2024.05.17 13:08 EricFletcher The Hakko FA-430 Fume Extractor - A Total Game Changer for Indoor Coffee Roasting Ventilation (using Kaffelogic roaster)
As an indoor coffee roaster living in a densely populated neighborhood, I was constantly worried about air quality and disturbing my upstairs neighbors with the fumes and smoke. My makeshift venting setup using Home Depot duct wasn't cutting it. The makeshift approach did a great job sending the fumes and smoke outside, but then the wind takes it and I worried greatly that it would then enter my neighbors apartments, especially on nice days when their windows are open! Coupled with that, my air purifiers air quality indicator would always go down to 0% with the makeshift venting approach, so I obviously needed to find an alternative solution... specifically a prebuilt solution as I don't have the time to build my own. submitted by EricFletcher to roasting [link] [comments] Enter the Hakko FA-430 Fume Extractor! This machine is a total game changer for me. With an open window and my air purifier running, it captured smoke and fumes terrifically, leaving no smoke smell and only a slight roasty aroma. My air quality indicator on the air purifier remained at 100% throughout three back-to-back roasts only dipping to 98% a couple times and very temporarily. I'm thrilled to have found this almost worry-free solution for indoor roasting with the Kaffelogic roaster . The Hakko FA-430 is well-made, and I highly recommend it to anyone in a similar situation as me and who can invest in this equipment. The ease of replacement parts and the reassurance it provides make it a terrific money spend... really looking forward to roasting more often and with less worry, especially in the winter months when I'll be able to avoid faulting the roaster due to the ambient temperature in the room being too low! Link to product https://hakkousa.com/products/fume-extraction/smoke-absorbers.htm Link to additional pictures of my setup (can only post 1 here apparently) https://imgur.com/a/hakko-fa-430-fume-extractor-total-game-changer-indoor-coffee-roasting-ventilation-using-kaffelogic-pZwy1XW https://preview.redd.it/e4wm9eioyy0d1.jpg?width=4032&format=pjpg&auto=webp&s=acac7ee72b3f458d592e1192c313c2f82dc5c042 |
2024.05.17 13:03 Siggi_Trust MMX6 has grown on me after mastering it
2024.05.17 13:02 dipplersdelight My very biased personal review of several self-hosted reverse proxy solutions for home use
2024.05.17 12:47 Snushy_101 Unbounce Pricing: Plans & Costs Analysis
Looking to make the most of your marketing efforts? When it comes to Unbounce pricing and finding the right plan for custom landing pages, it can be a game-changer. With options ranging from basic to premium, including alternatives such as free and expensive plans, you can choose what suits your needs and budget. Whether you're a small business starting out or a large enterprise looking for advanced features, there's a wide range of plans with smart builder and design creation for everyone. Unbounce offers a contrast between affordability and functionality, ensuring you get the best value for your investment while building landing pages with insights using a smart builder. Dive into this guide to unravel the pricing tiers and discover which plan aligns with your goals and offers insights for users. submitted by Snushy_101 to Beyond40LeanBelly3x [link] [comments] Useful Links: Key Takeaways
Understanding Unbounce Pricing1. BuildEasily build and launch high-converting landing pages for any campaignThe Build plan is designed for businesses that need a straightforward solution to create and manage landing pages. This plan provides all the essential tools to help you launch successful campaigns with ease.$74 USD / mo$99 Billed annually (save 25%)Key Features:
https://preview.redd.it/y7t38o40vy0d1.png?width=762&format=png&auto=webp&s=d2feafdc4152a6f19bb71e9c7b294c2e0c385ce2 2. ExperimentTest your page content with unlimited multivariate and A/B testingThe Experiment plan builds on the features of the Build plan, adding advanced testing capabilities to help you optimize your landing pages and improve conversion rates.$112 USD / mo$149 Billed annually (save 25%)Everything in Build, plus:
3. OptimizeUse AI optimization to boost post-click conversions by an average of 30%The Optimize plan takes your optimization efforts to the next level with advanced AI-driven features that enhance your landing page performance.$187 USD / mo$249 Billed annually (save 25%)Everything in Experiment, plus:
4. ConciergeMaximize your conversions with dedicated support and room to growThe Concierge plan is designed for large enterprises and businesses that need dedicated support and comprehensive features to manage extensive marketing campaigns.Starting at $649 USD / moCustom pricing that grows with youEverything in Optimize, plus:
Useful Links: Comparing Unbounce PlansFeatures OverviewUnbounce offers three main plans: Essential, Premium, and Enterprise. Essential is suitable for starters with basic features like unlimited landing pages and popups. Premium adds A/B testing and dynamic text replacement, ideal for growing businesses. Enterprise caters to large-scale operations with advanced features like audit logs and single sign-on.Pricing BreakdownThe Essential plan starts at $80 per month when billed annually, while the Premium plan costs $160 per month. For the Enterprise plan, pricing is customized based on specific needs. Each plan comes with a 14-day free trial to test the features before committing.Changing PlansSwitching between plans is seamless within the Unbounce platform. Users can easily upgrade or downgrade their subscription based on evolving business requirements. This flexibility ensures that businesses can scale their marketing efforts effectively without being locked into a specific plan.Self-Hosting OptionsUnbounce allows users to self-host landing pages on their domain or WordPress website. This feature provides greater control over branding and customization, enhancing the overall user experience. By integrating Unbounce with existing websites, businesses can create a cohesive online presence for their audience.Additional Costs to ConsiderExceeding Conversion or Traffic LimitsUnbounce pricing plans offer various features and benefits, but exceeding conversion or traffic limits may result in additional costs. When conversions or traffic limits are surpassed, businesses might need to upgrade their plan to accommodate the increased volume. This can lead to unexpected expenses beyond the standard pricing.Businesses experiencing high conversion rates due to successful marketing campaigns may find themselves facing extra charges if they exceed the predefined limits. Similarly, a sudden surge in website visitors could push them over their traffic limits, prompting the need for a higher-priced plan. In such scenarios, it's crucial for businesses, especially small ones with limited budgets, to carefully monitor their conversion rates and website traffic. By keeping a close eye on these metrics, they can anticipate when they are approaching their limits and take proactive measures to avoid incurring additional costs. Legal Consultation for GDPR ComplianceAnother factor that businesses should consider when evaluating Unbounce pricing is the potential need for legal consultation regarding GDPR compliance. With data protection regulations becoming increasingly stringent, ensuring compliance with laws like GDPR is essential.Businesses dealing with customer data and using tools like Unbounce for lead generation should assess whether they need legal guidance to navigate the complexities of data privacy regulations. Failure to comply with GDPR could result in hefty fines, tarnished reputation, and loss of customer trust. Tips for Choosing the Right PlanConsider HostingWhen deciding on a plan, evaluate whether Unbounce's hosting services are included or if you need to arrange external hosting.Publishing OptionsExplore the different publishing options offered by each plan to ensure they align with your website's requirements and preferences.Potential UpgradesLook into the possibility of upgrading your plan in the future as your business grows to accommodate more features and capabilities.Managing SubscriptionsTo effectively manage your Unbounce subscription, keep track of billing cycles, renewal dates, and any upcoming changes to your selected plan.Making Plan ChangesUnderstand the process of making changes to your plan, such as upgrading from a free plan to a paid one or switching between different paid tiers.Fit for Your NeedsEnsure that the Unbounce plan you choose is a good fit for your specific needs, whether it's building landing pages, tracking campaign performance, or generating leads.Smart Builder FeaturesTake advantage of Unbounce's Smart Builder tools that simplify the page creation process and provide valuable insights for optimizing your campaigns.Final RemarksYou now have a clear understanding of Unbounce pricing in 2024, its worth, plan comparisons, additional costs, and tips for selecting the right plan. Make an informed decision based on your needs and budget. Ensure you weigh the features against the costs to maximize your investment. Remember, the right plan can boost your marketing efforts and conversions significantly.Transform leads into lasting connections 🤝 Begin your Unbounce Free Trial today! 💼 Frequently Asked QuestionsWhat factors determine Unbounce pricing?Unbounce pricing is based on factors like the plan you choose (Essential, Premium, Enterprise), monthly vs. annual billing, and the number of conversions your business needs. Each plan offers different features tailored to varying business needs.Is Unbounce worth the investment?Yes, investing in Unbounce can be worthwhile for businesses looking to create high-converting landing pages easily. With features like A/B testing, lead generation tools, and responsive templates, Unbounce helps optimize conversion rates and improve marketing campaigns effectively.How do Unbounce plans differ from each other?Unbounce offers three main plans: Essential, Premium, and Enterprise. The Essential plan includes core features like landing pages and popups, while Premium adds more advanced features such as client sub-accounts and AMP pages. The Enterprise plan caters to large-scale businesses with custom solutions.Are there additional costs to consider besides the plan price?In addition to the plan price, users should consider extra costs like overage charges for exceeding monthly visitor limits, custom domains (if not included), third-party integrations fees, and any add-ons or services required for specific functionalities beyond the core features.Any tips for choosing the right Unbounce plan?When selecting an Unbounce plan, consider factors like your budget, business size, marketing goals, need for advanced features like A/B testing or AMP pages, level of customer support required, and scalability options. Assessing these aspects will help you choose the most suitable plan for your business needs.Useful Links: |
2024.05.17 12:43 waveitdowninside Full Face of Makeup Summer MVPs
I attended an outdoor wedding as part of the entourage (with outdoor photoshoots at different times of the day), and did my own makeup so I wanted to share the MVPs of my look. submitted by waveitdowninside to beautytalkph [link] [comments] I applied it at around 10am and went home at around 2am na the next day, and I spent most of the day outdoors, and the temperature was mga 40 degrees. I am super oily and super pawisin sa mukha, as in BEADS of sweat talaga dripping down my face. Unfortunately, I don't have close-up shots of my face for makeup comparison b/c I was too preoccupied with not dying from the heat lol. 1. Biore Perfect Milk - I always use this sunscreen when I'm doing a full face of makeup during the day because of how intense its oil-control properties are. It also helps prevent my makeup from slipping. Same reason I don't use it everyday is because it can be drying even for someone as oily as I am. Around P500 2. La Roche-Posay Effaclar Matt - After years of searching I have found my HG replacement for my dead and discontinued Becca Ever Matte Primer! Absorbs really, really well without drying out my face. No silicone-y or slippery feeling left afterwards. A cheaper alternative that works about as well is the Spotlight Skin Mattifying Primer. Only difference is it doesn't feel as comfortable kasi mas may silicone feel yung finish niya sa skin ko even after nag-absorb na. Bought at duty free which converted was just around P1K 3. BLK Life Proof Airy Matte Foundation - Bought this coz none of my full coverage foundations (ELDW, Maybelline, Revlon) were playing well with my Ben Nye Final Seal. Provided medium coverage until mga 3pm (that's about 5hrs of wear), then I needed to retouch na with my Pond's BB Powder. It looked more like a skin tint na lang after that point. Still photographed really well though until the afterparty. Tbh MVP ko siya coz it works with my Ben Nye. Applied with a flat kabuki brush. Around P700? Don't remember na exact price 4. Pond's Magic BB Powder - HG!! I used this to set my foundation, then used it to touch-up late in the afternoon. Oil control is amazing no matter how sweaty I get. Really great at removing that hulas look. I even use this on its own on light makeup days. Also works well under sunscreen spray. AND SUPER CHEAP. I'm on my second bottle na. Applied with a powder puff. P149-199 5. Ben Nye Final Seal - Sa sobrang HG ko nito, bumili ako ng foundation that can play well with it. Expensive but so worth it. I've tried other setting sprays (UD All Nighter, Nichido, Vice, Revlon), but they've all transferred EXCEPT for this one. This one talaga ZERO transfer no matter how many hours I'm out or how oily and sweaty I get. This literally forms a seal on your face so your makeup does not budge. Not advisable for dry skin though because it is really drying. Cheaper alternative would be Revlon Lock It. Very minimal transfer when I was testing it out, not drying, and worked well with my full coverage foundations. P1830 discounted to P1593 with shop voucher for 4oz (around 118ml) 6. Kiko Milano Long Lasting Eyeshadow Stick - New HG! This did not budge AT. ALL. Kahit tumulo yung pawis ko sa may eyes ko, this didn't fade, melt, or transfer. I had this all over my lid and it's a bright color so halata talaga if mawala siya. Color payoff is also amazing; no need for multiple swipes unless you're extra like me. Got compliments for my eye makeup even during the evening. Now I want to buy this in every color lol. Around P700 7. Y.O.U. Sunbrella Outdoor Sunscreen Spray - I use an active so I knew I had to get a touch-up sunscreen that wouldn't mess up my makeup. Bought this coz this dried down the best on my skin, and worked really well for me. Nung humahapdi na mukha ko from the prolonged sun exposure, I sprayed this and it helped. Sprayed on my face and shoulders twice, and it didn't disturb my makeup or make me overly oily. Worked really well even my guy friends were borrowing it. P399 8. Revlon Oil-Absorbing Volcanic Roller - HG. Tbh I really thought gimmick lang toh, but I was desperate to get my makeup to last throughout the whole wedding na nagpa-budol na ko when the SA said you can use this on top of my makeup. Wedding day I learned that some products are really worth the budol. Did not disturb my makeup at all, and absorbed my oiliness completely. I was able to do 3 full passes throughout the day before bumigay siya and I had to wash it na (yes, that's how oily my skin is lol). Mahal lang compared to other oil control sticks, but I've tried the Sassy Cosmetics (P200), and after 1 full pass, I had to wash the Sassy Cosmetics one na. So may difference din talaga sa quality based on the price. Around P800 Other things to note:
https://preview.redd.it/h8zt70oqyy0d1.jpg?width=554&format=pjpg&auto=webp&s=bfb241b3360cecdd6ab80929394b657cce2430e4 https://preview.redd.it/w35czfmryy0d1.jpg?width=554&format=pjpg&auto=webp&s=6513d082985a1bc7f534c6d72c1178495aeb4ca4 |
2024.05.17 12:42 AppropriateDepth7355 Lens Recommendations for Jewelry Photography
2024.05.17 12:41 social_fym FreeYourMusic Friday Delights
submitted by social_fym to FreeYourMusic [link] [comments] https://preview.redd.it/7t51jbqmty0d1.png?width=938&format=png&auto=webp&s=afd2961418400bedc4c3acd14f7260ce991be4aa Another Friday, another Friday update! If you’ve got 60 seconds to spare and you love what we do, and we hope you do, stop by your app store and tap those stars - ⭐⭐⭐⭐⭐. We’ve had an incredible week. For those in the EU, you might’ve heard the news about Setapp Mobile, the App Store alternative. We’re included in the specially curated selection of apps in their invite-only beta, which you can join by heading to their website. Blog news As always, we have a couple of new things to share, as well as some tips and tricks.
