Make your own sonic sprites

Make Your Own Gear

2011.02.28 08:42 thomas533 Make Your Own Gear

Join our community to learn and share how you make your own gear (MYOG). Tents, tarps, hammocks, stoves, packs and anything else you can think of outdoor gear related.
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2010.04.30 21:21 make your own bow

Reddit's friendly bow making community. Talk bows and archery, share your creations, and get help from fellow bowyers. Topics include bows, archery, woodworking, woodcarving, artwork and finishing, DIY crafts, wood selection, tree identification, history, archeology, experimental archeology and much more.
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2010.07.12 17:30 hmhgmr Handspinning: make your own yarn

Handspinning is an old form of twisting together fibers to form yarn that can then be used to create clothing, and other items. Use this subreddit to discuss everything related to Handspinning. Asking for Advice, sharing tips & tricks, participating and creating meaningful and valuable discussions; you name it! Post it all here.
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2024.05.15 04:50 fhfhdj Bloodied Blades: Volra’s Tale Part 14 A story inspired by WorldBox

Chips of rock flew away, taking the weapon’s edge with them. Ginendertha cursed the fact right before knocking away a spear thrust. For the first time in centuries she was well matched. For the first time, she could actually lose.
The thought of losing spurred her on, taking each of his strikes in stride. Realizing he had the greater strength, she weaved around them trying to make his spear obsolete.
Yet he recognized this and backed off. Every time she slid closer, he moved further away and jabbed at the woman. Packing more power to his attacks each time.
His surging thrust knocked her off balance, this time making her back away from his reach but he suddenly became as fast as her and flew at her with a leopard’s speed. The ax dropped from her numbing fingers, deftly snatching it with her other hand.
Blood flowed from her leg. She had forgotten the fact as she was still adjusting to her new body and became evident when she tried to move again. The longer she stayed in control the more she felt her wounds and fatigue. Not having a body in many years made it feel as new to her as if she had been a newborn.
Before his spear could connect with her flesh, a sonic boom blasted them both from their feet and crash down onto the cold, hard floor. ‘Why was it cold?’, she would’ve thought if she had the time. Pain flooded her leg. A single nudge brought down the dam she built in her mind.
Galakni got up quickly. He strained his eyes to see better in the dark but the darkness was impenetrable. Then he closed them and trained his ears to his surroundings. Apart from his opponent’s heavy breathing, there was the faint whistle of the wind indicating the way out and the withering tree that had not so long ago ascended him to godhood. There was a second voice, this one a shadow of the woman that it had been. This one breathed as heavily as Volra, but more out of hate than exhaustion.
Volra’s body was reaching its limit. Her muscles, already worn out from the constant fighting, pulsed from Galakni’s heavy pounding and cuts and scrapes from the many rocks in the floor. Ginendertha moved one arm and struggled against the overwhelming clubs of pain that slid in like molten magma. It was as if the body weighed as much as a thousand worlds. Nevertheless, she moved, slowly but surely, with one hand pushing down. Then the other. Pushing up, lifting the thousand worlds at her back. She heard his footsteps. She grabbed the broken ax and willed her aching feet towards him, slowly but surely.
Galakni braced himself when he sensed the other woman’s tension. Despite his quickness, the attack came out of nowhere, like a boulder rolling down from a steep hill the force of her charge knocked him to the ground. He knew this was not the assassin, so who was it?
With both bone and scaled fists gripping the haft, he fought hard to not let go, kicking desperately with all his strength at this opponent’s newfound power. The enemy avoided some kicks but slightly reeling from the others, pouring all her willpower into snapping teeth and raking against the stone haft imbued with the power of the gelatinous vortex once contained within the old tree. Neither tooth nor claw managed to disfigure the smooth surface of the Spear of Mof, for once it proved to be the spear of that great sorcerer.
Volra fought for control of her body. The Senerjai attacked her senses, the side effects warping her view of reality. An outsider would see that she was just struggling to get up from the stony ground but inside was so much more. Each breath took centuries, each heartbeat a decade, it seemed worlds would be born, then wither, then die as they both struggled for freedom.
‘This is my body! Leave me alone!’, she yelled within her at the ghost.
Ginendertha clogged her stomach and a purple cloud would spread across her intestines and take over her legs, ‘You’re too weak to survive. I have what it takes. You are but a speck of dust in this world but I can turn you to a shining gold’.
The Senerjai injected Volra’s mind with visions of her promises. Images of battles won, people crying out her name in glee, an army of leather clad men singing her praises in a foreign tongue while a tall, muscular man in bronze armor lifts a helmet from his head and mutters words of adoration and a proposal of marriage.
Volra did not know who the man was but could sense the ideas of world conquest and godhood that infected Galakni’s already venomous mind. Then she rejected it, knowing that it would mean betrayal of her own ruler, Tithra, and were so far beyond anything she ever wanted. Ginendertha tried everything. Showing her Tithra’s head on a platter, a bloody sword before the corpses of enemy tribesmen from the Kynha people, statues raised in her likeness, and her brother’s skull given to the shamans of the Overmountain. Ginendertha tapped into every memory she could reach to convince Volra to let her take control, yet a twinge of despair colored every attempt.
When the body recovered and dusted off her legs, carefully avoiding her wound, it was Volra who did it. Ginendertha said no more.
The assassin limped towards the sounds of Galakni fighting off Kiral. Ax in hand, she lifted it up and brought it down. When it loudly cracked she decided to slam it down a second time. Then a third. The blows grew weak until the very last one missed completely and hit the floor. An intense shudder felt up her arm.
She dropped the ax and fell down and felt no more.
When next she opened her eyes, she saw nothing but trees and singing birds. Reckoning that she was just outside the vicinity of the Overmountain, she breathed a sigh of relief despite the deep aching of her whole body. Pain lanced up at even the slightest movements and her limbs were too heavy to lift. Where was Kiral? Surely she was the one who dragged her out of the Path of Faith?
“Kiral?”, she said in a thin whisper. When there was no response she spoke out a little louder this time, “Kiral!?”, birds chirped and the susurrations of the winds rolled over her, “Kiraaaaal!”, she yelled after preparing for a few minutes.
She yelled three more times but to no avail. Giving no care as to whether surviving cultists or predators prowled nearby. Hoping against hope that her friend was not dead.
‘She isn’t dead. It only could’ve been her who took me out of that place’, she thought.
‘It was her, you fool. But the tree had changed her’, said Ginendertha inside her, ‘Don’t worry, it was common for new initiates to our order to run away once they saw how the powers changed them. It is a hard thing to adjust to the changes in your body especially when the changes are so significant’.
Volra willed her to shut up but it was no use. Though the Senerjai no longer had control over her body, her voice could still plague the assassin’s mind.
It was a trial to move but Volra managed it. First her arms then her legs. Wiggling them to get used to the pain and then increasing the movements by grabbing on to a nearby trunk and pulling herself up. Standing was the greatest challenge then for it meant an even more intense agony, the kind that she had not felt since first training under Noseraph. Without thinking, she took a direction and started walking. She was still breathing, and she had killed Galakni.
submitted by fhfhdj to Worldbox [link] [comments]


2024.05.15 03:13 Tree_Of_Palm A (admittedly flawed) theory about the identity of Madame X, as well as an additional crack theory that I made while sleep deprived. (Spoilers for the entire game)

Ok this is gonna be a very long, rambling, and probably somewhat disorganized post, so please bear with me.
I'm sure other people have had this same idea as well, but I'm not subscribed to the rebornevo forums and I'm not very active on this subreddit either, so I don't know how frequently it's been discussed outside of the small number of times I've seen it on Twitter, which still was after I had the thought when I first played V12 years ago. Even if it is I still wanted to try and organize my thoughts about it and present all of the evidence that brought me to think this even without engaging much with the larger community.
To jump right into it, the theory that I've been subscribing to for a pretty long time and was very confident in (until realizing some flaws with it) is that Madame X is the incarnation of Nymiera from Maria(nette)'s now dead universe, which is likely the same universe that Clear, Kieran, and potentially the Thunder Warrior Tapu Koko are from. She was defeated by her universe's Indriad but somehow managed to escape with her life, albeit badly injured, and was effectively out of commission, which led to Indriad eventually being able to bring about Storm 9 which would eventually lead to the end the world. Nymiera then likely got help from either her world's Xara and Jean, or Clear and Kieran themselves to construct her suit and escape to the next universe.
There's quite a few reasons I have to think this. I feel like a ton of evidence from throughout the game supports the idea, and I've been making note of them for years at this point. This is gonna be a bit meandering, but it's really difficult to organize thoughts about a plot as complicated as Rejuv's even if you're focusing on only one character, so again please bear with me:
Essentially, the image I see with this is a Nymiera who became so disgusted at her own failures that she threw everything away, including her old identity, and and decided the best way to create a good world was to tear everything down and rebuild it herself, taking her belief in "The good of the many" to its furthest extreme and becoming a vengeful and bitter person in the process. She keeps "protecting" the Interceptor in hopes that their own quest will eventually guide them to resetting everything and destroying Karma for good.
However... in the process of thinking through this all over the last couple days, I realized several holes in this theory that I have to acknowledge, and keep it from really being an effective one.
First, if Nymiera is the avatar of Xerneas, then why is Madame X only ever seen using a Yveltal?
Second, the one aspect of Madame X's backstory story that she elected to reveal to us is about her mother. In her own words, "My "mother" was a weak individual who gave her life to protect me". Not only does Nymiera never hint at anything remotely similar this, but none of Adrest, Variya, or any of the files Adrest sends to Erin hint at anything even remotely close to this for Nymiera.
Third, which I think is the biggest issue: when we see Madame X's mask get broken by Sakitron at the pyramid, what little we see of her appearance doesn't exactly match up with Nymiera. What appears to be black hair could also just be a broken piece of her mask, her eyes are a bright red, and even though we barely see any skin, it visibly is not as dark as Nymiera's.
The first point is actually pretty easy to explain: the Yveltal is Indriad. Obviously we don't know how Indriad became a Yveltal, but there is precedent for shit like this happening and there's multiple hints towards it:
The other two though... I think more or less disprove the theory. Family-related trauma is already one of the game's biggest theme; if Nymiera had something related to her mother, it would have been made clear by this point. And there's just no way that I can think of to really justify the drastic difference in appearance between the two. I could simply handwave it and say "The differences in appearance are either a spriting error or a lighting thing with her helmet" and "We just haven't learned about Nymiera's mother yet", but both of those would just be copout answers to ignore.
I'm still confident that I'm onto something here and there is a connection between these two characters, but can't confidently say that I think I'm 100% correct.
...so instead I came up with a crackpot theory that nonetheless I think has a nonzero chance of being true, although its much less likely .
Madame X isn't an alternate universe Nymiera. She's an alternate universe Nim.
Is it a stupid assertion? Yes. But hear me out, starting with some of the more minor points:
There's three main reasons I think there actually is something here though: Nim's physical appearance, Madame X's "mother", and the reason Madame X needs her suit despite it making her weaker.
First: Nim's physical appearance is extremely similar to Madame X's under her mask. As Lorna, we can see that her pupils have a red hue very similar to Madame X's. Looking at both Nim's sprites and her official art, her skin tone is lighter than Nymiera's but still darker then most of the rest of the cast, which also lines up with the broken mask. Finally, assuming Madame X actually has black hair and that's not just a broken part of her mask in the sprite, Nim's hair is the same color.
Second: When Madame X mentions her "Mother", its quoted, presumably for air quotes. While it could just be her disrespecting her "Mother", it feels far more significant than that, like its moreso implying that whoever she's talking about wasn't her mother in the traditional sense. Madame X also states that the difference between her "Mother"'s sacrifice and the player's mom's sacrifice is that the player's mom's didn't matter; thus indirectly implying that Madame X's mom's sacrifice was important even if she looks down upon her mom for it. Assuming that Nymiera shares some connection to Nim- be it that Nymiera created her, Nim is her reincarnation, or something else- it's not unreasonable to think that Nim, after overcoming her memory issues, could view Nymiera as something of a mother figure, especially considering that Nim took her name Nymiera's because she felt a connection.
Third: The suit. There's a very obvious reason that Nim would need a suit to suppress her own power: to keep herself from draining the life force of her subordinates and stop her own Storm from getting out of control. It's a leap, sure, but it would explain why she needs a suit that actively inhibits her.
Why would Nim be doing all of this, and how would she become such a cruel and vengeful person? We see something similar happen to our own Nim through Clear's manipulation through preying on her fears and insecurities. Assuming bad enough shit happened to her, I could absolutely see an alternate universe Nim who lacked the support of characters like Aelita, Melia, and the Player going down this path.
Is this theory accurate? Probably not, but it was really fun to think about. I never fucking know what's gonna happen with this game which is why it's so fun to speculate about the absolute mess of lore that it has.
Thank you to anyone who took the time to read this massive ramble, it was fun to write and I hope you have a wonderful rest of your day!
submitted by Tree_Of_Palm to PokemonRejuvenation [link] [comments]


2024.05.15 01:05 Kim_Shares_Stuff Oakwood Forest: Family friendly campaign seeking guidance

I’ve always been interested in giving DnD a go but never managed to get out and find a group to do it with. My kid is now 8yo so figured I’d try make my own campaign and characters so my family of 3 can go for it.
So far I’ve been trying to get through the players handbook for guidance there, although there’s so much info to really take it all in. I’ve also been referencing the Monsters Manual (although mostly using it to create my own creatures).
In building your campaigns, characters, monsters, etc, what would you recommend is a necessity for absolute beginners, in a family of 3 with an 8yo potential dice goblin?
Setting: Oakwood Forest Player characters: half-orc rogue, teifling druid, half-elf sorcerer NPC: druid (quest giver) Monsters: Bramble Sprites (chaotic neutral), unicorn (neutral good), Puck & fey creatures (“end encounter” impish-sprites, chaotic neutral) Quest: retrieve magic acorn from trickster Puck and return to druid.
submitted by Kim_Shares_Stuff to DnD [link] [comments]


2024.05.15 00:52 Double-Ho-7 A long look into the Knuckles Tracks in SA2

Title says it all, this post is a deep dive into the Sonic Adventure 2 OST, specifically all the songs pertaining to Knuckles. This is for a few reasons that I’ll get into in a moment, but from what I’ve seen Knuckles’ and Rouge’s soundtracks tend to get overlooked or written off by fans (More so Knuckles’) unfairly so in my opinion.
This post will serve, not only to analyze the music itself, but also Knuckles’ characterization, as you’ll see the two are basically intrinsically linked.
Just a quick disclaimer, I’m not a musician nor am I that musically inclined, this isn’t an expert’s opinion or analysis, just a listener’s thoughts.
A bit of background of me before we start, I grew up around hip hop when I was young so I can really appreciate Knuckles’ soundtrack probably more so than a lot of other people.
Ever since I was a kid, Knuckles has always been my favorite character, I always found his complicated friendship and rivalry with Sonic to me a much more interesting dichotomy than Sonic and Shadow (I know, fight me).
That and I’ve always just adored his character (Before they forgot how to write him) he can be hot headed and stubborn like Sonic, but he’s got a bit of a Yin and Yang thing going on, with his Chill nature conflicting with his Quick and Explosive temper, as well as his questioning of his purpose in life and duty to the Master Emerald.
Anyway, enough context on myself, let’s strap in and get to the meat of this veeeeeery long post (My bad guys).

BACKGROUND

So for starters, I think it’s best we talk about the style and influences that are quite evident in Knuckles’ Music, that being Hip Hop/Rap, but it goes a bit further than that.
For some historical context, Sonic Adventure 2 came out in 2001, I’m not sure how many hip hop fans hang around the subreddit but by 2001 the Golden Age of Hip Hop had been firmly left behind. Biggie and Pac had been dead for a while, and the stars of yesteryear began to fizzle out as the young blood cropped up onto the scene.
The early 2000s Hip Hop scene was mainly dominated by the East Coast and the Dirty South, lots of stars of this generation of rap included 50 Cent, Ja Rule, Outkast, Ludacris, The Game, Three 6 Mafia and Xzibit, but you also had older legends like Nas and Snoop Dogg who were still culturally relevant.
This modern sound of hip hop differed greatly in sound to the early 90s, everything was a lot more clean and refined, samples were still used but weren’t as common as before and the West Coast sound that characterized the early 90s had been long gone.
It’s important to bring this up, because comparing SA2’s Hip Hop tracks to the climate it was released in, they sound almost out of place. Listening to Get Rich or Die Trying, or Stillmatic and then listening to SA3’s tracks you’d be convinced they were separated by many years.
The Tracks in SA2 are definitely rooted in early 90s hip hop, it’s very clear that those early Gangsta Rap albums like Straight Outta Compton and Black Sunday greatly influenced this part of the soundtrack. And you don’t have to take my word for it, go and listen to the instrumentals of songs like Express Yourself or Insane in the Brain and tell me that they’d sound out of place playing in one of Knuckles’ Stages.
Early 90s Hip Hop makes heavy use of sampling, primarily of the work of Black Artists of the past two decades, because of SA2K’s early 90s hip hop influences, it too has a lot of roots in 70s/80s Black music. Elements of Soul, Funk and Jazz are commonly heard in Knuckles’ Stages, think James Brown or Isaac Hayes.
So what Groups or Artists seem to inspire SA2K’s sound? Well the obvious choice is NWA, though specifically Straight Outta Compton, Elif4zaggin has a much different sound. However I don’t believe that’s entirely the case.
Whether it’s pure coincidence or intentional, Too Short (stylized as Too $hort) was a decently popular artist from Oakland, which is up in the Bay Area of NorCal which is the main inspiration for most of SA2’s urban environments.
Anyway, Too Short was actually quite a pioneer in Hip Hop as he formed the Dangerous Crew, a Hip Hop Band who played actual instruments instead of using samples, it’s because of this that I believe Too Short and the Dangerous Crew to be the main inspiration of SA2K’s sound whether intentional or not, not only are the two defined by their funky beats, but also their use of live instruments. I recommend listening to songs like The Ghetto, Sample The Funk and Just Another Day to get an idea of how his music influences SA2K.

UNKNOWN FROM M.E. (REMIX)

Honestly I find this track to be an improvement over the original, it definitely leans a lot more into the R&B aspect over the rest of the soundtrack but it’s still distinctly hip hop with the record scratches, drums and Hunnid-P rapping over it.
Speaking of, let’s address the Elephant in the room briefly. I know Hunnid-P or Hunnid-Pacent isn’t everybody’s favorite person on this sub, either on the track or behind the scenes, and while his antics aren’t relevant to this post, I don’t necessarily agree that he’s as bad as people say he is on the mic. Is he the world’s greatest emcee? Absolutely not, but he does his job pretty well, he has good flow and a pretty good voice. I think people clown on his lyrics too much, I’m not saying he’s an Inspectah Deck level lyricist but I think the guy has dropped a few bombs and this OST has some gems, but we’ll get into this in a bit.
Getting back to the song, the content of the lyrics is basically Knuckles’ inner voice, this is basically the entire soundtrack, though Unknown From M.E. is more of a general character overview of Knuckles, its standard stuff now but at the time it was a pretty deep dive into the character of Knuckles’ in a decently subtle way.
Most of the song centers around Knuckles’ self imposed isolation on Angel Island, his duty to his people and the world to protect the Master Emerald, but also him yearning for something more and the inner conflict that stems from that.
This song actually has some underrated lines, some standout lyrics include:
“Clench my fists tight, become more redder - I don't wanna hurt her, my passion observed”
The last line is in obvious reference to Rouge and an interesting insight into Knuckles himself. He clearly doesn’t like violence and isn’t interested in hurting anybody, but his duty as a guardian and his quick temper often means he can get a bit too carried away as the line implies, good stuff.
“Been lonely all my life, does it matter? - Here for the mission, whoever want, it bring it”
Here we can clearly see Knuckles trying to reason with himself here, specifically after meeting Sonic and experiencing a life that isn’t just his duty. Here we see the Guardian side of him, he’s always been alone and it’s never been problem before, why should it be now? At least that’s what he tries to tell himself.
“Don't approve of him but gotta trust him - This alliance has a purpose - This partnership is only temporary”
I’ll get more into this when we get to Death Chamber, but these lines are obviously alluding to Sonic and the plot of the game. It’s clear that Knuckles still doesn’t completely like Sonic, however the key here is that he trusts him, he’s gotten to a point now where he knows Sonic is well meaning and their goals align. However, just like real people, he’s accepted the arrangement but he doesn’t have to like it, he still believes Sonic is brash, arrogant and takes far too many risks, it will take more than a few adventures for Knuckles to fully change his opinion on Sonic.
Hunnid-P and Marlon Saunders do a great job of bouncing off each other on this song, their voices and cadences clash with each other nicely almost like how Knuckles’ inner turmoil is split in two.
The beat is tantalizingly funky, for starters that bass line is smooth as butter and the song has a nice tempo, you get the occasional organ flourish and guitar riff that crescendo and just help to enhance the song even further. Overall a really solid track in my opinion, the content of the lyrics is interesting and the delivery is great, all over an extremely funky instrumental.

KICK THE ROCK - WILD CANYON

Probably my favorite song out of all Knuckles’ Stages, this one is definitely the most Jazzy and parallels nicely with Rouge, but has a distinctly Knuckles Twist.
That Sax and Organ combo just cause an absolute eargasm and those drums form such a nice tempo that makes this track such easy listening. Honestly there’s not a whole lot going on with this track and that is not a bad thing at all. Its simplicity is probably its biggest strength and is quite noticeable compared to something like Unknown From M.E.
Some Lyrics I found particularly interesting are:
“I'm feelin her in mysterious ways - That's why I stay on point like every single day - I gotta protect this place, I do it for my race”
Yeah yeah I know everybody finds this line and the play doh line inappropriate and funny, I understand the latter but honestly I could never get the outcry over this one
“I’m feelin her in mysterious ways” honestly, in my opinion, it’s not what you think. I’ve never really seen it as a sexual line “I’m feelin you” is basically another way of saying I get you, it’s basically Knuckles saying he gets Rouge, but he doesn’t know why and that kinda bothers him.
The context matters here and the lines after do give my interpretation some weight. It’s basically Knuckles saying to himself “I get this girl and I kinda mess with her, but I gotta job to do” Knuckles is intrigued by Rouge, he’s never met anybody like her and he obviously has some feeling towards her, though because of his lack of interaction with others he struggles to understand these feelings and instead of addressing them, he tries to ignore them and remain true to his job as Guardian
“Who could'a did this, that snitch named Rouge! - When I catch her, I'ma get her with these tools”
More obvious than the last one, but it still shows that Knuckles, despite his various different feelings toward Rouge, knows he has a job to do and tries to center himself to stay committed
Honestly it’s hard to choose between this or Unknown From M.E. as my favorite Knuckles track but either way its up there and definitely something I can bop to on the regular

A GHOST’S PUMPKIN SOUP - PUMPKIN HILL

The one everybody knows and honestly I get it, it’s got that smooth piano/guitar I can’t really tell what it is but it definitely slaps. It has that distinct G-Funk whistle which pops up occasionally across SA2K that simulates that stereotypically ghostly sound nicely
It’s definitely in contention with Deeper for the most lowkey Knuckles track and that’s saying something.
Not much content lyrically, but I managed to find a few interesting lines:
“I ain’t gonna let it get to me, I’m just gon creep - Down in Pumpkin Hill I gots to find my lost piece”
Something we don’t actually see a lot from Knuckles, fear! Most of this song is about Knuckles’ fearlessness being tested, if you view this as Knuckles’ internal monologue (Which if you don’t at this point then I’ve been doing something wrong 😂) its less about the song telling us how tough Knuckles is, but Knuckles reassuring himself that he can do this.
He’s obviously trepidatious over being in Pumpkin Hill and he has to take a moment to center himself and reassure himself that “I’m Knuckles, I’m not afraid of anything” again this goes back to how Knuckles uses his job as Guardian and his duty to motivate himself and push forward through situations, regardless of his own fear.
“I’m hearing someone saying “You a chicken, don’t be scared!” - It had to be the wind, cause nobody wasn’t there”
Considering the haunted theming of this level, this very clearly (on the surface) seems to be Knuckles encountering a ghost taunting him, but I might present another angle.
This is just Knuckles’ inner thoughts again, though this time its doubt, he doesn’t believe he can find the pieces of the Master Emerald and he doesn’t think he can make it through Pumpkin Hill, yet he pushes through anyway. This one’s kinda far fetched but it’s a nice idea
I don’t adore this track as much as a lot of other people (ironically) but I can still Jive with it.

