Anyconnect load pcf

600 crude oil to 1800 plastic in a 20 by 20 blueprint

2024.05.28 08:41 Metalichap 600 crude oil to 1800 plastic in a 20 by 20 blueprint

600 crude oil to 1800 plastic in a 20 by 20 blueprint submitted by Metalichap to SatisfactoryGame [link] [comments]


2024.05.24 01:55 NuggetsNReddit "realvnc-vnc-server" Package Install on Arch Linux Fails

when using the command "yay -S realvnc-vnc-server realvnc-vnc-viewer" to install both the server which i need and the viewer on the host machine which i dont need as bad. Here are outputs of the command above:
$ yay -S realvnc-vnc-server realvnc-vnc-viewer
AUR Explicit (2): realvnc-vnc-server-7.11.0-1, realvnc-vnc-viewer-7.11.1-1
:: PKGBUILD up to date, skipping download: realvnc-vnc-server
:: PKGBUILD up to date, skipping download: realvnc-vnc-viewer
2 realvnc-vnc-server (Build Files Exist)
1 realvnc-vnc-viewer (Build Files Exist)
==> Packages to cleanBuild?
==> [N]one [A]ll [Ab]ort [I]nstalled [No]tInstalled or (1 2 3, 1-3, ^4)
==>
2 realvnc-vnc-server (Build Files Exist)
1 realvnc-vnc-viewer (Build Files Exist)
==> Diffs to show?
==> [N]one [A]ll [Ab]ort [I]nstalled [No]tInstalled or (1 2 3, 1-3, ^4)
==>
==> Making package: realvnc-vnc-server 7.11.0-1 (Thu 23 May 2024 07:54:50 PM EDT)
==> Retrieving sources...
-> Found VNC-Server-7.11.0-Linux-x64.deb
==> WARNING: Skipping verification of source file PGP signatures.
==> Validating source_x86_64 files with sha256sums...
VNC-Server-7.11.0-Linux-x64.deb ... Passed
==> Making package: realvnc-vnc-viewer 7.11.1-1 (Thu 23 May 2024 07:54:52 PM EDT)
==> Retrieving sources...
-> Found VNC-Viewer-7.11.1-Linux-x64.deb
==> WARNING: Skipping verification of source file PGP signatures.
==> Validating source_x86_64 files with sha256sums...
VNC-Viewer-7.11.1-Linux-x64.deb ... Passed
:: (1/2) Parsing SRCINFO: realvnc-vnc-server
:: (2/2) Parsing SRCINFO: realvnc-vnc-viewer
==> Making package: realvnc-vnc-server 7.11.0-1 (Thu 23 May 2024 07:54:54 PM EDT)
==> Checking runtime dependencies...
==> Checking buildtime dependencies...
==> Retrieving sources...
-> Found VNC-Server-7.11.0-Linux-x64.deb
==> Validating source_x86_64 files with sha256sums...
VNC-Server-7.11.0-Linux-x64.deb ... Passed
==> Removing existing $srcdi directory...
==> Extracting sources...
-> Extracting VNC-Server-7.11.0-Linux-x64.deb with bsdtar
==> Sources are ready.
-> realvnc-vnc-server-7.11.0-1 already made -- skipping build
==> Making package: realvnc-vnc-server 7.11.0-1 (Thu 23 May 2024 07:54:58 PM EDT)
==> Checking runtime dependencies...
==> Checking buildtime dependencies...
==> WARNING: Using existing $srcdi tree
==> Sources are ready.
==> Making package: realvnc-vnc-viewer 7.11.1-1 (Thu 23 May 2024 07:55:00 PM EDT)
==> Checking runtime dependencies...
==> Checking buildtime dependencies...
==> Retrieving sources...
-> Found VNC-Viewer-7.11.1-Linux-x64.deb
==> Validating source_x86_64 files with sha256sums...
VNC-Viewer-7.11.1-Linux-x64.deb ... Passed
==> Removing existing $srcdi directory...
==> Extracting sources...
-> Extracting VNC-Viewer-7.11.1-Linux-x64.deb with bsdtar
==> Sources are ready.
-> realvnc-vnc-viewer-7.11.1-1 already made -- skipping build
==> Making package: realvnc-vnc-viewer 7.11.1-1 (Thu 23 May 2024 07:55:05 PM EDT)
==> Checking runtime dependencies...
==> Checking buildtime dependencies...
==> WARNING: Using existing $srcdi tree
==> Sources are ready.
[sudo] password for wesn:
loading packages...
resolving dependencies...
looking for conflicting packages...
:: realvnc-vnc-server-7.11.0-1 and tigervnc-1.13.1-4 are in conflict. Remove tigervnc? [y/N] y
Packages (5) tigervnc-1.13.1-4 [removal] realvnc-vnc-server-7.11.0-1
realvnc-vnc-server-debug-7.11.0-1 realvnc-vnc-viewer-7.11.1-1
realvnc-vnc-viewer-debug-7.11.1-1
Total Installed Size: 51.56 MiB
Net Upgrade Size: 46.05 MiB
:: Proceed with installation? [Y/n]
(4/4) checking keys in keyring [######################] 100%
(4/4) checking package integrity [######################] 100%
(4/4) loading package files [######################] 100%
(4/4) checking for file conflicts [######################] 100%
error: failed to commit transaction (conflicting files)
realvnc-vnc-server: /usbin/Xvnc-core exists in filesystem
realvnc-vnc-server: /usbin/vncagent exists in filesystem
realvnc-vnc-server: /usbin/vncfopshelper exists in filesystem
realvnc-vnc-server: /usbin/vncinitconfig exists in filesystem
realvnc-vnc-server: /usbin/vnclicense exists in filesystem
realvnc-vnc-server: /usbin/vnclicensewiz exists in filesystem
realvnc-vnc-server: /usbin/vncpamhelper exists in filesystem
realvnc-vnc-server: /usbin/vncserver-virtual exists in filesystem
realvnc-vnc-server: /usbin/vncserver-virtuald exists in filesystem
realvnc-vnc-server: /usbin/vncserver-x11 exists in filesystem
realvnc-vnc-server: /usbin/vncserver-x11-core exists in filesystem
realvnc-vnc-server: /usbin/vncserver-x11-serviced exists in filesystem
realvnc-vnc-server: /usbin/vncserverui exists in filesystem
realvnc-vnc-server: /uslib/cups/backend/vnc exists in filesystem
realvnc-vnc-server: /uslib/vnc/get_primary_ip4 exists in filesystem
realvnc-vnc-server: /uslib/vnc/registerSELinuxmodules exists in filesystem
realvnc-vnc-server: /uslib/vnc/vncservice exists in filesystem
realvnc-vnc-server: /usshare/applications/realvnc-vncserver-service.desktop exists in filesystem
realvnc-vnc-server: /usshare/applications/realvnc-vncserverui-service.desktop exists in filesystem
realvnc-vnc-server: /usshare/applications/realvnc-vncserverui-user.desktop exists in filesystem
realvnc-vnc-server: /usshare/applications/realvnc-vncserverui-virtual.desktop exists in filesystem
realvnc-vnc-server: /usshare/icons/hicolo48x48/apps/vncserver.png exists in filesystem
realvnc-vnc-server: /usshare/icons/hicolo48x48/apps/vncserver48x48.png exists in filesystem
realvnc-vnc-server: /usshare/icons/hicolo48x48/apps/vncserverConnected.png exists in filesystem
realvnc-vnc-server: /usshare/icons/hicolo48x48/apps/vncserverConnectedError.png exists in filesystem
realvnc-vnc-server: /usshare/icons/hicolo48x48/apps/vncserverConnectedWarning.png exists in filesystem
realvnc-vnc-server: /usshare/icons/hicolo48x48/apps/vncserverError.png exists in filesystem
realvnc-vnc-server: /usshare/icons/hicolo48x48/apps/vncserverWarning.png exists in filesystem
realvnc-vnc-server: /usshare/selinux/packages/realvnc/realvnc-server-V06.pp exists in filesystem
realvnc-vnc-server: /usshare/selinux/packages/realvnc/realvnc-server-V10.pp exists in filesystem
realvnc-vnc-server: /usshare/selinux/packages/realvnc/realvnc-server-V17.pp exists in filesystem
realvnc-vnc-server: /usshare/selinux/packages/realvnc/realvnc-server-cups-V06.fc exists in filesystem
realvnc-vnc-server: /usshare/selinux/packages/realvnc/realvnc-server-cups-V06.if exists in filesystem
realvnc-vnc-server: /usshare/selinux/packages/realvnc/realvnc-server-cups-V06.pp exists in filesystem
realvnc-vnc-server: /usshare/selinux/packages/realvnc/realvnc-server-cups-V06.te exists in filesystem
realvnc-vnc-server: /usshare/selinux/packages/realvnc/realvnc-server-cups-V10.pp exists in filesystem
realvnc-vnc-server: /usshare/selinux/packages/realvnc/realvnc-server-cups-V17.pp exists in filesystem
realvnc-vnc-server: /usshare/selinux/packages/realvnc/realvnc-server-cups.fc exists in filesystem
realvnc-vnc-server: /usshare/selinux/packages/realvnc/realvnc-server-cups.if exists in filesystem
realvnc-vnc-server: /usshare/selinux/packages/realvnc/realvnc-server-cups.te exists in filesystem
realvnc-vnc-server: /usshare/selinux/packages/realvnc/realvnc-server.fc exists in filesystem
realvnc-vnc-server: /usshare/selinux/packages/realvnc/realvnc-server.if exists in filesystem
realvnc-vnc-server: /usshare/selinux/packages/realvnc/realvnc-server.te exists in filesystem
realvnc-vnc-server: /usshare/vnc/fonts/6x13-ISO8859-1.pcf.gz exists in filesystem
realvnc-vnc-server: /usshare/vnc/fonts/cursor.pcf.gz exists in filesystem
realvnc-vnc-server: /usshare/vnc/fonts/fonts.alias exists in filesystem
realvnc-vnc-server: /usshare/vnc/fonts/fonts.dir exists in filesystem
realvnc-vnc-server: /usshare/vnc/rgb.txt exists in filesystem
Errors occurred, no packages were upgraded.
-> error installing: [/home/wesn/.cache/yay/realvnc-vnc-serverealvnc-vnc-server-7.11.0-1-x86_64.pkg.tar.zst /home/wesn/.cache/yay/realvnc-vnc-serverealvnc-vnc-server-debug-7.11.0-1-x86_64.pkg.tar.zst /home/wesn/.cache/yay/realvnc-vnc-viewerealvnc-vnc-viewer-7.11.1-1-x86_64.pkg.tar.zst /home/wesn/.cache/yay/realvnc-vnc-viewerealvnc-vnc-viewer-debug-7.11.1-1-x86_64.pkg.tar.zst] - exit status 1
submitted by NuggetsNReddit to realvnc [link] [comments]


2024.05.22 17:01 Patient-Pangolin2183 I’m looking for a Cisco Meraki SD-WAN /SASE overview. Every suggestion/ point helps.

Looking through web sites and forums it appears that the below might be a good start at summarising the product. But as I say, each and every suggestion/ addition/ correction helps to understand the product better, with all responses being welcome.
Each SD-WAN product will fit a different use case better, however the overall impression I have is that Meraki SD-WAN is excellent for small to medium businesses that may have relied previously on a VPN solution to provide connectivity between sites, with local internet breakout.
For any SD-WAN product the following features appear to be key:
In terms of SASE features that every product should have the following appear to be an accepted list that most vendors supply:
Meraki's strengths (outside of the areas covered above)
Meraki's weaknesses
submitted by Patient-Pangolin2183 to networking [link] [comments]


2024.05.15 09:47 eobdtoolck Yanhua Module 33 Add Smart Key to VAG 4.5th MQB Guide

Yanhua Module 33 Add Smart Key to VAG 4.5th MQB Guide
How to add new keys to VW 4. 5th MQB (3526+95320) by Yanhua Mini ACDP/~ACDP2~?
~Yanhua Module 33~ and PCF-KEY Adapter are required. Make sure the ACDP device is bound to Mini ACDP APP/software and ensure the network is smooth during the process.

Main steps:
Step 1: OBD identify
Step 2: Obtain IMMO data
Step 3: Make dealer key
Step 4: OBD learn key

Procedures:
Remove the instrument cluster from car
Open cluster shell and check the chip model
https://preview.redd.it/nvcesscjoj0d1.jpg?width=930&format=pjpg&auto=webp&s=c673c69d3efb93bd521e6743715c6a30b1f165df
Power on ACDP/~ACDP 2~, and open Mini ACDP APP
Confirm the Yanhua ACDP device SN is showing on the upper right corner, it means ACDP is connected to your phone or PC
Select VW>> VW MQB IMMO>> 4. 5 TH (NEC+ 95320)>> IC Read Dashboard>> D70F3526 (A2C81589700) (A2C99606600) (based on chip model on the instrument panel)>> ~MQB74 Interface Board~ D70F3523/24/25/26+95320 (based on the chip model)
Click “Help” to check the connection diagram, and then use the ~Yanhua ACDP Module 33 Interface Board~ to connect ~Mini ACDP2~/ACDP host and dashboard correctly as the diagram
https://preview.redd.it/1m86bc1loj0d1.jpg?width=930&format=pjpg&auto=webp&s=d5f69e4af14789b0f48ba5d6fd68eb843ecdb30f
https://preview.redd.it/sy8r2c1loj0d1.jpg?width=930&format=pjpg&auto=webp&s=e0cd07b78a55f958aa28a79c8f0c84a86b1eda7c
Use the ACDP standard power adapter (voltage+12V, current>=2.5A)
Detect Pins are good
Continue to encrypt the chip
Read the chip model D70F3526 successfully
Save all backup data of the chip
Read and save the EEPROM data
Execution is completed
https://preview.redd.it/8c73tevloj0d1.jpg?width=930&format=pjpg&auto=webp&s=48f0d9914817e4725cfc0d3ff330cea286bb5a11
Reinstall the instrument panel into the vehicle and confirm that the vehicle is functioning properly
Click IMMO>> Step 1: OBD identify
Click “Help” to check the connection
Connect the ~Yanhua ACDP 2~/ACDP to the vehicle’s OBDII port properly
Turn on the switch and continue
Verify the vehicle info
OBD identify info successfully
https://preview.redd.it/vnuoxowpoj0d1.jpg?width=930&format=pjpg&auto=webp&s=23f98435f51b81ad0a033ac3970c12761daaa6f9
Step 2: Obtain IMMO data>> Load meter data calc IMMO
Prepare the ICP reading of the meter chip data
If the meter has an external EEPROM 95320/ 95128 chip, also need to prepare the external EEPROM data.
Select the NEC chip data for the instrument
https://preview.redd.it/axl5qqtqoj0d1.jpg?width=930&format=pjpg&auto=webp&s=e3a62a0964520431068f746810198d851f9fa1c1
When selecting the chip data, pay attention to the backup date, time and chip model
Confirm whether the meter needs to load the external EEPROM 95320/ 95128 data
Click “Yes” to load the EEPROM data
Calculate IMMO data and keep the network smooth during the process
Save the IMMO data after calculation
Check if the IMMO data is normal
Obtain IMMO data finish
https://preview.redd.it/1vrhsx2soj0d1.jpg?width=930&format=pjpg&auto=webp&s=4cb58025eb694bb86bfa1ac2ac7cbfeb5c77576b
Step 3: Make dealer key
Click “Help” beside [Duplicate the key] option
Connect ~Mini ACDP-2~ to the PCF-KEY Adapter properly
Then click Duplicate the key
Note:
The new key should be a blank key that ID can be changed, and the blank key has been changed to the ID of the lost key.
Place the blank key that has been changed to the original car’s lost key ID on the PCF-KEY adapter correctly.
Confirm the key info
Select the IMMO data saved in step 2
Select car manufacturer- VW
Start programming the key data
Make dealer key successfully
https://preview.redd.it/blwlkratoj0d1.jpg?width=930&format=pjpg&auto=webp&s=499ca355a481a788fe28a0a4bbaf4dc66d3fddc3
Step 4: OBD learn key
Confirm the vehicle system info, and select IMMO data
Enter the number of learning keys
Don’t turn off the ignition during learning!
If the other keys are too close to the induction coil may cause the learning failure.
Put the first key close to or insert into the induction coil and continue
Learn the first key successfully, and use the same method to learn the 2nd key
Learn keys successfully!

