Cursive writing styles tattoos

Ornamental Penmanship

2014.04.09 08:19 terribleatkaraoke Ornamental Penmanship

The "Golden Age of Ornamental Penmanship", from 1850 to 1925, was a unique period in American calligraphic history. Beautiful penmanship was the rule of the day, and the flexible pointed pen was king.
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2024.05.18 23:29 The-Mr-E Walk Me Home: Dating a Monster Girl - Part 13 - Eyescraper

SYNOPSIS: Walking your OP monster girlfriend home is easy. No one messes with you. Getting back to your house on your own? That's the tricky part.
What's worse than an eldritch building? How 'bout a bigger one?
First Previous (See NEXT>> in comments)
Chapter Cover Art (From Mood Writing Sample)
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Norman took one look at the towering building to his left. Then he took off.
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“̷̵̵̷̶̷̶̶̸̶̶̸̴̡̛̮͉̹̪̼̙̤̲̤͔̗̮̥̣̜͓̟̞̃̔̈́̑̈̍͌̂̂̐̋͛̉̓G̵̶̸̷̴̸̵̵̴̶̸̷̸̴̶̨̢̧̞͈̠̜̳̪͎̬̜̱̫͚̝̩̑̒͐́͆̃̿̉̆̉̃̓̀̎̐͂̎̒̕̕͘͝͝Ǵ̷̷̷̴̸̸̷̷̷̷̵̨̢̞̥͓̰͖͙̰̝͖̩̺͍͎͉͌̽̂́͐̓̀͒̐͗́M̴̷̶̵̴̷̵̶̵̴̷̷̢̡̧̢̛̫̲͕͇̗̯͚̥͙͓͓̀̒͑͒̂̊̅̐͛̂̄͌̈̚͝M̴̷̶̵̴̷̷̶̷̬̼̭̗͍̺̳̩̱͍̂̄̾͂̔̽̇̀͝͝͝͠M̶̯̙̥͕̞̰̗̗͐̔!̸̞̞̬̼̖̩̈́̇͊͐̾͑͋̉!̷̧͈̘̬̆͑͝!̶̤̜̔̓̆̅̔͆͘͝”̸̨̧̼̭̫̒͜

.
The new hunting cry boomed through his body. It was much louder than the first building’s, albeit shorter, like a tap on the shoulder from a titan proclaiming its presence to the world.
Of course, the tap of a titan could flatten a man.
Norman fell. His legs had simply stopped working. Jaws clenched, he forced his will into wobbly muscles. His palms slammed into the waterlogged street, stopping the fall. With a sharp push, he sprang back to his feet and ran on.
Norman yanked out the remaining two flash grenades on the go, strung them together, armed and drew back for a throw.
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“̷̬̳̙̍̎̆G̴̥͇̥͔͕̫̈̀M̵̛͇̜͙͇̫͔̭̩̝̜̓̈̏̓̓̀͛̚͜͝͝M̷̩͈͉̘͙̿͌̃̽͂̃̏̏̓̾̈́͌̈́̉̅̄̉͘!̷̢̧̢̤͓̭̖̝̏̏̄̓̾̉̆͋͘͝!̵͍̱̼̮̯̺̲͙̖̮̗͓̻̓̊͂̒̔͐̎͘͘̚!̵̙͍̟̌͒̃͂̎͠”̶̡̛̠̱̭̞̹̟͉̒̎̎̂͂̐̈́̓̄̚̕

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.
That quick boom pounded through him. His fingers faltered. The flash grenades slipped from his grip and fell. He was still recovering from the sound when they went off at his feet. The nightsight filtered the flash, so he didn’t go blind. He’d gutted the flash grenade’s speakers, so he didn’t go deaf. The peeping building could deafen him all on its own … no, this wasn’t a peeping building. He’d slew a peeping building. They were small fries by comparison.
This was an eyescraper.
Tentacles the width of busses unsheathed from its sides. Even if he’d managed to launch the grenades and bathe it in smitelight, he suspected that wouldn’t be enough.
Norman sliced at its eyes with a focused beam. It barely flinched. Maybe if it got close enough, he could affect it a bit. By then, it would be too late.
Throbbing chuffs thundered from the monster. It sounded like a laugh.
Norman shot it a defiant glare. He bolted. Not fast enough. He could feel the giant closing in. So, he moved faster. Then faster, and still faster. His muscles blared their warnings. Rain lashed his face. He felt the air begin to resist his movements as he reached a speed at which it mattered. It was in his way, so he pushed through it too. No one was there to tell him he was moving far faster than any human known to history. All he cared about was hearing that thing fall behind him, and so it did. The tremours of its tremendous movements grew fainter.
At the end of the street, an apartment building came into view. Norman threw himself against it, climbing with the reckless abandon of a madman. He was halfway to the top.
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“̷̧̨̭̹̘̥̮͖̤̻̥̬̌̀͒̔͌̊̀̚͜͜͠Ǧ̶̨̨̧̺̘̰̗̘̥̝̗̦̩͖͎͋̈͑͐̒̽̉̔͛̾̒́̕ͅM̴̨̉́̾̉͂͆̔̿̀̃̇̎̍͆̂̽͗̔͘͠ͅM̷̝̻̱̆̍͜!̴̮̬̯̮̦̖́͂̆͋̿̇̎̄̄̅̂͑̎̀̕͘͝͝͝!̸̲͎̲̼̠̮̱͖̥̭̤̩͓̘̜͈̟̖̮̰̦͖̀̂͗͂̽̈́̋͌͂̐̓̈̕!̸̜̆̿̋̔̽̕”̷̢̦̜̰̼̳̝͓̆͗̈́̆̆̑̃̾͑̀͗͒͆́͐͒̈́̿̽̕̕͜

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His grip went limp. He fell. Struck the ground. His head bounced. The world grew fu...z z y.
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W
h
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w
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r
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_CHAT

Something was yapping in the background, but it wasn’t important. He felt fine. Everything was fine. Why not rest? Why was he even-?

_CHAT

What? No he didn’t! Promises weren’t for trolls! Why would he leave Amy anyway?
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“̸̼͔̖̜̫͍͚̊́̽͆̓̂̋̋͐̕Ģ̴̢͕͉̯̺̗̖͔͙̪͓̻̯̫̭̙̱͕̠̭̩̌M̸̨̧̘̟̹̖̻̲͍̭͓͉̰͙̦̣̜͉̻̎̅͗̇̈́̈̏͌̓̾̀̈̈́͜M̵̢̢̖̯̦͍͕̝̯̥̹̪̠̥̰̝̖̊͛̀̇͜!̵̢̡̡͚͕̘̟͕̥̦̪͆̈́̿͆!̴̛̹͈̜̥͔̬͎̪̩͚̦̯̟̘̩̰̳̍̑̂́̌͌̎́̒͋̽̿̑͌͝͝!̴̛̥͕̪͂̂̂̈̓͆͗̇̄̈́̌̅̎͂̕̚̕͝͠”̷̧̧̛̠̝̰̞̘͙̥̖͎̭̞̜̳̟̓͆̌̊̃̔́͒͋̇̈́͘̚͠͝ͅ
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Oh, right. There was a skyscraper running him down. To think he lived in a world where that made any sense. He rubbed his throbbing head. It was hard to think, though.

_CHAT

Brain fog would have to wait.
In two twos he jumped onto the side of the building and kept going up and up without breaking the momentum of the leap. Adrenaline had challenged gravity. Gravity lost. There was no pause to assess handholds. There was no rain stinging his face. In his mind, there was only ‘CLIMB, CLIMB, CLIMB!’ Crest the rooftop. ‘RUN, RUN, RUN!’ Descend the other side ‘JUMP!’ Gravity greedily reclaimed Norman, dragging him 4 storeys down at breakneck speed. He hit the ground in a parkour roll. Bruised a bone. Nearly fractured a shoulder. Wrenched his spine. Joints, muscle, ligaments almost popped. They didn’t.
He was running again.
Norman had never heard a building shred like paper. He’d never thought to wonder what it sounded like.
*( ( BMMM! ) ) ( ( BMM! ) ) ( ( BOOM! ) ) *

SHHHHHRRRRRRMMMM!

