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Rest in Power, Young Dolph

2011.06.28 22:18 fuzzy_dunnlop Rest in Power, Young Dolph

THE subreddit for trap muzik, dirty south, drill, crunk or any other rap you would bang in the club or during a drive by. If someone has referred to your hip-hop as “ignorant”, “materialistic”, “violent”, or “stupid” but you know the shit bangs hard, you belong here.
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2018.08.11 00:46 ssyeon0325 The New Generation of MCAT

Please use this platform to communicate with your fellow pre-med MCAT-ers! This page was created to revive MCAT! After the revival of MCAT, this page will be utilized as a additional platform to serve the pre-meds with their help on MCAT.
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2016.12.14 21:42 Lord_Ahrim1536 Cats with built in boop targets.

Cats that have boopable spots on and around their cute little nosies. A cat with a boopable nosie is one in which the hair around the cat's nose creates a pattern which is a different color from the rest of the cat.
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2024.05.14 21:32 animalluvr28 Is this quote too good to be true?

Also posted in AskContractors
Looking for some honest feedback about this quote for some work we need done on our garage. Our previous contractor really burned us on several things, and we don't want to throw good money after bad.
What We Want Done
QUOTE FROM NEW CONTRACTOR
Questions
PICTURES/VIDEO/NOTES FOR CONTEXT
Location: Los Angeles, CA
Structure: 1 car detached garage, approximately 15.5' x 11.5'
End Goal: To turn it into a functional office/studio space (NOT an ADU)
What was it before: a barely serviceable space with a faux garage door on the exterior and poorly done drywall on the interioopposite side of the "garage door", that leaked whenever it rained.
BEFORE PICTURE
WHAT HAPPENED WHEN IT RAINED
PICTURES OF OUR DEMO WORK
With the goal being to regain this space as a functional room/studio, we knew we had to have professional help. To mitigate costs, we decided to do as much of the demo as we could ourselves, including removing the garage door, the drywall, and breaking up as much of the concrete slab as we could
submitted by animalluvr28 to Contractor [link] [comments]