This one is fresh off the press. Sony Music Group has shipped/will be shipping out 700 warnings to AI developers and music streaming services. They are opting out of having any of their content used in AI training. With AI in music such a big thing right now, it could make a significant impact. However, this could be the first of many companies to choose this route. Read the full statement from Sony 👉 Declaration of AI Training Opt Out - Sony Music. If there is one thing about Spotify, it is that its legal team is busy—all the time. This time, Spotify has been slapped with a copyright violation by music publishers. In short, the National Music Publishers Association has hit them with a cease-and-desist letter. Why? Well, the use of the video function, where users can remix and edit songs to create derivative works. What are the details? 👉 Spotify Hit With Copyright-Violation Claims by Music Publishers; Streaming Giant Calls Allegations 'False and Misleading.' We mentioned last week that Kendrick Lamar took Drake’s crown for his monumental amount of streams on Spotify 👉 Kendrick Lamar's "Not Like Us" Breaks Drake's Spotify Record. And KDot’s streak is still going. In seven days, he stacked up almost 100 million streams. Not Like Us hit the BillBoard 100 at No.1, with 79.9 million official streams, 5 million plays on the radio, and more. His previous works, including his Pulitzer Prize-winning work - DAMN., are also back in the charts. Take a peek 👉 Kendrick Lamar's 'Not Like Us' Breaks Streaming Record, Passes Cardi B and Taylor Swift Transfers gaining popularity: 👉👉Transfer playlists from Spotify to YouTube - create instant video playlists. 👉👉Transfer playlists from Spotify to Tidal - new lower pricing and superior audio quality. Playlist joy Slowed version, edits, remixes, and fun on the Cool Friday playlist - FreeYourMusic - Cool Friday Video Playlist. Let’s connect on socials. 👉X (Twitter) 👉Instagram < it looks gorgeous! As always, we are constantly working on the app, but if you have questions, suggestions, or anything else, get in touch! Team FYM. |
2024.05.17 12:28 throwaway270707 what can i buy to track beef macros/cals accurately on mfp?
2024.05.17 12:28 Sweet-Count2557 Ocean Blue and Sand Beach Resort
Ocean Blue and Sand Beach Resort We can't wait to share with you our latest discovery: Ocean Blue and Sand Beach Resort.This all-inclusive haven is nestled along the breathtaking Bavaro Beach in Punta Cana, offering the perfect blend of relaxation and adventure.Imagine sipping cocktails by the pool, while your kids enjoy thrilling activities in the kids club.With stunning views of the Caribbean Sea and a range of amenities catered to your every need, this tropical getaway promises to create unforgettable memories for you and your loved ones.Key TakeawaysOcean Blue and Sand Beach Resort is located in Punta Cana on the eastern coast of the Dominican Republic.The resort offers a beachfront location with a thin strip of sand, but seaweed can sometimes be present.There are a variety of amenities and facilities available at the resort, including two large pools, a kids club, and free Wi-Fi and parking.Pros of the resort include a party atmosphere, poolside activities, and entertainment, but some cons include crowded pools and restaurants, as well as aggressive timeshare tactics.Location and OverviewLocated along Bavaro Beach on the eastern coast of the Dominican Republic, Radisson Blu Resort & Residence, Punta Cana offers an all-inclusive getaway experience. This stunning resort complex consists of ten three-story open courtyard buildings, with a total of 708 rooms. The main hub of the resort features a wide range of amenities and facilities, including restaurants, a casino, a lobby, and even a bowling alley.The beach, while being a thin strip of sand, can sometimes be affected by seaweed. However, don't let that deter you from enjoying the crystal-clear waters and breathtaking views.If you're looking to explore beyond the resort, downtown Bavaro is just a short 10-minute drive away. And for those arriving by air, Punta Cana International Airport (PUJ) is approximately a 25-minute drive from the resort.Radisson Blu Resort & Residence, Punta Cana offers an array of amenities and facilities for guests to enjoy. From two large pools, including one with a swim-up bar and poolside entertainment, to a kids club and teen club with various activities and entertainment options, there's something for everyone. Plus, guests can take advantage of free Wi-Fi and parking during their stay.With certifications of responsible and sustainable tourism from Biosphere and Travelife Gold, Radisson Blu Resort & Residence, Punta Cana is committed to providing a memorable and environmentally-friendly experience.Whether you're seeking a party atmosphere or a relaxing getaway, Radisson Blu Resort & Residence, Punta Cana has it all. Just be aware that the pools, beach, and restaurants can get crowded at times, and the pool DJ and music can be loud. Additionally, non-Privilege Package guests may experience longer wait times at restaurants, and there have been reports of aggressive timeshare tactics. However, if you're looking for a lively and vibrant vacation, this resort is the place to be.For budget-conscious travelers, summer travel deals are available starting at just $95 per night with a three-night minimum stay. The all-inclusive package includes accommodations, meals, drinks, snacks, and entertainment, providing excellent value for your money.Families will particularly enjoy the wide range of nature and sightseeing excursions available in Punta Cana. And for those looking for additional benefits, joining the ClubH10 loyalty program will unlock exclusive amenities and privileges.Before making your final decision, it's always a good idea to consider alternative resorts in the area. Compare amenities, prices, and features to ensure you find the perfect fit for your vacation needs. One such alternative to consider is the Hard Rock Punta Cana, a luxury all-inclusive resort located about 35 minutes from Punta Cana International Airport. With its rock star vibes, signature style, and a Jack Nicklaus-designed golf course, it offers a different experience for those seeking a more upscale getaway.Amenities and FacilitiesMoving on to the amenities and facilities, let's delve into the offerings that make Radisson Blu Resort & Residence, Punta Cana a truly exceptional destination. At Radisson Blu Punta Cana, guests can enjoy a wide range of amenities and facilities that cater to their every need. To provide a visual representation of these offerings, here is a table showcasing some of the highlights:Amenities and FacilitiesDescriptionTwo large poolsOne with a swim-up bar and poolside entertainmentKids club and teen clubVarious activities and entertainment options for children and teenagersFree Wi-Fi and parkingAvailable for guestsResponsible and sustainableCertifications of responsible and sustainable tourism from Biosphere and Travelife GoldWide range of amenitiesIncluding restaurants, bars, a casino, a lobby, and a bowling alleyWith these amenities and facilities, guests can have a truly memorable and enjoyable stay at Radisson Blu Resort & Residence, Punta Cana. Whether you want to relax by the pool, indulge in delicious cuisine, or participate in exciting activities, this resort has it all. Plus, with responsible and sustainable tourism certifications, you can feel good about your choice to stay here. So, come and experience the exceptional offerings of Radisson Blu Resort & Residence, Punta Cana for yourself.Pros and ConsNow let's explore the pros and cons of staying at Radisson Blu Resort & Residence, Punta Cana.When it comes to the pros, this resort offers a vibrant party atmosphere that's perfect for those seeking excitement and entertainment. The pools are a highlight, with one featuring a swim-up bar and poolside activities to keep guests entertained. Families will also appreciate the kids club and teen club, which provide various activities and entertainment options for younger guests. Another positive aspect of staying at Radisson Blu Punta Cana is the free Wi-Fi and parking available for guests, making it convenient for those who want to stay connected and have their own transportation. Additionally, the resort holds certifications of responsible and sustainable tourism from Biosphere and Travelife Gold, showing their commitment to environmentally friendly practices.On the other hand, there are some cons to consider. The pools, beach, and restaurants at Radisson Blu Punta Cana can get quite crowded, which may not suit those looking for a more relaxed and quiet experience. The pool DJ and music can also be loud, which mightn't be ideal for guests seeking peace and tranquility. Another downside is the potential long wait for non-Privilege Package guests at the restaurants, which can be frustrating for those wanting a quick and hassle-free dining experience. It's also important to note that the resort employs aggressive timeshare tactics, which can be off-putting for some guests.In conclusion, Radisson Blu Resort & Residence, Punta Cana offers a range of amenities and facilities that cater to different interests and preferences. While it provides a lively atmosphere, poolside activities, a variety of dining options, a kids club, a teen club, and a spa, it may not be the best choice for those seeking a quieter and more peaceful getaway.Now that we've explored the pros and cons, let's move on to the next section about booking information.Booking InformationLet's now delve into the booking information for Radisson Blu Resort & Residence, Punta Cana, to help you plan your stay at this lively and family-friendly resort. When it comes to budget, you'll be pleased to know that summer travel deals are available for just $95 per night with a three-night minimum stay. This is an incredible value for an all-inclusive package that includes accommodations, meals, drinks, snacks, and entertainment. It's the perfect option for those who want to relax and enjoy their vacation without worrying about additional costs.If you're traveling with your family, Punta Cana offers various nature and sightseeing excursions that will surely interest everyone. And when it comes to check-in time, you'll be able to start enjoying your vacation at 3:00 p.m., with check-out at noon. Plus, if you join the ClubH10 loyalty program, you'll have access to additional amenities and benefits.Now that you have all the booking information you need for Radisson Blu Resort & Residence, Punta Cana, it's time to consider alternatives and make a comparison. It's always a good idea to explore other resorts in the area, compare their amenities and prices, and look for options with similar features. Additionally, checking for availability at other nearby resorts and reading reviews can help you make an informed decision.Alternatives and ComparisonOne alternative to consider is a comparison between Ocean Blue and Sand Beach Resort and other nearby resorts in the area. Here are three items to consider when comparing resorts:Amenities: Look for resorts that offer a wide range of amenities and facilities for guests to enjoy. Compare the offerings of Ocean Blue and Sand Beach Resort with other resorts in the area. Are there multiple pools, a kids club, or a spa? Consider what amenities are important to you and find a resort that meets your needs.Location: Consider the location of the resorts. Are they close to downtown Bavaro or other attractions? Compare the proximity of Ocean Blue and Sand Beach Resort to other nearby resorts. If you want to explore the area, it may be beneficial to choose a resort that's centrally located.Reviews: Read reviews of alternative resorts to get a sense of what other guests have experienced. Look for reviews that mention the atmosphere, service, and overall satisfaction. Compare the reviews of Ocean Blue and Sand Beach Resort with other resorts in the area to see how they stack up.When comparing Ocean Blue and Sand Beach Resort to other nearby resorts, consider the amenities, location, and reviews to find the best fit for your vacation.Frequently Asked QuestionsWhat Are the Nearby Attractions and Activities Available Near Ocean Blue and Sand Beach Resort?There are plenty of nearby attractions and activities to enjoy near Ocean Blue and Sand Beach Resort.From exploring the vibrant underwater world while snorkeling or scuba diving, to embarking on thrilling boat tours and fishing adventures, there's something for everyone.For those looking to immerse themselves in the local culture, visiting nearby towns and markets is a must.And of course, the resort itself offers a range of activities, from water sports to relaxing spa treatments.Are There Any Restrictions or Guidelines for Using the Pools and Beach at Ocean Blue and Sand Beach Resort?There are no specific restrictions or guidelines mentioned for using the pools and beach at Ocean Blue and Sand Beach Resort.However, it's common for resorts to have certain rules in place to ensure the safety and enjoyment of all guests.It's always a good idea to check with the resort directly or refer to their website for any specific information regarding pool and beach usage.What Are the Options for Transportation to and From Ocean Blue and Sand Beach Resort?Transportation options to and from the resort are plentiful. There are taxis available for those who prefer a quick and convenient ride.For a more adventurous experience, we recommend renting a car and exploring the beautiful surroundings at your own pace.Additionally, the resort offers shuttle services to popular attractions in the area, making it easy to explore the local culture and attractions.Whatever mode of transportation you choose, getting to and from the resort is a breeze.Is There a Dress Code for the Restaurants and Dining Areas at Ocean Blue and Sand Beach Resort?There is indeed a dress code for the restaurants and dining areas at Ocean Blue and Sand Beach Resort.While we don't have specific details without the context of the resort, it's common for all-inclusive resorts to have dress codes for their dining establishments.This is to ensure a certain level of formality and ambiance during meal times.Dress codes often require guests to wear appropriate attire such as long pants, closed-toe shoes, and collared shirts for men, and elegant casual wear for women.Are There Any Specific Age Restrictions or Requirements for Accessing Certain Amenities or Facilities at Ocean Blue and Sand Beach Resort?There aren't any specific age restrictions or requirements for accessing certain amenities or facilities at Ocean Blue and Sand Beach Resort. We strive to provide a welcoming and inclusive environment for guests of all ages.Whether you're a parent with young children or a teenager looking for activities, our resort offers a wide range of amenities and entertainment options for everyone to enjoy.ConclusionIn conclusion, Ocean Blue and Sand Beach Resort in Punta Cana offers a perfect blend of relaxation and excitement for beach vacationers.With its stunning location, breathtaking views, and a wide range of amenities and facilities, it caters to the needs of every guest.One interesting statistic is that the resort has two large pools with swim-up bars, providing a fun and refreshing experience for guests.So, why wait? Start planning your unforgettable tropical getaway at Ocean Blue and Sand Beach Resort today. submitted by Sweet-Count2557 to worldkidstravel [link] [comments] |
2024.05.17 12:20 CreativeCaleb I built Blainy - the best AI Writing tool for essays and research writing
2024.05.17 12:11 Snushy_101 MRPeasy Reviews: 1500+ Customer Testimonials
Looking for honest MRPeasy reviews? Curious about real user experiences with this popular manufacturing software, including customer support, learning curve, reviews, and customer service? Wondering if the benefits, customer support, and ability are the right fit for your business needs? Dive into this insightful review to uncover the truth behind MRPeasy. Discover firsthand accounts, pros, cons, and everything in between. Find out if MRPeasy, reviewed March, is the simple solution you've been searching for. submitted by Snushy_101 to Beyond40LeanBelly3x [link] [comments] Useful Links: Key Takeaways
Understanding MRPeasyOrigin & PurposeMRPeasy, a cloud-based mrp software, originated to streamline manufacturing processes for small businesses. It aims to enhance production efficiency, reduce operational complexities, and provide easy feedback for pros using MRP.MRPeasy was developed to address the challenges faced by small manufacturers in managing production planning and inventory control effectively. It provides a user-friendly interface that simplifies the entire manufacturing process. https://preview.redd.it/1phlzdeioy0d1.png?width=870&format=png&auto=webp&s=4a3f985a6586f314940ea88b95c316c26eaeaf29 Boost productivity and efficiency with MRPeasy 🗝️ Get Your Free Trial Now! 💼 Simplified Production PlanningMRPeasy offers features like production scheduling, material requirements planning, and shop floor control. These functionalities, supporting MRP, enable manufacturers to create detailed production plans efficiently.By utilizing MRPeasy, small manufacturers can optimize their production schedules, allocate resources effectively, and ensure timely delivery of products to customers. This leads to increased productivity and reduced lead times. Core Functionalities & Benefits
Key Features ReviewedManufacturing Lot CostsMRPeasy offers a unique feature for tracking manufacturing lot costs, providing businesses with detailed insights into production expenses. By utilizing this functionality, companies can effectively monitor and manage their cost structures.Remote Service AvailabilityOne of the standout features of MRPeasy is its remote service availability. This allows users to access the system from anywhere, facilitating seamless operations even when working remotely or on-the-go.Streamlined Production ProcessesMRPeasy excels in streamlining production processes, optimizing workflow efficiency, and reducing lead times. This results in enhanced productivity and overall operational effectiveness for manufacturing businesses.Enhanced Procurement EfficiencyThe platform significantly contributes to enhancing procurement efficiency by streamlining purchasing functions and automating procurement processes. This leads to improved inventory management and cost savings for organizations.Useful Links: User-Friendly InterfaceMRPeasy's user-friendly interface is a key advantage, simplifying the complexities of manufacturing resource planning. Its intuitive design makes it easy for users to navigate through various functionalities and perform tasks efficiently.Customer Success StoriesImproved EfficiencyMRPeasy has transformed the way businesses operate by streamlining business processes and enhancing overall efficiency. CEOs and managers have reported significant time savings and increased productivity after implementing MRPeasy. The system's user-friendly interface simplifies tasks, allowing employees to focus on core responsibilities.Enhanced Product AccuracyThrough successful implementation of MRPeasy, companies have experienced a remarkable improvement in product building accuracy. The software ensures that every step of the production process is meticulously tracked, leading to higher quality outputs. This precision has resulted in reduced errors and enhanced customer satisfaction.Positive Feedback from CustomersThe customer support provided by MRPeasy has garnered widespread acclaim from users. The dedicated support team promptly addresses any issues or queries raised by customers, ensuring a seamless experience. The platform's vendor response mechanism allows for quick resolution of technical issues, further boosting customer satisfaction.
