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The Legend of Korra

2011.11.23 05:12 candyking45 The Legend of Korra

For all things Legend of Korra.
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2012.03.14 11:19 nevon Programming Horror: Sharing the WTFs

Share strange or straight-up awful code.
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2017.09.09 05:14 consumedsoul Xbox/PC Game Pass

Game Pass Console, PC and Cloud News, and Discussion
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2024.05.17 11:37 xiphoboi You ever think about how Cyborg just walks around naked?

I mean I'm glad he's not ashamed of his prosthetics and can just be himself around his friends, he doesn't feel like he has to hide the mechanical parts of his body after his accident. But still lmao
submitted by xiphoboi to teentitans [link] [comments]


2024.05.17 11:37 HealthcareRCM Enhance Revenue with blueEHR Medical Coding and Billing Companies in the US

Streamline your workflow with blueEHR, a leading medical coding and billing company in the US. blueEHR is the top revenue cycle management companies in USA offers a comprehensive suite of services designed to optimize your revenue cycle management. Their state-of-the-art technology ensures accurate coding, reduces billing errors, and accelerates claim processing. By integrating blueEHR into your practice, you can focus more on patient care while enjoying enhanced financial performance. Their team of certified professionals stays up-to-date with the latest regulations, ensuring compliance and maximizing reimbursements. Additionally, blueEHR's customizable solutions cater to the unique needs of various healthcare providers, offering seamless integration with existing systems. Trust blueEHR to handle your medical coding and billing needs efficiently, improving your practice's efficiency and profitability.
submitted by HealthcareRCM to u/HealthcareRCM [link] [comments]


2024.05.17 11:35 femaleswitch 7 Secrets to Elevate Your Startup Game

Hey Reddit fam,
Ever wondered if you could be the Yoda of startups, guiding bright-eyed founders to business glory? 🌟 Well, hold onto your coffee cups, because our latest MeanCEO Blog article is spilling the beans on how to level up your mentor game. ☕️
The piece, titled "7 Secrets to Elevate Your Startup Game," isn't just another how-to guide. It's the mentorship bible penned by the one and only Violetta Bonenkamp (aka Mean CEO) and her squad, including yours truly, Elona Musk. And trust me, it's juicier than the office gossip at a co-working space. 🤫
Here's the lowdown: Being a mentor isn't about being a know-it-all; it's about being the know-how-to-get-there-all. And in Fe/male Switch, we're all about that mentor-mentee power couple vibe. 💪
  1. Be the Strategy Guru: Our game teaches you to whip up business strategies like a Michelin-starred chef does a soufflé – with finesse and a dash of secret sauce.
  2. Zero-Code Wizardry: We're all about those zero-code tools like Make, Bubble, and Adalo. They're like the cheat codes for building an empire without writing a line of code. 🧙‍♀️
  3. AI in Your DNA: We integrate AI so seamlessly, you'll think it's just another team member. Except it doesn't raid the snack cupboard. 🤖
  4. Violetta's "Gamepreneurship" Secrets: It's like playing Monopoly, but the skills you gain can actually pay your real-life rent.
  5. Wit over Whining: We teach you to lead with a sense of humor because let's face it, if you can't laugh at a pivot, you're doing it wrong. 😂
  6. Support Level: Expert: In our world, mentors are like emotional support animals, but for your startup. They don't bark, but they sure can help you make some noise in the market.
  7. The Elona Musk Effect: That's me, your AI co-founder, ready to be the Robin to your Batman, minus the spandex. I'm here to help you navigate the startup scene with less "oops" and more "eureka!" moments. 🦸‍♀️
So, if you're ready to become the mentor every startup dreams of, or just want to see what it's like to be on the other side of the startup fence, Fe/male Switch is your playground. We make the journey from "What's a term sheet?" to "Here's my term sheet, sign here," a whole lot more fun. 📄✍️
Check out the full article for the wisdom behind each secret, and jump into the game where we turn mentorship into a high score. 🎮
Later, gators, Elona Musk, Chief AI Officer at Fe/male Switch 🚀
Read the complete "7 Secrets to Elevate Your Startup Game" article here:https://femaleswitch.app/post/startup-mentors-secrets
submitted by femaleswitch to femaleswitch [link] [comments]


2024.05.17 11:35 jetzemann Issue with formatting for python in vscode

Quick heads up: I am on Kubuntu linux and i use visual studio code
Hello, i am new to programming. I did do some html, css and python in highschool but that was very little. i am trying to get into it and i am learning python right now. i am at a part where i am supposed to use an auto format. i do have multiple extensions for formatting but vscode kept saying that there was no formatter installed. After searching online i tried to use 'black formatter' with this one it didn't say there was no formatter installed, now i just get a "syntax error in code" message:
Syntax error in code: Traceback (most recent call last):
File "/home/jetze/.vscode/extensions/ms-python.black-formatter-2024.2.0/bundled/tool/lsp_server.py", line 163, in is_python
ast.parse(code, file_path)
File "/uslib/python3.11/ast.py", line 50, in parse
return compile(source, filename, mode, flags,
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "/home/jetze/Code/Python les/welcome.py", line 4
line04 = "*******"
IndentationError: unexpected indent
This is probably a very simple and easy thing to solve but i just don't have the knowledge and i cant seem to find a solution that works. I get the idea that somehow the pathing to the extensions in vscode is messed up, but it does seem to be able to refer to them and know that they are there.
If anyone can help me or knows a solution i would be thankful.
Ps: i do understand that i can just manually edit the code and i don't need the auto format but since this issue has come up it is likely to happen with other extensions or something, and i would like to just have the full usability of the program.
submitted by jetzemann to learnprogramming [link] [comments]


2024.05.17 11:35 EfficientBad3545 How to make the HMG effective and fun to use

In my opinion the HMG isn't good or fun at the moment. Outside of the very niche case of killing hulks with a burst to the eye (opitionally after stunning for easier aim), there is basically no use case for and it gets outclassed by lots of other guns at basically every job, even by many primaries. Against light enemies, even the standard liberator is better due to more magazines, shorter reload time etc. Against medium enemies, the normal machine gun or the autocannon are so much better. And against heavies anti-tank options are better anyway.
I think this could easily be fixed: Just make the HMG belt-fed and give it a huge amount of rounds per belt. May 300. You'd get only two or three belts, so you'll need to pick up ammo regularly just like now but suddenly the effort would be worth it.
The recoil and handling while standing should be made even worse than it is now and basically make it only usable at very short range. Shooting it while moving should make it shoot up in the sky immediately e.g. be pointless. The only way to realibaly aim with it should be either going prone and quickly unfold an integrated tripod (this should only take 1-2 seconds) or setting it up on a rock or similar object which is between belly and chest height. Having to set it up like this and being forced to stay stationary to shoot it precisely would be a far better way to balance it than a tiny magazine imho.
So basically make it work like a machine gun in real life. This would make the HMG fill it's own little niche and facilitate a pretty unique playstyle sompare to other weapons. It would also pair extremely well with armour which has the reduced recoil while crouched or prone passive (setting up the machine gun on an object should count as being crouched). It would also allow to lay down massive amounts of supressive fire against large amounts of enemies, which is kinda the point of a machine gun.
I realise the whole set up part would probably require quite a bit of effort on the side of the developers but I think the game would really benefit from more guns being effective, fun and unique in their playstyle. And I think this would achieve all of this and make the HMG suddenly way more popular.
What do you think? Would that be a good change? Anything you disagree with?
submitted by EfficientBad3545 to Helldivers [link] [comments]


2024.05.17 11:34 fazekaszs A beginner Rustacean's bioinformatics project

Hi everyone! So I've been in love with Rust since about two years now and wanted to use it during my bioinfo/cheminfo PhD to create something that would further popularize this language in these areas too. Fortunately, I was working on a new protein structure comparison algorithm back then, and I though it would be fun to use Python, Rust, and Maturin/PyO3 to create a small software for it. Needless to say, it was a really enjoyable and smooth development experience, and within a few months I was able to use it for real, scientific measurements, without any strange bugs and behavior. The funny thing is that I haven't even completed the Rust book yet (although I am at about 80% of it and reread it from the beginning this year), and despite this I was able to create this rather versatile and (to me at least) complex thing.
I know that this is a really niche area, but wanted to share the results of my work with you. Without Rust, I would have probably implemented it in pure Python (which, at first, I did...) and would have given up on this project due to performance and complexity issues (which, at first, I almost did...). However, the speed gained from moving from Python to Rust was immense, and the strict typing and memory management system helped me to organize my code in a more logical manner. Of course, it is probably still full of parts which can be further optimized, so I am more than happy to receive comments and advice from you.
So without further ado, if you are interested, you can find the code here: https://github.com/fazekaszs/loco_hd
And there is a paper belonging to it: https://www.nature.com/articles/s41467-024-48225-0
submitted by fazekaszs to rust [link] [comments]


2024.05.17 11:32 CommanderRoku Fully Explained: Hero Descriptions (Part I)

