Brenda song feet

Brenda Song

2011.12.20 22:20 Brenda Song

Sub dedicated to the American Actress, Brenda Song.
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2022.09.16 15:42 Snoogans79 BrendaSongCeleb

Community celebrating the gorgeous Brenda Song
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2011.12.20 21:47 Vanessa Hudgens

Reddit's arrogance in all but ignoring the mods needs has resulted in only harming our users. This sub went dark due to the terrible handling of Reddit's API pricing changes and policy decisions. /Save3rdPartyApps/. Under duress and for the benefit of our users, we are reopening the Subreddit despite this issue not being resolved.
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2024.05.19 07:33 OldManWarhammer FotD - The Seventh Orion War - Part 12 - 1330 Fleet Time

1330 Terran Front Fleet Time
On the Turinika homeworld, the first signs of unrest began to manifest like a wave, The broadcast of the most esteemed Tizikikoonazikiakakiatkata, Taratanti of the roost Kazatalak, openly performing the act of Kavsa had been met with shock. The last Taratanti who had voluntarily performed Kavsa had done so in protest of the treatment of the Kulorn caste, nearly two thousand years prior. It was an ancient rite, one that signified rejection of the greatest shame. Even more shocking than the act itself was the evidence that had followed it. Visuals of species, brought into the Conclave, not as migrant workers as had been believed, but as slaves, was met with an almost immediate attempt at censorship. This attempt failed spectacularly, mostly due to those who had been tasked to censor the information not only refusing to follow the command, but openly declaring that they had been ordered to do so. A situation that was already, as the humans would say, out of hand, spiraled completely out of control. Within only twenty minutes of the ending of Tizikikoonazikiakakiatkata’s broadcast entire cities entered a state of absolute anarchy. Two planetary capitals were stormed and taken by the furious civilian population, demanding the location of those who had been enslaved. The Turinika Armada, which even then was in the middle of a training session meant to prepare the fleet to withstand the Terran Front’s assault, began to cease operations. Within the hour, the entire armada would be recalled to the turnika homeworld. Those who did not take to the streets simply stopped whatever work they were doing and went to their homes to be around their brood. Images of Tizikikoonazikiakakiatkata with his stripped wings spread wide in front of the human fleet commander were on every news fed of the Conclave, as was the sound of his thunderous voice, and the wails of despair from a turinika female that couldn’t be seen. Close ups of the human fleet commander’s face were shown, with analysts remarking on the shock, horror, and sympathy. Since the outbreak of the Seventh Orion War, the female human known as Simmons had been reported to have made several threats towards the turinika, she had quickly become seen as a warmonger, ready to take revenge against the turinika for refusing to go to war and violate their principles of pacifism. Now the images of her lunging forward to stop the violation of Tizikikoonazikiakakiatkata’s plumage, the agonized expression of her face, and the true reason for her threats against the turinika were rapidly reversing her image. On far flung deep core mining stations and agricultural stations, on deep space stations dedicated to material processing, and in other areas hidden from the sight of the normal turinikan population, overseers and taskmasters felt their hearts run cold at the knowledge that very soon, their part to play in the willful enslavement of another species would be known to the wider Conclave. As the data package transmitted alongside the broadcast were fully decompressed and the scale of the Conclave’s government’s involvement was revealed, the entirety of the Conclave itself was teetering on the verge of absolute pandemonium. The image of a member of the kolra species, from the look of it barely a hatchling, quickly was becoming the face of the entire incident. The picture was absolutely damning, and the sight of the image had sent any who saw it instantly into contorting and painful displays of shame. The young kolra was sprawled on it’s stomach, looking to the one taking it’s picture with eyes that had no life in them. It’s shell covered it’s back, and despite the age of the kolra it was already dulled and scuffed. The foot pressing down on the shell was unmistakably familiar to those who saw it, the clawed feet of a turinika. Within the hour, billions of winged figures stood in streets, the normally soft spoken and passive species demanding action, demanding justice, on the hundred worlds of the Turinika Conclave. The bulk of the Taratanti caste, most of whom had been left in the dark of the truth of the situation, quickly went public with their own declaration of outrage, and the eyes of the entire species turned inwards to the mountainous homeworld of their species.
Hakuri Watanabe looked down at his helmet before putting it on his bed, the stylized SEVEN seeming to stare at him. He sat down in his chair and picked up a small cloth from his buffing kit. No one knocked on his door, in fact, mostly he and the rest of his squad were left alone before a major operation. They were just given their time, time to mentally prepare. Some of his squad would go over their mission briefing, some, like him, would spend their time doing something to relax themselves. Hakuri always found that taking care of his suit calmed him considerably. Granted he could simply turn it over to the squads armorers to be tended to and they would do as good of a job as he could, but he preferred it to be done by his own hand. The symbol of a triangle was on his form fitting shirt, the symbol of his special operations command unit. He was known as a Myrmidon, but the official title of his unit was Section Three. He knew this, his superiors knew this, and as far as Hakuri knew, most of the Terran Front was aware of his unit’s existence, but past that, they knew very little about what he actually did. As far as his mother knew, Hakuri was a pencil pusher onboard the TFS Berlin, the troop mothership that all of his letters were sent from. He thought about writing her, but then again, he only liked to do that when he returned from a mission, not when he was expecting to go to one. If he tried to write her when he was waiting, he would just get anxious, and homesick. That wouldn’t do when he was dropping into a combat zone. That wouldn’t do at all. Hakuri instead started to buff his helmet, waiting for the word to come down which meant they were prepared to jump. A glance at the clock made him pause in his circular rotations. The clock said 1330. Operation Naked Sun was about to begin.
Tika was on his side, Kzia standing at the end of the medical bed that had been adjusted for his turinikan physiology. He felt cold in more ways than one. For his people, clothing was more of a decoration than a necessity, but without his protective plumage he felt the cold stabbing him through to his hollow bones. His diplomatic access was already gone, his privilege access revoked. He heard the broadcast for a preparation to jump, but he wasn’t truly listening. There was no question in his mind he had made the right decision. There was no question at all. One of the humans, a nurse, came to his side and gently laid a heavy blanket over him. The human’s hand lingered on his trembling body for a few moments before it was removed, and Tika glanced in their direction. The female was one of the ones who had responded first to the call for medical service for him, had heard what had happened and why. Tika had gotten very used to being glared at on this ship. He was hated, and he knew it. He knew he had deserved it. He was a party to the vral’s enslavement of the humans, the chua, and far too many others. When he had come to Thermopylae station, he had not even given that fact a single thought. He was born into power, being of the Taratanti. He belonged to the most powerful species and government in the entire quadrant of the galaxy. His people, while mighty, did not seek to use it. To him, they had simply been above it all. When the vral had approached him with the offer to sell captured species at first TIka had wanted to reject it out of hand, but a few had told him to go through with the sale. Such was the nature of this galaxy, or so he had believed. The weak were at the whims of the strong, and one’s place in the galaxy was determined only by the power they could wield. The turinika were not nearly the first to have taken a species and used it for slave labor, and while Tika did not approve of the deal, he had not fought it either. As he looked back to the wall, he remembered what the humans had taught him these last days. When he had arrived in Thermopylae he had assumed he would find the chua species to have been at the very least regulated to a subservient role, if not outright enslaved. Finding them sharing power was a curiosity. He had expected to be treated with all the honor and dignity that his station demanded, that the power of his government demanded. Fleet Marshal Simmons had disabused him of that, and had left him humiliated and shamed. As he had laid in the dark as Simmons had declared the Seventh Orion War, covered in his own filth, feeling as if at any moment he was going to be killed he knew true fear and horrific uncertainty for the first time in his life. He had never faced these emotions, these sensations before. He had always been in power. He had stood with the full might of the Turinika Conclave behind him. He had never known anything other than the superior position. Now, as he lay in the hospital bed, staring at the wall, he was ashamed of how arrogant, how blind, and how short sighted he had been. After he had risen from his own filth, he had desperately tried to convince his leadership of the strength of the Terran Front, how it matched or eclipsed their own. The Conclave was not the unchallenged power in the quadrant anymore. The terrans, the human and chua, had somehow defied fate. They had not fallen to the vral after ninety years of near constant conflict, and now if Tika was right they had come out of it nightmarishly stronger than before. Tika had actually begged to be heard by his superiors, and he had never come close to that once in his life. The chua homeworld however, had fully broken him. If he had not been on the Antares, had not been humbled beforehand, he knew that he would have just clapped his hands together and said that it was delightful. As the transmission from the chua homeworld had come in, and the rescue effort had begun, he could only wallow in his own shame. He had profited directly from the chua’s suffering, the human’s suffering. Again he had tried, and failed, to convince his people, and again he had failed. Being on the Antares, for him, was torture. The lights were too dim, every human and chua looked at him with nothing more than loathing and contempt, his entire worldview had been shattered from the way he viewed the galaxy to his own place in it. Every time he closed his eyes he saw the shadow of Simmons standing over him, her voice cold with a lethal rage, hearing her voice echo in his mind, seeing the glint from flashes of light shining in her eyes. ‘We Know.’ echoed in his mind in his sleep, the voice of the terrifying Fleet Marshal transforming into the sound of a vengeful god demanding compliance and promising retribution. Then he had watched the humans and chua, who he knew were preparing to go to war with his people, celebrating the return of the shesvie. Once more he had expected them to be integrated into the Terran Front, but as soon as he learned Simmons offer to them, and what it had entailed, he had been called to his room to answer the latest message from his people. Once again, his people had doubled down, the knowledge of the enslavement of the humans had been suppressed, and once more Tika found himself, and his people, standing against a Terran Front that had every justification to declare war, to right the wrongs that had been done to them. All the while, he knew something else. He knew that, after everything he had seen, that his people would lose. The turinika had not been to war for nearly two thousand years. His people were not ready for what the Terran Front could do, and after seeing what they had done to the vral so far, he knew his people were not ready for what the Terran Front would do. He was afraid of the dark. Tika was absolutely terrified of it now, because now he knew the monsters were real. Simmons had shown him that, but the humans, the chua, they were not the monsters. He was. He had refused to be one any more. He had announced his intentions to his staff, who had squalled in rejection, all but three. Kzia was the first to step to his side, Kikumot and Tziki had stepped forward as well. Never, in his most nightmarish dreams, did he ever think that he would stand in front of Simmons and voluntarily have his plumage stripped from him, performing the act of Kasva. He never thought that his staff would have ever compiled and transmitted the data package they had sent. He had never thought that he would betray his people, if only to save them. Simmons had changed that, the humans had changed that. He knew the terror of the dark, he knew fear for his people’s safety, he understood the horror of war, and for the first time in his long life he could truly look back at every interaction he had had, with every species, that had asked for help in their struggle for survival against the vral and truly understand their fear and desperation. Now he lay, his plumage stripped from him, his station revoked, his status removed, surrounded by a people who despised him. He wouldn’t have it any other way now. He knew that they would listen now, if not to him, then to the civilian masses of the Conclave that would not stand for what they had done. He prayed to the Great Mother often now, shivering in the dim light, hoping that it would be enough. He had been wrong, and in his error he had sullied his own people. He had made them complicit. Even now, he did not know how they would ever be forgiven, because right now he wasn’t quite sure he could ever forgive himself. As he heard the broadcast calling out on the ship, announcing one minute to jump, he felt a hand on his side, and looked up to the human nurse. She was smiling at him. Not a smile born of malice, or anger, but a genuine smile. She patted his side lightly, then turned to walk out of the room. For not even the twentieth time since he had come onboard Thermopylae, he was mystified by these people.
The bridge of the Dhampir was thrumming with music and the vibrations of the reactor and Conrad leaned forward in his chair mount, his eyes almost feral as he looked at the empty space that was the mandeville point. He was positively chomping at the bit. Batz was positively roaring the lyrics to the song that was blaring over the ships speakers. Rev and Dev sat side by side in their mounts, throwing their hands up in time with the pounding bass beat of the sound. Towns was the only one besides Conrad that was quiet, both of them looking towards the mandeville point with complete impatience. Conrad felt like jumping from his skin. Fidget, well, fidgetted, holding his hands over his headset and listening as if he were trying to hear secret messages in the music. They were ready, their pulses were racing. The crew of the Dhampir was positively vibrating. Conrad looked to the shipboard clock, seeing 1330 displayed, and his head snapped to Fidget, waiting for the word. They were going to run, they were going to chase, they were going to hunt.
Vicky sat back, looking towards Jess and Kukat as they slept. Jess was in her chair, Kukat in her medical bed. Vicky glanced back at the block print on the paper and read it for the fifth time. She read the individual lines, one at a time, cursing their existence. After reading through the message printed she let her hand hang again. Kukat would be released from medical tomorrow, and both her and Jess still thought they would be boarding the Thumper to join the Vellacore once more. Jess had talked non-stop about her quarters on the Vellacore the past few days, how she just wanted to be back in her room. Kukat was equally excited. Only Vicky didn’t share their excitement. They didn’t know yet. They didn’t know about their battlefield promotions, they didn’t know about their reassignments, they didn’t know the days of them working together were functionally over. Vicky looked down at her hand holding the paper again, and felt like crumpling it. She had lost her crew. She had lost them not due to negligence, or time, she had lost them to fame. Kukat was to be promoted to ensign, and was to be the sensor officer on the destroyer Hadrian, Jess was getting the same promotion, her station on the cruiser Victorious. Vicky? She was the sparkling new commanding officer of a destroyer that was arriving at Thermopylae in two days, the Quarrel. She never wanted this. She had turned down promotion after promotion that would take her from the cockpit of the Thumper, away from Kukat, away from Jess. She wanted to serve in this war in her own way, as a pilot, with the two who had made her life so enjoyable. Now though, they were to be split up, and there was nothing she could do about it. These promotions hadn’t come from simple seniority, they had come from High Command, as had the orders. Tomorrow, when Kukat was released, they would be ushered into the hanger bay of the Barrowmore. They would all three be awarded the Star of Terra, then they would be reassigned. Tonight was the last night they would all be together. Vicky wanted to wake them up, she wanted to tell them, to give them a chance to process it. As she looked to Kukat and Jess she couldn’t bring herself to do it. She held up the letter again, reading the first few lines, then she felt the sting of tears in the corners of her eyes. She looked away, her heart panging with sadness, and stared at the wall. The clock read 1330.
Corporal Brandy was sitting on the small rack, with Janet Shippen sitting between his legs using his thighs as armrests. They were both dressed for the first time in the last few hours, both of them staring at the clock. This close to the reactors they could feel them beginning to spool up for the trip through hyperspace. When the news of the operation had come down they had elected to spend as much time together as possible, which Brandy had enjoyed to no end, and he had made sure Janet had as well. Brandy had even taken some time to reach out to his sister Victoria, a rarity for them both, as since they were children they were often barely able to speak to each other simply due to schedules. He had even told her about Janet, and although he hadn’t gotten a response from his sister yet he already knew what she would say. Janet nestled back against him, but he could feel her body was stiff. Neither of them knew what the next few months were going to hold. Their time together might be constricted, in fact, this might be the last few moments they were together for quite awhile. Brandy’s Ghouls were specialists, ship boarders. Chances are he was going to be extremely busy, as was she. He didn’t quite know how he felt about Janet, but he did know that beyond a shadow of a doubt he didn’t want to be away from her. Judging from how she was acting, she felt the same as him, conflicted about her relationship with him, but not wanting to be apart. He knew what he needed to tell her, that he had to get up, that he had to leave. The Ghouls were going to be assembled at 1345, ready to board. Her unit was going to be prepared at the same time, to begin taking on salvage. Her hands were like clamps on his legs, and from how tense she was, he wasn’t going to get up until she was good and ready. The clock on the wall switched to 1330. He stared at the clock, feeling like the clock was mocking him, when suddenly Janet leaned up and turned. Her hands took hold of his shoulders and she threw her body against his, her lips finding his own. Her arms wrapped around her frame and he tightened his grasp on her.
Simmons spread her hands over the panel in front of her, looking at the table. Seven points connected the recently reclaimed chua space to what was former Shesvie territory, and beyond that, the heart of the Vral Empire. Her lip curled in a wicked smile, On the digital display of the table the hyperspace lanes, and more importantly, the avenues of attack her fleet was preparing to take. She held out her hand, all five fingers splayed over the lanes, envisioning the war as it stood now. The war to come. Seven hyperspace lanes, seven systems, branching out into sixteen, branching out again to another twenty. The Antares herself was going to link up with the Barraki, and was set to simply plough through the next five systems to do so. Slowly she tightened her hand into a fist as she looked along the hyperspace lanes, seeing task forces lined up and ready to jump. Drones had already been sent through. The vral had forces along the border, but nothing that could withstand what was to come. Her fleet was ready. She was ready. The Seventh Orion War was at the end of it’s first month, and had taken back six systems. The first moves of Operation Naked Sun would double that and exceed it, then double it again. She had already given her speech, her task force commanders were ready. High Command had taken it’s time making this decision, and while she had railed against the delay that didn’t matter now. All along the front, individual task forces were joined into larger fleets, ready to jump into the next system and eliminate any vral defenses, but unlike now, they simply would not wait. Naked Sun was to be a lightning strike to cut off as much of the Vral Empire as possible, to deny them their own space, to imprison them on their own worlds. Task Forces were designed around three types of vessels combinations, Lighthammer Task Forces were comprised of corvettes and fast destroyers, the fastest vessels in the fleet, meant to take systems quickly, to devastate unprotected infrastructure, and to eliminate light resistance. Simply put, they were going to swarm into vral space, determine pockets of resistance, and move on. They were going to rip entire sections of vral space from them, calling in other task groups if needed. Thunder task groups were the primary capital fleets, meant to be sent into those pockets of resistance, and neutralizing them, joining with the Lighthammer groups if needed. The cruisers, carriers, battleships, they all belonged to these task forces. Her own task force was called the Nova task force, and it comprised only the Antares and it’s sizable fleet escort. Simmons glanced up at the clock, the time was 1329. She breathed in slowly, then unbidden the thought came to her head and she looked to the report from the two habitable planets that had been scanned by the drone cutters, the information having been relayed to her almost twenty minutes prior. She was not worried about the ground campaign, in fact a reserve fleet from Thermopylae would be the ones to escort the landing ships from planet to planet that her fleet left behind in it’s wake, isolated and defenseless from the wider Vral Empire. Fleet escorting was no longer her job, protecting ground invasions were no longer her job. Simmons was positively growling now, as her only job was to take her fleet and use it to rip the vral out of the stars. Still, the thought nagged at her. On both of the planets that her fleet was set to overrun, there were Vral ships in orbit. On the first, there was evidence that the Vral had been bombarding a small area of the surface, extremely similar in size to the hole that now existed on Zvitia, the planet that even now was being integrated into the Terran Front. In the second system it showed Vral ships in orbit, but whatever they were doing during the time they had taken the scans, whatever they were covering up, they didn’t seem to have gotten to it yet. On the radiological scan of the planet a massive bloom of electromagnetic energy painted a broad region of the planet blistering white. She had sent the images back to Earth, back to High Command, but no one seemed to know what was happening. The one thing that every analyst agreed on so far that was that whatever the blooms represented, it meant nothing good. She took another long look at the radiological scan, seeing the intensity of the radiation, and her lip curled in a snarl. She couldn’t think about that right now, but orders had already been given to notify her the moment that they had taken a planet that still bore the radiation signal. The vral were being damned fastidious about it though. She pulled her thoughts away from it, looking back to the hyperspace lanes. The slow grin entered her features again. She glanced at the clock. 1330. Her hand took hold of the receiver next to her station and she pressed the transmission stud, knowing that Hazard had already opened a channel to the wider fleet.
“Commence.”
submitted by OldManWarhammer to HFY [link] [comments]


