Misted tubes for psp

"There's always a Twist at the End" might contain hints towards future episodes

2024.05.18 20:47 SeeThemFly2 "There's always a Twist at the End" might contain hints towards future episodes

So, I looked up the lyrics for "There's always a Twist at the End" and something really stuck out for me. The lyrics are *really* random. They just don't seem to make much sense. For example, a big section of all of the chorus is just a list of phrases that rhymes with "end". For example: descend, press send, Land's End, Make do and mend. None of them really have anything to do with a plot twist or dancing. "Press Send" might refer to sending a message. "Land's End" is a place in Cornwall, famous as the most southerly/westerly point in England. "Make do and mend" is a WW2 propaganda slogan encouraging people to recycle clothes. I can't quite work out why all these words have been put in the song, outside they rhyme with "end".
However, there was one phrase that stuck out to me after seeing Boom. It is part of the bridge and comes towards the end of the song, just before the final chorus.
Sing along if you’ve got a twist, Sing along if you kiss the mist, There’s a special little dance you’ll run the risk There’s always, always, always a twist…
These words don't really mean anything on their own. What does "kiss the mist" actually mean? When I googled it, a lot of romance novels called "Kiss in the Mist" got thrown up. But then it made me think...
The fog in Boom was a very prominent feature of the episode, andThe Doctor and Ruby also did a "special little dance" when Ruby was passing the Doctor the tube with Vater's body in it, during which they were arguably running the risk. Vater's "Kiss Kiss" message was arguably also the "twist" in the episode that ultimately saved the day. Could this therefore be a reference to the events of Boom? And if it is, does it mean there are other events from later in the series in the song? Although the next episode appears to be set in Wales, the cliffs we saw in the next time trailer are very reminiscent of Land's End. Are there any other subtle references in the song?
submitted by SeeThemFly2 to doctorwho [link] [comments]


2024.05.18 19:21 _FloridaMan_ Trying to keep Coptotermes. How to go about it?

Trying to keep Coptotermes. How to go about it?
I stumbled across a swarm of Formosan termites one evening at a building supply store. I did manage to collect a couple dozen. Didn't know what to do to try and get a colony or two kicked off.
I ended up getting a couple clear plastic totes, filling them with soil about 8" deep and shoving in wood stakes and rolled up carboard on the surface. I took notice of pairs that were moving in tandem and put a few of each pair in each of the totes, and two other pair in a clear solo cup with wet soil. Also put a pair in a 1 quart container with only a small amount of moist soil and some soaked paper towels. So, a few different arrangements hoping for the best.
  • Wet paper towels in an empty container: Can't see anything going on. Just one pair went in there. Resisting the urge and not disturbing it.
  • Plastic cup: Surprisingly, the clear plastic cup is the most interesting at the moment. If I look at the bottom of the cup from the underside, I can see where both pairs are visible in a small chamber they each made. They are very still. I have to tap it to get them to move a bit and confirm they are in fact still alive. I don't know what to do with them other than keep adding water and let it be.
  • Plastic Totes: I have no idea what is going on in the clear plastic totes. At one point I saw an alate seemingly excavating a chamber on the edge where I could see it from the outside, but when I applied water via a mist setting on garden hose nozzle I think the water found the gallery and flooded down it. I haven't seen it there since. So I have no idea what is happen below the soil surface in those totes, and I do not know exactly how much moisture I should be adding or how often.
https://preview.redd.it/o1sgvbsyx71d1.jpg?width=1064&format=pjpg&auto=webp&s=00158c7d3a1edec6e6ee81ea8acfc05e58d6f17f
https://preview.redd.it/si82l5syx71d1.jpg?width=1064&format=pjpg&auto=webp&s=39a466ccf56264c2f5a47124787ce940a7b8821a
I wish I had stumbled on here previously and thought about putting them in collection tubes until they begin producing nymphs at least. Would have provided a better view also. Or a thin layer between two sheets of pexiglass like Thomas Chovanc termite lab I have seen video of. Now, I may be adding water for months without purpose since I don't know if any are still alive.
  • If I add water (simulate light rain with mist nozzle), to the totes, how much of the soil in depth should appear saturated? I did drill a couple holes in the bottom. Any tips on how much moisture should be in the totes for best chances for the royal pair to get something going?
  • What is the cotton ball I see every puts in the vile for?
submitted by _FloridaMan_ to termitekeeping [link] [comments]


2024.05.18 17:53 thebootywarrior004 Got sick during deload week

I’m in the mist of a cut and decided to push it more aggressively since im at 17 percent body fat. For context I just got back in the gym after a layoff and decided to sign up for ATG muscle program because I was loosing muscle mass on the cut. I pushed hard af with no ramp up like an idiot for 3 weeks but thankfully in the last week I found RP YouTube channel where I got educated on mesocycles proper cutting strategies managqgin fatigue and periodazatioj. Think I cought I ended catching the rona or sum else cuz I been sick for this whole week. Now my main concerns are what do I do from here on? Did I actually deloaded? Would I need extra time t recover? Any foods and supplements I should be eating to avoid this happening again?
submitted by thebootywarrior004 to StrongerByScience [link] [comments]


2024.05.18 00:06 stoopidmansidiot why does this look so terrifying

why does this look so terrifying submitted by stoopidmansidiot to luckystar [link] [comments]


2024.05.17 22:14 Good_Reality5563 [partially lost] Poppy - Stolen Dance cover (milky chance)

Hello!
This has been about a 1 year effort on my part, I do know others are looking as well but there isn't really a "community" as such as its a bit niche.
The original video was privated, and there are many reasons why this happened, some of which would require a massive thread of the lore of poppy, but in a nutshell, it didn't fit her brand at the time. Anybody who is familiar with the 'poppy' brand knows she was known for her robotic appearance, and almost non human videos, this was realised right in the mist of all of that, and I think fans at the time didn't appreciate it.
Here is the original link to the video that is now privated; https://www.youtube.com/watch?v=BEABfuBMYEQ
Here is what I have found so far.
The cover was uploaded sometime in 2015? (not really a confirmation on that) to Poppy's YouTube channel, first archive is 23rd April 2015, however there is something wrong with that capture, every time you try to access it, it redirects to a 2017 capture. Link is here: https://web.archive.org/web/20170323202341/https://www.youtube.com/watch?v=BEABfuBMYEQ
So none of the captures had archived the video, but there are other captures of other videos that has it in the watch next bar on the right.
Here is one of her videos called 'Thursdays are so boring', in the bar on the right the video can be seen; https://web.archive.org/web/20150422051005/https://www.youtube.com/watch?v=Kt8JxZH-FLE
A 15 second clip of the video was found, I'm not entirely sure who by, and I have been trying to find the person who found the clip but its a bit of a goose chase. Problem really is people were looking for this from 2015-2017, and a lot of poppy's fan base are kids, or were at the time, and lots said they had it because they wanted to look cool, and some were even scamming people out of money for it. See here on poppy's fandom, where someone links their PayPal (thankfully removed now) https://web.archive.org/web/20220405055214/https://poppy.fandom.com/wiki/Stolen_Dance
Here is the 15 second clip that was found; https://www.youtube.com/watch?v=EAkOfr4yji8 Its not original quality at all, which makes me believe it was ripped or screen recorded, as there's no way it was uploaded like that. Of course there is a chance its just a rip of a rip, but a little hope there I guess.
I've then found a forum of such, which is about Lana Del Ray, but the crossover between the two in the early 2010s was massive, and they were friends in real life from what I can find. Originally even the audio was lost but it was found by these people on the forum, and I'm guessing that's where the snippet came from as well. Lots of talk about where the video is and that they know people who have it but again, I think this is mostly just kids being kids, no real conclusive evidence anybody has the original video. Its a massive thread, I spent days going through this. http://lanaboards.com/topic/7746-poppy/#comments
Its probably useful to point out, 'poppy' used to go by the name 'that poppy' which could make a difference in search, but I'm not sure it would make the difference.
Before anybody says "this isnt lost media" it is, The song has been found but the video is still missing. It was once available and now its not. I want to find the video
I'm at a bit of a dead end now, I know its niche but I remember watching the video and loving the low quality effort of it all, takes me back to a happier time. If only I could go back and archive it myself!
Any help appreciated
submitted by Good_Reality5563 to lostmedia [link] [comments]


2024.05.17 19:45 Professional-Egg-7 Helping my mom find mature skin makeup products

My mom asked me to help her find skincare and makeup products. I'm okay for skincare because that's basically my hobby, but I'm not super knowledgeable about makeup (especially for more mature skin).
I'm concerned that I didn't recommend primers that'll go well with the foundations
I wanted to give her options but only added things I've tried or were suggested specifically for mature skin.
Foundation (match your neck, not face): - L’Oréal Paris True Match Nude Tinted Serum with 1% Hyaluronic Acid - L’Oréal Paris Infallible 24H Fresh Wear Foundation
Concealer (1-2 shades lighter than your skin/foundation): - NYX Professional Makeup Bare With Me Concealer Serum - E.L.F. Cosmetics 16HR Camo Concealer - OR the hydrating version
Mascara: - L’Oréal Paris Double Extend Beauty Tube Mascara
Eye shadow: I don't know much about this. I always go with a neutral nude palette. I usually get mine from places like Winners - Someone said the Maybelline NYC one is good - I trust E.L.F. products in general. They might have good palletes
Blush: - E.L.F. Cosmetics Halo Glow Blush Beauty Wand - if you want dewy (I have one you can try) - E.L.F. Cosmetics Camo Liquid Blush
Setting Spray: - NYX Professional Setting Spray, Long Lasting, Dewy Finish - E.L.F. Cosmetics Matte Magic Mist & Set
Primer: - E.L.F. Cosmetics Power Grip Primer
Bonus: powder for any areas you think will need to hold longer. Optional - E.L.F. Cosmetics Halo Glow Setting Powder - using a "powder puff" is recommended for loose powder
submitted by Professional-Egg-7 to drugstoreMUA [link] [comments]


2024.05.17 10:05 MYSFITS_OFFICIAL Children of Sol 59

Subreddit Patreon
First Prev
Anglestan
Augustus 5, 1923
Facility 9, Mancheston
Colonel Jacobs
His hands flew through the folders General Jorgenson and Colonel Thatcher had. There were dozens of them, stacked upon each other all filed in alphabetical order. It had only been a few days since he had woken up from his coma and visited his home— now his mother’s grave. He clenched his fists at the thought. The grief and rage threatened to bubble and spill over once again. He took a deep breath and dragged out the exhale, almost to the point where he had emptied out his lungs.
He was the only one with clearance, and so he couldn’t disclose any of what he learned with his team. They would simply have to trust him and his judgment. Which he was sure they would do. His hands went over one of the folders skimming through it. There were multiple secret projects, but the ones with the most notes were Project S.T.A.R, Project L.U.N.A.R.I, Project R.E.V.I.V.E, Project D.A.W.N, and Project T.E.M.P.L.A.R.
The colonel decided to start with the most notes and papers. Project D.A.W.N.
He skimmed through the notes, reading through some of the details and highlighted words. Project D.A.W.N, the espionage project Thatcher had started placed two spies in Verlin who were to report directly to a Crescent general named Sienna Moretti who was apparently on humanity’s side.
So I was right. There was an espionage element. With the recent attacks and Thatcher’s death, however, it’s safe to assume that it had somehow failed. Either they got found out or they betrayed us. Both seem very likely, but if they were found out, it would be possible that they had died.
He read through all of it before setting the folder down. There were no new notes recently. He sighed and assumed that Project DAWN was a failure. Whether or not the agents were still alive and well, it was too risky to check if they had been compromised. It was better to assume that they had been and cut all contact. The only way to find out now was to go there himself and check. I can’t contact them again. There’s no telling if it would still be Moretti or the agents who would see my messages. It’s a big risk, and judging by the state of things, best to assume it failed.
He picked up another folder. This one had the label ‘under development’ on the folder. Project Templar. He opened the folder and was instantly met with a blueprint and drawings of a massive bipedal machine. It looked humanoid with strange proportions and was supposed to be standing at an impressive 30 meters, or 100 feet. The Titanic Engine Mech for Personal Land Assault and Reconnaissance.
It was apparently a joint project with the Church of Sol, utilizing new and advanced technologies he hadn’t heard of. A 203mm Gatling cannon on one arm, while the other had three different weapons. A massive firestarter that utilized a new type of fuel mixture that could theoretically spew flames a kilometer away using a high-pressure nozzle. The fuel was ignited using an electrical spark. The second weapon was a high-powered light weapon that fired a single powerful beam of focused light that was even further amplified by layers of focusing lenses that could increase its output several times. Its third weapon was… a dust domina?
Mark read through the specifications of the so-called ‘sand cannon’ weapon. It was a massive cannon that accelerated tiny particles several times. Each particle was to be electrically charged, and it would travel at immense speeds. Near impossible speeds. The resulting impact of a microscopic particle at such speeds would be enough to form a small crater and punch through armor like it was nothing. This weapon would fire multiple at the same time, which could literally eat away at anything on the opposing end.
In terms of secondary weapons, the titan had two missile launch chambers in front of its shoulder each containing about 40 missiles, and two massive howitzer cannons on top of it. Both are 800mm in caliber. It had massive stumpy legs that served as bunkers for a small platoon on each leg. Each leg had machine dominas and 155mm cannons. Its chassis held two nuclear reactors inside providing for its power and weaponry. Its armor was the thickest and most ridiculous he’d ever read. Two meters of heavy steel armor.
How far are we in terms of technology? This thing looks like it came out of an H.G. Wells sci-fi novel. He thought, shaking his head. It was over the top, but there was no denying its combat capabilities. If it was already under-developed then it must be the first prototype. This has already been approved. Guess I better see it for myself later and check how it's coming along. Construction apparently started just a few months before the invasion.
Next was project L.U.N.A.R.I. It was a project involving Six. “Huh,” he said, continuing to read on.
The Light Undone: Nocturnal’s Adaptive Resistance Initiative. As he read further, his eyes widened. The reason why Six was so special wasn’t just because of her immunity to all strigoi weaknesses, but because of her impressive ability to turn any true born strigoi like her. She could transfer her strain like any other strigoi and transform them into a version of hers. It however only seemed to work for naturally born strigoi. The new species of ‘half-breeds’ were called ‘Blessed Children’ as Thatcher had coined in the folder.
The plan was to turn all willing true-born hemolite strigoi into these blessed children. Able to withstand the sun. Immune to silver. Free from the dependency on blood. They could remove all the weaknesses of the strigoi and after the war— make it possible to integrate them into society as normal citizens living on the surface. The project folder also made mentions of a city-wide draft in Dante and highlighted the possibility of turning all Dantenite true born strigoi into these blessed children and renaming them as ‘Lunari’. A mix of the dark and the light. The light of Sol reflected in the children of the night.
“Thatcher, what the fuck have you been up to…” Mark whispered to himself.
While it was true that it could help in the war effort by utilizing Six and the dantenite population, it would also invite some unforeseen problems and consequences. Would humanity be okay with the Lunari? Would the world even be ready for them? Strigoi who were immune to the sun. They wouldn’t be impossible to kill, but they would be immensely more powerful if we were to take away their inherent weaknesses. This is a gamble. Its gain would only be seen during the war period, but its unintended effects on society could be catastrophic.
He frowned, setting the folder down. It was obviously Thatcher’s main plan; seeing as all her moves could be traced to the path of the eventual completion of this project. It seemed dangerous in the long run, but the duskwalkers and dantenites had been monumental in the war effort. Maybe it was the time the world started to accept them more. Isolation and segregation was definitely not the way to disperse fears and foster understanding.
If Thatcher thinks this is the next step forward… then I’ll put my faith in her plans.
Next up was Project S.T.A.R, or the Superior Tech and Adaptive Resistance. An upgrade to the current hemolite weapons and gear by using new researched studies. The Starfire Pattern Domina. The SFD-23 This thing features a new loading system and magazine, ditching the rotating cylinder most domina used, or the rotating helix magazine design of the current hemolite standard BM-16 domina.
The new domina had its magazine like a box… a strange design but it was certainly easier to handle than the bulky cylinders the helical mags used. In terms of ergonomics, it was smoother and fit more. Its placement however was on top of the domina, just above the barrel. Most of the weapon were to be made of lightweight polymers and the barrel itself were to be crafted out of reinforced aluminium. In addition to that, it had a 10-inch bayonet attached to it.
There were other new things as well, such as the composition of the bullet. Looking at the conceptual cross-section designs, Mark read through its description and how it would function. A .308 cased telescoped bullet covered in a silver jacket with break-away petals surrounding the main body. Inside the jacket was a penetrator core that was to be made of depleted uranium. It had a small amount of incendiary compound and… powdered white phosphorus behind an explosive compound. The thin silver jacket would deform and trigger the explosive compound inside the body. It would blow up causing massive internal damage and release the incendiary materials into the body with the flecks of powdered white phosphorus. The penetrator core could still potentially keep going and hit a second target, or punch through heavily armored targets.
Part of the new Project S.T.A.R was overhauling the armor and gear of not just the Hemolites but the Hunters as well. Starfire Mk 1. Carapace Armor. Carapace? It looked like plates of steel covered in a rubberized coat. It was supposed to be slipped on over the original hemolite body armor. It added a spring-loaded wrist blade to the gauntlet, a thicker coat made of resistant materials, and added extra padding for the knees, shoulders, and elbows.
However, the hemolites weren’t the only ones mentioned in the folder. It was to serve the Hunters as well. “Hunters…” Mark said. “August’s group is part of this initiative too.” He flipped through some of the pages. There were blueprints and drawings of an armored suit. A mechanized suit even smaller and more compact than the jotunn units. The Mark 1 STR battlesuit. It was supposed to hug the wearer’s frame and increase their overall power. It was supposed to be built of titanium alloy and a heavy steel frame with composite armor. It had a cooling system, life support systems that could recycle bodily fluids, and an exoskeleton frame that could increase the wearer’s strength and speed.
However, the real eye-opener was Thatcher’s notes. She had been ranting about the new human evolution, and how the Hunters were the first of the ‘Solari’. She wanted to enhance human genetics and push past the peak of human ability to reach greater heights. Implants and restructuring of the anatomy to make it more efficient. Using the blood of the goddess herself. She must have lost it. These are the ramblings of a lunatic. At least… if she didn’t mention the goddess. Why was the goddess important here?
The writings ended with the words: “See Project R.E.V.I.V.E, for more details.”
Mark eyed the final folder. His hands shook as he reached out to take it. Flipping it open, his hands nearly dropped it in shock. The goddess Helena was alive. There were pictures of her naked form floating in a giant tube of fluid. There were more of Thatcher’s ramblings and excited rants about the possibilities of such a discovery. Resurrection, Enhancement, and Veneration: Implementation of Visionary Evolution.
The goddess is alive?! According to the file, she’s currently under the Cathedral of New Lundun. Not only that, but the file also detailed the extraterrestrial tech that lay beneath the cathedral. So the goddess is real and she’s— not really a goddess, but rather, a vampyr who created herself a human body to stand in the sun, and decided that it wants to be on humanity’s side… what the fuck.
Mark’s frown and confusion only increased as he read on. Thatcher’s notes seemed to nearly descend into madness as she had written about creating ‘the first hundred’, alluding to the 100 members of the Hunters division. Her plan was to revive the goddess, and with her help and expertise in genetics— use her DNA to transform the Hunters into demi-humans. Super soldiers. Literal children of the goddess Helena. They would then don the STR battlesuits, the first of the superhuman warriors to defend humanity. Solari.
Their lightning-speed advancement into technology was heralded by studying the alien tech, which deepened the understanding of physics and engineering. Nuclear technologies, chemical warfare, new material sciences, the mechs, and walkers, it was spearheaded by trying to reverse-engineer technology centuries ahead of our own… for the past hundred years. It wasn’t completely stolen, however. More or less borrowed ideas that had been made into our own with our own designs and implements. Still, the speed at which the Church and the military had deciphered such advancements all by themselves was… impressive to say the least.
Still, the fact that the goddess was alive, and could be brought back was big news. Checking the file for details, he found that the previous general, Jorgenson, had already approved this project. It was their next step as soon as they returned from New Amsterdam; which never happened.
If Helena was alive, then she could end this war swiftly, or at the very least help greatly like she once did during the War of Darkness. Having the goddess back would throw a massive wrench in the Crescent’s plans. It would certainly be something they wouldn’t expect. Not even I expected this, since many sources say that the goddess had already ascended to watch over humanity, while conspiracy theorists claim she had died in battle and that the Church was worshiping a corpse. This could be the trick up our sleeves that no one would even consider.
The colonel quickly got up from his seat and gathered the main files he had read. He placed them in a bag and rushed outside of his office in Facility 9. He went over to a nearby room and flicked the lights on. “We need to go,” he said. In an instant seven hemolite soldiers got up from whatever they were doing and instantly stood in line.
“Sir! Whatever you need of us, sir,” the group said in unison.
They were Hemo-1. His former squad members. He had taken up Louis' suggestion that they be his personal security detail. It was a shame that he had basically placed the best hemolite team out of commission, but after all he had been through he convinced himself that he could be just a little selfish. He didn’t want to lose any more friends. Not on his watch. Not while he was in an office, and they were out fighting.
“We’re going to New Lundun. Better pack up, it’s going to be a long night.”
“Mark,” Olivia said.
Jacobs turned to her direction and gave her a nod.
“Colonel, sir, may I ask where in New Lundun?”
“Liv, you don’t need to do that with me. Please. I give all of you special permission,” the colonel groaned. “It’s so weird. I mean, ‘captain’ was bad enough, but now you’re acting like I’m an authority figure.”
“You… are, though,” Emma shrugged.
“I’m your friend, and Liv I’m literally your partner. Unless you have some kind of weird fetish, save it for later.”
Olivia grinned, shaking her head. “Duly noted!” she chirped.
“That’s better,” Mark chuckled. “Now come on, we have a cathedral to visit.”
“Uhh, I’m not sure if you noticed, but we’re kinda… strigoi?!” Louis groaned. “I’d burn the moment I step in that place! Plus, it’s coated in silver! Anything I even touch will give me burns!”
“Oh come on, Lou. You have fucking gloves on. As long as you’re not a clumsy dumbass you’ll be fine… oh wait.’
“Uh huh, just sayin’ what I think, boss.”
The group headed out and Mark said something on his radio. He then sat on the ground, making his joints pop. The rest of the squad shrugged and followed his example, sitting down on the grass and waiting for… nothing. Charles and Zach looked at each other in confusion. “Uh, sir?” they asked. “Aren’t we supposed to be heading out and traveling right now?”
“Oh yeah, we’re just waiting.”
“Foooor…?”
The colonel gave them a smirk as a loud noise began to make itself known. A hummingbird transport appeared out of the distance and stopped right above them, slowly descending into the grass. “Being colonel has its perks,” Mark said with a smile. He stood up and hopped inside the hummingbird as soon as it landed. “Come on now! We’ve got work to do! Last one aboard buys everyone food later!”
Emma zipped in before Mark could even finish his sentence, followed by Olivia, Phineas, Charles, Zach, and then Louis, who sadly took too long to process what the colonel said, and lagged behind.
“Aw, man! Fuck this shit.”
“Rules are rules, Lou. Prepare your wallet later.” Mark grinned.
With a smile, the colonel pulled Olivia to his side, who blushed for a moment before shaking her head. “Take us up! New Lundun Cathedral! How long would it take?” he asked the pilot.
“About an hour and a half!” The pilot replied. “Less if you want to get there as soon as possible!”
“Take your time! The night’s still young.”
The hummingbird started to lift up, taking them into the air. The group settled down in their seats and watched outside the open. Mark opened up a bag inside the hummingbird and took out some ear muffs built for a strigoi. Extremely loud noises were damaging for a strigoi’s enhanced hearing, so the military started implementing ear muffs for them after complaints from early deployments of the hemolite squads.
The trip didn’t take too long. In only an hour and twenty minutes they had arrived at the safe zone of New Lundun, heading straight for the cathedral. The night mass had just ended and people were leaving the cathedral. “Looks like we made it in perfect time!” Mark smiled. They hovered for a few minutes in the air before eventually landing down right in front of the statue of Helena.
As soon as they landed, the colonel and his group left the hummingbird. Mark instructed the pilot to wait for them. He went straight for the cathedral with his group following behind. He entered inside, clearing his throat. “Hello?”
“Well this is surely unexpected,” an old man said, walking up to greet them.
“Great Grandfather Aurelius. It’s uh, an honor.”
“Please. The honor is mine… I see you’re the new colonel. Yes, I’ve heard the news,” he said. “Would you mind telling me your name, young man? As well as your companions, if they feel so. I usually don’t allow duskwalkers here but, I have nothing against them. I’ll make an exception for your group.”
“Thank you, Great Grandfather,” Mark replied. “I am Colonel Mark Jacobs. These are my friends and security detail. Olivia, Zach, Phineas, Charles, Emma, and Louis.”
“I see, and what brings you here?”
“Since Thatcher’s demise, I was given access to her research and project folders upon taking up the title. I’ve learned about what’s under your cathedral,” Mark cleared his throat. “Would it be alright if we could see it? I’d like to check it for myself. Of course, under your permission and guidance, Great Grandfather.”
The church head looked from Mark to his companions. He pulled a slight frown and hummed. “Do these companions of yours have the clearance? Surely, we wish to keep our secrets hidden,” he said. Mark nodded.
“They do not have clearance to know what is in Thatcher’s folders and her findings,” the colonel nodded. “However, I give them permission to accompany me, and should they discover things for themselves, then you have my word and my trust that I can keep them from spilling state secrets.”
The Great Grandfather gave a short pause before ultimately relenting. “Very well,” he let out a sigh. “Follow me.”
Aurelius walked behind the altar and pulled the same lever, which opened the same staircase leading underground, where Jorgenson and Thatcher had once gone. “Over here, colonel,” he said. “I do not know you completely yet, but this is a big deal of trust I am giving you. Perhaps you would be the one to do things that Thatcher could not have.”
Mark nodded, he and his group followed the Great Grandfather down the staircase. It led down to a massive underground facility, with numerous priests, researchers, and scientists. Libraries, records, instruments, and artifacts of old. It was a treasure trove of learning.
“So,” Aurelius cleared his throat. “What would you like to know about?”
“This isn’t all of it,” Mark said. “Thatcher mentioned a living, breathing, Helena.”
His group behind him let out a soft gasp, but they tried their best to hide their surprise.
“Hm,” the Great Grandfather nodded. “Perceptive young man aren’t you? Very well.”
They were then led into another room, behind a set of heavy blast doors. If the whole group were trying to hide their surprise then, now they could barely contain it. Even the colonel stared awestruck at the things he had seen. Despite the near-magical objects around them, the true shock was the massive starship at the end of the hallway. “It’s impressive isn’t it?” Aurelius said. “All of the goddess’ artifacts and items at our disposal, to use and learn from, to integrate into our own. This is why Anglestan is the most powerful nation in the UHT in terms of development. When it comes to industry, however, that would go to the UNA. But we share our secrets with them. All our advancements are handed to them first before any other nation.”
“This is all amazing, Great Grandfather,” Mark replied. “But this is not what I’m here for.”
“No, it’s not.” Aurelius nodded.
He led them to another room, one that was sterilized and sported advanced machinery. Things that Mark had never even seen. There were screens with luminous green texts that appeared in front of it. Large panels with numerous keys, levers, and dials. Graphs of all sorts and beeping monitors. In the center, was the very thing he had come all this way to confirm. A large cylinder filled with liquid, sporting tubes and pipes connecting to its base. Inside was a woman of large proportion. Four arms, two legs, and six wings. In her bare chest was a symbol of the sun that seemed to glow dimly.
“There she is, there’s you goddess.”
Neither Mark nor his group spoke a word. He walked up to it, eyeing the woman inside. It really is her. Down to the last details. Golden hair, six limbs, six folded wings, and she looks massive. Probably as big as her statue just outside the cathedral. This is it. The very goddess in the history books, the one spoken about in legends and the one worshiped in the Churches of Sol.
“Can we free her?” he said.
The Great Grandfather nearly choked on his spit upon hearing those words. “Free her?! That could kill her! We don’t even understand this technology, let alone control it!” he said pointing at the panels. “The machines you see here are the best and most advanced we have based on what we can reverse engineer, but even then, the consequences of tampering with its functions may be disastrous!”
“I understand, Great Grandfather,” Mark said. “But we are in a dire situation, and the goddess may be our hope of turning this around. Whatever secrets of her tech that you don’t understand, wouldn’t she be able to teach us directly? What good is she floating around in Sol knows what?”
“That is her miraculous healing fluid. She had already built this contraption centuries ago in case anything were to happen to her, that her body’s natural healing could not sustain,” Aurelius said. “During the War of Darkness, Helena was struck with a weapon so deadly, her very cells began to tear away. The Reaper. Dealt to her by Absolem the progenitor. Her flesh was peeling from her body, and she began to decay whilst she still breathed. She entered this contraption and gave strict instructions to the Great Grandfather at the time, not to interrupt the healing process. The machine that monitored her, however, began to fail over time.”
“So this… these screens and panels…”
“Is only what functions we can understand. We took it upon ourselves to rebuild and study it the best we could. What we have right now is only a cheap imitation of a technology we do not fully comprehend,” he said. “It took us decades to even figure out the fundamentals and create a working prototype of this machine. By some miracle, the goddess’ healing process had remained even while we replaced components of technology ahead of ours.”
“But you know how to free her, don’t you?”
“I… yes.”
“Great Grandfather Aurelius,” Mark began. “We can end this war. Imagine what we could do with the goddess fighting on our side. We could advance even further, we could finally end the bloodshed, and we can show humanity that there is still hope. Imagine how people all over the world would feel seeing as their goddess has returned.”
“I wish I had your enthusiasm,” Aurelius said. “But it is simply too risky. The Church’s duty is to protect Helena and her legacy. We keep her alive, literally and figuratively. She nearly died the last time she was involved in a war. Would you risk losing the goddess?”
“Would you risk humanity losing?”
The Great Grandfather fell silent, looking back at Helena floating inside the tube, then to the panels that controlled it. He frowned and let out a long sigh. “The goddess said that we should not interrupt it. That it would end as soon as it was finished. Maybe we should trust her words.”
Mark shook his head. “I don’t spot a single blemish on the goddess. Not a single scratch,” he argued. “You said it yourself that the machine had begun to fail and you replaced components. How would you know that the thing that’s supposed to wake her up was not tampered with? Think about it. What you may think is a useless piece may be integral to the whole machine. Or maybe your replacements were not up to the task. Just because nothing’s happened doesn’t mean its functions have remained whole.”
“Young man, we simply cannot gamble with the goddess’ life here.”
“Have you no faith? Great Grandfather?”
Aurelius stepped back in shock. Mark’s companions looked at each other, clearly surprised as well. “Mark… I don’t think we should keep arguing with—” Olivia tried to say.
“No,” the colonel said firmly, cutting her off. “Great Grandfather Aurelius, do you think that Helena will not be able to pull through if we wake her? How long has it been? A century? How much longer will we wait? She may be immortal but humans aren’t.”
“I'm sorry, but the chances of failure are too high. The probability of her—”
“I don’t care about the probability! Would you rather put your faith in a statistic?!” Mark raised his voice. “I lost my mother to this war! My friends! My job! My eye, and almost my life! I’ve put mine on the line out there! You don’t know what it’s like out there! Was my mother’s death just a probability too? Was she just a statistic to you?! That as long as the numbers are good, no matter how many are lost, we are ‘winning’?!”
“Mark—!”
“No, Liv! He needs to know what’s really going on out there!” he spat. “Great Grandfather, with all due respect, but you don’t have a damn clue what it’s like to be in the field. You’re a man of faith, aren’t you? Take a risk. Everyone else has.”
Aurelius stood there, dumbfounded. He bit the inside of his cheeks and clenched his fists. “For your insolence, I would have had you flogged and stripped of your rank,” he glared at the young colonel. However, his features slowly softened, letting out a soft sigh. “But I have never seen such conviction. Mighty is your faith.”
The Great Grandfather moved over to the panels and reached into his robe, pulling out from around his neck a key with the symbol of the sun. He inserted it into the machine and turned. A beep sounded, right before Aurelius pulled a lever. In an instant, the fluid inside the glass chamber began to drain out into the tubes under it. Slowly, the chamber emptied and all that was left was the nude form of the goddess sitting in the glass.
“Did it work?” Louis asked, stepping forward and looking at the woman.
Aurelius stayed silent, his hands shaking in anticipation. Mark moved toward the glass chamber, when suddenly, the glass opened up like a door, releasing a fragrant mist. They stood there, watching for a whole minute. Nothing. At first nothing. The Great Grandfather looked like he was about to break down. His knees shook as he covered his mouth, thinking that he was responsible for the death of Helena.
That was when… a soft sound was heard. Movement. Olivia immediately went over to Mark and stood in front of him. Ready to protect him should anything happen. Slowly, the goddess moved more, her arms inched to the side.
Then, her eyes opened.
submitted by MYSFITS_OFFICIAL to HFY [link] [comments]


