Newhouse traps

Audio-Drama.com links from November 12 to November 18, 2023

2023.11.19 01:25 Hitch42 Audio-Drama.com links from November 12 to November 18, 2023

Audio-Drama.com links from November 12 to November 18, 2023
Audio-Drama.com is an online directory of audio drama and spoken word websites, with at least one new link added to it every day, and 100 or more new entries created each month. As of this post, there are 9,815 published articles. Here are the newest articles from the past week:
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  1. The Lion's Den (Full Cast Thriller Series) Based on actual events. A drug smuggler finds God, and turns against the cartel, working as an undercover operative to take them down from the inside.
  2. Defenders of Monstrovia (Full Cast Children's Urban Fantasy Series) Step into the enchanting realm of Monstrovia, a place where the lines between monsters, magic, and mysteries blur. Young Kara, a newcomer from Brooklyn, is thrust into the role of a defender in the Monstrovia courthouse, navigating a world of peculiar laws and even stranger inhabitants. With the guidance of Button, her flying hedgehog sidekick, Kara tackles cases that are anything but ordinary. From talking squashes and toll-evading giants to short-tempered troll judges to ghosts in jury boxes, Monstrovia is a town like no other. Inspired by the award-winning children's book series "Tales of Monstrovia" by Mark H. Newhouse, this podcast weaves tales of humor, intrigue, and the unexpected. Perfect for those who love fantasy, whimsical adventures, and the thrill of a good courtroom drama.
  3. Rainbow Surfers (Full Cast Children's Urban Fantasy Series) Join Clancy and his pals, Peter and Sophia, on a dazzling adventure in the Rainbow Surfers Podcast! When Clancy stumbles upon a magical portal, they ride a radiant rainbow straight into Lumino City—a land bursting with light, color, and mysteries waiting to be uncovered. Perfect for kids with big imaginations and parents looking for wholesome, fun-filled tales. Hop on the rainbow and let's light up the world of Lumino City together!
  4. An A to Z of British Myths and Legends (Narrated Folklore Anthology) Each week I am writing a piece of flash fiction about a particular myth or legend from British history, beginning with the next letter in the alphabet.
  5. Mancop & Seal (Full Cast Comedy Thriller Series) Do you remember when cops used to be cops? with a gun in their holster and a twinkle in there eye that said "We're here to protect and serve ...you a good time daddio!" Meet Mancop, he's half man half cop and Seal, his right hand man with one mean left hook! Together they bring their old school policing methods to the streets and teach the criminal underworld that no one is above the law! Join them each week on their adventures as they take case after hilarious case that will leave you asking "Is justice just the beginning?"
  6. Rewired (Full Cast Science Fiction Series) The Naive Theater of the Air presents a new experience in audio drama: a story by Matthew Broyles, featuring a stellar cast. Total Psychology: the exact science of opinion and behavior molding. The promise of complete economic and political predictability, delivered by the Lifecast, direct-to-cortex. But from an audacious team of scientists, a deterrent arises: Rewiring, a detour in neural pathways to evade the Lifecast and its corporate masters. Outnumbered, a handful of Rewired enclaves survive, scattered amidst the global Wired civilization. And in these rebel strongholds, a mystery unfolds...the Vorn. Strange creatures visible only to a very few. The seers. Now fear and curiosity vie for supremacy as the architects of the Rewired Diaspora stir once again under a cloud of secrecy. Something moves in the darkness. And Harry, hapless son of a sociopathic war hero, embarks on a quest to find it. Whether he wants to or not.
  7. Lonely Boy (Narrated Drama Series) Get to know Lonely Boy, a 10-episode fictional coming-of-age audio drama about pop sensation Frederick Julius as he takes a musical rewind through the defining moments of his youth. Each Friday we drop a new 30-40 minute episode including a fresh indie pop track inspired by the story. From grappling with his dad's misdeeds to mastering middle school melodrama to finding first love in the most unexpected places, you'll root for this legendary artist as he ultimately deciphers what kind of man he wants to be.
  8. The Easthaven Eight (Full Cast Superhero Series) The year is 2004. 6 teens and 2 adults are hit by an explosion in the small town of Easthaven, Oregon. An explosion that gives them powers. But how did they survive? And what is the truth about how they got these powers?
  9. The Books of Thoth (Full Cast Multigenre Anthology) The god of wisdom holds many books with his great library. Unfurl the papyrus, and breathe in the ancient scent. Come with us as we explore the stories contained within The Books of Thoth. The Books of Thoth is an audio drama anthology podcast. You will explore tales of the past, the future, and even alternate realities. Every book in Thoth's library has a story to tell. Let's go find some, shall we?
  10. Supermarket (Full Cast Comedy Series) Sitcom superstar, Carson Carson, gets blacklisted in Hollywood (and society) from his grotesque sex tape leak. Now, with his tail between his legs, he heads back to his small town in an attempt to reboot his life. Carson is then forced to reprise his job (pre-fame) at the local Supermarket, where things quickly go bananas...
  11. Long Con (Full Cast Comedy Series) Follow two brothers, Seth and Eric, as they stumble into entrepreneurship when their father falls into a mysterious coma, they're left with a peculiar last wish: start a successful business. these brothers will stop at nothing to fulfill their comatose dad's dreams.
  12. Damien's Diaries (Full Cast Drama Series) Damien Saint Germaine's love life hasn't been ideal lately. After many attempts at love he finds himself in a therapy session tasked with the responsibility of deciphering his love life to determine if he is truly the cause of his romantic pitfalls.
  13. Stories From Ylelmore (Full Cast Urban Fantasy Series) Stories from Ylelmore is a scripted audio drama about Keryth, Rion, and Elas, and their adventures growing up in the mundanely magical town of Ylelmore. A place where yetis host annual competitions, witches run bookstores, and the librarian might be an oracle.
  14. Flickers (Full Cast Horror Series) Trapped alone at her late grandfather's farm, 17-year old Alex is haunted by ghosts of her past, while being hunted by something much worse.
  15. Moriarty: The Devil's Game (Full Cast Mystery Thriller Series) A bold new addition to the Sherlock Holmes universe, Moriarty: The Devils Game, dares to ask: What if Holmes' most villainous nemesis was actually an innocent man? Featuring Dominic Monaghan (Lord of the Rings, Lost) in a riveting lead performance, Moriarty turns one of literature's most famous rivalries on its head, recasting Professor James Moriarty as a desperate fugitive framed for murder–and hunted by dark forces who will stop at nothing to exploit his brilliance. Moriarty finds the professor on the heels of an earth-shattering mathematical breakthrough–a formula so powerful, it can predict the future–and at the scene of a gruesome murder he must solve to prove his innocence. With London's sprawling underworld as their battleground, Moriarty and Holmes match their peerless intellects to gain the ever-shifting upper hand. But as their duel escalates, so does the deadly cost of pursuing the truth. "What will it take to get your justice?" Dr. Watson asks an utterly ensnared Moriarty, "And if do you get it... what will you become?" Vividly brought to life by a sensational cast and meticulously crafted sound design, Moriarty is a heart-pounding series filled with biting wit and shocking twists at every turn. Listen closely - and assume nothing. The game is afoot.
  16. Disney Frozen: Forces of Nature (Full Cast Children's Fantasy Series) Queen Anna has a lot on her plate – there are visitors in her Kingdom, a friend in need, and even the Duke of Weselton's nephew skulking around – so when the Spirits of Nature start acting up, she knows she has to solve the problem – and fast – before things get more out of control. But when Anna and Elsa travel to the Enchanted Forest, they find mysterious copper machines that are disrupting the natural order of things. Who made these machines and what are they doing in the forest? And more importantly, how do Anna and Elsa stop them? Disney Frozen: Forces of Nature is a 12 episode audio-first story for kids 6-12.
  17. Nother Realm (Role-Playing Fantasy Comedy Series) Welcome to Nother Realm, a dimension of magic and adventure fueled by tabletop RPGs. Join us as we weave tales filled with action, mystery, drama, and plenty of comedy! In our first season, The Neverthere, we use 5th edition Dungeons & Dragons... kinda. We focus on creating the best story possible, so we bend the rules quite a bit to make that happen. Follow the adventures of Archibald Theodore Cromwell, Six, Margbark Smothe, and Osiris Teasun as they try to deal with the ghosts of their pasts and the mysterious disappearances plaguing the kingdom of Attoria. They'll soon find that the things they care about the most sometimes disappear like they were never even there at all.
  18. Dubious Histories (Role-Playing Multigenre Series) Dubious Histories is a new roleplay podcast. We use a completely homebrew system, with a completely homemade world, and completely homegrown characters. That's right! Everything is made up and the limitations don't matter! We hope that you'll join us for this off-the-wall adventure!
  19. Tales From Another Realm (Role-Playing Fantasy Series) An actual play Podcast were we get together monthly to tell tales and spin stories through the use of role playing games.