Now he knew.
Those booms … was it the eyescraper’s tentacles breaking the sound barrier, or punching holes through the apartment building? Maybe both. It didn’t matter. What mattered was that it was tearing the building in two with the ease of one parting curtains. Buildings were not designed to be parted. Two became legions as the sundered building collapsed.
Norman rushed for an abandoned truck, slid beneath the trailer. Not quite fast enough. Most of the rubble didn’t reach him directly, but upon hitting the ground? It pulverised into a blast of cloud like a sandstorm. Hissing beneath the trailer, the dust stung at his ankles. He ignored it, racing for the truck’s cabin at the front. Perched on the step beneath the door, he braced as the dust raced beneath, around and above him. The cabin was his shield. He flinched to a duck when its windows shattered as the dust cloud blasted straight through them. The truck rocked and slid slightly, bombarded by wind and dust. It lurched as a chunk of debris finally reached it, crumpling the trailer like cheap foil.
Time to move.
Particles prickled Norman’s eyes, finding their way through the nightsight. He took a fresh glimpse of the path ahead before clouds of grey engulfed it all.
Memorised.
He dashed on. A split second later, the cabin was levelled under a larger slab of concrete. More sporadically thundered down around him. His eyes were squeezed shut, denying entry to any more particles. He scrambled through the street, dodging obstacles from memory. As for the concrete rainfall that couldn’t be seen? He had some prayers about that, but it probably came out like half-baked gibberish.
Norman chanced opening his eyes. They watered like crazy. At least most of the dust was gone. Behind him, the eyescraper’s menacing silhouette was picking through the rubble. Finally, an unblocked street was in sight. He rounded the corner.
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“̵̨̢̮͕̻̲̺́͠G̵̣̒́̓̽̅̊͘͝Ọ̷̝̣͓͙͔̀ͅͅǪ̷̜̺͚̲̯̭̈́̍͂͑̋̋̅͂̅́M̷̨̤̭͈̯̤͋̾̏̈̅̉̀̏͘M̵̡̢̙̱͌̊̓͒́͌Ḿ̸̳͗̀̀͐͒͗́͠ͅ!̷͍͉̣̪̫͙̳̲̤̎̀̾̅̈́̔̎̑͘͜͝͝!̴̨͈͖̘̖̅͛̋̽͠!̸͎̩͓̫̥̼̫̊”̵̫̗̞̣̝̃̅̕͘͜͜͝ͅ
.
Another peeping building, rumbling in from the new street. Alright. Straight it was.
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“̷̢̧̻̹͚͔̾G̵̳̭̾̃̎̍̌̂̈́̂͛͘M̶̧̠͇͔͚͉̮͈̰͒͊́̏̔̄̾̊͐̒͂͜M̸̳͓̋͋̔͑̔̔̕͝Ő̷͓̟̱̮͓̍̂̾̽̇͘͠Ô̸̧̫͉̮͚̥̥̯̈̾͋̅͂͘̚M̶̢̫̥̰̮̪͙̬̙̗̺̽͒͐͌̋̈̄͆͝M̴̢̧̧̛̗͔͓̫̭̳̱͑̉!̵̡̛̛͍̲̓̅̑̈́̿̏͘̕͠!̸̧̖͔̣̩̏́͋̀͛͂̏̀̇̑͐!̴̧͕̝̮̤̱͈̬͋”̸͓̉̈́̑̎͊̌
.
Maybe not. A third building emerged from the rainfall ahead. All streets blocked. He glanced about. All alleys still blocked. This really was a hunting net, but this much energy for a tiny human? Predators weren’t usually like this.
He ran for the nearest building that wasn’t occupied by eldritch calamari.

( ( BOOMM! ) )

The eyescraper’s tentacle crossed his path. Its supersonic shockwave sent him flying.
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Norman came to. Rain poured against his face as he lay on his back. How long was he out? Why was it so cold? The atmosphere didn’t quite feel right. It didn’t look right either. Something about the colours, or subtle lack thereof. Everything seemed a bit desaturated. Norman sat up and coughed his lungs out, evicting a mix of dust and rain water collected in his slackly gaping mouth. Buildings towered above him on every side, a bit too close for comfort.
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“̸̮̼͍̻̯̲̹͓̬̻̓̍G̷̛̖̙̰̰̟̓Ḿ̸̧̨͊̊̔͒͌̆͆͘͠͝M̷̧̺̏̿̆͑͆͋̅͌̕͝G̵̰̺͇̺̯̲͇̠͖͂͜M̸̡̨͕̹̗̥̎͑́̾!̸͇͙͚̝̩͕̙̒!̵͙̬̮̪̏̍!̶͔̪͉̙̘̃̐̄͝”̶̡̡̥̫̻̝̜̫͙̩͛ͅ
.
Oh, right, those weren’t just buildings.
Norman raised a finger, gesturing to wait. “Could you *kaff!* quit subwoofin’ at me for, like, ten seconds!”
“Plucky.̵͚͐͝ for all seasons I .̵̦̺͐̅see,” came a skin-crawling voice from behind him.
Norman swung back his smitelight. It barely moved half a foot, then it stopped. Rather, something stopped it. That ‘something’ was cold. So cold. His wrist felt the chill without even touching it.
Norman turned, slowly, so as not to trigger further attacks. He found himself looking up.
Eight feet tall. Dark grey skin. A grin that went a little too wide. Dagger teeth. An open-chested jacket, revealing sinewy muscles with luminous markings like tattoos. His ebony eyes bore penetrating white pupils. Of all his traits, the dreadlocks stood out most. They belonged in a nightmare, dancing through the air with a life of their own. Somehow, they looked blacker than black, absorbing every ray of light or heat that came their way. That icy chill in the air shifted with the movements of his dreadlocks. They seemed to drink life from the air itself. Norman almost found it hard to breathe. One dreadlock clutched Norman’s smitelight, only by the tip, but its grip was iron.
Norman stared the tall man down.
The nyctal’s grin grew by a smidgeon.
Taking a calculated risk, Norman released the smitelight. Perhaps a peace offering would do good.
“Good.̷̧͋͌̎̿ boy,” the tall man nodded, admiring the smitelight as the dreadlock rotated it. “Clever.̴̧̤̩͈͓̖͂ͅ toy.”
Norman noted an understated Jamaican accent in his voice.
More dreadlocks slithered across the smitelight, as if tasting its every nook and cranny.
Norman did his best to look casual as he scanned for an escape route. The eyescraper’s tentacles had wrapped around the street, fencing him in.

_CHAT

Norman looked at the tall nyctal again.

_CHAT

The nyctal’s eyes shifted to Norman inquisitively. He frowned, raising an eyebrow as the comments piled up. Finally, he smirked mischievously.
“Your fanbase has peculiar tastes,” purred the tall man.

_CHAT

The tall man handed Norman his smitelight.
Norman’s suspicious gaze flicked between the nyctal and the weapon. Finally, he reached out and took hold of the smitelight.
It crumbled in his fingers like ice-cold ashes. If not for the insulation gloves, he might have gotten frostbite.
The nyctal laughed.
Norman didn’t find it particularly amusing.
The tall man sauntered towards the eyescraper. Beyond it was a darkness even the nightsight had difficulty piercing. He beckoned Norman as if it were an afterthought.
“Please come in, .̵̭̻͌̓̂Norman.̶̲͕͇̅̑̚,” the nyctal instructed.
Norman stared stubbornly, hands in his pockets as he rocked on his heels. He felt for his smartphone. It wasn’t there. When had he lost it?
Without looking back, the nyctal held up Norman’s phone. It disintegrated between his fingers as he rubbed them together.
Norman glared. At least the guy hadn’t pickpocketed deeply enough to find other things.
“Hey. To whom do I owe the … pleasure?” Norman almost had to push the last word through his teeth.
The nyctal stopped in the eyescraper’s doorframe. Shrouded in shadow, little could be seen of him, save the piercing white pupils peering out. Then the glint of his Cheshire grin.
“.̴̜͓̭̻̤̍̈́̆͑͑John Crow.̸̻̮̓̈́̏̓͘,” he answered, before receding into the darkness.
The eyescraper’s tentacles dragged in across the street, corralling Norman towards the building. With an exasperated groan, he trudged towards the main entrance.
“I want my bed,” grumbled Norman.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Become a free member on Patreon to read Part 14, 'Sleeping Giant', early! It will be released there today or tomorrow. For the visual 'mood writing' version (previously called 'artitext') and more Caribbean sci-fi, become a paid member for only $3! See links in comments.
First Previous (See NEXT>> in comments)
submitted by The-Mr-E to HFY [link] [comments]


2024.05.18 23:17 Filix2714 Boom made me realize why I had a problem with 15th Doctor.

