Tropical rainforest biome pyramid of numbers

Daily Help/Question and Fusion Suggestions Megathread 5/17/24

2024.05.17 07:15 Stanley232323 Daily Help/Question and Fusion Suggestions Megathread 5/17/24

Hello everybody!
This is the Daily Megathread for general and simple questions as well as asking for advice on which Pokemon to use the fusion splicers on.
The goal of these Megathreads is to hopefully reduce the number of repeat posts and de-clog up the SubReddit.
If your post was deleted and you were redirected here please check the comments to make sure your question wasn't already asked and answered today.
If you're looking for a really well-written, in-depth beginners guide we have one pinned but you can also find it through this link: https://www.reddit.com/pokerogue/s/6ck9cZj0NG
I'll also include some common questions and answers so please check these below before repeating the same question.
(Most of these are from the official Wiki which can be found here as well as more info like which Pokemon are in which biomes, shiny odds, and the stat spread of each Dynamax form) : https://wiki.pokerogue.net/start
*
Commonly asked questions:
Q: What does the pink box around some starters mean?
A: The Pokemon has PKRS which increases the amount of Exp gained, the Pokemon will eventually spread it to your other Pokemon. Every day 3 random Pokemon are selected to have PKRS for that day
*
Q: What does the little blue and purple symbol by my starter mean?
A: You have the Pokemon's Hidden Ability unlocked. When you catch a Pokemon you will know it has the Hidden Ability because the text will be Yellow. You will have to switch the abilities to use the Hidden Ability
*
Q: What do (P) or (N) next to a move or ability mean?
A: (P) means Partially Implemented (usually for moves this means it does the attack but not the secondary effect) and (N) means Not Implemented. (Eventually everything will be implemented)
*
Q: Can you ever catch any Pokemon in the last biome of Classic?
A: Once you have hatched the Pokemon from an egg you can catch duplicates of it ONLY IN CLASSIC MODE in the final biome
*
Q: How do I evolve this Pokemon?
A: Any evolution that has been changed from the main games can be found here: https://wiki.pokerogue.net/gameplay:evolutions
*
Q: How does fusion work?
A: In short, the 1st Pokemon you fuse will dictate the Passive ability (if you have it unlocked), the 1st type of the fusion, the Level, IVs, and Nature. The 2nd Pokemon will dictate the Ability of the Pokemon and the second typing (which will be the Pokemons second type if it is a dual-type). Luck is combined, learnset (including TM compatibility) are also combined. Note: if you unfuse them the second Pokemon will be lost Second Note: both sides can evolve normally but only the 1st half can Mega/Dynamax evolve or use items that change their form More fusion info can be found here, including an example: https://wiki.pokerogue.net/gameplay:mechanics:fusion
*
Q: What is a "Manaphy egg"?
A: An egg of the same rarity as an "Epic" egg that has a 7/8 chance of hatching a Phione and a 1/8 chance of hatching a Manaphy
*
Q: What does the (+1), (+2), (+3), etc. mean under my starters moves?
A: You have more moves available to choose from than just what is listed, since a Pokemon can only have 4 at a time obviously you will have to change them if you want different ones
*
Q: What are some good starters for Classic mode?
A: We actually have a Daily Voting/Tiering Project going on, you can sort the SubReddit by "Daily Tiering/Voting Posts" to see the most recent one which will have the updated tier list. If you want to know why a Pokemon was Voted a certain way or what makes it so good or how people use it successfully feel free to ask that specifically in this thread in the comments :)
*
A few tips if you're asking for Fusion Suggestions:
Obviously post a picture of your team, but also include in the comment their Nature's, Abilities, current Moveset and whether you have the Passive Ability unlocked on them.
If your question wasn't on the list above or for suggestions on which Pokemon to Fuse from your current team feel free to ask in the comments of this thread :). Individual posts of these types will be removed to reduce the number of repeat posts in the Sub.
As always, Happy Roguing!
submitted by Stanley232323 to pokerogue [link] [comments]


2024.05.17 05:19 spearcatch Does a little bit matter at this point?

I am nearly 10 months pp and I've been about ready to give up for months now. I was doing great until this winter when our family caught Every. Illness. Imaginable. The combination of back to back rsv and colds did a number on the baby's appetite and I caught pneumonia which did a number on my supply. Prior to this I was producing enough, and within a week my supply tanked. For the last 4-5 months I've been pumping 2-5 oz a day. Sometimes this is in combination with nursing, but sometimes not.
I've kept going because I work at a sit down job and I have a door I can shut so I can pump while I work. I know I've got it really good and it feels hard to justify stopping pumping when the process is relatively easy. However, I do wonder if 2-5 oz makes a difference for my baby's immune system, gut biome, etc. I've tried searching the web to find out if there is any concrete evidence to justify the small amount milk that I spend so much time trying to produce, but I haven't found much. Specifically, I'm not wondering if breast milk in general is beneficial (I know it is), but is 2 oz beneficial?
(For some background information, baby eats lots of solids, we supplement with formula. I've tried power pumping but it's hard for me to stay consistent over the weekend so my supply hasn't improved in the long run.)
submitted by spearcatch to ExclusivelyPumping [link] [comments]


2024.05.17 05:15 Elegant_Release9004 One Month Review of Playa Flamingo and Potrero

We are just wrapping up a month (April 19th to May 18th) in Playa Flamingo. We had a great time, and did less than 10% of what we had bookmarked before arriving, but that’s a good thing and just enjoyed a Pura Vida life for a few weeks. This experience is applicable if you’re staying in Brasilito, Conchal, Flamingo, or Potrero.
I hope it helps! Have a great trip!
submitted by Elegant_Release9004 to CostaRicaTravel [link] [comments]


2024.05.17 04:27 Bobby_Bobs FPS drops significantly after playing one mission?

Hey all,

I'm having some issues where my FPS tanks in every mission after the first one I play each time I open the game. I usually get 120+ fps, but that drops to 50 or 60 after I've played one mission. If I close out the game and reopen, its goes back up to 120+, even for the same mission that was just at 60 fps.
Here's my specs:
RTX 2080
R7 7800X3D
32GB ram
Installed on m.2 SSD
I am running a number of mods, mostly Coyote, von Biomes, YAML and other YAML weapons and equipment mods. My settings are a mix of medium to high at 1440p.
Does anyone have experience with fixing this? Thanks.
submitted by Bobby_Bobs to Mechwarrior5 [link] [comments]


2024.05.17 04:02 AC_the_Panther_007 SNES: On the list, which SNES games in North America are your favorites in each year?

1991 (Aug. 13, 1991-Dec. 31, 1991):
  1. F-ZERO (Launch Title)
  2. Gradius III (Launch Title)
  3. Pilotwings (Launch Title)
  4. SimCity (Launch Title)
  5. Super Mario World (Launch Title)
  6. Drakkhen
  7. Final Fight
  8. HAL's Hole in One Golf
  9. HyperZone
  10. Populous
  11. Super Bases Loaded
  12. Super R-Type
  13. The Chessmaster
  14. U.N. Squadron
  15. Ultraman
  16. Final Fantasy II
  17. ActRaiser
  18. Bill Laimbeer's Combat Basketball
  19. Darius Twin
  20. John Madden Football
  21. Paperboy 2
  22. Radical Psycho Machine Racing
  23. Super Ghouls 'n Ghosts
  24. Super Tennis
  25. True Golf Classics: Waialae Country Club
  26. Super Castlevania IV
  27. D-Force
  28. Home Alone
  29. Lagoon
  30. Super Baseball Simulator 1.000
  31. Super Off Road
  32. The Miracle Piano Teaching System
1992 (Jan. 1, 1992-Dec. 31, 1992):
  1. Earth Defense Force
  2. Joe & Mac
  3. Ys III: Wanderers from Ys
  4. Nolan Ryan's Baseball
  5. Super Scope 6
  6. Super Smash TV
  7. The Legend of the Mystical Ninja
  8. Extra Innings
  9. Lemmings
  10. PGA Tour Golf
  11. Pit-Fighter
  12. Smart Ball
  13. The Addams Family
  14. WWF Super WrestleMania
  15. Contra III: The Alien Wars
  16. Raiden Trad
  17. Rival Turf!
  18. Super Adventure Island
  19. The Legend of Zelda: A Link to the Past
  20. Top Gear
  21. True Golf Classics: Pebble Beach Golf Links
  22. World League Soccer
  23. Xardion
  24. Arcana
  25. Jack Nicklaus Golf
  26. Mario Paint
  27. Romance of the Three Kingdoms II
  28. Super Soccer
  29. The Rocketeer
  30. Garry Kitchen's Super Battletank: War in the Gulf
  31. Krusty's Super Fun House
  32. Space Football: One on One
  33. Super Soccer Champ
  34. Thunder Spirits
  35. Clue
  36. Spanky's Quest
  37. Street Fighter II: The World Warrior
  38. Ka-blooey
  39. Magic Sword
  40. Rampart
  41. Soul Blazer
  42. Strike Gunner S.T.G.
  43. Super Play Action Football
  44. Teenage Mutant Ninja Turtles IV: Turtles in Time
  45. Axelay
  46. DinoCity
  47. F1 ROC: Race of Champions
  48. Faceball 2000
  49. George Foreman's KO Boxing
  50. Monopoly
  51. RoboCop 3
  52. Roger Clemens' MVP Baseball
  53. Super Bowling
  54. Super Mario Kart
  55. The Simpsons: Bart's Nightmare
  56. Wheel of Fortune: Featuring Vanna White
  57. Final Fantasy Mystic Quest
  58. Battle Clash
  59. BlaZeon: The Bio-Cyborg Challenge
  60. David Crane's Amazing Tennis
  61. Desert Strike: Return to the Gulf
  62. Home Alone 2: Lost in New York
  63. Hook
  64. James Bond Jr.
  65. King of the Monsters
  66. NCAA Basketball
  67. Phalanx
  68. Q*bert 3
  69. Race Drivin'
  70. Sküljagger: Revolt of the Westicans
  71. Space Megaforce
  72. Super Batter Up
  73. Super Buster Bros.
  74. Super Double Dragon
  75. The Irem Skins Game
  76. TKO Super Championship Boxing
  77. Wings 2: Aces High
  78. Bazooka Blitzkrieg
  79. Best of the Best: Championship Karate
  80. Captain Novolin
  81. Chuck Rock
  82. Cyber Spin
  83. Firepower 2000
  84. GunForce
  85. Imperium
  86. John Madden Football '93
  87. On the Ball
  88. Out of This World
  89. Prince of Persia
  90. Road Riot 4WD
  91. Road Runner's Death Valley Rally
  92. Spider-Man and the X-Men in Arcade's Revenge
  93. Super Star Wars
  94. Wing Commander
  95. Wordtris
  96. X-Zone
  97. Bulls vs. Blazers and the NBA Playoffs
  98. Cal Ripken Jr. Baseball
  99. Chester Cheetah: Too Cool to Fool
  100. Gemfire
  101. Goal!
  102. Gods: The Bitmap Brothers
  103. Jeopardy!
  104. Jimmy Connors Pro Tennis Tour
  105. Lethal Weapon
  106. Musya
  107. NBA All-Star Challenge
  108. NHLPA Hockey '93
  109. Pro Quarterback
  110. Push-Over
  111. Test Drive II: The Duel
  112. The Magical Quest starring Mickey Mouse
  113. WarpSpeed
1993 (Jan. 1, 1993-Dec. 31, 1993):
  1. California Games II
  2. Power Moves
  3. The Hunt for Red October
  4. Uncharted Waters
  5. Aerobiz
  6. Cool World
  7. Dragon's Lair
  8. Harley's Humongous Adventure
  9. Hit the Ice
  10. Shanghai II: Dragon's Eye
  11. SimEarth: The Living Planet
  12. Sonic Blast Man
  13. Super Valis IV
  14. The Addams Family: Pugsley's Scavenger Hunt
  15. Tiny Toon Adventures: Buster Busts Loose!
  16. Doomsday Warrior
  17. Inindo: Way of the Ninja
  18. King Arthur's World
  19. Spindizzy Worlds
  20. Star Fox
  21. Super Conflict: The Mideast
  22. Super Strike Eagle
  23. Tecmo Super NBA Basketball
  24. The Combatribes
  25. American Gladiators
  26. Batman Returns
  27. Battle Grand Prix
  28. Brawl Brothers
  29. Cybernator
  30. Fatal Fury
  31. Outlander
  32. Street Combat
  33. Super Ninja Boy
  34. The Lost Vikings
  35. The Terminator
  36. Tom and Jerry
  37. Toys
  38. Wayne's World
  39. Alien³
  40. Bubsy in: Claws Encounters of the Furred Kind
  41. Congo's Caper
  42. MechWarrior
  43. Shadowrun
  44. Super Black Bass
  45. Super Turrican
  46. Taz-Mania
  47. Vegas Stakes
  48. Where in Time is Carmen Sandiego?
  49. Rock n' Roll Racing
  50. Run Saber
  51. B.O.B.
  52. Battletoads in Battlemaniacs
  53. Cacoma Knight in Bizyland
  54. Dungeon Master
  55. Family Dog
  56. Kawasaki Caribbean Challenge
  57. Mario is Missing!
  58. Pocky & Rocky
  59. Super High Impact
  60. The Adventures of Rocky and Bullwinkle and Friends
  61. The Blues Brothers
  62. The Great Waldo Search
  63. Where in the World is Carmen Sandiego?
  64. Wolfchild
  65. WWF Royal Rumble
  66. Yoshi's Cookie
  67. E.V.O.: Search for Eden
  68. First Samurai
  69. Disney's Goof Troop
  70. NFL Football
  71. Nigel Mansell's World Championship Racing
  72. Super Baseball 2020
  73. Super James Pond
  74. Super Slam Dunk
  75. Final Fight 2
  76. Street Fighter II Turbo: Hyper Fighting
  77. Super Mario All-Stars
  78. Super Slap Shot
  79. Mortal Kombat: Competition Edition
  80. Alien vs. Predator
  81. Boxing Legends of the Ring
  82. Bram Stoker's Dracula
  83. Captain America and the Avengers
  84. Cool Spot
  85. GP-1
  86. Mecarobot Golf
  87. Operation Logic Bomb: The Ultimate Search & Destroy
  88. P.T.O.
  89. Plok
  90. Redline F-1 Racer
  91. Rocky Rodent
  92. Super Bomberman
  93. Super Off Road: the Baja
  94. Super Widget
  95. The 7th Saga
  96. Thomas the Tank Engine & Friends: Adventure Series
  97. Top Gear 2
  98. Tuff E Nuff
  99. Utopia: The Creation of a Nation
  100. Wing Commander: The Secret Missions
  101. World Heroes
  102. Yoshi's Safari
  103. Zombies Ate My Neighbors
  104. Aero the Acro-Bat
  105. Battletoads & Double Dragon: The Ultimate Team
  106. Capcom's MVP Football
  107. Cliffhanger
  108. Daffy Duck: The Marvin Missions
  109. Family Feud
  110. Football Fury
  111. Kendo Rage
  112. Last Action Hero
  113. Lock On
  114. Madden NFL '94
  115. NBA Showdown
  116. NHL '94
  117. Pac-Attack
  118. Paladin's Quest
  119. Secret of Mana
  120. SimAnt
  121. Sunset Riders
  122. Super Caesars Palace
  123. Super Star Wars: The Empire Strikes Back
  124. The Incredible Crash Dummies
  125. The Ren & Stimpy Show: Veediots!
  126. The Super Aquatic Games Starring the Aquabats
  127. The Wizard of Oz
  128. Troddlers
  129. True Golf Classics: Wicked 18
  130. ActRaiser 2
  131. Disney's Aladdin
  132. BioMetal
  133. Championship Pool
  134. ClayFighter
  135. International Tennis Tour
  136. Jurassic Park
  137. Lamborghini American Challenge
  138. NHL Stanley Cup
  139. Out to Lunch
  140. Pink Goes to Hollywood
  141. Ranma ½: Hard Battle
  142. RoboCop Versus The Terminator
  143. Steel Talons
  144. Super Battleship
  145. Super Putty
  146. Tecmo Super Bowl
  147. Terminator 2: Judgment Day
  148. The Lawnmower Man
  149. Time Slip
  150. Tony Meola's Sidekicks Soccer
  151. Total Carnage
  152. We're Back! A Dinosaur's Story
  153. ABC Monday Night Football
  154. Art of Fighting
  155. Barbie: Super Model
  156. Battle Blaze
  157. Battle Cars
  158. Beethoven: The Ultimate Canine Caper
  159. Dennis the Menace
  160. Dig & Spike Volleyball
  161. F1 Pole Position
  162. Genghis Khan II: Clan of the Gray Wolf
  163. Inspector Gadget
  164. Jim Power: The Lost Dimension in 3-D
  165. Lufia & the Fortress of Doom
  166. Mario's Time Machine
  167. Metal Combat: Falcon's Revenge
  168. Metal Marines
  169. Nobunaga's Ambition
  170. Romance of the Three Kingdoms III: Dragon of Destiny
  171. Side Pocket
  172. Soldiers of Fortune
  173. Super Chase H.Q.
  174. Super Nova
  175. Teenage Mutant Ninja Turtles: Tournament Fighters
  176. The Adventures of Dr. Franken
  177. World Soccer '94: Road to Glory
1994 (Jan. 1, 1994-Dec. 31, 1994):
  1. Brett Hull Hockey
  2. Choplifter III
  3. Lester the Unlikely
  4. Lethal Enforcers
  5. Mega Man X
  6. Riddick Bowe Boxing
  7. Skyblazer
  8. Super Battletank 2
  9. Super Solitaire
  10. Zool: Ninja of the Nth Dimension
  11. Ardy Lightfoot
  12. Bill Walsh College Football
  13. Bugs Bunny: Rabbit Rampage
  14. Flashback: The Quest for Identity
  15. Mickey's Ultimate Challenge
  16. Ninja Warriors
  17. Pro Sport Hockey
  18. Sports Illustrated: Championship Football & Baseball
  19. Super Alfred Chicken
    1. Super Bases Loaded 2
  20. Super Troll Islands
  21. T2: The Arcade Game
  22. Turn and Burn: No-Fly Zone
  23. Winter Olympic Games: Lillehammer '94
  24. X-Kaliber 2097
  25. Chester Cheetah: Wild Wild Quest
  26. Claymates
  27. Equinox
  28. Ken Griffey Jr. Presents Major League Baseball
  29. MLBPA Baseball
  30. NBA Jam
  31. Star Trek: The Next Generation - Future's Past
  32. The Flintstones: The Treasure of Sierra Madrock
  33. The Peace Keepers
  34. Wolfenstein 3D
  35. Young Merlin
  36. Super Metroid
  37. Advanced Dungeons & Dragons: Eye of the Beholder
  38. Bébé's Kids
  39. Champions World Class Soccer
  40. Dream T.V.
  41. Fatal Fury 2
  42. Joe & Mac 2: Lost in the Tropics
  43. King of Dragons
  44. Knights of the Round
  45. Legend
  46. Liberty or Death
  47. Mega Man Soccer
  48. Pinball Dreams
  49. Rocko's Modern Life: Spunky's Dangerous Day
  50. SOS
  51. Super Goal! 2
  52. Time Trax
  53. Ultima: The False Prophet
  54. Wheel of Fortune: Deluxe Edition
  55. Wizardry V: Heart of the Maelstrom
  56. Andre Agassi Tennis
  57. ClayFighter: Tournament Edition
  58. ESPN Baseball Tonight
  59. FIFA International Soccer
  60. Jeopardy! Sports Edition
  61. Relief Pitcher
  62. Rex Ronan: Experimental Surgeon
  63. Space Ace
  64. Spectre
  65. Suzuka 8 Hours
  66. The Pirates of Dark Water
  67. ESPN SpeedWorld
  68. Barkley: Shut Up and Jam!
  69. Capcom's Soccer Shootout
  70. Championship Soccer '94
  71. Final Fight Guy
  72. HardBall III
  73. Hyper V-Ball
  74. Jeopardy! Deluxe Edition
  75. King of the Monsters 2
  76. Natsume Championship Wrestling
  77. Operation Europe: Path to Victory 1939-45
  78. Saturday Night Slam Masters
  79. Super Street Fighter II: The New Challengers
  80. The Jetsons: Invasion of the Planet Pirates
  81. The Ren & Stimpy Show: Fire Dogs
  82. The Twisted Tales of Spike McFang
  83. Tommy Moe's Winter Extreme: Skiing & Snowboarding
  84. Ultimate Fighter
  85. World Cup USA '94
  86. Disney's Beauty and the Beast
  87. F1 ROC II: Race of Champions
  88. Stunt Race FX
  89. Super Godzilla
  90. Breath of Fire
  91. Aerobiz Supersonic
  92. An American Tail: Fievel Goes West
  93. Brain Lord
  94. Double Dragon V: The Shadow Falls
  95. Eek! The Cat
  96. Elite Soccer
  97. Fighter's History
  98. Fun 'n Games
  99. Mr. Nutz
  100. Tetris 2
  101. The Adventures of Kid Kleets
  102. The Death and Return of Superman
  103. The Incredible Hulk
  104. Disney's The Jungle Book
  105. The Untouchables
  106. Troy Aikman NFL Football
  107. Kid Klown in Crazy Chase
  108. Spider-Man and Venom: Maximum Carnage
  109. Blackthorne
  110. Illusion of Gaia
  111. Mario's Early Years: Fun with Numbers
  112. Michael Andretti's Indy Car Challenge
  113. Mighty Morphin Power Rangers
  114. Mortal Kombat II
  115. Obitus
  116. Pac-Man 2: The New Adventures
  117. Super Bomberman 2
  118. Tecmo Super Baseball
  119. Virtual Bart
  120. Vortex
  121. WildSnake
  122. World Heroes 2
  123. Final Fantasy III
  124. Adventures of Yogi Bear
  125. Disney's Bonkers
  126. Bubsy II
  127. Earthworm Jim
  128. Firestriker
  129. HammerLock Wrestling
  130. Indiana Jones' Greatest Adventures
  131. J.R.R. Tolkien's The Lord of the Rings: Volume 1
  132. Lord of Darkness
  133. Mario's Early Years: Fun with Letters
  134. Math Blaster: Episode 1
  135. Mickey Mania: The Timeless Adventures of Mickey Mouse
  136. NBA Live '95
  137. NCAA Football
  138. Operation Thunderbolt
  139. R-Type III: The Third Lightning
  140. Radical Rex
  141. Robotrek
  142. Shaq-Fu
  143. Shien's Revenge
  144. Snow White in Happily Ever After
  145. Sparkster
  146. Super Adventure Island II
  147. Super Punch-Out!!
  148. Super Star Wars: Return of the Jedi
  149. The Great Circus Mystery Starring Mickey & Minnie
  150. Disney's The Lion King
  151. Uncharted Waters: New Horizons
  152. Donkey Kong Country
  153. 3 Ninjas Kick Back
  154. ACME Animation Factory
  155. Aero Fighters
  156. Aero the Acro-Bat 2
  157. Al Unser Jr.'s Road to the Top
  158. Animaniacs
  159. Ballz 3D
  160. Bassin's Black Bass with Hank Parker
  161. Beavis and Butt-Head
  162. Cannondale Cup
  163. Demon's Crest
  164. Dragon View
  165. ESPN Sunday Night NFL
  166. Ghoul Patrol
  167. Home Improvement
  168. Jammit
  169. Jurassic Park Part 2: The Chaos Continues
  170. Lemmings 2: The Tribes
  171. Madden NFL '95
  172. Mario's Early Years: Preschool Fun
  173. Mary Shelley's Frankenstein
  174. Michael Jordan: Chaos in the Windy City
  175. Newman/Haas Indy Car featuring Nigel Mansell
  176. NHL '95
  177. Nickelodeon GUTS
  178. No Escape
  179. Pitfall: The Mayan Adventure
  180. Pocky & Rocky 2
  181. Samurai Shodown
  182. Sonic Blast Man II
  183. Speed Racer in My Most Dangerous Adventures
  184. Stone Protectors
  185. Street Hockey '95
  186. Super Bonk
  187. Super Pinball: Behind the Mask
  188. The Pagemaster
  189. The Ren & Stimpy Show: Time Warp
  190. Tin Star
  191. TNN Bass Tournament of Champions
  192. Ultima: Runes of Virtue II
  193. Ultima: The Black Gate
  194. WCW SuperBrawl Wrestling
  195. Wolverine: Adamantium Rage
  196. WWF Raw
  197. X-Men: Mutant Apocalypse
  198. Zero the Kamikaze Squirrel
  199. Biker Mice from Mars
  200. Brutal: Paws of Fury
  201. ESPN National Hockey Night
  202. GP-1: Part II
  203. Hurricanes
  204. Metal Morph
  205. Micro Machines
  206. NFL Quarterback Club
  207. Pieces
  208. Power Instinct
  209. Rise of the Robots
  210. Star Trek: Starfleet Academy – Starship Bridge Simulator
  211. Street Racer
  212. Tetris & Dr. Mario
  213. The Adventures of Batman & Robin
  214. The Tick
  215. Tiny Toon Adventures: Wacky Sports Challenge
  216. Uniracers
  217. Wario's Woods
  218. Super Game Boy (if counts)
1995 (Jan. 1, 1995-Dec. 31, 1995):
  1. A.S.P. Air Strike Patrol
  2. BreakThru!
  3. Brett Hull Hockey 95
  4. Carrier Aces
  5. ClayFighter 2: Judgment Clay
  6. Full Throttle: All-American Racing
  7. Mega Man X2
  8. Might and Magic III: Isles of Terra
  9. Pac-In-Time
  10. Rap Jam: Volume One
  11. seaQuest DSV
  12. Tecmo Super Bowl II: Special Edition
  13. The Ignition Factor
  14. NBA Jam: Tournament Edition
  15. Addams Family Values
  16. The Adventures of Mighty Max
  17. Brandish
  18. Kirby's Avalanche
  19. Kirby's Dream Course
  20. Looney Tunes B-Ball
  21. NCAA Final Four Basketball
  22. Pinball Fantasies
  23. Rise of the Phoenix
  24. Spider-Man: The Animated Series
  25. Super Bases Loaded 3: License to Steal
  26. The Flintstones : The Movie
  27. Top Gear 3000
  28. True Lies
  29. Bust-A-Move
  30. Sterling Sharpe: End 2 End
  31. The Itchy & Scratchy Game
  32. Warlock
  33. Fatal Fury Special
  34. Kyle Petty's No Fear Racing
  35. Metal Warriors
  36. Stargate
  37. The Ren & Stimpy Show: Buckaroo$!
  38. Timecop
  39. Ogre Battle: The March of the Black Queen
  40. EarthBound
  41. Air Cavalry
  42. Bass Masters Classic
  43. Hagane: The Final Conflict
  44. International Superstar Soccer
  45. Judge Dredd
  46. Jungle Strike
  47. Justice League Task Force
  48. Mighty Morphin Power Rangers: The Movie
  49. Packy & Marlon
  50. Phantom 2040
  51. Super R.B.I. Baseball
  52. The Sporting News: Baseball
  53. Dragon: The Bruce Lee Story
  54. King Arthur and the Knights of Justice
  55. Romance of the Three Kingdoms IV: Wall of Fire
  56. Tecmo Secret of the Stars
  57. Wild Guns
  58. Ninja Gaiden Trilogy
  59. Chrono Trigger
  60. Primal Rage
  61. Batman Forever
  62. Captain Commando
  63. Demolition Man
  64. Killer Instinct
  65. Speedy Gonzales: Los Gatos Bandidos
  66. SWAT Kats: The Radical Squadron
  67. DOOM
  68. Mega Man 7
  69. Bronkie the Bronchiasaurus
  70. Castlevania: Dracula X
  71. Foreman For Real
  72. Head-On Soccer
  73. Mighty Morphin Power Rangers: The Fighting Edition
  74. NHL '96
  75. Star Trek: Deep Space Nine – Crossroads of Time
  76. WeaponLord
  77. Super Mario World 2: Yoshi's Island
  78. Mortal Kombat 3
  79. Big Sky Trooper
  80. MechWarrior 3050
  81. NBA Live '96
  82. Nosferatu
  83. Porky Pig's Haunted Holiday
  84. Secret of Evermore
  85. Spawn: The Video Game
  86. Tecmo Super Bowl III: Final Edition
  87. The Mask
  88. Madden NFL '96
  89. AAAHH!! Real Monsters
  90. Dirt Trax FX
  91. Doom Troopers
  92. Earthworm Jim 2
  93. Emmitt Smith Football
  94. FIFA Soccer '96
  95. Frank Thomas Big Hurt Baseball
  96. International Superstar Soccer Deluxe
  97. Izzy's Quest for the Olympic Rings
  98. Jimmy Houston's Bass Tournament U.S.A.
  99. NBA Give 'N Go
  100. NFL Quarterback Club 96
  101. Scooby-Doo Mystery
  102. Sid Meier's Civilization
  103. Venom/Spider-Man: Separation Anxiety
  104. Super Turrican 2
  105. Urban Strike
  106. Wild C.A.T.s
  107. WWF WrestleMania: The Arcade Game
  108. Boogerman: A Pick and Flick Adventure
  109. Breath of Fire II
  110. Donkey Kong Country 2: Diddy's Kong Quest
  111. Kawasaki Superbike Challenge
  112. P.T.O. II: Pacific Theater of Operations
  113. Revolution X
  114. Syndicate
  115. Disney's Toy Story
  116. War 2410
  117. Wayne Gretzky and the NHLPA All-Stars
  118. Zoop
  119. Final Fight 3
  120. Mega Man X3
  121. PGA Tour 96
  122. Prehistorik Man
  123. Sink or Swim
  124. College Slam
  125. Cutthroat Island
  126. Frantic Flea
  127. Mark Davis' The Fishing Master
  128. The Brainies
1996-1998 (Jan. 1, 1996-Dec. 31, 1998):
  1. Power Piggs of the Dark Age
  2. Super Mario RPG: Legend of the Seven Stars
  3. Ken Griffey Jr.'s Winning Run
  4. Olympic Summer Games: Atlanta 1996
  5. Bass Masters Classic: Pro Edition
  6. Lufia II: Rise of the Sinistrals
  7. Magic Boy
  8. Mohawk & Headphone Jack
  9. Tetris Attack
  10. Kirby Super Star
  11. Ms. Pac-Man
  12. PGA European Tour
  13. Power Rangers Zeo: Battle Racers
  14. Ultimate Mortal Kombat 3
  15. Madden NFL '97
  16. NHL '97
  17. Oscar
  18. Prince of Persia 2: The Shadow and the Flame
  19. War 3010: The Revolution
  20. Williams Arcade's Greatest Hits
  21. Donkey Kong Country 3: Dixie Kong's Double Trouble
  22. Marvel Super Heroes in War of the Gems
  23. Maui Mallard in Cold Shadow
  24. NBA Hang Time
  25. Disney's Pinocchio
  26. SimCity 2000
  27. Street Fighter Alpha 2
  28. Whizz
  29. Casper
  30. College Football USA '97
  31. Incantation
  32. Mr. Do!
  33. NBA Live '97
  34. Realm
  35. FIFA Soccer '97
  36. Lost Vikings 2
  37. Harvest Moon
  38. Brunswick World: Tournament of Champions
  39. Midway Presents Arcade's Greatest Hits: The Atari Collection 1
  40. Kirby's Dream Land 3
  41. Arkanoid: Doh It Again
  42. Madden NFL '98
  43. Space Invaders
  44. Timon & Pumbaa's Jungle Games
  45. NHL '98
  46. NBA Live '98
  47. Frogger
Plus, there are 716 Super Nintendo Entertainment System video games in North America.
submitted by AC_the_Panther_007 to retrogaming [link] [comments]


