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University for creative arts farnham

2020.06.23 04:50 Kuritsu243 University for creative arts farnham

Official subreddit for UCA farnham
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2008.06.12 21:12 Painting

Welcome to /Painting! Functioning like an artist cooperative gallery, this is the place where beginning to advanced painters display their work in an ongoing group discussion. Artists who post their work are strongly encouraged to interact with their fellow subscribers and be prepared to discuss their concept, process & technique.
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2011.05.05 23:03 1point618 SF, fantasy, post-apocalypse, and other genre visual arts

SF, fantasy, and post-apocalypse visual arts. Explore the visual aspects of imagined worlds. All speculative visual arts are welcome, from space vistas to fantasy landscapes to ruined cities to psychedelic paintings to dreaded monsters to f'ing dinosaurs!
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2024.05.19 15:07 okexD Hi! 19M here looking for people to talk and chill or play games with

So yeah just looking for some people to chat and play games with and for the games I currently play I play Tekken 8, guilty gear strive, Overwatch 2 and hunt: showdown.
If you wanna know about my other interests I like listening to music and playing bass and piano badly, photography, audio stuff, Art, Fishing and reading and thats all that I can think of right now.
I also have 2 cats so if you wanna see them just say so
So yeah if you wanna chat or play games with me just shoot me a dm. Also I would prefer if you were from Europe because of time zones and such
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2024.05.19 15:01 ibid-11962 Writing and Publishing Eragon [Post Murtagh Christopher Paolini Q&A Wrap Up #6]

As discussed in the first post, this is my ongoing compilation of the remaining questions Christopher has answered online between August 1st 2023 and April 30th 2024 which I've not already covered in other compilations.
As always, questions are sorted by topic, and each Q&A is annotated with a bracketed source number. Links to every source used and to the other parts of this compilation will be provided in a comment below.
The previous post focused on details about the writing of Murtagh. This installment will focus on The Writing and Publication of Eragon, including the early abandoned starts and drafts the preceded the self-published version and Christopher's journey towards getting traditionally published. In this post the topics are arranged in almost a chronological order. The next post will focus on the writing of the Fractalverse, and so will be posted on /Fractalverse.

Writing and Publishing Eragon

The Original Idea
[When I start to write a new book] I have an image. There’s always a strong emotional component to the image, and it’s that emotion that I want to convey to readers. Everything I do after that, all of the worldbuilding, plotting, characterization, writing, and editing—all of it—is done with the goal of evoking the desired reaction from readers. In the case of the Inheritance Cycle, the image was that of a young man finding a dragon egg (and later having the dragon as a friend). [10]
Who's your favorite character to write? Well, for me, it's the dragon Saphira. She's the reason I got into writing a dragon. She came first? She came before Eragon? Like she was the catalyst? The relationship came first, her and Eragon. [33]
I was specifically inspired by a YA book called Jeremy Thatcher Dragon Hatcher by Bruce Coville, which is a delightful book. I just loved that idea so much of finding a dragon egg, I was like, "Well, what sort of a world would a dragon come from?" And I knew I wanted the sort of bond between rider and dragon that Anne McCaffrey had, but I wanted the intelligence of the dragons that you find elsewhere, and the language and the magic. And I wanted sparkly scales because it just seemed like dragons are fabulous creatures and they ought to have sparkly scales. That's the fun thing about writing your own books. You can make them exactly the way you want to make them, and hopefully then that appeals to the audience as well. [30]
All of that kind of was swirling around in my head, and I wanted to write about dragons in a way that kind of combined a lot of elements in a way that, "I like this", and "I like this piece", and "I like this piece", but I kind of wanted to have all these different pieces in one type of dragon, and no one had quite done it exactly the way I wanted. [30]
I live in Montana, and our library is an old Carnegie or Rockefeller library, and especially back in the 90s, it didn't have that many books. So once I read all the fantasy in the library, I thought I had read all the fantasy there was to read. Because I was not the smartest kid in the world sometimes. And I kind of thought, "Well, it's the library. They have all the books that exist, right? All the books that matter are in the library." And I really had no idea what to read after that. So I decided to start writing myself and to try and write the sort of story that I would enjoy reading. And of course, what I enjoyed reading was books about flying on dragons and fighting monsters and having adventures. [35]
Reading and literature was always important in our family. My father's mother was a professor of comparative literature and wrote books on Dante and all sorts of stuff like that. Was the myths and folklore part of your life at this time? Yes, but I should clarify that it wasn't formally introduced to me. It was in the house. People weren't wandering around talking about. It was just like the Aeneid is sitting on the shelf. I would go read things. I have a great uncle. He's 90 now, my mother's uncle. Guy is still sharp as a tack. It's amazing. But he gave me a set of cassette tapes of Joseph Campbell, who did Hero of a Thousand Faces. So that was my exposure to his theories of the monomyth and the eternal hero and all sorts of things like that. That got me very much interested in and thinking about the origins of the fantasy that I was reading because I was reading Tolkien and David Eddings and Anne McCaffrey and Raymond Feist and Jane Yolan and Andre Norton and Brian Jaques, and all of these you know authors who were popular at the time. I was very curious where does this come from. Tolkien, of course, felt like sort of the origin in a lot of cases but then I was discovering that, there are earlier stories that even Tolkien was drawing from. That was really a revelation to me. I really sort of got enamored with it. A lot of fantasy is nostalgic and that appealed to me because I was homeschooled and my family didn't really have a lot of relatives in the area, so I felt very unmoored from the rest of society. I think I was looking for a sense of tradition or continuity with the past and fantasy helped provide that. That's an incredibly articulate thought for a 15-year-old author. Or has that come with age? No, it was something I was feeling at the time. You were conscious of it at the time? Well, listening to the Joseph Campbell stuff, I was looking: Where are our coming of age traditions? Where is the great quest to go on to prove yourself as a young adult, as a man? Where's the great adventure? What do I do in life? Those are all things that are part of the adolescent experience and always have been which is why so many mythic stories about coming of age deal with those questions. I think it's a universal thing. That's why Harry Potter, Eragon, Twilight, all of these have appealed so much because they deal with adolescence. They deal with finding your place in the world as an adult when you're starting as a young adult or a child. [28]
What games have taught you to be a better writer either in creating characters or worldbuilding or plotting even? All of my gaming experience was computer games, video games. One that had a huge influence on me was the old Myst series. Personally I love solving puzzles, so that's the first thing. And also the concept of the series, especially with the second game, Riven, it's all based around people writing books that create new worlds. And you get to go in them and solve puzzles and understand how that world works. And that just tickled every single part of my brain back in the day. Now, I'm going to be slightly unkind here, and I apologize if the author [David Wingrove] is listening to this, but there were a couple of novels based off of Myst. And I was such a fan of the series that I got the books, and I started reading them. And my first thought was, "I could do better than this." And so I decided to rewrite the first Myst novel. And I created a document in MS Word, and I got exactly three sentences into my rewrite. And I thought to myself, "okay, I think I can do this, but I could never sell it. So I better go write something of my own." And the next thing I did was Eragon. So video games kind of had a direct influence on me writing. But actually reading something that I felt was not particularly successful was such an inspiration. Because it was like, "this got published, I know I can at least get to this level." And it was published. And then maybe I can shoot for a little bit higher. [pause] I think some people have had that experience with Eragon. [26]

Early Abandoned Starts

I had the original idea, the concept of boy finding dragon egg, and I tried writing a couple of very short versions of Eragon when I was fourteen, and none of them panned out so I stopped writing for a while. [28]
Real World Version
What do you remember about the early days of writing “Eragon?” Originally, Eragon was named Kevin and the story was set in the real world. But I only finished around 10 pages. [16]
I wrote three versions of Eragon before I wrote the version that had the unicorn, which was the first major draft. The first version was set in the real world, and that's why he's named Kevin. And the reason it was set in the real world is I was inspired by Jeremy Thatcher Dragon Hatcher, which is set in the real world. [32]
I was specifically inspired by a book called Jeremy Thatcher Dragon Hatcher by Bruce Coville. By the way, Bruce knows this. If you haven't read it, it's a great book about this young man in the real world who, spoiler, goes into an antique shop and buys a stone that ends up turning out to be a dragon egg. And I really loved that idea of a stone that was actually a dragon egg and the young man becoming joined with the dragon. And so I tried writing the story. And I got exactly five pages or six pages into it and I ran into a brick wall, because a boy finding a dragon egg is a good event, but it is not a good story. And I needed to figure out what was going to happen after that. I didn't know that at first. [36]
Arya Opening Fantasy Version
But then I was going down the rabbit hole of, "Well, if there's a dragon, where did the dragon come from? What if it were an actual fantasy world where the dragons were native?" And then that led me to then write a second beginning--I didn't get very far with this--that was more of a traditional fantasy story, and it opened with Arya and a couple other elves escaping a dungeon with a big battle, and at the very end of the battle, they send the dragon egg away, and Kevin finds it. But I didn't have the rest of the story, so I stopped writing it in that format. [32]
So I tried writing a second version of the story. So the first version of that story I wrote was set in the real world. Second version was more of like a fantasy world. [36]
I had the original idea when I was fourteen. I even wrote an early version of the story where it was set in the real world. But I soon realized that it was a lot more interesting to have a dragon in a fantastical setting. [8]
Research Break
I tried writing before and I always failed because I would only get like four to six pages into a story and then I didn't know what to do next. And that was because I didn't actually have my story. All I really had were the inciting incidents, like a boy finds a dragon egg in the middle of a forest. Great. But that's not a story, that's just one event. What happens as a result? So before starting Eragon, I was very methodical about this. I read a whole bunch of books on how to write, how to plot stories. [35]
I realized I wasn't getting anywhere. And I didn't know how to do what I was trying to do. Now, fortunately for me, my parents had noticed that I was getting interested in writing. And all of a sudden, books appeared in the house. There was no comment, no one forced it, these just magically appeared, and I read them. Some of the books that were incredibly helpful to me were these books that were called The Writer's Handbook, which was a collection of essays published each year by The Writer's Digest magazine. I had one from 1998, and I had one from, I think, 1993, or something like that. And there were essays from Stephen King and John Grisham and I think Ursula Le Guin and all sorts of other authors about what it was like to be an author both professionally and creatively. And that was incredibly helpful to me because again, the internet was not a resource. But the book that really made the difference for me was a book called Story by Robert McKee. It's a book for screenwriters and it's all about the structure of story. And up until that moment, I had never really consciously thought about the fact that stories have structure and that you can control that structure for the effect on the readers. So I devoured that book and I said, okay, I'm going to try this again. [36]
Did you very much sit down and study structure and character development and etc? I did. It wasn't a formal course or anything, it's just that my parents started buying these books and they started showing up. In fact, I still have them here on my shelf. This bookcase to my right is full of research books, technical books, language books. I read a book called Story by Robert McKee, which is a screenwriting book, that was and often has been very popular in Hollywood. It's a fairly technical look at story structure. I would never say do everything he says because of course you shouldn't necessarily follow any one formula, but that book really got me thinking about the fact that stories do have structure, which I hadn't really thought about before that. And that one can control that structure, and that this gives you something to work with. Before Eragon, I tried writing a number of stories and I never got past the first four to six pages, ten pages, because I never had the plot. All I would ever have was the inciting incident which, in the case of Eragon, is a young man finds a dragon egg. Ok, fine, but that's not a story. So when I read that book, then I was like wow, so I can control the structure of this. [28]
The problem with all of my early writing was that I’d get an idea and just start — I didn’t actually have a plot. But I was a pretty methodical kid, so I started reading about how to write. Fortunately, my parents are observant, and these kinds of books magically began appearing in the house. And I read all of them. [16]
Unused Arya Outline
So at this point, I was 15, that's when I graduated from high school and I was very methodical about it because I hate failing. So I said, okay, I'm going to create a fantasy world. And I did that. And then I said, I'm gonna plot out an entire book in this fantasy world. And I did that too. And then I said, but I'm not gonna write this. This is just a thought exercise. I'm gonna do this and I'm gonna stick it in a drawer. And I still have that to this day, that world and that story, I still have it sitting in a drawer somewhere. [36]
Then I spent some time and I created an entire fantasy world and I plotted out an entire fantasy novel in that world and I did not write it. I just stuck it in a drawer and that's where it's been sitting for 25 years now. And then I just did that to prove to myself that I could plot out an entire book. [35]
Before writing Eragon, again I was very methodical even as a teenager, I created an entire fantasy world. Wrote pages and pages about the worldbuilding, and then I plotted out an entire story in that world just to prove to myself that I could plot a story, create a world, and then I didn't write it. I put it aside. I still have it all saved. Put it in a drawer. [28]

