Freeonlinegames not blocked

/r/hair

2008.09.23 13:27 /r/hair

Welcome to the /hair community! This community is all about hair and beauty.
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2017.01.22 00:23 donotblockthebox Political Compass Memes

Political Compass Memes
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2009.07.07 16:26 darkreign r/Writers: Writers Helping Writers

All are welcome at writers: fiction writers, nonfiction writers, bloggers and more! Get critique on your work, share resources, ask questions and help fellow writers.
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2023.05.09 21:15 Xannies4All You cannot access this website

IDK if this belongs here, so just read the TL;DR at the end and be the judge of it.
Once upon a time there were no iPhones, no Wi-Fi, social media was Myspace, and YouTube was pretty much just a shell of its current self. The Internet had just hatched from its egg and needed time to grow into what it is today, but as a kid in the early 2000s that wasn't helpful when you wanted to play games now. And in school. Because your parents wouldn't let you play them on a weekday. And you didn't have a Game Boy. So there I was, bored to death in the 5th grade because I didn't like school much and that meant on Monday I'd have to wait five days to eventually get back to playing Star Wars Battlefront (the BETTER version, not the new trash) or Burnout 3.
As there was in most elementary schools, we had a computer lab. It was big enough to host one classroom of 40 students, and then some, and had state of the art Dell computers with Windows XP. For the most part, we were limited to a few educational PC games, Microsoft Office, and the Internet which was limited by the firewall to just the educational sites and Disney's Flash games. They did have The Oregon Trail, but I was too stupid at the time to play it more than 10% of the way through without losing my money or everyone dying. The computer lab was accessible before school between 7 and 8:30 AM, during two breaks (breakfast for 20 minutes, lunch for 40 minutes), and after school. The only problem was there was nothing exciting to play. I'd try every games website I knew, but the result was always the same.
Miniclip - *You cannot access this website*
FreeOnlineGames - *You cannot access this website*
Newgrounds - *You cannot access this website*
Okay fine, Nickelodeon? - *You cannot access this website*
I GUESS THEY DON'T LIKE SPONGEBOB.
One day my older brother the computer whiz finds out about how to download Flash games from around the Internet onto his local hard drive, which is as simple as taking the cookies from where they're stored onto your computer into an easily accessible location. Now we start building a repository of all our favorite games from the Internet, but the only way we can play them for now is on the weekends and through the Flash player. No matter. We have a repository, except at the time I didn't really know what else to do with it.
Honestly, I have my older brother to thank for a lot of this since he was really into computers and the Internet, because the next find was really important: Freewebs.com the free website hosting site. There's only so much a 10-year-old can do with this, but I spent hours designing and playing with the website. I'd substitute game time with free website designing. It wasn't necessarily a video game, so my parents didn't mind me on it, and I found out that it wasn't a blocked website at school so I'd just keep building websites in my free time. Once a website was finished, I'd build another, continuously improving and upgrading and designing with new combinations. It went on like that for about a week and I'd have 5 free websites built in that time. And then I found that you could upload Flash components on a page.
Now imagine, you're 10 years old, and you just found out that Pandora's box is standing right in front of you and you can do whatever you want with it. What do you do? Keep it to yourself? Tell an adult about this newly-discovered volatile power? Hide it and make sure nobody else can use it for evil?
Close, but not quite.
I embedded a healthy variety of flash games on that page, from the really meaty ones like Drag Racer V3 and the Murloc RPG to some miscellaneous light ones. This was a trial run, after all. I just needed to know if it worked and, if it did, how far I could push it. I did my work and went to sleep a little early that night, because curiosity got the better of me more than staying up past my bedtime did. That next day I walked into the computer lab right when it opened up, the only one to walk in, and went straight for the website to the page where I embedded the games. I remember being so anxious about whether or not it would work, and the uncertainty was nagging to me ever since the car ride to school. I just needed to know, would I be able to play those games?
To put it simply, there wouldn't be a story if they didn't work.
The games WORKED. Not all of them did, but THEY WORKED! Drag Racer V3 had a save function so all I could really do was play arcade mode (which was fine with me) but just about everything else worked as I expected them to! The problem I did find was space on the website filled up quite quickly, and I told myself that night I would embed more games on the other sites I built. I'd focus only on games that I could play casually, not lengthy ones like Murloc, because if I couldn't save then there was really no point in playing them. By the time I left the computer lab that morning, there were three other kids. This trend would continue no matter when I went.
I went home that night fixing everything I could. When I reached my perceived limit (about 20 small games on the main site) I would load more games to another site. Eventually I would move to fixing each website so they were separated by categories (action, shooter, racing, etc.) but as far as I was concerned, it was a problem for future me. I'd go to sleep early again, be the first and only one in the computer lab and be one of only a handful of kids that would stay there. That would go on for several weeks.
One day, the computer lab was busier than usual, which was fine because that was 10 kids and I was guaranteed a computer I could sit down and play at. A group of maybe 3 of those kids saw me playing on my websites and without asking for a link (just looking at the URL on my browser), they started playing. For now, it was just me and those three kids, and i really didn't think much of it. I went home that day just thinking about playing another game and switching up the website so I could navigate it easier. I went to sleep and got to the computer lab the next day, the first one there. A little while later, more kids started walking in. Day by day there were more kids coming in.
By the end of the week, it was half full. A week after that, no more than 10 computers were left vacant.
Eventually on the guestbook (because Freewebs had that to allow you to post comments on the site) I had commenters. Everything from fans of the website saying hi to kids who wanted to play a certain game from a certain site. It became a thing where I would read the requests during the day, make note of what games I could actually add on what website, then download them and replace them later that night.
Months later the websites I built packed that whole computer lab. I even remember a day when I walked in late and there were kids watching each other play when they couldn't get on a computer themselves. I couldn't even find one I could get on, but adolescent me felt a strange sense of accomplishment and pride seeing so many people recognize the work that it took to build something they could all enjoy.
Unfortunately over spring break, the school district also recognized my work and rewarded me with a firewall notification the Monday I returned. I was upset, but looking back on it I realized that I followed the rules so well that it caught the adult's attention. It was interesting because I wouldn't talk to anyone outside of me playing my games on the computer, but I felt like the mastermind sitting in plain sight who was the reason everyone was here. I don't think anyone connected the dots that I was the reason the computer lab was completely packed. It's probably not a great MaliciousCompliance, but it is a story I think about from time to time.
TL;DR - When I was 10, I couldn't play video games at home on the weekdays and my elementary school had a firewall that blocked most Flash game sites, so I put the games on an unblocked free website builder that eventually filled the whole computer lab with kids that wanted to play.
submitted by Xannies4All to MaliciousCompliance [link] [comments]


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