Sample letter to winners of lucky draws

AFK Arena

2018.06.27 22:28 MrMesli AFK Arena

A Community-run subreddit dedicated to AFK Arena, a Mobile RPG.
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2011.11.29 02:35 CobaltSmith Random Acts Of Gaming

A subreddit designed to allow gamers to spread the love of gaming.
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2011.08.16 00:55 ScumbagRedditor Where beatmakers, lyricists, and rappers convene to produce exceedingly dope things

we back up. individuals are welcome to boycott reddit on their own if they want.
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2024.05.18 21:58 leeedwardjl codm account for sale

Going to college so can't really keep up with codm and stuff so I'm selling my account.
https://preview.redd.it/8irn9599p81d1.png?width=1282&format=png&auto=webp&s=f8c97ecc22c4878c3381c1d888583c3bbc27adb1
kilo mythic and 2 legendary are just the tip of the iceberg. I got that as well as other bp skins and other cool lucky draw epic skins. Hit me up on Discord if you are interested and want to buy. SERIOUS OFFERS AND BUYERS ONLY.
MY DISCORD: wrs.iwason
submitted by leeedwardjl to u/leeedwardjl [link] [comments]


2024.05.18 21:58 Kent89052 Whats the name of this 1950s movie about a con man who tricked people into thinking he knew the outcome of future baseball games.

In the movie the con man sends 100 letters predicting the winner of an up coming baseball game. 50 said one team won, 50 said the other. After the game was over, he sent out letters to the 50 who had gotten the correct prediction. Predicting the next upcoming game. Again Half said one team Half said the other. After this game was over, he had 25 people who had gotten a correct prediction for 2 games. He continued the process until he had 6 people who got 4 predictions correct. He then asked these people for money for further predictions
submitted by Kent89052 to movies [link] [comments]


2024.05.18 21:58 leeedwardjl codm account for sale

codm account for sale
Going to college so can't really keep up with codm and stuff so I'm selling my account.
https://preview.redd.it/8irn9599p81d1.png?width=1282&format=png&auto=webp&s=f8c97ecc22c4878c3381c1d888583c3bbc27adb1
kilo mythic and 2 legendary are just the tip of the iceberg. I got that as well as other bp skins and other cool lucky draw epic skins. Hit me up on Discord if you are interested and want to buy. SERIOUS OFFERS AND BUYERS ONLY.
MY DISCORD: wrs.iwason
submitted by leeedwardjl to CallOfDutyMobile [link] [comments]


2024.05.18 21:37 Castruccio_Castracan 90 feminist groups and 130 women's shelters sign open letter demanding censorship of violence against men awareness campaign (Italy)

Last week in Naples, a few dozen advertising boards went up with an awareness campaign on violence against men:
https://www.liberoquotidiano.it/news/italia/39348663/napoli-violenza-uomini-cartelloni-mandano-tilt-sinistra.html
The main slogan was "Are you sure violence is always of the same sex?". They showed a graphic of a man curled up against a wall holding his face in his hands in desperation. They promoted the website 1523.it, which runs an emergency phone number 1523 for men who are victims of violence and stalking.
So far so good right? this is what feminists always said we should do, run our own campaigns with no reference to their own just trying to help men in need, right? yeah, no.
https://www.direcontrolaviolenza.it/la-violenza-maschile-alle-donne-e-un-fenomeno-strutturale-e-pervasivo-d-i-re-chiede-alla-ministra-roccella-di-intervenire-sul-caso-dei-manifesti-che-ne-sminuiscono-la-portata/
After a social media shitstorm that picked up as soon as photos of the boards started showing up on the internet, the country's most prominent and influential feminist orgs, which collectively recived hundreds of millions of euros in public funding for their activites, got together and wrote an open letter to the mayor of Naples and the Ministry for Equal Opportunity, denouncing the campaign and demanding it be censored (in Italy the mayor has leeway over public advertisements).
Their argument is that this campaign draws a "false equivalence", as "violence against men is not systemic, structural and pervasive" like violence against women. They argue the campaign si designed to attack women and feminists, and that it is in fact a hate campaign.
These aren't fringe groups or irrelevant social media users. These are senators, presidents of national associations, people with gigantic budgets, hundreds of employees, thousands of volunteers under them. They have money, connections, academic positions, political power. They are the mainstream of mainstream feminism and this is how they react to a campaign to help men who are victims of violence. Not even violence by women specifically, the number is totally open to men who are victimised by anyone.
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2024.05.18 21:27 Bbobsillypants Nature of Big Donuts 6 - a Stargate x NOP crossover fic - Fear

[FIRST][LAST]
Atlantis Commission
Officer Report - Lieutenant Colonel John Shepard
CLEARANCE LEVEL 5
Well this had definitely been a very interesting couple of hours. This dimension and its people had very odd opinions and ideas. Apparently the prey species of this dimension were all obligate cowards, whose instincts compelled them to be non-violent and run from threats. At least according to themselves. There were apparently some of them who were “predator diseased” as they called it, a disease which often resulted in increased violence, aggression, lack of empathy, and unheard like behavior. It sounded to me like some form of infectious psychopathy, but the venlil assured us it shouldn't affect us since we were predators, which didn’t really ease my fears, but hopefully it was something we could figure out when we got home if it ever became a problem.
Gotta love mandatory quarantine periods woo hoo!
As scary as this odd disease sounded, my main concern at the moment was to try and turn a professed coward into someone who could at the very least defend themselves.
I looked down to the table of gear ahead of me and then over to the mostly naked Venlil to my side, and then even farther to Tiel’c who thought It would be a good idea to help oversee Farva’s rapid fire training course. I fiddled with the bluetooth earpiece which was rigged up to one of our handhelds to run a translation program to speak directly with the captain. A big step up from our unknowingly one sided communications earlier.
I stepped on the other side of the plastic table and placed my hands down upon it and looked on at my new student..
“Welcome Captain Farva to our very impromptu accelerated course on Human arms armor and basic infantry tactics.” I said gesturing to the hodge podge gear we had managed to assemble for the good captain. “Are we ready to begin?”.
She flicked her ears, somewhat nervously by the looks.
“I’d take it that's a yes then?”
“Oh yes sorry”
“Alright then, well given that most of our crew is human and the only other alien struts around naked all the time, the only gear we have on hand is for humans, So you're going to be running size smalls and it's all going to fit all a bit big” I say as I toss her the tactical vest. ”Here try this on, we can try to tighten it up if it's a bit loose anywhere”. The captain wrestles with the buckles a bit, and Teal'c helps her tighten up some of the top straps, as the Venil’s shoulders weren't as broad as humans. Farva gave Teal’c an odd look, but seemed appreciative none the less.Once finished, she grasped the vest in her paws with interest. “This armor seems quite lightweight, which is nice, weight is often an issue that causes us to forgo armor, since heavy armor would hurt our running ability.” Farva remarks. “Also the sheer amount of pockets seems quite excessive, what do you need all these for?”
“Well for starters it's currently missing these '' I hand Farva one of the armor plates which she looks over. “That is a depleted Naquadria ceramic composite plate. It’s designed to stop bullet impacts and dissipate energy weapon blasts. It slots into that chest compartment in the front and back of your armor.”
“This isn't quite what Id imagine for the armor of your kind”
“What do you mean?” I asked.
“Well judging by your ships I would have imagined you would put more emphasis on defense Your predatory nature would make you less likely to run away from conflict allowing for more encompassing armor to cover more than just your chest, since you have less need to run.”
She would put it like that.
“Well there are a number of reasons for that, a lot to do with those excess pockets you mentioned. For starters you will not be carrying the same amount of gear that the standard infantry unit would normally be carrying, we are preparing you for a quick in and out op. Normally us expedition teams need to be deployed into unknown territory for extended periods of time, we need to carry everything we might need with us from food, bullets, weapons, to comms gear, sensors, repelling equipment etc. The weight from all that gear adds up fast; In order to stay sufficiently mobile and combat effective; we only carry enough armor to protect our vitals, head and torso, anything else can hopefully be patched up by a field medic.”
Tielc gave his piece as well. “It is important to know when to run both towards and aways from one's foes, not every battle can be won through strength alone, but by strategy and cunning. Being able to reposition oneself quickly is therefore highly advantageous”
Farva seemed to freeze at Teal'c's statement, not out of fear I think, she instead had a distant look in her eye. To snap her out of her slump I handed her a standard ballistic helmet.
Seeming to get the idea she looked at it oddly and tried it on. It confirmed to her head shape decently well but depressed her ears to either side of her head, kind of resembling what one might imagine a sad bunny rabbit to look like “I don't think this will be something I can bring with me” she said ” I can't use ear signals and this will muffle my hearing.”
“Why don’t you keep it on for the time being, I think any extra hearing protection might be useful considering what we are about to try next.” I hand Farva some ballistic ear protectors, slightly modified and somewhat ramshackle. “One of the corporals worked closely with Nurse Fila to get an idea for safe decibels levels for your kind, we were also able to get these earbuds molded to fit into your ear canal better”
Farva took them and slipped them in. “These are a bit uncomfortable, what do I need these for?”
“You'll need them for this” I say as I unsnap the clasps on the weapons case revealing its contents.
The content seems to capture Farva’s interest, getting a slight tail wave.
“Okay So this here is a p90, It carries a 50 round top loading magazine of teflon coated armor piercing ordnance. With a cyclical rate of fire of 900 rounds per minute.”
Farvas ears perk up at this. “This seems like an efficient design, I take it these are a flashlight and laser sight for accuracy?” She asked, pointing to the top of the weapon.
“Yes we also have holographic and acog optics which will help line up targets from farther away.” I look on as Farva picks up the weapon and inspects it, testing the weight as I note that it will weigh a fair bit more once loaded. But she doesn't seem to be struggling with the weight. I can't help but notice good firearm safety as well, she keeps her finger well off the trigger and takes care to keep her weapon pointed aways from anyone else.
“This seems like a solid design but I'm not sure how useful those weapon optics would be, as they are not designed for my side facing eyes”
“I'm sure our master at arms can figure something out, why don't we give it a test fire first tho, before we send it off to make adjustments.” I instruct her on how to load the weapon and turn the safety off. I warn her of the sound it makes. And while definitely taken aback by the recoil and sound at first, she quickly gets the hang of it, she has some respectable shot groupings in both single fire and in short bursts. And keeps the rounds reasonably centered while firing in full auto.
She did a whole lot better than I would have initially suspected given her performance in the hanger bay a day before.
“The rate of fire seems useful” Farva spoke “This would be useful for our soldiers, our accuracy falters when we are panicked, and the increased shot count should guarantee some hits based on volume of fire alone” she finished with a dejected expression.
She quickly places the weapon back in its case, as if it burned to touch.” I don't know if I should be armed for this mission, at least not with that weapon, I don't want to miss and hit one of you in the back!”
“What? Nonsense, you are a great shot, and this is just a precaution in case we get separated or flanked and need some covering fire. If our guys are doing their job right you shouldn't need to fire a single round anyways.”
Captain Farva’s breathing started to hasten, earlier I might have thought it was fear, but I was starting to get an idea of what the captain's issues were. I’ve seen this before.
“I.. I can’t be trusted with this responsibility, every time I am left in charge of something, every time people put their lives in my paws I ....”
“Farva, don’t you start with me now you hear.” I said sternly, swiftly capping off her inevitable spiral of self doubt.
“But.. no.. you don’t understand”
Stopping her again I spoke. “But nothing, what happened before on that ship, and back at that colony is in the past. I don’t know your whole situation, but from what I have gathered from the crew It was nothing good. You feel responsible and it's eating away at you, and frankly it doesn’t matter if that's true or not. Accidents happen, people make mistakes, and when that happens we need to learn, take those lessons to heart, and don't let it stop us from helping people in the present. If you let guilt, or fear of mistakes stop you, then bad guys have already won, all without having to have fired a shot”
Farva is quiet for a short time, I was hoping I got through to her, I'm not the best and pep talks and this certainly wasn’t your typical weapons demo, if only everyones could go as smoothly as Ronan’s.
Farva spoke quietly, arms pressed up against her chest, she looked so sad, defeated, and small. Well more than usual anyways. “We can't be strong like you humans, we are too emotional and when we are scared we run away or we lock up and...”
“And that is clearly not the case with you captain Farva” Teal’c finally reentered the conversation having heard enough. “You have shown courage with every action you have taken so far, your actions have saved the lives of many of your crew, every time you have been threatened you acted not just to protect yourself but others as well. You attempted to contend with beings many times your size without even thinking about it, all in the effort to protect others, and this is only in the time we have known you, this speaks nothing of your actions over the colony. You are a warrior of admirable courage Captain Farva, your self doubt is unearned.”
A single tear rolled down Farva’s eyes which she quickly wiped away. “That was very nice of you to say, but I'm not brave like you say, I was terrified out of my mind the whole time.”
Teal’c looked puzzled. “I did not call you brave, I said you were courageous.”
Farva shot back with the little venlil one up one down ear flick I had very quickly learned was confusion.” I'm confused you just said brave twice”
“Hmm it appears your language does not contain the word I am using, I apologize I am not used to speaking through a translator” Teal’c relented “ There are two words I am using admittedly in slightly different forms, bravery and courage. Bravery or to be brave is to lack fear, to not be afraid to begin with. Courage tho, Is a trait far more admirable. Courage is to be afraid, to have fear, to worry about one's own mortality and personal safety. It is to acknowledge risk, danger, to feel fear, but to act in spite of it.”
“Had I not met your kind before I would have thought predators don't feel fear.”
“Everyone fears feel Farva, It is how we overcome it that determines our worth as warriors”
Teal’c picks up the p90 and returns it to Farvas hands.
“Your people need a warrior Farva, a warrior who protects the innocent and guides the lost to safety. You have shown how collected you can be in the heat of battle, You have already proven your worth in our eyes Farva, now you must do the same in your own. The greatest enemy lies not without” Teal’c places his hand firmly on the venlil’s chest “But within”.
After Action Report - Venlil Colonial Defense Force
Subject : Chief Engineer Donu
I fiddled with my holopad, Its small surface area proving to be a consistent source of annoyance in my current endeavor. Gone was the large workspace afforded to me by my holotable back in my office. Instead I had to work with the scaled down portable holotablet I was just fortunate enough to have strapped to my person when I was beamed away from our last ship. I was stuck with its smaller keyboard and slower rendering speeds.
An annoyed smooth skin alien looked over my shoulder at my device, attached to it was a jury rigged fiber optic cable, slotted into a terran silicon to crystal patch cable, which would convert the electrical signals broadcasted by my tablet into a bandwidth that the terrans crystalline based computers; which they used for highly complex tasks like hyperdrive and transporter systems; could use, and then It was patched again in a even stranger connector to patch into the odd asgard computer stones.
All in all it looked like someone tried to plug a regular computer into some crystal construct like you would find in a fantasy holonovel, and again plugged that into a harchen heat rock sauna lounge. Finally branching out from this conglomeration was a simple copper based wire that connects to a computer terminal at which currently sat the late Doctor Rodney Mckay. A title upon initially hearing led me to believe he was a medical doctor, which led to a flurry of medical questions that he had absolutely no means of answering.
While this odd alien nomenclature was interesting, what intrigued me more was his actual area of expertise, theoretical astrophysics, as well as a number of other diverse specialties and fields. Not to mention not only was he a great scientist who had he been raised in the more civilized portion of this galaxy, would have knowledge and aptitude that would put him alongside some of Aafas greatest minds, but he was also an engineer without peer, at least in this galaxy. His interactions with general Samantha Carter hinted at her possibly being his match if not more. For a species that was supposed to glorify violence the decision to have a scientist be arguably the most senior member of what was by their admission a military vessel spoke to their commitment to knowledge and understanding, a very noble prey-like goal.
I looked warily at the lines of code at my screen, the asguard translation program had earlier scanned our ship and was able to parse written languages, but complex files, like images and 3d design schematics were harder to encode and decode from our perspective systems. As is stands we have 3 completely separate computer architectures, the asguard can talk to human computers and the venlil computers can talk to the asguard computers, It sounds like we would have everything we need to get a human C.A.D schematic into a venlil holotablet right? Wrong! And you're stupid for entertaining such a idiotic notion! Parsing text from raw binary is relatively straight forward, you're just looking for patterns, repeating bit combinations that might infer letters and then iterating them over millions of times looking for patterns, letters, words, and then with a bit of help from some undecoded analog audio transmission, spoken language. This is a far cry from actual procedural communication protocols,the ones that allow for file transfers, exactly what we needed if we were to get Rodney's redesigned part schematics into a format and medium that can be plugged into a suitable fabricator. Assuming one still exists, which I can reasonably assume it does.
Speaking of which, I have just made something of a breakthrough. For upon my screen appears a simple geometric hydrogen cube, we’re talking vertices, planes, material data, everything we need for a usable design file.
I let out an excited pent up yip, the culmination of hours of frustrating software integration work. Unfortunately I startled Rodney, who lets out a panicked gasp and clutches his chest pelts with one of his paws.
“Oh god…..” He gasps, pointing at me “Please.. don’t do that”
“Sorry!” I say a bit meekly. I slowly approach him so as to not make him unnecessarily uncomfortable and show him my work.
“I got the file exchange set up, all we need from you is to finish any modifications to your part, upload them to my holopad, and then we can print away at any class 3 or above fabricator we can scrounge up on Brayga colony.”
“Ok.. um.. got it, I'm almost done i’m just you know” He points a lone grasping appendage at his screen,”Running some simulations, making sure everything is up to spec.” keeping his response kurt. “Sorry for freaking out there.”
I nod my head in the human display of affirmation and return to my workstation to further bug check my work, to test potentially problematic edge cases for when he finishes. Tho Rodney's continued odd behavior intruded on my thoughts.
I should have felt empowered, being able to intimidate this ‘massive beast’, but I didn't. I didn't like being feared, his people have been nice to me, Rodney himself courteous to a fault and desperate for positive attention.
I thought I could expect predators to be fearless but that clearly wasn't the case, rodney was fearful, nervous, had I not known better I would say defective, and while it annoyed his crew, they didn't berate him for it, or attempt to assert dominance, they encouraged it even with placating words and tried to help him through it, they encouraged and supported him like a proper herd, even if sometimes it took the form of what the human would call a playful ribbing. I supposed I could help him as well.
I approached him again, careful to make my approach known to him, making sure to approach from within his limited field of vision. He looks up at me with a wide eyed glare, had I not known him I might have assumed it was hunger, but I did and knew it to be concern.
“Uh high Donu.. um whats up?”
“Why are you afraid of us rodney?”
“Wa-What, me afraid?” he gives out a panicked laugh ”uh no no, I'm not afraid, you know just a bit weirded out I'm just getting used to you all, it's not a fear thing it's a a…. Just getting used to new aliens thing, ask Hermirod we went through this whole song and dance right buddy”
Hermirod furrowed his brow and gave an irritated sigh from across the room.
I reached out to take Rodney by the paw.
His whole body flinched at my mere touch, I quickly withdrew my paw.
“Oh.. um.. I didn't…”
“Rodney! It's okay, your crew doesn’t seem to care when you show fear, and neither do I. Why are you afraid of us? You are almost twice our size and surely double our strength, most venlil would scream and run in terror at the mere sight of you. What's wrong?”
Rodney let out a sigh. “Oh its, we don't have to talk about this, I can deal with this, I deal with scary situations all the time, it's fine, I'll be fine.”
“Rodney, my people are a very emotional, empathic people, we are open with our feelings and with our fear, and the fear of the one can affect the herd, please let me help you. I don’t know what to expect from your society but I promise I wont judge you for your fear or emotions, I mean look at many of my crew mates, we are no one to judge”
Rodney shot back “You didn't seem to be so bothered”
“I’m too old to care, I was about to retire, hell I was about to die as far as I knew, Brayga colony was supposed to be a quiet place to lay back, work on some hobbies, plant a garden and pester the young men of my colony until I either dropped dead of boredom or got lucky” I joked.
That seemed to raise Rodney's mood somewhat. He sighed and seemingly relented.
“It’s… a dumb story, I don't even know why it affected me so much, I come from a place on earth called Canada, people don't usually believe me when I say I am from there, us Canadians are notoriously friendly and I guess I haven’t exactly filled that mold for a lot of my life, but hey I'm working on it, people like me, I have lots of friends back at Atlantis” He says the last sentence in a way as if it isn't me he's trying to convince.
“I'm sure you do, Rodney, You seem like quite the charming individual when you're not cowering!”
“Ha ha thanks, maybe you could come and visit sometime. Tell that to doctor Becket, really nice guy, smart man, he would love to meet you, he loves investigating new species. But back on topic, oh boy, so me and my sister Jeannie were on a family trip to rural Vancouver to visit my grandpa's farm, he kept a lot of goats, not for eating or anything, they were essentially pets that he would use for milk”
“Wait hold on? You drink milk from other animals! Do your females not produce enough milk for their young?”
“Oh um no, we just sort of drink it or ferment it into cheese!”
“Ferment? You mean spoil?
“Yeh”
I reeled from this plasma blast of a statement, I like any right minded venlil had a number of nightmares about being an arxur’s cattle before, especially when I first learned about those things in primary school, but never once had it crossed my mind that we could be used for something so weird. What the speh was I supposed to do with that information?
“Maybe you should get back on topic”
“Yeh sorry about that uh.. Anyways the momma goat had just had a litter of babies, and their real cute when their little, so late in the day when my grandpa was asleep we snuck out to the pens so we can play with the little baby goats, our grandpa told us not to but you now how kids are.”
At this I think back to a young Nyan, as I teach him the inner working of the hyperdrive, I tell him he’s not cleared yet to operate in this engine compartment alone, but I could tell from the occasional caught black hairs and dropped writing implements, there had been a number of curious unauthorized expeditions into its inner workings, he didn't really listen either.
“My sister as always was trying to be the voice of reason, wanting to take it slow. If I was paying attention I might have noticed the angry moma goat who didn’t appreciate the strange human messing with her children.”
The color seemed to drain from his face.
“I uh…” He began to stutter again ”I screamed, a lot, it was rather undignified, she ran right at me, thank god it wasn't a male goat, one with horns, I tired to run but I was hit in the back and knocked over and kicked real good in the head, like wake up in the vet clinic a quarter mile down the road kind of bad”
“This goat was a prey animal?”
“That would be what your kind focuses on”
“Oh sorry”
“Anyways It seems dumb but I have just never been good with animals since then, especially ones that look like you; no offense; I'm getting better but when I first saw you guys in the hangar bay, I was just that dumb kid again, getting in way over my head, scared for my life. I guess there is something to be said about childhood trauma. I really should be over this, I'm getting better with it I swear it’s just”
I take his paw again, he doesn't flinch this time.
“I'm a venlil, a prey animal, I know fear, I know what it is to live in fear, It rattles your brain, it turns your paws to wet grains. It takes great strength to overcome it, to push it aside just long enough to protect the herd. Your herd relies on you Rodney and you are doing a great job in spite of your fear, in spite of having to work with those you fear. You have achieved intellectual feats that rival the greatest minds of the federation and all that while struggling with a traumatic experience. Fear isn’t dumb and there is nothing wrong with you for feeling it.”
“Thank you” Rodney says “That means a lot, I won't be like forever I promise, I just need some time.”
“We will laugh about this someday,” I assured. “Nothing as big and intelligent as you should be afraid of anything”
“Are you calling me fat?” Rodney exclaimed with fake offense.
We both chuckled.
My kind words had resulted in a more upright posture, and a more cheerful demeanor from the human, almost like when I congratulated Nyan on his work, and it got me a look at that happy snarl of his, that I was starting to grow quite fond of.
After Action Report - Venlil Colonial Defense Force
Subject : Apprentice Engineer Nyan
Oh wow! I get to write a report for this mission! I never get to write reports, Donu says they're too boring, but there’s so many interesting things going on all the time. Sometimes I sneakily write my own! Just for fun of course, nobody sees them, which is probably for the best as I sometimes get excited and embellish them slightly. One of the reports I wrote was about the time Donu used nothing but a wad of electrical tape, a bottle of high grain venlil alcohol and a pocket knife to repair a venlil medical ship just in time to get out of the way of a big scary space predator, with glowing red eyes and a million tentacles!
Anyways Im not sure If im suppose to write these In present tense first person or past tense. I asked the captain and she said it's whatever so long as I make sure any pertinent dialogues are properly quoted(“”).
“Nobody usually reads these things anyways.” She said, but this one is surely going to be so exciting, who could look away!
I mean who's gonna scoff at a chance to read about friendly predators from another dimension! A dimension of friendly predators who give warm head scratches and hand out yummy strayu not strayu treats called donuts, that are somehow fluffier than strayu, and have a nice moisture to them. I asked for the recipe but Samantha said we wouldn't have the ingredients back on Venili prime to make them, and Teal'c said the recipe is an old family secret. Its weird predators would be so protective of their plant snacks.
There are so many weird things about these predators, they have nurturing instincts that make them find us cute. They stay perfectly balanced even if they don’t have tails, swinging their arms and body all over the place to keep upright like a lopsided gyroscope, it's pretty funny looking!
They also wear artificial pelts all the time, which I thought was weird, I thought maybe the ships temperature was set by the angry gray alien since he’s the only crew member beside the venlil who walks around naked all the time, maybe he had a fit when it was to warm, and the humans obliged him cause they were worried they would make him even angrier, and wore clothes to make up for the cold. I thought this made sense, a lot of their technology does seem to come from the Asguard, maybe he has more say in the goings on of the ship because of that. But apparently humans just like wearing pelts all the time. They feel uncomfortable without them and don’t like it if you try to remove them or look up their upper artificial pelts they call shirts.
The humans are so weird, I don’t even have to embellish my reports to make it more interesting. Like that time with the big tentacled space predator. That may sound real compared to this stuff but it Isn't, Ha! I bet you fell for it at first, hook line and sinker! Like the humans would say. I think I used that saying right, I'm not sure what it means, but Shepard brought it up when he was telling a story about the wraith.
The humans are so nice, instead of exterminating their predators they try to cure them! Their doctors are working to modify the wraith so they don't have to eat humans anymore, so they can be friendly predators too.
Anyways I should probably get to the actual report part of this report. Farva says I should start after I went off with Samantha to work on some special astrophysics equations she said I would be good at. I kind of wanted to go with Donu to help Rodney get the new parts they needed, or Farva to help rescue our people, but the humans and even the angry gray alien got really weird when Farva mentioned taking me on the mission. Samantha seemed to want me to help her really badly so I didn’t mind. Samantha says I have the most important part to our mission. She's teaching me about how humans communicate through subspace, and about stellar drift equations. We are working on what she calls the exit strategy.
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2024.05.18 21:26 PakGlass Dear Abby.... Or in this case Dear Kendrick.. (MTG discussion)