Kevin

Writing The First Full Draft
And then I decided okay now I'm going to plot out a trilogy, because all great fantasy stories are trilogies. I'm going to do it as the heroic monomyth, because that is, at least my understanding back then, is this is one of the oldest forms of stories. I know it works on a general sense. It's going to give me a safety net, and then I'm going to write the first book as a practice book just to see if I'm capable of producing something that's three, four, five hundred pages long. And that's what I did. That was about two and a half months of worldbuilding, plotting, creating this. Then I wrote the first book and that was Eragon. That was my practice book. I never actually planned on publishing Eragon. It was only after I'd put so much work into it and my parents read it that then we proceeded with it. I was aware of story structure. I continue to read lots of books on it. [28]
And then version three is the version that everyone generally knows. And that's where I spent the time to plot out the whole series before writing, because having a idea of where you're going seems to help with the writing, at least for me. Usually. [32]
I originally saw Eragon as a practice novel, which is part of why it’s a very typical hero’s story. I knew that structure worked and it gave me the safety net I needed. [16]
The first draft went super fast. It went really fast because I had no idea what I was doing. And I just wrote that sucker. I wrote the first 60 pages by hand with ballpoint pen, cause I didn't know how to type on a computer. And then by the time I typed all that into the computer, I knew how to type. I did the rest in the computer. But this was back in the day when computers were fairly new. We had a Mac classic, which only had two megabytes of RAM. And the problem is that the operating system chewed up some of that memory. And my book file was around two megabytes large. So I actually had to split the book into two because I couldn't open the whole file on the computer or the computer would crash. So I had to open half the book and then close that and then open the other half. [35]
The First Draft
Once I finished the first draft, I was super excited and I thought, "well all of these things on how to write say that you should read your own book and see if there's any tweaks you wanna make." But I was really excited because I was getting to read my own book for the first time, and I thought this is gonna be awesome. And it didn't take very long while reading it to realize that it was awful. It was horrible. And just to give you an idea of just how bad that first draft was, in the very first draft of Eragon, Eragon wasn't named Eragon, Eragon was named Kevin. And there was also a unicorn in that first draft at one point, so you know it wasn't very good. [35]
If I heard correctly as I was reading, Eragon wasn't originally called Eragon? No, in the first draft of the book he was called Kevin. There's a reason! Look I have an explanation for it, okay. The explanation is that my original inspiration was Jeremy Thatcher Dragon Hatcher which is set in the real world. The original version of Eragon that I was developing was set in the real world and when I decided that it would make more sense to have a world where the dragons were native to and switched it over to this fantasy world and began to develop that, I just kept the name that I'd been working with, which was Kevin. Naming a main character is hard, especially when you get used to a certain name. I don't want to say I was lazy. I want to focus on the world building and writing the first draft and I'll worry about the name later. [28]
There is an early version of Eragon that no one's seen, that even my editor at Random House never saw. And that was my first draft. And in that first draft, Eragon encountered a unicorn in the Beor Mountains on the way to the Varden. And the unicorn touches him and essentially affects the transformation that he goes under during the blood oath ceremony with the elves in the second book, in Eldest. And his whole storyline with the Varden once he gets to Farthen Dûr is completely different because now he has these abilities and he and a team of people ends up getting sent on a scouting mission in the dwarven tunnels to go find the Urgal army and then they have to flee back through the tunnels to warn everyone of this huge army and I had a underground cave full of lava, and multiple shades, and a huge Urgal army. There was there was a lot of dramatic stuff. Finding the Ra'zac in Dras-Leona was completely different. This is the draft where Eragon was named Kevin. [32]
I haven't thought about that version in ages. I think Arya was awake all the way from Gil'ead to Farthen Dûr in that version. That's right, I had to completely rewrite that. It's an unpleasant ride for her. No, no, no, she was awake and healed. She was awake. That's right, God, I had to rewrite most of the last chunk of the book now that I think back, it's been a long time. [32]
The worst thing is, I think Kevin would actually take a larger budget [to adapt to film]. No, stop. Why would Kevin take a larger budget? Because the battles were bigger, there was more stuff going on. Seriously, there were more creatures, more travel. Yeah, I think Kevin would actually take more money than Eragon. [32]
You said that Eragon's name was originally Kevin. Was Eragon's name originally Kevin? It was. And I really regret I didn't stick with it because I think that as many books as I've sold, the series would have been at least twice as successful if it had been about the adventures of the great dragon writer Kevin. Especially just seeing Kevin on the front cover. Imagine the appeal to the modern youth. Kevin the dragon writer. I mean Eragon, it's confusing with Aragorn. Oregano. Oregon. But Kevin, Kevin stands out, Kevin's original. That's why I had to move away from it. [31]
Releasing the Kevin Cut
So do you wanna share some of those drafts with us, Christopher? Just kidding. Well, I actually had a fan reach out to me. He's one of the big members of the online fan community on Reddit and elsewhere. And he's kind of interested in some of these early versions from almost an archivist point of view, a scholarly point of view. Which is certainly an interesting idea. I mean, there is an early version of Eragon that no one's seen, that even my editor at Random House never saw. ... I cannot describe how much the Internet absolutely needs for you to put out an edition of Eragon that just says Kevin. Should this be like Mistborn or Way of Kings Prime? This is the Kevin edition of Eragon. The Kevin cut. Oh my god. It's "Eragon: Kevin's Version". ... We absolutely need Kevin's Version of Eragon. That's something we need. It's bad. It's bad. Look, there are certainly people who can look at Eragon, the version we have now, and say, "we can tell this was a younger writer." I look at it and I can tell. I could do so much more now with the material than I could then. But if you think that about the published version of Eragon, man, if you saw the unpublished version, the early version, it really is the raw writing of a homeschooled 15-year-old, who wrote a 500 page book about Kevin. I don't know, the internet is very unhinged these days. They would love this. It needs to exist somewhere on the internet. [32]