Comparing MRPeasy with AlternativesUsabilityMRPeasy stands out for its intuitive interface, making it easy to navigate compared to other ERP systems. Users praise its user-friendly design, reducing the learning curve significantly.FunctionalityWhen it comes to functionality, MRPeasy offers a comprehensive set of features that cover all aspects of manufacturing and inventory management. Its seamless integration of production planning, inventory control, and procurement streamlines operations efficiently.Advantages Over Competitors
Unique Selling PointsThe key differentiators of MRPeasy include its cloud-based accessibility, allowing users to access data from anywhere securely. Its scalability accommodates businesses of all sizes without compromising performance.Final Verdict on MRPeasyUser-Friendly InterfaceMRPeasy stands out for its ease of use, making it a super easy tool for small manufacturers to navigate. Customers gladly note the simple and intuitive design, which streamlines processes efficiently.Key Features and FunctionalityThe software offers a good change for manufacturers by providing essential features like inventory management, production planning, and scheduling. Its user-friendly dashboard allows for quick access to critical information.Pros and Cons
Is MRPeasy the Ideal Solution?For small manufacturers seeking an easy-to-use, comprehensive solution, MRPeasy proves to be a valuable asset. However, those requiring extensive customization might find its capabilities somewhat restrictive.Transform your manufacturing workflow with MRPeasy 🚀 Start Free Trial Today! 🛠️ RecommendationsBased on customer reviews and functionality analysis, MRPeasy is recommended for businesses looking to streamline operations without complex customizations. It is ideal for companies aiming to optimize their manufacturing processes effectively.Final RemarksYou've explored MRPeasy inside out, learning its features, hearing success stories, and comparing it with alternatives. Now, you possess a comprehensive view. MRPeasy stands as a robust solution for your manufacturing needs, offering efficiency and scalability.Ready to streamline your operations? Take the next step by trying out MRPeasy. Your path to enhanced productivity starts now. Frequently Asked QuestionsIs MRPeasy suitable for small businesses?Yes, MRPeasy is ideal for small businesses due to its user-friendly interface, scalability, and cost-effective pricing plans. It helps streamline production processes, manage inventory efficiently, and improve overall productivity.What are the key features of MRPeasy?MRPeasy offers essential features like production planning, inventory management, scheduling, and reporting tools. It also includes CRM integration, barcode scanning, quality management, and a user-friendly dashboard for easy monitoring of operations.How does MRPeasy compare with other manufacturing software alternatives?Compared to other manufacturing software options, MRPeasy stands out for its simplicity in implementation and ease of use. It offers robust functionality similar to larger systems but without the complexity or high costs associated with enterprise solutions.Can you share any customer success stories related to MRPeasy?Several businesses have reported significant improvements in their production efficiency, inventory accuracy, and overall profitability after implementing MRPeasy. Customers appreciate the responsive support team and the continuous updates that enhance the software's capabilities.Useful Links: |
2024.05.17 11:55 CommanderRoku Fully Explained: Star Cards for Blaster Heroes (Part III)
To celebrate the upcoming 25th anniversary of the Phantom Menace this 19th of May, I decided to go all out on discovering the hidden effects or poorly described star cards in this game based on the plentiful resources and posts of the past (References are found at the end). At the same time, I did what I could to rewrite the ability and card descriptions to be somewhat unilateral and have similar explanations. Many were a surprise to be sure but a welcome one, while others are completely out of hand. Use what’s useful to you, and feel free to share your own test results. At last we will reveal these stats to all, at last… submitted by CommanderRoku to StarWarsBattlefront [link] [comments] Star Cards for Blaster Heroes (Part III) · Boba Fett o Quick Refill: The 8.3% per second refill rate for jetpack fuel is faster when not being used. At EPIC rarity, it is 12.3% per second. Normal Refill Time: 12 seconds; EPIC Rarity: 10.5 seconds. (S1) § Refill Rate per Second: ? / ? / ? / 12.3% o Born to Fly: Reduces the cooldown times of CONCUSSION ROCKET, FOR THE HUNT, and ROCKET BARRAGE when flying with a jetpack. Health regeneration is delayed from 5 seconds to 6.5 seconds as a result. FOR THE HUNT’s Duration: 8 seconds. “Fuel Efficiency” Jetpack Flight Time in Seconds: 5.00 / 5.25 / 5.40 / 5.55 / 5.75; Normal Cooldown Times by order of mention (And “Intense Barrage”): 15 seconds; 10 seconds; 20 seconds; 13 seconds. Hypothetical EPIC Rarity: 12 seconds; 8 seconds; 16 seconds; 10.4 seconds. § Reduced Cooldown Time: 5% / 10% / 15% / 20% https://preview.redd.it/orm1dg8jly0d1.jpg?width=225&format=pjpg&auto=webp&s=d5ecaf78692ae925016f53d99afdbb2f2933ceee o Extended Exposure: Enemies stay revealed for additional seconds after FOR THE HUNT’s 8-second duration ends. Ability Cooldown Time: 10 seconds; Total Reveal Time: 10 / 11 / 12 / 14 (S1) § Additional Seconds: 2 / 3 / 4 / 6 o Acute Concussion: Adds seconds to the 5-second duration of the concussive effect caused by CONCUSSION ROCKET. Extended Effects: blurring of vision; disabling of lightsaber attack target lock-on. Duration in Seconds: 5.5 / 6.0 / 6.5 / 7.0 § Added Seconds: 0.5 / 1.0 / 1.5 / 2.0 o Augmented Gear: If CONCUSSION ROCKET hits the number of enemies stated below, flying with a jetpack can be used without fuel consumption. Normal “Fuel Efficiency” Jetpack Flight Time in Seconds: 5.00 / 5.25 / 5.40 / 5.55 / 5.75; New “Fuel Efficiency” Jetpack Flight Time in Seconds: 9.00 / 9.25 / 9.40 / 9.55 / 9.75; FOR THE HUNT Duration: 8 seconds; “Quick Refill” Refill Time: 12 seconds / 10.5 seconds. § Number of Enemies: 5 / 4 / 3 / 2 § No Fuel Consumption Time in Seconds: 2 / 2 / 3 / 4 o Fuel Efficiency: Decreases the consumption rate of jetpack fuel, increasing the 5-second flight time. Jetpack Flight Time in Seconds: 5.25 / 5.40 / 5.55 / 5.75 § Decreased Consumption Rate: 5% / 8% / 11% / 15% o Intense Barrage: If 500 damage points are dealt to enemies within a single use of ROCKET BARRAGE, the following 20-second cooldown time is reduced. “Focalize” Rocket Damage: 75 / 79 / 81 / 83 / 85; “Focalize” on Two Enemies: 150 / 158 / 162 / 166 / 170; “Focalize” Five Rockets on One Enemy: 375 / 395 / 405 / 415 / 425; Cooldown Time: 16 / 15 / 14 / 13 § Seconds Removed from Cooldown Time: 4 / 5 / 6 / 7 o Death From Above: Damage reduction is received when using ROCKET BARRAGE while flying with a jetpack. “Fuel Efficiency” Jetpack Flight Time in Seconds: 5.00 / 5.25 / 5.40 / 5.55 / 5.75; Health Points: 600 / 648 / 660 / 672 / 690 § Damage Reduction: 8% / 10% / 12% / 15% o Focalize: ROCKET BARRAGE rockets deals bonus damage within a 1-meter radius of the center of the explosion. Rocket Damage: 75 / 79 / 81 / 83 / 85; On Two Enemies: 150 / 158 / 162 / 166 / 170; Five Rockets on One Enemy: 375 / 395 / 405 / 415 / 425 § Bonus Damage: 4 / 6 / 8 / 10 · Bossk o Name Your Poison: Health is regained each in-game tick within DIOXIS GRENADE’s cloud of gas. Ability Duration: 6 seconds. Total Health Regained: 90 / 120 / 150 / 180 § Health regained per Second: 15 / 20 / 25 / 30 o Trap Arming Speed: PROXIMITY MINES arm faster when deployed, reducing activation time. At EPIC rarity, it reduces by 65%. Arming Speed in Seconds: 4 / 2.8 / 2.4 / 2 / 1.6 (S1) § Reduced Activation Time: ? / ? / ? / 65% OR 30% / 40% / 50% / 60% o Spreading The Disease: This card does nothing. (BF1; R1) o Sniper Expert: A headshot defeat with the sniper scope resets removes blaster heat. Blaster Overheat: 8 shots. § No Blaster Heat Time in Seconds: 1.0 / 1.5 / 2.0 / 2.5 o Unrelenting Predator: For every enemy defeated while PREDATOR INSTINCTS is active, the 20-second cooldown times of DIOXIS GRENADE and PROXIMITY MINES are reduced. Ability Duration: 25 seconds; Cooldown Times in Seconds: 19.0 / 18.4 / 17.8 / 17.2 § Reduced Cooldown Time: 5% / 8% / 11% / 14% o Predator Resilience: Damage Reduction is received while PREDATOR INSTINCTS is active. Ability Duration: 25 seconds; Health Points: 600 / 660 / 678 / 696 / 720 § Damage Reduction: 10% / 13% / 16% / 20% o Multi-Traps: Adds two additional PROXIMITY MINES. All mines also have an extended detonation radius. Mine Damage: 76; All Five Mines: 380; Detonation Radius: 6 / 6.5 / 6.9 / 7.2 / 7.5; Inner Detonation Radius: 5 / 5.5 / 5.75 / 6 / 6.25 § Extended Detonation Radius: 10% / 15% / 20% / 25% o Ultimate Predator: For every enemy defeated with micro-grenades or proximity-mines and while active, PREDATOR INSTINCTS’s 25-second duration is extended. (S1) § Extended Duration: 15% / 20% / 25% / 30% o Lingering Dioxis: Adds seconds to DIOXIS GRENADE’s 6-second duration. At EPIC rarity, it deals up to 238 damage. Duration: 8 / 9 / 10 / 12 (R4) § Added Seconds: 2 / 3 / 4 / 5 · Chewbacca o Bonus Health: Increases maximum base health. Maximum Base Health: 700 / 750 / 775 / 800 / 850 § Health Added: 50 / 75 / 100 / 150 o Echoing Roar: For every enemy defeated with FURIOUS BOWCASTER, its 25-second duration is extended. Duration: 7.5 to 25 seconds; Cooldown Time: 20 seconds. (S1) § Extended Duration: 15% / 20% / 30% / 40% o Extended Shock: Extends SHOCK GRENADE’s duration of 1.1 seconds. The 15-second cooldown time is extended by 50% as a result. At EPIC rarity, the shock duration is extended 20%. EPIC Rarity: 1.3 seconds; New Cooldown Time: 22.5 seconds. (S1) § Extended Shock Duration: ? / ? / ? / 20% o Charging Frenzy: Even more damage reduction is added to the 30% damage reduction received while sprinting with CHARGE SLAM. Cooldown Time: 10 seconds; Total Damage Reduction: 50% / 60% / 70% / 80%; Health Points: 910 / 1050 / 1120 / 1190 / 1260; And “Bonus Health”: 850 / 1105 / 1275 / 1360 / 1445 / 1530; And “Impervious” Only: 938 / 1219 / 1407 / 1501 / 1595 / 1688; “Bonus Health” And “Impervious”: 1139 / 1481 / 1709 / 1822 / 1936 / 2050; “Bonus Health” And “Furious Resilience”: 1020 / 1326 / 1530 / 1632 / 1734 / 1836; “Impervious” And “Furious Resilience”: 1126 / 1464 / 1689 / 1802 / 1914 / 2027 (S1) § Additional Damage Reduction: 20% / 30% / 40% / 50% o Multi-Shock: SHOCK GRENADE splits into even more missiles, increasing area of affect. Missiles: 5 / 6 / 7 / 8 / 9 § Added Missiles: 1 / 2 / 3 / 4 https://preview.redd.it/1j4npupply0d1.jpg?width=225&format=pjpg&auto=webp&s=edb83a0b5c986b492d6ec259e6ae715fd7dca063 o Impervious: Every 200 damage points dealt to enemies while any ability is active permanently adds damage reduction by 2%. As a bonus, if an enemy hero is thrown off a ledge using CHARGE SLAM and they die from the void within 3 seconds, the additional damage reduction received will be set to the maximum value