Chrysler 300 shift knob

2015 Chrysler 200 AC has barely blowing air out.

2024.06.09 23:43 Perfect-Boat7708 2015 Chrysler 200 AC has barely blowing air out.

Hello I have a 2015 Chrysler 200 car that recently started only blowing air (still blows cold air) at a very low pressure despite me turning the AC knob up to full blast. I recently changed out the resistor and blower motor two years ago (2022) because I had an ac issue back then. Everything has been fine up until a week ago (2024) where now I'm just getting very weak airflow. I tested the blower motor by simply removing the blower from the pod thing it stays in and I watched it spin. It even sped up faster as I moved the control to a higher speed. The air filter doesn't look insanely dirty. I tested this by removing that before removing the blower motor. Still no change in airflow. I changed out the fuse for the AC mini 10. I even bought a new resistor. Whenever I got the new resistor I installed it and to my surprise the fan would not blow at all. I kept the fan out of the pod it stays in under the dashboard to watch it. I installed the old resistor I had originally in and it started blowing fine. I figured that the resistor I ordered off of RockAuto was just a bad resistor so I ordered another one and same issue, new resistor from rock auto won't allow blower to spin. I'm very confused. Does anyone have any advice about what is happening?
submitted by Perfect-Boat7708 to MechanicAdvice [link] [comments]


2024.06.09 23:30 JzPzE100 Uptiering...

Uptiering...
https://preview.redd.it/stgnkmgb6m5d1.png?width=1183&format=png&auto=webp&s=2d084d9372987eb989ddc0617c2c1319416abf26
Recently got the North Carolina, good ship, first time up tiered to TX. I had also just recently got the game, around 5 days ago. I did horrid in this game, scoring 35k dmg, the game goes on to ask me how satisfied I am with the match... pretty ironic.
https://preview.redd.it/xusqdcsm6m5d1.png?width=686&format=png&auto=webp&s=82c3aa71dd2bf318aefca661a430d8b7c91f6a94
submitted by JzPzE100 to WorldOfWarships [link] [comments]


2024.06.09 23:09 Intelligent-Ad1924 Why I refuse to take a graveyard shift

Why I refuse to take a graveyard shift
Not enough money in the world 🤦🏼‍♀️
submitted by Intelligent-Ad1924 to Serverlife [link] [comments]


2024.06.09 22:52 GreeceBall23 2000/Focus/1.6L I4 Zetec Shift Knob Help

2000/Focus/1.6L I4 Zetec Shift Knob Help
I recently bought a 2000 Ford Focus (manual) and and the shift knob was destroyed. After buying a new one and taking the old one off this was underneath and I cant put the new one on. It wont screw off and wont pop off and I dont know what to do. How do I take this off?
submitted by GreeceBall23 to Ford [link] [comments]


2024.06.09 22:50 TitanAura The Struggles of Adapting Peak Fiction Under Strict Production Constraints

The Struggles of Adapting Peak Fiction Under Strict Production Constraints
\"But why not do both?\"
This is a follow-up to my last post defending the anime's decision to cut content for the sake of pacing but let me give you the TL;DR so you don't feel the need to have read that one before this as this post covers the same bases (and then some): The anime is first-and foremost the story of Rudeus Greyrat and must therefore prioritize his perspective, even at the cost of other characters' moments, regardless of how beloved those individual scenes are to fans of the Light Novels (myself included).
So let me start by addressing the strongest counter argument made in response to that post: "But the first season, and even Cour 1 of season 2 was able to maintain excellent pacing while having relatively few cuts! Why does the pacing in cour 2 still *FEEL* so rushed in comparison despite cutting so much?" That is an astute observation! And, quite frankly, you are asking the right questions. And for anyone planning to skip straight to the end of this admittedly \daunting* essay, here's a TL;DR for you: Episodes 19 & 20's reduced quality and heightened pace were done deliberately to provide the last 4 episodes of the season the space they need to breathe.* Continue reading if you want to find out how and why this had to be done.
It would be a fool's errand to argue that Cour 2 is NOT cutting less content than prior cours (because it absolutely is, and by quite a lot too), nor will I be arguing that the cour does NOT suffer some level of pacing issues because it absolutely is (see first post), rather I will be arguing in defense of the purpose of limiting the scope of what gets adapted, and why such decisions are necessary in the first place. However, before I delve any further into the specifics of Cour 2's production struggles, first I should elaborate how its production schedule differs from S1.

PART 1: Production Scheduling (aka setting the pace)

In case you were unaware, Season 1 was originally slated to be released in 2020 but was delayed to January of 2021 so it could actually receive all of the extra care and polish it truly deserved. For S2, Studio Bind's production staff, by contrast, had to make due with the time they were initially given. More time (and consequently more budget) usually fixes most production issues, but very few (extraordinarily rare) series ever receive that benefit and doing so twice was likely never even considered a possibility.
Sadly we are not in the alternate timeline where S2 benefitted from the same advantages that gave us gorgeous custom world-building OPs for every episode that freed up even more additional screen time for dialogue and character development (in some cases literally depicting entire chapters such as Paul's POV being shown during Ep 17's STUNNINGLY well executed OP montage). Thanks in part to that decision, S1 had significantly more wiggle room to work with, especially pertaining to the secondary cast, allowing it to more evenly adapt the world building, character development, and main narrative plotline of Mushoku Tensei as a whole utilizing that extra runtime (90 seconds per episode adds up to a LOT over the course of an entire season, plus the 5 EDs, that were integrated as needed on a per-episode basis, for an additional 7 1/2 minutes which adds up to a WHOPPING 43 1/2 MINUTES over the course of that 24 episode run and I should point out that S2 Cour 1 ALSO benefitted from this for the first 5 episodes including the OVA, giving that cour an added 9 minutes to utilize with Cour 2 receiving a paltry 3 minutes as only the 1st episode integrates the OP/ED runtime).
It's simply the reality that polish and quality was prioritized for S1 while scheduling and budget were prioritized for S2. If you want to be especially harsh, one could say S1 was treated as art, while S2 was treated as a commercial product, which is why I've set my expectations accordingly and hope this post helps others do the same. This becomes more apparent when you take into consideration that Studio Bind were also working on Onimai at the same time as S2 given their air dates were only 6 months apart. So not only was S2 not being given the same scheduling priority, it was COMPETING for resources. Given the BD sales numbers for every project they've released, at a minimum we can be assured that Studio Bind has been financially successful at least but the double edged nature of that success also means that certain priorities may have shifted away from MT and towards the new cash-cow. There's a reason I phrased my previous post so specifically: These episodes are a fine adaptation of Rudy's story.... and not much else because it simply doesn't have the screen time or resources to focus on anything besides Rudy's share of the narrative and character development.
Which ties directly into the second reason as to why cour 2 FEELS so rushed, even in comparison to cour 1. The contents of Volumes 10, 11, and 12 are significantly more *LINEAR\* with more individual events being depicted compared to Volumes 1-9. This translates to more content vying for screen time. But how much content are we talking about here? Well, I don't want to go too deeply into raw numbers as that's not really the point but let's set a baseline with some quick-n-dirty math to illustrate:
S1c1 covers 1326 pg / 3 = 442 pg/vol (11 episodes) = 40.2 pg / ep S1c2 covers 1280 pg / 3 = 427 pg/vol (12 episodes + OVA) = 32.8 pg / ep S2c1 covers 1268 pg / 3 = 423 pg/vol (12 episodes + OVA) = 32.5 pg / ep S2c2 covers 1381 pg / 3 = 460 pg/vol (12 episodes) = 38.3 pg / ep
Obviously these are EXTREMELY rough numbers that don't take into account any of the cut content, non-chapter related pages, nor the difference in available runtime afforded to S1 that I previously mentioned, but just by raw page count, that's technically LESS content than what the first 11 episodes of Season 1 had to adapt! Surely they could just tweak a few things to make everything fit! Unfortunately, it's not that simple. You see, there's a distinct lack of a certain type of content that made the lives of the production staff significantly easier by providing plenty of opportunities to pick and choose what made it into the final cut of an episode's runtime to keep the mainline story of Rudeus chugging along at the leisurely clip we're accustomed to.

PART 2: Narrative Fluff (aka work smarter, not longer)

Spoiler: It's the sheer density of secondary character POVs. The very ones we often grieved being cut as the episodes were coming out during S1. They add depth and complexity to the characters (and are, imho, singularly the most *profoundly insightful* pieces of writing Rifujin-sensei has ever produced) but 90% of the time are simply repeating the same events from a new perspective. HOWEVER, when adapted to an audio-visual medium, you can SHOW both perspectives simultaneously and let the audience infer what's going on in a secondary character's mind through the use of voice acting, animation, staging, lighting, OST, and sound design thereby allowing the anime-only audience to receive 90% of the same information that was conveyed during those same events in the novels.
The "missing" Eris POV is the primary example of this disconnect between how little LN readers think Anime-onlys are inferring and how much is being successfully communicated to them even if they themselves can't properly articulate what it was they took away from any particular scene. I highly recommend paying close attention to Eris' face in the 3 following episodes after the events of Turning Point 2 RATHER THAN READING THE SUBTITLES (dub watchers have an advantage here but BOTH performances do an incredible job) and you'll see (and hear) what I'm talking about. Sure we don't get every beat of her thought process spelled out for us in quite the same level of detail as in her POV chapter, but you can sense her inner conflict while watching Rudeus practice Disturb Magic as they ride into the outskirts of Fittoa and her heartache at seeing him standing forlornly in the ruins of his destroyed childhood home. The idea that she doesn't feel "worthy" of him is already being communicated by her facial expressions and her body language. Her letter stating how they aren't "well-balanced" in combination with that visual information is already providing context clues to the viewer as to what's going on in her head. In her final scene you can hear the sheer depth of her love give way to a deeply instilled sense of self-loathing, just by the tone of her voice, as she hoists Rudeus up onto that pedestal. Yet as she nears the end of her melancholic monologue more of that brash, passionate nature of hers seeps back into her delivery as pours her heart out.
To quote Harry Plinkett: "It's so subtle, you might not have even noticed... but your brain did."
The only emotion you could argue was nerfed by the adaptation is the depths of her self-loathing for having "taken advantage of him" after their night together but they still get a line in about their age and size difference, which when heard in her self-flagellating tone describing how "awful" she's been to him, you can easily make that inference. But you might also say "AHA even in those 3 episodes they left out how devastated she was when Rudy beat her using the demon eye after she finally gained some confidence in her strength" to which I say: Watch Ep 13: Missed Connections and, again, pay attention to Eris. Every part off the Buffalo was used.
They also never deliberately spell out her ardent belief that Rudeus is so strong and smart and amazing and brave and perfect that regardless of whatever she wrote as she struggled to find the words to leave in her letter, he would just clairvoyantly understand her intentions.... but you don't really NEED that spelled out for you when her final appearance is her shouting to the high heavens about how in love she is directly juxtaposed with Rudeus reverting to his former self-image shut away in his bedroom after very specifically misunderstanding the meaning of her words and actions! "I LOVE THIS MAN she screams as the man she loves thinks to himself "I can't believe she doesn't love me anymore." Seeing that, anyone could conclude "Were you expecting him to just KNOW what you meant??" Yes. Yes she was.
The Eris' POV wasn't "skipped content"... it was integrated. It's broken up and repurposed in bits and pieces over the course of 4, count 'em, FOUR separate episodes but 99% of it is there if you know what to look for (which for anime onlys is considered rewatch value).
By going through this in such agonizing detail I hope I'm properly communicating one of the greatest hang ups LN readers seem to have (or adaptational purists in general) relative to their expectations: You are putting entirely too much value into dialogue, monologue, and the text of a script relative to every other element the medium has to offer. The absence of TEXT does not diminish the SUBTEXT. An individual viewer might not know WHY they believe a character motivation exists as it does, but by and large most will pick up on those details whether it be deliberate (in the case of a certain psychologist youtuber who keeps nailing plot predictions over and over BECAUSE ALL OF THE INFORMATION YOU NEED IS RIGHT, THE F**K, THERE) or subconsciously (in the case of most passive audience members).

PART 1 (COUR 2): THE RESCHEDULENING (aka MATH)

Now, having detailed how a POV chapter can actually be efficiently absorbed into the runtime of the show without disrupting or sidetracking the main narrative, let's re-examine the topic of how (as well as why) this affects the production schedule. As I previously stated, overall Volume 1-9 have quite a number of POV chapters to work around as buffers to the rest of the content. Don't believe me? Let me break it down a bit more then:
Vol 1 contains ~ 2 1/2 POV chapters out of 10 = 25% Vol 2 contains ~ 2 3/4 POV chapters out of 11 = 25% Vol 3 contains ~ 1 POV chapters out of 15 = 6.5% (one of the longer action heavy volumes, yet only 3 eps) On average ~19% of content is POV. Vol 4 contains ~ 2 1/4 POV chapters out of 12 = 19% Vol 5 contains ~ 4 POV chapters out of 11 = 36% Vol 6 contains ~ 2 1/4 POV chapters out of 15 = 15% On average ~23% of content is POV. Vol 7 contains ~ 1 1/4 POV chapters out of 8 (technically 9, short prologue + epilogue combined) = 15.5% Vol 8 contains ~ 2 POV chapters out of 12 = 17% Vol 9 contains ~ 3.75 POV chapters out of 12.5 (several very short POVs, adjusted for fairness) = 30% On average ~21% of content is POV. Vol 10 contains ~ 2 POV chapters out of 14 = 14% Vol 11 contains ~ 2 POV chapters out of 16 = 12.5% Vol 12 contains ~ 1 1/2 POV chapters out of 16 = 9% On average ~12% of content is POV. \Note* Several chapters are not purely dedicated to secondary character POVs but rather "cut aways" between Rudy's own perspective and are occasionally EXTREMELY short (I assigned 1/4 amounts for especially short POVs to give them weight, but to prevent over-representing them. Additionally while chapters vary in length they generally represent individual events which I feel is a more apt form of measurement to relate to the anime adaptation in place of page counts (you're not gonna find the table of contents, copyrights, or the author's afterward being adapted after all). These are VERY rough estimations and should not be taken as "objective" measurements.))
Look at that proportional difference for Volume 10-12 relative to the other cours. While production had the advantage of consistently folding a little more than 1/5 of the content into the current runtime the current cour has almost 10% more content competing for the same amount of screen time as the cour before it. In fact, it's significantly LESS screen time as only the 1st episode bypassed the OP/ED compared to Cour 1's 4 episodes (and if you include the OVA, cour 1 already had a 24 minute head start in addition to the extra 3 per ep for a whopping total of 36 extra minutes of runtime over cour 2), Even if we're exceedingly generous and assume the next 4 episodes skip the OP/ED each, that would still leave it at a 24 minute disadvantage just in comparison to cour 1, not to mention the additional screen time afforded to S1 as I've already covered.

