Used plastic round banquet tables

Create, Hide and Find Painted Rocks Around The World

2017.03.20 07:24 savizudybe Create, Hide and Find Painted Rocks Around The World

Hey! I believe this is the first subreddit for this fun new hobby of painting rocks and hiding them for people to find and rehide! There are so many groups on Facebook for it so I thought why not make one for Reddit?
[link]


2024.05.17 12:05 EpicGirl1 It's better to use a wooden brush then plastic ones

It's better to use a wooden brush then plastic ones
Just touching plastic is harmful for you,using plastic brush makes micro plastic end up in your mouth and is a less economic friendly product in general.
submitted by EpicGirl1 to Anticonsumption [link] [comments]


2024.05.17 12:03 aviation_hacker B&D Controll-A-Door MPC2 Roller Garage Door Opener - Flashing Reset Light/Not Moving Potential Repair

B&D Controll-A-Door MPC2 Roller Garage Door Opener - Flashing Reset Light/Not Moving Potential Repair
Hey folks, hope everyone is keeping well :) Hopefully this is the right place to put this, but if not please let me know and I'll try move it :)
Just a random one I thought I'd write up to add to the internet archive in case anyone else still has one of these openers and has the same issues we had with ours.
So as many openers do, recently our opener decided to not open, and would move about 2 inches before stopping and leaving us with a flashing reset light and refusing to go further. After getting the unit off and testing by hand and reproducing the fault even by hand (it didn't take much to stop the unit), I popped the cover off and had a look at the condition of the internals - everything looked pretty alright, though it had two Blue Ceramic Capacitors (562M, 500~) that were attached to either side of the motor. Thinking these could be the problem, I ordered some Capacitors, Soldered them in, and it's working again! I can't stop the motor by hand anymore when going up and it stops with the right amount of resistance going down (as it should), and all seems to be well.
So in case anyone else has similar issues with their motor (namely this one in particular), then that may be something work trying if you have the skills/experience for it. Of course, naturally this is all at your own risk, and I am not liable for what you choose/don't choose to do. And it's a 240v appliance - don't touch it when it's even plugged in, let alone when it's running, and take all the insulation and self-protection steps necessary as well (discharging capacitors safely before working on them, even though these aren't high capacitance). Many can attest to not messing around with Electricity, that stuff is wildly dangerous if you're negligent with it.
Some pictures below with captions etc, but hopefully this helps someone! :)
The motor itself with the control panel, as you can see it's an old piece of kit.
The back of the motor with this annoying one piece cover design, meaning you have to remove the motor completely to take the plastic cover off :L
Here's a picture with the motor cover off, and you can see the two blue ceramic capacitors that I replaced. I did add a layer of heatshrink over the heatshrink showing here afterwards, but forgot to take a photo of the units with the old ceramic capacitors installed beforehand.
The old Ceramic Capacitors - I pulled their metal wires out since it gave me more to play with whilst soldering/they weren't going to be useful anyway.
New Ceramic Capacitors - same Capacitance, but smaller and a higher voltage rating as well (4x as high!)
submitted by aviation_hacker to GarageDoorService [link] [comments]


2024.05.17 12:02 Visual-Ostrich-4108 Sorry for the leaving y'all wondering about thr other two. Here's the favorite innocent bundle of anxiety, Jackson Kayuri!

Jack had a decent time as a newborn compared to his aunt, uncle, and father. Being born during the 2000's of course. He was a hybrid of an infected human, rhat being Felix, and Gwendolyn. Luckily for him, it made most of his teetg, except for the molars, sharp. That, and his incredible stamina and weather resistance.
The first four mounths of his life came to horrible turn as his mother, Gwendolyn Kayuri, was killed. Luckily for him, she was able to hide him before Felix arrived.
The next 14 years of his life was hiding. Mostly in basements or hiden rooms, never to see another person than his father. But that's all he needed in life. His father provided a surprisingly good education for Jackson, however not babying him too much.
Now at 14 (1st image) Jack had found it strange that he wasn't allowed outside. Felix didn't have the heart to snap at his son, the poor boy's innocent eyes eating away at him. Felix then told Jack to pack up what little he owned, and for the first time in his life, he saw the outside.
Only for a brief moment however, his poor eyes were adjusted to the dark. His eyes slowly adjusted, mostly thanks to a pair of sunglasses, and laid his eyes upon his worst fear... People. He noted how ghostly pale his skin was. How they looked so "normal" compared to him.
Felix drove him out into the woods, it was far more beautiful than the movies and games he's seen. Than after some rough terrain, he saw an impossible sight... A fort made of logs, and within a town. His father explained that they had made their own community to fight a corrupt government.
Jack was terrified at the prospect of living with hundreds of other people. And all within a single town... It took him weeks to adjust to breathing the same air with other people. That's when one day, he noticed an elderly lady in some black and white robs was struggling into a church.
Being the innocent respectful boy he was, he lended her a hand. As she invited him in. He felt a strange calmness as his cowardice fade. He realized he was in a catholic church, for him it was calming. He felt welcomed there, and soon became a catholic.
2 years pass as Jack was 16 (Image 2). He had a small group of friends. One of which being Maria, who was quite the explorer in the woods. Jack had a feeling he never quite understood... It wasn't a bad one, but a pleasent one. One he only felt around Maria.
Jack finally confessed these feelings to her, revealing she felt the same. Than it hit Jackson in the head, his heart thumping out of his chest. He was in love. But at that moment...
He noticed a commotion outside. Going to one of the fort walls, he watched as a bloody fight ensue between his father, a large muscular woman,a short, pale man with strange fleshy tentacles, and an older man who bared a resemblence to Felix.
He ran outside, quickly stopping Felix from the 4 killing each other. He spoke from his heart, finally setting his foot down. The fight finally de-esculated. However, the older man fell, clutching his chest. Muttering out an apology to Felix and the others. Than Jack finally pieced it together... They were his family, and the old man was his grandfather.
Before he could say anything, Morgan went limp. Jack saw someone take their final breath for the first time. He was in deep shock as Felix walked back inside, not caring about his father's death. However, he saw Felicia and Télios bawling out for their dead father. Rather than leaving the two out there, he led them inside.
The two were overjoyed on meeting their nephew. Jack had opened up a bit more to them, showing them around and showing them to Maria and his friends. Felix however, wss displeased. Thinking the two were using his son to gain intel. Felix quickly kicked the two out, but not with Jack giving them his phone number.
A few hears pass as Jack was 19 (Still image 2, just imagine him a bit more matured). He was enjoying his day until one of Felix's right hand came up to him. Felix was killed, thus leaving Jack the leader of the rebellion.
Before Jack could even mourn, a fire in the surrounding woods broke out. That, and a full-scale FBI and CIA raid was upon them. Jack, with no idea how to lead, panicked. He had no clue on what to do, luckily, most of the rebels knew their positions from drills.
But it wasn't enough, the fire was bad enough but all the enemy units surrounding them? All hope seemed lost until a shout of pure rage and agony was heard. Out of the flames came the scorched corpse of Felix. Jack instanly knew it was his dad, bursting into tears.
Felix was now back at the helm, ordering his men around as they pushed the enemg back. Felix had taken so much gunfire, it was a surprise he was still even standing... Suddenly, Maria was shot. Jack's heart was pumping with adrenaline as he ran for her. He carried her, surprising for his slimmer stature, and ran to safety. Luckily the bullet only hit her leg, but the agent who shit her followed.
Jack noticed, and grabbed a gun. He had the shot but... He couldn't take a life... One of the other rebels shot the agent down as the war finally began to die down. They repelled the enemy and saved the fort from burning! However... Felix collpased, he wasn't immortal, just damn hard to kill.
Jack held him in his arms as he realized there was no saving his father... Not wanting him to suffer, Jack put a gun to Felix's head. Jack muttered a prayer through hesrt-wrenching tears as Felix finally confessed how proud he was. And with a loud bang... His father was free from torment.
The blood on his hands and face... Yes it was the right thing but... It didn't feel like it... He passed the role of leader to Felix's right hand before leaving the rebel life with Maria.
Jack was now im his 20's (3rd image), he was living happily with Maria in (generic city #4). He had been volunteering at any time he could, helping aid the agony of the world. Maria worked at a resteraunt, bringing the two left-over meals. But that's not how they paid rent...
He went over with Felicia and Télios when he could. Spending time at the fight club made hin sick, seeing people laugh at such violence... However, Felicia had made a fortune out of it. She was a bit stingy, seeing that she wanted to save for a mansion, but gave Jack rent money.
However, after a few months of this, Jack was disgusted about his actions... He looked in the mirror, he wasn't a innocent boy. He was a young man, a young man who took a life and now lives with blood money...
He made a plastic mask, fitting snuck on his face. And at long last... He saw that boy again. But the eyes... The eyes don't lie...
submitted by Visual-Ostrich-4108 to OriginalCharacter [link] [comments]


2024.05.17 12:02 Borgdrohne13 Who get's elected? Superman or Captain America

Superman (New 52/Rebirth) and Captain America (Earth 616) are decided to become the next president of the USA and joined different parties. For the sake of this challenge, Superman is officially born in the USA, so no "Superman can't compete, bc his birthplace is Krypton". Both are determined to win and there is no third party to choose.
R1: only the good deeds of both count and how good of a role model both are. Both playing fair.
R2: the same like R1, but it's extended to the JLA and Avengers respectively. So in this round all the good deeds of the JLA and Avengers count and how much they help and improve humanity.
R3: both the JLA and Avengers dig as much dirt as possible, to use it against the opposing party. Every slander and exaggeration are fair game, as long as they are truthful.
submitted by Borgdrohne13 to whowouldwin [link] [comments]


2024.05.17 12:01 Snushy_101 Hostfully Reviews: User Feedback on Property Management

Hostfully Reviews: User Feedback on Property Management
Looking for insights into Hostfully reviews? Dive into this guide for a comprehensive overview of the platform's offerings, user experiences, and hostfully review. Uncover the historical context behind Hostfully, shedding light on its evolution and impact in the vacation rental industry.
Useful Links:
  1. Hostfully LifeTime Deal
  2. Hostfully Free Trial

Key Takeaways

  • Utilize Hostfully's key features for Airbnb and short term rentals: Take advantage of features like automated messaging, direct bookings, and guest communication tools to streamline your vacation rental management.
  • Consider user feedback: Pay attention to the positive feedback from users praising Hostfully's user-friendly interface and customer support, honest review, booking platforms, Airbnb, and vendor response to make an informed decision about using the platform.
  • Address concerns proactively: Acknowledge common concerns such as pricing structure or integration issues, and reach out to Hostfully's customer service support team for clarification or solutions.
  • Implement suggested improvements: Take note of suggestions for improvement, like enhancing reporting capabilities or expanding integration options, to enhance your experience with Hostfully.
  • Stay informed: Keep yourself updated on Hostfully's platform developments, Airbnb, and updates to make the most out of the service.
  • Maximize benefits: By actively engaging with Hostfully's features, feedback, and support, you can optimize your vacation rental management experience.

Exploring Hostfully's Key Features

User-Friendly Interface

Hostfully offers a user-friendly interface that ensures easy navigation for hosts and guests. The platform's intuitive design simplifies the process of managing properties, rentals, and booking, and communicating with guests and customer support.
With clear menus and organized layouts, users can easily access essential features such as property listings, guest communications, and guidebook creation. This streamlined interface enhances the overall user experience, making it convenient for both hosts and guests to interact effectively on the website.
https://preview.redd.it/53vg2d0tmy0d1.png?width=1070&format=png&auto=webp&s=c57ef017bbb5298cf0a2d71790c898f54094778a
🚀 Grow your rental business! Discover Hostfully's software with a free trial! 📊

Integration Capabilities

Hostfully stands out for its seamless integration capabilities with popular booking platforms like Airbnb. Hosts can sync their calendars across multiple channels, ensuring consistent availability updates and preventing double bookings. This integration streamlines the management process for hosts, saving time and reducing the risk of errors.
By connecting with various booking channels, Hostfully enables hosts to reach a wider audience and maximize their property's visibility. This feature is particularly beneficial for hosts looking to expand their reach and attract more guests through different online platforms.

Customization Options

One of Hostfully's key features is its customization options for property listings, guest support, and vendor guidebook. Hosts can personalize their listings by adding unique descriptions, high-quality images, specific amenities, and hostfully to attract potential guests. This customization capability allows hosts to showcase their properties effectively and highlight what makes them stand out from competitors.
Moreover, hosts can create tailored guidebooks for guests, providing detailed information about the property, local attractions, house rules, and contact details. This personalized touch, hostfully enhances the guest experience and helps hosts establish a strong connection with their visitors by providing customer support through a guidebook.

Positive Feedback from Users

Efficient Customer Support

Users have praised Hostfully for its outstanding customer support, citing quick response times and helpful solutions. Customers appreciate the friendly experience and efficient handling of support tickets.

Seamless Booking Management

Hostfully's booking management system has garnered positive reviews for its user-friendly interface and streamlined process. Users highlight the platform's ability to manage bookings with ease, reducing the learning curve.
Useful Links:
  1. Hostfully LifeTime Deal
  2. Hostfully Free Trial

Effective Communication Features

Feedback indicates that users find Hostfully's communication features to be top-notch. The platform, hostfully and customer support software, facilitates seamless interactions between hosts and guests, leading to a smooth booking process. Customers value the vendor response time and the overall great experience provided by Hostfully.

Addressing Common Concerns

Pricing Structure

Hostfully understands the importance of transparency in its pricing structure. By providing detailed breakdowns, users can see exactly what they are paying for. This helps in avoiding any confusion or surprises regarding costs.

Security Measures

When it comes to protecting user data and privacy, Hostfully prioritizes implementing robust security measures. From encryption protocols to regular security audits, the platform ensures that sensitive information remains safe from unauthorized access.

Customer Complaints

In handling customer complaints, Hostfully follows a systematic approach. By promptly addressing issues raised by users via email or phone, the platform demonstrates its commitment to resolving concerns efficiently. By offering round-the-clock support, users can seek assistance at any time.
  • Pros:
    • Transparent pricing structure
    • Robust security measures
  • Cons:
    • Sensitive content handling may vary

Suggestions for Improvement

Reporting Features

Enhance the reporting and analytics features to provide better insights for hosts. By offering in-depth data on guest demographics, booking patterns, and revenue trends, hosts can make informed decisions to optimize their listings.

Templates Expansion

Expand the range of templates available for property listings. Diversifying the options will enable hosts to showcase their properties uniquely, catering to different target audiences and standing out in a competitive market.

Mobile App Implementation

Implement a mobile app for on-the-go property management tasks. This would empower hosts to efficiently handle reservations, communicate with guests, and manage bookings anytime, anywhere. The convenience of a mobile app can streamline operations and enhance overall user experience.

Final Remarks

You've now seen Hostfully's key features, read positive feedback from users, addressed common concerns, and explored suggestions for improvement. As you consider using Hostfully for your property management needs, keep in mind the robust features that can streamline your operations and enhance guest experiences. Take advantage of the platform's strengths while being mindful of areas where it can be further optimized.
Incorporating Hostfully into your property management toolkit could revolutionize how you handle bookings, guest communication, and overall efficiency. With its user-friendly interface and valuable functionalities, Hostfully has the potential to elevate your hosting experience. Give it a try and discover firsthand how this platform can work for you!
🌟 Scale your business effortlessly! Try Hostfully's software for free now! 💼

Frequently Asked Questions

What are the key features of Hostfully?

Hostfully offers robust property management tools, interactive guidebooks, and seamless communication channels for hosts and guests. The platform prioritizes user-friendly interfaces and customization options to enhance the guest experience.

How do users perceive Hostfully based on feedback?

Users praise Hostfully for its intuitive design, efficient communication features, and comprehensive support. Positive feedback highlights its ability to streamline operations, improve guest satisfaction, and elevate overall hosting experiences.

What common concerns does Hostfully address for users?

Hostfully addresses common concerns related to property management complexities, guest communication challenges, and operational efficiency. The platform provides solutions to optimize workflows, ensure clear communication, and enhance overall guest interactions.

What suggestions are offered for improving the Hostfully platform?

Suggestions for improving Hostfully include enhancing reporting capabilities, expanding integration options with third-party services, and providing more advanced automation features. Users recommend continuous updates to meet evolving industry standards and further streamline hosting processes.
Useful Links:
  1. Hostfully LifeTime Deal
  2. Hostfully Free Trial
submitted by Snushy_101 to Beyond40LeanBelly3x [link] [comments]


2024.05.17 11:59 LinguaCafe LinguaCafe v0.12 update released: proper docker install process, text to speech, mobile web app support and font types.