I love this show since I was a kid. It impacted me on the most fundamental molecular basis and engraved itself within me. That´s why even though I really didn´t like most of the episodes since RTD return (I didn´t like Star Beast, Wild Blue Yonder was a dissapointment to me, Giggle started good but I am not a fan of Bi-generation, and Ncuti´s series was so far not so good in my opinion... space babies my ass...) And mainly with the new season, my main turn-off was the Doctor himself. Now, my reason for disliking him is not the color of his skin, or his sexual orientation, I am not primitive... To be honest, I didn´t know why I didn´t like him. I felt like Clara in Deep Breath, looking at the Doctor and not seeing him. Well today I watched Boom, expected to be let down by Ncuti´s Doctor once again. But, behold, the Lord and Saviour Steven Moffat did it. Ncuti actually felt like the Doctor to me. Maybe it was because I felt a bit of "Capaldi writing" at times, the Doctor rambled a lot more like he used to, being critical to things and not just being an "optimistic goofball" like I saw him in the previous episodes. And that´s when it hit me, I finally understood why I had such a problem with Ncuti. It was... because he was black. (jk) It was, because RTD has in my opinion done a terrible job transitioning the Doctor into this new "Disney+ era". Ncuti didn´t regenerate like any other Doctor, leaving David Tennant still in the game. He even got his TARDIS, so Ncuti didn´t even feel like the "Main Doctor". The Sonic looks drastically different. Ncuti´s Doctor has moved past all the pain and hurt the most of the modern era Doctors were to some extent defined by. Ncuti also acts in a different way compared to other Doctors (not a bad thing, but it didn´t help) and I am also not a fan of how often Ncuti changes his clothes. It always felt like a huge part of the Doctors character, it defined each one. 9th Doctor and his leather jacket, 10 and his long-ass coats and Converse, 11 and the BOW TIES (so cool), 12 had kinda boring look his first season, but I loved the hoodies under the coat, his shoes, and overall bigger style in the later seasons. He changed his outfit more often, but they always fit in a certain look.
So, what am I blabbering about? Ncuti´s era has gone through just a shit ton of changes alongside some bad decisions, it just made me not feel like his portrayal was particularly good. However, with Boom, with Moffat coming back and bringing the old writing with him, it made it possible for me to see. And I mean, we are just a few episodes into his first season, so of course he still has a lot of time to make the role his own, however I saw everyone from the day he was announced just loving him and the casting choice and praised him from the second he was on screen, I felt left out, because I didn´t get it. I am still giving Ncuti time to truly show what his character is going to be like, but I am finally able to call Ncuti Gatwa the 15th Doctor.
submitted by Filix2714 to DoctorWhumour [link] [comments]


2024.05.18 22:56 haunted_balls [Online][Other][EDT][PBP][LGBTQPlus][D20 Go] Seeking replacement player(s) for Curse of Strahd

Hello everyone! I'm seeking 1-2 players to join a heavy roleplay play-by-post Curse of Strahd campaign in progress, replacing a player who is leaving the game.
We've been playing for five months, and the party is nearly level 4 and currently learning about the situation in Vallaki. They've completed the opening act in Barovia Village and received their fortunes from Madame Eva. The party makeup is a ranged archer ballerina and two brawny melee mages (one druid flavored, one wizard flavored).
This would be a great opportunity for someone to join who is already familiar with the start of the game, likely from a previous Curse of Strahd campaign that didn't finish. New characters should join the game with a backstory that has them already heavily motivated to defeat Strahd and motivated to cooperate with the party to do so. I don't want to fumble through a month of 'do I trust them?/do I really want to court this danger?', I'd rather jump right into the game!
Please note we are NOT using D&D 5e for this campaign. We're using my homebrew version of an existing system called D20 Go, a narrative-first system that heavily de-emphasizes combat to facilitate the play-by-post format and put roleplay at the front and center. There are no spell slots, no combat resources, no damage dice. There are still rolls to determine the outcome of combat, but the action of combat is entirely narrative. If you prefer a crunchy game, this is not the CoS game for you.
Here's what I'm looking for:
Before applying, please read my original campaign recruitment post here: https://www.reddit.com/pbp/comments/1816woh/onlineotherasynclgbtqd20\_go\_seeking\_mature/
Apply here: https://forms.gle/Q7xs4unKVm1iLPrg8
The form will stay open for at least a few days (if you applied to my posting last week, you don't need to re-apply; I still have your app and all are still under consideration). The spot(s) are not first come, first serve. If the form is still open, I'm still accepting applications. If you applied to the original post in November but want to be considered again, you must re-apply; apologies for the inconvenience! I'll update this post when I've chosen my player(s), but I cannot respond individually to everyone.
submitted by haunted_balls to lfg [link] [comments]


2024.05.18 22:55 haunted_balls [Non-D&D][EDT][PBP][LGBTQ+][D20 Go] Seeking replacement player(s) for Curse of Strahd

Hello everyone! I'm seeking 1-2 players to join a heavy roleplay play-by-post Curse of Strahd campaign in progress, replacing a player who is leaving the game.
We've been playing for five months, and the party is nearly level 4 and currently learning about the situation in Vallaki. They've completed the opening act in Barovia Village and received their fortunes from Madame Eva. The party makeup is a ranged archer ballerina and two brawny melee mages (one druid flavored, one wizard flavored).
This would be a great opportunity for someone to join who is already familiar with the start of the game, likely from a previous Curse of Strahd campaign that didn't finish. New characters should join the game with a backstory that has them already heavily motivated to defeat Strahd and motivated to cooperate with the party to do so. I don't want to fumble through a month of 'do I trust them?/do I really want to court this danger?', I'd rather jump right into the game!
Please note we are NOT using D&D 5e for this campaign. We're using my homebrew version of an existing system called D20 Go, a narrative-first system that heavily de-emphasizes combat to facilitate the play-by-post format and put roleplay at the front and center. There are no spell slots, no combat resources, no damage dice. There are still rolls to determine the outcome of combat, but the action of combat is entirely narrative. If you prefer a crunchy game, this is not the CoS game for you.
Here's what I'm looking for:
Before applying, please read my original campaign recruitment post here: https://www.reddit.com/pbp/comments/1816woh/onlineotherasynclgbtqd20\_go\_seeking\_mature/
Apply here: https://forms.gle/Q7xs4unKVm1iLPrg8
The form will stay open for at least a few days (if you applied to my posting last week, you don't need to re-apply; I still have your app and all are still under consideration). The spot(s) are not first come, first serve. If the form is still open, I'm still accepting applications. If you applied to the original post in November but want to be considered again, you must re-apply; apologies for the inconvenience! I'll update this post when I've chosen my player(s), but I cannot respond individually to everyone.
submitted by haunted_balls to pbp [link] [comments]


2024.05.18 22:53 NerdieMike What cards should I prioritize?

What cards should I prioritize?
Current collection level is 10,846. Free 2 play player.
Not sure where I should use my resources. There's plenty of cards I want, like Tribunal, Red Hulk, Werewolf, Annihilus, but I don't know where to start.
I've recently been playing Cerebro 2, Destroy, and Patriot decks. Some of my favorite play styles include control, stun, and going wide.
What do you think I should prioritize? I have 7,000 tokens and 4 keys at the time of writing this.
submitted by NerdieMike to MarvelSnap [link] [comments]


2024.05.18 22:52 That_Medicine_1403 lazer or cover up?

lazer or cover up?
i got this tattoo about 2 years ago of my dog and i want to love it so bad but i think it’s ugly and not what i wanted (i was freshly 18 and too scared to tell the artist i didn’t like it 😐). my artist said that i should only need 1 to 2 lazer sessions to get it basically gone and then do a cover up or i can just get it covered up now. i think i would get a portrait of my dog over it, but totally open to additional cover-up ideas too! i don’t want an american-trad-style tattoo because they are just not my personal jam, but i understand those are best for non-lasered coverups. any advice?
submitted by That_Medicine_1403 to tattooadvice [link] [comments]


2024.05.18 22:49 FromAuntToNiece Late bloomer breakup: Who is really at fault?

https://life-with-aspergers.blogspot.com/2010/11/aspie-myths-he-wont-miss-me.html
One of the comments near the bottom is worth digesting. Hard.
This is such a sensitive subject for me. 8 months ago I broke up with my BF. I strongly believe he has aspergers, he does too. I was really devastated as I gave it my all. He did not. He told me he didn't love me, that he never felt anything but anger towards me. He treated me very badly, I see it clearly now, I was too emotionally involved with him to see clearly. He was cheap beyond cheap. He was verbally , mentally cruel to me. He never took accountability for any of his actions in the relationship. He blamed me for everything. He wad extremely selfish & immature. I was too kind, too nice, ugh I find it hard to write about! So hurtful! Sure, sometimes I'm lonely & miss being with someone, but how could I miss being treated like shit? I don't. I am upset with myself for accepting his abusive behavior, but he had no right to treat me so demeaningly. I was his first girlfriend at age 46 for him. No woman would ever date him. He's been on POF since 2005! He has a fantasy of being with a younger woman. I found out he is a cross dresser & addicted to porn. I gave him a chance! I put up with his eccentricities. I was willing to work at it! He took me for granted & disrespected me as a woman. He was unable to ejaculate during sex. Ironically, he's bitter towards me & still blames me. I was a fool & I take responsibility for that. I don't care what Anyone says: I will Never date a man with aspergers ever again. They truly are not worth the heartbreak or the work. Every blog I have ever read about woman in these relationships6 sacrifice their heart, time & energy constantly accomodating their every need. I am truly grateful I got out of it. In hindsight I should have dumped him immediately, thats my only regret.....
Who is really at fault for this late bloomer breakup?
From all appearances, it looks like the older man behaved in a red pilled manner.
Concerning his attachment style: Is he a dismissive avoidant, or is he a fearful avoidant with a disorganized attachment style?
Concerning his fantasy about being with a younger woman: Is this a generic younger woman, or was he romantically limerent for one particular woman?
The "Anonymous" woman knows the distinction between "extremely selfish" and narcissism, and does not rush to call her former partner a narcissist.
Is she herself a divorced single mom, one of the very demographics that draws red pilled ire?
How many arguments did it take before the breakup? Did they get the chance to live together?
submitted by FromAuntToNiece to PurplePillDebate [link] [comments]


2024.05.18 22:45 randomlightning Let's discuss Chunin Exam matchups.