Publishing

Editing
So I wrote Eragon, and then I read the first draft and it wasn't particularly good, so I spent a good chunk of a year rewriting it as best as I could. I didn't know what I was doing but I was trying. I've heard it said that being displeased with your own work is actually a good thing because it means you know what is good work, and if you're not happy with your work because it's not good, it means you could at least have a goal to shoot for. If you read your work and you're like this is the best thing that's ever been written, you're never going to get any better. [28]
But I could see that the book needed work, so I decided to try to fix it as best I could, and I spent the better part of that year revising, rewriting, changing Kevin to Eragon. And then I gave the book to my parents and fortunately for me, they actually enjoyed what I had done. And they said, we think you have something, let's try to take it out into the world and see if anyone else wants to read it. [35]
Self-publishing
[We] decided to self-publish the book as a joint venture since we didn't know anyone in the publishing world. That was again a good chunk of a year where we were editing the book as best the three of us could. Preparing it for publication, formatting, I drew the cover. [28]
Now you have to understand, my parents were always self-employed, have always been self-employed and we were always looking for things we could work on together as a family business. And Eragon was like the perfect opportunity for that. They'd had some experience self-publishing a couple of small educational books my mom had worked on. Because she was a trained Montessori teacher, and so she was trying to use that expertise to write some material herself. But I don't even think we sold 100 copies of those. So we spent another good chunk of a year preparing the book for publication with doing more editing, doing the layout, designing the cover. [35]
The first set of 50 books showed up while we were watching Roman Polanski's Macbeth, which seemed fitting because those first 50 books were all miscut from the printer. And as a result, we had to rip the covers off, send them back for credit from the printer, and then burn the insides of the books. So we had a proper book burning in our yard, and I actually saved some of those burnt pages just as a memory of that event. [35]
Self publishing wasn’t as viable then as a pathway to a career as an author as it is today. Why did it work for you? Everything completely changed because of e-readers. If you wanted to read an e-book, you had to have a PDF on your computer. There were no distribution systems like Amazon and Barnes & Noble. Back then, the lowest amount you could print and not have the book be too expensive was probably about 10,000 copies. But we were fortunate because print-on-demand had just become a thing, so books were just printed as needed. Self publishing is a lot easier these days. Of course, today’s marketplace is a lot more crowded as a result. [16]
Promotion
My family and I were going around the western half of the United States with the self-published edition of Eragon. I was cold calling schools, libraries, and bookstores to set up events. I was doing two to three one-hour long presentations every single day for months on end at various times. You have to understand that because my parents were self-employed, the time they took to help prepare Eragon for publication was time they weren't working on other freelance projects that would have been bringing in money. So by the time we actually had Eragon printed and in hand, if it had taken another two to three months to start turning a profit, we were going to have to sell our house, move to a city, and get any jobs we could. Because of that financial pressure I was willing to do things I probably would have been too uncomfortable to do otherwise. Like doing all those presentations. [28]
We were doing a lot of self-promotion. I was cold calling schools and libraries and talking them into letting me do presentations. And that worked pretty well because the librarians could take pre-orders for us. If we went into a bookstore, by hand selling, I could maybe sell anywhere between 13 to 40 books in a day. 42 was like the best I ever did, but usually it was around 15 or so books, which just didn't cover printing costs and travel and food and all of that. But going into the schools, we were doing about 300 books a day, which was excellent. [34]
Can you tell me a little bit about how you and your family self-published the first Eragon book and what marketing strategies you did? Oh, it was all nepotism, you know. I wouldn't have gotten published without my parents. There's nothing as powerful as a publishing company that's four people sitting around a kitchen table in the middle of rural Montana. So yeah, without Nepotism, I wouldn't have gotten published. You have to embrace something like Nepotism if you really wanna succeed in today's world. In fact, people don't realize that you actually get a Nepotism card. There's a secret club. You go to New York and there's huge network opportunities. There's branches of the club everywhere, especially strong in Hollywood, of course, in music. Taylor Swift is an example. So if you can get into the nepotism club, I won't say you're guaranteed success, but you got about 80% chance of actually making it that you wouldn't have otherwise. Do you think your mom and dad would be willing to be my mom and dad? No, absolutely not. No, no. You don't have brown hair, so it doesn't work. You have to have brown hair to be a Paolini. Okay, I'll try to find a different way in, I guess. [31]
Getting traditionally published
So you were very much looking for that partnership? Well we were wary. But the thing is is we were selling enough copies of Eragon that to scale it up we were going to have to start duplicating all the things that a regular publisher does. We were actually looking at partnering with a book packager or a book distributor just to get more copies out. To do everything a traditional publisher could do for me was a huge amount of work so it made sense to pair with Random House or someone else at that point. But it was still nerve-wracking because the book was being a success and then handing it off to another company, we didn't know if it was just going to end up in the remainder bin two weeks after it came out. [28]
People in the book world were starting to take notice because of course, if you've been to public school, you may remember the Scholastic Book Fairs and all of the Scholastic reps in the different schools were seeing me come to the schools and selling these books and hearing the kids talk about it. And it was getting attention. So we would have gotten a publisher, I would have gotten a publisher eventually. [34]
The book sold enough copies and bounced around enough that we'd heard that Scholastic—because Scholastic does all the Book Fairs in schools in the US—was interested and that we might get an offer from them. Before that happened though... [34]
Eventually another author by the name of Carl Hiaasen ended up buying a copy of the self-published edition of Eragon in a local bookstore. Which now that I'm older, I'm rather shocked at because it takes a lot to get me to buy a self-published book. It's got to look really good. [35]
Carl Hiaasen wrote the young adult book Hoot as well as many adult books. He comes up to Montana, I think he's got a vacation home here in the valley, but he was up here fly fishing and he bought a copy of Eragon for his then 12 year old son, Ryan. And fortunately for me, Ryan liked the book and Carl recommended it to Random House and it sort of bounced around among the editors for a couple of months before my editor-to-be grabbed it and said, "Yes, we will. I want to take a chance on this teenage author and we're going to offer him money for a trilogy that only exists in his head and see what happens." [34]
How did you find an agent? We had the offer from Random House, and like two days later, we had the offer from Scholastic. And so we knew we didn't know what we didn't know. My dad participated in some online self-publishing forum sort of thing. So he posted up a question and said, look, this is the situation we're in. Does anyone have any advice? And another one of the members said, "well, I was just at this publishing writing conference and there was this young agent there and I was really impressed with his presentation, or him talking about the industry." So my dad got his information online and did what you're never supposed to do, which is he called the agent directly and left this long rambling voicemail message because it was lunchtime in New York and you take your lunch breaks in New York. And only at the end of the message did he say, "oh, yes, and by the way, we have two competing offers from two publishing houses." And when I asked him, I said, "why did you do that?" He said, "well, because if he's any good as an agent, he's going to listen to the whole message before he deletes it." And we found out later that he nearly deleted the message. Because my dad started off like, "I got this teenage son, and he's written this book", and yeah, that, OK. So it was like two hours later we got a call from Simon. And Simon said overnight me a copy of Eragon and if I like it I'll represent you. And Simon has been my agent for 21 years now. [34]
It was a big risk for Random House. And it was a big risk for me because the book was successful, self-published, and we knew that giving it to a publisher, you lose the rights to a degree, and most books don't turn a profit, and it could have just ended up in the remainder bin. So what really worked in my favor is that Random House, and specifically Random House Children's Books, and specifically the imprint of Knopf, which is where I'm at were looking for their own Harry Potter, essentially. Scholastic was publishing Harry Potter. And Scholastic also gave me an offer for Eragon, but I could tell that Random House was the one that really loved the book and Scholastic was doing it because they thought it was a good business opportunity. Scholastic actually offered more money than Random House. But I went with Random House and it was the right choice. And I found out after the fact that Chip Gibson who was the head of the children's department at the time basically chose to use Eragon as sort of something to rally the troops and put the entire children's division behind it, and I was the very fortunate recipient of that love and attention. Which of course would only get you so far if people didn't enjoy reading the book. But fortunately for me, they did a great job marketing it and then people actually enjoyed the book. Which is why when people ask me how to get published, it's like, what am I supposed to say? The answer ultimately is you write a book that people want to read, and that's a facile answer, but it is true. If people want to read it, it makes everything else easier. The agent wants you, the publishers want you, and ultimately the public wants you. [34]
And I didn't realize how much was behind that email, because large publishers do not just casually say, "hey, we want to publish your book". There was a whole plan there, and they had a plan. And so they did. Eragon came out and then I had to figure out how to write a book with everyone expecting the sequel. [36]
So you kind of went and peddled your books at schools, as I understand, right? It seems to have paid off though, because it eventually landed in the hands of bestselling author Carl Hiaasen, but not right away. First, your book got in the hands of his stepson, and the kid liked it so much that he told Hiaasen about it, who then got Eragon fast-tracked with Penguin Random House. I really admire the way that you went for the weakest links, manipulating the minds of our youth and using them to shill your book for you. It's a tried and true marketing strategy from Girl Scout Cookies to coupon books, and I applaud you for your ingenuity. My biggest question here is, do you pay Carl Hiaasen's stepson the agent royalties he so rightfully deserves? He tried to collect one time, but I had to hire a couple of guys to drive him off. But, no, you always go for the weakest link. Back when I was self-published and all that I even tried to get Eragon reviewed by Entertainment Weekly, so I called up the subscription number on the back of the magazine and told them I'd made a mistake and asked them to transfer me over to corporate, and managed to get right to their book reviewer and tried to talk him into reviewing Eragon. So you always go for, as you said, the weakest link. Which is corporate. Ryan, Carl's son, though, yeah, I probably owe him a ridiculous amount of royalties. I'd say so. He made you. Oh, he did, absolutely. Without him, I'd be nothing. I guess the lesson here for aspiring authors is that it's not really about finding your target audience, necessarily. You just have to find your target prolific author's stepson and let the kid take it from there. Yeah, absolutely. As I said, that's part of the nepotism package. The sort of networking inside the industry. This is the stuff that you can never access otherwise, and you'll never get published otherwise. So it's not like you can just grow up in the middle of nowhere in Montana, self-publish a book, and then just become a success, by promoting it. You have to have connections. That's genius. I think you could have had an incredible career in designing loot boxes for mobile games based on how good you are at manipulating the world. Absolutely, microtransactions are God's work. [31]
Gaining Confidence
Was anxiety something you felt moving to this deal with Random House? Was that quite pressuring? Yes, it was a big change to go from writing for yourself as a teenager, homeschooled, living in the middle of nowhere, to knowing that there was a large audience for your next book and that they had expectations. I got criticized quite a bit, critiqued quite a bit when Eragon came out for, shall we say, my lack of experience on the technical side of things with the writing. I'd say some of those were certainly fair critiques. The great advantage of youth is that you don't know how difficult things are and you have a lot of energy. The great disadvantage of youth is you don't have experience, and there's no fixing that aside from time and effort. All of that was definitely in my head when I really started work on Eldest and it was pretty nerve-wracking quite honestly. [28]
When you finished the book, I mean your parents believed in it obviously. Did you too? Or were you like, "You know what, maybe the second book, maybe go all in on the second one?" I didn't feel like I was actually an author until my third book was published. Because the first one, well, that could be a fluke. Well, the second one, yeah, but you know. But once the third book came out, then I was like, okay, maybe I'm actually a writer. But even then, even after I finished the series, I still felt like, okay, now I have to write something that's not Eragon, just to prove that I can. So every book has been its own challenge and has been a way for me to keep feeling like I'm growing as an artist and learning to become a better and better writer. [2]
It took me, I wanna say almost 10 years to feel like I wasn't an imposter and that it wasn't just gonna get yanked away. You know what my dream was when Eragon was was going to get published by Random House? Like this was my pie in the sky because I didn't think it was going to happen. But this was my dream. I did all the math and I was like, man, if I could somehow someday sell 100,000 books, which is impossible. But man, if I could sell 100,000 books, that's a darn good living. Man, I could really make a living off that. I could support a family and 100,000 books. Man, that'd be amazing. And then it kind of took off from there. [33]
submitted by ibid-11962 to Eragon [link] [comments]


2024.05.19 15:01 aznpersuazion Is the Michelin Guide Overrated?

My experience with Michelin in a complicated one. Having gone to one, two, and three Michelin star restaurants across the globe, I've seen Michelin do some great things for restaurants, but I've also seen them bring the demise of others.
Because it's quite apparent what good things come from being highlighted by Michelin, this post is more focused on some of my criticisms of the Michelin guide, and why I think the current structure of Michelin should be changed.
Maintaining "Michelin's definition" of the gold standard..
There have been a ton of amazing restaurants given a one star review. Restaurants don't even need to be "fine dining" to be given a Michelin star, as highlighted by some of the cheap eats that have received a one star review.
But a one star review, can at times, be a curse for restaurants. Often, restaurants receive one star reviews got there by showcasing there strengths. A passion for food and creativity, a desire to share culture or tradition, or an expression of a personal brand of art.
When a restaurant receives a one star review, two things happen.
  1. They begin to get huge influx of customers. Initially.
  2. They start to be compared to other one star restaurants, sometimes even two or three star.
The majority of the time, when a restaurant receives a one star review, the rapidly get a ton of customers wanting to try them. And in just a few months, they start to raise prices. Because money can change people.
And eventually, they start to act as more of a "tourist attraction", and start to lose the original loyal clientele that brought them to where they were in the first place.
Secondly, they begin to compare themselves to the standards of other "higher" Michelin star restaurants.
And that typically means focusing more on a particular brand of fine dining. Hyper-attentive service, an overuse of "micro complex food"(emulsions, purees, colorful vegetation). Just to name a few.
I've seen this unfortunately happen time and time again.
If your customers wanted to go to a Eleven Madison Park, they'd travel to New York. But don't turn your restaurant into a chain of fine dining. You'll start to lose the allure, and it starts to feel like the routine of Mcdonalds or Capital Grille.

