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A Deep Qualitative Look into Pantheon's Kit

2024.05.26 06:22 Exver1 A Deep Qualitative Look into Pantheon's Kit

Hello everyone, this will be a long one. First, I wanted to discuss Pantheon's thematic concept and thematic playstyle. Both of these terms are subjective. Then, I wanted to analyze his current state and kit to get a better understanding and highlight his strengths and weaknesses. Then I made some small, large, and redesigning suggestions for the champion. This document is about 13 pages single space. I hope you enjoy.
Thematic Concept Thematic concept refers to his out of game concept, clearly being a mix of a spartan warrior and partially a vessel of a god of war. What stands out in the character is the combination of spear and shield. As a vessel of the god of war, there is an expectation that his fighting is flexible to be both offensive and defensive as well as dueling and large combat prowess. This works well with the spear and shield combat as both Spartans and gladiators often used this combination of weapons. Spartans could create a protective front line and pierce enemies from behind the shield wall. In formation, they could use their shields to push enemies back and stab when opponents were knocked off balance. Gladiators with spears and shields are very defensive and it only takes a few pokes and some endurance to whittle away at your opponent until you go in for the kill (or they surrender). As a vessel of a god of war, we want to embody these two characters as well as being a durable fighter. He should be bulky, someone on the front line who's not afraid to get into the thick of it while maintain this offensive and defensive balance.
Thematic Playstyle The thematic playstyle should flow from the thematic concept. These two concepts should match to the best of their abilities. Obviously the game has to have some balance and a space dragon and guy with a shotgun should be able fight on a more or less even playing field. Pantheon currently has two distinct playstyles: fighter, and glass cannon.
If above the curve, his glass cannon builds can 100-0 most isolated squishy targets, and if not can leave them very low on health (or kill them if they are below 100%). Usually the playstyle looked like this: ult onto target or surprise from a bush or flank >> empowered w (+3 quick autos) >> q >> auto >> e >> empowered q. There's not a lot of mechanical skill in this playstyle, the skill comes from your ability to set up the kills (map awareness, timing, understanding current vision control, know when to push and then duck into cover). The main reason I didn't call this an assassin build is because assassins are usually defined by their slipperiness. Assassins are meant to get a kill and then slip out. However, they usually can slip out of ganks easily with their dashes or other mobility spells. Pantheon is meant to be a frontline/diver in his thematic concept and playstyle and so he doesn't have this ability to slip out of a gank (unless you want to use your 3 (down to 2:30 minute ultimate cooldown which can easily be cancelled if the enemy is in range). Pantheon does have his empowered e, which does help him escape these ganks if near a turret (or allies), but with it's long cd as well being the only defensive tool, pantheon becomes a sitting duck if ganked in a long lane (particularly in the mid/late game). What this playstyle means a lot of the time is that you're clearing waves and clearing waves, running away at the sight of an opponent (even if it's just one), then clearing some more waves, and then try to find a good ult when objectives are spawning. This glass cannon build plays super scared, does not want to be in a fight, but can often be more successful since getting a pick in the early/middle game puts the enemy carries behind; and getting picks in the middle/late game leads to objective control as well as top laners being less valuable than carries. Let's also be clear that if you cannot get a kill on a carry (usually because the support protects them), then you will die 95% of the time with no recompense. There is a thematic mismatch between this playstyle and his concept. It's not a mechanical playstyle, since you're just landing all of your abilities while a target is stunned for half of the time and running away; it's not a tactical playstyle, because you're not baiting out abilities, spacing the opponent, or waiting for your cd's; but it is strategic in the general sense that you have to be a strong macro player to play pantheon well, however I would argue that this is not part of Pantheon's thematic concept (although in general I don't think many champions fall under a "strategic" concept, with maybe the exception of Swain and Teemo). More importantly, with his glass cannon build, there is no balance between spear and shield (offense and defense), it's all spear. There's no front line soldier who gets into the thick of it, only a coward that runs away. There's no culmination of small victories (winning small trades) until your opponent dies or has to surrender, it's just a one-shot from a surprise angle. I like Pantheon's glass cannon build solely because I win more with this build.
Pantheon's fighter build is closer to matching his thematic concept. His trading patterns are a longer, he can last longer in combat, and he is threatening enough that he can dissuade kills. His major strengths come from his point-and-click stun which counters pretty much all assassins in team fights as well as gets picks for your allies. Pantheon's kit is indeed strong and so his bruiser build functions well on low economy. All he really needs is a black cleaver and another defensive fighter item (DD or Maw depending on matchup, which you end up getting first) and he's off to the races (this is Keegun's - NA challenger pantheon main - current build suggestion for pantheon). It's almost always better to gives your teammates the gold in team fights because they are more gold efficient than Pantheon. Similarly, it's also better to give your jungler the kill when they gank your lane (top lane) because they can use the gold and affect the map better. This is also partially how jungle and support Pantheon function, they become a stun bot so that their teammates can collect the goal. Pantheon's fighter build still suffers from similar issues as his glass cannon build where he can be run down in the long lane. If even, most (if not all) duelists and tanks will win the 1v1 at 3 items+ if both Pantheon and his opponent are at 100% hp. In many cases where Pantheon goes even in the trade, Pantheon will find his enemy life stealing against the wave. Even if Pantheon went a life steal build, he will find himself running out of mana quickly and so it is better to give his opponent the push, which impairs his ability to move to a team fight, ultimately taking away one of his major strengths. Regarding the flow from thematic concept to thematic playstyle, Pantheon's bruiser build gets closer to mending the two with his ability to be in the thick of a fight for a little bit, but even this aspect doesn't stand out amongst the other bruisers in the game; he becomes as tanky as camille or fiora, but without their late game upside. He doesn't balance offense and defense; or spear and shield; burst and endurance. With this build, he's not a vessel of the god of war, he's a sidekick who helps feed his teammates.
Pantheon's Current State Pantheon's glass cannon build seems to be his best performing build, but this is partially because this build becomes more effective when he's played mid lane. As mentioned earlier, he can one-shot squishy targets with this build and so it makes sense that playing in a lane that typical plays squishy champions (mages, assassins) pantheon is able to excel. Riot Phreak said in his recent patch notes rundown video that they have to be careful when buffing Pantheon because his win rate is strong in the mid lane, which comes from the common matchups that he plays against. Based on the previous section, it's likely that the best changes for Pantheon would be to diminish his strength as a glass cannon. I'm going to largely talk about top lane (I'm most familiar with this role for Pantheon) because this is where the fighter class general thrives, but also because his role in other positions is more one-dimensional (as explained in the glass-cannon section).
Early Game/Lane Phase
In top lane and mid lane, pantheon's lane phase is largely similar. Usually the difference between playstyle is based less on lane and more on the range of the opponent. Pantheon has clear mana problems (I will get into this in my section on each of his abilities). In lane, he can usually use his full kit twice (essentially 2 e's, 3 w's before fully oom, not including q's). Other than his e, which drains him of mana, he has no defensive mechanics in his kit. He technically has his w to stun someone and walk away, but this doesn't negate damage nor does it sustain him - it also drains him of mana. So Pantheon relies on his Q in lane to poke to a point where his full combo is enough to get the enemy low. This is a strong strategy early game, but if you don't get his poke off, the enemy can easily all-in you from levels 3-5. So usually Pantheon succeeds on hard pushing the first wave to hit level 2 first - if the enemy doesn't respect the level 2, then they will lose the trade pretty hard. However, depending on the matchup, Pantheon can lose the level 1 and if the other player is aware of the matchup, then Pantheon is playing on the backfoot for a while. If the opponent respects the level 2, then they back up and usually nothing happens and you can get a cheater recall off (if perfect success, you have 450g which goes to boots + refillable). After first back, Pantheon excels at his poke trade patterns, and it's important that he is either freezing or crashing waves against his opponent. He's very good at not letting opponents freeze a wave assuming both Pantheon and his opponent are equal. However, if he's behind and frozen on, he will struggle greatly because he loses pretty much every all-in (from 100%) after level 3. As mentioned earlier, one of his strengths is to whittle the opponent down, but as long as they respect his range; Pantheon can't do much about it. This is where the jungler plays a crucial role for Pantheon top. Pantheon is great for setting up dives for most junglers and so he works very well with carry/damage oriented junglers. If Pantheon gets ahead, as long as his opponents don't give him a freeze and they respect Pantheon, Pantheon is very bad at pushing his lead in lane. If Pantheon keeps receiving help for the dives, it's likely his other lanes will start losing. This is why it's best for jungler teammates to gank early to get themselves ahead and transition their lead to winning the rest of the map. At this point, Pantheon's goals change to winning the lane through farm, not dying to ganks, and finding opportune moments to roam (particularly mid lane).
Mid Game
As the data suggests (I use lolalytics), Pantheon's win rate falls off a cliff in the mid game (and then comes back up a bit in the end game). The main reason, I believe, that Pantheon loses a lot of his win rate in the mid game is because he loses his poke-trade pattern. When tier-1 turrets fall, the lanes become longer and so enemies either give him the push, they all-in him in the long lane, or he gives them the push. Since his ultimate is 3 minutes long from levels 6-10 (and 2:30 from 11-15), he basically only has an ultimate once every 5 minutes for when dragon spawns. If Pantheon doesn't save his ultimate for objective spawn, he will find it very difficult to be effective in the team fight. It will require running to the fight early (or pushing strong, which means your mid laner (who is running tp) needs to cover weak side, which means you're fighting for position around the objective without your mid lane carry, which puts you at a disadvantage), and finding a good flank. Because he loses his poke trade pattern, he cannot 100-0 bruisers, he's often just farming up and waiting for fights. This is a fairly underwhelming trade pattern and can lead to Pantheon mains likely getting bored and starting unideal fights. Overall, his play pattern changes the most after the early game when the enemy opponent is not required to interact with Pantheon in a shorter lane.
Late Game
Late game has similar problems to early game, but his win rate stabilizes to 50% likely because of the confounding variable where a team that cannot beat Pantheon's team by 30 minutes, it could be because Pantheon's teammates are farther ahead and scale better. This is not to say Pantheon scales poorly. Pantheon's scaling is difficult to define. If Pantheon can stun or kill an enemy carry late game, his team will likely win the game. With Black cleaver and BotRK, Pantheon can also hold off most split pushers. However, he's not a win condition and is not great at applying pressure. He's good at taking one tower at a time if his team plays safe and enemy top laner doesn't have TP up, but since he cannot dive or all-in well, he cannot pressure an enemy in the 1v1.
Pantheon's Kit and Stats In this section, I will be looking at Pantheon's current kit to analyze the strengths and weaknesses. I will cover both their numbers, relative to other champions in his class as well as his former kit, and their concept. I will then discuss some of his base statistics. To save a bit of time reading, I will not be displaying the full text of each ability.
Passive - Mortal Will
Pantheon's passive is likely the most problematic part about his kit. Conceptually, it's generic. Pantheon's current passive requires him to have 5 stacks, which can be stacked from either autos or abilities, which can then empower one of his basic abilities. Previously, pantheon needed 4 stacks, which would cause the next basic attack to be blocked. Additionally, Pantheon's old W (same ability more or less) would give him his passive immediately and keep the stack counter the same. This means at 3 stacks, Pantheon could W a target, that target's auto would be blocked, then pantheon would auto, and the target's next auto would be blocked again. The old passive gave him a unique defensive tool which matched his thematic concept with his thematic playstyle. It also gave him tactical depth because he could W an opponent before their empowered auto to negate the damage. His current passive does not give him the same tactical depth, and actually limits his depth because of how reliant he is on empowered W as part of his trade pattern. It does offer you the choice though if you would like to kill your opponent immediately with empowered Q or chase them down a bit if you need a few more autos with empowered E (or just run away). But even if you did believe that his passive adds some depth, it still has two other major issues. The first is that it encourages Pantheon to be more auto-based. None of his kit except this part encourages auto attacks, nor does thematic concept or playstyle revolve around an auto-based kit. He's a midrange ad spell casting fighter, akin to Jayce, but instead of a melee/range form he should have a offensive/defensive balance. The second major issue with his passive is that it frontloads too much of his power into his basic abilities, which creates balance issues.
Q - Comet Spear
This is Pantheon's bread and butter, but it still has problems. To start with empowered Q, this may be one of the most satisfying abilities, but it's just too strong. His regular Q deals about half damage. While his poke in lane is good, it's not as good as it used to be. Pantheon used to have a Q that dealt 75/115/155/195/235 (+140 bonus AD), with a 4s CD, point and click and is 600 range. Pantheon's current regular Q deals 70/100/130/160/190 (+115% bonus AD) with a 4.4-3.2s CD, aoe skill shot, and 560 range. Old Pantheon used to fall off heavily after level 9 because his old Q was so weak, and it's a similar story now. In lane, this is a great ability; however, base weak is just very weak in all-ins. The other frustrating thing about his Q is its thrown version. Since this ability is his bread and butter, if you use the thrown version, it becomes an 11-second CD rather than 4.4s. This means you basically have to back off after using thrown Q. Therefore, the only time you should be using it is when you've clearly won the fight and you're looking for chip-damage or you're trying to execute. In the first case, it's pretty meaningless because they'll just back at this point. In the second case, it's great! However my point is that thrown Q is a fake part of the spell, it does more harm than good when using it. It gets worse though, since if you try to use thrown Q through a minion wave, it gets reduced by 50% if thrown through a minion wave. It has its fringe uses, but I think it has room for improvement. In general, I think this is a great ability, but it must be remembered when looking at solutions for this champion.
W - Shield Vault
This is Pantheon's best ability, for the reasons listed above. A point-and-click stun is just strong. I think everything about this ability is fair; however, it may even be too strong, and changing the ability so that it's not point-and-click should be considered. The big issue with his W is it's empowered version. There are two problems and a big consideration with this ability. The first problem The first problem is that the three auto attacks are just so strong with on-hit. I considered BotRK to be Pantheon's best item by far last patch because the 3 auto's at 12% current health was the only thing winning him 1v1s. Similarly, Pantheon is able to stack conqueror, black cleaver, and PTA well with this combo. While this may sound like a benefit to him, it moves away from a preferred thematic concept. This leads into my second point, the three autos feel small with the quick animation and high pitch audio. They're three little stabs, and when you don't go BotRK, they really don't deal much damage. Thematically, this just feels bad, it feels like an ability that xin zhao, fiora, gwen, irelia, kat, shaco, or talon would have. When it comes to playstyle, there's no skill expression with this second part either, it's just the same W and since their stunned and your auto attack timer is up, it's basically just a free "combo". The consideration that needs to be made is how it stacks Pantheon's passive. While it did fully stack the old passive, his old passive was... passive, it wasn't part of his offensive trade pattern. Pantheon's current trade pattern almost always starts with empowered W because it becomes a free empowered Q (or E sometimes). His W being a passive stacking mechanic is what brings down the depth of his trade pattern.
E - Aegis Assault
Pantheon's E is pragmatically his most problematic ability. It's pragmatically problematic (rather than thematically) because the base ability is so strong (there's a theme here if you can't tell). Because it's so strong, the CD is super high, the damage is low, the empowered E got heavily nerfed a few seasons ago, and the mana cost is also high. To compare his current E to his old E: Current E has a CD from 22-18, costs 80 mana, and deals 55-255 (+150 bonus AD). Old E used to have a 10-6 CD, cost 45-65 mana, and dealt 100-300 (+300% bonus AD). Yes, you're reading that right. 300 + 300% bonus ad on a 6s CD with only 65 mana, which you would get at level 9 if maxed first. Talon R total physical damage (hits both parts) deals 360 (+200% bonus AD) at level 16. I'm not suggesting to return Pantheon's current E to similar damage, I am just trying to highlight how much damage was lost in Pantheon's kit. If I recall correctly, Pantheon was around 54% wr top consistently prior to being reworked; nowadays he sits below 50% as a "simple" champion (he's currently ranked 65/95 champions according to lolalytics over the last 30 days in emerald+). The two main issues with this ability are it's cooldown as well as its mana cost. Pantheon has 1 defensive ability and it feels like you only get to use this as a last resort. It feels like you don't get to play with the shield as a spear and shield guy. And when you do use it, you're severely punished mana-wise. Lastly, his empowered E just feels bad. Rarely do I use empowered E offensively, and it's much more likely that I use it to run away after. Although since the movement speed is small and only lasts 1.5s, you're likely to get caught afterwards in a long lane, which is why he has to play so scared in the long lane. However, even if you do escape, he's not (nor feels like) the champion that tanks in a fight and stays, he tanks a bit and runs away. Again, playing with a cowardly playstyle.
I want to compare his defensive ability to that of other champions in the same class. On top of Camille's mobility and healing, her passive shields every 14-10s (lvl 1-13). Fiora W costs 50 mana and CD is 24-16s. Gangplank W costs 60-100 mana (usually 60 since maxed last) and CD is 22-14. Riven E is manaless and the cd is 10-6s. Gwen W is 60 mana and CD is 22-18s. Irelia W is 70-90 mana and CD is 20-12s. Jax E is 50-90 mana and 15-9 CD. Olaf W is 50 mana and is 16-12 CD. Sett W is manaless and 18-12 cs. Volibear E is 60 mana and CD is 12s. Assuming Pantheon can even survive in the 1v1 after a full use of spells, all of these champions will have big defensive spells up like 4-8s sooner than Pantheon. During the early game, his ability is more mana hungry and his E loses in often 3 different ways compared to his fighting counterparts. What's most important though is that Pantheon's shield should be defining in his playstyle, but since you can't use it often, you feel like you're just the spear guy.
R - Grand Starfall
Pantheon's R has remained the same the most compared to all of his abilities through the rework. One thing to note is that his ult used to be 2:30-2:00 CD while his current ult is 3:00-2:30, which feels a bit bad. But all global abilities in League have been strong and so they need to be gated behind a long cooldown. I think this is more or less okay, and his ultimate does play into his thematic concept and playstyle well. I think his old ultimate had a bit more oomf to it but both of them are betteworse in minor ways. I think there is a way to reimagine this ability in a following section, but for now I think this is a great ability that needs to be changed the least. However, the 30% armor penetration that was added to his kit a few seasons ago is a band aid solution. In fact, it what makes his glass cannon build so much stronger because lethality becomes more gold effective on him.
Base Statistics
Mana - Pantheon has a starting mana of 317, which puts him the bottom 3rd of base starting mana as a spell-casting (rather than auto based) melee fighter (let's also remember that much of top lane are manaless champions). Pantheon is in the bottom 15% of champions for mana mana growth per level (31/lvl). In the list of champions with a worse growth coefficient are all mages; the next 3 are auto-based fringe top laners (ww, nocturne, quinn), while Poppy - a champion with 2 possible mana items that they are able to purchase in their class - is the next closest (40/lvl). Camille and Jax are the next comparable champions (52/lvl).
For Pantheon's other stats, he usually is in the realm of the fighter class (which has higher base stats on average) but is usually near the bottom in his class. However, it should be noted that his base health regen and health regen coefficient are both low for his class, and without any healing or cheap shielding in his kit, he will often get out endured in a lane where he doesn't have good opportunities to back. For a champion who's playstyle should be partially about sustained fighting, he is bad at it from a base statistics perspective.
Small Changes These are my band aid solutions. These are direction suggestions and the exact numbers shouldn't be taken literally. Also, since I'm including multiple suggestions, I know that adding all or even multiple of them will make Pantheon overpowered. These are just the directions I suggest the balance team should take.
Q: Have the base Q scale harder off of bonus AD (remember old Pantheon Q had +140%). Compensate by nerfing Q5 base damage by a bit or nerfing empowered Q base scaling.
Q: Either make thrown Q able to deal full damage through minions, or reduce cool down of thrown Q. If cool down is reduced, nerf tap Q cool down refund respectively.
W: Remove the effectiveness of the on-hit portion of his W.
E: Buff this ability overall. Reduce mana cost to something like 60-90. Reduce cooldown from 22-18 to 16-12; however, nerf W cool down to 16-12 in response. It would make sense that these two abilities are up at similar times (similar to alistar Q and W) so that there's more choice between spell usage.
E: This damage can be buffed. This ability basically deals 3 auto attacks worth of damage over a 1.5s duration.
R: Remove the armor pen.
Increase base mana, base mana regen, and base health regen.
Larger Changes These larger changes are more unrealistic.
Tap Q: Slows enemy by 5/10/15/20/25% for 1s. Serylda's grudge got massively nerfed for Pantheon because he can no longer go Black Cleaver + Serylda's, and also the slow was nerfed to below 50%. If a champion is below 50% while Pantheon is on them, they're basically dead (assuming he hasn't used his abilities yet). A slow on his Q, while incredibly strong - and should perhaps be tuned by champion level rather than skill rank - gives him the ability to space opponents and play that endurance fight more effectively. He keeps them at bay slowing them and so they can't chase him down as easily in the long lane.
E: Do the E small changes (regarding mana and CD) but also make the channel a smaller window. A 0.75-1s channel window makes the ability more skillful and allows room for buffs.
Empowered E: Refund cool down on E. Something like 50% allows his 22s cd to come back up in 11s can be big as a defensive option.
Redesigning Pantheon To reiterate, here's what I would want from Pantheon's kit: balance of offensive and defensive, spell-based mid range melee fighter (mid range similar to ryze, cass), mostly endurance fighter but some opportunity for burst, and someone who can be a front line or duelist. With this in mind, we need to set up some weaknesses. He can't be a burst champion, he has too many tools that we need to give his enemies time to outplay him. Since he's mid range, he will be weak to champions that out-range him. With this combination, it should be hard for him to jump on an enemy, but if he does, there should be time for them to react. This means he will be weak to mages and supports which should shift him out of mid lane and support.
Passive - Mortal Will
Pantheon generates a stack of Mortal Will whenever he lands an ability on an enemy champion or large monster, stacking up to 3 times. At 3 stacks, Pantheon's next basic ability consumes the stacks to become empowered. Pantheon gains maximum stacks of Mortal Will upon starting the game, completing a Recall channel, and respawning.
Note - The purpose of changing this ability to 3 stacks means that he has to be more skillful with his abilities. He can't just rely on autoing minions or Q-ing the air to get himself to full stacks. This will also nudge him away from being an auto-based champion. With 3 stacks it will will take longer to get multiple passive procs, but this allows for the passive to be strong. If you can extend the fight, Pantheon will shine.
Q - Comet Spear
Cost: 45 (20 mana nerf) Cooldown: 5/4.5/4/3.5/3 Range: -40 - 560 / 1100 Cast time, width, speed: same. For the rest of the ability, I would keep the text and numbers largely the same. Added: Tapping Comet Spear refunds 55% of the mana cost (~25 mana total). Comet Spear impales his target causing them to bleed for 3s and take 5/10/15/20/25 (+ 25% bonus AD) total physical damage over the duration. Empowered Q will cause the bleed to deal double damage.
Note - This needs to be his major damage source. As mentioned above, tap Q has a 4.4-3.2s CD with 0 ability haste, so this would technically be a minor nerf early game, however this gives him his thrown ability back. Thrown Q is harder to hit because you need to channel the ability for 0.55s to throw as well as the speed, while fast, is slower than an instant tap Q. It will still take reduced damage through the minions which means that it shouldn't be great for harassing range opponents, but it will give him some ability to play into the matchup after his loss of engage and burst (as you will see). To also mitigate this buff to thrown Q, the mana cost is nerfed to old Pantheon's Q cost, however the mana is refunded if used for tap Q. The bleed damage backloads the damage a bit which gives time for enemies to react. The bleed does not stack, but does get refreshed upon further Comet Spear hits. Bleed should be added to Pantheon's kit because it brings out the endurance side of his thematic playstyle. Bleed will keep conqueror, grasp, black cleaver and other similar effects up which highlights that he's still in the fight. Additionally, this damage will mitigate the damage that is lost from being an auto-based champion, as well as mitigate effects from passive/active health regen and items/runes such as doran's shield and second wind (old Pantheon had this problem where he lost every matchup into players who took doran's shield + second wind). The empowered Comet Spear getting double bleed damage is to mirror that this ability practically does double damage. Lastly, the numbers for the bleed were chosen to mimic Darius' Hemorrhage (passive) which does 13-30 (based on level) (+30% bonus AD), but stacks up to 5 times. 3 seconds was chosen as a timeframe for the bleed for Pantheon because he can make full use of it early game, but once it's rank 5 and with ability haste, he won't be benefitting from a spam Q playstyle and will be slightly rewarded for playing it slower. Lastly, the bleed damage can be used to balance his Jungle clear since he won't be getting his passive up as easily without the auto-based passive.
W - Shield Bash (New Spell)
Active: Pantheon bashes his shield in front of him. Enemies near Pantheon are also stunned for 0.5s and knocked back up to 300 units based on their proximity to him. Damage is the same as what's on PBE right now (5-7% max HP + ap scaling). Effect Radius: 300 Cast time: 0.35s Cooldown: 14/13/12/11/10 (1s nerf). Empowered W will be the current Shield Vault. The damage will be the same, but it will be a skill shot similar to Malphite ultimate, although smaller radius, slower travel speed, stuns rather than knocks up, and Pantheon will have a 0.25s animation lock upon landing.
Note - Shield bash is pretty much a copy of Maokai's inner Bramble Smash (Q) which knocks back enemies. It doesn't have the extended range, slow or damage though. The point of this ability on Pantheon is that it gives him a defensive tool that gets melee champions off of him, which helps his midrange play style. The reliable stun which comes up every 6 seconds in the mid/late game going away takes away his current identity of being a stun-bot. Additionally, he takes away his burst and dive potential since it's harder for him to get onto targets. He will have to either use empowered W to get onto target or his ultimate. Shield Bash also gives more out play potential because you can time melee champs out of their attack (if you're familiar with Maokai, you know how strong this can be). Ultimately, this makes Pantheon become a disengage-poke champion which plays into that midrange thematic playstyle. As for the empowered W, this will give him the flexibility to engage, and with it being an AOE spell, it allows him to be a strong team fighter. However, because it's a skill shot rather than point-and-click, it gives his opponents potential to outplay. Often carries would flash Pantheon's Shield Vault but would still get hit by the stun which is unfair to them. The purpose of the 0.25s animation lock after casting gives him the heavier and slower rolling feel that you get in dark souls games but also it's meant to be clearly weaker than Malphite ultimate. Also this ability helps Pantheon run away from enemies which is important for a side laner, but also the animation lock gives them a little room to hit a skill shot on you. Also, if you are using this ability to run away, you will find that your passive is down and since you have to hit enemy champions (or large jungle monsters), you will often find yourself at a disadvantage for the next find or if they try to pursue you.
E - Aegis Assault
Cost: 50/60/70/80/90 Cool down: 22/20/18/16/14 Duration: 1s Effect radius, angle, and everything else is the same. Due to less duration, Aegis Assault deals damage 8 times (every 0.125s to enemies hit). Empowered E inflicts armor reduction for 5% each time an enemy takes damage from Aegis Assault up to 40% armor reduction for 5 seconds.
Note - The cost is lowered early so you're not as heavily punished for using it. The cool down remains the same early to be in line with other early game defensive abilities. However, as a spear and shield champion, he should have this ability up more often in the mid and late game. Because of this, the duration should go down and mana up slightly to compensate. The damage is being nerfed slightly also since it doesn't last 1.5s. The empowered E getting armor reduction helps his team fighting prowess and will likely only give him the armor reduction against front liners. This greatly takes away his power to burst squishy targets and also means that he won't be using his empowered W to stun opponents (carries). Here there are significant trade offs to using his abilities for offensive vs defense in a more satisfying way. Additionally, if enemies don't take the full channel of armor shred, they're not getting their armor reduced which should be slightly weaker against mobile enemies in the 1v1 but stronger against tanks.
R - Grand Starfall
Remove the armor penetration from ultimate rank up. New passive: Hitting an enemy with an ability slows affected units by 10/20/30% for 1s.
Note - The slow will give him his true duelist potential in the mid/late parts of the game because it allows him to space appropriately against the mobility creep. Without Serylda's Grude Pantheon doesn't have the ability to stick on targets well over a duration of time which is partially why he needed to be burst-oriented. The slow should alleviate this issue and allow his mid-range thematic playstyle to shine. It's important to note that this only works on abilities that hit enemies and therefore doesn't work on the bleed that was added to his kit. Taking away the armor penetration also goes away from his glass-cannon build.
Conclusion Pantheon's current kit misses the mark for what should be his thematic concept and thematic playstyle. He should be a warrior that can go into battle or a duel with a balance of offense and defense, outplay his opponent through a fight of attrition while having his moments for heavy damage. He should not be a pseudo-assassin who can't 1v1 in the side lane and is scared to walk up. I have highlighted his issues above which come from being mana hungry while also being too auto-dependent when he should be ability dependent. The "Small Changes" section shows reasonable band-aid fixes to his kit. The "Larger Changes" section are some fixes that drastically change a few of his abilities but are what's needed to make his playstyle feel better. The "Redesigning Pantheon" is how I would go about reimagining this champion to fit the thematic playstyle and concept that he deserves. It is largely a rework, and the numbers are not exact, but this gives a lot of complexity to a champion that currently plays more generically than he seems.
This took me a long time to write and I'm happy to hear all questions and comments about any part of this document or Pantheon in general. Pantheon is my highest mastery champion (however I'm far from a one-trick) and I've hit Masters in multiple roles if that's something that's important to the discussion. Thank you for reading.
submitted by Exver1 to leagueoflegends [link] [comments]


