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Memelaysia

2020.05.02 11:17 La_Paperbag Memelaysia

Memelaysia! Ini ialah sebuah komuniti memes untuk para penggemar memes, atau secara khususnya untuk penggemar memes dari Malaysia. Walaupun begitu, para pengguna Reddit dari luar negara turut dialu-alukan. ~~~~~ Memelaysia! This is a memes community for memes enthusiasts, or specifically for memes enthusiasts from Malaysia. However, Redditors from other countries are also welcomed.
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2024.05.17 12:14 number1rutter Tek Knight is just a freak and his brain cancer has no bearing on it

Tek Knight is just a freak and his brain cancer has no bearing on it.
Admittedly, I’m not a brain surgeon. Also I haven’t actually watched the whole of Gen V, I just watched The Whole Truth like 2 seconds ago in Biology class. Honestly I don’t care that much about The Boys, like it’s interesting enough, I just have a hyperfixation on superheroes, especially Iron Man, and this is tangentially related. I’m posting this here because the main sub didn’t want me for reason.
Tek Knight is obviously based off Iron Man. There’s no debating that.
It’s not a stretch to assume that Tek Knight’s brain cancer thing was inspired by Marvel Ultimates’ portrayal of Iron Man where he has a brain tumor that turns into an ai/son who ultimately (ha) dies because Reed Richards discovered that Iron Man had such awful thoughts that the mind gem started growing in his brain and was removed by Quicksilver (who is in an incestuous relationship with his twin) and in the process Quicksilver also removed the brain tumor. Marvel Ultimates was wilding and it has a reboot (don’t know why they would reboot peak) and I hope Tony’s ai/son makes an appearance.
Tek Knight sucks, but Iron Man is worse. At least Tek Knight never built concentration camps in space like TS. But it’s okay because he was sad or something. I wonder if TK will put cameras in people’s showers… cuz IM did.
TK doesn’t hallucinate or anything like Ultimates!Tony Stark when he has a tumor. No, that’s not hardcore enough for Gen V. Instead he fucks anything with a hole.
According to this medical article I found, these are the most common symptoms of brain cancer:
“Fatigue, pain, anxiety and depression are the most frequently reported cancer symptoms which can be compounded by existing psychologic conditions… Primary brain tumor (PBT) patients encounter many stigmas… loss of economy due to decreased cognition, loss of functional status with motor and sensory deficits and loss of individual freedoms such as driving due to epilepsy and behavioral issues…Emotional and physical distress were the two most commonly reported domains encompassing the problems of fatigue, fears, depression, memory and concentration and worry.” CNS Oncol. 2016 Oct; 5(4): 241–249. Published online 2016 Jul 11. doi: 10.2217/cns-2016-0010
Tek Knight isn’t such a special snowflake that his brain tumor manifests other than this stuff. I swear to God. I mean, he clearly doesn’t have the other problems, save for behavior issues.
So yeah, I’m fake-claiming Tek Knight. He’s lying about having cancer, or at least lying about that one symptom. No one in the history of ever has had that symptom, Tek Knight is a fucking freak who hides behind trauma to continue his disgusting behavior. He can fool everyone but he can’t fool me.
submitted by number1rutter to OkBuddyFresca [link] [comments]


2024.05.17 08:53 TerribleSell2997 Wireless Connectivity Market is Dazzling Worldwide and Forecast to 2030

The global market for ~wireless connectivity~ is estimated to grow at a CAGR of 13.8% during the forecast period. This Wireless Connectivity Market research report focuses more on a number of distinctive as well as foremost market sectors. It further focuses market segmentation. Industry-specific interviews are carried out with market players to foresee future business growth. Various facets of the industry are also depicted here under each industry sector. Future development visions and a wide range of subjects are covered in this Wireless Connectivity Market study report. All this crucial data greatly assists key players to establish their presence in the competitive market. It verifies and revalidates the knowledge provided in this global Market report. It also allows several organizations to learn more about a range of opportunities already available in the market and makes aware to firms about upcoming opportunities too. It ensures several firms to attain a long-standing business success by capturing all of the latest updates about market growth. Most important participants are able to employ such report as a great resource to attain a competitive advantage over the cut-throat market.
Get Free Sample link @ https://www.omrglobal.com/request-sample/wireless-connectivity-market
Geographically, the global wireless connectivity market is further classified into North America, Europe, Asia-Pacific and the Rest of the World. North America is projected to have a significant market share in the global wireless connectivity market. The wireless connectivity market in North America is mainly driven by the contribution of major countries such as the US and Canada. The growing adoption of cloud-based services in these economies and developed IT infrastructure further provide significant growth to the wireless connectivity market. Moreover, adoption of advanced communication technologies such as 5G, rising demand for connected cars and others in these countries. Moreover, high internet penetration is one of the major factors that is augmenting market growth in North America. According to the ITU database in 2018, around 69.6 individuals using the internet per 100 inhabitants in North America.
full report of Wireless Connectivity Market available @ https://www.omrglobal.com/industry-reports/wireless-connectivity-market
· Market Coverage
· Market number available for – 2024-2031
· Base year- 2024
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· Competitive Landscape- Archer Daniels Midland Co., Ingredion Inc., Kerry Group Plc, Cargill
· Inc., and others
Market Segmentation
Global Wireless Connectivity Market by Technology
o Wi-Fi
o Bluetooth
o Zigbee
o Near Field Communication (NFC)
o Cellular Technologies
o Global Navigation Satellite System (GNSS)
o Others (Enocean, Z-Wave)
Global Wireless Connectivity Market by Application
o Consumer Electronics
o Automotive and Transportation
o Healthcare
o Industrial
o IT & Telecom
o Others (Building Automation)
Regional Analysis
o North America
o United States
o Canada
o Europe
o UK
o Germany
o Italy
o Spain
o France
o Rest of Europe
o Asia-Pacific
o China
o India
o Japan
o Rest of Asia-Pacific
o Rest of the World
Company Profiles
o Ceva, Inc.
o EnOcean GmbH
o Espressif Systems Pte., Ltd.
o Broadcom Inc.
o Cypress Semiconductor Corp.
o Intel Corp.
o Microchip Technology Inc.
o MediaTek Inc.
o Murata Manufacturing Co., Ltd.
o Nexcom International Co., Ltd.
o Nordic Semiconductor
o NXP Semiconductors
o Peraso Technologies, Inc.
o Qualcomm Technologies, Inc.
o Renesas Electronics Corp.
o STMicroelectronics International N.V.
o Skyworks Solutions, Inc.
o Texas Instruments Inc.
o Quantenna Communications, Inc.
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Contact no: +91 780-304-0404
submitted by TerribleSell2997 to Nim2908 [link] [comments]


2024.05.16 23:42 Brizz_92 Game Crashing after starting with MO2 anyone willing to help?

i get following Crash error. can anyone help?
Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FF7DE5D9300 Fallout4.exe+0DB9300
Error on Crashing
Load Order

This file was automatically generated by Mod Organizer.

