Layout building

Intrusive Thoughts

2012.03.15 17:12 RipperM Intrusive Thoughts

A subreddit for you to share all those intrusive, recurring thoughts or ideas that race through your head throughout the day. Intrusive thoughts are random thoughts you have that make you want to do *crazy* things, such as "hit him with your car, jump off the building, and throwing the baby on the ground." For the darker shower thoughts.
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2015.12.14 16:16 hectorlizard Star Wars Leaks — CSS test

This is a workshop sub for building the new layout of /starwarsleaks.
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2009.07.15 15:48 allahuakbar79 Model Trains

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2024.05.19 16:12 Zehnpae Fall of the Dungeon Guardians - (The Good, The Bad, The Ugly)

Fall of the Dungeon Guardians is a grid based dungeon crawler developed by Mana Games. Released in 2015, Dungeon Guardians asks us, "What if World of Warcraft dungeons were really big? Like, REALLY big?"
We play as an unfortunate group of souls who have been tasked with guarding a prison. What was supposed to be a boring job to pay the bills is now a fight for our lives as nefarious forces begin their work.
DG is a blobber. You control a group of four characters that are perpetually stuck together (hence, blob) as you move about a grid based dungeon. Solve puzzles, murder goblins and dragons, get sweet phat lewtz and try not to stand in the fire too much.
The Good
The sheer amount of customization in how you play the game is pretty amazing for how small the team is. Between the in game options and the small but active community that knows how to mod the game you can customize it pretty easily. I disliked that bosses dropped the same loot as normal enemies and lo and behold you can configure how much they drop and the quality of it by editing a few lines in an .ini file.
I also appreciate that while the combat is real time, it doesn't require you to do the 'square dancing' that you see in games like Vaporium or Grimrock. You're expected to stay toe to toe. Combat is well balanced around this which is impressive. We've all played RPGs where by mid/end game nothing is a threat anymore but here everything even up to the last boss remains an acceptable challenge. That being said...
The Bad
Anybody remember playing World of WarCraft circa 2006 and how combat involved staring at your action bars waiting for cooldowns? Yeah. That's here. Fortunately you can queue up 6 attacks in a row (3 by default, but you can up it to 6 in options which I strongly recommend). Even still, most fights require constantly watching for buffs to fall off, timing your cooldowns, waiting for stacking abilities and keeping an eye on what the enemy is casting so that you can interrupt big power attacks.
I honestly can't remember what most bosses looked like because I was so focused on my action bars the entire fight. Even with active pause I was having flash backs to raiding in WoW and how my life was watching bars fill up and debuffs count down. Game needs a trigger warning for former raid healers.
The Ugly
Loot falls into that +more gooder cycle. No interesting choices to be made as each class has an obvious best stat to focus on and if the loot that drops doesn't have that particular stat it's garbage. Due to the random nature, you can end up never replacing some items leaving your character feeling underpowered.
Fortunately you can save scum loot. Loot is generated at time of death. If you're having bad luck getting an item, you can save right before an elite/boss dies and just reload until you get an actual upgrade.
Final Thoughts
The puzzles are fun to figure out, the dungeon layouts are well done and the various boss fights are interesting to figure out even if the combat does involve staring at action bars. Dungeon Guardian is another in the ever growing line of "If you like RPGs but aren't familiar with gridders, go play Grimrock 2, Bards Tale 4 and Operencia first. If you now like the genre, then this is an easy pickup."
Interesting Game Facts
The lead developer is super active on the Steam forums for his game. It's been 9 years and he's still answering questions daily. He's active on Reddit as well though he mostly makes Tennis simulation games these days. Turns out sim-Tennis is more profitable than building dungeon crawlers.
Thank you for reading! I'd love to hear your thoughts, questions and experiences!
My other reviews on patient gaming
submitted by Zehnpae to patientgamers [link] [comments]


2024.05.19 15:38 CantThnkofUsername00 Hydropool or Endless?

I'm wondering if anyone who compared these two brands could share what they ended up doing. I'm likely looking at the 14AX Trainer (it isn't much more than the Sport) vs. the Endless X500. I'm far from a high level swimmer, and the E500 seems like it would not be worth the premium to me.
I looked at Master Spa, but frankly the dealer did not give me a great impression. Seemed very "used car sales" there. Plus while they say they offer service in my area, my house is a good 2 hours from their show room. The Hydropool and Endless dealers are closer and have decent reviews. I do not see a lot of third-party spa maintenance/repair businesses in my area despite it being a major metro area. The one that came up in my searches is apparently now part of the Hydropool dealer's business.
The Hydropool dealer also sells TidalFit, but it seems like those are a step down. I can go checkout a Bullfrog, I like the idea of the "seat packs", but haven't read much about their swimming jets.
When I read about the Endless, it seems most are talking about the E500, which I don't doubt has a top notch swimming experience. There seems to be less on the X500 which is probably more akin to the Hydropool's swimming system.
I do like that the Hydropool has 4 hydrotherapy seats, but realistically it is jut going to be 2 in there 95% of the time. I like the hydrotherapy jet layout better on the E500 vs the X500, but again, probably not worth the extra price.
FWIW, I am planning build a covered deck around the spa. My understanding is that both of these should be "repairable" for 20 years or so. I don't expect it to run like a Swiss watch for 20 years, but as long as I can repair it, I'm happy. Otherwise I'd need to do some deck surgery to get a new one in there later on.
I've also been told the End to End rolling cover is as good as anything, so I'm going to get one of those for ease of use/storage when in use.
Anyway, appreciate any thoughts people have before I drop the coin on one of these.
submitted by CantThnkofUsername00 to swimspa [link] [comments]


2024.05.19 15:34 Zagaroth [No Need For A Core?] - CH 189: A Tuneful Trio

Cover Art <<Previous Start Next >>
GLOSSARY This links to a post on the free section of my Patreon. Note: "Book 1" is chapters 1-59, "Book 2" is chapters 60-133, "Book 3", is 134-193, "Book 4" is CH 194-(ongoing)
When the three teens got up the next morning, they ate quickly before turning their attention back to the instrument.
With the soundboard ready enough, Derek's next task was to collect the string posts and such from some of the scrapped stringed instruments, but to do no more than clean them up if needed and set them aside for later.
While he was doing that, Shizoku was using one of the better instruments in the shop to make sure that Fuyuko had a solid concept of scales and octaves. During this, the luponi couldn't help but ask "Ya should be able ta hear as well as me, why are ya tryin' ta have me figure this out?"
"Well," the kitsune replied, "there's a few things involved. First, I have paid a lot more attention to my magical senses than my physical ones, so while my ears might be able to physically hear as well as yours, my mind isn't as attuned to working with that information. You have been used to pushing yourself to make the most of every sound." She hesitated a moment before adding, "There's something else involved with that, but I think it's best if someone more experienced teaches you, which Mordecai is probably going to do, so I am not going to even tell you what it's about. I just don't want you to think I hid something from you later."
After Fuyuko gave a slightly confused nod, Shizoku continued. "I am also giving you just enough information for you to get certain key concepts down. Once I do that, we can hunt for a fresh set of notes without the bias of the rest of my training. You'll understand when we are done."
Once she was satisfied with the taller girl's understanding, Shizoku began the next stage of the process. "Okay, now this instrument over here has some adjustable positioning with its tuning knobs, and we have some other pieces that were also still being prototyped. Fuyuko, what I want you to do is find a new note. We have a bunch of strings of different types, so you can play with it with different sounds. So you hunt down a note that you like, no, love. Deep or high or somewhere in between, it doesn't matter. Once we have a single note to work with, we can scale up or down as needed to get the matching ones, the only limitation is that it has to be a note Derek can hear. The notes I showed you are the notes I know, but technically a scale can be based on the harmonies of any frequency. Since you don't know all the systems that already exist, and you have really good hearing, you should be able to pick out a clean frequency to start with."
After Fuyuko got a hang of tuning strings, Shizoku had Derek follow her out of the workroom. "I don't want to disturb her concentration, and I don't want our reactions to influence her. I'm sure she's heard plenty of music before, but I doubt she's heard as much well-performed music as you have, so she won't know what sounds are supposedly wrong."
While Fuyuko was occupied, the pair explored the witch's island more, poking their noses into any unlocked buildings other than the main house. Some of them were storage, and some were other types of workshops. Shizoku wasn't certain if the wreck of an alchemy lab was the result of visitors or of Carmilla's own experiments, and decided it was best to not ask. But there were a lot of notes and a few books, so she decided to start browsing them and copying any new information she found. She also wrote on a couple of them to correct anything she saw that was clearly wrong.
Once the fox girl got distracted by her studies, Derek decided to practice channeling his elemental abilities more. The swamp was a fascinating mix of different types of elements and different ways elements could be seen. The concept of 'mud' was complicated enough that he was beginning to see it as its own thing, distinct from earth and water.
And then there was the way in which 'air' could be trapped in the muck, and even the more liquid stuff could prove difficult for air bubbles to escape readily. None of that was good quality air, at least, not if you needed to breathe, but it was air. Sort of.
He walked along the wooden walkways that wound around the island, probing as far as he could with his senses. Holding on to this state was tiring, but it was easier to keep doing this exercise when there was something new and interesting to puzzle out. He wasn't trying to manipulate or adjust anything right now, that seemed like a bad idea to mess with Carmilla's island, but there was enough here that was simply different from what he'd seen before to keep him occupied for a while.
So when Fuyuko had found the note she wanted to work with, she had to spend more time fetching her friends before they could continue. "So, as I was playin' with the notes, I kinda remembered some old songs my ma used ta sing ta me. They didn't sound the same as the songs people liked, and they ain't in common, so I ain't sung them in a long time, but I tried ta remember them as best I can, and then I figured out some strings that sounded like I remembered. I think these can work as part of a scale."
Shizoku was satisfied with the results. "It's not on any of the scales I know. Very good Fuyuko. Um, and maybe when we are done here, we can hear those songs. Now for the hard part. We have to find the harmonies. More specifically, we have to find the harmonies and how to create them with the available strings. This is going to be a lot of work, and most of it is still going to be based on Fuyuko's hearing, so our part is to make sure she has as many available strings and ways of adjusting them as possible."
It took several days in fact, including marking sections on the strings that could be used to change to a different harmonic note. Part of this was to create a lot of options, which they were going to need. Shizoku took a lot of notes during this, and Derek eventually had to go back to town to barter for some more strings. They had a lot more than they were going to use in the final product, but there were so many more possible notes than Derek had realized. And the tiny fox organizing their efforts was being perfectionist about having every possible option available. She'd also added "precise distance measuring tools" to his shopping list.
In the end, Derek had what she wanted, but he was pretty certain that he'd overpaid in at least one barter. At least he'd been able to get some more food supplies. The meals Udup got for them were fine, but a little repetitive and boring, so it was nice to get a change of pace. He also made sure to collect the items they had been storing in their room so that they didn't have to lug them around the swamp, as they had a place to stay on the witch's island.
And during all this Bip was amusing itself by learning to vibrate in tune with the various notes, and even showed off by making waves on its surface that matched the sound. Shizoku looked a little confused when she passed on what her familiar said, but to Derek that felt like an insight he needed to work on with his air attunement.
When their taskmistress was satisfied with their options, it was time to create the layout for their instrument. "We need a piece of wood the same size and shape as our instrument. We're going to figure out the best string order for what we want. This is going to involve a lot of moving things around, so we want to do the work here, and then copy that to the actual instrument when we are done."
This part went a lot faster but it still took most of a day to design their layout, and the next morning was used for their final assembly.
The instrument had a total of twenty-six strings, two octaves of thirteen notes each, with more notes available based on which of the raised ridges one pressed down on while plucking the string. Even with the tools that Derek had bought, measuring with enough precision was hard, but thankfully the tuning posts were all made to be used in experimental instruments so were easy to adjust.
After they had lunch, they got Carmilla to examine their work. "Huh," she murmured as she plucked each string, "yeah, that is a new sound. And this thing is cool, I need to find a name for it. Alright, you guys pass this stage, and with flying colors." She giggled, "Miss Kazoo says you did that the way hard way. It was thorough, but you should have been able to do it with about a third the work or less."
Shizoku scowled and said, "Well, she may have had a lot of music training, but I have had only so much, so I wanted to be sure I didn't miss anything." And then she blinked, "Wait, 'Kazoo'?"
Carmilla coughed. "Oops. I'm getting a scolding now from Mordecai. Um, maybe don't use that? Anyway, you guys did a great job and put a lot of creative and physical effort into this. That adds up, you know? So with this and all the other stuff you guys did before coming here, I only get to ask you for one more task. I want you to put on a performance for me. And I want it to include that instrument. You can practice with this one, Kazue will make a copy that is a bit more stable for the performance and for me to keep."
That elicited groans from the entire group, but Shizoku rebounded quickly. "Wait, I have an idea. Um, I think we need a couple of days of practice, and we need a drum as well."
The plan was pretty straightforward. Fuyuko was going to sing the songs she could remember, and teach them to Shizoku and Derek while also doing her best to play the notes on their new instrument. She wasn't really going to be very proficient at it in only a couple of days, but they were able to work out the simplest arrangement that would go with her songs.
Derek's job was to maintain a steady beat on the drum and sing along with the chorus of the song. Not knowing the language that Fuyuko was singing in made this part harder.
Shizoku's job was to adjust one of the dances she knew to the timing of Fuyuko's song. She even dug into one of her expanded space bags to bring out a very fancy looking kimono and a pair of fans that could be used to create a sharp snapping sound, which could be used to contrast the low sound of the drum that Derek was playing.
The resulting performance was far from professional. Fuyuko only had a small pattern of notes she could reliably reproduce while singing, and they were somewhat spread out as she couldn't play fast at all. Shizoku's fan dance also didn't really match the feel of the song despite the adjustments she tried to make, and Derek's reproduction of the chorus was far from perfect.
But they put sincere effort into it, and Carmilla was satisfied. "Oh, that will be a great start, and I think I am going to like playing this. Thank you, I think you three have put more real effort into this than most of the adults have. Oh, they have a special gift for you Fuyuko, they say you should have it now." A small book appeared in her hands, which she handed over to Fuyuko. "Part of the dungeon magic means they learned that language when you sang it. This is a copy of every song you sang and a translation. The writing for the original is sounded out using the common alphabet, they don't have a writing sample to learn the original script from. Um, they also think you should wait to read it until you guys are settled in for the night. I'll let you three through the swamp tomorrow, and you can collect your big prizes when you get to the end."
The reason for waiting became clear to Fuyuko when she did start reading later that night, and she began crying. "I remembered the words and the sounds, but it's been so long that I didn't really remember the meaning. They were lullabies. They were my clan's lullabies."
Shizoku and Derek did their best to comfort their friend, but her tears were both of pain and of joy. She was very happy to have this small bit of her past restored to her, even if the translations showed she'd forgotten a verse or two. She was going to do her best to remember them all and make sure they were written down.
She was much calmer by morning, and the three collected themselves and set off to make their way to the briar wall that blocked off the exit to the level. The passage through went fine, but the corridor after was not the straight path Fuyuko had expected. It was blocked off, and there was a single stair way splitting off from the corridor. "Um, guys. That's supposed ta be the way we go, it goes ta a big room ta watch the arena from. That's, um, one of the stairs down to the arena."
They didn't know what to make of this and made their way down very cautiously.
Mordecai was waiting for them, along with several bunkins and kobolds. "So, who is up for an optional bonus challenge?" He asked them with a grin.
<<Previous Start Next >>
Also to be found on Royal Road.
My Patreon My Discord Top Web Novels - Romance.io - TVTropes
$3. : 10 Early chapters, lore excerpts $5. : 20 Early chapters, Short Stories $10 : 30+ Early chapters, New stories not published anywhere else (Until after I finish this story at least) . . . . . "A Girl and Her Dungeon", "The Celestine Fox", and AU Core 1: "Coreless"
submitted by Zagaroth to redditserials [link] [comments]