2024.05.26 06:21 maulik252 [STORE] TI8/TI9/TI10/Diretide/ Aghanim's/2023 summer collector's cache sets/crownfall 2024/weather effects

Selling cache sets at below mentioned price:
My profile- https://steamcommunity.com/profiles/76561198272324546
steam rep- https://steamrep.com/profiles/76561198272324546
Add me if you are interested(only serious buyers (who have read the whole post and sure about buying))
buyer goes first. Reservation is mandatory and nonrefundable.
accepting dota 2 tradable items and tf2 keys
TI8 cache 1
Hero Price ( USD) Quantity
Trail of the Sanguine Spectrum(blood seeker) 15$ 2
Pitfall Crusader(Pangolier) 23$ 1
Insights of the Sapphire Shroud(Dark seer) 10$ 5
Pillar of the Fractured Citadel(Spirit breaker) 12$ 3
Forlorn Descent(Undying) 15$ 0
The Murid Divine(necrophos) 22$ 2
Primer of the Sapper's Guile(techies) 20$ 3
Molokau Stalker(venomancer) 15$ 4
Morbific Provision(witch doctor) 15$ 3
Raptures of the Abyssal Kin(queen of pain) 12$ 4
Fate Meridian(invoker) 25$ 3
Grasp of the Riven Exile(weaver) 10$ 6
Visions of the Lifted Veil(phantom assassin) 35$ 1
Endowments of the Lucent Canopy(shadow shaman) 100$ sold out
TI8 cache 2
Hero Price(USD) Quantity
Pitmouse Fraternity(meepo) 15$ 8
Fires of the Volcanic Guard(Ember spirit) 20$ 7
Third Awakening(Dragon knight) 35$ 0
Shackles of the Enduring Conscript(AXE) 8$ 10
Shimmer of the Anointed(Nyx) 6$ 10
Cruelties of the Spiral Bore(Magnus) 45$ sold out
Loaded Prospects(Brew master) 15$ 8
Ire of Molten Rebirth(Phoenix) 8$ 6
Pattern of the Silken Queen(Brood mother) 8$ 11
Dread Ascendance(Doom) 50$ 1
The Rat King(Chen) 10$ 9
Raiments of the Obsidian Forge(Underlord) 20$ 4
TI9 cache 1
Hero Price(USD) Quantity
Echoes of the Everblack(Abbadon) 30$ 1
Allure of the Faeshade Flower(Dark willow) 25$ 1
Paean of the Ink Dragon(Grimstroke) 20$ 3
Scorched Amber(Dragon Knight) 30$ 2
Priest of the Proudsilver Clan(Chen) 15$ 5
The Arts of Mortal Deception(Enigma) 10$ 4
Poacher's Bane(Tide hunter) 20$ 6
Soul of the Brightshroud(Death prophet) 20$ 2
Curse of the Creeping Vine(Undying) 20$ 3
Pursuit of the Ember Demons (Husker) 22$ 2
Appetites of the Lizard King(Slark) 25$ 3
Forbidden Medicine(Dazzle) 20$ 3
Riddle of the Hierophant(Oracle) 12$ 7
Glimmer of the Sacred Hunt(Drow ranger) 30$ sold out
Adornments of the Jade Emissary(Earth Spirit) 25$ 1
Defender of Ruin(Disrupter) 25$ 8
TI9 cache 2
Hero Price(USD) Quantity
Sight of the Kha-Ren Faithful(Drow ranger) 15$ 21
Tribal Pathways(Warlock) 10$ 26
Directive of the Sunbound(Clockwork) 10$ 23
Souls Tyrant(Shadow fiend) 40$ 4
Endless Night(Abbadon) 25$ 8
Dapper Disguise(Pudge) 18$ 16
Prized Acquisitions(Bat rider) 6$ 29
Verdant Predator(Venomancer) 8$ 23
Fury of the Bloodforge(Bloodseeker) 10$ 27
Automaton Antiquity(Broodmother) 10$ 25
Tales of the Windward Rogue(Pangolier) 30$ 5
Grim Destiny(Wraith king) 20$ 21
Distinguished Expeditionary(Tusker) 12$ 26
Fowl Omen(Necrophos) 18$ 21
Cinder Sensei(Ember Spirit)) 80$ 4
TI10 cache 1
Hero Price(USD) Quantity
Origin of the Dark Oath(Night stalker) 28$ 22
Ravenous Abyss (Underlord) 15$ 34
Apocalypse Unbound(Ancient appartion) 10$ 36
Beholden of the Banished Ones(Warlock) 15$ 5
Fury of the Righteous Storm(Disrupter) 10$ 36
Lineage of the Stormlords(Juggernaut) 35$ 16
Silent Slayer(Silencer) 20$ 32
Mindless Slaughter(Pudge) 15$ 37
Heartless Hunt(Bounty hunter) 15$ 31
Herald of the Ember Eye(Grim stroke) 15$ 27
Fissured Flight(Jakiro) 12$ 34
Flashpoint Proselyte(Husker) 20$ 34
Glory of the Elderflame(Lina) 25$ 26
Signs of the Allfather(Nature's Prophet) 20$ 34
Songs of Starfall Glen(Enchantress) 10$ 23
Ancient Inheritance(Tiny) 25$ 51
Forsworn Legacy(Mars) 40$ 26
TI10 cache 2
Hero Price(USD) Quantity
Evolution of the Infinite(Enigma) 10$ 24
Beast of the Crimson Ring(Bristle Back) 15$ 23
Clearcut Cavalier(Timbersaw) 8.5$ 27
The King Of Thieves(Keeper of the light) 10$ 27
Horror from the Deep(Tidehunter) 20$ 22
Ire of the Ancient Gaoler(Arc warden) 40$ 1
Talons of the Endless Storm(Chaos Knight) 14$ 22
Carousal of the Mystic Masquerade(Rubick) 12$ 26
Crown of Calaphas(Shadow demon) 15$ 26
Wrath of the Fallen(Doom) 15$ 26
Blacksail Cannoneer(Sniper) 13$ 26
Secrets of the Celestial(Skywrath mage) 10$ 27
Blaze of Oblivion(Phoenix) 8$ 26
Master of the Searing Path(Ember spirit) 30$ 10
Steward of the Forbidden Chamber(Templer assassin) 30$ 30
Claszureme Incursion(Faceless Void) 95$ 1
Aghanim's cache sets
Hero Price(USD) Quantity
Silverwurm Sacrifice(Dragon Knight) 45$ 4
Scales of the Shadow Walker(Phantom lancer) 12$ 19
Perception of the First Light(Dawn breaker) 12$ 16
Apex Automated(Clockwork) 10$ 17
Test of the Basilisk Lord(Razor) 12$ 17
Secrets of the Frost Singularity(Ancient appartion) 8.5$ 20
Perils of the Red Banks(Chen) 8$ 20
The Chained Scribe(Grim stroke) 12$ 18
Widow of the Undermount Gloom(Brood mother) 10$ 20
Forgotten Fate(Mars) 10$ 18
March of the Crackerjack Mage(Rubick) 10$ 19
Stranger in the Wandering Isles(Drow ranger) 55$ 1
Cosmic Concoctioneers(Alchemist) 7$ 19
Days of the Demon(Axe) 25$ 7
Blightfall(Abbadon) 8$ 21
Pyrexae Polymorph Perfected(Ogre magi) 20$ 25
Wrath of the Celestial Sentinel(Chaos Knight) 50$ 8
Diretide cache set
Blue Horizons(Marci) 25$ 6
Dark Behemoth(Primal beast) 50$ 3
2023 cache sets
Hero Price(USD) Quantity
Snailfire (SnapFire) 25$ 10
Brightfist (Marci) 22$ 10
Primeval Abomination(primal beast) 8$ 10
Astral Herald(dawn breaker) 15$ 10
Spectral Shadow(Abbadon) 5$ 10
Taur Rider(alchemist) 5$ 10
Crescent Huntress(spectre) 10$ 10
Tyrant of the Veil(wraith king) 8.5$ 10
Tomo'kan Footsoldier(hood wink) 7$ 10
Darkwood Eulogy(death prophet) 5$ 10
Sea Spirit(kunkka) 12$ 10
Triumph of the Imperatrix(legion commander) 7$ 10
Beast of Thunder(storm spirit) 10$ 10
Ancestral Heritage(jakiro) 6$ 10
Dezun Viper(dazzle) 7.5$ 10
Crownfall 2024 treasure
Drow ranger(Ravencloak)=45usd
Weather Effects
Weather Price
Ash 10$
Aurora 3$
Harvest 3$
Moonbeam 6$
Rain 10$
Spring 5$
Snow 5$
Siroco 3$
Pestilence 2$
Buyers go first, add me now if interested for 30 days cooldown, make sure to leave a comment on my profile . 30% reserve amount required at the time of reserving cache sets. fees(depends on your payment method) on you.
If you are buying more than 4 cache sets then u will get addition discount.
WHY YOU SHOULD TRUST ME:
I have more than 1000$ worth of cache sets in my inventory and i have been selling cache sets from past 2 years so why would i scam you for some small amount and you can also check the profile of the people who have given their feedback on my profile . I can also provide you with screenshots of my previous successful trades
submitted by maulik252 to Dota2Trade [link] [comments]


2024.05.26 05:55 Right_Trick_5848 [H] 60-70% Most Payments [W] Amazon GC UK/DE/FR/ES Razer Gold UK/GBP: Most UK Gift Cards e.g ASDA, Argos, Tesco, Currys, John Lewis etc ...

***My Impersonators (DO NOT TRADE WITH): Right-Trick-5848, righttick_5848 Note the misspellings, note the dash "-" instead of the underscore "_", always verify it is me in PMs
Amazon DE Germany, FR France, ES Spain @ 60%
Razergold Global/USA @ 65%
Steam: Any currency @ 60%
UK: Amazon, Asda, Currys, Argos, Tesco, Sainsburys, Morrisons, John Lewis, Love2Shop, One4all, Justeat, Wickes, Ikea, Screwfix, Deliveroo, Ubereats, Cex, Uber, Game, TKMaxx, Whsmiths, M&S, Marks and Spencer etc @ 60-70%
UK other cards but at lower rates: ASOS,Accessorize,Adidas,Aer Lingus,Airbnb,Allsaints,American Golf,Apple Itunes,Ask Italian,B&Q,Beaverbooks,Bella Italia,Bonus Bonds,Boohoo,Boots,Boux Avenue,Bunnings,Burberry,Cafe Rouge,Caffe Nero,Claires,Clarks,Coast,Compliment Vouchers,Compliments Experience Days,Coop,Costa Coffee,Dining Out,EE,Ernest Jones,Espa,Everyman Cinema,Experience Days,Fat Face,Flannels,Foot Locker,Fortnum & Mason,Frankies & Bennys,Gap,Giffgaff,Goldsmiths,Google Play,H&M,H.Samuel,HMV,Halfords,Harrods,Harvey Nichols,Hollister,Hotel Chocolat,House of Fraser,Jack Wills,Jd Sports,Karen Millen,LMG Jewellery,Lakeland,Lasiguanas,Leisure Vouchers,Liberty,Mamas & Papas,Mango,Matalan,Michael Cors,Miller & Carter,Monsoon,Moss Bros,Nandos,National Book Tokens,National Rail,Netflix,New Look,Next,Nike,Nintendo,Now TV,O2,Odeon,Pandora,Paul Smith,Pets at home,Pizza Express,Pizza Hut,Play Store,Playstation PSN,Prezzo,Primark,Quiz Clothing,Red Letter Days,Restaurant Choice,River Island,Selfridges,Signet Connect,Spafinder,Sports Direct,Spotify,Sunglass Hut,Superdry,Swarovski,Sweaty Betty,Ted Baker,The Body Shop,The Jockey Club,The Range,The White Company,Theatre Tokens,Thomas Pink,Three,Ticketmaster,Trailfinders,Tui,Turtle Bay,UGG Australia,Victoria Secret,Virgin,Virgin Experience Days,Vue Cinema,Waterstones,Wh Smith,WhSmith,Xbox Microsoft,Zara
Star.bucks: Any currency @ 50%
Rates are for paypal G&S, if paypal F&F then 5% less, if anything else then 10% less.
If no proof of source of gift card or low value then 5% less
My confirmed trades pinned in my profile (plus GCX registered "Experienced trader")
can pay by transferwise, paypal, skrill, revolut, most crypto listed on binance, ethereum eth, litecoin ltc, bitcoin btc.
gift codes one 4 all tk maxx
submitted by Right_Trick_5848 to giftcardexchange [link] [comments]


2024.05.26 05:55 Right_Trick_5848 [H] 60-70% Most Payments [W] Amazon GC UK/DE/FR/ES Steam Wallet: Any UK/GBP: Most Gift Cards e.g ASDA, Argos, Tesco, Currys, John Lewis etc ...

***My Impersonators (DO NOT TRADE WITH): Right-Trick-5848, righttick_5848 Note the misspellings, note the dash "-" instead of the underscore "_", always verify it is me in PMs
Amazon DE Germany, FR France, ES Spain @ 60%
Razergold Global/USA @ 65%
Steam: Any currency @ 60%
UK: Amazon, Asda, Currys, Argos, Tesco, Sainsburys, Morrisons, John Lewis, Love2Shop, One4all, Justeat, Wickes, Ikea, Screwfix, Deliveroo, Ubereats, Cex, Uber, Game, TKMaxx, Whsmiths, M&S, Marks and Spencer etc @ 60-70%
UK other cards but at lower rates: ASOS,Accessorize,Adidas,Aer Lingus,Airbnb,Allsaints,American Golf,Apple Itunes,Ask Italian,B&Q,Beaverbooks,Bella Italia,Bonus Bonds,Boohoo,Boots,Boux Avenue,Bunnings,Burberry,Cafe Rouge,Caffe Nero,Claires,Clarks,Coast,Compliment Vouchers,Compliments Experience Days,Coop,Costa Coffee,Dining Out,EE,Ernest Jones,Espa,Everyman Cinema,Experience Days,Fat Face,Flannels,Foot Locker,Fortnum & Mason,Frankies & Bennys,Gap,Giffgaff,Goldsmiths,Google Play,H&M,H.Samuel,HMV,Halfords,Harrods,Harvey Nichols,Hollister,Hotel Chocolat,House of Fraser,Jack Wills,Jd Sports,Karen Millen,LMG Jewellery,Lakeland,Lasiguanas,Leisure Vouchers,Liberty,Mamas & Papas,Mango,Matalan,Michael Cors,Miller & Carter,Monsoon,Moss Bros,Nandos,National Book Tokens,National Rail,Netflix,New Look,Next,Nike,Nintendo,Now TV,O2,Odeon,Pandora,Paul Smith,Pets at home,Pizza Express,Pizza Hut,Play Store,Playstation PSN,Prezzo,Primark,Quiz Clothing,Red Letter Days,Restaurant Choice,River Island,Selfridges,Signet Connect,Spafinder,Sports Direct,Spotify,Sunglass Hut,Superdry,Swarovski,Sweaty Betty,Ted Baker,The Body Shop,The Jockey Club,The Range,The White Company,Theatre Tokens,Thomas Pink,Three,Ticketmaster,Trailfinders,Tui,Turtle Bay,UGG Australia,Victoria Secret,Virgin,Virgin Experience Days,Vue Cinema,Waterstones,Wh Smith,WhSmith,Xbox Microsoft,Zara
Star.bucks: Any currency @ 50%
Rates are for paypal G&S, if paypal F&F then 5% less, if anything else then 10% less.
If no proof of source of gift card or low value then 5% less
My confirmed trades pinned in my profile (plus GCX registered "Experienced trader")
can pay by transferwise, paypal, skrill, revolut, most crypto listed on binance, ethereum eth, litecoin ltc, bitcoin btc.
gift codes one 4 all tk maxx
submitted by Right_Trick_5848 to GCTrading [link] [comments]


2024.05.26 05:02 Glittering_Tooth1372 Canceled order pero dineliver

Canceled order pero dineliver
Hi so nag request ako ng refund sa shopee dahil sa tagal ng delivery ng YTO tapos kanina lang biglang diniliver yung parcel. Nirefund nako ng shopee so diko inaccept. Gusto ko sana kunin kaso how do I pay shopee back if ever? Huhu antagal ko pa maman iniintay yun kaasar.
submitted by Glittering_Tooth1372 to ShopeePH [link] [comments]


2024.05.26 04:56 villain1503 Can I get a second opinion? Is this a reasonable rate for a 2011 Honda Civic LX?

