Slot machine rentals

Slotmachine Hobbyists

2015.10.22 19:02 Slotmachine Hobbyists

A subreddit for slot machine owners, technicians, man-cave dwellers, and those interested in learning more about the technical aspects of slot machines.
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2015.05.02 05:54 VegasLowRoller Slot Machine Videos

Post your slot wins and discuss your favorite slot machines, point out which casino you can find them in, and anything else you can think of related to slots.
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2011.08.06 18:54 WillThePickle 🏜️ /𝗿/𝗕𝗼𝗿𝗱𝗲𝗿𝗹𝗮𝗻𝗱𝘀𝟮 - Borderlands 2 Reddit !

The Borderlands 2 Reddit. Post and discuss anything related to Borderlands 2.
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2024.05.19 02:44 Mando6921 H: Over 67 3 star weapons W: special power armor/ open trades

H: Over 67 3 star weapons W: special power armo open trades submitted by Mando6921 to Market76 [link] [comments]


2024.05.19 02:23 send_me_weetabix Time to play the Slot machine hahahahahahahahaaa

get it
submitted by send_me_weetabix to liverpoolcirclejerk [link] [comments]


2024.05.19 02:21 BurritoSuicide Stuck on PCI Configuration Begin

Stuck on PCI Configuration Begin
As the title implies, I'm having trouble passing through a single GPU to macOS. I'm currently using OSX-KVM, found at https://github.com/kholia/OSX-KVM, and I was able to get everything running fine in virtmanager, but it seems to hate my graphics card.
System specs (arch btw):
https://preview.redd.it/dvw8oadrz91d1.png?width=722&format=png&auto=webp&s=275f63ef1c81c346315900f2ead0b3a2761c3efd
I know the GPU isn't currently compatible, but I have seen other proxmox/reddit forums where OP got theirs running using NootRX.
What I've tried:
My config.plist can be found at:
https://github.com/BurritoSuicide/OSX-Repo-Personal-
Virtmanager XML:
 macOS 2aca0dd6-cec9-4717-9ab2-0b7b13d111c3 macOS 4194304 4194304 16  hvm /home/scryv/OSX-KVM/OVMF_CODE.fd /home/scryv/OSX-KVM/OVMF_VARS.fd       qemu64        destroy restart restart  /usbin/qemu-system-x86_64      
My hooks seem to work fine, as I have a win10 VM that passes through perfectly. My guess is that it's something to do with virtmanager, but I could be wrong.
submitted by BurritoSuicide to hackintosh [link] [comments]


2024.05.19 02:17 Way_Too_Dashy Emoji Battle Character One : Slot Machine

Emoji Battle Character One : Slot Machine
Reference : 🎰
submitted by Way_Too_Dashy to BattleForDreamIsland [link] [comments]


2024.05.19 00:59 LunaDudette Return of Security Deposit

Looking for help/input on the return of a rental security deposit in greater Cincy (Warren County).
I received my deposit return with a breakout of charges just after the 30 day mark. However, it was run through the landlord’s postage machine and postmarked within the 30 day timeframe.
I am assuming that since the refund and breakout were processed within the 30 day timeframe they comply with Ohio law.
Anyone have any input on this? Holding off on cashing my check as I am trying to research this.
Bigger backstory is I am also in court as a plaintiff since I escrowed my rent with the same landlord due to issues.
Any input would be helpful.
submitted by LunaDudette to cincinnati [link] [comments]


2024.05.19 00:25 JStew296 Table saw blade wobbles (Skil TS6307)

Table saw blade wobbles (Skil TS6307)
My Skil TS6307 has worked well for me over the last 18 months as I built stuff for the shop (ply, pine, poplar), but I tried ripping a straight edge to glue 2 small panels to make a push stick and gap between the 2 pieces is 1/32 or so.
I found both the rip and combination blades (CMT thin kerf, link to videos of each) had some wobble. On a flat surface, neither seems to be bent. (FWIW, the table saw top is not totally flat and has some variation between the left & right sides of the blade).
Watching the video, I also could see how much the blade deflects on start up.
Things to do:
  • check the blade for parallel to the mitre slot (don't know why I didn't think of this right away)
  • Check motor-table mounting hardware
  • Lap the arbor washers and nut
Other fixes/work-arounds:
  • slowing down the feed rate to even out the variation across the length
  • Blade stiffenefull kerf blades
I know it's a job site saw. The price was right to give the craft a try. Now that I know I like making sawdust, I'm hoping to squeeze some more accuracy out of this machine to make a coffee table and some end grain cutting boards this summer.
Any other variables to check that might fix the wobble?
https://preview.redd.it/kel9ui1sg91d1.png?width=600&format=png&auto=webp&s=3dfa96860dfd80eca86d1b801e1f0a83bc4b2983
https://preview.redd.it/t11zbi1sg91d1.png?width=600&format=png&auto=webp&s=84543a9efa0e404ed7de0256c91841fc6e1683b5
submitted by JStew296 to BeginnerWoodWorking [link] [comments]