2024.05.17 04:08 private_person iOS emulation

With all the new Apple people fiiiiiiiinaaaaaallly discovering emulation. WELCOME. However this is not new technology. With that said, feel free to search for game suggestions on here, YouTube, or just any search engine. Try "top (insert system e.g. PSP) games" there are tons of suggestion threads already. You don't have to make a new one.
submitted by private_person to PSP [link] [comments]


2024.05.17 02:30 Quanzi30 25 Days away = 25 tips for an Awesome Bonnaroo.

Hello friends!
As the title states, for those of us arriving to the farm on Tuesday we have exactly 25 days to bring it all together. What better way to celebrate 25 days away from being back home than with 25 tips for a great Roo. 2 years ago I did a daily series with 100 tips. Last year I did a daily series with 50 tips. This year it's cut and dry, one take, one day, top 25 tips from a Roo and festival vet. Let's do it.
  1. Water- Drink it. A lot of it. All of it. Let it run down your chin you little water slut. Staying hydrated is the #1 way to have a great Roo and consequently the easiest way to end up in the med tent if you don't. There's water stations in the campgrounds and in Centeroo, use em. It's hot. Bring a hydropack, water bottle, or whatever kind of water container you prefer.
  2. Beat the Heat- Or at least try. Bring a canopy for camp and some tapestries to hang around. Battery powered fans. Misting fans. Cooling towels. Clacking hand fans. An umbrella. An umbrella hat. Hang out under the trees, tents, signs, or any other thing that will provide some relief from the heat. Bring and USE sunscreen. It truly can't be expressed enough how hot Roo can be and trust me when I say getting a sunburn on Thursday or Friday can make Saturday and Sunday rough.
*PRO TIP- Bring a bucket or collapsible bin of some kind to put some cold cooler water in it for a foot bath. Your feet and your entire being will thank you.
  1. Meet Your Neighbors- One of the things that makes Bonnaroo great is the sense of community that comes along with it. Whether it's passing each other on the way in and out of camp, the lazy morning hangs, catching some shows, the pregame beers, keeping an eye out for each other's camp, or sharing that one thing you forgot to bring; Befriending your neighbors can and will take your Roo experience to the next level.
  2. Lights- All of the lights. Like Kanye said; flashlights, battery powered string lights, solar lights, lanterns, LEDs, nightlights, or something like that. We're camping in the middle of bumfuck nowhere middle Tennessee. Yes, they do provide some lighting in the campground but it's still dark. Keep a small flashlight in your bag, you'll need it.
  3. Comfy Shoes- Comfy BROKEN IN shoes. Whatever is your comfiest footwear, use that. Imo at least, Bonnaroo is much less of a fashion show and is much more about being comfortable in the elements while adding in the 30-40-50 miles of walking, dancing, skipping, and frolicking you will do. Getting some insoles will also help your feet make it through.
  4. Begin Physically Preparing Thyself- If you haven't already. Nobody needs to be in peak physical condition by any means, but doing some cardio, walking, a bike ride, etc. and getting out in the heat beforehand will go a long way when it comes to the marathon gauntlet that is Bonnaroo. Get a little uncomfortable before we get really uncomfortable in a few weeks.
  5. First Aid kit, Butt wipes, Chafe cream, Baby Powder- A few of the most important personal things that will do wonders for that swamp ass and Roo Rash. Skip TP all together and just bring butt wipes, your butt and chafed thighs will thank you. They will also thank you when you apply that chafe cream and your legs are slip slidin' and glidin' all night long.
  6. Make Campsite Noticeable- Lights, balloons, pinwheels, signs, wackly inflatable tube men, a blimp. Do something to make your campsite stand out a little bit when things get a bit weird and can't find your way back home.
  7. Catch a Sunrise- Specifically a Pretty Lights one Saturday night into Sunday morning, but any sunrise is meaningful on the farm. One of the things that make Bonnaroo unique from other festivals is the fact that music of some kind is going until sunrise. This is no easy task, even for professionals, but the payoff at the end is worth every second of tiredness to get you there.
10.High Five Everyone- This one's big. High Fives have been a staple at Bonnaroo since 1842 when Colonel Mustard high fived Trey Anastacio's great great Uncle and the rest was history. High five everyone. Everyday. Anywhere. Anytime. There may or may not be a winding high five line in front of the arch this year, but that's no excuse to not throw a hand up and watch the magic happen. Not getting enough fives? It means you aren't giving enough. Dish em out like pizzas and hot cakes.
  1. Prepare for All Types of Weather- Hot, cold, windy, rainy, snowy. Plan for it all regardless of what the forecast says. Tennessee is like Florida where the forecast has changed 14 times since I started writing this. Bring your swim trunks but also a hoodie and beanie. Bring a couple blankets for the chilly nights. Bring a poncho if you're going to melt. Don't forget to stake down the tents and canopies. Prepare for it all.
  2. Check out the Plazas- Plazas, which used to be "pods", are themed areas throughout the campgrounds that offer entertainment and programming of all different kinds. Each plaza contains bathrooms, showers, medics, wifi, staff, charging stations, and information that can be beneficial.
  3. Bring Something To Sleep On- Air mattress, cot, inflatable couch, in the car; whatever it is make sure it's something somewhat comfortable to catch some precious Z's on. We only get a few hours of sleep while on the farm, make sure it's the most comfortable you can possibly get for maximum efficiency.
  4. Patience is a Virtue- Whether it's in the car line, beer line, bathroom line, or any place that requires waiting; just be patient. Go with the flow. People are working their hardest to get you through whatever line it is, just enjoy the ride. Getting upset, frustrated, etc. doesn't do anybody any good when we're all trying to get to the same place. Just have some patience and trust me it will go a long way. Don’t forget to save some patience for your crew when setting up camp and things get testy.
  5. Bring Things to Trade & Give Away- This concept is not unique to Bonnaroo but some festivals in general; bring things to give away. Think small, inexpensive, yet meaningful in the right situations. Squishy animals, pogs, green army men, pokemon cards, hat clips, clothespins, marbles; the possibilities here are pretty endless. Having things to give away will just up your Roo experience that much more.
  6. Keep Valuables locked in the Car- Even though Bonnaroo is by in large a safe place, any public event that draws 60K+ people also brings the bad apples. Anything over 20$ we lock in the car and out of sight and hide our keys at camp. Also please do not bring ANYTHING of substantial value in which you will be upset if it goes missing, broken, or lost. Don't bring grandmother's precious jewels with you. If it has value, lock it in your car.
  7. Bring Cash- Yes Bonnaroo like most events is moving toward a cashless event, however having cash on you will alleviate some of the issues that go along with so called cashless. There will be things wandering through camp which only require cash, some vendors take cash, and having that peace of mind will frankly go a long way when a card simply won't do.
  8. Pace Yourself- Bonnaroo is a marathon, not a sprint. Although I whole heartedly endorse full send Thursday, pacing yourself throughout the weekend will leave you some energy left for Fred Again Sunday night. Stay hydrated, take naps, and don't feel bad when you have to take a load off to catch your breath.
  9. Live In the Moment- Be. Here. Now. Take it all in. Stay off your phone. Embrace the journey. Embrace the moment. Live it. Be it. Accept it. Enjoy it. Don't over plan and don't force it. Let it be. Bonnaroo only comes around once a year and it's in our best interest to make every second count. Keep your head up, eyes open, and enjoy every moment the farm gives us.
  10. Foster the Bonnarovian Code.
a. Prepare Thyself
b. Play as a Team
c. Radiate Positivity
d. Respect the Farm
e. Don't be that Person
f. Stay True Roo
Embrace these basic yet powerful principles and you are on the right track to having a wonderful Bonnaroo experience. Not only do these principles apply to the farm, but they also translate well to our everyday lives.
  1. Cooler Maintenance- Tried and true ways to keep your coolers cold as long as possible without spending a fortune on ice. FROZEN WATER BOTTLES. Probably the most beneficial festival hack there is. Layer the bottom of your coolers with frozen bottles and shove ice packs in there as well. Dry ice when used correctly will keep coolers cold for days. Keep coolers out of the sun and closed as much as possible during the day. Before packing coolers, bring them inside and throw some ice in them to cool them down. May the cold be with you, always.
  2. Wear Whatever the Fuck you Want- Sorry for cussing. But seriously. Wear whatever feels right. Wear a costume. Wear something wild. Wear something basic af. Wear a wig. Wear nothing. Wear that dumbass thing in the back of your closet that hasn't seen the light of day since 2004, let it out. Whatever you wear just make sure it's comfortable. And if you wear something that isn't comfortable, just know we appreciate you and the sacrifices you're making for the greater good.
  3. Get Merch Early- The good stuff goes quick. The popular sizes go quick. Don't sleep on it. If there's something you see you want just get it and be done with it so there are no regrets later, not even one letter.
  4. Camp Chairs, inflatable couches, Stools, Pussy Couches, Blankets- Basically just bring things to sit or relax on. Camp chairs, couches, inflatable unicorns, and stools for camp and a blanket for inside Centeroo. Blow up couches aren't technically allowed in the venue but neither are substances and glowsticks and there are certainly neither of those at Bonnaroo.
  5. Battery stations, Power Banks, Solar Chargers- Bring whatever you need to keep your electronics charged without having to use the courtesy outlets. Bring a jackery or similar power station. Charging things in the car is a move as well as a DC inverter which plugs into your car cigarette lighter. We only get a short amount of time on the farm, don't spend it teathered to an outlet. Bring the power.
Honorable Mention Tips
  1. Check Camping supplies ahead of time.
  2. Don't forget your ID, wristband, and parking pass. (This one is pretty important and should probably be higher up)
  3. Bring a backpack or Fanny pack that fits in the allowed guidelines.
That's all I got for the time being. Anything I missed please feel free to add below. For all the first timers joining us this year I would just like to say welcome to the farm. Embrace and enjoy every second you are there. To all the vets coming back, can't wait to see you fuckers again real soon. We're almost there. Happy Bonnaroo Yall!
submitted by Quanzi30 to bonnaroo [link] [comments]


2024.05.16 22:05 RipPsychological5879 Body Language Expert Examines JP Miller Performance