**If you enjoyed my content, consider checking out a referral link. You get additional sign up and welcome bonuses. Signing up and using Rakuten for cash back is free!*\*
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2024.05.19 14:46 siftcroix Hot out of the Oven: 'The Baking Sheet' - Issue #203

 Hot out of the Oven: 'The Baking Sheet' - Issue #203

Hot out of the Oven: 'The Baking Sheet' - Issue #203

https://preview.redd.it/297vftpopd1d1.jpg?width=1024&format=pjpg&auto=webp&s=c2f779514f65a3e6956f02f7190447a1ce670243
This Week in the Tezos Ecosystem:
➡️ Decisive Vote on Paris B: Participate in the crucial Tezos governance vote concluding May 21 to shape the network's future.
➡️ TZ APAC x Starbase Partnership: TZ APAC partners with Starbase to boost Web3 gaming in the Tezos ecosystem.
➡️ Join us at Consensus 2024: Tezos is named one of the sponsors at the world’s largest crypto and blockchain event. Join us at booth 1801!
➡️ Etherlink Enters Mainnet Beta: Explore Etherlink’s non-custodial, EVM-compatible blockchain in its mainnet beta phase.
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➡️ Art on Tezos Contest: Participate in the "Art on Tezos: EthCC Week Takeover" contest and showcase your creativity.
*👉 Read the full newsletter Subscribe: *http://bakingsheet.tezoscommons.org/p/baking-sheet-issue-203
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2024.05.19 14:44 PositionReasonable56 Too ugly for youtube how to overcome this

So I thought about making YouTube videos about budget travelling and working etc. but I am a girl and look like fucking blob fish so it's hard to make videos. I would attach a actual picture but I'm scared of being roasted by y'all .
I thought about trying no face or wearing a mask etc but I don't know if this would be creative or engaging enough?
Has anyone here gone for no face content or wearing a mask etc ? Have you been able to generate engagement by not talking and showing your face :(
submitted by PositionReasonable56 to NewTubers [link] [comments]


2024.05.19 14:40 ThatOneEvilTwin What would you advice me for quitting something for the second time, because i'm losing fun and it is messing with my personal interests?

Hey guys!
Disclaimer 1: I originally wrote a post which I just scrapped, because it would have been not quite fitting, because my story was very long and it involves depression and i don't want to post a sob story as it is not allowed - I am here to look for advice, so i'll cut it down to whats really necessary. If something is missing or you would like to know something feel free to ask me under this post.
Disclaimer 2: Please excuse me if my english is not perfect, I'm a foreigner. If there are any questions coming up due to a language barrier feel free to ask them under this post.
Disclaimer 3: I know making a decision like this is not always easy. I don't want any of you to take that decision for me, I'm generally looking for advice to my situation.
About me:
I'm a 27 year old male, currently studying Media Engineering at my local university, i am about 6 semesters in, tho not even close to that with the classes I took and the classes i should have taken. My biggest hobbies are video games, wrenching and informing myself about cars and predator fishing.
Highschool:
I got my highschool degree at a local highschool, which focuses on design and media engineering. After graduating I wanted to start an apprenticeship in media, as messing around with cameras, editing and design software aswell as programming have been a big part of me during my teenage years. Fast forward: Even with sending out a ton of applications within one and a half year I failed to get the apprenticeship I wanted.
In the meantime I worked gastation jobs for a bit until I got a fulltime job in a car factory of a big manufacturer - partially in production, partially assissting mechanics in QA and repair. This was a student-job (eventhough fulltime), so they sadly could only give me a timed contract, which I was able to extend twice until they had to cut down student jobs. This job is gonna have an important role later on. During this job i had the time of my life.
Apprenticeship:
After failing to get the apprenticeship I wanted and the next starting time for apprenticeships coming closer I decided i have to take an apprenticeship which was more or less an emergency solution. Once again fast forward: I quit that apprenticeship because I hated the job and part of the company, which was foreseeable as it was just an emergency solution.
University:
While working some part time jobs again I saw a university course my local university had to offer, which was media engineering and basically what i wanted to do as an apprenticeship before. This was right about when covid hit the world, just for reference.
In the first 2 semester I really enjoyed everything. I got more involved with programming, 3D but also 2D art and started getting closer toward game development - because you know, i love video games, but i also started to notice that I generally lost almost all interest I had in videogames, even playing them so also university started to become more and more a chore for me. I started only taking one class over the course of 2 semesters and started to lack motivation. I started hating everything about working on it, especially the more and more it would come to a professional level it just wasn't what I imagined and had fun with anymore.
After taking less classes and even one semester off i started to notice i had fun with videogames as a freetime activity again.
Now:
Over the course of the past months I still continued wrenching whenever there was something to do on my car or my family members cars that I could fix on my own. I also love to teach myself about it. Thats where the job at the car factory comes in. I never had the feeling that while I was working with cars that I couldn't do it in my freetime, i still enjoyed it in my freetime. Even family members told me that they could really see me in that field while i was working on cars and that they saw that i really enjoyed it.
Two weeks ago i spoke about random stuff with my neighbor, who is about same age as me, and working for a car shop as a mechanic in my area. He told me that they were having trouble finding apprentices for this year and offered me a job aswell. (Struggleing to find apprentices or skilled workers over here this is really a sad normal case nowadays in trade jobs)
I kind of started thinking more about it and could also really see me working in that trade and also talked to one of my sisters about it, who wasn't opposed to it.
What would you guys advice me to do? I'm just really unsure about quitting something for the second time. Theres always coming a lot of judgement with it, especially from those people around who got to do what they love after just getting it first try. In general I think I'm really not too old yet with only 27 years of age, but also not the youngest anymore, as I graduated highschool already 7 years ago. I'm not really close to a university degree that I would say i have to finish it, i would say i'm about halfway done only.
I generally am a big fan of doing what you love to do and not doing something you don't love, since it accompanies you for a big chunk of your lifetime.
I may be naive, but well this is how I feel about this situation.
Thanks ahead for all the comments already!
submitted by ThatOneEvilTwin to careerguidance [link] [comments]


2024.05.19 14:35 J-B-Echo Announcing Team UTO's take on Undertale Orange.

Announcing Team UTO's take on Undertale Orange.
Official art of the game.
Bravery comes in many forms. It can be a form of courage, a tool to face your fears, a symbol of heroism or an unstoppable force. Thus, there have been many takes on Undertale Orange following the release of Undertale Yellow and the reveal of the likes of Undertale Blue, Undertale Kindred Spirits and many more amazing takes to the Undertale story. All of these takes on Undertale Orange are unique and tell their own story of what it means to be brave. There's an infinite possibility of directions one could take when designing a story about bravery, and so our team has decided to take our own direction and tell our own story.
We proudly present Undertale Orange, following a teenager named Valor: the second human to fall into the Underground. Development has already begun, and we've been working hard on it for a while now, so we implore you to check out our content. Despite the fact that there have been a lot of takes on Undertale Orange, our team simply had to tell our perspective of this story: a story of bravery, courage and of a hero. We'll be exploring what truly makes a hero.
We'll be posting Art and Music on the likes of YouTube (https://www.youtube.com/channel/UCZfoor9PHNwd1bDSKTs3m9g), GameJolt (https://gamejolt.com/games/undertale-orange/897758) and Soundcloud (https://soundcloud.com/teamuto), and teasers and trailers of that sort will eventually be posted on YouTube when the time comes.
(Credits: Art by J-B-Echo and Himothy_1, 20 Chibi Poses to Inspire Your Art: Sketching Minis - Artsydee - Drawing, Painting, Craft & Creativity for reference to draw Valor)
submitted by J-B-Echo to Undertale [link] [comments]


2024.05.19 14:31 ImaginationSad9563 Content Writing Courses In Delhi

Content Writing Courses In Delhi
Hey there! I am Sneha and Are you passionate about crafting compelling stories, engaging articles, or persuasive copy? If so, then you're in the right place! Welcome to the vibrant world of content writing, where words have the power to inform, inspire, and influence. 1) Indian Institute of Digital Education (IIDE): *Course Offered: IIDE offers a comprehensive Online Content Marketing Course. *Pros: Flexibility of online learning, industry-recognized certification, and access to experienced instructors. *Syllabus:you can expect to learn about the fundamentals of content creation, including understanding your audience, crafting engaging content, and mastering different writing styles. *Hands-On Learning: Dive into practical exercises, case studies, and live projects to hone your skills and build a robust portfolio. *Social Media Writing: Explore the nuances of writing for different social media platforms and maximizing engagement with your audience.
2) Henry Harvin Education *Known for its comprehensive content writing courses, Henry Harvin Education provides both online and offline classes.
*Their curriculum covers various aspects of content writing, including SEO, copywriting, and technical writing.
3)Coursera *Coursera hosts numerous content writing courses taught by professionals and educators from around the world. *These courses cover various aspects of content creation, including writing techniques, SEO optimization, content marketing, and more. While they may not be specific to Delhi, they provide valuable skills and knowledge applicable globally, including in Delhi.
4)IIM Skills: *Provides a content writing master course with live online classes and practical assignments. They focus on teaching content creation strategies for different platforms and industries.
5)Digital Vidya: *Offers a content writing certification course with a focus on digital content creation. They cover topics such as content marketing, blogging, and social media writing.
And that's a wrap on our content writing course in Delhi! It’s been great exploring the art of engaging storytelling and effective SEO with all of you. We've learned how to tailor content to different platforms and audiences, which is essential in today's digital landscape. You've got the tools, now it's time to let your creativity shine. Thanks for being an awesome group, and happy writing guys!
submitted by ImaginationSad9563 to u/ImaginationSad9563 [link] [comments]


2024.05.19 14:10 iwokeupabillionare Annie Who Are You? L'inconnue de la Seine. The Girl who never drowned.