Fallout4.esm
DLCRobot.esm
DLCworkshop01.esm
DLCCoast.esm
DLCworkshop02.esm
DLCworkshop03.esm
DLCNukaWorld.esm
PANPC.esm
HUDFramework.esm
Unofficial Fallout 4 Patch.esp
GCM_DLC_Far_Harbor.esl
GCM_DLC_Automatron.esl
GCM.esp
SCM.esp
Immersive HUD.esp
PANPC - Explosion Responses.esp
PANPC - Trap Alerts.esp
Campsite.esp
FROST.esp
RedsFrostFixes.esp
aFrostMod.esp
FROST - UFO4P Patch.esp
FROST - It Snowed.esp
RedsFrostBlurRemoval.esp
RedsFrostExplosionEffects.esp
FROST - LootableCars.esp
FROST_LLCars_Realistic.esp
FROST - AccessibleMedTekResearch.esp
FROST - AccessibleFortStrong.esp
FROST - AccessibleArcJet.esp
FROST - AccessibleFortHagen.esp
FROST - SuperMutantLocations.esp
FROST - Hunkered Down.esp
FROST - Hunkered Down-Settlements.esp
PANPC FROST Patch.esp
RedsFrostSCM.esp
RedsFrostCampsitePatch.esp
FCF_Main.esp
FCF_Previsibines.esp
Part of the Crash Report: Fallout 4 v1.10.163
Buffout 4 v1.28.6
Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FF7DE5D9300 Fallout4.exe+0DB9300
\[Compatibility\] F4EE: false \[Crashlog\] AutoOpen: true PromptUpload: true \[Fixes\] ActorIsHostileToActor: true CellInit: true CreateD3DAndSwapChain: true EncounterZoneReset: true GreyMovies: true MagicEffectApplyEvent: true MovementPlanner: true PackageAllocateLocation: true SafeExit: true TESObjectREFRGetEncounterZone: true UnalignedLoad: true UtilityShader: true \[Patches\] Achievements: true ArchiveLimit: false BSMTAManager: true BSPreCulledObjects: true BSTextureStreamerLocalHeap: false HavokMemorySystem: true INISettingCollection: true InputSwitch: false MaxStdIO: -1 MemoryManager: true MemoryManagerDebug: false ScaleformAllocator: true SmallBlockAllocator: true WorkshopMenu: true \[Warnings\] CreateTexture2D: true ImageSpaceAdapter: true 
submitted by Brizz_92 to fodust [link] [comments]


2024.05.16 04:18 lodwich Ayo gabung diskusi menggunakan Bahasa Asing!

Ayo gabung diskusi menggunakan Bahasa Asing!
Halo Pe-nyoekabahasa! Kamu bisa bahasa asing tapi bingung mau latihan sama siapa? Mau kenalan dengan teman-teman lain yg bisa bahasa asing seperti kamu?
Yuk datang ke acara Foreign Language Speaking Club kita.
Tema : Dialogue Over Delicacies Tanggal : Sabtu, 18 Mei 2024 Venue : Mediatheque IFI Bandung, Jalan Purnawarman No. 32, Bandung Pukul : 10.00 - 12.00 WIB
Come ready to share and discover fascinating culinary traditions as we practice our language skills. Whether you're a language enthusiast or a food lover, this event promises an enriching experience. No food will be served, Just bring your stories and curiosity!
Silakan daftar melalui link google form yang tercantum di poster
Apabila kamu lolos seleksi, kamu akan dikontak oleh Koordinator Soeka Bahasa.
Bahasa yg saat ini tersedia :
  • Bahasa Inggris 🇬🇧
  • Bahasa Mandarin 🇨🇳
  • Bahasa Jepang 🇯🇵
  • Bahasa Prancis 🇫🇷
  • Bahasa Korea 🇰🇷
Note : terbuka untuk bahasa asing lain, bisa hubungi admin melalui DM
Acara meetup ini bersifat non-profit dan penyelenggara tidak memungut biaya apapun untuk acara ini (kecuali makan + minum pribadi di lokasi acara)
Jika ada pertanyaan atau saran, silakan tanya di kolom komentar atau DM ya
https://preview.redd.it/xlt25qxucq0d1.png?width=1080&format=png&auto=webp&s=06d909876d262d35771cc549d1d94b82d2d86d1b
submitted by lodwich to Bandung [link] [comments]


2024.05.15 21:48 Nestledrink NVIDIA and MediaTek reportedly working on PC and gaming handheld SoCs - VideoCardz.com

NVIDIA and MediaTek reportedly working on PC and gaming handheld SoCs - VideoCardz.com submitted by Nestledrink to nvidia [link] [comments]


2024.05.15 14:02 teller_of_tall_tales Troublemakers: Lay your cards on the table...

