Kohls item upc number

Hate the iOS typing experience. Am I alone? Any solutions?

2024.05.19 06:04 Heliumorchid Hate the iOS typing experience. Am I alone? Any solutions?

I have a MacBook Pro, iPhone 15, AirPods Pro 2, Apple Watch and an iPad. I actually love all of these products except for my iPhone. Specifically the typing experience. I have been using an android phone since I ditched the iPhone 5s 10 years or so ago.
The android keyboard makes so much more sense and is exceptionally functional and rich with practical features that are so handy.
The most irritating thing about the ios keyboard is how often I hear “you’ll get used to it” from others who use the iPhone. I’ve heard that from Apple tech support and other dumb Apple fan folks who got an iPhone for flaunt value.
I specifically got the iPhone because of my MacBook and Apple Watch. I just wanted to have a more seamless integration with the MacBook and watch.
But everyday I have to fight against this sh*tty keyboard as it automatically uncorrects my texts, I have to go into submenus just to add a period or @ on an email field. And I suddenly find that the return button is replaced with # at certain layers of the keyboard. And why tf can’t I have a dedicated number row and why must I sacrifice the suggestions row if I install a third party keyboard with dedicated number row?
I’ve watched the keyboard shortcut tutorials and I use the double space to add a period but, what about a comma?
I’m tired of apple fans telling me that Apple is about simplicity and that I just don’t get it. Simplicity in looks and complicated usage doesn’t particularly count as simplicity imo. I find the android keyboard a lot more intimidating to look at, at first glance but it just makes typing a lot simpler. It automatically gives me the last few items that were copied to the clipboard. And when I copy a whole lot of text it shows me the links within the text and the numbers separately in the suggestion box as I go to paste it somewhere. This way if I copy an SMS with an otp code it automatically lets me paste just the otp instead of me having to paste the whole thing and then manually delete the remaining stuff. On ios I can’t even find a “select all” option on large pieces of text. For example if I have to select this whole post as I’m typing it here I have to manually move the starting and end points of the selection to fill the entire page. What if I have a 40 page document that I must copy the text of?
And why is it impossible to get a third party app that circumvents all this nonsense? Even the google keyboard on iOS is severely restricted.
I sometimes wonder if Apple has a highly paid dedicated team specifically tasked with making the ios keyboard as sh*tty as it is. Because a trillion dollar company cannot make a software product this stupid and dysfunctional if it isn’t deliberately trying to do just that.
Please tell me I’m not alone in being this frustrated with the typing experience on the iPhone. If you believe there is nothing wrong with the ios keyboard also let me know if you’ve never used an android keyboard.
I want to know if I’m missing something or if it really is as sh*tty for everyone else and we are all pretending it’s ok.
Important questions:-
  1. Am I alone in finding the ios typing experience this frustrating?
  2. If you felt this way and did something that changes it, what did you do to improve it? (Other than getting used to it)
submitted by Heliumorchid to ios [link] [comments]


2024.05.19 05:56 OkBunch7374 [WTS] ***Saturday Night Firesale*** Rein 3.0 + Arisaka mount $280, 508T x2 green $245, Romanian Aims-74 Bayonet $350

Timestamp: https://imgur.com/a/AYEW5Kd
Each item has two prices, one I will honor if it is sold in the next hour and another higher price if the item sits.
508T X2 Green, mounted as an offset dot on one of my rifles. Never ended up firing any rounds through the setup. Optic is flawless with no issues. $265, $245 within the hour
Rein 3.0 blem, purchased this from rein as a blem and cannot find it at all. Light looks to be in good shape. Comes with an Arisaka offset mlok mount and the original torrent mount, has the updated two button switch as well. $300, $280 within the hour
Romanian Aims-74 bayonet: numbers matching green frog bayonet in great shape, these have become damn near unobtanium over the last few years. $380, $350 within the hour
G&S only per my flair
submitted by OkBunch7374 to GunAccessoriesForSale [link] [comments]


2024.05.19 05:55 LoudComment_31 This was in Elkhart Indiana earlier today

This was in Elkhart Indiana earlier today submitted by LoudComment_31 to whiskey [link] [comments]


2024.05.19 05:47 JacksonJH007 No Refunds Policies?

So I’m not necessarily a small business owner, but I need small business owner advice. I’m in a bad situation, this being the case I’m selling a lot of my things to get the money to fly back home and have a little money to survive off of until I can get a job. One set of things I’ve been selling has been dolls, their accessories, ect. I sold a headband to one person and they’re acting extremely odd/aggressively. Him wanted the cheapest shipping possible, so there was no tracking. After I told him that it had been shipped, he expected a tracking number. I’d been scared of that, so I took a video of myself with the bubble mailer that clearly had his address on it going into the post box in the post office. That seemed to chill him out. A week goes by and he’s now demanding to know where it is and, like… I don’t know? He didn’t get a tracking number with it so I have no clue? So now he’s threatening to do a chargeback after another week if it’s not there of which I’m about to remind him of the no refunds policy that he agreed to when he purchased the doll headband. I’m just wondering; like is there any chance of them siding with him in this? I very much shipped it, have video evidence of such, I have a receipt of my shipping it. I really can’t afford to loose the money AND the item right now.
submitted by JacksonJH007 to smallbusiness [link] [comments]


2024.05.19 05:38 codebreaker21 2 questions about React Query that I can't seem to understand from the Docs

1) What is a cursor? the Docs says "What if my API doesn't return a cursor?" but what does that mean in this context?
2) What determinate how big the page is? I know that pageParam is a number (1,2,3,4...) and I get 10 items back (using jsonplaceholder API) but what if I want a smaller amount or more?
I have another question, its not a React Query related but maybe someone can help
why this:
https://jsonplaceholder.typicode.com/todos?_page=${pageParam} //pageParam is 1,2,3.. return 10 items? jsonplaceholder docs doesn't say anything about this, can someone help? 
submitted by codebreaker21 to reactjs [link] [comments]


2024.05.19 05:37 Haunting-Today-2505 Qashqai- Front Exhaust

Qashqai- Front Exhaust
Hi all- apart from Auto Doc and Euro Part is there any other site I can order a front exhaust/ catalytic converter from?
I found one on auto doc but did not expect it to be expensive!
My mums car is fairly aged now it'd a 2013 Qashqai; we are looking to keep it for another 3 years before purchasing a new car.
I am based in London- any suggestions where I can get a more affordable part from?
Thanks
submitted by Haunting-Today-2505 to Nissan [link] [comments]


2024.05.19 05:28 Due-Hand-6459 Failed 1st Attempt

Failed 1st Attempt
Any tips/advice? I went in with little prep and statics has always been hard for me. Planning to study longer before the test this time.
https://preview.redd.it/4g5i55d5ya1d1.png?width=1990&format=png&auto=webp&s=ae9e7c977301f11061cc350fbb75f1dcc7d6ab6f
submitted by Due-Hand-6459 to FE_Exam [link] [comments]


2024.05.19 05:17 swinginguy2 Panels perfect except

49m total testosterone was below 200 eight months ago . Sick and no matter how much I worked out or how little I ate , I got fatter . Prescribed test cyp and Mounjaro because I had become a type 2 diabetic . Fast forward to today I shed nearly 90 lbs by those meds and a diet literally of 6 items and working out 6 days a week .
I feel great , no side affects , sleep is an issue at times. My estradiol came back high(47) and my total test also(1124). Both FSH/LSH low but all other health markers were excellent.
A few months back I went from IM to SubQ . My dose is 125mg / week spread over 3 days.
I was thinking of lowering my dose back to 100mg/wk in light of my high test number I raised it from 100 while injecting IM because I was dragging and not feeling optimum. Would going SubQ amplify the dosage effects ?
Should I keep at this level or reduce my dosage , or how many times a week I pin ?
Thank You!
submitted by swinginguy2 to trt [link] [comments]


2024.05.19 05:13 Forsaken-Mud-1247 Red Lobster Auction went very wrong. What now? (Florida)