GitHub
Overview
Youtube video (v0.9, made by a user)
User manual

v0.12 update notes

New features: - Docker installation and update process has been improved. It does not require git and chmod commands anymore (except once for already existing users). - Added book length to the library list view. - Added word inflections table for Japanese. - Added text to speech option for the text reader. - Added bottom sheet vocabulary for mobile view. - Added progressive web app support. Now users can use LinguaCafe as a full screen mobile app. - Added font type management system.
Bug fixes: - Added missing kanji images. Now users can see the kanji stroke order and writing animation on the kanji info pages. - Book word counts now update after importing something. - Hover vocabulary now disappears when the user moves their mouse pointer to empty space. - Importing texts now skips too long words instead of throwing an error. - Importing dictionaries now skips records that contain a word or a definition that is too long instead of throwing an error. - Fixed highlighted word colors that were displayed incorrectly at several places. - Interactive text is not selectable anymore on the review page natively like other texts in the browser. - Previous example sentences are not visible anymore on the review page while the new one is loading. - Users cannot open a chapter in the text reader anymore that does not belong to their selected language. - JMDict's source language is not editable anymore. - Copying a selected word with ctrl+c won't set the word's level to new anymore. - It is now impossible to create a phrase without any words, which would corrupt the database. - Fixed light theme's warning color, because it was too yellow and lacking in contrast. For devices that already opened LinguaCafe, users must click on the reset color button to update it. - Fixed plain text mode copy-paste in Firefox. - Symbols won't be combined anymore with words in Japanese. This only applies to texts that are imported after this update. - Fixed a bug that caused text importing to fail in Japanese, if the last word was combined with the previous word during post processing. - Polish language had a font type that displayed incorrect letters.
Other changes: - The import dialog won't close by itself anymore after importing has finished. - Laravel now produces more detailed logs, and logs both to the log file and the docker terminal.
submitted by LinguaCafe to linguacafe [link] [comments]


2024.05.17 11:58 EstateNo2460 I'm so sick of these serial disconnect asswipes. @GeDouWang, you're fucking garbage

I'm so fucking sick of this cunt. Every single game in the 10+ games he's been disconnecting after losing the first round. At one point, I got stuck on the loading screen for 10 minutes and had to hard quit and somehow got myself a fairplay penalty.
I know he's doing this on purpose because I remember playing a couple of lag free games previously, when I was using random characters and playing around for fun and losing because I wasn't really paying attention. But when I did decide to get serious and kept winning against him, suddenly, I couldn't even finish a round without 15000ms lag.
Now, if I ever get matched up with him, I just tea bag him every second of the match. Everytime I knock him down, I'd spam tea bags. I've made a point of never using annoying spam moves against other players and use actual strategy to win but for him, I'm making an exception. I'm going to use some of the spammist characters and moves in the game on him.
Rant over.......thanks for coming to my TED talk
submitted by EstateNo2460 to kof [link] [comments]


2024.05.17 11:56 Sweet-Count2557 11 Innovative Boston Playgrounds Where Kids Learn as They Play

11 Innovative Boston Playgrounds Where Kids Learn as They Play
11 Innovative Boston Playgrounds Where Kids Learn as They Play Welcome to our exploration of eleven innovative Boston playgrounds where children can learn while they play.In this bustling city, there are a multitude of parks and playgrounds that offer much more than the traditional swings and slides. These thoughtfully designed spaces provide children with engaging and educational experiences, turning playtime into a valuable opportunity for growth.From wheelchair-accessible elements at Mayor Thomas M. Menino Park in Charlestown to the imaginative PlayCubes at Uncle Frank and Auntie Kay Chin Park in Chinatown, Boston's playgrounds are sure to captivate young minds.But that's just the beginning - join us as we uncover the other unique and stimulating playgrounds that await children in different neighborhoods across the city.Key TakeawaysBoston has a variety of innovative and inclusive playgrounds that offer unique features and attractions.Many of these playgrounds are designed with a specific theme, such as nature or the solar system, to engage children's imagination.In addition to traditional playground equipment like swings and slides, these playgrounds also offer interactive and brain-boosting elements like embankment slides, climbers, and balance-based toys.Some playgrounds are designed in memory of specific individuals or events, such as the Martin Richard Memorial Park in Seaport.Mayor Thomas M. Menino Park—CharlestownMayor Thomas M. Menino Park—Charlestown, the inclusive playground with wheelchair-accessible features, was designed in the wake of the Marathon bombings and offers a unique and engaging play experience for children of all abilities. Situated in the heart of Boston, this playground is a shining example of the city's commitment to inclusivity and accessibility.One of the standout features of Mayor Thomas M. Menino Park—Charlestown is its embankment slides and climbers. These structures not only provide endless fun for children but also help develop their gross motor skills and coordination. As kids navigate the slides and climb the structures, they're simultaneously building strength and confidence in their abilities.Furthermore, this playground goes above and beyond by offering access to hospital bathrooms. This thoughtful addition ensures that all children, regardless of their medical needs, can enjoy their time at the park without any obstacles. It's a testament to the city's dedication to creating a safe and welcoming environment for everyone.The design of Mayor Thomas M. Menino Park—Charlestown isn't only functional but also visually appealing. The vibrant colors and playful shapes of the equipment spark imagination and creativity in children. It's a place where they can let their imaginations run wild and explore their own unique play experiences.Uncle Frank and Auntie Kay Chin Park—BostonLocated in the vibrant neighborhood of Chinatown, Uncle Frank and Auntie Kay Chin Park—Boston offers a playground experience that combines interactive play with a touch of cultural immersion. This Boston playground stands out among the best playgrounds in Boston for its unique features and attractions. Here's what makes Uncle Frank and Auntie Kay Chin Park—Boston a must-visit destination for families:The popular River Stream Fountain: Kids can cool off and have a blast in this interactive water feature. The fountain mimics a flowing river, allowing children to splash and play while learning about the importance of water.Focus on PlayCubes for interactive play: The playground is filled with PlayCubes, which are modular play structures that encourage creativity and exploration. Children can build, climb, and slide on these colorful cubes, stimulating their imagination and problem-solving skills.Cultural immersion in Chinatown: As you explore the playground, you'll notice the influence of Chinatown's rich heritage. From the ornamental gateways to the vibrant colors and patterns, Uncle Frank and Auntie Kay Chin Park—Boston offers a unique opportunity for children to learn about and appreciate different cultures.Located in Chinatown: This playground is conveniently situated in the heart of Chinatown, making it easily accessible for families in the area. After a fun-filled day at the playground, families can explore the neighborhood and enjoy the delicious food, vibrant markets, and cultural events that Chinatown has to offer.Uncle Frank and Auntie Kay Chin Park—Boston is more than just a playground. It's a place where children can learn, play, and immerse themselves in the rich cultural tapestry of Chinatown. So, gather your family and head to this innovative Boston playground for an unforgettable adventure.Jackson Square Park—Jamaica PlainNestled in the vibrant neighborhood of Jamaica Plain, Jackson Square Park offers a playground experience that combines thrilling play elements with a focus on balance and adventure. This innovative playground is designed to engage children's minds and bodies, allowing them to learn and grow while having a blast.One of the standout features of Jackson Square Park is its zip lines. Kids can soar through the air, feeling the rush of exhilaration as they zip from one end of the playground to the other. This activity not only builds strength and coordination but also teaches them about momentum and gravity.Another exciting element is the 16-foot-tall Wall-holla climbing structure. With its unique design and challenging climbing routes, children can test their physical limits and conquer their fears. It's a thrilling experience that encourages them to push themselves and discover their own capabilities.In addition to these thrilling play elements, Jackson Square Park also offers other amenities to keep kids entertained. There are basketball courts where they can practice their skills and compete with friends. Swings provide a classic play experience, allowing children to feel the freedom of soaring through the air.Jackson Square Park is a place where kids can explore, take risks, and learn valuable life lessons. It's a playground that encourages them to think creatively, problem-solve, and develop their physical and cognitive skills. With its focus on balance and adventure, this playground offers a unique and educational play experience for children of all ages.Martins Park—SeaportAfter exploring the thrilling play elements and educational opportunities at Jackson Square Park, let's now venture into Martins Park—Seaport, where children can embark on an imaginative and nature-inspired play experience. This inclusive playground, built in memory of Martin Richard, offers a unique and engaging environment for children of all abilities. Here are some key features of Martins Park—Seaport:Log Maze Climber: Children can navigate through a maze of logs, enhancing their problem-solving and spatial awareness skills.Realistic Climbing Rocks: Kids can challenge themselves by scaling these realistic climbing rocks, improving their strength and coordination.Giant Marooned Ship: This impressive feature allows children to unleash their imagination as they pretend to be pirates, sailing the high seas.Nature-Inspired Design: The park's design mimics the natural world, creating a sense of connection and wonder. Children can immerse themselves in an environment that encourages exploration and discovery.Martins Park—Seaport isn't just a place for play, but also a space for learning and growth. As children engage in the various play elements, they develop important cognitive and physical skills. The park fosters creativity, social interaction, and a love for nature. It provides a safe and inclusive environment where children can freely express themselves and learn through play.Paris Street Park—East BostonParis Street Park—East Boston offers an exciting and educational playground experience with its newly designed solar system theme. Located between a public pool and a community center, this park provides a perfect environment for children to learn and play. As we explore the park, we're greeted by vibrant colors and interactive elements that ignite our curiosity.One of the standout features of Paris Street Park is its basketball court, where kids can engage in friendly competition and improve their coordination skills. The court is adorned with illustrations of planets, stars, and constellations, creating a unique and immersive experience. As we shoot hoops, we can't help but feel like we're playing in outer space.In addition to the basketball court, there's also a painted maze that stimulates our problem-solving abilities. We navigate through the twists and turns, searching for hidden treasures and unlocking the secrets of the solar system. The maze encourages exploration and fosters a sense of adventure, allowing children to develop their spatial awareness and critical thinking skills.As we continue our journey through the park, we come across a series of educational panels that provide fascinating information about the planets. These panels not only spark our curiosity about the universe but also enhance our knowledge of science and astronomy. We learn about the different characteristics of each planet and gain a deeper appreciation for the vastness of space.Paris Street Park—East Boston truly offers a playground experience that combines fun and education. With its solar system theme, basketball court, painted maze, and educational panels, children are encouraged to learn and explore while enjoying the freedom to play. It's a place where imaginations soar and knowledge is gained, making it a must-visit destination for families in East Boston.Esplanade Playground—BostonAs we venture further into the world of Boston playgrounds, our next stop brings us to the captivating Esplanade Playground—Boston, where adventure awaits along the picturesque Charles River. This playground offers a unique experience that combines play and nature, providing children with the freedom to explore and learn in a beautiful setting.The central climbing structure, resembling a spider web, challenges children to test their physical abilities and conquer new heights.The scenic view of the Charles River creates a serene backdrop for play, allowing children to connect with nature and appreciate the beauty of their surroundings.The spacious open areas invite children to run, jump, and engage in active play, promoting physical fitness and enhancing their gross motor skills.The variety of play equipment, including swings and slides, offers opportunities for children to engage in imaginative play and social interaction.At Esplanade Playground, children have the freedom to let their imaginations soar as they navigate the climbing structures, swing through the air, and slide down to the ground. They can challenge themselves physically, build strength and coordination, and develop confidence in their abilities. The playground's scenic location also provides a sense of peace and tranquility, allowing children to escape the hustle and bustle of the city and connect with nature.Esplanade Playground—Boston isn't just a place for fun and play; it's a space that encourages learning, exploration, and personal growth. With its unique features and stunning views, this playground offers children the freedom to discover, create, and thrive in a safe and engaging environment.Fallon Field—RoslindaleFallon Field—Roslindale is a hidden gem nestled in the heart of Boston, offering a playground experience that is both thrilling and inviting for children of all ages. With its famous large slide and additional amenities like basketball courts and swings, Fallon Field provides endless opportunities for fun and exploration.To paint a clearer picture of what Fallon Field has to offer, let's take a look at the table below:FeaturesDescriptionBenefitsLarge SlideA thrilling rideBuilds courage and balanceBasketball CourtsOutdoor sports activitiesPromotes physical fitnessSwingsClassic playground funDevelops coordinationThe large slide at Fallon Field is a favorite among kids, providing them with an exhilarating ride that challenges their courage and helps them develop their balance skills. As they climb up the stairs and slide down, children experience a rush of excitement and a sense of achievement.In addition to the slide, Fallon Field also offers basketball courts. These outdoor sports areas allow children to engage in friendly competitions, improve their coordination, and enhance their physical fitness. Whether they're shooting hoops or playing a game with friends, the basketball courts provide a space for kids to enjoy active play and develop their athletic abilities.No playground is complete without swings, and Fallon Field has them too. Swinging back and forth on the swings not only brings joy to children but also helps them develop their coordination skills. As they pump their legs and control their movements, kids learn how to find their rhythm and balance while experiencing the freedom of soaring through the air.Fallon Field—Roslindale truly offers a playground experience that combines thrilling activities with the freedom to play and explore. From the large slide to the basketball courts and swings, children can engage in a variety of activities that promote physical fitness, coordination, and a sense of adventure. So head on over to Fallon Field and let the fun begin!Hunt Almont Playground—MattapanLocated in the vibrant neighborhood of Mattapan, Hunt Almont Playground offers an exciting and inclusive play space for children of all ages. This playground is a true gem, designed to foster creativity, imagination, and physical activity.Here are some reasons why Hunt Almont Playground stands out among the rest:Colorful web of nets and climbers: As soon as you step foot in Hunt Almont Playground, you'll be greeted by a mesmerizing sight—a vibrant web of nets and climbers that beckon you to explore and conquer. This unique feature allows children to challenge themselves, build strength, and develop their motor skills.Encourages open-ended play: At Hunt Almont Playground, there are no limits to what children can imagine and create. The open-ended play opportunities here allow kids to take on different roles, build forts, and invent their own games. It's a place where freedom and creativity go hand in hand.Splash pad for summer fun: When the temperatures rise, Hunt Almont Playground has got you covered. With its refreshing splash pad, children can cool off and have a blast splashing around. It's the perfect way to beat the heat while still engaging in active play.Inclusive design: Hunt Almont Playground is designed with inclusivity in mind. It offers wheelchair-accessible features, ensuring that all children can fully participate and enjoy the fun. It's a playground that celebrates diversity and embraces the joy of play for everyone.Hunt Almont Playground is more than just a place to play—it's a space where children can learn, grow, and make lasting memories. So, if you're looking for a playground that encourages freedom, creativity, and inclusivity, Hunt Almont Playground in Mattapan is the place to be. Let your imagination run wild and discover the endless possibilities that await you here.Sweeney Playground—South BostonAfter exploring the vibrant and inclusive Hunt Almont Playground in Mattapan, let's now shift our attention to the captivating Sweeney Playground in South Boston. This playground is known for its stunning ropes course, bright synthetic surface, and water features. It offers a variety of activities that engage children's minds and bodies, making it a perfect place for them to learn as they play.To give you a better idea of what Sweeney Playground has to offer, here is a table highlighting some of its key features:Sweeney Playground—South BostonStunning ropes courseEngages children's balanceBright synthetic surfaceProvides safe play areaWater featuresOffers refreshing funBasketball courtsPromotes physical activityfor older kidsThe ropes course at Sweeney Playground is truly a sight to behold. It challenges children to navigate through a series of ropes and obstacles, testing their balance and coordination. As they conquer each element of the course, they develop problem-solving skills and gain confidence in their abilities.The bright synthetic surface of the playground ensures a safe and comfortable play area for children. It provides a cushioned surface that reduces the risk of injuries from falls, allowing kids to freely explore and engage in active play.Water features are another highlight of Sweeney Playground. They offer a fun and refreshing way for children to cool off during the hot summer months. Whether it's running through a sprinkler or splashing in a water fountain, kids can enjoy the sensory experience while staying active.In addition to the ropes course and water features, Sweeney Playground also provides basketball courts for older kids. This promotes physical activity and encourages friendly competition, fostering teamwork and sportsmanship.Sweeney Playground in South Boston is a place where kids can learn, have fun, and grow. With its innovative and engaging features, it offers a unique play experience that sparks creativity, promotes physical development, and cultivates a love for learning. So, the next time you're in South Boston, be sure to visit Sweeney Playground for an unforgettable play adventure.Little Scobie Park—RoxburyLittle Scobie Park in Roxbury offers a vibrant and engaging play space for children of all ages. This park is divided into two areas, each designed specifically for different age groups. Whether you have a toddler or a teenager, there's something for everyone at Little Scobie Park.Skateboard Park: One of the highlights of Little Scobie Park is the skateboard park. Kids can bring their skateboards and practice their tricks on the ramps and rails. It's a great way to build confidence, improve coordination, and have fun with friends.Basketball Court: For those who prefer team sports, the basketball court at Little Scobie Park is the perfect place to shoot some hoops. Kids can practice their dribbling skills, work on their jump shots, and even organize friendly games with other children in the neighborhood.Plenty of Shade: Little Scobie Park offers plenty of shade, making it a great place to relax and unwind. Whether you're a parent watching your kids play or a teenager looking for a quiet spot to read, there are shaded areas where you can escape the sun and enjoy the peaceful atmosphere.Community Gathering Space: Little Scobie Park serves as a community gathering space, bringing people together from all walks of life. It's a place where neighbors can meet, children can make new friends, and families can enjoy quality time together. The park fosters a sense of belonging and promotes social interaction, creating a strong and supportive community.Little Scobie Park in Roxbury is more than just a playground. It's a place where children can have fun, learn new skills, and connect with others. From the skateboard park to the basketball court, there are endless opportunities for exploration and growth. So grab your skateboard or basketball and head over to Little Scobie Park for an unforgettable play experience.Alexander W. Kemp Playground—CambridgeContinuing our exploration of Boston's brain-boosting playgrounds, let's now venture into the imaginative world of Alexander W. Kemp Playground in Cambridge. This playground offers a variety of activities for kids of various ages, ensuring that everyone can have a great time. With embankment slides, swings, and a crank-powered water feature, there's something for everyone to enjoy.To give you a better idea of what you can expect at Alexander W. Kemp Playground, here's a table that breaks down its key features:FeaturesAge RangeThemeEmbankment slidesAll agesWoodland adventureSwingsAll agesWoodland adventureCrank-powered water featureAll agesWoodland adventureAs you can see, this playground has a woodland adventure theme, with carved wood structures that add to the overall ambiance. Kids can let their imaginations run wild as they explore this enchanting setting. Whether they're sliding down the embankment slides, soaring through the air on the swings, or splashing around in the crank-powered water feature, there's no shortage of fun to be had.In addition to the exciting play equipment, Alexander W. Kemp Playground also provides a safe and welcoming environment for children to learn and grow. It encourages open-ended play, allowing kids to express their creativity and problem-solving skills. By engaging in play, they can develop important cognitive and physical abilities while having a blast.Frequently Asked QuestionsAre These Playgrounds Open to the Public?Yes, these playgrounds are open to the public. They provide a safe and inclusive space for children of all ages to play and learn.Each playground offers unique features and attractions, such as wheelchair-accessible equipment, interactive play structures, and themed designs.From the Mayor Thomas M. Menino Park in Charlestown to Chuckie Harris Park in Somerville, these innovative playgrounds aim to engage and educate children while fostering their imagination and physical development.Are There Any Admission Fees for These Playgrounds?There are no admission fees for these playgrounds. They're open to the public and provide a variety of brain-boosting fun for kids.From inclusive playgrounds with wheelchair-accessible features to playgrounds with interactive PlayCubes and zip lines, there's something for everyone.You can explore different playgrounds like Mayor Thomas M. Menino Park, Uncle Frank and Auntie Kay Chin Park, and Jackson Square Park, each offering unique features and attractions.Are There Any Age Restrictions for Using the Playground Equipment?There are no age restrictions for using the playground equipment at these innovative Boston playgrounds. Kids of all ages can enjoy the interactive play features and learn as they've fun.From inclusive playgrounds with wheelchair-accessible features to parks that offer activities for kids of various ages, there's something for everyone. So whether you're a toddler or a teenager, you can explore, climb, slide, and swing to your heart's content.Get ready for an adventure-filled playtime!Are There Any Safety Measures in Place at These Playgrounds?Yes, there are safety measures in place at these playgrounds. They prioritize the well-being of children and ensure a safe play environment.Safety features include wheelchair-accessible features, splash pads, and synthetic surfaces.Additionally, some playgrounds have inclusive designs, offering activities for kids of various ages. They also provide amenities like basketball courts and access to nearby bathrooms.These safety measures aim to create a fun and secure space where kids can learn and play without any worries.Are These Playgrounds Accessible for Individuals With Disabilities?Yes, these playgrounds are accessible for individuals with disabilities. They've been designed with inclusive features like wheelchair-accessible structures, ramps, and accessible bathrooms. This ensures that all children can enjoy and learn at the playgrounds.It's important to create an environment that promotes inclusivity and allows everyone to participate in play. These innovative playgrounds in Boston are a great example of how accessibility can be integrated into recreational spaces.ConclusionAs we wrap up our exploration of these innovative Boston playgrounds, we can't help but be amazed by the endless opportunities for learning and growth that they provide.From accessible features to imaginative play elements, each park offers a unique experience that sparks curiosity and fosters development in children.So, next time you're in Boston, be sure to visit these playgrounds and watch your kids learn, play, and thrive in this vibrant city.
submitted by Sweet-Count2557 to worldkidstravel [link] [comments]


