2013.08.05 00:00 DanyalEscaped Things that happened exactly 100 years ago
2016.08.18 20:28 Mehni For sharing awesome RimWorld seeds!
2021.01.05 16:26 MozzyFX Battlefield 2042 - News • Discussion • Community
2024.05.17 13:02 MlifeCelebration Bloodwork - Normal total T, low free T, high Estradiol, high SHBG.
Hello everyone, I just got some bloodwork done and it painted a clearer picture of why I’m having the symptoms I have. I’ve been feeling sluggish, zero libido, and very emotional. Turns out my E is high and my free T is low while my total T is within range. I have an appointment with my Endocrinologist in a few days but wanted some input from the community. Has anyone had bloodwork like this before? If so, what was your solution? And did you find out why? Any information and tips will be appreciated. Thanks. submitted by MlifeCelebration to trt [link] [comments] PS. LH is 5.2 (reference range 1.7-8.6) FSH is 3.4 (reference range 1.5-12.4) SHBG is 50.1 (reference range 16.5-55.9) |
2024.05.17 12:55 MONARCH981 Can't believe this, TIME TO CANCEL MY JUNE REGISTRATION
2024.05.17 12:55 Basic-Afternoon-1 Goal was 1350!!
submitted by Basic-Afternoon-1 to Sat [link] [comments]
2024.05.17 12:55 SisterOfBattIe "The Weekend", the squeeze killer enemy of Apes
submitted by SisterOfBattIe to gme_meltdown [link] [comments] |
2024.05.17 12:44 hereiam58 Available - Milstead’s Health Policy & Politics: A Nurse’s Guide, 7th Edition - Author - Nancy M. Short - ISBN - 1284228517 9781284228519 9781284238723
2024.05.17 12:44 ezivote Knowledge Trading With Ezivote - Here’s all you need to know
submitted by ezivote to u/ezivote [link] [comments] https://preview.redd.it/aoquqrqguy0d1.jpg?width=1280&format=pjpg&auto=webp&s=0ff230540fdcd70d3764f5f2fd2f219cc0be7f3c Knowledge Trading With Ezivote - Here’s all you need to know Ezivote, the world's first political fantasy app that lets players make their ideal virtual cabinet, has an update for trading enthusiasts. To know more about the same, have a look at this article. Ezivote’s knowledge trading - what is it? Ezivote’s knowledge trading is a simple yet unique feature of the application where you can trade based on your knowledge and interest. For instance, if you have a keen interest in stocks and you update yourself with all the latest happenings, you can go for knowledge trading in the stock market section of Ezivote. The same applies to other sections including entertainment, sports, and many others. Types of contests in Ezivote knowledge trading Ezivote opinion trading section offers three types of contests: Daily Contest - Daily contest deals with the events unfolding daily. If you participate in these events, you get the results within 24 hours and can withdraw the winning amount instantly. Weekly Contest - The weekly contest focuses on events unfolding weekly. As a knowledge trader, here you need to keep a bit of patience while waiting for the outcome. Until the result of your weekly contest arrives, it is a good idea to explore other categories. Monthly Contest - Major happenings with their outcome at the end of the month are secured for the monthly contest. Since you win big, it is not a bad idea to wait for a month. How to play? To begin knowledge trading on Ezivote, you need to follow these steps:
Visit Us: https://www.ezivote.com/ |
2024.05.17 12:43 Mind_Is_Empty Some Yun Tal Wildarrows math for Bel'Veth
2024.05.17 12:40 hereiam58 Available - Willard And Spackman’s Occupational Therapy, 14th Edition - Authors - Glen Gillen; Catana Brown - ISBN - 9781975174880 1975174887 9781975174903 1975174909
2024.05.17 12:35 Snushy_101 WhatConverts Free Trial: Get Started Now!
Exploring the digital marketing realm? Curious about "WhatConverts" and its free trial offer? Dive into this blog post to uncover the historical context of WhatConverts, its free trial benefits, and how it can elevate your marketing game. Discover how this tool simplifies tracking leads, optimizing campaigns, and boosting conversions. Ready to unlock the power of data-driven decisions with WhatConverts' free trial? Let's delve into the details! submitted by Snushy_101 to Beyond40LeanBelly3x [link] [comments] Useful Links: Key Takeaways
Understanding Free TrialsKey FeaturesDuring the free trial of WhatConverts, users gain access to essential features such as call tracking, form tracking, lead tracking, and more. This allows businesses to understand their marketing efforts' effectiveness.Pricing PlansThe free trial period offers a glimpse into the various pricing plans available for WhatConverts. Users can explore different tiers based on their needs, from basic plans to advanced packages.https://preview.redd.it/hwkdat2ysy0d1.png?width=1037&format=png&auto=webp&s=56846e2a71db2ee13639083cf2a9c90b1d3a682d Capture Every Lead 📲 Maximize Conversions Now! Get Started with WhatConverts for Free! 💼 User SupportWhatConverts ensures that users are well-supported during the free trial with resources like tutorials, guides, and customer support. This assistance helps users make the most out of the platform and understand its full potential.Starting Your 14-Day JourneySign UpTo embark on your 14-day trial with WhatConverts, simply sign up and select a plan that aligns with your requirements.Explore FeaturesDelve into the platform's diverse tracking capabilities, including lead tracking, call tracking, form tracking, chat tracking, and eCommerce tracking.Uncover the easy way to monitor your leads' journey from initial interaction to conversion across various touchpoints. Set Up TrackingConfigure your account effortlessly and commence monitoring leads for multiple businesses throughout the trial period.Enjoy the seamless process of setting up tracking for different keywords, pages, or sources to gain valuable insights. Useful Links: Maximizing the Trial PeriodFeatures UtilizationDuring the whatconverts free trial, users can make the most of the $30, $250, or $300 free usage credit based on their selected plan. This allows for a comprehensive exploration of the platform's capabilities without immediate financial commitment.Engage with a range of essential tools and functionalities such as marketing reports, custom reports, marketing intelligence, and real-time reporting features. These tools provide valuable insights into campaign performance and customer interactions, aiding in data-driven decision-making. Tracking CapabilitiesOne key advantage of the trial period is access to HIPAA compliant call, form, and chat tracking functionalities. These features enable users to monitor and analyze customer interactions across various channels, enhancing understanding of lead generation and conversion processes.Personalized AssistanceThroughout the trial, users can request a live demo presentation to gain a deeper understanding of how whatconverts can benefit their specific needs. This interactive session offers insights into utilizing the platform effectively for both marketing agencies and individual businesses, catering to diverse requirements.
Beyond the TrialUpgrade OptionsConsider upgrading to a paid plan after experiencing the free trial. Unlock a new level of features for enhanced lead tracking and analytics.Pricing PlansExplore the various pricing plans offered by WhatConverts for long-term use. Compare features and choose the best fit for your business needs.Support and OptimizationLeverage the support options provided by WhatConverts to continue optimizing your lead tracking strategies. Access documentation, website resources, and personalized assistance for maximizing results.Closing ThoughtsAs you embark on your 14-day free trial journey with WhatConverts, remember that this period is your chance to explore and maximize all the features available. Make the most of this opportunity to experience firsthand how our platform can elevate your marketing efforts and streamline your conversion tracking process. Beyond the trial, envision the long-term benefits and insights that WhatConverts can offer to enhance your marketing strategies and drive growth for your business.Don't hesitate to dive in, test out different functionalities, and reach out to our support team for any assistance during your trial. Start now and unlock the potential of WhatConverts to revolutionize how you understand and optimize your conversions. Your journey begins today! Transform Your Marketing Strategy 🚀 Start Your Free Trial & Discover WhatConverts' Power! 💡 Frequently Asked QuestionsHow can I make the most of the free trial period for WhatConverts?To maximize your WhatConverts free trial, explore all features, set up tracking for various campaigns, and analyze the data to understand its impact on your conversions. Utilize the support resources available to ensure you make informed decisions based on the trial results.Is there a limit to the features available during the free trial of WhatConverts?No, you will have access to the full range of features offered by WhatConverts during your free trial period. This allows you to experience all aspects of the platform and determine how it aligns with your conversion tracking needs.Can I cancel my WhatConverts free trial before it ends?Yes, you can cancel your WhatConverts free trial at any time before the trial period expires. Simply follow the cancellation process outlined by WhatConverts to ensure that you are not charged once the trial period concludes.Will my data be retained if I decide to subscribe after the free trial ends?Yes, if you choose to subscribe to WhatConverts after the free trial, all the data collected during your trial period will be retained. This continuity ensures a seamless transition from exploring the platform's capabilities to utilizing them effectively for your business.How do I upgrade from the free trial version of WhatConverts to a paid plan?To upgrade from the free trial version of WhatConverts to a paid plan, simply follow the subscription or payment options provided within your account settings. Choose a plan that aligns with your business needs and proceed with the upgrade process as directed by WhatConverts.Useful Links: |
2024.05.17 12:30 Morm91 I've finally understood all the advice about cutting features from your game. I slashed half of my project to create a completely new game, and it was the best decision of my gamedev life (I think).
2024.05.17 12:24 tinhat13 Paying for car insurance
2024.05.17 12:19 VivaDeAsap Is it worrying that I’m becoming afraid of candy?