Looking for some advice and this seemed like a great place to ask!
We own a small independent pizza shop, and are working on opening up a coffee shop for my wife. Not on the restaurant Equipment business.
I recently saw the Red Lobster Auctions and while I didn't need 90% of the stuff, I saw a great opportunity to get a full POS, lots of plates, smallwares, etc, for a deal.
We actually were outbid but the winner failed to pay so it was offered to us. Awesome! Except then the trouble started.
The auctions were listed as Entire Restaurant Contents. There was a "Sample" inventory list but it was noted that items would vary by location. In the photos on the auction were two items of great interest: A large Ice Maker and a Conveyor Dish Washer.
Thursday evening I contacted two movers who specialized in restaurants (which actually cost significantly more than the auction itself), due to all the stuff being listed as having to be our by end of day Friday. Then I was told the pickup window was actually only 6 hours (9 AM to 3 PM), no big deal though, hired one more mover.
Next bit of trouble came after paying for the auction, which is when they sent an exclusions list. On it there were two exclusions of concern: Dishwashers (if Eco Lab Branded) and Ice Makers in some locations. I verified the pictures of the Dishwasher, no Eco Lab branding, phew. Verified that the ice maker was not only in the list of items but also in the pictures. Figure my location must not exclude it, otherwise why show 5 pictures detailing it.
Then my team arrives. Everything is gone except for the big equipment. The televisions at the bar, the pots, pans, cleaning supplies, smallwares, blenders, mixer. The only things left was the large equipment, most of which was connected, and tables / booths.
For reference on this next parts, my bid on live auction was on Monday, this was now Friday. Two representatives were on site: The old General Manager representating Red Lobster, and a sub contractor representing the interests of the auction company.
When asked about all the missing equipment, the General Manager said they bought a large dumpster on Wednesday and all her team came in and threw everything away in the dumpster, which was already gone. Extremely unlikely, as I doubt Red Lobster would spend the money to throw away items that they're auctioning off. It got even weirder when "employees" showed up and were overheard talking about picking up items from the restaurant.
While my team leader tried to sort all of that out, the rest of my guys went to work on disassembling items. Except, Everytime they touched something (undercounter bar cooler, bar taps, booths, etc) they were told, "Oh no, that's not included," or, "Someone else already bought that."
After about 2 hours of back and forth, the on site representation finally conceded to let us take MOST of the stuff that was still there (which wasn't much). Because of the now reduced time of only 4 hours, most of the valuable stuff being gone already, and the high end items like the dishwasher and ice machine now being excluded, we only filled 2 of the 3 trucks.
I have called the auction company and apparently they said that my experience was not alone, and they were currently having a warroom on what to do next because of all the issues. They said they will likely have some solutions in how to make it right on Monday. The representative on site tried to get my team to sign a waiver of liability before leaving, but we refused.
What can I expect from this process now, and do I have any legal recourse? I would have thought that the buildings would have been secured to prevent theft while the auction was going on but obviously not. My biggest concern is that, while my costs weren't horrible at 15k, only $5500 was to the actual auction, the rest was to transportation. I certainly have concerns now that I won't be able to make my money back, let alone a profit. I know that it's a gamble, but I feel like this experience was borderline fraudulent. Any suggestions?
ETA:
If nothing else, I feel like the auction violates the law in my state (Florida), as there is a statute that covers misrepresenting facts. Specifically FSS 468.388 Subsection 11b 1 through 3 which reads:
No licensed auctioneer, apprentice, or auction business may disseminate or cause to be disseminated any advertisement or advertising which is false, deceptive, misleading, or untruthful. Any advertisement or advertising shall be deemed to be false, deceptive, misleading, or untruthful if it:
1. Contains misrepresentations of facts.
2. Is misleading or deceptive because, in its content or in the context in which it is presented, it makes only a partial disclosure of relevant facts.
3. Creates false or unjustified expectations of the services to be performed.
The auctions were listed as Entire contents, with the only exclusions listed on the auction in the terms being "Photos may show items that are not included in auction (e.g., infrastructure, HVAC, plumbing, etc."
Here's the link for anyone interested in how it was presented
https://bid.restaurantequipment.bid/Public/Auction/AuctionItemDetail?AuctionItemId=NZQh8wj3FOYwR439WdiUvw%3d%3d&AuctionId=S5YS%2bHqu8A9zcHp0d1tyMg%3d%3d&pageNumber=WddRnDis30ojx01x46RicQ%3d%3d&pageSize=WddRnDis30ojx01x46RicQ%3d%3d
submitted by Forsaken-Mud-1247 to legaladvice [link] [comments]


2024.05.19 05:13 Forsaken-Mud-1247 Red Lobster Auction went wrong, what now? (Florida)

Looking for some advice and this seemed like a great place to ask!
We own a small independent pizza shop, and are working on opening up a coffee shop for my wife. Not on the restaurant Equipment business.
I recently saw the Red Lobster Auctions and while I didn't need 90% of the stuff, I saw a great opportunity to get a full POS, lots of plates, smallwares, etc, for a deal.
We actually were outbid but the winner failed to pay so it was offered to us. Awesome! Except then the trouble started.
The auctions were listed as Entire Restaurant Contents. There was a "Sample" inventory list but it was noted that items would vary by location. In the photos on the auction were two items of great interest: A large Ice Maker and a Conveyor Dish Washer.
Thursday evening I contacted two movers who specialized in restaurants (which actually cost significantly more than the auction itself), due to all the stuff being listed as having to be our by end of day Friday. Then I was told the pickup window was actually only 6 hours (9 AM to 3 PM), no big deal though, hired one more mover.
Next bit of trouble came after paying for the auction, which is when they sent an exclusions list. On it there were two exclusions of concern: Dishwashers (if Eco Lab Branded) and Ice Makers in some locations. I verified the pictures of the Dishwasher, no Eco Lab branding, phew. Verified that the ice maker was not only in the list of items but also in the pictures. Figure my location must not exclude it, otherwise why show 5 pictures detailing it.
Then my team arrives. Everything is gone except for the big equipment. The televisions at the bar, the pots, pans, cleaning supplies, smallwares, blenders, mixer. The only things left was the large equipment, most of which was connected, and tables / booths.
For reference on this next parts, my bid on live auction was on Monday, this was now Friday. Two representatives were on site: The old General Manager representating Red Lobster, and a sub contractor representing the interests of the auction company.
When asked about all the missing equipment, the General Manager said they bought a large dumpster on Wednesday and all her team came in and threw everything away in the dumpster, which was already gone. Extremely unlikely, as I doubt Red Lobster would spend the money to throw away items that they're auctioning off. It got even weirder when "employees" showed up and were overheard talking about picking up items from the restaurant.
While my team leader tried to sort all of that out, the rest of my guys went to work on disassembling items. Except, Everytime they touched something (undercounter bar cooler, bar taps, booths, etc) they were told, "Oh no, that's not included," or, "Someone else already bought that."
After about 2 hours of back and forth, the on site representation finally conceded to let us take MOST of the stuff that was still there (which wasn't much). Because of the now reduced time of only 4 hours, most of the valuable stuff being gone already, and the high end items like the dishwasher and ice machine now being excluded, we only filled 2 of the 3 trucks.
I have called the auction company and apparently they said that my experience was not alone, and they were currently having a warroom on what to do next because of all the issues. They said they will likely have some solutions in how to make it right on Monday. The representative on site tried to get my team to sign a waiver of liability before leaving, but we refused.
What can I expect from this process now, and do I have any legal recourse? I would have thought that the buildings would have been secured to prevent theft while the auction was going on but obviously not. My biggest concern is that, while my costs weren't horrible at 15k, only $5500 was to the actual auction, the rest was to transportation. I certainly have concerns now that I won't be able to make my money back, let alone a profit. I know that it's a gamble, but I feel like this experience was borderline fraudulent. Any suggestions?
ETA:
If nothing else, I feel like the auction violates the law in my state (Florida), as there is a statute that covers misrepresenting facts. Specifically FSS 468.388 Subsection 11b 1 through 3 which reads:
No licensed auctioneer, apprentice, or auction business may disseminate or cause to be disseminated any advertisement or advertising which is false, deceptive, misleading, or untruthful. Any advertisement or advertising shall be deemed to be false, deceptive, misleading, or untruthful if it:
1. Contains misrepresentations of facts.
2. Is misleading or deceptive because, in its content or in the context in which it is presented, it makes only a partial disclosure of relevant facts.
3. Creates false or unjustified expectations of the services to be performed.
The auctions were listed as Entire contents, with the only exclusions listed on the auction in the terms being "Photos may show items that are not included in auction (e.g., infrastructure, HVAC, plumbing, etc."
Here's the link for anyone interested in how it was presented
https://bid.restaurantequipment.bid/Public/Auction/AuctionItemDetail?AuctionItemId=NZQh8wj3FOYwR439WdiUvw%3d%3d&AuctionId=S5YS%2bHqu8A9zcHp0d1tyMg%3d%3d&pageNumber=WddRnDis30ojx01x46RicQ%3d%3d&pageSize=WddRnDis30ojx01x46RicQ%3d%3d
submitted by Forsaken-Mud-1247 to legal [link] [comments]


2024.05.19 05:09 JonoMG Does a Temper Manual run out??

I believe that items can only be tempered a certain number of times, but was wondering if the manuals have a fixed number of times they can be used before they need to be replaced?
I ask as I am wondering if I need to keep the manuals I find out should I automatically 'use' them everytime?
submitted by JonoMG to diablo4 [link] [comments]


2024.05.19 05:07 sfwcontentonly 🎃🦇🐈‍⬛🌕

🎃🦇🐈‍⬛🌕 submitted by sfwcontentonly to diamondpainting [link] [comments]


2024.05.19 04:51 Forsaken-Mud-1247 Red Lobster Auction went very wrong. What now?