2024.05.17 11:56 severoon How to format a sheet for readability

Since I began contributing to this sub, I've noticed that almost all sheets, even the ones with a lot of data and complexity, aren't very readable. This is not unexpected, though … most people working with sheets are not graphic designers or user experience experts.
Though I too am neither of these things, I have worked on front ends on several projects and worked with some world-class UX folks, so I've picked up some tips along the way. I thought it would be helpful to describe my approach to formatting sheets to give an example of the kind of things that can help make data more easily readable. The idea is not that everyone should format sheets the exact way I do, but rather focus on the more general principles that don't even occur to most people.
Here's a new sheet with some fake data and minimal formatting.
Default formatting
The only formatting that's been done here is bolding the header row, applying default number format to the GPA column, and some column width tweaks. Not so great.
Before I start focusing on eye candy, the first thing I would do to a sheet like this is normalize the data itself. I would put different data in different columns. Specifically, I would split first and last names into different columns. An easy way to do this is select the column and go to Data > Split text to columns. Then, the last names need to be changed from upper case. To do this, insert a column right, then use the formula in C2: =PROPER(B2) and copy it down the column, select those properly formatted values and copy, paste special, values only over B2:B, and then delete the C column with the formulas.
The next thing is to make the column headers as terse as possible. It's preferable to use an abbreviation and move the full explanation into a note attached to that column heading. Also, I would not use initial caps on every word, it's not a title, it's just a heading. Finally, set the significant digits on numerical data. For the GPA, we're only tracking to one decimal point, so get rid of the second one.
Here's where we're at so far after fitting column widths to data:
After normalizing data
Now we can start on the eye candy.
I follow the Tufte school of table design, which means less is more.
First step is to get rid of all lines, colors, and text formatting (bold, italics, etc), and only add back formatting that actually makes the data more readable. This means turn off gridlines, no bolded headers. To make the data easier to follow, increase the font size one or two steps of the headers, and add back faint horizontal lines.
Next step is to align headers with data. Since numerical data is right-aligned, the headers for those cols should match. Also, all data on the sheet should be top-aligned except for headers, which are bottom-aligned. Also, let long headers wrap.
Give the tab a meaningful name. Keep it terse, there's no need for words like "info", "data", etc. Just say what's on that tab.
Finally, freeze header row and name columns (this makes the table easier to navigate on small screens, like mobile). Get rid of excess rows and cols. It can make sense to keep a handful of spare rows at the bottom, but once you have the basic sheet laid out there's not really a good reason to keep any excess cols to the right. When new columns are needed, you'll almost always be inserting them based on a current column's format anyway, so you won't generally want to just use a spare one off to the right. (if you didn't know, inserting a col left or right inserts it with the formatting of the col it's based on.)
Here's where we're at (I renamed the EC col and dropped its note):
Cleaner format
Now it's a good idea to go through the cols and apply explicit formatting. Set text cols to text, numbers to numbers, etc.
Add more formatting on the data. Change places to smart chips instead of just using state codes. Use people smart chips if possible as well. Change cols with limited values to dropdowns (Gender, Class). Do data validation on cols (GPA must be between 0 and 4 and Class rank must be greater than or equal to 1).
If there's a way to limit the values in extracurriculars, bring in another tab with all legal values and limit the values in that col as well. This will help normalize all of the data so that you won't see different ways of representing the same data ("Track & field", "Track and Field", etc.).
Finally, here's where we end up:
Final formatted sheet
This is a far more readable and information-rich sheet than where we started, and the data it contains is far more constrained so that any inconsistencies or irregularities will be marked with an error. This can now serve as a solid base on which to start building more advanced functionality. For instance, we could add a col at the far right and get the Google Maps URL for the home state if we wanted to by putting in I2: =H2.url. If these students had accounts in the same Google Workspace domain and they were representable using People smart chips, we may be able to extract a lot of information in the other cols that way.
Again, this isn't the end-all be-all for formatting, if you read Tufte's advice on representing richer data sets you'll find a lot more advice for formatting much more complex data and keeping it readable. But I hope this convinces some folks that even fairly simple sheets can benefit a lot by avoiding approaches that draw more attention to formatting than the data itself.
submitted by severoon to googlesheets [link] [comments]


2024.05.17 11:55 CommanderRoku Fully Explained: Star Cards for Blaster Heroes (Part III)

