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2024.05.19 21:56 Sweet-Count2557 A Latte Fun Long Islands New Play Space and Cafe Its Fun for
A Latte Fun Long Islands New Play Space and Cafe Its Fun for Are you looking for a place that combines fun for the kids and relaxation for the adults? A Latte Fun, Long Island's newest play space and cafe, offers just that. With a wide range of activities for children of all ages and a cozy cafe serving delicious treats, there's something for everyone.But that's not all - A Latte Fun also fosters a sense of community and provides a comfortable environment for parents. Want to know more? Keep reading to discover the exciting features and offerings that make A Latte Fun the go-to destination for families in South Huntington, NY.Key TakeawaysA Latte Fun is an indoor playspace and cafe located in South Huntington, NY.The playspace is safe and gated, catering to children from crawlers to eight-year-olds.A Latte Fun offers a range of activities for caregivers and children to enjoy, including arts and crafts, baking classes, and children's yoga.A Latte Fun is a great venue for children's birthday parties, providing a clean, safe, and exciting environment, with birthday party packages available.Overview of A Latte FunA Latte Fun isn't just your ordinary play space and cafe; it's a vibrant and welcoming haven for both parents and children in South Huntington, NY. As soon as you step inside, you'll be greeted by the cheerful sounds of laughter and the rich aroma of freshly brewed coffee and baked goods. This indoor playspace offers a safe and gated environment for children from crawlers to eight-year-olds to explore and have fun.While the little ones are busy playing, parents can relax and enjoy a cup of fancy coffee and indulge in tasty baked goods. The cafe at A Latte Fun offers a wide variety of options, including light breakfast and lunch items. Whether you're craving a creamy latte or a flaky croissant, there's something to satisfy every palate.But A Latte Fun is more than just a place to grab a coffee and let the kids run wild. It's a community where parents can connect and children can make new friends. The friendly staff ensures that everyone feels welcome and comfortable. They're always on hand to ensure the safety and engagement of the children, allowing parents to relax and enjoy their time together.Location and FacilitiesLocated in South Huntington, NY, A Latte Fun offers not only a vibrant playspace and cafe but also a range of facilities that cater to both parents and children.The location accessibility of A Latte Fun is a major advantage for families in the area. Situated in a convenient location, it's easily accessible by car and public transportation, making it a breeze for parents and children to visit.The playspace itself is spacious and well-designed, with a variety of play space amenities to keep children entertained for hours. From a trampoline for bouncing fun to a double slide for thrilling races, there's something for children of all ages to enjoy. The playspace also features a colorful carousel, providing a whimsical experience for little ones. Additionally, there are cozy corners for quiet play and a book reading lounge area for storytime sessions.As for the facilities catering to parents, the cafe at A Latte Fun is the perfect spot to relax and recharge while keeping an eye on the little ones. The cafe offers a wide selection of fancy coffees, tasty baked goods, light breakfast, and lunch items. It provides a comfortable and welcoming environment where parents can connect with other caregivers and form friendships.The staff at A Latte Fun are attentive and dedicated to ensuring the safety and engagement of the children, giving parents peace of mind as they enjoy their time at the playspace.With its convenient location, accessible facilities, and exciting play space amenities, A Latte Fun truly offers a fun and enjoyable experience for both parents and children.Age-specific Play AreasWhen exploring A Latte Fun, visitors will discover that the playspace offers age-specific play areas designed to cater to the unique needs and interests of children at different stages of development. These age-specific play areas provide numerous benefits for children's development and growth, as well as create an environment that fosters freedom and exploration.Here are three reasons why age-specific play areas are important:Promotes developmental milestones: Age-specific play areas at A Latte Fun are carefully designed to encourage children to reach their developmental milestones. For example, the crawling area stimulates motor skills and spatial awareness, while the toddler area focuses on balance, coordination, and social interaction. By providing targeted activities, children have the freedom to explore and learn in a way that's appropriate for their age, allowing them to develop and grow at their own pace.Enhances social and emotional development: Play is essential for children's social and emotional development. The age-specific play areas at A Latte Fun provide opportunities for children to interact with their peers, practice sharing and taking turns, and develop important social skills. Additionally, engaging in play activities that are tailored to their age group helps children build confidence, self-esteem, and emotional resilience.Fosters cognitive and imaginative skills: Play isn't just about having fun; it also plays a crucial role in cognitive and imaginative development. Each age-specific play area at A Latte Fun is designed to stimulate children's curiosity, creativity, and problem-solving abilities. From sensory play in the infant area to imaginative play in the preschool area, children are encouraged to explore, discover, and use their imagination in a safe and supportive environment.At A Latte Fun, age-specific play areas are more than just spaces for children to play. They're carefully crafted environments that promote the overall well-being and development of children, allowing them the freedom to learn, grow, and have fun.Menu and Cafe OfferingsThe menu at A Latte Fun is filled with delicious treats and refreshing drinks for both children and adults to enjoy. Whether you're in the mood for a tasty snack or a specialty coffee, our cafe has something to satisfy every craving.For the little ones, we offer a variety of menu options that are both kid-friendly and nutritious. Our menu includes favorites like chicken nuggets, mac and cheese, and mini pizzas. We also have fresh fruit cups, vegetable sticks with dip, and yogurt parfaits for those looking for a healthier option. And of course, no visit to A Latte Fun would be complete without trying our famous homemade cookies and brownies!But it's not just the kids who get to indulge in delicious treats. Our cafe also serves a wide range of specialty coffees for adults to enjoy. From lattes and cappuccinos to mochas and espressos, we've a coffee to suit every taste. And if coffee isn't your thing, we also offer a selection of teas, hot chocolates, and smoothies.In addition to our menu options, we also have a variety of daily specials and seasonal treats. Whether it's a pumpkin spice latte in the fall or a peppermint mocha during the holidays, there's always something new and exciting to try at our cafe.Comfortable Environment for ParentsAs parents step into A Latte Fun, they're greeted with a warm and inviting atmosphere that immediately makes them feel at ease. The comfortable environment provided at A Latte Fun is designed to prioritize parental relaxation and foster friendships. Here are three reasons why parents find A Latte Fun to be the perfect place to unwind and connect with other caregivers:Cozy Seating Areas: A Latte Fun offers plenty of cozy seating areas where parents can relax and enjoy a cup of coffee or a delicious treat