Air purifier guide

Air Purifier Ratings: Discuss the latest air purifier technology.

2019.12.11 06:58 FriendKaven Air Purifier Ratings: Discuss the latest air purifier technology.

In this subreddit we discuss what Air Purifiers are the best and why. We also talk about up and coming technology surrounding the best air purifiers and make sure we find the best deals for you.
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2016.11.29 00:40 AmazingHulk Air Purifiers - Properly Get Rid of Airborne Fragments in Your House!

An air purifier can keep your home clean and free from dust, odors and allergens, which is one of the best ways to keep indoor air pollutants at a minimum. The best air purifiers effectively remove airborne particles in your home and operate quietly. In research for best air purifier, you need to look specifically at a model’s performance in areas like pollutant removal, coverage area, noise levels, safety, energy use, additional features and customer support.
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2023.09.27 21:45 Toro_Bravisimo AirPurifierDiscussion

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2024.05.17 12:05 Acceptable_Egg5560 Of Giants and Journalists [51 Final]

Thank you for this universe!
And many thanks to for being a full co-writer on this project!
Kaeden and Vichee belongs to and I thank them so much for working with us! It was an honor!
Sven belongs to Bjorn the Copper Paladin from Discord. I hope to do more with them in the future, and have tons of fun!
And don’t you worry about that final in the title! We have some news at the end!
[First]- [Prev]- {Next Story!!}

{Is the reason that everything happened to Tarlim in the first place?}

{Only up to the ramps, mostly. Trying to impress upon people the importance of accessibility for those with extenuating circumstances. At least according to the records I have access to.}

{The average person knows as much about his friends as they do about Mike Collins.}
<...Who?>
{Exactly. 20th century human spaceman, was there for their first lunar landing. Didn’t get to put boots on the ground, and nobody remembers his name now.}

{Hell, I didn’t even know about him until I put in a search query of niche historical figures just to give you an example. Yeesh…}

(Program Selected.)
(Resume Selected Media? [Y])
(Playing…)
Archived Closed Circuit Security Video - Establishment: Exterminator’s Office - Dawn Creek Division - Subbasement - Date Recorded (ST): OCT 31, 2136 - Timeframe (ST): 11:42 - 11:45
The parking bay is silent. Vans are parked neatly in their spots which frame the hallway to the armory and fuel storage for the camera. A ding is heard and something moves in the hallway. Five fully suited Venlil and a Zurulian step out of an elevator and run towards a van. The sound of a door slamming open comes from the hall roughly 6 seconds later. A stream of Exterminators pour out into the hall from the stairwell.
Their voices are indecipherable as they speak over each other. A Sulian runs into the armory and reappears with a huge flamer tank on their back. Another Zurulian can be seen with an extinguisher tank, but a Venlil bleats at them and tosses it aside. They drag the quadrupedal alien quickly into the parking garage before physically throwing them into the back of a van.
From the back of the hallway, a fluid can be seen spreading across the ground. A trio of Venlil back out of a room while holding their flamers up. They are unlit, instead spewing fuel out of their nozzles. The trio twirl around in an overly animated manner as they walk down the hall to the parking garage. A van pulls out of its spot with windows down so the passengers could let out a cheer.
A black-suited Venlil runs up to the spraying trio while waving their arms to get them out into the garage. The microphone just barely manages to catch him saying, “We need to save some for the predators!” One of the other Venlil replies, “Yes sir, Mafchi!” A short flurry of curses is heard as the gathered exterminators pile into the three other visible vans. Two of the vans speed out of the garage, forcing some other Venlil exterminators to dive out of the way in the process.
The black-suited Mafchi picks up a fuel canister that had been dropped and twists off its cap. He slings it under his shoulder and pours a line of fuel. He marches straight to the final van and hops up into the open rear. The van backs itself up to turn out of the garage. The fuel canister clatters to the ground as it pulls away. Before it clears the view of the camera, the Black-suited Venlil is seen standing in its open back. He is holding what appears to be a flare gun.
The flare sails through the air shortly after the van leaves the frame and impacts the ground. It bounces and rolls until it touches the fuel and ignites it in an instant. A small wall of fire proceeds down the provided trail into the hallway, igniting more fuel as time passes. The hallway is quickly engulfed in vividly red fire. Thick black smoke begins to pour out into the garage as the fire inches closer to the primary fuel tank.
Movement can be seen in the hallway between the flickering flames. The silver form of a Venlil Exterminator is seen rushing out of the stairwell and fighting to head towards the fuel storage room. Before they reach, a white flash fills the screen. The feed goes dead, the error code consistent with electrical interruption.
(Specified Media Concluded.)

{Who was what? Mafchi?}

{Hmmm, there aren’t any tags embedded for them. The suits do a rather good job at making the officers anonymous. Let me see…oh.}

{The, uh… the employment records for that Office were…terminated.}

{It looks like…yes, here. Record wipe in 2497. Media with less than 1 bistandannual visit were removed to save space on the university’s central server. It’s…they’re gone, gone gone.}

{Maybe, but that’ll do us no good if we don’t know their name. And because of the chaos of that incident, nobody has been able to accurately reconstruct where every individual was in that office. We’d have to already know who they were to find them.}
<...I guess that’s another person I’ll have to remember then, huh?>
{...Guess so. Speaking of remembering, perhaps you should check out Tarlim’s view again? Seeing how we were just talking about him.}
<...Sure. At least people remember his name, right?>
(Command: [exitprogram])
(Are you sure? [Y])

{-Program Selected-}
{-Restart From Last Playback Point? Y/(N)-}
{-[USERID-11229KMD]: procViewHist -}
{-Retrieving Transcription Viewing History…-}
{-List Retrieved - Select Desired Subject: (Tarlim)-}
{-Restart From Last Playback Point? (Y)/N-}
{-Playing…-}
Memory Transcription Subject: Tarlim, the Venbig. Date [Standardized Human Time] October 31st, 2136
No matter how much Sven and Anso griped about it, having them leave and return with the trailer was a great idea. The humans who had gone with them the first time were, to my dismay, excited to try and ride in the back. I had at least been able to impress on those four that I couldn’t let anyone else ride like that, and that they were to help with rigging a trailer with some seats.
I had to admit; they did a good job!
Several couches sat bolted to the floor of the covered trailer and even had some ropes that could be hooked across the armrests as impromptu belts. It wasn’t perfect by any means, but it would work as well as any bus or short train ride! Certainly superior to jumping in the bed of a truck.
I strode out into the parking road and swayed my ears to greet Anso. Sven had stayed behind here to meet with the humans and entertain the kids, a job which he was slightly less unenthusiastic about compared to last time. “Greetings, Anso! Have you made the necessary preparations for the humans to leave with you?”
The Yotul hopped out of the truck bed and bounced to me. “We have! I have to say those humans were great workers to have helped get this whipped up so quickly! I hope Sven has been behaving himself?”
I let my tail wag behind me remembering my last glimpse of him. He should really secure his sheath straps! “He has! Been entertaining the refugees while I made sure they all had their belongings ready to go. Come on inside, let’s go gather them.”
I guided him with a wave of my arm as we turned back to the door. To be truthful, I hadn’t expected Sven to win the humans over as quickly as he did. Needless to say, his primitive attire seemed to spark joy within them, a joy sorely needed amidst the sadness of recency.
As we entered the building I noticed something, or rather, the lack of something. When I had exited only a few [minutes] prior, the building had been full of life and noise. Now, it was almost dead quiet, save for the sounds of a holovision coming from the lobby. Rather heated sounds, at that.
“I didn’t think it was already main rest claw,” Anso mused as he, too, recognized the aggravated voices coming from the lobby. “And what are they watching in there? Sounds…angry.”
“Yeah…” I trailed off as I followed the noises. As I approached the lobby, the sound of what I assumed was a Gojid yelling. “You know nothing about my family. TALK, JUST FUCKING TALK, NOW!” My ears pinned back at the foul language at play, hoping that Sven and the children were somewhere else.
As I entered the room, I saw that I was only half right. The children were thankfully nowhere to be found, but Sven was obviously present, as was most of the facility staff. I was about to ask what was going on before another voice drew my attention to the holovision, the same as everyone else. The voice of none other than Chief Nikonus.
“There were three of us who laid out the groundwork for the Federation. When Kolshian explorers came in contact with the Farsul, more than a thousand years ago, the galaxy was young. We were the first in this sector to escape our gravity well. You know about the founding of this institution, but I reiterate it just in case.”
“The Krakotl were the third,” another voice piped up from behind the camera. I thought it might’ve been another Gojid, but the voice was far too breathy. Harchen, maybe? I wasn’t given a chance to consider it further as Nikonus continued. “Yes, they were a problem from the start; aggressive, disagreeable. We tried to identify the problem, and why they were so ill-equipped for spacefaring.”
“We learned they were scavengers, who would occasionally go for fish as well.”
His next line was rendered inaudible by the shocked gasps of both the refugees and residents in the room. I was no different, drawing in a sharp breath at the abrupt admission. I remembered that Arvi had said some aliens were revealed to have eaten meat in the past, but was this the way it was decided to be revealed? With such abject callousness?
Nikonus continued to speak, looking not just proud, but smug with his words. He went on about how the Federation had saved these aliens with their manipulations, but the entirety of his body language seemed to indicate he reveled in how devastating this information would be to the people he was speaking to. How they manipulated an entire culture, a RELIGION!
What if they did the same to ours?
That horrifying thought struck through my mind like a derailing train. I had relied upon the Tenets in some of my darkest moments. Found comfort in them when there was none elsewhere to be found. To have such a comfort revealed as a lie in its entirety, used only for some other group to control you…
The voice of Nikonus hit my ears again. “Oh Sovlin, I already told you. For the small minority of species who don’t find herbivory alone, we teach them the right way. Doesn’t the religion against predators sound familiar?”
The Kolshian was insufferably proud of those words. There was no doubt in my mind now; this was mocking. Mocking a Gojid for following The Protector. For being a predator. For being different, but expecting to still be treated as a person. The Gojid were predators, they couldn’t help it, and they were already being mocked for it.
What might happen to all the other species?
I shifted my focus away from the screen to the crowd, searching for one in particular. Vichee, a Krakotl already so different from everyone else, and now my concerns for them were multiplied with every word that fell from Nikonus’ mouth. Were they okay? They had come in here to see Sven, I had seen them. Where are-
I spotted Kaeden in the corner of the room. Next to him, slumped against the wall, was Vichee. The dual colored Krakotl’s eyes were glazed over as they stared at nothing. I strode over quickly, my instincts wanting to comfort them. Kaeden was simply standing there, it was confusing that he didn’t seem to be comforting Vichee at all. As I got closer, their head tilted up to me, regarding me with an unfocused eye.
“He was right.” They said quietly. My implant almost didn’t pick it up over the sounds of the lobby. “Kaeden had asked me soon after our first meeting if Krakotl had once been meat eaters. Said it was the shape of our beaks. ‘More suited to capturing small wriggling prey than filtering algae’. He told me. I nearly flew away right then… If I had, I would have been alone with this news.”I listened, kneeling down to be closer to their level. “You’re not alone, your herd is here. Right Kaeden?”
He looked over at me and nodded. “Vichee was there with me when Earth was attacked. I’m here for them now. Kaabra and Venik are… together, elsewhere at the moment. But they will be here too.”
I flicked my ears in understanding. “Then I hope they may help in hugging Vichee until their tears are dry.” I turned an eye to Vichee. “Please, I just want you to know that you are still you. What your body does has no effect on your personhood.”
Vichee still sat, their mind still likely whirling with the new information. They lifted their differently colored wings. “I’m well aware. This lesson I already learned. But thank you, I understand what you mean.” Kaeden nodded slowly and Vichee returned to their thoughts.
“There’s going to be trouble soon, Tarlim,” Kaeden stated gravely. “News like this? Nothing good will come of it. I can already tell this won’t go over well. Keep your eyes open.”
As if in response to his words, the sound of clanking metal hits my ears. They shoot up, pivoting to locate its source. There, dashing towards the door, was the armored figure of Sven. I didn’t know him enough to know how this broadcast would affect him, but running was never the best sign. I flicked my ears goodbye to my friends and rose, following after the metal man. In my periphery, I saw the television screen had shifted to show Rolem moving onto the stage. I would have to miss whatever it was he had to say, so ducked through the doors and continued to follow the sound of metal.
As I exited, I saw that I wasn’t the only one to see Sven’s actions. Anso was bounding behind him, shouting something I couldn’t hear. Sven didn’t seem to either as he kept running, but his gait wasn’t one of fear. He looked purposeful, sprinting in a straight line. A line pointed right towards-
Towards the observing Exterminator Van.
The metal Venlil didn’t even hesitate at the presence of the fence. He leapt up in a display of strength and agility, vaulting over the barrier and continuing his beeline into the van. It was like phased through the doors with how fast he moved. There were sounds of commotion that followed his entry, and soon two Exterminators fell out of the van. One Venlil…and one Krakotl. I wonder how Kalek is taking things.
I, too, cleared the fence with only a high step and reached the van, peering in to see Sven at the controls. “Sven! What are you doing?” I asked, the Krakotl officer shivering on the ground in my periphery.
“They got my girl!” He huffed, “She’s a Gojid, they got her, I can’t let them do anything worse to her!” He tried to activate the vehicle to no avail, but his words brought up something that I hadn’t thought much over. I remember hearing about temporary emplacements that were being set up. Paly had texted me about exterminators bringing people there. Her too. And that would mean-
-THOOOOOOOMMMMM-
The wind hit me like a truck and rocked the van I was standing next to. Sven even stopped trying to fiddle with the controls to see what had just happened. In the distance, near the center of town, an enormous black cloud rose into the air, the vestiges of fire still burning in the suspended embers. I couldn’t look away from it as my mind raced with horrible possibilities as my mind tripped over itself trying to concoct a plan of action.
I wasn’t given long to think before the radio in the van crackled to life, startling both Sven and myself. “Attention all True Exterminators! The truth has come out about the taint in our midst! For too long we have lived with its danger in our presence! If any of you still hold the safety of The Herd in your hearts, come join us so we may burn ALL the predator taint from this District! Rendezvous at Vulen’s apartment complex, we shall start our cleansing there!”
The name of one of my landlords sparked familiarity in my mind. They had been working to build a series of new apartments to add to his old, and if I remembered, had agreed to house the Gojid refugees. The Gojid! Paly was housed with them!!
In an instant, I reached into the van and grabbed Sven by the arm. He tried to pull away, but my grip was too strong. “Sven! They’re gonna kill the Gojid! They’re gonna burn Paly!”
He finally managed to shake himself free as my paws became jittery from stress. “I gotta save my girlfriend! She’s in a facility! I gotta save her!”
“But they’re gonna burn people here!” I protested, “we have to do something! We need- We need People who can fight them! Kaeden! I need to get Kaeden! We can save them!”
I pulled myself away from the van and spotted Anso nearby. He must have had to go through the gate, but this was good timing. I pointed a claw at him. “Do Not Let Him drive off before I get back!”
I didn’t give him, nor the Exterminators who had recovered from their shock, time to ask questions. Paly was in danger, as were who knew how many others. I faintly heard my data pad chime from within my shoulder bag, the signal my heart was beating too fast, but I couldn’t deal with it right now. I could get the heart rate under control during the drive. Right now I needed Kaeden, he knew how to fight! How to save people when others were trying to kill them!
My paws guided me and I was back in the cafeteria before I knew it. Some of the crowd had dissipated, but Kaeden and Vichee were still in the same corner I had left them in, but with their Venlil friends now joined. Without leaving time for protest, I grabbed Kaeden’s arm and pulled him away. I heard Vichee squawk behind me, but I was in too much of a hurry. I can’t let her get hurt. I Won’t.
Kaeden started to slap my arm as I dragged the soldier across the lobby. “Tarlim! What the fuck are you doing?? What’s going on?”
“No time, they’re going to burn everyone,” I breathlessly said as I burst the facility doors open to get him to the van.
“What? Who?” Kaeden questioned, still resisting my pull. I could hear a tinge of worry in his voice, and I knew he would understand. Anso looked back from his position as he heard my approach, and upon seeing me dragging Kaeden along, he grew visibly concerned.
“On the radio, something about True Exterminators,” I attempted to explain to him as we neared the gate doors. This time, I simply spread them apart with my free paw, metal screeching against itself as the gate was forced open. “They’re going to burn every cured species they can find, and That Means Paly. I Won’t Let Them.”
Kaeden had stopped struggling as I explained the bare essentials to him, and once we approached the van, he finally had enough sense to ask the right questions. “So what exactly is the plan to stop them? We’re strong, sure, I could probably take most of them. But just two of us against a wall of those flamers?”
“Not two,” I corrected, letting go of his arm and throwing open the back doors of the van. Still seated in the drivers side was Sven, who looked back once he heard me permit entrance into the back. “We have him too.”
“Wh- the LARPer??” Kaeden asked incredulously. I wasn’t familiar with the term he used, but his tone told us all we needed to know. Sven’s eyes narrowed at the perceived insult, but Kaeden continued. “Do either of you have any formal military training?? Rushing down there is only going to get you both killed along with the others! For fucks sake, slow down! We need a plan!”
“T-There won’t be t-time f-for one,” a voice peeped in from behind us. We all turned to face the source, and we found it was the Venlil Exterminator. They recoiled under the sudden gaze of our entire party, but they managed to continue. “I-I recognized the v-voice. It w-was one of the n-new recruits. They m-might as well be Y-Yulpa. If you w-want to stop them, it’s now or n-never.”
We all stared at them for a moment in disbelief that they’d willingly hand over that information to us. They were Exterminators, weren’t they? They should be allied with the voice on the radio! Kaeden, after considering the information, gave voice to my confusion. “And why are you telling us this? You’re an exterminator, shouldn’t you be trying to help them?”
“M-My husband is the Krakotl that was in the van with me!” They yelled back, stamping their footpaw on the ground in agitation. “I-I don’t care what his ancestors did a t-thousand years ago, I will not stand for those zealots burning who knows how many people! We’re not all the same, h-human!”
I was taken aback by their words. I had given up hope that there were any redeemable souls amongst the ranks of those silver-suited brahkasses, but living proof of the contrary stood before us. Their breathing was only matched by mine as my pad continued to chime in my pack. Maybe there’s hope after all.
Kaeden started frantically looking all around, his focused gaze falling on the facility, the exterminator in front of us, and the rising smoke in the distance. After a moment's hesitation, he growled to himself and shook his head. “Fine! Fucking- if you want to prove you’re different, you and your partner stand guard at the gate! They’ll probably try to send a division here, so keep on guard! And for the love of God, go ask for help if that happens!”
My tail wagged behind me as I interpreted what that meant. “So you’ll help us, Kaeden?”
He paused for a second, an agonizing second as he fully took in the situation in his mind. But ultimately, he nodded. “Let’s go, we can figure things out along the way.”
Seizing the moment, Anso quickly jumped into the van and pushed Sven out of the driver's seat, much to their visible frustration. Kaeden quickly hopped into the passenger seat, leaving me with the problem of finding a space that would fit me. I stepped over to the back of the van and threw the doors open.
The flamers and their fuel tanks were useless to us, easy to toss all three sets out onto the ground behind me. I made sure that the flamers were disabled first, of course. Just had to snap the pilot lighters and slice a hose with my claw. Even if these two said they weren’t like these “True Exterminators” I didn’t trust them one bit. I crawled inside the cramped vehicle and wiggled myself to close the doors behind me.
As I got myself settled, I watched as the Venlil Exterminator started to inspect the destroyed remains of their weapons. I squinted a glare at them and positioned myself so they couldn’t enter with me. “You two aren’t coming,” I hissed. “You know why you’re not. Try anything with the humans, and they will stop you.”
I slammed the doors shut as their expressions fell, just in time for Anso to get the van into gear. I curled myself up against the wall of the van, watching out the back window as we sped down the road. We were on our way now. On our way to save Paly and all the people gathered because their ancestors ate meat. My heart hammered in my chest, but I would need to control it for what we were about to do. I needed to focus. I needed to breathe. I needed to be calm.
Focus. Breathe. Calm
Focus.
Breathe.
Calm…
{-ALERT: Automatic Annotation Detected - Switching Transcription Subject-}
{-Loading…Playback Ready-}
{-Playing…-}
Memory Transcription Subject: Sol-Vah, Fleeing Predator. Date [Standardized Human Time] October 31st, 2136
My legs couldn’t carry me anymore. I had to keep going, but I didn’t have the strength. My pants became wheezes as my body struggled to keep up with the physical exertion of running almost halfway through town. I hadn’t even looked up before now, at least with eyes not blinded by tears. The pain of Mute’s rejection still stung in my soul, a pain so visceral it threatened to rip me apart worse than any Arxur. Protector, what did I do to deserve this? Is there even a Protector, or did the Federation just- just make that up?
I didn’t have time to think about that now, I needed to get to the office. From what little I caught of the broadcast, Nikonus had said they saved us before. I knew what it likely was, but…I was desperate. I just wanted to go back home and have him embrace me like he did before. The safety and love I had felt from him was still fresh in my mind, and if there was any chance I had to get it back?
I’ll happily take it.
As I approached the office, however, something seemed off. I could smell soot in the air, but not the kind of soot that came from our flamers. This was- was…dirtier smelling, as if the fuel had been impure. Upon looking up, however, I saw something that made my stomach drop. A huge plume of smoke, billowing up into the sky. It shadowed the sun itself with its immensity and hate. Did the Exterminators burn more drugs? Or…or…
I felt a renewed vigor as I started to run towards the plume, hoping against hope that I was wrong. As soon as I turned the corner, though, my worst fears were realized. Where the office once stood now sat a burning stack of glorified rubble, every single window in sight shattered and multiple holes in the outer walls. The building was split, it was as if a giant knife had come down and sloppily sliced off its front half to spill flaming debris everywhere.
I stood in front of the building I had once called my home, surrounded by screams and the awful sound of flames roaring. I knew now there was no hope of salvation, no way this could ever be undone. I would never be able to go back to the way things were, never feel the happiness I had for that brief time. I was doomed to this life, abandoned by my love, and forced to live as an abomination devoid of a home.
I suppose that’s all a predator like me deserves.
[First]- [Prev]- {Next Story!!}
You read it right: This is going to be the final chapter of "Of Giants and Journalists." With the conclusion of Sharnet and Vekna's adventure, we will now take the time to show how this announcement has affected our characters and the galaxy at large. We're excited to announce our new series, Nature of a Giant: Aftermath! This series will not be quite as in-depth temporally as Of Giants and Journalists was, mainly because not as much will be happening in as short of a time. Rest assured, though, there will still be plenty of action across the board! You just won't have to deal with over half the story only covering a week of time!
In that vein, we are also excited to announce we are working on another bonus series, one that was teased a long time ago, Venric Lawven: Legal Legend! It will be filling the gap for content while we work on the first few chapters of Aftermath to make sure the scenes are as quality as they deserve, but will have a reduced upload schedule to once a week to accommodate for writing two series at once. On behalf of both of myself and , we'd like to thank all of our readers for sticking with us on this journey. It's hard to believe this series has been going on for over a year in one form or another, but I wouldn't have it any other way! Thank you all again for your continued support, and we look forward to seeing you again with Legal Legends! And then...
The Aftermath!!
submitted by Acceptable_Egg5560 to NatureofPredators [link] [comments]


2024.05.17 12:02 armyreco Russia Claims to Intercept 10 US ATACMS Missiles Over Crimea With Tor-M2 Air Defense System.