2024.05.14 21:23 Gambit-Accepted Wehr Battlegroup And DLC Ideas

Wehr Battlegroup And DLC Ideas
Continuing this series on Battlegroup ideas, today is Wehr. Here are my DAK Ideas. To reiterate, I wanted to make these ideas thematic, different from existing battlegroups, unique and mostly historically accurate. Here I use the units that are already in the game files and propose how they could be implemented in an interesting way. Relic seem to have developed several bunker types which they intend to use, so when designing my battlegroups, I did it in a way where these bunker types were used but didn’t make the battlegroup Italian Coastal 2.0, rather fed into a larger idea. I introduce and expand a number of mechanics I have discussed in my other threads:
https://preview.redd.it/5pxs8daqzf0d1.png?width=1281&format=png&auto=webp&s=62517c6b48c79fe9ea3cdf8a8794e81cb8fd7ecb
Central Idea: All in prevention, counter attack. Your opponent would have a hard time overwhelming you in one all in push. The left side of the tree consists of mostly callins and quick dispatch units for handling flanks quickly, the right side is more logistics themed with multiple reactionary abilities.
BMW R75: Not a lot to say here, similar to the DAK bike except with an MG 42. It could be made to have no reverse, like the Coh1 bike, that was a fun mechanic.
4-Man Pios: Again, self-explanatory.
Sd. Kfz. 251 Variants: This gives you access to other 251 variants, either by upgrading the 251 directly or by calling them in. I’ve chosen these 2 versions that I feel open up a lot more strategies, Mortar HT and Luft tier would be quite good, that tier lacks indirect. Pakwagen Panzer Gren tier would also be strong, as that tier lacks mobile AT. The ATHT would have the same AT performance as the Marder, but would have less HP and no lockdown ability.
Panzer III H: As a unit to add to Wehr’s roster, this makes a lot of sense on many levels. In terms of performance, this would be closer to the Crusader medium tank. In terms of the timing, it would arrive at the same time as the Stug and the Wirbel, but unlike both of those specialists, this would be a generalist for that timing.
Temporary Armour Assignment: This is exactly like the mechanic I described in my DAK designs. How it works is that this munitions only ability is used and a Stug, P4 pair arrive from off map. Neither unit requires fuel, manpower, upkeep or population. They benefit from all the upgrades that affect the normal version, ie vet and armoured skirts. You have direct control over them but after a set period of time, they will turn to AI control and leave. This makes them really good as a reactionary ability (your opponent is doing an all in) or as your own all-in, especially if you’re already maxed out on population. You’re especially incentivised to make risky plays with them as armour preservation is not so important. The number of use cases for this ability are so numerous that I won’t explain it anymore, it should be obvious how strong this is. I think to balance this out, it needs a heavy munitions cost and a long recharge timer.
AI Temporary Elephant Assignment: One of the questions I’ve been asking myself since Coh3 came out is how do you add heavy tanks to the game in such a way that it’s not frustrating to play against and doesn’t break it. Given that the game is set so much earlier in the war and a number of the factions don’t have ready access to tank destroyers like the SU-85 and the Jackson, you can’t simply throw in the Elephant and hope for the best. To be completely explicit, I don’t see how the US with their current roster are expected to deal with a Coh2 style heavy tank destroyer. However, in Halo Wars 2 Blitz game mode, how it works is that you can call in a Scarab and its an incredibly strong unit but after a certain period of time, it spontaneously explodes and the game returns to normal. Why wouldn’t something similar work for Coh3? The risk reward calculus of using it would be; can you get enough damage done in the period available to justify the expenditure? There are a few ways that this could be implemented, you could, for instance, give the player direct control over the Elephant but I’m in favour of doing this slightly differently. Like the Infantry Assault ability for the US Advanced Infantry Doc, I think this should be AI controlled, should be on attack move and should be targeted on a position. After the timer, the unit would drive off map. This way you get the power fantasy of using a heavy tank without the game breaking potential of a heavy tank camping for the entire game between 2 VPs and zoning out all tanks. The reason I prefer this method of implementation is 2 fold; the first is that counterplay is much simpler, you just avoid the area and wait for it to time out. The second is that it has that appeal of being somewhat like a mini campaign mission within the game, you have to defend the tank with your forces as it advances. Your opponent would be easily able to flank it if its on it’s own, but when you support it yourself its more potent. The one exception to this AI control that perhaps should be considered is allowing the player to control the tageting directly, You wouldn’t want the Elephant to shoot at some random infantry while your opponent moves double Archers into position. In terms of relative strength of the abilty, I think if it was implemented in this fashion, the Elephant ability wouldn’t be that strong. I feel direct control over a P4 and a Stug is much stronger than an AI controlled Elephant. To me this is the best way of getting heavy tanks into the game.
Logistics Field Officer: The right side of the tree very much has a logistics theme to it, starting with the officer. The Resource Priority ability works well with a variety of units, one could see this being handy in a situation where you want to increase the ROF of an MG, Mortar or Pak being extremely useful. Situations where you want to increase the ROF on a tank to help it win the engagement would also be strong. Speeding up the recharge on a Nebelwerfer would also be a common use. Source Replacements I could also see being a heavily used ability, either on the field or in base. Finally, given this battlegroup is munitions intensive, the Supervise Resource Extraction ability will allow you to increase your income like a cache does. You could even have some rush strat builds involving the officer, but unlike caches and trucks, the unit can be repurposed to do other things afterwards.
Panzerschreck Trailer: This is another type of trailer unit. I’ve talked about trailer units a few times in my other posts, but here is the rundown: My thinking with this is that its a brand new unit type, which loosely can be defined as a support weapon. How it works is that infantry squads can crew it, push it around, vehicles can tow it, etc. When in a position, it provides an aura which in this case recharges nearby snares faster. However, the unit shouldn't require pop cap and moreover, you can actually manually decrew it and it will still provide you the benefits. So for example, let's say it spawns in your base and you want to setup a strong point, you can crew it with a squad, wheel it over to a house near the frontline and then decrew it. Units within its vicinity would still be benefiting from the aura. When you want to move it, recrew it again, or tow it, to a new location. The beauty of this dynamic is that your opponents can steal these units from you like an ATG, so while they don't take up popcap and would be relatively cheap (say 100 to 150 manpower), you're still incentivised to protect them. You can also attack move them with AT guns etc, would be interesting to play around it. I think it would make for a fun dynamic, but would need to be coded from scratch. It also indirectly makes tow yet more useful. With this trailer specifically, it’s aura will recharge nearby snares faster, however squads can also collect a Panzerschrek from the trailer for a munitions cost. This Panzerschrek is timed, so after a duration the squad will drop it. This is going to really strong in situations where your opponent is doing an all in dive with light vehicles and/or tanks and you need to bolster your AT immediately to hold on. Picking up these Panzerschreks is not cheap, but it makes it much harder for your opponent to dive you and also allows you to go for low AT builds with this trailer as the backup. The way I see this until being used is wheeling it behind a hedge or building near your cutoff and running over to grab a Panzerschrek if its needed. Let’s say your opponent does a double M8 dive, your 2 Grens and a Panzergren pick up 3 schreks between them and your opponent is basically able to do nothing but wait for them to time out. This could buy you enough time to reach T4 or whatever else you were doing. It’s a tool that adds a lot of flexibility to your composition, but remember if you get forced off, your opponent can just steal it and then its your problem!
Weapon Stores: This gives your pios the ability to build Riegel mines but also Weapon Supply Bunkers. Now, the bunker has a straight forward aura that increases ROF of infantry and their grenade recharge times, but it also has another more expansive mechanic of temporary weapon upgrades. I’ve talked about this mechanic at great length in my Luftwaffe Field Division faction design, where the faction essentially revolves around that mechanic, but here I use a simplified version for a Wehr battlegroup. The TLDR is that infantry squads can pick up weapon packages from the bunker to either augment their current DPS or completely change the role of the squad for a short period. For instance, Jagers can pick up Beretta 38s to transform the squad from a mostly mid range unit, to a short range one. Grens can pick up G43s to improve their mid to long range performance and Pios can pick up an MG34. All the options are avialable to you. However, the upgrades are not timed, but depletable. This means that if the squad is not in combat, the upgrade duration doesn’t tick. You have to be in combat to expend the upgrade. The situations where something like this would come in useful are numerous, but to name a few; giving all your grens weapons at any point in the game, augmenting your jagers with MG34s, giving Stosstruppen Berettas so they become a close range powerhouse, or even double MGs. Relative to normal weapon upgrades, these upgrades are inefficient, but for rush strats they can be strong, as well as augmenting your units in the lategame with the extra munitions you have in the bank.
HE Shell Delivery: Improves the splash and anti infantry power of all your vehicles at the cost of penetration. This could be somewhat tricky to use, as your opponent will become aware of its activation immediately and will come in with their vehicles. But situations where your opponent has dug in with ATGs and AT infantry, this ability will be devastating.
https://preview.redd.it/n3ou7kaxzf0d1.png?width=1208&format=png&auto=webp&s=5bc267deaae4b64ba1bb97c294b92a5056835443
Central Idea: Team weapon play, heavy fire power and artillery. Good for just battering your opponents head on.
SD-2 Line Drop: This is similar to the equivalent ability in Coh1, however the big difference is that you can customise the area where the mines will fall. For instance, you could do a relatively small field on a VP for 50 munitions, or you could do a large line of mines to completely block off a flank with mines. This flexibility allows you to employ the ability in a number of situations and adds some nuance to its employment. It terms of how this would work in game, I feel click and drag would be sufficient, the munitions cost being visible on the cursor. In the context of this battlegroup, it can block off the flanks of your team weapons.
Pre-Sighted Terrain: This feeds into that team weapon focused gameplay, having extra range on your Paks and MGs in an area is going to be really strong. You could even use it with Mortars and Nebels for an extra long range barrage.
7.5cm Flak 264/3(i) AA/AT: The Flak 264/3 is an Italian medium AA piece that fits into what I will refer to as the ‘premium anti tank gun’ category. Similar to how the MG42 and DSKH were premium MGs, this ATG will be better than your standard ATG, at a higher price point. On the scale of ATGs, this will lie between the Pak 40 and the Flak 36 in terms of raw firepower. The damage should be exactly as the Pak 40, however it should also benefit from 10 more range and also the ability to shoot down air. The drawback however is that it should be relatively slow to move, like a Pak 40 in camoflage mode. For small adjustments, this should be fine, but to move it across the map, it would be easier with a tow vehicle. This means there are tradeoffs with this option relative to the Pak 40, the situations where the Flak 264/3 would be better is when you don’t want to invest in a wirbel but still want AA on demand when you need it (2 of these should take down planes pretty quickly), or situations where you’re camping 2 VPs and don’t expect to have to move around much, allowing you to utilise the greater range. Paks are going to be better when you need to move around a lot and expect your opponent to invest in indirect fire.
Flakvierling 38: This gun is exactly as on the Wirbelwind, except it’s a team weapon. Relative to the Flak 30, this would have the advantage of suppression and probably better anti infantry performance. Perhaps starting with the same stats as the DAK Flak halftrack and going from there would be a good place to start.
28cm K5(E) Barrage: Heavy railway barrage, not much to say here.
7.5 cm IG 37: This is essentially work like the LeIG for DAK, it’s a later version of the same concept. Wehr don’t have anything like the Heavy Mortar equivalent and this would be it. This would be handy if you wanted to go Luft tier or tier 4 without having to tech to get Nebels.
Springer Remote Controlled Bombs: Conceptually, this is identical to the Goliath remote controlled bombs, except these bombs are twice the size and are significantly more dangerous as a result. For me, one distinction that could be made would be dialling up their effectiveness against your opponent’s base structures. One thing I feel Coh lacks are tools for crippling your opponent’s tech. Kane’s wrath has a plethora of units and abilities for exactly this purpose and their employment is great to use and even more exciting to watch. So the Spinger should be able to knock out 75% of the health of a base tier structure. So conceivably, you could get a 251, drive it over to or into the base, deploy a Springer and blow it up next to T4, finish it off with Paks or Stugs. This will reinforce that whole dimension of the game, camping on 2 VPs will be much easier to punish.
Sd.Ah. 57 Munitions Trailer: Another style of trailer, as discussed above. Here it would be used directly with team weapons to increase their ROF. It can also be used with indirect, so Rocket artillery would recharge faster. I feel the situations where this would be useful are fairly obvious but one extra way of making it interesting would be if it had an AOE explosion on death. So your opponent would be incentivised to move in with vehicles and target it down. They could also just steal it for themselves.
Wurfrahmen 40 UE (f): Standard rocket artillery. One question I would expect a Wehraboo to ask is ‘why this and not the Panzerwerfer?’. The way I see it, this only has 4 rockets, so its damage per barrage is less. This leaves scope to make the barrage recharge time shorter, meaning you need to micro it more, but also, its less of a wipe machine or do nothing unit. You can also give it a lower price and require less population. Looking at the Walking Stuka in Coh2, that unit either killed everything or missed and was largely a waste of resources and popcap. If you can have the same unit, but with less alpha damage, at a cheaper price and popcap, it should be more consistent over the course of a match. It would also be easier to fit into your composition and would see greater use as a result. This essentially is why I picked this unit. That and because its new and different.
AI Double Wespe Temp. Assignment: Like the Elephant assignment above, this is where double Wespe artillery pieces come onto the field and are controlled by the AI. They attack move to the target, shelling your opponent’s units within range. This ability should be much easier to employ, as they barrage from long range, but also they should be easier to counter (you can just dive them). Since we’re not using new vehicle models, it should be cheaper to develop and its different from the existing off-maps.
https://preview.redd.it/ioj0msg40g0d1.png?width=1651&format=png&auto=webp&s=a0dad1a46e5e618833d25a2381033f0a0a9d10a6
Central Idea: Long range engagements.
MGZ34 MG42 Scopes Upgrade: Simple upgrade, improves range and sight of MGs once they upgrade themselves for munitions.
AI Double Sniper Temp. Assignment: This is most similar to the Wespe ability I just described, except with 2 snipers. What this ability would be strong aganst would be team weapon camp and entrenched infantry, as well as guarding VPs in the lategame. What this ability would be pretty bad against would be an opponent with several light vehicles and tanks which can drive up and elminate the snipers in 5 seconds. Its not like the AI will dodge. This ability is augmented by the numerous sight abilities and units in this battlegroup.
Panzerbeobachtungswagen III: This is most similar to the 254 artillery observer for DAK, except where the abilities are largely air based. The unit has an MG, so it can be used to attack troops early on, but its mostly used for the focus sight ability in conjunction with tank destroyers and team weapons. The SD-2 Ground Burst drop I see being more like the M83 Cluster Mine drop from Coh2. The Ju-88 P-4 Heavy AT Strafe, is actually a 50mm cannon, so different from the JU-87 we have now by having more alpha damage.
Fritz X Guided Bomb Strike: This is probably most similar to the Stuka Dive Bomb in Coh2, however, the big difference is that you can manually guide it to the target. The inspiration for this are the Predator missiles from MW2, however in Coh3, the easiest way of implementing this to my mind is that the player has to keep the cursor where they want the bomb to land. However, if they don’t want to do this, as it prevents other micro, you double click and it will go to where it was last targeted. So the situations where you’d want to perform this micro are quite niche, basically when nothing else is happening for 5 seconds. I think a sensible decision should be to cut off direct control from the player 2 seconds before it hits the target, so its still possible to dodge but harder.
Nashorn Tank Destroyer: Not much to say here, its basically the Archer.
Grenadier K98k Scopes Upgrade: Not a lot to say here, range and sight augmentation for grens.
Ranged Bunker Options: Here we use some of the bunkers Relic has already invented. The mortar bunker is simple enough, but the Observation bunker is a bit more interesting. This emplacement should have a long line of sight, but it should be restricted to a narrow arc which can be refaced. This encourages active micro of the emplacement. It would be strong in matches where this is placed behind team weapons and artillery for spotting targets but would not detect flanks. Somewhat reminds me of the child’s game ‘Spotlight’.
Fusiliers: These are another unit that Grens can be swapped out for. Unlike Jagers and Panzergrens, this unit is purely focused on long range DPS. You could use Gebirgsjager here instead, I use Fusiliers as one of my other designs uses Gebirgsjager.
Range Adjustment: This unit ability increases the squad’s accuracy after each model drop to a maximum of 30%, 5% per model. I could imagine in most situations, this would be a simple DPS boost, but there would be situations where fighting low health squads where this would be especially strong. The same kind of logic applies to the ATG and Tank Destroyer ability, where everytime they land a shot while the ability is active, it increases their accuracy and ROF.
Focused Gunnery: A global sight and range buff for vehicles, at the cost of speed. This blends well with the other abilities in the battlegroup.
https://preview.redd.it/i3wsbhz50g0d1.png?width=1520&format=png&auto=webp&s=84fee451b9cebfbd3b19a7800e36450932f17bbe
Central Idea: Area denial.
Grenadier & Pio Field Defences: Gives access to a number of build options. Panzer-Stabmine 43 AT Mines are a variation on normal mines, where the emphasis is placed on the heavy engine critical rather than the damage of the mine. So these mines would be relatively spammable, specialised against vehicles and would cause a heavy engine damage critical. The focus here is leaving your opponet’s vehicle stricken and being able to move in with your own vehicles to take it out. However, unlike say Riegel mines, it doesn’t do that much damage, so your opponent will have a much easier time of quickly repairing off the damage. It’s a variation on mines with its own drawbacks and strengths. However, the main structure you get access to is the Luftwaffe Relay Point. This emplacement can call in strafing runs within its vicinity, the AT strafe would be particularly strong if combined with the Stab mine as it would be far harder to dodge. The relay point though can also call in a variety of crate drops with different infantry buffs. Ammunition crates increase ROF, which is simple enough, but the Explosives Crate doubles the squads grenade ability the next time its used. For instance, Grens would throw 2 stick grenades for the price of 1 with a 0.5 second delay between each throw. Naturally, this is pretty strong and also munitions efficient, at the cost of extra micro. The mechanic could also be made to give squads that don’t normally have a grenade, a grenade. For example, it would be cool if Jagers/Pios got stick grenades after picking up one of these crates. I’m not sure what you would do with Stosstruppen, a bundle grenade assault? Sounds overpowered and incredibly fun. Double frangible sounds fine. Camouflage Crates give your squad moving camo for 60 seconds, so you could conceivably pick up this crate on the way to your opponent’s side of the map and use it to ambush or do all manner of things. One question that would need answering is whether or not is should be possible to stack these crate bonues, I could foresee camoed Panzergrenadiers with double bundle grenades being very very good. Perhaps the best way of soft nerfing this combination is to have a shared cooldown timer of 90 seconds on the crates, this should severely limit the number of times a player can get explosives and camo at the same time.
251/17 Halftrack: Exactly like Coh2.
Cannone Da 105/28 Howitzer Emplacement: A general howitzer emplacement, you could use the LeFH but this emplacement already exists.
Panzerturm IV: A mixed AT and anti infantry emplacement. This emplacement absolutely should take up pop cap but also have prioritise vehicles.
Bf109 WerferGranate 21 Rocket Strike: This would fire 4 rockets in unison, have fairly high alpha damage and flame dot damage. You would most use it against team weapons and infantry, especially in denying point caps, but potentially you could use it against vehicles, particularly if they hit a panzer stab mine, to cause them health damage and prevent them from being repaired.
Sd.kfz. 251/16 Flame Halftrack: Similar to the unit in Coh2, except you can also upgrade it with MGs. As a general comment, I feel this unit and flame weapons more generally should have bonus damage against base tech structures. Sneaking flame tanks into the base and burning down your opponent’s tech is so much fun in Kane’s wrath and I feel Coh3 would do well to capture some of that magic. So being able to burn down a tech structure in 30-45 seconds in would give this unit extra utility, currently it fees like the flame units lack flexibility relative to their autocannon equivalents.
Infantry Gestreckte Ladung: This ability is on infantry and it essentially is a grenade that sits between the Bundle Grenade and a Satchel charge on the spectrum. It would have the same damage as a bundle, but a longer fuse and shorter range. However, the charge would have bonus damage against emplacements, buildings and field defenses. The ideal use case would be against units behind sandbags and wire, as it would destroy them completely. Its much more likely to land than satchels, with its shorter fuse time, but is not as a good as bundle grenades which do the same damage with an even shorter fuse. So the bonus against field defences is the main advantage of the grenade. It goes without saying that this ability benefits from the Explosives crate from the other side of the tree.
Decima Squad Infiltration: This squad is most comparable to Stormtroopers in Coh2. You would largely use the squad to charge cutoffs and plant explosives on points, its going to be strong in VP wars. This squad has no camo out of the box but you can get that from the other side of the tree.
Communication Breakdown: This is activated in a circle zone and no off-maps can be used in it for the duration, nor do any global abilities like Designate Assault Position work there. There are many situations where something like this would be useful, for example, preventing someone from calling an off-map in during your assault, preventing an off-map being called in on a crucial VP in a close match. The main use I could see people using this is with their emplacements on the other side of the tree, preventing say bombing runs, etc.
In Deckung!: This abilly mixes well with a variety of the other abilities in the battlegroup. Getting cheaper grenades will allow you to spam them during the duration of the ability, if you combine that with the Explosives crates, it will be yet more efficient. 15 munitions Panzer Stab mines will be strong. The crucial thing with this ability is timing, as you need to use grenades and mines en masse to justify the initial munitions cost.
Other Unit DLC
As I discussed before, I think it would be a mistake for Relic not to include the substitute units feature. In terms of what units should be substitutable, this is what I feel makes sense:
https://preview.redd.it/dw9pq3w70g0d1.png?width=1121&format=png&auto=webp&s=e416e3e5bb9b982b1da5d5bd6177cd6f2ef87c71
Finally, as a general change, I feel we need to talk about the Pak 43. The Pak 43 is already in the game files and is presumably lined up for a battlegroup. I feel this unit should just be added to T4 so that stock Wehr has an answer to heavy tank spam (thinking about Matildas and Grants here). Wehr doesn’t have a great answer for dealing with heavy tanks, short of building 3 paks or several marders, neither of which are great from a faction design perspective. They come quite early, relatively, so improving their performance messes with the flow of the game and makes T4 less attractive, why bother going T4 if all the AT you need is in T2/T3? A Pak 43 in T4 has a pleasing symmetry between DAK, Brits and Wehr. If US got he M5 ATG (which they should), all factions would have this common tool. A number of players have been calling out for the Panther to be added to T4, I don’t think that’s the play here, as it would dominate so many other options. The situations where you would build a Pak 43 over a Panther are quite niche (look at Coh2), so having the more attractive unit in stock over the less attractive solution in a battlegroup, to me makes little sense. The Panther would also crowd out Flak 36 Emplacment play. However, the Pak 43 is easier to counter for your opponent, using indirect etc, while also giving you a reason to go for a battlegroup with Panther as the main attraction. Essentially what I’m getting at is that the Panther is too dominant of a unit to be in T4 and the Pak 43 should be there in its place.
https://preview.redd.it/jrapt7y80g0d1.png?width=452&format=png&auto=webp&s=8d4c8bae94945e100777c1b9d53278bfb3f7bfb2
submitted by Gambit-Accepted to CompanyOfHeroes [link] [comments]