I happened to watch this today. I feel like not only Mica’s family but all those who deeply care about justice for Mica, would appreciate this clip in the event they haven’t seen it already. This is more proof for the case to be thoroughly investigated.
We Don’t See Grief: Body Language Expert on Mica Miller’s Pastor Husband -
https://youtu.be/gTLAGOTcxo0?si=AhUoOb4hjSkQTMk2
When I watched the odd memorial put on by that JP, I found it not surprising how he did not allow anyone other than that other pastor to speak about beautiful memories about Mica. All “controlled” from an out of control person. But also, watching it, it just felt so incredibly “off.”
Listening to this link above, helped me understand WHY. It’s weird all the things we as humans pick up on that we can’t articulate like this body language expert but just sense it, ie gut knowings. I pray everyday for Mica, Mica’s family, and ALL those victims. Mica belonged to Jesus not to JP. False prophets will be humbled, eventually.
False prophets are a liability to the Christian faith. It’s what makes people run from churches and as they should in many cases.
There was a gentlemen on the Solid Rock YouTube channel that posted John 2:2-22 in the comments on one of the vids. Crazy how meaningful this passage reads to me now.

justiceformica 💜

“False Teachers and Their Destruction
2 But there were also false prophets among the people, just as there will be false teachers among you. They will secretly introduce destructive heresies, even denying the sovereign Lord who bought them—bringing swift destruction on themselves. 2 Many will follow their depraved conduct and will bring the way of truth into disrepute. 3 In their greed these teachers will exploit you with fabricated stories. Their condemnation has long been hanging over them, and their destruction has not been sleeping.
4 For if God did not spare angels when they sinned, but sent them to hell,[a] putting them in chains of darkness[b] to be held for judgment; 5 if he did not spare the ancient world when he brought the flood on its ungodly people, but protected Noah, a preacher of righteousness, and seven others; 6 if he condemned the cities of Sodom and Gomorrah by burning them to ashes, and made them an example of what is going to happen to the ungodly; 7 and if he rescued Lot, a righteous man, who was distressed by the depraved conduct of the lawless 8 (for that righteous man, living among them day after day, was tormented in his righteous soul by the lawless deeds he saw and heard)— 9 if this is so, then the Lord knows how to rescue the godly from trials and to hold the unrighteous for punishment on the day of judgment. 10 This is especially true of those who follow the corrupt desire of the flesh[c] and despise authority.
Bold and arrogant, they are not afraid to heap abuse on celestial beings; 11 yet even angels, although they are stronger and more powerful, do not heap abuse on such beings when bringing judgment on them from[d] the Lord. 12 But these people blaspheme in matters they do not understand. They are like unreasoning animals, creatures of instinct, born only to be caught and destroyed, and like animals they too will perish.
13 They will be paid back with harm for the harm they have done. Their idea of pleasure is to carouse in broad daylight. They are blots and blemishes, reveling in their pleasures while they feast with you.[e] 14 With eyes full of adultery, they never stop sinning; they seduce the unstable; they are experts in greed—an accursed brood! 15 They have left the straight way and wandered off to follow the way of Balaam son of Bezer,[f] who loved the wages of wickedness. 16 But he was rebuked for his wrongdoing by a donkey—an animal without speech—who spoke with a human voice and restrained the prophet’s madness.
17 These people are springs without water and mists driven by a storm. Blackest darkness is reserved for them. 18 For they mouth empty, boastful words and, by appealing to the lustful desires of the flesh, they entice people who are just escaping from those who live in error. 19 They promise them freedom, while they themselves are slaves of depravity—for “people are slaves to whatever has mastered them.” 20 If they have escaped the corruption of the world by knowing our Lord and Savior Jesus Christ and are again entangled in it and are overcome, they are worse off at the end than they were at the beginning. 21 It would have been better for them not to have known the way of righteousness, than to have known it and then to turn their backs on the sacred command that was passed on to them. 22 Of them the proverbs are true: “A dog returns to its vomit,”[g] and, “A sow that is washed returns to her wallowing in the mud.”
John 2:2
submitted by RipPsychological5879 to JusticeForMicaMiller [link] [comments]


2024.05.16 08:32 Novel_Chemistry_3883 Just a reminder to all ratchet and clank multiplayer fans. All the gams have easily Accessible fan servers so you can battle it out online once again.

Just a reminder to all ratchet and clank multiplayer fans. All the gams have easily Accessible fan servers so you can battle it out online once again.
For up your arsenal and deadlocked / gladiator all you need to do is change your DNS in network settings to 51.79.41.185. This works on both PS3 and PS2 in which I mean this works for both the PS3 HD ports and the original PS2 versions. Note for PS2 you will need a game that lets you change your DNS settings as you can’t do it in the system settings unlike the PS3. It is recommended you join the PSORG discord server as they are the fine folks you made these games work online again. This will help you cowardice with other players and assist you if you need more help.
For size matters it’s similar all you need to do is go to system settings and change your DNS to 67.222.156.250. Your PSP might have trouble connecting to your Wi-if router so here’s what worked for me. Change your Wi-Fi security to PSK and select WPA-PSK (TKIP) on your PSP. Or you can turn off the wi-fi security all together. But I don’t recommend this unless you are very isolated and don’t have any next door neighbors. I also recommend you join the PSRewired discord server. As they are the fine folks you brought back this game. And it will help you Coordinate with other players.
Both Discord servers are linked in the description. If you need any more help ask them or look it up on YouTube or ask me I’d be happy to help.
submitted by Novel_Chemistry_3883 to RatchetAndClank [link] [comments]


2024.05.16 01:12 Sweet-Count2557 Best Things to Do in Sherman Tx

Best Things to Do in Sherman Tx
Best Things to Do in Sherman Tx Are you ready to embark on an unforgettable adventure in Sherman, TX? Well, buckle up because we've got the ultimate guide to the best things to do in this vibrant city!From exploring wildlife and immersing ourselves in cultural heritage to indulging in craft beers and outdoor recreation, there's something for everyone.Get ready to be captivated by captivating animal displays at the Harber Wildlife Museum or groove to the unique beats at the Sherman Jazz Museum.So, let's dive into the freedom of endless possibilities in Sherman, TX!Key TakeawaysSherman, TX offers a variety of outdoor activities and parks, such as the Hagerman National Wildlife Refuge, Herman Baker Park, and Lake Texoma, perfect for nature enthusiasts and outdoor lovers.The city is home to several museums and cultural attractions, including the Harber Wildlife Museum, Sherman Jazz Museum, and Outlaw Trails Museum, providing educational and entertaining experiences for visitors of all ages.Beer enthusiasts can enjoy a visit to breweries and pubs like 903 Brewers and Cellarmans Pub and Brewery, where they can relax, enjoy live music, and taste a variety of flavorful drinks and food.Sherman also offers shopping and dining options, such as Kelly Square, Sherman Town Center, and Sherman Farmers Market, where visitors can explore boutiques, antique stores, eateries, and enjoy delicious meals from local restaurants.Wildlife and NatureWe love exploring the diverse wildlife and natural beauty of Sherman, Texas. When it comes to things to do in Sherman, TX, immersing ourselves in nature is always at the top of our list.One of our favorite spots is the refuge park, where we can encounter a variety of wildlife and plants. Whether we choose to take a hike or go on a photowalk, we're always in awe of the stunning scenery that surrounds us.For a more relaxing experience, we like to spend time by the lake or enjoy a scenic drive to spot birds. The tranquil atmosphere allows us to connect with nature and appreciate the beauty of our surroundings.If we want to learn more about the wildlife in the area, we make sure to stop by the visitors center. The knowledgeable staff is always eager to share information and provide us with a deeper understanding of the local ecosystem.Another must-visit attraction for nature enthusiasts is the Harber Wildlife Museum. With its interesting displays and educational exhibits, it offers a captivating experience for all ages. From learning about different animal species to understanding the importance of conservation, this museum is a treasure trove of knowledge.In Sherman, TX, there's no shortage of opportunities to explore the wonders of wildlife and nature. Whether it's a hike through the refuge park, a visit to the Harber Wildlife Museum, or simply enjoying the peacefulness of the lake, there's something for everyone to enjoy.Museums and Cultural AttractionsWhen it comes to museums and cultural attractions in Sherman, there are plenty of options that offer interactive exhibits for all and captivating displays for everyone.From the Harber Wildlife Museum with its interesting animal displays to the Sherman Jazz Museum that delights jazz enthusiasts and art lovers, there's something for everyone to enjoy.These attractions provide an educational and engaging experience for visitors of all ages, making them a must-visit when exploring Sherman's cultural scene.Interactive Exhibits for AllExplore the Harber Wildlife Museum in Sherman, TX, for an educational and interactive experience with captivating animal displays. This museum offers around 11,000 square feet of interesting exhibits that are perfect for all ages.As you walk through the museum, you'll be greeted by lifelike animal displays that showcase the beauty and diversity of wildlife. Get up close to a towering giraffe, marvel at the intricate details of a roaring lion, and learn about the habitats and behaviors of various species.The museum also provides interactive elements, allowing visitors to engage with the displays and gain a deeper understanding of the animal kingdom. Whether you're a nature enthusiast or simply looking for a fun and educational activity, the Harber Wildlife Museum is sure to captivate your attention.From here, let's move on to explore other captivating displays for everyone.Captivating Displays for EveryoneThere are several captivating museums and cultural attractions in Sherman, TX that offer fascinating displays for everyone to enjoy. One such museum is the Harber Wildlife Museum, located at 4703 Texoma Pkwy. This museum boasts around 11,000 square feet of interesting displays, making it a perfect indoor activity for rainy or cold days. Inside, you'll find captivating animal displays that provide an educational experience for all ages. Another must-visit attraction is the Sherman Jazz Museum, founded in 2010 by Bill Collins. Situated at 201 E Lamar St, this museum is a perfect destination for jazz enthusiasts and art lovers. It features vintage items and unique art, including exhibits showcasing vinyl albums and trumpets. Lastly, the Outlaw Trails Museum, located at 118 W Lamar St, offers a unique experience with exhibits from different eras in history, such as 'Toys through The Years' and Titanic artifacts. See the table below for a summary of these captivating displays:Museum NameLocationDescriptionHarber Wildlife Museum4703 Texoma Pkwy11,000 sq ft of interesting displays. Perfect for rainy or cold days.Sherman Jazz Museum201 E Lamar StVintage items and unique art. Ideal for jazz enthusiasts and art lovers.Outlaw Trails Museum118 W Lamar StExhibits from different eras in history. Unique displays, including Titanic artifacts.Breweries and PubsLet's check out two breweries and pubs in Sherman, TX.903 Brewers: This brewery has been crafting award-winning beers since 2013. Located at 1718 S Elm St, Sherman, TX 75090, it offers a great spot to relax and enjoy live music at night. The atmosphere is laid-back and inviting, making it the perfect place to unwind and enjoy a cold brew. And if you're feeling hungry, they also offer an array of delectable American food to complement your drink. Plus, being situated near outstanding restaurants and downtown spots, you can easily make it a part of your night out in Sherman.Cellarmans Pub and Brewery: Established in 1998, this lively pub is located at 2130 Texoma Pkwy, Sherman, TX 75090. Known for its flavorful sodas and beers, it's a favorite spot for locals and visitors alike. The pub has a romantic vibe, making it a perfect spot for couples to enjoy a night out. Delightful pizzas and a laid-back atmosphere add to the charm. And if beer isn't your drink of choice, they also offer mixed drinks, wines, and fresh options to suit every palate.Water Parks and Outdoor RecreationWater parks and outdoor recreation are a popular choice for visitors in Sherman, Texas. With attractions like the Splash Family Aquatic Center, families can enjoy a refreshing day of fun with spray features, slides, and a lazy river.For those looking for a unique experience, Cypress Lake Ranch offers amazing animal adventures, where visitors can feed and pet farm animals, ride ponies, and even take horseback riding lessons.Water Park Attractions NearbyOne of the water park attractions nearby is the Splash Family Aquatic Center, which offers outdoor fun for visitors of all ages.Dive into the excitement of the water slides, twisting and turning as you race your friends to the bottom.Cool off in the spray features, where water shoots up from the ground and creates a refreshing mist in the air.Take a leisurely float down the lazy river, feeling the gentle current carry you along as you soak up the sun.For the little ones, there's a dedicated play area with shallow pools and interactive water features, ensuring a safe and enjoyable experience for the whole family.With so much to do and explore at the Splash Family Aquatic Center, you're guaranteed a day filled with laughter, relaxation, and endless water-filled adventures.But what're the best water park activities?Best Water Park Activities?We can't wait to try out the thrilling water slides at the Splash Family Aquatic Center! Located at 1121 W Taylor St, Sherman, TX 75092, this outdoor waterpark is designed for visitors of all ages.As we make our way down the slides, we'll feel the rush of excitement and the refreshing splash of water.But the fun doesn't stop there. We can also relax on the lazy river, enjoying a leisurely float while soaking up the sun.And for those looking for a little more adventure, there are spray features and interactive play structures that are sure to keep us entertained.Whether we're seeking a thrilling experience or a relaxing day in the water, the Splash Family Aquatic Center has it all.Shopping and DiningWhile exploring Sherman, a great way to experience the local culture and indulge in delicious cuisine is by visiting the various shopping and dining options available. Here are four must-visit places for shopping and dining in Sherman:Kelly Square: Located at 115 S Travis St, Sherman, TX 75090, this trendy shopping center in Downtown Sherman offers a delightful mix of boutiques, an antique store, and eateries. Hunt for bargains at the antique store and treat yourself to tasty goodies at Fulbellis Restaurant and Bar.Sherman Town Center: Explore this shopping mecca for a wide range of shopping options. Located at a convenient location, it offers a variety of stores to suit every taste and budget. Afterward, satisfy your hunger by enjoying a meal at the Old Iron Post, known for its delicious food.Sherman Farmers Market: For fresh local produce, visit the Sherman Farmers Market. Located in a vibrant atmosphere, this market is a haven for food lovers. Discover a wide array of fruits, vegetables, and other local products to savor the flavors of Sherman.Sherman Antique Mall: If you're looking for unique finds, head to the Sherman Antique Mall. With its extensive collection of antiques and vintage items, this mall is a treasure trove for antique enthusiasts. Browse through the various booths and discover hidden gems from the past.Whether you're in the mood for shopping or dining, Sherman has something for everyone. From trendy shopping centers and vibrant farmers markets to antique malls and delicious eateries, you'll find plenty of options to satisfy your cravings and indulge in a memorable experience.Day Trips and Nearby AttractionsVisiting the charming town of Denison, just a short drive away, is a great way to explore nearby attractions while in Sherman. Denison offers a variety of attractions that cater to different interests and preferences. Whether you're a nature lover, history buff, or adventure seeker, Denison has something for everyone.Day Trips and Nearby AttractionsFrank Buck Zoo GainesvilleEisenhower Birthplace State Historic SiteChickasaw National Recreation AreaHistoric Downtown GainesvilleLake Murray State ParkOne of the top attractions in Denison is the Frank Buck Zoo in Gainesville. This 30-acre zoological park is home to over 130 animals and offers comfortable enclosures that mimic natural habitats. It's a great place to spend a day with family, as there are fun activities and animal encounters, including the chance to feed zebras.For history enthusiasts, the Eisenhower Birthplace State Historic Site is a must-visit. This site preserves the birthplace and childhood home of President Dwight D. Eisenhower. Explore the exhibits and learn about his early life and rise to power.If you're up for a short drive across the border, the Chickasaw National Recreation Area in Oklahoma is worth a visit. This beautiful park features stunning landscapes, natural springs, and opportunities for hiking, camping, and swimming.In downtown Gainesville, you can immerse yourself in history as you stroll through the charming streets. Admire the historic architecture and visit local shops and restaurants.Lastly, nature lovers can explore the beautiful Lake Murray State Park in Oklahoma. This park offers a wide range of outdoor activities, including fishing, boating, hiking, and picnicking. Enjoy the scenic views and relax in nature's embrace.With its diverse range of attractions, Denison provides a perfect day trip from Sherman. Whether you're interested in wildlife, history, or outdoor adventures, Denison has something to offer.Outdoor Activities and ParksOne of the best ways to enjoy the outdoors in Sherman is by exploring the Hagerman National Wildlife Refuge. Here are four outdoor activities and parks in Sherman that offer a sense of freedom and adventure:Hagerman National Wildlife Refuge: Immerse yourself in the beauty of nature as you visit this refuge park. Take a leisurely hike or go on a photowalk to capture the stunning landscapes and wildlife. Relax by the lake, where you can enjoy the peaceful ambiance and maybe even spot some birds. Don't forget to stop by the visitors center to learn more about the diverse wildlife that calls this refuge home.Herman Baker Park: If you're looking for a place to indulge in outdoor activities, this park is perfect for you. Go hiking or biking along the scenic trails, surrounded by lush greenery. Take a break and have a picnic with your loved ones, enjoying the fresh air and tranquil atmosphere.Lake Texoma: For water enthusiasts, Lake Texoma is a paradise. Spend a day fishing for bass, catfish, or crappie, or take your boat out for a relaxing cruise on the lake. With its clear blue waters and sandy beaches, it's also a great spot for swimming and sunbathing.Eisenhower State Park: Located just a short drive away from Sherman, this park offers camping and picnicking facilities, allowing you to fully immerse yourself in nature. Explore the hiking trails, go birdwatching, or simply relax by the lake and enjoy the picturesque views.With these outdoor activities and parks, Sherman offers a wide range of opportunities to enjoy the freedom of the outdoors. Whether you prefer hiking through nature reserves, fishing in serene lakes, or simply relaxing in a peaceful park, there's something for everyone to enjoy in Sherman's outdoor spaces.Frequently Asked QuestionsAre Pets Allowed at the Hagerman National Wildlife Refuge?Pets aren't allowed at the Hagerman National Wildlife Refuge. The refuge is dedicated to preserving the natural habitat and wildlife in the area, so pets could potentially disturb or harm the wildlife. It's important to respect these guidelines to ensure the safety and well-being of the animals.However, there are many other outdoor parks and attractions in Sherman where you can bring your furry friends for some fun and exercise.What Are the Opening Hours of the Harber Wildlife Museum?The opening hours of the Harber Wildlife Museum are from 9:00 AM to 5:00 PM, Monday through Friday. However, please note that these hours may be subject to change, so it's always a good idea to check their website or call ahead before planning your visit.The museum offers a fascinating collection of animal displays and is a great educational experience for all ages. Don't miss out on this captivating attraction in Sherman, Texas!Does Cellarmans Pub and Brewery Have a Patio or Outdoor Seating Area?Yes, Cellarmans Pub and Brewery does have a patio or outdoor seating area.It's a lively pub located at 2130 Texoma Pkwy in Sherman, TX.With flavorful sodas and beers, it's a romantic spot for couples with delightful pizzas and a laid-back vibe.You can also enjoy mixed drinks, wines, and fresh beers.Can You Rent Tubes or Floats at the Splash Family Aquatic Center?Yes, you can rent tubes or floats at the Splash Family Aquatic Center.It's a fantastic way to enjoy a refreshing and exciting day in Sherman.The center offers outdoor waterpark fun for visitors of all ages, with spray features, slides, and a lazy river to relax on.Is There a Fee for Parking at Lake Texoma for Fishing and Boating?Yes, there is a fee for parking at Lake Texoma for fishing and boating.The fee helps to maintain the parking areas and facilities at the lake.The amount of the fee can vary depending on the size of the vehicle and the length of time you plan to park.There are different options available, such as daily passes or annual passes, so you can choose the option that best suits your needs.It's important to note that the fee for parking is separate from any other fees or permits that may be required for fishing or boating activities at Lake Texoma.Be sure to check the current fee schedule and any restrictions or regulations before visiting the lake.ConclusionIn conclusion, Sherman, TX offers a diverse range of activities and attractions that cater to everyone's interests. Whether you're a nature lover, history enthusiast, music fan, or simply looking for a fun day out, this vibrant city has something for you.From exploring the beautiful wildlife and nature areas to immersing yourself in the rich cultural heritage, enjoying craft beers at breweries and pubs, or indulging in shopping and dining, Sherman, TX promises an unforgettable experience.So, come and discover all that this amazing city has to offer!
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2024.05.15 21:53 dancergirlktl [Sell and Swap/US Only] MAC, Too Faced, Tarte, Bobbi Brown, Benefit, Smashbox, Clarins, Colourpop, Clinique, Innisfree, Burberry Her, Maison Margiela Replica

Hi all! Help me clear out my life of backups and samples I'll never use. Hopefully you'll find a new HG or something you've always wanted to try in my stash. I've priced everything to sell and do feel the prices are fair and low but of course I'm willing to bundle. The prices are based off what I actually paid for the products, not the retail price. I buy most things on sale and you'll get a discount on top of what I paid.

