Sbc dial up

/r/arcade - the Purist Coin-Op Arcade Subreddit

2009.06.16 05:41 blu_and_exile /r/arcade - the Purist Coin-Op Arcade Subreddit

The place for everything about original coin-op arcade machines and games. Restoration discussion, help on repairs, walks down memory lane, and sell/trade/buy arcade cabinets. We're all friends here... as long as you've got a quarter. No MAME/emulation/custom cabinet discussions.
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2013.01.13 18:52 Tortheldrin Verizon Fios - please visit /r/Fios instead

For discussion related to Verizon's Fios internet service, please visit /fios instead.
[link]


2012.02.20 10:01 Internet Nostalgia

Ye olde internet
[link]


2024.04.04 22:00 Level-Setting825 Oil pressure guage

1993 Chevy C1500 Cheyenne RCLB 2wd 4.3L V6 Auto Trans. 325k miles Gauge on dash suddenly became erratic. Check and found that the plastic part of sensor was cracked/broken - looked like age failure. Purchase SBC 1022 sensor from Carquest, install - gauge totally inoperative reads 0 all the time and check gauges light is on Purchase PS 262 Standard Ignition brand from O’Reilly’s- gauge moves but, seems to read at high speed, but lower speed and idle it reads 0 and check gauges light comes on. Unplug sensor KOEO guages pegs past 60 psi. Install Gauge/Instrument Tester to tan (signal) wire, dial in various resistances and verified the the gauge in the dash responds correctly to each setting, and no glitch areas. Installed mechanical gauge verified engine oil pressure is good. Min Spec @ 1000 is 6 psi, I have 12-14psi on fully warmed up engine. Clean connector to sensor with electronic cleaner. Tweek pins on sensor with a slight twist to help with pin tension. No change.
What is the deal? Two crap parts? How many different brands do I need to try to get one that works?
Anyone else experience this?
UPDATE: bought the A/C Delco p/n 19244500 Guage is now working correctly
submitted by Level-Setting825 to GMT400 [link] [comments]


2024.03.27 00:00 Level-Setting825 Oil pressure guage

1993 Chevy C1500 Cheyenne RCLB 2wd 4.3L V6 Auto Trans. 325k miles Gauge on dash suddenly became erratic. Check and found that the plastic part of sensor was cracked/broken - looked like age failure. Purchase SBC 1022 sensor from Carquest, install - gauge totally inoperative reads 0 all the time and check gauges light is on Purchase PS 262 Standard Ignition brand from O’Reilly’s- gauge moves but, seems to read at high speed, but lower speed and idle it reads 0 and check gauges light comes on. Unplug sensor KOEO guages pegs past 60 psi. Install Gauge/Instrument Tester to tan (signal) wire, dial in various resistances and verified the the gauge in the dash responds correctly to each setting, and no glitch areas. Installed mechanical gauge verified engine oil pressure is good. Min Spec @ 1000 is 6 psi, I have 12-14psi on fully warmed up engine. Clean connector to sensor with electronic cleaner. Tweek pins on sensor with a slight twist to help with pin tension. No change.
What is the deal? Two crap parts? How many different brands do I need to try to get one that works?
Anyone else experience this?
UPDATE: bought the A/C Delco p/n 19244500 Guage is now working correctly
submitted by Level-Setting825 to MechanicAdvice [link] [comments]


2024.03.21 02:33 vesicle34 Baseus Bowie MA10S review - new and improved!

If you're considering the Bowie MA10, get the MA10S instead. The Baseus Bowie MA10S fixes everything I didn't like about the MA10.
My Reddit review of the Baseus Bowie MA10 has been one of my most popular posts. I recently had the opportunity to try the new, improved Bowie MA10S. The MA10S is better in every way and earns my strong recommendation.
Baseus has once again raised the bar for what a sub-$50 earbud should deliver.

- The packaging is basic, but fine. Includes a USB-C charging cable, 4 sets of tips (L,M,MS,S), 4 sets of wings.
- Bluetooth 5.3. Solid connectivity with zero drop-outs or issues.
- Sound quality? O. M. G.! HUGE bass! I didn't have great success with the EQ in the Baseus app. The "Baseus Classic" sounds pretty good, but the bass is boomy and overpowering. "Treble" reduces the strong bass somewhat. I have age-related hearing loss, so I used the EQ in Musicolet to increase the mids and highs, basically with a linear increase following a 10 degree line. With the Musicolet mid/high boost, "Baseus Classic" EQ sounds quite good to my ears, but enabling "Spatial Acoustics - Music Mode" takes it to a whole new level! I LOVE listening to all genres of music using this setting. Enabling Spatial Acoustics disables the other EQ. Spatial Audio app settings on other buds often sound echo-ey and artificial, but not on the MA10S. It makes the music come alive, all frequencies sound great, and it enhances the stereo imaging. HIGHLY recommended!
- Unfortunately, the buds don't "remember" the last setting after returning them to the case. Every time I pull them out, I have to go into the app and re-enable "Spatial Acoustics - Music Mode" to get that sweet music EQ. Baseus should either make them automatically remember the last settings, or give us an option in the app to have them remember, or not. Sometimes they don't remember the ANC setting, either.
- Volume - These are the loudest buds I've ever used, and I've owned dozens. They are plenty loud at a very low phone volume setting (3 clicks above mute). If these can't get loud enough for you, either you are deaf, or you will be soon!
- Baseus app. Fairly rare in the sub-$50 space, but becoming more common.
- In preparation for the MA10S, I'd downloaded & installed the Baseus app from the Google Play Store. After receiving the buds, I paired them to my Pixel 7, then opened the app to connect them to the app. But the app immediately crashed, and kept crashing every time I tried it, even after restarting the phone. I uninstalled that app, scanned the QR code in the manual, and installed the Baseus app from that link. It worked fine. I'm guessing the officially-released app in the Play Store hasn't yet been updated for the MA10S and every time it found the buds, it didn't know how to talk to the them and crashed. I'm sure Baseus will fixed that sometime. The MA10S is a brand-new release.
- Shows battery levels for each bud and the case.
- Supports firmware updates. My MA10S are on firmware 2.0.07 and haven't received any updates yet.
- Remappable controls ("Gesture Settings"). Left & Right controls are separately modifiable. Control options are Tap, Double-Tap, Triple-Tap, and Press-Hold. Triple-Tap only supports Voice Assistant or Low Latency Mode. I have mine set to Play/Pause for Double-Tap (on both buds) and Volume -/+ for Single-Tap. The MA10 did not support Single-Tap, so their controls were more limited. Since Triple-Tap is limited to just a couple of choices, I still don't have enough options to support Prev/Next track. As a compromise, I set Left Press-Hold to cycle through the ANC settings (Transparent/Normal/ANC) and Right Press-Hold to Next, as I skip tracks forward much more often than back.
- No beep confirmation after a single tap. You get a single beep confirmation after a double-tap or triple-tap. Changing ANC settings gives you a verbal confirmation of each mode. I'd prefer a confirmation beep that matches the taps--1 beep for single-tap, 2 quick beeps for double-tap, and 3 quick beeps for triple-tap.
- EQs - Only 5 built-in EQ profiles, plus the ability to set a Custom profile.
- ANC ("Ambient Sound" in the app)- In addition to the 3 ANC modes you see on every ANC bud (Normal, Transparency, Noise Reduction), the Noise Reduction mode has some sub-options - Commuting, Indoor, Outdoor, and Custom, where you can dial in the amount of NR you want, from 1 to 10.
- The ANC is great!
- I tested against 3 different Youtube noise clips--airplane white noise, busy bar at night, and party/club noise (talking and music). All 3 were reasonably loud in my quiet room, measuring about 70db on a Sound Meter app.
- I compared the ANC on the MA10S to Soundcore Liberty 3 Pro, Pixel Buds Pro, Earfun Free Pro 3, Earfun Air Pro 3, Phiaton Bonobuds Plus, and Soundpeats Engine 4 (no ANC, just passive blocking).
- I was surprised to find the MA10S performed AT LEAST as well as all of its competitors, and better than some that cost a lot more. Once again, Baseus has raised the bar for inexpensive TWS earbud performance.
- I don't hear much difference between Commuting and Indoor.
- Outdoor reduces wind noise, but allows too much other noise in. Commuting reduces the wind noise some and had better noise cancelling than Outdoor, so it's a good compromise to have LESS wind noise but still decent noise cancelling.
- Custom 10 is very good. It blocked 95% of the outside sound in a noisy indoor skating rink with music playing.
- The MA10S ANC is better than the MA10, which was no slouch.
- Secure fit. I frequently needs buds with wings to get a good, secure fit. I found good comfort with both the smallest wings and Medium-Small tip on the right, Small on the left. My left ear canal is smaller than my right one.
I wore them for 2 hours without adjusting them at all, which is quite unusual for me.
I also tried removing the wings completely. They still stayed in place well and were a bit more comfortable since I didn't have the wing fin pressing against my ear.
- Sometimes the baseline volume varies upon connection. One time 30% volume is plenty loud. Another time 30% is quiet and I had to go to 50-60% volume to get the same output volume.
- Call quality. My voice sounds clear and fairly natural on calls. Their voice quality is comparable to much more expensive buds like the Google Pixel Buds Pro or Soundcore Liberty 3 Pro. The MA10 had good call quality and the MA10S are at least as good.
- Touch controls work pretty well. They generally respond accurately, and respond faster than the MA10 controls. They have beep confirmations and verbal confirmation of ANC changes. I'd like to have more control flexibility, but they ARE an improvement over the MA10.
- The MA10 case was HUGE! Large enough to charge the buds 16 times without recharging the case. Fortunately, Baseus came to their senses and made the MA10S case much smaller. It is comparable to other TWS cases and is very pocketable. 38 hours of total usage time is plenty between charges.
The digital battery display inside the case is great and puts much more expensive buds to shame. The top of the case is a glossy fingerprint magnet. The lids feels kind of flimsy and cheap, but if that's the worst thing I can say about them, that's not too bad. The case supports wireless charging, which is a nice plus.
- The buds sit down in the case and their conical shape makes them a LITTLE hard to grasp and remove.

- The buds connect to your phone when you open the lid. That means they're already paired and ready to by the time you get them into your ears. However, if you're the type to fidget with the case in your pocket, opening and closing the lid, you'll have trouble. You'll try to answer the phone and hold it up to your head, but it'll be connected to the buds that are sitting in the case.
- I grew frustrated with the MA10 staying connected to the phone after returning them to the case. So far I haven't had that happen with the MA10S. Yay!
- The font on the MA10 Quick Start Guide was tiny. It still is on the MA10S Quick Start Guide.
- No auto-pause upon removal from your ear. Not surprising at this price point. Same as MA10.
- Only SBC & AAC codec support. Same as MA10.
- Firmware updates could address all the minor issues raised above.