Part 3: Screen Time as a Resource (aka Content / Time = Stress)

In a novel characters can engage in chapter length diatribes or strategic planning in their own heads, engage in "talking is a free action" whilst in a fight to the death, and all sorts of ridiculous temporal bending contrivances that simply do not translate to the screen where time is the single most precious commodity (unless you're a shonen protagonist charging up your kamehameha). So let's view this from the scriptwriters' perspective to understand why they are forced to make some very difficult choices. As you are starting work on your assigned episode(s), the show's production committee makes the call that while previously you were afforded as much as ~300 minutes (5 hours) to convey ~1K pages of material, this time you only get ~255 minutes (4 1/4 hours) to convey ~1200 pages of the same density of material. Much more information to convey in much less time and you only JUST BARELY scrapped by to include as much as you could the last 3 times. That's means that at a MINIMUM, 200 of those pages are destined for the cutting room floor.
Though speaking of shounen protagonists, action set pieces are extraordinarily useful for either expanding OR condensing a scene's runtime by exactly as much as you need to fit within an episode's runtime. Need to add time? Go balls-to-the-wall, high-octane, budget-melting sakuga insanity that outshines even the source material (Turning Point 2/Eris vs Assassins) or you can condense high page counts into surprisingly short runtimes while still conveying the impact and information stored in those several pages worth of text. High impact, malleable screen time, same information conveyed. More time to dedicate to world building and secondary character development. As such, S1 (cour 2 especially) had a TREMENDOUS amount of leeway in how much they wished to expand OR condense action scenes at their discretion compared to the (comparatively) action-lite S2 (for Cour 1 at least).
So then you might ask with Cour 2 revving up the action again, why is it instead CUTTING tons of those action scenes rather than merely truncating them to make space for dialogue scenes like the prior cours? The short answer is there's already no time to spare. The longer, more complex answer is action scenes can't exist in a vacuum. In the same way you have to accelerate and decelerate in your car evenly to get from point A to point B safely, you can't simply hit 0-60 mph in under 2 seconds and you certainly can't go from 60 to 0 in a fraction of a second unless you want an episodes' pacing to liquify like your internal organs. Before, during, and sometimes after a fight scene is initiated, several questions need to be answered for the audience like "Who/what is fighting?" "Where are they positioned?" "What is the level of threat?" "What are the stakes?" "What are the win conditions?" with greater or fewer questions depending on the complexity of the scene or it's meaning to the character(s). Failing to provide the audience adequate answers to these questions can easily result in a nonsensical farce.... unless that's literally your intention. Thankfully, the requirement for winding down action is much simpler. After a beat of heightened tension, your protagonist simply lowers their guard/weapon and the message communicated to the audience is "the threat is over" and within seconds you can move to the next scene.
Most major encounters follow this rhythm throughout the series, with individual chapters dedicated solely to these fights, spanning page counts that are generally (but not always) on the higher end. In general, there are only 1-2 major battles per volume. Vol 11 and 12, by contrast, have several chapters that contain a half dozen individual skirmishes apiece that make adapting the material a total NIGHTMARE to pick and choose what makes the cut. So as an example, a weirdly high amount of time is seemingly spent establishing the succubus encounter in ep 19. Why you may ask? So they could ride those same rules of engagement straight into the following montage to inform the audience "these fights possess the same rules of engagement we just established" without having to spend the additional time winding up each one individually (another, more humorous example, is Ruijerd "dueling" the 3 North God students in a row). The montage also pulls double duty by conveying both the passage of time and distance. You'd think truncating roughly 1/5 of the entire volume into a scant 60 seconds would give them plenty of extra time to work with, but sadly, the ability to condense content is still only enough to break even with the established pace.
Another major element that placed Season 2 at a massive disadvantage is that Season 2 had to use it's precious 25th episode OVA to *catch up* on content that was deferred from Season 1 as Sylphy's POV chapters starting all the way back in Vol 4 did not make the cut. So rather than getting a jump start, the OVA was actually just catching up on deferred content that could not be included DESPITE all of the tremendous advantages I've previously discussed. And even then, it still needed to skip all but a few scant details from the intervening chapters that bridge the gap between Sylphy becoming Silent Fitz and Ariel's entire entourage fleeing to Ranoa's University of Magic resulting in all but 5 of them being slaughtered by assassins in hideously gruesome fashion. In a nutshell, Season 2 actually only has 24 episodes to dedicate to itself, and most of the benefits of scheduling seems to have heavily favored Cour 1 over Cour 2.
At this point, assuming like everyone else who joined up with Studio Bind, you are yourself a massive fan of the series and absolutely love these novels, you are effectively being asked to CHOOSE your favorite children chapters to sacrifice in the name of ending the season at a satisfying arc conclusion. Sure you could just adapt at the same rate of chapters-to-screen time as before and conclude the final 12th episode with THAT THING THAT HAPPENS but somehow I feel like doing so would result in death threats being strapped to a brick and hurled through your office windows. You've certainly maintained the integrity of the show's original pacing, but telling fans to sit tight until the next production cycle is ready in another 2-3 years feels like a recipe for disaster.
And frankly, Vol 12 has some INTENSELY heavy dialogue/monologue scenes filing out the back half of the volume that are going to need significantly more screen time to convey the necessary information relative to the first half as it is ENTIRELY Rudy-centric. So the only way to get there with enough time to allow the season to reach a natural and satisfying conclusion and still hit all of the vitally necessary plot threads is to put those proverbial chapter babies containing some of your favorite character interactions and world building on the alter as a ritual sacrifice for more time on the clock. And what did those sacrifices get you? 5 episodes. A range of 105-117 minutes (depending on OP/ED usage) of screen time to cover the single densest volume since vol 3 (see above). Barely one episode ahead of pace (but in terms of available screen time still barely ahead) of prior cours. And if you think it's unfortunate that ACTION was being cut, oh lordy I have some *bad news for you.\*

Part 4: Screenwriting as an Artform (aka how write story gud)

"But why are they STILL so stretched for time if they have access to and are utilizing all of these time-saving techniques?" Well I'm hoping the previous 3 parts of this gargantuan multi-tiered super essay have helped establish the constraints Studio Bind are working under compared to the prior cours. Cour 2 is working with significantly LESS screen time, with MORE events to manage and they're already so stretched for time that even multi-chapter spanning story events like the Merchant caravan are being cut entirely, rather than merely abridged, to make up that difference.
The requirement for "essential viewing" grows ever higher as mundane scenes like coming in and out of the teleporter still HAVE to be given priority over fan-beloved moments of character development because as uninteresting as those kinds of expository, utilitarian scenes are, they serve a far more vital purpose in a screenplay for communicating to the audience the "BUT, THEREFORE, BECAUSE" flow of script writing (watch the video it's extremely short and a great explainer, but essentially "But = Complication", "Therefore = Next logical action", "Because = Character motivation for performing said action"). You literally cannot skip these unremarkable, bog standard scenes because doing so would commit one of the deadliest sins of storytelling that I was alluding to when discussing how to establish action scenes: The Discontinuity of the dreaded "AND THEN" statement. If you're watching a movie and it's a series of "and then this happened and then that happened and then this person showed up" it ceases to be less a story so much as watching someone's attention span annihilating slideshow of vacation photographs.
As an example, scenes like the ones that establish how, where, and why Rudy and Elinalise use the teleporter to get from Ranoa to Begaritt are slow, mundane, and heavily time consuming and yet are so absolutely necessary as a scriptwriter to take the time to make sure the audience can follow along the logical thru-line for how these scenes connect to one another. If you skip such seemingly trifling, yet necessary information, the audience is not going to react by saying "oh THAT SCENE I LOVE is coming up" but rather "wait, why are we in a desert?"
As an example I'll use the last 2 episodes to demonstrate. The logical flow of episode 19 into 20 proceeds as follows (some parts are truncated for *relative* brevity):
"Rudy needs to leave for Rapan. THEREFORE he tells everyone goodbye, BUT Nanahoshi knows how to teleport there. THEREFORE he changes his route with Elinalise. THEREFORE they get prepared BECAUSE they want to save Zenith, BUT Cliff proposes to Elinalise BECAUSE he feels his lack of commitment was making her nervous. THEREFORE Elinalise is caught off guard BECAUSE she originally intended to leave without telling him to break off their relationship. THEREFORE she accepts his proposal. THEREFORE they travel to the teleporter, BUT teleporters are considered a source of danger to adventurers. THEREFORE they study it first as a safety precaution. THEREFORE they verify it's safe operation and use it. THEREFORE they arrive in Begaritt, BUT they are attacked by a Succubus. THEREFORE Rudy needs to detox himself BECAUSE they want to keep their promise to Cliff and Sylphy. THEREFORE they continue their sexless journey, BUT they are attacked several more times. THEREFORE they kill the monsters and proceed with caution. THEREFORE they arrive in Rapan in ~6 weeks. THEREFORE Geese is surprised to see them when they arrive, BECAUSE he only sent the letter so recently. THEREFORE he takes them to see Paul. THEREFORE they reunite with Paul, BUT Paul has fallen back into depression BECAUSE they lost Roxy while failing to find Zenith. THEREFORE Rudy tells Paul about his marriage and pregnancy with Sylphy. THEREFORE Paul recovers BECAUSE of the joy and pride he feels for his son BUT still feels worthless BECAUSE of his failures. THEREFORE Paul finally notices Elinalise. THEREFORE he apologizes BECAUSE ....uh y'know that thing that happened. THEREFORE Paul and Elinalise reconcile BUT Paul is confused that she didn't sleep with Rudy BECAUSE of her curse. THEREFORE she explains her husband Cliff's magic tool BUT Paul can't believe she has a husband. THEREFORE they get into another spat BUT the rest of the party returns during their argument THEREFORE Rudy learns that Roxy is lost in the labyrinth. THEREFORE Rudy starts to panic as the party begins to squabble. THEREFORE Elinalise takes Rudy's shoulder to draw his attention BECAUSE she realized he was panicking. THEREFORE Rudy asks to be caught up on the situation. THEREFORE Paul describes the difficulty of the Teleportation Labyrinth. THEREFORE Rudy gives Geese the book detailing it's depths which he borrowed BECAUSE he would be using a teleporter to get to Begaritt, BUT it will take Geese time to read it. THEREFORE Paul calls the meeting to a close to allow Geese to adjust their strategy using the book. THEREFORE Rudy, Paul, and Lilia start talking, BUT Paul is still a crude dude. THEREFORE the topic turns to sex BUT Lilia is in denial about being a total sex freak. THEREFORE Paul teases her BECAUSE he knowns how much she likes it rough. THEREFORE they retire for the night after some locker room talk. THEREFORE they depart for the labyrinth the following day. THEREFORE they reach the labyrinth and begin their descent, BUT Paul is breaking formation to show off in front of Rudeus. THEREFORE Elinalise scolds him, BECAUSE she wants to keep her family safe. THEREFORE Paul flippantly dismisses her claims of thinking of him like a son, BUT he is unaware of their connection through Sylphy. THEREFORE they continue further into the Labyrinth maintaining their formation, BUT they encounter new monsters. THEREFORE Rudy starts to cast a spell, BUT Talhand advises him not to use fire BECAUSE it fills a room with poison BECAUSE the concept of carbon monoxide poisoning exists but isn't fully understood in this universe BUT he also advices not attacking the ceiling BECAUSE it could cause a cave-in. THEREFORE Rudy uses ice magic to kill the remaining monsters. THEREFORE they advance to the second stratum in proper formation. THEREFORE they breeze through the second formation and take a break before entering the third. THEREFORE Geese uses the opportunity to inform Rudy that the next section is where Roxy went missing and may still be near that area BECAUSE teleporter traps only warp victims within the same stratum. THEREFORE as they approach where they lost Roxy, Geese asks Rudy where he'd look for Roxy based on his intuition. AND THEN Using his intuition, Rudy notices condensation on a wall and uses his Roxy Odor Snoof Sense to detect Roxy's location through a damn wall despite being a contrivance BUT it's the same contrivance used in the source material THEREFORE shut up. THEREFORE we cut to Roxy BUT she's being surrounded by monsters. THEREFORE she casts numerous spells to hold them at bay, BUT she runs out of mana. THEREFORE she believes she's about to die BUT Rudy saves her just in the nick of time. THEREFORE Roxy is shaken to her core at the sight of the man who saved her despite not recognizing Rudy, BUT then her POV didn't play out the way it did in the novels THEREFORE LN purists got upset BECAUSE they assumed her POV had been cut BUT they forgot that Roxy's POV has always been shown tremendous favoritism by Studio Bind THEREFORE they jumped to conclusions unaware it would happen the following episode.

THEREFORE Calm down and let Studio Bind cook

Effectively the point I hope I have demonstrated is that there IS a logical and consistent thru-line from scene to scene to scene that an audience can follow (and if you want to improve as a screenwriter, this is a GREAT exercise to figure out what makes your favorite shows tick. It's basically the screenwriter's equivalent to tracing someone else' art as practice). Even these unfairly maligned episodes have a viewing experience that provides a consistent sense of pacing. But if you want to know WHAT precisely feels different about them? Well if I had chosen to break down episodes from any of the prior 3 cours (or the best episodes of this cour), you'd be seeing the word BECAUSE significantly more to fill out every action, reaction, and complication along the way. If "THEREFORE" and "BUT" are the easel and canvas, which are necessary to even begin the process of creating art, then "BECAUSE" is the screenwriter's paintbrush that allows them to breathe life and detail into the characters on screen. The prior 3 cours were awash with "BECAUSE" statements detailing why characters are behaving the way they are in every individual scene so if there's one crime that can legitimately be pinned against several episodes in the latest cour, it's "JUST 'CUZ."