possible. The effect resets after being defeated. Maximum Health Points Possible: 700 / 854 / 882 / 910 / 938; And “Bonus Health”: 850 / 1037 / 1071 / 1105 / 1139 (S1) § Maximum Damage Reduction: 22% / 26% / 30% / 34% o Shocked And Vulnerable: Enemies shocked by SHOCK GRENADE receive Damage Vulnerability for the shock duration of 1.1 seconds. § Damage Vulnerability: 3% / 5% / 7% / 9% o Slammed: CHARGE SLAM deals bonus damage to enemies within half of its 8-meter radius. Cooldown Time: 10 seconds; Total Damage to Troopers: 200 / 220 / 230 / 240 / 250; Heroes: 150 / 170 / 180 / 190 / 200 (BF1) § Bonus Damage: 20 / 30 / 40 / 50 o Furious Resilience: Blaster damage reduction is received while FURIOUS BOWCASTER is active. Ability Duration: 25 seconds. Health Points: 700 / 735 / 770 / 805 / 840; And “Bonus Health”: 850 / 893 / 935 / 978 / 1020; And “Impervious Only: 938 / 985 / 1032 / 1079 / 1126;“Bonus Health” And “Impervious”: 1139 / 1196 / 1253 / 1310 / 1367 § Blaster Damage Reduction: 5% / 10% / 15% / 20% · Han Solo o Broad Shoulders: Damage reduction is received while sprinting with SHOULDER CHARGE. Cooldown Time: 10 seconds; Health Points: 650 / 813 / 845 / 878 / 910 § Damage Reduction: 25% / 30% / 35% / 40% o Sharpshooter's Calm: Decreases SHARPSHOOTER’s time reduction per blaster shot. Cooldown Time: 15 seconds; Duration in Seconds: 3 / 3.3 / 3.45 / 3.6 / 3.75 § Decreased Time Reduction: 10% / 15% / 20% / 25% o Keep Your Head Cool: Every headshot defeat removes all blaster heat. Blaster Overheat: 8 shots. § No Blaster Heat Time in Seconds: 1.0 / 1.5 / 2.0 / 2.5 o Big Bang: After 5 seconds of being attached, DETONITE CHARGE’s 10-meter outer blast radius is extended. Unknown if the 5-meter inner blast radius remains the same or extends as well. Inner Blast radius Damage: 200; Outer Blast Radius Damage: 60; Inner Blast Radius in Meters: 5.5 / 5.75 / 6 / 6.25; Total Blast Radius in Meters: 11 / 11.5 / 12 / 12.5 (BF1; S1) § Extended Blast Radius: 10% / 15% / 20% / 25% o All In: A defeat with SHOULDER CHARGE reduces the cooldown times of all abilities. The effect is permanent until the ability is used again or when defeated. At EPIC rarity, SHOULDER CHARGE’s cooldown time reduces by 75%, while DETONITE CHARGE and SHARPSHOOTER reduces by the values stated below. Without Card by order of mention: 10 seconds; 18 seconds; 15 seconds. EPIC Rarity: 5 seconds; 9 seconds; 7.5 seconds; And “Smuggler’s Wits”: 6 seconds; 10 seconds; 8.5 seconds. (BF1; R1) § Reduced Cooldown Time: 20% / 30% / 40% / 50% o Air Burst: DETONITE CHARGE’s damage increases if it is detonated in the air before attaching itself to a surface. Damage: 200 / 220 / 226 / 232 / 240 § Increased Damage: 10% / 13% / 16% / 20% o Smuggler's Wits: An extra dodge is ready for use. Seconds are added to the cooldown times to DETONITE CHARGE, SHARPSHOOTER, and SHOULDER CHARGE as a result. Without Card by order of mention: 10 seconds; 18 seconds; 15 seconds. EPIC Rarity: 12 seconds; 20 seconds; 17 seconds. § Added Seconds: 3.5 / 3.0 / 2.5 / 2.0 o Heavily Modified Blaster: Reduces the main weapon’s blaster heat. Blaster Shots Before Overheat: 8 / 9 / 9 / 10 / 11 § Blaster Heat Reduction: 10% / 14% / 18% / 25% · Iden Versio o Pulse Cannon Mastery: PULSE CANNON reveals enemies that are hit by it. § Reveal Time in Seconds: 1 / 2 / 3 / 4 o Sturdy Shield: Increases DROID SHIELD’s health. Health: 750 / 825 / 848 / 870 / 900 § Increased Health: 10% / 13% / 16% / 20% o Alternative Methods: Decreases the cooldown time of the main weapon’s alternative fire. Cooldown Time: 2.3 / 1.8 / 1.7 / 1.6 / 1.5 § Reduced Cooldown Time: 10% / 15% / 20% / 25% o Shock Reach: Extends STUN DROID’s 25-meter area of effect for searching for viable targets. (BF1; R1) § Extended Area of Effect: 15% / 20% / 25% / 30% o Shield Sustain: Adds seconds to DROID SHIELD’S duration. Duration: 12 / 16 / 17 / 18 / 22 § Added Seconds: 4 / 5 / 6 / 10 o Acquiring Targets: Extends STUN DROID’s area of effect that shocks enemies. (BF1; R1) § Extended Area of Effect: 25% / 30% / 35% / 40% o Shocking Weakness: STUN DROID reveals enemies within 25 meters. § Reveal Time in Seconds: 4 / 6 / 8 / 10 o Droid Batteries: Reduces the cooldown times of STUN DROID and DROID SHIELD. STUN DROID Cooldown Time in Seconds: 20 / 18 / 17 / 16 / 15; DROID SHIELD Cooldown Time in Seconds: 12.0 / 9.0 / 8.5 / 8.0 / 7.5 § Reduced Cooldown Time: 10% / 15% / 20% / 25% o Cooled Blaster: Reduces the main weapon’s blaster heat. Blaster Shots Before Overheat: 48 / 52 / 53 / 55 / 57 § Blaster Heat Reduction: 8% / 10% / 12% / 15% · Lando Calrissian o Disabler Lifetime: Adds seconds to the 25-second duration of DISABLER. Area of Effect: 20 meters; Duration in Seconds: 33 / 35 / 37 / 40 § Added Seconds: 8 / 10 / 12 / 15 o Hot and Cold: Increases maximum base health. Maximum Base Health: 700 / 725 / 750 / 800 § Health Added: 50 / 75 / 100 / 150 o Welcome To Cloud City: This card does nothing. (BF1; R1) o Maximized Efficiency: If three enemies or more are targeted, SHARP SHOT’s cooldown time is reduced. Cooldown Time in Seconds: 12 / 9 / 8.4 / 7.8 / 7.2 § Reduced Cooldown Time: 25% / 30% / 35% / 40% o Buckle Up, Baby: Every enemy trooper defeated or 100 damage points dealt to enemy heroes permanently reduces the main weapon’s blaster heat by 2%. The effect resets after being defeated. Maximum Blaster Shots Possible: 15 / 17 / 18 / 19 / 20 § Maximum Blaster Heat Reduction: 10% / 18% / 26% / 34% o Lingering Smoke: Adds seconds to the 10-second duration of SMOKE GRENADE. Duration in Seconds: 12 / 13 / 14 / 16 § Added Seconds: 2 / 3 / 4 / 6 o Disabler Growth: After 5 seconds of being attached, DISABLER’s 20-meter area of effect is extended. At EPIC rarity, it extends by 25%. Area of Effect in Meters: 23 / 24 / 25 / 26 (S1; YB1) § Extended Area of Effect: ? / ? / ? / 25% OR 15% / 20% / 25% / 30% o Quick Shock: After 5 seconds of being attached, DISABLER’s shock duration of 1.1 seconds is extended. At EPIC rarity, it extends by 20%. Shock Duration in Seconds: 1.265 / 1.32 / 1.375 / 1.43 (S1; YB1) § Extended Shock Duration: ? / ? / ? / 20% OR 15% / 20% / 25% / 30% o Wide Eyed: Extends SHARP SHOT’s 40-meter targeting reach distance. At EPIC rarity, it extends by 40%. Reach Distance in Meters: 50 / 52 / 54 / 56 (S1) § Extended Reach Distance: 25% / 30% / 35% / 40% · Leia Organa o Optimized Shield Deployment: Decreases SQUAD SHIELD’s 20-second cooldown time. At EPIC rarity, it reduces 25%. Ability Duration: 30 seconds. EPIC Rarity: 15 seconds. (S1) § Reduced Cooldown Time: ? / ? / ? / 25% o High Spirit: More health can be regenerated. Health Regeneration: 200 / 225 / 250 / 275 / 300 § Added Health to Regeneration: 25 / 50 / 75 / 100 o Fearless: This card does nothing. (BF1; R1) o Rebel Heart: Damage reduction is received when RAPID FIRE is active. Duration: 8 to 25 seconds; Health Points: 650 / 715 / 748 / 780 / 812.5; And “Stay Together”: 660 / 726 / 759 / 792 / 825 § Damage Reduction: 10% / 15% / 20% / 25% o Stay Together: If two allies or more are within 15 meters, damage reduction is received. Allies also receive this damage reduction. Health Points: 600 / 625 / 636 / 648 / 660 § Damage Reduction: 4% / 6% / 8% / 10% o Handy Device: Removes seconds from THERMAL DETONATORS’ cooldown time. Cooldown Time in Seconds: 13.00 / 12.50 / 12.00 / 11.75 / 11.50 § Removed Seconds: 0.50 / 1.00 / 1.25 / 1.50 o Laser Brain: The main weapon’s alternate fire deals extra damage. Alternate Fire Charge-Up Time: 1.5 seconds; Total Damage: 145 / 165 / 170 / 175 / 180 § Extra Damage: 20 / 25 / 30 / 35 o Relentless Firing: Decreases RAPID FIRE’s time reduction per blaster shot. Cooldown Time: 15 seconds; Duration in Seconds: 8.0 / 10.0 / 10.8 / 11.6 / 12.4 § Decreased Time Reduction: 25% / 35% / 45% / 55% o Shield Durability: Increases SQUAD SHIELD’s health. Health: 3000 / 3300 / 3450 / 3600 / 3750 § Increased Health: 10% / 15% / 20% / 25% · Finn o In Charge: For every enemy trooper defeated or 100 damage points dealt to enemy heroes while UNDERCOVER TEAM is active, 2% damage reduction is permanently received whether UNDERCOVER TEAM is active or not. Any ally within 15 meters also receives this damage reduction. The effect resets after being defeated. Health Points: 600 / 696 / 744 / 780 / 816; With BIG DEAL: 930 / 1079 / 1153 / 1209 / 1265 § Damage Reduction: 16% / 24% / 30% / 36% o Beacon Of Hope: Extends BIG DEAL’s 15-meter radius if two allies are affected. Radius in Meters: 17.25 / 18 / 19.5 / 21 (S1) § Extended Radius: 15% / 20% / 30% / 40% o No More Running: DEADEYE deals extra damage. Minimum Damage: 20 / 25 / 28 / 30 / 22; Maximum Damage: 30 / 35 / 38 / 40 / 42 (R1) § Extra Damage: 5 / 8 / 10 / 12 o Come Get It: Headshots extend BIG DEAL’s duration. Normal Duration: 10 seconds. § Extended Duration: 5% / 9% / 12% / 15% o I Can Do This: Enemies stay revealed for additional seconds after UNDERCOVER TEAM’s duration ends. Area of Effect: 15 meters; Ability Duration: 5 to 25 seconds; Ability Cooldown Time: 15 seconds; Minimum Reveal Time Possible: 8.0 / 9.0 / 9.5 / 10.0; Maximum Reveal Time Possible: 28.0 / 29.0 / 29.5 / 30.0 (S1) § Additional Seconds: 3.0 / 4.0 / 4.5 / 5.0 o Stay Calm: For every enemy defeated and while active, DEADEYE’s duration is extended. Cooldown Time: 15 seconds; Normal Duration: 5 to 25 seconds (S1) § Extended Duration: 15% / 20% / 30% / 40% o One Resistance: If used on three or more allies, BIG DEAL’s cooldown time is reduced. § Reduced Cooldown Time: 15% / 20% / 30% / 40% o Never Going Back: For every enemy defeated and while active, UNDERCOVER TEAM’s duration is extended. Normal Duration: 5 to 25 seconds (R1) § Extended Duration: 15% / 20% / 30% / 40% o Raised To Do One Thing: This card does nothing. (YT6, Timestamp: 6:37-8:48) · Captain Phasma o The More the Better: FIRST ORDER SENTRY DROID’s motor capacity is improved, decreasing the time it takes to make a 6-second full rotation. At EPIC rarity, motors are used at 150% capacity, making the full rotation now 4.5 seconds, a 25% decrease in time. Full Rotation in Seconds: 5.4 / 5.1 / 4.8 / 4.5 (S1, Comment: ajschefflerbackup) § Increased Motor Capacity: 20% / 30% / 40% / 50% o Blaster Inspection: Every enemy defeated permanently reduces the main weapon’s blaster heat by 3%. Any ally within 15 meters also receives this blaster heat reduction. The effect resets after being defeated. Maximum Blaster Shots Possible: 58 / 68 / 72 / 75 / 79; And “Easy Shots”: 77 / 91 / 95 / 100 / 105 § Maximum Blaster Heat Reduction: 18% / 24% / 30% / 36% o Easy Shots: Reduces the main weapon’s blaster heat. Blaster Shots Before Overheat: 48 / 62 / 67 / 72 / 77 (S1) § Blaster Heat Reduction: 30% / 40% / 50% / 60% o Finish Them Off: This card does nothing. (S1; YB1) o Safety First: SURVIVOR gives even more bonus health. Total Bonus Health: 200 / 220 / 240 / 250 / 260; Total Health: 700 / 900 / 920 / 940 / 950 / 960 § Extra Bonus Health: 20 / 40 / 50 / 60 o Laser Wall Durability: Card’s Actual Name: “All for Myself”. After defeating four enemies with STAFF STRIKES, the 20-second cooldown times of SURVIVOR and FIRST ORDER SENTRY DROID are permanently reduced. At EPIC rarity, they reduce by 30%. The effect