  20. Spelljammer: Light of Xaryxis (Role-Playing Science Fiction Fantasy Series) Quests and Chaos plays through Spelljammer: Light of Xaryxis in a 12 episode arc.
  21. TwentyOne 21 (Full Cast Comedy Series) TwentyOne 21 is a narrative fiction sci-fi comedy about two best friends, Cici and Funks, who unknowingly unlock a life of magical melanated adventure on their 21st birthdays.
  22. League of Wonder (Full Cast Urban Fantasy Thriller Series) The greatest heroes of the fiction have assembled to save the world. Only this time... they're animals. In the late days of the Victorian era, Kip, an adorable Yorkshire terrier, is thrust into adventure when his girl, Dorothy Gale, and a magical slipper go missing. Desperate to find her, Kip teams up a rag-tag group of animal heroes that include the suave White Rabbit from Alice in Wonderland, the brilliant and eccentric Toad from Wind and the Willows, the persnickety Cricket from Pinocchio and the Darling's protective St. Bernard, Lulu, from Peter Pan. Together, they will uncover a plot that threatens London and the mysterious figure who is scheming to wreak vengeance on all of mankind.
  23. Chasing Stars (Full Cast Science Fiction Anthology) A collection of science fiction audio dramas and series.
  24. Little Werewomen (Full Cast/Narrated Horror Anthology) In the swirling static of the æther, a voice emerges. Faint at first, it speaks of a past that never was and a future that cannot be. It grows stronger and clearer as it goes on, spinning out tales of man and wolf-man, woman and werewoman, life and death. Grim at times, joyous at others, it laughs, it rages, it weeps, and it howls... These are the stories of their world - the stories of Little Werewomen.
Feel free to discuss any of these shows or comment about Audio-Drama.com. Note that the website is currently in the process of being redesigned, so some functionality is limited and pages may look different from one another. I always welcome any questions or feedback.
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2020.03.05 09:02 marenzi82 ID on this bear trap.... Oneida Newhouse #6 or #5 ??? Something else?

ID on this bear trap.... Oneida Newhouse #6 or #5 ??? Something else? submitted by marenzi82 to Hunting [link] [comments]


2019.11.18 06:42 ifNullCryElseDo NE’s Marshall Newhouse looks like a regular person trapped in a NFL lineman body just trying to figure things out

He honestly cracks me up. The dude is just horrible, but he honestly looks like he doesn’t know what’s going on. He has protected Rodgers, Manning, and now Brady.
Fortunately the Pats get Wynn back next game and Bill can launch NewHouse into the fucking sun.
How does this dude keep getting contracts?
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2019.11.07 20:38 gramturismo Does anyone know the original story of the "Hellhound of Mons"

I'm trying to find the original text of this battlefield tale. It's been referenced in several podcasts but they never cite their sources and I'd like to read the original article.
All the info I have:
- The author was a Canadian soldier, F.J. Newhouse
- The article was published in August 1919 in the Ada Evening News (Oklahoma). I found it mentioned in their archive here: https://newspaperarchive.com/ada-evening-news-aug-11-1919-p-8/ I tried downloading their text but it was scrambled and hard to piece together.
- It describes the fighting in Mons, Belgium and a demon dog that was seen killing soldiers trapped in no mans land.
- It seems like the story was republished in other papers at the time.
Anyway, I can't find anything on it other than a few podcasts and blog posts.
I know it's fiction, but nevertheless I would really like to read the original article if it's found anywhere online. It seems like one blog/podcast mentions it and then others just copied the story from there, with the original being lost in some newspaper archive,
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2017.10.30 00:28 alphaandomegastark ancient knowlege of the saquatch/dog men phenomena and statistical comparison between india and france in historical wolf attacks part 1

this is going to be a several posts to cover the all the information ive uncovered and put together. it covers the works of pliny the elder, herodotus, tacitus, shakespeare, as well as phenomena that they are responisble for. we must remember that they did not call them bigfoot or dogmen they had separate names for them all together . the detail in the information is astonishing and should be compared with modern theories.
the ancient greeks actually document alot of information of bigfoot. even down to where they lived , shakespeare spoke of them, as did pliny the elder, and herodotus, and even alexander the great , norse mythology has the grendel and beowolf.
An anthropophage or anthropophagus (from Greek: anthrōpophagos, "people-eater", plural anthropophagi) was a member of a mythical race of cannibals described first by Herodotus in his Histories as androphagi ("man-eaters"), and later by other authors, including the playwright William Shakespeare. The word first appears in English around 1552.
In popular culture, the anthropophagus is sometimes depicted as a being without a head, but instead have their faces on the torso. (sasquatch have no neck so the head appears to be on the chest.)
This may be a misinterpretation based on Shakespeare's writings in Othello, where the anthropophagi are mistaken to be described by the immediate following line, "and men whose heads do grow beneath their shoulders." In reality, the line actually refers to the same beings thought to be a different race of mythical beings known as the Blemmyes, who are indeed said to have no head, and have their facial features on the chest.
People spell this creature's name in several different ways, 'anthropophagi' or 'anthropophage' being two examples. Herodotus first wrote of andropophagi in his Histories, where he described them as one of several tribes near Scythia. An extra note indicates that the andropophagi are cannibals, as reflected in their name: The manners of the Anthropophagi are more savage than those of any other race. They neither observe justice, nor are governed, by any laws. They are nomads, and their dress is Scythian; but the language which they speak is peculiar to themselves. Unlike any other nation in these parts, they are cannibals. — trans. George Rawlinson, 1858-1860
Pliny the Elder later wrote in his Naturalis Historia that the same cannibals near Scythia wore the scalps of men on their chest. The Anthropophagi, whom we have previously mentioned as dwelling ten days' journey beyond the Borysthenes, according to the account of Isigonus of Nicæa, were in the habit of drinking out of human skulls, and placing the scalps, with the hair attached, upon their breasts, like so many napkins. — trans. John Bostock and Henry Thomas Riley, 1855
Ammianus Marcellinus wrote in his Res Gestae a description of the Anthropophagi. Next to these are the Melanchlamae and the Anthropophagi, who roam about upon different tracts of land and live on human flesh. And these men are so avoided on account of their horrid food, that all the tribes which were their neighbours have removed to a distance from them. And in this way the whole of that region to the north-east, till you come to the Chinese, is uninhabited. — Book 31, London: Bohn (1862)
just these reports and descriptions alone could point research in amazing directions as they detail exact locations where they lived and when. this would be crucial for fossil evidence.
Pliny the Elder later wrote in his Naturalis Historia that the same cannibals near Scythia wore the scalps of men on their chest. The Anthropophagi, whom we have previously mentioned as dwelling ten days' journey beyond the Borysthenes, according to the account of Isigonus of Nicæa, were in the habit of drinking out of human skulls, and placing the scalps, with the hair attached, upon their breasts, like so many napkins. — trans. John Bostock and Henry Thomas Riley, 1855
Ammianus Marcellinus wrote in his Res Gestae a description of the Anthropophagi. Next to these are the Melanchlamae and the Anthropophagi, who roam about upon different tracts of land and live on human flesh. And these men are so avoided on account of their horrid food, that all the tribes which were their neighbours have removed to a distance from them. And in this way the whole of that region to the north-east, till you come to the Chinese, is uninhabited. — Book 31, London: Bohn (1862)
they even had a name for the dog men creatures as well.
The characteristic of cynocephaly, or cynocephalus (/saɪnoʊˈsɛfəli/), having the head of a dog—or of a jackal—is a widely attested mythical phenomenon existing in many different forms and contexts.
the word cynocephaly is taken (through Latin) from the Greek word κῠνοκέφᾰλοι kynokephaloi, from kyno– (combining form of κύων kyōn) meaning "dog" and κεφαλή kephalē meaning "head". The same "dog" root is found in the name Cynomorpha ("dog-shaped") for a sub-group of the family Cercopithecidae, which contains many species of macaques and baboons.
Reports of dog-headed races can also be traced back to Greek antiquity. In the fifth century BC, the Greek physician Ctesias wrote a detailed report on the existence of cynocephali in India, known as Indica. In modern times the reports are centered in india, iran,
inbetween 1878 to 1995 alone 1277 children have been attacked and mauled by "wolves" with over 85 percent of them being eaten, not including attacks on adults. the seem to occur in spurts
http://www.nytimes.com/1996/09/01/world/in-india-attacks-by-wolves-spark-old-fears-and-hatreds.html
they are still and welll in india to this day , the indian wolf Indian C. l. pallipes is endangered and its population is estimated at 2,000-3,000 total. but it is smaller in size and weighs 25 kg on average, which may be the lowest of all wolves.
Indian wolves have a history of preying on children, a phenomenon called "child-lifting". Never mind that the average size of the indian wolf is 50 lbs.
