Tropical rainforest biome pyramid of numbers
Daily Help/Question and Fusion Suggestions Megathread 5/17/24
2024.05.17 07:15 Stanley232323 Daily Help/Question and Fusion Suggestions Megathread 5/17/24
Hello everybody!
This is the Daily Megathread for general and simple questions as well as asking for advice on which Pokemon to use the fusion splicers on.
The goal of these Megathreads is to hopefully reduce the number of repeat posts and de-clog up the SubReddit.
If your post was deleted and you were redirected here please check the comments to make sure your question wasn't already asked and answered today.
If you're looking for a really well-written, in-depth beginners guide we have one pinned but you can also find it through this link:
https://www.reddit.com/pokerogue/s/6ck9cZj0NG I'll also include some common questions and answers so please check these below before repeating the same question.
(Most of these are from the official Wiki which can be found here as well as more info like which Pokemon are in which biomes, shiny odds, and the stat spread of each Dynamax form) :
https://wiki.pokerogue.net/start *
Commonly asked questions:
Q: What does the pink box around some starters mean?
A: The Pokemon has PKRS which increases the amount of Exp gained, the Pokemon will eventually spread it to your other Pokemon. Every day 3 random Pokemon are selected to have PKRS for that day
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Q: What does the little blue and purple symbol by my starter mean?
A: You have the Pokemon's Hidden Ability unlocked. When you catch a Pokemon you will know it has the Hidden Ability because the text will be Yellow. You will have to switch the abilities to use the Hidden Ability
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Q: What do (P) or (N) next to a move or ability mean?
A: (P) means Partially Implemented (usually for moves this means it does the attack but not the secondary effect) and (N) means Not Implemented. (Eventually everything will be implemented)
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Q: Can you ever catch any Pokemon in the last biome of Classic?
A: Once you have hatched the Pokemon from an egg you can catch duplicates of it ONLY IN CLASSIC MODE in the final biome
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Q: How do I evolve this Pokemon?
A: Any evolution that has been changed from the main games can be found here:
https://wiki.pokerogue.net/gameplay:evolutions *
Q: How does fusion work?
A: In short, the 1st Pokemon you fuse will dictate the Passive ability (if you have it unlocked), the 1st type of the fusion, the Level, IVs, and Nature. The 2nd Pokemon will dictate the Ability of the Pokemon and the second typing (which will be the Pokemons second type if it is a dual-type). Luck is combined, learnset (including TM compatibility) are also combined. Note: if you unfuse them the second Pokemon will be lost Second Note: both sides can evolve normally but only the 1st half can Mega/Dynamax evolve or use items that change their form More fusion info can be found here, including an example:
https://wiki.pokerogue.net/gameplay:mechanics:fusion *
Q: What is a "Manaphy egg"?
A: An egg of the same rarity as an "Epic" egg that has a 7/8 chance of hatching a Phione and a 1/8 chance of hatching a Manaphy
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Q: What does the (+1), (+2), (+3), etc. mean under my starters moves?
A: You have more moves available to choose from than just what is listed, since a Pokemon can only have 4 at a time obviously you will have to change them if you want different ones
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Q: What are some good starters for Classic mode?
A: We actually have a Daily Voting/Tiering Project going on, you can sort the SubReddit by "Daily Tiering/Voting Posts" to see the most recent one which will have the updated tier list. If you want to know why a Pokemon was Voted a certain way or what makes it so good or how people use it successfully feel free to ask that specifically in this thread in the comments :)
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A few tips if you're asking for Fusion Suggestions:
Obviously post a picture of your team, but also include in the comment their Nature's, Abilities, current Moveset and whether you have the Passive Ability unlocked on them.
If your question wasn't on the list above or for suggestions on which Pokemon to Fuse from your current team feel free to ask in the comments of this thread :). Individual posts of these types will be removed to reduce the number of repeat posts in the Sub.
As always, Happy Roguing!
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2024.05.17 05:19 spearcatch Does a little bit matter at this point?
I am nearly 10 months pp and I've been about ready to give up for months now. I was doing great until this winter when our family caught Every. Illness. Imaginable. The combination of back to back rsv and colds did a number on the baby's appetite and I caught pneumonia which did a number on my supply. Prior to this I was producing enough, and within a week my supply tanked. For the last 4-5 months I've been pumping 2-5 oz a day. Sometimes this is in combination with nursing, but sometimes not.
I've kept going because I work at a sit down job and I have a door I can shut so I can pump while I work. I know I've got it really good and it feels hard to justify stopping pumping when the process is relatively easy. However, I do wonder if 2-5 oz makes a difference for my baby's immune system, gut biome, etc. I've tried searching the web to find out if there is any concrete evidence to justify the small amount milk that I spend so much time trying to produce, but I haven't found much. Specifically, I'm not wondering if breast milk in general is beneficial (I know it is), but is 2 oz beneficial?
(For some background information, baby eats lots of solids, we supplement with formula. I've tried power pumping but it's hard for me to stay consistent over the weekend so my supply hasn't improved in the long run.)
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spearcatch to
ExclusivelyPumping [link] [comments]
2024.05.17 05:15 Elegant_Release9004 One Month Review of Playa Flamingo and Potrero
We are just wrapping up a month (April 19th to May 18th) in Playa Flamingo. We had a great time, and did less than 10% of what we had bookmarked before arriving, but that’s a good thing and just enjoyed a Pura Vida life for a few weeks. This experience is applicable if you’re staying in Brasilito, Conchal, Flamingo, or Potrero.
- MyTanFeet got it right and you should trust their advice. Especially the videos.
- If you’re a vigilant and alert driver and don’t mind swerving (duck, dodge, weave, go with the flow and hang loose man), you’ll be fine. If you are 10 and 2 and stay perfectly in the lines and must obey traffic laws, don’t drive here. (I ended up doing all the driving). There are only lines on 1/3 of the paved roads, and only highways (2 lane roads) are paved. The side streets are all dirt and rock roads with variable ruts and pothole conditions (just go slow until you’re used to it). Small SUV is fine for clearance, but get something with a beefier engine with sport mode for hill acceleration. The Hyundai Tuscan was perfect, the Suzuki struggled badly.
- Only rent from Adobe. We had people visiting us for a week at a time and they had bad experience with Budget (arguing about insurance) and Avis (ran out of SUVs and downgraded to Sedan that we couldn’t get anywhere off-road with). I stopped by the local Adobe office twice, once to replace a windshield wiper that was worn out before thunderstorms. 10 mins in and out with a smile on their face. The second time we had pulled on the trunk handle when closing it and the inside panel of the hatch came loose. 3 guys hustled out of their office to look at it, and after 10 mins of no success they drove me home, and brought me a new car (same model) an hour later with no fuss and all paperwork pre-completed.
- Rainy season starts like a light switch on May 1st +/- a few days. It was sunny and 95 with great visibility, then turned hazy and now in mid May it’s like a tropical rainforest and everything is lush and trees are blooming. We only got “wet” 3-4 times during the month unexpectedly. Lots of lightning, minimal thunder. Territorial views help to see it coming.
- There are plenty of resorts and all inclusive, but just go to Hawaii or Cancun for that. We rented a 3 bedroom AirBnb with territorial views on south hill of Flamingo. Having a view on the hill is wayyy better than being on the beach. Lots more to see. And less bugs at night from the beach.
- Booked sailboat with Serendipity Charters lucky 13 (mixed group, semi-private charter) for a sunset cruise out of Flamingo Marina. We loved it so much we went two more times, had the same crew and met the owner and made new affluent friends on each trip. We saw the catamarans with 40 people on them and shook our heads. It’s like taking a smaller adults only dinner cruise vs a Carnival cruise ship. You can book direct on their website for better pricing than TripAdvisor. Don’t let the weather forecast scare you.
- In this area, assuming you want to eat a bit more local and not “at the resort”, our favorites were Gracia Mar Vista (although they were only open 1/3 of the several times we tried to go), Gracia La Vid (amazing wood fired pizza). The Potrero Brewery and the food truck style park was great too. Coco Loco has a cool vibe but we’re disappointed with food price per value. Margaritaville is 2x the price and, is a typical resort if that’s your thing.
- Book a date night in advance (several weeks probably) for Road Less Traveled in Potrero for the Chef’s Choice 9 course meal for the private chef experience with 4 stools at their kitchen island.
- Great soda restaurant experience, frequented Azul and Soda Brasilito.
- $40/hr massages on beach in front of Margaritaville. Look for yellow towel tables. Amazing and better than home.
- We drove to Tamarindo a few times. It’s where the ladies wanted to go shopping for trinkets and casual dresses. Farmers market was meh.
- Grocery prices in Flamingo are pricey. Do a stock up trip once or twice a week to Mega Súper past Huacas toward Tamarindo.
- Super market here means mini mart, Mega Super, Maxí Palí, and Walmart (Liberia) will feel more like home. They have 1/3-1/2 of what we find at home, so you may get creative or stick to simple foods. The meats we had were all great, just expensive. Cheese here is weird and expensive, possibly not pasteurized. The groceries that last a week at home only last 3 days here. Don’t overstock. Fresh fruits everywhere and tons of sliced pineapple, watermelon, etc to be found. The prices at the soda are significantly cheaper than groceries. Get snacks for groceries and eat your meals out.
- Language Barrier: Very few speak English, unless it relates to money or a food menu. The Google Translate app on your phone in conversation tab is your friend. We managed just fine.
- Currency Conversion: 500:1 is hard. Simpler method is to see something in thousands, just drop the 3 digits to the right of the comma separator and double it. 10,000 C = 10, x 2 = $20 USD. 3,250 C = $6.40 USD.
- Paying in Cash: We used cards for anyplace we went that had a roof. Use cash for anyone you pay on the street. Everyone takes US $10s and $20 bills. Bring $300-500 for trinket vendors, massages, etc. We never hit the ATM, and only got a few colones bills back, just paid in USD.
- Credit Cards: Every business, grocery store, and restaurant uses the same BAC (Bank of Costa Rica) credit card terminal that has a tap card. There are no pins, signatures and tipping. Tap your card and go. We used our Amazon Prime credit card here with no hassles.
- Beaches: Spring break or California beach? Tamarindo. Boogie boarding or low key sandy beach? Flamingo. Other beaches are okay, just not as great and many don’t have easy access/parking. We hoped for better snorkeling but it was sub par. All of the boat trips will let you snorkel and get your fix, but go to the Caribbean side for the cool stuff it sounds like.
- Weather Forecast: The apps don’t work since they don’t have weather services down here (ex. No radar). It’s all based on satellite images of storm intensity. Use Weather Underground to play back what it did for the last few hours and if there is a yellow or red cloud in your vicinity, expect to get wet. If you Google search for Hawaii coconut forecast, it’s pretty much that. Just keep your eyes on the skies and territorial view.
- Activities: We found our one way driving radius was an hour and a half. Anything East of Liberia was too far. This is mainly since the top speed you hit out here is about 50mph on winding backroads as we describe them in the US and no fousix lane highways, so it just takes awhile to get anywhere. We could have stayed overnight out there but just ran out of time and motivation to do it. That eliminated many of our bookmarks. We just lived the beach life and chilled in the pool.
- Rain Jackets and Swim Suits: Yes, you need a rain jacket. More importantly, bring 3-5 pairs of swim suits. Several pair are always drying outside. The rain here is warm so it’s easier just to get wet while wearing swim gear than trying to stay dry. We swear by the boxer brief lined swim trunks now.
- Shirts and Sweating: As thin and light as possible. The Under Armour tech tees and Willit sun shirts were my go to. My Roblox shirt was too thick. Cotton is a no go.
- Plane Landing at night (LIR): It’s disorienting here on your first night. Get a room at Hilton Garden Inn when you land, and book your Adobe car to pick up at the hotel the next morning around 8:30-9:00. They will meet you in the lobby with no fuss. Ask for a late check out and hit a nearby waterfall first thing in the morning and come back and shower before driving to the beach towns.
- Power Outages: It happens once or twice a day, comes back on in 30 seconds or 30 minutes. You get used to it, no stress.
- Diamante: It was okay, depends what you’re looking for. Only 5 zip lines even though one is Superman. I like the 10-12 Zips in the rainforest and this is more hill peak to hill peak zig zagging down. You can take an ATV tour out of Potrero up there for added exhilaration.
- Road Trip to Nosara: We randomly decided to do a drive down to Nosara. We took Route 160 out and 150 back. You want a miserable pot hole mostly dirt road adventure, 160 is it. That must have been what the roads used to be. White knuckled for 2 hours of it. 150 is freshly paved and was a saving grace coming home. Wasn’t too much to see that we hadn’t already experienced. Just got some lunch and drove back home.
- Length of Trip: If you’re not traveling around, 7-10 days is perfect. We did a month to test if we like long term travel. After 29 days, we’ve found that 14 is a sweet spot for us. If you stay longer and have family and friends come in for a week at a time, you will have different vibes and activity interests to re-discover or re-explore and keep it fresh.
- Traffic laws? You mean suggestions. Just add a few speed bumps where we want you to slow down and yield signs on one lane bridges. In straightaways outside of the towns, it’s fine to go 15-20 kph over the limit (others will be too). Watch for speed bumps in any 40kph zone. There are 14ish speed bumps on the 1.5hr drive between Liberia and Flamingo and a handful of yield or stop signs. Doesn’t need to be more complicated than that. Never saw a stop light. Just pass whatever is on the road (dog, person, biker, horse, kid, dirt bike with 3 people) when you can see ahead of you, don’t need a passing zone or sign to do it. If something is up ahead that you’re slowing down for, throw your flashers on. Turn em off when it moves. The end.
- Buying Stuff: Just like camping at home, you need to bring it with you. There is no Walgreens, only 7-11 equivalent places. You can get a few things at the corner store but there are no malls here or Amazon or deliveries. It makes you appreciate living “off the grid” in a way.
- Pura Vida: The rules and laws that exist down here are mostly non existent or suggestions. Just live life, preferably in the slow lane. They don’t complicate anything down here. It makes me realize how consumeristic and hectic and scare too easy we are in the states. You do you, they do them. You’ll see some funny stuff and have some stories (walking your horse while holding rope out the car window, dirt bike wheelies, 3 people on mopeds, etc.)
- Local Resident Vibe: The primary industry here is tourism. Everyone is very friendly and welcoming. You’re going to see low quality of living as you drive around (ex. Shanties), that’s just how they live here. We may call it poverty back in the states, but they are just living their life just like you are living yours. I never felt threatened or unsafe in any way. Only saw police twice in our entire trip, and they were just strolling around casually. The nicer the area, the more we avoided it. The more rustic it was, the more we were intrigued.
I hope it helps! Have a great trip!
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Elegant_Release9004 to
CostaRicaTravel [link] [comments]
2024.05.17 04:27 Bobby_Bobs FPS drops significantly after playing one mission?
Hey all,
I'm having some issues where my FPS tanks in every mission after the first one I play each time I open the game. I usually get 120+ fps, but that drops to 50 or 60 after I've played one mission. If I close out the game and reopen, its goes back up to 120+, even for the same mission that was just at 60 fps.
Here's my specs:
RTX 2080
R7 7800X3D
32GB ram
Installed on m.2 SSD
I am running a number of mods, mostly Coyote, von Biomes, YAML and other YAML weapons and equipment mods. My settings are a mix of medium to high at 1440p.
Does anyone have experience with fixing this? Thanks.
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Bobby_Bobs to
Mechwarrior5 [link] [comments]
2024.05.17 04:02 AC_the_Panther_007 SNES: On the list, which SNES games in North America are your favorites in each year?
1991 (Aug. 13, 1991-Dec. 31, 1991): - F-ZERO (Launch Title)
- Gradius III (Launch Title)
- Pilotwings (Launch Title)
- SimCity (Launch Title)
- Super Mario World (Launch Title)
- Drakkhen
- Final Fight
- HAL's Hole in One Golf
- HyperZone
- Populous
- Super Bases Loaded
- Super R-Type
- The Chessmaster
- U.N. Squadron
- Ultraman
- Final Fantasy II
- ActRaiser
- Bill Laimbeer's Combat Basketball
- Darius Twin
- John Madden Football
- Paperboy 2
- Radical Psycho Machine Racing
- Super Ghouls 'n Ghosts
- Super Tennis
- True Golf Classics: Waialae Country Club
- Super Castlevania IV
- D-Force
- Home Alone
- Lagoon
- Super Baseball Simulator 1.000
- Super Off Road
- The Miracle Piano Teaching System
1992 (Jan. 1, 1992-Dec. 31, 1992): - Earth Defense Force
- Joe & Mac
- Ys III: Wanderers from Ys
- Nolan Ryan's Baseball
- Super Scope 6
- Super Smash TV
- The Legend of the Mystical Ninja
- Extra Innings
- Lemmings
- PGA Tour Golf
- Pit-Fighter
- Smart Ball
- The Addams Family
- WWF Super WrestleMania
- Contra III: The Alien Wars
- Raiden Trad
- Rival Turf!
- Super Adventure Island
- The Legend of Zelda: A Link to the Past
- Top Gear
- True Golf Classics: Pebble Beach Golf Links
- World League Soccer
- Xardion
- Arcana
- Jack Nicklaus Golf
- Mario Paint
- Romance of the Three Kingdoms II
- Super Soccer
- The Rocketeer
- Garry Kitchen's Super Battletank: War in the Gulf
- Krusty's Super Fun House
- Space Football: One on One
- Super Soccer Champ
- Thunder Spirits
- Clue
- Spanky's Quest
- Street Fighter II: The World Warrior
- Ka-blooey
- Magic Sword
- Rampart
- Soul Blazer
- Strike Gunner S.T.G.
- Super Play Action Football
- Teenage Mutant Ninja Turtles IV: Turtles in Time
- Axelay
- DinoCity
- F1 ROC: Race of Champions
- Faceball 2000
- George Foreman's KO Boxing
- Monopoly
- RoboCop 3
- Roger Clemens' MVP Baseball
- Super Bowling
- Super Mario Kart
- The Simpsons: Bart's Nightmare
- Wheel of Fortune: Featuring Vanna White
- Final Fantasy Mystic Quest
- Battle Clash
- BlaZeon: The Bio-Cyborg Challenge
- David Crane's Amazing Tennis
- Desert Strike: Return to the Gulf
- Home Alone 2: Lost in New York
- Hook
- James Bond Jr.
- King of the Monsters
- NCAA Basketball
- Phalanx
- Q*bert 3
- Race Drivin'
- Sküljagger: Revolt of the Westicans
- Space Megaforce
- Super Batter Up
- Super Buster Bros.
- Super Double Dragon
- The Irem Skins Game
- TKO Super Championship Boxing
- Wings 2: Aces High
- Bazooka Blitzkrieg
- Best of the Best: Championship Karate
- Captain Novolin
- Chuck Rock
- Cyber Spin
- Firepower 2000
- GunForce
- Imperium
- John Madden Football '93
- On the Ball
- Out of This World
- Prince of Persia
- Road Riot 4WD
- Road Runner's Death Valley Rally
- Spider-Man and the X-Men in Arcade's Revenge
- Super Star Wars
- Wing Commander
- Wordtris
- X-Zone
- Bulls vs. Blazers and the NBA Playoffs
- Cal Ripken Jr. Baseball
- Chester Cheetah: Too Cool to Fool
- Gemfire
- Goal!
- Gods: The Bitmap Brothers
- Jeopardy!
- Jimmy Connors Pro Tennis Tour
- Lethal Weapon
- Musya
- NBA All-Star Challenge
- NHLPA Hockey '93
- Pro Quarterback
- Push-Over
- Test Drive II: The Duel
- The Magical Quest starring Mickey Mouse
- WarpSpeed
1993 (Jan. 1, 1993-Dec. 31, 1993): - California Games II
- Power Moves
- The Hunt for Red October
- Uncharted Waters
- Aerobiz
- Cool World
- Dragon's Lair
- Harley's Humongous Adventure
- Hit the Ice
- Shanghai II: Dragon's Eye
- SimEarth: The Living Planet
- Sonic Blast Man
- Super Valis IV
- The Addams Family: Pugsley's Scavenger Hunt
- Tiny Toon Adventures: Buster Busts Loose!
- Doomsday Warrior
- Inindo: Way of the Ninja
- King Arthur's World
- Spindizzy Worlds
- Star Fox
- Super Conflict: The Mideast
- Super Strike Eagle
- Tecmo Super NBA Basketball
- The Combatribes
- American Gladiators
- Batman Returns
- Battle Grand Prix
- Brawl Brothers
- Cybernator
- Fatal Fury
- Outlander
- Street Combat
- Super Ninja Boy
- The Lost Vikings
- The Terminator
- Tom and Jerry
- Toys
- Wayne's World
- Alien³
- Bubsy in: Claws Encounters of the Furred Kind
- Congo's Caper
- MechWarrior
- Shadowrun
- Super Black Bass
- Super Turrican
- Taz-Mania
- Vegas Stakes
- Where in Time is Carmen Sandiego?
- Rock n' Roll Racing
- Run Saber
- B.O.B.
- Battletoads in Battlemaniacs
- Cacoma Knight in Bizyland
- Dungeon Master
- Family Dog
- Kawasaki Caribbean Challenge
- Mario is Missing!
- Pocky & Rocky
- Super High Impact
- The Adventures of Rocky and Bullwinkle and Friends
- The Blues Brothers
- The Great Waldo Search
- Where in the World is Carmen Sandiego?
- Wolfchild
- WWF Royal Rumble
- Yoshi's Cookie
- E.V.O.: Search for Eden
- First Samurai
- Disney's Goof Troop
- NFL Football
- Nigel Mansell's World Championship Racing
- Super Baseball 2020
- Super James Pond
- Super Slam Dunk
- Final Fight 2
- Street Fighter II Turbo: Hyper Fighting
- Super Mario All-Stars
- Super Slap Shot
- Mortal Kombat: Competition Edition
- Alien vs. Predator
- Boxing Legends of the Ring
- Bram Stoker's Dracula
- Captain America and the Avengers
- Cool Spot
- GP-1
- Mecarobot Golf
- Operation Logic Bomb: The Ultimate Search & Destroy
- P.T.O.
- Plok
- Redline F-1 Racer
- Rocky Rodent
- Super Bomberman
- Super Off Road: the Baja
- Super Widget
- The 7th Saga
- Thomas the Tank Engine & Friends: Adventure Series
- Top Gear 2
- Tuff E Nuff
- Utopia: The Creation of a Nation
- Wing Commander: The Secret Missions
- World Heroes
- Yoshi's Safari
- Zombies Ate My Neighbors
- Aero the Acro-Bat
- Battletoads & Double Dragon: The Ultimate Team
- Capcom's MVP Football
- Cliffhanger
- Daffy Duck: The Marvin Missions
- Family Feud
- Football Fury
- Kendo Rage
- Last Action Hero
- Lock On
- Madden NFL '94
- NBA Showdown
- NHL '94
- Pac-Attack
- Paladin's Quest
- Secret of Mana
- SimAnt
- Sunset Riders
- Super Caesars Palace
- Super Star Wars: The Empire Strikes Back
- The Incredible Crash Dummies
- The Ren & Stimpy Show: Veediots!
- The Super Aquatic Games Starring the Aquabats
- The Wizard of Oz
- Troddlers
- True Golf Classics: Wicked 18
- ActRaiser 2
- Disney's Aladdin
- BioMetal
- Championship Pool
- ClayFighter
- International Tennis Tour
- Jurassic Park
- Lamborghini American Challenge
- NHL Stanley Cup
- Out to Lunch
- Pink Goes to Hollywood
- Ranma ½: Hard Battle
- RoboCop Versus The Terminator
- Steel Talons
- Super Battleship
- Super Putty
- Tecmo Super Bowl
- Terminator 2: Judgment Day
- The Lawnmower Man
- Time Slip
- Tony Meola's Sidekicks Soccer
- Total Carnage
- We're Back! A Dinosaur's Story
- ABC Monday Night Football
- Art of Fighting
- Barbie: Super Model
- Battle Blaze
- Battle Cars
- Beethoven: The Ultimate Canine Caper
- Dennis the Menace
- Dig & Spike Volleyball
- F1 Pole Position
- Genghis Khan II: Clan of the Gray Wolf
- Inspector Gadget
- Jim Power: The Lost Dimension in 3-D
- Lufia & the Fortress of Doom
- Mario's Time Machine
- Metal Combat: Falcon's Revenge
- Metal Marines
- Nobunaga's Ambition
- Romance of the Three Kingdoms III: Dragon of Destiny
- Side Pocket
- Soldiers of Fortune
- Super Chase H.Q.
- Super Nova
- Teenage Mutant Ninja Turtles: Tournament Fighters
- The Adventures of Dr. Franken
- World Soccer '94: Road to Glory
1994 (Jan. 1, 1994-Dec. 31, 1994): - Brett Hull Hockey
- Choplifter III
- Lester the Unlikely
- Lethal Enforcers
- Mega Man X
- Riddick Bowe Boxing
- Skyblazer
- Super Battletank 2
- Super Solitaire
- Zool: Ninja of the Nth Dimension
- Ardy Lightfoot
- Bill Walsh College Football
- Bugs Bunny: Rabbit Rampage
- Flashback: The Quest for Identity
- Mickey's Ultimate Challenge
- Ninja Warriors
- Pro Sport Hockey
- Sports Illustrated: Championship Football & Baseball
- Super Alfred Chicken
- Super Bases Loaded 2
- Super Troll Islands
- T2: The Arcade Game
- Turn and Burn: No-Fly Zone
- Winter Olympic Games: Lillehammer '94
- X-Kaliber 2097
- Chester Cheetah: Wild Wild Quest
- Claymates
- Equinox
- Ken Griffey Jr. Presents Major League Baseball
- MLBPA Baseball
- NBA Jam
- Star Trek: The Next Generation - Future's Past
- The Flintstones: The Treasure of Sierra Madrock
- The Peace Keepers
- Wolfenstein 3D
- Young Merlin
- Super Metroid
- Advanced Dungeons & Dragons: Eye of the Beholder
- Bébé's Kids
- Champions World Class Soccer
- Dream T.V.
- Fatal Fury 2
- Joe & Mac 2: Lost in the Tropics
- King of Dragons
- Knights of the Round
- Legend
- Liberty or Death
- Mega Man Soccer
- Pinball Dreams
- Rocko's Modern Life: Spunky's Dangerous Day
- SOS
- Super Goal! 2
- Time Trax
- Ultima: The False Prophet
- Wheel of Fortune: Deluxe Edition
- Wizardry V: Heart of the Maelstrom
- Andre Agassi Tennis
- ClayFighter: Tournament Edition
- ESPN Baseball Tonight
- FIFA International Soccer
- Jeopardy! Sports Edition
- Relief Pitcher
- Rex Ronan: Experimental Surgeon
- Space Ace
- Spectre
- Suzuka 8 Hours
- The Pirates of Dark Water
- ESPN SpeedWorld
- Barkley: Shut Up and Jam!
- Capcom's Soccer Shootout
- Championship Soccer '94
- Final Fight Guy
- HardBall III
- Hyper V-Ball
- Jeopardy! Deluxe Edition
- King of the Monsters 2
- Natsume Championship Wrestling
- Operation Europe: Path to Victory 1939-45
- Saturday Night Slam Masters
- Super Street Fighter II: The New Challengers
- The Jetsons: Invasion of the Planet Pirates
- The Ren & Stimpy Show: Fire Dogs
- The Twisted Tales of Spike McFang
- Tommy Moe's Winter Extreme: Skiing & Snowboarding
- Ultimate Fighter
- World Cup USA '94
- Disney's Beauty and the Beast
- F1 ROC II: Race of Champions
- Stunt Race FX
- Super Godzilla
- Breath of Fire
- Aerobiz Supersonic
- An American Tail: Fievel Goes West
- Brain Lord
- Double Dragon V: The Shadow Falls
- Eek! The Cat
- Elite Soccer
- Fighter's History
- Fun 'n Games
- Mr. Nutz
- Tetris 2
- The Adventures of Kid Kleets
- The Death and Return of Superman
- The Incredible Hulk
- Disney's The Jungle Book
- The Untouchables
- Troy Aikman NFL Football
- Kid Klown in Crazy Chase
- Spider-Man and Venom: Maximum Carnage
- Blackthorne
- Illusion of Gaia
- Mario's Early Years: Fun with Numbers
- Michael Andretti's Indy Car Challenge
- Mighty Morphin Power Rangers
- Mortal Kombat II
- Obitus
- Pac-Man 2: The New Adventures
- Super Bomberman 2
- Tecmo Super Baseball
- Virtual Bart
- Vortex
- WildSnake
- World Heroes 2
- Final Fantasy III
- Adventures of Yogi Bear
- Disney's Bonkers
- Bubsy II
- Earthworm Jim
- Firestriker
- HammerLock Wrestling
- Indiana Jones' Greatest Adventures
- J.R.R. Tolkien's The Lord of the Rings: Volume 1
- Lord of Darkness
- Mario's Early Years: Fun with Letters
- Math Blaster: Episode 1
- Mickey Mania: The Timeless Adventures of Mickey Mouse
- NBA Live '95
- NCAA Football
- Operation Thunderbolt
- R-Type III: The Third Lightning
- Radical Rex
- Robotrek
- Shaq-Fu
- Shien's Revenge
- Snow White in Happily Ever After
- Sparkster
- Super Adventure Island II
- Super Punch-Out!!