The Amazon price for the Baseus Bowie MA10 is currently $50, minus a 30% coupon, taking them to ~$35. A bit more than the MA10, but well worth it. These are by far the best sub-$50 buds I've tried. Great sound, app support, great ANC, good fit, good battery life. The MA10S buds compare favorably to MUCH more expensive buds. Baseus resolved every complaint I had about the original MA10. Even though I have several other more expensive buds, the MA10S is quickly becoming my favorite set. Their ANC is as good or better than the others, and music sounds better than any of the others when Spatial Acoustics is enabled.
The MA10S is a fantastic value!



submitted by vesicle34 to Earbuds [link] [comments]


2024.02.05 04:00 CommercialWaltz3425 Soundboks 4 Review

After 6 years of dreaming, I finally found myself in a place financially (after one hell of a year career-wise) to treat myself, so I decided to pick up a Soundboks 4, telling my wife only AFTER I placed the order. In turn, I sold my partybox 310 and kept my boombox 3 (it’s just so good and versatile imo). For my use case scenarios, I live in Florida near the beach so summer is frequent beach/boat days, on weekends, there are small house parties with friends, birthday parties for my kids, etc. I detail boats as a side gig, working in random warehouses and shipyards, and general backyard/garage listening. My music genres range from hardcore/metalcore/pop punk to lo-fi/indie pop, a dash of indie country(I generally dislike country), and a little T Swift.
I did a good bit of side-by-side testing between the SB4 and PB 310 before I sold it and in no world would I ever go back. Sound as we know is subjective, as are looks. So when it came to which I preferred, the SB4 was the clear winner for me. I’ve been on a bit of a BT speaker journey the last few years, going bigger, louder ect. This one, this speaker, was the first time I listened to one that legitimately blew me away (indoors it also was physically uncomfortable over volume step 8). The PB310 max volume was impressive, and the boosted bass was as I mentioned comical at times until it wasn’t, my ears got used to it and it was then just “good”. The hellcat, I mean SB4 has power you literally can’t always use, it’s got that type of headroom that’s just nice for when you need it and the rest of the time, just nice to know it’s there. What it also means is since 30/40% volume is great for most of my listening the battery lasts FOREVER.
Build/looks: 10/10, I love this thing, perfect balance between function and form and size/weight to performance. The PB felt fragile, cheap (plastic), scratched easily and the lights were just childish(to me). I disliked all the “DJ” controls on top and its shape was awkward. When laying on its side it tended to roll if in the trunk or bed of my truck. With the SB4 I can see where my money went, it “feels” premium, and while not important to everyone, I love having what I’d consider a long-term purchase feel special. The SB4 does that for me. I also love that each part of it is replaceable/reparable including the swappable battery, something that long-term will pay dividends.
Sound: 8/10, I’ve watched and read EVERY review and comparison between this, the SB 2/3, and all other speakers in its weight class. The SB4 has fewer reviews than most, but it was clear the sound had a little more “meat” to it over the SB3. In comparison to what I have in the real world(PB310), it sounds so much more “alive”. It also makes me realize how muffled and bass-heavy the 310 was. Don't get me wrong I liked the 310, I liked the boosted bass being comically loud at 15% volume in a corner of my garage, but next to the SB4 , the sound was…unappealing. Then obviously once the dial starts to turn up it’s like a civic R, racing a hellcat. They’re just not in the same league after about 50/60%. Is it perfect? No, the bass frequency in a perfect world could go lower, but in reality, it’s the frequency range that matters most. Coming from the 310 I haven’t felt lacking in bass at any point, indoors or out. I also understand more bass in this case requires massive amounts of power aka battery, not something I’d trade off. The whole Mono(SB4) vs. Stereo(PB310) concern I see thrown around was never something I could notice or pick up during listening sessions. I'd chalk that up to about as meaningful as both being limited to the SBC BT codec, it would be nice if it was stereo, but in real-world usage, it's a non-issue.
App/software 6/10: I like the app, well laid out, has good options, probably the most impactful EQ of any speaker I’ve used. Each present REALLY alters the sound and honestly, I like them, I played around with a few custom EQs and kept going back to the presents, they just sound good. On day 1 I had a firmware update, it took forever, and that was fine but then I got stuck @ 100% and when I switched to my messaging app(iOS) it kicked me out of the update screen, purple lights came on the speaker and after random troubleshooting it finally just…fixed itself. Definitely nerve-wracking. To that end, I’d love a troubleshooting guide on the manual along with a legend for all the different diagnostic light combinations. All in all, I had a close call(pretty sure it was bricked) but it pulled through.
Closing thoughts: This was a stupid purchase in all measurable ways and I love it all the more. It’s not something everyone needs, it's not "good value", and it’s not even something that makes sense in 90% of my use cases but it’s still my favorite piece of tech I’ve ever bought and while my Boombox 3 might be the best option for MOST of my scenarios, the SB4 will still be going everywhere with me. Two additional things to note, the battery charger being proprietary and not allowing the speaker to play over 50% while charging are non-issues in my real work use cases. Not ideal, but also not a problem. I can also appreciate that all SBs can use the same battery, not that I will get another but good from a product legacy standpoint.
Lastly, if you get one, spend $35 on Amazon and get a speaker stand. Getting this thing a few feet off the ground makes a huge difference.
Thanks for reading this incoherent babble, I love reading/watching speaker reviews, figured after spending $1k on a BT speaker and so few out there for the SB4, I'd try to write one myself.
submitted by CommercialWaltz3425 to SOUNDBOKS [link] [comments]


2024.02.05 03:58 CommercialWaltz3425 Soundboks 4 Review

After 6 years of dreaming, I finally found myself in a place financially (after one hell of a year career-wise) to treat myself, so I decided to pick up a Soundboks 4, telling my wife only AFTER I placed the order. In turn I sold my partybox 310 and kept my boombox 3 (it’s just so good and versatile imo). For my use case scenarios, I live in Florida near the beach so summer is frequent beach/boat days, on weekends, there are small house parties with friends, birthday parties for my kids, etc. I detail boats as a side gig, working in random warehouses and shipyards, and general backyard/garage listening. My music genres range from hardcore/metalcore/pop punk to lo-fi/indie pop, a dash of indie country(I generally dislike country), and a little T Swift.
I did a good bit of side-by-side testing between the SB4 and PB 310 before I sold it and in no world would I ever go back. Sound as we know is subjective, as are looks. So when it came to which I preferred, the SB4 was the clear winner for me. I’ve been on a bit of a BT speaker journey the last few years, going bigger, louder ect. This one, this speaker, was the first time I listened to one that legitimately blew me away (indoors it also was physically uncomfortable over volume step 8). The PB310 max volume was impressive, and the boosted bass was as I mentioned comical at times until it wasn’t, my ears got used to it and it was then just “good”. The hellcat, I mean SB4 has power you literally can’t always use, it’s got that type of headroom that’s just nice for when you need it and the rest of the time, just nice to know it’s there. What it also means is since 30/40% volume is great for most of my listening the battery lasts FOREVER.
Build/looks: 10/10, I love this thing, perfect balance between function and form and size/wight to performace. The PB felt fragile, cheap (plastic), scratched easily and the lights were just childish(to me). I disliked all the “DJ” controls on top and its shape was awkward. When laying on its side it tended to roll if in the trunk or bed of my truck. With the SB4 I can see where my money went, it “feels” premium, and while not important to everyone, I love having what I’d consider a long-term purchase feel special. The SB4 does that for me. I also love that each part of it is replaceable/reparable including the swappable battery, something that long-term will pay dividends.
Sound: 8/10, I’ve watched and read EVERY review and comparison between this, the SB 2/3, and all other speakers in its weight class. The SB4 has fewer reviews than most, but it was clear the sound had a little more “meat” to it over the SB3. In comparison to what I have in the real world(PB310), it sounds so much more “alive”. It also makes me realize how muffled and bass-heavy the 310 was. Don't get me wrong I liked the 310, I liked the boosted bass being comically loud at 15% volume in a corner of my garage, but next to the SB4 , the sound was…unappealing. Then obviously once the dial starts to turn up it’s like a civic R, racing a hellcat. They’re just not in the same league after about 50/60%. Is it perfect? No, the bass frequency in a perfect world could go lower, but in reality, it’s the frequency range that matters most. Coming from the 310 I haven’t felt lacking in bass at any point, indoors or out. I also understand more bass in this case requires massive amounts of power aka battery, not something I’d trade off. The whole Mono(SB4) vs. Stereo(PB310) concern I see thrown around was never something I could notice or pick up during listening sessions. I'd chalk that up to about as meaningful as both being limited to the SBC BT codec, it would be nice if it was stereo, but in real-world usage, it's a non-issue.
App/software 6/10: I like the app, well laid out, has good options, probably the most impactful EQ of any speaker I’ve used. Each present REALLY alters the sound and honestly, I like them, I played around with a few custom EQs and kept going back to the presents, they just sound good. On day 1 I had a firmware update, it took forever, and that was fine but then I got stuck @ 100% and when I switched to my messaging app(iOS) it kicked me out of the update screen, purple lights came on the speaker and after random troubleshooting it finally just…fixed itself. Definitely nerve-wracking. To that end, I’d love a troubleshooting guide on the manual along with a legend for all the different diagnostic light combinations. All in all, I had a close call(pretty sure it was bricked) but it pulled through.
Closing thoughts: This was a stupid purchase in all measurable ways and I love it all the more. It’s not something everyone needs, it's not "good value", and it’s not even something that makes sense in 90% of my use cases but it’s still my favorite piece of tech I’ve ever bought and while my Boombox 3 might be the best option for MOST of my scenarios, the SB4 will still be going everywhere with me. Two additional things to note, the battery charger being proprietary and not allowing the speaker to play over 50% while charging are non-issues in my real work use cases. Not ideal, but also not a problem. I can also appreciate that all SBs can use the same battery, not that I will get another but good from a product legacy standpoint.
Lastly, if you get one, spend $35 on Amazon and get a speaker stand. Getting this thing a few feet off the ground makes a huge difference.
Thanks for reading this incoherent babble, I love reading/watching speaker reviews, figured after spending $1k on a BT speaker and so few out there for the SB4, I'd try to write one myself.
submitted by CommercialWaltz3425 to Bluetooth_Speakers [link] [comments]


2024.01.26 06:29 CP4-Throwaway 90s/00s Transition (a.k.a. the Y2K Era) for Video Games: Second Half (Early 2000s)

I already did the Late 1990s half of this transition, so now we do the Early 2000s, which was essentially the transition from Fifth Generation to the Sixth Generation era of gaming (or really just early Sixth Generation era gaming). Here we go.