from the cafe. From plush armchairs to comfortable couches, there are plenty of options to choose from. Whether you want to catch up on your favorite book, chat with fellow parents, or simply take a moment to yourself, the cozy seating areas provide the perfect spot for relaxation.Socializing Opportunities: A Latte Fun isn't just a place for children to play, but also a hub for caregivers to socialize and form connections. The welcoming and friendly atmosphere encourages interaction and conversation among parents. Whether you strike up a conversation while watching your little ones play or join one of the organized activities, A Latte Fun provides ample opportunities to meet new friends and nurture existing friendships.Peace of Mind: A Latte Fun understands the need for parents to have peace of mind while their children are playing. With trained attendants on site, parents can relax knowing that their children are safe and engaged in age-appropriate activities. The playspace is gated and secure, allowing parents to enjoy their time without worrying about their child's well-being.At A Latte Fun, parents can unwind, connect with other caregivers, and create lasting memories with their children. It's a place where relaxation and friendship go hand in hand, providing the perfect escape for parents in need of some freedom and rejuvenation.Attendants for Child SafetyWith trained and attentive staff members on hand, parents can feel confident in the safety and well-being of their children while visiting A Latte Fun. Child safety measures are of utmost importance at A Latte Fun, and the role of the attendants is to ensure a secure and enjoyable environment for all the little ones.The attendants at A Latte Fun are carefully selected and undergo thorough training to ensure they're equipped to handle any situation that may arise. They're knowledgeable about child safety protocols and are constantly vigilant, keeping a watchful eye on the children at all times. Their presence provides an added layer of security, giving parents peace of mind as they sip on their fancy coffees or indulge in a delicious treat from the cafe.The attendants not only prioritize safety but also actively engage with the children, creating a fun and interactive experience. They're always ready to join in on a game, help with an arts and crafts project, or simply have a friendly chat. Their warm and friendly demeanor fosters a sense of trust and comfort, allowing children to feel at ease in their surroundings.In addition to their role in ensuring child safety, the attendants also play a vital role in fostering a sense of community. They facilitate social interactions among the children, encouraging them to make new friends and build lasting connections. The attendants understand the importance of socializing and provide a supportive environment where children can learn, play, and grow together.At A Latte Fun, parents can rest assured that their children are in capable hands. The dedicated and attentive attendants prioritize child safety while creating a fun and engaging atmosphere. So, parents can relax and enjoy their time at A Latte Fun, knowing that their children are safe, happy, and well-cared for.Mommy and Me ActivitiesLooking for fun and interactive activities to enjoy with your little one? A Latte Fun offers a variety of Mommy and Me activities that are sure to create lasting memories and foster a strong bond between you and your child. Here are three benefits of participating in these activities:Creativity and Expression: Mommy and Me crafts provide a wonderful opportunity for you and your child to unleash your creativity and explore different art forms together. From painting and drawing to making collages and sculptures, these crafts allow your child to express themselves while having fun. Watching your little one's imagination come to life is truly a magical experience.Bonding and Connection: Engaging in Mommy and Me activities creates a special time for you to connect with your child on a deeper level. It allows you to share laughter, joy, and learning experiences together. These activities provide a nurturing environment where you can build a strong foundation of love and trust, strengthening your relationship as you navigate through the early years of your child's life.Developmental Benefits: Mommy and Me activities offer numerous developmental benefits for your child. Whether it's improving fine motor skills through arts and crafts or enhancing cognitive abilities through interactive games and puzzles, these activities promote overall growth and development. Additionally, they encourage social interaction and communication skills, helping your child build confidence and make new friends.Baking and Cooking ClassesEngaging in the creative world of Mommy and Me crafts at A Latte Fun is just the beginning of the exciting and educational experiences that await you and your child - now get ready to tantalize your taste buds with their delightful Baking and Cooking Classes.At A Latte Fun, they offer kids baking classes that are both fun and educational. These classes are designed to teach children the basics of baking while allowing them to explore their creativity in the kitchen. From making cookies and cupcakes to creating delicious pastries, your little ones will be able to unleash their inner chef.To give you a taste of what to expect, here's a sneak peek at some of the activities featured in the kids baking classes at A Latte Fun:WeekThemeActivity1Cupcake CreationsDecorating cupcakes with colorful icing and sprinkles2Cookie CrazeBaking and decorating different types of cookies3Pizza PartyMaking homemade pizza dough and adding your favorite toppings4Sweet TreatsCreating yummy desserts like brownies and fruit tartsThese classes provide a hands-on learning experience where children can learn about measurements, mixing ingredients, and following recipes. Not only will they develop their culinary skills, but they will also learn valuable life skills such as patience, teamwork, and creativity.And what's even better is that after each baking class, you and your child can enjoy a coffee and pastry pairing at the A Latte Fun cafe. So while your little ones are exploring the world of baking, you can sit back, relax, and savor the delicious treats.The kids baking classes at A Latte Fun are a perfect way to bond with your child, learn new skills, and create lasting memories together. So why wait? Sign up for a class today and let the baking adventures begin!Children's Yoga and StorytimeChildren at A Latte Fun can embark on a journey of relaxation and imagination through the enchanting world of Children's Yoga and Storytime. This unique activity offers a multitude of benefits for children, both physically and mentally. Here's what you can expect from these interactive and engaging sessions:Improved flexibility and strength: Children's yoga poses help to stretch and strengthen their growing bodies, promoting flexibility and enhancing their physical abilities. Through these movements, children can develop balance, coordination, and body awareness.Enhanced focus and concentration: Yoga encourages mindfulness and helps children develop the ability to concentrate and focus. By practicing different poses and engaging in breathing exercises, children can learn to calm their minds and improve their attention span.Boosted creativity and imagination: Storytime at A Latte Fun takes children on captivating adventures through the power of storytelling. By immersing themselves in imaginative tales, children can expand their creativity, stimulate their imagination, and develop a love for reading.During Children's Yoga and Storytime sessions at A Latte Fun, children have the opportunity to explore their bodies through yoga poses while also engaging in interactive storytime activities. The