2024.05.19 07:09 unknownforthetime Poem for her but not for her

One More Night
Give me one more night with you, One more midnight drive to Taco Bell, Where the streetlights blur into streaks of neon, And our laughter echoes like the beat of a favorite song. One more star gazing trip, Where the universe unfolds above us, And we whisper dreams into the velvet darkness.
One more sunset, Where the sky burns with our unspoken words, And time slows just enough for us to feel infinite. One more Guitar Hero session, Even though you had to play on easy Because your hands are too small, And I would pretend to lose just to see you smile.
One more night where you lay your head in my lap, Your worries spilling out like a river, And I would listen, soaking in your every word, Holding you together when you felt like falling apart. One more sleep with you, Climbing into bed, the blankets already on your side, Because you get cold fast, And I loved that you trusted me to keep you warm.
Your eyes looking up at me, so beautiful, Waiting for me to lay down, to put my arm up, So you could rest your head on my chest, Your hair getting stuck in my mouth, Me over-exaggerating it, Though it didn’t bother me one bit, Just an excuse to laugh, to feel close to you .
And your cold-ass feet, Always managing to find my leg, A shock of ice that grounded me, Reminded me that you were real, That we were real, In those moments, nothing else mattered.
Just give me one more night, One more chance to hold you, To breathe you in, to memorize Every detail, every flaw, every perfection, One more night to tell you How much I love you, Before the dawn breaks, And I have to let you go.
Just one more night.
submitted by unknownforthetime to BreakUps [link] [comments]


2024.05.19 04:44 LordofBones89 Revised Deities (3.5e): Lathander, the Morninglord

LATHANDER
The Morninglord, Commander of Creativity, Patron to Spring and Eternal Youth, Mentor of Self-Perfection, Bringer of the Dawn, Lord of Birth and Renewal
Greater Power of Elysium
Symbol Sunrise made of pink, red, and yellow gems, or a simple rosy pink disk
Realm Morninglory (Elysium/Eronia)
Alignment Neutral Good
Aliases none
Superior none (AO)
Allies Chauntea (lover), Deneir, Eldath, Gond, Ilmater, Kelemvor, Llira, Lurue, Mielikki, Milil, Oghma, Paladine, Selune, Siamorphe, Silvanus, Sune, Torm, Tyche (dead), Tymora, Tyr, Ushas
Foes Bane, Beshaba, Bhaal (dead), Cyric, Ibrandul (dead), Iyachtu Xvim (dead), Loviatar, Moander (dead), Myrkul (dead), Shar, Talona
Servants none
Servitor Creatures butterflies, celestials of all types, elysian dragons, hollyphants, radiant creatures, robins (normal and celestial), sanctified creatures, sun peacocks (normal and celestial), sunwyrms (good aligned only)
Manifestations an intense and rosy radiance that appears around objects to indicate special qualities or at confusing or dangerous junctures to indicate a safe or preferred path, and that causes those people it surrounds to be telekinetically pushed out of harmful situations, healed of all wounds, purged of any diseases, poisons, foreign objects, magical and nonmagical afflictions and deleterious effects, magical or psionic compulsions, fear, and curses, causes resurrection effects to be automatically successful, and transmits messages
Signs of Favor aster blossoms, an intense and rosy radiance with the same qualities as his manifestation, sun peacock feathers
Worshipers Aristocrats, artists, athletes, farmers, hunters of the undead, merchants, monks of the Sun Soul, peasants, performers, the youthful
Cleric Alignments LG, NG, CG
Specialty Priests Morninglord
Holy Days Midsummer morning, the mornings of the vernal and autumnal equinoxes
Important Ceremonies Song of Dawn; contracts, marriages and promises made at dawn, funerals for those not meant to be raised or resurrected
Portfolio Athletics, birth, creativity, dawn, renewal, self-perfection, spring, vitality, youth
Domains Community, Courage, Endurance, Good, Glory, Hope, Life, Protection, Radiance, Renewal, Strength, Zeal
Favored Weapon Dawnspeaker (heavy or light mace)

LATHANDER
Male Sentinel 20, Cleric 20, Morninglord 20, Master of Radiance 5
NG Medium Outsider (Extraplanar, Good)
Divine Rank 17
Init 44 (+16 Dex, +8 Superior Initiative); Senses 17-mile-radius; Listen 77, Spot 77; remote sensing (20 locations), portfolio sense
Aura divine aura (DC 78), courage (100 ft, +8 saves against fear), radiant 3/day; Languages can communicate with any living creature; Words of Creation
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AC 105, touch 57, flat-footed 95, undead 107 (+18 armor, +20 deflection, +10 Dex, +17 divine, +30 natural)
hp 1,860 (20d10 + 45d8 plus 1300), fast healing 74; divine shield 23/day (170 hp); renewal 1/day (if fall below 0 but less than -10 hit points regain 1d8 +20 hp); DR 40/epic, evil and adamantine
Immune ability damage, ability drain, banishment, death effects, disease, disintegration, electricity, energy drain, fire, imprisonment, mind-affecting effects, paralysis, poison, rebuking, sleep, sonic, stunning, transmutation, and turning
Resist acid 37, cold 37; SR 81
Fort 111 Ref 101 Will 105; +2 against evil outsiders and undead, +4 against mind-affecting effects from evil outsiders, +5 against evil spells or spells from evil characters
________________________________________________________________________________________________________________
Speed 60 ft. (12 squares)
Melee dawnspeaker 115/110/105/100 (55 plus 18 fire plus 18 holy plus 1 negative level vs evil plus 48 vs evil outsiders and undead plus undead disruption [Fort DC 79 or die]/19-20/x2 plus 36 fire plus 36 holy plus 2 negative levels vs good plus death [Fort DC 79, evil outsiders and undead] plus undead disruption [Fort DC 79 or die]), +8 atk vs evil outsiders and undead; or
Melee spell 80 or
Ranged spell 76
Base Atk +43; Grp +63
Atk Options Awesome Smite, Cleave, Holy Potency, Power Attack; smite evil 24/day (+20 atk, +455 damage)
Special Actions alter reality, divine blast (444 damage) 23/day, feat of endurance 1/day (+30 Con for 1 minute), destroy evil outsiders and undead 27/day as a 66th level cleric (turning check 73, turning damage 105; Heighten Turning, Intensify Turning, Multiturning, Quicken Turning), protective ward 1/day (+65 resistance bonus to one saving throw for one hour), surge of hope 1/day (when failing a skill check, attack roll, or saving throw, add 1d6 to the result), touch of life 1/day (1d6 +65 temporary hp to a single creature for one hours), zeal 1/day (take 20 on a skill check, except on checks are not normally allowed to take 20, without increasing the amount of time needed to make the check); Battle Blessing, Corona (Will DC 62), Divine Censure (Will DC 62), Epic Divine Might, Epic Divine Vengeance, Sacred Vengeance
Combat Gear dawnspeaker
Divine Spell-like Abilities (CL 65th; +1 good spells; all [fire] and [light] spells are intensified)
At will – aid, animate objects, animate plants, antimagic field, atonement, bear’s endurance, bigby’s clenched fist, bigby’s crushing hand, bigby’s grasping hand, blade barrier (DC 53), bless, bless weapon, bolt of glory, bull’s strength, charm person (DC 48), cloak of bravery, color spray (DC 48), commune, consecrate, crown of glory (DC 55), death ward, dismissal (DC 51), dispel evil (DC 52), disrupt undead, disrupting weapon (DC 52), endure elements, enlarge person, widened faerie fire, flame strike (DC 52), fire shield, fire seeds (DC 53), freedom, gate, globe of invulnerability, good hope, greater cloak of bravery, greater dispel magic, greater heroism, greater planar ally, greater restoration, greater status, greater teleport, heat metal (DC 49), helping hand, heroes’ feast, heroism, hide from undead (DC 48), holy aura (DC 55), holy smite (DC 51), holy sword, holy word (DC 54), hypnotic pattern (DC 49), iron body, lesser restoration, lion’s roar (DC 56), magic vestment, mass bear’s endurance, mass heal (DC 56), mind blank, mordenkainen’s magnificent mansion, plant growth, plane shift (DC 52), polymorph any object (DC 55), prayer, prismatic sphere (DC 56), prismatic spray (DC 54), prismatic wall (DC 56), protection from energy, protection from evil, rary’s telepathic bond, rainbow, rainbow pattern (DC 51), refreshment, refuge, regenerate, reincarnate (DC 51), remove disease, remove fear, repulsion (DC 54), righteous might, sanctuary (DC 48), scintillating pattern, searing light, sustain, spell immunity, spell resistance, status, stoneskin, sympathy (DC 55), summon monster IX (good creatures only), sunbeam (DC 54), sunburst (DC 55), tongues.
1/day – calm emotions (DC 51)
Master of Radiance Spell-like Abilities (CL 56th; +1 good spells; all [fire] and [light] spells are intensified; only usable during aura of radiance)
1/round – beam of sunlight, searing light
Morninglord Spell-like Abilities (CL 54th; +1 good spells; all [fire] and [light] spells are intensified)
1/day – daylight, searing ray (as searing light, but automatically empowered against undead)
Cleric Spells per Day (CL 54th; +1 good spells; all spells are energized and maximized; all [fire] and [light] spells are intensified)
20th (3+1/day) – heightened intensified end to strife (DC 63) (x2), heightened last judgement (DC 70), enhanced heightened intensified mass heal (DC 59) (D).
19th (3+1/day) – heightened miracle (DC 69) (x2), consecrated intensified purified sacred storm of vengeance (DC 59), enhanced empowered heightened sunburst (DC 63) (D).
18th (3+1/day) – consecrated enhanced heightened purified flame strike (DC 62) (x2) (D), intensified quickened righteous smite (DC 57), enhanced intensified righteous smite (DC 57).
17th (3+1/day) – heightened holy word (DC 67) (D), heightened know true name (DC 67), empowered intensified lion’s roar (DC 58), heightened quickened miracle (DC 63).
16th (4+1/day) – intensified mass heal (DC 59), intensified righteous exile (DC 59) (x2), intensified storm of vengeance (DC 59), enhanced quickened sunburst (DC 58) (D).
15th (4+1/day) – empowered intensified blade barrier (DC 56) (D), enhanced quickened searing erupt (DC 59) (x2), intensified mass cure critical wounds, heightened righteous glare (DC 65).
14th (4+1/day) – enhanced fire-substituted fiery searing lion’s roar (DC 58) (D), heightened quickened holy word (DC 60) (x2), empowered quickened sunburst (DC 58) (x2).
13th (4+1/day) – enhanced quickened flame strike (DC 55) (D), quickened implosion (DC 59) (x2), quickened sublime revelry, intensified weight of sin (DC 56).
12th (5+1/day) – empowered enhanced blade barrier (DC 56) (D), empowered enhanced cometfall (DC 56), intensified divine retribution (DC 55), consecrated purified sacred firestorm (DC 58) (x2), quickened visions of the future.
11th (5+1/day) – quickened amber sarcophagus, consecrated purified quickened cometfall (DC 56), sacred searing erupt (DC 59), quickened greater shield of lathander, quickened light of purity, quickened sunbeam (DC 57) (D).
10th (5+1/day) – quickened crown of brilliance, consecrated fire-substituted searing earthquake (DC 58), quickened heal (DC 56) (D), empowered fire-substituted stormrage.
9th (7+1/day) – heightened eternal rest (DC 56), quickened flame strike (DC 55), feast of champions, gate, mantle of the fiery spirit, prismatic sphere (DC 59) (D), summon elemental monolith, undeath’s eternal foe.
8th (8+1/day) – chain dispel, holy aura (DC 58) (D), illusion purge, know true name (DC 58), mass restoration, mass valiant spirit, spread of contentment (DC 58), shun the dark chaos (DC 58), consecrated purified wages of sin.
7th (8+1/day) – bastion of good, control weather, fortunate fate, quickened light of Venya (DC 53), rain of embers (DC 57), radiant assault (x2) (DC 57), rejuvenating light (DC 57), sunbeam (DC 57) (D).
6th(8+1/day) – chasing perfection, consecrate battlefield, quickened deific vengeance (DC 52), heal (DC 56) (D), fiery vision (x2), ghost trap, light of courage (DC 56), vigorous circle.
5th (9+1/day) – atonement, blistering radiance (DC 55), chaav’s laugh (DC 55), condemnation (DC 55), crown of flame, divine agility, divine retribution (DC 55), searing meteoric strike (DC 54) (x2), valiant fury (D).
4th (10+1/day) – aligned aura (DC 54), assay spell resistance (x2), aura of the sun (x2), channeled divine health, cure critical wounds, holy smite (DC 54) (D), recitation, sacred haven, sunmantle.
3rd (10+1/day) – cure serious wounds, fell the greatest foe, find the gap, flamebound symbol (x2), forced manifestation (DC 53), heart’s ease, mass align weapon, phieran’s resolve, prayer (D), protection from negative energy.
2nd (10+1/day) – detect aberration, eagle’s splendor, healing lorecall, make whole, mark of doom (x2), mark of judgment (x2) (DC 52), master’s touch, share talents, shield other (D).
1st (10+1/day) – bless water, conviction, detect taint, divine favor, endure elements (D), exorcism (x2) (DC 51), nimbus of light, ray of hope, ray of resurgence, vision of heaven (DC 51).
Orisons (6/day) – create water, cure minor wounds, guidance, light, purify food and drink, read magic.
Epic Spells Prepared 6 divine, up to Spellcraft DC 122
Epic Spells Known epic mage armor, epic repulsion, epic spell reflection, global warming, glorious light of renewal, greater ruin, hellball, nailed to the sky, nimbus, rain of fire, ruin, superb dispelling. Lathander has additionally created many epic spells that bring light and life, as well as bring ruin to the undead.
_________________________________________________________________________________________________________________
Abilities Str 50, Dex 42, Con 50, Int 36, Wis 51, Cha 50
SQ avatar, bane of the restless, celestial fortitude, celestial minion 1/day, creative fire +20, divine grace, divinity, immortality, lathander’s light, resist fiendish lure
Feats Awesome Smite, Battle Blessing, Cleave, Consecrate Spell, Corona (Will DC 62), Divine Censure (Will DC 62), Divine Might, Divine Vengeance, Empower Spell, Energize Spell, Energy Substitution (fire), Extra Turning, Fiery Spell, Heighten Spell, Heighten Turning, Holy Potency, Improved Critical (heavy mace), Improved Initiative, Improved Turning, Maximize Spell (B), Power Attack, Purify Spell, Quicken Spell, Quicken Turning, Sacred Vengeance, Sanctify Martial Strike, Searing Spell, Weapon Focus (heavy mace), Words of Creation (B)
Epic Feats Enhance Spell, Epic Divine Might, Epic Divine Vengeance, Epic Spellcasting (B), Great Smiting (x2), Improved Heighten Spell, Intensify Spell, Intensify Turning, Multiturning, Positive Energy Aura, Superior Initiative
Salient Divine Abilities Area Divine Shield (170 hp in a 170 ft square or a 17 ft sphere or hemisphere), Automatic Metamagic (energize spell), Banestrike (evil outsiders), Banestrike (undead), Call Creatures (17 celestials with up to 37 HD), Divine Inspiration (hope), Divine Fast Healing (x2), Divine Paladin, Divine Spellcasting, Divine Weapon Focus (heavy mace), Divine Weapon Specialization (heavy mace), Earthmother’s Boon (unique salient divine ability), Energy Burst (170 ft, 136 fire damage), Energy Storm (170 ft, 17 holy and 17 positive), Gift of Life, Indomitable Strength, Life and Death (Fort DC 79 or die, 340 damage on a successful save), Lord of the Dawn (unique salient divine ability), Mass Life and Death (any number of creatures no more than 17 miles apart, Fort DC 79 or die, 340 damage on a successful save), Power of Nature, Rejuvenation (-17, -34 in Morninglory), Undead Mastery (17 creatures)
Skills Appraise 70 (78 paintings and sculptures), Bluff 82, Concentration 125, Craft (painting) 138, Craft (sculpting) 138, Diplomacy 143, Gather Information 72, Heal 125, Jump 84, Intimidate 86, Knowledge (arcana) 80, Knowledge (history) 92, Knowledge (nobility and royalty) 118, Knowledge (religion) 118, Knowledge (the planes) 118, Listen 77, Perform 145, Ride 62, Search 75, Sense Motive 82, Spot 77, Spellcraft 122, Survival 67 (75 extraplanar), Swim 82, Tumble 67
Possessions +8 full plate of the celestial battalion, dawnspeaker