Can I get a second opinion? Is this a reasonable rate for a 2011 Honda Civic LX?
Wanted to see if this is the going rate for this kind of work? The total cost of labor and work would be $2382 or around there. Ignore the rims and tires those were added before they were able to call to find out prices but I already decided to head somewhere else for that. I posted this on askamechanic and they pointed out things like the stabilizer bar replacement labor not matching up with the parts listed but this wasn’t a finalized quote so I’d have to ask the mechanic whether that was a future recommendation or wrongly listed.
submitted by villain1503 to MechanicAdvice [link] [comments]


2024.05.26 04:50 spoogity E85 Z4 6-Speed Transmission Swapped into E46 ZHP Coupe

E85 Z4 6-Speed Transmission Swapped into E46 ZHP Coupe
TLDR: 03-'05 Z4 3.0 6-speed transmission works in the E46 and is way cheaper and sometimes easier to find than a '04-'06 E46 6-speed transmission without any obvious issues or drawbacks.
2005 330ci ZHP, 83k miles, Alpine on Alcantara. Bought it from an salvage auction website with a rebuilt title for $7600 . It has minor body damage to the right rear quarter that was enough to total it. Not the prettiest but it drives flawlessly. Seriously. Only issue I had, it was an automatic.
Hey all, just wanted to make this post on the off-chance that someone planning to 6-speed swap their E46 comes across this, and wants to do the swap on a \relatively cheaper** budget. I just finished my swap today so I'm going to do my best to consolidate all the info I initially struggled to find into one neat little post.
Since there are so many guides and videos out there already, I won't be making this a full tutorial, more of a personal journey with this and a few things I ran into along the way. I used guides and videos from E46Fanatics, ShopLifeTV, and That50sKid to make this happen. I also cross referenced RealOEM.com for part numbers between the E85 and E46. This was the most valuable resource I had when getting parts together.
For starters, I can 100% confirm that the E85 Z4 6-speed transmission works beautifully for this swap, or specifically the *ahem\* 03-'05 E85 Z4 3.0i GS6-37BZ THEA transmission. I scoured forums and posts looking for confirmation, but ultimately took a risk on a $910 ($1318 w/ tax+ship) ZF 6-speed with 99k miles from a Z4 because I found nothing on the topic. Unless I missed something, I could not find anyone who did it and posted about it.
Listing on eBay, donor car was a 2004 Z4 with 99k miles. Similar E46 ZF 6-speed was listed for $1600 before shipping at the time that I bought this.
I went with this one due to the massively increased price for the E46 GS6-37BZ THEG transmission. At the time, a similar gearbox with 140k miles was listed on eBay for over $1600 before shipping, so the cost difference can be huge if you find the right one. There are no obvious differences between the THEA and THEG transmissions from what I can tell, but I didn't exactly have two to compare side-by-side. I'll post a breakdown of the cost I paid at the end of the post.
Garbage GM automatic out, thing was too damn heavy and I needed an engine hoist to get it off the transmission jack.
E85 Z4 Specific Compatibility
-Use an E46 clutch and flywheel. Not the Z4 one. The E46 uses a larger diameter kit, but will still fit in the Z4 bellhousing. Side note, my kit came with a new throw out bearing, and I reused the fork, ball pin, and spring clip. Everything is the same as per RealOEM.com
-For E85 vs. E46, the hardware to mount the transmission is exactly the same. Keep in mind, the crossmember (rubber mount to chassis) is different with auto vs. manuals. New part was less than $60 new though. But it's the same part as what's on the Z4, in case your transmission comes with it.
-Pedal assembly seems to be the same with the E85 and E46. The one I bought came from a 2003 Z4 but was missing the clutch position sensor, which may or may or may not be relevant.
-Driveshaft is the same with E46 coupes and sedans, but not auto to manual. Z4 driveshaft won't work either. Get a 6-speed manual E46 driveshaft. It'll be hard to find, but it's necessary. If you come across one in good shape, prioritize getting it. I was searching for a couple weeks before I found one. They can be bought new as well for close to $900 if nothing else is available.
-I'm not 100% sure what the exact gearing is on the Z4 transmission, but I will say, with the ZHP auto diff I ran at 3300rpm in 6th @ 80mph on the highway. Could stand to be a bit lower for long distance cruising, but it's fine for me.
Back of the engine, right before RMS replacement and flywheel installation. Z4 transmission is chilling on the pallet in the background.
Standard E46 Manual Swap Info
-When you buy your flywheel, the pilot bearing is already installed. There isn't any need to buy one separate. I now have a spare pilot bearing...
-KEEP YOUR SHIFT INTERLOCK CABLE. Yes I'm a neat freak about the leftover cables. Yes I took it out and panicked because I couldn't take the key out. Leave it in and bundle it up under the trim panels.
-ALSO KEEP YOUR SHIFTER ASSEMBLY. I threw mine out like a moron and the car thought it was in drive so I couldn't start it. At some point I bumped it out of neutral and couldn't change it back even with trying to jump the connector wires. See the next point for the fix.
-When swapping from the GM auto to the manual, I wired up the clutch switch then completely removed the EGS/TCM. Doing this completely killed communication to it and allowed me to start the car. Assuming everything is correct up until this point, it should start just fine.
-Make sure your pedal set actually has both a clutch switch and brake switch, my dumb ass didn't realize until the car was completely apart that I didn't have it.
-Buy the clutch switch wiring harness from here. It's worth the $25 to wire in the clutch switch without needing to find scrap wire off of another car. With this I didn't need to use anything more than a pocket screwdriver, a wire cuttestripper, and a lighter to do the wiring. Clutch switch wiring with this harness is as follows:
Pin 1: Brown - Ground (see below)
Pin 2: Blue - Pin 23 at the DME (second connector from the left when looking straight at the DME)
Pin 3: Purple - 12V power (see below)
Pin 4: Black - Pin 8 at the EWS/Immobilizer
To simplify the wiring, cut the wires at pins 1 and 2 for the brake sensor (Yellow/Purple, Black/Brown), strip them, match brown to brown and purple to purple, twist the stripped ends of the matching colors together and shove it into one end of a butt connector. Shove the remaining single matching wire into the other end, crimp, and heat to seal. Clean way to do a dirty wiring job.
-At the time of this post after I did the swap, I did not do the reverse light switch wiring or the coding for the car. When (or if) I get to this I will update this post with any more relevant information. The car drives fine with the gearbox light on, but haven't tried to use cruise control and most likely will avoid it.
Z4 manual transmission in. Had to jack the front of the engine up to get it to fit around the firewall, but other than that it went in just fine.
And for anyone curious, my total parts cost after tax and shipping was $4,108.12. Breakdown w/o tax+ship:
Transmission: $910 (eBay) Note: 2003 Z4 3.0 w/ 99k miles
Driveshaft: $300 (FB) Note: 2005 330ci vert w/ 176k miles
Pedals: $200 (eBay) Note: 2003 Z4 incl. master cylinder and brake sensor, missing clutch sensor
Valeo Flywheel w/ Clutch: $1250 (FB) Note: I struck gold when I picked this up second hand new along with BC Racing coilovers, it's cheaper to buy it from a retailer but for transparency I included the full price I paid
Shifter Assembly: $100 (eBay) Note: I needed to buy a new selector rod, clips, washers, and carrier bushing. +$203, results may vary
Clutch Lines: $133 (FCP)
ZHP Shift Knob: $96 (FCP)
Flex Disk/Guibo: $63 (FCP)
Transmission Crossmember: $58 (FCP)
Rear Main Seal Gaskets: $16 (FCP)
Clutch Position Sensor: $98 (BMW Dealership)
Misc Bolts, Fluids, Wires, Etc.: $200 (FCP & BMW Dealership) Note: Your cost may differ +/- $50 depending on what you need specifically.
Keep in mind, you may have varied costs depending on what you decide to reuse, if you buy local, buy used/new, so forth and so on. This is just what I personally paid and what I had to work with.
Drove it home, still need a shift boot and the foam insert. Took me about 2 full days with a shop lift and heavy duty transmission jack. Clutch engagement was perfect and shifter feels nice and notchy. None of the gears struggle to go into place and I just used Febi 75W-80 fluid, nothing fancy.
Couple of final notes, little things such as the clutch pedal dead stop, body plug for the old shifter cable, and clutch hose grommet should be considered. They aren't life threatening if you decide to skip it, but definitely keep an eye out for those if you find them. And if it's used, and it's made of rubber or plastic, you should probably replace it.
Overall, it wasn't the worst job. Total hours spent doing this (including fucking around and losing tools) was around 12-14 hours. Could be done faster by the right person, but I hadn't done so much as a clutch job before this. Disclaimer, I'm a Euro dealership technician professionally so my resources were much better than most. This would be a lot harder in a driveway with basic tools, so don't expect a 2-day turnaround if you DIY this at home.
Ask any questions, I'll answer them the best I can when I have the time to do so. Thanks for reading!
submitted by spoogity to e46 [link] [comments]


2024.05.26 04:37 SrulDog [NM] Asher Spiro - 70@$2

Total price:140
Make and Model:Asher spiro
Timestamp/pics: https://imgur.com/a/mGN10rh
Video: https://imgur.com/a/LIEhC8B
Justification: * $145 https://www.reddit.com/Knife_Swap/s/mcFeHqWwvd * $135 https://www.reddit.com/Knife_Swap/s/VA4AbnJpod
Escrow for u/right_check6353
Description: This is a great knife especially for the price. This one is CF twill with a Wharncliffe blade. I bought it on swap and it’s in amazing condition. The blade and the scales have no sign of use. I’ve flicked it a bit but that’s about it. It’s a liner lock has a great action and a strong lockup there is no back and forth or any movement on the blade. I’m not sure I want to get rid of this but it’s got to go for now. Comes with taco and knife Int’l: US proxy only

PayPal Info: [REDACTED]

Tip BlobAndHisBoy
Number of vacant slots: 0
Number of unpaid users: 0
Number of unpaid slots: 0
This slot list is created and updated by The EDC Raffle Tool by BlobAndHisBoy.
1 SnowmanChang PAID
2 Glock45owner PAID
3 Bosskz PAID
4 wisedeezl PAID
5 No_Craft_6594 PAID
6 Rocky_Mountain_Rider PAID
7 tca2007 PAID
8 Bosskz PAID
9 tca2007 PAID
10 wisedeezl PAID
11 Rocky_Mountain_Rider PAID
12 tca2007 PAID
13 Rocky_Mountain_Rider PAID
14 wisedeezl PAID
15 SnowmanChang PAID
16 No_Craft_6594 PAID
17 cheetos_and_such PAID
18 wisedeezl PAID
19 SnowmanChang PAID
20 No_Craft_6594 PAID
21 No_Craft_6594 PAID
22 cheetos_and_such PAID
23 tca2007 PAID
24 tca2007 PAID
25 Bosskz PAID
26 Voodoo6two6 PAID
27 SnowmanChang PAID
28 tca2007 PAID
29 tca2007 PAID
30 wisedeezl PAID
31 Cabmandoo PAID
32 cheetos_and_such PAID
33 Voodoo6two6 PAID
34 Bosskz PAID
35 cheetos_and_such PAID
36 Rocky_Mountain_Rider PAID
37 Voodoo6two6 PAID
38 wisedeezl PAID
39 wisedeezl PAID
40 Rocky_Mountain_Rider PAID
41 Glock45owner PAID
42 Rocky_Mountain_Rider PAID
43 SnowmanChang PAID
44 wisedeezl PAID
45 Rocky_Mountain_Rider PAID
46 Voodoo6two6 PAID
47 Gboogie3 PAID
48 SnowmanChang PAID
49 SnowmanChang PAID
50 Bosskz PAID
51 wisedeezl PAID
52 SnowmanChang PAID
53 SnowmanChang PAID
54 cheetos_and_such PAID
55 tca2007 PAID
56 Bosskz PAID
57 tca2007 PAID
58 SnowmanChang PAID
59 Rocky_Mountain_Rider PAID
60 Glock45owner PAID
61 No_Craft_6594 PAID
62 Voodoo6two6 PAID
63 Glock45owner PAID
64 Rocky_Mountain_Rider PAID
65 wisedeezl PAID
66 tca2007 PAID
67 Gboogie3 PAID
68 Cabmandoo PAID
69 Rocky_Mountain_Rider PAID
70 Glock45owner PAID

submitted by SrulDog to KnifeRaffle [link] [comments]


2024.05.26 04:26 plainyoghurt1977 Mt Tam & Seven Sisters on a fixed gear?

Have any bay area riders here ever ridden the 50 mile loop through east peak, fairfax-bolinas and shoreline on a fixed gear? Its probably a long shot, but worth asking. I've done east peak out and back on a 50/17, as well as Diablo & Mt Ham west, but ultimately the question is terrain predictability and foresight for a relatively long ride with substantial elevation gain before I commit. The fixed gear community on reddit is largely without knowledge simply because its an esoteric subject in this case.
Any insight is helpful. Thanks!
submitted by plainyoghurt1977 to BAbike [link] [comments]


2024.05.26 04:17 Negative-Animal-3497 What am I supposed to do to complete this campaign

What am I supposed to do to complete this campaign
I’m a bit late but I just remembered that I started this all the other games are on plus except wreckfest so I’m curious of how I’m supposed to complete this?
submitted by Negative-Animal-3497 to playstationstars [link] [comments]


2024.05.26 04:00 _Triple_ [STORE] 900+ KNIVES/GLOVES/SKINS, 100.000$+ INVENTORY. BFK Lore, Gloves Amphibious, Skeleton Fade, Bowie Emerald, BFK Auto, Gloves MF, Talon Doppler, Gloves POW, Bayo Tiger, Gut Sapphire, Stiletto MF, M9 Ultra, Ursus Doppler, Flip Doppler, M9 Stained, Nomad CW, Paracord CW, AK-47 X-Ray & A Lot More

Everything in my inventory is up for trade. The most valuable items are listed here, the rest you can find in My Inventory

Feel free to Add Me or even better send a Trade Offer. Open for any suggestions: upgrades, downgrades / knives, gloves, skins / stickers, patterns, floats.

All Buyouts are listed in cash value.