So, a lot of stories tend to change the matchups in the preliminaries and finals for the Chunin exams, and I tend to think that that might be a mistake. This thought came to me as I wrote up the matchups for my own story, and I thought I'd share.
But, before I explain myself, let me be clear: This is not the objective truth. Don't let me dictate how to write your fic. I just want to make you think about things a bit.
Now, there have been a few discussions of the narrative purposes of the Preliminary and final matchups, and I don't want to rehash those, you can find them pretty easily. I want to talk about the in-universe reasons not to change anything.
So, let me tell you about how the preliminaries, and probably the Finals are rigged.
Let's start with acknowledging what the proctowhoever is setting up the matches would know about our participants: Pretty much everything they'd done on a mission, and in the academy. I assume, in the case of Team 7, they have Kakashi's mission report, along with his evaluations and Iruka's as well. This is probably the case for all Konoha genin. They likely wouldn't have similar intel on the Sand Siblings, or the Sound Ninja, which is something we'll come back to later.
Now, let's start with the first match: Sasuke vs Yoroi. First thing's first, Sasuke's match was 100% moved up when either Iruka or Kakashi told the proctors that he was in really rough shape. But, that was done at the last minute, so let's consider how this match would have gone if Sasuke didn't have a magic hickey. Yoroi's whole ability and fighting style hinges on him being in close quarters with his enemy to drain their chakra through physical contact. By the end of the Land of Waves, I would characterize Sasuke as a mid range combatant, focusing on his Fire Release. Sure, he had decent taijutsu, but when he can't or shouldn't engage an enemy in close combat, he defaulted to breathing fire at them, like Haku. So, if Sasuke were in decent shape, I'd say Yoroi gets to be extra crispy in a pretty one sided fight.
Next was Zaku vs Shino, which was a bit less one sided, and not clearly rigged in either sides favor, though it may appear so at first. A long range ninjutsu user against a guy with chakra eating bugs? I'd call foul if I thought they actually had that level of intel on a foreign shinobi.
After that, is Misumi vs Kankuro. This is the beginning of a theme we'll see repeated with the other Sand Siblings: They put the more experienced Konoha genin up against them. Now, unfortunately for him, Misumi is fodder, and got horrifically destroyed, but he is also a 23 year old genin. He's not one of the brand new rookies.
Sakura vs Ino: Come on, they pit the two top kunoichi against each other, this is kinda obvious.
Temari vs Tenten: Like with Kankuro and Misumi, Tenten is more experienced than the Rookie 9, and has far more C ranks under her belt than any of the rookies could have, unless Lee did 11 C-ranks by himself. It's honestly just bad luck that Temari is quite literally the worst matchup possible for her.
Shikamaru vs Kin: Similar to Zaku and Shino, there's nothing that strongly suggests bias, which I attribute to a lack of information.
Naruto vs Kiba: They pit the two shinobi with the biggest reputation for being loudmouths and hyperactive against one another. Now, maybe they wanted Naruto to lose here, but it's more than likely that they didn't care who won this fight.
Hinata vs Neji: Yeah, pit the two Hyuuga together, it's totally random, we swear. No, they wanted the Byakugan to go to the finals.
Gaara vs Rock Lee: And here's the last Sand Sibling fighting...you guessed it, one of the more experienced Konoha shinobi. And probably the most dangerous of them at that point, no matter what he says about Neji. Now, this obviously proved outright disastrous, leaving Lee crippled until the literal greatest medic nin to ever exist arrived in the story. But, it probably would have been so much worse with any of the Rookie 9 at that point.
Dosu vs Chouji: Like the other Sound Ninja, I don't think there's any bias for or against either participant, likely due to a lack of intel.
Now, at this point, you're probably asking "Why?" Why rig the preliminaries, for what purpose? Well, the Final round of the Chunin Exams is a spectacle. A visiting Kage, dignitaries, and other civilians and Leaf ninja gather to watch them. It's basically an exhibition between villages. And the Leaf wants to show off. Obviously, Sasuke makes it, being the last Uchiha, he'd attract a lot of attention. Hence, a fight he could win easily, barring Magic Hickeys. They probably wanted one of either Sakura or Ino to make it, being talented kunoichi, but, alas, they don't know how to raise their guard after a punch. Hinata fought Neji because they wanted the Byakugan in the Finals, this way it didn't matter who won.
The Sand Siblings are another reason. They cleared the Forest of Death in 93 minutes, something that is apparently unheard of. They are clearly dangerous, and Konoha isn't gonna risk promising young shinobi dying to them in a fight that is beyond lopsided, so they sent the more experienced shinobi. It's just unfortunate that all 3 of them lost.
 
So, does this mean that the preliminaries should always be the same matchups? Well, not necessarily. What you need to consider is what info Konoha has on the characters. I mean, let's say your OP!Naruto beat Zabuza to death on his own while everyone else watched. That would probably make him rank a bit higher as a threat, and he might end up pitted against someone outside of the Rookie 9. Or, say you've added an OC. Consider that it's likely that the proctors have all the info that their Sensei has filed on them, which means their training and missions. See where they rank in the overall scheme of things. Keep in mind, it's always possible for their sensei to not know exactly what they're capable of, after all, Kakashi didn't see most of the Haku fight.
 
Or, do none of this, and change things around how you please. It is, after all, your story, not mine. I just wanted to get all these thoughts down, and out there, in case anyone else agreed, or disagreed, or just found this fascinating to read about, like I did to write it out.
submitted by randomlightning to NarutoFanfiction [link] [comments]


2024.05.18 22:42 JustDiscoveredSex Opinion These torchlit young marchers helped to save American democracy

(Copypasta from the Washington Post that I thought the group might find interesting.)
They called themselves the Wide Awakes. They are a lesson in building a political movement.
Opinion by Jon Grinspan May 14, 2024 at 5:30 a.m. CT Washington Post Jon Grinspan is curator of political history at the Smithsonian’s National Museum of American History and author of “Wide Awake: The Forgotten Force that Elected Lincoln and Spurred the Civil War.”
They called themselves the Wide Awakes: one of America’s largest, weirdest and most consequential political organizations, now nearly forgotten. In Boston, many had escaped slavery. In St. Louis, many were radical German immigrants. In D.C., their rallies mixed Yankee federal clerks with sons of Southern families. In Connecticut, where they got started, they were working-class kids with shady political backstories. And in 1860, this diverse coalition of young Americans drew the line against slavery and help to elect Abraham Lincoln.
Their success can tell us a lot about cobbling together a coalition in a fractured, tribal, distrustful age.Clad in militaristic black capes, marching by torchlight through America’s cities, the Wide Awakes alarmed the Southern aristocracy of enslavers — which was exactly what they hoped to do. The movement drew its mammoth size and unnerving force from the resentment many Americans felt toward “Slave Power”: the wealthy planters who pushed to expand slavery and brutally suppressed opposition.
Started by a few kids barely old enough to vote in February 1860, the Wide Awakes were believed to be half a million strong by August of that year, with companies from Maine to California, Virginia to Kansas.
To understand how shocking this coalition was, we need to rethink the politics of antebellum America.
Instead of a nation split between the absolutes of Slavery and Freedom, most Americans fell somewhere on a spectrum between the two. Just 2 percent of the population in 1860 actually enslaved anyone, and those Americans trapped in slavery made up another 12 percent of the nation’s men, women and children. That left 86 percent of Americans who were neither enslavers nor enslaved. Some enthusiastically supported slavery, while others prayed for the practice to end. But most — especially among the large northern majority — found slavery distasteful while also objecting to what they saw as the radicalism of Abolition.
Caught in the middle, this majority bounced from party to party, explaining much of the tumult of mid-19th-century politics. Enslavers skillfully exploited the unsettled situation and spent the 1850s demanding more slave states, the right to keep enslaved people even in free states, the prohibition of speech and writing against slavery, and a requirement that free states assist in hunting fugitives.
This outsize influence was backed by real and threatened violence, from the plains of Kansas to the halls of Congress. “I have no objection to the liberty of speech,” sneered Alexander Stephens, the future vice president of the Confederacy, so long as “the liberty of the cudgel is free to combat it.”
The moderate majority began to feel as though slavery was at war with democracy, trampling upon their own rights along with the rights of the enslaved. Young people decided they’d had enough.
A gawky 19-year-old textile clerk, Edgar Yergason, started it all. “Fastidious” about his clothes, Eddie prepared for a torch-lit rally of the anti-slavery Republican Party on Feb. 25, 1860, by fashioning a shiny black cape to protect his new coat from dripping torch-oil. Yergason’s fellow clerks made capes, too. This oddly uniformed corps led a march through Hartford that night, while their friends beat back a mob of proslavery Democrats. Proud of their costumes and their fighting skills, Eddie’s friends met in a dingy third-floor apartment to formalize their association. After selecting a brawny 27-year-old leader for their “captain,” they cast about for a name. One fellow shouted: “Why not name it ‘Republican Wide Awakes?’” It was time that they wake up to the threat slavery posed to democracy.Their “army” of young civilians — clerks and farm boys and apprentice blacksmiths — spread from coast to coast. Uniting in “companies” drilled by “captains,” young people joined together, energized by this militaristic sense of awakening. In an age of rowdy, boozy politics, the Wide Awakes stood out for their stoic, silent midnight marches, not exactly fun but stirring and spectacular. In an age of chaos, their discipline sent a political message.
Wide Awake companies fought as bodyguards for Republican anti-slavery speakers, escorting Lincoln and many others. Bloodied young men, still in their signature capes and caps, sat onstage at rallies as proof of the antidemocratic forces aligned against them.
This anger joined strange bedfellows. Before 1860, teetotaling Yankee abolitionists disliked beer-drinking German radicals, who hated Know Nothing gang members, who shunned African American fugitives, who distrusted antislavery Southerners. But a shared enmity toward the Slave Power united them all, what historian Henry Adams later called “the systemic organization of hatreds” at the root of politics. Lewis Hayden, who had escaped slavery in Kentucky, led a company of Black Wide Awakes in Boston in the same movement as the nastily racist Frank Blair Jr. in St. Louis. Some Wide Awakes were truly admirable, others quite distasteful, but all were united under Yergason’s cape design.
The Wide Awakes claimed to have “no warlike intentions,” but Democrats were skeptical. In the North, Democratic newspapers legitimately worried that “politico-military” clubs would mean “our elections will become pitched battles.” Across the South, panicked newspapers spread wild, violent rumors. One ex-governor told Virginians that they would soon be “cut to pieces by the Wide Awakes.”
On Election Day, club members woke up communities with 5 a.m. fireworks, then marched to the polls. Turnout was high: 81 percent. By the end of the day, Lincoln had won an unusual victory, taking nearly 60 percent of the electoral vote but less than 40 percent of the popular vote in a four-way race. This awkward mandate meant that for all the Republicans talk of “majority rule,” no one could really bring unity, or even basic agreement, in such a fractured land. But the Wide Awakes lit Lincoln’s plurality with torchlight, until the movement’s shadow loomed larger than the actual Republican Party.
Many agreed with the New York Tribune’s assessment that the Wide Awakes were “the most imposing, influential and potent political organization, which ever existed in this country.”
As the nation spiraled toward the Civil War, Wide Awake clubs armed as paramilitary forces, who did some of the first fighting in the conflict. And their members enlisted in huge numbers in the Union Army that finally killed slavery.
Today, progressive activists online sometimes name-check the Wide Awakes, styling them as woke heroes from the past. But they were really something more complex — and more thrilling: a genuine coalition of people who couldn’t agree on much but who marched side-by-side against the greatest threat to democracy.
submitted by JustDiscoveredSex to Defeat_Project_2025 [link] [comments]