Makeup

Eyeshadow Verification: https://imgur.com/a/EEtDTYL
Base Products Verification: https://imgur.com/a/YB476xo
Blush/HighlighteBronzer Verification: https://imgur.com/a/jhbuklM
Eyeliners/Mascaras/Brows Verification: https://imgur.com/a/RmvE8EM
Lips Verification: https://imgur.com/a/3Kgc3YS

Skincare Verification: https://imgur.com/a/TfQlafY

Other Verification: https://imgur.com/a/jgUpId

ISO List:- Try me on Suqqu Eyeshadows and Blushes- Charlotte Tilbury Eyeshadows

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2024.05.15 18:06 DrDoritosMD [Stargate and GATE Inspired] Manifest Fantasy Chapter 16: Power Play (Part 1)

Author’s Note:
If you enjoy the story so far, please consider upvoting and commenting! These go a long way in helping the story reach a larger audience. (Also, reddit removes all my formatting for some reason so if you want a fully formatted read, check out my story on RoyalRoad)
READ 2 WEEKS AHEAD: Season Finale Chapter 17 is now available for Tier 2 Manifest Fantasy Patrons and higher!
Patreon: https://www.patreon.com/drdoritosmd
Discord: https://discord.gg/wr2xexGJaD
First
Three, two, one... execute.
Ron peeked around the corner, his M4E1 Carl Gustaf already loaded with standard HEAT rounds. The rest of Alpha Team stacked up behind him or behind Ryan, who was on the other side of the doorway. Through the opening, they could see a nightmarish tangle of webs and egg sacs, with the skittering shapes of Spiranids lurking in the shadows in the far corners of the room.
The Queen was positioned in the center of the room, completely exposed by a cluster of eggs. Henry watched as Ron leveled his Gustaf, taking aim at the Queen while they stayed along the wall to ensure Ron’s backblast was clear. It should have been an easy kill, but a flicker of movement caught Henry’s eye.
A blob of white flew across his vision, smacking into Ron just as he fired his weapon. The thick strands of webbing bypassed Kelmithus’ shielding and wrapped around him, sending him flying back a couple of meters. He landed on his back, his body and launcher completely stuck to the floor by the condensed silk.
Around the same time, the Gustaf’s projectile struck the Queen’s abdomen section. The resulting blast tore through its exoskeleton but was far from a fatal blow. The Queen shrieked, a sound far deeper than Henry expected.
“Fuck!” Ron shouted, struggling to break free from the webbing.
Henry exhaled. They were a man down, but helping him had to wait; the not-dead Queen and its minions took precedence. It would be great if he had another launcher in his own Holding Bag, but that was something he’d have to bring up to Chief Cole later. Henry tossed his grenades into the room, the pops mingling with the screeches of injured Spiranids. Ryan struck simultaneously, throwing his own collection into the mix. Like firecrackers, the explosives were violent but short-lived.
As the chaos subsided, Henry pushed in. Raising his shotgun, he tore through a Spiranid that pounced at him, its carcass smoldering from the white phosphorous. Beside him, Isaac, Ryan, and Dr. Anderson’s shots rang out, tearing through their own sectors of fire.
Almost immediately upon their entry, the Queen surged forward with terrifying speed. It reared its head back like it was about to vomit, mandibles covered in a sick, yellowish color. Henry recognized immediately what it was trying to do. “Acid, move!”
Henry dove away from his previous position, taking a shot at another Spiranid that had taken the opportunity to jump at him while its master was preparing to attack. He narrowly escaped the lethal spray as it jetted toward him. The acid splattered on the ground where they had stood not even a second before, sizzling fiercely as it corroded the thick webbing sprawled across the floor. He noticed as he ran that, rather curiously, the acid was simply puddling on the floor. There was no damage to the floor itself, but if it could tear apart high-quality monster silk just like that, he didn’t want to find out what it could do to an envirosuit.
Henry glanced back after blasting apart his third Spiranid. His teammates were fine – Ryan helping him keep the Queen’s attention, Sera already on her way to Ron, and the others taking care of the smaller Spiranids. He tried to get a quick headcount of how many Spiranids they’d already eliminated. Between their guns, Kelmithus’ magic, and the grenades, he estimated they had killed at least a dozen so far. Solid progress, but the fact that they weren’t able to take out the Queen with their first strike was an issue.
Henry rolled to his left as the Queen pounced on his previous position. It was fucking fast, like a Goliath birdeater but scaled up – and with nasty abilities that really shouldn’t belong on a creature like this. He recovered quickly and took aim, firing point-blank into its thorax. The white phosphorous pellets hissed as they burned into its exoskeleton, forcing it back.
Beside him, Ryan’s shotgun boomed. He struck the Queen’s legs, which seemed to be more fragile than the thick exoskeleton surrounding the head and thorax. The pellets bit into the chitin, likely striking a nerve as evidenced by the leg’s subsequent buckling and collapse. It was a lucky shot – one that he doubted they could repeat four or five more times.
“Sera, use my knife! Here, right here!” Ron called out.
Sera’s sword must’ve been too large to effectively cut through the webbing. They had to hurry up. He and Ryan had been dodging the Queen’s attacks, but mostly by a hair’s breadth. All it took was one lucky hit from the Queen to put them out of commission, possibly for good. “Sera, status on Ron?”
“One minute!” she responded.
Damn. That was one minute later than he’d hoped. Reacting instinctively, Henry noted the Queen raising one of its legs – a sure sign of it preparing for another attack. The Queen struck again, this time cleaving the air with the leg, aiming to corral him into a predictable escape route. As its leg swept through the air, Henry caught sight of the Queen rearing its head back in a grotesque mimicry of a snake about to strike – another acid attack.
Anticipating the monster’s strategy, Henry feinted to the right, a move he hoped would mislead it about his true intentions. As the Queen’s head followed his feint, Henry twisted sharply, scraping against the rough ground. With a powerful push from his legs, he launched backward just as the Queen unleashed its attack.
Acid spewed forth in a wide arc, splattering where he had just been. The corrosive globs almost instantly melted the webbing on the floor, collecting into pools. And there was the second issue. The longer this fight dragged on, the less room they’d have to maneuver.
Henry unloaded into the creature’s compound eyes before tossing a flashbang near its legs. The creature staggered backward, blinded in both its eyes and its sensory hairs. Henry used the precious few seconds he bought to reload his weapon and check up on his team. “Yen, sitrep?”
“Stragglers neutralized; we’re moving to you now.”
Automatic gunfire erupted as Isaac and Dr. Anderson joined the fight against the Queen, dumping their mags on the creature’s head. The 6.8mm seemed to penetrate well, but he could say the same if they fought an elephant; the Spiranid Queen was simply too large for the relatively small caliber rounds to have any effect besides pissing it off.
The Queen lunged again, its legs surrounding him from all sides. There was only one way out, and it was through the belly of the beast. Henry rushed forward, ducking under the Queen’s mandibles as he slid underneath its abdomen. He fired his shotgun as quickly as he could, unloading pellets into the beast’s underbelly. The white phosphorous scorched the softer flesh, drawing a shriek of pain from the massive creature.
As the Queen writhed under the relentless assault, Ryan and the others seized the moment to reload their weapons and reposition. They poured everything they had into the creature’s cephalothorax, bluish ichor oozing from the hundreds of new wounds that they opened up. Yet, it was like chipping away at a mountain – it simply wasn’t enough. The creature thrashed around violently in response; Henry knew it was only a matter of time before it landed a hit on someone.
And land a hit it did. With a terrifying swiftness, one of its massive legs slammed into Henry’s chest, launching him backward. The shield Kelmithus cast on him flickered as it absorbed the brunt of the impact. He crashed into an egg sac by the entrance – its membrane ruptured on impact, drenching him in a sticky, corrosive slime. The sac provided little cushion, and he hit the ground hard, the breath knocked out of him.
Pain flared across Henry’s chest where the Queen’s leg had struck him. Gasping for breath and battling the encroaching blackness in his vision, he instinctively checked his envirosuit. He started with the areas he could see, glancing down at his chest. It was visibly deformed, dented but not quite a gash.
Still intact, thank goodness. No breach, but another hit like that would be disastrous. He breathed a sigh of relief, his chest hurting like hell as he did so. He checked his sides and back. Parts of his suit were covered in slime from the egg sac. It didn’t seem as corrosive as the Queen’s acid, but it was still a hazard. Quickly, he swiped at it, removing as much as possible with his gloved hands to prevent further damage.
He forced himself up, grabbing his shotgun from the floor. The Queen was already barreling toward him, the damn monster not letting up. He didn’t have time to make a run for it; he needed to jump to one side or the other, and the timing needed to be perfect. Just as the Queen’s shadow engulfed him, the air turned icy cold, frost creeping up on his visor.
Ice formed from thin air, spearing up from the ground and piercing through the Queen’s legs. The spikes rooted the beast in place. Not one to waste an opportunity, Henry dashed away from the entrance, firing at the immobilized giant spider as he linked up with the others.
“Sera?” Henry asked again.
Sera’s voice came in strained. “Almost…” Then, with a triumphant shout, she announced the word Henry had been desperate to hear. “Done!”
“Owens!” Henry said, risking a glance back.
Ron had already grabbed his Gustaf and was in the process of loading another HEAT round. “On it!”
Henry grinned. It was a relief, to be sure. With Ron free and back in the fight, the odds had just tipped heavily in their favor. The Queen was tough, but it wasn’t invincible; they just needed an opening.
Given the damage the Queen sustained to its body, Henry couldn’t imagine it being in peak fighting condition. Even in its weakened state, though, it still had the capability to dodge Ron’s attack, and it seemed to be saving its web ability for that very inevitability.
“Take out the legs!” Henry ordered.
They combined their fire on the left legs, since Ryan managed to break one of them earlier. He heard a crack that might’ve been the chitin giving way or the leg snapping, but it was hard to tell. He was just about to chalk it up to the prevailing gunfire around them, but then he saw it: a brief stumble. The Queen recovered quickly, but it was clear to Henry that it wouldn’t be able to manage any more damage to its legs.
Then, he noticed a blur in his peripheral vision to his right, moving so fast his eyes could barely keep up. Shit, he was certain he kept track of the Queen’s movements. With the existing damage to his envirosuit, he’d be completely fucked. He braced himself for another impact, but it never came.
As he focused harder on the blur, he caught a glimpse of a flash of light that could only be one thing – Sera’s sword, And, just like a flash of lightning, she had already cleared the vicinity of the Queen. The Queen’s foreleg seemed to simply vanish, severed so cleanly that it took a moment for the beast to realize what had happened. When it did, it let out a screech of pain, its balance faltering as it tried to adapt to the sudden change.
While Henry focused on taking out another leg from the left side, Sera had already shifted to her next target. Their assault was brutal: white phosphorus pellets and hard-hitting 6.8mm on one side, ice magic and skilled swordsmanship on the other. And to think, they managed to inflict all this damage by the time Ron completed his reload.
“Clear the way!” Ron called out, his Gustaf aimed right at the Queen’s head.
Henry jumped back, watching as Kelmithus conjured another set of ice spikes to root the beast again, in case the five obliterated legs weren’t enough to keep it down. The Queen thrashed against the icy bonds, its remaining legs slashing through the air in a frenzied bid for freedom. It spat acid – a tactic that would’ve worked effectively on most other materials, but instead simply got diluted with the melting ice. Even as the acid reacted with the ice, the spikes held firm, anchoring the beast in place like steel cables.
Henry’s heart pounded in his ears. Come on, Owens, he urged silently. Take the shot.
As if on cue, Ron pulled the trigger. The Gustaf bucked in his hands as the HEAT round streaked towards its target. Henry barely had time to brace himself before the explosion hit, the shockwave slamming into him and nearly toppling him over. He staggered back, gazing into the settling dust.
When the smoke cleared, the Queen’s head was obliterated – replaced by a gory mess of shattered chitin and pulverized flesh. Blood sprayed from the gaping hole, covering the ground in a pale blue hue. The creature’s body convulsed, its remaining legs scrabbling weakly at their surroundings.
A surge of triumph washed over Henry, but it was fleeting. From the corner of his eye, he locked on to a glimpse of movement. One of the Queen’s legs continued to spasmodically jerk around and spray the ground with blue ichor. He raised his shotgun in a nonchalant motion and blasted the errant limb, watching as it shuddered and went still.
Sera stepped up, her sword barely catching the light as she jammed it into what was left of the Queen’s thorax. A sharp twist, and it was over. She then yanked the blade from the carcass, her grip shifting subtly along the hilt. As she flicked the sword, frost swiftly coated the ichor clinging to the metal. The frozen debris was flung off, hitting the ground and shattering like glass.
He glanced down at his Holding Bag. Damn, the fight took out most of his shells. Swapping out his shotgun for his M7, he turned to his team and took stock of their condition. It seemed everyone had mostly gone unscathed, only debris and dirt scarring their envirosuits. Well, except for himself and Ron. “Think we’re gonna have to start calling you pinata now,” Henry said, clapping his friend on the shoulder.
Ron scoffed. “Yeah? Says the runner-up,” he said, tapping the dent on Henry’s envirosuit. “Better ‘pinata’ than ‘roadkill’, though. But seriously, what’s next? Don’t even know where to start.”
The room was empty, save for the debris strewn about and the singular obelisk standing in the center of the room. He didn’t notice it earlier, but as he got closer, he realized that the obelisk emitted a faint light that barely escaped the canopy of webs. He looked it up and down before turning to the others. “Only one place to start. Let’s clear out the webs, see what’s hiding below.”
“Doc, Kel, clear out the eggs. Hayes, Sera, see if the Queen’s got anything useful. Everyone else focus on the webs,” Henry ordered.
Ron drew his knife and started slicing through the dense cobwebs. “Hey, what y’all think the Queen’s Tier is?”
Isaac paused to consider. “Eh, Tier 8, probably. Minotaur boss and Rillifane boss were both Tier 8, so I’d say the spider’s around the same level.”
“Well, the resilience of the specimen isn’t a definitive measure of the Tier,” Dr. Anderson pointed out. “It’s quite possible that we merely had the most suitable tools at hand in this particular encounter.”
“The scholar speaks truly,” Sera agreed. “There is nary a defining criterion; defense is but one of many that are considered by the Guild. Were it so simple, Kelmithus and I would have attained Tier 9 ere now.”
“So, what do you think the Queen is, then? Tier 7 maybe?” Ron asked.
Henry shook his head. Tier 7 didn’t seem accurate. Using his knife to scrape some of the webbing off his glove, he voiced, “Spiranids are weak in general, but are classified as Tier 5 or higher because of their traps, ambush tactics, numbers, and abilities. Archers can use Wind Snipe and mages can use wide-area spellcasting, but they can’t reliably penetrate the exoskeleton’s armor. If anything, this is probably on the lower end of Tier 9.”
“Tier 9, huh?” Isaac muttered.
Sera smiled as she stood back. She stuffed a frost-covered gland into her holding bag and paused from her work as she chimed in, “Hmm… how keen. I expected nothing less from the first Tier 6 entrants in Eldralore’s history! It shows plain why the Guild did so swiftly raise you.”
“Hah,” Henry chuckled. It was an amusing thought, but… “Say, ya think we can get to Tier 7 after this?”
Sera’s eyebrows shot up. “Tier 7? A mark of no slight merit. What have you achieved since attaining Tier 6?”
Henry reached to scratch his chin, then cursed softly as his glove thudded against his visor. “Well, we took down a Rillifane pack, a Sentinel Lindwyrm, and now this primal Spiranid Queen. That’s not too shabby, eh?”
“Firm victories,” Sera admitted, “but advancement weighs more than battle alone. The Guild also considers quest difficulty, knowledge gained therefrom, and impact – in other words, glory.”
“The Baranthurian Ruins,” Dr. Anderson blurted, taking the words out of Henry’s mouth. He turned to Kelmithus, who approached them after confirming that the eggs had been cleared out. “Surely, working with the Sanctum Arcanum must be quite the honour. The Guild holds their quests with high esteem, wouldn’t you say?”
Kelmithus nodded, burning a clump of disposed webs on the ground. “True as that may be, advancement oft hinges upon the cumulative experience of dozens of quests.”
“Well, ain’t no small feats for us lately,” Ryan remarked. “The quest to the Baranthurian ruins, what was it, Tier 8? Yeah, that was Tier 8. Sentinel Lindwyrm? Hell, Tier Nine. That there beast?” Ryan pointed his gun at the carcass of the Spiranid Queen. “Tier 9 as well.”
Ron interjected, “Plus we’ve been helping out along the way, like those villagers, and taking on quests others won’t touch. Honestly, the Hardale quest should be pretty weighty too, considering the Nobian shenanigans.”
Sera hummed, mulling over Alpha Team’s experiences. The fact that most of their quests at Tier 6 had essentially been Tier 7 quests or higher in difficulty was probably unheard of in the Guild. Not only that, but they’d been able to complete these difficult quests successfully. Hell, with flying colors, even. That had to count for something.
Henry looked over at Sera, stepping back as he allowed Kelmithus to dispose of the webs that he had cleared out. “So, whaddya think? Based on what we’ve done, you think we got a shot at Tier 7?”
Sera looked up at the ceiling as she weighed her response. “Ehh, you’ve a strong case. Alas, it’s Taldren’s call to make. His favor seems yours, though; I wager he’ll agree.”
Henry grinned. Moving up meant they could have access to more quests. Naturally, that also meant better rewards and in turn, access to some truly magical equipment. “Good to hear. Guess we’ll see to it once we get back to Eldralore. Now, we should probably –”
A soft glow of light gradually lit up the room, interrupting Henry mid-sentence. He squinted, readying his weapon. The light came from the walls and ceiling, illuminating the once-dark chamber. The obelisk, now free of webs, now hummed… healthily? It wasn’t like he had a manual to tell him if this was a good or bad development, but judging from the facility’s reaction, it must’ve worked.
Henry glanced at his HUD. The temperature readings were rising, too. The icy chill from Kelmithus’ magic rapidly dissipated as the environmental controls kicked in. “Well, looks like we’ve done all we can here. Let’s head back to the containment cell room and see if we can find anything else of interest.”
– – –
Outskirts of GB-2, Grenden Forest
Carvus Alnect Virelius narrowed his gaze toward the brightening sky, his eyes cutting through the retreating mist that had long veiled the forest’s canopy. This unprecedented clarity above the ruins was strange. After centuries cloaked in an impenetrable fog, why did the skies clear now?
The Umber Vicearch’s mind worked like a whetstone, sharpening the fragments of reports from his scouts, cryptic as they were. The recent skirmish, occurring concurrently with the lifting fog, could not be mere happenstance. Regardless of the answer, the unexpected fold presented a welcome complexity to test his mettle.
He set his thoughts aside as the sound of footsteps approached.
“Leuarch Eldreyn reporting, milord,” one of his men said. “We’ve word from Serarch Trelian.”
Carvus gave him a nod to continue.
Eldreyn relayed the news. “The scouts espy traces of battle: a fallen Sentinel Lindwyrm and two carriages left abandoned near the cave’s entrance. The land bears scars from some form of magic, strewn with strange metal tubes and other objects unknown to us. Save for the Lindwyrm, no other bodies are to be found. What are your commands, milord?”
Carvus took a deep breath. No other bodies? Two carriages? That such a formidable creature was felled with no apparent casualties among their ranks suggested a small but extraordinarily capable force. Each member was no doubt Tier 7 at the least. The limited number of carriages implied a party not larger than ten. But… what could the metal objects mean?
Powerful though they might be, could such a small group withstand his numbers? Carvus entertained the thought briefly. No, direct confrontation would be unwise. The site bore secrets too vital to squander on rash gambles. Better to maneuver them into a position where the only viable option would be to comply with his demands.
“Hold our position, Lornus,” Carvus commanded. While he preferred the safety of their hidden vantage in the forest, the intrigue of Trelian’s findings – the slain Lindwyrm – was too compelling to ignore. “The contents of Trelian’s report compel our own investigation. Lead us, that we might see for ourselves.”
“As you command, milord.”
It was a short walk to the clearing. As they reached the treeline, Carvus held up a hand, signaling his men to halt – they should go no further than the cover of the forest. The aftermath of the battle lay evident before them. The massive form of the Sentinel Lindwyrm sprawled near the far side of the clearing, its outline murky at a distance.
Carvus squinted, adjusting his position slightly for a better view. He felt his jaw drop, a lapse in composure that surprised even him. Yet, who could fault him? The beast lay nearly torn asunder, its massive body riddled with gaping, jagged wounds that no sword or arrow could inflict. Indeed, not even traditional siege weapons or combat spells could inflict such damage.
The destructive capability of fyric powder was well-known to him – he had seen its use in adamantite mines. The wounds on the Lindwyrm, however, spoke of a force of another Tier entirely. Where fyric powder might clear a path through a stubborn boulder, the agent used against the Sentinel Lindwyrm seemed capable of obliterating several boulders at once, perhaps even an entire cliffside.
Turning his attention from the ravaged beast, he scanned the battlefield. Among the chaos, his eyes caught the glint of metal – strange tubes scattered about, all some lighter shade of bronze. The craters were blackened and littered with debris: shards of metal mixed with wires. This was clearly no ordinary skirmish.
He moved closer to the tree line, cautiously examining the unfamiliar objects. The metal tubes bore no resemblance to any weapons known to Nobian forces. However, their presence here implied that somehow, these objects were related to the catastrophic wounds on the Lindwyrm.
Near the cave’s entrance, two metal carriages lay abandoned. Their exteriors were marred by dirt and marked with an array of dents that appeared to be from the Lindwyrm’s armored tail. The carriages, in style and make, aligned with reports of American machines observed by their Umbercari in distant Eldralore. Mounted atop each was a long cylinder. As foreign as they were, he could tell they were weapons – ones capable of unleashing formidable destruction.
Adventurers throughout the ages had ventured here, all repelled by the formidable Lindwyrm that long guarded these grounds. Had it been folly to devote their resources to the conquest of their neighbors, rather than to mastering and exploiting this site? Such questions surpassed his station, yet irrespective of the answers, the Emperor would surely take no pleasure in learning that he had allowed Americans to plunder the Gatebuilder’s secrets.
Carvus turned to Lornus. “Bid our scouts to investigate the cave.” As Leuarch Eldreyn departed to carry out the orders, he beckoned to one of his serarchs. “Bring me one of those metal tubes. I wish to examine it.”
He sat on a rock, watching the light bend around the man’s form until he vanished from sight. The serarch then adjusted the temperature around his body, matching it to that of the forest. Were it not for the subtle shifts in the man’s mana as he held the spells, Carvus would have surely lost track of him.
The serarch made his way forth, passing through the trees and into the clearing beyond. With haste, he seized upon one of the tubes that lay scattered about, and then, as quick as he had come, he turned and made his way back to the forest’s edge. When at last he returned, Carvus stood up and held out his hand.
The tube, lighter than its solidity might have portended, was chill to the touch and was marked by a patina that showed clear signs of bending. He tried to bend it with his fingers, but the metal resisted. Even when he used magic to strengthen himself, it yielded naught but scant impression. What could have possibly moved the metal?
Looking closely, he noticed that the metal wasn’t bronze, as he had first thought. Though bearing a hue akin to bronze, it was of a kind unfamiliar to him. The surface was engraved with American script – characters and sequences that held little meaning to him. Yet, to deem the letters ‘engraved’ would be to err; it was as if they were imprinted with a craftsmanship nary a smith could rival.
He turned it over in his hands, his eyes drawn to a circular groove near the base. Examining both ends, Carvus noted the open end was distorted as if a great force had expelled something from within – an insight into his previous question. The other end was sealed, marked by a small, precise indentation. He held it up, aligning it with a similarly sized hole in a nearby tree.
This was no common weapon. As a trebuchet releases its load, so too must this tube have hurled its own projectile. It gave him an idea. What if one were to use an adamantite tube with fyric powder, place a keen arrowhead atop, and ignite the mixture below? Would it rival a standard Wind Snipe combined with physical enhancement magic?
Carvus’ thoughts were interrupted by someone calling out to him. “Milord.”
“Hm?” He looked up, finding the face of Leuarch Franus. “What is it, Martano?”
He hesitated, as if second-guessing his words. “The… The Lindwyrm… The men grow restless, milord. They wish to claim the spoils of this battle – the Sentinel Lindwyrm’s materials are prized in many a lore. And these carriages, would it not profit us to salvage what we can? They may hold more secrets – or riches.”
He turned the leuarch’s words over in his mind as he would a well-worn coin. In truth, the idea held merit. Even the smallest measure of a Lindwyrm’s blood was a treasure beyond compare – to say nothing of the other materials, sought after by alchemists and smiths alike. That the Americans had forgone harvest was a curious thing indeed. Could it be that they were ignorant of the creature’s true worth? Or perhaps, had they found something more valuable?
And then there were the carriages, gleaming in the sun like ripe fruit waiting to be plucked. If they could but glean some understanding of how the Americans had so deftly slain a beast of the Lindwyrm’s standing, it would surely prove a boon to the Empire’s own martial pursuits. Perhaps, armed with such knowledge, they might at last gain the upper hand against the accursed Sonarans.
Carvus cast his gaze once more upon the clearing, then turned to face Martano. “Aye,” he said. “Let it be so.”
Yet, as he made to step forth, a low, droning sound beckoned his attention – a buzzing hum that seemed to come from everywhere and nowhere at once. The unfamiliar noise compelled him to halt. He raised his hand, stopping his men as he searched for the noise. He tilted his head skyward, squinting as he beheld a strange sight: a winged thing hanging in the air above the clearing, like an animal circling its prey. As the sunlight reflected off its surface, it became evident to him that this was no creature of flesh, but a machine – much like the metal carriages.
“Hold,” Carvus ordered. “We dare not venture forth.”
Martano stepped forward, doubt and confusion etched across his face. “But, milord, if we shroud ourselves in invisibility, surely they cannot see us.”
Carvus shook his head. “Nay; recall the umbercari we sent to infiltrate the Duke’s mansion. They, too, thought themselves hidden, yet were somehow discovered. We know not what sorcery that flying machine might possess, and we cannot risk exposing ourselves.”
Before Martano could respond or venture any further protest, the scouts returned, led by Serarch Trelian. The search bowed his head before providing his report, “Milord, the cave lies empty, and the Lindwyrm’s nest remains untouched. We discovered footprints leading to a great sealed door, which we believe to be the entrance to the ruins.”
Carvus nodded. The Americans had ventured forth and left the loot behind for a reason. He thought back to a fortress that the Empire once sacrificed to encircle the forces of the now-conquered Kingdom of Durenelle. “So be it. Let us abandon these lesser spoils. As our adversaries have forgone these spoils in pursuit of greater gains, so must we sacrifice Straltus.”
Next
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2024.05.15 17:56 Interesting-Gate-714 DIYed some moss poles 😁