First: https://www.reddit.com/HFY/comments/14vo5lb/troublemakers_deaths_pity/
*previous:* https://www.reddit.com/HFY/comments/1crq34h/troublemakers_buried_secrets_bolster_the_weak/
......
Go'mon strutted around the command center, a cape of deep purple silk flowing about his shoulders as he wore his gilded armor. An ornate helmet underneath one arm, the faceplate forged into the visage of a snarling Rak'nal beast. He peered over the shoulders of drone pilots, observing the carnage on the streets in front of the mansion. His black scimitar hung at his belt, the palm of his war gauntlet resting on the hilt, eyebrow crests rising as he saw the expeditionary general's Buzzard explode.
"Casualty report on General Gra'vos?"
He stated to the small Geknosian woman who deftly piloted her drone closer to the wreckage to pull data from the onboard recorder. Her eyes sparkled, reflected in the screen as the data was streamed directly into her brain through a neural implant.
"Deceased, Just like you planned, his provided pleasure slave threw him from the craft and stole the det-sphere you clipped to his belt. You seem to know a lot about how these humans fight."
Go'mon touched the small grooves underneath the elastomer skin of his face where that parasite had shot him with a concealed gun. He laughed bloodily and purred.
"Failure is the greatest teacher in the universe, these parasites have taught me everything they know. Now we just need to see what their true fighting strength is."
"Understood sir, orders?"
"Get a view on the inner courtyard and report to the commanders of the second and third waves their positions and weaponry."
A young lieutenant called out.
"Sir! Twelve UHM-60 Blackhawks en-route to the enemy base! Advise!"
Go'mon stalked over, peering over the satellite observer's shoulder as he followed a chevron of twelve helicopters loaded down with ancient, obsolete human war-droids. He rapped the claws of his war gauntlet against the handle of his scimitar with a purr.
"Send orders to Commander Mar'tek to equip three of his Gallicks with anti-air weaponry, and orders for Commander Rak'don to equip his light attack craft with visual lock on missiles."
"Yes sir, relaying orders now."
Go'mon patted his subordinate on the shoulder hard enough to make them wince as he stepped back to gaze up at the massive map of Golgotha on the big screen. Small purple dots converging on a black dot that symbolized the human base of operations. He noticed that Mar'tek's forces were delayed, having only made it roughly halfway to their staging area. Walking over to the Comm's desk he asked.
"What's taking Commander Mar'tek so long to get into position?"
"A small group of human Saboteurs dropped a pair of buildings across the roadway, they're still clearing the rubble sir."
Go'mon nodded, picking idly at his metal teeth with the sharp point of his war gauntlet's index finger.
"Hm... I thought the parasite's response was oddly punctual, color me surprised they had the wherewithal to keep scouts. Move Mar'tek to the rear of the attack plan and tell Rak'don he's up next."
"Yessir!"
Go'mon chuckled haughtily, exiting the command room and returning to his field office. Setting his helmet on top of his desk he picked up the communication stick for sylva.
"Sylva, Would you kindly deal with that gate once you've landed?~"
There was a pause before.
"I'm too injured to follow that order sir."
Go'mon raised an eyebrow crest at the monotone voice that echoed back through the device.
"you've never refused a command before darling, would you kindly take care of the gate?"
The pause was longer this time, much longer this time. Then, a different, much younger voice came through, filled with fear, but also tainted with determination.
"Fuck you, Go'mon. These are our friends."
The sound of penny whistles and drums accompanied the words before the comms device popped in his gauntlet with the sound of a musket shot. Impossibly thick gray smoke pulsing from the speaker as he snarled and tossed it to the side.
"Bobby, Would you be a dear and retrieve your sister for me?"
The almost seven foot tall brute slowly nodded, eyes dull behind his ceramite mask as he stomped from the command center, bulky combat armor clattering and clunking with each step. Go'mon pressed his metal teeth together with a hiss. That damned warrior corrupted everything he touched with delusions of free will. Go'mon grabbed a fungal cigar from the box General Da'kos had given him as a thank you gift. The sweet, smoky flavor filling his maw as he lit it with the glowing hot blade of his gauntlet's thumb. He relaxed into his chair, flicking his cape out from beneath him as he enjoyed the cigar to relieve some momentary stress. His body suddenly flared with tingling power as the voice of Conquest growled in his ear.
"Kill that boy before he realises your plan. if he finds out your intentions he won't hold back."
Go'mon puffed the cigar and pulled it from his lips, letting it burst into purple flames and crumble away into cinders as he rose from his chair. He stepped out into the command center and commanded.
"Get me a buzzard to that battlefield, Order's from Conquest herself!"
There was a moment of silence as he let his aura roll over the command room, several of the comms officers immediately setting up a Buzzard for his departure.
...
Dust kicked off the ground as Drake's jump pack slowed his fall meters above the ground, He hit the ground and tore it from his back, whipping it into a group of soldiers and hitting it with a jet of pale flames.
The pack detonated in ball of orange fire that vaporized the soldiers, his cape fluttering in the backdraft before he whipped his sword from it's sheath, keen edges wreathed in pale flames as he took a Geknosian's arm off at the elbow as they tried to stuff a blaster pistol in his face. He snatched the blaster pistol from the air, using it to put a kinetic bolt into the faceplate of a powerarmored soldier with a Warhammer, Crumpling it inwards as he slid a foot back, another warhammer crashing into the ground where he'd just been standing. Another kinetic bolt tore off the soldier's pauldron as the hammer swung up at his face, making him reel back as another hammerhead caught him at the small of his back and knocked the air from his lungs. Another hammer slammed into his faceplate, forcing him to kick himself into a flip to land back on his feet. Ears ringing he deflected a Warhammer with his sword before putting another blaster bolt into the wielder's faceplate. But even as they fell back, another hammerblow hit the side of his helmet and smacked him down. Drake rolled out of the way as twenty millimeter high-explosive rounds shredded his assailants, allowing him to get to his feet as the war-bots formed a lethal semicircle, sending high explosive firepowerinto the rear column of the Geknosian assault at a blistering pace. Drake shook his head clear and vaulted over the back of one, hearing it's gun fall silent as he landed in it's cone of fire. Several flowing chops decimated a small squad of Geknosians as he tried to fight his way to the center of the column where the Gallicks hammered the gate with kinetic penetrators. The armored gate shuddering with each blow as Drake dodged war gauntlets and hammers, retaliating with fast slashes and blinding thrusts. Purple blood drenching him as his heart began to pound with battle lust.
He heard a mighty roar and crackle as one of the flying machines opened up with it's chin gun, harassing a gallick with 20mm High explosive rounds to get it's attention off the gates. It's shadow passing overhead with a Buzzard in pursuit as it slalomed low through the buildings to come back for another gun run. There was a ground shaking Boom! as something exploded beyond the rooftops, a Buzzard, smoking from one engine buzzing overhead and away from the battlefield. Drake quickly returned his focus to the battlefield, Smacking a Warhammer to the side with the blaster pistol before thrusting the blade right beneath the soldier's chin, twisting, and pulling free as a war-bot fell forward, a molten pit of slag glowing in it's back as he turned his head to face another column of armor and armored soldiers as they rounded onto the battlefield, a Buzzard painted the deepest, most royal purple he'd ever seen hovered low in front of them.
A geknosian in gold and purple armor fell from the open door, Cape of purple silk flowing behind them as they landed with one palm against the ground, Dark scimitar slashed out to the side as a crescent blade of purple energy was slung straight at Drake. Death's chosen slashed upward at the crescent, but it flowed around his blade, cutting across his chest and bringing with it a foul, draining weakness as a cold, familiar voice called out.
"That one's mine boys!~ all mine!~"
Drake hadn't recognized Go'mon in the ornate armor, but now there was no mistaking it. He tried to take a step forward but his legs buckled beneath him, sending him to his knees as a festering cold spread from the wounds made by the crescent blade that never touched his armor. He looked in confusion at his sword as the pale flames flickered out, then up just as Go'mons armored shin cracked into the side of his helmet, flinging him through a building as his mind reeled with confusion. He pulled himself from the rubble around him, stumbling to the side as a blade of purple energy sliced through the rubble he'd just been buried in without leaving a mark. He tossed the blaster pistol to the side, bringing the free hand to his mouth, intending to rip a ring off with his teeth. But as Go'mon slung another blade of purple energy with a cackle, He missed the ring, biting off his left index finger, ring and all as a boost of power burned the creeping cold away. He spit the severed digit to the ground as the ring still on it puffed into smoke.
"Feeling weak boy?!~ like your power's been drained?~"
Go'mon purred as he took a step forward, aura swelling with power as he held up the black sword.
"The blade of greed will do that if you let it touch you~"
Go'mon took an unfamiliar stance, Blade arched over his head and pointed down as he fell into a low, wide stance, one arm pushed forward as the blades on his war gauntlet's fingers glowed orange with heat. Drake fell into his peasants guard, gripping his sword in two hands as he glared at Go'mon. His gaze flickered off go'mon for a split second as he thought of everyone still in the mansion and the Geknosian chosen surged forward in a flash of purple light to run drake through before kicking him through the back wall of the building, Drake's power draining away like the blood pouring from the hole in his Lorica. He barely deflected Go'mons black blade as Conquest's chosen surged forward with a brutal slash, unable to focus for the split second required to dissipate a ring and refresh his power. Go'mons aura blooming with power with each blow of that black blade. Drake burst through a wall and into an empty street, tumbling ass over head as he desperately held onto his sword.
Angry red blood spilled from the hole in his armor as he got his elbows under him, a pair of golden boots clomping into view as Go'mon gloated, a softly flickering bloom of pale purple flames in his palm.
"All this power, and you don't even know how to properly control or wield it... Don't worry, you won't have it long~"
Drake manage to dissipate two of the remaining rings on his left hand, an intoxicating burst of power allowing him to launch himself back away from Go'mon as his wounds knitted closed, severed finger growing back with a crunching, fleshy noise. He could feel Go'mons grin behind the snarling visage of his helmet as he fell into a peasants guard, feeling far too weak for having removed five rings. The two stared at each other silently, one of the flying machines spinning to the ground before exploding into a fireball behind Go'mon. Drake fet a deathly calm fall over him as he twisted his sword up into a high guard.
He had to make it back to his people, no matter what. The thumb and pinkie ring on his right hand puffed into smoke as he felt those corvid like wings form at his back, a cold cage of festering ice around the burning sun of rage in his heart. Go'mon took a simple offensive guard, twirling the scimitar with obvious skill in a figure eight in front of him.
The two chosen launched themselves at each other, Drake wreathed in black smoke as Go'mon exploded with pale purple light; the pavement cracking beneath their feet with the violence of the action.
...
Martha tended to the mounting wounded in the infirmary as fast as she could, back splayed open as small gossamer arms allowed her to work on several wounded at once. Many of the ex-slave women helped, binding wounds with clean bandages and splinting broken limbs like they had back at the plantations. Hearing the large wooden doors of the ballroom infirmary slam open, she looked up as Destrier and Caz hauled in a pale remin and a Brutalized young woman. Keeping one hand holding a bundle of gauze against the bleeding wound she was attempting to close up, The young man looking up at her with fear, pain, and hope on his face as he helped hold the gauze down. Pointing to two empty beds she called out.
"Set them there! Where's Drake?! We could really use the walking embodiment of Death right now!"
Destrier hoarsely called back, setting Remin into a bed as the old man struggled to keep his eyes open.
"He's fighting his way towards us from the rear!"
Caz helped the battered young woman into a bed where she curled into the fetal position before the Markswoman swept back out of the infirmary, Huntress humming as she slammed a new flechette into the barrel. Martha continued tying off tattered blood vessels, trying to keep the young man from bleeding out as Cassius appeared next to her, shaking his hands dry after scrubbing them with antiseptic to help close up the gnarly gash in the stomach of the wounded man behind her. Martha's heart pounded in her throat as she finally managed to sew the wound closed before hitting the fighter with a sedative to ease his pain and knock him out. She wanted to cry but held in her tears as she turned around to focus on the same patient as Cassius, but even as she did, the young man placed a bloodied palm on her forearm. She felt a lone tear drip down her snout as she looked at the mans deathly stillness, eyes closed in quiet acceptance of his fate, a grim smile on his face.
Her legs felt weak beneath her as she leaned on Cassius, watching Destrier rush out of the infirmary out of the corner of her eye.
"we're going to need a miracle if we want to make it out of this alive..."
She whimpered as the din of battle echoed dully from outside. That was when a wounded man sat up, grunting as he held the bandages across his torso. She rushed over to stop him from tumbling out of bed when he simply fell through the floor, an odd superposition happening where he was there and not for a split second. But when it faded, there was a note left on the ground, scrawled in blood red, blotchy words.
"I'll be back, and I won't be alone."
Martha could only hope that was true as she turned to continue tending the wounded, Despair filling her heart as more wounded were brought in from the ramparts.
...
Halcyon held the gate, rifle spitting hatred from behind one of the wall's crenellations as one of his Hellions fell next to him, skull split open by gauss slug. Halcyon glanced down at the gate where Thomas and another hulking agri-droid held it against the wall, the gate rattling with each impact of a Gallick's kinetic penetrator, apples of sunlight spreading across the ground where they'd simply sailed straight through. The Geknosian reinforcements turning an already blistering hail of various projectiles and beams becoming an impassable force as several of their light cruisers fired on the helicopters that circled over the battlefield. Missiles streaking upwards and shredding the soft-skinned aircraft, forcing them to take evasive maneuvers and stop the pulse-pounding barrage of their rotary cannons. Halcyon's attention was drawn to the sky as an impossibly loud crash of steel on steel accompanied a streak of pale purple light and void black as they shot into the sky. The black streak getting slammed down by a brutal, unseen strike that made Halcyon's heart leap into his throat. What kind of monster could go toe to toe with Drake, and appear to be winning.
Halcyon, peaked past the cranellation he had his back against, a gauss slug taking his eye out and making him shout in pain as he jerked his head back. Ripping a bundle of gauze from his medi-pack, he rolled it out and bunched it up, pressing it against his vacant and shattered eye socket as a bout of lightheadedness turned the edges of his reduced vision dark.
One of his men crouched beside him flinching when chips of stone exploded from the crenellation they'd been taking cover behind, some sort of heavy weapon having been aimed at them as they darted for Halcyon. Halcyon looked into their eyes, face just as dismayed as he felt, their words barely audible over the din of battle.
"what do we do, sir...?"
Halcyon let out a sigh, shouting over the roar of gunfire.
"Pull back! secure the mansion!"
The fighters didn't need to be told twice as the ramparts were abandoned, leaping from the walls to sprint back to the mansion, The agri-bots forming a phalanx behind them to cover their retreat. But Halcyon couldn't help but feel this is exactly what the Geknosians wanted.
But even as the fighters swarmed into the Mansion, Two figures walked past them.
A hulking man in dark samurai armor wielding an lmg and a smaller woman with a flowing furred cloak and white mask, carrying an ornate rail rifle walked past them through the doors.
Halcyon watched in dismayed confusion as Caz and Destrier stepped out into the sunlight, a jump pack freshly mounted on Destriers back beside his kanabo. Another smaller figure appeared as if from thin air, Cassius spinning the weight at the end of a chain attached to a kama menacingly as the doors closed behind them, massive metal shutters sealing them out as the mansion was locked down. He couldn't help but smile grimly.
There was a reason they were Drake's friends, and it wasn't because they were the best fighters.
It was because when everyone else ran away, they ran towards the fight... regardless of their own safety.
......
Part 109: will be linked here upon release.
submitted by teller_of_tall_tales to HFY [link] [comments]