2024.05.17 02:11 Chirpysz Any Help? - The game crashed whilst unexpected error Error: java.lang.NullPointerException: Cannot read field "field_44912" because "this.field_4015.field_1724" is null

The Game crashes everytime i join my world, doesnt matter if its an old one or a brand new one i just made. Not sure how to make sense of the code to figure out how to make it work
---- Minecraft Crash Report ----
// Hey, that tickles! Hehehe!
Time: 2024-05-17 01:05:20
Description: Unexpected error
java.lang.NullPointerException: Cannot read field "field_44912" because "this.field_4015.field_1724" is null
at net.minecraft.class\_757.method\_3188(class\_757.java:1085) at net.minecraft.class\_757.method\_3192(class\_757.java:880) at net.minecraft.class\_310.method\_1523(class\_310.java:1219) at net.minecraft.class\_310.method\_1514(class\_310.java:802) at net.minecraft.client.main.Main.main([Main.java:250](https://Main.java:250)) at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch([MinecraftGameProvider.java:470](https://MinecraftGameProvider.java:470)) at net.fabricmc.loader.impl.launch.knot.Knot.launch([Knot.java:74](https://Knot.java:74)) at net.fabricmc.loader.impl.launch.knot.KnotClient.main([KnotClient.java:23](https://KnotClient.java:23)) 
A detailed walkthrough of the error, its code path and all known details is as follows:
-- Head --
Thread: Render thread
Stacktrace:
at net.minecraft.class\_757.method\_3188(class\_757.java:1085) 
-- Affected level --
Details:
All players: 0 total; \[\] Chunk stats: 1024, 409 Level dimension: minecraft:overworld Level spawn location: World: (-32,97,-48), Section: (at 0,1,0 in -2,6,-3; chunk contains blocks -32,-64,-48 to -17,319,-33), Region: (-1,-1; contains chunks -32,-32 to -1,-1, blocks -512,-64,-512 to -1,319,-1) Level time: 39 game time, 39 day time Server brand: \~\~ERROR\~\~ NullPointerException: Cannot invoke "net.minecraft.class\_746.method\_3135()" because "this.field\_3729.field\_1724" is null Server type: Integrated singleplayer server 
Stacktrace:
at net.minecraft.class\_638.method\_8538(class\_638.java:458) at net.minecraft.class\_310.method\_1587(class\_310.java:2406) at net.minecraft.class\_310.method\_1514(class\_310.java:826) at net.minecraft.client.main.Main.main([Main.java:250](https://Main.java:250)) at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch([MinecraftGameProvider.java:470](https://MinecraftGameProvider.java:470)) at net.fabricmc.loader.impl.launch.knot.Knot.launch([Knot.java:74](https://Knot.java:74)) at net.fabricmc.loader.impl.launch.knot.KnotClient.main([KnotClient.java:23](https://KnotClient.java:23)) 
-- Last reload --
Details:
Reload number: 1 Reload reason: initial Finished: Yes Packs: fabric, continuity:glass\_pane\_culling\_fix, continuity:default, file/Roanoke\_Textures\_1.5.zip, file/E19 Cobblemon Minimap [Icons.zip](https://Icons.zip), vanilla, Moonlight Mods Dynamic Assets 
-- Cobblemon --
Details:
Version: 1.5.0 Is Snapshot: false Git Commit: 347e10d ([https://gitlab.com/cable-mc/cobblemon/-/commit/347e10d7e474a7741f2d31c439a6696093a6ee23](https://gitlab.com/cable-mc/cobblemon/-/commit/347e10d7e474a7741f2d31c439a6696093a6ee23)) Branch: HEAD Timestamp: 05/11/2024 10:26:01 UTC 
-- System Details --
Details:
Minecraft Version: 1.20.1 Minecraft Version ID: 1.20.1 Operating System: Windows 11 (amd64) version 10.0 Java Version: 17.0.8, Microsoft Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Microsoft Memory: 1485640368 bytes (1416 MiB) / 3674210304 bytes (3504 MiB) up to 10502537216 bytes (10016 MiB) CPUs: 32 Processor Vendor: GenuineIntel Processor Name: 13th Gen Intel(R) Core(TM) i9-13900KS Identifier: Intel64 Family 6 Model 183 Stepping 1 Microarchitecture: unknown Frequency (GHz): 3.19 Number of physical packages: 1 Number of physical CPUs: 24 Number of logical CPUs: 32 Graphics card #0 name: Intel(R) UHD Graphics 770 Graphics card #0 vendor: Intel Corporation (0x8086) Graphics card #0 VRAM (MB): 128.00 Graphics card #0 deviceId: 0xa780 Graphics card #0 versionInfo: DriverVersion=31.0.101.5186 Graphics card #1 name: NVIDIA GeForce RTX 4090 Graphics card #1 vendor: NVIDIA (0x10de) Graphics card #1 VRAM (MB): 4095.00 Graphics card #1 deviceId: 0x2684 Graphics card #1 versionInfo: DriverVersion=31.0.15.5123 Memory slot #0 capacity (MB): 16384.00 Memory slot #0 clockSpeed (GHz): 4.00 Memory slot #0 type: Unknown Memory slot #1 capacity (MB): 16384.00 Memory slot #1 clockSpeed (GHz): 4.00 Memory slot #1 type: Unknown Memory slot #2 capacity (MB): 16384.00 Memory slot #2 clockSpeed (GHz): 4.00 Memory slot #2 type: Unknown Memory slot #3 capacity (MB): 16384.00 Memory slot #3 clockSpeed (GHz): 4.00 Memory slot #3 type: Unknown Virtual memory max (MB): 69405.82 Virtual memory used (MB): 24686.12 Swap memory total (MB): 4096.00 Swap memory used (MB): 0.00 JVM Flags: 4 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance\_javaw.exe\_minecraft.exe.heapdump -Xss1M -Xmx10016m -Xms256m Fabric Mods: amecs: Amecs 1.3.10+mc.1.20.1 amecsapi: Amecs API 1.4.0+mc1.20-pre1 appleskin: AppleSkin 2.5.1+mc1.20 architectury: Architectury 9.2.14 ash\_api: Ash API 3.0.2+1.20.1 badpackets: Bad Packets 0.4.3 bedrockwaters: BedrockWaters 1.8.0+1.20.1 carrotconfig: CarrotConfig 1.1.2+1.20.1 betterf3: BetterF3 7.0.2 betterstats: Better Statistics Screen 3.9.7+fabric-1.20.1 tcdcommons: TCD Commons API 3.9.6+fabric-1.20.1 betterthirdperson: Better Third Person 1.9.0 blur: Blur (Fabric) 3.1.0 midnightlib: MidnightLib 1.4.1 satin: Satin 1.13.0 boatiview: Boat Item View Fabric 0.0.5 bookshelf: Bookshelf 20.1.10 capes: Capes 1.5.2+1.20 carryon: Carry On [2.1.2.7](https://2.1.2.7) cherishedworlds: Cherished Worlds 6.1.6+1.20.1 chunksfadein: Chunks Fade In 1.0.5-1.20.1 com\_moandjiezana\_toml\_toml4j: toml4j 0.7.2 crowdin-translate: CrowdinTranslate 1.4+1.19.3 cloth-config: Cloth Config v11 11.1.118 cloth-basic-math: cloth-basic-math 0.6.1 clumps: Clumps [12.0.0.4](https://12.0.0.4) cobblemon: Cobblemon 1.5.0+1.20.1 cobblemon\_capturexp: Cobblemon Capture EXP 1.5-fabric-1.0.1 cobblemon\_chaining: Cobblemon Chaining 1.5-fabric-1.0.0 cobblemon\_counter: Cobblemon Counter 1.5-fabric-1.0.0 cobblemon\_spawn\_notification: Cobblemon Spawn Notification 1.4-fabric-1.3.0 cobblemonbreakouts: Cobblemon Outbreaks fabric-1.1.4-1.20.1 cobblepedia: Cobblepedia 0.5.3 continuity: Continuity 3.0.0-beta.5+1.20.1 debugify: Debugify 1.20.1+2.0 durabilitytooltip: Durability Tooltip 1.1.5 easyanvils: Easy Anvils 8.0.2 easymagic: Easy Magic 8.0.1 easyshulkerboxes: Easy Shulker Boxes 8.0.2 puzzlesapi: Puzzles Api 8.1.6 
cardinal-components-base: Cardinal Components API (base) 5.2.2
cardinal-components-entity: Cardinal Components API (entities) 5.2.2
puzzlesaccessapi: Puzzles Access Api 8.0.9
 elytraslot: Elytra Slot 6.3.0+1.20.1 enchdesc: EnchantmentDescriptions 17.0.14 entityculling: EntityCulling-Fabric 1.6.2-mc1.20.1 fabric-api: Fabric API 0.92.1+1.20.1 fabric-api-base: Fabric API Base 0.4.31+1802ada577 fabric-api-lookup-api-v1: Fabric API Lookup API (v1) 1.6.36+1802ada577 fabric-biome-api-v1: Fabric Biome API (v1) 13.0.13+1802ada577 fabric-block-api-v1: Fabric Block API (v1) 1.0.11+1802ada577 fabric-block-view-api-v2: Fabric BlockView API (v2) 1.0.1+1802ada577 fabric-blockrenderlayer-v1: Fabric BlockRenderLayer Registration (v1) 1.1.41+1802ada577 fabric-client-tags-api-v1: Fabric Client Tags 1.1.2+1802ada577 fabric-command-api-v1: Fabric Command API (v1) 1.2.34+f71b366f77 fabric-command-api-v2: Fabric Command API (v2) 2.2.13+1802ada577 fabric-commands-v0: Fabric Commands (v0) 0.2.51+df3654b377 fabric-containers-v0: Fabric Containers (v0) 0.1.64+df3654b377 fabric-content-registries-v0: Fabric Content Registries (v0) 4.0.11+1802ada577 fabric-convention-tags-v1: Fabric Convention Tags 1.5.5+1802ada577 fabric-crash-report-info-v1: Fabric Crash Report Info (v1) 0.2.19+1802ada577 fabric-data-attachment-api-v1: Fabric Data Attachment API (v1) 1.0.0+de0fd6d177 fabric-data-generation-api-v1: Fabric Data Generation API (v1) 12.3.4+1802ada577 fabric-dimensions-v1: Fabric Dimensions API (v1) 2.1.54+1802ada577 fabric-entity-events-v1: Fabric Entity Events (v1) 1.6.0+1c78457f77 fabric-events-interaction-v0: Fabric Events Interaction (v0) 0.6.2+1802ada577 fabric-events-lifecycle-v0: Fabric Events Lifecycle (v0) 0.2.63+df3654b377 fabric-game-rule-api-v1: Fabric Game Rule API (v1) 1.0.40+1802ada577 fabric-item-api-v1: Fabric Item API (v1) 2.1.28+1802ada577 fabric-item-group-api-v1: Fabric Item Group API (v1) 4.0.12+1802ada577 fabric-key-binding-api-v1: Fabric Key Binding API (v1) 1.0.37+1802ada577 fabric-keybindings-v0: Fabric Key Bindings (v0) 0.2.35+df3654b377 fabric-lifecycle-events-v1: Fabric Lifecycle Events (v1) 2.2.22+1802ada577 fabric-loot-api-v2: Fabric Loot API (v2) 1.2.1+1802ada577 fabric-loot-tables-v1: Fabric Loot Tables (v1) 1.1.45+9e7660c677 fabric-message-api-v1: Fabric Message API (v1) 5.1.9+1802ada577 fabric-mining-level-api-v1: Fabric Mining Level API (v1) 2.1.50+1802ada577 fabric-model-loading-api-v1: Fabric Model Loading API (v1) 1.0.3+1802ada577 fabric-models-v0: Fabric Models (v0) 0.4.2+9386d8a777 fabric-networking-api-v1: Fabric Networking API (v1) 1.3.11+1802ada577 fabric-networking-v0: Fabric Networking (v0) 0.3.51+df3654b377 fabric-object-builder-api-v1: Fabric Object Builder API (v1) 11.1.3+1802ada577 fabric-particles-v1: Fabric Particles (v1) 1.1.2+1802ada577 fabric-recipe-api-v1: Fabric Recipe API (v1) 1.0.21+1802ada577 fabric-registry-sync-v0: Fabric Registry Sync (v0) 2.3.3+1802ada577 fabric-renderer-api-v1: Fabric Renderer API (v1) 3.2.1+1802ada577 fabric-renderer-indigo: Fabric Renderer - Indigo 1.5.1+1802ada577 fabric-renderer-registries-v1: Fabric Renderer Registries (v1) 3.2.46+df3654b377 fabric-rendering-data-attachment-v1: Fabric Rendering Data Attachment (v1) 0.3.37+92a0d36777 fabric-rendering-fluids-v1: Fabric Rendering Fluids (v1) 3.0.28+1802ada577 fabric-rendering-v0: Fabric Rendering (v0) 1.1.49+df3654b377 fabric-rendering-v1: Fabric Rendering (v1) 3.0.8+1802ada577 fabric-resource-conditions-api-v1: Fabric Resource Conditions API (v1) 2.3.8+1802ada577 fabric-resource-loader-v0: Fabric Resource Loader (v0) 0.11.10+1802ada577 fabric-screen-api-v1: Fabric Screen API (v1) 2.0.8+1802ada577 fabric-screen-handler-api-v1: Fabric Screen Handler API (v1) 1.3.30+1802ada577 fabric-sound-api-v1: Fabric Sound API (v1) 1.0.13+1802ada577 fabric-transfer-api-v1: Fabric Transfer API (v1) 3.3.5+8dd72ea377 fabric-transitive-access-wideners-v1: Fabric Transitive Access Wideners (v1) 4.3.1+1802ada577 fabric-language-kotlin: Fabric Language Kotlin 1.10.20+kotlin.1.9.24 org\_jetbrains\_kotlin\_kotlin-reflect: kotlin-reflect 1.9.24 org\_jetbrains\_kotlin\_kotlin-stdlib: kotlin-stdlib 1.9.24 org\_jetbrains\_kotlin\_kotlin-stdlib-jdk7: kotlin-stdlib-jdk7 1.9.24 org\_jetbrains\_kotlin\_kotlin-stdlib-jdk8: kotlin-stdlib-jdk8 1.9.24 org\_jetbrains\_kotlinx\_atomicfu-jvm: atomicfu-jvm 0.24.0 org\_jetbrains\_kotlinx\_kotlinx-coroutines-core-jvm: kotlinx-coroutines-core-jvm 1.8.0 org\_jetbrains\_kotlinx\_kotlinx-coroutines-jdk8: kotlinx-coroutines-jdk8 1.8.0 org\_jetbrains\_kotlinx\_kotlinx-datetime-jvm: kotlinx-datetime-jvm 0.5.0 org\_jetbrains\_kotlinx\_kotlinx-serialization-cbor-jvm: kotlinx-serialization-cbor-jvm 1.6.3 org\_jetbrains\_kotlinx\_kotlinx-serialization-core-jvm: kotlinx-serialization-core-jvm 1.6.3 org\_jetbrains\_kotlinx\_kotlinx-serialization-json-jvm: kotlinx-serialization-json-jvm 1.6.3 fabricloader: Fabric Loader 0.15.11 mixinextras: MixinExtras 0.3.5 fallingtree: FallingTree 4.3.4 faster\_entity\_animations: FastAnim 1.6 forgeconfigapiport: Forge Config API Port 8.0.0 fusion: Fusion 1.1.1 gymbadges: GymBadges 1.0 highlighter: Highlighter 1.1.9 iceberg: Iceberg 1.1.18 indium: Indium 1.0.30+mc1.20.4 inventoryhud: Inventory HUD + 3.4.18 inventorysorter: Inventory Sorter 1.9.0-1.20 kyrptconfig: Kyrpt Config 1.5.6-1.20 iris: Iris 1.7.0+mc1.20.1 io\_github\_douira\_glsl-transformer: glsl-transformer 2.0.0-pre13 org\_anarres\_jcpp: jcpp 1.4.14 org\_antlr\_antlr4-runtime: antlr4-runtime 4.11.1 java: OpenJDK 64-Bit Server VM 17 jei: Just Enough Items [15.3.0.4](https://15.3.0.4) konkrete: Konkrete 1.8.1 labels: labels 1.20-1.20.1 lambdynlights: LambDynamicLights 2.3.2+1.20.1 pride: Pride Lib 1.2.0+1.19.4 spruceui: SpruceUI 5.0.0+1.20 letmedespawn: Let Me Despawn 1.2.0 lithium: Lithium 0.11.2 make\_bubbles\_pop: Make Bubbles Pop Mod 0.2.0-fabric mcwpaintings: Macaw's Paintings 1.0.5 minecraft: Minecraft 1.20.1 modmenu: Mod Menu 7.2.2 moonlight: Moonlight 1.20-2.11.19 mousetweaks: Mouse Tweaks 2.26 nochatreports: No Chat Reports 1.20.1-v2.2.2 paintings: Paintings++ [11.0.0.0](https://11.0.0.0) particlerain: Particle Rain 2.0.8 patchouli: Patchouli 1.20.1-84-FABRIC fiber: fiber 0.23.0-2 pickupnotifier: Pick Up Notifier 8.0.0 puzzleslib: Puzzles Lib 8.1.19 resourcefullib: Resourceful Lib 2.1.24 com\_teamresourceful\_bytecodecs: bytecodecs 1.0.2 com\_teamresourceful\_yabn: yabn 1.0.3 resourcepackoverrides: Resource Pack Overrides 8.0.3 skinlayers3d: 3d-Skin-Layers 1.6.4 sodium: Sodium 0.5.8+mc1.20.1 sound\_physics\_remastered: Sound Physics Remastered 1.20.1-1.3.1 supermartijn642configlib: SuperMartijn642's Config Lib 1.1.8+a supermartijn642corelib: SuperMartijn642's Core Lib 1.1.17 terralith: Terralith 2.5.0 transparent: Transparent 8.0.1+1.20.1 trinkets: Trinkets 3.7.2 veinmining: Vein Mining 1.4.1+1.20.1 spectrelib: SpectreLib 0.13.15+1.20.1 
com_electronwill_night-config_core: core 3.6.5
com_electronwill_night-config_toml: toml 3.6.5
 visuality: Visuality 0.7.1+1.20 visualworkbench: Visual Workbench 8.0.0 waterdripsound: Drip Sounds 1.19-0.3.2 wthit: wthit 8.10.0 xaerominimap: Xaero's Minimap 24.1.1 xaeroworldmap: Xaero's World Map 1.38.4 yet\_another\_config\_lib\_v3: YetAnotherConfigLib 3.4.2+1.20.1-fabric com\_twelvemonkeys\_common\_common-image: common-image 3.10.0 com\_twelvemonkeys\_common\_common-io: common-io 3.10.0 com\_twelvemonkeys\_common\_common-lang: common-lang 3.10.0 com\_twelvemonkeys\_imageio\_imageio-core: imageio-core 3.10.0 com\_twelvemonkeys\_imageio\_imageio-metadata: imageio-metadata 3.10.0 com\_twelvemonkeys\_imageio\_imageio-webp: imageio-webp 3.10.0 org\_quiltmc\_parsers\_gson: gson 0.2.1 org\_quiltmc\_parsers\_json: json 0.2.1 zoomify: Zoomify 2.13.4+1.20.1 com\_akuleshov7\_ktoml-core-jvm: ktoml-core-jvm 0.5.1 dev\_isxander\_settxi\_settxi-core: settxi-core 2.10.6 dev\_isxander\_settxi\_settxi-kotlinx-serialization: settxi-kotlinx-serialization 2.10.6 Loaded Shaderpack: ComplementaryReimagined\_r5.1.1.zip Profile: HIGH (+0 options changed by user) Launched Version: fabric-loader-0.15.11-1.20.1 Backend library: LWJGL version 3.3.1 SNAPSHOT Backend API: NVIDIA GeForce RTX 4090/PCIe/SSE2 GL version 3.2.0 NVIDIA 551.23, NVIDIA Corporation Window size: 1920x1080 GL Caps: Using framebuffer using OpenGL 3.2 GL debug messages: Using VBOs: Yes Is Modded: Definitely; Client brand changed to 'fabric'; Server brand changed to 'fabric' Type: Integrated Server (map\_client.txt) Graphics mode: fancy Resource Packs: fabric, continuity:glass\_pane\_culling\_fix, continuity:default, file/Roanoke\_Textures\_1.5.zip, file/E19 Cobblemon Minimap [Icons.zip](https://Icons.zip), vanilla Current Language: en\_us CPU: 32x 13th Gen Intel(R) Core(TM) i9-13900KS Server Running: true Player Count: 1 / 8; \[class\_3222\['Chirpysz'/171, l='ServerLevel\[New World\]', x=-24.50, y=98.00, z=-39.50\]\] Data Packs: vanilla, fabric, Moonlight Mods Dynamic Assets Enabled Feature Flags: minecraft:vanilla World Generation: Experimental 
submitted by Chirpysz to fabricmc [link] [comments]


2024.05.17 00:32 BigBookest- Minecraft Class_7196?