2024.05.17 12:18 TheMayaEdits [Store] 500+ Knives/Gloves - M9 Sapphire, Emerald BFK Emerald, Ruby Kara Emerald, Ruby, Sapphire Wild Lotus Howl Dragon Lore Desert Hydra Butterfly Gamma, Doppler, TT, Autotronic Kara Fade, Doppler, Gamma, Marble, TT M9 Fade, Doppler, TT Pandora, Hedge, Vice, Superconductor
Knives | Float & Notes | B/O: (negotiable and not limited to items listed below) |
---|---|---|
★ M9 Bayonet Doppler (Factory New) | Float: 0.012 & Black Pearl | 2x ★ Butterfly Knife |
★ Flip Knife Doppler (Minimal Wear) | Float: 0.075 & Ruby | 3x ★ M9 Bayonet Autotronic (Field-Tested) |
★ Butterfly Knife Lore (Field-Tested) | Float: 0.27 | 3x ★ Karambit Slaughter (Minimal Wear) |
★ Butterfly Knife Fade (Factory New) | Float: 0.034 & 94% Faded | 4x ★ M9 Bayonet Tiger Tooth (Factory New) |
★ Butterfly Knife Fade (Factory New) | Float: 0.039 & 84% Faded | 4x ★ M9 Bayonet |
★ Butterfly Knife Fade (Factory New) | Float: 0.032 & 82% Faded | 4x ★ M9 Bayonet |
★ Butterfly Knife Marble Fade (Factory New) | Float: 0.020 | 4x ★ Karambit Blue Steel (Minimal Wear) |
★ Butterfly Knife Marble Fade (Factory New) | Float: 0.032 | 4x ★ Bayonet Lore (Field-Tested) |
★ Butterfly Knife Marble Fade (Factory New) | Float: 0.033 | 4x ★ Bayonet Lore (Field-Tested) |
★ Karambit Gamma Doppler (Factory New) | Float: 0.033 & Phase 2 | 5x ★ Bayonet Lore (Field-Tested) |
★ Skeleton Knife Fade (Factory New) | Float: 0.037 & 92% Faded | 4x ★ Bayonet Lore (Field-Tested) |
★ Karambit Fade (Factory New) | Float: 0.025 & 96% Faded | 4x ★ Butterfly Knife Ultraviolet (Field-Tested) |
★ Huntsman Knife Doppler (Factory New) | Float: 0.032 & Sapphire | 3x ★ Sport Gloves Amphibious (Field-Tested) |
★ Huntsman Knife Doppler (Factory New) | Float: 0.006 & Sapphire | 3x ★ Sport Gloves Amphibious (Field-Tested) |
★ StatTrak™ Karambit Marble Fade (Factory New) | Float: 0.014 | 4x ★ M9 Bayonet Black Laminate (Minimal Wear) |
★ Butterfly Knife | Float: 0.365 | 3x ★ M9 Bayonet Black Laminate (Field-Tested) |
★ Butterfly Knife Lore (Well-Worn) | Float: 0.445 | 3x ★ Nomad Knife Slaughter (Factory New) |
★ Butterfly Knife Tiger Tooth (Factory New) | Float: 0.035 | 3x ★ Karambit Blue Steel (Minimal Wear) |
★ Butterfly Knife Tiger Tooth (Factory New) | Float: 0.035 | 3x ★ Karambit Blue Steel (Minimal Wear) |
★ Butterfly Knife Tiger Tooth (Factory New) | Float: 0.026 | 3x ★ Karambit Blue Steel (Minimal Wear) |
★ Butterfly Knife Tiger Tooth (Factory New) | Float: 0.049 | 3x ★ Karambit Blue Steel (Minimal Wear) |
★ Butterfly Knife Tiger Tooth (Factory New) | Float: 0.027 | 3x ★ Karambit Blue Steel (Minimal Wear) |
★ Butterfly Knife Tiger Tooth (Factory New) | Float: 0.042 | 3x ★ Karambit Blue Steel (Minimal Wear) |
★ Butterfly Knife Tiger Tooth (Factory New) | Float: 0.060 | 3x ★ Karambit Blue Steel (Minimal Wear) |
★ Butterfly Knife Tiger Tooth (Factory New) | Float: 0.033 | 3x ★ Karambit Blue Steel (Minimal Wear) |
★ Butterfly Knife Doppler (Factory New) | Float: 0.047 & Phase 4 | 4x ★ Karambit Blue Steel (Minimal Wear) |
★ Butterfly Knife Doppler (Factory New) | Float: 0.032 & Phase 2 | 3x ★ Butterfly Knife Night (Field-Tested) |
★ Butterfly Knife Doppler (Factory New) | Float: 0.032 & Phase 1 | 3x ★ M9 Bayonet Black Laminate (Field-Tested) |
★ Butterfly Knife Doppler (Factory New) | Float: 0.034 & Phase 3 | 3x ★ M9 Bayonet Black Laminate (Minimal Wear) |
★ Butterfly Knife Doppler (Factory New) | Float: 0.035 & Phase 3 | 3x ★ M9 Bayonet Black Laminate (Minimal Wear) |
★ Butterfly Knife Doppler (Factory New) | Float: 0.042 & Phase 3 | 3x ★ M9 Bayonet Black Laminate (Minimal Wear) |
★ Butterfly Knife Doppler (Factory New) | Float: 0.028 & Phase 3 | 3x ★ M9 Bayonet Black Laminate (Minimal Wear) |
★ Butterfly Knife Autotronic (Field-Tested) | Float: 0.356 | 3x ★ ★ Nomad Knife Slaughter (Factory New) |
★ Butterfly Knife Autotronic (Field-Tested) | Float: 0.336 | 3x ★ ★ Nomad Knife Slaughter (Factory New) |
★ Butterfly Knife Autotronic (Field-Tested) | Float: 0.297 | 3x ★ ★ Nomad Knife Slaughter (Factory New) |
★ StatTrak™ Butterfly Knife Autotronic (Field-Tested) | Float: 0.340 | 3x ★ M9 Bayonet Slaughter (Field-Tested) |
★ Butterfly Knife Slaughter (Minimal Wear) | Float: 0.086 | 3x ★ Bayonet Autotronic (Field-Tested) |
★ Butterfly Knife Slaughter (Minimal Wear) | Float: 0.127 | 3x ★ Bayonet Autotronic (Field-Tested) |
★ Butterfly Knife Black Laminate (Field-Tested) | Float: 0.322 | 3x ★ Karambit Stained (Well-Worn) |
★ Karambit Gamma Doppler (Factory New) | Float: 0.020 & Phase 1 & Clean corner | 3x ★ Talon Knife Crimson Web (Field-Tested) |
★ Karambit Tiger Tooth (Factory New) | Float: 0.008 | 3x ★ Ursus Knife Doppler (Factory New) |
★ Karambit Tiger Tooth (Factory New) | Float: 0.022 | 3x ★ Ursus Knife Doppler (Factory New) |
★ Karambit Tiger Tooth (Factory New) | Float: 0.032 | 3x ★ Ursus Knife Doppler (Factory New) |
★ Karambit Tiger Tooth (Factory New) | Float: 0.033 | 3x ★ Ursus Knife Doppler (Factory New) |
★ Nomad Knife Fade (Factory New) | Float: 0.032 & 90% Faded | 3x ★ M9 Bayonet Freehand (Field-Tested) |
★ Karambit Doppler (Factory New) | Float: 0.013 & Phase 2 | 3x ★ M9 Bayonet Freehand (Minimal Wear) |
★ Karambit Doppler (Factory New) | Float: 0.009 & Phase 1 | 3x ★ Flip Knife Autotronic (Minimal Wear) |
★ Karambit Doppler (Factory New) | Float: 0.014 & Phase 1 | 3x ★ Flip Knife Autotronic (Minimal Wear) |
★ Karambit Doppler (Factory New) | Float: 0.058 & Phase 1 | 3x ★ Flip Knife Autotronic (Minimal Wear) |
★ Karambit Lore (Field-Tested) | Float: 0.27 | ★ M9 Bayonet Autotronic (Minimal Wear) |
★ StatTrak™ Karambit Doppler (Factory New) | Float: 0.010 & Phase 1 | 3x ★ Flip Knife Autotronic (Minimal Wear) |
★ StatTrak™ Karambit Doppler (Factory New) | Float: 0.011 & Phase 2 | 3x ★ Flip Knife Autotronic (Minimal Wear) |
★ Skeleton Knife | Float: 0.262 | 3x ★ Karambit Urban Masked (Field-Tested) |
★ Skeleton Knife | Float: 0.506 | 3x ★ Karambit Urban Masked (Field-Tested) |
★ M9 Bayonet Lore (Field-Tested) | Float: 0.305 | 3x ★ Talon Knife Stained (Field-Tested) |
★ StatTrak™ Talon Knife Marble Fade (Factory New) | Float: 0.011 | 3x ★ Bayonet Freehand (Minimal Wear) |
★ Butterfly Knife Night (Minimal Wear) | Float: 0.146 | 3x ★ Talon Knife Stained (Field-Tested) |
★ M9 Bayonet Gamma Doppler (Factory New) | Float: 0.019 & Phase 1 | 3x ★ Flip Knife Slaughter (Field-Tested) |
★ Butterfly Knife Blue Steel (Minimal Wear) | Float: 0.138 | 3x ★ Survival Knife Slaughter (Factory New) |
★ M9 Bayonet Autotronic (Minimal Wear) | Float: 0.124 | 3x ★ Survival Knife Slaughter (Factory New) |
★ Karambit Damascus Steel (Factory New) | Float: 0.043 | 2x ★ Bayonet Slaughter (Field-Tested) |
★ Karambit Damascus Steel (Factory New) | Float: 0.049 | 2x ★ Bayonet Slaughter (Field-Tested) |
★ Butterfly Knife Damascus Steel (Field-Tested) | Float: 0.221 | 2x ★ Karambit Stained (Well-Worn) |
★ StatTrak™ Bayonet Doppler (Factory New) | Float: 0.019 & Phase 1 | 2x ★ Talon Knife Stained (Well-Worn) |
★ Butterfly Knife Bright Water (Well-Worn) | Float: 0.429 | 2x ★ Flip Knife Lore (Minimal Wear) |
★ StatTrak™ Karambit | Float: 0.162 | 2x ★ Skeleton Knife Night Stripe (Minimal Wear) |
★ M9 Bayonet Doppler (Factory New) | Float: 0.056 & Phase 4 | 2x ★ Skeleton Knife |
★ M9 Bayonet Doppler (Factory New) | Float: 0.035 & Phase 2 | 2x ★ M9 Bayonet |
★ M9 Bayonet Doppler (Factory New) | Float: 0.032 & Phase 3 | 2x ★ Skeleton Knife |
★ Gut Knife Gamma Doppler (Factory New) | Float: 0.013 & Emerald | ★ Butterfly Knife Damascus Steel (Well-Worn) |
★ Gut Knife Doppler (Factory New) | Float: 0.026 & Sapphire | ★ Talon Knife Tiger Tooth (Factory New) |
★ Butterfly Knife Damascus Steel (Well-Worn) | Float: 0.404 | 2x ★ Paracord Knife Slaughter (Factory New) |
★ Bayonet Gamma Doppler (Factory New) | Float: 0.007 & Phase 4 | 2x ★ Karambit Rust Coat (Battle-Scarred) |
★ StatTrak™ Talon Knife Tiger Tooth (Factory New) | Float: 0.021 | 2x ★ M9 Bayonet Freehand (Field-Tested) |
★ Karambit Crimson Web (Field-Tested) | Float: 0.166 | 2x ★ Karambit Rust Coat (Battle-Scarred) |
★ Karambit Autotronic (Battle-Scarred) | Float: 0.707 | 2x ★ M9 Bayonet Freehand (Well-Worn) |
★ Classic Knife Fade (Factory New) | Float: 0.002 | 2x ★ Driver Gloves Black Tie (Field-Tested) |
★ Butterfly Knife Rust Coat (Battle-Scarred) | Float: 0.575 | 2x ★ Classic Knife |
★ Skeleton Knife Case Hardened (Field-Tested) | Float: 0.268 | 2x ★ Talon Knife Ultraviolet (Field-Tested) |
★ Butterfly Knife Ultraviolet (Well-Worn) | Float: 0.400 | 2x ★ Bayonet Black Laminate (Minimal Wear) |
★ Bayonet Doppler (Factory New) | Float: 0.028 & Phase 2 | 2x ★ Bayonet Black Laminate (Field-Tested) |
★ Bayonet Doppler (Factory New) | Float: 0.033 & Phase 1 | 2x ★ Stiletto Knife Crimson Web (Field-Tested) |