First Time Restaurant Equipment went very wrong. What now?
Looking for some advice and this seemed like a great place to ask!
We own a small independent pizza shop, and are working on opening up a coffee shop for my wife. Not on the restaurant Equipment business.
I recently saw the Red Lobster Auctions and while I didn't need 90% of the stuff, I saw a great opportunity to get a full POS, lots of plates, smallwares, etc, for a deal.
We actually were outbid but the winner failed to pay so it was offered to us. Awesome! Except then the trouble started.
The auctions were listed as Entire Restaurant Contents. There was a "Sample" inventory list but it was noted that items would vary by location. In the photos on the auction were two items of great interest: A large Ice Maker and a Conveyor Dish Washer.
Thursday evening I contacted two movers who specialized in restaurants (which actually cost significantly more than the auction itself), due to all the stuff being listed as having to be our by end of day Friday. Then I was told the pickup window was actually only 6 hours (9 AM to 3 PM), no big deal though, hired one more mover.
Next bit of trouble came after paying for the auction, which is when they sent an exclusions list. On it there were two exclusions of concern: Dishwashers (if Eco Lab Branded) and Ice Makers in some locations. I verified the pictures of the Dishwasher, no Eco Lab branding, phew. Verified that the ice maker was not only in the list of items but also in the pictures. Figure my location must not exclude it, otherwise why show 5 pictures detailing it.
Then my team arrives. Everything is gone except for the big equipment. The televisions at the bar, the pots, pans, cleaning supplies, smallwares, blenders, mixer. The only things left was the large equipment, most of which was connected, and tables / booths.
For reference on this next parts, my bid on live auction was on Monday, this was now Friday. Two representatives were on site: The old General Manager representating Red Lobster, and a sub contractor representing the interests of the auction company.
When asked about all the missing equipment, the General Manager said they bought a large dumpster on Wednesday and all her team came in and threw everything away in the dumpster, which was already gone. Extremely unlikely, as I doubt Red Lobster would spend the money to throw away items that they're auctioning off. It got even weirder when "employees" showed up and were overheard talking about picking up items from the restaurant.
While my team leader tried to sort all of that out, the rest of my guys went to work on disassembling items. Except, Everytime they touched something (undercounter bar cooler, bar taps, booths, etc) they were told, "Oh no, that's not included," or, "Someone else already bought that."
After about 2 hours of back and forth, the on site representation finally conceded to let us take MOST of the stuff that was still there (which wasn't much). Because of the now reduced time of only 4 hours, most of the valuable stuff being gone already, and the high end items like the dishwasher and ice machine now being excluded, we only filled 2 of the 3 trucks.
I have called the auction company and apparently they said that my experience was not alone, and they were currently having a warroom on what to do next because of all the issues. They said they will likely have some solutions in how to make it right on Monday. The representative on site tried to get my team to sign a waiver of liability before leaving, but we refused.
What can I expect from this process now, and do I have any legal recourse? I would have thought that the buildings would have been secured to prevent theft while the auction was going on but obviously not. My biggest concern is that, while my costs weren't horrible at 15k, only $5500 was to the actual auction, the rest was to transportation. I certainly have concerns now that I won't be able to make my money back, let alone a profit. I know that it's a gamble, but I feel like this experience was borderline fraudulent. Any suggestions?
ETA:
If nothing else, I feel like the auction violates the law in my state (Florida), as there is a statute that covers misrepresenting facts. Specifically FSS 468.388 Subsection 11b 1 through 3 which reads:
No licensed auctioneer, apprentice, or auction business may disseminate or cause to be disseminated any advertisement or advertising which is false, deceptive, misleading, or untruthful. Any advertisement or advertising shall be deemed to be false, deceptive, misleading, or untruthful if it:
1. Contains misrepresentations of facts.
2. Is misleading or deceptive because, in its content or in the context in which it is presented, it makes only a partial disclosure of relevant facts.
3. Creates false or unjustified expectations of the services to be performed.
The auctions were listed as Entire contents, with the only exclusions listed on the auction in the terms being "Photos may show items that are not included in auction (e.g., infrastructure, HVAC, plumbing, etc."
Here's the link for anyone interested in how it was presented
https://bid.restaurantequipment.bid/Public/Auction/AuctionItemDetail?AuctionItemId=NZQh8wj3FOYwR439WdiUvw%3d%3d&AuctionId=S5YS%2bHqu8A9zcHp0d1tyMg%3d%3d&pageNumber=WddRnDis30ojx01x46RicQ%3d%3d&pageSize=WddRnDis30ojx01x46RicQ%3d%3d
submitted by Forsaken-Mud-1247 to Flipping [link] [comments]


2024.05.19 04:47 Lifty_Mc_Liftface [WTS] Eotech LBC 2 [WTB] Geissele MK18 ARCA DDC

Timestamp: https://imgur.com/a/vz900dS
Eotech LBC2 - $400
This is the red and IR laser version. Crane pad included if bought for asking price.
WTB: Geissele MK18 16.5 ARCA Rail, DDC. Belmula is fine. Starting price at $275+
Trades/Trades towards: Kahles 18i/16i, Geissele MK18 ARCA Rail, lasers, and IR devices
Shoot your shot with an offer. If you don't ask, the answer is always no.
All prices conus shipped unless otherwise noted. Serial numbers in their respective albums. Check pictures for items condition. All effort has been made to depict item's condition. If it's in the pics, it's included. If it ain't, it aint. PP, Venmo, or Zelle. Lower flair ships first in trades.
submitted by Lifty_Mc_Liftface to GunAccessoriesForSale [link] [comments]


2024.05.19 04:44 LordofBones89 Revised Deities (3.5e): Lathander, the Morninglord

LATHANDER
The Morninglord, Commander of Creativity, Patron to Spring and Eternal Youth, Mentor of Self-Perfection, Bringer of the Dawn, Lord of Birth and Renewal
Greater Power of Elysium
Symbol Sunrise made of pink, red, and yellow gems, or a simple rosy pink disk
Realm Morninglory (Elysium/Eronia)
Alignment Neutral Good
Aliases none
Superior none (AO)
Allies Chauntea (lover), Deneir, Eldath, Gond, Ilmater, Kelemvor, Llira, Lurue, Mielikki, Milil, Oghma, Paladine, Selune, Siamorphe, Silvanus, Sune, Torm, Tyche (dead), Tymora, Tyr, Ushas
Foes Bane, Beshaba, Bhaal (dead), Cyric, Ibrandul (dead), Iyachtu Xvim (dead), Loviatar, Moander (dead), Myrkul (dead), Shar, Talona
Servants none
Servitor Creatures butterflies, celestials of all types, elysian dragons, hollyphants, radiant creatures, robins (normal and celestial), sanctified creatures, sun peacocks (normal and celestial), sunwyrms (good aligned only)
Manifestations an intense and rosy radiance that appears around objects to indicate special qualities or at confusing or dangerous junctures to indicate a safe or preferred path, and that causes those people it surrounds to be telekinetically pushed out of harmful situations, healed of all wounds, purged of any diseases, poisons, foreign objects, magical and nonmagical afflictions and deleterious effects, magical or psionic compulsions, fear, and curses, causes resurrection effects to be automatically successful, and transmits messages
Signs of Favor aster blossoms, an intense and rosy radiance with the same qualities as his manifestation, sun peacock feathers
Worshipers Aristocrats, artists, athletes, farmers, hunters of the undead, merchants, monks of the Sun Soul, peasants, performers, the youthful
Cleric Alignments LG, NG, CG
Specialty Priests Morninglord
Holy Days Midsummer morning, the mornings of the vernal and autumnal equinoxes
Important Ceremonies Song of Dawn; contracts, marriages and promises made at dawn, funerals for those not meant to be raised or resurrected
Portfolio Athletics, birth, creativity, dawn, renewal, self-perfection, spring, vitality, youth
Domains Community, Courage, Endurance, Good, Glory, Hope, Life, Protection, Radiance, Renewal, Strength, Zeal
Favored Weapon Dawnspeaker (heavy or light mace)