April 9, 2001 - Dr. Mario 64 releases in stores
https://preview.redd.it/q7ui8itkaoec1.png?width=330&format=png&auto=webp&s=53dfae07d86c3d1b3b8bdc7734ca8dc89148bf71
Dr. Mario 64 is a tile-matching action puzzle video game developed and published by Nintendo for the Nintendo 64. The game was released in North America in the spring of 2001. The game is an enhanced remake of Dr. Mario, which was originally released for the NES and Game Boy consoles in 1990, and is based around characters from the 2000 Game Boy Color game Wario Land 3. The game's soundtrack was composed by Seiichi Tokunaga, featuring arrangements of classic Dr. Mario tunes and new compositions.
I'm mentioning this release because this was one of the last major releases for the N64, along with Conker's Bad Fur Day and Paper Mario, as this console was starting to die out in popularity and Nintendo was focusing less on the console in order to prepare for their next generation console, the GameCube, set to release later that year.

June 11, 2001 - The Gameboy Advance is released in North America

In the middle of 2001, Nintendo would release their newest handheld console, the Gameboy Advance into the market. This would launch the 6th generation of handhelds and quickly replace the Gameboy Color. This was the last Gameboy handheld to release before Nintendo fully rebranded their handhelds (minus the Advance SP, which was sort of like the "Slim" equivalent of the original).

July 23, 2001 - Max Payne releases in stores
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In the summer of 2001, a new video game series would come on the horizon and that was none other than Max Payne, a third-person shooter game developed by Remedy Entertainment. It was originally released for Windows by Gathering of Developers in July 2001, and was later ported by Rockstar Games to the PlayStation 2 and Xbox in December 2001, and by MacSoft and Feral Interactive to Mac OS X in July 2002.
The game centers on former NYPD detective Max Payne, who attempts to solve the murder of his family while investigating a mysterious new designer drug called "Valkyr". While doing so, Max becomes entangled in a large and complex conspiracy involving a major pharmaceutical company, organized crime, a secret society, and the U.S. military. The game features a gritty neo-noir style and uses graphic novel panels with voice-overs as its primary means of storytelling, drawing inspiration from hard-boiled detective novels by authors like Mickey Spillane. It contains many allusions to Norse mythology, particularly the myth of Ragnarök and several names. The gameplay is heavily influenced by the Hong Kong action cinema genre, particularly the work of director John Woo, and it was one of the first games to feature the bullet-time effect popularized by The Matrix.
October 22, 2001 - Grand Theft Auto III releases in stores
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In the fall of 2001, Rockstar's biggest game at that point would finally make its release in video game stores everywhere in the form of Grand Theft Auto III. action-adventure game developed by DMA Design and published by Rockstar Games. It is the third main entry in the Grand Theft Auto series, following 1999's Grand Theft Auto 2, and the fifth instalment overall.
Set within the fictional Liberty City (loosely based on New York City), the story follows Claude, a silent protagonist who, after being betrayed and left for dead by his girlfriend during a robbery, embarks on a quest for revenge that leads him to become entangled in a world of crime, drugs, gang warfare, and corruption. The game is played from a third-person perspective and its world is navigated on foot or by vehicle. Its open world design lets players freely roam Liberty City, consisting of three main areas.
Much of the development involved transforming popular elements from the Grand Theft Auto series into a fully 3D world for the first time. The game was delayed following the September 11 attacks to allow the team to change references and gameplay deemed inappropriate. Grand Theft Auto III was released in October 2001 for the PlayStation 2, in May 2002 for Windows, and in October 2003 for the Xbox.
Grand Theft Auto III received critical acclaim, with particular praise directed at its concept and gameplay. However, it also generated controversy, with criticism directed at its depictions of violence and sex. It became the best-selling video game of 2001, and sold over 14.5 million copies by March 2008. Considered by many critics as one of the most significant titles of the sixth generation of video games and a landmark game in the open world concept, it is often listed among the greatest video games.
This groundbreaking classic would change the gaming landscape forever, as well as the zeitgeist. It was originally released exclusively on the PlayStation 2 (Fun Fact: it was supposed to be a Dreamcast exclusive but that got cancelled, and there were even talks about it coming to the Gamecube, although that obviously didn't happen) and really put the console on the map as the #1 things kids wanted for Christmas. This was the granddaddy of open-world sandbox games (technically Driver was, but this game solidified it) and influence tons of games in the future to go this route (Mafia being one example, that would come out shortly after this), as well as making Rockstar one of the biggest gaming companies to date, eventually making them billions.

November 15, 2001 - Microsoft XBOX launches in North America and Halo: Combat Evolved releases as a launch title
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In autumn 2001, Microsoft would officially enter the video game console market with their first iteration, the XBOX. This would be the very first console that Microsoft releases and it was essentially the spiritual successor of the Sega Dreamcast, which was just discontinued earlier in the year. 2001 was a transformative year in gaming, without a doubt. This would further legitimize the 6th generation of video game consoles.
Not only that, but this console would have one of the most anticipated launch titles of all time in Halo: Combat Evolved, a first-person shooter video game developed by Bungie and published by Microsoft Game Studios for the XBOX. Halo is set in the twenty-sixth century, with the player assuming the role of the Master Chief, a cybernetically enhanced supersoldier. The Chief is accompanied by Cortana, an artificial intelligence. Players battle aliens as they attempt to uncover the secrets of the eponymous Halo, a ring-shaped artificial world.
Halo has been praised as one of the greatest video games of all time, and was ranked by IGN as the fourth-best first-person shooter made. Halo is credited with modernizing the FPS genre. According to GameSpot, Halo's "numerous subtle innovations have been borrowed by countless other games since." The game is often cited as the main reason for the Xbox's success, and it began what is commonly regarded as the system's flagship franchise. In July 2006, Next-Gen.biz published an article estimating Halo as the second-highest revenue-generating 21st century console video game in the United States, behind Grand Theft Auto: Vice City. The game's popularity sparked the usage of terms like "Halo clone" and "Halo killer."
Simply put, Halo: Combat Evolved's release has a lot of historical importance and was one of the biggest releases of 2001, let alone the 2000s decade or even the 21st century.

November 18, 2001 - The Nintendo GameCube releases in North America
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After releasing in Japan on September 14, 2001, the Nintendo GameCube finally makes its way to North America two months later on November 18 and makes an impact immediately. It establishes itself with its hard-hitting titles and were very affordable and easy to pick up and play. This would push out the dying influence of the Nintendo 64 and take over. This was the final 6th generation console to release, and it would officially signify the changing of the guard from the 5th generation of gaming to the 6th generation of gaming during the first couple of months. Late 2001 was very historical in the gaming world.

December 3, 2001 - Super Smash Bros. Melee releases in stores
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Super Smash Bros. finally makes its way to the next generation of gaming on the newly released Nintendo GameCube during the holiday season of 2001 with its latest installment, Melee. Melee includes all playable characters from the first game and also adds characters from additional franchises such as Fire Emblem, of which no games had been released outside Japan at the time, in addition to new stages and gameplay modes. Like other games in the Smash Bros. series, Melee's gameplay system offers an unorthodox approach to the fighting game genre, with a counter that measures damage with increasing percentages, representing the knockback the character will experience, rather than a depleting health bar seen in most fighting games.
The game received widespread acclaim from critics, earning praise for its visuals, simple controls, gameplay, and orchestrated soundtrack, as well as several awards and acknowledgments from various publications; it is now considered one of the greatest video games ever made. It achieved strong sales upon its release, becoming the GameCube's best-selling title, with over seven million copies sold by 2008. To this day, many Nintendo fans consider this installment to be the greatest Super Smash Bros. game of all time.

February 14, 2002 - NHL 2K2 releases in North America
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There's not much to really talk about here other than the fact that this was the last game to ever release on the Sega Dreamcast in North America. This puts an end to the very short era of the North American Dreamcast game library from late 1999-early 2002. The console as a whole was not done with releases as it would go one to have a couple more releases after that, with Cannon Spike being the last game to release in the PAL region on April 26, 2002, Puyo Pop being the last first-party game on the console and by Sega ever to release in Japan on February 24, 2004, and Karous being the last ever game to release on the console in Japan on March 6, 2007, marking the true end of an era.

April 30, 2002 - The Nintendo 64 is discontinued
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Even though the Nintendo 64 would not technically become discontinued in North America until November 30, 2003, which was also when they stopped worldwide production for it, it is widely regarded that April 30, 2002 was the official worldwide discontinuation of the N64 as this was when Japan stopped support for the console. At this point, when it got discontinued didn't really matter as there would be no more games to come out for the console anymore (until THPS3) and Nintendo's sole focus by the Spring of 2002 was the GameCube, even though the N64 was still fairly popular among younger gamers. This was the end of an era. But to stay on the topic of the Nintendo 64.....

August 20, 2002 - Tony Hawk's Pro Skater 3 releases on the Nintendo 64
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Even though this game had already come out on other platforms in the Fall of 2001, Tony Hawk's Pro Skater 3 finally makes it to the Nintendo 64 in the Summer of 2002 and it has the honor of being the very last game to ever release on N64 hardware. This was truly the end of the N64 era of gaming. The proverbial "final nail in the coffin" to this once great console's life cycle.

August 27, 2002 - The PlayStation 2 gets online functionality
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In the Summer of 2002, Sony incorporates online functionality to the PlayStation 2 by including a network adaptor onto the system for online play, with a retail price of $39.99. The package would include various game demos and trial connectivity packages, as well as a mail-in coupon which buyers will presumably be able to redeem for a copy of Twisted Metal: Black Online. The game demos would consist of Madden NFL 2003, Frequency 2, Tribes: Aerial Assault, and TimeSplitters 2. Among the connectivity packages that will be included in the peripheral's start-up disc are versions of AOL, Earthlink, AT&T WorldNet Service, SBC, and Sympatico.
Final Fantasy XI is the first ever console game to offer cross-platform play, connecting PlayStation 2 and personal computer. SOCOM: U.S. Navy SEALs, released in August of the same year, was one of the first video games that allowed voice chat on a console.
The incorporation of online play with the PS2 was the beginning of a gradual transition into online multiplayer becoming the new way of gaming so this was a big deal.


September 17, 2002 - Kingdom Hearts releases in North America
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A new competitor enters the scene in 2002 and that's none other than Kingdom Hearts, an action role-playing video game developed by Square for the PlayStation 2 video game console. It is the first game in the Kingdom Hearts series and is the result of a collaboration between Square and The Walt Disney Company.
The game combines characters and settings from Disney animated features with those from Square's Final Fantasy series, in addition to original characters and worlds created for the game. It follows the adventures of Sora, a cheerful teenager who fights against the forces of darkness alongside his allies, including Donald Duck, Goofy and other Disney characters. The game was a departure from Square's standard role-playing games, introducing a substantial action and hack and slash element to the gameplay. The score was composed by Yoko Shimomura. Kingdom Hearts has an all-star voice cast and includes many of the Disney characters' official voice actors. It was longtime Square character designer Tetsuya Nomura's first time in a directorial position.
Kingdom Hearts received critical and commercial success and was praised for its unusual combination of action and role-playing elements, its unexpectedly harmonious mix of Square and Disney elements, and Shimomura's music. It was a large presence in the 2002 holiday season, receiving numerous year-end game awards, and went on to achieve Sony "Greatest Hits" status. The game's success spawned a franchise and numerous sequels, with the Kingdom Hearts series going on to ship over 36 million copies worldwide and becoming one of Square's most popular franchises. Kingdom Hearts is the tenth best-selling PlayStation 2 game of all time, and is considered to be one of the greatest video games of all time.

