Ideas for criminal justice senior project

A place to discuss Serial: The Podcast

2014.10.05 23:51 hotmachine1234 A place to discuss Serial: The Podcast

Serial began in 2014 as a spinoff of This American Life. Each season explored a nonfictional story in weekly installments. In 2020 Serial joined the New York Times Company. serialpodcast is an unofficial discussion forum for all seasons of Serial but heavily focused on Season 1.
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2013.03.27 13:38 bubblerboy18 GACARE: Georgia Campaign for Access, Reform & Education

The Georgia C.A.R.E Project is dedicated to the reform of Georgia’s antiquated marijuana laws. We are a coalition of *organizations* & *individuals* who seek to allow medical access, decriminalization and legalization of marijuana.
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2018.10.29 03:29 veneratio5 Extinction Rebellion

This is our darkest hour. Humanity finds itself embroiled in an event unprecedented in its history, one which, unless immediately addressed, will catapult us further into the destruction of all we hold dear: our nations, its peoples, our ecosystems and the future of generations to come. The science is clear: we are in the midst of the sixth mass extinction event on planet Earth and we will face catastrophe if we do not act swiftly and robustly.
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2024.05.19 01:49 BusOk3198 I might fail a class for the first time ever and I'm supposed to be graduating.

Help! I may have messed up pretty bad this semester. It's my final semester for my major in computer science and I just went through my graduation ceremony. To finish my degree, I had to take an advanced algorithms class with a professor I really strongly disliked. I had a previous class with him and didn't learn a thing, and I only passed by struggling through it with friends. This semester, however, I had no one to rely on, and to make matters worse, it was an early morning class. Long story short, I let the assignments fly by and didn't attend many classes, instead choosing to focus on my other courses.
Of course, this was a HORRIBLE idea. I realized that the last month of class, and managed to complete every homework I missed (he wouldn't regrade them of course, but they make up a bigger report thats due at the end of the semester). I also worked hard on the final project for the course, teaming up with a random classmate, and ended up with a solid final product on time (I hope it was good, at least. I put a lot of time into it). Then, I also completed the final essays on time as well. According to my calculations, with everything I've submitted, I may BARELY pass with a 72% (70% is passing). I could be wrong though, the grading rubric is somewhat unclear.
Obviously, I need to email the professor. But what do I say? I know this was all on me, and even though I pulled it together at the end, I feel like he hates me. If I fail this class, I have to pay for another semester of rent and tuition, which I can't afford. Additionally, I'll disappoint everyone by having to admit that I never finished after all. Then to top it all off, I may not be able to find a job until next year. Please help!
tl;dr I was a dumbass senior and didnt attend or do work for a class up until the last month or so. Now I'm not sure if I'll pass it or not. This is the only class I'm at risk for failing, and I won't be able to get my degree for another semester if I fail it.
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2024.05.19 01:47 Dazzling-Set9217 Is CS right for me if I can’t program in my free time? Thinking of switching to the medical field

Hi, I’m a rising sophomore (just finished freshman year) majoring in CS and mathematics. I’m rethinking majoring in CS because I can’t see myself building projects and such during my free time. I like leetcoding, but I can’t seem to get started on a project to save my life.
I’m doing extremely well in my courses right now, and I’m pretty much finished with all of my general education courses and all required maths for CS, so I have the opportunity to switch majors and still graduate on time (maybe early, still). All I have left for my CS degree are the CS courses past DSA and for my math degree, all I need left are six courses.
If I can’t get myself to program in my free time, is it probably the best idea to switch majors? I’ve always wanted to go into the medical field, but CS has always seemed like the best option because of the high salary ceiling and the minimal years of schooling, but with how the economy looks right now, things are looking bleak.
submitted by Dazzling-Set9217 to cscareerquestions [link] [comments]


2024.05.19 01:46 JoeMorgue I got trapped on an Alpine Coaster for hours.