- Super Star Wars: Return of the Jedi
- The Great Circus Mystery Starring Mickey & Minnie
- Disney's The Lion King
- Uncharted Waters: New Horizons
- Donkey Kong Country
- 3 Ninjas Kick Back
- ACME Animation Factory
- Aero Fighters
- Aero the Acro-Bat 2
- Al Unser Jr.'s Road to the Top
- Animaniacs
- Ballz 3D
- Bassin's Black Bass with Hank Parker
- Beavis and Butt-Head
- Cannondale Cup
- Demon's Crest
- Dragon View
- ESPN Sunday Night NFL
- Ghoul Patrol
- Home Improvement
- Jammit
- Jurassic Park Part 2: The Chaos Continues
- Lemmings 2: The Tribes
- Madden NFL '95
- Mario's Early Years: Preschool Fun
- Mary Shelley's Frankenstein
- Michael Jordan: Chaos in the Windy City
- Newman/Haas Indy Car featuring Nigel Mansell
- NHL '95
- Nickelodeon GUTS
- No Escape
- Pitfall: The Mayan Adventure
- Pocky & Rocky 2
- Samurai Shodown
- Sonic Blast Man II
- Speed Racer in My Most Dangerous Adventures
- Stone Protectors
- Street Hockey '95
- Super Bonk
- Super Pinball: Behind the Mask
- The Pagemaster
- The Ren & Stimpy Show: Time Warp
- Tin Star
- TNN Bass Tournament of Champions
- Ultima: Runes of Virtue II
- Ultima: The Black Gate
- WCW SuperBrawl Wrestling
- Wolverine: Adamantium Rage
- WWF Raw
- X-Men: Mutant Apocalypse
- Zero the Kamikaze Squirrel
- Biker Mice from Mars
- Brutal: Paws of Fury
- ESPN National Hockey Night
- GP-1: Part II
- Hurricanes
- Metal Morph
- Micro Machines
- NFL Quarterback Club
- Pieces
- Power Instinct
- Rise of the Robots
- Star Trek: Starfleet Academy – Starship Bridge Simulator
- Street Racer
- Tetris & Dr. Mario
- The Adventures of Batman & Robin
- The Tick
- Tiny Toon Adventures: Wacky Sports Challenge
- Uniracers
- Wario's Woods
- Super Game Boy (if counts)
1995 (Jan. 1, 1995-Dec. 31, 1995): - A.S.P. Air Strike Patrol
- BreakThru!
- Brett Hull Hockey 95
- Carrier Aces
- ClayFighter 2: Judgment Clay
- Full Throttle: All-American Racing
- Mega Man X2
- Might and Magic III: Isles of Terra
- Pac-In-Time
- Rap Jam: Volume One
- seaQuest DSV
- Tecmo Super Bowl II: Special Edition
- The Ignition Factor
- NBA Jam: Tournament Edition
- Addams Family Values
- The Adventures of Mighty Max
- Brandish
- Kirby's Avalanche
- Kirby's Dream Course
- Looney Tunes B-Ball
- NCAA Final Four Basketball
- Pinball Fantasies
- Rise of the Phoenix
- Spider-Man: The Animated Series
- Super Bases Loaded 3: License to Steal
- The Flintstones : The Movie
- Top Gear 3000
- True Lies
- Bust-A-Move
- Sterling Sharpe: End 2 End
- The Itchy & Scratchy Game
- Warlock
- Fatal Fury Special
- Kyle Petty's No Fear Racing
- Metal Warriors
- Stargate
- The Ren & Stimpy Show: Buckaroo$!
- Timecop
- Ogre Battle: The March of the Black Queen
- EarthBound
- Air Cavalry
- Bass Masters Classic
- Hagane: The Final Conflict
- International Superstar Soccer
- Judge Dredd
- Jungle Strike
- Justice League Task Force
- Mighty Morphin Power Rangers: The Movie
- Packy & Marlon
- Phantom 2040
- Super R.B.I. Baseball
- The Sporting News: Baseball
- Dragon: The Bruce Lee Story
- King Arthur and the Knights of Justice
- Romance of the Three Kingdoms IV: Wall of Fire
- Tecmo Secret of the Stars
- Wild Guns
- Ninja Gaiden Trilogy
- Chrono Trigger
- Primal Rage
- Batman Forever
- Captain Commando
- Demolition Man
- Killer Instinct
- Speedy Gonzales: Los Gatos Bandidos
- SWAT Kats: The Radical Squadron
- DOOM
- Mega Man 7
- Bronkie the Bronchiasaurus
- Castlevania: Dracula X
- Foreman For Real
- Head-On Soccer
- Mighty Morphin Power Rangers: The Fighting Edition
- NHL '96
- Star Trek: Deep Space Nine – Crossroads of Time
- WeaponLord
- Super Mario World 2: Yoshi's Island
- Mortal Kombat 3
- Big Sky Trooper
- MechWarrior 3050
- NBA Live '96
- Nosferatu
- Porky Pig's Haunted Holiday
- Secret of Evermore
- Spawn: The Video Game
- Tecmo Super Bowl III: Final Edition
- The Mask
- Madden NFL '96
- AAAHH!! Real Monsters
- Dirt Trax FX
- Doom Troopers
- Earthworm Jim 2
- Emmitt Smith Football
- FIFA Soccer '96
- Frank Thomas Big Hurt Baseball
- International Superstar Soccer Deluxe
- Izzy's Quest for the Olympic Rings
- Jimmy Houston's Bass Tournament U.S.A.
- NBA Give 'N Go
- NFL Quarterback Club 96
- Scooby-Doo Mystery
- Sid Meier's Civilization
- Venom/Spider-Man: Separation Anxiety
- Super Turrican 2
- Urban Strike
- Wild C.A.T.s
- WWF WrestleMania: The Arcade Game
- Boogerman: A Pick and Flick Adventure
- Breath of Fire II
- Donkey Kong Country 2: Diddy's Kong Quest
- Kawasaki Superbike Challenge
- P.T.O. II: Pacific Theater of Operations
- Revolution X
- Syndicate
- Disney's Toy Story
- War 2410
- Wayne Gretzky and the NHLPA All-Stars
- Zoop
- Final Fight 3
- Mega Man X3
- PGA Tour 96
- Prehistorik Man
- Sink or Swim
- College Slam
- Cutthroat Island
- Frantic Flea
- Mark Davis' The Fishing Master
- The Brainies
1996-1998 (Jan. 1, 1996-Dec. 31, 1998): - Power Piggs of the Dark Age
- Super Mario RPG: Legend of the Seven Stars
- Ken Griffey Jr.'s Winning Run
- Olympic Summer Games: Atlanta 1996
- Bass Masters Classic: Pro Edition
- Lufia II: Rise of the Sinistrals
- Magic Boy
- Mohawk & Headphone Jack
- Tetris Attack
- Kirby Super Star
- Ms. Pac-Man
- PGA European Tour
- Power Rangers Zeo: Battle Racers
- Ultimate Mortal Kombat 3
- Madden NFL '97
- NHL '97
- Oscar
- Prince of Persia 2: The Shadow and the Flame
- War 3010: The Revolution
- Williams Arcade's Greatest Hits
- Donkey Kong Country 3: Dixie Kong's Double Trouble
- Marvel Super Heroes in War of the Gems
- Maui Mallard in Cold Shadow
- NBA Hang Time
- Disney's Pinocchio
- SimCity 2000
- Street Fighter Alpha 2
- Whizz
- Casper
- College Football USA '97
- Incantation
- Mr. Do!
- NBA Live '97
- Realm
- FIFA Soccer '97
- Lost Vikings 2
- Harvest Moon
- Brunswick World: Tournament of Champions
- Midway Presents Arcade's Greatest Hits: The Atari Collection 1
- Kirby's Dream Land 3
- Arkanoid: Doh It Again
- Madden NFL '98
- Space Invaders
- Timon & Pumbaa's Jungle Games
- NHL '98
- NBA Live '98
- Frogger
Plus, there are 716 Super Nintendo Entertainment System video games in North America.
submitted by
AC_the_Panther_007 to
retrogaming [link] [comments]
2024.05.17 02:11 Chirpysz Any Help? - The game crashed whilst unexpected error Error: java.lang.NullPointerException: Cannot read field "field_44912" because "this.field_4015.field_1724" is null
The Game crashes everytime i join my world, doesnt matter if its an old one or a brand new one i just made. Not sure how to make sense of the code to figure out how to make it work
---- Minecraft Crash Report ----
// Hey, that tickles! Hehehe!
Time: 2024-05-17 01:05:20
Description: Unexpected error
java.lang.NullPointerException: Cannot read field "field_44912" because "this.field_4015.field_1724" is null
at net.minecraft.class\_757.method\_3188(class\_757.java:1085) at net.minecraft.class\_757.method\_3192(class\_757.java:880) at net.minecraft.class\_310.method\_1523(class\_310.java:1219) at net.minecraft.class\_310.method\_1514(class\_310.java:802) at net.minecraft.client.main.Main.main([Main.java:250](https://Main.java:250)) at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch([MinecraftGameProvider.java:470](https://MinecraftGameProvider.java:470)) at net.fabricmc.loader.impl.launch.knot.Knot.launch([Knot.java:74](https://Knot.java:74)) at net.fabricmc.loader.impl.launch.knot.KnotClient.main([KnotClient.java:23](https://KnotClient.java:23))
A detailed walkthrough of the error, its code path and all known details is as follows:
-- Head --
Thread: Render thread
Stacktrace:
at net.minecraft.class\_757.method\_3188(class\_757.java:1085)
-- Affected level --
Details:
All players: 0 total; \[\] Chunk stats: 1024, 409 Level dimension: minecraft:overworld Level spawn location: World: (-32,97,-48), Section: (at 0,1,0 in -2,6,-3; chunk contains blocks -32,-64,-48 to -17,319,-33), Region: (-1,-1; contains chunks -32,-32 to -1,-1, blocks -512,-64,-512 to -1,319,-1) Level time: 39 game time, 39 day time Server brand: \~\~ERROR\~\~ NullPointerException: Cannot invoke "net.minecraft.class\_746.method\_3135()" because "this.field\_3729.field\_1724" is null Server type: Integrated singleplayer server
Stacktrace:
at net.minecraft.class\_638.method\_8538(class\_638.java:458) at net.minecraft.class\_310.method\_1587(class\_310.java:2406) at net.minecraft.class\_310.method\_1514(class\_310.java:826) at net.minecraft.client.main.Main.main([Main.java:250](https://Main.java:250)) at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch([MinecraftGameProvider.java:470](https://MinecraftGameProvider.java:470)) at net.fabricmc.loader.impl.launch.knot.Knot.launch([Knot.java:74](https://Knot.java:74)) at net.fabricmc.loader.impl.launch.knot.KnotClient.main([KnotClient.java:23](https://KnotClient.java:23))
-- Last reload --
Details:
Reload number: 1 Reload reason: initial Finished: Yes Packs: fabric, continuity:glass\_pane\_culling\_fix, continuity:default, file/Roanoke\_Textures\_1.5.zip, file/E19 Cobblemon Minimap [Icons.zip](https://Icons.zip), vanilla, Moonlight Mods Dynamic Assets
-- Cobblemon --
Details:
Version: 1.5.0 Is Snapshot: false Git Commit: 347e10d ([https://gitlab.com/cable-mc/cobblemon/-/commit/347e10d7e474a7741f2d31c439a6696093a6ee23](https://gitlab.com/cable-mc/cobblemon/-/commit/347e10d7e474a7741f2d31c439a6696093a6ee23)) Branch: HEAD Timestamp: 05/11/2024 10:26:01 UTC
-- System Details --
Details:
Minecraft Version: 1.20.1 Minecraft Version ID: 1.20.1 Operating System: Windows 11 (amd64) version 10.0 Java Version: 17.0.8, Microsoft Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Microsoft Memory: 1485640368 bytes (1416 MiB) / 3674210304 bytes (3504 MiB) up to 10502537216 bytes (10016 MiB) CPUs: 32 Processor Vendor: GenuineIntel Processor Name: 13th Gen Intel(R) Core(TM) i9-13900KS Identifier: Intel64 Family 6 Model 183 Stepping 1 Microarchitecture: unknown Frequency (GHz): 3.19 Number of physical packages: 1 Number of physical CPUs: 24 Number of logical CPUs: 32 Graphics card #0 name: Intel(R) UHD Graphics 770 Graphics card #0 vendor: Intel Corporation (0x8086) Graphics card #0 VRAM (MB): 128.00 Graphics card #0 deviceId: 0xa780 Graphics card #0 versionInfo: DriverVersion=31.0.101.5186 Graphics card #1 name: NVIDIA GeForce RTX 4090 Graphics card #1 vendor: NVIDIA (0x10de) Graphics card #1 VRAM (MB): 4095.00 Graphics card #1 deviceId: 0x2684 Graphics card #1 versionInfo: DriverVersion=31.0.15.5123 Memory slot #0 capacity (MB): 16384.00 Memory slot #0 clockSpeed (GHz): 4.00 Memory slot #0 type: Unknown Memory slot #1 capacity (MB): 16384.00 Memory slot #1 clockSpeed (GHz): 4.00 Memory slot #1 type: Unknown Memory slot #2 capacity (MB): 16384.00 Memory slot #2 clockSpeed (GHz): 4.00 Memory slot #2 type: Unknown Memory slot #3 capacity (MB): 16384.00 Memory slot #3 clockSpeed (GHz): 4.00 Memory slot #3 type: Unknown Virtual memory max (MB): 69405.82 Virtual memory used (MB): 24686.12 Swap memory total (MB): 4096.00 Swap memory used (MB): 0.00 JVM Flags: 4 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance\_javaw.exe\_minecraft.exe.heapdump -Xss1M -Xmx10016m -Xms256m Fabric Mods: amecs: Amecs 1.3.10+mc.1.20.1 amecsapi: Amecs API 1.4.0+mc1.20-pre1 appleskin: AppleSkin 2.5.1+mc1.20 architectury: Architectury 9.2.14 ash\_api: Ash API 3.0.2+1.20.1 badpackets: Bad Packets 0.4.3 bedrockwaters: BedrockWaters 1.8.0+1.20.1 carrotconfig: CarrotConfig 1.1.2+1.20.1 betterf3: BetterF3 7.0.2 betterstats: Better Statistics Screen 3.9.7+fabric-1.20.1 tcdcommons: TCD Commons API 3.9.6+fabric-1.20.1 betterthirdperson: Better Third Person 1.9.0 blur: Blur (Fabric) 3.1.0 midnightlib: MidnightLib 1.4.1 satin: Satin 1.13.0 boatiview: Boat Item View Fabric 0.0.5 bookshelf: Bookshelf 20.1.10 capes: Capes 1.5.2+1.20 carryon: Carry On [2.1.2.7](https://2.1.2.7) cherishedworlds: Cherished Worlds 6.1.6+1.20.1 chunksfadein: Chunks Fade In 1.0.5-1.20.1 com\_moandjiezana\_toml\_toml4j: toml4j 0.7.2 crowdin-translate: CrowdinTranslate 1.4+1.19.3 cloth-config: Cloth Config v11 11.1.118 cloth-basic-math: cloth-basic-math 0.6.1 clumps: Clumps [12.0.0.4](https://12.0.0.4) cobblemon: Cobblemon 1.5.0+1.20.1 cobblemon\_capturexp: Cobblemon Capture EXP 1.5-fabric-1.0.1 cobblemon\_chaining: Cobblemon Chaining 1.5-fabric-1.0.0 cobblemon\_counter: Cobblemon Counter 1.5-fabric-1.0.0 cobblemon\_spawn\_notification: Cobblemon Spawn Notification 1.4-fabric-1.3.0 cobblemonbreakouts: Cobblemon Outbreaks fabric-1.1.4-1.20.1 cobblepedia: Cobblepedia 0.5.3 continuity: Continuity 3.0.0-beta.5+1.20.1 debugify: Debugify 1.20.1+2.0 durabilitytooltip: Durability Tooltip 1.1.5 easyanvils: Easy Anvils 8.0.2 easymagic: Easy Magic 8.0.1 easyshulkerboxes: Easy Shulker Boxes 8.0.2 puzzlesapi: Puzzles Api 8.1.6
cardinal-components-base: Cardinal Components API (base) 5.2.2
cardinal-components-entity: Cardinal Components API (entities) 5.2.2
puzzlesaccessapi: Puzzles Access Api 8.0.9
elytraslot: Elytra Slot 6.3.0+1.20.1 enchdesc: EnchantmentDescriptions 17.0.14 entityculling: EntityCulling-Fabric 1.6.2-mc1.20.1 fabric-api: Fabric API 0.92.1+1.20.1 fabric-api-base: Fabric API Base 0.4.31+1802ada577 fabric-api-lookup-api-v1: Fabric API Lookup API (v1) 1.6.36+1802ada577 fabric-biome-api-v1: Fabric Biome API (v1) 13.0.13+1802ada577 fabric-block-api-v1: Fabric Block API (v1) 1.0.11+1802ada577 fabric-block-view-api-v2: Fabric BlockView API (v2) 1.0.1+1802ada577 fabric-blockrenderlayer-v1: Fabric BlockRenderLayer Registration (v1) 1.1.41+1802ada577 fabric-client-tags-api-v1: Fabric Client Tags 1.1.2+1802ada577 fabric-command-api-v1: Fabric Command API (v1) 1.2.34+f71b366f77 fabric-command-api-v2: Fabric Command API (v2) 2.2.13+1802ada577 fabric-commands-v0: Fabric Commands (v0) 0.2.51+df3654b377 fabric-containers-v0: Fabric Containers (v0) 0.1.64+df3654b377 fabric-content-registries-v0: Fabric Content Registries (v0) 4.0.11+1802ada577 fabric-convention-tags-v1: Fabric Convention Tags 1.5.5+1802ada577 fabric-crash-report-info-v1: Fabric Crash Report Info (v1) 0.2.19+1802ada577 fabric-data-attachment-api-v1: Fabric Data Attachment API (v1) 1.0.0+de0fd6d177 fabric-data-generation-api-v1: Fabric Data Generation API (v1) 12.3.4+1802ada577 fabric-dimensions-v1: Fabric Dimensions API (v1) 2.1.54+1802ada577 fabric-entity-events-v1: Fabric Entity Events (v1) 1.6.0+1c78457f77 fabric-events-interaction-v0: Fabric Events Interaction (v0) 0.6.2+1802ada577 fabric-events-lifecycle-v0: Fabric Events Lifecycle (v0) 0.2.63+df3654b377 fabric-game-rule-api-v1: Fabric Game Rule API (v1) 1.0.40+1802ada577 fabric-item-api-v1: Fabric Item API (v1) 2.1.28+1802ada577 fabric-item-group-api-v1: Fabric Item Group API (v1) 4.0.12+1802ada577 fabric-key-binding-api-v1: Fabric Key Binding API (v1) 1.0.37+1802ada577 fabric-keybindings-v0: Fabric Key Bindings (v0) 0.2.35+df3654b377 fabric-lifecycle-events-v1: Fabric Lifecycle Events (v1) 2.2.22+1802ada577 fabric-loot-api-v2: Fabric Loot API (v2) 1.2.1+1802ada577 fabric-loot-tables-v1: Fabric Loot Tables (v1) 1.1.45+9e7660c677 fabric-message-api-v1: Fabric Message API (v1) 5.1.9+1802ada577 fabric-mining-level-api-v1: Fabric Mining Level API (v1) 2.1.50+1802ada577 fabric-model-loading-api-v1: Fabric Model Loading API (v1) 1.0.3+1802ada577 fabric-models-v0: Fabric Models (v0) 0.4.2+9386d8a777 fabric-networking-api-v1: Fabric Networking API (v1) 1.3.11+1802ada577 fabric-networking-v0: Fabric Networking (v0) 0.3.51+df3654b377 fabric-object-builder-api-v1: Fabric Object Builder API (v1) 11.1.3+1802ada577 fabric-particles-v1: Fabric Particles (v1) 1.1.2+1802ada577 fabric-recipe-api-v1: Fabric Recipe API (v1) 1.0.21+1802ada577 fabric-registry-sync-v0: Fabric Registry Sync (v0) 2.3.3+1802ada577 fabric-renderer-api-v1: Fabric Renderer API (v1) 3.2.1+1802ada577 fabric-renderer-indigo: Fabric Renderer - Indigo 1.5.1+1802ada577 fabric-renderer-registries-v1: Fabric Renderer Registries (v1) 3.2.46+df3654b377 fabric-rendering-data-attachment-v1: Fabric Rendering Data Attachment (v1) 0.3.37+92a0d36777 fabric-rendering-fluids-v1: Fabric Rendering Fluids (v1) 3.0.28+1802ada577 fabric-rendering-v0: Fabric Rendering (v0) 1.1.49+df3654b377 fabric-rendering-v1: Fabric Rendering (v1) 3.0.8+1802ada577 fabric-resource-conditions-api-v1: Fabric Resource Conditions API (v1) 2.3.8+1802ada577 fabric-resource-loader-v0: Fabric Resource Loader (v0) 0.11.10+1802ada577 fabric-screen-api-v1: Fabric Screen API (v1) 2.0.8+1802ada577 fabric-screen-handler-api-v1: Fabric Screen Handler API (v1) 1.3.30+1802ada577 fabric-sound-api-v1: Fabric Sound API (v1) 1.0.13+1802ada577 fabric-transfer-api-v1: Fabric Transfer API (v1) 3.3.5+8dd72ea377 fabric-transitive-access-wideners-v1: Fabric Transitive Access Wideners (v1) 4.3.1+1802ada577 fabric-language-kotlin: Fabric Language Kotlin 1.10.20+kotlin.1.9.24 org\_jetbrains\_kotlin\_kotlin-reflect: kotlin-reflect 1.9.24 org\_jetbrains\_kotlin\_kotlin-stdlib: kotlin-stdlib 1.9.24 org\_jetbrains\_kotlin\_kotlin-stdlib-jdk7: kotlin-stdlib-jdk7 1.9.24 org\_jetbrains\_kotlin\_kotlin-stdlib-jdk8: kotlin-stdlib-jdk8 1.9.24 org\_jetbrains\_kotlinx\_atomicfu-jvm: atomicfu-jvm 0.24.0 org\_jetbrains\_kotlinx\_kotlinx-coroutines-core-jvm: kotlinx-coroutines-core-jvm 1.8.0 org\_jetbrains\_kotlinx\_kotlinx-coroutines-jdk8: kotlinx-coroutines-jdk8 1.8.0 org\_jetbrains\_kotlinx\_kotlinx-datetime-jvm: kotlinx-datetime-jvm 0.5.0 org\_jetbrains\_kotlinx\_kotlinx-serialization-cbor-jvm: kotlinx-serialization-cbor-jvm 1.6.3 org\_jetbrains\_kotlinx\_kotlinx-serialization-core-jvm: kotlinx-serialization-core-jvm 1.6.3 org\_jetbrains\_kotlinx\_kotlinx-serialization-json-jvm: kotlinx-serialization-json-jvm 1.6.3 fabricloader: Fabric Loader 0.15.11 mixinextras: MixinExtras 0.3.5 fallingtree: FallingTree 4.3.4 faster\_entity\_animations: FastAnim 1.6 forgeconfigapiport: Forge Config API Port 8.0.0 fusion: Fusion 1.1.1 gymbadges: GymBadges 1.0 highlighter: Highlighter 1.1.9 iceberg: Iceberg 1.1.18 indium: Indium 1.0.30+mc1.20.4 inventoryhud: Inventory HUD + 3.4.18 inventorysorter: Inventory Sorter 1.9.0-1.20 kyrptconfig: Kyrpt Config 1.5.6-1.20 iris: Iris 1.7.0+mc1.20.1 io\_github\_douira\_glsl-transformer: glsl-transformer 2.0.0-pre13 org\_anarres\_jcpp: jcpp 1.4.14 org\_antlr\_antlr4-runtime: antlr4-runtime 4.11.1 java: OpenJDK 64-Bit Server VM 17 jei: Just Enough Items [15.3.0.4](https://15.3.0.4) konkrete: Konkrete 1.8.1 labels: labels 1.20-1.20.1 lambdynlights: LambDynamicLights 2.3.2+1.20.1 pride: Pride Lib 1.2.0+1.19.4 spruceui: SpruceUI 5.0.0+1.20 letmedespawn: Let Me Despawn 1.2.0 lithium: Lithium 0.11.2 make\_bubbles\_pop: Make Bubbles Pop Mod 0.2.0-fabric mcwpaintings: Macaw's Paintings 1.0.5 minecraft: Minecraft 1.20.1 modmenu: Mod Menu 7.2.2 moonlight: Moonlight 1.20-2.11.19 mousetweaks: Mouse Tweaks 2.26 nochatreports: No Chat Reports 1.20.1-v2.2.2 paintings: Paintings++ [11.0.0.0](https://11.0.0.0) particlerain: Particle Rain 2.0.8 patchouli: Patchouli 1.20.1-84-FABRIC fiber: fiber 0.23.0-2 pickupnotifier: Pick Up Notifier 8.0.0 puzzleslib: Puzzles Lib 8.1.19 resourcefullib: Resourceful Lib 2.1.24 com\_teamresourceful\_bytecodecs: bytecodecs 1.0.2 com\_teamresourceful\_yabn: yabn 1.0.3 resourcepackoverrides: Resource Pack Overrides 8.0.3 skinlayers3d: 3d-Skin-Layers 1.6.4 sodium: Sodium 0.5.8+mc1.20.1 sound\_physics\_remastered: Sound Physics Remastered 1.20.1-1.3.1 supermartijn642configlib: SuperMartijn642's Config Lib 1.1.8+a supermartijn642corelib: SuperMartijn642's Core Lib 1.1.17 terralith: Terralith 2.5.0 transparent: Transparent 8.0.1+1.20.1 trinkets: Trinkets 3.7.2 veinmining: Vein Mining 1.4.1+1.20.1 spectrelib: SpectreLib 0.13.15+1.20.1
com_electronwill_night-config_core: core 3.6.5
com_electronwill_night-config_toml: toml 3.6.5
visuality: Visuality 0.7.1+1.20 visualworkbench: Visual Workbench 8.0.0 waterdripsound: Drip Sounds 1.19-0.3.2 wthit: wthit 8.10.0 xaerominimap: Xaero's Minimap 24.1.1 xaeroworldmap: Xaero's World Map 1.38.4 yet\_another\_config\_lib\_v3: YetAnotherConfigLib 3.4.2+1.20.1-fabric com\_twelvemonkeys\_common\_common-image: common-image 3.10.0 com\_twelvemonkeys\_common\_common-io: common-io 3.10.0 com\_twelvemonkeys\_common\_common-lang: common-lang 3.10.0 com\_twelvemonkeys\_imageio\_imageio-core: imageio-core 3.10.0 com\_twelvemonkeys\_imageio\_imageio-metadata: imageio-metadata 3.10.0 com\_twelvemonkeys\_imageio\_imageio-webp: imageio-webp 3.10.0 org\_quiltmc\_parsers\_gson: gson 0.2.1 org\_quiltmc\_parsers\_json: json 0.2.1 zoomify: Zoomify 2.13.4+1.20.1 com\_akuleshov7\_ktoml-core-jvm: ktoml-core-jvm 0.5.1 dev\_isxander\_settxi\_settxi-core: settxi-core 2.10.6 dev\_isxander\_settxi\_settxi-kotlinx-serialization: settxi-kotlinx-serialization 2.10.6 Loaded Shaderpack: ComplementaryReimagined\_r5.1.1.zip Profile: HIGH (+0 options changed by user) Launched Version: fabric-loader-0.15.11-1.20.1 Backend library: LWJGL version 3.3.1 SNAPSHOT Backend API: NVIDIA GeForce RTX 4090/PCIe/SSE2 GL version 3.2.0 NVIDIA 551.23, NVIDIA Corporation Window size: 1920x1080 GL Caps: Using framebuffer using OpenGL 3.2 GL debug messages: Using VBOs: Yes Is Modded: Definitely; Client brand changed to 'fabric'; Server brand changed to 'fabric' Type: Integrated Server (map\_client.txt) Graphics mode: fancy Resource Packs: fabric, continuity:glass\_pane\_culling\_fix, continuity:default, file/Roanoke\_Textures\_1.5.zip, file/E19 Cobblemon Minimap [Icons.zip](https://Icons.zip), vanilla Current Language: en\_us CPU: 32x 13th Gen Intel(R) Core(TM) i9-13900KS Server Running: true Player Count: 1 / 8; \[class\_3222\['Chirpysz'/171, l='ServerLevel\[New World\]', x=-24.50, y=98.00, z=-39.50\]\] Data Packs: vanilla, fabric, Moonlight Mods Dynamic Assets Enabled Feature Flags: minecraft:vanilla World Generation: Experimental
submitted by
Chirpysz to
fabricmc [link] [comments]
2024.05.17 00:32 BigBookest- Minecraft Class_7196?