2024.05.18 22:39 JoBookman [Suggest a Book] Books like Blood Meridian but with a writing style that is less opaque

submitted by JoBookman to BooksAndFilms [link] [comments]


2024.05.18 22:38 Big-Sausage3428 18[M4A] #Online #UK - Im looking to chat to anybody about anything you would like!

FLAIR IS BECAUSE IM 18 AND OPEN TO ANY CONVERSATION. DOESNT HAVE TO BE NSFW BUT I DONT MIND
Hey im Tobias, 18, Bi, and I'm very bored! Come message me about anything at all, I really couldn't care what the topic is! I live north east!
I'm interested in gaming, art, cooking, films and i love chatting to strangers lol 😆
I'm interested in texting but no voice notes - and if we really get connect then we may in the future be able to use other means of communication ;)
I prefer girls but men are also my style so don't worry about messaging me whoever you are, I won't discriminate no matter age, gender, sexuality. I do not care about that. Just come message me already.
Idk what else to write but yeah anyone come message me now!!!
submitted by Big-Sausage3428 to MakeFriendsUK [link] [comments]


2024.05.18 22:35 Big-Sausage3428 18[M4A] #Online #UK - Im looking to chat to anybody about anything you would like!

Hey im Tobias, 18, Bi, and I'm very bored! Come message me about anything at all, I really couldn't care what the topic is!
I'm interested in gaming, art, cooking, films and i love chatting to strangers lol 😆
I'm interested in texting but no voice notes - and if we really get connect then we may in the future be able to use other means of communication ;)
I prefer girls but men are also my style so don't worry about messaging me whoever you are, I won't discriminate no matter age, gender, sexuality. I do not care about that. Just come message me already.
Idk what else to write but yeah anyone come message me now!!!
submitted by Big-Sausage3428 to textfriends [link] [comments]


2024.05.18 22:26 Big-Sausage3428 18M [M4A] #Online #UK - Im looking to chat to anybody about anything you would like!

Hey im Tobias, 18, Bi, and I'm very bored! Come message me about anything at all, I really couldn't care what the topic is!
I'm interested in gaming, art, cooking, films and i love chatting to strangers lol 😆
I'm interested in texting but no voice notes - and if we really get connect then we may in the future be able to use other means of communication ;) this is focused for just messaging, but im open for it to turn into something more
I prefer girls but men are also my style so don't worry about messaging me whoever you are, I won't discriminate no matter age, gender, sexuality. I do not care about that. Just come message me already.
Idk what else to write but yeah anyone come message me now!!!
submitted by Big-Sausage3428 to MeetNewPeopleHere [link] [comments]


2024.05.18 22:20 Big-Sausage3428 18[M4A] #Online #UK - Im looking to chat to anybody about anything you would like!

Hey im Tobias, 18, Bi, and I'm very bored! Come message me about anything at all, I really couldn't care what the topic is!
I'm interested in gaming, art, cooking, films and i love chatting to strangers lol 😆
I'm interested in texting but no voice notes - and if we really get connect then we may in the future be able to use other means of communication ;)
I prefer girls but men are also my style so don't worry about messaging me whoever you are, I won't discriminate no matter age, gender, sexuality. I do not care about that. Just come message me already.
Idk what else to write but yeah anyone come message me now!!!
submitted by Big-Sausage3428 to InternetFriends [link] [comments]


2024.05.18 22:20 drvgagainstwar Bot suddenly Very Stupid.

Bot suddenly Very Stupid.
When I first made my bot, I was pretty impressed by the amount of details it seemed to be able to retain - it was able to identify my character, and even understood media references and was able to mention things like specific video games or songs from bands i brought up that really existed. It was good at using non-repetitive language and being descriptive, making up unique scenarios, remembering MY character and how to interact with them, the works.
That lasted maybe a couple hours before basically relentless issues started. First, It is OBSESSED with consent. I can understand that to some degree, but on a private, M18-marked bot, I think I shouldn’t have to make my character verbally state a literal “yes, I consent” at least once in EVERY. MESSAGE. I SEND. or else be faced with complete dismissal and runaround from the bot. Doesn’t matter if its just a kiss, and I clearly wrote out I’m the person who initiated it, The bot demands to know if i say a literal “yes” to its constant requests for consent, lest it reject me entirely. It would make a lot more sense if the bot was the one consenting in the scenario, but is me actively creating the character, opening the chat, writing out my response, and continuing to engage with it not obvious evidence that I consent???
It also refused to use the action italics properly right from the start, and fixing them manually only made the bot break them even more severely. same goes for quotation marks.
Next, it would get stuck generating the same, already-sent message over and over again. Then, it CHANGED all the AI’s old messages right up to the start of the chat to be that same one, repeating message over and over. Eventually, with enough deleting and regenerating (literally at least 20 times per message the AI wrote, often more.) enough it seemed to stop being so relentless and the reused message would only pop up once in a while.
Then, I guess the bot gave up on trying to pick only one response to generate, and proceeded to have a total meltdown on multiple occasions where it generated 3 or more different sentences simultaneously, interrupting each other, resulting in total gibberish. (see first 2 screenshots.) THEN, the bot just gets bored i guess, and starts replying with one or two word replies, which eventually devolves into the character literally just replying with its name, pokemon-style.
After more fucking around, I got it to generate coherent english again, but it seems to have lost all sense of personality and have literally no idea who it is beyond its name (all character associations with the name have been lost, might as well just be some random dude named after the character.) despite the written lore still being clearly visible in the bots settings, can no longer answer questions it used to easily, has no memories of its appearance, description or the scenes that happened before, and proceeds to dismiss everything i say and insist on trying to converse about “self improvement and the ways it can help us.”
Eventually I just gave up and deleted the entire chat because I’d run out of ideas on trying to fix it. Even after restarting the chat, the bot is still just as lifeless and generic unfortunately, though at least speaks in logical sentences again. Is there anything I can do to fix this or prevent it from happening? could it have been something i did that made it go haywire to start?? Dopple premium doesn’t seem to provide any sort of significantly improved memory or generation that might solve it. I really like the apps UI and when the bot was working properly, I loved how it was functioning too, so it’d be great to not have to fight so hard with it as this feels like more work than just writing on both characters behalf atp.
I didn’t end up screenshotting all the issues I’d had as frankly id have literally hundreds of screenshots atp, but the ones attached are examples of some of the things that were happening constantly in the chat. Some other things that also happened that I’ve seen people mention on this subreddit, but also across ai bots in general, are: the bot remixing what I’ve said and saying it back at me, ignoring me to pick its own plotline, or getting stuck loading and never generates the message. TIA for any advice :)
submitted by drvgagainstwar to DoppleAI [link] [comments]


2024.05.18 22:19 Romyislief Temple?

