First grade main ideal worksheets

BlinkShell

2021.02.19 02:00 BlinkShell

Blink is the first professional, desktop-grade terminal for iOS that leverages the support of Mosh and SSH.
[link]


2012.11.15 04:00 reon3-_ Schlock Mercenary

The Comic Space Opera by Howard Tayler.
[link]


2010.10.25 09:23 Shimmi Beermoney: Make money online

/Beermoney is a community for people to discuss mostly online money-making opportunities. You shouldn't expect to make a living, but it is possible to make extra cash on the side for your habits/needs. IGNORE UNSOLICITED DMS/CHATS
[link]


2024.05.02 20:08 Either-Chemistry93 Struggling with Probability Problems - Seeking Advice

I'm currently a second-year mathematics major who has been performing quite well academically. This year, I've even took a few graduate-level courses. While I wouldn't consider myself a prodigy by any means, I dedicate a significant amount of time to my studies, which is reflected in my consistently high grades across the board. However, I have problems with probability. Despite a thorough understanding of the theoretical aspects, I find myself unable to solve problems correctly when working independently. I've went through all the tutorial problems and all of the examples and problems from Janko Gravner's "Probability" (UC Davis, 2010), but still I did bad on my first midterm(which covers most of Jankos'# Probability notes). I'm reaching out to see if anyone else has faced similar challenges with probability. If so, how did you overcome them? Any strategies, resources, or insights would be greatly appreciated!
submitted by Either-Chemistry93 to learnmath [link] [comments]


2024.05.02 20:08 DTG_Bot This Week In Destiny 05/02/2024

Source: https://www.bungie.net/7/en/News/Article/twid-05-02-2024
This week in Destiny we’re fine tuning our PvP loadouts. We’ve got three new beautiful Crucible maps coming next week, and we want to make sure we’re ready. So, grab that Rose you’ve been dominating with, and let’s get into it.
This week topics:
  • PVP map pack launch.
  • The Pantheon boss profiles.
  • The Pantheon Bungie Rewards.
  • New Rahool reputation and Exotic system.
  • The Final Shape shader icon revamp.
  • PvP Strike Team update.
  • Superblack shader now available.
  • Windows 7 and 8 deprecation. ##PvP Map Pack Launch
With Update 7.3.6.4 this Tuesday, May 7, three new maps will be coming to Crucible: Cirrus Plaza, Eventide Labs, and Dissonance. We gave our first look at these maps last month during our Destiny 2: Into the Light Dev Livestream #3. In that stream, we provided a walkthrough of each map with discussion around our design goals, creation process, and artistic considerations with developing these maps. If you haven’t checked it out yet, head over and watch it now.
With only a few days until their release, we wanted to take a final look at these maps from a slightly different angle. That's why we partnered with our favorite community cartographer, Relikt, to develop callout map overviews. We've been fans of his callout maps for years, and we are thrilled to work with him on this new set of Crucible maps. Let’s jump in and take a look!

Eventide Labs

Eventide Labs is set in a long-forgotten human colony research outpost on Europa that Eramis chose to use as a refueling station.
Image Linkimgur
Image Linkimgur
With initial spawns near point A at the Warehouse and near point C at the Ice Caves, players will make their way to contest the Servitor area that holds point B and a valuable Heavy ammo crate. But be careful! While the interior of the map by the Promenade and Upper Glacial is more closer-quarters battle focused, a handful of longer sight lines in the space between Air Dock and Loading Bay means you’ll have to ensure that you approach carefully, or you may be on the wrong side of a Sniper Rifle.

Cirrus Plaza

Our next map takes us to Neptune. Cirrus Plaza is set in a shopping and entertainment center on Neomuna.
Image Linkimgur
Image Linkimgur
There are four distinct areas on Cirrus Plaza with the Arcade, Restaurant, Aquarium, and Atrium. Players will spawn in the Arcade near point A and the Restaurant near point C. The Atrium will be an area of interest, as players will seek the Heavy ammo crate that spawns in the middle and battle to earn the valuable high ground. However, with sight lines spanning multiple floors and players battling for point B nearby, Guardians will need to get in and out quickly or ensure they have teammates watching their back.

Dissonance

If you’ve always wanted to PvP on a terraformed Pyramid ship , then we’ve got you covered. Equal parts beautiful and haunting, Dissonance is set on the Witness’s former ship, Essence, which was terraformed by the Traveler.
Image Linkimgur
Image Linkimgur
With initial spawn points near the Fossils at point A and the Sigil at point C, the map offers somewhat direct paths through the middle, where players will be drawn to Orbits to engage in heated brawls over the Heavy ammo and across the bottom of the map towards point B.

New Territory

When these maps arrive on May 7, they’ll be on a separate 3v3 playlist called "New Territory," so you can enjoy the new experience these maps offer on demand. The playlist will replace the 3v3 Quickplay node and feature the three new maps with the following game modes: Survival, Elimination, Clash, and Collision. Be sure to pick up the introductory quest from Shaxx for more details on the maps and playlist.
Additionally, while New Territory is the designated playlist for the new maps, the maps will be available in other playlists and the private lobby as usual.
Lastly, New Territory will be available until the end of the Season, at which point any player who engaged in the playlist will be awarded with the new Slaycation emblem!
Slaycation
Image Linkimgur

The Pantheon Boss Deep Dive

The Pantheon is upon us. The new PvE raid gauntlet opened this week featuring four bosses as part of the first wave. With more bosses on the way each week, we wanted to take a moment to highlight the targets you’ve been tasked with taking down. We’ve got the details to ensure you know thy enemies well.
VANGUARD – GUARDIAN DISPATCH – ALL POINTS BULLETIN

DEFENDERS OF THE CITY,
You are tasked with the elimination of the following targets:

-GOLGOROTH-

Image Linkimgur
CLASSIFICATION
  • Hive
  • Blood of Oryx
  • Ogre
  • Worm
HAZARDS
  • Void eye beam
  • Venomous gaze
  • Unstable Light
  • Monstrous strength and durability
INTEL
  • Ogres are forged -- through tortuous trials and dark rituals -- from corrupted and deformed Thralls known as Unborn. They know only pain and are conditioned to hate and despise the Light.
  • Golgoroth is a Hive Ogre, infested with burrowing parasites related to the Worm gods and committed to Oryx’s service. One of the most powerful ogres ever known, Golgoroth was felled aboard the Dreadnaught by the same brave fireteam that delivered the Taken King his final death.
  • Vanguard operatives uncovered that Golgoroth was enlisted as a vessel to both tithe violence directly to Oryx and corrupt hordes of stolen Light from Oryx’s conquests. The ogre’s flesh also served as containment for a Tablet of Ruin.
OF NOTE
  • Recovered from Golgoroth’s remains, Tablet of Ruin x1.
  • The item has been vaulted for proper containment.
  • Deciphered Hive apocrypha suggests Golgoroth was fond of flower petals. Daughters of Savathûn would send warriors with petals stuffed beneath their chitin as deathly delights for the Ogre.

-CARETAKER-

Image Linkimgur
CLASSIFICATION
  • Scorn, Abomination, altered
  • Resonant
  • Eliksni, former, House unknown
  • Worm, altered
HAZARDS
  • Scale drone swarm
  • Overcharged ether blast
  • Sacred dematerialization
  • Resonant empowerment
INTEL
  • Slain by the intrepid fireteam that stormed the Sunken Pyramid in the fetid Court of Savathûn, the Caretaker is a being of which we know little. It resembles a Scorn Abomination but has been the subject of several experiments and is believed to have been host to a Worm.
  • The Caretaker was entrusted with a collection of Wormspawn as well as other entities the Witness and Rhulk had obtained to be analyzed and stored within the Pyramid.
  • Reports from fireteams raiding the Sunken Pyramid mention that the Caretaker appears to have been both victim to and overseer of experiments seeking to fuse Worms and Scorn together.
OF NOTE
  • Multiple fireteams have commented on what appear to be “pet” mutations that are believed to have belonged to the Caretaker. Whether these were rejected experiments or unsanctioned creations isn’t known.
  • There is a discrepancy in the number of Wormspawn marked as collected from the Pyramid and those delivered to the Tower’s vault containment. Guardians who have information regarding their whereabouts should submit a report to Vanguard Leadership.

-ATRAKS-1, FALLEN EXO-

“The Wildcard”
Image Linkimgur
CLASSIFICATION
  • Eliksni
  • Exo(s)*
  • House Salvation, Baroness
  • Ex-House of Devils, Council
HAZARDS
  • Modified Shock Rifle
  • Extinction protocol
  • Self-replication
  • Teleportation
  • Stasis empowerment
INTEL
  • *Exos are humanoid machines that house a living mind. Atraks-1 obtained this technology from a BrayTech station orbiting Europa. Atraks’s mind commands multiples copies of her Exo frame.
  • Before converting herr form, Atraks acted as Council to Eramis, Kell of House Salvation for many years. Atraks was entrusted with command of the Deepstone Crypt. She was destroyed by the Guardian fireteam that brought the Morning Star down from orbit.
  • Atraks-1 created multiple copies of herself to deceive foes. Fireteams encountering this tactic in the future are advised to locate the original target and focus a simultaneous strike.
  • Atraks was at one time seen as a voice of reason, an orator, able to speak to the hearts of the Eliksni youth in House Salvation.
OF NOTE
  • The Hidden have relayed rumors that a copy of Atraks-1’s mind exists, stored somewhere on Europa. This has yet to be verified.
  • At least two of the initial six fireteam members that destroyed Atraks-1 believe they destroyed a clone and that the real Atraks-1 still lives. This is under investigation.
  • Atraks-1 was known to prefer synthetic lubricant when undergoing maintenance.

-ZO’AURC, EXPLICATOR OF PLANETS-

Image Linkimgur
CLASSIFICATION
  • Manufactured
  • Cabal Shadow
  • Legion Incendior
  • Clone
HAZARDS
  • Cabal magma launcher
  • Searing beam (column of flame)
  • Magma launcher compression blast
  • Paracausal shielding
  • Resonant empowerment
INTEL
  • Zo’Aurc is a Cabal clone created by the deposed Emperor Calus and is assigned to a detachment of the Shadow Legion forces aboard the Witness’s personal Pyramid ship.
  • According to Vanguard decryption teams, Zo'Aurc, who was granted the title Explicator of Planets, has surveyed a collection of worlds conquered by the Black Fleet for an unknown purpose. Preliminary theories span weighing the worlds for Discipleship to searching for the Veil or a method of contributing to the Final Shape.
OF NOTE
  • Reports conclude that even the Shadow Legion was not immune to Nezarec’s torment. Zo’Aurc details his own nightmares and more reports of nightmares and violent incidents among his forces.
  • Zo’Aurc’s personal logs have been decoded. It seems that, whatever their official goal was, they were personally cataloging worlds that had once been part of the Cabal empire but were no more. ##The Pantheon Bungie Rewards
And if the thrill of the hunt wasn’t enough, your success in The Pantheon will nab you not only some loot in-game, but also the opportunity to add some heroic Bungie Rewards to forever mark your accomplishments, including the Godslayer Title Pin and The Pantheon Raid Ring.
Image Linkimgur
The Pantheon Raid Ring features a legendary re-envisioning of our iconic first Raid Ring, launched in 2020. Beyond the striking raid symbol as the focus of the ring, owners will also have a private reminder of the importance of loyalty in the face of adversity. Etched on the inside is a message that reads, “Glory comes easy when you have allies you can trust.” The epitome of strength and camaraderie, The Pantheon Raid Ring stands as a testament to the valor and unity found in the heat of battle. This special Bungie Rewards offer is available for purchase only to players who complete all encounters from any tier of The Pantheon in Destiny 2 by June 3, 2024.
The Godslayer Title Pin will also be available for purchase via Bungie Rewards for players who complete the Godslayer Title by June 3, 2024.

Rahool’s Frequent Decryptor Program

The experience of grinding out new Exotic armor can be a time-consuming process. It can take quite a few runs to get the drop you’re looking for, and many more to get one that has stats that support your build. Besides that, with Exotic armor pieces often forming the backbone of a powerful build, new players are regularly asked to spend a long time tackling challenging content solo before being able to run builds that support the most effective tactics.
Luckily, the Econ Team has established a good working relationship with the Tower’s Number One Cryptarch over the last year as we added Exotic armor focusing, and we have managed to help Rahool set up a new promotional program of sorts that makes farming the armor you want more deterministic and less dependent on rotators.
Image Linkimgur
Starting in The Final Shape, Rahool is going to be the source for any new Exotic armor that we release. When you first talk to Rahool after The Final Shape launch, he will introduce you to a new rewards program tied to his brand-new Reputation Track. The idea is simple: the more you decode engrams with him, the more you increase your reputation with him. Once you completely fill the reputation track once and reset your rank, Rahool will allow you into an elite club, giving you access to a new tier of focusing.
Once you become one of Rahool’s “Engram Ensiders” (he was very proud of the name, so be nice to him), you’ll be able to purchase any piece of Exotic armor for any character on your account for one Exotic engram and one Exotic cipher, in addition to the previous focusing options. Because this is tied to Rahool’s new reputation track, there is no weekly limit to using this tier of focusing; as long as you still have Exotic ciphers and engrams, you can keep rolling armor.
With this change, we are also altering the way that old sources of Exotic armor work. First, Lost Sectors will keep the same drop rates for Exotics but will instead drop engrams whenever they would have previously dropped gear. Neomuna will also still drop new Exotic armor when you complete a Vex Strike Force encounter, but we won’t be adding any more new armor to the drop list after Season of the Wish.
With these changes, we know you’re wondering, “How long will it take to get this newfangled tier of focusing? I’ve got the World’s First Race to prepare for, wot wot!” Without going into the exact numbers, the actions that will give the most reputation will be precision decryption (aka Tier 2 focusing), followed by advanced decryption, then opening an Exotic engram , and last but also least, opening a prime engram. So, if you want to be ready for the Witness’s forces as soon as possible, make sure to stock up on Exotic engrams and Ascendant Shards before June 4, as with a little more than a full stock of Exotic engrams you’ll be able to start focusing new armor.

