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Sharing My Standing Desk Experiences: Tips for Those Considering a Purchase!

2024.05.17 11:14 MinuteMedium5833 Sharing My Standing Desk Experiences: Tips for Those Considering a Purchase!

I am quite a familiar user of standing desk (and ergonomic chair, too) and thought that maybe all the isssues and experiences I had with my standing desks as a long-time user can help those who are considering buying one:
  1. Never buy 1-motor standing desk, no matter how good its price is. Trust me on this as you will probably regret it shortly after 2-3 weeks of using it. First, 1-motor standing desk means weaker loading capacity. This will cause you trouble if you want to customize your desk. An average 1-motor standing desk can lift up to 100 - 150 lbs, but don't forget that this also includes your tabletop. A solid wood tabletop with the size 48''x24'' can weigh ~30 lbs already, not to mention all those stuff like monitor arm, 1-2 monitors and dozens of accessories on top of it (let's imagine you have a gaming monitor that's 34 inches wide, 2 sets of speakers, 1 CPU, keyboard, books, other decorations...ask yourself how long your 1-motor standing desk can survive with all these things). Apart from this, 1-motor standing desk also have high risk of causing uneven issue (because only 1-leg have the motor and the other doesn't) -> trust me, you don't want to buy a desk and plan to use it for 2-5 years, then constantly have to reach out to CS just because your standing desk has a silly problem)
  2. Invest in the frame, not the top: The most important part of a standing desk is its frame, not the top. The desk frame hosts all the technology inside it and directly affect 80% of your experiences. A deks frame that's considered good enough is one that is made of SPCC steel, can lift up to at least 200 Ibs. You should also check what's the max & min height of the desk frame to know if it's suit you or not. For me a good height range should be somewhere between 26'' to 53'' (some products in the market are now offering around 29'' to 52'', and for me it's okay but some of my friends said that with 29'' min height it's still too high for them). Also, normally after like 1-2 years, you might want to change your tabletop due to its decreased quality, or you just simply want to refresh your workspace. So you're gonna keep the frame and get rid of the old tabletop. That's why invest too much money on the tabletop in the beginning is not a wise choice to make.
  3. Choosing the right top: This can greatly vary depending on each user's preferences, but I believe most of the discussions would be about this thing: MDF or Solid wood. To summarize it: MDF is cheaper, lighter, and less affected by environmental changes (places where humidity is high can eventually affect the quality & finishing of solid wood furniture). In the meantime, solid wood top is heavier, sturdier and more aesthetically pleasing. Solid wood can come with different natural shapes and patterns if you a fan of these things. Also, there's one thing that lots of standing desk sellers or brands won't tell you, is that the shipping cost of solid wood top is quite pricey due to its weight. So if you plan to buy a solid wood, be aware that it's not that you are paying more for better quality, but sometimes you are paying more for shipping. I also asked some of my friends and colleagues about whether they like mdf or solid wood tabletop, and it's 50 50. But there's one thing I agree: people choosing solid wood top over mdf is not because of the finishing or quality but more about the looks and feels of it. As nowadays technologies allow standing desk makers to improve the finishing quality of their mdf top way better than before, and when it's out in the market it's difficult to pinpoint any imperfections on the quality (also, there's this thing called UV coating which is applied in the production of mdf wood top, the harder the UV coating is, the better the quality of the tabletop. you can search more on Google, I am not a technical expert so I will pass it here)
  4. Price: A 2-motor standing desk starts from $300 - $500 (Autonomous, Flexispot, Fezibo), or $600 - $800 (Ergonofis, Branch, Uplift), or above $1000 with some big brand names (HM/Fully, Secretlabs...). And it's really up to your budget, but for me it's not really worth investing in more than $1000 for a standing desk (I notice some brand like deskhaus sell their desk at $2000 which is crazy). I understand that higher price come higher quality, but please keep in mind this: will you actually use all of that crazy features and functions that go with that crazy price? For example, a $1000 desk frame (without top) is surely more sturdy than a $300-$400 one, and can lift up to 400 Ibs, but do you really need that capacity? For me, there are products that I just need them to be good enough and come with a fair price, and desk are one of them.
  5. Other things, keypad design, warranty...:. For some people, keypad design is a minor thing, as long as it functions well. But for me I have a different point of view. The interesting thing about the keypad are it's a small part of a standing desk but can significantly contribute to the overal feelings of user about the desk itself, depending on its design and how you interact with it. There a different types of keypad design in the market: Physical button; touchscreen (button or slide, like Ergonofis desks); and touchless (like the SmartDesk Levitate) Mine are physical button (from Autonomous), and it's alright. But I wish it has more cool features, like the touchscreen slider of Ergonofis or a integrating the keypad onto the desk top, like Secretlabs Magnus Pro. For me the important thing about the keypad is how cool/asthetic it looks, not its function. Because the memory presets and standing/sitting modes are way too basic to be considered, and almost all brands offer this so it's not a big concerns. But from the moment you interact with a cool, creative keypad design, you can immediately tell if you love that desk or not.
TL;DR: Go for 2-motor standing desk; invest money in the desk frame over the top; don't go for expensive standing desk (>$2000) unless you have to/or have budget; cool/creative keypad design can positively affect your overall experiences.
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2024.05.17 07:26 Sweet-Count2557 Hermosillo Restaurant in Los Angeles,CA,United States

Hermosillo Restaurant in Los Angeles,CA,United States
Hermosillo Restaurant in Los Angeles,CA,United States
Price Level:
Hermosillo: A Culinary Delight in the Heart of MexicoWelcome to Hermosillo, a hidden gem in the heart of Mexico that offers a culinary experience like no other. Nestled amidst the vibrant streets of this charming city, Hermosillo Restaurant is a must-visit for all food enthusiasts. With its warm and inviting ambiance, this restaurant promises to take you on a gastronomic journey through the rich flavors of Mexican cuisine.At Hermosillo, you will be treated to a wide array of mouthwatering dishes that showcase the region's culinary heritage. From traditional favorites like tacos and enchiladas to innovative creations that blend local ingredients with international influences, every bite at Hermosillo is a celebration of flavors. The talented chefs here are dedicated to using only the freshest and finest ingredients, ensuring that each dish is a true masterpiece.But it's not just the food that makes Hermosillo a standout destination. The restaurant's attentive and friendly staff go above and beyond to provide exceptional service, making your dining experience truly memorable. Whether you're a solo traveler looking for a cozy spot to enjoy a delicious meal or a group of friends seeking a lively atmosphere, Hermosillo has something for everyone.So, if you're planning a trip to Mexico and want to indulge in the country's culinary delights, make sure to add Hermosillo to your itinerary. With its delectable dishes, warm ambiance, and impeccable service, this restaurant is sure to leave a lasting impression on your taste buds and your heart.
Cuisines of Hermosillo in Los Angeles,CA,United States
When it comes to dining out, there are countless options to choose from. However, if you're in the mood for a lively atmosphere and delicious bar-style food, look no further than Hermosillo Restaurant. This popular establishment specializes in serving up a variety of cuisines that are perfect for those looking to enjoy a night out with friends. From classic pub fare like burgers and wings to innovative bar bites like loaded nachos and sliders, Hermosillo Restaurant has something to satisfy every craving. Whether you're in the mood for a casual meal or a night of drinks and appetizers, this restaurant is sure to deliver a memorable dining experience.
Features of Hermosillo in Los Angeles,CA,United States
Seating
Menu of Hermosillo in Los Angeles,CA,United States
Location of Hermosillo in Los Angeles,CA,United States
Contact of Hermosillo in Los Angeles,CA,United States
+1 323-739-6459
5125 York Blvd, Los Angeles, CA 90042-1715
http://thehermosillo.com
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2024.05.17 02:33 InsightMerchant First Motorcycle Need Accessories - 23' CBR500R

I am a new member of the motorcycle community. Just wanted to quickly shout out this community for being supportive when I hunted for my first bike.
I have a '23 CBR500, but I am having a hard time identifying accessories to get for my bike.
I want to buy frame sliders, potentially crash bars and engine covers. I just have no clue where to start I checked out Revzilla and some other sites, but it seems like there are either few reviews or the part is for another make. Any advice/tips?
Eventually I also plan to do mirror extenders once I start daily road riding and exhaust change but I do love how quiet it is.
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2024.05.17 00:24 Odd-Ad2381 Starting menu for opening

I am closing in on opening a small bar serving very light food.
I decided on Deviled Eggs, jalapeño corn queso dip, Bavarian Pretzels with quest, Charcuterie and Cheese boards with Italian sliders with Charcuterie meats.
How did you go about menu design? Do you have menu folders or laminated? I definitely will be changing it according to requests from customers. Meaning if they want me to add or something isn't selling. Also any advice on creating a drink menu? I have most of my drinks planned (beer, wine, Sangria and Sake drinks). Anything you did that you regret or love?
Thanks guys!
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2024.05.16 21:35 Youreverydayrat Is it weird to be a hairless guy?