DIVE INTO THE MELLOW - AQUATIC MINE

First of all, this track does a great job at just sounding watery, the filtered organ and the echoey bass just make it sound like cave ambience turned into music
Most of this track’s lyrics center around Knuckles’ yearning to be something more than just the Guardian of the Master Emerald and to be his own individual, these are:
“Makes you wanna sit back, enjoy the life - And do things you like doing, get to shine”
Knuckles, if it wasn’t for all the enemies and hazards, obviously enjoys being in Aquatic Mine, so much so that it brings his thoughts of a better life to the front of his mind.
This shows what Knuckles really wants, to be unburdened from the Master Emerald and to just be free to kick it wherever, in a way he’s jealous of the freedom Sonic has and wishes he wasn’t tied down to Angel Island.
“I stay Knuckled up, I’m in a deep cut”
Knuckles, despite his ideals of peace and relaxation is always ready to do what he believes is right, again this whole OST is basically Knuckles reconciling his wants and his duties.
Again Knuckles isn’t really equipped to deal with these feelings and instead of addressing them, he pushes them down and buries them under his duty and tries to keep himself busy, though once he gets to Aquatic Mine where he’s forced to slow down and explore methodically, he’s suddenly unable to distract himself from his true feelings.
“In a maze, and I don't know what to do Guaranteed though, imma find the Emeralds”
Again an obvious allusion to the labyrinthine Aquatic Mine on the surface, though I believe this too has a deeper meaning.
Knuckles is lost and confused emotionally, he’s confronted by these different feelings that conflict with everything he’s ever known. His thoughts on freedom and his feelings for Rouge which he doesn’t quite understand both conflict with his role as Guardian and he can’t reconcile them.
“I don’t know what to do” in a rare moment of vulnerability, Knuckles admits that he has no idea how to manage these feelings and he’s grappling with the monumental task of managing his panicked thoughts.
Then, just as you think Knuckles is gonna start making a breakthrough, what does he do? “Guaranteed though, imma find the Emeralds” That’s right, instead of finally addressing his swirling thoughts, he pushes them down and once again distracts himself with his duty.
Honestly, like Pumpkin Hill, I know it’s a reach but it tracks with what we know Knuckles’ character has been up to this point and it gives him insane depth and really humanizes him.
A funky beat, a nice flow from Hunnid P and some really humanizing characterization of Knuckles, Dive Into The Mellow is definitely a hidden gem of the OST.

DEEPER - DEATH CHAMBER

Sooooooo chill, honestly this song is so calm and smooth, it’s so underrated on this soundtrack it really is another hidden gem like Dive Into the Mellow.
First off I absolutely adore the bass this track has, it sounds like it’s been bit compressed for a Gameboy and honestly I’m all here for it, gives it a nice techno Eggmany twist. The funky guitar and sax just enhances the mood, the song sounds almost echoey like you’re actually standing in a Death Chamber.
Lyrically this song is unique in that it’s basically just a long conversation between Sonic and Knuckles instead of Knuckles’ inner thoughts/monologue.
It’s an interesting dynamic where Sonic is actually the reasonable one, willing to put aside his and Knuckles’ differences aside for the greater good. Knuckles however is initially a bit more standoffish, but Sonic talks him into it by appealing to his guardian nature and calling him out on his stubbornness, basically forcing Knuckles to admit that Sonic is right and that they’ll be much better off working together.
Honestly not much to say, it’s pretty much all spelled out in the song, but interesting nonetheless. An understated and uniquely funky beat make this track stand out among the others nicely, definitely a great listen.

SPACE TRIP STEPS - METEOR HERD

Finally, the last song. In my opinion, Space Trip Steps is probably the weakest track musically. That doesn’t make it bad, far from it, I just can’t groove with it as easily as the others
This song takes a lot more inspirations from G-Funk than the other tracks which does give it quite a unique sound amongst the soundtrack, it wouldn’t sound out of place on The Chronic or Regulate… G Funk Era. The wavy synths and sharp base with the fast tempo give it an almost garage feel too, definitely not a sound for everyone but I think it does a good job at sounding very ethereal and space like
As for lyrics, this seems to be a turning point for Knuckles as a loner:
“Took a shuttle to space and left from our homes At least we're with friends and I'm not all alone”
Knuckles is in a completely foreign environment and feels completely out of his depth, however he feels comforted by the fact that he’s surrounded by the people he’s finally started to call his Friends, the first time he’s admitted such.
He’s forced now to acknowledge that he can’t do everything by himself, and that asking for help from his friends doesn’t make him any less of a man, he finally accepts that he can trust outsiders, but he still has a ways to go.
“Bad thing was that the Emeralds spilled - Gotta search space, man, time to get ill”
Still, Knuckles is bound and almost blinded by his duty, forcing himself to abandon his friends to search for the Master Emerald pieces that were scattered in space.
It’s clear now that Knuckles isn’t too happy to leave his friends, but as we’ve come to know him, he does the typical Knuckles thing of pushing his feelings to the side in the face of doing what he believes is right. This just tells us Knuckles still has a lot to work on before he can really come to terms with who he is.
Again, a pretty unconventional track so it can be an awkward listen and definitely not my favorite on the list, but it does something unique which I can definitely give it props for, Hunnid P even has a completely different flow, dragging out his words like he’s getting further away, hammering home that space theme.

CONCLUSION

And that’s it, if you made it this far through my long winded ramblings, then I’m extremely impressed 😂 I tried to trim the fat as best I could but I ended up getting a bit too attached to most of what I wrote
Honestly I feel like these songs have been unfairly painted as the silly crappy Knuckles rap songs with bad lyrics that are only good because of their instrumentals, and I just can’t agree with that.
I feel like in a lot of ways these songs do a much better job of characterizing Knuckles than SA1 or SA2, I really wish we got see more of his inner turmoil and him butting heads with Sonic in the game itself.
I think it’s a sad thought that for a long time, Knuckles has been a shadow of his former self (Har har) and has just been relegated to the token meathead that’s about as one dimensional as a square. Frontiers is definitely a step in the right direction and I’m excited to see what the new writing team can cook up with for his character.
But what are your thoughts though? Do you agree? Disagree? Did I manage to change your mind or have you always felt this way? Maybe you have a different take or something else to add? I’d love to hear it.
ML
submitted by Double-Ho-7 to SonicTheHedgehog [link] [comments]


2024.05.14 21:21 PaleoWorldExplorer My Idea for the New Sequel's Plot: GxK: Pandemonium

My idea for the GxK sequel plot would begin with Godzilla waking up from his sleep in the Colosseum and returning to Tiamat's former layer to complete his evolution. Fast forward a few months later, and Godzilla emerges from the lair, completing his evolution and starting to look a little bit more like Tiamat.
Fast forward a few years, and Monarch detects two previously unknown Titans emerge from the Hollow Earth, Titanus Qalupalik, an ugly serpent-like fish or amphibian emerging from the Arctic Circle, and Titanus Dakuwaqa, a shark Titan emerging from a portal in the sea near Kadavu Island. Monarch figures they are here to take over the niches left by Scylla and Tiamat. Godzilla encounters Qalupalik first, who is combative, and they get into a quick one-sided fight which forces Qalupalik to submit. Godzilla gives her a pass and accepts her to take Tiamat's place. Then Godzilla meets up with Dakuwaqa, who begins a ritualistic dance of sorts to gain Godzilla's approval. After Godzilla inspects him and his demeanor, he accepts Dakuwaqa to take his new territory. Then, Godzilla moves to Madagascar to rest.
On the human side of the story, public outrage over the incompetence of both Monarch and world governments to prepare for these Titan attacks is at an all-time high. Governments are now arguing over how to deal with them. Some leaders want to eliminate Godzilla because they believe Godzilla is going to attack them anyway regardless of whether they provoke him or not and that he is too powerful to let alive. Others want to focus more on a Hollow Earth takeover and declare war on the Kongs because they fear that they can plan another attack on the surface world. Monarch tries to assure them that such an event would not happen again because of their change in leadership, but many are still unconvinced. The American government, along with other NATO countries, begin investing in developing a new type of military weapon to deal with Godzilla, the Super X. They also are trying to seal up the holes left in Hong Kong, Cairo, and Rio de Janeiro to ensure nothing from the Hollow Earth can use those portals to invade the surface world again. Monarch gets into heated conflicts over world governments over the portals, as they want to keep a few open for research purposes among other things. The governments relent and allow the portal in Barbados to remain open but require them to invest in extra security in case of an emergency.
Returning to Godzilla, he is suffering from irritating skin parasites (these parasites would be Shockirus, Endoswarmers, or an original kaiju). To deal with them, he begins trying to scrape them off by rubbing himself against the seafloor near the coast of Madagascar. He also tries reaching for some with his jaws and claws. The people on the beach are witnessing this as it is happening, and once Godzilla gets rid of most of the parasites, the beachgoers realize that some of them haven't been killed yet, and as they are aggressive and still larger than humans, they emerge from the shore to attack humans. But this terror is short lived as Godzilla quickly comes in to finish them off. Godzilla then returns back to the water but stays close enough to the island where people can clearly see him. He floats in the water, similarly to a crocodile, with his head and eyes above the water. He is staring at the people and the coasts intensely, which makes the beachgoers feel uncomfortable. Then, it transitions to some flashbacks where we see Madagascar 5 million years ago. These flashbacks would likely be of Godzilla's memories of his youth, from his birth to the other megafauna that used to exist on the island back in the day. Then, it would transition to another flashback where Godzilla encounters some indigenous people on Madagascar as a more mature individual. He curiously stares at the people and the chieftain looks back with great reverence. The people bow and begin to worship him, and Godzilla continues to look at them tenderly. Returning back to the present day, Godzilla lets out a deep low bellow, which gives off the impression of sadness. In reality, Godzilla is upset that he has become more disconnected to the world he protects and now feels like his life has become nothing but fighting to protect it without being able to take pleasure in its wonders.
Switching the attention to Kong, a fight sequence occurs between Kong and another Great Ape wielding a heavy machete. They are fighting in the battle arena as some apes watch the fight while others are busy doing other things. Kong prevails and the Great Ape falls to the ground. After the fight, Kong helps the Great Ape back up. It turns out the fight was nothing more than training; one of the things Kong has begun to do since his rise to power is to teach his people self-defense. As the audience gets a better look of what life is now like in their layer, it is revealed that Kong has recruited a group of Great Apes to assist him in pushing forward his policies. For example, there is a group of Great Apes that are tasked with keeping track of their inventory and rationing their food and water for the tribe. Another group was tasked to build a safe bridge replacing the giant skeleton, which was at this point completed. Others are taking care of the children and so on. Then there are apes that are farming fields of crops, which Mothra periodically visits to pollinate. Shimo, meanwhile, is just chilling with the apes and is not confined to her pit anymore. Kong has no generals or anyone with military roles as he has no interest in conquest and does not see the need for an army at the moment. Kong also does not allow anyone to gather food or water on their own except for him, because he does not want to put anyone else in danger. He meets up with Suko after his duel and is approached by Boots, who is also now a trusted advisor to him, and is alerting him of an approaching Titan. It turns out to be a squadron of Monarch HEAVs and Jet Jaguar, piloted by Trapper. After the fight in Rio, Monarch sent expedition crews to visit the Kong lair, and were horrified by the living conditions that Skar King created. So, they planned an initiative to deliver humanitarian aid to the apes, providing them with food or water, and also trying to make diplomatic measures with them and the Iwi tribe. They have developed a new type of bioengineered crop made from various Hollow Earth flora and Titan cells to feed the apes (which can be a set-up for Biollante in a future installment) and a new type of HEAV that can carry a heavier load to transport these resources. They also created a humanoid mech named Jet Jaguar, piloted by Trapper, which serves as both a diplomat and a vet, fully equipped with veterinary tools that allow it to treat pathologies for Titans, including the Great Apes. In addition, Monarch has rebuilt the Titan Hunter with some improvements as NATO voted to force them to reconstruct it as a self-defense weapon in case of another Titan attack. Since that has not happened yet since the Rio attack, the Titan Hunter has not yet been used. Jet Jaguar and the HEAVs are arriving at the lair with another shipment of resources, including more tools for the apes to plant their own crops. While the Great Apes begin to collect the shipments from the HEAVs, Kong greets Jet Jaguar, who is here to treat a Great Ape with severe physical ailments. This ape has torn tendons and ligaments from slave labor and requires casts for all of his limbs. The challenge with treating the apes is that they are still cautious of foreigners, so Monarch has had to learn patience when working with them. They also have only one mech to perform surgeries with, so they can only treat one ape at a time. Kong and Jet Jaguar meet up with the patient, an as they perform surgery, Kong has to be with the ape to soothe and comfort him as Jet Jaguar begins surgery. After a successful surgery is completed and the Monarch team departs, Kong sits back and looks at his tribe. He begins to have feelings of self-doubt, that he is not up for the task, despite trying his best. He also still feels Skar King's presence, as the pain and damage he has caused still greatly lingers even after death. Kong begins to suffer from insomnia and nightmares from Skar King, showing his presence is still strong and relentless even after death.
Then, the Monarch team visits the Iwi city and delivers the rest of their resources which were designated for them. Here, in this scene, while the audience gets a better glimpse of what life for the Iwi is like, they also get to see Phosphera, another guardian Titan (The best explanation I can come up for why Phosphera did not show up to fight Skar King in the previous movie here would be that she was in a metamorphosing stage during the events of GxK and was too immature to safely break out of her cocoon until after the events of the movie.)
Back on the surface world, in a lab somewhere in the U.S, scientists are experimenting with a genetically modified colony of Shinomura, which would be the main antagonist(s) of the first half. These scientists work closely with the federal government. They believe that it would be more effective to genetically engineer a kaiju superbug that can quickly evolve, spread and annihilate the Hollow Earth ecosystem at much lower costs than constructing mechs which take much longer to do and a lot more money. The cells are dormant and can only be activated by exposure to radiation, which is why Godzilla does not detect them or see them as a threat. The cells are transported by a ship to North Carolina where another portal to the Hollow Earth has been opened. The military plans to release them into the Hollow Earth and then quickly seal it, but it is backfired by a group of mercenaries who attack the ship and want to take the cells for themselves. Unfortunately, the cells are released, and they are not far from a nuclear power plant which also happens to be using the pink super charged radiation gathered from the Hollow Earth, so the cells multiply and grow, turning into a swarm. The cells combine into arthropod like monsters that are too small to be Titans but large enough to attack humans. They begin attacking nuclear plants and surrounding cities while others retreat into the Hollow Earth, which catches Godzilla's attention. Mothra gains wind of it too and emerges onto the surface world to aid Godzilla. By the time Godzilla gets to North Carolina, the swarm has absorbed enough energy to combine into a singular, massive, supercharged form that rivals Godzilla in size. They begin to fight, while the military decides to resort to Plan B and send the Super X against Godzilla. The first battle is fairly even until the Super X begins to attack both Shinomura and Godzilla, blasting chunks of Shinomura away. It becomes a three-way battle until Shinomura escapes and retreats into the ocean while Godzilla is distracted fighting the Super X. Mothra eventually arrives and Godzilla and Mothra destroy the Super X. Then Godzilla pursues the main Shinomura heading for Japan while a few other smaller colonies move to other locations.
Back in the Hollow Earth, the Shinomuras that escaped there quickly grow and begin running amok on the planet. Kong is travelling with Shimo and Suko. They are gathering more food and water to bring back to the tribe, but their trip is quickly interrupted by a squadron of Shinomuras that have combined into their arthropod like forms but now rival Kong in size. Kong leaves Suko with Shimo and takes them on himself. He has no problem ripping the Shinomuras apart with his axe and bare hands. He overpowers them individually, but as the Shinomuras recombine and reshape themselves, they begin to overwhelm him. He notices Shimo and Suko are prompted to do something about it, even though he doesn't want them to, but eventually relents and retreats into a nearby body of water to shake them off of him. Kong quickly jumps out of the water and Shimo freezes and traps the Shinomuras in the water. The trio realize that even more Shinomuras are on the way and transforming into something deadlier. The three immediately turn back and run straight for the lair. As they are running, Kong gets flashbacks of being pursued by Skar King's goons; the Shinomuras remind him of the destruction and chaos that was left behind in Skar King's advance. Kong calls out to the apes farming as he makes it back to the lair and motions them to get inside immediately. He closes up the entrance and warns everyone of the emergency. He has everyone gather all of the resources they have and take refuge in Shimo's former lair, which they now use as an emergency bunker. Boots signs Kong what are they going to do next, and Kong admits he doesn't know, but he intends to be the one to check when it is safe to leave again. Meanwhile, the Iwi are in a similar predicament and Phosphera swoops in to defend the barrier against the invading Shinomuras.
In response to all of this, Monarch sends militaristic HEAVs to neutralize the Shinomuras and has Trapper (or some other character) tasked to pilot Titan Hunter to pursue the main Shinomura on the surface and kill it. Kashiwazaki is evacuated before Shinomura arrives on the scene. Shinomura begins to attack the Kashiwazaki nuclear plant when Godzilla and Mothra arrive to fight it once again. As this is happening, the other colonies arrive to other regions of the world, gaining more strength and attacking other major cities. Godzilla notices this and is conflicted on how to deal with the threats as he is fighting, but Jet Jaguar arrives in Kashiwazaki to fight Shinomura. Godzilla charges up to attack Titan Hunter, thinking he is a threat to him just like the Super X, but Trapper notices this and bows to Godzilla before he can attack. Godzilla accepts this surrender, but quickly shifts his attention back to the Shinomura. Eventually, Titan Hunter, Godzilla, and Mothra defeat the Shinomura, but soon after, several Shinomura supercolonies that supercharged themselves on Hollow Earth energy have reemerged on the surface world to the point where there is at least one attacking each continent of the world. The largest and most powerful colony is in the Yucca Mountain Nuclear West Repository in Nevada. Godzilla is forced to send his alpha call and awaken all of the surface Titans to attack the Shinomuras, so battles begin breaking out across the world. But Godzilla realizes it is not enough and ventures into the Hollow Earth to get more help. Mothra and the Titan Hunter stay behind to hold the line while Godzilla is away and Mothra moves on to Nevada to tackle the Shinomura there, and the Titan Hunter follows her.
Most of the Titans appear to be holding their ground for the most part, but not outright winning either. However, they start to have more problems as some Titans take advantage of the chaos to pursue ulterior motives. Amhuluk wants to fight to claim his desired territory in the Amazon again and travels to the Amazon to fight Behemoth over it and causing a three-way fight between them and the Shinomura colony attacking the region. Meanwhile, in the Hollow Earth, Camazotz reemerges and sends his minions out to devour everything in their path, including the smaller Shinomuras. So Amhuluk and Camazotz become the main antagonists during the second half. Some of the hell swarm attacks the ape lair, and Kong leaves to confront them before they break through. He is able to kill a large number of them, but there are too many for him to handle, forcing him to retreat back into the lair. Several escape into the lair, which Kong is able to kill. When he reunites with his people, he gets more flashbacks of his memories of both Camazotz and Skar King. The attack of the hell swarm reminds him of the invasion Skar King launched against the Hollow Earth and surface world a few years back.
Godzilla travels through oceanic Hollow Earth portals and passes through various ruins of extinct Hollow Earth civilizations along the way. He detects Amhuluk's movements and realizes what he is doing. Godzilla gets really mad, but reluctantly continues on his current path as going back to confront Amhuluk would take up too much time and energy. He makes it into the Hollow Earth and heads over to the ape lair and finishes off the rest of the hell swarm that was still attacking the lair. Afterwards, he charges up his breath and blasts the entrance open again, startling all of the apes. Kong grabs his axe and gets in a defensive position, but after hearing a roar realizes it is Godzilla. He calmly walks into the ape lair, but the other great apes become angry and leave the bunker to mob, surround and harass Godzilla. Godzilla does his best not to escalate tensions, but snaps his jaws, hisses, and sometimes pushes the apes away. Kong roars at the apes and directs them to move away from him. The apes follow his orders and Kong approaches Godzilla. He realizes that he has called on him for help against the Shinomuras. Kong decides to go with Godzilla but does not want to bring Shimo or any of the apes with him. The apes beg for him not to go, and even Shimo seems to cry out for Kong to stay, but he rejects allowing any of his people to put themselves in danger, and he puts Boots in charge while he is away. He says one final goodbye to Suko and leaves with Godzilla.
They have to fight off many smaller Shinomuras while travelling to the surface world while heading for Nevada. Meanwhile, Mothra and the Titan Hunter are already there fighting with the super Shinomura colony. The fight is rather even, but Trapper feels like the fight is going to quicky turn against their favor if they do not get backup soon. Some drones and fighter jets arrive to strike the Shinomura. Eventually, Godzilla and Kong arrive to fight the Shinomura, but Kong notices the Titan Hunter, and has a vision of Skar King, seeing both the Titan Hunter and Skar King as the embodiment of cruelty, destruction, and conquest. Kong attacks the Titan Hunter out of anger, forcing Godzilla to be the one to shove Kong away and break it up. Kong takes a closer look at the Titan Hunter and realizes that it is not the same pilot as the one that hunted Hollow Earth fauna. The Titan Hunter bows to Kong to show he is on the same side and they resume fighting the Shinomura. So, a large portion of the movie would be showing scenes of the Titans fighting the Shinomuras at random intervals, giving a glimpse of what is going on in all of the areas where fights are happening.
Shifting back to Godzilla and Kong's fight, things begin to look grim as more Shinomuras arrive from the Hollow Earth and combine with the supercolony, and Godzilla, Kong, Mothra, and the Titan Hunter begin to struggle against it. Godzilla is still capable of holding some of his ground, while Kong and Mothra are forced to step back as close-range combat is no longer viable. The Titan Hunter gets beaten up really bad and seems to be done for until an ice blast hits the Shinomura. It is Boots, who is riding Shimo, and has gathered the strongest and physically capable apes to help their leader (A fairly large number of fit apes were left behind to care for the elderly and the children). Kong does not know whether to feel happy that his people have his back or mad that they disobeyed his orders but regroups with them regardless and regain their edge against the Shinomura. Then we see more scenes of the other fights going on around the world before Kong's army, Shimo, Godzilla, Mothra, and the Titan Hunter defeat the super Shinomura. While the organic Titans return to the Hollow Earth to finish off the Shinomuras still running around in there, the Titan Hunter lags behind from all of the damage it has sustained, but the pilot persists with helping the Titans.
Back in the Hollow Earth, Godzilla, Mothra, Kong's army, and Shimo run through the Hollow Earth, assisting the local fauna in fighting off the Shinomuras. The Titan Hunter tries its best to follow them and fight off the Shinomuras, but they eventually overwhelm them, forcing the pilot to eject himself. Luckily, a HEAV is nearby and is able to rescue him. Then, a good chunk of the plot would then focus on shifting back between the Hollow Earth fight and the rest of the fights happening on the surface. Kong directs a portion of his army to join Phosphera in defending the Iwi city, which is now under attack by both Shinomuras and Camazotz's minions. Phosphera is close to dying (and eventually does), but the apes are able to kill most of the enemies while the rest retreat. Godzilla and Kong split up, with Kong pursuing Camazotz and Godzilla returning to the surface to confront Amhuluk. Kong leaves Boots in charge of his army and takes a few other trusted friends of his to confront Camazotz, but Shimo follows them, wanting to accompany them. Kong gets more flashbacks of Skar King when he used Shimo to try to execute him, and Kong was unwilling to let Shimo go with them since he did not want to use her for fighting his enemies. Shimo persists and eventually Kong reluctantly lets her join them.
Back on the surface world, Behemoth is not faring well against Amhuluk. The Shinomura colonies in the eastern hemisphere begin to lose the fight and as some of them are killed, the victor Titans travel to regions of the world where they still persist. In South America, however, the Shinomura colonies are still giving the defending Titans a hard time. Behemoth and Amhuluk killed the Shinomura colony, but to Behemoth's dismay, Amhuluk absorbs the remains of the Shinomura colony. It is close to killing Behemoth until Rodan shows up to fight Amhuluk. Rodan quickly gets the upper hand over Amhuluk with his airborne abilities and greater agility. But Amhuluk is not affected that much by Rodan's fiery attacks, as he reinforced his body with fire resistant plants like redwoods. The tables turn on Rodan until Godzilla emerges to fight Amhuluk. So Rodan and Godzilla tag team Amhuluk while Behemoth tries to get the strength to get back up.
Meanwhile, back in the Hollow Earth, Kong, his few trustees, and Shimo are looking for Camazotz and travel through a dark, stormy stretch of rough, mountainous terrain. They find Camazotz in a plateau surrounded by a supercell. They see that Camazotz's minions are feeding him, and he is gaining strength from the radiation that his minions got from hunting Shinomuras. So, Kong, his trustees, and Shimo fight the hell swarm and Camazotz. At this point, the Shinomuras are losing out on the fight with a few large colonies remaining, and Amhuluk and Camazotz become the main threats now. The plot then moves on to showcase some of the final remaining fights between defending Titans and the last Shinomura colonies and see the fights end with the Shinomuras killed. So, the main focus turns to Godzilla's fight, Kong's fight, the fight at the Iwi city barrier, and Boots' crusade to kill the last Shinomuras, which is coming to an end. The fight between Kong and his allies and Camazotz eventually breaks through onto the surface in Canada. Camazotz creates a supercell storm and begins getting an upper hand against Kong and his allies with his new power up. Back in Brazil, Godzilla eventually kills Amhuluk and Rodan and Godzilla both head to Canada. Behemoth gets the strength to get back up.
Back in Canada, Kong and the apes come up with a new strategy to cover their ears with dirt as protection against Camazotz's sonic screams. Kong then tries to do the same with Shimo, but when he does, Shimo does not like the sensation and pushes Kong away. He does not bother trying again and tries to kill all of the minions which are biting him and the apes and causing too much blood loss. Shimo does not fare well against Camazotz despite her size as his cyclone and sonic scream overwhelm her ice breath. Eventually, Mothra emerges to fight him after dealing with the last of the Shinomuras and blasts him with her god rays. Highly stunned and weakened, Kong grabs ahold of Camazotz and notices Rodan approaching to help. He throws him at Rodan's direction, who grabs him with his talons and starts burning him. He holds him in place for Mothra to shoot Camazotz with her webbing. Then Rodan drops Camazotz and Kong finishes him off.
Godzilla arrives onto the scene not long after and shoots his atomic breath to eliminate Camazotz's storm. With all of the hostile Titans dead, Godzilla almost sends the Titans back to sleep, but Mothra approaches him and begins to communicate. The plot then ends with Godzilla returning to Madagascar to take a rest at the coast and watch life as it happens on the island. Kong returns to his people in victory, and they are finally able to leave their lair safely. And Mothra takes over Godzilla's role of balancer, allowing Godzilla to take his well-deserved vacation. This idea of a plotline would mean the movie would be 2 hr 30 min or even 3 hrs so we get the most fighting sequences out of it. I know I glossed over a lot of the human aspects and that I left a lot of the specifics of how a lot of the fights between most of the unseen KOTM Titans would look like, so let me know what your thoughts on this are.
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2024.05.14 21:11 vicker1980 Swans Deep Dive, Vol. 4: Cop (1984)