KNIVES

★ Butterfly Knife Lore (Factory New), B/O: $7194.77

★ Butterfly Knife Autotronic (Minimal Wear), B/O: $2025.74


★ M9 Bayonet Ultraviolet (Field-Tested), B/O: $557.87

★ M9 Bayonet Stained (Well-Worn), B/O: $529.41

★ M9 Bayonet Boreal Forest (Field-Tested), B/O: $465.39


★ Talon Knife Doppler (Factory New), B/O: $1295.27

★ Bayonet Tiger Tooth (Minimal Wear), B/O: $746.28

★ Karambit Bright Water (Field-Tested), B/O: $688.15


★ Flip Knife Doppler (Factory New), B/O: $547.93

★ Flip Knife Autotronic (Minimal Wear), B/O: $476.69

★ Flip Knife Case Hardened (Battle-Scarred), B/O: $278.18

★ Flip Knife Black Laminate (Well-Worn), B/O: $258.83

★ Flip Knife Urban Masked (Field-Tested), B/O: $181.64


★ Stiletto Knife Marble Fade (Factory New), B/O: $686.04

★ Stiletto Knife Doppler (Factory New), B/O: $665.41

★ Stiletto Knife, B/O: $601.39

★ Stiletto Knife Crimson Web (Field-Tested), B/O: $418.25

★ Stiletto Knife Night Stripe (Field-Tested), B/O: $227.80

★ Stiletto Knife Boreal Forest (Field-Tested), B/O: $194.96

★ Stiletto Knife Safari Mesh (Field-Tested), B/O: $192.79


★ Nomad Knife Crimson Web (Field-Tested), B/O: $518.11

★ Nomad Knife Scorched (Field-Tested), B/O: $169.78

★ Nomad Knife Forest DDPAT (Battle-Scarred), B/O: $166.88

★ StatTrak™ Nomad Knife Blue Steel (Field-Tested), B/O: $335.79


★ Skeleton Knife Stained (Well-Worn), B/O: $442.05

★ Skeleton Knife Urban Masked (Minimal Wear), B/O: $426.24

★ Skeleton Knife Boreal Forest (Field-Tested), B/O: $314.03

★ StatTrak™ Skeleton Knife Fade (Minimal Wear), B/O: $2361.28

★ StatTrak™ Skeleton Knife Urban Masked (Field-Tested), B/O: $376.53


★ Ursus Knife Doppler (Factory New), B/O: $557.12

★ Ursus Knife, B/O: $471.42

★ Ursus Knife Blue Steel (Minimal Wear), B/O: $212.37

★ Ursus Knife Case Hardened (Battle-Scarred), B/O: $187.66

★ Ursus Knife Damascus Steel (Field-Tested), B/O: $178.18

★ Ursus Knife Ultraviolet (Battle-Scarred), B/O: $155.13

★ Ursus Knife Boreal Forest (Battle-Scarred), B/O: $124.26


★ Huntsman Knife Black Laminate (Minimal Wear), B/O: $204.83

★ Huntsman Knife Black Laminate (Field-Tested), B/O: $184.50

★ StatTrak™ Huntsman Knife Lore (Battle-Scarred), B/O: $224.11


★ Bowie Knife Gamma Doppler (Factory New), B/O: $2142.02

★ Bowie Knife, B/O: $230.44

★ Bowie Knife Damascus Steel (Factory New), B/O: $209.20

★ Bowie Knife Ultraviolet (Minimal Wear), B/O: $180.51

★ Bowie Knife Ultraviolet (Field-Tested), B/O: $131.03


★ Falchion Knife Night (Field-Tested), B/O: $132.54

★ Falchion Knife Urban Masked (Well-Worn), B/O: $112.81

★ Falchion Knife Scorched (Field-Tested), B/O: $108.81

★ Falchion Knife Forest DDPAT (Field-Tested), B/O: $107.82

★ Falchion Knife Safari Mesh (Field-Tested), B/O: $107.46

★ StatTrak™ Falchion Knife Ultraviolet (Field-Tested), B/O: $143.08


★ Paracord Knife Crimson Web (Minimal Wear), B/O: $486.48

★ Paracord Knife Blue Steel (Battle-Scarred), B/O: $163.12


★ Survival Knife Blue Steel (Battle-Scarred), B/O: $138.26

★ Survival Knife Night Stripe (Field-Tested), B/O: $131.03


★ Gut Knife Sapphire (Minimal Wear), B/O: $1127.79

★ Gut Knife Gamma Doppler (Factory New), B/O: $286.17

★ Gut Knife Doppler (Factory New), B/O: $246.55

★ Gut Knife Marble Fade (Factory New), B/O: $240.77

★ Gut Knife, B/O: $210.49

★ Gut Knife Lore (Field-Tested), B/O: $194.22

★ Gut Knife Case Hardened (Battle-Scarred), B/O: $151.51

★ Gut Knife Blue Steel (Minimal Wear), B/O: $124.94

★ Gut Knife Rust Coat (Well-Worn), B/O: $118.99

★ Gut Knife Boreal Forest (Minimal Wear), B/O: $109.80

★ StatTrak™ Gut Knife Doppler (Factory New), B/O: $237.96


★ Shadow Daggers Gamma Doppler (Factory New), B/O: $264.92

★ Shadow Daggers Marble Fade (Factory New), B/O: $253.03

★ Shadow Daggers Tiger Tooth (Factory New), B/O: $237.22

★ Shadow Daggers Crimson Web (Field-Tested), B/O: $153.40

★ Shadow Daggers Autotronic (Minimal Wear), B/O: $144.42

★ Shadow Daggers Blue Steel (Field-Tested), B/O: $105.20

★ StatTrak™ Shadow Daggers Damascus Steel (Minimal Wear), B/O: $150.46


★ Navaja Knife Fade (Factory New), B/O: $365.99

★ Navaja Knife Doppler (Factory New), B/O: $228.93

★ Navaja Knife Marble Fade (Factory New), B/O: $227.43

★ Navaja Knife Slaughter (Factory New), B/O: $209.06

★ Navaja Knife, B/O: $203.16

★ Navaja Knife Case Hardened (Well-Worn), B/O: $132.57

★ Navaja Knife Damascus Steel (Factory New), B/O: $121.69

★ Navaja Knife Damascus Steel (Minimal Wear), B/O: $109.95

★ Navaja Knife Damascus Steel (Field-Tested), B/O: $100.41

★ StatTrak™ Navaja Knife Fade (Factory New), B/O: $369.01

★ StatTrak™ Navaja Knife Damascus Steel (Field-Tested), B/O: $109.95

GLOVES

★ Sport Gloves Amphibious (Minimal Wear), B/O: $2394.67

★ Sport Gloves Omega (Well-Worn), B/O: $572.33

★ Sport Gloves Bronze Morph (Minimal Wear), B/O: $338.88

★ Sport Gloves Big Game (Field-Tested), B/O: $323.66


★ Specialist Gloves Marble Fade (Minimal Wear), B/O: $1652.07

★ Specialist Gloves Tiger Strike (Field-Tested), B/O: $599.14

★ Specialist Gloves Crimson Web (Well-Worn), B/O: $231.57

★ Specialist Gloves Buckshot (Minimal Wear), B/O: $126.21


★ Moto Gloves POW! (Minimal Wear), B/O: $996.99

★ Moto Gloves POW! (Field-Tested), B/O: $383.31

★ Moto Gloves POW! (Well-Worn), B/O: $276.00

★ Moto Gloves Turtle (Field-Tested), B/O: $180.28


★ Hand Wraps CAUTION! (Minimal Wear), B/O: $502.29

★ Hand Wraps Giraffe (Minimal Wear), B/O: $180.73

★ Hand Wraps CAUTION! (Battle-Scarred), B/O: $178.32


★ Driver Gloves Queen Jaguar (Minimal Wear), B/O: $181.01

★ Driver Gloves Rezan the Red (Field-Tested), B/O: $101.66


★ Broken Fang Gloves Jade (Field-Tested), B/O: $127.88

★ Broken Fang Gloves Needle Point (Minimal Wear), B/O: $124.55


★ Bloodhound Gloves Guerrilla (Minimal Wear), B/O: $127.94

★ Hydra Gloves Case Hardened (Field-Tested), B/O: $102.55

WEAPONS

AK-47 X-Ray (Well-Worn), B/O: $478.95

AUG Hot Rod (Factory New), B/O: $425.83

StatTrak™ M4A1-S Hyper Beast (Factory New), B/O: $413.95

M4A4 Daybreak (Factory New), B/O: $309.51

StatTrak™ AK-47 Aquamarine Revenge (Factory New), B/O: $305.43

AK-47 Case Hardened (Well-Worn), B/O: $196.38

StatTrak™ M4A4 Temukau (Minimal Wear), B/O: $174.64

P90 Run and Hide (Field-Tested), B/O: $167.03

AWP Asiimov (Field-Tested), B/O: $153.33

Souvenir SSG 08 Death Strike (Minimal Wear), B/O: $140.00

M4A1-S Printstream (Battle-Scarred), B/O: $124.70

StatTrak™ M4A1-S Golden Coil (Field-Tested), B/O: $117.48

AWP Asiimov (Well-Worn), B/O: $115.97

StatTrak™ Desert Eagle Printstream (Minimal Wear), B/O: $112.96

StatTrak™ AK-47 Asiimov (Minimal Wear), B/O: $110.85

Souvenir M4A1-S Master Piece (Well-Worn), B/O: $102.42

AK-47 Bloodsport (Minimal Wear), B/O: $100.53

Trade Offer Link - Steam Profile Link - My Inventory

Knives - Bowie Knife, Butterfly Knife, Falchion Knife, Flip Knife, Gut Knife, Huntsman Knife, M9 Bayonet, Bayonet, Karambit, Shadow Daggers, Stiletto Knife, Ursus Knife, Navaja Knife, Talon Knife, Classic Knife, Paracord Knife, Survival Knife, Nomad Knife, Skeleton Knife, Patterns - Gamma Doppler, Doppler (Phase 1, Phase 2, Phase 3, Phase 4, Black Pearl, Sapphire, Ruby, Emerald), Crimson Web, Lore, Fade, Ultraviolet, Night, Marble Fade (Fire & Ice, Fake FI), Case Hardened (Blue Gem), Autotronic, Slaughter, Black Laminate, Tiger Tooth, Boreal Forest, Scorched, Blue Steel, Vanilla, Damascus Steel, Forest DDPAT, Urban Masked, Freehand, Stained, Bright Water, Safari Mesh, Rust Coat, Gloves - Bloodhound Gloves (Charred, Snakebite, Guerrilla, Bronzed), Driver Gloves (Snow Leopard, King Snake, Crimson Weave, Imperial Plaid, Black Tie, Lunar Weave, Diamondback, Rezan the Red, Overtake, Queen Jaguar, Convoy, Racing Green), Hand Wraps (Cobalt Skulls, CAUTION!, Overprint, Slaughter, Leather, Giraffe, Badlands, Spruce DDPAT, Arboreal, Constrictor, Desert Shamagh, Duct Tape), Moto Gloves (Spearmint, POW!, Cool Mint, Smoke Out, Finish Line, Polygon, Blood Pressure, Turtle, Boom!, Eclipse, 3rd Commando Company, Transport), Specialist Gloves (Crimson Kimono, Tiger Strike, Emerald Web, Field Agent, Marble Fade, Fade, Foundation, Lt. Commander, Crimson Web, Mogul, Forest DDPAT, Buckshot), Sport Gloves (Pandora's Box, Superconductor, Hedge Maze, Vice, Amphibious, Slingshot, Omega, Arid, Big Game, Nocts, Scarlet Shamagh, Bronze Morph), Hydra Gloves (Case Hardened, Emerald, Rattler, Mangrove), Broken Fang Gloves (Jade, Yellow-banded, Unhinged, Needle Point), Pistols - P2000 (Wicked Sick, Ocean Foam, Fire Element, Amber Fade, Corticera, Chainmail, Imperial Dragon, Obsidian, Scorpion, Handgun, Acid Etched), USP-S (Printstream, Kill Confirmed, Whiteout, Road Rash, Owergrowth, The Traitor, Neo-Noir, Dark Water, Orion, Blueprint, Stainless, Caiman, Serum, Monster Mashup, Royal Blue, Ancient Visions, Cortex, Orange Anolis, Ticket To Hell, Black Lotus, Cyrex, Check Engine, Guardian, Purple DDPAT, Torque, Blood Tiger, Flashback, Business Class, Pathfinder, Para Green), Lead Conduit, Glock-18 (Ramese's Reach, Umbral Rabbit, Fade, Candy Apple, Bullet Queen, Synth Leaf, Neo-Noir, Nuclear Garden, Dragon Tatto, Reactor, Pink DDPAT, Twilight Galaxy, Sand Dune, Groundwater, Blue Fissure, Snack Attack, Water Elemental, Brass, Wasteland Rebel, Vogue, Franklin, Royal Legion, Gamma Doppler, Weasel, Steel Disruption, Ironwork, Grinder, High Beam, Moonrise, Oxide Blaze, Bunsen Burner, Clear Polymer, Bunsen Burner, Night), P250 (Apep's Curse, Re.built, Nuclear Threat, Modern Hunter, Splash, Whiteout, Vino Primo, Mehndi, Asiimov, Visions, Undertow, Cartel, See Ya Later, Gunsmoke, Splash, Digital Architect, Muertos, Red Rock, Bengal Tiger, Crimson Kimono, Wingshot, Metallic DDPAT, Hive, Dark Filigree, Mint Kimono), Five-Seven (Neon Kimono, Berries And Cherries, Fall Hazard, Crimson Blossom, Hyper Beast, Nitro, Fairy Tale, Case Hardened, Copper Galaxy, Angry Mob, Monkey Business, Fowl Play, Anodized Gunmetal, Hot Shot, Retrobution, Boost Protocol), CZ75-Auto (Chalice, Crimson Web, Emerald Quartz, The Fuschia is Now, Nitro, Xiangliu, Yellow Jacket, Victoria, Poison Dart, Syndicate, Eco, Hexane, Pole, Tigris), Tec-9 (Mummy's Rot, Rebel, Terrace, Nuclear Threat, Hades, Rust Leaf, Decimator, Blast From, Orange Murano, Toxic, Fuel Injector, Remote Control, Bamboo Forest, Isaac, Avalanche, Brother, Re-Entry, Blue Titanium, Bamboozle), R8 Revolver (Banana Cannon, Fade, Blaze, Crimson Web, Liama Cannon, Crazy 8, Reboot, Canal Spray, Night, Amber Fade), Desert Eagle (Blaze, Hand Cannon, Fennec Fox, Sunset Storm, Emerald Jörmungandr, Pilot, Hypnotic, Golden Koi, Printstream, Cobalt Disruption, Code Red, Ocean Drive, Midnight Storm, Kumicho Dragon, Crimson Web, Heirloom, Night Heist, Mecha Industries, Night, Conspiracy, Trigger Discipline, Naga, Directive, Light Rail), Dual Berettas (Flora Carnivora, Duelist, Cobra Strike, Black Limba, Emerald, Hemoglobin, Twin Turbo, Marina, Melondrama, Pyre, Retribution, Briar, Dezastre, Royal Consorts, Urban Shock, Dualing Dragons, Panther, Balance), Rifles - Galil (Aqua Terrace, Winter Forest, Chatterbox, Sugar Rush, Pheonix Blacklight, CAUTION!, Orange DDPAT, Cerberus, Dusk Ruins, Eco, Chromatic Aberration, Stone Cold, Tuxedo, Sandstorm, Shattered, Urban Rubble, Rocket Pop, Kami, Crimson Tsunami, Connexion), SCAR-20 (Fragments, Brass, Cyrex, Palm, Splash Jam, Cardiac, Emerald, Crimson Web, Magna Carta, Stone Mosaico, Bloodsport, Enforcer), AWP (Black Nile, Duality, Gungnir, Dragon Lore, Prince, Medusa, Desert Hydra, Fade, Lightning Strike, Oni Taiji, Silk Tiger, Graphite, Chromatic Aberration, Asiimov, Snake Camo, Boom, Containment Breach, Wildfire, Redline, Electric Hive, Hyper Beast, Neo-Noir, Man-o'-war, Pink DDPAT, Corticera, Sun in Leo, Elite Build, Fever Dream, Atheris, Mortis, PAW, Exoskeleton, Worm God, POP AWP, Phobos, Acheron, Pit Viper, Capillary, Safari Mesh), AK-47 (Steel Delta, Head Shot, Wild Lotus, Gold Arabesque, X-Ray, Fire Serpent, Hydroponic, Panthera Onca, Case Hardened, Vulcan, Jet Set, Fuel Injector, Bloodsport, Nightwish, First Class, Neon Rider, Asiimov, Red Laminate, Aquamarine Revenge, The Empress, Wasteland Rebel, Jaguar, Black Laminate, Leet Museo, Neon Revolution, Redline, Frontside Misty, Predator, Legion of Anubis, Point Disarray, Orbit Mk01, Blue Laminate, Green Laminate, Emerald Pinstripe, Cartel, Phantom Disruptor, Jungle Spray, Safety Net, Rat Rod, Baroque Purple, Slate, Elite Build, Uncharted, Safari Mesh), FAMAS (Waters of Nephthys, Sundown, Prime Conspiracy, Afterimage, Commemoration, Dark Water, Spitfire, Pulse, Eye of Athena, Meltdown, Rapid Eye Move, Roll Cage, Styx, Mecha Industrie, Djinn, ZX Spectron, Valence, Neural Net, Night Borre, Hexne), M4A4 (Eye of Horus, Temukau, Howl, Poseidon, Asiimov, Daybreak, Hellfire, Zirka, Red DDPAT, Radiation Hazard, Modern Hunter, The Emperor, The Coalition, Bullet Rain, Cyber Security, X-Ray, Dark Blossom, Buzz Kill, In Living Color, Neo-Noir, Desolate Space, 龍王 (Dragon King), Royal Paladin, The Battlestar, Global Offensive, Tooth Fairy, Desert-Strike, Griffin, Evil Daimyo, Spider Lily, Converter), M4A1-S (Emphorosaur-S, Welcome to the Jungle, Imminent Danger, Knight, Hot Rod, Icarus Fell, Blue Phosphor, Printstream, Master Piece, Dark Water, Golden Coil, Bright Water, Player Two, Atomic Alloy, Guardian, Chantico's Fire, Hyper Beast, Mecha Industries, Cyrex, Control Panel, Moss Quartz, Nightmare, Decimator, Leaded Glass, Basilisk, Blood Tiger, Briefing, Night Terror, Nitro, VariCamo, Flashback), SG 553 (Cyberforce, Hazard Pay, Bulldozer, Integrale, Dragon Tech, Ultraviolet, Colony IV, Hypnotic, Cyrex, Candy Apple, Barricade, Pulse), SSG 08 (Death Strike, Sea Calico, Blood in the Water, Orange Filigree, Dragonfire, Big Iron, Bloodshot, Detour, Turbo Peek, Red Stone), AUG (Akihabara Accept, Flame Jörmungandr, Hot Rod, Midnight Lily, Sand Storm, Carved Jade, Wings, Anodized Navy, Death by Puppy, Torque, Bengal Tiger, Chameleon, Fleet Flock, Random Access, Momentum, Syd Mead, Stymphalian, Arctic Wolf, Aristocrat, Navy Murano), G3SG1 (Chronos, Violet Murano, Flux, Demeter, Orange Kimono, The Executioner, Green Apple, Arctic Polar Camo, Contractor), SMGs - P90 (ScaraB Rush, Neoqueen, Astral Jörmungandr, Run and Hide, Emerald Dragon, Cold Blooded, Death by Kitty, Baroque Red, Vent Rush, Blind Spot, Asiimov, Trigon, Sunset Lily, Death Grip, Leather, Nostalgia, Fallout Warning, Tiger Pit, Schermatic, Virus, Shapewood, Glacier Mesh, Shallow Grave, Chopper, Desert Warfare), MAC-10 (Sakkaku, Hot Snakes, Copper Borre, Red Filigree, Gold Brick, Graven, Case Hardened, Stalker, Amber Fade, Neon Rider, Tatter, Curse, Propaganda, Nuclear Garden, Disco Tech, Toybox, Heat, Indigo), UMP-45 (Wild Child, Fade, Blaze, Day Lily, Minotaur's Labyrinth, Crime Scene, Caramel, Bone Pile, Momentum, Primal Saber), MP7 (Teal Blossom, Fade, Nemesis, Whiteout, Asterion, Bloosport, Abyssal Apparition, Full Stop, Special Delivery, Neon Ply, Asterion, Ocean Foam, Powercore, Scorched, Impire), PP-Bizon (Modern Hunter, Rust Coat, Forest Leaves, Antique, High Roller, Blue Streak, Seabird, Judgement of Anubis, Bamboo Print, Embargo, Chemical Green, Coblat Halftone, Fuel Rod, Photic Zone, Irradiated Alert, Carbon Fiber), MP9 (Featherweight, Wild Lily, Pandora's Box, Stained Glass, Bulldozer, Dark Age, Hot Rod, Hypnotic, Hydra, Rose Iron, Music Box, Setting Sun, Food Chain, Airlock, Mount Fuji, Starlight Protector, Ruby Poison Dart, Deadly Poison), MP5-SD (Liquidation, Oxide Oasis, Phosphor, Nitro, Agent, Autumn Twilly), Shotguns, Machineguns - Sawed-Off (Kiss♥Love, First Class, Orange DDPAT, Rust Coat, The Kraken, Devourer, Mosaico, Wasteland Princess, Bamboo Shadow, Copper, Serenity, Limelight, Apocalypto), XM1014 (Frost Borre, Ancient Lore, Red Leather, Elegant Vines, Banana Leaf, Jungle, Urban Perforated, Grassland, Blaze Orange, Heaven Guard, VariCamo Blue, Entombed, XOXO, Seasons, Tranquility, Bone Machine, Incinegator, Teclu Burner, Black Tie, Zombie Offensive, Watchdog), Nova (Sobek's Bite, Baroque Orange, Hyper Beast, Green Apple, Antique, Modern Hunter, Walnut, Forest Leaves, Graphite, Blaze Orange, Rising Skull, Tempest, Bloomstick, Interlock, Quick Sand, Moon in Libra, Clean Polymer, Red Quartz, Toy Soldier), MAG-7 (Copper Coated, Insomnia, Cinqueda, Counter Terrace, Prism Terrace, Memento, Chainmail, Hazard, Justice, Bulldozer, Silver, Core Breach, Firestarter, Praetorian, Heat, Hard Water, Monster Call, BI83 Spectrum, SWAG-7), M249 (Humidor, Shipping Forecast, Blizzard Marbleized, Downtown, Jungle DDPAT, Nebula Crusader, Impact Drill, Emerald Poison Dart), Negev (Mjölnir, Anodized Navy, Palm, Power Loader, Bratatat, CaliCamo, Phoenix Stencil, Infrastructure, Boroque Sand), Wear - Factory New (FN), Minimal Wear (MW), Field-Tested (FT), Well-Worn (WW), Battle-Scarred (BS), Stickers Holo/Foil/Gold - Katowice 2014, Krakow 2017, Howling Dawn, Katowice 2015, Crown, London 2018, Cologne 2014, Boston 2018, Atlanta 2017, Cluj-Napoca 2015, DreamHack 2014, King on the Field, Harp of War, Winged Difuser, Cologne 2016, Cologne 2015, MLG Columbus 2016, Katowice 2019, Berlin 2019, RMR 2020, Stockholm 2021, Antwerp 2022, Paris 2023, Swag Foil, Flammable foil, Others - Souvenirs, Agents, Pins, Passes, Gifts, Music Kits, Cases, Keys, Capsules, Packages, Patches