2024.05.14 21:22 Friendly_Pie_4544 Deleted company emails - am I in trouble?

Note: location US, west coast.
So I left my job a while back, and on my last day I prepared them for me leaving.
ex: cleaning my desk, organizing the files I had left, scanning docs and uploading them into appropriate software, adding things that needed to be sorted into a one drive and sharing w/ appropriate parties, etc.
working there I regularly cleared my PDF downloads when my computer got slow, and I also deleted all of the emails in my deleted folder on Outlook - permanently deleted them. They were pretty much just PDFs or conversations between me and coworkers (work related). I assume it’s all backed up somewhere though (?)
Well, before I left my manager and I got into a bit of a tiff. I’m a bit worried that they’ll be petty and try to sue or something. Could I get in trouble for perm. deleting those emails?
submitted by Friendly_Pie_4544 to legaladvice [link] [comments]


2024.05.14 21:19 animalluvr28 Is this quote too good to be true?

Is this quote too good to be true?
Looking for some honest feedback about this quote for some work we need done on our garage. Our previous contractor really burned us on several things, and we don't want to throw good money after bad.
What We Want Done
  • New concrete pad poured
  • Wall constructed to replace demo'd garage doowall
  • Wateflooding mitigation
QUOTE FROM NEW CONTRACTOR
Questions
  • Is this quote too high, too low or reasonable?
  • Is there anything missing that we should have thought to ask for based on the info/context/pictures shared below?
  • Is it too good to be true?
  • All comments/questions/ideas welcome!!
PICTURES/VIDEO/NOTES FOR CONTEXT
Location: Los Angeles, CA
Structure: 1 car detached garage, approximately 15.5' x 11.5'
End Goal: To turn it into a functional office/studio space (NOT an ADU)
What was it before: a barely serviceable space with a faux garage door on the exterior and poorly done drywall on the interioopposite side of the "garage door", that leaked whenever it rained.
BEFORE PICTURE
  • We had a previous contractor (the one that boned us) run power underground from the main house to the garage (previous owners had a very sketchy electrical wire that was just slung from the house and went through a hole in the garage)
  • They broke up the concrete in front of the garage door and re-poured it when they were done
  • That garage door was not functional when we bought the house. It was literally tacked up onto a wood frame (you'll see in subsequent pictures) by the previous owners
WHAT HAPPENED WHEN IT RAINED
  • Link to Video
  • We tried to clear that drain AND had a different BETTER contractor out to install a french drain (you'll see in another picture) which helped, but this wintespring saw SO MUCH rain in LA, that even the french drain wasn't able to fully keep up (we are thinking that there are likely roots we'll need to have broken up further down the pipe)?
  • Picture of French Drain
PICTURES OF OUR DEMO WORK
With the goal being to regain this space as a functional room/studio, we knew we had to have professional help. To mitigate costs, we decided to do as much of the demo as we could ourselves, including removing the garage door, the drywall, and breaking up as much of the concrete slab as we could
submitted by animalluvr28 to AskContractors [link] [comments]


2024.05.14 21:15 confusedgalaxytulip Lost all krita files along with all my desktop short cuts

Hello, I have a windows surface 7 pro and use krita to drawon it. Krita is a drawing software simular to adobe photo shop incase you havent heard of it. Today I was working on an animation when krita told me I was running out of storage space. I opened wiztree and selected some stuff that was taking up to much space. I stupidly deleted app roaming data along with kritas recorded data. Freaking out I downloaded wonder share recover it for 90$ thinking that if its that pricy it must be good. it did infact recover a lot of data but none of it was what I needed. I checked my reycicling been and tried to recover what I got rid of but I mustve hit the wrong button somehow as I was having a hard time panicking over this. I went to staples to get my fill explorer to work again but I still cant figure out what I did. I may have recovered the wrong type of files. If there is anything else I can do to undo this whole thing please let me know I am really not having a good time.
submitted by confusedgalaxytulip to techsupport [link] [comments]


2024.05.14 21:07 httpribbons [2023 Day 11 (Part 2)] [Typescript] Off by 1 error, but I don't understand.

I genuinely don't understand how setting EXPANSION_SIZE to 1 gets the correct answer but 10 gives me the wrong one and I consistently have to go 1 down. It took me like 30 minutes to realize it was an off by 1 error, but I don't get the logic behind it.
```ts /* --- Day 11: Cosmic Expansion: PART 2 --- */ import fs from 'fs' type Coord = [number, number] type GalaxyIndex = { [key: number]: Coord }
const EXPANSION_SIZE = 999999 const universeGrid = fs .readFileSync('./input.txt', 'utf-8') .split('\n') .map((str) => [...str])
main()
function main() { const galaxies = getGalaxyCoords() const galaxyPairs = getPairs(galaxies) const sum = galaxyPairs.reduce((acc, [a, b]) => { return (acc += getDistanceBetweenGalaxies(galaxies[a], galaxies[b])) }, 0) console.log(sum) }
function isGridRowEmpty(row: number): boolean { return !universeGrid[row].some((val) => val === '#') }
function isGridColEmpty(col: number): boolean { const colArr = universeGrid.map((row) => row[col]) return !colArr.some((val) => val === '#') }
function countEmptyRowsBetweenGalaxies(rowA: number, rowB: number): number { let emptySpacesInBetween = 0 const start = Math.min(rowA, rowB) + 1 for (let i = start; i < start + Math.abs(rowA - rowB) - 1; i++) { if (isGridRowEmpty(i)) emptySpacesInBetween++ } return emptySpacesInBetween }
function countEmptyColsBetweenGalaxies(colA: number, colB: number): number { let emptySpacesInBetween = 0 const start = Math.min(colA, colB) + 1 for (let i = start; i < start + Math.abs(colA - colB) - 1; i++) { if (isGridColEmpty(i)) emptySpacesInBetween++ } return emptySpacesInBetween }
function getGalaxyCoords(): GalaxyIndex { const galaxies: GalaxyIndex = {} let galaxyCount = 0 universeGrid.forEach((row, y) => row.forEach((_, x) => { if (universeGrid[y][x] === '#') galaxies[++galaxyCount] = [y, x] }) ) return galaxies }
function getPairs(galaxies: GalaxyIndex): number[][] { const pairs = new Set() for (const i of Object.keys(galaxies)) { for (const j of Object.keys(galaxies)) { if (i === j) continue let pair = [+i, +j].sort((a, b) => a - b) pairs.add(pair.join(':')) } } return [...pairs].map((val) => val.split(':').map((val) => +val)) }
function getDistanceBetweenGalaxies(galaxyA: Coord, galaxyB: Coord): number { const [aY, aX] = galaxyA const [bY, bX] = galaxyB const additionalRowSteps = countEmptyRowsBetweenGalaxies(aY, bY) * EXPANSION_SIZE const additionalColSteps = countEmptyColsBetweenGalaxies(aX, bX) * EXPANSION_SIZE
const verticalDistance = Math.abs(aY - bY) const horizontalDistance = Math.abs(aX - bX) return ( verticalDistance + horizontalDistance + additionalColSteps + additionalRowSteps ) 
}
```
submitted by httpribbons to adventofcode [link] [comments]