Context
Michael Jackson’s song 'Smooth Criminal' featured on his seventh album Bad (1987). The song is about a woman being attacked in their apartment. It used the refrain “Annie Are You Ok?” which is used to teach students CPR on CPR mannequin Annie (Wikipedia, 2023). “Resusci Anne was developed by the Norwegian toy maker Åsmund S. Lærdal and the Austrian-Czech physician Peter Safar and American physician James Elam” (Wikipedia, 2023). The oldest version is the proto-CPR mannequin of the world. It was invented after Asmund “was alerted to… physicians and engineers in Baltimore that had a new and much more effective method for resuscitation, involving mouth-to-mouth breathing”. The creation was sentimental as Tore, his son, had experienced drowning. The doll was modelled after the face of the death mask, ‘L’ inconnue de la Seine’ translated from French to English meaning ‘The unknown of the Seine’ (A rich heritage, 2023). They chose the face of a young female as male doctors would’ve felt uncomfortable practising on a same-sexed doll . Additionally, to resurrect a girl “millions of times is at the centre of a macabre mystery.”
Legend
Legend states, a young female corpse was pulled from the river Seine, the death mask was moulded on the corpse's face by a pathologist as they were beheld by her beauty. The corpse awaited with other bodies for identification which never came in the Paris Morgue. This practise was real as “two-thirds of the corpses dealt with by the morgue fished out of the Seine" were "suicides, accidental drownings or murders” (The Guardian, 2007).
Eric Nadeau stated "the pathologist asked for a mould to be made of the young woman’s face and the closest moulder was [their] very own Michel Lorenzi who founded Artlier Lorenzi, a molding workshop founded in 1871 “19, Rue Racine” (Morgan, 2017) . A suggestion from a now deleted post by users: and the link provided by in this thread provided contradicting info, Phoebe Judge stated that Eric Nardeau stated that the mask wasn’t created of a corpse, but Lorenzi stated in a 1914 French interview, but of a living model in 1866. The mask was made due to the model's popularity with other artists (The unknown woman, p.8, 2023).
According to Nadeau: “Michel Lorenzi, who was from an old moulding family based in a small village near Lucca, Italy and arrived in Paris around 1850” (Morgan, 2017). Although, another source stated that “Michel had a house in Piano. di Coreglia, came to settle in Paris around 1868” (LORENZI Pierre- Sculptor, n.d). It's possible the mask wasn't created in France but Italy according to the date Michel Lorenzi moved and the creation year of the mask provided by Nadeau.
Debunkers
Claire Forestier, a descendant of the original Lorenzi stated the death mask’s face has " full, rounded cheeks ... smooth skin…[usually akin to] casts taken from living faces [as they are] are so clear, so detailed, that when you look at the eyelids you can just see the eyeballs' movement underneath. That's the case with the Inconnue" (The Guardian, 2007).
“… moored at their headquarters near the Pont d'Austerlitz, Chief Brigadier Pascal Jacquin was less than convinced that the girl was dead when the mask was made” according to them “the drowned and suicides, they never look so peaceful. They're swollen, they don't look nice" (Grange, 2013).
"In 1960, Pierre Lièvre reported to the magazine "Chercheurs et Curieux." The interview stated the then owner of Atelier Lorenzi's ancestor (presumably Michel Lorenzi) had "molded the Inconnue at the request of a forensic doctor, as quoted on March 28, 2020 in the "Cousu Main editions blog titled "L'Inconnue de la Seine" on cousumain.worldpress.com"". The writer Jean Ducourneau, whilst writing The Church of Céline "(referenced below) [35, 36]", made a visit to rue Racine, they wrote the found that the mask "had been lifted on the face of a very pretty workshop model, reminding us that it is technically impossible for this mask to have been lifted on a corpse," reiterating the technical impossibility of this veil being lifted from a deceased body. "(In fact very quickly the rigidity cadaver blocks the mandibular joint and the smile would rather have been a rictus or a grimace)"
Origin of the Legend
“The name L'Inconnue de la Seine is quite late and probably dates from Ernst Benkard's collection of photographs in 1926 [25, 26] … placed the Unknown Woman of the Seine on the cover of his collection of death masks, Das ewige Antlitz (The Eternal Face) [Figure 20]. The book was published in 1926. The myth of her death mask probably originates from Rainer Maria Rilke’s Cahiers de Malte Laurids Brigge, published in Germany in 1910, in French 1911*.* “Rilke arrived in Paris in 1902 and stayed at 3 rue de l'Abbé-de-l'Épée near rue Racine. [He] mentions the mask of the Unknown woman associated with that of Beethoven, in the window of the molder Lorenzi, rue Racine. “The face of the young drowned woman that was cast in the morgue, because it was beautiful and because it smiled, because it smiled so deceptively . ". [23L page 72 Points edition] [Figure 11].” (Jean-Pierre, 2022).
Beginning Art History
According to Gaelle-Salliot (2017), Lorenzi’s grandniece stated that the death mask was first used for the 19th tetes d’expression at Ecole Beaux Arts. The author cited Edourd Papet’s (2008, p. 20) fact that the death mask was earliest depicted in Charles Bargue and Jean Leon-Gerome’s cours de dessin a drawing manual which features a drawing of Homer. She is depicted in Figure 2 (Gaëlle-Salliot, 2017, p.7). This drawing manual didn't reference a story of that of drown girl etc.
Potential real facts about the Jane Doe
An alternative name for the live cast is ‘La Belle Italienne’, from Frenct to English meaning, ‘The Beautiful Italian’. She’s seen in A. Daprato & Co. Boston, Manufacturer of Plastic Arts. “Several plaster casts manufacturer in the United States added a portrait of the girl in their [catalogue] collection, but in all [catalogue] she is named as La Belle Italienne. Why Italian?. This is a curious fact, it is a true information or an error because the girl was unknown?” She is seen with the name in “P.P. Caproni & Bro. Boston, Plastic Arts. 1911 cat [-ologue]. Masks n° 13525 La Belle Italienne, from life $ 1,00” (Felice, 2012). “Forestier thinks she must have been at most 16 for her skin to be so firm and smooth” (The Guardian, 2007). “According to the draughtsman Georges Villa, who received this information from his master, the painter Jules Joseph Lefebvre, the impression was taken from the face of a young model who died of tuberculosis around 1875, but no trace of the original cast remained” (M, Bessy, 1981 cited by Wikipedia, 2023)”. However, according to Marious Grout, the model was famous and working for “artists around 1875” (Gaëlle-Salliot, pp.6-7, 2015).
False leads
According to Alvarez (2015) the model of mask gained success in German with their father in a Hamburg factory that reproduced the mask (Gaëlle-Salliot, 2017). This fact doesn’t lead to anywhere. She was also identified as a Russian prostitute named Valerie who committed suicide, buried in Pere- Lachaise (Gaëlle-Salliot, 2017). Although, this comes from the fictional book The Mask by William Wood (G. E. W. H, 1951, p.6). As well as, Ewa Lazlo, a creation of John Goto, who wrote a fictional investigative story identifying the model. They “assumed that people would have a postmodern view and treat it as fictional," and they "really didn't expect [people] to take it seriously" as people online took his story to be factual (Grange, 2013).
Conclusion
She has the artistic reverence and mystery of a once youthful girl alike Afghan girl. “In light of the Cold War, the portrait was described as the "First World's Third World Mona Lisa"” according to S. Hesford and Kozol (2005) cited by Wikipedia, 2023. A title formally given to L’ inconnue de la Seine “because of her mysterious smile, “Mona Lisa of suicide” (Aragon)” (Jean-Pierre, 2022). The legend casts a great shadow over her identity, as the story ends with a corpse; she is muse who’s story is reinvented time and time again. It is possible that not resources all have been exhausted, there is potentially more information that could be obtained by the Artlier Lorenzi. Additionally, we still don’t known the causes-effects that lead to Georges Villa obtaining information about her, it is possible that other documents about this figure exist from this contemporary art community . If this person is Italian - a small possibility – this person’s life could have been documented in Italian records waiting for a face to match the details.
TLDR: An unidentified model possibly of Italian origin, was used to create a live cast of a bust. It was recreated repeatedly. The bust was misreported to a be a “death mask” of girl who drowned in the river Seine, in late 19th century France, from a pathologist in awe of her beauty created the mask. Long after, she became a muse for many artists. Then, she became the model of the first CPR doll in the 1960s. Finally, the victim of a melodic tragedy ‘Smooth Criminal’. No one knows the model’s identity.
Fact-file
Name: Unknown
Age: 16+/- (The Guardian, 2007)
Born: 1850+/- (Based upon the possible creation year of the mask from The unknown woman, p.8, 2023 and possible age range of the model from the Guardian, 2007)
Modelled: 1866? (The Unknown woman, p.8, 2023)
Death year: 1875? (Bessy, 1981 cited by Wikipedia, 2023)
Death cause: Tuberculosis? (Bessy, 1981 cited by Wikipedia, 2023)
Ethnicity: Italian? (Felice, 2012)
Occupation: Model for live casts
Place of work: Lucca, Italy (LORENZI Pierre- Sculptor, n.d) or Artlier Lorenzi, France (Morgan, 2017)?
Employer: Michel Lorenzi (The Guardian, 2007 et al.)
References:
submitted by iwokeupabillionare to UnresolvedMysteries [link] [comments]


2024.05.19 14:03 dysfunctionalarty [REVSHARE] Looking for 2D Artist for an openworld RPG with roguelike elements

Hello everyone. My name is Zeus. I'm the creative director of a small, new, multi-medium entertainment studio called 0-0-8 Studios. We do all things books, comics, and games. For the past couple of years our focus has been written work, but this year we are finally able and actively trying to break into the gaming realm. We have a few ongoing projects we are hoping to collab on this year. But this post is for one project specifically. Currently we are working on a game called Shattered Destiny. It is an RPG game that takes place in a medieval fantasy setting with a lot of political intrigue. Our team currently consists of a programmer, 2 writers, a marketer, a designer and a 2D artist. Our current 2D artist mostly works on concept art, charater portraits, city portraits and some icons. The new artist we are looking for would be working on our combat assets. The game follows a point an click formula and the combats are turn based. For an example of how we want our combat encounters to look 3D with 2D assets you could look at the game "Wildermyth". We will mostly be requiring 2D sprites which we then add into our combat maps and move around through the Unity Engine. Once again kind of like Wildermyth and Battle Brothers. Here's a link to our game's dev-logs. If your interest is peaked please feel free to contact me through discord and we can discuss more details. https://0-0-8studios.com/collab-zone#fad01327-8b19-4bf5-8477-6a9873a48ef8 Discord: zeus05
submitted by dysfunctionalarty to INAT [link] [comments]


2024.05.19 13:38 alittlebitoffuzz 🎨 Learn Adobe Photoshop & Illustrator! 🖌️

Are you eager to master the art of design? Look no further!
With over 3 years of experience, I offer personalized Adobe Photoshop and Illustrator lessons for individuals and companies. Whether you're a beginner or seeking to enhance your skills, I'll guide you every step of the way.
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2024.05.19 12:49 KeessieM Want to work abroad but don’t have an idea where to start looking

Six months ago I graduated as a Bachelor of Arts (BA)in the Netherlands. The study I did is quite a broad one, focussing on a lot of things marketing wise, from project managing to visual creation. Before this I did a 4 year sort of pre college study on multi media. During this whole period till now I have always had a fascination on film and have always been working on that. During the years of studying I created a freelance sidejob where I do video, from small jobs to big ones. The past couple of months I have been focussing more on the freelance life and it has been a fruitful one! I did some cool projects here and there and have some coming up.
Of course this sounds cool and great.
But I have the feeling and wish to do something big. Freelance is something I like, I love the part that I can be fully responsible for a project and sometimes partly. But I also think that working in a company would give me unique insights in how other people work. This is something I miss in my current state. Another wish is that I would love to work abroad. It is something that keeps me motivated, like an idea that will happen shortly or in a while.
I have been looking on websites and shown interest about this to others who might know more about this. And this gave me insights but not enough. So this is my question. Where does one seek information about working abroad (Italy, UK, Asia, US etc)? In a marketing/creative job and hopefully with a film twist to it haha.. thanks in advance!
submitted by KeessieM to u/KeessieM [link] [comments]


2024.05.19 12:46 BrokeFartFountain How do I learn to paint more macabre subjects from imagination when a lot of tutorials and classes available focus on the wholesomeness of things that exist in real life?

