Rsps pick up server

Fake Album Covers

2013.03.21 05:49 thebenolivas Fake Album Covers

Where the covers are made up & the music doesn't matter
[link]


2011.03.31 09:27 Petrarch1603 Downton Abbey

Welcome to the Downton Abbey subreddit, a place to discuss all things related to the show, the 2 feature films, the cast and the real-life history/context of the franchise. We hope you enjoy your stay.
[link]


2012.07.03 02:16 armakaryk There can be only one!

My Little Highlander is a casual Highlander pick up league for players of the MyLittleFortress TF2 server featuring one off pick up games and multi-team exhibition matches.
[link]


2024.05.19 22:50 satsun_ Issues after updating user-defined routes in Azure when using AKS with Azure CNI?

Disclaimer: I have limited experience with Kubernetes beyond deploying it in Azure.
I've deployed a cluster in Azure using Azure networking and routes are defined using route tables associated with the Azure virtual network subnet that hosts the cluster nodes. If we change the user-defined routes in the Azure route table, is there something that needs to be done inside the AKS cluster itself to acknowledge the route changes?
I ask because we have a variety of resources in Azure and I've completely removed route tables for the vnets/subnets associated with those resources so that default routing is used and didn't have any issues, however, our AKS cluster was unreachable until the route table that existed when the cluster was built was put back into place. At a later date, I had updated the DNS server list in the Azure networking configuration, waited 60 days, decommed the old DNS servers, but found that the AKS cluster had not yet received the new DNS server config from Azure.
This is all private networking configuration in a hybrid AD environment, so we have AD/DNS servers in Azure. I do not manage or have access to the AKS cluster.
That said, is there something that needs to be done in the cluster to ensure it picks up on changes in the Azure network when changes are made outside of the cluster?
submitted by satsun_ to kubernetes [link] [comments]


2024.05.19 22:06 DutyTop8086 Starting an Amazon FBA Business: Essential Tips and Product Research Strategies

Are you planning to sell on Amazon FBA but unsure what to sell? The best products to sell are those that already have a demand. Whether you're selling your own products or reselling someone else's, I'll guide you on how to find good products to sell for yourself.
First, let me be blunt: this might not work for everyone. Everyone's success is different, and there is no one-size-fits-all plan. What works for one person might not work for another, so keep that in mind.
Don't choose a product just because you can source it cheaply, because you like it, or because you think it will sell well. The first product I tried to sell on Amazon was a complete failure because I didn't do any market research. I just saw one other product that seemed to be selling well and tried to sell the same thing. I thought, "If they are selling well, I can throw up my product, and it should sell well too, right?" Nope. I was wrong. Looking back, it's funny now, but at the time it wasn’t.
They had hundreds of reviews, a much better listing, and were already ranked. I had no idea how to set up my listing back then. I had three poor-quality iPhone pictures, horrible copywriting, and worst of all, I had no idea how to launch or rank my product. I just knew someone else was selling well.
Enough about my failed product. I say this to highlight how important it is to pick the right product, especially when you're first starting. So in general, you should approach your product research like this:
Learn From My Mistakes
Don’t choose a product just because you can source it cheaply, because you like it, or because you think it will sell well. The first product I tried to sell on Amazon was a complete failure because I didn't do any market research. I saw one product that seemed to be selling well and tried to sell the same thing. I thought, “If they are selling well, I can throw up my product and it should sell well too, right?” Nope. I was wrong.
They had hundreds of reviews, a much better listing, and were already ranked. I had no idea how to set up my listing back then. I had three poor-quality iPhone pictures, horrible copywriting, and worst of all, I had no idea how to launch or rank my product. I just knew someone else was selling well.
Enough about my failed product. I say this to highlight how important it is to pick the right product, especially when you're first starting. So here’s how you should approach your product research:
Find the Market
For your first product, look for ones that are easier to ship and manufacture so you can launch quicker. The main factors to consider are:
Small and lightweight
Non-seasonal
Non-fragile / non-electronic
Non-brand dominated
Price between $12 and $55
Already selling well (over 500 units per month)
Next, you want to find other potential, successful products that will lead you to the overall market. Here are two effective product research methods:
Free Method
Check out the New Release section of any sub-category. The idea is to find products that have just recently launched and are already selling well. Some good categories to start in are Home & Kitchen, Office Products, and Pet Supplies. Go into their sub-categories to find oddball products that are doing well. For example, Home & Kitchen > Kitchen & Dining > Tabletop > Tabletop Accessories > Kitchen & Table Linens > Tablecloths. You can use the free AMZ Scout Chrome extension to estimate how many units are being sold each month.
Paid Method
Use the Jungle Scout Web App ($40 a month). The product database lets you search through Amazon with the criteria we went over and only pulls back products that fit.
Analyze Market Trends
Research the current trends and popular products in your target market. Look for gaps and opportunities where there is a demand for new products. It's important to start doing this for just one market, ideally your country’s market.
Use Product/Keyword Research Tools
Use these tools to identify potential product ideas. They can help you identify popular search terms and phrases related to your target market. Use Amazon’s search engine autocomplete, which will show you the daily trends for that Marketplace. Start typing (for example, "car Christmas decoration") and get ideas.
Think Outside the Box
Don’t just rely on scraping Alibaba for the next big product. Millions of people are doing the same. Even Alibaba’s manufacturers are directly selling those products on Amazon. Think outside the box: attend trade shows and local markets related to your target market. This can be a great way to learn about new products and trends and to connect with potential suppliers and manufacturers. Plus, it’s not as easy for your competitors to attend a trade show.
Network and Connect with Other Sellers
This is an absolute must and a game-changer. Join Facebook groups, Discord servers, and follow relevant Twitter accounts. Meeting face-to-face and networking with other sellers on Amazon will give you new ideas, and you'll share the ups and downs of selling on Amazon. Don’t expect other sellers to show you their secret formula. They won’t give you an idea for their next great product, but exchanging ideas with someone in your same position is really helpful.
Avoid Amazon Gurus' Courses
Nobody who is going to make you a millionaire or make you drop your 9-to-5 life will give you the keys to it for $3,000 or $30,000.
Tools for Amazon Product Research
There are several tools that can help with the research process. Some popular options include:
Jungle Scout: A product research tool that helps you identify potential products to sell on Amazon based on data and analytics. The product database includes over 500 million products.
Helium 10: A suite of tools that includes a keyword research tool, product tracker, and other features that can help you research and find profitable products to sell on Amazon. The product database includes over 400 million products.
Viral Launch: A product research and launch platform that offers tools and services to help you find and launch successful products on Amazon. The product database includes over 250 million products.
AMZ Scout: A product research and tracking tool that provides data and insights to help you find the best products to sell on Amazon. The product database includes over 20 million products.
Now that you generally know how to find good product ideas, don't get overwhelmed with the entire process of selling on Amazon. No need to stress about ranking, launching, PPC, sourcing, or anything other than finding the right product to sell. Once you have a good product to sell, figuring out all that stuff becomes so much easier since you know specifically what to sell. You'll start to see how things work and what products sell well once you've been doing product research for a little bit.
Remember, success on Amazon varies for everyone, and there's no guarantee this will work for you. However, by following these guidelines, you'll have a much better chance of finding a product that can succeed in the marketplace.
submitted by DutyTop8086 to AmazonFBA_USA [link] [comments]


2024.05.19 21:53 DutyTop8086 Starting an Amazon FBA Business: Essential Tips and Product Research Strategies

Are you planning to sell on Amazon FBA but unsure what to sell? The best products to sell are those that already have a demand. Whether you're selling your own products or reselling someone else's, I'll guide you on how to find good products to sell for yourself.
First, let me be blunt: this might not work for everyone. Everyone's success is different, and there is no one-size-fits-all plan. What works for one person might not work for another, so keep that in mind.
Don't choose a product just because you can source it cheaply, because you like it, or because you think it will sell well. The first product I tried to sell on Amazon was a complete failure because I didn't do any market research. I just saw one other product that seemed to be selling well and tried to sell the same thing. I thought, "If they are selling well, I can throw up my product, and it should sell well too, right?" Nope. I was wrong. Looking back, it's funny now, but at the time it wasn’t.
They had hundreds of reviews, a much better listing, and were already ranked. I had no idea how to set up my listing back then. I had three poor-quality iPhone pictures, horrible copywriting, and worst of all, I had no idea how to launch or rank my product. I just knew someone else was selling well.
Enough about my failed product. I say this to highlight how important it is to pick the right product, especially when you're first starting. So in general, you should approach your product research like this:
Learn From My Mistakes
Don’t choose a product just because you can source it cheaply, because you like it, or because you think it will sell well. The first product I tried to sell on Amazon was a complete failure because I didn't do any market research. I saw one product that seemed to be selling well and tried to sell the same thing. I thought, “If they are selling well, I can throw up my product and it should sell well too, right?” Nope. I was wrong.
They had hundreds of reviews, a much better listing, and were already ranked. I had no idea how to set up my listing back then. I had three poor-quality iPhone pictures, horrible copywriting, and worst of all, I had no idea how to launch or rank my product. I just knew someone else was selling well.
Enough about my failed product. I say this to highlight how important it is to pick the right product, especially when you're first starting. So here’s how you should approach your product research:
Find the Market
For your first product, look for ones that are easier to ship and manufacture so you can launch quicker. The main factors to consider are:
Small and lightweight
Non-seasonal
Non-fragile / non-electronic
Non-brand dominated
Price between $12 and $55
Already selling well (over 500 units per month)
Next, you want to find other potential, successful products that will lead you to the overall market. Here are two effective product research methods:
Free Method
Check out the New Release section of any sub-category. The idea is to find products that have just recently launched and are already selling well. Some good categories to start in are Home & Kitchen, Office Products, and Pet Supplies. Go into their sub-categories to find oddball products that are doing well. For example, Home & Kitchen > Kitchen & Dining > Tabletop > Tabletop Accessories > Kitchen & Table Linens > Tablecloths. You can use the free AMZ Scout Chrome extension to estimate how many units are being sold each month.
Paid Method
Use the Jungle Scout Web App ($40 a month). The product database lets you search through Amazon with the criteria we went over and only pulls back products that fit.
Analyze Market Trends
Research the current trends and popular products in your target market. Look for gaps and opportunities where there is a demand for new products. It's important to start doing this for just one market, ideally your country’s market.
Use Product/Keyword Research Tools
Use these tools to identify potential product ideas. They can help you identify popular search terms and phrases related to your target market. Use Amazon’s search engine autocomplete, which will show you the daily trends for that Marketplace. Start typing (for example, "car Christmas decoration") and get ideas.
Think Outside the Box
Don’t just rely on scraping Alibaba for the next big product. Millions of people are doing the same. Even Alibaba’s manufacturers are directly selling those products on Amazon. Think outside the box: attend trade shows and local markets related to your target market. This can be a great way to learn about new products and trends and to connect with potential suppliers and manufacturers. Plus, it’s not as easy for your competitors to attend a trade show.
Network and Connect with Other Sellers
This is an absolute must and a game-changer. Join Facebook groups, Discord servers, and follow relevant Twitter accounts. Meeting face-to-face and networking with other sellers on Amazon will give you new ideas, and you'll share the ups and downs of selling on Amazon. Don’t expect other sellers to show you their secret formula. They won’t give you an idea for their next great product, but exchanging ideas with someone in your same position is really helpful.
Avoid Amazon Gurus' Courses
Nobody who is going to make you a millionaire or make you drop your 9-to-5 life will give you the keys to it for $3,000 or $30,000.
Tools for Amazon Product Research
There are several tools that can help with the research process. Some popular options include:
Jungle Scout: A product research tool that helps you identify potential products to sell on Amazon based on data and analytics. The product database includes over 500 million products.
Helium 10: A suite of tools that includes a keyword research tool, product tracker, and other features that can help you research and find profitable products to sell on Amazon. The product database includes over 400 million products.
Viral Launch: A product research and launch platform that offers tools and services to help you find and launch successful products on Amazon. The product database includes over 250 million products.
AMZ Scout: A product research and tracking tool that provides data and insights to help you find the best products to sell on Amazon. The product database includes over 20 million products.
Now that you generally know how to find good product ideas, don't get overwhelmed with the entire process of selling on Amazon. No need to stress about ranking, launching, PPC, sourcing, or anything other than finding the right product to sell. Once you have a good product to sell, figuring out all that stuff becomes so much easier since you know specifically what to sell. You'll start to see how things work and what products sell well once you've been doing product research for a little bit.
Remember, success on Amazon varies for everyone, and there's no guarantee this will work for you. However, by following these guidelines, you'll have a much better chance of finding a product that can succeed in the marketplace.
submitted by DutyTop8086 to AmazonFBATips [link] [comments]


2024.05.19 21:52 DutyTop8086 Starting an Amazon FBA Business: Essential Tips and Product Research Strategies

Are you planning to sell on Amazon FBA but unsure what to sell? The best products to sell are those that already have a demand. Whether you're selling your own products or reselling someone else's, I'll guide you on how to find good products to sell for yourself.
First, let me be blunt: this might not work for everyone. Everyone's success is different, and there is no one-size-fits-all plan. What works for one person might not work for another, so keep that in mind.
Don't choose a product just because you can source it cheaply, because you like it, or because you think it will sell well. The first product I tried to sell on Amazon was a complete failure because I didn't do any market research. I just saw one other product that seemed to be selling well and tried to sell the same thing. I thought, "If they are selling well, I can throw up my product, and it should sell well too, right?" Nope. I was wrong. Looking back, it's funny now, but at the time it wasn’t.
They had hundreds of reviews, a much better listing, and were already ranked. I had no idea how to set up my listing back then. I had three poor-quality iPhone pictures, horrible copywriting, and worst of all, I had no idea how to launch or rank my product. I just knew someone else was selling well.
Enough about my failed product. I say this to highlight how important it is to pick the right product, especially when you're first starting. So in general, you should approach your product research like this:

Learn From My Mistakes

Don’t choose a product just because you can source it cheaply, because you like it, or because you think it will sell well. The first product I tried to sell on Amazon was a complete failure because I didn't do any market research. I saw one product that seemed to be selling well and tried to sell the same thing. I thought, “If they are selling well, I can throw up my product and it should sell well too, right?” Nope. I was wrong.
They had hundreds of reviews, a much better listing, and were already ranked. I had no idea how to set up my listing back then. I had three poor-quality iPhone pictures, horrible copywriting, and worst of all, I had no idea how to launch or rank my product. I just knew someone else was selling well.
Enough about my failed product. I say this to highlight how important it is to pick the right product, especially when you're first starting. So here’s how you should approach your product research:

Find the Market

For your first product, look for ones that are easier to ship and manufacture so you can launch quicker. The main factors to consider are:
Next, you want to find other potential, successful products that will lead you to the overall market. Here are two effective product research methods:

Free Method

Check out the New Release section of any sub-category. The idea is to find products that have just recently launched and are already selling well. Some good categories to start in are Home & Kitchen, Office Products, and Pet Supplies. Go into their sub-categories to find oddball products that are doing well. For example, Home & Kitchen > Kitchen & Dining > Tabletop > Tabletop Accessories > Kitchen & Table Linens > Tablecloths. You can use the free AMZ Scout Chrome extension to estimate how many units are being sold each month.