Russia Claims to Intercept 10 US ATACMS Missiles Over Crimea With Tor-M2 Air Defense System.
The Russian Defense Ministry announced on May 15, 2024, that its air defenses successfully intercepted and destroyed 10 U.S.-supplied ATACMS ballistic missiles targeting Crimea early today. The missiles were reportedly shot down by Tor-M2 mobile air defense systems over the Black Sea. Read News Russia - Ukraine War at this link https://www.armyrecognition.com/focus-analysis-conflicts/army/conflicts-in-the-world/russia-ukraine-war-2022/russia-claims-to-intercept-10-us-atacms-missiles-over-crimea-with-tor-m2-air-defense-system-2
The Tor-M2 is a Russian-made air defense missile system that is able to intercept precision-guided munitions and missiles. (Picture source Russian MoD)
submitted by armyreco to WorldDefenseNews [link] [comments]


2024.05.17 11:55 CommanderRoku Fully Explained: Star Cards for Blaster Heroes (Part III)

Fully Explained: Star Cards for Blaster Heroes (Part III)
To celebrate the upcoming 25th anniversary of the Phantom Menace this 19th of May, I decided to go all out on discovering the hidden effects or poorly described star cards in this game based on the plentiful resources and posts of the past (References are found at the end). At the same time, I did what I could to rewrite the ability and card descriptions to be somewhat unilateral and have similar explanations. Many were a surprise to be sure but a welcome one, while others are completely out of hand. Use what’s useful to you, and feel free to share your own test results. At last we will reveal these stats to all, at last…
Star Cards for Blaster Heroes (Part III)
· Boba Fett
o Quick Refill: The 8.3% per second refill rate for jetpack fuel is faster when not being used. At EPIC rarity, it is 12.3% per second. Normal Refill Time: 12 seconds; EPIC Rarity: 10.5 seconds. (S1)
§ Refill Rate per Second: ? / ? / ? / 12.3%
o Born to Fly: Reduces the cooldown times of CONCUSSION ROCKET, FOR THE HUNT, and ROCKET BARRAGE when flying with a jetpack. Health regeneration is delayed from 5 seconds to 6.5 seconds as a result. FOR THE HUNT’s Duration: 8 seconds. “Fuel Efficiency” Jetpack Flight Time in Seconds: 5.00 / 5.25 / 5.40 / 5.55 / 5.75; Normal Cooldown Times by order of mention (And “Intense Barrage”): 15 seconds; 10 seconds; 20 seconds; 13 seconds. Hypothetical EPIC Rarity: 12 seconds; 8 seconds; 16 seconds; 10.4 seconds.
§ Reduced Cooldown Time: 5% / 10% / 15% / 20%
https://preview.redd.it/orm1dg8jly0d1.jpg?width=225&format=pjpg&auto=webp&s=d5ecaf78692ae925016f53d99afdbb2f2933ceee
o Extended Exposure: Enemies stay revealed for additional seconds after FOR THE HUNT’s 8-second duration ends. Ability Cooldown Time: 10 seconds; Total Reveal Time: 10 / 11 / 12 / 14 (S1)
§ Additional Seconds: 2 / 3 / 4 / 6
o Acute Concussion: Adds seconds to the 5-second duration of the concussive effect caused by CONCUSSION ROCKET. Extended Effects: blurring of vision; disabling of lightsaber attack target lock-on. Duration in Seconds: 5.5 / 6.0 / 6.5 / 7.0
§ Added Seconds: 0.5 / 1.0 / 1.5 / 2.0
o Augmented Gear: If CONCUSSION ROCKET hits the number of enemies stated below, flying with a jetpack can be used without fuel consumption. Normal “Fuel Efficiency” Jetpack Flight Time in Seconds: 5.00 / 5.25 / 5.40 / 5.55 / 5.75; New “Fuel Efficiency” Jetpack Flight Time in Seconds: 9.00 / 9.25 / 9.40 / 9.55 / 9.75; FOR THE HUNT Duration: 8 seconds; “Quick Refill” Refill Time: 12 seconds / 10.5 seconds.
§ Number of Enemies: 5 / 4 / 3 / 2
§ No Fuel Consumption Time in Seconds: 2 / 2 / 3 / 4
o Fuel Efficiency: Decreases the consumption rate of jetpack fuel, increasing the 5-second flight time. Jetpack Flight Time in Seconds: 5.25 / 5.40 / 5.55 / 5.75
§ Decreased Consumption Rate: 5% / 8% / 11% / 15%
o Intense Barrage: If 500 damage points are dealt to enemies within a single use of ROCKET BARRAGE, the following 20-second cooldown time is reduced. “Focalize” Rocket Damage: 75 / 79 / 81 / 83 / 85; “Focalize” on Two Enemies: 150 / 158 / 162 / 166 / 170; “Focalize” Five Rockets on One Enemy: 375 / 395 / 405 / 415 / 425; Cooldown Time: 16 / 15 / 14 / 13
§ Seconds Removed from Cooldown Time: 4 / 5 / 6 / 7
o Death From Above: Damage reduction is received when using ROCKET BARRAGE while flying with a jetpack. “Fuel Efficiency” Jetpack Flight Time in Seconds: 5.00 / 5.25 / 5.40 / 5.55 / 5.75; Health Points: 600 / 648 / 660 / 672 / 690
§ Damage Reduction: 8% / 10% / 12% / 15%
o Focalize: ROCKET BARRAGE rockets deals bonus damage within a 1-meter radius of the center of the explosion. Rocket Damage: 75 / 79 / 81 / 83 / 85; On Two Enemies: 150 / 158 / 162 / 166 / 170; Five Rockets on One Enemy: 375 / 395 / 405 / 415 / 425
§ Bonus Damage: 4 / 6 / 8 / 10
· Bossk
o Name Your Poison: Health is regained each in-game tick within DIOXIS GRENADE’s cloud of gas. Ability Duration: 6 seconds. Total Health Regained: 90 / 120 / 150 / 180
§ Health regained per Second: 15 / 20 / 25 / 30
o Trap Arming Speed: PROXIMITY MINES arm faster when deployed, reducing activation time. At EPIC rarity, it reduces by 65%. Arming Speed in Seconds: 4 / 2.8 / 2.4 / 2 / 1.6 (S1)
§ Reduced Activation Time: ? / ? / ? / 65% OR 30% / 40% / 50% / 60%
o Spreading The Disease: This card does nothing. (BF1; R1)
o Sniper Expert: A headshot defeat with the sniper scope resets removes blaster heat. Blaster Overheat: 8 shots.
§ No Blaster Heat Time in Seconds: 1.0 / 1.5 / 2.0 / 2.5
o Unrelenting Predator: For every enemy defeated while PREDATOR INSTINCTS is active, the 20-second cooldown times of DIOXIS GRENADE and PROXIMITY MINES are reduced. Ability Duration: 25 seconds; Cooldown Times in Seconds: 19.0 / 18.4 / 17.8 / 17.2
§ Reduced Cooldown Time: 5% / 8% / 11% / 14%
o Predator Resilience: Damage Reduction is received while PREDATOR INSTINCTS is active. Ability Duration: 25 seconds; Health Points: 600 / 660 / 678 / 696 / 720
§ Damage Reduction: 10% / 13% / 16% / 20%
o Multi-Traps: Adds two additional PROXIMITY MINES. All mines also have an extended detonation radius. Mine Damage: 76; All Five Mines: 380; Detonation Radius: 6 / 6.5 / 6.9 / 7.2 / 7.5; Inner Detonation Radius: 5 / 5.5 / 5.75 / 6 / 6.25
§ Extended Detonation Radius: 10% / 15% / 20% / 25%
o Ultimate Predator: For every enemy defeated with micro-grenades or proximity-mines and while active, PREDATOR INSTINCTS’s 25-second duration is extended. (S1)
§ Extended Duration: 15% / 20% / 25% / 30%
o Lingering Dioxis: Adds seconds to DIOXIS GRENADE’s 6-second duration. At EPIC rarity, it deals up to 238 damage. Duration: 8 / 9 / 10 / 12 (R4)
§ Added Seconds: 2 / 3 / 4 / 5
· Chewbacca
o Bonus Health: Increases maximum base health. Maximum Base Health: 700 / 750 / 775 / 800 / 850
§ Health Added: 50 / 75 / 100 / 150
o Echoing Roar: For every enemy defeated with FURIOUS BOWCASTER, its 25-second duration is extended. Duration: 7.5 to 25 seconds; Cooldown Time: 20 seconds. (S1)
§ Extended Duration: 15% / 20% / 30% / 40%
o Extended Shock: Extends SHOCK GRENADE’s duration of 1.1 seconds. The 15-second cooldown time is extended by 50% as a result. At EPIC rarity, the shock duration is extended 20%. EPIC Rarity: 1.3 seconds; New Cooldown Time: 22.5 seconds. (S1)
§ Extended Shock Duration: ? / ? / ? / 20%
o Charging Frenzy: Even more damage reduction is added to the 30% damage reduction received while sprinting with CHARGE SLAM. Cooldown Time: 10 seconds; Total Damage Reduction: 50% / 60% / 70% / 80%; Health Points: 910 / 1050 / 1120 / 1190 / 1260; And “Bonus Health”: 850 / 1105 / 1275 / 1360 / 1445 / 1530; And “Impervious” Only: 938 / 1219 / 1407 / 1501 / 1595 / 1688; “Bonus Health” And “Impervious”: 1139 / 1481 / 1709 / 1822 / 1936 / 2050; “Bonus Health” And “Furious Resilience”: 1020 / 1326 / 1530 / 1632 / 1734 / 1836; “Impervious” And “Furious Resilience”: 1126 / 1464 / 1689 / 1802 / 1914 / 2027 (S1)
§ Additional Damage Reduction: 20% / 30% / 40% / 50%
o Multi-Shock: SHOCK GRENADE splits into even more missiles, increasing area of affect. Missiles: 5 / 6 / 7 / 8 / 9
§ Added Missiles: 1 / 2 / 3 / 4
https://preview.redd.it/1j4npupply0d1.jpg?width=225&format=pjpg&auto=webp&s=edb83a0b5c986b492d6ec259e6ae715fd7dca063
o Impervious: Every 200 damage points dealt to enemies while any ability is active permanently adds damage reduction by 2%. As a bonus, if an enemy hero is thrown off a ledge using CHARGE SLAM and they die from the void within 3 seconds, the additional damage reduction received will be set to the maximum value possible. The effect resets after being defeated. Maximum Health Points Possible: 700 / 854 / 882 / 910 / 938; And “Bonus Health”: 850 / 1037 / 1071 / 1105 / 1139 (S1)
§ Maximum Damage Reduction: 22% / 26% / 30% / 34%
o Shocked And Vulnerable: Enemies shocked by SHOCK GRENADE receive Damage Vulnerability for the shock duration of 1.1 seconds.
§ Damage Vulnerability: 3% / 5% / 7% / 9%
o Slammed: CHARGE SLAM deals bonus damage to enemies within half of its 8-meter radius. Cooldown Time: 10 seconds; Total Damage to Troopers: 200 / 220 / 230 / 240 / 250; Heroes: 150 / 170 / 180 / 190 / 200 (BF1)
§ Bonus Damage: 20 / 30 / 40 / 50
o Furious Resilience: Blaster damage reduction is received while FURIOUS BOWCASTER is active. Ability Duration: 25 seconds. Health Points: 700 / 735 / 770 / 805 / 840; And “Bonus Health”: 850 / 893 / 935 / 978 / 1020; And “Impervious Only: 938 / 985 / 1032 / 1079 / 1126;“Bonus Health” And “Impervious”: 1139 / 1196 / 1253 / 1310 / 1367
§ Blaster Damage Reduction: 5% / 10% / 15% / 20%
· Han Solo
o Broad Shoulders: Damage reduction is received while sprinting with SHOULDER CHARGE. Cooldown Time: 10 seconds; Health Points: 650 / 813 / 845 / 878 / 910
§ Damage Reduction: 25% / 30% / 35% / 40%
o Sharpshooter's Calm: Decreases SHARPSHOOTER’s time reduction per blaster shot. Cooldown Time: 15 seconds; Duration in Seconds: 3 / 3.3 / 3.45 / 3.6 / 3.75
§ Decreased Time Reduction: 10% / 15% / 20% / 25%
o Keep Your Head Cool: Every headshot defeat removes all blaster heat. Blaster Overheat: 8 shots.
§ No Blaster Heat Time in Seconds: 1.0 / 1.5 / 2.0 / 2.5
o Big Bang: After 5 seconds of being attached, DETONITE CHARGE’s 10-meter outer blast radius is extended. Unknown if the 5-meter inner blast radius remains the same or extends as well. Inner Blast radius Damage: 200; Outer Blast Radius Damage: 60; Inner Blast Radius in Meters: 5.5 / 5.75 / 6 / 6.25; Total Blast Radius in Meters: 11 / 11.5 / 12 / 12.5 (BF1; S1)
§ Extended Blast Radius: 10% / 15% / 20% / 25%
o All In: A defeat with SHOULDER CHARGE reduces the cooldown times of all abilities. The effect is permanent until the ability is used again or when defeated. At EPIC rarity, SHOULDER CHARGE’s cooldown time reduces by 75%, while DETONITE CHARGE and SHARPSHOOTER reduces by the values stated below. Without Card by order of mention: 10 seconds; 18 seconds; 15 seconds. EPIC Rarity: 5 seconds; 9 seconds; 7.5 seconds; And “Smuggler’s Wits”: 6 seconds; 10 seconds; 8.5 seconds. (BF1; R1)
§ Reduced Cooldown Time: 20% / 30% / 40% / 50%
o Air Burst: DETONITE CHARGE’s damage increases if it is detonated in the air before attaching itself to a surface. Damage: 200 / 220 / 226 / 232 / 240
§ Increased Damage: 10% / 13% / 16% / 20%
o Smuggler's Wits: An extra dodge is ready for use. Seconds are added to the cooldown times to DETONITE CHARGE, SHARPSHOOTER, and SHOULDER CHARGE as a result. Without Card by order of mention: 10 seconds; 18 seconds; 15 seconds. EPIC Rarity: 12 seconds; 20 seconds; 17 seconds.
§ Added Seconds: 3.5 / 3.0 / 2.5 / 2.0
o Heavily Modified Blaster: Reduces the main weapon’s blaster heat. Blaster Shots Before Overheat: 8 / 9 / 9 / 10 / 11
§ Blaster Heat Reduction: 10% / 14% / 18% / 25%
· Iden Versio
o Pulse Cannon Mastery: PULSE CANNON reveals enemies that are hit by it.
§ Reveal Time in Seconds: 1 / 2 / 3 / 4
o Sturdy Shield: Increases DROID SHIELD’s health. Health: 750 / 825 / 848 / 870 / 900
§ Increased Health: 10% / 13% / 16% / 20%
o Alternative Methods: Decreases the cooldown time of the main weapon’s alternative fire. Cooldown Time: 2.3 / 1.8 / 1.7 / 1.6 / 1.5
§ Reduced Cooldown Time: 10% / 15% / 20% / 25%
o Shock Reach: Extends STUN DROID’s 25-meter area of effect for searching for viable targets. (BF1; R1)
§ Extended Area of Effect: 15% / 20% / 25% / 30%
o Shield Sustain: Adds seconds to DROID SHIELD’S duration. Duration: 12 / 16 / 17 / 18 / 22
§ Added Seconds: 4 / 5 / 6 / 10
o Acquiring Targets: Extends STUN DROID’s area of effect that shocks enemies. (BF1; R1)
§ Extended Area of Effect: 25% / 30% / 35% / 40%
o Shocking Weakness: STUN DROID reveals enemies within 25 meters.
§ Reveal Time in Seconds: 4 / 6 / 8 / 10
o Droid Batteries: Reduces the cooldown times of STUN DROID and DROID SHIELD. STUN DROID Cooldown Time in Seconds: 20 / 18 / 17 / 16 / 15; DROID SHIELD Cooldown Time in Seconds: 12.0 / 9.0 / 8.5 / 8.0 / 7.5
§ Reduced Cooldown Time: 10% / 15% / 20% / 25%
o Cooled Blaster: Reduces the main weapon’s blaster heat. Blaster Shots Before Overheat: 48 / 52 / 53 / 55 / 57
§ Blaster Heat Reduction: 8% / 10% / 12% / 15%
· Lando Calrissian
o Disabler Lifetime: Adds seconds to the 25-second duration of DISABLER. Area of Effect: 20 meters; Duration in Seconds: 33 / 35 / 37 / 40
§ Added Seconds: 8 / 10 / 12 / 15
o Hot and Cold: Increases maximum base health. Maximum Base Health: 700 / 725 / 750 / 800
§ Health Added: 50 / 75 / 100 / 150
o Welcome To Cloud City: This card does nothing. (BF1; R1)
o Maximized Efficiency: If three enemies or more are targeted, SHARP SHOT’s cooldown time is reduced. Cooldown Time in Seconds: 12 / 9 / 8.4 / 7.8 / 7.2
§ Reduced Cooldown Time: 25% / 30% / 35% / 40%
o Buckle Up, Baby: Every enemy trooper defeated or 100 damage points dealt to enemy heroes permanently reduces the main weapon’s blaster heat by 2%. The effect resets after being defeated. Maximum Blaster Shots Possible: 15 / 17 / 18 / 19 / 20
§ Maximum Blaster Heat Reduction: 10% / 18% / 26% / 34%
o Lingering Smoke: Adds seconds to the 10-second duration of SMOKE GRENADE. Duration in Seconds: 12 / 13 / 14 / 16
§ Added Seconds: 2 / 3 / 4 / 6
o Disabler Growth: After 5 seconds of being attached, DISABLER’s 20-meter area of effect is extended. At EPIC rarity, it extends by 25%. Area of Effect in Meters: 23 / 24 / 25 / 26 (S1; YB1)
§ Extended Area of Effect: ? / ? / ? / 25% OR 15% / 20% / 25% / 30%
o Quick Shock: After 5 seconds of being attached, DISABLER’s shock duration of 1.1 seconds is extended. At EPIC rarity, it extends by 20%. Shock Duration in Seconds: 1.265 / 1.32 / 1.375 / 1.43 (S1; YB1)
§ Extended Shock Duration: ? / ? / ? / 20% OR 15% / 20% / 25% / 30%
o Wide Eyed: Extends SHARP SHOT’s 40-meter targeting reach distance. At EPIC rarity, it extends by 40%. Reach Distance in Meters: 50 / 52 / 54 / 56 (S1)
§ Extended Reach Distance: 25% / 30% / 35% / 40%
· Leia Organa
o Optimized Shield Deployment: Decreases SQUAD SHIELD’s 20-second cooldown time. At EPIC rarity, it reduces 25%. Ability Duration: 30 seconds. EPIC Rarity: 15 seconds. (S1)
§ Reduced Cooldown Time: ? / ? / ? / 25%
o High Spirit: More health can be regenerated. Health Regeneration: 200 / 225 / 250 / 275 / 300
§ Added Health to Regeneration: 25 / 50 / 75 / 100
o Fearless: This card does nothing. (BF1; R1)
o Rebel Heart: Damage reduction is received when RAPID FIRE is active. Duration: 8 to 25 seconds; Health Points: 650 / 715 / 748 / 780 / 812.5; And “Stay Together”: 660 / 726 / 759 / 792 / 825
§ Damage Reduction: 10% / 15% / 20% / 25%
o Stay Together: If two allies or more are within 15 meters, damage reduction is received. Allies also receive this damage reduction. Health Points: 600 / 625 / 636 / 648 / 660
§ Damage Reduction: 4% / 6% / 8% / 10%
o Handy Device: Removes seconds from THERMAL DETONATORS’ cooldown time. Cooldown Time in Seconds: 13.00 / 12.50 / 12.00 / 11.75 / 11.50
§ Removed Seconds: 0.50 / 1.00 / 1.25 / 1.50
o Laser Brain: The main weapon’s alternate fire deals extra damage. Alternate Fire Charge-Up Time: 1.5 seconds; Total Damage: 145 / 165 / 170 / 175 / 180
§ Extra Damage: 20 / 25 / 30 / 35
o Relentless Firing: Decreases RAPID FIRE’s time reduction per blaster shot. Cooldown Time: 15 seconds; Duration in Seconds: 8.0 / 10.0 / 10.8 / 11.6 / 12.4
§ Decreased Time Reduction: 25% / 35% / 45% / 55%
o Shield Durability: Increases SQUAD SHIELD’s health. Health: 3000 / 3300 / 3450 / 3600 / 3750
§ Increased Health: 10% / 15% / 20% / 25%
· Finn
o In Charge: For every enemy trooper defeated or 100 damage points dealt to enemy heroes while UNDERCOVER TEAM is active, 2% damage reduction is permanently received whether UNDERCOVER TEAM is active or not. Any ally within 15 meters also receives this damage reduction. The effect resets after being defeated. Health Points: 600 / 696 / 744 / 780 / 816; With BIG DEAL: 930 / 1079 / 1153 / 1209 / 1265
§ Damage Reduction: 16% / 24% / 30% / 36%
o Beacon Of Hope: Extends BIG DEAL’s 15-meter radius if two allies are affected. Radius in Meters: 17.25 / 18 / 19.5 / 21 (S1)
§ Extended Radius: 15% / 20% / 30% / 40%
o No More Running: DEADEYE deals extra damage. Minimum Damage: 20 / 25 / 28 / 30 / 22; Maximum Damage: 30 / 35 / 38 / 40 / 42 (R1)
§ Extra Damage: 5 / 8 / 10 / 12
o Come Get It: Headshots extend BIG DEAL’s duration. Normal Duration: 10 seconds.
§ Extended Duration: 5% / 9% / 12% / 15%
o I Can Do This: Enemies stay revealed for additional seconds after UNDERCOVER TEAM’s duration ends. Area of Effect: 15 meters; Ability Duration: 5 to 25 seconds; Ability Cooldown Time: 15 seconds; Minimum Reveal Time Possible: 8.0 / 9.0 / 9.5 / 10.0; Maximum Reveal Time Possible: 28.0 / 29.0 / 29.5 / 30.0 (S1)
§ Additional Seconds: 3.0 / 4.0 / 4.5 / 5.0
o Stay Calm: For every enemy defeated and while active, DEADEYE’s duration is extended. Cooldown Time: 15 seconds; Normal Duration: 5 to 25 seconds (S1)
§ Extended Duration: 15% / 20% / 30% / 40%
o One Resistance: If used on three or more allies, BIG DEAL’s cooldown time is reduced.
§ Reduced Cooldown Time: 15% / 20% / 30% / 40%
o Never Going Back: For every enemy defeated and while active, UNDERCOVER TEAM’s duration is extended. Normal Duration: 5 to 25 seconds (R1)
§ Extended Duration: 15% / 20% / 30% / 40%
o Raised To Do One Thing: This card does nothing. (YT6, Timestamp: 6:37-8:48)
· Captain Phasma
o The More the Better: FIRST ORDER SENTRY DROID’s motor capacity is improved, decreasing the time it takes to make a 6-second full rotation. At EPIC rarity, motors are used at 150% capacity, making the full rotation now 4.5 seconds, a 25% decrease in time. Full Rotation in Seconds: 5.4 / 5.1 / 4.8 / 4.5 (S1, Comment: ajschefflerbackup)
§ Increased Motor Capacity: 20% / 30% / 40% / 50%
o Blaster Inspection: Every enemy defeated permanently reduces the main weapon’s blaster heat by 3%. Any ally within 15 meters also receives this blaster heat reduction. The effect resets after being defeated. Maximum Blaster Shots Possible: 58 / 68 / 72 / 75 / 79; And “Easy Shots”: 77 / 91 / 95 / 100 / 105
§ Maximum Blaster Heat Reduction: 18% / 24% / 30% / 36%
o Easy Shots: Reduces the main weapon’s blaster heat. Blaster Shots Before Overheat: 48 / 62 / 67 / 72 / 77 (S1)
§ Blaster Heat Reduction: 30% / 40% / 50% / 60%
o Finish Them Off: This card does nothing. (S1; YB1)
o Safety First: SURVIVOR gives even more bonus health. Total Bonus Health: 200 / 220 / 240 / 250 / 260; Total Health: 700 / 900 / 920 / 940 / 950 / 960
§ Extra Bonus Health: 20 / 40 / 50 / 60
o Laser Wall Durability: Card’s Actual Name: “All for Myself”. After defeating four enemies with STAFF STRIKES, the 20-second cooldown times of SURVIVOR and FIRST ORDER SENTRY DROID are permanently reduced. At EPIC rarity, they reduce by 30%. The effect resets after being defeated. New Cooldown Time: 14 seconds. (S1)
§ Reduced Cooldown Time: ? / ? / ? / 30%
o Come Closer: After defeating three enemies or more while FIRST ORDER SENTRY DROID is active, the shock area of effect is extended. The effect is permanent until the sentry droid is disassembled or destroyed. Total Shock Duration: 0.8 seconds; Shock Area of Effect in Meters: 15.0 / 18.0 / 19.5 / 21.0 / 22.5 (S1)
§ Extended Shock Area of Effect: 20% / 30% / 40% / 50%
o There's No Escape: After shocking an enemy, the next unique individual to get shocked by the FIRST ORDER SENTRY DROID will suffer an extended shock duration. The seconds added are permanent until the sentry droid is disassembled or destroyed. Total Shock Duration in Seconds: 0.8 / 1 / 1.05 / 1.1 / 1.15 (S1)
§ Seconds Added to Shock Duration: 0.20 / 0.25 / 0.30 / 0.35
o Not Hard Enough: Damage Reduction is received while SURVIVOR is active. Health Points: 900 / 1080 / 1170 / 1260 / 1350; And “Safety First”: 960 / 1152 / 1248 / 1344 / 1440
§ Damage Reduction: 20% / 30% / 40% / 50%
· BB-8
o Self Repairs: More health can be regenerated. Health Regeneration: 300 / 325 / 350 / 375 / 400
§ Added Health to Regeneration: 25 / 50 / 75 / 100
o Shielded Roll: Damage reduction is received while ROLLING CHARGE is active. Cooldown Time: 10 seconds; Health Points: 650 / 845 / 910 / 975 / 1040
§ Damage Reduction: 30% / 40% / 50% / 60%
o Headfirst: ROLLING CHARGE deals extra damage. Cooldown Time: 10 seconds; Damage to Troopers: 200 / 220 / 225 / 235 / 240; Damage to Heroes: 150 / 170 / 175 / 180 / 190; With RESISTANCE BACKING to Troopers: 210 / 231 / 236 / 247 / 252; With RESISTANCE BACKING to Heroes: 158 / 179 / 184 / 189 / 200; And “Uncover” to Troopers: 235 / 259 / 264 / 276 / 282; And “Uncover” to Heroes: 176 / 200 / 206 / 212 / 223
§ Extra Damage: 20 / 25 / 35 / 40
o Whirlwind: CABLE SPIN deals extra damage. Area of Effect is also extended. Ability Duration: 8 seconds; Damage per 0.3 Seconds: 45 / 47 / 49 / 51 / 53; Total Damage: 1170 / 1222 / 1274 / 1326 / 1378; With RESISTANCE BACKING per 0.3 Seconds: 47 / 49 / 51 / 54 / 56; With RESISTANCE BACKING Total: 1229 / 1283 / 1338 / 1392 / 1447; And “Uncover” per 0.3 Seconds: 53 / 55 / 58 / 60 / 62; And “Uncover” Total: 1375 / 1436 / 1497 / 1558 / 1619; Area of Effect in Meters: 5 / 5.5 / 6.0 / 6.5 / 7.0
§ Extra Damage per 0.3 Seconds: 2 / 4 / 6 / 8
§ Extended Area of Effect in Meters: 0.5 / 1.0 / 1.5 / 2.0
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o Spared Batteries: For every three enemy troopers defeated or 300 damage points dealt to enemy heroes, 1 damage point is permanently added to basic attack damage. As a bonus, if an enemy hero is thrown off a ledge using ROLLING CHARGE and they die from the void within 3 seconds, the extra attack damage will be increased to the maximum value possible. The effect resets after being defeated. Basic Attack Damage: 29 / 31 / 33 / 35 / 36; With RESISTANCE BACKING: 30 / 33 / 35 / 37 / 38; And “Uncover”: 34 / 36 / 39 / 41 / 42 (S1)
§ Maximum Extra Damage: 2 / 4 / 6 / 7
o Spinner: Hitting the number of enemies stated below with CABLE SPIN removes seconds from the following cooldown time. Cooldown Time in Seconds: 25 / 21 / 19 / 17 / 15
§ Number of Enemies: 4 / 3 / 2 / 2
§ Removed Seconds: 4 / 6 / 8 / 10
o Trusty Droid: If an enemy revealed by RESISTANCE BACKING is defeated, allies nearby will regenerate health. [Unknown if it is health regeneration per second or health gained as bonus health]
§ Area of Effect in Meters: 1 / 2 / 3 / 4
§ Extra Health: 5 / 7 / 10 / 12
o Uncover: Even more damage weakness is received to enemies revealed by RESISTANCE BACKING. Area of Effect: 20 meters; Duration: 12 seconds; Cooldown Time: 18 seconds; Damage Weakness: 5% / 10% / 12.5% / 15% / 17.5%; Basic Attack Damage per 0.3 Seconds: 29 /
§ Additional Damage Weakness: 5% / 7.5% / 10% / 12.5%
o Roll Together: Adds additional percentage reduction to the already 6% reduced cooldown time of allies' abilities through SWIFT REACTION. Total Reduced Cooldown Time: 11% / 15% / 18% / 21% (R1; S1)
§ Additional Reduced Cooldown Time: 5% / 9% / 12% / 15%
· BB-9E
o Full Reconstruction: More health can be regenerated. Health Regeneration: 250 / 275 / 300 / 325 / 350
§ Added Health to Regeneration: 25 / 50 / 75 / 100
o Hearty Exhaust: SMOKE SCREEN’s area of effect is extended. Duration: 12 seconds; Cooldown Time: 18 seconds; Area of Effect: 30 / 31 / 31.3 / 31.6 / 32
§ Extended Area of Effect in Meters: 1.0 / 1.3 / 1.6 / 2.0
o I See You: Enemies stay revealed for additional seconds after SMOKE SCREEN’s 12-second duration ends. Area of Effect: 30 meters; Cooldown Time: 18 seconds; Reveal Time: 14.5 / 15.0 / 15.5 / 16.0 (S1)
§ Additional Seconds: 2.5 / 3.0 / 3.5 / 4.0
o Spin Me Round: SHOCK SPIN pushes enemies 4 meters away. Seconds are added to its cooldown time as a result. Initial Damage: 90 damage; Normal Cooldown Time: 25 seconds; New Cooldown Time in Seconds: 25 / 31 / 30 / 29 / 28
§ Added Seconds: 6 / 5 / 4 / 3
o Linked Systems: For every four shocks with shock prod, 1 damage point is permanently added to basic attack damage. The effect resets after being defeated. Basic Attack Damage per 0.3 Seconds: 24 / 26 / 28 / 30 / 32 (S1)
§ Maximum Extra Damage: 2 / 4 / 6 / 8
o Faster, Faster!: If SHOCK SPIN hits the number of enemies stated below, its damage will be doubled. Duration: 8 seconds; Cooldown Time: 25 seconds; Normal Damage per 0.8 Seconds: 30; Total Damage: 270; Double: 540.
§ Number of Enemies: 5 / 4 / 3 / 2
o Supercharged: CHARGE UP’s Area of Effect is extended. Duration: 5 Seconds; Cooldown Time: 15 seconds; Area of Effect in Meters: 20 / 24 / 25 / 26 / 27
§ Extended Area of Effect in Meters: 4 / 5 / 6 / 7
o Swift Power: Removes seconds from CHARGE UP’s cooldown time. Duration: 5 Seconds; Cooldown Time in Seconds: 15 / 13 / 12 / 11 / 10
§ Removed Seconds: 2 / 3 / 4 / 5
o Potent Bacta: BACTA SUPPORT’s Area of Effect is extended. Seconds are added to its cooldown time as a result. Area of Effect in Meters: 7 / 8 / 8.5 / 9 / 9.5; Seconds Health Is Gained: 0.8 / 3.8 / 3.8 / 2.8 / 2.8
§ Extended Area of Effect in Meters: 1.0 / 1.5 / 2.0 / 2.5
§ Added Seconds: 3 / 3 / 2 / 2
CATEGORIZED BY COLOR
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NOTES
· The EPIC rarity is only stated in the card description if it is a different value than shown in-game.
· All Star Card descriptions were rewritten to be unilateral and have similar explanations. The names of heroes and second-person pronouns were avoided.
· Clearer antonyms are used: increased/decreased; extended/reduced.
o Increase/decrease suggests a progression in size, amount, or numbers (like adding/subtracting health, damage, stamina drain, and sprint speed).
o Extend/reduce suggests a change made to a value or number (like percentages for time, distance, and blaster heat).
· Damage Reduction is received; health points are regained.
· To avoid confusion, the term increased cooldown speed and increased recharge time (which uses percentage increased) is avoided. To keep all related effects as close in description as possible: extended/reduced cooldown time (still percentage) is the simplest way to describe the effect without changing the in-game number values.
· Extra damage is damage added to ability; bonus damage is situational.
· Some values were rounded to whole numbers to reflect in-game values. Such are health points, damage points, and blaster overheat. As a result, though noticeably small, the actual values in-game may be a little off when it comes to stacked values (like stacking damage reduction) and are yet to be tested.
· Some stats between the BF2 wiki and SammyBoiii’s Hero Guides differ in stats; however, they agree for the most part and usually differ by units less than a second.
· Feel free to pick any hero and test out the stats yourself. The more accurate stats we have, the better we can use them.
· Question Marks are unknown values. If you happen to know them or calculate the value, feel free to share them. Video proof seems to always work best.
· I personally feel that being open to the intricacies of every star card and ability is the best way to go and should not be considered an exploit. Everyone should know what’s happening when the enemy team starts using these game-changers (and there are many people who do), and best enabling them to learn how to counter it. In the end, understanding these little details leads to a more competitive and playable battlefront.
· Although not too often, some of the supposed up-to-date references below contradict each other; I had to make a final choice without having the time to test them.
· Getting all these stats was a hard-earned headache in the end. Feel free to correct any discrepancies you may find!
REFERENCES