With new attacks each week, hysteria is sweeping the area of the killings, a terrain of lush fields interlaced with rivers and ravines that reaches about 60 miles north to south and about 40 miles across. More than nine million people live in the region in some of the harshest poverty found anywhere in India. ( this sounds like the perfect squatch or dog man habitat.)
A frenzy of rumors has put the blame for the killings not on wolves but on werewolves, the half-man, half-wolf creatures that have stalked their way through folklore for about as long as human societies have existed. ( if only we understood how accurate this statement is)Other rumors have put the blame for the killings on infiltrators from Pakistan, who are said to have dressed up as wolves. Pakistan is India's traditional enemy. Except the attacks are also happening in iran and pakistan.
Villagers have turned against strangers, and sometimes against one another, in lynchings that have killed at least 20 people and prompted the authorities to arrest 150 people.
''It's the worst wolf menace anywhere in the world in at least 100 years,'' said Ram Lakhan Singh, the animal conservationist chosen to lead an effort to kill wolves suspected of attacking humans.
The hunt involves thousands of villagers and police officers armed with bamboo staves and 12-gauge shotguns. But nobody can be sure that any of the wolves shot so far were part of the pack that Mr. Singh and other experts believe is responsible for the deaths.
In the dark interiors of stark brick homes made clammy by the monsoons, fantastical stories are told, sweeping aside all attempts by officials to convince villagers that the killers have been wolves.
''It came across the grass on all four paws, like this,'' said Sita Devi, 10, the sister of the boy killed by a wolf in Banbirpur on Aug. 16, as she moved forward in a crouch from a cluster of villagers gathered by a well. She told her story with tears in her eyes, to anxious murmurs from the crowd.
''As it grabbed Anand, it rose onto two legs until it was tall as a man,'' she said. ''Then it threw him over its shoulder. It was wearing a black coat, and a helmet and goggles.''
The girl's grandfather Ram Lakhan Panday, who drove a truck in Calcutta for 50 years before retiring to his native village, said: ''As long as officials pressure us to say it was a wolf, we'll say it was a wolf. But we have seen this thing with our own eyes. It is not a wolf; it is a human being.''
Tracing his finger over dotted lines connecting red triangles, denoting wolf killings, and blue circles, denoting maulings by the wolves, Mr. Singh showed why he believed that a single wolf pack was responsible for the attacks.
''There has never been more than one attack on a single day, and the same village has never been attacked twice,'' he said. ''This cannot be coincidence.''
Speaking by the light of a kerosene lamp, Mr. Singh said studies in India, some going back a century and more, showed that wolves could cover 40 to 50 miles in a day. ''So we seem to be dealing here with a single pack,'' he said. From villagers' accounts, most attacks have occurred between midnight and 4 A.M. Because of the stifling heat and cramped village homes, many women sleep outside on latticed cots called charpoys, infants beside them, making inviting targets for the wolves. In other cases, marks on dirt floors have shown how wolves have crept through doorways and carried off their prey.
In Iran, wolf attacks have been reported for millennia. As with India, many cases of wolves making off with small children have been reported. Adults have been attacked on occasion, including an incident in which a policeman was killed and partially eaten by three wolves after dismounting from his horse to relieve himself. On January 2, 2005 in the village of Vali Asr, near the town of Torbat Heydariya, northeastern Iran, a wolf pack attacked a homeless man in front of witnesses. Although the police intervened, the man died of his wounds.
In early November 2008, a wolf attacked an 87-year-old woman in the village cemetery of Kashan in central Iran, biting off one of her fingers, but was suffocated to death when she fought back.(this is the only real wolf attack. of an 87 year old woman could kill one in 1v 1 how are the grabbing human children in perfect silence with out alerting the mother sleeping next to the child in bed inside the hut.
The children were taken primarily in the summer period in the evening hours, and often within human settlements this sounds alot like the missing 411 phenomena,
Similarly, the Greek traveller Megasthenes claimed to know about dog-headed people in India who lived in the mountains, communicated through barking, wore the skins of wild animals and lived by hunting.Herodotus reports claims by ancient Libyans that such creatures inhabit the east of their lands, as well as headless men and various other anomalies
The cynocephali offered such an evocative image of the magic and brutality deemed characteristic of bizarre people of distant places that they kept returning in medieval literature. Augustine of Hippo mentioned the cynocephali in City of God, Book XVI, Chapter 8, in the context of discussing whether such beings were descendants of Adam; he considered the possibility that they might not exist at all, or might not be human (which Augustine defines as being a mortal and rational animal: homo, id est animal rationale mortale), but insisted that if they were human they were indeed descendants of Adam.
Cynocephalus St. Christopher In the Eastern Orthodox Church, certain icons covertly identify Saint Christopher with the head of a dog. The background to the dog-headed Christopher is laid in the reign of the Emperor Diocletian, when a man named Reprebus, Rebrebus or Reprobus (the "reprobate" or "scoundrel") was captured in combat against tribes dwelling to the west of Egypt in Cyrenaica. To the unit of soldiers, according to the hagiographic narrative, was assigned the name numerus Marmaritarum or "Unit of the Marmaritae", which suggests an otherwise-unidentified "Marmaritae" (perhaps the same as the Marmaricae Berber tribe of Cyrenaica). He was reported to be of enormous size, with the head of a dog instead of a man, apparently a characteristic of the Marmaritae. This Byzantine depiction of St. Christopher as dog-headed resulted from their misinterpretation of the Latin term Cananeus (Canaanite) to read canineus, that is, "canine". The German bishop and poet Walter of Speyer portrayed St. Christopher as a giant of a cynocephalic species in the land of the Chananeans (Canaan in the New Testament) who ate human flesh and barked. Eventually, Christopher met the Christ child, regretted his former behavior, and received baptism. He, too, was rewarded with a human appearance, whereupon he devoted his life to Christian service and became an athlete of God, one of the soldier-saints.[9] There are some rare icons that depict this martyr with the head of a dog. Such images may carry echoes of the Egyptian dog-headed god, Anubis; and Christopher pictured with a dog's head is not generally supported by the Orthodox Church The best estimate for the place where the battle between the Argonauts and the Cynocephali took place is modern day North Serbia, or South Hungary
Paul the Deacon mentions cynocephali in his Historia gentis Langobardorum: "They pretend that they have in their camps Cynocephali, that is, men with dogs' heads. They spread the rumor among the enemy that these men wage war obstinately, drink human blood and quaff their own gore if they cannot reach the foe." At the court of Charlemagne the Norse were given this attribution, implying un-Christian and less-than-human qualities: "I am greatly saddened" said the King of the Franks, in Notker's Life, "that I have not been thought worthy to let my Christian hand sport with these dog-heads." The ninth-century Frankish theologian Ratramnus wrote a letter, the Epistola de Cynocephalis, on whether the Cynocephali should be considered human (he thought that they were).If human, a Christian's duty would be to preach the Gospels to them. If animals, and thus without souls, such would be pointless. Quoting St. Jerome, Thomas of Cantimpré corroborated the existence of Cynocephali in his Liber de Monstruosis Hominibus Orientis, xiv, ("Book of Monstrous men of the Orient"). The thirteenth-century encyclopedist Vincent of Beauvais acquainted his patron Saint Louis IX of France with "an animal with the head of the dog but with all other members of human appearance… Though he behaves like a man… and, when peaceful, he is tender like a man, when furious, he becomes cruel and retaliates on humankind"
The Nowell Codex, perhaps more commonly known as the manuscript containing the Anglo-Saxon epic Beowulf, also contains references to Cynocephali. One such reference can be found in the part of the manuscript known as The Wonders of the East, in which they are called "healfhundingas" or "half-dogs." Also, in Anglo-Saxon England, the Old English word wulfes heafod ("wolf's head") was a technical term for an outlaw, who could be killed as if he were a wolf. The so-called Leges Edwardi Confessoris, written around 1140, however, offered a somewhat literal interpretation: “For from the day of his outlawry he bears a wolf's head, which is called wluesheued by the English. And this sentence is the same for all outlaws.” Cynocephali appear in the Old Welsh poem Pa Gur? as cinbin (dogheads). Here they are enemies of King Arthur's retinue; Arthur's men fight them in the mountains of Eidyn (Edinburgh), and hundreds of them fall at the hand of Arthur's warrior Bedwyr (later known as Bedivere). The next lines of the poem also mention a fight with a character named Garwlwyd (Rough-Gray); a Gwrgi Garwlwyd (Man-Dog Rough-Gray) appears in one of the Welsh Triads, where he is described in such a way that scholars have discussed him as a werewolf
Medieval travellers Giovanni da Pian del Carpine and Marco Polo both mention cynocephali. Giovanni writes of the armies of Ogedei Khan who encounter a race of dogheads who live north of the Dalai-Nor (Northern Ocean), or Lake Baikal.Polo's Travels mentions the dog-headed barbarians on the island of Angamanain, or the Andaman Islands. For Polo, although these people grow spices, they are nonetheless cruel and "are all just like big mastiff dogs".[ According to Henri Cordier, the source of all the fables of the dog-headed barbarians, whether European, Arabic, or Chinese, can be found in the Alexander Romance.
