Bunny keyboard

r/MechanicalKeyboards for all the Click and None of the Clack!

2012.07.08 14:47 ripster55 r/MechanicalKeyboards for all the Click and None of the Clack!

/MechanicalKeyboards is about typing input devices for users of all range of budgets. We provide news / PSAs about the hobby and community hosted content. Feel free to check out our other resources and links to related communities.
[link]


2024.06.07 21:13 Necessary_Guava_7801 ImGui bindings for Raylib-Java?

ImGui bindings for Raylib-Java?
Is there an ImGui bindings for Raylib bindings for Java? If not, what do I need to implement/cover in my binding to make everything work correctly? I've seen imgui-java and even rendered Demo ImGui window, but many things didn't worked (key/mouse input, mouse scroll, etc).
UPDATE: Maybe I'll write own binding and release it when finished:
https://preview.redd.it/5lfm98cks75d1.png?width=1602&format=png&auto=webp&s=0259e59af784b7a87e0fe44f7b26089b88eab9ac
UPDATE: Finally made a binding - https://github.com/violent-studio/jlImGui
import static com.raylib.Raylib.InitWindow; import static com.raylib.Raylib.SetTargetFPS; import static com.raylib.Raylib.WindowShouldClose; import static com.raylib.Raylib.BeginDrawing; import static com.raylib.Raylib.ClearBackground; import static com.raylib.Raylib.EndDrawing; import static com.raylib.Raylib.CloseWindow; import static com.raylib.Jaylib.BLACK; import jlImGui.JaylibImGui; import imgui.ImGui; public class SourceBunnyHopSimulator { public static void main(String[] args) { InitWindow(1600, 800, "Window!"); // Initialization. SetTargetFPS(60); JaylibImGui.setupImGui(330); // Setup ImGui (330 - GLSL Version). while (!WindowShouldClose()) { BeginDrawing(); ClearBackground(BLACK); JaylibImGui.process(); // Process keyboard/mouse/etc. ImGui.newFrame(); // Create new ImGui frame. ImGui.showDemoWindow(); // Show Demo Window. ImGui.endFrame(); // End ImGui frame. JaylibImGui.render(); // Render ImGui & draw data. EndDrawing(); } JaylibImGui.disposeNDestroy(); // Dispose and destroy ImGui context. CloseWindow(); } } 
submitted by Necessary_Guava_7801 to raylib [link] [comments]


2024.06.07 18:51 StardropScavenger [USA] [H] Donkey Kong N64 Set, Funtastic Ice Blue N64, PSP Go, PS2 & PS3 CIB, Sega Dreamcast CIB, Games for PS1-5, GB, GBC, GBA, DS, 3DS, Switch, GC, Wii, Wii U, Amiibos [W] Paypal, Cashapp or Zelle

Hey everyone!! Have a lot of things for sale today, more photos upon request. Prices are shipped within the Continental USA. OPEN TO OFFERS! :D
I accept Paypal, Cashapp or Zelle.
Consoles Condition Price
Donkey Kong N64 Set CIB w/ heavy box wear $500
Japanese GameCube Indigo Includes Box, though it has heavy wear, has cords. $90
Japanese GameCube Platinum Includes Box, though it has wear, has controller and cords $100
Funtastic Ice Blue N64 Loose w/ expansion pak, no cords or controller $160
Black & Blue DS Lite Fair, multiple scratches. Everything feels slow like powering it on or tapping buttons $25
PSP Go Loose, no charger, has some wear. Works fine $130
Playstation 2 (Fat) Almost CIB, missing HDMI. Untested $110
Sega Dreamcast & Keyboard CIB, Keyboard is untested. Box has wear $200
Xbox Original No cords, has 1 controller $60
**Accessories** - -
Clear Skeleton GameCube Controller Loose, buttons feel good and no issues when testing $80
Switch Pro Controller Loose, no charger $40
Torchic Gameboy Advance SP Carrying Bag Good, no rips or tears $85
**Playstation 1 Games** - -
Bloody Roar II Loose $20
Digimon World 3 Loose $25
Grand Theft Auto Collector's Edition CIB - some outer box wear $60
**Playstation 2 Games** Selling as a lot only $50
Ready 2 Rumble Round 2 Missing Manual ^
Jak Combat Racing CIB ^
Jak 3 CIB ^
Final Fantasy X-2 Missing Manual ^
Sitting Ducks Missing Manual ^
Evergrace Loose ^
Star Ocean Til The End of Time Greatest Hits, CIB ^
**Playstation 3 Game** - -
Transformers: War for Cybertron Loose $25
**Playstation 4 Games ** Selling as a lot $80
Elden Ring CIB ^
Monster Hunter Iceborne CIB (steelbook) ^
Mad Max CIB ^
Street Fighter V CIB ^
Borderlands 3 CIB ^
Destiny CIB - Steelbook ^
Dragon Quest Builders CIB ^
The Sims 4 Bundle CIB ^
Neo The World Ends With You CIB ^
**Playstation 5** - -
Monark Limited Edition CIB/like new $60
**GameCube** - -
Super Mario Sunshine Loose $25
Metroid Prime Echoes 2 Loose $20
Star Fox Adventures Loose $20
Animal Crossing Missing memory card, sticker on manual - nearly CIB $45
Zelda Twilight Princess Loose - some paint chipping on front $85
**Nintendo Switch** - -
Ace Attorney Apollo Justice Trilogy Sealed $45
Bubble Bobble 4 Loose $25
Class of Heroes 1 & 2 Complete Edition Sealed $40
Romancing Saga 2 Sealed $45
Zelda Tears of the Kingdom Collector's Edition CIB $85
Fire Emblem Three Houses Seasons of Warfare Edition Sealed $220
Legeond of Heroes Trails of Cold Steel III & IV CIB - IV has a puncture in the artwork $75
Legend of Heroes Trails to Azure CIB $65
Legend of Heroes Trails From Zero CIB $65
Legend of Heroes Trails Into Reverie CIB $40
Legend of Nayuta: Boundless Trails CIB $40
Paper Mario The Thousand Year Door Sealed / Canadian Version $45
**Nintendo DS / 3DS** - -
Fire Emblem Shadow Dragon & New Mystery of the Emblem CIB - Japanese Versions $50
Animal Crossing CIB - Japanese Version, 24 copies available. $10 each
Tomodachi Collection CIB - Japanese Version, 15 copies available $10 each
Dragon Quest IX CIB - Japanese Version, 7 available $10 each
Professor Layton Last Specter CIB - Japanese Version, 6 available $10 each
Final Fantasy III CIB - Japanese Version, 5 available $10 each
Metal Slug 7 Missing slip cover $65
Pokemon Art Academy Case and Game $40
Final Fantasy XII Loose $15
The My World, My Way CIB $125
Fire Emblem Fates Special Edition Sealed - Does not include outer box, artbook or pouch $425
Sonic Chronicles Dark Brotherhood Loose - has some sticker residue/paper on label $15
Fire Emblem Fates Birthright & Fire Emblem Warriors Loose $35
Harvest Moon DS Cute CIB $60
Kirby Superstar Ultra CIB $35
Disney Magical World 2 Sealed $30
Xbox 360 - -
Armored Core V CIB $50
**Gameboy / Color / Advance** - -
Egg Mania, Tetris Worlds, Golden Sun, Bomberman, Super Mario Land, Zelda Link's Awakening, Zelda Link's Awakening, Donkey Kong, Donkey Kong, Donkey Kong Land, Bugs Bunny 2, Final Fantasy I & II Dawn of Souls, Final Fantasy IV, Super Mario Advance Most labels have heavy wear or some kind of imperfections to them. Egg Mania and Tetris Worlds include manuals $130
Fire Emblem Scared Stones Box and Game, game doesn't work $60
Dragon Warrior Monsters Loose, faded label $25
Bubble Bobble Old & New Loose, includes manual $35
Cima The Enemy Loose, includes manual $55
Golden Sun The Lost Age Map and Manual only, no game. Manual has wear $25
Harvest Moon More Friends of Mineral Town Loose, includes manual $40
Pokemon Silver Loose, has custom case, new battery and manual. Manual has wear $65
Pokemon Yellow Trainer's Manual only, no game $25
Puyo Pop Loose, includes manual $30
Riviera The Promised Land Loose, includes manual $70
Zelda Link's Awakening DX Loose $47
**Nintendo Wii/U** - -
Book of Unwritten Tales 2 Loose $120
Mario Party 8 Loose $20
New Super Mario Bros Loose $20
Wii Sports Club CIB $65
Wii Sports Resort Loose $20
Xenoblade Chronicles X Special Edition Missing USB, outer box has wear $75
**Amiibos** - -
Roy, Ike, Marth, Robin, Lucina, Celica, Alm, Tiki, Chrom, Corrin P1, Corrin P2, Byleth Loose $130
submitted by StardropScavenger to GameSale [link] [comments]