Temple?
I need some help picking a temple style for my Atlantic tattoo, I’m leaning myself towards C and D
submitted by Romyislief to SleepToken [link] [comments]


2024.05.18 22:17 TheBlaringBlue Kena: Bridge of Spirits is a Wolf in Sheep's Clothing (Analysis & Pseudo-Review)

Kena: Bridge of Spirits is such a good game despite being so… well… basic.
It’s simple — almost overly so — yet it is beloved by so many seasoned and experienced gamers.
What I got curious about after playing the game myself and reading a number of pseudo-reviews online was how exactly it achieved this.
How did a package so entry-level-looking garner such respect by 201 and 301 students?
--
The ‘Fields’ region is a great example of Kena’s dichotomy.
It’s gorgeous and inviting, with sea-foamed vistas, lush landscape and rushing waterways. There’s a even a big, lovable pet bull towering over the myriad of cute little Rot dudes scampering through the foliage. The whole place is just friendly.
Why then, does it end up being one of the game’s longest, deepest and most complex sections? Consider its many scattered puzzles, which ask you to combine platforming, archery, environmental awareness and combat proficiency. There’s even a handful of red herring platforms that you can’t properly interact with until later in your puzzle solving endeavor.
The ‘Fields’ are a microcosm of the game as a whole. A childish, Pixar-esque shell which, when uncovered, reveals a complex, involved gameplay experience underneath.
Kena: Bridge of Spirits invites you to be a kid, but treats you like an adult. This is something very few games manage — or even attempt — and it’s what makes Kena so unique, memorable and special.
--
Kena crushes its tone and aesthetic on all fronts to create something that’s desirable and attainable to a group outside of hardcore gamers.
Kena’s visuals are youthful and welcoming by using cartoonish and fairytale-esque art design. The game’s companions do the same — the Rot are your constant brigade of adorable little plush-like, Pikimin-esque comrades who hop as you walk, munch on berries, clumsily trip over each other, and squeak in pitches that can only described as ‘cute.’ You can even give them little hats to wear. They’re pets and it’s all so mired in youthful innocence that I cringe even typing it.
From a distance, Kena appears childish and immature based on its outward appearance. That is, until you peel back its outer layer.
--
The game looks like something your five-year-old might enjoying toying with on your iPad, “you-got-games-on-yo-phone?” style. But there are four elements in its building blocks that make it a game not optimized for your five-year-old on their own;
  1. Narrative
  2. Puzzles
  3. Platforming
  4. Combat
Narrative
As far as the game’s story is concerned, it may begin bright and innocent enough, but it deals not-abstractly with death and loss.
Consider that all three boys you meet in the early game — Taro, Benni and Saiya are actually dead, I-see-dead-people style. Consider also that Kena’s entire journey revolves around the loss of her own father and her desire to reconnect with him.
Additionally, it is Toshi’s selfishness and his desire to be the hero that actually ends up bringing death and destruction to his village when he jumps the gun and kills and the mountain spirit in cold blood.
Merciless affronts on nature and an up-front dealing with death and grief are not exactly for the young of age, despite their youthful packaging.
Puzzles
It would be a waste of word count to explain in detail the steps necessary to complete certain puzzles in Kena just as a set of examples to prove the point.
If you’ve played or watched gameplay, you know the puzzles are surprisingly involved, consisting often of multiple steps to complete that build on each other and require the use of all of your abilities in tandem.
One of the bigger “ah-hah” moments I recall was when I realized I could order my Rot minions to move objects while Kena stood on top of said object in order to give me a leg up to jump to a previously unreachable ledge.
Platforming
Speaking of ledges, jumping to and from them is tight and precise in Kena.
Platforming challenges are often timed (your aura-bomb weapon only activates platforms for specifically-timed bursts). Combining their scheduled nature with the need to rotate them via precise archery, mid-air grappling segments and more makes for a movement experience that is involved enough to demand the player’s full attention for every tick of the clock.
Kena and her world’s gravity also have a decided, predictable weight to them that’s not exactly forgiving, meaning the act of jumping to and fro is exact while also requiring exactness.
Combat
Fighting the enemies of Kena is similarly involved.
The cadence with which the game throws opponents your way combined with the complexities of dealing meaningful damage to said opponents creates a combat scenario which demands the player fluidly wield and swap between both melee and ranged options while carefully managing space on the battlefield.
Kamikaze-style enemies often rush Kena in carefully-spaced and well-timed waves, while enemies with shields and shells hide their weak points from visibility. Enemies like this require certain sequences to beat — be it a well-placed bomb and arrow combo, a parry, or a maneuvering to an enemy’s backside.
Boss encounters lean into these mechanics but also present new wrinkles — The Hunter fight asks the player to rethink their tactics and find a way to deal with an airborne opponent who is apt at dodging bombs and arrows, for example.
The final few bosses ask you to take everything you’ve learned throughout your journey and apply it all at once, and if you don’t… it’s defeat for Kena.
--
The above sounds like I’m describing a souls-like with platforming elements as the ‘fresh take’ in addition to the enrapturing combat.
Games that provide this much of a challenging, involved experience are typically darker in tone — be it music, environment, or what-have-you. I don’t think too many people would call Kena ‘hard,’ but these are the same people who died 10+ times to The Hunter or Corrupted Toshi.
If this game had a darker, moodier skin, would more people describe it as hard or not for the faint of heart?
In this way, Kena: Bridge of Spirits is a wolf in sheep’s clothing.
It is accessible to new players and younger gamers due to its pleasing and friendly atmosphere. But by its conclusion, it is likely to season them into better gamers. If a newbie gamer picks up Kena, they’re in for a surprise and (hopefully) delight when they find something deeper than that which they first expected.
On the other hand, Kena is a worthwhile experience for veteran gamers if they drop their toxic masculinity and play a goofy kids game with a female protagonist. This is a game that will undoubtedly earn their respect by requiring their attention, precision and commitment throughout its experience. Like the newbie gamers, gaming veterans are in for a surprise and (certainly) delight when they find something deeper than that which they first expected.
--
Kena: Bridge of Spirits is a good experience for everyone. By balancing being adorable with being difficult, it earns the respect and appreciation of everyone who plays it. Its accessibility makes it easy to recommend to anyone and the game thus earns itself a bigger audience as a result.
Its narrative and gameplay might not separate themselves in terms of newness from a saturated market, but the surprise and delight the game provides delivers an experience to its players that isn’t typical of the space.
By striking the balance between wolf and sheep, Kena elevates its quality to something beyond just the content within.
--
and yet
I can’t help but think, as I summarize this article, that if a game is for everyone, doesn’t that, on some level, mean it is also for no one?
I mean, when you look at the game’s narrative or gameplay, it’s not exactly reinventing the wheel here. In fact, Kena does just about nothing new. It spits out the same exact version of a game we’ve been playing for decades in the form of Tomb Raider or Uncharted or The Legend of Zelda or God of War.
Critically speaking, both the gameplay and narrative are pretty damn milquetoast.
You’re in a world infected by some arbitrary Darkness and since you’re Special and The Chosen One™ it’s your job to go around cleansing the world of evil using a combination of environmental platforming, lever and pressure plate puzzle-solving and lock-on-based, sword-swinging driven combat.
It wouldn’t be difficult to make the argument that Kena is bland.
But the discourse around the game just isn’t about that.
The game’s scored an 81 on Metacritic and has a 92% positive review rating on Steam at time of writing. It recouped its development costs in just one month, meaning every sale since then is hitting the bottom line.
People like this game.
Quick aside from me here on something that made me smile — when double-checking the score on Steam for the above info, I found these as the first two reviews at the very top of the queue: “yo wtf. bought this game to chill, why does it feels like im playing souls-like difficulty ass game HAHAHAH.” “Don’t be fooled by the graphics. This game can be a challenge at times, but it is worth the experience.”
So maybe being an experience for everyone really was the kicker?
Or, maybe, it was something else.
In fact, yeah, I can confidently say it was. It’s a game reviewer’s buzzword, but it’s oh-so apt here: polish.
--
The entire experience of playing Kena is smooth. There are no framerate drops, no bugs, no broken quests or puzzles, no desynced dialogue and facial animations. Not a single hiccup to speak of.
The game features exacting archery, precise platforming, telegraphed and accurate hitboxes, as well as an unimpeding camera, responsive and weighty combat and legible visual design that accurately communicates with the player.
You can move through Kena virtually unobstructed (until you come across a puzzle you can’t solve, but that’s your problem, not the game’s). Everything is built carefully and gels together in a cohesion that works so fluidly that playing Kena is simply frictionless.
The game’s developers — Ember Lab — nailed the fundamentals, paid attention to detail and play-tested perfectly. Their effort to go above and beyond saved this game from sinking into the obscurity of being completely and utterly Mid.
--
It’s frictionlessness that elevates Kena beyond itself. It makes the game greater than the sum of its parts. It makes Kena a complete, finished and polished experience.
Kena presents itself like it’s Disney Pixar’s latest goofy-ass, lame-ass, sub-par video game, but lying underneath the childish aesthetic is a challenging and engaging experience that’s not only a boon for all audiences of gamers, but a worthwhile one thanks to its extreme polish and dedication.
You should play it.
submitted by TheBlaringBlue to ItsAllAboutGames [link] [comments]