I am making a 1.19.2 Mega mod pack and I was able to load into the Minecraft loading screen and everything but the game instantly crashes once I create a world. The crash report is below and the main error I get is "Mixin transformation of net.minecraft.class_7196 failed" I tried looking up what mod is under class 7196 but I can't seem to pinpoint the mod that is responsible.
---- Minecraft Crash Report ----
// Daisy, daisy...
Time: 2024-05-16 15:25:45
Description: mouseClicked event handler
java.lang.RuntimeException: Mixin transformation of net.minecraft.class_7196 failed
`at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.getPostMixinClassByteArray(KnotClassDelegate.java:427)` `at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.tryLoadClass(KnotClassDelegate.java:323)` `at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.loadClass(KnotClassDelegate.java:218)` `at net.fabricmc.loader.impl.launch.knot.KnotClassLoader.loadClass(KnotClassLoader.java:119)` `at java.base/java.lang.ClassLoader.loadClass(ClassLoader.java:525)` `at net.minecraft.class_525.method_2736(class_525.java:310)` `at net.minecraft.class_525.method_19922(class_525.java:260)` `at net.minecraft.class_4185.method_25306(class_4185.java:43)` `at net.minecraft.class_4264.method_25348(class_4264.java:16)` `at net.minecraft.class_339.method_25402(class_339.java:120)` `at net.minecraft.class_4069.method_25402(class_4069.java:27)` `at net.minecraft.class_312.method_1611(class_312.java:94)` `at net.minecraft.class_437.method_25412(class_437.java:489)` `at net.minecraft.class_312.method_1601(class_312.java:94)` `at net.minecraft.class_312.method_22686(class_312.java:165)` `at net.minecraft.class_1255.execute(class_1255.java:103)` `at net.minecraft.class_312.method_22684(class_312.java:165)` `at org.lwjgl.glfw.GLFWMouseButtonCallbackI.callback(GLFWMouseButtonCallbackI.java:43)` `at org.lwjgl.system.JNI.invokeV(Native Method)` `at org.lwjgl.glfw.GLFW.glfwWaitEventsTimeout(GLFW.java:3474)` `at com.mojang.blaze3d.systems.RenderSystem.limitDisplayFPS(RenderSystem.java:222)` `at net.minecraft.class_310.method_1523(class_310.java:1208)` `at net.minecraft.class_310.method_1514(class_310.java:768)` `at net.minecraft.client.main.Main.method_44604(Main.java:244)` `at net.minecraft.client.main.Main.main(Main.java:51)` `at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:470)` `at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74)` `at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23)`
Caused by: org.spongepowered.asm.mixin.transformer.throwables.MixinTransformerError: An unexpected critical error was encountered
`at org.spongepowered.asm.mixin.transformer.MixinProcessor.applyMixins(MixinProcessor.java:392)` `at org.spongepowered.asm.mixin.transformer.MixinTransformer.transformClass(MixinTransformer.java:234)` `at org.spongepowered.asm.mixin.transformer.MixinTransformer.transformClassBytes(MixinTransformer.java:202)` `at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.getPostMixinClassByteArray(KnotClassDelegate.java:422)` `... 27 more`
Caused by: org.spongepowered.asm.mixin.injection.throwables.InjectionError: Critical injection failure: Redirector removeAdviceOnLoad(Lnet/minecraft/class_5219;)Lcom/mojang/serialization/Lifecycle; in disable_custom_worlds_advice.mixins.json:MixinIntegratedServerLoader from mod disable_custom_worlds_advice failed injection check, (0/1) succeeded. Scanned 1 target(s). Using refmap DisableCustomWorldsAdvice-refmap.json
`at org.spongepowered.asm.mixin.injection.struct.InjectionInfo.postInject(InjectionInfo.java:468)` `at org.spongepowered.asm.mixin.transformer.MixinTargetContext.applyInjections(MixinTargetContext.java:1384)` `at org.spongepowered.asm.mixin.transformer.MixinApplicatorStandard.applyInjections(MixinApplicatorStandard.java:1062)` `at org.spongepowered.asm.mixin.transformer.MixinApplicatorStandard.applyMixin(MixinApplicatorStandard.java:402)` `at org.spongepowered.asm.mixin.transformer.MixinApplicatorStandard.apply(MixinApplicatorStandard.java:327)` `at org.spongepowered.asm.mixin.transformer.TargetClassContext.apply(TargetClassContext.java:422)` `at org.spongepowered.asm.mixin.transformer.TargetClassContext.applyMixins(TargetClassContext.java:403)` `at org.spongepowered.asm.mixin.transformer.MixinProcessor.applyMixins(MixinProcessor.java:363)` `... 30 more`
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Thread: Render thread
Stacktrace:
`at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.getPostMixinClassByteArray(KnotClassDelegate.java:427)` `at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.tryLoadClass(KnotClassDelegate.java:323)` `at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.loadClass(KnotClassDelegate.java:218)` `at net.fabricmc.loader.impl.launch.knot.KnotClassLoader.loadClass(KnotClassLoader.java:119)` `at java.base/java.lang.ClassLoader.loadClass(ClassLoader.java:525)` `at net.minecraft.class_525.method_2736(class_525.java:310)` `at net.minecraft.class_525.method_19922(class_525.java:260)` `at net.minecraft.class_4185.method_25306(class_4185.java:43)` `at net.minecraft.class_4264.method_25348(class_4264.java:16)` `at net.minecraft.class_339.method_25402(class_339.java:120)` `at net.minecraft.class_4069.method_25402(class_4069.java:27)` `at net.minecraft.class_312.method_1611(class_312.java:94)` `at net.minecraft.class_437.method_25412(class_437.java:489)` `at net.minecraft.class_312.method_1601(class_312.java:94)` `at net.minecraft.class_312.method_22686(class_312.java:165)` `at net.minecraft.class_1255.execute(class_1255.java:103)` `at net.minecraft.class_312.method_22684(class_312.java:165)` `at org.lwjgl.glfw.GLFWMouseButtonCallbackI.callback(GLFWMouseButtonCallbackI.java:43)` `at org.lwjgl.system.JNI.invokeV(Native Method)` `at org.lwjgl.glfw.GLFW.glfwWaitEventsTimeout(GLFW.java:3474)`
-- Affected screen --
Details:
`Screen name: net.minecraft.class_525`
Stacktrace:
`at net.minecraft.class_437.method_25412(class_437.java:489)` `at net.minecraft.class_312.method_1601(class_312.java:94)` `at net.minecraft.class_312.method_22686(class_312.java:165)` `at net.minecraft.class_1255.execute(class_1255.java:103)` `at net.minecraft.class_312.method_22684(class_312.java:165)` `at org.lwjgl.glfw.GLFWMouseButtonCallbackI.callback(GLFWMouseButtonCallbackI.java:43)` `at org.lwjgl.system.JNI.invokeV(Native Method)` `at org.lwjgl.glfw.GLFW.glfwWaitEventsTimeout(GLFW.java:3474)` `at com.mojang.blaze3d.systems.RenderSystem.limitDisplayFPS(RenderSystem.java:222)` `at net.minecraft.class_310.method_1523(class_310.java:1208)` `at net.minecraft.class_310.method_1514(class_310.java:768)` `at net.minecraft.client.main.Main.method_44604(Main.java:244)` `at net.minecraft.client.main.Main.main(Main.java:51)` `at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:470)` `at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74)` `at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23)`
-- Last reload --
Details:
`Reload number: 1` `Reload reason: initial` `Finished: Yes` `Packs: Default, PFM-Runtime-RP, Fabric Mods, Everycomp Generated Pack, Snowyspirit Generated Pack, Essential (fabric_1.19.2).jar`
Stacktrace:
`at net.minecraft.class_6360.method_36565(class_6360.java:49)` `at net.minecraft.class_310.method_1587(class_310.java:2348)` `at net.minecraft.class_310.method_1514(class_310.java:787)` `at net.minecraft.client.main.Main.method_44604(Main.java:244)` `at net.minecraft.client.main.Main.main(Main.java:51)` `at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:470)` `at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74)` `at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23)`
-- System Details --
Details:
`Minecraft Version: 1.19.2` `Minecraft Version ID: 1.19.2` `Operating System: Windows 10 (amd64) version 10.0` `Java Version: 17.0.8, Microsoft` `Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Microsoft` `Memory: 6762597352 bytes (6449 MiB) / 21474836480 bytes (20480 MiB) up to 21474836480 bytes (20480 MiB)` `CPUs: 16` `Processor Vendor: AuthenticAMD` `Processor Name: AMD Ryzen 7 5800X 8-Core Processor` `Identifier: AuthenticAMD Family 25 Model 33 Stepping 2` `Microarchitecture: Zen 3` `Frequency (GHz): 3.80` `Number of physical packages: 1` `Number of physical CPUs: 8` `Number of logical CPUs: 16` `Graphics card #0 name: AMD Radeon RX 6750 XT` `Graphics card #0 vendor: Advanced Micro Devices, Inc. (0x1002)` `Graphics card #0 VRAM (MB): 4095.00` `Graphics card #0 deviceId: 0x73df` `Graphics card #0 versionInfo: DriverVersion=31.0.24027.1012` `Memory slot #0 capacity (MB): 16384.00` `Memory slot #0 clockSpeed (GHz): 2.13` `Memory slot #0 type: DDR4` `Memory slot #1 capacity (MB): 16384.00` `Memory slot #1 clockSpeed (GHz): 2.13` `Memory slot #1 type: DDR4` `Virtual memory max (MB): 52209.99` `Virtual memory used (MB): 46311.93` `Swap memory total (MB): 19544.52` `Swap memory used (MB): 1083.90` `JVM Flags: 4 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xss1M -Xmx20G -Xms19G` `Fabric Mods:` `additionaladditions: Additional Additions 5.1.0` `additionallanterns: Additional Lanterns 1.1.1a` `adorn: Adorn 3.9.1+1.19.2` `advancementplaques: Advancement Plaques 1.4.6` `adventurez: AdventureZ 1.4.18` `alloy_forgery: Alloy Forgery 2.1.1+1.19` `amecs: Amecs 1.3.8+mc.1.19-rc2` `another_furniture: Another Furniture 1.19.2-2.1.4` `appleskin: AppleSkin 2.5.1+mc1.19` `architectury: Architectury 6.6.92` `artifacts: Artifacts 7.1.1+fabric` `expandability: ExpandAbility 6.0.0` `step-height-entity-attribute: Step Height Entity Attribute 1.0.0` `attributefix: AttributeFix 17.2.8` `auudio: Auudio 1.0.3` `azurelib: AzureLib 1.0.41` `badpackets: Bad Packets 0.2.3` `bakery: Bakery 1.0.6` `balm-fabric: Balm 4.6.0` `bclib: BCLib 2.1.8` `beachparty: Beachparty 1.0.12` `beaconoverhaul: Beacon Overhaul 1.7.3+1.19.2` `reach-entity-attributes: Reach Entity Attributes 2.3.0` `beautify: Beautify 1.1.1+fabric-1.19.2` `cardinal-components-base: Cardinal Components API (base) 5.0.2` `cardinal-components-entity: Cardinal Components API (entities) 5.0.2` `cardinal-components-world: Cardinal Components API (worlds) 5.0.2` `beekeeperhut: Friends&Foes - Beekeeper Hut 2.0.0` `betterchunkloading: Better chunk loading mod 1.19.2-4.2` `bettercombat: Better Combat 1.7.1+1.19` `betterdeserttemples: YUNG's Better Desert Temples 1.19.2-Fabric-2.2.2` `org_reflections_reflections: reflections 0.10.2` `betterdungeons: YUNG's Better Dungeons 1.19.2-Fabric-3.2.1` `betterend: Better End 2.1.7` `betterendisland: YUNG's Better End Island 1.19.2-Fabric-1.0` `betterfortresses: YUNG's Better Nether Fortresses 1.19.2-Fabric-1.0.6` `betterjungletemples: YUNG's Better Jungle Temples 1.19.2-Fabric-1.0.1` `bettermineshafts: YUNG's Better Mineshafts 1.19.2-Fabric-3.2.1` `betternether: Better Nether 7.1.5` `betteroceanmonuments: YUNG's Better Ocean Monuments 1.19.2-Fabric-2.1.1` `betterstats: Better Statistics Screen 2.9.3+1.19.2` `tcdcommons: TCD Commons API 2.9.1+1.19.2` `betterstrongholds: YUNG's Better Strongholds 1.19.2-Fabric-3.2.0` `betterwitchhuts: YUNG's Better Witch Huts 1.19.2-Fabric-2.1.0` `bobby: Bobby 4.0.1` `com_typesafe_config: config 1.4.2` `io_leangen_geantyref_geantyref: geantyref 1.3.13` `org_spongepowered_configurate-core: configurate-core 4.1.2` `org_spongepowered_configurate-hocon: configurate-hocon 4.1.2` `bookshelf: Bookshelf 16.3.20` `bosses_of_mass_destruction: Bosses of Mass Destruction (Beta) 1.4.8-1.19.2` `maelstrom_library: Maelstrom Library 1.3.1-1.19.2` `multipart_entities: MultipartEntities 1.2-1.19-pre1` `botanypots: BotanyPots 9.0.43` `botarium: Botarium 1.9.2` `team_reborn_energy: Energy 2.2.0` `bountiful: Bountiful 3.0.0` `brewery: Brewery 1.0.1` `brewinandchewin: Brewin And Chewin fabric-2.1.5+1.19.2` `mm: Manningham Mills 2.3` `bwncr: Bad Wither No Cookie Reloaded 3.14.1` `byg: Oh The Biomes You'll Go` [`2.0.1.6`](http://2.0.1.6) `bygonenether: Bygone Nether 1.3.2` `candlelight: Candlelight 1.1.9` `capybara: Capybara 2.0.1` `cardinal-components: Cardinal Components API 5.0.2` `cardinal-components-block: Cardinal Components API (blocks) 5.0.2` `cardinal-components-chunk: Cardinal Components API (chunks) 5.0.2` `cardinal-components-item: Cardinal Components API (items) 5.0.2` `cardinal-components-level: Cardinal Components API (world saves) 5.0.2` `cardinal-components-scoreboard: Cardinal Components API (scoreboard) 5.0.2` `carryon: Carry On` [`2.1.2.23`](http://2.1.2.23) `cave_enhancements: Cave Enhancements 1.19.2-2.1.12-fabric` `charm: Charm 4.4.4` `com_moandjiezana_toml_toml4j: toml4j 0.7.2` `charmofundying: Charm of Undying 6.2.1+1.19.2` `chat_heads: Chat Heads 0.10.32` `chipped: Chipped 2.1.5` `chunksending: Chunksending Mod 1.19.2-2.8` `cloth-api: Cloth API 4.0.65` `cloth-basic-math: cloth-basic-math 0.6.1` `cloth-client-events-v0: Cloth Client Events v0 4.0.65` `cloth-common-events-v1: Cloth Common Events v1 4.0.65` `cloth-scissors-api-v1: Cloth Scissors API v1 4.0.65` `cloth-utils-v1: Cloth Utils v1 4.0.65` `cloth-config: Cloth Config v8 8.3.115` `clumps: Clumps 9.0.0+14` `cobblemon: Cobblemon 1.3.1+1.19.2` `cobblemon_chaining: Cobblemon Chaining 1.3-fabric-1.1.3` `omega-config: OmegaConfig 1.3.0+1.19.2` `cobblemon_counter: Cobblemon Counter 1.3-fabric-1.5.0` `cobblemon_spawn_notification: Cobblemon Spawn Notification 1.4.0` `cobblepedia: Cobblepedia 0.4.4+1.19.2` `collective: Collective 7.57` `comforts: Comforts 6.0.7+1.19.2` `spectrelib: SpectreLib 0.12.8+1.19.2` `configured: Configured 2.0.0` `connectedglass: Connected Glass 1.1.11` `connectiblechains: Connectible Chains 2.1.4+1.19.2` `connectivity: Connectivity Mod 1.19.2-4.5` `controlling: Controlling For Fabric 10.0+7` `convenientdecor: Convenient Decor 0.2.0` `convenientnametags: Convenient Name Tags 1.0.0` `coolcat_lib: CoolCatLib 1.0.4` `corgilib: CorgiLib` [`1.0.0.34`](http://1.0.0.34) `com_electronwill_night-config_core: core 3.6.6` `com_electronwill_night-config_toml: toml 3.6.6` `cosmetic-armor: Cosmetic Armor 1.4.2` `crafttweaker: CraftTweaker 10.1.55` `org_javassist_javassist: javassist 3.29.0-GA` `create: Create 0.5.1-f-build.1416+mc1.19.2` `com_google_code_findbugs_jsr305: jsr305 3.0.2` `flywheel: Flywheel 0.6.10-8` `forge_tags: Porting Lib Tags 3.0` `milk: Milk Lib 1.0.51`
dripstone_fluid_lib: Dripstone Fluid Lib 2.0.1
`porting_lib_accessors: Porting Lib Accessors 2.1.1305+1.19.2` `porting_lib_base: Porting Lib Base 2.1.1305+1.19.2`
porting_lib_attributes: Porting Lib Attributes 2.1.1305+1.19.2
porting_lib_common: Porting Lib Common 2.1.1305+1.19.2
porting_lib_constants: Porting Lib Constants 2.1.1305+1.19.2
porting_lib_lazy_registration: Porting Lib Lazy Register 2.1.1305+1.19.2
porting_lib_loot: Porting Lib Loot 2.1.1305+1.19.2
porting_lib_model_generators: Porting Lib Model Generators 2.1.1305+1.19.2
porting_lib_model_loader: Porting Lib Model Loader 2.1.1305+1.19.2
porting_lib_models: Porting Lib Models 2.1.1305+1.19.2
`porting_lib_entity: Porting Lib Entity 2.1.1305+1.19.2` `porting_lib_extensions: Porting Lib Extensions 2.1.1305+1.19.2` `porting_lib_fake_players: Porting Lib Fake Players 2.1.1305+1.19.2` `porting_lib_networking: Porting Lib Networking 2.1.1305+1.19.2` `porting_lib_obj_loader: Porting Lib Obj Loader 2.1.1305+1.19.2` `porting_lib_transfer: Porting Lib Transfer 2.1.1305+1.19.2` `registrate-fabric: Registrate for Fabric 1.1.58-MC1.19.2` `crittersandcompanions: Critters and Companions 1.19.2-2.0.2` `croptopia: Croptopia 2.2.2` `culturaldelights: Cultural Delights Fabric 0.14.10+1.19.2` `terraform-wood-api-v1: Terraform Wood API (v1) 4.2.0` `cupboard: cupboard 1.19.2-2.6` `darkpaintings: DarkPaintings 13.1.5` `darkutils: DarkUtilities 13.1.9` `darkwaters: Dark Waters 0.0.18` `debugify: Debugify 2.8.0` `decorative_blocks: Decorative Blocks 3.0.0` `deeperdarker: Deeper and Darker 1.2.5` `customportalapi: Custom Portal Api 0.0.1-beta63-1.19.X` `diagonalfences: Diagonal Fences 4.2.6` `diagonalwindows: Diagonal Windows 4.0.2` `doapi: Lets Do Api 1.1.0` `blue_endless_jankson: jankson 1.2.1` `dragonfight: Dragonfight Mod 1.19.2-4.4` `dragonloot: DragonLoot 1.1.2` `duckling: Duckling 2.0.8` `dummmmmmy: MmmMmmMmmMmm 1.19.2-1.7.1` `dungeon_difficulty: Dungeon Difficulty 2.0.5+1.19` `com_github_zsoltmolnarrr_tinyconfig: TinyConfig 2.3.2` `dungeon_now_loading: dungeon-now-loading-18.2 1.0.0` `dungeons_arise: When Dungeons Arise 2.1.54` `dungeons_arise_seven_seas: When Dungeons Arise: Seven Seas 1.0.2` `durabilitytooltip: Durability Tooltip 1.1.5+a` `easyanvils: Easy Anvils 4.0.11` `easymagic: Easy Magic 4.3.3` `eatinganimationid: Eating Animation 1.9.1` `ecologics: Ecologics 2.1.11` `elementa: Elementa 647` `elytraslot: Elytra Slot 6.1.1+1.19.2` `emeraldexpansion: Emerald Expansion 1.0` `emi: EMI 1.1.6+1.19.2+fabric` `emi_loot: EMI Loot 0.6.6+1.19` `enchdesc: EnchantmentDescriptions 13.0.14` `endermanoverhaul: Enderman Overhaul 0.0.0` `ends_delight: End's Delight 1.19.2-1.0` `essential: Essential 1.3.2.3+g6a2d13e09b` `essential-container: essential-container 1.0.0` `essential-loader: essential-loader 1.2.1` `everycomp: Every Compat 1.19.2-2.5.22` `exlinefurniture: Exline's Furniture 2.3.2` `expandeddelight: Expanded Delight` [`0.2.5.2`](http://0.2.5.2) `experiencebugfix: Experience Bug Fix 19` `explorify: Explorify v1.4.0` `extended_armor_bars: Extended Armor Bars 1.2.1` `extraalchemy: Extra Alchemy 1.9.0` `fabric-api: Fabric API 0.77.0+1.19.2` `fabric-api-base: Fabric API Base 0.4.15+8f4e8eb390` `fabric-api-lookup-api-v1: Fabric API Lookup API (v1) 1.6.14+93d8cb8290` `fabric-biome-api-v1: Fabric Biome API (v1) 9.1.1+16f1e31390` `fabric-block-api-v1: Fabric Block API (v1) 1.0.2+e415d50e90` `fabric-blockrenderlayer-v1: Fabric BlockRenderLayer Registration (v1) 1.1.25+cafc6e8e90` `fabric-client-tags-api-v1: Fabric Client Tags 1.0.5+b35fea8390` `fabric-command-api-v1: Fabric Command API (v1) 1.2.16+f71b366f90` `fabric-command-api-v2: Fabric Command API (v2) 2.2.1+413cbbc790` `fabric-commands-v0: Fabric Commands (v0) 0.2.33+df3654b390` `fabric-containers-v0: Fabric Containers (v0) 0.1.42+df3654b390` `fabric-content-registries-v0: Fabric Content Registries (v0) 3.5.2+7c6cd14d90` `fabric-convention-tags-v1: Fabric Convention Tags 1.3.0+4bc6e26290` `fabric-crash-report-info-v1: Fabric Crash Report Info (v1) 0.2.8+aeb40ebe90` `fabric-data-generation-api-v1: Fabric Data Generation API (v1) 5.3.9+413cbbc790` `fabric-dimensions-v1: Fabric Dimensions API (v1) 2.1.35+0d0f210290` `fabric-entity-events-v1: Fabric Entity Events (v1) 1.5.4+9244241690` `fabric-events-interaction-v0: Fabric Events Interaction (v0) 0.4.34+562bff6e90` `fabric-events-lifecycle-v0: Fabric Events Lifecycle (v0) 0.2.36+df3654b390` `fabric-game-rule-api-v1: Fabric Game Rule API (v1) 1.0.24+b6b6abb490` `fabric-item-api-v1: Fabric Item API (v1) 1.6.6+b7d1888890` `fabric-item-groups-v0: Fabric Item Groups (v0) 0.3.39+9244241690` `fabric-key-binding-api-v1: Fabric Key Binding API (v1) 1.0.25+5c4fce2890` `fabric-keybindings-v0: Fabric Key Bindings (v0) 0.2.23+df3654b390` `fabric-lifecycle-events-v1: Fabric Lifecycle Events (v1) 2.2.4+1b46dc7890` `fabric-loot-api-v2: Fabric Loot API (v2) 1.1.13+83a8659290` `fabric-loot-tables-v1: Fabric Loot Tables (v1) 1.1.16+9e7660c690` `fabric-message-api-v1: Fabric Message API (v1) 5.0.7+93d8cb8290` `fabric-mining-level-api-v1: Fabric Mining Level API (v1) 2.1.24+33fbc73890` `fabric-models-v0: Fabric Models (v0) 0.3.21+c6af733c90` `fabric-networking-api-v1: Fabric Networking API (v1) 1.2.12+def3f86d90` `fabric-networking-v0: Fabric Networking (v0) 0.3.29+df3654b390` `fabric-object-builder-api-v1: Fabric Object Builder API (v1) 4.2.2+d8ef690890` `fabric-particles-v1: Fabric Particles (v1) 1.1.0+ee641e7390` `fabric-recipe-api-v1: Fabric Recipe API (v1) 1.0.2+413cbbc790` `fabric-registry-sync-v0: Fabric Registry Sync (v0) 0.9.33+9244241690` `fabric-renderer-api-v1: Fabric Renderer API (v1) 1.2.1+1adbf27790` `fabric-renderer-indigo: Fabric Renderer - Indigo 0.8.0+1adbf27790` `fabric-renderer-registries-v1: Fabric Renderer Registries (v1) 3.2.25+df3654b390` `fabric-rendering-data-attachment-v1: Fabric Rendering Data Attachment (v1) 0.3.19+6e0787e690` `fabric-rendering-fluids-v1: Fabric Rendering Fluids (v1) 3.0.11+4d0d570390` `fabric-rendering-v0: Fabric Rendering (v0) 1.1.28+df3654b390` `fabric-rendering-v1: Fabric Rendering (v1) 1.13.0+526f2c6790` `fabric-resource-conditions-api-v1: Fabric Resource Conditions API (v1) 2.1.2+aae9039d90` `fabric-resource-loader-v0: Fabric Resource Loader (v0) 0.8.4+edbdcddb90` `fabric-screen-api-v1: Fabric Screen API (v1) 1.0.32+4d0d570390` `fabric-screen-handler-api-v1: Fabric Screen Handler API (v1) 1.3.8+1cc24b1b90` `fabric-sound-api-v1: Fabric Sound API (v1) 1.0.2+c4f28df590` `fabric-textures-v0: Fabric Textures (v0) 1.0.24+aeb40ebe90` `fabric-transfer-api-v1: Fabric Transfer API (v1) 2.1.6+413cbbc790` `fabric-transitive-access-wideners-v1: Fabric Transitive Access Wideners (v1) 1.3.3+08b73de490` `fabric-furnaces: Fabric Furnaces 2.2.0-1.19.2` `fabric-language-kotlin: Fabric Language Kotlin 1.10.20+kotlin.1.9.24` `org_jetbrains_kotlin_kotlin-reflect: kotlin-reflect 1.9.24` `org_jetbrains_kotlin_kotlin-stdlib: kotlin-stdlib 1.9.24` `org_jetbrains_kotlin_kotlin-stdlib-jdk7: kotlin-stdlib-jdk7 1.9.24` `org_jetbrains_kotlin_kotlin-stdlib-jdk8: kotlin-stdlib-jdk8 1.9.24` `org_jetbrains_kotlinx_atomicfu-jvm: atomicfu-jvm 0.24.0` `org_jetbrains_kotlinx_kotlinx-coroutines-core-jvm: kotlinx-coroutines-core-jvm 1.8.0` `org_jetbrains_kotlinx_kotlinx-coroutines-jdk8: kotlinx-coroutines-jdk8 1.8.0` `org_jetbrains_kotlinx_kotlinx-datetime-jvm: kotlinx-datetime-jvm 0.5.0` `org_jetbrains_kotlinx_kotlinx-serialization-cbor-jvm: kotlinx-serialization-cbor-jvm 1.6.3` `org_jetbrains_kotlinx_kotlinx-serialization-core-jvm: kotlinx-serialization-core-jvm 1.6.3` `org_jetbrains_kotlinx_kotlinx-serialization-json-jvm: kotlinx-serialization-json-jvm 1.6.3` `fabricloader: Fabric Loader 0.15.11` `mixinextras: MixinExtras 0.3.5` `fallingleaves: Falling Leaves 1.13.0+1.19.2` `fallingtree: FallingTree 3.10.1` `farmersdelight: Farmer's Delight 1.19.2-1.3.10.2` `farmersrespite: Farmer's Respite 2.2.5` `porting_lib: Porting Lib 2.1.815+1.19.2`
serialization_hooks: Serialization Hooks 0.3.26