LATHANDER
Male Sentinel 20, Cleric 20, Morninglord 20, Master of Radiance 5
NG Medium Outsider (Extraplanar, Good)
Divine Rank 17
Init 44 (+16 Dex, +8 Superior Initiative); Senses 17-mile-radius; Listen 77, Spot 77; remote sensing (20 locations), portfolio sense
Aura divine aura (DC 78), courage (100 ft, +8 saves against fear), radiant 3/day; Languages can communicate with any living creature; Words of Creation
_________________________________________________________________________________________________________________
AC 105, touch 57, flat-footed 95, undead 107 (+18 armor, +20 deflection, +10 Dex, +17 divine, +30 natural)
hp 1,860 (20d10 + 45d8 plus 1300); divine shield 23/day (170 hp); renewal 1/day (if fall below 0 but less than -10 hit points regain 1d8 +20 hp); DR 40/epic, evil and adamantine
Immune ability damage, ability drain, banishment, death effects, disease, disintegration, electricity, energy drain, fire, imprisonment, mind-affecting effects, paralysis, poison, rebuking, sleep, sonic, stunning, transmutation, and turning
Resist acid 37, cold 37; SR 81
Fort 111 Ref 101 Will 105; +2 against evil outsiders and undead, +4 against mind-affecting effects from evil outsiders, +5 against evil spells or spells from evil characters
________________________________________________________________________________________________________________
Speed 60 ft. (12 squares)
Melee dawnspeaker 115/110/105/100 (55 plus 18 fire plus 18 holy plus 1 negative level vs evil plus 48 vs evil outsiders and undead plus undead disruption [Fort DC 79 or die]/19-20/x2 plus 36 fire plus 36 holy plus 2 negative levels vs good plus death [Fort DC 79, evil outsiders and undead] plus undead disruption [Fort DC 79 or die]), +8 atk vs evil outsiders and undead; or
Melee spell 80 or
Ranged spell 76
Base Atk +43; Grp +63
Atk Options Awesome Smite, Cleave, Holy Potency, Power Attack; smite evil 24/day (+20 atk, +455 damage)
Special Actions alter reality, divine blast (444 damage) 23/day, feat of endurance 1/day (+30 Con for 1 minute), destroy evil outsiders and undead 27/day as a 66th level cleric (turning check 73, turning damage 105; Heighten Turning, Intensify Turning, Multiturning, Quicken Turning), protective ward 1/day (+65 resistance bonus to one saving throw for one hour), surge of hope 1/day (when failing a skill check, attack roll, or saving throw, add 1d6 to the result), touch of life 1/day (1d6 +65 temporary hp to a single creature for one hours), zeal 1/day (you may take 20 on a skill check, except on checks are not normally allowed to take 20, without increasing the amount of time needed to make the check); Battle Blessing, Corona (Will DC 62), Divine Censure (Will DC 62), Epic Divine Might, Epic Divine Vengeance, Sacred Vengeance
Combat Gear dawnspeaker
Divine Spell-like Abilities (CL 65th; +1 good spells; all [fire] and [light] spells are intensified)
At will – aid, animate objects, animate plants, antimagic field, atonement, bear’s endurance, bigby’s clenched fist, bigby’s crushing hand, bigby’s grasping hand, blade barrier (DC 53), bless, bless weapon, bolt of glory, bull’s strength, charm person (DC 48), cloak of bravery, color spray (DC 48), commune, consecrate, crown of glory (DC 55), death ward, dismissal (DC 51), dispel evil (DC 52), disrupt undead, disrupting weapon (DC 52), endure elements, enlarge person, widened faerie fire, flame strike (DC 52), fire shield, fire seeds (DC 53), freedom, gate, globe of invulnerability, good hope, greater cloak of bravery, greater dispel magic, greater heroism, greater planar ally, greater restoration, greater status, greater teleport, heat metal (DC 49), helping hand, heroes’ feast, heroism, hide from undead (DC 48), holy aura (DC 55), holy smite (DC 51), holy sword, holy word (DC 54), hypnotic pattern (DC 49), iron body, lesser restoration, lion’s roar (DC 56), magic vestment, mass bear’s endurance, mass heal (DC 56), mind blank, mordenkainen’s magnificent mansion, plant growth, plane shift (DC 52), polymorph any object (DC 55), prayer, prismatic sphere (DC 56), prismatic spray (DC 54), prismatic wall (DC 56), protection from energy, protection from evil, rary’s telepathic bond, rainbow, rainbow pattern (DC 51), refreshment, refuge, regenerate, reincarnate (DC 51), remove disease, remove fear, repulsion (DC 54), righteous might, sanctuary (DC 48), scintillating pattern, searing light, sustain, spell immunity, spell resistance, status, stoneskin, sympathy (DC 55), summon monster IX (good creatures only), sunbeam (DC 54), sunburst (DC 55), tongues.
1/day – calm emotions (DC 51)
Master of Radiance Spell-like Abilities (CL 56th; +1 good spells; all [fire] and [light] spells are intensified; only usable during aura of radiance)
1/round – beam of sunlight, searing light
Morninglord Spell-like Abilities (CL 54th; +1 good spells; all [fire] and [light] spells are intensified)
1/day – daylight, searing ray (as searing light, but automatically empowered against undead)
Cleric Spells per Day (CL 54th; +1 good spells; all spells are energized and maximized; all [fire] and [light] spells are intensified)
20th (3+1/day) – heightened intensified end to strife (DC 63) (x2), heightened last judgement (DC 70), enhanced heightened intensified mass heal (DC 59) (D).
19th (3+1/day) – heightened miracle (DC 69) (x2), consecrated intensified purified sacred storm of vengeance (DC 59), enhanced empowered heightened sunburst (DC 63) (D).
18th (3+1/day) – consecrated enhanced heightened purified flame strike (DC 62) (x2) (D), intensified quickened righteous smite (DC 57), enhanced intensified righteous smite (DC 57).
17th (3+1/day) – heightened holy word (DC 67) (D), heightened know true name (DC 67), empowered intensified lion’s roar (DC 58), heightened quickened miracle (DC 63).
16th (4+1/day) – intensified mass heal (DC 59), intensified righteous exile (DC 59) (x2), intensified storm of vengeance (DC 59), enhanced quickened sunburst (DC 58) (D).
15th (4+1/day) – empowered intensified blade barrier (DC 56) (D), enhanced quickened searing erupt (DC 59) (x2), intensified mass cure critical wounds, heightened righteous glare (DC 65).
14th (4+1/day) – enhanced fire-substituted fiery searing lion’s roar (DC 58) (D), heightened quickened holy word (DC 60) (x2), empowered quickened sunburst (DC 58) (x2).
13th (4+1/day) – enhanced quickened flame strike (DC 55) (D), quickened implosion (DC 59) (x2), quickened sublime revelry, intensified weight of sin (DC 56).
12th (5+1/day) – empowered enhanced blade barrier (DC 56) (D), empowered enhanced cometfall (DC 56), intensified divine retribution (DC 55), consecrated purified sacred firestorm (DC 58) (x2), quickened visions of the future.
11th (5+1/day) – quickened amber sarcophagus, consecrated purified quickened cometfall (DC 56), sacred searing erupt (DC 59), quickened greater shield of lathander, quickened light of purity, quickened sunbeam (DC 57) (D).
10th (5+1/day) – quickened crown of brilliance, consecrated fire-substituted searing earthquake (DC 58), quickened heal (DC 56) (D), empowered fire-substituted stormrage.
9th (7+1/day) – heightened eternal rest (DC 56), quickened flame strike (DC 55), feast of champions, gate, mantle of the fiery spirit, prismatic sphere (DC 59) (D), summon elemental monolith, undeath’s eternal foe.
8th (8+1/day) – chain dispel, holy aura (DC 58) (D), illusion purge, know true name (DC 58), mass restoration, mass valiant spirit, spread of contentment (DC 58), shun the dark chaos (DC 58), consecrated purified wages of sin.
7th (8+1/day) – bastion of good, control weather, fortunate fate, quickened light of Venya (DC 53), rain of embers (DC 57), radiant assault (x2) (DC 57), rejuvenating light (DC 57), sunbeam (DC 57) (D).
6th(8+1/day) – chasing perfection, consecrate battlefield, quickened deific vengeance (DC 52), heal (DC 56) (D), fiery vision (x2), ghost trap, light of courage (DC 56), vigorous circle.
5th (9+1/day) – atonement, blistering radiance (DC 55), chaav’s laugh (DC 55), condemnation (DC 55), crown of flame, divine agility, divine retribution (DC 55), searing meteoric strike (DC 54) (x2), valiant fury (D).
4th (10+1/day) – aligned aura (DC 54), assay spell resistance (x2), aura of the sun (x2), channeled divine health, cure critical wounds, holy smite (DC 54) (D), recitation, sacred haven, sunmantle.
3rd (10+1/day) – cure serious wounds, fell the greatest foe, find the gap, flamebound symbol (x2), forced manifestation (DC 53), heart’s ease, mass align weapon, phieran’s resolve, prayer (D), protection from negative energy.
2nd (10+1/day) – detect aberration, eagle’s splendor, healing lorecall, make whole, mark of doom (x2), mark of judgment (x2) (DC 52), master’s touch, share talents, shield other (D).
1st (10+1/day) – bless water, conviction, detect taint, divine favor, endure elements (D), exorcism (x2) (DC 51), nimbus of light, ray of hope, ray of resurgence, vision of heaven (DC 51).
Orisons (6/day) – create water, cure minor wounds, guidance, light, purify food and drink, read magic.
Epic Spells Prepared 6 divine, up to Spellcraft DC 122
Epic Spells Known epic mage armor, epic repulsion, epic spell reflection, global warming, glorious light of renewal, greater ruin, hellball, nailed to the sky, nimbus, rain of fire, ruin, superb dispelling. Lathander has additionally created many epic spells that bring light and life, as well as bring ruin to the undead.
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Abilities Str 50, Dex 42, Con 50, Int 36, Wis 51, Cha 50
SQ avatar, bane of the restless, celestial fortitude, celestial minion 1/day, creative fire +20, divine grace, divinity, immortality, lathander’s light, resist fiendish lure
Feats Awesome Smite, Battle Blessing, Cleave, Consecrate Spell, Corona (Will DC 62), Divine Censure (Will DC 62), Divine Might, Divine Vengeance, Empower Spell, Energize Spell, Energy Substitution (fire), Extra Turning, Fiery Spell, Heighten Spell, Heighten Turning, Holy Potency, Improved Critical (heavy mace), Improved Initiative, Improved Turning, Maximize Spell (B), Power Attack, Purify Spell, Quicken Spell, Quicken Turning, Sacred Vengeance, Sanctify Martial Strike, Searing Spell, Weapon Focus (heavy mace), Words of Creation (B)
Epic Feats Enhance Spell, Epic Divine Might, Epic Divine Vengeance, Epic Spellcasting (B), Great Smiting (x2), Improved Heighten Spell, Intensify Spell, Intensify Turning, Multiturning, Positive Energy Aura, Superior Initiative
Salient Divine Abilities Area Divine Shield (170 hp in a 170 ft square or a 17 ft sphere or hemisphere), Automatic Metamagic (energize spell), Banestrike (evil outsiders), Banestrike (undead), Call Creatures (17 celestials with up to 37 HD), Divine Inspiration (hope), Divine Fast Healing (x2), Divine Paladin, Divine Spellcasting, Divine Weapon Focus (heavy mace), Divine Weapon Specialization (heavy mace), Earthmother’s Boon (unique salient divine ability), Energy Burst (170 ft, 136 fire damage), Energy Storm (170 ft, 17 holy and 17 positive), Gift of Life, Indomitable Strength, Life and Death (Fort DC 79 or die, 340 damage on a successful save), Lord of the Dawn (unique salient divine ability), Mass Life and Death (any number of creatures no more than 17 miles apart, Fort DC 79 or die, 340 damage on a successful save), Power of Nature, Rejuvenation (-17, -34 in Morninglory), Undead Mastery (17 creatures)
Skills Appraise 70 (78 paintings and sculptures), Bluff 82, Concentration 125, Craft (painting) 138, Craft (sculpting) 138, Diplomacy 143, Gather Information 72, Heal 125, Jump 84, Intimidate 86, Knowledge (arcana) 80, Knowledge (history) 92, Knowledge (nobility and royalty) 118, Knowledge (religion) 118, Knowledge (the planes) 118, Listen 77, Perform 145, Ride 62, Search 75, Sense Motive 82, Spot 77, Spellcraft 122, Survival 67 (75 extraplanar), Swim 82, Tumble 67
Possessions +8 full plate of the celestial battalion, dawnspeaker