https://preview.redd.it/7pm9p7huoj0d1.jpg?width=930&format=pjpg&auto=webp&s=f650bf9a84038a144f8bbd74934dd403852f3c52
https://preview.redd.it/ysm2z7huoj0d1.jpg?width=930&format=pjpg&auto=webp&s=5c5ead0ae60b6bd2c7cd4827fbe1fed21d3e70a1
Read also:
How to Install ~Yanhua ACDP Module 33~ for MQB48 Key Programming/ Mileage Correction?
http://blog.eobdtool.co.uk/how-to-install-yanhua-acdp-module-33-for-mqb48-key-programming-mileage-correction/
How to Install Yanhua Module 33 MQB-80 Thumb Screw-Fastened Interface Board?
http://blog.eobdtool.co.uk/how-to-install-yanhua-module-33-mqb-80-thumb-screw-fastened-interface-board/
submitted by eobdtoolck to u/eobdtoolck [link] [comments]


2024.05.11 12:12 luddits cargo bikes size comparator

cargo bikes size comparator
Hi!
I've been researching cargo bikes for several months and I haven't found a convenient online comparator to easily compare their size (especially their length).
So I made one, maybe it will be useful to you too? It is free/open-source, and you can try it here:
https://bikes.louiseveillard.com/?bikes=[%22muli%22,%22urbanarrow%22]
Screenshot of the online app
Main features are:
  • choose one or more bikes to compare
  • share a comparison with a URL (it updates automatically)
  • for some bikes, access more precise data on dimensions (taken from this spreadsheet)
Upcoming features:
  • more bikes (let me know which you'd like, and I'll add it if I can find an image)
  • show the silhouette of an adult/child standing next to or in front
  • optimize performance some more (create tiny previews and load bikes only when selected)
If you have other ideas, feel free to post here or on github!
submitted by luddits to CargoBike [link] [comments]