2024.05.14 20:47 Speckkopf Controller Layout (icons)

Googled for a while and played around with the controller layout settings, but as my problem is very specific i can't really find what i'm looking for.
I got my controller (old Logitech Cordless 2 PC controller) to work correctly and map every buttons correctly, also i found out how to configure game specific settings (so that analog stick is mouse in FM for example) but what's really disturbing for me are those X Box button icons (symbols/glyphs) in the menu and everywhere. I just need to change this.
On my controller, the buttons are just named 1-10. A/B/X/Y is 1/2/3/4, shouldetrigger buttons are 5-8 and in the middle where for example +/- is on switch pro controller or share/menu on PS controller, there are 9 and 10. Plus arrow buttons and 2 analog stick, everything arranged like on playstation controllers.
I don't find a way to change this in the controller layout settings, so maybe i am blind, maybe it's just not possible. Is there an other way to change this?
Are those icons stored anywhere on the system, maybe simple as png or ico files so i can just replace or overwrite them? Any help would be appreciated, have a nice day!
submitted by Speckkopf to SteamDeck [link] [comments]


2024.05.14 20:19 ShenmueDojo1 Shenmue 4 Rally Call

Shenmue 4 Rally Call
RALLY CALL!

#Shenmue 4 has publishepartner interest!

Join us on the 4th of June to TWEET AS ONE to show the world Shenmue should be finished!
We step up together or risk losing all the hard work we have done so far!
How to help video: https://youtu.be/EYRLEZz9-Mo
On 4th June at 8pm BST, 9pm CET, 3pm EST, 12pm PST, 4am JST, we join together to tweet as one voice to get #LetsGetShenmue4 trending.
We will send the following message:
To continue #Shenmue u/YSNET_Inc need a partner.
Who is going to step up and help?

#LetsGetShenmue4

@SEGA, @SEGA_OFFICIAL, @Playstation, @yosp, @BIGMODEgames, @EpicPublishing, @LimitedRunJosh, @devolverdigital, @TencentGames, @ryanpayton, @CedricBiscay
Video Download link Folder (Please do not share until the Tweet time!): https://drive.google.com/drive/folders/1CvXeLsgVbE6hGfewC0omE80xY63LL4fX?usp=drive_link
https://preview.redd.it/ia1ifltvof0d1.png?width=1920&format=png&auto=webp&s=929580c306eb52a1389413a999356e968084a7bf
https://preview.redd.it/vd1dsviwof0d1.png?width=1920&format=png&auto=webp&s=710953a1e93612025e1adddd195b54a585deb77d
submitted by ShenmueDojo1 to Shenmue [link] [comments]


2024.05.14 20:17 B_Huij Negative Lab Pro and dust

I just downloaded the free trial of NLP, with the intention of probably buying the full version today unless something pops up that's a deal breaker.
My workflow to this point for color negative film has been as follows, using Vuescan and my Nikon Coolscan 4000:
  1. Put strip in scanner and select a small area of film base to lock the exposure and film base color for that roll
  2. Scan using the generic color negative preset, saving 48bit RGB TIFF files. Cropping, and attempts at color balance (using white balance or sometimes just manual adjustments) always happened in Vuescan. None of the film emulsion presets ever gave good results, so I never used them. Sometimes a scan would come out better with "auto levels", sometimes the "correct fading" checkbox made it better... I was really flying by the seat of my pants. Almost always I found that infrared cleaning did an excellent job removing dust and scratches automatically.
  3. Final adjustments to colocontrast/sharpness in Lightroom (the imported files were positive TIFFs, so I could basically treat them like digital photos at that point).
I have had mixed results with this method. Some scans came out really great and some I just couldn't get a good result from, even when I knew the film was fresh, well-developed, density was good, etc.
Today I took my first crack at the NLP recommended workflow:
  1. Set the scanner to "image" (rather than color negative) mode, so it's no longer adjusting or inverting. Output is 48bit RGB raw DNG now.
  2. Preview a frame, select the entire thing (including border), and use that to lock the exposure for the roll. There's no longer an option to lock film base color since Vuescan isn't doing any processing of color.
  3. Scan everything raw like that, then import into Lightroom.
  4. Use the NLP plugin in Lightroom to process the frames - this does the inverting, color balancing, etc.
The results are obviously, clearly, far and away much better. The colors look like they should. I'm blown away.
BUT! Despite the advantages, my RAW scans don't seem to be getting the infrared clean treatment. Dust is everywhere on the frames, way too much to spot out manually.
Obviously I could make some improvements on physically cleaning prior to scanning, but I know that Vuescan can do the job - I just don't know how to get dust deletion done prior to spitting out a RAW scan.
If I can crack this and make sure my RAW scans have dust deleted before export, I'll buy NLP immediately. It's obviously an order of magnitude better than anything I've been able to achieve with color negative film to this point.
Anyone care to share a workflow that is successfully including automatic dust removal?
submitted by B_Huij to AnalogCommunity [link] [comments]


2024.05.14 20:09 itsjackjohens Top 100 tools for Spatial Computing Builders: Entrepreneurs, Developers, Designers, Creators

Hey guys. I've created a list of the 100 best tools for spatial computing builders that I use. Each tool has been carefully curated, tested and validated.

🤵‍♂️ Best entrepreneurs spatial tools

Great White(board): Great White(board) is a simple, uncomplicated working tool. Take a note, sketch an idea, diagram a process, or think through the details of a complex idea.
Immersed: Immersed offers a virtual reality workspace where users can create multiple virtual monitors without additional hardware. This app excels in enabling focused solo work and efficient remote collaboration, allowing users to share screens and engage in virtual whiteboarding.
Fluid: Virtual workstation, wherever you are. Fluid turns your VR headset into a spatial computer that you can use for work, media streaming, gaming, and more.
Warp VR: Transform your training with immersive 360° scenarios, outperforming traditional e-learning and live actor simulations in engagement and retention.
Zoom for Vision Pro: Zoom’s Apple Vision Pro app banks on a future where virtual meetings will feel like real ones, already offering immersive meeting experiences from wherever you are.
PowerPoint for Vision Pro: You can use Microsoft PowerPoint on Vision Pro to create and update presentations. One unique feature is the “Immersive Environment” feature, which allows you to practice your presentation as if you were presenting it to an audience.
Arthur: Arthur enables your organization to meet, collaborate and manage work
Navi: Navi adds subtitles to your conversations! Perfect for business meetings abroad. Connect directly to other Navi-enabled devices around you, and what they say will be displayed directly on your Mac screen.
Lenslist: Amplify Your Marketing Using AR Filters.
SAP Analytics Cloud: SAP Analytics Cloud on Apple Vision Pro lets users arrange their most critical business workflows and apps in their physical space while using contextual 3D maps and graphics to gain new insights.
Mozilla Hubs: The go-to virtual platform for educators, teams, and organizations. Powered by Mozilla, we’ve designed our platform to make virtual collaboration and learning effortless.
Mindesk: Mindesk is a real-time CAD and VR software that allows designers to create and edit 3D models directly in virtual reality, providing a more intuitive and immersive design experience.

📟 Best spatial developers tools

Tilt Brush: Developed by Google, Tilt Brush is a VR painting application that allows artists and developers to create 3D artwork in virtual reality, making it a valuable tool for prototyping and visualization.
Gravity Sketch: Gravity Sketch is a 3D design tool that enables designers and developers to create immersive 3D models and environments in VR, facilitating collaboration and rapid prototyping.
Substance Painter: Substance Painter is a texturing tool that supports VR painting, allowing developers to create high-quality textures and materials directly in VR for use in their VR applications.
Unity: One of the most popular game engines, Unity offers robust support for VR development with its built-in VR support and extensive asset store.
Unreal Engine: Another powerful game engine, Unreal Engine provides advanced tools for creating high-quality VR experiences, including built-in VR support and Blueprint visual scripting.
Google VR SDK: Google VR SDK provides developers with the tools and APIs for building VR applications for Android devices, including Google Cardboard and Daydream.
VRTK: VRTK is a popular open-source toolkit for Unity that simplifies VR development by providing a collection of scripts and prefabs for common VR interactions and mechanics.
NVIDIA VRWorks: NVIDIA VRWorks provides developers with a suite of tools and APIs for optimizing VR performance on NVIDIA GPUs, including features like Multi-Res Shading and Lens Matched Shading.

🖼️ Best spatial designers tools

Spatial Icon: Download Free Spatial Icons for your Spatial Apps.
ShapesXR: ShapesXR helps you design spatial experience together.
JigSpace: JigSpace helps you create spatial presentations, combining 3D content, audio, video and text in an interactive, step-by-step experience that energizes the communication of complex ideas, products or processes.
SwiftXR: A powerful 3D and immersive design tool that is easy to use
SketchAR: SketchAR is an AR drawing app that enables designers to sketch and visualize their ideas in augmented reality, allowing for immersive and interactive design processes.
Adobe Aero: Adobe Aero is an AR authoring tool that allows designers to create interactive AR experiences using 2D and 3D assets from Adobe Creative Cloud applications like Photoshop and Illustrator.
Blender: Blender is a free and open-source 3D modeling and animation software that supports AR and VR content creation, making it a valuable tool for designers to create 3D assets for their projects.
Reality Composer: Easily prototype and produce AR experiences directly in AR with no prior 3D experience.
Reality Composer: Reality Composer is an AR authoring tool developed by Apple for creating interactive AR experiences without writing any code, making it accessible to designers and artists.
Reality Converter beta: The Reality Converter app makes it easy to convert, view, and customize USDZ 3D objects on Mac. Simply drag-and-drop common 3D file formats, such as .obj, .gltf and .usd, to view the converted USDZ result, customize material properties with your own textures, and edit file metadata.
Adobe Lightroom: Lightroom for Vision Pro lets you edit photos on a truly big screen. It’s been redesigned for the VisionOS, so it’s easier to navigate with hand gestures than the desktop version, which has many more features.