I am making a 1.19.2 Mega mod pack and I was able to load into the Minecraft loading screen and everything but the game instantly crashes once I create a world. The crash report is below and the main error I get is "Mixin transformation of net.minecraft.class_7196 failed" I tried looking up what mod is under class 7196 but I can't seem to pinpoint the mod that is responsible.
---- Minecraft Crash Report ----
// Daisy, daisy...
Time: 2024-05-16 15:25:45
Description: mouseClicked event handler
java.lang.RuntimeException: Mixin transformation of net.minecraft.class_7196 failed
`at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.getPostMixinClassByteArray(KnotClassDelegate.java:427)` `at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.tryLoadClass(KnotClassDelegate.java:323)` `at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.loadClass(KnotClassDelegate.java:218)` `at net.fabricmc.loader.impl.launch.knot.KnotClassLoader.loadClass(KnotClassLoader.java:119)` `at java.base/java.lang.ClassLoader.loadClass(ClassLoader.java:525)` `at net.minecraft.class_525.method_2736(class_525.java:310)` `at net.minecraft.class_525.method_19922(class_525.java:260)` `at net.minecraft.class_4185.method_25306(class_4185.java:43)` `at net.minecraft.class_4264.method_25348(class_4264.java:16)` `at net.minecraft.class_339.method_25402(class_339.java:120)` `at net.minecraft.class_4069.method_25402(class_4069.java:27)` `at net.minecraft.class_312.method_1611(class_312.java:94)` `at net.minecraft.class_437.method_25412(class_437.java:489)` `at net.minecraft.class_312.method_1601(class_312.java:94)` `at net.minecraft.class_312.method_22686(class_312.java:165)` `at net.minecraft.class_1255.execute(class_1255.java:103)` `at net.minecraft.class_312.method_22684(class_312.java:165)` `at org.lwjgl.glfw.GLFWMouseButtonCallbackI.callback(GLFWMouseButtonCallbackI.java:43)` `at org.lwjgl.system.JNI.invokeV(Native Method)` `at org.lwjgl.glfw.GLFW.glfwWaitEventsTimeout(GLFW.java:3474)` `at com.mojang.blaze3d.systems.RenderSystem.limitDisplayFPS(RenderSystem.java:222)` `at net.minecraft.class_310.method_1523(class_310.java:1208)` `at net.minecraft.class_310.method_1514(class_310.java:768)` `at net.minecraft.client.main.Main.method_44604(Main.java:244)` `at net.minecraft.client.main.Main.main(Main.java:51)` `at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:470)` `at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74)` `at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23)` 
Caused by: org.spongepowered.asm.mixin.transformer.throwables.MixinTransformerError: An unexpected critical error was encountered
`at org.spongepowered.asm.mixin.transformer.MixinProcessor.applyMixins(MixinProcessor.java:392)` `at org.spongepowered.asm.mixin.transformer.MixinTransformer.transformClass(MixinTransformer.java:234)` `at org.spongepowered.asm.mixin.transformer.MixinTransformer.transformClassBytes(MixinTransformer.java:202)` `at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.getPostMixinClassByteArray(KnotClassDelegate.java:422)` `... 27 more` 
Caused by: org.spongepowered.asm.mixin.injection.throwables.InjectionError: Critical injection failure: Redirector removeAdviceOnLoad(Lnet/minecraft/class_5219;)Lcom/mojang/serialization/Lifecycle; in disable_custom_worlds_advice.mixins.json:MixinIntegratedServerLoader from mod disable_custom_worlds_advice failed injection check, (0/1) succeeded. Scanned 1 target(s). Using refmap DisableCustomWorldsAdvice-refmap.json
`at org.spongepowered.asm.mixin.injection.struct.InjectionInfo.postInject(InjectionInfo.java:468)` `at org.spongepowered.asm.mixin.transformer.MixinTargetContext.applyInjections(MixinTargetContext.java:1384)` `at org.spongepowered.asm.mixin.transformer.MixinApplicatorStandard.applyInjections(MixinApplicatorStandard.java:1062)` `at org.spongepowered.asm.mixin.transformer.MixinApplicatorStandard.applyMixin(MixinApplicatorStandard.java:402)` `at org.spongepowered.asm.mixin.transformer.MixinApplicatorStandard.apply(MixinApplicatorStandard.java:327)` `at org.spongepowered.asm.mixin.transformer.TargetClassContext.apply(TargetClassContext.java:422)` `at org.spongepowered.asm.mixin.transformer.TargetClassContext.applyMixins(TargetClassContext.java:403)` `at org.spongepowered.asm.mixin.transformer.MixinProcessor.applyMixins(MixinProcessor.java:363)` `... 30 more` 
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Thread: Render thread
Stacktrace:
`at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.getPostMixinClassByteArray(KnotClassDelegate.java:427)` `at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.tryLoadClass(KnotClassDelegate.java:323)` `at net.fabricmc.loader.impl.launch.knot.KnotClassDelegate.loadClass(KnotClassDelegate.java:218)` `at net.fabricmc.loader.impl.launch.knot.KnotClassLoader.loadClass(KnotClassLoader.java:119)` `at java.base/java.lang.ClassLoader.loadClass(ClassLoader.java:525)` `at net.minecraft.class_525.method_2736(class_525.java:310)` `at net.minecraft.class_525.method_19922(class_525.java:260)` `at net.minecraft.class_4185.method_25306(class_4185.java:43)` `at net.minecraft.class_4264.method_25348(class_4264.java:16)` `at net.minecraft.class_339.method_25402(class_339.java:120)` `at net.minecraft.class_4069.method_25402(class_4069.java:27)` `at net.minecraft.class_312.method_1611(class_312.java:94)` `at net.minecraft.class_437.method_25412(class_437.java:489)` `at net.minecraft.class_312.method_1601(class_312.java:94)` `at net.minecraft.class_312.method_22686(class_312.java:165)` `at net.minecraft.class_1255.execute(class_1255.java:103)` `at net.minecraft.class_312.method_22684(class_312.java:165)` `at org.lwjgl.glfw.GLFWMouseButtonCallbackI.callback(GLFWMouseButtonCallbackI.java:43)` `at org.lwjgl.system.JNI.invokeV(Native Method)` `at org.lwjgl.glfw.GLFW.glfwWaitEventsTimeout(GLFW.java:3474)` 
-- Affected screen --
Details:
`Screen name: net.minecraft.class_525` 
Stacktrace:
`at net.minecraft.class_437.method_25412(class_437.java:489)` `at net.minecraft.class_312.method_1601(class_312.java:94)` `at net.minecraft.class_312.method_22686(class_312.java:165)` `at net.minecraft.class_1255.execute(class_1255.java:103)` `at net.minecraft.class_312.method_22684(class_312.java:165)` `at org.lwjgl.glfw.GLFWMouseButtonCallbackI.callback(GLFWMouseButtonCallbackI.java:43)` `at org.lwjgl.system.JNI.invokeV(Native Method)` `at org.lwjgl.glfw.GLFW.glfwWaitEventsTimeout(GLFW.java:3474)` `at com.mojang.blaze3d.systems.RenderSystem.limitDisplayFPS(RenderSystem.java:222)` `at net.minecraft.class_310.method_1523(class_310.java:1208)` `at net.minecraft.class_310.method_1514(class_310.java:768)` `at net.minecraft.client.main.Main.method_44604(Main.java:244)` `at net.minecraft.client.main.Main.main(Main.java:51)` `at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:470)` `at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74)` `at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23)` 
-- Last reload --
Details:
`Reload number: 1` `Reload reason: initial` `Finished: Yes` `Packs: Default, PFM-Runtime-RP, Fabric Mods, Everycomp Generated Pack, Snowyspirit Generated Pack, Essential (fabric_1.19.2).jar` 
Stacktrace:
`at net.minecraft.class_6360.method_36565(class_6360.java:49)` `at net.minecraft.class_310.method_1587(class_310.java:2348)` `at net.minecraft.class_310.method_1514(class_310.java:787)` `at net.minecraft.client.main.Main.method_44604(Main.java:244)` `at net.minecraft.client.main.Main.main(Main.java:51)` `at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:470)` `at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74)` `at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23)` 
-- System Details --
Details:
`Minecraft Version: 1.19.2` `Minecraft Version ID: 1.19.2` `Operating System: Windows 10 (amd64) version 10.0` `Java Version: 17.0.8, Microsoft` `Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Microsoft` `Memory: 6762597352 bytes (6449 MiB) / 21474836480 bytes (20480 MiB) up to 21474836480 bytes (20480 MiB)` `CPUs: 16` `Processor Vendor: AuthenticAMD` `Processor Name: AMD Ryzen 7 5800X 8-Core Processor` `Identifier: AuthenticAMD Family 25 Model 33 Stepping 2` `Microarchitecture: Zen 3` `Frequency (GHz): 3.80` `Number of physical packages: 1` `Number of physical CPUs: 8` `Number of logical CPUs: 16` `Graphics card #0 name: AMD Radeon RX 6750 XT` `Graphics card #0 vendor: Advanced Micro Devices, Inc. (0x1002)` `Graphics card #0 VRAM (MB): 4095.00` `Graphics card #0 deviceId: 0x73df` `Graphics card #0 versionInfo: DriverVersion=31.0.24027.1012` `Memory slot #0 capacity (MB): 16384.00` `Memory slot #0 clockSpeed (GHz): 2.13` `Memory slot #0 type: DDR4` `Memory slot #1 capacity (MB): 16384.00` `Memory slot #1 clockSpeed (GHz): 2.13` `Memory slot #1 type: DDR4` `Virtual memory max (MB): 52209.99` `Virtual memory used (MB): 46311.93` `Swap memory total (MB): 19544.52` `Swap memory used (MB): 1083.90` `JVM Flags: 4 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xss1M -Xmx20G -Xms19G` `Fabric Mods:` `additionaladditions: Additional Additions 5.1.0` `additionallanterns: Additional Lanterns 1.1.1a` `adorn: Adorn 3.9.1+1.19.2` `advancementplaques: Advancement Plaques 1.4.6` `adventurez: AdventureZ 1.4.18` `alloy_forgery: Alloy Forgery 2.1.1+1.19` `amecs: Amecs 1.3.8+mc.1.19-rc2` `another_furniture: Another Furniture 1.19.2-2.1.4` `appleskin: AppleSkin 2.5.1+mc1.19` `architectury: Architectury 6.6.92` `artifacts: Artifacts 7.1.1+fabric` `expandability: ExpandAbility 6.0.0` `step-height-entity-attribute: Step Height Entity Attribute 1.0.0` `attributefix: AttributeFix 17.2.8` `auudio: Auudio 1.0.3` `azurelib: AzureLib 1.0.41` `badpackets: Bad Packets 0.2.3` `bakery: Bakery 1.0.6` `balm-fabric: Balm 4.6.0` `bclib: BCLib 2.1.8` `beachparty: Beachparty 1.0.12` `beaconoverhaul: Beacon Overhaul 1.7.3+1.19.2` `reach-entity-attributes: Reach Entity Attributes 2.3.0` `beautify: Beautify 1.1.1+fabric-1.19.2` `cardinal-components-base: Cardinal Components API (base) 5.0.2` `cardinal-components-entity: Cardinal Components API (entities) 5.0.2` `cardinal-components-world: Cardinal Components API (worlds) 5.0.2` `beekeeperhut: Friends&Foes - Beekeeper Hut 2.0.0` `betterchunkloading: Better chunk loading mod 1.19.2-4.2` `bettercombat: Better Combat 1.7.1+1.19` `betterdeserttemples: YUNG's Better Desert Temples 1.19.2-Fabric-2.2.2` `org_reflections_reflections: reflections 0.10.2` `betterdungeons: YUNG's Better Dungeons 1.19.2-Fabric-3.2.1` `betterend: Better End 2.1.7` `betterendisland: YUNG's Better End Island 1.19.2-Fabric-1.0` `betterfortresses: YUNG's Better Nether Fortresses 1.19.2-Fabric-1.0.6` `betterjungletemples: YUNG's Better Jungle Temples 1.19.2-Fabric-1.0.1` `bettermineshafts: YUNG's Better Mineshafts 1.19.2-Fabric-3.2.1` `betternether: Better Nether 7.1.5` `betteroceanmonuments: YUNG's Better Ocean Monuments 1.19.2-Fabric-2.1.1` `betterstats: Better Statistics Screen 2.9.3+1.19.2` `tcdcommons: TCD Commons API 2.9.1+1.19.2` `betterstrongholds: YUNG's Better Strongholds 1.19.2-Fabric-3.2.0` `betterwitchhuts: YUNG's Better Witch Huts 1.19.2-Fabric-2.1.0` `bobby: Bobby 4.0.1` `com_typesafe_config: config 1.4.2` `io_leangen_geantyref_geantyref: geantyref 1.3.13` `org_spongepowered_configurate-core: configurate-core 4.1.2` `org_spongepowered_configurate-hocon: configurate-hocon 4.1.2` `bookshelf: Bookshelf 16.3.20` `bosses_of_mass_destruction: Bosses of Mass Destruction (Beta) 1.4.8-1.19.2` `maelstrom_library: Maelstrom Library 1.3.1-1.19.2` `multipart_entities: MultipartEntities 1.2-1.19-pre1` `botanypots: BotanyPots 9.0.43` `botarium: Botarium 1.9.2` `team_reborn_energy: Energy 2.2.0` `bountiful: Bountiful 3.0.0` `brewery: Brewery 1.0.1` `brewinandchewin: Brewin And Chewin fabric-2.1.5+1.19.2` `mm: Manningham Mills 2.3` `bwncr: Bad Wither No Cookie Reloaded 3.14.1` `byg: Oh The Biomes You'll Go` [`2.0.1.6`](http://2.0.1.6) `bygonenether: Bygone Nether 1.3.2` `candlelight: Candlelight 1.1.9` `capybara: Capybara 2.0.1` `cardinal-components: Cardinal Components API 5.0.2` `cardinal-components-block: Cardinal Components API (blocks) 5.0.2` `cardinal-components-chunk: Cardinal Components API (chunks) 5.0.2` `cardinal-components-item: Cardinal Components API (items) 5.0.2` `cardinal-components-level: Cardinal Components API (world saves) 5.0.2` `cardinal-components-scoreboard: Cardinal Components API (scoreboard) 5.0.2` `carryon: Carry On` [`2.1.2.23`](http://2.1.2.23) `cave_enhancements: Cave Enhancements 1.19.2-2.1.12-fabric` `charm: Charm 4.4.4` `com_moandjiezana_toml_toml4j: toml4j 0.7.2` `charmofundying: Charm of Undying 6.2.1+1.19.2` `chat_heads: Chat Heads 0.10.32` `chipped: Chipped 2.1.5` `chunksending: Chunksending Mod 1.19.2-2.8` `cloth-api: Cloth API 4.0.65` `cloth-basic-math: cloth-basic-math 0.6.1` `cloth-client-events-v0: Cloth Client Events v0 4.0.65` `cloth-common-events-v1: Cloth Common Events v1 4.0.65` `cloth-scissors-api-v1: Cloth Scissors API v1 4.0.65` `cloth-utils-v1: Cloth Utils v1 4.0.65` `cloth-config: Cloth Config v8 8.3.115` `clumps: Clumps 9.0.0+14` `cobblemon: Cobblemon 1.3.1+1.19.2` `cobblemon_chaining: Cobblemon Chaining 1.3-fabric-1.1.3` `omega-config: OmegaConfig 1.3.0+1.19.2` `cobblemon_counter: Cobblemon Counter 1.3-fabric-1.5.0` `cobblemon_spawn_notification: Cobblemon Spawn Notification 1.4.0` `cobblepedia: Cobblepedia 0.4.4+1.19.2` `collective: Collective 7.57` `comforts: Comforts 6.0.7+1.19.2` `spectrelib: SpectreLib 0.12.8+1.19.2` `configured: Configured 2.0.0` `connectedglass: Connected Glass 1.1.11` `connectiblechains: Connectible Chains 2.1.4+1.19.2` `connectivity: Connectivity Mod 1.19.2-4.5` `controlling: Controlling For Fabric 10.0+7` `convenientdecor: Convenient Decor 0.2.0` `convenientnametags: Convenient Name Tags 1.0.0` `coolcat_lib: CoolCatLib 1.0.4` `corgilib: CorgiLib` [`1.0.0.34`](http://1.0.0.34) `com_electronwill_night-config_core: core 3.6.6` `com_electronwill_night-config_toml: toml 3.6.6` `cosmetic-armor: Cosmetic Armor 1.4.2` `crafttweaker: CraftTweaker 10.1.55` `org_javassist_javassist: javassist 3.29.0-GA` `create: Create 0.5.1-f-build.1416+mc1.19.2` `com_google_code_findbugs_jsr305: jsr305 3.0.2` `flywheel: Flywheel 0.6.10-8` `forge_tags: Porting Lib Tags 3.0` `milk: Milk Lib 1.0.51` 
dripstone_fluid_lib: Dripstone Fluid Lib 2.0.1
 `porting_lib_accessors: Porting Lib Accessors 2.1.1305+1.19.2` `porting_lib_base: Porting Lib Base 2.1.1305+1.19.2` 
porting_lib_attributes: Porting Lib Attributes 2.1.1305+1.19.2
porting_lib_common: Porting Lib Common 2.1.1305+1.19.2
porting_lib_constants: Porting Lib Constants 2.1.1305+1.19.2
porting_lib_lazy_registration: Porting Lib Lazy Register 2.1.1305+1.19.2
porting_lib_loot: Porting Lib Loot 2.1.1305+1.19.2
porting_lib_model_generators: Porting Lib Model Generators 2.1.1305+1.19.2
porting_lib_model_loader: Porting Lib Model Loader 2.1.1305+1.19.2
porting_lib_models: Porting Lib Models 2.1.1305+1.19.2
 `porting_lib_entity: Porting Lib Entity 2.1.1305+1.19.2` `porting_lib_extensions: Porting Lib Extensions 2.1.1305+1.19.2` `porting_lib_fake_players: Porting Lib Fake Players 2.1.1305+1.19.2` `porting_lib_networking: Porting Lib Networking 2.1.1305+1.19.2` `porting_lib_obj_loader: Porting Lib Obj Loader 2.1.1305+1.19.2` `porting_lib_transfer: Porting Lib Transfer 2.1.1305+1.19.2` `registrate-fabric: Registrate for Fabric 1.1.58-MC1.19.2` `crittersandcompanions: Critters and Companions 1.19.2-2.0.2` `croptopia: Croptopia 2.2.2` `culturaldelights: Cultural Delights Fabric 0.14.10+1.19.2` `terraform-wood-api-v1: Terraform Wood API (v1) 4.2.0` `cupboard: cupboard 1.19.2-2.6` `darkpaintings: DarkPaintings 13.1.5` `darkutils: DarkUtilities 13.1.9` `darkwaters: Dark Waters 0.0.18` `debugify: Debugify 2.8.0` `decorative_blocks: Decorative Blocks 3.0.0` `deeperdarker: Deeper and Darker 1.2.5` `customportalapi: Custom Portal Api 0.0.1-beta63-1.19.X` `diagonalfences: Diagonal Fences 4.2.6` `diagonalwindows: Diagonal Windows 4.0.2` `doapi: Lets Do Api 1.1.0` `blue_endless_jankson: jankson 1.2.1` `dragonfight: Dragonfight Mod 1.19.2-4.4` `dragonloot: DragonLoot 1.1.2` `duckling: Duckling 2.0.8` `dummmmmmy: MmmMmmMmmMmm 1.19.2-1.7.1` `dungeon_difficulty: Dungeon Difficulty 2.0.5+1.19` `com_github_zsoltmolnarrr_tinyconfig: TinyConfig 2.3.2` `dungeon_now_loading: dungeon-now-loading-18.2 1.0.0` `dungeons_arise: When Dungeons Arise 2.1.54` `dungeons_arise_seven_seas: When Dungeons Arise: Seven Seas 1.0.2` `durabilitytooltip: Durability Tooltip 1.1.5+a` `easyanvils: Easy Anvils 4.0.11` `easymagic: Easy Magic 4.3.3` `eatinganimationid: Eating Animation 1.9.1` `ecologics: Ecologics 2.1.11` `elementa: Elementa 647` `elytraslot: Elytra Slot 6.1.1+1.19.2` `emeraldexpansion: Emerald Expansion 1.0` `emi: EMI 1.1.6+1.19.2+fabric` `emi_loot: EMI Loot 0.6.6+1.19` `enchdesc: EnchantmentDescriptions 13.0.14` `endermanoverhaul: Enderman Overhaul 0.0.0` `ends_delight: End's Delight 1.19.2-1.0` `essential: Essential 1.3.2.3+g6a2d13e09b` `essential-container: essential-container 1.0.0` `essential-loader: essential-loader 1.2.1` `everycomp: Every Compat 1.19.2-2.5.22` `exlinefurniture: Exline's Furniture 2.3.2` `expandeddelight: Expanded Delight` [`0.2.5.2`](http://0.2.5.2) `experiencebugfix: Experience Bug Fix 19` `explorify: Explorify v1.4.0` `extended_armor_bars: Extended Armor Bars 1.2.1` `extraalchemy: Extra Alchemy 1.9.0` `fabric-api: Fabric API 0.77.0+1.19.2` `fabric-api-base: Fabric API Base 0.4.15+8f4e8eb390` `fabric-api-lookup-api-v1: Fabric API Lookup API (v1) 1.6.14+93d8cb8290` `fabric-biome-api-v1: Fabric Biome API (v1) 9.1.1+16f1e31390` `fabric-block-api-v1: Fabric Block API (v1) 1.0.2+e415d50e90` `fabric-blockrenderlayer-v1: Fabric BlockRenderLayer Registration (v1) 1.1.25+cafc6e8e90` `fabric-client-tags-api-v1: Fabric Client Tags 1.0.5+b35fea8390` `fabric-command-api-v1: Fabric Command API (v1) 1.2.16+f71b366f90` `fabric-command-api-v2: Fabric Command API (v2) 2.2.1+413cbbc790` `fabric-commands-v0: Fabric Commands (v0) 0.2.33+df3654b390` `fabric-containers-v0: Fabric Containers (v0) 0.1.42+df3654b390` `fabric-content-registries-v0: Fabric Content Registries (v0) 3.5.2+7c6cd14d90` `fabric-convention-tags-v1: Fabric Convention Tags 1.3.0+4bc6e26290` `fabric-crash-report-info-v1: Fabric Crash Report Info (v1) 0.2.8+aeb40ebe90` `fabric-data-generation-api-v1: Fabric Data Generation API (v1) 5.3.9+413cbbc790` `fabric-dimensions-v1: Fabric Dimensions API (v1) 2.1.35+0d0f210290` `fabric-entity-events-v1: Fabric Entity Events (v1) 1.5.4+9244241690` `fabric-events-interaction-v0: Fabric Events Interaction (v0) 0.4.34+562bff6e90` `fabric-events-lifecycle-v0: Fabric Events Lifecycle (v0) 0.2.36+df3654b390` `fabric-game-rule-api-v1: Fabric Game Rule API (v1) 1.0.24+b6b6abb490` `fabric-item-api-v1: Fabric Item API (v1) 1.6.6+b7d1888890` `fabric-item-groups-v0: Fabric Item Groups (v0) 0.3.39+9244241690` `fabric-key-binding-api-v1: Fabric Key Binding API (v1) 1.0.25+5c4fce2890` `fabric-keybindings-v0: Fabric Key Bindings (v0) 0.2.23+df3654b390` `fabric-lifecycle-events-v1: Fabric Lifecycle Events (v1) 2.2.4+1b46dc7890` `fabric-loot-api-v2: Fabric Loot API (v2) 1.1.13+83a8659290` `fabric-loot-tables-v1: Fabric Loot Tables (v1) 1.1.16+9e7660c690` `fabric-message-api-v1: Fabric Message API (v1) 5.0.7+93d8cb8290` `fabric-mining-level-api-v1: Fabric Mining Level API (v1) 2.1.24+33fbc73890` `fabric-models-v0: Fabric Models (v0) 0.3.21+c6af733c90` `fabric-networking-api-v1: Fabric Networking API (v1) 1.2.12+def3f86d90` `fabric-networking-v0: Fabric Networking (v0) 0.3.29+df3654b390` `fabric-object-builder-api-v1: Fabric Object Builder API (v1) 4.2.2+d8ef690890` `fabric-particles-v1: Fabric Particles (v1) 1.1.0+ee641e7390` `fabric-recipe-api-v1: Fabric Recipe API (v1) 1.0.2+413cbbc790` `fabric-registry-sync-v0: Fabric Registry Sync (v0) 0.9.33+9244241690` `fabric-renderer-api-v1: Fabric Renderer API (v1) 1.2.1+1adbf27790` `fabric-renderer-indigo: Fabric Renderer - Indigo 0.8.0+1adbf27790` `fabric-renderer-registries-v1: Fabric Renderer Registries (v1) 3.2.25+df3654b390` `fabric-rendering-data-attachment-v1: Fabric Rendering Data Attachment (v1) 0.3.19+6e0787e690` `fabric-rendering-fluids-v1: Fabric Rendering Fluids (v1) 3.0.11+4d0d570390` `fabric-rendering-v0: Fabric Rendering (v0) 1.1.28+df3654b390` `fabric-rendering-v1: Fabric Rendering (v1) 1.13.0+526f2c6790` `fabric-resource-conditions-api-v1: Fabric Resource Conditions API (v1) 2.1.2+aae9039d90` `fabric-resource-loader-v0: Fabric Resource Loader (v0) 0.8.4+edbdcddb90` `fabric-screen-api-v1: Fabric Screen API (v1) 1.0.32+4d0d570390` `fabric-screen-handler-api-v1: Fabric Screen Handler API (v1) 1.3.8+1cc24b1b90` `fabric-sound-api-v1: Fabric Sound API (v1) 1.0.2+c4f28df590` `fabric-textures-v0: Fabric Textures (v0) 1.0.24+aeb40ebe90` `fabric-transfer-api-v1: Fabric Transfer API (v1) 2.1.6+413cbbc790` `fabric-transitive-access-wideners-v1: Fabric Transitive Access Wideners (v1) 1.3.3+08b73de490` `fabric-furnaces: Fabric Furnaces 2.2.0-1.19.2` `fabric-language-kotlin: Fabric Language Kotlin 1.10.20+kotlin.1.9.24` `org_jetbrains_kotlin_kotlin-reflect: kotlin-reflect 1.9.24` `org_jetbrains_kotlin_kotlin-stdlib: kotlin-stdlib 1.9.24` `org_jetbrains_kotlin_kotlin-stdlib-jdk7: kotlin-stdlib-jdk7 1.9.24` `org_jetbrains_kotlin_kotlin-stdlib-jdk8: kotlin-stdlib-jdk8 1.9.24` `org_jetbrains_kotlinx_atomicfu-jvm: atomicfu-jvm 0.24.0` `org_jetbrains_kotlinx_kotlinx-coroutines-core-jvm: kotlinx-coroutines-core-jvm 1.8.0` `org_jetbrains_kotlinx_kotlinx-coroutines-jdk8: kotlinx-coroutines-jdk8 1.8.0` `org_jetbrains_kotlinx_kotlinx-datetime-jvm: kotlinx-datetime-jvm 0.5.0` `org_jetbrains_kotlinx_kotlinx-serialization-cbor-jvm: kotlinx-serialization-cbor-jvm 1.6.3` `org_jetbrains_kotlinx_kotlinx-serialization-core-jvm: kotlinx-serialization-core-jvm 1.6.3` `org_jetbrains_kotlinx_kotlinx-serialization-json-jvm: kotlinx-serialization-json-jvm 1.6.3` `fabricloader: Fabric Loader 0.15.11` `mixinextras: MixinExtras 0.3.5` `fallingleaves: Falling Leaves 1.13.0+1.19.2` `fallingtree: FallingTree 3.10.1` `farmersdelight: Farmer's Delight 1.19.2-1.3.10.2` `farmersrespite: Farmer's Respite 2.2.5` `porting_lib: Porting Lib 2.1.815+1.19.2` 
serialization_hooks: Serialization Hooks 0.3.26
 `farsight: Farsight Mod 1.19.2-3.5` `org_jctools_jctools-core: jctools-core 4.0.1` `fastload: Fast Load 2.6.11` `faux-custom-entity-data: Faux-Custom-Entity-Data 2.0.2` `fdjei: Just Enough Farmer's Recipes 1.0.1` `findme: FindMe 3.1.0` `flowerymooblooms: Friends&Foes - Flowery Mooblooms 2.0.1` `forgeconfigapiport: Forge Config API Port 4.2.11` `friendlyfire: FriendlyFire 14.0.4` `friendsandfoes: Friends&Foes 2.0.10` `frostiful: Frostiful 0.5.8` `ftbchunks: FTB Chunks 1902.4.4-build.326` `ftblibrary: FTB Library 1902.4.1-build.236` `ftbpc: FTB Pack Companion 2.2.2+mc1.19.2` `ftbteams: FTB Teams 1902.2.14-build.123` `ftbultimine: FTB Ultimine 1902.4.1-build.90` `fusion: Fusion 1.1.1` `fwaystones: Fabric Waystones 3.0.8+mc1.19.2` `galosphere: Galosphere 1.19.2-1.3.0` `geckolib3: Geckolib 3.1.40` `com_eliotlash_mclib_mclib: mclib 20` `goated: You've Goat to be kidding me 1.19.2-1.3.1` `goblintraders: Goblin Traders 1.8.1` `goodall: Goodall 1.2.0` `goodending: Good Ending 1.19.2-1.0.2-fabric` `graveyard: The Graveyard 2.3.3` `handcrafted: Handcrafted 2.0.6` `harvestwithease: Harvest with ease` [`8.0.1.0`](http://8.0.1.0) `highlighter: Highlighter 1.1.4` `icarus: Icarus 1.14` `iceberg: Iceberg 1.0.46` `immersive_aircraft: Immersive Aircraft 0.7.9+1.19.2` `org_mariuszgromada_math_mathparser_org-mxparser: MathParser.org-mXparser 5.2.1` `immersive_armors: Immersive Armors 1.5.6+1.19.2` `incendium: Incendium 5.1.6` `indium: Indium 1.0.9+mc1.19.2` `ingredient-extension-api: Ingredient Extension API 3.0.6` `inmis: Inmis 2.7.1-1.19` `inmisaddon: InmisAddon 1.0.4` `ironbows: Iron Bows (Fabric) 1.4-FABRIC-1.19.2` `ironchests: Iron Chests 1.7.7` `libgui: LibGui 6.2.0+1.19` 
jankson: Jankson 4.1.1+j1.2.1
libninepatch: LibNinePatch 1.1.0
 `itemfilters: Item Filters 1902.2.9-build.51` `jade: Jade 8.7.3` `jadeaddons: Jade Addons 3.2.0` `jamlib: JamLib 0.6.1+1.19-1.19.2` `java: OpenJDK 64-Bit Server VM 17` `jeed: Just Enough Effects Descriptions 1.19.2-2.1.4` `jei: Just Enough Items 11.6.0.1019` `jeresources: Just Enough Resources` [`1.2.3.243`](http://1.2.3.243) `journeymap: Journeymap 5.9.8` `journeymap-api-fabric: JourneyMap API 1.19.1-1.9-fabric-SNAPSHOT` `justenoughbreeding: Just Enough Breeding 1.2.1` `kambrik: Kambrik 4.0-1.19.2` `konkrete: Konkrete 1.8.0` `lambdynlights: LambDynamicLights 2.2.0+1.19.2` `pride: Pride Lib 1.1.2+1.19` `spruceui: SpruceUI 4.1.0+1.19.2` `legendarytooltips: Legendary Tooltips 1.3.3` `letmedespawn: Let Me Despawn fabric-1.0.2` `lilwings: Lil' Wings 1.2.3` `limitedchunks: Limited Chunkloading Mod 1.19.2-3.8` `lithium: Lithium 0.11.1` `logprot: Logprot Mod 1.19-2.0` `lootintegrationaddonyung: Yung's Structures Lootintegration Addon 1.18-1.20.1-1.1` `lootintegrations: Loot integration Mod 1.19.2-3.4` `lootr: Lootr` [`0.4.28.69`](http://0.4.28.69) `luphieclutteredmod: Cluttered 2.1` `malilib: MaLiLib 0.13.0` `mavapi: More Axolotl Variants API 1.1.1` `mavm: More Axolotl Variants Mod 1.2.4` `mcda: MC Dungeons Armors 2.4.4` `mcdar: MC Dungeons Artifacts 1.5.3-1.19` `mcdw: MC Dungeons Weapons 5.0.13-1.19` `enchant_giver: Enchant Giver 1.3.0` `mcsa: MC Story Mode Armors 3.1.4+1.19` `mcwdoors: Macaw's Doors 1.1.0` `mcwfences: Macaw's Fences and Walls 1.1.1` `mcwfurnitures: Macaw's Furniture 3.2.2` `mcwfurnituresbyg: Macaw's Furnitures - BYG 1.19.2-1.1` `mcwholidays: Macaw's Holidays 1.1.0` `mcwlights: Macaw's Lights and Lamps 1.0.6` `mcwtrpdoors: Macaw's Trapdoors 1.1.2` `mcwwindows: Macaw's Windows 2.2.0` `meadow: Meadow 1.2.0` `mes: Moog's End Structures 1.3.1-1.19.2-fabric` `midnightlib: MidnightLib 1.0.0` `minecraft: Minecraft 1.19.2` `miskatonicmysteries: Miskatonic Mysteries 0.1.7` `satin: Satin 1.9.0` `mns: Moog's Nether Structures 1.0.1-1.19.2-fabric` `moblassos: Mob Lassos 4.0.0` `extensibleenums: Extensible Enums 4.0.0` `modernfix: ModernFix 5.17.0+mc1.19.2` `moonlight: Moonlight 1.19.2-2.3.6` `moremobvariants: More Mob Variants 1.0.1` `morevillagers: More Villagers 4.0.2` `mousetweaks: Mouse Tweaks 2.22` `mousewheelie: Mouse Wheelie 1.13.0+mc1.19.2` `amecsapi: Amecs API 1.5.1+mc22w17a` `coat: Coat 1.0.0-beta.20+mc22w17a` `tweed4_annotated: tweed4_annotated 1.3.1+mc22w17a` `tweed4_base: tweed4_base 1.7.1+mc22w17a` `tweed4_data: tweed4_data 1.2.1+mc22w17a` `tweed4_data_hjson: tweed4_data_hjson 1.1.1+mc22w17a` `tweed4_tailor_coat: tweed4_tailor_coat 1.1.3+mc22w17a` `tweed4_tailor_lang_json_descriptions: tweed4_tailor_lang_json_descriptions 1.1.0+mc22w17a` `tweed4_tailor_screen: tweed4_tailor_screen 1.1.4+mc22w17a` `mr_camps_castles_carriages: Camps. Castles. Carriages. 1.1.1` `mutantmonsters: Mutant Monsters 4.0.6` `mvs: Moog's Voyager Structures 4.1.2-1.19.2-fabric` `mythicmetals: Mythic Metals 0.17.3+1.19.2` `additionalentityattributes: Additionalentityattributes 1.2.0+1.19` `mythicmobs: Mythic Mobs 1.19.2-fabric-1.4.5` `mythicupgrades: Mythic Upgrades 1.5.1` `namepain: Name Pain 1.5.2` `naturalist: Naturalist 4.0.3` `naturescompass: Nature's Compass 1.19.2-2.1.0-fabric` `nears: Nears 1.2.3` `netherchested: Nether Chested 4.0.4` `nethersdelight: Nether's Delight 1.0.1` `disable_custom_worlds_advice: Disable Custom Worlds Advice 3.0` `nets: Not Enough Trinket Slots (NETS)` [`0.3.5.2`](http://0.3.5.2) `nochatreports: No Chat Reports 1.19.2-v1.13.12` `oceansdelight: Ocean's Delight fabric-1.0.2-1.19.2` `org_jetbrains_annotations: annotations 23.0.0` `owo: oωo 0.9.3+1.19` `oxidized: Oxidized 1.7.2` `paradise_lost: Paradise Lost 2.2.1-beta+1.19.2` `incubus_core: Outcubus Concern 2.0.0` `patchouli: Patchouli 1.19.2-77-FABRIC` `fiber: fiber 0.23.0-2` `paxi: Paxi 1.19.2-Fabric-3.0.1` `pfm: Paladin's Furniture 1.2.1` `piercingpaxels: Piercing Paxels 1.0.7` `pigpen: PigPen 11.1.2` `player-animator: Player Animator 1.0.2` `pling: Pling 1.5.0` `plushies: Plushie Mod 1.2` `polymer-all: Polymer (Packed) 0.2.28+1.19.2` `polymer: Polymer (Core) 0.2.28+1.19.2` 
polymer-registry-sync-manipulator: Polymer Registry Sync Manipulator 0.0.3+1.19.2
 `polymer-blocks-ext: Polymer Blocks 0.1.0-alpha.9+1.19.2` `polymorph: Polymorph 0.46.6+1.19.2` `powah: Powah! 4.0.11` `prism: Prism 1.0.3` `projectile_damage: Projectile Damage Attribute 3.2.1+1.19` `puzzleslib: Puzzles Lib 4.4.3` `randomium: Randomium 1.19.2-1.22` `repurposed_structures: Repurposed Structures 6.3.28+1.19.2` `resourcefulconfig: Resourcefulconfig 1.0.20` `resourcefullib: Resourceful Lib 1.1.24` `rftoleatherbynyte: RfToLeather 1.0.0` `rottencreatures: Rotten Creatures 1.0.1` `roughly_enough_trades: Roughly Enough Trades 1.19-1.0` `roughlyenoughitems: Roughly Enough Items 9.2.724` `error_notifier: Error Notifier 1.0.9` `runelic: Runelic 14.1.4` `runes: Runes 0.9.8+1.19` `sdrp: Simple Discord Rich Presence 3.0.6-build.39+mc1.19.2` `com_github_jagrosh_discordipc: DiscordIPC a8d6631` `com_kohlschutter_junixsocket_junixsocket-common: junixsocket-common 2.6.2` `com_kohlschutter_junixsocket_junixsocket-native-common: junixsocket-native-common 2.6.2` `org_json_json: json 20210307` `shulkerboxslot: Shulker Box Slot 5.0.0-beta.1+1.19.2` `simplylight: Simply Light 1.19-1.4.3` `simplyswords: Simply Swords 1.47.0-1.19.2` `smartbrainlib: SmartBrainLib 1.9` `smarterfarmers: Smarter Farmers 1.19.2-1.7.2` `smoothboot: Smooth Boot 1.19-1.7.1` `smoothchunk: Smooth chunk save Mod 1.19.2-3.5` `snowyspirit: Snowy Spirit 1.19.2-2.2.0` `sodium: Sodium 0.4.4+build.18` `org_joml_joml: joml 1.10.4` `sodium-extra: Sodium Extra 0.4.16+mc1.19.2-build.90` `caffeineconfig: CaffeineConfig 1.0.0+1.17` `soulsweapons: Marium's Soulslike Weaponry 1.1.3-1.19.2-fabric` `spark: spark 1.10.37` `spirit: Spirit 2.2.7` `splash_milk: Splash Milk 1.2.0` `starlight: Starlight 1.1.1+fabric.ae22326` `starterkit: Starter Kit 6.7` `strawgolem: Strawgolem 2.0.1-alpha` `structory: Structory 1.0.1` `structory_towers: Structory: Towers 1.0.0` `supermartijn642configlib: SuperMartijn642's Config Lib 1.1.8+a` `supermartijn642corelib: SuperMartijn642's Core Lib 1.1.17` `t_and_t: Towns and Towers 1.9` `takesapillage: Takes a Pillage 1.0.4` `terrablender: TerraBlender` [`2.0.1.136`](http://2.0.1.136) `terralith: Terralith 2.3.12` `thermoo: Thermoo 1.4.1` `things: Things 0.3.0+1.19` `thonkutil: ThonkUtil 2.15.4+1.19` `thonkutil-base: ThonkUtil Base 1.13.2+4a8c408a57` `thonkutil-capes-v1: ThonkUtil Capes (v1) 1.4.2+3eb2749857` `thonkutil-coords-v1: ThonkUtil Coords (v1) 1.1.2+8ff533c957` `thonkutil-customization-v1: ThonkUtil Customization (v1) 1.1.2+8ff533c957` `thonkutil-legacy: ThonkUtil Legacy 1.1.2+5d4263f557` `thonkutil-modchecker-v1: ThonkUtil ModChecker (v1) 1.1.3+bd4b387957` `thonkutil-potions-v0: ThonkUtil Potions (v0) 1.5.2+8ff533c957` `thonkutil-titlescreen-v1: ThonkUtil TitleScreen (v1) 1.2.2+8ff533c957` `thonkutil-trades-v1: ThonkUtil Trades (v1) 1.2.2+8ff533c957` `tipthescales: Tip The Scales 6.0.10` `tlib: Tenzin Lib 0.3.11-alpha` `toms_storage: Tom's Simple Storage Mod 1.5.10` `toofast: TooFast 1.0.0` `totw_additions: Towers of the Wild: Additions 1.2.4` `trade_cycling: Trade Cycling 1.19.2-1.0.5` `tradingpost: Trading Post 4.2.0` `tramplenomore: TrampleNoMore 9.0.1` `trashcans: Trash Cans 1.0.18` `travelersbackpack: Traveler's Backpack 1.19.2-8.2.33` `travelerstitles: Traveler's Titles 1.19.2-Fabric-3.1.0` `trinkets: Trinkets 3.4.2` `ultris_mr: Ultris: Boss Expansion 5.6.7f` `universal-graves: Universal Graves 2.1.3+1.19.2` `common-protection-api: Common Protection API 1.0.0` `fabric-permissions-api-v0: fabric-permissions-api 0.1-SNAPSHOT` `hologram-api: Hologram API 0.2.2+1.19` `placeholder-api: Placeholder API 2.0.0-pre.1+1.19.2` `server_translations_api: Server Translations API 1.4.18+1.19.2` 
packet_tweaker: Packet Tweaker 0.3.0+1.18.2
 `sgui: sgui 1.1.5+1.19.1` `universalcraft: UniversalCraft 337` `vanilla-hammers: Vanilla Hammers 3.5.0-1.19.2` `magna: Magna 1.8.0-1.19.2` `static-content: Static Content 1.0.2-1.16.2` 
staticdata: Static Data 1.1.2
 `various_update: various_update 1.0.6.5-1.19-1.19.2` `vigilance: Vigilance 297` `visualworkbench: Visual Workbench 4.2.4` `vitalize: Vitalize 1.1.1` `voicechat: Simple Voice Chat 1.19.2-2.5.14` `voidtotem: Void Totem 2.1.0` `wands: Building Wands 2.6.9-release` `winterly: Winterly 0.8.3` `wmitaf: WMITAF 3.1.1` `wondrouswilds: Wondrous Wilds 1.19.2-1.1.6` `xlpackets: XLPackets 1.19.2-4` `yacg: Yet Another Cobblestone Generator 2023.7.3` `modmenu-badges-lib: ModMenu Badges Lib 2023.4.1` `yet-another-config-lib: YetAnotherConfigLib 2.2.0-for-1.19.2` `yungsapi: YUNG's API 1.19.2-Fabric-3.8.10` `yungsbridges: YUNG's Bridges 1.19.2-Fabric-3.1.0` `yungsextras: YUNG's Extras 1.19.2-Fabric-3.1.0` `z_mcwfencesbyg: Macaw's Fences - BYG 1.19.2-1.1` `zoomify: Zoomify 2.9.0` `dev_isxander_settxi_settxi-core: settxi-core 2.10.5` `dev_isxander_settxi_settxi-gui: settxi-gui 2.10.5` `dev_isxander_settxi_settxi-kotlinx-serialization: settxi-kotlinx-serialization` 
submitted by BigBookest- to fabricmc [link] [comments]