October 29, 2002 - Grand Theft Auto: Vice City releases in stores
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In the Fall of 2002, Rockstar release one of its best-selling hits yet, Grand Theft Auto: Vice City. Set in 1986 within the fictional Vice City (based on Miami and Miami Beach), the single-player story follows mobster Tommy Vercetti's rise to power after being released from prison and becoming caught up in an ambushed drug deal. While seeking out those responsible, he gradually builds a criminal empire by seizing power from other criminal organisations in the city.
Originally supposed to be a GTA III DLC, GTA Vice City would become a full-fledged game and reach levels that GTA III didn't even reach. It played like its predecessor, but better. And there was way more things to do, and your money is actually worth something as you could buy properties and whatnot.
Upon its release, Vice City received critical acclaim, with praise particularly directed at its music, gameplay, story, and open world design. However, the game also generated controversy over its depiction of violence and racial groups, sparking lawsuits and protests. Vice City became the best-selling video game of 2002 and has sold over 17.5 million copies. Considered one of the most significant titles of the sixth generation of video games and one of the greatest video games ever made, it won numerous year-end accolades including Game of the Year awards from several gaming publications.


November 4, 2002 - Ratchet & Clank releases in stores
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2002 saw the debut of a lot of franchises, mostly Sony exclusives, and Ratchet & Clank was no exception. Developed by Insomniac Games and published by Sony Computer Entertainment for the PlayStation 2, Ratchet & Clank follows the anthropomorphic character Ratchet meeting the robot Clank on his home planet, Veldin. Clank discovers that the villainous Chairman Drek of the Blarg race plans to create a new planet for his species, destroying other planets in the process. Clank convinces Ratchet to help him in his mission to secure the assistance of the famous hero Captain Qwark.
The game offers a wide range of weapons and gadgets that the player must use to defeat numerous enemies and solve puzzles on a variety of different planets in the fictional Solana galaxy. The game includes several mini-games, such as racing or hacking, which the player must complete to proceed.
The game was very well received by critics, who praised the graphics, gameplay, voice acting, audio, soundtrack, and comedic approach to the story; some criticism was directed at the camera, the characterization (especially in regard to Ratchet's personality) and the low level of difficulty in early stages.


November 13, 2002 - WWE SmackDown!: Shut Your Mouth releases in stores
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The fourth installment of SmackDown! series makes it way to store shelves in the Fall of 2002 with major anticipation. It would be the first game in the series to be released under the "WWE" banner after the name change. Its predecessor WWF SmackDown!: Just Bring It was criticized for just being an updated version of the PlayStation game WWF SmackDown! 2: Know Your Role, essentially being a PS1 game with better graphics and not too many big changes in the gameplay, but this would not be the case for this game. This felt like the first game in the series to truly feel like a next generation game and take advantage of the superior hardware that the PS2 had to offer.
Shut Your Mouth received a major graphical overhaul during its development, with superstar models being updated to include realistic facial features. Fully animated entrances for each character are also featured, with the superstar's signature entrance video playing on the TitanTron, while their respective themes playing in the arena. The title belts are also displayed in the entrances in realistic fashion (e.g. The Rock carrying the title belt to the ring and raising it above his head).
This game was groundbreaking at the time for its Season mode, which was lengthened to two in-game years and features the Brand Extension featuring Ric Flair's Raw and Vince McMahon's SmackDown!. For the first time, only WWE superstars could participate in Season mode. Players compete exclusively on the show they are drafted to for the first few months of year one, consisting of four Raw or SmackDown! events, plus a monthly pay-per-view (PPV) event. If the player's character is a created superstar, or if the original superstar has a rating lower than 60, they will instead begin their season on Sunday Night HEAT. Eventually, the player will be booked on the two major television shows, appearing on two Raw and two SmackDown! shows and the PPV event. One of the featured storylines is based on the WWE debut of the nWo of early 2002, which in-game, includes Hulk Hogan, Kevin Nash, and X-Pac (who replaced the released Scott Hall).
The gameplay was very much different than previous titles with a ton of new move animations and sequences, a ton of match types being completely redesigned like the Hell in a Cell and TLC matches. Even though this game wouldn't experience as many significant changes compared to its successor WWE SmackDown!: Here Comes The Pain, it was still very revolutionary for its time.


November 15, 2002 - Microsoft launches the Xbox Live online service
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Just like Sony incorporating online functionality to their PlayStation 2 console, Microsoft would follow suit tenfold in the Fall of 2002 as not only did they allow players to go online on the XBOX but they launched their own online service called Xbox Live.
As Microsoft developed the original Xbox console, online gaming was designated as one of the key pillars for the greater Xbox strategy. Sega had made an attempt to capitalize on the ever-growing online gaming scene when it launched the Dreamcast video game console in 1999, including online support as standard, with the SegaNet service in North America and Dreamarena in Europe.
Nevertheless, due to lack of widespread broadband adoption at the time, the Dreamcast shipped with only a dial-up modem while a later-released broadband adapter was neither widely supported nor widely available. Downloadable content was available, though limited in size due to the narrowband connection and the size limitations of a memory card. The PlayStation 2 did not initially ship with built-in networking capabilities.
Long story short, the launch of Xbox Live and the 6th generation consoles including online capabilities in general was setting the tone for the modern era of gaming where online multiplayer would play a significant role in the landscape of gaming. By the Fall of 2002, it's safe to say that the 6th generation of gaming is officially in full swing.


November 15, 2002 - Harry Potter and the Chamber of Secrets releases in stores
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The Harry Potter and the Chamber of Secrets game would release simultaneously as the movie with the same name (which was the second Harry Potter movie) came out. There is not much to mention here except that this would be the final game to release on Nintendo's Gameboy Color in North America. There would be a few more releases for the handheld console in other regions in 2003 but this was the final stop for the GBC in North America when it comes to new releases. This was the end of an era for the Gameboy Color in North America.


March 23, 2003 - The Nintendo Gameboy Advance SP releases in stores, the original Gameboy and the Gameboy Color are discontinued
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March 23, 2003 would mark a very important day in the history of Nintendo, specifically for the Gameboy handheld era as two generations of Gameboy consoles would be discontinued on the same day, first with the original Gameboy from 1989 that dominated the handheld market for damn near the entirety of the 1990s, and then with the Gameboy Color from 1998 which dominated the handheld market during the "turn of the millennium" Y2K era.
Finally, the Nintendo Gameboy Advance would get a redesign in the Spring of 2003 and would be called the Gameboy Advance SP. The "SP" in the name stands for "Special". It is the penultimate console in the Game Boy Advance product line before the Game Boy Micro, which was released in September 2005. This period was the last of any new Gameboy hardware to release as the Nintendo DS would fully replace it and begin a new era for Nintendo handhelds. In retrospect, this was sort of the beginning of the end for the Gameboy era.

This pretty much ends my Y2K era transition for gaming tbh as the overall atmosphere of gaming by the Spring of 2003 onward was safely 2000s. I was originally going to extend it to September 25 with the SNES discontinuation in Japan but I decided that it wasn't needed, especially since it was already discontinued in North America by 1999 and it was beyond irrelevant by the early 2000s.

Honorable mentions (give/take):

Do you guys want me to do a Core 2000s version of this (or an 80s/90s transition)? If you do, let me know in the comments down below.
Late 1990s
submitted by CP4-Throwaway to decadeology [link] [comments]