PART FINAL: The TL;DR (aka the... tl;dr)

So having laid all this out in such verbose, granular detail, what exactly does all of this mean?
To put it bluntly, Season 1 being such a near-perfect masterwork of adaptation spoiled the ever loving hell out of us. Having gorged ourselves on that expectation, we've ruined our appetites because now such perks are simply anticipated as standard with a vocal minority now irked by the use of a standard OP simply because it follows the conventions of the medium or (stay with me here) committing the sin of appealing to shonen fans. I know, truly a crime worthy of sudoku because of 14 seconds depicting one of the single most important events in the series. I truly don't understand (seriously, explain it to me please).
The current cour is merely receiving the same treatment most adaptations are given while still outperforming its peers if weekly rankings are anything to go by. Episodes range from pretty good to excellent (Norn and Nanahoshi's spotlight eps being the highlights thus far despite some grumbling) with even the extremely barebones Ep 19 squeezing in what sparse worldbuilding nuggets it can despite the plot literally necessitating that Rudy book it from one side of the planet to the other within a 21 minute period (a production level pacing decision you are still free to criticize). As I said earlier (but it bears repeating) these episodes are a good adaptation of Rudy's story rather than the whole that makes up MT because it simply doesn't have the screen time to focus on anything that falls outside the scope of his perspective given the sheer breadth of competing narrative essential content. As a show, these episodes are still delivering a cohesive and engaging thru-line by being glued to Rudy's perspective. So as long as Rudy remains interesting to watch the audience will be more than satisfied.
Expecting the same anomalous level of dedication AND leniency from the production committee to happen for every season was unfortunately nothing but a pipe dream. Cour 2 is now being forced to make due with what it has and while they are doing a commendable job given the heavy restrictions, it is completely unreasonable to expect them to fit so much into such tight confines. It is the adaptation equivalent of being asked to fit everything into one grocery bag, but not wanting the bag to be heavy.
Could this cour have been scheduled better? Absolutely. Was it possible certain changes to the script or episode direction could have provided more opportunities to explore the cut content? Of course. Is it still a total bummer that the realities of production that have compromised the artistic integrity of our beloved peak fiction? Without a doubt.
We are simply going to have to get used to the fact that S1 may never be topped with our only hope being the return of the waifu-wars for S3 rekindles the beefs between animators vying for shot assignments (which may hopefully still be in the cards god willing).
Of course, I'm not a future seer, so maybe, just maybe, Studio Bind bursts into flames and all of the footage is lost resulting in the quality of the last 3 episodes to be the worst drop off of a television show since the final season of Game of Thrones. If that is the case then I'll be eating more crow than I ever have in my life. But if Studio Bind sticks the landing and delivers on the emotional climax to one of the most beloved arcs among the fanbase that we've anticipated for years, then please calm it down with these exaggerated "cutting content is ruining the show" claims.
Thank you from coming to my Ted Talk and enjoy the rest of the season everyone.
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2024.06.09 22:46 TitanAura The Struggles of Adapting Peak Fiction Under Strict Production Constraints

The Struggles of Adapting Peak Fiction Under Strict Production Constraints
\"But why not do both?\"
This is a follow-up to my last post defending the anime's decision to cut content for the sake of pacing but let me give you the TL;DR so you don't feel the need to have read that one before this as this post covers the same bases (and then some): The anime is first-and foremost the story of Rudeus Greyrat and must therefore prioritize his perspective, even at the cost of other characters' moments, regardless of how beloved those individual scenes are to fans of the Light Novels (myself included).
So let me start by addressing the strongest counter argument made in response to that post: "But the first season, and even Cour 1 of season 2 was able to maintain excellent pacing while having relatively few cuts! Why does the pacing in cour 2 still *FEEL* so rushed in comparison despite cutting so much?" That is an astute observation! And, quite frankly, you are asking the right questions. And for anyone planning to skip straight to the end of this admittedly \daunting* essay, here's a TL;DR for you: Episodes 19 & 20's reduced quality and heightened pace were done deliberately to provide the last 4 episodes of the season the space they need to breathe.* Continue reading if you want to find out how and why this had to be done.
It would be a fool's errand to argue that Cour 2 is NOT cutting less content than prior cours (because it absolutely is, and by quite a lot too), nor will I be arguing that the cour does NOT suffer some level of pacing issues because it absolutely is (see first post), rather I will be arguing in defense of the purpose of limiting the scope of what gets adapted, and why such decisions are necessary in the first place. However, before I delve any further into the specifics of Cour 2's production struggles, first I should elaborate how its production schedule differs from S1.

PART 1: Production Scheduling (aka setting the pace)

In case you were unaware, Season 1 was originally slated to be released in 2020 but was delayed to January of 2021 so it could actually receive all of the extra care and polish it truly deserved. For S2, Studio Bind's production staff, by contrast, had to make due with the time they were initially given. More time (and consequently more budget) usually fixes most production issues, but very few (extraordinarily rare) series ever receive that benefit and doing so twice was likely never even considered a possibility.
Sadly we are not in the alternate timeline where S2 benefitted from the same advantages that gave us gorgeous custom world-building OPs for every episode that freed up even more additional screen time for dialogue and character development (in some cases literally depicting entire chapters such as Paul's POV being shown during Ep 17's STUNNINGLY well executed OP montage). Thanks in part to that decision, S1 had significantly more wiggle room to work with, especially pertaining to the secondary cast, allowing it to more evenly adapt the world building, character development, and main narrative plotline of Mushoku Tensei as a whole utilizing that extra runtime (90 seconds per episode adds up to a LOT over the course of an entire season, plus the 5 EDs, that were integrated as needed on a per-episode basis, for an additional 7 1/2 minutes which adds up to a WHOPPING 43 1/2 MINUTES over the course of that 24 episode run and I should point out that S2 Cour 1 ALSO benefitted from this for the first 5 episodes including the OVA, giving that cour an added 9 minutes to utilize with Cour 2 receiving a paltry 3 minutes as only the 1st episode integrates the OP/ED runtime).
It's simply the reality that polish and quality was prioritized for S1 while scheduling and budget were prioritized for S2. If you want to be especially harsh, one could say S1 was treated as art, while S2 was treated as a commercial product, which is why I've set my expectations accordingly and hope this post helps others do the same. This becomes more apparent when you take into consideration that Studio Bind were also working on Onimai at the same time as S2 given their air dates were only 6 months apart. So not only was S2 not being given the same scheduling priority, it was COMPETING for resources. Given the BD sales numbers for every project they've released, at a minimum we can be assured that Studio Bind has been financially successful at least but the double edged nature of that success also means that certain priorities may have shifted away from MT and towards the new cash-cow. There's a reason I phrased my previous post so specifically: These episodes are a fine adaptation of Rudy's story.... and not much else because it simply doesn't have the screen time or resources to focus on anything besides Rudy's share of the narrative and character development.
Which ties directly into the second reason as to why cour 2 FEELS so rushed, even in comparison to cour 1. The contents of Volumes 10, 11, and 12 are significantly more *LINEAR\* with more individual events being depicted compared to Volumes 1-9. This translates to more content vying for screen time. But how much content are we talking about here? Well, I don't want to go too deeply into raw numbers as that's not really the point but let's set a baseline with some quick-n-dirty math to illustrate:
S1c1 covers 1326 pg / 3 = 442 pg/vol (11 episodes) = 40.2 pg / ep S1c2 covers 1280 pg / 3 = 427 pg/vol (12 episodes + OVA) = 32.8 pg / ep S2c1 covers 1268 pg / 3 = 423 pg/vol (12 episodes + OVA) = 32.5 pg / ep S2c2 covers 1381 pg / 3 = 460 pg/vol (12 episodes) = 38.3 pg / ep
Obviously these are EXTREMELY rough numbers that don't take into account any of the cut content, non-chapter related pages, nor the difference in available runtime afforded to S1 that I previously mentioned, but just by raw page count, that's technically LESS content than what the first 11 episodes of Season 1 had to adapt! Surely they could just tweak a few things to make everything fit! Unfortunately, it's not that simple. You see, there's a distinct lack of a certain type of content that made the lives of the production staff significantly easier by providing plenty of opportunities to pick and choose what made it into the final cut of an episode's runtime to keep the mainline story of Rudeus chugging along at the leisurely clip we're accustomed to.

PART 2: Narrative Fluff (aka work smarter, not longer)

Spoiler: It's the sheer density of secondary character POVs. The very ones we often grieved being cut as the episodes were coming out during S1. They add depth and complexity to the characters (and are, imho, singularly the most *profoundly insightful* pieces of writing Rifujin-sensei has ever produced) but 90% of the time are simply repeating the same events from a new perspective. HOWEVER, when adapted to an audio-visual medium, you can SHOW both perspectives simultaneously and let the audience infer what's going on in a secondary character's mind through the use of voice acting, animation, staging, lighting, OST, and sound design thereby allowing the anime-only audience to receive 90% of the same information that was conveyed during those same events in the novels.
The "missing" Eris POV is the primary example of this disconnect between how little LN readers think Anime-onlys are inferring and how much is being successfully communicated to them even if they themselves can't properly articulate what it was they took away from any particular scene. I highly recommend paying close attention to Eris' face in the 3 following episodes after the events of Turning Point 2 RATHER THAN READING THE SUBTITLES (dub watchers have an advantage here but BOTH performances do an incredible job) and you'll see (and hear) what I'm talking about. Sure we don't get every beat of her thought process spelled out for us in quite the same level of detail as in her POV chapter, but you can sense her inner conflict while watching Rudeus practice Disturb Magic as they ride into the outskirts of Fittoa and her heartache at seeing him standing forlornly in the ruins of his destroyed childhood home. The idea that she doesn't feel "worthy" of him is already being communicated by her facial expressions and her body language. Her letter stating how they aren't "well-balanced" in combination with that visual information is already providing context clues to the viewer as to what's going on in her head. In her final scene you can hear the sheer depth of her love give way to a deeply instilled sense of self-loathing, just by the tone of her voice, as she hoists Rudeus up onto that pedestal. Yet as she nears the end of her melancholic monologue more of that brash, passionate nature of hers seeps back into her delivery as pours her heart out.
To quote Harry Plinkett: "It's so subtle, you might not have even noticed... but your brain did."
The only emotion you could argue was nerfed by the adaptation is the depths of her self-loathing for having "taken advantage of him" after their night together but they still get a line in about their age and size difference, which when heard in her self-flagellating tone describing how "awful" she's been to him, you can easily make that inference. But you might also say "AHA even in those 3 episodes they left out how devastated she was when Rudy beat her using the demon eye after she finally gained some confidence in her strength" to which I say: Watch Ep 13: Missed Connections and, again, pay attention to Eris. Every part off the Buffalo was used.
They also never deliberately spell out her ardent belief that Rudeus is so strong and smart and amazing and brave and perfect that regardless of whatever she wrote as she struggled to find the words to leave in her letter, he would just clairvoyantly understand her intentions.... but you don't really NEED that spelled out for you when her final appearance is her shouting to the high heavens about how in love she is directly juxtaposed with Rudeus reverting to his former self-image shut away in his bedroom after very specifically misunderstanding the meaning of her words and actions! "I LOVE THIS MAN she screams as the man she loves thinks to himself "I can't believe she doesn't love me anymore." Seeing that, anyone could conclude "Were you expecting him to just KNOW what you meant??" Yes. Yes she was.
The Eris' POV wasn't "skipped content"... it was integrated. It's broken up and repurposed in bits and pieces over the course of 4, count 'em, FOUR separate episodes but 99% of it is there if you know what to look for (which for anime onlys is considered rewatch value).
By going through this in such agonizing detail I hope I'm properly communicating one of the greatest hang ups LN readers seem to have (or adaptational purists in general) relative to their expectations: You are putting entirely too much value into dialogue, monologue, and the text of a script relative to every other element the medium has to offer. The absence of TEXT does not diminish the SUBTEXT. An individual viewer might not know WHY they believe a character motivation exists as it does, but by and large most will pick up on those details whether it be deliberate (in the case of a certain psychologist youtuber who keeps nailing plot predictions over and over BECAUSE ALL OF THE INFORMATION YOU NEED IS RIGHT, THE F**K, THERE) or subconsciously (in the case of most passive audience members).

PART 1 (COUR 2): THE RESCHEDULENING (aka MATH)

Now, having detailed how a POV chapter can actually be efficiently absorbed into the runtime of the show without disrupting or sidetracking the main narrative, let's re-examine the topic of how (as well as why) this affects the production schedule. As I previously stated, overall Volume 1-9 have quite a number of POV chapters to work around as buffers to the rest of the content. Don't believe me? Let me break it down a bit more then:
Vol 1 contains ~ 2 1/2 POV chapters out of 10 = 25% Vol 2 contains ~ 2 3/4 POV chapters out of 11 = 25% Vol 3 contains ~ 1 POV chapters out of 15 = 6.5% (one of the longer action heavy volumes, yet only 3 eps) On average ~19% of content is POV. Vol 4 contains ~ 2 1/4 POV chapters out of 12 = 19% Vol 5 contains ~ 4 POV chapters out of 11 = 36% Vol 6 contains ~ 2 1/4 POV chapters out of 15 = 15% On average ~23% of content is POV. Vol 7 contains ~ 1 1/4 POV chapters out of 8 (technically 9, short prologue + epilogue combined) = 15.5% Vol 8 contains ~ 2 POV chapters out of 12 = 17% Vol 9 contains ~ 3.75 POV chapters out of 12.5 (several very short POVs, adjusted for fairness) = 30% On average ~21% of content is POV. Vol 10 contains ~ 2 POV chapters out of 14 = 14% Vol 11 contains ~ 2 POV chapters out of 16 = 12.5% Vol 12 contains ~ 1 1/2 POV chapters out of 16 = 9% On average ~12% of content is POV. \Note* Several chapters are not purely dedicated to secondary character POVs but rather "cut aways" between Rudy's own perspective and are occasionally EXTREMELY short (I assigned 1/4 amounts for especially short POVs to give them weight, but to prevent over-representing them. Additionally while chapters vary in length they generally represent individual events which I feel is a more apt form of measurement to relate to the anime adaptation in place of page counts (you're not gonna find the table of contents, copyrights, or the author's afterward being adapted after all). These are VERY rough estimations and should not be taken as "objective" measurements.))
Look at that proportional difference for Volume 10-12 relative to the other cours. While production had the advantage of consistently folding a little more than 1/5 of the content into the current runtime the current cour has almost 10% more content competing for the same amount of screen time as the cour before it. In fact, it's significantly LESS screen time as only the 1st episode bypassed the OP/ED compared to Cour 1's 4 episodes (and if you include the OVA, cour 1 already had a 24 minute head start in addition to the extra 3 per ep for a whopping total of 36 extra minutes of runtime over cour 2), Even if we're exceedingly generous and assume the next 4 episodes skip the OP/ED each, that would still leave it at a 24 minute disadvantage just in comparison to cour 1, not to mention the additional screen time afforded to S1 as I've already covered.