Fully Explained: Star Cards for Blaster Heroes (Part III)
To celebrate the upcoming 25th anniversary of the Phantom Menace this 19th of May, I decided to go all out on discovering the hidden effects or poorly described star cards in this game based on the plentiful resources and posts of the past (References are found at the end). At the same time, I did what I could to rewrite the ability and card descriptions to be somewhat unilateral and have similar explanations. Many were a surprise to be sure but a welcome one, while others are completely out of hand. Use what’s useful to you, and feel free to share your own test results. At last we will reveal these stats to all, at last…
Star Cards for Blaster Heroes (Part III)
· Boba Fett
o Quick Refill: The 8.3% per second refill rate for jetpack fuel is faster when not being used. At EPIC rarity, it is 12.3% per second. Normal Refill Time: 12 seconds; EPIC Rarity: 10.5 seconds. (S1)
§ Refill Rate per Second: ? / ? / ? / 12.3%
o Born to Fly: Reduces the cooldown times of CONCUSSION ROCKET, FOR THE HUNT, and ROCKET BARRAGE when flying with a jetpack. Health regeneration is delayed from 5 seconds to 6.5 seconds as a result. FOR THE HUNT’s Duration: 8 seconds. “Fuel Efficiency” Jetpack Flight Time in Seconds: 5.00 / 5.25 / 5.40 / 5.55 / 5.75; Normal Cooldown Times by order of mention (And “Intense Barrage”): 15 seconds; 10 seconds; 20 seconds; 13 seconds. Hypothetical EPIC Rarity: 12 seconds; 8 seconds; 16 seconds; 10.4 seconds.
§ Reduced Cooldown Time: 5% / 10% / 15% / 20%
https://preview.redd.it/orm1dg8jly0d1.jpg?width=225&format=pjpg&auto=webp&s=d5ecaf78692ae925016f53d99afdbb2f2933ceee
o Extended Exposure: Enemies stay revealed for additional seconds after FOR THE HUNT’s 8-second duration ends. Ability Cooldown Time: 10 seconds; Total Reveal Time: 10 / 11 / 12 / 14 (S1)
§ Additional Seconds: 2 / 3 / 4 / 6
o Acute Concussion: Adds seconds to the 5-second duration of the concussive effect caused by CONCUSSION ROCKET. Extended Effects: blurring of vision; disabling of lightsaber attack target lock-on. Duration in Seconds: 5.5 / 6.0 / 6.5 / 7.0
§ Added Seconds: 0.5 / 1.0 / 1.5 / 2.0
o Augmented Gear: If CONCUSSION ROCKET hits the number of enemies stated below, flying with a jetpack can be used without fuel consumption. Normal “Fuel Efficiency” Jetpack Flight Time in Seconds: 5.00 / 5.25 / 5.40 / 5.55 / 5.75; New “Fuel Efficiency” Jetpack Flight Time in Seconds: 9.00 / 9.25 / 9.40 / 9.55 / 9.75; FOR THE HUNT Duration: 8 seconds; “Quick Refill” Refill Time: 12 seconds / 10.5 seconds.
§ Number of Enemies: 5 / 4 / 3 / 2
§ No Fuel Consumption Time in Seconds: 2 / 2 / 3 / 4
o Fuel Efficiency: Decreases the consumption rate of jetpack fuel, increasing the 5-second flight time. Jetpack Flight Time in Seconds: 5.25 / 5.40 / 5.55 / 5.75
§ Decreased Consumption Rate: 5% / 8% / 11% / 15%
o Intense Barrage: If 500 damage points are dealt to enemies within a single use of ROCKET BARRAGE, the following 20-second cooldown time is reduced. “Focalize” Rocket Damage: 75 / 79 / 81 / 83 / 85; “Focalize” on Two Enemies: 150 / 158 / 162 / 166 / 170; “Focalize” Five Rockets on One Enemy: 375 / 395 / 405 / 415 / 425; Cooldown Time: 16 / 15 / 14 / 13
§ Seconds Removed from Cooldown Time: 4 / 5 / 6 / 7
o Death From Above: Damage reduction is received when using ROCKET BARRAGE while flying with a jetpack. “Fuel Efficiency” Jetpack Flight Time in Seconds: 5.00 / 5.25 / 5.40 / 5.55 / 5.75; Health Points: 600 / 648 / 660 / 672 / 690
§ Damage Reduction: 8% / 10% / 12% / 15%
o Focalize: ROCKET BARRAGE rockets deals bonus damage within a 1-meter radius of the center of the explosion. Rocket Damage: 75 / 79 / 81 / 83 / 85; On Two Enemies: 150 / 158 / 162 / 166 / 170; Five Rockets on One Enemy: 375 / 395 / 405 / 415 / 425
§ Bonus Damage: 4 / 6 / 8 / 10
· Bossk
o Name Your Poison: Health is regained each in-game tick within DIOXIS GRENADE’s cloud of gas. Ability Duration: 6 seconds. Total Health Regained: 90 / 120 / 150 / 180
§ Health regained per Second: 15 / 20 / 25 / 30
o Trap Arming Speed: PROXIMITY MINES arm faster when deployed, reducing activation time. At EPIC rarity, it reduces by 65%. Arming Speed in Seconds: 4 / 2.8 / 2.4 / 2 / 1.6 (S1)
§ Reduced Activation Time: ? / ? / ? / 65% OR 30% / 40% / 50% / 60%
o Spreading The Disease: This card does nothing. (BF1; R1)
o Sniper Expert: A headshot defeat with the sniper scope resets removes blaster heat. Blaster Overheat: 8 shots.
§ No Blaster Heat Time in Seconds: 1.0 / 1.5 / 2.0 / 2.5
o Unrelenting Predator: For every enemy defeated while PREDATOR INSTINCTS is active, the 20-second cooldown times of DIOXIS GRENADE and PROXIMITY MINES are reduced. Ability Duration: 25 seconds; Cooldown Times in Seconds: 19.0 / 18.4 / 17.8 / 17.2
§ Reduced Cooldown Time: 5% / 8% / 11% / 14%
o Predator Resilience: Damage Reduction is received while PREDATOR INSTINCTS is active. Ability Duration: 25 seconds; Health Points: 600 / 660 / 678 / 696 / 720
§ Damage Reduction: 10% / 13% / 16% / 20%
o Multi-Traps: Adds two additional PROXIMITY MINES. All mines also have an extended detonation radius. Mine Damage: 76; All Five Mines: 380; Detonation Radius: 6 / 6.5 / 6.9 / 7.2 / 7.5; Inner Detonation Radius: 5 / 5.5 / 5.75 / 6 / 6.25
§ Extended Detonation Radius: 10% / 15% / 20% / 25%
o Ultimate Predator: For every enemy defeated with micro-grenades or proximity-mines and while active, PREDATOR INSTINCTS’s 25-second duration is extended. (S1)
§ Extended Duration: 15% / 20% / 25% / 30%
o Lingering Dioxis: Adds seconds to DIOXIS GRENADE’s 6-second duration. At EPIC rarity, it deals up to 238 damage. Duration: 8 / 9 / 10 / 12 (R4)
§ Added Seconds: 2 / 3 / 4 / 5
· Chewbacca
o Bonus Health: Increases maximum base health. Maximum Base Health: 700 / 750 / 775 / 800 / 850
§ Health Added: 50 / 75 / 100 / 150
o Echoing Roar: For every enemy defeated with FURIOUS BOWCASTER, its 25-second duration is extended. Duration: 7.5 to 25 seconds; Cooldown Time: 20 seconds. (S1)
§ Extended Duration: 15% / 20% / 30% / 40%
o Extended Shock: Extends SHOCK GRENADE’s duration of 1.1 seconds. The 15-second cooldown time is extended by 50% as a result. At EPIC rarity, the shock duration is extended 20%. EPIC Rarity: 1.3 seconds; New Cooldown Time: 22.5 seconds. (S1)
§ Extended Shock Duration: ? / ? / ? / 20%
o Charging Frenzy: Even more damage reduction is added to the 30% damage reduction received while sprinting with CHARGE SLAM. Cooldown Time: 10 seconds; Total Damage Reduction: 50% / 60% / 70% / 80%; Health Points: 910 / 1050 / 1120 / 1190 / 1260; And “Bonus Health”: 850 / 1105 / 1275 / 1360 / 1445 / 1530; And “Impervious” Only: 938 / 1219 / 1407 / 1501 / 1595 / 1688; “Bonus Health” And “Impervious”: 1139 / 1481 / 1709 / 1822 / 1936 / 2050; “Bonus Health” And “Furious Resilience”: 1020 / 1326 / 1530 / 1632 / 1734 / 1836; “Impervious” And “Furious Resilience”: 1126 / 1464 / 1689 / 1802 / 1914 / 2027 (S1)
§ Additional Damage Reduction: 20% / 30% / 40% / 50%
o Multi-Shock: SHOCK GRENADE splits into even more missiles, increasing area of affect. Missiles: 5 / 6 / 7 / 8 / 9
§ Added Missiles: 1 / 2 / 3 / 4
https://preview.redd.it/1j4npupply0d1.jpg?width=225&format=pjpg&auto=webp&s=edb83a0b5c986b492d6ec259e6ae715fd7dca063
o Impervious: Every 200 damage points dealt to enemies while any ability is active permanently adds damage reduction by 2%. As a bonus, if an enemy hero is thrown off a ledge using CHARGE SLAM and they die from the void within 3 seconds, the additional damage reduction received will be set to the maximum value possible. The effect resets after being defeated. Maximum Health Points Possible: 700 / 854 / 882 / 910 / 938; And “Bonus Health”: 850 / 1037 / 1071 / 1105 / 1139 (S1)
§ Maximum Damage Reduction: 22% / 26% / 30% / 34%
o Shocked And Vulnerable: Enemies shocked by SHOCK GRENADE receive Damage Vulnerability for the shock duration of 1.1 seconds.
§ Damage Vulnerability: 3% / 5% / 7% / 9%
o Slammed: CHARGE SLAM deals bonus damage to enemies within half of its 8-meter radius. Cooldown Time: 10 seconds; Total Damage to Troopers: 200 / 220 / 230 / 240 / 250; Heroes: 150 / 170 / 180 / 190 / 200 (BF1)
§ Bonus Damage: 20 / 30 / 40 / 50
o Furious Resilience: Blaster damage reduction is received while FURIOUS BOWCASTER is active. Ability Duration: 25 seconds. Health Points: 700 / 735 / 770 / 805 / 840; And “Bonus Health”: 850 / 893 / 935 / 978 / 1020; And “Impervious Only: 938 / 985 / 1032 / 1079 / 1126;“Bonus Health” And “Impervious”: 1139 / 1196 / 1253 / 1310 / 1367
§ Blaster Damage Reduction: 5% / 10% / 15% / 20%
· Han Solo
o Broad Shoulders: Damage reduction is received while sprinting with SHOULDER CHARGE. Cooldown Time: 10 seconds; Health Points: 650 / 813 / 845 / 878 / 910
§ Damage Reduction: 25% / 30% / 35% / 40%
o Sharpshooter's Calm: Decreases SHARPSHOOTER’s time reduction per blaster shot. Cooldown Time: 15 seconds; Duration in Seconds: 3 / 3.3 / 3.45 / 3.6 / 3.75
§ Decreased Time Reduction: 10% / 15% / 20% / 25%
o Keep Your Head Cool: Every headshot defeat removes all blaster heat. Blaster Overheat: 8 shots.
§ No Blaster Heat Time in Seconds: 1.0 / 1.5 / 2.0 / 2.5
o Big Bang: After 5 seconds of being attached, DETONITE CHARGE’s 10-meter outer blast radius is extended. Unknown if the 5-meter inner blast radius remains the same or extends as well. Inner Blast radius Damage: 200; Outer Blast Radius Damage: 60; Inner Blast Radius in Meters: 5.5 / 5.75 / 6 / 6.25; Total Blast Radius in Meters: 11 / 11.5 / 12 / 12.5 (BF1; S1)
§ Extended Blast Radius: 10% / 15% / 20% / 25%
o All In: A defeat with SHOULDER CHARGE reduces the cooldown times of all abilities. The effect is permanent until the ability is used again or when defeated. At EPIC rarity, SHOULDER CHARGE’s cooldown time reduces by 75%, while DETONITE CHARGE and SHARPSHOOTER reduces by the values stated below. Without Card by order of mention: 10 seconds; 18 seconds; 15 seconds. EPIC Rarity: 5 seconds; 9 seconds; 7.5 seconds; And “Smuggler’s Wits”: 6 seconds; 10 seconds; 8.5 seconds. (BF1; R1)
§ Reduced Cooldown Time: 20% / 30% / 40% / 50%
o Air Burst: DETONITE CHARGE’s damage increases if it is detonated in the air before attaching itself to a surface. Damage: 200 / 220 / 226 / 232 / 240
§ Increased Damage: 10% / 13% / 16% / 20%
o Smuggler's Wits: An extra dodge is ready for use. Seconds are added to the cooldown times to DETONITE CHARGE, SHARPSHOOTER, and SHOULDER CHARGE as a result. Without Card by order of mention: 10 seconds; 18 seconds; 15 seconds. EPIC Rarity: 12 seconds; 20 seconds; 17 seconds.
§ Added Seconds: 3.5 / 3.0 / 2.5 / 2.0
o Heavily Modified Blaster: Reduces the main weapon’s blaster heat. Blaster Shots Before Overheat: 8 / 9 / 9 / 10 / 11
§ Blaster Heat Reduction: 10% / 14% / 18% / 25%
· Iden Versio
o Pulse Cannon Mastery: PULSE CANNON reveals enemies that are hit by it.
§ Reveal Time in Seconds: 1 / 2 / 3 / 4
o Sturdy Shield: Increases DROID SHIELD’s health. Health: 750 / 825 / 848 / 870 / 900
§ Increased Health: 10% / 13% / 16% / 20%
o Alternative Methods: Decreases the cooldown time of the main weapon’s alternative fire. Cooldown Time: 2.3 / 1.8 / 1.7 / 1.6 / 1.5
§ Reduced Cooldown Time: 10% / 15% / 20% / 25%
o Shock Reach: Extends STUN DROID’s 25-meter area of effect for searching for viable targets. (BF1; R1)
§ Extended Area of Effect: 15% / 20% / 25% / 30%
o Shield Sustain: Adds seconds to DROID SHIELD’S duration. Duration: 12 / 16 / 17 / 18 / 22
§ Added Seconds: 4 / 5 / 6 / 10
o Acquiring Targets: Extends STUN DROID’s area of effect that shocks enemies. (BF1; R1)
§ Extended Area of Effect: 25% / 30% / 35% / 40%
o Shocking Weakness: STUN DROID reveals enemies within 25 meters.
§ Reveal Time in Seconds: 4 / 6 / 8 / 10
o Droid Batteries: Reduces the cooldown times of STUN DROID and DROID SHIELD. STUN DROID Cooldown Time in Seconds: 20 / 18 / 17 / 16 / 15; DROID SHIELD Cooldown Time in Seconds: 12.0 / 9.0 / 8.5 / 8.0 / 7.5
§ Reduced Cooldown Time: 10% / 15% / 20% / 25%
o Cooled Blaster: Reduces the main weapon’s blaster heat. Blaster Shots Before Overheat: 48 / 52 / 53 / 55 / 57
§ Blaster Heat Reduction: 8% / 10% / 12% / 15%
· Lando Calrissian
o Disabler Lifetime: Adds seconds to the 25-second duration of DISABLER. Area of Effect: 20 meters; Duration in Seconds: 33 / 35 / 37 / 40
§ Added Seconds: 8 / 10 / 12 / 15
o Hot and Cold: Increases maximum base health. Maximum Base Health: 700 / 725 / 750 / 800
§ Health Added: 50 / 75 / 100 / 150
o Welcome To Cloud City: This card does nothing. (BF1; R1)
o Maximized Efficiency: If three enemies or more are targeted, SHARP SHOT’s cooldown time is reduced. Cooldown Time in Seconds: 12 / 9 / 8.4 / 7.8 / 7.2
§ Reduced Cooldown Time: 25% / 30% / 35% / 40%
o Buckle Up, Baby: Every enemy trooper defeated or 100 damage points dealt to enemy heroes permanently reduces the main weapon’s blaster heat by 2%. The effect resets after being defeated. Maximum Blaster Shots Possible: 15 / 17 / 18 / 19 / 20
§ Maximum Blaster Heat Reduction: 10% / 18% / 26% / 34%
o Lingering Smoke: Adds seconds to the 10-second duration of SMOKE GRENADE. Duration in Seconds: 12 / 13 / 14 / 16
§ Added Seconds: 2 / 3 / 4 / 6
o Disabler Growth: After 5 seconds of being attached, DISABLER’s 20-meter area of effect is extended. At EPIC rarity, it extends by 25%. Area of Effect in Meters: 23 / 24 / 25 / 26 (S1; YB1)
§ Extended Area of Effect: ? / ? / ? / 25% OR 15% / 20% / 25% / 30%
o Quick Shock: After 5 seconds of being attached, DISABLER’s shock duration of 1.1 seconds is extended. At EPIC rarity, it extends by 20%. Shock Duration in Seconds: 1.265 / 1.32 / 1.375 / 1.43 (S1; YB1)
§ Extended Shock Duration: ? / ? / ? / 20% OR 15% / 20% / 25% / 30%
o Wide Eyed: Extends SHARP SHOT’s 40-meter targeting reach distance. At EPIC rarity, it extends by 40%. Reach Distance in Meters: 50 / 52 / 54 / 56 (S1)
§ Extended Reach Distance: 25% / 30% / 35% / 40%
· Leia Organa
o Optimized Shield Deployment: Decreases SQUAD SHIELD’s 20-second cooldown time. At EPIC rarity, it reduces 25%. Ability Duration: 30 seconds. EPIC Rarity: 15 seconds. (S1)
§ Reduced Cooldown Time: ? / ? / ? / 25%
o High Spirit: More health can be regenerated. Health Regeneration: 200 / 225 / 250 / 275 / 300
§ Added Health to Regeneration: 25 / 50 / 75 / 100
o Fearless: This card does nothing. (BF1; R1)
o Rebel Heart: Damage reduction is received when RAPID FIRE is active. Duration: 8 to 25 seconds; Health Points: 650 / 715 / 748 / 780 / 812.5; And “Stay Together”: 660 / 726 / 759 / 792 / 825
§ Damage Reduction: 10% / 15% / 20% / 25%
o Stay Together: If two allies or more are within 15 meters, damage reduction is received. Allies also receive this damage reduction. Health Points: 600 / 625 / 636 / 648 / 660
§ Damage Reduction: 4% / 6% / 8% / 10%
o Handy Device: Removes seconds from THERMAL DETONATORS’ cooldown time. Cooldown Time in Seconds: 13.00 / 12.50 / 12.00 / 11.75 / 11.50
§ Removed Seconds: 0.50 / 1.00 / 1.25 / 1.50
o Laser Brain: The main weapon’s alternate fire deals extra damage. Alternate Fire Charge-Up Time: 1.5 seconds; Total Damage: 145 / 165 / 170 / 175 / 180
§ Extra Damage: 20 / 25 / 30 / 35
o Relentless Firing: Decreases RAPID FIRE’s time reduction per blaster shot. Cooldown Time: 15 seconds; Duration in Seconds: 8.0 / 10.0 / 10.8 / 11.6 / 12.4
§ Decreased Time Reduction: 25% / 35% / 45% / 55%
o Shield Durability: Increases SQUAD SHIELD’s health. Health: 3000 / 3300 / 3450 / 3600 / 3750
§ Increased Health: 10% / 15% / 20% / 25%
· Finn
o In Charge: For every enemy trooper defeated or 100 damage points dealt to enemy heroes while UNDERCOVER TEAM is active, 2% damage reduction is permanently received whether UNDERCOVER TEAM is active or not. Any ally within 15 meters also receives this damage reduction. The effect resets after being defeated. Health Points: 600 / 696 / 744 / 780 / 816; With BIG DEAL: 930 / 1079 / 1153 / 1209 / 1265
§ Damage Reduction: 16% / 24% / 30% / 36%
o Beacon Of Hope: Extends BIG DEAL’s 15-meter radius if two allies are affected. Radius in Meters: 17.25 / 18 / 19.5 / 21 (S1)
§ Extended Radius: 15% / 20% / 30% / 40%
o No More Running: DEADEYE deals extra damage. Minimum Damage: 20 / 25 / 28 / 30 / 22; Maximum Damage: 30 / 35 / 38 / 40 / 42 (R1)
§ Extra Damage: 5 / 8 / 10 / 12
o Come Get It: Headshots extend BIG DEAL’s duration. Normal Duration: 10 seconds.
§ Extended Duration: 5% / 9% / 12% / 15%
o I Can Do This: Enemies stay revealed for additional seconds after UNDERCOVER TEAM’s duration ends. Area of Effect: 15 meters; Ability Duration: 5 to 25 seconds; Ability Cooldown Time: 15 seconds; Minimum Reveal Time Possible: 8.0 / 9.0 / 9.5 / 10.0; Maximum Reveal Time Possible: 28.0 / 29.0 / 29.5 / 30.0 (S1)
§ Additional Seconds: 3.0 / 4.0 / 4.5 / 5.0
o Stay Calm: For every enemy defeated and while active, DEADEYE’s duration is extended. Cooldown Time: 15 seconds; Normal Duration: 5 to 25 seconds (S1)
§ Extended Duration: 15% / 20% / 30% / 40%
o One Resistance: If used on three or more allies, BIG DEAL’s cooldown time is reduced.
§ Reduced Cooldown Time: 15% / 20% / 30% / 40%
o Never Going Back: For every enemy defeated and while active, UNDERCOVER TEAM’s duration is extended. Normal Duration: 5 to 25 seconds (R1)
§ Extended Duration: 15% / 20% / 30% / 40%
o Raised To Do One Thing: This card does nothing. (YT6, Timestamp: 6:37-8:48)
· Captain Phasma
o The More the Better: FIRST ORDER SENTRY DROID’s motor capacity is improved, decreasing the time it takes to make a 6-second full rotation. At EPIC rarity, motors are used at 150% capacity, making the full rotation now 4.5 seconds, a 25% decrease in time. Full Rotation in Seconds: 5.4 / 5.1 / 4.8 / 4.5 (S1, Comment: ajschefflerbackup)
§ Increased Motor Capacity: 20% / 30% / 40% / 50%
o Blaster Inspection: Every enemy defeated permanently reduces the main weapon’s blaster heat by 3%. Any ally within 15 meters also receives this blaster heat reduction. The effect resets after being defeated. Maximum Blaster Shots Possible: 58 / 68 / 72 / 75 / 79; And “Easy Shots”: 77 / 91 / 95 / 100 / 105
§ Maximum Blaster Heat Reduction: 18% / 24% / 30% / 36%
o Easy Shots: Reduces the main weapon’s blaster heat. Blaster Shots Before Overheat: 48 / 62 / 67 / 72 / 77 (S1)
§ Blaster Heat Reduction: 30% / 40% / 50% / 60%
o Finish Them Off: This card does nothing. (S1; YB1)
o Safety First: SURVIVOR gives even more bonus health. Total Bonus Health: 200 / 220 / 240 / 250 / 260; Total Health: 700 / 900 / 920 / 940 / 950 / 960
§ Extra Bonus Health: 20 / 40 / 50 / 60
o Laser Wall Durability: Card’s Actual Name: “All for Myself”. After defeating four enemies with STAFF STRIKES, the 20-second cooldown times of SURVIVOR and FIRST ORDER SENTRY DROID are permanently reduced. At EPIC rarity, they reduce by 30%. The effect resets after being defeated. New Cooldown Time: 14 seconds. (S1)
§ Reduced Cooldown Time: ? / ? / ? / 30%
o Come Closer: After defeating three enemies or more while FIRST ORDER SENTRY DROID is active, the shock area of effect is extended. The effect is permanent until the sentry droid is disassembled or destroyed. Total Shock Duration: 0.8 seconds; Shock Area of Effect in Meters: 15.0 / 18.0 / 19.5 / 21.0 / 22.5 (S1)
§ Extended Shock Area of Effect: 20% / 30% / 40% / 50%
o There's No Escape: After shocking an enemy, the next unique individual to get shocked by the FIRST ORDER SENTRY DROID will suffer an extended shock duration. The seconds added are permanent until the sentry droid is disassembled or destroyed. Total Shock Duration in Seconds: 0.8 / 1 / 1.05 / 1.1 / 1.15 (S1)
§ Seconds Added to Shock Duration: 0.20 / 0.25 / 0.30 / 0.35
o Not Hard Enough: Damage Reduction is received while SURVIVOR is active. Health Points: 900 / 1080 / 1170 / 1260 / 1350; And “Safety First”: 960 / 1152 / 1248 / 1344 / 1440
§ Damage Reduction: 20% / 30% / 40% / 50%
· BB-8
o Self Repairs: More health can be regenerated. Health Regeneration: 300 / 325 / 350 / 375 / 400
§ Added Health to Regeneration: 25 / 50 / 75 / 100
o Shielded Roll: Damage reduction is received while ROLLING CHARGE is active. Cooldown Time: 10 seconds; Health Points: 650 / 845 / 910 / 975 / 1040
§ Damage Reduction: 30% / 40% / 50% / 60%
o Headfirst: ROLLING CHARGE deals extra damage. Cooldown Time: 10 seconds; Damage to Troopers: 200 / 220 / 225 / 235 / 240; Damage to Heroes: 150 / 170 / 175 / 180 / 190; With RESISTANCE BACKING to Troopers: 210 / 231 / 236 / 247 / 252; With RESISTANCE BACKING to Heroes: 158 / 179 / 184 / 189 / 200; And “Uncover” to Troopers: 235 / 259 / 264 / 276 / 282; And “Uncover” to Heroes: 176 / 200 / 206 / 212 / 223
§ Extra Damage: 20 / 25 / 35 / 40
o Whirlwind: CABLE SPIN deals extra damage. Area of Effect is also extended. Ability Duration: 8 seconds; Damage per 0.3 Seconds: 45 / 47 / 49 / 51 / 53; Total Damage: 1170 / 1222 / 1274 / 1326 / 1378; With RESISTANCE BACKING per 0.3 Seconds: 47 / 49 / 51 / 54 / 56; With RESISTANCE BACKING Total: 1229 / 1283 / 1338 / 1392 / 1447; And “Uncover” per 0.3 Seconds: 53 / 55 / 58 / 60 / 62; And “Uncover” Total: 1375 / 1436 / 1497 / 1558 / 1619; Area of Effect in Meters: 5 / 5.5 / 6.0 / 6.5 / 7.0
§ Extra Damage per 0.3 Seconds: 2 / 4 / 6 / 8
§ Extended Area of Effect in Meters: 0.5 / 1.0 / 1.5 / 2.0
https://preview.redd.it/4he3tdhsly0d1.jpg?width=225&format=pjpg&auto=webp&s=15df742a6722d8ab68dbf6db1dc239b3029a5e6f
o Spared Batteries: For every three enemy troopers defeated or 300 damage points dealt to enemy heroes, 1 damage point is permanently added to basic attack damage. As a bonus, if an enemy hero is thrown off a ledge using ROLLING CHARGE and they die from the void within 3 seconds, the extra attack damage will be increased to the maximum value possible. The effect resets after being defeated. Basic Attack Damage: 29 / 31 / 33 / 35 / 36; With RESISTANCE BACKING: 30 / 33 / 35 / 37 / 38; And “Uncover”: 34 / 36 / 39 / 41 / 42 (S1)
§ Maximum Extra Damage: 2 / 4 / 6 / 7
o Spinner: Hitting the number of enemies stated below with CABLE SPIN removes seconds from the following cooldown time. Cooldown Time in Seconds: 25 / 21 / 19 / 17 / 15
§ Number of Enemies: 4 / 3 / 2 / 2
§ Removed Seconds: 4 / 6 / 8 / 10
o Trusty Droid: If an enemy revealed by RESISTANCE BACKING is defeated, allies nearby will regenerate health. [Unknown if it is health regeneration per second or health gained as bonus health]
§ Area of Effect in Meters: 1 / 2 / 3 / 4
§ Extra Health: 5 / 7 / 10 / 12
o Uncover: Even more damage weakness is received to enemies revealed by RESISTANCE BACKING. Area of Effect: 20 meters; Duration: 12 seconds; Cooldown Time: 18 seconds; Damage Weakness: 5% / 10% / 12.5% / 15% / 17.5%; Basic Attack Damage per 0.3 Seconds: 29 /
§ Additional Damage Weakness: 5% / 7.5% / 10% / 12.5%
o Roll Together: Adds additional percentage reduction to the already 6% reduced cooldown time of allies' abilities through SWIFT REACTION. Total Reduced Cooldown Time: 11% / 15% / 18% / 21% (R1; S1)
§ Additional Reduced Cooldown Time: 5% / 9% / 12% / 15%
· BB-9E
o Full Reconstruction: More health can be regenerated. Health Regeneration: 250 / 275 / 300 / 325 / 350
§ Added Health to Regeneration: 25 / 50 / 75 / 100
o Hearty Exhaust: SMOKE SCREEN’s area of effect is extended. Duration: 12 seconds; Cooldown Time: 18 seconds; Area of Effect: 30 / 31 / 31.3 / 31.6 / 32
§ Extended Area of Effect in Meters: 1.0 / 1.3 / 1.6 / 2.0
o I See You: Enemies stay revealed for additional seconds after SMOKE SCREEN’s 12-second duration ends. Area of Effect: 30 meters; Cooldown Time: 18 seconds; Reveal Time: 14.5 / 15.0 / 15.5 / 16.0 (S1)
§ Additional Seconds: 2.5 / 3.0 / 3.5 / 4.0
o Spin Me Round: SHOCK SPIN pushes enemies 4 meters away. Seconds are added to its cooldown time as a result. Initial Damage: 90 damage; Normal Cooldown Time: 25 seconds; New Cooldown Time in Seconds: 25 / 31 / 30 / 29 / 28
§ Added Seconds: 6 / 5 / 4 / 3
o Linked Systems: For every four shocks with shock prod, 1 damage point is permanently added to basic attack damage. The effect resets after being defeated. Basic Attack Damage per 0.3 Seconds: 24 / 26 / 28 / 30 / 32 (S1)
§ Maximum Extra Damage: 2 / 4 / 6 / 8
o Faster, Faster!: If SHOCK SPIN hits the number of enemies stated below, its damage will be doubled. Duration: 8 seconds; Cooldown Time: 25 seconds; Normal Damage per 0.8 Seconds: 30; Total Damage: 270; Double: 540.
§ Number of Enemies: 5 / 4 / 3 / 2
o Supercharged: CHARGE UP’s Area of Effect is extended. Duration: 5 Seconds; Cooldown Time: 15 seconds; Area of Effect in Meters: 20 / 24 / 25 / 26 / 27
§ Extended Area of Effect in Meters: 4 / 5 / 6 / 7
o Swift Power: Removes seconds from CHARGE UP’s cooldown time. Duration: 5 Seconds; Cooldown Time in Seconds: 15 / 13 / 12 / 11 / 10
§ Removed Seconds: 2 / 3 / 4 / 5
o Potent Bacta: BACTA SUPPORT’s Area of Effect is extended. Seconds are added to its cooldown time as a result. Area of Effect in Meters: 7 / 8 / 8.5 / 9 / 9.5; Seconds Health Is Gained: 0.8 / 3.8 / 3.8 / 2.8 / 2.8
§ Extended Area of Effect in Meters: 1.0 / 1.5 / 2.0 / 2.5
§ Added Seconds: 3 / 3 / 2 / 2
CATEGORIZED BY COLOR
https://preview.redd.it/1pk441gyky0d1.png?width=809&format=png&auto=webp&s=1459b21033cf7a8b3fd549122f11c70f2e1e80ad
NOTES
· The EPIC rarity is only stated in the card description if it is a different value than shown in-game.
· All Star Card descriptions were rewritten to be unilateral and have similar explanations. The names of heroes and second-person pronouns were avoided.
· Clearer antonyms are used: increased/decreased; extended/reduced.
o Increase/decrease suggests a progression in size, amount, or numbers (like adding/subtracting health, damage, stamina drain, and sprint speed).
o Extend/reduce suggests a change made to a value or number (like percentages for time, distance, and blaster heat).
· Damage Reduction is received; health points are regained.
· To avoid confusion, the term increased cooldown speed and increased recharge time (which uses percentage increased) is avoided. To keep all related effects as close in description as possible: extended/reduced cooldown time (still percentage) is the simplest way to describe the effect without changing the in-game number values.
· Extra damage is damage added to ability; bonus damage is situational.
· Some values were rounded to whole numbers to reflect in-game values. Such are health points, damage points, and blaster overheat. As a result, though noticeably small, the actual values in-game may be a little off when it comes to stacked values (like stacking damage reduction) and are yet to be tested.
· Some stats between the BF2 wiki and SammyBoiii’s Hero Guides differ in stats; however, they agree for the most part and usually differ by units less than a second.
· Feel free to pick any hero and test out the stats yourself. The more accurate stats we have, the better we can use them.
· Question Marks are unknown values. If you happen to know them or calculate the value, feel free to share them. Video proof seems to always work best.
· I personally feel that being open to the intricacies of every star card and ability is the best way to go and should not be considered an exploit. Everyone should know what’s happening when the enemy team starts using these game-changers (and there are many people who do), and best enabling them to learn how to counter it. In the end, understanding these little details leads to a more competitive and playable battlefront.
· Although not too often, some of the supposed up-to-date references below contradict each other; I had to make a final choice without having the time to test them.
· Getting all these stats was a hard-earned headache in the end. Feel free to correct any discrepancies you may find!
REFERENCES