Aura of Radiance (Su) The light of Lathander shines perpetually. No matter how dark it is, the Morninglord sees as though the conditions were identical to the outdoors at sunrise. This ability functions like darkvision out to 60 feet, except that he sees in color. Lathander also has a +2 sacred bonus on saving throws against spells with the darkness descriptor and a +2 sacred bonus to Armor Class against attacks from undead creatures.
Beam of Sunlight (Sp) Lathander can evoke a dazzling beam of intense light (the equivalent of a beam from the sunbeam spell) once per round as a full-round action as long as his radiant aura is active as a 56th level caster.
Blessing of Dawn (Su) The sight of the morning sun is an inspirational vision for the Morninglord. Lathander gains a +2 morale bonus on Will saves from sunrise until noon. This ability is in effect only while he can see the sun; the effect is suppressed any time he is deprived of the sight of it during this period.
Celestial Fortitude (Su) Lathander’s endurance and fortitude are enhanced against fiendish attacks. He has a +2 sacred bonus to all Fortitude saving throws against effects from evil outsiders and evil spells. Additionally, if he makes a successful Fortitude saving throw against an effect from an evil spell or evil outsider that normally deals half damage or partial effects on a successful save, he instead takes no damage and suffers no partial effects.
Celestial Minion (Sp) Lathander may summon a Medium or smaller size celestial animal (with the celestial creature template) as a standard action usable once a day. This celestial minion carries the same responsibilities as a paladin's special mount and gains the same bonuses to its HD, natural armor, Strength, Intelligence, and other special abilities that a paladin's special mount has, but only remains for 20 hours before returning to the outer plane from whence it came.
Creative Fire (Ex) The Morninglord is a creative, expressive deity. He has a bonus equal to his morninglord level on all Craft and Perform checks.
Divinity Lathander is an embodiment of ancient divine power. As such, reality is his to shape as he sees fit.
Alter Reality: Lathander may alter reality within the bounds of his portfolio. This functions as a wish spell that requires no XP or material cost. The limits of this ability are fully described in Deities and Demigods. He can additionally alter his size from Fine to Colossal and may additionally alter up to 100 pounds of objects in the same manner.
Avatar: Lathander can have up to 20 avatars at any given time. The Morninglord appears as a golden-skinned athletic male of exceeding beauty who has just fully entered early manhood. He wears noble robes constructed in the colors of the dawn, carries himself proudly, and dresses in the finest golden plate armor if attending to matters that might turn violent.
Divine Blast: Lathander can create a ray of divine power that extends for up to 17 miles, dealing up to 444 points of damage, as a ranged touch attack with no saving throw. Lathander can unleash a divine blast 23 times per day, and alter the visual, auditory and sensation-based qualities of his divine blast as he desires. Lathander’s divine blasts generally take the form of rays of fiery sunlight.
Divine Shield: As a free action 23 times per day, Lathander can create a shield that lasts 10 minutes and stops 170 points of damage from attacks. Once the shield stops that much damage, it collapses. Any damage Lathander is naturally immune to does not count towards the shield’s limits.
Earthmother’s Boon (unique salient divine ability) Chauntea is Lathander’s lover and has bestowed a degree of protection over her consort. By her grace, the Lord of the Dawn cannot be harmed by any nonmagical plant or any creature with less than 33 Hit Dice with the plant subtype. Epic creatures and creatures with equal or more than 33 Hit Dice must succeed at a Will save (DC 79) to harm the Morninglord.
Greater Turning (Su) Six times per day, Lathander may use greater turning as the granted power of the Sun domain. This is superseded by his Lord of the Dawn salient divine ability.
Lathander's Light (Su) Whenever Lathander casts a spell with the light descriptor, its area is doubled.
Lord of the Dawn (unique salient divine ability) Lathander is the sun. He is the light that drives back the darkness, the brilliant spark that lights the way out of night and the creative brilliance within every artist. His dominion over light and the sun, both physical and metaphysical, grants him a variety of powers as listed below:
Fires of the Sun: The light of the sun shields Lathander’s body. This protection renders Lathander immune to all forms of magical and nonmagical fire, with searing effects only dealing half damage. In addition, spells and spell-like abilities cast by Lathander from the Sun domain, or with the [fire] and [light] descriptors, are similarly enhanced and are always intensified.
Radiance of the Dawn: Lathander can shed light equal to full sunlight in a 17-mile emanation from his body that counters and dispels all Darkness effects unless created by a higher ranked deity. Undead and evil outsiders caught within the radius must succeed at a Fortitude save (DC 79) or be destroyed and turned into dust. Creatures vulnerable to sunlight suffer a -17 penalty to the saving throw. A successful saving throw still deals 17d8 points of damage, while creatures vulnerable to sunlight suffer 17d12 points of damage.
Spark of Creativity: Lathander is the commander of creativity, the inspiration and muse for craftsmen and artists throughout the Realms. 17 times per day, Lathander may bestow a +17 divine bonus to any Craft or Performance check, or the Efficient Item Creation feat, to up to 17 creatures for the next 24 hours. Performances and non-magical items crafted beneath the aegis of this ability always earn three times the normal gold amount and have three times the listed market price in cost. Magical items crafted with the benefit of this ability add +17,000 gp to the listed market price and increase any numeric benefit (enhancement bonuses for the purpose of attack and damage rolls, armor and save bonuses and so forth) by +4.
Spurn the Profane: Lathander uses the totality of his character level to determine the effectiveness of his ability to smite evil, turn outsiders and undead as well as any of his feats that affect the undead. His turn attempts resolve as greater turnings (as the granted power of the Sun domain). In addition, Lathander adds his paladin spells to his clerical spell list, using the sum of both lists to determine his caster level.
Wrath of the Dawn: As a standard action Lathander can generate a ray of scorching light that extends for up to 17 miles and inflicts 17d6 points of damage, half fire and half divine. As a full attack option, he can generate up to four rays, and undead and evil outsiders suffer 17d12 points of damage. In addition, Lathander can duplicate the effects of any spell with the [light] descriptor as a standard action. (CL 65th, DC 50 plus spell level).
Maximize Turning (Su) Once per day, Lathander can automatically achieve the maximum possible result on a turning damage roll. This is superseded by his natural divine powers.
Radiant Aura (Su) Three times per day, Lathander can emanate an aura of brilliant light that weakens undead creatures for one minute. The aura provides bright illumination in a 30-foot radius around him, and shadowy illumination for an additional 30 feet beyond that. Creatures that take penalties in bright light also take them while within the radius of the bright aura. In addition, undead creatures within the radius of bright light take a —2 penalty on attack rolls, damage rolls, and saving throws. Activating the radiant aura is a free action that does not provoke attacks of opportunity. While his radiant aura is active, Lathander casts spells with the light descriptor at +2 caster level. The radiant aura is the equivalent of a 5th-level spell with the light descriptor for the purpose of interacting with spells and effects with the darkness descriptor.
Rejuvenation of the Morn (Su) Dawn is a powerful symbol of rebirth and renewal. Once per tenday, Lathander may spend one uninterrupted hour before dawn in prayer. As soon as the sun rises after this prayer ritual, he gains one benefit of his choice from the following list.
· Healing up to full normal hit points (self only).
· Removal of any poisons or diseases (self only). This effect does not restore ability damage or ability drain caused by poison or disease.
· Full restoration of ability damage due to one poison or disease.
If his prayers are interrupted for even a single round, the attempt is ruined, and he must wait a full tenday to try again.
Resist Fiendish Lure (Su) Lathander has a +4 sacred bonus to all saving throws against mind-affecting attacks of evil outsiders.
Possessions
Dawnspeaker, Lathander’s gold-and-ivory mace, is a +10 fiery blast ghost strike mighty disruption heavy mace of holy power and evil outsider and undead dread. When held by the Morninglord, it also functions as a holy devastator. The DC of the weapon’s disruption and dread abilities is 79, and creatures vulnerable to sunlight suffer a -17 penalty to saving throws made to resist Dawnspeaker’s abilities. Lathander is known to loan out Dawnspeaker to questors and warriors he deems worthy and can call it back to his hand from anywhere in the cosmos.
The Morninglord also occasionally wears a set of golden +8 full plate with the powers of an armor of the celestial battalion. The bonuses are not reflected in the above statistics.
Other Divine Powers As a greater deity, Lathander automatically receives the best possible result on any die roll he makes (including attack rolls, damage, checks, and saves). He treats a 1 on an attack roll or saving throw normally and not as an automatic failure. He is immortal. Senses Lathander can see (using normal vision or darkvision), hear, touch, and smell at a distance of 17 miles. As a standard action, he can perceive anything within 17 miles of his worshippers, holy sites, objects, or any location where one of his titles or name was spoken in the last hour. He can extend his senses to up to 20 locations at once. He can block the sensing power of deities of his rank or lower at up to two remote locations at once for 17 hours. Portfolio Sense Lathander is aware of any event under the light of the sun, competition or act of artistry of the number of people involved up to 17 weeks in the past and 17 weeks in the future. Automatic Actions Lathander can use any skill related to his portfolio as a free action if the DC for the task is 30 or lower. He can perform up to twenty such free actions each round. Create Magic Items Lathander can craft any magical item that associated with heat and light, aids in self-empowerment, preserves or restores vitality or harms the undead, including artifacts.
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Eternal Rest [Ravenloft: Legacy of Blood 71]
Necromancy
Level: Cleric 6
Components: V, S, DF
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Effect: Ray (see text)
Duration: Instantaneous
Saving Throw: Will partial (see text)
Spell Resistance: Yes
This spell creates a ray of golden light that destroys one undead creature’s material body (if it has one), causing it to crumble to dust, which is then wafted away in a swirling breeze. This spell affects incorporeal undead without the usual incorporeal miss chance, and such a creature merely winks out of existence if it fails its save. If the target makes a successful save, it still takes 6d6 points of damage. If the creature has a special quality that allows it to return after destruction (such as a vampire’s fast healing power or a ghost’s rejuvenation power), the creature gains a bonus equal to its Charisma modifier on its saving throw. If such a creature fails its saving throw against this spell, it must make a successful Will save at the same DC (also with its Charisma modifier as a bonus) to return. If the creature’s method of return normally requires a saving throw (as a ghost’s rejuvenation power does), the creature must first make that saving throw, then make the Will saving throw against this spell.
You can improve your chance of success by presenting at least one object or substance that the target hates, fears, or otherwise finds repulsive or painful (such as a mirror and bud of garlic for a vampire). For each such object or substance, you gain a +1 bonus on your caster level check to overcome the target’s spell resistance (if any), and the spell’s saving throw DC increases by +1. A particular creature’s history might suggest additional objects or substances that would make the spell more effective.
This spell can also be cast when an undead creature has been physically destroyed and its remains are not present. In this case, the spell must be aimed at the spot where the creature was destroyed, and it must be used within 1 minute of the undead creature’s destruction. No attack roll is required for this use of the spell.
This spell can destroy an undead darklord’s physical form, but it cannot prevent the darklord from returning.
Rainbow [Dragon Magazine 321 68]
Conjuration (Creation)
Level: Cleric 6, Radiance 6
Components: V, S, DF
Casting Time: 1 standard action
Effect: Rainbow bow, quiver, and arrows
Duration: 1 hour / level
Saving Throw: No
Spell Resistance: Yes
A rainbow-hued longbow appears in your hand, along with a full quiver of arrows fletched with different colors. The longbow is considered a +1 longbow that the caster is proficient with. The quiver holds an endless supply of seven different colored arrows, each being made of a different material and having the following effects:
Red: +1 elemental-bane adamantine arrows.
Orange: +1 construct-bane silver arrows.
Yellow: +1 plant-bane evil-aligned arrows.
Green: +1 magical beast-bane good-aligned arrows.
Blue: +1 undead-bane lawful-aligned arrows.
Indigo: +1 aberration-bane chaotic-aligned arrows.
Violet: +1 dragon-bane cold iron arrows.
Only the caster is able to use the bow, quiver, and arrows. They appear immediately back in the caster’s possession if dropped or given away, though the caster may drop the bow and quiver to use another item, but can rematerialize them at will, as a free action. The bow, quiver, and arrows have no weight and cannot be disarmed or sundered.
Know True Name [Kalamar: Player’s Guide 3.0 177]
Enchantment (Compulsion) [Mind-Affecting]
Level: Cleric 8
Components: V, S, DF
Casting Time: 1 action
Ranged: Close (25 ft. + 5 ft. / 2 levels)
Target: One fiend
Duration: Instantaneous
Saving Throw: Will negates
Spell Resistance: Yes
You force a fiend to tell you its true name. Once you know a fiend’s true name, all spells that you cast at that creature have their save DCs increase by +4. You also gain a +4 on all checks to penetrate the creature’s spell resistance.
submitted by LordofBones89 to Forgotten_Realms [link] [comments]