👩‍🎤 Best content creators spatial tools

QuestCam: A system for third person recording that imposes minimal performance constraints and unlocks maximum creativity. QuestCam.
Liv: LIV is your complete toolset for VTubing, Mixed Reality Capture and VR native utilities like in-headset stream chat, alerts and notifications!
XCode + Reality Composer: Record 4K video in Apple Vision Pro using the Reality Composer kit on Xcode. Click here for the full tutorial.
The list is gradually being added to, and all 100 tools will be present by June 2024 (progressive updating).

🤵‍♂️ Best entrepreneurs spatial tools

Great White(board): Great White(board) is a simple, uncomplicated working tool. Take a note, sketch an idea, diagram a process, or think through the details of a complex idea.
Immersed: Immersed offers a virtual reality workspace where users can create multiple virtual monitors without additional hardware. This app excels in enabling focused solo work and efficient remote collaboration, allowing users to share screens and engage in virtual whiteboarding.
Fluid: Virtual workstation, wherever you are. Fluid turns your VR headset into a spatial computer that you can use for work, media streaming, gaming, and more.
Warp VR: Transform your training with immersive 360° scenarios, outperforming traditional e-learning and live actor simulations in engagement and retention.
Zoom for Vision Pro: Zoom’s Apple Vision Pro app banks on a future where virtual meetings will feel like real ones, already offering immersive meeting experiences from wherever you are.
PowerPoint for Vision Pro: You can use Microsoft PowerPoint on Vision Pro to create and update presentations. One unique feature is the “Immersive Environment” feature, which allows you to practice your presentation as if you were presenting it to an audience.
Arthur: Arthur enables your organization to meet, collaborate and manage work
Navi: Navi adds subtitles to your conversations! Perfect for business meetings abroad. Connect directly to other Navi-enabled devices around you, and what they say will be displayed directly on your Mac screen.
Lenslist: Amplify Your Marketing Using AR Filters.
SAP Analytics Cloud: SAP Analytics Cloud on Apple Vision Pro lets users arrange their most critical business workflows and apps in their physical space while using contextual 3D maps and graphics to gain new insights.
Mozilla Hubs: The go-to virtual platform for educators, teams, and organizations. Powered by Mozilla, we’ve designed our platform to make virtual collaboration and learning effortless.
Mindesk: Mindesk is a real-time CAD and VR software that allows designers to create and edit 3D models directly in virtual reality, providing a more intuitive and immersive design experience.

📟 Best spatial developers tools

Tilt Brush: Developed by Google, Tilt Brush is a VR painting application that allows artists and developers to create 3D artwork in virtual reality, making it a valuable tool for prototyping and visualization.
Gravity Sketch: Gravity Sketch is a 3D design tool that enables designers and developers to create immersive 3D models and environments in VR, facilitating collaboration and rapid prototyping.
Substance Painter: Substance Painter is a texturing tool that supports VR painting, allowing developers to create high-quality textures and materials directly in VR for use in their VR applications.
Unity: One of the most popular game engines, Unity offers robust support for VR development with its built-in VR support and extensive asset store.
Unreal Engine: Another powerful game engine, Unreal Engine provides advanced tools for creating high-quality VR experiences, including built-in VR support and Blueprint visual scripting.
Google VR SDK: Google VR SDK provides developers with the tools and APIs for building VR applications for Android devices, including Google Cardboard and Daydream.
VRTK: VRTK is a popular open-source toolkit for Unity that simplifies VR development by providing a collection of scripts and prefabs for common VR interactions and mechanics.
NVIDIA VRWorks: NVIDIA VRWorks provides developers with a suite of tools and APIs for optimizing VR performance on NVIDIA GPUs, including features like Multi-Res Shading and Lens Matched Shading.

🖼️ Best spatial designers tools

Spatial Icon: Download Free Spatial Icons for your Spatial Apps.
ShapesXR: ShapesXR helps you design spatial experience together.
JigSpace: JigSpace helps you create spatial presentations, combining 3D content, audio, video and text in an interactive, step-by-step experience that energizes the communication of complex ideas, products or processes.
SwiftXR: A powerful 3D and immersive design tool that is easy to use
SketchAR: SketchAR is an AR drawing app that enables designers to sketch and visualize their ideas in augmented reality, allowing for immersive and interactive design processes.
Adobe Aero: Adobe Aero is an AR authoring tool that allows designers to create interactive AR experiences using 2D and 3D assets from Adobe Creative Cloud applications like Photoshop and Illustrator.
Blender: Blender is a free and open-source 3D modeling and animation software that supports AR and VR content creation, making it a valuable tool for designers to create 3D assets for their projects.
Reality Composer: Easily prototype and produce AR experiences directly in AR with no prior 3D experience.
Reality Composer: Reality Composer is an AR authoring tool developed by Apple for creating interactive AR experiences without writing any code, making it accessible to designers and artists.
Reality Converter beta: The Reality Converter app makes it easy to convert, view, and customize USDZ 3D objects on Mac. Simply drag-and-drop common 3D file formats, such as .obj, .gltf and .usd, to view the converted USDZ result, customize material properties with your own textures, and edit file metadata.
Adobe Lightroom: Lightroom for Vision Pro lets you edit photos on a truly big screen. It’s been redesigned for the VisionOS, so it’s easier to navigate with hand gestures than the desktop version, which has many more features.

👩‍🎤 Best content creators spatial tools

QuestCam: A system for third person recording that imposes minimal performance constraints and unlocks maximum creativity. QuestCam.
Liv: LIV is your complete toolset for VTubing, Mixed Reality Capture and VR native utilities like in-headset stream chat, alerts and notifications!
XCode + Reality Composer: Record 4K video in Apple Vision Pro using the Reality Composer kit on Xcode. Click here for the full tutorial.
The list is gradually being added to, and all 100 tools will be present by June 2024 (progressive updating).
submitted by itsjackjohens to AppleVisionPro [link] [comments]


2024.05.14 20:07 itsjackjohens 100 best tools for spatial computing builders (Entrepreneurs, Developers, Designers, Creators)

Hey guys. I've created a list of the 100 best tools for spatial computing builders that I use. Each tool has been carefully curated, tested and validated.

🤵‍♂️ Best entrepreneurs spatial tools

Great White(board): Great White(board) is a simple, uncomplicated working tool. Take a note, sketch an idea, diagram a process, or think through the details of a complex idea.
Immersed: Immersed offers a virtual reality workspace where users can create multiple virtual monitors without additional hardware. This app excels in enabling focused solo work and efficient remote collaboration, allowing users to share screens and engage in virtual whiteboarding.
Fluid: Virtual workstation, wherever you are. Fluid turns your VR headset into a spatial computer that you can use for work, media streaming, gaming, and more.
Warp VR: Transform your training with immersive 360° scenarios, outperforming traditional e-learning and live actor simulations in engagement and retention.
Zoom for Vision Pro: Zoom’s Apple Vision Pro app banks on a future where virtual meetings will feel like real ones, already offering immersive meeting experiences from wherever you are.
PowerPoint for Vision Pro: You can use Microsoft PowerPoint on Vision Pro to create and update presentations. One unique feature is the “Immersive Environment” feature, which allows you to practice your presentation as if you were presenting it to an audience.
Arthur: Arthur enables your organization to meet, collaborate and manage work
Navi: Navi adds subtitles to your conversations! Perfect for business meetings abroad. Connect directly to other Navi-enabled devices around you, and what they say will be displayed directly on your Mac screen.
Lenslist: Amplify Your Marketing Using AR Filters.
SAP Analytics Cloud: SAP Analytics Cloud on Apple Vision Pro lets users arrange their most critical business workflows and apps in their physical space while using contextual 3D maps and graphics to gain new insights.
Mozilla Hubs: The go-to virtual platform for educators, teams, and organizations. Powered by Mozilla, we’ve designed our platform to make virtual collaboration and learning effortless.
Mindesk: Mindesk is a real-time CAD and VR software that allows designers to create and edit 3D models directly in virtual reality, providing a more intuitive and immersive design experience.

📟 Best spatial developers tools

Tilt Brush: Developed by Google, Tilt Brush is a VR painting application that allows artists and developers to create 3D artwork in virtual reality, making it a valuable tool for prototyping and visualization.
Gravity Sketch: Gravity Sketch is a 3D design tool that enables designers and developers to create immersive 3D models and environments in VR, facilitating collaboration and rapid prototyping.
Substance Painter: Substance Painter is a texturing tool that supports VR painting, allowing developers to create high-quality textures and materials directly in VR for use in their VR applications.
Unity: One of the most popular game engines, Unity offers robust support for VR development with its built-in VR support and extensive asset store.
Unreal Engine: Another powerful game engine, Unreal Engine provides advanced tools for creating high-quality VR experiences, including built-in VR support and Blueprint visual scripting.
Google VR SDK: Google VR SDK provides developers with the tools and APIs for building VR applications for Android devices, including Google Cardboard and Daydream.
VRTK: VRTK is a popular open-source toolkit for Unity that simplifies VR development by providing a collection of scripts and prefabs for common VR interactions and mechanics.
NVIDIA VRWorks: NVIDIA VRWorks provides developers with a suite of tools and APIs for optimizing VR performance on NVIDIA GPUs, including features like Multi-Res Shading and Lens Matched Shading.

🖼️ Best spatial designers tools

Spatial Icon: Download Free Spatial Icons for your Spatial Apps.
ShapesXR: ShapesXR helps you design spatial experience together.
JigSpace: JigSpace helps you create spatial presentations, combining 3D content, audio, video and text in an interactive, step-by-step experience that energizes the communication of complex ideas, products or processes.
SwiftXR: A powerful 3D and immersive design tool that is easy to use
SketchAR: SketchAR is an AR drawing app that enables designers to sketch and visualize their ideas in augmented reality, allowing for immersive and interactive design processes.
Adobe Aero: Adobe Aero is an AR authoring tool that allows designers to create interactive AR experiences using 2D and 3D assets from Adobe Creative Cloud applications like Photoshop and Illustrator.
Blender: Blender is a free and open-source 3D modeling and animation software that supports AR and VR content creation, making it a valuable tool for designers to create 3D assets for their projects.
Reality Composer: Easily prototype and produce AR experiences directly in AR with no prior 3D experience.
Reality Composer: Reality Composer is an AR authoring tool developed by Apple for creating interactive AR experiences without writing any code, making it accessible to designers and artists.
Reality Converter beta: The Reality Converter app makes it easy to convert, view, and customize USDZ 3D objects on Mac. Simply drag-and-drop common 3D file formats, such as .obj, .gltf and .usd, to view the converted USDZ result, customize material properties with your own textures, and edit file metadata.
Adobe Lightroom: Lightroom for Vision Pro lets you edit photos on a truly big screen. It’s been redesigned for the VisionOS, so it’s easier to navigate with hand gestures than the desktop version, which has many more features.