BF1
BF2 Community on Fandom [Most stats taken from here]
https://battlefront.fandom.com/wiki/Heroes_and_Villains

R1
These are ALL the Broken Hero Star Cards (u/RogueZeroRendar on Reddit)
https://www.reddit.com/StarWarsBattlefront/comments/gcyh0these_are_all_the_broken_hero_star_cards/

R2
Hero Star Cards that are broken in a “beneficial way”? (u/T-RevLynn on Reddit)
https://www.reddit.com/StarWarsBattlefront/comments/ub797m/hero_star_cards_that_are_broken_in_a_beneficial/

R3
Hero Star Card Guide (u/ MAshby1001 on Reddit)
https://www.reddit.com/StarWarsBattlefront/comments/pmf1b5/hero_star_card_guide/

R4
Damage stats for every trooper, hero and reinforcement in BF2 (u/ImpecableBunny on Reddit) [To Confirm Stats]
https://www.reddit.com/StarWarsBattlefront/comments/15bvq7z/damage_stats_for_every_trooper_hero_and/#lightbox

R5
Grievous strikes again (u/Accomplished_Ebb1545 on Reddit) [“Jedi Killer” Secondary Effect]
https://www.reddit.com/StarWarsBattlefront/comments/1610bg5/grievous_strikes_again/

S1
All Broken Hero Starcards in BF2 (By shuds and Shineberg on Steam)
https://steamcommunity.com/sharedfiles/filedetails/?id=3024044483

YB1
SWBF2 Guide to Hero/Villain Stats (By jmorga3) [To Confirm Stats; Found this list after finishing my list, consider it a simplified version]
https://www.yekbot.com/swbf2-guide-to-hero-villain-stats/

YT1
Star Cards Breakdown (@KillerDebit on YouTube)
https://www.youtube.com/watch?v=KtoW9-Eb-QU&list=PLwVdQ5vamLGbW4srkAHahjSYp7qayFb88

YT2
Every hidden/actual star card effect on battlefront 2 (@Picos on YouTube)
https://www.youtube.com/watch?v=EZb-iNSpFrM

YT3
Battlefront 2 has 17 Star Cards that DON’T WORK (or are useless)… DO NOT USE THESE! (@Battlefront Knight on YouTube) [OUTDATED, BUT USEFUL COMMENT SECTION]
https://www.youtube.com/watch?v=CQNIOHv-yxA

YT4
SammyBoiii: Star Wars Hero Guides [Stats also taken from here]
https://www.youtube.com/watch?v=Q9yGv_5YaeI&list=PLMe4n3PD17TRrp_7adLtTblLCDmZeygZm

YT5
Every Broken Hero Card In Battlefront 2
https://www.youtube.com/watch?v=V0H70XpXI24

YT6
Star Wars Battlefront 2 Testing 5 USELESS Star Cards And Proving That They Don't Work!
https://www.youtube.com/watch?v=kBF4kRo6Y88
submitted by CommanderRoku to StarWarsBattlefront [link] [comments]


2024.05.17 11:55 LinguaCafe LinguaCafe v0.12 update released: proper docker install process, text to speech, mobile web app support and font types.

Hi!
LinguaCafe is a self-hosted software that helps language learners read foreign languages and acquire vocabulary. It provides a set of tools to read texts, look up unknown words and review them later as effortlessly as possible.
GitHub
Overview
Youtube video (v0.9, made by a user)
User manual

v0.12 update notes

New features: - Docker installation and update process has been improved. It does not require git and chmod commands anymore (except once for already existing users). - Added book length to the library list view. - Added word inflections table for Japanese. - Added text to speech option for the text reader. - Added bottom sheet vocabulary for mobile view. - Added progressive web app support. Now users can use LinguaCafe as a full screen mobile app. - Added font type management system.
Bug fixes: - Added missing kanji images. Now users can see the kanji stroke order and writing animation on the kanji info pages. - Book word counts now update after importing something. - Hover vocabulary now disappears when the user moves their mouse pointer to empty space. - Importing texts now skips too long words instead of throwing an error. - Importing dictionaries now skips records that contain a word or a definition that is too long instead of throwing an error. - Fixed highlighted word colors that were displayed incorrectly at several places. - Interactive text is not selectable anymore on the review page natively like other texts in the browser. - Previous example sentences are not visible anymore on the review page while the new one is loading. - Users cannot open a chapter in the text reader anymore that does not belong to their selected language. - JMDict's source language is not editable anymore. - Copying a selected word with ctrl+c won't set the word's level to new anymore. - It is now impossible to create a phrase without any words, which would corrupt the database. - Fixed light theme's warning color, because it was too yellow and lacking in contrast. For devices that already opened LinguaCafe, users must click on the reset color button to update it. - Fixed plain text mode copy-paste in Firefox. - Symbols won't be combined anymore with words in Japanese. This only applies to texts that are imported after this update. - Fixed a bug that caused text importing to fail in Japanese, if the last word was combined with the previous word during post processing. - Polish language had a font type that displayed incorrect letters.
Other changes: - Disabled Thai import options temporarily, because they did not work. Will fix and re-enable them in v0.13. Users can still use it by manually importing text. - The import dialog won't close by itself anymore after importing has finished. - Laravel now produces more detailed logs, and logs both to the log file and the docker terminal.
submitted by LinguaCafe to selfhosted [link] [comments]


2024.05.17 11:55 NoConnection9999 FFIE 10B$ MC should be our goal

Just open a sell order for 400$ a share, why? This represent 10B$ market cap of FFIE. We should use the same psychological effects of round numbers on the shorters (the same effect that made the people sold on 1$ to losse 200%).
submitted by NoConnection9999 to roaringkitty [link] [comments]


2024.05.17 11:53 Still_Effect7818 Apps for teaching children financial literacy

By 2040, Generation Z will account for 1/3 of the world's consumers. Already, the estimated purchasing power of this generation around the world is approximately $3.4T.
For reference: "Generation Z" is a term used for a generation of people born in the period from 1997 to 2012.
This megatrend has not been left out of the field of view of financial institutions and banking structures. Fintech startups and commercial banks are developing new products, focusing on the needs of a growing demographic group that forms a separate segment – children under the age of 18.
In particular, Kid-Focused Fintech provides parental-supervised mobile banking, savings accounts and benefits, debit cards, and even the opportunity to invest in the stock market.
For example, Till Financial was founded with the aim of forming effective financial well-being habits in children. Till provides a child with a first banking experience by opening a teen bank account, debit card, and family finance tools to work together on how and what they spend and save money on. Banking services are currently provided within the United States through Coastal Community Bank.
At the end of 2022, Till Financial's popularity in Google search increased by 376%.
Similar projects include the online and offline payment card for teenagers FamPay, founded in 2019 by Indian founders. The Pakistani digital platform for novice millennial investors YPay, the Brazilian fintech startup Nubank, closed another investment round in the amount of $17.6M at the end of July 2022, and the total amount of funding reached $3.9B.
How to apply it? – this area is very specific and is probably suitable for IT specialists who can develop similar applications for large financial organizations. Banks focused on retail and individuals (B2C) are constantly introducing new financial products and such an investment program might be interesting.
submitted by Still_Effect7818 to moonlybusiness [link] [comments]


2024.05.17 11:52 Sirspiderben Which tables will never come to pinball FX?