Paid Method

Use the Jungle Scout Web App ($40 a month). The product database lets you search through Amazon with the criteria we went over and only pulls back products that fit.

Analyze Market Trends

Research the current trends and popular products in your target market. Look for gaps and opportunities where there is a demand for new products. It's important to start doing this for just one market, ideally your country’s market.

Use Product/Keyword Research Tools

Use these tools to identify potential product ideas. They can help you identify popular search terms and phrases related to your target market. Use Amazon’s search engine autocomplete, which will show you the daily trends for that Marketplace. Start typing (for example, "car Christmas decoration") and get ideas.

Think Outside the Box

Don’t just rely on scraping Alibaba for the next big product. Millions of people are doing the same. Even Alibaba’s manufacturers are directly selling those products on Amazon. Think outside the box: attend trade shows and local markets related to your target market. This can be a great way to learn about new products and trends and to connect with potential suppliers and manufacturers. Plus, it’s not as easy for your competitors to attend a trade show.

Network and Connect with Other Sellers

This is an absolute must and a game-changer. Join Facebook groups, Discord servers, and follow relevant Twitter accounts. Meeting face-to-face and networking with other sellers on Amazon will give you new ideas, and you'll share the ups and downs of selling on Amazon. Don’t expect other sellers to show you their secret formula. They won’t give you an idea for their next great product, but exchanging ideas with someone in your same position is really helpful.

Avoid Amazon Gurus' Courses

Nobody who is going to make you a millionaire or make you drop your 9-to-5 life will give you the keys to it for $3,000 or $30,000.

Tools for Amazon Product Research

There are several tools that can help with the research process. Some popular options include:
Now that you generally know how to find good product ideas, don't get overwhelmed with the entire process of selling on Amazon. No need to stress about ranking, launching, PPC, sourcing, or anything other than finding the right product to sell. Once you have a good product to sell, figuring out all that stuff becomes so much easier since you know specifically what to sell. You'll start to see how things work and what products sell well once you've been doing product research for a little bit.
Remember, success on Amazon varies for everyone, and there's no guarantee this will work for you. However, by following these guidelines, you'll have a much better chance of finding a product that can succeed in the marketplace.
submitted by DutyTop8086 to AmazonFBA [link] [comments]


2024.05.19 21:41 Wade_The_Heathen Coaches Corner with WadeTheHeathen. Building and Working on Completing your Collection Part 2

Hello and greetings once again my fellow CUEnthusiasts!
I’m going to cap off this series with Part 2 of Building your Collection and working towards Completion. This time I’m going to go over some tips and strategies for cards you already have at your disposal in your collection. Again, much of what I cover will pertain to many types of collectors and their goals. I’ll elaborate and differentiate as needed.
Some of what I’ll cover in this post I may have gone over in greater detail in a previous post, so I won’t go much further into it so it’s not redundant. Previous Coaches Corners can be found in this sub, or my post history :)
The first thing I would like to go over, is what you’re working towards (your goals for your collection) and how to approach trading cards in your collection to help achieve these goals.
I would also like to take a second to add and emphasize that having access to or being on a platform like discord or here etc, will be integral for a good amount of what I cover today. It’s the most efficient way to leverage and get the most out of cards you already own for what you’re looking for.
Now there’s many different types of collectors in the game. I’m going to narrow this down and focus on a couple of key ones in regard to today’s topic. Again, some of what I’ll go over will be applicable to a wider range of collectors, so it may be worth a read regardless.
A completionist is someone who is typically trying to get at least 1 of every card. They tend not to trade their singles. I’m a completionist first and foremost so I lock(protect) every card I only have 1 of. To me, there would be nothing worse than trading a card I already had, and need to chase it again. Especially if the card is scarce. The main goal for a completionist should always be to fill holes in your collection, not create one to fill one, regardless of the offer.
Someone who’s just working on decks to play tend to trade singles and look mainly for cards to play. The benefit here is they have singles at their disposal to leverage for cards they’re after. Collecting cards they need is usually secondary, or not applicable at all except for ones they want to use/play.
Now, how do we use what we already have to get the cards we’re looking for outside of the obvious posting in game?
And this is where it’s paramount to leverage a platform. Because there’s certain traders/collectors that you’ll be looking to deal with, as it can be of great benefit to your end goal. And, as I’ve discussed before and this is where it’ll be most applicable. This is where you’ll work out a trade before a card is ever sent. It’s the most streamlined way to trade if you know values and how to navigate trades. (Hopefully my past posts will have helped a bit with this).
What you stand to gain out of being on a platform is the ability to see clearly, offers and what people are wanting and have to offer. Watch for offers and collectors/traders that can help you work towards your goals while trading with them for mutually beneficial trades. And I’ll detail a couple to keep an eye out for.
The Heavy Traders and Veterans: These folks spend a lot of time moving cards and trading. They tend to have larger, and most of the time, complete collections and many duplicates. They’re usually very easy to deal with if you have some knowledge of card values(because trust me, they do). They also post offers on their platform of choice detailing exactly what they offer and what they’re wanting. Pretty straight forward if you’re looking to do a trade that aligns with them too. I will add, some also will pull extras of new cards or packs in general to add to their catalogue of tradable cards, so again, it’s good to check in from time to time. Again, they are usually very easy to deal with as long as values are spot on, especially when taking them up on an offer or making one yourself. And once more, to drive it home lol. It’s very important to learn the value system as best as you can on your platform of choice.
One Card Collectors/Hoarders:
Quick Disclaimer: I’m doing my best to write this without bias as I am a one card collector. However I was, and still am, a completionist first. Even before I started hoarding on this app. And the reality is, these folks are some of the easiest people to deal with on any card app. Most of my dealings, as I’ve mentioned before, have been with them, just because of the ease in obtaining cards you want if they have.
It’s worth while to find out exactly what they offer and trade them the cards they collect, because they will typically trade exactly what they say they will, and it makes obtaining cards you need very easy. The catch is, and this isn’t always the case as I’ve mentioned before when I went into detail about one card collectors/hoarders, you’re going to want to trade them the cards they collect for best results. Same as heavy traders, but these folks usually make solid offers for their cards, and when you’re sticking to what they offer in their post, it’s most likely to result in an accepted trade.
Some will even pull so they can trade for their cards too. I, and many others who have experience with hoarders, spent time tracking down their cards to fill our own card needs and wants. They also tend to pay well for quantities of their cards for a quality card, and this is the only time I feel quantity for quality applies lol. This is a good opportunity to use low value dupes that may not move to get good cards you need.
Typically they don’t trade singles, but there are some who do, as they only play to collect numbers of their cards, but what cards they do offer for their collect cards are usually some of the easiest to obtain.
There many types of players of all levels on a platform, and trades are relatively easy to work out. Other than the couple of collectors I’ve mentioned to keep an eye out for, here’s some other benefits and things to watch out for on the platform of your choice that you can leverage to work towards your goals.
There will always be players trading dupes for needs, working together towards their collection goals. These are usually straight forward, especially if values are known by both players or a value system is leveraged to balance values. Typically the cards traded are what I call filler cards, ones that don’t have demand or playability but are wanted just to round out your collection. It’s usually straight forward 1:1 card for card, matching both rarity and type. Pretty basic stuff but on a platform, can be highly efficient filling out your collection as you can typically put through multi card trades.
Many players chasing completion or filling needs tend to want to knock off the high value ones asap, because this is also a tcg, and they may want to use them to play right away. When they have most or all the higher value stuff and they end up with dupes of them, they’ll sometimes post to break down a value card for quantity of equal value cards they need. This can be paramount to how you get good/value cards for a very reasonable price. Again watch for it to be offered and don’t just send lol.
While a bit less prevalent on this app, there are a few people who run some kind of swap shop(all they do is trade cards, usually of same rarity and type for the same in return). They usually have their own system in place and some don’t use any values for cards other than rarity and type and I’ll provide a couple of examples I’ve seen and done myself (I formally ran swap shops on most card apps I’ve been on). Some will and do trade singles, again, it helps to read and understand their post prior to sending a trade. Adhering to what they post can make obtaining cards from them extremely easy.
Some may offer to give 1 of any card for 2 cards of the same rarity/type as the one you took in return. Some will trade a card of same rarity/type they have over a set amount of dupes of for ones they need or have under a set number of dupes of a card. There’s a few different ones and they’re typically good to leverage for a hassle free trade as they tend to adhere to what they post.
The importance of a platform, even though the player base on them is small compared to the overall population on the app, is the fact that most veteran players and heavy traders/collectors tend to be on them. The ability to work out trades and obtain the cards you want is far more effective than just posting in game. And again, the capability to work out a trade without ever sending a card first is amazing. And the ability to do so with cards you already own is the most economical way to build and/or fill out your collection.
I’m going to wrap up with a few tips for those focused on completing their collection.
I want to stress this point again, as I feel it’s important for a completionist. I did this on any app I tried to complete. Do not trade your singles. While offers may seem, and can be very generous, unless you know you can replace a single with ease, the risk of it being very tough to find again, I’ve found, isn’t worth it. I’ve experienced myself and seen many times a single was traded and the regret afterwards in doing so, not to mention the time investment that may be needed to get it back. And logically speaking, you’ve already found the card once and have it, why would you want to chase it again just to not chase a card being offered? It’s not really progressing towards your goal of completion, it’s just keeping your cards collected at the same number when your goal is to increase that number until you have everything.
What to target to complete first?
This is completely up to you. What I will offer is some brief insight into each limited rarity, mythics and all basics/fusions, I’ll work my way from lowest rarity to highest.
Fusion/Basics: These are so abundant, have no value and are always available. Dupes for needs, rarity for rarity, type for type these are some of the most basic and straight forward trades possible as basics/fusions have no value. The only exception is maybe a new one, but even then, its value is just because it’s new and typically won’t fetch anything of value.
One point I’d like to make and it’s most people’s preference, trade type for same type, so fusion for other fusion, basic for other basic. It’s only because fusion will be used to obviously make a red or ultra fusion. Again it’s more preference. Also consider, as new red fusions are released, some basics become fusion cards to make a new red. So no real damage can be done if you don’t care too much.
In my opinion, basics and fusions (legendary rarity and below) shouldn’t be a focus. Not many are playable, you’ll always get them from almost every pack, and they’re very easy to obtain and complete. I’d say if you’re down to a few left you may as well wrap it up, but you’ll naturally fill out most of them as time goes.
From time to time it can be normal for someone to offer a limited you need for basic/fusion cards. This is ok. I would caution not to send basics/fusion to someone for a limited card unless it was discussed pre trade. There’s an in game decline response that relates to this for a reason xD
Limited Common and Rare- I lumped these 2 together because they’re both relatively similar at least from a completion standpoint. As I’ve said before, these 2 rarities are relatively easy to complete, there’s maybe a handful of meta/playable cards amongst them but they don’t hold a high value. These are usually good to start the journey with as completing them allows the opportunity to use dupes of these rarities to trade to keep them complete and/or to roll up for higher rarity needs sometimes.
Limited Epic and Legendary: These are 2 of the hardest to complete. The reason again being, the majority of value/meta/playable/scarce cards are of these rarities. These would be my last focus simply because with time your collection will grow and that will help to make completing them easier.
My advice when trading your dupes of high value is to get a like value card you need for it. Breaking them down and diluting their value into lesser value needs can actually make the higher needs harder to get if most of your dupes are lower in value. Nothing wrong with it, but just my take. I mention this because as you near completion, you don’t want to be stuck only needing high value cards and having mainly low value dupes for trade for them. It’ll take a while to find someone wanting a breakdown, especially if what you need is scarce. This just helps ensure you have and get value cards knocked off your need list as you go. And always keep an eye out for someone wanting to break down a high value card too. The more value dupes you can retain for high value cards you need is in your best interest to complete efficiently.
Mythics- Again a harder one to complete but not usually as hard as epic and legendary. The majority of Mythics have been around for a long while, mainly the newer ones are harder to get. Now the reason I consider these a bit easier than epic/legendary is because mythics are always being traded. And lots of people on platforms are wanting to break down higher value ones into multiple lower value ones.
Mythics are obtained with time just pulling so I wouldn’t focus too much on them early, as you close out low rarity needs and start getting dupe mythics or rolling up limited cards into Mythics, they’re relatively easy to transact with and fill out. Newer ones are the slight exception as they may be scarce, but again, with time will be more available and as well tend to get cheaper.
Again, preference plays a part and many people just trade Mythics for other Mythics, and I’d urge you to do the same with your mythic dupes until they’re complete or just missing a couple of new ones. Once they’re done or close to it, you can use your dupe mythics to pick off the higher value limited cards you need.
One last completionist note I’d like to make as it relates to mythics.
Mythics cannot be target pulled, meaning, unlike new limiteds/basics, mythics are random and don’t have a fixed pull rate. When you do get one, it’s could be any 1 that’s currently available. They are the main chase when people are trying to stay complete for this reason.
Typically, as I mentioned in another post, it’s not uncommon to see an Anubis, or multiple high value stable Mythics be traded for a new mythic in the early days after its release. If you’re wanting to be complete again asap, you’re going want to manage your Mythic dupes in preparation for a new one. You’ll want to look into rolling up lesser value Mythic dupes into a high value stable one a few times if not more, just so you have a competitive offer early on. If it’s no big deal and you can wait, over time, more copies of a new mythic become available and the price tends to drop until it’s stable.
This, I hope, in combination with what I went over in Part 1, will help you expedite getting the cards you’re wanting/looking for and hit your goals!
As always, thank you for your support and taking the time stop in. Always feel free to comment below if there’s any questions or if there’s any Trading or Collecting topics you’d like me to cover. I’ll do my best to respond. You can find me on the main discord server, link is in the sub description. Happy Trading and keep it Cue, see you in game!
I’m going to be taking a brief break while I try to come up with more talking points or trading/collecting topics to discuss as I seem to have tapped myself out lol. I’ve been working diligently to get all these out asap so they may be used to help you out or at least have a better understanding of this aspect of the game.
I’ve covered most of what’s come to mind and I hope these at least provide a solid foundation that will help you to be successful trading/collecting and get more enjoyment out of this wonderful app!
submitted by Wade_The_Heathen to cuecardgameAvid [link] [comments]