Part 3: Screen Time as a Resource (aka Content / Time = Stress)

In a novel characters can engage in chapter length diatribes or strategic planning in their own heads, engage in "talking is a free action" whilst in a fight to the death, and all sorts of ridiculous temporal bending contrivances that simply do not translate to the screen where time is the single most precious commodity (unless you're a shonen protagonist charging up your kamehameha). So let's view this from the scriptwriters' perspective to understand why they are forced to make some very difficult choices. As you are starting work on your assigned episode(s), the show's production committee makes the call that while previously you were afforded as much as ~300 minutes (5 hours) to convey ~1K pages of material, this time you only get ~255 minutes (4 1/4 hours) to convey ~1200 pages of the same density of material. Much more information to convey in much less time and you only JUST BARELY scrapped by to include as much as you could the last 3 times. That's means that at a MINIMUM, 200 of those pages are destined for the cutting room floor.
Though speaking of shounen protagonists, action set pieces are extraordinarily useful for either expanding OR condensing a scene's runtime by exactly as much as you need to fit within an episode's runtime. Need to add time? Go balls-to-the-wall, high-octane, budget-melting sakuga insanity that outshines even the source material (Turning Point 2/Eris vs Assassins) or you can condense high page counts into surprisingly short runtimes while still conveying the impact and information stored in those several pages worth of text. High impact, malleable screen time, same information conveyed. More time to dedicate to world building and secondary character development. As such, S1 (cour 2 especially) had a TREMENDOUS amount of leeway in how much they wished to expand OR condense action scenes at their discretion compared to the (comparatively) action-lite S2 (for Cour 1 at least).
So then you might ask with Cour 2 revving up the action again, why is it instead CUTTING tons of those action scenes rather than merely truncating them to make space for dialogue scenes like the prior cours? The short answer is there's already no time to spare. The longer, more complex answer is action scenes can't exist in a vacuum. In the same way you have to accelerate and decelerate in your car evenly to get from point A to point B safely, you can't simply hit 0-60 mph in under 2 seconds and you certainly can't go from 60 to 0 in a fraction of a second unless you want an episodes' pacing to liquify like your internal organs. Before, during, and sometimes after a fight scene is initiated, several questions need to be answered for the audience like "Who/what is fighting?" "Where are they positioned?" "What is the level of threat?" "What are the stakes?" "What are the win conditions?" with greater or fewer questions depending on the complexity of the scene or it's meaning to the character(s). Failing to provide the audience adequate answers to these questions can easily result in a nonsensical farce.... unless that's literally your intention. Thankfully, the requirement for winding down action is much simpler. After a beat of heightened tension, your protagonist simply lowers their guard/weapon and the message communicated to the audience is "the threat is over" and within seconds you can move to the next scene.
Most major encounters follow this rhythm throughout the series, with individual chapters dedicated solely to these fights, spanning page counts that are generally (but not always) on the higher end. In general, there are only 1-2 major battles per volume. Vol 11 and 12, by contrast, have several chapters that contain a half dozen individual skirmishes apiece that make adapting the material a total NIGHTMARE to pick and choose what makes the cut. So as an example, a weirdly high amount of time is seemingly spent establishing the succubus encounter in ep 19. Why you may ask? So they could ride those same rules of engagement straight into the following montage to inform the audience "these fights possess the same rules of engagement we just established" without having to spend the additional time winding up each one individually (another, more humorous example, is Ruijerd "dueling" the 3 North God students in a row). The montage also pulls double duty by conveying both the passage of time and distance. You'd think truncating roughly 1/5 of the entire volume into a scant 60 seconds would give them plenty of extra time to work with, but sadly, the ability to condense content is still only enough to break even with the established pace.
Another major element that placed Season 2 at a massive disadvantage is that Season 2 had to use it's precious 25th episode OVA to *catch up* on content that was deferred from Season 1 as Sylphy's POV chapters starting all the way back in Vol 4 did not make the cut. So rather than getting a jump start, the OVA was actually just catching up on deferred content that could not be included DESPITE all of the tremendous advantages I've previously discussed. And even then, it still needed to skip all but a few scant details from the intervening chapters that bridge the gap between Sylphy becoming Silent Fitz and Ariel's entire entourage fleeing to Ranoa's University of Magic resulting in all but 5 of them being slaughtered by assassins in hideously gruesome fashion. In a nutshell, Season 2 actually only has 24 episodes to dedicate to itself, and most of the benefits of scheduling seems to have heavily favored Cour 1 over Cour 2.
At this point, assuming like everyone else who joined up with Studio Bind, you are yourself a massive fan of the series and absolutely love these novels, you are effectively being asked to CHOOSE your favorite children chapters to sacrifice in the name of ending the season at a satisfying arc conclusion. Sure you could just adapt at the same rate of chapters-to-screen time as before and conclude the final 12th episode with THAT THING THAT HAPPENS but somehow I feel like doing so would result in death threats being strapped to a brick and hurled through your office windows. You've certainly maintained the integrity of the show's original pacing, but telling fans to sit tight until the next production cycle is ready in another 2-3 years feels like a recipe for disaster.
And frankly, Vol 12 has some INTENSELY heavy dialogue/monologue scenes filing out the back half of the volume that are going to need significantly more screen time to convey the necessary information relative to the first half as it is ENTIRELY Rudy-centric. So the only way to get there with enough time to allow the season to reach a natural and satisfying conclusion and still hit all of the vitally necessary plot threads is to put those proverbial chapter babies containing some of your favorite character interactions and world building on the alter as a ritual sacrifice for more time on the clock. And what did those sacrifices get you? 5 episodes. A range of 105-117 minutes (depending on OP/ED usage) of screen time to cover the single densest volume since vol 3 (see above). Barely one episode ahead of pace (but in terms of available screen time still barely ahead) of prior cours. And if you think it's unfortunate that ACTION was being cut, oh lordy I have some *bad news for you.\*

Part 4: Screenwriting as an Artform (aka how write story gud)

"But why are they STILL so stretched for time if they have access to and are utilizing all of these time-saving techniques?" Well I'm hoping the previous 3 parts of this gargantuan multi-tiered super essay have helped establish the constraints Studio Bind are working under compared to the prior cours. Cour 2 is working with significantly LESS screen time, with MORE events to manage and they're already so stretched for time that even multi-chapter spanning story events like the Merchant caravan are being cut entirely, rather than merely abridged, to make up that difference.
The requirement for "essential viewing" grows ever higher as mundane scenes like coming in and out of the teleporter still HAVE to be given priority over fan-beloved moments of character development because as uninteresting as those kinds of expository, utilitarian scenes are, they serve a far more vital purpose in a screenplay for communicating to the audience the "BUT, THEREFORE, BECAUSE" flow of script writing (watch the video it's extremely short and a great explainer, but essentially "But = Complication", "Therefore = Next logical action", "Because = Character motivation for performing said action"). You literally cannot skip these unremarkable, bog standard scenes because doing so would commit one of the deadliest sins of storytelling that I was alluding to when discussing how to establish action scenes: The Discontinuity of the dreaded "AND THEN" statement. If you're watching a movie and it's a series of "and then this happened and then that happened and then this person showed up" it ceases to be less a story so much as watching someone's attention span annihilating slideshow of vacation photographs.
As an example, scenes like the ones that establish how, where, and why Rudy and Elinalise use the teleporter to get from Ranoa to Begaritt are slow, mundane, and heavily time consuming and yet are so absolutely necessary as a scriptwriter to take the time to make sure the audience can follow along the logical thru-line for how these scenes connect to one another. If you skip such seemingly trifling, yet necessary information, the audience is not going to react by saying "oh THAT SCENE I LOVE is coming up" but rather "wait, why are we in a desert?"
As an example I'll use the last 2 episodes to demonstrate. The logical flow of episode 19 into 20 proceeds as follows (some parts are truncated for *relative* brevity):
"Rudy needs to leave for Rapan. THEREFORE he tells everyone goodbye, BUT Nanahoshi knows how to teleport there. THEREFORE he changes his route with Elinalise. THEREFORE they get prepared BECAUSE they want to save Zenith, BUT Cliff proposes to Elinalise BECAUSE he feels his lack of commitment was making her nervous. THEREFORE Elinalise is caught off guard BECAUSE she originally intended to leave without telling him to break off their relationship. THEREFORE she accepts his proposal. THEREFORE they travel to the teleporter, BUT teleporters are considered a source of danger to adventurers. THEREFORE they study it first as a safety precaution. THEREFORE they verify it's safe operation and use it. THEREFORE they arrive in Begaritt, BUT they are attacked by a Succubus. THEREFORE Rudy needs to detox himself BECAUSE they want to keep their promise to Cliff and Sylphy. THEREFORE they continue their sexless journey, BUT they are attacked several more times. THEREFORE they kill the monsters and proceed with caution. THEREFORE they arrive in Rapan in ~6 weeks. THEREFORE Geese is surprised to see them when they arrive, BECAUSE he only sent the letter so recently. THEREFORE he takes them to see Paul. THEREFORE they reunite with Paul, BUT Paul has fallen back into depression BECAUSE they lost Roxy while failing to find Zenith. THEREFORE Rudy tells Paul about his marriage and pregnancy with Sylphy. THEREFORE Paul recovers BECAUSE of the joy and pride he feels for his son BUT still feels worthless BECAUSE of his failures. THEREFORE Paul finally notices Elinalise. THEREFORE he apologizes BECAUSE ....uh y'know that thing that happened. THEREFORE Paul and Elinalise reconcile BUT Paul is confused that she didn't sleep with Rudy BECAUSE of her curse. THEREFORE she explains her husband Cliff's magic tool BUT Paul can't believe she has a husband. THEREFORE they get into another spat BUT the rest of the party returns during their argument THEREFORE Rudy learns that Roxy is lost in the labyrinth. THEREFORE Rudy starts to panic as the party begins to squabble. THEREFORE Elinalise takes Rudy's shoulder to draw his attention BECAUSE she realized he was panicking. THEREFORE Rudy asks to be caught up on the situation. THEREFORE Paul describes the difficulty of the Teleportation Labyrinth. THEREFORE Rudy gives Geese the book detailing it's depths which he borrowed BECAUSE he would be using a teleporter to get to Begaritt, BUT it will take Geese time to read it. THEREFORE Paul calls the meeting to a close to allow Geese to adjust their strategy using the book. THEREFORE Rudy, Paul, and Lilia start talking, BUT Paul is still a crude dude. THEREFORE the topic turns to sex BUT Lilia is in denial about being a total sex freak. THEREFORE Paul teases her BECAUSE he knowns how much she likes it rough. THEREFORE they retire for the night after some locker room talk. THEREFORE they depart for the labyrinth the following day. THEREFORE they reach the labyrinth and begin their descent, BUT Paul is breaking formation to show off in front of Rudeus. THEREFORE Elinalise scolds him, BECAUSE she wants to keep her family safe. THEREFORE Paul flippantly dismisses her claims of thinking of him like a son, BUT he is unaware of their connection through Sylphy. THEREFORE they continue further into the Labyrinth maintaining their formation, BUT they encounter new monsters. THEREFORE Rudy starts to cast a spell, BUT Talhand advises him not to use fire BECAUSE it fills a room with poison BECAUSE the concept of carbon monoxide poisoning exists but isn't fully understood in this universe BUT he also advices not attacking the ceiling BECAUSE it could cause a cave-in. THEREFORE Rudy uses ice magic to kill the remaining monsters. THEREFORE they advance to the second stratum in proper formation. THEREFORE they breeze through the second formation and take a break before entering the third. THEREFORE Geese uses the opportunity to inform Rudy that the next section is where Roxy went missing and may still be near that area BECAUSE teleporter traps only warp victims within the same stratum. THEREFORE as they approach where they lost Roxy, Geese asks Rudy where he'd look for Roxy based on his intuition. AND THEN Using his intuition, Rudy notices condensation on a wall and uses his Roxy Odor Snoof Sense to detect Roxy's location through a damn wall despite being a contrivance BUT it's the same contrivance used in the source material THEREFORE shut up. THEREFORE we cut to Roxy BUT she's being surrounded by monsters. THEREFORE she casts numerous spells to hold them at bay, BUT she runs out of mana. THEREFORE she believes she's about to die BUT Rudy saves her just in the nick of time. THEREFORE Roxy is shaken to her core at the sight of the man who saved her despite not recognizing Rudy, BUT then her POV didn't play out the way it did in the novels THEREFORE LN purists got upset BECAUSE they assumed her POV had been cut BUT they forgot that Roxy's POV has always been shown tremendous favoritism by Studio Bind THEREFORE they jumped to conclusions unaware it would happen the following episode.

THEREFORE Calm down and let Studio Bind cook

Effectively the point I hope I have demonstrated is that there IS a logical and consistent thru-line from scene to scene to scene that an audience can follow (and if you want to improve as a screenwriter, this is a GREAT exercise to figure out what makes your favorite shows tick. It's basically the screenwriter's equivalent to tracing someone else' art as practice). Even these unfairly maligned episodes have a viewing experience that provides a consistent sense of pacing. But if you want to know WHAT precisely feels different about them? Well if I had chosen to break down episodes from any of the prior 3 cours (or the best episodes of this cour), you'd be seeing the word BECAUSE significantly more to fill out every action, reaction, and complication along the way. If "THEREFORE" and "BUT" are the easel and canvas, which are necessary to even begin the process of creating art, then "BECAUSE" is the screenwriter's paintbrush that allows them to breathe life and detail into the characters on screen. The prior 3 cours were awash with "BECAUSE" statements detailing why characters are behaving the way they are in every individual scene so if there's one crime that can legitimately be pinned against several episodes in the latest cour, it's "JUST 'CUZ."