In his feature, Giant Egg, David Attenborough speculates that indri, a type of lemur from Madagascar, may be one possible origin to the myth of dog-headed men,
The Talmud states that at the time before the Messiah, the "face of the generation will have the face of a dog." Talmud, Sotah 49b; Talmud, Sanhedrin 97a The Chinese legend of Fuxi included variations where he had a dog's head, or he and his sister Nüwa had ugly faces. In the United States there are tales of dog-headed creatures, including the Michigan Dogman, and the wolf-like Beast of Bray Road of Wisconsin. The Wulver of the Scottish Shetland Isles. Psoglav in Serbian mythology. The Nacumerians, in The Voyage and Travels of Sir John Mandeville. Itbarak in Turkic mythology just to provide examples of the wealth of unrecognized information available to modern researchers.
For examples india and france, in modern times have had way more problems with wolves than any other country. india alone from 1878 to 1995 alone had more wolf attacks than the rest of the world excluding france put together.
European concepts of the werewolf emerged from the warrior class of Germanic tribes, who revered the wolf as a potent symbol of hunter and fighter. Boys coming of age would symbolically become wolves through ritual.The French word for werewolf, loup garou, originally comes from the Norman Frankish tribal word werwolf, or “wolf man,” which filtered through Low Latin as gerulphus, which the French misheard as garez-vous, or “beware.” So loup garou can be translated both as “wolf to beware of” or the rather redundant “wolf-man-wolf.” The concept really caught on in France. One of the first mentions of a werewolf in print was Marie de France’s poem “Bisclavret,” circa 1200. A Brittany baron, Bisclavret disappears for three days of every week. Eventually, he tells his wife he is transforming into a wolf, hiding his clothes so he can change back to human form.
Horrified, the baroness has her husband’s clothes stolen, trapping him in wolf form, and she remarries. Her treachery is eventually uncovered, and Bisclavret regains human form — after tearing his ex-wife’s nose off.
With the rise of Christianity in the Middle Ages, Germanic pagan beliefs were suppressed and wolf-men became associated with the devil. Europe’s first witch trials were held in 1428 in Valais, a French-speaking area that’s now Switzerland. Alleged witches were accused of raiding cattle in werewolf form. Trials like these spread across Europe, peaking in the 1600s and dying out in the 1700s.
Les Loups de Paris — the Wolves of Paris — were a pack of man-eating wolves who terrorized Paris during the winter of 1450. Normally, of course, wolves in 15th-century France remained in the forest to hunt and didn't pose a threat to humans, and occasionally when times were tough they might venture toward a farm to poach a sheep or two. But this particular winter was especially harsh and prey was scarce, so the desperate and starving wolves had no choice but to make Paris their new hunting ground.
Just as the trials were dying out, people began dying in the rural Gévaudan region of southern France in 1764. Corpses were found horribly mutilated, their throats torn out. Survivors of attacks gave numerous, well-documented accounts of a ravenous wolf the size of a horse, with a terrible roar.
this becomes important once you realize that a short time later about 20 years later we have the creation of a dark subterranean world holding the remains of 6 million of its former inhabitants. These are the Paris Catacombs: a network of old caves, quarries and tunnels stretching hundreds of miles, and seemingly lined with the bones of the dead. now there is a recent report of found footage recovered from inside the catacombs. it is true. the video is around a hour long 45 minutes in the camera man begins to run for no known reason, after a few minutes the camera drops to the ground.
now if you where holding a camera in your hands and running and you dropped it . it would land behind you correct? then what runs past the camera 2 seconds after it hits the ground? what ever it is it displaces alot of water as it runs through the puddle. at this point you hear footsteps and what sounds like grunting. the camera man does not grunt like this at any other point in the video. if he is holding the camera in front of him unless he threw it forward which it does not look he did what ran past the camera to fast to be recorded. Futher more the mans body was never recovered. meaning he traveled some distance underground in the dark, because he has never been found.
https://www.youtube.com/watch?v=kGWQpCZn8QE
it cannot be the camera man that runs by at the end of the video as the camera would have recorded his legs or feet, not to mention the time between the camera hitting the ground and the splash from the puddle, implies he woul have to have thrown the camera forward in order to run past it. other wise he would have passed the camera before it hit the ground. try this with anything sprint and drop it do not slow down even if it hits your leg as you drop it mid sprint. the item will land behind you or under you. never in front of you as in that amount of time the average person will have taken two steps in the time it took for the camera to fall around 3 feet and hit the ground. in either case the question of why he was never found still needs to be answered.
fast forward to august 1914
The Battle of Mons was the first major action of the British Expeditionary Force (BEF) in the First World War. It was a subsidiary action of the Battle of the Frontiers, in which the Allies clashed with Germany on the French borders. At Mons, the British Army attempted to hold the line of the Mons–Condé Canal against the advancing German 1st Army. Although the British fought well and inflicted disproportionate casualties on the numerically superior Germans, they were eventually forced to retreat due both to the greater strength of the Germans and the sudden retreat of the French Fifth Army, which exposed the British right flank. Though initially planned as a simple tactical withdrawal and executed in good order, the British retreat from Mons lasted for two weeks and took the BEF to the outskirts of Paris before it counter-attacked in concert with the French, at the Battle of the Marne.
During the bitterly cold days of WW1, with bloody conflicts and political tensions raging in the entire world, soldiers separated from families, forced to serve at the nation’s borders to satisfy political greed veiled under nationalism, legends were common. Some men dreamt of angels hovering down the skies to save mankind, while others fetched tall tales of cannibalistic ghouls and ruthless demons being employed by countries to crush their opponents. But amidst the clouds of false legends and rumors, one spine-chilling tale surrounding the little town of Mons has quite some factual base.
etween the trenches of the two enemy sides was what is referred to as the no man’s land. This term was used mostly in World War I and refers to the disputed area that lies between the trenches of two enemy sides that both lay claim to but are afraid to move into openly out of fear and uncertainty about what will happen if they do. No man’s lands were typically heavily defended and fortified on both sides and any movement into them typically resulted in a pulverizing rain of weapon fire, thus ensuring that these zones become barren wastelands where no one dared to tread. The only time anyone ventured into the no man’s land was during efforts to gain ground on the enemy, when retreating, or for the purpose of collecting wounded after an attack. These were horrific pathways through Hell itself that were often crisscrossed with snarled webs of barbed wire and dotted with rudimentary land mines and the mangled bodies of those not lucky enough to make it across. Michael Morpurgo described a typical no man’s land scene in his book War Horse thus:
‘I stood in a wide corridor of mud, a wasted, shattered landscape, between two vast unending rolls of barbed wire that stretched away into the distance behind me and in front of me. I remembered I had been in such a place once before, that day when I had charged across it with Topthorn beside me. This was what the soldiers called “no-man’s land”.’
It was the no man’s land at the Battle of Mons that spawned the story of a mysterious beast that stalked the edges of barbed wire and did not hesitate to slaughter both British and German soldiers alike; an enormous hound that came to be known as the The Hound of Mons.
The tale of The Hound of Mons was originally brought to public attention in 1919 by a Canadian war veteran by the name of F.J. Newhouse, who brought back the gruesome tale from the battlefield. The story was originally published in a 1919 edition of the Ada Evening News from Oklahoma, but was soon picked up by other publications of the time. According to the account, the incident started when a Capt. Yeskes and four men of the London Fusiliers braved the perils of no man’s land in order to carry out a patrol of the area. The patrol never returned. This was not strange in and of itself, remember this was a bloody battle during World War I. But when the bodies of the men were found several days later, it was discovered that something had ripped their throats out and left gaping teeth marks upon the corpses. One night a few days after this, it was reported that soldiers from both sides heard an ear piercing, monstrous howl emanating from the darkness of no man’s land. The bloodcurdling shriek was allegedly so terrifying that some soldiers who had braved battle day after day considered retreating at once. ( the important thing to notice here is the way the where killed rewind to The Beast of Gévaudan (French: La Bête du Gévaudan; he man-eating gray wolf, that terrorized the former province of Gévaudan 1764 and 1767. were said to have been committed by a beast or beasts that had formidable teeth and immense tails according to contemporary eyewitnesses. Victims were often killed by having their throats torn out. but the description of the creatures is identical The Beast of Gevaudan. The creature was described as being relatively wolf like, about the size of a cow, with feet armed with razor sharp claws, reddish hair, a large head shaped like a greyhounds, small, straight ears, a wide chest, a back streaked with black and a large mouth which exposed very large fangs.
