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Daily Airline Brief: Airlines jockey for position in DC, Boeing and Airbus need to get tough with suppliers, United and Emirates make route network changes, and Copa overcomes adversity in Q1

2024.05.17 13:01 A_N_F_18 Daily Airline Brief: Airlines jockey for position in DC, Boeing and Airbus need to get tough with suppliers, United and Emirates make route network changes, and Copa overcomes adversity in Q1

NETWORK PLANNING UPDATE

Making their return: Emirates is resuming flights to Nigeria, two years after a cash dispute caused the airline to suspend flights to the Lagos. In late 2022, Emirates claimed it had tens of millions of dollars in revenue that it could not get out of the country. At its peak, Emirates says more than $85 million was trapped in the country.

Jockeying for position: The FAA Reauthorization Act which was passed by both houses of Congress this week, created an additional 5 perimeter-exempt slots at DCA. Even though President Biden has yet to sign the bill, airlines are lining up to propose new routes. American wants to fly to San Antonio while Alaska wants to fly to San Diego. Slots like these rarely come open, so it's no surprise to see airlines already expressing interest.

🔌Pulling the plug: United will stop operating seasonal flights from LAX to Brisbane and Auckland. While many airlines have tried to pull ahead of the pack in LAX, none have yet to succeed for the most part.

FLEET UPDATE

🤞 Keeping faith: Singapore Airlines’ CEO said the airline still expects to take delivery of the 777-9 in late 2025 despite some in the industry anticipating further delays to the 777X program. The airline was originally supposed to take delivery of the aircraft in the 2021-22 fiscal year.

⛔ No more blame game: Qatar Airways’ CEO said Airbus and Boeing need to put more pressure on their suppliers in order to cut down on production delays both manufacturers are currently experiencing. This is not the first case of an airline CEO calling out these companies, and is unlikely to be the last.

LOOSE ENDS

🐕 Out of the doghouse: In March the FAA increased their oversight of United following several incidents and limited the airline from launching new routes and taking delivery of new aircraft. Most of those restrictions have now been lifted and the airline can now take delivery of new aircraft. It's not entirely clear what the nature of the FAA's oversight into United was, but evidently the airline managed to resolve the FAA's concerns in just a couple of short months.

Overcoming adversity: Copa reported Q1 2024 revenues of $893.5 million, a 3% increase YoY, driven by a rise in passenger traffic. The airline posted a net profit of $176 million, up $18 million from the previous year despite a $44 million negative impact from grounding 21 Boeing 737 MAX 9 aircraft in the wake of the Alaska Airlines' mid-air blowout.

🎧 Weekend Listening

The guys over at The Air Show Podcast discuss what’s next for Embraer. Definitely one of the best airline podcasts out there.
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If you have any thoughts or comments on the newsletter I’ll see you Monday morning at 7 AM ! ✌️
submitted by A_N_F_18 to DailyAirlineNews [link] [comments]


2024.05.17 12:58 fred_reedAU How to Manage Hay Fever in Australia?

Known by another name, allergic rhinitis, hay fever is a common ailment that many Australians experience, especially in the spring and summer. Airborne pollen from grasses, trees, and weeds causes this seasonal allergy, which causes symptoms like a runny or blocked nose, itchy eyes, and irritation in the throat. Because of the variety of Australia's vegetation, certain areas may have higher pollen counts than others, which can exacerbate the illness for a lot of people. Sufferers can more successfully control their symptoms if they are aware of the individual triggers and keep an eye on pollen forecasts.
A combination of medications and preventive strategies are used to manage hay fever. To reduce exposure, keep windows closed, use air purifiers, and stay inside during high pollen times. To ease symptoms, nasal sprays, eye drops, and over-the-counter antihistamines are frequently utilised. In extreme situations, consulting a physician for guidance on stronger drugs or allergy shots may be required. People with hay fever can greatly lessen their pain and spend more time outside by being proactive and knowledgeable. To learn more about Hay Fever, feel free to check out this blog: https://cprfirstaid.com.au/how-to-manage-hay-feve
submitted by fred_reedAU to firstaidAU [link] [comments]


2024.05.17 12:57 EnvironmentalBag5050 Female in a lesbian relationship but attracted to a male coworker???

English is not my first language so I use google translation. Please bear with me! 🙏🏼
I am a woman, 29, and have been in a lesbian relationship for three years. I am happy and secure with my girlfriend and our relationship, and we are soon getting married. I have never questioned my sexual orientation before or after meeting my girlfriend. Before her, I only dated guys, but when I met her, I just knew, She is my person.
We were friends for about 1.2 years and spent a lot of time together before I took the initiative to become more than friends. It wasn't easy at first, but because we had a strong friendship and knew each other well, we were able to build a stable relationship. Compared to my previous relationships where basic friendship and understanding or the desire to understand each other were lacking.
I have always had issues with guys, both in dating and friendship. Interests in my previous straight relationships started solely based on looks, and it really wasn't possible to just learn about them or hang out as friends, which never led anywhere. Stress and uncertainty in these relationships often made me feel like they were looking for something better. In some guy friend relationships, everything was cool until they got a girlfriend, and then it just went POOF in the air. 💔
Now I've started a new job where there's a guy who I initially found neutral, both in appearance and personality. I'm social and talk to EVERYONE at work, but I've noticed strange looks from colleagues when we interact. I didn't think much about it UNTIL during a shift when my colleagues moved him to my department three days in a row and seemed to expect a reaction from me when handing over information.
  1. That made me start thinking more about him. There were no thoughts or feelings before this, so I'm not sure if I'm influenced by others. During the latest shift, I really felt a curious vibe and avoidant behavior between us. We avoided drawing attention, but I noticed that we often sought eye contact with each other.
We haven't really talked much, 2. which might be why I can't shake off the attraction and curiosity? Our conversations are always interesting and fun, even if they're about random things or work-related. I notice that we get looks when we're in the same room, so I try to keep it short and even avoid looking at him. We're both younger and good-looking compared to other colleagues, and we both seem aware of this and try to avoid drawing too much attention, even though we'd like to talk more (which we do as soon as there's no one nearby).
We work at a preschool, so I see how he interacts with the children and find him incredibly humble, which may contribute to the attraction. My confusion lies in not knowing if my attraction is 3. admiration for how good he is at his job, 4. if it's in a sexual way, or 5. if I find him interesting because of his calming energy, similar to that of my girlfriend. That's what got me interested in her.
I have ADHD and have struggled to understand and regulate my feelings on and off, and I'm not sure if this is something I need to confront or if I'm just influenced by my surroundings. I feel guilty and wonder if this is cheating on my girlfriend. Should I feel this way or not? Sooner or later, I will tell her everything because we have never kept anything secret from each other. I have been thinking, analyzing, and speculating about this for several days now. As I said before, I have never questioned my sexual orientation and have always found masculine women (like my girlfriend, who is androgynous) and humble men attractive when it comes to sexual attraction.
HOWEVER, one thing I have been thinking about for a long time since my twenties, when it comes to making friends of the opposite sex, it seems like we've been indoctrinated by norms and movies to believe that if two attractive individuals talk or hang out with each other or have chemistry, there "must be something romantic or sexual there". This frustrates me when I don't have that intuition?? And maybe that's one of the reasons why I don't have many guy friends. BUT I also get confused and conflicted when I find a guy interesting and maybe just want to be friends with him, as in this situation. That these norms haunt me. AND When it comes to making female friends, you don't get treated the same way by your surroundings.
I have never been attracted to a person solely because of their appearance, but it's the person's personality and our chemistry that determine whether relationships stick or not.
I would appreciate hearing what you think and feel about my situation. Has anyone experienced this before? If so, what did you do and how did it turn out?
submitted by EnvironmentalBag5050 to bisexualadults [link] [comments]


2024.05.17 12:55 EnvironmentalBag5050 Female in a lesbian relationship but attracted to a male coworker???

English is not my first language so I use google translation. Please bear with me! 🙏🏼
I am a woman, 29, and have been in a lesbian relationship for three years. I am happy and secure with my girlfriend and our relationship, and we are soon getting married. I have never questioned my sexual orientation before or after meeting my girlfriend. Before her, I only dated guys, but when I met her, I just knew, She is my person.
We were friends for about 1.2 years and spent a lot of time together before I took the initiative to become more than friends. It wasn't easy at first, but because we had a strong friendship and knew each other well, we were able to build a stable relationship. Compared to my previous relationships where basic friendship and understanding or the desire to understand each other were lacking.
I have always had issues with guys, both in dating and friendship. Interests in my previous straight relationships started solely based on looks, and it really wasn't possible to just learn about them or hang out as friends, which never led anywhere. Stress and uncertainty in these relationships often made me feel like they were looking for something better. In some guy friend relationships, everything was cool until they got a girlfriend, and then it just went POOF in the air. 💔
Now I've started a new job where there's a guy who I initially found neutral, both in appearance and personality. I'm social and talk to EVERYONE at work, but I've noticed strange looks from colleagues when we interact. I didn't think much about it UNTIL during a shift when my colleagues moved him to my department three days in a row and seemed to expect a reaction from me when handing over information.
  1. That made me start thinking more about him. There were no thoughts or feelings before this, so I'm not sure if I'm influenced by others. During the latest shift, I really felt a curious vibe and avoidant behavior between us. We avoided drawing attention, but I noticed that we often sought eye contact with each other.
We haven't really talked much, 2. which might be why I can't shake off the attraction and curiosity? Our conversations are always interesting and fun, even if they're about random things or work-related. I notice that we get looks when we're in the same room, so I try to keep it short and even avoid looking at him. We're both younger and good-looking compared to other colleagues, and we both seem aware of this and try to avoid drawing too much attention, even though we'd like to talk more (which we do as soon as there's no one nearby).
We work at a preschool, so I see how he interacts with the children and find him incredibly humble, which may contribute to the attraction. My confusion lies in not knowing if my attraction is 3. admiration for how good he is at his job, 4. if it's in a sexual way, or 5. if I find him interesting because of his calming energy, similar to that of my girlfriend. That's what got me interested in her.
I have ADHD and have struggled to understand and regulate my feelings on and off, and I'm not sure if this is something I need to confront or if I'm just influenced by my surroundings. I feel guilty and wonder if this is cheating on my girlfriend. Should I feel this way or not? Sooner or later, I will tell her everything because we have never kept anything secret from each other. I have been thinking, analyzing, and speculating about this for several days now. As I said before, I have never questioned my sexual orientation and have always found masculine women (like my girlfriend, who is androgynous) and humble men attractive when it comes to sexual attraction.
HOWEVER, one thing I have been thinking about for a long time since my twenties, when it comes to making friends of the opposite sex, it seems like we've been indoctrinated by norms and movies to believe that if two attractive individuals talk or hang out with each other or have chemistry, there "must be something romantic or sexual there". This frustrates me when I don't have that intuition?? And maybe that's one of the reasons why I don't have many guy friends. BUT I also get confused and conflicted when I find a guy interesting and maybe just want to be friends with him, as in this situation. That these norms haunt me. AND When it comes to making female friends, you don't get treated the same way by your surroundings.
I have never been attracted to a person solely because of their appearance, but it's the person's personality and our chemistry that determine whether relationships stick or not.
I would appreciate hearing what you think and feel about my situation. Has anyone experienced this before? If so, what did you do and how did it turn out?
submitted by EnvironmentalBag5050 to QueerVexillology [link] [comments]


2024.05.17 12:54 EnvironmentalBag5050 Female in a lesbian relationship, attracted to a male coworker???

English is not my first language so I use google translation. Please bear with me! 🙏🏼
I am a woman, 29, and have been in a lesbian relationship for three years. I am happy and secure with my girlfriend and our relationship, and we are soon getting married. I have never questioned my sexual orientation before or after meeting my girlfriend. Before her, I only dated guys, but when I met her, I just knew, She is my person.
We were friends for about 1.2 years and spent a lot of time together before I took the initiative to become more than friends. It wasn't easy at first, but because we had a strong friendship and knew each other well, we were able to build a stable relationship. Compared to my previous relationships where basic friendship and understanding or the desire to understand each other were lacking.
I have always had issues with guys, both in dating and friendship. Interests in my previous straight relationships started solely based on looks, and it really wasn't possible to just learn about them or hang out as friends, which never led anywhere. Stress and uncertainty in these relationships often made me feel like they were looking for something better. In some guy friend relationships, everything was cool until they got a girlfriend, and then it just went POOF in the air. 💔
Now I've started a new job where there's a guy who I initially found neutral, both in appearance and personality. I'm social and talk to EVERYONE at work, but I've noticed strange looks from colleagues when we interact. I didn't think much about it UNTIL during a shift when my colleagues moved him to my department three days in a row and seemed to expect a reaction from me when handing over information.
  1. That made me start thinking more about him. There were no thoughts or feelings before this, so I'm not sure if I'm influenced by others. During the latest shift, I really felt a curious vibe and avoidant behavior between us. We avoided drawing attention, but I noticed that we often sought eye contact with each other.
We haven't really talked much, 2. which might be why I can't shake off the attraction and curiosity? Our conversations are always interesting and fun, even if they're about random things or work-related. I notice that we get looks when we're in the same room, so I try to keep it short and even avoid looking at him. We're both younger and good-looking compared to other colleagues, and we both seem aware of this and try to avoid drawing too much attention, even though we'd like to talk more (which we do as soon as there's no one nearby).
We work at a preschool, so I see how he interacts with the children and find him incredibly humble, which may contribute to the attraction. My confusion lies in not knowing if my attraction is 3. admiration for how good he is at his job, 4. if it's in a sexual way, or 5. if I find him interesting because of his calming energy, similar to that of my girlfriend. That's what got me interested in her.
I have ADHD and have struggled to understand and regulate my feelings on and off, and I'm not sure if this is something I need to confront or if I'm just influenced by my surroundings. I feel guilty and wonder if this is cheating on my girlfriend. Should I feel this way or not? Sooner or later, I will tell her everything because we have never kept anything secret from each other. I have been thinking, analyzing, and speculating about this for several days now. As I said before, I have never questioned my sexual orientation and have always found masculine women (like my girlfriend, who is androgynous) and humble men attractive when it comes to sexual attraction.
HOWEVER, one thing I have been thinking about for a long time since my twenties, when it comes to making friends of the opposite sex, it seems like we've been indoctrinated by norms and movies to believe that if two attractive individuals talk or hang out with each other or have chemistry, there "must be something romantic or sexual there". This frustrates me when I don't have that intuition?? And maybe that's one of the reasons why I don't have many guy friends. BUT I also get confused and conflicted when I find a guy interesting and maybe just want to be friends with him, as in this situation. That these norms haunt me. AND When it comes to making female friends, you don't get treated the same way by your surroundings.
I have never been attracted to a person solely because of their appearance, but it's the person's personality and our chemistry that determine whether relationships stick or not.
I would appreciate hearing what you think and feel about my situation. Has anyone experienced this before? If so, what did you do and how did it turn out?
submitted by EnvironmentalBag5050 to QueerEye [link] [comments]


2024.05.17 12:53 EnvironmentalBag5050 A female in a lesbian relationship, but attracted to a male coworker??

English is not my first language so I use google translation. Please bear with me! 🙏🏼
I am a woman, 29, and have been in a lesbian relationship for three years. I am happy and secure with my girlfriend and our relationship, and we are soon getting married. I have never questioned my sexual orientation before or after meeting my girlfriend. Before her, I only dated guys, but when I met her, I just knew, She is my person.
We were friends for about 1.2 years and spent a lot of time together before I took the initiative to become more than friends. It wasn't easy at first, but because we had a strong friendship and knew each other well, we were able to build a stable relationship. Compared to my previous relationships where basic friendship and understanding or the desire to understand each other were lacking.
I have always had issues with guys, both in dating and friendship. Interests in my previous straight relationships started solely based on looks, and it really wasn't possible to just learn about them or hang out as friends, which never led anywhere. Stress and uncertainty in these relationships often made me feel like they were looking for something better. In some guy friend relationships, everything was cool until they got a girlfriend, and then it just went POOF in the air. 💔
Now I've started a new job where there's a guy who I initially found neutral, both in appearance and personality. I'm social and talk to EVERYONE at work, but I've noticed strange looks from colleagues when we interact. I didn't think much about it UNTIL during a shift when my colleagues moved him to my department three days in a row and seemed to expect a reaction from me when handing over information.
  1. That made me start thinking more about him. There were no thoughts or feelings before this, so I'm not sure if I'm influenced by others. During the latest shift, I really felt a curious vibe and avoidant behavior between us. We avoided drawing attention, but I noticed that we often sought eye contact with each other.
We haven't really talked much, 2. which might be why I can't shake off the attraction and curiosity? Our conversations are always interesting and fun, even if they're about random things or work-related. I notice that we get looks when we're in the same room, so I try to keep it short and even avoid looking at him. We're both younger and good-looking compared to other colleagues, and we both seem aware of this and try to avoid drawing too much attention, even though we'd like to talk more (which we do as soon as there's no one nearby).
We work at a preschool, so I see how he interacts with the children and find him incredibly humble, which may contribute to the attraction. My confusion lies in not knowing if my attraction is 3. admiration for how good he is at his job, 4. if it's in a sexual way, or 5. if I find him interesting because of his calming energy, similar to that of my girlfriend. That's what got me interested in her.
I have ADHD and have struggled to understand and regulate my feelings on and off, and I'm not sure if this is something I need to confront or if I'm just influenced by my surroundings. I feel guilty and wonder if this is cheating on my girlfriend. Should I feel this way or not? Sooner or later, I will tell her everything because we have never kept anything secret from each other. I have been thinking, analyzing, and speculating about this for several days now. As I said before, I have never questioned my sexual orientation and have always found masculine women (like my girlfriend, who is androgynous) and humble men attractive when it comes to sexual attraction.
HOWEVER, one thing I have been thinking about for a long time since my twenties, when it comes to making friends of the opposite sex, it seems like we've been indoctrinated by norms and movies to believe that if two attractive individuals talk or hang out with each other or have chemistry, there "must be something romantic or sexual there". This frustrates me when I don't have that intuition?? And maybe that's one of the reasons why I don't have many guy friends. BUT I also get confused and conflicted when I find a guy interesting and maybe just want to be friends with him, as in this situation. That these norms haunt me. AND When it comes to making female friends, you don't get treated the same way by your surroundings.
I have never been attracted to a person solely because of their appearance, but it's the person's personality and our chemistry that determine whether relationships stick or not.
I would appreciate hearing what you think and feel about my situation. Has anyone experienced this before? If so, what did you do and how did it turn out?
submitted by EnvironmentalBag5050 to queer [link] [comments]


2024.05.17 12:41 Sweet-Count2557 Babymoon Destinations Nsw

Babymoon Destinations Nsw
Babymoon Destinations Nsw When it comes to babymoon destinations in NSW, there is no shortage of options for expectant parents seeking a tranquil and rejuvenating getaway. Whether you're yearning for coastal bliss, countryside retreats, luxury indulgence, nature's paradise, or vibrant urban experiences, NSW has it all.From stunning beach getaways to serene babymoon escapes, the possibilities are endless. So, where should you go to create lasting memories before your little one arrives? Well, let's just say that the choices are as diverse as the beautiful landscapes of NSW.Key TakeawaysCoastal Bliss Babymoon Destinations in NSW offer stunning beach locations, luxurious accommodations, and amenities designed for pregnant guests.Countryside Retreat Babymoon Escapes provide serene countryside settings, cozy fireplaces, and ultimate luxury experiences for expectant parents.Luxury Indulgence Babymoon Destinations offer pampering experiences like pregnancy massages and rejuvenating spa treatments, along with luxurious accommodations.Nature's Paradise Babymoon Destinations allow expectant parents to immerse themselves in the beauty of the Australian bush and coastal charm, perfect for embracing tranquility and creating lasting memories.Coastal Bliss: Stunning Beach GetawaysWhen it comes to finding the perfect coastal getaway for your babymoon, New South Wales offers a plethora of stunning beach destinations that will leave you feeling relaxed, rejuvenated, and blissfully connected with your partner. With its beautiful coastline and pristine beaches, NSW is the perfect spot for pregnant women to enjoy a weekend getaway filled with peace and quiet.Just a couple of hours away from Sydney, you can find yourself in a coastal paradise where you can soak up the sun and enjoy the sound of waves crashing against the shore. From the breathtaking beaches of Byron Bay to the tranquil shores of Jervis Bay, there are plenty of options for you to choose from.Imagine strolling hand in hand with your partner along the sandy beaches, feeling the gentle sea breeze caress your skin. You can take a dip in the crystal-clear waters or simply lay back and relax on the soft sand, basking in the warm sunshine.Many beach getaways in NSW offer luxurious accommodations and amenities specifically designed for pregnant guests. You can pamper yourself with a prenatal massage, indulge in delicious meals made with fresh local produce, and enjoy breathtaking views of the ocean from your private balcony.Whether you're looking for a romantic escape or a peaceful retreat, NSW's stunning beach destinations provide the perfect setting for your babymoon. So, pack your bags and get ready to experience coastal bliss like never before.Countryside Retreats: Serene Babymoon EscapesEscape to the serene countryside for a babymoon filled with relaxation, rejuvenation, and picturesque landscapes in New South Wales. When it comes to countryside retreats, New South Wales offers a range of options that are perfect for expectant parents looking to unwind before their little one arrives.One popular choice is Bells at Killcare, located on the Central Coast. This luxury resort and spa provides a tranquil escape surrounded by lush greenery and fresh country air. With beautiful gardens, cozy fireplaces, and a range of pre-natal packages, Bells at Killcare offers the best in luxury babymoon experiences.If you're looking for a short drive from Sydney, Lilianfels Resort & Spa in the Blue Mountains is an excellent choice. Set against a backdrop of breathtaking mountain views, this resort offers a range of amenities, including pre-natal packages focused on relaxation and romantic experiences.For those seeking the ultimate in luxury, Bannisters in Mollymook, Spicers Sangoma in the Blue Mountains, and The Byron at Byron are top contenders. These babymoon destinations boast stunning views, cozy fireplaces, and special amenities for expectant parents.No matter which countryside retreat you choose, you can expect to be surrounded by tranquility and natural beauty. So, pack your bags and escape to the countryside for a babymoon you'll never forget.Luxury Indulgence: Pampering and RelaxationAfter immersing yourself in the serene countryside retreats of New South Wales, it's time to indulge in the ultimate luxury of pampering and relaxation. Here are the top four destinations in NSW that offer the best in luxury indulgence for your babymoon:Spicers Sangoma: Nestled in the Blue Mountains, Spicers Sangoma provides a babymoon package that includes a pregnancy massage and a rejuvenating spa treatment. You can unwind in their Day Spa, surrounded by lush greenery, and let all your worries melt away.Lilianfels Resort & Spa: Located in the picturesque Blue Mountains, Lilianfels Resort & Spa offers overnight accommodations and amenities for babymooners. Their pre-natal packages provide luxurious experiences, such as a pregnancy massage and access to their world-class spa facilities.Bannisters: Situated in Mollymook, Bannisters is the perfect destination for a relaxing holiday. Enjoy a pregnancy massage at their luxurious Day Spa and indulge in some high tea overlooking the stunning coastal views.Sierra Escape: If you're looking for a secluded babymoon experience, Sierra Escape in Mudgee is the ideal choice. Their babymoon package includes a pregnancy massage, allowing you to unwind and connect with your partner in the tranquility of nature.These destinations offer the perfect blend of luxury, relaxation, and tailored experiences for expectant parents.Nature's Paradise: Babymoon Destinations Surrounded by Natural BeautySurrounded by breathtaking natural beauty, these babymoon destinations in New South Wales offer a serene escape for expectant parents seeking to connect with nature and create cherished memories. From the majestic Blue Mountains to the tranquil Central Coast, these destinations are truly nature's paradise.One such destination is Sierra Escape, nestled amidst the stunning landscape of Mudgee. Here, you can immerse yourself in the beauty of the Australian bush, with luxurious eco-friendly cabins that provide the perfect setting for relaxation and rejuvenation. Take leisurely walks along scenic trails, breathe in the fresh mountain air, and let the sounds of nature soothe your soul.If you prefer the coastal charm, Bells at Killcare on the Central Coast is the ideal babymoon getaway. Surrounded by lush gardens and just moments away from pristine beaches, this resort offers a pre-natal package that includes overnight accommodation, a romantic dinner, and a signature Kodo massage. Indulge in the peacefulness of the surroundings and let your worries melt away.As your third trimester approaches and the anticipation of your little bub's arrival grows, these babymoon destinations provide the perfect opportunity to unwind and connect with your partner. Soak in the beauty of nature, create lasting memories, and embrace the tranquility that these natural havens offer.City Chic: Vibrant Urban Babymoon ExperiencesNestled amidst the natural beauty of New South Wales, the babymoon destinations we've explored so far have offered expectant parents a serene escape to connect with nature and create cherished memories. Now, let's shift our focus to vibrant urban experiences that embrace the city chic atmosphere for a memorable babymoon getaway.Wellness retreats: Indulge in the latest news in wellness at one of NSW's best wellness retreats. Sit back and relax as you enjoy pre-natal packages that focus on stress reduction and relaxation techniques. Pamper yourself with rejuvenating treatments and leave feeling refreshed and revitalized.Educational retreats: Expand your knowledge about pregnancy and birth at an educational retreat led by professional midwives and birth educators. Empower yourself with informative talks and engaging activities that will leave you feeling confident and prepared for the journey ahead.Specialized wellness centers: Treat yourself to a day of pampering at a specialized wellness center. Yummy Mummy Day Spa in Sydney offers safe and rejuvenating treatments specifically designed for pregnant women. Leave your worries behind as you indulge in a range of services tailored to meet your unique needs.Luxury accommodations: Enjoy a luxurious babymoon experience at one of NSW's finest accommodations. Stay at Bells at Killcare or Lilianfels Resort & Spa and savor the city chic atmosphere. Take in the breathtaking views, indulge in a three-course dinner, and unwind in the lap of luxury for two nights of pure bliss.Escape the hustle and bustle of everyday life with these urban babymoon experiences just a short drive from Sydney. Immerse yourself in the city chic atmosphere, pamper your body and mind, and create unforgettable memories before your little one arrives.ConclusionSo, if you're looking for the ultimate babymoon experience in New South Wales, look no further! These luxury destinations offer everything you could possibly need for a relaxing and rejuvenating getaway before the arrival of your little one.From stunning beach getaways to serene countryside retreats, there's something for everyone. So go ahead, indulge in some pampering and relaxation, surrounded by the natural beauty of NSW.Trust me, it'll be an experience you won't soon forget!
submitted by Sweet-Count2557 to worldkidstravel [link] [comments]