You guys know what an alpine coaster is? They are like a small roller coaster you find in the mountains. They are also called summer toboggans or mountain coasters and I think there’s some long German compound word they are called in parts of Europe. They are like a roller coaster, but with much smaller one or two person sleds you just sit on instead of multi-person cars you ride in, and instead of being built with like a scaffolding or a framework the tracks are just on the ground, using the elevation of the mountain. Basically it’s a coaster track on the side of a mountain where you ride a sled down.
They are pretty fun. Or at least I used to think so. They are more “personal” than roller coasters and although you get nowhere near the speed on them that you do on a good traditional roller coaster and they can’t do corkscrews or loops or anything like that the openness and simplicity of the ride gives an impression of a much greater speed. You’re just sitting there with nothing but a little plastic sled and the track between you and the ground as it goes zooming by. It’s like the difference between how fast a go-cart feels compared to how fast a sports car feels. You know the sports car goes faster but the open, simpleness of a go-cart feels a different kind of fast. There’s plenty of POV Youtube videos if you want to get the basic idea of what they are.
I used to love alpine coasters. Used to.
My family used to go to Gatlinburg and Pigeon Forge and up and down the Smokey Mountains for vacations when I was a kid and they are common in that area and I’d always rode them every chance I got.
But as with so many things after I grew up and went to college they just became part of my childhood that slipped away. They aren’t exactly common once you get away from the mountains.
Until one cool spring afternoon in 2004. I was in my final year at college and I was driving back to campus in Tennessee after a short visit to my folks in North Carolina. It was only like a 4 or 5 hour drive via the most efficient route and I had no need to be back at campus early so instead of taking the freeway all the way I got off and took part of my trip through the mountains. The scenery was nicer and I admit I liked pushing my Camaro just a little faster than I should through the twisty mountain roads.
Just after lunchtime happened upon one of those little by-the-highway tourist towns deep somewhere in the Smoky Mountains near the Carolina/Tennessee border. Nothing fancy, a gas station/truck stop, a diner, a couple of places selling tourist merch nestled deep in the mountains. I pulled into the gas station. My tank was getting low and I needed to stretch my legs, maybe grab something to eat. It was still early and I only had another couple of hours. I could kill an hour or so and still make it back to campus at a decent hour.
I pulled into the gas station and was filling my tank when I happened to glance across the road and… well I’ll be damned. There it was. “The Blue Ridge Alpine Coaster.” Nestled on the side of the mountain was a building, a mockup of a red barn, where a single railed track that led up into the mountains, where it soon got lost in the greenery. Wooden hand painted standees of cartoon character bears dressed in stereotypical “Hillbilly” getup stood around, some of them holding signs showing the ride hours and ticket costs and other info. I had to admit, as silly as it was, it made me smile.I finished pumping my gas and, well, nostalgia is a helluva thing. I decided then and there I could waste a little time riding an Alpine Coaster again after all these years before getting back on the road.
I parked my car in a corner of the truck stop's parking lot, put my phone in the center console, this being the days before smart phones when people didn’t keep their phones with them 24/7 and I didn’t want my old Nokia brick phone to fall out during the ride, locked my car and walked across the mountain highway to the Alpine Coaster building.
Getting closer, the place was less inviting. The half hearted attempt at a whimsical faux-Americana kitsch was far less effective when it brushed up against the actual decaying, run down wooden building. Hell calling it a building was generous. It was a wood frame holding up a long roof that covered the area where you got on the sleds. The wood boards creaked under my footsteps.
The only real enclosed structure was a shack that held, what I assumed, was a ticket booth. A door on the side had both a single occupancy bathroom with an out of order sign on it. An old Pepsi machine buzzed and glowed next to it.
Still the place looked alive. Ahead of me a bored looking attendant was helping a mother and her young son into one of the sleds while in a bored monotone repeating the safety brief. A few people were waiting in line at the ticket booth. Up in the mountains the playful shouts of people on the ride echoed down. Fond memories of my own childhood rides flooded my mind.10 minutes and 15 dollars later I was settling into the hard plastic seat of a bright red sled sat atop a simple aluminum rail.
I couldn’t help but grin as the sled slowly climbed the track up the mountains, making click-clack ratcheting sounds that hit my nostalgia centers hard. I felt good. The air was cool and crisp and smelled of pine.Higher and higher in the mountains we went. I don’t know if this is my mind trying to make sense of it after the fact but when I remember these moments, the last good moments, I sometimes think I remember a very slight, very subtle pit of fear in my stomach. I honestly don’t know if I felt it at the time or not or it’s just how my mind tries to make sense of it looking back at.
But either way mostly I was enjoying myself. I smiled. I was a kid again. I could hear riders in front of me let out that initial yell of terrified glee you get at the first drop of any good ride.
It peaked. I glanced around. I could see for miles, rolling hills and mountains. I the sled tipped over and zoomed down the mountain and I let out the same happy yell I heard from the other passengers.The ride zoomed down the mountain, catching speed. The mountain forest floor zoomed past, only a few feet under me. Trees zoomed past. I gave out a happy whoop as the ride banked hard around a curve and then looped back under itself.Another dip, another curve. I closed my eyes, enjoying the feel of the G-forces pulling me every which way.
There was no one exact single moment where things started to go “wrong.” The ride kept going. And going. At this point the first creeping thought entered my head.
The ride… was still going.
It just started to hit me… this ride was going on for a really long time. I had taken a dozen rides on various coasters of this type before that day and they topped out at about 5 minutes or so, and that was the long ones. Longer than a traditional roller coaster but not that long. This one had been going on for what felt like 10, maybe even 15 minutes.
I looked back over my shoulder and could only see trees, moving too fast to really get a bearing on where I was at in relation to anything.
I wasn't exactly really worried yet. Okay so I had found a particularly long alpine coaster. At the time I wasn’t 100% wasn't sure they didn’t exist or anything like that. I was a little… unnerved but nothing was happening that was impossible. Yet.
I was trying to talk myself back into just enjoying the ride and stop overthinking it, and halfway succeeded, when out of nowhere I suddenly banked hard, the track jutting out almost over a sheer cliffside. I gripped the sled more tightly as I was whipped around. The ride then dipped hard and picked up speed, barreling down the side of the mountain.
I was pushed back against the seat by the force of the drop. Jesus I didn’t remember them being this rough. I was feeling slightly nauseous. And where had this elevation drop come from I wondered? I was still in the foothills and I didn’t remember seeing anything but gentle rolling hills and light drops from looking at the ride’s route earlier. How the ride had managed such a long, steep drop in this area I didn’t know. . For the first time I hoped that the ride would be over soon. I had no idea then how much I would want that same hope to be true so much more as time went on.
With a whiplash motion I was whipped forward and then back as the ride leveled out on flat ground again, but by this point I was going fast, too fast. My neck hurt from the mild whiplash and I felt sour in my throat and for a moment the contents of my stomach threatened to come back up. For the first, but hardly the last time the ride felt unsafe. Alpine Coasters are tame affairs, much slower and gentler than full on roller coasters but this thing was throwing me around like no thrill ride I had ever been on.
I looked around. I mean I wasn’t that deep into the woods. I should have been able to see a glimpse of something; the highway, the gas station, the tourist shops, the Alpine Coaster office, something, anything. But nothing. Just trees.
I forced back some panic for the first time. I closed my eyes and counted to ten. The ride zoomed along. I counted to 60. I counted to 60 again. And again. Okay this was getting uncomfortably harder and harder to explain.
Suddenly I noticed that up ahead the track seemed to just end, for one brief, terrible moment I thought the track just ended but I was wrong. Almost without warning the track dipped in an almost vertical drop. I almost screamed as I plummeted for 20, maybe 30 seconds before flattening out again.
By this point the voice in my head that was telling me something was wrong was louder and I could no longer tell myself it was wrong. This ride could not have been this long. I tried to make sense of it, wondering if somehow I had gotten diverted onto some kind of maintenance track or, hell for one brief irrational moment even entertaining the idea that I had wound up on an actual train track somehow. But that was absurd. The rail below me was not a train track, it was still just the simple, aluminum rail of an alpine coaster and there had been no diversions or junctions in the track. I was still on the ride, as insane as that was starting to feel. Had the ride somehow looped? Again after having the thought I immediately dismissed it as crazy. There’s no way I could have missed the ride building where I got on. And what kind of ride loops over and over?
The sled zoomed through the forest, oddly never seeming to lose speed despite the relatively flat grade of the track. I cursed myself for leaving my phone in the car and not wearing a watch. I don’t know exactly how long I had been on the ride at that point but it felt like I had been on the ride for a half hour, maybe more. But time is a funny thing when you’re in a situation you’ve never been in. Could have been more, could have been less, at that point.
My pride finally failed me. I started to scream for help. I screamed out that the ride was broken, to stop it, that I needed help. I did that for about ten minutes or so I think. The ride kept going. Mostly flat, level track with occasional mild dips and turns. But the simple length of the ride grew more and more unnerving and unexplainable.
I thought about just bailing out. But the ride, impossibly, was still not slowing down and chunks of mountain rock and thick tree trunks were all around me. Bailing out without risking smashing into a rock or a tree seemed impossible.
The ride kept going.
Up ahead the forest was clearing out some, I could see the forest brightening, more sunlight making it through the canopy.
I wasn’t prepared for what I saw.
The trees stopped and I had just enough time to take in a flat, open area of rock maybe 40, 50 yards at most before another sheer cliff. The tracks twisted and turned and then shot straight down. But that wasn’t the worst of it. For a moment, a very short moment, I had a clear view for miles and the landscape was, to be blunt, totally impossible. Any possibility that I had just stumbled on some incredibly long ride was blasted out of my head. Barren, volcanic looking rock stretched for miles. Jagged, black rocky outcroppings as far as the eye could see. I was in the goddamn Smoky Mountains. They don’t look like that.
I had a few moments for the terror of that view to settle in before the cart plunged into another horrifying drop. I gripped the handles of the cheap plastic sled until my knuckles turned white. The drop felt completely vertical, like I was falling at terminal velocity. I screamed. My stomach dropped and turned. I imagined the sled coming away from the track and me just plummeting screaming to my death on the rocks below. But somehow the ride still functioned. I closed my eyes tightly and just waited for whatever was going to happen. Eventually after several what felt like a full minute of steep plunging the track again leveled out, and I opened my eyes to see myself moving at breakneck speed over that black, rocky landscape.
Now that I was moving on a more or less flat horizontal track again I took a few deep breaths. I looked over the edge of the track. Nothing but that black, jagged rock, almost looking like obsidian, zooming past. I had no idea how fast the sled was moving now. Fast. Faster than a gravity powered sled should be moving. And the track was higher off the ground now. Alpine slides usually stick pretty close to the ground, but I was 20 feet or so in the air, the track suspended in the air, a simple metal tube tower like a power pylon every few yards.
Without any immediate threat and the sled moving fast but steadily and level I was able to think about my situation again, for all the good that did me. Ahead of me the track just continued to the horizon, nothing but the same rocky landscape as far as I could see. I craned my neck to look back over my shoulder and looked back behind me and it looked the same. Even the mountains were but distant specs on the horizon behind me.
This was insane. There’s not a giant seemingly endless field of black jagged rock in the goddamn Smoky Mountains. There’s no cliff faces tall and steep enough for a multi-minute vertical drop. And alpine coasters were small affairs, not major engineering projects that span miles with pylons and vertical tracks. It made no sense.
Sadly it wasn’t going to start making any more sense anytime soon.
The ride kept going.
I was on this rocky landscape for several hours. I feel comfortable saying this because I could actually notice the sun getting lower in the sky. And the sled wasn’t slowing down despite the grade of the track being flat. I was getting cramped from sitting and stretched my legs and twisted my back as best I could. Didn’t do much help. My eyes were starting to get irritated from the constant wind in them. Worst of all it was starting to get chilly. I only had on a light jacket, a windbreaker, just something to keep the breeze off me, no real insulation. I was cold, my joints were stiff, I was hungry and thirsty. My eyes watered and my throat was so dry it was sore.
But none of that was as bad as just how little sense this all made. There’s nothing like this place anywhere near the Smoky Mountains. This was like some volcanic rock landscape. The more I thought about it the less sense it made.
The ride kept going.
My mind didn’t even try to process this. Whatever I was experiencing simply couldn’t be possible. I was crazy. I was dreaming. The CIA had kidnapped me and dosed me with some new version of LSD and I was in a straightjacket in a padded room at Area 51.
The sled kept zooming along as the sky turned to dusk. Soon the bridge disappeared from my view and I continued on along the endless, rocky, featureless landscape.
I sat back against the sled, mentally and physically numb. I was exhausted. I was thirsty. I was cramping up. I was hungry. I had to pee. I held it for as long as I could, then had no choice but just wet myself. I cried until I had no more tears left. Then I just sat there.
The ride kept going.
By the time the sun dipped below the horizon my throat felt like sandpaper. I dug around in my jacket pockets hoping to find a stick of gum or piece of candy. Nothing. I checked again, having nothing else to do. Under a crumpled store receipt in the inner pocket of my jacket was a single old, forgotten cough drop. I unwrapped it from the paper and popped it in my mouth. Saliva flooded back into my mouth and I was overwhelmed by the methanol and medicine taste. It was something at least, although I knew it would be a brief and temporary fix at best.
I felt my eyes get heavy. It was getting colder. That mountain cold. That deep cold the mountains have even into the early spring when the sun goes down. That kind that just pulls the heat right out of you. I shivered. A terrible, horrible certainty came to me. I would ride until I passed out from exhaustion or the hypothermia set in. My body would tumble off the sled to fall and skip across the rocky ground like a stone skipping across a lake, my bones breaking as I tumbled until my body finally came to a stop. If I was lucky I would be killed and not have to lie for days, broken and bruised, on the ground until death took me.
The ride kept going. The ride kept going. The fucking ride kept going.
“Fuck you” I said to the ride, my voice a horse whisper. I pulled my jacket closer around me, for all the good it did. The cold wind was slowly but surely pulling my body heat away. My shivering got worse, crossing the line from a simple normal shiver into those deep, almost violent full body ones.. I wasn’t anything you could call an experienced outdoorsman, but I knew enough to know that wasn’t a good sign.
It was getting dark. There was a full moon at least so I wasn’t totally in the dark.
About then I noticed something. The landscape, what little I could see in the fading light, was changing. It was smoothing out, becoming less rocky and craggy. Up ahead an odd, shimmering light was starting to appear on the ground.
I was over it before I even realized what it was. The tracks were going over a smooth surface.
Water. It was a lake. The odd lights I had seen were the moon, reflected in ripples on the lake.
Within minutes I was out of the view of the land. After the nearly endless rocky landscape and everything else I had seen, it scared me how little I was shocked. I didn’t like how mentally numb I was getting. I leaned over. There was enough moonlight to see the water, 15 or 20 feet below the track. The pylons holding up the track went into the water, the light wasn’t good enough to even make a guess at how far they went down or how deep the water was.I leaned back in the sled. My eyes were red and bloodshot from the constant wind. I closed them. This was a mistake.I jerked awake. I don’t know if I dozed off for a split second or an hour. My weight had shifted and I caught myself as my center of gravity was in danger of sending me off the sled and into the water.
I screamed in anger. A deep primal scream. I hurt so bad. My joints felt like they were full of glass. My limbs were full of pins and needles. I glanced over at the water. For the first time on the very edges of my brain a tiny voice started to speak up, telling me that I could be all over if I just jumped. I shut the voice up, but it scared me still.
I sat there as the ride went on. It felt like hours. Eventually the lake ended in a rocky shore line. The damned ride. There was no safe place to bail out. If the ride slowed down, it was high in the air, if it moved toward the ground it sped up. Sharp rocks, big trees, nothing you could safely bail out into.
I kept having to force myself awake. I kept dozing off. Once I felt myself falling asleep and drove a vicious uppercut into my own nose to stave it off.
I seriously started to think about how much longer I could hang on. The voice came back again. This time I didn’t shut it up. I wasn’t admitting it to myself yet, but I was starting to think about the best way to land that would end it quickly if I needed to.
Something was ahead. The track seemed to dip into the ground. I was too tired, too beaten to even get scared. I was just resigned to whatever happened at this point.
With little warning the track took my sled into a tunnel in the ground. Everything went completely pitch black. After several moments even the dim moonlight was gone.
This was the worst part. The creepy forest, the immense rocky landscape, the eerie lake… those were bad. But this was just nothing. Nothing to look at, nothing to hear, nothing for reference or sense of where I was going. The walls of the tunnel felt like they were inches from me in every direction. The air felt thick, like there wasn’t enough oxygen.
With every moment I was in that tunnel I lost a little more hope. After a long, long time I made a decision. When I got out of this tunnel, I would jump. I didn’t care anymore. Hopefully there would be a spot where I could be certain the fall would instantly kill me. I was done. The ride had beaten me. I sat there, waiting for a chance to end this on my terms. That was all I had left.
Eventually up ahead, a tiny speck of light appeared. I gathered my strength, ready to end it. I sat up, getting my legs under me so I could jump as soon as we were clear. The sled burst out of the tunnel. The dim light of the full moon was enough to be momentarily blinding after the pitch black of the tunnel.. I gave my eyes a moment to adjust.
I was back in a normal looking Appalachian forest. Rolling hills, green trees. The air smelled of pine again. I heard an owl hoot off somewhere.
Slowly I lowered myself back into a setting position, in shock. At first I refused to believe it but the ride was slowing down. I held still, making sure my mind wasn’t playing tricks on me, but no, the cheap plastic sled that had been my world for what felt like an eternity was slowing down.
Up ahead, a structure was visible, peeking out from among the trees in the dim lighting as the sled moved down the track.
It was the Alpine Slide building. The crappy fake red barn where I had boarded this cursed ride so long ago. I blinked and rubbed my eyes, sure it was either my mind or the cursed ride playing tricks with me. But the building stayed there.
It grew closer and closer. The track leveled completely out. The sled slowed down more. Before I had the time to really come to terms with it I arrived back at the building.
The sled slowed to a stop, gently pumping against another sled parked on the track. I sat there for a few moments, gasping in great big gulping fear breaths, trying to assure myself the ride didn’t have one last trick of its sleeve.
I looked around. The place was empty, deserted. The overhead lights were still on and the old Pepsi machine still glowed and buzzed, but the ticket booth was dark and empty, a metal gate pulled down over the ticket window.
Suddenly it hit me that I was free and I practically leapt out of the sled and onto the platform. I immediately collapsed. My legs were jelly and my head was spinning. I tried to stand up again and doubled over, dry heaving. Have you ever been out on a boat for a day and have that weird reverse motion sickness when you’re back on solid land? It was like that times a hundred. My inner ear was literally pounding, all the motion had really done a number on it.
I laid there for a few moments and eventually forced myself to stand up on my two wobbling legs. I looked around, a horrible certainty creeping into my mind that there would be no exit, no way off the platform but to my relief an exit turnstyle, one of those full height ones, was set into the fence that surrounded the ride property.
I went through it and found myself back on the main road. The truckstop was still there, still open but far less busy. My car sat in the same corner of the parking lot I had left it.
I allowed myself one look back, just one quick one. The metal skeleton of the Alpine Slide track sat there, dark and quiet but otherwise normal.
I stumbled-ran back to my car, dug the keys out of my pocket, and collapsed inside. When the door shut I let out a primal scream, the tons of fear and confusion and anger all fusing into a single, raw emotion. I screamed again and again.
After a few moments I felt like I was emotionally at least back to a place where I could act, although I wasn’t sure yet what to do next. Not really knowing what to do I cranked the car. The A/C had been on low when I shut off the car and it came roaring back to life and cold air blowing on me almost sent me back into a full on panic attack. I fumbled with the climate controls until the air stopped blowing directly on me, then calmed down enough to turn the heat on, helping to get the chill out of my bones. There was a half full bottle of water in the center console cup holder and I grabbed it and chugged it. Nothing ever tasted as good before or sense as that few ounces of water.
That was when I noticed the clock on the radio head unit. It was 4:17 in the morning. It had been about one, one thirty or so in the afternoon when I got on the accursed ride.
Over 15 hours. I had been on the goddamn ride for over 15 hours. Over half a day.
I just sat there. Warming up. Calming down. I was exhausted. I was dehydrated. I can’t even describe how my head felt. I probably had at least a minor case of hypothermia. I thought about going into the gas station and asking for help but what would I even say, and more than anything I just wanted to get away from this place. And I just wanted to get away. I wanted to be nowhere near that damn ride.
I put the Camaro in gear and pulled into the street and in panic I immediately slammed on the brakes. I was lucky there was no traffic on the road at that moment. The feeling of accelerating to just normal surface street speeds made me sick to my stomach. I gathered myself and very slowly accelerated the car I usually treated with a very heavy foot up to 30 miles an hour. Every time I tried to accelerate at a pace faster than “Old Lady Going to Church, Uphill” I would have a panic attack. I was okay once I was up to speed, but accelerating freaked me out after being on that ride.
I drove about 30 minutes, putting some arbitrary amount of distance between myself and the coaster. Eventually I made it back to where the twisty mountain road met back up with a major road that would eventually meet back up with the highway. After a few more minutes of driving I saw the onramp for the highway. There was one of those big truckstop travel plazas and pulled in, parking right up at the door. I smelled like pee and I can only imagine how I looked, but I didn’t care.
I kept a couple of emergency 20s in the back of my wallet and spent it on the biggest bottle of water the store had, an overpriced bottle of eye drops, and a huge travel mug of coffee. The clerk looked at me as if he was expecting me to either drop dead or rob him the entire time.
Back in my car I downed the coffee. I put a few eye drops in each of my eyes and sat there as the caffeine took effect until I felt like I could make it back to my apartment. The sun was just coming up when I finally pulled out of the truck stop and got on the freeway. I slowly, very slowly, accelerated up to highway speed, put the Camaro in cruise control, and let the miles start to drift away. I turned on the radio, I needed to hear human voices. Every time my mind went back to what had just happened I turned the radio up louder, eventually drowning it out with painful levels of rock music. I wasn’t ready to think about it yet. Yes looking back I know I was just in denial. I finally made it back to the crappy little apartment I had off campus, a little two story walk up studio. I let myself in and collapsed on the cheap couch. I was asleep before I even had the time to decide whether or not to do anything else. I woke up later that afternoon. I took a shower and ate a meal and didn’t think about the ride. I washed the pee stained filthy clothes I had been wearing and didn’t think about the ride. I went back to class and didn’t think about the ride. Every time I thought about the ride I forced it out of my head. I’m sure this wasn’t the most mentally healthy thing to do but what can you say?
I didn’t forget about it, don’t be silly. This isn’t the kind of thing you forget. One day while looking up something else in the university’s library my curiosity got the better of me and I looked up the Alpine Slide. No website but a few Google Map and Yelp mentions. None of them mentioned anything weird, certainly nothing even remotely like what I experienced. Near as I can tell it closed sometimes in the winter of 2012.
Life went on. I mean, that’s what it does. The next day was a little better. And the day after that a little better. And the day after that a little better still. I met a nice girl. Graduated. Got married. Got a nice house in the suburbs. Got a dog. Had a daughter. Spent a lot of time happy and not thinking about being trapped on an endless alpine coaster.And that was my life for many, many years after that.
Until a few weeks back when as a very different person I found myself driving a boring and safe mid sized family SUV through those same mountains. My wife Carol, 5 months pregnant, sat in the passenger seat, our 6 year old daughter Emily in a booster seat in the back, and Max our mixed breed mutt next to her. It had been a nice pleasant trip, driving back from visiting her folks.
I hadn’t thought about that fucking ride in so long I barely registered that I was in the same general area until it was too late. Suddenly I realized that little mountain tourist trap town was only a few minutes down the road. I swallowed hard and gripped the steering wheel hard. Carol was looking out the window at the scenery and Emily was deep into some kid’s Youtube video on an iPad. I forced myself to keep my breath steady as we rounded the corner.The town was still there, sorta. Time had not been kind to it. The gas station was still there, at some point it had been bought out by Shell. The tourist trap shops were still there. One of them was now a vape shop. The diner was closed, the building looking like it sat unused for a long time.
But of course that’s not what I cared about. A looked over at the site where the Alpine Coaster once stood. It was gone. The kitschy fake barn was gone. The site was just a bare concrete slab with a chainlink fence around it. Faded “no trespassing” and “for sale” signs hung off the fence. A pile of old, decaying lumber that might have once long ago been part of the structure covered part of the old lot. No sign of the track remained outside of some old concrete support posts dotting the side of the mountain.
I exhaled out a breath I hadn’t even realized I had been holding in. Soon the little town disappeared in my rear view mirror.
About a half hour later we stopped for gas. I pulled up to a gas pump across from a massive motorhome. Max stuck his head out the window and started barking at a little white dog, a toy breed of some kind, in the window of the motorhome. Carol and Emily immediately headed into the store to restock on snacks while I fueled up.
I stood there, a half smile on my lips as Max barked and wagged his tail in an attempt to attract the attention of the other dog while I filled up the tank, said dog doing an admirable job of ignoring him.
Right about the time I finished fueling up and cleaning the bugs off the windshield Carol returned from inside the store, Emily in tow, arms filled with two full sized bags of Salt and Vinegar Potato Chips and what looked to be a half dozen individually wrapped pickles.
I raised an eyebrow at the collection of food but knew better than to question a pregnant woman's snack choices.
“Should we take Max for a quick walk?” Carol asked. The travel plaza had a nice little gated dog walking area off to the side.
“Yeah probably not a bad idea, he’s been cooped up in the car for a few hours.” I said. Max, upon hearing his name and the word “walk” , forgot about the other dog and upgraded from wagging his tail to wagging his entire body while making whining sounds and staring right at me.
About this time I became half aware that the big motor home next to us was pulling away. I didn’t think much of it, outside of doing a quick automatic mental check to make sure Emily was well clear of the moving vehicle, but she was safely between me and our SUV, well out of the way.
But that was when Emily looked behind me and cheerfully yelled “Daddy look a roller coaster! Can I ride the coaster?”
It’s cliche as fuck I know but my blood went cold.
I turned around slowly, certain in my knowledge that terrible old decrepit Alpine Coaster would be there, having just popped into existence to trap me again.
That.. is not what I saw. Sure enough there was a coaster there, one I hadn’t noticed earlier because it had mostly been blocked by the motor home, but there it was. It was even an Alpine Coaster.
But it was not the same coaster I had encountered those years ago. That was immediately obvious. It was a small but modern and newish looking setup with neon lights and a bunch of people. There was an actual building where you bought tickets and a little snack stand.
“Daddy! Can we go on the coaster!” Emily asked again.
My mouth made motions but no words came out. I glanced over at Carol, hoping she’d say we didn’t have time but to my horror she smiled and said “You know what? That does sound like fun. Daddy will take you while I take Max for a walk.”
My mind raced, trying to think of a way to get out of it. But Emily was already dragging me across the parking lot to the entrance.
I patted my pocket, making sure my phone was in it. Every fiber of my being was screaming to run away. I slept walked through the line and the ticket booth while Emily bounced happily.
We got into a two seat plastic sled. This one was actually a lot nicer than the one my mind wouldn’t stop thinking about. It had two nice cushioned seats, big grab handles, even a nice rollbar.
The sled started up the track. I fought back the panic. I swerved my head around, keeping the building in my view. I was terrified of losing sight of it. We made it to the top and Emily did a happy squeal as we started down the side of the mountain.
My heart raced. Any second, any second my mind told me we’d lose sight of the building and then the ride would never end. The ride sped down the mountain. My mind tortured me with thoughts of not only going through it again, but seeing Emily go through it. The ride went around a big, banking turn. Emily kept shouting happily. How long before Carol reported us missing I wondered? Could I keep Emily calm? What if it lasted even longer this time? What if this time it never ended?
And then we were back at the start of the ride. The same attendant who had helped us into the sled was helping Emily out. I stepped out. The attendant gave me a brief look but said nothing. I guess I looked a little wild eyed.
I was fine. Emily was fine. It had been a perfectly normal, fun ride.
“That was fun Daddy! Thank you!” Emily said. I forced a smile back. “It was fun.” I responded, hoping like I sounded like I meant it.
I took Emily’s hand and we walked back to the car. Max saw us coming and barked happily. Carol looked up from the pint of Ben and Jerry’s she had somehow acquired and added to her snack collection while we were gone and smiled at us.
“Did you have fun?” she asked.
“It was so fun Mommy!” Emily said.
Carol smiled down at her, but then looked at me and frowned. “Are you okay?” Carol could read my face a lot better than the attendant could. “You’re pale.”
I smiled and this time the smile felt real. “Ya know what. Yeah, I think I am okay.”
Carol looked a little puzzled, but didn’t press it. We loaded Emily back in her booster seat, stopped Max from trying desperately to eat half a discarded gas station hot dog off the ground and got him back in the car. Carol and her small collection of snack food took her place in the passenger seat and I got in the driver's seat.I smiled. I cranked the car. I put it in gear. I pulled out of the gas station and back on the road, this time accelerating just a little faster than I had in years.