During the ensuing days more patrols would set out into no man’s land only to be found later in a similar mauled state, throats ravaged by some huge beast. The occasional anguished cries of terror from German soldiers seemed to indicate that they were suffering similar attacks. The eerie nighttime roars also increased in frequency and it was around this time that some of the soldiers on sentry duty along the edges of no man’s land reported seeing an enormous, gray hound skulking about out in the shadows of the war torn chasm between the two enemies. For two years the hound prowled the battlefield of Mons, gaining an ever growing list of victims and instilling horror in the troops. Then, as suddenly as it had appeared the hound was gone and the attacks ceased.
an animal with a head shaped like a greyhound, that only attacks the victims throats. this alone warrants some serious consideration , once you consider frances higher than normal number of wolf attacks , similar to india. so ill end part one here illl have part 2 up shortly where ill cover beserkers and the wild hunt phenomena as well as a few other things.
submitted by alphaandomegastark to bigfoot [link] [comments]


2016.04.23 07:00 GetSomeJelly [Discussion] [Serious] Why is it that we don't get anymore good video game releases anymore?

The Witcher 3: Wild Hunt (Polish: Wiedźmin 3: Dziki Gon) is a dark fantasy open-world action role-playing video game developed by CD Projekt RED.[5] Announced in February 2013, it was released worldwide for Microsoft Windows, PlayStation 4, and Xbox One on 19 May 2015.[6] The game is the third in the series, preceded by The Witcher and The Witcher 2: Assassins of Kings, which are based on the series of fantasy novels by Polish author Andrzej Sapkowski.
Played in a third-person perspective, players control protagonist Geralt of Rivia, a monster hunter known as a witcher, who sets out on a long journey through the Northern Kingdoms. In the game, players battle against the world's many dangers using swords and magic, while interacting with non-player characters and completing side quests and main missions to progress through the story. The game was met with critical acclaim and was a financial success, selling over 6 million copies in six weeks. The game won multiple Game of the Year awards from various gaming publications, critics, and game award shows, including the Golden Joystick Awards, The Game Awards, Game Developers Choice Awards, and SXSW Gaming Awards.
Contents
1 Gameplay 2 Plot 2.1 Setting 2.2 Story 2.2.1 Hearts of Stone 3 Development 3.1 Game engine 4 Release 4.1 Expansion packs 5 Reception 5.1 Pre-release 5.2 Post-release 5.3 Sales 5.4 Awards 6 References 7 External links 
Gameplay
The Witcher 3: Wild Hunt is more than 30 times larger than previous Witcher games,[7][8] requiring players to sail by boat to some locations and ride on horseback to others. However, fast traveling around the areas of known locations is also possible.[9] The Witcher 3 was described as "20% bigger than Skyrim".[10] Many actions the player performs affect the world, with many of the quests having a number of options on how to complete them, and differing outcomes. CD Projekt RED anticipated approximately 100 hours for the completion of the game,[11] 50 of them belonging to side quests, and 50 belonging to the main story.[11]
While similar to the previous Witcher games, Wild Hunt improved on several aspects from past games. Combat revolves around an action role-playing game system alongside the use of magic. The fighting system from previous games was significantly revamped. Wild Hunt introduces some new mechanics, such as the ability to sense nearby objectives, people and resources ("witcher sense"), combat on horseback and at sea, swimming underwater and the use of a crossbow. Additionally, Geralt can jump, climb, and vault over smaller obstacles. The climbing mechanics were described as "not exactly" like Assassin's Creed, but "similar to what we have in Uncharted".[12] Item creation and potion brewing still remain as in previous games, but have been modified from The Witcher 2 to be more forgiving. Traps from The Witcher 2 have been entirely omitted. The same five Witcher signs returned but slightly modified, with each one having an alternative form that can be used.
The game features responsive, advanced artificial intelligence and dynamic environments. The day and night cycle influences some monsters and their powers, similar to the common mythological motif of a werewolf gaining powers during the night of a full moon.[13] The game also features a dynamic beard growth system, in which the beard of the playable character Geralt grows as he spends time in the world. Ciri, an exceptional sword fighter with mythical powers from the Witcher novels, is a playable character in the game.[14] Gwent is an in-game collectible card game, which replaces the dice games from the previous two Witcher titles.[15] Plot This section's plot summary may be too long or excessively detailed. Please help improve it by removing unnecessary details and making it more concise. (June 2015) Setting
The Witcher 3: Wild Hunt concludes the story of the witcher Geralt of Rivia, whose story to date has been covered in the previous titles.[9] Continuing from The Witcher 2, Geralt seeks to move on with his own life, embarking on a new and personal mission while the world order itself is coming to a change.[16]
The game features several locations such as the Free City of Novigrad, the swamps of Velen, the Skellige Isles, and two of the Nilfgaardian Empire's territories: the village of White Orchard and the Royal Palace in Vizima. The witcher school Kaer Morhen, known in the books and the first The Witcher game, also appears. Story
The game begins with Geralt of Rivia searching for his lover, the sorceress Yennefer of Vengerberg, with Vesemir, a senior witcher. Yennefer had previously tried to get in contact with Geralt, but was forced to flee in order to avoid the fighting between the warring powers of Nilfgaard and Redania.
However, it is Yennefer who ultimately finds Geralt. Accompanied by a Nilfgaardian guard, Yennefer informs Geralt that Emhyr var Emreis, the emperor of Nilfgaard, has summoned Geralt for an audience in Vizima, the former capital of the recently conquered nation of Temeria. In Vizima, Emhyr tasks Geralt with finding Ciri, the emperor's biological daughter and Geralt's adoptive ward. Ciri is a Child of the Elder Blood, the last heir to an ancient Elven bloodline that bestows her with the power to manipulate space and time. She is on the run from the Wild Hunt, a retinue of spectral elves determined to capture Ciri and use her abilities for their own malicious purposes. Geralt agrees to search for her, but only for her benefit. Geralt begins his search by attempting to contact a Nilfgaardian spy in Velen.
The Wild Hunt reaches the spy before Geralt, torturing him to death. Geralt manages to recover the spy's notes, which indicate that Ciri sought refuge in Crow's Perch, the fort of Velen's self-appointed ruler known as the Bloody Baron. The Baron refuses to help Geralt find Ciri until the witcher locates and returns the Baron's missing wife and daughter. Geralt quickly discovers that the Baron's wife and daughter are missing of their own volition, driven away by the Baron's abuse and alcoholism. Geralt learns that the Baron's daughter fled to the city of Oxenfurt, but her mother's trail goes cold.
Without further clues, Geralt turns to the second lead from the spy's notes, which leads him to an old acquaintance, the sorceress Keira Metz. Keira informs Geralt that a mysterious Elven mage had been searching for Ciri and after investigating the mage's laboratory with Geralt, Keira directs him to the Crones of Crookback Bog, ancient spirits that assert dominion over Velen. The Crones order Geralt to destroy the Whispering Hillock, a rival spirit in the area, in exchange for information about Ciri. After dealing with the Hillock, the Crones reveal that they had captured Ciri to deliver her to the Wild Hunt. Geralt vows to kill the Crones, but not before realizing that they have enslaved Anna Strenger, the Baron's missing wife. Returning to Crow's Perch, the Baron reveals that following Ciri's stay with him, she made for Novigrad. The Baron then sets off to rescue Anna. If Geralt killed the Whispering Hillock, as the Crones commanded, the Baron manages to save Anna and vows to find a healer to restore her devastated mind. If Geralt released the Whispering Hillock, the Crones curse Anna, eventually killing her. The Baron subsequently hangs himself.
Arriving in Novigrad, Geralt discovers that the Church of the Eternal Fire, a militant religious organization patronized by Redanian King Radovid, is carrying out a pogrom against mages in the city. Rendezvousing with Triss Merigold, his former love interest, Geralt learns that finding Ciri hinges on finding Dandelion, an old friend with whom she had made contact. This leads Geralt to navigate a web of complicated entangling alliances within Novigrad's criminal underworld, chiefly between Sigismund Dijkstra, former head of Redania's spy network, and Whoreson Junior, a sadistic crime lord. After a complicated series of events, Geralt finally finds and rescues Dandelion, only to discover that Ciri teleported to the archipelago of Skellige. While in Novigrad, Geralt may assist Triss in spiriting away fugitive mages (which can lead to a romance with her), and may begin plotting the assassination of King Radovid with Dijkstra, along with former associates and Temerian loyalists Vernon Roche, Ves, and Thaler.