I tried to be patient and painted "normal" things like nature, food, buildings, etc to learn the basics but what I really want is to paint darker things and ideally from my own imagination. I always knew that it would be a long way to go before I got to this point and I tried to carry over what I had learned but I feel like I'm stuck.
I use watercolor and gouache. In hindsight, a part of me feels like I picked the wrong mediums because it's mostly filled with flowers, cute things and Ghibli inspired art. I also don't want to switch to another medium because I've fallen in love with these two mediums. I honestly cannot tell if I just lack creativity to adapt what I had learned or I am lacking guidance. Do I just need to be more patient and keep learning what I can?
If anyone can point me to artists or classes I can follow, it would be great! Thanks in advance!
Edit: I forget to mention that I also feel uninspired by learning to paint subjects that I don't really care for. fml
submitted by BrokeFartFountain to ArtistLounge [link] [comments]


2024.05.19 12:33 AtasoyDi Fastest-Growing Shopify Agencies in the UK [2024]

With numerous Shopify partners in the UK offering exceptional services, we’ve compiled a list of the 10 fastest-growing Shopify agencies in the UK, highlighting their ecommerce solutions and impressive growth.

Our article provides an overview of UK Shopify Partners by focusing on their:
Here is a brief overview of the full post:

Eastside Co

Eastside Co is a respected Shopify Plus Partner known for designing visually stunning and intuitive online stores, supported by strong and effective marketing strategies.
Expertise:
Case Studies:

Blend Commerce

Blend Commerce specializes in customized ecommerce solutions, focusing on improving online stores through services like email marketing and site optimization.
Expertise:
Case Studies:

Swanky Agency

Swanky Agency is a leading Shopify Plus agency with a strong presence in the UK, Australia, and France, specializing in high-performing Shopify Plus stores.
Expertise:
Case Studies:

Superco

Superco is a full-service Shopify Plus agency known for launching and scaling cutting-edge ecommerce businesses.
Expertise:
Case Studies:

Underwaterpistol

Underwaterpistol is a Shopify Plus agency with over twenty years of experience in crafting industry-leading online experiences.
Expertise:
Case Studies:

Herd

Herd is a Shopify Plus agency known for its innovative approach to ecommerce solutions tailored for ambitious global brands.
Expertise:
Case Studies:

Brave the Skies

Brave the Skies is a Shopify Plus agency specializing in creating bespoke Shopify sites across various industries.
Expertise:
Case Studies:

Kubix Media

Kubix Media is a distinguished Shopify Plus Partner known for enhancing ecommerce businesses.
Expertise:
Case Studies:

Born London Limited

Born London Limited, also known as BORN Group, is a leading digital commerce agency with offices in London and New York.
Expertise:
Case Studies:

Inspira Digital

Inspira Digital is a UK-based Shopify Agency specializing in end-to-end Shopify solutions.
Expertise:
Case Studies:

Final Words on Shopify Agencies in the UK

With numerous Shopify partners and agencies in the UK, each offering distinct expertise and innovative approaches, our review highlights the fastest-growing Shopify partners in the UK. Their commitment to excellence, detailed discovery audits, and specialized ecommerce solutions are tailored for a variety of client needs.
As ecommerce demands change, partnering with skilled Shopify agencies can significantly advance your operations, providing the necessary support and creative solutions to meet modern challenges effectively.
Bonus Content: You can also explore top 10 DTC Brands in the Lead Foremost 50 [2024].
submitted by AtasoyDi to Analyzify [link] [comments]


2024.05.19 12:19 Klutzy_Newspaper_879 Mass Effect 5 Developers

Michael Gamble, Franchise Director, and Executive Producer:
Software Engineer Electronic Arts May 2004 - December 2005
Project Management Teaching Assistant University of Calgary January 2007 - August 2008
Black Rain Software January 2006 - July 2009: Led Development teams to develop mods for Neverwinter Nights 1-2, Warcraft 3 and other games, principal designer for all their projects.
Project Managers Mass Effect 2 and Firewalker, Producers on the Weapons and Armor DLC, Co-Project Manager on Kasumi - Stolen Memory, Project Managers on Overlord, Associate Producer Lair of the Shadow Broker
Producers Mass Effect 3, also on From Ashes, Leviathan, Omega and Citadel. DLC Producer on the Resurgence, Rebellion, Earth, Retaliation, and Reckoning multiplayer expansions. He also directed several of the DLCs
Producers Mass Effect: Andromeda
Lead Producers Anthem
Involved with the pitching and greenlighting process of the Legendary Edition
Parrish Ley, Franchise Creative Director
Cinematics Animators Mass Effect and Cinematic Director on Bring Down the Sky: Animated the opening of Mass Effect 1
Additional Animation Dragon Age: Origins
Lead Cinematics Animator Mass Effect 2, Cinematics Animators on Zaeed - The Price of Revenge, Kasumi - Stolen Memory, Overlord, Lair of the Shadow Broker and Arrival
Co-Lead Cinematics Animator Mass Effect 3, Cinematics Animators on From Ashes, Leviathan and Citadel: Animated the scene at the end of the Citadel DLC
Animation Director Anthem
Development Lead Improbable Studio March 2019 - January 2020: Worked on a new Ip
Additional Art Supervisors Mass Effect: Legendary Edition
Preston Watamaniuk, Game Director:
Other QA Baldur's Gate II: Shadows of Amn
System Designers, Core Design Team, Manual Writers and Additional Programming Neverwinter Nights
Senior Technical Designer, Assistant Lead Designer and Core Design Team Star Wars: Knights of the Old Republic
Additional Design Jade Empire
Lead Designer Mass Effect: Helped develop the game's lore and story, and came up with the synthetics vs. organic theme.
Lead Designer Mass Effect 2, also Additional Design on Zaeed - The Price of Revenge, Kasumi - Stolen Memory, Overlord and Lair of the Shadow Broker
Assistant Director of Design Dragon Age II
Lead Designer Mass Effect 3
Co-Lead Designer (Early Development) Mass Effect: Andromeda
Design Director Anthem
Derek Watts, Art Director:
Artists MDK 2
2D Artists Neverwinter Nights
Art Director, Concept Artists and Core Design Team Star Wars: Knights of the Old Republic
Additional Art Jade Empire
Art Director Mass Effect and the Bring Down the Sky DLC
Art Director Mass Effect 2, also Concept artist on the Firewalker Pack
Art Director Mass Effect 3
Additional Art Mass Effect: Andromeda
Art Director Anthem
Additional Art Supervisors Mass Effect: Legendary Edition
Piperworks Studio on Call of Duty: Vanguard
Artists The Walking Dead: Last Mile
Piperworks Studio on Call of Duty: Modern Warfare III
Books: Co-Writer The Art of the Mass Effect Universe with Casey Hudson. He also contributed to the development of the Mass Effect: Andromeda: Annihilation novel.
Nathan Zufelt, Animation Director:
Character Animators - Brave - TV series pitch
3D Effects Animators - Chaotic - TV Series: Credited on at least one episode
Character Animators - Zeke's Pad - TV Series - Pilot
Character Animators - Viva Pinata - TV Series: Credited on at least six episodes
Marketing and Web Development CG Toolkit 2004 - 2008
Cinematic Animators Dragon Age: Origins, Senior Cinematic Animator on Awakening, also Cinematic Animators on Leliana's Song
Senior Cinematic Animator Dragon Age II
Senior Cinematic Animator Mass Effect 3, also Cinematic Animators on From Ashes
Co-Lead Cinematic Animator Dragon Age: Inquisition also the Lead Cinematic Animator on Jaws of Hakkon and Trespasser
Additional Design Mass Effect: Andromeda
Assistant Animation Director Anthem
Animation Specialist Inflexion Games June 2019 - June 2020
May have contributed to the development of the 2020 teaser trailer
Also the Animation Director on Dreadwolf
Eric Vervaet, Director of Audio:
Sound Effects Editor Grover's Mill (Short Film)
Dialogue Editors Baltimore (Short Film)
Audio Team NBA Street Homecourt
Audio Assistants Need for Speed: ProStreet
Audio Artists NBA Live 09
Sound Artists Fifa Soccer 09
Supervising Sound Editor Fifa 10 Wii
Audio Team EA Sports Active: NFL Training Camp
Sound Effects Editors Fifa 11
Audio Artists SSX
Lead Audio Designer The Amazing Spider-Man (Videogame)
Audio Artists Fifa 14
Audio Artists 2014 Fifa World Cup Brazil (Videogame)
Senior Sound Designer Quicklime Studio on a then unannounced game
Audio Artists Dragon Age: Inquisition, also the Lead Audio Designer of Jaws of Hakkon and Trespasser
Senior Audio Designer Mass Effect: Andromeda
Senior Audio Designer Anthem
Director of Audio Mass Effect: Legendary Edition
Additional Audio Star Wars: The Old Republic Legacy of the Sith
Also Director of Audio on Dreadwolf
Mary C. DeMarle, Senior Narrative Director:
Production Assistant Phantasm II (Film)
Effects Assistant Lucky Stiff (Film
Worked for Hanna-Barbera (Cartoon studio) for several years starting off as a production assistant
Freelance Writing work for several years
Writer Myst III: Exile
Writers Homerworld 2
Writer - Designer Myst IV: Revelation
Writers Dungeon Siege II: Broken World
Additional Script Writing Tom Clancy's Splinter Cell: Conviction
Lead WriteNarrative Designer and Casting Crew Deus Ex: Human Revolution, Also Story Director and Casting Crew on The Missing Link DLC: Wrote much of the main plot for the base game, and co-wrote the scenario for The Missing Link DLC
Narrative/Writing Director Deus Ex: The Fall
Executive Narrative Director Deus Ex: Go
Executive Narrative Director Deus Ex: Mankind Divided, also on the Desperate Measures, System Rift and A Criminal Past DLC's also the Executive Narrative Director on Deus Ex: Breach: Worked primarily on the main plot for the base game.
Senior Narrative Director Marvel Guardians of the Galaxy
Books: Oversaw the development of several of the Deus Ex novels
Dusty Everman, Principal Narrative Designer:
Member of Technical Staff Amdahl 1992 - 1994
Senior Software Engineer Vivace Networks 2001 - 2003
Developed Mods for Neverwinter Nights
Cinematics Designers Jade Empire
Lead Technical Designer, also Lead Designer on Bring Down the Sky and Pinnacle Station: Scripting on the Citadel and the Normandy
Lead Level Designer and Uncredited Writer Mass Effect 2, Additional Design on Zaeed - The Price of Revenge, Firewalker Pack and Kasumi - Stolen Memory, Level Designers and Additional Design Overlord, Additional Design Lair of the Shadow Broker and Arrival: Designed Much of the Normandy SR2, Wrote Chawkas, Ken, Gabby and Kelly also, all the other non-companion NPCs on the Normandy, with some input from Lukas Kristjanson
Senior Level and Uncredited Writer Mass Effect 3, Level Designers on Leviathan, Additional Design Omega and Level Designers on Citadel: Designed Much of the Normandy SR2, Wrote Chakwas, Ken, Gabby, Kelly, and Steve Cortez. Also wrote the story for the scene at the end of the Citadel DLC and the script for Cortez's version.
Level Designers Dragon Age: Inquisition
Level Designers Mass Effect: Andromeda and Anthem left prior to the release of both games
Founder and Sole Member Dirty Sky Games, LLC June 2015 - October 2020: VR Game Developer
Rejoined Bioware in October 2020
Michael Tucker, Narrative Designer:
Filmmaking:
worked on Donkeys On: A Bus (Short Film)
Director, Writer and Editor (dik) (Short Film)
Director What It Can Be (dik) (Short Film)
Director, Writers, Cinematographer and Editor, Kaylie & Tristan - Film Noir (Short Film)
Editors SoundWorks Collection 2009 - 2011
Co-Founder Finite Fillms (Production Company
Cinematographer and First Assistant Director Another Way (Short Film)
Director McGuffin An Experimental Short Film About A Missing Turtle (Short Film)
worked on "Talk Show Host" on the Beach of Santa Cruz (Short Film)
worked on Facebook Friend Request (Short Film):
Director, Writer and Editor The Reunion of Amilia Marbleberry and Marcy Stills (Short Film)
Cinematographer, Associate Producer and Co-Editor Day 1000 (Short Film)
Director and Producers You Are Here (Short Film)
Producers The Kristy Corollary (Short Film)
Director, Writer and Producer Mistletoe (Short Film)
Cinematographer and Executive Producers Douche (Short Film)
Cinematographer, Writer story, Co-Scriptwriter, Producers Digital Effects, Special Effects and Sound Editors Stealing Time (Short Film)
Director, Co-Writer, Producers, Digital Effects and Co-Editor Defenseless (Short Film)
Producers, Editors and Sound Editors Forest Falls (Short Film)
Camera Operator The Sound of Transformers: Dark of the Moon (Documentary Short Film)
Producers and Additional Photography Occupational Hazards (Short Film)
Director, Writer, Producers, Additional Photography and Co-Editor Imperfect (Short Film)
Co-Director, Co-Writer, Producers, Additional Photography, Digital Effects, Special Effects, and Co-Editor Anamnesis (Short Film)
Director Workday (Short Film)
Producers Lovebound: Love Abounds (Short Film)
Director, Writer and Producers Status: Single (Short Film)
Sound Recordist Friend Zone: The Series on one episode (Web Series)
Director, Writers story, Scriptwriter, Editor, Sound Editing/Mixing, Visual Effects and an Actor playing himself in The Wedding Gift of Amuno Kensai (Surprise Video for Alex's Wedding!):
Co-Director, Co-Writer, Producers and Co-Editor Anamnesis (Webs Series)
Editors and Director of Motion Graphics Being George Clooney (Documentary)
Additional Graphics 30 for 30 on one episode (Documentary TV Series)
Co-Director, Producers, Editors, Digital Effects and Camera Operators At All Costs: Making an Esports Team (Documentary TV Movie)
Co-Producers and Camera Operators At All Costs: Making an Esports Team (Documentary/Reality TV Series): Editors on the original version of of the episodes
Co-Producers At All Costs (Documentary TV Movie)
Director Poltergeist by BANKS Spec Music Video (Unofficial)
Director Don't Start Now by Dua Lipa Spec Music Video (Unofficial)
Director BANKS — This is What it Feels Like (Unofficial) Music Video
Video Editors Magnit February 2022 - August 2023 prior to joining Bioware Youtube:
Finite Films Youtube Channel (No Longer Uploads)
His own personal Youtube Channel: Has posted 2 episodes of a podcast there in addition to videos of his films
Co-Creator Lessons from the Screenplay: Film, Television and Videogame storytelling analysis channel: Writing, Editing, Producing and Managing team and Host
Co-Creator Story Mode Videogame storytelling analysis channel: Writing, Editing, Producing and Managing team and Host/Hosts
Co-Creator Beyond the Screenplay: Film and Television podcast analysis channel: Editing, Producing and Managing team and Hosts
Hilary Heskett Hidey, Narrative Producer:
Co-Founder & CMO, Crabcat Industries (August 2010 - September 2012): A media production, event planning, and community development company. They partnered with developers and publishers on engagement and awareness strategies. The company served as an event consultant for BioWare/EA at San Diego Comic-Con 2011.
Community Consultant/Planner Bioware 2011 - 2013
North American Marketing Director and later Director, Global Marketing & Public Relations for Cint until October 2013
Global Product Marketing Manager at BioWare for Dragon Age: Inquisition, Inquisition Post Launch Content, and Andromeda until leaving in March 2016."
Sr. Brand Managers Bethesda Softworks April 2016 - May 2020, Sr. Brand Managers Starfield, Additional Contributions ZeniMax Media: Bethesda Softworks Marketing & Communications on Ghostwite Tokyo - Prelude: The Corrupted Case File, Ghostwire Tokyo and Hi-Fi Rush, also worked on The Elder Scrolls Online, The Elder Scrolls: Blades, The Elder Scrolls: Legends and The Evil Within 2.
Sr. Global Brand Manager Bioware/Electronic Arts Dragon Age and Mass Effect May 2020 - June 2021
Also Narrative Producer on Dreadwolf
Narrative Producer since June of 2021
Brenon Holmes, Producer:
Other QA and Additional Programming Baldur's Gate II: Shadows of Amn
Additional Programming MDK 2
Programmers Neverwinter Nights, also on the Shadows of Undrentide and Hordes of the Underdark Expansions: Ai scripting, Implementing DnD rules and Combat System
Additional Programming Star Wars: Knights of the Old Republic: Worked on scripting systems, Worked on combat system
Additional Programming Jade Empire: Worked on the save game System
Senior Programmer Mass Effect and Programmers on Bring Down the Sky: Worked on Ai systems
Unreleased Project
Programmers Dragon Age: Origins: Worked on prototypes, the appearance systems, player locomotion systems, and core animation systems. Created combat system features
Senior Programmer Mass Effect 2, Additional Design Overlord: Developed various gameplay systems
Gameplay Designers/Senior Designer Mass Effect 3, Additional Design Leviathan, Gameplay Designers Omega, Additional Design Citadel: Responsible for creative design of enemies, Direction for creatures concepts, also their animation and behaviours.
Additional Design Dragon Age: Inquisition
Gameplay Designers Mass Effect: Andromeda: Consultation, technical audits and reviews of designs
Lead Technical Designer and later Technical Design Director on Anthem: Responsible for creative design of enemies, Direction for creatures concepts, Managed creature/enemy design team
Technical Design Director Mass Effect: Legendary Edition
Former:
Amanda Klesko, Associate Producer until September 2022:
Freelance Graphic Design Services April 2010 - April 2014
Marketing Coordinator Dragon Age: Inquisition, also on Jaws of Hakkon and Trespasser
Business Development Specialist Mass Effect: Andromeda
Business Development Specialist Anthem
Business Development Specialist (Consumer Products) Mass Effect and Dragon Age Franchises until May 2019
Associate Producer (Entertainment & Publishing) Mass Effect: Legendary Edition
Associate Producer (Entertainment & Publishing) Dragon Age Franchise until October 2021
Associate Producer Mass Effect 5 September 2021 until September 2022 left to go join Humanoid Origin as an Associate Producer
Currently still at Humanoid Origin promoted to Narrative Producer
. They do also have several other long time Mass Effect developers like Patrick and Karin Weekes, David Falkner, and Matthew Rhodes
And yes they do still have several of the series' creators at the company.
They will also undoubtedly hire new talent, which, despite what many would think, is not a bad thing!
submitted by Klutzy_Newspaper_879 to masseffect [link] [comments]