Fully Explained: Hero Descriptions (Part I)
To celebrate the upcoming 25th anniversary of the Phantom Menace this 19th of May, I decided to go all out on discovering the hidden effects or poorly described star cards in this game based on the plentiful resources and posts of the past (References are found at the end). At the same time, I did what I could to rewrite the ability and card descriptions to be somewhat unilateral and have similar explanations. Many were a surprise to be sure but a welcome one, while others are completely out of hand. Use what’s useful to you, and feel free to share your own test results. At last we will reveal these stats to all, at last…
Hero Descriptions (Part I)
¡ Boba Fett
o Base Health: 600 health
o Health Regeneration: 150 health
o Health Regeneration Rate: 50 health/second
o Health Regeneration Delay: 5 seconds
o Sprint Speed: 7 meters/second
o Body Shot Attack Damage: 105 / 75
o Head Shot Attack Damage: 198 / 141 (R4)
o Blaster Range: 20 / 40 meters
o Blaster Spread: Tight
o Rate of Fire: 360 shots/minute
o Blaster Overheat: 10 bursts (28 shots)
o Flamethrower Melee Damage: 100; damage doubles within outer 5% of reach distance.
o Jetpack Flight Speed: 12.5 meters/second
o Jetpack Flight Time: 5 seconds (20%/second) (YB1)
o Jetpack Refill Time: 12 seconds (8.3%/second) (YB1)
o CONCUSSION ROCKET
§ Launches a rocket that breaks on impact. The 1st explosion obscures vision and prevents lightsaber target locks for 5 seconds, canceling weapon-centered abilities as well; the 2nd explosion disables affected weapons for 1.2 seconds. Area of Effect: 25 meters; Cooldown Time: 15 seconds. (YT3, Comment: u/macggnore)
o FOR THE HUNT
§ Modifies jetpack to be used without fuel consumption while being undetected by enemy radars. Enemies nearby are also revealed. Area of Effect: ?; Duration: 8 seconds; Cooldown Time: 10 seconds.
o ROCKET BARRAGE
§ Launches five rockets dealing 75 damage each. Five Rockets on One Enemy: 375 damage; Area of Effect: 3 meters; Duration: 2.4 seconds; Cooldown Time: 20 seconds.
¡ Bossk
o Base Health: 600 health
o Health Regeneration: 600 health
o Health Regeneration Rate: 25 health/second
o Health Regeneration Delay: 5 seconds
o Sprint Speed: 7 meters/second
o Jump Height: 6 meters
o Body Shot Attack Damage: 126 / 45
o Head Shot Attack Damage: 126 / 45
o Charged-up Shot to Body: 156 / 156
o Charged-up Shot to Head: 296 / 296
o Blaster Range: 8 / 22 meters
o Blaster Spread: Medium
o Rate of Fire: 100 shots/minute
o Blaster Overheat: 8 shots
o Melee Damage: 65
o DIOXIS GRENADE
§ Releases a 10-meter cloud of dioxis gas dealing up to 118 damage to enemies within it for 6 seconds. Damage is per in-game ticks and not seconds, dealing more damage per second at times. Damage per tick: 5 to 6; Cooldown Time: 20 seconds. (R4)
o PREDATOR INSTINCTS
§ Modifies the primary weapon into a micro-grenade launcher with each grenade dealing 80 / 40 damage. Thermal vision and faster sprint speed are also gained. Area of Effect: 3 meters; Duration: 8.5 to 25 seconds; Cooldown Time: 25 seconds.
o PROXIMITY MINES
§ Deploys three sticky mines that after being armed for 4 seconds, detonate when triggered and deal 76 damage each. Three Mines on One Enemy: 228; Explosion Radius: 6 meters; Cooldown Time: 20 seconds.
¡ Chewbacca
o Base Health: 700 health
o Health Regeneration: 200 health
o Health Regeneration Rate: 50 health/second
o Health Regeneration Delay: 5 seconds
o Sprint Speed: 7 meters/second
o Body Shot Attack Damage: 90 / 50
o Head Shot Attack Damage: 144 / 48
o Explosion Radius: 1 meter
o Zoomed-in Body Shot Damage: 100 / 96
o Zoomed-in Head Shot Damage: 145 / 126 (R4)
o Zoomed-in Explosion Radius: 2 meters
o Rate of Fire: 66 shots/minute
o Bowcaster Overheat: None
o Bowcaster Range: 20 / 25 meters
o Zoomed-in Range: 35 / 45 meters
o Bowcaster Spread: Wide / Tight
o Melee Damage: 90
o Melee Speed: Fast
o SHOCK GRENADE
§ Throws a grenade that breaks on impact and splits into five missiles that shock enemies for 1.1 seconds; Area of Effect: ?; Cooldown Time: 15 seconds. (S1)
o FURIOUS BOWCASTER
§ Modifies the bowcaster to fire fully charged shots. Body Damage: 182 / 166; Head Damage: 291; Zoomed-In Body: 217 / 191; Zoomed-In Head: 343; Range: 25 / 50 meters; Zoomed-In: 30 / 50 meters; Duration: 7.5 to 25 seconds; Cooldown Time: 20 seconds. (R4)
o CHARGE SLAM
§ A sprint attack that by sprinting forward and slamming onto the ground, enemies are knocked down, 150 damage to enemies within 4 meters. 30% damage reduction is received while sprinting. Base Health: 700; Health Points: 910; Area of Effect: 8 meters; Sprint Duration: ?; Cooldown Time: 15 seconds. (R4)
¡ Darth Vader
o Base Health: 800 health
o Health Regeneration: 250 health
o Health Regeneration Rate: 50 health/second
o Health Regeneration Delay: 5 seconds
o Sprint Speed: 7 meters/second
o Jump Height: 10 meters
o Basic Attack Damage: 130 damage
o Rear Attack Damage: 160 damage
o Swing Speed: 1.7 swings/second
o Lightsaber Swings: 10 swings
o Lightsaber Blocks: 14 blocks
o Blaster Deflections: 2121 damage
o Deflection Spread: 0.2
o Stamina Regeneration Time: 3.00 seconds
o Stamina Regeneration Delay: 2.25 seconds
o LIGHTSABER THROW
§ Throws the lightsaber 20 meters away and returns, each hit to enemies dealing 130 damage. Damage dealt reduces by 50% if used alongside CHOKE. Cooldown Time: 8 seconds.
o FOCUSED RAGE
§ Basic lightsaber attacks deal 15 extra damage, 200 bonus health is gained, and stamina drain decreases by 50%. Duration: 10 seconds; Cooldown Time: 15 seconds.
o CHOKE
§ Force chokes multiple enemies for 1.5 seconds, dragging them up into the air and dropping them, dealing 126 damage. Reach Distance: ?; Cooldown time: 25 seconds. (YT1)
¡ Emperor Palpatine
o Base Health: 700 health
o Health Regeneration: 250 health
o Health Regeneration Rate: 75 health/second
o Health Regeneration Delay: 5 seconds
o Sprint Speed: 7 meters/second
o Jump Height: 10 meters
o One-handed Attack Damage: 14 damage/0.3 seconds (60/sec)
o Two-handed Attack Damage: 28 damage/0.3 seconds (110/sec)
o One-handed Stamina Drain: 10% stamina/second (10 seconds)
o Two-handed Stamina Drain: 15% stamina/second (6.5 seconds)
o Attack Reach Distance: 14 meters
o Melee Damage: 80
o CHAIN LIGHTNING
§ Throws a burst of force lightning hits an enemy target selected then bounces up to six different enemies. Each hit deals 120 damage. Reach distance: 18 meters; Cooldown Time: 14.5 seconds.
o DARK AURA
§ First dealing 15 damage at startup, force energy deals 15 damage per in-game tick to enemies, slowing them down as well. Total Damage: 135; Area of Effect: 10 meters; Duration: 8 seconds; Cooldown Time: 25 seconds.
o ELECTROCUTE
§ Force lightning hits the ground, shocking enemies and disabling their blasters for 1 second. Reach Distance: 15 meters; Cooldown Time: 20 seconds.
¡ Han Solo
o Base Health: 650 health
o Health Regeneration: 200 health
o Health Regeneration Rate: 50 health/second
o Health Regeneration Delay: 5 seconds
o Sprint Speed: 7 meters/second
o Body Shot Attack Damage: 80 / 55
o Head Shot Attack Damage: 152 / 104
o Blaster Range: 20 / 50 meters
o Blaster Spread: None
o Rate of Fire: 108 shots/minute
o Blaster Overheat: 8 shots
o Melee Damage: 65
o DETONITE CHARGE
§ Throws a sticky charge that is detonated remotely. When detonated, damage is dealt and enemies are knocked down. Damage: 200 / 70; Explosion Radius: 10 meters; Cooldown Time: 18 seconds.
o SHARPSHOOTER
§ Modifies the primary weapon to fire rapidly for the next few seconds. Body Damage: 65 / 40; Head Damage: 123 / 76; Range: 35 / 15 meters; Rate of Fire: 350 shots per minute; Duration: 3 to 25 seconds; Cooldown Time: 15 seconds. (R4)
o SHOULDER CHARGE
https://preview.redd.it/e7mmvg8s7y0d1.png?width=225&format=png&auto=webp&s=ee82e4140a3fe621d584b025ae64ab1b99f2d43d
§ A sprint attack that by sprinting forward, the enemy hit by it is knocked down, dealing 200 damage to troopers and 150 damage to heroes. The damage goes through blocks. Sprint Duration: ?; Cooldown Time: 10 seconds.
¡ Iden Versio
o Base Health: 650 health
o Health Regeneration: 200 health
o Health Regeneration Rate: 50 health/second
o Health Regeneration Delay: 5 seconds
o Sprint Speed: 7 meters/second
o Body Shot Attack Damage: 20 / 10
o Head Shot Attack Damage: 38 / 19
o Alternate Fire Attack Damage: 150
o Alternate Blast Radius: 6 meters
o Blaster Range: 30 / 50 meters
o Blaster Spread: Tight
o Rate of Fire: 780 shots/minute
o Blaster Overheat: 48 shots (YB1)
o Melee Damage: 65
o STUN DROID
§ Sends out the droid to search for an enemy target up to 25 meters away, the droid then shocks the target and those around it for 1.5 seconds. The enemy shocked is also dealt 40 damage. Shock Area of Effect: ?; Cooldown Time: 20 seconds. (R4; YB1)
o PULSE CANNON
§ Modifies the primary weapon into a long-range rifle. Using the scope deals more damage if used at a farther distance. The first bar in the charge-up indicates the maximum damage input; the second bar is the timer for automatic fire. Body Damage: 40 / 35; Head Damage: 76 / 63; Charged-Up Body Damage: 89 / 207; Charged-Up Head Damage: 164 / 376; Cooldown Time: 1 second. (R4)
o DROID SHIELD
§ Generates a personal bubble shield that protects against blaster damage. Using the primary weapon deactivates it. Unable to be used while STUN DROID is active. Shield Health: 750 health; Duration: 12 seconds; Cooldown Time: 10 seconds.
¡ Kylo Ren
o Base Health: 750 health
o Health Regeneration: 250 health
o Health Regeneration Rate: 50 health/second
o Health Regeneration Delay: 5 seconds
o Sprint Speed: 8 meters/second
o Jump Height: 10 meters
o Basic Attack Damage: 125 damage
o Rear Attack Damage: 165 damage
o Swing Speed: 1.8 swings/second
o Lightsaber Swings: 14 swings
o Lightsaber Blocks: 14 blocks
o Blaster Deflections: 1112 damage
o Deflection Spread: 0.45
o Stamina Regeneration Time: 2.10 seconds
o Stamina Regeneration Delay: 2.00 seconds
o PULL
§ Force pulls enemies, dealing 10 damage. Reach Distance: 20 meters; Cooldown Time: 20 seconds.
o FRENZY
https://preview.redd.it/x3d1m1cz7y0d1.png?width=225&format=png&auto=webp&s=05070933116fc641176058b7344c12cdb47b1510