combination of movement and storytelling creates a dynamic and engaging experience for children, promoting their overall well-being and fostering a love for both physical activity and literature.These sessions are led by experienced instructors who understand the unique needs of children. They create a safe and supportive environment where children can explore, learn, and have fun.Studio Space for ClassesThe studio space at A Latte Fun offers a vibrant and creative environment for children to explore a variety of classes and activities. Whether your child is interested in dance, music, or yoga, our studio space provides the perfect setting for them to unleash their creativity and have fun. Take a look at some of the exciting studio space activities and creative classes we offer:Studio Space ActivitiesCreative ClassesAge RangeYogaMommy and Me Yoga2-4 yearsHip-hopDance5-8 yearsBalletBallet3-6 yearsMusic and MovementMusic2-5 yearsArt and CraftsArt4-7 yearsOur studio space is equipped with all the necessary equipment and materials to make each class engaging and enjoyable. From colorful dance mats to musical instruments, your child will have everything they need to fully immerse themselves in their chosen activity. Our experienced instructors are passionate about what they do and are dedicated to providing a positive and nurturing environment for your child to learn and grow.At A Latte Fun, we believe in the power of creative expression and the benefits it brings to a child's development. Our studio space is designed to inspire imagination, boost confidence, and foster a love for learning. Whether your child wants to twirl in ballet class or groove to the beat in a hip-hop session, they will have the opportunity to explore their interests and discover new talents.Come and join us at A Latte Fun's studio space for an enriching and fun-filled experience. Watch as your child's creativity blossoms and their confidence soars. With our wide range of studio space activities and creative classes, there's something for every child to enjoy. Let their imagination run wild and give them the freedom to explore their passions in a supportive and encouraging environment.Fun Play EquipmentWith a range of exciting and interactive play equipment, A Latte Fun offers a thrilling and engaging experience for children of all ages. Our play space is designed to spark imagination, promote physical activity, and create lasting memories.Here are three reasons why our fun play equipment will leave your children wanting more:Giant Trampoline: Picture your child bouncing with joy on our giant trampoline. With every jump, they'll feel a sense of freedom and exhilaration. This interactive play experience not only brings laughter and smiles but also promotes coordination and balance.Double Slide: Our double slide is a crowd favorite. Children love racing their friends to see who can slide down the fastest. The feeling of wind rushing through their hair as they slide down brings a sense of adventure and excitement. It's a thrilling experience that will have your little ones begging for more.Colorful Carousel: Step onto our vibrant carousel and watch as your child's eyes light up with wonder. They'll have the chance to choose their favorite animal to ride, whether it's a majestic horse or a friendly elephant. As the carousel spins, children can enjoy the feeling of freedom as they go round and round.At A Latte Fun, we believe that play should be a liberating experience. Our fun play equipment provides children with the opportunity to explore, imagine, and interact with their surroundings in a safe and engaging environment. So come on over and let your children unleash their inner adventurer as they embark on a journey of fun and excitement.Birthday Party PackagesReady to throw your child the ultimate birthday party? Look no further than A Latte Fun's exciting and hassle-free birthday party packages.At A Latte Fun, we understand the importance of creating lasting memories for your child's special day. That's why we offer a range of birthday party themes and customizable packages to suit your child's interests and preferences.Choose from a variety of fun and imaginative themes, such as princesses, superheroes, animals, pirates, and more. Our dedicated team will work with you to create a one-of-a-kind party experience that your child and their friends will never forget. From the moment you step into our beautifully decorated party room, you'll be transported to a world of wonder and excitement.Our birthday party packages include everything you need to host a memorable celebration. We provide party decorations, including themed table settings, balloons, and banners, to create a festive atmosphere. Our experienced staff will take care of all the details, from setting up the party room to cleaning up afterward. All you have to do is sit back, relax, and enjoy the party with your child.In addition to the themed decorations, our birthday party packages also include playtime in our safe and engaging playspace. Children can bounce on our trampoline, race down our double slide, and ride our colorful carousel, all while having a blast with their friends. It's the perfect combination of fun and entertainment.At A Latte Fun, we believe that every child deserves a special birthday celebration. That's why we offer affordable birthday party packages to fit any budget. So whether you're looking for a small gathering or a larger celebration, we've options for you.Don't stress over planning your child's birthday party. Let A Latte Fun take care of everything. Contact us today to book your child's ultimate birthday party experience.Socializing and Community BuildingAt A Latte Fun, we believe in the power of socializing and building a strong community for both parents and children. We understand the importance of mom support and playdate opportunities, which is why we've created an environment that fosters connection and friendship. Here are three reasons why socializing and community building are at the heart of our mission:A Place to Connect: A Latte Fun provides a welcoming space for parents to come together and share their experiences. Whether you're a new mom looking for advice or a seasoned parent wanting to meet like-minded individuals, our playspace and cafe offer the perfect setting to connect with others who understand the joys and challenges of raising children.Playdate Opportunities: We believe in the power of playdates to not only entertain children but also facilitate social interaction and friendship building. At A Latte Fun, you'll find a wide range of activities and play areas where children can explore, learn, and have fun together. Our staff is always on hand to encourage positive interaction and help facilitate playdates between children.Supportive Community: We strive to create a supportive community where parents can find encouragement, advice, and a listening ear. A Latte Fun is more than just a play space; it's a place where friendships are formed, and bonds are strengthened. Whether you're looking for a shoulder to lean on or someone to celebrate milestones with, our community is here to provide the support you need.At A Latte Fun, we believe that socializing and community building are essential for both parents and children. We invite you to join us in creating lasting connections and building a strong community that uplifts and supports one another. Come and experience the joy of socializing and building friendships at A Latte Fun.Pricing and Opening HoursWe offer convenient pricing options and a variety of discounts to make your visit to A Latte Fun even more enjoyable. At A Latte Fun, we believe that everyone should have access to a fun and safe play environment without breaking the bank. That's why we've carefully curated our pricing options to suit different needs and