2024.05.05 00:57 andy238_y shader compilation failed

i just installed anomaly custom, changed a few setting and got a crash with shader compilation erorr. Now i cant even launch the game pls help
the log: * Detected CPU: Intel(R) Core(TM) i3-10100F CPU @ 3.60GHz [GenuineIntel], F6/M5/S3, 3597.00 mhz, 32-clk 'rdtsc'
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2, HTT
* CPU cores/threads: 4/8
Found commandline file!
Initializing File System...
using fs-ltx fsgame.ltx
File System Ready...
FS: 67518 files cached 71 archives, 13510Kb memory used.
Init FileSystem 0.783903 sec
'xrCore' build 8950, Aug 9 2023
-----loading d:/games/anomaly custom\gamedata\configs\system.ltx [2]
X-Ray Monolith v1.5.2
gamedata: 'anims\camera_effects\crouch_crp.anm'
gamedata: 'anims\camera_effects\fusker.anm'
gamedata: 'anims\camera_effects\head_shot.anm'
gamedata: 'anims\camera_effects\headlamp\headlamp.anm'
gamedata: 'anims\camera_effects\headlamp\rifle_headlamp.anm'
gamedata: 'anims\camera_effects\item_use.anm'
gamedata: 'anims\camera_effects\item_use_fast.anm'
gamedata: 'anims\camera_effects\item_use_slow.anm'
gamedata: 'anims\camera_effects\jump_crp.anm'
gamedata: 'anims\camera_effects\landing_crp1.anm'
gamedata: 'anims\camera_effects\landing_crp2.anm'
gamedata: 'anims\camera_effects\lean_left_crp.anm'
gamedata: 'anims\camera_effects\lean_right_crp.anm'
gamedata: 'anims\camera_effects\move_crp.anm'
gamedata: 'anims\camera_effects\sprint_crp.anm'
gamedata: 'anims\camera_effects\stand_crp.anm'
gamedata: 'anims\camera_effects\switch\low1.anm'
gamedata: 'anims\camera_effects\switch\low2.anm'
gamedata: 'anims\camera_effects\switch\low3.anm'
gamedata: 'anims\camera_effects\switch\low4.anm'
gamedata: 'anims\camera_effects\switch\med1.anm'
gamedata: 'anims\camera_effects\switch\med2.anm'
gamedata: 'anims\camera_effects\switch\med3.anm'
gamedata: 'anims\camera_effects\switch\med4.anm'
gamedata: 'anims\camera_effects\switch\strong1.anm'
gamedata: 'anims\camera_effects\switch\strong2.anm'
gamedata: 'anims\camera_effects\switch\strong3.anm'
gamedata: 'anims\camera_effects\switch\strong4.anm'
gamedata: 'anims\camera_effects\tired_crp.anm'
gamedata: 'anims\camera_effects\weapon\_ak74_eft_ins_shoot.anm'
gamedata: 'anims\camera_effects\weapon\_ak74_eft_ins_shoot_aim.anm'
gamedata: 'anims\camera_effects\weapon\_toz106_reload_2rnd.anm'
gamedata: 'anims\camera_effects\weapon\_toz106_reload_4rnd_fullstock.anm'
gamedata: 'anims\camera_effects\weapon\_toz106_reload_empty_2rnd.anm'
gamedata: 'anims\camera_effects\weapon\_toz106_reload_empty_4rnd_fullstock.anm'
gamedata: 'anims\camera_effects\weapon\ak105_sp_idle_bore.anm'
gamedata: 'anims\camera_effects\weapon\ak105_sp_reload.anm'
gamedata: 'anims\camera_effects\weapon\ak105_sp_reload_empty.anm'
gamedata: 'anims\camera_effects\weapon\ak105_sp_shoot.anm'
gamedata: 'anims\camera_effects\weapon\ak105_sp_vgrip_idle_bore.anm'
gamedata: 'anims\camera_effects\weapon\ak105_sp_vgrip_reload.anm'
gamedata: 'anims\camera_effects\weapon\ak105_sp_vgrip_reload_empty.anm'
gamedata: 'anims\camera_effects\weapon\ak105_sp_vgrip_shoot.anm'
gamedata: 'anims\camera_effects\weapon\ak12_mono_ins_vgrip_reload.anm'
gamedata: 'anims\camera_effects\weapon\ak12_mono_ins_vgrip_reload_empty.anm'
gamedata: 'anims\camera_effects\weapon\ak12_mono_ins_vgrip_shoot.anm'
gamedata: 'anims\camera_effects\weapon\ak74_beard_eft_reload.anm'
gamedata: 'anims\camera_effects\weapon\ak74_beard_eft_reload_empty.anm'
gamedata: 'anims\camera_effects\weapon\ak74_beard_eft_shoot.anm'
gamedata: 'anims\camera_effects\weapon\ak74_eft_ins_gl_off.anm'
gamedata: 'anims\camera_effects\weapon\ak74_eft_ins_gl_on.anm'
gamedata: 'anims\camera_effects\weapon\ak74_eft_ins_idle_bore.anm'
gamedata: 'anims\camera_effects\weapon\ak74_eft_ins_reload.anm'
gamedata: 'anims\camera_effects\weapon\ak74_eft_ins_reload_empty.anm'
gamedata: 'anims\camera_effects\weapon\ak74_eft_ins_reload_gl.anm'
gamedata: 'anims\camera_effects\weapon\ak74_eft_ins_reload_w_gl.anm'
gamedata: 'anims\camera_effects\weapon\ak74_eft_ins_vgrip_idle_bore.anm'
gamedata: 'anims\camera_effects\weapon\ak74_eft_ins_vgrip_reload.anm'
gamedata: 'anims\camera_effects\weapon\ak74_eft_ins_vgrip_reload_empty.anm'
gamedata: 'anims\camera_effects\weapon\ak74_eft_ins_vgrip_shoot.anm'
gamedata: 'anims\camera_effects\weapon\blnd_ak101_shoot.anm'
gamedata: 'anims\camera_effects\weapon\blnd_ak103_shoot.anm'
gamedata: 'anims\camera_effects\weapon\blnd_ak103_shoot_gl.anm'
gamedata: 'anims\camera_effects\weapon\blnd_ak105_shoot.anm'
gamedata: 'anims\camera_effects\weapon\blnd_ak74_shoot_arms.anm'
gamedata: 'anims\camera_effects\weapon\blnd_ak74_shoot_scoped_arms.anm'
gamedata: 'anims\camera_effects\weapon\blnd_ak74_shootgl_arms.anm'
gamedata: 'anims\camera_effects\weapon\blnd_ak74_shootgl_w_arms.anm'
gamedata: 'anims\camera_effects\weapon\blnd_ak74m_shoot.anm'
gamedata: 'anims\camera_effects\weapon\blnd_ak74m_shoot_gl.anm'
gamedata: 'anims\camera_effects\weapon\blnd_akm_shoot_arms.anm'
gamedata: 'anims\camera_effects\weapon\blnd_akm_shootgl_arms.anm'
gamedata: 'anims\camera_effects\weapon\blnd_akm_shootgl_w_arms.anm'
gamedata: 'anims\camera_effects\weapon\blnd_akms_shoot_arms.anm'
gamedata: 'anims\camera_effects\weapon\blnd_aks74_shoot_arms.anm'
gamedata: 'anims\camera_effects\weapon\blnd_aks74_shootgl_arms.anm'
gamedata: 'anims\camera_effects\weapon\blnd_aks74_shootgl_w_arms.anm'
gamedata: 'anims\camera_effects\weapon\blnd_aks74u_shoot_arms.anm'
gamedata: 'anims\camera_effects\weapon\blnd_aps_shoot_arms.anm'
gamedata: 'anims\camera_effects\weapon\blnd_cz52_shoot_arms.anm'
gamedata: 'anims\camera_effects\weapon\blnd_kiparis_shoot_arms.anm'
gamedata: 'anims\camera_effects\weapon\blnd_mak_shoot1_arms.anm'
gamedata: 'anims\camera_effects\weapon\blnd_mak_shoot2_arms.anm'
gamedata: 'anims\camera_effects\weapon\blnd_mak_shoot3_arms.anm'
gamedata: 'anims\camera_effects\weapon\blnd_mosin_shoot_arms.anm'
gamedata: 'anims\camera_effects\weapon\blnd_r870_shoot_arms.anm'
gamedata: 'anims\camera_effects\weapon\blnd_rpk74_shoot.anm'
gamedata: 'anims\camera_effects\weapon\blnd_rpk_shoot.anm'
gamedata: 'anims\camera_effects\weapon\blnd_sks_shoot_arms.anm'
gamedata: 'anims\camera_effects\weapon\blnd_svt40_shoot.anm'
gamedata: 'anims\camera_effects\weapon\blnd_svt40_shoot1.anm'
gamedata: 'anims\camera_effects\weapon\blnd_svt40_shoot2.anm'
gamedata: 'anims\camera_effects\weapon\blnd_tt33_shoot.anm'
gamedata: 'anims\camera_effects\weapon\dvl_10_reload.anm'
gamedata: 'anims\camera_effects\weapon\dvl_10_reload_empty.anm'
gamedata: 'anims\camera_effects\weapon\fal_aus_eft_ins_bore.anm'
gamedata: 'anims\camera_effects\weapon\fal_aus_eft_ins_reload.anm'
gamedata: 'anims\camera_effects\weapon\fal_aus_eft_ins_reload_empty.anm'
gamedata: 'anims\camera_effects\weapon\fal_aus_eft_ins_shoot.anm'
gamedata: 'anims\camera_effects\weapon\fal_aus_eft_ins_shoot_aim.anm'
gamedata: ... 63558 more ...
Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R4.dll
Available render modes[1]:
[renderer_r4]
command line "d:\games\anomaly custom\bin\anomalydx11avx.exe" -smap1536 -prefetch_sounds
Executing config-script "user.ltx"...
[d:/games/anomaly custom\appdata\user.ltx] successfully loaded.
Loading DLL: xrRender_R4.dll
Loading DLL: xrGame.dll
* [x-ray]: Full Memory Stats
* [win32]: free[137434229612 K], reserved[4415900 K], committed[307896 K]
* [ D3D ]: textures[0 K]
* [x-ray]: process heap[66175 K]
* [x-ray]: economy: strings[65157 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
dir[1]=D:\Games\Anomaly Custom\
dir[2]=D:\Games\Anomaly Custom\bin\
dir[3]=C:\WINDOWS\system32\
CleanDeviceSpecifierList
CleanDeviceSpecifierList OpenAL Soft
devices OpenAL Soft
SOUND: OpenAL: system default SndDevice name is
SOUND: OpenAL: All available devices:
  1. OpenAL Soft, Spec Version 1.1 eax[0] efx[no] xram[no]
Executing config-script "d:/games/anomaly custom\gamedata\configs\default_controls.ltx"...
[d:/games/anomaly custom\gamedata\configs\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "d:/games/anomaly custom\gamedata\configs\rspec_default.ltx"...
[d:/games/anomaly custom\gamedata\configs\rspec_default.ltx] successfully loaded.
Executing config-script "d:/games/anomaly custom\gamedata\configs\default_controls.ltx"...
[d:/games/anomaly custom\gamedata\configs\default_controls.ltx] successfully loaded.
! Unknown command: g_end_modif
! Unknown command: g_firepos
! Unknown command: g_god
! Unknown command: g_unlimitedammo
! Unknown command: log_missing_ini
! Unknown command: ph_gravity
! Unknown command: rs_borderless
! Unknown command: rs_fullscreen
[d:/games/anomaly custom\appdata\user.ltx] successfully loaded.
SOUND: Selected device is OpenAL Soft
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 524296 kb, 38848 lines, 13820 bpl
! Invalid ogg-comment version, file: d:/games/anomaly custom\gamedata\sounds\detectors\geiger_3.ogg
! Invalid ogg-comment version, file: d:/games/anomaly custom\gamedata\sounds\detectors\geiger_1.ogg
! Invalid ogg-comment version, file: d:/games/anomaly custom\gamedata\sounds\detectors\geiger_7.ogg
! Invalid ogg-comment version, file: d:/games/anomaly custom\gamedata\sounds\detectors\geiger_2.ogg
! Invalid ogg-comment version, file: d:/games/anomaly custom\gamedata\sounds\detectors\new folder\geiger_1.ogg
! Invalid ogg-comment version, file: d:/games/anomaly custom\gamedata\sounds\detectors\new folder\geiger_2.ogg
! Invalid ogg-comment version, file: d:/games/anomaly custom\gamedata\sounds\detectors\new folder\geiger_7.ogg
! Invalid ogg-comment version, file: d:/games/anomaly custom\gamedata\sounds\detectors\geiger_4.ogg
! Invalid ogg-comment version, file: d:/games/anomaly custom\gamedata\sounds\detectors\geiger_6.ogg
! Invalid ogg-comment version, file: d:/games/anomaly custom\gamedata\sounds\detectors\geiger_8.ogg
! Invalid ogg-comment version, file: d:/games/anomaly custom\gamedata\sounds\detectors\new folder\geiger_5.ogg
! Invalid ogg-comment version, file: d:/games/anomaly custom\gamedata\sounds\detectors\new folder\geiger_8.ogg
! Invalid ogg-comment version, file: d:/games/anomaly custom\gamedata\sounds\detectors\geiger_5.ogg
! Invalid ogg-comment version, file: d:/games/anomaly custom\gamedata\sounds\detectors\new folder\geiger_4.ogg
! Invalid ogg-comment version, file: d:/games/anomaly custom\gamedata\sounds\detectors\new folder\geiger_3.ogg
! Invalid ogg-comment version, file: d:/games/anomaly custom\gamedata\sounds\detectors\new folder\geiger_6.ogg
! Invalid ogg-comment version, file: d:/games/anomaly custom\gamedata\sounds\gear_foley\aimin\aimin_11.ogg
! Invalid ogg-comment version, file: d:/games/anomaly custom\gamedata\sounds\gear_foley\aimin\aimin_15.ogg
! Invalid ogg-comment version, file: d:/games/anomaly custom\gamedata\sounds\gear_foley\aimin\aimin_5.ogg
! Invalid ogg-comment version, file: d:/games/anomaly custom\gamedata\sounds\gear_foley\aimin\aimin_10.ogg
! Invalid ogg-comment version, file: d:/games/anomaly custom\gamedata\sounds\gear_foley\aimin\aimin_9.ogg
! Invalid ogg-comment version, file: d:/games/anomaly custom\gamedata\sounds\gear_foley\aimout\aimout_12.ogg
! Invalid ogg-comment version, file: d:/games/anomaly custom\gamedata\sounds\gear_foley\aimin\aimin_12.ogg
! Invalid ogg-comment version, file: d:/games/anomaly custom\gamedata\sounds\gear_foley\aimin\aimin_4.ogg
! Invalid ogg-comment version, file: d:/games/anomaly custom\gamedata\sounds\gear_foley\aimin\aimin_1.ogg
! Invalid ogg-comment version, file: d:/games/anomaly custom\gamedata\sounds\gear_foley\aimin\aimin_14.ogg
! Invalid ogg-comment version, file: d:/games/anomaly custom\gamedata\sounds\gear_foley\aimin\aimin_8.ogg
! Invalid ogg-comment version, file: d:/games/anomaly custom\gamedata\sounds\gear_foley\aimin\aimin_2.ogg
! Invalid ogg-comment version, file: d:/games/anomaly custom\gamedata\sounds\gear_foley\aimin\aimin_6.ogg
! Invalid ogg-comment version, file: d:/games/anomaly custom\gamedata\sounds\gear_foley\aimout\aimout_1.ogg
! Invalid ogg-comment version, file: d:/games/anomaly custom\gamedata\sounds\gear_foley\aimin\aimin_13.ogg
! Invalid ogg-comment version, file: d:/games/anomaly custom\gamedata\sounds\gear_foley\aimout\aimout_16.ogg
! Invalid ogg-comment version, file: d:/games/anomaly custom\gamedata\sounds\gear_foley\aimin\aimin_7.ogg
! Invalid ogg-comment version, file: d:/games/anomaly custom\gamedata\sounds\gear_foley\aimin\aimin_3.ogg
! Invalid ogg-comment version, file: d:/games/anomaly custom\gamedata\sounds\gear_foley\aimout\aimout_11.ogg
! Invalid ogg-comment version, file: d:/games/anomaly custom\gamedata\sounds\gear_foley\aimout\aimout_10.ogg
! Invalid ogg-comment version, file: d:/games/anomaly custom\gamedata\sounds\gear_foley\aimout\aimout_4.ogg
! Invalid ogg-comment version, file: d:/games/anomaly custom\gamedata\sounds\gear_foley\aimout\aimout_15.ogg
! Invalid ogg-comment version, file: d:/games/anomaly custom\gamedata\sounds\gear_foley\aimout\aimout_14.ogg
! Invalid ogg-comment version, file: d:/games/anomaly custom\gamedata\sounds\gear_foley\aimout\aimout_13.ogg
! Invalid ogg-comment version, file: d:/games/anomaly custom\gamedata\sounds\gear_foley\aimout\aimout_8.ogg
! Invalid ogg-comment version, file: d:/games/anomaly custom\gamedata\sounds\gear_foley\aimout\aimout_3.ogg
! Invalid ogg-comment version, file: d:/games/anomaly custom\gamedata\sounds\gear_foley\aimout\aimout_2.ogg
! Invalid ogg-comment version, file: d:/games/anomaly custom\gamedata\sounds\gear_foley\aimout\aimout_7.ogg
! Invalid ogg-comment version, file: d:/games/anomaly custom\gamedata\sounds\gear_foley\aimout\aimout_17.ogg
! Invalid ogg-comment version, file: d:/games/anomaly custom\gamedata\sounds\gear_foley\aimout\aimout_6.ogg
! Invalid ogg-comment version, file: d:/games/anomaly custom\gamedata\sounds\gear_foley\aimout\aimout_9.ogg
! Invalid ogg-comment version, file: d:/games/anomaly custom\gamedata\sounds\gear_foley\aimout\aimout_5.ogg
! Invalid ogg-comment version, file: d:/games/anomaly custom\gamedata\sounds\gear_foley\weaponlower_sweeten\aimout_10.ogg
! Invalid ogg-comment version, file: d:/games/anomaly custom\gamedata\sounds\gear_foley\weaponlower_sweeten\aimout_14.ogg
! Invalid ogg-comment version, file: d:/games/anomaly custom\gamedata\sounds\gear_foley\weaponlower_sweeten\aimout_2.ogg
! Invalid ogg-comment version, file: d:/games/anomaly custom\gamedata\sounds\gear_foley\weaponlower_sweeten\aimout_6.ogg
! Invalid ogg-comment version, file: d:/games/anomaly custom\gamedata\sounds\gear_foley\weaponlower_sweeten\aimout_11.ogg
! Invalid ogg-comment version, file: d:/games/anomaly custom\gamedata\sounds\gear_foley\weaponlower_sweeten\aimout_15.ogg
! Invalid ogg-comment version, file: d:/games/anomaly custom\gamedata\sounds\gear_foley\weaponlower_sweeten\aimout_3.ogg
! Invalid ogg-comment version, file: d:/games/anomaly custom\gamedata\sounds\gear_foley\weaponlower_sweeten\aimout_12.ogg
! Invalid ogg-comment version, file: d:/games/anomaly custom\gamedata\sounds\gear_foley\weaponlower_sweeten\aimout_1.ogg
! Invalid ogg-comment version, file: d:/games/anomaly custom\gamedata\sounds\gear_foley\weaponlower_sweeten\aimout_7.ogg
! Invalid ogg-comment version, file: d:/games/anomaly custom\gamedata\sounds\gear_foley\weaponlower_sweeten\aimout_16.ogg
! Invalid ogg-comment version, file: d:/games/anomaly custom\gamedata\sounds\gear_foley\weaponlower_sweeten\aimout_17.ogg
! Invalid ogg-comment version, file: d:/games/anomaly custom\gamedata\sounds\gear_foley\weaponlower_sweeten\aimout_13.ogg
! Invalid ogg-comment version, file: d:/games/anomaly custom\gamedata\sounds\gear_foley\weaponlower_sweeten\aimout_5.ogg
! Invalid ogg-comment version, file: d:/games/anomaly custom\gamedata\sounds\gear_foley\weaponlower_sweeten\aimout_4.ogg
! Invalid ogg-comment version, file: d:/games/anomaly custom\gamedata\sounds\gear_foley\weaponlower_sweeten\aimout_9.ogg
! Invalid ogg-comment version, file: d:/games/anomaly custom\gamedata\sounds\gear_foley\weaponlower_sweeten\aimout_8.ogg
! Invalid ogg-comment version, file: d:/games/anomaly custom\gamedata\sounds\gear_foley\weaponraise_sweeten\aimin_12.ogg
! Invalid ogg-comment version, file: d:/games/anomaly custom\gamedata\sounds\gear_foley\weaponraise_sweeten\aimin_6.ogg
! Invalid ogg-comment version, file: d:/games/anomaly custom\gamedata\sounds\gear_foley\weaponraise_sweeten\aimin_2.ogg
! Invalid ogg-comment version, file: d:/games/anomaly custom\gamedata\sounds\gear_foley\weaponraise_sweeten\aimin_11.ogg
! Invalid ogg-comment version, file: d:/games/anomaly custom\gamedata\sounds\gear_foley\weaponraise_sweeten\aimin_15.ogg
! Invalid ogg-comment version, file: d:/games/anomaly custom\gamedata\sounds\gear_foley\weaponraise_sweeten\aimin_10.ogg
! Invalid ogg-comment version, file: d:/games/anomaly custom\gamedata\sounds\gear_foley\weaponraise_sweeten\aimin_1.ogg
! Invalid ogg-comment version, file: d:/games/anomaly custom\gamedata\sounds\gear_foley\weaponraise_sweeten\aimin_13.ogg
! Invalid ogg-comment version, file: d:/games/anomaly custom\gamedata\sounds\gear_foley\weaponraise_sweeten\aimin_3.ogg
! Invalid ogg-comment version, file: d:/games/anomaly custom\gamedata\sounds\gear_foley\weaponraise_sweeten\aimin_14.ogg
! Invalid ogg-comment version, file: d:/games/anomaly custom\gamedata\sounds\gear_foley\weaponraise_sweeten\aimin_5.ogg
! Invalid ogg-comment version, file: d:/games/anomaly custom\gamedata\sounds\gear_foley\weaponraise_sweeten\aimin_4.ogg
! Invalid ogg-comment version, file: d:/games/anomaly custom\gamedata\sounds\gear_foley\weaponraise_sweeten\aimin_7.ogg
! Invalid ogg-comment version, file: d:/games/anomaly custom\gamedata\sounds\gear_foley\weaponraise_sweeten\aimin_9.ogg
! Invalid ogg-comment version, file: d:/games/anomaly custom\gamedata\sounds\gear_foley\weaponraise_sweeten\aimin_8.ogg
! Invalid ogg-comment version, file: d:/games/anomaly custom\gamedata\sounds\music\_anomaly_ilya_ponomarenko_day_one - copy.ogg
! Invalid ogg-comment version, file: d:/games/anomaly custom\gamedata\sounds\music\hospital.ogg
! Invalid ogg-comment version, file: d:/games/anomaly custom\gamedata\sounds\music\ui_menu_background.ogg
! Warning: Invalid source rate: d:/games/anomaly custom\gamedata\sounds\weapons\_boom\mono\eft\dist_5.ogg
! Warning: Invalid source rate: d:/games/anomaly custom\gamedata\sounds\weapons\_boom\mono\eft\far_5.ogg
! Invalid ogg-comment version, file: d:/games/anomaly custom\gamedata\sounds\weapons\_boom\mono\frag1\new\close_distance_3.ogg
! Invalid ogg-comment version, file: d:/games/anomaly custom\gamedata\sounds\weapons\_boom\mono\frag1\new\close_distance_4.ogg
! Invalid ogg-comment version, file: d:/games/anomaly custom\gamedata\sounds\weapons\_boom\mono\frag1\new\close_distance_1.ogg
! Invalid ogg-comment version, file: d:/games/anomaly custom\gamedata\sounds\weapons\_boom\mono\frag1\new\close_distance_2.ogg
! Invalid ogg-comment version, file: d:/games/anomaly custom\gamedata\sounds\weapons\_boom\mono\huge\distance_shock_3.ogg
! Invalid ogg-comment version, file: d:/games/anomaly custom\gamedata\sounds\weapons\_boom\mono\huge\distance_shock_2.ogg
! Invalid ogg-comment version, file: d:/games/anomaly custom\gamedata\sounds\weapons\_boom\mono\huge\distance_shock_1.ogg
! Invalid ogg-comment version, file: d:/games/anomaly custom\gamedata\sounds\weapons\_gunfire\mono\deagle\far_distance.ogg
! Invalid ogg-comment version, file: d:/games/anomaly custom\gamedata\sounds\weapons\_gunfire\mono\l96\close_distance.ogg
! Invalid ogg-comment version, file: d:/games/anomaly custom\gamedata\sounds\weapons\_gunfire\mono\rem_700\rem_700_close_bass_1_1.ogg
! Invalid ogg-comment version, file: d:/games/anomaly custom\gamedata\sounds\weapons\_gunfire\mono\rem_700\rem_700_close_hifi_2_1.ogg
! Invalid ogg-comment version, file: d:/games/anomaly custom\gamedata\sounds\weapons\_gunfire\mono\rem_700\rem_700_close_hifi_1_1.ogg
! Invalid ogg-comment version, file: d:/games/anomaly custom\gamedata\sounds\weapons\_gunfire\mono\rem_700\rem_700_close_noise_1.ogg
! Invalid ogg-comment version, file: d:/games/anomaly custom\gamedata\sounds\weapons\_gunfire\mono\rem_700\rem_700_close_noise_2.ogg
! Invalid ogg-comment version, file: d:/games/anomaly custom\gamedata\sounds\weapons\_gunfire\mono\rpg\tail_3.ogg
! Invalid ogg-comment version, file: d:/games/anomaly custom\gamedata\sounds\weapons\_gunfire\mono\rpg\echo_3.ogg
! Invalid ogg-comment version, file: d:/games/anomaly custom\gamedata\sounds\weapons\_gunfire\mono\rpg\echo_2.ogg
! Invalid ogg-comment version, file: d:/games/anomaly custom\gamedata\sounds\weapons\_gunfire\mono\rpg\echo_1.ogg
! Invalid ogg-comment version, file: d:/games/anomaly custom\gamedata\sounds\weapons\_gunfire\mono\rpg\echo_4.ogg
! Invalid ogg-comment version, file: d:/games/anomaly custom\gamedata\sounds\weapons\_gunfire\mono\rpg\tail_2.ogg
! Invalid ogg-comment version, file: d:/games/anomaly custom\gamedata\sounds\weapons\_gunfire\mono\rpg\tail_1.ogg
! Invalid ogg-comment version, file: d:/games/anomaly custom\gamedata\sounds\weapons\_gunfire\mono\rpg\tail_4.ogg
! Invalid ogg-comment version, file: d:/games/anomaly custom\gamedata\sounds\weapons\_gunfire\mono\sg552\close_distance.ogg
! Invalid ogg-comment version, file: d:/games/anomaly custom\gamedata\sounds\weapons\_gunfire\mono\svt40\far_distance.ogg
! Invalid ogg-comment version, file: d:/games/anomaly custom\gamedata\sounds\weapons\_gunfire\mono\trg\far_distance.ogg
! Invalid ogg-comment version, file: d:/games/anomaly custom\gamedata\sounds\weapons\_gunfire\mono\tt33\far_distance.ogg
! Invalid ogg-comment version, file: d:/games/anomaly custom\gamedata\sounds\weapons\_gunfire\mono\type63\far_distance.ogg
! Missing ogg-comment, file: d:/games/anomaly custom\gamedata\sounds\weapons\_gunfire\stereo\sv98\close_3.ogg
! Missing ogg-comment, file: d:/games/anomaly custom\gamedata\sounds\weapons\_gunfire\stereo\sv98\close_4.ogg
! Missing ogg-comment, file: d:/games/anomaly custom\gamedata\sounds\weapons\_gunfire\stereo\sv98\close_2.ogg
! Missing ogg-comment, file: d:/games/anomaly custom\gamedata\sounds\weapons\_gunfire\stereo\sv98\close_1.ogg
! Missing ogg-comment, file: d:/games/anomaly custom\gamedata\sounds\weapons\bm16\bm16_reload_l.ogg
! Missing ogg-comment, file: d:/games/anomaly custom\gamedata\sounds\weapons\bm16\bm16_reload_lr.ogg
! Invalid ogg-comment version, file: d:/games/anomaly custom\gamedata\sounds\weapons\explosions\modular_model\shared\debris\stereo_mixed\debris_surround_light_2-02.ogg
! Invalid ogg-comment version, file: d:/games/anomaly custom\gamedata\sounds\weapons\explosions\modular_model\shared\debris\stereo_mixed\debris_surround_light_4-02.ogg
! Invalid ogg-comment version, file: d:/games/anomaly custom\gamedata\sounds\weapons\explosions\modular_model\shared\debris\stereo_mixed\debris_surround_light_3-01.ogg
! Invalid ogg-comment version, file: d:/games/anomaly custom\gamedata\sounds\weapons\explosions\modular_model\shared\debris\stereo_mixed\debris_surround_light_6-02.ogg
! Invalid ogg-comment version, file: d:/games/anomaly custom\gamedata\sounds\weapons\explosions\modular_model\shared\debris\stereo_mixed\debris_surround_light_2-01.ogg
! Invalid ogg-comment version, file: d:/games/anomaly custom\gamedata\sounds\weapons\explosions\modular_model\shared\debris\stereo_mixed\debris_surround_medium_10-02.ogg
! Invalid ogg-comment version, file: d:/games/anomaly custom\gamedata\sounds\weapons\explosions\modular_model\shared\debris\stereo_mixed\debris_surround_light_6-01.ogg
! Invalid ogg-comment version, file: d:/games/anomaly custom\gamedata\sounds\weapons\explosions\modular_model\shared\debris\stereo_mixed\debris_surround_light_3-02.ogg
! Invalid ogg-comment version, file: d:/games/anomaly custom\gamedata\sounds\weapons\explosions\modular_model\shared\debris\stereo_mixed\debris_surround_light_5-02.ogg
! Invalid ogg-comment version, file: d:/games/anomaly custom\gamedata\sounds\weapons\explosions\modular_model\shared\debris\stereo_mixed\debris_surround_light_5-01.ogg
! Invalid ogg-comment version, file: d:/games/anomaly custom\gamedata\sounds\weapons\explosions\modular_model\shared\debris\stereo_mixed\debris_surround_light_7-01.ogg
! Invalid ogg-comment version, file: d:/games/anomaly custom\gamedata\sounds\weapons\explosions\modular_model\shared\debris\stereo_mixed\debris_surround_mixed_-02.ogg
! Invalid ogg-comment version, file: d:/games/anomaly custom\gamedata\sounds\weapons\explosions\modular_model\shared\debris\stereo_mixed\debris_surround_light_4-01.ogg
! Invalid ogg-comment version, file: d:/games/anomaly custom\gamedata\sounds\weapons\explosions\modular_model\shared\debris\stereo_mixed\debris_surround_mixed_-01.ogg
! Invalid ogg-comment version, file: d:/games/anomaly custom\gamedata\sounds\weapons\explosions\modular_model\shared\debris\stereo_mixed\debris_surround_medium_10-04.ogg
! Invalid ogg-comment version, file: d:/games/anomaly custom\gamedata\sounds\weapons\explosions\modular_model\shared\debris\stereo_mixed\debris_surround_medium_10-03.ogg
! Invalid ogg-comment version, file: d:/games/anomaly custom\gamedata\sounds\weapons\explosions\modular_model\shared\debris\stereo_mixed\debris_surround_medium_10-01.ogg
! Invalid ogg-comment version, file: d:/games/anomaly custom\gamedata\sounds\weapons\explosions\modular_model\shared\debris\stereo_mixed\debris_surround_light_7-02.ogg
! Invalid ogg-comment version, file: d:/games/anomaly custom\gamedata\sounds\weapons\explosions\modular_model\special\thermite\core_det_hifi_2.ogg
! Invalid ogg-comment version, file: d:/games/anomaly custom\gamedata\sounds\weapons\explosions\modular_model\special\thermite\core_det_hifi_6.ogg
! Invalid ogg-comment version, file: d:/games/anomaly custom\gamedata\sounds\weapons\explosions\modular_model\special\thermite\core_det_hifi_1.ogg
! Invalid ogg-comment version, file: d:/games/anomaly custom\gamedata\sounds\weapons\explosions\modular_model\special\thermite\core_det_hifi_3.ogg
! Invalid ogg-comment version, file: d:/games/anomaly custom\gamedata\sounds\weapons\explosions\modular_model\special\thermite\core_det_hifi_5.ogg
! Invalid ogg-comment version, file: d:/games/anomaly custom\gamedata\sounds\weapons\explosions\modular_model\special\thermite\core_det_hifi_4.ogg
! Invalid ogg-comment version, file: d:/games/anomaly custom\gamedata\sounds\weapons\explosions\modular_model\special\thermite\core_det_hifi_7.ogg
! Invalid ogg-comment version, file: d:/games/anomaly custom\gamedata\sounds\weapons\explosions\modular_model\special\thermite\core_det_hifi_8.ogg
! Invalid ogg-comment version, file: d:/games/anomaly custom\gamedata\sounds\weapons\handling\mosin\bolt_new.ogg
! Invalid ogg-comment version, file: d:/games/anomaly custom\gamedata\sounds\weapons\handling\sv_98\sv98_bolt_after_shooting1.ogg
! Invalid ogg-comment version, file: d:/games/anomaly custom\gamedata\sounds\weapons\taz_ported\deagle\far_distance.ogg
Finished creating 21889 sound sources. Duration: 781 ms
! sound: OpenAL: Can't create source. Error: Out of Memory.
! SOUND: OpenAL: Max targets - 256
Starting RENDER device...
* GPU [vendor:10DE]-[device:2187]: NVIDIA GeForce GTX 1650 SUPER
* CREATE: DeviceREF: 3
* Texture memory: 3930 M
* GPU shading: vs(0/4.0/40), ps(0/4.0/40)
* GPU vertex cache: unrecognized, 24
* NVidia MGPU: Logical(1), Physical(1)
* Starting rendering as 2-GPU.
* DVB created: 4096K
* DIB created: 512K
* HWDST/PCF supported and used
* Managed textures disabled
! d:/games/anomaly custom\appdata\shaders_cache\r4\pp_blur.ps\1536111100110000001000100000110231113010201000000
! error: (1,10): error X1507: failed to open source file: 'screenspace_common.h'
submitted by andy238_y to stalker [link] [comments]