Aura of Radiance (Su) The light of Lathander shines perpetually. No matter how dark it is, the Morninglord sees as though the conditions were identical to the outdoors at sunrise. This ability functions like darkvision out to 60 feet, except that he sees in color. Lathander also has a +2 sacred bonus on saving throws against spells with the darkness descriptor and a +2 sacred bonus to Armor Class against attacks from undead creatures.
Beam of Sunlight (Sp) Lathander can evoke a dazzling beam of intense light (the equivalent of a beam from the sunbeam spell) once per round as a full-round action as long as his radiant aura is active as a 56th level caster.
Blessing of Dawn (Su) The sight of the morning sun is an inspirational vision for the Morninglord. Lathander gains a +2 morale bonus on Will saves from sunrise until noon. This ability is in effect only while he can see the sun; the effect is suppressed any time he is deprived of the sight of it during this period.
Celestial Fortitude (Su) Lathander’s endurance and fortitude are enhanced against fiendish attacks. He has a +2 sacred bonus to all Fortitude saving throws against effects from evil outsiders and evil spells. Additionally, if he makes a successful Fortitude saving throw against an effect from an evil spell or evil outsider that normally deals half damage or partial effects on a successful save, he instead takes no damage and suffers no partial effects.
Celestial Minion (Sp) Lathander may summon a Medium or smaller size celestial animal (with the celestial creature template) as a standard action usable once a day. This celestial minion carries the same responsibilities as a paladin's special mount and gains the same bonuses to its HD, natural armor, Strength, Intelligence, and other special abilities that a paladin's special mount has, but only remains for 20 hours before returning to the outer plane from whence it came.
Creative Fire (Ex) The Morninglord is a creative, expressive deity. He has a bonus equal to his morninglord level on all Craft and Perform checks.
Divinity Lathander is an embodiment of ancient divine power. As such, reality is his to shape as he sees fit.
Alter Reality: Lathander may alter reality within the bounds of his portfolio. This functions as a wish spell that requires no XP or material cost. The limits of this ability are fully described in Deities and Demigods. He can additionally alter his size from Fine to Colossal and may additionally alter up to 100 pounds of objects in the same manner.
Avatar: Lathander can have up to 20 avatars at any given time. The Morninglord appears as a golden-skinned athletic male of exceeding beauty who has just fully entered early manhood. He wears noble robes constructed in the colors of the dawn, carries himself proudly, and dresses in the finest golden plate armor if attending to matters that might turn violent.
Divine Blast: Lathander can create a ray of divine power that extends for up to 17 miles, dealing up to 444 points of damage, as a ranged touch attack with no saving throw. Lathander can unleash a divine blast 23 times per day, and alter the visual, auditory and sensation-based qualities of his divine blast as he desires. Lathander’s divine blasts generally take the form of rays of fiery sunlight.
Divine Shield: As a free action 23 times per day, Lathander can create a shield that lasts 10 minutes and stops 170 points of damage from attacks. Once the shield stops that much damage, it collapses. Any damage Lathander is naturally immune to does not count towards the shield’s limits.
Earthmother’s Boon (unique salient divine ability) Chauntea is Lathander’s lover and has bestowed a degree of protection over her consort. By her grace, the Lord of the Dawn cannot be harmed by any nonmagical plant or any creature with less than 33 Hit Dice with the plant subtype. Epic creatures and creatures with equal or more than 33 Hit Dice must succeed at a Will save (DC 79) to harm the Morninglord.
Greater Turning (Su) Six times per day, Lathander may use greater turning as the granted power of the Sun domain. This is superseded by his Lord of the Dawn salient divine ability.
Lathander's Light (Su) Whenever Lathander casts a spell with the light descriptor, its area is doubled.
Lord of the Dawn (unique salient divine ability) Lathander is the sun. He is the light that drives back the darkness, the brilliant spark that lights the way out of night and the creative brilliance within every artist. His dominion over light and the sun, both physical and metaphysical, grants him a variety of powers as listed below:
Fires of the Sun: The light of the sun shields Lathander’s body. This protection renders Lathander immune to all forms of magical and nonmagical fire, with searing effects only dealing half damage. In addition, spells and spell-like abilities cast by Lathander from the Sun domain, or with the [fire] and [light] descriptors, are similarly enhanced and are always intensified.
Radiance of the Dawn: Lathander can shed light equal to full sunlight in a 17-mile emanation from his body that counters and dispels all Darkness effects unless created by a higher ranked deity. Undead and evil outsiders caught within the radius must succeed at a Fortitude save (DC 79) or be destroyed and turned into dust. Creatures vulnerable to sunlight suffer a -17 penalty to the saving throw. A successful saving throw still deals 17d8 points of damage, while creatures vulnerable to sunlight suffer 17d12 points of damage.
Spark of Creativity: Lathander is the commander of creativity, the inspiration and muse for craftsmen and artists throughout the Realms. 17 times per day, Lathander may bestow a +17 divine bonus to any Craft or Performance check, or the Efficient Item Creation feat, to up to 17 creatures for the next 24 hours. Performances and non-magical items crafted beneath the aegis of this ability always earn three times the normal gold amount and have three times the listed market price in cost. Magical items crafted with the benefit of this ability add +17,000 gp to the listed market price and increase any numeric benefit (enhancement bonuses for the purpose of attack and damage rolls, armor and save bonuses and so forth) by +4.
Spurn the Profane: Lathander uses the totality of his character level to determine the effectiveness of his ability to smite evil, turn outsiders and undead as well as any of his feats that affect the undead. His turn attempts resolve as greater turnings (as the granted power of the Sun domain). In addition, Lathander adds his paladin spells to his clerical spell list, using the sum of both lists to determine his caster level.
Wrath of the Dawn: As a standard action Lathander can generate a ray of scorching light that extends for up to 17 miles and inflicts 17d6 points of damage, half fire and half divine. As a full attack option, he can generate up to four rays, and undead and evil outsiders suffer 17d12 points of damage. In addition, Lathander can duplicate the effects of any spell with the [light] descriptor as a standard action. (CL 65th, DC 50 plus spell level).
Maximize Turning (Su) Once per day, Lathander can automatically achieve the maximum possible result on a turning damage roll. This is superseded by his natural divine powers.
Radiant Aura (Su) Three times per day, Lathander can emanate an aura of brilliant light that weakens undead creatures for one minute. The aura provides bright illumination in a 30-foot radius around him, and shadowy illumination for an additional 30 feet beyond that. Creatures that take penalties in bright light also take them while within the radius of the bright aura. In addition, undead creatures within the radius of bright light take a —2 penalty on attack rolls, damage rolls, and saving throws. Activating the radiant aura is a free action that does not provoke attacks of opportunity. While his radiant aura is active, Lathander casts spells with the light descriptor at +2 caster level. The radiant aura is the equivalent of a 5th-level spell with the light descriptor for the purpose of interacting with spells and effects with the darkness descriptor.
Rejuvenation of the Morn (Su) Dawn is a powerful symbol of rebirth and renewal. Once per tenday, Lathander may spend one uninterrupted hour before dawn in prayer. As soon as the sun rises after this prayer ritual, he gains one benefit of his choice from the following list.
· Healing up to full normal hit points (self only).
· Removal of any poisons or diseases (self only). This effect does not restore ability damage or ability drain caused by poison or disease.
· Full restoration of ability damage due to one poison or disease.
If his prayers are interrupted for even a single round, the attempt is ruined, and he must wait a full tenday to try again.
Resist Fiendish Lure (Su) Lathander has a +4 sacred bonus to all saving throws against mind-affecting attacks of evil outsiders.
Possessions
Dawnspeaker, Lathander’s gold-and-ivory mace, is a +10 fiery blast ghost strike mighty disruption heavy mace of holy power and evil outsider and undead dread. When held by the Morninglord, it also functions as a holy devastator. The DC of the weapon’s disruption and dread abilities is 79, and creatures vulnerable to sunlight suffer a -17 penalty to saving throws made to resist Dawnspeaker’s abilities. Lathander is known to loan out Dawnspeaker to questors and warriors he deems worthy and can call it back to his hand from anywhere in the cosmos.
The Morninglord also occasionally wears a set of golden +8 full plate with the powers of an armor of the celestial battalion. The bonuses are not reflected in the above statistics.
Other Divine Powers As a greater deity, Lathander automatically receives the best possible result on any die roll he makes (including attack rolls, damage, checks, and saves). He treats a 1 on an attack roll or saving throw normally and not as an automatic failure. He is immortal. Senses Lathander can see (using normal vision or darkvision), hear, touch, and smell at a distance of 17 miles. As a standard action, he can perceive anything within 17 miles of his worshippers, holy sites, objects, or any location where one of his titles or name was spoken in the last hour. He can extend his senses to up to 20 locations at once. He can block the sensing power of deities of his rank or lower at up to two remote locations at once for 17 hours. Portfolio Sense Lathander is aware of any event under the light of the sun, competition or act of artistry of the number of people involved up to 17 weeks in the past and 17 weeks in the future. Automatic Actions Lathander can use any skill related to his portfolio as a free action if the DC for the task is 30 or lower. He can perform up to twenty such free actions each round. Create Magic Items Lathander can craft any magical item that associated with heat and light, aids in self-empowerment, preserves or restores vitality or harms the undead, including artifacts.
_________________________________________________________________________________________________________________
Eternal Rest [Ravenloft: Legacy of Blood 71]
Necromancy
Level: Cleric 6
Components: V, S, DF
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Effect: Ray (see text)
Duration: Instantaneous
Saving Throw: Will partial (see text)
Spell Resistance: Yes
This spell creates a ray of golden light that destroys one undead creature’s material body (if it has one), causing it to crumble to dust, which is then wafted away in a swirling breeze. This spell affects incorporeal undead without the usual incorporeal miss chance, and such a creature merely winks out of existence if it fails its save. If the target makes a successful save, it still takes 6d6 points of damage. If the creature has a special quality that allows it to return after destruction (such as a vampire’s fast healing power or a ghost’s rejuvenation power), the creature gains a bonus equal to its Charisma modifier on its saving throw. If such a creature fails its saving throw against this spell, it must make a successful Will save at the same DC (also with its Charisma modifier as a bonus) to return. If the creature’s method of return normally requires a saving throw (as a ghost’s rejuvenation power does), the creature must first make that saving throw, then make the Will saving throw against this spell.
You can improve your chance of success by presenting at least one object or substance that the target hates, fears, or otherwise finds repulsive or painful (such as a mirror and bud of garlic for a vampire). For each such object or substance, you gain a +1 bonus on your caster level check to overcome the target’s spell resistance (if any), and the spell’s saving throw DC increases by +1. A particular creature’s history might suggest additional objects or substances that would make the spell more effective.
This spell can also be cast when an undead creature has been physically destroyed and its remains are not present. In this case, the spell must be aimed at the spot where the creature was destroyed, and it must be used within 1 minute of the undead creature’s destruction. No attack roll is required for this use of the spell.
This spell can destroy an undead darklord’s physical form, but it cannot prevent the darklord from returning.
Rainbow [Dragon Magazine 321 68]
Conjuration (Creation)
Level: Cleric 6, Radiance 6
Components: V, S, DF
Casting Time: 1 standard action
Effect: Rainbow bow, quiver, and arrows
Duration: 1 hour / level
Saving Throw: No
Spell Resistance: Yes
A rainbow-hued longbow appears in your hand, along with a full quiver of arrows fletched with different colors. The longbow is considered a +1 longbow that the caster is proficient with. The quiver holds an endless supply of seven different colored arrows, each being made of a different material and having the following effects:
Red: +1 elemental-bane adamantine arrows.
Orange: +1 construct-bane silver arrows.
Yellow: +1 plant-bane evil-aligned arrows.
Green: +1 magical beast-bane good-aligned arrows.
Blue: +1 undead-bane lawful-aligned arrows.
Indigo: +1 aberration-bane chaotic-aligned arrows.
Violet: +1 dragon-bane cold iron arrows.
Only the caster is able to use the bow, quiver, and arrows. They appear immediately back in the caster’s possession if dropped or given away, though the caster may drop the bow and quiver to use another item, but can rematerialize them at will, as a free action. The bow, quiver, and arrows have no weight and cannot be disarmed or sundered.
Know True Name [Kalamar: Player’s Guide 3.0 177]
Enchantment (Compulsion) [Mind-Affecting]
Level: Cleric 8
Components: V, S, DF
Casting Time: 1 action
Ranged: Close (25 ft. + 5 ft. / 2 levels)
Target: One fiend
Duration: Instantaneous
Saving Throw: Will negates
Spell Resistance: Yes
You force a fiend to tell you its true name. Once you know a fiend’s true name, all spells that you cast at that creature have their save DCs increase by +4. You also gain a +4 on all checks to penetrate the creature’s spell resistance.
submitted by LordofBones89 to Forgotten_Realms [link] [comments]


2024.05.19 00:48 FriendlyFriend333 25 [M4F] #Fontana, California- Let's be friends and see where it goes?

Hi there! My name is Daniel and I'm from Southern California (the Inland Empire, specifically). I'm just looking for someone to have a genuinely great time with. I'm not a very picky person and I don't really care much for looks. I more so value your personality and how well we vibe, so pretty much anyone is welcome to get to know me! (I mean that in the most non-conceited way possible lol). I would just ask that you be 21 and older.
My interests:
~ As stated in my title I would consider myself the typical nerdy type (gaming, anime, comic books, super hero movies, etc.) If you like share any of those interests then I think we'll get along great lol
~ I'm Black and Cherokee, I'm bilingual (English and Japanese), around 5'11" but 6 feet tall on a good day.
~ On top of being your typical nerd I am also a huge horror movie fan to the point of considering making my own horror movie. I have a couple ideas and I would love to share them with someone who's interested in hearing them.
~ I listen to any kind of music except country cuz it all sounds the same to me lol. So if that's a deal breaker then I apologize but I just can't get into it. I also used to rap and sing and have been thinking of doing it again. I have made about 9 or 10 songs in total. Let me know if you'd like to hear something I've made.
~ I love coffee and boba so random coffee and boba runs will be a thing. One of my favorite things to is visit a coffee place I've never been to and try out their coffee and see if I'm adding it to my list or favorite spots or if I'm just never going there again. I know, it sounds weird but I promise it can be kinda fun.
What I expect from you:
~ Good communication and someone who likes to go one random coffee or boba runs. Anime lovers and gamers are a plus as well. Would love a gamer friend/girlfriend.
submitted by FriendlyFriend333 to r4r [link] [comments]


2024.05.19 00:44 FriendlyFriend333 25 [M4F] #Fontana/SoCal/CA - Nerdy guy looking to form a connection and spend time with someone special

Hi there! My name is Daniel and I'm from Southern California (the Inland Empire, specifically). I'm just looking for someone to have a genuinely great time with. I'm not a very picky person and I don't really care much for looks. I more so value your personality and how well we vibe, so pretty much anyone is welcome to get to know me! (I mean that in the most non-conceited way possible lol). I would just ask that you be 21 and older.
My interests:
~ As stated in my title I would consider myself the typical nerdy type (gaming, anime, comic books, super hero movies, etc.) If you like share any of those interests then I think we'll get along great lol
~ I'm Black and Cherokee, I'm bilingual (English and Japanese), around 5'11" but 6 feet tall on a good day.
~ On top of being your typical nerd I am also a huge horror movie fan to the point of considering making my own horror movie. I have a couple ideas and I would love to share them with someone who's interested in hearing them.
~ I listen to any kind of music except country cuz it all sounds the same to me lol. So if that's a deal breaker then I apologize but I just can't get into it. I also used to rap and sing and have been thinking of doing it again. I have made about 9 or 10 songs in total. Let me know if you'd like to hear something I've made.
~ I love coffee and boba so random coffee and boba runs will be a thing. One of my favorite things to is visit a coffee place I've never been to and try out their coffee and see if I'm adding it to my list or favorite spots or if I'm just never going there again. I know, it sounds weird but I promise it can be kinda fun.
What I expect from you:
~ Good communication and someone who likes to go one random coffee or boba runs. Anime lovers and gamers are a plus as well. Would love a gamer friend/girlfriend.
submitted by FriendlyFriend333 to ForeverAloneDating [link] [comments]


2024.05.19 00:32 Aeggaey [TOMT] [CARTOON] looking for the name of a cartoon.

I only remember red dots/balls with feet walking in a line like a caterpillar, sometimes they jumped (maybe hiccup). One of the balls was left behind at one point but caught up later on. I've only seen a part of it as it was at the end of a video cassette, partially taped over. I think it had a cute song as well, they walked to the rythm. 80's cartoon or earlier. Thank you
submitted by Aeggaey to tipofmytongue [link] [comments]


2024.05.18 23:00 xk_Silhouette First 2 Nights from Different Sections (Pro Tips and Observations)

Friends, I did the first two nights from different sections. I was second row in 207 the first night, and then second row of 307 the second night. (I'll be doing third night in the 100s for a floor comparison and can update this later with a third experience.)
Note: I turned on the spoiler tag because of the level of detail, but have tried to not give anything away other than as needed to report.
(Edited to add details.)
Yes, it's worth it. It is incredible. Bob sings Standing on the Moon but the Sphere makes you believe that you are. It is like getting an entire second show visually on top of the music. They have put something really special together. No reason to be on the fence: if you can make it, you should.
Section comparison. I don't think there is a bad seat in the Sphere, and everyone I talked to enjoyed it wherever they were (though I didn't talk to anyone with an obstructed view).
That said, there are some tradeoffs. Down on the floor seemed to be the die hard fans and best energy. Several people said they thought the overall view in the 300s was probably the best for taking everything in with the height and that little extra distance. I found the 300s a little bit less immersive and little more chill--a great night 2 seat for me. The 200s are a balance between the Sphere and the Band and best of both worlds. I definitely felt more "in it" in the 200s.
I do think that being towards a center section of the Sphere is more important than being down a level or a few rows closer. On the wings it seems like the visuals would be less immersive because you have a stronger sense of where the wall is in your vision field.
I didn't find the 200s to be steep, but the 300s were a bit as you're getting in and out. It took a few minutes to adjust, but I had no issues. This does seem to be a bigger concern in the 400s, so consider moving down if you don't care for heights and if that will impact your experience.
Compared to other venues (especially baseball stadiums) that are a bit cramped, I found the seats themselves comfortable and had plenty of space. The incline also makes it easy to see the band from anywhere.
I really liked seeing shows from different seats the last two nights and encourage that if it's an option for you. It's a different view and experience each time and keeps it fresh.
Visuals. I don't know who dreamed this up but it is surreal. It fills your vision, like wearing a VR headset with 15k other fans. It feels at times like you're in a space ship, or on a roller coaster. It's a ride-- Photos and video cannot capture it because of the sheer scale.
The opening visuals for the first song are chill, then they blow the doors off the place with the second song. Because of that, I think opening set songs will lean a little more warm up, and the second song in the first set will start the energy. The closing visuals appear to also be the same night to night.
In between, they do repeat many of the visuals night to night, but several of them are generic enough where they can be used for many different songs (and still fun to watch and impressive). Some of those are more "static" than the headline videos that are circulating, and that puts the emphasis back on the music for stretches.
There were some new visuals on Night 2, maybe 20% or so of them. We'll see in time as they continue to roll new ones out and mix and match what songs they play to what.
The visuals can be a little disorienting. Even when you know it's a screen, it is so big it tricks you. Night 1 I found myself needing to sit down for a minute. Two things that helped me: One, turn around and look back at the seating, especially where the screen ends at the top. That helped my brain remember where we were. Second, looking at it through my phone when I took a few videos also grounded me. Overall, this was minor for me, I bounced back in a minute or so, and I loved it.
Sound. I found it plenty loud, but saw some comments that it wasn't enough for some others liking. I think if you are acclimated to the outdoor tour amphitheater experience, that tends to be louder because they push volume out further outdoors. In the Sphere they don't need to do that. What you get in exchange is a more balanced sound. No complaints here.
They did seem to dial it in a bit and got more bass second night. I didn't notice it so much, but a few folks around me commented. Making some minor adjustments as they learn by playing the venue and getting fan feedback is to be expected, and I'm glad to see it.
Haptics. Night one there were a few songs where they turned on the seat haptics, but it did not feel sync'd to the music until D&S. Night 2 they were only used for drums and space, and somehow Mickey controls them or they are sync'd to certain of his kit. I thought it was very cool N2 and how I hope it goes. They are amazing for D&S and I highly recommend sitting for that and not treating it like a second intermission. The seats and the visuals make it a totally different experience.
Encore. They will do an encore-type song, but they don't leave the stage. Without spoiling, there is a short visual presentation (about a minute) after set 2 closer and then they play one more. This was consistent both nights.
Intermission. The bathroom lines really did get long. I guess that's always true at intermissions, but this felt longer than other venues, though they did keep it moving. This was the only minor complaint I had.
If the line on your floor is long, it moved faster and was less crowded on the lower levels. Sphere staff was excellent, and were telling fans they could go down a level for a shorter line.
Food and drinks at the Sphere. They have a bit of both, but a lot more barstands than food. I didn't eat there, but they had decent cocktails. There are bars on each level, and for beer and seltzers they had some wall coolers grab-and-go style. Other than intermission, the lines were never too bad. Stadium pricing hurts, but is to be expected.
Comfort. The best decision I made all weekend was to just wear my Brooks running shoes. It is a lot of walking even just around, to, and from The Venetian.
One difference I have not seen mentioned elsewhere is that I caught a bit of a draft in the 300s. I was fine, but consider bringing a layer if you're up higher.
Dead Experience at the Venetian. This was cool to see and is easy to check out while you're around. You can do it all in 30-60 minutes. It is on the lower level where Palazzo starts by the LOVE sign, near the restaurants and shopping. There are some fun photo ops, and staff to help take pictures.
Be sure to go upstairs: the photo collection exhibit and Mickey's artwork are up there and both neat. There was no line when I went. They do sell tour posters, but were already selling out morning of Day 2.
Merch. The merch at the Dead Experience at the Venetian during the day is different than what they have at the Sphere during shows. There is overlap, but there were some of the same styles in different colors. So far, none of it is available online.
Posters. Yes, there is a different poster each night. They also have weekend posters (with all three nights on them) and full tour posters. Tour posters had a limited run in foil, and then regular matte posters.
Security. They did not seem to be checking or care about vapes. It looked like every third person in line held theirs up in their hand with their phone as they walked through.
Getting in and out of the Venue. This overall ran really smoothly. I am not staying at the Venetian, so the first night I took a cab from the south end of the strip for about $20. Some traffic getting in, but once I was dropped off it was really quick getting into general entrance. Second night I got dinner at Venetian and took their sky bridge. That was a longer line, but still got through in about 15 minutes.
So if you're having dinner at the Venetian, I'd plan to walk over by about 645. It was about a fifteen minute walk, then a bit of line at security, but you'll get in with no stress and should have time to grab a drink. A 5pm reservation somewhere should give you plenty of time if you tell your server.
Shows get out around 11.30, and then it's either a walk back to Venetian or to the cab line. I was getting back to my hotel around midnight. If you started with dinner at 5 before the show, it's a long night.
Pace Yourself. Three days is a lot anywhere, but in Vegas you're on your feet during the day, it's hot, and the Sphere is an intense experience. It'll add up. Take it easy where you can.
Travel safe, and may the four winds blow you all safely home.
submitted by xk_Silhouette to deadandcompany [link] [comments]


2024.05.18 22:06 Chance-Opposite4069 i just wrote this song, please feel free to give me feedback !! it would ne greatly appreciated :)

for reference i'm 14 and ive been writing for about a year, also if you spot any gramatical errors please correct me, english is not my first language ahahah
the song is called day in, day out

v1
"good morning"
i hear beneath the static
of the television
sat down in the living room

v2
the newswoman is awfully busy
speaking in a rapid manner
she clouds up
my already foggy mind

v3
she goes on, talking about
how rainy it may or may not be
i search
my home on the weather map

v4
trying to keep my eyelids
from slamming
down where they should be
this life is far too loud for me

chorus
day in, day out
don't disturb the cycle
day in, day out
the endless cycle
day in, day out
shut the lights off -
silence

v1
walking in the wet grass
the rain soaks through my shoes
i hear my feet sloshing in the ground

v2
the cars going by next to me
they make me hold my breath
i wish for them to please calm down

v3
i know im late again
my grades drop by the second
i don't understand what's going on

chorus
day in, day out
don't disturb the cycle
day in, day out
the endless cycle
day in, day out
shut the lights off -
silence

bridge
i don't want to get better
im too worn out to try
as ive been day in, day out
maybe some day ill finally
end this mundanety and

final chorus
ill lead a tired life
and awake paralysed
day in, day out
don't disturb the cycle
day in, day out
the endless cycle
day in, day out
shut the lights off -
silence
instrumental
submitted by Chance-Opposite4069 to songlyricfeedback [link] [comments]