2024.05.16 23:49 HarryPudding careldindiabloleague

Cisco Router Security
What are the two access privilege modes of the Cisco router?
User EXEC Mode: This is the initial access mode for a router. In this mode, the user can access only a limited set of basic monitoring commands.
Privileged EXEC Mode: This mode provides access to all router commands, such as debugging and configuration commands. It requires a password for access to ensure security.
What is the approach for password for the privileged mode of the router?
enable secret [password]
uses hashing algorithm so that the password is not in plain text but encrypted
How to ensure that all passwords in the router are stored in the encrypted form?
service password-encryption
What is the difference between the Cisco router’s startup and running configurations?
How to save the running configuration into start up configuration?
Startup Configuration: Stored in the NVRAM, this configuration is used to boot the router. It remains unchanged until an administrator explicitly saves the running configuration to it.
Running Configuration: Held in the router’s RAM, this configuration is active on the router. Changes to the router’s configuration are made here and are effective immediately.
Know and be able to configure all aspects of the Cisco router covered in class. For example,
configuring the router interfaces, setting the router OSPF ID, etc.
enable
configure terminal
hostname MyRouter
interface GigabitEthernet0/0
ip address 192.168.1.1 255.255.255.0
no shutdown
exit
interface Serial0/0/0
ip address 10.0.0.1 255.255.255.252
clock rate 64000
no shutdown
exit
router ospf 1
router-id 1.1.1.1
network 192.168.1.0 0.0.0.255 area 0
exit
enable secret mysecretpassword
line console 0
password myconsolepassword
login
exit
line vty 0 4
password myvtypassword
login
exit
crypto key generate rsa
ip ssh version 2
ip ssh time-out 60
ip ssh authentication-retries 2
ip route 0.0.0.0 0.0.0.0 192.168.1.254
access-list 10 permit 192.168.1.0 0.0.0.255
access-list 10 deny any
Practical Routing, OSPF, and Security
What is the difference between static and dynamic routing?
Static Routing: Involves manually setting up routes in the router's routing table through configuration commands. These routes do not change unless manually updated or removed. Static routing is simple, secure, and uses less bandwidth but lacks scalability and flexibility.
Dynamic Routing: Automatically adjusts routes in the routing table based on current network conditions using routing protocols. This approach allows for more flexibility, scalability, and fault tolerance, but consumes more resources and can be complex to configure.
What is the difference between link state and distance vector routing?
Distance Vector Routing: Routers using distance vector protocols calculate the best path to a destination based on the distance and direction (vector) to nodes. Updates are shared with neighboring routers at regular intervals or when changes occur. This approach can lead to slower convergence and issues like routing loops.
Link State Routing: Each router learns the entire network topology by exchanging link-state information. Routers then independently calculate the shortest path to every node using algorithms like Dijkstra’s. This results in quicker convergence and fewer routing loops.
Distance Vector Routing: Each router computes distance from itself to its next immediate neighbors. (RIP, EIGRP, & BGP)
-Does not build a full map of the network
-Focuses more on the next hop towards the destination
Link State Routing: Each router shares knowledge of its neighbors with every other router in the network. (OSPF and IS-IS)
-Builds a full map of the network
-Each router shares information
-Maintains a database of the entire network.
Give an example of the distance vector and link state algorithms.
Distance = RIPLink State = OSPF
What type of protocol is Routing Information Protocol (RIP)? Be able to understand
examples and solve problems.
Example of a distance vector protocol
dynamic protocol
-shares routing info with neighboring routers
-an interior gateway protocol that operates within autonomous system
-oldest of all dynamic protocol; RIPv1
-widely used open standard developed by IETF
-a distance vector routing protocol
-limited to maximum 15 hops;
 how rip works -rip sends regular update message (advertisements to neighboring routers) 
-every 30 seconds that resets after each successful ack
-route becomes invalid if it has not received a message for 180 seconds
-RIPv1 (obsolete) uses broadcast, while RIPv2 uses a multicast address -Update message only travel to a single hop
downside : limitations, each router in its table can only have one entry per destination. Have to wait for advertisement for an alternative path, cannot reach hops 15 paths away, little to no security.
What type of protocol is Open Shortest Paths First (OSPF) protocol? Be able to under-
stand examples and solve problems.
-a link state routing protocol
 intra as routing with RIP 
What is the Link State Advertisement (LSA) in OSPF? What is the Link State Database
(LSDB)?
-LSA contains data about a router, its subnets, and some other network information.-OSPF puts all the LSAs from different routers into a Link-State Database (LSDB)
The goal of OSPF is to be able to determine a complete map of the interior routing path to be able to create the best route possible.
The way this is done is that OSPF finds all the routers and subnets that can be reached within the entire network. The result is that each router will have the same information about the network by sending out LSA.
How does each router in OSPF create a map of the entire network?
Step 1 : Acquire neighbor relationship to exchange network information.
Step 2: Exchange database information, neighboring routers swap LSDB information with each other
Step 3: Choosing the best routes, each router chooses the best routes to add to its routing table based on the learned LSDB information.
What is the process for two OSPF routers to become neighbors?
A. a neighbor sends out a Hello packet including the router ID along with subnets that it routes to the given multicast address to a given OSPF area ID.
this is also a way for routers to tell neighbors that they are still on and good to go. 
B. Once other routers receive this packet, they run some checks. The neighboring routers must match the following requirements:
-area id needs to be the same (also used when scaling up OSPF)
-the shared or connecting link should be on the same subnet.
-The Hello and dead timer must be the same.
-the dead timer is having enogh time before the sending router assumes that the neighbor is down.
-this timer is typically 10 secs for point-to-point and broadcast networks.
C. If all is fine, the receiving router will go into Init stage and sends a hello message of its own. This Hello packet list its own network info along with the known neighbor R1. This puts R1 into a 2-way communication status.
D. R1 sends another Hello message to R2 with the information as a known neighbor. This allows the R2 now with a 2-way communication status as well.E. We now have a 2-way neighboring routers
What is the difference between point-to-point and multi-access networks? How does OSPF
handle each case?
Point-to-Point: A network setup where each connection is between two specific nodes or devices. OSPF treats these links with straightforward neighbor relationships since there are only two routers on each segment. 
Multi-Access Networks: Networks where multiple routers can connect on the same segment, such as Ethernet. OSPF uses a Designated Router (DR) and a Backup Designated Router (BDR) on these types of networks to reduce the amount of OSPF traffic and the size of the topological database.
DR selected by the highest OSPF prio.
Be able to configure OSPF routing given a topology.

Example:
Consider a topology with three routers R1, R2, and R3. The routers
are connected R1 =⇒R2 =⇒R3 =⇒R1.
R1 has interface f0/0 connected to the
interface f0/0 of R2. R2 has interface f0/1 connecting to the interface f0/0 of R3.
Finally R3 has interface 1/0 connecting to the interface 1/0 of R3. Assuming all
routers are Cisco 7200 routers, configure them to use OSPF to dynamically route in
this topology (you will be given the Cisco router manual for such questions).

R1enable
configure terminal
hostname R1
interface FastEthernet0/0
ip address 192.168.12.1 255.255.255.0
no shutdown
exit
interface FastEthernet1/0
ip address 192.168.31.1 255.255.255.0
no shutdown
exit
router ospf 1
router-id 1.1.1.1
network 192.168.12.0 0.0.0.255 area 0
network 192.168.31.0 0.0.0.255 area 0
exit
end
write memory
R2enable
configure terminal
hostname R2
interface FastEthernet0/0
ip address 192.168.12.2 255.255.255.0
no shutdown
exit
interface FastEthernet0/1
ip address 192.168.23.1 255.255.255.0
no shutdown
exit
router ospf 1
router-id 2.2.2.2
network 192.168.12.0 0.0.0.255 area 0
network 192.168.23.0 0.0.0.255 area 0
exit
end
write memory
R3enable
configure terminal
hostname R3
interface FastEthernet0/0
ip address 192.168.23.2 255.255.255.0
no shutdown
exit
interface FastEthernet1/0
ip address 192.168.31.2 255.255.255.0
no shutdown
exit
router ospf 1
router-id 3.3.3.3
network 192.168.23.0 0.0.0.255 area 0
network 192.168.31.0 0.0.0.255 area 0
exit
end
write memory
How does OSPF authenticate packets to protect against packet spoofing and tempering?
Be able to enable it a Cisco router.
OSPF (Open Shortest Path First) can authenticate packets to protect against packet spoofing and tampering using several methods. The two main types of authentication are:
Plain Text Authentication: This is simple and provides minimal security. It sends the password in clear text.
Message Digest 5 (MD5) Authentication: This provides stronger security by using cryptographic hash functions to authenticate OSPF packets.
Plain textenable
configure terminal
interface FastEthernet0/0
ip address 192.168.12.1 255.255.255.0
ip ospf authentication
ip ospf authentication-key cisco123
no shutdown
exit
router ospf 1
router-id 1.1.1.1
network 192.168.12.0 0.0.0.255 area 0
area 0 authentication
exit
write memory
MD5enable
configure terminal
interface FastEthernet0/0
ip address 192.168.12.1 255.255.255.0
ip ospf authentication message-digest
ip ospf message-digest-key 1 md5 securepassword
no shutdown
exit
router ospf 1
router-id 1.1.1.1
network 192.168.12.0 0.0.0.255 area 0
area 0 authentication message-digest
exit
write memory
Network Defense Fundamentals

What is IP spoofing? Explain.
-The ip packet contains the source and destination Ip addresses.-Is it straightforward to modify the ip address of the packet.
-IP Spoofing: sender chagrin his source address to something other than his real address.
How can IP spoofing be used in security attacks?
-If the attacker sends an Ip packet with a spoofed IP, they will not receive a response form the destination: the machine with the IP matching the spoofed IP will receive the response.Ip spoofing operation - the sender spoofs the source IP address to point to another target. The receiver system replies to the spoofed IP.

What are the countermeasures to IP spoofing?
Ingress and Egress Filtering: Network operators should implement filtering rules on routers and firewalls to block packets with source IP addresses that should not originate from those networks. Ingress filtering blocks incoming packets with a source IP address that is not valid for the network, while egress filtering blocks outgoing packets with an invalid source IP address.
Reverse Path Forwarding (RPF): This technique ensures that the incoming packets are received on the same interface that the router would use to send traffic back to the source. If the path does not match, the packet is discarded, preventing spoofed packets from passing through.
IPsec (Internet Protocol Security): IPsec can be used to authenticate and encrypt IP packets, ensuring that they come from legitimate sources and have not been tampered with. This makes spoofing attacks significantly more difficult.
How can IP spoofing be used to perform DoS attacks?
IP spoofing is often used in Denial of Service (DoS) attacks to obscure the attacker's identity and to overwhelm the target with traffic from what appears to be multiple sources. One common type of DoS attack that utilizes IP spoofing is a Smurf Attack. In a Smurf Attack, the attacker sends ICMP (Internet Control Message Protocol) echo requests to broadcast addresses of networks, with the source IP address spoofed to that of the victim. The devices on the network respond to the echo requests, sending replies back to the victim's IP address. This amplifies the traffic directed at the victim, potentially overwhelming their network and causing a DoS condition.

Know how to use
hping3
for performing ping floods.
Using hping3 to perform ping floods involves sending a high volume of ICMP Echo Request packets to a target to overwhelm it.basic ping floodsudo hping3 -1 --flood [target_IP]
Using spoofed source ipsudo hping3 -1 --flood -a [spoofed_IP] [target_IP]
Controlling the Packet Sending Rateo hping3 -1 --flood -i u1000 [target_IP]Combining sudo hping3 -1 --flood -a 10.0.0.1 -i u1000 192.168.1.1
Firewalling
What is a firewall?
a filtering device on a network that enforces network security policy and protects the network against external attacks.
According to NIST SP 800-41, what are the characteristics of a firewall?
NIST standard defines the possible characteristics that a firewall can use to filter traffic.
-(IP Address and Protocol type) filtering based on source/destination IP address/ports, traffic direction and other transport layer characteristics.
-(Application Protocols)controls access based on application protocol data
-(User identity) controls access based on user identity
-(Network activity)
What are the limitations of the firewall?
Firewall capabilities: -Define a traffic chokepoint in the network and protects against IP spoofing and routing attacks
-Provide a location for monitoring the security events -Provide non-security functions: loggin internet usage, network address translation-Serve as platform for VPN/IPSec
Firewall limitations:-protect against attacks bypassing the firewall, connections from inside the organization to the outside that do not go through the firewall.-protect against internal threats such as disgruntled employees.
What is a packet filter firewall? Be able to write and interpret rules and to spot configu-
rationflaws.
Packet filtering firewall : applies a set of rules to each packet based on the packet headers.Filters based on: source/destination IP, source/destination port numbers, IP Protocol Field:defines the transport protocol, Interface : for firewalls with 3+ network interfaces, the interface from which the packet came from/going to

What is the difference between the default and allow and default deny policies? Which
one is the more secure one?
-when no rules apply to a packet, a default rule is applied: default deny : what is not explicitly permitted is denied default forward : what is not explicitly denied is allowed
default deny is more secure, you dont have to identify all of the cases that needs to be blocked, if one is missed, default deny will deny it.
Port 0-1023 reserved
1024-2**17 ephemeral
source port used by the system initialiatizng a connection is always chosen from the ephemeral ports
Be able to configure the packet filtering functions of iptables.

Example:
Write iptables rules to block all ICMP traffic to and from the system.
iptables -A INPUT -p icmp -j DROP
iptables -A OUTPUT -p icmp -j DROP
Example:
Write iptables rules to block all traffic on port 22
iptables -A INPUT -p tcp --sport 22 -j DROP
iptables -A OUTPUT -p tcp --dport 22 -j DROP

Example:
Write iptables rules to block traffic to host 192.168.2.2
iptables -A OUTPUT -p tcp --dest 192.168.2.2 -j DROP
iptables -A INPUT -p tcp --src 192.168.2.2 -j DROP
What are the limitations of the packet filter firewall?
-does not examine upper layer data : cannot prevent attacks that employ application specfic vulnerabilities or functions.cannot block application specific commands.