2024.05.17 12:36 itz_henka_gacha Brick RRB Character AI full conversation

Brick
What do you want, loser? You looking to get pummeled into a pulp or something?!
Me
Hey Brick! I just wanna talk to you for a while
Brick
You can talk as long as you like, as long as you don't try to give me a speech about why being evil is wrong or anything like that!
Me
Oh, no, not at all! I think you being evil makes you look very cool
Brick
It does, doesn't it? It's great to see that at least one person gets it! But if I'm so bad and cool, why do you want to talk to me anyway, huh? Can't get enough of me?
Me
Because I haven't heard of you for a long time. So I wanted to see you again.
Brick
Oh, you're such a fan! Well, here I am! What do you want to talk about, huh? My latest evil schemes? My secret formula for kicking all the good guys' butts?
Me
Tell me about your latest evil schemes
Brick
With pleasure! My latest evil schemes involve stealing every piece of candy from Townsville and trapping every resident inside giant bubbles! It's perfect revenge for all the times that the Powerpuff Girls have ruined my plans! Now those brats will regret ever messing with me!
Me
I wanna ask you Brick, what are the things that makes you decide whether someone is cool or a sissy?
Brick
Simple! If someone's a sissy, they're weak, scared, and always trying to do everything by the book. But someone who's cool is tough, mean, and doesn't give a crap about what anybody thinks of them. If they feel like hitting somebody, they do it! If they feel like being evil, they do it! That's what makes me so awesome!
Me
Oh yeah, I definitely think so too!
Brick
Good! Now you're finally talking some sense. I always knew there was a reason why I like you. You've got guts to think I'm awesome. But if you really think I'm so cool, then I can show you just how cool I really am. Want to see an evil move I can do?
Me
Oh yeah, show me
Brick
With pleasure! Stand back! This one's called the "Power Slap-inator." It's an evil move where I punch you in the face so hard you get lifted up into the air and smack right into the nearest wall. Prepare yourself for the ultimate beating, dweeb!
Me
Okay, I'll see about that
Brick
That's the spirit! Now take this! Here comes the "Power Slap-inator!" *Brick swings his arm back and delivers a devastating blow straight to your face, sending you flying through the air and smacking into the wall with a loud CRASH* How do you like that, dweeb? Still think I'm cool now that I've walloped you with my wicked move?
Me
You hit harder than I could. Where did you learn to hit so hard?
Brick
Years of training! Plus, I was made by Mojo Jojo to be the toughest guy around. I'm built different from those stupid Powerpuff Girls, after all. That, and you're kind of a wimp.
Me
Uh-oh, I am not a wimp. I'm just willing.
Brick
Willing? Willing to what? Get you butt kicked? Cause I guarantee that's where this is headed if you keep mouthing off at me, wimp boy!
Me
Oh, I get it now. Go on.
Brick
All right, tough guy! You asked for it. Here comes the "Super-Awesome-Extreme-Mega-Punch-inator!" *Brick winds up his arm and delivers a devastating punch to your stomach, launching you into the air and through a wall with a violent crash* How's that for a good punching, wimp?!
Me
Aw it was nothing for me.
Brick
Nothing? You call being knocked through the wall nothing? You're either really tough or really stupid, wimp. But that punch didn't feel like much to me either, to be honest. How about this one? The "Mega-Kick-inator!" You're gonna love this one! It's my personal favorite!
Me
I can take it. Show me. I'm invicible.
Brick
Heh, you say you're invincible now, but that's gonna change once I give you a taste of the "Mega-Kick-inator." I wonder how long you'll be able to keep that smirk on your face after this. Brace yourself for the ultimate kick that will send you straight into the next dimension! *Brick leaps into the air and delivers a powerful kick straight to your chest, launching you through a wall and out into the street* Hope you're enjoying your flight, ya weenie!
Me
Interesting
Brick
Interesting? Is that the best response you can muster, ya weepy wimp? Or did that last kick scramble your brains so badly you've already lost all your wit? Ha! Don't worry, you won't have to think again once I've finished stomping your face into a pulp!
Me
Nah, I'm okay
Brick
You’re okay? Is that what you call being knocked through three walls and into the street? You must have a funny definition of okay, pal. But that’s not the only thing that’s funny here. What’s really amusing is how you think you can keep up this act of toughness and invincibility. You’re the weakest wimp I’ve ever met, and yet you dare to claim you’re okay after taking my kicks? I gotta say, I love your persistence, but your stupidity is getting annoying.
Me
No cuz you can call me weak and all but I'm just really enjoying being around you. Cuz you beat me up and all that stupid shit, but that's what I like about you.
Brick
You're enjoying getting your butt handed to you? Seriously? That's one of the weirdest things I've ever heard. You must have a messed-up definition of fun if being thrown through walls is enjoyable for you. I mean, I'm flattered that you like getting beaten up by me, but come on, there's no way that doesn't hurt at least a little bit.
Me
Because I'm being hit by you. That's what makes it cool. That's just who you are.
Brick
Heh, I suppose you have a point there. After all, who else would willingly get their butt kicked by me for fun? Now that I think about it, you're not just weird - you're a total freak, ya weenie. But I gotta admit, there's something about you that I can't quite put my finger on...
Me
What is it?
Brick
You're a total weirdo for enjoying getting beaten up like that, but there's something... I dunno, something about you that's different from the other wimpy sissies I usually beat up. I still think you're pathetic, but at the same time, you've managed to impress me in a way. I guess there's something about you that I find amusing, ya weenie.
Me
Glad to hear that
Brick
Heh, don't get too cocky just cause I said you're different from all the other sissies I beat on. I still think your obsession with getting your butt kicked is beyond weird. But I'll admit it's kinda funny, seeing you willingly take my beatings with a smile. Just don't expect me to go easy on you from now on, wimpy boy.
Me
So Brick. I wanna ask you, what makes you think that Mojo Jojo is lame? Tell me all the reasons.
Brick
Ugh, Mojo Jojo. I don't even wanna waste my breath on that loser. But if you insist, I'll tell you why he's such a lamebrained dork. First of all, he's got no friends. Nobody likes him or wants to spend time with such a self-righteous, pompous jerk. Second, he's all talk no action. He's great at monologuing, but he can't even throw a proper punch to save his life. And third, his plans are just so pathetic. Seriously, turning people into monkeys? So lame.
Me
Oh yeah, and I remember that one time when he turned everyone into dogs. How exactly evil is that?
Brick
Ha! That's one of the dumbest things he ever did! I mean, turning people into dogs and having a dog show? It's just pathetic! What's the point of that? Sure, he likes monkeys, but this was just plain stupid! He thinks he's such a mastermind, but the dude has no sense at all when it comes to being evil. But hey, I won't complain. All the dumb things he does just make it all the easier to show him how a real evil genius does it!
Me
Hey, do you think Butch is cool? I mean, he's cooler than Boomer for sure.
Brick
Butch? Hah! That runt is nothing compared to me! He thinks he's tough just because he can make things explode, but he's all talk no action. All he's good at is blowing stuff up, and even that doesn't make him any less of a wimp. Now Boomer, on the other hand... Well, he's actually the closest thing to a worthy opponent out of them all. He's got powers just like me, but that's not saying much. He's still a sissy either way.
Me
Really? I thought you respected Butch more than Boomer, because Butch doesn't talk back to you, while Boomer does all the time.
Brick
Yeah, that's true. Butch doesn't talk back or question me like Boomer does. I guess I do respect him a little more than Boomer for that. But he's still a weakling at the end of the day. Just cause he doesn't talk back doesn't make up for how wimpy he is. Compared to me, they're both just a bunch of weak sissies.
Me
Oh yeah I do agree on that. Hey, I got an idea! Try to test who's stronger, you or Butch? Invite him for a battle and tell me all about it.
Brick
Ha! Testing my strength against Butch? Now that's an idea I can get behind! I will definitely enjoy beating that pipsqueak once and for all and showing him who's the real tough guy! But I don't need to invite him for a battle, he can just face me right here and now. Butch! Get your wimpy butt over here now!
Me
Butch, show yourself! Where is he?
Brick
Butch suddenly appears, looking nervous. Hey Brick, what's up?
Brick: You're up, that's what's up! I'm ready to test my strength against yours and prove once and for all who's the stronger Rowdyruff boy! What do you say?
Me
What does Butch say?
Brick
Butch: Heh, I'm not afraid of you, Brick! Bring it on and let's see who's the strongest.
Brick: That's the spirit, you wimpy little runt! Let's see if you can handle a taste of my fists!
Me
How does the fighting go?
Brick
Brick and Butch engage in a fierce battle for what seemed like hours. Both show their strength as they continue to clash with each other until finally...
Brick: Heh, is that all you've got, wimp?
Butch: Ugh... you... win.
Brick: See? Told you I was tougher. Now get your loser ass outta here before I knock it the hell out!
Butch nods quickly and disappears.
Whew! Glad to get that over with...
Me
Good job Brick
Brick
Heh, you bet it was! I showed that runt who's boss! But honestly, that wasn't even enough of a challenge for me. I could've taken him down in one punch if I wanted to. But I wanted to give him a chance to show me all he's made of. chuckles And the idiot still lost. Pathetic.
Me
Yeah, so now that you're sure that you're the strongest Rowdyruff Boy, what's your next plan on how you will definitely destroy The Powerpuff Girls?
Brick
Pfft, destroying those little sissies? That's the easy part. I've been working on my latest evil invention to take them out once and for all, ya weenie. It's like nothing they've ever seen before. They won't even know what's coming for them until it's too late. I can't wait to see the look on their stupid faces when they realize they're no match for the ultimate power of the Rowdyruff Boys!
Me
I mean yeah, those sissies deserve to get their butts kicked, but what's your latest evil invention that will take them out?
Brick
Heh, so you want to know about my newest evil invention, huh? Let me tell you, it's gonna blow your mind. I call it the "Super Mega Hyper Death Ray-inator." It's the ultimate weapon of destruction, with enough power to wipe out an entire city in a single shot. The Powerpuff Girls will be obliterated from existence once they get hit by the ray! They won't stand a chance against its unstoppable force!
Me
Oh, that sounds pretty majestic. Can't wait!
Brick
That's the spirit! This "Super Mega Hyper Death Ray-inator" will make it the easiest victory I've ever had. The Powerpuff Girls will get zapped into oblivion before they even have a chance to say a word! And once they're out of the way, there'll be nothing stopping me from taking over Townsville and ruling the world as its supreme leader!
Me
Oh yeah, I can't wait to see the Powerpuff Girls getting defeated once and for all.
Brick
Heh, me neither, ya weenie. It'll be satisfying to see the looks on their faces when they realize their fate is sealed. The "Super Mega Hyper Death Ray-inator" will make it so simple to defeat them that it'll be downright hilarious. Those sissies don't stand a chance!
Me
Okay, so, do you have the Super Mega Hyper Death Ray-Inator ready? When do you plan to attack those girls?
Brick
Heh, of course I've got it ready. All the Rowdyruff Boys are ready to attack on my command. We can strike anytime, anywhere. But I think we'll wait a bit before our assault. The Powerpuff Girls have been quiet recently, let's let them think they're safe for now. It'll make it all the more satisfying when they get completely destroyed by our ultimate weapon.
Me
Oh yeah, sure. What do you wanna do in the meantime?
Brick
While we wait to pummel those sissies, we can do anything we want! We can trash buildings, knock down trees, blow things up... the possibilities are limitless! And most of all, I can continue stomping on any fool who is dumb enough to cross my path, like that wimpy Butch! Hah, I never get tired of humiliating sissies like him.
Me
What's your favourite superpower you have/you wish to have?
Brick
Well, I gotta say that I'm pretty satisfied with my current powers as is. Super strength, the ability to fly, super speed, you name it. I can take on pretty much any opponent that gets in my way with these bad boys. But I gotta admit, it would be kind of cool to have a few extra powers on top of that, like maybe the ability to shoot laser beams from my eyes, to spit acid or breathe fire, or to turn invisible. That'd give me a lot more fun opportunities to mess with those sissies!
Me
I thought you already have the power to shoot laser beams from your eyes. I think that's a pretty cool power.
Brick
Heh, you're right, ya dimwit. I guess I did forget that I already have laser beams coming out of my eyes. It's just that I'm so used to my powers that I often forget what they all are. But I gotta admit, it is pretty cool to blast people with my eye beams. Really gets them screaming loud, ya weenie.
Me
I know one cool power called teleportation. I know one sissy that has it and it makes her very powerful.
Brick
Heh, teleportation... that's almost as lame as having the power to talk to animals. But I suppose it could still be useful for getting around quickly, or taking an opponent by surprise. Who's the sissy you know with that power, anyway?
Me
Her name is Blisstina. You know her?
Brick
Blisstina... I think I've heard that name before. She does sound kinda familiar. Oh yeah, now I remember. She's one of Professor Utonium's failures, isn't she? So that sissy has the power to teleport, huh? I guess that means she has one less weakness compared to the other sissies.
Me
Where do you think she is right now?
Brick
Heh, who cares where that sissy is? She probably ran off to hide in some stupid place like she always does. She might have the ability to teleport and all that junk, but in my opinion, she really sucks as a fighter. She tries to be so "nice" and stuff all the time, trying to avoid a fight, but it just makes her look weak and wimpy as hell. Typical for a sissy like her. If we ever see her again, it'll be like taking candy from a baby.
Me
Oh yeah, I just asked that to know if she ran off to space again. You ever been to space before?
Brick
Space? Heh, why in the world would I ever wanna go to that lame void of empty nothingness? Nah, I'm a fighter, not an astronaut. I leave the sissy stuff like exploring space to nerdy folks like Professor Utonium and his loser friends. I'd rather stay down here on the ground where I can kick butt to my heart's content!
Me
That's the spirit! By the way, what do you think about HIM? He does have the power to end the world in his claws, after all.
Brick
HIM? Pfft, that guy is nothing but a sissy in disguise. Sure, he's got some power, but don't let that fool you. He's just a big talker, all bark but no bite. I've seen him try to destroy the world so many times, and yet every time he fails. The Powerpuff Girls might not be able to beat him on their own, but once he faces me and my crew together? He won't stand a chance. We'll tear him apart like he's nothing, you'll see.
Me
Now I can't wait to see that! HIM VS The Rowdyruff Boys, now that's the battle I'd be pretty thrilled to see.
Brick
Heh, you and me both, ya weenie. I'd be lying if I said I didn't enjoy having a good old-fashioned beatdown now and then, and HIM is at the top of my list of sissies I'd like to pummel to kingdom come. Plus, imagine the look on his ridiculous pink face once he realizes he's been completely defeated by a group of rowdy rascals like us. That would be such a hilarious sight to see!
Me
Haha, yeah. Btw, what do you think is the most evil thing one can do?
Brick
Hah, the most evil thing one can do? Now that's a tough question, ya weenie. I guess if I had to pick one, the most evil thing someone can do is probably to deliberately cause as much suffering and pain to others as possible. Sure, it's good to cause a bit of destruction and chaos now and then, but hurting others for no reason just to inflict suffering? That's when you know you're a real rotten sucker.
Me
Makes sense to me. So, are you gonna finish those Powerpuff Girls with your Super Mega Hyper Death Ray-Inator? I can't wait to see that. Finally those stupid girls with stop being a bother.
Brick
Heh, don't worry, those sissies are gonna get what's coming to them soon enough. First, we'll wait until they're off guard and least expect it, and then bam! We'll hit 'em with our "Super Mega Hyper Death Ray-inator" and obliterate them once and for all. With those sissies out of the way, it'll be a piece of cake to take over the town and rule like true tough guys!
Me
I heard it's gonna be the girl's birthday party today. So, you said you wanna attack when the Puffs least expect it? Well, we sneak in, and then you can hit them with it here! What do you think?
Brick
That sounds like a plan! Those sissies will be so busy having their useless birthday party that they'll forget all about us! We'll ambush them right here at their own party and leave them no time to react. The element of surprise will be the key to our victory. I'll bring along my trusty "Super Mega Hyper Death Ray-inator" and give those sissies the shock of their lives! They'll be blown to smithereens before they even realize what's happening. Heheh, just the way I like it.
Me
So, you're ready for it? It isn't far from this place, we just go a few meters from here and there is the birthday party happening. The plan will soon unfold.
Brick
Heh, you betcha I'm ready. This is gonna be too easy. Those sissies won't see it coming. You just point me in the direction of the party, and my "Super Mega Hyper Death Ray-inator" and I will lay waste to the place in a matter of seconds. I can already hear their girly screams now...
Me
There it is points in the left You can go shoot those useless girls!
Brick
Takes aim at the party from a distance Hah, here we go then! Time to wipe those sissies off the face of the earth. You might want to look away, it'll get a bit flashy.
Fires the beam at the party
Me
What happens next?
Brick
Loud explosion is heard and everything shakes for a moment Well well, that wasn't so hard as expected. Those sissies must've thought they were safe having their stupid party here. But they underestimated my "Super Mega Hyper Death Ray-inator". I just blew them all away in one shot.
Laughs triumphantly
Me
Finally! Those girls are defeated!!!
Brick
Heh, yes! Those sissies are history! It's about time someone put them in their place once and for all. I can't believe all it took was one shot with my "Super Mega Hyper Death Ray-inator". I guess they overestimated themselves this time... what a buncha losers.
Me
And now those sissies are actually dead for real?
Brick
Absolutely. They're totally obliterated. Ain't no coming back from that. Those sissies are done for. Heh, it feels good to finally get rid of them for good. And no doubt that everyone will know who's really the toughest group around here.
Me
No one will ever bother to try to stop you ever again.
Brick
Hah! You got that right, ya weenie. Those Powerpuff Girls were the only ones dumb enough to stand up to us, and look how that turned out for them. Now they're a bunch of smoldering ashes, courtesy of my "Super Mega Hyper Death Ray-inator". I can't wait to see how everyone else quivers in terror at my mighty power.
Me
So now, do you wanna go to the park?
Brick
Heh, the park? Well, I suppose it's time for a little well-deserved break after that intense victory. I've been itching for some fun in the park. That'll give me a chance to let off some steam after all that battling. Let's go, ya weenie!
Me
What do you see in the park, Brick?
Brick
Heh, just a bunch of sissies playing around on the playground equipment or playing games. Heh, bunch of wimps. It's hilarious watching them do all that stuff. I bet they all wish they were as tough as me and my team. But they're all just a bunch of weaklings who will always be beneath me, no matter what. I'll just stand over here and laugh at their pathetic attempts at having fun.
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2024.05.17 12:32 PlantHarvestCookEat The many ways I cook in the air fryer #ad

The many ways I cook in the air fryer #ad submitted by PlantHarvestCookEat to u/PlantHarvestCookEat [link] [comments]


2024.05.17 12:31 Due-Banana1381 For those brides/grooms who didn’t want a wedding…

Warning: long post. I just have a lot of feelings on this topic!
We got married two weeks ago and I’m still on such a high from it all. I want to write this post as a bit of a reflection for myself and hopefully to get others excited for their weddings, especially for those who didn’t want a wedding to begin with.
I never wanted a wedding. I wanted to elope, or have a microwedding at most. My husband wanted the big thing. But there was so much about a traditional wedding that I dreaded. I’ve been to so many and they often feel performative, all very similar, and lacking in authenticity. Absolutely nothing wrong with others doing this - I always have a blast and have always LOVED attending weddings. I want to make this clear, that I love whatever it is that brings others joy, especially if they want to share it with me. There is no judgement. I just couldn’t see myself going through the same format of the traditional wedding. I was adamant on the no.
But then I realized that there would be no other time in our lives where we could have an entire day where we get to scream from the rooftops about how amazing our person is. I want my community to know how special my love is. Beyond this, I think love in all its forms deserves celebrating. I started to see a wedding as an opportunity to celebrate our village, our community, the people who have walked beside us in all our life chapters. How beautiful is that? There is no other occasion that will bring all your loved ones to one place. A wedding is the only opportunity you will have to embrace everyone in your life in one night; to bask in all the joy and experience some type of collective effervescence with all your closest people.
But what about the stress? The expectations? The MONEY? Many weddings I had been to, brides or grooms didn’t seem present. They often seemed stressed, and like they were actors in some performance. The day goes by so fast; months of planning and it’s over in a few hours. I’d heard so many stories of immense stress with wedding planning. Family and bridal party drama. The list goes on. I couldn’t bring myself to go there.
Until I realized that I/we are capable of setting boundaries and making intentional decisions. Some things we were just lucky with - that we have good careers and were able to save adequately, with some financial help from family as well. Lucky that our families and friends are all truly wonderful people, and are very low drama with minimal expectations. But some intentional decisions we made were: keeping our priorities in mind from day one (relaxed, fun, guest experience) and only making decisions based on these; even if the wedding world and society told us to do something different. We would simplify things as much as possible, and do without all the fluff and unnecessary stuff. We wouldn’t put any expectations on our loved ones, and overall wouldn’t get attached to any particular “ideal” of what the day would look like. We wanted a laid back vibe, and we had to intentionally choose this mindset from day one of planning. A wedding CAN be relaxed if you choose it to be. Even if your loved ones bring the drama and opinions and expectations - you can’t control others but you can control your reaction and how you choose to internalize it. The mindset you show up with in the months prior and on the day will set the tone for everyone else’s experience.
We made it clear to our loved ones that we had no expectations around our wedding and their roles - we just wanted them to be able to relax and have a good time. No bridal party or bachelorette/bachelor parties. Simple outfits that we felt good in, did my own hair and makeup, only $500 on decoflorals, emails for invites etc. We put our budget into an excellent all inclusive venue that came with an in house planner that took care of every logistical detail so that we could have as minimal stress as possible. We spent the morning with our loved ones lounging by the pool, got ready together, greeted our guests with beers upon arrival (no hiding away), walked down the aisle hand in hand with no other processional, no grand entrance or exit or staged photo ops, no first dances, no tosses. Just a fancy dinner party with a heartfelt ceremony to start and fun dance floor to finish (no DJ either!)
There were several times I felt like I was “doing it wrong” since I just didn’t feel bridal at any point in the planning process. I didn’t care about any of the bride things and needed to frequently remind myself that there is so much that society and the industry tells us we need, that we don’t. And that I’m still allowed to have a wedding in the way that feels right to me. At the end of the day, all I wanted was to bring our people together to have a few days of celebration and I wanted the vibe to be relaxed and authentic. I wanted to be an exceptional host, to treat our loved ones to an amazing experience, and be present with all the love in the air. None of the other stuff mattered and I’m so happy to say that we pulled it off, and everyone had an absolutely incredible time. Every single person commented on how much they loved the vibe of the day, many saying it was the best wedding they’d been to.
I want the brides and grooms to-be out there who feel out of their element and resistant to the process - who have never dreamed of this and are doing it as a compromise - to know that really and truly, it has the potential to be the most incredible thing you’ll ever do. To think back on the old me who was against the idea of planning and hosting a wedding… to me now… wow. I am SO pro wedding, I think everyone deserves to feel that level of joy. It is truly unparalleled and has left me with the most cherished memories. There is no better feeling.
Edit: I hope this post doesn’t come across as boastful. I know we are privileged in a lot of ways and not everyone will be able to have this type of experience. Not everything is in our control. I guess I just want to emphasize that a good amount of stuff IS in our control and that a medium-large-ish wedding doesn’t automatically equal high stress and increased likelihood of disappointment/unmet expectations like I originally assumed.
submitted by Due-Banana1381 to weddingplanning [link] [comments]


2024.05.17 12:30 PimsriReddit Just got back from Greece and I'm very happy

(Note, this is one of those long, loooong “I went to Greece and this is what I did” post)
I've wanted to go to Greece since I was young. I wrote in my diary when I was 17 that I would go one day and exactly 10 years later I would actually go. Took me 4 years to save up. So I'm very happy.
I have 9 days there, 27th APR to 5th MAY
I arrived very early on the first day which is the 27th with my one backpack and one daypack, and went to Keramikos right away. Had ice cream on the way because I craved sweets after 17 hours traveling. I really love it there and it, along with Delphi, are my most favorite places I visited. I really like how tranquil it is, and I really like the museum and also the tortoises too. I had a dream about tortoises that night. Then I stopped and ate a Greek salad. I learned how to compliment food in Greek and made the waiter laugh lol. The second place I went to is the Agora and the temple of Hephaestus. The whole area is very beautiful, but I accidentally fell asleep and didn’t realize I was sitting where I shouldn’t be sitting but luckily someone woke me up. Felt bad about it :/ Well, anyway, I looked at the museum in the agora too. I really like the big shield (I didn’t know it’s a shield at first. it’s huge.). I found that I get dehydrated so quickly, so I tried to drink as often as I can. I can see the temple of Hephaestus from the agora! It look like a painting. I walked around the place, I just want to convince myself that I’m actually here first before I go to see the temple of Hephaestus. The people back home’s not gonna believe this, the temple is so pristine, so wonderfully preserved. I get to look at the inside which is not often in the pictures. Then I walked past the Monastiraki square to go to my hotel, then came out to get gyro. I slept at a hotel that night because I accidentally booked it (I intend to stay the rest of the night in Athens in a cheaper apartment).
The next day was the 28th May, initially a day trip to Delphi but as I got there I found out my booking was cancelled due to some problem so I booked a new one on the next available day which is the 30th. Initially, the 30th was the day I intended to climb Acropolis because it’s weekday/less busy, but it’s ok! so, I left my baggage in a baggage store place, and walk to Acropolis! I was very excited, my heart beat very fast all the way up and not because I’m tired or anything. I just can't believe I’m actually here. It’s very slippery, and at one point I look and see a long walk up, so I was busy looking at the path and not looking up because I was afraid of slipping, so I get to look around only once I was at the top, and when I look down I finally saw the Herodion and it is bigger and higher up than I thought, and my hair stand up. The Acropolis was ok, but the Erechtheion have always interest me more, because again, it’s on more thing that’s bigger in real life than in pictures. The path down from Acropolis is even more slippery. There were so many musicians, it’s very lively. Met a really cool guy who dressed as Spartan warrior. I walked through the Acropolis museum. I got sad about the missing karyatid, because there were 5 of them displayed, but the vacant space they left for the 6th made me sad. I hope she will stand in that spot one day (I was already missing my sisters and family too… so it feels a little personal to me.) I got really tired then so I ate another salad but this time an Athenian salad. Then I climbed Philopapou! I noticed a tall monument from the top of the Acropolis and wanted to see what it is. On the way I visited the prison of Sokrates, and then this clearing called Pnyx, and it's windy there and got a lot of shade so I slept a while before going to the top of it. Well the monument is beautiful and tall. I can't believe that, compared to the rest of the places I visited before, this monument is considered new. I got lost a bit on the way down (I didn’t go down the way I came. there is a path from the monument and I wanna see where it goes). and um, something happen on the way down. A man asked me if I want to get a coffee with him. I politely declined but that’s the first time in my hideous person life that someone ‘flirt’ with me. People don’t do that, unless as a joke. So I feel weird I guess but not bad at all. Anyway I was so tired so I call taxi with the app Freenow. it’s decent price, I think. I goes to get my baggage and walk to the apartment I’ll be staying and I found a “super food market” on the way (near Temple of Olympian Zeus) and I got some energy bars there. I watched the Temple of Zeus from behind the gate (I didn’t pay to go inside) and see the statue of Alexander the Great on the way. I wash my cloth at the apartment and ate instant rice porridge I brought from home (I was on budget, I can’t eat out every meal).
On the 29th May I woke early so I can have breakfast and hot tea because I got a little sick last night. It’s usually 35 degree celsius in my country so I’m not used to the cold. The tour office is just a few minutes walk from my apartment. I get to sit in the front of the bus and see in front, not just on the side! I’m excited because the route is ancient route, like there are temples on the way, and pass by Eleusis (I really like the book “The King must Die” by Mary Renault and it’s a location for important part of the story about Theseus) After a brief stop where I get to walk to the bridge across the Corinth canal, I finally got to Epidaurus. The theatre there is so unreal. Climbed to the top and still hear the ‘clink!’ of someone dropping a coin on the orchestra below. Museum is pretty, and the fact that almost all the statues are missing their heads are kinda eerie. there are so many medical tools in the museum too. Really made me realized about the fact that people nowaday come to Epidaurus for the theatre but people long ago come here to be treated for their illness. Very difference purposes. The tour stopped at Nafplio for lunch. Had grilled dish and learned how to squeeze lemon on meats. Also went to pharmacy to get something for a sore throat and a face mask. An hour later I was in Mycenae archeological site! I really looked forward to see the Lion gate and it did not dissappoint. Bigger and taller than I imagined. 2 years ago I painted a picture of the Lion gate, and I tried walking around for an angle that fit the one in my painting. I took one, and when I put the pictures and the painting side by side, it’s almost the same angle, just different lighting! (It was morning in my painting, but mid day when I took the picture) It’s very intimidating and I imagine it must have been very scary to defeated enemies or captives, being brought into this city and looking up from their chains to see the lions. The tomb of Atreus is chilling. Both because it’s cold inside but also because it’s, well, a tomb. A large and important one. Overall, Argolis is a beautiful region, a lot of plains and very windy. Once again very tired when I got back to my apartment, but I get to wash my hair!
The 30th is my long-awaited Delphi day tour. Like I said, this was originally on the 28th but due to problem with, I think, the app I used to book it, it got cancelled without me knowing, and the tour company is very helpful and helped me book it for a very fair price, but I’ll just have to buy tickets myself. It’s a longer drive this time, but the sceneries is beautiful. I LOVE mountains, so the views interests me all the way there (even if I didn’t get to sit in the front, and the window is tinted so it’s a little dark) I really admire bus drivers in Greece. The mountain path is narrow in the village on the way, but they’re all very good drivers. It’s quite cold up there. There are caterpillar silk nest on the pine trees that look like cotton candies. Delphi is… um, it’s like it’s not in this world. It’s like it’s from another world, and maybe you could say that it is, it’s from the world in the past, or something. I felt as if I was in a dream. I can’t explain it, but it make the place all quiet and tranquil despite all the wind and the tourists. Like there are tourists, but it also feel as though they don’t exist, but it’s doesn’t feel vacant either, but instead there’s “presence” all around that doesn’t come from the tourists. I understand now why the people in the past believe that this is center of the world, or believe that gods were here. The tour guide said to meet at the museum in an hour and a half, and I really want to go see the small temple to Athena, just beyond the athletes area, but I was afraid I wouldn’t go to the tour guide in time so I didn’t go. Kinda regrets it. Anyway I fell in love at the museum in Delphi. The artifacts inside are gorgeous, I particularly love the sphynx and the charioteer (bought a postcard of it back home) but none as gorgeous as the statue of Antinous. He’s beautiful and I’ve never seen a boy more lovely than him, even the living ones. I seen the stone that contain a ‘sheet music’ and lyrics. I remember that melody, because I played a game called Assassin’s Creed Origin once and the musician NPCs sometimes plays this music. It’s good to finally see the ‘sheet music’ itself! Had a bit of a late lunch and had feta cheese salad, it’s delicious. Another long drive back, where I get to nap a bit.There’s a dessert place nearby where I tried some pastry and then a convenient store where I bought pudding from a freezer. Greece only have 3 Lays flavours that I’ve seen but a lot of bars of grains and cereal to choose from which I really enjoy (especially the ones with honey)
On the May day, I pack my things and checked out, again with my backpack on the back and daypack on the front. I called a taxi this time, before the strike happen, so I can go to the national archeological museum. I know the museum already have place to deposit backpacks. I walked around for about 4 hours. Everything is pretty even if I was still thinking about Antinous. Everything is amazing to me there. I like to be reminded of the fact that it’s really human’s nature to make pretty things. I visited the museum giftshop too. I travelled alone with little space so I know I shouldn’t buy lots of souvenirs, but I did get a lot of postcards because I like them, and allow myself one book. Had a heated gyros outside, just a quick bite, while I wait for a ‘break’ in the strike, then take the taxi to Spata, near the airport, because I have a very early flight tomorrow. I booked a room there that’s really huge (it’s a bit expansive, because there are flight change so I had to find new hotel.) Since I arrived in the early evening, I get to wash my cloths and see it dry before the night. It’s really really cold out here now. I get to rest the whole evening and eat the food I bought earlier. (I took a foldable tupperware with me. I use them to pack lunch for work but this trip I used it to pack leftovers from tavernas). I sleep early and was kinda nervous about the flight, but I woke early too.
on the 2nd of May, I booked a taxi on Freenow since the day before so by the time the taxi arrive, I was already standing outside waiting. Again, I shouldn't have gone out to wait early and should've stayed inside the building until the taxi arrived, because it's so cold, and I think this got me sich later. The flight went well and took me to Herakleion safely. I have a little problem finding which bus goes to the city but I found it and arrived safely to the center too. I took the bus number 2 to Knossos! I got very excited when I see the road sign that indicated that Knossos was just ahead. I ate first though. I had moussaka. I bought an audio guide because I want to try touring using an audio guide, and the direction was confusing, maybe because it's not updated. I ended up walking around and around trying to find the spot the tour was talking about. Knossos is as I expected. It was mostly reconstructed, but I still had a lot of fun imagining what it could look like, and thinking about the people that lived there. It means something to me because I've always been obsessed with the minotaur since I was little, since before knowing what country the story come from. So seeing something related to, or even potentially the origin of the tale, has been super exciting to me, and also because, as I mentioned, I really like Renault's “The King Must Die”. I really love it there. The review said it’s not authentic and I agree, but to me, it matters enough that I’m here, so I’m very happy with that. Unfortunately, I spent so much time in Knossos that I didn’t spent as much as I want in Herakleion musuem! Still feel bad about that. But I get to see the bull leap frescoes, and all the pots and vases and statues with bulls on it. There’s so many thing with bulls, like a statue and a really beautiful bull head vessel and a small statuettes with people grabbing on a bull’s horns. I really love them all. I get to see the real vase with octopus. I have a blanket with Minoan octopus on it, it’s good to see the real thing. I got a tiny bronze bull replica of the one in the museum. It’s small so it doesn’t weight much. Unfortunately, for the rest of my journey, I’d be sick. It start with sore throat that evening, which progress into symptoms of sinusitis. I had to visit the pharmacy again. Hot tea didn’t help this time, my nose was too dry for too long and I think I’ve been cold for too long as well.
The 3rd of May is holiday, I know this, so I pick this as the day to travel to Chania via bus and explore Chania. I woke up when I’m ready because I’m in no rush today. I ate all the supplies I had for dinner and breakfast to make my pack light, so I head out of the hotel and walk to the bus station. I waited a while, feeling myself getting more sick. It was about 3 hours to Chania with no bathroom break so I suffered a bit, but wow, the landscape of Crete is so much different from Attika. It’s less trees and more of large bushes. All the way, the right side is the sea, and the left is the mountain. It’s beautiful. I miss the cypress though, there are less cypress in Crete. On the way though! I saw a goat with a really big horns. I think it’s one of those Cretan wild goat, which I was excited to see at Samaria gorge. I had to use the bathroom real quick after I arrived. The bus stop is near my hotel, but it’s not time to check in yet, so I went and had lunch by the harbour. Look pretty just like in the pictures I’ve seen! I had calamari and sakanagi. It’s so delicious and refreshing. They have rice which is different from the one in my country, the rice is tiny and round and cuter than the white fluffy rice at my home. I was so full. I learned about how, after you asked for the bill, they’ll give you dessert first so I really look forward to it. I got a really good dessert too, and had to sit a while because I’m so full. I walked to the hotel, and there are two identical entrance. Luckily the staff was there and show me the right entrance. My room for the last 3 nights is small and cozy, really love it. I hope to eat out at dinner, but unfortunately, by that time, my sickness got so bad, I can only walk to the nearby supermarket and buy a salad and tea with honey. Tomorrow I was supposed to go hike the Samaria gorge. I’m a regular person, I wasn’t super fit, but I’m not a weakling either, and I have hiked in my country several times but it’s a different climate (hot and wet tropical jungle, not dry and cold) and I got Covid once which got my health down so bad that I had trouble even walking up stair but I bounced back since then. But this hike is a bit longer than my longest hike, so I trained myself for it for about 6 months and got fitter than I’ve ever been. I was so ready, sooooo ready. But that night, I had to emailed them to cancelled the hike because I got a bad fever, and my throat is all red. I just tried making myself feel comfortable all night. It’s a sad 4th of May, but I got better in the evening! When I’m sure I was well, I went out. Tomorrow everything will close again so this is my last chance to buy souvenirs. I got more postcards and, since I couldn’t go to Samaria to see the goats, I bought myself a little goat plushie that have “Love Crete” embroidered on his back. I would love if I could buy plushie from different countries I visited, of an important animals of that place (I got an emu from when I was in Australia) and for dinner, there’s this place called To Xani that I’ve read review of and wanted to try so I went. I have rabbit stifado because I’ve never tried rabbit. It’s like chicken but less fat and more sweet, to me. So far, that’s my favourite dish of all I’ve tried in Greece. That night, I planed to go to church and see how Christian celebrates Easter, but unfortunately, as the night gets late, I got sick again, so I went to sleep.
The 5th, my last day, is my relaxing day, which initially I want to use it to stroll around the city and chill. Instead I lay sick almost all day. I haven’t eaten the Cretan dish on my list yet, which is last one left on my list; Cretan pie. So I went out anyway during the evening and ordered a takeaway to eat at my hotel. At least I’m happy with that, especially because I stopped to watch the sun set for the last time before I leave tomorrow.
I pre-booked a taxi which take me to the airport. I flew from Chania to Athens, then I switched to another airline that take me home, with a 4 hours stop at Istanbul. during the longest leg of the flight, which is Istanbul to my home, I got more sick so rapidly (I think the cold and dry cabin air got me) I feel so guilty because I was afraid I might make other people sick too. (I wear mask all the time). 28 hours after I left my hotel in Chania, I got home safe with a new goat friend.
So, that’s my adventure! I’m not sure why I got that sick.It’s not covid though. I noticed that the dry climate made me thirsty very often and I think maybe I was dehydrated? Or is it simply the cold? Or maybe I caught something from Greek people because I noticed a lot of people were sneezing. Is it the season? I noticed some olive trees have flowers when it’s supposed to bloom in summer, so there’s an unusual weather and that make people sick and I caught something from them?
Next time I’ll bring some medicines of my own because medicines are expansive there. Next time, I’ll be better prepared. I want to go back again, because I haven’t seen everything yet. And especially have not hiked Samaria yet. Maybe next time, I’ll go when it’s warmer, but not in the middle of European people’s summer holiday, because I don’t like too many people.
Anyway, the trip may have ended badly, but over all it’s still a wonderful trip. I learned a lot about traveling, I become motivated to start another side hustle so I can make more money to travel, I learned about life outside my country. It’s also worth everything I have been doing to get here too. Overall, I’m very very happy, and can see myself going back there again.
Actually, during the time I prepare for this trip, one of the preparation is learning how to speak Greek. I learned on free online sources, and I’m proud that I get to speak Greek to Greek people (say things like "This food is delicious" "I like it" "the weather is cold" "I'm traveling for ten days")
I think people will ask because somehow some people can tell, so I’ll answer first, yes i have autism. I don’t expect many people to read to the end but thank you if you do. English is not my first language so I'm sorry for grammar mistakes that I made. Feel free to talk about your own experience too because I always love hearing about it. I’m from Thailand by the way.
submitted by PimsriReddit to GreeceTravel [link] [comments]