2024.05.19 00:15 CaptainDan85 Vault 88 Slot machines

I just completed the experiments for Barstow and I’ve built some slot machines and a soda machine at my Tenpines Bluff settlement but I can’t seem to get a terminal to display the experiment options. Everything is hooked to power and has a terminal. Can anyone tell me what’s going on?
submitted by CaptainDan85 to Fallout [link] [comments]


2024.05.19 00:00 BlazeOfCinder My March 7th is meta

My March 7th is meta
I will start by being honest and say 2 things, the title is a joke lol and I love March so this is just the build/team I have been perfecting for a month now, this isn't meant to be a super serious guide because realistically its way too demanding, still after a year of using March I want to keep playing with her.
So, if you really like March like me or is just curious about my team, then enjoy, it might be quite the long read.
●Here's the set-up:
https://preview.redd.it/1ldduukr491d1.jpg?width=845&format=pjpg&auto=webp&s=ba44d1d8e0f93c83a1765c25c9944b7525b9b25e
Yes this team is very much *viable*, and most importantly is extremely fun, it's like a machine where every part neatly works with one another.
***
March is inherently a niche unit, that unfortunately suffer from a somewhat disorganized kit. The primary flaws of her kit is 3 things:
1: Her single target shield + taunt on their own won't provide enough survivability for the team.
2: Her counters/ult scaling off of Attack and low multipliers making sub-dps less than optimal when you consider the 3rd point.
3: Her shield, which is the biggest aspect of a sustain, scale off of Defense. Making most to rightfully build her EHDefense/Speed.
This makes March's Freezing/Shielding/Sub-DPS kit have dissonance.
However on that team, all aspects of March's kit can be utilized. And it's all thanks to this LC:
https://preview.redd.it/62o5g716591d1.jpg?width=283&format=pjpg&auto=webp&s=8347ebb9b0f473e8c69f6ae028c1b84816de38f4
This, combined with Pioneer set, alongside Acheron and Aventurine allows March's counters to **do 3 things**. Charge Acheron's ult, as every counter March does applies a debuff, and activates pioneer set. Then because its a FuA she Charge's Aventurine's Blind Bet as well, and do chip damage.
And that's not all, by utilizing the usual "Trend of the universal market" LC on Aventurine, March's shield now practically makes Aven always get hit due to the Taunt. Which **does 3 things** as well, 1st Charge Acheron even faster due to burn debuff from trend, on top of that all 3 others ults provide an addional charge and pela an extra charge on each action due to Pearl LC.
2nd Allow Aventurine to build blind Bet even faster, you never at any point need his skill he will always generate SP, lastly reduce the overall damage rest of the team takes due to the taunt, as Aventurine takes most of the heat.
Which allows March to build more Attack and Crit on Pioneer set
My March build, Yeah all 34+ substats benefit her
Speed primarily to hasten her turn to replenish her stacks. and EHR for comfort to apply debuffs
With that build March deals 12k Damage per counter on MoC 12 (Just to demonstrate damage against neutral level 95 elites) with everything applied:
https://preview.redd.it/rnbej6ej891d1.jpg?width=799&format=pjpg&auto=webp&s=eec1a6d00e56f6a2c2f00063ad4ad89ca2625bbb
While not *alot* its chip damage and it adds up, 40k per 3-4 counters isn't too bad, considering the addional charging Acheron and Aventurine get. It's primarily there to finish trash mobs off, and not waste big damage on, Aventurine too is built as a sub DPS
(Aventurine on PioneePela on Eagle)
Each Aventurine FuA does around 20k damage with a 25k on ult and decent basic attacks.
***
But ofc, the entire team's purpose and it's very core is charging Acheron as fast as possible, she is the star of the show afterall.
https://preview.redd.it/oci7r097a91d1.jpg?width=451&format=pjpg&auto=webp&s=4fd8254d590d7b12d562f3a2adf798d448a6a102
The entire team allows acheron to ult extremely frequently, while also providing the comfort of having 2 sustains, good chip damage, and almost outright negate status effects due to aventurine's effect res buff and March's cleanse, with E6 March you can have some further healing should a big hit somehow go through your shields.
There are other minor synergies, like pela/welt and the freeze but i feel like the post is already long enough.
I have 3 or so builds for March, and I tried all of them with Acheron/March combo, I found this to be the best one both practically and well as i said i wanted to use every aspect of March's kit including her damage. But if you don't want to build sub-DPS March, you can simply build as much Speed and EHR as you can, to frequently replenish counters and be more at ease with all-in application.
Now is this Team Meta? Eh probably not, for starters it's very expensive as you need E2 Acheron at least and her LC as well as Aventurine (tho can be replaced) and his LC.
Bronya or Sparkle would be far easier to slot in, but hey March is the cutest thing there is, so i wanted to find have a very solid team for her for the long long run. So i focused entirely on pure synergy for her.
submitted by BlazeOfCinder to HonkaiStarRail [link] [comments]