budgets.Our admission fee is $16 for the first child, $10 for crawlers, and $12 for siblings. We also offer play pack discounts, where you can purchase multiple visits at a discounted rate. These play packs are perfect for families who plan on visiting regularly or for groups of friends looking to have a great time together. Additionally, we've unlimited play packages available, allowing you to enjoy unlimited playtime during our opening hours.We understand the importance of staying connected in today's digital age, which is why we've a strong social media presence. You can find us on Facebook and Instagram, where we regularly update our followers with the latest news, events, and discounts. By following us on social media, you'll never miss out on any exciting promotions or special events happening at A Latte Fun.Our opening hours are designed to accommodate your busy schedule. We're open Monday to Friday from 10 a.m. to 5 p.m., and on weekends from 9 a.m. to 5 p.m. (unless closed for a special event). Whether you're looking for a weekday outing or a weekend adventure, we're here to provide a fun and engaging experience for you and your little ones.Frequently Asked QuestionsWhat Are the Parking Options Available at a Latte Fun?Outdoor seating is available at A Latte Fun for those who prefer to enjoy their coffee and treats outside.As for parking options, there's ample parking space available at the facility, ensuring a hassle-free experience for visitors. Whether you're coming for a birthday party or just to enjoy the playspace and cafe, you can easily find parking nearby.Are Strollers Allowed Inside the Playspace?Yes, strollers are allowed inside the playspace at A Latte Fun. They understand that parents may need to bring their strollers, and they've made sure to accommodate for that.The play area is designed to be accessible for strollers, with wide pathways and plenty of space to maneuver.So, you can easily bring your little one in their stroller and enjoy all the fun activities and attractions that A Latte Fun has to offer.It's all about making things convenient for parents!Can Adults Bring Their Own Food and Drinks to the Cafe?Yes, adults can bring their own food and drinks to the cafe at A Latte Fun. However, please note that during adults only events, there may be specific policies regarding outside food and drinks.We encourage you to check with the staff for more information.As for the alcohol policy, A Latte Fun doesn't serve alcohol, but they do offer a variety of fancy coffees and other non-alcoholic beverages for adults to enjoy.Are There Changing Facilities Available for Babies?Diaper changing facilities at A Latte Fun make it a convenient and family-friendly space. We understand the needs of parents with babies, and we provide a clean and comfortable area for changing diapers.In addition, our parent lounge area offers a private and quiet space for breastfeeding. We want to ensure that parents can relax and enjoy their time at A Latte Fun, knowing that we've their needs in mind.Does a Latte Fun Offer Any Membership Options or Loyalty Programs?At A Latte Fun, we offer membership options and loyalty programs to provide even more value for our visitors.Our membership options allow families to enjoy unlimited playtime and exclusive benefits, such as discounts on admission, snacks, and birthday party packages.Our loyalty program rewards frequent visitors with special perks and discounts.We want to ensure that our guests feel appreciated and have the opportunity to make the most of their experience at our play space and cafe.ConclusionIn a Latte Fun, the fun never stops!With our exciting play space, delicious cafe offerings, and a welcoming environment for parents, we've got it all covered.So why wait? Grab your little ones and head on over to our South Huntington location for a day filled with laughter, connections, and endless fun.Don't miss out on the chance to make memories that will last a latte! submitted by Sweet-Count2557 to worldkidstravel [link] [comments] |
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2024.05.19 20:37 Shiirooo Exclusive interview with Famitsu and the devs
https://www.famitsu.com/article/202405/5194 (translated by DeepL: there are probably translation errors) submitted by Shiirooo to assassinscreed [link] [comments] Shadows is the next step forward for Assassin's CreedMr. KARL ONNÉE, Producer--First of all, let me say "Thank you" from us Japanese, as "Assassin's Creed" is finally coming out, which is set in Japan! KARL: Thank you for coming here today. I have been wanting to do this work for years, so my dream has come true. --Why did you choose the Azuchi-Momoyama period as the setting for this work? KARL: I chose it because it is a very rich period in history. It was a time of war and political maneuvering, a time of change from rural to urban areas, and also the birth of art. I also chose it because it was the start of the unification of Japan. It was a pivotal moment for Japan. Together, these elements provided an excellent canvas on which to tell the story. --What kind of image do you have of the Azuchi-Momoyama period? KARL: This was a time when the feudal lords of the warring states were fighting for power in the name of unifying the country, but it was also a struggle for control of trade. Portuguese missionaries and merchants came to Japan together. The Portuguese missionaries and merchants came to Japan together, and people who wanted a beautiful country and peace. This is the kind of image we have, but I think there was a mixture of various cultures and people's thoughts. And of course, there were the warring feudal lords. These are great canvases for the story. --What do you think should be inherited from "Assassin's Creed" and what are the unique aspects of this game? KARL: When people think of "Assassin's Creed," they think of stealth, but shinobi fantasy is not only a perfect fit for an "Assassin's Creed" game, it also fits the DNA of the "Assassin" brand. What we wanted to do with "Assassin's Creed Shadows" was to push stealth even further. We started this effort with the previous game, "Assassin's Creed Mirage," but we wanted to take it further with new features. Systems such as light and shadow, grappling ropes, prone, and a variety of tools available in the game provide a new experience. The gameplay is also enriched by two characters, Naoe, a shinobi, and Yasuke, a samurai. Players will explore and discover Japan through the eyes of Naoe, a local, and one non-Japanese outsider. The game is more dynamic than ever before, pushing the limits of technology and offering an experience exclusive to current-gen consoles. --The "Assassin's Creed: Valhalla," released in 2020, is based on the theme of "Vikings" and has been a huge sales success. As a Japanese, I feel that from a global perspective, the Japanese "shinobi" theme is even more niche, but what is your current response? KARL: I would like to talk about how it compares to "Viking" fantasy. Both shinobi and samurai are exciting and celebrated as fantasy with power, and are widely discussed in pop culture, and we are very much inspired by them. Shinobi were on our radar from the beginning because we thought they fit well with the "Assassins" brand, but we felt that incorporating a powerful samurai would create two different gameplay experiences and give us the opportunity to tell the story from two different perspectives. We feel that this is a powerful motif that can compete with the "Viking" motif. --How did you like the setting of Japan as a subject matter for the latest model? KARL: I think it was perfect. For example, the "Global Illumination" technology allowed us to explore the response of light and shadow. Some consoles are still called "Baked GI", but by using dynamic lighting and the power of the new hardware, we were able