2024.05.15 13:02 TruthPhoenixV NVIDIA and MediaTek reportedly working on PC and gaming handheld SoCs

NVIDIA and MediaTek reportedly working on PC and gaming handheld SoCs submitted by TruthPhoenixV to Amd_Intel_Nvidia [link] [comments]


2024.05.15 06:53 casper_wolf MediaTek And NVIDIA Reportedly Co-Developing Snapdragon X Elite Competitor, Design To Be Finalized In Q3, Using TSMC’s 3nm Process

MediaTek And NVIDIA Reportedly Co-Developing Snapdragon X Elite Competitor, Design To Be Finalized In Q3, Using TSMC’s 3nm Process submitted by casper_wolf to NVDA_Stock [link] [comments]


2024.05.14 10:52 Only-Cat-7260 Looking for: Finance & Admin Exec, We are based at Jaya One, PJ.

Name of Company: Driven Communications Sdn Bhd
Role: Finance & Admin Executive
Remuneration: RM4k - RM5k
Requirements:
Job Description
invoicing, vendor payments, payroll, taxation & employee deductibles
Note: Yearly accounts and taxation documentation will be done by external party. Candidate will need to alias with the external parties on a regular basis to ensure all records are up to date so that the yearly process can be executed smoothly.
submitted by Only-Cat-7260 to FreeAdvertisingArea [link] [comments]


2024.05.14 10:52 Only-Cat-7260 Looking for: Finance & Admin Exec, We are based at Jaya One, PJ.

Name of Company: Driven Communications Sdn Bhd
Role: Finance & Admin Executive
Remuneration: RM4k - RM5k
Requirements:
Job Description
invoicing, vendor payments, payroll, taxation & employee deductibles
Note: Yearly accounts and taxation documentation will be done by external party. Candidate will need to alias with the external parties on a regular basis to ensure all records are up to date so that the yearly process can be executed smoothly.
submitted by Only-Cat-7260 to u/Only-Cat-7260 [link] [comments]


2024.05.13 22:03 ahead-market TKNO Q1 2024 Earnings: Revenue Growth Amidst Net Losses

TKNO reported a slight revenue increase to $9.3M in Q1 2024, but faced a significant net loss of $8.1M, underperforming against analysts' EPS estimates.

Key Metrics

Revenue $9.3M 2%
Gross Profit $2.2M
Operating Expenses $10.2M
Operating Expenses Growth -1.7%
Net Income $-8.1M
Earnings Per Share $-0.2
Cash and Cash Equivalents $21.6M
Segment Performance
Business Highlights
Guidance
Expectations: MISS
TKNO's revenue of $9.3M slightly exceeded the average analyst estimate of $8.46M for Q1 2024, marking a 2% growth. However, the company's EPS of -$0.2 fell short of the expected -$0.24, reflecting a worse performance than anticipated. The net loss of $8.1M indicates substantial challenges, despite a marginal revenue increase.
submitted by ahead-market to ahead_market [link] [comments]