PART FINAL: The TL;DR (aka the... tl;dr)

So having laid all this out in such verbose, granular detail, what exactly does all of this mean?
To put it bluntly, Season 1 being such a near-perfect masterwork of adaptation spoiled the ever loving hell out of us. Having gorged ourselves on that expectation, we've ruined our appetites because now such perks are simply anticipated as standard with a vocal minority now irked by the use of a standard OP simply because it follows the conventions of the medium or (stay with me here) committing the sin of appealing to shonen fans. I know, truly a crime worthy of sudoku because of 14 seconds depicting one of the single most important events in the series. I truly don't understand (seriously, explain it to me please).
The current cour is merely receiving the same treatment most adaptations are given while still outperforming its peers if weekly rankings are anything to go by. Episodes range from pretty good to excellent (Norn and Nanahoshi's spotlight eps being the highlights thus far despite some grumbling) with even the extremely barebones Ep 19 squeezing in what sparse worldbuilding nuggets it can despite the plot literally necessitating that Rudy book it from one side of the planet to the other within a 21 minute period (a production level pacing decision you are still free to criticize). As I said earlier (but it bears repeating) these episodes are a good adaptation of Rudy's story rather than the whole that makes up MT because it simply doesn't have the screen time to focus on anything that falls outside the scope of his perspective given the sheer breadth of competing narrative essential content. As a show, these episodes are still delivering a cohesive and engaging thru-line by being glued to Rudy's perspective. So as long as Rudy remains interesting to watch the audience will be more than satisfied.
Expecting the same anomalous level of dedication AND leniency from the production committee to happen for every season was unfortunately nothing but a pipe dream. Cour 2 is now being forced to make due with what it has and while they are doing a commendable job given the heavy restrictions, it is completely unreasonable to expect them to fit so much into such tight confines. It is the adaptation equivalent of being asked to fit everything into one grocery bag, but not wanting the bag to be heavy.
Could this cour have been scheduled better? Absolutely. Was it possible certain changes to the script or episode direction could have provided more opportunities to explore the cut content? Of course. Is it still a total bummer that the realities of production that have compromised the artistic integrity of our beloved peak fiction? Without a doubt.
We are simply going to have to get used to the fact that S1 may never be topped with our only hope being the return of the waifu-wars for S3 rekindles the beefs between animators vying for shot assignments (which may hopefully still be in the cards god willing).
Of course, I'm not a future seer, so maybe, just maybe, Studio Bind bursts into flames and all of the footage is lost resulting in the quality of the last 3 episodes to be the worst drop off of a television show since the final season of Game of Thrones. If that is the case then I'll be eating more crow than I ever have in my life. But if Studio Bind sticks the landing and delivers on the emotional climax to one of the most beloved arcs among the fanbase that we've anticipated for years, then please calm it down with these exaggerated "cutting content is ruining the show" claims.
Thank you from coming to my Ted Talk and enjoy the rest of the season everyone.
submitted by TitanAura to sixfacedworld [link] [comments]


2024.06.09 22:26 Domukin [H] 500+ steam keys [W] Lost in Play, En garde, Atari 50, Grindstone, PayPal, Offers