★ Bayonet Doppler (Factory New) | Float: 0.034 & Phase 1 | 2x ★ Stiletto Knife Crimson Web (Field-Tested) |
★ Bayonet Doppler (Factory New) | Float: 0.006 & Phase 3 | 2x ★ Stiletto Knife Crimson Web (Field-Tested) |
★ Bayonet Doppler (Factory New) | Float: 0.013 & Phase 3 | 2x ★ Stiletto Knife Crimson Web (Field-Tested) |
★ Butterfly Knife Stained (Well-Worn) | Float: 0.440 | 2x ★ Skeleton Knife Forest DDPAT (Minimal Wear) |
★ Talon Knife Slaughter (Minimal Wear) | Float: 0.086 | 2x ★ Karambit Urban Masked (Field-Tested) |
★ Karambit Bright Water (Factory New) | Float: 0.047 | 2x ★ M9 Bayonet Stained (Field-Tested) |
★ Bayonet Slaughter (Factory New) | Float: 0.034 | 2x ★ Huntsman Knife Slaughter (Factory New) |
★ StatTrak™ Bayonet Tiger Tooth (Factory New) | Float: 0.008 | 2x ★ Bayonet Black Laminate (Well-Worn) |
★ Huntsman Knife Lore (Factory New) | Float: 0.057 | ★ Butterfly Knife Urban Masked (Field-Tested) |
★ Bayonet Tiger Tooth (Factory New) | Float: 0.022 | 2x ★ Bayonet Freehand (Field-Tested) |
★ Bayonet Tiger Tooth (Factory New) | Float: 0.027 | 2x ★ Bayonet Freehand (Field-Tested) |
★ Bayonet Tiger Tooth (Factory New) | Float: 0.028 | 2x ★ Bayonet Freehand (Field-Tested) |
★ Bayonet Tiger Tooth (Factory New) | Float: 0.033 | 2x ★ Bayonet Freehand (Field-Tested) |
★ Bayonet Tiger Tooth (Factory New) | Float: 0.035 | 2x ★ Bayonet Freehand (Field-Tested) |
★ Bayonet Tiger Tooth (Factory New) | Float: 0.041 | 2x ★ Bayonet Freehand (Field-Tested) |
★ Bayonet | Float: 0.319 | 2x ★ Skeleton Knife Forest DDPAT (Minimal Wear) |
★ Bayonet | Float: 0.694 | 2x ★ Skeleton Knife Forest DDPAT (Minimal Wear) |
★ Butterfly Knife Boreal Forest (Field-Tested) | Float: 0.241 | 2x ★ Bayonet Black Laminate (Well-Worn) |
★ Karambit Blue Steel (Minimal Wear) | Float: 0.149 | 2x ★ Bayonet Black Laminate (Well-Worn) |
★ Butterfly Knife Forest DDPAT (Field-Tested) | Float: 0.187 | 2x ★ Bayonet Blue Steel (Minimal Wear) |
★ Skeleton Knife Stained (Minimal Wear) | Float: 0.142 | 2x ★ Bayonet Blue Steel (Minimal Wear) |
★ M9 Bayonet Black Laminate (Battle-Scarred) | Float: 0.508 | 2x ★ Bayonet Blue Steel (Minimal Wear) |
Gloves | Float & Notes | B/O: (negotiable and not limited to items listed below) |
---|---|---|
★ Sport Gloves Pandora's Box (Field-Tested) | Float: 0.36 | 3x ★ Skeleton Knife Crimson Web (Field-Tested) |
★ Sport Gloves Superconductor (Field-Tested) | Float: 0.35 | 3x ★ Karambit Black Laminate (Well-Worn) |
★ Sport Gloves Hedge Maze (Field-Tested) | Float: 0.35 | 2x ★ M9 Bayonet Lore (Field-Tested) |
★ Sport Gloves Vice (Field-Tested) | Float: 0.37 | 2x ★ Sport Gloves Amphibious (Field-Tested) |
★ Moto Gloves Spearmint (Field-Tested) | Float: 0.30 | 3x ★ Karambit Black Laminate (Well-Worn) |
★ Moto Gloves Spearmint (Field-Tested) | Float: 0.35 | 3x ★ M9 Bayonet Black Laminate (Minimal Wear) |
★ Specialist Gloves Fade (Minimal Wear) | Float: 0.131 | 2x ★ M9 Bayonet Autotronic (Minimal Wear) |
★ Hand Wraps Cobalt Skulls (Minimal Wear) | Float: 0.084 | 3x ★ Karambit Damascus Steel (Field-Tested) |
★ Sport Gloves Hedge Maze (Well-Worn) | Float: 0.412 | 2x ★ M9 Bayonet Autotronic (Well-Worn) |
★ Sport Gloves Vice (Battle-Scarred) | Float: 0.777 | 2x ★ Bayonet Autotronic (Well-Worn) |
★ Sport Gloves Vice (Battle-Scarred) | Float: 0.750 | 2x ★ Bayonet Autotronic (Well-Worn) |
★ Sport Gloves Amphibious (Field-Tested) | Float: 0.35 | 2x ★ Karambit Ultraviolet (Field-Tested) |
★ Sport Gloves Amphibious (Field-Tested) | Float: 0.37 | 2x ★ Karambit Ultraviolet (Field-Tested) |
★ Sport Gloves Slingshot (Field-Tested) | Float: 0.36 | 2x ★ Karambit Ultraviolet (Field-Tested) |
★ Specialist Gloves Tiger Strike (Field-Tested) | Float: 0.33 | 2x ★ M9 Bayonet Freehand (Factory New) |
★ Specialist Gloves Tiger Strike (Field-Tested) | Float: 0.36 | 2x ★ M9 Bayonet Freehand (Factory New) |
★ Hand Wraps Slaughter (Minimal Wear) | Float: 0.136 | 2x ★ Flip Knife Lore (Field-Tested) |
★ Specialist Gloves Field Agent (Field-Tested) | Float: 0.354 | 2x ★ Flip Knife Lore (Field-Tested) |
★ Specialist Gloves Fade (Field-Tested) | Float: 0.283 | 2x ★ Bayonet Case Hardened (Well-Worn) |
★ Moto Gloves Turtle (Minimal Wear) | Float: 0.140 | ★ Bayonet Doppler (Factory New) |
★ Sport Gloves Nocts (Field-Tested) | Float: 0.374 | ★ Skeleton Knife Blue Steel (Field-Tested) |
★ Specialist Gloves Emerald Web (Well-Worn) | Float: 0.391 | ★ Karambit Ultraviolet (Field-Tested) |
★ Driver Gloves Imperial Plaid (Field-Tested) | Float: 0.316 | ★ Karambit Rust Coat (Battle-Scarred) |
★ Driver Gloves Crimson Weave (Field-Tested) | Float: 0.288 | ★ M9 Bayonet Case Hardened (Minimal Wear) |
★ Sport Gloves Scarlet Shamagh (Field-Tested) | Float: 0.153 | ★ Butterfly Knife Ultraviolet (Well-Worn) |
★ Hand Wraps CAUTION! (Field-Tested) | Float: 0.377 | ★ M9 Bayonet Bright Water (Minimal Wear) |
★ Hand Wraps CAUTION! (Field-Tested) | Float: 0.374 | ★ M9 Bayonet Bright Water (Minimal Wear) |
★ Sport Gloves Omega (Battle-Scarred) | Float: 0.768 | ★ Sport Gloves Scarlet Shamagh (Field-Tested) |
★ Driver Gloves Lunar Weave (Minimal Wear) | Float: 0.129 | ★ Sport Gloves Scarlet Shamagh (Field-Tested) |
★ Sport Gloves Nocts (Well-Worn) | Float: 0.384 | ★ Karambit Forest DDPAT (Minimal Wear) |
★ Specialist Gloves Crimson Web (Field-Tested) | Float: 0.370 | ★ M9 Bayonet Damascus Steel (Field-Tested) |
★ Specialist Gloves Crimson Web (Field-Tested) | Float: 0.366 | ★ M9 Bayonet Damascus Steel (Field-Tested) |
★ Moto Gloves Finish Line (Field-Tested) | Float: 0.281 | ★ Karambit Boreal Forest (Field-Tested) |
★ Specialist Gloves Fade (Well-Worn) | Float: 0.387 | ★ Talon Knife |
★ Moto Gloves Polygon (Field-Tested) | Float: 0.259 | ★ Classic Knife Crimson Web (Field-Tested) |
★ Moto Gloves Polygon (Field-Tested) | Float: 0.281 | ★ Classic Knife Crimson Web (Field-Tested) |
★ Moto Gloves Polygon (Field-Tested) | Float: 0.326 | ★ Classic Knife Crimson Web (Field-Tested) |
★ Moto Gloves Polygon (Field-Tested) | Float: 0.360 | ★ Classic Knife Crimson Web (Field-Tested) |
★ Sport Gloves Scarlet Shamagh (Well-Worn) | Float: 0.416 | ★ Talon Knife Case Hardened (Well-Worn) |
★ Sport Gloves Slingshot (Battle-Scarred) | Float: 0.704 | ★ M9 Bayonet Freehand (Field-Tested) |
★ Specialist Gloves Marble Fade (Well-Worn) | Float: 0.416 | ★ Bayonet Autotronic (Battle-Scarred) |
★ Moto Gloves Smoke Out (Field-Tested) | Float: 0.355 | ★ Bayonet Freehand (Factory New) |
Weapon Skins | Float & Notes | B/O: (negotiable and not limited to items listed below) |
---|---|---|
AK-47 Case Hardened (Well-Worn) | 0.39 Float & Pattern #321 Blue Gem | 8x ★ Butterfly Knife Blue Steel (Minimal Wear) |
AWP Desert Hydra (Minimal Wear) | Float: 0.14 | 4x ★ Karambit Freehand (Factory New) |
AWP Medusa (Field-Tested) | Float: 0.20 & Skadoodle (Gold) | 4x ★ M9 Bayonet Autotronic (Well-Worn) |
AWP Medusa (Well-Worn) | Float: 0.42 & Crown (Foil) | 4x ★ Butterfly Knife Rust Coat (Battle-Scarred) |
AK-47 Hydroponic (Factory New) | Float: 0.054 | 3x ★ Driver Gloves King Snake (Field-Tested) |
AK-47 Hydroponic (Minimal Wear) | Float: 0.141 | 3x ★ M9 Bayonet Freehand (Factory New) |
MP9 Wild Lily (Minimal Wear) | Float: 0.088 | 3x ★ M9 Bayonet Freehand (Factory New) |
AK-47 Fire Serpent (Field-Tested) | Float: 0.250 | 2x ★ Bayonet Autotronic (Well-Worn) |
AK-47 Fire Serpent (Field-Tested) | Float: 0.280 | 2x ★ Karambit Bright Water (Field-Tested) |
AK-47 Fire Serpent (Field-Tested) | Float: 0.365 | ★ Karambit |
M4A1-S Hot Rod (Factory New) | Float: 0.014 | ★ Bayonet Marble Fade (Factory New) |
M4A1-S Hot Rod (Factory New) | Float: 0.025 | ★ Karambit Black Laminate (Minimal Wear) |
Desert Eagle Blaze (Factory New) | Float: 0.032 | ★ Skeleton Knife Blue Steel (Minimal Wear) |
AK-47 Vulcan (Factory New) | Float: 0.061 | ★ Butterfly Knife Night (Well-Worn) |
AWP Lightning Strike (Factory New) | Float: 0.034 | ★ Karambit Bright Water (Minimal Wear) |
AWP Lightning Strike (Minimal Wear) | Float: 0.074 | ★ Karambit Bright Water (Minimal Wear) |
AK-47 Fire Serpent (Battle-Scarred) | Float: 0.515 & IBP 2014 COL HOLO | ★ M9 Bayonet Doppler (Factory New) |
AK-47 Fire Serpent (Battle-Scarred) | Float: 0.727 | ★ Butterfly Knife Safari Mesh (Field-Tested) |
AUG Akihabara Accept (Well-Worn) | Float: 0.431 | ★ Butterfly Knife Safari Mesh (Field-Tested) |
AWP Oni Taiji (Factory New) | Float: 0.048 | ★ Talon Knife |
AK-47 Panthera onca (Factory New) | Float: 0.063 | ★ Ursus Knife Marble Fade (Factory New) |
2024.05.17 12:18 TheMayaEdits [Store] 500+ Knives/Gloves - M9 Sapphire, Emerald BFK Emerald, Ruby Kara Emerald, Ruby, Sapphire Wild Lotus Howl Dragon Lore Desert Hydra Butterfly Gamma, Doppler, TT, Autotronic Kara Fade, Doppler, Gamma, Marble, TT M9 Fade, Doppler, TT Pandora, Hedge, Vice, Superconductor