2024.05.19 15:01 ibid-11962 Writing and Publishing Eragon [Post Murtagh Christopher Paolini Q&A Wrap Up #6]

As discussed in the first post, this is my ongoing compilation of the remaining questions Christopher has answered online between August 1st 2023 and April 30th 2024 which I've not already covered in other compilations.
As always, questions are sorted by topic, and each Q&A is annotated with a bracketed source number. Links to every source used and to the other parts of this compilation will be provided in a comment below.
The previous post focused on details about the writing of Murtagh. This installment will focus on The Writing and Publication of Eragon, including the early abandoned starts and drafts the preceded the self-published version and Christopher's journey towards getting traditionally published. In this post the topics are arranged in almost a chronological order. The next post will focus on the writing of the Fractalverse, and so will be posted on /Fractalverse.

Writing and Publishing Eragon

The Original Idea
[When I start to write a new book] I have an image. There’s always a strong emotional component to the image, and it’s that emotion that I want to convey to readers. Everything I do after that, all of the worldbuilding, plotting, characterization, writing, and editing—all of it—is done with the goal of evoking the desired reaction from readers. In the case of the Inheritance Cycle, the image was that of a young man finding a dragon egg (and later having the dragon as a friend). [10]
Who's your favorite character to write? Well, for me, it's the dragon Saphira. She's the reason I got into writing a dragon. She came first? She came before Eragon? Like she was the catalyst? The relationship came first, her and Eragon. [33]
I was specifically inspired by a YA book called Jeremy Thatcher Dragon Hatcher by Bruce Coville, which is a delightful book. I just loved that idea so much of finding a dragon egg, I was like, "Well, what sort of a world would a dragon come from?" And I knew I wanted the sort of bond between rider and dragon that Anne McCaffrey had, but I wanted the intelligence of the dragons that you find elsewhere, and the language and the magic. And I wanted sparkly scales because it just seemed like dragons are fabulous creatures and they ought to have sparkly scales. That's the fun thing about writing your own books. You can make them exactly the way you want to make them, and hopefully then that appeals to the audience as well. [30]
All of that kind of was swirling around in my head, and I wanted to write about dragons in a way that kind of combined a lot of elements in a way that, "I like this", and "I like this piece", and "I like this piece", but I kind of wanted to have all these different pieces in one type of dragon, and no one had quite done it exactly the way I wanted. [30]
I live in Montana, and our library is an old Carnegie or Rockefeller library, and especially back in the 90s, it didn't have that many books. So once I read all the fantasy in the library, I thought I had read all the fantasy there was to read. Because I was not the smartest kid in the world sometimes. And I kind of thought, "Well, it's the library. They have all the books that exist, right? All the books that matter are in the library." And I really had no idea what to read after that. So I decided to start writing myself and to try and write the sort of story that I would enjoy reading. And of course, what I enjoyed reading was books about flying on dragons and fighting monsters and having adventures. [35]
Reading and literature was always important in our family. My father's mother was a professor of comparative literature and wrote books on Dante and all sorts of stuff like that. Was the myths and folklore part of your life at this time? Yes, but I should clarify that it wasn't formally introduced to me. It was in the house. People weren't wandering around talking about. It was just like the Aeneid is sitting on the shelf. I would go read things. I have a great uncle. He's 90 now, my mother's uncle. Guy is still sharp as a tack. It's amazing. But he gave me a set of cassette tapes of Joseph Campbell, who did Hero of a Thousand Faces. So that was my exposure to his theories of the monomyth and the eternal hero and all sorts of things like that. That got me very much interested in and thinking about the origins of the fantasy that I was reading because I was reading Tolkien and David Eddings and Anne McCaffrey and Raymond Feist and Jane Yolan and Andre Norton and Brian Jaques, and all of these you know authors who were popular at the time. I was very curious where does this come from. Tolkien, of course, felt like sort of the origin in a lot of cases but then I was discovering that, there are earlier stories that even Tolkien was drawing from. That was really a revelation to me. I really sort of got enamored with it. A lot of fantasy is nostalgic and that appealed to me because I was homeschooled and my family didn't really have a lot of relatives in the area, so I felt very unmoored from the rest of society. I think I was looking for a sense of tradition or continuity with the past and fantasy helped provide that. That's an incredibly articulate thought for a 15-year-old author. Or has that come with age? No, it was something I was feeling at the time. You were conscious of it at the time? Well, listening to the Joseph Campbell stuff, I was looking: Where are our coming of age traditions? Where is the great quest to go on to prove yourself as a young adult, as a man? Where's the great adventure? What do I do in life? Those are all things that are part of the adolescent experience and always have been which is why so many mythic stories about coming of age deal with those questions. I think it's a universal thing. That's why Harry Potter, Eragon, Twilight, all of these have appealed so much because they deal with adolescence. They deal with finding your place in the world as an adult when you're starting as a young adult or a child. [28]
What games have taught you to be a better writer either in creating characters or worldbuilding or plotting even? All of my gaming experience was computer games, video games. One that had a huge influence on me was the old Myst series. Personally I love solving puzzles, so that's the first thing. And also the concept of the series, especially with the second game, Riven, it's all based around people writing books that create new worlds. And you get to go in them and solve puzzles and understand how that world works. And that just tickled every single part of my brain back in the day. Now, I'm going to be slightly unkind here, and I apologize if the author [David Wingrove] is listening to this, but there were a couple of novels based off of Myst. And I was such a fan of the series that I got the books, and I started reading them. And my first thought was, "I could do better than this." And so I decided to rewrite the first Myst novel. And I created a document in MS Word, and I got exactly three sentences into my rewrite. And I thought to myself, "okay, I think I can do this, but I could never sell it. So I better go write something of my own." And the next thing I did was Eragon. So video games kind of had a direct influence on me writing. But actually reading something that I felt was not particularly successful was such an inspiration. Because it was like, "this got published, I know I can at least get to this level." And it was published. And then maybe I can shoot for a little bit higher. [pause] I think some people have had that experience with Eragon. [26]