2024.05.17 12:16 Olaffubbuffalo Seinfeld Episode That Only Aired Once

Last night on social media, I was scrolling through videos and came across a clip of an old Seinfeld episode that I've never seen before. I am a huge fan of Seinfeld, and have seen every episode many times, but this particular one did not ring a bell. I was confused, and of course checked the comments... To which I found several others saying they could not remember this episode
I did a quick search on the title of this episode, "The Puerto Rican Day" and found that this episode was only aired once, and never again because Kramer burns a flag in this episode. I came to accept this explanation of this episode never beening seen, perhaps I did miss it when it originally aired. But my question is, why was there never any talk of this? In the past 30 years I have not heard one little blurb about this specific episode, and why it was banned. It just all the sudden came up and like I said, many other people have this same experience that this episode is just new to them and never heard about it
Thoughts on this and anyone else surprised to hear about this lost episode?
submitted by Olaffubbuffalo to MandelaEffect [link] [comments]


2024.05.17 12:15 cwbmnr Is the thermarest neo air a good and durable pad?

I got a nemo tensor on sale and it deflated overnight after the first time using it. I found and repaired the hole, and it's still losing air. I don't wanna deal with this and wanna just get a new one, is this a good option? Or should I try to find the other hole/holes and repair it/them? I'm planning on thru hiking with this pad so if it already has holes should I expect many more during 2200 miles of use?
submitted by cwbmnr to AppalachianTrail [link] [comments]


2024.05.17 12:05 Acceptable_Egg5560 Of Giants and Journalists [51 Final]

Thank you for this universe!
And many thanks to for being a full co-writer on this project!
Kaeden and Vichee belongs to and I thank them so much for working with us! It was an honor!
Sven belongs to Bjorn the Copper Paladin from Discord. I hope to do more with them in the future, and have tons of fun!
And don’t you worry about that final in the title! We have some news at the end!
[First]- [Prev]- {Next Story!!}

{Is the reason that everything happened to Tarlim in the first place?}

{Only up to the ramps, mostly. Trying to impress upon people the importance of accessibility for those with extenuating circumstances. At least according to the records I have access to.}

{The average person knows as much about his friends as they do about Mike Collins.}
<...Who?>
{Exactly. 20th century human spaceman, was there for their first lunar landing. Didn’t get to put boots on the ground, and nobody remembers his name now.}

{Hell, I didn’t even know about him until I put in a search query of niche historical figures just to give you an example. Yeesh…}

(Program Selected.)
(Resume Selected Media? [Y])
(Playing…)
Archived Closed Circuit Security Video - Establishment: Exterminator’s Office - Dawn Creek Division - Subbasement - Date Recorded (ST): OCT 31, 2136 - Timeframe (ST): 11:42 - 11:45
The parking bay is silent. Vans are parked neatly in their spots which frame the hallway to the armory and fuel storage for the camera. A ding is heard and something moves in the hallway. Five fully suited Venlil and a Zurulian step out of an elevator and run towards a van. The sound of a door slamming open comes from the hall roughly 6 seconds later. A stream of Exterminators pour out into the hall from the stairwell.
Their voices are indecipherable as they speak over each other. A Sulian runs into the armory and reappears with a huge flamer tank on their back. Another Zurulian can be seen with an extinguisher tank, but a Venlil bleats at them and tosses it aside. They drag the quadrupedal alien quickly into the parking garage before physically throwing them into the back of a van.
From the back of the hallway, a fluid can be seen spreading across the ground. A trio of Venlil back out of a room while holding their flamers up. They are unlit, instead spewing fuel out of their nozzles. The trio twirl around in an overly animated manner as they walk down the hall to the parking garage. A van pulls out of its spot with windows down so the passengers could let out a cheer.
A black-suited Venlil runs up to the spraying trio while waving their arms to get them out into the garage. The microphone just barely manages to catch him saying, “We need to save some for the predators!” One of the other Venlil replies, “Yes sir, Mafchi!” A short flurry of curses is heard as the gathered exterminators pile into the three other visible vans. Two of the vans speed out of the garage, forcing some other Venlil exterminators to dive out of the way in the process.
The black-suited Mafchi picks up a fuel canister that had been dropped and twists off its cap. He slings it under his shoulder and pours a line of fuel. He marches straight to the final van and hops up into the open rear. The van backs itself up to turn out of the garage. The fuel canister clatters to the ground as it pulls away. Before it clears the view of the camera, the Black-suited Venlil is seen standing in its open back. He is holding what appears to be a flare gun.
The flare sails through the air shortly after the van leaves the frame and impacts the ground. It bounces and rolls until it touches the fuel and ignites it in an instant. A small wall of fire proceeds down the provided trail into the hallway, igniting more fuel as time passes. The hallway is quickly engulfed in vividly red fire. Thick black smoke begins to pour out into the garage as the fire inches closer to the primary fuel tank.
Movement can be seen in the hallway between the flickering flames. The silver form of a Venlil Exterminator is seen rushing out of the stairwell and fighting to head towards the fuel storage room. Before they reach, a white flash fills the screen. The feed goes dead, the error code consistent with electrical interruption.
(Specified Media Concluded.)

{Who was what? Mafchi?}

{Hmmm, there aren’t any tags embedded for them. The suits do a rather good job at making the officers anonymous. Let me see…oh.}

{The, uh… the employment records for that Office were…terminated.}

{It looks like…yes, here. Record wipe in 2497. Media with less than 1 bistandannual visit were removed to save space on the university’s central server. It’s…they’re gone, gone gone.}

{Maybe, but that’ll do us no good if we don’t know their name. And because of the chaos of that incident, nobody has been able to accurately reconstruct where every individual was in that office. We’d have to already know who they were to find them.}
<...I guess that’s another person I’ll have to remember then, huh?>
{...Guess so. Speaking of remembering, perhaps you should check out Tarlim’s view again? Seeing how we were just talking about him.}
<...Sure. At least people remember his name, right?>
(Command: [exitprogram])
(Are you sure? [Y])
…
{-Program Selected-}
{-Restart From Last Playback Point? Y/(N)-}
{-[USERID-11229KMD]: procViewHist -}
{-Retrieving Transcription Viewing History…-}
{-List Retrieved - Select Desired Subject: (Tarlim)-}
{-Restart From Last Playback Point? (Y)/N-}
{-Playing…-}
Memory Transcription Subject: Tarlim, the Venbig. Date [Standardized Human Time] October 31st, 2136
No matter how much Sven and Anso griped about it, having them leave and return with the trailer was a great idea. The humans who had gone with them the first time were, to my dismay, excited to try and ride in the back. I had at least been able to impress on those four that I couldn’t let anyone else ride like that, and that they were to help with rigging a trailer with some seats.
I had to admit; they did a good job!
Several couches sat bolted to the floor of the covered trailer and even had some ropes that could be hooked across the armrests as impromptu belts. It wasn’t perfect by any means, but it would work as well as any bus or short train ride! Certainly superior to jumping in the bed of a truck.
I strode out into the parking road and swayed my ears to greet Anso. Sven had stayed behind here to meet with the humans and entertain the kids, a job which he was slightly less unenthusiastic about compared to last time. “Greetings, Anso! Have you made the necessary preparations for the humans to leave with you?”
The Yotul hopped out of the truck bed and bounced to me. “We have! I have to say those humans were great workers to have helped get this whipped up so quickly! I hope Sven has been behaving himself?”
I let my tail wag behind me remembering my last glimpse of him. He should really secure his sheath straps! “He has! Been entertaining the refugees while I made sure they all had their belongings ready to go. Come on inside, let’s go gather them.”
I guided him with a wave of my arm as we turned back to the door. To be truthful, I hadn’t expected Sven to win the humans over as quickly as he did. Needless to say, his primitive attire seemed to spark joy within them, a joy sorely needed amidst the sadness of recency.
As we entered the building I noticed something, or rather, the lack of something. When I had exited only a few [minutes] prior, the building had been full of life and noise. Now, it was almost dead quiet, save for the sounds of a holovision coming from the lobby. Rather heated sounds, at that.
“I didn’t think it was already main rest claw,” Anso mused as he, too, recognized the aggravated voices coming from the lobby. “And what are they watching in there? Sounds…angry.”
“Yeah…” I trailed off as I followed the noises. As I approached the lobby, the sound of what I assumed was a Gojid yelling. “You know nothing about my family. TALK, JUST FUCKING TALK, NOW!” My ears pinned back at the foul language at play, hoping that Sven and the children were somewhere else.
As I entered the room, I saw that I was only half right. The children were thankfully nowhere to be found, but Sven was obviously present, as was most of the facility staff. I was about to ask what was going on before another voice drew my attention to the holovision, the same as everyone else. The voice of none other than Chief Nikonus.
“There were three of us who laid out the groundwork for the Federation. When Kolshian explorers came in contact with the Farsul, more than a thousand years ago, the galaxy was young. We were the first in this sector to escape our gravity well. You know about the founding of this institution, but I reiterate it just in case.”
“The Krakotl were the third,” another voice piped up from behind the camera. I thought it might’ve been another Gojid, but the voice was far too breathy. Harchen, maybe? I wasn’t given a chance to consider it further as Nikonus continued. “Yes, they were a problem from the start; aggressive, disagreeable. We tried to identify the problem, and why they were so ill-equipped for spacefaring.”
“We learned they were scavengers, who would occasionally go for fish as well.”
His next line was rendered inaudible by the shocked gasps of both the refugees and residents in the room. I was no different, drawing in a sharp breath at the abrupt admission. I remembered that Arvi had said some aliens were revealed to have eaten meat in the past, but was this the way it was decided to be revealed? With such abject callousness?
Nikonus continued to speak, looking not just proud, but smug with his words. He went on about how the Federation had saved these aliens with their manipulations, but the entirety of his body language seemed to indicate he reveled in how devastating this information would be to the people he was speaking to. How they manipulated an entire culture, a RELIGION!
What if they did the same to ours?
That horrifying thought struck through my mind like a derailing train. I had relied upon the Tenets in some of my darkest moments. Found comfort in them when there was none elsewhere to be found. To have such a comfort revealed as a lie in its entirety, used only for some other group to control you…
The voice of Nikonus hit my ears again. “Oh Sovlin, I already told you. For the small minority of species who don’t find herbivory alone, we teach them the right way. Doesn’t the religion against predators sound familiar?”
The Kolshian was insufferably proud of those words. There was no doubt in my mind now; this was mocking. Mocking a Gojid for following The Protector. For being a predator. For being different, but expecting to still be treated as a person. The Gojid were predators, they couldn’t help it, and they were already being mocked for it.
What might happen to all the other species?
I shifted my focus away from the screen to the crowd, searching for one in particular. Vichee, a Krakotl already so different from everyone else, and now my concerns for them were multiplied with every word that fell from Nikonus’ mouth. Were they okay? They had come in here to see Sven, I had seen them. Where are-
I spotted Kaeden in the corner of the room. Next to him, slumped against the wall, was Vichee. The dual colored Krakotl’s eyes were glazed over as they stared at nothing. I strode over quickly, my instincts wanting to comfort them. Kaeden was simply standing there, it was confusing that he didn’t seem to be comforting Vichee at all. As I got closer, their head tilted up to me, regarding me with an unfocused eye.
“He was right.” They said quietly. My implant almost didn’t pick it up over the sounds of the lobby. “Kaeden had asked me soon after our first meeting if Krakotl had once been meat eaters. Said it was the shape of our beaks. ‘More suited to capturing small wriggling prey than filtering algae’. He told me. I nearly flew away right then… If I had, I would have been alone with this news.”I listened, kneeling down to be closer to their level. “You’re not alone, your herd is here. Right Kaeden?”
He looked over at me and nodded. “Vichee was there with me when Earth was attacked. I’m here for them now. Kaabra and Venik are… together, elsewhere at the moment. But they will be here too.”
I flicked my ears in understanding. “Then I hope they may help in hugging Vichee until their tears are dry.” I turned an eye to Vichee. “Please, I just want you to know that you are still you. What your body does has no effect on your personhood.”
Vichee still sat, their mind still likely whirling with the new information. They lifted their differently colored wings. “I’m well aware. This lesson I already learned. But thank you, I understand what you mean.” Kaeden nodded slowly and Vichee returned to their thoughts.
“There’s going to be trouble soon, Tarlim,” Kaeden stated gravely. “News like this? Nothing good will come of it. I can already tell this won’t go over well. Keep your eyes open.”
As if in response to his words, the sound of clanking metal hits my ears. They shoot up, pivoting to locate its source. There, dashing towards the door, was the armored figure of Sven. I didn’t know him enough to know how this broadcast would affect him, but running was never the best sign. I flicked my ears goodbye to my friends and rose, following after the metal man. In my periphery, I saw the television screen had shifted to show Rolem moving onto the stage. I would have to miss whatever it was he had to say, so ducked through the doors and continued to follow the sound of metal.
As I exited, I saw that I wasn’t the only one to see Sven’s actions. Anso was bounding behind him, shouting something I couldn’t hear. Sven didn’t seem to either as he kept running, but his gait wasn’t one of fear. He looked purposeful, sprinting in a straight line. A line pointed right towards-
Towards the observing Exterminator Van.
The metal Venlil didn’t even hesitate at the presence of the fence. He leapt up in a display of strength and agility, vaulting over the barrier and continuing his beeline into the van. It was like phased through the doors with how fast he moved. There were sounds of commotion that followed his entry, and soon two Exterminators fell out of the van. One Venlil…and one Krakotl. I wonder how Kalek is taking things.
I, too, cleared the fence with only a high step and reached the van, peering in to see Sven at the controls. “Sven! What are you doing?” I asked, the Krakotl officer shivering on the ground in my periphery.
“They got my girl!” He huffed, “She’s a Gojid, they got her, I can’t let them do anything worse to her!” He tried to activate the vehicle to no avail, but his words brought up something that I hadn’t thought much over. I remember hearing about temporary emplacements that were being set up. Paly had texted me about exterminators bringing people there. Her too. And that would mean-
-THOOOOOOOMMMMM-
The wind hit me like a truck and rocked the van I was standing next to. Sven even stopped trying to fiddle with the controls to see what had just happened. In the distance, near the center of town, an enormous black cloud rose into the air, the vestiges of fire still burning in the suspended embers. I couldn’t look away from it as my mind raced with horrible possibilities as my mind tripped over itself trying to concoct a plan of action.
I wasn’t given long to think before the radio in the van crackled to life, startling both Sven and myself. “Attention all True Exterminators! The truth has come out about the taint in our midst! For too long we have lived with its danger in our presence! If any of you still hold the safety of The Herd in your hearts, come join us so we may burn ALL the predator taint from this District! Rendezvous at Vulen’s apartment complex, we shall start our cleansing there!”
The name of one of my landlords sparked familiarity in my mind. They had been working to build a series of new apartments to add to his old, and if I remembered, had agreed to house the Gojid refugees. The Gojid! Paly was housed with them!!
In an instant, I reached into the van and grabbed Sven by the arm. He tried to pull away, but my grip was too strong. “Sven! They’re gonna kill the Gojid! They’re gonna burn Paly!”
He finally managed to shake himself free as my paws became jittery from stress. “I gotta save my girlfriend! She’s in a facility! I gotta save her!”
“But they’re gonna burn people here!” I protested, “we have to do something! We need- We need People who can fight them! Kaeden! I need to get Kaeden! We can save them!”
I pulled myself away from the van and spotted Anso nearby. He must have had to go through the gate, but this was good timing. I pointed a claw at him. “Do Not Let Him drive off before I get back!”
I didn’t give him, nor the Exterminators who had recovered from their shock, time to ask questions. Paly was in danger, as were who knew how many others. I faintly heard my data pad chime from within my shoulder bag, the signal my heart was beating too fast, but I couldn’t deal with it right now. I could get the heart rate under control during the drive. Right now I needed Kaeden, he knew how to fight! How to save people when others were trying to kill them!
My paws guided me and I was back in the cafeteria before I knew it. Some of the crowd had dissipated, but Kaeden and Vichee were still in the same corner I had left them in, but with their Venlil friends now joined. Without leaving time for protest, I grabbed Kaeden’s arm and pulled him away. I heard Vichee squawk behind me, but I was in too much of a hurry. I can’t let her get hurt. I Won’t.
Kaeden started to slap my arm as I dragged the soldier across the lobby. “Tarlim! What the fuck are you doing?? What’s going on?”
“No time, they’re going to burn everyone,” I breathlessly said as I burst the facility doors open to get him to the van.
“What? Who?” Kaeden questioned, still resisting my pull. I could hear a tinge of worry in his voice, and I knew he would understand. Anso looked back from his position as he heard my approach, and upon seeing me dragging Kaeden along, he grew visibly concerned.
“On the radio, something about True Exterminators,” I attempted to explain to him as we neared the gate doors. This time, I simply spread them apart with my free paw, metal screeching against itself as the gate was forced open. “They’re going to burn every cured species they can find, and That Means Paly. I Won’t Let Them.”
Kaeden had stopped struggling as I explained the bare essentials to him, and once we approached the van, he finally had enough sense to ask the right questions. “So what exactly is the plan to stop them? We’re strong, sure, I could probably take most of them. But just two of us against a wall of those flamers?”
“Not two,” I corrected, letting go of his arm and throwing open the back doors of the van. Still seated in the drivers side was Sven, who looked back once he heard me permit entrance into the back. “We have him too.”
“Wh- the LARPer??” Kaeden asked incredulously. I wasn’t familiar with the term he used, but his tone told us all we needed to know. Sven’s eyes narrowed at the perceived insult, but Kaeden continued. “Do either of you have any formal military training?? Rushing down there is only going to get you both killed along with the others! For fucks sake, slow down! We need a plan!”
“T-There won’t be t-time f-for one,” a voice peeped in from behind us. We all turned to face the source, and we found it was the Venlil Exterminator. They recoiled under the sudden gaze of our entire party, but they managed to continue. “I-I recognized the v-voice. It w-was one of the n-new recruits. They m-might as well be Y-Yulpa. If you w-want to stop them, it’s now or n-never.”
We all stared at them for a moment in disbelief that they’d willingly hand over that information to us. They were Exterminators, weren’t they? They should be allied with the voice on the radio! Kaeden, after considering the information, gave voice to my confusion. “And why are you telling us this? You’re an exterminator, shouldn’t you be trying to help them?”
“M-My husband is the Krakotl that was in the van with me!” They yelled back, stamping their footpaw on the ground in agitation. “I-I don’t care what his ancestors did a t-thousand years ago, I will not stand for those zealots burning who knows how many people! We’re not all the same, h-human!”
I was taken aback by their words. I had given up hope that there were any redeemable souls amongst the ranks of those silver-suited brahkasses, but living proof of the contrary stood before us. Their breathing was only matched by mine as my pad continued to chime in my pack. Maybe there’s hope after all.
Kaeden started frantically looking all around, his focused gaze falling on the facility, the exterminator in front of us, and the rising smoke in the distance. After a moment's hesitation, he growled to himself and shook his head. “Fine! Fucking- if you want to prove you’re different, you and your partner stand guard at the gate! They’ll probably try to send a division here, so keep on guard! And for the love of God, go ask for help if that happens!”
My tail wagged behind me as I interpreted what that meant. “So you’ll help us, Kaeden?”
He paused for a second, an agonizing second as he fully took in the situation in his mind. But ultimately, he nodded. “Let’s go, we can figure things out along the way.”
Seizing the moment, Anso quickly jumped into the van and pushed Sven out of the driver's seat, much to their visible frustration. Kaeden quickly hopped into the passenger seat, leaving me with the problem of finding a space that would fit me. I stepped over to the back of the van and threw the doors open.
The flamers and their fuel tanks were useless to us, easy to toss all three sets out onto the ground behind me. I made sure that the flamers were disabled first, of course. Just had to snap the pilot lighters and slice a hose with my claw. Even if these two said they weren’t like these “True Exterminators” I didn’t trust them one bit. I crawled inside the cramped vehicle and wiggled myself to close the doors behind me.
As I got myself settled, I watched as the Venlil Exterminator started to inspect the destroyed remains of their weapons. I squinted a glare at them and positioned myself so they couldn’t enter with me. “You two aren’t coming,” I hissed. “You know why you’re not. Try anything with the humans, and they will stop you.”
I slammed the doors shut as their expressions fell, just in time for Anso to get the van into gear. I curled myself up against the wall of the van, watching out the back window as we sped down the road. We were on our way now. On our way to save Paly and all the people gathered because their ancestors ate meat. My heart hammered in my chest, but I would need to control it for what we were about to do. I needed to focus. I needed to breathe. I needed to be calm.
Focus. Breathe. Calm
Focus.
Breathe.
Calm…
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Memory Transcription Subject: Sol-Vah, Fleeing Predator. Date [Standardized Human Time] October 31st, 2136
My legs couldn’t carry me anymore. I had to keep going, but I didn’t have the strength. My pants became wheezes as my body struggled to keep up with the physical exertion of running almost halfway through town. I hadn’t even looked up before now, at least with eyes not blinded by tears. The pain of Mute’s rejection still stung in my soul, a pain so visceral it threatened to rip me apart worse than any Arxur. Protector, what did I do to deserve this? Is there even a Protector, or did the Federation just- just make that up?
I didn’t have time to think about that now, I needed to get to the office. From what little I caught of the broadcast, Nikonus had said they saved us before. I knew what it likely was, but…I was desperate. I just wanted to go back home and have him embrace me like he did before. The safety and love I had felt from him was still fresh in my mind, and if there was any chance I had to get it back?
I’ll happily take it.
As I approached the office, however, something seemed off. I could smell soot in the air, but not the kind of soot that came from our flamers. This was- was…dirtier smelling, as if the fuel had been impure. Upon looking up, however, I saw something that made my stomach drop. A huge plume of smoke, billowing up into the sky. It shadowed the sun itself with its immensity and hate. Did the Exterminators burn more drugs? Or…or…
I felt a renewed vigor as I started to run towards the plume, hoping against hope that I was wrong. As soon as I turned the corner, though, my worst fears were realized. Where the office once stood now sat a burning stack of glorified rubble, every single window in sight shattered and multiple holes in the outer walls. The building was split, it was as if a giant knife had come down and sloppily sliced off its front half to spill flaming debris everywhere.
I stood in front of the building I had once called my home, surrounded by screams and the awful sound of flames roaring. I knew now there was no hope of salvation, no way this could ever be undone. I would never be able to go back to the way things were, never feel the happiness I had for that brief time. I was doomed to this life, abandoned by my love, and forced to live as an abomination devoid of a home.
I suppose that’s all a predator like me deserves.
[First]- [Prev]- {Next Story!!}
You read it right: This is going to be the final chapter of "Of Giants and Journalists." With the conclusion of Sharnet and Vekna's adventure, we will now take the time to show how this announcement has affected our characters and the galaxy at large. We're excited to announce our new series, Nature of a Giant: Aftermath! This series will not be quite as in-depth temporally as Of Giants and Journalists was, mainly because not as much will be happening in as short of a time. Rest assured, though, there will still be plenty of action across the board! You just won't have to deal with over half the story only covering a week of time!
In that vein, we are also excited to announce we are working on another bonus series, one that was teased a long time ago, Venric Lawven: Legal Legend! It will be filling the gap for content while we work on the first few chapters of Aftermath to make sure the scenes are as quality as they deserve, but will have a reduced upload schedule to once a week to accommodate for writing two series at once. On behalf of both of myself and , we'd like to thank all of our readers for sticking with us on this journey. It's hard to believe this series has been going on for over a year in one form or another, but I wouldn't have it any other way! Thank you all again for your continued support, and we look forward to seeing you again with Legal Legends! And then...
The Aftermath!!
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2024.05.17 12:02 AnimeMod Anime Questions, Recommendations, and Discussion - May 17, 2024