2024.05.18 23:59 superfluousderp The math behind Domino

TLDR: Despite what many content creators are spouting as of late, Domino doesn't help the odds in the Blink decks.
There's been a lot of pot stirring recently with content creators and high rank players playing Domino in their Blink decks. Some of these folks have erroneously claimed that Domino helps you draw Blink on time or helps keep your high cost cards in your deck to Blink into. I'm going to go into the math to show how Domino is actually worse for these strategies, albeit marginally.
I'll be using KM Best's recent list + talking points which you can find [here](https://twitter.com/KMBestMS/status/1791916263091896610)

Pros:

* You are more likely to draw your 1 drop on 1. This is true. Your odds of drawing Nebula/ Korg increase from ~58% to 62% when you play Domino over something like Jeff the Baby Land Shark.
* You'll always play your 2-drop on turn 2. In world with Red Hulk as common place as it is, this is a bonus. This also applies to playing your 1-drop on 1 but the odds increase so marginally that odds are you were doing that anyway.
* Domino has some sweet variants and people love the character. As we get further into the post, you'll see that the statistical difference in playing Domino are minute on either side of the equation. If you want to play her and show off your cool variants/splits by all means.

Cons:

* Domino reduces the odds that you draw what you want from turn 3 onwards. The ELI5 explanation of this is you have more cards in your deck than you have draws in a given game. Therefore, giving up a draw step is more detrimental than guaranteeing a specific card out of your deck. When you play Domino, you're ~3-4% less likely to draw a 3-drop by turn 3, a 4-drop by turn 4, and most crucially Blink by turn 5. And this drawback is cumulative so despite gaining 3-4% on playing a 1-drop on 1, you're hamstringing the rest of your draws over and over again.
* Domino doesn't meaningfully keep your high cost cards in your deck to Blink into. She keeps all the cards in your deck more often. Every card in your deck besides Domino has an equal chance at being drawn at every stage of the game. You're just as likely to draw Red Hulk and Magneto as you are to draw your Jubilee and your Blink. So by giving up a draw, at best, it's a wash statistically whether or not you draw your high cost cards or anything else.
* Professor X has a roughly 15% metagame share and passing up Jeff for Domino seems like a huge loss, but that's more personal opinion that actual fact.
In conclusion, Domino is a net negative on the statistics of executing the Blink game plan. However, we are talking very small edges that only really show themselves over hundreds or thousands of games. You're still very likely to win, lose, snap, or retreat the same matches you would have if you played Jeff or White Widow or whatever other proactive card in that slot. But don't let the hype machine make that decision for you.
submitted by superfluousderp to MarvelSnap [link] [comments]