2024.05.13 18:35 tersxin Malaysia berdikari

Sudan tiba masa untuk Malaysia jadi berdikari dan independent dan kurang bergantung kepada negara luar..Ini bukan pasal Bangsa tetapi Malaysia.Aku tak cakap tentang dasar negara,tetapi kita sebagai rakyat perlu cuba berusaha untuk menjadi berdiri di atas kaki sendiri kerana ia boleh membela nasib kita pada masa hadapan kerana bertepatan dengan cita rasa tersendiri..Contoh,kereta import terlalu mahal di Malaysia padahal murah di negara asal mereka.Malaysia pernah menjadi negara OG bila membuat satu bangunan terrtinggi dunia pada suatu masa..Kekuatan kita datang dari kebolehan untuk berdikari..Sedia maklum negara yang beljaar berdikari menjadi kuasa kuat seperti Jepun dan China..it’s about time young blood..Kerja bagi maruah dan kuasa kerana Negara berdikari yang mengikut Islam boleh menjamin keamanan dan kesejahteraan,walaupun kau bukan Islam,kau juga akan dapat manfaatnya berbanding negara yang tidak beragama
Kelebihan berdikari -(Produk lebih mesra Muslim dan lebih murah -Tidak memerlukan buruh luar terlalu ramai sehingga menggadai keamanan negara) -(Membuat produk seperti filem atau baju bersesuaian dengan budaya tempatan tanpa budaya lucah) -(Lebih banyak bahan ilmu bahasa Melayu membolehkan minda masyarakat bertambah maju) -(Boleh memberi suara dan kesan di pentas dunia apabila berlaku ketidakadilan seperti Palestin) -(Kualiti dan kebersihan yang baik kerana rakyat Malaysia pembersih integriti disebabkan agama Islam dan budaya) -(Menjaga keamanan negara Malaysia yang tidak keras dan heartless seperti negara lain seperti India atau negara barat) -(Agama dan budaya dapat dilindungi) -(Setiap negara mempunyai keistimewaan tersendiri,dan ia dapat dilindungi) -(Mendorong rakyat Malaysia untuk bertanggungjawab atas nasib sendiri dan tidak lemah kerana mengharapkan orang lain) -(Keyakinan yang tinggi dan tidak rendah diri bersama bangsa lain diri sama tinggi duduk sama rendah seprti Us atau Jepun atau Korea)
Ini semua tidak akan dicapai tanpa kesedaran terlebih dahulu untuk menjadi berdikari dan kuat menentang anasir dan masalah
submitted by tersxin to NegarakuMalaysia [link] [comments]


2024.05.13 08:26 twindigital Fashion Kekinian yang Wajib Kamu Punya

Fashion Kekinian yang Wajib Kamu Punya
https://preview.redd.it/jowkn7cs050d1.jpg?width=1920&format=pjpg&auto=webp&s=1e07331e5de0f5150ddccaff06a8a53661a06d73
Hoodie jumper adalah salah satu produk fashion yang digemari banyak kawula muda. Pakaian luaran ini biasa dikenakan dalam gaya busana casual. Bahkan sekarang, hoodie jumper juga menjadi pakaian yang dikenakan dalam gaya formal. Misalnya saja, kamu bisa memadankan outfit kerja kamu dengan hoodie jumper.
Sebetulnya, apa sih hoodie jumper itu? Apa saja model dan jenis hoodie jumper lainnya? Twin Digital ingin menjelaskannya di bawah ini! Simak selengkapnya yuk, Twin Creative!

Apakah Hoodie Termasuk Jenis Jaket?

Hoodie jumper adalah jenis outer modern yang erat dengan anak muda. Walaupun bukan berbahan kulit, sebagian besar orang menganggap hoodie sebagai salah satu jenis jaket. Hal ini karena keduanya memiliki persamaan. Misalnya, berbahan tebal dan lembut untuk menutupi tubuh sebagai pakaian tambahan. Ketika kamu merasa cuaca terlalu hangat untuk mengenakan jaket, kamu dapat mengenakan hoodie sebagai penggantinya.

Apa Bedanya Hoodie Zipper dan Hoodie Pullover?

Meski sama-sama pakaian luaran (outer), zipper dan hoodie memiliki perbedaan. Hoodie pullover pada dasarnya adalah kaos yang memiliki tudung yang dijahit di bagian atasnya. Ini lebih mirip dengan sweater daripada jaket karena sweater dan pullover dirancang untuk ditarik ke atas kepala untuk dikenakan.
Sementara hoodie zipper adalah adalah kaus bertudung yang ritsleting alih-alih ditarik ke atas kepala. Mereka lebih mirip dengan jaket dalam cara pemakaiannya. Tapi hoodie zipper dianggap sebagai jaket yang lebih kasual.
Lalu, zipper jaket itu apa? Zipper jaket adalah jaket yang memiliki resleting di bagian tengahnya sebagai pembuka jaket. Seperti yang kamu tahu, jaket memiliki model yang bermacam-macam seperti zipper (dengan resleting), dan kancing.

Apa Bedanya Jaket Hoodie dan Sweater?

Tahukah kamu bahwa jaket, hoodie, dan sweater berbeda? Apa perbedaan di antara ketiganya? Kalau kamu belum mengetahui perbedaannya sebaiknya kamu terus membaca artikel ini ya.
Jaket merupakan sebutan untuk pakaian berbahan tebal dan biasanya terbuat dari kulit asli maupun kulit sintetis. Namun di beberapa negara lain, jaket juga merujuk ke jenis pakaian berbahan lainnya, termasuk bahan fleece.
Sedangkan hoodie adalah pakaian tebal yang terbuat dari bahan fleece yang memiliki penutup kepala (tudung). Bagaimana dengan jumper? Jumper adalah nama lain dari hoodie yang tidak memiliki resleting. Jumper merupakan jaket luar yang longgar, terutama yang dikenakan oleh para pekerja dan pelaut.
Mengutip Wikidiff, kata jumper di negara Inggris dan Australia berpadanan dengan kata sweater atau pullover. Dapat dikatakan hoodie jumper adalah hoodie yang tidak memiliki belahan depan alias nyambung semua. Biasanya pemakaian hoodie jumper dari bawah. Seperti hoodie pada umumnya, jumper juga memiliki penutup kepala.
Adapun sweater atau crewneck adalah pakaian tebal tanpa penutup kepala dan tanpa saku atau kantong di kedua sisinya. Crewneck umumnya diproduksi dengan bahan double face fleece yang tidak berbulu di bagian dalam. Ketika dikenakan sweater akan terasa lembut dan hangat, namun tidak panas. Item fashion ini cocok dipadukan dengan gaya apapun. Mulai dari gaya casual hingga formal.

Rekomendasi Hoodie Jumper Terbaik

Nah, sekarang kamu sudah tahu kan tentang hoodie jumper. Ingin tambah koleksi hoodie jumper di lemari kamu? Yuk tambahkan hoodie jumper dari Twin Digital. Kamu bisa custom desain, gambar, atau teks yang kamu sukai untuk ditambahkan ke bagian depan hoodie kamu loh. Untuk pesan produk fashion yang menarik ini klik di sini!

Temukan Twin Digital di:

Situs Web: twindigital.id Situs Blog : twindigital.co.id Facebook. : twindigital.id Instagram: twindigital.id Tiktok: twindigital.id Shopee: twindigitalprinting dan twin_creative Tokopedia: twin digital dan digital printing indonesia
submitted by twindigital to u/twindigital [link] [comments]


2024.05.13 04:09 RegularCircumstances MediaTek and Nvidia teaming up to develop 3NM AI PC chip [Arm-based SoC]

MediaTek and Nvidia teaming up to develop 3NM AI PC chip [Arm-based SoC]
Note this is a new rumor — not the ill-fated rumor on these lines that ended up being an automotive deal.
Translation from Dan Nystedt on Twitter (@dnystedt):
“Rumor: MediaTek is working with Nvidia to co-develop an Arm-based AI processor for personal computers (PCs), media report, with the design to be finalized in the 3rd quarter, with verification in the 4th quarter, media report, noting the chip will be priced as high as US$300 each, and is expected to become a major part of MediaTek’s business. TSMC is expected to manufacture the chip on 3nm in the 1st half of 2025, with CoWoS packaging on the back end.”
“MediaTek is expected to reveal details of the chip in June, possibly at Computex Taipei 2024 “
Article says nothing about CoWoS though, I’d bet this is just a regular SoC but who knows.
submitted by RegularCircumstances to hardware [link] [comments]


2024.05.13 03:07 sumpitsakit Turis Asing di Jakarta Bingung Iklan Papan Reklame Pakai Bahasa Inggris, Warganet Bantu Jawab

Turis Asing di Jakarta Bingung Iklan Papan Reklame Pakai Bahasa Inggris, Warganet Bantu Jawab submitted by sumpitsakit to ondonesia [link] [comments]


2024.05.12 22:10 Lobiankk Finished Fallout 2 for the first time... and I have mixed feelings. I can't say I prefer it over Fallout 1.