`farsight: Farsight Mod 1.19.2-3.5` `org_jctools_jctools-core: jctools-core 4.0.1` `fastload: Fast Load 2.6.11` `faux-custom-entity-data: Faux-Custom-Entity-Data 2.0.2` `fdjei: Just Enough Farmer's Recipes 1.0.1` `findme: FindMe 3.1.0` `flowerymooblooms: Friends&Foes - Flowery Mooblooms 2.0.1` `forgeconfigapiport: Forge Config API Port 4.2.11` `friendlyfire: FriendlyFire 14.0.4` `friendsandfoes: Friends&Foes 2.0.10` `frostiful: Frostiful 0.5.8` `ftbchunks: FTB Chunks 1902.4.4-build.326` `ftblibrary: FTB Library 1902.4.1-build.236` `ftbpc: FTB Pack Companion 2.2.2+mc1.19.2` `ftbteams: FTB Teams 1902.2.14-build.123` `ftbultimine: FTB Ultimine 1902.4.1-build.90` `fusion: Fusion 1.1.1` `fwaystones: Fabric Waystones 3.0.8+mc1.19.2` `galosphere: Galosphere 1.19.2-1.3.0` `geckolib3: Geckolib 3.1.40` `com_eliotlash_mclib_mclib: mclib 20` `goated: You've Goat to be kidding me 1.19.2-1.3.1` `goblintraders: Goblin Traders 1.8.1` `goodall: Goodall 1.2.0` `goodending: Good Ending 1.19.2-1.0.2-fabric` `graveyard: The Graveyard 2.3.3` `handcrafted: Handcrafted 2.0.6` `harvestwithease: Harvest with ease` [`8.0.1.0`](http://8.0.1.0) `highlighter: Highlighter 1.1.4` `icarus: Icarus 1.14` `iceberg: Iceberg 1.0.46` `immersive_aircraft: Immersive Aircraft 0.7.9+1.19.2` `org_mariuszgromada_math_mathparser_org-mxparser: MathParser.org-mXparser 5.2.1` `immersive_armors: Immersive Armors 1.5.6+1.19.2` `incendium: Incendium 5.1.6` `indium: Indium 1.0.9+mc1.19.2` `ingredient-extension-api: Ingredient Extension API 3.0.6` `inmis: Inmis 2.7.1-1.19` `inmisaddon: InmisAddon 1.0.4` `ironbows: Iron Bows (Fabric) 1.4-FABRIC-1.19.2` `ironchests: Iron Chests 1.7.7` `libgui: LibGui 6.2.0+1.19`
jankson: Jankson 4.1.1+j1.2.1
libninepatch: LibNinePatch 1.1.0
`itemfilters: Item Filters 1902.2.9-build.51` `jade: Jade 8.7.3` `jadeaddons: Jade Addons 3.2.0` `jamlib: JamLib 0.6.1+1.19-1.19.2` `java: OpenJDK 64-Bit Server VM 17` `jeed: Just Enough Effects Descriptions 1.19.2-2.1.4` `jei: Just Enough Items 11.6.0.1019` `jeresources: Just Enough Resources` [`1.2.3.243`](http://1.2.3.243) `journeymap: Journeymap 5.9.8` `journeymap-api-fabric: JourneyMap API 1.19.1-1.9-fabric-SNAPSHOT` `justenoughbreeding: Just Enough Breeding 1.2.1` `kambrik: Kambrik 4.0-1.19.2` `konkrete: Konkrete 1.8.0` `lambdynlights: LambDynamicLights 2.2.0+1.19.2` `pride: Pride Lib 1.1.2+1.19` `spruceui: SpruceUI 4.1.0+1.19.2` `legendarytooltips: Legendary Tooltips 1.3.3` `letmedespawn: Let Me Despawn fabric-1.0.2` `lilwings: Lil' Wings 1.2.3` `limitedchunks: Limited Chunkloading Mod 1.19.2-3.8` `lithium: Lithium 0.11.1` `logprot: Logprot Mod 1.19-2.0` `lootintegrationaddonyung: Yung's Structures Lootintegration Addon 1.18-1.20.1-1.1` `lootintegrations: Loot integration Mod 1.19.2-3.4` `lootr: Lootr` [`0.4.28.69`](http://0.4.28.69) `luphieclutteredmod: Cluttered 2.1` `malilib: MaLiLib 0.13.0` `mavapi: More Axolotl Variants API 1.1.1` `mavm: More Axolotl Variants Mod 1.2.4` `mcda: MC Dungeons Armors 2.4.4` `mcdar: MC Dungeons Artifacts 1.5.3-1.19` `mcdw: MC Dungeons Weapons 5.0.13-1.19` `enchant_giver: Enchant Giver 1.3.0` `mcsa: MC Story Mode Armors 3.1.4+1.19` `mcwdoors: Macaw's Doors 1.1.0` `mcwfences: Macaw's Fences and Walls 1.1.1` `mcwfurnitures: Macaw's Furniture 3.2.2` `mcwfurnituresbyg: Macaw's Furnitures - BYG 1.19.2-1.1` `mcwholidays: Macaw's Holidays 1.1.0` `mcwlights: Macaw's Lights and Lamps 1.0.6` `mcwtrpdoors: Macaw's Trapdoors 1.1.2` `mcwwindows: Macaw's Windows 2.2.0` `meadow: Meadow 1.2.0` `mes: Moog's End Structures 1.3.1-1.19.2-fabric` `midnightlib: MidnightLib 1.0.0` `minecraft: Minecraft 1.19.2` `miskatonicmysteries: Miskatonic Mysteries 0.1.7` `satin: Satin 1.9.0` `mns: Moog's Nether Structures 1.0.1-1.19.2-fabric` `moblassos: Mob Lassos 4.0.0` `extensibleenums: Extensible Enums 4.0.0` `modernfix: ModernFix 5.17.0+mc1.19.2` `moonlight: Moonlight 1.19.2-2.3.6` `moremobvariants: More Mob Variants 1.0.1` `morevillagers: More Villagers 4.0.2` `mousetweaks: Mouse Tweaks 2.22` `mousewheelie: Mouse Wheelie 1.13.0+mc1.19.2` `amecsapi: Amecs API 1.5.1+mc22w17a` `coat: Coat 1.0.0-beta.20+mc22w17a` `tweed4_annotated: tweed4_annotated 1.3.1+mc22w17a` `tweed4_base: tweed4_base 1.7.1+mc22w17a` `tweed4_data: tweed4_data 1.2.1+mc22w17a` `tweed4_data_hjson: tweed4_data_hjson 1.1.1+mc22w17a` `tweed4_tailor_coat: tweed4_tailor_coat 1.1.3+mc22w17a` `tweed4_tailor_lang_json_descriptions: tweed4_tailor_lang_json_descriptions 1.1.0+mc22w17a` `tweed4_tailor_screen: tweed4_tailor_screen 1.1.4+mc22w17a` `mr_camps_castles_carriages: Camps. Castles. Carriages. 1.1.1` `mutantmonsters: Mutant Monsters 4.0.6` `mvs: Moog's Voyager Structures 4.1.2-1.19.2-fabric` `mythicmetals: Mythic Metals 0.17.3+1.19.2` `additionalentityattributes: Additionalentityattributes 1.2.0+1.19` `mythicmobs: Mythic Mobs 1.19.2-fabric-1.4.5` `mythicupgrades: Mythic Upgrades 1.5.1` `namepain: Name Pain 1.5.2` `naturalist: Naturalist 4.0.3` `naturescompass: Nature's Compass 1.19.2-2.1.0-fabric` `nears: Nears 1.2.3` `netherchested: Nether Chested 4.0.4` `nethersdelight: Nether's Delight 1.0.1` `disable_custom_worlds_advice: Disable Custom Worlds Advice 3.0` `nets: Not Enough Trinket Slots (NETS)` [`0.3.5.2`](http://0.3.5.2) `nochatreports: No Chat Reports 1.19.2-v1.13.12` `oceansdelight: Ocean's Delight fabric-1.0.2-1.19.2` `org_jetbrains_annotations: annotations 23.0.0` `owo: oωo 0.9.3+1.19` `oxidized: Oxidized 1.7.2` `paradise_lost: Paradise Lost 2.2.1-beta+1.19.2` `incubus_core: Outcubus Concern 2.0.0` `patchouli: Patchouli 1.19.2-77-FABRIC` `fiber: fiber 0.23.0-2` `paxi: Paxi 1.19.2-Fabric-3.0.1` `pfm: Paladin's Furniture 1.2.1` `piercingpaxels: Piercing Paxels 1.0.7` `pigpen: PigPen 11.1.2` `player-animator: Player Animator 1.0.2` `pling: Pling 1.5.0` `plushies: Plushie Mod 1.2` `polymer-all: Polymer (Packed) 0.2.28+1.19.2` `polymer: Polymer (Core) 0.2.28+1.19.2`
polymer-registry-sync-manipulator: Polymer Registry Sync Manipulator 0.0.3+1.19.2
`polymer-blocks-ext: Polymer Blocks 0.1.0-alpha.9+1.19.2` `polymorph: Polymorph 0.46.6+1.19.2` `powah: Powah! 4.0.11` `prism: Prism 1.0.3` `projectile_damage: Projectile Damage Attribute 3.2.1+1.19` `puzzleslib: Puzzles Lib 4.4.3` `randomium: Randomium 1.19.2-1.22` `repurposed_structures: Repurposed Structures 6.3.28+1.19.2` `resourcefulconfig: Resourcefulconfig 1.0.20` `resourcefullib: Resourceful Lib 1.1.24` `rftoleatherbynyte: RfToLeather 1.0.0` `rottencreatures: Rotten Creatures 1.0.1` `roughly_enough_trades: Roughly Enough Trades 1.19-1.0` `roughlyenoughitems: Roughly Enough Items 9.2.724` `error_notifier: Error Notifier 1.0.9` `runelic: Runelic 14.1.4` `runes: Runes 0.9.8+1.19` `sdrp: Simple Discord Rich Presence 3.0.6-build.39+mc1.19.2` `com_github_jagrosh_discordipc: DiscordIPC a8d6631` `com_kohlschutter_junixsocket_junixsocket-common: junixsocket-common 2.6.2` `com_kohlschutter_junixsocket_junixsocket-native-common: junixsocket-native-common 2.6.2` `org_json_json: json 20210307` `shulkerboxslot: Shulker Box Slot 5.0.0-beta.1+1.19.2` `simplylight: Simply Light 1.19-1.4.3` `simplyswords: Simply Swords 1.47.0-1.19.2` `smartbrainlib: SmartBrainLib 1.9` `smarterfarmers: Smarter Farmers 1.19.2-1.7.2` `smoothboot: Smooth Boot 1.19-1.7.1` `smoothchunk: Smooth chunk save Mod 1.19.2-3.5` `snowyspirit: Snowy Spirit 1.19.2-2.2.0` `sodium: Sodium 0.4.4+build.18` `org_joml_joml: joml 1.10.4` `sodium-extra: Sodium Extra 0.4.16+mc1.19.2-build.90` `caffeineconfig: CaffeineConfig 1.0.0+1.17` `soulsweapons: Marium's Soulslike Weaponry 1.1.3-1.19.2-fabric` `spark: spark 1.10.37` `spirit: Spirit 2.2.7` `splash_milk: Splash Milk 1.2.0` `starlight: Starlight 1.1.1+fabric.ae22326` `starterkit: Starter Kit 6.7` `strawgolem: Strawgolem 2.0.1-alpha` `structory: Structory 1.0.1` `structory_towers: Structory: Towers 1.0.0` `supermartijn642configlib: SuperMartijn642's Config Lib 1.1.8+a` `supermartijn642corelib: SuperMartijn642's Core Lib 1.1.17` `t_and_t: Towns and Towers 1.9` `takesapillage: Takes a Pillage 1.0.4` `terrablender: TerraBlender` [`2.0.1.136`](http://2.0.1.136) `terralith: Terralith 2.3.12` `thermoo: Thermoo 1.4.1` `things: Things 0.3.0+1.19` `thonkutil: ThonkUtil 2.15.4+1.19` `thonkutil-base: ThonkUtil Base 1.13.2+4a8c408a57` `thonkutil-capes-v1: ThonkUtil Capes (v1) 1.4.2+3eb2749857` `thonkutil-coords-v1: ThonkUtil Coords (v1) 1.1.2+8ff533c957` `thonkutil-customization-v1: ThonkUtil Customization (v1) 1.1.2+8ff533c957` `thonkutil-legacy: ThonkUtil Legacy 1.1.2+5d4263f557` `thonkutil-modchecker-v1: ThonkUtil ModChecker (v1) 1.1.3+bd4b387957` `thonkutil-potions-v0: ThonkUtil Potions (v0) 1.5.2+8ff533c957` `thonkutil-titlescreen-v1: ThonkUtil TitleScreen (v1) 1.2.2+8ff533c957` `thonkutil-trades-v1: ThonkUtil Trades (v1) 1.2.2+8ff533c957` `tipthescales: Tip The Scales 6.0.10` `tlib: Tenzin Lib 0.3.11-alpha` `toms_storage: Tom's Simple Storage Mod 1.5.10` `toofast: TooFast 1.0.0` `totw_additions: Towers of the Wild: Additions 1.2.4` `trade_cycling: Trade Cycling 1.19.2-1.0.5` `tradingpost: Trading Post 4.2.0` `tramplenomore: TrampleNoMore 9.0.1` `trashcans: Trash Cans 1.0.18` `travelersbackpack: Traveler's Backpack 1.19.2-8.2.33` `travelerstitles: Traveler's Titles 1.19.2-Fabric-3.1.0` `trinkets: Trinkets 3.4.2` `ultris_mr: Ultris: Boss Expansion 5.6.7f` `universal-graves: Universal Graves 2.1.3+1.19.2` `common-protection-api: Common Protection API 1.0.0` `fabric-permissions-api-v0: fabric-permissions-api 0.1-SNAPSHOT` `hologram-api: Hologram API 0.2.2+1.19` `placeholder-api: Placeholder API 2.0.0-pre.1+1.19.2` `server_translations_api: Server Translations API 1.4.18+1.19.2`
packet_tweaker: Packet Tweaker 0.3.0+1.18.2
`sgui: sgui 1.1.5+1.19.1` `universalcraft: UniversalCraft 337` `vanilla-hammers: Vanilla Hammers 3.5.0-1.19.2` `magna: Magna 1.8.0-1.19.2` `static-content: Static Content 1.0.2-1.16.2`
staticdata: Static Data 1.1.2
`various_update: various_update 1.0.6.5-1.19-1.19.2` `vigilance: Vigilance 297` `visualworkbench: Visual Workbench 4.2.4` `vitalize: Vitalize 1.1.1` `voicechat: Simple Voice Chat 1.19.2-2.5.14` `voidtotem: Void Totem 2.1.0` `wands: Building Wands 2.6.9-release` `winterly: Winterly 0.8.3` `wmitaf: WMITAF 3.1.1` `wondrouswilds: Wondrous Wilds 1.19.2-1.1.6` `xlpackets: XLPackets 1.19.2-4` `yacg: Yet Another Cobblestone Generator 2023.7.3` `modmenu-badges-lib: ModMenu Badges Lib 2023.4.1` `yet-another-config-lib: YetAnotherConfigLib 2.2.0-for-1.19.2` `yungsapi: YUNG's API 1.19.2-Fabric-3.8.10` `yungsbridges: YUNG's Bridges 1.19.2-Fabric-3.1.0` `yungsextras: YUNG's Extras 1.19.2-Fabric-3.1.0` `z_mcwfencesbyg: Macaw's Fences - BYG 1.19.2-1.1` `zoomify: Zoomify 2.9.0` `dev_isxander_settxi_settxi-core: settxi-core 2.10.5` `dev_isxander_settxi_settxi-gui: settxi-gui 2.10.5` `dev_isxander_settxi_settxi-kotlinx-serialization: settxi-kotlinx-serialization`
submitted by
BigBookest- to
fabricmc [link] [comments]
2024.05.16 23:49 HarryPudding careldindiabloleague
Cisco Router Security
What are the two access privilege modes of the Cisco router?
User EXEC Mode: This is the initial access mode for a router. In this mode, the user can access only a limited set of basic monitoring commands.
Privileged EXEC Mode: This mode provides access to all router commands, such as debugging and configuration commands. It requires a password for access to ensure security.
What is the approach for password for the privileged mode of the router?
enable secret [password]
uses hashing algorithm so that the password is not in plain text but encrypted
How to ensure that all passwords in the router are stored in the encrypted form?
service password-encryption
What is the difference between the Cisco router’s startup and running configurations?
How to save the running configuration into start up configuration?
Startup Configuration: Stored in the NVRAM, this configuration is used to boot the router. It remains unchanged until an administrator explicitly saves the running configuration to it.
Running Configuration: Held in the router’s RAM, this configuration is active on the router. Changes to the router’s configuration are made here and are effective immediately.
Know and be able to configure all aspects of the Cisco router covered in class. For example,
configuring the router interfaces, setting the router OSPF ID, etc.
enable
configure terminal
hostname MyRouter
interface GigabitEthernet0/0
ip address 192.168.1.1 255.255.255.0
no shutdown
exit
interface Serial0/0/0
ip address 10.0.0.1 255.255.255.252
clock rate 64000
no shutdown
exit
router ospf 1
router-id 1.1.1.1
network 192.168.1.0 0.0.0.255 area 0
exit
enable secret mysecretpassword
line console 0
password myconsolepassword
login
exit
line vty 0 4
password myvtypassword
login
exit
crypto key generate rsa
ip ssh version 2
ip ssh time-out 60
ip ssh authentication-retries 2
ip route 0.0.0.0 0.0.0.0 192.168.1.254
access-list 10 permit 192.168.1.0 0.0.0.255
access-list 10 deny any
Practical Routing, OSPF, and Security
What is the difference between static and dynamic routing?
Static Routing: Involves manually setting up routes in the router's routing table through configuration commands. These routes do not change unless manually updated or removed. Static routing is simple, secure, and uses less bandwidth but lacks scalability and flexibility.
Dynamic Routing: Automatically adjusts routes in the routing table based on current network conditions using routing protocols. This approach allows for more flexibility, scalability, and fault tolerance, but consumes more resources and can be complex to configure.
What is the difference between link state and distance vector routing?
Distance Vector Routing: Routers using distance vector protocols calculate the best path to a destination based on the distance and direction (vector) to nodes. Updates are shared with neighboring routers at regular intervals or when changes occur. This approach can lead to slower convergence and issues like routing loops.
Link State Routing: Each router learns the entire network topology by exchanging link-state information. Routers then independently calculate the shortest path to every node using algorithms like Dijkstra’s. This results in quicker convergence and fewer routing loops.
Distance Vector Routing: Each router computes distance from itself to its next immediate neighbors. (RIP, EIGRP, & BGP)
-Does not build a full map of the network
-Focuses more on the next hop towards the destination
Link State Routing: Each router shares knowledge of its neighbors with every other router in the network. (OSPF and IS-IS)
-Builds a full map of the network
-Each router shares information
-Maintains a database of the entire network.
Give an example of the distance vector and link state algorithms.
Distance = RIPLink State = OSPF
What type of protocol is Routing Information Protocol (RIP)? Be able to understand
examples and solve problems.
Example of a distance vector protocol
dynamic protocol
-shares routing info with neighboring routers
-an interior gateway protocol that operates within autonomous system
-oldest of all dynamic protocol; RIPv1
-widely used open standard developed by IETF
-a distance vector routing protocol
-limited to maximum 15 hops;
how rip works -rip sends regular update message (advertisements to neighboring routers)
-every 30 seconds that resets after each successful ack
-route becomes invalid if it has not received a message for 180 seconds
-RIPv1 (obsolete) uses broadcast, while RIPv2 uses a multicast address -Update message only travel to a single hop
downside : limitations, each router in its table can only have one entry per destination. Have to wait for advertisement for an alternative path, cannot reach hops 15 paths away, little to no security.
What type of protocol is Open Shortest Paths First (OSPF) protocol? Be able to under-
stand examples and solve problems.
- an interior gateway protocol that operates within autonomous systems to build a full map of the network.
- widely used open standard developed by IETF
-a link state routing protocol
intra as routing with RIP
What is the Link State Advertisement (LSA) in OSPF? What is the Link State Database
(LSDB)?
-LSA contains data about a router, its subnets, and some other network information.-OSPF puts all the LSAs from different routers into a Link-State Database (LSDB)
The goal of OSPF is to be able to determine a complete map of the interior routing path to be able to create the best route possible.
The way this is done is that OSPF finds all the routers and subnets that can be reached within the entire network. The result is that each router will have the same information about the network by sending out LSA.
How does each router in OSPF create a map of the entire network?
Step 1 : Acquire neighbor relationship to exchange network information.
Step 2: Exchange database information, neighboring routers swap LSDB information with each other
Step 3: Choosing the best routes, each router chooses the best routes to add to its routing table based on the learned LSDB information.
What is the process for two OSPF routers to become neighbors?
A. a neighbor sends out a Hello packet including the router ID along with subnets that it routes to the given multicast address to a given OSPF area ID.
this is also a way for routers to tell neighbors that they are still on and good to go.
B. Once other routers receive this packet, they run some checks. The neighboring routers must match the following requirements:
-area id needs to be the same (also used when scaling up OSPF)
-the shared or connecting link should be on the same subnet.
-The Hello and dead timer must be the same.
-the dead timer is having enogh time before the sending router assumes that the neighbor is down.
-this timer is typically 10 secs for point-to-point and broadcast networks.
C. If all is fine, the receiving router will go into Init stage and sends a hello message of its own. This Hello packet list its own network info along with the known neighbor R1. This puts R1 into a 2-way communication status.
D. R1 sends another Hello message to R2 with the information as a known neighbor. This allows the R2 now with a 2-way communication status as well.E. We now have a 2-way neighboring routers
What is the difference between point-to-point and multi-access networks? How does OSPF
handle each case?
Point-to-Point: A network setup where each connection is between two specific nodes or devices. OSPF treats these links with straightforward neighbor relationships since there are only two routers on each segment.
Multi-Access Networks: Networks where multiple routers can connect on the same segment, such as Ethernet. OSPF uses a Designated Router (DR) and a Backup Designated Router (BDR) on these types of networks to reduce the amount of OSPF traffic and the size of the topological database.
DR selected by the highest OSPF prio.
Be able to configure OSPF routing given a topology.
–
Example:
Consider a topology with three routers R1, R2, and R3. The routers
are connected R1 =⇒R2 =⇒R3 =⇒R1.
R1 has interface f0/0 connected to the
interface f0/0 of R2. R2 has interface f0/1 connecting to the interface f0/0 of R3.
Finally R3 has interface 1/0 connecting to the interface 1/0 of R3. Assuming all
routers are Cisco 7200 routers, configure them to use OSPF to dynamically route in
this topology (you will be given the Cisco router manual for such questions).
•
R1enable
configure terminal
hostname R1
interface FastEthernet0/0
ip address 192.168.12.1 255.255.255.0
no shutdown
exit
interface FastEthernet1/0
ip address 192.168.31.1 255.255.255.0
no shutdown
exit
router ospf 1
router-id 1.1.1.1
network 192.168.12.0 0.0.0.255 area 0
network 192.168.31.0 0.0.0.255 area 0
exit
end
write memory
R2enable
configure terminal
hostname R2
interface FastEthernet0/0
ip address 192.168.12.2 255.255.255.0
no shutdown
exit
interface FastEthernet0/1
ip address 192.168.23.1 255.255.255.0
no shutdown
exit
router ospf 1
router-id 2.2.2.2
network 192.168.12.0 0.0.0.255 area 0
network 192.168.23.0 0.0.0.255 area 0
exit
end
write memory
R3enable
configure terminal
hostname R3
interface FastEthernet0/0
ip address 192.168.23.2 255.255.255.0
no shutdown
exit
interface FastEthernet1/0
ip address 192.168.31.2 255.255.255.0
no shutdown
exit
router ospf 1
router-id 3.3.3.3
network 192.168.23.0 0.0.0.255 area 0
network 192.168.31.0 0.0.0.255 area 0
exit
end
write memory
How does OSPF authenticate packets to protect against packet spoofing and tempering?
Be able to enable it a Cisco router.
OSPF (Open Shortest Path First) can authenticate packets to protect against packet spoofing and tampering using several methods. The two main types of authentication are:
Plain Text Authentication: This is simple and provides minimal security. It sends the password in clear text.
Message Digest 5 (MD5) Authentication: This provides stronger security by using cryptographic hash functions to authenticate OSPF packets.
Plain textenable
configure terminal
interface FastEthernet0/0
ip address 192.168.12.1 255.255.255.0
ip ospf authentication
ip ospf authentication-key cisco123
no shutdown
exit
router ospf 1
router-id 1.1.1.1
network 192.168.12.0 0.0.0.255 area 0
area 0 authentication
exit
write memory
MD5enable
configure terminal
interface FastEthernet0/0
ip address 192.168.12.1 255.255.255.0
ip ospf authentication message-digest
ip ospf message-digest-key 1 md5 securepassword
no shutdown
exit
router ospf 1
router-id 1.1.1.1
network 192.168.12.0 0.0.0.255 area 0
area 0 authentication message-digest
exit
write memory
Network Defense Fundamentals
•
What is IP spoofing? Explain.
-The ip packet contains the source and destination Ip addresses.-Is it straightforward to modify the ip address of the packet.
-IP Spoofing: sender chagrin his source address to something other than his real address.
How can IP spoofing be used in security attacks?
-If the attacker sends an Ip packet with a spoofed IP, they will not receive a response form the destination: the machine with the IP matching the spoofed IP will receive the response.Ip spoofing operation - the sender spoofs the source IP address to point to another target. The receiver system replies to the spoofed IP.
•
What are the countermeasures to IP spoofing?
Ingress and Egress Filtering: Network operators should implement filtering rules on routers and firewalls to block packets with source IP addresses that should not originate from those networks. Ingress filtering blocks incoming packets with a source IP address that is not valid for the network, while egress filtering blocks outgoing packets with an invalid source IP address.
Reverse Path Forwarding (RPF): This technique ensures that the incoming packets are received on the same interface that the router would use to send traffic back to the source. If the path does not match, the packet is discarded, preventing spoofed packets from passing through.
IPsec (Internet Protocol Security): IPsec can be used to authenticate and encrypt IP packets, ensuring that they come from legitimate sources and have not been tampered with. This makes spoofing attacks significantly more difficult.
How can IP spoofing be used to perform DoS attacks?