2024.05.02 01:21 Dylanharris1 AnyConnect -- Entra SAML Error

AnyConnect -- Entra SAML Error
I'm having issues with Cisco AnyConnect not wanting to connect after going through SAML Authentication. I get an error saying my "hostname" can't currently handle this request.
This happens more times then not, but I have seen an error where it loads passed the white screen & it says I'm now connected, but I'll get another error saying 'the secure gateway has rejected the connection' after clicking accept.
& then other times it works with no issues when I don't do anything differently. I currently have a case open with Meraki & our IdP but no solution as of yet. Microsoft support did say they were receiving more & more of these errors & are still looking for the cause. I'm wondering if anyone else has heard something different or figured out a fix to all this?
EDIT we're currently running version 5.1.1.42 of AnyConnect.
https://preview.redd.it/hoy8b5uuewxc1.png?width=986&format=png&auto=webp&s=49c137adbb6ab0ab8585cddbadb3ce6bb1813e01
submitted by Dylanharris1 to Cisco [link] [comments]


2024.04.30 04:39 CapableWay4518 AnyConnect load balancing

Hey All,
Can anyconnect be setup to load balance or be setup with a second portal for dr events?
Thanks!
submitted by CapableWay4518 to Cisco [link] [comments]


2024.04.25 18:12 Duende555 An Updated Guide to Mattress DIY

This guide will cover how to DIY a mattress from online components.
However! Be aware that DIY is not for everyone and if you're looking for a cheap or relatively simple mattress, then it might not be the best choice. There are typically no returns on DIY components, and while you can save money with DIY, it's also possible that it might be more expensive than you expect. I typically only recommend this to people that enjoy building things or have had problems with other mattresses and want to make something that is customizable and modifiable.
If this doesn't sound like you, then I'd advise you to look elsewhere.
This guide will also list where to purchase online components. At this time, I have zero affiliation with these companies. If this changes in the future (and I would potentially be open to some limited design or DIY consulting), then I will update this guide to let people know. Okay now on to the guide!
First, we should talk about mattress construction and mattress layers.
DIY MATTRESS LAYERS AND BASICS
1) Mattress Covers
Every mattress needs a cover. In most modern constructions this cover is usually quilted (this is the traditional, wavy-appearing cover that typically has some amount of foam stitched inside) or some kind of stretch knit fabric. You'll typically see quilted covers on various kinds of innersprings and stretch knit covers on memory foam mattresses.
Quilted covers tend to be less flexible and can stiffen an overall build (this is the drum effect), whereas stretch knit covers tend to be more flexible and allow you to feel more of the underlying foam.
Additionally, mattress covers are often contain some kind of fire barrier. This is important. I do NOT recommend building a mattress without a fire barrier. Foam is very flammable and this could be extremely dangerous.
2) Comfort Layers
Comfort layers are typically soft foams or soft fibers designed to relieve pressure and create a comfortable sleeping surface. Sometimes there are multiple comfort layers (ie, a mattress might have three 1-inch slices of soft foam) or just single a layer (ie, a single 2" slab of foam). Most comfort layers are rather soft with an ILD (a measure of foam firmness) in a range of about 8-20.
Very soft coils can also be used in comfort layers. These are commonly called microcoils. Microcoils range in height from a 1/2" to up 3" and typically feel slightly different than foam layers.
3) Transition Layers
Transition layers are layers of foam or other materials that are typically firmer than the overlying comfort layers and are intended to "transition" or "blend" the sense of initial softness with the firmer underlying support system. This is typically a layer of medium to slightly firm foam with an ILD of around 18-30. Microcoils can also be used as transition layers.
However, this layer plays another role that is not always appreciated or communicated by mattress companies. When used with pocket coils, the transition layer helps determine how firmly these coils are linked together. Put another way, if you put firm foam on a pocket coil, then the firm foam will link these pocket coils together rather firmly and impart a firm feel to the entire mattress. Similarly, if you have very soft foam over a pocket coil, this will allow for more conformance and create a much softer overall mattress. Thus, the interaction of the transition layer and pocket coil is one of the biggest determinants of overall firmness in a pocket coil design.
I call this the pseudohelical effect, as this foam is functioning similarly to the helical coils in a connected coil mattress.
4) Support Systems
There are two major kinds of support systems in DIY mattresses: foam cores and pocket coils. These function somewhat differently, but both are designed to provide solid support to a sleeper. I wouldn't say that either is superior to the other, but I will say that most mattresses sold on the market today use some kind of pocket coil. Foam support systems aren't bad (and many people prefer them), but they tend to allow less conformance and have more a "hard stop" in my experience.
Foam used as a support system tends to about six inches in height and ranges from 28-50 ILD. However, most builds on the market use a much smaller range of 32-36 ILD. Further, foam density matters here. I don't typically recommend foam support systems that are less than 1.8lb/pcf, unless these are intended for a guest room or for occasional use. And if you're a heavier person, you might want an even denser foam than that - something in the 2lb range (or latex) is likely to be better.
It's a bit more difficult to estimate firmness with pocket coils as this varies with coil count, gauge, coil height, etc and can be further modified with the overlying transition foam as discussed above. That said, a higher coil count (and higher coil gauge) is likely to be softer and allow for more conformance.
I also recommend using some kind of base foam under a pocket coil unit. This is usually a thin layer of foam (around 1" to 1.5") that provides a consistent surface for the pocket coils to push against. It also forms a "bridge" on foundations and prevents pocket coils from "floating" in the spaces between slats.
DIFFERENT KINDS OF FOAM
There are a lot of different foams on the market. Some of these are trademarked (like Energex and Serene foam) and relatively consistent from seller to seller. However, other foams will vary widely from one seller to another. The memory foam you buy on Amazon is likely to be totally different from the memory foam you'd buy from a different seller.
1) Poly foam. Or polyurethane foam. This has the classic "soft catch" that most people associate with foam. Density matters here. I'll talk about this more in a different guide, but I generally recommend high density (1.8lbs or greater) poly foams. Poly foam is also commonly available in a convoluted form, which will soften the foam considerably.
Recommended use: all layers depending on firmness.
2) Memory foam. Or viscoelastic foam. There's a huge variety of memory foams on the market. Memory foam can be made to feel quite hard and have a very slow response (almost like wet sand), or can be made to feel very soft and somewhat lively (almost like cotton batting). If you're purchasing sight unseen, it's nearly impossible to know what you're buying. I also think density is somewhat less important here, as there are now a lot of (reportedly) highly performing memory foams in the 3lb range. Still, very low density foams are probably best avoided.
Recommended use: comfort layers. I generally don't recommend this for a transition layer.
3) Serene foam. Serene is a trademarked foam from Carpenter that typically comes in two formulations: soft and firm. I think this feels somewhat like memory foam, but it has the tiniest bit of resilience which creates more of an overall floating sensation. It also tends to sleep much cooler than memory foam with a durability that's reportedly comparable to much denser foams. Be aware that the "firm" 22ILD Serene can feel quite firm.
Recommended use: comfort layers, maybe even transition layers on soft builds.
4) Energex. Energex is a trademarked "latex-like" foam from ECS with properties similar to both latex and memory foam. It typically comes in two firmness: soft and firm. It's also reported to be one of the most durable materials on the market. I think the soft formulation feels somewhat like memory foam, but without the slow-response that is characteristic of memory foam. The firm formulation is typically reported as an ILD of around 18 (this is usually considered a medium ILD), but I think it usually feels a bit firmer than that.
Recommended use: comfort layers, transition layers.
5) Latex. Latex is a high quality and durable material with a very unique feel. Most people describe this sensation as "push back." This means that the latex has a sense of actively pushing back on you as you sleep - some people like this and some don't. That said, even if you dislike it, there may be a place for latex deeper in a build where the "push back" can be muted by overlying comfort layers. Latex is commonly available in many firmnesses and two formulations: Dunlop and Talalay.
Recommended use: all layers depending on firmness.
6) Other foams. And there are still more foams on the market. Things like HyPURgel, Allay, Tranquility, Qualux, and Lattice foam are available, and I expect to see even more in the coming months to years. If you're interested in one of these, feel free to give me a shout and I'll try to investigate. And as a quick rule of thumb, most of these can probably separated into two large categories: fast response "latex-like" foams and slow response "memory foam-like" foams. I'll try to cover more of these at a later date.
PUTTING IT ALL TOGETHER
Okay so it's as easy as getting a few layers and putting them together right? Well... kinda.
It isn't difficult to put foam layers together. It IS difficult to predict how these will work together and get it right on the first try. As an example, let's walk through a few sample builds. However, please keep in mind that none of these are necessarily recommended builds. These are just examples.
Foam Example #1:
Cover: Stretch knit
Comfort Layer: 2" of 4b memory foam
Transition Layer: 2" of 18ILD Energex
Support System: 6" of 36ILD 1.8lb poly foam
Discussion: This is a basic foam mattress with a 2" comfort layer and a 2" transition layer. The memory foam on top will impart some softness, while the more resilient and energetic Energex below will provide some bounce and recovery whilst softening the hard foam underneath. I'd predict that this would perform well for a lot of people and come in at around a medium-firm to firm. It'll probably be too firm for a lot of strict side sleepers, who might prefer a 3" + 2" configuration.
Foam Example #2:
Cover: Stretch knit
Comfort Layer: 3" 20ILD Latex
Transition Layer: 3" 30ILD Latex
Support System: 3" 40ILD Latex
Discussion: This is a pretty simple 9" latex mattress that uses progressive firmness to provide softness up top and firm support underneath. This is typical for latex builds. A larger person might want a little bit more of a support layer (possibly 6") so they don't "bottom out" and contact the unyielding mattress foundation. Similarly, a smaller person might want more softness and could add another 2" layer of latex or 2" of memory foam or other soft foam up top.
Pocket Coil Example #1
Cover: Stretch knit
Comfort Layer: 3" 20ILD Latex
Transition Layer: None
Support System: Quantum Edge 789
Base Foam: 1" 36ILD 1.8lb poly foam
Discussion: This is almost every latex hybrid on the market. It's simple, effective, and if you like latex, this could work very well for you. Note - the 20ILD latex layer acts as both a comfort layer and a transition layer in this build. This is something that you sometimes see with simplified pocket coil OR foam builds. Not every mattress has a distinct comfort layer and transition layer. I'd expect this to be around a medium-firm with a LOT of bounce. You should also expect some "push-back" from the latex.
Pocket Coil Example #2
Cover: Stretch knit
Comfort Layer: 2" Serene Foam
Transition Layer: 1" 24ILD Latex
Support System: TPS 15.5 Gauge 1008
Base Foam: 1" 36ILD 1.8lb poly foam
Discussion: This would be closer to a medium build with a lot of pressure relief. This uses a soft comfort layer, a "medium" ILD in the transition layer, and a high coil count and relatively high gauge coil unit. This would be something that is likely best suited to petite or average-sized sleepers. It's also close to some of the modern Serta iComfortEco hybrids, though it isn't zoned as awkwardly as those.
Pocket Coil Example #3
Cover: Stretch knit
Comfort Layer: 1" 4lb memory foam
Transition Layer: 2" 36ILD 1.8lb poly foam
Support System: TPS 14.5 Gauge 1008
Base Foam: 1" 36ILD 1.8lb poly foam
Discussion: This build is usually a mistake. Two inches of firm foam over a firm-ish coil unit is going to create a VERY firm overall feel, and the 1" of memory foam above is unlikely to provide much or any pressure relief. This is a build that happens when people prioritize foam density over comfort. And while there are a few professional builds similar to this on the market, most of these use a much lower density foam that can feel softer than it's stated ILD.
WHERE TO SOURCE COMPONENTS
Here's a shortlist of component sellers. And again, I don't have any affiliation with these companies.
Coil Units
1) Texas Pocket Springs: Texas Pocket Springs is actually a pocket coil manufacturer. They provide coils to some of the largest mattress companies in the US and have recently expanded into the DIY market. Their coils are also somewhat unique when compared to the average pocket coil and can be manufactured without an overlying scrim sheet to allow for more conformance.
You can see San Diego Mattress Makers talk about this here.
2) AZ Premium Mattress: Arizona Premium Mattress is a long-time DIY seller and, as far I know, offered some of the first DIY latex hybrids on the market. They typically sell pocket coils made by Leggett and Platt in both zoned and non-zoned versions.
You can see Leggett and Platt's different coil units on their website here.
3) DIYMattress dot com: This is a website that's only recently popped up on my radar. I initially thought they were related to AZ Premium Mattress, but that doesn't appear to be the case. They currently offer one coil unit, though it's not totally clear to me who makes this. Their website says it's made by Leggett and Platt, but the coil count suggests it's maybe made by Brooklyn Bedding.
Update: This appears to be affiliated with SleepEZ.
Foam Layers
FoamByMail: FoamByMail has historically been the most popular online foam seller on Reddit. Their memory foam tends to get good reviews, while their poly foam tends to gets more mixed ones. They offer three formulations of memory foam. I'd put the 3lb memory foam at a medium-firm, the 4lb at a medium-soft, and the 5lb at a soft. Most people tend to prefer the 4lb.
Foams offered: poly foam (various), latex (Dunlop), memory foam (3lb, 4lb, 5lb)
FoamForYou: This is a smaller seller I found while looking for someone that can make a 1" memory foam topper. Their memory foam is a gel-infused 4lb foam that I'd put at a medium to medium-soft. Larger people will probably feel this as somewhat softer.
Foams offered: poly foam (various), memory foam (4lb)
FoamOrder: This is a somewhat boutique seller that offers a 5lb memory foam, though the prices are kind of outrageous. Still, this could be a good option if someone is pursuing a "Tempur-like" build.
Foams offered: poly foam (various), memory foam (5lb)
FoamOnline: Another online foam seller. They offer high quality poly foam, HR foam, and various kinds of memory foam. They're one of the only online sellers that has a soft/medium HD poly foam.
Foams offered: poly foam (various), memory foam (2.5lb, 3.25lb)
Foamite: This is a Canadian brand with a huge variety of foams. I've never ordered anything from them, but they appear to also make a 1" memory foam topper, so I might explore this in the future.
Foams offered: poly foam (various), memory foam (various), HR foams (various)
Comfort Option: Comfort Option is a mattress manufacturer that I've talked to for years. I think they make high quality products with high density foams. They also have a wide selection of specialty foams available as toppers.
Foams offered: poly foam (various), Energex, Serene foam, memory foam (3lb), HR foam
MattressTopper dot com: This is a mattress topper website owned by Brooklyn Bedding. To be perfectly honest, I haven't been impressed with Brooklyn's foams in the past, but I've been told they've improved things in the last years. Previously, their Titanflex was just gel-infused Energex, but this might change in the future.
Foams offered: memory foam (2.5lb, 4lb), Titanflex, latex (Talalay)
Sleep On Latex: There are a lot of latex sellers, but Sleep On Latex tends to be my favorite. They sell simple, high-quality Dunlop Latex and have a history of excellent customer service.
Foams offered: latex (Dunlop)
DIYNaturalBedding: Really interesting array of products here focusing on natural fibers and latex. Not sure I can name another company selling wool sheets, tufting needles, and kapok fiber for DIY pillows.
Foams offered: natural fibers (wool, kapok), latex (Dunlop)
AZ Premium Mattress: Putting AZ Premium Mattress down again here as they are one of the only sellers I've seen that offers HyPURgel. They also have a variety of latex options.
Foams offered: HyPURgel, latex (Talalay, Dunlop)
Department Stores: As I'm sure you're aware, department stores also sell toppers. I usually don't recommend these, but I should point out that Target sells a lowish-density (though comfortable) 1.5" memory foam topper AND a 3" Serene foam topper. The 1.5" topper is probably best utilized over a cover as a topper, but the 3" Serene foam topper could be a good comfort layer in a build.
Foams offered: various, but most tend to be pretty low quality.
FREQUENTLY ASKED QUESTIONS
What about mattress covers?
I hear you. And yeah, I'm working on that. However, I want to do some more investigation on which of these have inherent fire barriers before I make any kind of list. Similarly, if you're looking for a cover, I would advise you to ask the seller about this. Fire barriers are very important.
Are you going to create some recommended builds?
I'm not sure on this. There are two reasons. First, I don't want to suggest that a particular DIY build will work for someone and then hear that it didn't work out and they lost money. Second, I think I would need to do a lot of testing before I am confident on recommended builds. If a company wanted to sponsor this that might be interesting, but I would need to disclose this.
How can I DIY a Tempur-Pedic?
I'm not sure there's a great way to do this right now. Tempur uses some very unique foams and has a style of construction that'd be hard to replicate at home. You might be better off talking to a few of the companies above about their own 5lb memory foam mattresses.
Should I cut open my old mattress and DIY?
This question always makes me nervous. Many mattresses use fire barriers with an internal fiberglass core. This can be exposed when you cut open your mattress and contaminate your home. I typically do not recommend opening an old mattress, but you might be okay if it's an older pocketed coil mattress with a quilted cover. These tend to use non-fiberglass fire barriers. Still, I generally don't recommend this.
What's all this about fiberglass?
Okay, this is a big topic, but... some manufacturers have taken to using fire socks with an internal fiberglass core as a fire barrier on their mattresses. This has led to situations where people discover that fiberglass fragments have escaped the fire sock and contaminated their home. I'll talk more about this in a different guide, but for DIY fiberglass is not generally an issue unless you're cutting open an old mattress. If you're just buying foam layers these should not have fiberglass.
You can read my guide to recognizing fiberglass here.
What's all this about scrim sheets?
Good question. A scrim sheet (or fly sheet) is a thin layer of material overlying a pocketed coil unit. This links these coils together to add stability and make adding/gluing foam layers easier. However, this layer does typically limit the conformance of the pocket coils. Most Leggett and Platt systems come with a scrim sheet and are designed to be used with one. Some TPS coil units, on the other hand, do not use scrim sheets. This is a relatively unique feature to the TPS Quad Coil and should allow for more flexibility and conformance.
What's all this about Foam ILD?
ILD (or Indentation Load Deflection) is a rough measure of foam firmness. Foams with lower ILD's will generally be softer and foams with higher ILD's will be firmer. However, different foam types can feel pretty different despite similarly stated ILD's, so be aware that something like Energex might feel a bit firm despite a low-ish ILD. And generally speaking, soft foams have an ILD in the teens, medium foams have an ILD in the 20's, firm foams have an ILD in the 30's, and very firm foams can go up to the 40's and 50's. See FoamOnline's breakdown here.
What's this I read in an old post on Insulation Layers?
Good eye. Insulation layers are mattress components most relevant to "traditional" connected-coil mattresses. These have less conformance than a pocketed coil and more of a "hard stop" when you contact the coils, so some kind of material is usually necessary to insulate the hard feel of the coils themselves. This can be dense foam, cotton-stitched pads, or even a type of plastic mesh. With pocketed coils the transition layer usually insulates and protects the sleeper from the hard feel of the coils themselves, though this isn't universally true.
Okay what if I kinda want to try DIY but I'm also kinda nervous?
If that's the case, you might look at a modular mattress with an unzippable cover and a removable comfort layer. You could also look at a relatively simple construction and put a topper on it, or look at mattresses that are designed to be used with external toppers.
What's the most common mistake people make here?
I usually see people go way too firm. They get on FoamByMail, order a few HD layers, and then are shocked that a 36 ILD HD foam on pocketed coils is too firm. This is due to the pseudohelical effect that I discussed above, where a firm foam effectively "links" these coils together and creates a very firm overall feel. This can also happen when people prioritize density over comfort. An HD foam is generally long lasting and durable, but that doesn't mean it'll be the most comfortable option for you. Sometimes lower density foams work well and can be replaced if they start to wear out (particularly so with comfort layers).
And for reference, most "medium" builds use a transition layer that's actually around 20 ILD.
Addendum: I see a lot of people purchasing FoamByMail's 50ILD Lux foam. I generally don't recommend this. A 50ILD foam as a transition layer is likely to feel like a wooden plank and create an Ultra Firm overall build.
Do I need to glue layers together?
If you're using latex - probably not. Latex is inherently tacky, and this effectively binds different layers together. If you're using other kinds of foam, I'd advise you to first make sure the build is correct and the mattress is working, and then use some poly foam adhesive to gently glue the layers together. Glue will make sure the layers are working as a unit and aren't sliding or pulling on each other and creating uncomfortable sheer forces.
Wait what happened to mattress ?
You can read more on this here and here. It's not a great situation.
Okay! That's about it for now. But I will keep updating this. Let me know what you'd like to see!
submitted by Duende555 to MattressMod [link] [comments]