2024.05.18 22:02 johnnyfiveundead One Friday among many

One Friday among many
Yesterday was the anniversary of a first date. My wife was 33F and I'm 39M. She died 344 days and 20 hours ago.
After work (I'm fully remote now, since I moved here to be nearer to her family), I walked to Concerts in the Park and both loved and hated it. It's a mental thing, I find it hard to do things that she would have loved. I am working on it. It seemed to be a very happy crowd. I put on my smiling face and mingled.
I met a dope ass dog, but he looked like a service dog so I couldn't pet him. I wanted to and I bet he knew that. He looked like a huge French bulldog. Like literally a Frenchy but big. Very big.
After, I headed to Coin Op with my earbuds in, listening to all of her songs. She was Mexican and a 33 year old old-ass-lady, so it was all Christian Nodal, Pepe Aguilar, Vincente Fernandez, Lola Beltran and all that. I counted the bartenders and tipped every one. She used to work in a brewery and made lots of friends there. La vida es prestada, gozala, she would say. Life is only lent to you, celebrate it.
I'm trying.
I put her initials on a lot of high scores. I put quarters into the machines of couples that looked like they were on a date. I ordered two shots of her tequila, drinking one and pouring out the other. I mostly stayed out of people's way and just tried to enjoy being near happy people. It mostly worked.
I left.
I went to a club (Tiger?) cause the music reminded me of her. Bad Bunny, I think. I sat at a booth drinking mezcal (Para todo mal, mezcal. Y para todo bien, también.) I bought drinks anonymously for some couples and left.
Goza en tacones y en chinga, she would say. Enjoy in high heels and with reckless abandon, is the sentiment though not the translation. I don't wear heels, and the Louboutin heels I got her for an anniversary are on her feet right now, in the rural Mexican cemetery I took her back to.
A homeless man asked me for a cigarette and I gave him one, then sat down and talked with him. I gave him my pack, since I only smoke when shitfaced and would have thrown it away anyway. I listened to his ramblings, mostly because it was another person's voice. I told him my story and hers, and he felt bad for me. Isn't that fucked up? Or not, it seems very human.
I went home. Now I'm very hungover, sad as fuck again, and the house is dead ass silent.
One Friday down. So many more to go.
For the first anniversary, I commissioned a big tattoo of her sayings and favorite things at Dark Atelier.
/griefrant
submitted by johnnyfiveundead to Sacramento [link] [comments]


2024.05.18 21:55 QueenOfDuisberg9 Inside No 9 Trivia

Made this for fun. Contains spoiler for the following: The Understudy, Cold Comfort, Séance Time, The Bill, Death Be Not Proud, Simon Says, How Do You Plead?, Last Night of the Proms, A Random Act of Kindness, 3 by 3, and The Last Weekend. Good luck!
Question 1: What was the name of Rebecca and Carl's sister in Sardines?
Question 2: Which classical composer is played at the beginning of A Quiet Night In?
Question 3: In Tom & Gerri, what is the new title of Gerri's acting gig?
Question 4: In Last Gasp, Sally's favourite memory of her job was a little girl who wanted to be a ____?
Question 5: In The Understudy, what was in Tony's juice that intoxicated him?
Question 6: In The Harrowing, Andras can only live on two things. These being:
Question 7: In La Couchette, where does the train stop?
Question 8: What did Christine's school boyfriend die from in The 12 Days of Christine?
Question 9: What is Elizabeth Gadge's middle name?
Question 10: In Cold Comfort, what was the name of the old lady's dead cat?
Question 11: What did Pat put in the ice in Nana's Party?
Question 12: In Séance Time, what was Terry dressed up as in the famous clip?
Question 13: What programme did Dennis Fulcher have a meeting about directing but failed in The Devil of Christmas?
Question 14: In The Bill, what name does Malcolm accidentally mention?
Question 15: What play was the gun a prop for in The Riddle of the Sphinx?
Question 16: In Empty Orchestra, where does Roger's brother live?
Question 17: What is Sally's friend Gertrude reading in Diddle Diddle Dumpling?
Question 18: In Private View, what is Jean's job?
Question 19: Where is the ring hidden in Zanzibar?
Question 20: In Bernie Clifton's Dressing Room, what show did Cheese and Crackers fail to guest?
Question 21: What is the name of the removal company in Once Removed?
Question 22: In To Have and To Hold, how long did Adrian have the darkroom?
Question 23: Who did Rupert bump into in And The Winner Is...?
Question 24: In Tempting Fate, what does Keith's son Charlie have?
Question 25: What animal is Mitch supposed to be in The Referee's A W***er?
Question 26: In Death Be Not Proud, what is the name of David's baby?
Question 27: What is the game the Mowbury family plays in Love's Great Adventure?
Question 28: In Misdirection, what word does Gabriel write on a notepad?
Question 29: What is Nadia's porn name in Thinking Out Loud?
Question 30: In The Stakeout, what does PC Thompson bring into the car?
Question 31: Who would have a wank to the concept in Wuthering Heist?
Question 32: In Simon Says, how long was the Ninth Circle originally going to run for?
Question 33: What does Brenda love eating in Lip Service?
Question 34: In Hurry Up and Wait, what is the name of Adrian Dunbar's detective character?
Question 35: What does Urban call the devil in How Do You Plead?
Question 36: In Last Night of the Proms, what does Ralph use to stab Yusuf?
Question 37: Donna thinks someone will be on the. boat in Merrily, Merrily. Who?
Question 38: In Mr King, Ceri boils these animals in the kettle while making tea for Alan. Which animal?
Question 39: What cereal does Katrina pour vodka in in Nine Lives Kat?
Question 40: In Kid/Nap, what are Shane and Clifford's code names?
Question 41: What is Helen diagnosed with in A Random Act of Kindness?
Question 42: In Wise Owl, what is Wise Owl's catchphrase?
Question 43: What does Pierce's beer prayer end with in The Bones of St. Nicholas?
Question 44: In Mother's Ruin, what show does Frances go catch up on?
Question 45: What song plays at the end of Paraskevidekatriaphobia?
Question 46: In Love Is A Stranger, what is Edgar's favourite Simply Red album?
Question 47: According to Gavin in 3 by 3, who voiced Donkey in Shrek?
Question 48: In The Last Weekend, what is the name of Joe's form of revenge?
submitted by QueenOfDuisberg9 to insideno9 [link] [comments]


2024.05.18 21:51 Chance-Opposite4069 i just wrote this song and i want a 2nd opinion, feel free to give me constructive feedback :)

for reference i'm 14 and ive been writing for about a year, also if you spot any gramatical errors please correct me, english is not my first language ahahah
the song is called day in, day out

v1
"good morning"
i hear beneath the static
of the television
sat down in the living room

v2
the newswoman is awfully busy
speaking in a rapid manner
she clouds up
my already foggy mind

v3
she goes on, talking about
how rainy it may or may not be
i search
my home on the weather map

v4
trying to keep my eyelids
from slamming
down where they should be
this life is far too loud for me

chorus
day in, day out
don't disturb the cycle
day in, day out
the endless cycle
day in, day out
shut the lights off -
silence

v1
walking in the wet grass
the rain soaks through my shoes
i hear my feet sloshing in the ground

v2
the cars going by next to me
they make me hold my breath
i wish for them to please calm down

v3
i know im late again
my grades drop by the second
i don't understand what's going on

chorus
day in, day out
don't disturb the cycle
day in, day out
the endless cycle
day in, day out
shut the lights off -
silence

bridge
i don't want to get better
im too worn out to try
as ive been day in, day out
maybe some day ill finally
end this mundanety and

final chorus
ill lead a tired life
and awake paralysed
day in, day out
don't disturb the cycle
day in, day out
the endless cycle
day in, day out
shut the lights off -
silence
instrumental
submitted by Chance-Opposite4069 to SongwritingHelp [link] [comments]


2024.05.18 21:41 MisterAmmosart Trip Report: 05/05 - 05/17. Mainly Tokyo. IIDX traveling in Kanto. Long post.