I (15m) was always a more "girly" type of boy.Like,place me on a slider from masculine to feminine and it'd look like this: Masculine-------------Me---------Feminine The classic "manly" stuff never attracted me per se,i've got a talent for chess,an interest for writing and a quirk for dressing nicely,not sports,not acting tough,and definitely not playing video games every single chance i get, just to clarify. Anyway,i suspected i might be bi for quite some time, whenever i see a cute guy when out shopping (alone) or something i can't help but take a nice,looonnggg look,some guys are genuinely adorable but girls hit different too!I never came out to anyone but i plan to do it to my cousin because she's the most trustworthy person i know.Soooo,now to the main topic,i shaved of everything from legs to arms,i was like a freaking gorilla in the past and i feel sooo much cleaner now that it's all off!I did it not only because it's so much more comfortable but also as a small sign.I asked my dad about an hour ago if he saw anything new about me and he said nothing,than i pointed it out and he just went on and on about how "Real men don't do that!" and "Only women do that!",blah blah blah,cry me a river grandpa!He was a little drunk tho,but still got under my skin. Good thing i wore long pants because he might have signed me for adoption if he saw my light-reflecting legs xDD! So,is it weird to be a hairless guy,should guys look like apes in order to be "manly" and attractive? P.S:Sorry if the flair isn't fitting,it's my first post here so there's that.
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2024.05.16 19:13 Sweet-Count2557 Best Things to Do in Porterville Ca