IP spoofing is often used in Denial of Service (DoS) attacks to obscure the attacker's identity and to overwhelm the target with traffic from what appears to be multiple sources. One common type of DoS attack that utilizes IP spoofing is a Smurf Attack. In a Smurf Attack, the attacker sends ICMP (Internet Control Message Protocol) echo requests to broadcast addresses of networks, with the source IP address spoofed to that of the victim. The devices on the network respond to the echo requests, sending replies back to the victim's IP address. This amplifies the traffic directed at the victim, potentially overwhelming their network and causing a DoS condition.
•
Know how to use
hping3
for performing ping floods.
Using hping3 to perform ping floods involves sending a high volume of ICMP Echo Request packets to a target to overwhelm it.basic ping floodsudo hping3 -1 --flood [target_IP]
Using spoofed source ipsudo hping3 -1 --flood -a [spoofed_IP] [target_IP]
Controlling the Packet Sending Rateo hping3 -1 --flood -i u1000 [target_IP]Combining sudo hping3 -1 --flood -a 10.0.0.1 -i u1000 192.168.1.1
Firewalling
What is a firewall?
a filtering device on a network that enforces network security policy and protects the network against external attacks.
According to NIST SP 800-41, what are the characteristics of a firewall?
NIST standard defines the possible characteristics that a firewall can use to filter traffic.
-(IP Address and Protocol type) filtering based on source/destination IP address/ports, traffic direction and other transport layer characteristics.
-(Application Protocols)controls access based on application protocol data
-(User identity) controls access based on user identity
-(Network activity)
What are the limitations of the firewall?
Firewall capabilities: -Define a traffic chokepoint in the network and protects against IP spoofing and routing attacks
-Provide a location for monitoring the security events -Provide non-security functions: loggin internet usage, network address translation-Serve as platform for VPN/IPSec
Firewall limitations:-protect against attacks bypassing the firewall, connections from inside the organization to the outside that do not go through the firewall.-protect against internal threats such as disgruntled employees.
What is a packet filter firewall? Be able to write and interpret rules and to spot configu-
rationflaws.
Packet filtering firewall : applies a set of rules to each packet based on the packet headers.Filters based on: source/destination IP, source/destination port numbers, IP Protocol Field:defines the transport protocol, Interface : for firewalls with 3+ network interfaces, the interface from which the packet came from/going to
•
What is the difference between the default and allow and default deny policies? Which
one is the more secure one?
-when no rules apply to a packet, a default rule is applied: default deny : what is not explicitly permitted is denied default forward : what is not explicitly denied is allowed
default deny is more secure, you dont have to identify all of the cases that needs to be blocked, if one is missed, default deny will deny it.
Port 0-1023 reserved
1024-2**17 ephemeral
source port used by the system initialiatizng a connection is always chosen from the ephemeral ports
Be able to configure the packet filtering functions of iptables.
–
Example:
Write iptables rules to block all ICMP traffic to and from the system.
iptables -A INPUT -p icmp -j DROP
iptables -A OUTPUT -p icmp -j DROP
Example:
Write iptables rules to block all traffic on port 22
iptables -A INPUT -p tcp --sport 22 -j DROP
iptables -A OUTPUT -p tcp --dport 22 -j DROP
–
Example:
Write iptables rules to block traffic to host 192.168.2.2
iptables -A OUTPUT -p tcp --dest 192.168.2.2 -j DROP
iptables -A INPUT -p tcp --src 192.168.2.2 -j DROP
What are the limitations of the packet filter firewall?
-does not examine upper layer data : cannot prevent attacks that employ application specfic vulnerabilities or functions.cannot block application specific commands.
•
What is the stateful firewall and how does it compare to a packet filter?
A stateful firewall is a network security device that monitors and tracks the state of active connections, making decisions based on the context of the traffic. Unlike a simple packet filter, which examines individual packets in isolation based on predetermined rules, a stateful firewall keeps track of connections over time, distinguishing between legitimate packets that are part of an established session and potentially malicious ones. This contextual awareness allows it to block unauthorized connection attempts and prevent attacks such as spoofing and session hijacking. While packet filters, or stateless firewalls, operate faster and consume fewer resources by applying static rules to each packet independently, they lack the sophisticated traffic pattern handling and enhanced security provided by stateful firewalls.
•
What is the application-level firewall? What are its advantages and limitations?
An application-level firewall, also known as an application firewall or proxy firewall, operates at the application layer of the OSI model. It inspects and filters traffic based on the specific application protocols (e.g., HTTP, FTP, DNS) rather than just IP addresses and port numbers. limitations : increased communications overhead due to two separate TCP connections
and not transparent to the client
Application-level gateways are also known as application-level proxies.
-act as a relay for the application-level traffic.
-runs at the application layer, and examines application-layer data
Supported ProtocolsFTPSTMPHTTP
What is a circuit-level firewall? What are its advantages and limitations?
-Similar to the application-level gateway, but only tracks the state of the TCP/UDP sessions.
-Does not examine application data , simply relays TCP segments
-Allow/deny decisions based on whether a packet belongs to an established and trusted connection
Advantage of circuit-level firewall -do not filter individual packets(simplifies rules)
-fast and efficient
Disadvantages:
-do not filter individual packets -require frequent updates: traffic is filtered with rules and policies that need regular updates for new threats and risks -the vendor needs to modify the TCP/IP implementation for thor applications to use the circuit-level proxy.
What are the different approaches to basing the firewall?
-stand-alone machines -software modules in roosters, switches, or servers, or pre-configured security appliances.
What are the host-based firewalls?
Host-based firewalls: a firewall software module used to secure a single host.
What are the network device firewalls?
Network device firewall = routers and switches often have firewall functions, like packet filtering and stateful inspection, to check and filter packets
What are the virtual firewalls?
-in a virtualized environment, servers, switches, and routers can be virtualized and share physical hardware. The hypervisor that manages the virtual machines can also have firewall capabilities.
What is the DMZ? How is it used for securing networks?
A Demilitarized Zone (DMZ) in network security is a physical or logical subnetwork that contains and exposes an organization's external-facing services to an untrusted network, typically the internet. The primary purpose of a DMZ is to add an additional layer of security to an organization's local area network (LAN). By isolating these externally accessible services, the DMZ ensures that if an attacker gains access to the public-facing systems, they do not have direct access to the rest of the network.
How the DMZ Secures Networks
Isolation of Public Services: Services that need to be accessible from the outside, such as web servers, mail servers, FTP servers, and DNS servers, are placed in the DMZ. These services are isolated from the internal network, which helps protect the internal systems from attacks that may exploit vulnerabilities in the public-facing services.
Controlled Access: Firewalls are used to create boundaries between the internet, the DMZ, and the internal network. The firewall rules are configured to allow only specific types of traffic to and from the DMZ. For example, incoming web traffic might be allowed to reach a web server in the DMZ, but not to access internal systems directly.
Minimal Exposure: Only the necessary services are exposed to the internet. This minimizes the attack surface, reducing the number of entry points that an attacker can exploit. Internal systems and data remain protected behind the additional layer of the firewall.
Layered Security: The DMZ provides an additional layer of defense (defense-in-depth). Even if an attacker manages to compromise a server in the DMZ, the internal network is still protected by another firewall, making it harder for the attacker to penetrate further.
Monitoring and Logging: Activities within the DMZ can be closely monitored and logged. Any suspicious behavior can be detected early, and appropriate actions can be taken to mitigate potential threats before they impact the internal network.
Traffic Filtering: The firewalls between the internet and the DMZ, as well as between the DMZ and the internal network, can filter traffic based on IP addresses, ports, and protocols. This filtering ensures that only legitimate traffic is allowed and that malicious traffic is blocked.
-if attacker compromises a server on the network, they will be able to pivot to other systems on the network.
What are the advantages and disadvantages of having the two DMZ firewalls be from
different vendors?
Using different firewall manufacturers for the two firewalls maybe a good idea, avoids possibility of both having the same vulnerability but introduces more complexity and management overhead.
Be able to write pfSense firewall rules
Penetration Testing
•
What is penetration testing?
-legal and suthorzied attempt to locate and exploit vulnerable systems for the purpose of making those systems more secure.
pen testing, pt, hacking, ethical hacking, whitehate hacking, offensive security, red teaming
What is the objective of the penetration testing?
Use tools and techniques used by the attackers in order to discover security vulnerabilities before the attackers do.
What is the BAD pyramid?
The purpose of a red team is to find ways to improve the blue team, so purple teams should not be needed in an organization where the red/blue teams interaction is healthy and functioning properly.
red attack
purple defender changes based off attack knowledge
blue defend
green builder changes based on defender knowledge
yellow build
orange builder changes based on attacker knowledge
Why are the penetration tests conducted?
-a company may want to have a stronger understanding of their security footprint.
-system policy shortcomings -network protocol weaknesses -network/software misconfigurations -software vulnerabilities
What is the difference between penetration testing and vulnerability assessment?
-two terms often incorrectly ,interchangeably used in practice.
-vulnerability assessment : review of systems services to find potential vulnerabilities-penetration testing: finding an exploiting system vulnerabilities as proof-of-concept
What is the difference between black-box, white-box, and grey-box testing.
Black-Box Testing
Tester Knowledge: The tester has no knowledge of the internal structure, code, or implementation details of the system.
-lack knowledge of system
White-Box Testing
Tester Knowledge: The tester has full knowledge of the internal structure, code, and implementation details of the system.
-very thorough , but not completely realistic
Grey-Box Testing
Tester Knowledge: The tester has partial knowledge of the internal structure, code, or implementation details of the system.
What is the difference between ethical and unethical hackers?
-penetration testers, with proper authorization of the company, help improve the security of the company.
-unethical hackers, personal gain through extortion or other devious methods, profit, revenge, fame, etc. No authorization to conduct the attacks
•Ethical vs unethical hacking, penetration testers: obtain the authorization from the organization whose systems they plan to attack unethical hackers: attack without authorization.
Know the stages of penetration testing and the importance of following a structured ap-
proach.
–
Planning and Reconnaissance:
Planning: Define the scope and goals of the test, including the systems to be tested and the testing methods.
Reconnaissance: Gather information about the target, such as IP addresses, domain names, and network infrastructure, to understand how to approach the test.
Scanning:
Purpose: Identify potential entry points and vulnerabilities in the target system.
Methods: Use tools to scan for open ports, services running on those ports, and known vulnerabilities.
Gaining Access:
Purpose: Attempt to exploit identified vulnerabilities to gain unauthorized access to the system.
Techniques: Use techniques like password cracking, SQL injection, or exploiting software vulnerabilities.
Maintaining Access:
Planning and Reconnaissance:
Purpose: Ensure continued access to the compromised system to understand the potential impact of a prolonged attack.
Methods: Install backdoors or use other methods to maintain control over the system.
Analysis and Reporting:
Scanning
Purpose: Document the findings, including vulnerabilities discovered, methods used, and the level of access achieved.
Report: Provide a detailed report to the organization, highlighting the risks and recommending steps to mitigate the vulnerabilities.
Remediation:
Gaining Access
Purpose: Address and fix the identified vulnerabilities to improve the security of the system.
Action: Implement the recommended security measures from the report to protect against future attacks.
Retesting:
Maintaining Access
Purpose: Verify that the vulnerabilities have been successfully remediated.
Process: Conduct a follow-up test to ensure that the fixes are effective and no new issues have been introduced.
Importance of Following a Structured Approach
Consistency: A structured approach ensures that each stage is systematically followed, making the testing thorough and reliable.
Comprehensiveness: Following each stage helps identify and address all potential vulnerabilities, leaving no gaps in the security assessment.
Documentation: A structured method produces detailed documentation, which is crucial for understanding the security posture and for future reference.
Effectiveness: It ensures that the penetration test effectively mimics real-world attack scenarios, providing valuable insights into how an actual attacker might exploit vulnerabilities.
Risk Management: By identifying and addressing vulnerabilities, organizations can proactively manage security risks and protect their assets from potential attacks.
Example:
What is the difference between the passive and active reconnaissance?
•
Passive Reconnaissance
Definition: Gathering information about the target without directly interacting with the target system or network. The aim is to collect data without alerting the target.
Methods:
Publicly Available Information: Searching for information that is freely available on the internet, such as social media profiles, company websites, and news articles.
DNS Queries: Looking up domain registration information (WHOIS data), DNS records, and IP address ranges.
Network Traffic Analysis: Capturing and analyzing network traffic without sending packets to the target (e.g., using tools like Wireshark in a non-intrusive manner).
Search Engines: Using search engines to find information about the target, such as employee names, email addresses, and technical details.
Advantages:
Low Risk: Minimizes the chance of detection by the target because no direct interaction occurs.
Stealth: Suitable for the early stages of reconnaissance when the goal is to remain undetected.
Disadvantages:
Limited Information: May not provide as much detailed or specific information about vulnerabilities or configurations as active reconnaissance.
Active Reconnaissance
Definition: Actively engaging with the target system or network to gather information. This involves direct interaction, such as sending packets or probing the target.
Methods:
Network Scanning: Using tools like Nmap to scan for open ports, running services, and network topology.
Vulnerability Scanning: Running vulnerability scanners (e.g., Nessus, OpenVAS) to identify known weaknesses in the target systems.
Social Engineering: Directly interacting with individuals (e.g., phishing attacks) to gather information.
Probing and Enumerating: Sending specific queries or packets to the target to elicit responses that reveal information about the system (e.g., banner grabbing).
Advantages:
Detailed Information: Provides more detailed and specific information about the target's vulnerabilities, configurations, and active services.
Identification of Weaknesses: More effective in identifying exploitable vulnerabilities that can be used in subsequent attack phases.
Disadvantages:
Higher Risk: Increases the risk of detection by the target, which could alert them to the reconnaissance activity.
Potential Legal Issues: Unauthorized active reconnaissance can lead to legal repercussions if done without permission.
Summary
Passive Reconnaissance: Involves gathering information without direct interaction with the target, resulting in lower risk of detection but potentially less detailed information.
Active Reconnaissance: Involves direct interaction with the target to gather detailed information, but carries a higher risk of detection and potential legal consequences.
Both types of reconnaissance are essential in penetration testing to understand the target's environment and identify potential vulnerabilities while balancing the need for stealth and detailed information.
Be able to use the penetration testing tools discussed in class
nmap 192.168.1.1
nmap -sS -sV -O -A 192.168.1.1-sS: Perform a stealth SYN scan.
-sV: Detect service versions.
-O: Detect operating system.
-A: Perform aggressive scan (includes OS detection, version detection, script scanning, and traceroute).
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2024.05.16 23:34 goBerserk_ Project Napoleon Chapter 4
Fletch gently pushed open the large and lavishly decorated bronze doors of the university administration building and ambled out into the portico. He set his cup of coffee down on the pedestal of a granite pillar and pulled his cigarette case from the breast pocket of his tan trench coat. The old chief inspector plucked a cigarette from the ornately engraved case with slender fingers and wondered why the Kael let him come at all.
Something felt very off with the whole thing. The more he thought about it, the more he questioned the story he got. Mike Anderson was certainly depressed, but as far as Fletch could tell, he had not displayed any suicidal behavior. And why now? Fletch thought. Things were on the upswing for the kid. His grades were excellent, his family situation was good, and he was out of the house more this term than the last. Fletch scratched his mustache. Why would the seals hide the autopsy and the gun? He brought the cigarette to his lips, snapped the filigreed case shut, and slipped it back into the breast pocket of his coat. Fletch flicked open his lighter and sighed as he lit his cigarette. Murder.
It was a hopeless case. These days, warrants were approved by the seals, and even if they weren't, he doubted that he could get one anyway. His suspicion of foul play was backed by nothing but his instinct.
Fletch watched students hustle and bustle through the plaza in front of him as he puffed away at his cigarette and pondered his theory.
But why kill him now? They could have done it in complete secrecy while he was a POW. And it couldn’t be to keep what happened in Philadelphia under wraps. His death brings more attention to it. And he wasn’t a rebel. So why? Fletch sipped at his coffee as he flicked ash from his cigarette. Vengeance? Did he kill some noble brat during the war?
Fletch scratched at his grey mustache and glanced at his watch. I’ll have to follow that thread. He tossed his half-smoked cigarette into a puddle as he briskly walked down the steps and through the university plaza.
The withered investigator was deep in thought when he entered the parking lot. What do I tell that Enrique chap? He unlocked his car and crawled in. I certainly can’t tell him that his mate’s been clipped with no evidence. Fletch turned the key, and the engine of his little Volvo sputtered to life. It’s no bleeding use. I’ll just tell the lad they weren’t interested in sharing and keep my suspicions to myself.
As he reached for the shifter, Fletch noticed a delightfully thick manilla envelope stuck in the gap between the center console and the passenger seat.
He pulled the envelope from the crack. Gingerly, he opened it and pulled out a small note. It read We’re even now, prick.
Fletch smiled and couldn’t help but mutter, “The game is afoot,” as he flicked through the stack of documents inside.
Isabella poked her head into the large office and saw Professor Dret’la with a ball of dark green yarn on her lap and bone darning needles beset with carvings in her hands.
Isabella was struck with confusion. What? She crochets!?
The professor looked up from her labor, spotted the confused girl outside her door, and called, “Come in.”
Isabella walked into the office and took a seat. She gestured to the yarn in the professor's hands. “What are you making?”
The professor smiled as motherly as one could with a mouth full of razor-sharp teeth. “It will be a hat for my son. He just received his commission as a junior biologist, so he has to rummage around in freezers to get samples for his whole research team.”
Isabella blinked. This was not characteristic at all for the quick-tempered professor with a penchant for launching chalk across lecture halls at the mildest provocation.
Isabella shook off her shocked expression and gave the tall professor a dimpled cheek smile. “That’s so sweet! I’m sure he’ll love it. One of the best gifts I’ve ever received was a thick wool sweater from my mamma during a training exercise off the coast of Norway.”
The professor, still smiling, sat up straight. “I hope that’s the kind of reception I get.”
The professor’s demeanor hardened as she stowed the yarn and needles in the desk drawer. “Now, let's get down to business.”
Isabella gulped.
“To start, congratulations. You’ve passed our testing and been selected for officer training.”
Isabella asked, “Who else was selected?”
“There are nine others: Robert Rhodes, Elena Pavel, Hal Jellico, Zheng Li, Brooke Halsey, Colow Aden, Magnus Tordenskjold, Bill Lee, and Kazuya Yamamoto.”
Isabella didn’t recognize all the names.
“Should you choose to accept, you will be taking a prep course taught by Colonel Ocidea and I starting next week and lasting all through the summer. If we deem you ready, you’ll ship out for basic training and then off to the Royal Military Academy, where you can earn your commission.” Dr. Dret’la leaned in close to Isabella. “Do you accept?”
Without hesitation, Isabella answered, “Yes.”
“Mike, come over here. You’re going to want to see this.” Calty voiced from her seat in the front of the cockpit.
Mike rolled off the couch and walked into the front of the cockpit as the captain shouted, “Decelerate!” Mike couldn’t help but grab onto the back of Calty’s seat as the FTL drive kicked into gear. The cockpit glass dimmed just before blindingly bright blue jets of fire from the front-facing engines came into view. A bright green circle flickered onto the glass surrounding a marble-sized dot darker than the rest of the now dim screen. The dots and circles expanded at an extreme pace until they took up most of the display. Another dot appeared—minuscule compared to the other—surrounded by a red circle. The growth of the shadowy dots and the circles around them slowed and then stopped entirely as the engines sputtered out.
The HUD faded out of view, and the tint of the glass slowly lightened, revealing a vast planet embraced by blue-green ice with a colossal foundry in its orbit. The planet, a gas giant called Drassus, was orbited by four rings. One was made of containers, and the other three were made up of loose ore gleaming in the nearby star's light. Exhaust chimneys spewing gas and fire sprouted from the otherwise spherical foundry, giving it a sea urchin-like profile, which, together with the weave of pipes bringing fuel from beneath the icy surface of the planet below, made the foundry resemble an old naval mine.
The captain strode up to the front of the cockpit. “One-third ahead and steer 14 degrees left. We’re unloading in bay three.”
Six mech suits and a tug exited a plasma-shielded hanger as the ship came to a halt. The mechs glided to the front of the ship and started dismounting the external cargo bay from the Broken Fin while the tug hitched onto the opposite end of the ten-kilometer-long rack of containers.
A little while later, the tug pulled away with the load of containers, and the comm system blared to life. “Broken Fin, you are cleared to leave. The UO corporation thanks you for your business.”
The captain replied, “Our pleasure. Broken fin out.” as the ship pulled out of the loading bay.
He turned to the navigation officer and said, “Lock in coordinates for jump to Kael Prime.”
The captain went to the central control board and pulled up traffic control. “Tower 1, this is the Broken Fin. We request a jump slot to Kael Prime from Drassus.”
“Broken Fin, request granted. Your departure slot is at 16:33.”
Mike glanced at the top right of the ship's HUD and looked at the time. 16:21.
Better get my stuff together…
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
The ship shuddered ever so slightly despite the inertial dampeners as it exited FTL. Mike was lounging on the couch with his bag at his feet. He was ready to get off this tub.
Mike idly watched flames lick at the cockpit window as the ship descended into the atmosphere of Kael Prime. He looked at Dreki, who was sitting on the other couch. His muscles bulged through his clothes despite wearing a white sweater so large it could be mistaken for the sail of an average-sized boat. Mike asked, “Do you know anything about what’ll happen to me now?”
The big Kael shifted in his seat. “Technically, I’m not supposed to tell you anything, but what the hell.” Dreki pulled the collar of his sweater down, revealing an angry white number burnt into his iron-gray skin just below the collarbone. “First, you’ll get branded.” He released his shirt and pointed to a small scar on the side of his head. “Then you’ll get an AR implant.”
“Where will I be getting that?” Mike asked.
“The Imperial Science Academy. We’re going to be staying there for a few days. They’ll run a bunch of tests and get you fitted for equipment there. After that, I’ll drop you off at the spaceport, and you’ll be off to Tlaxcalssus for basic training. After that, I don’t know.”
“Thanks.”
The ship shook as it touched down on the landing pad. “Time to go.” Dreki shouldered his pack and walked out the door. Mike fiddled with the straps of his bag as he followed Dreki down the ramp and to the far side of the ship, away from the rest of the passengers. Mike's nose was immediately assaulted with the acrid smell of sulfur from where the fiery exhausts of engines had melted asphalt. The spaceport was swarming with vehicles and filled with the constant roar of ship engines and a symphony of smaller equipment. Power loaders and mechs loaded and unloaded heavy cargo, shuttles bustled to and fro with passengers, baggage carriers snaked through the crowded landing pads, and vehicles that looked like floating garage doors zipped through the air at ankle height, bringing pilots and crew to their ships. Mike couldn’t help but chuckle a little at the absurdity of it all. Here he was, in the heartland of the enemy, walking through what was essentially a ten-acre parking lot.
Dreki plopped his bags on the ground and yawned as he stretched his arms over his head. “Our skiff will be here in a minute.”
Mike tuned out the beeps and whirrs of the tank-sized forklifts and mechs unloading the ship and gazed out beyond at the horizon. You’re not in Kansas anymore, bub. Mike thought as he studied the skyline of the imperial city basked in the glow of the early evening sun. Some of the buildings wouldn’t look all that out of place on Earth, but the skyline was assaulted with abominations that pissed on the laws of physics as Man understood them. Tusk-shaped skyscrapers defied gravity with their seemingly unsupported curves, and even more absurd were pyramids stacked atop another point-to-point like hourglasses. Any delusion of normalcy that Mike could come up with was shattered.
Dreki picked up his bag and pointed to a slab of black marble speeding towards them at ankle height. “Here’s our skiff.” A railing popped out of the center as the skiff came to a gliding halt. Dreki boarded the skiff and took hold of the rail, and Mike followed suit.
They sped through the spaceport and stopped outside what looked to Mike like a train station. Dreki shouldered his bag and stepped off the skiff. Mike stepped off and quickly fell in pace with Dreki. The big Kael led Mike into a grand station bustling with people. Most were Kael, but there was a smattering of other species. Some stared at Mike, others glanced, but most completely ignored him as he followed Dreki through the hall and onto a platform. Unfamiliar aliens clearly weren’t an uncommon sight here.
The walls of the station were covered with mosaics depicting Kael warriors from the distant past. Dreki noted the human's curiosity and said, “The founders of the clans.” He leveled a massive hand toward an opulent, towering mosaic of a Kael warrior wielding a bronze falx. The imposing figure's body was made of blue gemstones, the eyes rubies, one tusk silver, and the other gold. “That’s the founder of my clan, Drekalla Gold Tusk.”
Mike asked, “How’d he manage that?” As he followed Dreki into a mostly empty train car.
Dreki plopped down on a bench. “He was the war priest of Hroptaug the Conqueror during the unification wars. After the wars were won, Hroptaug granted us the Steam Hills.” Dreki pointed through the train window at the mosaic of another warrior whose body was made of milky white pearls. “That one,” He paused and spat on the floor, “Tiblan the Terror, challenged Drekalla to a duel for most of that land. Drekalla was cutting him to pieces, but the craven poisoned his blade. Just before Drekalla could deliver the final blow, the poison reached his heart, and Drekalla died. The only wound on his body was a cut across his forearm that barely drew blood.” Dreki rolled up his sleeve, showing a scar that reached from his elbow to the middle of his forearm. “Every K’alla is cut the same way to remind us of the blood feud.”
Mike inwardly sighed. Kael and their damned feuds… “How long ago was this.”
“Seven thousand four hundred and fifty-one years ago.”
Mike held back a snort. The absurdity of it all. The first human law codes came about to stop blood feuds, and out here, they have feuds that have lasted longer than Earth's recorded history.
“How’s that feud been going as of late?”
Dreki’s face sagged, “Not good.”
They both grew quiet. Mike shuffled uncomfortably.
Mike glanced at the route display and broke the silence, “What's with the middle city, inner city thing?”
Dreki relaxed slightly. “Oh, so the city used to be a fortification. The inner city is actually a volcanic island. The middle is built over the river, and the outer city was built on the banks.”
“I see.”
The doors closed, and the intercom sounded, “Next stop, the inner city.”
Dale Robert’s wrinkled face was unreadable, and his highly decorated black and blue dress uniform immaculate as he led a horse through the street. He felt the eyes of thousands of onlookers on him, and he hated it. The pure black horse had a black leather saddle on its back. Two tall, glossy black boots were placed backward in silver stirrups, and the elaborate hilt of Mike’s basket-hilted broadsword jutted from the top of a black leather scabbard buckled to the saddle. Roberts followed the horse-drawn caisson bearing the flag-draped coffin of his old commanding officer. Not much farther now, he thought. The sounds of the cartwheels rolling and the horse’s tack jangling were wholly drowned out by boots stamping the ground in unison. Almost all of the 1800 survivors of the 801st regiment were there, resplendent in their dress uniforms, marching behind Mike one more time. The local police and fire departments joined them.
Roberts was unsure about it all. He felt that the poor kid's family would have preferred a smaller service back home in Colorado instead of this damn near royal procession. And Roberts was damn sure that the seals did not give their permission for this, no matter what the police chief said.
A reporter ducked through the police barricade and tried to ask the marching soldiers questions, but they remained stone-faced as the procession marched nearer to the gates of Philadelphia National Cemetery. Roberts handed the reigns of the riderless horse to another man in uniform and joined seven other members of Charlie platoon in pulling the casket from the cassion. They silently began their march to the grave, closely followed by General McCarthy, the man who was Joint Chief of Staff, and the color guard. Bagpipers began to blare, “Going Home.” Roberts heard the sound of gravpulse engines and looked up in dismay as a Kael gunship broke through the low clouds and descended to just barely above the cemetery. A loudspeaker blared, “Disperse at once.”
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2024.05.16 22:30 lindstropicalsno Optimizing Google Reviews for Your Shave Ice Business: A Complete Guide
Did you know 97% of consumers search online to find a local business? And 64% of consumers check Google reviews before visiting a business? In the competitive world of shave ice and snow cone businesses, standing out online is crucial. One of the most effective ways to do this is by optimizing your Google reviews. In this guide, we’ll walk you through why Google reviews are important, how they impact your business, and practical strategies to get and respond to reviews. Let’s dive in!
Why Google Reviews Matter First Impressions Matter Your Google Business Profile (GBP) is often the first interaction potential customers have with your business. It’s like a digital billboard showcasing who you are, what you do, and how you operate. Having a strong profile filled with positive reviews can significantly influence potential customers’ decisions.