DIYed some moss poles 😁
Got some plastic chain link looking stuff and made it into tube, packed it with peatmoss, leca, and perlite. Now I just have to wait for the plants to realize and begin giving me more gorgeous foliage 😎
For the monsteras in the second image, I was able to cover 90% of the pole with plastic to retain moisture. I’ll probably have to keep misting the one for my golden pothos unless I come up with something handy and tidy.
submitted by Interesting-Gate-714 to pothos [link] [comments]


2024.05.15 05:22 featherwinglove I did it again, a new Trimps novelization (more faithful to story messages than the other one) Tightniks Run Zero

[OC Intro: The game is modded to increase basic jobs cost, seasonal events are disabled. Much of the crash details are based on NASA/SP-2008-565 Columbia Crew Survival Investigation Report recommendations especially Chapter 3 "Occupant Protection".]
The ship is without power, and Tightniks can't run the radar much without draining the batteries. He has only a few minutes of APU power left, goes over the best clearing he can find, and radars it. It varies by only a few feet from the aerodynamic glideslope there. He spots it out on the cameras and circles to go after that spot. He's only at two hundred feet now. With one hand on the stick, he uses the other to open the pressure equalization valve on the side hatch, then at one hundred feet, gets it undogged. Depending on how much damage he's going to get, it's less likely to be stuck closed and trap him. The dynamic vacuum this pulls in the cockpit rips most of the survival pack data cards from that rack and scatters them across the landscape. Crap, I'm gonna need those! Refocusing on surviving the next few seconds, he turns on the radar for the final approach, takes a last look around, then straight ahead at his forward camera and PFD, he clicks his HANS and shoulder strap locks in; after that, he can barely move, but that now is better than dying in this crash with a broken neck. He's a decent pilot and brings up the flare gently. Bringing up the alpha on this delta-winged ship, he balloons a little, but keeps the nose going up and restores a zero aerodynamic sink rate just above the highest terrain indicated by the radar altimeter. The ship bumps a little in the ground effect, and he can see the radar altitude cycling irregularly up and down about five feet at a time. Rougher than it looked from higher up! The body flap protecting the dead engines hits first, and the nose comes rapidly down. It hits, the screens go blank, and Tightniks is surrounded by airbags, some lifting his feet from the rudder petals and his hand from the control stick. It's blinding, it's disorienting, it's noisy, and, to his relief, it's long! It takes several seconds before the crashing cockpit stops moving. How many times did he flip over? Did he go sideways and roll? Am I rightside up? Are we really stopped on the ground? The airbags deflate, and he can move his arms. He gets his restraints loose and inspects himself. "Uck!" he says out loud (without the 'f'). No broken bones. His pressure suit can take his blood pressure. 116/81, pulse 112, blood oxygen 99 reads off on his left arm, I'll friggin' take it!
The ship is amazingly intact from what he can tell. He can't get any readings. The systems test meter seems to be working, but can't find any voltages anywhere. The ship seems to be completely dead. Behind him, 10 passenger seats are all surrounded by airbags and the back of the cabin ends in some sort of dirt-and-gravel and there's a bit of daylight seeping in around the edges. He was the only one on board, though, so their deployment was mostly academic (they might have stiffened the structure a little during the crash, but that's probably trivial.) Tightniks gets out of his spacesuit. The air on this planet is actually breathable. He gets the hatch open, steps outside and-
"A green shimmer erupts then disappears, and you hit the ground."
The human emerges from the glowing green mist and hits the ground. Groans. Pushes against that ground, trying to get back up. Where am I? What's my name? I remember nothing. Aren't babies born naked? He's got a dark blue button-down shirt on. A uniform? A shoulder patch. Gets up, looks around. I feel really heavy. I'm not that fat, am I? He picks up a small stone from the ground, this also feels heavier than it should. He rises to his feet and holds it out somewhat (he's unable to fully extend his arm) and lets it go. The stone hits the ground near his feet quickly and with remarkable speed. It's the gravity, it's greater than it is on- ...where am I from? This is- ...not my home planet? "Oooh..."
"Ka?" it says.
What is that? It's cute, at least.
It is not tame. He has no hope of catching it on foot. The creature seems to like the berries. Maybe if I gather some of those into one place and set some kind of trap...
33s: First trap.
I got one! The human lumbers up to the trap and gets the catch open. Do you bite? It doesn't matter much to me; I'm so friggin' screwed.
It doesn't. It looks at the human with a sense of wonder, actually. A blink and tilt of the head. Seems almost to be asking, Is it you? My purpose? My savior? Once out of the trap, which is totally wrecked, he has to make a new one from scratch, it follows him around like a imprinted hatchling bird.
Wiry little fella, you are. You're going to need some bulking up to do anything useful. The- ...'trimp', I guess... The trimp seems just barely able to feed itself. The human lets him into the broken ship's intact cabin, and it curls up comfortably in a passenger seat for a nap.
1m03s: Second trap.
"Apparently the Trimps breed if they're not working. Doesn't look pleasant."
What are they doing?
The trimps appear to be androgynous, and these two have paired off in the back of the ship. They're holding something carefully within a few hours, feeding it berries, grass, and- ...corundum.
Corundum?? Whatever that is, it isn't a baby.
1m35s: Third trap.
Only it IS a baby! The third trimp he trapped immediately joined the other two in raising it. They have a strange diet of food the human has found compatible with his own body, but they also eat rocks! They're careful to crush and sort aluminate minerals from silcate ones and only eat aluminate. Actually, they don't eat aluminate, they're only feeding it to the baby.
2m06s: Fourth trap.
All four are raising the same child, who is just starting to toddle. It seems these fellas have alumina or maybe even aluminum bones. The human takes a nap and wakes to find the first child grown up and they're starting to raise a second child, all five of them.
2m46s: Huts.
The human found a working bit of electronics. He calls it a pad, but maybe it's more like a smartphone. It has plans for two residential structures. The first, the smaller one, he can build right away, but the second one needs something called "drywall", and he has to figure out how to make that before he can build it. Huts and houses, apparently.
3m13s: 10 pop, full, first farmer.
The trimp he trained to farm and make paper took an incredible 50 units of food to get bulked up to do the work, and now it's not participating in rearing the child. But less than an hour after the trimp started farming and pulping, the child was out on its own, and the trimps did not start another. The ten seats on the ship were all full. Well, eleven counting the one up front that the human sleeps in. The pilot starts exploring the area.
3m28s: Battle.
Wait, what are you do-
The hostile roars and charges at the human, but one of his trimps jumps in front of him with a stick and they fight. It started right when the human got far enough away from the ship that the hostile non-trimps away from the ship began to regard him as leaving his own territory. After the trimp defeats the first enemy, it continues after other hostiles.
3m53s: Shield I in Z1c5.
The human is easily able to recover the loot in the territory cleared by the fighting trimp. Then he sees something glinting in the- That can't be! What the heck is that? It's a data card that fits his pad. It quite clearly regards trimp combat. He gets it loaded into his pad and studies it. I can do this, it just takes some wood. He returns to the ship to discover that they had already started on a new child before the fighter had even expired in battle. The human concentrates on his research.
4m38s: Mskel in Z1c11 defeated.
The remains of this one seem rather white and shiny. It's titanium! This enemy had titanium bones! He'll store them away. They'll be useful someday, I'm sure.
5m52s: Dagger I in Z1c20.
Where are these data cards coming from? The human wonders as he loads this one into his pad, It's for a weapon it calls a dagger. He blinks. I don't know what a dagger is. I'll take your word for it, data card. Needs metal. He has gathered some, but ore is plentiful. He can just dig and smelt it whenever he wants. For now, I'll continue researching.
6m18s: Arable in Z1c21.
It's an old cave that trimps like to live in. Why weren't they able to live there before? How could these friendly critters be confined to only the exact spot where THAT thing, he looks back where he came from, not remembering that he piloted the wrecked ship to its current resting place, crashed? This is really strange. I'll let them fill up this cave before advancing further. Wait, what about defenses? The hostiles never try to reclaim territory that they've lost, so he stops worrying about that fairly quickly.
8m22s: First hut is 0.3% first ever AP.
The trimps seem fairly easy to please in terms of living quarters. Two move into his first hut and start raising a child. The human has his tent, uniform, and the heater pilfered from his space suit. Not much of a mud fan.
9m59s: Miners in Z1c30.
Oh, what's on this data card? Sl3niw? Oh, I'm holding the pad upside down. Miners. I can teach trimps how to mine ores and smelt met- 200 units of food? Each job is getting more expensive to train a trimp for. He puts his bee nickels to his eyes and spots another data card probably 10 enemies away. "Sc"? Does that means science? I can teach trimps to do science??
13m57s: Scientists in Z1c40.
Due to the expense of training trimps, the human couldn't afford to build them shields until now, he's got Sh1-3 made for the fighter to capture the science training data card. 14m02s: One head went into that turtlimp shell, that of his fighter, but two came out: his fighter still has his head on, and he managed to get the turtlimp's head off. It rushes off after the deadly penguimp in the next cell. The shields are not doing all that much good, actually, but they're better than nothing. The human picks up and loads the science data card and- Holy runny sugar-free fudge crap! 1000 food units, but it'll endow them with the ability to speak. Good. I'm getting bored with no one to talk to.
14m28s: Bloodlust purchased and AutoFight enabled (that delay after getting it is an effect of jacking up the job cost.)
As the human buries this expired little trimp warrior, he comes to the sobering realization that he has more trimp graves in his growing trimp colony than he does live trimps. And yet they seem more hopeful now than before I got to know any of them. They seem to think I'm the solution to all their problems or- Those two look east somberly, then notice that he's watching them and smile back and wave at him. ...one problem that is specific, but very, very huge for them. [The only reason I say 'east' is because that's right on a map, and the game advances right across a row, then up. I might say 'northeast' on occasion for that reason.]
20m47s: Z1c73, Miners taken.
Are you my new mining foreman? The trimp who took to the mining training has dark brown fur that lays flat on its head. It's unusual in not having any bits that stick out from its head, ahoge or whatever. This one is relatively quiet, and while it has assimilated the mining and smelting knowledge, it needs to bulk up to do any mining. Smelting is relatively easy, and getting a strong natural draft going in a furnace is almost trivial with the increased gravity. This trimp builds furnaces like nothing. And likes to nap in holes it digs right on the spot; it's weird that way. [Puchim@s Yukipo, and furnaces are not explicit in Trimps.]
21m58s: Farming in Z1c80.
The resourcing "books" are not data cards but paper scrolls, apparently lost to the trimps. It seems that they were civilized in the recent past and some calamity swept over the planet to reduce them to this. Did I have something to do with it? Amnesia sucks harder than a Dyson- ...what's a Dyson? Whatever, it sucks. This disaster happening just before I crash in the only spot with trimps still alive would be a seriously crazy coincidence! Something is really, really wrong about all this. [The author has not sought or received product placement permission or fee from Dyson Technology Ltd. or any resellers of their stuff, just they literally suck balls and made my favorite vacuum cleaner.]
23m50s: Builder in Z1c90.
They've rescued an, I dunno, gelding trimp? It just started to build a shed around the piled lumber I left to build one. It's really slow compared to me, and just banged its thumb, but it is super cute with that long reddish head fur. That particular trimp is also fascinated with pink ribbons and likes to decorate its head fur with them. Because of its inherent inability to participate in rearing children, it isn't counted in the population. [Puchim@s Io, builder on the basis of Iori seen building in 1x10.]
26m02s: Zone 2, 44 pop, 5.5s RC with Z0/1.
It's some sort of tactical manual - tactical coordination. Coordination! He's starting to sort out some trimpese on the research he has done so far. It needs a lot of metal, so they won't be able to implement it for some time. Hopefully, they're still good one at a time, but these enemies seem to be getting bigger as we go along. Uh oh!
27m33s: Gym in Z2c5.
It's some sort of training dojo or sporting arena. The human examines the ruins, I think I can back-engineer drawings for this, get one built, and see what happens.
29m02s: 1g, 47 pop, 10.8s RC with Z1/2.
The two fighting trimps now with their gym and coordination are dodging and blocking enthusiastically, and making much faster ground against the bad guys then a little while ago when it was just one trimp fighting at a time and unable to avoid the enemy hitting back.
40m46s: Fresh turkimp in Z2c74, 63 pop, 7.9s RC, Sh1-10, Da1-5, Bo1-3, Ma1-3, Hm1-3, 6g.
Oh, wow, the laborers seem really hot after this turkimp. He cooks it up and tries a slice. It's really awesome! I have to work alongside his laboring trimps to share it, but I'm getting used to the gravity now. That scroll we found back in Z2c10 really helped. Trimps' techniques and appliances for handicapped individuals, and I'm really handicapped in this higher gravity. He joins the woodcutters with the turkimp; they're the most numerous resource laborer right now, building more gyms, enough that the block/dodge ability of the fighting trimps is almost caught up to the enemy's ability to cause damage.
43m15s: Zone 3, 63 pop, 7.9s RC with Z1/2.
I'm neglecting my science and trimp scientists are really expensive. Curiously, that grey-haired one can't speak all that well, only says "Tai" and "Shijou", but it can write and draw like nobody's business. It's the only scientist so far. [Puchim@s Takanya: Online references probably still claim that she can utter the first two syllables of any word, but she can actually utter only the first two kana syllables of someone's name, most often the given name of basis human Takane Shijou, who also has that habit. (All the utterances of the puchidoru are based on the speech foibles of their basis humans except maybe Piyopiyo, where I haven't seen anything match up so far.)]
47m32s: Finally, we can make drywall and houses. 59m30s: Z3c77, 94 pop, 7.8s RC.
Oh, those poor things are really struggling up at the front. These trimps are enthusiastic and know no fear, but I still feel like telling them to stop for a while. I don't have the heart to keep them from trying while they're still doing some damage.
1h05m24s: Zone 4, 107 pop, 9.3s RC with Z3/4. 1h15m26s: Zone 5, 120 pop, 8.2s RC with Z3/4.
"What is that?" the human asks. He has three scientists. His first does all the writing, but the other two can actually speak. One of them hops up on a rock spire beside the human to reach his eye level.
At the next ridge line, over the lowest and most passable gap in the terrain, this really mean looking hovering sausage monster.
"I dunno," the scientist trimp shrugs, "But it's making me hungry. Looks like a perfectly cooked frankfurter from here." [John Morell's dubious dirigibles.]
"Oh, yeah," the human nods, "that's a blimp."
"A blimp?" the trimp tilts its head quizzically at the human, "How could you know?"
"I wish I could tell you, little buddy," the human extends his arm braces to descend the pass on the side of the zone boundary in the boss enemy's direction, then grunts, "Let's go kill it."
1h16m11s: Z1c9, 120 pop, 10.3s RC with Z4/5. 1h33m34s: Zone 6, 151 pop, 7.4s RC with Z4/5.
1h33m54s: TP in Z1c3.
"What's this?" the human asks, having picked up the little square document with the curling corners.
"Oh," the hungry scientist looks at it, "It's a garden path, follow me."
"You want to lead me down the garden path?" the human says.
"Yeah," the scientist says.
"Are you kidding?" the human asks.
"No," says the other scientist, "We don't get human humor. Listen, these fighters can't go, let them wear themselves out here, then we'll take the next group through this garden."
"Okay," the human nods, watching two more trimps join the fray as he issues the Z5 coordination orders, "they're doing pretty well after all that block training research we just wrapped up." [That's a common artifact, even in normal games, Z5 Traintacular combines with many gyms, enough population to add several trainers, affording Blockmaster, which is expensive on a run zero, plus a break on Tion Z5, a 40% all-stat increase. I don't think Zach designed it into the game on purpose, it just worked out this way.]
1h34m07s: 151 pop, 10.5s RC with Z5/7. 1h37m44s: Drop from Z6c39, TP for 3.
"Now we have these access map frags we can use to route through the old trimpopoli," the scientist explains, "Atlimpis for food, Morimpa for gems, Everimp for metal, and Impazon for wood."
"What about the garden?" the human asks.
"Well, we got lucky with Tricky Paradise," the scientist says, "but you can randomize the route and maybe get lucky. What's with that look?"
"Somehow, I'm remembering 'frag' as something that blew up with deadly pieces," the human says. [Different video games - ones with better graphics and worse gameplay O(>▽<)O]
1h39m59s: Blues back up to the top on series I...
"Tai, Tai!" the first ever trimp scientist stops the human just before he upgrades the mace and dagger to Mk.6 and Mk. 8 respectively. It has a note for him.
"Why do you keep calling me that?" the human asks, "Do you think that's my name?"