Shader Icon Revamp

With The Final Shape, we're upgrading the look and design of the shader icon layout. Shaders are a core way a player can provide a unique look and feel to their Guardian, and we wanted to help continue to make that a better experience. Our goal with this update is to help make the shader icons more accurately reflect the colors and textures they will apply.
Image Linkimgur
Currently, there are some issues that can make the experience of applying a shader inconsistent. The first being that, while each shader applies six colors, only four are currently shown on the shader icon. This can sometimes result in the shader appearing differently than players may expect from the icon preview.
Adding to this is the fact that all four color sections of the current shader icon are equal in shape and size, making it difficult to distinguish what the main colors will be when applied. There are also many shaders that have unique glows that players strive for, and with the current design, they are not represented. Gambit Jadestone is a great example of this.
Gambit Jadestone Shader Icon - Current
Image Linkimgur
To help address these issues, we've made updates to the shader icon design that includes all six colors for that shader. We are also changing the design in a way that makes the primary colors appear to take more space than the secondary colors for a more accurate representation with most gear items. Glows are also reflected in the updated design so it will be easier to distinguish those shaders within your shader selection screens.
Gambit Jadestone Shader Icon - Updated In The Final Shape
Image Linkimgur
We tested many different design solutions for this goal, and eventually settled on adding a diamond to the center of the current icon design and changing the layout of the color slots on the icon.
We’re hoping these new improvements will offer a better experience for Guardians looking to show off their best looks.

PvP Strike Team Update

Image Linkimgur
Hello everyone, PvP Strike Team here to talk about Special ammo in the Crucible. Since Update 7.3.5, we’ve been doing a substantial amount of iteration on our Special ammo distribution systems. We’ve tried the meter system in multiple playlists as well as two different versions of the ammo crates system in Competitive, Hardware, and for a limited time in Trials. Some people asked why we are bothering to do this level of experimentation, and we’d like to explain it.
The Respawn System
The original Special ammo distribution system was brought into the game with Forsaken and, combined with allowing players to pick up ammo from defeated opponents, it eventually peaked in a short period of time where Special weapons eclipsed Primary weapons for final blows in Crucible. We walked it back several times, mostly focused on how much ammo you could pick up from bricks on the ground, but we were still left in a position of one-shot kill Special weapons making up a substantial percentage of Crucible final blows and contributing to many of the issues with sandbox readability we have discussed before.
While the respawn system had its issues and we felt there was some room for improvement, it did do a decent job of balancing ammo distribution between high- and low-performing players, with high-performing players on average utilizing Special ammo 1.5-2 times more than low performing players. Similarly, with years of the system in place, the Special weapon meta had solidified nicely. Shotguns were at the top, with around 47% of Special weapon kills. Snipers and Fusions combined to make up 43%, and all the other Special weapons were the remaining 10%.
When investigating changes to the respawn system, it became apparent that we were very limited in terms of how we could tune the system to get the desired effects, and that led us to investigate two additional systems. While we wanted to be able to solve the problem of too many one-hit kills in PvP, it was important to us that the new systems did not introduce new and potentially worse problems.
The Meter System
To understand the meter system, we first need to take you through its development. This system was originally intended to be experimental, utilized only in the temporary Labs mode, Checkmate. It was built using a combination of other existing systems co-opted from various parts of the game that allowed us to do things we could not usually do in Crucible, like retaining the state of the meter between lives and between rounds (an invisible stat on the scoreboard the game reads back every time you respawn), dropping ammo directly onto the player in a transmat (an invisible ammo crate that opens directly above you and then deletes itself), carrying the full amount of ammo over between deaths (utilizing the logic system we use in PvE activities to re-grant you ammo on spawn), and displaying the current progress of the meter (the UI bar borrowed from Exotic weapon and activities buffs).
Reception to the system in Checkmate was mixed, but we saw there was a lot of potential in our first truly “earnable” Special ammo system. Since its introduction, we have iterated on it several times, including earlier this week, and have gotten it into a much more acceptable state. Unfortunately, as the meter system has been exposed to the wider game for an extended period, we have run into two core issues which have required us to continue to look for possible solutions.
Balance Issues – The overall balance of the meter system in the wider sandbox has been concerning. It primarily benefits one player type over all others, with players who routinely perform above average in their lobbies getting the double benefits of having more Special ammo than the respawn system allowed at certain points in the game, while their opponents often have much less. In the meter system, high-performing players are earning Special ammo at 3.5 times the rate of lower-performing players, a delta which has led to many non-high-performing players abandoning Special weapons entirely. In Competitive, for example, with the meter system in use low-performing players were more likely to get kills with Heavy ammo weapons than they were with Special ammo weapons.
The weapon balance has become similarly one-sided, as it promotes Shotguns as the main solution, and all other Special weapons are perceived as no longer useful for most players when in an ammo-limited situation. Under the meter system, Shotguns have more than 76% of Special weapon kills, with Fusions and Snipers reduced to a combined 18%, and the rest of the Special weapons making up only 6%. This has led to a very “rich get richer” meta, where the best performing players and weapons are now even stronger by comparison without having to do anything differently.
Earlier this week we took steps to improve on these issues, but the difficulty we face in a system where Special ammo is almost entirely earned is that we have limited room to close the gap between high and low performers before it functionally becomes "everyone gets Special ammo on a timer," which is something we'd like to avoid.
Technical Issues – Balance problems aside, being built on tech that was not designed to be used in this way has exposed multiple issues that, upon investigation, we determined could not be easily fixed in the meter’s current state. Some things, like being unable to notify opponents that an ammo transmat has occurred or give starting ammo on join-in-progress, are already apparent to players. Other problems, which are far more significant, appear in the backend and affect how we handle several of the processes, impacting our ability to both balance and maintain the system in the long term. Functionally, these combined issues require us to rebuild the meter from the ground up as a new, dedicated system. We feel the system has shown enough merit that this is something we are undertaking for a future release.
The Crates System
As a potential fallback for the meter system, the Special ammo crates system was resurfaced and iterated upon. The crates system has several benefits from a design perspective, including the ability to place crates in key zones around the map to help encourage player movement in non-objective or objective-optional modes and prevent coagulation around a single power position, as well as offering the ability to delay Special weapon pushes in round-based modes.
The crates system has also, based on its time in Competitive and Trials, done some positive things in terms of moving Special ammo distribution closer to healthy values. The delta between high- and low-performing players has moved back to 2.4 times, and it has led to less late-game snowballing, as players who do try to hoard Special ammo lose it upon death. Weapon balance is similarly improved, although not optimal, and there is significantly increased variety with Shotguns coming down to 59% of kills, Fusions and Snipers combining for 28% of kills, and all other Special weapons increasing to 13% of kills.
Ultimately, the crates system in isolation also has several major problems. It can present a frustrating amount of friction between playing the game how you want and playing the game how you need to if you want to run a Special ammo weapon. Additionally, in round-based modes, it is too frictionless to run double Special ammo weapons. It is also the first system we have introduced that allows players to directly influence the Special ammo economy of the opposing team, as controlling most crates can help starve the other team of Special ammo.
From a strategic perspective this is an interesting mechanic, but with no other way to earn Special ammo in gameplay it serves to be more frustrating than fun, and many players have struggled to adapt to the change, causing additional friction when playing in matchmade teams.
The “Blended” 1-1-1 System
Each of the above-listed systems has both positives and negatives. In isolation, each system helps and hurts a different part of the population, but none of them holistically solves the Special ammo problem.
  • The respawn system offers a safe distribution of ammo amongst players, and the ease of availability promotes special weapon diversity, but giving two kill’s worth to every player every life also results in far too many one-hit kills for a healthy sandbox.
  • The meter system allows players to earn Special ammo in a deterministic way and increases the rate of earning if you’re playing well, which feels rewarding for high-performing players. On the other hand, for low-performing players, it feels significantly worse, and it promotes a homogenous Special weapon meta.
  • The crate system allows us to promote movement around the map, alter push timings, reward map control, and give players more direct control over the amount of Special ammo in play for their opponents. It also causes significant friction by forcing conflict with optimal player flows and between matchmade teams, and it allows too much Special ammo in round-based modes.
The solution we have settled on is a blended system we refer to as the “1-1-1," taking parts of each of the above systems and combining them to solve the problems introduced by each system individually.
  1. Players will respawn each life with one kill worth of Special ammo for their chosen weapon. This serves as a stopgap for players to make sure they are never going long amounts of time with an empty weapon and encourages more players to continue to utilize Special weapons, albeit in a limited fashion. Setting the ammo at one instead of two kill’s worth ensures that there is not a surplus of Special ammo that is available for minimum effort. Spawning with one also functions as a healthy mid-point between spawning with none in the crates system and retaining all ammo with the meter.
  2. All Primary weapon final blows will drop a personal ammo brick that awards one kill’s worth of Special ammo. This is our deterministic, earnable method of distributing ammo in the blended system until our purpose-built version of the ammo meter is ready. What this means is that any of your final blows with a Primary weapon will drop an ammo brick that only you can pick up, regardless of whether the opponent you defeated had Special ammo on them. Likewise, if you defeat a player who has Special ammo using a Special ammo weapon, that will not drop a brick on the ground, so like the meter system, you cannot use Special to directly earn more Special. We will be initially introducing this specific portion of the system into the Competitive playlist starting next week, to help address player complaints about the economy in those modes.
  3. Crates will continue to exist, but their icon visibility range on the HUD has been decreased, and they will only provide a single kill’s worth of Special ammo when opened. These crates will continue to serve as points of interest around a map, but it will no longer be a requirement for players to interact with them to partake in the Special ammo system. They will instead function as a small bonus for players who take the time to engage with them and an optional mid-point step for players to gain Special ammo that is more effort than simply respawning with it, but less effort than getting a Primary weapon final blow.
We’re very excited to introduce this system sometime after the launch of The Final Shape, and we greatly appreciate your patience and feedback as we have continued experimenting in our ongoing effort to improve the Crucible.

Superblack Shader Now Available

With the final two BRAVE weapons available this week, players will receive the final quests needed to unlock the much-anticipated Superblack shader. Players can unlock the shader by earning the Superblack Key Alpha from Shaxx, and Superblack Key Omega from Arcite 90-40. Using both will grant you access to the Superblack Containment and to the shader. If you’re a Hunter…er…a player of any class, you’ll want to grab this new Shader and look your finest.

Player Support Report

Reject modernity. Embrace tradition. Equip Anarchy.
Image Linkimgur
Known Issues List Help Forums Bungie Help Twitter

WINDOWS 7 AND 8 SUPPORT
Beginning on June 4, 2024, Destiny 2 is ending support for Windows 7, Windows 8, and Windows 8.1 operating systems. This decision is to align with Steam and Microsoft ending support for these systems.
Destiny 2 may continue running on these older operating systems after June 4, 2024, but we are unable to guarantee continued functionality after that date.
Players using these operating systems to play Destiny 2 are urged to upgrade to a more recent version of Windows or move to another platform so that their playtime won't be interrupted.
For more information, please view our Windows 7 and 8 Support article.
PANTHEON CHECKPOINTS
Due to an issue preventing players from progressing in The Pantheon when joining at a checkpoint, we have disabled checkpoints for The Caretaker and Zo'aurc, Explicator of Planets. We are attempting to resolve this issue as soon as possible and will provide an update when we have more information to share.
ARCHIE QUEST INFORMATION
We've seen confusion surrounding the weekly Archie Hunt quests and wanted to offer clarification. These quests are only intended to be available for one week each and were made with this time limit in mind. We understand that this is not ideal for all players, which is why we made the shader available for one completion for any of the weekly quests. The lore attached to these triumphs will become available to all players when The Final Shape launches on June 4.
KNOWN ISSUES
While we continue investigating various known issues, here is a list of the latest issues that were reported to us in our #Help Forum:
  • In Onslaught, players may be teleported back to the incorrect ADU location after completing certain phases.
  • The ADU in Onslaught can occasionally despawn.
  • On rare occasions, the Spark in Onslaught can be lost.
  • The portal to leave a boss phase in Onslaught will sometimes not open when killing a boss too quickly.
  • BRAVE weapons The Recluse and Hammerhead don’t highlight enemies like their previous models.
For a full list of emergent issues in Destiny 2, review our Known Issues article. Players who observe other issues should report them to our #Help forum.

Titan Smash(ed)

Image Linkimgur
To be a Titan is to live and die by the melee, even if that means a gruesome but spectacular death.
Movie of the Week:
[
Image Linkimgur](https://www.reddit.com/destiny2/comments/1c8ve7a/the_most_titan_way_to_die/)

Final God Of Pain

Image Linkimgur
For a Final God of Pain, Nezarec is pretty stylish and colorful. Probably because we are not sharing that Superblack shader with him.
Art of the Week: AliveWake via TwitteX
Image Linkimgur
That’s everything we have for this week. Hopefully you’re enjoying The Pantheon so far. Remember, this is only the first wave of bosses and more are on the way. It only gets more fun from here. And we swear that wasn’t an evil laugh we were stifling, it was just…a cough. cough
We’ll be back next week with another TWID. Until then, be good to each other, and thanks for hanging out with us.