Impact on Local SEO Google reviews play a significant role in local SEO. They affect your ranking in Google’s “Map Pack,” which displays local businesses based on proximity and relevance to the searcher. According to Daniel Wright, an expert in reputation management, 17% of how you rank in local searches is determined by your reviews, including their quantity, quality, and how often you receive them.
Building Trust and Credibility Reviews build trust and credibility. Nine out of ten people read reviews before choosing a business, and they spend an average of 15 minutes doing so. Positive reviews reassure potential customers that they’re making the right choice, while a well-managed response to negative reviews can show your commitment to customer service.
Setting Up and Optimizing Your Google Business Profile Complete Your Profile Ensure your GBP is complete and accurate. Include essential information like your business name, address, phone number, operating hours, and a brief description of your services. Regularly update your profile to reflect any changes.
Add Photos and Videos Photos and videos can significantly enhance your profile. Businesses with photos and videos receive 35% more clicks. Add high-quality images of your products, storefront, and happy customers. Encourage customers to upload their photos too.
Strategies to Generate More Reviews Just Ask Surprisingly, up to 70% of people are willing to leave a review if asked. Train your staff to ask for reviews, especially after a positive interaction. You can also include a reminder on receipts or follow-up emails.
Make It Easy Simplify the process for customers by providing a direct link to your Google review page. You can generate this link from your GBP and share it via email, SMS, or on your website.
Use QR Codes Display QR codes at your shop that customers can scan to leave a review. This makes the process quick and convenient, increasing the likelihood of them following through.
Employee Incentives Motivate your employees by setting up a review generation program. For example, if your team can collect a certain number of reviews in a week, reward them with a bonus or a team treat.
Responding to Reviews Timely Responses Responding to reviews within 24 to 48 hours shows that you value customer feedback. Quick responses can improve customer perception and encourage more reviews.
Personalize Your Responses When responding to reviews, personalize your message. Thank customers for their feedback and mention specific details from their review. For example:
- Positive Review: “Thank you, [Customer Name], for your kind words! We’re thrilled to hear you loved our mango shave ice. We hope to see you again soon!”
- Negative Review: “We’re sorry to hear about your experience, [Customer Name]. This isn’t the standard we strive for. Please contact us at [Email/Phone] so we can make it right.”Include
Use Keywords Incorporate relevant keywords in your responses to boost SEO. For instance, if you’re located in Madison County, you might say, “Thank you for visiting the best shave ice spot in Madison County!”
Dealing with Negative Reviews Stay Calm and Professional It’s essential to stay calm and professional when responding to negative reviews. Acknowledge the issue, apologize if necessary, and offer to resolve it offline. This demonstrates to potential customers that you care about resolving issues.
Learn from Feedback Negative reviews can provide valuable insights into areas where you can improve. Use this feedback constructively to enhance your business operations and customer service.
Leveraging Free Tools and Platforms Google Business Profile Features Google provides several free tools to help you manage your reviews. For instance, you can generate a review link directly from your GBP. Explore these features and make the most of them before considering paid solutions.
POS Systems and Email Campaigns If you use a POS system like Square, you can use customer contact information to solicit reviews. Send follow-up emails or texts with the review link, making it easy for customers to leave feedback.
Final Thoughts Optimizing Google reviews for your shave ice business can significantly enhance your online presence, attract more customers, and boost your local SEO. Remember to keep your Google Business Profile updated, actively solicit reviews, and respond promptly and thoughtfully to customer feedback. By implementing these strategies, you’ll be well on your way to building a strong, trustworthy online reputation.
check out
tropical sno blog for more fun shave ice info!
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2024.05.16 22:02 ArloTheEpic Introducing Chef of 2,000 Recipes: A modpack where you must eat everything.
https://legacy.curseforge.com/minecraft/modpacks/chef-of-2-000-recipes Wait right I'm supposed to make like a fancy graphic or something when I'm announcing a modpack. Uh,
here. That should do it!
Chef of 2,000 recipes is a questing modpack based around the goal of eating 2,000 different foods. You start with just 1 heart, but when you eat a new type of food, your max health increases, far beyond the realm of the reasonable. Details on the CF page. Any questions or suggestions can go either there or here.
Just for y'all here on
ftb though, a secret history: A long time ago now, I announced on this sub my intention to do a modpack with the aether, the betweenlands, and galacticraft. Not all that exciting an idea, but I kept working on it. After 5 years of work, I had a cracked-out insane modpack where you'd visit 30 different dimensions, collecting resources from each and using them to build up your magitech empire. It had massive tech mods where every recipe had been tweaked to use minerals from different dimensions, it had a whole storyline, separate dimensions for a number of sets of vanilla biomes, a fully custom dimension mod, a part I loved at the start where you spawned in a desert world and had to create water by fusing hydrogen and oxygen atoms in a machine... I can go on forever. It was massive and I was excited about it. Then my hard drive broke. Everyone has to learn someday to make backups. What I had moved to a thumb drive was some other smaller modpack ideas that I wasn't very invested in and didn't need on my computer. Among those was a little pack themed around cooking. Wanting something I was more likely to complete than if I started over with my enormous project, I decided to do a fun little project where I'd do a lot less work and be able to publish a tiny modpack in a few weeks. This pack has 340 quests and over 1000 lines of custom scripts. I failed. Nothing can ever be simple. From the central idea of configuring Spice of Life: Carrot Edition to start you at one heart and continue well beyond its normal cap, most of the modpack basically just fell into place around that idea. I tried out Minestrappolation in the pack early, and found that it worked well as a core guiding level of balance for the game, so I tried not to step on its toes too much. For instance, its relatively expensive methods of ore doubling and accessing hang gliders have been left as viable options, I didn't let other mods completely superannuate it. I originally intended the quest book as just a "here's things that exist" list, but ended up expanding it to explain a lot more of the pack and make it approachable for players who are newer to modded Minecraft, and new to some of the mods I used, which I suspect is most people. I'd seen food mods in a ton of packs, but never felt interested in them, because Minecraft's food mechanics are more chore than content, and I wanted to try to build a pack where engaging with these mods was engaging. I think I did it! My brother tells me another pack released while I was working on this that went for this same gimmick, but he didn't tell me what it's called so I can't find it and he described it as "way worse" than mine, so, you know, I may be slow, but I stay winning.
Anyway, I made something, I think it's neat, and I'd appreciate it if you tried it out! It'll be a bit different from what you're used to, I imagine, but I think that both experienced and inexperienced players will be able to enjoy this one.
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2024.05.16 22:00 hoggersbridge Engines of Arachnea: The Bug Planet (Chapter 21: Kryptus)
Link for all the chapters available here:
Engines of Arachnea on Royal Road Having said his piece, Rene had expected the woman to accept her role as a prisoner of the Fleet. But no sooner had he taken his knee of her back than she was at him again, rolling over and cursing as she tried to spit him on her claws. Training kicked in and Rene applied the wrestling component of his hand-to-hand combat course. He secured underhooks with his arms, locking them together with his hands and hugging her tight from behind. Zildiz bucked and twisted around in a futile attempt to make room for her blades, even managing to get one of her knees beneath her and push off the ground. Rene allowed her to gain her feet, cunningly using the opening to slip the loop of his encircling arms around her waist. Now in complete control of her center of gravity, Rene swung his leg out and arched his back, heaving her up and over like a sack of turnips in a textbook suplex. A fraction of a second before he smashed the top of her skull into the hard ground, he remembered that he was supposed to keep prisoners alive and preferably not in a vegetative state, and so he cushioned the fall with his own body, falling on his side to increase surface area and dissipate the force.
Zildiz was caught totally by surprise. Unlike Rene she had neglected to tuck in her chin before the moment of impact, a vital detail which was one of the first things a recruit was taught to do on the mats.
“Oof!” she said as all the breath slammed out of her by the throw. Rene felt her body go limp as her dazed senses tried to adjust to the violent change of orientation. He took advantage of this moment of weakness and looped his legs around her body, locking his ankles together to form a full body triangle. His left forearm punched up and took her neck in a rear naked choke, a suffocating vise formed by the insides of his elbow crushing her windpipe and carotid arteries.
“I warned you,” he told her. His choking hand grabbed the inside of his other elbow, right forearm sneaking behind her neck and under his armpit, tightening the garrote even further.
“Had enough?”
“Hrrnnkk…” Zildiz choked. She lifted an arm and slid back the blade until it was the length of a finger, deliberately giving Rene the universal gesture to go and fornicate with himself, before sheathing the claw entirely and aiming her fist at him over her shoulder.
Rene ducked as the blade shot out again, only just avoiding it going through his eye socket and into his brain. As it was, it only nicked his temple, sending warm lines of blood trickling down his visor. Rene hugged her even tighter, constricting the chokehold until he heard her breathing reduced to an agonized wheeze. He throttled her until she stopped moving, her struggles weakening until she went completely lax. Then he held the choke for exactly three seconds longer, counting carefully to avoid giving her lasting brain damage. He let go and was relieved to hear her snoring faintly. Gently rolling her onto her back so she didn’t suffocate in the dirt, Rene cast about for a means to secure his prisoner. He had only a few seconds before she regained consciousness. Quickly he cut some vines from the surrounding trees and knotted them into a crude rope. He flipped her back over again and tied her hands at the wrists and elbows. He had no illusions that it would hold her for long. He tied her wings together at their bases for good measure. She had two sets of them, but the larger pair was missing one of its partners that had been torn off at the socket to reveal a gaping wound. They were wondrously tough membranes considering how thin and flexible they were, as sturdy as ultrapod leather. Rene looked over his work and loosened it a bit so as not to cut off the circulation in her arms. It wasn’t bad for something done on the fly. Then again, he’d been playing this whole thing by ear ever since the ambush that had cut his unit to pieces. Ye gods, but that whole experience felt like a lifetime ago. He had not expected to ever use that component of his hand-to-hand training designed for fighting human opponents. Of course, he’d helped put down a fair share of civil unrest in his time, but even during the worst of the food riots in Mound Ulysses he’d never so much as given a person a light shove. The civilians knew better than to antagonize a battalion of the Fleet’s finest over something as routine and reoccurring as a government rationing in the face of crop failure.
He felt quite bad about having to roughhouse the woman, that is, until she sat up awake and glowered hatefully at him, coughing and retching.
“Don’t,” he pleaded with her in exasperation as she gave him the old stink eye, “I don’t want to fight you again.”
“Why?” she spat defiantly, “Afraid you’d lose?”
“Uh huh,” Rene grunted, amused and even a little impressed by her spunk. She couldn’t have weighed more than sixty kilos soaking wet and was at least half a foot shorter than him even with that exomorph of hers, but this woman was all fight and no quit. She would have to be, living on the surface world and facing these abominations day after day. Rene looked at the dismembered corpses of the black-furred devils and had a sudden jolt of inspiration. As Zildiz tested the strength of her restraints Rene went over to the monster he had chopped to bits and poked the misshapen hump on its back, which had excreted thick ribbons of silk at the moment of death. Feeling more than a little squeamish, Rene pulled on the threads of silk. He had only meant to collect two or three meters of the material, but more and more of the stuff kept unwinding out its glands like a handkerchief from a magician’s pocket. Eventually his hands became enmeshed in the horrid stuff and he had to struggle like the dickens to unstick himself and scrape it off onto a bush where it stuck like a lumpy hammock. Remembering how his enemy had plugged the stab wound in its gut, Rene snapped off a twig and curled it into the white mess like those vendors at the fairs did with candy cloud treats, ending up with a spool of silk. He applied it to the cut on his temple by winding it around his head like a bandage, and was gratified when it stopped the bleeding almost immediately. He heard the rustle of dead leaves and turned around to find Zildiz furtively attempting to sidle away from him.
“Don’t even try it,” he told her, “Or I’ll run you down and knock you senseless. I’m taking you back to civilization. The Fleet needs to know what it’s up against out here, and you’re a veritable trove of information.”
Zildiz squatted back down and stared at him, simmering with resentment. Rene shook his head and continued his work, moving on to the monster that had been the first to die at the woman’s hands. Cutting open its hump, Rene was rewarded with a dense lump of thread still packed inside its spinneret. He took another twig and spooled it in, then wrapped the bundle of silk in a large leaf.
A leg twitched of its own accord. Rene nearly dropped the bundle as he sprang back, sword upraised. The devil’s limbs began doing a tap dance and Rene relaxed a bit, recognizing it as the onset of rigor mortis. The side of its face was split open and hanging loosely by a strap of flesh. Struck by a nagging suspicion, Rene stooped down and peeled off the segments of its head, holding the edge of his sword against its neck to decapitate it in the event that it proved too lively for his liking.
The musculature and armor tore away just like it had with Zildiz’s helm, and for the second time that night he found himself staring into the face of another living human being. Only this time it was a man whose face was utterly disfigured, a perversion of the basic form. In the place of his lower jaw were fingerlike protrusions of gummy tissue and exposed nerve endings. His nose cartilage was likewise missing, leaving only a pair of holes dribbling with snot. The man blinked, and glassy eyes with almost no whites at their edges fixed Rene in their gaze.
“Kill…me…” the man whispered.
Rene began to shake uncontrollably, wiping a trembling hand across his mouth as he was forced to consider the carnage he’d just wrought in a new and horrifying light. These weren’t three dead monsters littering the jungle floor; these were three dead men, and some of them he had killed himself.
“Kill me!” the man begged him. He was young, barely Rene’s age, his smooth skin untroubled by the wrinkles of age and worry. He had clear brown pupils and dark, expressive brows. If it weren’t for all the rest of him, Rene might’ve mistaken him for a fresh-faced recruit at the academy, or a paperboy climbing up the terraced apartments of inner hive to deliver news of the Fleet’s latest victory.
On unsteady legs Rene staggered back to Zildiz’s side and away from the awful truth he had uncovered.
“Something the matter?” Zildiz asked in a gleeful tone, “Feeling a little worse for wear, are we?”
“Shut it,” Rene said distantly. He dragged Zildiz to her feet and began winding the silk around her wrists, layering them over thick and tying them off with a simple knot. He kept the vines on her for added insurance and told her to start walking.
“Where to?” she demanded.
“I’m not feeding you to my children, if that’s what you’re asking,” he muttered, “I don’t have any to begin with, and even if I did, I sure as hell wouldn’t raise them to be cannibals.”
Zildiz didn’t move, so Rene grabbed her and frog marched her away. He had no real destination in mind—he just had to get away from this place and the bodies he’d made. Zildiz rounded on Rene, saying:
“Aren’t you going to deal with him? I only severed his neural connection to paralyze his exomorph. He’s still very much alive.”
“No!” Rene yelled, “That’s not how I—how
people do things. Almighty ancestors, is that so hard for you to grasp?”
“Yes,” Zildiz replied quite candidly.
“He’s a living, breathing human being. I don’t know if you’ve heard, but those are pretty rare on Arachnea and worth keeping around.”
“No. He is a Leaper. After extracting your gilt helix, he and his packmates would devoured you right then and there.”
“That’s why you saved me, isn’t it? So they couldn’t obtain this shiny helix thing?”
Zildiz ignored his question, continuing:
“If you leave him here, at best he will die of exposure. At worst, his tribe will come looking for him, and if they find him, they will run us down and kill us anyway.”
Rene bit his lip. She spoke the truth and they both knew it. But after all this world had already taken from him, there remained one thing which he refused to part with. And Rene knew that if he gave in now and took the expedient option—the sensible option—he would be surrendering it forever.
“Sorry,” he said finally, “That’s against the rules.”
He dragged Zildiz over to the Leaper and spoke to him, saying:
“I won’t kill you. I’m not about to eat you either, so you can stop begging for a quick death. As long as you tell me what I want to know, we’ll leave you here and go our separate ways. I might even patch your wounds if you’re cooperative. Does that strike you as a fair bargain?”
The Leaper met this pronouncement with a look of utter perplexity that mirrored the one on Zildiz’s face.
“I’ll take that silence as a yes,” Rene said impatiently, “You’ll begin by telling me your name.”
“Kryptusshh,” the Leaper said slowly, as if not daring to hope.
“Very good. Are there any more of your people out there, Kryptus?”
“Why sshhould I trusht you? I would only be dooming more of my kindred, and there issh no certainty you would not kill me afterwardssh.”
“It’s a chance you have to take,” Rene shrugged, “Either that, or I’ll let this woman do as she pleases with you. And just between you and me,” he said in a loud stage whisper, “She doesn’t seem all that fond of your sort.”
Zildiz and Kryptus locked eyes with each other. Rene could almost feel the waves of hatred coming off her as she bristled, every tendon in her body tensing expectantly. Kryptus must have seen something he didn’t like, for he looked away and said:
“I am a warrior of the Weeping Vipersh. We are roughly eleven hundred sshtrong. One tenth of that number are bravesshh like me.”
“He lies,” Zildiz said, baring her teeth in a snarl, “That is less than half their true strength. He does not count the adolescents and the old loom-mothers, who are the deadliest of their kind.”
“Three hundred, then, if they are consshidered,” Kryptman quickly admitted, “Your pardon, merciful one.”
“I’ll excuse your forgetfulness just this once,” Rene warned, “But your memory better not fail you again.”
He questioned the Leaper closely. Kryptus claimed that only he and his pack had seen the safety pod’s crash landing, and that they had told no one else as they wished to claim the great prize all for themselves. The Weeping Vipers were the largest tribe in the rainforest and were always looking for an advantage over their numerous and belligerent neighbors. Apparently Kryptus had hoped to gain a modicum of the Divine Engine’s power by extracting something called a ‘gilt helix’ from Rene’s blood.
“Jussht one sample would have shatishfied uss,” Kryptus swore, “Then we would have taken you back to the Loom alive.”
“I’m sure nothing would’ve pleased you better,” Rene said wryly, all too cognizant of Zildiz’s earlier assumption that he planned to feed her to the Fleet’s youth.
Rene learned from Kryptus that the Divine Engine had ignited a blazing wildfire that was swiftly spreading north and west. The tribes would likely have noticed it by now, and would all be sending braves in a joint effort to douse the flames. For some reason all the Leapers felt collectively responsible for the wellbeing of the region, and could not allow it to come to harm for fear of dire repercussions.
“Last question. Is anyone going to come looking for you?”
“Not till the morning.”
“Good!” said Zildiz, breaking out of Rene’s grip and aiming a vicious kick at the side of the Leaper’s head. Rene barely caught her and yanked her back, shouting:
“Blood and thunder, woman! Is there nothing you won’t do to piss me off?”
“Are you insane? You cannot possibly mean to leave him alive!” the Gallivant hissed.
“That’s exactly what I’m going to do. Now come here!”
Rene took her by the elbow and pulled her forward, leaving Kryptus where he lay.
“You promished you would tend to my woundssh!” the Leaper cried after them.
“Don’t push your luck!” Rene said over his shoulder, “Anyone who follows us will meet the same end as your friends.”
He and his prisoner went tramping off into the night, Zildiz raging at him all the while.
“Fool! We will both come to regret that decision!”
“You’re probably right,” Rene had to agree.
“Then why did you do it?”
“For the same reason I’m letting you strut around and screech into my ear. What can I say? I’m a conversationalist.”
Link for all the chapters available here:
Engines of Arachnea on Royal Road submitted by
hoggersbridge to
HFY [link] [comments]
2024.05.16 21:14 snaggletoothloppy Wildermyth: Omenroad is Available NOW!!!
| https://preview.redd.it/l90tibko0u0d1.png?width=616&format=png&auto=webp&s=6d752574412c8d3fcc02e89121030502a82bcd8c Wildermyth: Omenroad is now available for purchase! Alternatively, we have a bundle with the base game, Armors and Skins DLC, and Omenroad available at 15% off. A note: the French translation is not quite complete yet. We'll be pushing a patch with the translation as soon as it's ready! A little bonus- we're on sale for Steam's Endless Replayability Fest! You can get Wildermyth for 30% off until May 20th. It's the perfect time to pick up the main game and our DLCs if you haven't already! Wildermyth: Omenroad The Omenroad DLC gives you a new way to play Wildermyth. For the fighters, we have a roguelike tactical challenge mode with progression across runs. And for the lovers, we have A Walk in the Unlight, a huge new story campaign that uses the Omenroad format to take your heroes past the edge of the Yondering Lands and into worlds beyond. https://preview.redd.it/755pt6251ayc1.jpg?width=615&format=pjpg&auto=webp&s=1da1ab5ac980728c55ad39055d5284bef63bfb69 Challenge Modes Legacy Heroes and Greenhorns alike run a gauntlet of battles, each increasing in difficulty. A node map replaces the Overland map and your party chooses a path by following your appetite for risk and reward. https://preview.redd.it/skz649871ayc1.jpg?width=615&format=pjpg&auto=webp&s=a73bef377d22ce74a1b44fd45349dd45f80dd5e2 Transformations, pets, and other rewards are present within the fights themselves, making it a tactical choice which ones to pick up. As a challenge mode, Omenroad runs don’t take place within a larger story and you won’t encounter random story events. https://preview.redd.it/h57967hb1ayc1.jpg?width=615&format=pjpg&auto=webp&s=10d70a35fa76dadf0277e2c3177e5daa930a8895 At the end of a run, promote your favorite heroes and bring them back into the base game. In between runs, increase Peril for more of a challenge and equip Odes to make your party stronger. https://preview.redd.it/5xlcvhns1ayc1.jpg?width=615&format=pjpg&auto=webp&s=1b1e5bed774f3cb37b0e35028dc2d8f55356c33e You’ll get: - 20 new boss fights
- 20 new unlockable artifacts and augments
- New Shadow spirit and Shadow weapons to discover in both Omenroad and the base game
- 75 new battle maps with new objectives
- A “Wall of Fame” with twelve challenge-based titles for heroes to earn
And for those hungry for another Wildermyth campaign… https://preview.redd.it/24c3fp6l1ayc1.jpg?width=615&format=pjpg&auto=webp&s=aae731e51add3606a7a112dff8de6237151a0599 You Are Invited to the Neverbefore Ball! Our new campaign uses the Omenroad format to tell a Wildermyth story, following two adventurers into Netherflare, the land of the lost. There they encounter faces both fresh and familiar, crossing the phantom-lands of a thousand Yonderings to arrive at a mystical ballroom in a dragon’s castle. As in the challenge modes, a node map will replace the Overland map and no random story events will occur. Instead, all the stories you’ll encounter have been written specifically for this campaign, making it our [b]most extensively written campaign[/b], by [i]far[/i]. Expect to find: - A sprawling story that touches on the lore of all our previous campaigns
- A new biome: Netherflare!
- More than 25 new battle maps!
https://preview.redd.it/pmlde7xe2ayc1.jpg?width=615&format=pjpg&auto=webp&s=6d715053b4ba74a75aa8470e5f35c490905b8f15 Come see what weird wonders will upend you, and who might wander at your side, as you take A Walk in the Unlight. 1.16+533 Omenroad Added sfx for bird legs, volley of arrows, drauvenBirdMarkPrey, ratErraticMovement Adjusted tile range feedback for barrage and stunning barrage Drauven Wingbeat and Bird Debuff now deal Physical Damage instead of True Damage Adjusted Ulstryx chapter 1 objective text to clarify that other sites must be cleared before doing the capstone fight Double-hyphens replaced with em-dashes Screen edge pan no longer happens while in controller mode (fixes issue where sometimes the screen would scroll to the top-left if the mouse position was there) Legacy saving now happens less often in certain cases, resulting in less hitches during gameplay Save file note dialog is now a single-line text input Shred sound no longer plays when shredding warding Various translation fixes Fix a bug where dreamsOfIcarus could happen multiple times per campaign Fix a bug with ambient audio often being silent when it shouldn't be (You may hear more nature noises now during battles than you used to) Fix a bug where set pieces that were very close to the camera would be visible, blocking the player's view Fix a bug where loredump could happen through walls Fix a bug where Stalwart+ prevented Crystal Chrysalis Fix a bug where sometimes enemies would visually hover over their ending tile Fixed issue with mysticF mythic vines theme skin Fix a bug with burning arrow not being able to shoot at as long a range with elemental bows Fixed bug where scenery with >20 health couldn't be splinterblasted Friendly Fire warning no longer shows damage dealt to scenery Tools: "Refresh" editor button now does a better job of actually refreshing mods Combat Lab can now show any mission plan, even without a scenario Added "ignoreRestrictions" option to ApplyTheme Outcome Added "ifChoiceNumLessThanOrEquals" and "sortByScore" fields to AbilityTarget Options Added NUM_ENEMIES expression variable, which will get the number of enemies in the current mission Added isMatchText expression, useful for checking parameter text Added "particleNumData_V" particle function, which can be used to get data from a given particle number Can now match ONE_FURTHEST relative to a role with multiple matches Added "CAN_ROMANCE_LOOSE" variable, which checks family and forbidden romance (e.g. skeleton), but ignores existing relationships, forbidRandomRomances, and attraction. Particles: adjusted e.life and e.time to not reset when done looping Particles: added tileIsVisible variable, which returns 1 if the mission tile is not in fog of war, and 0 otherwise Particles: Added vx, vy, vz, and velocity particle vars Added "useExistingEmitter" option to particle animation outcomes Added alwaysShow and forbidMonsterDestroy options to CountScenery objective Added ONE_FURTHEST_OPTIONAL match type Added animationCustom field for movement animations Can now spawn a random card of a monster type via Spawn Outcome Added LIVE_ALLIES LOS test Fixed bug where rigOverridePriority aspect was deleted Added "For" outcome, which can be used to execute an outcome a certain number of times Added WAS_ATTACKED_DELAYED effect trigger Added MISSION_VICTORY hero trigger Added POSITION_X and POSITION_Y expression variables Fixed bug where Loop Next Action checkbox in combat lab would sometimes use a previous action Added DIFFICULTY_COMBAT and DIFFICULTY_OVERLAND expression variables Added grant random gear cheat (Shift+Ctrl+G) that grants some gear based on class and randomness Added EQUAL_TO Test submitted by snaggletoothloppy to wildermyth [link] [comments] |
2024.05.16 15:51 Aulani97 Washington roadtrip help needed!!
Hello everyone,
We have started planning our summer trip again, and this time we have decided to explore the northwest of America.We have created a first draft of the trip ourselves, but we would like to receive your feedback based on your experiences. For us, it's the first time in this area, so everything is new to us. You might notice immediately that we haven't included any cities in the itinerary. This is because we are not really interested in city visits and usually end up disappointed when walking through American cities, haha. We prefer to spend our time in nature and national parks. Besides visiting the highlights, our daily activities mainly consist of hiking trails, with no limit on the number of kilometers or difficulty level, as long as we can do it in one day. We are not fans of camping and therefore stay in hotels, etc. Advice on beautiful trails in this region is very welcome.
Based research online, I’ve adjusted my route slightly, but I still have a few questions and doubts:
- Do you think Staircase & Eastern Olympic National Park are worth visiting? Or can I skip this area without regret?
- In my plan, I’ve allocated 2 full days for the Northern Olympic National Park (Hurricane Ridge, Lake Crescent, etc.) area, 1 full day for the Pacific Coastline, and 1 full day for the Temperate Rainforest. Is this enough time for each area?
- I have read that Bellingham is worth adding to the trip, but it seems to me that it’s just a small town without many activities. What do you think?
- I read online that Leavenworth is beautiful, especially combined with the Lake Colchuck trail. I’ve added this to my trip, but I could change the night in Leavenworth to a night at Mount Baker or Mount St. Helens. What do you think is the best and most beautiful option? And where do you have the most beautiful trail..
- My current route includes a drive from Mount Rainier (Paradise) to Forks that takes 4 hours and 50 minutes. Do you think this is feasible?
- At the moment, I have 4 nights in Mount Rainier National Park, with 2 nights in the Sunrise Area and 2 nights in the Paradise Area. I could choose to sacrifice 1 night in the Sunrise Area and spend a night in Carbon River to be able to hike the Tolmie Peak Trail.