So this is a post I made in the Classic Fallout subreddit, but it was immediately removed by the moderators. I fail to see how it broke any of the subreddit's rules, since I've presented my points in a clear and respectful manner, so I'm posting it here. I reckon this community is probably more open for discussion than that one. Moderators, if you find any issues with the post, warn me so I can make proper adjustments, but please don't outright remove it.
EDIT: The mods of Classic Fallout said the original post was just caught in a filter, but I had just assumed it was manually removed. It's been approved. I apologize for the confusion. Either way, it's good to post it here too and see the opinions of each community.
So on September of last year I've finished Fallout 1 for the first time and posted a review here. I was absolutely amused by it. Absolute masterpiece.
After procrastinating for months, I finally decided to actually play Fallout 2 (with the Unofficial Patch installed), and finished it last week after 81.7 hours. This is gonna be my "review" of the game.
Things I liked
So, starting with the things I liked about the game: the UI is much improved over Fallout 1, being more intuitive. From the "take all" button, to not being able to loot corpses with no items, to having more digits on the barter menu, to not needing to click again on your destination after a random encounter in the world map, the game feels much better to play and has aged better as well. I'm still of the opinion that both games aged pretty well, considering they're from the 90s, but Fallout 2 certainly has the edge.
I really enjoyed how they improved companion interaction. From dialogue, to inventory management, as well as combat control, it's undeniable that companions are orders of magnitude superior in Fallout 2. Also, making the amount of companions you can have on your party be based on your Charisma really helps putting it to good use, as opposed to Fallout 1, where this stat was virtually useless.
Moreover, Fallout 2 has many more locations, factions, missions, weapon variety and overall content than Fallout 1. Which is great, since one of my few complaints with the first game is that it felt a bit short. Not only that, but there's generally more outcomes for quests and potential for roleplaying. Yall know much better than me about all the crazy stuff you can do in New Reno, for example.
Also, THE HIGHWAYMAN IS SO FREAKING AWESOME I LOVE IT.
Now, to the stuff I didn't like...
The early game just sucks
The Temple of Trials, as well as the first 2-3 hours of the game are really hard to bear. The game kinda forces you into a melee build, otherwise your chance to hit is gonna be too low, turning it into a very frustrating experience. It totally undermines your choices on character builds. Fallout 1, on the other hand, starts you with a knife and a Colt 6520, which encompasses both melee and ranged.
Not only that, but it feels like it's too long before you can get your hands on an actual firearm in this game, since you are broke at early levels and item prices are quite steep, and there doesn't seem to be many lootable guns available early on. I've tagged Melee Weapons, and despite not using them for 95% of the game, I don't regret this choice, because it made the early game much more enjoyable.
Honestly, the Temple of Trials should have been designed in a different way, with many more options on how to tackle it based on your character's abilities, or just outright removed, to be very honest. I've watched a video from Tim Cain where he said it was originally supposed to optional, as you'd be able to convince the other tribal to skip it. Too bad it wasn't the case.
The story is just not as interesting as Fallout 1's story
To be honest, I'm not a big fan of the concept of being a tribal, but I rolled with it. The thing is that overall the plot didn't have me as engaged as Fallout 1's. I did not care as much about Arroyo as I cared about Vault 13. I also didn't really feel like "The Chosen One".
Multiple times I felt dissatisfied with the dialogue options. They tended to be a little too "extreme" for my taste. You either have to act all sassy or like a very naive person, with not many options in between. I didn't have this problem with Fallout 1, as there were always very honest, straight-forward, level headed dialogue options available. I had an 8 Intelligence in Fallout 2, just like in Fallout 1, but the first game conveyed much better the idea of my character being smart in dialogue.
The world seems a bit disjointed, and not as cohesive as Fallout 1's world. It's very hit or miss, really. In one hand, there are very interesting locations, such as Vault City and New Reno, but other locations honestly feel weird and out place, such as San Francisco, with the Shi Vs. The Hubologists. Not only that, but it seems that the more south you go, the more "incomplete" the game feels. The NCR feels specially underdeveloped: I did two missions for Tandy, prevented a guy from blowing himself up on the power generator and freed the slaves to join the NCR, but even months after joining them. there were no missions for me, as Elise would say something like "Well, there's nothing for you to do, as I'm just reporting to the NCR that you are now a member". I assume that's a byproduct of cut content, as I heard apparently 1/4 of the content was cut.
The Brotherhood feels specially weird not well developed in this game. They have two bases with literally nothing in them, aside from generic NPCs, and one with some great gear and a super computer that can improve your stats. And that's it. There's no apparent explanation for them to know your name and even know about "The Prophecy of The Chosen One", as is suggested when Matt is killed by Frank Horrigan. It seems that they only know about you to keep the player curious and incentivize them to go to key locations and move the plot forward. As you're like: "how do these guys know my name? I gotta get to their next base to find out", but when you get there and ask for answers, they say some BS like: "we know about a lot of things... Now steal the Vertibird plans for us and we'll grant you access to some powerful gear".
The Enclave, despite being a cool concept, are not as interesting and well developed as The Master.
Inconsistency in tone, pop culture references, 4th wall breaks and straight up bad lore
So the game has a serious problem with tone. It has a serious main quest and serious side quests with moral dilemmas and politics, but this is all disturbed by constant jokes, references and 4th wall breaks that completely destroy the immersion for me.
See, within the first 10 hours or so I was really, really enjoying the game. By the time I was doing the Vault City - Gecko side quest, I was convinced that the game was indeed better than Fallout 1, due to it's massive world with many quests, choices and consequences. I was like "yeah, they really doubled down on the RPG aspects of the game". The thing is that I had not experienced any 4th breaks or egregiously silly stuff yet, aside from maybe the "Rat God", but then I encountered the talking Deathclaws at Vault 13. That's what I mean by "bad lore". Seriously, I'm gonna have to call BS on that concept, no matter what justification you give me. It's just dumb. And what disappoints is that it's at Vault 13, a location I was eager and curious to see in the sequel. What could have happened to it? What could have changed in 80 years, specially after the events of the first game? ... Uh, talking Deathclaws? Well, that's certainly subverted expectations... just not in a good way. Honestly, they could have just made the Vault empty, have the GECK there to be found as normal, and leave the player curious to learn what happened, to then reveal at the end that the Enclave captured everyone.
What's strange is that only after encountering the talking Deathclaws that the 4th wall breaks started appearing to me. I don't know if this is just a coincidence, but I started getting all those silly random encounters, with the Mad Brahmins being the first one (which, coincidentally gave me the "Hope you've saved your game, cause you're dead" deathscreen right after). Do they only start appearing after you find Vault 13? Now, I've made a list of all silly/dumb/4th wall break encounters I've got.
As for the pop culture references, I didn't catch most of them, since I'm a zoomer and a lot of them are very specific to the 90s. Didn't watch Monty Python or most of the other media referenced in the game either, so they didn't annoy me like the actual 4th wall breaks. There were a lot of instances where I was like "yeah, that's probably a reference to some 70s - 90s movie or show I didn't watch ".
There is room for silly stuff in Fallout, obviously. Silly/humorous stuff that didn't annoy me at all were things like the Yakuza Vs. Mobster combat encounters, the hilarious video call with the Enclave soldier, or Sargent Arch Dornan "Trooper, what are you doing here, GET BACK TO YOUR GUARD POST!!!".
In short, the game could have a very serious tone and immersive setting, just like the first one, if it wasn't for the constant breaks the developers inserted to try to give it some comic relief. The thing is that they overdone it, while Fallout 1 did humor just right: Harry and his stupidly named squad) were really funny in a way that enhanced the world building. So were the low Int dialogue options. Thankfully Obsidian came up with Wild Wasteland for New Vegas, which solved this issue. I wish Fallout 2 had a similar feature, so people can choose if they want to enable all the silly stuff or play a more serious game. Do you guys know of any mod that does this?
Some mild annoyances
I've encountered some mild annoyances in dialogue, such as Renesco not acknowledging that I've already talked to him, making it so everyime I interacted with him my only dialogue options would be to either introduce myself or say "I think I'm at the wrong place, bye" and leave, even though we've already met. Also, when I first talked to Tandy, she responded me with "What?" and my only dialogue option would be to tell her I had solved the Vault 15 situation, only to end conversation and then having to talk to her again so introduce myself. I suppose this can happen if you deal with the New Khans at Vault 15 before talking to Tandy for the first time, which I did. The game has some weird dialogue oversights/bugs like this that I think are valid to point out. I didn't encounter issues like this in Fallout 1.
Also, in the end-game slides, there was contradiction between the Gecko's and Vault City's slides. It was said that Vault City's isolationsm made them stagnate and be absorbed by the NCR, while at the same time saying that Gecko's power plant optmizations helped Vault City expand, and that they let their xenophobia aside and a new era of cooperation between ghouls and humans started.
The end-game slides said that I wiped the Deathclaws at Vault 13, when was actually the Enclave that did this. Weird.
The game has only 13 Talking Heads. Now that's a bummer, specially considering that Fallout 1 had 21. It's even more noticable when you take into account that Fallout 2 has many more NPCs overall, so there are actually far more "Talking Heads per capita" in the first game than in the second, and it shows. Now, that's probably because they've made this game within less than a year IIRC, so I won't blame them. Fallout 1 was also supposed to have many more talking heads.
Now, these are some mild annoyances that don't take much away from the experience, but I felt were valid to point out.
Conclusion
Now, this long wall of text probably made it seem I disliked the game, but I really didn't. It's a very good game, and an exceptional CRPG. I just think it's not on the same level as Fallout 1, solely because of it's (in my opinion) weaker story and constant breaks in immersion that aren't that funny to begin with and add nothing of substance to the experience. There are no engine optimizations, quality of life additions and gameplay and UI improvements that make up for the lack of that eerie, almost opressive, yet epic atmosphere and story the first game has. The sequel doesn't live up to the expectaions for me, so I rank it lower. Overall, 8/10.
submitted by Lobiankk to Fallout [link] [comments]