2024.06.07 17:20 ConfectionAfraid7621 Its actually playable with crossplay off

From a .7 kd with crossplay on to a 1.5 with it off so far. No bunny hoppers being weird and cringe, no full lobby of snipers, and no mouse and keyboard. When i join lobbies now it feels as if everyone actually touched grass and plays to relax. I stg with crossplay on it felt like someone was in the room with these guys forcing them to do the cringe stuff they do. Bunny hopping and sniping =0 skill. Get a hobby boy
submitted by ConfectionAfraid7621 to XDefiant [link] [comments]


2024.06.07 06:57 Joshh170 MultiVersus Releases Update 1.01

MultiVersus Releases Update 1.01
MultiVersus' 1.01 patch has launched, introducing a number of balance adjustments and fixes that should provide players with a fairer and more enjoyable experience. However, MultiVersus fans may be disappointed to learn that some of the announced changes have not yet been implemented and will instead be added in a future update.
MultiVersus is in full swing now, after having been introduced to gamers in open beta only to be taken away a while later. The game saw significant downtime while the developers worked on it, adding new characters, stages, and fixing problems that were seen during the beta phase. However, like with any fighting game, balance is constantly being re-evaluated, and that means regular patches.
MultiVersus has now released its 1.01 patch, which makes a number of changes to existing fighters and some optimization changes to improve performance on Xbox Series X/S devices. However, the biggest change some fans may have been hoping for hasn't been implemented, as Iron Giant is still unavailable to play. The developer, Player First Games, explained that it's been listening to players on social media platforms and that Iron Giant is being actively retooled. The developer says that fans can expect to learn more about the return of Iron Giant within a week's time.
The developer has already announced a number of changes for Iron Giant, which primarily focus on limiting its ability to chain attacks endlessly. On certain attacks, Iron Giant's ground side attack jab hitbox has been reduced, the aerial neutral attack final strike will knock back enemies, and final hit damage on Iron Giant's Rage Mode Up Special has been reduced. However, players should expect more changes to be implemented before he actually returns to the game.
In addition to individual character adjustments, players can now also test all playable characters in Training Mode regardless of whether they own them. This should help fans to discover whether they like how a fighter plays before having to spend money. Additionally, Battlepass XP will get a boost, as MultiVersus Battlepass XP will now be rewarded after PvP matches, not just events and missions.
Fans of the title are likely glad to know that MultiVersus' developers are listening. This patch should help to iron out some of the existing issues with the game, but it's only the beginning, as fans can expect more changes to come beyond Iron Giant's adjustments. The developer is already teasing updates fans can expect, like end of game stats and adjustable input buffer settings.
MultiVersus 1.01 Update Patch Notes
"We wanted to take a moment to thank you all for the helpful feedback on Reddit, Discord and our other social channels. We’re diligently consuming all of your suggestions and will be making a number of changes based on the info we’ve gathered following launch.
Before we dive into various fixes and improvements coming in this patch, we wanted to mention that Iron Giant has been taken back to the shop for maintenance and is not available to play with right now. We should have a status update by next week.
We’re also planning to address several highly requested changes soon, such as the additional performance improvements, end of game stats, options to turn off team colors, the ability to swap side and neutral attack, and the addition of adjustable input buffer settings. We’ll keep you posted on timing.
Let’s dive in and see what’s new in this patch."
General
Lowered Hit Pause on all Hits by 10% in 1v1 modes Players can now try all Fighters in Training Mode, including Fighters they do not own Battlepass XP will now be granted after each PvP Match in addition to Events and Missions.
Bug Fixes
Fixed an issue where players could not complete daily rewards in Rifts Mode Fixed an issue that was impacting performance on Xbox Series XS Fixed an issue where beam visual effects were occasionally invisible on PlayStation consoles Fixed an issue where certain keyboard configurations would cause phantom inputs in matches Fixed an issue with pause input conflicts in Training Characters
Legend:
  • = Buff
– = Nerf
~ = Change
  • = Bugfix
Note: Attacks callouts reference default controls.
Arya
Dash Attack ~ Reduced input buffer window for follow-up attacks
Banana Guard
The goal of this change is to reduce the extreme kill power on Banana Guard’s side specials and bring it more in line with the damage of the rest of the cast.
Aerial Side Special – Reduced damage to 10 from 12 Ground Side Special – Reduced damage to 12 from 14
Bugs Bunny
Neutral Special * Fixed an issue causing the Safe to hit repeatedly and rapidly in succession
Garnet
Down Special * Fixed an issue where Garnet and an enemy could be frozen at the end of her Star Grab
Gizmo
Up Special – Ally attach cooldown now begins when Gizmo detaches from his ally, instead of beginning when Gizmo attaches to his ally.
Iron Giant
The goal of these changes is to prevent Iron Giant from chaining certain sets of attacks infinitely. While these fixes address some of the issues on Iron Giant, it will require additional fixes to bring Iron Giant fully back online. Iron Giant will remain down for repairs until those fixes are implemented in a future patch.
Ground Down Attack ~ Knockback angle is now more horizontal Aerial Neutral Attack ~ Final hit now always knocks away regardless of charge Ground Side Attack – Jab first hitbox is slightly smaller Rage Mode Pilot Special ~ Reduced strobing visual effects Rage Mode Up Special – Reduced final hit damage to 5 from 6
Jake
Aerial/Ground Up Special * Fixed some issues with game performance
Jason
Ground Down Special * Fixed an issue where one player would disappear when Jason grabbed two players with the sleeping bag
LeBron
Basketball – Basketball can now only hit one time per target
Marvin
Aerial/Ground Neutral Attack * Fixed an issue where Marvin could ringout opponents instantly due to a Side Special projectile interaction with Neutral Attack
Reindog
Aerial Side Attack ~ Knockback Angle is now more horizontal Aerial Up Attack ~ Knockback Angle is now more horizontal
Shaggy
The goal of this change is to not allow Neutral Air Attack to combo back into the Jab combo at all damage levels. There are feel issues introduced with this change that we will address in the next patch.
Aerial Neutral Air ~ Base Knockback increased to 1700 from 1300 ~ Knockback Scaling increased to 14 from 13 ~ Knockback Angle is more horizontal ~ On-Hit cancel window delayed by 10 frames
Steven
Aerial Up Attack ~ Sweet spot hitbox delayed 1 frame later to match when Steven has his hands clapped together Aerial Down Attack – On-Hit cancel window delayed by 3 frames
Stripe
Aerial Down Attack + More downward momentum is maintained on attack start-up
Taz
Aerial/Ground Side Special + Increased damage on non-cooldown tornado final hit to 8 from 7
Wonder Woman
Wonder Woman’s lasso was a bit too oppressive to play against without any limiter, so we decided to add a short cooldown to the ability.
Aerial/Ground Neutral Special – Added an 8 second cooldown for lasso
submitted by Joshh170 to GameGeeks [link] [comments]