After sailing to Skellige, Geralt meets with Yennefer, who has been investigating a magical explosion in an area which she believes is linked to Ciri. The two attend the funeral of King Bran, Skellige's ruler, to discover that the island nation is caught in a conflict of succession as Bran's son Svanrige is in conflict with Cerys and Hjalmar, the children of a powerful nobleman, for the throne. At the wake, Geralt and Yennefer steal The Mask of Uroboros from the druid Ermion, which can be used to see visions of the past. Yennefer has Geralt use the mask in the area of the explosion, leading them to discover Ciri traveled to the island of Lofoten. The pair travel to Lofoten only to discover that the Wild Hunt attacked the village; Ciri was able to escape with the aid of a man named Skjall, who was subsequently renamed "Craven", banished from the village for cowardice, and later died trying to redeem himself. Finding his body, Yennefer uses necromancy to get information from him about Ciri. After saving her from the Hunt, Skjall witnessed a deformed, baby-like creature wandering Skellige's shores. Summing up the clues, Geralt determines that the creature Skjall witnessed was Uma, a cursed being he had previously seen wandering the halls of Crow's Perch. Returning from Lofoten, Yennefer tests her love with Geralt by severing a magical bond (granted by a djinn) that she shares with him. Geralt can then affirm his love for her, or end their relationship. Before leaving Skellige, Geralt also intercedes in the crisis of succession, determining whether Hjalmar, Cerys, or Svanrige ascend to Skellige's throne.
The pair retrieve Uma from Crow's Perch, and present him to Emhyr in Vizima. Discovering that lifting the curse on Uma may hold the key to finding Ciri, the trio decide to take him to Kaer Morhen, an abandoned witcher school. There Yennefer and fellow witchers lift the curse on Uma, who reveals himself to be Avallac'h, Ciri's Elven companion. Avallac'h reveals that following the attack on Lofoten, he teleported Ciri to the abandoned Isle of Mists for her own safety. Geralt resolves to rescue Ciri and return her to Kaer Morhen, but realizes doing this would attract the Wild Hunt. After assembling a small group of companions at Kaer Morhen in preparation for the coming battle, he travels to the Isle of Mists. Although he finds Ciri in a deathlike state, a magical firefly (provided to Geralt by Avallac'h) awakens her. Ciri reveals why the Wild Hunt wants her power: Eredin, the King of the Wild Hunt, has his own world being destroyed by a plight known as the White Frost, and is determined to use Ciri's power to conquer a new world. Ciri teleports Geralt to Kaer Morhen while the Hunt trail them. After a brief reunion with Yennefer, Triss, and Vesemir, the Hunt attacks. During the battle, Vesemir is killed by Imlerith, a Wild Hunt general, trying to protect Ciri. Distraught, she releases an uncontrollable power, causing Eredin and the Hunt to retreat; Avallac'h then casts a spell rendering Ciri docile. Geralt, Yennefer, Triss, Ciri, and the other allies, then hold a funeral for Vesemir.
Seeking revenge, Ciri and Geralt travel to Velen and kill both Imlerith and two of the three Crones of Crookback Bog. Emboldened by these victories, Geralt and Ciri travel to Novigrad and help Triss and Yennefer reform the Lodge of Sorceresses to aid in their fight against the Wild Hunt. They also learn about the Sunstone, found on Skellige, that can lure Eredin out and trap him into a location. Geralt may follow through with the assassination of King Radovid; afterwards he must side with Vernon Roche or Djikstra on future political plans, resulting in the death of whoever he does not side with. In Skellige, Geralt finds the Sunstone with the help of Phillipa Eilhart, the sorceress who struck the killing blow on Radovid.
Making their attack on Eredin in the Skelligan isle of Undvik, Avallac'h uses the Sunstone, which draws the Hunt and their fleet out. Geralt and his allies, along with the Nilfgaardian fleet, attempt to defeat them. Geralt defeats Caranthir, the Hunt's navigator, and moves on to face off against Eredin in a fight and emerges victorious. However, the White Frost begins to descend on Skellige. Ciri insists that only her Elder Blood can stop the White Frost before it consumes all life on every world. Ciri goes through a portal and confronts the White Frost, ending the threat.
The epilogue of the game varies according to the choices the player made in the game. Concerning Ciri specifically, there are three possible outcomes: if Geralt presented her to Emperor Emhyr, the assassination of Radovid is carried out, and subsequently sided with Roche, then Ciri will accept the throne of Nilfgaard, reasoning that she could do more good for the world as an empress than as a vagrant monster-hunter; if Geralt did not present her, then Geralt and Ciri fake her death, and Ciri becomes a witcher like Geralt; if Ciri died stopping the White Frost, then Geralt hunts down the last Crone to recover Vesemir's medallion, his only memento of Ciri. This ending ends with monsters swarming the house Geralt finds the medallion in, with his fate left ambiguous. Hearts of Stone
Geralt takes up a contract sent out by Olgierd von Everec, who tasks him with eliminating a giant toad monster in the sewers of Oxenfurt. While hunting the monster, Geralt runs into Shani, a Redanian medic and an old acquaintance of his, whom he has the option of romancing. Geralt then kills the toad monster, only to find it was actually a cursed Ofieri prince. The prince's guards capture Geralt with the intention of executing him. While awaiting his execution en route to Ofier, Geralt is approached by the mysterious Gaunter O'Dimm. Gaunter helps Geralt escape, but in return Geralt must help Gaunter recover a debt from Olgierd, who had set up Geralt knowing the toad monster was an Ofieri prince. Gaunter tells Geralt that according to terms of his contract with Olgierd, he must fulfill three of Olgierd's wishes. Geralt confronts Olgierd and discovers that Olgierd had obtained immortality at the cost of his emotions, giving him a "Heart of Stone". He admits to cursing the Ofieri prince since he was arranged to marry his true love Iris, and that he wished for immortality in order to be with her. He then tells Geralt his three wishes: to entertain his brother Vlodomir for one night, to get revenge on the Borsodi family by obtaining Maximillian Borsodi's house, and to obtain the violet rose he had given to Iris. Gaunter tells Geralt that the three tasks are meant to be impossible, as Maximillian Borsodi's house is kept in a highly secure vault and both Vlodomir and Iris have been dead for years, but he agrees to assist Geralt.
With Gaunter's help, Geralt allows Vlodimir's spirit to possess his body for one night, allowing him to attend a wedding party and fulfilling the first wish. Geralt then participates in a heist to steal Maximillian Borsodi's house from its vault, and finds that it contains a will that would grant the entire Borsodi fortune to charity, fulfilling Olgierd's revenge and second wish. To obtain Iris' rose, Geralt enlists the help of demonic entities to gain access to a supernatural realm where he witnesses Olgierd and Iris' past. There, he learns that due to his "Heart of Stone", Olgierd could not truly love Iris and she died neglected and unhappy. Geralt, on player's choice can either obtain the rose from Iris' spirit in order to free her from "pinned" into the world or let the rose be with her. Either way, Geralt fulfills Olgierd's last wish and goes to meet with him. Along the way, he learns that Gaunter is in fact an ancient entity of pure evil that thrives off tricking people into trading away their souls in return for wishes. When Geralt meets with Olgierd, the three wishes are fulfilled and Gaunter arrives to collect Olgierd's soul.
At this point, Geralt has the option of allowing Gaunter to take Olgierd's soul or intervening to save Olgierd. If Geralt does nothing, Gaunter kills Olgierd, takes his soul, and rewards Geralt with one wish. If Geralt intervenes, he challenges Gaunter by wagering his own soul to save Olgierd. After Geralt solves Gaunter's riddle, Gaunter is forced to release both Geralt and Olgierd from their pacts. Olgierd, now mortal again, regains his emotions and immediately feels regret for his past actions and mistakes. He gives Geralt his family sword, and promises to start a new life free from Gaunter's control.