Swans Deep Dive, Vol. 4: Cop (1984)

SUMMARY:

  • Rating: 4.5/10
  • Favorites: “Half Life”, “Cop”
  • Least Favorites: “Job”, “Thug”

REVIEW:

Y’know how some people can get desensitized to even the most horrific and brutal things if they see too much of it? No matter how violent or terrifying something may be, that overexposure will make it lose its meaning, even though it should be rocking them to their core. This is almost exactly the experience that I had with Cop. After basking in the cathartic and immersive intensity of Filth, I was very intrigued by its successor’s even heavier and more abrasive reputation. Heralded by a bestial whine of guitar feedback, the opener “Half Life” immediately grabbed my attention and held it in a vice. The chromatic riff gnashed against the pummeling bass and militaristic drums, interlocking in a chill-inducing yet satisfying way bolstered by Michael’s growls, and I was looking forward to an experience just as engaging as Swans’ full-length debut. As I continued to the next track, though, I realized that I might’ve gotten my hopes up too high. “Job” isn’t insufferable, but it’s probably the worst song I’ve heard in Swans’ discography yet. Its dissonant motif feels more amateurish than properly abrasive, while the rhythm section felt too uncharacteristically anemic to make up for it, especially at such a sluggish pace. To make matters worse, some of the lyrics started to feel more like self-parody than the more seemingly genuine expressions of misanthropic dissatisfaction from previous songs. And although that song was the nadir of the record, in my opinion, it was unfortunately far from being the only weak spot. Neither “Why Hide”, nor Clay Man”, nor “Butcher”, nor “Thug” are bad songs, but they all fall into the same archetype of near-identical snail-paced bass-rattling drudges. There are a few standout moments between them, – the lively drum fills on “Why Hide”, the ghostly harmonies on “Butcher”, etc. – but they collectively form a viscous pool of molasses that the album struggles to wade through. If the album hadn’t spend 20 whole minutes of its 40-minute runtime in this one mode, then the individual songs would’ve felt more unique and significant, but the monotony of these otherwise fascinatingly weighty tracks makes the album feel less intense… and maybe even boring? Not even exhausting as a result of its sheer brutality, but just goddamn tedious. To be clear, though, I do not hate this album or anything close to that. It was certainly disappointing in comparison to what had come before it, but it has plenty of its own merits as well. The title track “Cop” is a far more compelling evolution of Filth’s style, than most of the other tracks I mentioned earlier. Its tempo is just as lethargic, but that slowness is extra effective this time because of the dynamic bassline, vivid lyrics, and unconventional sonic flourishes that make it feel unique among the rest of the tracklist. Michael’s vocals are also in prime animalistic form on the back half of this track, and even more so in “Your Property”, which itself is another standout by way of the distorted pseudo-grooviness that had enhanced earlier songs like “Weakling”. Overall, my personal opinion is that Cop falls below the average standard of quality that I’m rating these albums on, especially in relation to the other works of Michael Gita specifically, but there are still a variety of factors that work in its favor and make it well worth at least a couple of listens.
submitted by vicker1980 to swans [link] [comments]


2024.05.14 21:10 RalseiTheGoat8 Smash or Pass competition (kinda) tournament thing - contestant 97! Dina.

Smash or Pass competition (kinda) tournament thing - contestant 97! Dina.
First post of the day and our 97 contestant is...
Medusa, if it was pretty
Here are some copy-paste ground rules based on my own judgment and YOUR voting. (v.1.0 may get updated)
  1. All obvious minors will be brutally murdered to not participate in this thing (mostly just Clover, Kanako (oh wait), Kanako's friend, and Karen (hospital koala) ).
  2. Don't get too weird in the comments. I for one do not care, but let's not make other members and admins uncomfortable, shall we?
  3. Participants will arrive in the (more or less) order we meet them in the game.
  4. There will be 2 posts per day and I will delete posts once I recorded the results to not flood the sub.
  5. Despite the name it doesn't have to be a sexual thing. Romance? Aesthetic? Vote based on whatever makes YOU comfortable and ignore the wording.
  6. Results will be based on a percentage of smashes compared to passes. For a more open explanation find my old post about it or just wait till the end of the tournament, you'll probably figure it out.
  7. I will be taking the battle sprites if available.
  8. Also ignore the unfunny commentary I leave next to the vote options, they're just for my own amusement and to add something unusual to a plain voting :)
View Poll
submitted by RalseiTheGoat8 to UndertaleYellow [link] [comments]


2024.05.14 17:56 DANJCOLEMAN1991 Sound Like ASIAN KUNG-FU GENERATION Pt.1: Masafumi Gotoh (2024 version)

Introduction

ASIAN KUNG-FU GENERATION, Zepp Tokyo for \"Quarter-Century Tour\"
^(\This article is an updated version of my "Sound Like" article from 2021. I have reposted this article due to difficulties editing the original version*, and have included additional information and recommendations based on the increased popularity of amp simulator pedals*)*
Hello fellow musicians and Ajikan fans!
I have been a fan of ASIAN KUNG-FU GENERATION for roughly 16 years and as a guitarist was greatly inspired by the band's alt rock sound.
After a few years of research I have written a series of "sound like" articles for ASIAN KUNG-FU GENERATION. The purpose of these articles is to provide context on how the band create their signature sound, and to support beginning musicians or tribute acts who may wish to replicate it.
At the end of each article I have drafted a Budget Rig, which you could use for both at home and in a live environment. I have also provided some general amp settings to tweak and try, which are based on the band's live sound and be can used to help replicate their tones.
This is a 3-part series and if you enjoy this article I would recommend checking out the other articles:
Sound Like ASIAN KUNG-FU GENERATION Pt.2: Kensuke Kita (2024 version) : AsianKungFuGeneration (reddit.com)
ASIAN KUNG-FU GENERATION Sound Like Part 3: Yamada : AsianKungFuGeneration (reddit.com)
Please note that the article focuses on the band's live sound, which will be different to the albums and can vary depending on the venue. Also (and is a cliché every musician and instrument will have small differences, so bear that in mind!)
To help you recognise the individual guitar tones, Gotch's guitar parts are normally panned to the left earphone and Kita's are panned to the right earphone on the band's albums. (On 2016's Sol-Fa, Hometown and some of the Planet Folks singles the panning was swapped, with Gotch instead in the right ear and Kita on the left)

Masafumi Gotoh

Gotch live at the 02 Islington, London, 2013
Let's start off with lead singer and rhythm guitarist Masafumi Gotoh, or "Gotch" for short. Gotch's was massively influenced by the 90's alternative rock, Power Pop and the Britpop scene, and has previously highlighted Oasis, Weezer and Number Girl as key inspirations.
As Ajikan's main songwriter, Gotch follows the principle of "less is more" - keeping the arrangements simple for listeners, but combining pop hooks & traditional Asian melodies with the band's punk rock and indie influences.
Gotch's playing style follows this principle, as he primarily uses chord shapes, bar chords or repeated phrases to anchor the band. (The simple approach also makes it easier for Gotch to sing while performing)
Occasionally, Gotch will use "octave chords" (more on octave chords below) or play riffs with open strings notes, to add further depth. A good example of this is the opening riffs to Easter, where he plays an open D string while also playing the 3rd and 5th fret of the A string.
Octave Chords: Octave chords is famously used in punk rock and alt rock riffs, and is when you play the same note in two different octaves. Try play a bar chord on the 4th fret of the A string, and lifting your ring finger off the D string. You should get a "C# octave chord" and will recognise it from the intro of Haruka Kanata. Octave chords are used in many Ajikan songs and by many bands, so they are good to practice!
In more recent albums, Gotch has also experimented with moving chord shapes across the fretboard. For good examples, check out the opening of Caterpillar or the bridge section of Kouya Wo Aruke.
Gotch's guitar tends to be lower in the overall mix, with Kita acting as the band's lead guitarist and Gotch as the anchor for each song. However, Gotch tends to improvise with ambient sounds during live performances and occasionally will take on the lead role in songs like Hold Me Tight.

GUITARS:

When it comes to guitars Gotch almost exclusively plays Gibson Les Paul Jr's with P-90 pickups, and has been his preferred guitar since 2004. The P-90 pickups have a bright midrange sound in comparison to the muddier humbucker sound, which makes them better suited for Gotch's focus on chords.
Gotch main guitar is the 1959 Gibson Les Paul Special
The Les Paul Jr is also lighter and have less sustain and power compared to a normal Les Paul, which leaves space for the other instruments to stand out in the mix.
Gotch's main guitar is a 1959 Gibson Les Paul Special, which he plays in E Standard tuning and uses for both recording and live performances. Gotch also uses a 1961 Gibson Les Paul Jr (with the pickguard missing) or a 2000 Gibson Les Paul DC (with a gloss yellow finish) for songs in Eb/D# tuning, such as After Dark or Soredewa, Mata Ashita.
Gotch's is also famous for using a 1975 Gibson Marauder during the band's early years. Gotch has mostly retired the guitar (due to the "lack of volume" for larger venues), but it regularly appears in MV's, band merchandise and occasionally during special events, such as the 10th anniversary shows in Yokohama.
Gotch's Gibson Marauder
Gotch occasionally uses a few rarer guitars live, such as the Gibson Custom Les Paul Junior John Lennon model (Gotch has number 54 of 300 such guitars made), and is normally played with a capo for songs such as Maigo Inu To Ame No Beat.
Gotch has also used a Gibson Hummingbird for acoustic numbers, and can be seen used in Eizo Sakushin Shu Vol.6 for the band's performance of Kaigan Doori. Gotch likes to use Tortex Flex .88mm & Tortex Flex Triangle .88mm guitar picks, which he swaps between depending on the song.
If you are looking to sound like Gotch, the best place to start would be a Les Paul Jr guitar with P-90 pickups.

AMPLIFIERS:

After originally touring with a Roland JC-22, Gotch has almost exclusively played Fender amplifiers since 2004. Gotch uses two amps when playing live, one for his "clean" sound and the other for his "heavy" sound.
The band's often implement a "quiet/loud" dynamic into their song writing, so Gotch will often switch between his amps during live performances, using a custom made footswitch on his pedalboard. (A good example of this is Mustang or Solanin)
For his clean tone, Gotch uses a Fender 65' Twin Custom Twin 15. It can be heard on Korogaru Iwa, Kimi ni Asa Ga Furu, Solanin and Wonder Future. Occasionally, Gotch will combine the Twin Reverb with a boost pedal or overdrive pedal for more clarity, with Wonder Future a good examples of this.
(1) Fender '65 Twin Custom 15 (clean tone), (2) Fender Vibro-King Custom, (3) Fender Super-Sonic 60 Head (which uses the Vibro-King as a speaker), (4) Fender '63 Spring Reverb (which runs in between the pedal board and the Super-Sonic 60, and is toggled on or off by a switch)
For his heavier tone, Gotch primarily uses a Fender Vibro-King Custom for recording and appears in most of the band's MV's. The Vibro-King/Twin Reverb was Gotch's main setup during the 2000's and can be seen together on Eizo Sakushin Shu Vol. 6.
In 2009 Gotch started to use a Fender Super-Sonic 60 Amp Head and still uses it now. Until 2022, Gotch would use Vibro-King as a "cabinet", acting as the speaker unit for the Super-Sonic. Gotch now uses a Shinos & L Rocket Head for live shows, but has kept the Vibro-king for recording sessions and MVs.
Since 2022 Gotch has used Shinos & L Rocket amp & cabinet instead of the Fender Vibro-King
Gotch "heavy" amps for songs such as Re:Re:, Haruka Kanata and Rewrite. It is important to note that Gotch prefers to use his amps to create his distorted tone, but will occasionally add an overdrive pedal for heavier tracks such as Blood Circulator & Easter.
Alongside the Twin Reverb and Super-Sonic, Gotch is known to use a Fender 63' Spring Reverb Unit. This unit only runs into the Super-Sonic and is used for additional reverb to "thicken the sound". Gotch can control the 63' Reverb with a on/off switch on his pedal board.
Other notable amps that Gotch has used are the Matchless C30 & Bad Cat 30R Head. Both have been used exclusively for recording, most notably on Wonder Future. Gotch is also known to use VOX AC15 amps for recording.
Gotch's '63 Spring Reverb Unit, along with a selection of Vortex Flex .88m picks
In terms of mics, Gotch seems to use a Shure SM57 for his Fender Twin Reverb and a Shure SM58 on his Vibro-King or Shinos Rocket. When you are trying to emulate his sound with modelling or profiling amps, it is worth experimenting with mic positioning and different mics.
If you want to replicate Gotch's amp sound then you should look to replicate his Fender amps. However the Vibro-King is a key component and are unfortunately rare, notoriously loud and expensive. For that reason, I have put together some alternatives that should get you close.

PEDALS & EFFECTS:

During Ajikan's early years, Gotch combined a Roland JC-22 with a ProCo RAT to create the "quiet/loud" dynamic of the band's early records. After buying the Fender Vibro-King in 2004, Gotch no longer required the RAT, but kept a simplified pedalboard to achieve certain tones for live performances.
Gotch's 2004 pedalboard, which includes the ProCo RAT and Ibanez TS9 Tube Screamer
We will cover two different pedalboards that Gotch has used during the band's career. Regardless of which pedal board you look at, Gotch's has always included an overdrive or boost pedal, a phase pedal and a delay pedal.
The boost/overdrive is used to "lift" his clean sound during ballads (Solanin, Wonder Future) or to thicken his sound for heavier tracks. (Senseless, Dororo) Gotch will normally set the drive or gain low and the volume high.
The phaser is a more sparingly used pedal to add texture and colour, but can be heard on Shinkokyū, Blue Train and Rewrite. I will include more detail on Gotch's use of delay in the sections below.
Gotch's "Classic" Pedalboard
Gotch \"classic\" pedalboard, used between 2006-2013, with Gotch's custom made footswitch on the bottom left to control the amps
Gotch started to use this "classic" board during the Fanclub tour and continued to do so until the 10th Anniversary shows in 2013. This would be the easier and more affordable board to replicate for newcomers.
Gotch's setup started with a BOSS TU-3 tuner, which he also used as a "mute" pedal in between songs. From there, his chain would run into the Ibanez TS808 Tube Screamer, the BOSS PH-2 Super Phaser and the BOSS DD-20 Giga Delay. During the Magic Disk tour, Gotch also added a Custom Audio Tremolo.
The BOSS DD-20 *has been Gotch's main delay pedal for twenty years and is set to "warp". On the warp setting, Gotch can keep his foot on the pedal to create swells of delays. Gotch's standard setting is 173-179bpm (beats per minute on 1/4 notes and then he has 4 presets. These are 137bpm on 1/4 (for) Blackout, 154bpm on 1/4 (for) Kakato de Ai o Uchinarase, 177 on 1/2 (for) Solanin and the intro of Siren and 177bpm on 1/4 (for the 2nd half of) Siren)
Gotch also included two footswitches for his board; The first one was a handmade footswitch, which he used to swap between the Twin Reverb and the Vibro-King/Super-Sonic. The other footswitch was a BOSS FS-5L, which he used to control the '63 Spring Reverb Unit.
Gotch's "Modern" Pedalboard
Gotch's \"modern\" pedal board.【Pedal List】(1) api/TranZformer GT (compressoequalizer) (2) BOSS/TU-3 (tuner) (3) Spaceman Effects/Atlas III (preamp) (4) BOSS/DD-6 (delay) (5) Spaceman Effects/Voyager I (tremolo) (6) EarthQuaker Devices/Avalanche Run (delay/reverb) (7) Mu-Tron/Mu-FX Phasor 2X (phaser) (8) Caroline Guitar Company/KILOBYTE (9) BOSS/DD-20 (delay) (10) Handmade/Line Selector (11) FAT/514.D (booster)(12) strymon/Zuma R300 (power supply) (13)BOSS/EV-30 (Expression Pedal) (14) BOSS/FS-5L (foot switch)
During the recording of Wonder Future and his first solo album (Can't Be Forever Young), Gotch began to experiment more with boutique pedals, and has resulted in a more complex board since 2014, allowing more ambient experiments on the band's records and during live performances.
Gotch has added a API Tranzformer GT to the start of his chain, only using the E.Q. section and tweaking the settings for each venue.
Gotch's "Modern" board now includes a variety of delay and reverb pedals, such as the Earthquaker Device Avalanche Run and the Caroline Kilobyte Lo-Fi Delay. These are combined with his DD-20 to create the ambient sounds heard on Empathy & the outro of Demachiyanagi Parallel Universe.
The BOSS DD-6 Digital Delay is set to the "reverse" mode and is used during the intro of Re:Re: and the bridge of Rewrite. Gotch has removed the Tube-Screamer from his board and has experimented with multiple alternative pedals, which includes the Xotic Effects AC Plus and JHS Superbolt.
He currently uses the Atlas III Preamp Booster and the FAT 514.D for his overdrive sounds. The 514.D only runs to the Super-Sonic to help "thicken" the distorted tone of the Super-Sonic.
Gotch has also replaced the Super Phaser with the MU-FX Phasor 2x and is using a Voyager I Spaceman for his tremolo. (UCLA & No Name are good references for the tremolo) Finally, Gotch has added an BOSS EV-30 expression pedal, which he uses to control the delay of the Avalanche Run.
If you are looking to replicate Gotch's pedalboard, the best place to start would be a phaser, delay and a boost/overdrive pedal, which would cover most of Ajikan's Discography.

Sound Like Gotch...On a Budget

Now that you are up to speed on what Gotch uses for his guitar rig, we can start to look at replicating his sound. The idea of this section is to offer affordable suggestions to replicate Gotch's tone that can be used for home use and for small live venues.
I would like to highlight that I am just writing as a fan and the equipment I recommend are purely my own recommendations. I do not have any sponsors (I wish I did sometimes) and if you find alternatives that work for you, go for it!
Gotch performing in 2022, during the Quarter Century shows in Yokohama
To buy Gotch's current pedal board alone would cost roughly £2,500 and would be unrealistic for most readers to purchase, however there are options that can get us close to Gotch's tone without breaking the bank.
The key elements to this rig are:
Let's start with the guitar, which is both important for the P-90 tone. You should always feel comfortable when playing the guitar you pick, so I recommend trying out the guitar when possible before buying.
GUITARS
As an affordable guitar, I would suggest looking at the Epiphone Les Paul Jr. It is the entry level price for Gibson guitars (Epiphone would be the equivalent to "Squier" for Fender) and includes P-90 pickups as the standard setup. You can buy one for around £380 and should also be fairly easy to modify & similar to Gotch's sound.
Epiphone Les Paul Junior
If you do have a higher budget to work with, I would recommend the Gibson Les Paul Special Tribute DC. These were released in 2019 and you can normally find a 2nd hand version for roughly £650 - £800. (It is also the guitar I currently use!) Failing that, you can also look at the Gibson Les Paul Special for around £800.
Gibson Les Paul Special Tribute DC
AMPLIFIERS
We are looking to replicate Gotch's Fender amps, so the affordable option to start with would be the Fender Mustang GTX. The newer Mustang amps are an improvement on the original and have simulations of the Twin Reverb, the Vibro-King and the Super-Sonic.
The GTX 50 (which has a smaller speaker) is roughly £390 and the GTX 100 (which includes a footswitch) is about £510, but you should be able to find both versions for a reduced cost second hand.
Fender Mustang GTX 100
If you do have a higher budget or prefer to use a tube amp, I would recommend going for the Fender Super-Sonic Combo or the Fender Hot Rod Deluxe for a solid distorted Fender tone.
Alternatively, you could consider the Fender Blues Junior, Fender Tone Master Twin-Reverb or Roland JC, and combine them with a ProCo RAT to replicate the tones from Houkai Amplifier and Kimi Tsunagi Five M.
PEDALS
To keep the list of suggestions short and simple, we will use Gotch's "classic" board as a reference and will cover most of the band's discography.
For a budget rig, I would recommend the Ibanez Tube-Screamer Mini, which is a miniature version of the standard Ibanez Tube-Screamer and sound great for the price. You could pair this up with a Boss Phase Shifter and a BOSS DD-6 Delay for around £309 brand new to get a very similar Gotch board. (You could buy them for as low as £110 combined on the 2nd hand market)
The Tube Screamer Mini is a cheap, effective overdrive pedal based on the classic TS808
For a more expensive pedalboard, the JHS Superbolt V2 was used by Gotch extensively between 2015-2019 and was once described by Gotch as "the Ajikan sound" on his blog. You could also buy the TS808 Tube Screamer that Gotch actually used for many years or the JHS Bonsai 9 which emulates multiple tube screamers.
For modulation sounds (phase, tremolo) the AmpliTube X-Vibe is one of many great multi-effect pedal on the market. If you have the money for it, you could buy a BOSS DD-20 second hand or the BOSS DD-200 to emulate Gotch's delay sound.
If you decided to go with the Mustang GTX, you would also have a selection of effects built into the amp.
THE TONE MASTER PRO? (and amp simulators)
As a final recommendation, Fender have recently released the Tone Master Pro (TMP), which is a multi effects and amp simulator.
It can be used as a device for home recording, but also as multi effects pedal in front of a standard amp or as your main amplifier when played through a IR cabinet. (I'll go into more detail in a bit!) The TMP are not cheap at £1400, so I would only advise buying one if you plan to use it as your main amp and effects board.
If you have the budget and was starting your rig from scratch I would consider checking it out, as it includes great simulations of the Twin Reverb and Vibro-King. They are also easy to transport & the Fender IR cabinets only weigh 12.5kg. (For comparison, my VOX AC15 weighs 30kg and is a nightmare to transport for shows)
The TMP is Fender's first amp simulator pedal and from what I understand the Quad Cortex DSP, the Line 6 Helix series and the Headrush Pedalboard are more popular choices. However, for the purpose of "sounding like Gotch", I would start with the TMP for its Fender selection and simplicity
The Fender Tone Master Pro can be used to simulate multiple amps & as a pedalboard for live performances
If you decide to buy a Amp Simulator Pedal, there are 3 common ways to use it for band practices & live settings. (Outside of just using headphones or running straight to front of house at a venue:
Option 1: Only use the effects on the Amp Simulator and run it into a standard amp .** (Make sure to not use the cabinets settings within the pedal when doing this. You could still use the amp settings, however they may clash with the physical amps and do not always sound great
Option 2: Use the Amp Simulator as your main amp and combining with a standard guitar cabinet. In order to do this, you will need to buy a separate power amp pedal to run in between the amp simulator and the guitar cabinet. (Otherwise you will not have any volume or oomph when you play through the cabinet\*)*
Option 3: Buy a IR Cabinet. The difference between this and Option 2 is that you would not need to buy a separate power amp pedal to run into the speaker. The Fender FR-10/12 & Line 6 Powercab are good examples.