"Shijou, Shijou," it nods as though to indicate, I KNOW it is. Then it proffers its note again. The human takes it and reads, "Don't upgrade the first row equipment right now."
"Why not?" the human asks.
"Shijou," it points at the end of the mapped route, where there's a scroll sticking out of the thistles.
2h24m07s: Zone 8, 224 pop, 12.2s RC with Z7/12.
"Your settlement is getting crowded, there's Trimps in the streets, and you're taking heat. You feel a sudden strong desire to create a map, though you're not quite sure how that would help."
2h49m10s: Zone 9, 357 pop, 9.5s RC with Z8/15.
"You can't shake the feeling that you've been here before. Déjà-vu?"
The trimps really seem to like the new high capacity mansions, and the village has rapidly expanded since they started building them.
"There's something familiar about this," the human says.
"Tai," the grey one that writes clings to his arm and shows him a note that says, "Don't give up now."
"We must persist," says the yellow one has found a foothold it can grab onto and grabs the human's shoulder gently, "If you give up to early, we'll never solve this. You'll be stuck here forever."
The human puts his hand over the trimp's paw on his shoulders, then looks at him, "I can die, too."
"No, you can't," the trimp says quietly, "Please don't test that, tall one."
"Death is just another path..." he remembers.
"Gan," the grey one squeaks. [That's the first two kana syllables of "Gandalf"]
"...one that we all must take," the human continues, "The grey rain-curtain of this world rolls back, and all turns to silver glass, and then you see it-"
"A green mist," the yellow trimp interrupts, "flash of fire, we're all gone and our progress forgotten. The wandering stars return to that day, and you again crash that ship- ...a little better every time."
"Wait," the human looks around, "have I been here before?"
"I-" the yellow trimp tries in futility to share what little it knows, "...or... somebody got just a little coolant into the-"
"Into the what?"
"This side up," the grey one's note says.
"Into the that," the yellow one points at the note, "It really helped. You- ...I don't think we've ever had mansions before."
Well, of course they didn't have mansions before. That was one of my ship's data cards. How did it get way out here? Will anything start to make sense?
3h02m13s: Zone 10, 387 pop, 8.7s RC with Z8/15; '28s: 11.1s RC with Z9/19. 3h16m41s: Tough snimp after food book, L10 rand dept from lo-hi-med 118/25/96, 4 Items.
"That's twice our frags led us to gem-rich Moria," the human says.
"Morimpa," the new red trimp scientist corrects, there now being 5 scientists. [There'd be more if there were more turkimp.]
"The question is how do we use all these gems?" the human looks at the village zoning plans again, "I like those mansions and all, but they use hardly any gems compared to, well-" he gestures at the pile of over two dozen thousand gems they've gathered, "-that! And still a lot of wood and lumber."
"I think there's something," the yellow one sighs, "I wish I knew more."
Quite some time later, after they're done looting that route for equipment plans, the trimps are again advancing through Zone 10, and he hears it.
"Tai?" the grey one wonders.
"Where are you going?" the yellow one asks.
"To the farm," the human answers.
"Whatever for?" the red one seems exasperated.
"Shijou?" the grey one sighs, then looks at the fighting front. It's been around long enough to remember, "Shijou!"
"You guys already get so much to eat this doesn't do you much good," the human explains.
3h32m33s: L11 112/35/78 rand sea, dropped from Z11c6 with disband, 4.
"What's wrong?" the red one asks.
The human comforts one of the wounded. Once trimps start into a zone fight, they have to finish before they bleed out. He's really bothered making them desert in front of that second turkimp. "They had a lot left in them," he sighs, rubbing his eyes, "but we can't keep that much dead turkimp at once, we have to leave it alive to use up all of this one."
"Shijou," the grey one presents a note, "We need this map right away, anyway. Don't worry about it, Tightniks."
"Tightniks?" he looks at the grey one, "Is that me? How do you know?"
"Tai," the grey one points at the top of the human's left breast pocket.
"Ah, crud," the yellow one curls its tail around in front of itself as trimps do when they're embarrassed, "Is that really a name tag?"
The human hadn't even noticed it since the green flash blew up his memory as he was stepping out of the ship.
4h04m22s: Block (sub-8h AP is only 0.3%), taking it, 504 pop, 9.8s RC with Z10/24.
It's a pretty thick book about using shields for block instead of hit points. The pad has the stats analysis. Sh3-1 is only giving us 9% of our hit points. Turning to his trimp scientists, he says, "It seems to me to be worth it."
"Let's," the yellow one nods.
"Shijou," it hands him a note, "It scales badly, but that won't matter for a long time. I think there's a way to undo it before it matters."
"Doing it." The human takes out his pad and starts scanning.
4h29m05s: L14 rand moun 137/26/80 is really good for a lo-hi-med. 4h30m52s: Hotels.
"Ah," the yellow one says, "I knew there was something. That must be it."
5h08m09s: L15 lo-hi-hi rand gard 129/28/82 (just got explorers). 5h09m32s: Picked up Wall.
"Dam," the human says.
"Damn?" the red one chuckles.
"No," the human says, "Earthen wall dam; it's a thing that makes artificial lakes by holding rivers back."
"Lakes?" the yellow one asks, "Rivers?"
"Oh yeah," the human says, "This planet doesn't have enough rain for those..."
5h48m21: Leaving Wall from about c70 to fetch Tion Z15.
"You can't resume the map from the same point if you start another," the human reads the grey one's note.
"We can go back to the same point on that route if we hold there and finish Zone 15, right?" Tightniks asks.
"Shijou!" it seems to be saying yes.
"Yes," the yellow one adds, "but we're out of Series III upgrades, and you need a fresh map route to start up Series IV."
"We should be okay," Tightniks says, "but if we have to start it over, I don't see that being a big deal." As they advance through the rest of Zone 15, Tightniks resumes his usual duties at the research desk instead building and running traps like he was before.
The trimps seem hopeful at this decision.
5h49m10s: Fresh turkimp. 5h50m16s: Zone 16, 1071 pop, 13.4s RC with Z15/75, 13m43s turkimp (skel in c1.)
"Z:16 Seriously? Another Blimp so soon?"
"So," Tightniks lowers his bee nickels and looks at the red one, "is it going to be boss fights at the end of every zone from now on?"
"Hmm," the red trimp looks up past the human at some random rock spire or cloud.
"Well?" the human persists.
"Yup," he says.
"Hmph," Tightniks grabs a Sw3-1 of the rack and advances towards the front, "Before then, we have another Mister Titanium."
"What does he like about skeletimps?" the red one asks the grey one as the human marches off.
"Shijou?" the grey one seems just as confused by that.
"He's not going back to the ship, and he's not getting himself killed," the yellow one smiles, "so I'll take it."
5h58m32s...
"Hey guys, go for the mortar!" the human suggests to his 75 fighting trimps in the Wall's boss fight.
"I can tell from your bedtime stories that you're used to the artillery in that other place," the yellow one gripes, "but fighting works differently here, there's no artillery."
And the human instantly collapses laughing, the scientists a little worried he might have injured himself in the planet's severe gravity. But he's okay, at least physically, "Mortar is the stuff between the bricks, fellas. That's is a brickimp, right?"
5h59m18s: Wall, 1076 pop, 13.3s RC, 1% AP for sub-8h finish, first L16 roll good 156/35/84 moun, 10 for the metal.
Beyond the Wall was a more edenic section of the trimpolis ruins, doubling the production of the lumberjacks. The trimps are actually really happy with the mode of all of the laborers moving between the three big jobs, along with the turkimp, except for the foremen specialized at leading the job. It isn't enough to boost their productivity, but the human goes to them with trays of sandwiches.
6h06m52s: 50 map run 0.3% AP...
6h19m13s: Zone 17, 1141 pop, 16.0s RC with Z16/94, no turkimp.
"Z:17 You climb a large cliff and look out over the new Zone. Red dirt, scorched ground, and devastation. Is that a Dragimp flying around out there?!"
"Hmm," the human surveys the new zone with his bee nickels, "Looks like crap. Any ideas?"
"You're the idea man," the yellow one groans.
"Set the map flag," he puts his bee nickels away, "We'll run a depth for practice and to load up on gems for more hotels."
"Righto," the red one gets to work.
6h44m34s: First DCP. (Draglimp Care Package; I refuse to call it a tribute.)
"Oh," the human says, "It's tame now, so it brings back gems in exchange for food?" He looks at his gaping scientists, "That's what it looks like, huh? Guys? Yo!"
"Tai..." the grey one sighs.
Draglimp, the dragimp imprinted on Tightniks, lands beside the human, drops some gems at his feet, and accepts some scratching behind its horns before diving into the food bowl.
"You tamed a dragimp???" Grey's note says.
"Well," the yellow one huffs, "I guess that happened."
8h18m53s: L20 depth of 154/27/79.
"Mapping up here?" the red one half closes one eye and tilts his head.
"Yeah," the human says while fitting together the depth map fragments, "With the coordination book not right at the end, we have an extra mark of coordination to take advantage of. Let's take our housing up to 2000 or so, shall we?"
"Okay," the yellow one says from a pile of logs, "What's all the wood for?" They had been collecting it for days now.
"The series upgrades follow a rather specific pattern," Tightniks explains, "Just on the other side of this blimp is Zone 21, where we should be able to find the Shield series V, right?"
"Shijou!" the grey one nods.
8h56m17s: 1% AP for 100 map runs, leaving it, 1751 pop, 24.8s RC with Z20/232. 8h56m54s: Zone 21...
"Ooooookay," Tightniks growls, "There is something off about this thing."
"Shijou?" the grey one looks at the yellow one with concern about their human starship pilot friend.
The human stoops, picks up the little green gem on the ridge between Zone 20 and 21, looks at it, huffs, and asks, "Any idea where this comes from?"
"Err..." the red one seems hesitant to say, "I think you made it."
"Really?" the human huffs, "How could that be?" Then he tosses it at Red, "See if anything reacts to it. It might be radioactive, so we should take turns to minimize exposure."
"Really?" Red's holding it now, "What makes you say that?"
"Because I'm pissed off for no reason I can figure out," the human says, "I think it's coming from that."
"Frags," the red one says quickly, "I think it's arranging a route. You're good with maps," it tosses the gem to the grey scientist.
"Shijou," the grey one says hopefully, and has a map drawn within a few minutes. [Whether it looks like the one in Puchim@s 1x61 is anyone's guess. That one annoyed me as well as Chihya.]
9h02m37s: L21 moun first roll was a decent 160/26/84. 9h21m00s: Starting run 5 of that map...
Tightniks had taken his anger out on some food and wood to build about 8000 traps. Now he's leaning against a rock spire in his increasingly tattered uniform. A nap begins, perhaps unintentionally.
Wild trimps are examining the pile, finding it unwelcoming, and also finding no place in the town, just mill about. It looks like they want to help.
"Ku?" it's a blue trimp, probably a farmer waiting for stuff to grow, climbs up on the rock spire the human is leaning against, starts patting him on the head, "Ku. Ku ku." [Puchim@s Chihya.]
9h23m09s: Still working that lap...
Tightniks wakes up from that nap, and the grey one is standing there. "Shijou," it says with a note of concern, although not much of one. The note it holds says, "It wasn't me."
"Oh, what wasn't you, buddy?" He stretches out a bit, feeling somewhat refreshed. It feels like somebody washed his face and hair while he was sleeping.
The grey one is also holding a small mirror, apparently broken off from a larger mirror and with the sharp edges filed down to make the edges safe.
The human takes it from the grey trimp and holds it in front of his face to discover that somebody has bound up all his hair into about twenty little pigtails. He touches them with his other hand to confirm. "Eh, whatever." He hands the mirror back and goes back to sleep. [Puchim@s Koamimami.]
9h30m08s: The following run...
"He's not throwing stuff every which way yet," the yellow one whispers to the red one, watching the human snoozing with his pad on his knee.
"You remember that, too?" the red one asks.
"'Remember'?" the yellow one turns to face the red one, "I s'pose that's better than imagining it."
"I remember it, too," the grey one says via a playing card sized note.
"If we're stuck in a time loop," the yellow one sighs, "maybe this cycle will be different."
"Tai..." the grey one admires him for a moment. Then thumbs in the direction of the mountain, "Heh, Shijou!" it laughs.
9h35m58s: Run 8, c9 of that map.
The scientists nap and take notes, and meditate and take notes, and draw stuff. The grey one often storyboards for the other nine because it's the best at drawing stuff. They have come up with a list, and most probably "order" (they're debating whether their ranking means "order" (sequence of things happening over the various loops) or "frequency" (what proportion of previous loops they have happened in). But they've come up with this, from first (or perhaps most often) to most recent (or perhaps least often):
- The ship crashes (they're pretty sure that happens every loop) - The human builds huts - The human teaches some of his trimps to speak and do science - The human builds houses - The human makes maps - The human builds mansions - The human blows up and gets himself killed somewhere around Z17 to Z21, often on a dragimp - The human only recently/occasionally builds hotels - The human only recently/rarely tamed a dragimp - The human only recently/rarely maps the Dimension of Anger
They're all agreed that that they have never finished the Dimension of Anger. What they are not all agreed on is that they've never done this conference to figure out whether they're in a time loop or what that might mean. [See also Star Trek: The Next Generation episode "Cause and Effect" ...which was sort of a time loop but they weren't going back in time. It's very interesting, but its meta makes no sense - no one ever went looking for the Bozeman in 80 years? No one who went looking for the Bozeman also got stuck? No one noticed the passage of time outside the little area of space where the not-quite-a-time-loop was happening? Errr... sci-fi writers, don't be half-assed about your time loops, lmao! Be like Harold Ramis- ...what am I saying?? (That would be Groundhog Day, which grafted a time loop into a romcom; there are no other sci-fi elements. But it was a full-blown time loop and not half-assed like "Cause and Effect".)]
9h54m06s: Dropped from Z21c95...
I think it would be a bad idea to bypass that green area, as much as I'd rather not face it. Both his domesticated trimps, which are breeding up a new group of fighters, and the wild trimps he has decided just now not to open the traps for, stare at him and point in that direction. He shoulders a huge Shield V-3 and grabs an Mace IV-2 as well and announces, "We're doing it." Thus equipped, he marches off into the Dimension of Anger.
10h27m53s: Taking Pi4-2; recently had taken Pa4-2...
The group at the front had expired, and the snimp in DoAc95 glares at the advancing colony of trimps, which had halted only because of it. It refuses to counterattack the vulnerable colony and its human, instead snorting and huffing, waiting for the next bunch of 232 fighting trimps to come in range.
Tightniks runs along the line of traps, releasing the recently tamed trimps, singing a song that he doesn't remember the meaning of, that he doesn't remember was crafted by an ethnically Chinese guy out of an African language, and later mastered by two caucasians over the internet before they ever met in person. "Baba yetu yetu uliye, mbinguni yetu yetu amina..." because it just happened to be stuck in his head. [Because the Doylian author decided on a whim to. Christopher Tin got it into Civilization IV and at the time (2010 July), I made the best video for it on YouTube, which got subsequently blown to shreds when Peter Hollens and Malukah re-recorded the song from scratch in their own voices and instruments in 2014, pity with no English translation, the purpose of my video.]
Noticing the last batch of metal he needs coming out of the furnace, he waves the waiting grey scientist to fire up the forge [to use the term properly and not as the game does], for it was time to wrap up the forging dies for the Spetum IV, Mark 2 pike heads.
"Shijou!" the grey one cheers, setting aside a snack that looks like maybe ramen, and starts jumping up and down on the bellows handle.
It takes a while for the human to chip out the tip in the two halves of the forging die, and then polish it, and then heat it up in the forge, and then quench it, inspect it, and put it into service crafting thousands of new pike heads for the fighting trimps.
But only one second passed on the map frame clock (10h27m54s) four cells behind that snimp, in the case being brooded over by this huge, and if it's honest, rather concerned megablimp.
10h35m45: Portal PB, 45 He, 4.247 He/hr, 1891 pop, 22.7s RC with Z20/232, no turkimp.
The last head of the map's boss monster goes limp as one of the fighting trimps' mace heads bounces of it, and the huge thing settles on its tail, resting on the package that seems to be the prize of this map. And there's a popping sound, and then something mechanical.
Is that a scroll compressor? Tightniks looks at the package. The deflating monster's lifting envelope material drapes over everything underneath it. "Red, Shijou!" he snaps and points, "roll up that side of it. Keep this part from sucking down on the extractor nozzle!"
All ten of the scientists jump in, literally, pushing the gas in the bag towards the compressor. Tightniks as well, rolling up the front.
Until he kicks, and nearly trips over, a smaller package that might be the explanation for the reason why the center of the monster's defense seemed to be a little away from the big package he could see. It's in the right place, he realizes. He gets it uncovered and reads stenciled-and-sprayed block letters on it:
"DT TIME PORTAL / THIS SIDE DOWN"
Perhaps the Dimension of Anger is so named because of the rage suddenly rising up in Tightniks' throat. It isn't so much as the free-floating aggression suddenly has an answer, there is definitely a fresh batch of rage and anger as he grips the nearest Mace IV, Mark 3 with both hands and gets it over his shoulder, its target obviously this object, anger at the realization he screams at the top of his lungs, "We are stuck in a mutha FAH-king time loop!!" His swing begins. [Tightniks almost never cusses, unlike Snugniks.]
submitted by featherwinglove to Trimps [link] [comments]