Knives | Float & Notes | B/O: (negotiable and not limited to items listed below) |
---|---|---|
★ M9 Bayonet Doppler (Factory New) | Float: 0.012 & Black Pearl | 2x ★ Butterfly Knife |
★ Flip Knife Doppler (Minimal Wear) | Float: 0.075 & Ruby | 3x ★ M9 Bayonet Autotronic (Field-Tested) |
★ Butterfly Knife Lore (Field-Tested) | Float: 0.27 | 3x ★ Karambit Slaughter (Minimal Wear) |
★ Butterfly Knife Fade (Factory New) | Float: 0.034 & 94% Faded | 4x ★ M9 Bayonet Tiger Tooth (Factory New) |
★ Butterfly Knife Fade (Factory New) | Float: 0.039 & 84% Faded | 4x ★ M9 Bayonet |
★ Butterfly Knife Fade (Factory New) | Float: 0.032 & 82% Faded | 4x ★ M9 Bayonet |
★ Butterfly Knife Marble Fade (Factory New) | Float: 0.020 | 4x ★ Karambit Blue Steel (Minimal Wear) |
★ Butterfly Knife Marble Fade (Factory New) | Float: 0.032 | 4x ★ Bayonet Lore (Field-Tested) |
★ Butterfly Knife Marble Fade (Factory New) | Float: 0.033 | 4x ★ Bayonet Lore (Field-Tested) |
★ Karambit Gamma Doppler (Factory New) | Float: 0.033 & Phase 2 | 5x ★ Bayonet Lore (Field-Tested) |
★ Skeleton Knife Fade (Factory New) | Float: 0.037 & 92% Faded | 4x ★ Bayonet Lore (Field-Tested) |
★ Karambit Fade (Factory New) | Float: 0.025 & 96% Faded | 4x ★ Butterfly Knife Ultraviolet (Field-Tested) |
★ Huntsman Knife Doppler (Factory New) | Float: 0.032 & Sapphire | 3x ★ Sport Gloves Amphibious (Field-Tested) |
★ Huntsman Knife Doppler (Factory New) | Float: 0.006 & Sapphire | 3x ★ Sport Gloves Amphibious (Field-Tested) |
★ StatTrak™ Karambit Marble Fade (Factory New) | Float: 0.014 | 4x ★ M9 Bayonet Black Laminate (Minimal Wear) |
★ Butterfly Knife | Float: 0.365 | 3x ★ M9 Bayonet Black Laminate (Field-Tested) |
★ Butterfly Knife Lore (Well-Worn) | Float: 0.445 | 3x ★ Nomad Knife Slaughter (Factory New) |
★ Butterfly Knife Tiger Tooth (Factory New) | Float: 0.035 | 3x ★ Karambit Blue Steel (Minimal Wear) |
★ Butterfly Knife Tiger Tooth (Factory New) | Float: 0.035 | 3x ★ Karambit Blue Steel (Minimal Wear) |
★ Butterfly Knife Tiger Tooth (Factory New) | Float: 0.026 | 3x ★ Karambit Blue Steel (Minimal Wear) |
★ Butterfly Knife Tiger Tooth (Factory New) | Float: 0.049 | 3x ★ Karambit Blue Steel (Minimal Wear) |
★ Butterfly Knife Tiger Tooth (Factory New) | Float: 0.027 | 3x ★ Karambit Blue Steel (Minimal Wear) |
★ Butterfly Knife Tiger Tooth (Factory New) | Float: 0.042 | 3x ★ Karambit Blue Steel (Minimal Wear) |
★ Butterfly Knife Tiger Tooth (Factory New) | Float: 0.060 | 3x ★ Karambit Blue Steel (Minimal Wear) |
★ Butterfly Knife Tiger Tooth (Factory New) | Float: 0.033 | 3x ★ Karambit Blue Steel (Minimal Wear) |
★ Butterfly Knife Doppler (Factory New) | Float: 0.047 & Phase 4 | 4x ★ Karambit Blue Steel (Minimal Wear) |
★ Butterfly Knife Doppler (Factory New) | Float: 0.032 & Phase 2 | 3x ★ Butterfly Knife Night (Field-Tested) |
★ Butterfly Knife Doppler (Factory New) | Float: 0.032 & Phase 1 | 3x ★ M9 Bayonet Black Laminate (Field-Tested) |
★ Butterfly Knife Doppler (Factory New) | Float: 0.034 & Phase 3 | 3x ★ M9 Bayonet Black Laminate (Minimal Wear) |
★ Butterfly Knife Doppler (Factory New) | Float: 0.035 & Phase 3 | 3x ★ M9 Bayonet Black Laminate (Minimal Wear) |
★ Butterfly Knife Doppler (Factory New) | Float: 0.042 & Phase 3 | 3x ★ M9 Bayonet Black Laminate (Minimal Wear) |
★ Butterfly Knife Doppler (Factory New) | Float: 0.028 & Phase 3 | 3x ★ M9 Bayonet Black Laminate (Minimal Wear) |
★ Butterfly Knife Autotronic (Field-Tested) | Float: 0.356 | 3x ★ ★ Nomad Knife Slaughter (Factory New) |
★ Butterfly Knife Autotronic (Field-Tested) | Float: 0.336 | 3x ★ ★ Nomad Knife Slaughter (Factory New) |
★ Butterfly Knife Autotronic (Field-Tested) | Float: 0.297 | 3x ★ ★ Nomad Knife Slaughter (Factory New) |
★ StatTrak™ Butterfly Knife Autotronic (Field-Tested) | Float: 0.340 | 3x ★ M9 Bayonet Slaughter (Field-Tested) |
★ Butterfly Knife Slaughter (Minimal Wear) | Float: 0.086 | 3x ★ Bayonet Autotronic (Field-Tested) |
★ Butterfly Knife Slaughter (Minimal Wear) | Float: 0.127 | 3x ★ Bayonet Autotronic (Field-Tested) |
★ Butterfly Knife Black Laminate (Field-Tested) | Float: 0.322 | 3x ★ Karambit Stained (Well-Worn) |
★ Karambit Gamma Doppler (Factory New) | Float: 0.020 & Phase 1 & Clean corner | 3x ★ Talon Knife Crimson Web (Field-Tested) |
★ Karambit Tiger Tooth (Factory New) | Float: 0.008 | 3x ★ Ursus Knife Doppler (Factory New) |
★ Karambit Tiger Tooth (Factory New) | Float: 0.022 | 3x ★ Ursus Knife Doppler (Factory New) |
★ Karambit Tiger Tooth (Factory New) | Float: 0.032 | 3x ★ Ursus Knife Doppler (Factory New) |
★ Karambit Tiger Tooth (Factory New) | Float: 0.033 | 3x ★ Ursus Knife Doppler (Factory New) |
★ Nomad Knife Fade (Factory New) | Float: 0.032 & 90% Faded | 3x ★ M9 Bayonet Freehand (Field-Tested) |
★ Karambit Doppler (Factory New) | Float: 0.013 & Phase 2 | 3x ★ M9 Bayonet Freehand (Minimal Wear) |
★ Karambit Doppler (Factory New) | Float: 0.009 & Phase 1 | 3x ★ Flip Knife Autotronic (Minimal Wear) |
★ Karambit Doppler (Factory New) | Float: 0.014 & Phase 1 | 3x ★ Flip Knife Autotronic (Minimal Wear) |
★ Karambit Doppler (Factory New) | Float: 0.058 & Phase 1 | 3x ★ Flip Knife Autotronic (Minimal Wear) |
★ Karambit Lore (Field-Tested) | Float: 0.27 | ★ M9 Bayonet Autotronic (Minimal Wear) |
★ StatTrak™ Karambit Doppler (Factory New) | Float: 0.010 & Phase 1 | 3x ★ Flip Knife Autotronic (Minimal Wear) |
★ StatTrak™ Karambit Doppler (Factory New) | Float: 0.011 & Phase 2 | 3x ★ Flip Knife Autotronic (Minimal Wear) |
★ Skeleton Knife | Float: 0.262 | 3x ★ Karambit Urban Masked (Field-Tested) |
★ Skeleton Knife | Float: 0.506 | 3x ★ Karambit Urban Masked (Field-Tested) |
★ M9 Bayonet Lore (Field-Tested) | Float: 0.305 | 3x ★ Talon Knife Stained (Field-Tested) |
★ StatTrak™ Talon Knife Marble Fade (Factory New) | Float: 0.011 | 3x ★ Bayonet Freehand (Minimal Wear) |
★ Butterfly Knife Night (Minimal Wear) | Float: 0.146 | 3x ★ Talon Knife Stained (Field-Tested) |
★ M9 Bayonet Gamma Doppler (Factory New) | Float: 0.019 & Phase 1 | 3x ★ Flip Knife Slaughter (Field-Tested) |
★ Butterfly Knife Blue Steel (Minimal Wear) | Float: 0.138 | 3x ★ Survival Knife Slaughter (Factory New) |
★ M9 Bayonet Autotronic (Minimal Wear) | Float: 0.124 | 3x ★ Survival Knife Slaughter (Factory New) |
★ Karambit Damascus Steel (Factory New) | Float: 0.043 | 2x ★ Bayonet Slaughter (Field-Tested) |
★ Karambit Damascus Steel (Factory New) | Float: 0.049 | 2x ★ Bayonet Slaughter (Field-Tested) |
★ Butterfly Knife Damascus Steel (Field-Tested) | Float: 0.221 | 2x ★ Karambit Stained (Well-Worn) |
★ StatTrak™ Bayonet Doppler (Factory New) | Float: 0.019 & Phase 1 | 2x ★ Talon Knife Stained (Well-Worn) |
★ Butterfly Knife Bright Water (Well-Worn) | Float: 0.429 | 2x ★ Flip Knife Lore (Minimal Wear) |
★ StatTrak™ Karambit | Float: 0.162 | 2x ★ Skeleton Knife Night Stripe (Minimal Wear) |
★ M9 Bayonet Doppler (Factory New) | Float: 0.056 & Phase 4 | 2x ★ Skeleton Knife |
★ M9 Bayonet Doppler (Factory New) | Float: 0.035 & Phase 2 | 2x ★ M9 Bayonet |
★ M9 Bayonet Doppler (Factory New) | Float: 0.032 & Phase 3 | 2x ★ Skeleton Knife |
★ Gut Knife Gamma Doppler (Factory New) | Float: 0.013 & Emerald | ★ Butterfly Knife Damascus Steel (Well-Worn) |
★ Gut Knife Doppler (Factory New) | Float: 0.026 & Sapphire | ★ Talon Knife Tiger Tooth (Factory New) |
★ Butterfly Knife Damascus Steel (Well-Worn) | Float: 0.404 | 2x ★ Paracord Knife Slaughter (Factory New) |
★ Bayonet Gamma Doppler (Factory New) | Float: 0.007 & Phase 4 | 2x ★ Karambit Rust Coat (Battle-Scarred) |
★ StatTrak™ Talon Knife Tiger Tooth (Factory New) | Float: 0.021 | 2x ★ M9 Bayonet Freehand (Field-Tested) |
★ Karambit Crimson Web (Field-Tested) | Float: 0.166 | 2x ★ Karambit Rust Coat (Battle-Scarred) |
★ Karambit Autotronic (Battle-Scarred) | Float: 0.707 | 2x ★ M9 Bayonet Freehand (Well-Worn) |
★ Classic Knife Fade (Factory New) | Float: 0.002 | 2x ★ Driver Gloves Black Tie (Field-Tested) |
★ Butterfly Knife Rust Coat (Battle-Scarred) | Float: 0.575 | 2x ★ Classic Knife |
★ Skeleton Knife Case Hardened (Field-Tested) | Float: 0.268 | 2x ★ Talon Knife Ultraviolet (Field-Tested) |
★ Butterfly Knife Ultraviolet (Well-Worn) | Float: 0.400 | 2x ★ Bayonet Black Laminate (Minimal Wear) |
★ Bayonet Doppler (Factory New) | Float: 0.028 & Phase 2 | 2x ★ Bayonet Black Laminate (Field-Tested) |
★ Bayonet Doppler (Factory New) | Float: 0.033 & Phase 1 | 2x ★ Stiletto Knife Crimson Web (Field-Tested) |
★ Bayonet Doppler (Factory New) | Float: 0.034 & Phase 1 | 2x ★ Stiletto Knife Crimson Web (Field-Tested) |
★ Bayonet Doppler (Factory New) | Float: 0.006 & Phase 3 | 2x ★ Stiletto Knife Crimson Web (Field-Tested) |
★ Bayonet Doppler (Factory New) | Float: 0.013 & Phase 3 | 2x ★ Stiletto Knife Crimson Web (Field-Tested) |