2024.04.16 22:25 Mr_Slow1 Dynamic split tunneling TEAMS but not auth traffic

Has anyone else tried this? basically trying to split tunnel teams traffic for VPN users (VPN client is CISCO Anyconnect/Secure Client)
However for a few reasons we need to ensure that any authentication traffic is routed internally and then out of our DC internet circuits
I've added the URLs as listed by MS for both TEAMS and Office365 traffic and generally it seems to work fine, but some users complain that calendars within teams won't load, or Emojis or other random things. As soon as I turn the split tunneling off it all works fine again.
Previously we've had a static split tunnel using the IP addresses provided by MS but that means auth traffic is not routed internally.
I can just not run with split tunneling enabled, our internet circuits have plenty of capacity, but it it just seems like a non optimal config to me

Cheers

submitted by Mr_Slow1 to MicrosoftTeams [link] [comments]


2024.04.11 20:01 Royal-Farmer-4311 PE Construction - Geotech problem

PE Construction - Geotech problem
Can someone help me understand which unit weight to use in the first sand layer?
submitted by Royal-Farmer-4311 to PE_Exam [link] [comments]


2024.04.09 07:29 Belleye Another PCF

Always annoys me waiting for Power Bi to load when in PowerApps. So I made another PCF, based on Charts.js
YouTube Demo
GitHub Repo
submitted by Belleye to PowerApps [link] [comments]


2024.04.08 10:07 Mi1anovic AnyConnect

AnyConnect
Hello,
I have a problem with Cisco AnyConnect VPN but it's related to a single computer only. Everything is working just fine as long as I am doing regular things. However when I increase network load (copying files through RDP, browsing through google maps on RDP, checking massive docker logs on Ubuntu) I am disconnected from VPN with connection failure error (image of the error below).
This is not happening on other computers using the same VPN account, OS version, AnyConnect version.
I tried to reinstall Cisco AnyConnect VPN, I installed newest OS updates and drivers. I am using Win11 as the OS from which I am realizing the connection. I ran sfc /scannow but it seems to be ok. It seems like something is wrong with my OS but I really really don't want to reinstall the whole OS because that's work for at least 2 days.
Any ideas someone please? I would be thankful.
https://preview.redd.it/m654zmdzo7tc1.png?width=411&format=png&auto=webp&s=209a1080123a8e203258942ad054a8bcaaca3cba
submitted by Mi1anovic to Cisco [link] [comments]


2024.04.06 16:05 Deni9213 Cascade shadow mapping moves with camera

Hi i was following the learnopengl tutorial about CSM, i've followed the tutorial step by step, but when i move the camera i get a very strange result:
https://reddit.com/link/1bxcec1/video/6ai1tsyt6vsc1/player
And this the shadow map capture:
void PipelineCSM::update(glm::vec3 lightPos, float near_plane, float far_plane) {
m_farPlane = far_plane;
m_nearPlane = near_plane;
m_lightDir = lightPos;
m_shadowCascadeLevels = { m_farPlane / 50.0f, m_farPlane / 25.0f, m_farPlane / 10.0f, m_farPlane / 2.0f };
auto shadows = getLightSpaceMatrices();
m_shader->use();
m_ubo->modifyData(0, shadows.size() * sizeof(glm::mat4), shadows.data());
GLint viewport[4];
glGetIntegerv(GL_VIEWPORT, viewport);
glViewport(0, 0, m_width, m_height);
glBindFramebuffer(GL_FRAMEBUFFER, m_fbo);
glClear(GL_DEPTH_BUFFER_BIT);
glCullFace(GL_FRONT); // peter panning
//Render scene
const auto& indirectLoaded = MeshIndirect::getInstance().indirectLoaded();
glBindVertexArray(indirectLoaded.m_vao);
glBindBuffer(GL_DRAW_INDIRECT_BUFFER, indirectLoaded.m_drawBuffer);
// Call glMultiDrawElementsIndirect to render
glMultiDrawElementsIndirect(GL_TRIANGLES, GL_UNSIGNED_INT, nullptr, static_cast(currentGlobalScene->meshes.size()), 0);
glBindBuffer(GL_DRAW_INDIRECT_BUFFER, 0);
glCullFace(GL_BACK);
glBindFramebuffer(GL_FRAMEBUFFER, 0);
glViewport(viewport[0], viewport[1], viewport[2], viewport[3]); // don't forget to configure the viewport to the capture dimensions.
}
std::vector PipelineCSM::distances() {
return m_shadowCascadeLevels;
}
void PipelineCSM::zMult(float zMult) {
m_zMult = zMult;
}
std::vector PipelineCSM::getFrustumCornersWorldSpace(const glm::mat4& proj, const glm::mat4& view)
{
return getFrustumCornersWorldSpace(proj * view);
}
inline glm::mat4 PipelineCSM::getLightSpaceMatrix(const float nearPlane, const float farPlane)
{
auto settings = SettingsLoader::instance().getSettings();
const auto proj = glm::perspective(
glm::radians(settings.angle), (float)settings.width / (float)settings.height, nearPlane,
farPlane);
const auto corners = getFrustumCornersWorldSpace(proj, currentGlobalScene->camera->matrix());
glm::vec3 center = glm::vec3(0, 0, 0);
for (const auto& v : corners)
{
center += glm::vec3(v);
}
center /= corners.size();
const auto lightView = glm::lookAt(center + m_lightDir, center, glm::vec3(0.0f, 1.0f, 0.0f));
float minX = std::numeric_limits::max();
float maxX = std::numeric_limits::lowest();
float minY = std::numeric_limits::max();
float maxY = std::numeric_limits::lowest();
float minZ = std::numeric_limits::max();
float maxZ = std::numeric_limits::lowest();
for (const auto& v : corners)
{
const auto trf = lightView * v;
minX = std::min(minX, trf.x);
maxX = std::max(maxX, trf.x);
minY = std::min(minY, trf.y);
maxY = std::max(maxY, trf.y);
minZ = std::min(minZ, trf.z);
maxZ = std::max(maxZ, trf.z);
}
// Tune this parameter according to the scene
if (minZ < 0)
{
minZ *= m_zMult;
}
else
{
minZ /= m_zMult;
}
if (maxZ < 0)
{
maxZ /= m_zMult;
}
else
{
maxZ *= m_zMult;
}
const glm::mat4 lightProjection = glm::ortho(minX, maxX, minY, maxY, minZ, maxZ);
return lightProjection * lightView;
}
std::vector PipelineCSM::getFrustumCornersWorldSpace(const glm::mat4& projview)
{
const auto inv = glm::inverse(projview);
std::vector frustumCorners;
for (unsigned int x = 0; x < 2; ++x)
{
for (unsigned int y = 0; y < 2; ++y)
{
for (unsigned int z = 0; z < 2; ++z)
{
const glm::vec4 pt = inv * glm::vec4(2.0f * x - 1.0f, 2.0f * y - 1.0f, 2.0f * z - 1.0f, 1.0f);
frustumCorners.push_back(pt / pt.w);
}
}
}
return frustumCorners;
}
std::vector PipelineCSM::getLightSpaceMatrices()
{
std::vector ret;
for (size_t i = 0; i < m_shadowCascadeLevels.size() + 1; ++i)
{
if (i == 0)
{
ret.push_back(getLightSpaceMatrix(m_nearPlane, m_shadowCascadeLevels[i]));
}
else if (i < m_shadowCascadeLevels.size())
{
ret.push_back(getLightSpaceMatrix(m_shadowCascadeLevels[i - 1], m_shadowCascadeLevels[i]));
}
else
{
ret.push_back(getLightSpaceMatrix(m_shadowCascadeLevels[i - 1], m_farPlane));
}
}
return ret;
}
That's the calculatiuon on fragment shader(the farPlane and the cascadePlaneDistances looks correct by nvidia nsight):
float ShadowCalculationDirectional(vec3 fragPosWorldSpace,vec3 lightDir,vec3 N,int i)
{
// select cascade layer
vec4 fragPosViewSpace = view * vec4(fragPosWorldSpace, 1.0);
float depthValue = abs(fragPosViewSpace.z);
float farPlane = directionalData[i].farPlane.r;
int cascadeCount = 4;
int layer = -1;
for (int i = 0; i < cascadeCount; ++i)
{
if (depthValue < cascadePlaneDistances[i])
{
layer = i;
break;
}
}
if (layer == -1)
{
layer = cascadeCount;
}
vec4 fragPosLightSpace = lightSpaceMatrices[layer] * vec4(fragPosWorldSpace, 1.0);
// perform perspective divide
vec3 projCoords = fragPosLightSpace.xyz / fragPosLightSpace.w;
// transform to [0,1] range
projCoords = projCoords * 0.5 + 0.5;
// get depth of current fragment from light's perspective
float currentDepth = projCoords.z;
// keep the shadow at 0.0 when outside the far_plane region of the light's frustum.
if (currentDepth > 1.0)
{
return 0.0;
}
// calculate bias (based on depth map resolution and slope)
vec3 normal = N;
float bias = max(0.05 * (1.0 - dot(normal, lightDir)), 0.005);
const float biasModifier = 0.5f;
if (layer == cascadeCount)
{
bias *= 1 / (farPlane * biasModifier);
}
else
{
bias *= 1 / (cascadePlaneDistances[layer] * biasModifier);
}
// PCF
float shadow = 0.0;
vec2 texelSize = 1.0 / vec2(textureSize(directionalData[i].depthMap, 0));
for (int x = -1; x <= 1; ++x)
{
for (int y = -1; y <= 1; ++y)
{
float pcfDepth = texture(directionalData[i].depthMap, vec3(projCoords.xy + vec2(x, y) * texelSize, layer)).r;
shadow += (currentDepth - bias) > pcfDepth ? 1.0 : 0.0;
}
}
shadow /= 9.0;
return shadow;
}
The first level of the depth map:
https://preview.redd.it/jptjh37p8vsc1.png?width=1804&format=png&auto=webp&s=bce2e7c84a7a52b00d026b4e2e0bf4a894b96bed
Have any idea on what could it be? It looks something is not in the correct space or it's not multiplied by the view, but realy don't know
submitted by Deni9213 to opengl [link] [comments]