Destiny 2 Community Team
submitted by DTG_Bot to LowSodiumDestiny [link] [comments]


2024.05.02 20:07 DTG_Bot This Week In Destiny 05/02/2024

Source: https://www.bungie.net/7/en/News/Article/twid-05-02-2024
This week in Destiny we’re fine tuning our PvP loadouts. We’ve got three new beautiful Crucible maps coming next week, and we want to make sure we’re ready. So, grab that Rose you’ve been dominating with, and let’s get into it.
This week topics:
  • PVP map pack launch.
  • The Pantheon boss profiles.
  • The Pantheon Bungie Rewards.
  • New Rahool reputation and Exotic system.
  • The Final Shape shader icon revamp.
  • PvP Strike Team update.
  • Superblack shader now available.
  • Windows 7 and 8 deprecation. ##PvP Map Pack Launch
With Update 7.3.6.4 this Tuesday, May 7, three new maps will be coming to Crucible: Cirrus Plaza, Eventide Labs, and Dissonance. We gave our first look at these maps last month during our Destiny 2: Into the Light Dev Livestream #3. In that stream, we provided a walkthrough of each map with discussion around our design goals, creation process, and artistic considerations with developing these maps. If you haven’t checked it out yet, head over and watch it now.
With only a few days until their release, we wanted to take a final look at these maps from a slightly different angle. That's why we partnered with our favorite community cartographer, Relikt, to develop callout map overviews. We've been fans of his callout maps for years, and we are thrilled to work with him on this new set of Crucible maps. Let’s jump in and take a look!

Eventide Labs

Eventide Labs is set in a long-forgotten human colony research outpost on Europa that Eramis chose to use as a refueling station.
Image Linkimgur
Image Linkimgur
With initial spawns near point A at the Warehouse and near point C at the Ice Caves, players will make their way to contest the Servitor area that holds point B and a valuable Heavy ammo crate. But be careful! While the interior of the map by the Promenade and Upper Glacial is more closer-quarters battle focused, a handful of longer sight lines in the space between Air Dock and Loading Bay means you’ll have to ensure that you approach carefully, or you may be on the wrong side of a Sniper Rifle.

Cirrus Plaza

Our next map takes us to Neptune. Cirrus Plaza is set in a shopping and entertainment center on Neomuna.
Image Linkimgur
Image Linkimgur
There are four distinct areas on Cirrus Plaza with the Arcade, Restaurant, Aquarium, and Atrium. Players will spawn in the Arcade near point A and the Restaurant near point C. The Atrium will be an area of interest, as players will seek the Heavy ammo crate that spawns in the middle and battle to earn the valuable high ground. However, with sight lines spanning multiple floors and players battling for point B nearby, Guardians will need to get in and out quickly or ensure they have teammates watching their back.

Dissonance

If you’ve always wanted to PvP on a terraformed Pyramid ship , then we’ve got you covered. Equal parts beautiful and haunting, Dissonance is set on the Witness’s former ship, Essence, which was terraformed by the Traveler.
Image Linkimgur
Image Linkimgur
With initial spawn points near the Fossils at point A and the Sigil at point C, the map offers somewhat direct paths through the middle, where players will be drawn to Orbits to engage in heated brawls over the Heavy ammo and across the bottom of the map towards point B.

New Territory

When these maps arrive on May 7, they’ll be on a separate 3v3 playlist called "New Territory," so you can enjoy the new experience these maps offer on demand. The playlist will replace the 3v3 Quickplay node and feature the three new maps with the following game modes: Survival, Elimination, Clash, and Collision. Be sure to pick up the introductory quest from Shaxx for more details on the maps and playlist.
Additionally, while New Territory is the designated playlist for the new maps, the maps will be available in other playlists and the private lobby as usual.
Lastly, New Territory will be available until the end of the Season, at which point any player who engaged in the playlist will be awarded with the new Slaycation emblem!
Slaycation
Image Linkimgur

The Pantheon Boss Deep Dive

The Pantheon is upon us. The new PvE raid gauntlet opened this week featuring four bosses as part of the first wave. With more bosses on the way each week, we wanted to take a moment to highlight the targets you’ve been tasked with taking down. We’ve got the details to ensure you know thy enemies well.
VANGUARD – GUARDIAN DISPATCH – ALL POINTS BULLETIN

DEFENDERS OF THE CITY,
You are tasked with the elimination of the following targets:

-GOLGOROTH-

Image Linkimgur
CLASSIFICATION
  • Hive
  • Blood of Oryx
  • Ogre
  • Worm
HAZARDS
  • Void eye beam
  • Venomous gaze
  • Unstable Light
  • Monstrous strength and durability
INTEL
  • Ogres are forged -- through tortuous trials and dark rituals -- from corrupted and deformed Thralls known as Unborn. They know only pain and are conditioned to hate and despise the Light.
  • Golgoroth is a Hive Ogre, infested with burrowing parasites related to the Worm gods and committed to Oryx’s service. One of the most powerful ogres ever known, Golgoroth was felled aboard the Dreadnaught by the same brave fireteam that delivered the Taken King his final death.
  • Vanguard operatives uncovered that Golgoroth was enlisted as a vessel to both tithe violence directly to Oryx and corrupt hordes of stolen Light from Oryx’s conquests. The ogre’s flesh also served as containment for a Tablet of Ruin.
OF NOTE
  • Recovered from Golgoroth’s remains, Tablet of Ruin x1.
  • The item has been vaulted for proper containment.
  • Deciphered Hive apocrypha suggests Golgoroth was fond of flower petals. Daughters of Savathûn would send warriors with petals stuffed beneath their chitin as deathly delights for the Ogre.

-CARETAKER-

Image Linkimgur
CLASSIFICATION
  • Scorn, Abomination, altered
  • Resonant
  • Eliksni, former, House unknown
  • Worm, altered
HAZARDS
  • Scale drone swarm
  • Overcharged ether blast
  • Sacred dematerialization
  • Resonant empowerment
INTEL
  • Slain by the intrepid fireteam that stormed the Sunken Pyramid in the fetid Court of Savathûn, the Caretaker is a being of which we know little. It resembles a Scorn Abomination but has been the subject of several experiments and is believed to have been host to a Worm.
  • The Caretaker was entrusted with a collection of Wormspawn as well as other entities the Witness and Rhulk had obtained to be analyzed and stored within the Pyramid.
  • Reports from fireteams raiding the Sunken Pyramid mention that the Caretaker appears to have been both victim to and overseer of experiments seeking to fuse Worms and Scorn together.
OF NOTE
  • Multiple fireteams have commented on what appear to be “pet” mutations that are believed to have belonged to the Caretaker. Whether these were rejected experiments or unsanctioned creations isn’t known.
  • There is a discrepancy in the number of Wormspawn marked as collected from the Pyramid and those delivered to the Tower’s vault containment. Guardians who have information regarding their whereabouts should submit a report to Vanguard Leadership.

-ATRAKS-1, FALLEN EXO-

“The Wildcard”
Image Linkimgur
CLASSIFICATION
  • Eliksni
  • Exo(s)*
  • House Salvation, Baroness
  • Ex-House of Devils, Council
HAZARDS
  • Modified Shock Rifle
  • Extinction protocol
  • Self-replication
  • Teleportation
  • Stasis empowerment
INTEL
  • *Exos are humanoid machines that house a living mind. Atraks-1 obtained this technology from a BrayTech station orbiting Europa. Atraks’s mind commands multiples copies of her Exo frame.
  • Before converting herr form, Atraks acted as Council to Eramis, Kell of House Salvation for many years. Atraks was entrusted with command of the Deepstone Crypt. She was destroyed by the Guardian fireteam that brought the Morning Star down from orbit.
  • Atraks-1 created multiple copies of herself to deceive foes. Fireteams encountering this tactic in the future are advised to locate the original target and focus a simultaneous strike.
  • Atraks was at one time seen as a voice of reason, an orator, able to speak to the hearts of the Eliksni youth in House Salvation.
OF NOTE
  • The Hidden have relayed rumors that a copy of Atraks-1’s mind exists, stored somewhere on Europa. This has yet to be verified.
  • At least two of the initial six fireteam members that destroyed Atraks-1 believe they destroyed a clone and that the real Atraks-1 still lives. This is under investigation.
  • Atraks-1 was known to prefer synthetic lubricant when undergoing maintenance.

-ZO’AURC, EXPLICATOR OF PLANETS-

Image Linkimgur
CLASSIFICATION
  • Manufactured
  • Cabal Shadow
  • Legion Incendior
  • Clone
HAZARDS
  • Cabal magma launcher
  • Searing beam (column of flame)
  • Magma launcher compression blast
  • Paracausal shielding
  • Resonant empowerment
INTEL
  • Zo’Aurc is a Cabal clone created by the deposed Emperor Calus and is assigned to a detachment of the Shadow Legion forces aboard the Witness’s personal Pyramid ship.
  • According to Vanguard decryption teams, Zo'Aurc, who was granted the title Explicator of Planets, has surveyed a collection of worlds conquered by the Black Fleet for an unknown purpose. Preliminary theories span weighing the worlds for Discipleship to searching for the Veil or a method of contributing to the Final Shape.
OF NOTE
  • Reports conclude that even the Shadow Legion was not immune to Nezarec’s torment. Zo’Aurc details his own nightmares and more reports of nightmares and violent incidents among his forces.
  • Zo’Aurc’s personal logs have been decoded. It seems that, whatever their official goal was, they were personally cataloging worlds that had once been part of the Cabal empire but were no more. ##The Pantheon Bungie Rewards
And if the thrill of the hunt wasn’t enough, your success in The Pantheon will nab you not only some loot in-game, but also the opportunity to add some heroic Bungie Rewards to forever mark your accomplishments, including the Godslayer Title Pin and The Pantheon Raid Ring.
Image Linkimgur
The Pantheon Raid Ring features a legendary re-envisioning of our iconic first Raid Ring, launched in 2020. Beyond the striking raid symbol as the focus of the ring, owners will also have a private reminder of the importance of loyalty in the face of adversity. Etched on the inside is a message that reads, “Glory comes easy when you have allies you can trust.” The epitome of strength and camaraderie, The Pantheon Raid Ring stands as a testament to the valor and unity found in the heat of battle. This special Bungie Rewards offer is available for purchase only to players who complete all encounters from any tier of The Pantheon in Destiny 2 by June 3, 2024.
The Godslayer Title Pin will also be available for purchase via Bungie Rewards for players who complete the Godslayer Title by June 3, 2024.

Rahool’s Frequent Decryptor Program

The experience of grinding out new Exotic armor can be a time-consuming process. It can take quite a few runs to get the drop you’re looking for, and many more to get one that has stats that support your build. Besides that, with Exotic armor pieces often forming the backbone of a powerful build, new players are regularly asked to spend a long time tackling challenging content solo before being able to run builds that support the most effective tactics.
Luckily, the Econ Team has established a good working relationship with the Tower’s Number One Cryptarch over the last year as we added Exotic armor focusing, and we have managed to help Rahool set up a new promotional program of sorts that makes farming the armor you want more deterministic and less dependent on rotators.
Image Linkimgur
Starting in The Final Shape, Rahool is going to be the source for any new Exotic armor that we release. When you first talk to Rahool after The Final Shape launch, he will introduce you to a new rewards program tied to his brand-new Reputation Track. The idea is simple: the more you decode engrams with him, the more you increase your reputation with him. Once you completely fill the reputation track once and reset your rank, Rahool will allow you into an elite club, giving you access to a new tier of focusing.
Once you become one of Rahool’s “Engram Ensiders” (he was very proud of the name, so be nice to him), you’ll be able to purchase any piece of Exotic armor for any character on your account for one Exotic engram and one Exotic cipher, in addition to the previous focusing options. Because this is tied to Rahool’s new reputation track, there is no weekly limit to using this tier of focusing; as long as you still have Exotic ciphers and engrams, you can keep rolling armor.
With this change, we are also altering the way that old sources of Exotic armor work. First, Lost Sectors will keep the same drop rates for Exotics but will instead drop engrams whenever they would have previously dropped gear. Neomuna will also still drop new Exotic armor when you complete a Vex Strike Force encounter, but we won’t be adding any more new armor to the drop list after Season of the Wish.
With these changes, we know you’re wondering, “How long will it take to get this newfangled tier of focusing? I’ve got the World’s First Race to prepare for, wot wot!” Without going into the exact numbers, the actions that will give the most reputation will be precision decryption (aka Tier 2 focusing), followed by advanced decryption, then opening an Exotic engram , and last but also least, opening a prime engram. So, if you want to be ready for the Witness’s forces as soon as possible, make sure to stock up on Exotic engrams and Ascendant Shards before June 4, as with a little more than a full stock of Exotic engrams you’ll be able to start focusing new armor.

Shader Icon Revamp

With The Final Shape, we're upgrading the look and design of the shader icon layout. Shaders are a core way a player can provide a unique look and feel to their Guardian, and we wanted to help continue to make that a better experience. Our goal with this update is to help make the shader icons more accurately reflect the colors and textures they will apply.
Image Linkimgur
Currently, there are some issues that can make the experience of applying a shader inconsistent. The first being that, while each shader applies six colors, only four are currently shown on the shader icon. This can sometimes result in the shader appearing differently than players may expect from the icon preview.
Adding to this is the fact that all four color sections of the current shader icon are equal in shape and size, making it difficult to distinguish what the main colors will be when applied. There are also many shaders that have unique glows that players strive for, and with the current design, they are not represented. Gambit Jadestone is a great example of this.
Gambit Jadestone Shader Icon - Current
Image Linkimgur
To help address these issues, we've made updates to the shader icon design that includes all six colors for that shader. We are also changing the design in a way that makes the primary colors appear to take more space than the secondary colors for a more accurate representation with most gear items. Glows are also reflected in the updated design so it will be easier to distinguish those shaders within your shader selection screens.
Gambit Jadestone Shader Icon - Updated In The Final Shape
Image Linkimgur
We tested many different design solutions for this goal, and eventually settled on adding a diamond to the center of the current icon design and changing the layout of the color slots on the icon.
We’re hoping these new improvements will offer a better experience for Guardians looking to show off their best looks.