2024.05.15 03:56 PlayerREDvPlayerBLUE The New Eden Conflict

Chapter Two - Part One
Second Half
__________________
Beginning of Entry…
StarDate: Redacted
Perspective: Major Commander Michael Irons
Species: Human, Humanoid Mammalian Species, no tail.
Description: 5 feet 2 inches [1.6 meters] to 6 feet 9 inches [2.1 meters] average height. 185 lbs [84 kilograms] average weight.
Longevity: 70 to 500-year life expectancy with life extension medical tech.
Unique Trait: Resilience and Indomitable Will.
Place: New Paris (Capital City)
Location: New Eden Prime
In the early hours, as the dawn cast a pallid light over New Eden Prime, the situation unfolded with urgent clarity. Major Commander Michael Irons, alongside Captain Adam Richter, adjusted his Raider armor, his eyes scanning the horizon where the silhouettes of enemy ships began to materialize. Both men were seasoned veterans, their faces etched with the lines of many battles, their demeanor calm yet alert. They awaited instructions as they stood amid the bustling rally point filled with soldiers and militia.
Their focus shifted as Colonel Nick Estrada approached, his imposing figure cutting through the morning mist, the tension palpable in the air. The urgency of the situation had drawn commanders and soldiers alike, all responding to the blare of alarms that had roused the colony from sleep and into action. Colonel Nick Estrada approached, his presence commanding immediate attention. His frame was not just physically imposing but carried the authority of a man who had seen countless skirmishes and emerged victorious. The commanders snapped to attention, though the informality of the crisis allowed for a quicker exchange.
Colonel Estrada, known for his strategic acumen, surveyed the gathered officers before speaking. "Gentlemen," he began, his voice carrying over the crowd. "Major Commander Irons, Captain Richter, the enemy fleet is now visible. We're seeing a full spectrum—we're up against a formidable enemy. Reconnaissance has identified a significant fleet composition—strike craft, corvettes, frigates, and troop transports. They're not just probing our defenses; they're here for a full-scale invasion."
Major Commander Irons nodded solemnly, absorbing the gravity of the situation. The enemy's intentions were clear: to overwhelm and conquer. "Do we have any intel on their motivations, sir?" he asked, his mind racing through potential strategies.
Estrada's eyes narrowed as he reviewed the latest data on his tactical pad. "Current assessments suggest their primary objective could be resource acquisition or territory expansion. Given the organized nature of their fleet, we can't rule out the possibility of them establishing a forward operating base," he explained, his finger tracing possible invasion routes on the holographic display before them.
Irons' jaw tightened at the assessment. "Have we identified their point of origin or any specific markings that could tell us who we're dealing with?" he asked, his mind racing through the catalog of known hostile factions and their usual tactics.
Captain Richter, ever the tactician, chimed in, "If we can disrupt their landing operations and take out their troop transports, we might slow their advance and buy us some time to fortify positions."
"Not yet," Estrada replied, turning to gaze at the display screen that showed the advancing ships. "Their configurations are unfamiliar, which suggests they're not from any known hostile group within our usual conflict zones. This could be a new player or a proxy force from a rival colony. But it's clear they want New Eden, as the orbital forces were obliterated in minutes."
Estrada, after careful consideration, turned to face the digital map highlighting strategic points around the colony. 'That's a start, but we need a comprehensive plan,' he declared. 'Irons, your units will be crucial in the eastern sector, where their fleet appears most concentrated. Richter, your teams will be our shield in the orbital defenses; we cannot allow them to establish a foothold there."
Richter chimed in, his voice steady despite the escalating tension. "We need to assess their capabilities and intentions quickly. Are they aiming for strategic locations, or is this an outright attempt to overwhelm and occupy?"
Estrada nodded, his eyes narrowing as he processed the information. "Our immediate objective is to hold them at bay and protect civilian areas. I've already ordered evacuations where necessary. Irons, I need your units to fortify the eastern sector. It's closest to their projected landing sites."
"And I'll take the western approach," Richter added quickly. "It has fewer natural barriers, so I'll set up mobile defenses there."
Estrada approved with a brisk nod. "Good. I'll coordinate the orbital defenses to cover your flanks. We can't let them gain a foothold. Whatever their motive, it ends here."
The officers acknowledged their orders, understanding the critical nature of their tasks. Estrada continued. "We'll use the tram system for rapid redeployment. Keep your communications lines open, and expect dynamic orders. We need to be as adaptable as they are aggressive."
As the meeting drew to a close, Major Commander Irons felt the weight of responsibility settling on his shoulders. The survival of New Eden Prime hinged not only on their military prowess but also on their ability to outmaneuver an enemy whose capabilities remained largely shrouded in mystery.
With a final nod from Estrada, Irons and Richter dispersed to relay orders to execute their assignments; Irons felt the weight of the imminent conflict pressing down. Each step they took was heavy with the resolve to protect their home, knowing the enemy loomed just beyond the horizon, ready to test the mettle of New Eden's defenders. This wasn't just another border skirmish or a pirate raid. The scale of the invasion suggested a well-planned offensive by a formidable enemy.
Returning to his command post, Irons pulled up the tactical displays, which showed live feeds from drones and satellites tracking the enemy's advance. Each ship was marked in red and moved steadily towards New Eden's defensive perimeter.
"Let's show them what New Eden is made of," he muttered to himself, a mix of resolve and anticipation coursing through his veins.
This was his colony, his home, where his family and millions of others lived and dreamed of a peaceful future among the stars. Today, the peace and survival of the colony depended on his actions and those of his comrades.
As the first enemy ships entered range, Irons gave the order. "All units, engage at will. Prioritize frigates and anything making landfall. We hold the line, no matter what."
Back at the rally point, as shells began to crisscross the morning sky and the first explosions blossomed in the distance, Estrada and Richter coordinated their sectors' defenses, adjusting to the flow of battle. Each report, each burst of static on the comms, added to the day's growing chorus—a chorus filled with the sounds of a colony defending its very existence.
Above them, the sky turned from morning gray to the dark of smoke and fire, the battle for New Eden truly underway. As the alien forces made their ground assault on New Paris, Major Commander Michael Irons quickly marshaled his defensive strategies. The invaders had exploited a slight weakness at the equator of the planet's shield, where the northern and southern fields met, allowing a fraction of their invasion force to penetrate. This strategic breach had permitted several enemy corvettes and frigates to support the ground troops as they marched toward the city.
The morning sky, once clear and promising, was now darkened by the presence of enemy ships. Their shadows cast an ominous pall over the city as their engines roared menacingly overhead. Irons, stationed at the command post just on the outskirts of New Paris, observed the advancing enemy through his binoculars, his heart racing with adrenaline and cold determination.
Despite the thinning of their numbers due to the shield's resistance, the invaders pushed forward with relentless determination. Their landing crafts, equipped to penetrate the weakened shield points by slowing their descent, deployed troops directly into the fray. This strategic insertion allowed them to bypass the stronger defenses and land a significant force just outside the protective barrier of New Paris.
Irons, stationed at the command post, monitored the unfolding chaos through live drone feeds. The images displayed a grim tableau: columns of alien soldiers advancing toward the city, their movements methodical and unhurried, supported by the ominous silhouettes of their air support. The enemy's tactical acumen was evident in every maneuver, challenging the defenders of New Eden to adapt swiftly.
"Prepare all air defense units and activate the aerial defense batteries," Irons commanded into the comm, his voice steady despite the escalating threat. The air around him buzzed with the hurried movements of soldiers and the crackling of radio communications. The colony's air defense force, though robust, was significantly outnumbered without the support of their orbital fleet, which had been decimated in earlier skirmishes. "Target their air support first. We cut off the head, and the body will falter."
Acknowledgments crackled through his earpiece as his orders were relayed down the chain of command. New Eden's air defense force, though robust, was not designed for such a multifaceted assault. The absence of fleet support from orbit, a disadvantage painfully felt by every soldier on the ground, meant that each shot from the aerial defense batteries had to count.
On the battlefield, the sounds of warfare escalated. Explosions rippled across the early morning sky, painting it with streaks of fire as the colony's defenses engaged the invading air units. Irons watched as each successful strike brought down an enemy craft, each plummeting vessel a small victory in the shadow of an overwhelming threat.
Yet, even as they held the line against the aerial assault, the ground forces braced for the inevitable confrontation. The alien troops, undeterred by the resistance from above, continued their steady march towards New Paris. Their ranks, though reduced, remained formidable—a sea of figures clad in armor that glinted under the rising sun, their weapons poised for battle.
"The shields are holding, but we can't let them gain any more ground," Irons muttered, analyzing the tactical map that glowed with indicators of enemy movement. The slight gap in the shield at the equator was a glaring risk, one that could not be ignored. "Reroute additional units to the southern sector," he instructed, pointing to the area where the shield's weakness was most pronounced. "Fortify our positions there. I don't want a single invader breaking through."
His focus then shifted to the city's defenses. New Paris, a symbol of human resilience and ingenuity on the frontier, was fortified with multiple layers of defenses designed to repel invaders and protect its citizens. But today, those defenses would face their greatest test.
"We're on our own," Irons acknowledged, his gaze sweeping across the room filled with operators and strategists. "Every soldier, every pilot—we're what stands between them and the city. We hold them here, at the edge, before they can reach the heart of our home."
As the enemy's ground forces drew closer, the clash became imminent. Irons could see the front lines through the drones—human soldiers taking positions, their bodies tense with anticipation, their weapons trained on the approaching threat. The air crackled with the energy of impending combat, a mixture of fear, determination, and the indomitable will to protect their planet.
"Engage at maximum range," Irons commanded. "Use the terrain to our advantage. Make them come to us through the kill zones."
The enemy's corvettes and frigates hovered menacingly, coordinating the ground troops as they continued their relentless march toward the city's defenses. Irons could see the troops adjusting their formations and a tactical maneuver meant to optimize their approach under cover of their aerial support.
"Focus fire on those corvettes flanking to the east," Irons directed, pointing to the screens displaying satellite imagery. The operators quickly relayed his commands, adjusting the colony's firepower towards the threatening vessels.
Despite the heavy onslaught, the morale among Irons' men was resolute. They were well-trained and prepared to defend their home against all odds. The sound of anti-aircraft fire filled the air, a relentless symphony of defiance against the invading forces. Explosions lit up the morning sky as some of the enemy crafts took hits, their debris raining down and igniting small fires upon the rugged terrain of New Eden Prime.
Irons turned his attention back to the ground troops, noting the enemy's attempt to regroup after each barrage. "They're testing our defenses, looking for weak points. Make sure all sectors are covered and reinforce any undermanned positions," he instructed his lieutenants.
The battle was fierce, with every moment critical. The enemy's numerical advantage was evident, but the defenders of New Paris were determined to make every shot count. The city's aerial defense batteries worked in overdrive, targeting the enemy's air support in an attempt to level the playing field. The city's shield generators protected the city from any aerial bombardment from the frigates. Only the ground forces were a threat as long as the city's shield generators held, but with every strike from those frigates, the shield became weaker.
As the enemy advanced, a sudden and intense firefight erupted at the southern barricade. Irons watched through surveillance feeds as his troops engaged the enemy, their laser rifles cutting through the morning mist. The ground shook with the impact of heavy artillery, a relentless exchange that tested the resolve of every soldier under his command.
"Keep the pressure on! Push them back!" Irons shouted over the radio, his voice a beacon of command amidst the chaos. The troops responded with renewed vigor, their shouts and gunfire merging into the cacophony of battle.
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submitted by PlayerREDvPlayerBLUE to HFY [link] [comments]


2024.05.14 16:36 dear_remnant [CAN-ON] [H]PS1-5,3/DS,GC,GBA,NSW,amiibo,misc [W] lists

Hi,
Here's what I can offer for trades. CIB unless noted otherwise. List may get updated after initial posting.

Have

PS1
Breath of Fire 3 Manual damaged. Missing first page. Disc plays okay.
Breath of Fire 4
Parasite Eve Small crack in the case
Tactics Ogre
Dragon Warrior 7
Legend of Legaia
Metal Gear Solid missing manual
Suikoden small rip in first page of manual
Wild Arms 2 loose disc only
Final Fantasy Tactics
Revelations: Persona box only
Star Ocean: The Second Story
Gran Turismo Brand new. Plastic wrap is gone but seal at the top is still intact.
A bug's life
Black Dawn
Formula1 98
Small soldiers
The next tetris
Star wars: Episode 1 The phantom menace
Twisted metal III
Wu-Tang: Shaolin Style
Apocalypse
Playstation Underground Jampack
NHL FaceOff 99
NFL Xtreme
NFL GameDay 2001 Sealed. Small rip in the plastic wrap
NFL GameDay 2000
MLB 2000
3Xtreme
Contender
Jampack Summer 99
Jampack Winter 98
Interactive CD Sampler Pack Volume 3
Spyro
Bust A Groove

PS2
Shin Megami Tensei: Persona 3 [Limited Edition] outer box showing some wear
.Hack Quarantine Missing anime DVD, Case may not be original
Front mission 4
Katamari Damacy
Silent Hill 3
Silent Hill 4
Suikoden 3
Final Fantasy XII Limited Edition (steelbook)
Xenosaga Episode 1
Xenosaga Episode 3
Guitar Hero
Guitar Hero Metallica
Guitar Hero III Legend of Rock
Rockband AC/DC Track Pack
Grandia II
Grandia III
Shin Megami Tensei III: Nocturne
Kingdom Hearts GH
Dragon Ball Z Budokai Tenkaichi 3

PSP
Untold Legends Brotherhood Of The Blade
Prince Of Persia: The Forgotten Sands
Legend Of Heroes III Song Of The Ocean loose umd only
Grand Theft Auto Liberty City Stories GH
Robots UMD Movie

Vita
Killzone Mercenary loose

PS3
Metal Gear Solid: The Legacy Collection [Artbook Bundle] Sealed with artbook
Dante's Inferno Divine Edition with slipcover, missing manual
BlazBlue: Continuum Shift Extend
Batman: Arkham City
Blazing Angels: Squadrons of WWII
Disney Infinity starter pack Sealed
Record of Agarest War 2 Sealed, One corner of box is dinged
Dead Island Riptide [Rigor Mortis Edition] Sealed
Dead Space 3 Dev-team Edition Sealed, 4004/5000
Battlefield 3
Battlefield 4
Far Cry 2
Far Cry 4
Cabela's Big Game Hunter 2010
Heavy Fire: Afghanistan
Tom Clancy's Rainbow Six Vegas
Little Big Planet Karting
Batman: Arkham Asylum - GoTY edition
Medal of Honor: Warfighter
Need for Speed: The Run LE
Need for Speed: Hot Pursuit LE
Need for Speed: Hot Pursuit loose, GH
Need for Speed: Rivals missing manual
Sonic's Ultimate Genesis Collection
Duke Nukem Forever
Lego Batman 2: DC Super Heroes GH
Lego Star Wars: The Force Awakens loose
Destiny
Lost Planet 3 Sealed
God of War Collection GH
Ferrari Challenge Trofeo Pirelli
Dead Space
Blazing Angels: Squadrons of WWII
Dead Island
Batman: Arkham City
Blazblue: Continuum Shift Extend
Blur
Prototype 2 Blackwatch Collector's Edition Sealed

PS4
Fallout 4 Pipboy edition Sealed
Elder Scrolls Online Tamriel Unlimited Imperial Edition Sealed
Wolfenstein II: The new Colossus Collector's Edition Sealed
Final fantasy vii remake
Final fantasy vii remake deluxe edition Sealed
Neptunia x SENRAN KAGURA: Ninja Wars digital code
Kingdom Hearts All-in-one sealed
Fifa 14
Battlefield 4
INSIDE / LIMBO double pack
WWE 2K15 Hulkamania Edition sealed
Dying Light
Fallout 4
Borderlands: The Handsome Collection
Maid of Sker Sealed, PEGI
NBA 2K19
Dynasty Warrior 7 Empires Chinese version
R-Type Final 2 Inaugural edition Sealed
Transformers: Rise Of The Dark Spark
Injustice: Gods Among Us Ultimate Edition

PS5
Tales of Arise Sealed
Elden Ring preorder code x3 Willing to throw this in free with any trade
Elden Ring with steelbook bundle Bundle seems to be Bestbuy Canada exclusive
Scarlet Nexus Sealed
Evil Dead digital code
Horizon Forbidden West Collector's Edition Sealed
Spider-man 2 digital code

Xbox
Terminator 3: Rise of the Machines gamestop sticker on manual

Xbox360
Ace Combat 6: Fires of Liberation
Banjo-Kazooie: Nuts & Bolts
Fallout 3
Halo 4 LE Sealed
Lost Odyssey
Silent Hill: Homecoming
Otomedius Excellent

GameCube
Resident Evil
Donkey Konga 2 Sealed

Wii
Super Mario All-Stars: 25th Anniversary Edition Sealed
The Last Story LE
Sin & Punishment: Star Successor Sealed

Switch
Xenoblade Chronicles 2
Xenoblade Chronicles 2: Torna the Golden Country Sealed
Xenoblade Chronicles 3 Sealed
Metroid Dread Special Edition Sealed
Shin Megami Tensei V Fall of Men Premium Edition Sealed
Hoa Sealed
Story of Seasons: Pioneers of Olive Town Premium Edition Sealed
Prinny Presents NIS Classics Volume 1 [Deluxe Edition] Sealed
AI: THE SOMNIUM FILES – nirvanA Initiative Collectors Edition Sealed
Legend of Zelda the tears of the kingdom Collector's edition Sealed
Fire Emblem Engage Divine Edition Sealed

GBA
Platinum GBA SP loose
Crash Bandicoot Purple: Ripto's Rampage loose
Avatar: The Last Airbender loose
SpongeBob SquarePants Movie loose
American Dragon Jake Long Rise Of The Huntsclan loose
Ty The Tasmanian Tiger 3 loose
Pokemon LeafGreen loose
Pokemon Sapphire loose, dry battery replaced
Chronicles Of Narnia Lion Witch And The Wardrobe loose
Super Mario Advance 4: Super Mario Bros. 3 loose
Tales of Phantasia loose
Shining Soul 2 loose
Kirby and the Amazing Mirror loose
Kirby Nightmare in Dreamland loose

DS
Coral Pink DS Lite Excellent cosmetic condition, charger included
White DSi no charger, stylus
TMNT
Lego Harry Potter Year 1-4
Phantasy Star 0 missing manual
Flash Focus
Castlevania: Order of Ecclesia loose
Valkyrie Profile: Covenant of the Plume loose
Final Fantasy: The 4 Heroes of Light loose
Pokemon HeartGold loose, small damage on label
Pokemon HeartGold big box with pokewalker
Pokemon SoulSilver box only
Pokemon Diamond
Pokemon Diamond loose
Pokemon Platinum loose
Pokemon Black
Pokemon Black missing manual
Pokemon Black box only
Hoppie no manual, some water damage in cover arts
Kingdom Hearts 358/2 Days
Metroid Prime: Hunters - First Hunt loose
Diddy Kong Racing
Fossil Fighters
Professor Layton And The Curious Village
Pheonix Wright: Ace Attorney loose

3DS
3DS XL Black+Red CIB, Cave Story digital installed
New 3DS XL Galaxy loose. Charger included. Missing stylus, Dual IPS screen
Pokemon X
Rune Factory 4
Bravely Second: End Layer Warning booklet missing
Kingdom Hearts 3D Dream Drop Distance LE Missing AR cards
Pokemon Sun loose
Pokemon Ultra Sun
Pokemon X loose, have 2
Kirby Triple Deluxe loose
LEGO Star Wars The Force Awakens Case in rough shape. Missing manual
Etrian Odyssey V: Beyond The Myth [Launch Edition] sealed
Sonic: Lost World
Super Smash Bros. for Nintendo 3DS
Mario Kart 7
Kirby: Triple Deluxe Nintendo Selects
Donkey Kong Country Returns 3D Nintendo Selects
Tales of the Abyss sealed
Fantasy Life

Amiibo (all SSB except noted otherwise) All sealed in original box
Peach (Super Mario) 025W1
Yoshi (Super Mario) 524W2
Mario 434W2
Bowser 464S1
Diddy Kong 424S1
Luigi 434S1
Pikachu 474W2
Squirtle 279W5
Ivysaur 299W5
Snake 2559G1
Sonic 494W2
Peach 444W3
Link (Link's awakening) 2079G1
Link 524S1
Link (Majora's mask) 187S1

Guides
Tales of Vesperia BradyGames
Dark Souls FuturePress, Sealed
Dark Souls II CE FuturePress, Sealed
Dragon Warrior VII Prima
Breath of Fire IV Prima
Ni No Kuni: Wrath of the White Witch Prima, Hard Cover
Wild Arms 4 Prima
God of War III BradyGames
Resident Evil 6 BradyGames, Hard Cover, Sealed
Legend of Zelda Collector's Box Set Prima, sealed

Manuals
https://imgur.com/a/DLa5yM4 Too many to list. Some 360/PS3 ones may be in French. Please ask. Harvest Moon (GC) is traded.

Steelbooks G1 size unless noted. No games included.
Assassin's Creed 3 in shrink wrap
Assassin's Creed Collection
Batman Arkham City Armored Edition
Batman Arkham City G2
Call of Duty Black Ops II
Dead Space 3 in shrink wrap
Devil May Cry G2
Dishonored
Duke Nukem Forever in shrink wrap
Epic Mickey 2
Farcry 3 in shrink wrap
FF XIII Lightning Returns in shrink wrap
Hitman Absolution
Injustice Gods Among Us
Medal of Honor Warfighter G2
New Super Mario Bros U
NHL 12
Prototype 2 in shrink wrap
Sleeping Dogs
Thief
World of Warcraft Mist of Pandara

Misc
FF X Play Arts Tidus Still in original box, never displayed out of box
FF X Play Arts Yuna Still in original box, never displayed out of box
FF X Play Arts Auron Still in original box, never displayed out of box
FFVII Advent Children Play Arts Sephiroth Still in original box, never displayed out of box
FFVII Advent Children Play Arts Vincent Still in original box, never displayed out of box
FFVII Advent Children Play Arts Cloud with Fenrir Still in original box, never displayed out of box
Steer 'n win jr racing wheel/pedal compatible with PS1/N64
Diablo III Collector's Edition PC Sealed
Diablo III Reaper of Souls Collector's Edition PC Sealed
Homeworld Collector's Edition PC Sealed

Want:

Mostly interested in JRPGs and horrors. Working design, Enix, Falcom, NIS, Atlus, etc. Also looking for many turbo/turbo CD games. Must be CIB unless noted otherwise.

PS1
Adventures of Lomax
Deception III: Dark Delusion
Echo Night
Kartia
King's Field (Long box)
King's Field II
Klonoa: Door to Phantomile
Koudelka
Misadventures of Tron Bonne
RayCrisis: Series Termination
RayStorm
Shadow Tower
Tail Concerto
Thunder Force V
Torneko: The Last Hope
Resident evil survivor

PS2
Echo Night: Beyond
Forever Kingdom
Haunting Ground
ObsCure
Shadow Heart
Silent Hill 2 (Greatest Hits)
Silent Hill: Shattered Memories
Tsugunai: Atonement

PS4
Atelier Ryza LE
Atelier Sophie LE
Tales of Berseria CE

PS5
The Last of us Part 1 Firefly edition (sealed)
The Last of us Part 2 WLF edition (sealed)

Vita
Hyperdimension Neptunia Re;Brith 1 LE

GBC
Dragon Warrior Monsters
Dragon Warrior Monsters 2: Cobi's Journey
Dragon Warrior Monsters 2: Tara's Adventure
Dragon Warrior I & II
Lufia: The Legend Returns
Revelations: The Demon Slayer

GBA
DemiKids: Dark/Light Version
Klonoa 2: Dream Champ Tournament
Klonoa: Empire of Dreams
Lufia: The Ruins of Lore
Lunar Legend
Summon Night: Swordcraft Story
Summon Night: Swordcraft Story 2

GameCube
Star Fox: Assault Manual only
Jet Black GameCube box and cardboard inserts
Indigo wired OEM controller very low want

Switch
Dragon quest xi sealed preferred

DS
Blue Dragon: Awakened Shadow
Commando: Steel Disaster
Dragon Quest V
Dragon Quest IV Box and manual only
Etrian Odyssey
Izuna: Legend of the Unemployed Ninja
Lufia: Curse of the Sinitrals
Lunar: Dragon Song Manual only
Resident Evil: Deadly Silence
Sands of Destruction
Super Robot Taisen OG Saga Endless Frontier

3DS
Corpse Party: Back to School Edition
Dragon Quest VIII
Etrian Mystery Dungeon (Launch soundtrack bundle preferred)
Etrian Odyssey Nexus (launch edition)
Fire Emblem Echoes: Shadows Of Valentia Limited Edition
Radiant Historia: Perfect Chronology (launch edition)
Shin Megami Tensei: Devil Summoner: Soul Hackers (with soundtrack)
Shin Megami Tensei: Devil Survivor 2 Record Breaker (launch edition)
Shin Megami Tensei IV Apocalypse Launch Edition

Others
Turbografx-16 Console CIB preferred
Turbografx-16 and Turbo CD games CIB preferred. Almost everything except sports games will be considered. Big priority now
Dragon Quest Slime controller for Switch
All Uncharted Waters games (SNES and Genesis, CIB)
Notes.
submitted by dear_remnant to gameswap [link] [comments]


2024.05.14 09:03 UsualAcanthaceae8775 What if their was a Ben 10 5v5 hero shooter like marvel rivals (Redesigns)