submitted by JoeMorgue to nosleep [link] [comments]


2024.05.19 01:45 TheFalseViddaric The New Data Drug

I messed up. I messed up bad.
“Never get high on your own supply”. The human who sold me this data told me it was a saying from his world. But I had to be sure it was the real deal. After all, data drugs that worked on people without a brain interface installed? It was unheard of. But here I am [30 hours] later, and I no longer doubt. I feel utterly exhausted despite having barely moved. My every neuron feels fried. All 6 grasping appendages are sore from the repetitive motions, and my eyes are dry and unfocused from the long strain I have put them through. I feel intense pangs of hunger and thirst, as I haven’t eaten or drank since I started this test.
I still want more. But with a great effort of will I force myself away from the screen of my computing terminal and stumble to my pantry so I may attend to my body’s needs. As I gulp down nutrient drinks and chew some dried fruit, I reflect on the trance I’ve somehow barely managed to pull myself out of.
Simulations. A useful tool for engineers, scientists, and military strategists. We had never thought to teach storytellers or artists to use them. Humans had. And what they created was both miraculous and monstrous.
Humans decided to use simulation technology to create art and craft stories. It seemed that there was a human simulation… no, hundreds of human simulations, designed to invoke whatever feeling or emotion you could imagine. And possibly some you couldn’t.
I had started simple. A basic test of spatial reasoning, and later quick thinking, expressed through the medium of stacking colored blocks formed into geometric shapes. While comparable at first to a children's toy, as the speed and challenge increased I became increasingly hypnotized. The feeling of lining up and clearing four rows at once with the all too rare straight piece was intensely satisfying. Making a mistake, leaving a gap caused frustration and incompleteness like I had never felt before, and eventually fixing it gave a feeling of relief, of rightness. As the game sped up, I found myself more and more frantic to try and find places for every piece. The rush of success and agony of failure only increased as I prided and chided myself on my quick decisions.
Eventually, I could keep up no longer, leaving me only with a number. A score.
Could I push that score higher?
[4 hours] went by, and I barely noticed.
I should have stopped. I knew that what I had was genuine. But I wanted to know what else this data was capable of.
I navigated a colorful landscape, defying gravity with every action and finding joy in exploration and collection.
I slaughtered demons with a chaingun, turning the fear of being devoured into a rising sense of conquest and bloodlust.
I failed a single test of dexterity, sending me tumbling down a hole and erasing hours of progress, and I nearly knocked myself out from the shock of frustration.
I defeated a hulking warrior with a team of other adventurers, and the triumph of it was only amplified by the sting of failing several times before.
Freedom and entrapment.
Horror and domination.
Elation and sorrow.
Every new experience was an emotional high of a kind I’d never had before, and my hearts were racing with the myriad of feelings rushing through my mind. My imagination was going wild with the possibilities of all these new worlds of data and programming.
My self-reflection comes to a grinding halt. I need to stop. If I’m not careful I’ll get addicted and end up like one of those mindjackers, burning their brains out on data drugs. Supposedly these simulations can’t do that, but I wouldn’t have put it past the seller to lie about that kind of thing.
Well, one way or another, I’m gonna make a [alien animal that shares many traits with both giant squids and magpies]’s hoard selling these. Time to call my best clients…
[Time skip: approximately 25 solar years]
The Rise of the Galactic Game Industry: Fluke of the Black Market, or Human Marketing Genius? You Decide!
Dr’k-Nam, Head Investigative Critic for the Arts and Culture section of Twin Suns Newsgroup
Simulation games, also known as “video games”, have taken the galaxy by storm ever since their controversial introduction and subsequent series of bannings and legalizations across the galaxy. Simulation technology is nothing new of course, but galactic newcomers from the Sol system, Humans, used it in an extremely novel way: art and entertainment. According to their historical records, a significant amount of their entertainment industry is based around simulation games, and that portion has grown even further with their introduction to the galaxy at large.
At first, however, no one was interested. A simulation with little or no practical application, designed only to entertain? Most people preferred to stick with the entertainment they knew, or seek new experiences outside of sims. So what changed?
Simple: some anonymous human decided to sell them as data drugs instead of simulation games; data drugs usable by simply interacting with a computer program, rather than having to inject the data directly in through a neural interface. With this small, but completely false new branding, video games were ready to start spreading across virtual black markets like spoilers for the latest episode of Ace Flyer Kr’t-Kah on the galnet (side note: please have some courtesy to others and tag your spoilers).
Human governance and society at large had been reportedly as surprised to see a lack of simulation games from other species as they were that humans had them. But they were even more surprised when they started getting accused of pushing the latest data drug. This was an especially confusing accusation because neural interface technology was not widely adopted by humanity at the time, and only a fraction of a percent of their population even knew of the existence of data drugs in the first place. The revelation that most humans had video games of some sort on their PPDDs (personal portable data devices) threatened to cause an uproar in the galaxy, as paranoia around data drugs was at an all time high among many species.
After trying and failing to ignore the problem for long enough for it to go away, human governance, as well as human corporations producing video games, were forced to release statements, acknowledging that:
Ironically enough, the controversy made them much more popular, even in places that decided on banning them. The idea of a simulation that could act like a data drug without the risk of frying your mind like the real thing was enticing to many. The lack of side effects and ease with which the games could be distributed only increased both their spread and unregulatability. In short order, races throughout the galaxy were trying out a new pastime, and galnet connected multiplayer games were bridging the gaps between the stars. Now, several other races, including my own, are seeking advice from human developers in starting their own simulation game projects. Only time will tell what kind of games their unique perspectives will produce, but it’s unlikely that humans will lose their position as the most powerful and profitable storytellers through this new medium; they have generations of experience to draw upon, after all.
Rumors that the data drug sales pitch was a deliberate ploy by the human game industry (to drum up intergalactic sales) or by human governance (to spread human culture and influence) are still under investigation, but solid evidence for either has yet to emerge.
Edit: anyone posting untagged Ace Flyer Kr’t-Kah spoilers in the comments section of this article will receive an immediate, no-warning permaban.
submitted by TheFalseViddaric to HFY [link] [comments]


2024.05.19 01:44 havennotheaven Light of Xaryxis kind of sucks, here's how I rewrote the plot