PvP Strike Team Update

Image Linkimgur
Hello everyone, PvP Strike Team here to talk about Special ammo in the Crucible. Since Update 7.3.5, we’ve been doing a substantial amount of iteration on our Special ammo distribution systems. We’ve tried the meter system in multiple playlists as well as two different versions of the ammo crates system in Competitive, Hardware, and for a limited time in Trials. Some people asked why we are bothering to do this level of experimentation, and we’d like to explain it.
The Respawn System
The original Special ammo distribution system was brought into the game with Forsaken and, combined with allowing players to pick up ammo from defeated opponents, it eventually peaked in a short period of time where Special weapons eclipsed Primary weapons for final blows in Crucible. We walked it back several times, mostly focused on how much ammo you could pick up from bricks on the ground, but we were still left in a position of one-shot kill Special weapons making up a substantial percentage of Crucible final blows and contributing to many of the issues with sandbox readability we have discussed before.
While the respawn system had its issues and we felt there was some room for improvement, it did do a decent job of balancing ammo distribution between high- and low-performing players, with high-performing players on average utilizing Special ammo 1.5-2 times more than low performing players. Similarly, with years of the system in place, the Special weapon meta had solidified nicely. Shotguns were at the top, with around 47% of Special weapon kills. Snipers and Fusions combined to make up 43%, and all the other Special weapons were the remaining 10%.
When investigating changes to the respawn system, it became apparent that we were very limited in terms of how we could tune the system to get the desired effects, and that led us to investigate two additional systems. While we wanted to be able to solve the problem of too many one-hit kills in PvP, it was important to us that the new systems did not introduce new and potentially worse problems.
The Meter System
To understand the meter system, we first need to take you through its development. This system was originally intended to be experimental, utilized only in the temporary Labs mode, Checkmate. It was built using a combination of other existing systems co-opted from various parts of the game that allowed us to do things we could not usually do in Crucible, like retaining the state of the meter between lives and between rounds (an invisible stat on the scoreboard the game reads back every time you respawn), dropping ammo directly onto the player in a transmat (an invisible ammo crate that opens directly above you and then deletes itself), carrying the full amount of ammo over between deaths (utilizing the logic system we use in PvE activities to re-grant you ammo on spawn), and displaying the current progress of the meter (the UI bar borrowed from Exotic weapon and activities buffs).
Reception to the system in Checkmate was mixed, but we saw there was a lot of potential in our first truly “earnable” Special ammo system. Since its introduction, we have iterated on it several times, including earlier this week, and have gotten it into a much more acceptable state. Unfortunately, as the meter system has been exposed to the wider game for an extended period, we have run into two core issues which have required us to continue to look for possible solutions.
Balance Issues – The overall balance of the meter system in the wider sandbox has been concerning. It primarily benefits one player type over all others, with players who routinely perform above average in their lobbies getting the double benefits of having more Special ammo than the respawn system allowed at certain points in the game, while their opponents often have much less. In the meter system, high-performing players are earning Special ammo at 3.5 times the rate of lower-performing players, a delta which has led to many non-high-performing players abandoning Special weapons entirely. In Competitive, for example, with the meter system in use low-performing players were more likely to get kills with Heavy ammo weapons than they were with Special ammo weapons.
The weapon balance has become similarly one-sided, as it promotes Shotguns as the main solution, and all other Special weapons are perceived as no longer useful for most players when in an ammo-limited situation. Under the meter system, Shotguns have more than 76% of Special weapon kills, with Fusions and Snipers reduced to a combined 18%, and the rest of the Special weapons making up only 6%. This has led to a very “rich get richer” meta, where the best performing players and weapons are now even stronger by comparison without having to do anything differently.
Earlier this week we took steps to improve on these issues, but the difficulty we face in a system where Special ammo is almost entirely earned is that we have limited room to close the gap between high and low performers before it functionally becomes "everyone gets Special ammo on a timer," which is something we'd like to avoid.
Technical Issues – Balance problems aside, being built on tech that was not designed to be used in this way has exposed multiple issues that, upon investigation, we determined could not be easily fixed in the meter’s current state. Some things, like being unable to notify opponents that an ammo transmat has occurred or give starting ammo on join-in-progress, are already apparent to players. Other problems, which are far more significant, appear in the backend and affect how we handle several of the processes, impacting our ability to both balance and maintain the system in the long term. Functionally, these combined issues require us to rebuild the meter from the ground up as a new, dedicated system. We feel the system has shown enough merit that this is something we are undertaking for a future release.
The Crates System
As a potential fallback for the meter system, the Special ammo crates system was resurfaced and iterated upon. The crates system has several benefits from a design perspective, including the ability to place crates in key zones around the map to help encourage player movement in non-objective or objective-optional modes and prevent coagulation around a single power position, as well as offering the ability to delay Special weapon pushes in round-based modes.
The crates system has also, based on its time in Competitive and Trials, done some positive things in terms of moving Special ammo distribution closer to healthy values. The delta between high- and low-performing players has moved back to 2.4 times, and it has led to less late-game snowballing, as players who do try to hoard Special ammo lose it upon death. Weapon balance is similarly improved, although not optimal, and there is significantly increased variety with Shotguns coming down to 59% of kills, Fusions and Snipers combining for 28% of kills, and all other Special weapons increasing to 13% of kills.
Ultimately, the crates system in isolation also has several major problems. It can present a frustrating amount of friction between playing the game how you want and playing the game how you need to if you want to run a Special ammo weapon. Additionally, in round-based modes, it is too frictionless to run double Special ammo weapons. It is also the first system we have introduced that allows players to directly influence the Special ammo economy of the opposing team, as controlling most crates can help starve the other team of Special ammo.
From a strategic perspective this is an interesting mechanic, but with no other way to earn Special ammo in gameplay it serves to be more frustrating than fun, and many players have struggled to adapt to the change, causing additional friction when playing in matchmade teams.
The “Blended” 1-1-1 System
Each of the above-listed systems has both positives and negatives. In isolation, each system helps and hurts a different part of the population, but none of them holistically solves the Special ammo problem.
  • The respawn system offers a safe distribution of ammo amongst players, and the ease of availability promotes special weapon diversity, but giving two kill’s worth to every player every life also results in far too many one-hit kills for a healthy sandbox.
  • The meter system allows players to earn Special ammo in a deterministic way and increases the rate of earning if you’re playing well, which feels rewarding for high-performing players. On the other hand, for low-performing players, it feels significantly worse, and it promotes a homogenous Special weapon meta.
  • The crate system allows us to promote movement around the map, alter push timings, reward map control, and give players more direct control over the amount of Special ammo in play for their opponents. It also causes significant friction by forcing conflict with optimal player flows and between matchmade teams, and it allows too much Special ammo in round-based modes.
The solution we have settled on is a blended system we refer to as the “1-1-1," taking parts of each of the above systems and combining them to solve the problems introduced by each system individually.
  1. Players will respawn each life with one kill worth of Special ammo for their chosen weapon. This serves as a stopgap for players to make sure they are never going long amounts of time with an empty weapon and encourages more players to continue to utilize Special weapons, albeit in a limited fashion. Setting the ammo at one instead of two kill’s worth ensures that there is not a surplus of Special ammo that is available for minimum effort. Spawning with one also functions as a healthy mid-point between spawning with none in the crates system and retaining all ammo with the meter.
  2. All Primary weapon final blows will drop a personal ammo brick that awards one kill’s worth of Special ammo. This is our deterministic, earnable method of distributing ammo in the blended system until our purpose-built version of the ammo meter is ready. What this means is that any of your final blows with a Primary weapon will drop an ammo brick that only you can pick up, regardless of whether the opponent you defeated had Special ammo on them. Likewise, if you defeat a player who has Special ammo using a Special ammo weapon, that will not drop a brick on the ground, so like the meter system, you cannot use Special to directly earn more Special. We will be initially introducing this specific portion of the system into the Competitive playlist starting next week, to help address player complaints about the economy in those modes.
  3. Crates will continue to exist, but their icon visibility range on the HUD has been decreased, and they will only provide a single kill’s worth of Special ammo when opened. These crates will continue to serve as points of interest around a map, but it will no longer be a requirement for players to interact with them to partake in the Special ammo system. They will instead function as a small bonus for players who take the time to engage with them and an optional mid-point step for players to gain Special ammo that is more effort than simply respawning with it, but less effort than getting a Primary weapon final blow.
We’re very excited to introduce this system sometime after the launch of The Final Shape, and we greatly appreciate your patience and feedback as we have continued experimenting in our ongoing effort to improve the Crucible.

Superblack Shader Now Available

With the final two BRAVE weapons available this week, players will receive the final quests needed to unlock the much-anticipated Superblack shader. Players can unlock the shader by earning the Superblack Key Alpha from Shaxx, and Superblack Key Omega from Arcite 90-40. Using both will grant you access to the Superblack Containment and to the shader. If you’re a Hunter…er…a player of any class, you’ll want to grab this new Shader and look your finest.

Player Support Report

Reject modernity. Embrace tradition. Equip Anarchy.
Image Linkimgur
Known Issues List Help Forums Bungie Help Twitter

WINDOWS 7 AND 8 SUPPORT
Beginning on June 4, 2024, Destiny 2 is ending support for Windows 7, Windows 8, and Windows 8.1 operating systems. This decision is to align with Steam and Microsoft ending support for these systems.
Destiny 2 may continue running on these older operating systems after June 4, 2024, but we are unable to guarantee continued functionality after that date.
Players using these operating systems to play Destiny 2 are urged to upgrade to a more recent version of Windows or move to another platform so that their playtime won't be interrupted.
For more information, please view our Windows 7 and 8 Support article.
PANTHEON CHECKPOINTS
Due to an issue preventing players from progressing in The Pantheon when joining at a checkpoint, we have disabled checkpoints for The Caretaker and Zo'aurc, Explicator of Planets. We are attempting to resolve this issue as soon as possible and will provide an update when we have more information to share.
ARCHIE QUEST INFORMATION
We've seen confusion surrounding the weekly Archie Hunt quests and wanted to offer clarification. These quests are only intended to be available for one week each and were made with this time limit in mind. We understand that this is not ideal for all players, which is why we made the shader available for one completion for any of the weekly quests. The lore attached to these triumphs will become available to all players when The Final Shape launches on June 4.
KNOWN ISSUES
While we continue investigating various known issues, here is a list of the latest issues that were reported to us in our #Help Forum:
  • In Onslaught, players may be teleported back to the incorrect ADU location after completing certain phases.
  • The ADU in Onslaught can occasionally despawn.
  • On rare occasions, the Spark in Onslaught can be lost.
  • The portal to leave a boss phase in Onslaught will sometimes not open when killing a boss too quickly.
  • BRAVE weapons The Recluse and Hammerhead don’t highlight enemies like their previous models.
For a full list of emergent issues in Destiny 2, review our Known Issues article. Players who observe other issues should report them to our #Help forum.

Titan Smash(ed)

Image Linkimgur
To be a Titan is to live and die by the melee, even if that means a gruesome but spectacular death.
Movie of the Week:
[
Image Linkimgur](https://www.reddit.com/destiny2/comments/1c8ve7a/the_most_titan_way_to_die/)

Final God Of Pain

Image Linkimgur
For a Final God of Pain, Nezarec is pretty stylish and colorful. Probably because we are not sharing that Superblack shader with him.
Art of the Week: AliveWake via TwitteX
Image Linkimgur
That’s everything we have for this week. Hopefully you’re enjoying The Pantheon so far. Remember, this is only the first wave of bosses and more are on the way. It only gets more fun from here. And we swear that wasn’t an evil laugh we were stifling, it was just…a cough. cough
We’ll be back next week with another TWID. Until then, be good to each other, and thanks for hanging out with us.

Destiny 2 Community Team
submitted by DTG_Bot to DestinyTheGame [link] [comments]


2024.05.02 20:07 derspikemeister Some thoughts on immigration trends

Ok folks. Buckle in and hear me out.
First, disclaimer: I'm a pretty average earner in a single income household, and I'd like to buy a house at some point. I have a down payment fund set up, and I'm not trying to time the market, as much as looking to find an ideal place. Essentially, I'm neither a bull nor a bear.
Now - I'd like to share a few thoughts:
All this is to say, renting may not be as bad an idea as some may think.
Interested in knowing other views. Happy Thursday !
submitted by derspikemeister to TorontoRealEstate [link] [comments]


2024.05.02 20:06 ProperPollution986 worth of ttpd signed cd

hey, i got the signed ttpd cd during the first drop, and i was wondering what it’s worth in terms of trading? i’ve mainly seen it sell for £150-250 which feels like a lot, but i really don’t know how it translates to merch. my main ISOs are the cassettes, but i think the majority of them are either worth not as much or way more (e.g., rep). what other things would be considered a “fair trade”?
submitted by ProperPollution986 to TaylorSwiftMerch [link] [comments]


2024.05.02 20:06 New-Wrap-9073 Need relationship/break up/NC/basic life advice? Just wanna vent?

Maybe I can help?? 🥺
After recently going through a horrible heartbreak that is still taking every ounce of my energy. I decided to put my pain aside and try to help others, because this has been hell for me, and I know how hard I tried searching for free or even cheap relationship help, but couldn't get/find it. So I posted on my personal social media for people to write me and I'd help them and give them personal advice on their specific situation. Much to my surprise, this blew up and what was supposed to be something that helped me connect with others suffering and help ease someone's unbearable pain, turned into somewhat of a "calling" I guess you could say. Focusing on helping other people to avoid and manage that horrific pain has helped start to heal and I've surprisingly done a lot to help a LOT more people than I ever thought I would. I'm not a therapist, licensed or anything at all. I've just seen, done, and been through a hell of a lot. I've talked to about 28 people in the past 3 weeks. And it all started because I helped 1 person on a whim. I'm an intense empath, so I guess I have a "talent" (I guess you'd say?) for really feeling what other people are feeling and why they may be feeling this way. DM me if you'd like some help. :) since my social media one went so well and I'm wanting to try and do this for a side hustle (or maybe main hustle-I've enjoyed it so much!!) I am doing them for $10. (Cashapp, Venmo & PayPal but will not ask for payment until my response is written out and ready to be sent)I will read over your situation, ask questions, really try and understand everything, and then tell you everything I think and feel about your situation. I'll also try and look at it from your partner's point of view, help you figure out their attachment style, love language, and the best course of action for that would suit you and them. I do ask that you give me 24-48hrs though. I actually care and am doing this because I genuinely want to help people. Giving me that time gives me time to read, analyze, etc. But I know how bad it hurts, and you are not alone! I wish someone had done this months ago when I was first hurt and needed help. :/
I've also been through several tragedies, ridden the struggle bus to every miserable destination I can think of. I've been through some things. All kinds of things. So, if something's on your mind and it's not relationship-related, hit me up! Judgement free zone. Nothing off limits. I just wanna help. I've had my fair share of depression, anxiety, helplessness, despair, etc.
I'm starting an IG page for this, but it isn't ready yet. I know how bad I hurt when I first split with my ex. Hell, I'm STILL in pain. But I'm working through it. Slowly. Oh, so, slowly. But, I'm trying. 💔
submitted by New-Wrap-9073 to AskMenRelationships [link] [comments]


2024.05.02 20:05 Dsg1695 Is this a decent salary for working as a Financial Aid Advisor remotely in FL?