👩‍🎤 Best content creators spatial tools

QuestCam: A system for third person recording that imposes minimal performance constraints and unlocks maximum creativity. QuestCam.
Liv: LIV is your complete toolset for VTubing, Mixed Reality Capture and VR native utilities like in-headset stream chat, alerts and notifications!
XCode + Reality Composer: Record 4K video in Apple Vision Pro using the Reality Composer kit on Xcode. Click here for the full tutorial.
The list is gradually being added to, and all 100 tools will be present by June 2024 (progressive updating).

🤵‍♂️ Best entrepreneurs spatial tools

Great White(board): Great White(board) is a simple, uncomplicated working tool. Take a note, sketch an idea, diagram a process, or think through the details of a complex idea.
Immersed: Immersed offers a virtual reality workspace where users can create multiple virtual monitors without additional hardware. This app excels in enabling focused solo work and efficient remote collaboration, allowing users to share screens and engage in virtual whiteboarding.
Fluid: Virtual workstation, wherever you are. Fluid turns your VR headset into a spatial computer that you can use for work, media streaming, gaming, and more.
Warp VR: Transform your training with immersive 360° scenarios, outperforming traditional e-learning and live actor simulations in engagement and retention.
Zoom for Vision Pro: Zoom’s Apple Vision Pro app banks on a future where virtual meetings will feel like real ones, already offering immersive meeting experiences from wherever you are.
PowerPoint for Vision Pro: You can use Microsoft PowerPoint on Vision Pro to create and update presentations. One unique feature is the “Immersive Environment” feature, which allows you to practice your presentation as if you were presenting it to an audience.
Arthur: Arthur enables your organization to meet, collaborate and manage work
Navi: Navi adds subtitles to your conversations! Perfect for business meetings abroad. Connect directly to other Navi-enabled devices around you, and what they say will be displayed directly on your Mac screen.
Lenslist: Amplify Your Marketing Using AR Filters.
SAP Analytics Cloud: SAP Analytics Cloud on Apple Vision Pro lets users arrange their most critical business workflows and apps in their physical space while using contextual 3D maps and graphics to gain new insights.
Mozilla Hubs: The go-to virtual platform for educators, teams, and organizations. Powered by Mozilla, we’ve designed our platform to make virtual collaboration and learning effortless.
Mindesk: Mindesk is a real-time CAD and VR software that allows designers to create and edit 3D models directly in virtual reality, providing a more intuitive and immersive design experience.

📟 Best spatial developers tools

Tilt Brush: Developed by Google, Tilt Brush is a VR painting application that allows artists and developers to create 3D artwork in virtual reality, making it a valuable tool for prototyping and visualization.
Gravity Sketch: Gravity Sketch is a 3D design tool that enables designers and developers to create immersive 3D models and environments in VR, facilitating collaboration and rapid prototyping.
Substance Painter: Substance Painter is a texturing tool that supports VR painting, allowing developers to create high-quality textures and materials directly in VR for use in their VR applications.
Unity: One of the most popular game engines, Unity offers robust support for VR development with its built-in VR support and extensive asset store.
Unreal Engine: Another powerful game engine, Unreal Engine provides advanced tools for creating high-quality VR experiences, including built-in VR support and Blueprint visual scripting.
Google VR SDK: Google VR SDK provides developers with the tools and APIs for building VR applications for Android devices, including Google Cardboard and Daydream.
VRTK: VRTK is a popular open-source toolkit for Unity that simplifies VR development by providing a collection of scripts and prefabs for common VR interactions and mechanics.
NVIDIA VRWorks: NVIDIA VRWorks provides developers with a suite of tools and APIs for optimizing VR performance on NVIDIA GPUs, including features like Multi-Res Shading and Lens Matched Shading.

🖼️ Best spatial designers tools

Spatial Icon: Download Free Spatial Icons for your Spatial Apps.
ShapesXR: ShapesXR helps you design spatial experience together.
JigSpace: JigSpace helps you create spatial presentations, combining 3D content, audio, video and text in an interactive, step-by-step experience that energizes the communication of complex ideas, products or processes.
SwiftXR: A powerful 3D and immersive design tool that is easy to use
SketchAR: SketchAR is an AR drawing app that enables designers to sketch and visualize their ideas in augmented reality, allowing for immersive and interactive design processes.
Adobe Aero: Adobe Aero is an AR authoring tool that allows designers to create interactive AR experiences using 2D and 3D assets from Adobe Creative Cloud applications like Photoshop and Illustrator.
Blender: Blender is a free and open-source 3D modeling and animation software that supports AR and VR content creation, making it a valuable tool for designers to create 3D assets for their projects.
Reality Composer: Easily prototype and produce AR experiences directly in AR with no prior 3D experience.
Reality Composer: Reality Composer is an AR authoring tool developed by Apple for creating interactive AR experiences without writing any code, making it accessible to designers and artists.
Reality Converter beta: The Reality Converter app makes it easy to convert, view, and customize USDZ 3D objects on Mac. Simply drag-and-drop common 3D file formats, such as .obj, .gltf and .usd, to view the converted USDZ result, customize material properties with your own textures, and edit file metadata.
Adobe Lightroom: Lightroom for Vision Pro lets you edit photos on a truly big screen. It’s been redesigned for the VisionOS, so it’s easier to navigate with hand gestures than the desktop version, which has many more features.

👩‍🎤 Best content creators spatial tools

QuestCam: A system for third person recording that imposes minimal performance constraints and unlocks maximum creativity. QuestCam.
Liv: LIV is your complete toolset for VTubing, Mixed Reality Capture and VR native utilities like in-headset stream chat, alerts and notifications!
XCode + Reality Composer: Record 4K video in Apple Vision Pro using the Reality Composer kit on Xcode. Click here for the full tutorial.
The list is gradually being added to, and all 100 tools will be present by June 2024 (progressive updating).
submitted by itsjackjohens to VisionPro [link] [comments]


2024.05.14 20:02 Starshiee Anyone know why my videos are stretched?

Anyone know why my videos are stretched?
Hi all, so I just played a show last night with my band and of course there's tons of footage. I wanted to share some videos on my personal account stories. For some reason all of the videos that were recorded on my phone upload to Instagram like this. As well as videos that I got from other people, that were recorded in landscape mode. On their Instagram accounts, The same videos uploaded without problems. I even went into premiere pro and edited some videos to be in a 1:1 ratio and even those are still stretched strangely. I even uploaded them to Snapchat and they appear normal, but downloading the same video off of Snapchat and uploading to Instagram, it still does this- so I don't think it's the file itself but the app.
I'm using a Google pixel 6 pro. Was not having any issues prior to this, and my app hasn't updated as far as I know.
submitted by Starshiee to Instagram [link] [comments]


2024.05.14 20:02 CG-07 "Torch is not able to use GPU"

These are the steps I followed to install the program
  1. Download and install Python (I am sure I have activated the add python to path option)
  2. Download and install Git
  3. Download and install stable diffusion through CMD (this is the Github link: https://github.com/AUTOMATIC1111/stable-diffusion-webui )
but when I try running webui-user.bat, I get the following error:
venv "D:\Stable Diffusion\stable-diffusion-webui\venv\Scripts\Python.exe" Python 3.10.6 (tags/v3.10.6:9c7b4bd, Aug 1 2022, 21:53:49) [MSC v.1932 64 bit (AMD64)] Version: v1.9.3 Commit hash: 1c0a0c4c26f78c32095ebc7f8af82f5c04fca8c0 Traceback (most recent call last): File "D:\Stable Diffusion\stable-diffusion-webui\launch.py", line 48, in  main() File "D:\Stable Diffusion\stable-diffusion-webui\launch.py", line 39, in main prepare_environment() File "D:\Stable Diffusion\stable-diffusion-webui\modules\launch_utils.py", line 386, in prepare_environment raise RuntimeError( RuntimeError: Torch is not able to use GPU; add --skip-torch-cuda-test to COMMANDLINE_ARGS variable to disable this check Press any key to continue . . . 