resets after being defeated. New Cooldown Time: 14 seconds. (S1) § Reduced Cooldown Time: ? / ? / ? / 30% o Come Closer: After defeating three enemies or more while FIRST ORDER SENTRY DROID is active, the shock area of effect is extended. The effect is permanent until the sentry droid is disassembled or destroyed. Total Shock Duration: 0.8 seconds; Shock Area of Effect in Meters: 15.0 / 18.0 / 19.5 / 21.0 / 22.5 (S1) § Extended Shock Area of Effect: 20% / 30% / 40% / 50% o There's No Escape: After shocking an enemy, the next unique individual to get shocked by the FIRST ORDER SENTRY DROID will suffer an extended shock duration. The seconds added are permanent until the sentry droid is disassembled or destroyed. Total Shock Duration in Seconds: 0.8 / 1 / 1.05 / 1.1 / 1.15 (S1) § Seconds Added to Shock Duration: 0.20 / 0.25 / 0.30 / 0.35 o Not Hard Enough: Damage Reduction is received while SURVIVOR is active. Health Points: 900 / 1080 / 1170 / 1260 / 1350; And “Safety First”: 960 / 1152 / 1248 / 1344 / 1440 § Damage Reduction: 20% / 30% / 40% / 50% · BB-8 o Self Repairs: More health can be regenerated. Health Regeneration: 300 / 325 / 350 / 375 / 400 § Added Health to Regeneration: 25 / 50 / 75 / 100 o Shielded Roll: Damage reduction is received while ROLLING CHARGE is active. Cooldown Time: 10 seconds; Health Points: 650 / 845 / 910 / 975 / 1040 § Damage Reduction: 30% / 40% / 50% / 60% o Headfirst: ROLLING CHARGE deals extra damage. Cooldown Time: 10 seconds; Damage to Troopers: 200 / 220 / 225 / 235 / 240; Damage to Heroes: 150 / 170 / 175 / 180 / 190; With RESISTANCE BACKING to Troopers: 210 / 231 / 236 / 247 / 252; With RESISTANCE BACKING to Heroes: 158 / 179 / 184 / 189 / 200; And “Uncover” to Troopers: 235 / 259 / 264 / 276 / 282; And “Uncover” to Heroes: 176 / 200 / 206 / 212 / 223 § Extra Damage: 20 / 25 / 35 / 40 o Whirlwind: CABLE SPIN deals extra damage. Area of Effect is also extended. Ability Duration: 8 seconds; Damage per 0.3 Seconds: 45 / 47 / 49 / 51 / 53; Total Damage: 1170 / 1222 / 1274 / 1326 / 1378; With RESISTANCE BACKING per 0.3 Seconds: 47 / 49 / 51 / 54 / 56; With RESISTANCE BACKING Total: 1229 / 1283 / 1338 / 1392 / 1447; And “Uncover” per 0.3 Seconds: 53 / 55 / 58 / 60 / 62; And “Uncover” Total: 1375 / 1436 / 1497 / 1558 / 1619; Area of Effect in Meters: 5 / 5.5 / 6.0 / 6.5 / 7.0 § Extra Damage per 0.3 Seconds: 2 / 4 / 6 / 8 § Extended Area of Effect in Meters: 0.5 / 1.0 / 1.5 / 2.0 https://preview.redd.it/4he3tdhsly0d1.jpg?width=225&format=pjpg&auto=webp&s=15df742a6722d8ab68dbf6db1dc239b3029a5e6f o Spared Batteries: For every three enemy troopers defeated or 300 damage points dealt to enemy heroes, 1 damage point is permanently added to basic attack damage. As a bonus, if an enemy hero is thrown off a ledge using ROLLING CHARGE and they die from the void within 3 seconds, the extra attack damage will be increased to the maximum value possible. The effect resets after being defeated. Basic Attack Damage: 29 / 31 / 33 / 35 / 36; With RESISTANCE BACKING: 30 / 33 / 35 / 37 / 38; And “Uncover”: 34 / 36 / 39 / 41 / 42 (S1) § Maximum Extra Damage: 2 / 4 / 6 / 7 o Spinner: Hitting the number of enemies stated below with CABLE SPIN removes seconds from the following cooldown time. Cooldown Time in Seconds: 25 / 21 / 19 / 17 / 15 § Number of Enemies: 4 / 3 / 2 / 2 § Removed Seconds: 4 / 6 / 8 / 10 o Trusty Droid: If an enemy revealed by RESISTANCE BACKING is defeated, allies nearby will regenerate health. [Unknown if it is health regeneration per second or health gained as bonus health] § Area of Effect in Meters: 1 / 2 / 3 / 4 § Extra Health: 5 / 7 / 10 / 12 o Uncover: Even more damage weakness is received to enemies revealed by RESISTANCE BACKING. Area of Effect: 20 meters; Duration: 12 seconds; Cooldown Time: 18 seconds; Damage Weakness: 5% / 10% / 12.5% / 15% / 17.5%; Basic Attack Damage per 0.3 Seconds: 29 / § Additional Damage Weakness: 5% / 7.5% / 10% / 12.5% o Roll Together: Adds additional percentage reduction to the already 6% reduced cooldown time of allies' abilities through SWIFT REACTION. Total Reduced Cooldown Time: 11% / 15% / 18% / 21% (R1; S1) § Additional Reduced Cooldown Time: 5% / 9% / 12% / 15% · BB-9E o Full Reconstruction: More health can be regenerated. Health Regeneration: 250 / 275 / 300 / 325 / 350 § Added Health to Regeneration: 25 / 50 / 75 / 100 o Hearty Exhaust: SMOKE SCREEN’s area of effect is extended. Duration: 12 seconds; Cooldown Time: 18 seconds; Area of Effect: 30 / 31 / 31.3 / 31.6 / 32 § Extended Area of Effect in Meters: 1.0 / 1.3 / 1.6 / 2.0 o I See You: Enemies stay revealed for additional seconds after SMOKE SCREEN’s 12-second duration ends. Area of Effect: 30 meters; Cooldown Time: 18 seconds; Reveal Time: 14.5 / 15.0 / 15.5 / 16.0 (S1) § Additional Seconds: 2.5 / 3.0 / 3.5 / 4.0 o Spin Me Round: SHOCK SPIN pushes enemies 4 meters away. Seconds are added to its cooldown time as a result. Initial Damage: 90 damage; Normal Cooldown Time: 25 seconds; New Cooldown Time in Seconds: 25 / 31 / 30 / 29 / 28 § Added Seconds: 6 / 5 / 4 / 3 o Linked Systems: For every four shocks with shock prod, 1 damage point is permanently added to basic attack damage. The effect resets after being defeated. Basic Attack Damage per 0.3 Seconds: 24 / 26 / 28 / 30 / 32 (S1) § Maximum Extra Damage: 2 / 4 / 6 / 8 o Faster, Faster!: If SHOCK SPIN hits the number of enemies stated below, its damage will be doubled. Duration: 8 seconds; Cooldown Time: 25 seconds; Normal Damage per 0.8 Seconds: 30; Total Damage: 270; Double: 540. § Number of Enemies: 5 / 4 / 3 / 2 o Supercharged: CHARGE UP’s Area of Effect is extended. Duration: 5 Seconds; Cooldown Time: 15 seconds; Area of Effect in Meters: 20 / 24 / 25 / 26 / 27 § Extended Area of Effect in Meters: 4 / 5 / 6 / 7 o Swift Power: Removes seconds from CHARGE UP’s cooldown time. Duration: 5 Seconds; Cooldown Time in Seconds: 15 / 13 / 12 / 11 / 10 § Removed Seconds: 2 / 3 / 4 / 5 o Potent Bacta: BACTA SUPPORT’s Area of Effect is extended. Seconds are added to its cooldown time as a result. Area of Effect in Meters: 7 / 8 / 8.5 / 9 / 9.5; Seconds Health Is Gained: 0.8 / 3.8 / 3.8 / 2.8 / 2.8 § Extended Area of Effect in Meters: 1.0 / 1.5 / 2.0 / 2.5 § Added Seconds: 3 / 3 / 2 / 2 CATEGORIZED BY COLOR https://preview.redd.it/1pk441gyky0d1.png?width=809&format=png&auto=webp&s=1459b21033cf7a8b3fd549122f11c70f2e1e80ad NOTES · The EPIC rarity is only stated in the card description if it is a different value than shown in-game. · All Star Card descriptions were rewritten to be unilateral and have similar explanations. The names of heroes and second-person pronouns were avoided. · Clearer antonyms are used: increased/decreased; extended/reduced. o Increase/decrease suggests a progression in size, amount, or numbers (like adding/subtracting health, damage, stamina drain, and sprint speed). o Extend/reduce suggests a change made to a value or number (like percentages for time, distance, and blaster heat). · Damage Reduction is received; health points are regained. · To avoid confusion, the term increased cooldown speed and increased recharge time (which uses percentage increased) is avoided. To keep all related effects as close in description as possible: extended/reduced cooldown time (still percentage) is the simplest way to describe the effect without changing the in-game number values. · Extra damage is damage added to ability; bonus damage is situational. · Some values were rounded to whole numbers to reflect in-game values. Such are health points, damage points, and blaster overheat. As a result, though noticeably small, the actual values in-game may be a little off when it comes to stacked values (like stacking damage reduction) and are yet to be tested. · Some stats between the BF2 wiki and SammyBoiii’s Hero Guides differ in stats; however, they agree for the most part and usually differ by units less than a second. · Feel free to pick any hero and test out the stats yourself. The more accurate stats we have, the better we can use them. · Question Marks are unknown values. If you happen to know them or calculate the value, feel free to share them. Video proof seems to always work best. · I personally feel that being open to the intricacies of every star card and ability is the best way to go and should not be considered an exploit. Everyone should know what’s happening when the enemy team starts using these game-changers (and there are many people who do), and best enabling them to learn how to counter it. In the end, understanding these little details leads to a more competitive and playable battlefront. · Although not too often, some of the supposed up-to-date references below contradict each other; I had to make a final choice without having the time to test them. · Getting all these stats was a hard-earned headache in the end. Feel free to correct any discrepancies you may find! REFERENCES BF1 BF2 Community on Fandom [Most stats taken from here] https://battlefront.fandom.com/wiki/Heroes_and_Villains R1 These are ALL the Broken Hero Star Cards (u/RogueZeroRendar on Reddit) https://www.reddit.com/StarWarsBattlefront/comments/gcyh0these_are_all_the_broken_hero_star_cards/ R2 Hero Star Cards that are broken in a “beneficial way”? (u/T-RevLynn on Reddit) https://www.reddit.com/StarWarsBattlefront/comments/ub797m/hero_star_cards_that_are_broken_in_a_beneficial/ R3 Hero Star Card Guide (u/ MAshby1001 on Reddit) https://www.reddit.com/StarWarsBattlefront/comments/pmf1b5/hero_star_card_guide/ R4 Damage stats for every trooper, hero and reinforcement in BF2 (u/ImpecableBunny on Reddit) [To Confirm Stats] https://www.reddit.com/StarWarsBattlefront/comments/15bvq7z/damage_stats_for_every_trooper_hero_and/#lightbox R5 Grievous strikes again (u/Accomplished_Ebb1545 on Reddit) [“Jedi Killer” Secondary Effect] https://www.reddit.com/StarWarsBattlefront/comments/1610bg5/grievous_strikes_again/ S1 All Broken Hero Starcards in BF2 (By shuds and Shineberg on Steam) https://steamcommunity.com/sharedfiles/filedetails/?id=3024044483 YB1 SWBF2 Guide to Hero/Villain Stats (By jmorga3) [To Confirm Stats; Found this list after finishing my list, consider it a simplified version] https://www.yekbot.com/swbf2-guide-to-hero-villain-stats/ YT1 Star Cards Breakdown (@KillerDebit on YouTube) https://www.youtube.com/watch?v=KtoW9-Eb-QU&list=PLwVdQ5vamLGbW4srkAHahjSYp7qayFb88 YT2 Every hidden/actual star card effect on battlefront 2 (@Picos on YouTube) https://www.youtube.com/watch?v=EZb-iNSpFrM YT3 Battlefront 2 has 17 Star Cards that DON’T WORK (or are useless)… DO NOT USE THESE! (@Battlefront Knight on YouTube) [OUTDATED, BUT USEFUL COMMENT SECTION] https://www.youtube.com/watch?v=CQNIOHv-yxA YT4 SammyBoiii: Star Wars Hero Guides [Stats also taken from here] https://www.youtube.com/watch?v=Q9yGv_5YaeI&list=PLMe4n3PD17TRrp_7adLtTblLCDmZeygZm YT5 Every Broken Hero Card In Battlefront 2 https://www.youtube.com/watch?v=V0H70XpXI24 YT6 Star Wars Battlefront 2 Testing 5 USELESS Star Cards And Proving That They Don't Work! https://www.youtube.com/watch?v=kBF4kRo6Y88 |
2024.05.17 11:34 kristen-seo53 How can I manage my Cathay Pacific flight reservations?