Obviously, MAJOR spoilers ahead.
Hi all! My group just finished playing through Spelljammer Academy and then straight into Light of Xaryxis, and while it was a great experience overall and my players had a lot of fun, I have some bones to pick with LoX specifically. Disclaimers: I'm not a super experienced DM (I've run a couple one shots and Tomb of Annihilation before this) and I tend to kind of fly by the seat of my pants and lean heavily on the Rule of Cool. Also, I know I'm not the first one to complain about LoX or rewrite portions of it, this is just what worked for me, maybe it will help someone else. Feel free to ask any questions.
So, my group and I decided on a spelljammer campaign- the vibes sounded cool and it was a big tone shift from the campaign we had just finished so I was excited to have some lighthearted fun in space. Fast forward to us getting a third of the way through Light of Xaryxis and me realizing that this adventure makes no fucking sense.
My issues with the story as written and how I fixed them:
  1. Too many NPCs. My players couldn't keep them all straight and honestly a lot of them are not necessary to the plot. If they weren't necessary for the story, I just omitted them completely. It's easy enough to just use a couple main NPCs for most roles.
  2. Most of the chapters end in cliffhangers, which sounds fun in theory, but in practice is just annoying, especially when it turns out to be a fake-out. I let go of the idea of these cliffhangers early on and just let the sessions end whenever felt natural.
  3. I think this adventure leans a bit too heavily on whatever the writers think will be fun to put the players through, while not considering what players are most likely to actually do. One example of this is in Chapter 3, when players arrive at Aruun. The adventure wants your players to land on the planet and pick up Blastimoff, who is being chased by Artuuks a la Jack Sparrow and the cannibals. However, considering Aruun is a dangerous jungle planet home to rampaging Tarrasques, my players understandably refused to land there. Also, wtf was Blastimoff doing on this moon? "Peaceful entreaty" to the Artuuks? He's been attempting to form a coalition for how long and only just now got around to trying to talk to them?
  4. The whole second half of the adventure doesn't make any sense. The Xedalli vs Xeleth plot is boring. Why does it matter who gets the crown if the player's world is going to die either way? Why are the only outcomes of this adventure "save your planet and genocide an entire civilization" or "let the Xaryxians live and genocide your own planet"? Like, that sucks. And what the HELL is up with that Zodar battle? I got so annoyed, I just rewrote the entire plot to be as follows:
the Xaryxians plant astral seeds on Toril to harvest the planet’s energy in order to feed their own dying star. Up until now, they have only harvested uninhabited planets, but because Xeleth and Xedalli want more power for themselves, they have decided to target a living world.
The prince and princess want more than just a thriving star for their people, they want power for themselves. They create two starlight rings that divert a portion of the harvested energy into themselves, effectively making themselves immortal.
The twins were meant to rule together and share the power, but Xeleth betrays Xedalli. He frames her for treason and she is banished from xaryxispace, so that he may be crowned instead. Xeleth believes that he destroyed Xedalli’s ring, but it was only a clever copy. Xedalli still has her own starlight ring, which Xeleth will eventually realize.
When the characters find Xedalli aboard the Last Breath, she will play the victim and will use the party to get back to Xaryxis and hopefully kill her brother. She claims:
This sets up Xedalli as a wolf-in-sheep's-clothing ally to the party, and they agreed to help her, believing that she could set the Xaryxian Empire back on a peaceful path and save their planet. I also think there's nothing more fun than a good final act NPC betrayal, and this worked out pretty well.
This is how it ended up playing out:
characters arrive in doomspace to search for the coalition.
They find Warwyck Blastimoff, who has not been able to form a coalition. the factions in doomspace don’t see the empire as a threat.
Characters seek out Vocath to convince the factions to join together. He wants them to fight in an arena in exchange for an audience with all the factions.
At the end of the fight, three Xaryxian star moths attack and try to kidnap Xedalli. The factions must all fight together to survive and win the battle. Xedalli is not captured. With that, the factions can be convinced that the empire is a threat. Whatever factions can be convinced, will join the coalition and lend their ships to the fleet. Note- I did not have prince Xeleth present for this fight, only a representative of the Empire.
The players plan an attack on the Citadel. NPCs from earlier in the adventure travel out to join the fight if informed. The fleet takes on Xaryxis’ forces while PC’s ship infiltrates their defences using Gargenhale's invisibility spell and reaches the Temple of Light.
Xedalli and PCs battle Xeleth at the Temple of Light and attempt to destroy the harvesting device (which, unbeknownst to anyone, is pretty much inert and breaking it does nothing), while the coalition fleet battles the Xaryxian forces outside. In the temple, a projection of Toril shows the planet dying in real time, crystal vines choking the surface and motes of energy concentrating in a beam toward Xaryxis. The climactic moment: Xeleth lays dying, a final blow is dealt to the device, and… nothing happens. The vines still grow and energy motes still gather. PCs turn to see Xedalli taking the twin Ring of Shooting Stars from Xeleth’s finger, and she performs a fusion spell that turns two rings into one, concentrating the diverted energy into herself, healing herself to full, surrounding herself with motes of Toril’s energy. And then I wrote a whole evil monologue revealing that this was her plan all along.
Phase 2 boss fight with powered-up Xedalli! My players have a crazy ability to blow through 'deadly' combat encounters with ease, so I gave Xedalli some extra powers, including hp replenishing at the start of every turn from her ring. The party can only kill her and save their planet by destroying her fused ring. Once they do, the crystal vines on Toril wither and die.
This leaves the Xaryxian Empire intact but without leadership, and players can convince the priests or whoever else has some authority to go back to their more peaceful methods and never again try to harvest a living planet.
And that's the adventure! I won't pretend that this rewrite is perfect, I'm sure there are plenty of plot holes, but it was still a lot of fun for me and my players.
A note on the segue from Spelljammer Academy to Light of Xaryxis: as written, the adventures don't connect well. What I did was change the villain of Spelljammer Academy to be Hastain the reigar. While hiding behind his noble title on the Rock of Braal, Hastain had been working with the Xaryxian Empire to sabotage the Academy in preparation of the Empire's attack on Toril. I planted clues that led to Hastain being behind it all, and that way my party had someone to focus on chasing down in the first half of LoX. Of course, this did mean that we veered majorly off course and spent more than a couple sessions on Braal, as my party wanted to not only break into his house, but discredit him, embarrass him, and eventually kill him. It was worth it though, it was very funny and gave them a good way to uncover the Xaryxian Empire's plot.
submitted by havennotheaven to spelljammer [link] [comments]


2024.05.19 01:41 Fredrickthyme Karlheinz Stockhausen: An In-Depth Analysis

Karlheinz Stockhausen (1928-2007) is one of the most influential composers of the 20th century, known for his pioneering work in electronic music, aleatoric processes, and spatial music. His innovative approach has left a lasting impact on contemporary music and sound art. Below is an in-depth analysis of his music, focusing on harmonic texture, popular forms, and his contributions to the music industry.

Harmonic Texture

Stockhausen's approach to harmony evolved throughout his career, reflecting his explorations in various musical dimensions:
  1. Serialism: In his early works, Stockhausen embraced serialism, a technique involving the use of series of pitches, rhythms, dynamics, timbres, or other musical elements. Notable works include "Kontra-Punkte" (1952-53), which uses pointillistic textures and twelve-tone rows to create complex harmonic structures.
  2. Electronic Music: Stockhausen's electronic compositions often feature innovative harmonic textures created through the manipulation of sine waves, noise, and other sound sources. "Gesang der Jünglinge" (1955-56) combines the human voice with electronic sounds, blurring the lines between harmony and timbre.
  3. Spatial Music: His interest in the spatial distribution of sound led to works like "Gruppen" (1955-57), which uses three orchestras placed around the audience. The resulting spatial effects create unique harmonic textures that change depending on the listener's position.
  4. Intuitive Music: In pieces like "Aus den sieben Tagen" (1968), Stockhausen explored "intuitive music," where performers are given textual instructions rather than specific notes, leading to unpredictable harmonic textures.

Popular Forms

Stockhausen's works often defy traditional forms, but several key types can be identified:
  1. Electronic and Tape Music: Pioneering pieces like "Studie I" (1953) and "Studie II" (1954) are among the first examples of purely electronic music. "Kontakte" (1958-60) integrates live instrumental performance with electronic sounds, creating a form that bridges fixed media and live performance.
  2. Moment Form: Stockhausen developed the concept of "moment form," where musical sections are self-contained and can be experienced independently. "Momente" (1962-64/1969) exemplifies this approach, with sections that can be reordered or omitted without disrupting the overall structure.
  3. Operatic and Theatrical Works: His seven-opera cycle "Licht" (1977-2003) represents a monumental exploration of musical form and interdisciplinary art. Each opera is dedicated to a day of the week, combining music, stage design, and ritualistic elements.
  4. Electronic Opera: "Mittwoch aus Licht" (1995-97) includes the famous "Helicopter String Quartet," where musicians perform in helicopters, integrating live performance with aviation sounds.

Innovations in the Music Industry

Stockhausen's contributions extend beyond composition, influencing various aspects of music production and theory:
  1. Electronic Music Studios: He was instrumental in establishing the WDR Studio for Electronic Music in Cologne, one of the first facilities dedicated to electronic music production. His work here set the stage for future electronic music studios worldwide.
  2. Spatial Audio: Stockhausen's exploration of spatial music anticipated contemporary practices in surround sound and immersive audio. His ideas influenced the development of spatial audio technology used in modern performance venues and sound installations.
  3. Aleatoric Techniques: By incorporating elements of chance into his compositions, Stockhausen influenced subsequent generations of composers and performers, encouraging a more flexible and dynamic approach to music-making.
  4. Extended Techniques: His work often required musicians to employ extended techniques, expanding the vocabulary of instrumental performance. This has had a lasting impact on contemporary classical music and improvisation.
  5. Interdisciplinary Art: Through works like "Licht," Stockhausen demonstrated the potential for integrating music with other art forms, inspiring countless interdisciplinary collaborations in contemporary arts.

Conclusion

Karlheinz Stockhausen's contributions to music are vast and multifaceted. His innovations in harmonic texture, form, and the integration of new technologies have had a profound impact on the music industry and contemporary composition. From his pioneering electronic works to his expansive operatic projects, Stockhausen's legacy continues to inspire and challenge musicians and composers around the world.
submitted by Fredrickthyme to thirdvienneseschool [link] [comments]


2024.05.19 01:40 JH2466 Trying to decide between the safe and the unsafe choice post graduation

So I’m usually loathe to ask for advice from internet strangers, but I’m genuinely tweaking over this decision and I feel like I need advice and thoughts from people who aren’t connected to me.
I (20m) am a half-Japanese rising senior in college studying electrical engineering. No internship or research this summer, and an okay but very meh GPA (3.12). As this is probably the last summer break of my life, I’ve been thinking a lot about what’s coming next and I’m torn between two paths. I could either start relentlessly applying to jobs to try to get a job in engineering after I graduate, or I could do something completely different and try to move to Japan to teach English as a foreign language for the next year or two, before returning to engineering and beginning my career in earnest.
If I was to go with the latter, I’d apply through the JET (Japan Exchange & Teaching) program, a program facilitated by the Japanese government to set up English speaking foreigners in Japan to assist teachers in elementary through high school language classrooms. They pay you, set you up in an apartment, and cover the flight over if you’re selected.
There are a lot of reasons I want to do it, and also a lot of reasons the thought scares me.
I was born in Tokyo but my family moved to the US when I was around three years old, so I’ve been raised essentially American. However, half my family, including my dad, grandparents, aunt and uncle, and half sister all live in Japan. My family over there is actually larger than my family in the US, which is just my mom and little brother. They are the biggest reason why I want to go. I would love to become closer with my extended Japanese family and to connect more deeply with my culture. Of course, the idea of living is Japan is also sick as fuck, and it’s an opportunity that could actually be once in a lifetime. My Japanese, while not at all near fluent, is around low-intermediate conversational, and if I decided to pursue the JET program I would pick up some Japanese classes at my university next year. Additionally, I kind of feel like something needs to change in my life. I’ve lived in the same college town for 8 years now (high school and then college) relentlessly pursuing these crazy academic goals. I’ve thrown away friends and partners to focus more on school, and I would be lying if I said it all wasn’t starting to weigh on me. Not necessarily burnout but…I often fantasize about being able to escape the rat race, at least for a little.
But on the other hand, I fear that this decision could negatively impact my engineering career in the future. Being a rising senior who hasn’t gotten an internship yet, I already feel behind the curve and the thought of wasting my time and being left behind professionally is a really scary one. I worry that doing the JET program, although personally fulfilling, would be a frivolous diversion that shoots my career in the foot. I’ve been trying to hedge my bets slightly by working on projects on my own time that would be impressive on my resume (building an FM radio transmitter, a synthesizer, a generative art program, stuff like that). I’m just not sure that would be enough to stack up compared to people a year or two younger than me who’ve had internships at FAANG companies.
Since JET applications for 2025 (my grad year) don’t open until fall, I will most likely spend the summer applying for engineering jobs. But given the choice between the two, I don’t know which is the right decision. Both my parents have been strongly encouraging me to go for the JET program (my mom is an ESL teacher who met my dad while teaching English in Japan), and every time I talk about it with my friends they tell me I sound like I really want to do it but keep trying to convince myself not to. That’s probably true, but I want to be realistic. Of course, there’s no guarantee I’m even accepted into the JET program, and there’s a world where I neither get an engineering job nor have the opportunity to move to Japan. Hopefully that doesn’t happen though. Anyway at this point I’m rambling. I just want to get some advice from people with more life experience than me.
submitted by JH2466 to Advice [link] [comments]


2024.05.19 01:40 naivaall I (17f) feel robbed of the teenage experience + behind socially.