Best Things to Do in Porterville Ca
Best Things to Do in Porterville Ca Welcome to Porterville, where we've uncovered the best things to do in this vibrant city. Get ready for adventure, history, and natural beauty all in one place.From exploring the rich architectural heritage of the Zalud House to immersing yourself in the breathtaking landscapes of Sequoia National Park, there's something for everyone here.Whether you're into outdoor activities, entertainment, or simply relaxing, Porterville has it all. Join us as we take you on a journey through the hidden treasures of this freedom-seeking destination.Key TakeawaysZalud House, a historic site built in 1891 and listed on the National Register of Historic Places.Sequoia National Park, known for its giant sequoia trees and stunning views.Lake Success, a recreational area offering water sports, picnicking, and camping.Eagle Mountain Casino, a popular entertainment venue with a variety of gaming options.Historic SitesLet's explore the rich history of Porterville by visiting its historic sites, such as the Zalud House. Built by John Zalud in 1891, this magnificent mansion is a true testament to the city's past. Designed by architects Hugh and John Templeton, the Zalud House is a stunning example of Victorian architecture. It was graciously donated to the City of Porterville in 1970 and has since become a cherished landmark. Listed on the National Register of Historic Places in 1987, it stands as a reminder of the city's heritage.As we step inside the Zalud House, we're transported back in time. The elegant interior boasts intricate woodwork, stained glass windows, and period furnishings. Each room tells a story of the Zalud family's life and the community's vibrant history. From the grand staircase to the cozy sitting rooms, every detail is meticulously preserved.Visiting historic sites like the Zalud House allows us to connect with the past and appreciate the craftsmanship of a bygone era. It gives us a glimpse into the lives of those who came before us and shaped the city we know today.National Parks and Natural AttractionsWhen it comes to exploring the natural wonders of Porterville, there's no shortage of breathtaking sights to discover.One of the highlights is Sequoia National Park, established in 1890 and spanning over 404,000 acres of majestic giant sequoia trees. This park, adjacent to Kings Canyon National Park, offers stunning views of these magnificent trees and is a must-visit for nature enthusiasts seeking awe-inspiring landscapes.Giant Sequoia TreesSequoia National Park encompasses 404,000 acres of giant sequoia trees, providing us with stunning views and opportunities for exploration. These majestic trees, some of the largest and oldest living things on Earth, are truly awe-inspiring.As we wander through the park, we're surrounded by the towering giants, their massive trunks reaching towards the sky. The scent of pine fills the air, and the peacefulness of the forest envelops us.We can hike along scenic trails, marveling at the sheer size and beauty of these ancient trees. We can also visit famous landmarks like the General Sherman Tree, the largest tree in the world by volume.Whether we're nature enthusiasts or simply seeking a moment of tranquility, exploring the giant sequoia trees in Sequoia National Park is an experience that will leave us in awe of the wonders of the natural world.Stunning Natural ViewsWe can explore the stunning natural views of national parks and natural attractions in and around Porterville, CA.Sequoia National Park: Established in 1890, this park encompasses 404,000 acres of giant sequoia trees. Adjacent to Kings Canyon National Park, it offers breathtaking views of these towering giants.Lake Success: Located on the Tule River, this recreational area features the Success Dam, forming a reservoir with a capacity of 82,000 acre-feet. Owned by the US Army Corps of Engineers, it offers water sports, picnicking, and camping opportunities.Porterville City Pool: With its modern design and play equipment, this 5,580 square-foot city pool is perfect for a refreshing swim. It includes a lap swim area, dive tank, diving board, and a thrilling 137-foot water slide. Fun for all ages!Porterville's Natural Beauty: Surrounded by the stunning backdrop of Sequoia National Park and Kings Canyon National Park, Porterville offers endless opportunities for exploration and relaxation. Whether it's a wilderness glamping trip or simply enjoying the natural beauty, this is a paradise for nature enthusiasts.Kings Canyon National ParkWhile exploring the natural attractions of Porterville, CA, we can't miss out on Kings Canyon National Park. Located adjacent to Sequoia National Park, Kings Canyon National Park is a breathtaking destination that offers a truly immersive experience in nature.Spanning over 461,901 acres, this national park is known for its stunning landscapes, including deep canyons, towering granite cliffs, and pristine forests. The park is also home to the General Grant Tree, one of the largest living trees in the world.Visitors can enjoy a variety of activities such as hiking, camping, fishing, and wildlife viewing. With its majestic beauty and endless opportunities for adventure, Kings Canyon National Park is a must-visit destination for nature enthusiasts and outdoor lovers seeking freedom in the great outdoors.Recreational ActivitiesOne of the recreational activities in Porterville is visiting Lake Success, where we can enjoy water sports, picnicking, and camping.Here are four things you can do at Lake Success:Water sports: Whether you're a fan of kayaking, jet skiing, or simply swimming, Lake Success offers a variety of water sports activities. Grab your gear and dive into the refreshing waters of the lake. Feel the adrenaline rush as you ride the waves or peacefully paddle along the calm surface.Picnicking: Pack a delicious lunch and head to one of the scenic picnic areas around the lake. Enjoy a meal surrounded by nature's beauty, with the sound of water gently lapping against the shore. Spend quality time with your loved ones, sharing stories and creating lasting memories.Camping: Spend a night under the starry sky at one of the camping grounds near Lake Success. Set up your tent, roast marshmallows over a crackling fire, and fall asleep to the peaceful sounds of nature. Wake up to the breathtaking view of the lake and start your day with a refreshing swim or a hike in the surrounding trails.Fishing: Grab your fishing rod and cast your line into the sparkling waters of Lake Success. The lake is home to a variety of fish species, including bass, catfish, and trout. Feel the excitement as you wait for a nibble, and experience the joy of reeling in your catch. Fishing at Lake Success isn't only a fun activity but also a great way to bond with nature.Entertainment and NightlifeEagle Mountain Casino offers a wide range of entertainment and nightlife options for visitors in Porterville, CA. Whether you're looking for some thrilling casino games or a lively night out, this establishment has got you covered. With over 1200 slot machines and 10 table games, there's plenty of excitement to be had on the gaming floor. From classic favorites to the latest releases, there's something for everyone to enjoy.But the fun doesn't stop there. Eagle Mountain Casino also hosts live entertainment events throughout the year. From concerts featuring top-notch performers to comedy shows that will have you laughing all night long, there's always something happening at this vibrant venue. So grab a drink, relax, and let the talented acts entertain you.If you're in the mood for a more laid-back evening, head over to Harleys Tavern. This bar and pub located in downtown Porterville is a popular nightlife spot for locals. Open from 12:00 pm to 2:00 am, it's the perfect place to unwind after a long day of exploring the city. Enjoy a cold beer, catch up with friends, and soak in the lively atmosphere.To help you plan your night out, here's a table highlighting some of the entertainment and nightlife options in Porterville:VenueDescriptionOperating HoursEagle Mountain CasinoFull-service casino with slot machines and table gamesOpen 24 hours a dayHarleys TavernBar and pub in downtown Porterville12:00 pm to 2:00 amNo matter what you're in the mood for, Porterville offers an array of entertainment and nightlife options. So go ahead, let loose, and have a fantastic time exploring all that this vibrant city has to offer.Recreation and Water ActivitiesLocated on the Tule River, Lake Success offers a variety of water sports and recreational activities for visitors to enjoy. Here are four exciting things you can do at Lake Success:Water Sports: Whether you're a thrill-seeker or prefer a more leisurely experience, Lake Success has something for everyone. You can try your hand at jet skiing, wakeboarding, or tubing for an adrenaline rush. If you prefer a more relaxed activity, kayaking and paddleboarding are great options to explore the calm waters of the lake.Fishing: Lake Success is a haven for fishing enthusiasts. Cast your line and try your luck at catching bass, crappie, catfish, or trout. With its abundant fish population, you're bound to have a memorable fishing experience. Don't forget to bring your fishing gear and a fishing license!Picnicking: Take advantage of the beautiful scenery and enjoy a picnic with family and friends. The lake offers picnic areas with tables and grills, perfect for a barbecue or a peaceful lunch by the water. Relax, soak up the sun, and indulge in delicious food while surrounded by nature's beauty.Camping: Extend your stay at Lake Success by camping overnight. The lake has several campgrounds with amenities such as restrooms, showers, and RV hookups. Fall asleep to the soothing sounds of the water and wake up to picturesque views. It's an excellent opportunity to bond with loved ones and create lasting memories.With these fantastic recreational activities, Lake Success is sure to provide a fun-filled day for everyone. But the excitement doesn't stop there! Continue reading to discover the wide array of outdoor activities and farms that Porterville has to offer.Outdoor Activities and FarmsIf you're looking for a fun and unique outdoor activity in Porterville, we highly recommend checking out Tabitha Max Blueberry Farm.This family-owned 78-acre blueberry farm offers a delightful experience for all ages.Whether you're planning a family outing or a gathering with friends, you'll have the opportunity to pick your own delicious blueberries and enjoy the beautiful surroundings of the farm.Blueberry Picking ExperienceWe highly recommend visiting Tabitha Max Blueberry Farm for an enjoyable blueberry picking experience. Here are four reasons why you should check out this wonderful farm:Fresh and Juicy Blueberries: At Tabitha Max Blueberry Farm, you'll find rows upon rows of beautiful blueberry bushes laden with ripe, plump berries. The farm takes pride in growing high-quality blueberries that are bursting with flavor. Whether you're a blueberry enthusiast or simply looking for a fun activity, this is the place to be.Family-Friendly Environment: This family-owned farm provides a welcoming and relaxed atmosphere for visitors of all ages. It's the perfect setting for a family outing or a gathering with friends. Kids will love exploring the fields and picking their own blueberries straight from the bushes.Scenic Surroundings: Located in the picturesque town of Porterville, the farm is surrounded by stunning natural beauty. As you wander through the blueberry fields, you'll be treated to breathtaking views of the surrounding landscape, making your picking experience even more enjoyable.Knowledgeable and Friendly Staff: The staff at Tabitha Max Blueberry Farm are passionate about what they do and are always ready to assist and share their knowledge about blueberries. They can provide helpful tips and advice on how to pick the best berries and even offer suggestions on recipes and ways to enjoy your blueberry haul.Family Outing at FarmLet's explore the exciting outdoor activities and farms that are perfect for a family outing in Porterville, CA.One farm that stands out is the Tabitha Max Blueberry Farm. This family-owned 78-acre blueberry farm offers a fun and interactive experience for visitors of all ages. Imagine the joy of picking your own fresh and delicious blueberries straight from the bushes! It's a great opportunity to connect with nature and teach children about where their food comes from.The farm is a beautiful and serene setting, making it an ideal spot for a gathering with friends or a peaceful family outing. So grab a bucket and head to Tabitha Max Blueberry Farm for a memorable day of berry picking and outdoor fun.Outdoor Farm ActivitiesOne popular option for outdoor farm activities in Porterville is visiting the Tabitha Max Blueberry Farm. Here, you can immerse yourself in the beauty of a family-owned 78-acre blueberry farm. It's the perfect place for a family outing or a gathering with friends.As you explore the farm, you'll have the joy of picking your own blueberries, creating memories that will last a lifetime.But the Tabitha Max Blueberry Farm isn't the only outdoor farm activity in Porterville. There are numerous other options that offer a similar experience of connecting with nature and enjoying the bounty of the land.Some of these activities include visiting local pumpkin patches, apple orchards, and even petting zoos.Frequently Asked QuestionsAre There Any Local Festivals or Events That Take Place in Porterville Throughout the Year?There are several local festivals and events that take place in Porterville throughout the year.From the annual Porterville Fair, which offers rides, games, and live entertainment, to the Porterville Christmas Parade, a festive celebration filled with music and holiday cheer.Additionally, the Porterville Balloon Festival showcases colorful hot air balloons soaring through the sky, while the Porterville Western Days Rodeo offers thrilling rodeo competitions and family-friendly activities.These events provide a great opportunity for the community to come together and enjoy the vibrant spirit of Porterville.Can Visitors Go Camping in Sequoia National Park and Kings Canyon National Park?Yes, visitors can go camping in Sequoia National Park and Kings Canyon National Park.These majestic parks offer breathtaking views and the opportunity to immerse yourself in nature. From towering sequoia trees to stunning mountain landscapes, camping in these parks is a truly awe-inspiring experience.Whether you prefer a rugged backpacking adventure or a relaxing family camping trip, these parks have something for everyone.Are There Any Hiking Trails or Nature Walks Near Porterville?There are several hiking trails and nature walks near Porterville. You can explore the stunning beauty of Sequoia National Park and Kings Canyon National Park, which are adjacent to the city. These parks offer a variety of trails that cater to different skill levels, allowing you to experience the breathtaking landscapes and diverse wildlife.Whether you're seeking a leisurely stroll or a challenging hike, Porterville's proximity to these national parks provides ample opportunities for outdoor enthusiasts to immerse themselves in nature.Are There Any Wineries or Vineyards in the Porterville Area?Sure, there are several wineries and vineyards in the Porterville area.You can indulge in wine tastings, vineyard tours, and even learn about the winemaking process.These local establishments offer a variety of wines, from bold reds to crisp whites, all made with care and passion.Whether you're a wine enthusiast or just looking to unwind, visiting these wineries and vineyards is a great way to experience the flavors of Porterville.What Are Some Popular Fishing Spots Near Porterville?Some popular fishing spots near Porterville include Lake Success Recreation Area and the Tule River.Lake Success offers a variety of fish species and is a great place for boating and fishing.The Tule River is known for its trout fishing and scenic beauty.Both spots provide opportunities for anglers to enjoy the outdoors and reel in some big catches.ConclusionAs we conclude our journey through the best things to do in Porterville, California, one fascinating statistic stands out: Did you know that Sequoia National Park, located just a short drive from the city, is home to the largest tree on Earth, known as General Sherman?This natural wonder, along with the rich history, recreational activities, and entertainment options, make Porterville a truly remarkable destination. Whether you're a history buff, nature lover, or adventure seeker, Porterville offers something unforgettable for everyone.So come and explore the hidden treasures of this charming city in the heart of the San Joaquin Valley.
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2024.05.16 16:15 timfennell_ 2m Timelapse Camera Slider

2m Timelapse Camera Slider
I created this timelapse slider using off the shelf parts. The brain is a Raspberry Pi Zero 2W with an Adafruit Stepper bonnet and a NEMA 17 stepper.
I also shared the project on GitHub... https://github.com/timfennell/pislider
I'm a non coder so I mostly wrote this code with a lot of help from YouTube and asking chatGPT many questions and for coding help.
One neat feature is the use of mathematical curves for the speed ramping of the movements throughout the image capture.
The program also has a routine to position the gantry correctly before starting a capture.
I consider this phase 1 of the build. I plan to add a second stepper that is geared to control camera rotation, but I'm going to add that in the fall.
Please let me know if you have any coding tips that could help.
submitted by timfennell_ to RASPBERRY_PI_PROJECTS [link] [comments]


2024.05.16 15:08 Dissidius_92 Co-management Workloads

Hello everyone,
I'm having some trouble understanding the documentation, as it seems incomplete or perhaps I'm not fully grasping it.
We're planning to transition fully to Intune but in a later future. We've successfully set up Hybrid AAD, Co-Management, and Autopilot for both Entra Only and Hybrid.
Currently, I've placed a small number of PCs into the Co-Management Pilot Collection, set all sliders to Pilot Intune, and configured all stages for this collection.
However, it seems that deployments work concurrently from both sides as long as there are no conflicting deployments ? Maybe i didn't try all and every kind of deployment so maybe i haven't had the chance to fully confirm this last assumption.
My question is, what happens if I switch all workloads to Intune? Will I still be able to manage everything seamlessly using both ConfigMgr and Intune together? What specific functionalities might I lose with this switch?
Additionally, if switching all workloads to Intune results in any loss of functionality, would it be feasible to leave all workloads on Pilot Intune and set the staging collection to include all PCs? I read somewhere on Reddit that Remote Control from ConfigMgr stops working when all workloads are switched to Intune, but everything else remains functional and can be managed from either platform. Is this accurate?
I also plan to migrate all current implementations from ConfigMgr to Intune, but this will take some time.
Any expert insights or explanations would be greatly appreciated!
Thanks!
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2024.05.16 08:10 Sad-Pop6649 Lunetten, Utrecht, Netherlands, a higher density green suburb?