Some items on the list may no longer be available or are still locked, visit My Inventory for more details.

Send a Trade Offer for fastest response. I consider all offers.

Add me for discuss if there is a serious offer that needs to be discussed.

submitted by _Triple_ to GlobalOffensiveTrade [link] [comments]


2024.05.26 03:59 Ason12 [US-MN] [H] Lower Priced DC Omnis, Absolutes, Deluxes / Image, Dark Horse Hardcovers / Marvel Epics, TPB Sets - New Additions - [W] PayPal

The purge continues! Lowered some prices, added some new TPBs. Almost all books are unread and many are still sealed. Please take a look at the linked spreadsheet for condition notes and additional details about what is contained in each set. Any set or item over $100 has the timestamped photo in the linked album.
All prices listed below include media mail shipping, I’ll combine shipping to lower the price for multiple purchases.
DC Omnibuses
Absolute Editions
DC Deluxe Editions
Other Hardcovers
Marvel Epic Collections / Sets
Other Marvel TPB Sets
If you have any questions at all, please don’t hesitate to ask!
Spreadsheet with full set details and condition notes
submitted by Ason12 to comicswap [link] [comments]


2024.05.26 03:56 Shadowassassin14 Haul from Goldflame Diecast in Willmore Kentucky

Haul from Goldflame Diecast in Willmore Kentucky submitted by Shadowassassin14 to HotWheels [link] [comments]


2024.05.26 03:30 mikeramp72 Endgame #17

17th: Terry Deitz 1.0 (Panama - 3rd)