Dear Abby.... Or in this case Dear Kendrick.. (MTG discussion)
I'm probably going on my 30th+ listen to the track and reactions as well.. and I want to hear everyone's thoughts on this..
Throughout all the listens there is one guiding theme and it has become what I focus on the most. If anyone is familiar with the advice column in newspapers called "Dear Abby". It usually was a weekly type release and anyone can write a letter to Abby and hopefully be lucky enough to get a reply...
Anyway... With MTG it feels like that.. Kendrick is writing replies to letters sent by the members of the Graham Family..
Whenever we get the next album from Kendrick.. I hope there's an accompanying song to MTG that highlights the letters to Kendrick from them...
From Adonis... Wondering why his father is physically here but mentally not present..
For Sandra and Dennis... Having a son going through an identity crisis and developing disturbing behaviors
For anonymous Daughter... Wondering if being abandoned is her fault and if having him in her life is even a realistic scenario
And for Aubrey himself... Not being able to cope with himself and being paranoid about the people closest to him...
Anyone else get this vibe? Do you also hope there's an accompanying track? Part 1 and 2 type thing
submitted by PakGlass to KendrickLamar [link] [comments]


2024.05.18 21:15 SanderSo47 Directors at the Box Office: Clint Eastwood (Part 1)

Directors at the Box Office: Clint Eastwood (Part 1)
https://preview.redd.it/m07tmkxgi81d1.jpg?width=2048&format=pjpg&auto=webp&s=a069dd209bca819edad29814e0bbd2b76eaa50db

As Reddit doesn't allow posts to exceed 40,000 characters, Eastwood's edition had to be split into two parts because his whole career cannot be ignored. The second part will be posted tomorrow.

Here's a new edition of "Directors at the Box Office", which seeks to explore the directors' trajectory at the box office and analyze their hits and bombs. I already talked about a few, and as I promised, it's Clint Eastwood's turn.
Eastwood was a troublemaker at school, and he had a bunch of odd jobs such as lifeguard, paper carrier, grocery clerk, forest firefighter, and golf caddy. In 1951, he was drafted into the United States Army during the Korean War and was discharged two years later. Through this, he got into contact with a Hollywood representative, who got him into acting classes and started his acting career. He got his start by starring in the hit show Rawhide, but he said he was exhausted by the experience. This caught the attention of some film producers and he decided to act in films directed by the then-unknown Sergio Leone. His career was on the rise, and then he got the chance to make his directorial debut.
From a box office perspective, how reliable was he to deliver a box office hit?
That's the point of this post. To analyze his career.

It should be noted that as he started his career in the 1970s, some of the domestic grosses here will be adjusted by inflation. The table with his highest grossing films, however, will be left in its unadjusted form, as the worldwide grosses are more difficult to adjust.

Play Misty for Me (1971)

"The scream you hear may be your own!"
His directorial debut. It stars Eastwood, Jessica Walter and Donna Mills, and follows a radio disc jockey being stalked by an obsessed female fan.
Before his colleague Irving Leonard died, he and Eastwood had discussed the idea of producing a film that was to give Eastwood the artistic control he desired, and his debut as a director. Eastwood said he was ready, "I stored away all the mistakes I made and saved up all the good things I learned, and now I know enough to control my own projects and get what I want out of actors."
The film was a huge success for Eastwood, and it also received positive reviews. So far, his directorial career was off to a great start.
  • Budget: $950,000.
  • Domestic gross: $10,600,000. ($81.7 million adjusted)
  • Worldwide gross: $10,600,000.

High Plains Drifter (1973)

"They'd never forget the day he drifted into town."
His second film. The film stars Eastwood, Verna Bloom and Mariana Hill, and follows a mysterious stranger who metes out justice in a corrupt frontier mining town.
Eastwood reportedly liked the offbeat quality of the film's original nine-page proposal and approached Universal with the idea of directing it, which would make it his first directed Western. The screenplay was inspired by the real-life murder of Kitty Genovese in Queens in 1964, which eyewitnesses reportedly stood by and watched. Holes in the plot were filled in with black humor and allegory, influenced by Sergio Leone.
It was well received, and the film even surpassed Play Misty for Me at the box office. Eastwood was just going up.
  • Budget: $5,500,000.
  • Domestic gross: $15,700,000. ($110.4 million adjusted)
  • Worldwide gross: $15,700,000.

Breezy (1973)

"Her name is Breezy."
His third film. It stars William Holden and Kay Lenz, and follows the relationship between a middle-aged real estate agent and a young hitchhiker.
This was his first directed film without starring on it. And his lack of presence certainly hurt the film; it received mixed reviews and flopped at the box office.
  • Budget: $750,000.
  • Domestic gross: $200,000. ($1.4 million adjusted)
  • Worldwide gross: $217,753.

The Eiger Sanction (1975)

"His lifeline, held by the assassin he hunted."
His fourth film. Based on the novel by Trevanian, the film stars Eastwood, George Kennedy, Vonetta McGee, and Jack Cassidy. It follows Jonathan Hemlock, an art history professor, mountain climber, and former assassin once employed by a secret government agency, who is blackmailed into returning to his deadly profession for one last mission.
The film received mixed reactions for its writing, and it wasn't a box office success either.
  • Budget: $9,000,000.
  • Domestic gross: $14,200,000. ($82.4 million adjusted)
  • Worldwide gross: $14,200,000.

The Outlaw Josey Wales (1976)

"An army of one."
His fifth film. Based on the novel Gone to Texas by Forrest Carter, it stars Eastwood, Chief Dan George, Sondra Locke, Bill McKinney and John Vernon. The film tells the story of Josey Wales, a Missouri farmer whose family is murdered by Union militia during the Civil War. Driven to revenge, Wales joins a Confederate guerrilla band and makes a name for himself as a feared gunfighter. After the war, all the fighters in Wales' group except for him surrender to Union soldiers, but the Confederates end up being massacred. Wales becomes an outlaw and is pursued by bounty hunters and Union soldiers as he tries to make a new life for himself.
Eastwood was fascinated by the novel and he bought the film rights, hoping to star on the film. He got Philip Kaufman involved as screenwriter and possible director, but left after disagreeing with Eastwood in the material adapted to the screen. Kaufman insisted on filming with a meticulous attention to detail, which caused disagreements with Eastwood, not to mention the attraction the two shared towards Locke and apparent jealousy on Kaufman's part in regard to their emerging relationship. This caused Eastwood to take over as the director. Kaufman's firing angered the DGA, as he did most of the pre-production, and sanctioning a $60,000 fine. This resulted in the Director's Guild passing a new rule, known as "the Eastwood Rule", which prohibits an actor or producer from firing the director and then personally taking on the director's role.
The film received critical acclaim, and in subsequent years, is ranked among Eastwood's greatest films. It was also a huge success at the box office, doubling his previous highest grossing film. It was also one of the few Western films to receive critical and commercial success in the 1970s at a time when the Western was thought to be dying as a major genre in Hollywood.
  • Budget: $3,700,000.
  • Domestic gross: $31,800,000. ($174.5 million adjusted)
  • Worldwide gross: $31,800,000.