Concept route: july 2024 Day | Place start | Driving time | Place to go | Activity |
| | | | |
1 | Amsterdam | 1:39 | (flying to Seattle) Mount Rainier NP, Crystal Mountain | Sunrise area |
2 | Mount Rainier NP, Crystal Mountain | | Mount Rainier NP, Crystal Mountain | Sunrise area |
3 | Mount Rainier NP, Crystal Mountain | | Mount Rainier NP, Paradise Inn | Sunrise/ Paradise area |
4 | Mount Rainier NP, Paradise Inn | | Mount Rainier NP, Paradise Inn | Paradise area |
5 | Mount Rainier NP, Paradise Inn | 4:50 | Olympic NP, Forks | Paradise area |
6 | Olympic NP, Forks | | Olympic NP, Forks | Temperate Rainforest area |
7 | Olympic NP, Forks | | Olympic NP, Port Angels | Pacific Coastline area |
8 | Olympic NP, Port Angels | | Olympic NP, Port Angels | Northern Olympic Area |
9 | Olympic NP, Port Angels | 4:00 | North Cascade NP, Winthrop | Northern Olympic Area |
10 | North Cascade NP, Winthrop | | North Cascade NP, Winthrop | North Cascade NP |
11 | North Cascade NP, Winthrop | 2:15 | Leavenworth | North Cascade NP |
12 | Leavenworth | 2:16 | Seattle | Lake Colchuck trail |
13 | Seattle | | Amsterdam | |
submitted by
Aulani97 to
PNWhiking [link] [comments]
2024.05.16 15:49 Aulani97 Washington roadtrip help needed!!
Hello everyone,
We have started planning our summer trip again, and this time we have decided to explore the northwest of America.We have created a first draft of the trip ourselves, but we would like to receive your feedback based on your experiences. For us, it's the first time in this area, so everything is new to us. You might notice immediately that we haven't included any cities in the itinerary. This is because we are not really interested in city visits and usually end up disappointed when walking through American cities, haha. We prefer to spend our time in nature and national parks. Besides visiting the highlights, our daily activities mainly consist of hiking trails, with no limit on the number of kilometers or difficulty level, as long as we can do it in one day. We are not fans of camping and therefore stay in hotels, etc. Advice on beautiful trails in this region is very welcome.
Based research online, I’ve adjusted my route slightly, but I still have a few questions and doubts:
- Do you think Staircase & Eastern Olympic National Park are worth visiting? Or can I skip this area without regret?
- In my plan, I’ve allocated 2 full days for the Northern Olympic National Park (Hurricane Ridge, Lake Crescent, etc.) area, 1 full day for the Pacific Coastline, and 1 full day for the Temperate Rainforest. Is this enough time for each area?
- I have read that Bellingham is worth adding to the trip, but it seems to me that it’s just a small town without many activities. What do you think?
- I read online that Leavenworth is beautiful, especially combined with the Lake Colchuck trail. I’ve added this to my trip, but I could change the night in Leavenworth to a night at Mount Baker or Mount St. Helens. What do you think is the best and most beautiful option? And where do you have the most beautiful trail..
- My current route includes a drive from Mount Rainier (Paradise) to Forks that takes 4 hours and 50 minutes. Do you think this is feasible?
- At the moment, I have 4 nights in Mount Rainier National Park, with 2 nights in the Sunrise Area and 2 nights in the Paradise Area. I could choose to sacrifice 1 night in the Sunrise Area and spend a night in Carbon River to be able to hike the Tolmie Peak Trail.
Concept route: Day | Place start | Driving time | Place to go | Activity |
1 | Amsterdam | 1:39 | Mount Rainier NP, Crystal Mountain | Sunrise area |
2 | Mount Rainier NP, Crystal Mountain | | Mount Rainier NP, Crystal Mountain | Sunrise area |
3 | Mount Rainier NP, Crystal Mountain | | Mount Rainier NP, Paradise Inn | Sunrise/ Paradise area |
4 | Mount Rainier NP, Paradise Inn | | Mount Rainier NP, Paradise Inn | Paradise area |
5 | Mount Rainier NP, Paradise Inn | 4:50 | Olympic NP, Forks | Paradise area |
6 | Olympic NP, Forks | | Olympic NP, Forks | Temperate Rainforest area |
7 | Olympic NP, Forks | | Olympic NP, Port Angels | Pacific Coastline area |
8 | Olympic NP, Port Angels | | Olympic NP, Port Angels | Northern Olympic Area |
9 | Olympic NP, Port Angels | 4:00 | North Cascade NP, Winthrop | Northern Olympic Area |
10 | North Cascade NP, Winthrop | | North Cascade NP, Winthrop | North Cascade NP |
11 | North Cascade NP, Winthrop | 2:15 | Leavenworth | North Cascade NP |
12 | Leavenworth | 2:16 | Seattle | Lake Colchuck trail |
13 | Seattle | | Amsterdam | |
submitted by
Aulani97 to
Washington [link] [comments]
2024.05.16 12:39 alpenature_Austria 5 Steps to Plan A Trip for Snowboarding in Austria from Singapore
Coming from the tropical climate of the Lion City, it might seem like a distant dream to plan a successful trip for
snowboarding in Austria. But dreams do come true if there is proper planning.
To make your dream of witnessing the beauty of the snowy peaks of Austria become a reality, we have done the hard work. Here’s a step-by-step guide to plan your adventurous trip to the Alpine from the urban landscape of Singapore.
A Step-by-Step Plan to Enjoy Austrian Snowboarding Without Hassle
The journey from Singapore to the Austrian Alps offers an unparalleled opportunity to sink into the snowy landscape. Keep the below-mentioned tips handy to enjoy an unforgettable snowboarding experience.
When Do You Want to Visit?
Since you’ve already imagined yourself boarding through the snowy slopes, you must have also given a thought about the dates.
December to April is the peak season for snowboarding but depending on the weather conditions, there can be less snow in December to January. To be extra sure, book your tickets around February to April.
Research Ski Resorts
The number of ski resorts in Austria is overwhelming. Narrowing down to one out of so many options is surely a tough task. But to make the shortlisting process easy, look for the one that aligns with your snowboarding preferences.
An extra tip, go for resorts above 2000m altitude because that guarantees good snow even in the early season.
Advance Booking of Lodging
To avoid last-minute hassle during peak season, book suitable accommodation in advance. You can also get in touch with professional ski trip planners. Share your requirements with them, and they will suggest the best.
Extra tip, go for ski-in/out lodging to enjoy snowboarding in Austria to the fullest.
Snowboarding Gears
Most of the resorts offer snowboarding equipment rental options. You can either choose to rent from them or buy your stuff and carry it to Austria from Singapore.
Book a Snowboarding Lesson
Many resorts offer training sessions by certified trainers to ensure a smooth snowboarding experience. Check with the resort beforehand to have a trainer available to help you get familiarized with the Austrian slopes.
Wrap Up
Sitting in Singapore and planning a trip to Europe to experience the thrill of snowboarding is a task that demands loads of planning. Having these tips in mind will help you plan and enjoy snowboarding in Austria much more smoothly.
Have a safe and happy trip. Enjoy!
submitted by
alpenature_Austria to
u/alpenature_Austria [link] [comments]
2024.05.16 10:14 globeexplorer17 Sri Lanka: Must-Try Adventures for Thrill-Seekers
Sri Lanka, with its rich tapestry of landscapes ranging from pristine beaches to misty mountains and dense rainforests, is a playground for adventure enthusiasts. From surfing along the coast to hiking through rugged terrain and encountering wildlife in its natural habitat, there's no shortage of exhilarating experiences waiting to be discovered. Join us as we delve into the must-try adventures that make Sri Lanka a haven for thrill-seekers.
Surfing in Arugam Bay: Riding the Waves Our adventure begins on the east coast of Sri Lanka, in the laid-back beach town of Arugam Bay. Known as one of the best surfing destinations in the world, Arugam Bay offers perfect waves for surfers of all levels, from beginners to experienced riders. Whether you're a novice looking to catch your first wave or an experienced surfer seeking a new challenge, Arugam Bay has something for everyone, making it an ideal destination for those booking
Sri Lanka tour packages.
Heading out to the lineup, we paddle into the azure waters of the Indian Ocean, feeling the thrill of catching our first wave and riding it all the way to shore. With the sun on our backs and the sound of the surf in our ears, we lose ourselves in the rhythm of the ocean, carving through the waves and feeling a sense of freedom like never before.
Hiking in Ella: Scaling Peaks and Chasing Waterfalls Leaving the coast behind, we head inland to the misty mountains of Ella, a picturesque hill town surrounded by lush tea plantations and verdant valleys. Lace up your hiking boots and get ready to explore some of Sri Lanka's most breathtaking landscapes.
Our first stop is Little Adam's Peak, a relatively easy hike that rewards us with panoramic views of the surrounding countryside from its summit. Continuing our adventure, we trek through dense forests and along rocky paths to reach the majestic Ella Rock, where we're treated to sweeping vistas of the Ella Gap and the distant peaks beyond.
Whale Watching in Mirissa: Encounter Giants of the Sea No trip to Sri Lanka would be complete without a whale watching adventure off the coast of Mirissa, where we have the opportunity to encounter some of the ocean's most magnificent creatures up close.
Boarding a sturdy boat, we set out into the open waters of the Indian Ocean, scanning the horizon for signs of movement. Suddenly, a spout of water erupts from the surface, followed by the sight of a massive blue whale breaking the surface in a breathtaking display of power and grace. As we watch in awe, pods of dolphins playfully leap alongside the boat, completing the magical experience.
White Water Rafting in Kitulgala: Conquer the Rapids For adrenaline junkies seeking the ultimate thrill, white water rafting in Kitulgala is an adventure not to be missed. Nestled amidst the lush forests of the central highlands, Kitulgala is home to some of the best white water rafting experiences in Asia, with exhilarating rapids and stunning scenery at every turn.
Strapping on our life jackets and helmets, we paddle our way through turbulent waters, navigating steep drops and swirling currents with the help of our expert guides. With each twist and turn of the river, we feel a rush of adrenaline coursing through our veins, making for an unforgettable adventure that will leave us craving more.
Safari in Yala National Park: Encounter Wildlife in the Wild Our final adventure takes us to Yala National Park, Sri Lanka's premier wildlife sanctuary and home to a diverse array of exotic animals, including leopards, elephants, and sloth bears.
Boarding a rugged safari jeep, we venture deep into the heart of the park, our eyes peeled for signs of movement amidst the dense foliage. Suddenly, a majestic leopard emerges from the shadows, its golden coat glistening in the sunlight as it prowls through the underbrush in search of prey. As we continue our safari, we encounter herds of elephants bathing in the river, colorful birds flitting through the trees, and playful monkeys swinging from branch to branch, offering a glimpse into the rich tapestry of life that thrives in this pristine wilderness.
Conclusion: An Adventure of a Lifetime As our adventure-filled journey through Sri Lanka comes to an end, we're filled with a sense of exhilaration and gratitude for the experiences we've shared and the memories we've made along the way. From riding the waves in Arugam Bay to hiking through misty mountains, encountering giants of the sea in Mirissa, conquering rapids in Kitulgala, and encountering wildlife in Yala National Park, Sri Lanka has captured our hearts and left us with a lifetime of cherished memories.
Whether you're a seasoned thrill-seeker or an adventurous soul looking to push your boundaries, Sri Lanka offers a myriad of experiences that are sure to satisfy your craving for adventure. So pack your bags, embark on your own Sri Lankan adventure, and prepare to be amazed by the wonders that await in this tropical paradise.
submitted by
globeexplorer17 to
u/globeexplorer17 [link] [comments]
2024.05.16 09:39 FancyInvestment397 MetaWin Review: Anonymous Provably Fair Crypto Casino, Is it Legit?
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No app downloads are required. Q: What types of games does MetaWin offer? A: MetaWin provides slots, table games like blackjack and roulette, live dealer casino games, and innovative blockchain competitions where you can win ETH prizes and NFTs. submitted by FancyInvestment397 to OnlineCasinoWorld [link] [comments] |
2024.05.16 09:09 mil0graham Why I'm Confident GO Global is Far From a Ponzi Scheme
I've been a part of this online community for a while now, and I've seen my share of discussions and debates. Today, I want to share my experience with a platform that's been a game-changer for me. I've noticed some chatter about whether GO Global is a Ponzi scheme or not and I am compelled to share my perspective as a long-time user.
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Long story short, as someone who has genuinely benefited from the services offered by this platform, I felt it was important to share my side of the story. In a world where skepticism often prevails, I believe it's crucial to recognize and appreciate the good out there. For anyone sitting on the fence, wondering: Is GO Global a pyramid scheme? The answer is no and I hope my experience can shed some light and provide reassurance.
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mil0graham to
globaleducation [link] [comments]
2024.05.16 07:38 Mountain_Counter929 Making Aliens based off every pokemon type combination (Fighting)
Fighting/Normal:
OHKO (One Punch Man but instead of one effortless punch it’s a touch of death combo he has to )
Species: Mugen
Planet: Sonof
Appearance
- Humanoid blank white body
- Thick Smooth/Blocky appearance (like made of pillows)
- Headband and Gi are common wares
Powers and Abilities
- Enhanced Strength
- Unlimited Stamina
- Extremely High Pain Tolerance
- Semi-Mechanical Nature does not need to eat, sleep, or breathe
- Slight combat prowess
- Slightly stuns the opponent on contact with physical force (specifically after a physical hit. Applies to non living beings as well)
- Once an attack lands, it’ll receive enough energy to continue physically attacking it in a never-ending combo. Dealing blows significantly faster, gaining strength with each hit and eventually able to deal noticeable damage to almost any target with each hit.
Weaknesses/Drawback
- Slow movement
- Limited Fighting Capabilities
- Attacks are usually short
- Can extend reach but takes notable time so it needs to make an effort to land combo
- Combo can be interrupted, loses momentum and needs to land another hit when it does.
Species/Planet Fact: The Mugen started as semi-organic creations by a long dead civilization who sought to try experiments designing different types of warriors. Eventually the planet will be inhabited by foreign researchers. These researchers have been working on enhancing them with various effects to increase their capabilities, and give them more movement and combat options. But during testing it was discovered that watching the Mugen fight with or without enhancements is incredibly entertaining resulting and a strong source of combat study. This discovery redirected their experiments being used for sports instead of warfare even preventing what would’ve been an interplanetary war by turning it into a competitive sport, exploding the planet in popularity. During this explosion there was the discovery of a single fight between two Mugen that have went on for centuries before the first immigration and has been fiercely protected from interruptions since its discovery.
Fighting/Grass:
Doungwun Nemetrix predator of the Chunwin (See Kung book in Grass Types)
Appearance
- Green Body
- Mantis like Body
- 2 Pairs of claws with sharp fanged ends, each with a long membrane hanging off of them.
- Multiple pair of locust-like wings under where abdomen should be.
- Reptilian head
- Pupilless Eyes
Hunting Method
- Flight
- High reflexes
- Claws able to capture and break of Chunwin limbs, and attach to body of prey.
- Membranes absorb attack from Chunwin
- Long retractible tongue able to launch with precision and strength, able to pierce the body and grasp onto vital organs.
Planet/Species Fact: Despite the Doungwun seemingly biologically engineered to beat Cunwin on one to one combat, countering their various techniques. They rather take less ‘honorable’ tactics whenever possible. In populated areas they’d quickly overwhelm their prey with high numbers and quickly attack before the Chunwin gets a chance to swing. If there are aren’t any others nearby it’ll try to ambush its prey from hard to reach angles in the air. Only when it’s alone and has caught the attention of its prey, will it attach itself and engage its prey in close range combat. Most Chunwin societies simply use traps, or other tools to protect themselves from these predators. But a predator that chooses to engage in a one on one duel is more respected and results in a more respected death (for either one). So some Chunwin warriors leave themselves open to solo Doungwun attacks as some form of test.
Fighting/Fire:
Racaln the Nemetrix predator of the Clabestro (See Firing Squad in Fire types)
Appearance
- Large translucent viscous puddle with various organs inside, including left overs from prey
- A lot of mouths and eyes
- Able to reconfigure organs inside body
- Able to raise body in multiple large bumps of various sizes, which usually containing organs
Hunting Method
- Raises body with jaw to consume prey on its body
- Full sensory of targets on its liquid body
- Viscous body can regenerate (and even split into multiple organisms)
- Prey stable on body is inflicted with Hallucinogenic and Auditory illusions, to make them unable to see and hear others allowing the Racaln to strike admit this confusion
- Also able to block telepathic and electronic communication
- Able to use the natural weapons of digested prey (ie the guns of the Clabestro)
Planet/Species Fact: Racaln only prey on the Clabestro when they’re split up and small. They don’t do any harm when they’re merged on one bigger body. But since most Clabestro combat (which happens very often) has them in their small split up forms. This makes it common for Racalns to be collected from the wild or bred in captivity to be utilized as excellent traps, and denying area. This practice would also be used as a mark to safeguard places from violence, to prevent Clabestro from splitting to engage in combat. This practice has spread to official gatherings like courts and diplomatic meetings.
Fighting/Water:
Ultimate Slush (See Original in Water Types)
Appearance
- Dark Green Body
- Loses gourd
- Various sharp attachments that have the appearance of the sharp bottlenecks of broken bottle
- Core with an unbalanced changing color in head
Powers/Ability
- Retain expert flexibility
- More aggressive fighting style (while retaining it’s drunken boxer like moves)
- Fire Projection
- Can’t feel pain
- Core hypnotizes targets on sight, intoxicating them
- Able to use sharp accessories
Weaknesses/Drawbacks:
- More Violent personality
- Can’t spill out body to trip opponents
- Loses Elasticity
Fighting/Elctric:
Ultimate Fightning Rod (See Web Work in Electric Types)
Appearance
- Long thin build made of lightning
- Normally invisible
Powers/Ability
- Invisibility
- Intangibility
- Invincibility
- Whenever an Influx of energy (Any kind) in an area appears:
- Able to instantly teleport to any place where the energy is dispersed
- Doing so attacking the target with massive strength directly proportional to energy
- Once energy subsides or moves outside of energy influx, body becomes invisible/intangible again
- When visible, can absorb all kinds of energy
- Able to unleash a large burst of both sound and light with absorbed energy
Weaknesses/Drawbacks:
- Unable to extend body parts
- Can only deal damage in large bursts of energy
- Is no longer invincible when exposed a large energy influx in a prolonged duration
Fighting/Flying:
Ultimate Fight and Flight (See original in Flying Types)
Appearance
- Black/Brown coloring scheme
- Face is more crow like
- Tails are longer
- Hawk-like eyes and wings
- Larger body
Powers/Ability
- Stronger
- Faster
- Enhanced Senses
- Hypnotic Stare
- Invokes Intimidation into targets provoking them into either fighting or running
- When staring at foes, they’re able to read gains seconds precognition into multiple visions whether they fight or fly and combinations of timelines when they do both. Visions show what they would do, but is able to be altered with the newfound knowledge in real time.
- Precognition can predict unknown interferences like hidden dangers
- Heightened intelligence and brain processing speed to plan out effective strategy to hunt or combat their attempts
Weaknesses/Drawbacks:
- Unable to split self into two forms
- Using hypnotic stare on multiple targets can overwhelm self
- Predicted precognitive visions can be avoided if target resists hypnosis making them prep for things that won’t happen
Fighting/Ice:
Giengar Nemetrix predator of the Ashe (See Burrzerker in Ice Types)
Appearance
- Skeletally thin limbs
- Very lanky frame (usually hunched over)
- Large Wooly body
- Long clawed fingers
- Sharp Teeth
Hunting Method
- Immunity to cold
- Silent movement
- Inflicts hallucinations on target nearby especially Ashe
- Inflicts shadowy hallucination of a competitive animal (usually the same as the affected prey) causing the target to continuously attack hallucination.
- Target eventually tires out attacking hallucination, losing adrenaline and succumbing to hypothermia or exhaustion.
Planet/Species Fact: Giengar are omnivores. In cold seasons they eat large predators with their primarily skill of inducing hallucinations that tire out its target before having its body frozen over for it to consume with its teeth designed to crush frozen objects. They gain this power by consuming mushrooms from warmer, jungle biomes that contain spores which has a similar effect to targets that breathe them in (though less concentrated and ends with less fatalities). Giengars are immune to these spores so during the warmer seasons they migrate to the jungle to consume high amounts of these mushrooms to expel their spores in large concentrations during hunting season. Normal Ashe that occupy these jungles stay away from the dangerous arctic biomes the Giengars hunt in, so to them the Giengar are seen as harmless. Since even if the Giengars try to use the spores against them, the conditions aren’t lethal and the lack of the Ashe’s adrenaline won’t inhibit their ability to recognize their condition and react accordingly instead of wasting their energy fighting.
Fighting/Ground:
Ultimate Mudripper (See Original in Ground Types)
Appearance
- Diamond Skin
- Loses eyes
- Elongated Snout
- Six pairs of short legs
- Clawed Hands
- Glass Hairs
- Loses Tail
Powers/Ability
- Enhanced Smelling Senses
- Heatproof
- Durable and ough Diamond Skin
- Sharp Claws
- High Speed Burrowing
- Thermo-adaptation
- Able to resurface lava and create lava motes/small volcanos on ground from underneath
- Drooling Lava Saliva
- Able to walk on surfaces
- Vacuum Adaptation
Weaknesses/Drawbacks:
- Loss of Eyesight
- Can’t Jump
- Unable to grab object with claws as well as base form hands
- Can’t Swim
Fighting/Rock:
Ovivine Nemetrix predator of the Sabter (See Mountain Goat in Fighting Types)
Appearance
- Sheep-based body
- Green Wool
- Flowers growing on body
Hunting Method
- Wool is able to absorb strong impacts
- Vine-like tendrils on side of body able to connect to cliffsides
- Able to camouflage selves into a grass pile
- Grows a disconnected field perpendicular to the cliffside making it look its prey is on the ground
- Field camouflaged to be unable to be seen from below
- Able to communicate with Sabter to trick it on standing on the field, of the cliff before falling to their deaths.
Planet/Species Fact: While Ovivine can talk and mimic sentient emotions its only purpose is to gain the trust of prey as a mere predatory mechanism, their brains aren’t capable of deeper introspective thought or sentience when alone. Sabter are worn of the Ovivine though largely they are seen as myth with how very few sightings they are and how little the Ovivine are actually active due to their slow metabolism. Ovivines cover their prey on the floor and slowly consume it whilst morphing its body to appear as a mere lump of ground covered in grass, which is another factor into how little they’re seen. Occasionally they encounter some Sabter who are very much aware of them, and their tricks so in those cases they simply push them off the cliff side. Though this method relies on the element of surprise since their physical strength is much weaker than the average Sayter.
Fighting/Bug:
Ultimate Float Stinger (See Original in Bug Types)
Appearance
- Slightly bigger body
- Longer wasp like structure
- New Vertical striped black and white body
Powers/Ability
- Able to summon a near indestructible hive shaped structure
- This pocket dimension draws in 2 individuals (which can include the creator) into an arena pocket dimension.
- Telepathic communication with all individuals in pocket dimensions
- Individuals in the pocket dimension must follow certain reality altering conditions to set a “fair fight”
- This usually includes removal of “powers” but can also vary to have no removal or even the addition of powers
- Fight doesn’t have to be direct combat and more of a much as a sport
- Individual size are usually scaled to be relatively similar
- Individuals leaves once one or both is considered ‘defeated’ or by the creator’s permission
Weaknesses/Drawbacks:
- Rules set in arena must be made to be fair for both individuals
- No longer able to project honey to prevent powers
- Slightly slower and weaker outside of hives
- Reality altering rules only affect targets inside a hive
Fighting/Psychic:
Muscle Memory (Alien Taskmaster)
Species: Reffox
Planet: Arbeitar
Appearance
- Tall Humanoid muscular appearance
- Body looks skinless and made of muscles
- Egg-shapd head and single eye
Powers and Abilities
- Enhanced Atleticism
- High combat p rowess
- Able to slowly build up strength and speed
- Photographic reflexes
- When looking at any moving target, able to quickly learn, memorize, and mimic that targets moves allowing them to be able to come up with a counter for it.
- Also applies to their use of tools
Weaknesses
- Can only memorize and mimic movements not powers
- Can only enhance strength and speed in short bursts
- May be at risks for learning ineffective techniques
Planet/Species Fact: Due to the fact that all Reffox are all physically the same and that any unique skill that are developed is quickly assimilated by one another. Reffox populations share a yearning for a sense of identity. So many Reffox head off to other cultures/planets to use their learned skills to be able to make an identity of themselves, whether it be an athlete a performer, a warrior, a hero, or in some cases a criminal or ruler. This feeling is felt through all Reffox and when two of them meet, they silently agree to not show their skills to each other to keep their identity. Though if they do want to share they return to Arbeitar to tell their stories or inspire new skills for the next generation who would tell their story.
Fighting/Poison:
Biolence (Fist of the North Star Powered by drugs, and can weaponize their own explosions )
Species: Gomane Planet: Omawoshindyu
Appearance
- Rough Green Skin
- Orc Like Head
- Muscular Build
- Costume comes with a mouth-covering mask
- Large Hands
Powers and Abilities
- Enhanced Strength
- Strength and size are gradually enhances from absorbing normally hazardous or even just unhealthy substances
- Body is slowly producing its own internal toxins
- Noxious Stench
- Poisons eventually build up into large cysts on skin that eventually bursts into powerful noxious and slightly toxic gas expulsion when ‘popped’, able to do damage from force
- Able to control cyst development early
- Cysts become more powerful with more hazardous substances given
- Able to transfer poisonous cyst development onto others from force of contact, usually other species skin is not built to handle the expulsion causing damage when they pop
Weaknesses
- When exposed to hazard substances, the Cysts become faster developed and harder to control possibly hindering the body
- Loses strength build after cyst has popped
- Mind can be altered to be more violent depending on hazardous substances consumed, commonly manifests in an addiction or violent temperament (usually removed when expelled)
Planet/Species Fact: Eons ago a large vapor of toxic alien pollutants was mysterious dropped on Omawoshindyu mutating all inhabitants and killing off massive amounts of life, however life stiff have adapted and eventually evolved resulting in the modern Gomanes. By the time their own society has formed, the pollutants have been absorbed into the earth or dissipated from the atmosphere allowing fertile greener life to grow. Ironically most of Gomane society promotes healthy activity like proper diet in exercise, for it allows them to control their cyst development more effectively even when there sped up, which they use in hunting and combat sports. However crime activity is still noticeable involving addiction, violence, and gang activity. Mostly originating in highly polluted/deserted wastelands. As various poisons are being produced and mines
Fighting/Ghost:
Body-structor (Havik from MK1 with hints of Water Law from One Piece)
Species: Rankensain
Planet: Taxodoom
Appearance
- Tone “Action Figure like structure”
- Smoothed out Joints
- Skeletal head
- Sharp Claws
- Retractable Spikes on limbs
- Leathery skin
- Large tail
Powers and Abilities
- Enhanced Strength and Stamina
- Combat Prowess
- Immortality
- Quick Cellular Regeneration
- Able to detach own limbs/body parts and effectively control them when attached.
- Able to grow a detached body part on the detached body
- Able to detach others limbs/body parts of target on contact
- Able to attach body parts detached this way to self
- Body parts detached this way can still be controlled and are controlled by the head/brain they are attached to (all head/brain are in control of themselves). If their original head/brain is detached they can still be controlled by that head/brain unless it’s on attached to another of the same body part in which case they can’t move.
- With the exception of Rankensains who can control their own body parts even while their heads are on a different body.
- Different body parts can be reattached to other bodies detached this way, even in places the body parts don’t go
- Specifically in the Omnitrix after retransformation original rankensain body parts will dematerialize and all new attached body parts from detached bodies will fall off.
Weaknesses:
- Slightly slow
- Detachment requires strong force of contact
- Targets dispatched bodies can reattach their own parts, and can’t take them off again when put back into place (Can only be detached again by a Rankensain)
- Body parts attached to wrong part of body can be dispatched by anything even by accident
- Targets can disconnect different a body part that wasn’t originally there’s
- After regrowing a body part that was already attached, the original detached body part will lose its structure and melt
- Will die if all body parts are destroyed too fast
- Only their own body parts can detach other limbs
Planet/Species Fact: Body parts are the Rankensains main currency. While most body parts are gathered from hunted animals on their world. Rankenstains have developed interplanetary transportation to gather valuable alien body parts. Often by nefarious methods like warfare, grave robbing, or even homicide, making them a disdained and feared species across multiple planets. There are labs made to create clones of existing limbs to replace active hunting to remove the need for travel, but with how often exploration is used and how slow the cloning process is, Rankensains still commonly hunt aliens for their limbs as part of a darker slightly underground culture. To get around their negative reputation, Rankensains would remove their own brains and implant them into other bodies to disguise themselves.