2024.04.05 06:02 DropWatcher Drop Watch: April 5th, 2024

LPs

Deluxe

EPs

Songs

Old Drop Watches

2023 and 2024 Calendar

submitted by DropWatcher to hiphopheads [link] [comments]


2024.03.27 00:56 M0UNTAIN_MANN Shader compilation failed, check your log file for additional information.

Currently running the following:
Anomaly
Escape From Pripyat
Beefs NVG's
ScreenSpaceShaders_update
Atmposherics Anomaly
A.D.E.G.A 1.5.3 part 1 & 2.

Every time i attempt to launch the game I receive "shader compilation failed, check your log file for additional information."

The log file states the following:


* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2, HTT
* CPU cores/threads: 8/16

Found commandline file!
Initializing File System...
using fs-ltx fsgame.ltx
File System Ready...
FS: 77429 files cached 70 archives, 15845Kb memory used.
Init FileSystem 14.304195 sec
'xrCore' build 9179, Mar 26 2024

Modded exes version 20240326

Game started: 26.03.2024 19:39:02.394

-----loading c:/stalkeranomaly\gamedata\configs\system.ltx
!!!DLTX ERROR Attemped to override section 'up_sect_fourtc_vssk', which doesn't exist. Ensure that a base section with the same name is loaded first. Check this file and its DLTX mods: c:/stalkeranomaly\gamedata\configs\system.ltx, mod file mod_system_better_upgrades_weapons.ltx
!!!DLTX ERROR Attemped to override section 'wpn_mosin_snd_silncer_shot', which doesn't exist. Ensure that a base section with the same name is loaded first. Check this file and its DLTX mods: c:/stalkeranomaly\gamedata\configs\system.ltx, mod file mod_system_blindside_reanim.ltx
!!!DLTX ERROR Attemped to override section 'up_sect_fourte_vssk', which doesn't exist. Ensure that a base section with the same name is loaded first. Check this file and its DLTX mods: c:/stalkeranomaly\gamedata\configs\system.ltx, mod file mod_system_better_upgrades_weapons.ltx
!!!DLTX ERROR Attemped to override section 'up_sect_fourtf_vssk', which doesn't exist. Ensure that a base section with the same name is loaded first. Check this file and its DLTX mods: c:/stalkeranomaly\gamedata\configs\system.ltx, mod file mod_system_better_upgrades_weapons.ltx
-----loading c:/stalkeranomaly\gamedata\configs\system.ltx
!!!DLTX ERROR Attemped to override section 'up_sect_fourtc_vssk', which doesn't exist. Ensure that a base section with the same name is loaded first. Check this file and its DLTX mods: c:/stalkeranomaly\gamedata\configs\system.ltx, mod file mod_system_better_upgrades_weapons.ltx
!!!DLTX ERROR Attemped to override section 'wpn_mosin_snd_silncer_shot', which doesn't exist. Ensure that a base section with the same name is loaded first. Check this file and its DLTX mods: c:/stalkeranomaly\gamedata\configs\system.ltx, mod file mod_system_blindside_reanim.ltx
!!!DLTX ERROR Attemped to override section 'up_sect_fourte_vssk', which doesn't exist. Ensure that a base section with the same name is loaded first. Check this file and its DLTX mods: c:/stalkeranomaly\gamedata\configs\system.ltx, mod file mod_system_better_upgrades_weapons.ltx
!!!DLTX ERROR Attemped to override section 'up_sect_fourtf_vssk', which doesn't exist. Ensure that a base section with the same name is loaded first. Check this file and its DLTX mods: c:/stalkeranomaly\gamedata\configs\system.ltx, mod file mod_system_better_upgrades_weapons.ltx
X-Ray Monolith v1.5.2
gamedata: 'anims\alcohol.ppe'
gamedata: 'anims\arena.anm'
gamedata: 'anims\bas_nightvision_1.ppe'
gamedata: 'anims\bas_nightvision_2.ppe'
gamedata: 'anims\bas_nightvision_3.ppe'
gamedata: 'anims\benchmarks\marsh_benchmark.anm'
gamedata: 'anims\blur_bhs.ppe'
gamedata: 'anims\camera_effects\actor_move\cam_shift.anm'
gamedata: 'anims\camera_effects\actor_move\crouch_forward_long.anm'
gamedata: 'anims\camera_effects\actor_move\crouch_forward_medium.anm'
gamedata: 'anims\camera_effects\actor_move\crouch_forward_short.anm'
gamedata: 'anims\camera_effects\actor_move\crouch_forward_short_alt.anm'
gamedata: 'anims\camera_effects\actor_move\down.anm'
gamedata: 'anims\camera_effects\actor_move\fejk.anm'
gamedata: 'anims\camera_effects\actor_move\jump.anm'
gamedata: 'anims\camera_effects\arena.anm'
gamedata: 'anims\camera_effects\drunk.anm'
gamedata: 'anims\camera_effects\earthquake.anm'
gamedata: 'anims\camera_effects\earthquake_00.anm'
gamedata: 'anims\camera_effects\earthquake_1.anm'
gamedata: 'anims\camera_effects\earthquake_100.anm'
gamedata: 'anims\camera_effects\earthquake_2.anm'
gamedata: 'anims\camera_effects\earthquake_20.anm'
gamedata: 'anims\camera_effects\earthquake_40.anm'
gamedata: 'anims\camera_effects\earthquake_60.anm'
gamedata: 'anims\camera_effects\earthquake_80.anm'
gamedata: 'anims\camera_effects\empty.anm'
gamedata: 'anims\camera_effects\fatigue.anm'
gamedata: 'anims\camera_effects\idle.anm'
gamedata: 'anims\camera_effects\item_use.anm'
gamedata: 'anims\camera_effects\item_use_fast.anm'
gamedata: 'anims\camera_effects\item_use_slow.anm'
gamedata: 'anims\camera_effects\items_use\antirad_hands_eat_invtrans.anm'
gamedata: 'anims\camera_effects\items_use\antirad_use.anm'
gamedata: 'anims\camera_effects\items_use\aptechka_hands_eat_invtrans.anm'
gamedata: 'anims\camera_effects\items_use\aptechka_use.anm'
gamedata: 'anims\camera_effects\items_use\banka_1_hands_eat_invtrans.anm'
gamedata: 'anims\camera_effects\items_use\banka_use.anm'
gamedata: 'anims\camera_effects\items_use\bint_hands_eat_alt_1_invtrans.anm'
gamedata: 'anims\camera_effects\items_use\bint_use.anm'
gamedata: 'anims\camera_effects\items_use\butilka_steklo_1_hands_eat_alt_1_invtrans.anm'
gamedata: 'anims\camera_effects\items_use\butilka_steklo_use.anm'
gamedata: 'anims\camera_effects\items_use\eat_hleb_d_use_h.anm'
gamedata: 'anims\camera_effects\items_use\eat_kolbasa_d_use_h.anm'
gamedata: 'anims\camera_effects\items_use\eat_rat_d_use_h.anm'
gamedata: 'anims\camera_effects\items_use\eat_tushonka_d_use_h.anm'
gamedata: 'anims\camera_effects\items_use\gasmask.anm'
gamedata: 'anims\camera_effects\items_use\harvest_gather_meat_use.anm'
gamedata: 'anims\camera_effects\items_use\harvest_lean_down_main.anm'
gamedata: 'anims\camera_effects\items_use\harvest_lean_down_main_headbob.anm'
gamedata: 'anims\camera_effects\items_use\harvest_skin_use.anm'
gamedata: 'anims\camera_effects\items_use\harvest_success_hands_eat.anm'
gamedata: 'anims\camera_effects\items_use\pickup.anm'
gamedata: 'anims\camera_effects\items_use\tabletki_1_hands_eat_invtrans.anm'
gamedata: 'anims\camera_effects\items_use\tabletki_use.anm'
gamedata: 'anims\camera_effects\items_use\torch.anm'
gamedata: 'anims\camera_effects\items_use\vodka_hands_eat_invtrans.anm'
gamedata: 'anims\camera_effects\items_use\vodka_use.anm'
gamedata: 'anims\camera_effects\jump.anm'
gamedata: 'anims\camera_effects\landing.anm'
gamedata: 'anims\camera_effects\landing2.anm'
gamedata: 'anims\camera_effects\scope_shake.anm'
gamedata: 'anims\camera_effects\shell_shock.anm'
gamedata: 'anims\camera_effects\shock.ppe'
gamedata: 'anims\camera_effects\surge_01.anm'
gamedata: 'anims\camera_effects\surge_02.anm'
gamedata: 'anims\camera_effects\transfer_outfit.ppe'
gamedata: 'anims\camera_effects\weapon\aug_a3_augmented_unjam.anm'
gamedata: 'anims\camera_effects\weapon\aug_augmented_9mm_inspect.anm'
gamedata: 'anims\camera_effects\weapon\aug_augmented_9mm_reload.anm'
gamedata: 'anims\camera_effects\weapon\aug_augmented_9mm_reload_empty.anm'
gamedata: 'anims\camera_effects\weapon\aug_augmented_9mm_unjam.anm'
gamedata: 'anims\camera_effects\weapon\aug_augmented_inspect_2.anm'
gamedata: 'anims\camera_effects\weapon\aug_augmented_reload.anm'
gamedata: 'anims\camera_effects\weapon\aug_augmented_reload_empty.anm'
gamedata: 'anims\camera_effects\weapon\aug_augmented_unjam.anm'
gamedata: 'anims\camera_effects\weapon\aug_thales_inspect.anm'
gamedata: 'anims\camera_effects\weapon\aug_thales_reload.anm'
gamedata: 'anims\camera_effects\weapon\aug_thales_reload_empty.anm'
gamedata: 'anims\camera_effects\weapon\aug_thales_unjam.anm'
gamedata: 'anims\camera_effects\weapon\barry_draw_vssk_hands.anm'
gamedata: 'anims\camera_effects\weapon\barry_holster_vssk_hands.anm'
gamedata: 'anims\camera_effects\weapon\barry_knife_attack_hands.anm'
gamedata: 'anims\camera_effects\weapon\barry_knife_attack_hands1.anm'
gamedata: 'anims\camera_effects\weapon\barry_knife_attack_hands2.anm'
gamedata: 'anims\camera_effects\weapon\barry_knife_draw_hands.anm'
gamedata: 'anims\camera_effects\weapon\barry_knife_holster_hands.anm'
gamedata: 'anims\camera_effects\weapon\barry_knife_stab_hands.anm'
gamedata: 'anims\camera_effects\weapon\barry_magcheck_vssk_hands.anm'
gamedata: 'anims\camera_effects\weapon\barry_magcheck_vssk_nomag_hands.anm'
gamedata: 'anims\camera_effects\weapon\barry_reload_vssk_hands_alt.anm'
gamedata: 'anims\camera_effects\weapon\barry_reload_vssk_hands_empty.anm'
gamedata: 'anims\camera_effects\weapon\barry_shoot_vssk_hands.anm'
gamedata: 'anims\camera_effects\weapon\barry_unjam_vssk_empty_hands.anm'
gamedata: 'anims\camera_effects\weapon\barry_unjam_vssk_hands.anm'
gamedata: 'anims\camera_effects\weapon\binoc_bore.anm'
gamedata: 'anims\camera_effects\weapon\binoc_draw.anm'
gamedata: 'anims\camera_effects\weapon\binoc_sprint.anm'
gamedata: 'anims\camera_effects\weapon\binoc_walk.anm'
gamedata: 'anims\camera_effects\weapon\blnd_ak101_shoot.anm'
gamedata: ... 73209 more ...
Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R4.dll
Available render modes[1]:
[renderer_r4]
command line "c:\stalkeranomaly\bin\anomalydx11avx.exe" c:\stalkeranomaly -smap1536
Executing config-script "user.ltx"...
[c:/stalkeranomaly\appdata\user.ltx] successfully loaded.
Loading DLL: xrRender_R4.dll
Loading DLL: xrGame.dll
* [x-ray]: Full Memory Stats
* [win32]: free[137434198416 K], reserved[4436452 K], committed[318540 K]
* [ D3D ]: textures[0 K]
* [x-ray]: process heap[97246 K]
* [x-ray]: economy: strings[113408 K], smem[0 K]
SOUND: OpenAL: enumerate devices...
SOUND: OpenAL: EnumerationExtension Present
dir[1]=C:\StalkerAnomaly\
dir[2]=C:\StalkerAnomaly\bin\
dir[3]=C:\Windows\system32\
CleanDeviceSpecifierList
CleanDeviceSpecifierList OpenAL Soft
devices OpenAL Soft
SOUND: OpenAL: system default SndDevice name is
SOUND: OpenAL: All available devices:
  1. OpenAL Soft, Spec Version 1.1 eax[0] efx[no] xram[no]
Executing config-script "c:/stalkeranomaly\gamedata\configs\default_controls.ltx"...
[c:/stalkeranomaly\gamedata\configs\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "c:/stalkeranomaly\gamedata\configs\rspec_default.ltx"...
[c:/stalkeranomaly\gamedata\configs\rspec_default.ltx] successfully loaded.
Executing config-script "c:/stalkeranomaly\gamedata\configs\default_controls.ltx"...
[c:/stalkeranomaly\gamedata\configs\default_controls.ltx] successfully loaded.
[c:/stalkeranomaly\appdata\user.ltx] successfully loaded.
SOUND: Selected device is OpenAL Soft
* sound: EAX 2.0 extension: absent
* sound: EAX 2.0 deferred: absent
* sound : cache: 524296 kb, 38848 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:1002]-[device:731F]: AMD Radeon RX 5600 XT
* CREATE: DeviceREF: 3
* Texture memory: 6103 M
* GPU shading: vs(0/4.0/40), ps(0/4.0/40)
* GPU vertex cache: unrecognized, 24
* NVAPI is missing.
* Starting rendering as 2-GPU.
* DVB created: 4096K
* DIB created: 512K
* HWDST/PCF supported and used
* Managed textures disabled
- SSS HUD RAINDROPS SHADER INSTALLED 1
- SSS RAIN SHADER INSTALLED 1
- SSS BLOOD SHADER INSTALLED 1
- SSS BRANCHES SHADER INSTALLED 1
- SSS SSR SHADER INSTALLED 1
- SSS TERRAIN SHADER INSTALLED 1
- SSS VOLUMETRIC SHADER INSTALLED 1
THM chunk 2072 fixed, wrong size = 40, correct size = 39
THM chunk 2072 fixed, wrong size = 41, correct size = 40 [4]
THM chunk 2072 fixed, wrong size = 40, correct size = 37
THM chunk 2072 fixed, wrong size = 41, correct size = 40
! c:/stalkeranomaly\appdata\shaders_cache\r4\pp_blur.ps\15361111001100000000001000001012110000102801000000
! error: common_functions.h(43,34): warning X3206: implicit truncation of vector type
common_functions.h(63,2): warning X3206: implicit truncation of vector type
common_functions.h(68,49): warning X3206: implicit truncation of vector type
common_functions.h(100,2): warning X3206: implicit truncation of vector type
pbr_brdf.h(67,11): error X3004: undeclared identifier 'SRGBToLinear'
pbr_brdf.h(185,10): error X1507: failed to open source file: 'pbr_brdf_blinn.h'