2024.05.19 21:40 AcidOverlord I need a Tor expert to explain an interaction to me.

I have a bit of an odd situation that SHOULD be working, but isn't and I suspect its because I'm misunderstanding something technical about how the Tor daemon traffic flow works.
I have a site set up like this: Clearnet frontend with a node.js server serving HTTP on 80 with Varnish cache in front of it. The site has javascript that directs the client to connect to port 7777 for websockets. There's a proxy on 7777 that picks up the websockets and passes them to the backend. This works perfectly.
But the same site also has an onion address. I added a line to torrc defining a second HIDDEN SERVICE PORT 7777 127.0.0.1:7777 so that Tor will proxy websocket connections around. This also works perfectly, with websockets connecting on the onion.
The problem comes because I also want a Varnish daemon running between Tor and the service. We use this for rate limiting and other things. I can set this up with Tor on 9050 and connecting to the Varnish port, and Varnish connecting to node.js as its backend. This also works and everything else on the onion site loads normally, but websockets don't. They return "Connection refused" over and over in the Tor Browser console. The same torrc configuration is used, so it makes no sense to me why Varnish as a middleman on the HTTP main circuit should be affecting websockets on a different circuit that should be getting proxied by Tor directly around to the websocket port. Varnish shouldn't be touching that at all but somehow having it involved in the main HIDDEN SERVICE PORT circuit breaks them.
Can anyone explain what the heck is going on?
submitted by AcidOverlord to TOR [link] [comments]


2024.05.19 21:18 dashrimpsauce Black Absorption/Extra Hearts & Constant XP Sound Bug