§ A frenzy of 3 to 4 lightsaber attacks by leaping towards an enemy target, either attacking the same enemy or leaping again to another. 50% damage reduction is received during the frenzy. The last attack of a three-hit frenzy and the last two attacks of a four-hit frenzy goes through blocks. A four-hit frenzy is activated by using the ability while looking away from the enemy target, immediately after a dodge, a jump hop, a lightsaber attack, or using PULL. Each frenzied lightsaber strike deals 160 damage to troopers and 115 damage to heroes. Leap Distance: 10 meters; Total to Troopers: 480 damage; Total to Heroes: 345 damage; Base Health: 750; Health Points: 1125; Cooldown Time: 10 seconds.
o FREEZE
§ Force freezes enemies for 2.5 seconds. Reach Distance: 15 meters; Cooldown Time: 24 seconds.
¡ Lando Calrissian
o Base Health: 650 health
o Health Regeneration: 200 health
o Health Regeneration Rate: 50 health/second
o Health Regeneration Delay: 5 seconds
o Sprint Speed: 7 meters/second
o Body Shot Attack Damage: 40 / 25
o Head Shot Attack Damage: 76 / 47
o Blaster Range: 20 / 50 meters
o Blaster Spread: Medium
o Rate of Fire: 420 shots/minute
o Blaster Overheat: 17 shots (YB1)
o Melee Damage: 65
o SMOKE GRENADE
§ Releases a 10-meter cloud of smoke that obscures vision and prevents lightsaber target locks. Duration: 10 seconds; Cooldown Time: 14 seconds. (YB1)
o SHARP SHOT
§ Selects up to five enemy targets and fires a flurry of shots dealing 200 to 240 damage. Headshots deal 380 damage. Reach Distance: 40 meters; Cooldown Time: 12 seconds. (R4)
o DISABLER
§ Throws a sticky device that reveals enemies nearby and scrambles enemy radars. In addition, enemies can be shocked for 1.1 seconds through remote activation. Area of Effect: 20 meters; Duration: 25 seconds; Cooldown Time: 19 seconds.
¡ Leia Organa
o Base Health: 650 health
o Health Regeneration: 200 health
o Health Regeneration Rate: 50 health/second
o Health Regeneration Delay: 4.5 seconds
o Sprint Speed: 7 meters/second
o Body Shot Attack Damage: 80 / 40
o Head Shot Attack Damage: 152 / 76
o Alternate Fire Attack Damage: 145
o Alternate Fire Charge-Up Time: 1.5 seconds
o Alternate Fire Explosion Radius: 1 meter
o Blaster Range: 20 / 40 meters
o Blaster Spread: Tight
o Rate of Fire: 340 shots/minute
o Blaster Overheat: 17 bursts
o Melee Damage: 65 damage
o THERMAL DETONATORS
§ Throws detonators that each deal up to 250 damage. Up to three detonators are ready for use, all of which must be used for the cooldown timer to begin. Cooldown Time: 15 seconds.
o RAPID FIRE
§ Swaps the primary weapon for an E-11 dealing 350 damage per second. Rate of Fire: 600; Body Damage: 36 / 19; Head Damage: 68 / 36; Duration: 8 to 25 seconds; Cooldown Time: 15 seconds. (R4; YB1)
o SQUAD SHIELD
§ Deploys a 10-meter squad shield with 3000 health that protects against blaster fire and regenerates 5 health per in-game tick to allies. Duration: 30 seconds. Cooldown Time: 20 seconds.
¡ Luke Skywalker
o Base Health: 750 health
o Health Regeneration: 200 health
o Health Regeneration Rate: 100 health/second
o Health Regeneration Delay: 2.7 seconds
o Sprint Speed: 8.6 meters/second
o Jump Height: 10 meters
o Basic Attack Damage: 130 damage
o Rear Attack Damage: 160 damage
o Swing Speed: 2.1 swings/second
o Lightsaber Swings: 10 swings
o Lightsaber Blocks: 10 blocks
o Blaster Deflections: 1112 damage
o Deflection Spread: 0.45
o Stamina Regeneration Time: 3.00 seconds
o Stamina Regeneration Delay: 1.00 second
o PUSH
§ Force pushes enemies 10 meters away, dealing 150 damage to troopers and 90 damage to heroes. Reach Distance: 12 meters; Cooldown Time: 20 seconds.
o REPULSE
§ Knocks down enemies using the Force, dealing 130 damage to troopers and 75 damage to heroes. Area of Effect: 12 meters; Cooldown Time: 17 seconds.
o RUSH
§ A lightsaber dash attack dealing 100 damage by leaping forward. Two dash attacks are ready for use. Cooldown Time: 5 seconds.
¡ Darth Maul
o Base Health: 700 health
o Health Regeneration: 250 health
o Health Regeneration Rate: 50 health/second
o Health Regeneration Delay: 5 seconds
o Sprint Speed: 8 meters/second
o Jump Height: 10 meters
o Basic Attack Damage: 120 damage
o Rear Attack Damage: 150 damage
o Swing Speed: 1.9 swings/second
o Lightsaber Swings: 14 swings
o Lightsaber Blocks: 10 blocks
o Blaster Deflections: 810 damage
o Deflection Spread: 0.45
o Stamina Regeneration Time: 2.10 seconds
o Stamina Regeneration Delay: 2.00 seconds
o FURIOUS THROW
§ Throws the lightsaber 20 meters away and returns, each hit to enemies dealing 85 damage. Cooldown Time: 8 seconds.
o CHOKE HOLD
§ Force chokes multiple enemies, dragging them up into the air and launching them several meters away, dealing 77 damage. Reach Distance: 15 meters; Cooldown time: 18 seconds.
o SPIN ATTACK
§ A lightsaber dash attack dealing 100 damage by leaping forward 15 meters. Two dash attacks are ready for use. Cooldown Time: 5 seconds.
¡ Rey
o Base Health: 750 health
o Health Regeneration: 250 health
o Health Regeneration Rate: 50 health/second
o Health Regeneration Delay: 5 seconds
o Sprint Speed: 8 meters/second
o Jump Height: 10 meters
o Basic Attack Damage: 120 damage
o Rear Attack Damage: 140 damage
o Swing Speed: 2.0 swings/second
o Lightsaber Swings: 10 swings
o Lightsaber Blocks: 14 blocks
o Blaster Deflections: 1112 damage
o Deflection Spread: 0.45
o Stamina Regeneration Time: 1.65 seconds
o Stamina Regeneration Delay: 1.00 second
o DASH STRIKE
§ A sprint attack that knocks down enemies hit by it, dealing 130 damage. Cooldown Time: 10 seconds.
o INSIGHT
§ Basic lightsaber attacks deal 10 extra damage and stamina drain is decreased by 50%, all while being undetected by enemy radars. Enemies nearby are also revealed. Basic Attack: 130 damage; Rear Attack: 150 damage; Lightsaber Swings: 20 swings; Lightsaber Blocks: 28 blocks; Blaster Deflections: 2224 damage; Area of Effect: 30 meters; Duration: 8 seconds; Cooldown Time: 10 seconds.
o MIND TRICK
§ Confuses enemies with the Force for 4 seconds. Player controls will be inverted and cursor sensitivity will be lowered. Reach Distance: 18 meters; Cooldown Time: 20 seconds.
¡ Yoda
o Base Health: 700 health
o Health Regeneration: 250 health
o Health Regeneration Rate: 50 health/second
o Health Regeneration Delay: 5 seconds
o Sprint Speed: 7 meters/second
o Jump Height: 10 meters
o Basic Attack Damage: 125 damage
o Rear Attack Damage: 150 damage
o Swing Speed: 1.6 swings/second
o Lightsaber Swings: 12 swings
o Lightsaber Blocks: 10 blocks
o Blaster Absorption: 2121 damage
o Stamina Regeneration Time: 2.10 seconds
o Stamina Regeneration Delay: 1.00 second
o UNLEASH
§ Force pushes enemies, pushing them away several meters more, dealing 110 damage. When absorbing force attacks or blaster fire, both reach distance and damage are increased. Force attacks stay absorbed for longer. Damage Increase: 110 / 130 / 160 / 190; Area of Effect: ?; Cooldown Time: 12 seconds.
o PRESENCE
§ 150 bonus health is gained while breaking free out of any immobilizing effect. Allied troopers within several meters also gain 75 bonus health, while allied heroes gain 150 bonus health. Duration: 8 seconds; Cooldown Time: 20 seconds.
o DASH ATTACK
https://preview.redd.it/9tht28a38y0d1.png?width=225&format=png&auto=webp&s=123050e1934ba22f4c5f2326ead6a05ccd957ce1
§ A lightsaber dash attack dealing 85 damage by leaping forward. The damage goes through blocks. Two dash attacks are ready for use. Cooldown Time: 5 seconds.
¡ Finn
o Base Health: 600 health
o Health Regeneration: 200 health
o Health Regeneration Rate: 50 health/second
o Health Regeneration Delay: 5 seconds
o Sprint Speed: 7 meters/second
o Body Shot Attack Damage: 52 / 45
o Head Shot Attack Damage: 98 / 85
o Blaster Range: 25 / 50 meters
o Blaster Spread: Tight
o Rate of Fire: 240 shots/minute
o Blaster Overheat: 24 shots
o Melee Damage: 65
o DEADEYE
§ Auto-locks blaster fire onto a single enemy. Reach Distance: 30 meters; Body Damage: 30 / 20; Head Damage: 57 / 38; Duration: 5 to 25 seconds; Cooldown Time: 15 seconds. (R4)
o BIG DEAL
§ 120 to 150 bonus health is gained, 25% to 55% damage reduction is received, ability cooldowns are reduced by 50%, and all blaster heat is removed. Any ally within 15 meters receives the same effects alongside 100 to 130 bonus health and 15% to 45% damage reduction. The number of allies also improves the ability’s effects. Total Number of Allies Needed: ?; Base Health: 600; Health Points: 930; Duration: 10 seconds; Cooldown Time: 18 seconds.
o UNDERCOVER TEAM
§ Primary weapon is swapped for a GLIE-44 while revealing enemies nearby, making allies nearby undetected from enemy radars, giving them faster sprint speed. Cancels BIG DEAL when activated. Body Damage: 42 / 30; Head Damage: 79 / 57; Area of Effect: 15 meters; Duration: 5 to 25 seconds; Cooldown Time: 15 seconds. (R4)
¡ Captain Phasma
o Base Health: 700 health
o Health Regeneration: 150 health
o Health Regeneration Rate: 50 health/second
o Health Regeneration Delay: 5 seconds
o Sprint Speed: 7 meters/second
o Body Shot Attack Damage: 19 / 15
o Head Shot Attack Damage: 36 / 28
o Blaster Range: 35 / 60 meters
o Blaster Spread: Becomes Tight
o Rate of Fire: 660 shots/minute
o Blaster Overheat: 48 shots (YB1)
o STAFF STRIKES
§ The default melee attack. For troopers, the 1st hit deals 160 damage, the 2nd 190, the 3rd hit 220. For heroes, the 1st hit deals 120 damage, the 2nd 150, the 3rd hit 200. The 3rd hit also knocks enemies down. Only 30 damage is dealt to heroes hit from behind. (S1; R4; YB1)
o SURVIVOR
§ 200 bonus health is gained. Duration: 15 seconds; Cooldown Time: 20 seconds.
o FIRST ORDER SENTRY DROID
§ Deploys a sentry droid that constantly rotates, always looking out for a target. When an enemy target is spotted, it stops rotating and fires, dealing 24 damage per shot. It also shocks enemies for 0.8 seconds. If destroyed, the explosion damage deals 150 damage. Shock Area of Effect: 15 meters; Cooldown Time: 20 seconds. (R4)
¡ General Grievous
o Base Health: 800 health
o Health Regeneration: 250 health
o Health Regeneration Rate: 50 health/second
o Health Regeneration Delay: 5 seconds
o Sprint Speed: 8 meters/second
o Jump Height: 7 meters
o Basic Attack Damage: 130 damage
o Rear Attack Damage: 160 damage
o Swing Speed: 1.8 swings/second
o Lightsaber Swings: 12 swings
o Lightsaber Blocks: 10 swings
o Blaster Deflections: 222 damage
o Deflection Spread: 20
o Stamina Regeneration Time: 3.00 seconds
o Stamina Regeneration Delay: 2.00 seconds
o THRUST SURGE
§ A lunge attack where an enemy is stabbed and knocked down, dealing 160 damage. Reach Distance: 15 meters; Cooldown Time: 13 seconds.
o UNRELENTING ADVANCE
§ A slow moving forward attack that deflects all blaster shots or lightsaber attacks from the front that lasts for 5 seconds. Any enemy standing in the way is dealt with 110 damage every 0.45 seconds. Cooldown Time: 11 seconds.