Lunetten, Utrecht, Netherlands, a higher density green suburb?
https://preview.redd.it/8yds0x4mdq0d1.png?width=1482&format=png&auto=webp&s=92f6de754e519475997b6af36b838a95b80ae404
This might end up as a bit of a weird post. But mostly a very long one. I don’t think this place I’m presenting here is heaven, but without Suburbs Heaven Thursday this subreddit may give viewers the idea that we’re all just hating, and this case study may help illustrate some of the alternatives and what one could like and dislike about them. I know that yelling “the Netherlands!” on any urbanist platform is overdone and so 2 years ago, but I also feel like the available “Netherlands!” content is giving people an incomplete picture. So I’m going to discuss a suburban neighborhood, Lunetten, in Utrecht, where I’ve lived for about a year now. It’s a place built in the 70’s and 80’s, housing about 11,000 people in 5,500ish homes, for a density of just over 4,000 people/km2, 10,000 per square mile.
Obviously that’s pretty dense. In a North American context Lunetten may count more as an example of the “missing middle” than a true suburb, but I feel it still works as a comparison because it is situated at the edge of a city* and it offers features people often look to the suburbs for, like a low noise environment, plenty of green and child oriented features. So, what can we find in this example that people may like or dislike in their suburban areas?
If you want to look along on your favorite online map: 52° 3'53 N, 5° 8'13 E.
Traffic and transit
Lunetten has a clear main road (middle left image, bright pink line on the map) that serves as the main way of getting around by car. It is the only road where the limit is 50 km/h (30 mph), not 30 km/h. The main road has priority over all side roads, indicated by the exits of all side streets being raised a bit. The speed bump automatically makes one slow down to yield to the traffic on the main road. In the places where people’s front doors open towards this main ring there are service roads for them to do their parking and loading and such on. In the busiest part of the ring the road was raised a few meters so pedestrians and cyclists can pass underneath through tunnels. So while the maximum speed cars can go on most of the roads in this place is quite low, the time to destination is pretty good, because a lot was done to ensure a good flow of traffic.
A more debatable feature is the lack of through-traffic options. If you want to leave Lunetten by car there are two roads leading West, connecting to the rest of the city and to the 70km/h raised road that serves as the exit from the city. There is also one small road going South-East along the train line, and that’s it. Despite being next to two highways Lunetten has no direct on- and off-ramp accessing it, and even no direct way across the highways for cars. Cyclists and pedestrians do have options leading in basically all directions. On the one hand this does wonders for how quiet the neighborhood is, but on the other hand that one road taking people in and out of the city is still more prone to blocking than a direct ramp to the highway, so car owners will experience some travel delays because of this.
Lunetten is no public transit hotspot, but there are like two bus lines both going to more connected places including the city’s central hub, and the train station is two stops from said hub as well, which happens to be the biggest train station in the Netherlands.
Public Spaces
Even by Dutch standards Lunetten has a pretty urban-ish density. There’s a mix of mostly rowhouses and midrise apartment buildings, mostly gallery flats up to 5 stories tall, including the ground floor. To give you an idea of Dutch standards for density: I grew up in a commuter town of about the same size as Lunetten, housing 1,000 less people (present day numbers) on roughly 1.25 times the surface**. But what I find interesting is what that space is used for. In Lunetten, on the outer ring of the neighborhood, adjacent to the two highways, busy raised road and train line that surround the neighborhood, there are quite sizable parks (bottom right picture). There’s plenty of space for dogs to run off their leash, there are football/play fields, there are two skate parks, two ponds for amphibians to spend the winter in (granted: that’s an amenity most people could live without) and an entire petting zoo, in case you had doubts this was a suburb. Together with a football/soccer club, a tennis club, some allotment gardens and a small business park near the train station these parks take up most of the space where traffic noise is an issue. There is room for recreation and other daytime activities in the noisy bits (there are sound screens, but that’s not blocking all of the noise) so that peoples’ homes can mostly be in the quiet parts, shielded from noise by trees and stuff. And then there’s the neighborhood interior. You’ll see on the map a few yellow locations marked as “playground/square”, but in reality many, probably most, of the dark green “courtyards” contain a little playground too. All of the courtyards have grass, most if not all of them have trees, many of those trees being taller than the midrises. Some of the courtyards feature parking space as well***. The middle right image is far from the greenest example. The combination of the parks and the courtyards make Lunetten much greener than the actual smallish town I lived in mentioned previously. Plenty of birds live here too, including a bunch of water birds who enjoy the ditches and canals. In the smallish town much more of the space was simply used for row houses with pretty large gardens, and in the newer parts a bunch of four home and two home units and free standing homes as well****.
Which brings me to the reality check. With all these pedestrianized public spaces around and loads of playgrounds, is Lunetten actually a good neighborhood to raise kids? From what I can tell, opinions are mixed. Because one thing that does tend to come with density of people is density of crime. In my year here I have personally witnessed a man snorting coke off his bicycle saddle, in broad daylight, in the middle of a bike lane near a skatepark with playing children in it*****. There is also the occasional lost shopping cart dumped in a canal and apparently there was a pretty shocking supermarket robbery just before I moved in. Especially if your budget only allows for an apartment and not a house I could imagine feeling a little scared to let young children wander around near the house on their own, also maybe because of the canals and ditches they might fall into. The sweet spot age for children in Lunetten is probably around 9-12, old enough to be trusted with their own safety around water and some minor drug use and vandalism, yet young enough to fully enjoy all the outdoor play space.
The blame for the crime is often put on the street pattern that is said to attract drug dealers and the like who love having good get away options, and the many green public spaces and nice dry apartment building entrances are certainly not the worst place a homeless person could go to for another night of hopefully not being bothered by the police. More recently developed neighborhoods have tried to avoid these effects by using a “cauliflower pattern” for their streets, branched streets ending in a bunch of (at least to cars) dead ends. The downside of that pattern seems to be less sense of community. The more direct neighbors you have, the more interaction. That’s why cul-de-sacs can be so isolating after all. Lunetten is not the worst crimey part of its parent city by a long shot, but it’s noticeable enough to be worth mentioning.
A planned neighborhood
The big advantage I think Lunetten has over a lot of other places is that it was designed in one go. The land it was built on was part of the Dutch Water Line******, and had to stay free of buildings and obstructions that would block the firing lines of defending artillery. (That’s what the two weird shapes in the northern park are: old fortifications, called Lunette 3 and 4. Hence the suburb’s name.) When the line was legally disbanded in 1963 Utrecht started planning to build a new neighborhood here. Because of the highways (current configuration built at the same time as the suburb) and the train line that surround the place it was very clear to where the neighborhood would stretch. And it shows. The suburb is designed as a cohesive whole. There’s a neighborhood shopping center (bottom left image and the main soft pink blob on the map) at the heart of the neighborhood. It has two supermarkets, some small other shops, several small fast food/lunch places in different styles, two bicycle shops and repair places (it’s the Netherlands), a restaurant (there’s another one on one of the forts in the park, which doubles as a sort of social work place), a community center which houses some clubs and such (not the scouts, those have a place in one of the parks) as well as a library. There’s even a bar (I think, I should maybe go there ones), and some space where small neighborhood markets and events turn up with some regularity. The other main soft pink and yellow blob in a convenient central location on the map is two elementary schools*******. In many more organically grown neighborhoods or places the amenities wouldn’t be so conveniently centralized or would eventually be “centralized” on the outskirt of town.
The Bijlmer comparison, what not to do
Another interesting point of comparison I think is the Bijlmer (Bijlmermeer officially) in Amsterdam, another green neighborhood designed as one big plan outside of its parent city’s core, yet quite different. The Bijlmer is nationally famous as a bit of a ghetto, a place where you don’t want to live. (To be fair: the plane falling down on it didn’t help its case.) A lot of work has been done to improve the place, but its initial “ghettoization” was surprising because the Bijlmer was never intended to even be particularly affordable, but more of a vertical suburb, spacious family apartments (around 120 m2) for 100,000 people or more in large highrise buildings with between them plenty of green. A quiet place, with quick access to the city, using density to save on land use and travel time. There are three main differences I see between the struggling Bijlmer and “doing pretty well” Lunetten: 1 The Bijlmer has a higher density through the use of massive apartment buildings, literally and figuratively increasing the distance between people’s homes and the public space. 2 The Bijlmer is a much bigger place, I’m not sure they ever got to those 100,000 inhabitants, but it certainly loses that towny vibe. 3 They’ve been correcting this in the rebabilitation, but as designed the Bijlmer had basically no amenities. It wasn’t a town or city, it was people storage, housing for people who mentally lived several kilometers away but couldn’t afford it there. See the rest of this subreddit for why that doesn’t work for many people.
Interdependency with other suburbs
Looking back on growing up in that smallish town I notice that there really isn’t that much of a difference in amenities. The town offered much of the same things Lunetten does. But Lunetten’s status as a suburb gives it a big advantage over that town. Because while suburbs mostly serve themselves, they also serve each other. Take sports: there’s a football and tennis club and two indoor sports halls in Lunetten, but what if I want to swim or throw spears instead? Well, there’s a pool in a suburb to the North, as well as an athletics stadium. After elementary school there’s no middle/high school in Lunetten, but there are in nearby neighborhoods, and there are even college options******** spread throughout different suburbs and neighborhoods. These things are closer than they are in a small town not because the suburb is associated with a city center, but because it is associated with other suburbs. There are things I liked about the commuter town, but having to take either an honestly too long bike trip or a bus ride that only went whenever it was not convenient for me whenever I wanted to do something my town didn’t provide, like going to school, wasn’t one of them. And I say that even as a spoiled person whose commuter town at least had buses and bicycle paths.
Conclusion
And that is I think the main takeaway from this absolute wall of text: suburbs don’t have to be places where there’s nothing to do and you feel disconnected from the world. That’s the entire point of living in a suburb instead of in a town: there are other places nearby. There is a balance to be found between private space, public space and connectivity. Essentially, in a neighborhood of 10,000 people, for every 100x100 meters of public space or amenities either every person gets 1 square meter less private space or everybody gets maybe a few meters of extra travel distance on the average trip. Lunetten probably provides too little private space for the taste of many North American suburbanites, but it does show I think that there is quite a bit of room on those sliders. A green place with amenities sort of near other places can still be built with more spacious houses. (Just maybe go easy on the sea of lawns?) And that’s when all the separated bike lanes and other urbanist talking points really start making sense: when you found the balance between having your own place, having local places worth going to and being close enough to other places worth going to, then you want a good way to get there.
The other takeaway I feel is that it pays to design neighborhoods as a unit. And that’s another reason why suburbs can be better than towns. A town of 10,000 residents can’t plan ahead for the next 10,000, but a city of several hundred thousand people can. And it pays off. Don’t lose track of the human scale though, planning 10,000 residents ahead might actually be better than planning 100,000 or 1,000,000 residents ahead when it comes to suburbs. It is still supposed to feel like a quiet little place with maybe a bit of its own identity.
* On the other side of one of the highways there’s a bit of forest tied to several historic estates that’s very nice for walking in as well as a golf course half as big as this entire neighborhood, this really is the edge of town and will be for the foreseeable future.
** I’ve also lived in several other cities since then, near the city center, further out and on the far edge in a highrise neighborhood. Honestly I might still prefer the smaller cities I’ve lived in, being near everything the city offers and even to some of the stuff outside of it. But work took me back to a larger city (pretend I said “less tiny” if you’re from Mexico City or something), and I could honestly have landed in a much worse place than this particular suburb.
*** Fun fact: this is one of the very few neighborhoods of Utrecht where parking is currently still free, because of enough parking space and enough distance to the city center. It really is a suburb.
**** In the 90’s a style of more expensive neighborhoods called “Vinex” set standards for the ratio of more expensive to cheaper houses in those neighborhoods, and ever since both contractors and local politicians refuse to let go of those ratios everywhere. A newer, competing vision is that we shouldn’t be building new neighborhoods at all, just filling in the gaps in our cities. So now we mostly build quite large houses, but only in very small spaces. We’re still not sure where that massive housing shortage came from, somehow.
***** I stopped and addressed him because I thought he was having bicycle trouble, chain ran off or something. Quite a chill dude, very apologetic, but still maybe not exactly what the average parent is looking for in a neighbor.
****** More accurately: Holland Waterline, because it wasn’t the only Dutch waterline, but it was the main one defending the part called Holland. But that sounds a bit off in English.
******* We have a bit of a weird school system, for every public elementary school there is at least one other founded on religious grounds or based on some specific didactic theory. That’s why there are two schools in the same central location instead of just one bigger school or two in separate locations.
******** If I start going into the differences in advanced education systems we’ll be here all day, but there are options within cycling distance ranging from trade school to university, depending on the field you actually want to study *********.
********* I could start using other symbols instead of these confusingly long rows of asterisks, but where would be the fun in that?
submitted by Sad-Pop6649 to Suburbanhell [link] [comments]