The Gauntlet (1977)

"The man in the middle of..."
His sixth film. It stars Eastwood, Sondra Locke, Pat Hingle, William Prince, Bill McKinney, and Mara Corday. It follows a down-and-out cop who falls in love with a prostitute, to whom he is assigned to escort from Las Vegas to Phoenix for her to testify against the mob.
While it received mixed reviews, it became another box office success for Eastwood, becoming his now highest grossing film.
  • Budget: $5,500,000.
  • Domestic gross: $35,400,000. ($182.4 million adjusted)
  • Worldwide gross: $35,400,000.

Bronco Billy (1980)

"The most outrageous of 'em all."
His seventh film. The film stars Eastwood and Sondra Locke, and focuses on the financially-struggling owner of a traditional Wild West show and his new assistant.
It became another critical and commercial success for Eastwood, who referred to the film as one of his most affable shoots of his career.
  • Budget: $6,500,000.
  • Domestic gross: $24,265,659. ($91.9 million adjusted)
  • Worldwide gross: $24,265,659.

Firefox (1982)

"The most devastating killing machine ever built... his job... steal it!"
His eighth film. Based on the novel by Craig Thomas, it stars Eastwood, Freddie Jones and David Huffman. The Soviets have developed a revolutionary new jet fighter, called "Firefox". Naturally, the British are worried that the jet will be used as a first-strike weapon, as rumors say that the jet is undetectable on radar. They send ex-Vietnam War pilot Mitchell Gant on a covert mission into the Soviet Union to steal the Firefox.
The film received mixed reviews, but it earned almost $47 million, becoming Eastwood's highest grossing title as director.
  • Budget: $21,000,000.
  • Domestic gross: $46,708,276. ($151.1 million adjusted)
  • Worldwide gross: $46,708,276.

Honkytonk Man (1982)

"The boy is on his way to becoming a man. The man is on his way to becoming a legend."
His ninth film. It's based on the novel by Clancy Carlile, and it stars Eastwood and his son Kyle. It follows Red Stovall, a country music singer and composer. With his nephew Whit by his side, he travels to Nashville to perform at the Grand Ole Opry in the backdrop of the Great Depression.
While the film received acclaim, it earned just $4.4 million, becoming his second worst performer.
  • Budget: $2,000,000.
  • Domestic gross: $4,484,991. ($14.5 million adjusted)
  • Worldwide gross: $4,484,991.

Sudden Impact (1983)

"Dirty Harry is at it again."
His tenth film. The fourth installment in the Dirty Harry series, directed, it stars Eastwood and Sondra Locke. The film tells the story of a gang rape victim who decides to seek revenge on her rapists 10 years after the attack by killing them one by one. Inspector Harry Callahan, famous for his unconventional and often brutal crime-fighting tactics, is tasked with tracking down the serial killer.
The film received mixed reviews from critics, but it earned over $150 million worldwide, Eastwood's first film to pass that milestone. It's also very popular for including the iconic catchphrase, "Go ahead, make my day."
  • Budget: $22,000,000.
  • Domestic gross: $67,642,693. ($212.1 million adjusted)
  • Worldwide gross: $150,642,693.

Pale Rider (1985)

"...And Hell followed with him."
His 11th film. It stars Eastwood, Michael Moriarty and Carrie Snodgress. A couple and their daughter, along with a few others, are driven out of Lahood, California, by goons working for a mining baron. However, a stranger enters their life to assist them in their fight.
There was no stopping Eastwood: another critical and commercial success.
  • Budget: $6,900,000.
  • Domestic gross: $41,410,568. ($120.2 million adjusted)
  • Worldwide gross: $41,410,568.

Heartbreak Ridge (1986)

"The scars run deep."
His 12th film. It stars Eastwood, Marsha Mason, Everett McGill, and Mario Van Peebles. The story centers on a U.S. Marine nearing retirement who gets a platoon of undisciplined Marines into shape and leads them during the American invasion of Grenada in 1983.
The film was inspired by an account of American paratroopers of the 82nd Airborne Division using a pay telephone and a credit card to call in fire support during the invasion of Grenada, and fashioned a script of a Korean War veteran career Army non-commissioned officer passing on his values to a new generation of soldiers. Eastwood was interested in the script and asked his producer, Fritz Manes, to contact the US Army with a view of filming the movie at Fort Bragg. However, the Army read the script and refused to participate, due to Highway being portrayed as a hard drinker, divorced from his wife, and using unapproved motivational methods to his troops, an image the Army did not want.
It received mixed reviews, with some deeming the film as "imperialist propaganda". But it was still another box office success.
  • Budget: $15,000,000.
  • Domestic gross: $42,724,017. ($121.7 million adjusted)
  • Worldwide gross: $121,700,000.

Bird (1988)

"There are no second acts in American lives."
His 13th film. The film stars Forest Whitaker and Diane Venora. It is constructed as a montage of scenes from saxophonist Charlie Parker's life, from his childhood in Kansas City, through his early death at the age of 34.
Eastwood, a lifelong fan of jazz, had been fascinated by Parker ever since seeing him perform live in Oakland in 1946. He approached Chan Parker, Bird's common-law wife on whose memoirs the script was based, for input, and she lent Eastwood and arranger Lennie Niehaus a collection of recordings from her private collection Before Eastwood was involved, Richard Pryor was originally cast as Parker.
Despitive positive reviews, it performed poorly, earning just $2.2 million in North America.
  • Budget: $14,000,000.
  • Domestic gross: $2,181,286. ($5.7 million adjusted)
  • Worldwide gross: $2,181,286.

White Hunter Black Heart (1990)

"An adventure in obsession."
His 14th film. Based on the novel by Peter Viertel, it stars Eastwood, Jeff Fahey, George Dzundza, Alun Armstrong and Marisa Berenson. It follows a famous movie director, John Wilson, who goes to Africa to make his next movie. He is an obstinate, contrary director who'd rather hunt elephants than take care of his crew or movie. He has become obsessed with one particular elephant and cares for nothing else.
Despite positive reviews, it made just $2.3 million domestically, not even 10% of the budget.
  • Budget: $24,000,000.
  • Domestic gross: $2,319,124. ($5.5 million adjusted)
  • Worldwide gross: $2,319,124.

The Rookie (1990)

His 15th film. The film stars Eastwood, Charlie Sheen, Raul Julia, Sônia Braga, Lara Flynn Boyle, and Tom Skerritt. It follows a veteran police officer teamed up with a younger detective, whose intent is to take down a German crime lord in downtown Los Angeles, following months of investigation into an exotic car theft ring.
It received negative reviews for its acting and story, and it became another flop for Eastwood. That's three bombs in a row. Ouch.
  • Budget: $30,000,000.
  • Domestic gross: $21,633,874. ($51.6 million adjusted)
  • Worldwide gross: $21,633,874.

Unforgiven (1992)

"Some legends will never be forgotten. Some wrongs can never be forgiven."
His 16th film. It stars Eastwood, Gene Hackman, Richard Harris and Morgan Freeman. It follows William Munny, a widower with two young kids, who was once a very vicious gunfighter who gave up everything after marriage. Now, a man named Schofield Kid brings him an offer that he cannot refuse, forcing him to come out of retirement for one last job.
David Webb Peoples wrote the script all the way back to 1976, and it was optioned by Francis Ford Coppola, but he lacked the funds needed to helm it. By Eastwood's own recollection, he was given the script in the "early 80s" although he did not immediately pursue it, because, according to him, "I thought I should do some other things first". Eastwood has long asserted that the film would be his last traditional Western, concerned that any future projects would simply rehash previous plotlines or imitate someone else's work. He dedicated the film to his close friends and mentors Sergio Leone and Don Siegel. Hackman initially refused to participate as his daughters were upset that he was starring in too many violent films, but he became fascinated by the script that he agreed.
It opened with $15 million and it legged all the way to $100 million after playing for almost one year, closing with $159 million worldwide, his now highest grossing film. The film received Eastwood's best reviews of his career, with many considering the film as his magnum opus as director. It received 9 Oscar nominations, and won four: Best Picture and Best Director for Eastwood, Best Supporting Actor for Hackman, and Best Film Editing. So Eastwood, on top of being a reliable box office draw, was now a 2-time Oscar winner.
  • Budget: $14,400,000.
  • Domestic gross: $101,167,799. ($225.2 million adjusted)
  • Worldwide gross: $159,167,799.

A Perfect World (1993)

His 17th film. Kevin Costner, Eastwood and Laura Dern, and follows an escaped convict who takes a young boy hostage and attempts to escape on the road with the child, while being pursued by a Texas Ranger.
The film received critical acclaim, and has appeared as one of Eastwood's best films. The film disappointed in North America, but it earned up to $100 million overseas (Eastwood's first film to gross that much) and ended with $135 million worldwide.
  • Budget: $30,000,000.
  • Domestic gross: $31,130,999. ($67.2 million adjusted)
  • Worldwide gross: $135,130,999.

The Bridges of Madison County (1995)

"The human heart has a way of making itself large again even after it's been broken into a million pieces."
His 18th film. Based on the novel by Robert James Waller, it stars Eastwood and Meryl Streep. The film is set in 1965, following a war bride, Francesca Johnson, who lives with her husband and two children on their Iowa farm. That year she meets National Geographic photojournalist, Robert Kincaid, who comes to Madison County, Iowa to photograph its historic covered bridges. With Francesca's family away for a short trip, the couple have an intense, four-day love affair.
It received more critical acclaim, and made over $180 million worldwide, becoming his highest grossing film. For her performance, Streep was nominated for an Oscar for Best Actress.
  • Budget: $22,000,000.
  • Domestic gross: $71,516,617. ($146.5 million adjusted)
  • Worldwide gross: $182,016,617.

Absolute Power (1997)

His 19th film. Based on the novel by David Baldacci, it stars Eastwood, Gene Hackman, Ed Harris, Laura Linney, Judy Davis, Scott Glenn, Dennis Haysbert, and Richard Jenkins. It follows a master jewel thief who witnesses the killing of a woman by Secret Service agents.
It received mixed reviews, and disappointed at the box office.
  • Budget: $50,000,000.
  • Domestic gross: $50,068,310. ($97.4 million adjusted)
  • Worldwide gross: $92,768,310.

Midnight in the Garden of Good and Evil (1997)

"Welcome to Savannah, Georgia. A Ccty of hot nights and cold blooded murder."
His 20th film. Based on the book by John Berendt, it stars John Cusack and Kevin Spacey. It follows the story of antiques dealer Jim Williams, on trial for the killing of a male prostitute who was his lover. The multiple trials depicted in Berendt's book are combined into one trial for the film.
It received mediocre reviews, and flopped at the box office.
  • Budget: $30,000,000.
  • Domestic gross: $25,105,255. ($48.8 million adjusted)
  • Worldwide gross: $25,105,255.

True Crime (1999)

His 21st film. Based on the novel by Andrew Klavan, it stars Eastwood, Isaiah Washington, Denis Leary, LisaGay Hamilton and James Woods. It follows a journalist covering the execution of a death row inmate, only to discover that the convict may actually be innocent.
This was another project that received mediocre reviews and flopped at the box office.
  • Budget: $55,000,000.
  • Domestic gross: $16,649,768. ($31.2 million adjusted)
  • Worldwide gross: $16,649,768.

Space Cowboys (2000)

"Boys will be boys."
His 22nd film. It stars Eastwood, Tommy Lee Jones, Donald Sutherland, and James Garner as four aging former test pilots who are sent into space to repair an old Soviet satellite.
It received very positive reviews, and earned over $128 million worldwide.
  • Budget: $60,000,000.
  • Domestic gross: $90,464,773. ($164 million adjusted)
  • Worldwide gross: $128,884,132.

Blood Work (2002)

"He's a heartbeat away from catching the killer."
His 23rd film. Based on the novel by Michael Connelly, it stars Eastwood, Jeff Daniels, Wanda De Jesús, and Anjelica Huston. It follows a retired FBI agent who recently had a heart transplant but still takes up the job to nab a killer.
It was another film with mediocre reviews and flop status.
  • Budget: $50,000,000.
  • Domestic gross: $26,235,081. ($45.5 million adjusted)
  • Worldwide gross: $31,794,718.

Mystic River (2003)

"We bury our sins, we wash them clean."
His 24th film. Based on the novel by Dennis Lehane, it stars Sean Penn, Tim Robbins, Kevin Bacon, Laurence Fishburne, Marcia Gay Harden, and Laura Linney. It follows three childhood friends who are reunited 25 years later when one of them suffers a family tragedy.
Michael Keaton was originally cast in the role of Det. Sean Devine, and did several script readings with the cast, as well as his own research into the practices of the Massachusetts Police Department. However, creative differences between Keaton and Eastwood led to Keaton leaving the production. He was replaced by Kevin Bacon. This was the first film in which Eastwood would be credited as composer.
The film had a slow roll-out, but it was aided by strong word of mouth, closing with a wonderful $156 million worldwide. It also received acclaim, and was named as one of Eastwood's greatest films. Sean Penn received universal acclaim for his performance, with some naming it among the best acting of the century, particularly for one scene (if you watched it, you definitely know which scene). It received 6 Oscar nominations, including Best Picture and Best Director for Eastwood. It won two: Best Actor for Penn and Best Supporting Actor for Robbins.
  • Budget: $25,000,000.
  • Domestic gross: $90,135,191. ($153 million adjusted)
  • Worldwide gross: $156,595,191.

Come back tomorrow for Part 2

Don't suggest directors for the next edition here. Save it for tomorrow.

submitted by SanderSo47 to boxoffice [link] [comments]


2024.05.18 21:14 JoelSnape Is Baphomet an esoteric representation of Jesus Christ?

https://chipstero7.wordpress.com/2023/05/24/is-baphomet-an-esoteric-representation-of-jesus-christ/
Quote from my article that discusses this (20% of 100%):
Baphomet is a symbol that has generated intrigue and controversy throughout history. It’s associated with occultism, mystery traditions, and the Knights Templar. While its origins and meanings are subject to interpretation, some individuals have proposed intriguing parallels between Baphomet and Christ. A notable parallel lie in their association with duality. Baphomet’s depicted as androgynous in nature and represents the equilibration of opposites and the integration of masculine and feminine energies. Christ is likewise depicted (especially in paintings) as androgynous and in ancient text is sometimes described as a merging of the male and the female. Drawing from the insights of the 15th-century book ‘Book of the Holy Treaty’, historian Leah De Vun describes the text as saying that Christ and Mary were originally a unified entity — an alchemical hermaphrodite. Describing the text — De Vun characterizes Christ as the “ultimate hermaphrodite, a unity of contrary parts, the human and the divine, the male and the female”. This idea of Christ as a hermaphrodite finds support in the writings of early Christian theologian Hippolytus, who, like the Ophites, considered Christ to be of dual genders.1 Artistic representations of Christ, such as the painting “The Lamentation around the remains of Christ”, underscore this idea, showing Christ with female breasts akin to Baphomet. Some propose that the name “Jesus Christ” could represent the merging of two distinct entities or names into one. This idea is bolstered by the identification of “Jesus” as an ancient name for Isis, referred to as “Esus” in hieroglyphic inscriptions,2 and “Christ” as a name historically associated with Osiris (see the book ‘Christ in Egypt: The Horus-Jesus Connection’). Within this framework, Isis and Osiris serve as possible precursors for the Biblical figures Mary and Christ.
This union or merging of Mary and Christ into a hermaphrodite like Baphomet represent twin souls becoming one and the accomplishment of the Philosopher’s Stone. The Philosopher’s Stone represents the alchemical process of inner transformation, leading to the ultimate goal of Divine Union. Divine Union refers to a spiritual state of unity and connection with the divine or higher consciousness. In essence, it refers to the coming together of twin souls, similar to how Christ merges with Mary or how Osiris merges with Isis. According to Manly Palmer Hall, in his book ‘Initiates of the Flame’, the “marriage of the Sun and Moon” represents the accomplishment of the Philosopher’s Stone. For the ancient Egyptians, the Moon represented Isis and the Sun represented Osiris and their union created Horus who was the fusion of both his parents and a divine hermaphrodite. In his book ‘Gods Wear Spandex’, Chris Knowles says: “The Chemical Wedding referred to the work of the alchemists, who sought to marry the masculine and feminine properties of creation and produce the Royal Hermaphrodite, which some historians have linked to Harpocrates (Younger Horus)”. In the ancient mysteries, the ultimate aim of the philosophers was not to transform lead chemically into gold, but transform man and woman into the divine hermaphrodite, merging the opposites; the male and the female. This is ultimately what Baphomet represents. It represents the idea that true spiritual enlightenment and wholeness come from embracing and integrating both the masculine and feminine aspects of creation. This union of opposites is seen as a path to spiritual balance and ultimate transcendence. This integration of the male and female is also represented by Rebis, which is a 15th-century figure used to symbolize the Magnum Opus or Great Work.
The connections between Christ and Baphomet are not widely recognized or agreed upon, but esoteric interpretations have been proposed. For example, in his book ‘Baphomet of Éliphas Lévi’, Abraxas Aletheia argues that Baphomet is an esoteric symbol of Christ, saying: “Contrary to popular belief, Baphomet is an image of an esoteric Jesus Christ created from a composite of alchemical, Kabbalistic and Christian symbols”. One such connection symbolically between Baphomet and Christ can be found in Baphomet’s caducous which matches the Christogram which is a monogram or combination of letters that forms an abbreviation for Christ’s name. One of Baphomet’s most recognizable symbols is the pentagram emblazoned on its forehead. The pentagram is commonly associated with Christ. In Christian tradition, the pentagram is seen as a symbolic connection to the five wounds of Christ. In certain esoteric traditions, the pentagram has been linked to the planet Venus, called the Morning Star or the Evening Star, depending on its appearance in the sky. This is of relevance, because Christ describes himself as the bright Morning Star in the Book of Revelation (22:16). One of the earliest connections between Baphomet and Christ can be found in the mythology surrounding the Knights Templar, a medieval Christian military order. Some have suggested that the Baphomet head that the Knights Templars venerated was the head of Christ. In her book ‘The Templars: The Secret History Revealed’, Barbara Frale says: “The last point raised in the indictment against the Templars concerned the secret veneration of an idol in the shape of a bearded head. There is clear evidence of the existence of image of Christ in the religious life of the order, as well as a mysterious cult devoted to the Sacred Blood”. Frale’s essentially suggesting that the Baphomet head was that of Christ. This same idea was the subject of the book ‘The Head of God: The Lost Treasure of the Templars’, by Keith Laidler.
submitted by JoelSnape to OccultConspiracy [link] [comments]