Early Abandoned Starts

I had the original idea, the concept of boy finding dragon egg, and I tried writing a couple of very short versions of Eragon when I was fourteen, and none of them panned out so I stopped writing for a while. [28]
Real World Version
What do you remember about the early days of writing “Eragon?” Originally, Eragon was named Kevin and the story was set in the real world. But I only finished around 10 pages. [16]
I wrote three versions of Eragon before I wrote the version that had the unicorn, which was the first major draft. The first version was set in the real world, and that's why he's named Kevin. And the reason it was set in the real world is I was inspired by Jeremy Thatcher Dragon Hatcher, which is set in the real world. [32]
I was specifically inspired by a book called Jeremy Thatcher Dragon Hatcher by Bruce Coville. By the way, Bruce knows this. If you haven't read it, it's a great book about this young man in the real world who, spoiler, goes into an antique shop and buys a stone that ends up turning out to be a dragon egg. And I really loved that idea of a stone that was actually a dragon egg and the young man becoming joined with the dragon. And so I tried writing the story. And I got exactly five pages or six pages into it and I ran into a brick wall, because a boy finding a dragon egg is a good event, but it is not a good story. And I needed to figure out what was going to happen after that. I didn't know that at first. [36]
Arya Opening Fantasy Version
But then I was going down the rabbit hole of, "Well, if there's a dragon, where did the dragon come from? What if it were an actual fantasy world where the dragons were native?" And then that led me to then write a second beginning--I didn't get very far with this--that was more of a traditional fantasy story, and it opened with Arya and a couple other elves escaping a dungeon with a big battle, and at the very end of the battle, they send the dragon egg away, and Kevin finds it. But I didn't have the rest of the story, so I stopped writing it in that format. [32]
So I tried writing a second version of the story. So the first version of that story I wrote was set in the real world. Second version was more of like a fantasy world. [36]
I had the original idea when I was fourteen. I even wrote an early version of the story where it was set in the real world. But I soon realized that it was a lot more interesting to have a dragon in a fantastical setting. [8]
Research Break
I tried writing before and I always failed because I would only get like four to six pages into a story and then I didn't know what to do next. And that was because I didn't actually have my story. All I really had were the inciting incidents, like a boy finds a dragon egg in the middle of a forest. Great. But that's not a story, that's just one event. What happens as a result? So before starting Eragon, I was very methodical about this. I read a whole bunch of books on how to write, how to plot stories. [35]
I realized I wasn't getting anywhere. And I didn't know how to do what I was trying to do. Now, fortunately for me, my parents had noticed that I was getting interested in writing. And all of a sudden, books appeared in the house. There was no comment, no one forced it, these just magically appeared, and I read them. Some of the books that were incredibly helpful to me were these books that were called The Writer's Handbook, which was a collection of essays published each year by The Writer's Digest magazine. I had one from 1998, and I had one from, I think, 1993, or something like that. And there were essays from Stephen King and John Grisham and I think Ursula Le Guin and all sorts of other authors about what it was like to be an author both professionally and creatively. And that was incredibly helpful to me because again, the internet was not a resource. But the book that really made the difference for me was a book called Story by Robert McKee. It's a book for screenwriters and it's all about the structure of story. And up until that moment, I had never really consciously thought about the fact that stories have structure and that you can control that structure for the effect on the readers. So I devoured that book and I said, okay, I'm going to try this again. [36]
Did you very much sit down and study structure and character development and etc? I did. It wasn't a formal course or anything, it's just that my parents started buying these books and they started showing up. In fact, I still have them here on my shelf. This bookcase to my right is full of research books, technical books, language books. I read a book called Story by Robert McKee, which is a screenwriting book, that was and often has been very popular in Hollywood. It's a fairly technical look at story structure. I would never say do everything he says because of course you shouldn't necessarily follow any one formula, but that book really got me thinking about the fact that stories do have structure, which I hadn't really thought about before that. And that one can control that structure, and that this gives you something to work with. Before Eragon, I tried writing a number of stories and I never got past the first four to six pages, ten pages, because I never had the plot. All I would ever have was the inciting incident which, in the case of Eragon, is a young man finds a dragon egg. Ok, fine, but that's not a story. So when I read that book, then I was like wow, so I can control the structure of this. [28]
The problem with all of my early writing was that I’d get an idea and just start — I didn’t actually have a plot. But I was a pretty methodical kid, so I started reading about how to write. Fortunately, my parents are observant, and these kinds of books magically began appearing in the house. And I read all of them. [16]
Unused Arya Outline
So at this point, I was 15, that's when I graduated from high school and I was very methodical about it because I hate failing. So I said, okay, I'm going to create a fantasy world. And I did that. And then I said, I'm gonna plot out an entire book in this fantasy world. And I did that too. And then I said, but I'm not gonna write this. This is just a thought exercise. I'm gonna do this and I'm gonna stick it in a drawer. And I still have that to this day, that world and that story, I still have it sitting in a drawer somewhere. [36]
Then I spent some time and I created an entire fantasy world and I plotted out an entire fantasy novel in that world and I did not write it. I just stuck it in a drawer and that's where it's been sitting for 25 years now. And then I just did that to prove to myself that I could plot out an entire book. [35]
Before writing Eragon, again I was very methodical even as a teenager, I created an entire fantasy world. Wrote pages and pages about the worldbuilding, and then I plotted out an entire story in that world just to prove to myself that I could plot a story, create a world, and then I didn't write it. I put it aside. I still have it all saved. Put it in a drawer. [28]

Kevin

Writing The First Full Draft
And then I decided okay now I'm going to plot out a trilogy, because all great fantasy stories are trilogies. I'm going to do it as the heroic monomyth, because that is, at least my understanding back then, is this is one of the oldest forms of stories. I know it works on a general sense. It's going to give me a safety net, and then I'm going to write the first book as a practice book just to see if I'm capable of producing something that's three, four, five hundred pages long. And that's what I did. That was about two and a half months of worldbuilding, plotting, creating this. Then I wrote the first book and that was Eragon. That was my practice book. I never actually planned on publishing Eragon. It was only after I'd put so much work into it and my parents read it that then we proceeded with it. I was aware of story structure. I continue to read lots of books on it. [28]
And then version three is the version that everyone generally knows. And that's where I spent the time to plot out the whole series before writing, because having a idea of where you're going seems to help with the writing, at least for me. Usually. [32]
I originally saw Eragon as a practice novel, which is part of why it’s a very typical hero’s story. I knew that structure worked and it gave me the safety net I needed. [16]
The first draft went super fast. It went really fast because I had no idea what I was doing. And I just wrote that sucker. I wrote the first 60 pages by hand with ballpoint pen, cause I didn't know how to type on a computer. And then by the time I typed all that into the computer, I knew how to type. I did the rest in the computer. But this was back in the day when computers were fairly new. We had a Mac classic, which only had two megabytes of RAM. And the problem is that the operating system chewed up some of that memory. And my book file was around two megabytes large. So I actually had to split the book into two because I couldn't open the whole file on the computer or the computer would crash. So I had to open half the book and then close that and then open the other half. [35]
The First Draft
Once I finished the first draft, I was super excited and I thought, "well all of these things on how to write say that you should read your own book and see if there's any tweaks you wanna make." But I was really excited because I was getting to read my own book for the first time, and I thought this is gonna be awesome. And it didn't take very long while reading it to realize that it was awful. It was horrible. And just to give you an idea of just how bad that first draft was, in the very first draft of Eragon, Eragon wasn't named Eragon, Eragon was named Kevin. And there was also a unicorn in that first draft at one point, so you know it wasn't very good. [35]
If I heard correctly as I was reading, Eragon wasn't originally called Eragon? No, in the first draft of the book he was called Kevin. There's a reason! Look I have an explanation for it, okay. The explanation is that my original inspiration was Jeremy Thatcher Dragon Hatcher which is set in the real world. The original version of Eragon that I was developing was set in the real world and when I decided that it would make more sense to have a world where the dragons were native to and switched it over to this fantasy world and began to develop that, I just kept the name that I'd been working with, which was Kevin. Naming a main character is hard, especially when you get used to a certain name. I don't want to say I was lazy. I want to focus on the world building and writing the first draft and I'll worry about the name later. [28]
There is an early version of Eragon that no one's seen, that even my editor at Random House never saw. And that was my first draft. And in that first draft, Eragon encountered a unicorn in the Beor Mountains on the way to the Varden. And the unicorn touches him and essentially affects the transformation that he goes under during the blood oath ceremony with the elves in the second book, in Eldest. And his whole storyline with the Varden once he gets to Farthen Dûr is completely different because now he has these abilities and he and a team of people ends up getting sent on a scouting mission in the dwarven tunnels to go find the Urgal army and then they have to flee back through the tunnels to warn everyone of this huge army and I had a underground cave full of lava, and multiple shades, and a huge Urgal army. There was there was a lot of dramatic stuff. Finding the Ra'zac in Dras-Leona was completely different. This is the draft where Eragon was named Kevin. [32]
I haven't thought about that version in ages. I think Arya was awake all the way from Gil'ead to Farthen Dûr in that version. That's right, I had to completely rewrite that. It's an unpleasant ride for her. No, no, no, she was awake and healed. She was awake. That's right, God, I had to rewrite most of the last chunk of the book now that I think back, it's been a long time. [32]
The worst thing is, I think Kevin would actually take a larger budget [to adapt to film]. No, stop. Why would Kevin take a larger budget? Because the battles were bigger, there was more stuff going on. Seriously, there were more creatures, more travel. Yeah, I think Kevin would actually take more money than Eragon. [32]
You said that Eragon's name was originally Kevin. Was Eragon's name originally Kevin? It was. And I really regret I didn't stick with it because I think that as many books as I've sold, the series would have been at least twice as successful if it had been about the adventures of the great dragon writer Kevin. Especially just seeing Kevin on the front cover. Imagine the appeal to the modern youth. Kevin the dragon writer. I mean Eragon, it's confusing with Aragorn. Oregano. Oregon. But Kevin, Kevin stands out, Kevin's original. That's why I had to move away from it. [31]
Releasing the Kevin Cut
So do you wanna share some of those drafts with us, Christopher? Just kidding. Well, I actually had a fan reach out to me. He's one of the big members of the online fan community on Reddit and elsewhere. And he's kind of interested in some of these early versions from almost an archivist point of view, a scholarly point of view. Which is certainly an interesting idea. I mean, there is an early version of Eragon that no one's seen, that even my editor at Random House never saw. ... I cannot describe how much the Internet absolutely needs for you to put out an edition of Eragon that just says Kevin. Should this be like Mistborn or Way of Kings Prime? This is the Kevin edition of Eragon. The Kevin cut. Oh my god. It's "Eragon: Kevin's Version". ... We absolutely need Kevin's Version of Eragon. That's something we need. It's bad. It's bad. Look, there are certainly people who can look at Eragon, the version we have now, and say, "we can tell this was a younger writer." I look at it and I can tell. I could do so much more now with the material than I could then. But if you think that about the published version of Eragon, man, if you saw the unpublished version, the early version, it really is the raw writing of a homeschooled 15-year-old, who wrote a 500 page book about Kevin. I don't know, the internet is very unhinged these days. They would love this. It needs to exist somewhere on the internet. [32]