2024.05.17 11:32 CommanderRoku Fully Explained: Hero Descriptions (Part I)
To celebrate the upcoming 25th anniversary of the Phantom Menace this 19th of May, I decided to go all out on discovering the hidden effects or poorly described star cards in this game based on the plentiful resources and posts of the past (References are found at the end). At the same time, I did what I could to rewrite the ability and card descriptions to be somewhat unilateral and have similar explanations. Many were a surprise to be sure but a welcome one, while others are completely out of hand. Use what’s useful to you, and feel free to share your own test results. At last we will reveal these stats to all, at last… submitted by CommanderRoku to StarWarsBattlefront [link] [comments] Hero Descriptions (Part I) · Boba Fett o Base Health: 600 health o Health Regeneration: 150 health o Health Regeneration Rate: 50 health/second o Health Regeneration Delay: 5 seconds o Sprint Speed: 7 meters/second o Body Shot Attack Damage: 105 / 75 o Head Shot Attack Damage: 198 / 141 (R4) o Blaster Range: 20 / 40 meters o Blaster Spread: Tight o Rate of Fire: 360 shots/minute o Blaster Overheat: 10 bursts (28 shots) o Flamethrower Melee Damage: 100; damage doubles within outer 5% of reach distance. o Jetpack Flight Speed: 12.5 meters/second o Jetpack Flight Time: 5 seconds (20%/second) (YB1) o Jetpack Refill Time: 12 seconds (8.3%/second) (YB1) o CONCUSSION ROCKET § Launches a rocket that breaks on impact. The 1st explosion obscures vision and prevents lightsaber target locks for 5 seconds, canceling weapon-centered abilities as well; the 2nd explosion disables affected weapons for 1.2 seconds. Area of Effect: 25 meters; Cooldown Time: 15 seconds. (YT3, Comment: u/macggnore) o FOR THE HUNT § Modifies jetpack to be used without fuel consumption while being undetected by enemy radars. Enemies nearby are also revealed. Area of Effect: ?; Duration: 8 seconds; Cooldown Time: 10 seconds. o ROCKET BARRAGE § Launches five rockets dealing 75 damage each. Five Rockets on One Enemy: 375 damage; Area of Effect: 3 meters; Duration: 2.4 seconds; Cooldown Time: 20 seconds. · Bossk o Base Health: 600 health o Health Regeneration: 600 health o Health Regeneration Rate: 25 health/second o Health Regeneration Delay: 5 seconds o Sprint Speed: 7 meters/second o Jump Height: 6 meters o Body Shot Attack Damage: 126 / 45 o Head Shot Attack Damage: 126 / 45 o Charged-up Shot to Body: 156 / 156 o Charged-up Shot to Head: 296 / 296 o Blaster Range: 8 / 22 meters o Blaster Spread: Medium o Rate of Fire: 100 shots/minute o Blaster Overheat: 8 shots o Melee Damage: 65 o DIOXIS GRENADE § Releases a 10-meter cloud of dioxis gas dealing up to 118 damage to enemies within it for 6 seconds. Damage is per in-game ticks and not seconds, dealing more damage per second at times. Damage per tick: 5 to 6; Cooldown Time: 20 seconds. (R4) o PREDATOR INSTINCTS § Modifies the primary weapon into a micro-grenade launcher with each grenade dealing 80 / 40 damage. Thermal vision and faster sprint speed are also gained. Area of Effect: 3 meters; Duration: 8.5 to 25 seconds; Cooldown Time: 25 seconds. o PROXIMITY MINES § Deploys three sticky mines that after being armed for 4 seconds, detonate when triggered and deal 76 damage each. Three Mines on One Enemy: 228; Explosion Radius: 6 meters; Cooldown Time: 20 seconds. · Chewbacca o Base Health: 700 health o Health Regeneration: 200 health o Health Regeneration Rate: 50 health/second o Health Regeneration Delay: 5 seconds o Sprint Speed: 7 meters/second o Body Shot Attack Damage: 90 / 50 o Head Shot Attack Damage: 144 / 48 o Explosion Radius: 1 meter o Zoomed-in Body Shot Damage: 100 / 96 o Zoomed-in Head Shot Damage: 145 / 126 (R4) o Zoomed-in Explosion Radius: 2 meters o Rate of Fire: 66 shots/minute o Bowcaster Overheat: None o Bowcaster Range: 20 / 25 meters o Zoomed-in Range: 35 / 45 meters o Bowcaster Spread: Wide / Tight o Melee Damage: 90 o Melee Speed: Fast o SHOCK GRENADE § Throws a grenade that breaks on impact and splits into five missiles that shock enemies for 1.1 seconds; Area of Effect: ?; Cooldown Time: 15 seconds. (S1) o FURIOUS BOWCASTER § Modifies the bowcaster to fire fully charged shots. Body Damage: 182 / 166; Head Damage: 291; Zoomed-In Body: 217 / 191; Zoomed-In Head: 343; Range: 25 / 50 meters; Zoomed-In: 30 / 50 meters; Duration: 7.5 to 25 seconds; Cooldown Time: 20 seconds. (R4) o CHARGE SLAM § A sprint attack that by sprinting forward and slamming onto the ground, enemies are knocked down, 150 damage to enemies within 4 meters. 30% damage reduction is received while sprinting. Base Health: 700; Health Points: 910; Area of Effect: 8 meters; Sprint Duration: ?; Cooldown Time: 15 seconds. (R4) · Darth Vader o Base Health: 800 health o Health Regeneration: 250 health o Health Regeneration Rate: 50 health/second o Health Regeneration Delay: 5 seconds o Sprint Speed: 7 meters/second o Jump Height: 10 meters o Basic Attack Damage: 130 damage o Rear Attack Damage: 160 damage o Swing Speed: 1.7 swings/second o Lightsaber Swings: 10 swings o Lightsaber Blocks: 14 blocks o Blaster Deflections: 2121 damage o Deflection Spread: 0.2 o Stamina Regeneration Time: 3.00 seconds o Stamina Regeneration Delay: 2.25 seconds o LIGHTSABER THROW § Throws the lightsaber 20 meters away and returns, each hit to enemies dealing 130 damage. Damage dealt reduces by 50% if used alongside CHOKE. Cooldown Time: 8 seconds. o FOCUSED RAGE § Basic lightsaber attacks deal 15 extra damage, 200 bonus health is gained, and stamina drain decreases by 50%. Duration: 10 seconds; Cooldown Time: 15 seconds. o CHOKE § Force chokes multiple enemies for 1.5 seconds, dragging them up into the air and dropping them, dealing 126 damage. Reach Distance: ?; Cooldown time: 25 seconds. (YT1) · Emperor Palpatine o Base Health: 700 health o Health Regeneration: 250 health o Health Regeneration Rate: 75 health/second o Health Regeneration Delay: 5 seconds o Sprint Speed: 7 meters/second o Jump Height: 10 meters o One-handed Attack Damage: 14 damage/0.3 seconds (60/sec) o Two-handed Attack Damage: 28 damage/0.3 seconds (110/sec) o One-handed Stamina Drain: 10% stamina/second (10 seconds) o Two-handed Stamina Drain: 15% stamina/second (6.5 seconds) o Attack Reach Distance: 14 meters o Melee Damage: 80 o CHAIN LIGHTNING § Throws a burst of force lightning hits an enemy target selected then bounces up to six different enemies. Each hit deals 120 damage. Reach distance: 18 meters; Cooldown Time: 14.5 seconds. o DARK AURA § First dealing 15 damage at startup, force energy deals 15 damage per in-game tick to enemies, slowing them down as well. Total Damage: 135; Area of Effect: 10 meters; Duration: 8 seconds; Cooldown Time: 25 seconds. o ELECTROCUTE § Force lightning hits the ground, shocking enemies and disabling their blasters for 1 second. Reach Distance: 15 meters; Cooldown Time: 20 seconds. · Han Solo o Base Health: 650 health o Health Regeneration: 200 health o Health Regeneration Rate: 50 health/second o Health Regeneration Delay: 5 seconds o Sprint Speed: 7 meters/second o Body Shot Attack Damage: 80 / 55 o Head Shot Attack Damage: 152 / 104 o Blaster Range: 20 / 50 meters o Blaster Spread: None o Rate of Fire: 108 shots/minute o Blaster Overheat: 8 shots o Melee Damage: 65 o DETONITE CHARGE § Throws a sticky charge that is detonated remotely. When detonated, damage is dealt and enemies are knocked down. Damage: 200 / 70; Explosion Radius: 10 meters; Cooldown Time: 18 seconds. o SHARPSHOOTER § Modifies the primary weapon to fire rapidly for the next few seconds. Body Damage: 65 / 40; Head Damage: 123 / 76; Range: 35 / 15 meters; Rate of Fire: 350 shots per minute; Duration: 3 to 25 seconds; Cooldown Time: 15 seconds. (R4) o SHOULDER CHARGE https://preview.redd.it/e7mmvg8s7y0d1.png?width=225&format=png&auto=webp&s=ee82e4140a3fe621d584b025ae64ab1b99f2d43d § A sprint attack that by sprinting forward, the enemy hit by it is knocked down, dealing 200 damage to troopers and 150 damage to heroes. The damage goes through blocks. Sprint Duration: ?; Cooldown Time: 10 seconds. · Iden Versio o Base Health: 650 health o Health Regeneration: 200 health o Health Regeneration Rate: 50 health/second o Health Regeneration Delay: 5 seconds o Sprint Speed: 7 meters/second o Body Shot Attack Damage: 20 / 10 o Head Shot Attack Damage: 38 / 19 o Alternate Fire Attack Damage: 150 o Alternate Blast Radius: 6 meters o Blaster Range: 30 / 50 meters o Blaster Spread: Tight o Rate of Fire: 780 shots/minute o Blaster Overheat: 48 shots (YB1) o Melee Damage: 65 o STUN DROID § Sends out the droid to search for an enemy target up to 25 meters away, the droid then shocks the target and those around it for 1.5 seconds. The enemy shocked is also dealt 40 damage. Shock Area of Effect: ?; Cooldown Time: 20 seconds. (R4; YB1) o PULSE CANNON § Modifies the primary weapon into a long-range rifle. Using the scope deals more damage if used at a farther distance. The first bar in the charge-up indicates the maximum damage input; the second bar is the timer for automatic fire. Body Damage: 40 / 35; Head Damage: 76 / 63; Charged-Up Body Damage: 89 / 207; Charged-Up Head Damage: 164 / 376; Cooldown Time: 1 second. (R4) o DROID SHIELD § Generates a personal bubble shield that protects against blaster damage. Using the primary weapon deactivates it. Unable to be used while STUN DROID is active. Shield Health: 750 health; Duration: 12 seconds; Cooldown Time: 10 seconds. · Kylo Ren o Base Health: 750 health o Health Regeneration: 250 health o Health Regeneration Rate: 50 health/second o Health Regeneration Delay: 5 seconds o Sprint Speed: 8 meters/second o Jump Height: 10 meters o Basic Attack Damage: 125 damage o Rear Attack Damage: 165 damage o Swing Speed: 1.8 swings/second o Lightsaber Swings: 14 swings o Lightsaber Blocks: 14 blocks o Blaster Deflections: 1112 damage o Deflection Spread: 0.45 o Stamina Regeneration Time: 2.10 seconds o Stamina Regeneration Delay: 2.00 seconds o PULL § Force pulls enemies, dealing 10 damage. Reach Distance: 20 meters; Cooldown Time: 20 seconds. o FRENZY https://preview.redd.it/x3d1m1cz7y0d1.png?width=225&format=png&auto=webp&s=05070933116fc641176058b7344c12cdb47b1510 § A frenzy of 3 to 4 lightsaber attacks by leaping towards an enemy target, either attacking the same enemy or leaping again to another. 