2024.01.20 15:34 OkCheesecake5986 4 Years of Soul EV Ownership

4 Years of Soul EV Ownership
Hey guys and gals, just discovered this group, I hope posting about EVs here is okay. My name is Eric, I live on Vancouver Island in British Columbia Canada. I'm a EV certified automotive red seal technician, and my 2015 Kia Soul EV + has to be one of the best cars I've owned. There seems to be limited information on these EVs and mixed owner reviews, so I thought I'd give an honest account of my ownership to this interested.
I bought it almost exactly 4 years ago with about 94,000kms from a Mini dealer in Vancouver when I had been living in the area. I had been driving a 1988 Chevrolet Caprice that I spent a lot of time and money on, fixing and restoring it, and had even put in a 370hp SBC crate engine into it (still wasn’t very fast btw). I was starting to get a little bit tired of constantly having to deal with constant old car things like leaky weather strips and the fuel bill. I realized that potential car payments and insurance would be less than it would be to keep fixing and filling the fuel tank on my Caprice.
I started looking at cheap used EVs, and at the time, the only vehicles that were under $20k were the Nissan Leaf, Smart For2 Electrics, Fiat 500e exported from the states, and the Kia Soul. The Fiat didn’t have a warranty as a result of being a vehicle from the states, and the Smart didn’t have DCFC (The Fiat doesn’t have it either). That left the Leaf and the Soul and my only real options. Looking into it, there was a clearly superior vehicle. The Soul, and while info was a bit limited, it looked pretty good. I liked the larger interior space, they were available with heated and ventilated leather (None of the others had this), and had an generous 8 yea160k km warranty.
I went out searching and ended up buying cheapest one I could find that was close to me, turned out to be perfect. It had a clean title, had the + package (Luxury for the USA), but it was not equipped with a sunroof. I know a lot of people like sunroofs, but I’ve had to clear way too many sunroof drains and quote too many $8k sunroof frame replacement jobs at my dealer job for my comfort. They are the bane of my existence and I pity people that have to pay to fix them.
The vehicle was far from perfect. The car had come from Vancouver Island, and I have the sneaking suspicion that somebody must have been using it as a parcel delivery vehicle because of 2 reasons. Firstly, the vehicle was a little beat up. It has scratches on the hood from somebody dragging the charging cable across it, dents in the door jams from the driver closing the door on the seat belt buckle, and has some broken interior panels. The second reason is that unbeknownst to me at the time (I had very limited EV experience at the time) the high voltage battery was effectively cooked when I got it from the dealer and only had 90km of range. I was okay with all of this given the price of the vehicle.
I had been living in Vancouver at the time, so me and a buddy went on a short trip to Squamish to celebrate my new purchase. Going there wasn’t an issue and we charged there, but heading back we unexpectedly had a 30km range drop, and had to limp to the nearest level 2 charger as there were no level 3 stations within range. We charged it enough to get us to the next level 3 and got home after.
I took it to the Kia dealer and I had the high voltage battery replaced under warranty for free. However sadly I got the same 27.5 kWh put back in (Oh well, it was free) instead of the 30 kWh packs that some other owners reported getting put in theirs, but I was back in business with 165km range. I was super excited about the range I had just gained, so in addition to using the vehicle exclusively for commuting, but I started slowly pushing the limits of the vehicle and it’s range. I’ve been really good about keeping the battery between 20-80% SOC, but I haven’t exactly been shy of straying and charging to 100% once a week or so. I started using the Torque app combined with imported data PIDS courtesy of APRP on my phone that I connected to the vehicle using an OBD2 dongle I had on hand already and started monitor vehicle status. Battery read 110% SOH at this point in the vehicle’s life.
I ended up having to move to Vancouver Island during the pandemic for a job opportunity, and I’ve been doing a 66km round trip commute 5 days a week for a little over 3 years now, I end up putting about 25,000kms a year on the vehicle (It currently has about 191,000kms), and it’s been pretty good reliability wise. I had to replace the onboard charger (OBC) out of warranty for about $2000 CDN at about 170,000km, but even with a failed on board charger, I was still able to charge the vehicle at a level 3 station as it bypasses the OBC.
The vehicle had aftermarket 16” rims and new tires on it when I bought it, but I ended up damaging the tire on a pothole. The other tires were getting down to about 40%, so I opted to buy a new set of 18” rims and high performance Continental tires for it, and I installed a good set of winter tires on the old rims for winter use later that year. The 18” rims ended up cutting my range by about 25kms, but the range sacrifice was worth it in my opinion.
Not only do I love the looks of them, but the handling of the vehicle is significantly improved. Before I replaced the rims I had taken the vehicle to Vancouver Island Motorsport Circuit through the company I was working for at the time and took it around the track for the afternoon, the biggest limiting factor going around corners turned out to be the tires folding under themselves when going around corners hard. It was honestly really frustrating because I could tell the car had more to give. It had a good amount of body roll, but less than you may expect given then battery placement. But ultimately it was just limited by the tires. That being said, I was actually able to pass a couple Mk7 Golf GTI’s that were running the circuit with me when we got to the corners. And yes I was very nauseous after haha
I ended up driving it from Nanaimo to Prince George late spring last year to see family along a 1,588km round trip, staying in Kamloops overnight to visit other family. I’ve always known the car is more of a city commuter, not a road trip king, but I did the trip just to prove that it could do it. And it did! It however definitely struggled. The new 145km summer range meant I had to stop at 24 total DCFC stations on my entire trip, and we all know if there’s one thing EV batteries don’t like it’s constant fast charging and the heat that comes with it. I ended up learning a bunch of stuff about battery cooling on the vehicle.
I learned that there’s an air intake under both of the front seats that is sucked in my a fan located in the cargo area where the spare would normally be. That air is sucked in and is directed in between the pouch style battery cells (Didn’t know the Soul used this style of battery, all other EVs I know of use laptop style cells) to cool the battery. Cooling the battery this way was Kia’s biggest mistake. Air cooling is not sufficient to cool a battery for multiple DCFC sessions. The first couple charges aren’t too big of a deal, but by the end of the 3rd charge the battery was already above 40°c. It’s at this temperature that the vehicle turns the cooling fan to max and starts dialing back the charge rate, but temps continue to climb with the charge rate being turned down and down as to not damage the EV battery.
So I came up with a partial “Fix”, and that term really does belong in quotations. I turned the A/C to max, directed the air flow to the feet, took a couple old Glosette boxes and modified it so that the rear passenger foot vent air was directed into the battery cooling intakes. But did it work? In a word, sorta. It only was able to bring battery temps down by a couple extra degrees by the next charging station (I needed more like 10°c), but it was able to keep the battery temp from rising as fast compared to before, but ultimately the same result occurred. Was it worth it and would I recommend other Soul EV owners do the same? Absolutely not. It was more of an experiment than anything to see if I could make the journey any easier. What ended up helping the most was reducing the speed at which I drove at on the freeway as to put less of a strain on the EV battery. Despite all of this, I’m glad it had the air cooling. I would imagine the same trip with similar range Leaf and it’s non-cooled battery would probably have failed to make the trip. But that’s pure speculation.
Fast forward to today on the opposite side of things, we just experienced a cold snap and got temps as cold as -10°c . While not super cold compared for much of Canada, it’s still pretty cold for us here on the island. My battery was reading as low as 0° (My apartment has an underground so it only spend 9 hours outside that day while it was parked at work) and range dipped to about 120km. It’s during this time of year that I get to use one of my favourite features, climate scheduling. I plug in at home and at work, set the timer for when I need to leave, and get into a warm and cozy car. Obviously not as fancy as those of you on here with app connected vehicles, but it’s fine given the age of the vehicle and the fact it doesn’t require a subscription leaves me quite happy.
Now at 190,000kms, it's still managed to maintain 110% SOH. I honestly have no idea how it’s gone almost 100,000kms and it's not only still above the rated comp city, it's maintained it. I’m thrilled honestly. I keep drooling at some of these new EVs, the Polestar 2 really catches my attention. But I keep driving this little Kia trouble free kilometer after trouble free kilometer and it makes me kinda love it and makes me wanna keep it. Even my partner has warmed up to it. He absolutely hated it when he first set his eyes upon it saying he hated the styling, but once he started to drive it and learn why I chose it he started to realize it was a pretty good car. Overall, I’m glad I took the risk. If I had to do it again, I definitely would. 10/10 ownership experience
submitted by OkCheesecake5986 to KiaSoulClub [link] [comments]


2024.01.20 06:48 OkCheesecake5986 My 4 Years of EV ownership

Hey guys and gals, just discovered this group and thought I'd come share my thoughts after 4 years of EV ownership! My name is Eric, I live on Vancouver Island in British Columbia Canada. I'm a EV certified automotive red seal technician, and my 2015 Kia Soul EV + has to be one of the best cars I've owned.
I bought it almost exactly 4 years ago with about 94,000kms from a Mini dealer in Vancouver when I had been living in the area. I had been driving a 1988 Chevrolet Caprice that I spent a lot of time and money on, fixing and restoring it, and had even put in a 370hp SBC crate engine into it (still wasn’t very fast btw). I was starting to get a little bit tired of constantly having to deal with constant old car things like leaky weather strips and the fuel bill. I realized that potential car payments and insurance would be less than it would be to keep fixing and filling the fuel tank on my Caprice.
I started looking at cheap used EVs, and at the time, the only vehicles that were under $20k were the Nissan Leaf, Smart For2 Electrics, Fiat 500e exported from the states, and the Kia Soul. The Fiat didn’t have a warranty as a result of being a vehicle from the states, and the Smart didn’t have DCFC (The Fiat doesn’t have it either). That left the Leaf and the Soul and my only real options. Looking into it, there was a clearly superior vehicle. The Soul, and while info was a bit limited, it looked pretty good. I liked the larger interior space, they were available with heated and ventilated leather (None of the others had this), and had an generous 8 yea160k km warranty.
I went out searching and ended up buying cheapest one I could find that was close to me, turned out to be perfect. It had a clean title, had the + package (Luxury for the USA), but it was not equipped with a sunroof. I know a lot of people like sunroofs, but I’ve had to clear way too many sunroof drains and quote too many $8k sunroof frame replacement jobs at my dealer job for my comfort. They are the bane of my existence and I pity people that have to pay to fix them.
The vehicle was far from perfect. The car had come from Vancouver Island, and I have the sneaking suspicion that somebody must have been using it as a parcel delivery vehicle because of 2 reasons. Firstly, the vehicle was a little beat up. It has scratches on the hood from somebody dragging the charging cable across it, dents in the door jams from the driver closing the door on the seat belt buckle, and has some broken interior panels. The second reason is that unbeknownst to me at the time (I had very limited EV experience at the time) the high voltage battery was effectively cooked when I got it from the dealer and only had 90km of range. I was okay with all of this given the price of the vehicle.
I had been living in Vancouver at the time, so me and a buddy went on a short trip to Squamish to celebrate my new purchase. Going there wasn’t an issue and we charged there, but heading back we unexpectedly had a 30km range drop, and had to limp to the nearest level 2 charger as there were no level 3 stations within range. We charged it enough to get us to the next level 3 and got home after.
I took it to the Kia dealer and I had the high voltage battery replaced under warranty for free. However sadly I got the same 27.5 kWh put back in (Oh well, it was free) instead of the 30 kWh packs that some other owners reported getting put in theirs, but I was back in business with 165km range. I was super excited about the range I had just gained, so in addition to using the vehicle exclusively for commuting, but I started slowly pushing the limits of the vehicle and it’s range. I’ve been really good about keeping the battery between 20-80% SOC, but I haven’t exactly been shy of straying and charging to 100% once a week or so. I started using the Torque app combined with imported data PIDS courtesy of APRP on my phone that I connected to the vehicle using an OBD2 dongle I had on hand already and started monitor vehicle status. Battery read 110% SOH at this point in the vehicle’s life.
I ended up having to move to Vancouver Island during the pandemic for a job opportunity, and I’ve been doing a 66km round trip commute 5 days a week for a little over 3 years now, I end up putting about 25,000kms a year on the vehicle (It currently has about 191,000kms), and it’s been pretty good reliability wise. I had to replace the onboard charger (OBC) out of warranty for about $2000 CDN at about 170,000km, but even with a failed on board charger, I was still able to charge the vehicle at a level 3 station as it bypasses the OBC.
The vehicle had aftermarket 16” rims and new tires on it when I bought it, but I ended up damaging the tire on a pothole. The other tires were getting down to about 40%, so I opted to buy a new set of 18” rims and high performance Continental tires for it, and I installed a good set of winter tires on the old rims for winter use later that year. The 18” rims ended up cutting my range by about 25kms, but the range sacrifice was worth it in my opinion.
Not only do I love the looks of them, but the handling of the vehicle is significantly improved. Before I replaced the rims I had taken the vehicle to Vancouver Island Motorsport Circuit through the company I was working for at the time and took it around the track for the afternoon, the biggest limiting factor going around corners turned out to be the tires folding under themselves when going around corners hard. It was honestly really frustrating because I could tell the car had more to give. It had a good amount of body roll, but less than you may expect given then battery placement. But ultimately it was just limited by the tires. That being said, I was actually able to pass a couple Mk7 Golf GTI’s that were running the circuit with me when we got to the corners. And yes I was very nauseous after haha
I ended up driving it from Nanaimo to Prince George late spring last year to see family along a 1,588km round trip, staying in Kamloops overnight to visit other family. I’ve always known the car is more of a city commuter, not a road trip king, but I did the trip just to prove that it could do it. And it did! It however definitely struggled. The new 145km summer range meant I had to stop at 24 total DCFC stations on my entire trip, and we all know if there’s one thing EV batteries don’t like it’s constant fast charging and the heat that comes with it. I ended up learning a bunch of stuff about battery cooling on the vehicle.
I learned that there’s an air intake under both of the front seats that is sucked in my a fan located in the cargo area where the spare would normally be. That air is sucked in and is directed in between the pouch style battery cells (Didn’t know the Soul used this style of battery, all other EVs I know of use laptop style cells) to cool the battery. Cooling the battery this way was Kia’s biggest mistake. Air cooling is not sufficient to cool a battery for multiple DCFC sessions. The first couple charges aren’t too big of a deal, but by the end of the 3rd charge the battery was already above 40°c. It’s at this temperature that the vehicle turns the cooling fan to max and starts dialing back the charge rate, but temps continue to climb with the charge rate being turned down and down as to not damage the EV battery.
So I came up with a partial “Fix”, and that term really does belong in quotations. I turned the A/C to max, directed the air flow to the feet, took a couple old Glosette boxes and modified it so that the rear passenger foot vent air was directed into the battery cooling intakes. But did it work? In a word, sorta. It only was able to bring battery temps down by a couple extra degrees by the next charging station (I needed more like 10°c), but it was able to keep the battery temp from rising as fast compared to before, but ultimately the same result occurred. Was it worth it and would I recommend other Soul EV owners do the same? Absolutely not. It was more of an experiment than anything to see if I could make the journey any easier. What ended up helping the most was reducing the speed at which I drove at on the freeway as to put less of a strain on the EV battery. Despite all of this, I’m glad it had the air cooling. I would imagine the same trip with similar range Leaf and it’s non-cooled battery would probably have failed to make the trip. But that’s pure speculation.
Fast forward to today on the opposite side of things, we just experienced a cold snap and got temps as cold as -10°c . While not super cold compared for much of Canada, it’s still pretty cold for us here on the island. My battery was reading as low as 0° (My apartment has an underground so it only spend 9 hours outside that day while it was parked at work) and range dipped to about 120km. It’s during this time of year that I get to use one of my favourite features, climate scheduling. I plug in at home and at work, set the timer for when I need to leave, and get into a warm and cozy car. Obviously not as fancy as those of you on here with app connected vehicles, but it’s fine given the age of the vehicle and the fact it doesn’t require a subscription leaves me quite happy.
Now at 190,000kms, it's still managed to maintain 110% SOH. I honestly have no idea how it’s gone almost 100,000kms and it's not only still above the rated comp city, it's maintained it. I’m thrilled honestly. I keep drooling at some of these new EVs, the Polestar 2 really catches my attention. But I keep driving this little Kia trouble free kilometer after trouble free kilometer and it makes me kinda love it and makes me wanna keep it. Even my partner has warmed up to it. He absolutely hated it when he first set his eyes upon it saying he hated the styling, but once he started to drive it and learn why I chose it he started to realize it was a pretty good car. Overall, I’m glad I took the risk. If I had to do it again, I definitely would. 10/10 ownership experience
submitted by OkCheesecake5986 to electriccars [link] [comments]