Publishing

Editing
So I wrote Eragon, and then I read the first draft and it wasn't particularly good, so I spent a good chunk of a year rewriting it as best as I could. I didn't know what I was doing but I was trying. I've heard it said that being displeased with your own work is actually a good thing because it means you know what is good work, and if you're not happy with your work because it's not good, it means you could at least have a goal to shoot for. If you read your work and you're like this is the best thing that's ever been written, you're never going to get any better. [28]
But I could see that the book needed work, so I decided to try to fix it as best I could, and I spent the better part of that year revising, rewriting, changing Kevin to Eragon. And then I gave the book to my parents and fortunately for me, they actually enjoyed what I had done. And they said, we think you have something, let's try to take it out into the world and see if anyone else wants to read it. [35]
Self-publishing
[We] decided to self-publish the book as a joint venture since we didn't know anyone in the publishing world. That was again a good chunk of a year where we were editing the book as best the three of us could. Preparing it for publication, formatting, I drew the cover. [28]
Now you have to understand, my parents were always self-employed, have always been self-employed and we were always looking for things we could work on together as a family business. And Eragon was like the perfect opportunity for that. They'd had some experience self-publishing a couple of small educational books my mom had worked on. Because she was a trained Montessori teacher, and so she was trying to use that expertise to write some material herself. But I don't even think we sold 100 copies of those. So we spent another good chunk of a year preparing the book for publication with doing more editing, doing the layout, designing the cover. [35]
The first set of 50 books showed up while we were watching Roman Polanski's Macbeth, which seemed fitting because those first 50 books were all miscut from the printer. And as a result, we had to rip the covers off, send them back for credit from the printer, and then burn the insides of the books. So we had a proper book burning in our yard, and I actually saved some of those burnt pages just as a memory of that event. [35]
Self publishing wasn’t as viable then as a pathway to a career as an author as it is today. Why did it work for you? Everything completely changed because of e-readers. If you wanted to read an e-book, you had to have a PDF on your computer. There were no distribution systems like Amazon and Barnes & Noble. Back then, the lowest amount you could print and not have the book be too expensive was probably about 10,000 copies. But we were fortunate because print-on-demand had just become a thing, so books were just printed as needed. Self publishing is a lot easier these days. Of course, today’s marketplace is a lot more crowded as a result. [16]
Promotion
My family and I were going around the western half of the United States with the self-published edition of Eragon. I was cold calling schools, libraries, and bookstores to set up events. I was doing two to three one-hour long presentations every single day for months on end at various times. You have to understand that because my parents were self-employed, the time they took to help prepare Eragon for publication was time they weren't working on other freelance projects that would have been bringing in money. So by the time we actually had Eragon printed and in hand, if it had taken another two to three months to start turning a profit, we were going to have to sell our house, move to a city, and get any jobs we could. Because of that financial pressure I was willing to do things I probably would have been too uncomfortable to do otherwise. Like doing all those presentations. [28]
We were doing a lot of self-promotion. I was cold calling schools and libraries and talking them into letting me do presentations. And that worked pretty well because the librarians could take pre-orders for us. If we went into a bookstore, by hand selling, I could maybe sell anywhere between 13 to 40 books in a day. 42 was like the best I ever did, but usually it was around 15 or so books, which just didn't cover printing costs and travel and food and all of that. But going into the schools, we were doing about 300 books a day, which was excellent. [34]
Can you tell me a little bit about how you and your family self-published the first Eragon book and what marketing strategies you did? Oh, it was all nepotism, you know. I wouldn't have gotten published without my parents. There's nothing as powerful as a publishing company that's four people sitting around a kitchen table in the middle of rural Montana. So yeah, without Nepotism, I wouldn't have gotten published. You have to embrace something like Nepotism if you really wanna succeed in today's world. In fact, people don't realize that you actually get a Nepotism card. There's a secret club. You go to New York and there's huge network opportunities. There's branches of the club everywhere, especially strong in Hollywood, of course, in music. Taylor Swift is an example. So if you can get into the nepotism club, I won't say you're guaranteed success, but you got about 80% chance of actually making it that you wouldn't have otherwise. Do you think your mom and dad would be willing to be my mom and dad? No, absolutely not. No, no. You don't have brown hair, so it doesn't work. You have to have brown hair to be a Paolini. Okay, I'll try to find a different way in, I guess. [31]
Getting traditionally published
So you were very much looking for that partnership? Well we were wary. But the thing is is we were selling enough copies of Eragon that to scale it up we were going to have to start duplicating all the things that a regular publisher does. We were actually looking at partnering with a book packager or a book distributor just to get more copies out. To do everything a traditional publisher could do for me was a huge amount of work so it made sense to pair with Random House or someone else at that point. But it was still nerve-wracking because the book was being a success and then handing it off to another company, we didn't know if it was just going to end up in the remainder bin two weeks after it came out. [28]
People in the book world were starting to take notice because of course, if you've been to public school, you may remember the Scholastic Book Fairs and all of the Scholastic reps in the different schools were seeing me come to the schools and selling these books and hearing the kids talk about it. And it was getting attention. So we would have gotten a publisher, I would have gotten a publisher eventually. [34]
The book sold enough copies and bounced around enough that we'd heard that Scholastic—because Scholastic does all the Book Fairs in schools in the US—was interested and that we might get an offer from them. Before that happened though... [34]
Eventually another author by the name of Carl Hiaasen ended up buying a copy of the self-published edition of Eragon in a local bookstore. Which now that I'm older, I'm rather shocked at because it takes a lot to get me to buy a self-published book. It's got to look really good. [35]
Carl Hiaasen wrote the young adult book Hoot as well as many adult books. He comes up to Montana, I think he's got a vacation home here in the valley, but he was up here fly fishing and he bought a copy of Eragon for his then 12 year old son, Ryan. And fortunately for me, Ryan liked the book and Carl recommended it to Random House and it sort of bounced around among the editors for a couple of months before my editor-to-be grabbed it and said, "Yes, we will. I want to take a chance on this teenage author and we're going to offer him money for a trilogy that only exists in his head and see what happens." [34]
How did you find an agent? We had the offer from Random House, and like two days later, we had the offer from Scholastic. And so we knew we didn't know what we didn't know. My dad participated in some online self-publishing forum sort of thing. So he posted up a question and said, look, this is the situation we're in. Does anyone have any advice? And another one of the members said, "well, I was just at this publishing writing conference and there was this young agent there and I was really impressed with his presentation, or him talking about the industry." So my dad got his information online and did what you're never supposed to do, which is he called the agent directly and left this long rambling voicemail message because it was lunchtime in New York and you take your lunch breaks in New York. And only at the end of the message did he say, "oh, yes, and by the way, we have two competing offers from two publishing houses." And when I asked him, I said, "why did you do that?" He said, "well, because if he's any good as an agent, he's going to listen to the whole message before he deletes it." And we found out later that he nearly deleted the message. Because my dad started off like, "I got this teenage son, and he's written this book", and yeah, that, OK. So it was like two hours later we got a call from Simon. And Simon said overnight me a copy of Eragon and if I like it I'll represent you. And Simon has been my agent for 21 years now. [34]
It was a big risk for Random House. And it was a big risk for me because the book was successful, self-published, and we knew that giving it to a publisher, you lose the rights to a degree, and most books don't turn a profit, and it could have just ended up in the remainder bin. So what really worked in my favor is that Random House, and specifically Random House Children's Books, and specifically the imprint of Knopf, which is where I'm at were looking for their own Harry Potter, essentially. Scholastic was publishing Harry Potter. And Scholastic also gave me an offer for Eragon, but I could tell that Random House was the one that really loved the book and Scholastic was doing it because they thought it was a good business opportunity. Scholastic actually offered more money than Random House. But I went with Random House and it was the right choice. And I found out after the fact that Chip Gibson who was the head of the children's department at the time basically chose to use Eragon as sort of something to rally the troops and put the entire children's division behind it, and I was the very fortunate recipient of that love and attention. Which of course would only get you so far if people didn't enjoy reading the book. But fortunately for me, they did a great job marketing it and then people actually enjoyed the book. Which is why when people ask me how to get published, it's like, what am I supposed to say? The answer ultimately is you write a book that people want to read, and that's a facile answer, but it is true. If people want to read it, it makes everything else easier. The agent wants you, the publishers want you, and ultimately the public wants you. [34]
And I didn't realize how much was behind that email, because large publishers do not just casually say, "hey, we want to publish your book". There was a whole plan there, and they had a plan. And so they did. Eragon came out and then I had to figure out how to write a book with everyone expecting the sequel. [36]
So you kind of went and peddled your books at schools, as I understand, right? It seems to have paid off though, because it eventually landed in the hands of bestselling author Carl Hiaasen, but not right away. First, your book got in the hands of his stepson, and the kid liked it so much that he told Hiaasen about it, who then got Eragon fast-tracked with Penguin Random House. I really admire the way that you went for the weakest links, manipulating the minds of our youth and using them to shill your book for you. It's a tried and true marketing strategy from Girl Scout Cookies to coupon books, and I applaud you for your ingenuity. My biggest question here is, do you pay Carl Hiaasen's stepson the agent royalties he so rightfully deserves? He tried to collect one time, but I had to hire a couple of guys to drive him off. But, no, you always go for the weakest link. Back when I was self-published and all that I even tried to get Eragon reviewed by Entertainment Weekly, so I called up the subscription number on the back of the magazine and told them I'd made a mistake and asked them to transfer me over to corporate, and managed to get right to their book reviewer and tried to talk him into reviewing Eragon. So you always go for, as you said, the weakest link. Which is corporate. Ryan, Carl's son, though, yeah, I probably owe him a ridiculous amount of royalties. I'd say so. He made you. Oh, he did, absolutely. Without him, I'd be nothing. I guess the lesson here for aspiring authors is that it's not really about finding your target audience, necessarily. You just have to find your target prolific author's stepson and let the kid take it from there. Yeah, absolutely. As I said, that's part of the nepotism package. The sort of networking inside the industry. This is the stuff that you can never access otherwise, and you'll never get published otherwise. So it's not like you can just grow up in the middle of nowhere in Montana, self-publish a book, and then just become a success, by promoting it. You have to have connections. That's genius. I think you could have had an incredible career in designing loot boxes for mobile games based on how good you are at manipulating the world. Absolutely, microtransactions are God's work. [31]
Gaining Confidence
Was anxiety something you felt moving to this deal with Random House? Was that quite pressuring? Yes, it was a big change to go from writing for yourself as a teenager, homeschooled, living in the middle of nowhere, to knowing that there was a large audience for your next book and that they had expectations. I got criticized quite a bit, critiqued quite a bit when Eragon came out for, shall we say, my lack of experience on the technical side of things with the writing. I'd say some of those were certainly fair critiques. The great advantage of youth is that you don't know how difficult things are and you have a lot of energy. The great disadvantage of youth is you don't have experience, and there's no fixing that aside from time and effort. All of that was definitely in my head when I really started work on Eldest and it was pretty nerve-wracking quite honestly. [28]
When you finished the book, I mean your parents believed in it obviously. Did you too? Or were you like, "You know what, maybe the second book, maybe go all in on the second one?" I didn't feel like I was actually an author until my third book was published. Because the first one, well, that could be a fluke. Well, the second one, yeah, but you know. But once the third book came out, then I was like, okay, maybe I'm actually a writer. But even then, even after I finished the series, I still felt like, okay, now I have to write something that's not Eragon, just to prove that I can. So every book has been its own challenge and has been a way for me to keep feeling like I'm growing as an artist and learning to become a better and better writer. [2]
It took me, I wanna say almost 10 years to feel like I wasn't an imposter and that it wasn't just gonna get yanked away. You know what my dream was when Eragon was was going to get published by Random House? Like this was my pie in the sky because I didn't think it was going to happen. But this was my dream. I did all the math and I was like, man, if I could somehow someday sell 100,000 books, which is impossible. But man, if I could sell 100,000 books, that's a darn good living. Man, I could really make a living off that. I could support a family and 100,000 books. Man, that'd be amazing. And then it kind of took off from there. [33]
submitted by ibid-11962 to Eragon [link] [comments]