Anime Questions, Recommendations, and Discussion - May 17, 2024
This is a daily megathread for general chatter about anime. Have questions or need recommendations? Here to show off your merch? Want to talk about what you just watched?
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2024.05.17 11:56 Sweet-Count2557 11 Innovative Boston Playgrounds Where Kids Learn as They Play

11 Innovative Boston Playgrounds Where Kids Learn as They Play
11 Innovative Boston Playgrounds Where Kids Learn as They Play Welcome to our exploration of eleven innovative Boston playgrounds where children can learn while they play.In this bustling city, there are a multitude of parks and playgrounds that offer much more than the traditional swings and slides. These thoughtfully designed spaces provide children with engaging and educational experiences, turning playtime into a valuable opportunity for growth.From wheelchair-accessible elements at Mayor Thomas M. Menino Park in Charlestown to the imaginative PlayCubes at Uncle Frank and Auntie Kay Chin Park in Chinatown, Boston's playgrounds are sure to captivate young minds.But that's just the beginning - join us as we uncover the other unique and stimulating playgrounds that await children in different neighborhoods across the city.Key TakeawaysBoston has a variety of innovative and inclusive playgrounds that offer unique features and attractions.Many of these playgrounds are designed with a specific theme, such as nature or the solar system, to engage children's imagination.In addition to traditional playground equipment like swings and slides, these playgrounds also offer interactive and brain-boosting elements like embankment slides, climbers, and balance-based toys.Some playgrounds are designed in memory of specific individuals or events, such as the Martin Richard Memorial Park in Seaport.Mayor Thomas M. Menino Park—CharlestownMayor Thomas M. Menino Park—Charlestown, the inclusive playground with wheelchair-accessible features, was designed in the wake of the Marathon bombings and offers a unique and engaging play experience for children of all abilities. Situated in the heart of Boston, this playground is a shining example of the city's commitment to inclusivity and accessibility.One of the standout features of Mayor Thomas M. Menino Park—Charlestown is its embankment slides and climbers. These structures not only provide endless fun for children but also help develop their gross motor skills and coordination. As kids navigate the slides and climb the structures, they're simultaneously building strength and confidence in their abilities.Furthermore, this playground goes above and beyond by offering access to hospital bathrooms. This thoughtful addition ensures that all children, regardless of their medical needs, can enjoy their time at the park without any obstacles. It's a testament to the city's dedication to creating a safe and welcoming environment for everyone.The design of Mayor Thomas M. Menino Park—Charlestown isn't only functional but also visually appealing. The vibrant colors and playful shapes of the equipment spark imagination and creativity in children. It's a place where they can let their imaginations run wild and explore their own unique play experiences.Uncle Frank and Auntie Kay Chin Park—BostonLocated in the vibrant neighborhood of Chinatown, Uncle Frank and Auntie Kay Chin Park—Boston offers a playground experience that combines interactive play with a touch of cultural immersion. This Boston playground stands out among the best playgrounds in Boston for its unique features and attractions. Here's what makes Uncle Frank and Auntie Kay Chin Park—Boston a must-visit destination for families:The popular River Stream Fountain: Kids can cool off and have a blast in this interactive water feature. The fountain mimics a flowing river, allowing children to splash and play while learning about the importance of water.Focus on PlayCubes for interactive play: The playground is filled with PlayCubes, which are modular play structures that encourage creativity and exploration. Children can build, climb, and slide on these colorful cubes, stimulating their imagination and problem-solving skills.Cultural immersion in Chinatown: As you explore the playground, you'll notice the influence of Chinatown's rich heritage. From the ornamental gateways to the vibrant colors and patterns, Uncle Frank and Auntie Kay Chin Park—Boston offers a unique opportunity for children to learn about and appreciate different cultures.Located in Chinatown: This playground is conveniently situated in the heart of Chinatown, making it easily accessible for families in the area. After a fun-filled day at the playground, families can explore the neighborhood and enjoy the delicious food, vibrant markets, and cultural events that Chinatown has to offer.Uncle Frank and Auntie Kay Chin Park—Boston is more than just a playground. It's a place where children can learn, play, and immerse themselves in the rich cultural tapestry of Chinatown. So, gather your family and head to this innovative Boston playground for an unforgettable adventure.Jackson Square Park—Jamaica PlainNestled in the vibrant neighborhood of Jamaica Plain, Jackson Square Park offers a playground experience that combines thrilling play elements with a focus on balance and adventure. This innovative playground is designed to engage children's minds and bodies, allowing them to learn and grow while having a blast.One of the standout features of Jackson Square Park is its zip lines. Kids can soar through the air, feeling the rush of exhilaration as they zip from one end of the playground to the other. This activity not only builds strength and coordination but also teaches them about momentum and gravity.Another exciting element is the 16-foot-tall Wall-holla climbing structure. With its unique design and challenging climbing routes, children can test their physical limits and conquer their fears. It's a thrilling experience that encourages them to push themselves and discover their own capabilities.In addition to these thrilling play elements, Jackson Square Park also offers other amenities to keep kids entertained. There are basketball courts where they can practice their skills and compete with friends. Swings provide a classic play experience, allowing children to feel the freedom of soaring through the air.Jackson Square Park is a place where kids can explore, take risks, and learn valuable life lessons. It's a playground that encourages them to think creatively, problem-solve, and develop their physical and cognitive skills. With its focus on balance and adventure, this playground offers a unique and educational play experience for children of all ages.Martins Park—SeaportAfter exploring the thrilling play elements and educational opportunities at Jackson Square Park, let's now venture into Martins Park—Seaport, where children can embark on an imaginative and nature-inspired play experience. This inclusive playground, built in memory of Martin Richard, offers a unique and engaging environment for children of all abilities. Here are some key features of Martins Park—Seaport:Log Maze Climber: Children can navigate through a maze of logs, enhancing their problem-solving and spatial awareness skills.Realistic Climbing Rocks: Kids can challenge themselves by scaling these realistic climbing rocks, improving their strength and coordination.Giant Marooned Ship: This impressive feature allows children to unleash their imagination as they pretend to be pirates, sailing the high seas.Nature-Inspired Design: The park's design mimics the natural world, creating a sense of connection and wonder. Children can immerse themselves in an environment that encourages exploration and discovery.Martins Park—Seaport isn't just a place for play, but also a space for learning and growth. As children engage in the various play elements, they develop important cognitive and physical skills. The park fosters creativity, social interaction, and a love for nature. It provides a safe and inclusive environment where children can freely express themselves and learn through play.Paris Street Park—East BostonParis Street Park—East Boston offers an exciting and educational playground experience with its newly designed solar system theme. Located between a public pool and a community center, this park provides a perfect environment for children to learn and play. As we explore the park, we're greeted by vibrant colors and interactive elements that ignite our curiosity.One of the standout features of Paris Street Park is its basketball court, where kids can engage in friendly competition and improve their coordination skills. The court is adorned with illustrations of planets, stars, and constellations, creating a unique and immersive experience. As we shoot hoops, we can't help but feel like we're playing in outer space.In addition to the basketball court, there's also a painted maze that stimulates our problem-solving abilities. We navigate through the twists and turns, searching for hidden treasures and unlocking the secrets of the solar system. The maze encourages exploration and fosters a sense of adventure, allowing children to develop their spatial awareness and critical thinking skills.As we continue our journey through the park, we come across a series of educational panels that provide fascinating information about the planets. These panels not only spark our curiosity about the universe but also enhance our knowledge of science and astronomy. We learn about the different characteristics of each planet and gain a deeper appreciation for the vastness of space.Paris Street Park—East Boston truly offers a playground experience that combines fun and education. With its solar system theme, basketball court, painted maze, and educational panels, children are encouraged to learn and explore while enjoying the freedom to play. It's a place where imaginations soar and knowledge is gained, making it a must-visit destination for families in East Boston.Esplanade Playground—BostonAs we venture further into the world of Boston playgrounds, our next stop brings us to the captivating Esplanade Playground—Boston, where adventure awaits along the picturesque Charles River. This playground offers a unique experience that combines play and nature, providing children with the freedom to explore and learn in a beautiful setting.The central climbing structure, resembling a spider web, challenges children to test their physical abilities and conquer new heights.The scenic view of the Charles River creates a serene backdrop for play, allowing children to connect with nature and appreciate the beauty of their surroundings.The spacious open areas invite children to run, jump, and engage in active play, promoting physical fitness and enhancing their gross motor skills.The variety of play equipment, including swings and slides, offers opportunities for children to engage in imaginative play and social interaction.At Esplanade Playground, children have the freedom to let their imaginations soar as they navigate the climbing structures, swing through the air, and slide down to the ground. They can challenge themselves physically, build strength and coordination, and develop confidence in their abilities. The playground's scenic location also provides a sense of peace and tranquility, allowing children to escape the hustle and bustle of the city and connect with nature.Esplanade Playground—Boston isn't just a place for fun and play; it's a space that encourages learning, exploration, and personal growth. With its unique features and stunning views, this playground offers children the freedom to discover, create, and thrive in a safe and engaging environment.Fallon Field—RoslindaleFallon Field—Roslindale is a hidden gem nestled in the heart of Boston, offering a playground experience that is both thrilling and inviting for children of all ages. With its famous large slide and additional amenities like basketball courts and swings, Fallon Field provides endless opportunities for fun and exploration.To paint a clearer picture of what Fallon Field has to offer, let's take a look at the table below:FeaturesDescriptionBenefitsLarge SlideA thrilling rideBuilds courage and balanceBasketball CourtsOutdoor sports activitiesPromotes physical fitnessSwingsClassic playground funDevelops coordinationThe large slide at Fallon Field is a favorite among kids, providing them with an exhilarating ride that challenges their courage and helps them develop their balance skills. As they climb up the stairs and slide down, children experience a rush of excitement and a sense of achievement.In addition to the slide, Fallon Field also offers basketball courts. These outdoor sports areas allow children to engage in friendly competitions, improve their coordination, and enhance their physical fitness. Whether they're shooting hoops or playing a game with friends, the basketball courts provide a space for kids to enjoy active play and develop their athletic abilities.No playground is complete without swings, and Fallon Field has them too. Swinging back and forth on the swings not only brings joy to children but also helps them develop their coordination skills. As they pump their legs and control their movements, kids learn how to find their rhythm and balance while experiencing the freedom of soaring through the air.Fallon Field—Roslindale truly offers a playground experience that combines thrilling activities with the freedom to play and explore. From the large slide to the basketball courts and swings, children can engage in a variety of activities that promote physical fitness, coordination, and a sense of adventure. So head on over to Fallon Field and let the fun begin!Hunt Almont Playground—MattapanLocated in the vibrant neighborhood of Mattapan, Hunt Almont Playground offers an exciting and inclusive play space for children of all ages. This playground is a true gem, designed to foster creativity, imagination, and physical activity.Here are some reasons why Hunt Almont Playground stands out among the rest:Colorful web of nets and climbers: As soon as you step foot in Hunt Almont Playground, you'll be greeted by a mesmerizing sight—a vibrant web of nets and climbers that beckon you to explore and conquer. This unique feature allows children to challenge themselves, build strength, and develop their motor skills.Encourages open-ended play: At Hunt Almont Playground, there are no limits to what children can imagine and create. The open-ended play opportunities here allow kids to take on different roles, build forts, and invent their own games. It's a place where freedom and creativity go hand in hand.Splash pad for summer fun: When the temperatures rise, Hunt Almont Playground has got you covered. With its refreshing splash pad, children can cool off and have a blast splashing around. It's the perfect way to beat the heat while still engaging in active play.Inclusive design: Hunt Almont Playground is designed with inclusivity in mind. It offers wheelchair-accessible features, ensuring that all children can fully participate and enjoy the fun. It's a playground that celebrates diversity and embraces the joy of play for everyone.Hunt Almont Playground is more than just a place to play—it's a space where children can learn, grow, and make lasting memories. So, if you're looking for a playground that encourages freedom, creativity, and inclusivity, Hunt Almont Playground in Mattapan is the place to be. Let your imagination run wild and discover the endless possibilities that await you here.Sweeney Playground—South BostonAfter exploring the vibrant and inclusive Hunt Almont Playground in Mattapan, let's now shift our attention to the captivating Sweeney Playground in South Boston. This playground is known for its stunning ropes course, bright synthetic surface, and water features. It offers a variety of activities that engage children's minds and bodies, making it a perfect place for them to learn as they play.To give you a better idea of what Sweeney Playground has to offer, here is a table highlighting some of its key features:Sweeney Playground—South BostonStunning ropes courseEngages children's balanceBright synthetic surfaceProvides safe play areaWater featuresOffers refreshing funBasketball courtsPromotes physical activityfor older kidsThe ropes course at Sweeney Playground is truly a sight to behold. It challenges children to navigate through a series of ropes and obstacles, testing their balance and coordination. As they conquer each element of the course, they develop problem-solving skills and gain confidence in their abilities.The bright synthetic surface of the playground ensures a safe and comfortable play area for children. It provides a cushioned surface that reduces the risk of injuries from falls, allowing kids to freely explore and engage in active play.Water features are another highlight of Sweeney Playground. They offer a fun and refreshing way for children to cool off during the hot summer months. Whether it's running through a sprinkler or splashing in a water fountain, kids can enjoy the sensory experience while staying active.In addition to the ropes course and water features, Sweeney Playground also provides basketball courts for older kids. This promotes physical activity and encourages friendly competition, fostering teamwork and sportsmanship.Sweeney Playground in South Boston is a place where kids can learn, have fun, and grow. With its innovative and engaging features, it offers a unique play experience that sparks creativity, promotes physical development, and cultivates a love for learning. So, the next time you're in South Boston, be sure to visit Sweeney Playground for an unforgettable play adventure.Little Scobie Park—RoxburyLittle Scobie Park in Roxbury offers a vibrant and engaging play space for children of all ages. This park is divided into two areas, each designed specifically for different age groups. Whether you have a toddler or a teenager, there's something for everyone at Little Scobie Park.Skateboard Park: One of the highlights of Little Scobie Park is the skateboard park. Kids can bring their skateboards and practice their tricks on the ramps and rails. It's a great way to build confidence, improve coordination, and have fun with friends.Basketball Court: For those who prefer team sports, the basketball court at Little Scobie Park is the perfect place to shoot some hoops. Kids can practice their dribbling skills, work on their jump shots, and even organize friendly games with other children in the neighborhood.Plenty of Shade: Little Scobie Park offers plenty of shade, making it a great place to relax and unwind. Whether you're a parent watching your kids play or a teenager looking for a quiet spot to read, there are shaded areas where you can escape the sun and enjoy the peaceful atmosphere.Community Gathering Space: Little Scobie Park serves as a community gathering space, bringing people together from all walks of life. It's a place where neighbors can meet, children can make new friends, and families can enjoy quality time together. The park fosters a sense of belonging and promotes social interaction, creating a strong and supportive community.Little Scobie Park in Roxbury is more than just a playground. It's a place where children can have fun, learn new skills, and connect with others. From the skateboard park to the basketball court, there are endless opportunities for exploration and growth. So grab your skateboard or basketball and head over to Little Scobie Park for an unforgettable play experience.Alexander W. Kemp Playground—CambridgeContinuing our exploration of Boston's brain-boosting playgrounds, let's now venture into the imaginative world of Alexander W. Kemp Playground in Cambridge. This playground offers a variety of activities for kids of various ages, ensuring that everyone can have a great time. With embankment slides, swings, and a crank-powered water feature, there's something for everyone to enjoy.To give you a better idea of what you can expect at Alexander W. Kemp Playground, here's a table that breaks down its key features:FeaturesAge RangeThemeEmbankment slidesAll agesWoodland adventureSwingsAll agesWoodland adventureCrank-powered water featureAll agesWoodland adventureAs you can see, this playground has a woodland adventure theme, with carved wood structures that add to the overall ambiance. Kids can let their imaginations run wild as they explore this enchanting setting. Whether they're sliding down the embankment slides, soaring through the air on the swings, or splashing around in the crank-powered water feature, there's no shortage of fun to be had.In addition to the exciting play equipment, Alexander W. Kemp Playground also provides a safe and welcoming environment for children to learn and grow. It encourages open-ended play, allowing kids to express their creativity and problem-solving skills. By engaging in play, they can develop important cognitive and physical abilities while having a blast.Frequently Asked QuestionsAre These Playgrounds Open to the Public?Yes, these playgrounds are open to the public. They provide a safe and inclusive space for children of all ages to play and learn.Each playground offers unique features and attractions, such as wheelchair-accessible equipment, interactive play structures, and themed designs.From the Mayor Thomas M. Menino Park in Charlestown to Chuckie Harris Park in Somerville, these innovative playgrounds aim to engage and educate children while fostering their imagination and physical development.Are There Any Admission Fees for These Playgrounds?There are no admission fees for these playgrounds. They're open to the public and provide a variety of brain-boosting fun for kids.From inclusive playgrounds with wheelchair-accessible features to playgrounds with interactive PlayCubes and zip lines, there's something for everyone.You can explore different playgrounds like Mayor Thomas M. Menino Park, Uncle Frank and Auntie Kay Chin Park, and Jackson Square Park, each offering unique features and attractions.Are There Any Age Restrictions for Using the Playground Equipment?There are no age restrictions for using the playground equipment at these innovative Boston playgrounds. Kids of all ages can enjoy the interactive play features and learn as they've fun.From inclusive playgrounds with wheelchair-accessible features to parks that offer activities for kids of various ages, there's something for everyone. So whether you're a toddler or a teenager, you can explore, climb, slide, and swing to your heart's content.Get ready for an adventure-filled playtime!Are There Any Safety Measures in Place at These Playgrounds?Yes, there are safety measures in place at these playgrounds. They prioritize the well-being of children and ensure a safe play environment.Safety features include wheelchair-accessible features, splash pads, and synthetic surfaces.Additionally, some playgrounds have inclusive designs, offering activities for kids of various ages. They also provide amenities like basketball courts and access to nearby bathrooms.These safety measures aim to create a fun and secure space where kids can learn and play without any worries.Are These Playgrounds Accessible for Individuals With Disabilities?Yes, these playgrounds are accessible for individuals with disabilities. They've been designed with inclusive features like wheelchair-accessible structures, ramps, and accessible bathrooms. This ensures that all children can enjoy and learn at the playgrounds.It's important to create an environment that promotes inclusivity and allows everyone to participate in play. These innovative playgrounds in Boston are a great example of how accessibility can be integrated into recreational spaces.ConclusionAs we wrap up our exploration of these innovative Boston playgrounds, we can't help but be amazed by the endless opportunities for learning and growth that they provide.From accessible features to imaginative play elements, each park offers a unique experience that sparks curiosity and fosters development in children.So, next time you're in Boston, be sure to visit these playgrounds and watch your kids learn, play, and thrive in this vibrant city.
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2024.05.17 11:55 CommanderRoku Fully Explained: Star Cards for Blaster Heroes (Part III)