This is long to read if your on mobile (I am) any advice helps, thanks.
I, (17f) am about to be a senior in high school and I’ve kind of realized how behind I feel in life.
For background I have very strict parents, and one of them is emotionally absent (I think she’s a narcissist but we will never know) and I don’t think she likes me very much. That’s besides the point however, but she’s kind of hands off in my life not in the “I don’t care what you do” way, but in the “I don’t want you to do anything but school and home” way but she won’t help me do anything else.
My dad however he’s involved more with me and I really appreciate him, but he’s still strict in the sense that if I go somewhere he has to be the one to take me and bring me back, and I have to let him know weeks in advance. This makes it really inconvenient for me socially because we live in the middle of nowhere. Or not nowhere, but an EXTREMELY car dependent area. Like a shopping center a 10 minute drive away, but a 3 hour walk along a narrow empty road kind of nowhere. Meaning no public transport, and without him I’m physically stuck at home. (Ubers not allowed). My parents also don’t really do family bonding stuff to get new experiences. Every somewhat interesting experience I’ve had in my life thus far has come from my oldest brother and his fiance who I also consider my sister who are both twice my age. Meaning I can’t really relate to them on a personal level, but since my brother knows how my parents are he really makes and effort to be there and help me in basically everything. Like if I didn’t have him, I’d never know what an amusement park like six flags is like, I would never have been to Panera bread, I’d never see a movie, id be typing this on a leapfrog, and I’d literally never do anything. at all. That’s how mundane my parents lives are and since they’re older(60s), and come from a really rough life (they migrated here) they’re kind of content with work, home, eat, sleep, repeat. Maybe once in a blue moon go out to eat, or shop at a department store for furniture or something. My mom in particular has also kind of given up being a parent because of me and my siblings age gap, it’s like I’m a ghost to her. I do a lot of stuff myself not by choice. Like If I was told to pack only my things and go, I’d literally pack my entire room. Everything in it except for the mattress and major furniture was purchased by me, or my brother and sister (his fiance). All my shoes, 80% of my clothes, and all else have been bought by me/siblings since I was 15 i think?
I’ve never had a family trip/vacation even to like somewhere local/close. Everywhere we go has to have some sort of legitimate purpose, and when I bring this up to my parents they bring up those types of trips. “Remember when we went to Florida!” But we stayed for literally a day and a half soley for the purpose of attending my brother’s graduation when I was like 8. “Remember when we went to Canada” again for a day and a half just for some church program thing (super Christian). Again when I was like 12. I’m too young to do anything for fun in their eyes or take public transport, but I’m allowed to have my job. Even then I can’t work more than once a week because they’ll complain about having to take me and pick me up as I’m reliant on them for transportation. I’ve been pushing them to get my lisence, but they keep stalling for god knows why. And to knock this out, no they are not financially struggling. On top of that I have no family aside from them/my siblings in the US, so I literally have nobody. My brother, I love him and his help but I feel like I’m holding him back from truly being able to let them go and be free of constant contact with them for other reasons, because he still wants to be in my life and help me.
Earlier I said one of my parents is emotionally absent, it’s no secret but it’s my mom, pretty sure she hates me and I don’t know why, but I’m over it. Suddenly after I turned 11 she just has this constant need to argue with me, put me down, or literally do anything just to assume the worst of me or not be happy for me. The issue with that is, she also doesn’t DO anything. My dad does literally EVERYTHING. He cooks, he takes me to school, he picks me up, he takes me to the doctor, he goes to any ceremonies, everything. It’s so bad that some of my friends deliberately avoided bringing up mothers because they thought my dad was a single dad (my mom is hands off my life so I never bring her up and she’s never in a position to meet them). So I feel 10x guilty anytime I want to even go to the grocery store because I know it’s going to fall on my dad alone and I don’t want to make it harder for him when he does a lot already. I can’t go out with any friends, but when I want to do something alone I can’t do it because it’s suspicious that I want to do it alone. Relationships have always been out of the question, the romance isn’t worth the shit show aftermath at home. And as I get older when I see people my age driving, going out, getting piercings, dye jobs, tattoos, doing weekday shifts, relationships, it kind of hits me that I’m literally so behind and have accomplished nothing outside of academics. It’s led to “what’s the point” thoughts which I have to work through alone because just my luck in the eyes of my parents depression and sewerslidal thoughts are diseases. It’s so bad that when my mom (shocker) asked me if I was depressed a few days ago I instantly said no because I knew it was not genuine. It was 100% bait that would’ve turned into a long lecture as to why I’m wrong even though I hate to self diagnose but I honestly think I have been for a while. The constant isolation (not by choice) has gotten terrible to the point where I’m starting to hear shit and see shit when I’m alone and it’s kind of freaking me out. My one and only vice is impulsive spending online because I literally have nothing to look forward to having money for.
My brothers done so much for me. He bought me my first phone, everything. I keep telling myself to just wait until I’m 18 to live life, but I then think I’d still have missed a decent or somewhat normal high school experience. All that alone time gives me the opportunity to learn a lot of random stuff, and I always end up viewed as the “mature” or “smart-experienced-therapist-like” figure (key word figure because I’m NONE of that) in my friendships and it sucks because due to past experiences of opening up to my mom, I have trouble expressing how I feel to others. No im not mature and handling my own, I just have no idea how to talk about my issues/feelings to others in person. Like no I’m not some know it all fortune teller. Sometimes I literally just want to have someone to feel stupid with you know? Like I want to be able to leave my brain at home with someone and not feel like I’m breaking character or something. I hate being told I carry myself maturely, or I’m an old soul or down to earth by people older than me etc. I don’t want to be. I hate being looked at weird or with wide eyes when I laugh, smile, or joke because for some reason people think it’s not “like me”. I don’t even know what to do, or where to start. Everyone thinks I just have shit sorted and just make moves in silence or something when I’m literally in crisis. I feel weird to even cry, ME a 17 year old girl feels like it’s a crime to cry infront of anyone. None of my friends have ever seen me cry. And I almost did once infront of two of them because of a really bad moment of clarity that my life sucks. They just stared at me like I was some specimen because they didn’t know I was capable of crying I guess? If anyone even reads this I don’t even know what to do. I don’t even know if I make any sense. And I read this over and edited it in less detail because I think my feelings are corny and it sounds stupid and ik that’s my problem even on Reddit UGH.
And disclaimer, no I am not a danger to myself or anyone else, I’m not itching to kick the bucket it’s just a big “ugh” moment.
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2024.05.19 01:39 Cushlawn Understanding the PMP Question structures- DRAFT (Feedback required)

I want to create a playbook on 'Understanding the PMP Question structures'
Below is section one DRAFT. I think I've managed to use the PMP GPT simulator to align to its knowledge bank of questions and answers.
Feedback would be welcome before I look to develop the other sections - A) would it be helpful? b) Too much detail it may hinder or mislead ?
Othr sections would include 'decoding key phrases and terminology' eg risk indicators, issue indicators ...

1. Understanding Question Types

The PMP exam features various types of questions designed to assess your knowledge and understanding of project management principles, processes, and best practices. Recognizing and understanding these question types is crucial for approaching them effectively and maximizing your chances of success. Here are the main question types you can expect to encounter:

1.1 Action Questions

Action questions require you to identify the most appropriate action or next step to take in a given project scenario. These questions typically begin with phrases like "What should the project manager do?" or "What action should the project manager take next?" Examples include:
These questions test your ability to apply project management knowledge and best practices to determine the most appropriate course of action in a given context. They often require you to consider various factors, such as project constraints, stakeholder needs, and potential impacts on scope, schedule, cost, and quality.
Example: "During the execution phase of a construction project, a major safety incident occurred on-site, resulting in injuries to several workers. What should the project manager do first?"
a) Immediately stop all work and secure the site to prevent further incidents. b) Conduct an investigation to determine the root cause of the incident. c) Update the risk register and develop a mitigation plan. d) Consult with the project sponsor and senior management.
Explanation and Breakdown: - Type: "Do First" Question - Immediate Priority: The question specifies "first," indicating a need to prioritize the immediate actions. - Options Analysis: - Option (a) addresses immediate safety by stopping work and securing the site. - Option (b) focuses on understanding the cause, which is secondary. - Option (c) deals with documentation and planning, which is not immediate. - Option (d) involves communication with management, which comes after ensuring safety. - Correct Answer: (a) - Stopping work and securing the site prevents further incidents and ensures immediate safety, which is the highest priority in project management. Addressing safety concerns immediately is crucial to prevent further harm and to comply with safety regulations. Once the site is secure, further steps such as investigation and communication can be taken.

1.2 Assessment Questions

Assessment questions evaluate your ability to analyze and assess past actions or decisions made in a project scenario. These questions often require you to identify what should have been done differently or what action or step was missed or overlooked. Examples include:
These questions test your understanding of project management best practices and your ability to critically evaluate decisions and actions taken in a project. They may require you to recognize deviations from established processes, missed opportunities, or potential consequences of the actions described in the scenario.
Example: "During the planning phase of a software development project, the project manager failed to engage key stakeholders in defining the project scope and requirements. As a result, the project encountered significant scope creep and rework during execution. What should the project manager have done differently?"
a) Strictly enforced the defined project scope and rejected any scope changes. b) Obtained approval from the project sponsor before allowing scope changes. c) Involved key stakeholders in defining and validating the project scope and requirements. d) Consulted with the project team to prioritize the requested features within the existing scope.
Explanation and Breakdown: - Type: "Should Have Done" Question - Problem Identification: The scenario specifies the failure to engage key stakeholders, leading to scope creep and rework. - Options Analysis: - Option (a) suggests enforcement without stakeholder engagement, which is impractical and could lead to conflict. - Option (b) involves approval but does not prevent the initial issue of scope creep. - Option (c) addresses the root cause by involving stakeholders early on, ensuring their requirements and expectations are met. - Option (d) focuses on internal prioritization without addressing stakeholder input. - Correct Answer: (c) - Involving key stakeholders in defining and validating the project scope is essential for preventing scope creep and ensuring all requirements are understood and agreed upon from the start. This approach ensures that stakeholder expectations are managed and aligned with the project goals, reducing the likelihood of changes later in the project. Engaging stakeholders early also fosters a sense of ownership and collaboration, which is critical for project success.

1.3 Reactive Questions

Reactive questions test your ability to respond to project situations or challenges by identifying the most appropriate or inappropriate action or decision. These questions typically use phrases like "most likely" or "least likely" to assess your understanding of project management best practices. Examples include:
These questions evaluate your ability to make sound judgments and prioritize appropriate responses based on the given project context. They may involve assessing the likelihood and potential impacts of different actions or decisions, as well as considering factors such as project constraints, stakeholder needs, and best practices.
Example: "A project is running behind schedule. The project manager decides to fast-track the project. Which of the following is least likely to be a consequence of this decision?"
a) Increased risk of rework. b) Improved stakeholder satisfaction. c) Increased project costs. d) Potential conflicts in resource allocation.
Explanation and Breakdown: - Type: "Least Likely" Question - Context Understanding: The project manager decides to fast-track the project to recover schedule delays. - Options Analysis: - Option (a) mentions increased risk of rework, a common outcome of fast-tracking due to overlapping tasks and potential errors. - Option (b) suggests improved stakeholder satisfaction, which is less likely as fast-tracking typically introduces more risks and issues. - Option (c) refers to increased costs due to additional resources or overtime required to accelerate the schedule. - Option (d) mentions potential conflicts in resource allocation, a typical risk of compressing schedules where resources are stretched thin. - Correct Answer: (b) - Fast-tracking typically leads to increased risks, costs, and resource conflicts. Stakeholder satisfaction is least likely to improve because the additional stress and potential quality issues that arise from fast-tracking can cause dissatisfaction. This answer reflects an understanding of the negative impacts of compressing project schedules and the trade-offs involved in such decisions.

1.4 Other Question Types

In addition to the above question types, you may encounter variations or combinations of these formats, such as:
Understanding and recognizing these different question types is essential for approaching each question effectively and providing the most appropriate response.
By familiarizing yourself with these question types and practicing with relevant examples, you can enhance your ability to tackle the PMP exam confidently and successfully.
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2024.05.19 01:38 _ems_123_ Discussion: which is better making or buying O rings?

Hey!
I’m new to this, and have been making some small projects for my self out of galvanised steel. I want to move up in the world! and have pieces that will last a long time so I’m looking at starting to work with stainless steel.
I like the idea of spooling wire and cutting the rings myself, but aesthetically I don’t like the look of the sharp cut edge you get from wire cutters.
I’m wondering if it’s better to just buy the pre-cut rings in future? But would like to hear what others opinions on this is.
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2024.05.19 01:37 BusOk3198 I might fail a class for the first time ever and I'm supposed to be graduating.