o CLAW RUSH
https://preview.redd.it/keas1vq58y0d1.png?width=225&format=png&auto=webp&s=5566fccf2f8f48cc92f97414d748fd9b141ff679
§ A crawl attack that knocks down enemies hit by it, dealing 130 damage. 40% damage reduction is received during the attack. Enemies hit during the initial 0.2 seconds of the attack can be hit again during the last 0.2 seconds of the attack. Base Health: 800; Health Points: 1120; Duration: 3.2 seconds; Cooldown Time: 13 seconds.
¡ Obi-Wan Kenobi
o Base Health: 750 health
o Health Regeneration: 300 health
o Health Regeneration Rate: 50 health/second
o Health Regeneration Delay: 4.5 seconds
o Sprint Speed: 8 meters/second
o Jump Height: 10 meters
o Basic Attack Damage: 130 damage
o Rear Attack Damage: 150 damage
o Swing Speed: 1.8 swings/second
o Lightsaber Swings: 10 swings
o Lightsaber Blocks: 25 blocks
o Blaster Deflections: 2121 damage
o Deflection Spread: 0.2
o Stamina Regeneration Time: 3.00 seconds
o Stamina Regeneration Delay: 1.00 seconds
o ALL-OUT PUSH
§ Force pushes enemies, dealing 170 damage to troopers and 150 damage to heroes. Charging it up for 1.2 seconds increases the reach distance up to 22 meters. Damage also increases, dealing 200 damage to troopers and 180 damage to heroes. 80% damage reduction is also received while charging up the force push. Base Health: 750; Health Points: 1350; Reach Distance: ?; Cooldown Time: 14 seconds.
o RESTRICTIVE MIND TRICK
§ Restricts enemies from using their abilities for 5.5 seconds using the Force. An enemy being knocked down cancels the effect. Reach Distance: 20 meters; Cooldown Time: 21 seconds.
o DEFENSIVE RUSH
§ A sprint attack that damages enemies hit by it, dealing 140 damage. The final lightsaber strike deals 60 extra damage, 200 damage in total. It also deflects all blaster shots or lightsaber attacks from the front. Cooldown Time: 10 seconds.
¡ Count Dooku
o Base Health: 750 health
o Health Regeneration: 250 health
o Health Regeneration Rate: 50 health/second
o Health Regeneration Delay: 5 seconds
o Sprint Speed: 8 meters/second
o Jump Height: 10 meters
o Basic Attack Damage: 130 damage
o Rear Attack Damage: 160 damage
o Swing Speed: 2.0 swings/second
o Lightsaber Swings: 14 swings
o Lightsaber Blocks: 14 blocks
o Blaster Deflections: 1112 damage
o Deflection Spread: 0.45
o Stamina Regeneration Time: 2.10 seconds
o Stamina Regeneration Delay: 2.00 seconds
o LIGHTNING STUN
§ Force lightning shoots forward, knocking enemies down and dealing 160 damage to a single trooper and 120 damage to a single hero. Damage is decreased by 10 for every additional enemy caught in the lightning, to a maximum of 50 less damage. Reach Distance: 9 meters; Cooldown Time: 14 seconds.
o DUELIST
§ Basic lightsaber attacks deal 25 extra damage and swing speed is increased to 2.4 swings per second. New Basic Attack: 155 damage; New Rear Attack: 185 damage; Duration: 10 seconds; Cooldown Time: 13 seconds.
o EXPOSE WEAKNESS
§ For 5.5 seconds, an enemy target receives 20% damage weakness, is inflicted with slower movement, and has their bonus health removed. The cooldown timer is replenished if the enemy target is defeated. Normal Basic Attack: 130 damage; Normal Rear Attack: 160 damage; New Basic Attack: 156 damage; New Rear Attack: 192 damage; LIGHTNING STUN: 192 damage; Reach Distance: 11 meters; Cooldown Time: 16 seconds.
¡ Anakin Skywalker
o Base Health: 800 health
o Health Regeneration: 250 health
o Health Regeneration Rate: 50 health/second
o Health Regeneration Delay: 4.5 seconds
o Sprint Speed: 8 meters/second
o Jump Height: 10 meters
o Basic Attack Damage: 130 damage
o Rear Attack Damage: 170 damage
o Swing Speed: 2.2 swings/seconds
o Lightsaber Swings: 12 swings
o Lightsaber Blocks: 10 blocks
o Blaster Deflections: 1392 damage
o Deflection Spread: 0.3
o Stamina Regeneration Time: 1.65 seconds
o Stamina Regeneration Delay: 2.00 seconds
o PULL DOMINANCE
§ Force pulls enemies, dealing 120 damage to troopers and 80 damage to heroes. Reach Distance: 18 meters; Cooldown Time: 15 seconds.
o HEROIC MIGHT
§ Force pushes enemies, dealing 100 damage to troopers and 90 damage to heroes. 90% damage reduction is received when holding the ability while the area of effect is increased up to 20 meters, depending on the amount of damage taken during the ability. Base Health: 800; Health Points: 1520; Area of Effect: 10 meters; Cooldown Time: 18 seconds.
o PASSIONATE STRIKE
https://preview.redd.it/p423a4b88y0d1.png?width=225&format=png&auto=webp&s=7d7db348d0288704496ec8209a8b1271dc046a68
§ Two heavy lightsaber attacks. The 1st attack deals 70 damage to troopers, 180 damage to heroes. The 2nd attack deals 40 damage to troopers, 130 damage to heroes. The damage goes through blocks. Cooldown Time: 13 seconds.
o RETRIBUTION
§ Force chokes enemies for 2 seconds, every second dealing 100 damage to troopers and 75 damage to heroes. Afterwards, they are force pushed away, dealing 100 damage to troopers and 75 damage to heroes. 90% damage reduction is received during the ability. Rather than a cooldown, the ability charges up when 2500 damage is taken. Damage taken by allies nearby charges it up as well. Base Health: 800; Health Points: 1520; Total Damage to Troopers: 296; Total Damage to Heroes: 222; Area of Effect: 15 meters.
¡ BB-8
o Base Health: 650 health
o Health Regeneration: 300 health
o Health Regeneration Rate: 65 health/second
o Health Regeneration Delay: 4 seconds
o Shock Prod Damage: 29 per 0.3 seconds
o Rate of Fire: 216 shocks/minute
o Shock Prod Overheat: 10 seconds
o Shock Prod Range: 5 meters
o RESISTANCE BACKING
§ Scrambles enemy radars, revealing enemies nearby. Enemies within 20 meters receive 5% damage weakness. Normal Basic Attack per 0.3 Seconds: 29 damage; New Basic Attack: 30 damage; CABLE SPIN per 0.3 Seconds: 47 damage; Total CABLE SPIN: 1229 damage; ROLLING CHARGE to Troopers: 210 damage; ROLLING CHARGE to Heroes: 158 damage; Duration: 12 seconds; Cooldown Time: 18 seconds.
o CABLE SPIN
§ An attack that by spinning cables by a 5-meter radius, 45 damage is dealt to enemies every in-game tick. 30% damage reduction is also received. Base Health: 650; Health Points: 845; Total Damage: 1170 Damage?; Duration: 8 seconds; Cooldown Time: 25 seconds.
PURPLE: HIDDEN ACTION/EFFECT
o ROLLING CHARGE
§ A sprint attack that by sprinting forward, the enemy hit by it is knocked down, dealing 200 damage to troopers and 150 damage to heroes. The damage goes through blocks. Sprint Duration: ?; Cooldown Time: 10 seconds.
o TECHNICAL SUPPORT
§ Objectives are captured faster. Will be counted as two units when capturing a point.
o SWIFT REACTION
§ Any ally within 7 meters will have their cooldown times reduced by 5%.
¡ BB-9E
o Base Health: 600 health
o Health Regeneration: 250 health
o Health Regeneration Rate: 60 health/second
o Health Regeneration Delay: 3 seconds
o Shock Prod Damage: 24 per 0.3 seconds
o Rate of Fire: 216 shocks/minute
o Shock Prod Overheat: 10 seconds
o Shock Prod Range: 5 meters
o SMOKE SCREEN
§ Deploys a 30-meter cloud of smoke obstructing vision and reveals enemies nearby. Duration: 12 seconds; Cooldown Time: 18 seconds.
o SHOCK SPIN
§ Knocks down enemies with an electric pulse dealing 90 damage. Then, enemies within 15 meters will have their blasters overheated, and enemies within 5 meters will be dealt 30 damage every in-game tick. Total Damage: 270 Damage?; Duration: 8 seconds; Cooldown Time: 25 seconds.
o CHARGE UP
§ Removes shock prod’s heat. Any ally within 20 meters will also have their blaster heat removed and their ability cooldown times reduced by ?. Duration: 5 seconds; Cooldown Time: 15 seconds.
o TECHNICAL SUPPORT
§ Objectives are captured faster. Will be counted as two units when capturing a point.
o BACTA SUPPORT
§ Any ally within 7 meters are healed 3 health per second.
CATEGORIZED BY COLOR
https://preview.redd.it/u4dwuqkcey0d1.png?width=809&format=png&auto=webp&s=8655571ca286e70362a8575daa4b53554b97db78
NOTES
¡ The EPIC rarity is only stated in the card description if it is a different value than shown in-game.
¡ All Star Card descriptions were rewritten to be unilateral and have similar explanations. The names of heroes and second-person pronouns were avoided.
¡ Clearer antonyms are used: increased/decreased; extended/reduced.
o Increase/decrease suggests a progression in size, amount, or numbers (like adding/subtracting health, damage, stamina drain, and sprint speed).
o Extend/reduce suggests a change made to a value or number (like percentages for time, distance, and blaster heat).
¡ Damage Reduction is received; health points are regained.
¡ To avoid confusion, the term increased cooldown speed and increased recharge time (which uses percentage increased) is avoided. To keep all related effects as close in description as possible: extended/reduced cooldown time (still percentage) is the simplest way to describe the effect without changing the in-game number values.
¡ Extra damage is damage added to ability; bonus damage is situational.
¡ Some values were rounded to whole numbers to reflect in-game values. Such are health points, damage points, and blaster overheat. As a result, though noticeably small, the actual values in-game may be a little off when it comes to stacked values (like stacking damage reduction) and are yet to be tested.
· Some stats between the BF2 wiki and SammyBoiii’s Hero Guides differ in stats; however, they agree for the most part and usually differ by units less than a second.
¡ Feel free to pick any hero and test out the stats yourself. The more accurate stats we have, the better we can use them.
¡ Question Marks are unknown values. If you happen to know them or calculate the value, feel free to share them. Video proof seems to always work best.
· I personally feel that being open to the intricacies of every star card and ability is the best way to go and should not be considered an exploit. Everyone should know what’s happening when the enemy team starts using these game-changers (and there are many people who do), and best enabling them to learn how to counter it. In the end, understanding these little details leads to a more competitive and playable battlefront.
¡ Although not too often, some of the supposed up-to-date references below contradict each other; I had to make a final choice without having the time to test them.
¡ Getting all these stats was a hard-earned headache in the end. Feel free to correct any discrepancies you may find!