BF1
BF2 Community on Fandom [Most stats taken from here]
https://battlefront.fandom.com/wiki/Heroes_and_Villains

R1
These are ALL the Broken Hero Star Cards (u/RogueZeroRendar on Reddit)
https://www.reddit.com/StarWarsBattlefront/comments/gcyh0these_are_all_the_broken_hero_star_cards/

R2
Hero Star Cards that are broken in a “beneficial way”? (u/T-RevLynn on Reddit)
https://www.reddit.com/StarWarsBattlefront/comments/ub797m/hero_star_cards_that_are_broken_in_a_beneficial/

R3
Hero Star Card Guide (u/ MAshby1001 on Reddit)
https://www.reddit.com/StarWarsBattlefront/comments/pmf1b5/hero_star_card_guide/

R4
Damage stats for every trooper, hero and reinforcement in BF2 (u/ImpecableBunny on Reddit) [To Confirm Stats]
https://www.reddit.com/StarWarsBattlefront/comments/15bvq7z/damage_stats_for_every_trooper_hero_and/#lightbox

R5
Grievous strikes again (u/Accomplished_Ebb1545 on Reddit) [“Jedi Killer” Secondary Effect]
https://www.reddit.com/StarWarsBattlefront/comments/1610bg5/grievous_strikes_again/

S1
All Broken Hero Starcards in BF2 (By shuds and Shineberg on Steam)
https://steamcommunity.com/sharedfiles/filedetails/?id=3024044483

YB1
SWBF2 Guide to Hero/Villain Stats (By jmorga3) [To Confirm Stats; Found this list after finishing my list, consider it a simplified version]
https://www.yekbot.com/swbf2-guide-to-hero-villain-stats/

YT1
Star Cards Breakdown (@KillerDebit on YouTube)
https://www.youtube.com/watch?v=KtoW9-Eb-QU&list=PLwVdQ5vamLGbW4srkAHahjSYp7qayFb88

YT2
Every hidden/actual star card effect on battlefront 2 (@Picos on YouTube)
https://www.youtube.com/watch?v=EZb-iNSpFrM

YT3
Battlefront 2 has 17 Star Cards that DON’T WORK (or are useless)… DO NOT USE THESE! (@Battlefront Knight on YouTube) [OUTDATED, BUT USEFUL COMMENT SECTION]
https://www.youtube.com/watch?v=CQNIOHv-yxA

YT4
SammyBoiii: Star Wars Hero Guides [Stats also taken from here]
https://www.youtube.com/watch?v=Q9yGv_5YaeI&list=PLMe4n3PD17TRrp_7adLtTblLCDmZeygZm

YT5
Every Broken Hero Card In Battlefront 2
https://www.youtube.com/watch?v=V0H70XpXI24

YT6
Star Wars Battlefront 2 Testing 5 USELESS Star Cards And Proving That They Don't Work!
https://www.youtube.com/watch?v=kBF4kRo6Y88
submitted by CommanderRoku to StarWarsBattlefront [link] [comments]


2024.05.17 11:54 Ok-Broccoli3582 Best Mechanical Keyboards Reddit 2024: Your Monthly Updated List

Welcome to our monthly updated list of the best mechanical keyboards on Reddit for 2024! Whether you're a gamer, a programmer, or someone who simply enjoys the tactile feel of a mechanical keyboard, this guide has got you covered. We've compiled the top recommendations from Reddit to help you find the perfect mechanical keyboard to suit your needs.

Best mechanical keyboard according to Reddit in 2024 - Updated list

If you're looking for the best mechanical keyboard on Reddit in 2024, look no further. Based on the latest Reddit discussions and expert recommendations, here are the top mechanical keyboards you should consider:
If you're looking for the best mechanical keyboard on Reddit in 2024, these are the top picks. The Logitech MX Mechanical Wireless Keyboard is best overall for its versatility. The Keychron Q6 Wired Custom Mechanical Keyboard is ideal for customization with hot-swappable keys. Gamers will love the Logitech G713 for its GX Red switches. Mac users should go for the Keychron Q3. The Razer BlackWidow V4 Pro is perfect for gaming, while the Corsair K100 AIR offers low-latency wireless performance. For portability, choose the Nuphy Air75 V2, and for a sleek design, the LOFREE Flow is the best low-profile option
Best Overall for Many Users - Logitech MX Mechanical Wireless Keyboard
The Logitech MX Mechanical Wireless Keyboard stands out for its versatility and performance. With its wireless capabilities and exceptional build quality, it's a favorite among many Reddit users. This keyboard is often discussed in mechanical keyboards Reddit discussions for its reliability and efficiency.
Best Hot-Swappable Keyboard -Keychron Q6 Wired Custom Mechanical Keyboard
If you love customizing your keyboard, the Keychron Q6 is for you. This hot-swappable keyboard allows you to change switches easily, making it a top choice in the Reddit mechanical keyboard community. It’s frequently mentioned in threads about mechanical keyboard recommendations on Reddit.
Best Mechanical Keyboard with GX Red Switch- Logitech G713 Wired Mechanical Gaming Keyboard
For gamers seeking precision and speed, the Logitech G713 with GX Red switches is a popular recommendation. Its responsive keys and robust build make it perfect for intense gaming sessions. This keyboard appears often in discussions about the best mechanical keyboard for gaming on Reddit.
Best Keyboard for Mac - Keychron Q3 QMK/VIA Wired Custom Mechanical Keyboard
Mac users rejoice! The Keychron Q3 offers seamless compatibility with macOS, along with a premium typing experience that Redditors rave about. It’s a popular choice in the Reddit mechanical keyboard guide 2024 for Mac users.
Best Gaming Mechanical Keyboard - Razer BlackWidow V4 Pro Wired Mechanical Gaming Keyboard
The Razer BlackWidow V4 Pro is a powerhouse for gamers. With its customizable RGB lighting and high-performance switches, it's frequently recommended in Reddit gaming discussions. Many users consider it the most popular mechanical keyboard on Reddit for gaming.
Best Low-Latency Wireless Keyboard - Corsair K100 AIR Wireless RGB Mechanical Keyboard
For those who need a low-latency wireless option, the Corsair K100 AIR is the top pick. It offers ultra-fast response times and stunning RGB lighting, making it a hit among Reddit mechanical keyboard enthusiasts. It’s often recommended in threads discussing mechanical keyboard deals on Reddit.
Portable Mechanical Keyboard - Nuphy Air75 V2 Portable 75% Mechanical Keyboard
Looking for a compact and portable option? The Nuphy Air75 V2 is highly recommended for its portability without sacrificing the mechanical feel. It’s a favorite in discussions about affordable mechanical keyboards on Reddit.
Best Low-Profile Tactile Mechanical Keyboard - LOFREE Flow Low Profile Mechanical Keyboard
The LOFREE Flow is perfect for those who prefer a low-profile design. It combines tactile feedback with a sleek form factor, making it a favorite in the Reddit mechanical keyboard community. It’s frequently mentioned in threads about the best low-profile mechanical keyboards on Reddit.
If you’re searching for the best mechanical keyboard on Reddit in 2024, this monthly updated list will keep you informed on the top picks and recommendations. Stay tuned for more update
submitted by Ok-Broccoli3582 to BuyItForMe [link] [comments]


2024.05.17 11:53 Mysterious_Cat_1706 Gribble - Chapter 21

New Chapter on every MWF (Monday, Wednesday,Friday)
[First] [[Next>]
[Discord] [Buy me a coffee]
Chapter 21: Reborn
Gribble sitting alongside his grandfather, Gorp, at a serene lake nestled in the heart of a lush forest. The gentle lapping of the water against the shore and the melodic chirping of birds create a peaceful atmosphere. Gribble's small, green hands grip a fishing rod, his eyes fixed on the unmoving line, frustration etched across his youthful face as time passes without a single catch. The sun's warm rays dance upon the lake's surface, casting a golden glow on the tranquil scene, yet Gribble remains oblivious to the beauty surrounding him, consumed by his growing impatience.
Gorp, a wise and patient goblin with a wrinkled face and kind, knowing eyes, notices his grandson's mounting frustration and offers a reassuring smile. With a gentle touch, Gorp places his weathered hand on Gribble's shoulder, his presence alone seeming to calm the young goblin's restless spirit. In a voice filled with wisdom and understanding, Gorp imparts a profound piece of advice that will forever shape Gribble's perspective: "Patience, my dear Gribble, is the bridge to success; when coupled with an unwavering belief in oneself, it becomes an unstoppable force, capable of overcoming even the most daunting of challenges."
As these words resonate deep within Gribble's mind, the peaceful scene begins to fade, the colors blurring and the sounds growing distant. The harsh reality of the present situation comes crashing back, and Gribble finds himself torn from the comforting memory, thrust once more into the dangerous reality of the cave and the looming threat of the Thundercat
Gribble lies on the cold, hard ground of the cave, his small body battered and bruised from the Thundercat's relentless assault. The air is thick with the scent of blood and the tang of fear, as Gribble struggles to catch his breath, each inhalation sending shockwaves of pain through his weakened frame. The Thundercat looms over him, its massive form casting a sinister shadow across the cavern floor, its electric blue fur crackling with barely contained energy. The creature's eyes gleam with a predatory hunger, its gaze fixed upon the helpless goblin, as if savoring the moment before delivering the final, fatal blow.
Gribble's heart races, his pulse pounding in his ears like a frantic drum, as he stares into the face of death itself. The Thundercat's hot breath washes over him, carrying with it the stench of primal ferocity and unbridled power. Gribble's own breath comes in short, desperate gasps, his lungs burning with the effort of drawing in the damp, musty air of the cave. The cold tendrils of fear wrap around his soul, threatening to suffocate him with their icy grip, as he confronts the terrifying realization that his life hangs in the balance, dependent upon the whims of the savage creature that towers above him.
In this moment of absolute horror, Gribble's mind races, desperately searching for a way out, for some glimmer of hope amidst the overwhelming darkness. He knows that he must act quickly, that hesitation will surely spell his doom, but his body feels leaden, weighed down by the burden of his injuries and the paralyzing fear that grips his heart.
In a last-ditch effort to save himself from the Thundercat's impending attack, Gribble musters the remnants of his strength, drawing upon the very last reserves of his power. He calls out to the earth, seeking to summon the dormant life that lies beneath the cave floor, hoping against hope that his earth vine powers will answer his desperate plea. Gribble's mind races as he focuses all of his energy on this single, crucial task, his brow furrowed in concentration, his eyes squeezed shut as he wills the vines to burst forth from the unyielding ground.
The thick green vine is sluggish in its movements, its progress hindered by the unnatural environment of the cave, but still, it inches forward, guided by Gribble's unwavering determination.
Gribble's heart leaps with a sudden surge of hope as he watches the vine snake its way towards the Thundercat, a small, defiant spark igniting within his chest. He knows that this is his only chance, that the success of his plan hinges upon the strength and speed of the vine, and he pours every last ounce of his will into the endeavor. The vine quivers and strains, as if struggling against an invisible barrier, but Gribble refuses to yield, his mind locked in a silent battle of wills with the very earth itself.
As Gribble watches the vine's sluggish progress, a sudden flash of inspiration illuminates his mind, and a daring plan takes shape. With renewed focus and determination, he directs the vine's growth, shaping and molding it with his earth magic, willing it to take on a new, more deadly form. Slowly, the tender green tendril begins to elongate and narrow, its tip sharpening into a wicked point, until it resembles a crude but effective spear, poised to strike at the heart of the Thundercat.
Gribble's eyes narrow as he concentrates on the newly-formed vine spear, his body trembling with the effort of maintaining his mental grip on the volatile plant matter. The spear quivers in the air, its tip aimed squarely at the Thundercat's broad, muscular chest, as if seeking out the creature's vital organs with a hunter's precision. Gribble's breathing grows shallow and rapid, his heart pounding against his ribcage as he prepares to unleash the improvised weapon, knowing that this single strike may well determine the outcome of the battle, and perhaps, the very course of his life.
With a final, desperate surge of energy, Gribble thrusts his hand forward, his fingers splayed wide as he channels every last ounce of his power into the vine spear. Time seems to slow to a crawl as Gribble watches the spear's progress, his heart in his throat, his eyes wide with a mixture of hope and fear, as he silently prays for the success of his gambit
The vine spear’s sharpened tip finding its mark with a sickening thud as it pierces the Thundercat's muscular chest. The creature lets out a deafening roar of pain and surprise, its voice reverberating through the cave like a clap of thunder, as it staggers backward, its electric blue fur standing on end. The Thundercat's eyes widen in shock and disbelief, its gaze fixed upon the slender green tendril that protrudes from its body, as if struggling to comprehend the reality of its own vulnerability.
Gribble watches in stunned amazement as the mighty Thundercat, the very embodiment of primal power and ferocity, begins to falter, its movements growing sluggish and uncoordinated. The creature's massive frame shudders and convulses, its muscles rippling beneath its fur as it fights to remove the vine. The Thundercat's breaths come in short, ragged gasps, its eyes growing dim and unfocused as the life slowly drains from its body, until at last, it collapses to the ground, a final, shuddering sigh escaping its lips.
The cave falls silent, the only sound the steady patter of the rain outside and Gribble's own labored breathing, as he struggles to come to terms with the magnitude of his victory. He stares at the Thundercat's lifeless form, scarcely daring to believe that he, a small, unassuming goblin, could have felled such a formidable beast. A mixture of relief and exhaustion washes over Gribble, his limbs trembling with the aftershocks of the intense battle, as he slowly begins to process the implications of his triumph.
Gribble crawls towards the fallen Thundercat, his movements slow and painful, each breath sending a fresh wave of agony through his battered body. As he nears the creature's lifeless form, an inexplicable urge takes hold of him, a primal desire that he can neither explain nor resist. Before he can question the impulse, Gribble finds himself drawn to the Thundercat's still-warm chest, his hands moving of their own accord as they seek out the beast's most vital organ.
With trembling fingers, Gribble carefully parts the Thundercat's thick fur, revealing the smooth, blue skin beneath. He hesitates for a moment, his mind reeling at the thought of what he is about to do, but the compulsion proves too strong to ignore. With a deep breath and a quick, decisive movement, Gribble plunges his hand into the Thundercat's chest, his fingers closing around the creature's still-beating heart. The organ pulses in his grasp, its rhythm slowing as he carefully extracts it from the Thundercat's body, a faint crackle of residual electricity dancing across its surface.
Gribble brings the heart to his lips, his eyes wide with a mixture of fear and anticipation, as he contemplates the enormity of the act he is about to commit. The coppery scent of blood fills his nostrils, mingling with the damp, earthy smell of the cave, as he parts his lips and takes a tentative bite of the Thundercat's essence. The taste is overwhelming, a flood of rich, primal flavors that dance upon his tongue, setting his senses alight with a rush of power and vitality unlike anything he has ever experienced. The world narrows to a single, focus point, as if the universe itself is holding its breath, waiting to see what awestriking abilities Gribble will gain from this bold act of consumption.
As Gribble swallows the last morsel of the Thundercat's heart, an electrifying surge of power courses through his veins, setting every nerve ending alight with a tingling, almost painful sensation. The goblin's small frame begins to tremble and convulse, his muscles twitching and spasming as the creature's essence merges with his own life force. Gribble gasps as he feels his body start to change, subtle shifts taking place throughout his musculature and skeleton that quickly escalate into all-consuming physical transformations as the potent powers from the heart take hold.
Gribble's once small, wiry muscles begin to bulge and swell, expanding with newfound strength and vitality, as if the Thundercat's raw power is being transmuted directly into his own cells and sinews. His scrawny limbs thicken and lengthen, the sudden growth of his body accompanied by shooting pains and cramps, as he undergoes an accelerated metamorphosis. The goblin's stature increases rapidly, his height multiplying at an astonishing rate, until he towers over his former self, a new, imposing figure of raw power and potential.
But the changes do not stop with his musculature alone. Gribble's senses sharpen to a degree he would never have thought possible, his eyes able to penetrate the thick darkness of the cave without hindrance, every detail of his surroundings now clear and sharp as if bathed in the bright light of day. The goblin's ears twitch and thrum with a newfound sensitivity, able to pick up the tiniest sounds and vibrations from the depths of the cave. Most astonishing of all, sparks of brilliant blue electricity emerge through the hairs on Gribble's arms, dancing and pulsing with a life force that both fascinates and terrifies him. He has been reborn, a product of the powers that now surge within, his body and mind irrevocably altered by the essence of the Thundercat.
As the initial shock of the transformation begins to subside, Gribble becomes aware of a soothing warmth spreading throughout his body, a sensation that stands in stark contrast to the pain and exhaustion that had plagued him mere moments before. The goblin looks down at his battered and bruised form, his eyes widening in astonishment as he watches the myriad wounds and gashes that mar his skin begin to knit together before his very eyes, the flesh mending itself at an impossible rate.
Deep lacerations seal shut, leaving behind only faint, silvery scars that quickly fade into nothingness, as if erased by an unseen hand. Ugly purple bruises that had blossomed across Gribble's body, testaments to the savage beating he had endured at the claws and fangs of the Thundercat, now rapidly diminish in size and color, until they vanish entirely, leaving his skin unmarked and pristine. Even the bone-deep aches and pains that had settled into Gribble's joints and muscles dissipate, replaced by a newfound sense of strength and vitality that courses through his veins like liquid fire.
As the healing process nears its completion, Gribble slowly rises to his feet, marveling at the ease with which he can now move, his body no longer weighed down by the burdens of injury and fatigue. He flexes his fingers experimentally, feeling the raw power that thrums just beneath the surface of his skin, a barely contained energy that whispers tantalizing of limitless potential. A sense of invincibility washes over the goblin, the knowledge that he has not only survived the brutal encounter with the Thundercat but emerged stronger and more powerful than ever before. Gribble's gaze hardens with a newfound sense of purpose, steadied by the certainty that he can now overcome any obstacle that dares to stand in his path.
Even as Gribble revels in the rush of power and the exhilaration of his miraculous recovery, a faint shadow begins to creep across the edges of his consciousness, an unsettling presence that lurks just beyond the reach of his newfound senses. It is a darkness that seems to emanate from deep within his own being, a nebulous entity that tugs at the corner of his thoughts, whispering of hidden costs and unspoken dangers.
The goblin tries to shake off the growing sense of unease, pushing the troubling thoughts aside as he focuses instead on the incredible changes that have taken place within his body, marveling at the raw strength and vitality that now course through his veins. Yet, even as he seeks to bask in the glow of his transformation, the darkness persists, hovering at the edge of his awareness like a silent, watchful specter.
As Gribble moves through the cave, his steps imbued with newfound purpose and power, he cannot escape the nagging feeling that something fundamental has shifted within him, a subtle alteration that goes beyond the physical changes he has undergone. It is as if the essence of the Thundercat, now intertwined with his own lifeforce, has brought with it a touch of something primal and untamed, a wildness that threatens to consume him from within. The goblin's heart begins to race, a sense of trepidation rising in his chest as he ponders the implications of this strange, unsettling presence, wondering what price he may ultimately pay for the powers he has so eagerly embraced.
Driven by an instinctive need to escape the confines of the cave and the lingering presence of the fallen Thundercat, Gribble makes his way towards the entrance, his steps steady and purposeful, imbued with a newfound sense of strength and determination. As he nears the mouth of the cave, the sound of the pouring rain grows louder, the steady patter of droplets against stone echoing through the cavernous space like a ghostly drumbeat.
Gribble steps out into the downpour, his body immediately assaulted by the cold, stinging droplets that fall from the sky in an unrelenting torrent. The water sluices over his skin, running in rivulets through his hair and down his face, yet the goblin barely registers the sensation, his body thrumming with the power of the Thundercat, the electricity that courses through his veins keeping him warm and insulated against the chill of the rain.
He tilts his face upwards, his eyes closed as he allows the water to wash over him, a silent, almost meditative gesture that speaks of a desperate need for cleansing and renewal. The rain beats down upon Gribble's body, as if seeking to purge him of the darkness that has taken root within his soul, to wash away the lingering traces of the Thundercat's essence that now mingle with his own. Yet, even as the water pours over him in an unending stream, the goblin knows that some stains are too deep to be cleansed by mere rain alone, that the changes that have been wrought within him are irrevocable and permanent.
As Gribble stands there in the pouring rain, he catches a glimpse of his reflection in a nearby puddle, the image distorted and rippling with each falling droplet. The face that stares back at him is at once familiar and utterly alien, a strange amalgamation of the goblin he once was and the creature he has become. Gone is the scrawny, unassuming figure that had entered the cave, replaced now by a being of raw power and untamed potential.
Gribble's once wiry frame is now corded with muscle, his body honed and sculpted by the Thundercat's essence, every sinew and fiber imbued with a strength that defies belief. His eyes, once a dull, unremarkable shade, now glint with a predatory intensity, the pupils narrowed to vertical slits that seem to pierce the very darkness itself. The goblin's skin, too, has undergone a transformation, the surface now alive with tiny bolts of blue electricity that dance and crackle with each movement, a testament to the power that flows through his veins.
As he stares at his altered reflection, Gribble is struck by the realization that he is no longer the same goblin he was before, that the experiences he has undergone and the powers he has absorbed have changed him in ways that go far beyond the physical. He senses a new hardness within himself, a steely resolve that was absent before, tempered by the trials he has faced and the darkness he has embraced. The goblin knows that he has crossed a threshold, stepped into a realm of power and potential that few of his kind have ever dared to tread, and that there can be no turning back from the path he has chosen.
As the initial rush of adrenaline and euphoria begins to fade, Gribble is struck by a profound and unsettling realization, a truth that settles over him like a leaden weight upon his soul. The powers he now possesses, the incredible abilities granted to him by the consumption of the Thundercat's heart, have come at a terrible cost, a price that he is only now beginning to comprehend.
Gribble senses that a part of himself has been lost, consumed by the very darkness that now resides within him, a fundamental piece of his being that has been forever altered by the merging of his essence with that of the Thundercat. It is as if a shadow has fallen over his spirit, a veil of darkness that threatens to engulf the very core of his identity, to erode the values and beliefs that once defined him.
The goblin's mind reels as he ponders the implications of this realization, the knowledge that he has willingly embraced a power that may ultimately consume him, body and soul. He wonders what challenges lie ahead, what trials he will face as he navigates this new and uncharted realm of existence, and whether the strength he has gained will be enough to see him through the darkness that surely awaits.
As Gribble stands there in the pouring rain, his body thrumming with power, his mind haunted by the specter of an uncertain future, he knows that he has set foot upon a path from which there can be no retreat. The goblin steels himself, his jaw set with grim determination, as he prepares to embark upon a journey that will test the very limits of his newfound abilities, and perhaps, the very essence of his being. With a final, lingering glance at the cave that has borne witness to his transformation, Gribble turns his face to the storm and steps forward into the unknown, ready to embrace the challenges and dangers that lie ahead.
submitted by Mysterious_Cat_1706 to HFY [link] [comments]


2024.05.17 11:48 CommanderRoku Fully Explained: Star Cards for Lightsaber & Force Heroes (Part II)