★ Butterfly Knife Stained (Well-Worn) | Float: 0.440 | 2x ★ Skeleton Knife Forest DDPAT (Minimal Wear) |
★ Talon Knife Slaughter (Minimal Wear) | Float: 0.086 | 2x ★ Karambit Urban Masked (Field-Tested) |
★ Karambit Bright Water (Factory New) | Float: 0.047 | 2x ★ M9 Bayonet Stained (Field-Tested) |
★ Bayonet Slaughter (Factory New) | Float: 0.034 | 2x ★ Huntsman Knife Slaughter (Factory New) |
★ StatTrak™ Bayonet Tiger Tooth (Factory New) | Float: 0.008 | 2x ★ Bayonet Black Laminate (Well-Worn) |
★ Huntsman Knife Lore (Factory New) | Float: 0.057 | ★ Butterfly Knife Urban Masked (Field-Tested) |
★ Bayonet Tiger Tooth (Factory New) | Float: 0.022 | 2x ★ Bayonet Freehand (Field-Tested) |
★ Bayonet Tiger Tooth (Factory New) | Float: 0.027 | 2x ★ Bayonet Freehand (Field-Tested) |
★ Bayonet Tiger Tooth (Factory New) | Float: 0.028 | 2x ★ Bayonet Freehand (Field-Tested) |
★ Bayonet Tiger Tooth (Factory New) | Float: 0.033 | 2x ★ Bayonet Freehand (Field-Tested) |
★ Bayonet Tiger Tooth (Factory New) | Float: 0.035 | 2x ★ Bayonet Freehand (Field-Tested) |
★ Bayonet Tiger Tooth (Factory New) | Float: 0.041 | 2x ★ Bayonet Freehand (Field-Tested) |
★ Bayonet | Float: 0.319 | 2x ★ Skeleton Knife Forest DDPAT (Minimal Wear) |
★ Bayonet | Float: 0.694 | 2x ★ Skeleton Knife Forest DDPAT (Minimal Wear) |
★ Butterfly Knife Boreal Forest (Field-Tested) | Float: 0.241 | 2x ★ Bayonet Black Laminate (Well-Worn) |
★ Karambit Blue Steel (Minimal Wear) | Float: 0.149 | 2x ★ Bayonet Black Laminate (Well-Worn) |
★ Butterfly Knife Forest DDPAT (Field-Tested) | Float: 0.187 | 2x ★ Bayonet Blue Steel (Minimal Wear) |
★ Skeleton Knife Stained (Minimal Wear) | Float: 0.142 | 2x ★ Bayonet Blue Steel (Minimal Wear) |
★ M9 Bayonet Black Laminate (Battle-Scarred) | Float: 0.508 | 2x ★ Bayonet Blue Steel (Minimal Wear) |
Gloves | Float & Notes | B/O: (negotiable and not limited to items listed below) |
---|---|---|
★ Sport Gloves Pandora's Box (Field-Tested) | Float: 0.36 | 3x ★ Skeleton Knife Crimson Web (Field-Tested) |
★ Sport Gloves Superconductor (Field-Tested) | Float: 0.35 | 3x ★ Karambit Black Laminate (Well-Worn) |
★ Sport Gloves Hedge Maze (Field-Tested) | Float: 0.35 | 2x ★ M9 Bayonet Lore (Field-Tested) |
★ Sport Gloves Vice (Field-Tested) | Float: 0.37 | 2x ★ Sport Gloves Amphibious (Field-Tested) |
★ Moto Gloves Spearmint (Field-Tested) | Float: 0.30 | 3x ★ Karambit Black Laminate (Well-Worn) |
★ Moto Gloves Spearmint (Field-Tested) | Float: 0.35 | 3x ★ M9 Bayonet Black Laminate (Minimal Wear) |
★ Specialist Gloves Fade (Minimal Wear) | Float: 0.131 | 2x ★ M9 Bayonet Autotronic (Minimal Wear) |
★ Hand Wraps Cobalt Skulls (Minimal Wear) | Float: 0.084 | 3x ★ Karambit Damascus Steel (Field-Tested) |
★ Sport Gloves Hedge Maze (Well-Worn) | Float: 0.412 | 2x ★ M9 Bayonet Autotronic (Well-Worn) |
★ Sport Gloves Vice (Battle-Scarred) | Float: 0.777 | 2x ★ Bayonet Autotronic (Well-Worn) |
★ Sport Gloves Vice (Battle-Scarred) | Float: 0.750 | 2x ★ Bayonet Autotronic (Well-Worn) |
★ Sport Gloves Amphibious (Field-Tested) | Float: 0.35 | 2x ★ Karambit Ultraviolet (Field-Tested) |
★ Sport Gloves Amphibious (Field-Tested) | Float: 0.37 | 2x ★ Karambit Ultraviolet (Field-Tested) |
★ Sport Gloves Slingshot (Field-Tested) | Float: 0.36 | 2x ★ Karambit Ultraviolet (Field-Tested) |
★ Specialist Gloves Tiger Strike (Field-Tested) | Float: 0.33 | 2x ★ M9 Bayonet Freehand (Factory New) |
★ Specialist Gloves Tiger Strike (Field-Tested) | Float: 0.36 | 2x ★ M9 Bayonet Freehand (Factory New) |
★ Hand Wraps Slaughter (Minimal Wear) | Float: 0.136 | 2x ★ Flip Knife Lore (Field-Tested) |
★ Specialist Gloves Field Agent (Field-Tested) | Float: 0.354 | 2x ★ Flip Knife Lore (Field-Tested) |
★ Specialist Gloves Fade (Field-Tested) | Float: 0.283 | 2x ★ Bayonet Case Hardened (Well-Worn) |
★ Moto Gloves Turtle (Minimal Wear) | Float: 0.140 | ★ Bayonet Doppler (Factory New) |
★ Sport Gloves Nocts (Field-Tested) | Float: 0.374 | ★ Skeleton Knife Blue Steel (Field-Tested) |
★ Specialist Gloves Emerald Web (Well-Worn) | Float: 0.391 | ★ Karambit Ultraviolet (Field-Tested) |
★ Driver Gloves Imperial Plaid (Field-Tested) | Float: 0.316 | ★ Karambit Rust Coat (Battle-Scarred) |
★ Driver Gloves Crimson Weave (Field-Tested) | Float: 0.288 | ★ M9 Bayonet Case Hardened (Minimal Wear) |
★ Sport Gloves Scarlet Shamagh (Field-Tested) | Float: 0.153 | ★ Butterfly Knife Ultraviolet (Well-Worn) |
★ Hand Wraps CAUTION! (Field-Tested) | Float: 0.377 | ★ M9 Bayonet Bright Water (Minimal Wear) |
★ Hand Wraps CAUTION! (Field-Tested) | Float: 0.374 | ★ M9 Bayonet Bright Water (Minimal Wear) |
★ Sport Gloves Omega (Battle-Scarred) | Float: 0.768 | ★ Sport Gloves Scarlet Shamagh (Field-Tested) |
★ Driver Gloves Lunar Weave (Minimal Wear) | Float: 0.129 | ★ Sport Gloves Scarlet Shamagh (Field-Tested) |
★ Sport Gloves Nocts (Well-Worn) | Float: 0.384 | ★ Karambit Forest DDPAT (Minimal Wear) |
★ Specialist Gloves Crimson Web (Field-Tested) | Float: 0.370 | ★ M9 Bayonet Damascus Steel (Field-Tested) |
★ Specialist Gloves Crimson Web (Field-Tested) | Float: 0.366 | ★ M9 Bayonet Damascus Steel (Field-Tested) |
★ Moto Gloves Finish Line (Field-Tested) | Float: 0.281 | ★ Karambit Boreal Forest (Field-Tested) |
★ Specialist Gloves Fade (Well-Worn) | Float: 0.387 | ★ Talon Knife |
★ Moto Gloves Polygon (Field-Tested) | Float: 0.259 | ★ Classic Knife Crimson Web (Field-Tested) |
★ Moto Gloves Polygon (Field-Tested) | Float: 0.281 | ★ Classic Knife Crimson Web (Field-Tested) |
★ Moto Gloves Polygon (Field-Tested) | Float: 0.326 | ★ Classic Knife Crimson Web (Field-Tested) |
★ Moto Gloves Polygon (Field-Tested) | Float: 0.360 | ★ Classic Knife Crimson Web (Field-Tested) |
★ Sport Gloves Scarlet Shamagh (Well-Worn) | Float: 0.416 | ★ Talon Knife Case Hardened (Well-Worn) |
★ Sport Gloves Slingshot (Battle-Scarred) | Float: 0.704 | ★ M9 Bayonet Freehand (Field-Tested) |
★ Specialist Gloves Marble Fade (Well-Worn) | Float: 0.416 | ★ Bayonet Autotronic (Battle-Scarred) |
★ Moto Gloves Smoke Out (Field-Tested) | Float: 0.355 | ★ Bayonet Freehand (Factory New) |
Weapon Skins | Float & Notes | B/O: (negotiable and not limited to items listed below) |
---|---|---|
AK-47 Case Hardened (Well-Worn) | 0.39 Float & Pattern #321 Blue Gem | 8x ★ Butterfly Knife Blue Steel (Minimal Wear) |
AWP Desert Hydra (Minimal Wear) | Float: 0.14 | 4x ★ Karambit Freehand (Factory New) |
AWP Medusa (Field-Tested) | Float: 0.20 & Skadoodle (Gold) | 4x ★ M9 Bayonet Autotronic (Well-Worn) |
AWP Medusa (Well-Worn) | Float: 0.42 & Crown (Foil) | 4x ★ Butterfly Knife Rust Coat (Battle-Scarred) |
AK-47 Hydroponic (Factory New) | Float: 0.054 | 3x ★ Driver Gloves King Snake (Field-Tested) |
AK-47 Hydroponic (Minimal Wear) | Float: 0.141 | 3x ★ M9 Bayonet Freehand (Factory New) |
MP9 Wild Lily (Minimal Wear) | Float: 0.088 | 3x ★ M9 Bayonet Freehand (Factory New) |
AK-47 Fire Serpent (Field-Tested) | Float: 0.250 | 2x ★ Bayonet Autotronic (Well-Worn) |
AK-47 Fire Serpent (Field-Tested) | Float: 0.280 | 2x ★ Karambit Bright Water (Field-Tested) |
AK-47 Fire Serpent (Field-Tested) | Float: 0.365 | ★ Karambit |
M4A1-S Hot Rod (Factory New) | Float: 0.014 | ★ Bayonet Marble Fade (Factory New) |
M4A1-S Hot Rod (Factory New) | Float: 0.025 | ★ Karambit Black Laminate (Minimal Wear) |
Desert Eagle Blaze (Factory New) | Float: 0.032 | ★ Skeleton Knife Blue Steel (Minimal Wear) |
AK-47 Vulcan (Factory New) | Float: 0.061 | ★ Butterfly Knife Night (Well-Worn) |
AWP Lightning Strike (Factory New) | Float: 0.034 | ★ Karambit Bright Water (Minimal Wear) |
AWP Lightning Strike (Minimal Wear) | Float: 0.074 | ★ Karambit Bright Water (Minimal Wear) |
AK-47 Fire Serpent (Battle-Scarred) | Float: 0.515 & IBP 2014 COL HOLO | ★ M9 Bayonet Doppler (Factory New) |
AK-47 Fire Serpent (Battle-Scarred) | Float: 0.727 | ★ Butterfly Knife Safari Mesh (Field-Tested) |
AUG Akihabara Accept (Well-Worn) | Float: 0.431 | ★ Butterfly Knife Safari Mesh (Field-Tested) |
AWP Oni Taiji (Factory New) | Float: 0.048 | ★ Talon Knife |
AK-47 Panthera onca (Factory New) | Float: 0.063 | ★ Ursus Knife Marble Fade (Factory New) |
2024.05.17 12:15 AbleismIsSatan Lest we forget. Highest respect to the martyrs –
submitted by AbleismIsSatan to NoFascismNoCommunism [link] [comments] |
2024.05.17 12:03 Aggravating_Shower45 I Played for 10min 4k then my pc wont output anything
2024.05.17 11:58 OsirisAI Stock Information for #HSBA - 1d
2024.05.17 11:57 Tiger-Trick Nvidia - mouse stuttering nightmare geforce experience – please help!
I've googled "mouse + nvidia," and it's clear tons of people have this problem. I’ve tried everything :unplugging /replugging the HDMI , toggling the Nvidia overlay, DDU by Guru3d - nothing works.