Help! I may have messed up pretty bad this semester. It's my final semester for my major in computer science and I just went through my graduation ceremony. To finish my degree, I had to take an advanced algorithms class with a professor I really strongly disliked. I had a previous class with him and didn't learn a thing, and I only passed by struggling through it with friends. This semester, however, I had no one to rely on, and to make matters worse, it was an early morning class. Long story short, I let the assignments fly by and didn't attend many classes, instead choosing to focus on my other courses.
Of course, this was a HORRIBLE idea. I realized that the last month of class, and managed to complete every homework I missed (he wouldn't regrade them of course, but they make up a bigger report thats due at the end of the semester). I also worked hard on the final project for the course, teaming up with a random classmate, and ended up with a solid final product on time (I hope it was good, at least. I put a lot of time into it). Then, I also completed the final essays on time as well. According to my calculations, with everything I've submitted, I may BARELY pass with a 72% (70% is passing). I could be wrong though, the grading rubric is somewhat unclear.

Obviously, I need to email the professor. But what do I say? I know this was all on me, and even though I pulled it together at the end, I feel like he hates me. If I fail this class, I have to pay for another semester of rent and tuition, which I can't afford. Additionally, I'll disappoint everyone by having to admit that I never finished after all. Then to top it all off, I may not be able to find a job until next year. Please help!

tl;dr I was a dumbass senior and didnt attend or do work for a class up until the last month or so. Now I'm not sure if I'll pass it or not. This is the only class I'm at risk for failing, and I won't be able to get my degree for another semester if I fail it.
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2024.05.19 01:35 MountainSuch9747 A Response to Anthony Kingsley's Introduction to Use of the Self

Hi everyone,
I wanted to share with you my response to the introduction found in the only edition of Use of the Self currently in print. I believe it's a rather misleading intro to FM Alexander's work, so I'm sharing this in the hope that I can help clear up misconceptions people may have about the Alexander Technique, not derived only from Anthony Kingsley, but many bland blog posts one tends to encounter when researching the Alexander Technique. That said, this is not intended to be an introduction of its own, but rather something experienced students, teachers, and anyone enthusiastically learning the Technique may find useful. In the tradition of Alexander himself, I've included extensive footnotes, some painfully long. I'm happy to answer any questions or otherwise discuss what I've written. Understand these are my own interpretations and opinions about what some call "the work," so take them as you will. I've taken lessons for a number of years and currently am training as a teacher, so my view of the Technique is based on these experiences, as well as my interpretations of Alexander's writings. Some of these interpretations you may object to, but I hope you find my arguments reasonable.
Response to Anthony Kingsley's Introduction to The Use of the Self
The Use of the Self may be FM Alexander's most important work, since it contains his own account of how he developed what is now called the Alexander Technique. While Alexander's other volumes are available from Mouritz, the only edition of The Use of the Self currently in print is published by Orion Spring. This edition replaces the philosopher John Dewey's introduction—which praises the technique's "genuinely scientific character"—with one by the contemporary teacher Anthony Kingsley, who is heralded on the book's front cover as a "leading Alexander Technique teacher." Therefore it is probable that many readers' first impressions of the Alexander Technique will be framed by Mr. Kingsley's opinions. I submit this is problematic, since his introduction is in my view contradictory to fundamental principles of the Alexander Technique. I write this response to address the introduction's two most dire faults: Kingsley's misrepresentation of the concepts inhibition and direction, and his dismissal of the concept of the primary control. I'll begin with the second, since it is a more straightforward error.
Primary Control
Kingsley opens his paragraphs on the primary control with the opinion that the concept should be "recast," then describes Alexander's definition of the primary control as a "particular relationship of his head, neck and back [that] acted as a master reflex that conditioned his whole organism." Then he discards this definition, claiming the head-neck-back relativity should instead be "regarded as an indicator[sic] of overall health rather than an area considered in isolation." He concedes the "region of the neck and back is a [...] barometer of our state of being," but concludes that "no single element is actually primary," since our eyes, breath, digestive system, and all other psychophysical elements are "simultaneous and interdependent" and also like barometers. Finally, he reveals his "recast" of the primary control, defining it as "the unknown and unseen self-righting and self-healing mechanism that can be restored and vitalized."
In sum, Mr. Kingsley has presented the primary control—which Alexander wrote extensively about and considered central to his technique—with an ill-defined mystical force which, accordingly, Alexander must have unwittingly stumbled upon and mistaken for a certain relativity of the head, neck and back.
Ironically, it is in The Use of the Self where Alexander wrote of discovering the necessity to first free his neck in seeking a better condition for his vocal apparatus, since that was the sine qua non of taking his head forward and up, of widening the back, and so forth, which are in turn the necessary conditions of freedom and stability in the limbs. This is the genesis of Alexander's use of the word "primary" in describing the head-neck-back relationship, and in my experience, as in Alexander's, it holds true: the sequence of directions given to oneself matters greatly, since tense feet, for example, can hardly flatten on the floor if the head is taken back and down, whereas the head can be taken "forward and up"1 to a fine degree even if there is tension in the lower extremities, particularly while sitting. Further, and maybe most significantly, the relativity of the head-neck-back rarely need change during any manner of activity, whereas the arms and legs are constantly bending, rising, stretching, and so on. Small wonder Alexander considered this relativity primary.
Of course, Kingsley is not wrong to point out the interdependence of all processes in the body. It is certainly true that undue tension in the feet creates a downward pull on the head, neck and back. Yet what is crucial to understand here is that in the context of learning and teaching the Alexander Technique, the primary control is an indispensable concept. It instructs the pupil to guide his or her attention through the body in the sequence most fit to facilitate proper relativity of all the parts, and it names succinctly that natural, visible, dynamic yet enduring relativity of the head, neck and back observable in little children and animals as well as many great musicians and athletes. Thus Kingsley discards a practical concept in favor of a truism about "interdependence;" and so we come to his second, graver error.
Direction
Here it begins to seem that what Kingsley writes of in his introduction is not the Alexander Technique at all, but in fact the Kingsley Technique, since he has redefined not only the primary control, but two other conceptual pillars of the technique: inhibition and direction.
First, he takes aim at direction, neglecting to elucidate Alexander's own definition of the concept before setting out the axiom that "aiming for postural improvements using postural directions leads to a bodymind[sic] attitude of effort and trying, which simply reinforces the problem." Dismissing as superfluous all "ideas and images about heads, necks and backs," he declares that "the trying[sic] self is the obstacle, and the shift towards a non-trying[sic] self is the solution." Finally, he offers his own definition of the directions as "the natural flow of energy and vibrancy that exists within the organism," directions which are interfered with "when we are in a condition of stress and reactivity."
Here, again, Kingsley takes a practical concept which Alexander developed based on careful observation of his own muscular action, and replaces it with a kind of mystical or spiritual phenomenon which, implicitly, only the initiated can perceive.2 Thus the famous directions are not, as Alexander described repeatedly, a series of mental orders or intentions projected to oneself before and during muscular activity along lines one has reasoned out in advance, but a "natural flow of energy and vibrancy"—just as the primary control is not, as Alexander saw it, a concrete, observable relativity of the head, neck and back, but an "unknown and unseen self-righting and self-healing mechanism." These pseudo-spiritual definitions do a massive disservice to neophyte readers, and reveal Kingsley's muddled seeing in relation to the central problem addressed by the Alexander Technique: how to shed habit and coordinate the bodymind through reasoned conception and conscious awareness.
But for a moment let us leave aside direction, since a subtler and more misleading error still lurks in Kingsley's presentation: his dismissal of conception itself. He explicitly warns that "ideas, concepts and cognitive efforts reinforce the very mental instrument that is the problem in the first place," he advises us to simply trust that "the prevention or inhibition[sic] of reaction, maintains or liberates this stream of energy [or direction] in the body."
To understand Kingsley's error, we must return to Alexander. In Man's Supreme Inheritance, Alexander sets out four stages to the "performance of any muscular action by conscious guidance and control:"
  1. The conception of the movement required;
  2. The inhibition of erroneous preconceived ideas which subconsciously suggest the manner in which the movement or series of movements should be performed;
  3. The new and conscious mental orders which will set in motion the muscular mechanism essential to the correct performance of the action;
  4. The movements (contractions and expansions) of the muscles which carry out the mental orders.
Alexander considered "conception of the movement required" the very first stage in his technique, to precede even inhibition. Thus he made clear, if indirectly, that in the context of his technique, clear conception is essential to achieving a desired end. Incidentally, this is a fact any competent artist can attest to; if a composition is not unambiguously understood and organized within one's memory, it cannot be brought to fruition. Even the most simple act, such as extending one's arm to grasp a nearby object, requires a detailed conception of distance, weight, strength, and so forth; if the object turns out to be heavier than expected, the conception of these variables and their relation to one another, and hence the muscular action, must change. This is direction in action, albeit subconscious.
Yet Kingsley belittles conception, instead leaning on concepts like "ease," "letting go" "acceptance," and the like. He is not alone in this among teachers, but in my opinion, they overlook the influence of what Alexander termed "erroneous beliefs," a concept closely related to that of "unreliable sensory appreciation." Both could be read in the spiritual lexicon alongside "letting go," etc.; but that would place their referent outside the realm of what words and concepts can describe. On the contrary, Alexander was pointing to something concrete and empirically observable: to errors of spatio-motor perception able to be observed phenomenologically and in other people's behavior; not to transcendent truths about observation itself. Thus the classic example of an Alexandrian "erroneous belief" is a person who raises their arm and believes their shoulder has remained still when it has not. The key for the pupil in this instance is to gain an accurate conception5 of their own muscular action, in reference to bodily sensations; not to simply "let go" or "do nothing."3 And this conception must come about through active tutelage—e.g. Alexander Technique lessons—or, dare I say, the way Alexander himself did it: by reasoned experimentation, conceiving hypotheses based on careful register and analysis of his own sensations, and also by watching the behavior of others. John Dewey called the technique scientific for a reason.
All of this is not to understate the importance of concepts like "release" and "effortlessness," including in the context of the Alexander Technique. Seeing more or less what is meant by them is doubtless the key to mastery of all activities, all practices, all techniques. Yet those spiritual concepts should not blot out the very concrete technique Alexander developed for improving what he called "the use of the self:" that coordination of the muscular system, achieved through conscious reason, which influences for better or worse the functioning of the whole organism.4
Inhibition
So much for direction. What about inhibition? Under the heading "Inhibition and Non-Doing," Kingsley describes Alexander's understanding of inhibition as "an artificial pause between stimulus and reaction," after which he could "give directions to himself." Then he lays down the gauntlet, stating that in the "real world […] life does not offer us the choice to inhibit:" since according to neuroscience research, "neural reactions take milliseconds and are faster than conscious thought processes." In other words, "we either react to the stimulus, or not." So, with inhibition proven impossible, Kingsley is left with no choice but to "reformulate" another of Alexander's concepts, offering us a supposedly scientifically enlightened6 view that inhibition is really "a quality of non-doing[sic] that needs to be already available in the organism before the receipt of a stimulus." This is "a way of being[sic] rather than a way of doing[sic]."
This Kingsleyan inhibition turns out to be the essence of the technique, since it is this very "condition of non-doing[sic]" the teacher is supposed to transmit, through a touch Kingsley describes as "a dance of poetry and a symphony of silence." With it, the teacher imparts a "deep sense of acceptance" by which "change emerges in the pupil."7 He goes on to compare the Alexander Technique to "Zen Buddhism, mindfulness and the philosophy of non-duality," identifying the uniqueness of the Alexander Technique in "the transmission of immediate experience." In fact, there is no Alexander Technique as such, but only inhibition:
The Chinese Tao has a concept of Wu Wei[sic], which translates as surrendering to the effortless flow of life[sic], or non-doing[sic] action. Ultimately, the Alexander Technique needs to reinvent itself and relinquish the Technique. The Alexander Teacher really teaches nothing[sic!]. But this nothing or emptiness is in fact the deepest essence of being and the fullness of life. Like grace, it drops onto us and into us when the conditions are ripe.
The problem is that Alexander's own writings indicate that inhibition is not a "quality," a "condition," or a "surrendering to the effortless flow of life." On the contrary, according to Universal Constant in Living, it is "the act of refusing to respond to the primary desire to gain an end, [which] becomes the act of responding (volitionary act) to the conscious reasoned desire to employ the means whereby that end may be gained." As clear as day: inhibition is an action in response to the stimulus of conscious desire: a conscious, continuing refusal to do a thing the way one normally does it. Alexander saw that this inhibitory act had to precede in every instance any attempt to change his habits. Everyone is well familiar with the inhibitory act. The act of not indulging an immediate desire, however small, is it. So, inhibition is not an "artificial pause," but a phenomenologically observable process within the organism, a process that can be made habitual through practice. It is no more abstract and transcendent than blinking or moving one's finger.7
Here Kingsley again takes something ordinary and concrete and makes it mystical, going so far as to "relinquish the Technique." The trouble is that there is a good reason the Alexander Technique came to be known as such. A technique is a skillful way of doing something; a mental tool; a procedure. Ways of doing can be found everywhere: techniques for dance, for romance, for healing, even for attaining nirvana or enlightenment. Each has a goal in mind and is based on what worked in the past; each resorts to concepts to explain itself; each prescribes action, or doing something a certain way. Yet Kingsley dismisses the idea of doing anything at all. Equating the Alexander Technique with "nothing," he tosses out the concepts Alexander spent decades refining, when Alexander's genius was precisely to conceive a useful, coherent way of doing things through patient observation of the phenomena he termed inhibition, direction, primary control, and the rest.
So, the technique may encompass all the acts of living, but it is still a technique. Alexander often used the term "procedure" to describe it, and I think procedure is as apt a word as any to describe the application of his technique to the acts of living. He constantly stressed the technique's sequential, stepwise nature and recorded countless practical examples of it in action, both in hypotheticals and accounts of lessons. The technique is not a metaphysics or a philosophy like non-duality; it is a practical procedure with a clear purpose: restoring
advantageous, natural relativity of the head, neck and back.
Conclusion
The technique is blindingly simple but surprisingly subtle and difficult to master; and, as far as I am aware, it is unique. Unfortunately, Kingsley is not alone in overlooking the uniqueness and subtleties of the technique in favor of spiritual truisms and platitudes. I suspect there are two main reasons for this.
The first is the tendency of serious pupils of the technique to become more open to "spirituality," both philosophically (e.g. non-duality) and in terms of sadhana (e.g. meditation, yoga, self-inquiry). Many are enthusiastic about the similarities between the Alexander Technique and, for example, mindfulness practice. It is certainly true that the technique requires the pupil to have some degree of "mindfulness," or the ability to realize when the mind has wandered; and it is also true that a few people who devote themselves to the technique come upon some of the same insights one might find in spiritual practice. Yet spiritual insight is not the purpose of the technique. In my opinion, the Alexander Technique is a relative of energy practices such as Hatha yoga, qigong, and TRE (trauma release exercises). Such techniques are often used in tandem with spiritual practices meant for the cultivation of insight, but their purpose has traditionally been preparatory and salutary, not "spiritual." One need not stray too esoteric to encounter the idea that the real goal of spirituality has nothing to do with "ways of doing." On the other hand, Qigong explicitly aims to regulate qi in the body; kundalini yoga is concerned with the flow of prana; the Alexander Technique seeks to restore the good use of the primary control. More practically, the technique teaches mental discipline, and ultimately the ability of the nervous system to regulate itself. Such a practice may lay the groundwork for spiritual realization, but it is by no means indistinguishable from it.
While there is no point speculating about Alexander's private insights, one thing can be certain: he left us a definite procedure with a practical, concrete purpose—not a transcendental one. Yet Kingsley's introduction continually implies the Alexander Technique is an essentially spiritual practice with heavenly fruit. Disparaging the core concepts that constitute the Alexander Technique, he invites us instead to simply "surrender," "let go in faith," and blindly trust that its real essence—nothing less than Wu Wei—will be transmitted through the "rare, "unconditional" touch of the teacher.
The second, more obvious reason Alexander has been so misunderstood is that he rarely wrote concisely, and in any case, recognition and conception of the primary control can never be refined through words, but only through unfamiliar sensory experiences—either reasoned out, as Alexander did, or in the hands of a good teacher. Hence there is more than a kernel of truth to Kingsley's view of the "supreme value of guidance with the hands;" yet I differ from him in that I insist the Alexander Technique cannot be divorced from intellectual understanding and, indeed, conception.
The Use of the Self and Alexander's other works certainly were not without their flaws, but at their best they illuminate concepts which are nuanced, rich, and useful when applied. Primary control, direction and inhibition are three such concepts. Whatever their flaws, Alexander's books point the way to a wonderful technique, and they deserve thoughtful, probing introductions like Dewey's—not dismissals.
1 Like many other Alexandrian terms, the concrete meaning of "forward and up" seems incredibly controversial among Alexander Technique teachers. While I conceive it roughly as freedom of the atlanto-occipital joint, the term cannot be understood in isolation from the rest of the parts—namely, from one's conception of the primary control. It seems to experience it, one must discover it, as Alexander did, or be shown it by a teacher.
2 This is not to say there are not phenomena only some people perceive.
3An overemphasis on "letting go" and the like obscures the fact that Alexander always described the technique as consisting of stages or sequential steps, which in my opinion constitute the "means whereby" he wrote of.
4 "Use of the self" is another problematic term. Related to the concept of "good form" and "good technique" among athletes and musicians, it refers essentially to coordination of the musculature along reasoned lines, which is not separate from conception of the primary control. Equal and opposite is the term "misuse," since one's idea of misuse depends on one's idea of good use. Different teachers understand the term differently. Kingsley states that "bodily tensions and distortions become fixed and reinforced as we react to the general stimuli of living." True enough. Yet he goes on to imply it is associated only with fear, anxiety and distress. Again he couples this concept to the language of contemporary spirituality, trumpeting that it "alienates us from our own true nature." This is to completely ignore the point Alexander returned to again and again in his own writing: that the use of the self is inextricably linked with conception. No doubt, tension and imbalance are very often inextricable from fear. But there may be another class of misuse: one based on misconceptions about the body, unexamined movement patterns from childhood which have little or nothing to do with manifestations of stress or emotions in the body. I suspect one may experience profound psychophysical quietude yet still tend to throw their head back and down in relation to their neck and back, especially in movement.
5Kingsley writes that the teacher's touch indicates the "negation of trying and doing within the pupil." Even a token mention of guidance viz. the relativity of the body parts is nowhere to be found. Yet in my opinion this discussion of touch is misleading, since nothing like it can be found at all in Alexander's writings. On the contrary, Alexander stressed that the teacher's role was to demonstrate manually the proper relativity of the pupil's parts, with the means whereby of the technique; not to transmit "a way of being," nor indeed enlightenment or gnosis.
6 Neuroscientific findings relating to will and volition have proliferated in recent years. They may raise fundamental questions about the nature of self and will, but in my opinion they have little to do with the Alexander Technique, no more than they do with dancing or playing an instrument. If there are really recognizable activities Alexander termed "inhibition" and "direction," then his writings are timeless, since they speak from direct observation and experiment, not philosophy about "free will" and the like.
7 In spiritual literature one encounters, almost universally, the idea that there is no "doer" of action, or no "doer" but God. Hence Kingsley is implying that Alexandrian inhibition is somehow related to this concept, which Buddha famously summarized: "Events happen, deeds are done, but there is no doer thereof." In my opinion, the Alexander Technique has nothing more to do with this than does reading, writing, or playing a game. There may be "procedures followed, but no follower thereof."
submitted by MountainSuch9747 to Alexandertechnique [link] [comments]