Higher education & previously also worked in FA & Academic Advising (about 4 years of experience). This is one the higher salaries I’ve seen during my recent job search, it’s 47k annually & 22.60 hourly. The benefits are similar to my last role when it comes to the deductions & offerings, only thing lacking is PTO accrual (10 days in the first yr). I think this is also higher compared to local colleges because the main campus is based in TX.
submitted by Dsg1695 to careerguidance [link] [comments]


2024.05.02 20:05 marcoxnt93 [H] Starfield and a lot games [W] Offers

Lot games
7 Wonders: Magical Mystery Tour
7 Wonders: Treasures of Seven
12 is Better Than 6
911 Operator
A Blind Legend
Aarklash: Legacy
Acorn Assault: Rodent Revolution
Achtung! Cthulhu Tactics
Agatha Christie - The ABC Murders
Agent in Depth
age of wonders 3
Agents of Mayhem
Alien Spidy
AI War 2
A Juggler's Tale
Alchemist's Castle
Alchemy Garden
Almost There: The Platformer
ALLTYNEX Second"
Alter Army"
Akka Arrh
American Fugitive
A Musical Story
Ancestors Legacy
Ancient Enemy
An Elder Scrolls Legend: Battlespire
Anomaly Defenders
Anomaly: Warzone Earth
Arboria
Arcade Spirits
Arena Renovation
Armada 2526 Gold Edition
Arma X
Arx Fatalis
Ary and the Secret of Seasons
Ascension to the Throne
Ashina: The Red Witch
Astronarch
Atari Vault
Attack of the Earthlings
Attractio
Automachef
Backbone
Back 4 Blood - Only for good offers
Band of Defenders"
Banners of Ruin
Batman: Arkham Knight Premium Edition
Batman: Arkham Origins
Battle Academy 2: Eastern Front
Battle vs Chess
BEAUTIFUL DESOLATION
Belladonna
Bionic Commando: Rearmed
BioShock Infinite
Biped
Bizango Blast
Backfirewall
BLACKHOLE: Complete Edition
BLADE ASSAULT
Blacksad: Under the Skin
Blitzkrieg Anthology
Blood Bowl 2
Borderlands Game of the Year Enhanced
Borderlands handsome collection
Bosorka
Bots Are Stupid
Bot Vice
Breakout: Recharged
Breathedge
Brunch Club
Broken Age
Brothers: A Tale of Two Sons
Bunker Punks
Calico
Call of Cthulhu®: Dark Corners of the Earth
Call of Juarez
Caravan
Carmageddon max damage
Cats and the Other Lives
Caveblazers
Caverns of Mars: Recharged
Caveman World: Mountains of Unga Boonga
Centipede: Recharged
Chambers of Devious Design
Chess Ultra
Chicken Assassin: Reloaded
CHAOS CODE -NEW SIGN OF CATASTROPHE-
Chaos on Deponia
Chariot
Circuit Breakers
City Siege: Faction Island
Close to the Sun
Clunky Hero
Colt Canyon
Constructor Classic 1997
Convoy
Conglomerate 451
Cook Serve Delicious
Cook Serve Delicious! 3?!
Corridor Z
Cosmic Express
Craft Keep VR
Crazy Belts
Creeping Terror
Creepy Tale
Crewsaders
Crown Champion: Legends of the Arena
Crumble
CTU: Counter Terrorism Unit
Cubicle Quest
Cursed Sight
Cybarian: The Time Travelling Warrior
Darkest Dungeon
DARK FUTURE: BLOOD RED STATES
Dark Strokes The Legend of the Snow Kingdom Collectors Edition
Darkness Within 2: The Dark Lineage
Danger Scavenger
Day of Infamy
Dead Age
Dead Age 2
Dead by daylight
Dead End Job
Deadlight: Director's Cut
Dead Island Definitive Edition
Dead Space 3 Origin key
Dear Esther: Landmark Edition
DESERT CHILD
Death Squared
Death to Spies: Moment of Truth
Degrees of Separation
DESOLATE
Detached: Non-VR Edition
Deus Ex: Invisible War
Devil Daggers
Devil's Hunt
DIG - Deep In Galaxies
Dimension Drifter
Dirt Rally 2.0 - Only for good offers
DIRT SHOWDOWN
dirt 5 - Only for good offers
Distrust
Divide By Sheep
DmC Devil May Cry
Doodle Derby
DOOM (1993)
DOOM II
DOOM 64
Dorke and Ymp
Doorways: Holy Mountains of Flesh
Double
Double Dragon IV
Doughlings Arcade
Doughlings Invasion
Draw Slasher
Dreamscaper
DreamWorks Dragons: Legends of the Nine Realms
Driftland: The Magic Revival
Drink More Glurp
Dub Dash
Duke Nukem Forever
Dungeons 3
Dust to the End
DV: Rings of Saturn
Eagle Island
Elven Legacy Collection
Endless Fables 3: Dark Moor
Epistory - Typing Chronicles
Escape Dead Island
Escape Game Fort Boyard
Escape from Naraka
Eternal Edge +
Eternity: The Last Unicorn
Etherlords I & II
Eventide 3: Legacy of Legends
Evergarden
Everhood
Exorder
eXperience 112
Explodemon
Extinction
Europa universalis IV
Evoland
F1 2012 - ONLY FOR VERY GOOD OFFERS
f1 2019 Anniversary - ONLY FOR VERY GOOD OFFERS
Family Mysteries 3: Criminal Mindset
Family Mysteries: Poisonous Promises
Fantasy Blacksmith
Farabel
Farming World
Farm Frenzy: Refreshed
Figment
Final Doom
Fire
Firegirl
FIRST CLASS TROUBLE
Flashing Lights Police Fire EMS
Filthy Animals Heist Simulator
Flying Tigers: Shadows Over China - Deluxe Edition
Fractured Minds
FRAMED COLLECTION
Freaking Meatbags
Frog Detective 2: The Case of the Invisible Wizard
FRONTIERS
Frick, Inc.
For the People
Formula Carr Racing
Funk of Titans
Furious Angels
Fury Unleashed
Gamedec
GameGuru
Game Dev Studio
Garbage
Generation Zero
Ghost Files: The Face of Guilt
Ghost Files 2: Memory of a Crime
Ghost Files: The Face of Guilt
Gigantosaurus: Dino Kart
Gigapocalypse
GOAT OF DUTY
God’s Trigger
Goetia
Go Home Dinosaurs
Godstrike
Going Under
Golden Light
Golfie
Golf Gang
Goodbye Deponia
Grand Mountain Adventure: Wonderlands
Grey Goo Definitive Edition
Grotto
Grid Ultimate Edition
Grim Legends 2: Song of the Dark Swan
Grim Legends: The Forsaken Bride
GRIP: Combat Racing
GRIP: Combat Racing - Cygon Garage Kit
GRIP: Combat Racing - Nyvoss Garage Kit
GRIP: Combat Racing - Terra Garage Kit
GRIP: Combat Racing - Vintek Garage Kit
Groundhog Day: Like Father Like Son
GTA VICE CITY - only for very good offers
Guilty Gear X2 #Reload
Gunscape
Guns & Fishes
Guns of Icarus Alliance
Hacknet
Hack 'n' Slash
Haegemonia: The Solon Heritage
Hauma - A Detective Noir Story
Headsnatchers
Hero of the Kingdom
Hero of the Kingdom III
Hero of the Kingdom: The Lost Tales 1
Hero of the Kingdom: The Lost Tales 2
Heroes of the Monkey Tavern
Heroes of Hellas 3: Athens
Heroes of Hellas Origins: Part One
HEAVEN'S VAULT
Hexologic
Hidden Memory - Neko's Life
Hidden Object 6in1 bundle
Hidden Object Bundle 5 in 1
Hidden Shapes - Trick or Cats
HIVESWAP: Act 1
Hiveswap Friendsim
Hitman Absolution
Holiday Bonus GOLD
Holy Potatoes! A Weapon Shop?!
Homebrew - Patent Unknown
Homefront
Home Sweet Home
Home Sweet Home EP2
Horizon Shift
Hospital Tycoon
Hyperdrive Massacre
Hyperspace Invaders II: Pixel Edition
I am not a Monster: First Contact
ICBM
Icewind Dale: Enhanced Edition
Impulsion
In Between
Innerspace
Inside My Radio
Internet Cafe Simulator
Interrogation: You will be deceived
Interplanetary: Enhanced Edition
Into the Pit
Insurgency
In Other Waters
Iratus
Ironcast
Iron Commando - Koutetsu no Senshi
Iron Danger
Iron Lung
Iron Marines
Island Tribe
Izmir: An Independence Simulator
Jalopy
Jane Angel: Templar Mystery
Jewel Match Atlantis Solitaire - Collector's Edition
Jewel Match Solitaire 2 Collector's Edition
Jewel Match Solitaire L'Amour
Jewel Match Solitaire Winterscapes
Just Cause 3
Just Die Already
Just Ignore Them
Kaichu - The Kaiju Dating Sim
Kao the Kangaroo (2000 re-release)
KarmaZoo
Kerbal Space Program
Killing Floor 2
Killer is Dead - Nightmare Edition
Kitaria Fables
Kingdom Rush
King Oddball
Knight's Retreat
Knightin'+
Koala Kids
Konung 2
Lacuna – A Sci-Fi Noir Adventure
Landlord's Super
Lamentum
Laser Disco Defenders
Last Word
Lead and Gold: Gangs of the Wild West
Legend of Keepers: Career of a Dungeon Manager
Lego Marvel 2 Deluxe
LEVELHEAD
Livelock
Looking for Aliens
Looterkings
Lost Words: Beyond the Page
Lovecraft's Untold Stories + OST + Artbook
Lords and Villeins
Ludus
Lumberhill
Lust for Darkness
Lust from Beyond - M Edition
Luxor 3
Machinika Museum
Mad Experiments: Escape Room
Mad Max
Mad Tracks
MageQuit
Magenta Horizon
Magrunner: Dark Pulse
MAIN ASSEMBLY
Mahjong
MARSUPILAMI - HOOBADVENTURE
Mask of the Rose
Mass Effect 2
Mechs & Mercs: Black Talons
Medieval Kingdom Wars
Men of War: Assault Squad - Game of the Year Edition
Men of War: Red Tide
Meow Express
Metal Unit
Metro last light redux
Metro Redux Bundle
Micro Machines World Series
Middle-earth : Shadow of Mordor Goty
Middle-earth: Shadow of War Definitive Edition
Midnight Mysteries 3: Devil on the Mississippi
Midnight Protocol
Mighty Switch Force! Collection
Mini Ninjas
Mini Thief
Minute of Islands
MirrorMoon EP
Mob Rule Classic
Modern Tales: Age of Invention
Moon Hunters
Monaco
Moss Destruction
MotoGP 15
MORKREDD
Mortal Kombat XL
Mortal Kombat 11 Ultimate
Mount & blade
Mr. Run and Jump
MXGP - The Official Motocross Videogame
My Big Sister
Nadia Was Here
Nigate Tale
Nihilumbra
NecroWorm
Neon Chrome
Neurodeck : Psychological Deckbuilder
Neverout
NEXT JUMP: Shmup Tactics
Ninjin: Clash of Carrots
Nobodies: Murder Cleaner
Noir Chronicles: City of Crime
Noitu Love 2: Devolution
Nongunz: Doppelganger Edition
Northern Tale
Non-Stop Raiders
Now You See - A Hand Painted Horror Adventure
OlliOlli World
Old School Musical
Omen Exitio: Plague
Orbital Bullet
Orbital Racer
Oriental Empires
Orn the tiny forest sprite
Orwell: Ignorance is Strength
Outcast - Second Contact
Out of Reach: Treasure Royale
Out of Space
OUT OF THE BOX
Overcooked
Overloop
Overlord
Overlord: Ultimate Evil Collection
Overture
Pang Adventures
Painkiller Hell & Damnation
Paperbark
Paper Beast - Folded Edition
Paper Fire Rookie
Paper Planet
Pathfinder: Kingmaker
Paradigm
Persian Nights 2: The Moonlight Veil
Pathfinder Wrath
Pathway
Paw Patrol: On A Roll!
Paw Paw Paw
PAYDAY 2
Peachleaf Pirates
Persian Nights: Sands of Wonders
Pickers
pillars of eternity
Pill Baby
Pirate Pop Plus
Pizza Express
Pixel Heroes: Byte & Magic
PixelJunk™ Monsters Ultimate + Shooter Bundle
Pixplode
Pixross
Planet TD
Plebby Quest: The Crusades
Police Stories
Post Master
Porcunipine
portal knights
Post Void
Prehistoric Tales
Primal Carnage: Extinction
pro cycling manager 2019
Project Chemistry
Professor Lupo: Ocean
Prophecy I - The Viking Child
Pushover
qomp
Quantum Replica
Quake 2
Quake Live
RAIDEN V: DIRECTOR'S CUT
Raining Blobs
Rainbow Billy: The Curse of the Leviathan
Railway Empire
Radio Commander
Rebel Galaxy
Rebel Galaxy Outlaw
Rebel Inc
Recon Control
Red Faction®: Armageddon™
Red Faction Guerrilla Re-Mars-tered
Regency Solitaire
Regular Human Basketball
Regions of Ruin
Re-Legion
Retimed
Remnants of Naezith
Rencounter
Renfield: Bring Your Own Blood
Replica
Resident Evil 0 HD REMASTER
Resident Evil Revelations 2 Deluxe Edition
Resort Boss: Golf
Return to Mysterious Island
Reventure
Richard & Alice
Rise of Insanity
Risen
Rising Dusk
River City Girls
River City Melee Mach
ROAD 96
Road to Guangdong
Roads of Rome 3
Roarr! Jurassic Edition
Rogue Heroes: Ruins of Tasos
RRRR
RUNOUT
Rym 9000
S.W.I.N.E. HD Remaster
Safety First!
Sanitarium
Satellite Reign
Satellite Rush
Savage Lands
Save Jesus
Say No! More
Scheming Through The Zombie Apocalypse: The Beginning
ScourgeBringer
Sea Horizon
Serial Cleaner
Sentience: The Android's Tale
SEARCH PARTY: Director's Cut
SEUM: Speedrunners from Hell
Severed Steel
Shadowrun Returns
Shadows: Awakening
Shantae: Risky's Revenge - Director's Cut
Shing!
Shooting Stars!
Shoppe Keep
SHOPPE KEEP 2
Shutter 2
Shred! 2 - ft Sam Pilgrim
Sid Meier Civilization V
Sid Meier Civilization VI
Siege Survival: Gloria Victis
sim city 4
Sir Whoopass™: Immortal Death
Sky Break
SKULLY
Slain: Back from Hell
Slinger VR
Smart Factory Tycoon
Sniper Elite 4 Deluxe Edition
sonic all stars transformed collection
Sonic and SEGA All Stars Racing
Sonic Forces
Sonic the Hedgehog 4 - Episode I
Sonic the Hedgehog 4 - Episode II
Sorry, James
Soul Searching
Soulblight
Soulflow
SPACECOM
Space Robinson: Hardcore Roguelike Actio
Sparkle 2
SpeedRunners
Spiritual Warfare & Wisdom Tree Collection
Spirit Hunter: NG
Spirit of the Isand
Splasher
Spooky Bonus
Spring Bonus
Stacking
Stalingrad
S.T.A.L.K.E.R.: Clear Sky
Starbound
Starfield Standard Steam (Only for Very good Offers)
Starpoint Gemini Warlords
Star Wars Knights of the old Republic 2
Star Wars The Force Unleashed
Star Wolves
star trek bridge crew
State of Decay 2: Juggernaut Edition - only for good offers
Stealth 2: A Game of Clones
Steamburg
Steel Rats
Stick it to The Man!
Stick Fight: The Game
Stikir
Stirring Abyss
Strikey Sisters
Stronghold Crusader 2
Slime-san
Stygian: Reign of the Old Ones
Styx: Master of Shadows
SWAG AND SORCERY
Sudden Strike 4
Suffer The Night
Sunlight
Summer in Mara
Superhot VR
Super 3-D Noah's Ark
SUPER MAGBOT
Super Mutant Alien Assault
Super Panda Adventures
Super Rude Bear Resurrection
Super Star Path
SurrounDead
Survivalist: Invisible Strain
Switchball HD
Sword of the Necromancer
Syberia 3
Symmetry
Syberia 3
System Shock Enhanced Edition
tannenberg
Tiny Tales: Heart of the Forest
Team Sonic Racing
tekken 7
Telefrag VR
TERRACOTTA
Tesla Force
Teslagrad Remastered
Testament of Sherlock Holmes
Tharsis
The Adventure Pals
The Amazing American Circus
The Assembly
The Big Con
The Black Heart
The Coma 2: Vicious Sisters
The Crow's Eye
The Darkside Detective
The Deed
The Deed II
The Deed: Dynasty
The Dungeon Beneath
The Emerald Maiden: Symphony of Dream
The Escapists
The Fan
The Final Station
The Flame in the Flood
The Free Ones - ONLY FOR VERY GOOD OFFERS
The Horror Of Salazar House
The Inner World
The Invisible Hand
The Last Crown: Midnight Horror
The Last Tinker: City of Colors
The Long Dark: Survival Edition
The Lost Crown
The Long Reach
The Metronomicon - The Deluxe Edition
The Myth Seekers 2: The Sunken City
The Myth Seekers: The Legacy of Vulcan
The Next Penelope
The Oil Blue: Steam Legacy Edition
The Secret Order 5: The Buried Kingdom
The Secret Order 6: Bloodline
The Secret Order 7: Shadow Breach
The Smurfs - Mission Vileaf
The Spectrum Retreat
THE SWORDS OF DITTO: MORMO'S CURSEa
The Textorcist: The Story of Ray Bibbia
The Town of Light
The Walking Dead: A New Frontier
The Walking Dead – Season 1
The Walking Dead: 400 Days DLC
The Walking Dead: Season Two
The Walking Dead: The Final Season
The Wild Eight
The Whispered World Special Edition
They Always Run
They Bleed Pixels
Think of the Children
This War of Mine
Through the Woods
The USB Stick Found in the Grass
Ticket to Ride
Tilt Brush
TIN CAN
Time on Frog Island
Time Loader
Time Mysteries 3: The Final Enigma
Tiny Tales: Heart of the Forest
tiny & Tall: Gleipnir
Titan Quest Anniversary Edition
Toejam & Earl: Back in the Groove
Toki
Tokyo Xanadu eX+
Tomb Raider V: Chronicles
Tomb Raider VI: The Angel of Darkness
Tomb Raider GOTY Edition
Tom Clancy's The Division Uplay + Survival dlc
Total War: MEDIEVAL II Definitive Edition
Totally Reliable Delivery Service
Tower of Time
Total War: ROME II - Caesar in Gaul
TRUBERBROOK
Toybox Turbos
Toy Tinker Simulator
Tracks - The Train Set Game
Treasure Hunter Simulator
Trine 2: Complete Story
Trine 3
Trine 4
Tropico 4
Tunche
Tumblestone
Turmoil
Tyrant's Blessing
UFO: Afterlight
Ultimate Zombie Defense
Undead Horde
UNDETECTED
Unloved
Unexplored 2: The Wayfarer's Legacy
Unhack
Unloved
Unmemory
Unto The End
Valfaris
Vambrace: Cold Soul
Vampire of the Sands
Vampire Survivors
VANE
Vanishing Realms
Velocity Ultra
Viking Saga New World
Viking Saga The Cursed Ring
Voidship: The Long Journey
walking dead the new frontier
WARBORN
WARHAMMER 40,000: GLADIUS - RELICS OF WAR
Warpips
War Solution - Casual Math Game
Wandersong
Wargroove
war tech fighters
Wasteland 2: Director s Cut - Classic Edition
Wayout
Wayout 2: Hex
Wayward Souls
We Are Alright
When In Rome
WHERE THE WATER TASTES LIKE WINE
White Night
White Noise 2
Witch it
Without Within 3
WizardChess
World Keepers Last Resort
World Ship Simulator
Worms Blast
Worms Crazy Golf
Worms Pinball
Worms Revolution
Worms Rumble
Wounded - The Beginning
WWE 2k23 EU
Verdant Skies
XBlaze Code: Embryo
X-Com 2
X-Com Chimera Squad
XEL
XLarn
X-Morph: Defense Complete Pack
Xpand Rally
Yesterday Origins"
Yet Another Zombie Defense HD
Yoku's Island Express
Yono and the Celestial Elephants
Yooka-Laylee
Zarya-1: Mystery on the Moon
Zombie Derby 2
Zombie Night Terror
submitted by marcoxnt93 to SteamGameSwap [link] [comments]