2024.05.18 23:41 Platform4507 On Balancing and Game Development

As everyone knows there have been a lot of recent complaints, whereas some people seem to disagree claiming that "the game is still very fun".
I think the issue is not directly that the game is not fun anymore, but that it is heading into the wrong direction of what "fun" is. With the nerfs and the behavior of AH balancing staff (Hi, Alexus) there is the sense that nerfs are designed to just make the game more tedious.
I think the reason people want stronger, more interesting and somewhat OP weapons is because that gives a direct shot of dopamine and just short amount of good old-fashioned "fun", where you just log in, play a relatively fast game (or two) with friends, get your cinematic moments and log off - ultimately wasting some of your time, but getting a good amount of positive emotions as your payment.
The nerfing so far seems to be designed to make sure this does not happen. Weapons are less exciting, meaning the game is still "interesting", but you are incentivized to spend more time in playing it. Each mission, each shot, each fight is designed to give you less positive emotions, less dopamine, but just enough to make sure that you don't question your actions and just continue playing again and again and again. The reason for this, I believe, is because certain members of the development team want to prioritize the so-called player retention over the idea of just making a good game. They want people to spend more time in the game, since the more time people spend, the more likely they are to spend money in it.
And I believe that the general sentiment among the players is negative, because most of them can intuitively sense, that there is an ulterior design to the current game development. The players, their time and what they want is not prioritized. Instead, they are being tricked to just waste more of their time in the game. This is the direct opposite of what made Helldivers 2 successful.
And this doesn't mean that such tedious games are not "fun". It's the same design as the slot machines in casinos. They are also fun. The kind of fun that wants to make you addicted and devour all of your time. And I think people instinctively understand this and are repulsed by it.
submitted by Platform4507 to Helldivers [link] [comments]


2024.05.18 23:40 justaddsleep We need to change the way that tempering works

It is day 5 and I am already burned out getting useless and wrong rolls on gear that is now worse than a non greater affix version with the right tempers. I don't really care how expensive it is so long as the item I got after hours and hours of grinding isn't only worth using after I win at the mini "slot machine" game.

Suggestions

The reason I feel this way is because no matter what system they introduce. Players are still going to hunt for a better version of an item unless it is actually perfect. Giving people the ability to put what they want on gear isn't going to stop people from trying to get the next best thing to push higher levels of Pit. The difference is that after a casual player bricks an item they are more likely to stop playing completely as they know they won't invest the time to try again. The current system doesn't encourage more hours, it discourages it.
submitted by justaddsleep to diablo4 [link] [comments]


2024.05.18 23:23 Thunderbird0325 Building a casino in my camp

I just built the blackjack and poker tables. Is there anyway to actually play those like you can the dice table?
Also would love any suggestions of what to add! I have the fancy bar and stools set up in it with the Atlantic City slot machines 1 and 2 and the poker and blackjack and dice tables.
submitted by Thunderbird0325 to fo76 [link] [comments]


2024.05.18 22:38 SlotCarMods Triple motored madness. SCM...

Triple motored madness. SCM...
https://preview.redd.it/myt9inefx81d1.jpg?width=1080&format=pjpg&auto=webp&s=5db15c9a43443cf71e9d46680ee273c10454b537
Triple motored madness. SCM...

slotcarsforlife #slotcarmods #drag #racing #triple #motored #madness #slotcarsofinstagram #slotcarphotography #slotcarcollecting #slotcar #slotcars #slotcartrack #slotcarcollection #slotcarracing

submitted by SlotCarMods to u/SlotCarMods [link] [comments]


2024.05.18 21:46 MemeManiac1234 I changed my slot machines to a casino! (Slot machine added)

I changed my slot machines to a casino! (Slot machine added) submitted by MemeManiac1234 to JessetcSubmissions [link] [comments]


2024.05.18 21:41 MisterAmmosart Trip Report: 05/05 - 05/17. Mainly Tokyo. IIDX traveling in Kanto. Long post.