Any help would be greatly appreciated!
submitted by M0UNTAIN_MANN to stalker [link] [comments]


2024.03.17 00:30 Idontknoweverything2 stuck

stuck
Im not sure what I did but I have Final Cut Pro stuck on 2 browsers. I can't get new project open
https://preview.redd.it/0pjgf3ph6soc1.png?width=1602&format=png&auto=webp&s=4469e412bcabafae91085fa64c76d60c6122ce3b
https://preview.redd.it/xczti4ph6soc1.png?width=1917&format=png&auto=webp&s=e0f6954fceb2cbd619aede7c3eca5d483105e248
I have two monitors set up: one is displaying the typical PCF screen, while the other monitor is only showing "Nothing Loaded." On the latter, there are two panels visible—one for settings and one for viewing. However, these panels ( if the is the right name for it) seem to be displaced outside of the first monitor where they should be. I'm unsure why this has occurred, but I need to relocate them back inside the panels. 2nd edit I think I found the problem. it had to do with 2 browser and a lot of button on the top right hand.. okay solved for now

submitted by Idontknoweverything2 to finalcutpro [link] [comments]


2024.03.13 12:33 TheDestroyer000 STALKER Lost Alpha v1.4007 DC crashing on starting New Game

Just like the title says, I can enter the game menu, everything is working there normally, but as soon as I press New Game, it starts loading, gets up until "Synchronizing game resources" then it crashes.
I tried all the graphic options possible, nothing fixed this.
Here are my specs: RX6700 XT
I5 12400F
32GB 3200MHZ
512GB M2 Drive

And here is the xray crash log: * Detected CPU: 12th Gen Intel(R) Core(TM) i5-12400F [GenuineIntel], F6/M7/S5, 2496.00 mhz, 17-clk 'rdtsc'
* CPU features: RDTSC, MMX, SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2, HTT
* CPU cores/threads: 6/12


Initializing Engine...
Starting INPUT device...
Loading DLL: xrRender_R2.dll
Loading DLL: xrRender_R3.dll
refCount:m_pAdapter 1
Loading DLL: xrRender_R4.dll
Executing config-script "user.ltx"...
[appdata\user.ltx] successfully loaded.
Loading DLL: xrRender_R4.dll
Loading DLL: xrGame.dll
* [win32]: free[3839772 K], reserved[190300 K], committed[164168 K]
* [ D3D ]: textures[0 K]
* [x-ray]: crt heap[21439 K], process heap[21439 K], game lua[0 K], render[0 K]
* [x-ray]: economy: strings[8499 K], smem[0 K]
SOUND: OpenAL: All available devices:
  1. Generic Software, spec. 1.1 (default)
  2. Generic Software on Speakers (High Definition Audio Device), spec. 1.1
  3. Generic Software on 3 - B23T-6 LED (2- AMD High Definition Audio Device), spec. 1.1
  4. Generic Software on Digital Audio (S/PDIF) (High Definition Audio Device), spec. 1.1
  5. Generic Software on 5 - B23T-6 LED (2- AMD High Definition Audio Device), spec. 1.1
Executing config-script "gamedata\config\default_controls.ltx"...
[gamedata\config\default_controls.ltx] successfully loaded.
Executing config-script "user.ltx"...
Executing config-script "gamedata\config\rspec_minimum.ltx"...
! Unknown command: r1_detail_textures
~ Invalid syntax in call to 'r__detail_density'
~ Valid arguments: float value in range [0.1800,0.4000]
! Unknown command: r__geometry_lod
~ Invalid syntax in call to 'rs_vis_distance'
~ Valid arguments: float value in range [0.7000,1.5000]
[gamedata\config\rspec_minimum.ltx] successfully loaded.
Executing config-script "gamedata\config\default_controls.ltx"...
[gamedata\config\default_controls.ltx] successfully loaded.
! Unknown command: ph_gravity
! Unknown command: r1_detail_textures
~ Invalid syntax in call to 'r3_water_refl_range'
~ Valid arguments: float value in range [600.0000,1000.0000]
~ Invalid syntax in call to 'r__detail_density'
~ Valid arguments: float value in range [0.1800,0.4000]
~ Invalid syntax in call to 'r__detail_radius'
~ Valid arguments: integer value in range [45,150]
~ Invalid syntax in call to 'rs_vis_distance'
~ Valid arguments: float value in range [0.7000,1.5000]
[appdata\user.ltx] successfully loaded.
SOUND: Selected device is Generic Software
* SOUND: EAX extension: present
* SOUND: EAX deferred: present
* sound : cache: 65537 kb, 4856 lines, 13820 bpl
Starting RENDER device...
* GPU [vendor:1002]-[device:73DF]: AMD Radeon RX 6700 XT
* GPU driver type: hardware
* CREATE: DeviceREF: 3
* Texture memory: 3072 M
* Direct3D feature level used: 11.0
* GPU shading: vs(0/4.0/40), ps(0/4.0/40)
* GPU vertex cache: unrecognized, 24
* NVAPI is missing.
* Starting rendering as 2-GPU.
* DVB created: 4096K
* DIB created: 512K
* Reading Textures:LTX
* Reading Textures:THM: Count of .thm files: = 1475
* Reading Textures:MINI LTX: Count of .ltx files in Textures: = 66
* HWDST/PCF supported and used
* Managed textures disabled
- r__tf_aniso 1
- r2_tf_mipbias 0.
Script debugger succesfully restarted.
Starting engine...
---Engine is freezed, saving log
* Log file has been saved successfully!
* [win32]: free[3529420 K], reserved[245280 K], committed[419540 K]
* [ D3D ]: textures[80 K]
* [x-ray]: crt heap[137085 K], process heap[137085 K], game lua[3372 K], render[138 K]
* [x-ray]: economy: strings[7794 K], smem[0 K]
"d:\s.t.a.l.k.e.r. - lost alpha dc\bins\xr_3da.exe" -noprefetch -nospawncheck
* phase time: 1 ms
* phase cmem: 146077 K
$ Frame [45984]; : Game_Start: Engine ver. Release(7762), Game: v1.4007.gold(181128)(7235)
$ Frame [45984]; : level_weathers:initing level_weathers
$ Frame [45984]; : surge_manager:surge_manager inited
$ Frame [45984]; : stalker_network:initing stalker_network
$ Frame [45984]; : garbage_cleaner:init
* Log file has been saved successfully!
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* Creating new game...
* Loading spawn registry...
* 26453 spawn points are successfully loaded

New game arts spawning: zone_buzz_strong_noart -> af_baloon, total arts = 353
$ Frame [45986]; : Game_Init: Ver=[] Build=[7235] MemUsage=[19170.512]kB
$ Frame [45986]; : GameTime=[07:40:00] Map(19)=[la01_escape]
* Log file has been saved successfully!
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* 37982 objects are successfully saved
* Writing Store...
$ Frame [45986]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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$ Frame [45986]; : ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
* Game all.sav is successfully saved to file 'appdata\savedgames\all.sav'
* New game is successfully created!
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* client : connection accepted - <>
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* [DETAILS] VertexConsts(256), Batch(61)
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* [DETAILS] Batch(61), VB(1212K), IB(237K)
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- Game configuring : Started
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* [win32]: free[2934896 K], reserved[219592 K], committed[1039752 K]
* [ D3D ]: textures[482013 K]
* [x-ray]: crt heap[359832 K], process heap[359832 K], game lua[58045 K], render[184 K]
* [x-ray]: economy: strings[13682 K], smem[1302 K]
FATAL ERROR
[error]Expression : ai().script_engine().functor("ui_main_menu.main_menu_check", lua_func)
[error]Function : CActor::Load
[error]File : Actor.cpp
[error]Line : 452
[error]Description : Cheats only for real gays. Delete this shit!

I cut off some parts since it was too long to post this. Did anyone encounter this error??
submitted by TheDestroyer000 to stalker [link] [comments]


2024.03.13 11:30 Busbyuk Anyconnect license 25 x 1 year

I installed 2 x 25 x 1 year Anyconnect licenses onto two ASA's last year. I've just purchased another 25 x 3 year license as I've realised it's coming up to renew.
However when I look on both ASA's it shows the current Anyconnect license is perpetual. I believe the Cisco ASA doesn't validate it but my query is will it stop working after the expiry? Do i still need to load the 3 year license onto the ASA's or can I just keep the purchase on my Cisco portal as proof of purchase?
I'm wondering if it's rebooted if it checks the license file then and will show as expired once it runs out? thanks
submitted by Busbyuk to networking [link] [comments]


2024.03.11 19:37 Xator12 Can't access T2202 Tax Forms, "cas.id.ubc.ca refused to connect."

As the title says, I've tried accessing it both with the UBC anyconnect VPN and without. None of my finacial history loads actually. Is this just a case of the system being overloaded? Or do I need to contact support,
Thanks for your answers!
submitted by Xator12 to UBC [link] [comments]