2024.05.02 20:05 ToxiccCookie Looking for recommendations on a deep fryer and what oil or shortening to use?

I’m heavily considering buying a deep fryer. I only normally fry something maybe once or twice a month. Mainly for some crispy battered chicken for Chinese or when I make Moroccan cigars. I have just been using a large skillet with an inch or so of vegetable oil. It works fine but half the time I’m fighting to not burn myself. Then obviously afterwards I toss out a decent amount of oil and it just feels wasteful.
My ex’s mom had a tiny deep fryer, I don’t know the type but it was like a small cylinder with a basket to fish out the food. Anyways she would put shortening in the fryer so after using it, it would go back to a solid state. Then she would continue to use the shortening until it was properly used, then scoop it out in the trash and replace it. There was never any bad odors or anything. It was actually the first time I had seen a deep fryer in someone’s house.
I’ve been looking around this subreddit and haven’t seen anyone mention using shortening, is that not recommended? Is it really bad to use or something? I also see a lot of people saying that deep fryers stink and are terrible to use. But I loved hers since you can just throw food in and then put the lid on so you’re not constantly burning your arm. Am I missing something?
submitted by ToxiccCookie to Cooking [link] [comments]


2024.05.02 20:05 priyanshu123sah Begginer guide to FIFA 24 (first time to Franchise)

I recently switched from mouse and keyboard to a controller . Only ever played Fifa once with my brother few years ago when visting him . I have little experience with FIFA games and I’m not very familiar with football in general.
After launching FIFA 24, I found the menu quite confusing. So far, I've only managed to play the Kickoff mode against bots which doesn't feel fun even if you are wining . my main reason for gettign the latest FIFA was to play against other people, not bots, as playing against AI doesn’t feel immersive to me.
The PLayer carrer different from what i thought instead of story mode with matches it's just kind of SIm games which is quite different than i imagined .
I’ve tried accessing other game modes like Volta and Ultimate Team, but I’m struggling to find matches. I waited about 20 minutes in Volta only to have one person join and then leave almost immediately.
Am I missing something, or is this typical of the online FIFA scene? Is the game only enjoyable if you have friends who play FIFA , or are there tips for a better solo experience?
used Chatgpt fro translation english isn't my first language
submitted by priyanshu123sah to EASportsFC [link] [comments]


2024.05.02 20:05 bevin88 Looking for advice on building a composite deck and design tools

hi everyone, i am just a guy that's trying to figure out how to build my first deck (on my own). i have built one before about 5 years ago but had help from people who knew what they were doing. this time around i'll be tackling this mainly on my own and it's not wood this time it will be composite. i have been trying to find a deck design tool that i get a blueprint and material list from. i have used decks.com but have been having trouble with the interface. does anyone have some other suggestions? also any tips for doing the actual deck build would be appreciated as well.
submitted by bevin88 to Decks [link] [comments]


2024.05.02 20:04 Beautiful_Praline382 Scalp problem!! [Routine Help]

Scalp problem!! [Routine Help]
I’m hoping this is okay for this page?
Hi, sorry for gross photos but I’m having this problem with my scalp its very dry and flakey with the main problem being these larger flakes that clump together bits of hair and the root and pull out the hair if I try to remove them (which you can see at the top of the first photo). It’s not crazy itchy or anything but does feel inflamed if I pick at it at all.
I’ve had it for a while, have currently been using the Elvive hydra pure shampoo and scalp treatment (has salicylic and hyaluronic acids) as I also suffer from a very oily scalp but i think that may be making it worse. I’m really not sure what to do as I have very thin and oily hair normally but then at the same time get this horrible dryness? Does anyone know if this might be a certain scalp condition and if there’s anything I can do/products to use to help? I am based in the UK just for reference.
I also saw someone else on reddit describing something similar caused by their PCOS which I also have.
Any help will be so appreciated!!
submitted by Beautiful_Praline382 to SkincareAddiction [link] [comments]


2024.05.02 20:04 slumberingdreams 22[M4F] California/Anywhere - Nerd looking for ssbbw/bbw

Hey there, I'm looking for someone new to talk to with the possibility of it becoming something more! (as the title says, I do prefer much larger body types as they're cute to me, but please know I'm not looking for sexual chat!) I really love learning about people, and would love to learn about someone new, about their passions and interests, and have someone who loves doing the same in return! I ideally would like to talk on discord eventually!
As the title says, I'm definitely more of a nerd than anything, haha. I love reading, cooking and baking, video games, and generally more homebody hobbies. I currently live in California and I'm going to start my first year of College this fall! To describe myself, I'm around 5'10, dark brown hair, hazel eyes, and I'm definitely on the heavy side (although I'm losing weight, down 10 pounds and counting!). I also lean towards the asexual spectrum, so I'd like someone okay with that!
For a partner, I'd ideally want someone genuine and caring, and while not required, it'd really help if you shared some of my hobbies! I don't have many appearance preferences, tbh!
submitted by slumberingdreams to ForeverAloneDating [link] [comments]


2024.05.02 20:04 Raxtz1 20[M4R] #Online/#Flordia Looking for friends around my age :)

(ONLY SFW PLEASE)
Hi!, My name is Kyle! I am from Florida!! (the small part that’s CST timezone haha)
I’m looking for friends my age :))
I can be shy at first, I’m down to voice chat eventually aswell!!
Maybe watch movies together? Maybe play some games?! And just chat daily!! (I work 7am-4pm, Monday-Friday) ^ if we are gonna play games, or call, It would have to be after 4-5ish pm cst haha
I like Gaming, Music, Fishing, and Hockey!!!!
I love Hockey! (GO PANTHERS!!!!) I’m super excited for round 2 of the playoffs to start!!! I’m always watching a hockey game haha But the Panthers are my team :)))
Gaming wise
I have a PS5, Xbox Series S, and a Gaming Laptop!
I really only play on my PS5 now tho haha Some of my favorite games are Dark Souls 3, Bloodborne, RDR2, Stardew Valley!
Lately I’ve been playing NHL 24, And I’m trying Fallout 4 again (this time I’m gonna try to actually finish it haha)
Music wise Mainly newer Hiphop/rap! (Stuff like UnoTheActivist(my favorite artist), Carti, Lone, Ken, Yeat, Kankan, Hardrock, Izaya Tiji, etc
I also listen to some classic rock! And I like to branch out!!!
Fishing wise, anywhere there’s water!
My favorite ways to fish are, on the gulf piers, and kayaking!!
If you think, we could get along, Dm me!!! I would love to make new friends :))
submitted by Raxtz1 to r4r [link] [comments]


2024.05.02 20:04 z0mbiepirate How to handle this situation in my class

Hi friends,
I am a fellow professor, but I luckily haven't had to deal with a lot of instances of cheating, other than the occasional AI-written work.
I teach a programming class which is often their first interaction with coding. For the final project, they are to make a little game and I give them a complete working example they can work from. I met with a student last week for over an hour and a half, walking them through the issues with their code. It was in a spot where all the errors were fixed and she had to add a few things (again, where there is a completed example to go off of). When it was turned in, it was completely rewritten to a level there is no way they are at. They questioned their grade and I asked to meet with them so they can explain why they did their code that way (there's no way they knew how to do some of the things in there).
They indicated they used outside help from a programmer to complete the assignment. I am not sure how to handle this. I do say they can use AI for snippets of code if they don't know how to do something as long as they comment that they used it, but it seems like the entire assignment was done by someone that wasn't her. How would you approach this?
submitted by z0mbiepirate to AskProfessors [link] [comments]


2024.05.02 20:01 lllsandralll Question of the Week: what are your top three favorite fanon ships and why?