Freshly back and awake after a twelve day stint for my first time there. I knew that I wanted to go in general, and while I didn't have a firm itinerary planned out, there was one main goal that I had in terms of sites within the country. The main video game that I play is Beatmania IIDX, and it has internal trophies which are represented as badges. Your profile allows you to assign up to five of them as visible when you start a new round, and there are badges to earn for playing at least one round in every prefecture in Japan, as well as every subregion. Getting the Kanto badge meant that I needed to play at least one round in Tokyo, Kanagawa, Saitama, Gunma, Tochigi, Ibaraki, and Chiba. After five days, I had that complete, and now I have a permanent record of this trip within the game itself. There was also a time-limited event to earn points in IIDX in order to exchange them for goods, such as a hat, or a towel, or a new account card and a poster, and I managed to get that taken care of in somewhat dramatic fashion. I did some other things too.
Primary general points
¡ Getting Suica set on the phone and using it was generally painless. There were only two times where I needed to summon the help of a resident JR employee to clear up an issue with the gate not reading the card for some reason.
¡ Most vocal interaction which I had was the opposite of painless, because I continuously kept trying to speak Japanese and failing, and most people would realize that I was completely failing at it and responded with English (some with full on sentences, others with just a few words). There were a few rare times that I was able to express my intent in Japanese, receive a response, understand the response, and reply as necessary, but that was rare. Once English was invoked, I would stay with it, because that's what they were expecting. I've been self-studying the language for more than twenty years in varying degrees of intensity, and while my reading comprehesion seemed sufficient enough for this trip, and while I didn't expect my speaking to be as good because I don't have any opportunity to practice speaking, I came away bitterly disappointed in my vocal and speaking comprehension in terms of my interaction with people there. Even within the trip I could at least overhear common chitchat better, but any time I needed to converse with someone for some reason, I usually needed to have things repeated several times and broken down before I finally realized what was being said.
¡ You are going to be asked about separately buying a bag with every non-food purchase. Accept or immediately present one that you are carrying to indicate how your purchase shall be bagged.
¡ I never once had my passport requested for presentation.
¡ Only once did a person volutnarily reach out to address me, and it was just to ask me where I was from in English. Otherwise, everyone left me alone the entire time.
¡ Weather through the period was ideal. Mid to upper 70F/25C range and only a few days where it was rainy, and even then it wasn't a downpour. A while ago I personally resolved to only wear suits in public and I purchased a new pair of Mephisto shoes after hearing reports of the extensive walking causing problems for traveller's feet and shoes. My attire help up well; there were only a few times that I needed to avoid sunlight to not get too hot, and I have no issues to report from the shoes.
¡ I only got X'd out of a restaurant one time, and I think it's only because I wandered into it before it was ready for service. Otherwise, I never once waited in line for food, I never once went to restaurant more than once, and all food was acceptably priced for the portion and excellent for the quality.
For these per-day recounts, I wrote them contemporaneously at the end of each day, so you'll need to forgive me for some writing being in present tense and other writing being in past tense.
Day 1 - Travel, Sugamo, Ikebukuro
Non stop flight from Chicago OHare to Haneda. 12 hours. Good thing I usually don't watch movies, because that just means that all I needed to do was binge a few to make the trip go by.
Pre-trip research led me to choose APA Sugamo as my home base for the visit, and I think that it was a very fortuitious choice. I'll have more to say about it later.
Some awkward encounters happened right away upon checking in here. I was at the nearby Family Mart to buy some things and I didn’t catch that he was making sure I wanted a bag until he repeated it five times. Yes, I’ll take it. Before getting there I was coming down to ground level after checking into my room, and when that person saw that I would have been the only other person going down to the ground, they ducked right back out. I was warned on both of these kinds of things happening, so I guess it’s good to have that immediately out of the way. It would turn out that people deliberately avoiding me was rare throughout the trip.
Despite not sleeping on the trip, I had freshly arrived and had no sense of being tired, so once I had my stuff down, I went off to Ikebukuro right away. No picture or video truly conveys how crowded these areas can get. It can only be experienced in person to be understood.
I soon found Round One Ikebukruo and went right in. So dense and loud. It’s entirely alien to me to see no less than ten IIDX machines in operation and all of them in use. I dumped the money into random tickets, as I foresaw doing, but now I have to wonder if that was the right thing to do, or if it’s tied to that location. I guess I’ll find out.