2024.05.19 11:59 a_HerculePoirot_fan Malaysian illustrator Tuan Nini, based in Romania, shares her art journey

Malaysian illustrator Tuan Nini, based in Romania, shares her art journey
As an illustrator, Tuan Ninifarhana Tuan Kob (who prefers to go by Tuan Nini, or just Nini) believes that it’s her job to “fill in the blanks” and enrich the story that’s being told.
In Dear Brother, a middle-grade graphic novel written by New York Times bestselling author Alison McGhee and illustrated by Nini, she got the chance to do that and more, exercising her visual storytelling muscles.
Described as “Diary Of A Wimpy Kid gets a little sister twist”, Dear Brother tells a tale as old as time – the rivalry (and love) between a brother and sister – through letters shared between the two.
The graphic novel has been a hit since its publication in August 2023. It has been selected for the Gold Selection award by the Junior Library Guild in the United States and was featured in an exhibition of the best children’s books in 2022-2023 at the Society of Illustrators in New York.
“I would say that this was the first project I had of this scale – I enjoyed being able to weave a story within the story and reveal what was not necessarily told in the text through my illustrations,” says Nini, adding that there had also been instances when she suggested to include additional text to help readers better understand what was happening in the story.
"It’s quite rare for a book illustrator to be able to come in and suggest making some changes to the text, so I’m glad that the team I worked with was open to that,” she adds.
Nini, who was back in Malaysia recently for the Raya holidays, says that the book’s art director had reached out to her after viewing her Instagram and website, which features her professional portfolio of commercial illustrations and animations, as well as what she calls “journal comics”, which are illustrated snapshots of her personal life as a Malaysian living in Romania, from slice-of-life vignettes to her innermost thoughts and insecurities.
“When I asked the art director why she had reached out to me, she told me that they had been looking for an illustrator with strong visual storytelling skills and that my style – which I’d describe as ‘warm and cosy’ – was the right fit,” she shares.
Freedom to choose
Nini, 37, currently resides in Bucharest, Romania, where she has lived for the past 18 years since she moved there to pursue a fine arts degree at the Bucharest National University of Arts.
"People often ask me what informed my decision to study there, but honestly, nothing informed my decision – I was just a young and restless 19-year old,” says Nini, when she tells the story of how she ended up in Romania.
“I had a friend who was studying in Bucharest while living with his family, as one of his parents had been posted to the Malaysian embassy there.
“He told me there was a 200-year old arts school in the city and said I should come study there. I figured that it must be a good school to have existed this long, so why not, and off I went, with not much knowledge of Europe.”
Since graduating, Nini has worked as a freelance illustrator, where she revels in the freedom to pick and choose what she works on.
“I did work at an ad agency for a short time before I graduated, but it’s too short to count,” she waves off with a laugh.
“If you work for an agency, you often won’t get the chance to say yes or no to a project, so I do think it’s a privilege for me as a freelancer. Not that I’m saying one is better than the other, but it’s important to me to have that ability to choose my clients or projects. The downside to that, of course, is that sometimes I’m left wondering whether I’ll get any jobs in the next month,” she explains.
Despite the unpredictability of freelancing, Nini says she loves being able to explore doing different things. “I don’t like doing the same work over and over again, so being a freelancer allows me to try my hand at different kinds of projects.”
In a recent commissioned work, Nini was tasked with condensing an anthropological research paper about the New York City practice of giving tap water for free.
“I’m starting to see more projects where researchers try make their work more accessible to the public by communicating through visuals. I hope to get more impactful projects like this – it’s fulfilling work for me, because I like the challenge of taking an idea, a message and translating it into a visual form that is clear for readers,” she says.
From nasi lemak to ciorba
Born and raised in Subang Jaya, Selangor, Nini confesses that she had left Malaysia “as a rather sheltered child”.
“When I first arrived there, I had no idea what to expect. Western European countries tend to get more immigrants compared to Eastern European countries like Romania, so you might think there’s some resistance against foreigners, but most locals tend to be curious and interested in learning more about Malaysia when I tell them where I’m from,” shares Nini, the youngest of three siblings.
"Compared to Malaysians, Romanians tend to have their guard up a little when meeting new people, but once you get close to them, they can be very friendly!”
Learning Romanian has definitely helped Nini in adapting to living in a country and culture that’s vastly different from her own – especially when it comes to working with local clients or making new friends.
“Nowadays when I speak with locals, they’ll say that I speak Romanian quite well, and I’m glad I learned it. Romanians have this sense of humour that you miss out on if you don’t know the language.
“Luckily, Romanian is written as it’s pronounced, so it’s relatively easy to learn,” she says.
When it comes to food, Nini admits that nothing beats Malaysian food, but adds that Romanian dishes like ciorba – a sour soup consisting of a variety of vegetables and meat, such as chicken, beef or fish – aren’t too bad.
Learning to take up space
As an introvert, it’s not the easiest thing for Nini to put herself out there. So in 2021, she joined a workshop in Bucharest aimed at encouraging more women to pursue careers in illustration and animation.
The workshop was organised to help counter the gender imbalance in the animation industry after a study revealed that while the ratio of female and male students studying animation in university was balanced, it quickly changed after graduation, where 90% of those who went on to pursue a career were male.
“Taking part in the workshop changed my frame of mind from being aware of taking up space and thinking that I’m bothering people to owning my space and showing what I can do.
“It has taken me a while to put it into practice, but on this trip back to Malaysia, I was able to take the initiative to reach out to people and offer to talk about the comic and my working experience,” she shares.
And indeed, these past few weeks have been a flurry of activity – Nini has done sharing sessions with students at the Malaysian Institute of Art and The One Academy, as well as book signings at local bookstores and stationery shops such as Lit Books and CzipLee.
Besides sharing the more nitty-gritty, technical aspects of her work, Nini also imparts some advice to those who hope to build a career in illustration and animation – “Don’t be afraid to make mistakes.”
"Lecturers have told me that this generation of students seem to be more afraid of failure compared to their predecessors – they need confirmation from the lecturer that they are going in the right direction before they even pick up a pencil and draw a sketch.
“I wonder if this new reluctance to try things for themselves is a result of seeing process videos on social media where it’s just a smooth process from start to finish. But a big part of the process when generating ideas is testing them, and making ‘mistakes’ is a crucial part of developing one’s judgement and taste as an artist,” says Nini.
So rather than doubting your abilities, she encourages budding illustrators to simply “enjoy the process”.
“Art making isn’t sustainable if you only train yourself to enjoy the end result. At some point it will become unbearable and lead to burnout, because the time you spend on the process will always be much longer than the afterglow of the ‘success’. So make mistakes, enjoy the process and be sure to make some time for personal projects, too,” she concludes.
submitted by a_HerculePoirot_fan to malaysia [link] [comments]