Recommended Amp Settings

The following amp settings are based on photos gathered from live performances or from photos of Gotch's social media. Every amp will slightly differ based on your guitar or playing style, so you may need to tweak with your settings to find the right blend.
My personal advice is to not put the gain too high and to start with getting the treble and bass settings where you feel comfortable, before tweaking the mids. The P-90s have a strong midrange attack, so bear that in mind as well.
Gotch's Vibro-King and Super-Sonic
Fender '65 Twin Custom 15:
(Plugged into Vibrato 1) Vol: 3, Treble: 3.5-4, Mid: 6.5, Bass: 3.5
Fender Super-Sonic 60 Head:
Channel 1: Vol: 3.5, Treble: 4-4.5, Bass: 5
Channel 2: Vintage setting ON, Gain 1: 4, Gain 2: 0, Treble: 5-5.5, Bass: 4.5-5, Mid: 5.5, Vol: 5.5-6
Fender Vibro-King Custom (as cabinet):
Plug into the speaker input at the back of the amp, with FAT switch on.
Fender Vibro-King Custom (as amplifier):
(FAT ON) Vol: 3, Treble: 4.5, Bass: 4, Mid: 5.5 (Based on Eizo Sakushin Shu Vol.6 settings)
OR
(FAT ON) Vol: 4.5 Treble: 4 Bass: 5 Mid: 4.5
Shinos & L Rocket Head:
Gain: 7, Treble: 8, Bass: 3, Reverb: 0, Master: 7

Conclusion

I hope this has been helpful for you guys, as it has been on my bucket list for some time! Please provide some feedback as it is always appreciated and if you would like more details about the effect settings let me know.
submitted by DANJCOLEMAN1991 to AsianKungFuGeneration [link] [comments]


2024.05.14 17:47 marcoxnt93 [H] A lot games [W] Offers

https://www.reddit.com/IGSRep/comments/cg1p8marcoxnt93s_igs_rep_page/
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Metro last light redux
Metro Redux Bundle
Micro Machines World Series
Middle-earth : Shadow of Mordor Goty
Middle-earth: Shadow of War Definitive Edition
Midnight Mysteries 3: Devil on the Mississippi
Midnight Protocol
Mini Ninjas
Mini Thief
Minute of Islands
MirrorMoon EP
Mob Rule Classic
Modern Tales: Age of Invention
Moon Hunters
Monaco
Moss Destruction
MotoGP 15
MORKREDD
Mortal Kombat XL
Mortal Kombat 11 Ultimate
Mount & blade
Mr. Run and Jump
MXGP - The Official Motocross Videogame
My Big Sister
Nadia Was Here
NEON ABYSS
Nigate Tale
Nihilumbra
NecroWorm
Neon Chrome
Neurodeck : Psychological Deckbuilder
Neverout
NEXT JUMP: Shmup Tactics
Ninjin: Clash of Carrots
Nobodies: Murder Cleaner
Noir Chronicles: City of Crime
Noitu Love 2: Devolution
Nongunz: Doppelganger Edition
Northern Tale
Non-Stop Raiders
Now You See - A Hand Painted Horror Adventure
OlliOlli World
Old School Musical
Omen Exitio: Plague
Orbital Bullet
Orbital Racer
Oriental Empires
Orn the tiny forest sprite
Orwell: Ignorance is Strength
Outcast - Second Contact
Out of Reach: Treasure Royale
Out of Space
OUT OF THE BOX
Overcooked
Overloop
Overlord
Overlord: Ultimate Evil Collection
Overture
Pang Adventures
Painkiller Hell & Damnation
Paperbark
Paper Beast - Folded Edition
Paper Fire Rookie
Paper Planet
Pathfinder: Kingmaker
Paradigm
Persian Nights 2: The Moonlight Veil
Pathfinder Wrath
Pathway
Paw Patrol: On A Roll!
Paw Paw Paw
PAYDAY 2
Peachleaf Pirates
Persian Nights: Sands of Wonders
Pickers
pillars of eternity
Pill Baby
Pirate Pop Plus
Pizza Express
Pixel Heroes: Byte & Magic
PixelJunk™ Monsters Ultimate + Shooter Bundle
Pixplode
Pixross
Planet TD
Plebby Quest: The Crusades
Planet Zoo
Police Stories
Post Master
Porcunipine
portal knights
Post Void
Prehistoric Tales
Primal Carnage: Extinction
pro cycling manager 2019
Project Chemistry
Professor Lupo: Ocean
Prophecy I - The Viking Child
Pushover
qomp
Quantum Replica
Quake 2
Quake Live
RAIDEN V: DIRECTOR'S CUT
Raining Blobs
Rainbow Billy: The Curse of the Leviathan
Railway Empire
Radio Commander
Rebel Galaxy
Rebel Galaxy Outlaw
Rebel Inc
Recon Control
Red Faction®: Armageddon™
Red Faction Guerrilla Re-Mars-tered
Regency Solitaire
Regular Human Basketball
Regions of Ruin
Re-Legion
Retimed
Remnants of Naezith
Rencounter
Renfield: Bring Your Own Blood
Replica
Resident Evil 0 HD REMASTER
Resident Evil Revelations 2 Deluxe Edition
Resort Boss: Golf
Return to Mysterious Island
Reventure
Richard & Alice
Rise of Insanity
Risen
Rising Dusk
River City Girls
River City Melee Mach
ROAD 96
Road to Guangdong
Roads of Rome 3
Roarr! Jurassic Edition
Rogue Heroes: Ruins of Tasos
RRRR
RUNOUT
Rym 9000
S.W.I.N.E. HD Remaster
Safety First!
Sanitarium
Satellite Reign
Satellite Rush
Savage Lands
Save Jesus
Say No! More
Scheming Through The Zombie Apocalypse: The Beginning
ScourgeBringer
Sea Horizon
Serial Cleaner
Sentience: The Android's Tale
SEARCH PARTY: Director's Cut
SEUM: Speedrunners from Hell
Severed Steel
Shadowrun Returns
Shadows: Awakening
Shantae: Risky's Revenge - Director's Cut
SHENMUE III
Shing!
Shooting Stars!
Shoppe Keep
SHOPPE KEEP 2
Shutter 2
Shred! 2 - ft Sam Pilgrim
Sid Meier Civilization V
Sid Meier Civilization VI
Siege Survival: Gloria Victis
sim city 4
Sir Whoopass™: Immortal Death
Sky Break
SKULLY
Slain: Back from Hell
Slinger VR
Smart Factory Tycoon
Sniper Elite 4 Deluxe Edition
SONG OF HORROR COMPLETE EDITION
sonic all stars transformed collection
Sonic and SEGA All Stars Racing
Sonic Forces
Sonic the Hedgehog 4 - Episode I
Sonic the Hedgehog 4 - Episode II
Sorry, James
Soul Searching
Soulblight
Soulflow
SPACECOM
Space Robinson: Hardcore Roguelike Actio
Sparkle 2
SpeedRunners
Spiritual Warfare & Wisdom Tree Collection
Spirit Hunter: NG
Spirit of the Isand
Splasher
Spooky Bonus
Spring Bonus
Stacking
Stalingrad
S.T.A.L.K.E.R.: Clear Sky
Starbound
Starpoint Gemini Warlords
Star Wars Knights of the old Republic 2
Star Wars The Force Unleashed
Star Wolves
star trek bridge crew
State of Decay 2: Juggernaut Edition - only for good offers
Stealth 2: A Game of Clones
Steamburg
Steel Rats
Stick it to The Man!
Stick Fight: The Game
Stikir
Stirring Abyss
Strikey Sisters
Stronghold Crusader 2
Slime-san
Stygian: Reign of the Old Ones
Styx: Master of Shadows
SWAG AND SORCERY
Sudden Strike 4
Suffer The Night
Sunlight
Summer in Mara
Superhot VR
Super 3-D Noah's Ark
SUPER MAGBOT
Super Mutant Alien Assault
Super Panda Adventures
Super Rude Bear Resurrection
Super Star Path
SurrounDead
Survivalist: Invisible Strain
Switchball HD
Sword of the Necromancer
Syberia 3
Symmetry
Syberia 3
System Shock Enhanced Edition
tannenberg
Tiny Tales: Heart of the Forest
Team Sonic Racing
tekken 7
Telefrag VR
TERRACOTTA
Tesla Force
Teslagrad Remastered
Testament of Sherlock Holmes
Tharsis
The Adventure Pals
The Amazing American Circus
The Assembly
The Big Con
The Black Heart
The Coma 2: Vicious Sisters
The Crow's Eye
The Darkside Detective
The Deed
The Deed II
The Deed: Dynasty
The Dungeon Beneath
The Emerald Maiden: Symphony of Dream
The Escapists
The Fan
The Final Station
The Flame in the Flood
The Free Ones - ONLY FOR VERY GOOD OFFERS
The Horror Of Salazar House
The Inner World
The Invisible Hand
The Last Crown: Midnight Horror
The Last Tinker: City of Colors
The Long Dark: Survival Edition
The Lost Crown
The Long Reach
The Knight Witch
The Metronomicon - The Deluxe Edition
The Myth Seekers 2: The Sunken City
The Myth Seekers: The Legacy of Vulcan
The Next Penelope
The Oil Blue: Steam Legacy Edition
The Secret Order 5: The Buried Kingdom
The Secret Order 6: Bloodline
The Secret Order 7: Shadow Breach
The Smurfs - Mission Vileaf
The Spectrum Retreat
THE SWORDS OF DITTO: MORMO'S CURSEa
The Textorcist: The Story of Ray Bibbia
The Town of Light
The Walking Dead: A New Frontier
The Walking Dead – Season 1
The Walking Dead: 400 Days DLC
The Walking Dead: Season Two
The Walking Dead: The Final Season
The Wild Eight
The Whispered World Special Edition
They Always Run
They Bleed Pixels
Think of the Children
This War of Mine
Through the Woods
The USB Stick Found in the Grass
Ticket to Ride
Tilt Brush
TIN CAN
Time on Frog Island
Time Loader
Time Mysteries 3: The Final Enigma
Tiny Tales: Heart of the Forest
tiny & Tall: Gleipnir
Titan Quest Anniversary Edition
Toejam & Earl: Back in the Groove
Toki
Tomb Raider GOTY Edition
Tom Clancy's The Division Uplay + Survival dlc
Total War: MEDIEVAL II Definitive Edition
Totally Reliable Delivery Service
Tower of Time
Total War: ROME II - Caesar in Gaul
TRUBERBROOK
Toybox Turbos
Toy Tinker Simulator
Tracks - The Train Set Game
Treasure Hunter Simulator
Trine 2: Complete Story
Trine 3
Trine 4
Tropico 4
Tunche
Tumblestone
Turmoil
Tyrant's Blessing
UFO: Afterlight
Ultimate Zombie Defense
Undead Horde
UNDETECTED
Unloved
Unexplored 2: The Wayfarer's Legacy
Unhack
Unloved
Unmemory
Unto The End
Valfaris
Vambrace: Cold Soul
Vampire of the Sands
Vampire Survivors
VANE
Vanishing Realms
Velocity Ultra
Viking Saga New World
Viking Saga The Cursed Ring
Voidship: The Long Journey
walking dead the new frontier
WARBORN
WARHAMMER 40,000: GLADIUS - RELICS OF WAR
Warpips
War Solution - Casual Math Game
Wandersong
Wargroove
war tech fighters
Wasteland 2: Director s Cut - Classic Edition
Wayout
Wayout 2: Hex
Wayward Souls
We Are Alright
When In Rome
WHERE THE WATER TASTES LIKE WINE
White Night
White Noise 2
Witch it
Without Within 3
WizardChess
World Keepers Last Resort
World Ship Simulator
Worms Blast
Worms Crazy Golf
Worms Pinball
Worms Revolution
Worms Rumble
Wounded - The Beginning
Verdant Skies
XBlaze Code: Embryo
X-Com 2
X-Com Chimera Squad
XEL
XLarn
X-Morph: Defense Complete Pack
Xpand Rally
Yakuza Kiwami 2
Yakuza 3 Remastered
Yesterday Origins"
Yet Another Zombie Defense HD
Yoku's Island Express
Yono and the Celestial Elephants
Yooka-Laylee
Zarya-1: Mystery on the Moon
Zombie Derby 2
Zombie Night Terror
submitted by marcoxnt93 to indiegameswap [link] [comments]


2024.05.14 17:46 marcoxnt93 [H] A lot games [W] Offers

7 Wonders: Magical Mystery Tour
7 Wonders: Treasures of Seven
9 Years of Shadows
12 is Better Than 6
911 Operator
A Blind Legend
Aarklash: Legacy
Acorn Assault: Rodent Revolution
Achtung! Cthulhu Tactics
Afterimage
Agatha Christie - The ABC Murders
Agent in Depth
age of wonders 3
Agents of Mayhem
Alien Spidy
AI War 2
A Juggler's Tale
Alchemist's Castle
Alchemy Garden
Almost There: The Platformer
ALLTYNEX Second"
Alter Army"
Akka Arrh
American Fugitive
A Musical Story
Ancestors Legacy
Ancient Enemy
An Elder Scrolls Legend: Battlespire
Anomaly Defenders
Anomaly: Warzone Earth
Aragami 2
Arboria
Arcade Spirits
Arena Renovation
Armada 2526 Gold Edition
Arma X
Arx Fatalis
Ary and the Secret of Seasons
Ascension to the Throne
Ashina: The Red Witch
Astronarch
Atari Vault
Attack of the Earthlings
Attractio
Automachef
Axiom Verge
Backbone
Back 4 Blood - Only for good offers
Band of Defenders"
Banners of Ruin
Batman: Arkham Knight Premium Edition
Batman: Arkham Origins
Battle Academy 2: Eastern Front
Battle vs Chess
BEAUTIFUL DESOLATION
Belladonna
Bionic Commando: Rearmed
BioShock Infinite
Biped
Bizango Blast
Backfirewall
BLACKHOLE: Complete Edition
BLADE ASSAULT
Blacksad: Under the Skin
Blitzkrieg Anthology
Blood Bowl 2
Borderlands Game of the Year Enhanced
Borderlands handsome collection
Bosorka
Bots Are Stupid
Bot Vice
Breakout: Recharged
Breathedge
Brunch Club
Broken Age
Brothers: A Tale of Two Sons
Bunker Punks
Calico
Call of Cthulhu®: Dark Corners of the Earth
Call of Juarez
Caravan
Carmageddon max damage
Cats and the Other Lives
Caveblazers
Caverns of Mars: Recharged
Caveman World: Mountains of Unga Boonga
Centipede: Recharged
Chambers of Devious Design
Chess Ultra
Chicken Assassin: Reloaded
Children of Morta
CHAOS CODE -NEW SIGN OF CATASTROPHE-
Chaos on Deponia
Chariot
Circuit Breakers
City Siege: Faction Island
Close to the Sun
Clunky Hero
Colt Canyon
Constructor Classic 1997
Convoy
Conglomerate 451
Cookie Cutter
Cook Serve Delicious
Cook Serve Delicious! 3?!
Corridor Z
Cosmic Express
Craft Keep VR
Crazy Belts
Creeping Terror
Creepy Tale
Crewsaders
Crown Champion: Legends of the Arena
Crumble
CTU: Counter Terrorism Unit
Cubicle Quest
Cursed Sight
Cybarian: The Time Travelling Warrior
Darkest Dungeon
DARK FUTURE: BLOOD RED STATES
Dark Strokes The Legend of the Snow Kingdom Collectors Edition
Darkness Within 2: The Dark Lineage
Danger Scavenger
Day of Infamy
Dead Age
Dead Age 2
Dead by daylight
Dead End Job
Deadlight: Director's Cut
Dead Island Definitive Edition
Dead Space 3 Origin key
Dear Esther: Landmark Edition
DESERT CHILD
Death Squared
Death to Spies: Moment of Truth
Degrees of Separation
DESOLATE
Detached: Non-VR Edition
Deus Ex: Invisible War
Devil Daggers
Devil's Hunt
DIG - Deep In Galaxies
Dimension Drifter
Dirt Rally 2.0 - Only for good offers
DIRT SHOWDOWN
dirt 5 - Only for good offers
Distrust
Divide By Sheep
DmC Devil May Cry
Doodle Derby
DOOM (1993)
DOOM II
DOOM 64
Dorke and Ymp
Doorways: Holy Mountains of Flesh
Double
Double Dragon IV
Doughlings Arcade
Doughlings Invasion
Draw Slasher
Dreamscaper
DreamWorks Dragons: Legends of the Nine Realms
Driftland: The Magic Revival
Drink More Glurp
Dub Dash
Duke Nukem Forever
Dungeons 3
Dust to the End
DV: Rings of Saturn
Eagle Island
Elven Legacy Collection
Endless Fables 3: Dark Moor
Epistory - Typing Chronicles
Escape Dead Island
Escape Game Fort Boyard
Escape from Naraka
Eternal Edge +
Eternity: The Last Unicorn
Etherlords I & II
Eventide 3: Legacy of Legends
Evergarden
Everhood
Exorder
eXperience 112
Explodemon
Extinction
Evoland
F1 2012 - ONLY FOR VERY GOOD OFFERS
f1 2019 Anniversary - ONLY FOR VERY GOOD OFFERS
Family Mysteries 3: Criminal Mindset
Family Mysteries: Poisonous Promises
Fantasy Blacksmith
Farabel
Farming World
Farm Frenzy: Refreshed
Figment
Final Doom
Fire
Firegirl
FIRST CLASS TROUBLE
Flashing Lights Police Fire EMS
Filthy Animals Heist Simulator
Flying Tigers: Shadows Over China - Deluxe Edition
Fractured Minds
FRAMED COLLECTION
Freaking Meatbags
Frog Detective 2: The Case of the Invisible Wizard
FRONTIERS
Frick, Inc.
For the People
Formula Carr Racing
Funk of Titans
Furious Angels
Fury Unleashed
Gamedec
GameGuru
Game Dev Studio
Garbage
Gas Station Simulator
Generation Zero
Ghost Files: The Face of Guilt
Ghost Files 2: Memory of a Crime
Ghost Files: The Face of Guilt
Gigantosaurus: Dino Kart
Gigapocalypse
GOAT OF DUTY
God’s Trigger
Goetia
Go Home Dinosaurs
Godstrike
Going Under
Golden Light
Golfie
Golf Gang
Goodbye Deponia
Grand Mountain Adventure: Wonderlands
Grey Goo Definitive Edition
Grotto
Grid Ultimate Edition
Grim Legends 2: Song of the Dark Swan
Grim Legends: The Forsaken Bride
GRIP: Combat Racing
GRIP: Combat Racing - Cygon Garage Kit
GRIP: Combat Racing - Nyvoss Garage Kit
GRIP: Combat Racing - Terra Garage Kit
GRIP: Combat Racing - Vintek Garage Kit
Groundhog Day: Like Father Like Son
GTA VICE CITY - only for very good offers
Guilty Gear X2 #Reload
Gunscape
Guns & Fishes
Guns of Icarus Alliance
Hacknet
Hack 'n' Slash
Haegemonia: The Solon Heritage
Hauma - A Detective Noir Story
Headsnatchers
Hero of the Kingdom
Hero of the Kingdom III
Hero of the Kingdom: The Lost Tales 1
Hero of the Kingdom: The Lost Tales 2
Heroes of the Monkey Tavern
Heroes of Hellas 3: Athens
Heroes of Hellas Origins: Part One
HEAVEN'S VAULT
Hexologic
Hidden Memory - Neko's Life
Hidden Object 6in1 bundle
Hidden Object Bundle 5 in 1
Hidden Shapes - Trick or Cats
HIVESWAP: Act 1
Hiveswap Friendsim
Hitman Absolution
Holiday Bonus GOLD
Holy Potatoes! A Weapon Shop?!
Homebrew - Patent Unknown
Homefront
Home Sweet Home
Home Sweet Home EP2
Horizon Shift
Hospital Tycoon
Hyperdrive Massacre
Hyperspace Invaders II: Pixel Edition
I am not a Monster: First Contact
ICBM
Icewind Dale: Enhanced Edition
Impulsion
In Between
Innerspace
Inside My Radio
Internet Cafe Simulator
Interrogation: You will be deceived
Interplanetary: Enhanced Edition
Into the Pit
Insurgency
In Other Waters
Iratus
Ironcast
Iron Commando - Koutetsu no Senshi
Iron Danger
Iron Lung
Iron Marines
Island Tribe
Izmir: An Independence Simulator
Jalopy
Jane Angel: Templar Mystery
Jewel Match Atlantis Solitaire - Collector's Edition
Jewel Match Solitaire 2 Collector's Edition
Jewel Match Solitaire L'Amour
Jewel Match Solitaire Winterscapes
Just Cause 3
Just Die Already
Just Ignore Them
Kaichu - The Kaiju Dating Sim
Kao the Kangaroo (2000 re-release)
KarmaZoo
Kerbal Space Program
Killing Floor 2
Killer is Dead - Nightmare Edition
Kitaria Fables
Kingdom Rush
King Oddball
Knight's Retreat
Knightin'+
Koala Kids
Konung 2
Lacuna – A Sci-Fi Noir Adventure
Landlord's Super
Lamentum
Laser Disco Defenders
Last Oasis
Last Word
Lead and Gold: Gangs of the Wild West
Legend of Keepers: Career of a Dungeon Manager
Lego Marvel 2 Deluxe
LEVELHEAD
Livelock
Looking for Aliens
Looterkings
Lost Words: Beyond the Page
Lovecraft's Untold Stories + OST + Artbook
Lords and Villeins
Ludus
Lumberhill
Lust for Darkness
Lust from Beyond - M Edition
Luxor 3
Machinika Museum
Mad Experiments: Escape Room
Mad Max
Mad Tracks
MageQuit
Magenta Horizon
Magrunner: Dark Pulse
MAIN ASSEMBLY
Mahjong
MARSUPILAMI - HOOBADVENTURE
Mask of the Rose
Mass Effect 2
Mechs & Mercs: Black Talons
Medieval Kingdom Wars
Men of War: Assault Squad - Game of the Year Edition
Men of War: Red Tide
Meow Express
Metal Unit
Metro last light redux
Metro Redux Bundle
Micro Machines World Series
Middle-earth : Shadow of Mordor Goty
Middle-earth: Shadow of War Definitive Edition
Midnight Mysteries 3: Devil on the Mississippi
Midnight Protocol
Mini Ninjas
Mini Thief
Minute of Islands
MirrorMoon EP
Mob Rule Classic
Modern Tales: Age of Invention
Moon Hunters
Monaco
Moss Destruction
MotoGP 15
MORKREDD
Mortal Kombat XL
Mortal Kombat 11 Ultimate
Mount & blade
Mr. Run and Jump
MXGP - The Official Motocross Videogame
My Big Sister
Nadia Was Here
NEON ABYSS
Nigate Tale
Nihilumbra
NecroWorm
Neon Chrome
Neurodeck : Psychological Deckbuilder
Neverout
NEXT JUMP: Shmup Tactics
Ninjin: Clash of Carrots
Nobodies: Murder Cleaner
Noir Chronicles: City of Crime
Noitu Love 2: Devolution
Nongunz: Doppelganger Edition
Northern Tale
Non-Stop Raiders
Now You See - A Hand Painted Horror Adventure
OlliOlli World
Old School Musical
Omen Exitio: Plague
Orbital Bullet
Orbital Racer
Oriental Empires
Orn the tiny forest sprite
Orwell: Ignorance is Strength
Outcast - Second Contact
Out of Reach: Treasure Royale
Out of Space
OUT OF THE BOX
Overcooked
Overloop
Overlord
Overlord: Ultimate Evil Collection
Overture
Pang Adventures
Painkiller Hell & Damnation
Paperbark
Paper Beast - Folded Edition
Paper Fire Rookie
Paper Planet
Pathfinder: Kingmaker
Paradigm
Persian Nights 2: The Moonlight Veil
Pathfinder Wrath
Pathway
Paw Patrol: On A Roll!
Paw Paw Paw
PAYDAY 2
Peachleaf Pirates
Persian Nights: Sands of Wonders
Pickers
pillars of eternity
Pill Baby
Pirate Pop Plus
Pizza Express
Pixel Heroes: Byte & Magic
PixelJunk™ Monsters Ultimate + Shooter Bundle
Pixplode
Pixross
Planet TD
Plebby Quest: The Crusades
Planet Zoo
Police Stories
Post Master
Porcunipine
portal knights
Post Void
Prehistoric Tales
Primal Carnage: Extinction
pro cycling manager 2019
Project Chemistry
Professor Lupo: Ocean
Prophecy I - The Viking Child
Pushover
qomp
Quantum Replica
Quake 2
Quake Live
RAIDEN V: DIRECTOR'S CUT
Raining Blobs
Rainbow Billy: The Curse of the Leviathan
Railway Empire
Radio Commander
Rebel Galaxy
Rebel Galaxy Outlaw
Rebel Inc
Recon Control
Red Faction®: Armageddon™
Red Faction Guerrilla Re-Mars-tered
Regency Solitaire
Regular Human Basketball
Regions of Ruin
Re-Legion
Retimed
Remnants of Naezith
Rencounter
Renfield: Bring Your Own Blood
Replica
Resident Evil 0 HD REMASTER
Resident Evil Revelations 2 Deluxe Edition
Resort Boss: Golf
Return to Mysterious Island
Reventure
Richard & Alice
Rise of Insanity
Risen
Rising Dusk
River City Girls
River City Melee Mach
ROAD 96
Road to Guangdong
Roads of Rome 3
Roarr! Jurassic Edition
Rogue Heroes: Ruins of Tasos
RRRR
RUNOUT
Rym 9000
S.W.I.N.E. HD Remaster
Safety First!
Sanitarium
Satellite Reign
Satellite Rush
Savage Lands
Save Jesus
Say No! More
Scheming Through The Zombie Apocalypse: The Beginning
ScourgeBringer
Sea Horizon
Serial Cleaner
Sentience: The Android's Tale
SEARCH PARTY: Director's Cut
SEUM: Speedrunners from Hell
Severed Steel
Shadowrun Returns
Shadows: Awakening
Shantae: Risky's Revenge - Director's Cut
SHENMUE III
Shing!
Shooting Stars!
Shoppe Keep
SHOPPE KEEP 2
Shutter 2
Shred! 2 - ft Sam Pilgrim
Sid Meier Civilization V
Sid Meier Civilization VI
Siege Survival: Gloria Victis
sim city 4
Sir Whoopass™: Immortal Death
Sky Break
SKULLY
Slain: Back from Hell
Slinger VR
Smart Factory Tycoon
Sniper Elite 4 Deluxe Edition
SONG OF HORROR COMPLETE EDITION
sonic all stars transformed collection
Sonic and SEGA All Stars Racing
Sonic Forces
Sonic the Hedgehog 4 - Episode I
Sonic the Hedgehog 4 - Episode II
Sorry, James
Soul Searching
Soulblight
Soulflow
SPACECOM
Space Robinson: Hardcore Roguelike Actio
Sparkle 2
SpeedRunners
Spiritual Warfare & Wisdom Tree Collection
Spirit Hunter: NG
Spirit of the Isand
Splasher
Spooky Bonus
Spring Bonus
Stacking
Stalingrad
S.T.A.L.K.E.R.: Clear Sky
Starbound
Starpoint Gemini Warlords
Star Wars Knights of the old Republic 2
Star Wars The Force Unleashed
Star Wolves
star trek bridge crew
State of Decay 2: Juggernaut Edition - only for good offers
Stealth 2: A Game of Clones
Steamburg
Steel Rats
Stick it to The Man!
Stick Fight: The Game
Stikir
Stirring Abyss
Strikey Sisters
Stronghold Crusader 2
Slime-san
Stygian: Reign of the Old Ones
Styx: Master of Shadows
SWAG AND SORCERY
Sudden Strike 4
Suffer The Night
Sunlight
Summer in Mara
Superhot VR
Super 3-D Noah's Ark
SUPER MAGBOT
Super Mutant Alien Assault
Super Panda Adventures
Super Rude Bear Resurrection
Super Star Path
SurrounDead
Survivalist: Invisible Strain
Switchball HD
Sword of the Necromancer
Syberia 3
Symmetry
Syberia 3
System Shock Enhanced Edition
tannenberg
Tiny Tales: Heart of the Forest
Team Sonic Racing
tekken 7
Telefrag VR
TERRACOTTA
Tesla Force
Teslagrad Remastered
Testament of Sherlock Holmes
Tharsis
The Adventure Pals
The Amazing American Circus
The Assembly
The Big Con
The Black Heart
The Coma 2: Vicious Sisters
The Crow's Eye
The Darkside Detective
The Deed
The Deed II
The Deed: Dynasty
The Dungeon Beneath
The Emerald Maiden: Symphony of Dream
The Escapists
The Fan
The Final Station
The Flame in the Flood
The Free Ones - ONLY FOR VERY GOOD OFFERS
The Horror Of Salazar House
The Inner World
The Invisible Hand
The Last Crown: Midnight Horror
The Last Tinker: City of Colors
The Long Dark: Survival Edition
The Lost Crown
The Long Reach
The Knight Witch
The Metronomicon - The Deluxe Edition
The Myth Seekers 2: The Sunken City
The Myth Seekers: The Legacy of Vulcan
The Next Penelope
The Oil Blue: Steam Legacy Edition
The Secret Order 5: The Buried Kingdom
The Secret Order 6: Bloodline
The Secret Order 7: Shadow Breach
The Smurfs - Mission Vileaf
The Spectrum Retreat
THE SWORDS OF DITTO: MORMO'S CURSEa
The Textorcist: The Story of Ray Bibbia
The Town of Light
The Walking Dead: A New Frontier
The Walking Dead – Season 1
The Walking Dead: 400 Days DLC
The Walking Dead: Season Two
The Walking Dead: The Final Season
The Wild Eight
The Whispered World Special Edition
They Always Run
They Bleed Pixels
Think of the Children
This War of Mine
Through the Woods
The USB Stick Found in the Grass
Ticket to Ride
Tilt Brush
TIN CAN
Time on Frog Island
Time Loader
Time Mysteries 3: The Final Enigma
Tiny Tales: Heart of the Forest
tiny & Tall: Gleipnir
Titan Quest Anniversary Edition
Toejam & Earl: Back in the Groove
Toki
Tomb Raider GOTY Edition
Tom Clancy's The Division Uplay + Survival dlc
Total War: MEDIEVAL II Definitive Edition
Totally Reliable Delivery Service
Tower of Time
Total War: ROME II - Caesar in Gaul
TRUBERBROOK
Toybox Turbos
Toy Tinker Simulator
Tracks - The Train Set Game
Treasure Hunter Simulator
Trine 2: Complete Story
Trine 3
Trine 4
Tropico 4
Tunche
Tumblestone
Turmoil
Tyrant's Blessing
UFO: Afterlight
Ultimate Zombie Defense
Undead Horde
UNDETECTED
Unloved
Unexplored 2: The Wayfarer's Legacy
Unhack
Unloved
Unmemory
Unto The End
Valfaris
Vambrace: Cold Soul
Vampire of the Sands
Vampire Survivors
VANE
Vanishing Realms
Velocity Ultra
Viking Saga New World
Viking Saga The Cursed Ring
Voidship: The Long Journey
walking dead the new frontier
WARBORN
WARHAMMER 40,000: GLADIUS - RELICS OF WAR
Warpips
War Solution - Casual Math Game
Wandersong
Wargroove
war tech fighters
Wasteland 2: Director s Cut - Classic Edition
Wayout
Wayout 2: Hex
Wayward Souls
We Are Alright
When In Rome
WHERE THE WATER TASTES LIKE WINE
White Night
White Noise 2
Witch it
Without Within 3
WizardChess
World Keepers Last Resort
World Ship Simulator
Worms Blast
Worms Crazy Golf
Worms Pinball
Worms Revolution
Worms Rumble
Wounded - The Beginning
Verdant Skies
XBlaze Code: Embryo
X-Com 2
X-Com Chimera Squad
XEL
XLarn
X-Morph: Defense Complete Pack
Xpand Rally
Yakuza Kiwami 2
Yakuza 3 Remastered
Yesterday Origins"
Yet Another Zombie Defense HD
Yoku's Island Express
Yono and the Celestial Elephants
Yooka-Laylee
Zarya-1: Mystery on the Moon
Zombie Derby 2
Zombie Night Terror
submitted by marcoxnt93 to GameTrade [link] [comments]