2024.05.17 11:57 Historical_Heron8282 Skirts and coord set for sale
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2024.05.17 11:55 CommanderRoku Fully Explained: Star Cards for Blaster Heroes (Part III)
To celebrate the upcoming 25th anniversary of the Phantom Menace this 19th of May, I decided to go all out on discovering the hidden effects or poorly described star cards in this game based on the plentiful resources and posts of the past (References are found at the end). At the same time, I did what I could to rewrite the ability and card descriptions to be somewhat unilateral and have similar explanations. Many were a surprise to be sure but a welcome one, while others are completely out of hand. Use what’s useful to you, and feel free to share your own test results. At last we will reveal these stats to all, at last… submitted by CommanderRoku to StarWarsBattlefront [link] [comments] Star Cards for Blaster Heroes (Part III) · Boba Fett o Quick Refill: The 8.3% per second refill rate for jetpack fuel is faster when not being used. At EPIC rarity, it is 12.3% per second. Normal Refill Time: 12 seconds; EPIC Rarity: 10.5 seconds. (S1) § Refill Rate per Second: ? / ? / ? / 12.3% o Born to Fly: Reduces the cooldown times of CONCUSSION ROCKET, FOR THE HUNT, and ROCKET BARRAGE when flying with a jetpack. Health regeneration is delayed from 5 seconds to 6.5 seconds as a result. FOR THE HUNT’s Duration: 8 seconds. “Fuel Efficiency” Jetpack Flight Time in Seconds: 5.00 / 5.25 / 5.40 / 5.55 / 5.75; Normal Cooldown Times by order of mention (And “Intense Barrage”): 15 seconds; 10 seconds; 20 seconds; 13 seconds. Hypothetical EPIC Rarity: 12 seconds; 8 seconds; 16 seconds; 10.4 seconds. § Reduced Cooldown Time: 5% / 10% / 15% / 20% https://preview.redd.it/orm1dg8jly0d1.jpg?width=225&format=pjpg&auto=webp&s=d5ecaf78692ae925016f53d99afdbb2f2933ceee o Extended Exposure: Enemies stay revealed for additional seconds after FOR THE HUNT’s 8-second duration ends. Ability Cooldown Time: 10 seconds; Total Reveal Time: 10 / 11 / 12 / 14 (S1) § Additional Seconds: 2 / 3 / 4 / 6 o Acute Concussion: Adds seconds to the 5-second duration of the concussive effect caused by CONCUSSION ROCKET. Extended Effects: blurring of vision; disabling of lightsaber attack target lock-on. Duration in Seconds: 5.5 / 6.0 / 6.5 / 7.0 § Added Seconds: 0.5 / 1.0 / 1.5 / 2.0 o Augmented Gear: If CONCUSSION ROCKET hits the number of enemies stated below, flying with a jetpack can be used without fuel consumption. Normal “Fuel Efficiency” Jetpack Flight Time in Seconds: 5.00 / 5.25 / 5.40 / 5.55 / 5.75; New “Fuel Efficiency” Jetpack Flight Time in Seconds: 9.00 / 9.25 / 9.40 / 9.55 / 9.75; FOR THE HUNT Duration: 8 seconds; “Quick Refill” Refill Time: 12 seconds / 10.5 seconds. § Number of Enemies: 5 / 4 / 3 / 2 § No Fuel Consumption Time in Seconds: 2 / 2 / 3 / 4 o Fuel Efficiency: Decreases the consumption rate of jetpack fuel, increasing the 5-second flight time. Jetpack Flight Time in Seconds: 5.25 / 5.40 / 5.55 / 5.75 § Decreased Consumption Rate: 5% / 8% / 11% / 15% o Intense Barrage: If 500 damage points are dealt to enemies within a single use of ROCKET BARRAGE, the following 20-second cooldown time is reduced. “Focalize” Rocket Damage: 75 / 79 / 81 / 83 / 85; “Focalize” on Two Enemies: 150 / 158 / 162 / 166 / 170; “Focalize” Five Rockets on One Enemy: 375 / 395 / 405 / 415 / 425; Cooldown Time: 16 / 15 / 14 / 13 § Seconds Removed from Cooldown Time: 4 / 5 / 6 / 7 o Death From Above: Damage reduction is received when using ROCKET BARRAGE while flying with a jetpack. “Fuel Efficiency” Jetpack Flight Time in Seconds: 5.00 / 5.25 / 5.40 / 5.55 / 5.75; Health Points: 600 / 648 / 660 / 672 / 690 § Damage Reduction: 8% / 10% / 12% / 15% o Focalize: ROCKET BARRAGE rockets deals bonus damage within a 1-meter radius of the center of the explosion. Rocket Damage: 75 / 79 / 81 / 83 / 85; On Two Enemies: 150 / 158 / 162 / 166 / 170; Five Rockets on One Enemy: 375 / 395 / 405 / 415 / 425 § Bonus Damage: 4 / 6 / 8 / 10 · Bossk o Name Your Poison: Health is regained each in-game tick within DIOXIS GRENADE’s cloud of gas. Ability Duration: 6 seconds. Total Health Regained: 90 / 120 / 150 / 180 § Health regained per Second: 15 / 20 / 25 / 30 o Trap Arming Speed: PROXIMITY MINES arm faster when deployed, reducing activation time. At EPIC rarity, it reduces by 65%. Arming Speed in Seconds: 4 / 2.8 / 2.4 / 2 / 1.6 (S1) § Reduced Activation Time: ? / ? / ? / 65% OR 30% / 40% / 50% / 60% o Spreading The Disease: This card does nothing. (BF1; R1) o Sniper Expert: A headshot defeat with the sniper scope resets removes blaster heat. Blaster Overheat: 8 shots. § No Blaster Heat Time in Seconds: 1.0 / 1.5 / 2.0 / 2.5 o Unrelenting Predator: For every enemy defeated while PREDATOR INSTINCTS is active, the 20-second cooldown times of DIOXIS GRENADE and PROXIMITY MINES are reduced. Ability Duration: 25 seconds; Cooldown Times in Seconds: 19.0 / 18.4 / 17.8 / 17.2 § Reduced Cooldown Time: 5% / 8% / 11% / 14% o Predator Resilience: Damage Reduction is received while PREDATOR INSTINCTS is active. Ability Duration: 25 seconds; Health Points: 600 / 660 / 678 / 696 / 720 § Damage Reduction: 10% / 13% / 16% / 20% o Multi-Traps: Adds two additional PROXIMITY MINES. All mines also have an extended detonation radius. Mine Damage: 76; All Five Mines: 380; Detonation Radius: 6 / 6.5 / 6.9 / 7.2 / 7.5; Inner Detonation Radius: 5 / 5.5 / 5.75 / 6 / 6.25 § Extended Detonation Radius: 10% / 15% / 20% / 25% o Ultimate Predator: For every enemy defeated with micro-grenades or proximity-mines and while active, PREDATOR INSTINCTS’s 25-second duration is extended. (S1) § Extended Duration: 15% / 20% / 25% / 30% o Lingering Dioxis: Adds seconds to DIOXIS GRENADE’s 6-second duration. At EPIC rarity, it deals up to 238 damage. Duration: 8 / 9 / 10 / 12 (R4) § Added Seconds: 2 / 3 / 4 / 5 · Chewbacca o Bonus Health: Increases maximum base health. Maximum Base Health: 700 / 750 / 775 / 800 / 850 § Health Added: 50 / 75 / 100 / 150 o Echoing Roar: For every enemy defeated with FURIOUS BOWCASTER, its 25-second duration is extended. Duration: 7.5 to 25 seconds; Cooldown Time: 20 seconds. (S1) § Extended Duration: 15% / 20% / 30% / 40% o Extended Shock: Extends SHOCK GRENADE’s duration of 1.1 seconds. The 15-second cooldown time is extended by 50% as a result. At EPIC rarity, the shock duration is extended 20%. EPIC Rarity: 1.3 seconds; New Cooldown Time: 22.5 seconds. (S1) § Extended Shock Duration: ? / ? / ? / 20% o Charging Frenzy: Even more damage reduction is added to the 30% damage reduction received while sprinting with CHARGE SLAM. Cooldown Time: 10 seconds; Total Damage Reduction: 50% / 60% / 70% / 80%; Health Points: 910 / 1050 / 1120 / 1190 / 1260; And “Bonus Health”: 850 / 1105 / 1275 / 1360 / 1445 / 1530; And “Impervious” Only: 938 / 1219 / 1407 / 1501 / 1595 / 1688; “Bonus Health” And “Impervious”: 1139 / 1481 / 1709 / 1822 / 1936 / 2050; “Bonus Health” And “Furious Resilience”: 1020 / 1326 / 1530 / 1632 / 1734 / 1836; “Impervious” And “Furious Resilience”: 1126 / 1464 / 1689 / 1802 / 1914 / 2027 (S1) § Additional Damage Reduction: 20% / 30% / 40% / 50% o Multi-Shock: SHOCK GRENADE splits into even more missiles, increasing area of affect. Missiles: 5 / 6 / 7 / 8 / 9 § Added Missiles: 1 / 2 / 3 / 4 https://preview.redd.it/1j4npupply0d1.jpg?width=225&format=pjpg&auto=webp&s=edb83a0b5c986b492d6ec259e6ae715fd7dca063 o Impervious: Every 200 damage points dealt to enemies while any ability is active permanently adds damage reduction by 2%. As a bonus, if an enemy hero is thrown off a ledge using CHARGE SLAM and they die from the void within 3 seconds, the additional damage reduction received will be set to the maximum value possible. The effect resets after being defeated. Maximum Health Points Possible: 700 / 854 / 882 / 910 / 938; And “Bonus Health”: 850 / 1037 / 1071 / 1105 / 1139 (S1) § Maximum Damage Reduction: 22% / 26% / 30% / 34% o Shocked And Vulnerable: Enemies shocked by SHOCK GRENADE receive Damage Vulnerability for the shock duration of 1.1 seconds. § Damage Vulnerability: 3% / 5% / 7% / 9% o Slammed: CHARGE SLAM deals bonus damage to enemies within half of its 8-meter radius. Cooldown Time: 10 seconds; Total Damage to Troopers: 200 / 220 / 230 / 240 / 250; Heroes: 150 / 170 / 180 / 190 / 200 (BF1) § Bonus Damage: 20 / 30 / 40 / 50 o Furious Resilience: Blaster damage reduction is received while FURIOUS BOWCASTER is active. Ability Duration: 25 seconds. Health Points: 700 / 735 / 770 / 805 / 840; And “Bonus Health”: 850 / 893 / 935 / 978 / 1020; And “Impervious Only: 938 / 985 / 1032 / 1079 / 1126;“Bonus Health” And “Impervious”: 1139 / 1196 / 1253 / 1310 / 1367 § Blaster Damage Reduction: 5% / 10% / 15% / 20% · Han Solo o Broad Shoulders: Damage reduction is received while sprinting with SHOULDER CHARGE. Cooldown Time: 10 seconds; Health Points: 650 / 813 / 845 / 878 / 910 § Damage Reduction: 25% / 30% / 35% / 40% o Sharpshooter's Calm: Decreases SHARPSHOOTER’s time reduction per blaster shot. Cooldown Time: 15 seconds; Duration in Seconds: 3 / 3.3 / 3.45 / 3.6 / 3.75 § Decreased Time Reduction: 10% / 15% / 20% / 25% o Keep Your Head Cool: Every headshot defeat removes all blaster heat. Blaster Overheat: 8 shots. § No Blaster Heat Time in Seconds: 1.0 / 1.5 / 2.0 / 2.5 o Big Bang: After 5 seconds of being attached, DETONITE CHARGE’s 10-meter outer blast radius is extended. Unknown if the 5-meter inner blast radius remains the same or extends as well. Inner Blast radius Damage: 200; Outer Blast Radius Damage: 60; Inner Blast Radius in Meters: 5.5 / 5.75 / 6 / 6.25; Total Blast Radius in Meters: 11 / 11.5 / 12 / 12.5 (BF1; S1) § Extended Blast Radius: 10% / 15% / 20% / 25% o All In: A defeat with SHOULDER CHARGE reduces the cooldown times of all abilities. The effect is permanent until the ability is used again or when defeated. At EPIC rarity, SHOULDER CHARGE’s cooldown time reduces by 75%, while DETONITE CHARGE and SHARPSHOOTER reduces by the values stated below. Without Card by order of mention: 10 seconds; 18 seconds; 