What is the stateful firewall and how does it compare to a packet filter?
A stateful firewall is a network security device that monitors and tracks the state of active connections, making decisions based on the context of the traffic. Unlike a simple packet filter, which examines individual packets in isolation based on predetermined rules, a stateful firewall keeps track of connections over time, distinguishing between legitimate packets that are part of an established session and potentially malicious ones. This contextual awareness allows it to block unauthorized connection attempts and prevent attacks such as spoofing and session hijacking. While packet filters, or stateless firewalls, operate faster and consume fewer resources by applying static rules to each packet independently, they lack the sophisticated traffic pattern handling and enhanced security provided by stateful firewalls.

What is the application-level firewall? What are its advantages and limitations?
An application-level firewall, also known as an application firewall or proxy firewall, operates at the application layer of the OSI model. It inspects and filters traffic based on the specific application protocols (e.g., HTTP, FTP, DNS) rather than just IP addresses and port numbers. limitations : increased communications overhead due to two separate TCP connections
 and not transparent to the client 
Application-level gateways are also known as application-level proxies.
-act as a relay for the application-level traffic.
-runs at the application layer, and examines application-layer data
Supported ProtocolsFTPSTMPHTTP
What is a circuit-level firewall? What are its advantages and limitations?
-Similar to the application-level gateway, but only tracks the state of the TCP/UDP sessions.
-Does not examine application data , simply relays TCP segments
-Allow/deny decisions based on whether a packet belongs to an established and trusted connection
Advantage of circuit-level firewall -do not filter individual packets(simplifies rules)
-fast and efficient 
Disadvantages:
-do not filter individual packets -require frequent updates: traffic is filtered with rules and policies that need regular updates for new threats and risks -the vendor needs to modify the TCP/IP implementation for thor applications to use the circuit-level proxy. 
What are the different approaches to basing the firewall?
-stand-alone machines -software modules in roosters, switches, or servers, or pre-configured security appliances. 
What are the host-based firewalls?
Host-based firewalls: a firewall software module used to secure a single host.
What are the network device firewalls?
Network device firewall = routers and switches often have firewall functions, like packet filtering and stateful inspection, to check and filter packets
What are the virtual firewalls?
-in a virtualized environment, servers, switches, and routers can be virtualized and share physical hardware. The hypervisor that manages the virtual machines can also have firewall capabilities.
What is the DMZ? How is it used for securing networks?
A Demilitarized Zone (DMZ) in network security is a physical or logical subnetwork that contains and exposes an organization's external-facing services to an untrusted network, typically the internet. The primary purpose of a DMZ is to add an additional layer of security to an organization's local area network (LAN). By isolating these externally accessible services, the DMZ ensures that if an attacker gains access to the public-facing systems, they do not have direct access to the rest of the network.
How the DMZ Secures Networks
Isolation of Public Services: Services that need to be accessible from the outside, such as web servers, mail servers, FTP servers, and DNS servers, are placed in the DMZ. These services are isolated from the internal network, which helps protect the internal systems from attacks that may exploit vulnerabilities in the public-facing services.
Controlled Access: Firewalls are used to create boundaries between the internet, the DMZ, and the internal network. The firewall rules are configured to allow only specific types of traffic to and from the DMZ. For example, incoming web traffic might be allowed to reach a web server in the DMZ, but not to access internal systems directly.
Minimal Exposure: Only the necessary services are exposed to the internet. This minimizes the attack surface, reducing the number of entry points that an attacker can exploit. Internal systems and data remain protected behind the additional layer of the firewall.
Layered Security: The DMZ provides an additional layer of defense (defense-in-depth). Even if an attacker manages to compromise a server in the DMZ, the internal network is still protected by another firewall, making it harder for the attacker to penetrate further.
Monitoring and Logging: Activities within the DMZ can be closely monitored and logged. Any suspicious behavior can be detected early, and appropriate actions can be taken to mitigate potential threats before they impact the internal network.
Traffic Filtering: The firewalls between the internet and the DMZ, as well as between the DMZ and the internal network, can filter traffic based on IP addresses, ports, and protocols. This filtering ensures that only legitimate traffic is allowed and that malicious traffic is blocked.
-if attacker compromises a server on the network, they will be able to pivot to other systems on the network.
What are the advantages and disadvantages of having the two DMZ firewalls be from
different vendors?
Using different firewall manufacturers for the two firewalls maybe a good idea, avoids possibility of both having the same vulnerability but introduces more complexity and management overhead.
Be able to write pfSense firewall rules
Penetration Testing

What is penetration testing?
-legal and suthorzied attempt to locate and exploit vulnerable systems for the purpose of making those systems more secure.
pen testing, pt, hacking, ethical hacking, whitehate hacking, offensive security, red teaming 
What is the objective of the penetration testing?
Use tools and techniques used by the attackers in order to discover security vulnerabilities before the attackers do. 
What is the BAD pyramid?
The purpose of a red team is to find ways to improve the blue team, so purple teams should not be needed in an organization where the red/blue teams interaction is healthy and functioning properly. 
red attack
purple defender changes based off attack knowledge
blue defend
green builder changes based on defender knowledge
yellow build
orange builder changes based on attacker knowledge
Why are the penetration tests conducted?
-a company may want to have a stronger understanding of their security footprint.
-system policy shortcomings -network protocol weaknesses -network/software misconfigurations -software vulnerabilities 
What is the difference between penetration testing and vulnerability assessment?
-two terms often incorrectly ,interchangeably used in practice.
-vulnerability assessment : review of systems services to find potential vulnerabilities-penetration testing: finding an exploiting system vulnerabilities as proof-of-concept
What is the difference between black-box, white-box, and grey-box testing.
Black-Box Testing
Tester Knowledge: The tester has no knowledge of the internal structure, code, or implementation details of the system.
-lack knowledge of system
White-Box Testing
Tester Knowledge: The tester has full knowledge of the internal structure, code, and implementation details of the system.
-very thorough , but not completely realistic
Grey-Box Testing
Tester Knowledge: The tester has partial knowledge of the internal structure, code, or implementation details of the system.
What is the difference between ethical and unethical hackers?
-penetration testers, with proper authorization of the company, help improve the security of the company.
-unethical hackers, personal gain through extortion or other devious methods, profit, revenge, fame, etc. No authorization to conduct the attacks
•Ethical vs unethical hacking, penetration testers: obtain the authorization from the organization whose systems they plan to attack unethical hackers: attack without authorization.
Know the stages of penetration testing and the importance of following a structured ap-
proach.

Planning and Reconnaissance:
Planning: Define the scope and goals of the test, including the systems to be tested and the testing methods.
Reconnaissance: Gather information about the target, such as IP addresses, domain names, and network infrastructure, to understand how to approach the test.
Scanning:
Purpose: Identify potential entry points and vulnerabilities in the target system.
Methods: Use tools to scan for open ports, services running on those ports, and known vulnerabilities.
Gaining Access:
Purpose: Attempt to exploit identified vulnerabilities to gain unauthorized access to the system.
Techniques: Use techniques like password cracking, SQL injection, or exploiting software vulnerabilities.
Maintaining Access:
Planning and Reconnaissance:
Purpose: Ensure continued access to the compromised system to understand the potential impact of a prolonged attack.
Methods: Install backdoors or use other methods to maintain control over the system.
Analysis and Reporting:
Scanning
Purpose: Document the findings, including vulnerabilities discovered, methods used, and the level of access achieved.
Report: Provide a detailed report to the organization, highlighting the risks and recommending steps to mitigate the vulnerabilities.
Remediation:
Gaining Access
Purpose: Address and fix the identified vulnerabilities to improve the security of the system.
Action: Implement the recommended security measures from the report to protect against future attacks.
Retesting:
Maintaining Access
Purpose: Verify that the vulnerabilities have been successfully remediated.
Process: Conduct a follow-up test to ensure that the fixes are effective and no new issues have been introduced.
Importance of Following a Structured Approach
Consistency: A structured approach ensures that each stage is systematically followed, making the testing thorough and reliable.
Comprehensiveness: Following each stage helps identify and address all potential vulnerabilities, leaving no gaps in the security assessment.
Documentation: A structured method produces detailed documentation, which is crucial for understanding the security posture and for future reference.
Effectiveness: It ensures that the penetration test effectively mimics real-world attack scenarios, providing valuable insights into how an actual attacker might exploit vulnerabilities.
Risk Management: By identifying and addressing vulnerabilities, organizations can proactively manage security risks and protect their assets from potential attacks.
Example:
What is the difference between the passive and active reconnaissance?

Passive Reconnaissance
Definition: Gathering information about the target without directly interacting with the target system or network. The aim is to collect data without alerting the target.
Methods:
Publicly Available Information: Searching for information that is freely available on the internet, such as social media profiles, company websites, and news articles.
DNS Queries: Looking up domain registration information (WHOIS data), DNS records, and IP address ranges.
Network Traffic Analysis: Capturing and analyzing network traffic without sending packets to the target (e.g., using tools like Wireshark in a non-intrusive manner).
Search Engines: Using search engines to find information about the target, such as employee names, email addresses, and technical details.
Advantages:
Low Risk: Minimizes the chance of detection by the target because no direct interaction occurs.
Stealth: Suitable for the early stages of reconnaissance when the goal is to remain undetected.
Disadvantages:
Limited Information: May not provide as much detailed or specific information about vulnerabilities or configurations as active reconnaissance.
Active Reconnaissance
Definition: Actively engaging with the target system or network to gather information. This involves direct interaction, such as sending packets or probing the target.
Methods:
Network Scanning: Using tools like Nmap to scan for open ports, running services, and network topology.
Vulnerability Scanning: Running vulnerability scanners (e.g., Nessus, OpenVAS) to identify known weaknesses in the target systems.
Social Engineering: Directly interacting with individuals (e.g., phishing attacks) to gather information.
Probing and Enumerating: Sending specific queries or packets to the target to elicit responses that reveal information about the system (e.g., banner grabbing).
Advantages:
Detailed Information: Provides more detailed and specific information about the target's vulnerabilities, configurations, and active services.
Identification of Weaknesses: More effective in identifying exploitable vulnerabilities that can be used in subsequent attack phases.
Disadvantages:
Higher Risk: Increases the risk of detection by the target, which could alert them to the reconnaissance activity.
Potential Legal Issues: Unauthorized active reconnaissance can lead to legal repercussions if done without permission.
Summary
Passive Reconnaissance: Involves gathering information without direct interaction with the target, resulting in lower risk of detection but potentially less detailed information.
Active Reconnaissance: Involves direct interaction with the target to gather detailed information, but carries a higher risk of detection and potential legal consequences.
Both types of reconnaissance are essential in penetration testing to understand the target's environment and identify potential vulnerabilities while balancing the need for stealth and detailed information.
Be able to use the penetration testing tools discussed in class
nmap 192.168.1.1
nmap -sS -sV -O -A 192.168.1.1-sS: Perform a stealth SYN scan.
-sV: Detect service versions.
-O: Detect operating system.
-A: Perform aggressive scan (includes OS detection, version detection, script scanning, and traceroute).
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2024.05.16 23:34 goBerserk_ Project Napoleon Chapter 4

Fletch gently pushed open the large and lavishly decorated bronze doors of the university administration building and ambled out into the portico. He set his cup of coffee down on the pedestal of a granite pillar and pulled his cigarette case from the breast pocket of his tan trench coat. The old chief inspector plucked a cigarette from the ornately engraved case with slender fingers and wondered why the Kael let him come at all.
Something felt very off with the whole thing. The more he thought about it, the more he questioned the story he got. Mike Anderson was certainly depressed, but as far as Fletch could tell, he had not displayed any suicidal behavior. And why now? Fletch thought. Things were on the upswing for the kid. His grades were excellent, his family situation was good, and he was out of the house more this term than the last. Fletch scratched his mustache. Why would the seals hide the autopsy and the gun? He brought the cigarette to his lips, snapped the filigreed case shut, and slipped it back into the breast pocket of his coat. Fletch flicked open his lighter and sighed as he lit his cigarette. Murder.
It was a hopeless case. These days, warrants were approved by the seals, and even if they weren't, he doubted that he could get one anyway. His suspicion of foul play was backed by nothing but his instinct.
Fletch watched students hustle and bustle through the plaza in front of him as he puffed away at his cigarette and pondered his theory.
But why kill him now? They could have done it in complete secrecy while he was a POW. And it couldn’t be to keep what happened in Philadelphia under wraps. His death brings more attention to it. And he wasn’t a rebel. So why? Fletch sipped at his coffee as he flicked ash from his cigarette. Vengeance? Did he kill some noble brat during the war?
Fletch scratched at his grey mustache and glanced at his watch. I’ll have to follow that thread. He tossed his half-smoked cigarette into a puddle as he briskly walked down the steps and through the university plaza.
The withered investigator was deep in thought when he entered the parking lot. What do I tell that Enrique chap? He unlocked his car and crawled in. I certainly can’t tell him that his mate’s been clipped with no evidence. Fletch turned the key, and the engine of his little Volvo sputtered to life. It’s no bleeding use. I’ll just tell the lad they weren’t interested in sharing and keep my suspicions to myself.
As he reached for the shifter, Fletch noticed a delightfully thick manilla envelope stuck in the gap between the center console and the passenger seat.
He pulled the envelope from the crack. Gingerly, he opened it and pulled out a small note. It read We’re even now, prick.
Fletch smiled and couldn’t help but mutter, “The game is afoot,” as he flicked through the stack of documents inside.
Isabella poked her head into the large office and saw Professor Dret’la with a ball of dark green yarn on her lap and bone darning needles beset with carvings in her hands.
Isabella was struck with confusion. What? She crochets!?
The professor looked up from her labor, spotted the confused girl outside her door, and called, “Come in.”
Isabella walked into the office and took a seat. She gestured to the yarn in the professor's hands. “What are you making?”
The professor smiled as motherly as one could with a mouth full of razor-sharp teeth. “It will be a hat for my son. He just received his commission as a junior biologist, so he has to rummage around in freezers to get samples for his whole research team.”
Isabella blinked. This was not characteristic at all for the quick-tempered professor with a penchant for launching chalk across lecture halls at the mildest provocation.
Isabella shook off her shocked expression and gave the tall professor a dimpled cheek smile. “That’s so sweet! I’m sure he’ll love it. One of the best gifts I’ve ever received was a thick wool sweater from my mamma during a training exercise off the coast of Norway.”
The professor, still smiling, sat up straight. “I hope that’s the kind of reception I get.”
The professor’s demeanor hardened as she stowed the yarn and needles in the desk drawer. “Now, let's get down to business.”
Isabella gulped.
“To start, congratulations. You’ve passed our testing and been selected for officer training.”
Isabella asked, “Who else was selected?”
“There are nine others: Robert Rhodes, Elena Pavel, Hal Jellico, Zheng Li, Brooke Halsey, Colow Aden, Magnus Tordenskjold, Bill Lee, and Kazuya Yamamoto.”
Isabella didn’t recognize all the names.
“Should you choose to accept, you will be taking a prep course taught by Colonel Ocidea and I starting next week and lasting all through the summer. If we deem you ready, you’ll ship out for basic training and then off to the Royal Military Academy, where you can earn your commission.” Dr. Dret’la leaned in close to Isabella. “Do you accept?”
Without hesitation, Isabella answered, “Yes.”
“Mike, come over here. You’re going to want to see this.” Calty voiced from her seat in the front of the cockpit.
Mike rolled off the couch and walked into the front of the cockpit as the captain shouted, “Decelerate!” Mike couldn’t help but grab onto the back of Calty’s seat as the FTL drive kicked into gear. The cockpit glass dimmed just before blindingly bright blue jets of fire from the front-facing engines came into view. A bright green circle flickered onto the glass surrounding a marble-sized dot darker than the rest of the now dim screen. The dots and circles expanded at an extreme pace until they took up most of the display. Another dot appeared—minuscule compared to the other—surrounded by a red circle. The growth of the shadowy dots and the circles around them slowed and then stopped entirely as the engines sputtered out.
The HUD faded out of view, and the tint of the glass slowly lightened, revealing a vast planet embraced by blue-green ice with a colossal foundry in its orbit. The planet, a gas giant called Drassus, was orbited by four rings. One was made of containers, and the other three were made up of loose ore gleaming in the nearby star's light. Exhaust chimneys spewing gas and fire sprouted from the otherwise spherical foundry, giving it a sea urchin-like profile, which, together with the weave of pipes bringing fuel from beneath the icy surface of the planet below, made the foundry resemble an old naval mine.
The captain strode up to the front of the cockpit. “One-third ahead and steer 14 degrees left. We’re unloading in bay three.”
Six mech suits and a tug exited a plasma-shielded hanger as the ship came to a halt. The mechs glided to the front of the ship and started dismounting the external cargo bay from the Broken Fin while the tug hitched onto the opposite end of the ten-kilometer-long rack of containers.
A little while later, the tug pulled away with the load of containers, and the comm system blared to life. “Broken Fin, you are cleared to leave. The UO corporation thanks you for your business.”
The captain replied, “Our pleasure. Broken fin out.” as the ship pulled out of the loading bay.
He turned to the navigation officer and said, “Lock in coordinates for jump to Kael Prime.”
The captain went to the central control board and pulled up traffic control. “Tower 1, this is the Broken Fin. We request a jump slot to Kael Prime from Drassus.”
“Broken Fin, request granted. Your departure slot is at 16:33.”
Mike glanced at the top right of the ship's HUD and looked at the time. 16:21.
Better get my stuff together…
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
The ship shuddered ever so slightly despite the inertial dampeners as it exited FTL. Mike was lounging on the couch with his bag at his feet. He was ready to get off this tub.
Mike idly watched flames lick at the cockpit window as the ship descended into the atmosphere of Kael Prime. He looked at Dreki, who was sitting on the other couch. His muscles bulged through his clothes despite wearing a white sweater so large it could be mistaken for the sail of an average-sized boat. Mike asked, “Do you know anything about what’ll happen to me now?”
The big Kael shifted in his seat. “Technically, I’m not supposed to tell you anything, but what the hell.” Dreki pulled the collar of his sweater down, revealing an angry white number burnt into his iron-gray skin just below the collarbone. “First, you’ll get branded.” He released his shirt and pointed to a small scar on the side of his head. “Then you’ll get an AR implant.”
“Where will I be getting that?” Mike asked.
“The Imperial Science Academy. We’re going to be staying there for a few days. They’ll run a bunch of tests and get you fitted for equipment there. After that, I’ll drop you off at the spaceport, and you’ll be off to Tlaxcalssus for basic training. After that, I don’t know.”
“Thanks.”
The ship shook as it touched down on the landing pad. “Time to go.” Dreki shouldered his pack and walked out the door. Mike fiddled with the straps of his bag as he followed Dreki down the ramp and to the far side of the ship, away from the rest of the passengers. Mike's nose was immediately assaulted with the acrid smell of sulfur from where the fiery exhausts of engines had melted asphalt. The spaceport was swarming with vehicles and filled with the constant roar of ship engines and a symphony of smaller equipment. Power loaders and mechs loaded and unloaded heavy cargo, shuttles bustled to and fro with passengers, baggage carriers snaked through the crowded landing pads, and vehicles that looked like floating garage doors zipped through the air at ankle height, bringing pilots and crew to their ships. Mike couldn’t help but chuckle a little at the absurdity of it all. Here he was, in the heartland of the enemy, walking through what was essentially a ten-acre parking lot.
Dreki plopped his bags on the ground and yawned as he stretched his arms over his head. “Our skiff will be here in a minute.”
Mike tuned out the beeps and whirrs of the tank-sized forklifts and mechs unloading the ship and gazed out beyond at the horizon. You’re not in Kansas anymore, bub. Mike thought as he studied the skyline of the imperial city basked in the glow of the early evening sun. Some of the buildings wouldn’t look all that out of place on Earth, but the skyline was assaulted with abominations that pissed on the laws of physics as Man understood them. Tusk-shaped skyscrapers defied gravity with their seemingly unsupported curves, and even more absurd were pyramids stacked atop another point-to-point like hourglasses. Any delusion of normalcy that Mike could come up with was shattered.
Dreki picked up his bag and pointed to a slab of black marble speeding towards them at ankle height. “Here’s our skiff.” A railing popped out of the center as the skiff came to a gliding halt. Dreki boarded the skiff and took hold of the rail, and Mike followed suit.
They sped through the spaceport and stopped outside what looked to Mike like a train station. Dreki shouldered his bag and stepped off the skiff. Mike stepped off and quickly fell in pace with Dreki. The big Kael led Mike into a grand station bustling with people. Most were Kael, but there was a smattering of other species. Some stared at Mike, others glanced, but most completely ignored him as he followed Dreki through the hall and onto a platform. Unfamiliar aliens clearly weren’t an uncommon sight here.
The walls of the station were covered with mosaics depicting Kael warriors from the distant past. Dreki noted the human's curiosity and said, “The founders of the clans.” He leveled a massive hand toward an opulent, towering mosaic of a Kael warrior wielding a bronze falx. The imposing figure's body was made of blue gemstones, the eyes rubies, one tusk silver, and the other gold. “That’s the founder of my clan, Drekalla Gold Tusk.”
Mike asked, “How’d he manage that?” As he followed Dreki into a mostly empty train car.
Dreki plopped down on a bench. “He was the war priest of Hroptaug the Conqueror during the unification wars. After the wars were won, Hroptaug granted us the Steam Hills.” Dreki pointed through the train window at the mosaic of another warrior whose body was made of milky white pearls. “That one,” He paused and spat on the floor, “Tiblan the Terror, challenged Drekalla to a duel for most of that land. Drekalla was cutting him to pieces, but the craven poisoned his blade. Just before Drekalla could deliver the final blow, the poison reached his heart, and Drekalla died. The only wound on his body was a cut across his forearm that barely drew blood.” Dreki rolled up his sleeve, showing a scar that reached from his elbow to the middle of his forearm. “Every K’alla is cut the same way to remind us of the blood feud.”
Mike inwardly sighed. Kael and their damned feuds… “How long ago was this.”
“Seven thousand four hundred and fifty-one years ago.”
Mike held back a snort. The absurdity of it all. The first human law codes came about to stop blood feuds, and out here, they have feuds that have lasted longer than Earth's recorded history.
“How’s that feud been going as of late?”
Dreki’s face sagged, “Not good.”
They both grew quiet. Mike shuffled uncomfortably.
Mike glanced at the route display and broke the silence, “What's with the middle city, inner city thing?”
Dreki relaxed slightly. “Oh, so the city used to be a fortification. The inner city is actually a volcanic island. The middle is built over the river, and the outer city was built on the banks.”
“I see.”
The doors closed, and the intercom sounded, “Next stop, the inner city.”
Dale Robert’s wrinkled face was unreadable, and his highly decorated black and blue dress uniform immaculate as he led a horse through the street. He felt the eyes of thousands of onlookers on him, and he hated it. The pure black horse had a black leather saddle on its back. Two tall, glossy black boots were placed backward in silver stirrups, and the elaborate hilt of Mike’s basket-hilted broadsword jutted from the top of a black leather scabbard buckled to the saddle. Roberts followed the horse-drawn caisson bearing the flag-draped coffin of his old commanding officer. Not much farther now, he thought. The sounds of the cartwheels rolling and the horse’s tack jangling were wholly drowned out by boots stamping the ground in unison. Almost all of the 1800 survivors of the 801st regiment were there, resplendent in their dress uniforms, marching behind Mike one more time. The local police and fire departments joined them.
Roberts was unsure about it all. He felt that the poor kid's family would have preferred a smaller service back home in Colorado instead of this damn near royal procession. And Roberts was damn sure that the seals did not give their permission for this, no matter what the police chief said.
A reporter ducked through the police barricade and tried to ask the marching soldiers questions, but they remained stone-faced as the procession marched nearer to the gates of Philadelphia National Cemetery. Roberts handed the reigns of the riderless horse to another man in uniform and joined seven other members of Charlie platoon in pulling the casket from the cassion. They silently began their march to the grave, closely followed by General McCarthy, the man who was Joint Chief of Staff, and the color guard. Bagpipers began to blare, “Going Home.” Roberts heard the sound of gravpulse engines and looked up in dismay as a Kael gunship broke through the low clouds and descended to just barely above the cemetery. A loudspeaker blared, “Disperse at once.”
submitted by goBerserk_ to HFY [link] [comments]


2024.05.16 22:30 lindstropicalsno Optimizing Google Reviews for Your Shave Ice Business: A Complete Guide

Did you know 97% of consumers search online to find a local business? And 64% of consumers check Google reviews before visiting a business? In the competitive world of shave ice and snow cone businesses, standing out online is crucial. One of the most effective ways to do this is by optimizing your Google reviews. In this guide, we’ll walk you through why Google reviews are important, how they impact your business, and practical strategies to get and respond to reviews. Let’s dive in!
Why Google Reviews Matter
First Impressions Matter Your Google Business Profile (GBP) is often the first interaction potential customers have with your business. It’s like a digital billboard showcasing who you are, what you do, and how you operate. Having a strong profile filled with positive reviews can significantly influence potential customers’ decisions.
Impact on Local SEO Google reviews play a significant role in local SEO. They affect your ranking in Google’s “Map Pack,” which displays local businesses based on proximity and relevance to the searcher. According to Daniel Wright, an expert in reputation management, 17% of how you rank in local searches is determined by your reviews, including their quantity, quality, and how often you receive them.
Building Trust and Credibility Reviews build trust and credibility. Nine out of ten people read reviews before choosing a business, and they spend an average of 15 minutes doing so. Positive reviews reassure potential customers that they’re making the right choice, while a well-managed response to negative reviews can show your commitment to customer service.
Setting Up and Optimizing Your Google Business Profile
Complete Your Profile Ensure your GBP is complete and accurate. Include essential information like your business name, address, phone number, operating hours, and a brief description of your services. Regularly update your profile to reflect any changes.
Add Photos and Videos Photos and videos can significantly enhance your profile. Businesses with photos and videos receive 35% more clicks. Add high-quality images of your products, storefront, and happy customers. Encourage customers to upload their photos too.
Strategies to Generate More Reviews
Just Ask Surprisingly, up to 70% of people are willing to leave a review if asked. Train your staff to ask for reviews, especially after a positive interaction. You can also include a reminder on receipts or follow-up emails.
Make It Easy Simplify the process for customers by providing a direct link to your Google review page. You can generate this link from your GBP and share it via email, SMS, or on your website.
Use QR Codes Display QR codes at your shop that customers can scan to leave a review. This makes the process quick and convenient, increasing the likelihood of them following through.
Employee Incentives Motivate your employees by setting up a review generation program. For example, if your team can collect a certain number of reviews in a week, reward them with a bonus or a team treat.
Responding to Reviews
Timely Responses Responding to reviews within 24 to 48 hours shows that you value customer feedback. Quick responses can improve customer perception and encourage more reviews.
Personalize Your Responses When responding to reviews, personalize your message. Thank customers for their feedback and mention specific details from their review. For example:
Use Keywords Incorporate relevant keywords in your responses to boost SEO. For instance, if you’re located in Madison County, you might say, “Thank you for visiting the best shave ice spot in Madison County!”
Dealing with Negative Reviews
Stay Calm and Professional It’s essential to stay calm and professional when responding to negative reviews. Acknowledge the issue, apologize if necessary, and offer to resolve it offline. This demonstrates to potential customers that you care about resolving issues.
Learn from Feedback Negative reviews can provide valuable insights into areas where you can improve. Use this feedback constructively to enhance your business operations and customer service.
Leveraging Free Tools and Platforms
Google Business Profile Features Google provides several free tools to help you manage your reviews. For instance, you can generate a review link directly from your GBP. Explore these features and make the most of them before considering paid solutions.
POS Systems and Email Campaigns If you use a POS system like Square, you can use customer contact information to solicit reviews. Send follow-up emails or texts with the review link, making it easy for customers to leave feedback.
Final Thoughts Optimizing Google reviews for your shave ice business can significantly enhance your online presence, attract more customers, and boost your local SEO. Remember to keep your Google Business Profile updated, actively solicit reviews, and respond promptly and thoughtfully to customer feedback. By implementing these strategies, you’ll be well on your way to building a strong, trustworthy online reputation.
check out tropical sno blog for more fun shave ice info!
submitted by lindstropicalsno to u/lindstropicalsno [link] [comments]