2024.05.18 21:04 windkirby Animal Crossing Pocket Camp v5.6.0b Update

Animal Crossing Pocket Camp v5.6.0b Update
https://preview.redd.it/rt5g4izve81d1.png?width=150&format=png&auto=webp&s=e92e4177a6720fb59c74fff55aa90e86e208a9db
Howdy, messy roommates. If you felt a bit tickled-pink-to-death by April’s roseate flurry of events, this year’s May just may have the cure with a foray into the airborne, outdoorsy, and adventurous. Thanks as always to Miranda, Bassieeee, and Ray for help datamining. We’ve got our airships, our kites, and our handheld birds, so let’s get our flight gear in check and take off our Zipper constumes (please I’m begging you guys)!
Twitter preview image for May 2024 in Pocket Camp

  • Version Codes
    • v5.6.0 was 61b5c, v5.6.0b is 45822.
    • This is a client-side update that should not require downloading a new version of the app.
  • May Seasonal Event – Village-Green Lazy Day
    • It’s with great embarrassment that Pete regretfully admits why there was no Valentine’s Day this year… Some troublemaking slingshotter hit clean through his mailbag, scattering all this year’s love letters in the snow! With Wilbur and Orville taking over, Pete is taking a little spring break sabbatical from all the stress… These breezy days are perfect for daydreaming about his longtime love, Phyllis. “Do you know what she said to me the other day? ‘What are you looking at?! Wipe that dopey look off your mug!’ Oh, my heart… Her billed lips are so beautiful when they speak such harsh words!” But while Pete relaxes, there’s still work to be done! This May, we’ll be participating in Harvey’s Colorful Picnic gardening event, the Kite Flying Fishing Tourney, and the Hide-and-Seek Scavenger Hunt to collect 30 wildflower bouquets from each for a total of 90 wildflower bouquets available from events this month. The more bouquets you gather, the more outdoorsy prizes you’ll receive through the planner including handheld foxtail and wildflowers, grassy napping spots, and the grand prize, the wildflower rest spot! We’ll need to forage deep in the woods to gather all the love letters scattered months ago… and hopefully even Pete’s treasured missives to his beloved would-be missus! (Not that she would ever agree…) May’s amazing, not-so-lazy days begin with Harvey’s Colorful Picnic a little early on April 30th GMT!
https://preview.redd.it/s1vn49n2f81d1.png?width=3264&format=png&auto=webp&s=ad0f7c49bca66d6641bd476bc31f537f7387436d
  • May Terrain – Village Green
    • May’s new terrain set ushers a civic springtime atmosphere into your campsite with a verdant park square replete with striking fountains, blue flowerbeds, weirdly cubic trees, and a rustic clocktower standing watch. What’s more, this terrain’s middle ground will be given to all players—a little awkward without the foreground to complete the water path, but you can get a little creative and hide the rift with other water features or large-scale decorations. The background includes a homey albeit bustling, old-fashioned town and a blimp roving the airways while the sky adds fresh greenish, teal, and gold hues to your vista you might not often see. Your visitors might not exactly be green with envy considering everyone’s getting this terrain, but they can still park their rears to enjoy your campsite’s outdoor amenities when this terrain set of middle ground, foreground, background, and sky becomes available April 30th GMT.
Tip screen for the village green terrain; auto-designer images using the village green terrain and items from May's main three events; event preview image for Harvey's Colorful Picnic gardening event
  • May Gardening Event – Harvey’s Colorful Picnic
    • Harvey’s not sure why his beloved Harriet never responded to his thoughtful love letter a couple months ago… But he’s totally not gonna let it get him down! With the breezy, clear weather, it’s the perfect time for this free-spirited nomadic dog to have a picnic with his favorite pals… and put his aspiring photography skills to good use to document the event with a panoply of pics to post on social media. Harriet is bound to see it and know for sure that he’s not pining for her day and night! But for the picnic to work, we’ll need to plant daisy seeds to attract sandwichbees… The prospect of eating these creatures is a bit disturbing to stomach, but just think of them as lively kebabs! More importantly, sticking enough of bite-sized buzzers will earn fixings for a festive picnic including flag garlands, take-out drinks and sandwiches, and shaded picnic blankets! Completing this event in full will also yield 30 wildflower bouquets as part of May’s Village-Green Lazy Day campaign, so be sure to replant and exchange bugs with friends often! With outdoor hors-d’oeuvres and sportive knickknacks, it’s the almost-perfect respite between RV outings… Now if he could only get them to call him “Harv” like she used to… Stuff down your doggone feelings with a refreshmental health break when the groovy gardening begins April 30th GMT.
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  • Rudy’s Airship Cookie
    • Maybe it’s a resemblance to a certain reindeer, but Rudy’s always taken as much pride in delivering goodies as he does in his favorite pastime of taking to the skies with inflatable aircraft… He’s not especially careful aboard these dirigibles or hot-air balloons… but if he finds himself freefalling from these feline-friendly floats (and it’s happened many times before), he always manages to land on his feet. So when he spied a love letter addressed to Harriet lost in the brush on one of his airborne outings, Rudy saw it as his civic duty to trustily tend to its safe delivery… And to make sure his noble act of inspiration inspires as many as it should, he’s taken the opportunity to hire a bountiful brigade of blimps and balloons to celebrate the letter’s airborne journey, no expenses spared! For no other particular reason, it’s a raucous, helium-fueled festival starring an airship helmed by Boomer (who has no time for such foolishness but takes his piloting task with utter seriousness), and animals have come from miles around to watch the airshow as Rudy suddenly realizes how hard it is to make out Harriet’s address from the frankly indecipherable scribbles on the envelope. And what is “Harv”? Is that even a word? With refreshments from the balloon-fest food cart, viewers watch the proceedings through their handheld opera glasses as Rudy makes his grand pronouncements over the intercom of his 5-star balloon-fest airship. “Thanks everybody for all your support in completing our big mission. We were gonna hand-deliver this letter originally, but we figure there’s a pretty good chance this ‘Harriet’ is in the crowd somewhere, so we’ve made the decision to helpfully read it out loud for her own convenience, and also to, uh, save fuel and the environment. Ahem: ‘TO MY DEAR SWEET HATTIE. YOUR PRECIOUS PINK FUR IS MORE BEAUTIFUL THAN THE FRESHEST MORNING PEONY. BUT THIS AIN’T NO PUPPY LOVE. YOU’VE TRIMMED THE UNTAMED HAIR OF MY HEART INTO A PERFECTLY COIFFED COAT THAT KEEPS IT WARM, AND NO OTHER GAL WILL ’DO! SORRY, I NEED TO WRAP THIS UP—THIS ANNOYING BIRD ON MY HEAD KEEPS TUGGING AT MY HEADBAND. FUREVER YOURS, HARV. PS: THIS LETTER IS FOR HARRIET’S EYES ONLY.’ Wow, well, that definitely wasn’t worth this big party... Uh, let’s go find some more lost mail to rescue, Boomer—mush, mush! Launch into the catmosphere to jubilantly help out animals in need with a spy-high view of all their business when this read-nosy cookie launches May 1st GMT!
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  • Airy Picnic Outfit Collection
    • You can carry your merry little derrière a little airier with this crisp attire featuring the colors of blooming spring flowers, comfortable blue skies and ponds, and even your favorite manilla folder. And even if you live in a pollution-ravaged landfill, you can still see the striking, verdant greenery of spring through the keen lenses of the green picnic sunglasses! Make sure life’s a picnic with this cookout-ready clothing collection served hot off the grill May 5th GMT.
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  • Blue-Sky Wall & Floor Collection
    • This expansive wall and floor collection might come in handy if you want to transform your cabin or RV into a well-kept city park or attempt an interior design that takes place entirely midair! We’ve had a couple sky and cloud wallpapers before but none before that featured a swarm of balloons like in that disturbing number from the Brave Little Toaster Mars movie. The vintage-style illustrations of the plentiful-picnic wall will also harken back to simpler days of rustled-up breakfasts on rustic vacations at the family cabin or on the open road. Look for these vagrant and free-floating designs when they release May 10th GMT.
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  • Grasshopper Goals
    • You have much work to do, young grasshopper. But it’ll probably be pretty easy. This misleadingly named rerun of an April 2022 goals event will see the return of Animal Crossing mainstay and Pocket Camp common insect long locust to Sunburst Isle, where you can find it hopping about the tropical grass—make sure not to step on one! They only sell for 10 Bells, so you might find them to be more of a nuisance than an asset after you finish catching enough for your standard Leaf Tickets and Rudy's airship cookie. But they’re sure to hop along when this goals event concludes after May 11th – 14th GMT.
  • May Fishing Tourney - Kite Flying
    • For May’s fishing tourney, we’ll be gliding over to Saltwater Shores to catch an ironically grim assortment of monochrome fish from tourneys past. String enough of these sable sea fish together to unfurl prizes you can let sail into the wild blue yonder like colorful stacked kites and a birdy parachute toy—perfect for May’s spring breezes. Handheld pinwheel toys and even colorful wind socks make appearances as well, likely as loving references to the Gamecube days where wind socks could be spotted in May and players could carry pinwheels around as rare handheld decor. Completing this event in full will yield 30 wildflower bouquets as part of May’s monthlong Village-Green Lazy Day campaign, so be sure to set up your rod, reel and string every 3-hour rotation you can. You might get a few bites… or a few kites to catch a gale of a tale! Turn your attention upward and decorate your campsite skies with this colorful assortment of draft-ready aircraft… And while we don’t have any stormy or windy terrain still (tragedy of tragedies), you can still pair this with items from last June’s Drizzly Daydream Scavenger Hunt with its windblown grass and trees to complete the picture of a windswept, fun day. And if there’s any animals bothering you, tell ’em to go fly a kite when this winding race to the skies kicks off May 12th GMT, ending May 18th GMT.
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  • Special Visitor Furniture – Pete's Petite Post Office
    • With collected letters fluttering back in, it’s not too late for Pete to roll up his sleeves and start sorting the retrieved mail in his simple post-and-beam treehouse… as long as Twiggy’s pet birds quit harassing him. With this special visitor furniture, you can install Pete’s rustic postbox in your cabin or at your campsite and listen to him regale you with lofty thoughts on the lost arts of mail and romance… You can even do some matchmaking by combining it with Pelly’s postal counter to see if Pete will be too busy mooning over Phyllis to notice the admiration of her sister down below… Clear up a mess of messages with mailman whose treetop cubby is as well-billed as its drama when this pillary, pelicanny post goes on sale May 15th GMT!
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  • Twiggy's Chirpy Cookie
    • With the muddy trail of Curly gone cold, Detective Beardo has had to return to field the mountain of requests on his desk for his P.I. services, but one lonesome plea stood out from a Java sparrow by thname of Peck… “You’ve gotta help me, crunch. I finally achieved my dream of a solitary bird sanctuary all of my own. Then the next thing I know, I’m getting kicked out by Lyle with a whole series of lawsuits, and this birdbrain named Twiggy moves in! I don’t like the way she’s looking at me, Beardo! She keeps calling me her super-cute pet and won’t let me leave—she says it’s too dangerous for a bird like me. Is anybody home in that hollow noggin of hers, crunch? These wings of steel can beat up anybody! Holy moly, and the racket around here! She moved in with eighteen flocks of the loudest birds alive. I’m lucky if I get two winks of sleep! Peck’s Peaceful Paradise is a thing of the past—now it’s Twiggy’s Tweedledeelightful Chirpatorium, and she says she’s opening a new branch of Flora’s bird and breakfast retreat! When I tell her how hard I’ve worked these muscles to get here, she says that’s ‘just the way things are’ and the ‘fortune cookie powers that be’ have this stuff all hammered out! I’m not afraid to say it, Detective—I really need your help! I’m starting to think there’s something a little sexist here about who gets to have what fortune cookies, but I don’t wanna ruffle any feathers.” With a sparrow in harrowing straits, and never one to turn away from fowl play, Beardo and his trusty sidekick Merengue book the first flight out to Twiggy’s brand-new bird haven… only to find that Peck is nowhere to be seen! They check every nook in the bird-haven birdhouse, try to interview bird-lovers lounging on the redundantly named bird-haven birdy sofa… but with all the colorful bird-calling and caterwauling going on around them, they can scarcely hear any potential leads! They meet with Twiggy at the 5-star bird-haven tree, but it leads to more chicanery than answers… “ISN’T THIS PLACE THE TOTAL BEST? IT WAS SUCH A SNOOZEFEST BEFORE I GOT HERE, AND NOW IT’S, LIKE, A CHIRPY CHOIR CACOPHONY DELIVERED STRAIGHT IN MY EARDRUMS! WHAT’S THAT? WHERE? PECK? UH—I GUESS ON THE CHEEK, BUT ARE YOU SERIOUS? I JUST MET YOU! TALK ABOUT CHEAPERS CREEPERS! OH, YOU MEAN THAT HIGHTAILED HOTTIE WHO WAS HERE A COUPLE MONTHS AGO? I HAVE, LIKE, NO CLUE WHAT HAPPENED TO HIM, BUT I CALLED DIBS, SO IF YOU SEE HIM, HANDS OFF!” There’s no trace of Peck to be seen, but just then, that’s when Beardo and Merengue spot it—a handheld java sparrow perching on Twiggy’s forewing! This seems a dark coincidence… Did Peck make a brave avian escape, or did this burly boy-chick meet a perilous fate as a pet?! Beardo and Merengue keep watch on every bird and bird-watcher in this pet-filled paradise, but mum’s the bird among the patrons and no one’s making a peep… Just a cuckoo commotion that they can’t help consider would drown out a Java sparrow’s cry for help… Try to reach the bottom of a cheep trick of bye-bye birdie when this birdcagey cookie makes some noise May 17th GMT!​
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Tip screens for Twiggy's chirpy cookie, the Bright Bird Outfit Collection, and the Birdy Wall & Floor Collection
  • Bright Bird Outfit Collection
    • May’s second clothing collection works as a companion to Twiggy’s fortune cookie. It’s bright, it’s birdiful, and it’s very LOUD with bird-emblem tunics and long cardigans in, ahem, very strong colors that will certainly make a statement flapping in your viewer’s face. We reached out to Robin for her thoughts on this collection’s bird bags… “So undignified. I can’t imagine people would be too pleased if I started wearing plastic people bouncing around my derriere, carrying my loose change, hm?” Being a crazy cat lady is so 8 months ago… Become a crazy bird lady (or a crazy bird lord!) when this collection flits in on May 18th GMT.​
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  • Birdy Wall & Floor Collection
    • This set of ravin’-avian designs will set the heart aflutter of anyone who has birds on the brain… (for anyone else… they’re not bad). You can capture the visages of birds forever in the bird-photo wall or cavalierly set them free with the bird-window wall. If you enjoyed last June’s lily pond wall but feel like it was just a little too beautiful, the park-pond wall here will do you nicely. Get a little cocky with these bold patterns for your cabin or camper when this flock of refurbishments alights May 18th GMT.
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  • Threadfin Trevally Goals
    • This oddly timed rerun of a November 2021 goals event will see the return of the threadfin trevally to Saltwater Shores in the form of tiny-size shadows (size 1 of 6). They sell for 400 Bells each at base price and are uncommon-tier when gifted to animal campers, so not a bad catch, but if your interest in this wispy fellow is dangling by a thread, or a fin, you can still nab some Leaf Tickets and an Rudy’s airship cookie for your trouble during this limited-time event from May 19th through 22nd GMT.
  • May Scavenger Hunt – Hide-and-Seek
    • For May’s scavenger hunt, we’ll be searching the very best hiding places around the various recreation spots to spy hide-and-seek gyroidites. And watch out for their extra foliage as camouflage… even their bushes might be hiding behind bushes! Ferret out enough of these stealthy sneaks to earn prizes for a recess-ridden recreational park, crammed with nooks where animals can hide for classic games of hide and seek… some of them more effective than others. (I’m looking at you, Al.) Judging by the Happy Homeroom classes, the most likely Leaf Ticket items are the hide-and-seek slide and jungle gym, and then either the hide-and-seek lightpost, pipes, or drinking fountain—just some speculation, though. Completing this event in full will yield the final 30 wildflower bouquets to complete May’s monthlong Village-Green Lazy Day campaign, so be sure to keep the hunt on even past sundown (and check out the quarry and your campsite animals too!) to finish off the month in sneaky style! This outdoor décor makes for a calmingly mellow ode to nostalgic days from childhood (and from Animal Crossing: City Folk and New Leaf!) that will make finding your campers for your daily chats more ~~frustrating~~ I mean fun than ever! Hunt for gyroidite and animals when this oxenfree-for-all begins May 20th GMT (ending the 30th GMT)!
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  • Curlos and Pals
    • While there isn’t technically much datamined here, this update did add an animal batch under the name of “Curlos and Pals” to the date of May 25th GMT. It seems this will be after the next update as map assets haven’t actually been added yet for this batch, but we do know that “Gwen and Pals’ Island” will be joining Curlos’s island, likely as part of this batch. With only 8 animals left— Benjamin, Biff, Curlos, Gwen, Sydney, Velma, Freckles and Mott—it seems likely this means they will be finished releasing all the animals at the end of this month, but as of now, this is unconfirmed.
  • Happy Homeroom
    • This update included the typical 3 classes each for Harvey’s Colorful Picnic gardening event, Rudy’s airship cookie, the Kite Flying Fishing Tourney, Twiggy’s chirpy cookie, and the Hide-and-Seek Scavenger Hunt, as well as 8 classes each for new normal Courses 53 and 54.
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And that’s all of May’s merriments! Our fellow dataminer Koopavocelot has also spotted a noteworthy notice that may be coming this month but no info yet on its contents… Hopefully it’s not some sort of end-of-times apocalyptic alert with the last of the villagers likely coming out this month. Er… right? As for June, we’ll probably get the Twitter preview in only a week’s time. June is often themed around seasonal rain or weddings as they’re what the month is known for in Japan, and given that we just had a windy-themed event this month, I’d expect more of the latter matrimania for next month’s events. But who knows? We might get some of both in a dewy bridal shower! (Or maybe something completely different.) I’ll aim to have that datamine posted for you fine folks when the update drops ASAP. Until then, thanks for reading, and remember, even if a bird is super-hunkalicious, that doesn’t make it okay to keep him as a pet!
—Woodsy
submitted by windkirby to ACPocketCamp [link] [comments]