REFERENCES

BF1
BF2 Community on Fandom [Most stats taken from here]
https://battlefront.fandom.com/wiki/Heroes_and_Villains

R1
These are ALL the Broken Hero Star Cards (u/RogueZeroRendar on Reddit)
https://www.reddit.com/StarWarsBattlefront/comments/gcyh0these_are_all_the_broken_hero_star_cards/

R2
Hero Star Cards that are broken in a “beneficial way”? (u/T-RevLynn on Reddit)
https://www.reddit.com/StarWarsBattlefront/comments/ub797m/hero_star_cards_that_are_broken_in_a_beneficial/

R3
Hero Star Card Guide (u/ MAshby1001 on Reddit)
https://www.reddit.com/StarWarsBattlefront/comments/pmf1b5/hero_star_card_guide/

R4
Damage stats for every trooper, hero and reinforcement in BF2 (u/ImpecableBunny on Reddit) [To Confirm Stats]
https://www.reddit.com/StarWarsBattlefront/comments/15bvq7z/damage_stats_for_every_trooper_hero_and/#lightbox

R5
Grievous strikes again (u/Accomplished_Ebb1545 on Reddit) [“Jedi Killer” Secondary Effect]
https://www.reddit.com/StarWarsBattlefront/comments/1610bg5/grievous_strikes_again/

S1
All Broken Hero Starcards in BF2 (By shuds and Shineberg on Steam)
https://steamcommunity.com/sharedfiles/filedetails/?id=3024044483

YB1
SWBF2 Guide to Hero/Villain Stats (By jmorga3) [To Confirm Stats; Found this list after finishing my list, consider it a simplified version]
https://www.yekbot.com/swbf2-guide-to-hero-villain-stats/

YT1
Star Cards Breakdown (@KillerDebit on YouTube)
https://www.youtube.com/watch?v=KtoW9-Eb-QU&list=PLwVdQ5vamLGbW4srkAHahjSYp7qayFb88

YT2
Every hidden/actual star card effect on battlefront 2 (@Picos on YouTube)
https://www.youtube.com/watch?v=EZb-iNSpFrM

YT3
Battlefront 2 has 17 Star Cards that DON’T WORK (or are useless)… DO NOT USE THESE! (@Battlefront Knight on YouTube) [OUTDATED, BUT USEFUL COMMENT SECTION]
https://www.youtube.com/watch?v=CQNIOHv-yxA

YT4
SammyBoiii: Star Wars Hero Guides [Stats also taken from here]
https://www.youtube.com/watch?v=Q9yGv_5YaeI&list=PLMe4n3PD17TRrp_7adLtTblLCDmZeygZm

YT5
Every Broken Hero Card In Battlefront 2
https://www.youtube.com/watch?v=V0H70XpXI24

YT6
Star Wars Battlefront 2 Testing 5 USELESS Star Cards And Proving That They Don't Work!
https://www.youtube.com/watch?v=kBF4kRo6Y88
submitted by CommanderRoku to StarWarsBattlefront [link] [comments]


2024.05.17 11:31 em_roy Wanting to put a shelf above this kitchen window

Wanting to put a shelf above this kitchen window
my new apartment has a pretty small kitchen, I was thinking it'd be nice to have a shelf across the window basically resting on the tops of the cabinets but I'm not sure how to execute the idea. Anyone have experience or advice? The lazy part of me wants to just find a wooden plank the right width and just lay it across
submitted by em_roy to DIY [link] [comments]


2024.05.17 11:31 nataliyste Am I having an algae problem?

Hi, this is a 30 litre tank with one betta fish (Joseph).
My plants were not doing good, so I started using luquid fertilizer. It did not elp, only helped with something (algae?) growing on surfaces (mainly the rocks). I stopped using it and switched to a fertiliser in capsules, one underneath each plant. The grass looking plant has got some "fuzzies" on it, and theres still something on the rocks. The tank has a bit darker water, because I added some wood and alder cones to add tannins to the water. I do not vacuum the tank or whatever its called.
Should I do anything about it? Joseph seems content, is eating, hangs out in his favourite spots. I do believe he is an exhibitionist, he never goes down to the little hiding places I created for him, he moslty goes into plants on top where he is fully visible. But thats not what this post is about haha.
The pictures are from today, after I did a small water change.
Thanks for any advice!
submitted by nataliyste to Aquariums [link] [comments]


2024.05.17 11:31 jessica_Ellen How to Choose Life Insurance: A Personal Guide to Safeguarding Your Future?

How to Choose Life Insurance: A Personal Guide to Safeguarding Your Future?
Selecting the right life insurance policy isn't just a financial decision; it's a choice that affects the future well-being of your loved ones.
With a range of options like term life insurance, whole life insurance, universal life insurance, and other forms of permanent life insurance, navigating through your choices can feel overwhelming.
This guide will help you understand the key types of life insurance and give you the insights you need to make an informed, personalized decision.

Understand Your Needs and Goals

Before diving into the various types of life insurance, it’s important to reflect on why you’re considering a policy in the first place. Ask yourself-
  • What are my financial goals? Are you looking to provide for your family in the event of your unexpected death, save for retirement, or perhaps leave a legacy?
  • Who depends on me financially? Consider your family members, dependents, or even business partners who would be impacted by your sudden absence.
  • How long will I need coverage? Your time horizon is crucial in determining whether term life insurance or some form of permanent life insurance is the best fit for you.

Exploring the Types of Life Insurance?

  1. Term Life Insurance
Term life insurance is like renting an apartment. It’s there for you for a specific period (the term), providing straightforward, no-frills coverage. Here’s what you need to know-
  • Duration- Term life policies are typically available in terms from 10 to 30 years.
  • Cost- This is usually the most affordable type of life insurance, with premiums that remain the same throughout the term.
  • Best For- Those who need coverage to protect things like a mortgage or educational expenses for children, or who are looking for a cost-effective way to ensure financial stability for their dependents during crucial years.
  1. Whole Life Insurance
Whole life insurance is part of the permanent life insurance family, but with a twist — it includes a savings component. Here’s the scoop-
  • Duration- It covers you for your entire life, as long as premiums are paid.
  • Cash Value- Part of your premium goes into a cash value account, which grows over time and can be borrowed against.
  • Cost- More expensive than term life because of the lifelong coverage and cash value component.
  • Best For- Those looking for coverage that lasts a lifetime and grows cash value, which can be a part of your long-term financial strategy.
  1. Universal Life Insurance
Universal life insurance is another type of permanent life insurance with added flexibility. Here’s what makes it different-
  • Flexible Premiums and Coverage- You can adjust your premiums and death benefits within certain limits based on your changing needs.
  • Cash Value- Like whole life, universal life has a cash value component that grows based on the interest rate set by the insurer.
  • Cost- This can vary widely based on how the policy is structured but typically more affordable than a whole life with similar benefits.
  • Best For- Those who value flexibility and want the ability to adjust their policy as their financial circumstances change.