2024.05.16 07:03 Short-Lengthiness-79 Pedal Slider for P1000 on NLR GT Elite

I'm planning on getting a Pedal Slider for my Simagic P1000. Want to get the Sim-lab Pedal Slider but they're always out of stock and don't know when they'll be available again. Wanted to have it shipped together with the Sim-lab Freestanding monitor mounts. Saw the Trak Racer pedal slider but I can't seem to find any videos on how it's mounted, so I'm not sure it will mount well on my NLR GT Elite. Any recommendations?
submitted by Short-Lengthiness-79 to simracing [link] [comments]


2024.05.15 20:28 AmanitaWolverine Teachers, I need to have a word with you about classroom pets.

Teachers, I am requesting something of you.
I work in a high school as a custodial and maintenance team member. I love working in the school environment - I have training in SPED & originally wanted to work as a SPED paraprofessional, but (and I still find this upsetting) the pay and benefits are significantly better for a year-round custodial position. So here I am. I also operate a small animal rescued and hold a state permit to work with a small number of non-releasable mink.
Teachers, some of you are just killing me with these classroom pets. Not the fact that you have them- I absolutely LOVE classroom pets!!
It's the blatant neglect that's been wearing on me for the past ten+ years. I'm so, so, so tired of it. Two weeks ago I had two "disposable" class pets die in my hands as I tried to reverse some short term neglect that had occurred. I wrote a version of this post that night, but it was too aggressive due to my anger at what had just happened. This is my toned down version.
Here's a checklist to save for next year if you are considering a class pet:
  1. Did you put in real time and effort to thoroughly research the species you are bringing in? Not the Pet Store "Wish" version of research, I mean did you really research? Seek out rescues, breeders, experts who can give you the real scoop about the care commitment to the animal? Are you going to need special lighting, is an ethically sized enclosure going to fit in your room, can you deal with buying live bugs on a weekly basis? I can't tell you how tired I am of seeing things like two adult slider turtles tossed in a baren ten gallon tank with three inches of water and no lighting, kept this way for years while their shells (their skeletons) become horrifically and painfully deformed. These little classroom novelties feel pain and experience stress, don't keep them if you refuse to put in the effort to do it correctly. Red eared sliders, for example, need a minimum of a 30g tank for one adult turtle, part watepart land (the turtle must be able to get completely out of water and 100% dry off), special UV lighting, a powerful water filter (or two), and special vitamins.
  2. Are you willing to commit to the upkeep? Teaching is exhausting. I see the long hours and the burnout first hand. Do you really, truly have the time to commit to the upkeep of an animal in your classroom? Because let me tell you, it's not fair to the animal if the cage only gets cleaned twice a year, and only then because your custodian can't stand to see three inches of chinchilla feces in place of actual bedding, so they do it for you. Can you remember that you have a living being in a cage depending on you for food and water? Because your custodian shouldn't have to be the one filling the rabbit's water and supplying the food on the Friday night before a three day weekend. Can you make it to the pet store to buy those live crickets weekly? Because not all of you have custodians that will notice the salamander is becoming emaciated after not being fed for a month so they go make a trip to the pet store themselves to buy crickets out of their own pocket for your living responsibility. 📝 If you're too busy, tired, burned out to take care of the class pet, THAT'S OK. Just do the responsible thing and re-home it, don't make your students watch it waste away or sit in filth.
  3. Are you prepared, mentally and financially, to provide vet care? Hamster, turtle, parakeet, lizard, guinea pig, snake, rabbit, chinchilla, various other pocket pets, amphibians, and reptiles. What do these all have in common? The all have complex central nervous systems, they all experience pain, and they all need a veterinarian when injured or sick. Even if it's for euthanasia. Do not - DO NOT - bring in a class pet if you plan to let the students just watch it suffer and die if something goes wrong. You need to think about it ahead of time and have a plan for illness and injury. You make your best effort to do right by your students and that animal. If you think ahead to possible injures/I'll esses and your line of thought flows along the lines of "it's just a turtle, if it dies it dies" while the turtle is sitting there with a cracked shell because someone dropped it badly, do not bring an animal into your classroom.
The thing that angers me so much more about seeing neglected classroom pets, aside from the pain and stress the animals are experiencing, is the fact that you are exposing your students to this neglect. You are either teaching them that neglect is normal and ok, or you are potentially traumatizing some of them. If nothing else I've said here gets through to you, remember that you are one of the most important people in your students lives, and they are watching how you care for that class pet. This may be the only exposure to animals that some of them get. Remember that, and do better.
It is 110% ok to admit that you do not have the time or energy for a class pet. It is ok to re-home. It's ok if you slowly fell in to a pattern of neglect and are now realizing it & plan to make changes or re-home. It's not ok to continue a pattern of neglect once it's been noted.
Two final notes- I do also see teachers that take AMAZING care of class pets!! Tended, spoiled, pampered. Cage always clean, fresh food and water, toys for enrichment, taken home over breaks. I so wholeheartedly support the concept of class pets when they are cared for, I find it beneficial for students of all ages.
I do address serious situations of neglect with admin. Sometimes things change, sometimes they don't. Class pets are understandably very low on the list of problems and priorities. Not all of the examples of neglect I offered occured at the school I currently work at.
submitted by AmanitaWolverine to AskTeachers [link] [comments]