Fully Explained: Star Cards for Lightsaber & Force Heroes (Part II)
To celebrate the upcoming 25th anniversary of the Phantom Menace this 19th of May, I decided to go all out on discovering the hidden effects or poorly described star cards in this game based on the plentiful resources and posts of the past (References are found at the end). At the same time, I did what I could to rewrite the ability and card descriptions to be somewhat unilateral and have similar explanations. Many were a surprise to be sure but a welcome one, while others are completely out of hand. Use what’s useful to you, and feel free to share your own test results. At last we will reveal these stats to all, at last…
Star Cards for Lightsaber & Force Heroes (Part II)
· Darth Vader
o Furious Resilience: Damage reduction is received while FOCUSED RAGE is active. Ability Duration: 10 seconds; “Fueling the Rage” Duration: 16 seconds; Maximum Health Points Possible: 1000 / 1080 / 1100 / 1200 / 1250; And “Bonus Health”: 1150 / 1242 / 1265 / 1380 / 1438
§ Damage Reduction: 8% / 10% / 20% / 25%
o Bonus Health: Increases maximum base health. Maximum Base Health: 800 / 850 / 875 / 900 / 950
§ Health Added: 50 / 75 / 100 / 150
o There Is No Escape: Extends LIGHTSABER THROW’s 20-meter reach distance. At EPIC rarity, it extends by 45%. (BF1; S1; YT1)
§ Extended Reach Distance: ? / ? / ? / 45%
o Punishing Grip: Extends CHOKE’s duration of 1.5 seconds. Duration in Seconds: 1.65 / 1.8 / 1.95 / 2.1; Damage: 126 / ? / ? / ? / 174; And “Last Gasp”: 174 / ? / ? / ? / 262; “Last Gasp” Alone: 126 / ? / ? / ? / 189 (BF1; S1; YT1)
§ Extended Duration: 10% / 20% / 30% / 40%
o Surrounded by Fear: For every enemy defeated, stamina is regained. Swings with 1 Enemy Defeated: 10 / 10 / 11 / 11 / 12; Blocks: 14 / 14 / 15 / 16 / 16; Deflections: 2121 / 2227 / 2333 / 2439 / 2545; With FOCUSED RAGE Swings: 15 / 15 / 16 / 17 / 18; With FOCUSED RAGE Blocks: 21 / 22 / 23 / 24 / 25; With FOCUSED RAGE Deflections: 3181 / 3340 / 3499 / 3685 / 3817; FOCUSED RAGE Duration: 10 seconds.
§ Stamina Regained: 5% / 10% / 15% / 20%
o Deflection Stamina: Decreases stamina drain for deflecting projectiles. Deflections: 2121 / 2333 / 2439 / 2545 / 2651; With FOCUSED RAGE: 3181 / 3499 / 3685 / 3817 / 3976
§ Decreased Stamina Drain: 10% / 15% / 20% / 25%
o Intensified Lightsaber Throw: LIGHTSABER THROW deals bonus damage to enemies hit by it a second time in a single throw. Individual Hit Damage: 130; Total Damage: 260 / 275 / 280 / 285 / 290; During CHOKE: 65 / 80 / 85 / 90 / 95
§ Bonus Damage: 15 / 20 / 25 / 30
o Last Gasp: If two enemies or more are choked, CHOKE’S damage is increased. Damage per second: 86 / 103.2 / 111.8 / 120.4 / 129; Total Damage: 126 / ? / ? / ? / 189; And “Punishing Grip”: 189 / ? / ? / ? / 262; “Punishing Grip” Alone”: 126 / ? / ? / ? / 174 (YT1)
§ Increased Damage: 20% / 30% / 40% / 50%
o Fueling the Rage: Adds 6 seconds to FOCUSED RAGE. The bonus damage gained is reduced as a result. Basic Attack Damage: 145 / 134 / 136 / 138 / 140; Rear Attack Damage: 175 / 164 / 166 / 168 / 170
§ Damage Points Removed: 11 / 9 / 7 / 5
· Emperor Palpatine
o Lightning Reach: Extends the basic lightning attack’s 14-meter reach distance. At EPIC rarity, it extends by 15%, about 16 meters.
§ Extended Distance: ? / ? / ? / 15%
o Amplified Aura: DARK AURA deals extra damage. Area of Effect: 10 meters. Damage per Tick: 15 / 17.25 / 18 / 18.75 / 19.5; Total Damage: 175 (YT1)
§ Extra Damage: 15% / 20% / 25% / 30%
o Prime Electrocution: If three enemies or more are electrocuted, ELECTROCUTE’s shock and blaster disabling duration of 1.3 seconds is extended. Reach Distance: 15 meters; Shock Duration in Seconds: 1.50 / 1.56 / 1.63 / 1.69. (R1; YT1)
§ Extended Shock Duration: 15% / 20% / 25% / 30%
o Show No Mercy: For every additional enemy hit by CHAIN LIGHTNING, 0.25 seconds are permanently removed from its cooldown time of 14.5 seconds. The ability used on a single target that does not chain to another will not count. The effect resets after being defeated. Reach distance: 18 meters; Minimum Cooldown Time in Seconds: 11.5 / 10.5 / 9.5 / 9.5 (YT1)
§ Maximum Seconds Removed: 3 / 4 / 5 / 6
o Growing Darkness: DARK AURA’s 10-meter area of effect extends in distance over time. (R1; YT1)
§ Extended Area of Effect: 10% / 13% / 16% / 20%
o Surge of Lightning: While CHAIN LIGHTNING can already chain up to 6 different enemies, the number of additional enemies hit by CHAIN LIGHTNING will increase the total number of potential targets chained in a single use. The ability used on a single target that does not chain to another will not count. The effect resets after being defeated. Reach distance: 18 meters; Cooldown Time: 14.5 seconds; Maximum Bounces: 7 / 8 / 9 / 10 (YT1)
§ Increased Number of Targets: 1 / 2 / 3 / 4
o The Rule of Two: If ELECTROCUTE is used on enemies while already attacking with two-handed basic lightning attacks, the basic lightning attack will deal increased damage. Ability Duration: 1.3 second; Two-Handed Basic Attack Damage per 0.3 Seconds: 28 / 33 / 34.5 / 36 / 37.5; Normal Damage in 1.3 Seconds: 728; New Damage in 1.3 Seconds: 794; And “Prime Electrocution”: 814; Only “Prime Electrocution”: 748 (YT1)
§ Increased Damage: 15% / 20% / 25% / 30%
o In Full Control: Decreases stamina drain for basic lightning attacks. 1 Hand Duration in Seconds: 9.50 to 11.25 (+1.75); 2 Hands Duration in Seconds: 6.00 to 7.00 (+1.00); 1 Hand Full Stamina Damage: 588 to 714 (+126); 2 Hands Full Stamina Damage: 756 to 896 (+140) (YT1)
§ Decreased Stamina Drain: 10% / 12% / 14% / 16%
o Forked Lightning: Extends ELECTROCUTE’s 15-meter reach distance. Reach Distance in Meters: 16.5 / 16.95 / 17.4 / 18
§ Extended Reach Distance: 10% / 13% / 16% / 20%
· Kylo Ren
o Resilience: If within 15 meters of another force or lightsaber ally, damage reduction is received and basic lightsaber attacks deal extra damage. Health Points: 750 / 780 / 795 / 810 / 825; Basic Attack Damage: 125 / 135 / 138 / 141 / 145; Rear Attack Damage: 165 / 175 / 178 / 181 / 185 (BF1; R1)
§ Damage Reduction: 4% / 6% / 8% / 10%
§ Extra Damage: 10 / 13 / 16 / 20
o Closing In: Extends FRENZY’S 10-meter leap distance. Leap Distance in Meters: 11 / 12 / 13 / 14 (R1; YT1)
§ Leap Distance in Meters: 10% / 20% / 30% / 40%
o Total Control: If three enemies or more are frozen, FREEZE’S duration of 2.5 seconds is extended. Freeze Duration in Seconds: 3 / 3.25 / 3.5 / 3.75. (R1; YT1)
§ Extended Freeze Duration: 20% / 30% / 40% / 50%
o Solid Freeze: FREEZE’s 15-meter reach distance is extended. Reach Distance: 17.25 / 18 / 18.75 / 19.5
§ Extended Reach Distance: 15% / 20% / 25% / 30%
o Power of Darkness: Basic lightsaber attacks deal extra damage for 6 seconds after using FRENZY. Basic Attack Damage: 125 / 130 / 133 / 136 / 139; Rear Attack Damage: 165 / 170 / 173 / 176 / 179; And “Resilience” Basic Attack Damage: 139 / 149 / 152 / 155 / 159; And “Resilience” Rear Attack Damage: 179 / 189 / 192 / 195 / 199 (YT1)
§ Extra Damage: 5 / 8 / 11 / 14
o Bloodlust: Frenzy deals extra damage. Damage to Troopers: 160 / 165 / 170 / 175 / 180; Damage to Heroes: 115 / 120 / 125 / 130 / 135; 3-Strike Total Damage to Troopers: 480 / 495 / 510 / 525 / 540; 3-Strike to Heroes: 345 / 360 / 375 / 390 / 405; 4-Strike to Troopers: 640 / 660 / 680 / 700 / 720; 4-Strike to Heroes: 460 / 480 / 500 / 520 / 540
§ Extra Damage: 5 / 10 / 15 / 20
o Harsh Pull: PULL deals extra damage. Damage: 10 / 30 / 40 / 50 / 60
§ Extra Damage: 20 / 30 / 40 / 50
o Power Reach: Extends PULL’s 20-meter reach distance. Reach Distance in Meters: 23 / 24 / 25 / 26
§ Extended Reach Distance: 15% / 20% / 25% / 30%
o Berserking Tantrum: Decreases stamina drain for basic lightsaber attacks. Lightsaber Swings: 14 / 16 / 16 / 17 / 18
§ Decreased Stamina Drain: 8% / 12% / 16% / 20%
· Luke Skywalker
https://preview.redd.it/3hsvwh5zjy0d1.jpg?width=225&format=pjpg&auto=webp&s=3043ee0fab0be8738ef8240bef4cbe7aba20769e
o Epicenter: REPULSE deals bonus damage to enemies within half of its 12-meter radius. The bonus damage breaks through lightsaber blocks. Total Damage to Troopers: 130 / 155 / 160 / 165 / 170; Heroes: 75 / 100 / 105 / 110 / 115. (BF1)
§ Bonus Damage: 25 / 30 / 35 / 40
o Deflection Mastery: Deflected shots are returned more accurately, reducing deflection spread is reduced from 0.45 to 0.2. Stamina drain is increased by blocked blaster shots as a result. Deflection Stamina Drain Without Card: 1112 damage points. EPIC Rarity: 1,001 damage points. (R1; YT1)
§ Increased Stamina Drain: 18% / 15% / 12% / 10%
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o Intensify: Every enemy trooper defeated or 200 damage points dealt to enemy heroes permanently adds 2 extra damage points to basic lightsaber attacks. As a bonus, if an enemy hero is thrown off a ledge using a force ability and they die from the void within 3 seconds, the extra attack damage will be set to the maximum value possible. Otherwise, either 18 troopers defeated or 3600 damage to heroes is needed to reach the maximum value. The effect resets after being defeated. Basic Attack Damage: 130 / 148 / 154 / 160 / 166; Rear Attack Damage: 160 / 178 / 184 / 190 / 196 (BF1; S1; YT1)
§ Maximum Extra Damage: 18 / 24 / 30 / 36
o Stronger Push: PUSH’s 10-meter push distance is extended, force pushing enemies even farther. Push Distance in Meters: 14 / 16 / 18 / 20
§ Extended Push Distance: 40% / 60% / 80% / 100%
o Rush Immunity: Damage reduction is received for 3 seconds after using RUSH. Health Points: 750 / 810 / 825 / 840 / 863
§ Damage Reduction: 8% / 10% / 12% / 15%
o Jedi Reflexes: An extra RUSH is ready for use. Its 5-second cooldown time is extended as a result. Cooldown Time in Seconds: 5.75 / 5.50 / 5.25 / 5.00 (YT1)
§ Extended Cooldown Time: 15% / 10% / 5% / 0%
o Jedi Fighter: Decreases all stamina drain. The following shows Without Card / EPIC Rarity. Swings: 10 / 16; Blocks: 10 / 16; Deflections: 1112 / 1711 ([S1)]()
§ Decreased Stamina Drain: 20% / 25% / 30% / 35%
o Extended Push Reach: Extends PUSH’s 12-meter reach distance. Reach Distance in Meters: 13.8 / 14.4 / 15 / 15.6
§ Extended Push Distance: 15% / 20% / 25% / 30%
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o Strong Repulse: Extends REPULSE’s 12-meter area of effect. Enemies are launched into the air for a 25% longer duration. Area of Effect in Meters: 13.8 / 14.4 / 15 / 15.6 (YT1, Comment: u/anjahupkes4376)
§ Extended Area of Effect: 15% / 20% / 25% / 30%
· Darth Maul
https://preview.redd.it/py9jsf16ky0d1.jpg?width=225&format=pjpg&auto=webp&s=bc517079439905b49418da3bde120cbcab88a213
o Lightsaber Defense: Blaster damage reduction is received. Reduction of all damage is also received during the SPIN ATTACK. At EPIC rarity, the damage reduction from SPIN ATTACK is 60%. Blaster Health Points: 700 / 770 / 784 / 798 / 812; Health Points With 60%: 1120 (S1)
§ Blaster Damage Reduction: 10% / 12% / 14% / 16%
o Thrown to Slow: If two enemies or more are choked, CHOKE HOLD deals extra damage. At EPIC rarity, it deals 19 damage points. Cooldown time: 18 seconds; Damage Without Card: 77; Total Damage: 96 (BF1; R1)
§ Extra Damage: ? / ? / ? / 19
o Ranged Throw: Extends FURIOUS THROW’s 20-meter reach distance. Reach Distance in Meters: 24 / 26 / 28 / 30. (BF1; S1)
§ Extended Reach Distance: 20% / 30% / 40% / 50%
o Fool Me Once: Reduces the cooldown times of all abilities. At EPIC rarity, FURIOUS THROW reduces by 8.4%, CHOKE HOLD by 6.72%, and SPIN ATTACK by the values stated below. Without Card by order of mention: 8 seconds; 18 seconds; 5 seconds. New Cooldown Times in Seconds: 7.2 seconds; 17.0 seconds; 4.5 seconds. (R1; YT1)
§ Reduced Cooldown Time: 5% / 7% / 9% / 10%
o Forceful Thrust: CHOKE HOLD’s throw distance is extended, launching enemies even farther. Throw Distance in Meters: 14 / 16 / 18 / 20
§ Extended Throw Distance: 40% / 60% / 80% / 100%
o Flow Motion: An extra SPIN ATTACK is ready for use. Its 5-second cooldown time is extended as a result. Cooldown Time in Seconds: 5.75 / 5.50 / 5.25 / 5.00 (YT1)
§ Extended Cooldown Time: 15% / 10% / 5% / 0%
o Savage: If four enemies are hit with SPIN ATTACK within the number of seconds stated below, the 5-second cooldown time will be reduced by 80% for 4 seconds. Rewarded Cooldown Time: 1 second. (S1; YT1)
§ Number of Seconds: 4.0 / 4.5 / 5.0 / 5.5
o Accelerated Throw: FURIOUS THROW deals extra damage. Individual Hit Damage: 85 / 90 / 95 / 100 / 105
§ Extra Damage: 5 / 10 / 15 / 20
o Unrolled Grip: Extends CHOKE HOLD’s 15-meter reach distance. Reach Distance: 17.25 / 18.00 / 18.75 / 19.50
§ Extended Reach Distance: 15% / 20% / 25% / 30%
· Rey
o Balance: An extra dodge is ready for use. Stamina drain is increased as a result. Swings: 10 to 9; Blocks: 14 to 13; Blaster Deflections as Damage: 1112 to ?; Swings with INSIGHT: 20 to 18; Blocks with INSIGHT: 28 to 26; Deflections with INSIGHT: 1112 to ? (YT1)
§ Increased Stamina Drain: 30% / 25% / 20% / 15%
o Far Sight: Extends INSIGHT’s 30-meter area of effect. Area of Effect in Meters: 33 / 36 / 39 / 42
§ Extended Area of Effect: 10% / 20% / 30% / 40%
o Street Fighter: Decreases stamina drain for basic lightsaber attacks. Swings: 10 to 12; With INSIGHT: 20 to 24; And “Balance”: 18 to 20; “Balance”, No INSIGHT: 9 to 11
§ Decreased Stamina Drain: 8% / 10% / 12% / 15%
o Resilient Dash: Damage reduction is received when using DASH STRIKE. Health Points: 750 / 938 / 975 / 1013 / 1050
§ Damage Reduction: 25% / 30% / 35% / 40%
o Damaging Strike: DASH STRIKE deals extra damage. Cooldown Time: 10 seconds; Total Damage: 130 / 149 / 156 / 163 / 169 (BF1; R1)
§ Extra Damage: 15% / 20% / 25% / 30%
o Strong Mind: Extends MIND TRICK’s 18-meter reach distance. Reach Distance in Meters: 20.7 / 21.6 / 22.5 / 23.4; Cooldown Time: 20 seconds; Maximum Value: 22.5 (R1; YT1)
§ Extended Reach Distance: 15% / 20% / 25% / 30%
o Focused Sight: Adds seconds to INSIGHT’s duration. Duration in Seconds: 8 / 10 / 11 / 13 / 15
§ Added Seconds: 2 / 3 / 5 / 7
o Deep Mind: Extends the 4-second duration of MIND TRICK’s effects on enemies that are revealed by INSIGHT. Duration in Seconds: 4.6 / 4.8 / 5.0 / 5.2 (S1; YT1)
§ Extended Duration: 15% / 20% / 25% / 30%
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o Opportunist: Bonus damage is dealt to enemies affected by MIND TRICK, knockdowns, or any other immobilizing effect. Basic Attack Damage: 120 / 128 / 130 / 132 / 135; Rear Attack Damage: 140 / 148 / 150 / 152 / 155; And “Damaging Strike”: 169 / 177 / 179 / 181 / 184 (YT1)
§ Bonus Damage: 8 / 10 / 12 / 15
· Yoda
o Enduring Presence: Bugged card. Adds seconds to PRESENCE’s duration, but the allies who receive bonus health are the ones standing at the previous use of PRESENCE. Duration: 8 / 10 / 11 / 12 / 13
§ Added Seconds: 2 / 3 / 4 / 5
o Unleashed: Extends UNLEASH’s initial reach distance by 25%. The damage dealt is reduced from 190 to 160 damage points as a result. The final reach distance remains unchanged. (BF1; S1)
§ Extended Initial Reach Distance: 10% / 15% / 20% / 25%
o Agility: An extra DASH ATTACK is ready for use. Its 5-second cooldown time is extended as a result. Cooldown Time in Seconds: 5.75 / 5.50 / 5.25 / 5.00 (YT1)
§ Extended Cooldown Time: 15% / 10% / 5% / 0%
o Opposing the Dark Side: Basic lightsaber attacks deal bonus damage to enemy heroes. Basic Attack Damage: 125 / 135 / 137 / 139 / 141; Rear Attack Damage: 150 / 160 / 162 / 164 / 166
§ Bonus Damage: 10 / 12 / 14 / 16
o Earned It I Have: This card does nothing. (R1)
o Jedi Mentor: Damage reduction is received. Maximum Health Points Possible: 700 / 735 / 742 / 749 / 756; With PRESENCE: 850 / 893 / 901 / 910 / 918; And “Feel the Force”: 910 / 956 / 965 / 974 / 983 (YT1)
§ Damage Reduction: 5% / 6% / 7% / 8%
o Feel the Force: PRESENCE gives even more bonus health. Total Bonus Health: 150 / 180 / 190 / 200 / 210; Total Health: 850 / 880 / 890 / 900 / 910
§ Extra Bonus Health: 30 / 40 / 50 / 60
o Size Matters Not: If PRESENCE’s bonus health is depleted through damage, additional health is regained by a percentage of the bonus health that was depleted. The 20-second cooldown time is increased by 13 seconds as a result. New Cooldown Time: 33 seconds; Health Points Healed: 75; And “Feel the Force”: 105 (S1; YT1)
§ Percentage of Bonus Health Regained as Additional Health: 35% / 40% / 45% / 50%
o Lightsaber Mastery: Decreases stamina drain for basic lightsaber attacks. Lightsaber Swings: 12 to 15
§ Decreased Stamina Drain: 8% / 10% / 12% / 15%
· General Grievous
o Beating Heart: More health can be regenerated. Health Regeneration: 250 / 275 / 300 / 325 / 350
§ Added Health to Regeneration: 25 / 50 / 75 / 100
o Sith Trained: Basic lightsaber attacks deal extra damage. Stamina drain is increased by 25% as a result. Lightsaber Swings: 12 to 10; Basic Attack Damage: 130 / 145 / 150 / 155 / 160; Rear Attack Damage: 160 / 175 / 180 / 185 / 190
§ Extra Damage: 15 / 20 / 25 / 30
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o Jedi Killer: Extends THRUST SURGE’s 15-meter reach distance. Its hitbox’s area of effect is also extended by at least 15 meters. Reach Distance in Meters: 18 / 19.5 / 21 / 22.5 (R5)
§ Extended Reach Distance: 20% / 30% / 40% / 50%
o Cowardly Retreat: Even more damage reduction is received when using CLAW RUSH. Duration: 3.2 seconds; Cooldown Time: 13 seconds; Health Points: 1120 / 1280 / 1360 / 1440 / 1520
§ Total Damage Reduction: 60% / 70% / 80% / 90%
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o Flesh Is Weak: For every 10% of total health missing, damage reduction is added. Damage Reduction takes into effect per hit taken, meaning hits with a small damage output increase the total number of health points compared to those with a larger damage output. Health regeneration rate is halved as a result: 50 health per second to 25 health per second. When used with “Beating Heart”, health regeneration speed is set back to normal. Total Health Points: Varies from 800 to 1500 (S1; YT1, Comment: u/MetaDiscussions)
§ Damage Reduction Added: 2% / 3% / 4% / 5%
o Momentum: THRUST SURGE deals extra damage. Damage: 160 / 170 / 180 / 190 / 200
§ Extra Damage: 10 / 20 / 30 / 40
o Ceaseless Assault: Damage reduction is received when using UNRELENTING ADVANCE. Duration: 5 seconds; Cooldown Time: 11 seconds; Health Points: 800 / 880 / 960 / 1040 / 1120
§ Damage Reduction: 10% / 20% / 30% / 40%
o Deadly Slashes: UNRELENTING ADVANCE deals extra damage. Damage per 0.45 Seconds: 110 / 120 / 130 / 140 / 150
§ Extra Damage per 0.45 Seconds: 10 / 20 / 30 / 40
o Line Up, Weaklings: CLAW RUSH deals extra damage. Cooldown Time: 13 seconds; Total Damage: 130 / 150 / 160 / 170 / 180 (R1)
§ Extra Damage: 20 / 30 / 40 / 50
· Obi-Wan Kenobi
o Jedi Resilience: More health can be regenerated. Health Regeneration: 300 / 325 / 350 / 375 / 400
§ Added Health to Regeneration: 25 / 50 / 75 / 100
o Perfect Defense: Decreases stamina drain for lightsaber blocks and blaster deflections. Blocks: 25 to 42; Blaster Deflections as Damage: 2121 / 2333 / 2545 / 2757 / 2969 (YT1)
§ Decreased Stamina Drain: 10% / 20% / 30% / 40%
o Give It All: Extends ALL-OUT PUSH’s initial and charged-up reach distance.
§ Extended Reach Distance in Meters: 0.5 / 1.0 / 1.5 / 2.0
o Think It Over: Adds seconds to RESTRICTIVE MIND TRICK’s duration of 5.5 seconds. Duration in Seconds: 6.0 / 6.3 / 6.7 / 6.9
§ Added Seconds: 0.5 / 0.8 / 1.2 / 1.4
o Safeguard: For every lightsaber attack blocked, two abilities blocked, or 5 blaster shots blocked, stamina drain decreases by 2%. Either 40 blocked lightsaber attacks, 40 blocked abilities, or 100 blocked blaster shots are needed to reach the maximum value. The effect resets after being defeated. Swings: 10 to 17; Blocks: 25 to 42; Blaster Deflections as Damage: 2121 / 2333 / 2545 / 2757 / 2969; And “Perfect Defense” Blocks: 25 to 69; And “Perfect Defense” Deflections: 2969 / 3266 / 3563 / 3856 / 4157
§ Decreased Stamina Drain: 25% / 30% / 35% / 40%
o Quickened Focus: Removes seconds from ALL-OUT PUSH’s charge-up to full duration of 1.2 seconds. Charge-up to Full Duration in Seconds: 1.2 / 1.0 / 0.9 / 0.8 / 0.7
§ Seconds Removed: 0.2 / 0.3 / 0.4 / 0.5
o Forward!: DEFENSIVE RUSH deals extra damage. Damage: 140 / 150 / 160 / 170 / 180; Final Strike Damage: 200 / 210 / 220 / 230 / 240
§ Extra Damage: 10 / 20 / 30 / 40
o More Doubts: Extends RESTRICTIVE MIND TRICK’s 21-meter reach distance. At EPIC rarity, it extends by 10%. Cooldown Time: 21 seconds; “EPIC” Rarity Reach Distance: 23 meters. (YT1)
§ Extended Reach Distance: ? / ? / ? / 10%
o Critical Deflection: Blaster shots deflected by DEFENSIVE RUSH are critical hits dealing extra damage. Damage: 65 / 106 / 116 / 126 / 136 (YT1)
§ Extra Damage: 20 / 30 / 40 / 50
· Count Dooku
o Sith Control: More health can be regenerated. Health Regeneration: 250 / 280 / 310 / 340 / 370
§ Added Health to Regeneration: 30 / 60 / 90 / 120
o Finesse: Decreases stamina drain. Swings: 10 to 22; Blocks: 14 to 22; Blaster Deflections as Damage: 1112 / 1334 / 1390 / 1446 / 1501 (YT1)
§ Decreased Stamina Drain: 20% / 25% / 30% / 35%
o Blind Spot: Increases the angle of LIGHTNING STUN’s area of effect. (YT1)
§ Increased Angle by Degrees: 5 / 10 / 20 / 30
o Superiority: Adds seconds to EXPOSE WEAKNESS’ duration of 5.5 seconds. Duration in Seconds: 6.0 / 6.5 / 7.0 / 7.5
§ Added Seconds: 0.5 / 1.0 / 1.5 / 2.0
o Initiative: Every 15 seconds, the next basic lightsaber attack becomes a critical strike dealing extra damage. For every successful lightsaber attack, the cooldown time reduces by 1 second. A yellow circle around the crosshair will indicate when the critical strike is ready. Basic Attack Damage: 130 / 150 / 160 / 170 / 180; Rear Attack Damage: 160 / 180 / 190 / 200 / 210; With DUELIST Basic: 155 / 175 / 185 / 195 / 205; With DUELIST Rear: 185 / 205 / 215 / 225 / 235; And “Masterful Duelist” Basic: 175 / 195 / 205 / 215 / 225; And “Masterful Duelist” Rear: 205 / 225 / 235 / 245 / 255; With EXPOSE WEAKNESS Basic: 210 / 234 / 246 / 258 / 270; With EXPOSE WEAKNESS Rear: 246 / 270 / 282 / 294 / 306; Only DUELIST And “Masterful Duelist” Basic: 175 / 195 / 205 / 215 / 225; Only DUELIST And “Masterful Duelist” Rear: 205 / 225 / 235 / 245 / 255; Only EXPOSE WEAKNESS Basic: 156 / 180 / 192 / 204 / 216; Only EXPOSE WEAKNESS Rear: 192 / 216 / 228 / 240 / 252 (S1)
§ Extra Damage: 20 / 30 / 40 / 50
o Last Seconds: Removes seconds from LIGHTNING STUN’s 14-second cooldown time. Cooldown Time in Seconds: 13 / 12 / 11 / 10
§ Removed Seconds: 1 / 2 / 3 / 4
o Masterful Duelist: DUELIST deals even more extra damage. Duration: 10 seconds; Cooldown Time: 13 seconds; Total Extra Damage: 25 / 30 / 35 / 40 / 45; Basic Attack Damage: 155 / 160 / 165 / 170 / 175; Rear Attack Damage: 185 / 190 / 195 / 200 / 205; With EXPOSE WEAKNESS Basic: 186 / 192 / 198 / 204 / 210; With EXPOSE WEAKNESS Rear: 222 / 228 / 234 / 240 / 246
§ Extra Damage: 5 / 10 / 15 / 20
o Dominance: Enemy targets affected by EXPOSE WEAKNESS receive even more damage weakness. Damage Weakness: 20% / 25% / 30% / 35% / 40%; LIGHTNING STUN Damage: 192 / 200 / 208 / 216 / 224; Basic Attack Damage: 130 / 156 / 163 / 169 / 176 / 182; Rear Attack Damage: 160 / 192 / 200 / 208 / 216 / 224; With DUELIST Basic: 155 / 186 / 194 / 202 / 209 / 217; With DUELIST Rear: 185 / 222 / 231 / 241 / 250 / 259; And “Masterful Duelist” Basic: 175 / 210 / 219 / 228 / 236 / 245; And “Masterful Duelist” Rear: 205 / 246 / 256 / 267 / 277 / 287; And “Initiative” Basic: 225 / 270 / 281 / 293 / 304 / 315; And “Initiative” Rear: 255 / 306 / 319 / 332 / 344 / 357; Only “Initiative” Basic: 180 / 216 / 225 / 234 / 243 / 252; Only “Initiative” Rear: 210 / 252 / 263 / 273 / 284 / 294; Only “Initiative” With DUELIST Basic: 205 / 246 / 256 / 267 / 277 / 287; Only “Initiative” With DUELIST Rear: 235 / 282 / 294 / 306 / 317 / 329
§ Additional Damage Weakness: 5% / 10% / 15% / 20%
o Balanced Duelist: Removes seconds from DUELIST’s 13-second cooldown time. Duration: 10 seconds; Cooldown Time in Seconds: 12 / 11 / 10 / 9
§ Removed Seconds: 1 / 2 / 3 / 4
· Anakin Skywalker
o Tenacious: Increases maximum base health. Maximum Base Health: 800 / 825 / 850 / 875 / 900
§ Health Added: 25 / 50 / 75 / 100
o Massive Strikes: Basic lightsaber attacks deal extra damage. Stamina drain for attacks and blocks is increased as a result. Cooldown Time: 13 seconds; Basic Attack Damage: 130 / 135 / 140 / 145 / 150; Rear Attack Damage: 170 / 175 / 180 / 185 / 190. The following shows Without Card / EPIC Rarity. Swings: 12 / 10; Blocks: 10 / 8; Deflections: 1392 / 1,044. (BF1; S1)
§ Extra Damage: 5 / 10 / 15 / 20
§ Increased Stamina Drain: 35% / 35% / 25% / 25%
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o Pressure: The 2nd attack of PASSIONATE STRIKE deals extra damage. Also, the lunge distance of the two attacks is increased. 1st Attack Damage to Troopers: 70; 1st Attack Damage to Heroes: 40; 2nd Attack to Troopers: 180 / 190 / 195 / 200 / 205; 2nd Attack to Heroes: 130 / 140 / 145 / 150 / 155; Total Damage to Troopers: 250 / 260 / 265 / 270 / 275; Total Damage to Heroes: 170 / 180 / 185 / 190 / 195 (YT1, Comment: u/tabbywarrior)
§ Extra Damage: 10 / 15 / 20 / 25
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o Control the Force: Extends HEROIC MIGHT’s initial 10-meter area of effect and RETRIBUTION’s initial 15-meter area of effect. HEROIC MIGHT’s Initial Area of Effect in Meters: 12 / 13 / 14 / 15; RETRIBUTION’s Initial Area of Effect in Meters: 17 / 18 / 19 / 20 (YT1, Comment: u/hypnotic_o)
§ Extended Area of Effect in Meters: 2 / 3 / 4 / 5
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o Steamroll: Every enemy trooper defeated or 200 damage points dealt to enemy heroes permanently decreases stamina drain by 2%. As a bonus, if an enemy hero is thrown off a ledge using any force ability and they die from the void within 3 seconds, the decreased stamina drain will be set to the maximum value possible. Otherwise, either 20 troopers defeated or 4000 damage to heroes is needed to reach the maximum value. The effect resets after being defeated. The following shows Without Card / EPIC Rarity / And “Massive Strikes”. Swings: 12 / 20 / 16; Blocks: 10 / 17 / 13; Deflections: 1392 / 1044 / 1462 (BF1; S1; YT1)
§ Decreased Stamina Drain: 25% / 30% / 35% / 40%
o Fierce Fighter: Reduces PASSIONATE STRIKE’s 13-second cooldown time. At EPIC rarity, it reduces to 5 seconds. Cooldown Time in Seconds: 11 / 10 / 9 / 8 (BF1; R1)
§ Seconds Removed from Cooldown Time: 2 / 3 / 4 / 5
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o Attraction: Extends PULL DOMINANCE’s 18-meter reach distance. As a bonus, enemies can be pulled out of their abilities only within the added reach range. Cooldown Time: 15 seconds; Reach Distance in Meters: 20 / 21 / 22 / 23 (YT2, Comment: @Embo_Marrok)
§ Extended Reach Distance in Meters: 2 / 3 / 4 / 5
o Raw Strength: HEROIC MIGHT deals extra damage. Area of Effect: 10 meters; Damage to Troopers: 100 / 120 / 130 / 140 / 150; Damage to Heroes: 90 / 110 / 120 / 130 / 140
§ Extra Damage: 20 / 30 / 40 / 50
o All of Them: If PULL DOMINANCE is used on a number of enemies, it deals 50 extra damage. Normal Damage to Troopers: 120; Normal Damage to Heroes: 80; New Damage to Troopers: 170; New Damage to Heroes: 130; New Damage:
§ Number of Enemies: 5 / 4 / 3 / 2
CATEGORIZED BY COLOR
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NOTES
· The EPIC rarity is only stated in the card description if it is a different value than shown in-game.
· All Star Card descriptions were rewritten to be unilateral and have similar explanations. The names of heroes and second-person pronouns were avoided.
· Clearer antonyms are used: increased/decreased; extended/reduced.
o Increase/decrease suggests a progression in size, amount, or numbers (like adding/subtracting health, damage, stamina drain, and sprint speed).
o Extend/reduce suggests a change made to a value or number (like percentages for time, distance, and blaster heat).
· Damage Reduction is received; health points are regained.
· To avoid confusion, the term increased cooldown speed and increased recharge time (which uses percentage increased) is avoided. To keep all related effects as close in description as possible: extended/reduced cooldown time (still percentage) is the simplest way to describe the effect without changing the in-game number values.
· Extra damage is damage added to ability; bonus damage is situational.
· Some values were rounded to whole numbers to reflect in-game values. Such are health points, damage points, and blaster overheat. As a result, though noticeably small, the actual values in-game may be a little off when it comes to stacked values (like stacking damage reduction) and are yet to be tested.
· Some stats between the BF2 wiki and SammyBoiii’s Hero Guides differ in stats; however, they agree for the most part and usually differ by units less than a second.
· Feel free to pick any hero and test out the stats yourself. The more accurate stats we have, the better we can use them.
· Question Marks are unknown values. If you happen to know them or calculate the value, feel free to share them. Video proof seems to always work best.
· I personally feel that being open to the intricacies of every star card and ability is the best way to go and should not be considered an exploit. Everyone should know what’s happening when the enemy team starts using these game-changers (and there are many people who do), and best enabling them to learn how to counter it. In the end, understanding these little details leads to a more competitive and playable battlefront.
· Although not too often, some of the supposed up-to-date references below contradict each other; I had to make a final choice without having the time to test them.
· Getting all these stats was a hard-earned headache in the end. Feel free to correct any discrepancies you may find!
REFERENCES