Fully Explained: Star Cards for Blaster Heroes (Part III)
To celebrate the upcoming 25th anniversary of the Phantom Menace this 19th of May, I decided to go all out on discovering the hidden effects or poorly described star cards in this game based on the plentiful resources and posts of the past (References are found at the end). At the same time, I did what I could to rewrite the ability and card descriptions to be somewhat unilateral and have similar explanations. Many were a surprise to be sure but a welcome one, while others are completely out of hand. Use what’s useful to you, and feel free to share your own test results. At last we will reveal these stats to all, at last…
Star Cards for Blaster Heroes (Part III)
¡ Boba Fett
o Quick Refill: The 8.3% per second refill rate for jetpack fuel is faster when not being used. At EPIC rarity, it is 12.3% per second. Normal Refill Time: 12 seconds; EPIC Rarity: 10.5 seconds. (S1)
§ Refill Rate per Second: ? / ? / ? / 12.3%
o Born to Fly: Reduces the cooldown times of CONCUSSION ROCKET, FOR THE HUNT, and ROCKET BARRAGE when flying with a jetpack. Health regeneration is delayed from 5 seconds to 6.5 seconds as a result. FOR THE HUNT’s Duration: 8 seconds. “Fuel Efficiency” Jetpack Flight Time in Seconds: 5.00 / 5.25 / 5.40 / 5.55 / 5.75; Normal Cooldown Times by order of mention (And “Intense Barrage”): 15 seconds; 10 seconds; 20 seconds; 13 seconds. Hypothetical EPIC Rarity: 12 seconds; 8 seconds; 16 seconds; 10.4 seconds.
§ Reduced Cooldown Time: 5% / 10% / 15% / 20%
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o Extended Exposure: Enemies stay revealed for additional seconds after FOR THE HUNT’s 8-second duration ends. Ability Cooldown Time: 10 seconds; Total Reveal Time: 10 / 11 / 12 / 14 (S1)
§ Additional Seconds: 2 / 3 / 4 / 6
o Acute Concussion: Adds seconds to the 5-second duration of the concussive effect caused by CONCUSSION ROCKET. Extended Effects: blurring of vision; disabling of lightsaber attack target lock-on. Duration in Seconds: 5.5 / 6.0 / 6.5 / 7.0
§ Added Seconds: 0.5 / 1.0 / 1.5 / 2.0
o Augmented Gear: If CONCUSSION ROCKET hits the number of enemies stated below, flying with a jetpack can be used without fuel consumption. Normal “Fuel Efficiency” Jetpack Flight Time in Seconds: 5.00 / 5.25 / 5.40 / 5.55 / 5.75; New “Fuel Efficiency” Jetpack Flight Time in Seconds: 9.00 / 9.25 / 9.40 / 9.55 / 9.75; FOR THE HUNT Duration: 8 seconds; “Quick Refill” Refill Time: 12 seconds / 10.5 seconds.
§ Number of Enemies: 5 / 4 / 3 / 2
§ No Fuel Consumption Time in Seconds: 2 / 2 / 3 / 4
o Fuel Efficiency: Decreases the consumption rate of jetpack fuel, increasing the 5-second flight time. Jetpack Flight Time in Seconds: 5.25 / 5.40 / 5.55 / 5.75
§ Decreased Consumption Rate: 5% / 8% / 11% / 15%
o Intense Barrage: If 500 damage points are dealt to enemies within a single use of ROCKET BARRAGE, the following 20-second cooldown time is reduced. “Focalize” Rocket Damage: 75 / 79 / 81 / 83 / 85; “Focalize” on Two Enemies: 150 / 158 / 162 / 166 / 170; “Focalize” Five Rockets on One Enemy: 375 / 395 / 405 / 415 / 425; Cooldown Time: 16 / 15 / 14 / 13
§ Seconds Removed from Cooldown Time: 4 / 5 / 6 / 7
o Death From Above: Damage reduction is received when using ROCKET BARRAGE while flying with a jetpack. “Fuel Efficiency” Jetpack Flight Time in Seconds: 5.00 / 5.25 / 5.40 / 5.55 / 5.75; Health Points: 600 / 648 / 660 / 672 / 690
§ Damage Reduction: 8% / 10% / 12% / 15%
o Focalize: ROCKET BARRAGE rockets deals bonus damage within a 1-meter radius of the center of the explosion. Rocket Damage: 75 / 79 / 81 / 83 / 85; On Two Enemies: 150 / 158 / 162 / 166 / 170; Five Rockets on One Enemy: 375 / 395 / 405 / 415 / 425
§ Bonus Damage: 4 / 6 / 8 / 10
¡ Bossk
o Name Your Poison: Health is regained each in-game tick within DIOXIS GRENADE’s cloud of gas. Ability Duration: 6 seconds. Total Health Regained: 90 / 120 / 150 / 180
§ Health regained per Second: 15 / 20 / 25 / 30
o Trap Arming Speed: PROXIMITY MINES arm faster when deployed, reducing activation time. At EPIC rarity, it reduces by 65%. Arming Speed in Seconds: 4 / 2.8 / 2.4 / 2 / 1.6 (S1)
§ Reduced Activation Time: ? / ? / ? / 65% OR 30% / 40% / 50% / 60%
o Spreading The Disease: This card does nothing. (BF1; R1)
o Sniper Expert: A headshot defeat with the sniper scope resets removes blaster heat. Blaster Overheat: 8 shots.
§ No Blaster Heat Time in Seconds: 1.0 / 1.5 / 2.0 / 2.5
o Unrelenting Predator: For every enemy defeated while PREDATOR INSTINCTS is active, the 20-second cooldown times of DIOXIS GRENADE and PROXIMITY MINES are reduced. Ability Duration: 25 seconds; Cooldown Times in Seconds: 19.0 / 18.4 / 17.8 / 17.2
§ Reduced Cooldown Time: 5% / 8% / 11% / 14%
o Predator Resilience: Damage Reduction is received while PREDATOR INSTINCTS is active. Ability Duration: 25 seconds; Health Points: 600 / 660 / 678 / 696 / 720
§ Damage Reduction: 10% / 13% / 16% / 20%
o Multi-Traps: Adds two additional PROXIMITY MINES. All mines also have an extended detonation radius. Mine Damage: 76; All Five Mines: 380; Detonation Radius: 6 / 6.5 / 6.9 / 7.2 / 7.5; Inner Detonation Radius: 5 / 5.5 / 5.75 / 6 / 6.25
§ Extended Detonation Radius: 10% / 15% / 20% / 25%
o Ultimate Predator: For every enemy defeated with micro-grenades or proximity-mines and while active, PREDATOR INSTINCTS’s 25-second duration is extended. (S1)
§ Extended Duration: 15% / 20% / 25% / 30%
o Lingering Dioxis: Adds seconds to DIOXIS GRENADE’s 6-second duration. At EPIC rarity, it deals up to 238 damage. Duration: 8 / 9 / 10 / 12 (R4)
§ Added Seconds: 2 / 3 / 4 / 5
¡ Chewbacca
o Bonus Health: Increases maximum base health. Maximum Base Health: 700 / 750 / 775 / 800 / 850
§ Health Added: 50 / 75 / 100 / 150
o Echoing Roar: For every enemy defeated with FURIOUS BOWCASTER, its 25-second duration is extended. Duration: 7.5 to 25 seconds; Cooldown Time: 20 seconds. (S1)
§ Extended Duration: 15% / 20% / 30% / 40%
o Extended Shock: Extends SHOCK GRENADE’s duration of 1.1 seconds. The 15-second cooldown time is extended by 50% as a result. At EPIC rarity, the shock duration is extended 20%. EPIC Rarity: 1.3 seconds; New Cooldown Time: 22.5 seconds. (S1)
§ Extended Shock Duration: ? / ? / ? / 20%
o Charging Frenzy: Even more damage reduction is added to the 30% damage reduction received while sprinting with CHARGE SLAM. Cooldown Time: 10 seconds; Total Damage Reduction: 50% / 60% / 70% / 80%; Health Points: 910 / 1050 / 1120 / 1190 / 1260; And “Bonus Health”: 850 / 1105 / 1275 / 1360 / 1445 / 1530; And “Impervious” Only: 938 / 1219 / 1407 / 1501 / 1595 / 1688; “Bonus Health” And “Impervious”: 1139 / 1481 / 1709 / 1822 / 1936 / 2050; “Bonus Health” And “Furious Resilience”: 1020 / 1326 / 1530 / 1632 / 1734 / 1836; “Impervious” And “Furious Resilience”: 1126 / 1464 / 1689 / 1802 / 1914 / 2027 (S1)
§ Additional Damage Reduction: 20% / 30% / 40% / 50%
o Multi-Shock: SHOCK GRENADE splits into even more missiles, increasing area of affect. Missiles: 5 / 6 / 7 / 8 / 9
§ Added Missiles: 1 / 2 / 3 / 4
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o Impervious: Every 200 damage points dealt to enemies while any ability is active permanently adds damage reduction by 2%. As a bonus, if an enemy hero is thrown off a ledge using CHARGE SLAM and they die from the void within 3 seconds, the additional damage reduction received will be set to the maximum value possible. The effect resets after being defeated. Maximum Health Points Possible: 700 / 854 / 882 / 910 / 938; And “Bonus Health”: 850 / 1037 / 1071 / 1105 / 1139 (S1)
§ Maximum Damage Reduction: 22% / 26% / 30% / 34%
o Shocked And Vulnerable: Enemies shocked by SHOCK GRENADE receive Damage Vulnerability for the shock duration of 1.1 seconds.
§ Damage Vulnerability: 3% / 5% / 7% / 9%
o Slammed: CHARGE SLAM deals bonus damage to enemies within half of its 8-meter radius. Cooldown Time: 10 seconds; Total Damage to Troopers: 200 / 220 / 230 / 240 / 250; Heroes: 150 / 170 / 180 / 190 / 200 (BF1)
§ Bonus Damage: 20 / 30 / 40 / 50
o Furious Resilience: Blaster damage reduction is received while FURIOUS BOWCASTER is active. Ability Duration: 25 seconds. Health Points: 700 / 735 / 770 / 805 / 840; And “Bonus Health”: 850 / 893 / 935 / 978 / 1020; And “Impervious Only: 938 / 985 / 1032 / 1079 / 1126;“Bonus Health” And “Impervious”: 1139 / 1196 / 1253 / 1310 / 1367
§ Blaster Damage Reduction: 5% / 10% / 15% / 20%
¡ Han Solo
o Broad Shoulders: Damage reduction is received while sprinting with SHOULDER CHARGE. Cooldown Time: 10 seconds; Health Points: 650 / 813 / 845 / 878 / 910
§ Damage Reduction: 25% / 30% / 35% / 40%
o Sharpshooter's Calm: Decreases SHARPSHOOTER’s time reduction per blaster shot. Cooldown Time: 15 seconds; Duration in Seconds: 3 / 3.3 / 3.45 / 3.6 / 3.75
§ Decreased Time Reduction: 10% / 15% / 20% / 25%
o Keep Your Head Cool: Every headshot defeat removes all blaster heat. Blaster Overheat: 8 shots.
§ No Blaster Heat Time in Seconds: 1.0 / 1.5 / 2.0 / 2.5
o Big Bang: After 5 seconds of being attached, DETONITE CHARGE’s 10-meter outer blast radius is extended. Unknown if the 5-meter inner blast radius remains the same or extends as well. Inner Blast radius Damage: 200; Outer Blast Radius Damage: 60; Inner Blast Radius in Meters: 5.5 / 5.75 / 6 / 6.25; Total Blast Radius in Meters: 11 / 11.5 / 12 / 12.5 (BF1; S1)
§ Extended Blast Radius: 10% / 15% / 20% / 25%
o All In: A defeat with SHOULDER CHARGE reduces the cooldown times of all abilities. The effect is permanent until the ability is used again or when defeated. At EPIC rarity, SHOULDER CHARGE’s cooldown time reduces by 75%, while DETONITE CHARGE and SHARPSHOOTER reduces by the values stated below. Without Card by order of mention: 10 seconds; 18 seconds; 15 seconds. EPIC Rarity: 5 seconds; 9 seconds; 7.5 seconds; And “Smuggler’s Wits”: 6 seconds; 10 seconds; 8.5 seconds. (BF1; R1)
§ Reduced Cooldown Time: 20% / 30% / 40% / 50%
o Air Burst: DETONITE CHARGE’s damage increases if it is detonated in the air before attaching itself to a surface. Damage: 200 / 220 / 226 / 232 / 240
§ Increased Damage: 10% / 13% / 16% / 20%
o Smuggler's Wits: An extra dodge is ready for use. Seconds are added to the cooldown times to DETONITE CHARGE, SHARPSHOOTER, and SHOULDER CHARGE as a result. Without Card by order of mention: 10 seconds; 18 seconds; 15 seconds. EPIC Rarity: 12 seconds; 20 seconds; 17 seconds.
§ Added Seconds: 3.5 / 3.0 / 2.5 / 2.0
o Heavily Modified Blaster: Reduces the main weapon’s blaster heat. Blaster Shots Before Overheat: 8 / 9 / 9 / 10 / 11
§ Blaster Heat Reduction: 10% / 14% / 18% / 25%
¡ Iden Versio
o Pulse Cannon Mastery: PULSE CANNON reveals enemies that are hit by it.
§ Reveal Time in Seconds: 1 / 2 / 3 / 4
o Sturdy Shield: Increases DROID SHIELD’s health. Health: 750 / 825 / 848 / 870 / 900
§ Increased Health: 10% / 13% / 16% / 20%
o Alternative Methods: Decreases the cooldown time of the main weapon’s alternative fire. Cooldown Time: 2.3 / 1.8 / 1.7 / 1.6 / 1.5
§ Reduced Cooldown Time: 10% / 15% / 20% / 25%
o Shock Reach: Extends STUN DROID’s 25-meter area of effect for searching for viable targets. (BF1; R1)
§ Extended Area of Effect: 15% / 20% / 25% / 30%
o Shield Sustain: Adds seconds to DROID SHIELD’S duration. Duration: 12 / 16 / 17 / 18 / 22
§ Added Seconds: 4 / 5 / 6 / 10
o Acquiring Targets: Extends STUN DROID’s area of effect that shocks enemies. (BF1; R1)
§ Extended Area of Effect: 25% / 30% / 35% / 40%
o Shocking Weakness: STUN DROID reveals enemies within 25 meters.
§ Reveal Time in Seconds: 4 / 6 / 8 / 10
o Droid Batteries: Reduces the cooldown times of STUN DROID and DROID SHIELD. STUN DROID Cooldown Time in Seconds: 20 / 18 / 17 / 16 / 15; DROID SHIELD Cooldown Time in Seconds: 12.0 / 9.0 / 8.5 / 8.0 / 7.5
§ Reduced Cooldown Time: 10% / 15% / 20% / 25%
o Cooled Blaster: Reduces the main weapon’s blaster heat. Blaster Shots Before Overheat: 48 / 52 / 53 / 55 / 57
§ Blaster Heat Reduction: 8% / 10% / 12% / 15%
¡ Lando Calrissian
o Disabler Lifetime: Adds seconds to the 25-second duration of DISABLER. Area of Effect: 20 meters; Duration in Seconds: 33 / 35 / 37 / 40
§ Added Seconds: 8 / 10 / 12 / 15
o Hot and Cold: Increases maximum base health. Maximum Base Health: 700 / 725 / 750 / 800
§ Health Added: 50 / 75 / 100 / 150
o Welcome To Cloud City: This card does nothing. (BF1; R1)
o Maximized Efficiency: If three enemies or more are targeted, SHARP SHOT’s cooldown time is reduced. Cooldown Time in Seconds: 12 / 9 / 8.4 / 7.8 / 7.2
§ Reduced Cooldown Time: 25% / 30% / 35% / 40%
o Buckle Up, Baby: Every enemy trooper defeated or 100 damage points dealt to enemy heroes permanently reduces the main weapon’s blaster heat by 2%. The effect resets after being defeated. Maximum Blaster Shots Possible: 15 / 17 / 18 / 19 / 20
§ Maximum Blaster Heat Reduction: 10% / 18% / 26% / 34%
o Lingering Smoke: Adds seconds to the 10-second duration of SMOKE GRENADE. Duration in Seconds: 12 / 13 / 14 / 16
§ Added Seconds: 2 / 3 / 4 / 6
o Disabler Growth: After 5 seconds of being attached, DISABLER’s 20-meter area of effect is extended. At EPIC rarity, it extends by 25%. Area of Effect in Meters: 23 / 24 / 25 / 26 (S1; YB1)
§ Extended Area of Effect: ? / ? / ? / 25% OR 15% / 20% / 25% / 30%
o Quick Shock: After 5 seconds of being attached, DISABLER’s shock duration of 1.1 seconds is extended. At EPIC rarity, it extends by 20%. Shock Duration in Seconds: 1.265 / 1.32 / 1.375 / 1.43 (S1; YB1)
§ Extended Shock Duration: ? / ? / ? / 20% OR 15% / 20% / 25% / 30%
o Wide Eyed: Extends SHARP SHOT’s 40-meter targeting reach distance. At EPIC rarity, it extends by 40%. Reach Distance in Meters: 50 / 52 / 54 / 56 (S1)
§ Extended Reach Distance: 25% / 30% / 35% / 40%
¡ Leia Organa
o Optimized Shield Deployment: Decreases SQUAD SHIELD’s 20-second cooldown time. At EPIC rarity, it reduces 25%. Ability Duration: 30 seconds. EPIC Rarity: 15 seconds. (S1)
§ Reduced Cooldown Time: ? / ? / ? / 25%
o High Spirit: More health can be regenerated. Health Regeneration: 200 / 225 / 250 / 275 / 300
§ Added Health to Regeneration: 25 / 50 / 75 / 100
o Fearless: This card does nothing. (BF1; R1)
o Rebel Heart: Damage reduction is received when RAPID FIRE is active. Duration: 8 to 25 seconds; Health Points: 650 / 715 / 748 / 780 / 812.5; And “Stay Together”: 660 / 726 / 759 / 792 / 825
§ Damage Reduction: 10% / 15% / 20% / 25%
o Stay Together: If two allies or more are within 15 meters, damage reduction is received. Allies also receive this damage reduction. Health Points: 600 / 625 / 636 / 648 / 660
§ Damage Reduction: 4% / 6% / 8% / 10%
o Handy Device: Removes seconds from THERMAL DETONATORS’ cooldown time. Cooldown Time in Seconds: 13.00 / 12.50 / 12.00 / 11.75 / 11.50
§ Removed Seconds: 0.50 / 1.00 / 1.25 / 1.50
o Laser Brain: The main weapon’s alternate fire deals extra damage. Alternate Fire Charge-Up Time: 1.5 seconds; Total Damage: 145 / 165 / 170 / 175 / 180
§ Extra Damage: 20 / 25 / 30 / 35
o Relentless Firing: Decreases RAPID FIRE’s time reduction per blaster shot. Cooldown Time: 15 seconds; Duration in Seconds: 8.0 / 10.0 / 10.8 / 11.6 / 12.4
§ Decreased Time Reduction: 25% / 35% / 45% / 55%
o Shield Durability: Increases SQUAD SHIELD’s health. Health: 3000 / 3300 / 3450 / 3600 / 3750
§ Increased Health: 10% / 15% / 20% / 25%
¡ Finn
o In Charge: For every enemy trooper defeated or 100 damage points dealt to enemy heroes while UNDERCOVER TEAM is active, 2% damage reduction is permanently received whether UNDERCOVER TEAM is active or not. Any ally within 15 meters also receives this damage reduction. The effect resets after being defeated. Health Points: 600 / 696 / 744 / 780 / 816; With BIG DEAL: 930 / 1079 / 1153 / 1209 / 1265
§ Damage Reduction: 16% / 24% / 30% / 36%
o Beacon Of Hope: Extends BIG DEAL’s 15-meter radius if two allies are affected. Radius in Meters: 17.25 / 18 / 19.5 / 21 (S1)
§ Extended Radius: 15% / 20% / 30% / 40%
o No More Running: DEADEYE deals extra damage. Minimum Damage: 20 / 25 / 28 / 30 / 22; Maximum Damage: 30 / 35 / 38 / 40 / 42 (R1)
§ Extra Damage: 5 / 8 / 10 / 12
o Come Get It: Headshots extend BIG DEAL’s duration. Normal Duration: 10 seconds.
§ Extended Duration: 5% / 9% / 12% / 15%
o I Can Do This: Enemies stay revealed for additional seconds after UNDERCOVER TEAM’s duration ends. Area of Effect: 15 meters; Ability Duration: 5 to 25 seconds; Ability Cooldown Time: 15 seconds; Minimum Reveal Time Possible: 8.0 / 9.0 / 9.5 / 10.0; Maximum Reveal Time Possible: 28.0 / 29.0 / 29.5 / 30.0 (S1)
§ Additional Seconds: 3.0 / 4.0 / 4.5 / 5.0
o Stay Calm: For every enemy defeated and while active, DEADEYE’s duration is extended. Cooldown Time: 15 seconds; Normal Duration: 5 to 25 seconds (S1)
§ Extended Duration: 15% / 20% / 30% / 40%
o One Resistance: If used on three or more allies, BIG DEAL’s cooldown time is reduced.
§ Reduced Cooldown Time: 15% / 20% / 30% / 40%
o Never Going Back: For every enemy defeated and while active, UNDERCOVER TEAM’s duration is extended. Normal Duration: 5 to 25 seconds (R1)
§ Extended Duration: 15% / 20% / 30% / 40%
o Raised To Do One Thing: This card does nothing. (YT6, Timestamp: 6:37-8:48)
¡ Captain Phasma
o The More the Better: FIRST ORDER SENTRY DROID’s motor capacity is improved, decreasing the time it takes to make a 6-second full rotation. At EPIC rarity, motors are used at 150% capacity, making the full rotation now 4.5 seconds, a 25% decrease in time. Full Rotation in Seconds: 5.4 / 5.1 / 4.8 / 4.5 (S1, Comment: ajschefflerbackup)
§ Increased Motor Capacity: 20% / 30% / 40% / 50%
o Blaster Inspection: Every enemy defeated permanently reduces the main weapon’s blaster heat by 3%. Any ally within 15 meters also receives this blaster heat reduction. The effect resets after being defeated. Maximum Blaster Shots Possible: 58 / 68 / 72 / 75 / 79; And “Easy Shots”: 77 / 91 / 95 / 100 / 105
§ Maximum Blaster Heat Reduction: 18% / 24% / 30% / 36%
o Easy Shots: Reduces the main weapon’s blaster heat. Blaster Shots Before Overheat: 48 / 62 / 67 / 72 / 77 (S1)
§ Blaster Heat Reduction: 30% / 40% / 50% / 60%
o Finish Them Off: This card does nothing. (S1; YB1)
o Safety First: SURVIVOR gives even more bonus health. Total Bonus Health: 200 / 220 / 240 / 250 / 260; Total Health: 700 / 900 / 920 / 940 / 950 / 960
§ Extra Bonus Health: 20 / 40 / 50 / 60
o Laser Wall Durability: Card’s Actual Name: “All for Myself”. After defeating four enemies with STAFF STRIKES, the 20-second cooldown times of SURVIVOR and FIRST ORDER SENTRY DROID are permanently reduced. At EPIC rarity, they reduce by 30%. The effect resets after being defeated. New Cooldown Time: 14 seconds. (S1)
§ Reduced Cooldown Time: ? / ? / ? / 30%
o Come Closer: After defeating three enemies or more while FIRST ORDER SENTRY DROID is active, the shock area of effect is extended. The effect is permanent until the sentry droid is disassembled or destroyed. Total Shock Duration: 0.8 seconds; Shock Area of Effect in Meters: 15.0 / 18.0 / 19.5 / 21.0 / 22.5 (S1)
§ Extended Shock Area of Effect: 20% / 30% / 40% / 50%
o There's No Escape: After shocking an enemy, the next unique individual to get shocked by the FIRST ORDER SENTRY DROID will suffer an extended shock duration. The seconds added are permanent until the sentry droid is disassembled or destroyed. Total Shock Duration in Seconds: 0.8 / 1 / 1.05 / 1.1 / 1.15 (S1)
§ Seconds Added to Shock Duration: 0.20 / 0.25 / 0.30 / 0.35
o Not Hard Enough: Damage Reduction is received while SURVIVOR is active. Health Points: 900 / 1080 / 1170 / 1260 / 1350; And “Safety First”: 960 / 1152 / 1248 / 1344 / 1440
§ Damage Reduction: 20% / 30% / 40% / 50%
¡ BB-8
o Self Repairs: More health can be regenerated. Health Regeneration: 300 / 325 / 350 / 375 / 400
§ Added Health to Regeneration: 25 / 50 / 75 / 100
o Shielded Roll: Damage reduction is received while ROLLING CHARGE is active. Cooldown Time: 10 seconds; Health Points: 650 / 845 / 910 / 975 / 1040
§ Damage Reduction: 30% / 40% / 50% / 60%
o Headfirst: ROLLING CHARGE deals extra damage. Cooldown Time: 10 seconds; Damage to Troopers: 200 / 220 / 225 / 235 / 240; Damage to Heroes: 150 / 170 / 175 / 180 / 190; With RESISTANCE BACKING to Troopers: 210 / 231 / 236 / 247 / 252; With RESISTANCE BACKING to Heroes: 158 / 179 / 184 / 189 / 200; And “Uncover” to Troopers: 235 / 259 / 264 / 276 / 282; And “Uncover” to Heroes: 176 / 200 / 206 / 212 / 223
§ Extra Damage: 20 / 25 / 35 / 40
o Whirlwind: CABLE SPIN deals extra damage. Area of Effect is also extended. Ability Duration: 8 seconds; Damage per 0.3 Seconds: 45 / 47 / 49 / 51 / 53; Total Damage: 1170 / 1222 / 1274 / 1326 / 1378; With RESISTANCE BACKING per 0.3 Seconds: 47 / 49 / 51 / 54 / 56; With RESISTANCE BACKING Total: 1229 / 1283 / 1338 / 1392 / 1447; And “Uncover” per 0.3 Seconds: 53 / 55 / 58 / 60 / 62; And “Uncover” Total: 1375 / 1436 / 1497 / 1558 / 1619; Area of Effect in Meters: 5 / 5.5 / 6.0 / 6.5 / 7.0
§ Extra Damage per 0.3 Seconds: 2 / 4 / 6 / 8
§ Extended Area of Effect in Meters: 0.5 / 1.0 / 1.5 / 2.0
https://preview.redd.it/4he3tdhsly0d1.jpg?width=225&format=pjpg&auto=webp&s=15df742a6722d8ab68dbf6db1dc239b3029a5e6f
o Spared Batteries: For every three enemy troopers defeated or 300 damage points dealt to enemy heroes, 1 damage point is permanently added to basic attack damage. As a bonus, if an enemy hero is thrown off a ledge using ROLLING CHARGE and they die from the void within 3 seconds, the extra attack damage will be increased to the maximum value possible. The effect resets after being defeated. Basic Attack Damage: 29 / 31 / 33 / 35 / 36; With RESISTANCE BACKING: 30 / 33 / 35 / 37 / 38; And “Uncover”: 34 / 36 / 39 / 41 / 42 (S1)
§ Maximum Extra Damage: 2 / 4 / 6 / 7
o Spinner: Hitting the number of enemies stated below with CABLE SPIN removes seconds from the following cooldown time. Cooldown Time in Seconds: 25 / 21 / 19 / 17 / 15
§ Number of Enemies: 4 / 3 / 2 / 2
§ Removed Seconds: 4 / 6 / 8 / 10
o Trusty Droid: If an enemy revealed by RESISTANCE BACKING is defeated, allies nearby will regenerate health. [Unknown if it is health regeneration per second or health gained as bonus health]
§ Area of Effect in Meters: 1 / 2 / 3 / 4
§ Extra Health: 5 / 7 / 10 / 12
o Uncover: Even more damage weakness is received to enemies revealed by RESISTANCE BACKING. Area of Effect: 20 meters; Duration: 12 seconds; Cooldown Time: 18 seconds; Damage Weakness: 5% / 10% / 12.5% / 15% / 17.5%; Basic Attack Damage per 0.3 Seconds: 29 /
§ Additional Damage Weakness: 5% / 7.5% / 10% / 12.5%
o Roll Together: Adds additional percentage reduction to the already 6% reduced cooldown time of allies' abilities through SWIFT REACTION. Total Reduced Cooldown Time: 11% / 15% / 18% / 21% (R1; S1)
§ Additional Reduced Cooldown Time: 5% / 9% / 12% / 15%
¡ BB-9E
o Full Reconstruction: More health can be regenerated. Health Regeneration: 250 / 275 / 300 / 325 / 350
§ Added Health to Regeneration: 25 / 50 / 75 / 100
o Hearty Exhaust: SMOKE SCREEN’s area of effect is extended. Duration: 12 seconds; Cooldown Time: 18 seconds; Area of Effect: 30 / 31 / 31.3 / 31.6 / 32
§ Extended Area of Effect in Meters: 1.0 / 1.3 / 1.6 / 2.0
o I See You: Enemies stay revealed for additional seconds after SMOKE SCREEN’s 12-second duration ends. Area of Effect: 30 meters; Cooldown Time: 18 seconds; Reveal Time: 14.5 / 15.0 / 15.5 / 16.0 (S1)
§ Additional Seconds: 2.5 / 3.0 / 3.5 / 4.0
o Spin Me Round: SHOCK SPIN pushes enemies 4 meters away. Seconds are added to its cooldown time as a result. Initial Damage: 90 damage; Normal Cooldown Time: 25 seconds; New Cooldown Time in Seconds: 25 / 31 / 30 / 29 / 28
§ Added Seconds: 6 / 5 / 4 / 3
o Linked Systems: For every four shocks with shock prod, 1 damage point is permanently added to basic attack damage. The effect resets after being defeated. Basic Attack Damage per 0.3 Seconds: 24 / 26 / 28 / 30 / 32 (S1)
§ Maximum Extra Damage: 2 / 4 / 6 / 8
o Faster, Faster!: If SHOCK SPIN hits the number of enemies stated below, its damage will be doubled. Duration: 8 seconds; Cooldown Time: 25 seconds; Normal Damage per 0.8 Seconds: 30; Total Damage: 270; Double: 540.
§ Number of Enemies: 5 / 4 / 3 / 2
o Supercharged: CHARGE UP’s Area of Effect is extended. Duration: 5 Seconds; Cooldown Time: 15 seconds; Area of Effect in Meters: 20 / 24 / 25 / 26 / 27
§ Extended Area of Effect in Meters: 4 / 5 / 6 / 7
o Swift Power: Removes seconds from CHARGE UP’s cooldown time. Duration: 5 Seconds; Cooldown Time in Seconds: 15 / 13 / 12 / 11 / 10
§ Removed Seconds: 2 / 3 / 4 / 5
o Potent Bacta: BACTA SUPPORT’s Area of Effect is extended. Seconds are added to its cooldown time as a result. Area of Effect in Meters: 7 / 8 / 8.5 / 9 / 9.5; Seconds Health Is Gained: 0.8 / 3.8 / 3.8 / 2.8 / 2.8
§ Extended Area of Effect in Meters: 1.0 / 1.5 / 2.0 / 2.5
§ Added Seconds: 3 / 3 / 2 / 2
CATEGORIZED BY COLOR
https://preview.redd.it/1pk441gyky0d1.png?width=809&format=png&auto=webp&s=1459b21033cf7a8b3fd549122f11c70f2e1e80ad
NOTES
¡ The EPIC rarity is only stated in the card description if it is a different value than shown in-game.
¡ All Star Card descriptions were rewritten to be unilateral and have similar explanations. The names of heroes and second-person pronouns were avoided.
¡ Clearer antonyms are used: increased/decreased; extended/reduced.
o Increase/decrease suggests a progression in size, amount, or numbers (like adding/subtracting health, damage, stamina drain, and sprint speed).
o Extend/reduce suggests a change made to a value or number (like percentages for time, distance, and blaster heat).
¡ Damage Reduction is received; health points are regained.
¡ To avoid confusion, the term increased cooldown speed and increased recharge time (which uses percentage increased) is avoided. To keep all related effects as close in description as possible: extended/reduced cooldown time (still percentage) is the simplest way to describe the effect without changing the in-game number values.
¡ Extra damage is damage added to ability; bonus damage is situational.
¡ Some values were rounded to whole numbers to reflect in-game values. Such are health points, damage points, and blaster overheat. As a result, though noticeably small, the actual values in-game may be a little off when it comes to stacked values (like stacking damage reduction) and are yet to be tested.
· Some stats between the BF2 wiki and SammyBoiii’s Hero Guides differ in stats; however, they agree for the most part and usually differ by units less than a second.
¡ Feel free to pick any hero and test out the stats yourself. The more accurate stats we have, the better we can use them.
¡ Question Marks are unknown values. If you happen to know them or calculate the value, feel free to share them. Video proof seems to always work best.
· I personally feel that being open to the intricacies of every star card and ability is the best way to go and should not be considered an exploit. Everyone should know what’s happening when the enemy team starts using these game-changers (and there are many people who do), and best enabling them to learn how to counter it. In the end, understanding these little details leads to a more competitive and playable battlefront.
¡ Although not too often, some of the supposed up-to-date references below contradict each other; I had to make a final choice without having the time to test them.
¡ Getting all these stats was a hard-earned headache in the end. Feel free to correct any discrepancies you may find!
REFERENCES

BF1
BF2 Community on Fandom [Most stats taken from here]
https://battlefront.fandom.com/wiki/Heroes_and_Villains

R1
These are ALL the Broken Hero Star Cards (u/RogueZeroRendar on Reddit)
https://www.reddit.com/StarWarsBattlefront/comments/gcyh0these_are_all_the_broken_hero_star_cards/

R2
Hero Star Cards that are broken in a “beneficial way”? (u/T-RevLynn on Reddit)
https://www.reddit.com/StarWarsBattlefront/comments/ub797m/hero_star_cards_that_are_broken_in_a_beneficial/

R3
Hero Star Card Guide (u/ MAshby1001 on Reddit)
https://www.reddit.com/StarWarsBattlefront/comments/pmf1b5/hero_star_card_guide/

R4
Damage stats for every trooper, hero and reinforcement in BF2 (u/ImpecableBunny on Reddit) [To Confirm Stats]
https://www.reddit.com/StarWarsBattlefront/comments/15bvq7z/damage_stats_for_every_trooper_hero_and/#lightbox

R5
Grievous strikes again (u/Accomplished_Ebb1545 on Reddit) [“Jedi Killer” Secondary Effect]
https://www.reddit.com/StarWarsBattlefront/comments/1610bg5/grievous_strikes_again/

S1
All Broken Hero Starcards in BF2 (By shuds and Shineberg on Steam)
https://steamcommunity.com/sharedfiles/filedetails/?id=3024044483

YB1
SWBF2 Guide to Hero/Villain Stats (By jmorga3) [To Confirm Stats; Found this list after finishing my list, consider it a simplified version]
https://www.yekbot.com/swbf2-guide-to-hero-villain-stats/

YT1
Star Cards Breakdown (@KillerDebit on YouTube)
https://www.youtube.com/watch?v=KtoW9-Eb-QU&list=PLwVdQ5vamLGbW4srkAHahjSYp7qayFb88

YT2
Every hidden/actual star card effect on battlefront 2 (@Picos on YouTube)
https://www.youtube.com/watch?v=EZb-iNSpFrM

YT3
Battlefront 2 has 17 Star Cards that DON’T WORK (or are useless)… DO NOT USE THESE! (@Battlefront Knight on YouTube) [OUTDATED, BUT USEFUL COMMENT SECTION]
https://www.youtube.com/watch?v=CQNIOHv-yxA

YT4
SammyBoiii: Star Wars Hero Guides [Stats also taken from here]
https://www.youtube.com/watch?v=Q9yGv_5YaeI&list=PLMe4n3PD17TRrp_7adLtTblLCDmZeygZm

YT5
Every Broken Hero Card In Battlefront 2
https://www.youtube.com/watch?v=V0H70XpXI24

YT6
Star Wars Battlefront 2 Testing 5 USELESS Star Cards And Proving That They Don't Work!
https://www.youtube.com/watch?v=kBF4kRo6Y88
submitted by CommanderRoku to StarWarsBattlefront [link] [comments]


2024.05.17 11:54 Ok-Broccoli3582 Best Mechanical Keyboards Reddit 2024: Your Monthly Updated List

Welcome to our monthly updated list of the best mechanical keyboards on Reddit for 2024! Whether you're a gamer, a programmer, or someone who simply enjoys the tactile feel of a mechanical keyboard, this guide has got you covered. We've compiled the top recommendations from Reddit to help you find the perfect mechanical keyboard to suit your needs.