2024.05.15 18:52 da_chicken Tiny Tina's Wonderlands is not what I was hoping it would be

I've never had a good opportunity to sit down and do a run through TTWL. I'd played a couple hours in the past, but never really made it the game I was going to play. Well, I've now spent about two weeks playing it in my spare time. I'm at or just after the Wastard boss fight, which is pretty close to the end of the main story. I've been doing some side quests, but I've wanted to unlock gear slots so I've been sticking to the main quest.
Overall, I am having fun. The good:
  1. The game is fun. The enemies are fun to fight. Flying enemies are a bit annoying, but they're kept pretty rare. I like how chaotic combat feels.
  2. I like that they made melee combat repeat by holding the button down. You don't have to mash that button anymore. 100% that should always be there going forward.
  3. I like the idea of armor, rings, amulets, and melee weapons being drops. That's cool. I kinda wish armor actually gave you armor, though.
  4. The story is fine. I appreciate the TTRPG jokes.
  5. Setting is cool. A fantasy world that feels true to TTRPG settings and as goofy as Borderlands likes to be.
  6. Voice acting is great. Villain is great. Tina is great. Other players are... whatever. I like Wanda Sykes even if her character is meh.
  7. Enemy variety is good. Talking skeletons are hilarious. Goblin "tricksters" in barrels are fun even if their ram attack has too much knockback.
However, I've got some criticisms. I'm wondering if I'm the only one to notice these. Most of these are small, but... there's so many little things that together I think TTWL is easily my least favorite game. It's like a death of 1,000 cuts. No huge glaring issues. Just things that tell you they didn't put as much care into Wonderlands. The game is undercooked. The bad:
  1. There aren't really mechanics around melee combat. You just hold down melee, and then try to keep the enemy on screen. There are talents that make you better and the weapons often feel satisfying, but overall melee doesn't feel very deep for how important it seems to be.
  2. Melee interrupting and resetting reload animations feels awful. Reload animations feel relatively long in WL, and if you miss the timing a little bit because some mob is eating your face that you want to finish off, you have to start the whole thing over. I really, really hate it.
  3. The classes are kinda underwhelming. They remind me of BL1 classes more than anything. The ability trees are kinda dull; mostly static mods that don't do a whole lot plus a few kill skills. The action skills just feel like unique spells unless it's a pet, but the number of spells waters them down a lot. Having two classes is a great idea, but... it's not transformative gameplay like the BL3 classes were. Ability scores in particular feel lazy.
  4. The way encounters work in instances really sucks. Instead of organically approaching an area, you're dumped into a combat arena. There aren't enough maps, either, or they get reused way too much. Instead of knowing where the enemies are and where safety is, they teleport in around you so you're constantly surrounded. Surrounded by melee enemies that will happily mob you and pin you in a corner. That might be realistic, but it's sure as shit ain't fun in an FPS. It's a good thing that snipers seem mostly terrible because there's so many encounters where they won't do anything. Need to run away and reload? The game will helpfully teleport enemies in front of you! And god help you if you die during the third stage of one of these instanced dungeons because you get to do all three of those fights again!
  5. OK, it's a little thing, but when you complete an overworld shrine they don't activate on their own. You have to go back and activate them. Why? Why isn't finding all 4 parts good enough? And why are the bonuses so boring? Faster walking on the overworld? 10% more XP? These... suck. They feel like, "We nerfed you from baseline so we could find rewards to give back to you!"
  6. The overworld likes to steal or lock your camera controls in certain areas. No. Bad. Stop that.
  7. Map navigation on PC is fucked, too. You have to drag the reticle on the map to select things. The mouse just isn't used as a pointing device. Oh, but if you accidentally have the mouse where the list of travel locations are going to be on the UI when you open the map, well, then the map will automatically refocus to that spot instead of where you are. Want to refocus on yourself? Too bad. The easiest way to do that is to move the mouse to the right side of the screen then close and re-open the map.
  8. The enemies feel... bizarrely bullet spongey. Worse, quite a lot of them just charge at you and melee. Even with an FOV of 105+, it's obnoxious simply because it's hard to see what is going on. I want the option of switching to third person camera.
  9. So many enemies randomly have immunity shields, too, where you have to wait until you can attack them. That's maybe fine for an area boss, especially when they flood the boss arena with adds or do a phase change, but it's bullshit that a mook pirate with a ship's wheel as a "shield" just takes no damage or that the miniboss has a 15s immunity shield on a 20s cooldown. It's not overpowered. It's boring. I'm reminded of EgoRaptor's Ocarina of Time video: "There is so much goddamn waiting"
  10. There's a lot of enemies that explode randomly when they die or have damage zones that persist after they die (sometimes from your own elemental weapons!). This has the knock-on effect of sometimes you win a combat, but then the last enemy explodes or drops a poison pool and that knocks you out. It feels very cheap and bullshitty in solo play whenever BL knocks you out after all the enemies die, and WL seems uniquely good at doing that to reset your progress by denying a Death Save.
  11. The character creator doesn't really work. You get 5,000 sliders for the head and face, but they don't seem to do a whole lot. More oddly, there are only two body types, and they're kind of fixed based on class. You're a stabbomancer. Want your character to be a waifish girl assassin? Well, too bad. That's not possible. You either look like a kind of buff male wrestler or a kind of buff female wrestler. It feels like it misses the point entirely.
  12. So many guns have slow projectile speeds or arcing projectiles that the gunplay really suffers. Certain weapons (magic blast shotguns and explosive lobbers) feel like they don't do the damage they're rated for, and the range of impact on the target is both extreme and too varied. Some weapons just have no effect at all. Others have huge knockback... but only sometimes. Both of these feel like they harm the quality of gunplay.
  13. The loot feels like it sucks. It's too time consuming to go through it all, especially with the stupid inventory still being the same as it was in BL2. Like the rings and amulets don't feel like they do a lot unless you get a god drop, so it's hard to compare them.
  14. The non-weapon class modifiers feel lazy and nebulous. "+10% Stabbomancer power." OK, great. I'm a stabbomancer. 10% of what now? Just my active skill? Every skill or talent? And the Epics have two classes chosen at random. So there's about a 1 in 20 chance that the game will drop loot with mods for both my actual classes, and about a 50% chance that it will have neither of them. Most non-weapon drop drops are automatically trash loot for you. But you had best pick it all up to sell, because....
  15. Why are the SDUs so goddamn expensive? In fact, why is everything so goddamn expensive? If you want to buy something from the vending machine it's going to be 50% or more of your funds. I remember saving up to be able to afford maybe one thing from the vending machine in the future. That's steady throughout the whole game for me. SDUs are just a further drain.
  16. Dark element seems too good. Like I just always keep a dark element weapon on me now because it's basically the only active way to heal. You can either find potions on the ground (why can't I carry them?) or use a vending machine to heal (which I don't think I've done since BL1) or explode a healing barrel or I can use a dark weapon. That's it. Oh, I suppose you might get a drop with 0.5% heal per second on it, but whatever. I get that lightning is good vs ward, poison is good vs armor, fire is good vs flesh, and ice is good vs bone. But dark is the only way to extend survivability, really. Mainly because running away is often impossible (instanced encounters).
  17. The default keyboard layout is total garbage now, and I think it's because melee is important. WASD. E use. R reload. 1-4 weapons. Space is jump. F spell and G skill (or vice versa). H another skill sometimes. LCtrl slide and crouch and slam. Q is tag (I think?). C weapon mode. V is melee? Really? Why is such an important key there? It doesn't feel like they actually planned any of this out. I know it's the exact same layout as BL3, but the gameplay is much different. It's really annoying in ways I didn't expect. Why does it feel like there was just no thought put into how making melee important might prompt changes to the key layout? It just feels like every character is as input heavy as BL3's Zane, and it's because they didn't really think about anything.
  18. This has been a constant issue for me since Borderlands 2 (in BL1 it felt appropriate). Since they keep making this thoughtless design mistake I'm going to keep bringing it up. Why do they keep starting you off with only 2 weapon slots? Why does gear drop that I can't even equip? Why are gear slots locked at all if you can just level-gate drops from some categories? It's a looter shooter focused on switching weapons and gear frequently! Let me use the loot that drops and let me use more weapons! This is a shitty progression mechanic, and it feels even worse here. I think I found my first ring 4-5 levels before I could actually equip it. I'd found two epic rings before I could even equip one.
I'm not going to give up on the game because in spite of all that it is often fun. But I think this is the worst BL game. Which is a shame because Tiny Tina's Assault on Dragon Keep is probably the top tier for Borderlands, IMO.
submitted by da_chicken to Borderlands [link] [comments]