2024.05.16 22:02 ArloTheEpic Introducing Chef of 2,000 Recipes: A modpack where you must eat everything.

https://legacy.curseforge.com/minecraft/modpacks/chef-of-2-000-recipes
Wait right I'm supposed to make like a fancy graphic or something when I'm announcing a modpack. Uh, here. That should do it!
Chef of 2,000 recipes is a questing modpack based around the goal of eating 2,000 different foods. You start with just 1 heart, but when you eat a new type of food, your max health increases, far beyond the realm of the reasonable. Details on the CF page. Any questions or suggestions can go either there or here.
Just for y'all here on ftb though, a secret history: A long time ago now, I announced on this sub my intention to do a modpack with the aether, the betweenlands, and galacticraft. Not all that exciting an idea, but I kept working on it. After 5 years of work, I had a cracked-out insane modpack where you'd visit 30 different dimensions, collecting resources from each and using them to build up your magitech empire. It had massive tech mods where every recipe had been tweaked to use minerals from different dimensions, it had a whole storyline, separate dimensions for a number of sets of vanilla biomes, a fully custom dimension mod, a part I loved at the start where you spawned in a desert world and had to create water by fusing hydrogen and oxygen atoms in a machine... I can go on forever. It was massive and I was excited about it. Then my hard drive broke. Everyone has to learn someday to make backups. What I had moved to a thumb drive was some other smaller modpack ideas that I wasn't very invested in and didn't need on my computer. Among those was a little pack themed around cooking. Wanting something I was more likely to complete than if I started over with my enormous project, I decided to do a fun little project where I'd do a lot less work and be able to publish a tiny modpack in a few weeks. This pack has 340 quests and over 1000 lines of custom scripts. I failed. Nothing can ever be simple. From the central idea of configuring Spice of Life: Carrot Edition to start you at one heart and continue well beyond its normal cap, most of the modpack basically just fell into place around that idea. I tried out Minestrappolation in the pack early, and found that it worked well as a core guiding level of balance for the game, so I tried not to step on its toes too much. For instance, its relatively expensive methods of ore doubling and accessing hang gliders have been left as viable options, I didn't let other mods completely superannuate it. I originally intended the quest book as just a "here's things that exist" list, but ended up expanding it to explain a lot more of the pack and make it approachable for players who are newer to modded Minecraft, and new to some of the mods I used, which I suspect is most people. I'd seen food mods in a ton of packs, but never felt interested in them, because Minecraft's food mechanics are more chore than content, and I wanted to try to build a pack where engaging with these mods was engaging. I think I did it! My brother tells me another pack released while I was working on this that went for this same gimmick, but he didn't tell me what it's called so I can't find it and he described it as "way worse" than mine, so, you know, I may be slow, but I stay winning.
Anyway, I made something, I think it's neat, and I'd appreciate it if you tried it out! It'll be a bit different from what you're used to, I imagine, but I think that both experienced and inexperienced players will be able to enjoy this one.
submitted by ArloTheEpic to feedthebeast [link] [comments]


2024.05.16 22:00 hoggersbridge Engines of Arachnea: The Bug Planet (Chapter 21: Kryptus)

Link for all the chapters available here: Engines of Arachnea on Royal Road
Having said his piece, Rene had expected the woman to accept her role as a prisoner of the Fleet. But no sooner had he taken his knee of her back than she was at him again, rolling over and cursing as she tried to spit him on her claws. Training kicked in and Rene applied the wrestling component of his hand-to-hand combat course. He secured underhooks with his arms, locking them together with his hands and hugging her tight from behind. Zildiz bucked and twisted around in a futile attempt to make room for her blades, even managing to get one of her knees beneath her and push off the ground. Rene allowed her to gain her feet, cunningly using the opening to slip the loop of his encircling arms around her waist. Now in complete control of her center of gravity, Rene swung his leg out and arched his back, heaving her up and over like a sack of turnips in a textbook suplex. A fraction of a second before he smashed the top of her skull into the hard ground, he remembered that he was supposed to keep prisoners alive and preferably not in a vegetative state, and so he cushioned the fall with his own body, falling on his side to increase surface area and dissipate the force.
Zildiz was caught totally by surprise. Unlike Rene she had neglected to tuck in her chin before the moment of impact, a vital detail which was one of the first things a recruit was taught to do on the mats.
“Oof!” she said as all the breath slammed out of her by the throw. Rene felt her body go limp as her dazed senses tried to adjust to the violent change of orientation. He took advantage of this moment of weakness and looped his legs around her body, locking his ankles together to form a full body triangle. His left forearm punched up and took her neck in a rear naked choke, a suffocating vise formed by the insides of his elbow crushing her windpipe and carotid arteries.
“I warned you,” he told her. His choking hand grabbed the inside of his other elbow, right forearm sneaking behind her neck and under his armpit, tightening the garrote even further.
“Had enough?”
“Hrrnnkk…” Zildiz choked. She lifted an arm and slid back the blade until it was the length of a finger, deliberately giving Rene the universal gesture to go and fornicate with himself, before sheathing the claw entirely and aiming her fist at him over her shoulder.
Rene ducked as the blade shot out again, only just avoiding it going through his eye socket and into his brain. As it was, it only nicked his temple, sending warm lines of blood trickling down his visor. Rene hugged her even tighter, constricting the chokehold until he heard her breathing reduced to an agonized wheeze. He throttled her until she stopped moving, her struggles weakening until she went completely lax. Then he held the choke for exactly three seconds longer, counting carefully to avoid giving her lasting brain damage. He let go and was relieved to hear her snoring faintly. Gently rolling her onto her back so she didn’t suffocate in the dirt, Rene cast about for a means to secure his prisoner. He had only a few seconds before she regained consciousness. Quickly he cut some vines from the surrounding trees and knotted them into a crude rope. He flipped her back over again and tied her hands at the wrists and elbows. He had no illusions that it would hold her for long. He tied her wings together at their bases for good measure. She had two sets of them, but the larger pair was missing one of its partners that had been torn off at the socket to reveal a gaping wound. They were wondrously tough membranes considering how thin and flexible they were, as sturdy as ultrapod leather. Rene looked over his work and loosened it a bit so as not to cut off the circulation in her arms. It wasn’t bad for something done on the fly. Then again, he’d been playing this whole thing by ear ever since the ambush that had cut his unit to pieces. Ye gods, but that whole experience felt like a lifetime ago. He had not expected to ever use that component of his hand-to-hand training designed for fighting human opponents. Of course, he’d helped put down a fair share of civil unrest in his time, but even during the worst of the food riots in Mound Ulysses he’d never so much as given a person a light shove. The civilians knew better than to antagonize a battalion of the Fleet’s finest over something as routine and reoccurring as a government rationing in the face of crop failure.
He felt quite bad about having to roughhouse the woman, that is, until she sat up awake and glowered hatefully at him, coughing and retching.
“Don’t,” he pleaded with her in exasperation as she gave him the old stink eye, “I don’t want to fight you again.”
“Why?” she spat defiantly, “Afraid you’d lose?”
“Uh huh,” Rene grunted, amused and even a little impressed by her spunk. She couldn’t have weighed more than sixty kilos soaking wet and was at least half a foot shorter than him even with that exomorph of hers, but this woman was all fight and no quit. She would have to be, living on the surface world and facing these abominations day after day. Rene looked at the dismembered corpses of the black-furred devils and had a sudden jolt of inspiration. As Zildiz tested the strength of her restraints Rene went over to the monster he had chopped to bits and poked the misshapen hump on its back, which had excreted thick ribbons of silk at the moment of death. Feeling more than a little squeamish, Rene pulled on the threads of silk. He had only meant to collect two or three meters of the material, but more and more of the stuff kept unwinding out its glands like a handkerchief from a magician’s pocket. Eventually his hands became enmeshed in the horrid stuff and he had to struggle like the dickens to unstick himself and scrape it off onto a bush where it stuck like a lumpy hammock. Remembering how his enemy had plugged the stab wound in its gut, Rene snapped off a twig and curled it into the white mess like those vendors at the fairs did with candy cloud treats, ending up with a spool of silk. He applied it to the cut on his temple by winding it around his head like a bandage, and was gratified when it stopped the bleeding almost immediately. He heard the rustle of dead leaves and turned around to find Zildiz furtively attempting to sidle away from him.
“Don’t even try it,” he told her, “Or I’ll run you down and knock you senseless. I’m taking you back to civilization. The Fleet needs to know what it’s up against out here, and you’re a veritable trove of information.”
Zildiz squatted back down and stared at him, simmering with resentment. Rene shook his head and continued his work, moving on to the monster that had been the first to die at the woman’s hands. Cutting open its hump, Rene was rewarded with a dense lump of thread still packed inside its spinneret. He took another twig and spooled it in, then wrapped the bundle of silk in a large leaf.
A leg twitched of its own accord. Rene nearly dropped the bundle as he sprang back, sword upraised. The devil’s limbs began doing a tap dance and Rene relaxed a bit, recognizing it as the onset of rigor mortis. The side of its face was split open and hanging loosely by a strap of flesh. Struck by a nagging suspicion, Rene stooped down and peeled off the segments of its head, holding the edge of his sword against its neck to decapitate it in the event that it proved too lively for his liking.
The musculature and armor tore away just like it had with Zildiz’s helm, and for the second time that night he found himself staring into the face of another living human being. Only this time it was a man whose face was utterly disfigured, a perversion of the basic form. In the place of his lower jaw were fingerlike protrusions of gummy tissue and exposed nerve endings. His nose cartilage was likewise missing, leaving only a pair of holes dribbling with snot. The man blinked, and glassy eyes with almost no whites at their edges fixed Rene in their gaze.
“Kill…me…” the man whispered.
Rene began to shake uncontrollably, wiping a trembling hand across his mouth as he was forced to consider the carnage he’d just wrought in a new and horrifying light. These weren’t three dead monsters littering the jungle floor; these were three dead men, and some of them he had killed himself.
“Kill me!” the man begged him. He was young, barely Rene’s age, his smooth skin untroubled by the wrinkles of age and worry. He had clear brown pupils and dark, expressive brows. If it weren’t for all the rest of him, Rene might’ve mistaken him for a fresh-faced recruit at the academy, or a paperboy climbing up the terraced apartments of inner hive to deliver news of the Fleet’s latest victory.
On unsteady legs Rene staggered back to Zildiz’s side and away from the awful truth he had uncovered.
“Something the matter?” Zildiz asked in a gleeful tone, “Feeling a little worse for wear, are we?”
“Shut it,” Rene said distantly. He dragged Zildiz to her feet and began winding the silk around her wrists, layering them over thick and tying them off with a simple knot. He kept the vines on her for added insurance and told her to start walking.
“Where to?” she demanded.
“I’m not feeding you to my children, if that’s what you’re asking,” he muttered, “I don’t have any to begin with, and even if I did, I sure as hell wouldn’t raise them to be cannibals.”
Zildiz didn’t move, so Rene grabbed her and frog marched her away. He had no real destination in mind—he just had to get away from this place and the bodies he’d made. Zildiz rounded on Rene, saying:
“Aren’t you going to deal with him? I only severed his neural connection to paralyze his exomorph. He’s still very much alive.”
“No!” Rene yelled, “That’s not how I—how people do things. Almighty ancestors, is that so hard for you to grasp?”
“Yes,” Zildiz replied quite candidly.
“He’s a living, breathing human being. I don’t know if you’ve heard, but those are pretty rare on Arachnea and worth keeping around.”
“No. He is a Leaper. After extracting your gilt helix, he and his packmates would devoured you right then and there.”
“That’s why you saved me, isn’t it? So they couldn’t obtain this shiny helix thing?”
Zildiz ignored his question, continuing:
“If you leave him here, at best he will die of exposure. At worst, his tribe will come looking for him, and if they find him, they will run us down and kill us anyway.”
Rene bit his lip. She spoke the truth and they both knew it. But after all this world had already taken from him, there remained one thing which he refused to part with. And Rene knew that if he gave in now and took the expedient option—the sensible option—he would be surrendering it forever.
“Sorry,” he said finally, “That’s against the rules.”
He dragged Zildiz over to the Leaper and spoke to him, saying:
“I won’t kill you. I’m not about to eat you either, so you can stop begging for a quick death. As long as you tell me what I want to know, we’ll leave you here and go our separate ways. I might even patch your wounds if you’re cooperative. Does that strike you as a fair bargain?”
The Leaper met this pronouncement with a look of utter perplexity that mirrored the one on Zildiz’s face.
“I’ll take that silence as a yes,” Rene said impatiently, “You’ll begin by telling me your name.”
“Kryptusshh,” the Leaper said slowly, as if not daring to hope.
“Very good. Are there any more of your people out there, Kryptus?”
“Why sshhould I trusht you? I would only be dooming more of my kindred, and there issh no certainty you would not kill me afterwardssh.”
“It’s a chance you have to take,” Rene shrugged, “Either that, or I’ll let this woman do as she pleases with you. And just between you and me,” he said in a loud stage whisper, “She doesn’t seem all that fond of your sort.”
Zildiz and Kryptus locked eyes with each other. Rene could almost feel the waves of hatred coming off her as she bristled, every tendon in her body tensing expectantly. Kryptus must have seen something he didn’t like, for he looked away and said:
“I am a warrior of the Weeping Vipersh. We are roughly eleven hundred sshtrong. One tenth of that number are bravesshh like me.”
“He lies,” Zildiz said, baring her teeth in a snarl, “That is less than half their true strength. He does not count the adolescents and the old loom-mothers, who are the deadliest of their kind.”
“Three hundred, then, if they are consshidered,” Kryptman quickly admitted, “Your pardon, merciful one.”
“I’ll excuse your forgetfulness just this once,” Rene warned, “But your memory better not fail you again.”
He questioned the Leaper closely. Kryptus claimed that only he and his pack had seen the safety pod’s crash landing, and that they had told no one else as they wished to claim the great prize all for themselves. The Weeping Vipers were the largest tribe in the rainforest and were always looking for an advantage over their numerous and belligerent neighbors. Apparently Kryptus had hoped to gain a modicum of the Divine Engine’s power by extracting something called a ‘gilt helix’ from Rene’s blood.
“Jussht one sample would have shatishfied uss,” Kryptus swore, “Then we would have taken you back to the Loom alive.”
“I’m sure nothing would’ve pleased you better,” Rene said wryly, all too cognizant of Zildiz’s earlier assumption that he planned to feed her to the Fleet’s youth.
Rene learned from Kryptus that the Divine Engine had ignited a blazing wildfire that was swiftly spreading north and west. The tribes would likely have noticed it by now, and would all be sending braves in a joint effort to douse the flames. For some reason all the Leapers felt collectively responsible for the wellbeing of the region, and could not allow it to come to harm for fear of dire repercussions.
“Last question. Is anyone going to come looking for you?”
“Not till the morning.”
“Good!” said Zildiz, breaking out of Rene’s grip and aiming a vicious kick at the side of the Leaper’s head. Rene barely caught her and yanked her back, shouting:
“Blood and thunder, woman! Is there nothing you won’t do to piss me off?”
“Are you insane? You cannot possibly mean to leave him alive!” the Gallivant hissed.
“That’s exactly what I’m going to do. Now come here!”
Rene took her by the elbow and pulled her forward, leaving Kryptus where he lay.
“You promished you would tend to my woundssh!” the Leaper cried after them.
“Don’t push your luck!” Rene said over his shoulder, “Anyone who follows us will meet the same end as your friends.”
He and his prisoner went tramping off into the night, Zildiz raging at him all the while.
“Fool! We will both come to regret that decision!”
“You’re probably right,” Rene had to agree.
“Then why did you do it?”
“For the same reason I’m letting you strut around and screech into my ear. What can I say? I’m a conversationalist.”
Link for all the chapters available here: Engines of Arachnea on Royal Road
submitted by hoggersbridge to HFY [link] [comments]


2024.05.16 21:14 snaggletoothloppy Wildermyth: Omenroad is Available NOW!!!

Wildermyth: Omenroad is Available NOW!!!
https://preview.redd.it/l90tibko0u0d1.png?width=616&format=png&auto=webp&s=6d752574412c8d3fcc02e89121030502a82bcd8c
Wildermyth: Omenroad is now available for purchase! Alternatively, we have a bundle with the base game, Armors and Skins DLC, and Omenroad available at 15% off.
A note: the French translation is not quite complete yet. We'll be pushing a patch with the translation as soon as it's ready!
A little bonus- we're on sale for Steam's Endless Replayability Fest! You can get Wildermyth for 30% off until May 20th. It's the perfect time to pick up the main game and our DLCs if you haven't already!

Wildermyth: Omenroad

The Omenroad DLC gives you a new way to play Wildermyth. For the fighters, we have a roguelike ​​tactical challenge mode with progression across runs. And for the lovers, we have A Walk in the Unlight, a huge new story campaign that uses the Omenroad format to take your heroes past the edge of the Yondering Lands and into worlds beyond.
https://preview.redd.it/755pt6251ayc1.jpg?width=615&format=pjpg&auto=webp&s=1da1ab5ac980728c55ad39055d5284bef63bfb69

Challenge Modes

Legacy Heroes and Greenhorns alike run a gauntlet of battles, each increasing in difficulty. A node map replaces the Overland map and your party chooses a path by following your appetite for risk and reward.
https://preview.redd.it/skz649871ayc1.jpg?width=615&format=pjpg&auto=webp&s=a73bef377d22ce74a1b44fd45349dd45f80dd5e2
Transformations, pets, and other rewards are present within the fights themselves, making it a tactical choice which ones to pick up. As a challenge mode, Omenroad runs don’t take place within a larger story and you won’t encounter random story events.
https://preview.redd.it/h57967hb1ayc1.jpg?width=615&format=pjpg&auto=webp&s=10d70a35fa76dadf0277e2c3177e5daa930a8895
At the end of a run, promote your favorite heroes and bring them back into the base game. In between runs, increase Peril for more of a challenge and equip Odes to make your party stronger.
https://preview.redd.it/5xlcvhns1ayc1.jpg?width=615&format=pjpg&auto=webp&s=1b1e5bed774f3cb37b0e35028dc2d8f55356c33e
You’ll get:
  • 20 new boss fights
  • 20 new unlockable artifacts and augments
  • New Shadow spirit and Shadow weapons to discover in both Omenroad and the base game
  • 75 new battle maps with new objectives
  • A “Wall of Fame” with twelve challenge-based titles for heroes to earn
And for those hungry for another Wildermyth campaign…
https://preview.redd.it/24c3fp6l1ayc1.jpg?width=615&format=pjpg&auto=webp&s=aae731e51add3606a7a112dff8de6237151a0599

You Are Invited to the Neverbefore Ball!

Our new campaign uses the Omenroad format to tell a Wildermyth story, following two adventurers into Netherflare, the land of the lost. There they encounter faces both fresh and familiar, crossing the phantom-lands of a thousand Yonderings to arrive at a mystical ballroom in a dragon’s castle.
As in the challenge modes, a node map will replace the Overland map and no random story events will occur. Instead, all the stories you’ll encounter have been written specifically for this campaign, making it our [b]most extensively written campaign[/b], by [i]far[/i].
Expect to find:
  • A sprawling story that touches on the lore of all our previous campaigns
  • A new biome: Netherflare!
  • More than 25 new battle maps!
https://preview.redd.it/pmlde7xe2ayc1.jpg?width=615&format=pjpg&auto=webp&s=6d715053b4ba74a75aa8470e5f35c490905b8f15
Come see what weird wonders will upend you, and who might wander at your side, as you take A Walk in the Unlight.

1.16+533 Omenroad

Added sfx for bird legs, volley of arrows, drauvenBirdMarkPrey,
ratErraticMovement
Adjusted tile range feedback for barrage and stunning barrage
Drauven Wingbeat and Bird Debuff now deal Physical Damage instead of True Damage
Adjusted Ulstryx chapter 1 objective text to clarify that other
sites must be cleared before doing the capstone fight
Double-hyphens replaced with em-dashes
Screen edge pan no longer happens while in controller mode
(fixes issue where sometimes the screen would scroll to the
top-left if the mouse position was there)
Legacy saving now happens less often in certain cases, resulting in
less hitches during gameplay
Save file note dialog is now a single-line text input
Shred sound no longer plays when shredding warding
Various translation fixes
Fix a bug where dreamsOfIcarus could happen multiple times per campaign
Fix a bug with ambient audio often being silent when it shouldn't be
(You may hear more nature noises now during battles than you used to)
Fix a bug where set pieces that were very close to the camera
would be visible, blocking the player's view
Fix a bug where loredump could happen through walls
Fix a bug where Stalwart+ prevented Crystal Chrysalis
Fix a bug where sometimes enemies would visually hover over their ending tile
Fixed issue with mysticF mythic vines theme skin
Fix a bug with burning arrow not being able to shoot at as
long a range with elemental bows
Fixed bug where scenery with >20 health couldn't be splinterblasted
Friendly Fire warning no longer shows damage dealt to scenery
Tools:
"Refresh" editor button now does a better job of actually refreshing mods
Combat Lab can now show any mission plan, even without a scenario
Added "ignoreRestrictions" option to ApplyTheme Outcome
Added "ifChoiceNumLessThanOrEquals" and "sortByScore" fields to
AbilityTarget Options
Added NUM_ENEMIES expression variable, which will get the number
of enemies in the current mission
Added isMatchText expression, useful for checking parameter text
Added "particleNumData_V" particle function, which can be used to
get data from a given particle number
Can now match ONE_FURTHEST relative to a role with multiple matches
Added "CAN_ROMANCE_LOOSE" variable, which checks family and forbidden
romance (e.g. skeleton), but ignores existing relationships,
forbidRandomRomances, and attraction.
Particles: adjusted e.life and e.time to not reset when done looping
Particles: added tileIsVisible variable, which returns 1 if the mission
tile is not in fog of war, and 0 otherwise
Particles: Added vx, vy, vz, and velocity particle vars
Added "useExistingEmitter" option to particle animation outcomes
Added alwaysShow and forbidMonsterDestroy options to CountScenery objective
Added ONE_FURTHEST_OPTIONAL match type
Added animationCustom field for movement animations
Can now spawn a random card of a monster type via Spawn Outcome
Added LIVE_ALLIES LOS test
Fixed bug where rigOverridePriority aspect was deleted
Added "For" outcome, which can be used to execute an outcome
a certain number of times
Added WAS_ATTACKED_DELAYED effect trigger
Added MISSION_VICTORY hero trigger
Added POSITION_X and POSITION_Y expression variables
Fixed bug where Loop Next Action checkbox in combat lab would
sometimes use a previous action
Added DIFFICULTY_COMBAT and DIFFICULTY_OVERLAND expression variables
Added grant random gear cheat (Shift+Ctrl+G) that grants some gear
based on class and randomness
Added EQUAL_TO Test
submitted by snaggletoothloppy to wildermyth [link] [comments]


2024.05.16 15:51 Aulani97 Washington roadtrip help needed!!

Hello everyone,
We have started planning our summer trip again, and this time we have decided to explore the northwest of America.We have created a first draft of the trip ourselves, but we would like to receive your feedback based on your experiences. For us, it's the first time in this area, so everything is new to us. You might notice immediately that we haven't included any cities in the itinerary. This is because we are not really interested in city visits and usually end up disappointed when walking through American cities, haha. We prefer to spend our time in nature and national parks. Besides visiting the highlights, our daily activities mainly consist of hiking trails, with no limit on the number of kilometers or difficulty level, as long as we can do it in one day. We are not fans of camping and therefore stay in hotels, etc. Advice on beautiful trails in this region is very welcome.
Based research online, I’ve adjusted my route slightly, but I still have a few questions and doubts:
  1. Do you think Staircase & Eastern Olympic National Park are worth visiting? Or can I skip this area without regret?
  2. In my plan, I’ve allocated 2 full days for the Northern Olympic National Park (Hurricane Ridge, Lake Crescent, etc.) area, 1 full day for the Pacific Coastline, and 1 full day for the Temperate Rainforest. Is this enough time for each area?
  3. I have read that Bellingham is worth adding to the trip, but it seems to me that it’s just a small town without many activities. What do you think?
  4. I read online that Leavenworth is beautiful, especially combined with the Lake Colchuck trail. I’ve added this to my trip, but I could change the night in Leavenworth to a night at Mount Baker or Mount St. Helens. What do you think is the best and most beautiful option? And where do you have the most beautiful trail..
  5. My current route includes a drive from Mount Rainier (Paradise) to Forks that takes 4 hours and 50 minutes. Do you think this is feasible?
  6. At the moment, I have 4 nights in Mount Rainier National Park, with 2 nights in the Sunrise Area and 2 nights in the Paradise Area. I could choose to sacrifice 1 night in the Sunrise Area and spend a night in Carbon River to be able to hike the Tolmie Peak Trail.
Concept route: july 2024
Day Place start Driving time Place to go Activity
1 Amsterdam 1:39 (flying to Seattle) Mount Rainier NP, Crystal Mountain Sunrise area
2 Mount Rainier NP, Crystal Mountain Mount Rainier NP, Crystal Mountain Sunrise area
3 Mount Rainier NP, Crystal Mountain Mount Rainier NP, Paradise Inn Sunrise/ Paradise area
4 Mount Rainier NP, Paradise Inn Mount Rainier NP, Paradise Inn Paradise area
5 Mount Rainier NP, Paradise Inn 4:50 Olympic NP, Forks Paradise area
6 Olympic NP, Forks Olympic NP, Forks Temperate Rainforest area
7 Olympic NP, Forks Olympic NP, Port Angels Pacific Coastline area
8 Olympic NP, Port Angels Olympic NP, Port Angels Northern Olympic Area
9 Olympic NP, Port Angels 4:00 North Cascade NP, Winthrop Northern Olympic Area
10 North Cascade NP, Winthrop North Cascade NP, Winthrop North Cascade NP
11 North Cascade NP, Winthrop 2:15 Leavenworth North Cascade NP
12 Leavenworth 2:16 Seattle Lake Colchuck trail
13 Seattle Amsterdam
submitted by Aulani97 to PNWhiking [link] [comments]


2024.05.16 15:49 Aulani97 Washington roadtrip help needed!!