2024.03.03 09:23 Otherwise-Put-2287 Planted and Dirted Aquariums with Axolotls

Planted and Dirted Aquariums with Axolotls
Hey there!
I’ve kept axolotls for the better part of 10 years, and I’ll admit that my husbandry wasn’t the greatest for most of those. There’s a lot of misleading information about axolotl care we’ve all seen the unfortunate result of with first-time keepers. For the past year, I’ve started using planted aquariums as I’ve learned about their benefits, and wanted to make a post detailing the trial and error of how I got my tanks to where they are today and make a rudimentary guide for anyone else interested!
There aren’t really specific care guides for axolotl-friendly planted tanks, and want to disclose that while I’m not an expert, I have gained a lot of experience and have had really good results. As always, YMMV, and all the details here are a combination of the most up-to-date info I’ve gathered through other axolotl care guides, hobbyists, and aquarium enthusiasts online. I’ll include some budget friendly options too, so no one has to “reinvent the wheel” to find what works best for the lowest cost.
When I went to start a planted aquarium, it wasn’t just to look nice but also to provide the best environment possible for the animals living in it. With proper setup, it has turned into an extremely rewarding and low maintenance option for me. The purpose of the plants is to provide the benefits of a self-sustaining system that does not need a lot of interference to remain stable. You may have heard of “high-tech” or “low-tech” tanks, and while axolotl tanks by nature cannot be the “lowest-tech,” as they require proper filtration, the plants have done a superb job of maintaining good water quality, so much so that I only do a water change to vacuum debris off the sand every 2-3 weeks, which is less than 10% each time.
I did do frequent nitrate testing upon initial setup, but it has never spiked above 5ppm. The effort it has taken to get to this point has been absolutely worth it, and my axolotls love the enrichment it creates, too.
I’ll start by sharing some current pics of my 2 axolotl tanks (I have 5 planted tanks total because I am crazy):
Custom 64 Gal Rimless Tank from WaterBox Aquariums, 47.2” L x 15.7” W x 19.7” H (120cm x 40cm x 50cm); 10mm glass
https://preview.redd.it/04ykp7v4u2mc1.jpg?width=4032&format=pjpg&auto=webp&s=ea3c8fe397fd33615ffc437b055171f5874c614f
https://preview.redd.it/d5ovrmx6u2mc1.jpg?width=4032&format=pjpg&auto=webp&s=f7e245ef49b91b168451ee94800b0c80ddf85a8e
Gideon the First (almost 1 yo, subadult male golden albino)
Harrowhark Nonagesimus (almost 2 yo, adult male wild type with minor iridophores)
Livestock: 5 Amano shrimp, single 2 yo adult male GFP copper axolotl
LANDEN 90S 39 Gal Rimless Tank 35.4\" L × 19.7\" W × 14.2\" H (90cm x 50cm x 36cm); 10mm glass
https://preview.redd.it/aefveysgu2mc1.jpg?width=4032&format=pjpg&auto=webp&s=a3bb45a2cd4bf8586d7baf4f40b6c7ca1877e2fc
https://preview.redd.it/o1ab3thiu2mc1.jpg?width=4032&format=pjpg&auto=webp&s=3ead6b013e3141eb8bd5fc51dc307769d4fb9bd6
Toast (yes, he put himself there. Yes, those are pothos roots. No, he is not stuck)
If anyone reading isn’t familiar with aquariums overall and either only have an axolotl/want an axolotl and might not think to visit other aquarium subs, I’ll hit some key points on aquarium care here. Fish keeping in and of itself is a science. Axolotl keeping should, in my opinion, be considered a part of the aquarium hobby and all the “rules” it entails, such as learning about the nitrogen cycle in tanks and how it is its own ecosystem within a glass box. HOWEVER, axolotls are amphibians and all knowledge of fish keeping CANNOT transfer over and be applied to them (i.e.: what to do if your axolotl gets sick).
In my search for coherent info, I’ll link a PDF I’ve come to refer to as my “axolotl bible,” found entirely on accident a few years back. It has helped me greatly with keeping consistent water quality and taught me which parameters to check and why. Since December 2022, I’ve set up 7 planted tanks (2 got torn down for a sizable upgrade for the inhabitants, so 5 remain), and I basically did a speed-run of learning what products worked best from personal experience when beginning to cycle them.
SeaChem Prime is your best friend, the stuff is potent, and you don’t need much to dechlorinate tap water. It can also be used to detoxify nitrite in an emergency, but your first line of defense for lowering ammonia, nitrite, or nitrate should always be a water change (speaking of, the Hygger Water Change Kit Faucet Connector changed my life, I hook mine up to my shower. I can drain/fill my tanks with one long-ass hose I cut to size to reach them all).
After initially filling up your tank for the first time, you’ll add Prime. I don’t remember where I read this, but wait 24 hours before adding beneficial bacteria to start your cycle. The dechlorinater can sometimes mess with the bacteria establishing during this period. While buying used aquarium media is well and good, I will live and die Dr. Tim’s One and Only Nitrifying Bacteria to kick start my tanks. I tend to steer on the side of adding just a bit more beneficial bacteria than recommended, I've found it speeds up tank cycling up considerably, but it might still take 2-3 weeks to fully cycle. I've tried out several different "tank starters" that are supposed to add beneficial bacteria, and Dr. Tim's One and Only definitely works the best and fastest by far. The great thing about beneficial bacteria is you can't really overdose it. As long as there's a food source, then any amount you add should do well and won't die off. That source can come from simply “ghost feeding” your tank, where you add a bit of food to a fishless tank during the cycle.
DO NOT do a fish-in cycle with axolotls. AXOLOTLS ARE DIRTY LITTLE POOP MONSTERS. Their bio load is ungodly compared to doing a fish-in cycle with something small, like, tetras. The only time I’d recommend just putting axolotls in a tank straight away is if:
A) you’ve moved over an entire HOB or canister filter over to the new tank with all the previous filter media that’s been used for a least a month or two, AND
B) use Dr. Tim’s One and Only in tandem with
C) a heavily planted tank. As in—70% planted or more.
This is the only scenario where I did not see a terrifying ammonia spike with my axolotls in a new tank.
A common mistake I see (and am guilty of) is the choice to “upgrade to a bigger tank later” upon deciding to get an axolotl. Yes, they start small and adorable. No, they grow too fast to need a “grow out” tank. I wish I’d started out with a 40 gallon, or bigger.
I transferred mine from a 20 gallon long to a 4 foot-64 gallon tank in August 2023, and they were MISERABLE in the 20 long. They sat in one spot and didn’t move. There’s simply not enough room for the amount of plants necessary to be beneficial to the tank in anything smaller than 40 gallons with an axolotl. As 4 legged animals, they need a lot of open floor space in the tank to roam; they need hides, they need places to crawl into and under, and they are simply too big to have an adequately planted tank with anything under 3 feet long.
(Pic of original planted tank from spring 2023):
Aqueon 20 Gal Long 30.25\" L x 12.5\" W x 12.75\" H
In my experience, a tank no shorter than 36 inches in length should be considered. Some adult axolotls will easily reach 11-12 inches in length! My single adult male has a 40 gallon tank with the footprint of 36 x 19 inches, and that’s the smallest I’d feel comfortable putting him in having seen how active they are firsthand. I wish I were able to get a taller tank, as he’s just about as big as the tank is tall (tank is 14 inches high, Toast is 12). I’d have sprung for 55 gallon if I’d had the space (and as far as budget friendly 40 gal tanks go, the Aqueon Standard Open-Glass 40 Gallon Breeder is your best bet. If you can afford the $60 axolotl, you need to be able to afford the tank necessary for one. Or don’t get an axolotl).
I’ve drafted a book so far and I haven’t even gotten to the plants yet, Jesus Christ.
So: get a big ass 3 foot long/40 gallon tank to start off, make sure your tank stand can handle the size and weight, and definitely invest in a good HOB filter, or a canister filter. I’ve seen multiple axolotl tanks with only sponge filters as people want to avoid high flow, but for a planted aquarium, you’ll be hard pressed to fit one in without sacrificing some serious planting space—I learned this the hard way.
My preferred filters are Aquaclear HOB, either the 70 or 110 given axolotls' high bio load. They don’t take up the space of a canister, and the baskets are big enough to handle decent sponge or mechanical filtration together. Aquaclear filters are easy to clean and easy to replace parts as needed, too. I use this aquarium safe 3D printed baffle from Etsy with a sponge stuffed in it to limit flow for my axolotls, though you can Jerry-rig your own baffle with some aquarium suction cups and plastic mesh sheets, too.
Now we can get to plants. I take no credit for this nugget of knowledge. MD Fish Tanks of YouTube taught me everything I know. Thank you, random bald British man (seriously, though, his tanks are awesome). I’ve linked some of his earlier videos on how set up a proper planted tank:
As for how to make a planted axolotl tank compared to how he does his setups, the rest of this post details just that. The substrate is where things can be tricky specifically with axolotls. It’s key to growing plants, but also needs to be made inaccessible to the stupid little gremlins who will put anything in their mouths. In order to have the nutrients we need and to keep the axolotls safe, the depth of the sand and the order in which substrate is added is extremely important.
My soil of choice is a thin layer of DynaDirt Aquatic Soil. I also use Blue Lake Root Tabs and pop them open to scatter the contents into the dirt layer, as well as crushed up API Root Tabs. This may seem like overkill, but it ensures that you pack in a lot of nutrients into a very thin layer, which is what we want since our axolotls are little chaos creatures and dig holes for sport. I use a bit of pea gravel in a thin layer atop the soil to build up a bank that adds some height in the back of the tank, as this creates an illusion of depth that can make a planted aquarium really pop. But it is critical to then use up to 2 inches of sand on top to cap the nutrient and gravel layer. My sand of choice is Finely Graded Sandbox Play Sand; it’s pre-washed and comparatively cheap for a decent amount, which is more than I can say for "aquarium sand."
I personally forgo foreground plants in the substrate, as axolotls love to pace the length of the tank at the front and tend to constantly uproot whatever is in their path, especially smaller plants. The bigger plants in the background and some decent sized midground plants can handle the abuse better and are sturdy enough to not get uprooted as often when establishing. Most of the plants that I put in the substrate directly are larger, fast growing background plants. I have had great success with these planting root anchors from Etsy to keep them down when first introduced. I also purposefully place most of the plants in substrate next to stones or driftwood; they help weigh the clips down and prevent the plants from being dug up as often.
A lot of axolotl care guides will detail the necessity of using s gravel-vac for tank maintenance. However, it is extremely important NOT to disturb the sand and aggressively sift through it as it will disturb the plants and the soil underneath. Most wrongfully assume that aquariums need deep cleaning to maintain their beautiful veneer, but this is NOT TRUE.
In fact, over-cleaning tanks can cause a bacteria bloom, where the water turns cloudy from beneficial bacteria dying off. Beneficial bacteria live on all the surfaces in your tank and in the filter. Removing anything from the tank and rising it off in tap water will wash away and kill the bacteria. Water turning cloudy, especially after cleaning a tank, filter, or after a large water change usually means something made the nitrogen cycle crash. When cleaning filters, sponges should be squeezed out or rinsed in a bucket of tank water to keep colonized beneficial bacteria alive, NOT TAP WATER. When the beneficial bacteria die, things like ammonia or nitrite can rise extremely fast and make your axolotl sick/kill them. Always use a water conditioner after the water change to help remove chlorine and chloramines from the water that can harm your fish and kill established beneficial bacteria!
When I clean my tanks, I only hover the vacuum above the top layer of sand and suck up whatever is sitting loose on top of it. Layers of substrate will contain anaerobic bacteria and ammonia that’s best not mixed into the water column. Otherwise, to keep planted tanks looking good, you really only need to scrape away algae on the glass and the occasional plant trim. Deep cleaning a tank is largely unnecessary. If your tank needs more thorough cleaning, taking a toothbrush to wood/rocks/decorations and scrubbing off any algae in the tank before the water change will keep beneficial bacteria alive and well!
Remember: LESS IS MORE for planted aquariums. Less cleaning, less disturbing, and less maintenance is where their worth lies. The more plants the better, but this is the only exception to “less is more.” Here's a list of some plants that can tolerate the lower temperatures axolotls need that I'm currently growing in my tanks.
Heavy "root feeders" that will need decent fertilizer in the substrate:
  • Amazon swords (there are several types)
  • Cryptocoryne (there are several types)
  • Hygrophila Corymbosa
  • Jungle Vallisneria (needs higher lighting)
  • Ludwigia Repens and Ludwigia Peruensis Diamond
Epiphytes plants that don't need to be planted in soil and grow on hardscape:
  • Java ferns (there are several types)
  • Anubias (there are several types)
  • Bucephalandra (there are several types)
  • Mosses
Woah, woah, woah. Let me slow down. What the hell are “epiphyte plants” and why don’t THEY need soil, which is what I’ve spent PARAGRAPHS talking about??
Epiphytes are plants that grow out of rhizomes, and absorb their nutrients directly from the water column. This means they can be attached to hardscape and don’t need to be planted into a substrate. In fact, if their rhizomes get buried, they will rot and die. These are frequently referred to as “beginner plants,” as they don’t require soil to thrive. But that doesn’t mean they don’t have their own issues—since epiphyte plants draw their nutrients from the water column, it’s extremely important to use supplementary fertilizers so they can thrive. I’ve had great results with API Leaf Zone, and haven’t seen any adverse effects with my axolotls.
In order to root epiphyte plants, they can have their rhizomes wedged between pieces of hardscape, or attached using an aquarium safe cyanoacrylate glue to stick them to stones or driftwood. It can be especially nice to use small pebbles or stones to glue them on as an anchor, and then place the stones wherever you want within the aquarium, a quickfire way to ensure that the rhizomes stay above the substrate without needing to worry about big rocks or hardscape you may not prefer to use. However, the glue can be visible once dried and appears whitish underwater. The plants eventually tend to grow over and hide such spots, but if you prefer to avoid that altogether, using fishing line to tie down epiphytes is perfectly safe. I always advise using it as little as possible in case it ever breaks loose and becomes a choking hazard for your axolotl (though I’ve never had this issue, as fishing line is extremely tough and can even be removed as a safety precaution after a few months once the rhizomes have had a chance to grow and attach to the surfaces in the tank).
To reiterate: plants are amazingly helpful toward creating better water quality and a cleaner environment overall, but aquatic plants have their restraints. As they’re underwater, their access to CO2 in order to grow is much more restricted compared to terrestrial plants, which means they’re limited in how quickly they can remove nitrate from the water as they don’t grow nearly as fast. Because of this, I keep floating plants (red root floaters, Amazon frogbit, dwarf water lettuce, and hornwort) and have emersed Pothos and spider plants growing out of my tanks too. These plants have their roots in the water and draw nutrients out of the tank as they grow, but also have access to atmospheric CO2, allowing them to grow faster and draw out significantly more nitrate from the water in a shorter amount of time. Because of this combo, I rarely get a nitrate reading above 5 ppm. The floating plants and emersed house plants play a large role in this, I highly recommend using both to aid with nitrate absorption. And as you’ve seen, the axolotls also love to hide in their roots.
My 22 gallon cube aquarium, with Pothos and Amazon frogbit
Axolotls prefer dim light, though. So how is it that these all plants are able to flourish like they do?
Many of the plants I mentioned are happy to grow in dimmer environments, but it also helps to provide many areas of shade and cover via hardscape in addition to using plants to create cover via foliage. I specifically like to get pieces of driftwood that have natural arches and big pieces of slate to stack and create rock caves that are large, stable, and smooth. Slate stone is inert and won’t mess with the pH of the water, and any jagged edges on stones or driftwood can be easily sanded down prior to being put into a tank. Many places that sell slate for outside décor or reptile enclosures are also aquarium safe and suitable for axolotl use too. Driftwood will typically float for a while before becoming naturally waterlogged, so it’s typically a good idea to lock down driftwood to pieces of stone using glue. There’s an online tutorial (4:08 to 6:54) that shows how to best apply the glue in a way that’ll make everything secure and even shows how to build a larger piece of rock or driftwood out of multiple smaller ones with the help of some tissue paper and super glue. Any glue can be hidden by using plants to cover the contact points if they show.
However, some plants do need higher lighting conditions to grow properly, and this is where floating plants are crucial in an axolotl habitat. They can provide shade but still allow you to make "pockets" of light where you’d like. I do this by using a floating ring made out of airline tubing so light can only show through where the floating plants are kept out, which is how I'm growing my Jungle Vallisneria. I would only recommend Jungle Val for a tank at least 17 inches tall as they get HUGE, but their long leaves provide excellent shade–the higher lighting hits the top of the plants at the surface of the water while it stays much dimmer at the bottom. I also use airline tubing to create a barrier to keep my floating plants away from the filter flow, as they are prone to melting and dying off if the flow is too strong as it can damage their roots.
Another thing to keep in mind when using natural elements for axolotls is that driftwood can leech tannins which causes the water to turn amber in color, but can also cause the pH to drop and water to become acidic and softer. This is another reason to hold off on adding an axolotl to a brand new aquarium. Tannins themselves are actually great and provide antifungal and antibacterial properties, which is why adding Indian almond leaves to a sick axolotl’s tank is highly recommended as an early intervention. Nonetheless, issues can arise from the unstable tank parameters that new driftwood can inadvertently cause. A good way to avoid this can be soaking your driftwood for a few weeks in a bucket or tub while the initial tannins leech off and it becomes waterlogged. Afterwards, it shouldn’t cause any issues with water stability. If that isn’t an option, then doing pH tests as well as GH & KH tests every other day until the water parameters seem to stabilize is a good idea.
GH is the General Hardness of the water (how many dissolved minerals are in it—axoltols need it to read between 7-14) and KH is Carbonate Hardness, otherwise known as alkalinity (axolotls need parameters between 3-8. Fun fact: increased alkalinity enhances the stability of the pH and prevents pH swings that can be detrimental to aquatic health). Driftwood tends to make pH drop, and in turn the acidity of the water lowers the KH level.
Usually, if a tank has parameters that are too high or too low in any category, a quick 20-30% water change can help even out those numbers without needing to add anything (like chemicals) to balance those readings. A water change is always the safest, easiest, and cheapest method to course correct aquarium parameters (including lowering the amount of nutrients in the water column, which prevents algae growth). Doing frequent and larger water changes to fix any issues that driftwood can cause will be your best bet until the tank settles and establishes more.
What happens if your tap isn’t doing enough to fix your water parameter readings?? It's always good practice to test your tap water’s pH, GH, and KH too, so you know what your starting numbers are and can decide the best course of action to adjust water parameters if necessary. Water from the tap should be neutral (7.0) for most, but sometimes this isn’t the case. A brilliant hack to know is that baking soda can be used to raise pH and KH. Just look up how much to add to your tank based on size to get the pH up and then slowly add the amount you need over the course of a day before running another pH test a few hours after to check the results. If you have lower pH tap water, you might need to add baking soda with water changes to keep it higher.
However, in an established tank, if your axolotl is eating, behaving normally, and isn’t showing any telltale signs of stress (curled gills, thin gill stalks, curling tail) and your pH is only a bit lower than the preferred 7.4-7.6 range, it’s best left as is. It's way more important to keep the pH stable than to try to get some arbitrary "perfect" pH. The same goes for GH and KH readings—they are a range for a reason!
Axolotls are amazing creatures and keeping them in environments where you can see them thrive is extremely rewarding. I hope this gives some idea of how to create a successful planted axolotl aquarium, and want to end by emphasizing that you should always do you research with multiple sources, especially on aquarium safe rocks (some can change the pH like driftwood does), always prep your driftwood for use beforehand (most driftwood purchased for aquarium use specifically are already prepped, but wood you find elsewhere may need to be kiln dried, boiled, etc.—RESEARCH!!!), and be sure to thoroughly rinse your plants before adding them to your tank to remove any unwanted pests or hitchhikers. Also be sure to look up care guides for any plants not listed here to see if they are axolotl-compatible, as this by no means an all-encompassing post—I just want folks to know it can be done and can be done safely, effectively, and most importantly, it will make keeping your aquarium healthy easier!
Please feel free to PM with any questions, comments, or concerns, but otherwise—happy planting! :)
Da bois
submitted by Otherwise-Put-2287 to axolotls [link] [comments]


2024.02.21 03:16 Superb_Mix_2311 Cisco AnyConnect VPN question

Basically, I just want to be able to use my personal laptop for work instead of the company-provided desktop PC.
Since our tools are all web-based, I thought that I only need to be able to connect to the same VPN ob the laptop to be able to load up our tools. I see the server where we are connecting on desktop, so I wonder, If I install Cisco AnyConnect on my laptop and connect to the same server that I see on PC, would that work?
I am not techy, so I'm not sure if this is right or if what I want is even possible?
Edit:
Thanks for the answers. I just want to be a digital nomad and this bulky setup is my problem. I don't mean any harm. I've worked here for years and believe me, I would've leaked all data that I can all ways using their "secure" computer. I'm just saying, it's not an ethics issue.
For security configurations, what can the computer have that I cannot install on my laptop? Mine even has better system which is another reason why I want this. I am even willing to have the company configure it accordingly so I can use it with their consent. Apparently, others have asked and they don't want to allow it because they believe it will affect productivity. That has many factors but anyway, it's not a topic that we have to discuss.
Based on your answers, I don't think I have intentions of even trying this anymore sounds very serious. Now I'll go ahead and maybe just look for a way to hook the deskto to the laptop. Look, at this point, I just don't want to have to bring a monitor, keyboard, and mouse all the time. Is it possible to use a laptop just for display and controls 😅
submitted by Superb_Mix_2311 to Cisco [link] [comments]


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