The forecast is for rain so I need to be in a hurry to figure out where I’m going to go. There might be only one day left for me to get my time limited toys.
Day 2 - Kawasaki, Kanagawa - Utsunomiya, Tochigi - Oomiya, Saitama
My body decided that it only needed four hours of sleep this morning. Without doing more research, I somehow decided to assume that more of the Round One locations were close to 24 hours of operation much like Ikebukuro. Answer: no. I hopped on the train early and went to Shibuya first, but it was very quiet, so I decided to get some of the travels out of the way today and headed south to Kawasaki. I still needed to dawdle for a while until Silk Hat opened at 900AM, and when I finally was able to get inside, I was only able to verify that their store had several allotments of the campaign goods and all allotments were out. Played one round on a monitor that was surprisingly blurry, and I don’t know why that would be the case with a lightning model, but it was, so that was enough.
After doing all of that, I resolved to try to go to Chiba and Ibaraki afterwards. I figured that with Kanagawa and Tokyo likely all out, going to the outskirts would make more sense. However, there was an injury on one of the rails that threw everything off normal, and the train I found myself riding was bound for Utsunomiya instead. Seeing as how I was going to go there eventually, I rolled with it.
It doesn’t take too long to move away from Tokyo metropolitan area before you encounter more forest like areas and rice paddy fields. Halfway through the trip I noticed that two older women suddenly hopped off while the train was waiting to go to the next stop, and I followed them when I realized they found the express line. Utsunomiya has a substantial size to its area and buildings but it was very quiet on the streets there in midday. Walked a mile to Sega GIGO, found that they didn’t even have the goods tracker up. All out. Interesting buliding for it having several neon signs, all vintage and authentic at that. Getting to there from the south meant cutting through Saitama, so I knew I had enough time to make one last attempt there. Research shown two stores being near Oomiya station, so that’s where I ended up. Taito Station was immediately visible upon exit, and they have two IIDX machines specifically with 20 gram springs, which is closer to my home setup and that much lighter than standard 50 gram springs. The final hour drew near and I made one last visit to that city’s Round One. Unlike nearly every other place I went to so far, it only had one IIDX machine. However, and maybe because of that, their goods listing didn’t show everything as out. One painful language exchange later, I was able to discern that what I wanted was available. When you spend more than 3000 yen in a single credit, the game wants to verify if you really want to proceed. It does it again at 6000 and 9000. Yes, I really do. But, having made that money dump I was able to get my hands on the e-amuse card and poster with fifteen minutes left before the deadline. Mission complete. By this point in the day it was exceedingly difficult to even look at the screen so I was ready to come home, but not before getting some goods at the Oomiya Book Off and redeeming what I could for points at Round One Ikebukuro. By the end of the day the only thing that I could tolerate doing was to buy some chicken and nigiri from the nearby train station. Good enough. At that point in the day my body felt like it wants to rock back and forth after all the train riding done today. But, it ended up being worthwhile after all.
One nostalgic feeling I had the most strongly in the day was at the Utsunomiya location where the smell of it triggered past buried memories of yesteryear. I think I want to attribute it to the stronger second hand cigarette smell but I’m not sure - all the same I felt its presence strongly there. Also, I don’t see Oomiya (or really Saitama itself) mentioned as a fun place to go, but it might serve as an acceptable alternative to Ikebukuro, only not as massive in scale of human quantity. Depending on how the trip goes in total I may end up back there for IIDX playing, at least if I don’t find any other place that has 20G springs.
Day 3 - Akihabara
With the travels out of the way, it was time to keep things more regionalized and stick to one area, and there is shopping that needs to be done, so it was off to Akihabara and to see how much of other posted tales hold true. The answer is that it is a lot of it. Kotobukiya can stand to open sooner than noon. Super Potato is indeed priced for a market which wants to snap up anything cheap - I at least found Xi for under 500 and felt that it would have been a bit silly to buy only that, but it didn’t make spending 2000 on one single issue of Arcadia any better. I had no idea that Hey Arcade was right next to both of them; while it was assuredly nice to be there and see the row of Cave shooters among everything else, something got messed up with my registration of my new eamuse card with everything else, so that quickly added to my stress. Having to carry around a few hundred dollars worth of crap with every step didn’t help matters. At least I was able to help a person recover their lost phone by applying a bit of logic to the situation and deducing it to belong to the only person there who looked French, as it was on the Lock Screen. They were relieved, yes. Then, rain came, and it was more than I was anticipating, and I left the umbrella at the room, particularly since I knew I’d be shopping this day. It also turns out to have not mattered much, because I went to visit