2024.05.19 14:43 Old_Shine_4985 need help

need help
layout
temps
rooms
im using a cold biome to chill the base trying to build oxygen setup but power constraint, and labour constraint as no automation setup , trying to get oil but labourrr and still on coal base is kinda stable
submitted by Old_Shine_4985 to Oxygennotincluded [link] [comments]


2024.05.19 14:41 tensorphobia I need some guidance on how to build a Terminal Virtual Keyboard with ability to change system configuration to switch current keyboard layout

So the idea came to me when first attempted to install Arch Linux , I was a beginner back then and I had some overhead to search for suitable commands via wiki to display current keyboard layout and switch between available layouts.
I was wondering If I can build some visual utility TUI that can be merged to arch install or be used by people who have missing or broken keys to do the above, plus maybe the ability to write to the TUI app then having whats written be copied to the clipboard to be used outside the app..
that's the draft of the idea, now the problem is that i'm totally ignorant of how linux work under the hood, I need help understanding what files it uses to store current keyboard layout and possible a map of characters for that particular layout so I dont have to hard code it myself..
I might be missing more puzzle piece , if you have any information that can help me or idea please comment bellow
Tl;DR: would you kindly explain to me how linux manages and stores keyboard layout and their corresponding keys..
submitted by tensorphobia to linux4noobs [link] [comments]


2024.05.19 14:22 Medical_Work1712 The design excellence: HSAA, The Top Interior Design Firm In Delhi

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submitted by Medical_Work1712 to u/Medical_Work1712 [link] [comments]


2024.05.19 12:27 shutterspeed500 1v1 Rush Zero Build. Island Code 6693-9258-1112. Original Map Layout with some unique gameplay twists dedicated to Zero Build players. It has deep story elements and cool music as well.

1v1 Rush Zero Build. Island Code 6693-9258-1112. Original Map Layout with some unique gameplay twists dedicated to Zero Build players. It has deep story elements and cool music as well. submitted by shutterspeed500 to TheFortniteCreatives [link] [comments]


2024.05.19 12:25 shutterspeed500 1v1 Rush Zero Build. Island Code 6693-9258-1112. Original Map Layout with some unique gameplay twists dedicated to Zero Build players. It has deep story elements and cool music as well.

1v1 Rush Zero Build. Island Code 6693-9258-1112. Original Map Layout with some unique gameplay twists dedicated to Zero Build players. It has deep story elements and cool music as well. submitted by shutterspeed500 to FortniteCreative [link] [comments]


2024.05.19 12:01 takomyaki help me add a date and a check box

Can someone help me add a date and a check box? only saw how to do this on Youtube and was wondering how to add codes to make it work. thx;)
https://preview.redd.it/66h35j28zc1d1.jpg?width=1920&format=pjpg&auto=webp&s=a20a693a6201882d1adbf72d6461aad831c48f87
submitted by takomyaki to VisualStudio [link] [comments]


2024.05.19 11:53 Seeker1904 New District Idea: The Old Quarter

The Old Quarter

Bit of a long post but I thought this could be a cool idea and I wanted to share it:
Description:
"Even before the current troubles, the Old Quarter was a favoured haunt of vagabonds, vagrants and those with ill-intent. Nestled beneath the towering estates of Cathedral Row, the streets of the Old Quarter are a twisting and cramped warren. Constructed in the early days of the city, the Old Quarter was built haphazardly to accommodate the city's rapidly expanding population.
In recent times, the Old Quarter has become downright sinister. A permanent, sleazy fog hangs over the area and residents report a strange figure peering through their window at odd hours. The Constables abandoned the district soon after the current crisis began. The Huntsmen now patrol the main street and control a few key landmarks, including the power-station and the old jailhouse. But even they are loathe to venture into the dank passages where the light never reaches.
Tread carefully here Dr. and take care if you happen to hear tapping at the window..."
Explanation:
This is an idea I have had for a while about how parts of the demo area could be reincorporated into the main-game. I think that the main-game is far superior to everything in the demo but the cramped and winding streets of the demo area are still fun to explore and the feeling of being boxed-in really helps contribute towards a feeling of claustrophobia which isn't quite present in the open-spaces of the Market District.
Instead of collecting seals to open the manor in the town square, the Dr. would need to find several puzzle items to progress. These items would open the portcullis gate on the other side of the guard post in the demo. The Sylvian estate (manor from the demo) would serve as an optional area with heightened security which could be broken into. Other side-streets, alleys and passages which were only partly accessible in the demo would also be opened-up as would several derelict buildings. This would include opening up the play-space above the flooded basement where the monocle can be found in the demo.
The Old Quarter would serve as a prelude of sorts to the Cathedral row district. After sneaking through a factory/ warehouse complex, the Dr. would enter the lift to the Old Quarter and the section would begin in much the same way that the demo opens.
Note found before entering the Old Quarter:
“Sir,
As requested, we have sealed off the main routes into the Old Quarter and have set an automated sentry to guard the entrance to Cathedral Row. I have ordered our remaining forces to fallback accordingly. Let the Huntsmen deal with those creatures.
Constable Burlington.

Upon reaching the main save station-house from the demo, the windows would be heavily barricaded and the Dr. would instead be prompted to enter through a door which hangs open. In the main room of the safe-house the gramophone plays its soothing tune. Unlike in the demo, the house is devoid of huntsmen and, much like the lighthouse, a recorded message would play from the gramophone the first time it is used to make a save.
“Welcome to the Old Quarter Doctor. Our mutual friend informed me that you might pass this way but I regret that I \cough* will be unable to greet you in person. Help yourself to any supplies you find here. You will need them for what lies ahead. Before they left, the Constables destroyed every exit and left the Huntsmen to loot the ruins. The only way out is through the gate at the end of Stonehaven Road. But the lock is a fiendish thing and not easily cracked. I had a few ideas of how to get past it before *cough*… well it hardly matters now. I have barricaded this area as best I can but don’t forget: Lock The Doors and pray you never hear tapping at the window. Fare well Doctor. I hope your luck is better than mine.*
-William the Tinker”
Exploring the house, the Dr. finds the corpse of the owner beside which sits a key. The key is used to unlock and open the two doors of the safehouse. Beside each of the doors is a button which can be used to automatically seal the doors from the inside (think the safe room in Amnesia: The Bunker).
Also scattered throughout the house are a few food items, notes and a revolver with a number of spent casings. On the upstairs landing, in the room where there is a lootable cabinet in the demo, the unbreakable door is instead locked. The reason for this can be found in William’s diary which sits on his writing desk.
“I can no longer bear to look into that mirror she gave me. Sometimes I fear that it is not only my own reflection peering back. I have locked the accursed thing away and have cast the key into the sewers with the hope that there it will remain.”
To discover more about the Tinkers Lock, which is the primary obstacle of the district, the Dr. can read other pages in the diary and notes scattered throughout the house. On William’s writing desk there also sits a map which marks key places of interest in the district.
“I sit imprisoned by a mechanism of my own making. The lock is a fiendish thing. The three-digit combination is rewritten every sixty seconds, the only way to decode the sequence is by using a Graphite Cylinder. I had a spare but the Huntsmen confiscated it and are holding it in the Old Jailhouse as evidence. I believe that brute Fitzroy means to bring me to trial, though for what crime I cannot imagine. More difficult to obtain is the key needed to access the mechanism. Father Ulfred kept a copy … but none who venture near his church return.
There may be another way to open the gate but it is so dangerous as to constitute madness. The lock draws power from the two electrical substations on either side of the district. Disabling both generators is the first step. Then, theoretically, it should be possible to disconnect the lock by severing its link to the back-up supply. To do so, one would need to brave the labyrinth of maintenance tunnels beneath the streets. All while the entire district is plunged into darkness. It is suicidal folly, but without Father Ulfred’s Key I see few other options.”
The safe house from the demo serves as a base of operations through which further expeditions can be made into the district. The basic layout of the demo remains in that the player has the freedom to tackle the objectives in any order. However the area of the district is now expanded. Example, in the dock area, there is now an apartment before crossing the bridge where the Dr. can survey the area and learn patrols from a distance. Additionally, foggy streets leading on from the Dock will take the Dr. into the Western part of the district where the Western Substation sits alongside the abandoned butchery. Similarly, beyond the power station from the demo (the Eastern Substation) are more foggy streets which lead to Father Ulfred’s Chapel and the Clearview Lodging-House.
As in the demo, the Huntsmen control the main streets, the dock, the jailhouse, the Eastern Substation and have an outpost in the maintenance tunnels/ sewers as well as at the Western Substation. But a new foe prowls the dark and misty streets where the Huntsmen fear to tread.
The Peeping-Tom.
Appearing as an abnormally tall and slender gentleman in a top hat, these strange creatures stalk the Old Quarter. The Peeping-Tom (and the Old Quarter in general) take heavy inspiration from late-Victorian Whitechapel and the Jack-The-Ripper murders. The Peeping-Tom carries a large butcher’s knife in its left hand and prowls with murderous intent. Its face is ghost white and its tattered clothes barely cover an emaciated and skeletal form.
What sets the Peeping-Tom apart from other bestial enemies is that they display a form of crude intelligence and take care to harass and terrify their prey before striking. Additionally, the Peeping-Tom is sensitive to light and will become staggered from entering a well-lit area. This includes the light generated by the Doctor’s lantern.
In combat the Peeping-Tom is very damage resistant to bullets and slashes. However, removing the top hat of the Peeping-Tom (either by shooting or slashing it) reveals a spider-like insect nestled in the skull of the creature which can be shot/stabbed to instantly kill the Peeping-Tom. Flash-grenades are particularly effective against this enemy and a single flash grenade will vaporise the puppeteering-spider and thus kill the Peeping-Tom if its hat is removed.
In general, the Peeping-Tom moves in a slow and deliberate manner akin to the Divider necromorph in Dead Space. However, if the Peeping-Tom’ss hat is removed, its movements become erratic, and its attacks are faster and inaccurate.
After being staggered by a light-source, the Peeping-Tom will flee to a darkened area before trying to stalk the Dr. once more.
Another aspect of the Peeping-Tom is that they will attempt to unnerve the Dr. by leaning around corners and tapping on the windows of buildings the Dr. has entered using their long bony fingers. While they can exhibit this behaviour if the power-stations are still active, if the power is deactivated, the Peeping-Toms expand their patrols significantly and will harass the Dr. while he is in the safehouse. The Peeping-Toms can even enter the safehouse if the doors are left open&unlocked.
A crafty Doctor could even strategically deactivate the power to enable the Peeping-Toms to thin out the hunters and make certain areas more accessible.
Other areas and notes
In traditional Imsim fashion, notes scattered throughout the district (as well as conversations between huntsmen) would also fill in the lore and backstory of events which occurred prior to the Doctor’s arrival.
For example, the armoury in the central guard house would be locked and a note attached to the door would read as follows:
“You lot are welcome to continue wasting ammunition shooting the locals but you shall no longer be using my bullets to do so. The armoury is locked until further notice. Perhaps the scarcity will encourage you to find a way out of this mess.
-Captain Fitzroy”
The sewers and passages beneath the district would also be expanded. If the substations are deactivated then the passages will be almost completely dark, thus necessitating the usage of the lantern for purposes of navigation. Like the demo, the tunnels would be populated by the Crowmen. The dark tunnels would give them ample opportunity to stalk the Doctor and lie in ambush.
In the demo, there is also a sign in the sewers which refers to the Underport. This passage would serve as a way to link the Old Quarter and Underport together. The Dr. would be able to find a key in the sewers to the room in the main safe-house which houses one of the Countess’s mirrors for later fast-traveling back to the district.
No matter which method is chosen for tackling the Tinker’s Lock, the Dr. will have to venture either into the Maintenance-Sewers or the Old Chapel. The Chapel serves as a lair of sorts for the Peeping Tom’s and several would patrol the grounds and the adjourning graveyard. Father Ulfred’s Key would sit in a crypt area beneath the Chapel. The Dr. would need to drop into the Crypt and stealth/ fight past an aggressively patrolling Peeping-Tom to open the gate to obtain the key and escape the crypt.
There would also be expanded opportunities for tackling the Jailhouse. One of the cells could house a crazed huntsmen who, upon release, attacks everything in his path (including other huntsmen) thus causing a distraction and allowing the Dr. to steal the Graphite Cylinder from the evidence locker.
No matter how they chose to do it, overcoming the Tinker’s Lock would allow the Dr. to push on from the Old Quarter and access the towering estates of Cathedral Row.
Conclusion
With the game taking heavy inspiration from Victorian London, I do think that it is only a matter of time until we get a Jack-The-Ripper inspired segment and I think that incorporating some of the spaces from the demo could be an interesting way to do this. Additionally, so much work must have gone into designing all of the spaces and passages in the demo that I think it would be a bit of a shame not to see any of that architecture in the main game.