2024.05.18 20:52 constellation-hours [M4M] a dark academic and a herbalist flirt via snail mail

STARTER (anything here can be tweaked to suit your character!)
In the sanctuary of your office, bathed in the soft glow of morning light, a mound of correspondence patiently awaits your perusal. The sea of mundane white envelopes is nothing out of the ordinary, but an emerald letter in golden script somewhere in there catches your eye. The return address bears the seal of the Royal Apothecary, an institution unknown to you, situated in the remote town of Jabuticaba—a name you have only ever encountered on maps, and it is addressed to you directly, a professor and researcher who has been working at the University of Mykon for over twenty years. With a measured hand, you unfurl the envelope.
Sir—
I write to convey a matter of grave concern, one that has regrettably eluded your attention since the publication of your dissertation entitled “the potential of elemental alchemy in mineral extraction” back in January. I am sincerely outstanded that a shadow hasn’t been cast upon your career and standing. I am therefore led to believe the academic standards of University of Mykon have gone down in the past thirty years since I last was an overseas student. In an ideal world, I would trust that, following your resignation, the vacant post would swiftly be filled by a learned and forward-thinking scholar, one who actually champions the cause of progressive sciences, thus illuminating the path for the minds of tomorrow. Yet, I am all too aware of the political machinations that often dictate the course of academia, where adherence to antiquated principles of elemental alchemy prevails within the hallowed halls of your establishment.
The oversight in question is no trifling matter. In your report, you assert that our continent lacks the requisite climatic and soil conditions for the growth of hyperaccumulative plants such as mimilus pangiens and mormine baratensis, therefore making it impossible to perform phytomining to extract metals from the soil. You advocate instead for the practice of elemental alchemy to obtain these vital compounds, a notion that I find preposterous. I write to you now surrounded by these very plants you claim are impossible to grow without the rarest of conditions, flourishing in abundance no more than 300 leagues from where you teach. The former blooms resplendent with its crimson tears and cadmium skirt, while the latter, though in nascent stages, has expanded its network of roots significantly. You may wonder at my methods, but I assure you, the truth lies within the realm of possibility.
That during your entire research process you ended up overlooking the vast network of exceptional herbalists active and thriving in all corners of our rich civilization is tragedy. That this omission also went unnoticed amidst the rigors of peer review is comedy.
I assure you, under different circumstances, I would not concern myself with the written ramblings of amateurs, fictionists, or charlatans who roam the corridors of your institution. It is not my duty to lead the willful pighead towards enlightenment, nor do I relish the prospect of engaging in fruitless endeavors. However, fate has intervened in the form of a promising protegee of mine, who, through diligent scholarship, earned a prestigious placement at your university. Imagine my astonishment upon her return, then, bearing your treatise, which to my dismay is now part of the national syllabus.
It is not with much of a heavy heart that I contemplate the necessity of addressing the errors that have crept into your research on phytomining. Were it not for the endearing praise and admiration bestowed upon you by my impressionable yet brilliant protegee, whose judgment I trust despite the fable quality of the tales she shares of your teachings, I would be compelled to raise my quill in defiance and expose these discrepancies to the discerning eyes of the intellectual community. Let this instead be a fair warning to do your due diligence and rectify the shortcomings of your life’s works.
With concern and scruple,
N.H. Al-Tamimi
RULES
* Be +21
* Discord
* Send a sample
* Third or first person, past or present tense
If you wish, instead of an alchemist, your character can be a demonologist, an exorcist, a mage, a witch... And his field of research can be anything else you would prefer, as long as it's in the realm of fantasy and/or science fiction!
This story starts off as an exchange of letters. Other than the occasional anatomical etching, botanical watercolor or daguerreotype (not of each other, of course! That would be frivolous. Unless…), there will be no actions, no dialogue, no inner monologue, only what our characters are willing to write on the pages of their letters to each other.
But who knows! They might eventually muster the courage find a reasonable justification related to timeliness and confidentiality for talking on the phone, and eventually, finally, one just might go looking for the other in person.
submitted by constellation-hours to Roleplay [link] [comments]


2024.05.18 20:49 constellation-hours [M4M] a dark academic and a herbalist flirt via snail mail

STARTER (anything here can be tweaked to suit your character!)
In the sanctuary of your office, bathed in the soft glow of morning light, a mound of correspondence patiently awaits your perusal. The sea of mundane white envelopes is nothing out of the ordinary, but an emerald letter in golden script somewhere in there catches your eye. The return address bears the seal of the Royal Apothecary, an institution unknown to you, situated in the remote town of Jabuticaba—a name you have only ever encountered on maps, and it is addressed to you directly, a professor and researcher who has been working at the University of Mykon for over twenty years. With a measured hand, you unfurl the envelope.
Sir—
I write to convey a matter of grave concern, one that has regrettably eluded your attention since the publication of your dissertation entitled “the potential of elemental alchemy in mineral extraction” back in January. I am sincerely outstanded that a shadow hasn’t been cast upon your career and standing. I am therefore led to believe the academic standards of University of Mykon have gone down in the past thirty years since I last was an overseas student. In an ideal world, I would trust that, following your resignation, the vacant post would swiftly be filled by a learned and forward-thinking scholar, one who actually champions the cause of progressive sciences, thus illuminating the path for the minds of tomorrow. Yet, I am all too aware of the political machinations that often dictate the course of academia, where adherence to antiquated principles of elemental alchemy prevails within the hallowed halls of your establishment.
The oversight in question is no trifling matter. In your report, you assert that our continent lacks the requisite climatic and soil conditions for the growth of hyperaccumulative plants such as mimilus pangiens and mormine baratensis, therefore making it impossible to perform phytomining to extract metals from the soil. You advocate instead for the practice of elemental alchemy to obtain these vital compounds, a notion that I find preposterous. I write to you now surrounded by these very plants you claim are impossible to grow without the rarest of conditions, flourishing in abundance no more than 300 leagues from where you teach. The former blooms resplendent with its crimson tears and cadmium skirt, while the latter, though in nascent stages, has expanded its network of roots significantly. You may wonder at my methods, but I assure you, the truth lies within the realm of possibility.
That during your entire research process you ended up overlooking the vast network of exceptional herbalists active and thriving in all corners of our rich civilization is tragedy. That this omission also went unnoticed amidst the rigors of peer review is comedy.
I assure you, under different circumstances, I would not concern myself with the written ramblings of amateurs, fictionists, or charlatans who roam the corridors of your institution. It is not my duty to lead the willful pighead towards enlightenment, nor do I relish the prospect of engaging in fruitless endeavors. However, fate has intervened in the form of a promising protegee of mine, who, through diligent scholarship, earned a prestigious placement at your university. Imagine my astonishment upon her return, then, bearing your treatise, which to my dismay is now part of the national syllabus.
It is not with much of a heavy heart that I contemplate the necessity of addressing the errors that have crept into your research on phytomining. Were it not for the endearing praise and admiration bestowed upon you by my impressionable yet brilliant protegee, whose judgment I trust despite the fable quality of the tales she shares of your teachings, I would be compelled to raise my quill in defiance and expose these discrepancies to the discerning eyes of the intellectual community. Let this instead be a fair warning to do your due diligence and rectify the shortcomings of your life’s works.
With concern and scruple,
N.H. Al-Tamimi
RULES
* Be +21
* Discord
* Send a sample
* Third or first person, past or present tense
If you wish, instead of an alchemist, your character can be a demonologist, an exorcist, a mage, a witch... And his field of research can be anything else you would prefer, as long as it's in the realm of fantasy and/or science fiction!
This story starts off as an exchange of letters. Other than the occasional anatomical etching, botanical watercolor or daguerreotype (not of each other, of course! That would be frivolous. Unless…), there will be no actions, no dialogue, no inner monologue, only what our characters are willing to write on the pages of their letters to each other.
But who knows! They might eventually muster the courage find a reasonable justification related to timeliness and confidentiality for talking on the phone, and eventually, finally, one just might go looking for the other in person.
submitted by constellation-hours to RoleplayPartnerSearch [link] [comments]


2024.05.18 20:27 binbinibinbin This moment I blew a fuse on Art Class

So this happened just recently, and I'm still restless because I don't like delving into drama. But something to note about me is that I struggle to control anger, so if anyone tests my patience or I get annoyed to an extent then I do act passive-agressively.

Storytime:

This is on one of my farming sessions where I was on a high streak (around 50) and I usually just observe other players comment on other artists' drawings. Often they are harsh, and I even witnessed one artist leave because someone bullied them with "that's a great drawing, you shouldn't draw it again!" (rough translation). For those sudden instances where players interact just to slander someone, drama will definitely form. This is why initially I try to stay silent.
However, there's this one person (let's codename them as Troll) who noticed my high streak and got answers for asking me. One time they were surprised that I managed to answer a rough drawing through hints alone (because I played too much).
Frankly I don't care about streaks, but apparently this person does. When they got their turn as the artist, they drew an obvious panda under the phone prompt. Of course everyone's streaks were destroyed at that, and a lot reacted negatively. The troll's response? "It was a phone case!"
I try to build up my streak again, then once it's their turn again on the canvas, they drew absolutely nothing related to "stars", and insisted that they drew stars for us. People are starting to notice that this person sabotages streaks for no reason. For the third time they took the artist role again, they did NOT abide with the prompt, and this another player who struggles with english words is getting annoyed with this troll. A lot had told the Troll to stop because what they're doing is not funny.
When it was my turn on the canvas however, I did not abide with the prompt, and instead I wrote: "I do not like your low-tier halo. I'm sorry but you've pissed me off."
On hindsight I should've told them politely on chat to stop, but the winners and guessers chat are separated and I'm not rushing time just to get my message across. I even destroyed the Troll's streak (some people cheered because I was in a cosplay. They're just so done, I even saw their dry board have ">:(" behind the troll 💀).
One person (codename them Parasol Person) who just got into the server got caught up with the mess. They were in at the Troll's 3rd attempt of breaking streaks, so they also witnessed me retaliating back at this troll. I was harassed by them 🤩.
"Says the person with two halos" or like "Says the person who wears low value items"
My bro I'M IN A COSPLAY.
I defended myself because the server's getting heated up, I was panicking because I never wanted any drama in the first place. I responded "Look, I do not care about ego. I care about attitude. I don't care about streaks, I care that THIS PERSON (troll) is not following the prompt multiple times." I forgot if I even apologized mid-way for being too angry because I don't screenshot these experiences.
Then once THIS TROLL became the artist, they did not draw the prompt and instead wrote "cutie pie :)" on the board. The Parasol Person who once defended this Troll now got annoyed (lol). People in the server are demanding this Troll to draw the prompt on the board but to no avail.
The player earlier who struggled with english demands that they should report the player, and the Parasol Person agreed. "Let's report for abuse (or bullying)" I think.
I'm just tired from all of what's happening in the server 😭, all I could chat was rows of "sigh". The last time I reprimanded the troll though was chatting: "Just stop wasting people's time. How hard is that."
But I think the troll panicked and left the server. The player who demanded the reports thought the troll was banned, but I told him that the troll simply could've left the game.
I was just thinking if I can get reported for this lol, I didn't clear my canvas when I sent my message through them. I didn't report the troll either, just a block. To be honest I should've just left the server as soon as I was annoyed 💀.
submitted by binbinibinbin to RoyaleHigh_Roblox [link] [comments]


2024.05.18 20:19 kotogames Once upon a Dungeon II

Hi there,
Here is again a GA for my indie project. Once upon a Dungeon II is a traditional roguelike game with turned-based combat, hack/slash oriented gameplay and 2D cartoon graphics.
How to enter: Just drop a comment below, and you're automatically entered to win. I'll pick the lucky winner after 24h using Reddit Raffler.
Please only enter if you are interested in the game and will use the key. If you lack of luck there is still hope, see CHALLENGES at https://discord.gg/Rbaa4cHtzM
Thx!
submitted by kotogames to steam_giveaway [link] [comments]


2024.05.18 20:18 CaptainKamikaZ I can no longer launch or install apps from Crossover

Crossover has been acting up lately and I cannot figure out why. I could no longer launch ClassIn, which I need for work. I tried deleting the bottle and creating a new one. When I create a new bottle, it continues to try and create the bottle for hours. I kill Crossover, and the bottle is then present upon relaunch of Crossover. It always says "Windows XP" instead of Windows 10 even though I chose Windows 10. The status of the bottle always says "scanning".

When I try to install an application from a .exe file or from the list of recommended apps, it sits in the install stage for a very long time and the status does not change. Does anyone have any recommendations for fix attempts?