2024.05.15 17:27 timfennell_ My DIY timelapse slider.

My DIY timelapse slider.
I've been working on this timelapse camera slider for some time now. I decided to build my own because I couldn't find an affordable slider that was long enough. I wanted to cover 2m with the option of even longer lengths.
I built this completely from off the shelf parts, mostly parts you typically see on 3D printers.
I'm not an experienced coder so I mostly hobbled the code together with the help of a bunch of YouTube and chatGPT. Sorry if the code is a little messy.
The slider is designed for timelapse so it only moves between exposures.
One of the cool features is that is uses mathematical curves to generate different movement profiles. It calculates all the motor steps needed for the entire movement and distributs them across the exposures according to the selected curve.
It also has a position initialization routine so it will move itself to the correct end position before starting the image capture.
See it on YouTube youtu.be/Z4fMwQC2de0?si=lVea4M1NC_15QQ7y
Code and hardware listed on GitHub github.com/timfennell/pislider
Currently I use a Move Shoot Move Rotator to handle camera pan or tilt, but I plan to add a geared stepper to the slider to add rotation so I can remove the MSM.
I hope you enjoy!
submitted by timfennell_ to raspberryDIY [link] [comments]


2024.05.15 16:21 shastar_master 2015 S1000RR - Any suggestions for exhaust and mods?

2015 S1000RR - Any suggestions for exhaust and mods?
Just got her a few days ago ($15k with 3k miles), and wanted to know if anyone has any suggestions for both the exhaust and any other mods. So far I’m definitely getting frame sliders, tank pads, fender eliminator, double bubble windscreen, and shorty brake and clutch levers. The plan for exhaust is an sc project cr-t titanium slip on and akra headers down the line.
Let me know if you guys have any suggestions for specific parts or if I’m missing anything from the list!
submitted by shastar_master to motorcycle [link] [comments]


2024.05.15 16:19 shastar_master 2015 S1000RR - Any suggestions for exhaust and mods?

2015 S1000RR - Any suggestions for exhaust and mods?
Just got her a few days ago ($15k with 3k miles), and wanted to know if anyone has any suggestions for both the exhaust and any other mods. So far I’m definitely getting frame sliders, tank pads, fender eliminator, double bubble windscreen, and shorty brake and clutch levers. The plan for exhaust is an sc project cr-t titanium slip on and akra headers down the line.
Let me know if you guys have any suggestions for specific parts or if I’m missing anything from the list!
submitted by shastar_master to motorcycles [link] [comments]


2024.05.15 16:16 shastar_master 2015 S1000RR - Any suggestions for exhaust and mods

2015 S1000RR - Any suggestions for exhaust and mods
Just got her a few days ago ($15k with 3k miles), and wanted to know if anyone has any suggestions for both the exhaust and any other mods. So far I’m definitely getting frame sliders, tank pads, fender eliminator, double bubble windscreen, and shorty brake and clutch levers. The plan for exhaust is an sc project cr-t titanium slip on and akra headers down the line.
Let me know if you guys have any suggestions for specific parts or if I’m missing anything from the list!
submitted by shastar_master to BMW_S1000RR [link] [comments]


2024.05.15 14:47 squantonimo New to pontoons. I guess I can tow a tube using these points that the arrow is pointing to?

New to pontoons. I guess I can tow a tube using these points that the arrow is pointing to?
For reference the boat is a 2002 Fisher 241 Io. I plan on towing a large tube with three kids on it slowly . Also wakeboard and air chair.
submitted by squantonimo to Pontoons [link] [comments]


2024.05.15 11:06 Camlach777 There are many things I like in this game, one I don't like is how costs scale

I find costs in this game make no sense and I think they should be deeply revisited.
Fixed building cost, I get it, standard for any strategy game, but why do they stay the same while other things increase?
Example tier 1 buildings cost 100/150, milk tooth you "buy" for 5 and destroy for 40, making it probably the best possible early game investment.
One tooth or two basically pay an early game funeral, 4 a blacksmith
Late game you "buy" the same tooth for I don't know 75 and probably more
Godzilla cat after being exposed to gamma rays destroys entire cities judging by the damages asked
University building 1000 fixed. Going to the university in my wider game 4500 each child, wtf?
Who cares, I was earning 1000+ a month
Activities vary wildly, so much that I often find myself in a constant state of war early game because I basically cannot pay for anything else, then later I mainly do activities as war is trivial
Aside from dumb AI, broken MAA even if not upgraded, or other issues which need fixing, better scaling and being able to do activities in a steadier way would balance a little the ratio between them and wars, diluting a little the conquests, maybe
One of my biggest issue is how easy it is to start as nobody and reach emperorship within a lifetime, which is fine but should require focused effort and planning, not being the consequence of not being able to afford feasts or hunts
And if the issue is that you would gain too much prestige or legitimacy or piety doing too many events, as now there are options to increase costs to gain more, adding more intermediate steps in the slider could still allow to do them without ruining the other resources gain, maintaining the final level as a crazy cost
Thanks for reading
submitted by Camlach777 to CrusaderKings [link] [comments]


2024.05.15 07:23 IllustriousSlice9649 Questions and comments after initial purchase

So I just got a new Fancy sync box hdmi 2.0 after doing extensive research on different HDMI tv backlights and really liking what I saw, both from the feature standpoint and the customer service I had see in responses to Reddit questions and such, honestly great job for that.
I actually and buying this after testing and absolutely hating the Nanoleaf 4d because of its phasing colors and inaccurate colors, plus’s worries about glare and interactions with other lights I have in the tv area. I must honestly say I’m very impressed with how responsive and easy to set up these were as compared to the 4D’s.
My first question would be, is there a way to, or a plan to add the ability to color tune the colors of the lights? I am noticing that the colors seem slightly cooler and less vibrant as opposed to what I see on screen, most likely because TV is doing some color processing which the box wouldn’t receive. Maybe something as simple as a color temp/white balance slider and a saturation slider?
My second would be a bit of a mistake I made upon ordering. I found you all through your website and when I went to order. I decided to order through Amazon. I selected the HDMI 2.1 box and redirected to Amazon, but it took me to the HDMI 2.0 box listing, which I purchased thinking it was the 2.1 unit. Hoping maybe this can be fixed.
I’m very pleased with this product.
Thank you.
submitted by IllustriousSlice9649 to fancyleds [link] [comments]