2024.06.06 18:54 Digitalspork Patch Notes: 1.01 - 6.6.2024

Patch Notes: 1.01 - 6.6.2024
https://preview.redd.it/kqri2q4jez4d1.png?width=738&format=png&auto=webp&s=76c93900f48ab868f9933e577658b5993c4d06e7
Mod Team Disclaimer: This post has been reposted from the Official MVS Website
We wanted to take a moment to thank you all for the helpful feedback on Reddit, Discord and our other social channels. We’re diligently consuming all of your suggestions and will be making a number of changes based on the info we’ve gathered following launch.
Before we dive into various fixes and improvements coming in this patch, we wanted to mention that Iron Giant has been taken back to the shop for maintenance and is not available to play with right now. We should have a status update by next week.
We’re also planning to address several highly requested changes soon, such as the additional performance improvements, end of game stats, options to turn off team colors, the ability to swap side and neutral attack, and the addition of adjustable input buffer settings. We’ll keep you posted on timing.
Let’s dive in and see what’s new in this patch.
General
  • Lowered Hit Pause on all Hits by 10% in 1v1 modes
  • Players can now try all Fighters in Training Mode, including Fighters they do not own
Bug Fixes
  • Fixed an issue where players could not complete daily rewards in Rifts Mode
  • Fixed an issue that was impacting performance on Xbox Series XS
  • Fixed an issue where beam visual effects were occasionally invisible on PlayStation consoles
  • Fixed an issue where certain keyboard configurations would cause phantom inputs in matches
  • Fixed an issue with pause input conflicts in Training~~.~~
Characters
Legend: + = Buff = Nerf
~ = Change
\* = Bugfix Note: Attacks callouts reference default controls.
Arya
  • Dash Attack
  • ~ Reduced input buffer window for follow-up attacks
Banana Guard
The goal of this change is to reduce the extreme kill power on Banana Guard’s side specials and bring it more in line with the damage of the rest of the cast.
  • Aerial Side Special
  • – Reduced damage to 10 from 12
  • Ground Side Special
  • – Reduced damage to 12 from 14
Bugs Bunny
  • Neutral Special
  • * Fixed an issue causing the Safe to hit repeatedly and rapidly in succession
Garnet
  • Down Special
  • * Fixed an issue where Garnet and an enemy could be frozen at the end of her Star Grab
Gizmo
  • Up Special
  • – Ally attach cooldown now begins when Gizmo detaches from his ally, instead of beginning when Gizmo attaches to his ally~~.~~
Iron Giant
The goal of these changes is to prevent Iron Giant from chaining certain sets of attacks infinitely. While these fixes address some of the issues on Iron Giant, it will require additional fixes to bring Iron Giant fully back online. Iron Giant will remain down for repairs until those fixes are implemented in a future patch.
  • Ground Down Attack
  • ~ Knockback angle is now more horizontal
  • Aerial Neutral Attack
  • ~ Final hit now always knocks away regardless of charge
  • Ground Side Attack
  • – Jab first hitbox is slightly smaller
  • Rage Mode Pilot Special
  • ~ Reduced strobing visual effects
  • Rage Mode Up Special
  • – Reduced final hit damage to 5 from 6
Jake
  • Aerial/Ground Up Special
  • * Fixed some issues with game performance
Jason
  • Ground Down Special
  • * Fixed an issue where one player would disappear when Jason grabbed two players with the sleeping bag
LeBron
  • Basketball
  • – Basketball can now only hit one time per target
Marvin
  • Aerial/Ground Neutral Attack
  • * Fixed an issue where Marvin could ringout opponents instantly due to a Side Special projectile interaction with Neutral Attack
Reindog
  • Aerial Side Attack
  • ~ Knockback Angle is now more horizontal
  • Aerial Up Attack
  • ~ Knockback Angle is now more horizontal
Shaggy
The goal of this change is to not allow Neutral Air Attack to combo back into the Jab combo at all damage levels. There are feel issues introduced with this change that we will address in the next patch.
  • Aerial Neutral Air
  • ~ Base Knockback increased to 1700 from 1300
  • ~ Knockback Scaling increased to 14 from 13
  • ~ Knockback Angle is more horizontal
  • ~ On-Hit cancel window delayed by 10 frames
Steven
  • Aerial Up Attack
  • ~ Sweet spot hitbox delayed 1 frame later to match when Steven has his hands clapped together
  • Aerial Down Attack
  • – On-Hit cancel window delayed by 3 frames
Stripe
  • Aerial Down Attack
    • More downward momentum is maintained on attack start-up
Taz
  • Aerial/Ground Side Special
    • Increased damage on non-cooldown tornado final hit to 8 from 7
Wonder Woman
Wonder Woman’s lasso was a bit too oppressive to play against without any limiter, so we decided to add a short cooldown to the ability.
  • Aerial/Ground Neutral Special
  • – Added an 8 second cooldown for lasso
Source
submitted by Digitalspork to MultiVersus [link] [comments]