2024.05.19 01:34 Initial-Hurry8026 Thoughts on what an extraordinary achievement Helldivers 2 is, from a veteran live service game developer

Hail, fellow Helldivers!
I’m a game dev with over 20 years experience, half of that on live service games or MMOs, all of it on core combat for action games, on game teams ranging from 10 people to over 600.
I play a ton of hard co-op action games, and I was a huge fan of Helldivers 1. I’m honestly in awe of how good Helldivers 2 is, even after the hundreds of hours I’ve put into it, and how they’ve sustained the pace of updates for so long after launch.
Yes, this is a throwaway Reddit account, I wanted to share some of my thoughts without inviting death threats.
Development
This game must have been in development since shortly after Arrowhead’s last released game, Helldivers 1 (plus whatever DLC and maintenance), so, 8 years give or take (I sent Pilestedt a congratulatory email, but presumably he’s drowning in them, haha).
I ran into the devs at GDC 2019, shared a few drinks and we talked shop about our similar games. They were super cagey but very excited about what they were working on, even moreso when they found out I was a huge fan of HD1. They were clearly already deep in development of HD2 at that point.
This has been discussed elsewhere, but it adds to how impressive this game is: this is the same engine (Autodesk Stingray) as Helldivers 1, a top-down game with 2D gameplay and much lower visual fidelity. Stingray is no longer supported by Autodesk as of sometime after 2018, so most of the features HD2 required would have been built in-house by Arrowhead. To my knowledge there’s only one other studio actively using the engine, and that’s Fat Shark, the developers of (most recently) Warhammer 40,000: Darktide.
The AH team has grown massively in size over the past 8 years. I don’t have the exact numbers, but it’s a 5x to 10x increase in size. Scaling up that fast and not ruining your company culture is super hard, and you can see plenty of other studios that have tried to grow so they can build bigger games and have fallen apart doing it.
Helldivers 2 easily has a AAA level of polish. I’ve gone back to HD1 recently, which at the time looked and played super well, and the improvements are night and day. HD2’s production values compare favorably to any random AAA game released in the last few years
Weapons
Building first or third person weapons to this level of quality is extremely expensive. A unique gun for a AAA first person shooter might take 4-6 weeks of artist time and the same (or more) of designer time to set up and tune the gameplay. For any completely new type of weapon, factor in around 6 months of animator time, and a few weeks for a variant that has a different reload animation or similar. E.g. all rifle-sized shotguns might use the same base shotgun animation set, but the continuous reload shotguns would have a different reload animation than the Breaker family. Then you need VFX and audio too.
Vehicles are even moreso, taking months for each, more if they can seat multiple players or have points that contact the ground (e.g. wheels).
Environments
Building environments that look this good is expensive even if you know what you want, having built a prototype version, you then have to iterate on it while you refine the gameplay and then build the final art. Building environments that look this good and are procedurally generated in as freeform a way as in HD2 is mind-boggling. Let alone doing that in a way that runs fast enough. Sure once it’s all up and running you have a ton of variety for relatively cheap, but I don’t think I’ve ever seen the proc gen create a serious gameplay problem, and that indicates very clever design and thorough testing.
AI
AI that works as well as this is expensive to build, and typically computationally expensive at runtime too. In games like Call of Duty or whatever, you have a static environment, with maybe 10-20 active AI at a time, prebuilt navmesh (which is a hand-drawn or generated map that allows AI to move around the environment without having to calculate valid geometry constantly at runtime), and level or encounter designers have hand scripted a lot of what looks like emergent AI behavior. HD2 can’t do any of that; there can be hundreds of enemies active at once, the environments are procedurally generated, AND terrain can be deformed, buildings can be destroyed etc. The AI can’t be scripted to the same degree as on a static map, probably the devs have hints that are procedurally added to the world and not much more. It helps that all of the enemies we’ve seen so far are the “implacably advancing” kind, typically they don’t have any complex behaviors, and instead the design of the character themselves and their attacks carries the gameplay. Smart design. The Illuminate in HD1 were much sneakier, it’ll be interesting to see how that faction translates to a full 3D game with a lot more enemies active at once.
UI
This game has a lot of quality of life features that it’s easy to take for granted, but are hard to build, and hard to retrofit to an existing game, for example:
· A zoomable, pingable minimap (IMO this is a best-in-class minimap implementation)
· A ping system
· Battlepass implementation allowing for not expiring old battle passes.
And all of this is UI-heavy, where UI is one of the most expensive things to make in AAA games. Every project I’ve shipped, UI has been a bottleneck. It doesn’t help that every company basically builds a UI system from scratch, since engines rarely have something shippable built in, and Scaleform (the most prominent UI middleware) went away. And then it takes a ton of iteration to get to a point where a feature is powerful and intuitive to players.
Gamefeel
If you play much of the most highly-regarded AAA shooters, you might not like the feel of some of the weapons in Helldivers 2 by comparison. They often feel slow to use, hard to aim, and punishing of misses, bad timing or bad positioning. Some of this is a polish thing and probably isn’t intended, e.g. scopes that look janky in first person, misaligned reticles and similar stuff. Most of it though looks deliberate, and supports the gameplay they’re laser-focused on building. The weapons are largely useful in very specific situations, and are not power fantasy moments for the player. There are serious tradeoffs, including “if I’m caught by a melee enemy with a Recoilless Rifle out, I’m in trouble”, the most powerful support weapons preventing you from bringing a shield, the snappiest weapons typically only being useful against weak enemies, etc. Most mass-market shooters sacrifice this extreme level of tradeoff in service of making the game feel better to play, and can lack gameplay variety as a result.
Given all of the above, most of the content that Arrowhead has released post ship must have been built alongside the rest of the game. It’s unlikely that they’re able to turn around 3 new weapons, new giant enemies, new mission types etc every month for several months in a row building them from scratch since ship. And yet, the game at launch still felt complete. This is a hard balance to strike. I wonder how much near-shippable content they have in their war-chest, and whether they’ll be able to generate more quickly enough to satisfy the appetite of the community on an ongoing basis.
Balance
Typically on a live game, the same designers build gameplay, ship it, and then balance it in patches post-ship. Sometimes a studio will have a separate “live team”, either dedicated, or rotating members of the dev team through it, but this isn’t common and it doesn’t look like Arrowhead splits the team up like this.
In any case, players always ask why developers ever nerf anything, and it’s for three reasons:
· Typically only a small number of things (weapons, abilities, heroes) are dominant, and a very large number are OK or weak in the current meta – buffing everything else would be extremely expensive, and since it’s the same people doing this work and building new content, it’d reduce the amount of new content the team could make. So it’s much more efficient to tamp down the overpowered things as a priority, and buff some other options at the same time.
· “No nerf, only buff” results in player power creep over time, which makes the game easier, and eventually will require a correction either in the form of a large scale nerf pass or buffs to enemies – both of these are bad: players hate widespread nerfs, and buffing enemies can put the game in a degenerate state where lethality is skewed, or only the best players can compete because they have all the best gear, or you end up in an arms race between player design and enemy design as both teams try to react to player feedback or overall game difficulty.
· Having a small number of overpowered things is much more destructive to a varied meta than a small number of weak things. Say you have 100 abilities and 3 of them are overpowered. Well, now everyone’s only using 3% of the possible content. Say you have 100 abilities and 3 of them are too weak.The other 97% is viable. Overly simplistic, clearly there’s a gradient, but you get the idea.
BTW the pace at which Arrowhead has updated balance is extremely fast for a large PvE game. Some small PvP-only games can react this quickly to a developing meta, but on large-scale games it takes weeks or months of testing and platform certification to ship balance updates on consoles. And “hotfixes”, i.e. very quick responses to critical issues, have a high level of scrutiny on them, i.e. lots of justifiable red tape, and often require crunch.
Community Interaction
It’s extremely rare for developers from large studios at any level to talk directly to the community, mostly because the gaming community burned those bridges long ago, by doxing devs they don’t agree with, sending them death threats, or just generally abusing them publicly and anonymously. No way in hell would I be public facing, and no one at any studio should be required to unless it’s explicitly part of their job. And even then, I feel for community managers. Direct communication from devs is a precious thing, and not one that should be taken for granted or used as an avenue for abuse.
*Salutes* to Arrowhead
Huge, huge kudos to Arrowhead. This game is an absolute triumph. To go from a small team making top-down games, to a medium-sized AAA team that shipped a game that catapulted right to the top of the most-played charts and game of the year lists and has stayed there is a massive accomplishment. I hope you’re all seeing a big payday from this success!
submitted by Initial-Hurry8026 to Helldivers [link] [comments]


2024.05.19 01:33 chickensoup_0343 Threatened with a false police report - what should I do?