Black Absorption/Extra Hearts & Constant XP Sound Bug
I'm currently in the process of putting together a custom modpack on Curseforge (using Fabric Loader), and I've been troubleshooting a bunch of stuff and fixing up some bugs. A few of these bugs though, I can't seem to figure out the cause of, one of them being my extra hearts showing up as black on the health bar, as well as another bug that seems to play the xp/experience level up sound every few seconds when placing/breaking/picking up blocks, and other interactions with the inventory. Would anyone be able to give their two-sense on what could be causing these issues? I'm on version 1.20.1 and using Fabric loader version 0.15.11. Here is the image and my mods list (sorry for sloppy list, was taken from game log):
https://preview.redd.it/1610jppxnf1d1.png?width=1920&format=png&auto=webp&s=19a35b9ac80a95ce70140e1788e32e139eaf9a6a
  • advancementplaques 1.4.11
    • ae2 15.2.0
\-- team_reborn_energy 3.0.0
- alloy\_forgery 2.1.2+1.20 - allthetrims 3.4.2 - ambientsounds 6.0.1 - amendments 1.20-1.1.30 - amethyst\_core 1.5.0+1.20.1 
\-- common-protection-api 1.0.0
- amethyst\_imbuement 1.20.1-19.4 
-- conditional-mixin 0.3.2
-- should_i_hit_that 0.1.2+1.20.1
-- common-protection-api 1.0.0
\-- playerabilitylib 1.8.0
\-- structurized-reborn 1.20.1-01
- amethystequipment 2.2.0 - animated\_guns 1.3 - another\_furniture 1.20.1-3.0.1 - appleskin 2.5.1+mc1.20 - aquamirae 6 - archers 1.2.1+1.20.1 
\-- com_github_zsoltmolnarrr_tinyconfig 2.3.2
- architectury 9.2.14 - archon 0.6.2 
-- cardinal-components-base 5.2.2
-- cardinal-components-entity 5.2.2
\-- saflib 1.1.0
- armory 1.7 - arsenal 1.7 - artifacts 9.5.5 
-- cardinal-components-base 5.2.2
-- cardinal-components-entity 5.2.2
-- expandability 9.0.4
-- mixinextras 0.3.5
\-- step-height-entity-attribute 1.2.0
- athena 3.1.2 - attributefix 21.0.4 - autoconfig1u 3.4.0 - automobility 0.4.2+1.20.1-fabric 
\-- jsonem 0.2.1+1.20
- autotag-convention 2.0.2+1.20 
\-- autotag 2.0.2+1.20
- awesomedungeon 3.2.0 - azurelib 2.0.22 - azurelibarmor 2.0.3 - bakery 1.1.10 - balm-fabric 7.2.2 - basicweapons 1.2.0 - bclib 3.0.14 
\-- wunderlib 1.1.5
- beaconoverhaul 1.8.4+1.20 
\-- reach-entity-attributes 2.4.0
- bedbenefits 13.0.3 - betteradvancements [0.3.2.162](http://0.3.2.162) - betterarcheology 1.1.9-1.20.1 - betterchunkloading 1.20.1-4.2 - bettercombat 1.8.5+1.20.1 - betterdeserttemples 1.20-Fabric-3.0.3 
\-- org_reflections_reflections 0.10.2
- betterdungeons 1.20-Fabric-4.0.4 - betterend 4.0.11 - betterf3 7.0.2 - betterfortresses 1.20-Fabric-2.0.6 - betterjungletemples 1.20-Fabric-2.0.5 - betterloot 1.0.0+mc1.20.1 - bettermineshafts 1.20-Fabric-4.0.4 - betternether 9.0.10 - betteroceanmonuments 1.20-Fabric-3.0.4 - bettervillage 3.1.0 - betterwitchhuts 1.20-Fabric-3.0.3 - boatiview 0.0.5 - bookshelf 20.1.10 - bountiful 6.0.3+1.20.1 - cardinal-components 5.2.2 
-- cardinal-components-block 5.2.2
-- cardinal-components-chunk 5.2.2
-- cardinal-components-item 5.2.2
-- cardinal-components-level 5.2.2
-- cardinal-components-scoreboard 5.2.2
\-- cardinal-components-world 5.2.2
- castle\_dungeons 4.0.0 - clickadv 1.20.1-3.8 - clientcrafting 1.20.1-1.8 - climbladdersfast 4.0-1.20.1 - cloth-config 11.1.118 
\-- cloth-basic-math 0.6.1
- clumps [12.0.0.4](http://12.0.0.4) - collective 7.57 - colytra 6.2.2+1.20.1 - combatroll 1.3.2+1.20.1 - comforts 6.3.5+1.20.1 
\-- spectrelib 0.13.15+1.20.1
- commonnetworking 1.0.3-1.20.1 - configured 2.2.3 - controlling 12.0.2 - convenientdecor 0.4.1 
\-- omega-config 1.4.0+1.20.1
- corgilib [4.0.1.1](http://4.0.1.1) 
-- com_electronwill_night-config_core 3.6.7
\-- com_electronwill_night-config_toml 3.6.7
- cosmetica 1.2.9 
-- com_github_cosmetica-cc_cosmeticadotjava 1.11.2
\-- sulphate 1.1.1
- create 0.5.1-f-build.1417+mc1.20.1 
-- com_google_code_findbugs_jsr305 3.0.2
-- flywheel 0.6.10-2
-- milk 1.2.60
\-- dripstone_fluid_lib 3.0.2
-- porting_lib_brewing 2.3.2+1.20.1
-- porting_lib_models 2.3.2+1.20.1
\-- porting_lib_model_loader 2.3.2+1.20.1
-- porting_lib_obj_loader 2.3.2+1.20.1
\-- porting_lib_model_loader 2.3.2+1.20.1
-- porting_lib_tags 3.0
-- reach-entity-attributes 2.4.0
\-- registrate-fabric 1.3.62-MC1.20.1
-- porting_lib_data 2.1.1090+1.20
\-- porting_lib_gametest 2.1.1090+1.20
\-- porting_lib_model_generators 2.1.1090+1.20
-- porting_lib_gametest 2.1.1090+1.20
\-- porting_lib_model_materials 2.1.1090+1.20
- creativecore 2.11.28 
\-- net_minecraftforge_eventbus 6.0.3
- cristellib 1.1.5 
\-- blue_endless_jankson 1.2.3
- cull-less-leaves 1.3.0 - cupboard 1.20.1-2.6 - darkblades 1.2.3 - darkloot 1.2.0 - darkmining 1.1.1 - darkpaintings 17.0.4 - darkrewards 1.0.9 - darksmelting 1.0.6 - darkspins 1.1.0 - digs\_dnd\_origins 1.20.1-0.0.11 - dimdoors 5.3.2 
-- com_flowpowered_flow-math 1.0.3
-- com_github_dimensionaldevelopment_poly2tri_java 0.1.1
-- mm 2.3
\-- org_jgrapht_jgrapht-core 1.1.0
- doapi 1.2.12 
\-- mixinextras 0.3.5
- doggytalents 1.18.11 - dungeonnowloading 1.5 - dungeonz 1.0.4 - eatinganimationid 1.20+1.9.61 - eldritch\_mobs 1.15.1 
-- cardinal-components-base 5.2.2
-- cardinal-components-entity 5.2.2
-- polymer-blocks 0.5.15+1.20.1
-- polymer-core 0.5.15+1.20.1
-- polymer-networking 0.5.15+1.20.1
\-- polymer-common 0.5.15+1.20.1
\-- packet_tweaker 0.4.0+1.19.4
\-- polymer-registry-sync-manipulator 0.5.15+1.20.1
\-- server_translations_api 2.0.0+1.20
\-- packet_tweaker 0.4.0+1.19.4
- emerald\_tools 1.6.3 
\-- pugh_tools 1.6.1
- emotecraft 2.2.7-b.build.50 
\-- bendy-lib 4.0.0
- enchantedlib 0.3.1 - enchdesc 17.0.14 - enderzoology 8.0.2 - endrem 5.2.4 - enhancedcelestials [5.0.0.4](http://5.0.0.4) - enhancedvisuals 1.7.2 - entityculling 1.6.2-mc1.20.1 - exclusive\_weapons\_armor\_and\_tools 3.0.0+1.20.1 - expanded\_ecosphere 3.2.4 - explorations 1.20.1-1.5.2 - explorerscompass 1.20.1-2.2.3-fabric - extraorigins 1.20-8 - extraspellattributes 1.2.1 - fabric-api 0.92.1+1.20.1 
-- fabric-api-base 0.4.31+1802ada577
-- fabric-api-lookup-api-v1 1.6.36+1802ada577
-- fabric-biome-api-v1 13.0.13+1802ada577
-- fabric-block-api-v1 1.0.11+1802ada577
-- fabric-block-view-api-v2 1.0.1+1802ada577
-- fabric-blockrenderlayer-v1 1.1.41+1802ada577
-- fabric-client-tags-api-v1 1.1.2+1802ada577
-- fabric-command-api-v1 1.2.34+f71b366f77
-- fabric-command-api-v2 2.2.13+1802ada577
-- fabric-commands-v0 0.2.51+df3654b377
-- fabric-containers-v0 0.1.64+df3654b377
-- fabric-content-registries-v0 4.0.11+1802ada577
-- fabric-convention-tags-v1 1.5.5+1802ada577
-- fabric-crash-report-info-v1 0.2.19+1802ada577
-- fabric-data-attachment-api-v1 1.0.0+de0fd6d177
-- fabric-data-generation-api-v1 12.3.4+1802ada577
-- fabric-dimensions-v1 2.1.54+1802ada577
-- fabric-entity-events-v1 1.6.0+1c78457f77
-- fabric-events-interaction-v0 0.6.2+1802ada577
-- fabric-events-lifecycle-v0 0.2.63+df3654b377
-- fabric-game-rule-api-v1 1.0.40+1802ada577
-- fabric-item-api-v1 2.1.28+1802ada577
-- fabric-item-group-api-v1 4.0.12+1802ada577
-- fabric-key-binding-api-v1 1.0.37+1802ada577
-- fabric-keybindings-v0 0.2.35+df3654b377
-- fabric-lifecycle-events-v1 2.2.22+1802ada577
-- fabric-loot-api-v2 1.2.1+1802ada577
-- fabric-loot-tables-v1 1.1.45+9e7660c677
-- fabric-message-api-v1 5.1.9+1802ada577
-- fabric-mining-level-api-v1 2.1.50+1802ada577
-- fabric-model-loading-api-v1 1.0.3+1802ada577
-- fabric-models-v0 0.4.2+9386d8a777
-- fabric-networking-api-v1 1.3.11+1802ada577
-- fabric-networking-v0 0.3.51+df3654b377
-- fabric-object-builder-api-v1 11.1.3+1802ada577
-- fabric-particles-v1 1.1.2+1802ada577
-- fabric-recipe-api-v1 1.0.21+1802ada577
-- fabric-registry-sync-v0 2.3.3+1802ada577
-- fabric-renderer-api-v1 3.2.1+1802ada577
-- fabric-renderer-indigo 1.5.1+1802ada577
-- fabric-renderer-registries-v1 3.2.46+df3654b377
-- fabric-rendering-data-attachment-v1 0.3.37+92a0d36777
-- fabric-rendering-fluids-v1 3.0.28+1802ada577
-- fabric-rendering-v0 1.1.49+df3654b377
-- fabric-rendering-v1 3.0.8+1802ada577
-- fabric-resource-conditions-api-v1 2.3.8+1802ada577
-- fabric-resource-loader-v0 0.11.10+1802ada577
-- fabric-screen-api-v1 2.0.8+1802ada577
-- fabric-screen-handler-api-v1 1.3.30+1802ada577
-- fabric-sound-api-v1 1.0.13+1802ada577
-- fabric-transfer-api-v1 3.3.5+8dd72ea377
\-- fabric-transitive-access-wideners-v1 4.3.1+1802ada577
- fabric-language-kotlin 1.10.20+kotlin.1.9.24 
-- org_jetbrains_kotlin_kotlin-reflect 1.9.24
-- org_jetbrains_kotlin_kotlin-stdlib 1.9.24
-- org_jetbrains_kotlin_kotlin-stdlib-jdk7 1.9.24
-- org_jetbrains_kotlin_kotlin-stdlib-jdk8 1.9.24
-- org_jetbrains_kotlinx_atomicfu-jvm 0.24.0
-- org_jetbrains_kotlinx_kotlinx-coroutines-core-jvm 1.8.0
-- org_jetbrains_kotlinx_kotlinx-coroutines-jdk8 1.8.0
-- org_jetbrains_kotlinx_kotlinx-datetime-jvm 0.5.0
-- org_jetbrains_kotlinx_kotlinx-serialization-cbor-jvm 1.6.3
-- org_jetbrains_kotlinx_kotlinx-serialization-core-jvm 1.6.3
\-- org_jetbrains_kotlinx_kotlinx-serialization-json-jvm 1.6.3
- fabricloader 0.15.11 
\-- mixinextras 0.3.5
- fabricshieldlib 1.7.2-1.20.1 
\-- mm 2.3
- fakerlib 0.1.3 - fallingleaves 1.15.6 - farmersdelight 1.20.1-2.1.1+refabricated 
-- mm 2.3
-- porting_lib_accessors 2.3.4+1.20.1
\-- porting_lib_core 2.3.4+1.20.1
-- porting_lib_base 2.3.4+1.20.1
-- porting_lib_core 2.3.4+1.20.1
-- porting_lib_fluids 2.3.4+1.20.1
-- porting_lib_mixin_extensions 2.3.4+1.20.1
-- porting_lib_transfer 2.3.4+1.20.1
\-- reach-entity-attributes 2.4.0
-- porting_lib_client_events 2.3.4+1.20.1
\-- porting_lib_core 2.3.4+1.20.1
-- porting_lib_config 2.3.4+1.20.1
\-- porting_lib_core 2.3.4+1.20.1
-- porting_lib_extensions 2.3.4+1.20.1
-- porting_lib_core 2.3.4+1.20.1
\-- reach-entity-attributes 2.4.0
-- porting_lib_lazy_registration 2.3.4+1.20.1
\-- porting_lib_core 2.3.4+1.20.1
-- porting_lib_loot 2.3.4+1.20.1
\-- porting_lib_core 2.3.4+1.20.1
-- porting_lib_networking 2.3.4+1.20.1
\-- porting_lib_core 2.3.4+1.20.1
-- porting_lib_recipe_book_categories 2.3.4+1.20.1
\-- porting_lib_core 2.3.4+1.20.1
-- porting_lib_registries 2.3.4+1.20.1
\-- porting_lib_core 2.3.4+1.20.1
\-- porting_lib_tool_actions 2.3.4+1.20.1
\-- porting_lib_core 2.3.4+1.20.1
- fastasyncworldsave 1.20.1-1.9 - ferritecore 6.0.1 - forgeconfigapiport 8.0.0 - formations 1.0.2 - formationsnether 1.0.4 - formationsoverworld 1.0.3 - fpsreducer 1.20-2.5 - framework 0.6.27 
\-- org_javassist_javassist 3.29.2-GA
- friendsandfoes 2.0.10 - frostiful 1.0.9 
\-- mm 2.3
- fzzy\_config 0.3.2+1.20.1 
\-- net_peanuuutz_tomlkt_tomlkt-jvm 0.3.7
- fzzy\_core 0.5.1+1.20.1 - gazebo 1.1.1+1.20.1 - gear\_core 0.3.8+1.20.1 - geckolib 4.4.4 
\-- com_eliotlash_mclib_mclib 20
- goblintraders 1.9.3 - goldenfoods 2.3.0 - gpumemleakfix 1.20.1-1.8 - grapplemod 1.20-v1.8 - graveyard 3.0 - grindenchantments 3.1.2+1.20 
\-- codec-config-api 1.0.2+1.19.3
- harvestwithease [8.0.1.0](http://8.0.1.0) - hopobetterruinedportal 1.3.7 - hopobetterunderwaterruins 1.1.5 - hwg 2.0.2 - iceberg 1.1.18 - illagerinvasion 8.0.5 
\-- extensibleenums 7.0.1
- imbued\_gear 0.4.0+1.20.1 - immediatelyfast 1.2.14+1.20.4 
\-- net_lenni0451_reflect 1.3.2
- immersive\_aircraft 1.0.1+1.20.1 
\-- org_mariuszgromada_math_mathparser_org-mxparser 5.2.1
- immersive\_armors 1.6.1+1.20.1 - immersiveores 1.20.1-0.5 - incantationem 1.2.1+1.20 - indium 1.0.30+mc1.20.4 - integrated\_api 1.5.1+1.20.1-fabric - integrated\_stronghold 1.1.1+1.20.1-fabric - inventoryhud 3.4.18 - inventorysorter 1.9.0-1.20 
\-- kyrptconfig 1.5.6-1.20
- invoke 0.2.3 - iris 1.7.0+mc1.20.1 
-- fabric-api-base 0.4.31+1802ada577
-- fabric-key-binding-api-v1 1.0.37+1802ada577
-- io_github_douira_glsl-transformer 2.0.0-pre13
-- org_anarres_jcpp 1.4.14
\-- org_antlr_antlr4-runtime 4.11.1
- iron-jetpacks 0.4.7 
-- advanced_runtime_resource_pack 0.6.7
\-- team_reborn_energy 3.0.0
- ironchests 5.0.2 
\-- resourcefullib 2.0.6
\-- com_teamresourceful_yabn 1.0.3
- ironladders 2.2.0 - itemphysic 1.7.1 - jade 11.9.2+fabric - java 17 - jei [15.3.0.4](http://15.3.0.4) - jeresources [1.4.0.247](http://1.4.0.247) - jewelry 1.3.0+1.20.1 - kambrik 6.1.1+1.20.1 - kevslibrary 1.1.0 - kevstierifymodifiers 1.2.4 - kleeslabs 15.0.0 - legendarytooltips 1.4.5 - libraryferret 4.0.0 - libz 1.0.3 
-- com_fasterxml_jackson_core_jackson-annotations 2.15.2
-- com_fasterxml_jackson_core_jackson-core 2.15.2
\-- com_fasterxml_jackson_core_jackson-databind 2.15.2
- lootintegrations 1.20.1-3.7 - lootr [0.7.33.81](http://0.7.33.81) - majruszlibrary 7.0.8 - majruszsaccessories 1.5.3 - majruszsenchantments 1.10.8 - masiks\_puzzle\_dungeon 1.2.0 - mcda 5.0.2 - mcdar 4.0.3 - mcdw 9.0.4 - mcwfurnitures 3.2.2 - medieval\_buildings 1.0.1 - medievalend 1.0.1 - medievalorigins 6.3.3+1.20.1 
-- apugli 2.10.1+1.20.1-fabric
-- autotag 2.0.2+1.20
-- mixinsquared 0.1.2-beta.5
-- playerabilitylib 1.8.0
-- projectile_damage 3.2.2+1.20.1
\-- reach-entity-attributes 2.4.0
- merchantmarkers 1.3.1 - mes 1.3.1-1.20-fabric - miapi 1.1.19 
-- com_ezylang_evalex 3.2.0
-- nucleus 1.1.0
-- nucleus_codec 1.1.2
-- nucleus_config 1.1.2
-- nucleus_facet 1.0.0
-- nucleus_pose 1.0.0
\-- reach-entity-attributes 2.4.0
- midnightlib 1.4.1 - minecraft 1.20.1 - missingwilds 1.2.1+1.20.1 - mns 1.0.1-1.20-fabric - mobhealthbar 2.3.0 - modernfix 5.17.0+mc1.20.1 - modmenu 7.2.2 - monolib 1.1.0 - moonlight 1.20-2.11.22 - morebows 1.0.11+1.20.x - morebowsandarrows 3.0.1 - moremobvariants [1.3.0.1](http://1.3.0.1) - moretotems 2.16.0 - mousetweaks 2.26 - mr\_mine\_treasure 1.3.2 - msmlegacy 2.0.4 - mutantmonsters 8.0.7 
-- cardinal-components-base 5.2.2
-- cardinal-components-entity 5.2.2
\-- extensibleenums 7.0.1
- mvs 4.1.2-1.20-fabric - mythic\_charms 0.7.0 
-- cardinal-components-base 5.2.2
\-- cardinal-components-entity 5.2.2
- mythiclib 1.0.0+1.20.1 - mythicmetals 0.19.7+1.20.1 
-- common-protection-api 1.0.0
\-- reach-entity-attributes 2.4.0
- mythicmetals\_decorations 0.6.0+1.20 - mythicmobs 1.20.1-fabric-1.4.5 - mythicmounts 1.20.1-7.4 - mythicupgrades 3.0.1+mc1.20.1 - naturalist 4.0.3 - nerb 0.3 - nets [0.3.5.5](http://0.3.5.5) - newshieldvariants 1.2.0 - newslabvariants 2.1.0 - notenoughanimations 1.7.3 - nullscape 1.2.5 - nvidium 0.2.6-beta - nyctophobia 1.9 - nyfsspiders 2.1.1 - obscure\_api 16 - origins 1.10.0 
\-- apoli 2.9.0
-- calio 1.11.0
\-- playerabilitylib 1.8.0
- origins-classes 1.7.0 - overflowingbars 8.0.0 - owo 0.11.2+1.20 - packed-inventory 0.3.0+1.20 - packedup 1.0.30 - paladins 1.2.0+1.20.1 
\-- com_github_zsoltmolnarrr_tinyconfig 2.3.2
- paraglider 20.1.3 - patchouli 1.20.1-84-FABRIC 
\-- fiber 0.23.0-2
- pehkui 3.8.0+1.14.4-1.20.4 
\-- kanos_config 0.4.1+1.14.4-1.19.4
- petshop 0.1.3 - pfm 1.2.1 - phantasm 0.2 - philipsruins 1.20.1 - pickablevillagers 1.4.5+1.20.1 - pickupnotifier 8.0.0 - piercingpaxels 1.0.12 - player-animator 1.0.2-rc1+1.20 - plentyofarmors 1.3.0 - polymorph 0.49.3+1.20.1 
\-- spectrelib 0.13.15+1.20.1
- presencefootsteps 1.9.4+1.20.1 
\-- kirin 1.15.6+1.20.1
- prism 1.0.5 - puffish\_attributes 0.1.0 - puffish\_skills 0.12.1 - puzzleslib 8.1.19 
\-- puzzlesaccessapi 8.0.7
- ranged\_weapon\_api 1.1.1+1.20.1 - rare-ice 0.6.0 - reeses-sodium-options 1.7.2+mc1.20.1-build.101 - regions\_unexplored 0.5.5+1.20.1 
-- completeconfig-base 2.5.2
\-- completeconfig-gui-cloth 2.5.2
- regrowth 83.31.1 - rpg\_origins 1.4.1 - runes 0.9.11+1.20.1 - searchables 1.0.3 - selling-bin [1.2.9.1](http://1.2.9.1) - silk-api 1.20-0.3.1 
-- silk-api-base 0.1.0+1.20
-- silk-codex 0.1.0+1.20
\-- com_moandjiezana_toml_toml4j 0.7.2
-- silk-generate 0.1.0+1.20
-- silk-landform 0.1.1+1.20
-- silk-magic-cube 0.1.0+1.20
-- silk-mod-pass 0.1.0+1.20
-- silk-mod-up 0.1.0+1.20
-- silk-pattern 0.1.0+1.20
-- silk-rope-stick 0.1.0+1.20
-- silk-spinning-jenny 0.1.0+1.20
\-- silk-spore 0.1.0+1.20
- simplehats 1.20.1-0.3.0 - simply\_houses 1.1.4-1.20.1 - simplylight 1.20.1-1.4.5 - simplyswords 1.55.0-1.20.1 
\-- spruceui 5.0.0+1.20
- sit 1.20-24 - skyvillages 1.0.3.2-1.19.2-1.20.1 - smallships 2.0.0-b1.2 - smartbrainlib 1.14 - sodium 0.5.8+mc1.20.1 - sodium-extra 0.5.4+mc1.20.1-build.115 
-- caffeineconfig 1.3.0+1.17
\-- crowdin-translate 1.4+1.19.3
- somanyenchantments 0.4.1 - soulsweapons 1.1.3-1.20-fabric - spawn 1.0.3-fabric - spell\_engine 0.14.3+1.20.1 
\-- com_github_zsoltmolnarrr_tinyconfig 2.3.2
- spell\_power 0.10.2+1.20.1 - spellbladenext 1.14.0 - spellbound [1.15.0.1](http://1.15.0.1) 
-- mm 2.3
\-- modify-drops-api 0.5.1.1
- stackablepotions 1.0.0 - structory 1.3.5 - structory\_towers 1.0.7 - structure\_pool\_api 1.0+1.20.1 - structureessentials 1.20.1-3.3 - super\_ore\_block 5.1.0 - supermartijn642configlib 1.1.8+a - supermartijn642corelib 1.1.17 - supplementaries 1.20-2.8.11 - swingthrough 1.0.4+1.19 - t\_and\_t 1.12 - terrablender [3.0.1.6](http://3.0.1.6) 
-- com_electronwill_night-config_core 3.6.7
\-- com_electronwill_night-config_toml 3.6.7
- terrestria 6.0.13 
-- biolith 1.0.0-beta.1
-- terraform-biome-remapper-api-v1 7.0.3
-- terraform-config-api-v1 7.0.3
-- terraform-dirt-api-v1 7.0.3
-- terraform-shapes-api-v1 7.0.3
-- terraform-surfaces-api-v1 7.0.3
-- terraform-tree-api-v1 7.0.3
-- terraform-wood-api-v1 7.0.3
-- terrestria-client 6.0.13
-- terrestria-common 6.0.13
\-- terrestria-worldgen 6.0.13
- thermoo 2.3.1 
-- cardinal-components-base 5.2.2
\-- cardinal-components-entity 5.2.2
- tiered 1.3.3 
\-- reach-entity-attributes 2.4.0
- tipsmod 12.0.5 - tlc 1.0.1 - tramplenomore 13.0.3 - trashcans 1.0.18 
\-- team_reborn_energy 3.0.0
- travelerstitles 1.20-Fabric-4.0.2 - treechop 0.19.0 - tridents\_n\_stuff 0.2.0+1.20.1 - trimeffects 1.1.1-fabric - trinkets 3.7.2 - usefulbackpacks [2.0.1.122](http://2.0.1.122) - uteamcore 5.1.4.299 - valhelsia\_core 1.1.1 - valhelsia\_furniture 1.1.3 - variantshields 2.1 - villagespawnpoint 4.2 - weaponmaster 3.0.5 - wetlands 1.2 - wizards 1.2.0+1.20.1 
\-- com_github_zsoltmolnarrr_tinyconfig 2.3.2
- xaerominimap 24.1.1 - xaeroworldmap 1.38.4 - xp\_storage 1.5.3+1.20.1 - xp\_storage\_trinkets 1.0+1.20.1 - xtraarrows 3.0.4 - yet\_another\_config\_lib\_v3 3.4.2+1.20.1-fabric 
-- com_twelvemonkeys_common_common-image 3.10.0
-- com_twelvemonkeys_common_common-io 3.10.0
-- com_twelvemonkeys_common_common-lang 3.10.0
-- com_twelvemonkeys_imageio_imageio-core 3.10.0
-- com_twelvemonkeys_imageio_imageio-metadata 3.10.0
-- com_twelvemonkeys_imageio_imageio-webp 3.10.0
-- org_quiltmc_parsers_gson 0.2.1
\-- org_quiltmc_parsers_json 0.2.1
- yigd 2.0.0-beta.11 
-- fabric-permissions-api-v0 0.2-SNAPSHOT
\-- libgui 8.1.1+1.20.1
-- jankson 6.0.0+j1.2.3
\-- libninepatch 1.2.0
- yungsapi 1.20-Fabric-4.0.5 
\-- mixinextras 0.3.5
- yungsbridges 1.20-Fabric-4.0.3 - yungsextras 1.20-Fabric-4.0.3 - zenith 1.1.9-1.20.1 
-- mm 2.3
-- porting_lib_base 2.3.4+1.20.1
-- porting_lib_core 2.3.4+1.20.1
-- porting_lib_fluids 2.3.4+1.20.1
-- porting_lib_mixin_extensions 2.3.4+1.20.1
-- porting_lib_transfer 2.3.4+1.20.1
\-- reach-entity-attributes 2.4.0
-- porting_lib_loot 2.3.4+1.20.1
\-- porting_lib_core 2.3.4+1.20.1
-- porting_lib_tool_actions 2.3.4+1.20.1
\-- porting_lib_core 2.3.4+1.20.1
\-- porting_lib_utility 2.3.4+1.20.1
\-- porting_lib_core 2.3.4+1.20.1
- zenith\_attributes 0.2.4 
-- additionalentityattributes 1.7.3+1.20.0
-- cardinal-components-base 5.2.2
-- cardinal-components-entity 5.2.2
-- playerabilitylib 1.8.0
-- porting_lib_attributes 2.3.4+1.20.1
-- porting_lib_core 2.3.4+1.20.1
\-- reach-entity-attributes 2.4.0
-- porting_lib_common 2.3.4+1.20.1
\-- porting_lib_core 2.3.4+1.20.1
-- porting_lib_entity 2.3.4+1.20.1
-- porting_lib_core 2.3.4+1.20.1
\-- porting_lib_mixin_extensions 2.3.4+1.20.1
-- porting_lib_extensions 2.3.4+1.20.1
-- porting_lib_core 2.3.4+1.20.1
\-- reach-entity-attributes 2.4.0
-- projectile_damage 3.2.2+1.20.1
\-- reach-entity-attributes 2.4.0
- zoomify 2.13.4+1.20.1 
-- com_akuleshov7_ktoml-core-jvm 0.5.1
-- dev_isxander_settxi_settxi-core 2.10.6
\-- dev_isxander_settxi_settxi-kotlinx-serialization 2.10.6
submitted by dashrimpsauce to ModdedMinecraft [link] [comments]