Development
The game was officially announced on 4 February 2013 via Game Informer, with a 2014 release on PC and "all high-end platforms available".[17] The latter was then clarified to mean the PlayStation 4 and the Xbox One on 21 February 2013[18] and 10 June 2013[19] respectively. According to the official information from Microsoft, The Witcher 3 was originally not going to be available on the Xbox One in Poland, the country in which the game's development process took place. However, this has changed as regional restrictions have been entirely removed from the Xbox One.[20]
On 11 March 2014, it was announced that the game's release date was delayed from Autumn 2014 to February 2015. According to an official statement released by the development team, they had successfully created "a story that flows naturally, cinematically, rendered it in amazing sound and visuals, while preserving full freedom of choice" - suggesting that the core game and its main story were practically finished. However, the statement then goes on to cite the main reason for the delay was manual fine-tuning of many details and thorough testing of the final product to bring it up to the desired standard of quality.[21] On 8 December 2014, the developer officially informed about postponing the release date to 19 May 2015.[22]
On 7 April 2015, CD Projekt RED announced two expansion packs for the game, titled Hearts of Stone and Blood and Wine. Hearts of Stone was released on 13 October 2015, and Blood and Wine is expected to release in early 2016.[23] On 16 April 2015, CD Projekt RED confirmed that the game had been declared gold, indicating it was being prepared for duplication and release.[24]
The development budget for the game was 306 million Polish złoty.[25] Game engine See also: REDengine
The Witcher 3: Wild Hunt features the REDengine 3 game engine, developed by CD Projekt RED and designed specifically for nonlinear role-playing video games set in vast open world environments.[26] It is supposed to help eliminate many of the game development trade-offs previous developers faced, allowing The Witcher 3: Wild Hunt developers to create "an open environment with a complex, multi-thread story".[26] CD Projekt RED has integrated the Umbra 3 Visibility Solution into its engine to handle occlusion culling. Engineers from Umbra and CDP demonstrated the use of the technology at the Game Developers Conference 2014.[27] As in the previous two Witcher games, players are presented with a complex story featuring multiple choices bearing associated consequences. But REDengine 3 allows for a complex story line without sacrificing the design of the virtual world.[26] Release [icon] This section requires expansion. (June 2015)
On 21 May 2015, CD Projekt RED released patch 1.03 for the PC, bringing a number of changes including new graphics options and general stability and performance improvements.[28] Expansion packs
On 7 April 2015, CD Projekt RED announced two expansion packs for the game titled Hearts of Stone and Blood and Wine. Hearts of Stone was released on 13 October 2015, and Blood and Wine is expected to be released in early 2016.[23] The first expansion, Hearts of Stone, follows Geralt coming in contact with a mysterious entity known as the Man of Glass and an immortal man named Olgierd. The expansion was met with critical acclaim, scoring a 9/10 across media outlets GameSpot and IGN. Reception Pre-release
The Witcher 3: Wild Hunt won several awards at E3 in both 2013 and 2014. The title was voted as 'best role-playing game' at the Best of E3 Awards conducted by IGN consecutively in 2013 and 2014.[29][30] Furthermore, it won IGN's E3 People's Choice Award in 2013 and 2014, and won GameSpot's E3 People's Choice Award in 2014,[31][32] as well as the Most Wanted Award in the 31st and 32nd Golden Joystick Award.[33][34] It also won the Most Anticipated Game during The Game Awards 2014 in Las Vegas.[35] Post-release Reception Aggregate score Aggregator Score Metacritic (PC) 93/100[36] (PS4) 92/100[37] (XONE) 91/100[38] Review scores Publication Score Destructoid 8/10[39] Edge 8/10[40] Game Informer 9.75/10[41] Game Revolution 3.5/5 stars[42] GameSpot 10/10[43] GamesRadar 4/5 stars[44] GameTrailers 9.8/10[45] IGN 9.3/10[46] OPM (US) 4/5 stars[47] OPM (UK) 4/5 stars[47] OXM 4.5/5 stars[48] PC Gamer (US) 92/100[49] Polygon 8/10[50] VideoGamer.com 9/10[51] AusGamers 10/10[52] New York Daily News 4/5 stars[53] Digital Trends 4/5 stars[54] The Daily Telegraph 5/5 stars[55]
The Witcher 3: Wild Hunt received critical acclaim. Aggregating review website Metacritic has the Microsoft Windows version at 93/100 based on 32 reviews,[36] the PlayStation 4 version 92/100 based on 79 reviews,[37] and the Xbox One version 91/100 based on 12 reviews.[38]
GameSpot's Kevin VanOrd awarded it a score of 10 out of 10, making The Witcher 3 the ninth game ever to have received a perfect score from GameSpot. He described the exploration, enemy-design, and the character progression as "excellent". He also praised the rich content featured, the extensive armor and weapon customization and potions system, and the game for making gameplay choices meaningful and intriguing. He also praised the well-crafted open-world, which he stated "finds a nigh-perfect sense of balance between giving you things to do and allowing its spaces to breathe", as well as the combat for being satisfying and easier than The Witcher 2. He summarized the review by calling the game "one of the best role-playing games ever crafted".[43] Erik Kain of Forbes had similar praise, with him calling it "one of the greatest open-world games" he had ever played.[56]
Daniel Bloodworth from GameTrailers gave the game a near-perfect score of 9.8/10. While he shared similar thoughts on the design of enemies, he praised the game's extensive and mature story, and he stated that it "intertwined with the original books" the most among all the entries. The rewarding combat, as well as the stunning environments, meaningful consequences and missions, along with the sense of discovery and connection delivered and the distant characters were also strongly praised. In addition, he praised the details featured in the game, such as the gestures, the volume of speaking, and the facial animation of characters. He summarized the game by calling it "a thoughtful, diverse, and frequently awe-inspiring adventure".[45]
IGN's Vince Ingenito awarded the game a score of 9.3 out of 10, praising its authentic environment, dynamic weather and day/night cycle, decent voice-acting, well-crafted dialogue, interesting characters, complex character progression, diverse equipment and flexible skill system. However, he criticized the game's over-emphasis on fetch quest, and the story for being too long and for not being as fulfilling as the other aspects of the game. However, he summarized the review by saying that "The Witcher 3 ends Geralt's story on a high note."[46]
Writing for Game Informer, Kimberley Wallace considered the game the most ambitious and accessible entry in the series. She praised the immersive game-world, intriguing narrative, varied landscape and environments, improved user interface, as well as the side-missions for delivering unexpected content, and the responsive and challenging combat, which requires players to employ strategy. However, she criticized some minor issues, such as the game's long loading times, weapon degradation, and the disappointing fast-travel options.[41]
In contrast, Chris Carter from Destructoid, despite calling the combat "action-packed", stated that it discourages strategy. Furthermore, he criticized the repetitive witcher sense and the occasional frame-rate issues and bugs.[39] Tom Senior from GamesRadar also criticized the bugs included in the review build of the game, as he thought that such issues had significantly hindered the combat and the cut-scenes of the game. In addition, he called the combat "inconsistent" and "frustrating".[44] Sales
Prior to release, over 1.5 million people pre-ordered the game.[57] The Witcher 3: Wild Hunt debuted at No. 1 in the UK software sales chart in its first launch week and the income grossed by the game is 600% higher than predecessor The Witcher 2: Assassins of Kings. It was also the best-selling video game in the UK in 2015 as of 26 May 2015, breaking the record previously held by Battlefield Hardline.[58] It debuted at #1 on the Japan video game sales charts, selling 67,385 copies during its first week.[59] Four million copies of the game were sold two weeks after its launch.[60] As of 11 June 2015, over 690,000 players activated copies of the game through GOG Galaxy.[61][62] The game sold over 6 million copies in the six weeks following its launch.[25] Those sales drove the studio to make a profit of 236 million Polish złoty ($62.5 million USD) in the first half of 2015.[63] Awards The developers accepting the Game of the Year award at the 2016 Game Developers Choice Awards Main article: List of accolades received by The Witcher 3: Wild Hunt
The Witcher 3: Wild Hunt received critical acclaim even before its release. The game garnered over 200 awards for its previews at E3, Gamescom, and other video game industry events. The total number of awards accumulated by the game surpassed 800, including over 250 Game of the Year awards.