Looking to buy a few games from current humble bundles. I’d buy them myself but am trying to avoid getting too many duplicates.
Want:
KEYS AVAILABLE:
  1. 112 Operator
  2. 112 Operator
  3. 911 Operator
  4. 911 Operator
  5. A Juggler's Tale
  6. A Mortician's Tale
  7. ADOM (Ancient Domains Of Mystery
  8. Aegis Defenders
  9. Age of Wonders Planetfall
  10. Ageless
  11. Agent in Depth
  12. Agents of Mayhem
  13. Alchemy Garden
  14. Alien Spidy
  15. Aliens: Fireteam Elite
  16. Almost There: The Platformer
  17. American Fugitive
  18. Amnesia: Rebirth
  19. Arboria
  20. Arcade Paradise
  21. Arcade Spirits
  22. Archangel: Hellfire - Fully Loaded
  23. As Far As The Eye
  24. Automachef
  25. Autonauts
  26. Autonauts vs PirateBots
  27. Aven Colony
  28. Backbone
  29. Bartlow's Dread Machine
  30. Basement
  31. Batman™: Arkham City GOTY Edition
  32. Battlestar Galactica Deadlock
  33. BATTLETECH
  34. BATTLETECH DLC Shadow Hawk Pack
  35. Before We Leave
  36. Behind the Frame: The Finest Scenery
  37. Bendy and the Dark Revival
  38. Beneath Oresa
  39. Between the Stars
  40. Beyond Eyes
  41. Beyond The Wire
  42. Big CrownÂŽ: Showdown
  43. Biomutant
  44. Black Book
  45. Blade Assault
  46. Bomber Crew
  47. Book of Demons
  48. Book of Demons
  49. Boreal Blade
  50. Boundless
  51. BPM: BULLETS PER MINUTE
  52. Broken Age
  53. Broken Age
  54. Brothers: A Tale of Two Sons
  55. Brothers: A Tale of Two Sons
  56. Brutal Legend
  57. BrĂźtal Legend
  58. Calico
  59. Calico
  60. Call of Cthulhu
  61. Capitalism 2
  62. Cepheus Protocol
  63. Chariot
  64. Chess Ultra
  65. Children of Silentown
  66. Chivalry 2
  67. ChromaGun
  68. Citizen Sleeper
  69. Cobra Kai: The Karate Kid Saga Continues
  70. Cobra Kai: The Karate Kid Saga Continues
  71. Conan Chop Chop
  72. Cosmic Osmo and the Worlds Beyond the Mackerel
  73. Costume Quest
  74. Crown Trick
  75. Crying Suns
  76. Dark Pictures Anthology: House of Ashe
  77. Darksiders Genesis
  78. Darksiders II Deathinitive Edition
  79. Darksiders Warmastered Edition
  80. Darkwood
  81. Day of the Tentacle Remastered
  82. Deadly Days
  83. Dear Esther: Landmark Edition
  84. Death Squared
  85. DEATH STRANDING DIRECTOR'S CUT
  86. Deceive Inc.
  87. Demon Turf
  88. Desert Child
  89. DESOLATE
  90. Destroy All Humans!
  91. Destroyer: The U-Boat Hunter
  92. Dicey Dungeons
  93. DiRT Rally
  94. DiRT Rally 2.0 - H2 RWD Double Pack
  95. DiRT Rally 2.0 - Opel Manta 400
  96. Dirt Rally 2.0 - Porsche 911 RGT Rally Spec
  97. Disciples: Liberation
  98. Disco Elysium - The Final Cut
  99. Divekick
  100. DmC: Devil May Cry
  101. Doom Eternal
  102. Double Fine Adventure
  103. Driftland: The Magic Revival
  104. DUCATI - 90th Anniversary
  105. Due Process
  106. Dungeon Drafters
  107. DUSK
  108. Edge Of Eternity
  109. El Hijo - A Wild West Tale
  110. ELDERBORN
  111. Eldest Souls
  112. ELEX
  113. ELEX II
  114. Encased: A Sci-Fi Post-Apocalyptic RPG
  115. Endless Space 2
  116. Endless SpaceÂŽ 2 - Digital Deluxe Edition
  117. Endzone - A World Apart
  118. Escape Goat 2
  119. Euro Truck Simulator 2
  120. Europa Universalis IV
  121. Evan's Remains
  122. Everdream Valley
  123. Evil Genius 2: World Domination
  124. Expeditions: Rome
  125. Expeditions: Viking
  126. Fae Tactics
  127. Fahrenheit: Indigo Prophecy Remastered
  128. Fantasy Blacksmith
  129. Farming Simulator 17
  130. Fast & Furious: Spy Racers Rise of SH1FT3R
  131. Felix The Reaper
  132. Filthy Animals Heist Simulator
  133. First Class Trouble
  134. Fling to the Finish
  135. Flynn: Son of Crimson
  136. Fobia - St. Dinfna Hotel
  137. Founders' Fortune
  138. Frozenheim
  139. Fun with Ragdolls: The Game
  140. Fury Unleashed
  141. Gamedec
  142. GARAGE: Bad Trip
  143. Gauntlet
  144. GemCraft - Frostborn Wrath
  145. Generation Zero
  146. Genesis Alpha One Deluxe
  147. Genesis Noir
  148. Ghostrunner
  149. GNOG
  150. Go Home Dinosaurs
  151. Gocco of War
  152. Going Under
  153. Golden Light
  154. Golf Gang
  155. Golf With Your Friends - OST
  156. Golf With Your Friends + Caddypack DLC
  157. Greak: Memories of Azur
  158. Greak: Memories of Azur
  159. GreedFall
  160. Grim Fandango Remastered
  161. GRIME
  162. Guts and Glory
  163. Hack 'n' Slash
  164. Hacknet
  165. Hammerting
  166. Hard West
  167. Headlander
  168. Heave Ho
  169. Heaven's Vault
  170. Hell Pie
  171. Hellblade: Senua's Sacrifice
  172. Hello Neighbor + Hello Neighbor Hide an
  173. Hellpoint
  174. Hellpoint
  175. Hexologic
  176. Hiveswap Friendsim
  177. HIVESWAP: Act 1
  178. Hokko Life
  179. Homestead Arcana
  180. Honey I Joined a Cult
  181. Hot Brass
  182. Hotshot Racing
  183. Hyper Gunsport
  184. Hypnospace Outlaw
  185. I am not a Monster: First Contact
  186. I Expect You To Die
  187. If Found...
  188. Ikenfell
  189. Ikonei Island
  190. Immortal Life
  191. Indivisible
  192. Iron Brigade
  193. iron danger
  194. Iron Danger
  195. John Wick Hex
  196. John Wick Hex
  197. JUMANJI: The Video Game
  198. Just Die Already
  199. Katana ZERO
  200. Killing Floor 2
  201. Killing Floor Incursion
  202. Killsquad
  203. Kingdom Two Crowns
  204. Kingdoms of Amalur: Re-Reckoning - FATE Edition
  205. Kraken Academy!!
  206. Kyle is Famous: Complete Edition
  207. Lake
  208. Last Call BBS
  209. Legend of Keepers
  210. Lethal League Blaze
  211. Life is Strange 2: Complete Season
  212. Lightmatter
  213. Little Big Workshop
  214. Little League World Series Baseball 2022
  215. Little Orpheus
  216. Loop Hero
  217. Lords and Villeins
  218. Love is Dead
  219. Lovecraft's Untold Storie
  220. Luck be a Landlord
  221. Luna's Wandering Stars
  222. Lust from Beyond - M Edition
  223. Magicka
  224. Mahokenshi - The Samurai Deckbuilder
  225. Maid of Sker
  226. Main Assembly
  227. Manifold Garden
  228. Marvel's Midnight Suns Digital+ Edition
  229. Mask of the Rose
  230. Massive Chalice
  231. Mechs & Mercs: Black Talons
  232. Men of War: Assault Squad 2
  233. Metro Exodus
  234. Midnight Suns - Doctor Strange Defenders Skin
  235. Milky Way Prince - The Vampire Star
  236. Mitsurugi Kamui Hikae
  237. MĂśbius Front '83
  238. Monaco
  239. Monaco
  240. Monster Crown
  241. Monster Prom 2: Monster Camp
  242. Monster Train (First Class - Collectors Edition)
  243. Morbid: The Seven Acolytes
  244. MORDHAU
  245. Morkredd
  246. Mount & Blade: Warband
  247. Mr. Prepper
  248. Myst III: Exile
  249. Myst IV: Revelation
  250. Myst V: End of Ages
  251. NARUTO TO BORUTO: SHINOBI STRIKER
  252. Necromunda: Hired Gun
  253. NecroWorm
  254. Neon Sundown
  255. Neversong
  256. Niche - a genetics survival
  257. Nimbatus - The Space Drone Constructor
  258. No Place Like Home
  259. Nobody Saves the World
  260. Not Tonight
  261. Nowhere Prophet
  262. Nuclear Throne
  263. Old School Musical
  264. OlliOlli World
  265. One Way Heroics
  266. Operation: Tango
  267. Orwell: Ignorance is Strength
  268. Out of Reach: Treasure Royale
  269. Out of Space
  270. Overcooked
  271. OVERCOOKED 2
  272. Overcooked 2 Surf 'n' Turf Pack DLC
  273. Overcooked 2 Too Many Cooks DLC
  274. Oxenfree
  275. PAC-MAN™ CHAMPIONSHIP EDITION 2
  276. Paint the Town Red
  277. Paradise Lost
  278. Paratopic
  279. Partisans 1941
  280. Party Hard
  281. Patch Quest
  282. Pathfinder: Kingmaker - Enhanced Plus Edition
  283. Pathfinder: Wrath of the Righteous
  284. PAW Patrol the Movie: Adventure City Calls
  285. Paw Paw Paw
  286. Pawnbarian
  287. PAYDAY 2
  288. Peaky Blinders: Mastermind
  289. Per Aspera
  290. Pesterquest
  291. PGA TOUR 2K21
  292. PGA Tour 2K21
  293. Phantom Doctrine
  294. Pine
  295. Popup Dungeon
  296. Post Void
  297. Project Hospital
  298. Project Wingman
  299. Project Winter
  300. Psychonauts
  301. Psychonauts
  302. Psychonauts in the Rhombus of Ruin
  303. Pumpkin Jack
  304. RAD
  305. RAD
  306. Radio Commander
  307. Raiden V: Director's Cut
  308. Railroad Corporation
  309. Railway Empire
  310. Railway Empire
  311. Rain of Reflections: Set Free
  312. Raji: An Ancient Epic
  313. Rebel Cops
  314. Red Solstice 2: Survivors
  315. Red Solstice 2: Survivors
  316. Relicta
  317. Remnant: From The Ashes
  318. Remnants of Naezith
  319. Remothered: Broken Porcelain
  320. Resident Evil 5 Gold Edition
  321. Resident Evil Revelations
  322. Retimed
  323. Retrowave
  324. Ring of Pain
  325. Ring of Pain
  326. Road 96
  327. Road Redemption
  328. Rogue : Genesia
  329. Rogue Heroes: Ruins of Tasos
  330. Rogue Lords
  331. Rover Mechanic Simulator
  332. Rubber Bandits
  333. RUMBLE
  334. Rustler
  335. S.W.I.N.E. HD Remaster
  336. Sam & Max Save the World
  337. Saturday Morning RPG
  338. Say No! More
  339. Scorn
  340. ScourgeBringer
  341. Secret Neighbor
  342. Shadowhand: RPG Card Game
  343. Shadows Awakening
  344. Shady Part of Me
  345. Shing!
  346. Shotgun King: The Final Checkmate
  347. shutshimi
  348. Siege Survival: Gloria Victis
  349. SimpleRockets 2
  350. SIMULACRA
  351. SIMULACRA
  352. SIMULACRA 2
  353. Sinner: Sacrifice for Redemption
  354. Skullgirls 2nd Encore
  355. Skully
  356. Slain: Back from Hell
  357. Sniper Elite 3
  358. Sniper Ghost Warrior Contracts
  359. Snowtopia: Ski Resort Builder
  360. SONG OF HORROR COMPLETE EDITION
  361. SoulCalibur VI
  362. Space Crew: Legendary Edition
  363. Space Crew: Legendary Edition
  364. Speed Brawl
  365. Spellcaster University
  366. Spelunx and the Caves of Mr. Seudo
  367. Spirit of the island
  368. Spiritfarer: Farewell Edition
  369. Splasher
  370. Stacking
  371. STAR WARS - Knights of the Old Republic
  372. StarCrossed
  373. Staxel
  374. Stealth 2: A Game of Clones
  375. Stick Fight
  376. Stick Fight: The Game
  377. Stick Fight: The Game
  378. Stick Fight: The Game
  379. Strange Brigade
  380. Strange Brigade
  381. Stray Blade
  382. Street Fighter V
  383. Strider
  384. Strikers Edge
  385. Struggling
  386. Stygian: Reign of the Old Ones
  387. Sunless Sea
  388. Sunless Skies
  389. Sunset Overdrive
  390. Super Hexagon
  391. Super Meat Boy
  392. SUPERHOT
  393. Superhot mind control delete
  394. Superliminal
  395. Superliminal
  396. Survivalist: Invisible Strain
  397. Surviving the Aftermath
  398. Swag and Sorcery
  399. Syberia 3
  400. System Shock 2
  401. System Shock Enhanced Edition
  402. SYSTEM SHOCK: ENHANCED EDITION
  403. Tabletop Playground
  404. Tales of the Tiny Planet
  405. Tango Fiesta
  406. TaniNani
  407. TEMTEM
  408. The Assembly
  409. The Bard's Tale IV: Director's
  410. The Beast Inside
  411. The Forest Cathedral
  412. The Forgotten City
  413. The Invisible Hand
  414. The Journey Down: Chapter Three
  415. The King's Bird
  416. The Manhole: Masterpiece Edition
  417. The Messenger
  418. The Quarry Deluxe Edition
  419. The Serpent Rogue
  420. The Survivalists
  421. The Uncertain Last quiet day
  422. The Walking Dead
  423. The Walking Dead
  424. The Walking Dead - 400 Days
  425. The Walking Dead: A New Frontier
  426. The Walking Dead: Final Season
  427. The Walking Dead: Michonne - A Telltale Miniseries
  428. The Walking Dead: Michonne - A Telltale Miniseries
  429. The Walking Dead: Saints & Sinners
  430. The Walking Dead: Saints & Sinners VR
  431. The Walking Dead: Season Two
  432. The Walking Dead: Season Two
  433. The Wild Eight
  434. The Witch of Fern Island
  435. The Witness
  436. The Wolf Among Us
  437. There is No Light: Enhanced Edition
  438. This Is the Police 2
  439. This War of Mine
  440. This War of Mine
  441. Throne of LiesÂŽ The Online Game of Deceit
  442. Through the Darkest of Times
  443. Ticket to Ride
  444. Tilt Brush
  445. Timelie
  446. Tinkertown
  447. Tiny Tina's Wonderlands Chaotic Great Edition
  448. Tinykin
  449. Tools Up
  450. Tooth and Tail
  451. Torchlight
  452. Torchlight II
  453. Total Tank Simulator
  454. Townscaper
  455. Trek to Yomi
  456. Tribes of Midgard
  457. Trine 4: The Nightmare Prince
  458. Tropico 3
  459. Tropico 3: Absolute Power
  460. Tropico 4
  461. Tropico 4
  462. Tropico 4: Megalopolis
  463. Tropico 4: Modern Times
  464. Tropico 4: Pirate Heaven
  465. Tropico 4: Plantador
  466. Tropico 4: Propaganda!
  467. Tropico 4: Quick-dry Cement
  468. Tropico 4: Voodoo
  469. Tropico Reloaded
  470. Trover Saves the Universe
  471. Trover Saves the Universe VR
  472. Truberbrook / TrĂźberbrook
  473. Turbo Golf Racing
  474. Twin Mirror
  475. Unexplored 2: The Wayfarers Legacy
  476. Unholy Heights
  477. UnMetal
  478. Valkyria Chronicles 4 Complete Edition
  479. Vampire Survivors
  480. Vertigo Remastered
  481. Vikings - Wolves of Midgard
  482. Void Bastards
  483. Wargroove
  484. Warhammer 40,000: Battlesector
  485. Warhammer 40,000: Gladius
  486. Warhammer 40,000: Mechanicus Standard
  487. Warhammer Age of Sigmar: Realms of Ruin – Ultimate Edition
  488. Warhammer: Chaosbane
  489. WARSAW
  490. WARSAW
  491. Wasteland 3
  492. We Need to Go Deeper
  493. Werewolf: The Apocalypse — Heart of the Forest
  494. West of Dead
  495. West of Dead
  496. Windjammers 2
  497. Winkeltje: The Little Shop
  498. Wizard of Legend
  499. Wizard of Legend
  500. Worms Revolution
  501. Worms Rumble
  502. WWE 2K BATTLEGROUNDS
  503. X-Com 2
  504. X-Com 2 Reinforcement Pack
  505. X-Morph: Defense
  506. X-Morph: Defense Complete Pack
  507. XCOM 2
  508. XCOM CHIMERA SQUAD
  509. XCOMÂŽ 2 + 2 DLC
  510. Yoku's Island Express
  511. Yuppie Psycho
  512. Zoeti
  513. Zombie Driver HD
  514. Zombotron
  515. Zwei: The Arges Adventure
  516. Zwei: The Ilvard Insurrection
WISHLIST:
  1. ANIMAL WELL
  2. Another Crab's Treasure
  3. Apollo Justice: Ace Attorney Trilogy
  4. ARMORED CORE VI FIRES OF RUBICON
  5. Atari 50: The Anniversary Celebration
  6. Baldur's Gate 3
  7. Beat Saber
  8. Blade & Sorcery
  9. Bluey: The Videogame
  10. Bomb Rush Cyberfunk
  11. Bonelab
  12. Bright Memory: Infinite
  13. Buckshot Roulette
  14. Can of Wormholes
  15. Captain Blacksword
  16. Car Mechanic Simulator 2021 - Dodge Plymouth Chrysler Remastered
  17. Cart Life
  18. Classic Marathon 2
  19. Classic Marathon Infinity
  20. COCOON
  21. COMPOUND
  22. Coral Island
  23. Corn Kidz 64
  24. CRISIS CORE -FINAL FANTASY VII- REUNION
  25. Crow Country
  26. CRUMB Circuit Simulator
  27. Cryptmaster
  28. Crystal Project
  29. CTRL Phreak
  30. Deadlink
  31. Deltarune
  32. DREDGE - The Pale Reach
  33. Duck Detective: The Secret Salami
  34. Dungeon Munchies
  35. Dungeons of Blood and Dream
  36. Dyson Sphere Program
  37. Eastward
  38. Eiyuden Chronicle: Hundred Heroes
  39. Fata Deum
  40. FINAL FANTASY VII REMAKE INTERGRADE
  41. First Cut: Samurai Duel
  42. Galactic-Civilizations-iv
  43. Golden Idol Mysteries: The Lemurian Vampire
  44. Gourdlets
  45. Hades II
  46. Harold Halibut
  47. High On Life: High On Knife
  48. Hogwarts Legacy
  49. Immortality
  50. In Stars and Time
  51. Judgment
  52. Just Shapes & Beats
  53. Keylocker Turn Based Cyberpunk Action
  54. Kingmakers
  55. LEGO® Star Wars™: The Skywalker Saga
  56. Lightyear Frontier
  57. Like a Dragon: Infinite Wealth
  58. Lil' Guardsman
  59. Little Kitty, Big City
  60. Live A Live
  61. Lone Fungus
  62. Lorelei and the Laser Eyes
  63. Lossless Scaling
  64. Lost Judgment
  65. Marvel's Spider-Man: Miles Morales
  66. Microcivilization
  67. Mina the Hollower
  68. Mon Bazou
  69. Moncage
  70. MULLET MADJACK
  71. My Summer Car
  72. Myst
  73. NEO: The World Ends with You
  74. No Umbrellas Allowed
  75. NORCO
  76. Ooblets
  77. OPUS: Echo of Starsong - Full Bloom Edition
  78. OVR Toolkit
  79. Pacific Drive
  80. Paper Trail
  81. Peglin
  82. Pepper Grinder
  83. Persona 5 Royal
  84. Phantom Abyss
  85. Phantom Brigade
  86. Pizza Tower
  87. Pseudoregalia
  88. Rack and Slay
  89. Ratchet & Clank: Rift Apart
  90. Remnant II
  91. Resident Evil 4 (2023)
  92. Return to Monkey Island
  93. Reus 2
  94. Road Diner Simulator
  95. Rogue Star Rescue
  96. RP7
  97. RPG Time: The Legend of Wright
  98. RUMBLE
  99. Rusty's Retirement
  100. Sakuna: Of Rice and Ruin
  101. Samurai Jack: Battle Through Time
  102. SAND LAND
  103. Sea of Stars
  104. Secrets of Grindea
  105. Sekiroâ„¢: Shadows Die Twice - GOTY Edition
  106. Settlement Survival
  107. Shadow Gambit: The Cursed Crew
  108. Shadow Legend VR
  109. Shashingo: Learn Japanese with Photography
  110. Slay the Princess
  111. Slay the Spire 2
  112. Slice & Dice
  113. Soulstone Survivors
  114. Spiritfall
  115. Spirittea
  116. STAR OCEAN THE SECOND STORY R
  117. Star Trek: Resurgence
  118. Star Wars: Dark Forces Remaster
  119. Starfield
  120. Starship Troopers - Terran Command
  121. Teenage Mutant Ninja Turtles: Shredder's Revenge
  122. The Riftbreaker
  123. The Wandering Village
  124. Turnip Boy Robs a Bank
  125. UNDERDOGS
  126. Underspace
  127. Vampire: The Masquerade® - Bloodlines™ 2
  128. Viewfinder
  129. Walkabout Mini Golf VR
  130. Whirligig VR Media Player
  131. Workers & Resources: Soviet Republic
  132. Zeno Clash
submitted by Domukin to SteamGameSwap [link] [comments]


2024.06.09 21:33 jeilan36 [Solved] Gears & Gambits Hard Mode

[Solved] Gears & Gambits Hard Mode
https://preview.redd.it/wk8e4ev7kl5d1.png?width=2400&format=png&auto=webp&s=4587dc9f59acebd86d3c786cf058e543920b923e
Disclaimer, I honestly didn't fully understand the mechanics initially. I was inadvertently making the robots avoid important baddies or ineffective against each element. So I was pretty pleased with myself for figuring out this on my own after a bunch of experimenting.
People have obviously solved this in a bunch of different ways already. Just wanted to share 'cause this setup actually made it super easy.
My approach:
  • Prioritized airborne flans, then elemental attacks.
  • Fire and Lightning robots generally start the round so gave them HP boosts cause they gotta do the heavy lifting
  • Ice robots got a HP cut but cost down, cause they'll come in later and work well when the boss phase shifts to lightning
I found, once you can ensure the right attack priorities/sequence, the key is keeping cost for production down so you can get the robots out sooner. Earlier on I didn't pay attention to this and was just waiting to get them out while the flans destroyed the portals. I over stacked them with things like healing and stuff that was helpful but made them more costly to produce.
I'm positive this isn't close to the best possible loadout but hope this helps for anyone that might be struggling.
submitted by jeilan36 to FinalFantasyVII [link] [comments]


2024.06.09 21:22 Huge-Scene6139 My first Hero OC:

Daichi Minato
Quirk: Voidwalk: He can teleport anywhere within a 300 meter radius, as a cost, he suffers minor hallucinations after he teleports. While he’s in his Void-like domain, he can move about freely.
Bio: Daichi joined UA after passing the Entrance Exam, he worked hard to make it. But was overshadowed by those who took down more robots. He was placed in Class 1B, he saw Class 1A getting the media coverage after the USJ as a challenge. He trained hard leading up to the Sports Festival, he dominated the first event and made calculated decisions to help his team survive the Calvary battles. But even then, no one noticed him. He defeated Iida in the 1 on 1 combat, dodging attacks until his engines stalled. But Todoroki and Bakugo easily winning their fights was the only thing people cared about. No one likes the guy who doesn’t win in a flashy fashion, even then, he never lashed out, he saw it as a challenge to do better… Daichi used an excellent strategy to defeat Ibarra in the next round, teleporting behind her to knock her out. Once again... Todoroki and Midoriya had an intense battle, Bakugo once again won with ease, no one cared about the other guy. He fought toe to toe with Bakugo in the next round. The news headline stated : “Prodigy student dominates a nobody in the Sports Festival” No matter how hard he tried, no one noticed him, he was invisible.
He scored an internship with Edgeshot, he helped stop a Bank Robbery, caught a car thief, among other things, but students from Class A stopped the Hero Killer, they’re heroes! You’ll never be as cool as they are! Not a single time did he ever lash out… During the summer camp, he protected his classmates from the Nomu, distracting it while the others fled. But Class A stopped a Death Row convict, and they caught a wanted killer! This was the last straw, he worked hard to make it to UA, and no one, except Edgeshot, truly appreciated his skills. He’d surpass Class A, no matter what…
When everyone moved into the dorms, Daichi constantly snuck out to the training grounds to train his quirk. He worked harder then anyone else to perfect his Ultimate move; Twilight Frenzy, he grabs his opponent, teleports them into his domain, beats the daylight out of them, then throws them out. He grows angry at his classmates when they aren’t giving their all in training, this results in a power gap between Daichi and the rest of Class B. His work study with Edgeshot shows that, he captured more villains than anyone else in his class, a whopping 27 villains! His shift in personality affects his school relationships, he judges his classmates based on if they are giving their all in everything, saying, “If you aren’t going to give your all, then what’s the point of being in UA?” He calls out Monoma for focusing on smack-talking Class A, yet he does nothing to try to surpass them, him of all people should agree with him.
During the Joint Training, he promises himself that he’d defeat Bakugo and prove his worth, that Class B can be better than Class A, he does so, but he sacrifices his teammates to do it. Losing them the match…
Feedback requested for how to conclude his story…
submitted by Huge-Scene6139 to BNHA_OC_Characters [link] [comments]


2024.06.09 21:15 Gullible_Might7340 Does Roadie have a honeymoon period?