2024.06.06 02:14 Final-Salamander3721 [PC][90s-2000s]Looney Tunes track racing game

Platform(s): PC
Genre: Racing, specifically track
Estimated year of release: Mid 90s-2000s, although I didn't play until 2011
Graphics/art style: 2D, portrayed the Looney Tunes characters as how they're typically animated
Notable characters: Bugs Bunny, the Looney Tunes Tortoise
Notable gameplay mechanics: You either use a clicker or the keyboard (possibly both) to increase the speed of your character (Bugs Bunny) and jump over hurdles
Other details: The game was not that impressive. It was from 3rd point of view, and the screen was mostly still. You played as Bugs Bunny, and you had to race the Tortoise on a track field. There were about five lanes total, but only Bugs Bunny and the Tortoise would be in the lanes. There were standard track hurdles that you would occasionally have to jump over, I think by using the keyboard. I was too young and unskilled to ever beat the tortoise, so I'm not sure what happened after the race.
submitted by Final-Salamander3721 to tipofmyjoystick [link] [comments]


2024.06.03 03:30 Fujao54 Any changes

I want a thocky keyboard these are the things i picked https://a.co/d/frlOPpI https://kineticlabs.com/keycaps/tbcats/blue-bunny-pbt and https://keebsforall.com/products/rainy75-keyboard?variant=45027758309595 Should i change the keycaps or switches and idk about the board idk how to check for what software boards have so i just picked rainy
submitted by Fujao54 to keyboards [link] [comments]


2024.06.01 05:55 AnyPianist1327 Controller vs M/K

Greetings,
This is very subjective to experience but from what I've seen from the majority of players that are struggling apparently playing with controller is much better since it's way better optimized. Wonder why the enemy kills fast vs you not doing so? Because the aim assist and the controller optimization is set that the gun aims perfectly to the head.
I switched to controller and starting averaging around 25+ kills in a majority of games while onouse and keyboard was between 9 and 16. Given how the majority of matches all the players use controllers I assure you that in this game controller is king given how fast paced it is. The bunny hopping and the slides weren't as annoying after switching. It makes me wonder if the devs intended for it to be this way so PC users didn't have as much as an advantage as other games.
submitted by AnyPianist1327 to XDefiant [link] [comments]


2024.05.31 13:57 soaphilla How to turn this thing on

What are the requirements for turning this on exactly? I played the song to get me the origami figurine, but to my knowledge, only having the computer on will give me the actual secret bunny here. Im playing on console (ps5) and my two theories are; either i need an irl pc connected to the ps5 without needing a printer connected, or i need a printer connected to the pc, connected to the ps5. Either way, i cant use an actual keyboard or mouse. If im just being stupid let me know
submitted by soaphilla to animalWell [link] [comments]


2024.05.31 11:48 Turbopasta Weird conflict with binding knife to scroll wheel, any advice?

I've been playing with scroll wheel down for jump (bunny hops), and scroll wheel up (or 3) for knife for a while now. For me, this felt natural, since I could knife out quickly and let my left hand focus entirely on movement.
But I've started noticing a weird bug with Valorant that I can't explain. You can try this in your game if you're curious about what I'm talking about, although there's a chance it's unique to my computer since it could be a driver issue or something.
If I have my primary or secondary gun out, and I hit 3, I switch to my knife normally. However, if I have a gun out, hit scroll wheel up for knife, the knife comes out, and I can switch to a gun with the keyboard like normal.
The problem comes from if I want to switch to the knife with 3 AFTER already using scroll wheel to switch to it earlier that round. If I try this, the game will ignore my keyboard input for the first attempt, and accept it on the second attempt. This delay only happens when using the keyboard second, not when using scroll wheel second.
I've actually died a few times because of this. Like I'll get flanked, need to rush somewhere on short notice, try to switch to knife but nothing happens. Then I get caught out because I was too slow :(
I could avoid this by either going entirely keyboard or entirely scroll wheel, but I'd like to find an in-between if it's possible. I don't think it's related to unique agent profiles since it does this with my general settings. Any advice?
submitted by Turbopasta to VALORANT [link] [comments]


2024.05.31 11:32 MadJoee00 Insightful feedback on bunny hopping

I’ve seen a lot of discussions about bunny hopping in this game, especially regarding the advantages of using a controller versus a keyboard and mouse. One thing that often gets overlooked is the impact of hardware on this skill. If you’re using a standard controller, bunny hopping effectively can be a real challenge. This is because you’re either forced to use a claw grip, which can lead to hand fatigue and potentially arthritis over time, or you end up needing to invest in a high-end gamepad with back paddles.
The issue here is twofold. First, the claw grip is not a natural way to hold a controller for extended periods, and it can lead to significant discomfort and even long-term health issues. Second, the market for specialized controllers with back paddles is expensive. This means that to truly compete at a high level with a controller, you’re essentially forced into spending more money on better hardware.
Not everyone has the financial means to invest in these high-end controllers, and not everyone should have to risk their physical health just to keep up. In my opinion, we’re stuck in a situation where skill is partly determined by how much money you’re willing or able to spend on your gear, which isn’t ideal for a truly competitive game.
TL;DR:
submitted by MadJoee00 to XDefiant [link] [comments]


2024.05.30 23:50 Fluffyox [US-PA][H] Keyboards (Salvation, Think6.5 V2 LE + extras), GMK keycaps (Mizu novelties, 80082, Demon Sword, Nuclear Data novelties, Pixel), over 100 RAMA artisans, Keycult 60% wrist rest, artisan case [W] PayPal