2024.05.12 21:40 ActivityAny5514 Promo!

XBOX/windows PVE
UNOFFICIAL SESSIONS
EQUANIMITY ARK SE 🗺️Maps: ⚪️EQUANIMITY VALGUERO 🔵EQUANIMITY LOST ISLAND 🟢 EQUANIMITY Ragnarok 🟡 EQUANIMITY CRYSTAL
🟠 EQUANIMITY GEN2 🔴 EQUANIMITY FJORDUR ⏭️More coming soon
Server settings:
⚔️MEDIUM/SLIGHTLY HIGH DIFFICULTY
✅ most tek unlocks level 70 ✅ 5000 stack sizes of most resources ✅ infinite weight ✅ element, armor and weapons in drops ✅ bbs in drops ✅ much MUCH more
🦖 max Dino level: 150 🏃🦖the wild dinos will fcuk you up, be careful
🚜 10x harvesting (it ain’t much but it’s an honest livin) 👨‍🌾
🏡 small community centers for minimal lag 🎁 entire base build and taming food kits in drops 🍓 BBS in-game Currency 👌 Free trading between players is OK 👾better boss drops 💎Admin BBS shop
👥Active and responsive admins
🗣️Player oriented voting system for all updates ❤️we love and RESPECT our players 🍓get bbs for reporting problems with server 🍓get bbs for suggesting improvements
Come to EQ, OUR SERVERS SERVE YOU
Just Search “EQ” in unofficial server search, and there you go.
Equanimity Ark SE PVE
Xbox, medium difficulty cluster
https://disco rd. gg/5AfHJPMHUT
https://www.facebook.com/share/WA9ReMRZ2Nb6E7x?mibextid=I6gGtmui
submitted by ActivityAny5514 to ARK [link] [comments]


2024.05.12 21:39 ActivityAny5514 Promo!

XBOX/windows PVE
UNOFFICIAL SESSIONS
EQUANIMITY ARK SE 🗺️Maps: ⚪️EQUANIMITY VALGUERO 🔵EQUANIMITY LOST ISLAND 🟢 EQUANIMITY Ragnarok 🟡 EQUANIMITY CRYSTAL
🟠 EQUANIMITY GEN2 🔴 EQUANIMITY FJORDUR ⏭️More coming soon
Server settings:
⚔️MEDIUM/SLIGHTLY HIGH DIFFICULTY
✅ most tek unlocks level 70 ✅ 5000 stack sizes of most resources ✅ infinite weight ✅ element, armor and weapons in drops ✅ bbs in drops ✅ much MUCH more
🦖 max Dino level: 150 🏃🦖the wild dinos will fcuk you up, be careful
🚜 10x harvesting (it ain’t much but it’s an honest livin) 👨‍🌾
🏡 small community centers for minimal lag 🎁 entire base build and taming food kits in drops 🍓 BBS in-game Currency 👌 Free trading between players is OK 👾better boss drops 💎Admin BBS shop
👥Active and responsive admins
🗣️Player oriented voting system for all updates ❤️we love and RESPECT our players 🍓get bbs for reporting problems with server 🍓get bbs for suggesting improvements
Come to EQ, OUR SERVERS SERVE YOU
Just Search “EQ” in unofficial server search, and there you go.
Equanimity Ark SE PVE
Xbox, medium difficulty cluster
https://discord.gg/5AfHJPMHUT
https://www.facebook.com/share/WA9ReMRZ2Nb6E7x?mibextid=I6gGtmui
submitted by ActivityAny5514 to ARKSurvivalEvolved [link] [comments]


2024.05.12 05:02 ElectricalAssist5282 KINGPRO88: Agen Betting Bola Euro 2024 Online Resmi Terbaru Paling Populer

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Selamat Mencoba, Semoga Beruntung Bosku..!!
https://reddit.com/link/1cpy6go/video/m9y1gqgfuwzc1/player
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2024.05.12 04:55 Lobiankk Finished Fallout 2 for the first time... and I have mixed feelings. I can't say I prefer it over Fallout 1.