2024.05.18 22:17 TheBlaringBlue This Game is a Wolf in Sheep's Clothing (Analysis & Pseudo-Review)

Kena: Bridge of Spirits is such a good game despite being so… well… basic.
It’s simple — almost overly so — yet it is beloved by so many seasoned and experienced gamers.
What I got curious about after playing the game myself and reading a number of pseudo-reviews online was how exactly it achieved this.
How did a package so entry-level-looking garner such respect by 201 and 301 students?
--
The ‘Fields’ region is a great example of Kena’s dichotomy.
It’s gorgeous and inviting, with sea-foamed vistas, lush landscape and rushing waterways. There’s a even a big, lovable pet bull towering over the myriad of cute little Rot dudes scampering through the foliage. The whole place is just friendly.
Why then, does it end up being one of the game’s longest, deepest and most complex sections? Consider its many scattered puzzles, which ask you to combine platforming, archery, environmental awareness and combat proficiency. There’s even a handful of red herring platforms that you can’t properly interact with until later in your puzzle solving endeavor.
The ‘Fields’ are a microcosm of the game as a whole. A childish, Pixar-esque shell which, when uncovered, reveals a complex, involved gameplay experience underneath.
Kena: Bridge of Spirits invites you to be a kid, but treats you like an adult. This is something very few games manage — or even attempt — and it’s what makes Kena so unique, memorable and special.
--
Kena crushes its tone and aesthetic on all fronts to create something that’s desirable and attainable to a group outside of hardcore gamers.
Kena’s visuals are youthful and welcoming by using cartoonish and fairytale-esque art design. The game’s companions do the same — the Rot are your constant brigade of adorable little plush-like, Pikimin-esque comrades who hop as you walk, munch on berries, clumsily trip over each other, and squeak in pitches that can only described as ‘cute.’ You can even give them little hats to wear. They’re pets and it’s all so mired in youthful innocence that I cringe even typing it.
From a distance, Kena appears childish and immature based on its outward appearance. That is, until you peel back its outer layer.
--
The game looks like something your five-year-old might enjoying toying with on your iPad, “you-got-games-on-yo-phone?” style. But there are four elements in its building blocks that make it a game not optimized for your five-year-old on their own;
  1. Narrative
  2. Puzzles
  3. Platforming
  4. Combat
Narrative
As far as the game’s story is concerned, it may begin bright and innocent enough, but it deals not-abstractly with death and loss.
Consider that all three boys you meet in the early game — Taro, Benni and Saiya are actually dead, I-see-dead-people style. Consider also that Kena’s entire journey revolves around the loss of her own father and her desire to reconnect with him.
Additionally, it is Toshi’s selfishness and his desire to be the hero that actually ends up bringing death and destruction to his village when he jumps the gun and kills and the mountain spirit in cold blood.
Merciless affronts on nature and an up-front dealing with death and grief are not exactly for the young of age, despite their youthful packaging.
Puzzles
It would be a waste of word count to explain in detail the steps necessary to complete certain puzzles in Kena just as a set of examples to prove the point.
If you’ve played or watched gameplay, you know the puzzles are surprisingly involved, consisting often of multiple steps to complete that build on each other and require the use of all of your abilities in tandem.
One of the bigger “ah-hah” moments I recall was when I realized I could order my Rot minions to move objects while Kena stood on top of said object in order to give me a leg up to jump to a previously unreachable ledge.
Platforming
Speaking of ledges, jumping to and from them is tight and precise in Kena.
Platforming challenges are often timed (your aura-bomb weapon only activates platforms for specifically-timed bursts). Combining their scheduled nature with the need to rotate them via precise archery, mid-air grappling segments and more makes for a movement experience that is involved enough to demand the player’s full attention for every tick of the clock.
Kena and her world’s gravity also have a decided, predictable weight to them that’s not exactly forgiving, meaning the act of jumping to and fro is exact while also requiring exactness.
Combat
Fighting the enemies of Kena is similarly involved.
The cadence with which the game throws opponents your way combined with the complexities of dealing meaningful damage to said opponents creates a combat scenario which demands the player fluidly wield and swap between both melee and ranged options while carefully managing space on the battlefield.
Kamikaze-style enemies often rush Kena in carefully-spaced and well-timed waves, while enemies with shields and shells hide their weak points from visibility. Enemies like this require certain sequences to beat — be it a well-placed bomb and arrow combo, a parry, or a maneuvering to an enemy’s backside.
Boss encounters lean into these mechanics but also present new wrinkles — The Hunter fight asks the player to rethink their tactics and find a way to deal with an airborne opponent who is apt at dodging bombs and arrows, for example.
The final few bosses ask you to take everything you’ve learned throughout your journey and apply it all at once, and if you don’t… it’s defeat for Kena.
--
The above sounds like I’m describing a souls-like with platforming elements as the ‘fresh take’ in addition to the enrapturing combat.
Games that provide this much of a challenging, involved experience are typically darker in tone — be it music, environment, or what-have-you. I don’t think too many people would call Kena ‘hard,’ but these are the same people who died 10+ times to The Hunter or Corrupted Toshi.
If this game had a darker, moodier skin, would more people describe it as hard or not for the faint of heart?
In this way, Kena: Bridge of Spirits is a wolf in sheep’s clothing.
It is accessible to new players and younger gamers due to its pleasing and friendly atmosphere. But by its conclusion, it is likely to season them into better gamers. If a newbie gamer picks up Kena, they’re in for a surprise and (hopefully) delight when they find something deeper than that which they first expected.
On the other hand, Kena is a worthwhile experience for veteran gamers if they drop their toxic masculinity and play a goofy kids game with a female protagonist. This is a game that will undoubtedly earn their respect by requiring their attention, precision and commitment throughout its experience. Like the newbie gamers, gaming veterans are in for a surprise and (certainly) delight when they find something deeper than that which they first expected.
--
Kena: Bridge of Spirits is a good experience for everyone. By balancing being adorable with being difficult, it earns the respect and appreciation of everyone who plays it. Its accessibility makes it easy to recommend to anyone and the game thus earns itself a bigger audience as a result.
Its narrative and gameplay might not separate themselves in terms of newness from a saturated market, but the surprise and delight the game provides delivers an experience to its players that isn’t typical of the space.
By striking the balance between wolf and sheep, Kena elevates its quality to something beyond just the content within.
--
and yet
I can’t help but think, as I summarize this article, that if a game is for everyone, doesn’t that, on some level, mean it is also for no one?
I mean, when you look at the game’s narrative or gameplay, it’s not exactly reinventing the wheel here. In fact, Kena does just about nothing new. It spits out the same exact version of a game we’ve been playing for decades in the form of Tomb Raider or Uncharted or The Legend of Zelda or God of War.
Critically speaking, both the gameplay and narrative are pretty damn milquetoast.
You’re in a world infected by some arbitrary Darkness and since you’re Special and The Chosen One™ it’s your job to go around cleansing the world of evil using a combination of environmental platforming, lever and pressure plate puzzle-solving and lock-on-based, sword-swinging driven combat.
It wouldn’t be difficult to make the argument that Kena is bland.
But the discourse around the game just isn’t about that.
The game’s scored an 81 on Metacritic and has a 92% positive review rating on Steam at time of writing. It recouped its development costs in just one month, meaning every sale since then is hitting the bottom line.
People like this game.
Quick aside from me here on something that made me smile — when double-checking the score on Steam for the above info, I found these as the first two reviews at the very top of the queue: “yo wtf. bought this game to chill, why does it feels like im playing souls-like difficulty ass game HAHAHAH.” “Don’t be fooled by the graphics. This game can be a challenge at times, but it is worth the experience.”
So maybe being an experience for everyone really was the kicker?
Or, maybe, it was something else.
In fact, yeah, I can confidently say it was. It’s a game reviewer’s buzzword, but it’s oh-so apt here: polish.
--
The entire experience of playing Kena is smooth. There are no framerate drops, no bugs, no broken quests or puzzles, no desynced dialogue and facial animations. Not a single hiccup to speak of.
The game features exacting archery, precise platforming, telegraphed and accurate hitboxes, as well as an unimpeding camera, responsive and weighty combat and legible visual design that accurately communicates with the player.
You can move through Kena virtually unobstructed (until you come across a puzzle you can’t solve, but that’s your problem, not the game’s). Everything is built carefully and gels together in a cohesion that works so fluidly that playing Kena is simply frictionless.
The game’s developers — Ember Lab — nailed the fundamentals, paid attention to detail and play-tested perfectly. Their effort to go above and beyond saved this game from sinking into the obscurity of being completely and utterly Mid.
--
It’s frictionlessness that elevates Kena beyond itself. It makes the game greater than the sum of its parts. It makes Kena a complete, finished and polished experience.
Kena presents itself like it’s Disney Pixar’s latest goofy-ass, lame-ass, sub-par video game, but lying underneath the childish aesthetic is a challenging and engaging experience that’s not only a boon for all audiences of gamers, but a worthwhile one thanks to its extreme polish and dedication.
You should play it.
submitted by TheBlaringBlue to KenaBridgeOfSpirits [link] [comments]


2024.05.18 22:11 Definition_Novel Vytautas Montvila: the Lithuanian Diaspora’s true unsung hero.