Timestamps
Additional pictures (only the items in timestamps are available): https://drive.google.com/drive/folders/1y9R5j7zmo2oRJdmFLo8K0HJynoCeqrZz?usp=drive_link
PLEASE READ: I will give discounts for buying multiple items, around $5-10 per additional item. However, I will not be taking offers on any of the items. Instead, every Wednesday, I will repost this listing with lowered prices, until all the items are sold. Prices for items that people have shown interest for will not be reduced upon relisting. Prices will be reduced based on their price the previous week as follows:
I won't be reposting on June 5th as I will be out of town for a week; my next relisting will be on June 12th.
All prices are shipped to CONUS. I will not be shipping internationally.
Keyboards (all new, unbuilt)
If you want to buy any extras separately from their bundles, lemme know and we can work something out.
Keycaps (all sealed)
Other
RAMA Artisans
X 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
A $170 Monochrome Starry Night X $170 Monochrome Starry Night O $40 Bleached X $40 Bleached O $30 Classic Red O $30 80082 Pink $30 80082 Blue $30 80082 Blue $55 Vaporwave X
B $40 Deep Navy X $80 Dolch Black on Red $80 Dolch Cyan on Gray $30 MODO2 Red $30 MODO2 Gray $30 MODOL Cyan $80 Dots White Dot $80 Dots Gold $40 Metaverse R2 Red on Silver $130 Jamon Bacon $130 Jamon Eggs $80 Peaches n Cream Peach $80 Peaches n Cream Leaf
C $30 Red Devils Horangi $30 Sumi Kanji $60 Kuro Shiro R1 Black $60 Bento O Salmon $60 Bento O Gold $50 Bento R2 O Gold $40 Bento R2 Kanji Gold $40 Honor Kabuto Gold $40 Honor Katana Silver $40 Demon Sword Gold
D $130 Mizu Navy GID $130 Mizu White $30 Red Dragon Gold Fire 1u $60 Botanical White $60 Hiragana White $60 Hiragana Grey $55 RAMA Wave Seq2 Gold Matte $55 RAMA Wave Seq2 Moon Matte $55 RAMA Wave Seq2 Gold $55 RAMA Wave Seq2 Moon
E $170 Keycult Black on Brass $30 Pono Gray Kitty $40 Amethyst Pick Gold $30 Norse Aluminum $40 Norse Brass $30 Ion Kuro $30 Ion Milk
F $30 Tuzi Bunny $30 Tuzi Bunny $30 Apollo $30 Dolch R5 $30 Pink on Navy $40 Camping R2 $30 Beta $30 Serika 2
G $60 Sydney Meetup 2019 $30 RAMA Shrimp on the Barbie $30 Zambumon $40 NovelKeys Wave $30 Fuyu $30 Peach Blossom $30 Oni 1u $30 Amalfi $40 Bread Gold $40 B Silver
H $20 9009 R3 Green Swirl $20 MODO2 Swirl $20 MODO2 Swirl $50 Nautilus Nightmares Enter
I $30 KAT Cyberspace X GID $30 KAT Cyberspace O GID $40 KAT Milkshake Silver $30 KAT Mizu Navy GID $30 KAT Mizu White $30 KAT Mizu Red $30 KAT Explosion Red $30 KAT Explosion Gold $30 KAT Atlantis $30 KAT Lucky Jade $30 KAT Oasis
J $30 SA Mizu Navy $30 SA Mizu White $30 SA Dualshot $30 SA Dualshot ~~$60 RAMA Knob Kuro ~~
Thanks for looking!
submitted by Fluffyox to mechmarket [link] [comments]


2024.05.30 15:10 Kappaesque Wtf is this? These keycaps are not branded, lol.

Wtf is this? These keycaps are not branded, lol. submitted by Kappaesque to Hoobuy [link] [comments]


2024.05.30 02:49 ElJoseDiaz Personal XDefiant Experience

Hey friends so I've been grinding some XDefiant over the past couple of days and have wanted to share my own experiences I've had with the game. When I first got into playing it, I had hopped on about 5 minutes after the game dropped and let's just say.. couldn't play for about an hour after it dropped, but honestly at this point I've gotten used to server issues with games off the start. Sad I know, but nothing to ever get super upset about. I worked on using a couple weapons at the start to see what I'd like the most and ended up unlocking the acr which was so much fun to use. I've heard many complaints about the game from friends and all over Reddit about many issues in the game such as bunny hopping, snipers, etc. Personally I've not minded the bunny hopping, but being a keyboard and mouse player it felt pretty easy to do nonetheless after a couple matches of playing. Controller players probably isn't as easy unless you wanna switch to claw, but regardless it's been mentioned that bunny hopping will get looked at and if it stays or goes I'll still be having so much fun with the game. I even ended up getting my acr golden during double weapon xp week and worked on a bunch of other guns as well. I do have my rage moments when someone better seems to melt me constantly or when I get shot after getting behind cover, but all that will come with fixes shortly. I even actually thought I encountered a hacker because I would kill some dude holding a Semtex and he would blow up 50 times after that, but nothing game breaking and it was kinda funny to be honest, but I did find out that was some bug and not a hacker. This game has been out 8 days of making this post so you can't expect a game to change quickly. In the end I've put 36 hours into the game so far and have reached level 60.. plus I know I know some people might hate me for this, but since I enjoyed the game enough I decided to buy the battle pass because pretty sure it was $8 and why not extra cosmetics to look kinda cool. I say kinda because a lot of the items kinda suck, but the player of the game animations are awesome. I really do hope people give this game more of a chance later on and if it's not your favorite game right now I'd certainly like to hear why? Hope you enjoyed reading my experience so far on the game and will continue to grind this game as much as possible!
submitted by ElJoseDiaz to XDefiant [link] [comments]


2024.05.29 18:24 StardropScavenger [USA] [H] Ice Blue N64's, GBA Micro, Pokemon GBC, CIB PS2's & PS3, CIB Sega Dreamcast, Donkey Kong N64 Set, Games for Gameboy, GBC, GBA, DS, 3DS, Switch, GameCube, Wii/U, PS1, PS2, Dreamcast [W] Paypal G&S, Cashapp or Zelle