cant let gang (regnis) know i fw this
THIS WRITEUP IS (AS EXPECTED) REALLY LONG AND I HAVE TO SPLIT THIS WRITEUP IN TWO AND SEPARATE BLURBS AND POINTS AGAIN LOL
u/Regnisyak1:
Terry Deitz 1.0 (Panama, 3/16)
Terry Deitz has one of the best deconstructions of a character on Survivor, full stop. I think people tend to think of me as crazy for having Terry in my top 5 of all time, but he checks so many boxes for characters that I tend to find great, and I find him to be transcendent. First is that he by all means should be the underdog of the season, and he is… but not without being described as both God and Satan in the same breath as a Casaya member. He represents the role of leadership so strongly in the season as well, which is a prevailing theme that exists throughout. So many principles are represented in his character too, like groupthink, the wearing down of someone, the effects of being a pariah, and his emotions boiling over. I am so glad that Terry was able to get this high in the rankdown, and I want to shout out to my rankers for letting me get away with murder in this situation.
I firmly believe that Terry is an endgame level, though, and while I do think that is a rather hard sell for some people, I hope I can describe why I feel so strongly about this in the following write-up. So where to start? We’ll look at Terry broadly with his relationships, both with La Mina and Casaya. Something underrated with Terry is that he talks to almost everyone on the season, sans Tina, BobDawg, and Melinda, and with each person, we understand how deep their relationships are. I’ve talked about La Mina a lot this rankdown, but I just want to summarize them again in the following paragraphs so I can have them for y’all to quickly reference, and angle it more from Terry’s POV. What I have been neglecting however is Terry’s relationships with those in Gitanos, and how one by one, they knock down his spirit but he refuses to give up throughout the game. Casaya knows Terry’s strength, and at this point, he becomes the ultimate adversary. He gets sucked so beautifully in Casaya’s conflict in the season, and I think it is a great message on negativity and the cloud it can spread and the fear of first perceptions. Ultimately, Terry meets and exceeds several of the themes that I’ve talked about Panama throughout this rankdown, with his leadership, and the ever-prevailing age and gender themes. Within each relationship, I hope to explain his relationship in the context of that, along with the deconstruction of his underdog status. So let’s get this write-up on the road, shall we?
Part I: Terry & La Mina
Terry’s role in La Mina was quickly defined, even from his early days when the tribe was originally the older men - he knew that he was the strongest person in the tribe, and immediately put his head in the game. We quickly see his work ethic showcased to the other members, and Terry quickly gets complimented for how he is playing the game. He quickly comments on his pride in the Air Force, and that established relationship with the United States quickly sees him as a trusted leader of the tribe, and he gets legitimacy quickly. Quickly, the impact of Terry and his strong work ethic becomes necessary for those in La Mina. He’s the most active member of the tribe, they completely disintegrate whenever he disappears, and he becomes a God in the eyes of the tribe, specifically Austin and Nick, through his manners in the game, how well of a leader he is, and his gameplay.
But, of course, there’s a minor issue - La Mina keeps getting destroyed by a physically weaker tribe, who undeniably have more chaotic tribe dynamics. Why? Well… you know where I am going with this - the concept of Age and Gender plays a dramatic role in the downfall of La Mina because of the strict lines on the tribe that Terry created. Terry, while putting on the aura of having the ability to lead the tribe, is ultimately the one screwing it up. Further, with his tribe, the consequences of having a groupthink mantra take over the tribe, leading to a false perception of strength. Terry’s strong leadership is ultimately the downfall of the tribe, and the contradiction is fascinating. Let’s deep dive into those themes though, shall we?
Part I.I: Age and Gender on La Mina
A classic theme that I have hope that I portrayed in this rankdown was how even though age and gender at first seemed like a frivolous manner of the season, the consequences of putting the teams in that theming for even just one vote had impacts on the season that rifled through. Often, I complain about theming on Survivor as being negative, when they are made-up titles (see HHH or my several 100 cuts on DvG). The made-up ones seem like they are performing to that title, rather than letting themselves flourish from the natural ones that society, fortunately or not, grants to people. Age and gender perception are two necessities that allow people to form heuristics in society and are integral for managing society. This unfortunately can turn into stereotypes, which is something we can often see on Survivor, but notably on La Mina.
Almost immediately with the newly tribe-swapped La Mina, we see Terry thinking in the original tribal lines of the season. Instead of acting with the women, he immediately turns on them and creates his all-guys alliance, which consists of the astronaut, John Grisham, and the machete swinger. The strong men of the tribe come together, and in a sense create a patriarchial society within La Mina, almost instantly. We see this become evident when they take control of the camp with the basic attempts of survival, whether it is Nick and Austin becoming the lead hunters, Sally losing her spear almost immediately going into the episode, or Dan being seen as the wise sort on the tribe where people feel they can entrust information.
Ultimately, the men in the tribe lead, which leads to discomfort from the women. It can come across as really subtle, but this is a special reason why I love Sally so much. She pushes that narrative across because we know that she doesn’t get along with really anyone in their tribe, besides Misty, and she was ousted almost immediately. Largely, it is due to Terry’s initial organization of the tribe, and the groupthink that surrounded it, that left Sally on the outs. However, there are two examples that most highlight Terry’s desires for the all-men alliance to stick together: Misty and RuMa
Part I.I.I: Misty
Misty is immediately deemed as a target, due to her promiscuous nature on the tribe. However, it’s not Austin, not Nick, not Sally, not Dan that wants her out - it’s Terry. Terry was so worried about the threat of women dominating and taking over the alliance that he took over at this point. This is the first real negative but also positive trait that we learn about Terry - he is determined to be right, determined to be in charge, and determined to be the leader of the tribe, at any cost. Misty is the first domino of Terry in this game, and how old-school he is playing with him desiring to keep a strong alliance of four to the end, one that includes strength.
The representation of Misty, arguably one of the most overt flirtatious people to play the game, and the contradiction to Terry’s more controlling and conservative nature is why I will always appreciate her character, even if I have her 16/16 for the cast. Misty showed strength by surviving exile, was a threat to the alliance with the potential of having the idol (which Terry had that point), but was more importantly deemed as dangerous for being a woman, and someone who could potentially break Terry’s ego and leadership style due to her unorthodox style of play.
Part I.I.II: Ruth Marie
At first glance, I think there are some stark differences between Misty and Ruth-Marie and their eliminations on La Mina, and how they were fodder for the team. However, deep down, they were both voted for the same reason - women in the tribe who were deemed as weaker. The connection of the tribe and their desire for tribe strength became a full force for Ruth-Marie and her vote out. What’ 's more important here however is the dichotomy between Ruth Marie and her age, versus Terry and Dan staying around for longer. Terry and Dan are the old geezers of the tribe, with Dan being actively older, weaker, and more awkward in challenges (he is tall). But, the men stick together, and Ruth-Marie is an obvious boot for the tribe. Sally instigates most of this with her begging to stay, and Terry can’t deny that factor. The funny contradiction about Ruth-Marie, however, and something I pointed out in my original writeup, is that she was probably much more athletic than Sally (see the first challenge where she outsprinted some of the other women) and it was likely due to the initial perception of the tribe, and the condensing of groupthink that existed on La Mina.
Ultimately, Ruth-Marie represents the next domino to fall on the tribe and Terry - loyalty or tribe strength. Yes, Ruth-Marie was never included in their vote, but something that she was playing was the firm vote for the men on the tribe, due to her close connection to Dan on the tribe, and how they were getting along. I think there are several reasons why Terry wanted to get Ruth-Marie out, whether it be to separate the duo of Dan and Ruth Marie to prevent a flip or the deep desire to win a challenge to get morale out, and seeing Ruth Marie. Whatever the reason, Terry was the instigator of the vote. Everyone was set on Sally, but then he pushed the spotlight onto Ruth-Marie and she was ousted. And the other important thing about them? Terry, at RuMa’s tribal, was seen as the hero, and that was one of the most evident examples of praise toward Terry because he was being showered with it, both from Jeff and La Mina.
Ultimately, with both RuMa and Misty, Terry opted to go for the men and chose to eliminate those different from him. It seems more basic than that when at first glance, but understanding the context of Terry - someone who needs to have control, as someone who was a leader of troops in the Air Force, he needed to eliminate those that could fall out of line, or cause defection.
Part I.II: Groupthink
For me, the most interesting aspect of Panama is the formation of the tribes, and how groups are selected with one another. I think the schoolyard pick in this season is one of the best examples of showing that phenomenon in Survivor. With Casaya, we immediately get their MO - they are just picking based completely on first perceptions, but with completely random criteria - Cirie seems like a mom, Boston tattoo, the free-spirited girl, etc., etc. They were selected more on the potential for archetypes. La Mina though? Ever notice something about them? The tribe was completely white. Besides going into formation with Terry’s beliefs and perhaps assumptions of people falling out of line, the picking La Mina showcases where they go wrong - they were picking people similar to each other, and more importantly, those who wouldn’t feel the need to dissent.
How humans pick groups by their own vices is probably one of the most interesting things about social psychology is one of the most interesting ideas for me, and I love how it transitions La Mina from a tribe that dominates, to one that has to face the consequences of what they need and understand the importance of conflict for the tribe. Ultimately, La Mina very deservingly gets credit for being a lackluster tribe due to the lack of conflict, but it is integral to their stories and the story of Panama because no dissent means the spiraling effect of the tribe, and how the survival aspect of the game almost takes over and effectively ruins and hampers their game. No one could speak up and it led to the toilet.
But the important thing about groupthink is contextualized with Terry and his desire to keep control. Terry doesn’t realize the groupthink because it is his thought that is getting pushed through with the tribe. He is always right, he is deemed as right, and he knows that the tribe would fail without him. Three characters properly showcase his efforts of groupthink, and unsurprisingly, they are the men of the tribe. Dan, Nick, and Austin showcase the failures of his groupthink, and how they are all in line with Terry, whether it benefits the tribe or not.
Part I.II.I: Dan
One of the most fascinating aspects of Terry’s character is his friendship with Dan on the island. The two immediately get along due to sharing one common trait - they’ve been in the sky before! The dichotomy of Dan and Terry is really interesting because one person is more about life wisdom, while the other is about tribal strength. Further, Terry has the more dominant personality (I hate that I am saying this, but I guess “alpha” personality) in comparison to Dan, which makes him seem much weaker than the others, especially in challenges. Dan is a pretty bad challenge performer, even in puzzles, and it becomes notable. But, Terry continues to keep Dan around, even though he is notably weaker. This is to keep the alliance alive to have a semblance among the men and to show he is not wavering or thinking about his game anymore.
But it catches up to Dan, and it leads to the third domino in Terry’s story - the loss of an actual friend. I have gushed so far about how much I love Dan’s elimination episode, but I think the heartbreaking part about it is truly Terry’s decision to jump ship and vote out his closest ally. Sally, one of the luckiest Survivor players in the history of the show, is sent to Exile, and by that point, there are no options, and a solemn decision has to be made. And Terry isn’t fucking around either, not even offering to vote with Dan in a vote of solidarity to make it go to fire. Ultimately, Dan did lose that challenge for the tribe today, and I think at this point we can see his dissatisfaction with Dan finally come to the front. Merge has no signs of coming soon, and Terry’s main priority is tribal strength. Dan’s blinding faith and loyalty lead to his downfall, and Terry’s attitude toward the game dominates at this point.
Of course, hindsight is 20/20, and Terry never knew that merge was coming the next day, but I think everyone was assuming it at some point, which is why I especially always found his decision to not even let it up to a fire-making challenge to be so harsh and cutthroat. Ultimately, Terry did preach a loyal game, and we saw him make the tighter connections with Dan, but tribe strength and youth, or at least the perception of it, came into play further.
Part I.II.II: Nick & Austin
And, speaking of youth and perception, it’s time to talk about Nick “follow your dreams” Stanbury and John Grisham. Their dynamic most pointed to a groupthink ideal because they were Terry’s lapdogs following the Misty vote. I can’t emphasize enough how important Misty’s vote for La Mina was for Terry because it finally got Austin and Nick completely on his side for the all-men alliance.
Both men serve similar roles in Terry’s story, basically acting as Terry’s children. Terry acting as a parental figure is one of the most interesting things about his premerge because it is one of the leading ways he can get people on their side. Terry’s strength is being able to survive in the wilderness, with almost no effort at all, and making it seem easy at points. Terry’s eager “children” Austin and Nick follow behind him in that effort, and attempt to act like him, even when he is away from camp. Their relationship reminds me of a kid getting up early to get dressed with their dad and trying to put on their necktie and tie it the same way.
Now granted, I am not trying to infantilize Austin and Nick because I think they were grown men out there and had their abilities to survive, but it is hard to ignore when they were just so starstruck with Terry and his amazing abilities to survive in the wild. But I think it is further reinforced when they flop so much considering the bean fiasco where they shit their brains out, as well as Nick letting the spear disappear and his clear mishandling of the machete, or Austin and his terrible gameplay following the merge. These are people who clearly needed to be online, and I always found that whenever they weren’t attached to the hip with Terry, they began to deviate from the norms and make failures. Terry was a needed Survivor figure for them, almost acting as their father who he fished with, and the leadership that he displayed for both men on the tribe was integral in keeping them alive, both physically and in the game of Survivor.
La Mina is the perfect representation of groupthink on Survivor, and one of the most perfect representations in general. A clear enemy was created, both within the tribe (Misty, RuMa) and the opposing external threats of Casaya. The group followed a leader, rarely met any sort of dissension, and were ready to fall in line with Terry. The entire context of this given the many roles that Terry was playing in the season. The father, the veteran, is the underdog after the disintegration of the tribe. Much of La Mina is necessary in setting up the fact that Terry is a leader, but he has his failures with the tribe, and he cannot even recognize them. They rally around the preconceptions they had when choosing the group, and it leads to hit after hit after hit.
Why La Mina is such a trainwreck tribe is clearly one question that I find to be fun to answer on Survivor. They are a mess when on paper, they shouldn’t be. But sometimes, similarities can lead to short-sighted behavior and a lack of conversation about how the group should change. Their entitlement to being on the tribe is crazy, and I think the hope that they continue to force and maintain throughout the season is equally fascinating.
However, with Terry, another big question comes up for his character… what happens? Terry begins the game as someone who is applauded by the tribe, but then the leader loses his role with Casaya, and his charm disappears. Only one thing can explain Terry’s downfall and disintegration of the war hero - a loss of control, the age and gender politics of Casaya, and his opposing leadership to the group of Casaya.
Part II: Spiral - From Leader to Nuisance
Probably the time when Terry is the funniest is immediately following the merge. At that point, La Mina is fucked, up a creek, dead in the water. They have to find ways to wiggle into the game, and through that by the cracks on the seemingly fractured and messy Casaya. But to the surprise of everyone, from Casaya to La Mina, to the audience at home, Casaya is a brick wall. And Terry fucking tries EVERYTHING! From getting Bruce to meander over to finding out where Courtney lays, to trying to get the queen of not starting drama, Cirie, to flop over to their side. And nothing happens. Nothing. Nick, Austin, and Sally get picked off one by one, and at this point, Terry is a lone soldier. But before we get into the soldier portion I think we need to talk about three of Terry’s friends in the game, just to understand how the part of Terry being a leader to the annoying nuisance on Gitanos starts: Welcome to the show Bruce, Sally and the biggest character of the season, the God Idol.
Part II.I: God Idol