2024.05.19 04:39 RMR6789 Food delivery mystery…

Tonight my husband and I decided to walk our dogs to one of our local spots to pick up dinner. When we got there I held on to the dogs while he went in to grab our order. I checked my phone and saw that i had a camera alert. Someone (with a bag in hand) had rang our bell. I went to check the live feed and the person had already left. It probably took us 15-20 minutes to get back…
When we got home, we noticed the bag on our steps and brought it inside. The slip on the bag had no info about the restaurant or delivery service, however, was addressed to our house with my husband’s name and phone number. We know this wasn’t a friendly surprised from friends or family bc we have not eaten meat in years and both items in delivery were meat items.
I have read stories about this and that people pick up the food at the address etc but no one tried to retrieve the food. I’m somewhat familiar with brushing schemes but I guess I’m not sure how we could inform someone aside from blasting a pic of the driver and asking if anyone knows him (this seems like a terrible option haha) so we can trace it back to a delivery service or restaurant. I don’t want our address linked to stolen food/money.
I am not sure how someone got our name number and address either. We routinely scrub the internet and request our info be removed from data aggregator sites like spokeo.
My thought was to let this one go and report it to police if it continues (assuming we’re not home for the delivery) but I want to make sure I’m not missing anything. Should we be concerned about anything else?
Thanks RBI!
submitted by RMR6789 to RBI [link] [comments]


2024.05.19 04:32 JaxBaron What to craft?