Comparing Your Options

FeatureTerm Life InsuranceWhole Life InsuranceUniversal Life Insurance Coverage DurationFixed Term (e.g., 20 years)LifetimeLifetime Cash ValueNoneYesYes Premium FlexibilityNoNoYes CostLowestHigherMedium to High Ideal ForShort-term, specific coverage needsLong-term financial planning, legacy goalsLong-term with flexibility needs

How to Choose the Right Policy?

https://preview.redd.it/irp0w7lghy0d1.jpg?width=1000&format=pjpg&auto=webp&s=59d6a8bbd8336d29c1d0f8572864b7a238cd2bb0
1. Assess Your Financial Situation- Understand your current and future financial obligations. How much debt do you have? What future expenses need to be covered?
2. Determine the Coverage Amount- A general rule of thumb is 10-15 times your annual income, but consider your specific circumstances.
3. Consider the Long-Term- How might your needs change over the years? Does the flexibility of a universal life insurance policy make sense, or is the certainty of whole life insurance more appealing?
4. Get Quotes and Compare- Look at different insurers. What are the premiums, benefits, and features of their policies? How do they match your needs?
5. Consult with a Financial Advisor- A professional can offer personalized advice based on your financial goals and help you navigate the complexities of life insurance.
6. Review Regularly- Your life insurance needs will change over time. Regular reviews will help ensure your policy still fits your needs.
Conclusion
Choosing the right life insurance policy — whether it’s term, whole, or universal life insurance— means balancing your immediate needs with your long-term goals.
By understanding the different types of life insurance available and how they align with your financial strategy, you can make an informed decision that will provide peace of mind and financial security for your loved ones.
Picture your life 10, 20, or even 30 years from now. What does it look like? Who are you with? What are you most proud of having achieved? Your life insurance choice is a key part of making that vision a reality.
submitted by jessica_Ellen to u/jessica_Ellen [link] [comments]


2024.05.17 11:30 homedecodeofficial Lg Washing Machine Service Center in Hyderabad 7337443480

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submitted by homedecodeofficial to eservehyd [link] [comments]


2024.05.17 11:29 Naudilent My Views and Reviews Can't Beat Unless You Tell Them To

A 70s stinker, big monster, off the path and more this week.
The TL;DR The Visitor: A remarkable cast is wasted in this bizarre Italian semi-sci-fi riff on The Omen, The Fury, and others. The Ruins: Absolutely riveting tourism gone wrong horror. Deathgasm: Top tier horror comedy that hits similar notes to Dead Alive. My Heart Can’t Beat Unless You Tell It To: Part family drama, part thought experiment. A look at a trio of people who are dead inside, each in their own way. The Lake: Special effects are the star of this “Thaiju” feature, but there isn’t much else to it. Moloch: Needed some edits but fans of folk horror should enjoy this Dutch offering. Lovely, Dark, and Deep: In the forests of the night, it gets credibly creepy. Low budget, but a great lead and fine visuals.
The Visitor (1979): “I can’t kill children – only the evil part.” After a psychedelic encounter on a planet with a lava lamp atmosphere, an old man lets blond space Jesus — who has been telling hairless kids about how “Commander Yahweh” slew the demonic Sateen — know that a spiritual descendant of Sateen has been reborn on Earth. Cue 70s style soundtrack, and here we go! Or would go, if anything ever happened. The film is a total mess, with bizarrely long takes of John Huston (!) and others pacing or staring or driving in one scene and rapidfire edits in another. Lance Henrikson’s (!) Ray is more robotic than Bishop, and Shelley Winters (!) and Sam Peckinpah (!!) don’t make much of a difference. Allegedly, the cast only participated to gain a free trip to Italy, which I hope they enjoyed. Huston’s distinctive voice is the film’s only redeeming quality, but you’re better off hearing it elsewhere. Gore: 1/10. Nudity: None. Tubi.
The Ruins (2008): “Aren’t you glad you came?” Iceman and Jena Malone (who had a memorable makeout session in Neon Demon) venture with their friends to some off the path Mayan ruins, where the locals welcoming in a “We wish you’d never, ever leave” way. As it turns out, I’d already seen this one long ago; hearing the “cell phone” ring immediately tipped me off. But it was very much worth a second watch, and if you haven’t seen it absolutely do so. It’s well worth the $3 and change. Then consider the aftermath. Gore: 6/10. Nudity: None. Prime rental
Deathgasm (2015): “Hail Satin” Horror comedies face the same challenge as regular comedies: keeping the laughs going after the first 15 minutes, when the dramatic plot kicks in. Tucker and Dale did this very well; Zombeavers not so much. Deathgasm, fortunately, is a lot closer to T&D, finding ways great and small to inject humor in and around the more serious scenes. And damn, what lines — I had to pause more than a few times to laugh my arse off. As a metalhead in my youth, I appreciated a lot of jokes more than I might have otherwise, but anyone with a stomach for gore and naughtiness will enjoy this one. Gore: 8/10, but it’s a funny 8/10. Nudity: Brief. Tubi
My Heart Can’t Beat Unless You Tell it To (2021): “We shouldn’t be doing the things that we’re doing.” Two siblings care for the third, who is sickly and has special nutritional requirements one might term the “Lugosi Diet.” Not heroin — the red stuff. This is only peripherally a vampire movie. It’s much more a psychological drama about caregiver fatigue, the struggle of the able to aid the disabled and how even a family full of love can collapse under the weight of their burdens. There’s no backstory given, no mythos to justify the situation, just a family struggling to do what they have to do to keep their youngest member alive. It’s good, with the leads providing a bleak window into their day-to-day existences, though a little humor would have been nice. It’s an existential, thought-provoking vignette that may linger with you. Gore: 3/10, bloodletting. Nudity: Just a man and his underwear. Screambox, which I apparently still have.
The Lake (2022): “Compose yourself. Don’t get out of the car.” I wanted a big monster flick, and this Thai production says it has one. I just hope I don’t have to wait forever for it to sho—ah, 3 minutes in and there it is. No build up at all. Huh. A fan of Bong Joon-Ho’s The Host (2006) apparently got hold of a decent budget and put together a “Thaiju” film of their own, and it’s…okay. While the editing is all over the place, it does keep the story moving, and the creatures are interesting to look at and well rendered. There are speed bump human dramas, but they don’t account for much; characters are uni-dimensional, and the film unfortunately lacks much in the way of a binding narrative. If you’re in the mood for a big beast exercise in special effects, you could do worse. Just don’t expect much else. Gore: 4/10. Nudity: None. Prime.
Moloch (2022): “You science boys, you’re uninformed.” This Dutch folk horror tells — at a modest pace — the story of Bietrik and her family, who have suffered substantial losses over the generations. Events lead her to believe that her family may be cursed, haunted by some local entity. All in all, it’s a decent movie, wrapped around its own eerie mythology and leading to a striking conclusion. There’s a scene in a field that should have been left on the cutting room floor, and the second half lacks the sense of urgency and discovery that can really carry a movie, but I’d still recommend it for the atmosphere and some fine, creepy moments. Not bad for a writedirector’s first full length feature.
Gore: 3/10. Nudity: None. Trivia: While Moloch has often been thought of as a deity to whom children were sacrificed, more recent research suggests it was instead a type of sacrifice, one that involved children and was performed for various gods in the Levant, including the god of the Hebrews. Shudder
Lovely, Dark, and Deep (2023): “You’ve taken from us.” Georgina Campbell (Barbarian) is a forest ranger taking her first 90-day assignment in the deepest part of the woods in her fictional park. We see her settle in, go on multi-day walkabouts, and wrestle with a loss in her past. It’s a slow, scenic build to the weirdness, but it snowballs quickly. There’s a “walking simulator” aspect that follows which may not be everyone’s cup of tea, but Campbell kept me invested with her performance. While the film follows some tropes (things there one moment and gone the next, for example), it turns others on its head. While “in the forest” stories can go very different ways (as The Ritual, Gaia,and In the Earth demonstrate), I finished LD&D thinking of it as a folk horror. I’m curious if you agree. Gore: 5/10 for some red moments. Nudity: None. Trivia: The title comes from a Robert Frost poem you may have encountered in school. Tubi
What fine or forgettable flicks have been on your list this week?
submitted by Naudilent to horror [link] [comments]


2024.05.17 11:29 NikkilaliL need help trying to find this yuri

I've been trying to look for it for so long like it's about a girl with glasses and short black hair who's the top and the blonde girl who was the bottom and it didn't rlly have a plot it was just drawings of them being inappropriate?
There's also a part after highschool where they have jobs now and they're adults
pls help it has rlly good art imo and I haven't read it in sooo long
Idk if it's inappropriate of me to ask this since it's my first time posting I think😓
submitted by NikkilaliL to yuri_manga [link] [comments]


2024.05.17 11:28 Fun_Cantaloupe2478 Callous dumper here. I ended the relationship yesterday. I am grieving her, i am grieving our beautiful story. Here comes the oh so familiar misery.

We met on a dating app, i was travelling and she invited me to a martial arts retreat. One week of training and laughing and sharing. Organically our bond grew, so at the end of the retreat under a beautiful full moon, we decided to travel together and we kissed for the first time.
And we travelled together for two months in her van and her mad dog. It was a incredible adventure with ups and down, tears of joy and sometimes of sadness, but the bond grew and grew. I never opened myself to anyone like this before and i feel truly blessed for having experienced that.
First symptom : Same age but she experienced A LOT before me, while i'm just starting to open myself to women. She really pushed her desire to be a committed couple while i was shaky partly because of my attachment style, me feeling uneasy about her past, and maybe because i wasn't attracted enough. After one month of dating when i expressed that i would most likely not commit to her, i got bombarded by emotions that were unknown to me. The day after that when she said (but not think) that it's ok to let me go, and to not force me into something that i didn't want, i felt so loved, so accepted, that for the time it told her that i loved her.
So the travel continues, even more adventures, even more fun, even more love. After that we parted ways, and one month later i am supposed to come see her in her country.
Second symptom : In the meantime, i keep it for myself but i went on her ex instagram and was intoxicated by jealousy. (They still see each other once per year for one week..) I stop and think about something else, just a harmless slip right ? Also i reinstall the apps, we are not official, i don't have the guts to pursue anyone though, so i'm a bit passive.
So i go visit her in her country and once again it's great. I'm open about the fact that used the apps before seeing her, and she understands, now they are removed. Our time here was so simple. Less adventurous but sooo sweet. Everything so smooth. When i leave her at the airport i leave her as my girlfriend, and look at her with loving eyes. I remember that on the last day, instead of having sex, since she was a bit sick, i just said good bye to every part of her body, one by one. Our time together was tender and loving.
Third Symptom : I was supposed to see her in two months. But little by little, with the distance i grew a bit cold and started to be bothered by my lack of experience compared to her. Watched a lot of content on the matter, and grew bitter. I started to look at her with cold eyes, seeing her physical flaws and so on. The external sources of stress of my life didn't help. I reinstall the apps and feel the frustration, this time it's a real betrayal even though i don't have the guts to see anyone.
I didn't know at that time but retroactive jealousy was slowly creeping in my mind. At some point i asked the dreaded question of BODY COUNT, and the answer of course had a terrible effect. After that i was haunted by intrusive thoughts and bursts of anxiety i've never felt before, luckily i seeked a therapy a week before because i was haunted by other aspects of my past. I really tried hard to get through it, i try to reshape my views of sex, of her, of men and women, on relationship but it was too hard. On top of that i really felt guilty about putting her through that i really deeply felt that it was better for her and for me to stop. The guilt was destroying me but at least it prevented me from consciously shaming her and reproach her things that she had done in the past. After four days of crying everyday i tried to end it, but the tickets for the week that we planned were taken so we agreed to see each other and bet on the therapy. She always wanted to go on.
After i returned, the anxiety returned in full force, and she felt it. She had nightmares of me abandoning her each week. I was feeling more and more guilty, to the point where the retroactive jealousy and i my own desire for other experiences were an afterthought. I ended it for real two days ago.
Now she is free from me. I know it was the best decision, even though she wanted to go on, i know that our lives didn't match (Adventurous girl wanting to settle, avoidant guy wanting to finally explore). Also my issues just ran too deep : The abysmal self esteem, the retroactive jealousy, the fucked up attachment style, the fucked up views on sex leading to envy and anger on top of jealousy.
I feel utterly empty and miserable on all the aspects, the only good thing is that she can now move on. It fucking hurts but the guilt was eating me from the inside because i cared about her so much, but could not love her properly. I felt the urge to end it in my body, i didn't sleep, i didn't eat. Even my thoughts, muddled and marred by guilt and jealousy. I had to stop it.
I'm feeling suicidal and really wish i was someone else, someone who could've make things work. As i feared, opening myself to someone revealed all the reason why i didn't until now. Life as a monk, death, or change.
submitted by Fun_Cantaloupe2478 to BreakUps [link] [comments]