Terry’s god idol is perhaps the biggest part of his game and character and I can completely understand others’ criticism of him in the game. The threat of his idol becomes a necessary conflict starter and fear stirrer as the game starts. At this point, his having the idol is known but unknown, and the question is when he plays it, and how they flush it. The split vote hasn’t existed at this point, so the strategy is rudimentary around the idol this season, and I think it’s interesting how it is used as a way to coast.
Now I know what you all are thinking at this point - “Reg you hate advantages like that. What makes Terry different?” You would be correct to make that assessment, given my takes, hatred of the 30s, and overall perceptions and negativities about Survivor and its unsuccessful evolutions. But I can excuse Terry’s idol for several reasons. One is that it doesn’t feel like a nuisance, in the sense that Terry himself is an incredibly engaging, charismatic narrator, unlike someone like Yul. There’s a genuine fear that Terry could have the potential to win the game, and I think the concept of that is really interesting. Terry has 0 power at this point in the game, unlike Yul or Tony, and the god idol creates that tension where the possibility of Terry winning seems more and more realistic. As we switch into postmerge, Terry winning seems more like a possibility as he becomes the unmovable boulder that Casaya has to find themselves working around. It’s a natural starter of conflict, and fear that he could pass it off to someone else. The other important distinction with the idol, and something I haven’t mentioned is that Terry is a beast at challenges. He destroyed all of them and continues to hold a record for having the most in the season. The God Idol doesn’t really have a role in the season, except for whenever Deitz doesn’t have immunity, which only happens a few times. And, we have to ask ourselves what is more entertaining - Casaya eating each other while Terry is coasting by, or them voting him out ceremoniously. It’s a rare time that I think an idol enhances the story and another time when an immunity challenge beast can do it so well.
Terry should not be a natural in creating conflict, besides some of his views falling along the lines of more traditional thoughts in society, but in reality, Terry is FORCED into a position of conflict when he is put in a place where he isn’t normally - the underdog. The idol makes him become detested by the tribe as he has the opportunity to coast to the end of the game, and it leads to the nasty side of Terry coming out. It puts him in the role of the social pariah, and his rise from zero to hero involves the negativities surrounding the idol, his controlling nature puts him out of the picture and leads to the increase of discontent on the island.
Inherently, yes, the God Idol is a problematic advantage in Survivor, just due to the sheer overpowering of it in advantages and strategy, and I am very grateful that it changed in Fiji. But, I think given Panama and its strong, volatile personalities, role subversions, and desire for control in the game, the God Idol works in this situation as a looming threat that creates a potential for danger and intrigue. The mystery of it, the difficulties of working around it, and the nightmare that it creates for Casaya make it much more worth it in my eyes.
Part II.II: Sally
Sally and Terry have a relationship that I would consider one of the most underrated in Survivor. They meet all the themes that I previously mentioned from La Mina, including gender, age, and groupthink. With gender, Sally is seen as a threat but continues to be someone who can coast by due to luck or strategy, and this leads Terry to be in conflicting positions on the La Mina tribe. With age, see Misty. Both are deemed as pariahs due to them using their sexuality, but with Sally, we can tell she is uncomfortable with Misty doing that, but Terry refuses to listen to that. And lastly, with groupthink, Sally was one of the few active voices against Terry in the tribe. She constantly criticized the all-men alliance, especially because she was on the outside of the group, and was one of the few people who saw through it and recognized the inner politics of La Mina, and how they were negatively discriminatory against her.
But, how does Sally contribute to the spiral? Probably the most interesting concept about their relationship was how they reconciled after the merge occurred, due to being at the bottom almost immediately against the dominating Casaya tribe. I think they admitted that there was a father-daughter relationship between them, but something always seemed tense between the two because they both wanted each other mutually out. Sally represented the lack of tribe strength, while Terry represented the tribe's isolation. And as Terry saw, his two closest allies, Nick and Austin went out back to back. The only way to potentially save his side and get people to jump is with Sally, who could potentially pull in the two women on Casaya because we know their relationship with Shane. But, while the idol debate of whether or not Terry would be willing to give up the idol became null and void - he lets her go and attempts to rely on the social relationships he created, even if they weren’t successful.
This is important for one reason - Terry is 100% playing for himself at this point, and he always was. At that point at the merge, with his all his allies going home, why on earth would he save Sally? I think this was a cutthroat move in a lot of senses because he truly isolated himself at this point, but would have preferred himself over someone who could jump ship on him at that point in the game. Sally is the final domino for Terry, in terms of his downfall from loyalty and attempting to play a collecitivist game, to him going guns blazing and burning the camp down one by one. It’s a great moment for both of their character and while it probably does seem like a moment where false suspense is playing a role at tribal, the tensions that were already established between Terry and Sally finally take center stage, and watching him not play the idol for her game makes complete sense for him.
Part II.III: Bruce
One relationship that I think represented the true “Terry is screwed with La Mina” is with Bruce, oddly enough. Bruce is a great fantastic supporting throughout the season, but I think one of his shining moments is with Terry, and how he stiffs him following the tribal. Casaya treated Bruce like crap, more often than not, with their entitlement toward him and judgment of him sitting on the sidelines, and Terry really thought he had an opportunity with Bruce, especially due to their previous connection on the 3-day tribe with La Mina earlier on in the game.
Even though we understand Bruce and flipping could be a possible proposition, I think there is one key difference between the two men - how they value the themes of the season, and the “nurture” of their previous tribe, Casaya or La Mina. One thing that Casaya rarely does is outwardly discuss age or gender differences - along with race, most of their conflict is derived from a conflicting yet subtle set of differences in the tribe. Everyone more or less “gets along” (a better term might be “mutually hate”), but alliances are created without much care for gender or age differences - that comes with how they act in the tribe. With La Mina, those surface traits of age and gender affected how the tribe and each other perceived one another, and created conflict among each other. With Bruce, the original attachment of their initial tribes means nothing - he created a new home over here, and even though mutual conflict exists in so many different avenues on Casaya, ultimately he had been there longer, and the divisions of the early game are non-existent.
The dichotomy of Bruce and Terry and how they are depicted with their similarities in age represents an important mirror between the two characters and how age is perceived differently between the two groups. Bruce is considered a wildcard more often than not, due to his lack of attention on the tribe. He uses it to his advantage as seen as more a wise soldier, such as Dan on La Mina, and it allows him to skate by, even as people get more disappointed in him as time rolls by. With Terry, we understand him coming onto strong, and I think that pride differed from Bruce and officially sealed the record that he lacks comfort to work with Terry, along with fear from the wrath of Casaya.
Overall, Terry’s spiral to the villain of the season begins innocently enough. He attempts to jump ship or try to convince people to join, having no recognition of just how deep the tribal lines are. Terry perceives that his smile, charm, wit, and charisma will lead him to success when that just isn’t how Survivor works sometimes. His dissolution from being the hero, strong leader, and tireless work of La Mina, to the villainized underdog on Gitanos begins innocently enough, but it’s his overconfidence in the situation that pushes him away. The dichotomy with how it scares off Casaya but encourages La Mina creates a natural internal conflict in Terry and has to encourage him to rethink the game. Which, of course, leads him to become a Casaya, and get overwhelmed with the negativity.
INTERMISSION: Trish Deitz
Before I move on babbling about the other people Terry has involvement within Panama, I want to take a moment to give praise to Terry Deitz. So if you need a break… then take a break from reading after this! Trish Deitz was an awesome character, and her screen appearance was more influential than arguably at least 50 characters in other seasons. The main thing we learn about her is that she is clearly the brains of the operation, while Terry is the muscle. That becomes evident throughout the season as Terry constantly throws out his terrible ideas about how Casaya should jump ship to the La Minas, even though if they did they would be immediately on the bottom.
Trish was the clear motivational factor with Terry, and we can see through this that he really does care about his family, I think in the depths of negativity that exists with Gitanos, this was a nice humanizing moment. But, even more importantly, it leads to one of the best arguments in the season with Terry and Aras and is the catalyst in their relationship devolving into baseless insults. Aras wanted to see his mother, and quite frankly, Terry found that silly, I just love how stupid that argument is. I’ll talk about it a little bit more when I get to Aras, but Trish is a very necessary catalyst.
Also… he smelled like a campfire ;)
Part III: The Scrambling Continues
Terry is desperate. His La Minas are gone and he is the last person standing. His position from being the ruler of La Mina was ripped away from him and he begins to struggle with the endgame portion. He knows he has the god idol. He wields power, he threatens it, he frightens the other people. One slip-up at immunity and he is done. He needs to being securing something, anything for his endgame to even get a chance to make it to the final 2. Shane is out because he’s Casaya only. Cirie giggled when he told her his plan. Aras? No way. What does that mean for our underdog hero, then?
*Enter an argumentative and lazy Boston woman and a free-spirited bird*
Terry, Danielle, and Courtney all share an interesting triangle situation. Terry knows that if he drags them to the end, he will 100% win. They’ve been ridiculed all season for their behavior, and it has been established time and time again that they are useless in the eyes of Casaya. But, why?
Part III.I: Courtney
I never got around to Courtney’s write-up, but the brief argument is that I think she is awesome and was sad she missed the endgame. Effortlessly starting a conflict with her lack of self-awareness, flightiness, and her just crazy attitude toward Casaya, Courtney is one of the most important props of the season, and boosts Cirie, Shane, Aras, Danielle, and Bruce with just a few lines. But with Terry, I think he demonstrates an important character trait with Courtney, and one of my biggest arguments for her - she knows damn well what her character and behavior are coming off as, and definitely playing it up for the other players on the island.
Terry approaches Courtney for being his goat because no one likes her. This was after touchy subjects (what’s a poser? You, Courtney), and at this point, Courtney is on the high edge and feels completely disrespected by her tribe. But she also knows her position at this point and knows that she has to play for the goat. Even though she thinks she even has a possibility to beat Terry (which, maybe? But that’s another discussion), she eagerly takes that position with Terry after her disappointment with her fellow Casayas and how she got obliterated at Touchy Subjects.
But, everyone catches onto this and then realizes that Courtney IS a threat because she’s dead weight being dragged to the end. Watching Courtney, the person that everyone all season underestimated for her loony behavior make people worried and lead to one of the best strategic moves in the history of the show is incredible.
With Terry and Courtney, I think their blossoming alliance, and thus prompt defeat is interesting for so many reasons. Contextualizing Terry’s story, I think it’s important to note that he went for the two young women on the tribe last, and it makes sense given his position on La Mina. The way he demotes the young women as non-threatening reaffirms the gender bias in the game and emphasizes the theme I’ve been harping on all season where the gender lines existed even going past the swap of the tribe's afterword. But with Courtney, I think it’s important for her to realize her goat status, have Terry reaffirm that for her, embrace it, and then get voted out for that reason. It’s a great story because we get a lot of build-up for Courtney being the most annoying person alive with her fire dancing and singing when Bruce has rocks in his stomach. Her transition to that arc is incredible.
But with Terry, it’s one of his last nails in the coffin, as the “Casaya Get Terry the FUCK out of the game train” takes another pawn from him. He’s disintegrating, and with each approaching step to the game, he runs out of options. Quickly Terry begins falling apart, and a large reason for that is Courtney. I’ll get to that a little bit more below with Cirie and Aras specifically, but his aggravation is coming in full force, and Courtney is an integral part where Terry becomes the underdog to the asshat ruined by Casaya.
Part III.II: Danielle
At first, Terry and Danielle are almost exclusively defined through the eyes of Dani. And she hates him. Danielle is one of the best early voices for the opposition against Terry because she constantly complains about him and his behavior behind his back. She is tired of him winning all the time, his scheming constantly, and him ignoring her for the most part because he doesn’t find her useful. This culminates in an Exile Island adventure between them where, or moreso lack thereof when he sends her to Exile at the family visit. Danielle gets to spend the entire day stewing on the beach because Terry doing this to her, and it seems that he burnt another bridge.
But Danielle is smart. She knows her place in the game and also knows that she is not perceived well, like Terry. She begins to create a secret alliance with Terry and Courtney where they do the final 3 together because they are the least liked on the island. The next episode, Final Four with the group that ends on a cliffhanger, represents a new change in attitude when Aras wins reward and immunity, and sends Danielle to exile over Cirie. The decision hurts Danielle because it was her second night on the beach, and she thought that they were equals. This causes her to rethink her alliance with Cirie & Aras, and she begins to contemplate what it would mean to jump ship with Terry. He’s likely to win again, and she knows that it might possibly be a tie anyway.
Danielle was always game-forward, and she herself said that she wasn’t there to make friends. It’s why she turned on Courtney so quickly and realigned herself with Terry. She wanted the money, and Terry saw through that and knew that people didn’t like her. It was his last attempt to be in the game and align with someone he would never associate in real life due to her lack of work ethic. I actually love their little odd couple relationship because they represent mirrors for other characters in the game which they didn’t like (Misty/Shane), and I think their ability to work together, so seamlessly, is incredible work and great additions to both of the characters.
But… we know how this ends. Danielle wins the final immunity and she is forced between a rock and a hard place. Aras manipulates the hell out of her, which is great for his character, but Terry takes a more dignified approach. He leans back and lets the wind take them wherever. Terry is not a beggar, under any circumstances, and it shows at the end when he believes that Danielle will stick to her word and vote out Aras. It’s important for Terry’s character because even after the demonization of his character, he is still shown to be someone who sticks to his morals and goes with whatever the game is played. Alas, Aras is chosen to go to the end with Danielle, and at that point, his game is kaput, donezo, and no god idol to save him. His last piece, being an archetype that he underestimated all season, the young female, being his final death knell is delicious irony, and the process of watching Terry go from the primary leader of the tribe surrounded by men to being scorned by something he was scared of most was beautiful, and a satisfying end to his character.
Part IV: Someone Call the Whambulance…
So the issue with Terry, is that his character is being ruined by the people around him, which I think is unarguably the most fascinating part about his character. The Terry we begin to love and know at the beginning of the season, the Air Force veteran with a loving family and great leadership skills, is disintegrating around him as he is pushed aside due to the perceptions, both that he created and that are formed through Casaya. Terry becomes incredibly shady as time goes on, and with a tribe that already views him as the primary enemy of the other tribe, it’s incredible to watch his underdog fall from grace.
Implicitly, I think everyone is so scared of Terry that they begin to take it out negatively on him, dunking on his character constantly. I love Terry’s edit because I think the complexities in the tone of his character craft a stronger character whereas a traditional Golden Boy edit gets completely subverted and blown up by the final 3 episodes. He was a beloved figure in his previous tribe who just became a nuisance and menace, and in Terry’s real life, he’s never had to be in the bottom position. His underdog role is certainly meant for us to root for him, but there’s enough narrative there where it becomes evident that while Terry is objectively in a rootable position, there’s no reason for us to do so.
Terry’s witch hunt becomes one of the most important parts of the season and defines why his character lands so much for me. Two characters excellently show this, Cirie and Aras. Both of them are relentless in their efforts to get Deitz out of the game, never wavering from their alliance with each other, and constantly slamming Terry for idoling his way to the end of the game.
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2024.05.26 03:17 BluntoriusRex Price check?