2024.05.19 21:14 Background-Team-9941 For throwing the keys in the bushes and getting my wife fired from her server job then yelling at her for getting fired? She yelled at me to let her go to work and let her through but I didn't want to because she thinks she takes precedence over every one?

I just stand there and don't let her by.i do this every where because I want to show people whose boss.
I am the boss. I am teaching her patience. I need a good reason or I can't let people through. She gets angry esp when she has to pee or go to work and I refuse to move . i would like to get her fired from her teaching job but her principal doesn't like me and picks her up eevery day It's her fault for leaving the server job because she could have went earlier. She could have helped me look for the keys I threw but she said I threw them and I could look for them. The neighbors think she is the problem and it was funny I threw keys
submitted by Background-Team-9941 to AITAH [link] [comments]


2024.05.19 20:38 Cornato Is this a good deal for a newbie?

Is this a good deal for a newbie?
I don’t have anything setup at home and wanted to get started with a home lab. I’ve been checking FB every few days and this just popped up. I ultimately want to have a home server, NAS, DIY routefirewall, and home media server. Would this be worth picking up or is it already outdated?
submitted by Cornato to homelab [link] [comments]


2024.05.19 20:11 thatmozzie_ Created A CyberPunk Dystopian Choose-Your-Own-Adventure Novel Set In The Year 2124 In Los Angeles

Created A CyberPunk Dystopian Choose-Your-Own-Adventure Novel Set In The Year 2124 In Los Angeles
"The Neon District"
https://preview.redd.it/h6j5xnthef1d1.jpg?width=1792&format=pjpg&auto=webp&s=2dac28553adfcd5e9a5762f45cecd76ca2071491
I was inspired after reading another user's experience creating his own world, so I decided to give it a shot. I wanted to create a sort of interactive choose-your-own-adventure cyberpunk story set in 2124 Los Angeles. I prompted ChatGPT to essentially create a story and world that revolves around common themes within a typical CyberPunk setting such as rampant crime, corrupt cops and politicians, massive drug usage, mega-corporations out of control, poverty, and technology blurring the lines between humanity.
One of my favorite video games lately of all time is CyberPunk 2077, so I just wanted to create something similar that I could experience and live through in a different interactive way while also testing out ChatGPT out of boredom. Here are some of the results from the simulation.
I'll denote "USER INPUT" as anything I wrote or input, and "CHAT GPT" anytime it outputs anything.
Rules: I will use minimal intervention / altering and mainly allow the program to pretty much lead me through the story barring any world-breaking narratives or plots:
  • CHATGPT:

Setting: Los Angeles, 2124

General Environment

  • Skyline: The skyline is dominated by towering skyscrapers, neon signs, and massive holographic advertisements. The upper levels house the wealthy elite and powerful corporations, while the lower levels are grimy, chaotic, and densely populated.
  • Streets: The streets are teeming with life at all hours. Neon lights and electronic billboards illuminate the darkness, casting a perpetual artificial glow. The air is thick with pollution, making clean air a luxury.
  • Architecture: Buildings are a mix of high-tech designs with futuristic materials and dilapidated structures. Graffiti covers many walls, and it's not uncommon to see makeshift shelters and slums in the shadow of corporate headquarters.
  • Technology: Advanced technology is integrated into everyday life. People have cybernetic enhancements, AI assistants, and immersive virtual reality systems. However, the gap between those who can afford cutting-edge tech and those who can't is vast.

Society

  • Crime and Law Enforcement: Crime is rampant. Gang wars and turf battles are common. The police are corrupt, often working for the highest bidder, whether it's a corporation or a crime syndicate. Justice is a commodity, and the wealthy can buy their way out of trouble.
  • Economy: The economy is dominated by a few mega-corporations that control everything from food and water to security and healthcare. Small businesses struggle to survive. Basic necessities are expensive, and clean water is a luxury.
  • Culture: The culture is a blend of hedonism and despair. Nightclubs, brothels, and underground fight clubs offer temporary escape from harsh realities. Art and music are heavily influenced by the cyberpunk aesthetic, with neon colors, dark themes, and digital elements.

Key Locations

  • The Underground: A labyrinth of tunnels, abandoned subway stations, and hidden passages used by criminals, hackers, and those avoiding the authorities. This is where Zoe feels most at home.
  • Corporate Towers: Massive skyscrapers where powerful corporations operate. They are heavily guarded, both physically and digitally, but hold valuable data and resources for skilled netrunners like Zoe.
  • Black Markets: Hidden marketplaces where anything can be bought or sold, from illegal tech and drugs to human organs and stolen data. Zoe frequents these markets to find jobs and acquire tools for her hacks.

Main Character: Zoe

Background

  • Early Life: Zoe grew up on the streets, learning to fend for herself from a young age. She quickly became skilled at navigating the dangerous urban environment and developed a talent for hacking and stealth.
  • Skills and Abilities: Zoe is a netrunner, capable of hacking into secure systems using her neural augmentations. She is also proficient with small arms and knives, and excels in stealth, disguise, acting, and manipulation.
  • Personality: Zoe is resourceful, intelligent, and determined. She has a sharp wit and a knack for thinking on her feet. While she can be cynical and distrusting, she also has a strong sense of loyalty to those she cares about.

Appearance

  • Height and Build: Zoe stands at 5'6" with a slim, athletic build. Her frame allows her to move quickly and silently.
  • Features: She has sharp features, piercing eyes, and a distinctive look that she can easily alter with makeup and disguises. Her hair is usually styled in a practical yet edgy way, fitting the cyberpunk aesthetic.
  • Augmentations: Zoe has several cybernetic enhancements, including neural implants for hacking, enhanced vision, and a subdermal interface for interacting with digital systems.