Hi guys!
Cykaale and I are taking turns on a new weekly activity: question of the week!
For this first answer, anyone who knows me well definitely knows Jon/Val is my favorite. A mixture of me obsessing over them, since they are the main ship of my fic, and me being in love with their canon interactions, their potentiality as a match, and the dynamic that could be expanded in literally any direction.
Second: Nedshara. For almost the same reasons as Jon/Val, except their canon interactions (or lack of), sadly. I just love testing and stretching the dynamics of characters. It's what fanon is for imo!
Last, this is a tough one to pick, but I have to say Lyanna/Howland. This pair barely exist in fanfcs (for shame), but I see them having great potential honestly. Lyanna deserves a decent match.
submitted by lllsandralll to AsoiafFanfiction [link] [comments]


2024.05.02 20:00 LeadershipOk3113 Asking For a friend

my friend didnt studied well this year because it will be his first attempt but the main reason is that he is not interested in the MBBS OR doctorate field what should he do to achieve satisfaction and a run away from medical field because as a bio student you have to choose something like either mbbs or any other field (agar ghar wale maane to) like bds bhms..
submitted by LeadershipOk3113 to NEET [link] [comments]


2024.05.02 20:00 Str1dersGonnaStride TLD vs Green Hell

Somewhat off topic but I started playing Green Hell due to someone mentioning it in this sub so curious to see how many other TLD fans play it and your thoughts.
I recently realized I was burnt out on TLD after losing runs in progressively stupid ways and decided to take a break and play one of the other survival games I have been stocking up on. Settled on Green Hell and have played probably 6-10 hours now. For those that are unaware of the game,, Green Hell was originally described to me as "the long dark but in the jungle". While that's not completely accurate, it'll suffice as a description. The premise is pretty similar: you are stranded in the rainforest and have to do your best to survive.
First impressions were that it is a beautiful game, but after actually playing for a bit I find the graphics are really glitchy. Even though TLD has some graphical bugs, it's overall much more immersive and smooth even though the graphics are highly stylized. And I have yet to experience a "wow" moment in GH like you have in TLD sometimes, like when the sun is setting while you're chilling in the forest ranger tower etc. TLD is truly a beautiful game while GH has beautiful assets, if that makes sense.
Another first impression was wow I can jump! Which feels revolutionary after so much TLD. But GH has a radial menu similar to TLD, and the default hotkey to open it is very awkward imo. I keep jumping when I am trying to use it because I keep forgetting what game I'm playing. Another weird thing is how "free" fire is. It lasts so long and is so easy to start one. Also not healing while sleeping really threw me off.
But the main difference is in the base building. GH is all about base building, to the extent that so far I don't really have any reason to do anything else. I realized TLD is incredible at encouraging the player to explore the world with objectives like mapping, memento caches, etc. GH has yet to encourage me to explore out of my little starting area as everything seems to respawn really quickly and there's no need to go far to collect resources. But the base building is quite extensive and I really enjoy how smoothly it works, especially the options for storage. It made me really hopeful for TLD to get some base building options, even though full scale construction projects would not fit in the TLD world.
submitted by Str1dersGonnaStride to thelongdark [link] [comments]


2024.05.02 20:00 New-Wrap-9073 Need relationship/break up/NC/basic life advice? Just wanna vent? AMA!

Maybe I can help?? 🥺
After recently going through a horrible heartbreak that is still taking every ounce of my energy. I decided to put my pain aside and try to help others, because this has been hell for me, and I know how hard I tried searching for free or even cheap relationship help, but couldn't get/find it. So I posted on my personal social media for people to write me and I'd help them and give them personal advice on their specific situation. Much to my surprise, this blew up and what was supposed to be something that helped me connect with others suffering and help ease someone's unbearable pain, turned into somewhat of a "calling" I guess you could say. Focusing on helping other people to avoid and manage that horrific pain has helped start to heal and I've surprisingly done a lot to help a LOT more people than I ever thought I would. I'm not a therapist, licensed or anything at all. I've just seen, done, and been through a hell of a lot. I've talked to about 28 people in the past 3 weeks. And it all started because I helped 1 person on a whim. I'm an intense empath, so I guess I have a "talent" (I guess you'd say?) for really feeling what other people are feeling and why they may be feeling this way. DM me if you'd like some help. :) since my social media one went so well and I'm wanting to try and do this for a side hustle (or maybe main hustle-I've enjoyed it so much!!) I am doing them for $10. (Cashapp, Venmo & PayPal but will not ask for payment until my response is written out and ready to be sent)I will read over your situation, ask questions, really try and understand everything, and then tell you everything I think and feel about your situation. I'll also try and look at it from your partner's point of view, help you figure out their attachment style, love language, and the best course of action for that would suit you and them. I do ask that you give me 24-48hrs though. I actually care and am doing this because I genuinely want to help people. Giving me that time gives me time to read, analyze, etc. But I know how bad it hurts, and you are not alone! I wish someone had done this months ago when I was first hurt and needed help. :/
I've also been through several tragedies, ridden the struggle bus to every miserable destination I can think of. I've been through some things. All kinds of things. So, if something's on your mind and it's not relationship-related, hit me up! Judgement free zone. Nothing off limits. I just wanna help. I've had my fair share of depression, anxiety, helplessness, despair, etc.
I'm starting an IG page for this, but it isn't ready yet. I know how bad I hurt when I first split with my ex. Hell, I'm STILL in pain. But I'm working through it. Slowly. Oh, so, slowly. But, I'm trying. 💔
submitted by New-Wrap-9073 to AMA [link] [comments]