15 seconds. EPIC Rarity: 5 seconds; 9 seconds; 7.5 seconds; And “Smuggler’s Wits”: 6 seconds; 10 seconds; 8.5 seconds. (BF1; R1) § Reduced Cooldown Time: 20% / 30% / 40% / 50% o Air Burst: DETONITE CHARGE’s damage increases if it is detonated in the air before attaching itself to a surface. Damage: 200 / 220 / 226 / 232 / 240 § Increased Damage: 10% / 13% / 16% / 20% o Smuggler's Wits: An extra dodge is ready for use. Seconds are added to the cooldown times to DETONITE CHARGE, SHARPSHOOTER, and SHOULDER CHARGE as a result. Without Card by order of mention: 10 seconds; 18 seconds; 15 seconds. EPIC Rarity: 12 seconds; 20 seconds; 17 seconds. § Added Seconds: 3.5 / 3.0 / 2.5 / 2.0 o Heavily Modified Blaster: Reduces the main weapon’s blaster heat. Blaster Shots Before Overheat: 8 / 9 / 9 / 10 / 11 § Blaster Heat Reduction: 10% / 14% / 18% / 25% · Iden Versio o Pulse Cannon Mastery: PULSE CANNON reveals enemies that are hit by it. § Reveal Time in Seconds: 1 / 2 / 3 / 4 o Sturdy Shield: Increases DROID SHIELD’s health. Health: 750 / 825 / 848 / 870 / 900 § Increased Health: 10% / 13% / 16% / 20% o Alternative Methods: Decreases the cooldown time of the main weapon’s alternative fire. Cooldown Time: 2.3 / 1.8 / 1.7 / 1.6 / 1.5 § Reduced Cooldown Time: 10% / 15% / 20% / 25% o Shock Reach: Extends STUN DROID’s 25-meter area of effect for searching for viable targets. (BF1; R1) § Extended Area of Effect: 15% / 20% / 25% / 30% o Shield Sustain: Adds seconds to DROID SHIELD’S duration. Duration: 12 / 16 / 17 / 18 / 22 § Added Seconds: 4 / 5 / 6 / 10 o Acquiring Targets: Extends STUN DROID’s area of effect that shocks enemies. (BF1; R1) § Extended Area of Effect: 25% / 30% / 35% / 40% o Shocking Weakness: STUN DROID reveals enemies within 25 meters. § Reveal Time in Seconds: 4 / 6 / 8 / 10 o Droid Batteries: Reduces the cooldown times of STUN DROID and DROID SHIELD. STUN DROID Cooldown Time in Seconds: 20 / 18 / 17 / 16 / 15; DROID SHIELD Cooldown Time in Seconds: 12.0 / 9.0 / 8.5 / 8.0 / 7.5 § Reduced Cooldown Time: 10% / 15% / 20% / 25% o Cooled Blaster: Reduces the main weapon’s blaster heat. Blaster Shots Before Overheat: 48 / 52 / 53 / 55 / 57 § Blaster Heat Reduction: 8% / 10% / 12% / 15% · Lando Calrissian o Disabler Lifetime: Adds seconds to the 25-second duration of DISABLER. Area of Effect: 20 meters; Duration in Seconds: 33 / 35 / 37 / 40 § Added Seconds: 8 / 10 / 12 / 15 o Hot and Cold: Increases maximum base health. Maximum Base Health: 700 / 725 / 750 / 800 § Health Added: 50 / 75 / 100 / 150 o Welcome To Cloud City: This card does nothing. (BF1; R1) o Maximized Efficiency: If three enemies or more are targeted, SHARP SHOT’s cooldown time is reduced. Cooldown Time in Seconds: 12 / 9 / 8.4 / 7.8 / 7.2 § Reduced Cooldown Time: 25% / 30% / 35% / 40% o Buckle Up, Baby: Every enemy trooper defeated or 100 damage points dealt to enemy heroes permanently reduces the main weapon’s blaster heat by 2%. The effect resets after being defeated. Maximum Blaster Shots Possible: 15 / 17 / 18 / 19 / 20 § Maximum Blaster Heat Reduction: 10% / 18% / 26% / 34% o Lingering Smoke: Adds seconds to the 10-second duration of SMOKE GRENADE. Duration in Seconds: 12 / 13 / 14 / 16 § Added Seconds: 2 / 3 / 4 / 6 o Disabler Growth: After 5 seconds of being attached, DISABLER’s 20-meter area of effect is extended. At EPIC rarity, it extends by 25%. Area of Effect in Meters: 23 / 24 / 25 / 26 (S1; YB1) § Extended Area of Effect: ? / ? / ? / 25% OR 15% / 20% / 25% / 30% o Quick Shock: After 5 seconds of being attached, DISABLER’s shock duration of 1.1 seconds is extended. At EPIC rarity, it extends by 20%. Shock Duration in Seconds: 1.265 / 1.32 / 1.375 / 1.43 (S1; YB1) § Extended Shock Duration: ? / ? / ? / 20% OR 15% / 20% / 25% / 30% o Wide Eyed: Extends SHARP SHOT’s 40-meter targeting reach distance. At EPIC rarity, it extends by 40%. Reach Distance in Meters: 50 / 52 / 54 / 56 (S1) § Extended Reach Distance: 25% / 30% / 35% / 40% · Leia Organa o Optimized Shield Deployment: Decreases SQUAD SHIELD’s 20-second cooldown time. At EPIC rarity, it reduces 25%. Ability Duration: 30 seconds. EPIC Rarity: 15 seconds. (S1) § Reduced Cooldown Time: ? / ? / ? / 25% o High Spirit: More health can be regenerated. Health Regeneration: 200 / 225 / 250 / 275 / 300 § Added Health to Regeneration: 25 / 50 / 75 / 100 o Fearless: This card does nothing. (BF1; R1) o Rebel Heart: Damage reduction is received when RAPID FIRE is active. Duration: 8 to 25 seconds; Health Points: 650 / 715 / 748 / 780 / 812.5; And “Stay Together”: 660 / 726 / 759 / 792 / 825 § Damage Reduction: 10% / 15% / 20% / 25% o Stay Together: If two allies or more are within 15 meters, damage reduction is received. Allies also receive this damage reduction. Health Points: 600 / 625 / 636 / 648 / 660 § Damage Reduction: 4% / 6% / 8% / 10% o Handy Device: Removes seconds from THERMAL DETONATORS’ cooldown time. Cooldown Time in Seconds: 13.00 / 12.50 / 12.00 / 11.75 / 11.50 § Removed Seconds: 0.50 / 1.00 / 1.25 / 1.50 o Laser Brain: The main weapon’s alternate fire deals extra damage. Alternate Fire Charge-Up Time: 1.5 seconds; Total Damage: 145 / 165 / 170 / 175 / 180 § Extra Damage: 20 / 25 / 30 / 35 o Relentless Firing: Decreases RAPID FIRE’s time reduction per blaster shot. Cooldown Time: 15 seconds; Duration in Seconds: 8.0 / 10.0 / 10.8 / 11.6 / 12.4 § Decreased Time Reduction: 25% / 35% / 45% / 55% o Shield Durability: Increases SQUAD SHIELD’s health. Health: 3000 / 3300 / 3450 / 3600 / 3750 § Increased Health: 10% / 15% / 20% / 25% · Finn o In Charge: For every enemy trooper defeated or 100 damage points dealt to enemy heroes while UNDERCOVER TEAM is active, 2% damage reduction is permanently received whether UNDERCOVER TEAM is active or not. Any ally within 15 meters also receives this damage reduction. The effect resets after being defeated. Health Points: 600 / 696 / 744 / 780 / 816; With BIG DEAL: 930 / 1079 / 1153 / 1209 / 1265 § Damage Reduction: 16% / 24% / 30% / 36% o Beacon Of Hope: Extends BIG DEAL’s 15-meter radius if two allies are affected. Radius in Meters: 17.25 / 18 / 19.5 / 21 (S1) § Extended Radius: 15% / 20% / 30% / 40% o No More Running: DEADEYE deals extra damage. Minimum Damage: 20 / 25 / 28 / 30 / 22; Maximum Damage: 30 / 35 / 38 / 40 / 42 (R1) § Extra Damage: 5 / 8 / 10 / 12 o Come Get It: Headshots extend BIG DEAL’s duration. Normal Duration: 10 seconds. § Extended Duration: 5% / 9% / 12% / 15% o I Can Do This: Enemies stay revealed for additional seconds after UNDERCOVER TEAM’s duration ends. Area of Effect: 15 meters; Ability Duration: 5 to 25 seconds; Ability Cooldown Time: 15 seconds; Minimum Reveal Time Possible: 8.0 / 9.0 / 9.5 / 10.0; Maximum Reveal Time Possible: 28.0 / 29.0 / 29.5 / 30.0 (S1) § Additional Seconds: 3.0 / 4.0 / 4.5 / 5.0 o Stay Calm: For every enemy defeated and while active, DEADEYE’s duration is extended. Cooldown Time: 15 seconds; Normal Duration: 5 to 25 seconds (S1) § Extended Duration: 15% / 20% / 30% / 40% o One Resistance: If used on three or more allies, BIG DEAL’s cooldown time is reduced. § Reduced Cooldown Time: 15% / 20% / 30% / 40% o Never Going Back: For every enemy defeated and while active, UNDERCOVER TEAM’s duration is extended. Normal Duration: 5 to 25 seconds (R1) § Extended Duration: 15% / 20% / 30% / 40% o Raised To Do One Thing: This card does nothing. (YT6, Timestamp: 6:37-8:48) · Captain Phasma o The More the Better: FIRST ORDER SENTRY DROID’s motor capacity is improved, decreasing the time it takes to make a 6-second full rotation. At EPIC rarity, motors are used at 150% capacity, making the full rotation now 4.5 seconds, a 25% decrease in time. Full Rotation in Seconds: 5.4 / 5.1 / 4.8 / 4.5 (S1, Comment: ajschefflerbackup) § Increased Motor Capacity: 20% / 30% / 40% / 50% o Blaster Inspection: Every enemy defeated permanently reduces the main weapon’s blaster heat by 3%. Any ally within 15 meters also receives this blaster heat reduction. The effect resets after being defeated. Maximum Blaster Shots Possible: 58 / 68 / 72 / 75 / 79; And “Easy Shots”: 77 / 91 / 95 / 100 / 105 § Maximum Blaster Heat Reduction: 18% / 24% / 30% / 36% o Easy Shots: Reduces the main weapon’s blaster heat. Blaster Shots Before Overheat: 48 / 62 / 67 / 72 / 77 (S1) § Blaster Heat Reduction: 30% / 40% / 50% / 60% o Finish Them Off: This card does nothing. (S1; YB1) o Safety First: SURVIVOR gives even more bonus health. Total Bonus Health: 200 / 220 / 240 / 250 / 260; Total Health: 700 / 900 / 920 / 940 / 950 / 960 § Extra Bonus Health: 20 / 40 / 50 / 60 o Laser Wall Durability: Card’s Actual Name: “All for Myself”. After defeating four enemies with STAFF STRIKES, the 20-second cooldown times of SURVIVOR and FIRST ORDER SENTRY DROID are permanently reduced. At EPIC rarity, they reduce by 30%. The effect resets after being defeated. New Cooldown Time: 14 seconds. (S1) § Reduced Cooldown Time: ? / ? / ? / 30% o Come Closer: After defeating three enemies or more while FIRST ORDER SENTRY DROID is active, the shock area of effect is extended. The effect is permanent until the sentry droid is disassembled or destroyed. Total Shock Duration: 0.8 seconds; Shock Area of Effect in Meters: 15.0 / 18.0 / 19.5 / 21.0 / 22.5 (S1) § Extended Shock Area of Effect: 20% / 30% / 40% / 50% o There's No Escape: After shocking an enemy, the next unique individual to get shocked by the FIRST ORDER SENTRY DROID will suffer an extended shock duration. The seconds added are permanent until the sentry droid is disassembled or destroyed. Total Shock Duration in Seconds: 0.8 / 1 / 1.05 / 1.1 / 1.15 (S1) § Seconds Added to Shock Duration: 0.20 / 0.25 / 0.30 / 0.35 o Not Hard Enough: Damage Reduction is received while SURVIVOR is active. Health Points: 900 / 1080 / 1170 / 1260 / 1350; And “Safety First”: 960 / 1152 / 1248 / 1344 / 1440 § Damage Reduction: 20% / 30% / 40% / 50% · BB-8 o Self Repairs: More health can be regenerated. Health Regeneration: 300 / 325 / 350 / 375 / 400 § Added Health to Regeneration: 25 / 50 / 75 / 100 o Shielded Roll: Damage reduction is received while ROLLING CHARGE is