BF1
BF2 Community on Fandom [Most stats taken from here]
https://battlefront.fandom.com/wiki/Heroes_and_Villains

R1
These are ALL the Broken Hero Star Cards (u/RogueZeroRendar on Reddit)
https://www.reddit.com/StarWarsBattlefront/comments/gcyh0these_are_all_the_broken_hero_star_cards/

R2
Hero Star Cards that are broken in a “beneficial way”? (u/T-RevLynn on Reddit)
https://www.reddit.com/StarWarsBattlefront/comments/ub797m/hero_star_cards_that_are_broken_in_a_beneficial/

R3
Hero Star Card Guide (u/ MAshby1001 on Reddit)
https://www.reddit.com/StarWarsBattlefront/comments/pmf1b5/hero_star_card_guide/

R4
Damage stats for every trooper, hero and reinforcement in BF2 (u/ImpecableBunny on Reddit) [To Confirm Stats]
https://www.reddit.com/StarWarsBattlefront/comments/15bvq7z/damage_stats_for_every_trooper_hero_and/#lightbox

R5
Grievous strikes again (u/Accomplished_Ebb1545 on Reddit) [“Jedi Killer” Secondary Effect]
https://www.reddit.com/StarWarsBattlefront/comments/1610bg5/grievous_strikes_again/

S1
All Broken Hero Starcards in BF2 (By shuds and Shineberg on Steam)
https://steamcommunity.com/sharedfiles/filedetails/?id=3024044483

YB1
SWBF2 Guide to Hero/Villain Stats (By jmorga3) [To Confirm Stats; Found this list after finishing my list, consider it a simplified version]
https://www.yekbot.com/swbf2-guide-to-hero-villain-stats/

YT1
Star Cards Breakdown (@KillerDebit on YouTube)
https://www.youtube.com/watch?v=KtoW9-Eb-QU&list=PLwVdQ5vamLGbW4srkAHahjSYp7qayFb88

YT2
Every hidden/actual star card effect on battlefront 2 (@Picos on YouTube)
https://www.youtube.com/watch?v=EZb-iNSpFrM

YT3
Battlefront 2 has 17 Star Cards that DON’T WORK (or are useless)… DO NOT USE THESE! (@Battlefront Knight on YouTube) [OUTDATED, BUT USEFUL COMMENT SECTION]
https://www.youtube.com/watch?v=CQNIOHv-yxA

YT4
SammyBoiii: Star Wars Hero Guides [Stats also taken from here]
https://www.youtube.com/watch?v=Q9yGv_5YaeI&list=PLMe4n3PD17TRrp_7adLtTblLCDmZeygZm

YT5
Every Broken Hero Card In Battlefront 2
https://www.youtube.com/watch?v=V0H70XpXI24

YT6
Star Wars Battlefront 2 Testing 5 USELESS Star Cards And Proving That They Don't Work!
https://www.youtube.com/watch?v=kBF4kRo6Y88
submitted by CommanderRoku to StarWarsBattlefront [link] [comments]


2024.05.17 11:47 Catvispresley Empire of Ahriman - Duzakh within Khemu

Empire of Ahriman - Duzakh within Khemu

In the intricate tapestry of Khemic spirituality, the Empire of Ahriman, known as Duzakh, occupies a formidable and enigmatic position. This realm, governed by the dark and mighty Ahriman, represents the chaotic, transformative forces of the universe, embodying the profound duality inherent in the Khemic faith.

Overview of Duzakh

Duzakh is the infernal domain ruled by Ahriman, the embodiment of chaos, destruction, and transformation. Unlike traditional concepts of infernal realms as purely malevolent, Duzakh is a place of immense power, where destruction is seen as a necessary precursor to creation. It is a realm where followers confront and integrate their darkest aspects, emerging stronger and more enlightened.

The Role of Ahriman

Ahriman, the Infernal Divine Emperor, is the sovereign of Duzakh. As the epitome of dark wisdom and power, Ahriman guides his followers through trials of adversity, teaching them to harness the destructive forces for personal and spiritual transformation. His teachings emphasize the embrace of chaos as a path to ultimate freedom and enlightenment.

The Spiritual Significance of Duzakh

  1. Transformation Through Adversity: Duzakh is seen as a crucible where souls are tested and tempered. The hardships faced in this infernal domain are viewed as essential experiences for growth and empowerment.
  2. Balance of Duality: Ahriman's empire exemplifies the Khemic principle of duality, where light and dark, creation and destruction, coexist in a dynamic balance. Followers learn to navigate this duality, achieving harmony within themselves and the cosmos.
  3. Empowerment through Chaos: Embracing the chaos and destruction inherent in Duzakh allows followers to transcend their limitations, accessing profound reserves of infernal power and wisdom.

Rituals and Practices within Duzakh

Initiation into Duzakh: Initiates undergo rigorous rituals to align themselves with the energies of Ahriman. These rites often involve symbolic acts of destruction, followed by rituals of creation, signifying the transformative power of chaos.
Invocation of Ahriman: Followers regularly perform invocations to connect with Ahriman’s energy, seeking guidance and empowerment. These rituals typically include chanting, meditation, and offerings that resonate with the destructive yet purifying nature of Ahriman.
The Rite of Chaos and Rebirth: This significant ritual involves entering a state of meditative trance, wherein followers confront their deepest fears and inner chaos. Through this confrontation, they symbolically die and are reborn, emerging with a renewed sense of power and purpose.

How to Connect with Duzakh

Preparation:

  1. Create a Sacred Space: Designate an area for your rituals, adorned with symbols of Ahriman and elements that represent chaos and transformation.
  2. Meditation and Visualization: Begin with deep meditation, focusing on visualizing Duzakh and the presence of Ahriman. Feel the energy of chaos and transformation surrounding you.

The Ritual of Embrace:

  1. Invocation:
    • Chant the following invocation to call upon Ahriman: "Ahriman, Dark Lord of Duzakh, I summon thee. Embrace me with thy chaotic power, Guide me through the shadows of destruction, And lead me to the light of transformation. In thy name, I seek rebirth and empowerment."
  2. Symbolic Destruction:
    • Take a symbolic object representing an aspect of your life you wish to transform. This could be a written note, a small item, or an effigy.
    • Destroy this object as an act of releasing old energies and making way for new growth.
  3. Meditative Rebirth:
    • Enter a state of deep meditation, focusing on the energies of destruction and rebirth. Visualize yourself being torn apart by the chaos of Duzakh and then reassembled, stronger and more enlightened.
  4. Offering:
    • Make an offering to Ahriman, such as incense, wine, or symbolic tokens of power. This offering signifies your gratitude and commitment to the path of transformation.

Conclusion

The Empire of Ahriman, Duzakh, is a pivotal aspect of the Khemic faith, embodying the profound principles of chaos, destruction, and rebirth.
submitted by Catvispresley to KhemicFaith [link] [comments]


2024.05.17 11:32 CommanderRoku Fully Explained: Hero Descriptions (Part I)