submitted by Seeker1904 to Gloomwood [link] [comments]


2024.05.19 11:22 Sh_TRoman Discover the Ultimate CSS Guide on Our Website!

CSS stands for Cascading Style Sheets, is a fundamental technology used in web development to control the presentation and layout of HTML documents. While HTML provides the structure of a webpage, CSS enhances its appearance by defining how HTML elements should be displayed on the screen, in print, or even as speech.
In order to understand the basic of CSS, we need to understand how it works. CSS works by selecting HTML elements using id, classess attributes or tags itself and applying styling rules to them. These rules dictate attributes such as color, size, font, spacing, and positioning. By separating content from presentation, CSS allows developers to create visually appealing and consistent designs across multiple web pages with ease.
CSS operates on a cascade principle, where multiple style rules can be applied to the same element, with specificity and order determining which rule takes precedence. This enables developers to efficiently manage styles across complex projects. CSS is one of the foundation in order to enhance the web development skills.
Over the years, CSS has evolved significantly, with new features and capabilities continually being added. CSS preprocessors like Sass and LESS have extended CSS’s functionality by introducing variables, mixins, and other programming constructs, making stylesheets more maintainable and scalable.
Furthermore, with the rise of responsive web design, CSS plays a crucial role in creating layouts that adapt to different screen sizes and devices, providing users with an optimal viewing experience across desktops, tablets, and smartphones.
Understanding of Cascading Style Sheet (CSS)
  1. Selection of HTML Elements: CSS employs various selectors to target specific HTML elements or groups of elements. Selectors can be based on element type (e.g., for paragraphs), class (e.g., .header), ID (e.g., #main-content), or other attributes like data attributes or pseudo-classes (e.g., :hover for styling when the mouse is over an element). This flexibility allows developers to precisely target elements for styling.
  2. Application of Styling Rules: Once an element is selected, CSS applies styling rules to it. These rules define how the element should appear and behave. CSS properties cover a wide range of design aspects, including:Color: Specifies the foreground and background colors.Size: Controls the dimensions of the element, such as width, height, padding, and margins.Font: Determines the typeface, size, style (e.g., bold, italic), and other text properties.Spacing: Manages the spacing between elements, including margins, padding, and borders.Positioning: Controls the placement of elements on the webpage, including static, relative, absolute, and fixed positioning.
  3. Separation of Content and Presentation: One of the core principles of CSS is separating content from presentation. HTML defines the structure and content of a webpage, while CSS handles the presentation and layout. This separation allows developers to make changes to the design without altering the underlying content, making it easier to maintain and update websites.
  4. Creating Visually Appealing Designs: CSS enables developers to unleash their creativity and design visually stunning websites. With CSS, developers can customize every aspect of the webpage’s appearance, from colors and typography to layout and animations. This flexibility empowers developers to create unique and engaging user experiences tailored to their audience.
  5. Consistency Across Multiple Pages: By applying CSS rules consistently across multiple web pages, developers can ensure a cohesive and unified design language throughout the website. CSS allows developers to define styles once and apply them universally, saving time and effort while maintaining consistency across the site.
Properties of CSS
CSS properties are the building blocks that developers use to style HTML elements. These properties allow developers to control various aspects of an element’s appearance, layout, and behavior. Here are some commonly used CSS properties grouped by their functionalities:
  1. Typography: This properties is used to control the various aspects of the text elements of HTML.font-family: Sets the font of the text.font-size: Sets the size of the text.font-weight: Specifies the thickness of the font.font-style: Defines the style of the font (e.g., italic).text-align: Aligns the text horizontally within its container.line-height: Sets the height of each line of text.
  2. Color and Background: This properties is used to control the color of any HTML elements like < div >, < span >, < header > etc.color: Defines the color of the text.background-color: Sets the background color of an element.opacity: Specifies the transparency of an element.background-image: Sets an image as the background of an element.background-size: Defines the size of the background image.background-position: Specifies the starting position of the background image.
  3. Layout: This properties is used to control the how the HTML elements will functions. For example, its display properties or height, or position etc.display: Defines how an element is displayed (e.g., block, inline, flex).width and height: Sets the width and height of an element.margin, padding, and border: Controls the spacing around and within an element.float: Positions an element to the left or right within its container.position: Specifies the positioning method of an element (e.g., static, relative, absolute, fixed).top, bottom, left, right: Sets the position of an element relative to its containing element.
  4. Box Model: The box model is used to set the HTML elements in box like element by defining its height and width.box-sizing: Defines how the total width and height of an element are calculated.border-radius: Rounds the corners of an element’s border.box-shadow: Adds a shadow effect to an element.overflow: Specifies how content that overflows the element’s box is handled.
  5. animation: Defines keyframe animations.transition: Specifies the transition effect for a CSS property.transform: Applies transformations (e.g., rotate, scale) to elements.
In summary, CSS is an indispensable tool for web developers, empowering them to transform HTML documents into visually appealing and functional web experiences. Understanding its principles and techniques is essential for anyone looking to create modern, professional-looking websites.
Read the Guide Here: https://leafyweb.com/home/project/brief-introduction-to-css/
submitted by Sh_TRoman to u/Sh_TRoman [link] [comments]


2024.05.19 10:52 jennithomas321 On-Page vs. Off-Page SEO: Different but Equally Important

What’s the Difference Between On-Page SEO and Off-Page SEO?

On-page SEO focuses on optimizing parts of your website that are within your control, while off-page SEO focuses on increasing the authority of your domain through content creation and earning backlinks from other websites. To further understand the difference between the two, you have to understand, at a basic level, how search engine algorithms work. Let’s break it down.
There are two main buckets that search engines (SEO) look at when evaluating your site compared to other sites on the web.
  1. On-page SEO looks at what your site (or your page) is about
  2. Off-page SEO looks at how authoritative and popular your site is

On-Page vs. Off-Page SEO: What’s the Difference?

Put simply, what you rank for is largely determined by on-page factors, while how high you rank in the search results is largely determined by off-page factors.

How Does Each Type of SEO Affect Your Rankings?

What is On-Page SEO?

On-page SEO (also known as “on-site” SEO) is the act of optimizing different parts of your website that affect your search engine rankings. Where your website appears in search engine results pages is determined by a number of ranking factors including site accessibility, page speed, optimized content, keywords, title tags, etc. On-page SEO is about optimizing the stuff that you have control over and can change on your own website.

On-page SEO checklist:

How do you make sure your on-page SEO tactics are up to snuff? Here is a helpful checklist for on-site optimizations that can help curate your strategy.

Title Tags

Put your targeted keywords in the title tag of each page on your site. There are many best practices that go into writing an effective title tag.

Headings (H1)

Headings are usually the largest words on the page, and for that reason, search engines give them a little more weight than your other page copy. It is a good idea to work your target keywords into the headings of each web page but make sure you accurately reflect your page’s great content.
Make sure your H1s limited to one per page, all other headers are H2 or H3

URL structure

Put keywords into your URLs if possible. However, do not go changing all of your current URLs just so they have keywords in them. You shouldn’t change old URLs unless you plan on redirecting your old ones to your new ones. Consult a professional before doing this.