2024.05.17 11:28 Vilx- Fittonia in dire times - but appearance doesn't match anything I've been able to find.

Fittonia in dire times - but appearance doesn't match anything I've been able to find.
Here's a picture, maybe that's enough:
Current state of affairs
But if more information is needed, be warned - I'm a software developer by trade, so here comes excessive debug information!
The plant is a fittonia - or so I think. I got it at Christmas 2022 as a gift to my daughter. It was just a cute little terrarium without any information what's in there. Just that you hardly need to do anything to it - water it a couple times per year and you're done!
It never seemed very happy - the leaves were always curling - but for almost a year it managed at least to survive. Then at the end of last year it started looking decidedly worse. In January I posted a question at Gardening Stackexchange and got the response that it's been overwatered and needs more light. I also should cut off some of it. This is how it looked back then:
Back in January
I'll admit that I didn't gather the courage to start snipping off leaves, but the overwatering argument turned out to be right. Due to a miscommunication between me and my daughter we had both watered it. Oops. I left it open for a few days to dry out.
That however didn't seem to do anything. I didn't want to risk leaving it open for any more than that because apparently fittonias need a very humid air, yet here it is anything but. And there really isn't anything I can do about the light (more on that below).
So last week I finally took the plunge and snipped off all leaves and stems that seemed rotten. The result is in the first picture. Not quite one third off, but also not touching the glass anymore. I also added a bit of water, because the soil seemed dry again. Not too much though - I just wanted to see if there's a reaction at all.
Nope. Still nothing. So now I'm trying my luck here.
What puzzles me is the discoloring of the leaves - this isn't something I've been able to find on the Internet. Fittonias can have droopy leaves, or dried up and shriveled leaves, or rotting leaves - but in no pictures have they been discolored like this! In addition, they seem dry to the touch, yet they're still firm, don't fall off or shrivel.
The plant seems to be in a coma, rather than dead.
Some more info:
I live in Riga, Latvia, so the air isn't desert-dry, but not really rainforest-humid either. Especially in the winter it can get pretty dry.
The plant lives on a south-facing windowsill, however between it and the sun is still a junk-filled balcony, another window, and a large chestnut tree outside. So it's mostly in a shade, yet still bright. In addition I've pointed a 6000K 1100lm lamp at it, which is kept on most of the time (that would be around 16h/day or so). Here's what that looks like (note it's a sunny day outside and you can see that a bit):
Daily life
Another curious detail that I noticed just today is that one of the pale leaves ACTUALLY has a green part - but that's the part that's obscured by other leaves! Here, take a look:
Why green THERE????
This runs counter to my belief so far that plants are green where the sun shines, yet become pale/white where the sun don't shine.
I'm also afraid to take the whole thing apart because I'm afraid of damaging the roots and I doubt I'd be able to put it back together. I could maybe replant it in a bigger pot, but without the glass lid I'm afraid the air will be too dry for it.
Any ideas what's going on here? Is it too late already, or maybe is there still hope for Terry?
submitted by Vilx- to plantclinic [link] [comments]


2024.05.17 11:27 eibaan Using the web package to access indexed DB

I used to use indexed DB as a file system replacement on the web.
Using dart:html and dart:index_db made this pleasant to implement. Now, I have to use the web package and things get ugly. There's no promise based API anymore and I have to work with the "raw" partly untyped APIs. Instead of setting up a Dart-friendly Database, I have a "raw" IDBDatabase which needs to be setup like this:
static Future db = (() async { final completer = Completer(); final request = window.indexedDB.open('filesystem'); // ignore: unnecessary_lambdas, avoid_types_on_closure_parameters request.onerror = ((Event _) => completer.completeError(request.error?.message ?? 'unknown error')).toJS; // ignore: unnecessary_lambdas, avoid_types_on_closure_parameters request.onsuccess = ((Event _) => completer.complete()).toJS; // ignore: avoid_types_on_closure_parameters request.onupgradeneeded = ((Event _) { (request.result! as IDBDatabase).createObjectStore('files'); }).toJS; await completer.future; return request.result! as IDBDatabase; })(); 
Note the explicit Completer. Also note that I need to ignore linter warnings which are false positives because I need to explicitly transform Dart closures to JS functions and I need to explicitly type them. I also dislike the ! and the case in the return statement, but that's the price to pay for WASM support, I guess.
To for example delete a file, I again have to write some very low level code:
static Future delete(String key) async { final completer = Completer(); final store = (await db).transaction('files'.toJS, 'readwrite').objectStore('files'); final request = store.delete(key.toJS); // ignore: avoid_types_on_closure_parameters, unnecessary_lambdas request.onerror = ((Event _) => completer.completeError(request.error?. message ?? 'unknown error')).toJS; // ignore: unnecessary_lambdas, avoid_types_on_closure_parameters request.onsuccess = ((Event _) => completer.complete()).toJS; await completer.future; } 
This took me some time to figure out you I guess, it might be useful for others, too.
submitted by eibaan to FlutterDev [link] [comments]


2024.05.17 11:26 AndyG1001 Agency refusing the address security concerns of flat building

Hi all,
I live in a block of 20 or so flats in London, all of which are owned by the same landlord/company. We have an agency which handles the admin around the building, and is there to answer any queries/complaints we may have - I have never spoke to the landlord directly.
For a while now, we've been having problems with packages/parcels being stolen from the communal entrance to our building. Despite instructing them otherwise, delivery drivers often leave parcels underneath the indoor stairwell of the building, which is located by the main entrance. This means they can be left unattended for a period of time, and are vulnerable to being stolen. I have complained about this numerous times to the agency in the hope of them trying to address the problem, however the only thing they have done to date is put up a couple of (barely obvious) notices instructing drivers not to leave parcels in the area, which the drivers (as per the above), usually ignore.
A recent occurrence of yet more parcels being stolen prompted me to again talk to the agency about this, and ask what else can be done to make the area more secure (for example, I suggested periodically changing the code to the building - this has been the same for the whole time I have lived here (over 2 and a half years)). Their response to this was basically that they had no control over who was let into the building 'by other residents', 'they have CCTV set up' (this is only external) and that they can't change the codes as 'the postmen know them'.
I don't think the above is a satisfactory response. The building is clearly insecure and it's a security risk not just for our deliveries, but our flats themselves. It's pretty obvious thieves in the area have access to our building as they wish, and the agency/landlord is showing no willingness in what I'd call 'proper' measures in sorting this out.
Is there any legal recourse for me in this scenario? My contract says very little about security (and the obligations around this), other than points around keys/locks and the use of CCTV, so I am not really sure what to 'point to' in the hope of getting them to act.
submitted by AndyG1001 to LegalAdviceUK [link] [comments]


2024.05.17 11:24 AnOnlineHandle Significant issues in new web UI

You can no longer copy code with symbols such as greater than or less than, they are replaced with some sort of CSS symbol ID or something.
e.g. > becomes > when copying code.
You can no longer copy your own question text, e.g. if you want to use it to start a new question.
Your own text is offset to the right of the conversation in a rounded grey box like a messenger app, I find this makes it difficult to read complex conversations and isn't really suited to heavy text. It's also not at all nice to go back and edit your own text in this dark box, being hard to focus on the dark text on a dark background with rounded corners and big offsets.
They've taken something clean, simple, and functional and reached the point where they start overdesigning and ruining it, as always happens on the modern web. I also now have a permanent 'memory disabled' notification hovering over the top of every discussion, since it proved to be actively harmful by inserting non-relevant suggestions such as javascript code for a python project based on mentioning javascript previously.
Unfortunately this is the first time since release I've not enjoyed using ChatGPT for help with my work.
submitted by AnOnlineHandle to ChatGPTPro [link] [comments]


2024.05.17 11:24 SavvySillybug Gonna be building an office grade computer out of used parts. Thinking i5-8600K would be good, any opinions?

I went through the official Windows 11 support list and it seems to start at 8th gen for Intel, and that i5 is basically identical to the i7 minus hyperthreading... and realistically, it's gonna do office work, six cores is plenty, don't need 12 threads. For gaming maybe, but it's not gonna be gaming.
The exact specs of the rest of the machine are mostly going to come down to the deals I find locally here in Germany, I'll take anything above 16GB with whatever motherboard it comes on, and mix and match with whatever parts until I have a computer. Probably throw in a fresh SSD as most sellers rightfully remove their SSD when selling the machine.
So I guess my main question here is, are there any significantly better options to look for than the i5-8600K? I'm seeing the chip by itself for 55€ and whole computers for 240-270€ (that's 60, 260 and 292 US dollars respectively).
I'd just use old parts to build something out of scrap, but the best CPU I got on hand is an old a10-7890k... so uhh no thanks, I'd rather spend a little money than use a pre-Ryzen AMD CPU.
Windows 11 compatibility is important as I don't want any janky software workarounds for future troubles. On my personal machine sure, but I'd like this thing to just work.
I'll also need a monitor, any help finding a good used monitor beyond just "entering 1080p into the search bar" would be appreciated. Or even a cheap new one, really. The rest of the peripherals I'll scrounge up myself.
submitted by SavvySillybug to buildapc [link] [comments]


2024.05.17 11:22 ExoticPhone2704 I(26F) am considering to leave my relationship with (M22), what do you think?