Feel free to make art of these redesigns and give criticism of the designs
Redesigns: Heatblast Redesign: Sleeker with magma-like veins glowing beneath his rocky exterior. Equipment: Volcanic Gauntlets that enhance his fire abilities. Outfit: A flame-retardant suit with a core reactor symbol on the chest.
Diamondhead Redesign: Crystalline armor with reflective surfaces and sharper edges. Equipment: A crystal shield that can morph into different defensive shapes. Outfit: A suit with geometric patterns that shimmer with a diamond-like brilliance.
XLR8 Redesign: More aerodynamic with streamlined armor and a visor for high-speed travel. Equipment: Turbo boots that leave a trail of blue energy when he sprints. Outfit: A racing suit with a sleek helmet that has a retractable visor.
Fourarms Redesign: Bulkier with reinforced joints for extra strength. Equipment: Heavy-duty gauntlets that can smash through barriers. Outfit: A gladiator-inspired ensemble with a belt displaying his alien number.
Stinkfly Redesign: Brighter colors with translucent wings and bioluminescent spots. Equipment: A harness that helps distribute healing mist more effectively. Outfit: A lightweight suit that glows in the dark, highlighting his flight path.
Upgrade Redesign: Futuristic with a sleek metallic finish and circuit patterns. Equipment: A modular backpack that can transform into various tech gadgets. Outfit: A tech-suit that integrates with his body, allowing for seamless transformations.
Ghostfreak Redesign: More ethereal with a ghostly aura and chains that represent his phasing ability. Equipment: Ectoplasmic chains that can extend and bind enemies. Outfit: A tattered cloak that billows as if always caught in an otherworldly wind.
Snare-oh Redesign: Ancient Egyptian motifs with hieroglyphs etched into his bandages. Equipment: Ankh-shaped gauntlets that enhance his sand powers. Outfit: A pharaoh’s headdress that symbolizes his regal presence on the battlefield.
Frankenstrike Redesign: More industrial with visible bolts and conductive wiring. Equipment: A pair of Tesla coil shoulder pads that amplify his electric attacks. Outfit: A patchwork suit that resembles a mad scientist’s lab coat.
Eye Guy Redesign: Eyes of varying sizes with adaptive irises for different vision modes. Equipment: A visor that coordinates his eye beams for precision strikes. Outfit: A suit with lens patterns that focus his ocular energy.
Swampfire Redesign: More plant-like with vibrant green foliage and fiery red flowers. Equipment: Compost Gauntlets that enhance his regenerative abilities. Outfit: A botanical suit with leaf patterns and a fiery emblem on the chest.
Echo-Echo Redesign: Sleek and white with sound wave patterns across his body. Equipment: Sonic Amplifiers that boost his sound-based attacks. Outfit: A suit with a sound equalizer display that reacts to his sonic screams.
Humongosaur Redesign: Dinosaur-like with armored plating and a more pronounced tail. Equipment: Meteor Hammer fists that increase his smashing power. Outfit: A prehistoric-themed armor set with bone and rock elements.
Jetray Redesign: More streamlined with sharper wings and a jet engine-like back. Equipment: Aero Fins that improve his maneuverability in the air. Outfit: A flight suit with a sleek helmet and goggles for high-altitude visibility.
Big Chill Redesign: Ghostly with icy blue tones and frost-covered wings. Equipment: Frostbite Claws that leave a chilling effect on enemies. Outfit: A cloak that shimmers like thin ice and leaves a trail of frost.
Brainstorm Redesign: Brain-like patterns with neural connectors and a brighter shell. Equipment: Cerebral Enhancer that increases his psychic abilities. Outfit: A lab coat with a brainwave pattern and a utility belt for gadgets.
Goop Redesign: More viscous with glowing internal organs visible within. Equipment: Polarity Boots that allow him to stick to surfaces and maintain shape. Outfit: A containment suit that helps him keep form and focus his attacks.
Spidermonkey Redesign: More arachnid with additional eyes and spikier fur. Equipment: Web Slingers that shoot stronger and stickier webs. Outfit: A stealth suit with a spider emblem and grip-enhancing gloves and boots.
Loadstar Redesign: Magnetic with a core that glows when using his powers. Equipment: Gravitational Greaves that enhance his magnetic field control. Outfit: An armored suit with polarized plates that attract and repel metal.
Rath Redesign: Fiercer with more pronounced claws and tiger-like stripes. Equipment: Rage Amplifiers that boost his strength when his health is low. Outfit: A luchador-inspired costume with a mask that embodies his wild spirit.
Water Hazard Redesign: More aquatic with a sleeker, streamlined body and gill-like structures. Equipment: Aqua Cannons that can shoot high-pressure water streams. Outfit: A wetsuit with hydrodynamic patterns and a water drop emblem.
Ampfibian Redesign: More translucent with visible bio-electric currents flowing through his body. Equipment: Electro-Flippers that increase swimming speed and maneuverability. Outfit: A suit with neon trims that pulse with his electric charge.
Armodrillo Redesign: Bulkier with reinforced armor plating and drill bits. Equipment: Seismic Boots that enhance ground-shaking abilities. Outfit: A miner’s outfit with a helmet light and a rugged utility belt.
NRG Redesign: Glowing core with a more robust containment suit. Equipment: Reactor Gauntlets that can channel and shoot nuclear energy. Outfit: A radiation suit with a warning symbol and energy-absorbing layers.
Terraspin Redesign: Shell patterns resembling wind turbines and more pronounced fins. Equipment: Cyclone Discs that can be thrown to create gusts of wind. Outfit: An aviator jacket with a turtle shell pattern and wind direction arrows.
Clockwork Redesign: More gears and clockwork mechanisms visible with a timeless finish. Equipment: Chrono Keys that can unlock temporal abilities. Outfit: A steampunk-inspired suit with brass accents and a pocket watch.
Jury Rigg Redesign: More mechanical with tools integrated into his limbs. Equipment: Wrecking Ratchets that increase his dismantling speed. Outfit: A mechanic’s jumpsuit with patches and a tool belt.
Chamalien Redesign: More chameleon-like with adaptive skin that changes patterns. Equipment: Camo Cloak that enhances his stealth capabilities. Outfit: A suit with a chameleon scale motif that shifts colors with his movements.
Feedback Redesign: More electrically charged with pulsating energy lines across his body. Equipment: Antenna Arrays that increase the range and power of his electrical attacks. Outfit: A suit with circuitry patterns that glow with stored energy.
Bloxx Redesign: Modular with interlocking blocks that can reconfigure on the fly. Equipment: Building Bracers that allow for quicker construction of barriers and structures. Outfit: A construction-themed outfit with a hard hat emblem and utility belt.
Ball Weevil Redesign: Brighter colors with a more pronounced spherical body for rolling. Equipment: Plasma Cores that create larger and more potent explosive orbs. Outfit: A sleek suit with orb patterns and a visor that helps target his plasma globes.
Pesky Dust Redesign: Fairy-like with more delicate wings and a dreamy aura. Equipment: Dreamcatcher Net that can capture and amplify his sleep-inducing dust. Outfit: A mystical robe with star and moon motifs that enhance his magical presence.
Atomix Redesign: Radiant with a mini-reactor core and energy veins visible on his body. Equipment: Fusion Gauntlets that stabilize and focus his nuclear energy. Outfit: A hazard suit with a reactor symbol and protective plating.
Gutrot Redesign: Chemical tanks visible on his body with tubes connecting to his gauntlets. Equipment: Diffuser Mask that spreads his gases over a wider area. Outfit: A biochemical suit with a respirator and hazard symbols.
Whampire Redesign: More vampiric with bat-like features and a darker color scheme. Equipment: Echo-Locator Goggles that help him navigate and hunt in the dark. Outfit: A gothic cloak with a high collar and a clasp shaped like a bat.
Shocksquash Redesign: Bulkier with coils and capacitors integrated into his limbs. Equipment: Shock Boots that generate electricity with each stomp. Outfit: An electrified suit with lightning bolt patterns and insulated gloves.
Wildmutt Redesign: Enhanced sensory nodes and a more streamlined body for agility. Equipment: Sonic Collar that amplifies his roars and tracking abilities. Outfit: A sleek suit with padded armor to protect while maintaining flexibility.
Grey Matter Redesign: More pronounced cranial features and brighter skin to highlight his intelligence. Equipment: Quantum Computer Backpack that assists with hacking and strategy. Outfit: A miniaturized lab coat with various gadget holsters.
Ripjaws Redesign: Sharper teeth and fins, with a bioluminescent glow for underwater combat. Equipment: Aqua Jetpack that allows for swift movements in and out of water. Outfit: A reinforced diving suit with pressure resistance for deep-sea excursions.
Cannonbolt Redesign: A more aerodynamic shell with reinforced plating for rolling attacks. Equipment: Momentum Wheels that increase speed and control during rolls. Outfit: A racing stripe motif with impact-absorbing materials.
Wildvine Redesign: Thicker vines and a broader range of plant-like features. Equipment: Photosynthesis Boosters that enhance healing and growth abilities. Outfit: A botanical armor set with leafy camouflage.
Spitter Redesign: More pronounced glands and a wider mouth for his spitting attacks. Equipment: Hydration Pack that keeps him primed for slime production. Outfit: A moisture-retaining suit that helps in slime regeneration.
Buzzshock Redesign: Brighter electrical arcs and a more compact body for zipping around. Equipment: Static Amplifiers that boost his electrical output. Outfit: A suit with conductive pathways that glow with stored electricity.
Blitzwolfer Redesign: More pronounced fangs and claws, with a darker, more intimidating appearance. Equipment: Lunar Lenses that enhance his night vision and howling range. Outfit: A tattered cape that billows as he moves, adding to his fearsome presence.
Upchuck Redesign: A wider mouth and a more robust digestive system visible on his belly. Equipment: Digestive Accelerators that allow for quicker consumption and energy conversion. Outfit: A suit with reinforced areas around the stomach to handle his expansive appetite.
Ditto Redesign: Brighter colors and more expressive faces to differentiate his clones. Equipment: Cloning Belt that enhances the stability and independence of each clone. Outfit: A uniform with a number system to keep track of his duplicates.
Waybig Redesign: Cosmic patterns on his skin and a more imposing stature. Equipment: Stellar Stabilizers that help him maintain balance and leverage his size. Outfit: A suit with celestial motifs that reflect his cosmic origins.
Arctiguana Redesign: Icier appearance with sharper spines and a more pronounced frill. Equipment: Cryo Converters that enhance his ice beam’s freezing capabilities. Outfit: An insulated suit that protects him from overheating and helps focus his cold powers.
Chromastone Redesign: More prismatic with a crystalline structure that refracts light. Equipment: Prism Gauntlets that enhance his energy absorption and refraction abilities. Outfit: A suit with angular, reflective panels that mimic his crystalline form.
Alien X Redesign: Cosmic and ethereal with starry patterns that shift and change. Equipment: Celestial Scepter that focuses his reality-warping powers. Outfit: A robe that seems to contain a piece of the universe, complete with twinkling stars.
Nanomech Redesign: Sleeker with more advanced nanotechnology features. Equipment: Micro-Assembler that allows him to construct various devices on the fly. Outfit: A tech-enhanced suit that adjusts to his size changes.
Fasttrack Redesign: Streamlined with aerodynamic features for enhanced speed. Equipment: Velocity Vambraces that boost his speed and agility. Outfit: A racing suit with dynamic lines that glow when he accelerates.
Eatle Redesign: Bulkier with a reinforced exoskeleton and sharper mandibles. Equipment: Digestive Reinforcement Belt that aids in processing consumed materials. Outfit: A utility belt with compartments for storing consumed materials.
Gravattack Redesign: More planetary with a core that glows like a molten core. Equipment: Graviton Anchor that helps him control his gravitational fields. Outfit: A suit with orbiting bands that represent his control over gravity.
Crashhopper Redesign: More insectoid with enhanced leg hydraulics for powerful jumps. Equipment: Impact Dampeners that protect him during high-velocity landings. Outfit: A suit with spring-loaded accents that highlight his leaping abilities.
Walkatrout Redesign: More amphibious with sleek scales and a streamlined body. Equipment: Aqua-Dynamic Fins that improve his swimming and maneuverability. Outfit: A wetsuit with a slippery surface to aid in evasive maneuvers.
Molestache Redesign: More distinguished with a larger, more versatile mustache. Equipment: Mustache Combs that can be used as weapons or tools. Outfit: A Victorian-style suit with a bow tie and a monocle for a touch of class.
The Worst Redesign: Tougher looking with visible scars and a more rugged appearance. Equipment: Resilience Amplifiers that make him even harder to take down. Outfit: A battered suit that looks like it’s been through many battles.
Kickin Hawk Redesign: Sharper talons and more pronounced feathers for a fiercer look. Equipment: Talon Enhancers that increase the power of his kicks. Outfit: A martial arts gi with feathered accents that flutter as he moves.
Toepick Redesign: Darker and more ominous with a face that’s hidden until revealed. Equipment: Fear Inducers that amplify the terror he instills in enemies. Outfit: A cloak that shrouds him in mystery, only opening to unleash his frightful visage.
Astrodactyl Redesign: More alien with wing membranes that glow with cosmic energy. Equipment: Jetpack Harness that enhances his flight and energy projection. Outfit: A suit with aerodynamic features and a helmet with a visor for space travel.
Bullfrag Redesign: More muscular with amphibious traits and a tougher skin texture. Equipment: Strength Enhancers that boost his physical prowess. Outfit: A tactical vest with various pouches for carrying mission essentials.
submitted by UsualAcanthaceae8775 to Ben10 [link] [comments]


2024.05.14 05:55 ExcitingBelt A Writer's Guide to Dark Fantasy Themes and Imagery

Explore the depths of dark fantasy writing with our all-inclusive guide on enhancing your themes and drawing readers in with symbolism. Discover key strategies, delve into the background of dark fantasy literature, and let your imagination run wild with an enjoyable writing assignment. Regardless of your level of experience as a writer or your level of interest, this guide will assist you in creating dark fantasy stories that are memorable and impactful.
Writing in the dark fantasy genre is a journey into the depths of the human psyche, where symbolism and imagery rule supreme, and it goes beyond simple stories of magic and monsters. We'll look at how to use symbolism to enhance your themes, draw in readers, and craft worlds of dark fantasy that will stick with you in this extensive guide.

Understanding Symbolism in Dark Fantasy Writing

Let's examine the history and development of symbolism in dark fantasy literature before delving into its specific applications. Gothic literature is the source of dark fantasy literature; early works such as Bram Stoker's "Dracula" and Mary Shelley's "Frankenstein" established the themes of terror, mystery, and the paranormal. Dark fantasy has evolved over time as authors like H.P. Lovecraft, Anne Rice, and Clive Barker have explored themes of power, corruption, and the human psyche.

The Power of Symbolism in Dark Fantasy Writing

A powerful tool in the dark fantasy writer's toolbox, symbolism enables you to give your works a deeper resonance and meaning. You can add layers of intricacy and depth that captivate readers and hold their interest throughout by employing symbols and imagery to symbolise abstract ideas, feelings, and themes.

Essential Techniques for Using Symbolism in Dark Fantasy Writing

Let's now examine some crucial methods for enhancing themes in your dark fantasy writing with symbolism:
Pick Your Symbols Wisely: Whether it's a menacing raven perched atop a gravestone, a mysterious amulet with dark powers, or a sinister castle shrouded in mist, pick symbols that speak to your themes and characters.
Establish Symbolic Motifs: To reaffirm themes and provide a feeling of coherence and unity, incorporate reoccurring symbols and motifs into your narrative. Including symbolic elements in your story can enhance its depth and richness. Some examples of such elements are the moon, which denotes mystery and transformation, or a colour like red, which stands for blood and passion.
Employ Symbolic Imagery: To evoke mood and atmosphere, use rich descriptive language to paint vivid pictures with your words. Use imagery to draw readers into the dark fantasy world you've created, whether you're describing a haunted forest shrouded in shadows or a dilapidated mansion full of secrets.
Investigate Archetypes and Myths: Use mythological motifs and archetypal characters as inspiration to give your narrative enduring themes and universal lessons. Using these classic themes, such as the hero's journey, the underworld's descent, or the conflict between light and darkness, can give your dark fantasy story more depth and resonance.

Fun Writing Exercise: Unleash Your Imagination

Select a Theme: Choose a theme or idea that you wish to explore in your dark fantasy story to begin with. Select a theme that appeals to you and piques your interest, such as the nature of power, the duality of human nature, or the quest for salvation.
Determine Your Symbols: The next step is to make a list of images and symbols that are connected to the theme you have selected. These could be places with symbolic meaning, animals, colours, or even objects. For example, you could use symbols like a decaying city, a black rose, or a serpent if you're examining the theme of corruption.
Create Your Story: After deciding on a theme and symbols, begin creating your story by incorporating these components into it to give it depth and resonance. Employ evocative language to create a sense of atmosphere and mood, and allow your symbols to direct the course of your story and the character development.
After writing your story, consider how the symbolism you employed enriched your themes and make any necessary revisions. Seek chances to hone your imagery or add more nuance to your symbolism in order to produce a more compelling and meaningful reading experience. And don't be scared to edit and polish your narrative until the power of symbolism shines through!

Famous Writers and Works in Dark Fantasy Literature

Dark fantasy literature boasts a rich history and a wealth of influential writers and works. From classic tales of Gothic horror to modern masterpieces of dark fantasy, here are a few notable examples:
The Cthulhu Mythos of H.P. Lovecraft: Lovecraft is recognised as one of the pioneers of contemporary horror literature, and the dark fantasy subgenre has been greatly impacted by his Cthulhu Mythos. Lovecraft's stories, replete with cosmic horror.), ancient gods, and secret knowledge, tackle existential dread and humanity's smallness in the face of cosmic forces that are beyond our comprehension.
Neil Gaiman's "The Sandman": This graphic novel series is a masterwork of dark fantasy that masterfully combines dream sequences, mythology, and folklore. With its sophisticated storyline, nuanced characters, and rich, vivid imagery, "The Sandman" has won both praise from critics and a devoted readership, solidifying Gaiman's place as one of the leading authors of contemporary dark fantasy literature.
George R.R. Martin's "A Song of Ice and Fire": George R.R. Martin's epic fantasy series "A Song of Ice and Fire" is a sprawling saga of political intrigue, war, and magic set in the fictional continent of Westeros. With its morally ambiguous characters, intricate plot twists, and gritty, realistic world-building, "A Song of Ice and Fire" has redefined the boundaries of the dark fantasy genre and inspired a cultural phenomenon with its adaptation into the hit HBO series "Game of Thrones".

Embrace the Power of Symbolism

To sum up, symbolism is a powerful tool that can enhance your themes, draw readers in, and help you write darker fantasy fiction to new heights. You can write dark fantasy stories that stick in the reader's mind long after the last page is turned by carefully selecting your symbols, coming up with symbolic motifs, employing vivid imagery, and taking inspiration from myths and archetypes.
So embrace the power of symbolism, let your imagination run wild, and set out on an amazing adventure into the shadowy depths of fantasy literature. Your readers are just waiting to be enthralled with the wonders of your writing!

Elevating Your Writing Experience

With pen and paper in hand, set off on your dark adventure, reflect on the deep experience that the GC Luxury Quill Set provides. Each stroke of the quill seems like a fall into the depths of darkness, capturing the essence of your darkest fantasies with unmatched precision thanks to its superb craftsmanship and timeless elegance.
The GC Luxury Quill Set transforms writing into an art form, drawing you into the intricate web of your own invention whether you're creating suspenseful dialogue or narrative twists. It becomes an extension of your will, channelling the raw emotion and atmosphere necessary to creating a genuinely unforgettable dark fantasy tale thanks to its ergonomic form and fluid ink flow.

My Own Dark Fantasy Realm

Hi there, fellow fans of dark fantasy! Thanks to your unflinching support, our blog—which is packed with tales and inspirations of dark fantasy—is making waves on TikTok, Pinterest, and YouTube. Even more thrilling is the fact that we're creating a captivating Trading Card Game to further engross you in Twilight Citadel's eerie mysteries. Explore the depths of the shadows with our website, where you can get eerie yet lovely phone wallpapers and posters. Furthermore, we've got you covered with free resources like desktop wallpapers and profile pictures to make sure your gadgets are brimming with eerie fantasy atmosphere. Come along with us on this surreal adventure, where fears come true and shadows dance. Are you prepared to welcome the gloom?
submitted by ExcitingBelt to talesofgwyn [link] [comments]


2024.05.13 23:53 pregbob Sick baby, gross question

My little noodle is 5 months old and got her first viral infection. Coughing for about a week, congested the last few days and continuing to just get snottier and gurglier. We're doing steam, cool mist by the crib, warm baths, saline, suction machine and bulb depending on what's nearby.
Shockingly, she hates the suction tools. She's amazing at dodging the nozzles. So my question is:
Have any of you used your mouth to suck the snot out of your baby's face?
I almost made a throwaway for this question but I decided I'm proud of entertaining the idea. Please help. If you have any other tips besides sucking mucus out of my baby, I'm so open to them. We are seeing the pediatrician in an hour to make sure it's nothing scary.
Thank you!
edit! I love the replies here. thank you for your stories and advice and opinions and suggestions. I have been inspired to dig out the nose frida suctiony tube thing we got before she was born. I agree with everyone saying it's brave and badass and on occasion the best option if it's a desperate situation. I do **not** think it's inappropriate or revolting but I would definitely probably gag through it. I'll keep it in my pocket for when I'm in a pinch but work on saline + nose frida for the normal times.
thank you guys! motherhood is metal \m/
final edit: using the nose frida definitely works best for us, I did it with the baby sitting on the counter facing the mirror and it worked better than lying down, she was confused about who was doing what to whom. I did forget to add a new filter the next morning and used it! I don't think I got any in my mouth but I learned a lesson essentially immediately.
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2024.05.13 18:47 Ohtopickausername Anyone know know of a vampire comic about humanity dying out because of vampires and only a human baby left?

The first couple of pages starts off with a guy killing demons/monsters(?) and he comes across a baby. This baby is the very last, known human. And he decides to raise the child. Then it leads to him hooked up to tubes, and he slowly ages or de-age, from a blood transfusion.
Note: I got this chapter for free on the PSP 3000 comic app Digital Comics. I have been looking for it for years and can’t find it. I couldn’t buy it at the time and would love to now.
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http://rodzice.org/