50% damage reduction is received during the frenzy. The last attack of a three-hit frenzy and the last two attacks of a four-hit frenzy goes through blocks. A four-hit frenzy is activated by using the ability while looking away from the enemy target, immediately after a dodge, a jump hop, a lightsaber attack, or using PULL. Each frenzied lightsaber strike deals 160 damage to troopers and 115 damage to heroes. Leap Distance: 10 meters; Total to Troopers: 480 damage; Total to Heroes: 345 damage; Base Health: 750; Health Points: 1125; Cooldown Time: 10 seconds. o FREEZE § Force freezes enemies for 2.5 seconds. Reach Distance: 15 meters; Cooldown Time: 24 seconds. · Lando Calrissian o Base Health: 650 health o Health Regeneration: 200 health o Health Regeneration Rate: 50 health/second o Health Regeneration Delay: 5 seconds o Sprint Speed: 7 meters/second o Body Shot Attack Damage: 40 / 25 o Head Shot Attack Damage: 76 / 47 o Blaster Range: 20 / 50 meters o Blaster Spread: Medium o Rate of Fire: 420 shots/minute o Blaster Overheat: 17 shots (YB1) o Melee Damage: 65 o SMOKE GRENADE § Releases a 10-meter cloud of smoke that obscures vision and prevents lightsaber target locks. Duration: 10 seconds; Cooldown Time: 14 seconds. (YB1) o SHARP SHOT § Selects up to five enemy targets and fires a flurry of shots dealing 200 to 240 damage. Headshots deal 380 damage. Reach Distance: 40 meters; Cooldown Time: 12 seconds. (R4) o DISABLER § Throws a sticky device that reveals enemies nearby and scrambles enemy radars. In addition, enemies can be shocked for 1.1 seconds through remote activation. Area of Effect: 20 meters; Duration: 25 seconds; Cooldown Time: 19 seconds. · Leia Organa o Base Health: 650 health o Health Regeneration: 200 health o Health Regeneration Rate: 50 health/second o Health Regeneration Delay: 4.5 seconds o Sprint Speed: 7 meters/second o Body Shot Attack Damage: 80 / 40 o Head Shot Attack Damage: 152 / 76 o Alternate Fire Attack Damage: 145 o Alternate Fire Charge-Up Time: 1.5 seconds o Alternate Fire Explosion Radius: 1 meter o Blaster Range: 20 / 40 meters o Blaster Spread: Tight o Rate of Fire: 340 shots/minute o Blaster Overheat: 17 bursts o Melee Damage: 65 damage o THERMAL DETONATORS § Throws detonators that each deal up to 250 damage. Up to three detonators are ready for use, all of which must be used for the cooldown timer to begin. Cooldown Time: 15 seconds. o RAPID FIRE § Swaps the primary weapon for an E-11 dealing 350 damage per second. Rate of Fire: 600; Body Damage: 36 / 19; Head Damage: 68 / 36; Duration: 8 to 25 seconds; Cooldown Time: 15 seconds. (R4; YB1) o SQUAD SHIELD § Deploys a 10-meter squad shield with 3000 health that protects against blaster fire and regenerates 5 health per in-game tick to allies. Duration: 30 seconds. Cooldown Time: 20 seconds. · Luke Skywalker o Base Health: 750 health o Health Regeneration: 200 health o Health Regeneration Rate: 100 health/second o Health Regeneration Delay: 2.7 seconds o Sprint Speed: 8.6 meters/second o Jump Height: 10 meters o Basic Attack Damage: 130 damage o Rear Attack Damage: 160 damage o Swing Speed: 2.1 swings/second o Lightsaber Swings: 10 swings o Lightsaber Blocks: 10 blocks o Blaster Deflections: 1112 damage o Deflection Spread: 0.45 o Stamina Regeneration Time: 3.00 seconds o Stamina Regeneration Delay: 1.00 second o PUSH § Force pushes enemies 10 meters away, dealing 150 damage to troopers and 90 damage to heroes. Reach Distance: 12 meters; Cooldown Time: 20 seconds. o REPULSE § Knocks down enemies using the Force, dealing 130 damage to troopers and 75 damage to heroes. Area of Effect: 12 meters; Cooldown Time: 17 seconds. o RUSH § A lightsaber dash attack dealing 100 damage by leaping forward. Two dash attacks are ready for use. Cooldown Time: 5 seconds. · Darth Maul o Base Health: 700 health o Health Regeneration: 250 health o Health Regeneration Rate: 50 health/second o Health Regeneration Delay: 5 seconds o Sprint Speed: 8 meters/second o Jump Height: 10 meters o Basic Attack Damage: 120 damage o Rear Attack Damage: 150 damage o Swing Speed: 1.9 swings/second o Lightsaber Swings: 14 swings o Lightsaber Blocks: 10 blocks o Blaster Deflections: 810 damage o Deflection Spread: 0.45 o Stamina Regeneration Time: 2.10 seconds o Stamina Regeneration Delay: 2.00 seconds o FURIOUS THROW § Throws the lightsaber 20 meters away and returns, each hit to enemies dealing 85 damage. Cooldown Time: 8 seconds. o CHOKE HOLD § Force chokes multiple enemies, dragging them up into the air and launching them several meters away, dealing 77 damage. Reach Distance: 15 meters; Cooldown time: 18 seconds. o SPIN ATTACK § A lightsaber dash attack dealing 100 damage by leaping forward 15 meters. Two dash attacks are ready for use. Cooldown Time: 5 seconds. · Rey o Base Health: 750 health o Health Regeneration: 250 health o Health Regeneration Rate: 50 health/second o Health Regeneration Delay: 5 seconds o Sprint Speed: 8 meters/second o Jump Height: 10 meters o Basic Attack Damage: 120 damage o Rear Attack Damage: 140 damage o Swing Speed: 2.0 swings/second o Lightsaber Swings: 10 swings o Lightsaber Blocks: 14 blocks o Blaster Deflections: 1112 damage o Deflection Spread: 0.45 o Stamina Regeneration Time: 1.65 seconds o Stamina Regeneration Delay: 1.00 second o DASH STRIKE § A sprint attack that knocks down enemies hit by it, dealing 130 damage. Cooldown Time: 10 seconds. o INSIGHT § Basic lightsaber attacks deal 10 extra damage and stamina drain is decreased by 50%, all while being undetected by enemy radars. Enemies nearby are also revealed. Basic Attack: 130 damage; Rear Attack: 150 damage; Lightsaber Swings: 20 swings; Lightsaber Blocks: 28 blocks; Blaster Deflections: 2224 damage; Area of Effect: 30 meters; Duration: 8 seconds; Cooldown Time: 10 seconds. o MIND TRICK § Confuses enemies with the Force for 4 seconds. Player controls will be inverted and cursor sensitivity will be lowered. Reach Distance: 18 meters; Cooldown Time: 20 seconds. · Yoda o Base Health: 700 health o Health Regeneration: 250 health o Health Regeneration Rate: 50 health/second o Health Regeneration Delay: 5 seconds o Sprint Speed: 7 meters/second o Jump Height: 10 meters o Basic Attack Damage: 125 damage o Rear Attack Damage: 150 damage o Swing Speed: 1.6 swings/second o Lightsaber Swings: 12 swings o Lightsaber Blocks: 10 blocks o Blaster Absorption: 2121 damage o Stamina Regeneration Time: 2.10 seconds o Stamina Regeneration Delay: 1.00 second o UNLEASH § Force pushes enemies, pushing them away several meters more, dealing 110 damage. When absorbing force attacks or blaster fire, both reach distance and damage are increased. Force attacks stay absorbed for longer. Damage Increase: 110 / 130 / 160 / 190; Area of Effect: ?; Cooldown Time: 12 seconds. o PRESENCE § 150 bonus health is gained while breaking free out of any immobilizing effect. Allied troopers within several meters also gain 75 bonus health, while allied heroes gain 150 bonus health. Duration: 8 seconds; Cooldown Time: 20 seconds. o DASH ATTACK https://preview.redd.it/9tht28a38y0d1.png?width=225&format=png&auto=webp&s=123050e1934ba22f4c5f2326ead6a05ccd957ce1 § A lightsaber dash attack dealing 85 damage by leaping forward. The damage goes through blocks. Two dash attacks are ready for use. Cooldown Time: 5 seconds. · Finn o Base Health: 600 health o Health Regeneration: 200 health o Health Regeneration Rate: 50 health/second o Health Regeneration Delay: 5 seconds o Sprint Speed: 7 meters/second o Body Shot Attack Damage: 52 / 45 o Head Shot Attack Damage: 98 / 85 o Blaster Range: 25 / 50 meters o Blaster Spread: Tight o Rate of Fire: 240 shots/minute o Blaster Overheat: 24 shots o Melee Damage: 65 o DEADEYE § Auto-locks blaster fire onto a single enemy. Reach Distance: 30 meters; Body Damage: 30 / 20; Head Damage: 57 / 38; Duration: 5 to 25 seconds; Cooldown Time: 15 seconds. (R4) o BIG DEAL § 120 to 150 bonus health is gained, 25% to 55% damage reduction is received, ability cooldowns are reduced by 50%, and all blaster heat is removed. Any ally within 15 meters receives the same effects alongside 100 to 130 bonus health and 15% to 45% damage reduction. The number of allies also improves the ability’s effects. Total Number of Allies Needed: ?; Base Health: 600; Health Points: 930; Duration: 10 seconds; Cooldown Time: 18 seconds. o UNDERCOVER TEAM § Primary weapon is swapped for a GLIE-44 while revealing enemies nearby, making allies nearby undetected from enemy radars, giving them faster sprint speed. Cancels BIG DEAL when activated. Body Damage: 42 / 30; Head Damage: 79 / 57; Area of Effect: 15 meters; Duration: 5 to 25 seconds; Cooldown Time: 15 seconds. (R4) · Captain Phasma o Base Health: 700 health o Health Regeneration: 150 health o Health Regeneration Rate: 50 health/second o Health Regeneration Delay: 5 seconds o Sprint Speed: 7 meters/second o Body Shot Attack Damage: 19 / 15 o Head Shot Attack Damage: 36 / 28 o Blaster Range: 35 / 60 meters o Blaster Spread: Becomes Tight o Rate of Fire: 660 shots/minute o Blaster Overheat: 48 shots (YB1) o STAFF STRIKES § The default melee attack. For troopers, the 1st hit deals 160 damage, the 2nd 190, the 3rd hit 220. For heroes, the 1st hit deals 120 damage, the 2nd 150, the 3rd hit 200. The 3rd hit also knocks enemies down. Only 30 damage is dealt to heroes hit from behind. (S1; R4; YB1) o SURVIVOR § 200 bonus health is gained. Duration: 15 seconds; Cooldown Time: 20 seconds. o FIRST ORDER SENTRY DROID § Deploys a sentry droid that constantly rotates, always looking out for a target. When an enemy target is spotted, it stops rotating and fires, dealing 24 damage per shot. It also shocks enemies for 0.8 seconds. If destroyed, the explosion damage deals 150 damage. Shock Area of Effect: 15 meters; Cooldown Time: 20 seconds. (R4) · General Grievous o Base Health: 800 health o Health Regeneration: 250 health o Health Regeneration Rate: 50 health/second o Health Regeneration Delay: 5 seconds o Sprint Speed: 8 meters/second o Jump Height: 7 meters o Basic Attack Damage: 130 damage o Rear Attack Damage: 160 damage o Swing Speed: 1.8 swings/second o Lightsaber Swings: 12 swings o Lightsaber Blocks: 10 swings o Blaster Deflections: 222 damage o Deflection Spread: 20 o Stamina Regeneration Time: 3.00 seconds o Stamina Regeneration Delay: 2.00 seconds o THRUST SURGE § A lunge attack where an enemy is stabbed and knocked down, dealing 160 damage. Reach Distance: 15 meters; Cooldown Time: 13 seconds. o UNRELENTING ADVANCE § A slow moving forward attack that deflects all blaster shots or lightsaber attacks from the front that lasts for 5 seconds. Any enemy standing in the way is dealt with 110 damage every 0.45 seconds. Cooldown Time: 11 seconds. o CLAW RUSH https://preview.redd.it/keas1vq58y0d1.png?width=225&format=png&auto=webp&s=5566fccf2f8f48cc92f97414d748fd9b141ff679 § A crawl attack that knocks down enemies hit by it, dealing 130 damage. 40% damage reduction is received during the attack. Enemies hit during the initial 0.2 seconds of the attack can be hit again during the last 0.2 seconds of the attack. Base Health: 800; Health Points: 1120; Duration: 3.2 seconds; Cooldown Time: 13 seconds. · Obi-Wan Kenobi o Base Health: 750 health o Health Regeneration: 300 health o Health Regeneration Rate: 50 health/second o Health Regeneration Delay: 4.5 seconds o Sprint Speed: 8 meters/second o Jump Height: 10 meters o Basic Attack Damage: 130 damage o Rear Attack Damage: 150 damage o Swing Speed: 1.8 swings/second o Lightsaber Swings: 10 swings o Lightsaber Blocks: 25 blocks o Blaster Deflections: 2121 damage o Deflection Spread: 0.2 o Stamina Regeneration Time: 3.00 seconds o Stamina Regeneration Delay: 1.00 seconds o ALL-OUT PUSH § Force pushes enemies, dealing 170 damage to troopers and 150 damage to heroes. Charging it up for 1.2 seconds increases the reach distance up to 22 meters. Damage also increases, dealing 200 damage to troopers and 180 damage to heroes. 