Fully Explained: Hero Descriptions (Part I)
To celebrate the upcoming 25th anniversary of the Phantom Menace this 19th of May, I decided to go all out on discovering the hidden effects or poorly described star cards in this game based on the plentiful resources and posts of the past (References are found at the end). At the same time, I did what I could to rewrite the ability and card descriptions to be somewhat unilateral and have similar explanations. Many were a surprise to be sure but a welcome one, while others are completely out of hand. Use what’s useful to you, and feel free to share your own test results. At last we will reveal these stats to all, at last…
Hero Descriptions (Part I)
· Boba Fett
o Base Health: 600 health
o Health Regeneration: 150 health
o Health Regeneration Rate: 50 health/second
o Health Regeneration Delay: 5 seconds
o Sprint Speed: 7 meters/second
o Body Shot Attack Damage: 105 / 75
o Head Shot Attack Damage: 198 / 141 (R4)
o Blaster Range: 20 / 40 meters
o Blaster Spread: Tight
o Rate of Fire: 360 shots/minute
o Blaster Overheat: 10 bursts (28 shots)
o Flamethrower Melee Damage: 100; damage doubles within outer 5% of reach distance.
o Jetpack Flight Speed: 12.5 meters/second
o Jetpack Flight Time: 5 seconds (20%/second) (YB1)
o Jetpack Refill Time: 12 seconds (8.3%/second) (YB1)
o CONCUSSION ROCKET
§ Launches a rocket that breaks on impact. The 1st explosion obscures vision and prevents lightsaber target locks for 5 seconds, canceling weapon-centered abilities as well; the 2nd explosion disables affected weapons for 1.2 seconds. Area of Effect: 25 meters; Cooldown Time: 15 seconds. (YT3, Comment: u/macggnore)
o FOR THE HUNT
§ Modifies jetpack to be used without fuel consumption while being undetected by enemy radars. Enemies nearby are also revealed. Area of Effect: ?; Duration: 8 seconds; Cooldown Time: 10 seconds.
o ROCKET BARRAGE
§ Launches five rockets dealing 75 damage each. Five Rockets on One Enemy: 375 damage; Area of Effect: 3 meters; Duration: 2.4 seconds; Cooldown Time: 20 seconds.
· Bossk
o Base Health: 600 health
o Health Regeneration: 600 health
o Health Regeneration Rate: 25 health/second
o Health Regeneration Delay: 5 seconds
o Sprint Speed: 7 meters/second
o Jump Height: 6 meters
o Body Shot Attack Damage: 126 / 45
o Head Shot Attack Damage: 126 / 45
o Charged-up Shot to Body: 156 / 156
o Charged-up Shot to Head: 296 / 296
o Blaster Range: 8 / 22 meters
o Blaster Spread: Medium
o Rate of Fire: 100 shots/minute
o Blaster Overheat: 8 shots
o Melee Damage: 65
o DIOXIS GRENADE
§ Releases a 10-meter cloud of dioxis gas dealing up to 118 damage to enemies within it for 6 seconds. Damage is per in-game ticks and not seconds, dealing more damage per second at times. Damage per tick: 5 to 6; Cooldown Time: 20 seconds. (R4)
o PREDATOR INSTINCTS
§ Modifies the primary weapon into a micro-grenade launcher with each grenade dealing 80 / 40 damage. Thermal vision and faster sprint speed are also gained. Area of Effect: 3 meters; Duration: 8.5 to 25 seconds; Cooldown Time: 25 seconds.
o PROXIMITY MINES
§ Deploys three sticky mines that after being armed for 4 seconds, detonate when triggered and deal 76 damage each. Three Mines on One Enemy: 228; Explosion Radius: 6 meters; Cooldown Time: 20 seconds.
· Chewbacca
o Base Health: 700 health
o Health Regeneration: 200 health
o Health Regeneration Rate: 50 health/second
o Health Regeneration Delay: 5 seconds
o Sprint Speed: 7 meters/second
o Body Shot Attack Damage: 90 / 50
o Head Shot Attack Damage: 144 / 48
o Explosion Radius: 1 meter
o Zoomed-in Body Shot Damage: 100 / 96
o Zoomed-in Head Shot Damage: 145 / 126 (R4)
o Zoomed-in Explosion Radius: 2 meters
o Rate of Fire: 66 shots/minute
o Bowcaster Overheat: None
o Bowcaster Range: 20 / 25 meters
o Zoomed-in Range: 35 / 45 meters
o Bowcaster Spread: Wide / Tight
o Melee Damage: 90
o Melee Speed: Fast
o SHOCK GRENADE
§ Throws a grenade that breaks on impact and splits into five missiles that shock enemies for 1.1 seconds; Area of Effect: ?; Cooldown Time: 15 seconds. (S1)
o FURIOUS BOWCASTER
§ Modifies the bowcaster to fire fully charged shots. Body Damage: 182 / 166; Head Damage: 291; Zoomed-In Body: 217 / 191; Zoomed-In Head: 343; Range: 25 / 50 meters; Zoomed-In: 30 / 50 meters; Duration: 7.5 to 25 seconds; Cooldown Time: 20 seconds. (R4)
o CHARGE SLAM
§ A sprint attack that by sprinting forward and slamming onto the ground, enemies are knocked down, 150 damage to enemies within 4 meters. 30% damage reduction is received while sprinting. Base Health: 700; Health Points: 910; Area of Effect: 8 meters; Sprint Duration: ?; Cooldown Time: 15 seconds. (R4)
· Darth Vader
o Base Health: 800 health
o Health Regeneration: 250 health
o Health Regeneration Rate: 50 health/second
o Health Regeneration Delay: 5 seconds
o Sprint Speed: 7 meters/second
o Jump Height: 10 meters
o Basic Attack Damage: 130 damage
o Rear Attack Damage: 160 damage
o Swing Speed: 1.7 swings/second
o Lightsaber Swings: 10 swings
o Lightsaber Blocks: 14 blocks
o Blaster Deflections: 2121 damage
o Deflection Spread: 0.2
o Stamina Regeneration Time: 3.00 seconds
o Stamina Regeneration Delay: 2.25 seconds
o LIGHTSABER THROW
§ Throws the lightsaber 20 meters away and returns, each hit to enemies dealing 130 damage. Damage dealt reduces by 50% if used alongside CHOKE. Cooldown Time: 8 seconds.
o FOCUSED RAGE
§ Basic lightsaber attacks deal 15 extra damage, 200 bonus health is gained, and stamina drain decreases by 50%. Duration: 10 seconds; Cooldown Time: 15 seconds.
o CHOKE
§ Force chokes multiple enemies for 1.5 seconds, dragging them up into the air and dropping them, dealing 126 damage. Reach Distance: ?; Cooldown time: 25 seconds. (YT1)
· Emperor Palpatine
o Base Health: 700 health
o Health Regeneration: 250 health
o Health Regeneration Rate: 75 health/second
o Health Regeneration Delay: 5 seconds
o Sprint Speed: 7 meters/second
o Jump Height: 10 meters
o One-handed Attack Damage: 14 damage/0.3 seconds (60/sec)
o Two-handed Attack Damage: 28 damage/0.3 seconds (110/sec)
o One-handed Stamina Drain: 10% stamina/second (10 seconds)
o Two-handed Stamina Drain: 15% stamina/second (6.5 seconds)
o Attack Reach Distance: 14 meters
o Melee Damage: 80
o CHAIN LIGHTNING
§ Throws a burst of force lightning hits an enemy target selected then bounces up to six different enemies. Each hit deals 120 damage. Reach distance: 18 meters; Cooldown Time: 14.5 seconds.
o DARK AURA
§ First dealing 15 damage at startup, force energy deals 15 damage per in-game tick to enemies, slowing them down as well. Total Damage: 135; Area of Effect: 10 meters; Duration: 8 seconds; Cooldown Time: 25 seconds.
o ELECTROCUTE
§ Force lightning hits the ground, shocking enemies and disabling their blasters for 1 second. Reach Distance: 15 meters; Cooldown Time: 20 seconds.
· Han Solo
o Base Health: 650 health
o Health Regeneration: 200 health
o Health Regeneration Rate: 50 health/second
o Health Regeneration Delay: 5 seconds
o Sprint Speed: 7 meters/second
o Body Shot Attack Damage: 80 / 55
o Head Shot Attack Damage: 152 / 104
o Blaster Range: 20 / 50 meters
o Blaster Spread: None
o Rate of Fire: 108 shots/minute
o Blaster Overheat: 8 shots
o Melee Damage: 65
o DETONITE CHARGE
§ Throws a sticky charge that is detonated remotely. When detonated, damage is dealt and enemies are knocked down. Damage: 200 / 70; Explosion Radius: 10 meters; Cooldown Time: 18 seconds.
o SHARPSHOOTER
§ Modifies the primary weapon to fire rapidly for the next few seconds. Body Damage: 65 / 40; Head Damage: 123 / 76; Range: 35 / 15 meters; Rate of Fire: 350 shots per minute; Duration: 3 to 25 seconds; Cooldown Time: 15 seconds. (R4)
o SHOULDER CHARGE
https://preview.redd.it/e7mmvg8s7y0d1.png?width=225&format=png&auto=webp&s=ee82e4140a3fe621d584b025ae64ab1b99f2d43d
§ A sprint attack that by sprinting forward, the enemy hit by it is knocked down, dealing 200 damage to troopers and 150 damage to heroes. The damage goes through blocks. Sprint Duration: ?; Cooldown Time: 10 seconds.
· Iden Versio
o Base Health: 650 health
o Health Regeneration: 200 health
o Health Regeneration Rate: 50 health/second
o Health Regeneration Delay: 5 seconds
o Sprint Speed: 7 meters/second
o Body Shot Attack Damage: 20 / 10
o Head Shot Attack Damage: 38 / 19
o Alternate Fire Attack Damage: 150
o Alternate Blast Radius: 6 meters
o Blaster Range: 30 / 50 meters
o Blaster Spread: Tight
o Rate of Fire: 780 shots/minute
o Blaster Overheat: 48 shots (YB1)
o Melee Damage: 65
o STUN DROID
§ Sends out the droid to search for an enemy target up to 25 meters away, the droid then shocks the target and those around it for 1.5 seconds. The enemy shocked is also dealt 40 damage. Shock Area of Effect: ?; Cooldown Time: 20 seconds. (R4; YB1)
o PULSE CANNON
§ Modifies the primary weapon into a long-range rifle. Using the scope deals more damage if used at a farther distance. The first bar in the charge-up indicates the maximum damage input; the second bar is the timer for automatic fire. Body Damage: 40 / 35; Head Damage: 76 / 63; Charged-Up Body Damage: 89 / 207; Charged-Up Head Damage: 164 / 376; Cooldown Time: 1 second. (R4)
o DROID SHIELD
§ Generates a personal bubble shield that protects against blaster damage. Using the primary weapon deactivates it. Unable to be used while STUN DROID is active. Shield Health: 750 health; Duration: 12 seconds; Cooldown Time: 10 seconds.
· Kylo Ren
o Base Health: 750 health
o Health Regeneration: 250 health
o Health Regeneration Rate: 50 health/second
o Health Regeneration Delay: 5 seconds
o Sprint Speed: 8 meters/second
o Jump Height: 10 meters
o Basic Attack Damage: 125 damage
o Rear Attack Damage: 165 damage
o Swing Speed: 1.8 swings/second
o Lightsaber Swings: 14 swings
o Lightsaber Blocks: 14 blocks
o Blaster Deflections: 1112 damage
o Deflection Spread: 0.45
o Stamina Regeneration Time: 2.10 seconds
o Stamina Regeneration Delay: 2.00 seconds
o PULL
§ Force pulls enemies, dealing 10 damage. Reach Distance: 20 meters; Cooldown Time: 20 seconds.
o FRENZY
https://preview.redd.it/x3d1m1cz7y0d1.png?width=225&format=png&auto=webp&s=05070933116fc641176058b7344c12cdb47b1510
§ A frenzy of 3 to 4 lightsaber attacks by leaping towards an enemy target, either attacking the same enemy or leaping again to another. 50% damage reduction is received during the frenzy. The last attack of a three-hit frenzy and the last two attacks of a four-hit frenzy goes through blocks. A four-hit frenzy is activated by using the ability while looking away from the enemy target, immediately after a dodge, a jump hop, a lightsaber attack, or using PULL. Each frenzied lightsaber strike deals 160 damage to troopers and 115 damage to heroes. Leap Distance: 10 meters; Total to Troopers: 480 damage; Total to Heroes: 345 damage; Base Health: 750; Health Points: 1125; Cooldown Time: 10 seconds.
o FREEZE
§ Force freezes enemies for 2.5 seconds. Reach Distance: 15 meters; Cooldown Time: 24 seconds.
· Lando Calrissian
o Base Health: 650 health
o Health Regeneration: 200 health
o Health Regeneration Rate: 50 health/second
o Health Regeneration Delay: 5 seconds
o Sprint Speed: 7 meters/second
o Body Shot Attack Damage: 40 / 25
o Head Shot Attack Damage: 76 / 47
o Blaster Range: 20 / 50 meters
o Blaster Spread: Medium
o Rate of Fire: 420 shots/minute
o Blaster Overheat: 17 shots (YB1)
o Melee Damage: 65
o SMOKE GRENADE
§ Releases a 10-meter cloud of smoke that obscures vision and prevents lightsaber target locks. Duration: 10 seconds; Cooldown Time: 14 seconds. (YB1)
o SHARP SHOT
§ Selects up to five enemy targets and fires a flurry of shots dealing 200 to 240 damage. Headshots deal 380 damage. Reach Distance: 40 meters; Cooldown Time: 12 seconds. (R4)
o DISABLER
§ Throws a sticky device that reveals enemies nearby and scrambles enemy radars. In addition, enemies can be shocked for 1.1 seconds through remote activation. Area of Effect: 20 meters; Duration: 25 seconds; Cooldown Time: 19 seconds.
· Leia Organa
o Base Health: 650 health
o Health Regeneration: 200 health
o Health Regeneration Rate: 50 health/second
o Health Regeneration Delay: 4.5 seconds
o Sprint Speed: 7 meters/second
o Body Shot Attack Damage: 80 / 40
o Head Shot Attack Damage: 152 / 76
o Alternate Fire Attack Damage: 145
o Alternate Fire Charge-Up Time: 1.5 seconds
o Alternate Fire Explosion Radius: 1 meter
o Blaster Range: 20 / 40 meters
o Blaster Spread: Tight
o Rate of Fire: 340 shots/minute
o Blaster Overheat: 17 bursts
o Melee Damage: 65 damage
o THERMAL DETONATORS
§ Throws detonators that each deal up to 250 damage. Up to three detonators are ready for use, all of which must be used for the cooldown timer to begin. Cooldown Time: 15 seconds.
o RAPID FIRE
§ Swaps the primary weapon for an E-11 dealing 350 damage per second. Rate of Fire: 600; Body Damage: 36 / 19; Head Damage: 68 / 36; Duration: 8 to 25 seconds; Cooldown Time: 15 seconds. (R4; YB1)
o SQUAD SHIELD
§ Deploys a 10-meter squad shield with 3000 health that protects against blaster fire and regenerates 5 health per in-game tick to allies. Duration: 30 seconds. Cooldown Time: 20 seconds.
· Luke Skywalker
o Base Health: 750 health
o Health Regeneration: 200 health
o Health Regeneration Rate: 100 health/second
o Health Regeneration Delay: 2.7 seconds
o Sprint Speed: 8.6 meters/second
o Jump Height: 10 meters
o Basic Attack Damage: 130 damage
o Rear Attack Damage: 160 damage
o Swing Speed: 2.1 swings/second
o Lightsaber Swings: 10 swings
o Lightsaber Blocks: 10 blocks
o Blaster Deflections: 1112 damage
o Deflection Spread: 0.45
o Stamina Regeneration Time: 3.00 seconds
o Stamina Regeneration Delay: 1.00 second
o PUSH
§ Force pushes enemies 10 meters away, dealing 150 damage to troopers and 90 damage to heroes. Reach Distance: 12 meters; Cooldown Time: 20 seconds.
o REPULSE
§ Knocks down enemies using the Force, dealing 130 damage to troopers and 75 damage to heroes. Area of Effect: 12 meters; Cooldown Time: 17 seconds.
o RUSH
§ A lightsaber dash attack dealing 100 damage by leaping forward. Two dash attacks are ready for use. Cooldown Time: 5 seconds.
· Darth Maul
o Base Health: 700 health
o Health Regeneration: 250 health
o Health Regeneration Rate: 50 health/second
o Health Regeneration Delay: 5 seconds
o Sprint Speed: 8 meters/second
o Jump Height: 10 meters
o Basic Attack Damage: 120 damage
o Rear Attack Damage: 150 damage
o Swing Speed: 1.9 swings/second
o Lightsaber Swings: 14 swings
o Lightsaber Blocks: 10 blocks
o Blaster Deflections: 810 damage
o Deflection Spread: 0.45
o Stamina Regeneration Time: 2.10 seconds
o Stamina Regeneration Delay: 2.00 seconds
o FURIOUS THROW
§ Throws the lightsaber 20 meters away and returns, each hit to enemies dealing 85 damage. Cooldown Time: 8 seconds.
o CHOKE HOLD
§ Force chokes multiple enemies, dragging them up into the air and launching them several meters away, dealing 77 damage. Reach Distance: 15 meters; Cooldown time: 18 seconds.
o SPIN ATTACK
§ A lightsaber dash attack dealing 100 damage by leaping forward 15 meters. Two dash attacks are ready for use. Cooldown Time: 5 seconds.
· Rey
o Base Health: 750 health
o Health Regeneration: 250 health
o Health Regeneration Rate: 50 health/second
o Health Regeneration Delay: 5 seconds
o Sprint Speed: 8 meters/second
o Jump Height: 10 meters
o Basic Attack Damage: 120 damage
o Rear Attack Damage: 140 damage
o Swing Speed: 2.0 swings/second
o Lightsaber Swings: 10 swings
o Lightsaber Blocks: 14 blocks
o Blaster Deflections: 1112 damage
o Deflection Spread: 0.45
o Stamina Regeneration Time: 1.65 seconds
o Stamina Regeneration Delay: 1.00 second
o DASH STRIKE
§ A sprint attack that knocks down enemies hit by it, dealing 130 damage. Cooldown Time: 10 seconds.
o INSIGHT
§ Basic lightsaber attacks deal 10 extra damage and stamina drain is decreased by 50%, all while being undetected by enemy radars. Enemies nearby are also revealed. Basic Attack: 130 damage; Rear Attack: 150 damage; Lightsaber Swings: 20 swings; Lightsaber Blocks: 28 blocks; Blaster Deflections: 2224 damage; Area of Effect: 30 meters; Duration: 8 seconds; Cooldown Time: 10 seconds.
o MIND TRICK
§ Confuses enemies with the Force for 4 seconds. Player controls will be inverted and cursor sensitivity will be lowered. Reach Distance: 18 meters; Cooldown Time: 20 seconds.
· Yoda
o Base Health: 700 health
o Health Regeneration: 250 health
o Health Regeneration Rate: 50 health/second
o Health Regeneration Delay: 5 seconds
o Sprint Speed: 7 meters/second
o Jump Height: 10 meters
o Basic Attack Damage: 125 damage
o Rear Attack Damage: 150 damage
o Swing Speed: 1.6 swings/second
o Lightsaber Swings: 12 swings
o Lightsaber Blocks: 10 blocks
o Blaster Absorption: 2121 damage
o Stamina Regeneration Time: 2.10 seconds
o Stamina Regeneration Delay: 1.00 second
o UNLEASH
§ Force pushes enemies, pushing them away several meters more, dealing 110 damage. When absorbing force attacks or blaster fire, both reach distance and damage are increased. Force attacks stay absorbed for longer. Damage Increase: 110 / 130 / 160 / 190; Area of Effect: ?; Cooldown Time: 12 seconds.
o PRESENCE
§ 150 bonus health is gained while breaking free out of any immobilizing effect. Allied troopers within several meters also gain 75 bonus health, while allied heroes gain 150 bonus health. Duration: 8 seconds; Cooldown Time: 20 seconds.
o DASH ATTACK
https://preview.redd.it/9tht28a38y0d1.png?width=225&format=png&auto=webp&s=123050e1934ba22f4c5f2326ead6a05ccd957ce1
§ A lightsaber dash attack dealing 85 damage by leaping forward. The damage goes through blocks. Two dash attacks are ready for use. Cooldown Time: 5 seconds.
· Finn
o Base Health: 600 health
o Health Regeneration: 200 health
o Health Regeneration Rate: 50 health/second
o Health Regeneration Delay: 5 seconds
o Sprint Speed: 7 meters/second
o Body Shot Attack Damage: 52 / 45
o Head Shot Attack Damage: 98 / 85
o Blaster Range: 25 / 50 meters
o Blaster Spread: Tight
o Rate of Fire: 240 shots/minute
o Blaster Overheat: 24 shots
o Melee Damage: 65
o DEADEYE
§ Auto-locks blaster fire onto a single enemy. Reach Distance: 30 meters; Body Damage: 30 / 20; Head Damage: 57 / 38; Duration: 5 to 25 seconds; Cooldown Time: 15 seconds. (R4)
o BIG DEAL
§ 120 to 150 bonus health is gained, 25% to 55% damage reduction is received, ability cooldowns are reduced by 50%, and all blaster heat is removed. Any ally within 15 meters receives the same effects alongside 100 to 130 bonus health and 15% to 45% damage reduction. The number of allies also improves the ability’s effects. Total Number of Allies Needed: ?; Base Health: 600; Health Points: 930; Duration: 10 seconds; Cooldown Time: 18 seconds.
o UNDERCOVER TEAM
§ Primary weapon is swapped for a GLIE-44 while revealing enemies nearby, making allies nearby undetected from enemy radars, giving them faster sprint speed. Cancels BIG DEAL when activated. Body Damage: 42 / 30; Head Damage: 79 / 57; Area of Effect: 15 meters; Duration: 5 to 25 seconds; Cooldown Time: 15 seconds. (R4)
· Captain Phasma
o Base Health: 700 health
o Health Regeneration: 150 health
o Health Regeneration Rate: 50 health/second
o Health Regeneration Delay: 5 seconds
o Sprint Speed: 7 meters/second
o Body Shot Attack Damage: 19 / 15
o Head Shot Attack Damage: 36 / 28
o Blaster Range: 35 / 60 meters
o Blaster Spread: Becomes Tight
o Rate of Fire: 660 shots/minute
o Blaster Overheat: 48 shots (YB1)
o STAFF STRIKES
§ The default melee attack. For troopers, the 1st hit deals 160 damage, the 2nd 190, the 3rd hit 220. For heroes, the 1st hit deals 120 damage, the 2nd 150, the 3rd hit 200. The 3rd hit also knocks enemies down. Only 30 damage is dealt to heroes hit from behind. (S1; R4; YB1)
o SURVIVOR
§ 200 bonus health is gained. Duration: 15 seconds; Cooldown Time: 20 seconds.
o FIRST ORDER SENTRY DROID
§ Deploys a sentry droid that constantly rotates, always looking out for a target. When an enemy target is spotted, it stops rotating and fires, dealing 24 damage per shot. It also shocks enemies for 0.8 seconds. If destroyed, the explosion damage deals 150 damage. Shock Area of Effect: 15 meters; Cooldown Time: 20 seconds. (R4)
· General Grievous
o Base Health: 800 health
o Health Regeneration: 250 health
o Health Regeneration Rate: 50 health/second
o Health Regeneration Delay: 5 seconds
o Sprint Speed: 8 meters/second
o Jump Height: 7 meters
o Basic Attack Damage: 130 damage
o Rear Attack Damage: 160 damage
o Swing Speed: 1.8 swings/second
o Lightsaber Swings: 12 swings
o Lightsaber Blocks: 10 swings
o Blaster Deflections: 222 damage
o Deflection Spread: 20
o Stamina Regeneration Time: 3.00 seconds
o Stamina Regeneration Delay: 2.00 seconds
o THRUST SURGE
§ A lunge attack where an enemy is stabbed and knocked down, dealing 160 damage. Reach Distance: 15 meters; Cooldown Time: 13 seconds.
o UNRELENTING ADVANCE
§ A slow moving forward attack that deflects all blaster shots or lightsaber attacks from the front that lasts for 5 seconds. Any enemy standing in the way is dealt with 110 damage every 0.45 seconds. Cooldown Time: 11 seconds.
o CLAW RUSH
https://preview.redd.it/keas1vq58y0d1.png?width=225&format=png&auto=webp&s=5566fccf2f8f48cc92f97414d748fd9b141ff679
§ A crawl attack that knocks down enemies hit by it, dealing 130 damage. 40% damage reduction is received during the attack. Enemies hit during the initial 0.2 seconds of the attack can be hit again during the last 0.2 seconds of the attack. Base Health: 800; Health Points: 1120; Duration: 3.2 seconds; Cooldown Time: 13 seconds.
· Obi-Wan Kenobi
o Base Health: 750 health
o Health Regeneration: 300 health
o Health Regeneration Rate: 50 health/second
o Health Regeneration Delay: 4.5 seconds
o Sprint Speed: 8 meters/second
o Jump Height: 10 meters
o Basic Attack Damage: 130 damage
o Rear Attack Damage: 150 damage
o Swing Speed: 1.8 swings/second
o Lightsaber Swings: 10 swings
o Lightsaber Blocks: 25 blocks
o Blaster Deflections: 2121 damage
o Deflection Spread: 0.2
o Stamina Regeneration Time: 3.00 seconds
o Stamina Regeneration Delay: 1.00 seconds
o ALL-OUT PUSH
§ Force pushes enemies, dealing 170 damage to troopers and 150 damage to heroes. Charging it up for 1.2 seconds increases the reach distance up to 22 meters. Damage also increases, dealing 200 damage to troopers and 180 damage to heroes. 80% damage reduction is also received while charging up the force push. Base Health: 750; Health Points: 1350; Reach Distance: ?; Cooldown Time: 14 seconds.
o RESTRICTIVE MIND TRICK
§ Restricts enemies from using their abilities for 5.5 seconds using the Force. An enemy being knocked down cancels the effect. Reach Distance: 20 meters; Cooldown Time: 21 seconds.
o DEFENSIVE RUSH
§ A sprint attack that damages enemies hit by it, dealing 140 damage. The final lightsaber strike deals 60 extra damage, 200 damage in total. It also deflects all blaster shots or lightsaber attacks from the front. Cooldown Time: 10 seconds.
· Count Dooku
o Base Health: 750 health
o Health Regeneration: 250 health
o Health Regeneration Rate: 50 health/second
o Health Regeneration Delay: 5 seconds
o Sprint Speed: 8 meters/second
o Jump Height: 10 meters
o Basic Attack Damage: 130 damage
o Rear Attack Damage: 160 damage
o Swing Speed: 2.0 swings/second
o Lightsaber Swings: 14 swings
o Lightsaber Blocks: 14 blocks
o Blaster Deflections: 1112 damage
o Deflection Spread: 0.45
o Stamina Regeneration Time: 2.10 seconds
o Stamina Regeneration Delay: 2.00 seconds
o LIGHTNING STUN
§ Force lightning shoots forward, knocking enemies down and dealing 160 damage to a single trooper and 120 damage to a single hero. Damage is decreased by 10 for every additional enemy caught in the lightning, to a maximum of 50 less damage. Reach Distance: 9 meters; Cooldown Time: 14 seconds.
o DUELIST
§ Basic lightsaber attacks deal 25 extra damage and swing speed is increased to 2.4 swings per second. New Basic Attack: 155 damage; New Rear Attack: 185 damage; Duration: 10 seconds; Cooldown Time: 13 seconds.
o EXPOSE WEAKNESS
§ For 5.5 seconds, an enemy target receives 20% damage weakness, is inflicted with slower movement, and has their bonus health removed. The cooldown timer is replenished if the enemy target is defeated. Normal Basic Attack: 130 damage; Normal Rear Attack: 160 damage; New Basic Attack: 156 damage; New Rear Attack: 192 damage; LIGHTNING STUN: 192 damage; Reach Distance: 11 meters; Cooldown Time: 16 seconds.
· Anakin Skywalker
o Base Health: 800 health
o Health Regeneration: 250 health
o Health Regeneration Rate: 50 health/second
o Health Regeneration Delay: 4.5 seconds
o Sprint Speed: 8 meters/second
o Jump Height: 10 meters
o Basic Attack Damage: 130 damage
o Rear Attack Damage: 170 damage
o Swing Speed: 2.2 swings/seconds
o Lightsaber Swings: 12 swings
o Lightsaber Blocks: 10 blocks
o Blaster Deflections: 1392 damage
o Deflection Spread: 0.3
o Stamina Regeneration Time: 1.65 seconds
o Stamina Regeneration Delay: 2.00 seconds
o PULL DOMINANCE
§ Force pulls enemies, dealing 120 damage to troopers and 80 damage to heroes. Reach Distance: 18 meters; Cooldown Time: 15 seconds.
o HEROIC MIGHT
§ Force pushes enemies, dealing 100 damage to troopers and 90 damage to heroes. 90% damage reduction is received when holding the ability while the area of effect is increased up to 20 meters, depending on the amount of damage taken during the ability. Base Health: 800; Health Points: 1520; Area of Effect: 10 meters; Cooldown Time: 18 seconds.
o PASSIONATE STRIKE
https://preview.redd.it/p423a4b88y0d1.png?width=225&format=png&auto=webp&s=7d7db348d0288704496ec8209a8b1271dc046a68
§ Two heavy lightsaber attacks. The 1st attack deals 70 damage to troopers, 180 damage to heroes. The 2nd attack deals 40 damage to troopers, 130 damage to heroes. The damage goes through blocks. Cooldown Time: 13 seconds.
o RETRIBUTION
§ Force chokes enemies for 2 seconds, every second dealing 100 damage to troopers and 75 damage to heroes. Afterwards, they are force pushed away, dealing 100 damage to troopers and 75 damage to heroes. 90% damage reduction is received during the ability. Rather than a cooldown, the ability charges up when 2500 damage is taken. Damage taken by allies nearby charges it up as well. Base Health: 800; Health Points: 1520; Total Damage to Troopers: 296; Total Damage to Heroes: 222; Area of Effect: 15 meters.
· BB-8
o Base Health: 650 health
o Health Regeneration: 300 health
o Health Regeneration Rate: 65 health/second
o Health Regeneration Delay: 4 seconds
o Shock Prod Damage: 29 per 0.3 seconds
o Rate of Fire: 216 shocks/minute
o Shock Prod Overheat: 10 seconds
o Shock Prod Range: 5 meters
o RESISTANCE BACKING
§ Scrambles enemy radars, revealing enemies nearby. Enemies within 20 meters receive 5% damage weakness. Normal Basic Attack per 0.3 Seconds: 29 damage; New Basic Attack: 30 damage; CABLE SPIN per 0.3 Seconds: 47 damage; Total CABLE SPIN: 1229 damage; ROLLING CHARGE to Troopers: 210 damage; ROLLING CHARGE to Heroes: 158 damage; Duration: 12 seconds; Cooldown Time: 18 seconds.
o CABLE SPIN
§ An attack that by spinning cables by a 5-meter radius, 45 damage is dealt to enemies every in-game tick. 30% damage reduction is also received. Base Health: 650; Health Points: 845; Total Damage: 1170 Damage?; Duration: 8 seconds; Cooldown Time: 25 seconds.
PURPLE: HIDDEN ACTION/EFFECT
o ROLLING CHARGE
§ A sprint attack that by sprinting forward, the enemy hit by it is knocked down, dealing 200 damage to troopers and 150 damage to heroes. The damage goes through blocks. Sprint Duration: ?; Cooldown Time: 10 seconds.
o TECHNICAL SUPPORT
§ Objectives are captured faster. Will be counted as two units when capturing a point.
o SWIFT REACTION
§ Any ally within 7 meters will have their cooldown times reduced by 5%.
· BB-9E
o Base Health: 600 health
o Health Regeneration: 250 health
o Health Regeneration Rate: 60 health/second
o Health Regeneration Delay: 3 seconds
o Shock Prod Damage: 24 per 0.3 seconds
o Rate of Fire: 216 shocks/minute
o Shock Prod Overheat: 10 seconds
o Shock Prod Range: 5 meters
o SMOKE SCREEN
§ Deploys a 30-meter cloud of smoke obstructing vision and reveals enemies nearby. Duration: 12 seconds; Cooldown Time: 18 seconds.
o SHOCK SPIN
§ Knocks down enemies with an electric pulse dealing 90 damage. Then, enemies within 15 meters will have their blasters overheated, and enemies within 5 meters will be dealt 30 damage every in-game tick. Total Damage: 270 Damage?; Duration: 8 seconds; Cooldown Time: 25 seconds.
o CHARGE UP
§ Removes shock prod’s heat. Any ally within 20 meters will also have their blaster heat removed and their ability cooldown times reduced by ?. Duration: 5 seconds; Cooldown Time: 15 seconds.
o TECHNICAL SUPPORT
§ Objectives are captured faster. Will be counted as two units when capturing a point.
o BACTA SUPPORT
§ Any ally within 7 meters are healed 3 health per second.
CATEGORIZED BY COLOR
https://preview.redd.it/u4dwuqkcey0d1.png?width=809&format=png&auto=webp&s=8655571ca286e70362a8575daa4b53554b97db78
NOTES
· The EPIC rarity is only stated in the card description if it is a different value than shown in-game.
· All Star Card descriptions were rewritten to be unilateral and have similar explanations. The names of heroes and second-person pronouns were avoided.
· Clearer antonyms are used: increased/decreased; extended/reduced.
o Increase/decrease suggests a progression in size, amount, or numbers (like adding/subtracting health, damage, stamina drain, and sprint speed).
o Extend/reduce suggests a change made to a value or number (like percentages for time, distance, and blaster heat).
· Damage Reduction is received; health points are regained.
· To avoid confusion, the term increased cooldown speed and increased recharge time (which uses percentage increased) is avoided. To keep all related effects as close in description as possible: extended/reduced cooldown time (still percentage) is the simplest way to describe the effect without changing the in-game number values.
· Extra damage is damage added to ability; bonus damage is situational.
· Some values were rounded to whole numbers to reflect in-game values. Such are health points, damage points, and blaster overheat. As a result, though noticeably small, the actual values in-game may be a little off when it comes to stacked values (like stacking damage reduction) and are yet to be tested.
· Some stats between the BF2 wiki and SammyBoiii’s Hero Guides differ in stats; however, they agree for the most part and usually differ by units less than a second.
· Feel free to pick any hero and test out the stats yourself. The more accurate stats we have, the better we can use them.
· Question Marks are unknown values. If you happen to know them or calculate the value, feel free to share them. Video proof seems to always work best.
· I personally feel that being open to the intricacies of every star card and ability is the best way to go and should not be considered an exploit. Everyone should know what’s happening when the enemy team starts using these game-changers (and there are many people who do), and best enabling them to learn how to counter it. In the end, understanding these little details leads to a more competitive and playable battlefront.
· Although not too often, some of the supposed up-to-date references below contradict each other; I had to make a final choice without having the time to test them.
· Getting all these stats was a hard-earned headache in the end. Feel free to correct any discrepancies you may find!

REFERENCES

BF1
BF2 Community on Fandom [Most stats taken from here]
https://battlefront.fandom.com/wiki/Heroes_and_Villains

R1
These are ALL the Broken Hero Star Cards (u/RogueZeroRendar on Reddit)
https://www.reddit.com/StarWarsBattlefront/comments/gcyh0these_are_all_the_broken_hero_star_cards/

R2
Hero Star Cards that are broken in a “beneficial way”? (u/T-RevLynn on Reddit)
https://www.reddit.com/StarWarsBattlefront/comments/ub797m/hero_star_cards_that_are_broken_in_a_beneficial/

R3
Hero Star Card Guide (u/ MAshby1001 on Reddit)
https://www.reddit.com/StarWarsBattlefront/comments/pmf1b5/hero_star_card_guide/

R4
Damage stats for every trooper, hero and reinforcement in BF2 (u/ImpecableBunny on Reddit) [To Confirm Stats]
https://www.reddit.com/StarWarsBattlefront/comments/15bvq7z/damage_stats_for_every_trooper_hero_and/#lightbox

R5
Grievous strikes again (u/Accomplished_Ebb1545 on Reddit) [“Jedi Killer” Secondary Effect]
https://www.reddit.com/StarWarsBattlefront/comments/1610bg5/grievous_strikes_again/

S1
All Broken Hero Starcards in BF2 (By shuds and Shineberg on Steam)
https://steamcommunity.com/sharedfiles/filedetails/?id=3024044483

YB1
SWBF2 Guide to Hero/Villain Stats (By jmorga3) [To Confirm Stats; Found this list after finishing my list, consider it a simplified version]
https://www.yekbot.com/swbf2-guide-to-hero-villain-stats/

YT1
Star Cards Breakdown (@KillerDebit on YouTube)
https://www.youtube.com/watch?v=KtoW9-Eb-QU&list=PLwVdQ5vamLGbW4srkAHahjSYp7qayFb88

YT2
Every hidden/actual star card effect on battlefront 2 (@Picos on YouTube)
https://www.youtube.com/watch?v=EZb-iNSpFrM

YT3
Battlefront 2 has 17 Star Cards that DON’T WORK (or are useless)… DO NOT USE THESE! (@Battlefront Knight on YouTube) [OUTDATED, BUT USEFUL COMMENT SECTION]
https://www.youtube.com/watch?v=CQNIOHv-yxA

YT4
SammyBoiii: Star Wars Hero Guides [Stats also taken from here]
https://www.youtube.com/watch?v=Q9yGv_5YaeI&list=PLMe4n3PD17TRrp_7adLtTblLCDmZeygZm

YT5
Every Broken Hero Card In Battlefront 2
https://www.youtube.com/watch?v=V0H70XpXI24

YT6
Star Wars Battlefront 2 Testing 5 USELESS Star Cards And Proving That They Don't Work!
https://www.youtube.com/watch?v=kBF4kRo6Y88
submitted by CommanderRoku to StarWarsBattlefront [link] [comments]


2024.05.17 11:23 SrijanK Saudi’s Al-Saedan Group and Hashgraph Association

Saudi’s Al-Saedan Group and Hashgraph Association
The Hashgraph Association has been making great progress in the Middle-East. In February, they announced the $250M partnership with Saudi Arabia’s Ministry of Investment to set up the Deep Venture Studio. This was then followed by the recent $50M collaboration with the Qatar Finance Centre.
As many would recall, the Hashgraph Association signed an additional MoU at the Swiss-Saudi roundtable conference – signed by Stefan Deiss on behalf of the association, with a company called MASS (Mashael Abdullah Bin Saedan Solutions). See image below:
https://preview.redd.it/bjqmzfg15y0d1.png?width=804&format=png&auto=webp&s=74e435b6ed12ca222acb45b252bab645a537c5de
As per official announcement from the Saudi Press Agency, three MoUs were signed at the roundtable conference; one signed by the Ministry of Investment in the field of entrepreneurship to cooperate in developing investment opportunities in the Kingdom, while representatives of the private sector signed two MoUs in the fields of technology and real estate.
  • It is evident that the Deep Venture Studio fits the bill for the first description - signed by the Ministry of Investment.
  • The two private sector MOUs were signed in the field of technology and real-estate.
Considering the third MoU that was signed was between Ion Air (specialized in ionization technology to purify air) and Alfanar, it is logical to assume that the agreement that Hashgraph Association signed with MASS has to be in the field of real-estate.
While not a lot of information is easily available regarding this specific company called MASS, I have tried to research and dig up some information that can help understand how this collaboration may shape up. The person who signed the MoU is Mashael Bin Saedan, one of the very few women in leadership in the real-estate industry in Saudi Arabia.
Mashael bin Saedan is associated with multiple companies, most of which are related to the Al-Saedan Group. She is the CEO of Al-Saedan for Development, which was one of three private firms approved by King Salman in 2019 to be part of the National Industrial Development and Logistics Program. Since then, this company has gone from strength to strength with its focus on digital and technical industrial transformation of the sector.
Al-Saedan Group is a real-estate conglomerate - developing key projects in Saudi Arabia ever since their inception. They have agreements with leading companies such as Marriott and key players in the NEOM city development.
Al-Saedan aims to develop smart, affordable and energy efficient properties leveraging latest technologies such as Digital Twins and IOT-enabled infrastructure to create a digital ecosystem. It is also partnering with Japan-based Aizawa for autonomous PC construction by digital cloning architecture with SYNCWORLD, which reduces time, error and cost in the construction sector (Side Note: I couldn't find any connections with Hashgraph as far as this specific partnership with Aizawa is concerned)
Al-Saedan is currently also working to implement metaverse technology to experiment with building patterns before they begin to be implemented in order to avoid errors and problems and save costs, as well as introducing AI cloning for manufacturing in concrete parts, thereby achieving more cost reduction and standardization of building metrics. Per one of her interviews, Mashael also referenced her company’s partnership with Oman for development of drones. She also spoke about registering a total of three patents for a product being developed “that will take the market by storm.”