2024.05.14 17:46 marcoxnt93 [H] A lot games [W] Offers

7 Wonders: Magical Mystery Tour
7 Wonders: Treasures of Seven
9 Years of Shadows
12 is Better Than 6
911 Operator
A Blind Legend
Aarklash: Legacy
Acorn Assault: Rodent Revolution
Achtung! Cthulhu Tactics
Afterimage
Agatha Christie - The ABC Murders
Agent in Depth
age of wonders 3
Agents of Mayhem
Alien Spidy
AI War 2
A Juggler's Tale
Alchemist's Castle
Alchemy Garden
Almost There: The Platformer
ALLTYNEX Second"
Alter Army"
Akka Arrh
American Fugitive
A Musical Story
Ancestors Legacy
Ancient Enemy
An Elder Scrolls Legend: Battlespire
Anomaly Defenders
Anomaly: Warzone Earth
Aragami 2
Arboria
Arcade Spirits
Arena Renovation
Armada 2526 Gold Edition
Arma X
Arx Fatalis
Ary and the Secret of Seasons
Ascension to the Throne
Ashina: The Red Witch
Astronarch
Atari Vault
Attack of the Earthlings
Attractio
Automachef
Axiom Verge
Backbone
Back 4 Blood - Only for good offers
Band of Defenders"
Banners of Ruin
Batman: Arkham Knight Premium Edition
Batman: Arkham Origins
Battle Academy 2: Eastern Front
Battle vs Chess
BEAUTIFUL DESOLATION
Belladonna
Bionic Commando: Rearmed
BioShock Infinite
Biped
Bizango Blast
Backfirewall
BLACKHOLE: Complete Edition
BLADE ASSAULT
Blacksad: Under the Skin
Blitzkrieg Anthology
Blood Bowl 2
Borderlands Game of the Year Enhanced
Borderlands handsome collection
Bosorka
Bots Are Stupid
Bot Vice
Breakout: Recharged
Breathedge
Brunch Club
Broken Age
Brothers: A Tale of Two Sons
Bunker Punks
Calico
Call of Cthulhu®: Dark Corners of the Earth
Call of Juarez
Caravan
Carmageddon max damage
Cats and the Other Lives
Caveblazers
Caverns of Mars: Recharged
Caveman World: Mountains of Unga Boonga
Centipede: Recharged
Chambers of Devious Design
Chess Ultra
Chicken Assassin: Reloaded
Children of Morta
CHAOS CODE -NEW SIGN OF CATASTROPHE-
Chaos on Deponia
Chariot
Circuit Breakers
City Siege: Faction Island
Close to the Sun
Clunky Hero
Colt Canyon
Constructor Classic 1997
Convoy
Conglomerate 451
Cookie Cutter
Cook Serve Delicious
Cook Serve Delicious! 3?!
Corridor Z
Cosmic Express
Craft Keep VR
Crazy Belts
Creeping Terror
Creepy Tale
Crewsaders
Crown Champion: Legends of the Arena
Crumble
CTU: Counter Terrorism Unit
Cubicle Quest
Cursed Sight
Cybarian: The Time Travelling Warrior
Darkest Dungeon
DARK FUTURE: BLOOD RED STATES
Dark Strokes The Legend of the Snow Kingdom Collectors Edition
Darkness Within 2: The Dark Lineage
Danger Scavenger
Day of Infamy
Dead Age
Dead Age 2
Dead by daylight
Dead End Job
Deadlight: Director's Cut
Dead Island Definitive Edition
Dead Space 3 Origin key
Dear Esther: Landmark Edition
DESERT CHILD
Death Squared
Death to Spies: Moment of Truth
Degrees of Separation
DESOLATE
Detached: Non-VR Edition
Deus Ex: Invisible War
Devil Daggers
Devil's Hunt
DIG - Deep In Galaxies
Dimension Drifter
Dirt Rally 2.0 - Only for good offers
DIRT SHOWDOWN
dirt 5 - Only for good offers
Distrust
Divide By Sheep
DmC Devil May Cry
Doodle Derby
DOOM (1993)
DOOM II
DOOM 64
Dorke and Ymp
Doorways: Holy Mountains of Flesh
Double
Double Dragon IV
Doughlings Arcade
Doughlings Invasion
Draw Slasher
Dreamscaper
DreamWorks Dragons: Legends of the Nine Realms
Driftland: The Magic Revival
Drink More Glurp
Dub Dash
Duke Nukem Forever
Dungeons 3
Dust to the End
DV: Rings of Saturn
Eagle Island
Elven Legacy Collection
Endless Fables 3: Dark Moor
Epistory - Typing Chronicles
Escape Dead Island
Escape Game Fort Boyard
Escape from Naraka
Eternal Edge +
Eternity: The Last Unicorn
Etherlords I & II
Eventide 3: Legacy of Legends
Evergarden
Everhood
Exorder
eXperience 112
Explodemon
Extinction
Evoland
F1 2012 - ONLY FOR VERY GOOD OFFERS
f1 2019 Anniversary - ONLY FOR VERY GOOD OFFERS
Family Mysteries 3: Criminal Mindset
Family Mysteries: Poisonous Promises
Fantasy Blacksmith
Farabel
Farming World
Farm Frenzy: Refreshed
Figment
Final Doom
Fire
Firegirl
FIRST CLASS TROUBLE
Flashing Lights Police Fire EMS
Filthy Animals Heist Simulator
Flying Tigers: Shadows Over China - Deluxe Edition
Fractured Minds
FRAMED COLLECTION
Freaking Meatbags
Frog Detective 2: The Case of the Invisible Wizard
FRONTIERS
Frick, Inc.
For the People
Formula Carr Racing
Funk of Titans
Furious Angels
Fury Unleashed
Gamedec
GameGuru
Game Dev Studio
Garbage
Gas Station Simulator
Generation Zero
Ghost Files: The Face of Guilt
Ghost Files 2: Memory of a Crime
Ghost Files: The Face of Guilt
Gigantosaurus: Dino Kart
Gigapocalypse
GOAT OF DUTY
God’s Trigger
Goetia
Go Home Dinosaurs
Godstrike
Going Under
Golden Light
Golfie
Golf Gang
Goodbye Deponia
Grand Mountain Adventure: Wonderlands
Grey Goo Definitive Edition
Grotto
Grid Ultimate Edition
Grim Legends 2: Song of the Dark Swan
Grim Legends: The Forsaken Bride
GRIP: Combat Racing
GRIP: Combat Racing - Cygon Garage Kit
GRIP: Combat Racing - Nyvoss Garage Kit
GRIP: Combat Racing - Terra Garage Kit
GRIP: Combat Racing - Vintek Garage Kit
Groundhog Day: Like Father Like Son
GTA VICE CITY - only for very good offers
Guilty Gear X2 #Reload
Gunscape
Guns & Fishes
Guns of Icarus Alliance
Hacknet
Hack 'n' Slash
Haegemonia: The Solon Heritage
Hauma - A Detective Noir Story
Headsnatchers
Hero of the Kingdom
Hero of the Kingdom III
Hero of the Kingdom: The Lost Tales 1
Hero of the Kingdom: The Lost Tales 2
Heroes of the Monkey Tavern
Heroes of Hellas 3: Athens
Heroes of Hellas Origins: Part One
HEAVEN'S VAULT
Hexologic
Hidden Memory - Neko's Life
Hidden Object 6in1 bundle
Hidden Object Bundle 5 in 1
Hidden Shapes - Trick or Cats
HIVESWAP: Act 1
Hiveswap Friendsim
Hitman Absolution
Holiday Bonus GOLD
Holy Potatoes! A Weapon Shop?!
Homebrew - Patent Unknown
Homefront
Home Sweet Home
Home Sweet Home EP2
Horizon Shift
Hospital Tycoon
Hyperdrive Massacre
Hyperspace Invaders II: Pixel Edition
I am not a Monster: First Contact
ICBM
Icewind Dale: Enhanced Edition
Impulsion
In Between
Innerspace
Inside My Radio
Internet Cafe Simulator
Interrogation: You will be deceived
Interplanetary: Enhanced Edition
Into the Pit
Insurgency
In Other Waters
Iratus
Ironcast
Iron Commando - Koutetsu no Senshi
Iron Danger
Iron Lung
Iron Marines
Island Tribe
Izmir: An Independence Simulator
Jalopy
Jane Angel: Templar Mystery
Jewel Match Atlantis Solitaire - Collector's Edition
Jewel Match Solitaire 2 Collector's Edition
Jewel Match Solitaire L'Amour
Jewel Match Solitaire Winterscapes
Just Cause 3
Just Die Already
Just Ignore Them
Kaichu - The Kaiju Dating Sim
Kao the Kangaroo (2000 re-release)
KarmaZoo
Kerbal Space Program
Killing Floor 2
Killer is Dead - Nightmare Edition
Kitaria Fables
Kingdom Rush
King Oddball
Knight's Retreat
Knightin'+
Koala Kids
Konung 2
Lacuna – A Sci-Fi Noir Adventure
Landlord's Super
Lamentum
Laser Disco Defenders
Last Oasis
Last Word
Lead and Gold: Gangs of the Wild West
Legend of Keepers: Career of a Dungeon Manager
Lego Marvel 2 Deluxe
LEVELHEAD
Livelock
Looking for Aliens
Looterkings
Lost Words: Beyond the Page
Lovecraft's Untold Stories + OST + Artbook
Lords and Villeins
Ludus
Lumberhill
Lust for Darkness
Lust from Beyond - M Edition
Luxor 3
Machinika Museum
Mad Experiments: Escape Room
Mad Max
Mad Tracks
MageQuit
Magenta Horizon
Magrunner: Dark Pulse
MAIN ASSEMBLY
Mahjong
MARSUPILAMI - HOOBADVENTURE
Mask of the Rose
Mass Effect 2
Mechs & Mercs: Black Talons
Medieval Kingdom Wars
Men of War: Assault Squad - Game of the Year Edition
Men of War: Red Tide
Meow Express
Metal Unit
Metro last light redux
Metro Redux Bundle
Micro Machines World Series
Middle-earth : Shadow of Mordor Goty
Middle-earth: Shadow of War Definitive Edition
Midnight Mysteries 3: Devil on the Mississippi
Midnight Protocol
Mini Ninjas
Mini Thief
Minute of Islands
MirrorMoon EP
Mob Rule Classic
Modern Tales: Age of Invention
Moon Hunters
Monaco
Moss Destruction
MotoGP 15
MORKREDD
Mortal Kombat XL
Mortal Kombat 11 Ultimate
Mount & blade
Mr. Run and Jump
MXGP - The Official Motocross Videogame
My Big Sister
Nadia Was Here
NEON ABYSS
Nigate Tale
Nihilumbra
NecroWorm
Neon Chrome
Neurodeck : Psychological Deckbuilder
Neverout
NEXT JUMP: Shmup Tactics
Ninjin: Clash of Carrots
Nobodies: Murder Cleaner
Noir Chronicles: City of Crime
Noitu Love 2: Devolution
Nongunz: Doppelganger Edition
Northern Tale
Non-Stop Raiders
Now You See - A Hand Painted Horror Adventure
OlliOlli World
Old School Musical
Omen Exitio: Plague
Orbital Bullet
Orbital Racer
Oriental Empires
Orn the tiny forest sprite
Orwell: Ignorance is Strength
Outcast - Second Contact
Out of Reach: Treasure Royale
Out of Space
OUT OF THE BOX
Overcooked
Overloop
Overlord
Overlord: Ultimate Evil Collection
Overture
Pang Adventures
Painkiller Hell & Damnation
Paperbark
Paper Beast - Folded Edition
Paper Fire Rookie
Paper Planet
Pathfinder: Kingmaker
Paradigm
Persian Nights 2: The Moonlight Veil
Pathfinder Wrath
Pathway
Paw Patrol: On A Roll!
Paw Paw Paw
PAYDAY 2
Peachleaf Pirates
Persian Nights: Sands of Wonders
Pickers
pillars of eternity
Pill Baby
Pirate Pop Plus
Pizza Express
Pixel Heroes: Byte & Magic
PixelJunk™ Monsters Ultimate + Shooter Bundle
Pixplode
Pixross
Planet TD
Plebby Quest: The Crusades
Planet Zoo
Police Stories
Post Master
Porcunipine
portal knights
Post Void
Prehistoric Tales
Primal Carnage: Extinction
pro cycling manager 2019
Project Chemistry
Professor Lupo: Ocean
Prophecy I - The Viking Child
Pushover
qomp
Quantum Replica
Quake 2
Quake Live
RAIDEN V: DIRECTOR'S CUT
Raining Blobs
Rainbow Billy: The Curse of the Leviathan
Railway Empire
Radio Commander
Rebel Galaxy
Rebel Galaxy Outlaw
Rebel Inc
Recon Control
Red Faction®: Armageddon™
Red Faction Guerrilla Re-Mars-tered
Regency Solitaire
Regular Human Basketball
Regions of Ruin
Re-Legion
Retimed
Remnants of Naezith
Rencounter
Renfield: Bring Your Own Blood
Replica
Resident Evil 0 HD REMASTER
Resident Evil Revelations 2 Deluxe Edition
Resort Boss: Golf
Return to Mysterious Island
Reventure
Richard & Alice
Rise of Insanity
Risen
Rising Dusk
River City Girls
River City Melee Mach
ROAD 96
Road to Guangdong
Roads of Rome 3
Roarr! Jurassic Edition
Rogue Heroes: Ruins of Tasos
RRRR
RUNOUT
Rym 9000
S.W.I.N.E. HD Remaster
Safety First!
Sanitarium
Satellite Reign
Satellite Rush
Savage Lands
Save Jesus
Say No! More
Scheming Through The Zombie Apocalypse: The Beginning
ScourgeBringer
Sea Horizon
Serial Cleaner
Sentience: The Android's Tale
SEARCH PARTY: Director's Cut
SEUM: Speedrunners from Hell
Severed Steel
Shadowrun Returns
Shadows: Awakening
Shantae: Risky's Revenge - Director's Cut
SHENMUE III
Shing!
Shooting Stars!
Shoppe Keep
SHOPPE KEEP 2
Shutter 2
Shred! 2 - ft Sam Pilgrim
Sid Meier Civilization V
Sid Meier Civilization VI
Siege Survival: Gloria Victis
sim city 4
Sir Whoopass™: Immortal Death
Sky Break
SKULLY
Slain: Back from Hell
Slinger VR
Smart Factory Tycoon
Sniper Elite 4 Deluxe Edition
SONG OF HORROR COMPLETE EDITION
sonic all stars transformed collection
Sonic and SEGA All Stars Racing
Sonic Forces
Sonic the Hedgehog 4 - Episode I
Sonic the Hedgehog 4 - Episode II
Sorry, James
Soul Searching
Soulblight
Soulflow
SPACECOM
Space Robinson: Hardcore Roguelike Actio
Sparkle 2
SpeedRunners
Spiritual Warfare & Wisdom Tree Collection
Spirit Hunter: NG
Spirit of the Isand
Splasher
Spooky Bonus
Spring Bonus
Stacking
Stalingrad
S.T.A.L.K.E.R.: Clear Sky
Starbound
Starpoint Gemini Warlords
Star Wars Knights of the old Republic 2
Star Wars The Force Unleashed
Star Wolves
star trek bridge crew
State of Decay 2: Juggernaut Edition - only for good offers
Stealth 2: A Game of Clones
Steamburg
Steel Rats
Stick it to The Man!
Stick Fight: The Game
Stikir
Stirring Abyss
Strikey Sisters
Stronghold Crusader 2
Slime-san
Stygian: Reign of the Old Ones
Styx: Master of Shadows
SWAG AND SORCERY
Sudden Strike 4
Suffer The Night
Sunlight
Summer in Mara
Superhot VR
Super 3-D Noah's Ark
SUPER MAGBOT
Super Mutant Alien Assault
Super Panda Adventures
Super Rude Bear Resurrection
Super Star Path
SurrounDead
Survivalist: Invisible Strain
Switchball HD
Sword of the Necromancer
Syberia 3
Symmetry
Syberia 3
System Shock Enhanced Edition
tannenberg
Tiny Tales: Heart of the Forest
Team Sonic Racing
tekken 7
Telefrag VR
TERRACOTTA
Tesla Force
Teslagrad Remastered
Testament of Sherlock Holmes
Tharsis
The Adventure Pals
The Amazing American Circus
The Assembly
The Big Con
The Black Heart
The Coma 2: Vicious Sisters
The Crow's Eye
The Darkside Detective
The Deed
The Deed II
The Deed: Dynasty
The Dungeon Beneath
The Emerald Maiden: Symphony of Dream
The Escapists
The Fan
The Final Station
The Flame in the Flood
The Free Ones - ONLY FOR VERY GOOD OFFERS
The Horror Of Salazar House
The Inner World
The Invisible Hand
The Last Crown: Midnight Horror
The Last Tinker: City of Colors
The Long Dark: Survival Edition
The Lost Crown
The Long Reach
The Knight Witch
The Metronomicon - The Deluxe Edition
The Myth Seekers 2: The Sunken City
The Myth Seekers: The Legacy of Vulcan
The Next Penelope
The Oil Blue: Steam Legacy Edition
The Secret Order 5: The Buried Kingdom
The Secret Order 6: Bloodline
The Secret Order 7: Shadow Breach
The Smurfs - Mission Vileaf
The Spectrum Retreat
THE SWORDS OF DITTO: MORMO'S CURSEa
The Textorcist: The Story of Ray Bibbia
The Town of Light
The Walking Dead: A New Frontier
The Walking Dead – Season 1
The Walking Dead: 400 Days DLC
The Walking Dead: Season Two
The Walking Dead: The Final Season
The Wild Eight
The Whispered World Special Edition
They Always Run
They Bleed Pixels
Think of the Children
This War of Mine
Through the Woods
The USB Stick Found in the Grass
Ticket to Ride
Tilt Brush
TIN CAN
Time on Frog Island
Time Loader
Time Mysteries 3: The Final Enigma
Tiny Tales: Heart of the Forest
tiny & Tall: Gleipnir
Titan Quest Anniversary Edition
Toejam & Earl: Back in the Groove
Toki
Tomb Raider GOTY Edition
Tom Clancy's The Division Uplay + Survival dlc
Total War: MEDIEVAL II Definitive Edition
Totally Reliable Delivery Service
Tower of Time
Total War: ROME II - Caesar in Gaul
TRUBERBROOK
Toybox Turbos
Toy Tinker Simulator
Tracks - The Train Set Game
Treasure Hunter Simulator
Trine 2: Complete Story
Trine 3
Trine 4
Tropico 4
Tunche
Tumblestone
Turmoil
Tyrant's Blessing
UFO: Afterlight
Ultimate Zombie Defense
Undead Horde
UNDETECTED
Unloved
Unexplored 2: The Wayfarer's Legacy
Unhack
Unloved
Unmemory
Unto The End
Valfaris
Vambrace: Cold Soul
Vampire of the Sands
Vampire Survivors
VANE
Vanishing Realms
Velocity Ultra
Viking Saga New World
Viking Saga The Cursed Ring
Voidship: The Long Journey
walking dead the new frontier
WARBORN
WARHAMMER 40,000: GLADIUS - RELICS OF WAR
Warpips
War Solution - Casual Math Game
Wandersong
Wargroove
war tech fighters
Wasteland 2: Director s Cut - Classic Edition
Wayout
Wayout 2: Hex
Wayward Souls
We Are Alright
When In Rome
WHERE THE WATER TASTES LIKE WINE
White Night
White Noise 2
Witch it
Without Within 3
WizardChess
World Keepers Last Resort
World Ship Simulator
Worms Blast
Worms Crazy Golf
Worms Pinball
Worms Revolution
Worms Rumble
Wounded - The Beginning
Verdant Skies
XBlaze Code: Embryo
X-Com 2
X-Com Chimera Squad
XEL
XLarn
X-Morph: Defense Complete Pack
Xpand Rally
Yakuza Kiwami 2
Yakuza 3 Remastered
Yesterday Origins"
Yet Another Zombie Defense HD
Yoku's Island Express
Yono and the Celestial Elephants
Yooka-Laylee
Zarya-1: Mystery on the Moon
Zombie Derby 2
Zombie Night Terror
submitted by marcoxnt93 to SteamGameSwap [link] [comments]


2024.05.14 12:47 RalseiTheGoat8 Smash or Pass competition (kinda) tournament thing - contestant 96! Producer.