Freshly back and awake after a twelve day stint for my first time there. I knew that I wanted to go in general, and while I didn't have a firm itinerary planned out, there was one main goal that I had in terms of sites within the country. The main video game that I play is Beatmania IIDX, and it has internal trophies which are represented as badges. Your profile allows you to assign up to five of them as visible when you start a new round, and there are badges to earn for playing at least one round in every prefecture in Japan, as well as every subregion. Getting the Kanto badge meant that I needed to play at least one round in Tokyo, Kanagawa, Saitama, Gunma, Tochigi, Ibaraki, and Chiba. After five days, I had that complete, and now I have a permanent record of this trip within the game itself. There was also a time-limited event to earn points in IIDX in order to exchange them for goods, such as a hat, or a towel, or a new account card and a poster, and I managed to get that taken care of in somewhat dramatic fashion. I did some other things too.
Primary general points
· Getting Suica set on the phone and using it was generally painless. There were only two times where I needed to summon the help of a resident JR employee to clear up an issue with the gate not reading the card for some reason.
· Most vocal interaction which I had was the opposite of painless, because I continuously kept trying to speak Japanese and failing, and most people would realize that I was completely failing at it and responded with English (some with full on sentences, others with just a few words). There were a few rare times that I was able to express my intent in Japanese, receive a response, understand the response, and reply as necessary, but that was rare. Once English was invoked, I would stay with it, because that's what they were expecting. I've been self-studying the language for more than twenty years in varying degrees of intensity, and while my reading comprehesion seemed sufficient enough for this trip, and while I didn't expect my speaking to be as good because I don't have any opportunity to practice speaking, I came away bitterly disappointed in my vocal and speaking comprehension in terms of my interaction with people there. Even within the trip I could at least overhear common chitchat better, but any time I needed to converse with someone for some reason, I usually needed to have things repeated several times and broken down before I finally realized what was being said.
· You are going to be asked about separately buying a bag with every non-food purchase. Accept or immediately present one that you are carrying to indicate how your purchase shall be bagged.
· I never once had my passport requested for presentation.
· Only once did a person volutnarily reach out to address me, and it was just to ask me where I was from in English. Otherwise, everyone left me alone the entire time.
· Weather through the period was ideal. Mid to upper 70F/25C range and only a few days where it was rainy, and even then it wasn't a downpour. A while ago I personally resolved to only wear suits in public and I purchased a new pair of Mephisto shoes after hearing reports of the extensive walking causing problems for traveller's feet and shoes. My attire help up well; there were only a few times that I needed to avoid sunlight to not get too hot, and I have no issues to report from the shoes.
· I only got X'd out of a restaurant one time, and I think it's only because I wandered into it before it was ready for service. Otherwise, I never once waited in line for food, I never once went to restaurant more than once, and all food was acceptably priced for the portion and excellent for the quality.
For these per-day recounts, I wrote them contemporaneously at the end of each day, so you'll need to forgive me for some writing being in present tense and other writing being in past tense.
Day 1 - Travel, Sugamo, Ikebukuro
Non stop flight from Chicago OHare to Haneda. 12 hours. Good thing I usually don't watch movies, because that just means that all I needed to do was binge a few to make the trip go by.
Pre-trip research led me to choose APA Sugamo as my home base for the visit, and I think that it was a very fortuitious choice. I'll have more to say about it later.
Some awkward encounters happened right away upon checking in here. I was at the nearby Family Mart to buy some things and I didn’t catch that he was making sure I wanted a bag until he repeated it five times. Yes, I’ll take it. Before getting there I was coming down to ground level after checking into my room, and when that person saw that I would have been the only other person going down to the ground, they ducked right back out. I was warned on both of these kinds of things happening, so I guess it’s good to have that immediately out of the way. It would turn out that people deliberately avoiding me was rare throughout the trip.
Despite not sleeping on the trip, I had freshly arrived and had no sense of being tired, so once I had my stuff down, I went off to Ikebukuro right away. No picture or video truly conveys how crowded these areas can get. It can only be experienced in person to be understood.
I soon found Round One Ikebukruo and went right in. So dense and loud. It’s entirely alien to me to see no less than ten IIDX machines in operation and all of them in use. I dumped the money into random tickets, as I foresaw doing, but now I have to wonder if that was the right thing to do, or if it’s tied to that location. I guess I’ll find out.
The forecast is for rain so I need to be in a hurry to figure out where I’m going to go. There might be only one day left for me to get my time limited toys.
Day 2 - Kawasaki, Kanagawa - Utsunomiya, Tochigi - Oomiya, Saitama
My body decided that it only needed four hours of sleep this morning. Without doing more research, I somehow decided to assume that more of the Round One locations were close to 24 hours of operation much like Ikebukuro. Answer: no. I hopped on the train early and went to Shibuya first, but it was very quiet, so I decided to get some of the travels out of the way today and headed south to Kawasaki. I still needed to dawdle for a while until Silk Hat opened at 900AM, and when I finally was able to get inside, I was only able to verify that their store had several allotments of the campaign goods and all allotments were out. Played one round on a monitor that was surprisingly blurry, and I don’t know why that would be the case with a lightning model, but it was, so that was enough.
After doing all of that, I resolved to try to go to Chiba and Ibaraki afterwards. I figured that with Kanagawa and Tokyo likely all out, going to the outskirts would make more sense. However, there was an injury on one of the rails that threw everything off normal, and the train I found myself riding was bound for Utsunomiya instead. Seeing as how I was going to go there eventually, I rolled with it.
It doesn’t take too long to move away from Tokyo metropolitan area before you encounter more forest like areas and rice paddy fields. Halfway through the trip I noticed that two older women suddenly hopped off while the train was waiting to go to the next stop, and I followed them when I realized they found the express line. Utsunomiya has a substantial size to its area and buildings but it was very quiet on the streets there in midday. Walked a mile to Sega GIGO, found that they didn’t even have the goods tracker up. All out. Interesting buliding for it having several neon signs, all vintage and authentic at that. Getting to there from the south meant cutting through Saitama, so I knew I had enough time to make one last attempt there. Research shown two stores being near Oomiya station, so that’s where I ended up. Taito Station was immediately visible upon exit, and they have two IIDX machines specifically with 20 gram springs, which is closer to my home setup and that much lighter than standard 50 gram springs. The final hour drew near and I made one last visit to that city’s Round One. Unlike nearly every other place I went to so far, it only had one IIDX machine. However, and maybe because of that, their goods listing didn’t show everything as out. One painful language exchange later, I was able to discern that what I wanted was available. When you spend more than 3000 yen in a single credit, the game wants to verify if you really want to proceed. It does it again at 6000 and 9000. Yes, I really do. But, having made that money dump I was able to get my hands on the e-amuse card and poster with fifteen minutes left before the deadline. Mission complete. By this point in the day it was exceedingly difficult to even look at the screen so I was ready to come home, but not before getting some goods at the Oomiya Book Off and redeeming what I could for points at Round One Ikebukuro. By the end of the day the only thing that I could tolerate doing was to buy some chicken and nigiri from the nearby train station. Good enough. At that point in the day my body felt like it wants to rock back and forth after all the train riding done today. But, it ended up being worthwhile after all.
One nostalgic feeling I had the most strongly in the day was at the Utsunomiya location where the smell of it triggered past buried memories of yesteryear. I think I want to attribute it to the stronger second hand cigarette smell but I’m not sure - all the same I felt its presence strongly there. Also, I don’t see Oomiya (or really Saitama itself) mentioned as a fun place to go, but it might serve as an acceptable alternative to Ikebukuro, only not as massive in scale of human quantity. Depending on how the trip goes in total I may end up back there for IIDX playing, at least if I don’t find any other place that has 20G springs.
Day 3 - Akihabara
With the travels out of the way, it was time to keep things more regionalized and stick to one area, and there is shopping that needs to be done, so it was off to Akihabara and to see how much of other posted tales hold true. The answer is that it is a lot of it. Kotobukiya can stand to open sooner than noon. Super Potato is indeed priced for a market which wants to snap up anything cheap - I at least found Xi for under 500 and felt that it would have been a bit silly to buy only that, but it didn’t make spending 2000 on one single issue of Arcadia any better. I had no idea that Hey Arcade was right next to both of them; while it was assuredly nice to be there and see the row of Cave shooters among everything else, something got messed up with my registration of my new eamuse card with everything else, so that quickly added to my stress. Having to carry around a few hundred dollars worth of crap with every step didn’t help matters. At least I was able to help a person recover their lost phone by applying a bit of logic to the situation and deducing it to belong to the only person there who looked French, as it was on the Lock Screen. They were relieved, yes. Then, rain came, and it was more than I was anticipating, and I left the umbrella at the room, particularly since I knew I’d be shopping this day. It also turns out to have not mattered much, because I went to visit Bic Camera so that I could get myself a hair trimmer while here, and that turned into me finding a bunch of Kit Kats available, so that meant a second bag. The wind kicked out the rain and my umbrella. In trying to get as many gifts secured as possible, I found some gachapon, but it needed 100Y coins, and I didn’t need paper money in the trip yet. After fighting with maps, I found an ATM to get cash, and got the gachapon. I came home late with feeling rather crushed about the day in that I couldn’t take pictures very well with having to juggle weather and bagging considerations. There were some nice parts of the experience to be sure but between that and more gawking at Super Potato pricing ($135 for PS3 Caladrius? $6000 for Pulstar?) and seeing similar markups on other goods, I don’t think it’s unfair to say that there is a reputation that this area carries and the pricing is there to go with it.
Day 4 - Laundry Day. Shibuya, Harajuku, Shinjuku
I was so drained at the end of Day 3 that I fell asleep on the bed immediately after ending the night call, which meant that I woke up at 0200AM to a room that was fully lit. This meant that I needed to look up how to resolve my eamuse problem or else I wouldn’t be able to get back to sleep. I did both. Awake at 0800AM meant that I had time to do laundry while I figured out what to do with the rest of the day. This meant that I was able to get more of Sugamo in pictures, and it was nice to be able to walk among the actual residences, and do other things like come across a school as it was actually in session. With them being close by and all in succession, I figured to get Shibuya, Harajuku, and Shinjuku visited. It turns out to have been a good day for it, as the temperature was perfectly cool and no rain came, and the sun came out only for a little bit. Shibuya somehow doesn’t seem quite as large in scope in person but the crowds were definitely there, and it is much more hilly than I anticipated as well. After wandering around and not seeing any arcade for a bit, I came across a series of coffee and cookie shops and remained strong to not indulge. It was there while looking at a Disney store (which gets tourists to take pictures of it for some reason) that the song Alone Again came on through the nearby public speakers. What timing. It drove me to finally get a treat for myself, and the frozen latte (black sesame and houji) and croissant (dark chocolate filing) were certainly good, it ended up costing more than the dinner I’d have later this day. I found a seclusion with a garbage can to eat the food and not carry the trash around, then an arcade soon after, and it was time to determine if I could fix the problem. Just like an easy click, it was. New to trash. Old to new. Done. Why did it have to be this way. Harajuku came next, and the environment there was distinct. This one in particular felt like it was an extended carnival atmosphere with the single tight knit market street and emphasis on fashion. A conversation with a freelance artist in the subway actually went well enough that I didn’t feel dumb. The same sensation carried to Shinjuku as well, only it was more spread out. Kabuki street was interesting to see in person, and I didn’t get any unseemly vibes from the place. Maybe it’s different later at night. A return home at a reasonable time allowed me to go down Sugamo’s market street a bit; most of it was closed, but it was interesting to come across the few remaining stores that were open by 0800PM, and more so the one that wasn’t. Coming back to the hotel I found a 24 hour ramen shop with nobody inside. The chef didn’t want to speak and only pointed to the ordering kiosk when I addressed her. The food came through a slot in the obscured window. At least her thank you as I left was a bit more warm, and the food was certainly delicious. To match with the matcha dessert that I bought from Sugamo station, I swung by a 7Eleven to get a drink, and found a milk tea for cheaper than a vending machine. The overhead music in the store was an instrumental version of Alone Again.
Day 5. Ibaraki - Mount Tsukuba, Miraidaira. Kashiwa, Chiba. Akihabara 2.
Awake at 0500AM on my own and knowing the current forecast meant that my envisioned plan for the day was quickly realized. Reaching the Tsukuba Express starting point from Akihabara needs you to get very far down into the ground before getting out into sunlight. I was on the ride early enough to see schoolchildren going about their commute, some of them being no older than ten and going about it unaccompanied. The people of Tsukuba seemed to be particularly helpful and cheerful that day, even despite my Suica issues at the gate. I didn’t ask his name at the counter but the man at the service desk was eager to speak with me about my career and what I was doing there. One asked where I was from on the way up to the summit and another caught my cable car ticket on the way down. There had to have been a few of them who saw my doing this climb in my business attire and thinking me to be a complete idiot if not outright mocking them for doing it that way while they employed the use of dual walking sticks and the like. I know I read some reports of the home stretch being difficult, but it did get pretty close to being an actual rock climb instead of a trail hike for that part of it. A quick stop to Miraidaira on the way back to get the Ibaraki play. The way the town center greets you upon leaving the rail gate struck me as incredible, as well as for how quiet it was. It was like walking onto a movie set. I did find the sweet shop after the play, and that was another painful interaction yet again. Oh well. Two quick stops down Tsukuba Express and one across from Tobu Urban Park line was enough to have a toe in Chiba, and I didn’t even need to leave the physical building of the train station to get to the basement level to find a machine for a play. Thank you, Kashiwa, you were great. Gunma is all that’s left. The descent from Tsukuba did take some earnest exertion, and after doing that the two stops, that put me back in Akihabara about when I anticipated; what I failed to anticipate is how much that place seems to drain on me. I think I just need to eat at an actual dinner time. Once I got back to Sugamo and had food it was a bit better, but while in Akihabara and being around that environment, and not finding things on a shopping list, I found myself just standing still and watching life pass me by. I hemmed and hawed a while for a maid girl’s hour of service for chitchat, but eventually I talked myself out of it because I just didn’t want potential trouble, just like her name. Komaru. I thought about doing this once just to say that I did, but I ultimately decided against it. You cannot go to this place with the expectation that you will find anything unless it is advertised and new. If you are looking for anything used, don’t count on it being there. You also cannot go there without having a strong resolve to not engage with the touts, because it becomes disheartening to see them do their job and blankly stare at the world when they're forced to stand out there and do nothing. Back to Sugamo to find a place that advertised Wagyu but the price they wanted was more than I wanted to spend. The ramen and seaweed & rice servings were fine, but they advertised endless drink and I didn’t receive that. All for $20? No, son. I did better than that elsewhere, I’ll know better now. Long day.
Day 6 - Tokyo Flea Market, Nakano Broadway, Ueno.
The weather couldn’t have been better for this weekend. I’ve read reports that the flea market held near the horse race track will be arbitrarily cancelled regardless of what is reported on the website, but my gut instinct told me that it would occur today, and it did. Turns out that a flea market is a flea market which is a flea market, no matter where it happens. Same allotment of clothes and stuff that few people really want to buy, although I was able to find myself some neckties at least. I probably overpaid based on what I saw later in the route, but that’s fine. They look nice. I settled on some shot glasses for a gift as well, but I’m surprised that I can’t ind something ornate that isn’t part of a sake set. Seated in the shade with a chocolate churro while rap music played in the background - it’s like I never left home. A woman came to sit across from me for the sake of sitting down; she was from Holland and today’s her last day in the country. Her husband came with food eventually. She had three weeks here and went to several places (allegedly, she didn’t list them out) and I asked her about Nakano Broadway. She didn’t make it there. It’s a good thing that I did - this is probably the kind of environment and market that people expect of Akihabara now, and maybe that’s how Aki was years ago, but it’s different from this. What’s more interesting is that Mandarake has a larger presence here than in Akihabara (so it seems to me), and their stores had floor after floor of any and every kind of pop culture product that’s been made in the past sixty years at least. Buttress that with extensive watch and jewelry stores and a slender arcade in the basement, and it’s a very well centralized microcosm of the country’s economy on the whole. I actually made a point to have dinner earlier than usual this time and found a place to serve some deep fried pork cuts served with rice and soup on the side. It was enough, and very well made. The day had not ended and my bag was heavy with several books purchased there, so I reported back to base briefly and decided to try visiting somewhere else, and settled on Ueno. Just as I arrived, a festival was underway where local teams of people made an elaborate show of carrying a home made shrine to a temple. Streets were officially blocked by police to allow the procession. In following the line I came up against makeshift food and amusement stands with the traditional toy gun shooting and goldfish catching. It appears that this is an official “start of summer” festival and I was able to watch it all happen in front of me. That was the good part of the day.
Day 7 - Tachikawa / Kunitachi. Shinjuku 2.
One of the games that I've never played is Beatmania III The Final. I've played some BM3 7th Mix years ago, but not The Final. I found a location that has one - World Game Circus in Tachikawa. In looking around that area before the trip, I saw that there was a nearby shinkansen museum, and not much else, so I figured that going to both places would make that walk worthwhile. Turns out that it wasn’t a museum in the proper sense of a dedicated building. Rather, it was a bullet train engine car on the side of a building that was unrelated, and that was it. A cute interaction happened here - when I approached the car, I heard some children running around inside, so I approached cautiously without knowing if I was encroaching upon someone else's alloted time or something. Once the children saw me, they gave a hearty irrashaimase as I entered, and the boy stamped a paper and presented it to me. Perfect. Despite it not being a typical musem, the card did have some interesting content, and it's good to see some kind of commemoration for their achievements and progression in that industry regardless. They have a lot to be proud about there. Off to WGC. Maps wasn’t lying about the walk taking twenty minutes. It's a good thing that I looked it up on streetview beforehand, because I otherwise would have walked right past it without knowing it was there. Then there it was, and there I confronted a past that I couldn’t visit again. Sure, I got to play BM3 The Final at last, but my timing was off, my hands were off, there wasn’t much I could do. Along with that I can say that I’ve played on a Beatmania II cabinet, and that was better than 5th Style at least. But that was it, that was all I could stand to do. It was right there and I couldn’t bear to put up with it more than a few rounds at best. Dream big, because only disappointment follows if your smaller dreams ever are fulfilled. I don’t know why finding IKEA back in Shinjuku was so difficult, but it took a while. I bought a bag, and then I bought a bag because the other bag was at the end of the register, which makes sense. I did feed myself before getting back to the Taito station to play some songs, but it still wasn’t good enough. All thumbs. Ended the day with laundry since the timing worked. Speaking of making dreams big, it’s time to cross another one off the list tomorrow. I can’t wait.
Day 8 - Takasaki, Gunma. Oomiya, Saitama 2.
It’s a good thing that I only needed to get to Ikebukuro to transfer over to the next stop, because that’s where that particular run ended for some reason. I wonder what was up. Speaking of things getting messed up on trains, I managed to find my way on a train that needed a separate ticket, which I didn't have. The conductor found me right away and had me disembark at Uraja for me to wait for the proper transfer. The weather forecast said there’d be rain, and the travel forecast said it would take two hours to get there, and neither lied. I feel like I had more people staring at me in Gunma than other places. I will say that I found the Takasaki station area to be rather charming, with the stores that it had inside and the emphasis on the music culture there. It’s one thing to offer a piano to the public to play, but it’s another to have a public willing to use it. This location had both. Having what was essentially a Bic Camera built into the facility was a nice touch too. The Leisure Land arcade was sandwiched between other floors that had its own offering of gaming stuff, so that was an unexpected bit of a fun thing to look through. The area was clean and sparsely populated, and it wasn’t picked clean of all matter of things that would normally get snapped up, so that was interesting. Finally, I made it over to the machine. They had separate fans for each location. I got the songs and then the medals came, and that’s that. Kantou Seiou. I would have stayed a bit longer but I wanted to have the medals show up right away, and my internet wasn’t cooperating, so that’s all I could do. I think there was an Internet cafe that I could have used in the facility, but I didn’t want to deal with an awkward conversation. I did get some Lawson on the way out, as well as some trinkets from the local Gunma-chan store as well as some mini croissants and some macademia cookie things. More vocal awkwardness. Omiya was one of the stops on the way back, and I found a place to serve omrice, so that’s another one off the list. No shoes allowed inside. The value wasn’t there but the service was good enough, as was the flavor. The machines with the 20G springs are indeed legit. Back home in time for some McDonalds, and that’s another food-checklist item marked off. Takoyaki mayo dipping sauce - somehow it’s both salty and sweet. While returning to the hotel, I did happen to encounter an argument amongst two teenaged locals where the guy ended up half-heartedly kicking the girl and getting her to cry. I wonder what their argument was about. I didn’t play hero, but someone else did so enough to prevent an escalation and called the police over.
Day 9 - Sugamo, Tokyo Sky Tree, Akihabara 3, Kanda
Up early enough to decide that I should at least visit the Sky Tree while I'm there just to say that I did, and that I should visit the Sugamo street market upon its open since it was right there in front of me. I'm glad to have done so. With everything open, this felt more like what one would think to expect from a flea market environment that's operated and supported by the local populace. Small stores were open both sides of the street that go on for many blocks, and some tents and tables were set up to sell second hand goods as well. I was able to find someone selling a US Morgan dollar and he wanted only 2000Y for it, so that was an easy buy. If I would have known better to anticipate this area, I wouldn't have felt compelled to buy kitchy tourist crap that is expected as gifts elsewhere. If you are looking for a place to idly shop around that doesn't get extremely crowded and has an authentic local feel to it, consider making a point to come here. Off to Sky Tree. Getting the combo ticket for the second deck was worth it just for the lack of crowds on the upper area. If you're going to come here, consider getting a phone selfie stick or something of the kind so that you can take pictures against the windows without the structure scaffolding obstructing your view. On the subject of shopping again, this might be another area to consider visiting just for the sake of the specialty stores to be found here, such as those for chopsticks or hairpins. To close out the day, my wife reminded me to look for something from the Square Enix cafe, so that meant swinging by Akihabara yet again. Since it is within a walkway, it was a bit of a pain to find this place even with using maps, but I eventually found it and got what she wanted to find. Played some IIDX at Game Panic, which was surprisingly small and the one machine that was avaialble to play had some 2P turntable issues, so that didn't last all that long. Dinner was at a nearby place that specalized in tofu, so that was a good ramen serving with that infused. For the evening, I wandered south to Kanda to get night pictures, and found it to feel pretty similar to Ueno.
Day 10 - Ginza, Tokyo, Kanda & Akihabara 4
Launrdry in the morning. I also wanted to say that I went to Ginza in my time here, and I didn't research anywhere to go to keep it a surprise. It was a bit warmer and sunnier than usual that day, and I stuck to the main road for most of the walk, so I can't say that I found too many points of the interest along the path that I walked starting from Yurakucho station and heading out that way. High class store for high class people, and that's too rich for my peasant blood. Similarly for Tokyo proper itself, I suppose I'd have to needed to wander far away from the Yamanote vicinity to find points of interest there, as I didn't encounter anything that was remarkably distinctive here in comparison to other areas that I have previously seen. Continuing north across Nihonbashi brought me to Kanda and eventually to Akihabara yet again, as if it was a magnet that pulled me inside every time. For the sake of trying a different place I chose to play some IIDX at the Leisure Land arcade there, and I'm glad to have done that, as those machines were probably in the best coniditon that I encountered within that area. Dinner was at Tenkaippin, which I didn't realize until after I placed the order was cash only. The clerk didn't request it beforehand but I voluntarily left my passport there to show that I would return, and promptly went to the same ATM that I had found days prior in order to get the cash to pay for the bill.
Day 11 - Haneda T3, Nishi Nippori, Nippori, Uguisuidani, Otsuka, Shibuya, Shinjuku, Ikebukruo, home.
The end. I resolved to take the subway over to Haneda today to get the one luggage over there and stored, and it’s a good thing that I did - there’s no easy solution for getting over there without encountering a crowd. If anything I wonder if Yamanote is actually better. Regardless, I got that much done. With the day left to go, I ventured to Nishi Nippori and I needed to summon the map several times to make sure I found the location, as it was as obscure as it could get. Just a sign on the ground for the third floor, a stairway that led to the back, an elevator that had no decoration, a single room that housed everything. Arcade PCB kits on shelves, joystick panels in exposed boxes, nicotine odor from years past - it was like I was transported to 1995 upon entry, beyond the fact that the games weren’t as old. Most of them, they did have a lot going for SF3 3rd yet. I was able to take care of some game business in a hurry since I was the only one there. It was a very pleasant respite for play in comparison to most of the other sessions. The region itself felt much the same as this arcade - old and well worn, as in well lived. Venturing south to Nippori led me to stumble upon a shrine and cemetery just by following some stairs. Usuigudani was cleaner but mostly had hotels as points of interest. Back home to buy some mochi while mochi was for sale in midday. Then to Otsuka, thinking that I would wander to Ikebukuro, but I ended up wandering back to Sugamo instead. Whoops. Meal at Sugamo, then back out to return to Shibuya and Shinjuku at night to catch evening shots, when I hadn’t done so before at these places. Good thing I did that to get Golden Gai area shots at night. With the night winding down, I decided to have one last IIDX play at Round 1 in Ikebukuro to symbolically end where I started.
Ending arcade comments
· Although the upkeep is generally better and more consistent than the US, some machines will have hardware issues here too. I was surprised by the blurriness with some of the LM IIDX machines.
· Densha De Go on the propert large cabinet is nice but quickly becomes very expensive.
· Bombergirl is OK enough and having the dedicated detonator button that pops up for hitting the base is a cute touch.
· Chase Chase Jokers feels rather clunky and I'm not sure what the game is trying to do. Interesting side screen concept at least.
· Nostalgia is delightful and would probably find a small fanbase worldwide if it had more exposure.
· Favorite IIDX locations are Taito Station in Oomiya for the light keys and Leisure Land Akihabara for the high quality of the LMs there. Honorable mention goes to the Game Versus loctation in Nishi Nihonbashi, but that might not be worth it for a dedicated trip unless you go there first thing in the morning.
Ending overall comments
This was a life altering trip for me, as would be expected. While I'm glad to have made the journey, as to be expected, I will only want to return after making an extensive redoubled effort into speaking and hearing comprehension, because I know that I came across like a blubbering idiot so many times, and it's truly aggravating because I generally know what I want to say and most of the words that are used to say it, but it just doesn't come out of my mouth properly when it needs to be done.
I welcome any questions you may have, as that will help for me to recall the memories and have me write them down.
submitted by MisterAmmosart to JapanTravel [link] [comments]


2024.05.18 21:00 Sola_Sista_94 Cookies 'n' Dreams: Parts Fifteen and End (Fanfic)

Kokichi and Himiko hurried over to Himiko's secret magic room. Once there, Himiko threw open the pages of "Inside the Magical Mind" over to the "Build the Perfect Dream" chapter. She flipped through the pages until she found what she was looking for.
"A-ha!" she squeaked with excitement, placing her finger on the horror section. Kokichi grinned at her.
"Nee-heehee...I know we're supposed to be serious, and all, but that 'a-ha!' was super cute, Monkey Buns!" Kokichi said, giving Himiko a squeeze.
"Nyeh...that's because I'm super cute...thank you very much," Himiko said, sassily flipping her hair.
"Yes, you are," Kokichi murmured in a low, flirty voice, leaning his head against Himiko's. "I wuv my cute, wittle Monkey Buns." He gave Himiko a few soft kisses on her lips. Himiko giggled in delight.
"Okay, okay, it's back to being serious," she said suddenly, clapping her hands with a purpose.
"Yup, yup! It's go time!" Kokichi said, nodding enthusiastically. Himiko studied the horror section of the book:
~HORROR:~
Want a more terrifying experience in your dreams? No? Would you like to give your enemies nightmares, then? If that's the case, try filling up your enemy's mind with the most horrific thing they could ever imagine! Or, use a more lighthearted, yet creepy, potion to prank a friend! That works, too! Take them on a night filled with monsterific fright!
Himiko skimmed the first two potions, "Thriller Night dream," and the "Goosebumps dream." She stopped straight at the "Nightmare Fuel dream."
"Nyeh...this is the one that we need," she said, grinning deviously. Kokichi grinned along with her.
"Oooo...I love when my Supreme Lady gets all mischievous," he said with a ghoulish giggle as he kissed her cheek. Himiko giggled with him, as well, before reading on:
Nightmare Fuel dream: Want your enemies to experience the ultimate nightmare? Then, the Nightmare Fuel dream is the perfect one for you...or should I say, your enemy. Huhuhu! Give them them a night full of what they fear the most, whether it's a bunch of wriggly spiders, or a terrifying ghost!
Kokichi and Himiko grinned at each other impishly.
"Perfect!" they murmured in unison, and giggled deviously as Himiko poured in the ingredients. As she stirred the potion, eerie wisps of green and purple mist emanated from the cauldron. Himiko waved her hands mysteriously over her cauldron to part the mists away. Kokichi was mesmerized by her movements. Her face glowed bright in beautiful shades of shimmering green and purple. Kokichi felt his heart beat faster. If they weren't making cookies, this could be the perfect romantic setting. He couldn't resist her mischievous grin as she continued to pour and mix the ingredients. He felt as if he were falling in love all over again. Himiko looked up at him, catching him staring. She batted her eyelashes seductively at him, beckoning him closer. Finding her alluring and completely irresistible, Kokichi moved closer to her. He placed his hands on her waist and pulled her into a deep, passionate kiss. He then wrapped his arms tightly around Himiko. He couldn't resist. Heart raging against his chest, he reached up her shirt, caressing her back with his hands. His hand slowly moved up towards her bra to unhook it.
Snoozydoodle, my ass, he thought to himself. All my dreams are coming true right here! Suddenly, he moved his lips down to her neck. Himiko gasped softly and smiled. She placed her lips next to Kokichi's ear.