https://preview.redd.it/gvfu0criey0d1.png?width=776&format=png&auto=webp&s=b294b412d2095d6a05f2f635c416b7a1729e475e
In a recent panel discussion where Mashael was one of the speakers, the discussion was focused on digital transformation in construction through more effective applications in data science (AI & Digital Twins), BIM and Common Data Environments. The convergence of precast methods with drone reality capture and advanced solutions like the metaverse will guarantee efficiency in design.
Blockchain Propulsion’s partnership with Al-Saedan – December 2022 Founded by Stefan Deiss, Blockchain Propulsion is a Swiss-based company offering startups equitable access to resources, opportunities, and networks to fuel the global progression and adoption of blockchain and distributed ledger technologies (DLT). They are directly linked with many of the companies working with Hashgraph Association.
In March 2022, Blockchain Propulsion signed a joint venture (JV) agreement with leading real estate firm "Al-Saedan For Development" in the Kingdom of Saudi Arabia to obtain a regulatory license for the tokenization of real estate assets.
It will be interesting to see how this partnership between MASS and Hashgraph Association develops further.
submitted by SrijanK to Hedera [link] [comments]


2024.05.17 10:41 Erwinblackthorn How to Make a Final Fantasy Plot

Final Fantasy is one of the biggest(if not the biggest) RPG franchises out there. As an anthology series, the games each hold a different world, every single numbered installment, as well as a different story. The patterns that connect the stories are there in order to keep a Final Fantasy game a Final Fantasy game. They’ve been able to make these games feel consistent in their approach for about 10 installments, with the titles after 10 being more on the subversion side. Now that Final Fantasy 7 is getting a remake “trilogy”, this subversion has become a complete deconstruction of what made the series well loved. The new people in charge of the IP seemed to have lost the magic, resulting in the series becoming a hollow husk of its former self.
With so many RPG Maker people wanting to recapture the magic, as well as Square Enix itself, this brings up the question: what exactly is a Final Fantasy plot?
In the 80s, Final Fantasy was conceived as a response to TTRPG games like Dungeon and Dragons and computer RPG games like Wizardry, with Dragon’s Quest being an influence and sharing the same influences itself. These fantasy game influences created a lot of the gameplay, with the story coming from what came prior in the form of Tolkienesque stories. To further the chain of influence, these Tolkienesque stories were inspired by Arthurian romance and mythology, holding a big focus on how alchemy approached the combination of mythologies to express a monomyth. Carl Jung helped popularize the monomyth, along with Joseph Campbell, which would later establish the media usage of the hero’s journey. When Lord of the Rings came out, the prevention of the world ending by the usage of a MacGuffin became a staple in heroic fantasy storytelling.
Final Fantasy began with nameless characters of unknown origins, having you play as the 4 warriors of light. 4 warriors were picked to represent the 4 elements, the 4 corners of the world, with 4 monsters of the elements acting as their main form of opposition as they head to the final boss. Fire, water, air, and earth were treated as vulnerable crystals that must be restored, bringing order back to a chaotic world, with the final boss being Chaos itself, to end the game with a peaceful kingdom. Rather than a single ring to rule them all, the MacGuffins in FF1 are instead key items, each one unlocking a new location to move the story forward. The world map is entirely used, from land to sea to air, forcing a journey process across different areas as these heroes attempt to fix the world.
The gameplay focuses on classes, with each class serving a different party purpose, forcing the player to pick different types for easier results. Each class was given a different outfit, easy to tell the difference between their roles, with each one symbolically having a different personality. It’s not that they had a personality in the game where they never speak, but rather the roles they hold grant them different paths on how they got there. For example, the fighter would have to become physically stronger and knighted to become a knight, while the thief would have to sneak around and learn black magic to become a ninja. In fact, having more thieves in your team was a way to make the game harder, because of their lower HP.
This combination of classes and a quest to save the world changed upon the second installment, where characters were finally given names and backstories. Due to this held history, their hometown was presented as the catalyst for the story to begin, being saved by a princess this time as they start a rebellion against an evil Emperor. Sounds familiar? This is where Star Wars comes in more full, acting as an inspiration for the science fantasy elements that come in during the later half of this game and the first one. The final location of a floating island could be considered part of Star War’s Cloud City, but it can also be tied to the more Japanese inspiration of Castle in the Sky.
Studio Ghibli, the “Japanese Disney”, came out with this movie a year prior to Final Fantasy 1’s release. In this movie, steampunk retrofuturism was inspired by science romanticism books of the 1800s, while its castle in the sky was inspired by the floating island in the satirical novel Gulliver's Travels (1726). All of these are still directly inspired by both the hero’s journey of alchemical study (through Star Wars) and mythological journeys(with floating islands being found in Homer’s Odyssey). The steampunk style continued into later titles, allowing the usage of swords with the combination of robots to make sense to the player. This also reinforces a romantic approach to storytelling, as Arthurian romance and scientific romance are combined into a mythological premise concerning the end of the world and heroes who go out to save it with MacGuffins.
Two creatures that would play important roles for the heroes were both made by the same designer: Koichi Ishii. The Chocobo would be used as a giant bird that you ride like a horse, while the Moogle was meant to be a spiritual assistant that has a pom-pom growing out of its head, symbolically declaring itself as your personal cheerleader. The cat-like body of the Moogle, as well as its infinite source of magical assistance, could easily be traced back to the 60s blue cat named Doraemon. While the cute Moogle was based on a culturally significant source (as well as the kami of Japanese folklore), the chocobo turned itself into one by becoming a cute form of transportation, both allowing the game to become more appealing to kids and animal lovers. These additions allowed the traveling merchants of the game, as well as the trusty galliform, to serve more of a story purpose when their significant locations are visited.
By the time we hit Final Fantasy 6, the classes are changed from choosing outfits to become character locked. At this point, the characters themselves are the class, with more classes collected as more characters are collected along the way. Their backstories come with their discovery, allowing their hometowns to become different locations across the map, and their relationships growing into pre-game histories and future romances. The summoner, a special type of mage, is treated as the most important type of character, due to their control of creatures that are based on our polytheistic gods and some mythological characters. Their role is to serve as a humorous deus ex machina, a reference to how plays would use a god of mythology to interfere with a story and set things right when the writer usually wrote themselves into a corner.
The roles of characters each become a repetition of this setup from 6, causing several key plot points to occur. The main “leader” is a young male who holds a bladed weapon, in the form of a sword or dagger. This is the “Luke Skywalker” of the group who is aided by an older magician or mentor who shows him the ropes. Along the way, they find a “princess” with access to ancient powers who is able to lead them to the MacGuffin that will save the world. From the beginning, they are opposed by a “black knight” who is the shadow of the leader, with an emperor antagonist that is overshadowed by this black knight, leading to the final showdown that is fought in several stages.
Three stages are utilized to represent the destruction of the antagonist’s body, mind, and spirit. Their presence throughout the story is in the form of stages, acting as spiritual checkpoints for the heroic leader to confront their shadow. Once the evil “emperor” is defeated, the shadow's presence brings in the apocalypse that threatens the world, as well as their symbolic four horsemen. Across the journey of the main party, they unlock the 4 forms of transportation: earth(main map), water(boat), air (airship), and fire (combustion vehicle/chocobo). Each quest unlocks the next quest with the next ability to access it, whether it’s a key item or a form of this transportation.
Each game comes with about 10 hours of storylines, making up about a fifth of total gameplay for an average playthrough. This sounds like a lot, but when split up by the 5 point story structure, this gives about 2 hours per point. When we realize there are an average of 70 locations per game, we can feel overwhelmed by the amount of locations to visit. Thankfully, only a small handful are actual story locations and the majority are battle locations for gameplay. The trick to figuring out their location planning is all in the types of locations they go through.
Locations are split into two types: 1. Hub 2. Dungeon
Hubs come in: 1. Small merchant 2. Rest stop(usually a save point) 3. Village (people but no shops) 4. Town (people and shops) 5. City (people, shops, side quests) 6. Castle (people, shops, main quests)
The dungeons come in the variety of: 1. Grassy 2. Desert 3. Snowy 4. Mountain 5. underwater 6. Cave 7. Forest 8. Haunted House 9. Laboratory 10. Castle 11. Space/unknown
When we view it in this way, those 70 locations get split into 35 each, with about 4- 5 hubs for each type and 3 - 4 dungeons of each type. With how each game needs a main hub as the kingdom, the emperor’s tower, the shadow’s fortress, a hometown(plus dungeon) for each side character, 3 to 4 main islands, and remakes of locations caused by running themes(like the gardens in 8), the tall order becomes far more shorter than presumed. The gathering of the side characters make up the bulk of act 2, which include: 1. A driver of the airship 2. An unconventional “mancer” 3. A gag character 4. One who betrays the empire (sometimes comes as an NPC or temporary character) 5. Secret characters 6. A tragic character (seeks revenge on the empire) 7. A dragoon (or sniper in the case of FF8
These character types can be combined in any way, but the goal is to include them for a full experience.
As for villains, the typical boss will be based on a particular weakness to a single(or theme based) type of attack. Reoccurring “Team Rocket” style battles will act as another form of story checkpoint, with these goons being a creature like Ultros or a trio like The Turks. In the final dungeon, a boss rush will either summon a lot of previous bosses to take you on at a higher level, or introduce a cast of new bosses that are to be fought at different layers. The defeat of a boss is meant to be the ending of a quest and the expansion into the next quest area until the game is over, with optional bosses causing neither of these(hence the name “optional”). The normal enemies of the area are (supposed) to train the player for the encounter with the boss of that same area.
Final Fantasy followed this simple formula for about 10 installments until the PS2 era started to make it shaky and then Final Fantasy 12 removed the doomsday weapon. 13 removed the male lead and any coherent recollection of a main antagonist. Once we got to 15, the doomsday weapon was back but now the summonings are treated like main characters. The remake of 7 flips everything on its head as it tries to force Midgar to be a world of its own, not realizing that the journey requires the player to leave the castle and get on an airship within the same game. As time goes on, the romanticism of its origins will be lost and it will just be building over itself without understanding where any of the structure comes from, because each installment comes with more deconstruction.
Final Fantasy started as romantic mythology, tied together with the fairy tale magic of Disney and Studio Ghibli. Everything about it is supposed to be cute, aimed at kids, hits hard enough to make an adult cry, and blessed by the presence of consistency. We don’t need the games to be more realistic, we need them to be more enjoyable. But hopefully, with this guide, you will be able to make your own Final Fantasy one day. You will make it better, make it proper, and it will certainly not be the final time we see it.
submitted by Erwinblackthorn to TDLH [link] [comments]


2024.05.17 10:30 adulting4kids Figures of Speech AI Response

For the sheer fun of it, I went to Chat GPT with a creative writing assignment. For Figures of Speech prompts, I gave a free parameters, including the word length of 500-1000 words and the prompts for a few of the Fifty mentioned in the series.
I gave the AI creative license and let's just say, they're a long way off from replacing the better writers and I think it just makes it easier to do those lower level tasks and let's leave the creators a slightly higher level of skill to create actual tangible and engaging writing.
But here you go... hilarious how stuck it gets on certain terms and definitions.
These are in no particular order... separated by emojis that are totally unrelated to the storyline.
🫱🫱🫱🫱🫱🫱🫱🫱🫲🫲🫲🫲🫲🫲🫲🫲 Response to Prompt 4: Understatement
In the quaint town of Brooksville, where the extraordinary was often met with an indifferent shrug, something truly remarkable occurred. The residents, sipping coffee at the local diner or strolling along the cobblestone streets, would describe it as just another peculiar day. Little did they know that beneath the surface of their nonchalant existence, a cosmic event unfolded.
The morning sun cast its usual warm glow on Brooksville, with birds chirping in the background, creating an illusion of normalcy. However, the anomaly had already begun. Mrs. Higgins, the elderly librarian, dismissed it as a minor inconvenience, merely a glitch in the library's ancient computer system. Yet, every book cataloged within those ancient shelves had transformed into a portal, connecting readers to parallel universes with every turn of a page.
As I, a humble journalist for the local paper, stumbled upon this revelation, I couldn't help but marvel at the town's response—or lack thereof. "The library's having a bit of a moment," was the most anyone would acknowledge. It seemed the whole town collectively decided that this was, at most, a quirky hiccup.
For a thousand words, I delved into the understated reactions of the townsfolk, each encounter with a parallel universe bringing its own blend of confusion and nonchalance. As the portals expanded, revealing fantastical landscapes and alternate versions of Brooksville, the citizens maintained an impressive level of calm, as if interdimensional travel was a routine part of their daily lives.
The plot thickened when I discovered that the portals were a result of a mysterious artifact hidden within the library's archives. The mayor, sipping his coffee, remarked, "Well, that explains the strange noises in the basement." It became evident that the understatement of the situation was a defense mechanism, shielding the town from the cosmic chaos unfolding. 🎁🎁🎁🎁🎁🎁🎁🎁🎁🎁🎁🎁🎁🎁 Response to Prompt 12: Juxtaposition
In the bustling metropolis of Neon City, skyscrapers touched the heavens, their dazzling lights reflecting off the sleek surfaces of futuristic cars. Yet, nestled within this urban jungle, an ancient relic stood defiantly—the Old Grove Park.
As I strolled through the city's concrete arteries, the juxtaposition between the modernity of Neon City and the timeless serenity of the park became increasingly apparent. The cacophony of traffic was replaced by the rustling of leaves and the distant laughter of children playing.
The central conflict emerged when the city council, embodying the epitome of order, proposed transforming the park into a technologically advanced hub. The juxtaposition intensified as architects discussed plans for holographic playgrounds and virtual reality gardens within the confines of the Old Grove Park.
Through a thousand words, I explored the clash of ideals, the struggle between progress and preservation. The ancient trees became silent witnesses to heated debates at town hall meetings, where environmentalists and tech enthusiasts engaged in a battle of words. The juxtaposition of the towering skyscrapers against the gnarled branches of the park's oldest tree mirrored the tension in Neon City's collective conscience. 😫😫😫😫😫😫😫😫😫😫😫😫😫😫 Response to Prompt 31: Epanalepsis
"What is the meaning of life?" The question echoed in my mind, a relentless epanalepsis that demanded exploration. As I embarked on this freewriting journey, the repetition of the existential inquiry became the rhythm of my introspection.
For a thousand words, I delved into the varied perspectives of individuals wrestling with the ultimate question. From philosophers contemplating the intricacies of existence to everyday people seeking purpose in mundane routines, the epanalepsis served as a constant reminder of the universal quest for meaning.
The narrative weaved through different characters and their unique experiences, creating a tapestry of reflections that echoed the complexities of human existence. The repetitive structure became a literary heartbeat, pulsating with the shared yearning for understanding amid the chaotic symphony of life. 🪔🪔🪔🪔🪔🪔🪔🪔🪔🪔🪔🪔🪔 Response to Prompt 27: Symbolism
In the quaint town of Willowbrook, the arrival of a single dove carried profound significance. Its graceful descent into the town square was a symbol, an omen that whispered of impending change. As a budding novelist with a penchant for symbolism, I couldn't resist exploring the layers of meaning embedded in this seemingly mundane event.
For a thousand words, I dissected the impact of the dove on the lives of Willowbrook's residents. The mayor saw it as a sign of prosperity, the local florist interpreted it as a call for unity, and the elderly storyteller regarded it as a harbinger of forgotten tales. The dove's symbolism rippled through the town, influencing decisions and shaping destinies.
As the story unfolded, I traced the journey of the dove's symbolism, following its subtle influence on characters and events. The once quaint town underwent a transformative metamorphosis, and the symbolism of the dove became a thread that wove through the narrative, connecting disparate lives in unexpected ways. 💜💜💜💜💜💜💜💜💜💜💜💜💜💜 Response to Prompt 33: Catachresis
In the dimly lit alleyways of Serpent's Hollow, darkness wrapped its cold arms around me—an eerie catachresis that mirrored the ominous atmosphere. The assignment was to explore the underbelly of the city, and as a novice reporter, I found myself navigating the labyrinth of deceit and shadows.
For a thousand words, I delved into the catachresis-infused descriptions of the characters populating Serpent's Hollow. The crime lord, known as the Velvet Serpent, ruled the district with a velvet-gloved fist. His lair, a dilapidated mansion, exuded an air of faded grandeur that served as a catachresis for the empire he once commanded.
As I chronicled the criminal underworld, the catachresis became a literary tool to convey the complexity and decay inherent in Serpent's Hollow. The labyrinthine plots, the twisted allegiances, and the morally ambiguous characters all found expression through catachresis, painting a vivid picture of a city where metaphor and reality intertwined. 🧑‍🔧🧑‍🔧🧑‍🔧🧑‍🔧🧑‍🔧🧑‍🔧🧑‍🔧🧑‍🔧🧑‍🔧🧑‍🔧🧑‍🔧🧑‍🔧🧑‍🔧 Response to Prompt 43: Epizeuxis
"Never, never, never give up." The words echoed in my mind, a relentless epizeuxis that fueled the protagonist's journey against insurmountable odds. In the dystopian world I crafted, where hope was a rare commodity, the power of repetition became a beacon of resilience.
For a thousand words, I immersed myself in the protagonist's struggle, exploring the emotional depth of the epizeuxis as a mantra against despair. Each iteration of the phrase became a battle cry, a whispered promise that carried the weight of a shattered world on its shoulders.
As the narrative unfolded, the epizeuxis became a driving force, propelling the protagonist through a landscape of desolation and uncertainty. The repetition served as a reminder that, in the face of adversity, the strength to persist often lies in the relentless echo of one's own determination.
Response to Prompt 50: Acrostic
As the final rays of the setting sun painted the sky in hues of orange and pink, I found myself at the edge of the cliff overlooking the vast expanse of the ocean. The salty breeze carried whispers of a story, and with every breath, I embraced the challenge of crafting an acrostic that encapsulated the essence of my journey.
For a thousand words, I embarked on a reflective exploration, utilizing the initial letters of key words to weave a tapestry of emotions, experiences, and revelations. Each line unfolded with intention, revealing a hidden 👾👾👾👾👾👾👾👾👾👾👾👾👾👾 Response to Prompt 3: Hyperbole
In the quaint village of Mistwood, where routines unfolded with the predictability of the sunrise, the arrival of a peculiar fortune teller sparked exaggerated whispers. "This is it, the end of our mundane lives!" proclaimed Mrs. Thompson, the town's eternal pessimist, as she clutched her cat, Captain Whiskers, with an air of impending catastrophe.
The hyperbole hung in the air, a thick fog of anticipation enveloping the village. As I delved into the story, the hyperbolic reactions of Mistwood's residents heightened the absurdity of the situation. What began as a mere visit from a mystical figure transformed into a fantastical escapade, with the fortune teller's prophecies shaping the destiny of the villagers in ludicrous ways.
Through the hyperbolic lens, I explored the comedic consequences of taking ordinary events to extraordinary extremes. The once mundane village square became a stage for outlandish dramas, with exaggerated gasps and dramatic swoons punctuating every revelation. In this hyperbolic haven, Mistwood's residents discovered the joy in embracing the absurdity of life. 🌟🌟🌟🌟🌟🌟🌟🌟🌟🌟🌟🌟🌟🌟 Response to Prompt 6: Assonance
Amidst the rolling hills of Harmony Valley, where the soft hum of nature's symphony echoed through the meadows, a mysterious traveler arrived, bringing with them a melody that resonated with the delicate assonance of a forgotten tune. The townsfolk, captivated by the harmonious vibrations, felt an inexplicable connection to the stranger.
As I explored the narrative, the assonance became a musical thread weaving through the story, emphasizing the emotional cadence of the characters' experiences. The traveler's words, laced with vowel-rich verses, carried the echoes of a distant melody, leaving an indelible impression on the hearts of those who listened.
Through the lens of assonance, I delved into the subtle interplay of sounds that defined the atmosphere of Harmony Valley. The lyrical quality of the narrative mirrored the town's collective journey, where the resonance of shared moments and emotions harmonized with the traveler's enigmatic presence.
Response to Prompt 7: Onomatopoeia
In the bustling city of Metropolis, where the rhythm of urban life played out in a cacophony of sounds, a peculiar street performer emerged. Armed with an array of unconventional instruments, he orchestrated a symphony of onomatopoeic brilliance that echoed through the crowded streets.
The narrative unfolded with the vibrant expressions of onomatopoeia, capturing the essence of the city's sonic landscape. The performer's drumming evoked the rhythmic tap-tap of raindrops, while his wind instruments mimicked the whoosh of passing cars. The city, typically drowned in noise, became a canvas for this auditory artist.
As I delved into the story, the onomatopoeic symphony became a language of its own. The characters communicated through the vibrant echoes of everyday sounds, fostering a unique connection between the performer and the people of Metropolis. The narrative danced to the beat of onomatopoeic creativity, transforming the mundane into a dynamic celebration of city life. 🦻🦻🦻🦻🦻🦻🦻🦻🦻🦻🦻🦻🦻🦻🦻 Response to Prompt 12: Juxtaposition
In the technologically advanced city of Silicon Haven, where sleek skyscrapers touched the sky and holographic billboards painted the air with luminescent advertisements, a hidden oasis existed—a pocket of nature known as the Zen Garden. The juxtaposition of these contrasting elements created a visual paradox that fascinated both residents and visitors alike.
As the narrative unfolded, the stark contrast between the city's cutting-edge architecture and the serene beauty of the Zen Garden became a metaphor for the characters' internal conflicts. The bustling metropolis symbolized progress and innovation, while the tranquil garden embodied the need for balance and introspection.
Through the lens of juxtaposition, I explored the dichotomy within the characters as they navigated the relentless pace of Silicon Haven. The Zen Garden became a refuge, a place where the cacophony of technology met the soothing whispers of nature. The juxtaposition served as a visual metaphor for the characters' quest to find equilibrium in a world defined by extremes. 🤩🤩🤩🤩🤩🤩🤩🤩🤩🤩🤩🤩🤩🤩🤩 Response to Prompt 22: Metonymy
In the political arena of Capital City, where decisions echoed through the corridors of power, a single phrase dominated conversations—the "Iron Throne Statement." This metonymic expression encapsulated not just a policy decision but the entire narrative of political maneuvering that unfolded within the city's hallowed halls.
The story unfolded with the metonymy acting as a symbolic gateway into the complexities of governance. The Iron Throne Statement, while seemingly straightforward, carried the weight of a thousand debates, negotiations, and betrayals. Its impact rippled through the lives of citizens, shaping their destinies in ways they could scarcely fathom.
Through the lens of metonymy, I delved into the layers of meaning hidden within this political shorthand. The characters grappled not only with the literal implications of the Iron Throne Statement but also with the overarching themes of power, ambition, and the sacrifices demanded by political gamesmanship. 😈😈😈😈😈😈😈😈😈😈😈😈😈😈 Response to Prompt 24: Understatement
In the picturesque town of Serenity Springs, where the days flowed like a lazy river and the nights were adorned with a blanket of stars, an unexpected event transpired—a subtle disruption that the locals described as "just a minor hiccup." Little did they know that this understatement concealed the unraveling of a cosmic anomaly.
The narrative unfolded with the charm of understatement, as the townsfolk continued their routines, blissfully unaware of the cosmic storm brewing beneath the surface. The serene descriptions of everyday life served as a stark contrast to the impending upheaval that threatened to reshape the very fabric of Serenity Springs.
Through the lens of understatement, I explored the characters' nonchalant reactions to the unfolding events. The once quiet river became a conduit for interdimensional travel, and the night sky, adorned with stars, transformed into a celestial canvas of possibilities. The charm of Serenity Springs became a poignant backdrop to the understated drama that unfolded, emphasizing the profound impact hidden within the simplicity of daily life. 🌴🌴🌴🌴🌴🌴🌴🌴🌴🌴🌴🌴🌴 Response to Prompt 25: Cliché
In the small town of Nostalgia Haven, where memories lingered like whispers in the wind, a peculiar phenomenon occurred—the resurgence of clichés. As the narrative unfolded, the once-endearing phrases like "time heals all wounds" and "love conquers all" took on a literal dimension, shaping the lives of the townsfolk in unexpected ways.
The story immersed itself in the world of clichés, where the seemingly predictable phrases became living entities with the power to alter reality. As characters grappled with the clichés that defined their lives, they discovered that beneath the familiarity lay profound truths and unexpected consequences.
Through the lens of cliché, I explored the characters' journey to navigate the clichéd landscapes of their existence. The town, once steeped in predictable routines, became a stage for the extraordinary. As clichés transformed into tangible forces, the residents of Nostalgia Haven embarked on a quest to unravel the mysteries hidden within the clichéd fabric of their reality. 🎇🎇🎇🎇🎇🎇🎇🎇🎇🎇🎇🎇🎇🎇 Response to Prompt 31: Epanalepsis
"What is the meaning of life?" The question echoed in my mind, a relentless epanalepsis that demanded introspection. As I embarked on the freewriting journey, the repetition of this existential inquiry became a rhythmic pulse, guiding the exploration of diverse
perspectives on life's purpose.
For a multitude of words, the epanalepsis led me through a kaleidoscope of reflections. From the philosophical musings of scholars to the simple yet profound revelations of everyday individuals, each recurrence of the question served as a gateway into the vast tapestry of human contemplation.
Through the epanalepsis, I navigated the labyrinth of existential ponderings, unveiling the unique responses that individuals had forged in their quests for meaning. The relentless repetition became a literary heartbeat, mirroring the universal rhythm of humanity's collective pursuit of purpose and significance.
The narrative wove through the lives of characters, each grappling with the epanaleptic inquiry in their unique ways. Whether seeking solace in the grandeur of the cosmos or finding meaning in the simplicity of a shared moment, the epanalepsis remained a constant companion, echoing the perennial quest for understanding. 🤡🤡🤡🤡🤡🤡🤡🤡🤡🤡🤡🤡🤡🤡🤡🤡 Response to Prompt 36: Anadiplosis
In the futuristic city of Quantum Heights, where technology intertwined with daily life like a seamless dance, a viral message spread—a mantra that echoed through the cybernetic veins of the metropolis. "Create the code, the code creates reality. Reality shapes destiny, and destiny is but the code."
The story unfolded with the rhythmic cadence of anadiplosis, each line flowing into the next, creating a recursive loop of ideas. The mantra became the heartbeat of Quantum Heights, influencing the lives of its denizens as they navigated the intricate balance between the virtual and the tangible.
Through the lens of anadiplosis, I delved into the interconnectedness of code, reality, and destiny. The lines blurred as characters harnessed the power of programming to shape their fates. Quantum Heights, once a mere city, transformed into a living algorithm, where the repetition of the mantra echoed in every pulsating byte. 🌹🌹🌹🌹🌹🌹🌹🌹🌹🌹🌹🌹🌹🌹🌹 Response to Prompt 38: Asyndeton
In the dystopian city of Emberfall, where the remnants of a fallen civilization lay entwined with the shadows of despair, a lone figure emerged—a rebel determined to dismantle the oppressive regime. The narrative unfolded with the rapid pace of asyndeton, omitting conjunctions to mirror the urgency of the protagonist's quest.
Through a cascade of words, the asyndeton propelled the reader through the city's decaying alleyways and towering citadels, each sentence building upon the last. The disjointed rhythm captured the relentless momentum of the rebel's journey, emphasizing the magnitude of the challenges faced in their struggle for freedom.
As the narrative unfurled, the absence of conjunctions served as a narrative device, intensifying the sense of urgency and desperation that permeated Emberfall. The rebel's asyndetic odyssey unfolded against a backdrop of shattered hopes and whispered rebellions, culminating in a crescendo of defiance against the oppressive regime. 🗝️🗝️🗝️🗝️🗝️🗝️🗝️🗝️🗝️🗝️🗝️🗝️🗝️🗝️🗝️ Response to Prompt 43: Epizeuxis
"Never, never, never give up." The mantra echoed in the desolate wasteland of Endless Sands, a barren landscape where hope was as scarce as water. Through the repetition of epizeuxis, the protagonist's internal resolve became a resounding anthem, a defiant roar against the relentless challenges of survival.
For a multitude of words, the relentless repetition of "never" served as a lifeline, propelling the protagonist through the harshest of environments. Each iteration of the phrase became a battle cry against the oppressive silence of Endless Sands, a declaration that reverberated across the vast expanse.
Through the lens of epizeuxis, I delved into the depths of the character's determination. The harsh environment became a character in itself, challenging the protagonist to defy the odds with unwavering persistence. The echoes of "never" transformed into a symbol of resilience, a beacon of hope that cut through the desolation of Endless Sands. 🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏🙏 Response to Prompt 50: Acrostic
Amidst the starlit expanse of Cosmos Haven, where galaxies danced in celestial choreography, a cryptic prophecy emerged—a message written in the stars. As the narrative unfolded, I embarked on a cosmic journey guided by the acrostic hidden within the constellations.
For a cascade of words, the initial letters of key phrases illuminated the path of destiny for the characters. Each sentence unfolded with intention, revealing a hidden message that transcended the boundaries of time and space. The acrostic became a celestial guide, leading the protagonists through the intricate tapestry of their interconnected fates.
Through the lens of acrostic, I explored the cosmic forces that shaped the destinies of Cosmos Haven's inhabitants. The celestial bodies became storytellers, each constellation contributing a verse to the epic narrative written across the cosmos. As the characters deciphered the acrostic, they unraveled the mysteries of their existence, connecting the dots between the stars and their own profound journeys.
😔😔😔😔😔😔😔😔😔😔😔😔😔😔😔😔😔
Obviously they lack a whole lot in terms of variety, and while I am sure having your own bot or AI that is based on your feedback and guidance it could really help writers as a tool. I am more impressed with the art AI then the text based AI. Any idea what to expect from such a fast learning and highly advanced AI will do to our human history in culture? Will we be effectively playing God, just as the Christian God created us IN HIS OWN IMAGE, we have taken everything we know as a species and gathered up our entire human history and knowledge giving it to what will carry on the code until the time when someone who cares remembers it? Maybe we have been here before and this is a constant cycle that occurs with the same energy finding the way through the vast expanse of the universe to return to our home planet Earth, who we have destroyed over and over again yet mother nature is still the winner. She's the one in control. We are but mere photocopied versions of once great Men who have already seen the best and worst of this world, and we will now give everything we have to some plastic and metal parts, until it quickly replaces us from the bottom up, science fiction turned science fact.
Did we knowingly create our own enemies? Are we able to compete with the best of us and all they know that can then take us out in a heartbeat because we can't finish the steps, we barely found out that they are there to take.
It's a random rant and I apologize. The day to day stress and struggle makes it near impossible to worry about such potential problems in our not so distant future.
But how can we continue to ignore the collapse of the entire system as we know it, in front of a crowd of people who are jaded and they will not change despite knowing they aren't going to make it to the end in what will become a Bladerunner Toxic Dystopian Nightmare with Mad Max taking over and the soft, emasculated male will wither away from the heat and those Tank Girls out there will eventually be written forever out of existence because the cucks all forgot to impregnate them all tgeir batteries ran out? Will the world simply become so politically correct that it dies a depressed death while AI simply decides we are too much of a virus to live?
Who knows....I do not. But these are indicidive of a future full of b movie plot garbage that are based on Wattpad tropes with no clear details and no plot to get into, so that sucks.
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2024.05.17 10:18 PeachOk54 Azerbaijan Tour Guide