I have attached the cxdiag output that I received from terminal when scanning /opt/cxoffice

cxdiag output:
justin@justin-Predator:/opt/cxoffice$ ./bin/cxdiag --debug found 32-bit libfreetype.so.6 found 32-bit libXext.so.6 found 32-bit libcapi20.so.3 found 32-bit libcups.so.2 found 32-bit libdbus-1.so.3 found 32-bit libfontconfig.so.1 found 32-bit libgphoto2.so.6 found 32-bit libgphoto2_port.so.12 found 32-bit libgssapi_krb5.so.2 found 32-bit libkrb5.so.3 found 32-bit libodbc.so.2 found 32-bit libOpenCL.so.1 found 32-bit libOSMesa.so.8 found 32-bit libpcsclite.so.1 found 32-bit libresolv.so.2 found 32-bit libsane.so.1 found 32-bit libstdc++.so.6 found 32-bit libudev.so.1 found 32-bit libusb-1.0.so.0 found 32-bit libv4l2.so.0 found 32-bit libXcomposite.so.1 found 32-bit libXcursor.so.1 found 32-bit libXfixes.so.3 found 32-bit libXi.so.6 found 32-bit libXinerama.so.1 found 32-bit libXrandr.so.2 found 32-bit libXrender.so.1 found 32-bit libXxf86vm.so.1 found 32-bit libgnutls.so.30 found 32-bit libnss_mdns.so.2 found 32-bit libvulkan.so.1 [Properties] "vulkan.present"="yes" getrlimit(RLIMIT_AS) returned 0, max=-1 audio_server=PulseAudio (1) found 32-bit libpulse.so.0 found 32-bit libasound.so.2 dev_node: default is a string snd_config_search(type) failed (-2) checking /home/justin/.cache/gstreamer-1.0/registry.i686.bin found 32-bit libgstreamer-1.0.so.0 could not instantiate h264parse in the gst-plugins-bad 32-bit GStreamer plugins pack [MissingGStreamer1Bad2] "Title"="The gst-plugins-bad 32-bit GStreamer plugins appear to be missing h264parse" could not instantiate mpeg4videoparse in the gst-plugins-bad 32-bit GStreamer plugins pack found 32-bit gst-plugins-base GStreamer plugin audioconvert found 32-bit gst-plugins-base GStreamer plugin oggdemux found 32-bit gst-plugins-base GStreamer plugin videoconvert found 32-bit gst-plugins-base GStreamer plugin vorbisdec found 32-bit gst-plugins-good GStreamer plugin avidemux found 32-bit gst-plugins-good GStreamer plugin flacdec found 32-bit gst-plugins-good GStreamer plugin jpegdec found 32-bit gst-plugins-good GStreamer plugin matroskademux found 32-bit gst-plugins-good GStreamer plugin vp9dec found 32-bit gst-plugins-ugly GStreamer plugin asfdemux found 32-bit gst-plugins-ugly GStreamer plugin mpg123audiodec found 32-bit gst-plugins-ugly GStreamer plugin mpg123audiodec could not instantiate avdec_eac3 in the gst-libav 32-bit GStreamer plugins pack [MissingGStreamer1Libav] "Title"="The gst-libav 32-bit GStreamer plugins appear to be missing avdec_eac3" could not instantiate avdec_h264 in the gst-libav 32-bit GStreamer plugins pack could not instantiate avdec_vp9 in the gst-libav 32-bit GStreamer plugins pack could not instantiate avdec_wmav2 in the gst-libav 32-bit GStreamer plugins pack could not instantiate avdec_wmv3 in the gst-libav 32-bit GStreamer plugins pack found 32-bit libgcc_s.so.1 found 32-bit libpthread.so.0 found 32-bit libX11.so.6 default screen=0, planes=24 [Properties] "display.depth"="24" [Properties] "display.dpi"="96.0" found 32-bit libX11.so.6 found 32-bit libGL.so.1 glXIsDirect() is true OpenGL vendor = 'Intel' OpenGL version = '4.6 (Compatibility Profile) Mesa 23.2.1-1ubuntu3.1~22.04.2' OpenGL renderer = 'Mesa Intel(R) UHD Graphics 630 (CFL GT2)' OpenGL extensions = 'GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_copy_texture GL_EXT_subtexture GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_compiled_vertex_array GL_EXT_texture GL_EXT_texture3D GL_IBM_rasterpos_clip GL_ARB_point_parameters GL_EXT_draw_range_elements GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_separate_specular_color GL_EXT_texture_edge_clamp GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_ARB_framebuffer_sRGB GL_ARB_multitexture GL_EXT_framebuffer_sRGB GL_IBM_multimode_draw_arrays GL_IBM_texture_mirrored_repeat GL_3DFX_texture_compression_FXT1 GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_transpose_matrix GL_EXT_blend_func_separate GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_secondary_color GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_INGR_blend_func_separate GL_NV_blend_square GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_S3_s3tc GL_SUN_multi_draw_arrays GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_EXT_framebuffer_object GL_EXT_texture_compression_s3tc GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_MESA_window_pos GL_NV_packed_depth_stencil GL_NV_texture_rectangle GL_ARB_depth_texture GL_ARB_occlusion_query GL_ARB_shadow GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_window_pos GL_ATI_fragment_shader GL_EXT_stencil_two_side GL_EXT_texture_cube_map GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fog_distance GL_NV_half_float GL_APPLE_packed_pixels GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_vertex_program GL_ARB_vertex_shader GL_ATI_draw_buffers GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_MESA_pack_invert GL_NV_primitive_restart GL_ARB_depth_clamp GL_ARB_fragment_program_shadow GL_ARB_half_float_pixel GL_ARB_occlusion_query2 GL_ARB_point_sprite GL_ARB_shading_language_100 GL_ARB_sync GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object GL_ATI_blend_equation_separate GL_EXT_blend_equation_separate GL_OES_read_format GL_ARB_color_buffer_float GL_ARB_pixel_buffer_object GL_ARB_texture_compression_rgtc GL_ARB_texture_float GL_ARB_texture_rectangle GL_ATI_texture_compression_3dc GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_ARB_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_packed_depth_stencil GL_ARB_vertex_array_object GL_ATI_separate_stencil GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_texture_array GL_EXT_texture_compression_latc GL_EXT_texture_integer GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_OES_EGL_image GL_AMD_performance_monitor GL_EXT_texture_buffer_object GL_AMD_texture_texture4 GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_texture_buffer_object GL_ARB_texture_rg GL_ARB_texture_swizzle GL_ARB_vertex_array_bgra GL_EXT_texture_swizzle GL_EXT_vertex_array_bgra GL_NV_conditional_render GL_AMD_conservative_depth GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_ARB_ES2_compatibility GL_ARB_blend_func_extended GL_ARB_compatibility GL_ARB_debug_output GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_stencil_export GL_ARB_shader_texture_lod GL_ARB_tessellation_shader GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_cube_map_array GL_ARB_texture_gather GL_ARB_texture_multisample GL_ARB_texture_query_lod GL_ARB_texture_rgb10_a2ui GL_ARB_uniform_buffer_object GL_ARB_vertex_type_2_10_10_10_rev GL_EXT_provoking_vertex GL_EXT_texture_snorm GL_MESA_texture_signed_rgba GL_NV_copy_image GL_NV_texture_barrier GL_ARB_draw_indirect GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_robustness GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_precision GL_ARB_shader_subroutine GL_ARB_texture_compression_bptc GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_vertex_attrib_64bit GL_ARB_viewport_array GL_EXT_direct_state_access GL_EXT_vertex_attrib_64bit GL_AMD_multi_draw_indirect GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ARB_base_instance GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_shader_atomic_counters GL_ARB_shader_image_load_store GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_texture_storage GL_ARB_transform_feedback_instanced GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_transform_feedback GL_AMD_query_buffer_object GL_AMD_shader_trinary_minmax GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_clear_buffer_object GL_ARB_compute_shader GL_ARB_copy_image GL_ARB_explicit_uniform_location GL_ARB_fragment_layer_viewport GL_ARB_framebuffer_no_attachments GL_ARB_invalidate_subdata GL_ARB_multi_draw_indirect GL_ARB_program_interface_query GL_ARB_robust_buffer_access_behavior GL_ARB_shader_image_size GL_ARB_shader_storage_buffer_object GL_ARB_stencil_texturing GL_ARB_texture_buffer_range GL_ARB_texture_query_levels GL_ARB_texture_storage_multisample GL_ARB_texture_view GL_ARB_vertex_attrib_binding GL_KHR_debug GL_KHR_robustness GL_KHR_texture_compression_astc_ldr GL_AMD_pinned_memory GL_ARB_buffer_storage GL_ARB_clear_texture GL_ARB_compute_variable_group_size GL_ARB_enhanced_layouts GL_ARB_indirect_parameters GL_ARB_internalformat_query2 GL_ARB_multi_bind GL_ARB_query_buffer_object GL_ARB_seamless_cubemap_per_texture GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shading_language_include GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_stencil8 GL_ARB_vertex_type_10f_11f_11f_rev GL_EXT_debug_label GL_EXT_shader_framebuffer_fetch GL_EXT_shader_integer_mix GL_INTEL_performance_query GL_ARB_ES3_1_compatibility GL_ARB_clip_control GL_ARB_conditional_render_inverted GL_ARB_cull_distance GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_get_texture_sub_image GL_ARB_pipeline_statistics_query GL_ARB_shader_texture_image_samples GL_ARB_texture_barrier GL_ARB_transform_feedback_overflow_query GL_EXT_polygon_offset_clamp GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_KHR_context_flush_control GL_KHR_robust_buffer_access_behavior GL_ARB_ES3_2_compatibility GL_ARB_fragment_shader_interlock GL_ARB_gpu_shader_int64 GL_ARB_parallel_shader_compile GL_ARB_post_depth_coverage GL_ARB_shader_atomic_counter_ops GL_ARB_shader_ballot GL_ARB_shader_clock GL_ARB_shader_viewport_layer_array GL_EXT_shader_samples_identical GL_EXT_texture_sRGB_R8 GL_KHR_no_error GL_KHR_texture_compression_astc_sliced_3d GL_NV_fragment_shader_interlock GL_ARB_gl_spirv GL_ARB_spirv_extensions GL_MESA_shader_integer_functions GL_ARB_polygon_offset_clamp GL_ARB_texture_filter_anisotropic GL_EXT_memory_object GL_EXT_memory_object_fd GL_EXT_semaphore GL_EXT_semaphore_fd GL_KHR_parallel_shader_compile GL_NV_alpha_to_coverage_dither_control GL_EXT_EGL_image_storage GL_EXT_shader_framebuffer_fetch_non_coherent GL_EXT_texture_shadow_lod GL_INTEL_blackhole_render GL_INTEL_shader_atomic_float_minmax GL_INTEL_shader_integer_functions2 GL_MESA_framebuffer_flip_y GL_NV_compute_shader_derivatives GL_EXT_EGL_sync GL_EXT_demote_to_helper_invocation GL_NV_ES1_1_compatibility ' [Properties] "opengl.vendor"="Intel" [Properties] "opengl.version"="4.6 (Compatibility Profile) Mesa 23.2.1-1ubuntu3.1~22.04.2" [Properties] "opengl.renderer"="Mesa Intel(R) UHD Graphics 630 (CFL GT2)" [Properties] "opengl.glsl_version"="4.60" [Properties] "opengl.extensions"="GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_copy_texture GL_EXT_subtexture GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_compiled_vertex_array GL_EXT_texture GL_EXT_texture3D GL_IBM_rasterpos_clip GL_ARB_point_parameters GL_EXT_draw_range_elements GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_separate_specular_color GL_EXT_texture_edge_clamp GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_ARB_framebuffer_sRGB GL_ARB_multitexture GL_EXT_framebuffer_sRGB GL_IBM_multimode_draw_arrays GL_IBM_texture_mirrored_repeat GL_3DFX_texture_compression_FXT1 GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_transpose_matrix GL_EXT_blend_func_separate GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_secondary_color GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_INGR_blend_func_separate GL_NV_blend_square GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_S3_s3tc GL_SUN_multi_draw_arrays GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_EXT_framebuffer_object GL_EXT_texture_compression_s3tc GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_MESA_window_pos GL_NV_packed_depth_stencil GL_NV_texture_rectangle GL_ARB_depth_texture GL_ARB_occlusion_query GL_ARB_shadow GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_window_pos GL_ATI_fragment_shader GL_EXT_stencil_two_side GL_EXT_texture_cube_map GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fog_distance GL_NV_half_float GL_APPLE_packed_pixels GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_vertex_program GL_ARB_vertex_shader GL_ATI_draw_buffers GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_MESA_pack_invert GL_NV_primitive_restart GL_ARB_depth_clamp GL_ARB_fragment_program_shadow GL_ARB_half_float_pixel GL_ARB_occlusion_query2 GL_ARB_point_sprite GL_ARB_shading_language_100 GL_ARB_sync GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object GL_ATI_blend_equation_separate GL_EXT_blend_equation_separate GL_OES_read_format GL_ARB_color_buffer_float GL_ARB_pixel_buffer_object GL_ARB_texture_compression_rgtc GL_ARB_texture_float GL_ARB_texture_rectangle GL_ATI_texture_compression_3dc GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_ARB_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_packed_depth_stencil GL_ARB_vertex_array_object GL_ATI_separate_stencil GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_texture_array GL_EXT_texture_compression_latc GL_EXT_texture_integer GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_OES_EGL_image GL_AMD_performance_monitor GL_EXT_texture_buffer_object GL_AMD_texture_texture4 GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_texture_buffer_object GL_ARB_texture_rg GL_ARB_texture_swizzle GL_ARB_vertex_array_bgra GL_EXT_texture_swizzle GL_EXT_vertex_array_bgra GL_NV_conditional_render GL_AMD_conservative_depth GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_ARB_ES2_compatibility GL_ARB_blend_func_extended GL_ARB_compatibility GL_ARB_debug_output GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_stencil_export GL_ARB_shader_texture_lod GL_ARB_tessellation_shader GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_cube_map_array GL_ARB_texture_gather GL_ARB_texture_multisample GL_ARB_texture_query_lod GL_ARB_texture_rgb10_a2ui GL_ARB_uniform_buffer_object GL_ARB_vertex_type_2_10_10_10_rev GL_EXT_provoking_vertex GL_EXT_texture_snorm GL_MESA_texture_signed_rgba GL_NV_copy_image GL_NV_texture_barrier GL_ARB_draw_indirect GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_robustness GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_precision GL_ARB_shader_subroutine GL_ARB_texture_compression_bptc GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_vertex_attrib_64bit GL_ARB_viewport_array GL_EXT_direct_state_access GL_EXT_vertex_attrib_64bit GL_AMD_multi_draw_indirect GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ARB_base_instance GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_shader_atomic_counters GL_ARB_shader_image_load_store GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_texture_storage GL_ARB_transform_feedback_instanced GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_transform_feedback GL_AMD_query_buffer_object GL_AMD_shader_trinary_minmax GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_clear_buffer_object GL_ARB_compute_shader GL_ARB_copy_image GL_ARB_explicit_uniform_location GL_ARB_fragment_layer_viewport GL_ARB_framebuffer_no_attachments GL_ARB_invalidate_subdata GL_ARB_multi_draw_indirect GL_ARB_program_interface_query GL_ARB_robust_buffer_access_behavior GL_ARB_shader_image_size GL_ARB_shader_storage_buffer_object GL_ARB_stencil_texturing GL_ARB_texture_buffer_range GL_ARB_texture_query_levels GL_ARB_texture_storage_multisample GL_ARB_texture_view GL_ARB_vertex_attrib_binding GL_KHR_debug GL_KHR_robustness GL_KHR_texture_compression_astc_ldr GL_AMD_pinned_memory GL_ARB_buffer_storage GL_ARB_clear_texture GL_ARB_compute_variable_group_size GL_ARB_enhanced_layouts GL_ARB_indirect_parameters GL_ARB_internalformat_query2 GL_ARB_multi_bind GL_ARB_query_buffer_object GL_ARB_seamless_cubemap_per_texture GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shading_language_include GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_stencil8 GL_ARB_vertex_type_10f_11f_11f_rev GL_EXT_debug_label GL_EXT_shader_framebuffer_fetch GL_EXT_shader_integer_mix GL_INTEL_performance_query GL_ARB_ES3_1_compatibility GL_ARB_clip_control GL_ARB_conditional_render_inverted GL_ARB_cull_distance GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_get_texture_sub_image GL_ARB_pipeline_statistics_query GL_ARB_shader_texture_image_samples GL_ARB_texture_barrier GL_ARB_transform_feedback_overflow_query GL_EXT_polygon_offset_clamp GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_KHR_context_flush_control GL_KHR_robust_buffer_access_behavior GL_ARB_ES3_2_compatibility GL_ARB_fragment_shader_interlock GL_ARB_gpu_shader_int64 GL_ARB_parallel_shader_compile GL_ARB_post_depth_coverage GL_ARB_shader_atomic_counter_ops GL_ARB_shader_ballot GL_ARB_shader_clock GL_ARB_shader_viewport_layer_array GL_EXT_shader_samples_identical GL_EXT_texture_sRGB_R8 GL_KHR_no_error GL_KHR_texture_compression_astc_sliced_3d 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GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ATI_blend_equation_separate GL_ATI_texture_float GL_EXT_EGL_image_storage GL_EXT_EGL_sync GL_EXT_abgr GL_EXT_blend_equation_separate GL_EXT_debug_label GL_EXT_demote_to_helper_invocation GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_memory_object GL_EXT_memory_object_fd GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_semaphore GL_EXT_semaphore_fd GL_EXT_shader_framebuffer_fetch GL_EXT_shader_framebuffer_fetch_non_coherent GL_EXT_shader_integer_mix GL_EXT_shader_samples_identical GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_multimode_draw_arrays GL_INTEL_blackhole_render GL_INTEL_conservative_rasterization GL_INTEL_performance_query GL_INTEL_shader_atomic_float_minmax GL_INTEL_shader_integer_functions2 GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_parallel_shader_compile GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KHR_texture_compression_astc_ldr GL_KHR_texture_compression_astc_sliced_3d GL_MESA_framebuffer_flip_y GL_MESA_pack_invert GL_MESA_shader_integer_functions GL_MESA_texture_signed_rgba GL_NV_alpha_to_coverage_dither_control GL_NV_compute_shader_derivatives GL_NV_conditional_render GL_NV_copy_image GL_NV_depth_clamp GL_NV_fragment_shader_interlock GL_NV_packed_depth_stencil GL_NV_texture_barrier GL_OES_EGL_image GL_S3_s3tc" justin@justin-Predator:/opt/cxoffice$ 

submitted by CaptainKamikaZ to Codeweavers_Crossover [link] [comments]