"Kokichi," she whispered seductively.
"Mmmm...yes...my Supreme Lady...?" Kokichi murmured in response, using his lips to move Himiko's shirt collar to gently bite Himiko's shoulder.
"The cookies, Kokichi..." Himiko reminded him in a sultry whisper. Kokichi's hands froze right as he was about to unhook her bra. He squeezed her longingly, but in the end, reluctantly released her.
"Right..." he mumbled. "Sorry..." He sighed, feeling dizzy. He had to admit that he loved the way Himiko made him feel. He shook his head to clear his mind. His breathing slowed back to a steady pace, as well as his heart. Now wasn't the time for feelings. They had to focus on the task at hand. Himiko smiled and bit her lip flirtatiously at him. He could tell she wanted him just as badly in that moment. But, she continued mixing the potion. He turned away from her, as if to block out any lustful temptations.
"Nyeh...it's finally done," Himiko said, breaking the silence. She poured the potion into a potion bottle.
"Ready to go?" Kokichi asked, trying to overcome the spell he was just under. Himiko nodded. Once they left the room, Kokichi grabbed Himiko's wrist. "Himiko...what happened back there...you didn't...do that to me, right?" Himiko smiled as she blushed bright red and shook her head.
"Nope," she replied. Kokichi nodded slowly.
"I thought so," he said. They both took deep breaths. "Pheeew! That was something, huh?" he said, scratching his head with a sheepish blush splashed onto his face.
"Nyeh...it was probably just a heat-of-the-moment type thing," Himiko said.
"Yeah, er, um...sorry about...y'know...reaching up your shirt and..." Kokichi began. Himiko looked at him with a seductive gleam in her eye and smiled naughtily as she placed her hand on his chest.
"You can do whatever you want to me..." she murmured in a low voice. "...and that's the truth." She bit her lip and winked flirtatiously at him before turning and walking away without another word. Kokichi stared after her, stunned, as she walked along the train tracks leading to the abandoned train station. Suddenly, a devilish grin crossed his face as he ran to catch up to her. He wrapped an arm around her waist and gave her a kiss on the lips before both breaking off into a run with mischievous giggling to D.I.C.E. headquarters to bake cookies for the final time.
End
"Don't go chasin' waterfalls. Listen to the rivers and the lakes that you're uuused to," Four sang, holding a broom handle like a microphone. Five paused from polishing some furniture and turned to him with a scoff.
"Ugh...dummy! Hello! It's 'Please stick to the rivers and the lakes that you're used to,'" she corrected.
"Well...whatever," Four grumbled. "I don't like that dumb song anyway."
"Hahaha...why, cuz you got the words wrong?" Six cackled.
"N-No!" Four stammered, going back to sweeping the floor. Two held the dustpan out so Four could sweep the dirt into it. "I just...think it's dumb! How can someone chase a waterfall when it doesn't even move?!"
"Pffft! I don't know, I didn't come up with the lyrics! Why don't you ask DLC?" Six answered. Five rolled her eyes.
"TLC!! " she corrected.
"Whaaaateveeeerrrrr!!" Six shouted back. Suddenly, the front doors of the headquarters burst open, and in walked Kokichi and Himiko.
"Boss! You're here!" Four said, blocking Kokichi's way. "Can I ask you something?"
"Not now, Ichiro, Himiko and I have some business in the kitchen," Kokichi replied urgently. He swerved around Four, but Four ran up to block his way again. "Ugh! What, Ichiro?!" Kokichi exclaimed testily.
"Um...is it 'Don't go chasing waterfalls, listen to the rivers and the lakes that you're used to,' or is it, 'please stick to the rivers and the lakes that you're used to?'" Four asked timidly.
"The latter," Kokichi replied briefly, then dashed away quickly to the kitchen.
"DAMMMIIIIIT!!" Four cried, falling to his knees in defeat. Five grinned smugly at him.
"Told ya!" she said before continuing her polishing.
In the kitchen, Kokichi and Himiko got to work on the last batches of the Snoozydoodles. Kokichi preheated the oven. Himiko poured the ingredients, including some of her potion, inside, and Kokichi mixed afterwards. Right after sticking one batch into the oven, they immediately got started on a second batch. After a few hours of baking, they had finally come up with enough batches for the entire school.
"Nyeh...that was exhausting," Himiko sighed, leaning against the wall.
"Well, that was only half the battle, HimiCocoa Bean," Kokichi said, pulling her up. "We gotta get these cookies to Hope's Peak."
"Ooo! Can I have one?" Four asked, reaching for a cookie.
"No!" Kokichi said, slapping his hand away.
"Nyeh...Kokichi? How are going to carry all these cookies?" Himiko asked, gesturing to the stacks upon stacks of cookies on the counter.
"Kazuki!" Kokichi called to Eight. Eight silently walked in and saluted. "Bring the confetti cannon."
"Yes, boss," Eight replied, then hurried away. He came back a few minutes later lugging a large, black, tubular contraption with a long, black hose with ridges similar to a one on a vacuum cleaner.
"Thank you!" Kokichi replied. Eight saluted in response. "It's clear of confetti, right?"
"Yes, sir," Eight replied.
"Great!" Kokichi said. "Takehiko!" Ten now appeared in the kitchen, taking his place next to Eight.
"You rang, boss?" he asked.
"Yup! Fire up the Happycopter and wait there for us," Kokichi ordered.
"On it like a bonnet!" Ten promised and scurried off.
"Monkey Buns, help me pour the cookies into this hole right here," Kokichi said, opening up a lid on top of the cannon similar to a fuel cap on a car.
"Nyeh...got it, boss," Himiko replied with a smile. Kokichi smiled back at her and stroked her cheek affectionately. They both began pouring the cookies inside the confetti cannon. Once all the cookies were inside, Kokichi closed the lid.
"Alright, babe, we're ready to roll!" he said to Himiko. Himiko nodded firmly in response. Kokichi turned to Eight. "Kazuki, give us a hand." Eight saluted and helped Kokichi and Himiko carry the cannon up the stairs all the way to the rooftop, where Ten was waiting for them in the Happycopter. The three hoisted the cannon inside. Kokichi hopped in and helped Himiko inside.
"Where to, boss?" Ten asked.
"Drop us down on the roof of Hope's Peak," Kokichi replied.
"Caaaan do!" Ten said, then took off. He landed the Happycopter on the roof of the academy, and helped Kokichi lug the cannon out.
"Alright, Ten! We'll take it from here!" Kokichi shouted over the blades of the Happycopter. Ten answered with a salute, then flew the Happycopter back to D.I.C.E. headquarters. The final bell to Hope's Peak rang, and the students began pouring out of the front entrance far below. Kokichi pulled out a megaphone.
"He-eeeey, everyoooone!" he sang, his voice ringing loud and clear. The students looked up at him.
"Hey! It's Kokichi!" Kaito said, pointing up at the roof.
"And Himiko's with him!" Ibuki added. Himiko felt dizzy from such a great height.
"Nyeeeh...I feel woozy," she muttered. "I'm glad I'm only 4' 11." I don't think I could stand being taller than that."
"That's alright, HimiCocoa Bean, I'll do all the talking," Kokichi said. "Just get ready to flip that switch when I tell you to." Himiko went to the cannon and waited by a tiny, black lever.
"Hey, Kokichi!! Tell Himiko to give us more cookies!" Kazuichi cried.
"You guys want Snoozydoodles?" Kokichi asked through the megaphone. Everyone cheered. "I saaiiid...do you guys want Snoozydoodles?" Kokichi repeated louder, increasing suspense. Everyone cheered louder.
"Hurry up and give us the damn cookies!!" Miu screamed at the top of her lungs. Kokichi turned to Himiko.
"Flip the switch, Monkey Buns!" he said. Himiko flipped the tiny lever, activating the confetti cannon. Kokichi held up the ridged hose, and out flew dozens of cookies. The students below cheered and clamored for the cookies. Everyone grabbed a cookie and headed home. Kokichi turned to Himiko and gave her a high five.
"Well done, Himiko!" he said. "Now all we gotta do is wait!"
***
The next morning, Himiko woke up to see Tenko sitting on the edge of her bed in horror. Her eyes were wide and she was pale as if she had seen a ghost. Himiko crept slowly over to her.
"Nyeh...Tenko? Are you okay?" Himiko asked worriedly. Tenko jumped back in fear.
"WAAAAAAAAAHHHHHH!!!" she screamed, jumping back under her blanket.
"Nyeh! T-Tenko! It's just me!" Himiko said. Tenko peeked out from under her blanket.
"H-H-Himiko...?" she stammered.
"That's right. It's just me," Himiko said. Shivering violently, Tenko crawled out from under blanket again. "Tenko, what happened?"
"H-H-Had...nightmare..." Tenko stammered. "N-N-nothing b-b-but...darkness. And...c-c-creepy singing. I couldn't move! It's like I was trapped inside a...a...cage! The next thing I know...there was a sharp p-p-pain in my neck!"
"Oh, my!" Himiko exclaimed.
"Th-Th-That's when I w-w-woke up," Tenko said, holding her blanket up to her face. Then, she slowly lowered her blanket with an apologetic expression. "Himiko...i-i-if it's okay with you...I d-don't think I want another S-Snoozyd-d-doodle..."
"Yeah! Okay!" Himiko nodded. It was exactly what she wanted! She hurried to get dressed, then headed downstairs to the dining room to see the others' faces filled with woe and misery, as if their nightmares had drained every ounce of life from their bodies.
"Nee-heehee...looks like all their hopes and dreams got shattered, huh?" Kokichi whispered, suddenly appearing next to Himiko, leaning his elbow on her shoulder. Himiko grinned and nodded.
"But, I wanna make sure they don't crave my Snoozydoodles at all, anymore," she said. She walked into the dining room. "Nyeh...anyone in the mood for more Snoozydoodles?" Everyone snapped to attention with sheer horror in their eyes.
"NOOOOOOOO!!!" Kaito wailed.
"Keep those cookies from hell away from us!!" Miu cried, tears streaming from her eyes. "There was nothing but...t-t-toilet paper everywhere!! And some buff guy I couldn't identify was running after me with one of the rolls tryin' to strangle meeee!!"
"Gonta not wanna get stabbed by bug again!!" Gonta sobbed into his hands. "Bugs betray Gontaaaaaa!!"
"I...had boiled water thrown on me..." Kiyo said, his face pale and sweaty. "Then, to add salt to the wound, Sister threw salt on my wounds." He shuddered violently.
"I was surrounded by a bunch of piranhas," Ryoma said. "And then, they started biting me. I...could actually feel the biting." Everyone was holding themselves, rocking back and forth, trying to erase their nightmares from their minds.
"Himiko...if it's alright with you...I'm done with Snoozydoodles," Tsumugi said. Himiko pretended to appear despondent.
"I understand," she said. Then, she turned to Kokichi with a huge grin. Kokichi gave her a thumbs up.
"That's my Supreme Lady," he murmured in her ear and gave her a kiss.
***
Weeks later, the time finally came for the surprise field trip. Usami ushered the students onto the buses.
"Where do you think we're going, Monkey Buns?" Kokichi asked Himiko.
"Nyeh...I'm not sure," Himiko replied.
"Tuh...wherever it is, it better not have anything to do with cookies," Miu muttered bitterly. She was hanging over their seat from behind.
"Uh...this is a private conversation between me and my Supreme Lady," Kokichi said. "So, back off, bitch!"
"Eeeeeeee!!! Okay, okaaaayyyy!!" Miu whined, shriveling back down into her seat. The buses lurched forward, and drove a few hours, passing cities like Osaka and Kobe. From Kobe, they drove through Awaji island to one of Japan's main islands, Shikoku, to Ehime prefecture. From there, they took a ferry ride to a small island.
"Heeey, you're taking us to an island?!" Kazuichi asked in annoyance. "How annoying! What's so great about a damn island?! We live on one! Japan is made of a bunch of them!"
"Don't worry! You'll like this place, I'm sure!" Usami promised.
"Oh, my! If that island is what I think it is, we shall definitely have the best time of our lives!" Sonia cried.

"What is it?" Kaede asked.
"I...do not want to tell," Sonia said. "I do not want to get my hopes up." Himiko turned to Kokichi.
"Do you know what she's talking about, Kokichi?" she whispered. Kokichi shrugged.
"Beats me," he replied. "Honestly, I think it'll be fun to find out." Finally, the ferry pulled in to dock. The students climbed off the ferry, and were startled by Sonia's cry of pure joy.
"I KNEW IT!!!" she exclaimed. The students turned to see what she was so happy about, and gasped in delight. There before them, were a bunch of cats! Cats laying around, cats pouncing on birds, cats being petted by tourists. There were cats everywhere!
"Students...welcome to Aoshima Island!" Usami announced grandly. "Feel free to pet the kitties to your heart's content!" The students rushed over to them with glee.
"Awwww...hey, there, wittle kitty-wittyyyyy...!" Kaede gushed, holding a cat up to her nose. then, she held it to Shuichi. "Wanna pet him, Shuichi?" Shuichi patted the cat politely on his head.
"Fuhahahahaaaa!! I shall set up my feline army here!" Gundham said. Many cats surrounded him. "Behold, feline warriors! It is I, your king, Gundham Ta-nyah-kaaa!!"
"Huh...I didn't think someone like you was capable of making puns," Kazuichi said.
"I thought it was a wonderful pun!" Sonia said.
"Pretty cute, huh, Himiko?" Kokichi asked, holding up a black and white cat. Himiko held up a cat with ginger fur.
"Nyeh...this one, too!" she said with a nod.

"Heeeey...these two look like they'd make a great couple!" Kokichi said. They held their cats together. One black and white, and the other, with its fiery red-orange fur.
"I couldn't agree more, Kokichi," Himiko replied, batting her eyelashes at him. The black and white cat's green eyes twinkled with mischief, while the ginger cat just hung there lazily in Himiko's arms. The black and white cat playfully swiped at the ginger cat. The ginger cat made an annoyed noise and pawed at the black and white one. The black and white cat nuzzled its head against the ginger's, and the ginger cat seemed to smile. Kokichi and Himiko giggled and set the cats down. The black and white cat nudged the ginger. He ran a few feet ahead, then stopped, waiting for the ginger to follow. The ginger stood up and trotted after the black and white. The black and white hopped up and down excitedly and broke off into a run. Kokichi wrapped his arm around Himiko's waist as they watched the the ginger catching up to the black and white, running alongside each other off to another adventure, no doubt.
submitted by Sola_Sista_94 to danganronpa [link] [comments]


2024.05.18 20:38 nestrooo 「Motor Spirit」

Namesake: Motor Spirit by King Gizzard And The Lizard Wizard
Localized Name: Gasoline Soul
User: Beebah Dubie, a mutant roaming the wastelands after a nuclear apocalypse. It has replaced its bones with metal beams and its organs with machinery one by one before they could fail on it and at this point the only biological matter left in it is rotting flesh and its brain. The machines are powered using its stand.
Appearance: Motor Spirit manifests as a large, around 7 feet in length, lizard made out of a black goop. It has two glowing red eyes and exhaust pipes on its rear.
Abilities: Motor Spirit has the ability to consume moisture from the air, the ground, objects and living beings and then turn the consumed water into an orange clay like substance.Rapidly striking this substance will cause it to explode with a handful of the substance being enough to blow a human's leg off if they stomped on it. Beebah Dubie and Motor spirit have an immunity to these explosions - they do get launched away by the shockwave but no damage is done to them.
Techniques: some of Beebah Dubie's most used techniques include:Explosive jump: Beebah Dubie puts the explosive substance on its feet and hops in the direction it wants to go, getting launched by the explosion.Blast punch: Beebah Dubie puts the substance on its shoulder and then hits it while throwing a punch, giving it more power.Death fall: Beebah Dubie trips its opponent and then puts some explosive substance where their hand is gonna land, making it explode on impact with it.Bomb armor: Beebah Dubie covers its body, especially weak points, with the explosive substance, which blows up anything that tries to harm it.
StatsPower: BSpeed: BRange: CDurability: DPrecision: APotential: C
If I win, I would like the next week's theme to be "musical references that aren't the name of a song, album or band" I would also like to keep my current flair unless I get second or first place
submitted by nestrooo to fanStands [link] [comments]


2024.05.18 20:12 FakeFicwriter Sorry for the wait, brand new chapter for you

Sorry for the wait, brand new chapter for you
https://preview.redd.it/8gjehlse681d1.png?width=538&format=png&auto=webp&s=aeb7d0f678a6390ea36535408b46cbf614d832a7
The Forsaken Land is famously difficult to navigate due to its foggy landscape and harsh environment with a lot of tough enemies living in the area, the ones the expedition is going through is no different, the path they are taking is going is backtracking the route of the former Queen Elizant I and her people,
Starting from the old ant kingdom settlement and going a lot of south and a bit of west off the usual path, currently as the chapter is being described, the team has been out of the settlement approximately an hour and half ago, the team is starting to experience dysfunction.
“Hey Ryaine, how long are we going to be here till we get out of this Forsaken Land”
“We won’t start to leave it till tomorrow”
“Ugh… this place sucks, there is so much fog around and it’s very depressing”
“Well, that’s a part of an expedition Vi, it’s sometimes just a long travel in a gloomy land”
"Maki... there is so many scary monsters everywhere"
"Don't worry Yin, I'll protect you"
"And what about me, your sister, Maki?!"
"Please... Kina"
While on their journey, the team has faced several ambushes, consisting of the dangers of the Forsaken land, it was expected from going through such dangerous lands, though after seven ambushes, you start to not be so surprised about it, especially when you have been walking for so much without break, the team now are heading towards a quiet canyon like area, after so much walking and fighting, doubts now start to spread,
“Ryaine, are you sure we aren’t lost, we’ve been walking for a while now and we were just ambushed by a primal Weavil”
“Didn’t think they were more of them”
"Ryaine, are we going to be safe, I don’t want to die here…”
“And I want to go home…"
“I can’t be lost or die here, Bugaria will lose their biggerst star”
"Please no, I don’t want to die here… not with Mothiva"
"I'll let you know that it is a privilege to die with me"
"Nope, it is not…"
“Please calm down everyone, we aren't lost or going to die here"
“Not be distrustful, but how exactly are you going to navigate through this area with its foggy landscape"
"Don't worry, I have a map of where we're going"
"Oh phew"
"Though it is less graphical representation of the area but just compass directions and duration of time"
"Uhh... how does that work"
"You start at a point and move in a direction of compass for some amount time directed"
"Can you... explain further?"
"We started out in the settlement, we then went south for an hour and half then change to west for half an hour"
"Wait, how would we know how long we are going"
"Or the direction we are going… we’re in a fog"
"For directions, have a compass, which is a device that determines where north is and subsequently where east, west and south is"
"Time will be determined by a clock, it tells you what time you are at"
"Wait that's a very tiny clock, nothing in Bugaria has that kind of clock"
"I could say for sure it’s a device from the Westland Kingdom, I had it way back before I came to Bugaria"
"Huh, they must be an advanced civilization to have such handy devices"
"Ryaine... how much more walking we are going to have because my legs are killing me"
"Yeah, me too, I want to rest"
"Even I have to admit that resting is a good time"
"Don't worry, we are just half an hour away from our resting spot, hold on tight"
"Ugh, I can't cheer a crowd with legs this sore"
"Mothiva, I can carry you if you want"
"…No thanks Zasp, I can handle this"
“My legs are getting sore…”
“Vi, I could carry you-”
“No thanks Kabbu, I can do this without help”
As they kept walking along through the canyon like area, they are close to getting out of the area, something that the team desperately want to get out fast
“Team, there’s the exit”
“Finally... so many ambushes happen when we are going through cliffs... I am already done with fighting, I want to just lay down and worry nothing for the day”
“If that’s so, then why I feel like I want to cuddle with Maki”
“Same with me Eri”
“Well then, be prepared, I sense we are getting ambushed again”
“Again?! This is like the seventh time… I am so-”
“Hold on a sec”
Everyone became silent, with weapons on hand…
“……”
“……”
“…must be a false warning huh?”
“Screeeeeee!!!”
“Jinxed it…”
It was another ambush on top of their several ambushes of Mothflies, Mimics Spiders, and Primal Weevils, except this one is a bit different, it jumps down and nearly gets a hit
“What the heck are those, they don’t look like normal bugs at all”
“They look like Deadlanders, we must be in their territory. Though different from the ones we seen before”
“They look strong, we should just run”
“Nope, our way back is surrounded by other more normal bugs”
“Well… what do we do?”
“Maki, Kina, Mothiva, Zasp, Gen, Eri, you take care those guys, the rest of us will take care the Deadlanders”
“Hey, why I take the care the boring ones while team snakemouth-”
“No time for banters Mothiva”
“It’s battle time… again”
Deadlander Ambush Battle
Extra party member: Ryaine (5 Damage strike ignoring defense)
Deadlander ζ (Zeta):
HP: 47, Defense: 2
Immune to Freeze, Sleep Affected by poison, numb
Spy log (Vi)
“Ugh, another ambush… couldn’t we go without a battle for once... my legs are cramping just thinking of attacking
Guys, be careful of their bite, it burns like hell and paralyze you at the same time, and it can dig down, Leif please burrow it out when it does with this”
Moves:
Bite: does 6 damage, burn and numb when undefended
Rush: does 3 damage all party
Dig: Goes underground
Under strike: Strikes for 8 damage and add 3 damage if undefended
Charge: Gets a charge status and 1 turn attack boost
Deadlander ε (Epsilon):
HP: 69, Defense: 2
Immune to Freeze, Sleep Affected by poison, numb
Spy log (Kabbu)
“Team, be alert, we are in another ambush and we can’t risk getting injured in these lands
Its appendages will strike multiple times, its poisonous shots must be blocked well and its screech is a pain to bear with, yet it’s way too bulky to be focused on alone, it be best if we take out its partners first before we tried dealing with it”
Moves:
Swipe: 6 + 2 x 3 + 4 damage
Screech: 5 damage, numbs if undefended
Charged strike: charges for a turn and goes for a 15 damage strike at the next turn
Poison shots: shoots 2-4 shot randomly for 4 damage, can poison if undefended
Deadlander Θ (Theta)
HP: 17, Defense: 3
Immune to Freeze, Sleep Affected by poison, numb
Spy log (Leif)
“Another ambush huh, these lands definitely don’t want us to go through it easily.
It may be the weaker ones out of the bunch, but we feel a strong magic from it, it could heal others as well as explode to pieces… Kabbu should be able to deal with its defences before it heals others or explodes in our face”
Moves:
Magic beam: does 5 damage, causes drowsiness if undefended
Heal: heal 5 HP to itself or its allies
Empower: Empowers itself or its allies
Fortify: Strengthen itself or its allies
Break: does 3 damage, breaks defence for two turns
Explodes: Charges for a turn, and explodes, dealing 15 damage to all party, only does so when it's below 6 HP
After several minutes of fighting, everyone manages to take care of the ambush and the opportunistic bugs surrounding them
“Phew, that was close”
“Well good job everyone”
“Finally, I am so tired…”
“No time for a rest, we should get to out fast before another ambush comes in”
“ARGH COME ON NOW”
“Vi, don’t be a drama queen, we are only three minutes away”
“Zasp, I am feeling tired from that battle, do you mind…”
“Yes, I know Mothiva…”
"Kabbu… can you please carry me because my legs are dying right here"
"Sure Vi"
"Vi, I thought you say you “don't need help” a few minutes earlier"
"Leif, don't act like you don't also want to be carried along"
"...Fair enough"
After several more minutes of walking and being carried, the team has finally reach the resting spot Ryaine mentioned, it was a flat area on a cliff with a flagpole erected in the middle, everyone immediately sat down to rest their feet
“Finally... I was literally dying from all that walking and fighting”
“…Vi, you were literally carried by Kabbu the whole way here”
“No matter, it’s nice to rest after such a long walk, this kind of rest is important to keep yourself from fainting out of exhaustion, I learned that from my master”
“What master Kabbu?”
“Yeah, tell us more”
“He and Bit are my former companion back when I am on a journey to Bugaria from the North, they were-”
“Boriiing, want to hear me sing to you all instead, it’s a new song I made”
“While that is interesting Mothiva, I am hooked on Kabbu’s story”
“Yeah, me two”
“Me three, I want to hear more about it”
“Me four, if my brother’s interested, I am interested”
“Me five, I want to hear your experience Kabbu, it be fun thing to share in an expedition like this”
“*grumble* fine I guess I am in...”
“Alright, ok so-”
Kabbu went to tell his story regarding his journey he faced when going from the Northern region, his relations with his friend Bit and his master, their eventual deaths in the Swampland, it was a moving story filled with friendship, hardships and tragedy.
Some cried from the story, many sympathised regarding the hardships, while Mothiva is silently insulted regarding the fact people rather hear a story from someone else than listen to her newest song. The basic Westland Expedition team experience.
submitted by FakeFicwriter to BugFables [link] [comments]