Best mechanical keyboard according to Reddit in 2024 - Updated list

If you're looking for the best mechanical keyboard on Reddit in 2024, look no further. Based on the latest Reddit discussions and expert recommendations, here are the top mechanical keyboards you should consider:
If you're looking for the best mechanical keyboard on Reddit in 2024, these are the top picks. The Logitech MX Mechanical Wireless Keyboard is best overall for its versatility. The Keychron Q6 Wired Custom Mechanical Keyboard is ideal for customization with hot-swappable keys. Gamers will love the Logitech G713 for its GX Red switches. Mac users should go for the Keychron Q3. The Razer BlackWidow V4 Pro is perfect for gaming, while the Corsair K100 AIR offers low-latency wireless performance. For portability, choose the Nuphy Air75 V2, and for a sleek design, the LOFREE Flow is the best low-profile option
Best Overall for Many Users - Logitech MX Mechanical Wireless Keyboard
The Logitech MX Mechanical Wireless Keyboard stands out for its versatility and performance. With its wireless capabilities and exceptional build quality, it's a favorite among many Reddit users. This keyboard is often discussed in mechanical keyboards Reddit discussions for its reliability and efficiency.
Best Hot-Swappable Keyboard -Keychron Q6 Wired Custom Mechanical Keyboard
If you love customizing your keyboard, the Keychron Q6 is for you. This hot-swappable keyboard allows you to change switches easily, making it a top choice in the Reddit mechanical keyboard community. It’s frequently mentioned in threads about mechanical keyboard recommendations on Reddit.
Best Mechanical Keyboard with GX Red Switch- Logitech G713 Wired Mechanical Gaming Keyboard
For gamers seeking precision and speed, the Logitech G713 with GX Red switches is a popular recommendation. Its responsive keys and robust build make it perfect for intense gaming sessions. This keyboard appears often in discussions about the best mechanical keyboard for gaming on Reddit.
Best Keyboard for Mac - Keychron Q3 QMK/VIA Wired Custom Mechanical Keyboard
Mac users rejoice! The Keychron Q3 offers seamless compatibility with macOS, along with a premium typing experience that Redditors rave about. It’s a popular choice in the Reddit mechanical keyboard guide 2024 for Mac users.
Best Gaming Mechanical Keyboard - Razer BlackWidow V4 Pro Wired Mechanical Gaming Keyboard
The Razer BlackWidow V4 Pro is a powerhouse for gamers. With its customizable RGB lighting and high-performance switches, it's frequently recommended in Reddit gaming discussions. Many users consider it the most popular mechanical keyboard on Reddit for gaming.
Best Low-Latency Wireless Keyboard - Corsair K100 AIR Wireless RGB Mechanical Keyboard
For those who need a low-latency wireless option, the Corsair K100 AIR is the top pick. It offers ultra-fast response times and stunning RGB lighting, making it a hit among Reddit mechanical keyboard enthusiasts. It’s often recommended in threads discussing mechanical keyboard deals on Reddit.
Portable Mechanical Keyboard - Nuphy Air75 V2 Portable 75% Mechanical Keyboard
Looking for a compact and portable option? The Nuphy Air75 V2 is highly recommended for its portability without sacrificing the mechanical feel. It’s a favorite in discussions about affordable mechanical keyboards on Reddit.
Best Low-Profile Tactile Mechanical Keyboard - LOFREE Flow Low Profile Mechanical Keyboard
The LOFREE Flow is perfect for those who prefer a low-profile design. It combines tactile feedback with a sleek form factor, making it a favorite in the Reddit mechanical keyboard community. It’s frequently mentioned in threads about the best low-profile mechanical keyboards on Reddit.
If you’re searching for the best mechanical keyboard on Reddit in 2024, this monthly updated list will keep you informed on the top picks and recommendations. Stay tuned for more update
submitted by Ok-Broccoli3582 to BuyItForMe [link] [comments]


2024.05.17 11:48 CommanderRoku Fully Explained: Star Cards for Lightsaber & Force Heroes (Part II)

Fully Explained: Star Cards for Lightsaber & Force Heroes (Part II)
To celebrate the upcoming 25th anniversary of the Phantom Menace this 19th of May, I decided to go all out on discovering the hidden effects or poorly described star cards in this game based on the plentiful resources and posts of the past (References are found at the end). At the same time, I did what I could to rewrite the ability and card descriptions to be somewhat unilateral and have similar explanations. Many were a surprise to be sure but a welcome one, while others are completely out of hand. Use what’s useful to you, and feel free to share your own test results. At last we will reveal these stats to all, at last…
Star Cards for Lightsaber & Force Heroes (Part II)
¡ Darth Vader
o Furious Resilience: Damage reduction is received while FOCUSED RAGE is active. Ability Duration: 10 seconds; “Fueling the Rage” Duration: 16 seconds; Maximum Health Points Possible: 1000 / 1080 / 1100 / 1200 / 1250; And “Bonus Health”: 1150 / 1242 / 1265 / 1380 / 1438
§ Damage Reduction: 8% / 10% / 20% / 25%
o Bonus Health: Increases maximum base health. Maximum Base Health: 800 / 850 / 875 / 900 / 950
§ Health Added: 50 / 75 / 100 / 150
o There Is No Escape: Extends LIGHTSABER THROW’s 20-meter reach distance. At EPIC rarity, it extends by 45%. (BF1; S1; YT1)
§ Extended Reach Distance: ? / ? / ? / 45%
o Punishing Grip: Extends CHOKE’s duration of 1.5 seconds. Duration in Seconds: 1.65 / 1.8 / 1.95 / 2.1; Damage: 126 / ? / ? / ? / 174; And “Last Gasp”: 174 / ? / ? / ? / 262; “Last Gasp” Alone: 126 / ? / ? / ? / 189 (BF1; S1; YT1)
§ Extended Duration: 10% / 20% / 30% / 40%
o Surrounded by Fear: For every enemy defeated, stamina is regained. Swings with 1 Enemy Defeated: 10 / 10 / 11 / 11 / 12; Blocks: 14 / 14 / 15 / 16 / 16; Deflections: 2121 / 2227 / 2333 / 2439 / 2545; With FOCUSED RAGE Swings: 15 / 15 / 16 / 17 / 18; With FOCUSED RAGE Blocks: 21 / 22 / 23 / 24 / 25; With FOCUSED RAGE Deflections: 3181 / 3340 / 3499 / 3685 / 3817; FOCUSED RAGE Duration: 10 seconds.
§ Stamina Regained: 5% / 10% / 15% / 20%
o Deflection Stamina: Decreases stamina drain for deflecting projectiles. Deflections: 2121 / 2333 / 2439 / 2545 / 2651; With FOCUSED RAGE: 3181 / 3499 / 3685 / 3817 / 3976
§ Decreased Stamina Drain: 10% / 15% / 20% / 25%
o Intensified Lightsaber Throw: LIGHTSABER THROW deals bonus damage to enemies hit by it a second time in a single throw. Individual Hit Damage: 130; Total Damage: 260 / 275 / 280 / 285 / 290; During CHOKE: 65 / 80 / 85 / 90 / 95
§ Bonus Damage: 15 / 20 / 25 / 30
o Last Gasp: If two enemies or more are choked, CHOKE’S damage is increased. Damage per second: 86 / 103.2 / 111.8 / 120.4 / 129; Total Damage: 126 / ? / ? / ? / 189; And “Punishing Grip”: 189 / ? / ? / ? / 262; “Punishing Grip” Alone”: 126 / ? / ? / ? / 174 (YT1)
§ Increased Damage: 20% / 30% / 40% / 50%
o Fueling the Rage: Adds 6 seconds to FOCUSED RAGE. The bonus damage gained is reduced as a result. Basic Attack Damage: 145 / 134 / 136 / 138 / 140; Rear Attack Damage: 175 / 164 / 166 / 168 / 170
§ Damage Points Removed: 11 / 9 / 7 / 5
¡ Emperor Palpatine
o Lightning Reach: Extends the basic lightning attack’s 14-meter reach distance. At EPIC rarity, it extends by 15%, about 16 meters.
§ Extended Distance: ? / ? / ? / 15%
o Amplified Aura: DARK AURA deals extra damage. Area of Effect: 10 meters. Damage per Tick: 15 / 17.25 / 18 / 18.75 / 19.5; Total Damage: 175 (YT1)
§ Extra Damage: 15% / 20% / 25% / 30%
o Prime Electrocution: If three enemies or more are electrocuted, ELECTROCUTE’s shock and blaster disabling duration of 1.3 seconds is extended. Reach Distance: 15 meters; Shock Duration in Seconds: 1.50 / 1.56 / 1.63 / 1.69. (R1; YT1)
§ Extended Shock Duration: 15% / 20% / 25% / 30%
o Show No Mercy: For every additional enemy hit by CHAIN LIGHTNING, 0.25 seconds are permanently removed from its cooldown time of 14.5 seconds. The ability used on a single target that does not chain to another will not count. The effect resets after being defeated. Reach distance: 18 meters; Minimum Cooldown Time in Seconds: 11.5 / 10.5 / 9.5 / 9.5 (YT1)
§ Maximum Seconds Removed: 3 / 4 / 5 / 6
o Growing Darkness: DARK AURA’s 10-meter area of effect extends in distance over time. (R1; YT1)
§ Extended Area of Effect: 10% / 13% / 16% / 20%
o Surge of Lightning: While CHAIN LIGHTNING can already chain up to 6 different enemies, the number of additional enemies hit by CHAIN LIGHTNING will increase the total number of potential targets chained in a single use. The ability used on a single target that does not chain to another will not count. The effect resets after being defeated. Reach distance: 18 meters; Cooldown Time: 14.5 seconds; Maximum Bounces: 7 / 8 / 9 / 10 (YT1)
§ Increased Number of Targets: 1 / 2 / 3 / 4
o The Rule of Two: If ELECTROCUTE is used on enemies while already attacking with two-handed basic lightning attacks, the basic lightning attack will deal increased damage. Ability Duration: 1.3 second; Two-Handed Basic Attack Damage per 0.3 Seconds: 28 / 33 / 34.5 / 36 / 37.5; Normal Damage in 1.3 Seconds: 728; New Damage in 1.3 Seconds: 794; And “Prime Electrocution”: 814; Only “Prime Electrocution”: 748 (YT1)
§ Increased Damage: 15% / 20% / 25% / 30%
o In Full Control: Decreases stamina drain for basic lightning attacks. 1 Hand Duration in Seconds: 9.50 to 11.25 (+1.75); 2 Hands Duration in Seconds: 6.00 to 7.00 (+1.00); 1 Hand Full Stamina Damage: 588 to 714 (+126); 2 Hands Full Stamina Damage: 756 to 896 (+140) (YT1)
§ Decreased Stamina Drain: 10% / 12% / 14% / 16%
o Forked Lightning: Extends ELECTROCUTE’s 15-meter reach distance. Reach Distance in Meters: 16.5 / 16.95 / 17.4 / 18
§ Extended Reach Distance: 10% / 13% / 16% / 20%
¡ Kylo Ren
o Resilience: If within 15 meters of another force or lightsaber ally, damage reduction is received and basic lightsaber attacks deal extra damage. Health Points: 750 / 780 / 795 / 810 / 825; Basic Attack Damage: 125 / 135 / 138 / 141 / 145; Rear Attack Damage: 165 / 175 / 178 / 181 / 185 (BF1; R1)
§ Damage Reduction: 4% / 6% / 8% / 10%
§ Extra Damage: 10 / 13 / 16 / 20
o Closing In: Extends FRENZY’S 10-meter leap distance. Leap Distance in Meters: 11 / 12 / 13 / 14 (R1; YT1)
§ Leap Distance in Meters: 10% / 20% / 30% / 40%
o Total Control: If three enemies or more are frozen, FREEZE’S duration of 2.5 seconds is extended. Freeze Duration in Seconds: 3 / 3.25 / 3.5 / 3.75. (R1; YT1)
§ Extended Freeze Duration: 20% / 30% / 40% / 50%
o Solid Freeze: FREEZE’s 15-meter reach distance is extended. Reach Distance: 17.25 / 18 / 18.75 / 19.5
§ Extended Reach Distance: 15% / 20% / 25% / 30%
o Power of Darkness: Basic lightsaber attacks deal extra damage for 6 seconds after using FRENZY. Basic Attack Damage: 125 / 130 / 133 / 136 / 139; Rear Attack Damage: 165 / 170 / 173 / 176 / 179; And “Resilience” Basic Attack Damage: 139 / 149 / 152 / 155 / 159; And “Resilience” Rear Attack Damage: 179 / 189 / 192 / 195 / 199 (YT1)
§ Extra Damage: 5 / 8 / 11 / 14
o Bloodlust: Frenzy deals extra damage. Damage to Troopers: 160 / 165 / 170 / 175 / 180; Damage to Heroes: 115 / 120 / 125 / 130 / 135; 3-Strike Total Damage to Troopers: 480 / 495 / 510 / 525 / 540; 3-Strike to Heroes: 345 / 360 / 375 / 390 / 405; 4-Strike to Troopers: 640 / 660 / 680 / 700 / 720; 4-Strike to Heroes: 460 / 480 / 500 / 520 / 540
§ Extra Damage: 5 / 10 / 15 / 20
o Harsh Pull: PULL deals extra damage. Damage: 10 / 30 / 40 / 50 / 60
§ Extra Damage: 20 / 30 / 40 / 50
o Power Reach: Extends PULL’s 20-meter reach distance. Reach Distance in Meters: 23 / 24 / 25 / 26
§ Extended Reach Distance: 15% / 20% / 25% / 30%
o Berserking Tantrum: Decreases stamina drain for basic lightsaber attacks. Lightsaber Swings: 14 / 16 / 16 / 17 / 18
§ Decreased Stamina Drain: 8% / 12% / 16% / 20%
¡ Luke Skywalker
https://preview.redd.it/3hsvwh5zjy0d1.jpg?width=225&format=pjpg&auto=webp&s=3043ee0fab0be8738ef8240bef4cbe7aba20769e
o Epicenter: REPULSE deals bonus damage to enemies within half of its 12-meter radius. The bonus damage breaks through lightsaber blocks. Total Damage to Troopers: 130 / 155 / 160 / 165 / 170; Heroes: 75 / 100 / 105 / 110 / 115. (BF1)
§ Bonus Damage: 25 / 30 / 35 / 40
o Deflection Mastery: Deflected shots are returned more accurately, reducing deflection spread is reduced from 0.45 to 0.2. Stamina drain is increased by blocked blaster shots as a result. Deflection Stamina Drain Without Card: 1112 damage points. EPIC Rarity: 1,001 damage points. (R1; YT1)
§ Increased Stamina Drain: 18% / 15% / 12% / 10%
https://preview.redd.it/7niqijd2ky0d1.jpg?width=225&format=pjpg&auto=webp&s=dce8567050da9c5a38dd9b609bc5ea657d5aa82c
o Intensify: Every enemy trooper defeated or 200 damage points dealt to enemy heroes permanently adds 2 extra damage points to basic lightsaber attacks. As a bonus, if an enemy hero is thrown off a ledge using a force ability and they die from the void within 3 seconds, the extra attack damage will be set to the maximum value possible. Otherwise, either 18 troopers defeated or 3600 damage to heroes is needed to reach the maximum value. The effect resets after being defeated. Basic Attack Damage: 130 / 148 / 154 / 160 / 166; Rear Attack Damage: 160 / 178 / 184 / 190 / 196 (BF1; S1; YT1)
§ Maximum Extra Damage: 18 / 24 / 30 / 36
o Stronger Push: PUSH’s 10-meter push distance is extended, force pushing enemies even farther. Push Distance in Meters: 14 / 16 / 18 / 20
§ Extended Push Distance: 40% / 60% / 80% / 100%
o Rush Immunity: Damage reduction is received for 3 seconds after using RUSH. Health Points: 750 / 810 / 825 / 840 / 863
§ Damage Reduction: 8% / 10% / 12% / 15%
o Jedi Reflexes: An extra RUSH is ready for use. Its 5-second cooldown time is extended as a result. Cooldown Time in Seconds: 5.75 / 5.50 / 5.25 / 5.00 (YT1)
§ Extended Cooldown Time: 15% / 10% / 5% / 0%
o Jedi Fighter: Decreases all stamina drain. The following shows Without Card / EPIC Rarity. Swings: 10 / 16; Blocks: 10 / 16; Deflections: 1112 / 1711 ([S1)]()
§ Decreased Stamina Drain: 20% / 25% / 30% / 35%
o Extended Push Reach: Extends PUSH’s 12-meter reach distance. Reach Distance in Meters: 13.8 / 14.4 / 15 / 15.6
§ Extended Push Distance: 15% / 20% / 25% / 30%
https://preview.redd.it/6r2c4aw3ky0d1.jpg?width=225&format=pjpg&auto=webp&s=f23097511d0055b022bf1b0206bc8df3b72d3b63
o Strong Repulse: Extends REPULSE’s 12-meter area of effect. Enemies are launched into the air for a 25% longer duration. Area of Effect in Meters: 13.8 / 14.4 / 15 / 15.6 (YT1, Comment: u/anjahupkes4376)
§ Extended Area of Effect: 15% / 20% / 25% / 30%
¡ Darth Maul
https://preview.redd.it/py9jsf16ky0d1.jpg?width=225&format=pjpg&auto=webp&s=bc517079439905b49418da3bde120cbcab88a213
o Lightsaber Defense: Blaster damage reduction is received. Reduction of all damage is also received during the SPIN ATTACK. At EPIC rarity, the damage reduction from SPIN ATTACK is 60%. Blaster Health Points: 700 / 770 / 784 / 798 / 812; Health Points With 60%: 1120 (S1)
§ Blaster Damage Reduction: 10% / 12% / 14% / 16%
o Thrown to Slow: If two enemies or more are choked, CHOKE HOLD deals extra damage. At EPIC rarity, it deals 19 damage points. Cooldown time: 18 seconds; Damage Without Card: 77; Total Damage: 96 (BF1; R1)
§ Extra Damage: ? / ? / ? / 19
o Ranged Throw: Extends FURIOUS THROW’s 20-meter reach distance. Reach Distance in Meters: 24 / 26 / 28 / 30. (BF1; S1)
§ Extended Reach Distance: 20% / 30% / 40% / 50%
o Fool Me Once: Reduces the cooldown times of all abilities. At EPIC rarity, FURIOUS THROW reduces by 8.4%, CHOKE HOLD by 6.72%, and SPIN ATTACK by the values stated below. Without Card by order of mention: 8 seconds; 18 seconds; 5 seconds. New Cooldown Times in Seconds: 7.2 seconds; 17.0 seconds; 4.5 seconds. (R1; YT1)
§ Reduced Cooldown Time: 5% / 7% / 9% / 10%
o Forceful Thrust: CHOKE HOLD’s throw distance is extended, launching enemies even farther. Throw Distance in Meters: 14 / 16 / 18 / 20
§ Extended Throw Distance: 40% / 60% / 80% / 100%
o Flow Motion: An extra SPIN ATTACK is ready for use. Its 5-second cooldown time is extended as a result. Cooldown Time in Seconds: 5.75 / 5.50 / 5.25 / 5.00 (YT1)
§ Extended Cooldown Time: 15% / 10% / 5% / 0%
o Savage: If four enemies are hit with SPIN ATTACK within the number of seconds stated below, the 5-second cooldown time will be reduced by 80% for 4 seconds. Rewarded Cooldown Time: 1 second. (S1; YT1)
§ Number of Seconds: 4.0 / 4.5 / 5.0 / 5.5
o Accelerated Throw: FURIOUS THROW deals extra damage. Individual Hit Damage: 85 / 90 / 95 / 100 / 105
§ Extra Damage: 5 / 10 / 15 / 20
o Unrolled Grip: Extends CHOKE HOLD’s 15-meter reach distance. Reach Distance: 17.25 / 18.00 / 18.75 / 19.50
§ Extended Reach Distance: 15% / 20% / 25% / 30%
¡ Rey
o Balance: An extra dodge is ready for use. Stamina drain is increased as a result. Swings: 10 to 9; Blocks: 14 to 13; Blaster Deflections as Damage: 1112 to ?; Swings with INSIGHT: 20 to 18; Blocks with INSIGHT: 28 to 26; Deflections with INSIGHT: 1112 to ? (YT1)
§ Increased Stamina Drain: 30% / 25% / 20% / 15%
o Far Sight: Extends INSIGHT’s 30-meter area of effect. Area of Effect in Meters: 33 / 36 / 39 / 42
§ Extended Area of Effect: 10% / 20% / 30% / 40%
o Street Fighter: Decreases stamina drain for basic lightsaber attacks. Swings: 10 to 12; With INSIGHT: 20 to 24; And “Balance”: 18 to 20; “Balance”, No INSIGHT: 9 to 11
§ Decreased Stamina Drain: 8% / 10% / 12% / 15%
o Resilient Dash: Damage reduction is received when using DASH STRIKE. Health Points: 750 / 938 / 975 / 1013 / 1050
§ Damage Reduction: 25% / 30% / 35% / 40%
o Damaging Strike: DASH STRIKE deals extra damage. Cooldown Time: 10 seconds; Total Damage: 130 / 149 / 156 / 163 / 169 (BF1; R1)
§ Extra Damage: 15% / 20% / 25% / 30%
o Strong Mind: Extends MIND TRICK’s 18-meter reach distance. Reach Distance in Meters: 20.7 / 21.6 / 22.5 / 23.4; Cooldown Time: 20 seconds; Maximum Value: 22.5 (R1; YT1)
§ Extended Reach Distance: 15% / 20% / 25% / 30%
o Focused Sight: Adds seconds to INSIGHT’s duration. Duration in Seconds: 8 / 10 / 11 / 13 / 15
§ Added Seconds: 2 / 3 / 5 / 7
o Deep Mind: Extends the 4-second duration of MIND TRICK’s effects on enemies that are revealed by INSIGHT. Duration in Seconds: 4.6 / 4.8 / 5.0 / 5.2 (S1; YT1)
§ Extended Duration: 15% / 20% / 25% / 30%
https://preview.redd.it/sas5j5d8ky0d1.jpg?width=225&format=pjpg&auto=webp&s=13b86952db61251a6401fdd4108a48e6e754967c
o Opportunist: Bonus damage is dealt to enemies affected by MIND TRICK, knockdowns, or any other immobilizing effect. Basic Attack Damage: 120 / 128 / 130 / 132 / 135; Rear Attack Damage: 140 / 148 / 150 / 152 / 155; And “Damaging Strike”: 169 / 177 / 179 / 181 / 184 (YT1)
§ Bonus Damage: 8 / 10 / 12 / 15
¡ Yoda
o Enduring Presence: Bugged card. Adds seconds to PRESENCE’s duration, but the allies who receive bonus health are the ones standing at the previous use of PRESENCE. Duration: 8 / 10 / 11 / 12 / 13
§ Added Seconds: 2 / 3 / 4 / 5
o Unleashed: Extends UNLEASH’s initial reach distance by 25%. The damage dealt is reduced from 190 to 160 damage points as a result. The final reach distance remains unchanged. (BF1; S1)
§ Extended Initial Reach Distance: 10% / 15% / 20% / 25%
o Agility: An extra DASH ATTACK is ready for use. Its 5-second cooldown time is extended as a result. Cooldown Time in Seconds: 5.75 / 5.50 / 5.25 / 5.00 (YT1)
§ Extended Cooldown Time: 15% / 10% / 5% / 0%
o Opposing the Dark Side: Basic lightsaber attacks deal bonus damage to enemy heroes. Basic Attack Damage: 125 / 135 / 137 / 139 / 141; Rear Attack Damage: 150 / 160 / 162 / 164 / 166
§ Bonus Damage: 10 / 12 / 14 / 16
o Earned It I Have: This card does nothing. (R1)
o Jedi Mentor: Damage reduction is received. Maximum Health Points Possible: 700 / 735 / 742 / 749 / 756; With PRESENCE: 850 / 893 / 901 / 910 / 918; And “Feel the Force”: 910 / 956 / 965 / 974 / 983 (YT1)
§ Damage Reduction: 5% / 6% / 7% / 8%
o Feel the Force: PRESENCE gives even more bonus health. Total Bonus Health: 150 / 180 / 190 / 200 / 210; Total Health: 850 / 880 / 890 / 900 / 910
§ Extra Bonus Health: 30 / 40 / 50 / 60
o Size Matters Not: If PRESENCE’s bonus health is depleted through damage, additional health is regained by a percentage of the bonus health that was depleted. The 20-second cooldown time is increased by 13 seconds as a result. New Cooldown Time: 33 seconds; Health Points Healed: 75; And “Feel the Force”: 105 (S1; YT1)
§ Percentage of Bonus Health Regained as Additional Health: 35% / 40% / 45% / 50%
o Lightsaber Mastery: Decreases stamina drain for basic lightsaber attacks. Lightsaber Swings: 12 to 15
§ Decreased Stamina Drain: 8% / 10% / 12% / 15%
¡ General Grievous
o Beating Heart: More health can be regenerated. Health Regeneration: 250 / 275 / 300 / 325 / 350
§ Added Health to Regeneration: 25 / 50 / 75 / 100
o Sith Trained: Basic lightsaber attacks deal extra damage. Stamina drain is increased by 25% as a result. Lightsaber Swings: 12 to 10; Basic Attack Damage: 130 / 145 / 150 / 155 / 160; Rear Attack Damage: 160 / 175 / 180 / 185 / 190
§ Extra Damage: 15 / 20 / 25 / 30
https://preview.redd.it/6wpincp9ky0d1.jpg?width=225&format=pjpg&auto=webp&s=22ba97c819a84b7dd797fff239969506bf3d25b3
o Jedi Killer: Extends THRUST SURGE’s 15-meter reach distance. Its hitbox’s area of effect is also extended by at least 15 meters. Reach Distance in Meters: 18 / 19.5 / 21 / 22.5 (R5)
§ Extended Reach Distance: 20% / 30% / 40% / 50%
o Cowardly Retreat: Even more damage reduction is received when using CLAW RUSH. Duration: 3.2 seconds; Cooldown Time: 13 seconds; Health Points: 1120 / 1280 / 1360 / 1440 / 1520
§ Total Damage Reduction: 60% / 70% / 80% / 90%
https://preview.redd.it/ntqor26bky0d1.jpg?width=225&format=pjpg&auto=webp&s=4ec87916373e1ffb829456df7e92693147ed64d0
o Flesh Is Weak: For every 10% of total health missing, damage reduction is added. Damage Reduction takes into effect per hit taken, meaning hits with a small damage output increase the total number of health points compared to those with a larger damage output. Health regeneration rate is halved as a result: 50 health per second to 25 health per second. When used with “Beating Heart”, health regeneration speed is set back to normal. Total Health Points: Varies from 800 to 1500 (S1; YT1, Comment: u/MetaDiscussions)
§ Damage Reduction Added: 2% / 3% / 4% / 5%
o Momentum: THRUST SURGE deals extra damage. Damage: 160 / 170 / 180 / 190 / 200
§ Extra Damage: 10 / 20 / 30 / 40
o Ceaseless Assault: Damage reduction is received when using UNRELENTING ADVANCE. Duration: 5 seconds; Cooldown Time: 11 seconds; Health Points: 800 / 880 / 960 / 1040 / 1120
§ Damage Reduction: 10% / 20% / 30% / 40%
o Deadly Slashes: UNRELENTING ADVANCE deals extra damage. Damage per 0.45 Seconds: 110 / 120 / 130 / 140 / 150
§ Extra Damage per 0.45 Seconds: 10 / 20 / 30 / 40
o Line Up, Weaklings: CLAW RUSH deals extra damage. Cooldown Time: 13 seconds; Total Damage: 130 / 150 / 160 / 170 / 180 (R1)
§ Extra Damage: 20 / 30 / 40 / 50
¡ Obi-Wan Kenobi
o Jedi Resilience: More health can be regenerated. Health Regeneration: 300 / 325 / 350 / 375 / 400
§ Added Health to Regeneration: 25 / 50 / 75 / 100
o Perfect Defense: Decreases stamina drain for lightsaber blocks and blaster deflections. Blocks: 25 to 42; Blaster Deflections as Damage: 2121 / 2333 / 2545 / 2757 / 2969 (YT1)
§ Decreased Stamina Drain: 10% / 20% / 30% / 40%
o Give It All: Extends ALL-OUT PUSH’s initial and charged-up reach distance.
§ Extended Reach Distance in Meters: 0.5 / 1.0 / 1.5 / 2.0
o Think It Over: Adds seconds to RESTRICTIVE MIND TRICK’s duration of 5.5 seconds. Duration in Seconds: 6.0 / 6.3 / 6.7 / 6.9
§ Added Seconds: 0.5 / 0.8 / 1.2 / 1.4
o Safeguard: For every lightsaber attack blocked, two abilities blocked, or 5 blaster shots blocked, stamina drain decreases by 2%. Either 40 blocked lightsaber attacks, 40 blocked abilities, or 100 blocked blaster shots are needed to reach the maximum value. The effect resets after being defeated. Swings: 10 to 17; Blocks: 25 to 42; Blaster Deflections as Damage: 2121 / 2333 / 2545 / 2757 / 2969; And “Perfect Defense” Blocks: 25 to 69; And “Perfect Defense” Deflections: 2969 / 3266 / 3563 / 3856 / 4157
§ Decreased Stamina Drain: 25% / 30% / 35% / 40%
o Quickened Focus: Removes seconds from ALL-OUT PUSH’s charge-up to full duration of 1.2 seconds. Charge-up to Full Duration in Seconds: 1.2 / 1.0 / 0.9 / 0.8 / 0.7
§ Seconds Removed: 0.2 / 0.3 / 0.4 / 0.5
o Forward!: DEFENSIVE RUSH deals extra damage. Damage: 140 / 150 / 160 / 170 / 180; Final Strike Damage: 200 / 210 / 220 / 230 / 240
§ Extra Damage: 10 / 20 / 30 / 40
o More Doubts: Extends RESTRICTIVE MIND TRICK’s 21-meter reach distance. At EPIC rarity, it extends by 10%. Cooldown Time: 21 seconds; “EPIC” Rarity Reach Distance: 23 meters. (YT1)
§ Extended Reach Distance: ? / ? / ? / 10%
o Critical Deflection: Blaster shots deflected by DEFENSIVE RUSH are critical hits dealing extra damage. Damage: 65 / 106 / 116 / 126 / 136 (YT1)
§ Extra Damage: 20 / 30 / 40 / 50
¡ Count Dooku
o Sith Control: More health can be regenerated. Health Regeneration: 250 / 280 / 310 / 340 / 370
§ Added Health to Regeneration: 30 / 60 / 90 / 120
o Finesse: Decreases stamina drain. Swings: 10 to 22; Blocks: 14 to 22; Blaster Deflections as Damage: 1112 / 1334 / 1390 / 1446 / 1501 (YT1)
§ Decreased Stamina Drain: 20% / 25% / 30% / 35%
o Blind Spot: Increases the angle of LIGHTNING STUN’s area of effect. (YT1)
§ Increased Angle by Degrees: 5 / 10 / 20 / 30
o Superiority: Adds seconds to EXPOSE WEAKNESS’ duration of 5.5 seconds. Duration in Seconds: 6.0 / 6.5 / 7.0 / 7.5
§ Added Seconds: 0.5 / 1.0 / 1.5 / 2.0
o Initiative: Every 15 seconds, the next basic lightsaber attack becomes a critical strike dealing extra damage. For every successful lightsaber attack, the cooldown time reduces by 1 second. A yellow circle around the crosshair will indicate when the critical strike is ready. Basic Attack Damage: 130 / 150 / 160 / 170 / 180; Rear Attack Damage: 160 / 180 / 190 / 200 / 210; With DUELIST Basic: 155 / 175 / 185 / 195 / 205; With DUELIST Rear: 185 / 205 / 215 / 225 / 235; And “Masterful Duelist” Basic: 175 / 195 / 205 / 215 / 225; And “Masterful Duelist” Rear: 205 / 225 / 235 / 245 / 255; With EXPOSE WEAKNESS Basic: 210 / 234 / 246 / 258 / 270; With EXPOSE WEAKNESS Rear: 246 / 270 / 282 / 294 / 306; Only DUELIST And “Masterful Duelist” Basic: 175 / 195 / 205 / 215 / 225; Only DUELIST And “Masterful Duelist” Rear: 205 / 225 / 235 / 245 / 255; Only EXPOSE WEAKNESS Basic: 156 / 180 / 192 / 204 / 216; Only EXPOSE WEAKNESS Rear: 192 / 216 / 228 / 240 / 252 (S1)
§ Extra Damage: 20 / 30 / 40 / 50
o Last Seconds: Removes seconds from LIGHTNING STUN’s 14-second cooldown time. Cooldown Time in Seconds: 13 / 12 / 11 / 10
§ Removed Seconds: 1 / 2 / 3 / 4
o Masterful Duelist: DUELIST deals even more extra damage. Duration: 10 seconds; Cooldown Time: 13 seconds; Total Extra Damage: 25 / 30 / 35 / 40 / 45; Basic Attack Damage: 155 / 160 / 165 / 170 / 175; Rear Attack Damage: 185 / 190 / 195 / 200 / 205; With EXPOSE WEAKNESS Basic: 186 / 192 / 198 / 204 / 210; With EXPOSE WEAKNESS Rear: 222 / 228 / 234 / 240 / 246
§ Extra Damage: 5 / 10 / 15 / 20
o Dominance: Enemy targets affected by EXPOSE WEAKNESS receive even more damage weakness. Damage Weakness: 20% / 25% / 30% / 35% / 40%; LIGHTNING STUN Damage: 192 / 200 / 208 / 216 / 224; Basic Attack Damage: 130 / 156 / 163 / 169 / 176 / 182; Rear Attack Damage: 160 / 192 / 200 / 208 / 216 / 224; With DUELIST Basic: 155 / 186 / 194 / 202 / 209 / 217; With DUELIST Rear: 185 / 222 / 231 / 241 / 250 / 259; And “Masterful Duelist” Basic: 175 / 210 / 219 / 228 / 236 / 245; And “Masterful Duelist” Rear: 205 / 246 / 256 / 267 / 277 / 287; And “Initiative” Basic: 225 / 270 / 281 / 293 / 304 / 315; And “Initiative” Rear: 255 / 306 / 319 / 332 / 344 / 357; Only “Initiative” Basic: 180 / 216 / 225 / 234 / 243 / 252; Only “Initiative” Rear: 210 / 252 / 263 / 273 / 284 / 294; Only “Initiative” With DUELIST Basic: 205 / 246 / 256 / 267 / 277 / 287; Only “Initiative” With DUELIST Rear: 235 / 282 / 294 / 306 / 317 / 329
§ Additional Damage Weakness: 5% / 10% / 15% / 20%
o Balanced Duelist: Removes seconds from DUELIST’s 13-second cooldown time. Duration: 10 seconds; Cooldown Time in Seconds: 12 / 11 / 10 / 9
§ Removed Seconds: 1 / 2 / 3 / 4
¡ Anakin Skywalker
o Tenacious: Increases maximum base health. Maximum Base Health: 800 / 825 / 850 / 875 / 900
§ Health Added: 25 / 50 / 75 / 100
o Massive Strikes: Basic lightsaber attacks deal extra damage. Stamina drain for attacks and blocks is increased as a result. Cooldown Time: 13 seconds; Basic Attack Damage: 130 / 135 / 140 / 145 / 150; Rear Attack Damage: 170 / 175 / 180 / 185 / 190. The following shows Without Card / EPIC Rarity. Swings: 12 / 10; Blocks: 10 / 8; Deflections: 1392 / 1,044. (BF1; S1)
§ Extra Damage: 5 / 10 / 15 / 20
§ Increased Stamina Drain: 35% / 35% / 25% / 25%
https://preview.redd.it/x03xl11dky0d1.jpg?width=225&format=pjpg&auto=webp&s=5837169f02f1ae9dbe8c8278730b4e8d2bed45c0
o Pressure: The 2nd attack of PASSIONATE STRIKE deals extra damage. Also, the lunge distance of the two attacks is increased. 1st Attack Damage to Troopers: 70; 1st Attack Damage to Heroes: 40; 2nd Attack to Troopers: 180 / 190 / 195 / 200 / 205; 2nd Attack to Heroes: 130 / 140 / 145 / 150 / 155; Total Damage to Troopers: 250 / 260 / 265 / 270 / 275; Total Damage to Heroes: 170 / 180 / 185 / 190 / 195 (YT1, Comment: u/tabbywarrior)
§ Extra Damage: 10 / 15 / 20 / 25
https://preview.redd.it/axci7mbeky0d1.jpg?width=225&format=pjpg&auto=webp&s=f682b931e4fedcb5d634fa7a8a16042a85816b71
o Control the Force: Extends HEROIC MIGHT’s initial 10-meter area of effect and RETRIBUTION’s initial 15-meter area of effect. HEROIC MIGHT’s Initial Area of Effect in Meters: 12 / 13 / 14 / 15; RETRIBUTION’s Initial Area of Effect in Meters: 17 / 18 / 19 / 20 (YT1, Comment: u/hypnotic_o)
§ Extended Area of Effect in Meters: 2 / 3 / 4 / 5
https://preview.redd.it/kqupxytgky0d1.jpg?width=225&format=pjpg&auto=webp&s=c3ce16ce0ddd44b94cef4ce410a0b479395a457f
o Steamroll: Every enemy trooper defeated or 200 damage points dealt to enemy heroes permanently decreases stamina drain by 2%. As a bonus, if an enemy hero is thrown off a ledge using any force ability and they die from the void within 3 seconds, the decreased stamina drain will be set to the maximum value possible. Otherwise, either 20 troopers defeated or 4000 damage to heroes is needed to reach the maximum value. The effect resets after being defeated. The following shows Without Card / EPIC Rarity / And “Massive Strikes”. Swings: 12 / 20 / 16; Blocks: 10 / 17 / 13; Deflections: 1392 / 1044 / 1462 (BF1; S1; YT1)
§ Decreased Stamina Drain: 25% / 30% / 35% / 40%
o Fierce Fighter: Reduces PASSIONATE STRIKE’s 13-second cooldown time. At EPIC rarity, it reduces to 5 seconds. Cooldown Time in Seconds: 11 / 10 / 9 / 8 (BF1; R1)
§ Seconds Removed from Cooldown Time: 2 / 3 / 4 / 5
https://preview.redd.it/ylbdt8phky0d1.jpg?width=225&format=pjpg&auto=webp&s=ee3ad33ee7f2955d939fc536b8a7e8a18584c56a
o Attraction: Extends PULL DOMINANCE’s 18-meter reach distance. As a bonus, enemies can be pulled out of their abilities only within the added reach range. Cooldown Time: 15 seconds; Reach Distance in Meters: 20 / 21 / 22 / 23 (YT2, Comment: @Embo_Marrok)
§ Extended Reach Distance in Meters: 2 / 3 / 4 / 5
o Raw Strength: HEROIC MIGHT deals extra damage. Area of Effect: 10 meters; Damage to Troopers: 100 / 120 / 130 / 140 / 150; Damage to Heroes: 90 / 110 / 120 / 130 / 140
§ Extra Damage: 20 / 30 / 40 / 50
o All of Them: If PULL DOMINANCE is used on a number of enemies, it deals 50 extra damage. Normal Damage to Troopers: 120; Normal Damage to Heroes: 80; New Damage to Troopers: 170; New Damage to Heroes: 130; New Damage:
§ Number of Enemies: 5 / 4 / 3 / 2
CATEGORIZED BY COLOR
https://preview.redd.it/phtuqg1tiy0d1.png?width=809&format=png&auto=webp&s=9f6775ab15d6e32a72808c8229690f1465dd6eab
NOTES
¡ The EPIC rarity is only stated in the card description if it is a different value than shown in-game.
¡ All Star Card descriptions were rewritten to be unilateral and have similar explanations. The names of heroes and second-person pronouns were avoided.
¡ Clearer antonyms are used: increased/decreased; extended/reduced.
o Increase/decrease suggests a progression in size, amount, or numbers (like adding/subtracting health, damage, stamina drain, and sprint speed).
o Extend/reduce suggests a change made to a value or number (like percentages for time, distance, and blaster heat).
¡ Damage Reduction is received; health points are regained.
¡ To avoid confusion, the term increased cooldown speed and increased recharge time (which uses percentage increased) is avoided. To keep all related effects as close in description as possible: extended/reduced cooldown time (still percentage) is the simplest way to describe the effect without changing the in-game number values.
¡ Extra damage is damage added to ability; bonus damage is situational.
¡ Some values were rounded to whole numbers to reflect in-game values. Such are health points, damage points, and blaster overheat. As a result, though noticeably small, the actual values in-game may be a little off when it comes to stacked values (like stacking damage reduction) and are yet to be tested.
· Some stats between the BF2 wiki and SammyBoiii’s Hero Guides differ in stats; however, they agree for the most part and usually differ by units less than a second.
¡ Feel free to pick any hero and test out the stats yourself. The more accurate stats we have, the better we can use them.
¡ Question Marks are unknown values. If you happen to know them or calculate the value, feel free to share them. Video proof seems to always work best.
· I personally feel that being open to the intricacies of every star card and ability is the best way to go and should not be considered an exploit. Everyone should know what’s happening when the enemy team starts using these game-changers (and there are many people who do), and best enabling them to learn how to counter it. In the end, understanding these little details leads to a more competitive and playable battlefront.
¡ Although not too often, some of the supposed up-to-date references below contradict each other; I had to make a final choice without having the time to test them.
¡ Getting all these stats was a hard-earned headache in the end. Feel free to correct any discrepancies you may find!
REFERENCES