to explore the creativity. We are now able to express not only light and shadow, but also the dynamism of nature in greater detail. Naturally, since it is set in Japan, we have never dealt with so many trees, and thus so much data, in previous works in the series. We also needed more data to seamlessly move various things at the same time because of the seasonal changes. The latest models have allowed us to realize our vision, and our ambition for this film and for "Assassin's Creed" will continue. --Assassin's Creed Mirage marks the 15th anniversary of the game. Can we consider this work as the next step forward for the next generation of "Assassin's Creed"? KARL: You are absolutely right. Mirage" was a tribute to existing works, but this film is the first step into a new era. We are in the era of modern equipment. With the new generation of our engine "Anvil", plus the opportunity to create a new era by using the power of the latest consoles, we are able to do what we wanted to do with "Assassin's Creed Shadows". With technologies such as global illumination and dynamism, we are now making the game we really wanted to make. --What are the four pillars you are focusing on in the development of this game? KARL: We are focusing on four pillars.
KARL: Development is going very well. We are proud to say that we have done a good job, but of course it is not finished and there are still glitches. This is the result of all the work we have done so far. We are very happy with how things are going right now, and we hope you will stay tuned for more news. -- I understand that "Assassin's Creed Infinity" was announced at the previous Ubisoft Forward and that this title will be included in the game? Also, what is the development status of that game at ......? KARL: "Assassin's Creed Infinity" is introduced as an Animus Hub (*a hub that will function in the future as an entry point for the series), which we will talk about at a later date. --What is your message to your fans around the world and in Japan? KARL: We are humbled that our dream of creating a game in this setting has come true. This is a setting that our fans have been anticipating for a long time, and for us it has been a wonderful experience to work on a game that we have always wanted to make. This game is the result of our love. We hope you enjoy it. We look forward to talking more about it in the coming months. The Shinobi Assassin and the Legendary Samurai. Experience the different fighting styles created by these two characters.(left) Mr. JONATHAN DUMONT (Creative Director), (right) Mr. CHARLES BENOIT (Game Director)--When did you start the development of this work? JONATHAN: Development began about four years ago, and research into the time period in which the film is set began immediately. There were a number of cool subjects that brought us great characters and story plots. I had a gut feeling that this was going to be a very good game. --Was the Azuchi-Momoyama period chosen as the period setting from the pre-development stage? Did you have an idea for a major point in Japanese history, such as the end of the Tokugawa Shogunate? JONATHAN: I started from the beginning of my study of Japanese history, but I began reading with the feeling of a student. Following the Socratic principle, you took the attitude of knowing nothing. As I read on, I found some very interesting settings. I focused on the Azuchi-Momoyama period because I felt it was an extremely important period for Japan. It was a time of warring states, the need to unify the country, and the need to defend itself against the growing influence of other countries. It was a grand and complex period, and there are many stories that can be told from different angles. Among the heroes of the unification of Japan, Tokugawa Ieyasu, Toyotomi Hideyoshi, and Oda Nobunaga are best known among the outstanding characters in Japanese history. Not only war, but also politics are involved, and they are moving toward the peace that will eventually come, with a good ending waiting somewhere in the middle. I strongly felt that this was a wonderful and interesting period that deserved to be featured. It was also a time when the foundations of the arts were laid. Castle towns were built, the world changed, and people's relationships with each other and with art, as well as their inner lives, also changed. It was very interesting to explore this period, and I was strongly attracted to the characters who lived in this time. -- Why did you choose the title "Shadows"? CHARLES: From my point of view, there are two reasons. Shinobi hide in the shadows, so "Shadows" is of course inspired by that. In a way, this embraces the "Assassin" brand and shinobi. There are other aspects to "Shadows" as well. There are "hidden things" in the game that must be discovered by the player, but they are hidden in the darkness in some way. JONATHAN: Both characters are in a way connected to being shadowy heroes living in the underworld of this era. It's a cool title, if you can think of it this way. --Why did you choose two main characters and two fighting styles? Also, what kind of combat action can the Shinobi and Samurai experience respectively? JONATHAN: One of the reasons for the separation of the two styles is that from the beginning of development, we wanted to have two distinct and cool archetypes to play with: the samurai and the shinobi. We also wanted to make sure that this fantasy was as close to reality and expectation as possible without being diluted. I also often felt the need to have two points of view in the development of the story, since history is rarely clearly black and white. The two protagonists provided interesting dynamics and perspectives on how to approach the game. CHARLES: I think it is very interesting that in combat, both the samurai and the shinobi have special types of weapons. Therefore, the style of combat in this work is built on a more weapon-based approach. There are weapons that only Samurai can use, and the same goes for Shinobi. The player can get a good feel for the two different fighting styles. And it is possible to switch between them. --What weapons can Naoe and Yasuke use? CHARLES: Both players have different types of weapons. For Naoe, we went for a more classic fantasy type shinobi. The chain scythe is a weapon that covers a wide area and can only be used by Naoe. In addition, she also has a dagger used at close range, which can be combined with a hidden blade (Hidden Blade). Naoe can fight very quickly and efficiently with these. On the other hand, Yasuke, who excels at overpowering with force, is given more types of weapons, some of which are firearms type weapons. They also have the typical samurai bow. --Why did you choose to make the shinobi Naoe an original character and the samurai Yasuke a historical figure? JONATHAN: Even though they are well known in Japan, at least in North America, not much is known about farmers, what happened to them, and where the Shinobi came from. So we decided to introduce a figure from Iga who is shrouded in mystery. We considered historical figures from the region, but we preferred a sense of mystery, so we came up with Naoe as someone who may or may not have actually existed. As for Yasuke, from the beginning we thought that a story about the arrival of the Portuguese would be a very good way to tell the story of the crisis in Japan. The team liked the character Yasuke, and we thought we could use him to show the promise of discovering Japan. We thought that if we started with a samurai already in Japanese society, he would be a very interesting and intriguing character, with concepts that we don't necessarily know. And it would also be interesting to see what happened to him. He starts out as a character who is already rooted in history, and we are curious to find out what happens