2024.05.18 19:59 StaticOTI The Guess Who ~ Running Back Thru Canada Live in Winnipeg

The Guess Who - Running Back Thru Canada Live in Winnipeg June 30, 2000 Canwest Global Park Winnipeg MB CA *** Enjoy the full concert FREE @ https://bit.ly/guesswhorunningbackthrucanada *** A Hometown Throwdown Live in the Heart of the Nation by R. Dale Roth 2024-05-18
At the end of June in the summer of 2000, Canadian rock royalty, The Guess Who, stopped Running Back Thru Canada smack dab in the middle of the nation, just long enough to unleash a massive sonic super storm on the band's hometown of Winnipeg.
Under a prairie sky ablaze with the setting sun, Winnipeg's favorite sons, The Guess Who, returned to the heart of their homeland for a concert that resonated with the pride and passion of a nation. Canwest Global Park, a baseball diamond transformed into a rock 'n' roll cathedral, became the epicenter of a musical pilgrimage for fans who had followed the band's journey from local heroes to international icons.
The air crackled with anticipation as the stadium lights illuminated the stage, revealing a backdrop steeped in history: vintage amps that had witnessed countless jam sessions, a drum kit weathered by years on the road, and an unmistakable sense of homecoming. The crowd, a sea of red and white, erupted in a chorus of cheers as the band emerged, their faces beaming with the joy of playing for their hometown faithful.
From the opening chords, it was clear that this was no ordinary concert. It was a communion between a band and its people, a celebration of shared memories and a testament to the enduring power of music to connect and inspire. Burton Cummings, his voice as strong and soulful as ever, poured his heart into every lyric, his every gesture a tribute to the city that had nurtured his talent.
Original guitarist Randy Bachman, a hometown hero in his own right, unleashed a torrent of electrifying riffs, his fingers dancing across the fretboard with the ease and confidence of a seasoned veteran. The rhythm section, a well-oiled machine, provided the driving beat that propelled the music forward, while the keyboards added a touch of psychedelic magic.
As the night unfolded, The Guess Who revisited their greatest hits, each song a cherished memory brought to life. The crowd sang along with every word, their voices blending in a harmonious chorus that echoed throughout the stadium. Cummings, visibly moved by the outpouring of affection, shared anecdotes and reflections on his lifelong love affair with Winnipeg, his words resonating with the deep sense of belonging that permeated the atmosphere.
The stage setup, while simple, was imbued with a sense of history and authenticity. The lighting, a kaleidoscope of colors and patterns, transformed the stage into a living canvas, enhancing the emotional impact of each song. The sound, crisp and powerful, ensured that every note reached every corner of the stadium, creating an immersive experience that transcended the physical space.
As the concert reached its crescendo, The Guess Who unleashed a barrage of their most beloved anthems, the crowd responding with an outpouring of unbridled enthusiasm. The final encore, a heartfelt rendition of a song that has become synonymous with Canadian identity, brought tears to many eyes, a testament to the power of music to evoke deep emotions and forge lasting bonds.
The Guess Who's homecoming concert was more than just a performance; it was a celebration of the unbreakable ties that bind a band to its roots, a reminder that home is where the heart is, and that the music born from that connection has the power to transcend time and touch the souls of generations to come.
Song by song:
1. "Runnin' Back To Saskatoon": The opening chords of this prairie anthem resonated with the crowd, setting the tone for a night of hometown pride and musical nostalgia. Cummings' vocals, infused with a sense of longing and belonging, captured the essence of the Canadian experience.
2. "Rain Dance": The band's signature blend of rock and psychedelia was on full display in this swirling, hypnotic number. Bachman's guitar work, a blend of bluesy riffs and soaring solos, transported the audience to another dimension.
3. "Glamour Boy": This hard-rocking track showcased the band's raw energy and rebellious spirit. Cummings' snarling vocals and Bachman's blistering guitar solos ignited the crowd, sparking a wave of headbanging and fist-pumping.
4. "These Eyes": One of the band's most beloved ballads, this song evoked a bittersweet sense of longing and regret. Cummings' emotive vocals, accompanied by a delicate piano melody, touched the hearts of everyone in the stadium.
5. "Lookin' Out for #1": This self-affirming anthem, with its driving rhythm and catchy chorus, had the crowd singing along at the top of their lungs. The song's message of self-reliance and determination resonated with the independent spirit of the Canadian people.
6. "No Sugar Tonight/New Mother Nature": This medley of two classic hits showcased the band's versatility, seamlessly blending hard rock with acoustic folk. Cummings' dynamic vocals and Bachman's intricate guitar work kept the audience on the edge of their seats.
7. "Let It Ride": This bluesy rocker, with its swaggering groove and suggestive lyrics, injected a dose of raw sensuality into the set. Cummings' playful vocals and Bachman's searing guitar solos fueled the crowd's passion.
8. "Undun": This haunting ballad, with its melancholic melody and poetic lyrics, showcased the band's introspective side. Cummings' plaintive vocals, backed by a sparse arrangement, created a moment of quiet reflection.
9. "American Woman": The band's most iconic anthem, this song exploded with an energy that shook the stadium to its foundations. Cummings' defiant vocals and Bachman's iconic riff ignited a frenzy of national pride.
10. "Albert Flasher": This quirky, tongue-in-cheek number, with its playful lyrics and infectious rhythm, brought a smile to everyone's face. Cummings' mischievous vocals and the band's lighthearted performance created a moment of pure fun.
11. "Takin' Care of Business": This high-octane rocker, with its driving beat and motivational lyrics, had the crowd on their feet and singing along. The song's message of hard work and perseverance resonated with the Canadian work ethic.
12. "Laughing": This introspective ballad, with its melancholic melody and poignant lyrics, explored the darker side of human emotions. Cummings' vulnerable vocals and the band's understated performance created a moment of shared empathy.
13. "Bus Rider": This funky, groove-laden track, with its catchy chorus and danceable rhythm, injected a dose of soulful energy into the set. Cummings' playful vocals and the band's tight interplay had the crowd moving to the beat.
14. "No Time": This hard-rocking anthem, with its driving rhythm and rebellious lyrics, unleashed a wave of raw energy. Cummings' powerful vocals and Bachman's blistering guitar solos ignited the crowd's passion.
15. "Share The Land": The concert culminated with this iconic anthem, a rallying cry for unity and compassion. Cummings' heartfelt vocals and the band's soaring performance brought the crowd together in a shared moment of national pride.
Featuring: The Guess Who
Burton Cummings - lead vocals, piano, harmonica, flute, guitar
Randy Bachman - vocals, guitar
Don McDougall - vocals, guitar
Bill Wallace - bass, vocals
Garry Peterson - drums, percussion, vocals
Please Comment, Like, Share & Follow.
Enjoy this, & more complete concerts FREE @ StaticContentCreations.com
Thanks for watching. D♠️R
https://reddit.com/link/1cv34ye/video/irqspvxb481d1/player
submitted by StaticOTI to GreatLiveConcerts [link] [comments]


2024.05.18 19:42 RewsterSause Song of Flame

The Deep has teeth.
Razor sharp and burning with mindless hatred, it rips and tears at him.
The Taken's gnashing jaws and slashing talons cloud the Warlock's vision, the muzzle flashes of his auto rifle the only reprieve from the oppressive, suffocating darkness.
He can hear his allies somewhere in the horde around him screaming, killing one monster only to be assaulted by a dozen more.
The Warlock drops the empty magazine from his rifle and tries to replace it with another, but the Taken snatch the weapon from his grasp. He thrusts out his palm to unleash a devastating palm strike, only for his fingers to flash with the dullest of embers.
He peers through the endless limbs and claws and teeth and catches a glimpse of the Omen, the singular conscious mind among the sea of mind-broken slaves. It stands above it's congregation like a proud leader, admiring the efficacy of his pawns as their Lights wither and fade in the Deep.
As his vision fades, he raises his eyes to the sky. The ceiling above him shrouds his team in darkness, severing their connection to the starlight above, but he can feel it nonetheless. The familiar coldness of death seeps through him and he yearns for the warmth of the sun. The feeling of it on his face, on his skin.
He reaches a hand to the sky, arm stretching above the tide of the Witness's spawn. The warmth that runs down his arms is not of sunlight, but of blood. He wishes it were sunlight all the same.
The world fades, the claws and teeth and death falling away, the echoes of his allies fighting and dying becoming nothing more than a whisper.
But something remains: a sound.
He had not heard the sound for nearly a decade, but he recognizes it all the same. It rises and falls in a rhythm he can never quite define, like an anthem that wasn't meant for him but he was allowed to hear all the same.
The Warlock once more feels the skein that binds life to death, this world and the next, existence from un-existence.
He could never remember the sound, but when he hears it, when he feels it, the same thought runs through his mind.
It is like a song.
It is a hymn of power unlike anything he had ever felt before, holding within it's wordless chant the beauty of life and death, creation and destruction, the before and the after, the material and immaterial, as if all of existence were a ballad and he alone could hear the underlying chorus.
Before, he thought to hear it was not comforting, as it was separate from him and cared not for his insignificant, tiny pinprick of existence, but now he welcomes it with open arms. The near overwhelming power is as soothing as a warm embrace, it's arms curled around him like a loving caress.
He echoes the sound back, his voice joining the choir of limitless power.
For a brief, rapturous moment, he glimpses the truth behind the powers he wields; the truth behind the Light and Dark and everything in-between.
Back among the tide of Taken, there is only Dark. Only Deep.
Then, there is Light.
It surges forth from the Warlock like a horizonless dawn, the oppressive Dark now aflame with blinding Light. The Taken around him are vaporized by his power, and those beyond are blinded by his radiance.
The Warlock reaches his hand to the Sky, and the Sky reaches down to meet him.
He lowers his hand, examining the mote of gleaming gold in his palm. He gifts it wings of flame, and with a gentle gesture, sends it gliding towards the wall of snapping fangs cowering just out of reach of his shining aura.
The mote of golden flame dives into the ranks of shadow-spawn and ignites, bouncing through them and leaving explosions in it's wake.
With his other hand, he waves his hand and condemns a score of Taken to a wildfire of golden Light, purging them from this place and banishing them from his presence.
Emboldened by the Warlock's ascension, the Titan and Hunter clamber to their feet, clinging to life by a thread.
His Light touches their hearts, blossoming within them like a golden flower. Their wounds mend and their strength returns as they bask in his warmth. Their Light surges and thunders to the beat of the Warlock's hymn, following in his blinding glory. The barrels of their weapons glow red-hot as he blesses their weapons with his righteous fervor.
The Warlock struggles to maintain his grip on the material, threatening to slip beyond the bonds of the material and join in the very psalm he sings.
Just beyond the reach of his Light, he can see the Omen glaring at him, it's own cold, crystalline vacuum in opposition to his flaming, blinding fury.
With a gesture, the Warlock hurls another mote of winged dawn into the Taken, and his fireteam follows his lead.
The Warlock stands as defiant and glorious as the first spark that gave way to space and time in the expanse before the cosmos as his team purges the Deep from sight.
He has become the living embodiment of Light, only surpassed by the Traveler itself.
He has become an avatar of divine favor, blessing those who stand with him and smiting those who stand against him.
He has become radiant.
submitted by RewsterSause to DestinyJournals [link] [comments]


2024.05.18 19:31 TheFoxOfApril Mindless

My blue shoes, burnt grass outside, never knowing what direction to take my eyes.
Up to heaven, down to my feet. Confusing are my days, no purpose no treats.
Watching towels dry is what i do, sitting writing poems, breathing... what else? point being moot.
With no purpose, i'm mindless, with my still barely beating heart. I wonder where did i go wrong. My only true pleasure, when i put on my favorite song.
Some meaning... beautiful meaning. My mind overflows.
Tomorrow comes. I have forgotten something. Something beautiful. Oh well i say. I look down, and notice my blue shoes.
submitted by TheFoxOfApril to Poems [link] [comments]


2024.05.18 19:31 gismo8888 Joanna Interaction Story

Not sure why I haven’t posted this here yet.
In early 2016 I started doing Postmates after getting unexpectedly fired from a job. I was on my way home to Pasadena after a day of doing deliveries in Hollywood when I accepted one last delivery.
I was gutted to see I was picking up from a Pasadena Restaurant and delivering it back to the Hollywood Hills where I had just been. This was even worse as I promised I would pick up my girlfriend from a nearby mall after finishing up what I thought would be a short delivery. Had to call and explain I would likely be another hour plus because of the unexpected distance of my last order.
This was the earlier days of Postmates where somebody could write in a restaurant that wasn’t on the platform. The problem was this particular restaurant was cash only and couldn’t accept the Postmates credit card, which meant I had to use the little cash I had to my name to pay for the order and get reimbursed later. Even worse I had to use one of those janky fee ridden ATM’s onsite to get the cash for the order.
Upon delivery, I struggled to find an entrance to the mansion I was delivering to, which at night looked like the backside of a museum. I gave the customer a call and the guy gave me directions to a huge gate and said his wife would come to meet me. Looking up at this incredible mansion, I couldn’t help but wonder who would be coming to receive this order and was also perplexed as to why I wasn’t asked to leave it somewhere or hand it off to an assistant or butler even.
Suddenly the massive gate started to slowly swing open and I could hear the patter of bare feet coming toward me from the darkness of the mansion’s archway. To my shock/delight I saw Joanna jogging barefoot from the house to meet me. My brain absolutely melted once I realized who it was and also simultaneously put together I was just on the phone with Andy. The timing was and is completely insane to me since I had Divers on constant rotation and was also actively saving up for tickets to see her at the Orpheum shows she had coming up that Spring. I handed over her order in stunned silence without making it known I knew who she was and just had a basic handoff exchange. She couldn't have been nicer in our short interaction and they tipped me really well for the long trip. All the stress from the issues I faced picking up this order melted away from this serendipitous encounter which is one my most treasured memories.
P.S. I did consider mentioning I was trying to get tickets to the show but that felt a bit tacky when you’re just receiving your dinner from somebody.
P.S.S I also thought to mention how I became a fan of hers which was particularly notable compared to any of my other favorite artists. I had alway heard her name mentioned but never actually heard her music until one day a local college radio station played Good Intentions Paving Co. For whatever reason, on the change in the song, I was overcome with emotion, started bawling and had to pull over to get myself together. I’ve never had such an intense emotional response to a song and I don’t believe I had anything going on in my life that would warrant such a reaction.
Seemed like a decent thing to mention to her but the combo of being somebody portraying emotional instability + “I know where you live now” was worse in my mind than just handing over her food lol
Thanks for reading!
submitted by gismo8888 to JoannaNewsom [link] [comments]


2024.05.18 18:04 wakkaffx2 Brenda Song

Brenda Song submitted by wakkaffx2 to AsianGentlemanboners [link] [comments]