Among all the accolades received by the game are from several different events, including the Golden Joystick Awards, The Game Awards, D.I.C.E. Awards, Game Developers Choice Awards, and SXSW Gaming Awards. The game received acclaim in many different categories - gameplay design, visual design, sound design etc. The Witcher 3 was recognized as Game of the Year by IGN,[64] GameSpot,[65] Game Informer[66] and many other gaming publications. The game received a Golden Joystick Award for Best Storytelling, Best Visual Design and Best Gaming Moment[67] as well as The Game Awards for Best Role-Playing Game and Studio of the Year for CD Projekt RED.[68] It also won Outstanding Achievement in Game Design, Outstanding Technical Achievement and Outstanding Achievement in Story at D.I.C.E. Awards,[69] and won the Game of the Year and Best Technology awards at the 16th Annual Game Developers Choice Awards.[70] References
Handrahan, Matthew (19 May 2015). "CD Projekt Red: Selling The Witcher 3". GamesIndustry.biz. Retrieved 23 November 2015. "NAMCO BANDAI to promote The Witcher 3 in Australia and New Zealand". CD Projekt. 16 January 2014. Retrieved 29 March 2014. Yin-Poole, Wesley (21 February 2013). "The Witcher 3: Wild Hunt confirmed for PlayStation 4 in 2014". Eurogamer. Retrieved 21 February 2013. Purchese, Robert (10 June 2013). "The Witcher 3 confirmed for Xbox One, has optional Kinect commands, SmartGlass stuff". Eurogamer. Retrieved 10 June 2013. "Wiedźmin 3: Dziki Gon, The Witcher 3: Wild Hunt (PC)". GRY-Online.pl. Retrieved 5 November 2014. Karmali, Luke (8 December 2014). "The Witcher 3: Wild Hunt release date delayed again". IGN. Retrieved 8 December 2014. Biessener, Adam (4 February 2013). "March Cover Revealed: The Witcher 3: Wild Hunt". Game Informer. Retrieved 22 February 2013. Kain, Eric (5 February 2013). "'The Witcher 3: Wild Hunt' Bigger Than Skyrim, 30 Times The Size Of 'The Witcher 2". Forbes. Retrieved 5 February 2013. Purchese, Robert (4 February 2013). "Screenshots of next-gen RPG The Witcher 3. Update: It won't be the final Witcher game.". Game Informer. Retrieved 15 April 2013. "GS News - The Witcher 3 set to be 20% bigger than Skyrim". GameSpot. 5 February 2013. Retrieved 15 April 2013. Karmali, Luke (25 October 2013). "The Witcher 3 to Have Over 100 Hours of Content". IGN. Retrieved 18 January 2014. Purchese, Robert (3 December 2013). "The Witcher 3: The Skyrim debate, the game on PS4, nuggets of clarification and a whiff of multiplayer". Eurogamer. Retrieved 16 March 2015. "Why Geralt has cheered up for The Witcher 3: Wild Hunt". Official Xbox Magazine. GamesRadar+. 25 February 2015. Retrieved 25 March 2015. Makuch, Eddie. "Meet Ciri, The Witcher 3's Playable Female Character". GameSpot. Hillier, Brenna (29 May 2015). "The Witcher 3: Collect ‘Em All – How to get every Gwent card". VG 247. Retrieved 29 May 2015. WaSaBe (15 June 2013). "The Witcher 3 interview with gameplay producer (E3 2013)". GameOverviews. Retrieved 20 March 2014. Biessener, Adam (4 February 2013). "March Cover Revealed: The Witcher 3: Wild Hunt". Game Informer. Retrieved 25 October 2013. Kato, Matthew (21 February 2013). "The Witcher 3: Wild Hunt Confirmed For PlayStation 4". Game Informer. Retrieved 25 October 2013. Marchiafava, Jeff (10 June 2013). "The Witcher 3: Wild Hunt Coming To Xbox One". Game Informer. Retrieved 25 October 2013. Usher, William (13 June 2013). "The Witcher 3 not on Xbox One in Poland". Cinemablend. Retrieved 13 June 2013. The Board of CD Projekt SA (11 March 2014). "Release Date of The Witcher 3: Wild Hunt – An Open Letter". CD Projekt. Retrieved 28 April 2014. The Board of CD Projekt SA (8 December 2014). "Release Date of The Witcher 3: Wild Hunt – An Open Letter". CD Projekt. Retrieved 8 December 2014. Krupa, Daniel (7 April 2015). "2 "Massive" Expansions Announced for The Witcher 3: Wild Hunt". IGN. Ziff Davis. Retrieved 7 April 2015. Kato, Matthew (16 April 2015). "The Witcher 3: Wild Hunt Has Gone Gold". Game Informer. Retrieved 16 April 2015. Purchese, Robert (26 August 2015). "The Witcher 3 sells 6m copies in six weeks". Eurogamer. Retrieved 27 August 2015. "Press release posted to IGN forums". Projekt RED. 1 February 2013. Retrieved 25 March 2013. Lillah, Sarmad (11 April 2014). "The Witcher 3: Wild Hunt is using Umbra 3". SegmentNext. Retrieved 14 May 2014. Horth, Nick (22 May 2015). "Patch 1.03 for The Witcher 3 out now on PC, brings performance improvements and new graphics options". GameWatcher. Retrieved 22 May 2015. "IGN's Best of E3 2013 Awards". IGN. "IGN's Best of E3 2014 Awards". IGN. "E3 2014: People's Choice Award Winner". IGN. Haywald, Justin (25 June 2014). "Best of E3 2014: People's Choice Award Winners Announced". GameSpot. Retrieved 16 March 2015. "Golden Joysticks 2013: Full list of winners". Computer and Video Games. 25 October 2013. Retrieved 5 December 2014. Ivan, Tom (24 October 2014). "Golden Joysticks 2014: Full list of winners". Computer and Video Games. Retrieved 26 October 2014. "Witcher 3: Wild Hunt is Most Anticipated Game, new trailer released!". CD Projekt RED. CD Projekt. 6 December 2014. Retrieved 9 December 2014. "The Witcher 3: Wild Hunt for PC Reviews". Metacritic. Retrieved 12 May 2015. "The Witcher 3: Wild Hunt for PlayStation 4 Reviews". Metacritic. Retrieved 12 May 2015. "The Witcher 3: Wild Hunt for Xbox One Reviews". Metacritic. Retrieved 12 May 2015. Carter, Chris (12 May 2015). "Review: The Witcher 3: Wild Hunt". Destructoid. Retrieved 12 May 2015. Edge, issue 281, June 2015 Wallace, Kimberley (12 May 2015). "Choice On A Grand Scale - The Witcher 3: Wild Hunt - PlayStation 4". Game Informer. Retrieved 12 May 2015. Leack, Jonathan (20 May 2015). "The Witcher 3: Wild Hunt Review". Game Revolution. Retrieved 20 May 2015. VanOrd, Kevin (12 May 2015). "The Witcher 3: Wild Hunt Review". GameSpot. Retrieved 12 May 2015. Senior, Tom (12 May 2015). "The Witcher 3: Wild Hunt review". GamesRadar. Retrieved 12 May 2015. Bloodworth, Daniel (12 May 2015). "The Witcher 3: Wild Hunt Review". GameTrailers. Retrieved 12 May 2015. Ingenito, Vince (12 May 2015). "The Witcher 3: The Wild Hunt Review". IGN US. Retrieved 12 May 2015. Iwaniuk, Phil (12 May 2015). "The Witcher 3: Wild Hunt review (OPM)". Official PlayStation Magazine. GamesRadar. Retrieved 12 May 2015. Staff, OXM (20 May 2015). "The Witcher 3: Wild Hunt review (OXM)". Official Xbox Magazine. GamesRadar. Retrieved 20 May 2015. Prescott, Shaun (21 May 2015). "The Witcher 3 PC review". PC Gamer. Retrieved 21 May 2015. http://www.polygon.com/2015/5/13/8533059/the-witcher-3-review-wild-hunt-PC-PS4-Xbox-one Phipps, Brett (12 May 2015). "The Witcher 3: Wild Hunt Review". VideoGamer.com. Retrieved 12 May 2015. Farrelly, Steve (13 May 2015). "The Witcher 3: Wild Hunt Review". AusGamers. Retrieved 13 May 2015. http://www.nydailynews.com/entertainment/tv/witcher-3-wild-hunt-video-game-review-article-1.2230872 http://www.digitaltrends.com/game-reviews/the-witcher-3-wild-hunt-review/ "The Witcher 3: Wild Hunt review: phenomenally dense". The Daily Telegraph. 12 May 2015. Retrieved 15 May 2015. Kain, Erik. "'The Witcher 3' May Be The Best Open-World Game Ever". Forbes. Retrieved 22 June 2015. Scammell, David (19 May 2015). "The Witcher 3 pre-orders grew to 1.5 million in last week". Videogamer.com. Retrieved 21 May 2015. Phillips, Tom (26 May 2015). "The Witcher 3 biggest UK launch of 2015 so far". Eurogamer. Retrieved 26 May 2015. "Japan's Video Game Rankings, May 18–24". Anime News Network. 28 May 2015. Retrieved 28 May 2015. Purchese, Robert (9 June 2015). "The Witcher 3 sells 4m copies in two weeks". Eurogamer. Retrieved 10 June 2015. "News: GOG Galaxy home to over half of The Witcher 3: Wild Hunt PC gamers". GOG.com. 12 June 2015. Retrieved 12 June 2015. Newhouse, Alex (11 June 2015). "More People Playing Witcher 3 on GOG than on Steam - CD Projekt's digital distribution service edges out Steam and all other PC platforms.". Gamespot. Retrieved 11 June 2015. "In a press release, the company revealed that over 690,000 people play the game through GOG, a substantial number considering it sold 4 million copies total across PlayStation 4, Xbox One, and PC. In fact, GOG didn't just edge out Steam--more copies are activated on GOG than on all other PC distribution platforms combined." Kerr, Chris (9 September 2015). "Video: CD Projekt's budget breakdown of The Witcher 3". Gamasutra. UBM plc. Retrieved 14 October 2015. "Game of the Year - IGN's Best of 2015". IGN. Retrieved 8 March 2016. "Game of the Year 2015". GameSpot. Retrieved 8 March 2016. Marchiafava, Jeff. "Game Informer Best Of 2015 Awards". Game Informer. Retrieved 8 March 2016. "Golden Joysticks 2015: The Witcher 3: Wild Hunt wins five gaming awards". bbc.co.uk. Retrieved 8 March 2016. Sarkar, Samit. "Here are the winners of The Game Awards 2015". Polygon. Retrieved 8 March 2016. Crecente, Brian. "Fallout 4 named game of the year during DICE Awards". Polygon. Retrieved 8 March 2016. Makuch, Eddie. "Witcher 3 Wins GDC Game of the Year Award, Full Winners List". GameSpot. Retrieved 17 March 2016.
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First of a kind for me. 4 1/2 Oneida Newhouse wolf trap found at a yard sale for 20 bucks. submitted by MidWestMind to Flipping [link] [comments]


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