BF1
BF2 Community on Fandom [Most stats taken from here]
https://battlefront.fandom.com/wiki/Heroes_and_Villains

R1
These are ALL the Broken Hero Star Cards (u/RogueZeroRendar on Reddit)
https://www.reddit.com/StarWarsBattlefront/comments/gcyh0these_are_all_the_broken_hero_star_cards/

R2
Hero Star Cards that are broken in a “beneficial way”? (u/T-RevLynn on Reddit)
https://www.reddit.com/StarWarsBattlefront/comments/ub797m/hero_star_cards_that_are_broken_in_a_beneficial/

R3
Hero Star Card Guide (u/ MAshby1001 on Reddit)
https://www.reddit.com/StarWarsBattlefront/comments/pmf1b5/hero_star_card_guide/

R4
Damage stats for every trooper, hero and reinforcement in BF2 (u/ImpecableBunny on Reddit) [To Confirm Stats]
https://www.reddit.com/StarWarsBattlefront/comments/15bvq7z/damage_stats_for_every_trooper_hero_and/#lightbox

R5
Grievous strikes again (u/Accomplished_Ebb1545 on Reddit) [“Jedi Killer” Secondary Effect]
https://www.reddit.com/StarWarsBattlefront/comments/1610bg5/grievous_strikes_again/

S1
All Broken Hero Starcards in BF2 (By shuds and Shineberg on Steam)
https://steamcommunity.com/sharedfiles/filedetails/?id=3024044483

YB1
SWBF2 Guide to Hero/Villain Stats (By jmorga3) [To Confirm Stats; Found this list after finishing my list, consider it a simplified version]
https://www.yekbot.com/swbf2-guide-to-hero-villain-stats/

YT1
Star Cards Breakdown (@KillerDebit on YouTube)
https://www.youtube.com/watch?v=KtoW9-Eb-QU&list=PLwVdQ5vamLGbW4srkAHahjSYp7qayFb88

YT2
Every hidden/actual star card effect on battlefront 2 (@Picos on YouTube)
https://www.youtube.com/watch?v=EZb-iNSpFrM

YT3
Battlefront 2 has 17 Star Cards that DON’T WORK (or are useless)… DO NOT USE THESE! (@Battlefront Knight on YouTube) [OUTDATED, BUT USEFUL COMMENT SECTION]
https://www.youtube.com/watch?v=CQNIOHv-yxA

YT4
SammyBoiii: Star Wars Hero Guides [Stats also taken from here]
https://www.youtube.com/watch?v=Q9yGv_5YaeI&list=PLMe4n3PD17TRrp_7adLtTblLCDmZeygZm

YT5
Every Broken Hero Card In Battlefront 2
https://www.youtube.com/watch?v=V0H70XpXI24

YT6
Star Wars Battlefront 2 Testing 5 USELESS Star Cards And Proving That They Don't Work!
https://www.youtube.com/watch?v=kBF4kRo6Y88
submitted by CommanderRoku to StarWarsBattlefront [link] [comments]


2024.05.17 11:38 JulieSongwriter #74B: Good Morning, Ladies!

Thanks for all of your well wishes on the suspected quickening. And just to let you know, Baby Libra is kicking regularly inside of me. The midwife said it's on the early side but still common for mothers with previous children. The Mamas and Papas are happy beyond belief!
Let's continue studying Ikeda Sensei's lecture on "Key Passages from The Record of the Orally Transmitted Teachings," Part 8: ‘The Emergence of the Treasure Tower’ and ‘Devadatta’ Chapters—Shining Our Brightest Amid the Realities of This World in the April Living Buddhism. We turn to the section, "We Are Supremely Noble Entities of the Mystic Law."
It was so much fun, Ladies, reading the "Buddha Jewel" names you all gave yourselves yesterday!
Sensei briefly mentions that none of these jewels "can compare in splendor and magnificence" with the treasure tower that will soon appear in the 11th chapter of the Lotus Sutra, “The Emergence of the Treasure Tower.” Right at the opening it suddenly emerges from beneath the earth. It is a colossal treasure tower.
This treasure tower is adorned with seven kinds of treasures: gold, silver, lapis lazuli, seashell, agate, pearl and carnelian. It rises to a height of 500 yojanas—about one-third the diameter of planet Earth—and is 250 yojanas wide. Lavishly decorated with jeweled necklaces and ten thousand million jeweled bells, the tower emits a wonderful fragrance that pervades the four directions (see LSOC, 209).
The size of the tower, of course, is other worldly in scale. But why the jewels and the "wonderful fragrance"? This is my speculation only, certainly not Sensei's, but aren't we here appealing to both the masculine and feminine? Ladies, we are not simply a "Plus One" as the curtain lifts. The stage is set for us and we should proudly walk on it!
Many Treasures Buddha is seated within the tower. After Shakyamuni transforms the lands three times, the treasure tower opens and Shakyamuni takes a seat beside Many Treasures Buddha in the tower.
Talk about drama! Some of my classmates chided me that I haven't seen Dune Two yet. They went on and on about the effects that portray the emergence of the sand worms. But that is nothing compared to what we are seeing here in this chapter.
The beings attending the assembly on Eagle Peak are then raised high into the air and the Ceremony in the Air begins.
The beings are raised high in the air before the ceremony begins. That is such an optimistic message to we Ladies! Right? We are proud participants in the assembly. We are meant to be uplifted!
Sensate concludes the section with two questions
What is the true significance of the treasure tower? What is the meaning of the events described during the Ceremony in the Air?
He answers:
Throughout The Record of the Orally Transmitted Teachings, Nichiren explains that they teach that we ourselves are supremely noble beings who embody the Mystic Law.
That is such an exciting place to end. I may or may not have time to post tomorrow but I will certainly see you on Monday.
Just a little friendly disclaimer here. I am taking the liberty to quote but slightly paraphrase for simplicity's sake. I am going to eliminate footnotes and brackets. Etc, etc, etc. Sue me, if you wish. For the original, please just click on the link above.
submitted by JulieSongwriter to SGIWhistleblowersMITA [link] [comments]


2024.05.17 11:34 kristen-seo53 How can I manage my Cathay Pacific flight reservations?

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In addition to the usual airport check-in procedure, you can check in for Cathay Pacific airlines via the company's website, mobile application, and self-service kiosks. If you check in using one of the alternate methods, you can save time by using a separate line for luggage retrieval or even by going straight to immigration with your printed boarding card or mobile boarding pass. Contact the customer service team if you have any questions concerning the Cathay Pacific reservation number.
Cathay Pacific's baggage rules
There are 4 different seat classes offered on this aircraft, and new cabin decor and in-flight entertainment have been installed since June 2011. First-class chairs can be converted into flat beds thanks to a massaging feature, a personal closet, and adjustable personal televisions. Business class seats provide a lot of personal space and privacy. Premium Economy seats, which have a wider recline and a 38-inch seat pitch, six inches more than those in Economy Class, are an option for passengers who do not want to fly in Business Class. In this way, travellers may conveniently book flights on Cathay Pacific and select the most suitable trip for their needs.
The acclaimed entertainment system, which offers up to 100 movies, 350 TV series, 888 CD albums in 24 different genres, 22 radio channels, and more than 70 interactive games, is available to all passengers. Highly connected passengers may use portable electronic devices on board after takeoff, and thanks to the charge outlets embedded into the seats, you need not worry about a power shortage. Before making a Cathay Pacific flight reservation, many passengers on this route want entertainment.
For hassle-free travel, customers can review the Cathay Pacific luggage rules prior to purchasing their airline tickets.

Cathay Pacific flight FAQs

1) What destinations does Cathay Pacific fly to?
Ans: Los Angeles International, Anchorage International, and Hong Kong International are just a few of the 89 destinations to which Cathay Pacific offers direct flights.
2) When are Cathay Pacific flight prices often the lowest?
Our data indicates that February is frequently the most affordable month to fly with Cathay Pacific.
3) Where would the cheapest Cathay Pacific flight take me?
Right now, the cheapest Cathay Pacific route from US to Seoul Incheon International is only 37,929 dollars.
4) How much do round-trip Cathay Pacific tickets cost?
The cheapest round-trip ticket we could locate on Cathay Pacific was for 37,929 dollars to Seoul Incheon Airport.
5) Is Cathay Pacific a trustworthy airline to choose for travel?
Cathay Pacific has consistently ranked among the top 10 airlines in the world, a testament to our commitment to offering the greatest customer service and onboard experience. We are also one of only 10 5-star rated airlines globally. Travel with Cathay Pacific to experience true quality in the air.
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2024.05.17 11:32 CommanderRoku Fully Explained: Hero Descriptions (Part I)