80% damage reduction is also received while charging up the force push. Base Health: 750; Health Points: 1350; Reach Distance: ?; Cooldown Time: 14 seconds. o RESTRICTIVE MIND TRICK § Restricts enemies from using their abilities for 5.5 seconds using the Force. An enemy being knocked down cancels the effect. Reach Distance: 20 meters; Cooldown Time: 21 seconds. o DEFENSIVE RUSH § A sprint attack that damages enemies hit by it, dealing 140 damage. The final lightsaber strike deals 60 extra damage, 200 damage in total. It also deflects all blaster shots or lightsaber attacks from the front. Cooldown Time: 10 seconds. · Count Dooku o Base Health: 750 health o Health Regeneration: 250 health o Health Regeneration Rate: 50 health/second o Health Regeneration Delay: 5 seconds o Sprint Speed: 8 meters/second o Jump Height: 10 meters o Basic Attack Damage: 130 damage o Rear Attack Damage: 160 damage o Swing Speed: 2.0 swings/second o Lightsaber Swings: 14 swings o Lightsaber Blocks: 14 blocks o Blaster Deflections: 1112 damage o Deflection Spread: 0.45 o Stamina Regeneration Time: 2.10 seconds o Stamina Regeneration Delay: 2.00 seconds o LIGHTNING STUN § Force lightning shoots forward, knocking enemies down and dealing 160 damage to a single trooper and 120 damage to a single hero. Damage is decreased by 10 for every additional enemy caught in the lightning, to a maximum of 50 less damage. Reach Distance: 9 meters; Cooldown Time: 14 seconds. o DUELIST § Basic lightsaber attacks deal 25 extra damage and swing speed is increased to 2.4 swings per second. New Basic Attack: 155 damage; New Rear Attack: 185 damage; Duration: 10 seconds; Cooldown Time: 13 seconds. o EXPOSE WEAKNESS § For 5.5 seconds, an enemy target receives 20% damage weakness, is inflicted with slower movement, and has their bonus health removed. The cooldown timer is replenished if the enemy target is defeated. Normal Basic Attack: 130 damage; Normal Rear Attack: 160 damage; New Basic Attack: 156 damage; New Rear Attack: 192 damage; LIGHTNING STUN: 192 damage; Reach Distance: 11 meters; Cooldown Time: 16 seconds. · Anakin Skywalker o Base Health: 800 health o Health Regeneration: 250 health o Health Regeneration Rate: 50 health/second o Health Regeneration Delay: 4.5 seconds o Sprint Speed: 8 meters/second o Jump Height: 10 meters o Basic Attack Damage: 130 damage o Rear Attack Damage: 170 damage o Swing Speed: 2.2 swings/seconds o Lightsaber Swings: 12 swings o Lightsaber Blocks: 10 blocks o Blaster Deflections: 1392 damage o Deflection Spread: 0.3 o Stamina Regeneration Time: 1.65 seconds o Stamina Regeneration Delay: 2.00 seconds o PULL DOMINANCE § Force pulls enemies, dealing 120 damage to troopers and 80 damage to heroes. Reach Distance: 18 meters; Cooldown Time: 15 seconds. o HEROIC MIGHT § Force pushes enemies, dealing 100 damage to troopers and 90 damage to heroes. 90% damage reduction is received when holding the ability while the area of effect is increased up to 20 meters, depending on the amount of damage taken during the ability. Base Health: 800; Health Points: 1520; Area of Effect: 10 meters; Cooldown Time: 18 seconds. o PASSIONATE STRIKE https://preview.redd.it/p423a4b88y0d1.png?width=225&format=png&auto=webp&s=7d7db348d0288704496ec8209a8b1271dc046a68 § Two heavy lightsaber attacks. The 1st attack deals 70 damage to troopers, 180 damage to heroes. The 2nd attack deals 40 damage to troopers, 130 damage to heroes. The damage goes through blocks. Cooldown Time: 13 seconds. o RETRIBUTION § Force chokes enemies for 2 seconds, every second dealing 100 damage to troopers and 75 damage to heroes. Afterwards, they are force pushed away, dealing 100 damage to troopers and 75 damage to heroes. 90% damage reduction is received during the ability. Rather than a cooldown, the ability charges up when 2500 damage is taken. Damage taken by allies nearby charges it up as well. Base Health: 800; Health Points: 1520; Total Damage to Troopers: 296; Total Damage to Heroes: 222; Area of Effect: 15 meters. · BB-8 o Base Health: 650 health o Health Regeneration: 300 health o Health Regeneration Rate: 65 health/second o Health Regeneration Delay: 4 seconds o Shock Prod Damage: 29 per 0.3 seconds o Rate of Fire: 216 shocks/minute o Shock Prod Overheat: 10 seconds o Shock Prod Range: 5 meters o RESISTANCE BACKING § Scrambles enemy radars, revealing enemies nearby. Enemies within 20 meters receive 5% damage weakness. Normal Basic Attack per 0.3 Seconds: 29 damage; New Basic Attack: 30 damage; CABLE SPIN per 0.3 Seconds: 47 damage; Total CABLE SPIN: 1229 damage; ROLLING CHARGE to Troopers: 210 damage; ROLLING CHARGE to Heroes: 158 damage; Duration: 12 seconds; Cooldown Time: 18 seconds. o CABLE SPIN § An attack that by spinning cables by a 5-meter radius, 45 damage is dealt to enemies every in-game tick. 30% damage reduction is also received. Base Health: 650; Health Points: 845; Total Damage: 1170 Damage?; Duration: 8 seconds; Cooldown Time: 25 seconds. PURPLE: HIDDEN ACTION/EFFECT o ROLLING CHARGE § A sprint attack that by sprinting forward, the enemy hit by it is knocked down, dealing 200 damage to troopers and 150 damage to heroes. The damage goes through blocks. Sprint Duration: ?; Cooldown Time: 10 seconds. o TECHNICAL SUPPORT § Objectives are captured faster. Will be counted as two units when capturing a point. o SWIFT REACTION § Any ally within 7 meters will have their cooldown times reduced by 5%. · BB-9E o Base Health: 600 health o Health Regeneration: 250 health o Health Regeneration Rate: 60 health/second o Health Regeneration Delay: 3 seconds o Shock Prod Damage: 24 per 0.3 seconds o Rate of Fire: 216 shocks/minute o Shock Prod Overheat: 10 seconds o Shock Prod Range: 5 meters o SMOKE SCREEN § Deploys a 30-meter cloud of smoke obstructing vision and reveals enemies nearby. Duration: 12 seconds; Cooldown Time: 18 seconds. o SHOCK SPIN § Knocks down enemies with an electric pulse dealing 90 damage. Then, enemies within 15 meters will have their blasters overheated, and enemies within 5 meters will be dealt 30 damage every in-game tick. Total Damage: 270 Damage?; Duration: 8 seconds; Cooldown Time: 25 seconds. o CHARGE UP § Removes shock prod’s heat. Any ally within 20 meters will also have their blaster heat removed and their ability cooldown times reduced by ?. Duration: 5 seconds; Cooldown Time: 15 seconds. o TECHNICAL SUPPORT § Objectives are captured faster. Will be counted as two units when capturing a point. o BACTA SUPPORT § Any ally within 7 meters are healed 3 health per second. CATEGORIZED BY COLOR https://preview.redd.it/u4dwuqkcey0d1.png?width=809&format=png&auto=webp&s=8655571ca286e70362a8575daa4b53554b97db78 NOTES · The EPIC rarity is only stated in the card description if it is a different value than shown in-game. · All Star Card descriptions were rewritten to be unilateral and have similar explanations. The names of heroes and second-person pronouns were avoided. · Clearer antonyms are used: increased/decreased; extended/reduced. o Increase/decrease suggests a progression in size, amount, or numbers (like adding/subtracting health, damage, stamina drain, and sprint speed). o Extend/reduce suggests a change made to a value or number (like percentages for time, distance, and blaster heat). · Damage Reduction is received; health points are regained. · To avoid confusion, the term increased cooldown speed and increased recharge time (which uses percentage increased) is avoided. To keep all related effects as close in description as possible: extended/reduced cooldown time (still percentage) is the simplest way to describe the effect without changing the in-game number values. · Extra damage is damage added to ability; bonus damage is situational. · Some values were rounded to whole numbers to reflect in-game values. Such are health points, damage points, and blaster overheat. As a result, though noticeably small, the actual values in-game may be a little off when it comes to stacked values (like stacking damage reduction) and are yet to be tested. · Some stats between the BF2 wiki and SammyBoiii’s Hero Guides differ in stats; however, they agree for the most part and usually differ by units less than a second. · Feel free to pick any hero and test out the stats yourself. The more accurate stats we have, the better we can use them. · Question Marks are unknown values. If you happen to know them or calculate the value, feel free to share them. Video proof seems to always work best. · I personally feel that being open to the intricacies of every star card and ability is the best way to go and should not be considered an exploit. Everyone should know what’s happening when the enemy team starts using these game-changers (and there are many people who do), and best enabling them to learn how to counter it. In the end, understanding these little details leads to a more competitive and playable battlefront. · Although not too often, some of the supposed up-to-date references below contradict each other; I had to make a final choice without having the time to test them. · Getting all these stats was a hard-earned headache in the end. Feel free to correct any discrepancies you may find! REFERENCES BF1 BF2 Community on Fandom [Most stats taken from here] https://battlefront.fandom.com/wiki/Heroes_and_Villains R1 These are ALL the Broken Hero Star Cards (u/RogueZeroRendar on Reddit) https://www.reddit.com/StarWarsBattlefront/comments/gcyh0these_are_all_the_broken_hero_star_cards/ R2 Hero Star Cards that are broken in a “beneficial way”? (u/T-RevLynn on Reddit) https://www.reddit.com/StarWarsBattlefront/comments/ub797m/hero_star_cards_that_are_broken_in_a_beneficial/ R3 Hero Star Card Guide (u/ MAshby1001 on Reddit) https://www.reddit.com/StarWarsBattlefront/comments/pmf1b5/hero_star_card_guide/ R4 Damage stats for every trooper, hero and reinforcement in BF2 (u/ImpecableBunny on Reddit) [To Confirm Stats] https://www.reddit.com/StarWarsBattlefront/comments/15bvq7z/damage_stats_for_every_trooper_hero_and/#lightbox R5 Grievous strikes again (u/Accomplished_Ebb1545 on Reddit) [“Jedi Killer” Secondary Effect] https://www.reddit.com/StarWarsBattlefront/comments/1610bg5/grievous_strikes_again/ S1 All Broken Hero Starcards in BF2 (By shuds and Shineberg on Steam) https://steamcommunity.com/sharedfiles/filedetails/?id=3024044483 YB1 SWBF2 Guide to Hero/Villain Stats (By jmorga3) [To Confirm Stats; Found this list after finishing my list, consider it a simplified version] https://www.yekbot.com/swbf2-guide-to-hero-villain-stats/ YT1 Star Cards Breakdown (@KillerDebit on YouTube) https://www.youtube.com/watch?v=KtoW9-Eb-QU&list=PLwVdQ5vamLGbW4srkAHahjSYp7qayFb88 YT2 Every hidden/actual star card effect on battlefront 2 (@Picos on YouTube) https://www.youtube.com/watch?v=EZb-iNSpFrM YT3 Battlefront 2 has 17 Star Cards that DON’T WORK (or are useless)… DO NOT USE THESE! (@Battlefront Knight on YouTube) [OUTDATED, BUT USEFUL COMMENT SECTION] https://www.youtube.com/watch?v=CQNIOHv-yxA YT4 SammyBoiii: Star Wars Hero Guides [Stats also taken from here] https://www.youtube.com/watch?v=Q9yGv_5YaeI&list=PLMe4n3PD17TRrp_7adLtTblLCDmZeygZm YT5 Every Broken Hero Card In Battlefront 2 https://www.youtube.com/watch?v=V0H70XpXI24 YT6 Star Wars Battlefront 2 Testing 5 USELESS Star Cards And Proving That They Don't Work! https://www.youtube.com/watch?v=kBF4kRo6Y88 |
2024.05.17 11:23 clutchyyso Help
So I was wondering if anyone from these states got this warning and was still able to get their order. D8 is legal in my state but for some reason it is on the list. submitted by clutchyyso to delta8resellers [link] [comments] |
2024.05.17 11:21 EmployeeSensitive Thoughts on starting Blueprint protocol w/meat
2024.05.17 11:21 AShroudedTraveller 33 [M4F] Anywhere - Alternative, Irish accented photographer, trying to find a spark on the outside of his lense. [Chat]
2024.05.17 11:09 Competitive-Pay-5455 RideBuddy: Experience Hassle-Free Commuting
With RideBuddy, your new go-to ride-hailing service built for effectiveness, safety, and comfort, you can wave goodbye to the stress of everyday travel. RideBuddy makes every trip easy and fun, whether you're running errands, seeing friends, or traveling to work. submitted by Competitive-Pay-5455 to u/Competitive-Pay-5455 [link] [comments] https://preview.redd.it/furp6ed3dy0d1.png?width=1080&format=png&auto=webp&s=bf567d6172eadf24a3786f317c299ec4ed206d5d What makes RideBuddy special?
Experience the commute of the future by downloading RideBuddy. Download the app now:- https://play.google.com/store/apps/details?id=app.ridebuddy.carpool Visit:- https://ridebuddy.app/ |
2024.05.17 11:09 pudlizsan 256Gb enough for dreams or should I consider buying bigger storage for long term use?
2024.05.17 11:05 marclouv I made a free Canny alternative (customer feedback management tool)
submitted by marclouv to SideProject [link] [comments] |
2024.05.17 10:42 DrJuanNadie AI's "Dark Judges" principle
2024.05.17 10:38 LexiTaylor666 Great replacement! "White and Blue Cement AJ3" high-definition and uncensored exposure, confirmed to be on sale!
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