Fighting/Dragon:
Medisnake (Combat Snake with Street Fighter Chi abilities)
Species: Ansatryu
Planet: Chakrenin
Appearance:
- Long Reptilian Body built similarly to a Skink
- Dragonoid Scales
- Small Limbs
- Bipedal
Powers/Abilities:
- Enhanced Combat Prowess
- Slithering
- Easily able to enter a meditative state for enhanced self-control, psychological/emotional balance, mental clarity, and even healing
- Able to access pressure points that puts allies in a similar state
- Natural chi-like energy and mastery
- Energy skills normally manifest as enhanced athletic skills and energy projection at a basic level
- Energy can be personalized into a different element or even power
Weaknesses
- Personalization initially requires a level of training that the Omnitrix transformation doesn’t initially give.
Planet/Species Fact: Initially Ansartyu were seen as pets of another more human-like species called the Shotogun and as intelligent as their owners. However, eventually the Shotogun would discover their ability to tap into their own personal well of the same chi-like energy and start practicing it for various means. However back then only a handful of masters would be able use it, and only at a very basic level. Until one Shotogun prince discovered that his treasured Ansatryu was able to tap into and unlock further levels of mastery. With this knowledge the prince learned from his Ansatryu and developed a closer bond with it, even teaching his pet higher levels of intelligence as he was taught further mastery of chi. Later he would teach others how to learn from their Ansatryu and his own Ansatryu will give intelligence to others of his species, leading to the point where Ansatryu are now partners living in the same world as the Shotogun in relative harmony.
Fighting/Steel:
Weapon Blaster (Tank Knight with hand guns that shoots bladed weapons) Species: Arthmo
Planet: Palawar
Appearance
- Tall metal body
- Tank treads for legs
- Knight-Like Helmet
- Short cannons for arms
Powers and Abilities
- Enhanced Durability
- Enhanced Eyesight
- Full rotating body
- Canon arms launch out metal objects commonly melee weapons like swords, spears, axes etc at high speeds
- Weapons are animated and “preprogrammed to move in ways/fly in a direct path and can be “preprogrammed’
- Can be locked onto a focused target and rotate/swing in a specific way whilst following the target
- Other different types of weapon shooting
- Machine Gun type: able to launch out multiple imprecise smaller metal weapons that can’t be animated
- Sniper: Able to launch a singular fast powerful far reaching weapon
- Giant: Able to launch one giant weapon a short distance that stays out longer.
Weaknesse
- Drawbacks of each weapon shooting
- Slow Tank like movement
- Can only create simple metal objects
- Weapon projectiles can be moved offcourse
- Weapon projectiles can only stay out a minute before dissipation
- Weapons take time and varying degrees of focus to charge before launch which increases with duration of animation
- Shooting out a large powerful weapon increases load time, and can’t shoot more weapons while the giant weapon is out
Species/Planet Fact: Arthmo is an artificial species created from a combination of alchemy and engineering by a master at both, commissioned by a great king. They were meant to be used as weapons of warfare and even companions. However an enemy army raided the kingdom, and killed both the lord and creator after the first Arthmo woke up. So the lab was well hidden so the Arthmo followed the instructions of its creator and created more of it, and slaying the enemy army. Now they defend the remaining members of their kingdom to allow it to rebuild. However, rumor has it that a surviving enemy found the original Arthmo lab.
Fighting/Dark:
Spotshot Species: Dalmate
Planet: Cerberence
Appearance
- Dalmatian white and black spotted pattern body
- Monkey like proportions and arms
- Dog like head
- Paws for feet
- Long tail with a forked end
Powers/Abilities:
- Enhanced Athleticism
- Enchanted Acrobatics
- Wall Crawling
- Able to use forked tail and string-like mucus in between split as a slingshot
- Shoots able to launch “spots” from tail
- Dark skin works good for camouflage
- Combat Prowess
- Spots inflict a strong force on impact
- Leaves a spot mark on the target, and can potentially blind a living target
- Projectile spots are able to fly out of marks
- Able to make spots launch off objects on impact before making mark
- Hitting mark with multiple projectile creates a bigger mark, and a bigger projectile by extension
- Able to absorb Dalmate spots on own body
Weaknesses/Drawbacks
- Spots dissipate after minutes
- Unable to projects spots marked on body
Species/Planet Fact: The spotted biological materials that generate the Dalmate’s projectile “spots”, is a shared trait amongst a handful of different Cereberence animal species and even some plant life. Those species has a spot of a different color that was meant harm all other species/subspecie for predation or predator avoidance. Other species that don’t have this projectile ability do have spotted patterns on them to warn predators, or even create similar marks on objects to protect territory by intimidation.To weaponize their own “spots” Dalmate tribes would farm different animals and use them in different methods that changes their spot markings to battle other tribes with their own spot slinging skills to prevent it from being simply absorbed into its targets body.
Fighting/Fairy: Best-O Change-O (Magical Girl/Boy Recruiting Bunny)
Species: Usegin
Planet: Lunakessho
Appearance
- Anthropomorphic Bunny
- Biological Crystal accessories on head
- Natural mask-like fur pattern on head and pupils eyes (males only)
- Crown like horns on females
- Standard outfit of a Tuxedo-like suit, or School-Girl dress based on gender
Powers/Abilities
- Natural magic potential
- Enhanced leaping
- Enhanced Athleticism
- Costume transmutation
- Able to enhance a small hand held object
- Transmutes the object into a specialized weapon and usually able to project a specialized material/force/or element (depends on a combination of both the individual and object)
- Able to enhance another object allowing an Ally to gain a similar weapon and the same powers of an Usegin except the ability to enchant other objects.
Weaknesses
- Only able to utilize one weapon at a time
- Applies to allies, they can only utilize their chosen object
- Takes a while to enchant another object for an ally after the first
- After an allies enchanted objects breaks they lose their gained abilities
- Ally abilities also go away when the Omnitrix Transformation ends
Planet/Species Fact: Lunakessho is a magical planet where all the inhabitants would practice magic, protected by an order of Usegin knights. However dark forces used by villains and monsters would arise practicing this dark magic and almost threatened to corrupt the universe. The Usegin order managed to fight them off but with a threat on that kind of scale and some remaining presence of their enemies they decided to seal of the planet into another realm. However, now there is an occult group mages summoned the order on various points of different moons using a ritual that was meant to be used in case they’re needed. While the Usegin heroes did manage to get involved in their traditional hero work. They’ve learned too late that this ritual will eventually corrupt them once all the full rituals is complete, and they’re powerless to stop them. So they now go to various planets and recruit and train other magical warriors to stop them when the time comes.
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2024.05.16 05:57 Sweet-Count2557 Maldives Holidays Underwater Restaurant
| Maldives Holidays Underwater Restaurant Have you ever wondered what it would be like to dine underwater? Well, the Maldives Holidays Underwater Restaurant offers just that - an opportunity to indulge in a culinary experience like no other.Located 5.8 meters below the sea surface, this restaurant claims to provide unparalleled views of the coral reef. But is it truly as extraordinary as it sounds?Well, let's uncover the truth together and discover the wonders that await in this underwater paradise.Key TakeawaysUnique opportunity to dine underwater and appreciate the beauty of the oceanSeveral world-class underwater restaurants in the Maldives offering breathtaking viewsIndulge in seafood specialties and European/international fusion dishesBooking in advance is recommended due to popularity, utilize the restaurant's app for convenient reservationWhy Visit an Underwater Restaurant in Maldives?There is nothing quite like the awe-inspiring experience of dining in an underwater restaurant in the Maldives, where you can immerse yourself in the beauty of the ocean while indulging in exquisite cuisine. The Maldives is renowned for its stunning coral reefs and vibrant marine life, and what better way to appreciate this natural wonder than by dining in an undersea restaurant?These undersea restaurants offer a truly unique and unforgettable dining experience. Imagine being surrounded by crystal-clear water, with colorful fish swimming by as you enjoy your meal. The atmosphere is intimate and romantic, perfect for a special occasion or a romantic date night.The Maldives is home to several world-class undersea restaurants, each offering its own unique charm and culinary delights. One such restaurant is Hurawalhi's 5.8 Undersea Restaurant, the largest panoramic underwater restaurant in the world. Here, you can savor a variety of cuisines, from fresh seafood to European and international dishes. Whether you choose to visit for lunch, a sunset dinner, or even a moonlit dinner, the experience will be truly unforgettable.Other notable underwater restaurants in the Maldives include Ithaa, Conrad Maldives Rangali Island, and SEA at Anantara Kihavah. Each of these establishments offers a different ambiance and menu, but they all share one thing in common – a breathtaking view of the underwater world.Top Underwater Dining Experiences in MaldivesGet ready to embark on a culinary journey like no other as we explore the top underwater dining experiences in the Maldives.Indulge in unique dining experiences that offer breathtaking views of coral reefs and a chance to dine 5.8 meters below sea level.From seafood specialties to European and international fusion dishes, these underwater restaurants promise to deliver an unforgettable gastronomic adventure.Unique Dining ExperiencesWhat better way to indulge in a unique dining experience than by venturing into the depths of the Maldivian waters at one of the top underwater restaurants in the world? The Maldives offers a plethora of underwater dining options, each promising an unforgettable experience.One such restaurant is the Ithaa Undersea Restaurant, located at the Conrad Maldives Rangali Island. Situated five meters below the surface, Ithaa offers breathtaking views of the surrounding coral reef.Another notable underwater dining experience can be found at the Niyama Private Islands Maldives. Here, guests can dine at the Subsix underwater restaurant, which is submerged six meters below the ocean's surface.These underwater restaurants in the Maldives provide a unique and extraordinary dining experience that's sure to leave a lasting impression.Seafood SpecialtiesImmerse yourself in the flavors of the ocean at the top underwater dining experiences in the Maldives, where seafood specialties take center stage. One such experience can be found at the 5.8 Undersea Restaurant, located 5.8 meters below the sea surface.As you dine, you'll be treated to breathtaking views of the vibrant coral reef, creating a truly unforgettable ambiance. The menu at 5.8 Undersea Restaurant is designed to cater to all tastes and dietary preferences, with a focus on modern cuisine. Whether you prefer lobster, prawns, or freshly caught fish, the seafood specialties here are sure to tantalize your taste buds.And to complement your meal, the restaurant boasts an impressive wine cellar, offering a selection of fine wines to enhance your dining experience in the underwater world.The Unforgettable Cuisine of Maldives Underwater RestaurantsWhen it comes to underwater restaurants in the Maldives, the cuisine is truly unforgettable. These unique dining experiences offer a menu filled with exquisite seafood options, along with a variety of European, international, and fusion dishes.From private Champagne Breakfasts to world-class gastronomic delights, these underwater restaurants provide a sensory journey like no other, where every bite is accompanied by breathtaking views of the coral reef.Unique Dining ExperienceIndulging in the unforgettable cuisine of Maldives' underwater restaurants is a truly mesmerizing and extraordinary experience. The unique dining experience at these undersea restaurants offers breathtaking views of the coral reef and an extraordinary gastronomic adventure.Here are four reasons why dining underwater in the Maldives is a must-try during your holiday:The 5.8 Undersea Restaurant, located 5.8 meters below the sea surface at Hurawalhi Island Resort, provides an intimate and exclusive dining experience. Couples can enjoy a modern cuisine selection while surrounded by stunning coral views.Guests from other resorts can also book a unique dining experience at 5.8 Undersea Restaurant through a provided link. Options include lunch, sunset dinner, and private Champagne breakfast, ensuring a memorable and private dining experience.Other underwater restaurants like Ithaa and Only Blu offer exceptional dining experiences with panoramic underwater views and exquisite modern gourmet fare. Immerse yourself in the beauty of the ocean while savoring delectable dishes.When visiting these underwater restaurants, remember to make advance reservations, follow the dress code, and capture memories without being too touristy. Prepare for an extraordinary dining experience that combines culinary delights with the wonders of the underwater world.Exquisite Seafood MenuFor those seeking an unforgettable dining experience in the Maldives, prepare to be captivated by the exquisite seafood menu at the underwater restaurants. Imagine indulging in a culinary journey like no other, surrounded by the breathtaking beauty of the coral reef. At Hurawalhi's 5.8 Undersea Restaurant, you can savor the finest seafood delicacies while being immersed in an underwater paradise. Let's take a look at the tantalizing options that await you:StarterMain CourseDessertWine PairingLobster BisqueGrilled Mahi-MahiCoconut Panna CottaChardonnayTuna TartareSeared ScallopsMango SorbetSauvignon BlancOyster RockefellerPan-Seared Red SnapperPassionfruit MoussePinot GrigioShrimp CevicheLobster ThermidorChocolate Lava CakeMerlotEach dish is meticulously prepared using the freshest ingredients, ensuring that every bite is a burst of flavor. To complement the seafood extravaganza, a selection of fine wines is available, carefully chosen to enhance the dining experience. So, dive into the world of underwater gastronomy and let the flavors transport you to a realm of unparalleled culinary bliss.Exploring the Marine Life at Maldives Underwater RestaurantsExploring the vibrant marine life at Maldives underwater restaurants is an awe-inspiring adventure that immerses us in a world of breathtaking beauty and tranquility. As we dine in these unique establishments, we've the opportunity to witness the wonders of the underwater world up close.Here are four reasons why exploring the marine life at Maldives underwater restaurants is a must-do experience:Unparalleled Views: From the comfort of our dining table, we can gaze out into the crystal-clear water and marvel at the kaleidoscope of colors that the coral reef and its inhabitants offer. It's like dining in the middle of an aquarium!Up-Close Encounters: The underwater restaurants provide a front-row seat to observe a variety of marine species. From graceful manta rays gliding by to schools of tropical fish darting through the coral, every moment is a chance to witness the wonders of the ocean.Exquisite Cuisine: While we enjoy the mesmerizing views, we can also indulge in a culinary journey like no other. The underwater restaurants in the Maldives offer a diverse range of cuisines, expertly prepared by talented chefs, ensuring a dining experience that's both delicious and unforgettable.Fine Wine Pairings: To complement the exquisite cuisine, these underwater restaurants also boast an impressive selection of wines. Sipping on a glass of wine while surrounded by the beauty of the underwater world adds an extra layer of luxury to the dining experience.Tips for Making Reservations at Maldives Underwater RestaurantsWhen it comes to making reservations at Maldives underwater restaurants, there are a few key tips to keep in mind.First, understanding the reservation process is crucial. Some restaurants, like the 5.8 Undersea Restaurant at Hurawalhi, offer special bookings for guests from specific resorts, while others require a booking request.Secondly, it's important to know the best time to book. These underwater restaurants can be quite popular, so making advanced reservations is recommended to secure your spot.Reservation Process ExplainedTo secure a dining experience at the renowned 5.8 Undersea Restaurant in the Maldives, making a reservation isn't only mandatory but also remarkably simple and convenient. Here is a step-by-step guide to the reservation process:Download the restaurant's app: To make a reservation at 5.8 Undersea Restaurant, simply download their user-friendly app, available for both iOS and Android devices.Choose your preferred date and time: Once you have the app, select the date and time you wish to dine at the underwater restaurant. Keep in mind that availability may vary, so it's best to book in advance.Select your dining option: Whether you prefer private dining, a lunch experience with the kids, or a romantic dinner for two, 5.8 Undersea Restaurant offers various options to cater to your preferences.Indulge in fine wines and exquisite cuisine: Prepare to be amazed by the restaurant's menu, featuring a selection of delectable dishes and an extensive wine list. As you savor your meal, enjoy the breathtaking views of the coral reef surrounding you.Making a reservation at 5.8 Undersea Restaurant is the first step towards an unforgettable dining experience during your Maldives holiday. So don't miss the opportunity to dine in this extraordinary underwater setting.Best Time to BookTo secure the best dining experience at a Maldives underwater restaurant, it's essential to know the optimal time to make your reservation. Planning ahead and booking in advance is highly recommended, especially for exclusive dining experiences and to secure your preferred dining times. By utilizing the restaurant's app, you can conveniently book your reservation and even access special offers.If you have your heart set on dining at Hurawalhi's 5.8 Undersea Restaurant, it's advisable to book now or launch a tour to ensure a memorable experience. Even guests staying at other resorts have the option to request bookings through a provided link, giving them the opportunity to enjoy a unique dining experience.For a truly special and intimate occasion, consider booking a private Champagne breakfast at the 5.8 Undersea Restaurant. Don't miss out on the chance to dine in the underwater wonders of the Maldives - plan your reservation at the perfect time for an unforgettable holiday experience.What to Expect at a Maldives Underwater RestaurantImmerse yourself in a truly enchanting dining experience like no other at a Maldives underwater restaurant. Here's what you can expect when dining in this extraordinary setting:Breathtaking Underwater Views: As you descend meters below the sea surface, you'll be greeted by magnificent glass walls that offer panoramic views of the underwater world. Get ready to be captivated by the vibrant coral reefs and the colorful marine life that surrounds you.Gastronomic Adventure: Prepare your taste buds for a culinary journey like no other. The underwater restaurants in the Maldives serve modern cuisine, with extensive menus that cater to various preferences and dietary requirements. From seafood delicacies to international flavors, there's something to satisfy every palate.Intimate Atmosphere: Step into a world of exclusivity and privacy. These underwater restaurants are designed to accommodate a limited number of couples, providing the perfect setting for romantic or special occasions. Whether it's a candlelit dinner or a private champagne breakfast, you can expect an intimate and unforgettable experience.Luxurious Dining Options: Indulge in the lap of luxury as you dine amidst the marine world. The Maldives offers a handful of underwater restaurants, each providing a unique blend of exquisite cuisine and stunning underwater views. It's a sensory journey that combines fine dining with the wonders of the ocean.Indulge in Luxury at Maldives Underwater RestaurantsIndulge in a luxurious and enchanting dining experience like no other at the underwater restaurants in the Maldives. These remarkable establishments combine the wonders of the ocean with the sophistication of fine dining, creating a truly unforgettable experience.One of the most renowned underwater restaurants in the Maldives is Hurawalhi's 5.8 Undersea Restaurant. Located 5.8 meters below the sea surface, this exquisite restaurant offers panoramic views of the vibrant coral reef. Reservations are required for dining here, and special booking options are available for guests from other resorts.Step into the elegant ambiance of 5.8 Undersea Restaurant and be mesmerized by the beauty that surrounds you. With a maximum capacity of only 10 couples, this private dining space ensures an intimate and exclusive setting. Choose from lunch, dinner, or even a private Champagne breakfast, each offering a unique culinary experience.The gastronomic delights served at 5.8 Undersea Restaurant are truly exceptional. With various menus catering to different preferences and dietary requirements, there's something for everyone. From seafood delicacies to delectable vegetarian options, the restaurant's offerings are sure to tantalize your taste buds.To complement your meal, indulge in a selection of fine wines from the restaurant's well-stocked wine cellar. Sip on a glass of your favorite vintage as you soak in the breathtaking views of the underwater world.In the Maldives, there are several other underwater restaurants that offer their own memorable and unique dining experiences. Ithaa, Conrad Maldives Rangali Island, Only Blu, SEA, and Minus Six Meters are just a few examples of the exceptional underwater dining options available in this tropical paradise.Embark on a journey of luxury and indulgence at the underwater restaurants in the Maldives. Immerse yourself in the beauty of the ocean and savor exquisite cuisine, all while enjoying the company of your loved ones. It's a dining experience that will leave you enchanted and longing to return.The Unique Ambiance of Maldives Underwater DiningWith its all-glass design and panoramic views of the vibrant coral reef, the underwater dining experience in the Maldives offers a truly unique ambiance that captivates the senses. Here are four reasons why dining in an underwater restaurant in the Maldives is an unforgettable experience:Private Dining: Imagine having an intimate meal surrounded by the beauty of the ocean. The underwater restaurants in the Maldives provide an exclusive and private setting for couples, accommodating a maximum of 10 couples for lunch and dinner. For those seeking a romantic start to their day, there's even an option for a private Champagne Breakfast upon request.Breathtaking Views: As you indulge in delicious seafood cuisine, you're treated to breathtaking views of the coral reef and its vibrant marine life. The all-glass design of the underwater restaurants allows you to immerse yourself in the underwater world, creating a truly immersive dining experience.Fine Wines: To enhance your dining experience, the underwater restaurants offer an extensive selection of fine wines. Sip on a glass of champagne or choose from a range of reds and whites, perfectly paired with the seafood delicacies on offer.Unique Cuisine: The underwater restaurants in the Maldives offer menus that cater to different culinary preferences and dietary requirements. From fresh seafood caught locally to international dishes with a local twist, you can indulge in a variety of flavors while enjoying the unique ambiance of dining underwater.Must-Try Menu Items at Maldives Underwater RestaurantsSurrounded by the breathtaking views of the coral reef and its vibrant marine life, the must-try menu items at Maldives underwater restaurants promise an extraordinary gastronomic delight. These unique dining establishments offer a wide array of delectable dishes that will surely satisfy even the most discerning palates.Fresh seafood takes center stage in the menu, with options like succulent lobster, flavorful sea snail, and perfectly cooked Scottish salmon. For those who prefer a lighter option, the sea bass is a popular choice. Each dish is expertly prepared to showcase the natural flavors of the ingredients, ensuring a memorable dining experience.International gourmet cuisine is also on offer, with dishes like grilled fish, carrot mousse, and a show-stopping chocolate bomb explosion. These culinary creations combine different flavors and textures to create a harmonious blend that will leave you wanting more.If you're feeling adventurous, don't miss the fusion cuisine options such as the refreshing papaya salad and the creamy green pea soup. These dishes showcase the creativity and innovation of the chefs, taking your taste buds on a culinary journey like no other.To enhance your dining experience, be sure to explore the extensive wine selections from the world's first underwater wine cellar. Pairing fine wines with the recommended dishes will elevate your meal to a whole new level of indulgence.For a truly unforgettable start to your day, opt for the private champagne breakfast. Savor a delicious meal while enjoying the breathtaking views of the turquoise waters. It's the perfect way to begin your Maldives holiday.Planning Your Dream Vacation to Maldives Underwater RestaurantsWhen planning your dream vacation to Maldives underwater restaurants, it's important to consider various factors such as reservations, dress code, and unique dining options available at each establishment. Here are some key things to keep in mind:Reservations: It's essential to make reservations in advance for underwater restaurants like Hurawalhi's 5.8 Undersea Restaurant. Some establishments even offer special booking options for guests staying at other resorts. So, be sure to plan ahead and secure your spot for this once-in-a-lifetime experience.Dress Code: Check the dress code requirements before visiting. While most underwater restaurants have a smart casual dress code, some may have specific guidelines. It's always a good idea to dress appropriately to enhance your fine dining experience.Unique Dining Options: Each underwater restaurant in the Maldives offers its own unique dining options. From private champagne breakfasts to extensive menus showcasing the finest culinary creations, there's something to cater to every palate. Don't forget to explore the underwater wine cellars for a truly immersive experience.Cost Considerations: Before embarking on your dream vacation, it's crucial to consider the cost of dining at these underwater restaurants. While the experience is undoubtedly extraordinary, it's important to be aware of the prices and plan accordingly to make the most of your trip.Frequently Asked QuestionsHow Much Does It Cost to Go to the Underwater Restaurant in the Maldives?Going to the underwater restaurant in the Maldives can be a memorable and unique dining experience. The cost varies depending on the restaurant, with prices ranging from around 200-400 USD per person.The menu at these restaurants often features high-quality dishes, incorporating fresh seafood and other culinary delights. Reservations are recommended to secure a spot at these exclusive dining establishments. When visiting, it's important to adhere to any dress code requirements.The dining experience itself offers breathtaking views of marine life, creating a truly immersive and unforgettable experience.Additionally, the Maldives offers alternative dining options, such as Only Blu, SEA at Anantara Kihavah, and Subsix, each providing their own unique experiences.What Maldives Resort Has the Underwater Restaurant?The resort that has the underwater restaurant in the Maldives is Hurawalhi Island Resort.It's home to the 5.8 Undersea Restaurant, where you can indulge in the best dishes served under the sea. With its unique features and breathtaking views of the coral reef, this restaurant offers a dining experience like no other.Underwater restaurants have gained popularity worldwide, and they provide a unique opportunity to enjoy gastronomic delights while being immersed in the beauty of the ocean.Making reservations at the underwater restaurant can be done through an app, ensuring a seamless experience.How Many Underwater Restaurants Are There in Maldives?There are several underwater restaurants in the Maldives, offering unique dining experiences that are truly one-of-a-kind. These underwater dining trends have captured the imagination of many, with the allure of experiencing a meal surrounded by the beauty of the ocean.The top underwater dining destinations in the Maldives showcase stunning design and architecture, providing breathtaking views of marine life and vibrant coral reefs. Culinary delights await at these underwater restaurants, where guests can explore the wonders of the underwater world while enjoying a delicious meal.How Do You Get to the Underwater Restaurant in Maldives?Getting to the underwater restaurant in the Maldives is an adventure in itself. As we descend 5.8 meters below the sea surface, we're transported into a world of wonder and beauty.The unique dining experience combines exquisite culinary delights with breathtaking views of the coral reef and marine life sightings. The underwater architecture creates a romantic ambiance, allowing us to dine with a view like no other.To secure a reservation, simply follow the easy reservation process and get ready for an unforgettable dining experience.ConclusionIn conclusion, dining at the Maldives Holidays Underwater Restaurant is an unforgettable experience that combines luxury, exquisite cuisine, and breathtaking views of the coral reef.With its unique ambiance and intimate setting, it's no wonder that this trendy restaurant has become a top choice for couples looking to indulge in a truly remarkable dining experience.In fact, did you know that the restaurant has served over 10,000 guests since its opening?Join the ranks of satisfied diners and make your reservation today for a dream vacation like no other. submitted by Sweet-Count2557 to worldkidstravel [link] [comments] |
2024.05.16 05:48 Low-Mechanic3186 Do I need to master 2d art before I move on to 3d?
Here's what I mean...
Like some people on this sub, I just started drawing. I worked on straight and tapered lines and saw great improvement. (Only 2 days though)
Then I started working on squares, rectangles, triangles, circles, and ellipses. (Only 1 day though). Saw improvement and started getting better.
Then I had a problem I wanted to start moving into 3d and I realized while I can draw these simple basic shapes, I still am not a master of 2d, here's what I mean.
I can't draw a pentagon, octagon, hexagon, heart, star, flower, etc.
I can't look at any 2d image and instantly be able to draw it.
Eg:
Vector icons,
2d vector man,
Number 2 drawing,
Phineas & Ferb,
Maple leaf Sans(not in pixelated form though).
I keep on having this fear that if I start to learn 3d fundamentals and become a great artist(hopefully). I would run into problems due to my lack of not being able to draw every 2d image.
Here's what I mean:
What if I want to sign a heart next to my name or add a heart somewhere in my drawing but can't?
Or I want to draw a star in my art but can't.
Or I want to draw the petal part of a flower but I can't
Or in biology class (when I get to grade 9) we're asked to draw a vector image like person, as shown here:
2d vector man to then use to label some random system in the human body but I can't.
Or in math class were' meant to draw an octagonal-shaped pyramid but I can't
The list goes on and on and on and on, you get the idea.
So I want to know 3 things Do I need to be a master of anything 2d before I move on to 3d?
- If I do how long should I spend on it before moving on to 3d art? ( I know people might say that depends on you but I want to know a rough estimate of the time I should spend on this if I'm drawing any chance I get, which is a lot) 2 days, 3 days, 1 week, 2 weeks a month.
- If I don't and only need to learn squares, rectangles, triangles, circles, and ellipses. how long should I spend on it before moving on to 3d art? ( I know people might say that depends on you but I want to know a rough estimate of the time I should spend on this if I'm drawing any chance I get, which is a lot) 2 days, 3 days, 1 week, 2 weeks a month.
Also posted on
learnart Thank you for reading this far
Au revoir :)
Edit: Thanks to the two commenters so far I understand I can never "master" 2d just get better at it, but I'm still confused. I guess I'm looking for a more yes or no answer should I move onto 3d or work on 2d a bit more.
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http://rodzice.org/