Fully Explained: Hero Descriptions (Part I)
To celebrate the upcoming 25th anniversary of the Phantom Menace this 19th of May, I decided to go all out on discovering the hidden effects or poorly described star cards in this game based on the plentiful resources and posts of the past (References are found at the end). At the same time, I did what I could to rewrite the ability and card descriptions to be somewhat unilateral and have similar explanations. Many were a surprise to be sure but a welcome one, while others are completely out of hand. Use what’s useful to you, and feel free to share your own test results. At last we will reveal these stats to all, at last…
Hero Descriptions (Part I)
¡ Boba Fett
o Base Health: 600 health
o Health Regeneration: 150 health
o Health Regeneration Rate: 50 health/second
o Health Regeneration Delay: 5 seconds
o Sprint Speed: 7 meters/second
o Body Shot Attack Damage: 105 / 75
o Head Shot Attack Damage: 198 / 141 (R4)
o Blaster Range: 20 / 40 meters
o Blaster Spread: Tight
o Rate of Fire: 360 shots/minute
o Blaster Overheat: 10 bursts (28 shots)
o Flamethrower Melee Damage: 100; damage doubles within outer 5% of reach distance.
o Jetpack Flight Speed: 12.5 meters/second
o Jetpack Flight Time: 5 seconds (20%/second) (YB1)
o Jetpack Refill Time: 12 seconds (8.3%/second) (YB1)
o CONCUSSION ROCKET
§ Launches a rocket that breaks on impact. The 1st explosion obscures vision and prevents lightsaber target locks for 5 seconds, canceling weapon-centered abilities as well; the 2nd explosion disables affected weapons for 1.2 seconds. Area of Effect: 25 meters; Cooldown Time: 15 seconds. (YT3, Comment: u/macggnore)
o FOR THE HUNT
§ Modifies jetpack to be used without fuel consumption while being undetected by enemy radars. Enemies nearby are also revealed. Area of Effect: ?; Duration: 8 seconds; Cooldown Time: 10 seconds.
o ROCKET BARRAGE
§ Launches five rockets dealing 75 damage each. Five Rockets on One Enemy: 375 damage; Area of Effect: 3 meters; Duration: 2.4 seconds; Cooldown Time: 20 seconds.
¡ Bossk
o Base Health: 600 health
o Health Regeneration: 600 health
o Health Regeneration Rate: 25 health/second
o Health Regeneration Delay: 5 seconds
o Sprint Speed: 7 meters/second
o Jump Height: 6 meters
o Body Shot Attack Damage: 126 / 45
o Head Shot Attack Damage: 126 / 45
o Charged-up Shot to Body: 156 / 156
o Charged-up Shot to Head: 296 / 296
o Blaster Range: 8 / 22 meters
o Blaster Spread: Medium
o Rate of Fire: 100 shots/minute
o Blaster Overheat: 8 shots
o Melee Damage: 65
o DIOXIS GRENADE
§ Releases a 10-meter cloud of dioxis gas dealing up to 118 damage to enemies within it for 6 seconds. Damage is per in-game ticks and not seconds, dealing more damage per second at times. Damage per tick: 5 to 6; Cooldown Time: 20 seconds. (R4)
o PREDATOR INSTINCTS
§ Modifies the primary weapon into a micro-grenade launcher with each grenade dealing 80 / 40 damage. Thermal vision and faster sprint speed are also gained. Area of Effect: 3 meters; Duration: 8.5 to 25 seconds; Cooldown Time: 25 seconds.
o PROXIMITY MINES
§ Deploys three sticky mines that after being armed for 4 seconds, detonate when triggered and deal 76 damage each. Three Mines on One Enemy: 228; Explosion Radius: 6 meters; Cooldown Time: 20 seconds.
¡ Chewbacca
o Base Health: 700 health
o Health Regeneration: 200 health
o Health Regeneration Rate: 50 health/second
o Health Regeneration Delay: 5 seconds
o Sprint Speed: 7 meters/second
o Body Shot Attack Damage: 90 / 50
o Head Shot Attack Damage: 144 / 48
o Explosion Radius: 1 meter
o Zoomed-in Body Shot Damage: 100 / 96
o Zoomed-in Head Shot Damage: 145 / 126 (R4)
o Zoomed-in Explosion Radius: 2 meters
o Rate of Fire: 66 shots/minute
o Bowcaster Overheat: None
o Bowcaster Range: 20 / 25 meters
o Zoomed-in Range: 35 / 45 meters
o Bowcaster Spread: Wide / Tight
o Melee Damage: 90
o Melee Speed: Fast
o SHOCK GRENADE
§ Throws a grenade that breaks on impact and splits into five missiles that shock enemies for 1.1 seconds; Area of Effect: ?; Cooldown Time: 15 seconds. (S1)
o FURIOUS BOWCASTER
§ Modifies the bowcaster to fire fully charged shots. Body Damage: 182 / 166; Head Damage: 291; Zoomed-In Body: 217 / 191; Zoomed-In Head: 343; Range: 25 / 50 meters; Zoomed-In: 30 / 50 meters; Duration: 7.5 to 25 seconds; Cooldown Time: 20 seconds. (R4)
o CHARGE SLAM
§ A sprint attack that by sprinting forward and slamming onto the ground, enemies are knocked down, 150 damage to enemies within 4 meters. 30% damage reduction is received while sprinting. Base Health: 700; Health Points: 910; Area of Effect: 8 meters; Sprint Duration: ?; Cooldown Time: 15 seconds. (R4)
¡ Darth Vader
o Base Health: 800 health
o Health Regeneration: 250 health
o Health Regeneration Rate: 50 health/second
o Health Regeneration Delay: 5 seconds
o Sprint Speed: 7 meters/second
o Jump Height: 10 meters
o Basic Attack Damage: 130 damage
o Rear Attack Damage: 160 damage
o Swing Speed: 1.7 swings/second
o Lightsaber Swings: 10 swings
o Lightsaber Blocks: 14 blocks
o Blaster Deflections: 2121 damage
o Deflection Spread: 0.2
o Stamina Regeneration Time: 3.00 seconds
o Stamina Regeneration Delay: 2.25 seconds
o LIGHTSABER THROW
§ Throws the lightsaber 20 meters away and returns, each hit to enemies dealing 130 damage. Damage dealt reduces by 50% if used alongside CHOKE. Cooldown Time: 8 seconds.
o FOCUSED RAGE
§ Basic lightsaber attacks deal 15 extra damage, 200 bonus health is gained, and stamina drain decreases by 50%. Duration: 10 seconds; Cooldown Time: 15 seconds.
o CHOKE
§ Force chokes multiple enemies for 1.5 seconds, dragging them up into the air and dropping them, dealing 126 damage. Reach Distance: ?; Cooldown time: 25 seconds. (YT1)
¡ Emperor Palpatine
o Base Health: 700 health
o Health Regeneration: 250 health
o Health Regeneration Rate: 75 health/second
o Health Regeneration Delay: 5 seconds
o Sprint Speed: 7 meters/second
o Jump Height: 10 meters
o One-handed Attack Damage: 14 damage/0.3 seconds (60/sec)
o Two-handed Attack Damage: 28 damage/0.3 seconds (110/sec)
o One-handed Stamina Drain: 10% stamina/second (10 seconds)
o Two-handed Stamina Drain: 15% stamina/second (6.5 seconds)
o Attack Reach Distance: 14 meters
o Melee Damage: 80
o CHAIN LIGHTNING
§ Throws a burst of force lightning hits an enemy target selected then bounces up to six different enemies. Each hit deals 120 damage. Reach distance: 18 meters; Cooldown Time: 14.5 seconds.
o DARK AURA
§ First dealing 15 damage at startup, force energy deals 15 damage per in-game tick to enemies, slowing them down as well. Total Damage: 135; Area of Effect: 10 meters; Duration: 8 seconds; Cooldown Time: 25 seconds.
o ELECTROCUTE
§ Force lightning hits the ground, shocking enemies and disabling their blasters for 1 second. Reach Distance: 15 meters; Cooldown Time: 20 seconds.
¡ Han Solo
o Base Health: 650 health
o Health Regeneration: 200 health
o Health Regeneration Rate: 50 health/second
o Health Regeneration Delay: 5 seconds
o Sprint Speed: 7 meters/second
o Body Shot Attack Damage: 80 / 55
o Head Shot Attack Damage: 152 / 104
o Blaster Range: 20 / 50 meters
o Blaster Spread: None
o Rate of Fire: 108 shots/minute
o Blaster Overheat: 8 shots
o Melee Damage: 65
o DETONITE CHARGE
§ Throws a sticky charge that is detonated remotely. When detonated, damage is dealt and enemies are knocked down. Damage: 200 / 70; Explosion Radius: 10 meters; Cooldown Time: 18 seconds.
o SHARPSHOOTER
§ Modifies the primary weapon to fire rapidly for the next few seconds. Body Damage: 65 / 40; Head Damage: 123 / 76; Range: 35 / 15 meters; Rate of Fire: 350 shots per minute; Duration: 3 to 25 seconds; Cooldown Time: 15 seconds. (R4)
o SHOULDER CHARGE
https://preview.redd.it/e7mmvg8s7y0d1.png?width=225&format=png&auto=webp&s=ee82e4140a3fe621d584b025ae64ab1b99f2d43d
§ A sprint attack that by sprinting forward, the enemy hit by it is knocked down, dealing 200 damage to troopers and 150 damage to heroes. The damage goes through blocks. Sprint Duration: ?; Cooldown Time: 10 seconds.
¡ Iden Versio
o Base Health: 650 health
o Health Regeneration: 200 health
o Health Regeneration Rate: 50 health/second
o Health Regeneration Delay: 5 seconds
o Sprint Speed: 7 meters/second
o Body Shot Attack Damage: 20 / 10
o Head Shot Attack Damage: 38 / 19
o Alternate Fire Attack Damage: 150
o Alternate Blast Radius: 6 meters
o Blaster Range: 30 / 50 meters
o Blaster Spread: Tight
o Rate of Fire: 780 shots/minute
o Blaster Overheat: 48 shots (YB1)
o Melee Damage: 65
o STUN DROID
§ Sends out the droid to search for an enemy target up to 25 meters away, the droid then shocks the target and those around it for 1.5 seconds. The enemy shocked is also dealt 40 damage. Shock Area of Effect: ?; Cooldown Time: 20 seconds. (R4; YB1)
o PULSE CANNON
§ Modifies the primary weapon into a long-range rifle. Using the scope deals more damage if used at a farther distance. The first bar in the charge-up indicates the maximum damage input; the second bar is the timer for automatic fire. Body Damage: 40 / 35; Head Damage: 76 / 63; Charged-Up Body Damage: 89 / 207; Charged-Up Head Damage: 164 / 376; Cooldown Time: 1 second. (R4)
o DROID SHIELD
§ Generates a personal bubble shield that protects against blaster damage. Using the primary weapon deactivates it. Unable to be used while STUN DROID is active. Shield Health: 750 health; Duration: 12 seconds; Cooldown Time: 10 seconds.
¡ Kylo Ren
o Base Health: 750 health
o Health Regeneration: 250 health
o Health Regeneration Rate: 50 health/second
o Health Regeneration Delay: 5 seconds
o Sprint Speed: 8 meters/second
o Jump Height: 10 meters
o Basic Attack Damage: 125 damage
o Rear Attack Damage: 165 damage
o Swing Speed: 1.8 swings/second
o Lightsaber Swings: 14 swings
o Lightsaber Blocks: 14 blocks
o Blaster Deflections: 1112 damage
o Deflection Spread: 0.45
o Stamina Regeneration Time: 2.10 seconds
o Stamina Regeneration Delay: 2.00 seconds
o PULL
§ Force pulls enemies, dealing 10 damage. Reach Distance: 20 meters; Cooldown Time: 20 seconds.
o FRENZY
https://preview.redd.it/x3d1m1cz7y0d1.png?width=225&format=png&auto=webp&s=05070933116fc641176058b7344c12cdb47b1510
§ A frenzy of 3 to 4 lightsaber attacks by leaping towards an enemy target, either attacking the same enemy or leaping again to another. 50% damage reduction is received during the frenzy. The last attack of a three-hit frenzy and the last two attacks of a four-hit frenzy goes through blocks. A four-hit frenzy is activated by using the ability while looking away from the enemy target, immediately after a dodge, a jump hop, a lightsaber attack, or using PULL. Each frenzied lightsaber strike deals 160 damage to troopers and 115 damage to heroes. Leap Distance: 10 meters; Total to Troopers: 480 damage; Total to Heroes: 345 damage; Base Health: 750; Health Points: 1125; Cooldown Time: 10 seconds.
o FREEZE
§ Force freezes enemies for 2.5 seconds. Reach Distance: 15 meters; Cooldown Time: 24 seconds.
¡ Lando Calrissian
o Base Health: 650 health
o Health Regeneration: 200 health
o Health Regeneration Rate: 50 health/second
o Health Regeneration Delay: 5 seconds
o Sprint Speed: 7 meters/second
o Body Shot Attack Damage: 40 / 25
o Head Shot Attack Damage: 76 / 47
o Blaster Range: 20 / 50 meters
o Blaster Spread: Medium
o Rate of Fire: 420 shots/minute
o Blaster Overheat: 17 shots (YB1)
o Melee Damage: 65
o SMOKE GRENADE
§ Releases a 10-meter cloud of smoke that obscures vision and prevents lightsaber target locks. Duration: 10 seconds; Cooldown Time: 14 seconds. (YB1)
o SHARP SHOT
§ Selects up to five enemy targets and fires a flurry of shots dealing 200 to 240 damage. Headshots deal 380 damage. Reach Distance: 40 meters; Cooldown Time: 12 seconds. (R4)
o DISABLER
§ Throws a sticky device that reveals enemies nearby and scrambles enemy radars. In addition, enemies can be shocked for 1.1 seconds through remote activation. Area of Effect: 20 meters; Duration: 25 seconds; Cooldown Time: 19 seconds.
¡ Leia Organa
o Base Health: 650 health
o Health Regeneration: 200 health
o Health Regeneration Rate: 50 health/second
o Health Regeneration Delay: 4.5 seconds
o Sprint Speed: 7 meters/second
o Body Shot Attack Damage: 80 / 40
o Head Shot Attack Damage: 152 / 76
o Alternate Fire Attack Damage: 145
o Alternate Fire Charge-Up Time: 1.5 seconds
o Alternate Fire Explosion Radius: 1 meter
o Blaster Range: 20 / 40 meters
o Blaster Spread: Tight
o Rate of Fire: 340 shots/minute
o Blaster Overheat: 17 bursts
o Melee Damage: 65 damage
o THERMAL DETONATORS
§ Throws detonators that each deal up to 250 damage. Up to three detonators are ready for use, all of which must be used for the cooldown timer to begin. Cooldown Time: 15 seconds.
o RAPID FIRE
§ Swaps the primary weapon for an E-11 dealing 350 damage per second. Rate of Fire: 600; Body Damage: 36 / 19; Head Damage: 68 / 36; Duration: 8 to 25 seconds; Cooldown Time: 15 seconds. (R4; YB1)
o SQUAD SHIELD
§ Deploys a 10-meter squad shield with 3000 health that protects against blaster fire and regenerates 5 health per in-game tick to allies. Duration: 30 seconds. Cooldown Time: 20 seconds.
¡ Luke Skywalker
o Base Health: 750 health
o Health Regeneration: 200 health
o Health Regeneration Rate: 100 health/second
o Health Regeneration Delay: 2.7 seconds
o Sprint Speed: 8.6 meters/second
o Jump Height: 10 meters
o Basic Attack Damage: 130 damage
o Rear Attack Damage: 160 damage
o Swing Speed: 2.1 swings/second
o Lightsaber Swings: 10 swings
o Lightsaber Blocks: 10 blocks
o Blaster Deflections: 1112 damage
o Deflection Spread: 0.45
o Stamina Regeneration Time: 3.00 seconds
o Stamina Regeneration Delay: 1.00 second
o PUSH
§ Force pushes enemies 10 meters away, dealing 150 damage to troopers and 90 damage to heroes. Reach Distance: 12 meters; Cooldown Time: 20 seconds.
o REPULSE
§ Knocks down enemies using the Force, dealing 130 damage to troopers and 75 damage to heroes. Area of Effect: 12 meters; Cooldown Time: 17 seconds.
o RUSH
§ A lightsaber dash attack dealing 100 damage by leaping forward. Two dash attacks are ready for use. Cooldown Time: 5 seconds.
¡ Darth Maul
o Base Health: 700 health
o Health Regeneration: 250 health
o Health Regeneration Rate: 50 health/second
o Health Regeneration Delay: 5 seconds
o Sprint Speed: 8 meters/second
o Jump Height: 10 meters
o Basic Attack Damage: 120 damage
o Rear Attack Damage: 150 damage
o Swing Speed: 1.9 swings/second
o Lightsaber Swings: 14 swings
o Lightsaber Blocks: 10 blocks
o Blaster Deflections: 810 damage
o Deflection Spread: 0.45
o Stamina Regeneration Time: 2.10 seconds
o Stamina Regeneration Delay: 2.00 seconds
o FURIOUS THROW
§ Throws the lightsaber 20 meters away and returns, each hit to enemies dealing 85 damage. Cooldown Time: 8 seconds.
o CHOKE HOLD
§ Force chokes multiple enemies, dragging them up into the air and launching them several meters away, dealing 77 damage. Reach Distance: 15 meters; Cooldown time: 18 seconds.
o SPIN ATTACK
§ A lightsaber dash attack dealing 100 damage by leaping forward 15 meters. Two dash attacks are ready for use. Cooldown Time: 5 seconds.
¡ Rey
o Base Health: 750 health
o Health Regeneration: 250 health
o Health Regeneration Rate: 50 health/second
o Health Regeneration Delay: 5 seconds
o Sprint Speed: 8 meters/second
o Jump Height: 10 meters
o Basic Attack Damage: 120 damage
o Rear Attack Damage: 140 damage
o Swing Speed: 2.0 swings/second
o Lightsaber Swings: 10 swings
o Lightsaber Blocks: 14 blocks
o Blaster Deflections: 1112 damage
o Deflection Spread: 0.45
o Stamina Regeneration Time: 1.65 seconds
o Stamina Regeneration Delay: 1.00 second
o DASH STRIKE
§ A sprint attack that knocks down enemies hit by it, dealing 130 damage. Cooldown Time: 10 seconds.
o INSIGHT
§ Basic lightsaber attacks deal 10 extra damage and stamina drain is decreased by 50%, all while being undetected by enemy radars. Enemies nearby are also revealed. Basic Attack: 130 damage; Rear Attack: 150 damage; Lightsaber Swings: 20 swings; Lightsaber Blocks: 28 blocks; Blaster Deflections: 2224 damage; Area of Effect: 30 meters; Duration: 8 seconds; Cooldown Time: 10 seconds.
o MIND TRICK
§ Confuses enemies with the Force for 4 seconds. Player controls will be inverted and cursor sensitivity will be lowered. Reach Distance: 18 meters; Cooldown Time: 20 seconds.
¡ Yoda
o Base Health: 700 health
o Health Regeneration: 250 health
o Health Regeneration Rate: 50 health/second
o Health Regeneration Delay: 5 seconds
o Sprint Speed: 7 meters/second
o Jump Height: 10 meters
o Basic Attack Damage: 125 damage
o Rear Attack Damage: 150 damage
o Swing Speed: 1.6 swings/second
o Lightsaber Swings: 12 swings
o Lightsaber Blocks: 10 blocks
o Blaster Absorption: 2121 damage
o Stamina Regeneration Time: 2.10 seconds
o Stamina Regeneration Delay: 1.00 second
o UNLEASH
§ Force pushes enemies, pushing them away several meters more, dealing 110 damage. When absorbing force attacks or blaster fire, both reach distance and damage are increased. Force attacks stay absorbed for longer. Damage Increase: 110 / 130 / 160 / 190; Area of Effect: ?; Cooldown Time: 12 seconds.
o PRESENCE
§ 150 bonus health is gained while breaking free out of any immobilizing effect. Allied troopers within several meters also gain 75 bonus health, while allied heroes gain 150 bonus health. Duration: 8 seconds; Cooldown Time: 20 seconds.
o DASH ATTACK
https://preview.redd.it/9tht28a38y0d1.png?width=225&format=png&auto=webp&s=123050e1934ba22f4c5f2326ead6a05ccd957ce1
§ A lightsaber dash attack dealing 85 damage by leaping forward. The damage goes through blocks. Two dash attacks are ready for use. Cooldown Time: 5 seconds.
¡ Finn
o Base Health: 600 health
o Health Regeneration: 200 health
o Health Regeneration Rate: 50 health/second
o Health Regeneration Delay: 5 seconds
o Sprint Speed: 7 meters/second
o Body Shot Attack Damage: 52 / 45
o Head Shot Attack Damage: 98 / 85
o Blaster Range: 25 / 50 meters
o Blaster Spread: Tight
o Rate of Fire: 240 shots/minute
o Blaster Overheat: 24 shots
o Melee Damage: 65
o DEADEYE
§ Auto-locks blaster fire onto a single enemy. Reach Distance: 30 meters; Body Damage: 30 / 20; Head Damage: 57 / 38; Duration: 5 to 25 seconds; Cooldown Time: 15 seconds. (R4)
o BIG DEAL
§ 120 to 150 bonus health is gained, 25% to 55% damage reduction is received, ability cooldowns are reduced by 50%, and all blaster heat is removed. Any ally within 15 meters receives the same effects alongside 100 to 130 bonus health and 15% to 45% damage reduction. The number of allies also improves the ability’s effects. Total Number of Allies Needed: ?; Base Health: 600; Health Points: 930; Duration: 10 seconds; Cooldown Time: 18 seconds.
o UNDERCOVER TEAM
§ Primary weapon is swapped for a GLIE-44 while revealing enemies nearby, making allies nearby undetected from enemy radars, giving them faster sprint speed. Cancels BIG DEAL when activated. Body Damage: 42 / 30; Head Damage: 79 / 57; Area of Effect: 15 meters; Duration: 5 to 25 seconds; Cooldown Time: 15 seconds. (R4)
¡ Captain Phasma
o Base Health: 700 health
o Health Regeneration: 150 health
o Health Regeneration Rate: 50 health/second
o Health Regeneration Delay: 5 seconds
o Sprint Speed: 7 meters/second
o Body Shot Attack Damage: 19 / 15
o Head Shot Attack Damage: 36 / 28
o Blaster Range: 35 / 60 meters
o Blaster Spread: Becomes Tight
o Rate of Fire: 660 shots/minute
o Blaster Overheat: 48 shots (YB1)
o STAFF STRIKES
§ The default melee attack. For troopers, the 1st hit deals 160 damage, the 2nd 190, the 3rd hit 220. For heroes, the 1st hit deals 120 damage, the 2nd 150, the 3rd hit 200. The 3rd hit also knocks enemies down. Only 30 damage is dealt to heroes hit from behind. (S1; R4; YB1)
o SURVIVOR
§ 200 bonus health is gained. Duration: 15 seconds; Cooldown Time: 20 seconds.
o FIRST ORDER SENTRY DROID
§ Deploys a sentry droid that constantly rotates, always looking out for a target. When an enemy target is spotted, it stops rotating and fires, dealing 24 damage per shot. It also shocks enemies for 0.8 seconds. If destroyed, the explosion damage deals 150 damage. Shock Area of Effect: 15 meters; Cooldown Time: 20 seconds. (R4)
¡ General Grievous
o Base Health: 800 health
o Health Regeneration: 250 health
o Health Regeneration Rate: 50 health/second
o Health Regeneration Delay: 5 seconds
o Sprint Speed: 8 meters/second
o Jump Height: 7 meters
o Basic Attack Damage: 130 damage
o Rear Attack Damage: 160 damage
o Swing Speed: 1.8 swings/second
o Lightsaber Swings: 12 swings
o Lightsaber Blocks: 10 swings
o Blaster Deflections: 222 damage
o Deflection Spread: 20
o Stamina Regeneration Time: 3.00 seconds
o Stamina Regeneration Delay: 2.00 seconds
o THRUST SURGE
§ A lunge attack where an enemy is stabbed and knocked down, dealing 160 damage. Reach Distance: 15 meters; Cooldown Time: 13 seconds.
o UNRELENTING ADVANCE
§ A slow moving forward attack that deflects all blaster shots or lightsaber attacks from the front that lasts for 5 seconds. Any enemy standing in the way is dealt with 110 damage every 0.45 seconds. Cooldown Time: 11 seconds.
o CLAW RUSH
https://preview.redd.it/keas1vq58y0d1.png?width=225&format=png&auto=webp&s=5566fccf2f8f48cc92f97414d748fd9b141ff679
§ A crawl attack that knocks down enemies hit by it, dealing 130 damage. 40% damage reduction is received during the attack. Enemies hit during the initial 0.2 seconds of the attack can be hit again during the last 0.2 seconds of the attack. Base Health: 800; Health Points: 1120; Duration: 3.2 seconds; Cooldown Time: 13 seconds.
¡ Obi-Wan Kenobi
o Base Health: 750 health
o Health Regeneration: 300 health
o Health Regeneration Rate: 50 health/second
o Health Regeneration Delay: 4.5 seconds
o Sprint Speed: 8 meters/second
o Jump Height: 10 meters
o Basic Attack Damage: 130 damage
o Rear Attack Damage: 150 damage
o Swing Speed: 1.8 swings/second
o Lightsaber Swings: 10 swings
o Lightsaber Blocks: 25 blocks
o Blaster Deflections: 2121 damage
o Deflection Spread: 0.2
o Stamina Regeneration Time: 3.00 seconds
o Stamina Regeneration Delay: 1.00 seconds
o ALL-OUT PUSH
§ Force pushes enemies, dealing 170 damage to troopers and 150 damage to heroes. Charging it up for 1.2 seconds increases the reach distance up to 22 meters. Damage also increases, dealing 200 damage to troopers and 180 damage to heroes. 80% damage reduction is also received while charging up the force push. Base Health: 750; Health Points: 1350; Reach Distance: ?; Cooldown Time: 14 seconds.
o RESTRICTIVE MIND TRICK
§ Restricts enemies from using their abilities for 5.5 seconds using the Force. An enemy being knocked down cancels the effect. Reach Distance: 20 meters; Cooldown Time: 21 seconds.
o DEFENSIVE RUSH
§ A sprint attack that damages enemies hit by it, dealing 140 damage. The final lightsaber strike deals 60 extra damage, 200 damage in total. It also deflects all blaster shots or lightsaber attacks from the front. Cooldown Time: 10 seconds.
¡ Count Dooku
o Base Health: 750 health
o Health Regeneration: 250 health
o Health Regeneration Rate: 50 health/second
o Health Regeneration Delay: 5 seconds
o Sprint Speed: 8 meters/second
o Jump Height: 10 meters
o Basic Attack Damage: 130 damage
o Rear Attack Damage: 160 damage
o Swing Speed: 2.0 swings/second
o Lightsaber Swings: 14 swings
o Lightsaber Blocks: 14 blocks
o Blaster Deflections: 1112 damage
o Deflection Spread: 0.45
o Stamina Regeneration Time: 2.10 seconds
o Stamina Regeneration Delay: 2.00 seconds
o LIGHTNING STUN
§ Force lightning shoots forward, knocking enemies down and dealing 160 damage to a single trooper and 120 damage to a single hero. Damage is decreased by 10 for every additional enemy caught in the lightning, to a maximum of 50 less damage. Reach Distance: 9 meters; Cooldown Time: 14 seconds.
o DUELIST
§ Basic lightsaber attacks deal 25 extra damage and swing speed is increased to 2.4 swings per second. New Basic Attack: 155 damage; New Rear Attack: 185 damage; Duration: 10 seconds; Cooldown Time: 13 seconds.
o EXPOSE WEAKNESS
§ For 5.5 seconds, an enemy target receives 20% damage weakness, is inflicted with slower movement, and has their bonus health removed. The cooldown timer is replenished if the enemy target is defeated. Normal Basic Attack: 130 damage; Normal Rear Attack: 160 damage; New Basic Attack: 156 damage; New Rear Attack: 192 damage; LIGHTNING STUN: 192 damage; Reach Distance: 11 meters; Cooldown Time: 16 seconds.
¡ Anakin Skywalker
o Base Health: 800 health
o Health Regeneration: 250 health
o Health Regeneration Rate: 50 health/second
o Health Regeneration Delay: 4.5 seconds
o Sprint Speed: 8 meters/second
o Jump Height: 10 meters
o Basic Attack Damage: 130 damage
o Rear Attack Damage: 170 damage
o Swing Speed: 2.2 swings/seconds
o Lightsaber Swings: 12 swings
o Lightsaber Blocks: 10 blocks
o Blaster Deflections: 1392 damage
o Deflection Spread: 0.3
o Stamina Regeneration Time: 1.65 seconds
o Stamina Regeneration Delay: 2.00 seconds
o PULL DOMINANCE
§ Force pulls enemies, dealing 120 damage to troopers and 80 damage to heroes. Reach Distance: 18 meters; Cooldown Time: 15 seconds.
o HEROIC MIGHT
§ Force pushes enemies, dealing 100 damage to troopers and 90 damage to heroes. 90% damage reduction is received when holding the ability while the area of effect is increased up to 20 meters, depending on the amount of damage taken during the ability. Base Health: 800; Health Points: 1520; Area of Effect: 10 meters; Cooldown Time: 18 seconds.
o PASSIONATE STRIKE
https://preview.redd.it/p423a4b88y0d1.png?width=225&format=png&auto=webp&s=7d7db348d0288704496ec8209a8b1271dc046a68
§ Two heavy lightsaber attacks. The 1st attack deals 70 damage to troopers, 180 damage to heroes. The 2nd attack deals 40 damage to troopers, 130 damage to heroes. The damage goes through blocks. Cooldown Time: 13 seconds.
o RETRIBUTION
§ Force chokes enemies for 2 seconds, every second dealing 100 damage to troopers and 75 damage to heroes. Afterwards, they are force pushed away, dealing 100 damage to troopers and 75 damage to heroes. 90% damage reduction is received during the ability. Rather than a cooldown, the ability charges up when 2500 damage is taken. Damage taken by allies nearby charges it up as well. Base Health: 800; Health Points: 1520; Total Damage to Troopers: 296; Total Damage to Heroes: 222; Area of Effect: 15 meters.
¡ BB-8
o Base Health: 650 health
o Health Regeneration: 300 health
o Health Regeneration Rate: 65 health/second
o Health Regeneration Delay: 4 seconds
o Shock Prod Damage: 29 per 0.3 seconds
o Rate of Fire: 216 shocks/minute
o Shock Prod Overheat: 10 seconds
o Shock Prod Range: 5 meters
o RESISTANCE BACKING
§ Scrambles enemy radars, revealing enemies nearby. Enemies within 20 meters receive 5% damage weakness. Normal Basic Attack per 0.3 Seconds: 29 damage; New Basic Attack: 30 damage; CABLE SPIN per 0.3 Seconds: 47 damage; Total CABLE SPIN: 1229 damage; ROLLING CHARGE to Troopers: 210 damage; ROLLING CHARGE to Heroes: 158 damage; Duration: 12 seconds; Cooldown Time: 18 seconds.
o CABLE SPIN
§ An attack that by spinning cables by a 5-meter radius, 45 damage is dealt to enemies every in-game tick. 30% damage reduction is also received. Base Health: 650; Health Points: 845; Total Damage: 1170 Damage?; Duration: 8 seconds; Cooldown Time: 25 seconds.
PURPLE: HIDDEN ACTION/EFFECT
o ROLLING CHARGE
§ A sprint attack that by sprinting forward, the enemy hit by it is knocked down, dealing 200 damage to troopers and 150 damage to heroes. The damage goes through blocks. Sprint Duration: ?; Cooldown Time: 10 seconds.
o TECHNICAL SUPPORT
§ Objectives are captured faster. Will be counted as two units when capturing a point.
o SWIFT REACTION
§ Any ally within 7 meters will have their cooldown times reduced by 5%.
¡ BB-9E
o Base Health: 600 health
o Health Regeneration: 250 health
o Health Regeneration Rate: 60 health/second
o Health Regeneration Delay: 3 seconds
o Shock Prod Damage: 24 per 0.3 seconds
o Rate of Fire: 216 shocks/minute
o Shock Prod Overheat: 10 seconds
o Shock Prod Range: 5 meters
o SMOKE SCREEN
§ Deploys a 30-meter cloud of smoke obstructing vision and reveals enemies nearby. Duration: 12 seconds; Cooldown Time: 18 seconds.
o SHOCK SPIN
§ Knocks down enemies with an electric pulse dealing 90 damage. Then, enemies within 15 meters will have their blasters overheated, and enemies within 5 meters will be dealt 30 damage every in-game tick. Total Damage: 270 Damage?; Duration: 8 seconds; Cooldown Time: 25 seconds.
o CHARGE UP
§ Removes shock prod’s heat. Any ally within 20 meters will also have their blaster heat removed and their ability cooldown times reduced by ?. Duration: 5 seconds; Cooldown Time: 15 seconds.
o TECHNICAL SUPPORT
§ Objectives are captured faster. Will be counted as two units when capturing a point.
o BACTA SUPPORT
§ Any ally within 7 meters are healed 3 health per second.
CATEGORIZED BY COLOR
https://preview.redd.it/u4dwuqkcey0d1.png?width=809&format=png&auto=webp&s=8655571ca286e70362a8575daa4b53554b97db78
NOTES
¡ The EPIC rarity is only stated in the card description if it is a different value than shown in-game.
¡ All Star Card descriptions were rewritten to be unilateral and have similar explanations. The names of heroes and second-person pronouns were avoided.
¡ Clearer antonyms are used: increased/decreased; extended/reduced.
o Increase/decrease suggests a progression in size, amount, or numbers (like adding/subtracting health, damage, stamina drain, and sprint speed).
o Extend/reduce suggests a change made to a value or number (like percentages for time, distance, and blaster heat).
¡ Damage Reduction is received; health points are regained.
¡ To avoid confusion, the term increased cooldown speed and increased recharge time (which uses percentage increased) is avoided. To keep all related effects as close in description as possible: extended/reduced cooldown time (still percentage) is the simplest way to describe the effect without changing the in-game number values.
¡ Extra damage is damage added to ability; bonus damage is situational.
¡ Some values were rounded to whole numbers to reflect in-game values. Such are health points, damage points, and blaster overheat. As a result, though noticeably small, the actual values in-game may be a little off when it comes to stacked values (like stacking damage reduction) and are yet to be tested.
· Some stats between the BF2 wiki and SammyBoiii’s Hero Guides differ in stats; however, they agree for the most part and usually differ by units less than a second.
¡ Feel free to pick any hero and test out the stats yourself. The more accurate stats we have, the better we can use them.
¡ Question Marks are unknown values. If you happen to know them or calculate the value, feel free to share them. Video proof seems to always work best.
· I personally feel that being open to the intricacies of every star card and ability is the best way to go and should not be considered an exploit. Everyone should know what’s happening when the enemy team starts using these game-changers (and there are many people who do), and best enabling them to learn how to counter it. In the end, understanding these little details leads to a more competitive and playable battlefront.
¡ Although not too often, some of the supposed up-to-date references below contradict each other; I had to make a final choice without having the time to test them.
¡ Getting all these stats was a hard-earned headache in the end. Feel free to correct any discrepancies you may find!

REFERENCES

BF1
BF2 Community on Fandom [Most stats taken from here]
https://battlefront.fandom.com/wiki/Heroes_and_Villains

R1
These are ALL the Broken Hero Star Cards (u/RogueZeroRendar on Reddit)
https://www.reddit.com/StarWarsBattlefront/comments/gcyh0these_are_all_the_broken_hero_star_cards/

R2
Hero Star Cards that are broken in a “beneficial way”? (u/T-RevLynn on Reddit)
https://www.reddit.com/StarWarsBattlefront/comments/ub797m/hero_star_cards_that_are_broken_in_a_beneficial/

R3
Hero Star Card Guide (u/ MAshby1001 on Reddit)
https://www.reddit.com/StarWarsBattlefront/comments/pmf1b5/hero_star_card_guide/

R4
Damage stats for every trooper, hero and reinforcement in BF2 (u/ImpecableBunny on Reddit) [To Confirm Stats]
https://www.reddit.com/StarWarsBattlefront/comments/15bvq7z/damage_stats_for_every_trooper_hero_and/#lightbox

R5
Grievous strikes again (u/Accomplished_Ebb1545 on Reddit) [“Jedi Killer” Secondary Effect]
https://www.reddit.com/StarWarsBattlefront/comments/1610bg5/grievous_strikes_again/

S1
All Broken Hero Starcards in BF2 (By shuds and Shineberg on Steam)
https://steamcommunity.com/sharedfiles/filedetails/?id=3024044483

YB1
SWBF2 Guide to Hero/Villain Stats (By jmorga3) [To Confirm Stats; Found this list after finishing my list, consider it a simplified version]
https://www.yekbot.com/swbf2-guide-to-hero-villain-stats/

YT1
Star Cards Breakdown (@KillerDebit on YouTube)
https://www.youtube.com/watch?v=KtoW9-Eb-QU&list=PLwVdQ5vamLGbW4srkAHahjSYp7qayFb88

YT2
Every hidden/actual star card effect on battlefront 2 (@Picos on YouTube)
https://www.youtube.com/watch?v=EZb-iNSpFrM

YT3
Battlefront 2 has 17 Star Cards that DON’T WORK (or are useless)… DO NOT USE THESE! (@Battlefront Knight on YouTube) [OUTDATED, BUT USEFUL COMMENT SECTION]
https://www.youtube.com/watch?v=CQNIOHv-yxA

YT4
SammyBoiii: Star Wars Hero Guides [Stats also taken from here]
https://www.youtube.com/watch?v=Q9yGv_5YaeI&list=PLMe4n3PD17TRrp_7adLtTblLCDmZeygZm

YT5
Every Broken Hero Card In Battlefront 2
https://www.youtube.com/watch?v=V0H70XpXI24

YT6
Star Wars Battlefront 2 Testing 5 USELESS Star Cards And Proving That They Don't Work!
https://www.youtube.com/watch?v=kBF4kRo6Y88
submitted by CommanderRoku to StarWarsBattlefront [link] [comments]


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