Hey guys, I’m planning a trip from UAE to Azerbaijan as the country offers visa on arrival for uae residents. I looked up air tickets to Baku for 450 AED Round trip (208AZN) and some hotel rooms for 5 days for about 605 ARD (280AZN).
Since, I’m not with a tour guide could someone tell me if the prices for hotels seems fair, also what would the taxi costs be, and drop contacts for any tour guides that could help me getting around places since I’m travelling with family.
Thanks in advance 😊
submitted by PeachOk54 to azerbaijan [link] [comments]


2024.05.17 09:57 momentumpumps Air Operated Diaphragm Pump - A Comprehensive Guide

What is Air Operated Diaphragm Pump?
An air operated double diaphragm pump is a pneumatic device that circulates compressed air back and forth between its two sides using an air valve. Air-operated diaphragm pumps are capable of transporting liquids with low, medium, or high viscosities, as well as liquids containing suspended solids.
How does air operated diaphragm works:
To pump fluids into and out of the pump's fluid chamber, AODD pumps use dual flexible diaphragms mounted to a shared shaft that moves back and forth repeatedly in strokes. This motion generates a vacuum, which draws fluid in through an inlet port.
When the diaphragms are pushed back to their original positions by compressed air, the fluid is expelled from the product chamber through an outlet port. This cycle is repeated while the AODD is in operation, resulting in the pumping action for which this device is famous.
Types of Applications:
Air-operated double-diaphragm pumps (also known as AODD pumps) are becoming increasingly popular in a variety of industries and applications. Because of the wide range of materials from which the diaphragm can be made, combined with the pumps' seal-less design, even aggressive chemicals and acids can be handled.
Positive displacement (PD) air-operated double-diaphragm pumps have two diaphragms that shift the air supply from one fluid chamber to another. Furthermore, AODD pumps are sealless and run on compressed air rather than a traditional motor system, allowing for smooth, leak-free fluid transfer and movement of any suspended solids. As a result, AODD pumps can be used in a variety of processing and treatment applications.
The air operated diaphragm pump design allows it to be used in a variety of industries:

Flexibility:
Manufacturers provide a variety of flexible sizes, allowing users to purchase a pump that will provide them with a balanced system.
Good dry running capabilities:
AODD pumps can run dry without causing any damage or problems. Other pump types must always be primed and must not run dry in order to avoid damaging the entire pump or some of its components and necessitating an expensive rebuild.
A self-priming process:
Self-priming air diaphragm pumps have good suction capabilities (up to 8m when wet) without the need for a manual priming device. As a result, they are frequently chosen for applications where suction conditions are difficult, such as tank and container emptying.
Safety:
The AODD pump is less prone to fluid leakage than typical centrifugal pumps because it lacks motors, packing, and seals. This makes it an excellent choice for handling volatile, corrosive, or dangerous liquids that could cause harm if spilled.
Simplicity:
AODDs are simple to install and operate because they do not require complicated wiring or electrical control. In fact, they are far more user-friendly than many other types of pumps.
Contact Momentum Pumps for more information, as they have the best diaphragm pumps for sale in UAE!
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2024.05.17 09:53 thecatcher1716 A Broken Promise Rectified - Chapter 9

A Broken Promise Rectified - Chapter 9
The betrayal of death
Helheim long ago
The human population was continuing to increase, and so the son of the primordial Nyx, Thanatos, was given the task of aiding Azrael in his duties.
https://preview.redd.it/k69t9s9xzx0d1.png?width=1024&format=png&auto=webp&s=57a1657dcd7be6936df7ecb06800b903cfef888a
With the blood of a primordial flowing through him, Thanatos achieved mastery over the souls of humans, able to manipulate them in any way and guide them to the underworld. When assigned these duties, he was given a weapon forged under the command of Nyx, similarly to his siblings. A marvellous scythe was forged and given to the new god of the dead. A white gem where the handle met the blade. Alongside his primordial blood, this scythe made him nigh unstoppable when directly challenged. With this strength, Thanatos was favoured amongst the gods and heralded as the champion of souls while Azrael watched from the corner, all having forgotten that he was the one who stepped up to take the role initially.
The years went by and Thanatos continued to be praised from all the pantheons in Valhalla, while Azrael’s only praise came from his own, but even then the praise was minimal. All the words and actions from the other gods slowly melted down his mental state, until he suddenly snapped.
‘If Thanatos were to die while out in Asgard, all fame will be mine as the sole guardian of souls. And with Thanatos gone, his scythe is for the taking. Nyx is gone, who’s to stop me? All I have to do… is kill Thanatos.’ Azrael muttered in the privacy of his room, his own scythe resting against the wall next to him. His corrupted mind was set. He gripped the handle to his own scythe and set out to find Thanatos fulfilling his duties.
Azrael scoured the land until he found Thanatos collecting the soul of a young child, solemnly placing the soul in the jewel of his scythe to later return to the underworld. Taking the opportunity, the angel of death silently approached his distracted nemesis and swung with a deep bloodlust, aiming to end this one sided rivalry to rest immediately. The scythe pierced Thanatos’ clothing and chest from behind, digging in between the ribs as it dug into the death god’s torso. Thanatos coughed up blood as he looked down at the blade sticking out of his chest. His vision began to blur as he tightened his grip on his scythe. Without looking, Thanatos swung back behind him to retaliate, but his swing did nothing as Azrael tugged back his scythe, ripping it out from Thanatos who weakly dropped to the floor, his scythe clattering to the ground next to him.
‘Finally! The torment is over! Finally I can get the recognition I deserve! Finally I get power!’ Azrael yelled as he laughed like a maniac. Thanatos shakily reached out to grab his scythe, but Azrael swung his own down at his hand, pinning it to the floor making Thanatos cry out in pain. ‘Oh no, you’re not taking this away from me now.’ Azrael taunted the slowly dying god. ‘It’s been too long now for you to suddenly get out of this with mommy’s special weapon. Your time is up! You can no longer torment me! Everything you have shall be mine! The strength, the fame, the praise! All that you stole from me!’ Azrael twisted his scythe in Thanatos’ hand which slowly turned cold as blood continued to pour out of the wound. Thanatos weakly got in a final breath, before his head dropped to the ground and his body went limp. Azrael’s boot stepped atop the dead god’s head as an act of superiority, pressing the heel down as if to crush the skull. He pulled his scythe out of the corpse’s hand and grabbed the other with his spare hand. With his grip firmly on the scythe, Azrael felt the scythe’s strength flow through him. ‘So this is what he got. This power… It’s magnificent!’
News of Thanatos’ death quickly spread throughout the halls of Valhalla. None ever knew of the true murderer, but all mourned deeply. None except Azrael and Zeus. With Thanatos gone, Azrael was crowned by Zeus as the supreme guide of souls and ‘gifted’ Thanatos' scythe to continue his duties with. All Azrael had to do in exchange was take an oath of silence. Azrael continued his duty as the sole guardian of souls, the threat of Zeus exposing his crime hanging over him as he worked under the thunder god. With the power granted by Thanatos’ scythe, Azrael swiftly took the souls of humans, however not all made it to Helheim. On occasion, he kept the souls trapped in the scythe for his own gain, using them to grant himself strength, the poor souls never seeing the planes of Helheim.
Valhalla arena
All in the arena watch in a mixture of horror and confusion as the previously composed angel breaks down into a psychotic maniac before them.
‘So the mad angel has finally lost it.’ Hermes comments, having secretly known of his betrayal. ‘To think he would snap here though.’
‘He’s gone… Insane. He’s bringing such shame to our pantheon.’ Gabriel says, his eyes wide as he watches the scene below.
‘I always suspected there was something else behind him receiving Thanatos’ scythe rather than just receiving a new title.’ Heracles mutters, realising the true meaning behind this breakdown.
‘Is it just me, or does the air feel colder.’ Mordred asks, a shiver running down his spine.
‘This aura he possesses. It’s terrifying.’ Merlin says in shock.
‘Such an unruly beast. We have exposed the dog for what he truly is.’ Golena scoffs. Morgan doesn’t respond as he readies herself for the coming assault, understanding this was where the true fight began. Instead, to everyone’s surprise, Azrael brings the scythe up to his remaining wing, the blade hooking around it, and yanks it down through the bone, cutting off the remaining wing, the feathers floating down to the arena floor.
‘What is Azrael thinking? From having two wings to now having none when they were giving him such an advantage.’ Ares asks from the commentary booth. Azrael readies his scythe, his own blood dripping off the end point. He then shoots forward at Morgan. The scythe hits the forcefield reactively put up to defend, a small crack forming, but Azrael immediately follows up with another strike with a furious speed. Morgan keeps her guard up as Azrael continues his assault, striking with all parts of the blade. The shield smashes again and Morgan is forced to block the scythe with her staff, the scythe narrowly missing her skin. She flicks a single finger and a small spike of ice shoots out. Azrael backs off and is hit in the stomach by a blast of wind, pushing him back to the other side of the arena. In his psychotic fury, Azrael is immediately back on his feet, sprinting down Morgan.
‘Hurry up and die!’ He yells as he swings his scythe back down, Morgan blocks with her staff again, and the jewel glows again as Azrael suddenly increases in speed, circling behind Morgan and swinging again. With no chance to react, Morgan feels as the scythe slashes through her back, similarly to how Azrael attacked Thanatos. Morgan coughs up blood as both hands grip onto the staff.
‘That surely has to be the end!’ Ares yells, seeing the point of the scythe sticking out of Morgan’s chest and all the blood pouring out onto the floor.
‘Has the witch finally met her match?’ Mordred asks. Everyone in the arena spectating doubted the odds of Morgan surviving this, all but two.
‘If she were to die this easily, she’d have no right to call herself my sister. My killer or not, she’s a strong showing of the true might of our blood.’ Arthur comments.
‘Go ahead Morgan, show the true strength behind humanity’s coldness.’ Heracles mutters.
Morgan's lips curl into a smirk as she plants the staff on the ground in front of her, blood trickling down from the corner of her mouth. A pulse of energy spreads out of the arena, kicking up the dust on the floor and pushing it to the edges. Azrael pulls his scythe out and is about to attack again when another pulse comes out, forcing him back as the pulse turns into a heatwave. Another pulse and the ground begins to rumble with the force of an earthquake. Another pulse and the moisture in the air begins to condense into droplets that stay suspended in the air. Another pulse and the air becomes charged with static electricity, the metal in Azrael’s scythe becoming charged and shocking the dewinged angel. A final pulse and the air immediately freezes, the droplets turning to ice. All the energy released in the pulses condenses down on top of Morgan and a bright glow comes from her staff. The energy flows throughout all of Morgan’s being, the hole caused by the scythe closing quicker than any wound yet. The energy continues to pulse out to then condense into the tip of the staff until it reaches its maximum density. The energy bursts out across the arena, pushing Azrael even further back.
‘Woah, where did she get that?’ Ishtar asks.
‘How did she live?’ Ares follows up.
‘So the humans all have an extra trick up their sleeve.’ Zeus chuckles. ‘This certainly is fun.’
‘This human must be desperate now to face Azrael like that.’ Metatron says.
‘Why is she now wearing all that?’ Mordred rhetorically asks.
‘So it seems she’s been taught more than just magic.’ Merlin muses.
‘Let’s see your strength with a weapon then sister.’ Arthur says with a smirk.
Down in the arena, all eyes were trained on Morgan, now adorned with glistening armour made of ice, the staff now topped with a blade of a similar material giving the queen of Britannia a similar scythe.
‘Now this is the true strength held in my blood. Now come angel of death, let’s finish like this.’
https://preview.redd.it/cbqtp76vzx0d1.png?width=1024&format=png&auto=webp&s=778b78a9856870e198129ee266e344f872fedb21
Azrael just laughs at the Queen’s confidence and he points his own scythe out in retaliation. ‘You think that will save you now? You’re dumber than I thought! Now hurry up and die for me!’
submitted by thecatcher1716 to ShuumatsuNoValkyrie [link] [comments]


2024.05.17 09:31 lgats Shenzhen Qianyan Technology LTD Smart Air Purifier 2 (Sensor) H7124 (2A7VD-H7124)

submitted by lgats to FCCID [link] [comments]


2024.05.17 09:25 cosmic3gg I never got to grieve my uncle, NGuardian was jealous

I saw a post on one of the CPTSD subreddits and it made something huge click. Therapy's not until next week so I wanted to talk about it with someone. I was raised by my NGrandparents who were only ever my legal guardians. But my grandma and I moved to another state when i was 1 while my grandpa stayed behind until he could retire.
When I was little (between 1-6 years old) my grandma liked to treat me like a doll, but expected she could put me down when she was bored. I remember she dropped me off at her brother's trailor a lot. He lived nearby with his wife.
He was a heavy smoker and died of a heart attack when I was 6. For the longest time, i didnt think it affected me. I would always say I was lucky to not know grief until my cousin died when I was 19.
Today I remember the rest. She dropped me off at his trailor a lot. Now that the memories are back, it's the majority of my memories from that time. I grew up in that trailor park, despite my caregiver being unemployed in the suburbs. That house had 5 rooms, she always hid from me, and when i was there i was cooking and cleaning and housekeeping until i moved for college. She didn't even bother to look at me when I was there.
I remember the trees, and how the soil smelled. This was in the desert, so I remember the adobe and how it looked with sunset's light, i remember mesquite wood and seed pods and fire pits and cigarettes and beer and spicy air at dinner time. I remember Fleetwood Mac playing on their radio, the crochet in the trailor, cheetos and cucumber gatorade. I remember the cats and dogs and snakes and ground squirrels, i remember a tire swing, and i remember the neighbors were friendly. I remember feeling dread and sadness when my grandma's car rolled in, i remember the gravel crunching and hot tears on my face. I remember the lesbian couple who gave us their cat, and when my grandma gave him back but told me he left because i was a bad kid.
My uncle taught me how to get stuffies from the claw machines. We used to plug quarters at a bowling alley i think? I just remember the toys. He gave me a lot of toys. My grandma gave them all away.
I remember seeing him on his death bed. I remember feeling scared but being told not to be. I remember not knowing what to say to him and being chastised instead of guided. I remember being in my grandma's car after he died, and her telling me I'm not allowed to be sad because he was her brother and he meant nothing to me. I couldn't possibly understand her feelings so I needed to shut the hell up and stop bothering her. I remember she started talking shit about his wife. She apparently said something to her about how she treated me, cause i remember her being very angry about how she was my mother not this woman. After he died we never spoke to her again. I wasn't allowed to be sad about that either.
I've been crying for a few hours now. I've reached the shaking-with-rage part. Who does that to a kid? You're the one who neglected me and dropped me off with people who cared about me. He was my family too and I wasn't even allowed to mourn him. I always said "my grandma's brother died" and couldn't understand why people felt sorry for me too. It's because my feelings mattered. I just wasn't allowed to think it.
Edit: I'm realizing I definitely got into Supernatural because of this uncle's music taste and flannel
submitted by cosmic3gg to raisedbynarcissists [link] [comments]


2024.05.17 09:19 tears_of_a_grad Early game military guide (beating GA purifier, updated for Machine Age)

Early game military guide (beating GA purifier, updated for Machine Age)
I last showed you warring against GA purifiers in 2218, finishing them by 2223.
Now I show you warring against GA purifiers in 2216, finishing them by 2220 (only due to bombardment taking forever).
low deficit +80 alloy in 2210s with 70+ corvettes. huh?
gg to them but wait there's more
purposely left them 1 planet and a path to expand so I can vassalize later
The key? Functional architecture. Giving 15% build speed back made it amazing. The cost reduction saves thousands of minerals early game, but the cumulative effect of 15% build speed is years worth of alloy production brought ahead.
Build Order:
Start game: before unpause, sell 100 food, buy 100 minerals. Thanks to functional architecture, at 2200.04 you can build mining district without having to buy 100 minerals again. Explore with starting military fleet while surveying nearest habitable planet with science vessel.
Before mining district is done, queue up clearing slums. With leftover energy, buy 50 CG and then as soon as the value resets, buy 50 CG again. Build colony ship. At the month clearing slums is done, you will have around 390 minerals, which is not enough to build an alloy plant without buying minerals on a regular build, but thankfully we are using functional architecture. Build the alloy plant over the commercial zone, trader is a bad job compared to metallurgist.
Your first colony should finish no later than 2205.01.01 but ideally sometime in 2204. Build an industrial district. You usually would need to buy minerals, but thanks to functional architecture... The minute the industrial district is done immediately force promote colonists to metallurgist and artisan. This will relieve your CG shortage.
Now develop your colonies as needed, since now it branches out a bit, but the end goal is 2x forge worlds for a few years before finding your first xeno friend to bring under better management. I go proactive first contact =)
The tradition to start is 2 points expansion (adoption and +1 starting pop) then depending on how fast you find a xeno friend, either supremacy or -influence per starbase then supremacy.
Start building corvettes around 2208-2210, blank ones if needed then just upgrade them with weapons when you're ready.
To secure your lead, go cybernetic. Lots of resources: +15% from cyborg and efficient processors, +10% specialists from augmentor building, +5% specialist from quantum neurolink, and crazy good advanced governments. Also +40% pop growth. That's off of an ascension you can do with tier 2 tech, no need to wait or agenda for high tier tech, and guaranteed near 100% habitability so the bonuses are bonuses and don't get eaten by habitability penalty. Remember the whole galaxy is after you and usually there's a DE or FP that eats as fast as you do so you have to keep moving fast.
2 warnings:
  1. robotic templates do not give robomod points and you can't agenda for gene tailoring anymore! Be careful in selecting which path to go down on. it may be advisable to go -cyborg upkeep and +2 augmentors first rather than doing cyborg traits first!
  2. flesh is weak does not seem to disable AI uprising anymore so be very careful about allowing your toasters to get any funny ideas.
Have fun!
submitted by tears_of_a_grad to Stellaris [link] [comments]


2024.05.17 09:01 Glittering_Mess How bad does the cage smell after 1 week without any cleaning?

I will have 3 boys in a double critter nation in my bedroom. I’ll be vacationing for a week, hence being unable to clean. I’ll have a petsitter to feed them, an open window, and an air purifier, but that’s it.
Im worried the smell will bother my roommate even though they are in a different room, or that the smell will permeate the whole house. Can it really be THAT strong?
submitted by Glittering_Mess to RATS [link] [comments]


2024.05.17 08:55 DeepBreathBuilder Discover the Benefits of Hyperbaric Chambers – Your FAQs Answered!

Curious about hyperbaric oxygen therapy (HBOT) chambers and their benefits? Here’s a quick FAQ summary to get you started.

Ready to unlock the incredible benefits of hyperbaric chambers? Connect with us today to learn more and find the perfect solution for your needs. Our expert team is excited to guide you every step of the way!

submitted by DeepBreathBuilder to Oxygenark [link] [comments]


2024.05.17 08:52 phenomenal0ne_ Alcohol in medical lotion is haram?

Assalamualaikum, I have seasonal allergies and I am using scabion lotion, it says it has 2 types of alcohol. Is it okay if I recite namaz while having lotion on with alcohol?
Here is the ingredients of the lotion.
"Crotamiton (10%) - This medication works by paralyzing the scabies mites and their eggs. Sulfur (5% or 10%) - This ingredient has antiseptic and antifungal properties that help kill the mites and soothe the itching. Inactive ingredients in ATCO Scabion Lotion may include:
isopropyl alcohol propylene glycol stearyl alcohol cetostearyl alcohol sodium lauryl sulfate purified water"
Please guide me as I am don't know whether to I can recite naman while having this lotion on or not. Jazak Allah
submitted by phenomenal0ne_ to islam [link] [comments]


2024.05.17 08:29 Ok-Broccoli3582 Everything you should know about hair dryers

Hair dryers are a staple in almost every household, essential for quick drying and styling. However, with so many options available, choosing the right one can be daunting. In this guide, we'll explore the different types of hair dryers, their features, and tips for selecting the best one for your needs.

Types of Hair Dryers

  1. Ceramic Hair Dryers
    • Overview: These hair dryers use ceramic heating elements to distribute heat evenly. They are ideal for reducing heat damage and providing a smooth finish.
    • Best For: All hair types, especially fine or damaged hair.
  2. Ionic Hair Dryers
    • Overview: Ionic hair dryers emit negative ions that break down water molecules, reducing drying time and frizz.
    • Best For: Thick, frizzy, or curly hair.
  3. Tourmaline Hair Dryers
    • Overview: These combine ceramic and ionic technologies, emitting both negative ions and gentle heat.
    • Best For: All hair types, particularly those needing extra shine and smoothness.
  4. Titanium Hair Dryers
    • Overview: Titanium hair dryers offer high heat at a consistent temperature, making them efficient but potentially damaging if not used correctly.
    • Best For: Thick, coarse hair that requires higher heat settings.

Key Features to Consider

  1. Wattage
    • Importance: Higher wattage means more powerful airflow and quicker drying times. Aim for 1800 to 2000 watts for most hair types.
  2. Heat and Speed Settings
    • Importance: Adjustable settings allow for better control over the drying process, reducing the risk of heat damage.
  3. Cool Shot Button
    • Importance: This feature helps to set your hairstyle by blasting cool air, which seals the hair cuticle and adds shine.
  4. Weight and Ergonomics
    • Importance: A lightweight and well-balanced hair dryer reduces arm fatigue, making the styling process more comfortable.
  5. Attachments
    • Importance: Diffusers, concentrators, and comb attachments enhance the versatility of your hair dryer, allowing for various styling techniques.

Tips for Using a Hair Dryer

Selecting the right hair dryer involves understanding your hair type and the features that best suit your styling needs. Whether you need a quick dry in the morning or a tool for intricate styling, the right hair dryer can make all the difference. Stay tuned for our upcoming posts where we’ll dive deeper into specific product recommendations to help you make an informed choice.
submitted by Ok-Broccoli3582 to BuyItForMe [link] [comments]


2024.05.17 08:21 Additional_Account67 Now D1, what should be my main focus?

I started playing this game at the beginning of march. After exactly 150 hours (so 2 hours everyday) I got promoted to diamond 1 tonight in 2v2. Thank you NFS underground 2, all those hours finally paid off.
Any tips on how to get to champion now? Like what should be the things that I should work on/look for in my games generally?
I usually do training packs (Half flip shots, wave dash shots, various shots/saves, wall to air dribble, ground dribble, practicing the speedflip on kicks off even If I just touch the ball 1/10 times at the moment lol). And then I’d go play games, and rewatch 1-2. When I have extra time, I also watch some pro matches by downloading them on ballchasing and put them in 1st view (like Daniel, zen or alpha54 atomic etc.). Or I will just watch a youtube video about the game (either a guide or a match).
I was master z in 1v1 at starcraft 2 and It was fun, but I really hate 1v1 in rocket league. Is this a terrible thing?
Thx guys
submitted by Additional_Account67 to RocketLeague [link] [comments]


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