What to craft?
  1. White shiba crew set imprint
  2. PCS3 outfit set imprint ?
submitted by JaxBaron to PUBATTLEGROUNDS [link] [comments]


2024.05.19 04:26 ml20s R-134a heaven (or hell)

R-134a heaven (or hell) submitted by ml20s to u/ml20s [link] [comments]


2024.05.19 04:21 Sendrubbytums YNAB after an emergency

So after a lifetime of struggling with finances, I started using YNAB at the start of this year. I have been doing pretty well, consistently digging myself out of debt while also setting money aside for my expenses.
This week, I had a family health emergency that required me to buy last minute plane tickets and travel across the country for a week. There was also a lot of other unanticipated costs (parking, eating out, small care items).
I didn't have a healthy YNAB category built up for this kind of emergency, so I was convinced that when I crunched the numbers, I was going to incur debt this month. Due to the nature of the emergency I didn't look at my app at all, I just did what needed to be done and said I'd figure it out later.
Well I just looked at everything and nope, I won't be taking on debt because of this. Some (not all) of my categories are fully depleted, which sucks, but I can't believe what a relief it is that I don't have to worry about more debt on top of this stressful family situation. It's amazing. And a first for me. In years past, this definitely would have been piled on top of an already sizeable amount of debt.
I'm more motivated than ever to build up my categories and keep paying things off. Feeling grateful for this app and the people who taught me how to use it.
TL;DR. I had an unexpected family emergency this week. I was convinced I was going to incur debt due to having to travel across the country and take care of things last minute, but I just realized I won't.
submitted by Sendrubbytums to ynab [link] [comments]


2024.05.19 04:02 Awesome_Bronana War of the Monsters Advanced Techniques

I remember the first time I played War of the Monsters on the PS2 was when my dad brought home a copy of the game and played with me and my siblings. I grew up watching monster movies and instantly loved this game. It has been 20 years since I have first played this, I decided to write this guide in advanced tricks and techniques that I have developed from my experiences playing this game. I hope you enjoy this read and that It increases your appreciation of this hidden gem.
There are many guides online that cover combos, tactics, item placements, boss guides, level guides, cheats, etc. This is not one of those. This will cover more niche and advanced techniques that you can use to enhance your capability in your gameplay.
This guide will be written with the assumption that the control scheme is set at control 'B' which you can set in the pause screen during a game. (I think most people have it set at 'A') It shouldn't effect how these techniques function but something to keep in mind.
This is a work in progress and I will edit this thread as I come across new info and insights into the game.
Glossary: Movement Special Attacks Rage Utility Map Awareness Advanced Combat
\\\\MOVEMENT////////
The monsters in the game have varying movement speeds (running, climbing), jump heights, and flying speeds. However even with the slowest monster you can work around the lack of speed with enough practice utilizing the following methods and the environment to your advantage. Little is more scary than a slow monster like Agamo zooming around your foes mwahaha!
The Dashing Mechanic<<<
As listed in the instruction manual, this allows your monster to sprint at the cost of energy by double-tapping and holding the foward button until expended or pressing the ram button.
Launching<<< You can use the ram button to launch yourself off buildings, ramps, and rock formations to get extra height quickly (a mechanic that the mini game 'Big Shot' is soley based around).
This is particularly useful in maps like baytown where theres a lot of verticality in the environment.
Super Fast Flying<<< This ram mechanic is especially useful for flying monsters like Preytor and Raptros. Executing the dash-ram in conjunction with holding 'x' right after ramming while on the edge of a building or flat surface will result in a blisteringly fast flight speed that gives you better movement and height. Preytor is super fast with this method while Raptros has better airtime and control, though the speed difference is minor. Raptros is my prefrence due to the better airtime, control, and Projectile damage.
Firing projectiles while flying<<< Raptros and Preytor both have the ability to capitalize on their aerial advantage by firing projectiles mid glide. You can accomplish this by performing the glide holding X and while holding glide tap the □ button to fire. This takes energy though so maintaining altitude is key. the most effecient way to do this is to execute the dash>ram>fly combo to get extra speed, glide up over your opponent and lock-on to them to spin like a vulture firing down on your target.
Lock-On Steering<<< You may notice that while dashing, your ability to steer your monster is stiff. This technique will allow you to navigate around all those tight corners on a dime while dashing! This is more tricky to execute because it is depenent on where your opponents are located around you. This is indicated on the HUD as these numbered circles that show the health status of your opponents.
While sprinting using the dash, hold the lock-on button to force your monster to take a tight turn in the direction of the closest target. This is great for adjusting after missing your target.
For simply turning tight corners, simply tap the lock-on button instead while the opponents icons are on the side you want to turn.
There is a brief charge up before a dash, if you time your lock on just before the dash activates, you can pull up to a sharp 180 degree turn on your opponent if you missed the first dash-ram.
There is some wiggle room in the timing to play around with and practice your navigation using this technique.
Building Hopping<<< Every monster has different climbing speeds, some are fast like Kineniclops and Preytor, some are slow such as Agamo and Togera.
Building Hopping is the simple action of jumping while climbing a building. Repeating this cycle of (jump+grab+jump+grab+jump) will do two things:
  1. It will add more speed to slower monsters climbing
  2. It will reduce your contact to the building by about 80% and greatly reduce the chance of getting knocked down when an opponent is throwing projectiles.
\\\\SPECIAL ATTACKS////////
Every monster has two special attacks at their disposal under two categories; Close range and Long range. This chapter will cover the expansive utility of both types.
Short Range Special<<< Despite the differences in the vibrant animations, all monsters share the short range special attack in common. The only difference between them as far as I can ascertain Is the the time it takes to start up the blast (Ultra V being almost instant and zorgulon Taking 1.5 seconds). The purposes most common is to give yourself space when surrounded or cornered, and to have a quick and strong offense to your opponent knocking them down. However there is more utility in this attack when you think of this as a defensive move.
Invincibility Frames<<< The short range special attack gives you about 2-3 seconds of invincibility frames meaning almost nothing can damage you aside from falling buildings. This is excellent as a defense against thrown objects, explosives, lightning, short and long range special attacks, and environmental hazards.
Long Range Special<<< Every monster has a unique long range special attack that has different effects and ranges. There is more nuance in how you can utilize these attacks, so I will cover each monsters long range special individually so you can make the most out of these attacks:
  1. Raptros' Fire Breath Raptros has a unique advantage in regards to how he uses this attack. He can activate it on the ground AND while mid-flight. Additionally, he can fire his projectiles while using his fire breath to squeeze in extra damage (There is a weird glitch where doing this turns the flame invisible, but the effect is still active). This also hinders opponents and catches them on fire.
  2. Togera's Atomic Breath Similar to 'Raptros's Fire Breath' Togera's Breath has similar range and hinders opponents. The difference is that it deals more damage. You can also fire his projectiles while using his breath for pretty nasty damage.
  3. Preytor's Flying Leeches Leechs not very damaging by itself, it is a decent threat if you can manage to chain up multiple specials around the map. (Ex. In Metro City there are multiple red orbs, 50% energy, around the buildings and streets where you can chain at least 3 leeches). There are two minor benefits from the leeches: A. It gives the opponent something else to target or focus on A.I. or human B. Can't be blocked unless intercepted by thrown object or shot projectile, or using a special attack, thus resulting in multiplying damage stacks if chained. You can also spread the leeches out by locking on different targets while sending them.
*This Special attack is really best used in situations where the opponent won't have time to stop all of the leaches (preferabally up close) followed up with your own projectiles or thrown objects or follow up advances.
  1. Congar's Sonic Roar Similar range to Raptros and Togera's Breaths, and Considerable damage and launches opponents far. It can reach through some buildings for full effect. You can also tilt congars head around to spread the roar around to get a wider spread. Opponent can block this attack or counter with a short range special.
  2. Robo-47's Atomic Missile The most immediately damaging special in the game by far. It also launches opponents far like congars roar. It is very versatile at close range and long range. You can choose to fire quickly or wait to lock on the target for a more likely hit. You can tilt his head down to shoot the ground for a damaging 'short range' blast. You can also cancel the missile by pressing the block button for later use. It cannot be blocked unless opponent uses short range special or dodges.
  3. Agamo's Head This special is unique in it can be used to farm for more energy considerably fast while weilding it, which in turn stocks you with an additional special when you are ready for the next head or short range attack. Creating an efficient cycle of banking more special attacks. It is damaging and knocks opponents down upon a confirmed hit. It also can be used as a bomb by pressing the long range special button a second time. This isnt great for throwing at enemies from a distance as an explosive, launching opponents. The head when thrown is also super bouncy and ricochets damaging buildings and knocking down opponents all the while gaining you energy.
  4. Magmo's Eruption This special launches a barrage of fireballs at an opponent and juggles them into the air with good damage followed up with some decent fall damage. This can be paired with a second erruption when chaining with a second special pickup on the map. You can tilt magmo's head up first before locking on an opponent to send the fireballs over obstacles and tyen lock on to your opponent have a better chance to reach them.
  5. Kineticlops's Lightning storm This is great for crowd control and anti-air with good range. The storm electricutes all nearby monsters in range and launches them upward. This is nice for discouraging flying enemies. You can also flick the lighting up and down for flavor just to show off but it won't do much damage.
*Its also nice using this special following a one-two combo of shocking an opponent with a power generator and throwing for a double shock.
  1. Zorgulon's UFO Swarm Arguably the weakest of the long range specials, but it is still is fun to use and can be used in creative ways. If you lock-on a target while executing this special (provided they are not behind cover) you will fire this device that hover above the target that calls in ufos to harrass the opponent. The damage is varied based on how many shots are managed by the ufos and when the device is destroyed. There is a charge on the device that when run out releases the ufos and ends the special. This can be shortened if you damage them in any way. Another use is to place them in an area of interest, such as locations with resources like health, energy, or powerups. It is more defensive and punishes opponents for going where you don't want them to go. You can also grab these ufos for a weapon to attack with, gaining more energy or even fire their lasers at the opponent. while not practical is fun.
  2. Ultra V's Grapple Cable This special does minor damage but can grab and pull an opponent across the map to you and stuns the enemy for a few seconds. This can be really nasty since it allows you options to set up a combo, launch them with a 360 kick, pull them into environmental hazards (bottomless pits, radioactive waste, powerlines, steam, tsunamis, falling buildings). It can be use up close for an easy stun or to take opponents away from reaching resources such as Health, Energy, or powerups. At long ranges it is best used at highground where line of sight is less blocked by obstacles. You can also send the grapple while holding any object for extra damage. The fan favorite method is to use explosives (gasoline truck, airplanes, fuel tanks) for an explosive combo! even if you miss with the grapple the impact of the explosive will hit the opponent if close enough. You can also use the grapple to damage buildings to knock opponents off the walls.
\\\\Rage Utility//////// Rage is an interesting mechanic that I think some people overlook as not that useful. It Is available once you collect enough energy that you energy bar flashes, and makes it so your following actions are more effiecient than standard usage. Instead of your energy being used up quickly it is unlimited until the rage runs out. I have not tested if Rage increases your damage output. I have focused this as more a tool for various tactics I came up with.
sprinting with rage<<< using the dash usually expends energy really fast. however with Rage, you can extend the time you can continue you sprint significantly. you can Also dash-ram infinitely until expended, which is scary when used in conjunction with the lock-on steering technique.
Firing projectiles with rage<<< Every monster has projectiles that have unique behaviors, have varying damage and cost. Every monster in general benefits from using rage to shoot more projectiles, the difference is in how you position yourself to shoot them effectively.
Flying monsters can use this to fire even more projectiles while in mid-flight without worrying about losing stamina, the unlimited energy also gives room to reposition the monster if more altitude is needed the damage is also decent from both of them.
Robots like Robo-47 and Ultra V have similar projectiles that pepper small damage but are very rapid. The faster you mash the □ button, the faster the firing rate. when using rage you can catch opponents with little cover and barrage them with a volley of lasers/bullets.
Kineniclops's projectile is unique that it is the slowest but has the most heat seeking property. You can shoot a lot with little cost and it deals decent damage especially if you can land multiple hits with them. with rage you can create an army of these lightning balls at some highground or running and jumping approaching them from different angles makes it hard for them to avoid the stacks in damage.
\\\\Map Awareness//////// This section will cover Map awareness and how to take advantage of the abundant resources in your game. knowing the layout of the map as well as intimately knowing the placement and respawn time of your resources will aid you so much in how you decide to approach the following setups we are about to cover here.
Resources<<< Resources are defined as anything on the map you can pick up that aids you (Health, Energy, Powerups, Items). The location of Health, Energy, and powerups on each map is static, though consistent and respawn after a period of time. Items However can both be static (pieces of a building, rocks, water towers) and dynamic (moving items like cars, helicopters, trains).
chaining resources<<< This is a series of actions that utilizes multiple resources for a desired outcome. (ex. gaining health/energy/damage).
For example, chaining a power transformer lightning bolt+throwing the transformer+radio tower spear impale+gasoline truck = a chain resulting in big damage to your opponent there are many combinations you can chain together with items its devistating when you know exactly when and where an item will be so you can in rapid succession throw items to juggle them from a distance.
chaining specials<<< For example, it is possible to set oneself up to use at least three specials in succesion easily in a map such as atomic island where the reactor in the center can recharge your special rapidly. Think of the possibilities with this alone, thats 3 to 4 flying leechs from preytor at once, 3-4 nuke missiles from robo- 47 and so on. Other maps have instances where if you have a special in stock you can position yourself next to another red orb or 50-100% energy and use a special of your choice and follow it up with an additional special that you subsequentally grab.
\\\\Advanced Combat//////// There are guides out there that cover the specific combos you can pull in sequence and I have a few quick tips to increase your combos, and increase your lethality.
Combo canceling<<< Each monster has varying speeds in execution and amount of hits they cam perform before they end with a launching strike. What I suggest when pursuing higher combos is to simply tap the block button before the launch. Speed is key here so results may vary. such as congar who is more combo focused with fast punches. You can unleash a lot of hits and tap the block button, the follow up with more hits. there is a chance that the opponent will have time to block so it takes practice.
submitted by Awesome_Bronana to WaroftheMonsters [link] [comments]