Bic Camera so that I could get myself a hair trimmer while here, and that turned into me finding a bunch of Kit Kats available, so that meant a second bag. The wind kicked out the rain and my umbrella. In trying to get as many gifts secured as possible, I found some gachapon, but it needed 100Y coins, and I didn’t need paper money in the trip yet. After fighting with maps, I found an ATM to get cash, and got the gachapon. I came home late with feeling rather crushed about the day in that I couldn’t take pictures very well with having to juggle weather and bagging considerations. There were some nice parts of the experience to be sure but between that and more gawking at Super Potato pricing ($135 for PS3 Caladrius? $6000 for Pulstar?) and seeing similar markups on other goods, I don’t think it’s unfair to say that there is a reputation that this area carries and the pricing is there to go with it.
Day 4 - Laundry Day. Shibuya, Harajuku, Shinjuku
I was so drained at the end of Day 3 that I fell asleep on the bed immediately after ending the night call, which meant that I woke up at 0200AM to a room that was fully lit. This meant that I needed to look up how to resolve my eamuse problem or else I wouldn’t be able to get back to sleep. I did both. Awake at 0800AM meant that I had time to do laundry while I figured out what to do with the rest of the day. This meant that I was able to get more of Sugamo in pictures, and it was nice to be able to walk among the actual residences, and do other things like come across a school as it was actually in session. With them being close by and all in succession, I figured to get Shibuya, Harajuku, and Shinjuku visited. It turns out to have been a good day for it, as the temperature was perfectly cool and no rain came, and the sun came out only for a little bit. Shibuya somehow doesn’t seem quite as large in scope in person but the crowds were definitely there, and it is much more hilly than I anticipated as well. After wandering around and not seeing any arcade for a bit, I came across a series of coffee and cookie shops and remained strong to not indulge. It was there while looking at a Disney store (which gets tourists to take pictures of it for some reason) that the song Alone Again came on through the nearby public speakers. What timing. It drove me to finally get a treat for myself, and the frozen latte (black sesame and houji) and croissant (dark chocolate filing) were certainly good, it ended up costing more than the dinner I’d have later this day. I found a seclusion with a garbage can to eat the food and not carry the trash around, then an arcade soon after, and it was time to determine if I could fix the problem. Just like an easy click, it was. New to trash. Old to new. Done. Why did it have to be this way. Harajuku came next, and the environment there was distinct. This one in particular felt like it was an extended carnival atmosphere with the single tight knit market street and emphasis on fashion. A conversation with a freelance artist in the subway actually went well enough that I didn’t feel dumb. The same sensation carried to Shinjuku as well, only it was more spread out. Kabuki street was interesting to see in person, and I didn’t get any unseemly vibes from the place. Maybe it’s different later at night. A return home at a reasonable time allowed me to go down Sugamo’s market street a bit; most of it was closed, but it was interesting to come across the few remaining stores that were open by 0800PM, and more so the one that wasn’t. Coming back to the hotel I found a 24 hour ramen shop with nobody inside. The chef didn’t want to speak and only pointed to the ordering kiosk when I addressed her. The food came through a slot in the obscured window. At least her thank you as I left was a bit more warm, and the food was certainly delicious. To match with the matcha dessert that I bought from Sugamo station, I swung by a 7Eleven to get a drink, and found a milk tea for cheaper than a vending machine. The overhead music in the store was an instrumental version of Alone Again.
Day 5. Ibaraki - Mount Tsukuba, Miraidaira. Kashiwa, Chiba. Akihabara 2.
Awake at 0500AM on my own and knowing the current forecast meant that my envisioned plan for the day was quickly realized. Reaching the Tsukuba Express starting point from Akihabara needs you to get very far down into the ground before getting out into sunlight. I was on the ride early enough to see schoolchildren going about their commute, some of them being no older than ten and going about it unaccompanied. The people of Tsukuba seemed to be particularly helpful and cheerful that day, even despite my Suica issues at the gate. I didn’t ask his name at the counter but the man at the service desk was eager to speak with me about my career and what I was doing there. One asked where I was from on the way up to the summit and another caught my cable car ticket on the way down. There had to have been a few of them who saw my doing this climb in my business attire and thinking me to be a complete idiot if not outright mocking them for doing it that way while they employed the use of dual walking sticks and the like. I know I read some reports of the home stretch being difficult, but it did get pretty close to being an actual rock climb instead of a trail hike for that part of it. A quick stop to Miraidaira on the way back to get the Ibaraki play. The way the town center greets you upon leaving the rail gate struck me as incredible, as well as for how quiet it was. It was like walking onto a movie set. I did find the sweet shop after the