Started a few weeks ago, and it has been going fantastic. Literally went out and bought a trailer to take huges, it was easy to make 300-400 in 8 hours or so. But this week has been dead. Next to no orders of any size in the whole state of Vermont. All I can think is that I'm no longer getting shown gigs, or Home Depot has shifted more to Spark?
submitted by Gullible_Might7340 to Roadie [link] [comments]


2024.06.09 21:08 Haveblue1 [PTS] Aftermarket Seiko Dial, 28.5mm - FREE

[PTS] Aftermarket Seiko Dial, 28.5mm - FREE submitted by Haveblue1 to SecondhandModParts [link] [comments]


2024.06.09 20:32 maskedmonkey484 Rims for chrysler 300 2018

Will “stamped 20x9” rims fit on my 300s, i’m eager to buy because they’re priced at a fucking steal almost too good to be true
submitted by maskedmonkey484 to Chrysler300 [link] [comments]


2024.06.09 19:51 Appropriate-Study271 21 F - I hate my ex boyfriend for cheating on me. I want to hurt him.

I LITERALLY DID NOTHING BUT LOVE HIM. I KNOW IT'S A REFLECTION OF WHO THEY ARE INSTEAD OF ME BUT IT'S JUST SO UNFAIR. I SPENT SO MUCH MONEY ON HIM. I WAS A BROKE 18 YEAR OLD AND FOR 3 YEARS I GRINDED MY ASS OFF TAKING UP 12.5 HOUR NURSING SHIFTS JUST TO BUY HIM GIFTS AND SPOIL HIM RANDOMLY. I FACED SO MUCH RACISM AND ABUSE IN THE HOSPITAL DURING THIS TIME, PHYSICAL ABUSE AS WELL. BUT I POWERED THROUGH JUST SO I COULD SPOIL HIM. I'M NOT EVEN A MATERIALISTIC GIRL SO I NEVER CARED WHEN HE DIDN'T GET ME MUCH. HE IS SO MUCH UGLIER THAN ME TOO (IM SORRY TO BE SHALLOW) BUT I FELL IN LOVE WITH PERSONALITY IN THE FIRST YEAR OF BEING TOGETHER BUT THEN HE JUST COMPLETELY CHANGED. WHEN I WAS ALREADY ATTACHED AND IN LOVE, HE CHANGED A YEAR INTO THE RELATIONSHIP AND IT WAS SO HARD TO MOVE ON AND LEAVE HIM EVEN THOUGH I KNOW I DESERVED BETTER. HE THEN KEPT CONSISTENTLY LYING TO ME ABOUT TALKING TO A GIRL AND HID IT BEHIND MY BACK FOR 2 YEARS. HE ENCOURAGED INSULTING ME TO HER AND HE USED TO BS ABOUT ME TO HER WHENEVER WE'D HAVE ARGUMENTS (BECAUSE ALL RELATIONSHIPS HAVE ARGUMENTS BUT THEY WERE NEVER ABOUT ANYTHING SUPER SERIOUS). HE WAS SO RACIST ABOUT ME TO HER. HE CALLED ME CRAZY AND CONTROLLING BECAUSE I WAS UNCOMFORTABLE THAT HE SPOKE TO HER SO MUCH. HE USED TO STAY UP WITH HER AND LIE ABOUT SLEEPING WITH ME. HE USED TO SHOW HER GAMES THAT I SPENT HUNDREDS ON. HE SPENT THAT TIME WITH HER. HE WAS SO PERFECT IN THE FIRST YEAR OF THE RELATIONSHIP AND I MISS WHO HE WAS SO BADLY. HE TOLD ME HE CUT HER OFF YEARS AGO AND THAT I WAS BEING INSANE AND THAT I NEEDED TO TRUST HIM SO I DID. SHE WASN'T ON MY MIND FOR YEARS BUT MY INTUITION WAS ALWAYS RIGHT. SHE CAME INTO MY DREAM AND I SAW THEM TOGETHER. I EVENTUALLY GOT SICK OF HIS LIES AND DECIDED TO CONTACT THE GIRL I ALWAYS HAD WORRIES ABOUT. SHE TOLD ME THE TRUTH. SHE TOLD ME HE LIED ABOUT ME TO HER AND MADE IT SEEM LIKE I WAS A CRAZY, CONTROLLING GIRLFRIEND. SHE SHOWED ME EVERYTHING HE SAID ABOUT ME. IT WAS SO MEAN. I DON'T UNDERSTAND HOW ANYONE CAN BE THAT MEAN. I WAS HOSPITALISED AT ONE POINT BECAUSE I FOUND TEXTS OF HIM TALKING TO HER AT ONE POINT IN THE RELATIONSHIP AND IT GENUINELY GAVE ME A PANIC ATTACK. SHE LOOKS SO MUCH LIKE ME. I GENUINELY THINK I'M QUITE ATTRACTIVE AND HE'S NOT SO ATTRACTIVE, EVERYONE ALWAYS TOLD ME I WAS LEAGUES AHEAD OF HIM BUT I ALWAYS IGNORED THEM. I KNOW IT WAS THE OBJECTIVE TRUTH BUT I DIDN'T CARE BECAUSE I LOVED HIM. I DON'T UNDERSTAND. IT'S NOT FAIR. I TOLD HIM 2 DAYS AGO THAT I KNOW THE TRUTH AND HE WAS SO INSINCERE.. IT BROKE MY HEART. HE DIDN'T APOLOGISE. HE JUST SAID "YES, I KNOW.. NOW WHAT?" IT'S LIKE HE GAVE UP. HE GAVE UP. I DIDN'T MIND HIM GIVING UP BECAUSE I KNOW I COULD NEVER GO BACK TO HIM. I JUST WANTED ACCOUNTABILITY OR SINCERITY OR RESPECT. IT'S NOT FAIR. I feel so much sadness, but so much rage as well. It's not fair. All I see is red. I need him to suffer as much as he made me suffer. The only thing I am grateful for is the girl being so kind to me. She understood so much. She really hated him for everything he said about me too. I'm very good close friends with her now. I hate him so much. It's not fair. He was my first for everything. I didn't have sex with him though. I'm so happy that that is the one thing I have which I never gave him. I spent so much on him, I spent ÂŁ300 on a plane ticket alone as well to see him while he was lying and cheating on me. It's not fair. That's all I can say. It's so inhumane and cold and sadistic and cruel. I don't understand how anyone can do this to a person. I feel like I could physically hurt him, I want to destroy him. But I know it's unhealthy. I need to focus on myself. But I just wanted to vent about this, I'm sorry. I hope I find real genuine love someday. I always have the worst luck but I am so full of love and I never seem to give my love to the right people.
submitted by Appropriate-Study271 to offmychest [link] [comments]


2024.06.09 19:41 Sl0WTH3FT Neutral switch?

Neutral switch?
4th gen battery is dead. How can i get it into neutral? I have a shift knob so im lost. Any help is appreciated.
submitted by Sl0WTH3FT to ram_trucks [link] [comments]


2024.06.09 19:32 Iostaa Some 200 point questions from a noob

Hello all, I’m new to the game and have played several 300 point games. The time commitment seems kind of high for my friends. We’re considering playing 200 point games only.
What is different about playing 200 point games. What listbuilding considerations change and how do the tactics of the game shift?
submitted by Iostaa to InfinityTheGame [link] [comments]


2024.06.09 19:14 JoelMahon 17 games of Slark radiance in turbo

I'm only a 4.3k EUW player, so please stop reading if you don't care about the game at my humble MMR, especially given turbo
https://stratz.com/players/83907961?duration=MONTH&durationAmount=1&gameModeIds=23&heroIds=93
Feels good, as someone who had like 300 ranked games of Slark but could not enjoy him after the map was enlarged this felt good again.
The winrate is not anything to brag about, if I played one more game it could easily drop to 50% but it felt very impactful, even on the games I lost I felt like I contributed a lot. and ofc I did end up going offlane a couple times which matters a little, although much less in turbo.
I hadn't played Slark more than one or twice in months leading up to this so I was mechanically rusty for a few games. I also played more turbo shown here than all other turbo I've played since the mode was released combined, so I was also rusty on how to play turbo. And experimenting with the build. I learnt a few things. Shroud doesn't feel good except very situationally. If I was against enough mana burn, or a 90% magic damage line up that I cannot avoid through ulti I'd consider it, but otherwise I found it was not as good as Octarine, aghs, or s&y.
After some refinement I have basically settled on the build:
4111 by level 7 as normal.
Bracer situationally (remember to hide and backpack bracer for faster regen ironically)
Usually like to rush boots and windlace to weave in and out of vision to maximise regen before 6 and get more hits off. Especially vs ranged heroes and their harass the gloves of haste matter less.
Always finish lane with at least treads + null talisman + wand + windlace. then "rush" radiance.
Then after that you have lots of options. If the game is slow or you are ahead then Octarine is easily the best farm accelerator. Some games you just want an early shard (counter duel, chrono, dismember, etc). S&Y if you want more immediate survivability against blinkers and/or ground target stuns like axe, tiny, pudge, SS, lion, LC, etc.
Then you usually want aghs, your essence shift is maxing out at this point and/or getting your 15/20 talents and you want to capitalise on that.
You can go back for Octarine after aghs if you didn't get it in the above step.
Likewise very few games do you not want S&Y eventually, the entire item synergies with Slark quite well. problem is slots, e.g. if you need abyssal badly then you may have to give up the slot.
With radiance, octarine, aghs, s&y, treads you can consider disassembling radiance into blfy and nullifer, or you can get blink first, depends on the game.
very few games do you want BKB with this build imo, you don't burst people in a 6 second window, you just spam 9s cd pounces, swinging 32 stats EVERY TIME, hitting them, and wearing them down, and getting absurdly high armour. but sometimes BKB is too important. you are very hard to kill without bkb because every item you build increases your survivability, as opposed to orchid/diffusal which doesn't.
ofc some games you need linkens but it is rarer with this build.
silver edge has 100% uptime with octarine so that can be fun.
you rarely initiate but you want to be deep in the backline but close to the whole enemy team to attract as much focus as you can, with a 22.5s cd ulti you can usually ulti twice per fight, but only if you use the first one earlyish which may not be a good idea every game. shroud is still too long cd to use twice so account for that, pounce early and often, even if the enemy isn't moving you want the stats steal and if you're sitting on 2 charges then you're "wasting" casts.
with octarine I don't think about dark pact much and just spam the button almost constantly, still tread switching, you're not made of mana even with this.
You basically play like a lifestealer, you take kills if you can but farm up dangerous areas and apply pressure that way instead of being fixated on kills like a riki.
some tips, none really specific to this build but whatever:
  1. set cl_dota_alt_unit_movetodirection "1" in your autoexec.cfg, this allows you to directional move (no path finding just face+walk the direction you click directly) with just alt+right click. for pounces
  2. when you get low hp and hide to regen backpack your aghs octarine for a moment to basically double your regen or more, don't backpack s&y though
  3. run mid ASAP at the very start with a sentry, 80% of games you can find an observer ward and help your midlaner so much
  4. really try to avoid missing pounces, as I said, 32 stat swing each time you land one, that's like 2k gold value minimum, hard to quantify ofc because branches are 50g but it's also more than an eaglesong, so at bare minimum it's 600g, but branches are really unfair to use because they're slot inefficient. anyway, the point is it's a massive deal, it's like fighting with a eaglesong in your backpack instead of your inventory and feeling like an idiot after the fight ends and you realise. hence why blink is usually in the lategame items. try to not use pounce to escape, with these items you should be tanky enough to just run away without pounce, better to use some of your ulti than a pounce to escape if possible.
  5. you can effectively farm triangle after you finish radi, normally slark SUCKs at farming ancients. you take too much damage and deal too little damage. this doubles your dps if not more and stops ancient camps killing you so quickly.
  6. people will cry, even in turbo, even if you're doing well, just mute and play
oh and it goes without saying, always take the pounce facet, this hero doesn't exist without it.
this is not an amazing build by any means, but I think it's more viable than diffusal, and often better than orchid. those two being by far the most commonly built on d2pt. and I think there are several better carry heroes this patch (although it is better vs TA and CK than normal Slark). But if you like Slark but stopped playing him due to his weakness then consider trying it, even in just turbo, to enjoy it again. In none of these games did I feel "helpless", which was a VERY common feeling the last several losses I had on slark in ranked.
next up is ranked, going to stick to playing it with my five stack at first though, don't want to grief strangers nor get mass reported when it turns out it falls apart outside turbo.
There's still more room for optimisation, I wasn't using pounce much for moving from camp to camp because I have muscle memory of running out mana doing that with diffusal builds. But I should have been.
submitted by JoelMahon to TrueDoTA2 [link] [comments]


2024.06.09 19:12 71jhk Review resume

Applied to close to 100 jobs in the past 2 months. Countless interviews that i have not received a job offer from. Bachelor’s in Sports Communications from a small school in Michigan. Am I doing something wrong or is my resume not what it should be?
submitted by 71jhk to resumes [link] [comments]


2024.06.09 18:23 sambinoooo Jupiter Community Updates - June 1-8, 2024

Jupiter Community Updates - June 1-8, 2024
Hey Catdets!
Hope you're all riding high on that J4J energy! Last week, Jupiter was buzzing with action, from a stellar PPP Planetary Call to some serious community hustle on various working group projects. Here's your quick rundown in case you missed out:

“PPP will win.”