Smash or Pass competition (kinda) tournament thing - contestant 96! Producer.
Second post of the day and our 96 contestant is...
Will produce you some love
Here are some copy-paste ground rules based on my own judgment and YOUR voting. (v.1.0 may get updated)
  1. All obvious minors will be brutally murdered to not participate in this thing (mostly just Clover, Kanako (oh wait), Kanako's friend, and Karen (hospital koala) ).
  2. Don't get too weird in the comments. I for one do not care, but let's not make other members and admins uncomfortable, shall we?
  3. Participants will arrive in the (more or less) order we meet them in the game.
  4. There will be 2 posts per day and I will delete posts once I recorded the results to not flood the sub.
  5. Despite the name it doesn't have to be a sexual thing. Romance? Aesthetic? Vote based on whatever makes YOU comfortable and ignore the wording.
  6. Results will be based on a percentage of smashes compared to passes. For a more open explanation find my old post about it or just wait till the end of the tournament, you'll probably figure it out.
  7. I will be taking the battle sprites if available.
  8. Also ignore the unfunny commentary I leave next to the vote options, they're just for my own amusement and to add something unusual to a plain voting :)
View Poll
submitted by RalseiTheGoat8 to UndertaleYellow [link] [comments]


2024.05.14 11:52 MirkWorks Notes on Recent Episode I

Here. And I’d like to start by noticing that Steve Sailer is obviously Delicious Taco’s dad. Having said this.
Good episode. Lots of engagement which I suppose is a net positive for all involved. Obviously a lot of the injury stems from a distortion. The episode’s content fantasized and in fantasy warped into something constituting a threat (no, an outright assault) to the listener’s person. One can simply listen to the episode and see that some (in fact the bulk) of the negative responses are from people reacting to some spectral absent-presence rather than to what is actually being said over the course of the 2 hour long episode. The voices and the discourse have instead been shaped into sonic receptacle containing the reflection of something wildly ugly. Injuriously ugly.
Past few days have been brutal. Found myself doom-viewing the main sub, should know better at this age. Feels like I’ve been transmogrified into an absurd and wretched thing. Must've transgressed against a gnome or something. Fascinating to think about.
I would like nothing more than to shame you.
Miami Summer is a killer. Urine is blood-orange. And my mother deserves better sons.
Why would A&D do this?
Witnessing the rankest comments. In bygone age I’d found them tolerable. Having imagined them delivered by high society homosexual. A damned dandy; chubby, sinister, and flamboyant. Capri on a stick limply held between index and middle fingers, twirling wrist ash’ing on expensive Persian rug. The blurry ghosts of his mother and the kid brother who drowned in the pond all those years ago glaring at him from far-off corner. Clearing throat he launches into sing-song slander head peeling back cackling at his own wickedness. Vile and venomous but charming. Instead what we get is 30+ year old mentally-ill men. Men whose Twitter activity has atrophied their cock and balls. Genitals withering away like the Worker's State, in its place a gasping cloaca, worry not I can clock em from miles away. The odious cloaca-havers are soon joined by ruined drug-addled children and the other women. They talk about A&D in disgusting ways. This is unfair and nasty. I confess to being angry. Sweating blood-specked kerosene. Let the scent fill up the empty air between us. My wrath singeing those overgrown nose hairs.
Of the two I think Anna is the one that inspires the harshest parasocial spite. So much so that I’d recommend she take some protective measures against evil eye and tongue. Maybe take baths with hyssop herb, rose water perfume, and holy water.
It’s as if Anna Khachiyan is a Giant Floating Vagina with teeth and a noticeable overbite. Viewed from another angle it transforms into a Madonna encircled by cherubim. Perhaps we are cruel to Anna in order to be kind to our mothers.
All very pre-Oedipal.
Had to step back and parse it out. Anna draws a comparison between herself and Sailer while also asking him a great question,
07:12-07:49
Anna: “I started reading it during the pandemic because it was the pandemic. I was pregnant and bored and I really relate to you as a person who everyone thinks is like evil and monstrous on the internet, but is actually like quite agreeable and mild mannered in real life. And I was going to ask you this question last, but I may as well just ask it now. How do you feel about your new found popularity? And especially, how do you feel about the fact that you have been effectively adopted by or identified with the hard right?”
The first part of the above extract, the sympathetic recognition, brings to mind a bit of 20th century Hermetic theory concerning harmful thought-forms. Our unconscious self-destructive impulses animating the fantasy-phantasm of the other. Inhabiting their shape. Gaining a degree of autonomy. This artificial entity is vampiric by default, provoking what the Czech magician Franz Bardon calls a "magical persecutory complex"... He goes into detail about such entities in Step VI of his seminal work, Initiation into Hermetics. Describing different types of artificial elementals and phantasms along with details on how to consciously go about creating and dissipating them. One of those artificial psychic entities, the one that concerns us, he calls the schemata. Bardon details two variants, one connected with paranoid persecutory fantasies and the other with erotic obsession. The first type comes about when someone who is “easily excitable, easily influenced or self-important” (Narcissist?) has a run in with another person who has, to put it mildly, a memorable visage and dark personality. The schemata is born from the phantasm modeled after this demonic-looking disagreeable person. The victim begins to attribute all kinds of minor inconveniences to the influence of the ugly person. Deludes themselves into thinking that the ugly/disagreeable person is a powerful black magician. Everything appears to reinforce their paranoid delusions. The schema grows in power feeding off the anxieties of their creatohost. The person might end up committing suicide. This was the persecutory schemas desire, having achieved its goal Bardon notes, “how great is the shock when such a spirit realizes on the mental plane that he has committed a very successful magical suicide. What a bitter disappointment! The demonic looking person, however, has no idea what happened; he was actually only the means to an end.”
God gave us eyes so that we might notice things.
The way I see it:
Being social animals the subject of our fantasy, of our fixations, is the fantasy of the other. What makes the human Human is not that we desire but rather that we desire the desire of the other. An excess desire. We fantasize about what the other is fantasizing and enjoying. Our fantasy of the fantasy of the other is the outlines a fundamental lack within our person, a negativity. Experienced as a splitting of consciousness. Intuiting this lack, becoming aware of it, and attempting to articulate it, we are self-consciousness. This negativity or void is in psychoanalytic terms, the unconscious. We likewise intuit that there had once been some original state. One without lack and contradiction. A state of fullness, without the division between self and object. A harmonious whole. A pure consciousness or as Freud refers to it in Civilization and its Discontents an oceanic feeling. The Original Desire, one that is authentically my own, which was not the desire of the other but which unites our desires in itself. This desire is the extinction of all desires.
The eye that perceives the lovely is at once the eye that perceives what I lack. Perceiving this lack, which explains my present condition, I covet. This is an evil eye. The lover’s gaze is of the same type as the infirm or pathic gaze. Reminded of Zizek’s formulation of one of Hegel’s insights, “Evil resides in the very gaze which perceives Evil all around itself" itself a variation of Meister Eckhart’s “the eye through which I see God is the same eye through which God sees me.” The recognition of evil, the ability to see and judge evil, stems from our ability to recognize disparity. This disparity is already present within our own person, the split-consciousness. The feeling cognized, the awareness of our condition as beings separated from the whole. The clairvoyance of the tyrant and the philosopher.
Suppose that psychopathology is born from our inability to recognize an image as an image.
I intuit something more in this person, something they’re hiding. It can’t just be envy, no. It has to be because I can feel that this thing they’re hiding is sinister. It can’t just be that I feel animosity towards this person, no. It has to be because this person is evil and not just an isolated evil but rather a symptom of a much larger evil. An evil that is responsible for all the suffering in the World, for why my World isn’t the way it should be. It can’t just be attraction, no. It has to be that I intuit something more in this person, something hidden, that I must destroy in order to go on living.
If vile shit comes to mind (as vile things often do, especially when one is immersed in ambient algorithmically-summoned vileness, namely outrage and atrocity porn) they won't affirm it to themselves or try to justify or rationalize it or present it as a rational political stance. And they don’t abstract this particular form of vileness into the primary lens through which they view and interpret cultural phenomena. Unreflexive racial animosity is ugly and fetid. We’re capable of recognizing it, feeling it, as something pathological. We’re also capable of laughing at it. Laughing at ourselves. Look at what our ladies have to say about Stuart Seldowitz (the dude who went viral harassing a halal street vendor) in I’ll Be Missinger. “He sucks,” “he’s a loser,” “he’s obviously sick,” and that he gives the impression of someone who lives alone, will die alone, and will be found weeks or even months after the fact.
Perhaps Red Scare is special in how it manages to elicit absurd, wildly inappropriate responses from listeners. Vulgar and revelatory was it? Steve Sailer elicits a similar response and has become an expert in turning said absurd reactions to his advantage. Generally the cooler-head in any given exchange. While the other person shouts obscenities at a ghost, smashing fists against the post, looking crazy, like a proper hysteric. Sailer breaks the fourth-wall, making eye-contact with the would-be noticer, with a little shake of the head, a little chuckle, a little shrug… “you’re noticing right? See what I have to put up with? Imagine these people defining my legacy.” Still he seems to take it with the good humor of an uncle who will still call you on your birthday, despite your drunken outburst during holiday get-together he will admit to not having resisted the temptation to provoke you, it use to be fun, recall all the cool bands I introduced you too? We use to be best buds, “do you really think anything I’ve said merits this sort of response? Honestly?”
Has to be a cheap trick. A technique employed by an old trickster in decades long honing of craft. Maybe not. Maybe what we see is precisely what we get. Most of the very upsetting things being jokes sincerely intended to lighten the mood. Steve Sailer doesn’t care about the particular political orientation of his audience. He just cares that he has an audience. Grateful for the fans he has. Nonetheless happy that they’re not seething malcontent racists. Even if one disagrees with the methodology, the heuristic, the conclusions. That’s secondary, perhaps even tertiary to the recognition sought. His craftsmanship as a writer.
Why I loved his conflict with Will Stancil. Stancil inspired a lot of pondering for me. Putting things in place…
01:29:22-01:29:28
Anna: “You come for the race science and stay for the prose-styling and vivid story-telling.”
In trying to survive as a writer exiled from Mainstream Conservative media (ConInc) during the Bush Jr years. In fact, correct me if I’m wrong but the cancelation that actually impacted Steve Sailer, setting him down the path we find him in, was brought about not by blue-haired hall monitor millennial leftists but by his “fellow” Conservatives. I imagine that he just went with whoever was willing to take him adapting to the editorial standards and audience sensibilities of the publications willing to provide him succor. Not charity mind you but an ability to engage in his own little labor of love.
Read some Sailer. Might get into that later. But that’s the initial impression I got from Steve. Would be utterly mortified if memorialized as a Racialist Ideologue rather than as an entertaining and thought-provoking journalist. Think I also benefited from seeing how he’s actually received by people who are navigating through (or in certain cases, are mired in) the marginal “Hard Right”-spaces or the Rightwing Digital Ghetto. End up realizing that he isn’t hateful, that what you see is precisely what you get, that he privileges craft over ideology, that his reception and exile from Neocon dominated media outlets (remember these are the people gushing ecstatic over the US invasion of Iraq, manufacturing consent for our adventures in the Middle East) was exceedingly unfair but that he nonetheless managed to persevere. And that he really never goes beyond Norm McDonald in terms of his sardonic wit or The Boondocks animated series in terms of his criticisms. His normality is a great source of stability and comfort for his readers; “noticing” and speculating about these topics doesn’t necessarily lead to one becoming a seething racist.
Returning for a moment to Will Stancil, this was what he inspired:
As the last man standing I spend countless hours immersed in detailed fantasies about the coming apocalypse and my enemy's bliss. A dumb and wicked happiness proportional to my suffering. Easy to imagine other people happy. Hearts unbroken. Unburdened, hydrated, sexually satisfied, debt-free, lucky, successful in all business endeavors. Brute, jezebel, schemer, parasite, rival, betrayer... the whole lot of them thriving. Frolicking in my mind's eye. When the time comes I won't forget that they were happy while...others...suffered.
Find that trying to void your mind of all thought or sit perfectly still for 10 minutes. End up feeling like something requires much less energy from us than nothing. Causes coalescing. Conspiring, to what ends?
You see. The very same principle appears to be at work here. Same pathological base that undergirds genuine racial or ethnic animosity. Fantasizing about the other’s enjoyment and being unable to distinguish between the persecutory Phantasm and the actual human being whose shape it appropriates.
Had a friend recommend forgetting. Forgetting is a dialectical exercise, first you have to acknowledge the thing living rent free in your head and acknowledge its origins... then you have to take the steps to stop feeding it. Letting the thought-form dissolve. Let it be put to rest. Reminded of the practice Orthodox Christian contemplatives call Nepsis.
Other approaches as well, acknowledging the presence of anima veiled in shadow.
But listen…
The podcasts I consume, are a reflection of me as a person. Being what I associate and consume. What does it say about me in particular? Reveal about me? That they should have Steve Sailer on the pod. Settling down. Perhaps some responses could be understood in this light. That a Sailer episode reflects poorly on the listener. Constituting a great betrayal of the love and energy and time I have dedicated over the years to you.
I’m not a racist.
Show me your likes on Twitter and I’ll tell you who you are. The most punitive and brutal god. The idea of the AI nu-god being this, utilizing that standard, is horrifying. Show me your likes on Twitter and I’ll tell you who you are, everything you are, and whether or not you qualify to live.
Shamed, I quietly remove the upvote I gave to the hysterical person and the downvote I gave to him.
Hysteria like a yawn is an empathic contagion.
Back to Anna it’s not because she’s ugly and it sucks that she might nurse this delusion. I actually think Anna is really pretty. Rather I think it’s because she’s a mom. She registers as a maternal figure. That’s one of the reasons I think people respond to her the way they do. As stated earlier. We are cruel to Anna in order to forgive our moms.
[To be continued: Wherein I say horrible things that should never be said to the people I claim to love. Will also interrogate Sailor Socialism]
submitted by MirkWorks to u/MirkWorks [link] [comments]


2024.05.14 07:30 Correct-Art1763 Amazing quotes from JL & JLU

I love both of these, and so many amazing lines still hit me to this day. Shows like this make me wish stuff like the Sonic games actually started trying again. Here’s a list of lines that, after all this time, still absolutely break me, give me chills, or both:
“For all that fierce exterior, I’ve never met anyone who cared as deeply about his fellow man as Bruce Wayne, except maybe you.”
“I did what I thought was right then, and that’s what I’m doing now.”
“You grabbed power!” “And with that power, we’ve made a world where no 8-year-old boy will ever lose his parents…..because of some punk with a gun.”
“I’m not the man who killed President Luthor. Right now, I wish to Heaven that I were, but I’m not.”
“I got cheated out of my childhood.” “I know what that’s like.” “You do, don’t you?”
“One little scare, and you betray us?! You stole Kara’s DNA! Violated her trust! MY trust!”
“The creature knows only rage and seeks only oblivion. Your mace may be the one object on Earth that can grant him peace.”
“We don’t do that to our enemies.” “Speak for yourself.” “I’m trying to speak for Superman.”
“Time and again, I’ve beaten you. Humbled you. What makes you think today’s outcome will be any different?” “Because this time, I won’t stop until you’re just a greasy smear on my fist.”
“Gentlemen, it’s been an honor.”
“Tell me. How many of us do you have to kill to keep us safe?”
“We create our own purpose in life. Now go create yours.”
“If you’re quitting because it’s easier than continuing the fight, then you’re not the heroes we all thought you were. The world needs the Justice League, and the Justice League needs you, Superman.”
“Whatever they decide in that room, in my eyes, you’ll always be a hero.”
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2024.05.14 06:56 coldking2024 Lego dimensions retrospective, & The dlc levels that felt a little weak, & annoying areas with glitches other issues.

Having spent a few dozen hours in the game & menu loading a save file that had 230 gold bricks……. I realized how frustrating this game was and the potential it could’ve had. I just am at a loss for words on the game. This game had SO MUCH POTENTIAl but had too much focus on the toys, & bugs or game breaking engine problems.
I haven't touched dimensions in a hot minute but.. really wish lego added more PATCHES before they shut down the game & wish it got its own remastered lego game without the toys…. or some version with a % meter & better save system…. Feel like if TT worked longer on it, they could have been better fixes with the game & the other lego ip dlc’s.
I noticed a few times HOW ANNOYED I was when my many save files from 2019, 2023, & 2024 all were gone….. on ps4 I just gave up caring and was disappointed even after completing it & saving the game to my console. so furthermore after I just stopped playing, not sure if this is a bug but was annoying.
Starting with the dlc's i noticed things felt off like each dlc was the weakest or too short for a game entry story, or more specifically the simpsons one recreating the episode with homer & the chilli cook off, of all the new story levels it was fun but felt weird. All the other lego film games got it down very well gameplay wise so, why not do a lego batman movie or a lego simpson's game? & have it's own game... instead of dimensions? ALSO THE PUZZLES THE COLOR PUZZLES THE KEYSTONES all annoying. DOING THEM EVERY DAM TIME I GOT SOOOOOO BORED… decent game, fun worlds, annoying locking content in it and no 100% to finish. Only letting the player use a character…. That was Dedicated TO THAT SPECIFIC world locking you out… is annoying also cant access mini-kits without said character… This is not fun TT…. but moving on to a few other things, did not care for switching the keystones, and using vehicles for every dam puzzle or ramp.
The best level was probably fantastic beasts or portal & that could’ve & should have been added in its own lego Hogwarts FB saga game.
I enjoyed the lego ninjago game more then I thought I would, & the first lego movie game was cool just felt weird they put Lego Batman movie in dimensions vs its own separate actual lego game.
The movie scene cutscenes for each dlc were recreated in the dimensions in-game engine & had a fun charm to them. But at times was very disappointing as the quality difference is very noticeable. On the contrary, The LEGO Movie Game used movie cutscenes beautifully and it worked out really well. Could be a licensing issue, but if not I have no idea why they didn’t just use movie cutscenes where they could. I understand not wanting to release 60% of the movie in the game, but they could always shape it around the scenes shown in the trailer. The batman story pack felt like devs rushed it…. Not bringing actors back for discount va’s. Robin sounds like a kid in this dlc not anything like Michael cera. I can understand if they didn't get every one back for the game for rights or contract issues but just was weird. & newt or the FB story were interesting using new keystone & magic abilties. The ghostbuster ones were weird since I never cared for the movie..
There are a few differences like In the dlc levels, Batman is picked up by Alfred outside the power plant and heads directly to Commissioner Gordon's retirement party. In the film, he heads home and the retirement party is the next evening.
Some of the voice work is off. Many characters don’t sound like they did in the movie (I know they’re different VA’s) Alfred sounds nothing like movie Alfred (Ralph Fiennes), Robin sounds nothing like movie Robin (Michael Cera), etc. Other LEGO projects have had fairly good voice replication.
The LEGO Batman Movie expansion is all and all a success. It’s given us the best portal base so far, as well as the first expansion to give us 2 mini-figures which are both great. The game is great and funny as well as a decent length. The game only suffers from occasional bugs and terrible voice acting.
Maybe I just really disliked the keystone puzzles but I was really disappointed in it overall. The scenes were funny bringing in joker & all the villains, I enjoyed seeing the gremlins & agent smith from matrix & sauron’s eye but wish they made a lego Batman game not within dimensions.
If you want to play around in the LEGO Batman Movie HUB world you can access to the HUB world for maximum fun. Id say just try the hub level if you are interested but I felt bored with the lego batman movie game dlc levels. Sadly its REPLAY-Ability was a 5… compared to fantastic beasts and others.
imagine what they could've done with a full roster of batman's villains & heroes in a full open linear game with gotham, & sure we've had tons of batman games but just loved will arnett's version of batman. I really love will arnett so felt like dimensions needed more of that batman.
Too much clutter & focus on building vehicles when they aren't all that interesting or useful…. Switching from the ecto car to the ghost trap each time felt stupid. Even tho they fixed it in 2016 with the characters instant traps. Flying characters freak out when you are next to the edge of the map & fall off repeatedly or just stand there hovering… did NO ONE THINK about patching that?
I also understand this is not a typical lego game & the audience is for kids but at least try to juggle both demographics for those who dont want to waste time?
No percent on gold bricks collected, or the items…. Why couldn’t they added a save system where if you lose your file you can save & quit with the bricks you found why is it on ps4 ps5…. Somehow deleting the game doesn’t remember where you left off?? Was this a patch that they never fixed?
Also, anyone else find it weird that the courtroom from Ghostbusters 2 isn't in the world? They even have the whole Titanic, something that only appears for 30 seconds in the movie, but one of the most important scenes isn't in the world at all or hell adding more side characters or locations why not explore inside of a building?
Also X-PO talks too much, every line of him talking during hints. I've made the choice to leave the main campaign unfinished just so he can stay silent while I play other levels. In the actual campaign and cutscenes he's fine but they made a huge mistake making him react to puzzles.
The bugs and lack of polish ruin the game..massively this is a massively outdated engine and the more they keep adding to it the buggier the games get. I'd love to see a new one built from the ground up for next gen capable created of anything they can think of with some impressive graphics. When you look at the fidelity of ratchet and clank on PS Pro there's no reason this game can't look as good as the Lego movies or very close, it's just laziness and greed (lack of investment from WB wanting to just churn out content quickly on the old engine) even on ps4 its annoying losing your save file deleting the game then reinstalling It AND LOSING ALL YOUR PROGRESS!!!!
In addition to that.... if your in game and you come across a character with some of the features or skills that you don't own and it doesn’t register or displays a hint message on your system with them… saying use this specific character, your forever locked out of hiring them when you need them, after it has taken them home & shows the ability… the game forgets…. you own them, while the game gets amnesia, even if you own the tag it gets stuck with missing features, forcing you to reload & quit, Really lame, as well as if you don’t own a certain character & need them for specific puzzle your just screwed.. it sounds like this would have been an afterthought amidst the torrent of further stand-alone level and story packs not being patched & lack of auto save or levels not being able to cloud save. >_< why? who knows...
So many boring hubs, & races locking variety or enjoyment, too many hubs that had New York…ghostbusters 1980 New York, ghostbusters 2016 New York……. FB New York…..Lego Batman movie Gotham hub just looks like New York.
Characters like the witch newt Gandalf all have the same magic ability, not interesting since they all do the exact same thing.
The vehicles are very boring, not very interesting too small. Why is chima here??? Random moments that just feel weird the battle arena was fun but after a while I got bored.
Also, I kinda wish there were in game unlockable characters: Like if you bought the Sonic dlc, beating quests would unlock the ability to buy Amy, Tails, Shadow etc. or The Simpsons allowing you to buy Marge, Lisa, maggie or each of the ghostbusters, etc. with studs.
Overall there were a few interesting levels but could’ve been cooler if we got a lego Batman movie game, or a lego bttf game, or a lego ghostbusters game, yada yada..... & just surprised at it not being its own game instead of within dimensions. I know sadly this likely wont happen tho.. it disappoints me that the game is mostly looking at build instructions, back & forth again and again….. I am very upset dimensions wont ever be remastered added with better patches because what I had played felt muddied & not crafted well. I don’t mean to be so negative but it was weird having these problems front & center. in the end too many glitches & gameplay loop moments.
submitted by coldking2024 to Legodimensions [link] [comments]


2024.05.14 02:33 StinaRDH Home Care Remedies for Prevention, Gingivitis, or Advanced Gum Disease

Hey there, dental hygienist here!
I get asked a lot what people should be using at home to clean their teeth and gums.
I can offer some generalized suggestions based on professional recommendations that I make daily both in and out of my clinic:
Floss, rinse, brush. In that order.
You can water floss some areas, string floss some areas, and change up the method a few times a week. Some of my patients will alternate days so they are using both methods each week for the best plaque and bacteria removal.
Rinse your mouth with a solution that includes cetylpyridinium chloride, sodium hypochlorite, or chlorine dioxide.
Brush gently with a soft bristle brush. Aim your bristles toward your gum line. Switch to an electric brush (Sonicare or OralB is best, Burst brushes are good if you’re on a tighter budget).
Continue to brush and floss daily. Your gums will start to get more firm and be able to tolerate the water pressure of a higher setting on the Waterpik, but it may take several weeks to build up to that.
I do share affiliate links so it’s possible I would earn commission if you decided to purchase any of these things. Here are some branded links for the products I’ve mentioned here though for reference at the very least:
OralB Genius Electric Brush: https://amzn.to/3x4rOfQ
Sonicare Electric Brush: https://amzn.to/3x0TKRH
Burst Electric Sonic Brush: https://www.burstoralcare.com/product/toothbrush-pro?color=white
BurstOralCare.com Probiotics
**If you ever buy anything from BurstOralCare.com use StinaRDH at checkout for a discount. I personally buy my own & my families whitening products, oral probiotics, sonic brush, and string floss from Burst. All the kids in my family use the Burst kids brushes and flossers.
Waterpik: https://amzn.to/3IQKfHy
TheraBreath Gingivitis Rinse: https://amzn.to/43AbfV7
Stannous Fluoride Toothpaste: https://amzn.to/3IRQyup
XyliMelts: https://amzn.to/4alA2hN
You can check the American Academy of Periodontology website and find that their clinical studies show flossing first and brushing last is the most beneficial. Floss, rinse, brush (in that order).
Good luck! Reach out to me here if you have any questions.
You got this!
Best, Stina, M.S.Ed., RDA, CDA, RDH
🫧🪥🦷
submitted by StinaRDH to u/StinaRDH [link] [comments]