I’ve started to get into online pinball, and pinball fx3 has a bunch of sales going on (probably because fx released) and I’m wondering which tables to buy on sale that aren’t going to fx (I’m only talking about tables that will likely NEVER come to fx), as I’m planning on using that going forward with its improvements.
submitted by Sirspiderben to PinballFX3 [link] [comments]


2024.05.17 11:52 FuturoInfo Cutting-edge Ultrasonic Sludge Density Meter WESS Global

Cutting-edge Ultrasonic Sludge Density Meter WESS Global
https://preview.redd.it/xwxbsqu8ly0d1.jpg?width=608&format=pjpg&auto=webp&s=79bea59269bc473deaa9fe279b2d48ffe6acc922
WESS GLOBAL's ultrasonic sludge density meter is used to determine the density or concentration of sludge in a wide range of industrial and environmental applications.
WESS Global technology is largely concerned with measuring flow, level, and water quality in the environmental protection industry, using well-known ultrasonic, light, and microwave principles. They provide cutting-edge sludge measurement meters, such as the Ultrasonic Sludge Blanket Level Meter (ENV120) and the Ultrasonic Sludge Density Meter (ENV200 Series).
Ultrasonic Sludge Density Meter (ENV200 Series)
The ENV200 series is a type of ultrasonic instrument used to measure the density of suspended solids in liquids. It consists of sensors, a controller, and a junction box.
  • Function: Measures the density of suspended solids in liquids.
  • Components: Sensors, controller, and junction box.
  • Measurement method: EEA (Envelope Energy Average) method.
Benefits:
  • Increased stability and reliability: Monitor operational status and water condition to ensure accurate measurements.
  • Versatility: Offers two sensor types (spool-piece and clamp-on) for various installation needs.
ENV200 Ultrasonic Sludge Density Meter Features:
  • Continuous Measurement
  • Process Monitoring Possible (Run, Stop, Full, Empty)
  • 10,000 Points of Data Logging and Trend Mode
  • EEAM (Envelope Energy Average Method)
  • Various types of sensors
  • In-situ measurement and calibration
If you need an ultrasonic sludge density meter, you can find it at WESS Global.
Click here to contact WESS GLOBAL.
View more: Cutting-edge Ultrasonic Sludge Density Meter
submitted by FuturoInfo to u/FuturoInfo [link] [comments]


2024.05.17 11:51 Embarrassed_Flight22 Looking to replace my AKG K371

hey, i need help choosing my next headphones. my akg k371 are breaking down after 4 years and i need a replacement. i‘d mostly use them to listen to music and i value sound quality. i like a well-rounded headphone in terms of sound and i like a wide soundstage. price range up to 300$, but would prefer something around 200$. any advice is appreciated:)
submitted by Embarrassed_Flight22 to HeadphoneAdvice [link] [comments]


2024.05.17 11:48 CommanderRoku Fully Explained: Star Cards for Lightsaber & Force Heroes (Part II)