Plot Elements

Conflict

  • Corporate Rivalries: The mega-corporations are constantly vying for power, using any means necessary to sabotage their rivals. Zoe often finds herself caught in the crossfire, hired by one corporation to hack another.
  • Underground Power Struggles: Crime syndicates and gangs are in a constant state of flux, battling for control of territory and resources. Zoe's connections to these groups provide her with both opportunities and dangers.
  • Personal Stakes: Zoe's ultimate goal is to uncover the truth behind her parents' mysterious deaths, which she believes were orchestrated by one of the powerful corporations. This quest drives many of her actions and decisions.

Themes

  • Humanity vs. Technology: The story explores the tension between human identity and technological augmentation. Zoe struggles with maintaining her humanity as she becomes more reliant on her cybernetic enhancements.
  • Survival and Loyalty: In a world where trust is scarce and betrayal is common, Zoe must navigate complex relationships and alliances. Her loyalty to her friends and allies is both a strength and a vulnerability.
  • Power and Corruption: The pervasive corruption in both the corporate and criminal worlds serves as a backdrop for Zoe's journey. She constantly grapples with the moral complexities of her actions and their consequences.
USER INPUT
Lets create some additional characters to the story and more world building, starting with her childhood best friend. He's trustworthy, loveable character type. Strong, loyal to a fault, pure, but also an amazing fighter and can be mean to those that do him or his family wrong as quick as any common thug on the streets. What should his name be?
CHATGPT
Let's name Zoe's childhood best friend Lucas. Here's a detailed character profile and additional world-building elements:

Character Profile: Lucas

Name: Lucas "Luc" Raines

Background:

  • Age: 20
  • Height: 6'2"
  • Build: Muscular and athletic
  • Appearance: Lucas has short, dark hair and piercing blue eyes. His face is usually adorned with a friendly smile, but he can turn fierce in an instant when provoked. He has several tattoos, each symbolizing different aspects of his life and struggles.
  • Personality: Lucas is trustworthy and lovable, known for his unwavering loyalty and pure heart. Despite the harsh realities of their world, he maintains a strong moral compass. He's always ready to stand up for his friends and protect those he cares about, even if it means getting his hands dirty.

Skills and Abilities:

  • Combat: Lucas is an exceptional fighter, trained in various martial arts and street fighting techniques. His strength and combat skills make him a formidable opponent.
  • Loyalty: His loyalty to Zoe and their close-knit group of friends is unshakeable. He would go to great lengths to ensure their safety and well-being.
  • Strategic Thinking: While Lucas may come across as a brawler, he's also a strategic thinker, able to plan and execute complex operations when needed.

Relationships:

  • Zoe: Lucas and Zoe have been best friends since childhood. They share a deep bond, built on years of mutual trust and shared experiences. Lucas is fiercely protective of Zoe and often acts as her guardian in dangerous situations.
  • Family: Lucas has a younger sister whom he cares for deeply. His parents were victims of corporate exploitation, fueling his disdain for the mega-corporations that dominate their world.

Additional World-Building Elements:

Key Factions:

  1. The Vanguard Syndicate:
    • Overview: A powerful crime syndicate that controls much of the underground economy in Los Angeles. They deal in everything from illegal augmentations to black-market goods.
    • Leader: Damien "The Viper" Valdez, a ruthless and cunning leader known for his strategic mind and brutal enforcement tactics.
    • Conflict: The Vanguard Syndicate often hires netrunners like Zoe for high-risk hacking jobs, while also clashing with rival gangs and corporations.
  2. NeoCore Corporation:
    • Overview: One of the largest and most influential mega-corporations in the city. They specialize in advanced cybernetic enhancements, AI development, and data security.
    • Public Image: NeoCore presents itself as a benevolent entity, promising technological advancements and prosperity. However, beneath the surface, they are involved in unethical experiments and corporate espionage.
    • Objective: They are always seeking to expand their influence and eliminate any threats to their dominance, making them a constant antagonist in the story.

Key Locations:

  1. The Neon District:
    • Description: The heart of the city's nightlife, filled with clubs, bars, and entertainment venues. It's a place where people go to forget their troubles, at least for a while.
    • Atmosphere: The district is always buzzing with energy, illuminated by neon lights and holographic advertisements. It's a haven for both thrill-seekers and those looking to make shady deals.
    • Significance: This is where Zoe and her friends often gather, blending in with the crowds and keeping their ears to the ground for potential jobs.
  2. The Wastes:
    • Description: The outskirts of the city, where pollution and neglect have turned the landscape into a desolate wasteland. The Wastes are home to the city's poorest residents, who live in makeshift shelters and struggle to survive.
    • Danger: The area is lawless, ruled by scavengers and rogue gangs. It's a place where only the strong or well-armed dare to venture.
    • Connection: Zoe occasionally visits the Wastes to help those in need or to hide from the authorities when necessary.
  3. The Vault:
    • Description: An underground bunker and safe haven for netrunners. It's a hidden, secure location equipped with the latest hacking tools and technology.
    • Community: The Vault is a tight-knit community of hackers and tech enthusiasts who share information, resources, and protection.
    • Importance: This is where Zoe refines her skills, plans her heists, and collaborates with other netrunners on large-scale operations.

Plot Hooks and Story Arcs:

  1. The Heist:
    • Synopsis: Zoe and Lucas are hired by a mysterious client to infiltrate a NeoCore facility and steal valuable data. The heist requires meticulous planning and flawless execution, with high stakes and unexpected twists.
    • Challenges: They must navigate through tight security, betrayals, and unforeseen dangers. The job tests their skills and loyalty to each other.
  2. The Rescue:
    • Synopsis: Lucas's younger sister is kidnapped by a rival gang seeking leverage against him. Zoe and Lucas must track down the kidnappers and rescue her before it's too late.
    • Emotional Stakes: This mission is deeply personal for Lucas, and his rage and determination drive the story forward. Zoe must balance her tactical mind with supporting her friend through this ordeal.
  3. The Conspiracy:
    • Synopsis: Zoe uncovers clues about her parents' deaths, leading her to a massive conspiracy involving NeoCore and the Vanguard Syndicate. As she digs deeper, she realizes the scale of corruption and danger she faces.
    • Revelations: The story arc delves into Zoe's past, her parents' secrets, and the true extent of corporate manipulation. It sets the stage for a climactic showdown against the forces that have shaped her life.
These elements add depth to your story, creating a vivid and engaging world for Zoe and her companions.
USER INPUT
Can you generate an image in an anime/cyberpunk style reminiscant of the style of Ghost In The Shell. Generate our main character Zoe
CHAPTGPT
ZOE
  • USER INPUT
let's develop more scenes and characters as well. It would be interesting to have a sort of old underground father type figure to both Zoe and Lucas, someone not related to them but someone that took them in to the underground at a young age and taught them everything they know. He looks after them like family, but he is also a criminal type in the underground world so a mix of good to them, but can be evil to others. Feel free to create other interesting characters and scenes / locations / etc as well
CHATGPT

New Character: Marcus "Iron Hand" Kane

Role: Father Figure to Zoe and Lucas
Background:
  • Age: 55
  • Height: 6'0"
  • Build: Stocky and strong, with a presence that commands respect
  • Appearance: Marcus has a rugged, weathered face with deep-set eyes that have seen the worst of the city. His hair is a mix of grey and black, often tied back. His most distinctive feature is his cybernetic right arm, known as the "Iron Hand," which is both a powerful weapon and a symbol of his status in the underground.
  • Personality: Marcus is a complex character, blending kindness and brutality. To Zoe and Lucas, he is a protective and caring father figure, offering wisdom, guidance, and training. To others, he is a feared criminal, ruthless in his dealings and unwavering in his pursuit of power.
  • Skills and Abilities: Marcus is a master tactician, skilled in combat and cyber warfare. His "Iron Hand" cybernetic arm has multiple functionalities, including enhanced strength, weapon capabilities, and hacking tools. He is also a shrewd negotiator and leader.
History:
  • Marcus took in Zoe and Lucas when they were just children, recognizing their potential and providing them with a home in the underground. He trained them in survival, hacking, and combat, instilling in them the skills they needed to thrive in the harsh realities of their world.
  • He has a dark past, having been involved in numerous criminal activities and power struggles. Despite his ruthless nature, he has a strong sense of loyalty to those he considers family.

Additional Characters:

1. Lila "Viper" Santos
  • Role: Underground Information Broker
  • Age: 28
  • Appearance: Lila is a striking figure with sharp, green eyes and sleek black hair. She has a slender build and often dresses in stylish, high-tech attire. Her cybernetic enhancements include a neural interface that allows her to access and process vast amounts of information quickly.
  • Personality: Lila is cunning, resourceful, and always a step ahead. She has a network of informants and is known for her ability to find out anything about anyone. Despite her aloof demeanor, she has a soft spot for Zoe and Lucas, often providing them with critical information.
  • Skills: Expert in data retrieval, espionage, and manipulation. Her cybernetic enhancements give her an edge in accessing secure networks and uncovering secrets.
2. Riko "Ghost" Tanaka
  • Role: Elite Netrunner and Rival
  • Age: 22
  • Appearance: Riko is an enigmatic figure with short, spiky white hair and cybernetic eyes that glow faintly blue. He has a lean, agile build and is known for his stealth and speed.
  • Personality: Riko is a lone wolf, fiercely independent and highly competitive. He respects Zoe's skills but also sees her as a rival. He is driven by a desire to be the best netrunner in the city.
  • Skills: Master hacker with advanced cybernetic enhancements that allow him to move through digital networks undetected. He is also skilled in parkour and close-quarters combat.

New Locations:

1. The Hub
  • Description: The Hub is a massive underground complex that serves as the central meeting place for the city's netrunners and tech enthusiasts. It's filled with advanced tech, servers, and hacking terminals. The atmosphere is a blend of chaos and order, with people constantly exchanging information and working on new projects.
  • Significance: This is where Zoe and Lucas often go to gather information, meet contacts, and plan their operations. The Hub is also a place of relative safety, where violence is strictly forbidden.
2. The Sprawl
  • Description: A sprawling slum area on the outskirts of the city, characterized by makeshift shelters, narrow alleys, and rampant poverty. Despite its dire conditions, the Sprawl is a vibrant community where people band together to survive.
  • Atmosphere: The Sprawl is always bustling with activity, from street vendors selling homemade goods to children playing amidst the ruins. It's a place of both danger and resilience, where the inhabitants have learned to adapt to their harsh environment.
  • Connection: Zoe often visits the Sprawl to help those in need and to stay connected with her roots. It's also a place where she can move around relatively unnoticed.
3. NeoCore Headquarters
  • Description: A towering skyscraper in the heart of the city, NeoCore's headquarters is a symbol of corporate power and technological advancement. The building is sleek and modern, with state-of-the-art security systems and heavily guarded entrances.
  • Significance: NeoCore Headquarters is often the target of Zoe's hacking missions, as it houses valuable data and cutting-edge tech. The building's imposing presence is a constant reminder of the corporation's influence over the city.

New Scenes:

1. The Heist
  • Setting: NeoCore Headquarters
  • Description: Zoe and Lucas undertake a daring heist to steal critical data from NeoCore. The scene is filled with tension as they navigate through tight security, avoid detection, and hack into the corporation's mainframe.
  • Key Moments: Zoe uses her hacking skills to disable security systems, while Lucas provides physical protection and deals with any guards they encounter. The heist culminates in a high-stakes escape, with the duo narrowly avoiding capture.
2. The Rescue
  • Setting: The Sprawl
  • Description: Lucas's younger sister is kidnapped by a rival gang, and Zoe and Lucas must infiltrate the gang's hideout in the Sprawl to rescue her. The scene showcases the gritty, dangerous environment of the slums and the close-quarters combat skills of the protagonists.
  • Key Moments: The rescue mission is fraught with challenges, from navigating the labyrinthine alleys of the Sprawl to engaging in fierce hand-to-hand combat with gang members. The scene highlights Lucas's protective nature and Zoe's quick thinking.
3. The Confrontation
  • Setting: The Hub
  • Description: Tensions rise as Riko "Ghost" Tanaka confronts Zoe, accusing her of stealing a job from him. The scene is set in the bustling environment of the Hub, with onlookers gathering to watch the showdown.
  • Key Moments: The confrontation escalates into a heated argument, showcasing the rivalry between Zoe and Riko. Despite their differences, the scene hints at a potential alliance in the face of a greater threat.
USER INPUT
can you create images in the same style as the original image for the new Characters Marcus Iron Hand, Lila Viper Santos, and Riko Ghost Tanaka, Lucas, etc? Also generate additional images of some of the new locations etc separately.
CHATGPT
LUCAS
MARCUS \"IRON HAND\"
RIKO \"GHOST\" TANAKA
LILA \"VIPER\" SANTOS
THE HUB
THE SPAWL
NEOCORE HEADQUARTERS
"THE VAULT"
https://preview.redd.it/anol60qpef1d1.jpg?width=1792&format=pjpg&auto=webp&s=fcfb76dc6ac42f816de6148e66d3f3f60f442d64
  • USER INPUT
Awesome. Lets start the story now. The story begins with Zoe waking up on a typical Saturday late morning. Friday night was a big night celebrating her childhood friends birthday drinking and partying at their favorite club. She wakes up with a slight hangover and is hungry. she notices several missed calls and messages
  • CHATGPT

Scene: Zoe's Apartment - Late Saturday Morning

The dim light filtering through the grime-covered windows of Zoe's apartment barely illuminates the cluttered room. The remnants of last night's celebration are scattered everywhere—empty bottles, discarded clothes, and the faint hum of old electronic music playing in the background. Zoe groans and sits up in bed, rubbing her temples to ease the throbbing in her head.