2024.05.14 00:34 Switcheroo1474 Touhou Cast Discussion: Perfect Cherry Blossom Cast (+IaMP)

Touhou Cast Discussion: Perfect Cherry Blossom Cast (+IaMP)
Perfect Cherry Blossom. This game is where Touhou starts feeling like, well, Touhou. While EoSD introduced the new setting of Gensokyo to the Touhou series, PCB is where the series starts defining it's world and it's lore. Having said that, how do the characters in this game stack up? Well that's what we're going to discuss today.
Just a quick note. We'll also include Suika in this discussion. Even though Immaterial and Missing Power canonically takes place after Imperishable Night, the former is labeled as the 7.5th game in the series, as in, it's supposed to be a follow up to PCB. So I think it's fair game.
So without further ado...
Perfect Cherry Blossom Cast (from left to right): Lunasa Prismriver, Merlin Prismriver, Lyrica Prismriver, Yuyuko Saigyouji, Youmu Konpaku, Lily White, Suika Ibuki, Chen, Yukari Yakumo, Ran Yakumo, Letty Whiterock, Alice Margatroid (Art by Dairi)
Letty Whiterock (What Winter Left Behind)
A Yuki-onna who serves as this game's first boss. Letty is only seen during the winter; as spring arrives, Letty goes into hibernation. She's very cold towards humans, and is known to freeze any she comes across.
My Thoughts: There isn't really much for me to say about my feelings towards Letty. She's a Yuki-onna who hangs out during the winter, and leaves during the following seasons. She's commonly depicted to be a guardian towards Cirno, despite canonically not liking being grouped with the ice fairy. Of course, I like to imagine that Letty is fine with Cirno and fine with being with her; It's just that she doesn't like being compared to Cirno, considering how weak fairies usually are in Touhou. Other than that, there's not much for me to say about Letty. You'll only get the chance to run into her at the beginning and end of each year, and that's about it.
Fun Fact: Letty's name is actually a reference to Lettie Blacklock, a character from one of Agatha Christie's book: A Murder is Announced.
Chen (Black Cat of Bad Omens)
Chen is a nekomata youkai and the shikigami of Ran Yakumo. As Ran is also Yukari's shikigami, that means Chen is also subservient to Yukari as well. Chen is also very close friends with Rin Kaenbyou. The two are known to play often, and Chen even picked up the habit to offering corpses to Ran from Orin, much to the former's chagrin
My Thoughts: I don't take as much of an interest in her as I do Ran or Yukari, but I still think Chen is an alright character. Thinking about it, I think Chen's song has the shortest loop of any stage boss theme in the series. It probably doesn't even take a minute to loop... Of course, having said that, while I am fine with Chen, I want to say that I really can't stand that one Chen joke. Y'know the one. The one where someone (usually Ran) yells Chen's name often accompanied by a nosebleed. It just get's very irritating, y'know? But putting that aside, like I said, Chen is an alright character to me.
Alice Margatroid (Seven-Colored Puppeteer)
A doll-controlling-magician who lives in the Forest of Magic. While aloof and self-confident, she's not above showing kindness towards others, as she's willing to let lost humans lodge at home for the night, and is willing (albeit reluctant) to help her neighbor and rival, Marisa Kirisame.
My Thoughts: You might have noticed that I've been holding off on talking about her and Yuuka in the PC-98 discusion post. That's because I wanted to save them for each of their respective Windows debuts. Having said that, here's my view on Alice.
As you may know, I'm not too crazy about Marisa or Patchouli. But out of the witch trio, I'd say I like Alice the most. Mostly for her personality. She's aloof, self-confident, and not afraid to speak her mind or battle someone if the challenge presents itself. But she's also timid, choosing to hold back out fear of what could happen if she were to lose while going all out. Above all, she's kind, and not afraid to helps others, especially if they're human. Don't get me wrong, she's no saint, but still, she's probably one of the kindest people you'll run into Gensokyo. Like with her fellow stage 3 boss, Meiling, it's honestly a crying shame that people misinterpret her in fan works, by either making her a Tsundere or even a Yandere for Marisa when Alice is so much more complex than that. Plus, some of Alice's more unpleasant traits usually surface when she's interacting with Marisa anyway. I'm not saying that they don't have some level of respect for each other. Canon has shown plenty of instances where they do. But still, you can't deny that Marisa usually brings out the worst in Alice.
Lily White (Fairy Herald of Spring)
The Mid Boss of Stage 4. Lily White is a fairy who heralds the coming of Spring. She's know to spray danmaku as she announces Spring's arrival, but it's more out of excitement than aggression. Lily is one of the friendliest characters in the Touhou series as well as one of the youkai who is the least hostile towards humans.
My Thoughts: I got nothing. Her sole purpose is announcing the arrival of the vernal equinox and that's it. Also, Spring is somehow the best and worst season at the same time. The scenery in Springtime is absolutely gorgeous, especially in certain regions of the world. Plus the temperature in Spring usually just right. Not too hot like in the Summer, and not too cold like in the Winter. Now why is it also the worst? One word. Allergies. Having to deal with pollen in the air is the WORST. But now I'm just rambling on about Spring instead of Lily.
Bottom of the line? Lily's not so noteworthy in my opinion. Also Lily Black is literally just Lily White but she's cosplaying as the Yama. Sooooo, yeah. Next.
The Prismriver Sisters (Three Poltergeist Sisters)
This trio of poltergeist sisters are skilled musicians who are popular among youkai. These poltergeist were created by Layla Prismriver, who based them off her late older sisters after their father, Count Prismriver, died in an accident. Even after the 4 sisters died, the poltergeists take refuge in their ancestral home to this day as they continue to hone their music skills.
The sister in black is Lunasa. She's the oldest of the sisters and plays the violin. She's very calm and reserved, but also quite melancholic and pessimistic, due to her honest personality being taken advantage of in the past. The sister in white is Merlin. She's the middle sister and plays the trumpet. Merlin is very upbeat; she's never seen depressed. However, she does have a habit of becoming obsessed with anything she's interested in, to the point where it becomes a mania for her. The sister in red is Lyrica. She's the youngest of the sisters and plays the keyboard. Lyrica is very clever, but also very lazy. She prefers to try and get her to fight for her while she sits on the sidelines and snarks.
My Thoughts: As a whole, I kinda like the idea of the Prismrivers. Three siblings who perform music together. Plus, personality-wise, they're pretty distinct from each other. I have heard some theories that in-universe, they're responsible for most of the songs you hear in Touhou Project. It's honestly quite an interesting explanation. The three are pretty close in my opinion, but if you were to ask how I'd rank them... I think I would say Lunasa, Lyrica, and finally Merlin. They're still all pretty good, even if none of them are one of my all time favorites of this game.
Youmu Konpaku (Half-Human Half-Phantom Gardener)
Youmu lives at Hakugyokurou, the shrine that oversees the Netherworld, and serves as Yuyuko's right-hand-woman, being a gardener, and swordplay instructor. Her two blades, Roukanken and Hakuroken, are said to be able to cut through almost anything as well as confusion, respectively. Youmu is straightforward, diligent, and loyal to her mistress, but said straightforwardness makes her easy to be manipulated by those around her, especially Yuyuko.
My Thoughts: For a while, Youmu was my favorite character from PCB. If you don't count Reisen, then she's certainly my favorite out of the main human protagonists. And I still do like Youmu a lot! She's cute, she's cool, and she's also a bit of a dork who ironically is afraid of ghosts. The whole "cool" factor for Youmu might be played up a bit in fanon, but I personally don't find it a big deal. Plus it's usually not at the expense of any other particular characters in the series (*cough cough* Sakuya). Also, there is this one Touhou fan game (Koumajou Densetsu II: Stranger's Requiem) where she's voiced by Ryō Hirohashi, who, as you may know, is the current Japanese voice actress for Sonic the Hedgehog's Miles "Tails" Prower. What does this sorta minor fact about one fangame have to do with me liking Youmu? I don't know, but being a Sonic fan who also likes the fluffy little two-tailed furball, that fact just kind of appeals to me.
Bottom-Line? I like Youmu. She's one of my favorite characters in the series, and for a while, I actually preferred her over her mistress, Yuyuko.
Yuyuko Saigyouji (Ghost Girl in the Netherworld Tower)
Yuyuko is the Ghost Princess of the Netherworld and an old friend of Yukari Yakumo. During her lifetime, Yuyuko possessed the power to control the spirits of the dead, however it eventually grew into the power to kill others with just a thought. Yuyuko was so terrified by this that she committed suicide. Despite her tragic past, Yuyuko is very cheerful, playful, and friendly, for a ghost. She's also a notorious glutton, and likes messing with her servant, Youmu. Though it's clearly all just in good fun. Despite her gluttonous and seemingly airheaded nature, however, Yuyuko is also capable of being extremely knowledgable and cunning. Possibly even more so than Yukari herself...
My Thoughts: As I said, for a while, I did prefer Youmu over Yuyuko. But after a while, I think I actually prefer Yuyuko over Youmu now. They're both in my Top 10, don't get wrong. It's just that I think Yuyuko actually has more going for her in my opinion. Let me put it in this way.
Yuyuko is the Epitome of Beauty. She has a beautiful design, a beautiful personality, beautifully graceful fighting style (see fighting game sprites), her song, Border of Life, is beautiful, and Yuyuko has one of the most beautifully tragic backstories in the series.
I didn't really think too much of her before, but after thinking about it some more, I feel like Yuyuko could actually be one of my favorites in the series. Right up their with the likes of Meiling, Utsuho, and Reisen (more on the latter two later). It's just a shame that like with many of the characters in the series, Yuyuko suffers with the problem of flanderization. In her case it's focusing on her gluttonous trait. It can be funny at times, but still, there's more to Yuyuko than just eating anything and everything.
Ran Yakumo (Shikigami of the Gap Youkai)
Master of Chen and the Shikigami and Righthand Woman of Yukari Yakumo. Ran is a former resident of the Animal Realm and an associate of the notorious Yuuma Toutetsu before the latter become the leader of the Gouyoku Alliance. However, Ran started to become disgusted with the realm's beastly ideology and left for Gensokyo. Eventually Yukari found her, and the gap youkai made Ran her shikigami. Being a kitsune (or a shikigami possessing the body of a kitsune) that possesses a full set of nine tails, Ran is a very wise, old, and powerful youkai. She's powerful enough to have a shikigami of her own, Chen.
My Thoughts: I didn't think too much about Ran before. I liked her design, but that was mostly due to me liking the aforementioned Tails from the Sonic Series who, as you may or may not know, is actually based off of the legendary kitsune. (I still like to joke about Ran being Tails' long lost ancestomother. Lol.) However, some time after UDoALG came out and expanded on her backstory, I think I've grown to like Ran much more. I think her history is Yuuma is interesting because of the possible scenarios you can make with them. What kind of scenarios? One word. ANGST. That might be a bit of an exaggeration, and I am sure that the two are still pretty close friends (at least I've read that Yuuma still treats her as such), but still whether you view them as former friends or even exes, the fact that they've gone in drastically different directions in life coupled with the fact that Yuuma is unrepentantly evil and (along with her rivals, Yachie and Saki) intends to conquer Gensokyo for herself which Yukari and Ran would not approve of, I can imagine it could cause a rift in the two's friendship. I just think it's interesting to explore the concept of how their circumstances could impact their relationship.
As for Ran's theme, Necrofantasy. It pretty good, even if I prefer the theme most associate her with Charming Domination ~ Who Done It? (I personally associate with the Yakumo family as a whole), as well as Yukari's theme Necrofantasia (which is a remix of Necrofantasy). In the former's case, It has this sort of climatic feel to it; As if you're in the final stretch before facing off against Yukari, with just both of her shikigami's (or at least Ran) standing in your way. It's one of if not one of my favorite stage themes in all of Touhou, especially the PCB Version.
Overall, Ran might be one my favorite characters from PCB, besides Yuyuko and Youmu.
Yukari Yakumo (Youkai of Boundaries)
A legendary youkai sage who serves as Ran and Chen's master and is able to manipulate boundaries. Her gaps allow her to travel almost anywhere, including the Outside World! Yukari is rather whimsical and lazy; She spends most of her time asleep, and in her waking hours, she likes to mess around with those around her. Despite this, Yukari is an extremely powerful youkai and is also very cunning. Because of how well informed she is, Yukari is a master planner, and is able to manipulate events and the people around her to get what she wants. Because of her unpredictable personality, many humans and youkai alike tend to avoid Yukari. Nobody knows what she will do next...
My Thoughts: Yukari. Yukari, Yukari, Yukari... My feelings toward Yukari are... mixed to say the least. What do I mean by that? She somehow manages to be incredible (in terms of power), attractive, annoying, insufferable, and scary all at the same time. I'm not going to bother explaining that second thing, so let's talk everything else.
I say she's incredible because she just goes to how powerful Touhou characters can get. Yukari isn't the MOST POWERFUL character ever to exist in fiction, or even the most powerful Touhou character, but she still comes very close to it. She's able to manipulate boundaries and borders. Do you know what that means? In a nutshell, it basically mean she can practically do whatever to heck she feels like. She's more or less a reality-warper. In a series where two vampire kids can manipulate fate and destroy absolutely anything, respectively, a ghost princess who can control death itself, a fairy tale princess who can manipulate eternity and the instantaneous, and a pet hell raven who make miniature stars, Yukari's ability is still pretty terrifying. I'm not saying all of Touhou's characters are nigh-unstoppable gods who can destroy anyone in a fight to the death, but still, and I say this as someone who watches Death Battle and has seen what kind of crazy stuff that characters it's featured can do, Yukari is the epitome of a cast whose more powerful characters are even capable of destroying most of Marvel, Dragon Ball, and even DC Comics casts, when they're at their fullest potential. Now how they'd fare against toons is another story entirely, but my point still stands.
Why do I say Yukari is annoying and insufferable? Well, let's just say she's not exactly the best person to be around... She's lazy, she's a prankster, and when she isn't one of those two things, she most likely has an ulterior motive in mind for taking an interest in you; like you being a part of her plan or something. She's unpredictable, but I'd say that's the whole point of her character. She can easily alternate being the ultimate good in a situation and the ultimate evil in another. Of course, I will give her credit. Everything she does is for the good of Gensokyo and for maintaining it's balance. So... yeah. As reiterate my ultimate good and evil point, she's not this justice-upholding hero, but she's not some cold and heartless villain either. She's could afford to treat Ran better though... And to stop being so sensitive about her age, at least in fanon.
Above all though, when you think about it Yukari is actually pretty... terrifying. As I said, she's one of the most powerful characters in Touhou, and maybe even all of fiction. And even if she isn't the latter, she's smart and cunning enough to outwit beings who are stronger than her... she's also aware of everything that goes on in Gensokyo, and while I imagine it's not easy to do because of how carefree she usually is, crossing her is basically a death sentence, so you have to watch yourself if you happen to cross paths with her even if she starts to get on your nerves. As if that wasn't scary enough, thanks to her gaps, Yukari can go almost anywhere, including the Outside World. Of course, she's just a fictional character, so there's no way she could actually show up in the real world, but still, the idea that Yukari could very well show up where you live at literally anytime, is terrifying. Especially if you take one of ZUN's comments about her separating Gensokyo from the real world at face value.
So what does all of THIS say about how I feel about Yukari? She's kinda weird. Her boss theme is pretty cool though.
Suika Ibuki (Tiny Night Parade a Hundred Demons)
Another old friend of Yukari's who has the ability to manipulate density. Suika is your typical oni. She has a love for drinking, partying, and fighting. She also possess the strength of an oni, being able to single handedly throw large boulders, and hates cowardice and dishonesty, even though she's slightly less honest than most oni. Suika herself is a happy-go-lucky fellow and can act as childish as she looks at times. However she's also very observant and can be rather critical of others at times.
My Thoughts: I'll make this shorter. Between her, Yuugi, and Kasen, I say I prefer Suika the least. She's not a character I dislike, she's just not one I hold much interest in. I do like her theme from SWR, Broken Moon though. It's pretty groovy.
Overall: I think PCB's cast is a step up from EoSD's. I don't really care too much for Letty or Lily, and Chen and IaMP debut, Suika, are just alright to me, but everyone else is a pretty interesting in their own right. Alice, The Prismrivers, Youmu, Yuyuko, Ran, and yes, even Yukari, have at least something about them that makes them pretty interesting to me, even if they're not a favorite of mine. I think overall, the PCB cast has this "je ne sais quoi" about them that I find very interesting. This game is where setting-wise, Touhou starts becoming more like "Touhou" as we know it, and I think these characters (at least most of them) really drive home that point.
  1. Yuyuko Saigyouji
  2. Ran Yakumo
  3. Youmu Konpaku
  4. Alice Margatroid
  5. Yukari Yakumo
  6. Prismriver Sisters
  7. Chen
  8. Suika Ibuki
  9. Letty Whiterock
  10. Lily White
So those are my thoughts on the Perfect Cherry Blossom cast. Let me know what your thoughts are.
Up next will be the cast for Imperishable Night.
submitted by Switcheroo1474 to touhou [link] [comments]


2024.05.13 23:58 musical-amara Rip and Tear: A Decade of Doom

In the annals of gaming history, few titles command the reverence and adoration as the legendary Doom franchise. Born from the minds of John Romero, John Carmack, Adrian Carmack, and Tom Hall, Doom would go on to lay the foundations for just about every modern video game that exists. It was a true tour de force, a success story few could scarce ever imagine.
Released in 1993, Doom was an immediate smash hit, thanks in no small part to its shareware format, which allowed users to experience the first few levels of Knee Deep In the Dead, and then order the full game via the phone number included. Players could then share the floppy disk with their friends, and so on, and so on. It was a truly revolutionary system, and within a single year, Doom had sold over 2 million copies.
The history of the Doom franchise is one of innovation, ultra violence, and controversy (1999's Columbine High School Massacre), and that reputation is one that continued with 2016's DOOM. DOOM was officially revealed at Quakecon 2014, ten years after Doom 3. Players had long resigned to Doom being considered a dead franchise. A reboot had been in the works for a number of years prior, but never got released, having been quietly cancelled by id in 2010. The future was bleak, but the 30 second long teaser ignited a spark that had been burning dimmer every passing year.
Then came E3 2015.
The hype was unreal. The trailer had everything that fans could possibly want. Gore, intense violence, insane run n gun gameplay, a rip-roaring soundtrack and the MFING CHAINSAW. But fans had been let down before. Would it really hold up its promises?
Yes. Yes, it would.
PART I: Presentation
When DOOM burst onto the scene in 2016, it did so with a visual and auditory spectacle that left players awestruck. From the moment the game boots up, players are made aware that this is not your average shooter. You are greeted with a deep, commanding voice. "Rip and tear, until it is DONE."
Immediately, players are greeted with a scene of carnage and the Doom Slayer chained to a table, which, of course, he instantly breaks free from. A zombie attempts to relieve the Slayer of his life but is beaten to the punch with a prompt skull smashing. After putting the other zombies to rest, he interacts with the panel in the corner, is greeted by one Dr. Samuel Hayden, who attempts to justify the outbreak, and decides he would rather kill shit than listen to excuses and destroys the monitor.
That is the introduction to this game. It never wastes the player's time. We aren't here to listen to long droning monologues or watch MGS style cutscenes. id Software knew their audience, and knew what that audience wanted, and they deliver in spades. This introduction sets the tone for the entire experience: relentless action, unapologetic violence, and a protagonist who is as unstoppable as he is uncompromising. The Doom Slayer's disdain for exposition and his single-minded focus on annihilating demons resonate with players who crave a pure, unadulterated gaming experience.
By eschewing lengthy cutscenes and exposition-heavy dialogue in favor of fast-paced gameplay and visceral action, id Software delivers a game that respects the player's time and delivers exactly what they came for: non-stop demon-slaying action. In an era where many games are criticized for padding their runtime with unnecessary filler, DOOM stands out as a shining example of how to create a focused and engaging experience that keeps players coming back for more.
Rather than bombarding players with lengthy exposition or intrusive cutscenes, DOOM opts for a more environmental storytelling approach. Throughout the game, players can discover audio logs, read text-based terminals, and observe environmental details that provide context and background to the events unfolding around them.
The story of DOOM revolves around the Doom Slayer's mission to stop a demonic invasion unleashed by the Union Aerospace Corporation (UAC) on their Martian facility. As players progress through the game, they uncover details about the UAC's experiments with Hell energy, the origins of the demonic invasion, and the Doom Slayer's own mysterious past.
While the story may not be front and center in DOOM, it nonetheless adds depth and richness to the game world, enhancing the overall experience for players who choose to engage with it. And for those who prefer to focus solely on the action, the story remains secondary, allowing them to enjoy the game on their own terms.
That's all well and good, but what about the actual gameplay? Simply put, it is exhilarating. From the moment you are given control of the Slayer, players are thrust into a frenzy of blood and violence, and it never lets up. At its core, DOOM is a first-person shooter that harkens back to the genre's roots while injecting it with a healthy dose of modern flair. The gameplay is fast-paced, frenetic, and utterly unapologetic in its brutality. You're not just a player – you're the Doom Slayer, a force of nature hell-bent on eradicating every last demon in your path.
Central to the gameplay experience is the game's combat loop, which revolves around a delicate balance of aggression and strategy. In DOOM, there's no hiding behind cover or waiting for your health to regenerate – you're constantly on the move, strafing, dodging, and leaping across the battlefield as you unleash a torrent of bullets, rockets, and plasma upon your enemies.
Weapons include the iconic shotgun, heavy assault rifle, plasma rifle, rocket launcher, and the devastating BFG 9000, among others. Each weapon offers different firing modes, such as single shot, burst fire, and continuous beam, providing players with tactical options in combat. A key aspect of combat is the Glory Kill system, which allows players to perform brutal finishing moves on staggered enemies. Glory Kills not only provide health and ammo but also contribute to the flow of combat by encouraging aggressive play. It is incredibly satisfying to watch the Slayer rip an imp in half or stomp their head into the pavement, and doing so rewards you with a large return of health.
The Chainsaw mechanic is another integral part of combat, allowing players to instantly kill most enemies and gain a large amount of ammo in return. However, Chainsaw fuel is limited and must be managed carefully. Like Glory Kills, watching the chainsaw tear demons apart is incredibly satisfying. Certain demons require more fuel but provide the player with more ammo in return. Balancing which demons you chainsaw and which ones you choose to Glory Kill is an important part of combat.
Exploration is key to progression and is rewarding to those players who choose to do. Hidden throughout the levels of the game are Argent Cells, Praetor Tokens, and Rune Trials. Each of these provide upgrades to your health/shield/ammo, suit, and passive abilities respectively. Also hidden throughout the game are levers that lead you to classic levels from Doom 1 and Doom 2, which then unlock the full level of its respective game, playable from the main menu. You can also find toy models of the Doom Slayer, which unlock various character models to view. On some of these models, the Doom Slayer will perform a unique action when picking it up, such as fist bumping the classic Doomguy. It's a nice and cute little touch added by the developers that does a little to add character to the Slayer, who is a silent protagonist.
id Software masterfully blends modern game design with a deep reverence for the classics, paying homage to the series' storied history while introducing new elements that propel the franchise forward. Central to this approach is the game's character design, which strikes a delicate balance between nostalgia and innovation. At its core is the iconic protagonist, the Doom Slayer, whose design pays homage to the original Doom Marine while incorporating modern updates that make him feel both familiar and fresh. With his battle-worn armor, imposing stature, and silent demeanor, the Doom Slayer is the embodiment of raw power and unrelenting rage.
The game's roster of enemies is a veritable who's who of classic Doom foes, reimagined for the modern era. From the lowly possessed soldiers to the hulking Cyberdemon, each enemy is lovingly crafted to capture the essence of its 1990s counterpart while introducing new mechanics and behaviors that keep players on their toes. Whether you're facing off against the agile Revenants, the relentless Hell Knights, or the grotesque Cacodemons, every encounter is a nostalgic trip down memory lane, punctuated by the satisfying sound of demon flesh being torn asunder.
But the main story is not where it ends. DOOM has an arcade mode, where players can run through the levels again, this time trying for high scores and medals while collecting 1 Ups. It's important to move fast and have accurate aim; the more kills you chain together, the bigger your score is. Getting hit reduces your score. At the end of the level, your score is tallied against others on a leaderboard. It's a great way to incentivize players to keep playing, in order to get a better and better score.
There is also multiplayer, where players compete in various game modes such as classic deathmatch, warpath and free for all. Players can become demons by collecting runes on the battlefield and this gives them a distinct advantage; demons are larger, stronger and more resilient. Players are bizarrely restricted to only two weapons and a loadout in multiplayer, which blew my mind. Loadouts. In a DOOM game. The demons are also massively unbalanced and if one team manages to get a particularly powerful demon such as a baron of hell, then it's a guaranteed win. All in all, the multiplayer just isn't great. You are better off replaying the story or arcade mode, or even SnapMap.
SnapMap is id Software's proprietary level editor, and it puts every other editor on the market to shame. SnapMap is an incredible, intuitive, easy to learn system allowing players to create their own multiplayer, co-op and single player maps. There is an extensive tutorial system that teaches users the basics, and goes up in depth, covering how to use AI triggers, switches, combinations, object layering, actions, recalls, audio cues, etc. Never have I ever seen such an in-depth interface on a console game before. While it is only surface level in the grand scheme of things, SnapMap is a great introduction to teaching users how game development works, and I urge everyone to try it out at least once.
Part II: The Music
In DOOM, the music isn't just a background accompaniment – it's a driving force that propels players forward, electrifying every moment of the gameplay experience. Composed by the incredibly talented Mick Gordon, the soundtrack of DOOM is a relentless onslaught of metal and electronica that perfectly complements the game's fast-paced action and visceral combat. From the moment you boot up the game, you're greeted by the iconic strains of the main theme, a haunting melody that sets the tone for the epic journey that lies ahead. As you traverse the game's environments, the music shifts seamlessly between atmospheric ambience and pulse-pounding metal.
But it's not just the composition of the music that makes it so memorable – it's also the way it's integrated into the gameplay itself. Mick Gordon's dynamic scoring system ensures that the music evolves in real-time based on the player's actions, ramping up in intensity during combat encounters and dialing back during quieter moments of exploration. This creates a sense of momentum and flow that enhances the overall pacing of the game
One of the standout features of the soundtrack is its use of unconventional instrumentation and sound design. Mick Gordon's signature sound combines distorted guitars, pounding drums, and industrial noise to create a sonic palette that is as brutal and unforgiving as the game itself. From the deep, guttural growls of the synth bass to the ear-shredding shrieks of the guitar solos, every element of the music is designed to evoke a sense of chaos and destruction, mirroring the relentless carnage unfolding onscreen.
Of course, no discussion of the music in DOOM would be complete without mentioning the iconic tracks that have become synonymous with the game. From the adrenaline-fueled "Rip & Tear" to the bone-crushing "BFG Division," each track is a masterpiece of composition and production, perfectly capturing the essence of the DOOM experience and elevating it to new heights. Mick Gordon's composition for the DOOM soundtrack is a tour de force in heavy metal and industrial electronica, meticulously crafted to evoke the essence of the game's frenetic gameplay.
The backbone of the soundtrack is the distorted guitar, which provides the driving force behind many of the tracks. Gordon's use of extended-range guitars and custom-tuned instruments gives the music its signature low-end punch, while his aggressive playing style adds a raw, visceral energy to the sound. In addition to guitars, Gordon incorporates a wide range of electronic and synthetic elements into his compositions, including synthesizers, drum machines, and sampled sounds. These elements are used to create atmospheric textures, rhythmic patterns, and dynamic effects.
One of the most innovative aspects of Gordon's sound design is his use of audio manipulation techniques, such as granular synthesis and spectral processing. These techniques allow him to deconstruct and manipulate audio in real-time, creating complex textures and effects.
Perhaps the most revolutionary aspect of Mick Gordon's composition for DOOM is his dynamic scoring system, which adjusts the music in real-time based on the player's actions. This system, known as "MIDI-controlled dynamic music," allows the music to seamlessly transition between different layers and variations depending on the intensity of the gameplay. Gordon achieves this dynamic effect by dividing each track into multiple stems or layers, each representing a different element of the music (e.g., drums, guitars, synths). These stems are then triggered and mixed in real-time using MIDI data generated by the game engine, allowing the music to adapt and evolve dynamically as the player progresses through the game.
Part III: Building a Legacy
All too often in this industry, legacy franchises are either left in the dust to be forgotten, or brought back to a limp fanfare, only to be thrust back into the shadows of the past. This happens for a myriad of reasons, and I believe the biggest one is that they don't respect their legacy, and they don't respect the players who engage with them.
At its core, DOOM is a game that understands what players want: fast-paced action, engaging gameplay, and a sense of empowerment. By focusing on these core principles, id Software created an experience that resonated with players old and new, capturing the spirit of the original games while pushing the series forward. Central to this approach is the game's unwavering commitment to respecting the player. From its minimalist storytelling and streamlined level design to its intuitive controls and dynamic difficulty system, DOOM prioritizes the player's experience above all else, ensuring that every moment of the game is engaging, immersive, and satisfying.
One of the most notable ways that DOOM respects the player is through its approach to difficulty. Rather than imposing artificial barriers or punishing players for their mistakes, the game encourages experimentation and mastery through its responsive gameplay mechanics and adaptive enemy AI. Players are given the freedom to approach encounters in their own way, whether it's through brute force, cunning strategy, or a combination of both.
Another key aspect of DOOM's player-centric design is its emphasis on accessibility. From its difficulty settings and intuitive user interface to its robust accessibility features, such as colorblind modes and customizable controls, the game ensures that players of all skill levels and abilities can enjoy the experience without feeling excluded or overwhelmed.
But perhaps the most important way that DOOM respects the player is through its commitment to fun. At its core, DOOM is a game that prioritizes the player's enjoyment above all else, delivering a seamless and exhilarating experience that keeps players coming back for more. Whether you're blasting demons with a shotgun, exploring hidden secrets, or rocking out to Mick Gordon's pulse-pounding soundtrack, DOOM is a game that never stops prioritizing YOU.
DOOM's legacy is one of respect – respect for the player, respect for the franchise, and respect for the medium of video games as a whole. By prioritizing fun, accessibility, and player agency, id Software created an experience that not only honors the legacy of the original games but also sets a new standard for what a modern first-person shooter can be. And for that, we owe them a debt of gratitude.
submitted by musical-amara to Doom [link] [comments]