2024.01.19 00:20 Hatman_77 Direct Routing Outbound Number Translation Rule

Our Teams calls outbound are showing up with a +1 in front of them within the Teams app.
My goal is to have users dial in a number whether they choose to add a +1 or not, and let that be the number as it moves through Teams and the SBC. Right now, it constantly stays in an E.124 format, and only with a TeamsOutboundNumberTranslation will it remove the +1. We don't want that because then it'll forcefully remove the +1 for any entry. We do not have any Dial plan configurations (other than default), and our Dialed Number Pattern for the SBC is a .*
Is there a recommended Dial plan or combination of it with the PSTN/Teams OutboundNumberTranslation I should have to achieve my goal?
submitted by Hatman_77 to MicrosoftTeams [link] [comments]


2023.11.14 07:13 mrvoipstuff consolidating 2 UCM clusters into Teams - avoid overlap extns.

Hi.
I have two CUCM clusters that we are planning to consolidate into the MS Teams phone system .. Using direct routing with SBC to route calls to/from Teams ... Some of the internal numbers (5 digit) overlap between the two clusters e.g. extension 54785 will exist in both clusters but obviously both belong to a different DID.
Now in Teams I'm thinking to just assign staff with their respective E164 numbers (no extensions). If I go down the route of assigning 5-digit extension - then I'm opening up for potential overlaps which to fix I will have to put in prefixes (further complicates dialling) ... If it was different phone system sure I'd put in prefix based dial to avoid overlaps but can't justify that whilst on the one phone system ?? So wouldn't it be better to just educate ALL user to reach others within the organization by name ? Only where there are help desk numbers and/or other translation patterns yes 5 digits but for users strictly E164 (no extns.) Most of the users in both clusters reach out to each other in Teams since they all are in the same 365 tenant.
Just wanted to validate the above really ?? Is this the right way to approach such a scenario ?appreciate any feedback.
submitted by mrvoipstuff to ciscoUC [link] [comments]


2023.11.06 21:36 regulardad8613 Bell system/Scheduled alarms with 3CX

I am pretty new to the tech world so bare with me.
I work at a school that doesn't have a bell system. But they want one.
We have a hosted 3CX service that we pay for through a company. We have a Enterprise License. We have Grandstream GSC3505 speakers in every classroom. I have these speakers tied to a paging group so they can make announcements throughout the school but just dialing an extension. I can't figure out a way to configure some sort of scheduled alarm for a bell system. The guy who left bought a Valcom PagePro VIP-201A but I have no clue what to do with it.
All device are on the same VLAN. Speakers, phones, Chromebooks. From what I understand, 3CX is hosted and we are set up on an SBC box that is on site.
Any advice or suggestions would be greatly appreciated. Thank you
submitted by regulardad8613 to 3CX [link] [comments]


2023.09.01 22:33 kaosskp3 Why won't my dial peers on Cisco SBC match user element in URI?

Picture version here
https://i.imgur.com/rSlFfiQ.png
I am trying to match to the user-id element of a URI.
e.g. [ep1@10.10.10.2](mailto:ep1@10.10.10.2) I want to match to the "ep1" part.
I have the SBC setup fine where it works as expected with e164 numbers. But when I attempt URI user-id matching, I get 484 errors.
Global Settings
voice service voip
ip address trusted list
ipv4 10.10.10.2
ipv4 192.168.1.30
address-hiding
mode border-element license capacity 10
allow-connections sip to sip
voice class uri EP1
user-id ep1
voice class uri EP2
user-id ep2
voice class e164-pattern-map 1
e164 1111
voice class e164-pattern-map 2
e164 2222
voice class server-group 1
ipv4 10.10.10.2
voice class server-group 2
ipv4 192.168.1.30
Dial peers
dial-peer voice 100 voip
session protocol sipv2
session transport udp
session server group 1
destination uri EP1
incoming uri to EP2
voice-class sip bind control fa1
voice-class sip bind media source-interface fa1
codec transparent
dial-peer voice 150 voip
session protocol sipv2
session transport udp
session server group 2
destination uri EP2
incoming uri to EP1
voice-class sip bind control fa4
voice-class sip bind media source-interface fa4
codec transparent
destination URI has no options, and only matches to voice class uri....
But incoming has the following options, which make no sense to me (and are probably my issue)
router(config-dial-peer)#incoming uri ?
from Match incoming To header
request Match incoming Request-URI
to Match incoming From header
via Match incoming topmost Via header

The dial peers work fine in the scenario where e164 numbers are used for destination and incoming
Before anyone asks, yes, when trying URI scenario, calls were to and from "ep1" and "ep2" and not 1111 and 2222 detailed in the diagram. URI's were adjusted for each scenario.

e164 dial peers that worked
dial-peer voice 100 voip
session protocol sipv2
session transport udp
session server group 1
destination e164-pattern-map 1
incoming called e164-pattern-map 2
voice-class sip bind control fa1
voice-class sip bind media source-interface fa1
codec transparent
dial-peer voice 150 voip
session protocol sipv2
session transport udp
session server group 2
destination e164-pattern-map 2
incoming called e164-pattern-map 1
voice-class sip bind control fa4
voice-class sip bind media source-interface fa4
codec transparent

Picture version again here so you don't have to scroll up: https://i.imgur.com/rSlFfiQ.png

submitted by kaosskp3 to networking [link] [comments]


2023.08.21 23:21 vesicle34 Baseus Bowie MA10 review

[UPDATE 2024/03/20 - Check out my review of the new, improved Baseus Bowie MA10S earbuds
https://www.reddit.com/Earbuds/comments/1bjuoqb/baseus_bowie_ma10s_review_new_and_improved/]
The bar has been raised for cheap earbuds
After seeing lots of positive reviews online for the Baseus Bowie MA10, I decided on impulse to buy a pair, even though I have plenty of other, more expensive buds. For less than $25 (Amazon US), I figured it was worth a try.
I have been pleasantly surprised by the MA10s. They are, by far, the most capable buds I've used at anywhere near their price point. Baseus has raised the baseline for everyone else re: what an earbud should deliver.
Pros
- Packaging is very professional. Includes a USB-C charging cable, 3 sets of tips, 3 sets of wings.
- Bluetooth 5.3. Solid connectivity with zero drop-outs or issues.
- Very good sound quality, after some custom EQing.
- App support! Almost unheard of in the sub-$50 space. It's not the best app out there, but gets the job done.
- Shows battery levels for each bud and the case.
- Supports firmware updates. I got an update at the first pairing.
- Remappable controls. Unfortunately the controls are limited to double-click, long-press, and 3-clicks. But 3-clicks only supports Voice Assistant or Low Latency Mode. I have mine set to Play/Pause for 2 clicks (on both buds) and Volume -/+ for long-press. I understand that single-click may lead to more accidental activations, but it would be nice to have it available if desired. My preference would be single-click for Volume -/+, double-clock for Play/Pause, 3-click for Previous/Next, and Long-Press to activate/cycle thru the ANC options.
- EQs - 12 built-in EQ profiles, plus the ability to set a Custom profile. I found the flat/default Custom profile to be much louder than any of the built-in EQ profiles. For the type of music I listen to (Americana, Country, Bluegrass, Classic Rock), I had the best results bumping the 400 & 800hz up to 1.5-2.0 and the 10khz up to 3, leaving the others at 0.
- ANC - In addition to the 3 ANC modes you see on every ANC bud (Normal, Transparency, Noise Reduction), the Noise Reduction mode has some sub-options - Commuting, Indoor, Outdoor, and Custom, where you can dial in the amount of NR you want, from 1 to 10.
- The ANC is good, not great. But any ANC is unheard of at this price point, so kudos to Baseus for offering ANC at all.
- There isn't a LOT of difference between the different ANC settings. Some reduce more low-frequency sounds, others reduce more high-frequency sounds.
- The Outdoor ANC setting was effective at reducing wind noise, but allowed more high-frequency sounds in.
- Secure fit. I frequently needs buds with wings to get a good, secure fit. That's one of the reasons I was interested in these--they have wings. I found good comfort with both the smallest wings and smallest tips, and the medium tips with NO wings. I can wear them for an hour without adjusting them a single time, which is quite unusual for me. The buds are fairly large and perhaps that helps them stay in place well during exercise. The nozzles are fairly long so they have a "deep fit" in my ear canals.
- Call quality. My voice sounds clear and fairly natural on calls. Their voice quality is comparable to much more expensive buds like the Google Pixel Buds Pro or Soundcore Liberty 3 Pro.
- Touch controls work pretty well. They generally respond accurately, but it's about a second after tapping before they respond. Fortunately, they do have beep confirmations and verbal confirmation of ANC changes. As stated before, I'd like to have more control options.