active. Cooldown Time: 10 seconds; Health Points: 650 / 845 / 910 / 975 / 1040 § Damage Reduction: 30% / 40% / 50% / 60% o Headfirst: ROLLING CHARGE deals extra damage. Cooldown Time: 10 seconds; Damage to Troopers: 200 / 220 / 225 / 235 / 240; Damage to Heroes: 150 / 170 / 175 / 180 / 190; With RESISTANCE BACKING to Troopers: 210 / 231 / 236 / 247 / 252; With RESISTANCE BACKING to Heroes: 158 / 179 / 184 / 189 / 200; And “Uncover” to Troopers: 235 / 259 / 264 / 276 / 282; And “Uncover” to Heroes: 176 / 200 / 206 / 212 / 223 § Extra Damage: 20 / 25 / 35 / 40 o Whirlwind: CABLE SPIN deals extra damage. Area of Effect is also extended. Ability Duration: 8 seconds; Damage per 0.3 Seconds: 45 / 47 / 49 / 51 / 53; Total Damage: 1170 / 1222 / 1274 / 1326 / 1378; With RESISTANCE BACKING per 0.3 Seconds: 47 / 49 / 51 / 54 / 56; With RESISTANCE BACKING Total: 1229 / 1283 / 1338 / 1392 / 1447; And “Uncover” per 0.3 Seconds: 53 / 55 / 58 / 60 / 62; And “Uncover” Total: 1375 / 1436 / 1497 / 1558 / 1619; Area of Effect in Meters: 5 / 5.5 / 6.0 / 6.5 / 7.0 § Extra Damage per 0.3 Seconds: 2 / 4 / 6 / 8 § Extended Area of Effect in Meters: 0.5 / 1.0 / 1.5 / 2.0 https://preview.redd.it/4he3tdhsly0d1.jpg?width=225&format=pjpg&auto=webp&s=15df742a6722d8ab68dbf6db1dc239b3029a5e6f o Spared Batteries: For every three enemy troopers defeated or 300 damage points dealt to enemy heroes, 1 damage point is permanently added to basic attack damage. As a bonus, if an enemy hero is thrown off a ledge using ROLLING CHARGE and they die from the void within 3 seconds, the extra attack damage will be increased to the maximum value possible. The effect resets after being defeated. Basic Attack Damage: 29 / 31 / 33 / 35 / 36; With RESISTANCE BACKING: 30 / 33 / 35 / 37 / 38; And “Uncover”: 34 / 36 / 39 / 41 / 42 (S1) § Maximum Extra Damage: 2 / 4 / 6 / 7 o Spinner: Hitting the number of enemies stated below with CABLE SPIN removes seconds from the following cooldown time. Cooldown Time in Seconds: 25 / 21 / 19 / 17 / 15 § Number of Enemies: 4 / 3 / 2 / 2 § Removed Seconds: 4 / 6 / 8 / 10 o Trusty Droid: If an enemy revealed by RESISTANCE BACKING is defeated, allies nearby will regenerate health. [Unknown if it is health regeneration per second or health gained as bonus health] § Area of Effect in Meters: 1 / 2 / 3 / 4 § Extra Health: 5 / 7 / 10 / 12 o Uncover: Even more damage weakness is received to enemies revealed by RESISTANCE BACKING. Area of Effect: 20 meters; Duration: 12 seconds; Cooldown Time: 18 seconds; Damage Weakness: 5% / 10% / 12.5% / 15% / 17.5%; Basic Attack Damage per 0.3 Seconds: 29 / § Additional Damage Weakness: 5% / 7.5% / 10% / 12.5% o Roll Together: Adds additional percentage reduction to the already 6% reduced cooldown time of allies' abilities through SWIFT REACTION. Total Reduced Cooldown Time: 11% / 15% / 18% / 21% (R1; S1) § Additional Reduced Cooldown Time: 5% / 9% / 12% / 15% · BB-9E o Full Reconstruction: More health can be regenerated. Health Regeneration: 250 / 275 / 300 / 325 / 350 § Added Health to Regeneration: 25 / 50 / 75 / 100 o Hearty Exhaust: SMOKE SCREEN’s area of effect is extended. Duration: 12 seconds; Cooldown Time: 18 seconds; Area of Effect: 30 / 31 / 31.3 / 31.6 / 32 § Extended Area of Effect in Meters: 1.0 / 1.3 / 1.6 / 2.0 o I See You: Enemies stay revealed for additional seconds after SMOKE SCREEN’s 12-second duration ends. Area of Effect: 30 meters; Cooldown Time: 18 seconds; Reveal Time: 14.5 / 15.0 / 15.5 / 16.0 (S1) § Additional Seconds: 2.5 / 3.0 / 3.5 / 4.0 o Spin Me Round: SHOCK SPIN pushes enemies 4 meters away. Seconds are added to its cooldown time as a result. Initial Damage: 90 damage; Normal Cooldown Time: 25 seconds; New Cooldown Time in Seconds: 25 / 31 / 30 / 29 / 28 § Added Seconds: 6 / 5 / 4 / 3 o Linked Systems: For every four shocks with shock prod, 1 damage point is permanently added to basic attack damage. The effect resets after being defeated. Basic Attack Damage per 0.3 Seconds: 24 / 26 / 28 / 30 / 32 (S1) § Maximum Extra Damage: 2 / 4 / 6 / 8 o Faster, Faster!: If SHOCK SPIN hits the number of enemies stated below, its damage will be doubled. Duration: 8 seconds; Cooldown Time: 25 seconds; Normal Damage per 0.8 Seconds: 30; Total Damage: 270; Double: 540. § Number of Enemies: 5 / 4 / 3 / 2 o Supercharged: CHARGE UP’s Area of Effect is extended. Duration: 5 Seconds; Cooldown Time: 15 seconds; Area of Effect in Meters: 20 / 24 / 25 / 26 / 27 § Extended Area of Effect in Meters: 4 / 5 / 6 / 7 o Swift Power: Removes seconds from CHARGE UP’s cooldown time. Duration: 5 Seconds; Cooldown Time in Seconds: 15 / 13 / 12 / 11 / 10 § Removed Seconds: 2 / 3 / 4 / 5 o Potent Bacta: BACTA SUPPORT’s Area of Effect is extended. Seconds are added to its cooldown time as a result. Area of Effect in Meters: 7 / 8 / 8.5 / 9 / 9.5; Seconds Health Is Gained: 0.8 / 3.8 / 3.8 / 2.8 / 2.8 § Extended Area of Effect in Meters: 1.0 / 1.5 / 2.0 / 2.5 § Added Seconds: 3 / 3 / 2 / 2 CATEGORIZED BY COLOR https://preview.redd.it/1pk441gyky0d1.png?width=809&format=png&auto=webp&s=1459b21033cf7a8b3fd549122f11c70f2e1e80ad NOTES · The EPIC rarity is only stated in the card description if it is a different value than shown in-game. · All Star Card descriptions were rewritten to be unilateral and have similar explanations. The names of heroes and second-person pronouns were avoided. · Clearer antonyms are used: increased/decreased; extended/reduced. o Increase/decrease suggests a progression in size, amount, or numbers (like adding/subtracting health, damage, stamina drain, and sprint speed). o Extend/reduce suggests a change made to a value or number (like percentages for time, distance, and blaster heat). · Damage Reduction is received; health points are regained. · To avoid confusion, the term increased cooldown speed and increased recharge time (which uses percentage increased) is avoided. To keep all related effects as close in description as possible: extended/reduced cooldown time (still percentage) is the simplest way to describe the effect without changing the in-game number values. · Extra damage is damage added to ability; bonus damage is situational. · Some values were rounded to whole numbers to reflect in-game values. Such are health points, damage points, and blaster overheat. As a result, though noticeably small, the actual values in-game may be a little off when it comes to stacked values (like stacking damage reduction) and are yet to be tested. · Some stats between the BF2 wiki and SammyBoiii’s Hero Guides differ in stats; however, they agree for the most part and usually differ by units less than a second. · Feel free to pick any hero and test out the stats yourself. The more accurate stats we have, the better we can use them. · Question Marks are unknown values. If you happen to know them or calculate the value, feel free to share them. Video proof seems to always work best. · I personally feel that being open to the intricacies of every star card and ability is the best way to go and should not be considered an exploit. Everyone should know what’s happening when the enemy team starts using these game-changers (and there are many people who do), and best enabling them to learn how to counter it. In the end, understanding these little details leads to a more competitive and playable battlefront. · Although not too often, some of the supposed up-to-date references below contradict each other; I had to make a final choice without having the time to test them. · Getting all these stats was a hard-earned headache in the end. Feel free to correct any discrepancies you may find! REFERENCES BF1 BF2 Community on Fandom [Most stats taken from here] https://battlefront.fandom.com/wiki/Heroes_and_Villains R1 These are ALL the Broken Hero Star Cards (u/RogueZeroRendar on Reddit) https://www.reddit.com/StarWarsBattlefront/comments/gcyh0these_are_all_the_broken_hero_star_cards/ R2 Hero Star Cards that are broken in a “beneficial way”? (u/T-RevLynn on Reddit) https://www.reddit.com/StarWarsBattlefront/comments/ub797m/hero_star_cards_that_are_broken_in_a_beneficial/ R3 Hero Star Card Guide (u/ MAshby1001 on Reddit) https://www.reddit.com/StarWarsBattlefront/comments/pmf1b5/hero_star_card_guide/ R4 Damage stats for every trooper, hero and reinforcement in BF2 (u/ImpecableBunny on Reddit) [To Confirm Stats] https://www.reddit.com/StarWarsBattlefront/comments/15bvq7z/damage_stats_for_every_trooper_hero_and/#lightbox R5 Grievous strikes again (u/Accomplished_Ebb1545 on Reddit) [“Jedi Killer” Secondary Effect] https://www.reddit.com/StarWarsBattlefront/comments/1610bg5/grievous_strikes_again/ S1 All Broken Hero Starcards in BF2 (By shuds and Shineberg on Steam) https://steamcommunity.com/sharedfiles/filedetails/?id=3024044483 YB1 SWBF2 Guide to Hero/Villain Stats (By jmorga3) [To Confirm Stats; Found this list after finishing my list, consider it a simplified version] https://www.yekbot.com/swbf2-guide-to-hero-villain-stats/ YT1 Star Cards Breakdown (@KillerDebit on YouTube) https://www.youtube.com/watch?v=KtoW9-Eb-QU&list=PLwVdQ5vamLGbW4srkAHahjSYp7qayFb88 YT2 Every hidden/actual star card effect on battlefront 2 (@Picos on YouTube) https://www.youtube.com/watch?v=EZb-iNSpFrM YT3 Battlefront 2 has 17 Star Cards that DON’T WORK (or are useless)… DO NOT USE THESE! (@Battlefront Knight on YouTube) [OUTDATED, BUT USEFUL COMMENT SECTION] https://www.youtube.com/watch?v=CQNIOHv-yxA YT4 SammyBoiii: Star Wars Hero Guides [Stats also taken from here] https://www.youtube.com/watch?v=Q9yGv_5YaeI&list=PLMe4n3PD17TRrp_7adLtTblLCDmZeygZm YT5 Every Broken Hero Card In Battlefront 2 https://www.youtube.com/watch?v=V0H70XpXI24 YT6 Star Wars Battlefront 2 Testing 5 USELESS Star Cards And Proving That They Don't Work! https://www.youtube.com/watch?v=kBF4kRo6Y88 |
2024.05.17 11:54 hereiam58 Available - Textbook of Radiographic Positioning and Related Anatomy, 11th Edition - Authors - John Lampignano, Leslie E. Kendrick - ISBN - 032393613X 9780323936132
2024.05.17 11:49 Psfanboy79 To anybody in this hobby new or old that are debating spending a bag on a Cricut heat press.