Alt text for images

Any content management system should allow you to add something called “alt text” to all images on your website. This text isn’t visible to the average visitor – alt text is in fact used by screen reader software to help blind internet users understand the content of your images. Search engines crawl images in a similar way, so inserting some relevant keywords while accurately describing the image will help search engines understand your page’s content.
Writing an alt attribute for each image keeps your website in compliance with WCAG (Web Content Accessibility Guidelines). Keep the following things in mind when writing alt text:

Fast-loading pages, or page load speed

Google wants to help its users find what they’re looking for as quickly as possible to provide the best user experience. Therefore, optimizing your pages to load faster helps your site rank higher in the search results.
Google has a tool called PageSpeed Insights that will analyze your site on both mobile and desktop. and then suggest tips to optimize page speed. There are also several quick fixes to eliminate whatever is bogging your site down and slowing your page load time. Key site speed factors to consider:

Mobile Friendliness

In recent years, Google has prioritized mobile page loading speed as a key ranking metric.
How do you know if your website is mobile-friendly? Unfortunately, Google recently dropped support for some free public tools that helped. However, you can now use Google Search Console to analyze this type of information. Specifically, the Core Web Vitals report can help you identify if your mobile pages are loading slower than they should be.

Page Content

The content on your pages needs to be useful to people. If they search for something too specific to find your page, they need to be able to find what they’re looking for. It needs to be easy to read and provide value to the end user. Google has various ways to measure if your content is useful.

Internal Linking

Linking internally to other pages on your website is useful to visitors and it is also useful to search engines. Here’s an internal link to another blog post on our site that talks more about internal linking. Very meta.
When adding internal links, make sure to have relevant anchor text. Anchor text is the clickable text in a hyperlink (usually indicated by blue font color and underline). To optimize your anchor text, make sure the selected word or phrase is relevant to the page you’re linking to.
On-page SEO ensures that your site can be read by both potential customers and search engine robots. With good on-page SEO, search engines can easily index your web pages, understand what your site is about, and easily navigate the structure and content of your website, thus ranking your site accordingly. As a best practice, make sure your page content includes 1-3 relevant internal links.

Schema Markup

Adding structured data helps Google better understand the content of a page. Google also uses certain types of structured data to display “rich results” in SERPs such as a recipe with start ratings or step-by-step instructions with an image carousel. These rich results often appear at or near the top of SERPs and generally have higher click-through-rates than normal organic listings.
Google prefers structured data to use schema.org vocabulary, and recommends using JSON-LD format. They also provide a handy Rich Results Test tool to check your code. While there are a variety of ways to add structured data to your website (plugins, Google Tag Manager, etc.), it’s always best to get a professional involved if you’re not comfortable writing code.
Check out Google’s guide to structured data and rich results here.

Social Tags

Having your content shared on social tells Google that people find your content relevant, helpful and reputable. Not every page on your site is share-worthy, but you can optimize the pages that are with these tips:

Core Web Vitals

User experience is key to a website’s long-term success. In spring 2020, Google unveiled Core Web Vitals, a common set of signals that they deem “critical” to all users’ web experiences.
The purpose of these signals is to quantify the user experience with a website, from page visual stability and load time, to interactive experiences.
To check your LCP score, access your Google PageSpeed Insights and make sure your page hits LCP within 2.5 seconds. To accomplish this, remove unnecessary third-party scripts that may be running, upgrading your web host, activating “lazy loading” so page elements load only as users scroll down the page, and remove any large page elements that may be slowing it down.
One of the simplest ways to optimize cumulative layout shift is to add height and width dimensions to each new site element. Also, avoid adding new content above existing content on a page (unless responding to user interaction).

Page Experience

Google is working on a new ranking signal (likely to come out in 2024) that prioritizes websites with positive user experiences.
The ‘page experience signal’ will consist of Core Web Vitals, plus mobile-friendliness, safe-browsing, HTTPS security, and intrusive interstitial guidelines.
According to Google, “optimizing for these factors makes the web more delightful for users across all web browsers and surfaces, and helps sites evolve towards user expectations on mobile. We believe this will contribute to business success on the web as users grow more engaged and can transact with less friction.”

What is Off-Page SEO?

Off-page SEO focuses on increasing the authority of your domain through the act of getting links from other websites.
A good analogy for how authority works is this. If you have a bathtub with rubber duckies in it (the ducks are your pages), and you start filling the tub with water (links), your duckies are all going to rise to the top.
This is how a site like Wikipedia ranks for pretty much everything under the sun. It has so much water in its bathtub that if you throw another rubber duck in it, it’s going to float to the top without any other effort.
There’s a score called “Domain Authority” that calculates how authoritative your website is compared to other sites. You can type your domain name into here to see your score.

How to optimize for off-page SEO

There are several factors that influence your off-page SEO rankings. While each one is tackled with different strategies, they share an overarching goal of building the trust and reputation of your website from the outside.
  1. Inbound links
  2. Social media marketing
  3. Guest blogging and guest posting
  4. Unlinked brand mentions
  5. Influencer marketing
The biggest off-page SEO factor is the number and quality of backlinks to your website. Some examples of ways you can build links to your website are:
While link quantity is still important, content creators and SEO professionals are realizing that link quality is now more important than link quantity. As such, creating shareable content is the first step to earning valuable links and improving your off-page SEO.
How many links do you need for good off-page SEO? That is a tough question and it’s going to be based on the domain authority of your competitors, as you want to make sure you’re playing in the same sandbox.
SEOs also used to believe that buying links was a valid way of link building; however, Google will now penalize you for buying links in an attempt to manipulate page rank. You can also be penalized for submitting your links to link directories whose sole purpose is to increase your domain authority. Again, quality wins out over quantity when it comes to link building.

Is On-Page or Off-Page SEO More Important?

It’s not about choosing between on and off-page SEO, that would be like having to choose between a foundation or a roof for your house. On-page and off-page SEO work together to improve your search engine rankings in a complementary fashion.
However, SEOs generally advise getting your on-page SEO ducks in a row before focusing too much on off-page SEO.
Just like building a house, you want to set the foundation first before building the rest of the house. Like a foundation, you may need to come back and do some maintenance to your on-page SEO from time to time. Balancing the two will help make your website “bilingual” so that your users can understand it as well as the search engine robots- and that’s how your rankings start to improve.

SEO #onpageseo #Offpageseo #Corewebvitals

submitted by jennithomas321 to clientseo [link] [comments]


2024.05.19 10:06 ampoffcom Fuzzing on MacOS 14.5

Hello,
when I try to fuzz my project with
go test -fuzz=Fuzz -test.fuzztime 10s or go test -fuzz=Fuzz -fuzztime 10s
I get the following error:
/opt/homebrew/Cellago/1.22.3/libexec/pkg/tool/darwin_arm64/link: running cc failed: exit status 1 0 0x1044ce074 __assert_rtn + 72 1 0x104482fc8 ___ZN2ld16LayoutExecutable27writeContentWithoutLinkEditENSt3__14spanIhLm18446744073709551615EEEy_block_invoke_2 + 0 2 0x18f61a428 _dispatch_client_callout2 + 20 3 0x18f62e850 _dispatch_apply_invoke3 + 336 4 0x18f61a3e8 _dispatch_client_callout + 20 5 0x18f61bc68 _dispatch_once_callout + 32 6 0x18f62d8a4 _dispatch_apply_invoke + 252 7 0x18f61a3e8 _dispatch_client_callout + 20 8 0x18f62c080 _dispatch_root_queue_drain + 864 9 0x18f62c6b8 _dispatch_worker_thread2 + 156 10 0x18f7c6fd0 _pthread_wqthread + 228 ld: Assertion failed: (addr + content.size() <= sectionEndAddr), function writeContentWithoutLinkEdit_block_invoke, file Layout.cpp, line 6100. clang: error: linker command failed with exit code 1 (use -v to see invocation) FAIL github.com/steffenfritz/FileTrove [build failed]
Following this bug report (https://github.com/golang/go/issues/65169) that states it is a problem with Apple's linker I added the flags -ldflags=-extldflags=-Wl,-ld_classic but this did not work on MacOS 14.4 or 14.5; the classic linker isn't available on 14.5, btw.
Does anyone of you had the same problem and a solution?
Thanks!
submitted by ampoffcom to golang [link] [comments]


2024.05.19 09:46 slothrop-dad Pushed the game/my computer to the absolute limit and had a blast doing it.

Pushed the game/my computer to the absolute limit and had a blast doing it.
https://preview.redd.it/05lxrskq5c1d1.png?width=2559&format=png&auto=webp&s=2b7bfcbb1300ab9e418b2545576039bcea6b0b8e
https://preview.redd.it/8o998wwv5c1d1.png?width=2559&format=png&auto=webp&s=255313bbc01f1c0ef757c6d0de056a6f4ca94067
https://preview.redd.it/unl6qq1x5c1d1.png?width=2559&format=png&auto=webp&s=4c50d85764dd209d41fc49a3f143e03cec0459e0
https://preview.redd.it/e1g1ktmx5c1d1.png?width=2559&format=png&auto=webp&s=41bd7b5c566bdee4677862c8b6a1e57732257a64
https://preview.redd.it/60dq01626c1d1.png?width=2559&format=png&auto=webp&s=60e0ff2208c585efa951f3ff60a1d82fdbad71a4
https://preview.redd.it/ec2skuj26c1d1.png?width=2557&format=png&auto=webp&s=dc70cd9431de3e0dfbdab61e13d8f610dc945319
https://preview.redd.it/kz2wkvu26c1d1.png?width=2559&format=png&auto=webp&s=4ce3d337cadf4776388e5da6bab486543efd21c3
https://preview.redd.it/iq0ej3f36c1d1.png?width=2559&format=png&auto=webp&s=5e535cb808aaa7da7fe02644ffaf04ad7aed9cb5
https://preview.redd.it/k2d1n7p36c1d1.png?width=2559&format=png&auto=webp&s=5124348180db32ec23f9b43c0f55552411ff53d7
https://preview.redd.it/qh3l06z36c1d1.png?width=2559&format=png&auto=webp&s=0f8c967d171d6b36401bc0efb2937137b9c40798
I started this run with the intention of pushing the game as far as it could go. The run started off as a challenging run in the experimental beta, with double the king's tax. I had hoped to see how much I could sustainably grow before it all came crashing down. Unfortunately, things started getting funky at around 1,500 pop between five developed regions, but I tried to work around it. At around 2,600 pop, it was just too much. The villagers had a very hard time pathing after a while, especially with respect to restocking goods. I possibly could have pushed to 3,000, but it started taking about a minute for my troops to respond to each and every command, which made dealing with raids/reinvasions by the Baron challenging and tedious.
Overall, I was paying a 25k/year king's tax, and I had a lot of fun trying to optimize this build. Early game in challenging is very tough and a lot of fun, and I personally felt like the king's tax helped keep the pressure up throughout the late game as I focused on scaling. The increased penalty from needs also helped keep the pressure up, as navigating the workarounds of regional trading (which is a bit busted right now) made my villager's constant demand for beer a tough need to satisfy at populations this large. The workaround I used for regional trading was just the barter stations. I set the trade value to be 1:1, and the sending region would send 20 of an item, the receiving region would buy it, and then send one item back. It's basically just selling through the barter station, but it worked.
I hope you enjoy the pictures! The first five pictures have little scenic scenes from each developed region, and the second five show more of the layout of each region. Not pictured is the castle the king built with my taxes.
submitted by slothrop-dad to ManorLords [link] [comments]