Fully Explained: Star Cards for Lightsaber & Force Heroes (Part II)
To celebrate the upcoming 25th anniversary of the Phantom Menace this 19th of May, I decided to go all out on discovering the hidden effects or poorly described star cards in this game based on the plentiful resources and posts of the past (References are found at the end). At the same time, I did what I could to rewrite the ability and card descriptions to be somewhat unilateral and have similar explanations. Many were a surprise to be sure but a welcome one, while others are completely out of hand. Use what’s useful to you, and feel free to share your own test results. At last we will reveal these stats to all, at last…
Star Cards for Lightsaber & Force Heroes (Part II)
· Darth Vader
o Furious Resilience: Damage reduction is received while FOCUSED RAGE is active. Ability Duration: 10 seconds; “Fueling the Rage” Duration: 16 seconds; Maximum Health Points Possible: 1000 / 1080 / 1100 / 1200 / 1250; And “Bonus Health”: 1150 / 1242 / 1265 / 1380 / 1438
§ Damage Reduction: 8% / 10% / 20% / 25%
o Bonus Health: Increases maximum base health. Maximum Base Health: 800 / 850 / 875 / 900 / 950
§ Health Added: 50 / 75 / 100 / 150
o There Is No Escape: Extends LIGHTSABER THROW’s 20-meter reach distance. At EPIC rarity, it extends by 45%. (BF1; S1; YT1)
§ Extended Reach Distance: ? / ? / ? / 45%
o Punishing Grip: Extends CHOKE’s duration of 1.5 seconds. Duration in Seconds: 1.65 / 1.8 / 1.95 / 2.1; Damage: 126 / ? / ? / ? / 174; And “Last Gasp”: 174 / ? / ? / ? / 262; “Last Gasp” Alone: 126 / ? / ? / ? / 189 (BF1; S1; YT1)
§ Extended Duration: 10% / 20% / 30% / 40%
o Surrounded by Fear: For every enemy defeated, stamina is regained. Swings with 1 Enemy Defeated: 10 / 10 / 11 / 11 / 12; Blocks: 14 / 14 / 15 / 16 / 16; Deflections: 2121 / 2227 / 2333 / 2439 / 2545; With FOCUSED RAGE Swings: 15 / 15 / 16 / 17 / 18; With FOCUSED RAGE Blocks: 21 / 22 / 23 / 24 / 25; With FOCUSED RAGE Deflections: 3181 / 3340 / 3499 / 3685 / 3817; FOCUSED RAGE Duration: 10 seconds.
§ Stamina Regained: 5% / 10% / 15% / 20%
o Deflection Stamina: Decreases stamina drain for deflecting projectiles. Deflections: 2121 / 2333 / 2439 / 2545 / 2651; With FOCUSED RAGE: 3181 / 3499 / 3685 / 3817 / 3976
§ Decreased Stamina Drain: 10% / 15% / 20% / 25%
o Intensified Lightsaber Throw: LIGHTSABER THROW deals bonus damage to enemies hit by it a second time in a single throw. Individual Hit Damage: 130; Total Damage: 260 / 275 / 280 / 285 / 290; During CHOKE: 65 / 80 / 85 / 90 / 95
§ Bonus Damage: 15 / 20 / 25 / 30
o Last Gasp: If two enemies or more are choked, CHOKE’S damage is increased. Damage per second: 86 / 103.2 / 111.8 / 120.4 / 129; Total Damage: 126 / ? / ? / ? / 189; And “Punishing Grip”: 189 / ? / ? / ? / 262; “Punishing Grip” Alone”: 126 / ? / ? / ? / 174 (YT1)
§ Increased Damage: 20% / 30% / 40% / 50%
o Fueling the Rage: Adds 6 seconds to FOCUSED RAGE. The bonus damage gained is reduced as a result. Basic Attack Damage: 145 / 134 / 136 / 138 / 140; Rear Attack Damage: 175 / 164 / 166 / 168 / 170
§ Damage Points Removed: 11 / 9 / 7 / 5
· Emperor Palpatine
o Lightning Reach: Extends the basic lightning attack’s 14-meter reach distance. At EPIC rarity, it extends by 15%, about 16 meters.
§ Extended Distance: ? / ? / ? / 15%
o Amplified Aura: DARK AURA deals extra damage. Area of Effect: 10 meters. Damage per Tick: 15 / 17.25 / 18 / 18.75 / 19.5; Total Damage: 175 (YT1)
§ Extra Damage: 15% / 20% / 25% / 30%
o Prime Electrocution: If three enemies or more are electrocuted, ELECTROCUTE’s shock and blaster disabling duration of 1.3 seconds is extended. Reach Distance: 15 meters; Shock Duration in Seconds: 1.50 / 1.56 / 1.63 / 1.69. (R1; YT1)
§ Extended Shock Duration: 15% / 20% / 25% / 30%
o Show No Mercy: For every additional enemy hit by CHAIN LIGHTNING, 0.25 seconds are permanently removed from its cooldown time of 14.5 seconds. The ability used on a single target that does not chain to another will not count. The effect resets after being defeated. Reach distance: 18 meters; Minimum Cooldown Time in Seconds: 11.5 / 10.5 / 9.5 / 9.5 (YT1)
§ Maximum Seconds Removed: 3 / 4 / 5 / 6
o Growing Darkness: DARK AURA’s 10-meter area of effect extends in distance over time. (R1; YT1)
§ Extended Area of Effect: 10% / 13% / 16% / 20%
o Surge of Lightning: While CHAIN LIGHTNING can already chain up to 6 different enemies, the number of additional enemies hit by CHAIN LIGHTNING will increase the total number of potential targets chained in a single use. The ability used on a single target that does not chain to another will not count. The effect resets after being defeated. Reach distance: 18 meters; Cooldown Time: 14.5 seconds; Maximum Bounces: 7 / 8 / 9 / 10 (YT1)
§ Increased Number of Targets: 1 / 2 / 3 / 4
o The Rule of Two: If ELECTROCUTE is used on enemies while already attacking with two-handed basic lightning attacks, the basic lightning attack will deal increased damage. Ability Duration: 1.3 second; Two-Handed Basic Attack Damage per 0.3 Seconds: 28 / 33 / 34.5 / 36 / 37.5; Normal Damage in 1.3 Seconds: 728; New Damage in 1.3 Seconds: 794; And “Prime Electrocution”: 814; Only “Prime Electrocution”: 748 (YT1)
§ Increased Damage: 15% / 20% / 25% / 30%
o In Full Control: Decreases stamina drain for basic lightning attacks. 1 Hand Duration in Seconds: 9.50 to 11.25 (+1.75); 2 Hands Duration in Seconds: 6.00 to 7.00 (+1.00); 1 Hand Full Stamina Damage: 588 to 714 (+126); 2 Hands Full Stamina Damage: 756 to 896 (+140) (YT1)
§ Decreased Stamina Drain: 10% / 12% / 14% / 16%
o Forked Lightning: Extends ELECTROCUTE’s 15-meter reach distance. Reach Distance in Meters: 16.5 / 16.95 / 17.4 / 18
§ Extended Reach Distance: 10% / 13% / 16% / 20%
· Kylo Ren
o Resilience: If within 15 meters of another force or lightsaber ally, damage reduction is received and basic lightsaber attacks deal extra damage. Health Points: 750 / 780 / 795 / 810 / 825; Basic Attack Damage: 125 / 135 / 138 / 141 / 145; Rear Attack Damage: 165 / 175 / 178 / 181 / 185 (BF1; R1)
§ Damage Reduction: 4% / 6% / 8% / 10%
§ Extra Damage: 10 / 13 / 16 / 20
o Closing In: Extends FRENZY’S 10-meter leap distance. Leap Distance in Meters: 11 / 12 / 13 / 14 (R1; YT1)
§ Leap Distance in Meters: 10% / 20% / 30% / 40%
o Total Control: If three enemies or more are frozen, FREEZE’S duration of 2.5 seconds is extended. Freeze Duration in Seconds: 3 / 3.25 / 3.5 / 3.75. (R1; YT1)
§ Extended Freeze Duration: 20% / 30% / 40% / 50%
o Solid Freeze: FREEZE’s 15-meter reach distance is extended. Reach Distance: 17.25 / 18 / 18.75 / 19.5
§ Extended Reach Distance: 15% / 20% / 25% / 30%
o Power of Darkness: Basic lightsaber attacks deal extra damage for 6 seconds after using FRENZY. Basic Attack Damage: 125 / 130 / 133 / 136 / 139; Rear Attack Damage: 165 / 170 / 173 / 176 / 179; And “Resilience” Basic Attack Damage: 139 / 149 / 152 / 155 / 159; And “Resilience” Rear Attack Damage: 179 / 189 / 192 / 195 / 199 (YT1)
§ Extra Damage: 5 / 8 / 11 / 14
o Bloodlust: Frenzy deals extra damage. Damage to Troopers: 160 / 165 / 170 / 175 / 180; Damage to Heroes: 115 / 120 / 125 / 130 / 135; 3-Strike Total Damage to Troopers: 480 / 495 / 510 / 525 / 540; 3-Strike to Heroes: 345 / 360 / 375 / 390 / 405; 4-Strike to Troopers: 640 / 660 / 680 / 700 / 720; 4-Strike to Heroes: 460 / 480 / 500 / 520 / 540
§ Extra Damage: 5 / 10 / 15 / 20
o Harsh Pull: PULL deals extra damage. Damage: 10 / 30 / 40 / 50 / 60
§ Extra Damage: 20 / 30 / 40 / 50
o Power Reach: Extends PULL’s 20-meter reach distance. Reach Distance in Meters: 23 / 24 / 25 / 26
§ Extended Reach Distance: 15% / 20% / 25% / 30%
o Berserking Tantrum: Decreases stamina drain for basic lightsaber attacks. Lightsaber Swings: 14 / 16 / 16 / 17 / 18
§ Decreased Stamina Drain: 8% / 12% / 16% / 20%
· Luke Skywalker
https://preview.redd.it/3hsvwh5zjy0d1.jpg?width=225&format=pjpg&auto=webp&s=3043ee0fab0be8738ef8240bef4cbe7aba20769e
o Epicenter: REPULSE deals bonus damage to enemies within half of its 12-meter radius. The bonus damage breaks through lightsaber blocks. Total Damage to Troopers: 130 / 155 / 160 / 165 / 170; Heroes: 75 / 100 / 105 / 110 / 115. (BF1)
§ Bonus Damage: 25 / 30 / 35 / 40
o Deflection Mastery: Deflected shots are returned more accurately, reducing deflection spread is reduced from 0.45 to 0.2. Stamina drain is increased by blocked blaster shots as a result. Deflection Stamina Drain Without Card: 1112 damage points. EPIC Rarity: 1,001 damage points. (R1; YT1)
§ Increased Stamina Drain: 18% / 15% / 12% / 10%
https://preview.redd.it/7niqijd2ky0d1.jpg?width=225&format=pjpg&auto=webp&s=dce8567050da9c5a38dd9b609bc5ea657d5aa82c
o Intensify: Every enemy trooper defeated or 200 damage points dealt to enemy heroes permanently adds 2 extra damage points to basic lightsaber attacks. As a bonus, if an enemy hero is thrown off a ledge using a force ability and they die from the void within 3 seconds, the extra attack damage will be set to the maximum value possible. Otherwise, either 18 troopers defeated or 3600 damage to heroes is needed to reach the maximum value. The effect resets after being defeated. Basic Attack Damage: 130 / 148 / 154 / 160 / 166; Rear Attack Damage: 160 / 178 / 184 / 190 / 196 (BF1; S1; YT1)
§ Maximum Extra Damage: 18 / 24 / 30 / 36
o Stronger Push: PUSH’s 10-meter push distance is extended, force pushing enemies even farther. Push Distance in Meters: 14 / 16 / 18 / 20
§ Extended Push Distance: 40% / 60% / 80% / 100%
o Rush Immunity: Damage reduction is received for 3 seconds after using RUSH. Health Points: 750 / 810 / 825 / 840 / 863
§ Damage Reduction: 8% / 10% / 12% / 15%
o Jedi Reflexes: An extra RUSH is ready for use. Its 5-second cooldown time is extended as a result. Cooldown Time in Seconds: 5.75 / 5.50 / 5.25 / 5.00 (YT1)
§ Extended Cooldown Time: 15% / 10% / 5% / 0%
o Jedi Fighter: Decreases all stamina drain. The following shows Without Card / EPIC Rarity. Swings: 10 / 16; Blocks: 10 / 16; Deflections: 1112 / 1711 ([S1)]()
§ Decreased Stamina Drain: 20% / 25% / 30% / 35%
o Extended Push Reach: Extends PUSH’s 12-meter reach distance. Reach Distance in Meters: 13.8 / 14.4 / 15 / 15.6
§ Extended Push Distance: 15% / 20% / 25% / 30%
https://preview.redd.it/6r2c4aw3ky0d1.jpg?width=225&format=pjpg&auto=webp&s=f23097511d0055b022bf1b0206bc8df3b72d3b63
o Strong Repulse: Extends REPULSE’s 12-meter area of effect. Enemies are launched into the air for a 25% longer duration. Area of Effect in Meters: 13.8 / 14.4 / 15 / 15.6 (YT1, Comment: u/anjahupkes4376)
§ Extended Area of Effect: 15% / 20% / 25% / 30%
· Darth Maul
https://preview.redd.it/py9jsf16ky0d1.jpg?width=225&format=pjpg&auto=webp&s=bc517079439905b49418da3bde120cbcab88a213
o Lightsaber Defense: Blaster damage reduction is received. Reduction of all damage is also received during the SPIN ATTACK. At EPIC rarity, the damage reduction from SPIN ATTACK is 60%. Blaster Health Points: 700 / 770 / 784 / 798 / 812; Health Points With 60%: 1120 (S1)
§ Blaster Damage Reduction: 10% / 12% / 14% / 16%
o Thrown to Slow: If two enemies or more are choked, CHOKE HOLD deals extra damage. At EPIC rarity, it deals 19 damage points. Cooldown time: 18 seconds; Damage Without Card: 77; Total Damage: 96 (BF1; R1)
§ Extra Damage: ? / ? / ? / 19
o Ranged Throw: Extends FURIOUS THROW’s 20-meter reach distance. Reach Distance in Meters: 24 / 26 / 28 / 30. (BF1; S1)
§ Extended Reach Distance: 20% / 30% / 40% / 50%
o Fool Me Once: Reduces the cooldown times of all abilities. At EPIC rarity, FURIOUS THROW reduces by 8.4%, CHOKE HOLD by 6.72%, and SPIN ATTACK by the values stated below. Without Card by order of mention: 8 seconds; 18 seconds; 5 seconds. New Cooldown Times in Seconds: 7.2 seconds; 17.0 seconds; 4.5 seconds. (R1; YT1)
§ Reduced Cooldown Time: 5% / 7% / 9% / 10%
o Forceful Thrust: CHOKE HOLD’s throw distance is extended, launching enemies even farther. Throw Distance in Meters: 14 / 16 / 18 / 20
§ Extended Throw Distance: 40% / 60% / 80% / 100%
o Flow Motion: An extra SPIN ATTACK is ready for use. Its 5-second cooldown time is extended as a result. Cooldown Time in Seconds: 5.75 / 5.50 / 5.25 / 5.00 (YT1)
§ Extended Cooldown Time: 15% / 10% / 5% / 0%
o Savage: If four enemies are hit with SPIN ATTACK within the number of seconds stated below, the 5-second cooldown time will be reduced by 80% for 4 seconds. Rewarded Cooldown Time: 1 second. (S1; YT1)
§ Number of Seconds: 4.0 / 4.5 / 5.0 / 5.5
o Accelerated Throw: FURIOUS THROW deals extra damage. Individual Hit Damage: 85 / 90 / 95 / 100 / 105
§ Extra Damage: 5 / 10 / 15 / 20
o Unrolled Grip: Extends CHOKE HOLD’s 15-meter reach distance. Reach Distance: 17.25 / 18.00 / 18.75 / 19.50
§ Extended Reach Distance: 15% / 20% / 25% / 30%
· Rey
o Balance: An extra dodge is ready for use. Stamina drain is increased as a result. Swings: 10 to 9; Blocks: 14 to 13; Blaster Deflections as Damage: 1112 to ?; Swings with INSIGHT: 20 to 18; Blocks with INSIGHT: 28 to 26; Deflections with INSIGHT: 1112 to ? (YT1)
§ Increased Stamina Drain: 30% / 25% / 20% / 15%
o Far Sight: Extends INSIGHT’s 30-meter area of effect. Area of Effect in Meters: 33 / 36 / 39 / 42
§ Extended Area of Effect: 10% / 20% / 30% / 40%
o Street Fighter: Decreases stamina drain for basic lightsaber attacks. Swings: 10 to 12; With INSIGHT: 20 to 24; And “Balance”: 18 to 20; “Balance”, No INSIGHT: 9 to 11
§ Decreased Stamina Drain: 8% / 10% / 12% / 15%
o Resilient Dash: Damage reduction is received when using DASH STRIKE. Health Points: 750 / 938 / 975 / 1013 / 1050
§ Damage Reduction: 25% / 30% / 35% / 40%
o Damaging Strike: DASH STRIKE deals extra damage. Cooldown Time: 10 seconds; Total Damage: 130 / 149 / 156 / 163 / 169 (BF1; R1)
§ Extra Damage: 15% / 20% / 25% / 30%
o Strong Mind: Extends MIND TRICK’s 18-meter reach distance. Reach Distance in Meters: 20.7 / 21.6 / 22.5 / 23.4; Cooldown Time: 20 seconds; Maximum Value: 22.5 (R1; YT1)
§ Extended Reach Distance: 15% / 20% / 25% / 30%
o Focused Sight: Adds seconds to INSIGHT’s duration. Duration in Seconds: 8 / 10 / 11 / 13 / 15
§ Added Seconds: 2 / 3 / 5 / 7
o Deep Mind: Extends the 4-second duration of MIND TRICK’s effects on enemies that are revealed by INSIGHT. Duration in Seconds: 4.6 / 4.8 / 5.0 / 5.2 (S1; YT1)
§ Extended Duration: 15% / 20% / 25% / 30%
https://preview.redd.it/sas5j5d8ky0d1.jpg?width=225&format=pjpg&auto=webp&s=13b86952db61251a6401fdd4108a48e6e754967c
o Opportunist: Bonus damage is dealt to enemies affected by MIND TRICK, knockdowns, or any other immobilizing effect. Basic Attack Damage: 120 / 128 / 130 / 132 / 135; Rear Attack Damage: 140 / 148 / 150 / 152 / 155; And “Damaging Strike”: 169 / 177 / 179 / 181 / 184 (YT1)
§ Bonus Damage: 8 / 10 / 12 / 15
· Yoda
o Enduring Presence: Bugged card. Adds seconds to PRESENCE’s duration, but the allies who receive bonus health are the ones standing at the previous use of PRESENCE. Duration: 8 / 10 / 11 / 12 / 13
§ Added Seconds: 2 / 3 / 4 / 5
o Unleashed: Extends UNLEASH’s initial reach distance by 25%. The damage dealt is reduced from 190 to 160 damage points as a result. The final reach distance remains unchanged. (BF1; S1)
§ Extended Initial Reach Distance: 10% / 15% / 20% / 25%
o Agility: An extra DASH ATTACK is ready for use. Its 5-second cooldown time is extended as a result. Cooldown Time in Seconds: 5.75 / 5.50 / 5.25 / 5.00 (YT1)
§ Extended Cooldown Time: 15% / 10% / 5% / 0%
o Opposing the Dark Side: Basic lightsaber attacks deal bonus damage to enemy heroes. Basic Attack Damage: 125 / 135 / 137 / 139 / 141; Rear Attack Damage: 150 / 160 / 162 / 164 / 166
§ Bonus Damage: 10 / 12 / 14 / 16
o Earned It I Have: This card does nothing. (R1)
o Jedi Mentor: Damage reduction is received. Maximum Health Points Possible: 700 / 735 / 742 / 749 / 756; With PRESENCE: 850 / 893 / 901 / 910 / 918; And “Feel the Force”: 910 / 956 / 965 / 974 / 983 (YT1)
§ Damage Reduction: 5% / 6% / 7% / 8%
o Feel the Force: PRESENCE gives even more bonus health. Total Bonus Health: 150 / 180 / 190 / 200 / 210; Total Health: 850 / 880 / 890 / 900 / 910
§ Extra Bonus Health: 30 / 40 / 50 / 60
o Size Matters Not: If PRESENCE’s bonus health is depleted through damage, additional health is regained by a percentage of the bonus health that was depleted. The 20-second cooldown time is increased by 13 seconds as a result. New Cooldown Time: 33 seconds; Health Points Healed: 75; And “Feel the Force”: 105 (S1; YT1)
§ Percentage of Bonus Health Regained as Additional Health: 35% / 40% / 45% / 50%
o Lightsaber Mastery: Decreases stamina drain for basic lightsaber attacks. Lightsaber Swings: 12 to 15
§ Decreased Stamina Drain: 8% / 10% / 12% / 15%
· General Grievous
o Beating Heart: More health can be regenerated. Health Regeneration: 250 / 275 / 300 / 325 / 350
§ Added Health to Regeneration: 25 / 50 / 75 / 100
o Sith Trained: Basic lightsaber attacks deal extra damage. Stamina drain is increased by 25% as a result. Lightsaber Swings: 12 to 10; Basic Attack Damage: 130 / 145 / 150 / 155 / 160; Rear Attack Damage: 160 / 175 / 180 / 185 / 190
§ Extra Damage: 15 / 20 / 25 / 30
https://preview.redd.it/6wpincp9ky0d1.jpg?width=225&format=pjpg&auto=webp&s=22ba97c819a84b7dd797fff239969506bf3d25b3
o Jedi Killer: Extends THRUST SURGE’s 15-meter reach distance. Its hitbox’s area of effect is also extended by at least 15 meters. Reach Distance in Meters: 18 / 19.5 / 21 / 22.5 (R5)
§ Extended Reach Distance: 20% / 30% / 40% / 50%
o Cowardly Retreat: Even more damage reduction is received when using CLAW RUSH. Duration: 3.2 seconds; Cooldown Time: 13 seconds; Health Points: 1120 / 1280 / 1360 / 1440 / 1520
§ Total Damage Reduction: 60% / 70% / 80% / 90%
https://preview.redd.it/ntqor26bky0d1.jpg?width=225&format=pjpg&auto=webp&s=4ec87916373e1ffb829456df7e92693147ed64d0
o Flesh Is Weak: For every 10% of total health missing, damage reduction is added. Damage Reduction takes into effect per hit taken, meaning hits with a small damage output increase the total number of health points compared to those with a larger damage output. Health regeneration rate is halved as a result: 50 health per second to 25 health per second. When used with “Beating Heart”, health regeneration speed is set back to normal. Total Health Points: Varies from 800 to 1500 (S1; YT1, Comment: u/MetaDiscussions)
§ Damage Reduction Added: 2% / 3% / 4% / 5%
o Momentum: THRUST SURGE deals extra damage. Damage: 160 / 170 / 180 / 190 / 200
§ Extra Damage: 10 / 20 / 30 / 40
o Ceaseless Assault: Damage reduction is received when using UNRELENTING ADVANCE. Duration: 5 seconds; Cooldown Time: 11 seconds; Health Points: 800 / 880 / 960 / 1040 / 1120
§ Damage Reduction: 10% / 20% / 30% / 40%
o Deadly Slashes: UNRELENTING ADVANCE deals extra damage. Damage per 0.45 Seconds: 110 / 120 / 130 / 140 / 150
§ Extra Damage per 0.45 Seconds: 10 / 20 / 30 / 40
o Line Up, Weaklings: CLAW RUSH deals extra damage. Cooldown Time: 13 seconds; Total Damage: 130 / 150 / 160 / 170 / 180 (R1)
§ Extra Damage: 20 / 30 / 40 / 50
· Obi-Wan Kenobi
o Jedi Resilience: More health can be regenerated. Health Regeneration: 300 / 325 / 350 / 375 / 400
§ Added Health to Regeneration: 25 / 50 / 75 / 100
o Perfect Defense: Decreases stamina drain for lightsaber blocks and blaster deflections. Blocks: 25 to 42; Blaster Deflections as Damage: 2121 / 2333 / 2545 / 2757 / 2969 (YT1)
§ Decreased Stamina Drain: 10% / 20% / 30% / 40%
o Give It All: Extends ALL-OUT PUSH’s initial and charged-up reach distance.
§ Extended Reach Distance in Meters: 0.5 / 1.0 / 1.5 / 2.0
o Think It Over: Adds seconds to RESTRICTIVE MIND TRICK’s duration of 5.5 seconds. Duration in Seconds: 6.0 / 6.3 / 6.7 / 6.9
§ Added Seconds: 0.5 / 0.8 / 1.2 / 1.4
o Safeguard: For every lightsaber attack blocked, two abilities blocked, or 5 blaster shots blocked, stamina drain decreases by 2%. Either 40 blocked lightsaber attacks, 40 blocked abilities, or 100 blocked blaster shots are needed to reach the maximum value. The effect resets after being defeated. Swings: 10 to 17; Blocks: 25 to 42; Blaster Deflections as Damage: 2121 / 2333 / 2545 / 2757 / 2969; And “Perfect Defense” Blocks: 25 to 69; And “Perfect Defense” Deflections: 2969 / 3266 / 3563 / 3856 / 4157
§ Decreased Stamina Drain: 25% / 30% / 35% / 40%
o Quickened Focus: Removes seconds from ALL-OUT PUSH’s charge-up to full duration of 1.2 seconds. Charge-up to Full Duration in Seconds: 1.2 / 1.0 / 0.9 / 0.8 / 0.7
§ Seconds Removed: 0.2 / 0.3 / 0.4 / 0.5
o Forward!: DEFENSIVE RUSH deals extra damage. Damage: 140 / 150 / 160 / 170 / 180; Final Strike Damage: 200 / 210 / 220 / 230 / 240
§ Extra Damage: 10 / 20 / 30 / 40
o More Doubts: Extends RESTRICTIVE MIND TRICK’s 21-meter reach distance. At EPIC rarity, it extends by 10%. Cooldown Time: 21 seconds; “EPIC” Rarity Reach Distance: 23 meters. (YT1)
§ Extended Reach Distance: ? / ? / ? / 10%
o Critical Deflection: Blaster shots deflected by DEFENSIVE RUSH are critical hits dealing extra damage. Damage: 65 / 106 / 116 / 126 / 136 (YT1)
§ Extra Damage: 20 / 30 / 40 / 50
· Count Dooku
o Sith Control: More health can be regenerated. Health Regeneration: 250 / 280 / 310 / 340 / 370
§ Added Health to Regeneration: 30 / 60 / 90 / 120
o Finesse: Decreases stamina drain. Swings: 10 to 22; Blocks: 14 to 22; Blaster Deflections as Damage: 1112 / 1334 / 1390 / 1446 / 1501 (YT1)
§ Decreased Stamina Drain: 20% / 25% / 30% / 35%
o Blind Spot: Increases the angle of LIGHTNING STUN’s area of effect. (YT1)
§ Increased Angle by Degrees: 5 / 10 / 20 / 30
o Superiority: Adds seconds to EXPOSE WEAKNESS’ duration of 5.5 seconds. Duration in Seconds: 6.0 / 6.5 / 7.0 / 7.5
§ Added Seconds: 0.5 / 1.0 / 1.5 / 2.0
o Initiative: Every 15 seconds, the next basic lightsaber attack becomes a critical strike dealing extra damage. For every successful lightsaber attack, the cooldown time reduces by 1 second. A yellow circle around the crosshair will indicate when the critical strike is ready. Basic Attack Damage: 130 / 150 / 160 / 170 / 180; Rear Attack Damage: 160 / 180 / 190 / 200 / 210; With DUELIST Basic: 155 / 175 / 185 / 195 / 205; With DUELIST Rear: 185 / 205 / 215 / 225 / 235; And “Masterful Duelist” Basic: 175 / 195 / 205 / 215 / 225; And “Masterful Duelist” Rear: 205 / 225 / 235 / 245 / 255; With EXPOSE WEAKNESS Basic: 210 / 234 / 246 / 258 / 270; With EXPOSE WEAKNESS Rear: 246 / 270 / 282 / 294 / 306; Only DUELIST And “Masterful Duelist” Basic: 175 / 195 / 205 / 215 / 225; Only DUELIST And “Masterful Duelist” Rear: 205 / 225 / 235 / 245 / 255; Only EXPOSE WEAKNESS Basic: 156 / 180 / 192 / 204 / 216; Only EXPOSE WEAKNESS Rear: 192 / 216 / 228 / 240 / 252 (S1)
§ Extra Damage: 20 / 30 / 40 / 50
o Last Seconds: Removes seconds from LIGHTNING STUN’s 14-second cooldown time. Cooldown Time in Seconds: 13 / 12 / 11 / 10
§ Removed Seconds: 1 / 2 / 3 / 4
o Masterful Duelist: DUELIST deals even more extra damage. Duration: 10 seconds; Cooldown Time: 13 seconds; Total Extra Damage: 25 / 30 / 35 / 40 / 45; Basic Attack Damage: 155 / 160 / 165 / 170 / 175; Rear Attack Damage: 185 / 190 / 195 / 200 / 205; With EXPOSE WEAKNESS Basic: 186 / 192 / 198 / 204 / 210; With EXPOSE WEAKNESS Rear: 222 / 228 / 234 / 240 / 246
§ Extra Damage: 5 / 10 / 15 / 20
o Dominance: Enemy targets affected by EXPOSE WEAKNESS receive even more damage weakness. Damage Weakness: 20% / 25% / 30% / 35% / 40%; LIGHTNING STUN Damage: 192 / 200 / 208 / 216 / 224; Basic Attack Damage: 130 / 156 / 163 / 169 / 176 / 182; Rear Attack Damage: 160 / 192 / 200 / 208 / 216 / 224; With DUELIST Basic: 155 / 186 / 194 / 202 / 209 / 217; With DUELIST Rear: 185 / 222 / 231 / 241 / 250 / 259; And “Masterful Duelist” Basic: 175 / 210 / 219 / 228 / 236 / 245; And “Masterful Duelist” Rear: 205 / 246 / 256 / 267 / 277 / 287; And “Initiative” Basic: 225 / 270 / 281 / 293 / 304 / 315; And “Initiative” Rear: 255 / 306 / 319 / 332 / 344 / 357; Only “Initiative” Basic: 180 / 216 / 225 / 234 / 243 / 252; Only “Initiative” Rear: 210 / 252 / 263 / 273 / 284 / 294; Only “Initiative” With DUELIST Basic: 205 / 246 / 256 / 267 / 277 / 287; Only “Initiative” With DUELIST Rear: 235 / 282 / 294 / 306 / 317 / 329
§ Additional Damage Weakness: 5% / 10% / 15% / 20%
o Balanced Duelist: Removes seconds from DUELIST’s 13-second cooldown time. Duration: 10 seconds; Cooldown Time in Seconds: 12 / 11 / 10 / 9
§ Removed Seconds: 1 / 2 / 3 / 4
· Anakin Skywalker
o Tenacious: Increases maximum base health. Maximum Base Health: 800 / 825 / 850 / 875 / 900
§ Health Added: 25 / 50 / 75 / 100
o Massive Strikes: Basic lightsaber attacks deal extra damage. Stamina drain for attacks and blocks is increased as a result. Cooldown Time: 13 seconds; Basic Attack Damage: 130 / 135 / 140 / 145 / 150; Rear Attack Damage: 170 / 175 / 180 / 185 / 190. The following shows Without Card / EPIC Rarity. Swings: 12 / 10; Blocks: 10 / 8; Deflections: 1392 / 1,044. (BF1; S1)
§ Extra Damage: 5 / 10 / 15 / 20
§ Increased Stamina Drain: 35% / 35% / 25% / 25%
https://preview.redd.it/x03xl11dky0d1.jpg?width=225&format=pjpg&auto=webp&s=5837169f02f1ae9dbe8c8278730b4e8d2bed45c0
o Pressure: The 2nd attack of PASSIONATE STRIKE deals extra damage. Also, the lunge distance of the two attacks is increased. 1st Attack Damage to Troopers: 70; 1st Attack Damage to Heroes: 40; 2nd Attack to Troopers: 180 / 190 / 195 / 200 / 205; 2nd Attack to Heroes: 130 / 140 / 145 / 150 / 155; Total Damage to Troopers: 250 / 260 / 265 / 270 / 275; Total Damage to Heroes: 170 / 180 / 185 / 190 / 195 (YT1, Comment: u/tabbywarrior)
§ Extra Damage: 10 / 15 / 20 / 25
https://preview.redd.it/axci7mbeky0d1.jpg?width=225&format=pjpg&auto=webp&s=f682b931e4fedcb5d634fa7a8a16042a85816b71
o Control the Force: Extends HEROIC MIGHT’s initial 10-meter area of effect and RETRIBUTION’s initial 15-meter area of effect. HEROIC MIGHT’s Initial Area of Effect in Meters: 12 / 13 / 14 / 15; RETRIBUTION’s Initial Area of Effect in Meters: 17 / 18 / 19 / 20 (YT1, Comment: u/hypnotic_o)
§ Extended Area of Effect in Meters: 2 / 3 / 4 / 5
https://preview.redd.it/kqupxytgky0d1.jpg?width=225&format=pjpg&auto=webp&s=c3ce16ce0ddd44b94cef4ce410a0b479395a457f
o Steamroll: Every enemy trooper defeated or 200 damage points dealt to enemy heroes permanently decreases stamina drain by 2%. As a bonus, if an enemy hero is thrown off a ledge using any force ability and they die from the void within 3 seconds, the decreased stamina drain will be set to the maximum value possible. Otherwise, either 20 troopers defeated or 4000 damage to heroes is needed to reach the maximum value. The effect resets after being defeated. The following shows Without Card / EPIC Rarity / And “Massive Strikes”. Swings: 12 / 20 / 16; Blocks: 10 / 17 / 13; Deflections: 1392 / 1044 / 1462 (BF1; S1; YT1)
§ Decreased Stamina Drain: 25% / 30% / 35% / 40%
o Fierce Fighter: Reduces PASSIONATE STRIKE’s 13-second cooldown time. At EPIC rarity, it reduces to 5 seconds. Cooldown Time in Seconds: 11 / 10 / 9 / 8 (BF1; R1)
§ Seconds Removed from Cooldown Time: 2 / 3 / 4 / 5
https://preview.redd.it/ylbdt8phky0d1.jpg?width=225&format=pjpg&auto=webp&s=ee3ad33ee7f2955d939fc536b8a7e8a18584c56a
o Attraction: Extends PULL DOMINANCE’s 18-meter reach distance. As a bonus, enemies can be pulled out of their abilities only within the added reach range. Cooldown Time: 15 seconds; Reach Distance in Meters: 20 / 21 / 22 / 23 (YT2, Comment: @Embo_Marrok)
§ Extended Reach Distance in Meters: 2 / 3 / 4 / 5
o Raw Strength: HEROIC MIGHT deals extra damage. Area of Effect: 10 meters; Damage to Troopers: 100 / 120 / 130 / 140 / 150; Damage to Heroes: 90 / 110 / 120 / 130 / 140
§ Extra Damage: 20 / 30 / 40 / 50
o All of Them: If PULL DOMINANCE is used on a number of enemies, it deals 50 extra damage. Normal Damage to Troopers: 120; Normal Damage to Heroes: 80; New Damage to Troopers: 170; New Damage to Heroes: 130; New Damage:
§ Number of Enemies: 5 / 4 / 3 / 2
CATEGORIZED BY COLOR
https://preview.redd.it/phtuqg1tiy0d1.png?width=809&format=png&auto=webp&s=9f6775ab15d6e32a72808c8229690f1465dd6eab
NOTES
· The EPIC rarity is only stated in the card description if it is a different value than shown in-game.
· All Star Card descriptions were rewritten to be unilateral and have similar explanations. The names of heroes and second-person pronouns were avoided.
· Clearer antonyms are used: increased/decreased; extended/reduced.
o Increase/decrease suggests a progression in size, amount, or numbers (like adding/subtracting health, damage, stamina drain, and sprint speed).
o Extend/reduce suggests a change made to a value or number (like percentages for time, distance, and blaster heat).
· Damage Reduction is received; health points are regained.
· To avoid confusion, the term increased cooldown speed and increased recharge time (which uses percentage increased) is avoided. To keep all related effects as close in description as possible: extended/reduced cooldown time (still percentage) is the simplest way to describe the effect without changing the in-game number values.
· Extra damage is damage added to ability; bonus damage is situational.
· Some values were rounded to whole numbers to reflect in-game values. Such are health points, damage points, and blaster overheat. As a result, though noticeably small, the actual values in-game may be a little off when it comes to stacked values (like stacking damage reduction) and are yet to be tested.
· Some stats between the BF2 wiki and SammyBoiii’s Hero Guides differ in stats; however, they agree for the most part and usually differ by units less than a second.
· Feel free to pick any hero and test out the stats yourself. The more accurate stats we have, the better we can use them.
· Question Marks are unknown values. If you happen to know them or calculate the value, feel free to share them. Video proof seems to always work best.
· I personally feel that being open to the intricacies of every star card and ability is the best way to go and should not be considered an exploit. Everyone should know what’s happening when the enemy team starts using these game-changers (and there are many people who do), and best enabling them to learn how to counter it. In the end, understanding these little details leads to a more competitive and playable battlefront.
· Although not too often, some of the supposed up-to-date references below contradict each other; I had to make a final choice without having the time to test them.
· Getting all these stats was a hard-earned headache in the end. Feel free to correct any discrepancies you may find!
REFERENCES