Price check?
SC NL
submitted by BluntoriusRex to Diablo_2_Resurrected [link] [comments]


2024.05.26 03:01 BreatheAndTransition Pull cord on string trimmer not retracting.

I'm having this issue that I thought I had fixed. The pull cord on my string trimmer isn't retracting.
So I disassembled the thing, put it back together as nothing was broken, and it worked. Pulled the string close to 50 times since it hadn't been started in quite awhile. It started. I set it down, put on my boots and glasses, picked it up to start it, and now it's done it again. I'm trying to figure out what the problem is. So here's my best attempt to explain what I'm seeing.
Inside the housing is the pulley that the string winds around, this has what appears to be its own spring that retracts the rope, and when disassembled it does so just fine. Nothing appears broken.
After that is a small circular piece of plastic with a seperate wire that slots into both the circular piece of plastic, and the pulley for the string. On the outside are ridges that interact with what I've learned are called the pawls. Nothing on this appears broken.
After that is the engine itself where the pawls are. Nothing on this appears broken and the pawls actuate just fine.
So I'm not sure where the problem is. The first time I took it apart, I placed the circular piece of plastic against the pulley, and put everything back together. The only thing that appears strange to me is that that circular piece of plastic doesn't sit flush against the engine where the pawls are located, it's almost like it floats. I had to reassemble the engine while it was upside down to make sure the circular bit stayed against the string pulley. And didn't tilt at all as I put it all back together.
Does anyone know what my issue might be.
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2024.05.26 02:47 GenerationYKnot DLR trip report 5/21 - 5/23

So our family was able to return to DLR since our last trip in 2016. These are just my observations so your mileage may vary. So here's the highlights for good or bad:
PROs:
DL app, Genie +. Coming from the old FastPass experience, this was familiar territory. Gone was the bum rush at rope drop for the coveted FPs for RSR.
CMs. They were outstanding, especially our hostess, Evenlyn at River Belle Terrace. She was a wealth of infornation on using LL, Genie and standbys to maximize rides.
Toy Story parking. Arriving on all three days between 8 and 9 am was a short security line and there were buses ready to load. The bypass lane at the plaza was a nice touch when we drove past the Harbor Blvd foot traffic that was checking in through the east plaza. Easily several hundred people, maybe upwards of a thousand, getting in for rope drop on 5/21.
Galaxy's Edge: it was new to all of us, and getting in first thing allowed us to walk onto Smuggler's Run and RotR. Definitely need more time to go through the shops but this trip was more focused on maximizing ride experiences. Rope drop also allowed us to ride Pirates, Indiana Jones, Jungle Cruise, and Big Thunder with 5-20 minute waits before the lunch crowds got too crazy.
CONs:
Merch. Felt like all the homewares and higher quality shirts/clothing was replaced with ears and pals. I have both versions of the Oswald mechanic shirt and nothing even comes close to it that I saw. The Disney Dress shop in DTD only had one dress. Back in Dapper Day 2016/2017 the shop had a dozen or more dresses. The CM said they're looking for a new supplier but it was dissappointing to see the lack of higher-end coture at the resort.
Pixar parade. As the major parade for DCA, this one fell flat. Floats were spaced really far apart to make it feel longer and it looked like fewer support actors per float. As the union talks continue it will be interesting to see if there ends up being less actors and more flat screens on the floats. My hands-down favorite is SoundSational for DL and Paint the Night for DCA, and I don't know if either will look the same after the union agreements, if they return.
Reserved Parade dining. This one is partly on us as we couldn't tell what the meal plate contained from the mobile listing. It was hard to justify $50 per plate for mostly desserts while waiting 75 minutes at the table for the parade. CMs again were understanding and refunded us so we ended up at an inside table at Wine Country and watched the parade from the terrace.
Influencers/bad guests. I will always say that 99.9% of park guests are wonderful. We all understand we'll be bumping each other with strollers/chairs/scooters, maybe merch bags or just ourselves. A quick 'Sorry' and we're understanding our embarrassment to each other. Now, this was the first time I saw: Teens get removed from the Symphony Swings becuse they wouldn't stop hanging onto each others swings or twisting after being warned over PA twice. At least the remaining riders got a do-over.
Indiana Jones was stopped right when we reached the up stairs in the load space. A CM walked by with a cell phone that I could hear them saying that this was the culprit. 3 or 4 jeeps were stoped mid-ride and one was unloaded as it stopped before entering the first temple door. About 15-20 minute wait was needed before the ride was clear to resume.
OVERALL: Good value getting the SoCal 3-day passes. I'd consider adding the park hopper upgrade and Genie+ on days we plan for rides, and not for days we shop or need rest. Pounding pavement wears us down, so taking a hotel break mid-day is a must to surviving the night shows.
Day 1 - Tues Disneyland; short ride lines in the morning and great food at River Belle (Cuban, Buttermilk Chicken and their coleslaw. OK, not gonna lie. I was shocked to get a raspberry mule at RBT. I don't remember being able to get any alcohol outside of Club 33)
Day 2 & 3 Wed/Thurs DCA; Avengers's campus/Webslingers, and riding Incredicoaster and Grizzly Rapids 3 times each with decent standby waits. Loved that some restaurants still have walk-up options besides mobile ordering.
Between being exhausted by 4 pm each day and the crowd crushes for Pixar Night and World of Color, we skipped out on both. It also was grad/prom nights for alternating parks so there were those park hours to be aware of.
This was the first experience that I wanted for my younger kid whose now old enough to make their own memories. We'll look forward to the day we can visit the re-opened New Orleans Square with Tiana's, HM, Pooh's Adventures and Bear Country.
Dinner at Céntrico, River Belle, and Wine Country were superb. The standout was the lamb birria at Céntrico.
Glad we avoided staying until Fri with the re-opening of Fantasmic. I'm reading how the crowds for that were insane.
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2024.05.26 02:43 BlakeTheDolphin My first pair of boots! $50 off marketplace! Ariat Heritage Roughstock

My first pair of boots! $50 off marketplace! Ariat Heritage Roughstock submitted by BlakeTheDolphin to cowboyboots [link] [comments]


2024.05.26 02:32 villain1503 Can I get a second opinion? Is this reasonable for work done on a 2011 Honda Civic LX?

Can I get a second opinion? Is this reasonable for work done on a 2011 Honda Civic LX?
Just wanted to see if this is the average rate. The total for parts and labor is $2436.26.
submitted by villain1503 to AskAMechanic [link] [comments]


2024.05.26 02:27 Commercial-Spread937 Score at the Vape Store!!

Score at the Vape Store!!
Was sent to the vape store by my wife(which I hate to do). While paying I spot this in the drawer. Asked the guy at register what he had, he says, "some dude payed with some old quarters." I told him I collect and he said, "give me 50 bucks and they are yours." I gladly agreed and pocketed them.
Get home and realize there is 59 Silver Washington's in this roll!! With some decent dates to boot. Been a long time since I've found silver in the wild and it felt good.
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2024.05.26 01:37 MaintenanceOwn9620 GTFO

Stan- couple things you are a piece of shit. with an eating disorder and your begging is truely disgusting. more disgusting than your ratchet of a girl. both of your faces look incredibly bolbous, sweaty, strained, and grubby all the time, gorging yourself on "challenges" only to throw it up off camera. because youre too lazy to get a job? tiktok isnt a job. it is for some who are actually bringing something to the table, not just begging for money.
All you fucking do is beg. i kinda hope you keep begging so this group can continue to tear you to shreds. I also hope people realize what a scam/ con man you really are and stop donating so you and that 50 yard fake out you have as a girl, have to find something else to do. may i suggest flying a cardboard sign outside of walmart. ill say it again get a job bum, I digress.
honestly though its kinda sad because your self esteem and self worth and self respect must be at an all time low. "I dont have any useful skills or knowledge or am a master at any trade..... i eat, and to top it off i throw up." wonder what your resume will look like when TkTK goes away.
Interviewer-
"Any experience?"
stan with drool seeping out from his gaping mouth
".......uhh i eat."
just your tiktok handle alone jesus... "Bandana Eats"- is more than telling of your room temp IQ. * i wear a bandana and.... eat* -holy fuck that is the most mouth breathing, thoughtless, effortless thing you could have came up with. you should try and eat a dick. eat a buffet of dicks. im sure it would pay more than the trash content you falsify.
im sure people would be more interested in putting their fingers in a pencil sharpener than dealing with you at any eating establishment, you honestly shouldnt subject random civilians to the nastiness of you over eating. or trying to. because lets be real the noise of pigs eating from a trough is more bearable than you staring at a camera gorging. with a scripted voice over to boot. and lets not forget this is the internet Stan. you run the risk of the gaunlet everytime you expose what a fake you really are with your garbage content. And to add icing on the shit layered cake that is your pathetic life you have merch?! LMFAO noone wants to buy anything with the words "Hello everybody, hit em with a quad stack". and if they do its ethier out of pity or straight up stupidity... you want a tip on how to be rich? join the circus because you're a fucking clown.
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2024.05.26 01:02 Ordinary-Citizen Just like cod, every game feels the same.

I thought that no SBMM was going to mean more variety in opponents. I’m level 22 and EVERY match is comprised of players of the exact same skill level. (And no, I’m not playing the “welcome” playlist) Everyone bunny hops. Everyone immediately puts you down. I can’t fire my weapon in one direction without immediately being flogged from every angle by the rest of the team, like I have a bullseye above my head. On top of that, hit detection is dogshit. I’m five hitmarkers deep on a guy, but can’t get the kill because he decides to shoot back and kill me in two bullets. Just dropping immediately to everything while on a 30-35 ping. I truly feel the only reason the players at the top consistently get 50-80 kills a match is the hit detection is giving them every bullet while making them immune to 75% of incoming gunfire. I’m 43 and have played CoD since the beginning. This new age of gameplay feels like a bunch of kids with ADHD running around while I just want some boots on the ground, tactical cod. Where are the casual players like me?
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