2024.05.18 20:17 zuxtron Stand contest #10: Stands that fit in Fallout

Here are the results of last week's Stand contest:
In third place we have mirrormanjojo with 「RAINBOW ON THE GROUND」. They earn the bronze flair.
In second place we have Daytron360 with 「WHITE WINTER HYMNAL」! They earn the silver flair!
And finally, in first place, we have MajesticMango7 with 「TEARS FOR FEARS」! They earn the gold flair, and get to pick this week's contest theme! Their choice is:
Stands that fit the themes, culture, and world of Fallout
You are free to interpret this theme in any way you wish.
This week's contest will last until midnight of June 25, Eastern Time. To enter, submit a Stand related to the theme, and give it the "Contest entry" flair by clicking the "Flair" option under your post after submitting it. If you can't add a flair (due to being on mobile for example), add the words "Contest entry" to your post's title and AutoModerator will flair it for you. Contest entries will not be accepted during the time between the contest closing and the results being announced, even if the sticky post is still up.
You are allowed to reuse a previously-submitted Stand to the contest, if it fits the theme. It is recommended, but not required, that you improve upon the old Stand (such as by giving it new abilities, ACT evolutions, or going more in-depth in the description such as by describing the user). When reusing a Stand, please repost it with the "Contest entry" flair, instead of simply changing the flair on your old post, so I will be able to see it when filtering by posts made this week.
Your post must include the theme you would want to see for the next contest if your entry wins. If you have previously won a contest and have a flair, you should also mention whether you'd rather take the new flair or keep your current one.
Each user may only submit one entry per week.
Contest entries must be presented in the form of text, not artwork. This is in order to keep things fair for users who can't draw, since artistic talent has been shown to give an unfair advantage to some users in the contest. If you want to make artwork for your contest entry, it should be submitted in a separate post after the contest ends.
At the end of the contest, whichever entry has the most upvotes will be the winner! The theme specified in the winning post will be used for next week's contest. In case of a tie, I will personally decide who comes out on top.
On top of this, the three top upvoted participants will be granted a special flair of their contest entry Stand's name in bronze, silver, or gold depending on their placement. It is possible to decline a flair, or choose to take it only if it wins a certain ranking (in case you prefer keeping a higher ranked flair).
submitted by zuxtron to fanStands [link] [comments]


2024.05.18 20:16 Otherwise-Example Comical yet also sad conversation with mentally colonized asian coworker

I (27M) went to a work happy hour yesterday. Saw an asian guy (late 30s) that looked new to the company and decided to chat with him. For context, I work in a field that doesn’t have many asian men in it, so these opportunities don’t happen often.
We start talking about our hobbies, and I mention one of mine is history. He seemed intrigued and asked me what regions’ histories I was particularly interested in. Being East Asian, I mention East Asia, to which his demeanor goes to condescending. He says “Most East Asian history is pretty boring. We invented some stuff a long time ago and here we are today”. And again, he said this in a condescending tone - I did not pick up any sarcasm whatsoever. I remind him China is the world’s oldest ongoing civilization and he says “O.K. sure but most of our history is pretty forgettable compared to European history and their accomplishments”. So at this point I’m thinking “WTF”, and before I can say anything else he says “I don’t get why minorities born in America are so proud of their heritage. It’s not like you’re Chinese or Korean or Japanese you’re American and that’s that. Only people born there can say they’re Chinese or Korean or Japanese”. LOL. And again I don't pick up any hint of sarcasm in his tone.
I switch topics because theres plenty of coworkers who I’m sure eavesdropped and heard bits and pieces of what he said. He later goes on to “brag” to other coworkers that his 3 sisters kids all look fully white (from their dads of course) and that no one would ever guess they’re half Asian. It's one thing to say that it's interesting, but it's a completely different thing to frame it as "they're so lucky" and "it's so cool it turned out this way".
Insane to think there’s asian “men” this colonized. Guess he's better off spending his free time not with coworkers but with some three letter org... I found someone new to avoid at work.
submitted by Otherwise-Example to AsianMasculinity [link] [comments]


2024.05.18 20:13 nymanashteggranlemtg OET Writing Test: Paid Service for Evaluation of Writing skills

I have my OET examination in 10 days. I am a native English speaker however I studied medicine in a different language and have been working for the last 10 plus years in my second language. I have never worked in a hospital environment in English. I am particularly worried about the English writing part of the OET. Is there a reputable service where I can send a sample of a referral letter to be honestly graded to see if I am ready for the OET test? I did the OET Pulse test and I passed easily however I felt like its format doesn't evaluate writing in a way that is similar to the real OET test. Any suggestion would be helpful. Thanks.
submitted by nymanashteggranlemtg to IMGreddit [link] [comments]


2024.05.18 20:09 akki019 25 [F4R] UK/Anywhere - Socially awkward and looking for friends!

Hello! I hope you're having a good day!
Over the last 5 or so years I have accidentally socially isolated myself, and have recently been missing what it feels like to have close friendships. I have a wonderful partner of 9 years so I'm not looking for anything romantic, but I am lacking friends who aren't just colleagues - I'm really searching for people on the same wavelength! 💖
I would describe myself as a simple person, who is laid back and finds joy in the little things. I like to take life slowly, work on my hobbies, and spend time with my loved ones. I love to cook and bake, forage and garden, draw and do pottery, swim in the sea, and read books in the sunshine (when we're lucky enough to get it here!). I love animals, and follow a vegan lifestyle - just mentioning in case that's not your cup of tea!
Send me a message if I sound like someone you'd click with, and tell me about something that you love to do!
Thanks! PJ
submitted by akki019 to r4r [link] [comments]


2024.05.18 20:02 Upper-Ear-688 [QCrit]: INTO THE WILDEWOOD, New Adult Fantasy, 130k, Second Attempt

Hi PubTips! My first post was deleted so hopefully now I'm formatting this correctly- I'm new to Reddit. A lifelong book lover I’ve just completed my first full manuscript. I’ve been researching query tips and after reading posts and comments on here have made some adjustments to my own. I am also currently restructuring my first chapter to start off with more current action while adding in backstory as needed (previously the first two pages were backstory which I thought made sense but then realized that I know that full story, an agent won’t). I've included my new first 300 words. Any tips on query are much appreciated!
* * *
Dear [agent],
The continent of Renika used to be ruled by evil witches, but centuries ago mortals defeated them, wiping magic out entirely; or so Rowan and her twin brother Rivan, her elder by mere minutes, have been told their entire lives. When the twins are eleven, their parents are killed, and the siblings are sent to live with their uncle in a neighboring village.
Six years later soldiers from the capital kidnap Rivan. When a rogue guard intentionally uses magic in front of Rowan, it reverses a curse on magic and awakens her own powers. She then learns that not only is magic alive and well, but that her parents were both powerful witches, killed by the king’s men in the mysterious Wildewood to prevent them from threatening the monarch’s rule. Her parents also had another secret- one that could change not only the course of Rowan’s future, but the future of the continent itself.
With the ability to finally conjure magic, Rowan joins a group of rebels- witches and mortals alike- to harness her powers. She meets Hawke, an air witch who, despite a tenuous start to their relationship, lights a fire in her heart and encourages the flames of her magic. While training with the rebels, Rowan learns that the king has captured not only her brother, but dozens of witches across the continent in an attempt to steal their magic for his own purposes.
If there is any hope of preventing magic from disappearing forever, Rowan must journey into the Wildewood to unlock the full extent of her powers. Then it’s a race against time to save her brother and the other witches imprisoned in the palace. But not all rebels want the same outcome after freeing the captives, and not all can be trusted.
INTO THE WILDEWOOD is a 130,000 word new adult fantasy, and can stand alone or serve as the first in a series. A story of familial bonds- both blood and chosen- it will appeal to fans of Sarah J. Maas’ A Court of Thorns and Roses series due to its strong female heroine and passionate enemies to lovers romance, as well as fans of Adrienne Young’s Spells for Forgetting due to its mysterious settings, deceitful undertones, and plot twists. Based on your own interest in —-, I believe that you will enjoy my novel.
* * *
I looked down at my palms, pale despite the gentle warmth pulsing through them. Ever since the soldiers had arrived from the capital, I had had an uneasy feeling in my gut. As if someone were watching me. Indeed the captain, Bane, and one of his men had paid close attention, eyes lingering on my own as I carried platters out into the dining hall. Behind me, a loud clang rang out, drawing me out of my reverie and back into the kitchen.
As I looked over my shoulder, hands dropping to my sides, I saw Briar wince. She quickly stooped down to retrieve the pot lid, but not before Jayne could scold her.
“I swear, if someone else makes another mistake Miss Fleurie will have our heads rotating over the fires.”
Jayne was the eldest female among us at the Windhaven institute, the local academy sponsored by King Blackwood that also doubled as the inn in town, and was known to criticize the younger females. Likely the only reason that she didn’t scold me was that because she, like all the other teenaged girls in town, hoped to one day be the lucky female to wed my brother. I had seen her stare longingly at Rivan during our history lessons, and even out of the inn’s windows when he was training in the ring with the other boys. Being his twin sister, I liked to give him a hard time, but I knew that females found my brother attractive, both in personality and physique.
“Come on, ladies!” Jayne barked. “Rowan, get those hens out to the guests.”
I quickly grabbed the platter of roasted hen and walked back down the hallway toward the dining room.
submitted by Upper-Ear-688 to PubTips [link] [comments]


2024.05.18 19:56 DakotaTaurusTX Silver Spot Deal List

Silver Spot Deal List
https://preview.redd.it/whrq8irg481d1.png?width=236&format=png&auto=webp&s=75ac9f54cbb75d6f5a7f365765208fca94a9c00e
Spot Deals
---Good Deal----
  1. See Kzoo Bullion $5 off of 1st order new customer deal!!! --- wait for email form pop-up window
  2. 3oz silver cast Lion bar by Kzoo Bullion
    1. $1.00 over spot/Per Ounce Qty 1-4
    2. $0.92 over spot/Per Ounce Qty 5-9
    3. $0.755 over spot/Per Ounce Qty 10+
  3. 1oz Square Cast Silver Bar $1.19 over spot Qty 20+ at Kzoo
----Giveaways------
  • Win a Kzoo Kilo Bar Cast Lion - 15 winners and one of them could be you! End Date: 12.31.24,
  • Win 50 American Eagles Coins from Money Metals 1 winner per-month and offer for 4oz silver deal at employee cost for First-Time Buyers ONLY
  • Monster Box of 2024 Tree of Life Silver Coins - by SD Bullion
  • FMR Gold - Monthly drawing 20 American Eagles - popup window for email
Also be good to know your state sales tax laws for bullion and coins - for all 50 states have them, of which some charge on coins or bullion or both or a dollar amount or none if you are lucky.
Florida based private mint GSM Golden State Mint have the best deals on fractional silver when they have a sale.
submitted by DakotaTaurusTX to SilverMoney [link] [comments]


2024.05.18 19:52 Zestyclose_Bath3798 Found this key metal detecting in my backyard

Found this key metal detecting in my backyard
Like the title says, I was metal detecting in my backyard because a few of the family members have stepped on old/rusty things and I found this key. It looks like it goes to a safe of some sort. You can see some letters on one side followed by a T.M.. Anyone have a better idea of what this might go to? Maybe if I’m lucky I will find a safe too!
submitted by Zestyclose_Bath3798 to Whatisthis [link] [comments]


2024.05.18 19:49 afterandalasia Oxventure Overall: The Good and the Bad (Spoilers for the whole run!)

So, I'm seeing some mixed reactions to the last season, and honestly I'm feeling them myself as well, so I decided to sit down and sort of breakdown and analyse some of what happened over the course of Oxventure, what seemed to go well and what didn't, and maybe try to get into some litcrit of the whole thing.
Warning: I'm not always nice in this write up, though I have done my best to be fair and honest throughout in what I think the potential pitfalls were and how I hope they might be better addressed in future campaigns.
I've played D&D myself for a few years, listened to other Actual Play series (notably NADDPOD and some D20 at one end of the competency-of-players scale, and Dragon Friends and Dungeons and Drongos at the other), and write... a lot. Including over 250k of fanfic specifically for Oxventure, which started off as an excuse for smut but ended up being a lot of worldbuilding.

System & Setting

Johnny has made no secret that they're not a huge fan of D&D, indicating that they feel it overshadows other systems, and given that the Spicy Rat Caper was meant to be a one-off but fans loved it perhaps they felt a little trapped in the system. This did lead to some funny moments (Faire Trial and Max commenting that they sometimes felt "like a big dice rolling around a tray" sticks with me) but sometimes felt a bit mean-spirited ("Crawl Me Maybe" and the heavy 'lol dungeon crawling is so ridiculous' comes to mind).
It was also clear that at times, none of the group seemed to know the game and the rules super well. From Mike not knowing his movement speed ("30 what? Miles an hour?") to Merilwen not using her animal forms or changing out her spells until level 8, to the underpowering of most of the classes, it became more of an issue as time when on in some ways.
It's easy enough to understand why, live on stage and starry-eyed at Harry McEntire as Aubrey, Johnny missed that in the combat Aubrey cast two levelled spells in the same round (against the rules) as well as using two sorcery spell modifiers in the same round (also against the rules, and they mentioned this on the podcast). Sorcerer was also a new class to everyone, and dealing with a new class is always going to be difficult, especially dropping them in at a higher level rather than starting from level 1 and building up.
However, bluntly, most of the guild weren't using their class/subclass abilities to the fullest. Rules lawyer Andy did the best, so he gets a pass here, and Ellen got sharper with Merilwen over time to stuff like knowing her spell components, tracking her spell slots, and preparing her spells. However, the concept of Egbert as "a paladin who doesn't do paladin things" (quote from the post-Deadlands discussion) was ultimately really limiting not just for Egbert (Mike commented in one podcast episode that he felt he'd trapped himself in only using Egbert's abilities in ways that were funny) but for the entire concept of paladins - Max might as well have been a fighter in the fight in Gnome Alone that they took part in, and we never saw Shattershield fight at all. There were references to combat offscreen in Out of Order, but... that was it. (Additionally, while paladins can be poisoned, as poison and disease are different in 5e rules, paladins can pump out a LOT of healing, and a citadel full of them should have a lot of magical reserves to draw on as a result.)
And Egbert isn't the only one who was limited. One of the biggest features of Great Old One warlocks (which Prudence is, with Cthulhu), is that from level one they have telepathy within 30ft ("Awakened Mind"). Prudence went the entire campaign without using this. Although Johnny allowed the Message cantrip to be treated like this, allowing people to reply to it when RAW it is one-way only, this meant that Dob also essentially gained Prudence's power because he also had Message. Merilwen was limited in her animal forms and the spells that she knew up until level 8, and it was noticeable how everyone was shocked at her power once she had full RAW druid range. Corazón, on the other hand, not only had Andy keeping on top of all of his class and subclass features, but got two subclasses, leaving him about on par or slightly overpowered for the level he should have been looking overpowered because the others didn't use their abilities so well. Meanwhile, Dob was given access to full bardic abilities, but only used bardic inspiration in some of their level 1 adventures and then not much again until the final season.
The counterpart to this under-utilisation of class potential was the amount of 'rule of cool' or 'rule of funny' which sometimes worked well (Merilwen befriending the owlbear in Quiet Riot, or the reflavouring of Thunder Wave to do lightning damage instead based on their initial misunderstanding) and sometimes ended up breaking the game (the "everyone can cast Moonbeam" joke that escalated to the scrolls of Moonbeam that made the finale kind of laughable). Sometimes this seemed to be the time and audience pressure of live shows (allowing Prudence to use the hammer to wheel her way through the skeletons in Stop Hammer Time), but other times it was just letting them do things that went outside the rules (Egbert body-slamming six(?) Otherberts at once in Bad Altitude, or Dob casting all his spells at once in Corpse and Robbers) seemingly preferring the immediate humour or "yes and" over the potential internal logic or end implications.
The contrast between this permissiveness, sometimes to the point of breaking logical immersion, honestly seemed sharper to me when it was laid against Andy's GMing in Deadlands. Whether it was reminding people that there were snipers on the rooftops in Dead Man's Worth or refusing to yes-and a chandelier in More Wonders Than, he made it more difficult for the players and in doing so made them work harder within their skillsets and the setting, making the victories feel harder-won as a result. I'm aware that some people didn't like Andy's GMing specifically because he was less permissive, but I believe that his intention - and the outcome - was a stronger narrative that made the characters feel active and not just lucky. (Liliana lampshaded this in Frenemy at the Gates when she asked whether things often just fell into their laps, like with knowing Binbag, and it almost felt like a spiteful comment so it surprised me to hear it from Johnny.)
What I hope: It has been indicated that Johnny has created the new setting for the next game, so hopefully they have put things more to their liking at the beginning and will not end up seeming to dunk on the premise of their own series. I'm also hoping for everyone to either use more standardised rules, or at least establish in-game standards at the beginning so that all of the characters, and players, feel like they're on a level playing field from the off. Johnny seemed to much more enjoy the systems of Blades in the Dark and Deadlands (which were designed to be less superhero-level) and even the lower levels of Oxventure (especially Tier 1) where the characters were just people who were skilled but not particularly out of the range of normality; I'd be interested to see whether they lean more in that direction and keep the characters lower-powered as a result.