Hey everyone!! Have a lot of things for sale today, more photos upon request. Prices are shipped within the Continental USA.
I'm looking to PURCHASE any Paper Mario TTYD promotional items and also House of Fata Morgana Switch Collector's Edition. Thanks!
If it's bundled, I am NOT looking to separate. Sorry
Consoles:
Donkey Kong N64 Set CIB [Box has heavy wear] - $550
Funtastic Ice Blue N64 w/ 1 matching controller - $200
Funtastic Ice Blue N64 w/ expansion pak (no cords/controller) - $175
Black & Blue DS Lite (everything feels slow when operating the system, turning on; pushing buttons, heavy wear to screen) - $25
Pokemon Gameboy Color (sound only works when headset is plugged into it.) - $75
GBA Micro (has some wear, no charger.) - $140
PS2 (Fat), PS2 Silver Slim, PS3 CIB (all have their papers, PS3 is the only one untested, the other two were tested and working.) - $325
Sega Dreamcast + Sega Dreamcast Keyboard CIB - $250
Accessory:
Clear Skeleton GameCube Controller - $90
Purple & Neon Green Joy-Cons (loose) - $45
Silent Hill Collection: $650
Silent Hill 1 CIB
Silent Hill 2 CIB w/ reg card
Silent Hill 3 CIB w/ soundtrack
Silent Hill 4 CIB
PS1 (CIB unless specified otherwise)
Chocobo Racing - $75
Final Fantasy VIII (case pretty banged up.) - $20
Grand Theft Auto Collector's Edition - $65
PS2 (CIB unless specified otherwise.)
Guilty Gear XX Accent Core - $30
Jak 3 & Jak Combat Racing - $20
Naruto Ultimate Ninja 3 & Ultimate Ninja 4 - $40
Okami - $15
Persona 3 Limited Edition - $115
Star Ocean Til The End of Time (Greatest Hits) - $15
Street Fighter Alpha Anthology - $15
PS4:
YS IX Limited Edition - $75
PS5:
Monark Limited Edition - $65
GameCube:
Animal Crossing (sticker on manual, no memory card.) - $50
Mario Party 5 - $65
Mario Party 6 - $90
Super Mario Sunshine, Metroid Prime Echoes 2 & Starfox Adventures (loose) - $70
Switch:
Bubble Bobble 4 (loose) - $30
Class of Heroes 1 & 2 Complete Edition (New) - $40
Dragon Quest Monsters Dark Prince - $45
Romancing Saga 2 (New) - $50
Sea of Stars (New) - $40
Spyro Reignited Trilogy (loose) - $15
Zelda Tears of The Kingdom Collector's Edition - $95
Sega Dreamcast:
Jet Grind Radio - $65
Nintendo DS/3DS (Case/Manual/Game unless specified otherwise.)
Dragon Quest V (repro case.) - $130
Final Fantasy IV - $25
Mario Kart DS - $15
Metal Slug 7 (no slipcover, has everything else._ - $70
Pokémon Black - $95
Pokémon Conquest - $95
Pokémon HeartGold (Not for Resale, Sealed) - $450
Pokémon Mystery Dungeon Explorers of Sky (has manual; missing 1 insert) - $160
Pokemon Mystery Dungeon Explorers of Sky (Case & Game) - $125
Pokémon Mystery Dungeon Blue Rescue Team - $35
Pokémon Ranger Shadows of Almia - $45
Pokémon White - $95
Rune Factory 2 - $40
The Legend of Zelda Spirit Tracks - $75
The My World, My Way - $130
Yu-Gi-Oh 5D's World Championship 2010: Reverse of Arcadia - $35
Yu-Gi-Oh Nightmare Troubadour - $65
Art Academy - $10
BlazBlue: Continuum Shift II (no manual) - $25
Conception II: Children of the Seven Stars - $25
Dragonball Z: Extreme Butoden - $30
Dragon Quest VII - $65
Dragon Quest VIII (has indent on front case, some artwork tear there.) - $80
Etrian Odyssey Untold 2 - $50
Ever Oasis (New, World Edition) - $40
Fantasy Life - $40
Fire Emblem Awakening - $30
Fire Emblem Echoes w/ soundtrack - $40
Fire Emblem Fates Special Edition (Box, Artbook, Pouch ONLY - no case or game.) - $175
Hakuoki: Memories of the Shensengumi - $40
Hello Kitty Picnic - $10
Hyrule Warriors Legends - $20
Metroid Samus Returns - $30
Miitopia - $20
Minecraft - $20
Monster Hunter Stories (no manual) - $30
Monster Hunter 4 Ultimate - $15
One Piece Unlimited World Red - $25
Rune Factory 4 - $15
Senran Kagura 2: Deep Crimson - $55
Story of Seasons (US cart, in EU case) - $20
Tales of the Abyss - $30
The Legend of Zelda Majora's Mask (cart only in ocarina of time case.) - $20
The Legend of Zelda Ocarina of Time - $20
WWE All Stars (no manual) - $10
Xenoblade Chronicles 3D - $25
Yo-Kai Watch - $15
Loose:
Pokemon Conquest - $60
Fire Emblem Fates Birthright + Warriors - $40
Bravely Second: End Layer - $20
Mario Kart + Mario Kart 7 - $20
Mario & Luigi Bowsers Inside Story + Dream Team - $30
Pokemon Moon - $20
Pokemon Alpha Sapphire - $30
Golden Sun Dark Dawn - $20
Gameboy ColoGBA:
LOT only: $200 (please note some of these are ugly labels, the sacred stones won't work.)
Donkey Kong GB (3 copies)
Zelda Link's Awakening (2 copies)
Fire Emblem Sacred Stones + Box Only
Bugs Bunny 2
Donkey Kong Land
Dragon Quest Monsters
Final Fantasy IV
Final Fantasy I & II Dawn of Souls
YugiOh
DBZ Collectible Card Card
Super Mario Land
GB/C/A:
Bubble Bobble Old and New w/ Manual - $40
Castlevania Circle of the Moon - $20
Cima The Enemy w/ Manual - $60
Columns Crown - $10
Egg Mania w/ Manual - $12
Godzilla Domination - $35
Golden Sun + Golden Sun Lost Age - $80
Harvest Moon More Friends of Mineral Town w/ manual - $40
Metabots AX: Metabee w/ manual - $20
Metroid Zero Mission - $60
Pokemon Silver (custom case, manual, new battery installed) - $75
Puyo Pop w/ Manual - $35
Riviera The Promised Land w/ Manual - $75
Shaman King Sprinting Wolf w/ Manual - $15
Sigma Star Saga - $30
Super Puzzle Fighter 2 - $25
Sword of Mana - $28
Tetris Worlds w/ manual - $15
Ultima Runes of Virtue II - $60
Xevious - $12
Zelda Link's Awakening DX - $50
Wii/U
Book of Unwritten Tales 2 (loose) - $135
Mario Party 8 (loose) - $25
Xenoblade Chronicles X Special Edition (has wear, no USB.) - $75
submitted by StardropScavenger to GameSale [link] [comments]


2024.05.29 14:53 Gundam-asaurus Input based matchmaking differences, maybe?