Solution methods that I tried but did not work

01.- I tried to edit the code in the webui-user.bat file to:
u/echo off set PYTHON= set GIT= set VENV_DIR= set COMMANDLINE_ARGS= --skip-torch-cuda-test to COMMANDLINE_ARGS call webui.bat 
but after that I got the following error
venv "D:\Stable Diffusion\stable-diffusion-webui\venv\Scripts\Python.exe" Python 3.10.6 (tags/v3.10.6:9c7b4bd, Aug 1 2022, 21:53:49) [MSC v.1932 64 bit (AMD64)] Version: v1.9.3 Commit hash: 1c0a0c4c26f78c32095ebc7f8af82f5c04fca8c0 Installing clip Installing open_clip Installing requirements Launching Web UI with arguments: --skip-torch-cuda-test to COMMANDLINE_ARGS D:\Stable Diffusion\stable-diffusion-webui\venv\lib\site-packages\torch\cuda\__init__.py:740: UserWarning: CUDA initialization: The NVIDIA driver on your system is too old (found version 11010). Please update your GPU driver by downloading and installing a new version from the URL: http://www.nvidia.com/Download/index.aspx Alternatively, go to: https://pytorch.org to install a PyTorch version that has been compiled with your version of the CUDA driver. (Triggered internally at ..\c10\cuda\CUDAFunctions.cpp:108.) return torch._C._cuda_getDeviceCount() if nvml_count < 0 else nvml_count no module 'xformers'. Processing without... no module 'xformers'. Processing without... usage: launch.py [-h] [--update-all-extensions] [--skip-python-version-check] [--skip-torch-cuda-test] [--reinstall-xformers] [--reinstall-torch] [--update-check] [--test-server] [--log-startup] [--skip-prepare-environment] [--skip-install] [--dump-sysinfo] [--loglevel LOGLEVEL] [--do-not-download-clip] [--data-dir DATA_DIR] [--config CONFIG] [--ckpt CKPT] [--ckpt-dir CKPT_DIR] [--vae-dir VAE_DIR] [--gfpgan-dir GFPGAN_DIR] [--gfpgan-model GFPGAN_MODEL] [--no-half] [--no-half-vae] [--no-progressbar-hiding] [--max-batch-count MAX_BATCH_COUNT] [--embeddings-dir EMBEDDINGS_DIR] [--textual-inversion-templates-dir TEXTUAL_INVERSION_TEMPLATES_DIR] [--hypernetwork-dir HYPERNETWORK_DIR] [--localizations-dir LOCALIZATIONS_DIR] [--allow-code] [--medvram] [--medvram-sdxl] [--lowvram] [--lowram] [--always-batch-cond-uncond] [--unload-gfpgan] [--precision {full,autocast}] [--upcast-sampling] [--share] [--ngrok NGROK] [--ngrok-region NGROK_REGION] [--ngrok-options NGROK_OPTIONS] [--enable-insecure-extension-access] [--codeformer-models-path CODEFORMER_MODELS_PATH] [--gfpgan-models-path GFPGAN_MODELS_PATH] [--esrgan-models-path ESRGAN_MODELS_PATH] [--bsrgan-models-path BSRGAN_MODELS_PATH] [--realesrgan-models-path REALESRGAN_MODELS_PATH] [--dat-models-path DAT_MODELS_PATH] [--clip-models-path CLIP_MODELS_PATH] [--xformers] [--force-enable-xformers] [--xformers-flash-attention] [--deepdanbooru] [--opt-split-attention] [--opt-sub-quad-attention] [--sub-quad-q-chunk-size SUB_QUAD_Q_CHUNK_SIZE] [--sub-quad-kv-chunk-size SUB_QUAD_KV_CHUNK_SIZE] [--sub-quad-chunk-threshold SUB_QUAD_CHUNK_THRESHOLD] [--opt-split-attention-invokeai] [--opt-split-attention-v1] [--opt-sdp-attention] [--opt-sdp-no-mem-attention] [--disable-opt-split-attention] [--disable-nan-check] [--use-cpu USE_CPU [USE_CPU ...]] [--use-ipex] [--disable-model-loading-ram-optimization] [--listen] [--port PORT] [--show-negative-prompt] [--ui-config-file UI_CONFIG_FILE] [--hide-ui-dir-config] [--freeze-settings] [--freeze-settings-in-sections FREEZE_SETTINGS_IN_SECTIONS] [--freeze-specific-settings FREEZE_SPECIFIC_SETTINGS] [--ui-settings-file UI_SETTINGS_FILE] [--gradio-debug] [--gradio-auth GRADIO_AUTH] [--gradio-auth-path GRADIO_AUTH_PATH] [--gradio-img2img-tool GRADIO_IMG2IMG_TOOL] [--gradio-inpaint-tool GRADIO_INPAINT_TOOL] [--gradio-allowed-path GRADIO_ALLOWED_PATH] [--opt-channelslast] [--styles-file STYLES_FILE] [--autolaunch] [--theme THEME] [--use-textbox-seed] [--disable-console-progressbars] [--enable-console-prompts] [--vae-path VAE_PATH] [--disable-safe-unpickle] [--api] [--api-auth API_AUTH] [--api-log] [--nowebui] [--ui-debug-mode] [--device-id DEVICE_ID] [--administrator] [--cors-allow-origins CORS_ALLOW_ORIGINS] [--cors-allow-origins-regex CORS_ALLOW_ORIGINS_REGEX] [--tls-keyfile TLS_KEYFILE] [--tls-certfile TLS_CERTFILE] [--disable-tls-verify] [--server-name SERVER_NAME] [--gradio-queue] [--no-gradio-queue] [--skip-version-check] [--no-hashing] [--no-download-sd-model] [--subpath SUBPATH] [--add-stop-route] [--api-server-stop] [--timeout-keep-alive TIMEOUT_KEEP_ALIVE] [--disable-all-extensions] [--disable-extra-extensions] [--skip-load-model-at-start] [--unix-filenames-sanitization] [--filenames-max-length FILENAMES_MAX_LENGTH] [--no-prompt-history] [--ldsr-models-path LDSR_MODELS_PATH] [--lora-dir LORA_DIR] [--lyco-dir-backcompat LYCO_DIR_BACKCOMPAT] [--scunet-models-path SCUNET_MODELS_PATH] [--swinir-models-path SWINIR_MODELS_PATH] launch.py: error: unrecognized arguments: to COMMANDLINE_ARGS Press any key to continue . . . 
02.- I also tried the following method but it didn't work:
I hope you can help me and thank you in advance for responding.
submitted by CG-07 to StableDiffusion [link] [comments]


2024.05.14 19:49 unnombreguay Why is local network so useless?

How is possible that I can send any file around the world, but I cant send it to my PC or to my TV from my phone? I must use some kind of dropbox or drive, upload the file and then download, use some sharing third party app like nearby or use USB cable.
And if you are a little bit nerd, you can build a FTP or a NAS to share everything, but is not a practical solution just to share some files. Why the f, if every device is connected to the same network, they can't just share files or data between them?
Why is so much easier to share your phone display with the TV to see a video, than sending a file to the TV to reproduce?
I just think that local network has so much potencial, but we have no tools to use it, unless you work on IT.
submitted by unnombreguay to it [link] [comments]


2024.05.14 19:45 EightByteOwl Adjusting an =LET/Arrayformula function with regexreplace search to return specifically the second or third instance of a match rather than the first

Hello all,
I'm working on a tracker for tracking notes in one sheet based on their entries in another tab, following a particular naming convention. Here is the sample sheet, which should include all of the relevant info for what I'm trying to do:
https://docs.google.com/spreadsheets/d/18CeDmbxrty5ozyx6fpqvcZDOWZUL0vnUlBKZodfvgcQ/edit?usp=sharing
Currently, it is searching Column A in the active sheet to extract the two relevant parts of a filename (i.e. if it sees CAC101_A001, it will search for [CAC101] and [001]) then check the searchsheet for a match. If it finds one, it returns a value in the next column to the result sheet.
So for example, if a file was submitted 05/10 named CAC102_A004-A005-A006_v1_ZY.mp4, it will return match for CAC102_A004, CAC102_A005, and CAC102_A006, then return the date it was first seen as well as the notes associated with it. This was accomplished with the following formula from a user here:
 =let(x,A4:A,arrayformula(if(x="",,xlookup(regexreplace(x,"^_[A-Z]+$","*"),SearchSheet!B:B,SearchSheet!C:C,,2)))) 
I need to adjust this so it'll specifically return the second and third matches in the following columns, rather than always just being the first result. In a less complicated sheet I'd just use a filter & index function, but this is in rather complicated territory for me due to the specific requirements here so any help at all would be appreciated!
For more in-depth info on the data I'm working with & why it has to be formatted this specific way, I have some previous posts in this sub:
https://redd.it/1cnqbb6
https://redd.it/1cpmwep
submitted by EightByteOwl to googlesheets [link] [comments]


2024.05.14 19:34 Lawful_Mushroom Need help finding an app

I had bought a projector from temu a couple of months back to project downloaded shows from my Kukui Chromebook, which only has a usb- c port. When I plugged it in though, it opened a link that didn't work
https://119.3.89.190:8080/apk/elfcast.apk
the link shows that there's an apk called "elfcast", does anybody knows where else I could get the app?
I've already tried looking it up on google and the playstore, google showed me links to "tiktok" while playstore didn't have the app. Here's the Manuel
Does anyone know the app needed for it, or if I could use any wired casting app?
submitted by Lawful_Mushroom to androidapps [link] [comments]


2024.05.14 18:37 3v1lkr0w Can I download a protected document from SharePoint?

I checked online and was unable to find an answer. I am taking a training class and we have a document hosted on SharePoint, but it's locked to disable downloads and printing. Is there anyway to acquire this file? I like having copies on my desktop so I don't always need internet access to view the document. Thanks!
submitted by 3v1lkr0w to Piracy [link] [comments]


2024.05.14 18:23 Dan_ScamHunter Stealing money from your card.The first post

I don't even know where to start, there is a huge amount of information that I wanted to share with you here.Let's start with perhaps the most common types of fraud.Theft of your credit and debit cards.There are several ways that you can part with your money from your cards.But where do the scammers get this data from?
The most common ways are
--You got to a phishing payment link,e-commerce
--Leakage of your data from the sites where you made the payment
--You have brought virus software to your PC by downloading a malicious file from an unknown source (Internet, flash card)
--You have got to a phishing site for authorization of an apple, Google, Samsung account, etc.
Now in order
You wanted to buy a product online on an unfamiliar site at a very attractive price.Despite the fact that the site inspires confidence, has an SSL certificate, the correct legal address, a beautiful domain name and other parameters, this is not an indicator of its reliability.After making a purchase, you will even receive a receipt for the cost and delivery time to your email address.And you are happy that you have saved a lot of money, keep going about your daily business. Next, it all depends on the methods of debiting funds from your bank card. It will be used either almost immediately or a little later.
The case is as follows. You regularly purchase any goods over the Internet in a local or large online store.For ease of use, your card and billing address are stored in these stores.Hackers study the attack vectors on these stores, exploit the vulnerability and gain access to the database of stores where you previously purchased goods.Your card data is usually encrypted, but not always, there are also methods for decrypting this data.This is how your card data gets to the attackers.
Do you like free software, movies and games downloaded from Torrent and unofficial sites?
Then the malefactor is already in your computer.There is a huge amount of malware for PCs on both Windows and macOS.All this malware has different tasks.We will focus on the stillers class for example.Stiller is a malicious software that extracts all information from your PC and sends it to an attacker.I will list only some parameters and data that stiller can extract, these are:versions of all software installed on the PC,IP address,time zones,keyboard layouts,fonts,autofill of any browser,cookies,hardware wallets and much, much more.As a rule, your credit cards, which browsers keep so carefully, are located in the autocomplete lines.All other information such as billing can also be extracted from the log taken from your PC.
The most insidious way - these are phishing authorization sites.I'll give you a simple example: your iCloud ran out of storage space, and you wanted to buy additional space in the cloud.You logged into safari on your iPhone and entered an icloud request.You click on the first link in the search results, this is what everyone would do, even me.This link was an advertisement, but the domain was original, the ORIGINAL CARL!!!Next, you are redirected to an icloud-type authorization page icloud.scamdomen.com you enter your login details, you are asked to enter a confirmation code on your device, you confirm, that's all.You can say goodbye to your Apple ID and iCloud for at least a month, because hackers will get into your apple ID, delete your devices, change your password and phone number.And then they start using your information, connected payment methods, viewing your photos and videos, studying your notes, applications, and so on.As a result, Apple ID support will restore your Apple ID, but only after a month.
Now we have looked at the most popular ways to steal your data, in my next posts I will try to analyze each category separately so that you better understand how to protect yourself. Now let's talk about the safety recommendations.I understand that half of what I'm going to say is actually corny, and you know it without me, but nevertheless, it works and provides you with protection.
-Do not use the same password on different services
-Do not specify your first name, last name, date of birth in the password
-Use at least 12 characters in the password, using special characters
-If possible, use only prepaid cards with a known balance to pay at unfamiliar stores/locations
-If possible, do not use the standard autofill functions for usernames and passwords on a PC and smartphone, use only specialized applications in which you can install two-step verification.
-If possible, use a two-step verification
-Use only licensed software
-Install and use antivirus software on your computer and smartphone
-Do not download files to your computer and smartphone from unknown sources
I would like to end this post with this, I hope this information will be useful for you.Take care of yourself and your loved ones!
submitted by Dan_ScamHunter to ScammerHunter [link] [comments]


2024.05.14 18:10 thegirlmadeofjade Residents of Proserpina Park Indiegogo Update #4?