Characters & Character Arcs

Again, it's worth noting that the characters were initially conceived as being for a one-off game, so the initial concepts did not necessarily need planned arcs. However, the rockiness of some of the arcs overall may have contributed to issues with the series, especially as it stretched out over so many years. I'll go through the PCs alphabetically, then Liliana, then mention any other NPCs. There are two elements here - in-character goals, and character arc goals, which both play into things.
Corazón - in my opinion, Corazón had one of the stronger character arcs, which may reflect Andy's interest in writing (and now being published!), going from the coward pirate-wannabe who abandoned his crew to the curse, to the person who threw himself in front of a spell meant for Merilwen. This was highlighted in his reply to Them in Prism Break, even before the Power Word Kill spell. In fact, the Power Word Kill brought a level of pathos to the fact that he had told Them that he was not even done growing as a person. Andy commented on the podcast at some point that he had expected at the beginning to be one of the more morally shady characters (as a pirate), but found himself playing a line of being immoral regarding money but caring deeply about physical hurt or harm to people. Corazón also had two layers of in-character goals - to break the curse (limited) and to become a betterichereal pirate (more open-ended) and find his own identity which allowed him to carry character development over the years even when the curse was ignored for extended periods. Goals: clear and stepped, with the curse as a plot-hook; arc: good and perfectly timed for the finale.
What I hope for: More of the same, really.
Dob - Dob came in early with a clearly defined goal (to find his sister) - but this was done in Brawl of the Wild and Dob has been sort of... undefined ever since. It absolutely makes sense that he would have floundered for a while, but Dob has gone several years without settling on new goal, and Luke also didn't seem to settle on a character arc (the romance subplot in Orbpocalypse Saga through Bride or Die seemed to be almost a character arc, but never got full payoff?) which left Dob feeling... well, at times it almost seemed like Luke wanted to get rid of him to play someone else instead. This was unfortunately also highlighted in conversation with Them, as the response that Dob gave was about him being a "mote of chaos". I obviously couldn't speak for others, but I found this underwhelming and unconvincing as an answer, as it didn't give me any sense of why a powerful celestial being would consider this an argument - if Dob had developed the argument to be that chaos is generative and creative in a way that pure order cannot be, and/or that the free will and agency of sapience demand that they be allowed to act and to try even if they make mistakes or fail, I think there might have been something there, but he didn't really seem to. Goals: had one which formed a good plot-hook, then went without; arc: unclear.
What I hope for: Luke to determine more of a character arc, or series of shorter arcs, perhaps drawing from his Blades in the Dark DMing experience, and to either pick a more open-ended goal or to move along a series of goals over time.
Egbert - Egbert came in with the vaguer goal of "atonement", which gave him more wiggle room, but unfortunately didn't seem to actively pursue it a lot of the time. In Legacy of Dragons it was revealed that he was searching for atonement for the deaths of two Dragon D'Or members - but by this time, so many people around the Oxventurers had died, including innocent bystanders, that the deaths of two other paladins felt like nothing. (Mike commented, again on the podcast, that he agreed with the commenters at the time who agreed that they knew it was his backstory from the beginning because only two paladins had died. The two figure paled next to the collateral damage that the party later caused.) Mike also commented on the podcast that during lockdown, he had made a conscious change with Egbert in to try to avoid combat as much as possible, and to avoid fatal attacks if in combat, but it wasn't clear how long that lasted. It may have been trying to avoid being the annoying/preachy paladin that stopped him from trying to influence the rest of the party or to save lives around them, but unfortunately it meant that it was difficult to see a real sense of wanting to atone in Egbert's arc. Letting innocents die around him isn't exactly less culpable than killing them himself. (Notable incidents included Mule Be Sorry, Wrangle in the Tangle, Hag Reflex, and Squid Pro Quo.) In terms of character arcs, there was definitely an element of going from seeking approval from Dragon D'Or to seeking that of his friends, but that was just a switching of approval-seeking rather than a significant change. Goals: had one, but didn't seem to actively pursue it; arc: moved from pursuing the morals of Dragon D'Or to pursuing the morals of the Oxventurers.
What I hope for: Mike to come back with a character who seeks to pursue their own goals more directly (see Barnaby and Silas, who both felt much stronger in this sense).
Merilwen - Merilwen was supposed to be about balance and protecting nature, but didn't always heavily engage with this point of view, even when the actions of the other Oxventurers should have absolutely led to discussions or disagreements between them. Many people commented on Andy being dickish about shooting seabirds in Legacy of Dragons, but there are other incidents, including the Wrangle in the Tangle (again), Eldritch or Die Trying (where it would have been interesting to see Merilwen's preference for nature clash with the need for the crystal) and the Extinction season which seemed to veer between being set up to be about Merilwen, then swapping to Dob-centric, then cleaning up Corazon's curse. In terms of character arc, I think there might be an element that can be teased out about her not fitting in with elf society and fitting in better with the faster-paced, more chaotic world of shorter-lived peoples, but this feels like speculation on my part more than something intended. Naturally, a character of around 100 is not going to feel as suited to a coming-of-age story as younger ones, but characters of all ages should be able to have character arcs. (Even if they might be slower in longer-lived people like elves - an example I can go to here is Galadriel, from Tolkien, who in her youth was proud and refused a pardon that would have allowed her to return to Valinor, but at the end of LOTR is humble enough to accept and go there. It took millennia for her, but it was a character arc all the same!) In Merilwen's conversation with Them, her uncertainty seemed to talk to this - a lack of clarity about where her characterisation was supposed to have gone over the last few years. I think there was a real opportunity here to explore Merilwen's relationship with morality and the difference between neutrality and passiveness, which unfortunately was missed. Goals: was supposed to be about nature but didn't push for it; arc: [speculation] seeking a non-elven community that she matched better with.
What I hope for: Ellen to have a character with more defined goals or arc, or gaps still to be filled in, rather than a static momentary sketch of personality/character that doesn't feel designed to be changed over time. Again, Lilith with her secrets/looking into the paranormal, and Edie with her goal to help people in a world in which monsters aren't going away, felt stronger as characters with goals and arcs, and I'd be happy to see more of that.
Prudence - Ambitious from the off, Prudence never actually struggled for goals - power, knowledge, magic, influence. The open-endedness of these goals once again served Prudence pretty well for carrying her through individual adventures/games and over the course of the whole canon, even if she didn't come in with clearly-defined (plot hook) goals like Corazón's curse. For the first few years, it felt that her character arc wasn't hugely significant, although there was certainly an element of found family over selfishness that played into it, but Jane also discussed (again, in the podcast) how the werebear element was really quite exciting for her as it allowed her to begin to explore the clash between werebear Lawful Good status and Prudence's usual Chaotic Evil desires. Eldritch or Die Trying explored this in a somewhat exaggerated way, with Cthulhu offering power in exchange for the destruction of the others (I suspect in Prudence's question about specifying people, she was trying to figure out whether she could kill just Liliana) which was a somewhat blatant nod to the character arc but did underline it. (Unlike the others, this also established Prudence's character arc before Them.) Goals: open-ended in a way that leaves them technically incomplete even now but which were stably useful throughout canon; arc: de-isolation and alignment shifting (in a way that should have been ripe for playing off against Liliana's) which played out well.
What I hope for: A character with perhaps some more specific or plot-hook goals as well as broader life goals. Prudence's character arc played out more subtly than Corazón's and sometimes perhaps got lost behind the louder personalities of some of the others, but I do think was well done. A less obvious way to explore or demonstrate it would have been nice.
Liliana - So. Here we go. Liliana was essentially a DMPC for the last season, but was a recurring character before that, with a stated goal of subjecting part or all of G'eth and broader goals (indicated or stated in Prism Break and the finale season generally) of academic/scholarly improvement, arcane knowledge, and the notion of making people appreciate what they have by threatening to take it from them. As a villain, she was threatening, and the layering of goals once again worked here, even with the abrupt movement to 'save G'eth' in the last season because, well, you can't rule what no longer exists. However, I am honestly confused as to what her character arc was supposed to be - whether her stated change of heart in front of Them was real, or whether that was a lie that Them somehow did not call out or challenge. Considering in Frenemy at the Gates, Liliana says that Prudence is the most like her, there was a potential here to play against Prudence's character arc of coming to trust others, even appreciate others, and facing the consequences of suffering making her realise her own flawed logic. I really do not know whether her betrayal of the guild was planned from the beginning (in which case, her talking to Them feels like it was overplayed, and Them should have challenged her on it) or whether Johnny added it because the fight against the giant was over more quickly than anticipated (compare to Dine Hard where the chef was the one person they did not stat up because they didn't expect the guild to fight him). Goals: logical, stepped, and worked for a villain; arc: ????? was there an arc? Was it fake? Was it desperation? Why did she, on 1 hitpoint, try to Power Word Kill Prudence instead of Teleporting away?
What I hope for: I don't know, with this one, really. Liliana's weird arc feels more related to the odd pacing of the last season than an underlying characterisation issue, for me, so I think it's more related to pacing/wanting Oxventure campaign 1 to close out.

Player Etiquette

...okay, this one is going to be a little bit harsh, perhaps. But the main campaign, more than either Blades in the Dark or Deadlands, really suffered from certain players having a bout of Main Character Syndrome.
I say specifically players here, because it was entirely in-character for certain characters (largely Corazón) to think of themselves as the main character and behave as such. However, even if the characters think that, is generally considered good etiquette for the players to treat each other as equals, let each other take turns in the spotlight, and have their Moments.
Good examples would be the group letting Merilwen be the main character in Peak Performance, Prudence explore her sundered relationship with Cthulhu during the Orbpocalypse Saga, or Dob showing off his acting bard chops in Dine Harder.
However, at various times, various people have overstepped. Sometimes in live shows where the audience response and excitement probably played a role (Rolling in the Deep) it's more understandable, but it also happened elsewhere. Mike got some flack for picking up the eyepatch at the end of Cursed Case Scenario and 'ruining' Corazón's moment, but even Johnny called Andy out for muscling in on Dob's subplot in Court in the Act, and Life Finds a Dob was almost uncomfortable at times. There was also something of a trend of Dob deliberately acting against the party for unclear reasons (possibly meant to be humour?) - either running away from them in Life Finds a Dob, refusing to 'share' Corazon's body in Portal Combat, or his contrary behaviour in Hunter Pressure in not wanting to fight the hunters/murderers they were facing.
I'm not sure whether this trend of contrariness fed into the unclear character arc that I mentioned above, or the other way around, or whether the two just fed into each other.
The most extreme example of this was, undoubtedly, Dob jumping in on the shoot-off between Liliana and Prudence right at the end of Portal Combat. Liliana approached Prudence in Frenemy at the Gates because they were the most alike. Prudence was the one with the first kill of the whole campaign, using Eldritch Blast, against the party's wishes and Corazón's protests specifically - how appropriate would it have been for her to get the last kill of the campaign, with Eldritch Blast, in defense of herself and her party and as retribution for Corazón? But instead, Luke inserted Dob into the standoff and Johnny played into it, even to the absurd extent of letting the skeletons use Time Stop (a 9th Level spell) just to explain why Dob's whole conversation with them could take place faster than Prudence could fire off an eldritch blast. Corazón's self-sacrifice and Merilwen's reveal of her Reincarnation spell was therefore also partially overshadowed by Dob sacrificing his magic for one more hitpoint of damage on Liliana rather than letting Prudence have her moment.
What I hope for: some of the lessons learned from other campaigns to lead the players to be better at taking turns, both in terms of people not trying to be the Main Character at inappropriate moments, players stepping up and into the leading role when it is appropriate for them to do so, and Johnny more actively monitoring the balance between the players and shutting down some of the more egregious behaviour

Morality

This... isn't actually going to be complaining about characters behaving immorally or even being evil. Prudence is honestly a great example of how to play an evil character in a way that doesn't break a party, while Corazón works as being immoral about money but moral about hurting people (at least most of the time). I've also thoroughly enjoyed some other games in which the characters have been far from moral (NADDPOD's Trinyvale series is a good example of this - the characters are scam artists, grifters and egotists, and the DM commented that "character growth doesn't have to be positive!"; they complain the entire time while saving the world).
But it's consistency that is more of a sticking point, as well as the player treatment of the moral positions of the party. It's hard to know how to treat the morals of the party when they vary from letting a town burn for being slightly annoying (Mule Be Sorry) to most of the team being ready to forgive a hag who used to eat human(oid) children (Hag Reflex). This isn't just the players either - Stop Hammer Time used the murder of children as a joke, and marked a change in tone for the treatment of NPCs and civilians as not mattering compared to the preferences or comfort of the main characters. The skeletons killing the children wasn't even some sort of monkey's paw scenario about asking for there to be no more orphans in the town, either - it was just nasty shock value, in many ways. And playing this sort of thing for humour makes it quite hard to handle some of the rest of the series as a result.
There also felt like a dissonance, at times, between the objective morality of the characters and how the players seemed to want them to be treated. Prudence never claimed to be anything other than evil, from shooting someone with eldritch blast during the Spicy Rat Caper to enjoying Hammerdahl's necromancy in Extinction - Jane even indicated that she wanted to explore shifting Prudence's alignment post-Fast and the Furriest, which can be seen as Prudence is much less interested in random acts of destruction and seems quite happy to get her kicks scaring or torturing people (Silent Knight) or watching the gruesome spectacle at the end of Knight Shift. So Jane's plans matched Prudence's behaviour - a softening of her deliberately evil acts, but still happy to let others be evil.
For the others, though, it didn't always match. Merilwen's "True Neutral" label often felt more like passively letting her party members be evil, rather than actively seeking balance, Egbert was supposed to be on the search for atonement but regularly allowed or took part in atrocities, and Dob seemed more inclined to act on what the audience or Luke thought was funny (or even deliberately seeking to be contrary) rather than following a consistent attitude to morality. His vaguely annoyed "Skeletons!" and hands on hips in return to "It's orphans, boss" was clearly played for laughs, and in Mule Be Sorry he turns on the town easily, which then makes it feel strange when in Hag Reflex he objects to letting the hag live. Dob's infatuation with Liliana and Katie Pearlhead, both of whom have killed or caused the deaths of great numbers of people, also makes it harder to take his claims to morality at all seriously. The potential moral issues of Merilwen killing the Otherberts to prevent them from taking a message to Liliana (Bad Altitude) is turned into accusing her of "war crimes", but it is absurd in the face of how many other innocent bystanders the guild had killed or caused to die in other stories (from as early as Quiet Riot, in which the paladins were annoying but killing them was honestly overboard, to as late as Squid Pro Quo where Dob seemed to forget that five people had died and then brushed off the deaths).
NPCs also got hit by this at times, from the town mayor in Mule Be Sorry (again) who put his townsfolk on spike growth just to cross it, to the chef in Dine Harder who was abruptly made a cannibal to get a fight going, to the decay of morally Good characters like Captain Shattershield turning away from the Upside Down Mistmire when in his first appearance he had been willing to fight Death itself for being on Mistmire's grounds. It's hard to take seriously moral questions about keeping the Dragon Under Mistmire in its shelter, and the accidentally-caused deaths of two paladins, when the guild has been responsible for much worse.
What I hope for: an approach to morality that does not prioritise momentary humour over consistency; evil behaviour to be acknowledged as evil and owned rather than treated as protagonist-centric; a moral balance which makes it possible to really explore moral issues and concerns rather than extreme behaviour which then makes it impossible to treat conflict seriously. Legacy of Dragons, as a standalone arc seeking Egbert's redemption, exploring the protection vs freedom of the gold dragon, and considering how to improve vs break systems, had some really great potential - but because of extreme 'rule of funny' behaviour in the past, it was impossible to really feel that it had the moral gravitas and weight that it deserved. When the skeletons go from murdering a dozen innocent children (Stop Hammer Time) to giving Merilwen a bad haircut (Mean Gulls) and this is almost treated as somehow consistent in evilness, it makes it harder to respect the characters or the expectation of moral standards.
The Good: The humour, the quick-wittedness, the variety of stories. Roleplaying moments such as Egbert and Shattershield in Legacy of Dragons, Corazón putting his old self behind him at the Curse Hole, or Merilwen saying "I'll make you" to Vex.
The Bad: Unclear character arcs, inconsistent moralities, underpowered classes but at the same time game-breakingly permissive DMing, and some Main Character Syndrome moments.
The Hope: Learning from teething issues and setting up a game system that the DM doesn't resent so much, to better enable people to balance and play off each other in a less jarring and more consistent way.
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