I’ve been looking at this thread and noticing a lot on bunny hopping and that everyone is running around always pressing the jump button. Which differs a lot from my experience. I’m an average player my Kd is 1.5 nothing insane and I play the OBJ since I enjoy winning m. Currently level 45 but honestly my experience has been very different. I do jump during gunfights since I have a scuff, and I see others jump, but not spamming. I play on XSX and my connection is pretty good. But reading the posts got me wondering what everyone was talking about.
When I first downloaded the game, I messed around with the settings and I accidentally turned on input based matchmaking. I realized that I was only playing with controller players and nothing else. I didn’t care so never changed it. But this morning I turned it off and was in games with everyone.
It was total aids, I now know what is going on. Everyone was jumping all over the place, I ran to one dudes who jumped 4 times in the middle of a gunfight. Everyone around me moved so quickly slid jumped everywhere, I saw one guy trying to run around people to mess up the persons aim, overall it was a mess. This might just be my experience or maybe after 2hrs of playing like this but maybe if this is your experience maybe switch it on over. I am not blaming keyboards, honestly didn’t even play against many of them. I think it’s more of just who is playing with the input off. I saw a lot of TTV and YouTube names, it increases the overall size of who you can match against.
All I am saying is, if you play on controller maybe switch over to input based matchmaking and see if that helps. Im not saying that people that play in one over the other are more skilled, all I am saying is that while I played like this for 2hrs I wanted to cry.
submitted by Gundam-asaurus to XDefiant [link] [comments]


2024.05.28 02:41 allieafkeys [US-NY][H] e-white bear65v2, black keylice, kam lil dragon, candy shop pbt, switches, artisans, osume switch openers [W] paypal

timestamp
prices do not include shipping priority to local pickup 11201
please comment before pm
KEYBOARDS
bear65v2┊$650
keylice (bnib)┊$400
KEYCAPS
kam li'l dragon kits (bnib)┊$90
candy shop pbt keycaps (mounted once)┊$45 drop bamboo skylight keycaps (like new, from shinai keyboard)┊$15 or free with $100 purchase
SWITCHES
ARTISANS
OTHER
submitted by allieafkeys to mechmarket [link] [comments]


2024.05.27 07:02 DreamHallow A Casual Viewpoint

Things I like:

Things I dislike:

Closing words:

I wanted to mention things I've missed or forgotten, but I won't be choosing to edit this feedback. I want this game to succeed because I'm a massive Ubisoft fan, and I'm sure it will. Still, some in-ignorable issues taint the experience for me, and I'm hoping people will be open to discussing those issues.
It's okay to like something flawed—I love many flawed things—but you should also hope for its improvement. Though it won't impact much, this is Reddit; I hope everyone can be fair to each other in any replies.
Footnotes:
  1. Especially the maps Mayday, Pueblito, Dumbo, and Times Square. These have issues of lousy cover or points that keep you boxed into a specific range or awkward flank routes or distances.
  2. Pistols speeding you up is something I especially like, though I didn't feel it worth directly mentioning.
  3. The feeling of floatiness is especially prevalent because of the bunny-hopping and mid-air movement.
  4. This is especially notable for shotguns if you've jumped, as it increases the bloom, which means pellet randomness is even worse. I've had great success by simply not jumping or sliding with shotguns.
  5. Especially with how low weapon experience is to earn. A double experience event is ongoing; if it feels slow, that's an issue. The current rate should be the base rate.
  6. The store page is especially egregious, being just one slider.
submitted by DreamHallow to XDefiant [link] [comments]


2024.05.27 03:06 Linkydums [US-CA] [H] Keycaps [W] Paypal, keychron q8, keychron q10

timestamp
Keycaps will be shipped in bags
Qtuo Studio Blue Bunny Keycaps- $40 shipped mounted twice
Novelkeys Cherry Ember keycaps- $20 shipped mounted once SOLD
Take both sets for $55
WTB: Alu alice keyboard, looking at the keychron q8 or q10 in carbon black rn. Not wanting to spend more than $120
submitted by Linkydums to mechmarket [link] [comments]


2024.05.26 15:00 StardropScavenger [USA] [H] Funtastic Ice Blue N64, Donkey Kong 64 Set, Boxed PS2's, PS3, Sega Dreamcast, Games for Gameboy, GBC, GBA, DS, 3DS, GC, Wii/U, Switch, PS1, PS2 [W] Paypal G&S, Zelle or Cashapp