2024.05.02 19:59 Severe_Most_8851 double

import random import copy # Constants for suits, ranks, and the mapping of card values SUITS = ['Spades', 'Hearts', 'Diamonds', 'Clubs'] RANKS = ['Two', 'Three', 'Four', 'Five', 'Six', 'Seven', 'Eight', 'Nine', 'Ten', 'Jack', 'Queen', 'King', 'Ace'] VALUES = {'Two': 2, 'Three': 3, 'Four': 4, 'Five': 5, 'Six': 6, 'Seven': 7, 'Eight': 8, 'Nine': 9, 'Ten': 10, 'Jack': 10, 'Queen': 10, 'King': 10, 'Ace': 11} DECK_COUNT = 8 TRIALS = 100000 class Deck: def __init__(self): self.deck = [(rank, suit) for suit in SUITS for rank in RANKS] * DECK_COUNT random.shuffle(self.deck) # Assume special additions to the deck, likely placeholders for specific logic # self.deck.append(('Ace', 'Hearts')) # self.deck.append(('Jack', 'Clubs')) # # Same as above # self.deck.append(('Ace', 'Diamonds')) # self.deck.append(('Ace', 'Spades')) # self.deck.append(('Two', 'Clubs')) def deal_card(self): return self.deck.pop() class Hand: def __init__(self): self.cards = [] def add_card(self, card): self.cards.append(card) def get_value(self): value = 0 aces_count = 0 for card in self.cards: rank = card[0] if rank == 'Ace': aces_count += 1 else: value += VALUES[rank] # Count Aces as 11 unless the value goes over 21, then reduce them to 1 for _ in range(aces_count): if value + 11 > 21: value += 1 # count Ace as 1 else: value += 11 # count Ace as 11 return value def get_value_13(self): value = 0 for card in self.cards: card_rank = card[0] card_value = VALUES[card_rank] value += card_value if card_rank != 'Ace' else 1 return value def is_soft(self): value = 0 ace_found = False # Flag to track if we encountered an Ace for card in self.cards: # Add the value of the current card to the total value value += VALUES[card[0]] # Check if the current card is an Ace if card[0] == 'Ace': if not ace_found: # If this is the first Ace we're encountering ace_found = True else: # If not the first Ace, ensure its value is only 1 value == 10 # If there's an Ace and the total value is less than or equal to 21 (counting an Ace as 11), # and subtracting 10 (treating Ace as 1) would keep value under 21, the hand is soft if ace_found and value <= 21: return True return False def is_hard(self): # A hand is hard if it's not soft return not self.is_soft() def is_pair(self, rank): return len(self.cards) == 2 and self.cards[0][0] == rank and self.cards[1][0] == rank def is_pair_unspecified(self): return len(self.cards) == 2 and self.cards[0][0] == self.cards[1][0] def simulate_hand(dealer_hand, player_hands, deck, player_results = [], splitted=False): if splitted == True: for player_hand in player_hands: if len(player_hand.cards) > 1: continue player_moves = [] print("\nNow player hand: ", player_hand.cards) if len(player_hand.cards) < 2: player_hand.add_card(deck.deal_card()) print("\ncards < 2 so deal one card:", player_hand.cards) if player_hand.is_pair_unspecified(): player_results.append('Pair') print("\nIs pair") # Check for surrender first # Note: player cannot surrender when dealer_up_card is A dealer_up_card_value = VALUES[dealer_hand.cards[0][0]] if player_hand.is_hard(): if ((player_hand.get_value() == 16 and not player_hand.is_pair('Eight') and dealer_up_card_value == 9) or (player_hand.get_value() in [14, 15, 16] and dealer_up_card_value == 10)): player_results.append('Surrender') print(player_results) continue # Move on to the next hand # Split logic if player_hand.is_pair('Ace'): if dealer_up_card_value in range(2, 11): player_moves.append('Split') elif player_hand.is_pair('Two') or player_hand.is_pair('Three'): if dealer_up_card_value in range(2, 8): player_moves.append('Split') elif player_hand.is_pair('Four'): if dealer_up_card_value in range(5, 7): player_moves.append('Split') elif player_hand.is_pair('Five'): pass elif player_hand.is_pair('Six'): if dealer_up_card_value in range(2, 7): player_moves.append('Split') elif player_hand.is_pair('Seven'): if dealer_up_card_value in range(2, 8): player_moves.append('Split') elif player_hand.is_pair('Eight'): if dealer_up_card_value in range(2, 10): player_moves.append('Split') elif player_hand.is_pair('Nine'): if dealer_up_card_value in [2, 3, 4, 5, 6, 8, 9]: player_moves.append('Split') elif player_hand.is_pair('Ten'): pass print(player_moves) # If the hand is split, create new hands and add them to the player_hands list if 'Split' in player_moves and len(player_hands) < 4: card_to_split = player_hand.cards[1] player_hand.cards = [player_hand.cards[0]] new_hand = Hand() new_hand.add_card(card_to_split) player_hands.append(new_hand) print("\nNumbers of hands:", len(player_hands)) for player_hand_now in player_hands: print(player_hand_now.cards) # Recursive function to reloop all hands return simulate_hand(dealer_hand, player_hands, deck, player_results, splitted=True) # Double down logic based on the hand's softness and the dealer's up card value if player_hand.is_soft(): if player_hand.get_value() in [13, 14] and dealer_up_card_value in [5, 6]: player_moves.append('Double') elif player_hand.get_value() in [15, 16] and dealer_up_card_value in [4, 5, 6]: player_moves.append('Double') elif player_hand.get_value() in [17, 18] and dealer_up_card_value in [3, 4, 5, 6]: player_moves.append('Double') else: # Hard hands if player_hand.get_value() == 9 and dealer_up_card_value in [3, 4, 5, 6]: player_moves.append('Double') elif player_hand.get_value() == 10 and dealer_up_card_value not in [10, 11]: player_moves.append('Double') elif player_hand.get_value() == 11 and dealer_up_card_value not in [10, 11]: player_moves.append('Double') print(player_moves) # If the hand is doubled, deal one final card if 'Double' in player_moves: player_hand.add_card(deck.deal_card()) print(player_hand.cards) if player_hand.get_value() > 21: player_results.append('Lose') # Move on to the next hand continue while dealer_hand.get_value() < 17: dealer_hand.add_card(deck.deal_card()) print("Dealer dealer hands:", dealer_hand.cards) # Doubling down results in twice the win or loss for _ in range(1): if player_hand.get_value() > 21: player_results.append("Lose") elif len(dealer_hand.cards) == 2 and dealer_hand.get_value() == 21: player_results.append("Lose") elif dealer_hand.get_value() > 21 or player_hand.get_value() > dealer_hand.get_value(): player_results.append("Win") elif player_hand.get_value() < dealer_hand.get_value(): player_results.append("Lose") else: player_results.append("Draw") print("Results doubling down:", player_results) continue # Hit or stand logic while True: player_value = player_hand.get_value() if player_hand.is_soft(): if player_value <= 17: player_moves.append('Hit') elif player_value == 18 and dealer_up_card_value in [9, 10, 11]: player_moves.append('Hit') else: player_moves.append('Stand') break else: # Hard hands if player_value <= 11: player_moves.append('Hit') elif player_value == 12 and dealer_up_card_value not in [4, 5, 6]: player_moves.append('Hit') elif 13 <= player_value <= 16 and dealer_up_card_value not in range(2, 7): player_moves.append('Hit') else: player_moves.append('Stand') break # Hit or Stand decision continued if 'Hit' in player_moves: player_hand.add_card(deck.deal_card()) print("Player hand:", player_hand.cards) if player_hand.get_value() > 21: break print("Hit or Stand:", player_moves) print(player_hand.get_value()) else: player_results = [] # Process each player hand (initially there's only one hand, but could increase due to splits) for player_hand in player_hands: player_moves = [] print("\nNow player hand: ", player_hand.cards) if len(player_hand.cards) < 2: player_hand.add_card(deck.deal_card()) print("\ncards < 2 so deal one card:", player_hand.cards) if player_hand.is_pair_unspecified(): player_results.append('Pair') print("\nIs pair") # Check for surrender first # Note: player cannot surrender when dealer_up_card is A dealer_up_card_value = VALUES[dealer_hand.cards[0][0]] if player_hand.is_hard(): if ((player_hand.get_value() == 16 and not player_hand.is_pair('Eight') and dealer_up_card_value == 9) or (player_hand.get_value() in [14, 15, 16] and dealer_up_card_value == 10)): player_results.append('Surrender') print(player_results) continue # Move on to the next hand # Split logic if player_hand.is_pair('Ace'): if dealer_up_card_value in range(2, 11): player_moves.append('Split') elif player_hand.is_pair('Two') or player_hand.is_pair('Three'): if dealer_up_card_value in range(2, 8): player_moves.append('Split') elif player_hand.is_pair('Four'): if dealer_up_card_value in range(5, 7): player_moves.append('Split') elif player_hand.is_pair('Five'): pass elif player_hand.is_pair('Six'): if dealer_up_card_value in range(2, 7): player_moves.append('Split') elif player_hand.is_pair('Seven'): if dealer_up_card_value in range(2, 8): player_moves.append('Split') elif player_hand.is_pair('Eight'): if dealer_up_card_value in range(2, 10): player_moves.append('Split') elif player_hand.is_pair('Nine'): if dealer_up_card_value in [2, 3, 4, 5, 6, 8, 9]: player_moves.append('Split') elif player_hand.is_pair('Ten'): pass print(player_moves) # If the hand is split, create new hands and add them to the player_hands list if 'Split' in player_moves and len(player_hands) < 4: card_to_split = player_hand.cards[1] player_hand.cards = [player_hand.cards[0]] new_hand = Hand() new_hand.add_card(card_to_split) player_hands.append(new_hand) print("\nNumbers of hands:", len(player_hands)) for player_hand_now in player_hands: print(player_hand_now.cards) # Recursive function to reloop all hands return simulate_hand(dealer_hand, player_hands, deck, player_results, splitted=True) # Double down logic based on the hand's softness and the dealer's up card value if player_hand.is_soft(): if player_hand.get_value() in [13, 14] and dealer_up_card_value in [5, 6]: player_moves.append('Double') elif player_hand.get_value() in [15, 16] and dealer_up_card_value in [4, 5, 6]: player_moves.append('Double') elif player_hand.get_value() in [17, 18] and dealer_up_card_value in [3, 4, 5, 6]: player_moves.append('Double') else: # Hard hands if player_hand.get_value() == 9 and dealer_up_card_value in [3, 4, 5, 6]: player_moves.append('Double') elif player_hand.get_value() == 10 and dealer_up_card_value not in [10, 11]: player_moves.append('Double') elif player_hand.get_value() == 11 and dealer_up_card_value not in [10, 11]: player_moves.append('Double') print(player_moves) # If the hand is doubled, deal one final card if 'Double' in player_moves: player_hand.add_card(deck.deal_card()) print(player_hand.cards) print(player_hand.get_value()) if player_hand.get_value() > 21: player_results.append('Lose') # Move on to the next hand continue while dealer_hand.get_value() < 17: dealer_hand.add_card(deck.deal_card()) print("Dealer dealer hands:", dealer_hand.cards) print(dealer_hand.cards) # Doubling down results in twice the win or loss for _ in range(1): if player_hand.get_value() > 21: player_results.append("Lose") elif len(dealer_hand.cards) == 2 and dealer_hand.get_value() == 21: player_results.append("Lose") elif dealer_hand.get_value() > 21 or player_hand.get_value() > dealer_hand.get_value(): player_results.append("Win") elif player_hand.get_value() < dealer_hand.get_value(): player_results.append("Lose") else: player_results.append("Draw") print("Results doubling down:", player_results) continue # Hit or stand logic while True: player_value = player_hand.get_value() if player_hand.is_soft(): if player_value <= 17: player_moves.append('Hit') elif player_value == 18 and dealer_up_card_value in [9, 10, 11]: player_moves.append('Hit') else: player_moves.append('Stand') break else: # Hard hands if player_value <= 11: player_moves.append('Hit') elif player_value == 12 and dealer_up_card_value not in [4, 5, 6]: player_moves.append('Hit') elif 13 <= player_value <= 16 and dealer_up_card_value not in range(2, 7): player_moves.append('Hit') else: player_moves.append('Stand') break # Hit or Stand decision continued if 'Hit' in player_moves: player_hand.add_card(deck.deal_card()) print("Player hand:", player_hand.cards) if player_hand.get_value() > 21: break print("Hit or Stand:", player_moves) print(player_hand.get_value()) # Dealer plays while dealer_hand.get_value() < 17: dealer_hand.add_card(deck.deal_card()) print("\nDealer hand:", dealer_hand.cards) for player_hand in player_hands: print("\nPlayer hand:", player_hand.cards) # Final determination for the hand if player_hand.get_value() > 21: player_results.append("Lose") elif len(dealer_hand.cards) == 2 and dealer_hand.get_value() == 21: player_results.append("Lose") elif dealer_hand.get_value() > 21 or player_hand.get_value() > dealer_hand.get_value(): player_results.append("Win") elif player_hand.get_value() < dealer_hand.get_value(): player_results.append("Lose") else: player_results.append("Draw") print(player_results) return player_results def main(): wins = losses = draws = surrenders = blackjacks = under_13 = over_13 = any_pair = hand_count = 0 deck = Deck() for _ in range(TRIALS): # Iterate over the desired number of games # Check if deck needs reshuffling before starting a new hand deck.__init__() # Reinitialize the deck print("\nInitialize deck:", deck.deck) player_hands = [Hand()] dealer_hand = Hand() # Deal initial two cards to player and dealer dealer_hand.add_card(deck.deal_card()) for _ in range(2): player_hands[0].add_card(deck.deal_card()) print("\ndealer_hand", dealer_hand.cards) print("\nplayer_hand", player_hands[0].cards) # Determine UndeOver 13 if player_hands[0].get_value_13() < 13: under_13 += 1 print("\nUnder13") elif player_hands[0].get_value_13() > 13: over_13 += 1 print("\nover13") # Check player blackjack if len(player_hands[0].cards) == 2 and player_hands[0].get_value() == 21: # Dealer plays while dealer_hand.get_value() < 17: dealer_hand.add_card(deck.deal_card()) print("dealer final hand:", dealer_hand.cards) if len(dealer_hand.cards) == 2 and dealer_hand.get_value() == 21: # Check dealer blackjack draws += 1 print("Blackjack draw") else: blackjacks += 1 print("Blackjack win") hand_count += len(player_hands) else: results = simulate_hand(dealer_hand, player_hands, deck) hand_count += len(player_hands) for result in results: if result == "Win": wins += 1 elif result == "Lose": losses += 1 elif result == "Draw": draws += 1 elif result == "Surrender": surrenders += 1 if result == "Pair": any_pair += 1 print(f"After {TRIALS} games, Wins: {wins}, Losses: {losses}, Draws: {draws}, Surrenders: {surrenders}, Blackjacks: {blackjacks}, hand_count: {hand_count}") if __name__ == "__main__": main() # 
submitted by Severe_Most_8851 to u/Severe_Most_8851 [link] [comments]


2024.05.02 19:57 FahboyMan Not-so-subtle political messeges in the game?

I think there are some political messages in the game's story, especially when considered with the Chinese political situation in mind.
I think I there's a core message to be inferred from all of this, and it is not supportive of the current government of China at all.
submitted by FahboyMan to houkai3rd [link] [comments]


2024.05.02 19:57 buysellabiz Sellers, Get Your Shit Together!

Welcome to Paradise!
Congratulations on the recent sale of your business!
That’s what we all want to hear at some point, right?
Unfortunately, that’s NOT likely to happen for you. Only about 20% of all businesses end up selling. That’s 1 in 5. According to the SBA, 1 in 12 businesses simply close their doors every year, no sale at all. The statistics are not in your favor, due primarily to poor planning, or really, no planning at all. 72% of business owners don’t have an exit plan of any kind, yet more than half expect to leave their business within the next 10 years.
So come on! Let’s get your shit together!
The sale of your business will no doubt be the largest transaction of your financial life. Way bigger than selling a vehicle and probably much larger than any house you’ve sold. IF you’re able to sell at all. Plus, you want to be able to leave on your own terms, not because of economic hardships or health reasons or plain old burnout.
We’ll start with the basics. The 9 steps to selling your business. We’ll run through all 9 steps pretty quickly, then dive into each of them a bit more. On a couple of them we may go deep; even do some public math.
  1. Calculate a preliminary business valuation
  2. Based on that valuation, consider what price and terms you may be willing to accept
  3. Write a business memorandum
  4. Clean up and organize bookkeeping and financials
  5. Begin to plan for the transition of your business to the buyer
  6. Make a list of potential buyers
  7. Assemble your deal team
  8. Work to increase the value of your business
  9. Live happily ever after! (Harder than you think)
Close your eyes for a minute.
Can you hear the Beach Boys playing…Bermuda Bahama, come on pretty mamma. Smell the salty air. Feel the sun on your brow…
Take a deep breath. You’re considering selling your business. Picture all the things you’re planning to do after the sale.
Retirement, a fresh start, ahhh, you can almost taste it.
The Pina Colada.
The tropical retreat and white sand beaches.
The little sports car you’ve always wanted.
The vacation to make up for all the vacations you’ve passed up on as you poured your blood, sweat and tears into your business.
The golf club membership so you can play every. single. day.
And of course, easy money for your day-to-day living expenses.
You start to do the math...
“That probably adds up to about $2,000,000, so that’s what I’ll sell my business for. Not a penny less,” you’re thinking. “I missed half of my kids’ birthday parties and most of their ball games. (At least it got me out of those horrid musicals.) But I’m not missing out this time! I’ll sell my business for $2,000,000, maybe a hair more. Get me a broker and line up the buyers!” as you greedily rub your hands together.
Wake up! You’re dreaming!
This is a common, but inaccurate valuation method I’ve seen too many times. Known as Pie in the Sky. Also referred to as the Your Full of Shit Business Valuation Method.
Or look at it from your buyer’s perspective. Are they going to be wondering, how the hell did you come up with that price?
Valuation doesn’t work this way. Your business does have value, hopefully a ton of value, but it requires some math and a little logic.

Step ONE:

PRELIMINARY BUSINESS VALUATION
The first step to selling your business is to determine a true value based on the numbers.
You’ll need the last five years of tax returns. Yes, that’s kind of a lot but it will paint the most accurate picture, especially now. The Hard Core Covid Years will be in the middle of that 5-year span.
PRELIMINARY BUSINESS VALUATION CONT'D
This is a very basic calculation, but it will give you a great starting point.
Here is a Free Business Valuation tool for more accuracy.

Step TWO: PRICE AND TERMS

Consider what price and terms you may be willing to accept based on that valuation.
100% cash up front would be wonderful, but it’s not always the case. In fact, something like 80% of business sales involve at least a portion of seller financing. When I bought my tax practice, it was all seller financing, so was the deal I made with my partner when I bought him out. We sold the pizza pub on 100% seller financing as well.

Step THREE: WRITE BUSINESS MEMORANDUM

This is the book report of your business. It's the company’s history/overview and claim to fame.
Tell the story of how your grandpa started this business when he first came to the States. And how your dad took it to the next level and all the growth it’s enjoyed under your leadership.
Or how you pivoted during the pandemic and found even better ways to serve your clients. Talk about how most of your original team is still with you and the ways you’ve supported your community through different projects.

Step FOUR: CLEAN UP/ORGANIZE FINANCIALS

Get prepared for due diligence. You’ll be asked for full exposure.
Develop good explanations for any “bad” stories. Maybe you knew an advancement in tech was coming so you postponed your equipment upgrade, for example.

Step FIVE: PLAN FOR THE TRANSITION

Most people don't give this nearly as much thought as they should. Especially if your business is relationship based, you'll want to determine how you interact with your clients after the sale.

Step SIX: MAKE A LIST OF POTENTIAL BUYERS

Take an active role in your sale. Think of all the people and businesses you interact with during the course of a day. They could all be potential buyers.

Step SEVEN: ASSEMBLE DEAL TEAM

Even an avid DIYer should not attempt to sell their business alone. An experienced deal team will work to protect your interests while still preserving the deal.

Step EIGHT: SELF-LIST ONLINE

Just like we have Zillow for real estate, there are several internet sites that allow you to list your own business for sale. They include: Openfair, Bizbuysell, and Bizquest among others.

Step NINE:

INCREASE THE VALUE OF YOUR BUSINESS
Take strategic steps to increase the value of your business.
I know you are always looking for ways to improve, but now is the time to get serious. Kick it into high gear and make this sale count. It may take some time and effort, but selling your business is not a speedy process.
Ideally, you always keep the possibility of a future sale in mind and build toward that end.
LIVE HAPPILY EVER AFTER!
This probably doesn’t appear to need much explanation, but exiting entrepreneurs struggle here more than you may think. If I had to guess, I would say much of your identity is tied up in your business, and that’s natural. But you may find a hole in your life and even your soul once your business is gone. I’m not a shrink, but I do recommend you give this next phase of your life some extra thought and planning.

BONUS:

Peace Out!

Additional Resources: Here is a must follow pre-exit checklist we made with all the necessary details.
submitted by buysellabiz to SellMyBusiness [link] [comments]


http://activeproperty.pl/