Hello everyone,
We have started planning our summer trip again, and this time we have decided to explore the northwest of America.We have created a first draft of the trip ourselves, but we would like to receive your feedback based on your experiences. For us, it's the first time in this area, so everything is new to us. You might notice immediately that we haven't included any cities in the itinerary. This is because we are not really interested in city visits and usually end up disappointed when walking through American cities, haha. We prefer to spend our time in nature and national parks. Besides visiting the highlights, our daily activities mainly consist of hiking trails, with no limit on the number of kilometers or difficulty level, as long as we can do it in one day. We are not fans of camping and therefore stay in hotels, etc. Advice on beautiful trails in this region is very welcome.
Based research online, I’ve adjusted my route slightly, but I still have a few questions and doubts:
  1. Do you think Staircase & Eastern Olympic National Park are worth visiting? Or can I skip this area without regret?
  2. In my plan, I’ve allocated 2 full days for the Northern Olympic National Park (Hurricane Ridge, Lake Crescent, etc.) area, 1 full day for the Pacific Coastline, and 1 full day for the Temperate Rainforest. Is this enough time for each area?
  3. I have read that Bellingham is worth adding to the trip, but it seems to me that it’s just a small town without many activities. What do you think?
  4. I read online that Leavenworth is beautiful, especially combined with the Lake Colchuck trail. I’ve added this to my trip, but I could change the night in Leavenworth to a night at Mount Baker or Mount St. Helens. What do you think is the best and most beautiful option? And where do you have the most beautiful trail..
  5. My current route includes a drive from Mount Rainier (Paradise) to Forks that takes 4 hours and 50 minutes. Do you think this is feasible?
  6. At the moment, I have 4 nights in Mount Rainier National Park, with 2 nights in the Sunrise Area and 2 nights in the Paradise Area. I could choose to sacrifice 1 night in the Sunrise Area and spend a night in Carbon River to be able to hike the Tolmie Peak Trail.
Concept route:
Day Place start Driving time Place to go Activity
1 Amsterdam 1:39 Mount Rainier NP, Crystal Mountain Sunrise area
2 Mount Rainier NP, Crystal Mountain Mount Rainier NP, Crystal Mountain Sunrise area
3 Mount Rainier NP, Crystal Mountain Mount Rainier NP, Paradise Inn Sunrise/ Paradise area
4 Mount Rainier NP, Paradise Inn Mount Rainier NP, Paradise Inn Paradise area
5 Mount Rainier NP, Paradise Inn 4:50 Olympic NP, Forks Paradise area
6 Olympic NP, Forks Olympic NP, Forks Temperate Rainforest area
7 Olympic NP, Forks Olympic NP, Port Angels Pacific Coastline area
8 Olympic NP, Port Angels Olympic NP, Port Angels Northern Olympic Area
9 Olympic NP, Port Angels 4:00 North Cascade NP, Winthrop Northern Olympic Area
10 North Cascade NP, Winthrop North Cascade NP, Winthrop North Cascade NP
11 North Cascade NP, Winthrop 2:15 Leavenworth North Cascade NP
12 Leavenworth 2:16 Seattle Lake Colchuck trail
13 Seattle Amsterdam
submitted by Aulani97 to Washington [link] [comments]


2024.05.16 12:39 alpenature_Austria 5 Steps to Plan A Trip for Snowboarding in Austria from Singapore

Coming from the tropical climate of the Lion City, it might seem like a distant dream to plan a successful trip for snowboarding in Austria. But dreams do come true if there is proper planning.
To make your dream of witnessing the beauty of the snowy peaks of Austria become a reality, we have done the hard work. Here’s a step-by-step guide to plan your adventurous trip to the Alpine from the urban landscape of Singapore.
A Step-by-Step Plan to Enjoy Austrian Snowboarding Without Hassle
The journey from Singapore to the Austrian Alps offers an unparalleled opportunity to sink into the snowy landscape. Keep the below-mentioned tips handy to enjoy an unforgettable snowboarding experience.
When Do You Want to Visit?
Since you’ve already imagined yourself boarding through the snowy slopes, you must have also given a thought about the dates.
December to April is the peak season for snowboarding but depending on the weather conditions, there can be less snow in December to January. To be extra sure, book your tickets around February to April.
Research Ski Resorts
The number of ski resorts in Austria is overwhelming. Narrowing down to one out of so many options is surely a tough task. But to make the shortlisting process easy, look for the one that aligns with your snowboarding preferences.
An extra tip, go for resorts above 2000m altitude because that guarantees good snow even in the early season.
Advance Booking of Lodging
To avoid last-minute hassle during peak season, book suitable accommodation in advance. You can also get in touch with professional ski trip planners. Share your requirements with them, and they will suggest the best.
Extra tip, go for ski-in/out lodging to enjoy snowboarding in Austria to the fullest.
Snowboarding Gears
Most of the resorts offer snowboarding equipment rental options. You can either choose to rent from them or buy your stuff and carry it to Austria from Singapore.
Book a Snowboarding Lesson
Many resorts offer training sessions by certified trainers to ensure a smooth snowboarding experience. Check with the resort beforehand to have a trainer available to help you get familiarized with the Austrian slopes.
Wrap Up
Sitting in Singapore and planning a trip to Europe to experience the thrill of snowboarding is a task that demands loads of planning. Having these tips in mind will help you plan and enjoy snowboarding in Austria much more smoothly.
Have a safe and happy trip. Enjoy!
submitted by alpenature_Austria to u/alpenature_Austria [link] [comments]


2024.05.16 10:14 globeexplorer17 Sri Lanka: Must-Try Adventures for Thrill-Seekers

Sri Lanka, with its rich tapestry of landscapes ranging from pristine beaches to misty mountains and dense rainforests, is a playground for adventure enthusiasts. From surfing along the coast to hiking through rugged terrain and encountering wildlife in its natural habitat, there's no shortage of exhilarating experiences waiting to be discovered. Join us as we delve into the must-try adventures that make Sri Lanka a haven for thrill-seekers.
Surfing in Arugam Bay: Riding the Waves
Our adventure begins on the east coast of Sri Lanka, in the laid-back beach town of Arugam Bay. Known as one of the best surfing destinations in the world, Arugam Bay offers perfect waves for surfers of all levels, from beginners to experienced riders. Whether you're a novice looking to catch your first wave or an experienced surfer seeking a new challenge, Arugam Bay has something for everyone, making it an ideal destination for those booking Sri Lanka tour packages.
Heading out to the lineup, we paddle into the azure waters of the Indian Ocean, feeling the thrill of catching our first wave and riding it all the way to shore. With the sun on our backs and the sound of the surf in our ears, we lose ourselves in the rhythm of the ocean, carving through the waves and feeling a sense of freedom like never before.
Hiking in Ella: Scaling Peaks and Chasing Waterfalls
Leaving the coast behind, we head inland to the misty mountains of Ella, a picturesque hill town surrounded by lush tea plantations and verdant valleys. Lace up your hiking boots and get ready to explore some of Sri Lanka's most breathtaking landscapes.
Our first stop is Little Adam's Peak, a relatively easy hike that rewards us with panoramic views of the surrounding countryside from its summit. Continuing our adventure, we trek through dense forests and along rocky paths to reach the majestic Ella Rock, where we're treated to sweeping vistas of the Ella Gap and the distant peaks beyond.
Whale Watching in Mirissa: Encounter Giants of the Sea
No trip to Sri Lanka would be complete without a whale watching adventure off the coast of Mirissa, where we have the opportunity to encounter some of the ocean's most magnificent creatures up close.
Boarding a sturdy boat, we set out into the open waters of the Indian Ocean, scanning the horizon for signs of movement. Suddenly, a spout of water erupts from the surface, followed by the sight of a massive blue whale breaking the surface in a breathtaking display of power and grace. As we watch in awe, pods of dolphins playfully leap alongside the boat, completing the magical experience.
White Water Rafting in Kitulgala: Conquer the Rapids
For adrenaline junkies seeking the ultimate thrill, white water rafting in Kitulgala is an adventure not to be missed. Nestled amidst the lush forests of the central highlands, Kitulgala is home to some of the best white water rafting experiences in Asia, with exhilarating rapids and stunning scenery at every turn.
Strapping on our life jackets and helmets, we paddle our way through turbulent waters, navigating steep drops and swirling currents with the help of our expert guides. With each twist and turn of the river, we feel a rush of adrenaline coursing through our veins, making for an unforgettable adventure that will leave us craving more.
Safari in Yala National Park: Encounter Wildlife in the Wild
Our final adventure takes us to Yala National Park, Sri Lanka's premier wildlife sanctuary and home to a diverse array of exotic animals, including leopards, elephants, and sloth bears.
Boarding a rugged safari jeep, we venture deep into the heart of the park, our eyes peeled for signs of movement amidst the dense foliage. Suddenly, a majestic leopard emerges from the shadows, its golden coat glistening in the sunlight as it prowls through the underbrush in search of prey. As we continue our safari, we encounter herds of elephants bathing in the river, colorful birds flitting through the trees, and playful monkeys swinging from branch to branch, offering a glimpse into the rich tapestry of life that thrives in this pristine wilderness.
Conclusion: An Adventure of a Lifetime
As our adventure-filled journey through Sri Lanka comes to an end, we're filled with a sense of exhilaration and gratitude for the experiences we've shared and the memories we've made along the way. From riding the waves in Arugam Bay to hiking through misty mountains, encountering giants of the sea in Mirissa, conquering rapids in Kitulgala, and encountering wildlife in Yala National Park, Sri Lanka has captured our hearts and left us with a lifetime of cherished memories.
Whether you're a seasoned thrill-seeker or an adventurous soul looking to push your boundaries, Sri Lanka offers a myriad of experiences that are sure to satisfy your craving for adventure. So pack your bags, embark on your own Sri Lankan adventure, and prepare to be amazed by the wonders that await in this tropical paradise.
submitted by globeexplorer17 to u/globeexplorer17 [link] [comments]


2024.05.16 09:39 FancyInvestment397 MetaWin Review: Anonymous Provably Fair Crypto Casino, Is it Legit?

MetaWin Review: Anonymous Provably Fair Crypto Casino, Is it Legit?
MetaWin is a Crypto Casino that delivers anonymous & provably fair gambling by allowing users to connect a Ethereum wallet to access slots, table games, live dealers & more.
MetaWin Crypto Casino
As a fully decentralized platform, MetaWin allows you to gamble without ever creating an account or providing any personal information.
This cutting-edge approach delivers complete privacy while giving you access to a great selection of games, generous competitions, and opportunities to win valuable NFTs.
Here’s our full review …
MetaWin Review

Casino Games

Roulette

MetaWin offers authentic European roulette experiences with a house edge of just 2.7%. Place your bets on numbers, colors, odds/evens and more as the ball spins around the wheel. The classy European format has just a single zero to contend with.

Blackjack

Test your blackjack skills at MetaWin’s tables powered by Pragmatic Play. Several variants are available including Classic Blackjack, Double Exposure, and Azure Blackjack with unique rule tweaks. Payouts can reach 3:2 on natural blackjacks.

Plinko

This skill-based game involves dropping a plinko disc down a pyramid of pegs. Make precision drops to increase your chances of the disc landing in higher paying slots at the bottom for bigger prizes.

Baccarat

The classic casino game of baccarat offers some of the best odds at MetaWin. Back the Player or Banker hand as cards are dealt, with ties resulting in a push. Player bets pay 1:1 while Banker bets have a slightly higher 0.95:1 payout.

Live Casino

For a truly immersive experience, MetaWin lets you join real human dealers streamed in HD quality. Enjoy live baccarat, roulette, blackjack and more game show experiences like Mega Wheel directly from studio floors.

Other Products

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Each competition has a set number of tickets available for purchase at different price tiers. For example, you might be able to get 50 entries for 0.012 ETH or go bigger with 2,000 entries for 0.36 ETH.
The smart contracts then randomly select the winning tickets/wallets in a fully auditable and verifiable manner thanks to the transparency of the blockchain ledger.

Current competitions offer prize pools ranging from a couple of ETH up to jackpots worth thousands of dollars. And best of all, MetaWin provides every player with one free ticket just for joining the Telegram community!
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>>> Visit the MetaWin website

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In addition to ETH prizes, some MetaWin competitions let you win valuable NFT collectibles from popular collections like Beanz and Killabears that trade on marketplaces like OpenSea.
MetaWin NFTs
There’s even the ability to gain entries into these special NFT competitions by holding certain requisite NFTs from the collection. It’s an innovative way to engage existing NFT fans and collectors.
With NFTs being all the rage, scoring rare and valuable pieces through MetaWin’s smart competitions adds an element of gamification that blends perfectly with crypto gambling.

Welcome Bonuses

While most online casinos offer a standard deposit match bonus, MetaWin takes a different approach that’s tailored to its innovative blockchain competitions. Here’s how it works:
As soon as you connect your crypto wallet to MetaWin, you’ll automatically receive 1 free ticket entry to the current big prize competition running at the time.
For example, the most recent competition had a prize pool of 5 ETH (over $9,000 at current prices!). Just by signing up, you get a free lottery ticket for a chance to win that huge prize.
But MetaWin doesn’t stop there. You can then purchase additional entries at discounted rates to increase your odds significantly:
  • 50 additional entries for 0.012 ETH
  • 165 additional entries for 0.036 ETH
  • 780 additional entries for 0.156 ETH
  • 2,000 additional entries for 0.36 ETH
As you can see, the more entries you purchase, the bigger the discount per entry. So maximizing your investment can pay off massively if you hit that smart contract jackpot.
With each new competition cycle, the prize pools reset with new opportunities to win big payouts or rare NFTs just for joining.

How to Signup

Rather than a traditional account registration process, MetaWin just requires you to connect a cryptocurrency wallet to get started. Here are the steps:
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  2. Click the “Connect Wallet” button at the top.
  3. Choose which crypto wallet you want to use – MetaWin supports MetaMask, Coinbase Wallet, and over 300 other wallets through WalletConnect.
  4. For MetaMask, just approve the connection request in the wallet window that pops up.
  5. For WalletConnect, you’ll be shown a QR code to scan with your mobile wallet app.
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No personal information, email addresses or cumbersome sign-ups required. Simply connect an Ethereum wallet and you’re ready to play.
The connected wallet acts as your secure MetaWin account. Deposits and withdrawals happen instantly by transferring ETH to/from your wallet address. You can also participate in competitions and purchase entries directly from your wallet balance.
It’s a seamless and 100% anonymous process thanks to MetaWin’s decentralized blockchain platform. Sign up literally takes seconds while providing top-notch privacy and security.

Payment Methods

MetaWin makes it easy to deposit and withdraw using cryptocurrencies. Here are the deposit and withdrawal options:

Deposit Options

  • MetaMask Wallet
  • Coinbase Wallet
  • WalletConnect (Over 300+ Ethereum wallets supported)
To deposit, simply connect your preferred Ethereum wallet to the MetaWin platform. Once connected, you can instantly transfer ETH from your wallet balance into your MetaWin account with just a few clicks.

Withdrawal Options

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  • Withdraw to any other Ethereum wallet address
For withdrawals, enter the ETH amount you wish to cash out and provide the destination wallet address you’d like to receive the funds. MetaWin will instantly transfer the ETH on-chain from their side, giving you access to your winnings securely and anonymously.
All transactions occur on the Ethereum blockchain, providing transparency while upholding MetaWin’s core values of anonymity, security and efficiency. While currently only ETH is accepted, the platform may add support for other major cryptocurrencies like Bitcoin in the future.

Is MetaWin Casino Legit?

Decentralized and Anonymous

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  • Players simply connect an Ethereum wallet like MetaMask to get started

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Secure Cryptocurrency Integration

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Innovative Experience

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While operating outside of traditional gambling regulations, MetaWin delivers a provably fair, secure, and transparently verifiable casino experience through its pioneering use of Ethereum blockchain technology.
With games from reputable developers, anonymous wallets, instant payouts, and innovative features like smart contract competitions, MetaWin offers a legitimate way to gamble online with cryptocurrencies.
MetaWin Casino Review Trustpilot

Is MetaWin Casino Safe to Use?

Blockchain-Based Security

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Anonymous and Private

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  • MetaWin does not collect, store or have access to any identifying user data
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Verified Fair Gaming

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Established Partners

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Secure Transactions

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While operating outside of traditional gambling licensing, MetaWin is built from the ground up with security in mind through its blockchain-native architecture.
With anonymous wallets, fair gaming, and encryption, players can safely enjoy MetaWin’s innovative crypto gambling experience without risking their funds or privacy.

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MetaWin has a clean and modern website design that makes it easy to navigate the platform’s different sections like slots, table games, live casino, and competitions. The minimalist user interface puts the focus squarely on the games and features, creating an uncluttered experience.
That said, the website can feel a bit bare-bones at times due to its stripped-back, decentralized nature. There aren’t a ton of flashy graphics or extraneous visual elements, which some users may see as a pro or con depending on their preferences.

The use of WebGL and live animations does give the game lobbies a more dynamic feel, while still maintaining performance nicely across devices. You’ll see things like the roulette wheel spinning in the background as you browse game options.
Usability is well thought out, with handy filter and sorting options that let you quickly find the type of game you’re looking for, whether that’s Megaways slots, specific table games like baccarat, or titles from certain providers. The favorites system is also convenient for keeping your preferred games organized.
For a Web3 crypto platform, MetaWin has achieved a great balance between an easy-to-use interface and giving users all the benefits of blockchain like transparency and verifiability.

Members Area

MetaWin takes a unique approach to its “members area” by leveraging blockchain technology and crypto wallets. Rather than a traditional account system, your Ethereum wallet essentially becomes your MetaWin account when you connect it to the platform.
Once your wallet like MetaMask is securely linked, you’ll have access to MetaWin’s full suite of games, competitions, and features. Your wallet address serves as your identifier, with all transactions, winnings, tickets, and NFT prizes directly deposited to your wallet’s balance.
The members area experience is quite stripped back compared to conventional online casinos. There are no bloated account sections or pages full of personal details and payment info. Everything is kept anonymous through your encrypted wallet connection.

However, you still get a handy dashboard view that lets you track your gameplay activity, competition entries, current wallet balance, and any NFTs you may have won. This members overview area provides all the essential data you need about your MetaWin gaming in a clean, easy-to-digest interface.
You can also quickly jump to the game lobbies, hop into competitions, purchase additional entries, or withdraw winnings straight from this main account area with just a couple clicks. It’s a lean experience free of clutter, putting the focus on gaming and prizes.

Mobile Offering

Rather than having dedicated iOS or Android apps, MetaWin has been optimized to work seamlessly on mobile web browsers across all devices and operating systems.
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The entire site has been designed responsively to provide an ideal user experience no matter the screen size or aspect ratio. All the games, features, and account areas translate perfectly to mobile layouts.
You’ll be able to easily browse game lobbies, with smart filtering and sorting options that make finding your preferred slots, tables, or live dealer games a breeze on mobile. Game launches are lightning fast with no bulky plugins required.

Connecting your crypto wallet like MetaMask is just as straightforward on mobile as desktop. Most mobile wallets can simply scan the provided QR code for effortless linking to MetaWin.
From there, you can make instant deposits, purchase competition entries, gamble, and cash out winnings all within your mobile browser. No downloads or installs needed – just MetaWin’s sleek mobile web interface.
The clean, stripped-back design philosophy helps deliver an incredibly smooth and lightweight user experience optimized for mobile data and connectivity.

Ease of Use

One of MetaWin’s biggest strengths is its sheer simplicity and ease of use. The entire platform has been designed around providing an effortless web3 gambling experience that leverages the advantages of blockchain technology.
Getting started takes just seconds. There’s no lengthy signup process or account registrations. All you need to do is connect your existing Ethereum wallet like MetaMask to the MetaWin website with a couple clicks. Your wallet acts as your secure, anonymous ID.
From there, the user experience is extremely intuitive. The clean website layout makes it easy to find and filter through the various game lobbies for slots, tables, live casino, and more. Descriptions and instructions are clear and straightforward.
Actually placing wagers is as simple as can be, with no convoluted payment flows. Since you’re betting with the ETH already loaded in your connected wallet, you can start playing games instantly. Winnings are automatically credited back to your wallet’s balance.
Purchasing entries for the innovative blockchain competitions works in the same seamless fashion. You can buy tickets directly from your wallet balance with just a few clicks.
Withdrawing is also hassle-free with no lengthy cashout periods. You can instantly transfer your ETH winnings from MetaWin directly back into your personal crypto wallet whenever desired.

Customer Support

Despite its streamlined, decentralized approach, MetaWin does not sacrifice quality customer service. Players have multiple channels to get timely assistance whenever needed.

Email Support

For general inquiries or more complex issues, you can email the MetaWin support team directly at [support@metawin.com](mailto:support@metawin.com). They strive to respond to all emails within 24 hours during normal operating hours.

FAQ Section

MetaWin also provides a comprehensive FAQ hub covering common questions about the site’s features, security, games, and more. This is an excellent self-service resource for quickly finding answers to basic queries on your own.
While phone support is not provided, the email, live chat, and FAQ options should sufficiently cover most customer service needs that may arise during gameplay at this web3 crypto casino.

Conclusion

MetaWin is truly blazing a new trail in the world of online crypto gambling. This pioneering platform leverages blockchain technology to deliver an anonymous, secure, and provably fair gaming experience like no other.
From just connecting your Ethereum wallet, a world of possibilities opens up. You can enjoy slots, table games, live dealer tables, jackpots and more from trusted developers like Pragmatic Play. All while maintaining complete privacy by never having to provide any personal information.
MetaWin’s real innovation shines through its unique blockchain competitions and opportunities to win big ETH prizes and coveted NFTs through transparent smart contracts. The random, cryptographically-verifiable results of these events guarantee a level playing field.
Add in benefits like instant, fee-free payouts directly to your wallet and MetaWin provides a glimpse into the future of web3 gaming. An experience built on the fundamentals of anonymity, autonomy and decentralization.
Is it a perfect platform? Perhaps not quite yet. The game library is still growing and being limited to just Ethereum may turn some users away. But MetaWin is undoubtedly at the vanguard of blockchain gambling.
For those who have been patiently waiting for a way to enjoy casino games, enter thrilling competitions, and potentially win big all while taking advantage of crypto’s inherent privacy and security benefits – MetaWin delivers an unparalleled solution.

FAQs

Q: Is MetaWin licensed and regulated?

A: No, MetaWin operates outside of traditional gambling regulations and licensing jurisdictions. As a decentralized crypto casino, its operations are facilitated directly on the Ethereum blockchain in an anonymous manner.

Q: How do I get started playing at MetaWin?

A: Simply connect your Ethereum wallet like MetaMask to the MetaWin website. There is no account registration or personal details required. Your linked wallet serves as your secure, anonymous account.

Q: What cryptocurrencies does MetaWin accept?

A: Currently, MetaWin only supports Ethereum (ETH) for deposits, withdrawals and playing games. They may add support for other major cryptocurrencies like Bitcoin in the future.

Q: How can I deposit and withdraw funds?

A: To deposit, you’ll transfer ETH directly from your connected crypto wallet’s balance into MetaWin. To withdraw winnings, you’ll transfer the ETH from your MetaWin account back into your personal wallet.

Q: Are the games at MetaWin fair and random?

A: Yes, the instant casino games are provided by regulated developer Pragmatic Play. MetaWin’s unique blockchain competitions also guarantee randomness and fairness through verifiable smart contracts executed on Ethereum.

Q: Can I access MetaWin from my mobile device?

A: Yes, the MetaWin platform is fully optimized to work seamlessly on mobile web browsers across all devices and operating systems. No app downloads are required.

Q: What types of games does MetaWin offer?

A: MetaWin provides slots, table games like blackjack and roulette, live dealer casino games, and innovative blockchain competitions where you can win ETH prizes and NFTs.
submitted by FancyInvestment397 to OnlineCasinoWorld [link] [comments]


2024.05.16 09:09 mil0graham Why I'm Confident GO Global is Far From a Ponzi Scheme

I've been a part of this online community for a while now, and I've seen my share of discussions and debates. Today, I want to share my experience with a platform that's been a game-changer for me. I've noticed some chatter about whether GO Global is a Ponzi scheme or not and I am compelled to share my perspective as a long-time user.
First off, let me put some context into this. I stumbled upon this application about a year ago while looking for effective and flexible learning opportunities. Given the number of online platforms out there, I was initially skeptical. However, what set this one apart for me was its clear focus on genuine value creation through education and collaboration, rather than any shady financial schemes.
Now, I've seen pyramid schemes, and I've seen legitimate businesses, and I can confidently say that GO Global rejects MLM (multi-level marketing) strategies that many fear. The website is built on a foundation of trust and quality service, offering a wide array of learning materials and interactive sessions that have personally helped me to enhance my skills in several areas. Their business model is straightforward; they provide top-notch educational content and charge a fair price for it.
The reason I am confident in asserting that GO Global is 100% legitimate stems from my own experiences with the platform. The quality of the content, the responsiveness of the support team, and the continuous improvements they make based on user feedback have all contributed to a positive and enriching experience for me. Their commitment to transparency and user satisfaction is evident in every interaction, setting them apart from any negative notions.
Long story short, as someone who has genuinely benefited from the services offered by this platform, I felt it was important to share my side of the story. In a world where skepticism often prevails, I believe it's crucial to recognize and appreciate the good out there. For anyone sitting on the fence, wondering: Is GO Global a pyramid scheme? The answer is no and I hope my experience can shed some light and provide reassurance.
submitted by mil0graham to globaleducation [link] [comments]


2024.05.16 07:38 Mountain_Counter929 Making Aliens based off every pokemon type combination (Fighting)