Hey everyone!! Have a lot of things for sale today, more photos upon request. Prices are shipped within the Continental USA.
If it's bundled, I am NOT looking to separate. Sorry
Consoles:
Donkey Kong N64 Set CIB [Box has heavy wear] - $550
Funtastic Ice Blue N64 w/ 1 matching controller - $200
Black & Blue DS Lite (finicky power switch; powers on just takes a few extra seconds.) - $30
GBA SP 001 (black, charger included) - $75
[FOR PARTS/NOT WORKING] - Red & Black DS Lite, , Gameboy Pocket, & Gameboy Advance - $80
PS2 (Fat), PS2 Silver Slim, PS3 CIB (all have their papers, PS3 is the only one untested, the other two were tested and working.) - $325
Sega Dreamcast + Sega Dreamcast Keyboard CIB - $250
Super Nintendo, N64, GameCube & Sega Genesis (The Sega Genesis is the only one not tested, SNES is pretty yellowed, all come with one controller and cords (minus the genesis.) - $200
Accessory:
Clear Skeleton GameCube Controller - $90
Silent Hill Collection: $650
Silent Hill 1 CIB
Silent Hill 2 CIB w/ reg card
Silent Hill 3 CIB w/ soundtrack
Silent Hill 4 CIB
PS1 (CIB unless specified otherwise)
Chocobo Racing - $75
Grand Theft Auto Collector's Edition - $65
PS2 (CIB unless specified otherwise.)
Atelier Iris 3 - $45
Guilty Gear XX Accent Core - $30
Jak 3 & Jak Combat Racing - $20
Klonoa 2 - $40
Naruto Ultimate Ninja 3 & Ultimate Ninja 4 - $40
Okami - $15
Persona 4 - $30
Rogue Galaxy - $20
Shin Megami Tensei Persona 3 FES - $40
SoulCalibur III - $10
Star Ocean Til The End of Time (Greatest Hits) - $15
Street Fighter Alpha Anthology - $15
Tales of Legendia - $30
Tales of the Abyss - $35
PS3:
Dragonball Z Budokai HD Collection - $45
GameCube:
Animal Crossing (sticker on manual, no memory card.) - $50
Mario Party 5 - $65
Mario Party 6 - $90
Super Mario Sunshine, Metroid Prime Echoes 2 & Starfox Adventures (loose) - $70
Switch:
Baldur's Gate 1 & 2 Enhanced Edition - $95
Bubble Bobble 4 (loose) - $35
Class of Heroes 1 & 2 Complete Edition (New) - $40
Dragon Quest Monsters Dark Prince - $50
Pokemon Legends Arceus, Let's Go Eevee, Violet & Brilliant Diamond - $130
Romancing Saga 2 (New) - $50
Sea of Stars (New) - $40
Spyro Reignited Trilogy (loose) - $15
Sega Dreamcast:
Jet Grind Radio - $65
Nintendo DS/3DS (Case/Manual/Game unless specified otherwise.)
Dragon Quest V (repro case.) - $140
Final Fantasy IV - $30
Fire Emblem: Shadow Dragon - $70
Harvest Moon The Tale of Two Towns - $20
Kirby Mass Attack - $30
Lunar Dragon Song (no manual) - $15
Mario Kart DS - $15
Metal Slug 7 (no slipcover, has everything else._ - $75
Pokémon Black - $100
Pokémon Conquest - $100
Pokémon HeartGold (Not for Resale, Sealed) - $450
Pokémon Mystery Dungeon Explorers of Sky (has manual; missing 1 insert) - $160
Pokémon Mystery Dungeon Blue Rescue Team - $35
Pokémon Diamond - $65
Pokémon Pearl - $65
Pokémon Ranger Shadows of Almia - $45
Pokémon White - $100
Rune Factory 2 - $40
The Legend of Zelda Phantom Hourglass - $40
The Legend of Zelda Spirit Tracks - $75
The My World, My Way - $130
Yu-Gi-Oh 5D's World Championship 2010: Reverse of Arcadia - $40
Yu-Gi-Oh Nightmare Troubadour - $70
Animal Crossing New Leaf Welcome Amiibo - $15
Art Academy - $15
BlazBlue: Continuum Shift II (no manual) - $25
Bravely Second End Layer (loose) - $20
Conception II: Children of the Seven Stars - $25
Dragonball Z: Extreme Butoden - $30
Dragon Quest VII - $65
Dragon Quest VIII (has indent on front case, some artwork tear there.) - $80
Etrian Odyssey Untold 2 - $50
Ever Oasis (New, World Edition) - $40
Fantasy Life - $40
Fire Emblem Awakening - $30
Fire Emblem Echoes w/ soundtrack - $40
Fire Emblem Fates Birthright + Fire Emblem Warriors (loose) - $45
Fire Emblem Fates Special Edition (Box, Artbook, Pouch ONLY - no case or game.) - $175
Hakuoki: Memories of the Shensengumi - $40
Hello Kitty Picnic - $10
Hyrule Warriors Legends - $20
Luigi's Mansion Dark Moon - $15
Mario Kart 7 (no manual) - $10
Metroid Samus Returns - $30
Miitopia - $20
Minecraft - $20
Monster Hunter Stories (no manual) - $35
Monster Hunter 4 Ultimate - $15
One Piece Unlimited World Red - $25
Pokémon Rumble Blast - $20
Pokémon Super Mystery Dungeon - $25
Radiant Historia Perfect Chronology - $70
Rune Factory 4 - $20
Senran Kagura 2: Deep Crimson - $55
Story of Seasons (US cart, in EU case) - $20
Tales of the Abyss - $30
The Legend of Zelda: A Link Between Worlds - $20
The Legend of Zelda Majora's Mask - $25
The Legend of Zelda Majora's Mask (cart only in ocarina of time case.) - $20
The Legend of Zelda Ocarina of Time - $20
WWE All Stars (no manual) - $15
Xenoblade Chronicles 3D - $25
Yo-Kai Watch - $15
Yo-Kai Watch 2 Psychic Specters - $150
Gameboy ColoGBA:
LOT only: $200 OBO (please note some of these are ugly labels, the sacred stones won't work.)
Donkey Kong GB (3 copies)
Zelda Link's Awakening (2 copies)
Fire Emblem Sacred Stones + Box Only
Bugs Bunny 2
Donkey Kong Land
Dragon Quest Monsters
Final Fantasy IV
YugiOh
DBZ Collectible Card Card
Super Mario Land
GBC/A:
Godzilla Domination - $35
Metroid Zero Mission - $60
Pokemon Silver (custom case, manual, new battery installed) - $75
Wii/U
Book of Unwritten Tales 2 (loose) - $135
Mario Kart Wii (no manual) - $25
Mario Party 8 (loose) - $25
Xenoblade Chronicles X Special Edition (has wear, no USB.) - $75
submitted by StardropScavenger to GameSale [link] [comments]


2024.05.26 00:27 Alix_Winters I don't really understand bunny hop issues /genuinely

Don't trash talk over me please. I will explain myself.
So competitive player here. The jumping is a big issues and really annoying that's true but because there is a but. Only PC player can abuse it. Or Console player with a keyboard kit.
You can only do 3 bunny hop before the game automatically slow you down. I mean run, slide, jump, jump, jump. Congratulations you saved your ass or you engaged a fight.
If you want to move faster around the map run, slide, jump, run, slides, jump etc...
Yes I bunny hop a lot but never when I fight because there are literally no advantage except being a harder target for others.
I'm going to grind the ranked. Maybe platinum or diamon. I will see but I'm sure that at hight rank the bunny hop mechanism will be the norm and everyone will know how to play around/counter it.
I understand that no competitive player find the bunny hop annoying. It annoys me too especially when they bunny hop for no reason but it's part of the gameplay.
On Apex Legends it's exactly the same issues and no one complain and play around. Like yes XDefiant is not Apex and it's not COD. Xdefiant has the right to be like how he is. For now bunny hop is an issues but over times people will learn how to play better and the overall level will increase. For now bunny hop is almost cheating because everyone is learning the game but let's see in 1 month how it goes no?
Edit : people that jump when firing doesn't bunny hop. They are just Bambi players. They have no advantage to do this except being a target harder to hit. And people who just jump to jump don't bunny hop either
submitted by Alix_Winters to XDefiant [link] [comments]


2024.05.25 14:31 SobiTheRobot [Windows][1998-2001] Game where you play as a wolf looking for bunnies across the levels.

This was a game I played a lot as a child at some point between the late 90s and the early 2000s. It was a 3D, blocky grid-based platformer where you played as a wolf(?) in yellow shorts looking to find a bunch of bunnies(?) scattered around the level. (I think they were bunnies at least, that's what the desktop icon was.)
I remember there were red, blue, and green doors that you needed to unlock to progress. Or they were portals, Or that was just the level exit. I can't recall, but they were hollow doorframes.
I remember the first level was grassy, it was like a boxed-in canyon. There were trampolines. One particular memory, I found that the wolf guy could hop side-to-side, and mashing the button sent him out of the map (meaning it needed to be reset).
Another level was a beach, that's where I remember the doors the most. The doors may have led up to cloud pathways?
Another level was a castle, it had a giant spider patrolling back and forth across a path. Unfortunately I didn't play this level much because the spider scared me.
Control-wise, all I can recall is that you hopped from grid space to grid space (a little like Frogger and a bunch of other games from that period) with the arrow keys, and you could also side-jump left and right. (For some reason my dad's keyboard had two more left and right arrows that were green and mapped to this specific control.)
I don't really remember what the game sounded like, unfortunately.
It may have been called "Tiny Tales" "Tiny Tails" or "Catch Tiny" but the details elude me.
submitted by SobiTheRobot to tipofmyjoystick [link] [comments]


http://rodzice.org/