So on September of last year I've finished Fallout 1 for the first time and posted a review here. I was absolutely amused by it. Absolute masterpiece.
After procrastinating for months, I finally decided to actually play Fallout 2 (with the Unofficial Patch installed), and finished it last week after 81.7 hours. This is gonna be my "review" of the game.
Things I liked
So, starting with the things I liked about the game: the UI is much improved over Fallout 1, being more intuitive. From the "take all" button, to not being able to loot corpses with no items, to having more digits on the barter menu, to not needing to click again on your destination after a random encounter in the world map, the game feels much better to play and has aged better as well. I'm still of the opinion that both games aged pretty well, considering they're from the 90s, but Fallout 2 certainly has the edge.
I really enjoyed how they improved companion interaction. From dialogue, to inventory management, as well as combat control, it's undeniable that companions are orders of magnitude superior in Fallout 2. Also, making the amount of companions you can have on your party be based on your Charisma really helps putting it to good use, as opposed to Fallout 1, where this stat was virtually useless.
Moreover, Fallout 2 has many more locations, factions, missions, weapon variety and overall content than Fallout 1. Which is great, since one of my few complaints with the first game is that it felt a bit short. Not only that, but there's generally more outcomes for quests and potential for roleplaying. Yall know much better than me about all the crazy stuff you can do in New Reno, for example.
Also, THE HIGHWAYMAN IS SO FREAKING AWESOME I LOVE IT.
Now, to the stuff I didn't like...
The early game just sucks
The Temple of Trials, as well as the first 2-3 hours of the game are really hard to bear. The game kinda forces you into a melee build, otherwise your chance to hit is gonna be too low, turning it into a very frustrating experience. It totally undermines your choices on character builds. Fallout 1, on the other hand, starts you with a knife and a Colt 6520, which encompasses both melee and ranged.
Not only that, but it feels like it's too long before you can get your hands on an actual firearm in this game, since you are broke at early levels and item prices are quite steep, and there doesn't seem to be many lootable guns available early on. I've tagged Melee Weapons, and despite not using them for 95% of the game, I don't regret this choice, because it made the early game much more enjoyable.
Honestly, the Temple of Trials should have been designed in a different way, with many more options on how to tackle it based on your character's abilities, or just outright removed, to be very honest. I've watched a video from Tim Cain where he said it was originally supposed to optional, as you'd be able to convince the other tribal to skip it. Too bad it wasn't the case.
The story is just not as interesting as Fallout 1's story
To be honest, I'm not a big fan of the concept of being a tribal, but I rolled with it. The thing is that overall the plot didn't have me as engaged as Fallout 1's. I did not care as much about Arroyo as I cared about Vault 13. I also didn't really feel like "The Chosen One".
Multiple times I felt dissatisfied with the dialogue options. They tended to be a little too "extreme" for my taste. You either have to act all sassy or like a very naive person, with not many options in between. I didn't have this problem with Fallout 1, as there were always very honest, straight-forward, level headed dialogue options available. I had an 8 Intelligence in Fallout 2, just like in Fallout 1, but the first game conveyed much better the idea of my character being smart in dialogue.
The world seems a bit disjointed, and not as cohesive as Fallout 1's world. It's very hit or miss, really. In one hand, there are very interesting locations, such as Vault City and New Reno, but other locations honestly feel weird and out place, such as San Francisco, with the Shi Vs. The Hubologists. Not only that, but it seems that the more south you go, the more "incomplete" the game feels. The NCR feels specially underdeveloped: I did two missions for Tandy, prevented a guy from blowing himself up on the power generator and freed the slaves to join the NCR, but even months after joining them. there were no missions for me, as Elise would say something like "Well, there's nothing for you to do, as I'm just reporting to the NCR that you are now a member". I assume that's a byproduct of cut content, as I heard apparently 1/4 of the content was cut.
The Brotherhood feels specially weird not well developed in this game. They have two bases with literally nothing in them, aside from generic NPCs, and one with some great gear and a super computer that can improve your stats. And that's it. There's no apparent explanation for them to know your name and even know about "The Prophecy of The Chosen One", as is suggested when Matt is killed by Frank Horrigan. It seems that they only know about you to keep the player curious and incentivize them to go to key locations and move the plot forward. As you're like: "how do these guys know my name? I gotta get to their next base to find out", but when you get there and ask for answers, they say some BS like: "we know about a lot of things... Now steal the Vertibird plans for us and we'll grant you access to some powerful gear".
The Enclave, despite being a cool concept, are not as interesting and well developed as The Master.
Inconsistency in tone, pop culture references, 4th wall breaks and straight up bad lore
So the game has a serious problem with tone. It has a serious main quest and serious side quests with moral dilemmas and politics, but this is all disturbed by constant jokes, references and 4th wall breaks that completely destroy the immersion for me.
See, within the first 10 hours or so I was really, really enjoying the game. By the time I was doing the Vault City - Gecko side quest, I was convinced that the game was indeed better than Fallout 1, due to it's massive world with many quests, choices and consequences. I was like "yeah, they really doubled down on the RPG aspects of the game". The thing is that I had not experienced any 4th breaks or egregiously silly stuff yet, aside from maybe the "Rat God", but then I encountered the talking Deathclaws at Vault 13. That's what I mean by "bad lore". Seriously, I'm gonna have to call BS on that concept, no matter what justification you give me. It's just dumb. And what disappoints is that it's at Vault 13, a location I was eager and curious to see in the sequel. What could have happened to it? What could have changed in 80 years, specially after the events of the first game? ... Uh, talking Deathclaws? Well, that's certainly subverted expectations... just not in a good way. Honestly, they could have just made the Vault empty, have the GECK there to be found as normal, and leave the player curious to learn what happened, to then reveal at the end that the Enclave captured everyone.
What's strange is that only after encountering the talking Deathclaws that the 4th wall breaks started appearing to me. I don't know if this is just a coincidence, but I started getting all those silly random encounters, with the Mad Brahmins being the first one (which, coincidentally gave me the "Hope you've saved your game, cause you're dead" deathscreen right after). Do they only start appearing after you find Vault 13? Now, I've made a list of all silly/dumb/4th wall break encounters I've got.
As for the pop culture references, I didn't catch most of them, since I'm a zoomer and a lot of them are very specific to the 90s. Didn't watch Monty Python or most of the other media referenced in the game either, so they didn't annoy me like the actual 4th wall breaks. There were a lot of instances where I was like "yeah, that's probably a reference to some 70s - 90s movie or show I didn't watch ".
There is room for silly stuff in Fallout, obviously. Silly/humorous stuff that didn't annoy me at all were things like the Yakuza Vs. Mobster combat encounters, the hilarious video call with the Enclave soldier, or Sargent Arch Dornan "Trooper, what are you doing here, GET BACK TO YOUR GUARD POST!!!".
In short, the game could have a very serious tone and immersive setting, just like the first one, if it wasn't for the constant breaks the developers inserted to try to give it some comic relief. The thing is that they overdone it, while Fallout 1 did humor just right: Harry and his stupidly named squad) were really funny in a way that enhanced the world building. So were the low Int dialogue options. Thankfully Obsidian came up with Wild Wasteland for New Vegas, which solved this issue. I wish Fallout 2 had a similar feature, so people can choose if they want to enable all the silly stuff or play a more serious game. Do you guys know of any mod that does this?
Some mild annoyances
I've encountered some mild annoyances in dialogue, such as Renesco not acknowledging that I've already talked to him, making it so everyime I interacted with him my only dialogue options would be to either introduce myself or say "I think I'm at the wrong place, bye" and leave, even though we've already met. Also, when I first talked to Tandy, she responded me with "What?" and my only dialogue option would be to tell her I had solved the Vault 15 situation, only to end conversation and then having to talk to her again so introduce myself. I suppose this can happen if you deal with the New Khans at Vault 15 before talking to Tandy for the first time, which I did. The game has some weird dialogue oversights/bugs like this that I think are valid to point out. I didn't encounter issues like this in Fallout 1.
Also, in the end-game slides, there was contradiction between the Gecko's and Vault City's slides. It was said that Vault City's isolationsm made them stagnate and be absorbed by the NCR, while at the same time saying that Gecko's power plant optmizations helped Vault City expand, and that they let their xenophobia aside and a new era of cooperation between ghouls and humans started.
The end-game slides said that I wiped the Deathclaws at Vault 13, when was actually the Enclave that did this. Weird.
The game has only 13 Talking Heads. Now that's a bummer, specially considering that Fallout 1 had 21. It's even more noticable when you take into account that Fallout 2 has many more NPCs overall, so there are actually far more "Talking Heads per capita" in the first game than in the second, and it shows. Now, that's probably because they've made this game within less than a year IIRC, so I won't blame them. Fallout 1 was also supposed to have many more talking heads.
Now, these are some mild annoyances that don't take much away from the experience, but I felt were valid to point out.
Conclusion
Now, this long wall of text probably made it seem I disliked the game, but I really didn't. It's a very good game, and an exceptional CRPG. I just think it's not on the same level as Fallout 1, solely because of it's (in my opinion) weaker story and constant breaks in immersion that aren't that funny to begin with and add nothing of substance to the experience. There are no engine optimizations, quality of life additions and gameplay and UI improvements that make up for the lack of that eerie, almost opressive, yet epic atmosphere and story the first game has. The sequel doesn't live up to the expectaions for me, so I rank it lower. Overall, 8/10.
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