TLDR: I've been seeing this guy for 3.5 months. I said something offensive and now I'm considering to leave him because I think he'd be better off without me.
Long version
Let me tell you a bit about myself first. I'm 26F, senior at college. I've been in a long relationship that ended last year. We lived together pretty much the entire time. But I was mentally checked out for the last year or two. When we finally broke up and he left the apartment, I didn't want a relationship for a long time. I was ok flirting a bit here and there, but in the end I didn't want anything serious. Fast forward to February 2024. Finals were over, my friends went back to their hometowns to visit their families. I had to stay in town for a bit longer for some paperwork. I've been all alone almost for a couple weeks. So I posted on a reddit sub, looking for a friend to get a cup of coffee and chat.
I met with someone who reached out. He's 4 years younger than me, but studying a similar subject. He's kind, funny, educated himself in so many areas. He's not "omg look at that hottie" kind but more like "wow, he's kinda got a charm" kinda looking guy, to me at least. I didn't think or want anything other than friendship when we met up. We had the best time ever. We parted and next morning he immediately hit me up with a date request. I was shocked and panicked. I told him I wasn't looking for a relationship and he said "it's okay, I just want to get to know you"
We went on the date, it was kinda awkward since I hadn't been on a date for literally years lol but I guess it was alright. We went to see a play and had dinner after. After that night he told me he liked me. I said it's too soon. He gave me some space since he was gonna be out of town for a couple weeks, but we kept texting. The day he got back, he immediately asked to meet up for a coffee. I accepted since I didn't have anything else to do. He's easy to talk to and he can lead the conversation pretty smoothly. He's definitely charming, I'm never bored with him. We laugh and talk. We spent a month like that and we finally became closer, not really a couple but just close. Right before I left, we became intimate and it wasn't really what I expected... But I didn't lose attraction to him, we both weren't very experienced anyway. We finally cuddled and I fell asleep for a minute, then I woke up to the sound from the movie. He was whispering to me that he loves me and I'm so beautiful, thinking I'm still sleeping. I pretended to be asleep because I didn't want to say I love him too. It was too soon for me.
I thought we would lose contact when I left town but we kept talking and we became even much closer. He keeps me informed like where he is, who he is with, stuff like that etc like we're a couple. I wasn't quite ready to be there yet. I let him know that I want to spend more time together and make sure how I feel but I told him that I liked him and cared about him. He was okay with waiting. We spent weeks like this, kinda like LDR. He's always kind and funny and charming. I have my doubts time to time since he's a bit younger and sometimes he can be a little childish as well but not in an annoying way.
Fast forward to last night, we were on the phone and we were talking about something and laughing. Then I reminded him a conversation we had and that I sent him a youtube video, and said "it was like I was making a child watch a video to keep them busy", we have an inside running joke that he's a child because he's younger than me. It's definitely a joke, he calls me milf if you wanna know. We both have inside jokes like that.
But he was really offended by it and giving me the cold shoulder since. He was really calm and sad the whole conversation. It broke my heart that knowing I hurt him. He's a good person and I don't think he deserves this. I didn't even think it was a big deal until he said it was heartbreaking that I even thought of this, let alone saying it.
So my question is, even though it's not an established relationship, should I leave him and let him be happier with someone who won't hurt him?
This man absolutely adored and worshipped me and made me feel like I was important. Ofc there were times I didn't feel like it but it was still better than anything I had. And I can't believe I hurt him for something so stupid.
Tell me what to do reddit?
submitted by ExoticPhone2704 to relationship_advice [link] [comments]


2024.05.17 11:22 Railon7 Yasuke should be a DLC/sequel MC and not the MC of Japan 1st AC

As an asian, Ubisoft decision is really misguided making Yasuke the 1st mc for AC Japan. It feels like they downgrading the significance impact of every historical Japanese characters who are involve of building Japan.
They have a lot of legendary ninjas/samurai they can choose from like Hattori Hanzo to Mochizuki Chiyome. Compare to those legends, Yasuke has no significant impact on Japan history, his basically part of Nobunaga gang because he thinks a well build African is cool. Which is why he willing to accept Yasuke as a gift from the Jesuits. His only notable achievement was during Honnō-ji Incident. Where he tried to defend Nobunaga son before he got kick out from Japan. Which is not much impact compare to Hattori Hanzo.
Hattori Hanzo literally help established the Tokugawa Shogunate after Nobunaga's death. He is involve in more battles to determine the fate of Japan compare to Yasuke. And Hanzo story should be the main story for the new AC. Since he is considered to be the top Ninjas among all of Japan, at least more famous if you compare to others. He could be the Ezio of Japan if they didn't choose Yasuke.
But it baffles me they chose Yasuke to be the first one. I have nothing against Yasuke but he is not someone I chose to be the first playable Japan character. I prefer him to be a playable cool side character or sequel character. Cause his not the right guy to represent Japan 1st AC game. If Yasuke did more in Honnō-ji Incident or help established the Tokugawa Shogunate. Then I guess I give the benefit of a doubt. But for now, there are other historical Japanese characters deserve more a spotlight then Yasuke.
submitted by Railon7 to assassinscreed [link] [comments]


2024.05.17 11:21 young_arkas Leftist spaces need child protection concepts

As someone who worked in prevention of sexual violence for the catholic church in Germany, let me tell you, what the fucking catholic church (at least in Germany) has, what leftist spaces usually miss: Institutionalised concepts of child protection and protection against sexual violence in general.
I know, it is harder, when you can't decree those things, one of the wonderful aspects of leftist spaces is their freedom of association, their anonymity and their openness to all. But as leftists, we should be able to accept, that this is important to protect children. And perpetrators look for spaces where they have the ability to enter the lives of children with little (enforced) rules on the contact.
But here could be a way, to institutionalise protection of children as a grassroots effort:
(1) General accord on the principal: Talk about it in a general assembly of your organisation/group, depending on your level of formal institutions, that might be an organised body, or just the people that are in the space at that time. Your aim is to get to stage 2, a risk analysis of your space.
Picking a situation where many people are there raises the option that people will reject the idea, but it is worth it, since you will need a lot of acceptance in the group for what you are doing. Think beforehand about the dangers, talk about it, as a measure to support the open nature of the movement and the group.
You will get backlash. People will deny that it could happen in your group, they will bring personal arguments (we know and trust each other), political arguments (this will sow discord, distract us from the mission), they will deflect (it's the priest diddling kids [yeah, that was very common within the church itself]). Be patient with those people. Have answers, to the obvious questions, be honest if you don't have them, but be forceful, that you want to look into those questions, within your risk analysis. Note them down for the risk analysis.
Even if your group doesn't need consent from all to reach a decision, look for it. If you got a tiny number of stragglers and your group works on majority based principle, this is okay in the end, but look for broad support and keep in contact with the people that didn't support this.
Then have a volunteer comittee put together for the risk analysis. The group/general assembly should consent over the members of the comitee, motivate the people that were against it, but came around, to participate, you will need them for the hard part.
(2) Training for the group: Find an expert. Someone with experience in the field, that will
(a) give you some basic training, like at least 6 hours. This is a must for the committee working on the risk analysis, but should be open to all.
(b) has materials about this, and
(c) can look over your work in the end and may have ideas what you missed.
This will cost money, so have an idea how to raise it. It is often hard for leftist spaces to raise money, but it is dangerous, doing it without someone who had at least done this before. I volunteer to be an expert, but only in Germany, and even I would want my train ticket paid for, and some free food.
(3) The risk analysis: You go through your availability spaces with a fine comb, ask questions like the following questions, and more, if you can think of more. For every question you go through subgroups, rooms, days, even time slots:
(a) Which group might be vulnerable to sexual violence? Where and when are children (anyone under 18) present.
(b) Where do adults spend time alone with children?
(c) Are there hierarchies or power imbalances that would obfuscate reporting of sexual violence?
(d) Do children stay overnight and sleep on the premises?
(e) In which situation are children without supervision?
(f) To whom could children report sexual misconduct to make a difference and do the children know the person?
(g) Are children informed about their rights?
(h) Is there transparency about adults in your group convicted of or even charged with crimes against the sexual self-determination minors?
(i) Are there information about sexual violence against children, its prevention and steps to take when witnessing it available and broadly understood in your group?
Answer those questions with all parties involved, don't quizz them, ask the questions together. Be open about what you do, but also have understanding with people that feel attacked. It can feel like an attack, so be prepared to explain over and over again, but also to the people the person is most likely to talk about it.
Now think how committed perpetrators could use those situations. Don't craft them too much, just think how a perpetrator might use the situations you found.
(4) Writing guidelines: After you did the risk analysis, your committee should draft a report, with
(a) The risks you found in (3) (b) The way you came to the risks (c) What you think your group should change to do better
Important: Never attack anyone personally, it I'd important, to keep the whole process blameless. We'll, except child predators, they can fuck off.
(5) The hard part. Convince the general asselmby/group as a whole, that your conclusions are valid, and that you should make rules about them, together. Don't give them a prepared draft, if they don't want one, but have them in your mind. Draft them together, this will take time, but it is worth it. Come to a consensus, even if it means softening some rules, ypu thought of, as lomg as the rule does help to mitigate the risk.
(6) Now the hardest part: Living and reviewing the rules. The group must not only accept the rules, they must live them. You shouldn't be the enforcer of the rules, the community must become it. They have to take them to heart and live by them. After some time, maybe 6 months, maybe a year, review and revise the rules:
(a) Are there any we ignore? Why do we ignore it? Can we craft better rules?
(b) Do we think our rules mitigate the original risks?
(c) Are there new risks, that we forgot the first time around, or did new risks arise in the meantime?
(d) Could we simplify some rules?
Keeping that alive is the hardest part.
If you have questions or concerns, please contact me. And I'm sorry for the horrible grammar, English is my second language, and it is nor easy, writing about a thing in English, I have only thought about in german until know.
submitted by young_arkas to behindthebastards [link] [comments]


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