2024.05.13 22:59 JetPackFuture104 My thoughts on BNL's Steven Page Albums (not including Snacktime, as I haven't listened to it yet).

WARNING: I talk a lot.
Quick background: 2021 was the year I first listened to BNL. All I heard were their big singles from Gordon, Stunt and Maroon (One Week, Pinch Me, It's All Been Done, etc.). But in 2022, I listened to Gordon in full, and it impressed me. Then I checked out Stunt, and let me tell you, from the bottom of my heart, I ADORE that album. I also listened to Maroon, and while good, I'd honestly rather pick the other two over it.
Last year I listened to MYSD, BoaPS and Rock Spectacle to feed the itch. And this month, I listened to EtE and BLAM (can we call this a double album?).
Here's my basic rundown on all of them:
context: this is from the perspective of a Gen-Z'er. Can confirm the quality crosses generations.
Hopefully I don't piss too many people off with my opinions.
1). Gordon: very good
-Best tracks: Grade 9, Brian Wilson (duh), Wrap Your Arms Around Me, What a Good Boy, Box Set, I Love You, The Flag, Million Dollars (classic)
-Weakest track: probably New Kid (on the Block). It's the one song I rarely revisit for some reason. Probably because it sounds too much like Enid and Box Set.
=More jazzier than I thought
=Very uncommon to see a band take off running on their debut record. Each of these songs can stand firmly on their own with few exceptions, which is something I always value in albums. This is required listening if you want to know what BNL are all about (at least, in their earlier days, sonically speaking).
2). Maybe You Should Drive: not bad. Pretty good.
-Best tracks: Jane (feels like a song this Spanish artist my dad loves named Jose Luis Perales would make), These Apples, A (I love the drum outro), Am I the Only One?, Life in a Nutshell
-Least favorite track: I will be Waiting (too twee for me. I feel like I'm listening to Hey There Delilah, and I actually like that song).
=probably the one I come back to the least. Not because it's bad by any means, but their other albums feel more memorable. Sitting next to Gordon, this doesn't really compare. There's also more electric guitars, compared to Gordon being very acoustic-based.
=There's some other songs I remember loving like Great Provider, but idk, this feels like a middle-of-the-road type of album. Still a good 7 or light 8, however. It does also have some of Tyler's best drum tones.
3). Born on a Pile of Pirate Ship: damn good
-Best tracks: This is where it ends (Jesus, Steve), When I Fall (Jesus Ed, I didn't expect this to be about a suicidal window-washer), I Live with it Every Day (Jesus, Steve.......), Break your Heart (Jesus Christ, Steve.....), Same Thing (really somber for a song that references the Fantastic Four), Shoebox
-Weakest tracks: Straw Hat and Old Dirty Hank, and I Know. Both are alright, but they scream "B-Side" tbh. Definitely could've been cut out.
=Overall, as you could probably pick up from my favorite tracks, I think I love this album because of how somber and introspective it gets. Some of their most crushing songs are on here. Though Shoebox does close it out on a more light-hearted note (at least sonically).
4). Stunt: my favorite
-Best tracks (so many!): Call and Answer (one of the greatest songs I've ever heard, which is something I don't say lightly), It's all been Done (my favorite BNL guitar solo), In the Car, Who Needs Sleep (that chorus is the most earwormy thing they've done), Some Fantastic, When you Dream
-Weakest track: if we're including the bonus tracks, definitely She's on Time. Feels very samey and borderline uninteresting.
If going by the normal track listing, Alcohol. And even then, it's only really because I haven't revisited it as much as the others. That, and I don't think it works that well as the song that precedes Call and Answer.
=Like I said, I dunno man, there's something magical about this record that makes me swoon over it. Probably not their overall best, but definitely my favorite. It's an album I can describe as one I'd like to take with me on a desert island.
=It's bright, loud, but also tender.
=That said, my one peeve is the track listing isn't perfect. Mostly speaking, It's all been done honestly could work amazingly as one of the closing tracks. And Call and Answer I feel would work better if it was placed after Who Needs Sleep or something, instead of being the smack-dab middle song. There's a reason this was a live staple and show-closer.
=Still, as a whole/unit, I love Stunt.
=I think I have 80-90% of the verses to One Week memorized.
5). Maroon: Good, but I prefer some of their other albums.
-Best tracks: Pinch Me (this BNL song means a lot to me, lyrically. I tend to spin it whenever I'm going through a tough time mentally. It's also a good guitar warm-up), Never do Anything, Falling for the First Time, Off the Hook, Helicopters, Tonight is the Night......, Hidden Sun (Kevin knows how to do lullabies)
-Weakest tracks: Too Little Too Late, Go Home, Humor of the Situation (catchy as it is)
=Like Pirate Ship, the strongest moments lie in the serious tracks.
=This is my "hot" take: I don't love Maroon as much as everyone else does. Big reason is because Steve sings lead on most of the album. And look, I love the man as much as the next guy, and his voice is undeniably godlike, but ngl, there's something about Steve and Ed sharing vocals (or having an equal number of songs they sing lead on) that I really love. Another reason I love Stunt, they each get a good number of songs to shine in. I know the trade-in is Steve & Ed had a whole Lennon-McCartney/Collingwood-Schlesinger writing credit thing to my knowledge, but still, maybe Ed could've sung lead on at least 1 or 2 other songs (Steve still absolutely slays the performances on all his songs, no doubt).
=Even then, I can't call Maroon a "Steve Page solo" album either, as that sort of BNL signature quirkiness and cleverness that comes from the Page-Robertson duo is still found (Never do Anything, Sell Sell Sell).
=I also sometimes think it's not as interesting sonically. I liked Stunt because of how distinct nearly every track was, but Off the Hook and Helicopters, great songs as they are, can feel samey. I feel Maroon lacks some of that extra energy and punch.
=But still, a really solid record. And I definitely don't blame anyone for saying it's their favorite/BNL's best. Pinch Me is still one of the most intimate and personal BNL songs for me, as someone who struggles with anxiety and occasionally, self-harm (hope that wasn't too TMI, but I'm very well right now).
Alright, these next three I barely listened to for the first time this past weekend, so these are my quicker, fresh thoughts. We'll see how they change by next year.
6). Everything to Everyone:
-best tracks: Another Postcard (Ed's verses are too damn catchy), Testing 123 (a fantastic meta track that leaves me smiling. It's weirdly uplifting, if introspective), Next Time, Shopping, War on Drugs (I feel I'm only going to love this more with time), Aluminum (pretty somber), the last three songs
-least favorite: Unfinished. And it's literally only because I can't remember how it goes again. Again, I just listened to this album on Saturday. Give me time.
=I hyped myself up for this album a bit. It feels pretty ambitious
=I'd listen to this over Maroon because of the more varied sounds. Shopping has some nifty electronica, For You is more softer and acoustic-laced, and Maybe Katie leans more on Old Apartment style guitar power.
7). Barenaked Ladies are Me: very simple, but in a perfected way.
-best tracks: Easy, Home (this is I will be waiting, but infinitely better), Peterborough and the Kawarthas, Maybe you're right (the emotional climax of the record in the key of C), the last 4 tracks (a lot of the track listing is a home run).
-weakest track: Everything had Changed
=I can't remember when, but at what point, I couldn't help but smile and think "God I love this band!"
8). Barenaked Ladies are Men: still good, but Are Me was undeniably better
-best tracks: Serendipity, Down to Earth, Beautiful (I love those whispered lines Steve does), Half a Heart, Maybe not, I Can I Will I Do, What a Letdown, Fun and Games (really neat tone that treads on black humor)
-weakest tracks: Something you'll never find (it ends great, but overall, the song goes for longer than it should), Angry People
=Definitely not as great as Are Me. Biggest reason is it's too long. Cut out a few songs, maybe rearrange the track listing, and it would work better. But even then, are Me had a better streak of top notch songs. Are Men feels at times like a bonus album, as opposed to being an equal to are Me.
=Still worth listening to, but again, it didn't need to be 16 songs.
=Of course, with almost 30 songs recorded, I'm not going to remember all of them. Come back to me maybe next year when they've all sunken in for me.
So yeah! That's my two cents on all of the main Steven Page BNL releases! There's something great in each of these records, and I wouldn't take back any of it. My new favorite band.
My ranking from best to weakest
  1. Stunt
  2. BNL are Me (admittedly, mostly due to recency bias)
  3. Born on a Pirate Ship
  4. Gordon
  5. Everything to Everyone
  6. Maroon
  7. BNL are Men
  8. Maybe you should drive
All that's left is to listen to Snacktime and As you Like it.
I'll listen to the Post-Steven albums next year. I'm more than certain they're not as great, but I liked Daydreaming, Odds Are, and Get Back.
I listened to the Vanity Project last year, and I thought it was alright. Page One tho......OH MY GOD IT'S SO GOOD YESSSSSSSSSSSSSSSS!!!!!!!!!! Clifton Springs is another "tough times" song I come back to.
Random side-note: I will always associate BNL with Evangelion. Don't ask (or do, idk).
submitted by JetPackFuture104 to barenakedladies [link] [comments]


2024.05.13 22:35 -343-Guilty-Spark- Spotlight: May 13, 2024

https://www.halowaypoint.com/news/spotlight-may-2024
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The Halo Spotlight is here, which means it's time once again to dive into the amazing creations made by the community. Feast your eyes!

CRÈME DE LA CRÈME

TackelsHolocron headlines this issue with an Unggoy who is about to unleash perhaps the most devastating fuel rod blast in the galaxy, drawing power from the concentrated tragedy of all their species has suffered...
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AB_RinART has a truly wonderful project going on right now, where she is adding suggested characters to a Where's Waldo -inspired mash-up of different species, characters, fan-made OCs, and more. Track the group photo project here.
(Personally, I think the Didact would have fun chilling among this lovely crowd!)
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GoatsOfHell has jumped feet-first into making this absolutely rad ODST model. Hopefully that purple comes off in the wash!
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Iklungs has a very particular style that we can't get enough of, bringing Halo Infinite 's multiplayer Spartans to life as if they came straight out of a Metal Gear game or a '90s anime.
Art by Iklungs
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BANISHED SPARTANS

Last week, we released our latest Waypoint Chronicle in support of Operation: Banished Honor. Halo: The Third Life tells the story of the rogue Spartan Ilsa Zane following the events of Hunt the Truth and how she came to join the Banished.
Since then, we've seen some incredible fan recreations of Ilsa Zane and other ideas for what Banished Spartans might look like—here's a selection for you to have a gander at!
Silent_SFM is flying an unmistakable flag...
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DaGlassMan4797 was forged in the fiery crucible of Atriox's teachings.
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lllScorchlll is sparring with superheated plasma!
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Misfein has assembled a rather intimidating fireteam.
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ONNNNNEJAM is back-to-back with their Banished brother.
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PalpyTheFrog is about to bring the hammer down with the authority and might of a Jiralhanae chieftain!
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HARUSPINE HANDICRAFTS

Spartan_052's photoshoot in his Mjolnir Mark IV armor conveys the sheer powerhouse nature of this iconic set and shows off just how stunningly detailed it is.
In his own words: "This project was an absolute beast, with so many moving pieces, and it turned out better than I could have ever dreamed! It featured an accurate undersuit, TPU gaskets for the armor plating, a resin printed helmet and visor, AND a crazy chest rig with isolating pec plates and backpack! This is without a doubt the most gorgeous suit I’ve had the pleasure of putting together, and I couldn’t have done it without a TON of help!"
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Bombarisu made a girl a promise and kept it, creating this wonderful model of their girlfriend's Spartan armor from Halo Infinite for her birthday. We hope she loved it as much as we do!
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Busters2005 has a soft spot for some of the GEN2 armor greats, like the Soldier armor depicted below!
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Cyanosaurus_Rex4 has assembled Noble Team, and if you follow the link you'll get a bonus look at Red Team as well.
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When I first glanced at what DonJacobyCreate posted, I thought it was just a screenshot snip of the Sunray 1-1 art from Halo Wars 2. Turns out, this is actually a custom model of Major Vaughan, and so let us regard it with due awe.
Art by DonJacobyCreate
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Evolution2411 has taken the Master Chief down to a deep, dark place within the substructures of a Halo ring...
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theforgerunner has found Jun-A266 keepin' cosy while on a mission.
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TheGcustoms returns once more with figures of the holy trinity of the Banished—Escharum, Jega 'Rdomnai, and Atriox.
Art by TheGcustoms
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VALIANT VIDEOS

Somehow, Halo: Custom Edition turned twenty years old earlier this month. Un-flipyappin-believable!
In many ways, Halo: Custom Edition was the foundation of Halo modding, opening up the beloved original game to an infinite horizon of possibilities. I still vividly remember watching ancient videos of driving Scarabs around, piloting the Prophets' gravity thrones, playing as different species...
In celebration of this milestone, The Vengeful 'Vadam has made a tribute video that beautifully conveys the vibe and energy of the mid-'00s Halo modding scene.
Speaking of the mid-'00s era of Halo, NotPipi has delivered a jaw-dropping fan animation titled "Battle for Mombasa," set during the events of Halo 2 when the Covenant invade Earth. Lend NotPipi just eight short minutes of your life and prepare to be amazed!
Red vs. Blue may have come to a final, poignant end, but the machinima spirit lives on in the hearts of the Halo community, using the medium to ask questions about ( checks notes ) why almost all alien species' biology conforms to inferior bipedal models.
It would appear that even the Unggoy have taken to celebrating a particular date in May...

A GATHERING OF GREATNESS

3clipserenders
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BenedictNeoh
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That's all, folks! We hope you enjoyed this round-up of the community's love and passion for Halo put into artistic expression. We'll be back next month to do it all over again.
All of you who had something featured in this installment should be sure to fill out the submission form so we can grant you your Unicorn of Fire rewards!
This post was made by a script written and maintained by the Halo mod team to automatically post blogs from Halo Waypoint. If you notice any issues with the text output or think this was posted by mistake, please message the mods.
submitted by -343-Guilty-Spark- to halo [link] [comments]


2024.05.13 19:34 Lost_Page_2030 The odds of robot doubles in the SCU

Since I made a post about robots yesterday, I think I’ll make another one, this time about something I’d argue is a staple of the franchise: robot doubles. The franchise was only a year old when we got three independently created Sonic robots, and robots in general are cool, so it only makes sense to put them in the movies, right?
Metal Sonic: You probably saw that name and went “oh god, you’re bringing him up again?” I’ll be brief. He might show up, he might not, it’d feel more satisfying if he were made by Eggman, but we’ll have to see. That being said, his Rivals 2 counterpart Metal Sonic 3.0 will almost certainly never happen, because it’s a simple repaint tied to a character who will never show up again.
Mecha Sonic (specifically the S&K one): Nahhhh. Anything you could do with this one can also be done by Metal Sonic. Scrapnik Island is the only story that feels unique to him, but the circumstances that brought that about are incompatible with the universe of the movies. They’ll likely take the name and slap it on an original robot design.
Metal Knuckles and Tails Doll: Metal Knuckles’ likelihood is based entirely on Metal Sonic’s presence, and even then his odds aren’t very high. Tails Doll doesn’t have high odds either, but I could see him showing up for the meme like Balloon Boy in FNAF.
Shadow Androids: Their two biggest roles have been in the Shadow amnesia story (which might not be adapted) and the backstory of Whisper (who might not show up). That being said, they could have some potential if done right, so I’d be disappointed if they weren’t considered.
And the Superstars ones aren’t that likely either, especially Metal NiGHTS-they should worry about introducing Sonic characters first before thinking about crossovers.
And lastly, a possibility I came up with long ago: Paramount will make their own doubles. They want characters they own sole rights to, and this feels like an easy way to do it. After all,, other spinoffs have done this before.
But there’s one roadblock stopping any robot double, preexisting or original, from turning up: why make them look like that? It makes sense for Eggman to create multiple robots resembling Sonic, and SCU Robotnik’s obsession means it’s possible he'll at least make blueprints for his own Metal Sonic, but he can’t leave behind plans for everyone.
So after Jim Carrey leaves, you need to establish some new inventor character, give them beef with Sonic and co, and have them design a robot that looks like their rival instead of, say, any other shape.
(Except Tails Doll, I think he should just show up with no explanation)
But these are just my thoughts, lemme know yours below.
submitted by Lost_Page_2030 to SonicTheMovie [link] [comments]


2024.05.13 17:44 AfroOtaku917 What makes us love Mermaids?

I'm trying to speak for everyone who reads this (Which might not be that many people....), but I thought I would ask this while MerMay is still present.
Mermaids have always been a popular mythical creature, and one of the most iconic and well known ones. Though truth be told, it does seem like an interest that a lot of us always had, as long as we watched media involving them.
The big one of course is The Little Mermaid, but there's also Splash, Aquamarine, Peter Pan, heck, even SpongeBob would include them every now and then. Or if you like reading Webtoons like me, it could've been reignited with The Little Trashmaid, a very unique take on the legend with a sad, yet funny twist to them.
Like I said, I think I was always fascinated by them, but it didn't seem to become a MAJOR interest of mine once I really got into The Little Trashmaid, and the big "Mermaid Boom of 2023" with The Little Mermaid remake, and Ruby Gillman.
But what is it about them that makes them SO appealing? Not trying to say they shouldn't be loved, but it's one of those interests/obsessions that's hard to explain why. I mean, they're popular enough to have a whole month long drawing challenge dedicated to them.
For me, I think it ties into another interest I've always had....Underwater scenes. If you think about it, scenes where characters are underwater and/or swimming have been everywhere in Animation. Disney films, Don Bluth films, Tiny Toon Adventures, Animaniacs, various Nicktoons and Cartoon Network shows, and anime like Pokemon has had a lot of them.
Even video games would dive (No pun intended) into this with their sometimes infamous underwater levels. Whether it'd be Mario, Sonic Crash Bandicoot, Jak and Daxter, Ratchet and Clank, the list goes on. Something about the atmosphere and how people would have to swim to get around, or how funny their voices sound if talking underwater...just seemed very mesmerizing to me. As well a bit frightening with the fear of drowning being a sense of tension.
But then you have Mermaids. A humanoid species that THRIVES underwater. A place that's vastly different to land, yet their lives are also somewhat familiar to ours. At least when depicted in fiction. They seem to do a lot of the same things humans do, but underwater. Makes you wonder if they have their own culture or sense of special underwater technology.
That and....well, mermaids also have their beauty to them. The fact that the most they only wear are clam shell bras or some other form of modesty, or even wear nothing at all, showing a lot of skin, CAN be a subject of fanservice. But the same can go to women with mermen, who expose even more skin. There's also their fish tails, that strangely complements their human tops in terms of beauty. Depending on what colors they are or if they have patterns.
Lastly, and this is something that I picked up recently. Mermaids could also be seen as a metaphor for people on the Autism Spectrum. Think, Ariel, Madison from Splash, and Aquamarine share a lot of parallels to Autistic people. Being extremely knowledgeable about specific things (Like mermaid culture or human trinkets), they struggle to express their feelings, make wrong social cues, or acting socially awkward when they explore the land, and may even need extra help and support to navigate the world. Something I haven't thought about until two things.
One was going on TV Tropes a bit too often...and the other is the Mermaid Ocean story I've been thinking and developing. Based off my own experiences in job training.
Those are just my theories on why I like Mermaids. But are yours?
Let me know down bellow if you can.
submitted by AfroOtaku917 to mermaid [link] [comments]


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