Residents of Proserpina Park Indiegogo Update #4?
Losing count and slightly sick atm haha BUT we have five days left for our crowdfund!
LINK HERE
Residents of Proserpina Park is a monster of the week fiction podcast focused on mythology. Learn about creatures you've never heard of before and follow this crazy gang and their pet dog alien to solve the mystery of the park. With over 71,000 downloads and three seasons completed, we are working on our 4th and 5th season this year!
We've got so many new myths and creatures to discuss with yall, in fact, we're excited to show you the new cover art for season 4!
Season 4 Art by Molly James
We are currently at 11% of our crowdfund goal. All proceeds go to our talented cast and crew, all of who have been working hard on the series, some for over three years now.
I break it all down in these videos about what exactly goes down in creating an audio drama and why we need your help in supporting our goal!
Pre-Production Production Post-Production
submitted by thegirlmadeofjade to audiodrama [link] [comments]


2024.05.14 18:01 AdInteresting2401 MCAS studies: global classifications, vienna consensus

International general accepted consensus criteria is done by the American Initiative in Mast Cell Diseases (AIM) and the European Confederation of Medical Mycology (ECMM) consensus group:
Global Classification of Mast Cell Activation Disorders: An ICD-10-CM–Adjusted Proposal of the ECNM-AIM Consortium (2022)00493-7/fulltext)
MCAS studies:
Using the Right Criteria for MCAS (2024)
AAAAI Mast Cell Disorders Committee Work Group Report: Mast cell activation syndrome (MCAS) diagnosis and management (2022)31116-9/fulltext)
Updated Diagnostic Criteria and Classification of Mast Cell Disorders: A Consensus Proposal (2021)
Proposed Diagnostic Algorithm for Patients with Suspected Mast Cell Activation Syndrome (2019)30056-X/fulltext)
Mast Cell Activation Disorders (2010)
Critical reviews:
Dilemma of Mast Cell Activation Syndrome: Overdiagnosed or Underdiagnosed? (2024)00065-5/fulltext)
Mast Cell Diseases in Practice and Research: Issues and Perspectives Raised by Patients and Their Recommendations to the Scientific Community and Beyond (2022)00640-7/fulltext)
Selecting the Right Criteria and Proper Classification to Diagnose Mast Cell Activation Syndromes: A Critical Review (2021)00676-0/fulltext)
COVID-19 infection in patients with mast cell disorders including mastocytosis does not impact mast cell activation symptoms (2021)00203-8/fulltext)
Mast Cell Activation Syndrome – What it Is and Isn’t (2020)
Doctor, I Think I Am Suffering from MCAS: Differential Diagnosis and Separating Facts from Fiction (2019)30819-5/fulltext)
Mediator studies:
Detecting Changes in Mast Cell Numbers Versus Activation in Human Disease: A Roadblock for Current Biomarkers? (2024) 00271-X/fulltext)
Reversible Elevation of Tryptase Over the Individual's Baseline: Why is It the Best Biomarker for Severe Systemic Mast Cell Activation and MCAS? (2024)
How good are mast cell mediators? (2021) 00515-9/abstract) (Login free)
Potentially related:
Mast Cell Disorders Are Associated with Decreased Cerebral Blood Flow And Small Fiber Neuropathy (2021)
submitted by AdInteresting2401 to MCAS_ [link] [comments]


2024.05.14 17:54 Joshh170 Xbox Insider Update Could Make Downloading Future Updates Easier

Xbox Insider Update Could Make Downloading Future Updates Easier
Microsoft is preparing to roll out a new update for Xbox console owners, one which might improve the experience of updating an installed game on the Xbox Series X/S. The Xbox console update is being tested via Microsoft's Xbox Insider program.
The modern game environment is one of constant updates and iteration. As all but the smallest retro consoles can be expected to connect to the internet these days, publishers, developers, and platform makers continuously release updates through patches, hotfixes, and scheduled additions for players to download. Even older games can get updates that significantly change the way they play. For example, Fallout 4 received an update to improve its performance on hardware and consoles that didn't exist when the game first released.
The latest Xbox console update might make the experience of managing a game's updates a little more convenient for Xbox Series X/S owners. According to a post on the Xbox support page, Microsoft is testing a new update that will introduce pre-downloading game updates, or downloading of the majority of an installed game's files and data to a player's hardware before that data is officially released and usable. This will allow games that support the feature to download necessary files early. Then, players can immediately install updates on release day and more quickly begin playing. These may include periodic updates to live service titles, like Fortnite Chapter 5 Season 2, but the first game that will support update pre-loading is Sea of Thieves, via the game's own Insider program.
Microsoft's Xbox system update is available through the Xbox Insider Program, within the program's exclusive Alpha Ring. The Xbox Insider Alpha Ring puts new system updates and features through closed alpha testing and is only open to those invited by Microsoft itself. Larger Xbox Insider Program testing rings may receive the update later as bugs are worked out and the update moves from alpha into beta phase. Microsoft's post did not specify when the update would be released to the wider population. Previous Xbox system updates have included fixes to bugs and alterations to the user experience. The most recent Xbox system update was mainly focused on fixing audio issues when playing.
The pre-loading feature is common on both consoles and PC in the realm of digital games, where players can start downloading game files before their release date in order to be able to play as soon as possible after they're officially launched. The increasing size of blockbuster video games like Marvel's Spider-Man 2 and others necessitates pre-loading as a convenience feature for players who may have slower internet connections or limited time in which to download games. It makes sense that that convenience be extended to updates, too, as they balloon in size.
New Xbox Console Update Release Notes
System Update Details
OS Version: XB_FLT_2406ZN\25398.4824.240509-2000 Available: 2:00 p.m. PT – May 13, 2024 Mandatory: 3:00 a.m. PT – May 14, 2024
New Features and Experiences
We have exciting news! Xbox Insiders can expect something new coming to their Xbox Update Preview.
Update Pre-Download
Games that enable support for update pre-download will allow updates to be downloaded days before they are scheduled to release, so you can jump in and start playing right when the update goes live!
Be on the lookout for the for first updates to start taking advantage of this new option by checking My games & apps > Manage > Updates.
Hint: The first title that has enabled this feature is Sea of Thieves Insider!
Experience Changes
Please be aware this Xbox Update Preview includes the following experience or feature updates.
Manage Wireless Networks
We have made improvements to how you remember, forget, activate, and disconnect from remembered wireless networks. The list will now also include your current network even if it hasn’t already been remembered, making it easier to remember without having to reconnect. To check out the changes, navigate to Settings > General > Network settings > Manage wireless networks > Manage my networks.
Fixes Included
Thanks to all the great feedback Xbox Insiders provide and the hard work of Xbox engineers, we are happy to announce the following fixes have been implemented with this build:
Subscription Management
Fixed an unexpected 'something went wrong' error that could occur when viewing or managing subscriptions.
System
Various updates to properly reflect local languages across the console. Note: Users participating in Preview may see “odd” text across the console.
submitted by Joshh170 to GameGeeks [link] [comments]


2024.05.14 17:22 Greeenway Raydium app wallet hack

Dear Slothana community,
3 days ago i posted (on reddit) about my wallet was hacked and all of my slothana coins were drained. Thanks to this community there was alot of respronse. What braught me to other Sloth victims. Together we found the reason of the hack. (Apple link on the bottom)
The hacker (wallet adress on the bottom) had made a app called 'Raydium app'. This app was available in app store. Once downloaded you needed tot fill in your phrase to login. With the know how of this being the raydium app we did. But actually this was a scam. Unfortunately we did find this out after we got drained.
I know this is our own stupid mistake. But for me and me and my other Sloth victims this is our first time in this big crypto world. We saw the advertisements about this promissing project and we invested in it from the beginning. Just like you all other Sloths we were tired of the 9-5. And just like you all other Sloths we holded in the dip. We'd loved to be a part of this community!
But for us our slothana coins are gone and ther is nothing left to hold.
Me (Greeenway) went from 437000 Sloth to zero (Signature on the bottom) My fellow Sloth (Alainbalain) Went from 156000 Sloth to zero (Signature on the bottom)
But as we did from the beginning, we believe in the strenght of this community. And with one of the biggest meme coin comunnity's on the planet i think we can put our hand together. Wouldn't it be beautiful to have a raise fund for the victims being scammend to show the world how strong our SLOTHANA community is!
Me and my fellow sloth have openend a wallet adres for donations in the bottom of the message. I hope that this message will get to the developers. So they can show the world what een powerful Slothana community we have! We've posted this on the X account of Slothana (Link in bottom), sharing would be great! Thank you all for being a Sloth!

Slothana #Communityfirst

New wallet adress (Wgreeenway): 9rmFxcpYGVUfWZF54EcysnKNUhCTmYwh52uaPftKLv1p New wallet adress (Alainbalain): Ac3DLNWDVPfz7u3z4qFYvaUXLvhmTxSqr8ByoDg9VkWW
Apple link about the hack: https://discussions.apple.com/thread/255455314?answerId=260179381022&sortBy=best#260179381022 The hackers wallet adress: 4mhbQEd53q97td8jhugTAn2REA9uNG9cMuxU2NzY7RWG Signature of hack (Greeenway): 4sh7pEMC9H2wvzu7ji5fPzCQR9cSwnTGFukwUAxMoRMgebjEKSJ9QKpykVjDfB4NkL4UTNCgTyEbxNAN4c6aaYmc Signature of hack (alainbalain): 4ypxyqzWQGxjnTb27azLCGR5ixdQC8VCZJih77frMGuZDRNddggdbNDveN2fGYfz134iEu6Bg29zTwRizRWqvuX1 X post link: Wesley Groenewegen on X: "@SlothanaCoin Dear developers, 3 days ago i posted about my wallet was hacked and all of my slothana coins were drained. Thanks to this community we found the reason of the hack. Can you please take a little time to read this Reddit post: https://t.co/YKcfmn2T8U" / X (twitter.com)
Pictures of the drain:
https://preview.redd.it/f1rkiehzhe0d1.png?width=1179&format=png&auto=webp&s=5df7b8e0182490c0fac9d62b6ff1045153bc3062
https://preview.redd.it/ie6pluh3ie0d1.png?width=750&format=png&auto=webp&s=2d6edaedaefa9e781bb4b114b2e2448b8242db52
submitted by Greeenway to SlothanaOfficial [link] [comments]


http://activeproperty.pl/