2024.05.15 05:05 Low_Independence1361 IV Private Room for Female, 24-25

Hi Everyone!
I signed a lease signed at Capri Apartments in IV, but recently found that I'm no longer moving to Santa Barbara. When I talked to Capri, they said that the lease can be transferred to another student who needs housing. It's a private room in a 2 BR apartment, with a female in one other room. It is in walking distance to UCSB. The rent is $1545 per month, and the floorpan is the Abrego Sunshine (small slider). To see the floor plan, amenities and more you can look here: https://capriiv.com/floor-plans/ The lease dates are Aug 15 - July 31.
*If you're interested please message me and I'll let them know that you are interested in taking over the lease.*
community features: gated community, parking available with lease, bluetooth operated laundry facilities
room features: high speed internet; furniture included: desk, chair, dining table and chairs, coffee table, sofa, bed with mattress (extra long twin), and dresser, flat-screen TV, multiple storage areas, full kitchen with dishwasher and microwave
submitted by Low_Independence1361 to UCSantaBarbara [link] [comments]


2024.05.15 00:48 FLBoy19 New Statcast metrics give reason to be optimistic on Curtis Mead's future

I still think Curtis Mead will be an everyday MLB player. I think there is a 3+ WAR player who can provide 120+ wRC+ at 2nd base and a shade below average defense one day there (or maybe who knows with more playing time he is a little stretched at 2nd he would jsut have to be very fluid which is doubtful but still being optimistic). Statcast recently rolled out a series of new hitter centric metrics with in conjuction with past performance and metrics still paints a promising picture for Mead's future. There are some clear issues but also issues that can be addressed and given how smart of a hitter and his willingness to take instruction can be improved upon. Especially considering we are talking about a player that had a 129 wRC+ with sub 20% SO rate, 12.9% BB rate and a .208 ISO as a 21 year old in AAA to go with a 123 wRC+ 17.3% SO rate, a 12.6% wapk rate and a .221 ISO in AAA as a 22 year old (on top of the great numbers he out up in AA and A ball which in each stop he was underaged for including the past 2 years in AAA). Disclaimer will take a while to read hope those who do enjoy!
First and foremost Mead's calling card has always been his quick bat speed and his ability to impact the ball. Sometimes contact quality won't shine through poor decisions and poor contact but with the new bat speed metric we can readily and easily see bat speed. Mead's is the best on the Rays of players with 50+ at bats. The best by quite a bit in fact. 90th percentile in at 75.1, the next closest Rays player is Randy at 72.8 which is 66 percentile in baseball. The rate he swings the bat at 75+ MPH is also rather high tied with Vladdy Jr. at 52.4% which is 93rd percentile of the 360 batters to log 50+ ABs this year. The power is there and the quality of swing is also there as his swing length of 7.4 isn't fantastic but is pretty standard with many of the best hitters in baseball having similar lengths of swing. He is able to generate great bat speed in a rather compact swing. For reference 2 players that have very similar to Meads bat speed and swing length is Ely De La Cruz (75 MPH and 7.3 feet) and Austin Riley (75 MPH and 7.5 feet). His swing is there, and his Max EV and Avg Evs have kind of shown that this year. His Max EV of 112.2 is 88th percentile only 2nd to Yandy on the Rays, and his 89.3 avg EV is 56 percentile, and his EV50 is roughly in that same ball park. His batted ball metrics show progression and his swing is there so what gone wrong. It's simple, pitch identification and being caught in between a bit.
To explain prospects struggling with pitch ID at the MLB level you first have to understand the state of pitching in AAA. There are little to no high quality pitchers in AAA. The last time hitting prospects see high quality stuff is truly AA. That's generally where the rubber hits the road for prospects, if underage prospects hit well and don't take a step back at AA they are future big leaguers. Not saying there isn't stuff in AAA as there is, just not to the quality of the MLB, just a FO doesn't want to waste the bullets a pitcher has in AAA when he can use them in the MLB. There is still a measure of postives to a guy staying in AAA and fine tuning pitch ID. However the true finesse components of pitching isn't developed until a pitcher is older. Such as commanding sliders in the zone or perfecting changeups and splitters or even locating fastballs up and in. This is why every rookie for the past couple of years has really struggled with SO rates when first called up. Gunnar Henderson struggled heavily with SO intially, by July he stabilized and in my opinion that dude is destined for 6+ WAR seasons going forward and if he ever shift back to 3rd will challenge to lead MLB in WAR every year. Anthony Volpe was similar and looks like a perennial 3-4+ WAR player. Those questioning why Junior Caminero isn't up in the MLB need to understand this, the Rays have so much pressure built up in Junior's development that they won't take chances with him floundering at the MLB level and would rather see him improve his pitch ID in AAA as its his biggest flaw before throwing him to the wolves in the MLB. Sure some physical freaks can defy a poor SO rate but it's never good to bet on the exception to the rule.
So what does this mean for Curtis Mead? Well a myriad of things based on his MILB and MLB performances. Curtis Mead's biggest issue so far has been by far his chase percentages, which has helped fuel a below average whiff%. He has 3 holes in his swing which are in extremely common locations. Middle high is the worse by far generating a 63% whiff percentage. This isn't uncommon at all, Mike Trout famously struggled with it, Josh Lowe is completely anemic at hitting high pitches but is ultra agressive with low pitches and takes high pitches understanding he can't consistently get on top of them, only swinging when necessary. Outside of that up and in and low and in are the only in the zone areas where you see a 30+ whiff% with Mead. MILB pitching could never take full advantage of these wholes but MLB fastballs can and will until he establishes and approach to handle these pitches.
The most clear area he can improve is by laying off pitches high middle/in and pitches that are running low and away. Those low and away pitches are generally sliders and curveball from righties, changeups from lefties, and fastballs from both. That would improve his chase percentage and whiff% lowering SOs, increasing walk rate, and reducing the amount of weak contact generated at these locations. These things were never viewed as a concern in the minors and are mental components of the game that will continue to grow with more at bats. His SO rates in the minors support this as he always ran above average SO rates and walk percentages in the minors as well as superb contact percentages (ran 80+% contact rates in the minors ), while also barreling balls at a 16.4% rate. An approach similar to Josh Lowe's would make since, be agressive with lower pitches and lay off pitches with in high whiff rate areas. I'm sure when he is recalled he will have a different approach then we previously saw.
In the end of the day watching his at bats Curtis Mead always seemed in between on what he wanted to do, unsure of what the right choice would be. His barrel rate being so low kinda shows it. He isn't getting to the contact he reguarly go to in the past and is hestitant to really go up there and swing which was the most natural and easy component of the game for him. Minor tweaks to his approach could be a boon for him while steadily improving with at bats and age. Mental development doesn't stagnat until the late 20s and physically development doesn't until 24-25 for most. The physical tools to hit are there he jsut has to get the mental components of it all to mesh with the physical.
Curtis Mead's mental approach to hitting has always been great and his willingness to take instruction has been evident as he is very open to change and tweaking his approach. There was visble proof of this last year with changes to approach and stance. In the end this is a guy that had superb contact rates, excellent zone control, and plus power in the minors running .200+ ISO's through the minors. Considering the amount of chances afforded to Johnathan Aranda and other prospects I know Curtis Mead is far from out of the Rays future plans, but with the release of bat speed and other new metrics by baseball-savant (bat speed isnt the end all but shows there is a fast bat that can generste plus contact) there is new reasons to be optimistic going forward. There has been evidence to statistically support the idea of reset in the minors improving the mental components of prospects who's struggle in the majors, hopefully when he is recalled both the physical and mental components line up and we see poative progression. It takes players time, Austin Riley didn't look like a future stud his first couple of years, Bobby Witt struggled to get to hard contact his first year, Christian Walker took forever to deliver on his bat speed, the list of players stagnating and fialing off of rip is long particularly when they come up in their early 20s. Might not be this year, but eventually it's going to click for him and I hope the Rays still have him when it does.
submitted by FLBoy19 to tampabayrays [link] [comments]


2024.05.14 20:37 RichieP_24 2026 Week 2 Lions & Commander open Crossplay

GOLD SIMULATION FOOTBALL LEAGUE CROSSPLAY 2026 Week 2 - All Madden w/ custom sliders - Simulation Style w/ strict rules - Realistic rules and gameplay only - PLAYERS MUST BE IN THEIR CORRECT POSITION FOR THE SCHEMES YOU RUN - Football concept tips and tutorials available - Strict realistic trade rules; This league is focused on building teams thru the draft and player development - Strict Abilities Rules - Custom Playbooks allowed - Custom Coaches only - 48hr Advance - 8min Quarters w/ 18 sec play clock - Neonsportz integrated.
Teams available - Lions (0-1)

- Commanders (0-1)

https://neonsportz.com/leagues/GSFL
https://discord.gg/fqSTZVwn
NO Breakout opportunities
*Good core of sim guy leagues plans to go until M25
submitted by RichieP_24 to CFMmadden [link] [comments]


http://rodzice.org/