Narration:

Narrator: Zoe squinted at the holographic display, her vision still slightly blurry. The notifications were a mix of urgent messages and missed calls, each vying for her attention. She quickly scanned through them, her fingers moving with practiced ease over the interface.
Zoe: (mumbling to herself) "Great, just what I need. More problems to deal with..."
She swings her legs over the edge of the bed, stretching and wincing at the persistent hangover. With a sigh, she picks up her cybernetic arm from the nightstand and attaches it, feeling the familiar click as it integrates with her neural network. She taps her wristband, bringing up the missed messages and calls.

Dialogue:

Zoe: (talking to herself) "Let's see... job offers, updates from the underground... and what's this? 'Urgent Opportunity – High Reward.' Sounds promising."
Her stomach growls, reminding her of her hunger. She heads to the small kitchenette, grabbing a protein bar and some instant coffee. As she munches on her makeshift breakfast, she taps the message to read the details.
Zoe: (reading aloud) "High-risk, high-reward job, requiring a skilled netrunner. Substantial payout. Meet at The Hub tonight. Perfect."
Her thoughts are interrupted by a knock at the door. She frowns, not expecting visitors this early. Cautiously, she approaches and peers through the peephole. Recognizing the familiar figure on the other side, she relaxes and opens the door.
Lucas: (with a grin) "Morning, sunshine. You look like hell."
Zoe: (rolling her eyes) "Thanks, Lucas. You’re a real charmer. Come in."
Lucas steps inside, looking as rugged as ever with his scruff and tattoos. He drops a bag on the table and takes a seat.
Lucas: "I brought breakfast. Figured you’d need it after last night."
Zoe: "You’re a lifesaver. So, what’s up?"
Lucas: "Got a tip about a job. Sounds like it could be worth our while. But first, you need to get your head straight. Eat up and let’s talk."
They share a quick meal, discussing the potential job and catching up on recent events in the underground.

Choice Point 1: Zoe's Response to the Job Offer

Option A: Agree immediately and start planning. Option B: Ask for more details and express caution. Option C: Refuse the job and suggest looking for something safer.
Please choose an option by typing "Option A," "Option B," or "Option C."
  • USER INPUT
Option B
  • CHATGPT

Choice: Option B - Ask for More Details and Express Caution

Zoe: (taking a sip of her coffee) "Hold on, Lucas. Before we jump in headfirst, I need to know more about this job. What exactly are we dealing with here?"
Lucas: (nodding) "Fair enough. It's a high-stakes heist at NeoCore Headquarters. Our client wants us to steal some sensitive data from their secure servers. The payout is massive, but so are the risks. We'll need to get past top-tier security, both physical and digital."
Zoe: (raising an eyebrow) "NeoCore, huh? That place is a fortress. Who's the client?"
Lucas: "No name, just an anonymous contact. But they seem legit. They've provided detailed blueprints and security protocols. Still, I get it if you’re hesitant. This one's big."

Choice Point 2: Zoe's Next Action

Option A: Accept the job but suggest taking extra precautions and planning thoroughly. Option B: Contact Marcus "Iron Hand" Kane for his advice and see if he has any additional information or support. Option C: Investigate the client further to ensure their legitimacy before making a decision.
That's all i have so far but this was a super cool way to pass some time on a Sunday. I am considering starting a parallel story similar to this but a horror-survival one, similar to something like the original Silent Hill etc.
What do you guys think - Anyone interested in seeing how this develops?!
submitted by thatmozzie_ to ChatGPT [link] [comments]


2024.05.19 19:52 OtherEstablishment95 In-N-Out as a second job

I've worked at a Thai place for almost a year now, with mostly food running and server experience. It's hard to beat the feeling of satisfaction after food running on a busy day. Truth is though, we'll only ever get busy on Friday nights and sometimes on Saturday. I'm graduating highschool this week and am considering picking up a second job as my Thai restaurant really only has need for a lot of servers in the evenings.
the base salary is $18 an hour for In-N-Out, I've always loved the food (Double Double with onions is what I believe to be the best fast food burger in America, not even a debate either) and like the fast paced nature as its something I only can get so much experience doing. To other people who have worked or still work at dine-in places, my question to you is how does In-N-Out compare? Do you work at both still? Is a dinner rush at a sit down place different than it is at In-N-Out? Anything you got, I'm all ears. Thank you.
submitted by OtherEstablishment95 to innout [link] [comments]


2024.05.19 19:46 Longjumping_World802 Bananaservesr.ca Sunday Funday event!

Hey fellow gamers! Want to chase away those Monday blues with a killer server deal? Look no further than BananaServers.ca! This Sunday Funday, we're offering a sweet 25% discount on your first purchase with code Banana25.
That's right, get your own server up and running for your favorite games like:
So grab your friends, pick your game, and get ready for some epic Sunday Funday adventures! Don't forget to use code Banana25 at checkout to snag your discount. This offer is only valid today, so don't miss out!
See you online, adventurers!
Psa : only 100 coupons left!
submitted by Longjumping_World802 to u/Longjumping_World802 [link] [comments]


2024.05.19 19:20 goodesko Are there any active discord servers that focus on the editor / modding ?

i recently picked up the game again and thought id give a shot at making my own arcade map , are there any discord servers that i could refer to for help ?
submitted by goodesko to starcraft2 [link] [comments]


2024.05.19 19:08 beary_neutral Weekly Discussion Thread: Comics, TV, and More! [May 20, 2024 - My Adventures With Superman Returns Edition]

Hey there honorary Justice League members - it’s a new week which means it’s time for a new discussion thread!
For those who don't know: the way this works is that several comments will list this week’s releases, for any given title discussion you should respond to that comment. For example, Wonder Woman discussion would go in the replies to the "Wonder Woman" comment. Clicking the titles in this post will take you directly to that comment, too. In other words, you should only be replying to other comments. Do not post top-level comments.
Keep discussion civil. Do not harass other users for having a different opinion. Do not use this thread to push your personal one-sided grudges against creators. Reacting to a panel on Twitter is not the same as reading a book.
 
QUICK LINKS: Weekly Meta Discussions Thread Current jump-in points Weekly Discussion Archives Book Club Archives Discord Server Twitter Last Week's Thread
My girlfriend keeps accusing me of cheating. She's starting to sound like my wife.

DC and Imprints

Why does Dick look like Paul?

Trade Collections

Finally, Black Mirror in the deluxe format.

TV Shows

Stay tuned, we'll have a dedicated thread for My Adventures With Superman season 2.
This Week’s Soundtrack: Kyle Troop & the Heretics - Up, Up, and Away
submitted by beary_neutral to DCcomics [link] [comments]


2024.05.19 18:41 Remarkable-Ask-2029 Summer activity Discord server!

If you are on (the West Lafayette) campus this summer and you're looking to make some friends, play some games, cook/eat good food, and do cool (recreational) things on campus, here is a Discord server full of people who do just that!
https://discord.gg/GynHDtzK8E
PickUpActivities is Purdue (West Lafayette)'s LARGEST summer activity Discord server. Our members play many sports regularly such as volleyball, soccer, and more! We also play board games, go out for food/boba, travel, and more! We had a fun, active server last summer and hosted 2 BBQs for the group with over 50 people in attendance at each!
Our server currently has 400+ members and we plan to host at least 3 more BBQs this summer. Join so you can help OUR summer 2024 be the best Purdue summer yet!
This is a repost of a previous post about this server, but we thought this server is so important it deserves to be posted twice. Mods, please take action as necessary.
submitted by Remarkable-Ask-2029 to Purdue [link] [comments]


2024.05.19 18:30 FunnyWay4369 Why are we born only to Die?