2024.05.19 04:01 LostDeep Alchemst Class Chassis Ponders

Alchemst Class Chassis Ponders
So, I've been putting the classes into a spreadsheet and visualizing their core progression because that's what I do for fun, and I got to the alchemist and had to take a minute.
Now, there's been lots of talk on this subreddit on possible fixes for alchemist. However, I think that we've skimmed a bit over the core of alchemist, the core numbers on which it's run.
https://preview.redd.it/5h0l5929ha1d1.png?width=1095&format=png&auto=webp&s=ca815adafe55bfa8ac706a908989fc5a29b722c3
What is this.
Bombers and aggressive mutagenists want attack progression and weapon specialization. Both are bad. Not the worst in the game, dedicated casters don't get expert until 11, but bad. Except for the weapon specialization, which is tied for worst in the game with all the dedicated casters.
Toxicologists and other setups that have fun with saving throws want Class DC, and while this class DC is fine as a secondary factor (on par with Ranger) it's NOT a solid foundation for a character!
And speaking of saves, the alchemist has worse saves than the Fighter, and sizably worse saves than any other light or medium armor martial class. And oh yes, the armor progression is bad, too; worse than magus baseline fine but doesn't stand out.
I get that the alchemist is something of a faux-spellcaster, but it isn't actually a spellcaster; alchemical items are not as strong as spells. Ultimately, every alchemist is a martial running off of a chassis with no core, its ability to affect the enemy is okay at best, its defenses are lackluster, and this is in addition to the matters of difficulty to play, gaining formulas, action economy, and all the other alchemist talking points.
I'm not going to say that alchemist's chassis needs every single one of these matters fixed, it doesn't. Weak saves, weak AC, or weak attacks will not sink a class, not even a martial. All of them in a single package, however?
I'd vote for giving alchemist's class DC progression to Legendary, and then making its attacks not garbage. Not even necessarily notably good, just not bad. This will be a direct buff to attacking and status alchemists, and give support alchemists something to do on their off-turns.
Edit: Correction about AC
submitted by LostDeep to Pathfinder2e [link] [comments]


2024.05.19 04:00 vikdeadgens Seeking help with writing a SPID list for a Katana mod.

Hi all, I'm a big fan of Katana Crafting - SE, which adds katanas to Skyrim in a thoughtful way, most of them at parity or maybe slightly worse than their 1H sword counterparts stat-wise.
I enjoyed this mod so much so that I installed Samurai - Dai Katana 2H Katana Animation (MCO SCAR) to use with the 2H Katanas, and made some edits to ADXP I MCO ER Katana (SCAR) to accomodate the 1H Katanas.
The only mod I found to distribute these katanas into the game, using SPID or otherwise, was KatanaCrafting_SPID, but based on the latest comments it's out of date compared to the current version of Katana Crafting - SE.
So I decided to try and make my own, with the help of the ini file provided in SPID Random Distribution Helper! Here's what I have so far:
Questions for smarter people:
Bot-friendly tags for all the mods I mentioned: {{ Katana Crafting - SE }} {{ Samurai - Dai Katana 2H Katana Animation (MCO SCAR) }} {{ ADXP I MCO ER Katana (SCAR) }} {{ KatanaCrafting_SPID }} {{ SPID Random Distribution Helper }} {{ Spell Perk Item Distributor (SPID) }} {{ Beyond Skyrim - Bruma SE }}
submitted by vikdeadgens to skyrimmods [link] [comments]


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