Cons
- The case is ENORMOUS! You can recharge the buds SIXTEEN times without recharging the case. 140 hours of usage. This seems like massive overkill. I'd much prefer the case be half as large and only recharge the buds 4-8 times. The case is easily twice as large as the Earfun Free Pro 2 case. The case is so large it's hard to carry in a pants pocket. I hope Baseus releases an MA10b version with a smaller case.
- Sometimes the app doesn't find/connect to the buds quickly, or thinks they aren't connected when in fact they are. Putting them back in the case, closing the lid, and taking them back out usually clears it, but it IS aggravating.
- Sometimes my phone still shows them connected after they've been returned to the case.
- The font on the Quick Start Guide is incredibly tiny. It's so small I didn't even try to read it.
- No Qi wireless charging. Not surprising at this price point.
- No auto-pause upon removal from your ear. Also not surprising at this price point.
- Only SBC & AAC codec support. Pretty standard, but LDAC or aptX would be nice.
Some of the deficiencies may be curable via firmware & app updates.
For less than $25, you can't beat the Baseus Bowie MA10. Great sound, app support, good ANC, good fit, massive battery life. The MA10s give MUCH more expensive buds--Pixel Buds Pro, L3P, and 1MORE Evo--a run for their money. They are certainly worth their under-$25 cost.

Baseus Bowie MA10, Soundcore L3P, Pixel Buds Pro, 1MORE Evo

Baseus vs. 1MORE

A handful
submitted by vesicle34 to Earbuds [link] [comments]


2023.07.05 07:58 Good_Fruit_4963 How to Use and Test the 4G Module on the OK3588-C EVK?

Forlinx Embedded OK3588-C EVK is a powerful flagship product. It adopts the split design of the SoM+carrier board and is based on the Rockchip RK3588 processor. This processor has ultra-high performance, including 4-core Cortex-A55 and 4-core Cortex-A76 architecture. The Cortex-A55 has a frequency of up to 1.8GHz, and the Cortex-A76 has a frequency of up to 2.4GHz. The built-in NPU has rich functions and high playability. In this article, we will use and test the 4G module on the OK3588-C EVK.
https://preview.redd.it/33eu3cht53ab1.png?width=1095&format=png&auto=webp&s=6c558181ca28dd41b958306c1c15df52589132d1

01 Gobinet/QMI-WWAN/PPP Dialing Overview

1. Gobinet Dialing
GOBI - Qualcomm Gobi Wireless Broadband Chip Technology supports multiple mobile broadband networks and numerous mobile operators with a single module. Qualcomm says the new chips will be based on the Gobi 4G LTE wireless baseband--MDM9615 and MDM9215. This technology allows LTE connectivity under both FDD and TDD networks and supports both HSPA+ and EV-DO networks, and 2G/3G networks. It means that users can use the high-speed 4G LTE network locally and the 3G network elsewhere. The Gobi platform also provides a software enhancement layer on top of the MDM chipset so that wireless connectivity can be made simpler using different technologies.
2. QMI-WWAN Protocol Dialing
QMI: Qualcom Message Interface MSM: Mobile station mode AP: Application Procesor
Qualcomm platforms are currently asymmetric multi-core, most notably AP and Modem. How do the two processors communicate? We treat the AP and Modem as two hosts, and the problem becomes very simple; The TCP/IP protocol is not a very successful way to communicate between processes across hosts. Qualcomm does not use this approach but borrows from the TCP/IP framework design.
Qualcomm MSM Interface is used for the interaction between AP and BP sides. In common saying, it allows the device terminal TE (which can be a mobile phone, PDA, or computer) to operate the AMSS system on the Qualcomm BP side, such as calling functions, reading data, setting NV items in it,etc.
3. PPP Protocol Dialing: Point-to-Point Protocol
PPP (Point-to-Point Protocol) is used in the dialing process for data interaction and negotiation between MS and PC. In the initial dialing phase,the first to open is the direct PPP process between the PC and MS. After successful dialing, it also relies on the PPP protocol to encapsulate IP packets to transmit data.
Official Website Source Code: https://ppp.samba.org

02 Driver Checking

First check if there is USB device information
https://preview.redd.it/yt7om11z53ab1.png?width=1080&format=png&auto=webp&s=09998f6593250ad8028fb9ba2c4de231dc0d0fc6
Second check the device under the dev directory.
https://preview.redd.it/1gyznxr063ab1.png?width=833&format=png&auto=webp&s=07e55bd744b417f2d2896429b8d999e7c29a8aa0
In addition, there is also a qcqmi0 under dev.
https://preview.redd.it/iignsut163ab1.png?width=796&format=png&auto=webp&s=27a1e14536c924b94fcb8b173234e38a25fb94d8
It means that the driver has integrated GobiNet.

03 Dialing-up Internet

The dialing-up program uses Quectel-CM, which is a 4G connection management program. After cross-compilation, the executable bin "Quectel-CM" is obtained. Modify the Makefile file under Quectel-CM to the following, and then make CC:=aarch64 Linux gnu gcc
https://preview.redd.it/x3n8e98363ab1.png?width=953&format=png&auto=webp&s=43a9be9fa345b88057c6ab99c5d9e6d27a3227fb
And then, put this bin on the OK3588-C EVK to boot and execute the bin directly if there is no problem with the above drivers. Copy the quectel-CM executable program to the OK3588-C development board.
$ ./quectel-CM -s ctnet &
root@ok3588:~# [03-16_23:36:36:353] WCDMA [03-16_23:36:36:356] ./quectel-CM profile[1] = ctnet///0, pincode = (null)
[03-16_23:36:36:364] Find /sys/bus/usb/devices/1-1 idVendor=2c7c idProduct=0125
[03-16_23:36:36:370] Find /sys/bus/usb/devices/1-1:1.4/net/usb0
[03-16_23:36:36:375] Find usbnet_adapter = usb0
[03-16_23:36:36:380] Find /sys/bus/usb/devices/1-1:1.4/GobiQMI/qcqmi0
[03-16_23:36:36:386] Find qmichannel = /dev/qcqmi0
[03-16_23:36:36:454] Get clientWDS = 7
[03-16_23:36:36:486] Get clientDMS = 8
[03-16_23:36:36:518] Get clientNAS = 9
[03-16_23:36:36:550] Get clientUIM = 10
[03-16_23:36:36:583] Get clientWDA = 11
[03-16_23:36:36:614] requestBaseBandVersion EC20CEFAGR06A08M4G
[03-16_23:36:36:710] requestGetSIMStatus SIMStatus: SIM_READY
[03-16_23:36:36:710] requestSetProfile[1] ctnet///0
[03-16_23:36:36:774] requestGetProfile[1] ctnet///0
[03-16_23:36:36:806] requestRegistrationState2 MCC: 0, MNC: 0, PS: Detached, DataCap: UNKNOW
[03-16_23:36:36:837] requestQueryDataCall IPv4ConnectionStatus: DISCONNECTED
[03-16_23:36:36:902] requestRegistrationState2 MCC: 0, MNC: 0, PS: Detached, DataCap: UNKNOW
[03-16_23:36:40:870] requestRegistrationState2 MCC: 0, MNC: 0, PS: Detached, DataCap: UNKNOW
[03-16_23:36:41:958] requestRegistrationState2 MCC: 0, MNC: 0, PS: Detached, DataCap: UNKNOW
[03-16_23:36:42:118] requestRegistrationState2 MCC: 0, MNC: 0, PS: Attached, DataCap: 1XEVDO_REVB
[03-16_23:36:42:182] requestRegistrationState2 MCC: 0, MNC: 0, PS: Attached, DataCap: 1XEVDO_REVB
[03-16_23:36:42:214] requestSetupDataCall QMUXResult = 0x1, QMUXError = 0xe
[03-16_23:36:44:166] requestRegistrationState2 MCC: 460, MNC: 11, PS: Detached, DataCap: UNKNOW
[03-16_23:36:45:158] requestRegistrationState2 MCC: 460, MNC: 11, PS: Attached, DataCap: LTE
[03-16_23:36:45:222] requestRegistrationState2 MCC: 460, MNC: 11, PS: Attached, DataCap: LTE
[03-16_23:36:45:285] requestSetupDataCall WdsConnectionIPv4Handle: 0x871aef60
[03-16_23:36:45:382] requestRegistrationState2 MCC: 460, MNC: 11, PS: Attached, DataCap: LTE
[03-16_23:36:45:413] requestQueryDataCall IPv4ConnectionStatus: CONNECTED
[03-16_23:36:45:478] ifconfig usb0 up
[03-16_23:36:45:496] Fail to access /usshare/udhcpc/default.script, errno: 2 (No such file or directory)
[03-16_23:36:45:500] busybox udhcpc -f -n -q -t 5 -i usb0
udhcpc: started, v1.30.1
udhcpc: sending discover
udhcpc: sending select for 10.21.127.53
udhcpc: lease of 10.21.127.53 obtained, lease time 7200
[03-16_23:36:46:534] requestRegistrationState2 MCC: 460, MNC: 3, PS: Attached, DataCap: 1XEVDO_REVB
[03-16_23:36:46:566] requestRegistrationState2 MCC: 460, MNC: 3, PS: Attached, DataCap: 1XEVDO_REVB
It represents the dialing success, of course, we can also check the IP information.
https://preview.redd.it/t9u7pi1663ab1.png?width=1062&format=png&auto=webp&s=6a0db6977cfedafed23b1cdee42defa4a8fb58d8
The next step is to ping to see if the network is available.
# ping 211.149.226.120
https://preview.redd.it/gif70j6763ab1.png?width=928&format=png&auto=webp&s=4718f9ffaf71252f42f720edd17e5fa991536ef6
We can see that it can ping through to the external network.
This way, the device can be used as a mobile gateway and then installed with a wireless network to be a wireless router.
For additional information, visit the OK3588-C Single Board Computer
Originally published at www.forlinx.net.
submitted by Good_Fruit_4963 to SingleBoardComputer [link] [comments]


2023.07.05 04:26 jbeech- LS swap into a P30 worthwhile?