2024.05.18 17:56 xtremexavier15 TMA 8

Killer Grips: Anne Maria, Brick, Jasmine, Justin, Millie
Screaming Gaffers: Chase, Izzy, MK, Ripper, Scott
Episode 8: One Flu Over the Cuckoos
"Last time, on Total Drama Action! Imprisoned in a world they didn't create. Forced to ingest deadly foods, and even to taste them twice!"
"Nonetheless, the two courageous teams clawed their way to freedom! And... a lonely Chef made a new friend."
"But prison is no place for law abiding citizens. Even athletic ones. So at the end of the day, it was goodbye, Sky, hello... Izzy?" The camera panned back to show Chris lounging in the control tent. "Yeah. Izzy. That girl is eight shades of nutty. Will she drive everyone else crazy too?"
The scene flashed to a close-up of Chris standing in front of the cast trailers, the camera pulling back with each word of the show's title. "Find out now, on Total! Drama! Action!"
(Theme Song)
The scene faded in to a shot of an owl hooting on a tree branch at night until a few sparks erupted from it and its head popped off on a spring. The camera panned down and to the left, catching the castmates as they made their way back to their trailers; the Gaffers were in front, and the Grips were in the back, though Brick was noticeably absent.
“Everything is so much smaller than I remembered!” Izzy said while looking around.
"I can't believe that you guys eliminated Sky," Chase said as the camera focused on the Gaffers. "She would have continued to help carry us to victory if she was still here."
“I remember that bush! I remember that tree!” Izzy continued to observe her surroundings until she tripped onto the floor, only to get back up. “Oh, I remember that rock! Hey rock!”
“You know,” Scott spoke up, “with Sky gone and Izzy being back, it's like we didn't lose a player.”
“That may be because the teams are still evenly matched,” MK claimed.
"Good night everybody," Millie told the contestants in a tired tone as she took the steps up to the girls' trailer. "I really need to get some rest." She grabbed the door handle and habitually moved to open it, but it didn't budge and she slammed face-first into it.
"First they lock us in," Ripper said as the camera cut over to him pulling on the door handle of the guys' trailer, "and now they're locking us out!" He grunted as he kept trying to open it, but he failed to move it at all.
"Wait, wait," Izzy said from off-screen, "let me try it!" Ripper quickly stepped aside just as Izzy rammed the door and bounced off of it without making a dent.
A loud siren started up as tense music began to play in the background.
“Cops!!!” Izzy panicked soon after getting up and ducked out of the way.
Seconds later, an ambulance drove past, stopping in front of them just long enough for the back doors to open and a covered stretcher to fall out. Siren still blaring, the ambulance drove off and the castmates hesitantly approached its former cargo.
"What is that? A dead body?" Anne Maria asked nervously.
"Or an undead body," Ripper guessed.
Whatever was on the stretcher sat up, and the cover fell away to reveal Chris McLean lying on a colorful stack of books. The castmates gasped and murmured at the dazed-looking host. "...Boo!" the handsome man said suddenly, earning a blank look from MK.
The host then cleared his throat. "Calm yourselves. No one's dead yet," he said with a smile, holding up one of the books. "I'm here to prep you plucky ducks for our most awesome challenge yet! These textbooks hold the sum total of eight years of med school, and each one of you gets one," he explained before tossing the book in his hand to Anne Maria who raised an eyebrow once she caught it, "cause tomorrow, we're gonna play Doctor!" A few deep and tense notes played as Anne Maria rolled her eyes.
Confessional: Anne Maria
"I don't have anything against doctors," Anne Maria confessed. "It is their job to put scalpers and needles onto people, and give advice like “Don't break your leg because you were out late skateboarding,” but playing doctor isn't really in my wheelhouse.”
Confessional: Brick
"If I wanted to, I could be a doctor," Brick explained to the camera. "I've been to the doctor's office countless times because of my many injuries, like a twisted wrist, a joint thumb, bruised ribs, or even my leg getting bit by a dog." He shuddered. “Don't ask. But the military is my top priority.”
Confessionals End
"To win this challenge," Chris said as the footage cut back to him and the castmates, each of whom now held a textbook, "you're gonna want to memorize the entire contents of these textbooks. By morning."
"But it's already late," Millie protested.
"You got that right," Chris answered as a golf cart drove up with a giant pizza slice on the roof and a large stack of pizza boxes in the back. The driver was Chef, who had a pizza delivery hat on. As soon as the cart stopped, Chef got out and carried the comically large stack of pizzas over to Chase. "What med school all-nighter would be complete without pizza?" Chris asked.
Chase was shown dropping his textbook as he accepted the stack in awe, and a harp played in the background as he and Izzy gave it a sniff. He let out an approving sigh as Izzy smiled happily. "Pizza," the daredevil said.
"This has to be a trick," Millie said.
"More like method acting," Chris told them as he walked over to the golf cart and hopped onto the back. "Med school interns consume 850% more pizza than the average human. So, dig in! Cause there's plenty more where that came from!" The cart sputtered away, leaving the castmates by themselves.
Jasmine opened the top box and took out a slice. "Looks okay, smells okay," she said before finally taking a bite. "Tastes...great!"
"How is that even possible?" Anne Maria asked.
The scene flashed over to an unfinished pizza getting tossed into the air, the camera following it as it fell into Brick's hands. The table he was standing at already had four other pizzas on it, and they looked to be complete.
The camera panned right over to Chef with four cooked pizzas at his table as he held a can of parmesan. "Keep 'em comin'," Chef ordered. "I'll add the final cheesy touch," he said deviously while sprinkling the can on one of the pizzas.
"I'm pretty sure my team is going to question where I am," Brick complained.
"Not as long as they're eating, they won't!" Chef got up in Brick's face. "So hush up and spin that dough. Spin like the wind." As Chef went back to his station, the camera zoomed in on Brick's worried face.
The scene flashed to the five Gaffers sitting in chairs by a fire in front of the cast trailers, eating pizza and reading textbooks. The camera focused in on Izzy and Ripper, who were in the two leftmost seats.
"Y'know," Ripper said, "one time me and my brothers ordered ten boxes of pizza in order to see who can eat the most without using their hands." He chuckled. “You should've been there watching us splatter sauce on each other.”
“Let's pretend I was!” Izzy tossed away her book. “Here!” She sprung off her chair, landed next to the pizza box in front of the team, and began to scarf on the pizza without using her hands.
“My three brothers would be jealous to see you do this quicker than them,” Ripper commented.
Grabbing a pizza with her teeth, Izzy started to shake it around like a rabid animal, splattering sauce onto everybody.
“My hat!” MK exclaimed.
“My shirt!” Scott shouted.
“My pizza!” Chase cried out dramatically.
Confessional: Izzy
“I am so glad to be back,” Izzy said. “I was top of my pre-med class before the RCMP started chasing me, so this should be a snap! On the other hand, I'll tone down my impressions since it bothered Ripper the last time I was here, and he's my friend so I'll try to put his feelings into consideration.”
Confessional: Ripper
“It's amazing that Izzy is back in the game, and unlike the first time it happened, I'm around to witness it,” Ripper chimed. “She better not make us call her E-Scope though. That was really bugging me out.”
Confessionals End
The scene moved to the inside of the craft services tent, where four of the Killer Grips were studying at one of the tables. Millie and Anne Maria were on one side of the table, with Justin opposite them and Jasmine standing away from them.
Justin noticed Jasmine's unhappy expression and decided to go over and press the matter. “Is something wrong?” the eye candy asked.
Jasmine was startled by the question and regained her composure. “I'm completely fine. Nothing's bringing me down.”
“Just tell me. I don't blab about secrets,” Justin continued.
“If you must know, Brick's been spending less time with us lately,” Jasmine confessed. “Usually before the challenge, we never even see him.”
“I've noticed as well,” Justin nodded. “And this is bringing you down because?”
“Me and him have a special bond going, and it may lead into something more than that, but how are we supposed to know each other more if he's avoiding us?” Jasmine wondered.
“Brick'll probably explain what's going on to us, but don't badger him,” Justin advised. “It'll most likely cause him to lie.”
“That's a good idea. If there's one thing I do not like, it's when someone is lying to me,” Jasmine admitted.
“Interesting…” Justin mused to himself.
Confessional: Justin
“Jasmine's concern plus Brick's disappearances equals an opportunity for me to cause a little bit of turmoil between them,” Justin calculated. “That way, I could get one of them eliminated with Anne Maria and Millie's help.”
Confessional Ends
"Man, is this pizza delicious or what?" Anne Maria said as she took a bite out of the slice she was holding. "I wish Chef could cook more food like this for us every day."
Jasmine took a bite of her slice and saw Millie focused on reading rather than eating. "Are you not going to nibble at least one slice, Millie?"
Millie looked up from the book she'd been studying and blinked.
Confessional: Millie
"With the challenge that we're going to get, I have to focus on studying all the contexts of that textbook so I won't forget a single detail," Millie told the camera. "And plus, I'm not really a big fan of pizza."
Confessional Ends
A close-up of an open pizza box was shown as Justin reached in to grab one of the last remaining pieces. "If you don't want any pizza, then that means there's more for us," he said.
“Hold on. Brick hasn't had any,” Jasmine interrupted.
"Where is he anyway?" Anne Maria asked.
Brick then peeked out of the counter, and he ducked down, crawled under the table, and popped up in order to act like he just arrived. "Sorry I'm late. I had an urgent bathroom emergency," he said.
"Here's your pizza," Jasmine slid the open box to the end of the table.
Brick picked up a slice, took a bite, and smiled as he chewed it. "My cooking skills are great!"
"I'm stuffed," Anne Maria said as she stood up. "And with tomorrow being a reward challenge and all, I can just go back to my trailer. Good night!" She began to leave.
"I study better when I'm by myself. Nothing personal," Millie told the team and left the tent as well.
Confessional: Jasmine
"I could make them stay," Jasmine said in the make-up trailer, "but there's no point in doing so. Millie is already educated enough to not read the textbook, and Anne Maria is as tough as an untamed crocodile when it comes to talking with her."
Confessional Ends
The scene moved to Anne Maria and Millie as they walked through the film lot to get to their trailer.
"I thought you'd still be studying back at the tent," Anne Maria casted a suspicious look at her teammate. “Why are you following me?”
"I still want to read the textbook. I just want to do it someplace quiet," Millie replied. “What about you?”
“Like I said, I'm going to sleep,” Anne Maria said. “There's no need to give it my all if the challenge won't have an elimination.”
“You may be wrong about that. Chris is very unpredictable when it comes to episodes having eliminations or not,” Millie argued. “Did you at least read some pages of the textbook?”
“Yeah, and I don't want my head to be egg headed like yours is, brainiac,” Anne Maria claimed.
This got a glare from Millie. “Hey, just because I'm smart, doesn't mean I don't have any more depth to me,” the writer scolded.
“If all we're gonna do is argue, then let's keep to ourselves for the rest of the night,” Anne Maria rebutted.
“That's fine by me,” Millie agreed with the tanned girl.
The scene faded forward into a shot of the numbered studios the following day. The camera cut inside, showing the ten castmates lined up in a small room facing a double door, all but Millie and Anne Maria looking exhausted.
"So tired," Jasmine groaned.
"My brain has never been this full," Ripper mumbled.
"You guys should've turned in for the night like I did if you didn't wanna look like zombies," Anne Maria stated, making the others groan at her.
"Morning, competitors!" Chris said in a chipper tone as he slid in through the door. "Or should I say...DOCTORS!" He pulled out a large gun from behind his back, eliciting a gasp from the teens as he pointed it at them. He fired it at them starting with the Gaffers, and the camera focused on Izzy and Scott at the far end of the line as stethoscopes and reflector headband landed on them. Chase, MK, and Ripper were the next to get hit and MK fell to the ground after impact. Brick and Millie followed, then Anne Maria, Jasmine, and Justin.
"Ready for today's big challenge?" Chris asked them with a smile.
“We pulled an all-nighter studying for this," Scott grunted. "Why wouldn't we all be?"
"If only teenagers were as dedicated to their studies as you guys are!" Chris said with a light laugh. "Let's take it inside." He started backing into the room he'd come out of, the castmates following after him.
The camera cut to a close-up of a large compound stage light before zooming out to show the cast assembled in a large room, each team standing by a large green vat of bubbling slime, a ladder leading up to a high dive, and a sort of slanted platform with a person-shaped indent in it.
"Today's challenge is called," Chris said as the background music became low and tense, "Visiting Hours. And only one member of the winning team will get to enjoy the reward." A few drum beats played, and the camera panned over to the Grips on the left.
"Hold up," Anne Maria asked. "Why're we doing this in teams if only one of us gets to win?"
"I guess it's one for all and all for one this time," Jasmine said.
"But who gets to be the one?" Brick wondered aloud.
"Let's leave it to the one who contributes the most," Millie told them.
Confessional: Millie
"Which will likely be me," Millie added in the confessional trailer.
Confessional Ends
"So what is the reward, Chris?" Chase asked.
"You're very perceptive, Chase," Chris told him. "Let's see if that helps you and your team assemble a CADAVER!" A game show jingle played as he made the announcement.
"You're talking about a dead body, right?" Izzy asked.
"No," Chris corrected as the game show jingle played again, "I'm talking about a giant dead body!" The shot zoomed out further than it had before, revealing that the slanted platforms were attached to chains leading up to a reel in the ceiling and two strange devices on mounted either side just below.
"These tanks contain the dismembered parts of two identical cadavers," he explained over an elevator music-like tune. "Each player will climb their respective team ladder, strap on the bungee cord," the shot cut from his close-up to a bungee harness dangling in front of the Gaffers' diving board, "and jump into the tank with hopes of retrieving a body part." The camera panned down to the tank, then over to the slanted platform. "Any parts you find will be snapped in place on the platforms. Use those chains to raise them all the way to the roof," he continued as the camera followed the chain up to the strange device on either side of the gap in the ceiling as a jolt of electricity stream between them, "where they'll be reanimated by a blast of lightning!"
"First team to bring a Franken-Chris back to life wins," the host told them. "First crack goes to the team who can tell me how to treat someone with a bean stuck up their nose." He tapped his nose, and the camera panned over to the Gaffers.
MK was the first to open her mouth. "Administer two ccs of pain meds and probe the affected area with a sterile swab."
"Correctomundo!" Chris said, giving her a pair of finger pistols.
"Yes!" MK cheered.
The footage flashed forward to the AV girl on top of her team's diving board, the bungee harness already secured. She jumped off with a scream and plunged into the vat, popping back up a moment later as she was electrocuted by the electric eel she was now holding. She let the fish go at the peak of her trip back up, and grabbed on to the edge of the diving board. "What the heck was that?!" she asked in shock.
"Oh yeah," Chris said, "I forgot to mention the electric eels. Three zaps for each turn and you're out!"
With a hesitant look on her face, MK allowed herself to drop back into the vat. She emerged holding a grayish and slime-covered leg. "Got it!" she called as the camera cut to Ripper who was standing by the Gaffers' platform with his arms out to catch. He caught the limb, then turned around and fit it into place.
"Okay, next question!" Chris announced. "Your patient has an itchy red inflammation on their butt! Diagnosis?"
"Diaper rash," Brick spoke up first. "Apply salve repeatedly to achieve humectant dispersion."
"Yes!" Chris said, and Brick smiled.
The footage cut forward to him diving off the board and into the vat. He sprung back out holding an eel, and it shocked him. "Sorry!" he said before plunging back down. He came back up a second time, now holding two eels. "Sorry again!" he told them, falling once more after getting shocked. He popped out holding a hand, which he quickly tossed to his team.
"Don't let it touch my hair!" Justin fumbled with the hand a few times before tossing it over to Jasmine, who rolled her eyes and put it in the right-hand slot.
"Next question!" Chris said. "Your patient's got a white tongue, red eyes, and they're oozing gooey crud! Diagnosis?"
"If I'm not wrong, that should be Pinkus Eyeicus," Chase answered. "Treat with two rounds of floppity jibbits."
"Absolutely correct!" Chris told him. The camera zoomed in on him as he slyly added "I messed around with some of the terms in the textbook."
Chase looked down at the vat, then jumped. He fell without a sound, but when he came back up with an eel in each hand, he shrieked and got electrocuted. He plunged back down, and this time came up with another leg. "Hey, I got one this time!" he said with a smile before tossing the limb over to Scott.
Scott jumped for it, then turned around and slammed it into place.
"Smells like ear wax?" Chris asked next, rushing up to Jasmine with a grin on his face.
"Pineapple-itis," Jasmine answered before low-fiving the host.
Jasmine was shown jumping down, and sprung back up to diving board-level seconds later with three eels on her body; she screamed as she was shocked.
"Fur between the toes?" Chris asked, bending down to point at his bare feet, one of which had a tuft of brown hair growing out of it.
"Stick two horse feathers up the whizzbang!" Izzy answered when the host turned to her.
Izzy was shown dropping into the vat and coming back up with a torso and a smile on her face.
A montage of parts getting added was shown next. Millie was first, putting a leg into her team's platform. Second was Chase, slotting one of his team's arms in. Brick added a waist for the Grips, and the clips transitioned to other parts of the challenge.
"Waka-waka two-by-four!" Scott answered.
Anne Maria was shown listening to Chris's chest with her stethoscope before enthusiastically saying "Sissypants McGee!" to the host's brief approval and sudden discomfort.
Ripper was shown trying to strangle one of the eels as it shocked him, then Justin was shown being electrocuted thrice by the eels before eventually holding up a Chris head. He tossed it to Anne Maria, who was sitting on Jasmine's shoulders, and the two turned around to put the piece in – all they were missing now was the left arm and hand.
"The Grips ahead by...a head!" Chris announced, the camera cutting over to the Gaffers' platform and the five teens giving it nervous, annoyed, and uncertain looks – aside from the head, all they were missing was the right arm and hand.
"Alright Gaffers, next question!" the host said as he slid over to the other team. "Your patient's feeling tired, has spongy gums, and a bunch of spots on their thighs. Diagnosis?"
"Scurvy," Ripper said. "Treated with an increase of dietary vitamin C."
"Correct!" Chris announced excitedly.
The footage cut forward, focusing on the Gaffers' vat as Ripper dived into it. He emerged moments later with his team's hand, and threw it over to Izzy who quickly put it into place.
Confessional: Ripper
“I'm not sure if what we studied are actually real life symptoms and diagnoses, but who am I to know?” Ripper shrugged uncaringly. “I'm not one to study for this sort of stuff unless there's a million dollars on the line.”
Confessional Ends
Another skip forward showed Millie plunging into the vat and coming back out with the arm. "Alright, last piece coming your way!" she said excitedly before tossing it to her off-screen teammates.
It was Justin who caught the piece and put it into the only remaining indentation on the platform. "The Grips have their cadaver!" Chris announced in a close-up. "Time to start yanking some chain, and be quick about it 'cause the Gaffers are right behind you!"
Jasmine and Brick began to pull on their team's chain while Anne Maria moved the slanted scaffold out from under the platform and Justin and Millie watched in anticipation as the cadaver-containing platform was rising quickly.
The camera cut over to the Gaffers as Izzy dangled from the bungee harness covered in slime. “I got it! I got it!” She tossed the Chris head over to MK.
MK stopped in front of the platform and drew back her arm, tossing it up to Chase who had climbed the back of the platform in preparation. The daredevil caught it and slotted the part in, then dropped to the ground.
"Now we pull!" MK ordered as Chase joined Ripper and Scott at the chain.
"Heave!" Ripper said as the three started to pull in rhythm. "Ho! Heave!"
"The Gaffers are still in this," Chris told the camera in a close-up. "Whose cadaver will hit the roof first?" he asked with a shrug. "Make sure you come back for all the Total! Drama! Action!" he finished excitedly.
(Commercial Break)
submitted by xtremexavier15 to u/xtremexavier15 [link] [comments]


2024.05.18 17:12 srfxoejms Disneyland -- First time and Plus Sized Report!

I want to start off by saying thank you to everyone who has taken the time to ask questions/provide their own trip reports in the past. I learned so much and felt like I had a basic understanding of what we were walking into. My husband (31M) and I (31F) had an absolute blast. My post is primarily aimed towards people who are members of the plus size community and have anxiety around visiting/fitting on rides.
To prepare for the amount of walking and standing you're going to do, I highly suggest getting a good pair of shoes and a good pedicure. We did both parks in one day and ended up walking close to 24km by the end of the day. We both wore ASICS Gel Nimbus 24s. We went to an ASICS outlet to determine which type of ASICS worked for us. Don't rely on reviews on the internet to determine what kind of shoes you should by. Your feet, legs and back will thank you later. Go. To. A. Store!
I had a lot of anxiety around not being able to fit on the rides. I'm about 5'5 and wear a size 18 or 20 in American Eagle jeans. My husband is not a plus size person, Here are a list of rides that I was on and how I felt about them:
  1. Mission Breakout -- No issues at all, make sure your seatbelt is on super tight LOL.
  2. Little Mermaid -- No issues at all. It was a nice break from the heat.
  3. Web Slingers -- Getting on was a little tight, but after sitting down no issues.
  4. Pixar Pal-A-Round -- No issues on the swinging carriages -- there are no restraints.
  5. Autopia -- No issues on the ride itself, getting off the ride was a little tough. My husband helped me up from the low position.
  6. Astro Blasters -- No issues at all.
  7. Monorail -- No issues at all.
  8. Finding Nemo Submarine Voyage -- This one was a little tight. We were packed in pretty tight and my thigh was up against the person next to me. You're seated on little fold down seats.
  9. Hyperspace Mountain -- No issues at all.
  10. "It's a Small World" -- Seating wise it was fine, but my legs were all bunched up and that made me very uncomfortable after the first few miniutes. The song also hurts my soul just a bit.
  11. Matterhorn Bobsleds -- A little tight, and you are down pretty low. This was another one that my husband had to offer me his hand to pull myself up. This has nothing to do with a size constraint, it's just how the bobsleds themselves are designed.
  12. Smuggler's Run -- No issues at all.
  13. Pirates of the Caribbean -- No issues at all, but avoid sitting at the front if you don't like getting super wet lol.
  14. Star Tours -- No issues at all!
  15. Rise of the Resistance -- No issues at all!
  16. Incredicoaster -- I fit on the ride; however, it broke down and I wasn't actually able to ride the ride and give an opinion.
As far as clothing goes -- I didn't see a ton going beyond a XXXL. There were a few racks at some of the bigger stores here and there that had larger sizes; however, what they did have was nice. It felt like it was good quality, but it was kind of plain.
Verdict We did one day with park hopper and Genie+ services. In the end, we wish we would have done one day at Disneyland alone with Genie+, and the second day with park hopper with Genie+. We did end up visiting Downtown Disney a few times for extra souvenirs and to see the displays when it wasn't so crowded.
We visited on May 12, which was Mother's Day. We currently do not have any children and for personal reasons, I was scared that that would put a damper on the day. It did not. While the park did make a point of celebrating the holiday, it wasn't in your face.
I hope this post will help someone out there who has the same anxiety that I had around fitting on the rides.
submitted by srfxoejms to Disneyland [link] [comments]


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