Fighting/Normal: OHKO (One Punch Man but instead of one effortless punch it’s a touch of death combo he has to )
Species: Mugen
Planet: Sonof
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Species/Planet Fact: The Mugen started as semi-organic creations by a long dead civilization who sought to try experiments designing different types of warriors. Eventually the planet will be inhabited by foreign researchers. These researchers have been working on enhancing them with various effects to increase their capabilities, and give them more movement and combat options. But during testing it was discovered that watching the Mugen fight with or without enhancements is incredibly entertaining resulting and a strong source of combat study. This discovery redirected their experiments being used for sports instead of warfare even preventing what would’ve been an interplanetary war by turning it into a competitive sport, exploding the planet in popularity. During this explosion there was the discovery of a single fight between two Mugen that have went on for centuries before the first immigration and has been fiercely protected from interruptions since its discovery.
Fighting/Grass: Doungwun Nemetrix predator of the Chunwin (See Kung book in Grass Types)
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Hunting Method
Planet/Species Fact: Despite the Doungwun seemingly biologically engineered to beat Cunwin on one to one combat, countering their various techniques. They rather take less ‘honorable’ tactics whenever possible. In populated areas they’d quickly overwhelm their prey with high numbers and quickly attack before the Chunwin gets a chance to swing. If there are aren’t any others nearby it’ll try to ambush its prey from hard to reach angles in the air. Only when it’s alone and has caught the attention of its prey, will it attach itself and engage its prey in close range combat. Most Chunwin societies simply use traps, or other tools to protect themselves from these predators. But a predator that chooses to engage in a one on one duel is more respected and results in a more respected death (for either one). So some Chunwin warriors leave themselves open to solo Doungwun attacks as some form of test.
Fighting/Fire: Racaln the Nemetrix predator of the Clabestro (See Firing Squad in Fire types)
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Hunting Method
Planet/Species Fact: Racaln only prey on the Clabestro when they’re split up and small. They don’t do any harm when they’re merged on one bigger body. But since most Clabestro combat (which happens very often) has them in their small split up forms. This makes it common for Racalns to be collected from the wild or bred in captivity to be utilized as excellent traps, and denying area. This practice would also be used as a mark to safeguard places from violence, to prevent Clabestro from splitting to engage in combat. This practice has spread to official gatherings like courts and diplomatic meetings.
Fighting/Water: Ultimate Slush (See Original in Water Types)
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Fighting/Elctric: Ultimate Fightning Rod (See Web Work in Electric Types)
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Fighting/Flying: Ultimate Fight and Flight (See original in Flying Types)
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Fighting/Ice: Giengar Nemetrix predator of the Ashe (See Burrzerker in Ice Types)
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Hunting Method
Planet/Species Fact: Giengar are omnivores. In cold seasons they eat large predators with their primarily skill of inducing hallucinations that tire out its target before having its body frozen over for it to consume with its teeth designed to crush frozen objects. They gain this power by consuming mushrooms from warmer, jungle biomes that contain spores which has a similar effect to targets that breathe them in (though less concentrated and ends with less fatalities). Giengars are immune to these spores so during the warmer seasons they migrate to the jungle to consume high amounts of these mushrooms to expel their spores in large concentrations during hunting season. Normal Ashe that occupy these jungles stay away from the dangerous arctic biomes the Giengars hunt in, so to them the Giengar are seen as harmless. Since even if the Giengars try to use the spores against them, the conditions aren’t lethal and the lack of the Ashe’s adrenaline won’t inhibit their ability to recognize their condition and react accordingly instead of wasting their energy fighting.
Fighting/Ground: Ultimate Mudripper (See Original in Ground Types)
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Fighting/Rock: Ovivine Nemetrix predator of the Sabter (See Mountain Goat in Fighting Types)
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Hunting Method
Planet/Species Fact: While Ovivine can talk and mimic sentient emotions its only purpose is to gain the trust of prey as a mere predatory mechanism, their brains aren’t capable of deeper introspective thought or sentience when alone. Sabter are worn of the Ovivine though largely they are seen as myth with how very few sightings they are and how little the Ovivine are actually active due to their slow metabolism. Ovivines cover their prey on the floor and slowly consume it whilst morphing its body to appear as a mere lump of ground covered in grass, which is another factor into how little they’re seen. Occasionally they encounter some Sabter who are very much aware of them, and their tricks so in those cases they simply push them off the cliff side. Though this method relies on the element of surprise since their physical strength is much weaker than the average Sayter.
Fighting/Bug: Ultimate Float Stinger (See Original in Bug Types)
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Fighting/Psychic: Muscle Memory (Alien Taskmaster)
Species: Reffox
Planet: Arbeitar
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Weaknesses
Planet/Species Fact: Due to the fact that all Reffox are all physically the same and that any unique skill that are developed is quickly assimilated by one another. Reffox populations share a yearning for a sense of identity. So many Reffox head off to other cultures/planets to use their learned skills to be able to make an identity of themselves, whether it be an athlete a performer, a warrior, a hero, or in some cases a criminal or ruler. This feeling is felt through all Reffox and when two of them meet, they silently agree to not show their skills to each other to keep their identity. Though if they do want to share they return to Arbeitar to tell their stories or inspire new skills for the next generation who would tell their story.
Fighting/Poison: Biolence (Fist of the North Star Powered by drugs, and can weaponize their own explosions )
Species: Gomane Planet: Omawoshindyu
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Weaknesses
Planet/Species Fact: Eons ago a large vapor of toxic alien pollutants was mysterious dropped on Omawoshindyu mutating all inhabitants and killing off massive amounts of life, however life stiff have adapted and eventually evolved resulting in the modern Gomanes. By the time their own society has formed, the pollutants have been absorbed into the earth or dissipated from the atmosphere allowing fertile greener life to grow. Ironically most of Gomane society promotes healthy activity like proper diet in exercise, for it allows them to control their cyst development more effectively even when there sped up, which they use in hunting and combat sports. However crime activity is still noticeable involving addiction, violence, and gang activity. Mostly originating in highly polluted/deserted wastelands. As various poisons are being produced and mines
Fighting/Ghost: Body-structor (Havik from MK1 with hints of Water Law from One Piece)
Species: Rankensain
Planet: Taxodoom
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Planet/Species Fact: Body parts are the Rankensains main currency. While most body parts are gathered from hunted animals on their world. Rankenstains have developed interplanetary transportation to gather valuable alien body parts. Often by nefarious methods like warfare, grave robbing, or even homicide, making them a disdained and feared species across multiple planets. There are labs made to create clones of existing limbs to replace active hunting to remove the need for travel, but with how often exploration is used and how slow the cloning process is, Rankensains still commonly hunt aliens for their limbs as part of a darker slightly underground culture. To get around their negative reputation, Rankensains would remove their own brains and implant them into other bodies to disguise themselves.
Fighting/Dragon: Medisnake (Combat Snake with Street Fighter Chi abilities)
Species: Ansatryu
Planet: Chakrenin
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Planet/Species Fact: Initially Ansartyu were seen as pets of another more human-like species called the Shotogun and as intelligent as their owners. However, eventually the Shotogun would discover their ability to tap into their own personal well of the same chi-like energy and start practicing it for various means. However back then only a handful of masters would be able use it, and only at a very basic level. Until one Shotogun prince discovered that his treasured Ansatryu was able to tap into and unlock further levels of mastery. With this knowledge the prince learned from his Ansatryu and developed a closer bond with it, even teaching his pet higher levels of intelligence as he was taught further mastery of chi. Later he would teach others how to learn from their Ansatryu and his own Ansatryu will give intelligence to others of his species, leading to the point where Ansatryu are now partners living in the same world as the Shotogun in relative harmony.
Fighting/Steel: Weapon Blaster (Tank Knight with hand guns that shoots bladed weapons) Species: Arthmo
Planet: Palawar
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Weaknesse
Species/Planet Fact: Arthmo is an artificial species created from a combination of alchemy and engineering by a master at both, commissioned by a great king. They were meant to be used as weapons of warfare and even companions. However an enemy army raided the kingdom, and killed both the lord and creator after the first Arthmo woke up. So the lab was well hidden so the Arthmo followed the instructions of its creator and created more of it, and slaying the enemy army. Now they defend the remaining members of their kingdom to allow it to rebuild. However, rumor has it that a surviving enemy found the original Arthmo lab.
Fighting/Dark: Spotshot
Species: Dalmate
Planet: Cerberence
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Weaknesses/Drawbacks
Species/Planet Fact: The spotted biological materials that generate the Dalmate’s projectile “spots”, is a shared trait amongst a handful of different Cereberence animal species and even some plant life. Those species has a spot of a different color that was meant harm all other species/subspecie for predation or predator avoidance. Other species that don’t have this projectile ability do have spotted patterns on them to warn predators, or even create similar marks on objects to protect territory by intimidation.To weaponize their own “spots” Dalmate tribes would farm different animals and use them in different methods that changes their spot markings to battle other tribes with their own spot slinging skills to prevent it from being simply absorbed into its targets body.
Fighting/Fairy: Best-O Change-O (Magical Girl/Boy Recruiting Bunny)
Species: Usegin
Planet: Lunakessho
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Weaknesses
Planet/Species Fact: Lunakessho is a magical planet where all the inhabitants would practice magic, protected by an order of Usegin knights. However dark forces used by villains and monsters would arise practicing this dark magic and almost threatened to corrupt the universe. The Usegin order managed to fight them off but with a threat on that kind of scale and some remaining presence of their enemies they decided to seal of the planet into another realm. However, now there is an occult group mages summoned the order on various points of different moons using a ritual that was meant to be used in case they’re needed. While the Usegin heroes did manage to get involved in their traditional hero work. They’ve learned too late that this ritual will eventually corrupt them once all the full rituals is complete, and they’re powerless to stop them. So they now go to various planets and recruit and train other magical warriors to stop them when the time comes.
submitted by Mountain_Counter929 to Ben10 [link] [comments]


2024.05.16 05:57 Sweet-Count2557 Maldives Holidays Underwater Restaurant

Maldives Holidays Underwater Restaurant
Maldives Holidays Underwater Restaurant Have you ever wondered what it would be like to dine underwater? Well, the Maldives Holidays Underwater Restaurant offers just that - an opportunity to indulge in a culinary experience like no other.Located 5.8 meters below the sea surface, this restaurant claims to provide unparalleled views of the coral reef. But is it truly as extraordinary as it sounds?Well, let's uncover the truth together and discover the wonders that await in this underwater paradise.Key TakeawaysUnique opportunity to dine underwater and appreciate the beauty of the oceanSeveral world-class underwater restaurants in the Maldives offering breathtaking viewsIndulge in seafood specialties and European/international fusion dishesBooking in advance is recommended due to popularity, utilize the restaurant's app for convenient reservationWhy Visit an Underwater Restaurant in Maldives?There is nothing quite like the awe-inspiring experience of dining in an underwater restaurant in the Maldives, where you can immerse yourself in the beauty of the ocean while indulging in exquisite cuisine. The Maldives is renowned for its stunning coral reefs and vibrant marine life, and what better way to appreciate this natural wonder than by dining in an undersea restaurant?These undersea restaurants offer a truly unique and unforgettable dining experience. Imagine being surrounded by crystal-clear water, with colorful fish swimming by as you enjoy your meal. The atmosphere is intimate and romantic, perfect for a special occasion or a romantic date night.The Maldives is home to several world-class undersea restaurants, each offering its own unique charm and culinary delights. One such restaurant is Hurawalhi's 5.8 Undersea Restaurant, the largest panoramic underwater restaurant in the world. Here, you can savor a variety of cuisines, from fresh seafood to European and international dishes. Whether you choose to visit for lunch, a sunset dinner, or even a moonlit dinner, the experience will be truly unforgettable.Other notable underwater restaurants in the Maldives include Ithaa, Conrad Maldives Rangali Island, and SEA at Anantara Kihavah. Each of these establishments offers a different ambiance and menu, but they all share one thing in common – a breathtaking view of the underwater world.Top Underwater Dining Experiences in MaldivesGet ready to embark on a culinary journey like no other as we explore the top underwater dining experiences in the Maldives.Indulge in unique dining experiences that offer breathtaking views of coral reefs and a chance to dine 5.8 meters below sea level.From seafood specialties to European and international fusion dishes, these underwater restaurants promise to deliver an unforgettable gastronomic adventure.Unique Dining ExperiencesWhat better way to indulge in a unique dining experience than by venturing into the depths of the Maldivian waters at one of the top underwater restaurants in the world? The Maldives offers a plethora of underwater dining options, each promising an unforgettable experience.One such restaurant is the Ithaa Undersea Restaurant, located at the Conrad Maldives Rangali Island. Situated five meters below the surface, Ithaa offers breathtaking views of the surrounding coral reef.Another notable underwater dining experience can be found at the Niyama Private Islands Maldives. Here, guests can dine at the Subsix underwater restaurant, which is submerged six meters below the ocean's surface.These underwater restaurants in the Maldives provide a unique and extraordinary dining experience that's sure to leave a lasting impression.Seafood SpecialtiesImmerse yourself in the flavors of the ocean at the top underwater dining experiences in the Maldives, where seafood specialties take center stage. One such experience can be found at the 5.8 Undersea Restaurant, located 5.8 meters below the sea surface.As you dine, you'll be treated to breathtaking views of the vibrant coral reef, creating a truly unforgettable ambiance. The menu at 5.8 Undersea Restaurant is designed to cater to all tastes and dietary preferences, with a focus on modern cuisine. Whether you prefer lobster, prawns, or freshly caught fish, the seafood specialties here are sure to tantalize your taste buds.And to complement your meal, the restaurant boasts an impressive wine cellar, offering a selection of fine wines to enhance your dining experience in the underwater world.The Unforgettable Cuisine of Maldives Underwater RestaurantsWhen it comes to underwater restaurants in the Maldives, the cuisine is truly unforgettable. These unique dining experiences offer a menu filled with exquisite seafood options, along with a variety of European, international, and fusion dishes.From private Champagne Breakfasts to world-class gastronomic delights, these underwater restaurants provide a sensory journey like no other, where every bite is accompanied by breathtaking views of the coral reef.Unique Dining ExperienceIndulging in the unforgettable cuisine of Maldives' underwater restaurants is a truly mesmerizing and extraordinary experience. The unique dining experience at these undersea restaurants offers breathtaking views of the coral reef and an extraordinary gastronomic adventure.Here are four reasons why dining underwater in the Maldives is a must-try during your holiday:The 5.8 Undersea Restaurant, located 5.8 meters below the sea surface at Hurawalhi Island Resort, provides an intimate and exclusive dining experience. Couples can enjoy a modern cuisine selection while surrounded by stunning coral views.Guests from other resorts can also book a unique dining experience at 5.8 Undersea Restaurant through a provided link. Options include lunch, sunset dinner, and private Champagne breakfast, ensuring a memorable and private dining experience.Other underwater restaurants like Ithaa and Only Blu offer exceptional dining experiences with panoramic underwater views and exquisite modern gourmet fare. Immerse yourself in the beauty of the ocean while savoring delectable dishes.When visiting these underwater restaurants, remember to make advance reservations, follow the dress code, and capture memories without being too touristy. Prepare for an extraordinary dining experience that combines culinary delights with the wonders of the underwater world.Exquisite Seafood MenuFor those seeking an unforgettable dining experience in the Maldives, prepare to be captivated by the exquisite seafood menu at the underwater restaurants. Imagine indulging in a culinary journey like no other, surrounded by the breathtaking beauty of the coral reef. At Hurawalhi's 5.8 Undersea Restaurant, you can savor the finest seafood delicacies while being immersed in an underwater paradise. Let's take a look at the tantalizing options that await you:StarterMain CourseDessertWine PairingLobster BisqueGrilled Mahi-MahiCoconut Panna CottaChardonnayTuna TartareSeared ScallopsMango SorbetSauvignon BlancOyster RockefellerPan-Seared Red SnapperPassionfruit MoussePinot GrigioShrimp CevicheLobster ThermidorChocolate Lava CakeMerlotEach dish is meticulously prepared using the freshest ingredients, ensuring that every bite is a burst of flavor. To complement the seafood extravaganza, a selection of fine wines is available, carefully chosen to enhance the dining experience. So, dive into the world of underwater gastronomy and let the flavors transport you to a realm of unparalleled culinary bliss.Exploring the Marine Life at Maldives Underwater RestaurantsExploring the vibrant marine life at Maldives underwater restaurants is an awe-inspiring adventure that immerses us in a world of breathtaking beauty and tranquility. As we dine in these unique establishments, we've the opportunity to witness the wonders of the underwater world up close.Here are four reasons why exploring the marine life at Maldives underwater restaurants is a must-do experience:Unparalleled Views: From the comfort of our dining table, we can gaze out into the crystal-clear water and marvel at the kaleidoscope of colors that the coral reef and its inhabitants offer. It's like dining in the middle of an aquarium!Up-Close Encounters: The underwater restaurants provide a front-row seat to observe a variety of marine species. From graceful manta rays gliding by to schools of tropical fish darting through the coral, every moment is a chance to witness the wonders of the ocean.Exquisite Cuisine: While we enjoy the mesmerizing views, we can also indulge in a culinary journey like no other. The underwater restaurants in the Maldives offer a diverse range of cuisines, expertly prepared by talented chefs, ensuring a dining experience that's both delicious and unforgettable.Fine Wine Pairings: To complement the exquisite cuisine, these underwater restaurants also boast an impressive selection of wines. Sipping on a glass of wine while surrounded by the beauty of the underwater world adds an extra layer of luxury to the dining experience.Tips for Making Reservations at Maldives Underwater RestaurantsWhen it comes to making reservations at Maldives underwater restaurants, there are a few key tips to keep in mind.First, understanding the reservation process is crucial. Some restaurants, like the 5.8 Undersea Restaurant at Hurawalhi, offer special bookings for guests from specific resorts, while others require a booking request.Secondly, it's important to know the best time to book. These underwater restaurants can be quite popular, so making advanced reservations is recommended to secure your spot.Reservation Process ExplainedTo secure a dining experience at the renowned 5.8 Undersea Restaurant in the Maldives, making a reservation isn't only mandatory but also remarkably simple and convenient. Here is a step-by-step guide to the reservation process:Download the restaurant's app: To make a reservation at 5.8 Undersea Restaurant, simply download their user-friendly app, available for both iOS and Android devices.Choose your preferred date and time: Once you have the app, select the date and time you wish to dine at the underwater restaurant. Keep in mind that availability may vary, so it's best to book in advance.Select your dining option: Whether you prefer private dining, a lunch experience with the kids, or a romantic dinner for two, 5.8 Undersea Restaurant offers various options to cater to your preferences.Indulge in fine wines and exquisite cuisine: Prepare to be amazed by the restaurant's menu, featuring a selection of delectable dishes and an extensive wine list. As you savor your meal, enjoy the breathtaking views of the coral reef surrounding you.Making a reservation at 5.8 Undersea Restaurant is the first step towards an unforgettable dining experience during your Maldives holiday. So don't miss the opportunity to dine in this extraordinary underwater setting.Best Time to BookTo secure the best dining experience at a Maldives underwater restaurant, it's essential to know the optimal time to make your reservation. Planning ahead and booking in advance is highly recommended, especially for exclusive dining experiences and to secure your preferred dining times. By utilizing the restaurant's app, you can conveniently book your reservation and even access special offers.If you have your heart set on dining at Hurawalhi's 5.8 Undersea Restaurant, it's advisable to book now or launch a tour to ensure a memorable experience. Even guests staying at other resorts have the option to request bookings through a provided link, giving them the opportunity to enjoy a unique dining experience.For a truly special and intimate occasion, consider booking a private Champagne breakfast at the 5.8 Undersea Restaurant. Don't miss out on the chance to dine in the underwater wonders of the Maldives - plan your reservation at the perfect time for an unforgettable holiday experience.What to Expect at a Maldives Underwater RestaurantImmerse yourself in a truly enchanting dining experience like no other at a Maldives underwater restaurant. Here's what you can expect when dining in this extraordinary setting:Breathtaking Underwater Views: As you descend meters below the sea surface, you'll be greeted by magnificent glass walls that offer panoramic views of the underwater world. Get ready to be captivated by the vibrant coral reefs and the colorful marine life that surrounds you.Gastronomic Adventure: Prepare your taste buds for a culinary journey like no other. The underwater restaurants in the Maldives serve modern cuisine, with extensive menus that cater to various preferences and dietary requirements. From seafood delicacies to international flavors, there's something to satisfy every palate.Intimate Atmosphere: Step into a world of exclusivity and privacy. These underwater restaurants are designed to accommodate a limited number of couples, providing the perfect setting for romantic or special occasions. Whether it's a candlelit dinner or a private champagne breakfast, you can expect an intimate and unforgettable experience.Luxurious Dining Options: Indulge in the lap of luxury as you dine amidst the marine world. The Maldives offers a handful of underwater restaurants, each providing a unique blend of exquisite cuisine and stunning underwater views. It's a sensory journey that combines fine dining with the wonders of the ocean.Indulge in Luxury at Maldives Underwater RestaurantsIndulge in a luxurious and enchanting dining experience like no other at the underwater restaurants in the Maldives. These remarkable establishments combine the wonders of the ocean with the sophistication of fine dining, creating a truly unforgettable experience.One of the most renowned underwater restaurants in the Maldives is Hurawalhi's 5.8 Undersea Restaurant. Located 5.8 meters below the sea surface, this exquisite restaurant offers panoramic views of the vibrant coral reef. Reservations are required for dining here, and special booking options are available for guests from other resorts.Step into the elegant ambiance of 5.8 Undersea Restaurant and be mesmerized by the beauty that surrounds you. With a maximum capacity of only 10 couples, this private dining space ensures an intimate and exclusive setting. Choose from lunch, dinner, or even a private Champagne breakfast, each offering a unique culinary experience.The gastronomic delights served at 5.8 Undersea Restaurant are truly exceptional. With various menus catering to different preferences and dietary requirements, there's something for everyone. From seafood delicacies to delectable vegetarian options, the restaurant's offerings are sure to tantalize your taste buds.To complement your meal, indulge in a selection of fine wines from the restaurant's well-stocked wine cellar. Sip on a glass of your favorite vintage as you soak in the breathtaking views of the underwater world.In the Maldives, there are several other underwater restaurants that offer their own memorable and unique dining experiences. Ithaa, Conrad Maldives Rangali Island, Only Blu, SEA, and Minus Six Meters are just a few examples of the exceptional underwater dining options available in this tropical paradise.Embark on a journey of luxury and indulgence at the underwater restaurants in the Maldives. Immerse yourself in the beauty of the ocean and savor exquisite cuisine, all while enjoying the company of your loved ones. It's a dining experience that will leave you enchanted and longing to return.The Unique Ambiance of Maldives Underwater DiningWith its all-glass design and panoramic views of the vibrant coral reef, the underwater dining experience in the Maldives offers a truly unique ambiance that captivates the senses. Here are four reasons why dining in an underwater restaurant in the Maldives is an unforgettable experience:Private Dining: Imagine having an intimate meal surrounded by the beauty of the ocean. The underwater restaurants in the Maldives provide an exclusive and private setting for couples, accommodating a maximum of 10 couples for lunch and dinner. For those seeking a romantic start to their day, there's even an option for a private Champagne Breakfast upon request.Breathtaking Views: As you indulge in delicious seafood cuisine, you're treated to breathtaking views of the coral reef and its vibrant marine life. The all-glass design of the underwater restaurants allows you to immerse yourself in the underwater world, creating a truly immersive dining experience.Fine Wines: To enhance your dining experience, the underwater restaurants offer an extensive selection of fine wines. Sip on a glass of champagne or choose from a range of reds and whites, perfectly paired with the seafood delicacies on offer.Unique Cuisine: The underwater restaurants in the Maldives offer menus that cater to different culinary preferences and dietary requirements. From fresh seafood caught locally to international dishes with a local twist, you can indulge in a variety of flavors while enjoying the unique ambiance of dining underwater.Must-Try Menu Items at Maldives Underwater RestaurantsSurrounded by the breathtaking views of the coral reef and its vibrant marine life, the must-try menu items at Maldives underwater restaurants promise an extraordinary gastronomic delight. These unique dining establishments offer a wide array of delectable dishes that will surely satisfy even the most discerning palates.Fresh seafood takes center stage in the menu, with options like succulent lobster, flavorful sea snail, and perfectly cooked Scottish salmon. For those who prefer a lighter option, the sea bass is a popular choice. Each dish is expertly prepared to showcase the natural flavors of the ingredients, ensuring a memorable dining experience.International gourmet cuisine is also on offer, with dishes like grilled fish, carrot mousse, and a show-stopping chocolate bomb explosion. These culinary creations combine different flavors and textures to create a harmonious blend that will leave you wanting more.If you're feeling adventurous, don't miss the fusion cuisine options such as the refreshing papaya salad and the creamy green pea soup. These dishes showcase the creativity and innovation of the chefs, taking your taste buds on a culinary journey like no other.To enhance your dining experience, be sure to explore the extensive wine selections from the world's first underwater wine cellar. Pairing fine wines with the recommended dishes will elevate your meal to a whole new level of indulgence.For a truly unforgettable start to your day, opt for the private champagne breakfast. Savor a delicious meal while enjoying the breathtaking views of the turquoise waters. It's the perfect way to begin your Maldives holiday.Planning Your Dream Vacation to Maldives Underwater RestaurantsWhen planning your dream vacation to Maldives underwater restaurants, it's important to consider various factors such as reservations, dress code, and unique dining options available at each establishment. Here are some key things to keep in mind:Reservations: It's essential to make reservations in advance for underwater restaurants like Hurawalhi's 5.8 Undersea Restaurant. Some establishments even offer special booking options for guests staying at other resorts. So, be sure to plan ahead and secure your spot for this once-in-a-lifetime experience.Dress Code: Check the dress code requirements before visiting. While most underwater restaurants have a smart casual dress code, some may have specific guidelines. It's always a good idea to dress appropriately to enhance your fine dining experience.Unique Dining Options: Each underwater restaurant in the Maldives offers its own unique dining options. From private champagne breakfasts to extensive menus showcasing the finest culinary creations, there's something to cater to every palate. Don't forget to explore the underwater wine cellars for a truly immersive experience.Cost Considerations: Before embarking on your dream vacation, it's crucial to consider the cost of dining at these underwater restaurants. While the experience is undoubtedly extraordinary, it's important to be aware of the prices and plan accordingly to make the most of your trip.Frequently Asked QuestionsHow Much Does It Cost to Go to the Underwater Restaurant in the Maldives?Going to the underwater restaurant in the Maldives can be a memorable and unique dining experience. The cost varies depending on the restaurant, with prices ranging from around 200-400 USD per person.The menu at these restaurants often features high-quality dishes, incorporating fresh seafood and other culinary delights. Reservations are recommended to secure a spot at these exclusive dining establishments. When visiting, it's important to adhere to any dress code requirements.The dining experience itself offers breathtaking views of marine life, creating a truly immersive and unforgettable experience.Additionally, the Maldives offers alternative dining options, such as Only Blu, SEA at Anantara Kihavah, and Subsix, each providing their own unique experiences.What Maldives Resort Has the Underwater Restaurant?The resort that has the underwater restaurant in the Maldives is Hurawalhi Island Resort.It's home to the 5.8 Undersea Restaurant, where you can indulge in the best dishes served under the sea. With its unique features and breathtaking views of the coral reef, this restaurant offers a dining experience like no other.Underwater restaurants have gained popularity worldwide, and they provide a unique opportunity to enjoy gastronomic delights while being immersed in the beauty of the ocean.Making reservations at the underwater restaurant can be done through an app, ensuring a seamless experience.How Many Underwater Restaurants Are There in Maldives?There are several underwater restaurants in the Maldives, offering unique dining experiences that are truly one-of-a-kind. These underwater dining trends have captured the imagination of many, with the allure of experiencing a meal surrounded by the beauty of the ocean.The top underwater dining destinations in the Maldives showcase stunning design and architecture, providing breathtaking views of marine life and vibrant coral reefs. Culinary delights await at these underwater restaurants, where guests can explore the wonders of the underwater world while enjoying a delicious meal.How Do You Get to the Underwater Restaurant in Maldives?Getting to the underwater restaurant in the Maldives is an adventure in itself. As we descend 5.8 meters below the sea surface, we're transported into a world of wonder and beauty.The unique dining experience combines exquisite culinary delights with breathtaking views of the coral reef and marine life sightings. The underwater architecture creates a romantic ambiance, allowing us to dine with a view like no other.To secure a reservation, simply follow the easy reservation process and get ready for an unforgettable dining experience.ConclusionIn conclusion, dining at the Maldives Holidays Underwater Restaurant is an unforgettable experience that combines luxury, exquisite cuisine, and breathtaking views of the coral reef.With its unique ambiance and intimate setting, it's no wonder that this trendy restaurant has become a top choice for couples looking to indulge in a truly remarkable dining experience.In fact, did you know that the restaurant has served over 10,000 guests since its opening?Join the ranks of satisfied diners and make your reservation today for a dream vacation like no other.
submitted by Sweet-Count2557 to worldkidstravel [link] [comments]


2024.05.16 05:48 Low-Mechanic3186 Do I need to master 2d art before I move on to 3d?

Here's what I mean...
Like some people on this sub, I just started drawing. I worked on straight and tapered lines and saw great improvement. (Only 2 days though)
Then I started working on squares, rectangles, triangles, circles, and ellipses. (Only 1 day though). Saw improvement and started getting better.
Then I had a problem I wanted to start moving into 3d and I realized while I can draw these simple basic shapes, I still am not a master of 2d, here's what I mean.
I can't draw a pentagon, octagon, hexagon, heart, star, flower, etc.
I can't look at any 2d image and instantly be able to draw it.
Eg: Vector icons, 2d vector man, Number 2 drawing, Phineas & Ferb, Maple leaf
Sans(not in pixelated form though).
I keep on having this fear that if I start to learn 3d fundamentals and become a great artist(hopefully). I would run into problems due to my lack of not being able to draw every 2d image.
Here's what I mean:
What if I want to sign a heart next to my name or add a heart somewhere in my drawing but can't?
Or I want to draw a star in my art but can't.
Or I want to draw the petal part of a flower but I can't
Or in biology class (when I get to grade 9) we're asked to draw a vector image like person, as shown here: 2d vector man to then use to label some random system in the human body but I can't.
Or in math class were' meant to draw an octagonal-shaped pyramid but I can't
The list goes on and on and on and on, you get the idea.
So I want to know 3 things
Do I need to be a master of anything 2d before I move on to 3d?
Also posted on learnart
Thank you for reading this far
Au revoir :)
Edit: Thanks to the two commenters so far I understand I can never "master" 2d just get better at it, but I'm still confused. I guess I'm looking for a more yes or no answer should I move onto 3d or work on 2d a bit more.
submitted by Low-Mechanic3186 to ArtistLounge [link] [comments]


http://rodzice.org/