Meow recently shared a blog post exploring the vital need to shift the crypto mindset from PvP (Player vs Player) to PPP (Player Pump Player). Highlighting the importance of genuine relationships and a communal vision, ultimately PPP communities have a common quality, they can and have endured.
Meows optimism sums it up nicely:
…the future of crypto is most certainly PPP, because even if 99.999% of new “communities” are PvP, the ones that last and thrive are certainly all PPP.
Building upon this ethos, the recent PPP Planetary Call, hosted by Kash featuring insights from various token communities alongside Meow, further emphasized the significance of this shift. Participants delved into the transition from a PvP to a PPP mindset, advocating for authentic connections and collaborative growth within the crypto sphere.
PPP vs PVP
Catch up on why PPP will win, here.

Latest Jupiter Ecosystem Updates

⚙️ Jupiter updates and optimizes Perpetuals fees. The Jupiter development team dropped some serious wisdom with Gauntlet's analysis of Jupiter Perpetuals' fee structure. The tweaks aim to make trading smoother while adding more value for JLP token holders. Here's the gist:
  • Open/close fees reduced from 0.1% to 0.07%
  • Fees scale with trade size, with JLP now bagging 75% of the action
These changes are all about securing Jupiter Perpetuals' long-term success. Check out Gauntlet's full report her
☁️ Sanctum unveils $CLOUD. Sanctum shook things up this week by introducing $CLOUD as their official token. They closed Wonderland Season 1 early after smashing expectations with over 300,000 sign-ups. Despite plans for Season 2, they're taking their sweet time to ensure it's worth the wait. Join their transparent token launch through LFG, where every move is up for community scrutiny. Plus, they spilled the beans on token distribution, showing their long-term commitment with tokens unlocking over three years. Bullish!
https://preview.redd.it/ojthhu70mk5d1.jpg?width=3840&format=pjpg&auto=webp&s=f72424161e733572c0cabcb56ce49c1a21687e1f
Catch the full breakdown here!

Upcoming Events

Mark your calendars for some exciting events:
🐈 Reddit Catdet AMA: Smolcat, 6/10
🪐Weekly Planetary Call, 6/12
🐈 Reddit Catdet AMA: Soju, 6/14
📳Weekly CWG Office Hours, 6/14

Community Spotlight

Our Jupiter fam is always making waves. Here's a peek at what they have been up to:
📹 Jupiter Uplink Work Group Video Mission #2 Winner: Check out the winning video here!
🔥 Trending Proposal: Buddlestraws dropped a bomb with a proposal for a new category for LFG Launchpad - a Low Float, High FDV overview.
Buddlestraws’ proposal aims to revolutionize the current launchpad model by introducing a distinct category and set of criteria tailored for emerging projects, fostering fair competition. The overarching objective is to champion exceptional teams and ventures with significant growth potential, providing them with the recognition and support they deserve.
👾 Reddit Work Group hosts the first of many community member AMAs. This week, we got the scoop on Wake, a longtime Jupiter homie turned Cat of Culture. Missed the AMA? Some highlights, Wake:
  • has a Cat named Birt, wen $BIRT 🐱
  • Buying a Lambo in 5 years 🚗
  • Has an MSc in Computer Science 🧠
  • Accessibility is a top priority ✍️

Insights and Education

Level up your Jupiter knowledge with these resources:
📈 Are Jupiter POAPs the new meta? Dive into the discussion here.
🥶 Frozen token accounts, demystified. Get the lowdown here.

Tweets of the Week

Because what's life without a sprinkle of memes and hopium?
🔷 $JUP stays looking sturdy
https://preview.redd.it/a8bgtc1cmk5d1.png?width=936&format=png&auto=webp&s=1668d8b404a4841eaa012a3ab66669c14e39a09d
🔷 Just like me fr
https://preview.redd.it/8akxmn3kmk5d1.png?width=788&format=png&auto=webp&s=87f5918a7cac5e5fdc623b149b2a4d0f9464902b
🔷 Pine Analytics breaks down LFG launch project, UpRock’s token metrics

Get Involved

Whether you're coding up a storm in Jupiter work groups, creating content or just spreading the love, there's a spot for everyone. Let's make some magic together! It is time to lock.
...Actively reject PvP communities, and invest your time, effort and energy into cultivating real relationships and expertise in PPP community... -- Meow
Opportunities 👇
🎯Jupiter UpLink Work Group Video Mission #3
🗓️ Join the end-of-week chat about these updates on the Jupiter subreddit:
GGs,
– Your favorite Intern (RWG)
submitted by sambinoooo to jupiterexchange [link] [comments]


2024.06.09 18:09 workfromhomeu Print on Demand Business Plan Template

Starting a [print on demand (POD) business]() can be an exciting venture with low upfront costs and the potential for high profitability. Whether you're looking to sell [custom t-shirts](), mugs, posters, or other personalized products, having a solid business plan is crucial for your success. This comprehensive template will guide you through the essential components of a print on demand business plan.

Executive Summary

Business Overview

[Your Company Name] is a print on demand (POD) business that specializes in creating custom-designed products, including apparel, home decor, and accessories. Our mission is to provide high-quality, unique items that cater to diverse customer preferences. By leveraging print on demand technology, we can offer a wide range of products without holding inventory, thus reducing overhead costs and financial risk.

Market Opportunity

The global custom printing market is growing rapidly, driven by increasing consumer demand for personalized products. According to a recent market research report, the industry is expected to reach $10 billion by 2025. This growth is fueled by advancements in printing technology, the rise of e-commerce, and shifting consumer preferences towards unique, individualized items.

Financial Projections

Profit margins are expected to increase as the business scales, with an estimated net profit margin of 20% by the end of Year 3.

Business Description

Company Overview

Vision and Mission

Product Line

Our product offerings will include:
Each product will feature unique designs created by independent artists and our in-house design team.

Market Analysis

Target Market

Our primary target market consists of:

Market Trends

Competitive Analysis

Key competitors in the print on demand market include Printful, Teespring, and Redbubble. Our competitive advantage lies in our unique designs, high-quality printing, and commitment to customer satisfaction.

Marketing and Sales Strategy

Marketing Plan

Sales Strategy

Operations Plan

Production Process

  1. Design Creation: Develop unique designs in-house and in collaboration with independent artists.
  2. Product Listing: Upload designs to our e-commerce platform and create detailed product descriptions.
  3. Order Fulfillment: When a customer places an order, our POD supplier prints and ships the product directly to the customer.
  4. Quality Control: Regularly review supplier quality and customer feedback to ensure high standards.

Logistics

Financial Plan

Startup Costs

Revenue Model

Our revenue will primarily come from the sale of custom-printed products. We will also explore additional revenue streams such as design licensing and affiliate marketing.

Financial Projections

Conclusion

Starting a print on demand business offers a low-risk entry into the e-commerce market with significant growth potential. By following this business plan, you can strategically position your company for success and build a brand that resonates with customers. Focus on delivering high-quality products, exceptional customer service, and innovative marketing strategies to achieve your business goals.
submitted by workfromhomeu to u/workfromhomeu [link] [comments]


2024.06.09 17:51 mamedarling M1 Max MacBook Pro wouldn't charge/power on: Should I be concerned?

TLDR: 16" M1 Max MBP with drained battery wouldn't charge or power on for about 16 hours. I got it to work again but wondering whether this is normal or means I need to be concerned about the machine's hardware. Anyone know?
I have a 16" M1 Max MBP that's been to the service center 5 times since purchase. Luckily, I have Apple Care +. I was charged $300 for the last repair, which was completed April 15, 2024. The rest have been fully covered. I can't find the details in my account but know the logic board has been replaced at least a couple times now. (I keep hoping they'll just swap out the entire computer, but no luck so far.)
I had a worrisome experience with it las night/this morning and wonder if there's a way to confirm what happened and whether I need to send it in again. Here are the details:
Had a bad migraine and left it off charger after it shut down due to low battery a couple days ago. Last night, plugged it in using the original magsafe charger. No light came on, and it wouldn't power on. After checking the chargepower source and confirming it was fine, switching to a USB-C charger that I knew was working, and following steps to power cycle and reset SMC for Macs with T2 chip, the machine remained completely unresponsive. Contacted Apple Support, who advised sending it back to service center.
Hoping to avoid another week without my laptop, I decided to leave it plugged in overnight and try troubleshooting again in the morning. When I woke up, the charger tip was glowing green. It took multiple SMC resets (ctrl+option+right shift for 7 seconds, these+power button for 7 more seconds) to get it to start booting, then another several power cycles to get it to fully boot. It's currently up and running.
Does anyone know if this is normal/expectable behavior when a silicon-based MBP battery is totally drained or if there are other hardware issues I should be concerned about? Or, is there a way for me to check to see what went on with it, myself, at home (i.e., without sending it to Apple)? Any hints would be much appreciated!
submitted by mamedarling to mac [link] [comments]


2024.06.09 17:29 Donutbuttholes Interior set ups. Let's see them.

Interior set ups. Let's see them.
Let's see how many different set up there are. This will help with giving new people ideas and hopefully answer any questions people have with interiors.
I went with mishimoto pistol grip shift knob, knock off bride shift boot, a tray behind the radio to hold my phones, a wireless android auto USB stick and of course a dash cam.
submitted by Donutbuttholes to Miata [link] [comments]


2024.06.09 16:26 alexollybrj [QCrit] KIDS DON'T DIE IN BANTER - 79k YA Paranormal/Contemp. Fantasy (3rd Attempt)

Hello! I honestly debated posting a third attempt, as much of the second attempt's critique was stated as "personal opinion" or related to small words, but I'd still like to tidy it up & make it the best I can be. Please do not hold back with critique — I may ask some clarifying questions but will take it all seriously!
Past changes made (1st Attempt, 2nd Attempt): Clarifying MC's motive & reasoning, clarifying side character's importance (reducing unnecessary pronouns), cleaning up wording. In the second attempt, I tidied up a few words.
Thank you to everyone!
XXXXXXXXXXXX[ Query ]XXXXXXXXXXXXXX
Dear [AGENT NAME],
Seventeen-year-old Andy Carroll is both a fight and flight risk. A myriad of failed foster placements have landed her in Banter, Minnesota, an eerie little town she intends to escape by nightfall. Her abusive foster father would be the perfect outlet for her anger, but she can’t bear to put her new foster siblings — tiny-yet-feral Lyla and vigilantly analytical Marcelo — in her fury’s crossfire, or worse, get attached. But when her escape fails, no amount of bloody-knuckled plans can save her from dying at her foster father’s hands.
She wakes in the sprawling forest, revived and unwounded — but Banter’s second chance comes at a cost. Not only is the town infested with spectral parasites, Andy’s death birthed a monster of her own. Nightingales tail each resurrected kid and keep them imprisoned within Banter’s borders, a purgatory Andy is dead set on escaping with the help of Marcelo and the rest of the town’s undead teens. Despite Marcelo’s frigidity, lies about his countless deaths, and Andy’s desperate attempts to stay distant, she finds her affection for him and the other kids growing as her stubborn investigations unearth decades-buried evidence about Banter and its monsters.
But old habits die hard, and Andy’s self-sufficiency traps her more than even her Nightingale. When a new foster placement threatens to rip away Lyla, the only kid left alive, Andy must bring the truth of her abuse — and her own fury-guarded fears — to light before her last chance at a family is buried for good.
KIDS DON’T DIE IN BANTER is a 79k YA Paranormal/Contemporary Fantasy novel that combines the lush yet decaying writing of Krystal Sutherland’s House of Hollow with the ghostly purgatory of C.L. Herman’s The Devouring Gray. It appeals to readers of aroace & queer-platonic love stories, and [agent personalization].
I’m a suburban Minnesotan. Like Andy, I’m autistic, aromantic, and asexual — call that triple-A! My time in DBT (Dialectical Behavior Therapy) helped guide the characters’ development with C-PTSD and other trauma, while the Nightingales were birthed from my undying dream to befriend a murder of crows (oh, and heal my inner child).
Thank you for your consideration.
Sincerely,
First & Last Name
XXXXXXXXXXXX[ First 300 Words ]XXXXXXXXXXXXXX
The only thing stopping Andy from throwing the world’s filthiest right hook is the plastic around her bloody knuckles.
The trash bag crinkles as her fist tightens. Concrete scuffs beneath her combat boots, summer heat bleeding through her jacket. It’s nowhere near as molten as the blood rushing past her ears, muffling her social worker’s new-house spiel and the faint whisper of pines.
“—and as I mentioned, she may need… special attention.”
Andy’s eyes narrow as the world comes back into focus — and right now, that world is confined to a stranger’s doorstep, Andy’s trash bag of clothes, and her social worker’s words floating in the humid slush of air. The feeling’s not unknown, far from it. Hell, it’s so familiar it might as well be family.
“I read her file. Flight risk?” remarks the man at the door. The garbage bag wails for mercy as Andy’s fingernails dig into it. Its pleas don’t escape the man’s notice, and with a smirk he adds, “Well. Fight risk, too, I suppose.”
Andy’s teeth carve into her tongue, fighting back a retort. Blood floods her mouth as she wrenches her gaze to the open door. Dusty floorboards. No toys from the other supposed kids. Metal pop-tabs glint beneath the fridge where they’ve been kicked. Not from a pop addiction, that’s for sure.
The man shifts to block her view, and Andy meets his eyes and lets her split lip curl. He doesn’t look anything like her blood father, a small mercy. Andy’s black, short-cropped hair hasn’t been trimmed for months, but it’s still tidier than the man’s stringy, red-tinged strands. They’re nearly eye-to-eye in height, and if Andy was feeling particularly wild, she could throw a fantastic punch into his snake-gray eyes.
I’d love to. But that’s not quite the plan.
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