to him. I thought they would make a cool team, complementing each other in terms of storytelling, physique, and family background. --What did you keep in mind when creating the scenario where the two main characters switch? What were some of the challenges? JONATHAN: I wanted the audience to feel that "both are the main characters," but this was more complicated than it seems. Their stories overlap in places, but I wanted to make sure that as the game progresses, you gradually discover more and more about both characters. They have similar goals and motivations, but they are not 100% the same, which made it complicated and difficult to maintain their individual personalities. Naturally, the quest can be played by either character. If a quest needs to be started by one character and completed by the other, the settings must accommodate both play styles. Thus, although it can be complicated, there are many opportunities to tell the story from one of the two perspectives. Having two different points of view is a lot of fun, but there were some complications, such as having to use new technology in the conversation tools. There were some cool things, however. It is interesting that in the conversational scenes, the player decides which of the two protagonists speaks and they ask for different things. This is cool in a way. CHARLES: Both characters are attacking the castle and at some point the player is asked if they want to continue with Yasuke or Naoe, both are interesting. At various points the player must make these choices. The stories are independent, so if you want to know more about Naoe's or Yasuke's past, you can play as one character and delve into that character's story. --Are there areas of action that differ, such as places that only Naoe, a shinobi, is allowed to enter? JONATHAN: There are areas where both Naoe and Yasuke have different areas of activity. I can't go into details because there are a few surprises, but since Naoe can use a hooked rope, there are places that are almost exclusively accessible to her. The world is designed to be enjoyed by both characters, and players can switch between the two at will. Of course, if you want to reach the final point of the world or reach the summit through the ruins, then perhaps Naoe is the better choice. However, if you want to break through the fort head-on alone and open the way, Yasuke seems like a better choice. Of course, you can play with either character. CHARLES: Each character also has specific actions. Naoe can hook the hooked rope to a specific spot and move like a pendulum, or hook the hook to a high spot and climb the rope to get to where she wants to go faster than Yasuke. However, Yasuke can use a shoulder bash to break down reinforced doors. Yasuke can also perform parkour very efficiently in a more daring way. What can be felt when Yasuke performs parkour is how the crowd reacts. Because Yasuke is a samurai and exudes dignity as a superior class, the crowd reacts accordingly. Naoe, on the other hand, gives the impression of being more integrated into the world. --Can you both use the Hidden Blade, Hawk's Eye, and other Assassin abilities? CHARLES: Without spoiling anything, the traditional skills of the Assassins are mainly for Naoe. However, there is another mechanism called "Kantori" (provisional name) that can be used when you want to find an enemy or target person, and this can be used by both of them. You can use free aim to look around, but you cannot see through walls. Yasuke can also kill with stealth, but in a more direct and easier way. Even with stealth, there will be some sound, so it is a "stealth-like" approach. JONATHAN: Kantori (provisional name) can be used to find many things in your current location. It is a very good guide for a certain area, but it does not take all the fun out of exploration. It is a good guide because you can learn a little more about where you want to go, but you are left with the surprise of discovering something. -- Is there a skill tree that makes Naoe more combat-oriented or enhances Yasuke's stealth? CHARLES: Both have skills that are more combat-oriented and stealth-oriented. Also, some equipment has effects such as increased resistance when attacked. We also offer perks that enhance your abilities in combat. Naoe, enhanced to be more combat-oriented, has an advantage in melee combat compared to Naoe, enhanced to be more stealth-oriented. Both have a range, but cannot go in completely opposite directions. There is some overlap between the two, but we have made sure that the characteristics of each ability are properly felt. --Please explain the skill system. JONATHAN: Both characters share XP and level up together, but the rest of the system is a bit similar to that of "Assassin's Creed Odyssey". XP and character abilities are available, weapons can be crafted to some degree, and various upgrades can be made as the game progresses. Weapons are not stand-alone, but for two, so each weapon has its own unique skill system. Players should not feel any discomfort, but this is a very different part of the game from the past. CHARLES: There are two things that were very important to us in terms of skills. First, we have to be very aware of archetypes. In Japan, there are distinct archetypes, such as the armor-clad samurai, the revolting monk, and the bandit, which are quite different. We try to make it clear to the player who is stronger, and we try to make that part of the leveling process as important as possible. Samurai are always stronger than bandits. Secondly, player skill is added to the mix. The better you are at timing, reading attacks, understanding weapons, etc., the better you will be and the further ahead you will be. --What is the volume of the map compared to past works? I would also like to know how you decided on the scale of this work. JONATHAN: The biggest difference is the scale ratio. The mountains are not the actual size, but we wanted them to be true forests, consisting of trees of a certain size, so that you feel you are in a forest. To achieve this, we needed space. We also decided to keep it close to a realistic scale, so we could feel the breath of many things. When we visited Japan and saw the castle, we were so glad we made this decision. Japanese castles are huge! Of course, we had seen pictures of castles before and thought they were big and magnificent, but when we saw them in person, they were astonishingly large. And I wanted more space to explore the castle. Castles were built to be large battlegrounds, you know. You need space to build intricate walls for defense. The overall scale of the map is similar to the size of the map in Origins. However, the scale ratio makes it feel more realistic. The open space leads to secluded areas throughout the game, which will be fun to explore. This sense of scale is a very interesting aspect of this film for us. CHARLES: The story led us to choose which locations in Japan we would choose. The major events in Kyoto, around Osaka, and around Azuchi Castle took place in the same area, so we were able to focus on that. JONATHAN: Of course, we had to choose a size that matched the game, but I think it was the perfect size for this story and type of game. --Since the game is set in the Warring States period, is there a system that allows players to participate in battles? JONATHAN: We see several battles in the story, and the battle at Iga is playable. There are other battles as well, but I can't talk about them right now. The game is set in the Warring States period, but it is not only about battles. It is a game that allows you to travel and discover that world. --What challenges have you faced and what have you been able to achieve as a result? JONATHAN: By making the big decision to go completely modern and demanding a very high level from the "Anvil" engine, we were able to increase the number of particles, create a more realistic atmosphere, and expand the graphical possibilities of the changing seasons. This allowed us to work on a fresh new Assassin's Creed. This was a great opportunity for us to take a big leap forward in graphics. CHARLES: Also, thanks to the new global illumination system, we were able to take advantage of light and shadow, which had a huge impact on the gameplay and stealth approach. For example, enemies became aware of our presence through our shadows, enemies gathered for warmth under a fire in the winter, or shadows through shoji screens depicted enemy presence, giving a new dimension to stealth. By having two main characters, it is possible to show a wider range of angles and different perspectives.