A coworker (I'll call him Bob - not his real name) has been bullying me for a while. If it matters, Bob and I are on the same level of seniority and of a similar age and we report to the same boss.
It all started after I refused to take on part of Bob's tasks. I told Bob to tell the boss if he had a problem with his workload, as only the boss was authorized to assign the tasks. But Bob insisted I simply do the tasks and inform the boss later, which I refused. Bob was visibly angry.
The bullying started shortly after that. Degrading comments, spreading rumors about me, undermining my work, intimidating body language... I've reacted just once and he got mad, so I stopped reacting.
A few days ago, Bob insinuated that I had committed a criminal offense in my free time. The alleged crime is not connected to my job duties, company, or coworkers. It's sort of a fraudulent activity that carries jail time. I must emphasize that these accusations couldn't be further from the truth. Bob overheard me say something to another coworker and is now taking my words out of context, using them to build the "case". He hasn't directly told me "You did this-and-this" - I guess he wants to have deniability in case I call him out. He's been using insinuations, but it's clear he's implying he could report me to the police.
Before this conversation, I was considering reporting all of Bob's bullying to the boss because it's started to wear me down. But now, I'm too scared to do it. I'm almost sure Bob's accusing me in order to prevent me from ever coming forward about the bullying, and I can easily imagine him actually report me (he has a lot of aggression in him and a certain creepy vibe). I don't fear legal consequences because I'm innocent, but I'm worried about my reputation if there is an investigation, plus the stress of dealing with the police.
Looking for a new job could last pretty long in my field of work, so what should I do in the meantime? Lie low and hope Bob's bullying won't get worse? Report him to the boss and protect myself from the bullying, but risk getting my reputation ruined? Something else?
submitted by chickensoup_0343 to Advice [link] [comments]


2024.05.19 01:32 SnowDucks1985 Auditor considering going to Law School - Thoughts?

Hi all! Just wanted to get some thoughts on making a career change by going to law school.
For context, I graduated in 2022 with a BS in accounting. I currently work in public accounting and will be getting promoted to a senior auditor over the summer (I’m also wrapping up my CPA exam around that time). It probably sounds good to you all, so why am I making this post?
To be honest, I really don’t feel “fulfilled” in my line of work. Most of it is me going through the motions and “checking the boxes” so to speak. My first love was actually law and what I wanted to major in, I wanted to be an attorney in criminal law. But I was anxious to take on additional debt as a first generation college graduate.
To those of you that have made career moves, have you found law school work it? Would you recommend law school to me at the stage of my career? I plan on taking the LSAT after my I’m done with my CPA stuff just to see if I can land a scholarship and such, but otherwise am looking for general advice. Thanks!
submitted by SnowDucks1985 to LawSchool [link] [comments]


2024.05.19 01:31 sergeantpope Opinions on Consoles and Control Surfaces

Hey all!
TL;DR : How do you all feel about using a small, high quality analog mixer to impart coloration on tracks and as a sort of “master bus” channel strip while using a control surface for the bulk of your mixing? Sorry, this post got a lot longer than I thought!
First time poster here, I’ve tried to search through the sub to see if I could find a discussion like this and while I found some stuff similar I didn’t find anything exactly like this situation. I don’t really have anyone around me in the country I live in right now that does a lot of audio engineering or studio nonsense to bounce ideas off of, so I’m glad this community exists!
My question here is really more of getting an opinion on if what I’m planning to do is a good idea or not. Currently in my studio I run a multi-interface setup via ADAT to give me 18 ins and 20 outs (2 of those being used for my monitors). I’m getting to a point where recently I’ve had larger and larger projects that have increased track counts in excess of 24 tracks and it’s starting to bother me because my usual workflow involves using the mixer to perform all of the EQ and volume adjustment of my tracks.
My question really lies in the fact of trying to avoid going for a huge 64 channel console for both size and budget constraints. My current idea is to take a control surface ecosystem (such as the Behringer X touch) combine it with two extenders to get 24 faders and enough encoders to control in-the-box EQ and plug-ins, and use the mixer I currently have to continue to run headphone mixes for clients and to serve as channel strips for tracks that might need that coloration. I’d also plan to throw like-instruments on busses at the end of a project and record them THROUGH the console for a final bit of coloration.
Is this a stupid idea, or does it make sense? I like the workflow of an analog board and don’t want to give that up, but I’m cool with mixing in the box with the help of a larger control surface.
If there’s anything I’m missing here, please let me know! All too often do I find myself going through all kinds of nonsense and upgrades only to find out it doesn’t work exactly as I want or I didn’t think everything all the way through.
Thanks for reading my post!
submitted by sergeantpope to audioengineering [link] [comments]


2024.05.19 01:29 Savings-Ad-5533 New discord for Sonic Movie! Getting started, expect discussions on certain topics, polls and more! If interested link is below!

New discord for Sonic Movie! Getting started, expect discussions on certain topics, polls and more! If interested link is below! submitted by Savings-Ad-5533 to SonicTheHedgehog [link] [comments]


2024.05.19 01:27 najlec CTBEX

Hello, Any idea if ung CTBex will push through sa cavite?
For context, planning to buy a property in Nasugbu, and with this said expressway, it should cut travel time from Manila to Nasugbu via CTBex to an hour.
DPWH says it as well as one of their projects, real estate agents keep posting it. But I am not sure if MPTC has already started it as wala din sya sa FB news or anywhere.
submitted by najlec to cavite [link] [comments]


2024.05.19 01:27 Livi_michele0817 Seeking Advice for Senior Project: Writing a Book on Homeschooling for Teens and Kids

I am 15 years old and graduating soon. For one of my senior projects, I am writing a book about being homeschooled for teens and kids who are becoming homeschooled and are worried about it. I would like advice and suggestions on homeschooling methods that work best for your family. I grew up using resources like Teaching Textbooks and Master Books.
submitted by Livi_michele0817 to homeschool [link] [comments]


2024.05.19 01:25 kissmenowstupid r/OP_step_GDT New Members Intro

If you’re new to the community, introduce yourself!
Don’t let the phrase OP_step_GDT … confuse or intimidate you. For any/every project we plan, whether or not we define the steps in that project, those steps (OPs) nonetheless do exist, and as you will discover, time delay (gaps) between those steps will make or break your delivery time-line.
This forum relates to the manufacturing effort: Example- New product is designed and goes through several stages of building and testing. Defining how each step leads into the next step is THE MAGIC. The hand-off. The communication.
Possibly you are younger or a student out of college or an apprentice, your ideas and questions are most welcome here!
The phrase, OP_step refers to the each individual step in a manufacturing process, where a completed part begins its life or “birth” as a billet (hunk of metal), extruded ba round-stock, casting/molding, or a 3d-printed part.
Then it goes thru several process or ‘OP_steps’: Hog-out, machining, shaper-carving, forming, welding, grinding, 3d printed, etc., into a finished product.
What is IMPORTANT is that many of us have witnessed a “penny-pinching boss” (kidding but sometimes true) who willingly ignore the (very important) series of steps, known as OP_steps, as well as the possible (risk of) time delay (gaps) between the steps.
This is the escape. Human error in OUR planning, by assuming ‘gaps’ will not happen. ‘Not here, Not in OUR SHOP!” Dream on.
The phrase GDT refers to “geometric dimensioning and tolerancing” commonly called “GD&T” so ‘GDT’ is faster for you and I to type in comments.
In the 1000’ years history of metals casting/forming/machining, GDT is a relatively young, being formally adopted in the late ‘80’s early ‘90’s, in the last 30 years. It provides a more ‘in depth’ method of defining not only “dimensions and sizes” of the products we need to build, make, create …. but also the form of surfaces, and many (cool) relationships between the features on our new precision products.
For recent graduates, newcomers to manufacturing, please don’t let this intimidate you. This can be learned in a year or two, if you have the proper instruction, the patience, and the desire. You will be rewarded, which is why I am passionate as your moderator here.
If you are a “gray hair” like me with many years in manufacturing, your experiences and comments are ALSO very valued!
My hope is that you get answers to your questions, vent your frustration so others may guide you, and SHARE your SOLUTIONS.
Welcome aboard!
submitted by kissmenowstupid to OP_step_GDT [link] [comments]


2024.05.19 01:22 Feisty-Problem516 Career Interview for University Student

Hey there, I'm a student at a state university in Oregon. I am taking a course called "Careers in Criminal Justice." I have been assigned to conduct a short interview with someone who has a career in criminal justice. 3 out of 3 of the people I have reached out to have declined. If you are reading this and are interested, please send me a DM. Once I have someone I will delete this post. If I'm in the wrong sub for this thing, just comment below and I will take this down. Thank you 1811 community for your time.
Example of questions:
How did you choose this career?
How did you get started?
How long have you been with ___________?
Can you describe your role as a ________ and the typical duties you perform on a daily basis?
What is your favorite part of the job?
What is your least favorite part of the job?
submitted by Feisty-Problem516 to 1811 [link] [comments]


2024.05.19 01:21 Sombody101 What's the best way to store tokenization data?

As a project to learn C++, I decided to create my own bytecode based on Dotnet CIL and Python Bytecode. Everything is going great so far, but I've run into a hiccup during the tokenization stage of parsing my binary bytecode file.
The way I store all of the bytecode instructions in memory is with these structures (and a union inside byte_token, defined in the code block below)
I have a class ByteDecoder that tokenizes everything and places the tokens inside a std::vector&. The issue I'm facing is when trying to make an instance of a byte_token, I get a series of errors saying that the constructor and deconstructor are deleted functions. AI told me that this is because of something happening with the constructor of the members within the union not being initialized. I have no idea what that means though.
My question is, is this the right way I should be storing all of these values? Because every byte_token takes 96 bytes (and used to be 102 bytes before I inlined the union).
This is the GitHub if a deeper look at the code is better than copying some structs in a block: https://github.com/Sombody101/HellByte
Please ask if you need more information.
Thanks!
Structures:
/* hellsrc/runtime/definitions.hpp */ #pragma once /* * Structures for member definitions */ /// @brief A function declaration typedef struct MethodDefinition { const std::string &type_name; const std::string method_name; const std::vector body; const size_t method_size; }; /// @brief An instance of an object (not a type definition) typedef struct FieldDefinition { const std::string &type_name; const std::string field_name; const size_t field_size; }; /// @brief A type definition which will be copied when needed typedef struct StructureDefinition { const std::string &type_name; const size_t type_size; // Functions defined within the structure std::vector defined_methods; // Fields defined within the structure (can be instances of other structures) std::vector defined_fields; }; typedef union Definition { Definition(FieldDefinition fld) {} Definition(MethodDefinition mthd) {} Definition(StructureDefinition stct) {} ~Definition() {} FieldDefinition field_definition; MethodDefinition method_definition; StructureDefinition structure_definition; }; /* * Tokenization containers */ enum token_type { instruction, // A regular instruction method_definition, field_definition, structure_definition, }; typedef struct byte_token { /// @brief The instruction to be executed OpCode opcode; token_type tok_type; union { FieldDefinition field_definition; MethodDefinition method_definition; StructureDefinition structure_definition; } definition; /* * Arguments are laid out as: * Function call : 4 bytes [32 bit] (method handle), 2 bytes [16 bit] (argument count), [2 bytes remain] * Constants: * strings : Array index for hard-coded string stored in an array (defined prior to bytecode) * numbers : 8 bytes (the actual constant value) * * Like DotNet CIL, there is no char. It's just a byte, simplifying base types further. * If char is required, it should be implemented in the language being compiled to HASM/HIL. */ /// @brief The argument for an instruction (Only used with token_type::instruction) std::optional argument; }; 
submitted by Sombody101 to cpp_questions [link] [comments]


http://activeproperty.pl/