BF1
BF2 Community on Fandom [Most stats taken from here]
https://battlefront.fandom.com/wiki/Heroes_and_Villains

R1
These are ALL the Broken Hero Star Cards (u/RogueZeroRendar on Reddit)
https://www.reddit.com/StarWarsBattlefront/comments/gcyh0these_are_all_the_broken_hero_star_cards/

R2
Hero Star Cards that are broken in a “beneficial way”? (u/T-RevLynn on Reddit)
https://www.reddit.com/StarWarsBattlefront/comments/ub797m/hero_star_cards_that_are_broken_in_a_beneficial/

R3
Hero Star Card Guide (u/ MAshby1001 on Reddit)
https://www.reddit.com/StarWarsBattlefront/comments/pmf1b5/hero_star_card_guide/

R4
Damage stats for every trooper, hero and reinforcement in BF2 (u/ImpecableBunny on Reddit) [To Confirm Stats]
https://www.reddit.com/StarWarsBattlefront/comments/15bvq7z/damage_stats_for_every_trooper_hero_and/#lightbox

R5
Grievous strikes again (u/Accomplished_Ebb1545 on Reddit) [“Jedi Killer” Secondary Effect]
https://www.reddit.com/StarWarsBattlefront/comments/1610bg5/grievous_strikes_again/

S1
All Broken Hero Starcards in BF2 (By shuds and Shineberg on Steam)
https://steamcommunity.com/sharedfiles/filedetails/?id=3024044483

YB1
SWBF2 Guide to Hero/Villain Stats (By jmorga3) [To Confirm Stats; Found this list after finishing my list, consider it a simplified version]
https://www.yekbot.com/swbf2-guide-to-hero-villain-stats/

YT1
Star Cards Breakdown (@KillerDebit on YouTube)
https://www.youtube.com/watch?v=KtoW9-Eb-QU&list=PLwVdQ5vamLGbW4srkAHahjSYp7qayFb88

YT2
Every hidden/actual star card effect on battlefront 2 (@Picos on YouTube)
https://www.youtube.com/watch?v=EZb-iNSpFrM

YT3
Battlefront 2 has 17 Star Cards that DON’T WORK (or are useless)… DO NOT USE THESE! (@Battlefront Knight on YouTube) [OUTDATED, BUT USEFUL COMMENT SECTION]
https://www.youtube.com/watch?v=CQNIOHv-yxA

YT4
SammyBoiii: Star Wars Hero Guides [Stats also taken from here]
https://www.youtube.com/watch?v=Q9yGv_5YaeI&list=PLMe4n3PD17TRrp_7adLtTblLCDmZeygZm

YT5
Every Broken Hero Card In Battlefront 2
https://www.youtube.com/watch?v=V0H70XpXI24

YT6
Star Wars Battlefront 2 Testing 5 USELESS Star Cards And Proving That They Don't Work!
https://www.youtube.com/watch?v=kBF4kRo6Y88
submitted by CommanderRoku to StarWarsBattlefront [link] [comments]


2024.05.17 11:48 dissidente_pt Helping an elbow lesion not lead to giving up riding

Hey guys and gals.
My wife had a non-riding-related accident shortly before COVID pandemics, and broke her elbow. Due to a good deal of medical incompetency and insurance greed (...) she had to get her tacicle (the joint of the elbow) removed. This lead to every day pain in some degree, and she is starting to give up riding because of that.
She had a Kawasaki ER6n when the accident happened, and to minimize vibrations to the arm we replaced it with a Honda NC750X. Worked fine for some time (looking into retrospective with the pandemics and some other factors, she started riding a bit less, so not sure if it actually worked fine 🤔), but the majority of the days she doesn't pick up her bike due to increasing discomfort and pain upon arrival to work (and back). Traveling is completely off the table for quite a while now... (which sucks... we used to to at least one 'big' family motorcycle trip per year with our daughter; better than having a pillion wife is to have a biker wife... 🤩✌🏻)
We talked a bit, and she believes that one issue might be the extended time the arm is sustained (without support). In fact the NC has a more up straight position than, let's say, my own bike (Kawasaki Z1000 SX), so one of these days she'll take my bike to see if the more 'natural' arm position might help on this. I've seen her driving our car (I'm mainly a bike guy) and she seems to be protecting her arm. She used to drive with the and on the shifting stick, and now puts it on her leg, so that might be a factor.
Long story short (sorry for the long post), I'm asking my fellow redditors for opinions on how to mitigate this, as I'm seeing her giving up riding (she already asked me to sell her bike, but I'm still thinking on helping her try to find other alternatives; I know it would break her heart... wouldn't it break yours? mine would surely... =\ ).
I've seen some elastic arms from the shoulder to the wrist, but not sure if it would help in this case, not if it would last long. Also thought that replacing the NC with a 300+cc scooter could help, because of increased vibration filtering (not that sure on this one... I don't like riding scooters, so don't have much experience to compare; she doesn't quite like scooters, but hey... two wheels are two wheels, and in my book a scooter is a bike also (I know some of you don't agree 😁). 🤷🏻‍♂️
Thanks in advance for your answers 👍
submitted by dissidente_pt to motorcycle [link] [comments]


2024.05.17 11:44 MutedZombie1545 [EXCEL] Allow Macro on Protected Sheet but Users can still Interact with my Query Table filters

My protected sheet has a macro that refreshes the query table in it. I want users to still be able to interact with filters even if the content in the table is locked. What's wrong with my code?
Sub finaaaaaalcountryyyyy() ' ' finaaaaaalcountryyyyy Macro ActiveSheet.Unprotect Password:="00" Range("A191").Select ActiveWorkbook.Connections("Query - Table1 (16)").Refresh ActiveSheet.Protect Password:="00", AllowUsingPivotTables:=True End Sub 
submitted by MutedZombie1545 to vba [link] [comments]


2024.05.17 11:44 Frequent_Buy2431 Mastering Database Design Process: Expert Tips and Homework Help

Welcome back, database enthusiasts! Today, we delve into the intricate world of Database Design Process Homework Help. Whether you're a novice or a seasoned professional, understanding the fundamentals of database design is crucial for building efficient and scalable databases. In this blog post, we'll explore two master-level questions related to the database design process and provide in-depth theoretical answers to help you sharpen your skills by our experts at the "DATABASE HOMEWORK HELP" website.
Question 1: What are the key steps involved in the Database Design Process?
Answer: The Database Design Process encompasses several crucial steps, each contributing to the creation of a well-structured and optimized database system. Here's a breakdown of the key stages:
  1. Requirement Analysis: This initial phase involves gathering requirements from stakeholders to understand the purpose, scope, and functionalities expected from the database system.
  2. Conceptual Design: In this stage, a conceptual model of the database is created, focusing on the entities, attributes, and relationships between them. Techniques like Entity-Relationship Diagrams (ERDs) are commonly used to represent the conceptual design.
  3. Logical Design: Once the conceptual model is established, it's translated into a logical schema using a data model such as the Relational Model. This stage involves defining tables, attributes, primary keys, foreign keys, and normalization to minimize redundancy and ensure data integrity.
  4. Physical Design: Here, the logical schema is transformed into a physical database design, considering factors like storage optimization, indexing, partitioning, and performance tuning. Decisions regarding the choice of database management system (DBMS) and hardware configurations are made in this phase.
  5. Implementation: In this final stage, the database design is implemented using SQL or other database programming languages. Tables are created, constraints are enforced, and indexes are defined based on the finalized design.
By following these steps meticulously, database designers can develop robust and efficient database systems that meet the requirements of the stakeholders.
Question 2: What are the challenges faced during the Database Design Process, and how can they be addressed?
Answer: While designing a database, several challenges may arise, ranging from conceptualization hurdles to technical complexities. Here are some common challenges and strategies to overcome them:
  1. Ambiguous Requirements: Unclear or constantly changing requirements can impede the design process. To address this challenge, it's essential to engage in thorough communication with stakeholders and conduct regular reviews to ensure alignment between the database design and business needs.
  2. Data Redundancy and Inconsistency: Poorly designed databases may suffer from data redundancy and inconsistency, leading to integrity issues and inefficiencies. Normalization techniques can help mitigate these problems by organizing data into logically structured tables and minimizing redundant information.
  3. Performance Optimization: As databases grow in size and complexity, optimizing performance becomes critical. Techniques such as indexing, query optimization, and denormalization can enhance database performance by reducing query execution time and improving data retrieval efficiency.
  4. Security Concerns: With the increasing threat of data breaches and cyberattacks, database security is paramount. Implementing robust security measures such as access control, encryption, and regular audits can safeguard sensitive data and prevent unauthorized access.
  5. Scalability and Flexibility: A well-designed database should be scalable to accommodate future growth and flexible enough to adapt to evolving business requirements. Modular design principles and flexible schema designs can facilitate scalability and agility, allowing the database to evolve with the organization's needs.
By addressing these challenges proactively and leveraging best practices in database design, developers can overcome obstacles and build resilient, high-performance database systems.
In conclusion, mastering the Database Design Process requires a deep understanding of the fundamental concepts and principles underlying database design. By tackling master-level questions like the ones discussed in this post and applying theoretical knowledge to practical scenarios, you can enhance your skills and excel in the field of database development. Stay tuned for more expert insights and tips to elevate your database design expertise!
submitted by Frequent_Buy2431 to DatabaseAdministators [link] [comments]


2024.05.17 11:43 Kazfiddly Honey Wake up, new Wolt scam just dropped

Why the FUCK is this shit still allowed ?
Just the other day I was reading that the money we've been paying at supermarkets for plastic bags that were allegedly going to an enviromental charity fund ended up being unaccounted for:
In few words businesses straight up lied to us and pocketed the money. Now they wanna fucking charge me 15 cents for a plastic bag, over an additional bullshit " service charge " over already exorbitant prices ?
Fuck them. Voting with my wallet. Never using Wolt again.
submitted by Kazfiddly to cyprus [link] [comments]


2024.05.17 11:43 Covfefe4lyfe Just ragequit a duos game we were about to win due to lack of communication options.

Lobby was Naga, Murlocs, Elementals, Pirate, Undead.
I played as Omu and leveled quickly, fed my N'Zoth partner a bunch of murlocs: Operatic Belcher, Baron, Primalfin Lookout, Bassgill. He ended up with a massive golden Swampstriker and Puddle prancer in his hand due to 2x Scourfin + baron + hero power while on T5.
Meanwhile, I was playing elementals and had all the pieces I needed to start scaling, bar Rock Rock. I start pinging the shit out of his golden minions to tell him to play them as I was weak due to feeding him so much and I could really use the T6 minions for hopefully Rock Rock.
Dude just straight up X emotes them 3 rounds in a turn while V emoting the Bassgill and Baron that I'd given him. Next fight, his Baron gets sniped so he doesn't even summon 2 minions to begin with, meanwhile I'm still out of a decent board because I rekt my economy to help him build his board.
Just sold all my shit and conceded. I know it's poor sportsmanship, but how fucking hard is it to understand that playing a golden minion at T5 gives you a T6 minion. Especially with the scourfin, hero power and baron you're looking at +40/40 on whatever minion you buy to keep in hand instead.
Really wish we'd have some way to communicate better, these pings just aren't cutting it.
submitted by Covfefe4lyfe to BobsTavern [link] [comments]


http://rodzice.org/