(left) BROOKE DAVIES, Associate Narrative Director, (right) SACHI SCHMIDT-HORI, Narrative Consultant--Did you choose the Azuchi-Momoyama period as the period setting from the pre-production stage? BROOKE: I joined the project after the choice of period had been made, so the Azuchi-Momoyama period had already been chosen. This period offered so many wonderful opportunities from a narrative perspective. The complexity and duality of the period is well reflected in the characters of Naoe and Yasuke. --What were you aware of and what were the challenges in creating a scenario where the two main characters switch? BROOKE: From a storytelling perspective, I see it more as a wonderful opportunity than a challenge. When I write a story, I try to show rather than tell, and having two characters allows me to show what's going on from a wider range of angles and different perspectives. I hope this will encourage players to want to share their feelings with them. --What do you think are the most important points in bringing original characters and historical figures into the game? BROOKE: Both offer different and unique opportunities. With regard to Yasuke, I found him very interesting historically because we know some things about him, but there are many unknowns. So we needed to fill in the blanks in the story. It is important to note that Yasuke is a historical figure. And in the case of Naoe, an original character, we were able to draw the story freely to some extent. The fact that she is a member of the Fujibayashi family and that her father is Masayasu Fujibayashi Nagato Mamoru allowed us to place her firmly within the setting. Because Yasuke is a real person but appears as a foreign-born samurai, the Japanese-born Naoe is on equal footing with Yasuke, although she has a different perspective. --Will other historical figures appear besides Nobunaga Oda and Yasuke? BROOKE: You will meet Luis Frois (a Jesuit missionary) at the meeting in Azuchi Castle. Also, Nene and Oichi will appear. The Japanese art renaissance that began in the Azuchi-Momoyama period blossomed in the Edo period, and you will also meet Sen no Rikyu, Kano Eitoku, and other important figures. --Please tell us what year the story will be depicted. BROOKE: I can't tell you what players will see, but I think it covers a part of the Azuchi-Momoyama period, from 1579 to 1584. --I think the appeal of the series is to depict the struggle between the Assassin Order and the Templars while taking into account the history, but I would like to ask if there were any difficulties in putting the Azuchi-Momoyama period into it. BROOKE: I don't want to mention the Knights Templar because I don't want to spoil anything, but the fascination and dynamics of this period are very interesting and provided wonderful opportunities for storytelling. --How did you go about creating a world with a realistic feel of the Azuchi-Momoyama period? BROOKE: We were very lucky to work with the Environment Team. The visuals they created for the game provided a great backdrop for the story. The in-world experience added so much to the story. What we see from the stories and characters of this time period is complexity. I also believe that many of the people surrounding the World had their own struggles. It was a very difficult time historically, and we see duality. Nothing is ever clear-cut and black and white. In warfare, two groups face each other and are confronted with different perspectives. But in the midst of it all, there are glimpses of hope for the future as we know it, which will later blossom. --What advice did you actually give? HORI: One scene that left a strong impression on me was the scene where Nobunaga's sister, Oichi, remarries Katsuie Shibata. In the original story we received, it was thought that the two families decided on their own without regard to Oichi's intentions, and Katsuie was portrayed negatively because he was more than 20 years older than Oichi. So I spoke with BROOKE and the team and asked them to change it. Oichi had young children after the death of her husband Nagamasa Asai, so if her remarriage was to Katsuie, a trusted man who had served Nobunaga, she would have married him as a matter of course. When I explained that it was better to portray it in a positive light, it was a new discovery for the BROOKEs, and they were very moved by it. The rewritten version of the episode was very moving. The other scene is the tea ceremony scene featuring Sen no Rikyu. Chanoyu is widely known to be translated as tea ceremony, but experts say it is a mistranslation. After researching the misunderstanding over here, I advised them, as far as I could understand, not to use a teapot or tea leaves, for example. --Even we Japanese have a strong image of "ninja" as a fantasy. Did you encounter any difficulties with the theme of "ninja" in order to achieve a high level of fidelity to the historical reconstruction? HORI: Ninja are certainly a fantasy, so I think it's a good thing that we can express ourselves creatively and without reservation. However, there are also dedicated ninja fans and communities around the world, and I am not sure to what extent they see the ninja as a real existence, or as an entity that existed in history. Therefore, the extent to which ninja are represented in the game depends on the level of tolerance of the avid shinobi fans. I discussed this with the members of the development team. We did not have a specific policy on how much to express, but made decisions on a case-by-case basis. We would say, "This is an acceptable creative expression," or "This is stereotypical", so let's not do that. --I'm sure there are many references, but which one left a particularly strong impression on you? BROOKE: The first book I looked through was "Nobunaga no Kouki" by Ota Ushiichi (Azuchi-Momoyama period, military commander and military history author). I was impressed by his personal observations as he recounts the details. We can learn a lot of historical facts from reading history books, but this author incorporated his own views so that I felt I could understand even his character and what it was like to live in that era, and I was completely drawn in. I was thrilled to be able to portray this time period and the people in this book. --The drama "Shogun" which is set in a similar time period, has been a hit, and I hope that this work will attract the same kind of attention from game fans. I understand that you have prepared a "Discovery Tour" that allows visitors to freely walk around the game world with historical explanations. BROOKE: I can't answer about the Discovery Tour today, but I am glad to see that interest in the setting and time period of the game is growing. I look forward to the day when we can bring this to you. Gathering a lot of information to recreate 16th century Japan and build a living world(left) THIERRY DANSEREAU, Art Director, (right) STÉPHANIE-ANNE RUATTA, Historical Supervisor and World Director--Please tell us what kind of materials you used as references to describe the field and