LS swap into a P30 worthwhile?
So I've owned a Grumman P30 for a long time. Made of aluminum and as long as I don't screw the pooch she'll be here long after I'm gone. No, I don't drive her much, mostly for hauling model airplanes to and from the model flying field (my pals bought trailers, I went my own way and here we are 20 years later). So here's the deal, she's equipped with decent a SBC and a 200R4 (she never sees a load). Stock 4-bolt main iron. Only thing is, I hate when I get on the highway because 65 is about it and even then she's constantly wanting to downshift (flat Florida at that). So I thought, easy peasy, pick up a good BBC for cheap and call it done in a weekend. Maybe buy one of those Holley carb replacement FI systems to update the Quadrajet (although it's perfectly dialed in and the engine starts and runs great). Meanwhile, a pal suggests I opt for an LS conversion, instead. Nice thing about a BBC conversion is it's cheap, swapping over accessories will be easy, and we all know cubic inches rule - but - here I am here hat in hand asking advice.
https://preview.redd.it/vo7isd6f42ab1.jpg?width=640&format=pjpg&auto=webp&s=6d101037a841752049de374cc84ac435e04ea584
submitted by jbeech- to LSSwapTheWorld [link] [comments]


2023.04.14 17:39 wimpel69 New Mini Amplifier: FOSI AUDIO BT20A

New Mini Amplifier: FOSI AUDIO BT20A
Sorry, I made a mistake in the topic: This is about the new FOSI AUDIO BT20A PRO.
I purchased this for my new desktop setup with passive Q Acoustics 3030i bookshelf spaeakers, replacing the active ADAM A5's I used previously. Going for a more laid-back hifi sound instead of the very direct ADAMs.
There are two versions of this new amp by Fosi Audio: one in grey-ish blue with a bronze volume knob, and one grey one with a grey knob. Confusingly, German Amazon lists only the former, but actually sent me the latter. Not a biggie, but unnecessary. Thankfully, the good people at Fosi promised to send me a bronze knob separately so i can replace the grey one.
Fosi BT20A Pro
Several improvements have been implemented on the original BT20A, which was a bestseller for the company.
+ higher power output (max. 48V-5A power supply, but the Amazon version comes with a standard 32V-5A power supply
+ updated Texas Instruments chip for amplification
+ improved logarithmic potentiometer volume control
+ bass and treble controls latching at neutral "12 o'clock" positions
+ You can now switch OP-AMPS yourself easily
+ 1x Pre-Out
+ easier to disconnect a BT source by pressing and holding the volume knob
Specs are:
Max Power Output: 300Wx2 u/4ΩSNR: ≥108dBTerminating Impedance: 2-8ΩTHD: 0.005%Power Amplifier Chip: TPA3255Power Supply: 32V 5AInput Range: DC 24V-48VFrequency Response Range:20Hz-20kHz(±1.2dB)Bluetooth Transmission Range: Up to 50FtBluetooth Codec: AAC/SBC
This is my setup:
Q Acoustics 3030i (on K&M stands), with Fosi Audio BT20A Pro
Of course, the Fosi doesn't have a built-in DAC nor a USB connection, so for the time being I'm just using the analogue output of my PC. Hardly ideal, but it may not be my final answer.
Originally, I had planned to use my Aiyima D03 as a desktop amp, as it comes with a USB input, but since I only need one input for my PC audio connection, but need the 4+ of the Aiyima in my bedroom, it seemed like a waste. ;)
Surprisingly, I had to dial up the volume on the Fosi quite a bit, but there's no hiss or other noise coming from the speakers, and no distortions.
Controls
There's currently a 20% coupon on the Fosi. In the US, you can apparently buy the amp with the stronger power supply directly, but not from Amazon Germany. I might go for a stronger p/s, but I'm not sure yet.
There's also no remote control, but that's no problem for me as I can easily reach over the monitor to turn the unit on and off, or change the volume/bass/treble. Just something to take into consideration.
First impressions are good, but I'm going to continue making improvements.
submitted by wimpel69 to BudgetAudiophile [link] [comments]


2023.03.02 08:19 9WNUCFEQ I need to setup an analog phone in Microsoft trams via a poly ob 300. When the user picks up the phone I need it to automatically dial an extension. PLAR. Does anyone know how to do this? It is possible? I don’t have a sbc(session border controller)

submitted by 9WNUCFEQ to MicrosoftTeams [link] [comments]


2023.02.01 15:56 Dry-Sandwich Outbound calls all on the same "Main" number

Probably a easy to answer question but I have a teams user base who when someone external receives a call from them it shows the same number for each user.
External users are able to call each users DDI/assigned number
I set up a caller ID policy on a test account to Override the caller ID policy and display the users number but this fails to show the direct number still.
Checking on the Voice > Phone Numbers section on this tenant there doesnt appear to be any numbers assigned here.
Forgive me for lack of information as this is not my strong suit and I inherited this environment
I would of thought if the SIP/SBC was set up incorrectly then users would have issues receiving calls to their direct dial.
Gracias in advance
submitted by Dry-Sandwich to MicrosoftTeams [link] [comments]


2023.01.27 20:21 nouns_2002 How does outbound caller ID name work when using Operator Connect? Is it possible to do any of the following scenarios with Teams?

I'm in Canada, so we can pass whatever name and number on the outbound caller ID we want on SIP, PRI, etc. We use Rogers SIP Trunks today with 3CX, and I can use them for Operator Connect as well with Teams but we have a few requirements I'm wondering if is possible based on what we do today:
Assume our main line for the IVR is 416-100-2000 and that our made up company name is ABC Inc.
1) When members of the sales team make an outbound call, the outbound caller ID sends "ABC Inc." and the main office line 416-100-2000. As in, when someone receives a call from any sales team member, their caller ID says "ABC Inc. - 416-100-2000".
2) When a member of management makes an outbound call, the outbound caller ID sends their full name as the CNAM, and their assigned DID as the number. As in, John Smith with 647-200-3000 making an outbound call would show up as "John Smith - 647-200-3000".
3) When a sales employee from #1 above dials a prefix (can be anything but right now it's *8), it forces their outbound caller ID to work like #2 above, as in it shows their full name and DID, vs the company name and main line.
4) When any user dials area code 604 or 780, the outbound caller ID says "ABC Western" and shows number 604-100-2000.
All of this is super easy in 3CX or pretty much any PBX, but is this possible with Teams? #3 and #4 are the most important ones, being able to dial a prefix and change the outbound caller ID on the fly as well as by area code dialled.
If not, I can just use an SBC and use Direct Routing, but wanted to check first to see how caller ID works in terms of using Operator Connect since that's a bit easier.
submitted by nouns_2002 to MicrosoftTeams [link] [comments]


2023.01.21 23:45 fluxboxuk Skype for Business to Teams - AADC Sync Attributes to enable Teams user

Hi all,
Were currently a Skype for Business 2015 deployment for all our existing users, and are currently in the process of Migrating to Teams online. We have direct routing configured with two SBC appliances and over a hundred test users successfully migrated from on-premise Skype to Teams… so all going well in that space…
But, we have just started looking at our process for new user creation, and want to move our scripts away from creating on-premise Skype users still, only to have to migrate them to the cloud. Primarily as this seems very silly thing to do, based on us planning to decommission our entire Skype on-premise environment shortly after the last users have been migrated.
So, background; - Identity platform : AD on-Prem with AADC sync to cloud - Users created on-prem in AD and sync’d to Azure - Security group used to auto assign licence for E5 (including Phone systems etc) - All global teams policies contain primary settings, some separate policies created for ad-hoc use case scenarios
When we create a user on-prem (After removing the scripted steps to enable for Skype), the user seems to be successfully sync’d, gets a licence and appears in Teams as a Teams Only user. We still use the msrtcline attribute in AD to assign a free number from our range of assigned DDI numbers, and that appears in teams Admin portal agains the user. But when attempting to test call, login etc, we see no dial pad on the users call menu, and they cannot send/receive calls.
Checking the attributes on the user in teams, we can see the user has “enterprise voice” set to false, whereas every other user (including ones we have not yet migrated) are all set to true, we have tried any and all other attributes we could find in on-premise AD which could sync up and flip this, but although had several promising leads, all fell short.
Looking for some help from the community, as MS articles seems to indicate the only way to do this is to use teams powershell cmd let’s to set the enterprise voice to true, which would require updating all our scripts to authenticated to M365 as well as on-premise, which is possible, but up till now we have managed to get away with just manipulating the on-premise AD object and avoided reaching out to M365.
Anyone had similar, done miracles, found attributes :)
submitted by fluxboxuk to MicrosoftTeams [link] [comments]


2022.08.31 12:21 siggyt827 Problem with an Audiocodes MP102-FXS

Hello all,
we've a customer that recently switched to 3CX. All is working fine, except for the doorbell.
Our setup is:
The doorbell is a normal extension. On the 3CX dashboard I can see that the doorbell is connected (it shows up under "phones" and the user is green).
However, when we ring the doorbell, it's not calling the designated number.
Wireshark spits out the following error message "Status: 603 Decline" and in the SIP Message header I see the following entry:
499 PBX-3CX.35fs2ixoxwpuzokenbz3qvpjya.frax.internal.cloudapp.net "Caller is forbidden"
The old PBX was a SwyxIT and the AudioCodes and doorbell were connected successfully there.
At first we simply changed the extension and registration info (which was working, as in, the extension got connected) - but this error was showing up immediately.
So far we've tried
I also found the following blog entry https://en.58voip.com/499-caller-is-forbidden-when-ip-phone-cannot-dial-any-other-extensions/ where it states
"The solution is that: change the host IP of from header as the IP of 3CX server in the IP phone side, then the extensions can call each other." - however, I did not find an option where I can change that on the AudioCodes?
Has anyone ever run into this and got a solution, or a hint what I could try next?
submitted by siggyt827 to 3CX [link] [comments]


2022.08.11 02:38 MuonSoul-69 Can not call outbound in Direct Routing to PSTN

Can not call outbound in Direct Routing to PSTN
We have completed connecting to our AudioCodes Gateway and can receive inbound calls to our Test client.
We are not able to dial out bound though. I have gone through and set up the voice route, SBC's, Direct Routing, and Normalization patterns [ ^(\d*)$ to allow all]. My numbers normalize when testing under the Normalization build, however the numbers will not test when trying them under global/test dial plan. Is the test Dial Plan feature only viable with numbers not in Direct routing? Because our PSTN provided numbers will not test in the Test Dial Plan.

Dial Plan / Test dial plan
submitted by MuonSoul-69 to MicrosoftTeams [link] [comments]


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