2024.05.19 11:33 underwoodxie I Found This Cool Tool for Generating Art Prompts!

I wanted to share a cool new tool I recently came across for all the art enthusiasts out there. It's called Art Prompts Generator, and it's been a game-changer for me. Whether you're a professional artist looking for fresh ideas or someone who just loves to create, this site helps you craft detailed art prompts effortlessly.
The best part is that you can choose your desired painting style and perspective, making the prompts super tailored to your needs. Plus, it includes examples to help you identify styles and materials that resonate with you.
I've been using it to generate unique and inspiring prompts, and it's really helped boost my creativity. If you're into art and looking for some inspiration, I highly recommend checking it out!
submitted by underwoodxie to AIArtwork [link] [comments]


2024.05.19 11:08 Insatiable_M0NK3Y Legendary Items in Honeywood.

All these are just my own description and not canon(could be) in the Epic NPC verse
Spellbook of Baradun: Despite its powerful nature and its compilation of powerful spell, only Baradun was able to decipher them thus making it useless to the common adventurers
Fred's Broadsword and Rope Belt: Though Fred may seem like a weak man, he was still a legendary warrior in his past. He obtained the weapon after defeating a giant cyclops. He imbued all his skills and power into them, thus saving them all before he became the depressed man he is now. One of the Belt's original power is the Intimidation, which is triggered with extreme rage. (Mugging episode & OP NPC)
Bodger's Hammer: The dwarves who forged Thor's mighty hammer were not a perfect as they claimed to be. They've made many mistakes and many prototypes. One of them was Bodger's hammer, which was inheritted by his grandfather from his own dwarven mentors. It possesses the power of strengthening its wielder and allowing them to slow down time (Remember when Bodger used it to block an arrow from hitting Ben). It also have the ability of Creation and Restoration, making it a perfect tool for a blacksmith. Despite all of these attirbutes, it does come with limits. In order to prevent it's human wielder from being consumed by its power, the hammer overheats from prolonged usage, Bodger came up with a solution to mitigate this by constantly leaving the hammer immersed in the well.
Baelin's Fishing Rod: Before the mighty Monkey King stole the Golden Cudgel from the Dragon's palace, he had to relly on the tools found in his forest. The wood around him are his default means of fighting. He used them to train and sharpen his martial arts skills. After obtaining the golden cudgel, the Monkey King discarded his wooden staff into the sea, and was found by Baelin the fisherman. Being the innocent man that he is Baelin turned it into a fishing rod, but the essence of the skills and power of the Monkey King remained in the staff and it slowly seeped into Baelin until the time when he will need it. The staff itself is very durable and can be reformed into a double stick for dual wielding(Monster fodder episode). It has the ability to return to its owner even if they are separated, Bodger tried to steal it by replacing it with a real fishing rod but it returned to Baelin.
Sorry for any spelling mistakes. Big fingers and small phone keyboard.
submitted by Insatiable_M0NK3Y to VivaLaDirtLeague [link] [comments]


2024.05.19 11:04 intramvndvm How can I find people actually interested in this medium?

Hello hello,
I know this sub is somewhat of a ghost town, but I’m going to shoot my shot!
I am UK based just for context. The city I’m based in doesn’t really have a huge immersive scene, if one at all, and everyone usually flocks to London for it.
I have been conceptualising an immersive theatre company (which is generally an immersive entertainment company as it includes screen and other platforms) for the best part of a year – and so far it has been a bit of a slog in regard to getting it up and running. I’m fairly knowledgable about the medium as a whole, and have many different plans for productions - but of course I still need some education on it.
However, I don’t have a concrete team of artists yet who also share an interest in this particular niche and would be open to experimentation. Everyone I do meet and tell about it seems to be quite afraid of the format and would rather stick to conventional theatre. They simply say, “Good luck with that haha”, or if they’re actors they just want to know when I’m auditioning.
  1. I can’t feasibly do all of the work on my own, as companies like these need a strong core of creatives all willing to come together for the sake of a common aim.
  2. It’s not a simple as ‘I’ll let you know when we’re casting’, as immersive theatre is a different kettle of fish compared to conventional.
Immersive theatre is of course a relatively obscure format: a lot of trial & error is necessary for a company to even remain consistent, let alone emerge and become somewhat successful.
How might I find people who are familiar with the subject, or even partially interested in experimenting with it? I’d like to try and lift the scene in my city somehow, rather than just pack up and leave for London.
Also, I don’t want to take the attention away from this sub regaining life - but I wondered if there were any Discord(or something similar) communities where people were active and purely talking about immersive theatre/performance in general?
Any advice/thoughts would be much appreciated! x
submitted by intramvndvm to ImmersiveTheater [link] [comments]


2024.05.19 10:51 2fucked2know The differences between Aquas and Sags

I'm a Sag, and Aquas are pretty much more relatable than other Sags to me. To be fair, I don't really know any other Sags, but can absolutely relate to the traits and to what other Sags write on here more than I relate to any other sign - except Aquarius.... We're considered one of the most harmonious pairings, cause there's so much mutual understanding... And I feel that. Aquas are unusually fiery for an air sign, and Sags are unusually airy for a fire sign.
The only mentionable differences I've found between Sags and Aquas, comparing me and my Sag traits to my Aquarius friends:
What are some differences and similarities y'all have noticed?
submitted by 2fucked2know to astrologymemes [link] [comments]


2024.05.19 10:38 s6i9m0p I am in desperate need for guidance, related to filmmaking and diection! M(18) india

ive been interested in cinema since my childhood, so after my schooling, i decided to persue filmmaking and direction from AAFT noida. my parents are worried if theres any scope in that. if anyone of you can share your experience and struggle itll be helpful. should i persue it, if im deeply interested in it? just for context im a creative kid since my childhood, used to watch movies and curious in, how these movies are made?. My paents are getting too much negative info from diffrent people related directly and indirectly from acting and bollywood. also none of my relative has done something even related to filmmaking so its like a nightmare for them, that im gonna do it. My parents thinking is that youll have to struggle for years after graduation, and the bollywood industry is very toxic and un-suitable, and ill not get any placement after my under grad. my plan for future goes like " ill do my UG from AAFT noida india, after completeing my Bsc in school of cinema and direction, ill get placemenet some where which is temporary as my plan cause ive to arrange my tuition fees also, after doing work for 1-2 yrs ill, go to USA at USC cinematic arts. will do my post grad from there and my final goal will be working for MARVEL STUDIOS.
submitted by s6i9m0p to filmmaking [link] [comments]


2024.05.19 10:23 GJWon Korean traditional music concert 29th May

Daejeon Gugak Center will perform Korean music that opens our morning at the 2024 Special Series K-Brunch Concert for the third time this year in the small yard of the Gugak Center at 11 am on May 29th.
In this performance, Kim Yul-hee, a singer who is active in various genres such as jazz and reggae based on traditional music, will appear.
Kim Yul-hee has won the Pansori Award at the KBS Korean Traditional Music Awards and the Grand Prize in the General Division of the Namdo Folk Song Competition. She is currently working as a singer for 'Our Sori Baraji', which presents creative works using traditional materials.
Bassist Seo Young-do, who is a collaborator, has been active in various fields such as session participation, band activities, live shows, and musicals on TV programs such as 'I am a singer' and 'Voice Korea', and has received a commendation from the Korea Popular Culture and Arts Award (Minister of Culture, Sports and Tourism Award).
On this stage, Kim Yul-hee and Seo Young-do will present a special performance that cannot be seen anywhere else with only their voices and bass.
The performance begins with ‘Endless Heart’ and reinterprets traditions in a modern way, including ‘Spring Rain on Empty Mountain’, ‘Jeongpyo’, ‘Yukjabaegi’, ‘Farewell Song’, ‘Sangsamong’, ‘A Song Sung by Everyone’, and ‘In Front of the Mirror on New Year’s Morning’. The stage will feature unreleased songs in collaboration with Korean music and classical music.
Admission to the performance is 10,000 won for all seats, and reservations can be made at www.daejeon.go.kkmusic and ticket.interpark.com.
submitted by GJWon to KoreaSeoul [link] [comments]


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