These are the questions we have been trying to answer ever since we as a species first evolved the ability to ask such questions.
Let us first briefly consider our ability to voice those questions and how is it we can formulate any questions at all. There has been some discussion recently on how we in essence 'hallucinate' our reality. While this is true to a large degree, it would be more accurate to say that we 'read' our reality. We process the stimulus we receive from external world and then transform it into language through the neural dynamics found in our cortical thalamic complex.
As we develop and mature our cortical/thalamic complex gradually creates a VR type experience for our consciousness, so gradually we no longer see what arrives at our eyes but rather is what is constructed from the direct sensory experience in the occipital lobe of the cortex - our visual center. By the time we are adults our awareness can no longer directly perceive the external world. It can only see and hear the reprocessed reality as it is reconstructed from direct sensory stimulus, in our cortex. As adults we never see the outside world. We don't see the mountain. We only see the image of a mountain created in our visual cortex. Only when we encounter something that cannot be fit into any existing linguistic category do we see it before filtering and reconstruction within cortical visual centers.
We linguistically interpret and assign meaning to raw stimulus within our cortex which determines our subsequent response and behaviors. Under normal conditions if what we are experiencing cannot be translated into our existing vocabulary then we cannot act coherently and we will either freeze up or become completely uninhibited and out of control. The parsing of external reality into language is a reflex and it is normally beyond our ability to perceive this neurological process as it is occurring.
The answers to the nature of life, why we are born and die and how we can ask such things all lead to the same place and if one question is answered then all of them will be. Therefore I will begin with the nature of life itself. I will use one of the tools that western science adopted early in its history and that is dissection. Lets first dissect life and look at it in the detail that has been revealed throughout the hundreds of years we have been using this tool.
The first medical dissections were performed at the University of Salerno in about the 12 century. Now all these years later we have dissected much and we now have little pieces of everything lying around everywhere. Now we are dissecting some very large things and some very small things. Dissection reveals information contained or hidden beneath the perceptual paywall of physical boundaries like the biological membrane of the cell, or an organ like our skin or the boundaries of the earths gravity. What we see in the modern world is the result of centuries of dissection and reassembly.
Now after all the thousands of years of humans history there is one item that has been produced more times than any other single thing made by humans and their ancestors...transistors. Most people have no idea what this item is or how it works yet humans have made more of it than anything else by orders of magnitude. These things also require more electrical energy than anything else ever mass produced by humans to perform their function as intended. This is a result of a history of dissection and reassembly without any underlying worldview or morality to guide the technological exploitation of the discoveries uncovered through the process of dissection and analysis.
Now at the pinnacle of our evolution we have completely remade ourselves and the world and the results appear to be anything but enlightening and emancipating. We have server farms that are using the energy of a small city and space tourism is well on its way. Unfortunately during our history of dissection we have ignored certain things discovered that do not support the underlying ideology motivating our technological innovations. The problem hasn't been in the scientific process but in what aspects of what we have discovered that have been followed up and not relegated to the the dark shelves of history and ignored. Our cultures idea of progress and evolution as a driving force of nature may be entirely misplaced and as 'superstitious' as any of the other antiquated views our culture has abandoned and transcended along the way.
The long delay in accepting the evidence of developmental neuronal death has been regarded as an historical enigma. Here is how the puzzle may now be solved.
Nineteenth-century biologists saw that development has an overriding telos, a direction and a gradual approach to completion of the embryo, and also saw a terminal regression and final dissolution of the adult; but a fallacy arose when the progression and regression, which coexist from early development, were separated in their minds.
Development was conceived in terms of progressive construction, of an epigenetic program—from simple to more complex. For every event in development they attempted to find prior conditions such that, given them, nothing else could happen.
The connections and interdependencies of events assure that the outcome is always the same. Such deterministic theories of development made it difficult to conceive of demolition of structures as part of normal development, and it was inconceivable that construction and destruction can occur simultaneously. It became necessary to regard regressive developmental processes as entirely purposeful and determined. For example, elimination of organs that play a role during development but are not required in the adult or regression of vestigial structures such as the tail in humans were viewed as part of the ontogenetic recapitulation of phylogeny. Regression in those cases is determined and is merely one of several fates: cellular determination may be either progressive or regressive.
The idea of progress in all spheres, perhaps most of all in the evolution and development of the vertebrate nervous system, has appealed to many thinkers since the 18th century. Such ideas change more slowly than the means of scientific production; thus new facts are made to serve old ideas. That is why the history of ideas, even if it does not exactly repeat itself, does such a good job of imitation.
In the realm of ideas held by neuroscientists, the idea of progressive construction, of hierarchically ordered programs of development, has always been dominant over the idea of a plenitude of possibilities, from which orderly structure develops from disorderly initial conditions by a process of selective attrition.
DEVELOPMENTAL NEUROBIOLOGY Fourth Edition Edited by MAHENDRA S. RAO MD and MARCUS JACOBSON (Page 396).
How revolutionary could be the idea that there is a plenitude of possibilities, from which orderly structure develops from disorderly initial conditions by a process of selective attrition. The universe is not learning, experimenting, progressing, evolving and neither are we. The universe is already full of a 'plentitude of possibilities' and it already is what it is and is already all it will ever be... as are we. Whatever it is we think we are observing it is not progress or evolution in any sense of the word but is rather the processes of 'selective attrition'. The universe is something else much more and we are a part of it and need to look no further than within our selves since we are also part of that 'fabric' of the universe. Humans are not standing atop the pyramid of life but we are only one of many different morphological manifestations of the natural processes of 'selective attrition' which find us only different and in no way better than the other morphological and metabolic forms and components of the earths biosystem and its holobionts.
The processes of attrition affects 2 vectors in the realization of a particular existence from a plentitude of possibilities. In order for life and consciousness to exist in the earths biosystem 2 vectors must work together to maintain a fragile stasis between reoccurring periods of geological and cosmic instability. These vectors influence morphology and metabolism. Morphology is influenced and regulated by viruses and that still ill defined aspect of our biological reality they represent. Multicellular metabolism is regulated and influenced by chromosomal and nucleic genetics. When the environment changes then the viral component of the tree of life induces morphological changes in the life forms currently inhabiting the biosphere. Within the nucleus of the cell the genetic code is changed now producing biological forms that after development have the metabolism to exist in the new environment. Life consciousness has within it already all the plentitude of possibilities needed to exist in many different potential worlds and it doesn't need to evolve as it is already capable of arising in almost any conditions. Look at the many amazing ways that nature is already incorporating plastics into its ecology.
Unfortunately for us, our ill fated venture into space has triggered processes of attrition between these 2 vectors that are now adapting the morphology and metabolism of the earths biome in response to the time many of its lifeforms have already spent living in a gravity free environment. The different forms of life we have have brought too and from a gravity free environment are also changing. Switching from a model based on evolution and progress to one based on a preexisting plenitude of possibilities may affect the statistical significance of our predictive models. If we are not progressing and evolving towards something then what exactly is it we are doing with all our technologies but creating the conditions for our own morphological extinction?
The human species is an embodiment of the force of attrition in nature. As a species we have introduced a plentitude of possibilities into the biosphere by reshaping ourselves and our environment through our behaviors and in doing so we have fulfilled our biological function. The model is no longer based on the idea of progress so our behavior as a species need no longer be seen as progressive but as simply transformative. The organisms with the largest genomes are creatures like amoebas and lungfish which could be considered as very important gatekeepers and librarians of the biological information accumulated from eons of harvesting 'information' from an ever changing plentitude of biological possibilities. This information is stored within many levels of biosystem and are all connected by the viral ocean in which the overall biosystem is immersed.
It is creatures like these along with long living organisms like trees and fungi that are at the heart of the biosystem while the human species seems doomed to be little more than a brief biological storm arising and passing away in but a few minutes of geological time. We are no longer talking about a universe born from simplicity and its slow progression towards consciousness of which we are the ultimate manifestation.
Consciousness is the fundamental universal force that gives rise to the biological reality we inhabit. Most everything around us has consciousness and it flows through the underlying fabric of our existence via 'fields' generated by metabolic life, much like how electricity moves along a wire...flowing via the field surrounding the wire and not really within the wire itself. It is what is perceiving the perceptual experience created within the cartesian theatre of our human mind. It is the cortical thalamic complex that creates the unique type of perceptual experience that humans have. There is nothing unique about human consciousness only our perceptual experience. The human experience does not represent any type of progression or evolution of consciousness along an evolutionary timeline.
The only thing modern humans bring to the table is their own unique type of perceptual experience which is initiating behaviors that results in biological information that will find its way throughout the biome and will be stored for eons to come and long after we as a species are gone. The introduction of plastics into the ecology represents a new type of information that the natural biological world is already starting to use in many creative and unexpected ways.
The study of the basic philosophies or ideologies of scientists is very difficult because they are rarely articulated. They largely consist of silent assumptions that are taken so completely for granted that they are never mentioned. The historian of biology encounters some of his greatest difficulties when trying to ferret out such silent assumptions; and anyone who attempts to question these "eternal truths" encounters formidable resistance.
In biology, for hundreds of years, a belief in the inheritance of acquired characters, a belief in irresistible progress and in a scala naturae, a belief in a fundamental difference between organic beings and the inanimate world, and a belief in an essentialistic structure of the world of phenomena are only a few of the silent assumptions that influenced the progress of science. Basic ideological polarities were involved in all of the great controversies in the history of biology, indicated by such alternatives as quantity vs. quality, reduction vs. emergence, essentialism vs. population thinking, monism vs. dualism, discontinuity vs. continuity, mechanism vs. vitalism, mechanism vs. teleology, statism vs. evolutionism, and others. Lyell's resistance to evolutionism was due not only to his natural theology but also to his essentialism, which simply did not allow for a variation of species "beyond the limits of their type." Coleman (1970) has shown to what large extent Bateson's resistance to the chromosome theory of inheritance was based on ideological reasons.
One can go so far as to claim that the resistance of a scientist to a new theory almost invariably is based on ideological reasons rather than on logical reasons or objections to the evidence on which the theory is based.
The Growth of Biological Thought: Diversity, Evolution, and Inheritance ERNST MAYR(Page 835).
What do we see when we look at a lion feeding on a fresh kill that is still alive while being eaten? Or a grizzly bear keeping its prey alive for days as it eats it? How about a herd of orca's slowly killing a blue whale? We look away in horror and disgust because we have no idea what it is we are actually observing. Our everyday perceptual experience provides no insight into what is actually happening as this untamed savagery unfolds before us. We have no words for the world as it really is since we very rarely ever perceive it as it really is before being processed and recreated in the cortical thalamic complex. That is what we see and we do not see the outside world as it really is.
A lion consuming a deer is not unlike 2 galaxies colliding. When one animal eats another 2 very large populations of trillions of separate and specialized cellular organisms merge together combining all their biological information as it is being generated in real time. This biological material is processed within the lion and then the viral components and other transgenic organisms move this information between different creatures picking up bits of information and moving it around the biome to be integrated into existing info and/or stored for later retrieval and integration. Very little information is lost when the biosystem is working correctly. When it is not working properly then much information can be permanently lost very quickly. We see this as viruses mutate as they pick up new pieces as the processes of recombination unfold. In times of biological instability plagues are common as insects and rodents are very effective means of consuming this biological information before it is lost due to factors such as changing climatic conditions producing famine. The goal is not evolution or progress but the maintenance of a repository of biological information that allows the biosystem to self regulate its morphology and metabolism. If the organisms that act as gatekeepers, storehouses and librarians are lost then the whole biosystem will collapse.
It is the fundamental energy of consciousness as it 'flows' through metabolic life that powers the biosphere. Earths metabolism and morphology may not look like anything resembling how morphology and metabolism may arise elsewhere in the universe. Unusual organic molecules are being found in the atmosphere of Titan. One such molecule has only been previously found in interstellar clouds. As these molecules break down fairly quickly something must be producing or metabolizing them to maintain their presence in atmosphere. Like electromagnetism if consciousness is also a fundamental force then we can expect it to be active in many different environments.
The nature of consciousness as I am describing it gives rise to one quality that would make space travel somewhat irrelevant. This quality is also behind much of the fuss and importance that humans have made about different types of 'spiritual' experience from their earliest beginnings. Our consciousness is not attached to our own perceptual experience but can move freely between all the perceptual experiences arising anywhere in the universe right now. Every point on the torus is connected to every other point. The perceptual experience of the lion and the deer can be experienced and perceived through the shared dynamics of our own metabolic entanglements as we are all made from the same stuff. It is the 'one topology' suggested to exist in Velinde's and Hooft's model of entropic gravity and the cellular automaton. Morphology is the universal vector for perceptual experience. Metabolism is the universal vector for consciousness.
Biological organisms produce heat/entropy. Think about how significant it is that life can live in external temps well below its own internal heat. Metabolic cellular processes are producing this heat. Biological organisms are not unlike little suns with their ability to produce internal heat. Our bodies are literally made up of trillions of little suns. From metabolism/consciousness arises morphology/perceptual experience. The positive energy generated by the activities of morphological organisms, each with their own spectrum of perceptual experience, counters the negative heat energy of the many metabolic states of consciousness which permeate the universe. When an organism is producing more entropy than the system can absorb that organism is removed or reabsorbed and replaced with one whose metabolism is in balance with rest of biome. When there is too much entropy things like the 'time-reversal of a phenomenon occurring naturally' are no longer available as part of our perceptual experience or vocabulary. Invariably most spiritual practices inadvertently result in the production of less entropy or in the balancing and stabilization of existing entropic forces.
The shamans of old may of been much more in tune with things then we give them credit for. It is a shame that most of their languages and way of life are gone. Like the American Indian I hold the view that the animals and plants around us are our older brothers and sisters and we should learn from them, take our place beside them and not seek to dominate and control but to share the world with them. We have become a species of attrition and seem incapable anymore of transcending our own nature. We cannot help but destroy what we cannot dominate and now we have turned on each other as there is very little left in the natural world for us to conquer. We are no more aware of what we are doing than the couple of meteorites that changed life forever for the dinosaurs. Maybe as Emerson suggested we have learned to ride in a carriage and lost the use of our legs while our giant follows us everywhere.
submitted by FunnyWay4369 to awakened [link] [comments]


2024.05.19 17:42 r63jesus Looking for a laptop for light to medium gaming

I've been meaning to replace my laptop for some time now and I want to get something that can handle light to medium gaming. I usually play stuff like stardew, the sims 4, and sometimes i do genshin with cloud servers. Really, I mostly play stuff that i can pick up and put down most times.
I also like to use my laptop for writing and work so it will most likely be something i take on the go. My cap is 600, but id really like something refurbished on affirm.
thank you!
submitted by r63jesus to GamingLaptops [link] [comments]


2024.05.19 17:37 lassevk Overlook Cabin code doesn't work, what did I mess up?

Warning, this question contains details about the steps for the Nuka Cola X-01 Paint.
I did the following steps in one go, I did not change servers, I did not log off, I did not even change teams.
  1. I picked up the keycard from the Nuka Cola factory
  2. I picked up the keycard from Tanagra town
  3. I visited the plane crash to obtain the terminal access code
  4. I visited Ingram Mansion and obtained a one-time key
  5. I used the two key cards in the Overlook Cabin
  6. I entered the hidden room and attempted to use the key
To no avail, red failure was the result.
I double-checked that I had the right key, I even screenshotted it, and it was.
What else should've done?
Please advise
submitted by lassevk to fo76 [link] [comments]


2024.05.19 17:18 Reetpigmee Should we move to Whitemane from Benediction server

Hello everyone.
We're in a pickle, picked Benediction because it's East Coast based (logging from LatAm) which has a tad better connection and timezone. It is however infested with Ally, and well, a little world PvP doesn't bother us but getting smacked every 2 minutes in areas where there's archeology is a tad tiresome.
So we're considering moving to Whitemane. Obviously we don't like unballanced servers, but there's simply no choice.
That being said, latency goes up to 200ms on Whitemane (not that big a deal I believe for PvE), compared to 170ms on Benediction. Raid times will be a tad later, but might not be a real issue either to be honest.
What do you reckon? How is Whitemane server?
submitted by Reetpigmee to classic_cataclysm [link] [comments]


2024.05.19 17:02 Invalid_UIser_Name Some annoying bugs

Alright, since we still don't have any other ways to report bugs and other issues, I'll just do it here again. The following bugs/issues occurred on Chromium-based browsers (Opera and Edge):
Bugs:
Other issues:
Edit: I just want to add one suggestion to this. Once you add the country selection, could you make it so that people are able to select several countries at once? I've already mentioned this at another occasion and someone from OmegleMe must have picked it up because this option was available on it only 2 days later.
That's it for the moment.
submitted by Invalid_UIser_Name to thundr [link] [comments]


2024.05.19 15:59 heyitsginge Looking to host with friends, specs related.

I'm looking to set up a dedicated server on a separate machine, single server at a time. The specs of the device I'm looking at is a Core i3 6100, 16gb RAM and 256 GB SSD (Second hand recycled machine picked up for cheap)
At most we will have 5-6 players on the server, likely 4 active at any time with modpacks/plugins that are recommended 8GB ram.
submitted by heyitsginge to admincraft [link] [comments]


2024.05.19 14:55 Sorry_Smell4303 Palterra Come join one of our two servers

**# PALTERRA PVE PVEP NA/EU FRIENDLY**
🌐 Region: NA/EU
We have a player base both in NA and EU and are looking to continue to grow. Our Server is positioned in NYC where you will get the best possible connection, ensuring low latency and an optimal gaming experience.
🌳 Join us here at Palterra where we host two different servers for different playstyles. Friendships are forged in our community.
Go forth for your **Palmon Journey** and battle it out with our Gym leaders!
Or Be sorted in one of our 4 houses where you will go head to head with other factions in events over in **Paladia.**
No matter your play style, we have what you're looking for, a family!
**Palmon Server Settings PVE**
⭐ 1x Pal Spawn Rate
⭐ Damage to Play Multiplier 1.25
⭐ Damage from Player multiplier .5
⭐ Day to Night Ratio 2:1
⭐ EXP: .3
⭐ Egg Hatch - 1.4
⭐Death Penalty: None
**Paladia Server Settings PVEP**
⭐ 1x Pal Spawn Rate
⭐ Damage from Player Multiplier 1.3
⭐ Damage to Player Multiplier 1.25
⭐ Day to Night Ratio 2:1
⭐ EXP: .75x
⭐ Egg Hatch - Instant
⭐Death Penalty: Loot Drops on Death (Only Guild Mates Pick up)
📌 Discord Server: Palterra
https://discord.gg/palterra
submitted by Sorry_Smell4303 to PalworldServer [link] [comments]


http://activeproperty.pl/