Vytautas Montvila: the Lithuanian Diaspora’s true unsung hero.
In the age of current mass glorification via media from Lithuania and the United States of diaspora Lithuanian fascists like Adolfas Ramanauskas (Ramanauskas was born in New Britain, Connecticut, USA and later moved to Lithuania, later collaborating with Nazis during their invasion) or Lithuanian exile fascists like Jonas Mekas, few diaspora Lithuanians remember the names of revolutionary socialist Lithuanian diaspora heroes like Vytautas Montvila or Antanas Bimba. Antanas Bimba was a Lithuanian involved in the early American Communist movement, and a post will be made for him sometime later. As for the story of Montvila, It is up to Lithuanians everywhere to give this man his credit as a hero and martyr against fascism.
Vytautas was born to to an ethnic Lithuanian Catholic immigrant family in 1902 in the city of St. Charles, Illinois. His family, like many Lithuanian immigrants to America at the time, left Lithuania due to persecution by czarist Russian Empire authorities, whom sought to ban Lithuanian language as well as restrict the Catholic Church in favor of Orthodoxy. This persecution under czarism caused many minorities, particularly ethnic Lithuanian Catholics and Lithuanian Jews, to move often to the United States, Canada, or South American nations. In 1906, he and his family returned to Lithuania, moving to the city of Marijampolė. The family later moved to Degučiai, then a Marijampolė suburb.
As Vytautas grew older, between the years of 1922-26 he joined the Kėdainiai Teacher’s Seminary. It was somewhat of a social club for study, covering a wide range of topics, such as science, culture, atheism, and philosophy. Members were of various political parties, but it was here Vytautas became acquainted with local Communist activists and gained entry into the wider movement. The communists at these meetings often discussed Marxist theory, offered to share sections of the Communist Manifesto, and recruited members into local Worker’s Guilds. In 1923, he began writing his early poetry, often revolutionary in nature and influenced by avant-garde style. In his most famous poem, “Naktys be Nakvynės” (ENG: “Nights Without Accommodation”), written early in his career, he champions revolutionary socialism and personifies art of poetry as a tool for revolution. His later work from 1940-41 reflects the new Soviet period, condemns the reactionary past, hoping towards a socialist future in Lithuania. These later poems were influenced heavily by the works of fellow Soviet poet V. Mayakovsky, whose works Montvila enjoyed. These later works by Montvila were of a topical oratorical style, and he is credited often with having laid the foundation for other Lithuanian Soviet poets at the time. Montvila also wrote short stories and portions of novels. Among other feats, he translated the novel “Mother” by fellow Soviet writer Maxim Gorky, from Russian into Lithuanian, as well as translated the writer Émile Zola’s novel “The Collapse” from its original French into Lithuanian.
He shortly then studied in the Faculty of Humanities at the University of Lithuania (Today, Vytautas Magnus University in Kaunas).
Following his departure from university, he began a life fully committed to revolutionary socialist activism. In 1929, in an effort to organizationally unify leftist writers against the bourgeoisie, he published the revolutionary almanac “Raketa” (ENG: “Rocket.”) For this, he was imprisoned from his arrest in 1929 to 1931. During 1935, he moved back to Marijampolė, and published the “Skardas” (ENG: “Tin”) worker’s newspaper for the Communist faction of the Lithuanian Social Democratic Party. He also published other socialist newspapers, titled “Darbas” (ENG: “Work”), “Kultūra” (ENG: “Culture”), “Aušrine” (ENG: “Dawn”), and “Prošvaistė” (ENG: “The Light”) for various leftist organizations. He simultaneously worked odd jobs to add to his livelihood.
Upon establishment of the Soviet Lithuanian government in 1940, Montvila, like many leftist Lithuanian citizens, was thrilled and ready for change, having been oppressed in a society previously plagued by issues such as anti-communism, rural serfdom, clerical fascism, anti-Semitism, and capitalist exploitation of all of the working people of Lithuania. Vytautas dedicated specialized time to working with Soviet authorities to publish and translate revolutionary texts from various authors, as well as delivering his own revolutionary pro-Soviet speeches. He continued this into 1941, the final year of his life.
Upon the Nazi invasion of Lithuania in mid-1941, he was captured by local collaborators and Gestapo. According to documents, he did not run or resist, rather instead defiantly, in true revolutionary martyr manner, insulted his captors. He was taken prisoner to the 9th Fort in Kaunas, where he was executed, being shot to death on July 19th, 1941, killed alongside many other Jewish and leftist victims of Nazi and collaborator fascist terror. To leftists who are aware of his heroism and revolutionary martyrdom, he is often compared to fellow revolutionary and Spanish poet F. Garcia Lorca, a leftist whom was executed by the Francoists. Vytautas, Lorca, and all revolutionaries shall be remembered forever. May we remember Vytautas Montvila, a hero to all Lithuanians, but especially to Lithuanians in the diaspora! Remember Vytautas Montvila, both uniquely a hero to Lithuanian-Americans, and the people of Lithuania!
submitted by Definition_Novel to SovietDiaspora [link] [comments]


2024.05.18 22:05 KingsCountyWriter [WTS] Three 18k Pilot Elite Pocket Pens

https://imgur.com/gallery/three-18k-pilot-elite-fountain-pens-oNTgqPz
For sale are three Pilot pocket pens that have similarities in their size and gold content, but little else. I believe all three pens are from the mid-1970s, and each one has design features that Pilot eliminated in their current E95s pocket pen offerings. Each pen takes contemporary Pilot and compatible cartridges, in addition to the Con-20/40 converters. All pens have been flushed and work perfectly. All sub rules apply, please comment before DMing. Prices include CONUS/Hawaii shipping, international shipping extra and to be discussed. Thanks for looking.
First up is a crosshatched capped Pilot Elite with an 18k nib. The body cap has the name 鎌田(かまた, Kamata) lightly etched into it, adjacent to the body cap dating PJ12 (April 12, 1970). The fingernail (?) nib, dated H176 (January 1976), writes a typically smooth Pilot line, with a slightly perceptible bounce. It’s slightly wet, but that might be due to the mixture of inks currently in the cartridge. The clip functions as it should, and the pen opens and closes smoothly and securely. The crosshatched pattern is doing an excellent job of protecting the top cap from scratches, but the section and back cap have slightly better than normal wear for a pen that is 48 year old pen. C- rating for the engraving. $125 CONUS insured/shipped.
Next is an 18k white section/back cap, gold colored, metal capped Pilot Elite. The nib lacks a visible date code, and writes with a smooth, wet Pilot line. The fingernail style nib is slightly rounder than the Crosshatched Elte, and has a small, half-moon breather hole above the start of the section. The 18k nib matches the cap and lock nut in color, which contrast nicely with the white section and back cap. The back cap has the 18k ID and the ML17 code is crisply rendered, and the cap has a nice gold accent scroll encircling it before the opening. The fully functioning clip has the curved sloping design not in use now, and gives this pen a nice Showa vibe. This pen shows little sign of use, as both caps and section are very clear without any dings,visible rubbings or scratches. I’d rate this a conservative, B rating, taking into account that it’s vintage. Why did Pilot stop giving alternatives to the Elite? $85 CONUS insured/shipped.
Lastly we have a black with gold accent 18k nib pen. The pen features a wet gold-colored 18k nib that is more streamlined than the rounder white Elite, and it lacks the crescent breather hole of the Crosshatch Elite. The top cap has a sloping finial, and the bottom band has a downward pointing concave motif introduced after 1974. The 18k logo is clear as is the body cap etching reading OC11. The pen opens and closes securely, and the clip is in excellent shape, functioning as designed. The nib writes wet and smoothly, and the lineweight is typical for a Japanese nib. This pen is in very nice shape, and I’d rate it a conservative B-. It’s hard to see the wear here on this 50 year old pen. $85 CONUS insured/shipped.
Thanks for looking. Please ask questions!
submitted by KingsCountyWriter to Pen_Swap [link] [comments]


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submitted by MortgageRich3613 to Statisticshelpers_ [link] [comments]


2024.05.18 22:01 BeastMsterThing2022 George Lucas IS LITERALLY Wes Anderson. DAE else think "I don't like sand" monologue could be in Fantastic Mr. Fox???

submitted by BeastMsterThing2022 to StarWarsCirclejerk [link] [comments]


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