2024.05.19 09:15 sealedinterface Help with handling Zariman missions

Just unlocked the Zariman and I am struggling with missions here.
Enemy density is through the roof. Normally with my preferred Saryn I'd be delighted by that, and I can keep spores going for quite a while before it starts burning itself out, but these L50-70 enemies are hitting way harder than I'm used to. Slash DoTs and exilus knockdown are especially deadly for me.
It's not like it's my first time against mid-level enemies though; I can handle L80-90 sortie missions and L70 open-world bounties with this build just fine. But here I can barely handle 60s. Maybe it's the corridors making it harder to get a good position?
Plus, every mission has so many different things I need to be juggling at once - even without bounties. And if I want to get any Voidplumes to rank up the Holdfast (starting with Down) I need to not only be able to do the missions, but survive while searching for pickups. These missions auto-extract too so I can't just complete the mission solo and then look for pickups before extracting.
Mod layout:
I've spent some time talking how to use Saryn in higher levels, and my rotation generally intends to be Venom Dose > Toxic Lash > Spores an enemy > start blasting to spread it. I mess it up all the time though because skill issue. I also usually have to click 4-5 times with Spores to actually hit the target, again skill issue.
Any advice on how I can better handle this? I've messed around with these builds plenty and haven't been able to do much better than this. Other advice is appreciated too.
And, before you suggest:
EDIT: Okay the exterminate mission is 10x easier than the others.
submitted by sealedinterface to Warframe [link] [comments]


2024.05.19 07:25 Personal-Break5908 BROOKLYN SUMMER SUBLET AVAILABLE

BROOKLYN SUMMER SUBLET AVAILABLE
BOOKING 6/1 - 9/1 Super Deal!
$2079/ month
Brooklyn Downtown Prime Location Summer Rental!
Located five-minute walking distance from NYU Tandon, this personal rental of a living room-bedroom is available.
Room:
Cozy living room-bedroom with excellent partitions creating a great layout. After the partition, there's a shared dining area. The room is fully furnished and ready to move in with a bed, desk, sofa, office chair, wardrobe, etc. If you prefer no furniture, I can deliver the room vacant.
Furniture:
The apartment is equipped with an oven, microwave, gas stove, dishwasher, and air conditioning.
Shared Areas in the Apartment: Bathroom shared with the roommate from the adjacent bedroom, and the kitchen and dining area are shared with roommates from the primary and adjacent bedrooms.
Facilities: Indoor laundry, gym, lounge, controlled access, 24h doorman, and a parcel locker are available for your convenience.
Location: Ava Building in Downtown Brooklyn. Excellent location with Trader Joe's, Target, Starbucks, City Point shopping and dining plaza, cinema, Five Guys just downstairs, making shopping and dining extremely convenient.
Transportation:
The building is located above the ACFRG23 subway lines, only two stops away from Manhattan's Chinatown. The area has excellent connectivity, making commuting or traveling very convenient.
Rent: Monthly rent includes all water, electricity, and internet, and all furnitures.
Looking for a clean and easy-going female tenant. Thank you!
Contact me through Ohana if interested:www.liveohana.ai/listing/you-will-love-this-sunlit-room-in-dt-brooklyn?utm_source=reddit&cross_post_id=1716095900627x546773958799917060
https://preview.redd.it/wz4ypkcmjb1d1.jpg?width=312&format=pjpg&auto=webp&s=798d24582ba84674f92c47f5dc72e5473b977360
submitted by Personal-Break5908 to RentNYC [link] [comments]


2024.05.19 07:02 PersonalizedGameRecs [/r/boardgames PGR] My partner and I love Quest for El Dorado. The deck building with a different map layout each time keeps it fun. We’ve also tried Clank! Catacombs - it’s fun but we still love El Dorado.

submitted by PersonalizedGameRecs to PersonalizedGameRecs [link] [comments]


2024.05.19 07:00 PersonalizedGameRecs [/r/boardgames PGR] My partner and I love Quest for El Dorado. The deck building with a different map layout each time keeps it fun. We’ve also tried Clank! Catacombs - it’s fun but we still love El Dorado.

submitted by PersonalizedGameRecs to PersonalizedGameRecs [link] [comments]


2024.05.19 06:58 tfosnip CS50W - Proj4 Network - Django doesnt recognize my JS code at all

I've double checked the following:
I've put down several triggers inside this JavaScript code yet none of them run.
Newlikes.js:
console.log("newlikes.js is loaded"); document.addEventListener('DOMContentLoaded', function() { console.log("DOM fully loaded and parsed"); document.querySelectorAll('button[id^="like_button_"]').forEach(button => { button.addEventListener('click', function() { console.log("clicked!") let postId = this.id.split('_')[2]; let userId = this.dataset.userId; let likeCountElement = document.querySelector("#like_count_" + postId); let likeButton = this; fetch('/like/' + postId + '/', { method: 'POST', body: JSON.stringify({ 'user_id': userId }), headers: { 'Content-Type': 'application/json', 'X-CSRFToken': document.querySelector('input[name=csrfmiddlewaretoken]').value } }) .then(response => response.json()) .then(data => { if (data.like_status) { likeButton.style.backgroundColor = 'grey'; likeCountElement.textContent = parseInt(likeCountElement.textContent) + 1; } else { likeButton.style.backgroundColor = 'red'; likeCountElement.textContent = parseInt(likeCountElement.textContent) - 1; } }); }); }); }); 
my index.html code:
{% extends "network/layout.html" %} {% load static %} {% block body %} 
{% if user.is_authenticated %}

Create New Post

{% csrf_token %}
Image Link Url:

{% endif %}
{% comment %} list of posts for people that users follow {% endcomment %}
{% if user.is_authenticated %} {% for post in page_obj %}
    {{post.user}}

    {{post.new_post_content}}
    Posted on: {{post.created_time}}
    {% csrf_token %} {{post.liked_by.count}}

{% endfor %} {% endif %}
{% endblock %} {% block script %} {% endblock %}
and my settings.py:
""" Django settings for project4 project. Generated by 'django-admin startproject' using Django 3.0.2. For more information on this file, see https://docs.djangoproject.com/en/3.0/topics/settings/ For the full list of settings and their values, see https://docs.djangoproject.com/en/3.0/ref/settings/ """ import os # Build paths inside the project like this: os.path.join(BASE_DIR, ...) BASE_DIR = os.path.dirname(os.path.dirname(os.path.abspath(__file__))) # Quick-start development settings - unsuitable for production # See https://docs.djangoproject.com/en/3.0/howto/deployment/checklist/ # SECURITY WARNING: keep the secret key used in production secret! SECRET_KEY = '13kl@xtukpwe&xj2xoysxe9_6=tf@f8ewxer5n&ifnd46+6$%8' # SECURITY WARNING: don't run with debug turned on in production! DEBUG = True ALLOWED_HOSTS = [] # Application definition INSTALLED_APPS = [ 'network', 'django.contrib.admin', 'django.contrib.auth', 'django.contrib.contenttypes', 'django.contrib.sessions', 'django.contrib.messages', 'django.contrib.staticfiles', ] MIDDLEWARE = [ 'django.middleware.security.SecurityMiddleware', 'django.contrib.sessions.middleware.SessionMiddleware', 'django.middleware.common.CommonMiddleware', 'django.middleware.csrf.CsrfViewMiddleware', 'django.contrib.auth.middleware.AuthenticationMiddleware', 'django.contrib.messages.middleware.MessageMiddleware', 'django.middleware.clickjacking.XFrameOptionsMiddleware', ] ROOT_URLCONF = 'project4.urls' TEMPLATES = [ { 'BACKEND': 'django.template.backends.django.DjangoTemplates', 'DIRS': [], 'APP_DIRS': True, 'OPTIONS': { 'context_processors': [ 'django.template.context_processors.debug', 'django.template.context_processors.request', 'django.contrib.auth.context_processors.auth', 'django.contrib.messages.context_processors.messages', ], }, }, ] WSGI_APPLICATION = 'project4.wsgi.application' # Database # https://docs.djangoproject.com/en/3.0/ref/settings/#databases DATABASES = { 'default': { 'ENGINE': 'django.db.backends.sqlite3', 'NAME': os.path.join(BASE_DIR, 'db.sqlite3'), } } AUTH_USER_MODEL = "network.User" # Password validation # https://docs.djangoproject.com/en/3.0/ref/settings/#auth-password-validators AUTH_PASSWORD_VALIDATORS = [ { 'NAME': 'django.contrib.auth.password_validation.UserAttributeSimilarityValidator', }, { 'NAME': 'django.contrib.auth.password_validation.MinimumLengthValidator', }, { 'NAME': 'django.contrib.auth.password_validation.CommonPasswordValidator', }, { 'NAME': 'django.contrib.auth.password_validation.NumericPasswordValidator', }, ] # Internationalization # https://docs.djangoproject.com/en/3.0/topics/i18n/ LANGUAGE_CODE = 'en-us' TIME_ZONE = 'UTC' USE_I18N = True USE_L10N = True USE_TZ = True # Static files (CSS, JavaScript, Images) # https://docs.djangoproject.com/en/3.0/howto/static-files/ STATIC_URL = '/static/' STATICFILES_DIRS = [ os.path.join(BASE_DIR, "static"), '/network/project4/network/static', ] 
my folder structure looks like this:
https://preview.redd.it/00fdiiqidb1d1.png?width=256&format=png&auto=webp&s=48028d2103a8f7d3ec2a181da3193518a45aabf4
I've been stuck on this project for half a week now because I thought my JS code was bugged, and only until today I added more triggers and realized it wasn't run at all...... (I have 2 more earlier versions of js code in the same folder but none of them are quoted anywhere so I assume this isn't a problem)
I truly really appreciate anyone's help to get out of this brain prison!! I used 120% of my brain and I am still 100% clueless rn :P
submitted by tfosnip to cs50 [link] [comments]


2024.05.19 06:58 PersonalizedGameRecs [/r/boardgames PGR] My partner and I love Quest for El Dorado. The deck building with a different map layout each time keeps it fun. We’ve also tried Clank! Catacombs - it’s fun but we still love El Dorado.

submitted by PersonalizedGameRecs to PersonalizedGameRecs [link] [comments]


2024.05.19 06:56 PersonalizedGameRecs [/r/boardgames PGR] My partner and I love Quest for El Dorado. The deck building with a different map layout each time keeps it fun. We’ve also tried Clank! Catacombs - it’s fun but we still love El Dorado.

submitted by PersonalizedGameRecs to PersonalizedGameRecs [link] [comments]


http://activeproperty.pl/