the characters' costumes in the Azuchi-Momoyama period. THIERRY: I have been working with experts and consultants for a long time, but for the characters, I referred to museum exhibits and books for their appearances and costumes. I visited several museums, did my research, and checked the materials with STÉPHANIE-ANNE. Based on these, we created the characters. We also referred to descriptions in the books about the colors and the flags people carried. We used multiple sources, but we have checked them for historical accuracy. STÉPHANIE-ANNE: For several years we had the help of experts, but we also did research with a Japanese studio and team. We used different kinds of sources to make sure the team got it right and had all the information they needed to reconstruct what Japan looked like in the 16th century. We used museum databases, as THIERRY mentioned, but we also used inscriptions, scientific books, articles, and medieval depositions. For example, the Principles of Nobunaga has been translated into English, so we used that as a reference to describe 16th century Japan. I also referred to the documents of Luis Frois from the same period, which compare European and Japanese society. --This period was also a time when there was a large influx of immigrants. Will you also depict the episodes, lifestyles, and culture of these people (missionaries, merchants, etc.) as well as Yasuke? STÉPHANIE-ANNE: Yes, it is important to introduce the presence of Portuguese missionaries and merchants in the 16th century. They influenced the course of warfare during this period and the changing power of certain merchants in Japan. --I am wondering what castles, shrines and temples that symbolize the Azuchi-Momoyama period will appear in the game. Although the game is set in the Kansai region, is the Osaka Castle built by Toyotomi Hideyoshi ......? STÉPHANIE-ANNE: The era is represented by the construction of various castles and castle towns, so players will discover a wide variety of castle types and castles destroyed in battle. The Azuchi Castle, which is related to the name of the era, will also be featured. THIERRY: Himeji Castle, Osaka Castle, and Takeda Castle are also available, and it is wonderful that players can visit and play in these castles. I think this is one of the strengths of the franchise, but all of the castles are based on actual historical blueprints, which I think is very unique, both as an experience and a learning opportunity. The Koyasan Okunoin Cemetery is the oldest graveyard in Japan, which can also be seen in the game. There are too many to mention them all, but thanks to STÉPHANIE-ANNE and the experts, I think they are well described and it is wonderful that players will be able to travel to these places. --The architectural style and decoration of the buildings is a different culture from the previous works in the series. What were you conscious of in recreating the culture and what were the challenges? I am also interested in the possibility of diving on the "Shachihoko". STÉPHANIE-ANNE: The building team did a lot of research, and then we checked the results with experts and asked them to add the elements needed to build a great castle. We did research to recreate the decorations of not only the castle, but also the temples and shrines, and also to find out what materials were used to make them. THIERRY: The colors also change over time, so we made adjustments to that as well. Of course, this is "Assassin's Creed," so you can climb anywhere and jump from almost anywhere. Exploring is fun. --Japanese period games tend to be rather subdued, but were there any barriers to making it a worldwide production? STÉPHANIE-ANNE: It's a game based on history, and we want players to have the opportunity to play with history. This period is so fascinating and celebrated, and has had such an impact on pop culture, that we were fortunate to have the help of renowned experts to make sure we had all the information we needed to faithfully recreate medieval Japan in the 16th century. We maintained historical fidelity because it was a rich period with so much to talk about and we didn't feel the need to change it. There is an experience that goes into fantasy, but keeping it authentic was our primary goal. --In the main storyline, can we experience famous episodes from the Azuchi-Momoyama period (such as the Battle of Nagashino, the Honnoji Incident, the Battle of Komaki and Nagakute, etc.)? STÉPHANIE-ANNE: You will have to wait a little longer for that. --In the recent series, "Origins," "Odyssey," and "Valhalla," you can enjoy the connection to mythology and fantasy elements based on mythological themes. Will this work also contain elements based on Japanese mythology, yokai, and other fictional creatures? STÉPHANIE-ANNE: That is a very good question, but I will answer this one later. --This game also reproduces the four seasons of Japan. Which season did you start first? And which seasons were particularly difficult to express? THIERRY: I started with spring. We all know about cherry blossoms, and I think they are the most symbolic Japanese element for foreigners. And the big difference is winter. I wouldn't say that winter is more complicated because it has many different expressions, but it was very different from spring, summer, and fall, and the challenges were also different. --What was particular about the representation of water, such as waterfalls, rivers, lakes, etc.? THIERRY: All of the water topics were very important to us. We knew that there is a Shinto belief in waterfalls and rivers, and that they are important places in the Japanese eco-system. Even the blueprints of the suburbs are lined with irrigation canals, and they even go into the houses. Thus, we knew that water is a key component of Japanese culture, especially for agriculture. This is why we installed drains everywhere in this work. The presence of water in the Japanese landscape was different, so we took it seriously and treated it as an inviolable part of the Japanese landscape and way of life. --What are some of your favorite places, castles, or cultures that appear in your work? STÉPHANIE-ANNE: That's difficult. THIERRY: My favorite is Takeda Castle. It is on top of a high mountain and is called the castle in the sky, and I like this location. I can't say it's fair because we built it ourselves, but there are many other great places to visit. It was a lot of work to create the forest, but I really enjoy looking at the landscape. I also like how all the ecosystems interact with each other, such as the clouds in the weather system. It's not a location, but I enjoy it because it encompasses the whole game. STÉPHANIE-ANNE: I was impressed by the "Rakuchu Rakugaizu," Japanese folding screens from this period. I was fascinated by the fact that just by looking at them, one could come into contact with the vivid world of this period. The artistic touch is something special. I have never seen anything so full of art. I truly admire the artists of this era. THIERRY: I also think the most striking thing for me was the harmony of nature and architecture. I visited the site and found many places, and I could see how everything was deliberately composed. I was told that trees were planted while the chedi was being built at the time, but everything looked perfect. Also, the culture loves the age and values it, so they cherish moss and things that have taken root there. Japan has maintained these places so they still exist and are still in use. I realized that we are dealing with a subject that has a long history. It is also a culture that values space, living space. These were the most exciting discoveries during my travels in Japan. |
2024.05.19 20:31 Ok_ewrsedfgc Where to Watch Back to Black Online Free at Home Legally?
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