play, and that was another painful interaction yet again. Oh well. Two quick stops down Tsukuba Express and one across from Tobu Urban Park line was enough to have a toe in Chiba, and I didn’t even need to leave the physical building of the train station to get to the basement level to find a machine for a play. Thank you, Kashiwa, you were great. Gunma is all that’s left. The descent from Tsukuba did take some earnest exertion, and after doing that the two stops, that put me back in Akihabara about when I anticipated; what I failed to anticipate is how much that place seems to drain on me. I think I just need to eat at an actual dinner time. Once I got back to Sugamo and had food it was a bit better, but while in Akihabara and being around that environment, and not finding things on a shopping list, I found myself just standing still and watching life pass me by. I hemmed and hawed a while for a maid girl’s hour of service for chitchat, but eventually I talked myself out of it because I just didn’t want potential trouble, just like her name. Komaru. I thought about doing this once just to say that I did, but I ultimately decided against it. You cannot go to this place with the expectation that you will find anything unless it is advertised and new. If you are looking for anything used, don’t count on it being there. You also cannot go there without having a strong resolve to not engage with the touts, because it becomes disheartening to see them do their job and blankly stare at the world when they're forced to stand out there and do nothing. Back to Sugamo to find a place that advertised Wagyu but the price they wanted was more than I wanted to spend. The ramen and seaweed & rice servings were fine, but they advertised endless drink and I didn’t receive that. All for $20? No, son. I did better than that elsewhere, I’ll know better now. Long day.
Day 6 - Tokyo Flea Market, Nakano Broadway, Ueno.
The weather couldn’t have been better for this weekend. I’ve read reports that the flea market held near the horse race track will be arbitrarily cancelled regardless of what is reported on the website, but my gut instinct told me that it would occur today, and it did. Turns out that a flea market is a flea market which is a flea market, no matter where it happens. Same allotment of clothes and stuff that few people really want to buy, although I was able to find myself some neckties at least. I probably overpaid based on what I saw later in the route, but that’s fine. They look nice. I settled on some shot glasses for a gift as well, but I’m surprised that I can’t ind something ornate that isn’t part of a sake set. Seated in the shade with a chocolate churro while rap music played in the background - it’s like I never left home. A woman came to sit across from me for the sake of sitting down; she was from Holland and today’s her last day in the country. Her husband came with food eventually. She had three weeks here and went to several places (allegedly, she didn’t list them out) and I asked her about Nakano Broadway. She didn’t make it there. It’s a good thing that I did - this is probably the kind of environment and market that people expect of Akihabara now, and maybe that’s how Aki was years ago, but it’s different from this. What’s more interesting is that Mandarake has a larger presence here than in Akihabara (so it seems to me), and their stores had floor after floor of any and every kind of pop culture product that’s been made in the past sixty years at least. Buttress that with extensive watch and jewelry stores and a slender arcade in the basement, and it’s a very well centralized microcosm of the country’s economy on the whole. I actually made a point to have dinner earlier than usual this time and found a place to serve some deep fried pork cuts served with rice and soup on the side. It was enough, and very well made. The day had not ended and my bag was heavy with several books purchased there, so I reported back to base briefly and decided to try visiting somewhere else, and settled on Ueno. Just as I arrived, a festival was underway where local teams of people made an elaborate show of carrying a home made shrine to a temple. Streets were officially blocked by police to allow the procession. In following the line I came up against makeshift food and amusement stands with the traditional toy gun shooting and goldfish catching. It appears that this is an official “start of summer” festival and I was able to watch it all happen in front of me. That was the good part of the day.
Day 7 - Tachikawa / Kunitachi. Shinjuku 2.
One of the games that I've never played is Beatmania III The Final. I've played some BM3 7th Mix years ago, but not The Final. I found a location that has one - World Game Circus in Tachikawa. In looking around that area before the trip, I saw that there was a nearby shinkansen museum, and not much else, so I figured that going to both places would make that walk worthwhile. Turns out that it wasn’t a museum in the proper sense of a dedicated building. Rather, it was a bullet train engine car on the side of a building that was unrelated, and that was it. A cute interaction happened here - when I approached the car, I heard some children running around inside, so I approached cautiously without knowing if I was encroaching upon someone else's alloted time or something. Once the children saw me, they gave a hearty irrashaimase as I entered, and the boy stamped a paper and presented it to me. Perfect. Despite it not being a typical musem, the card did have some interesting content, and it's good to see some kind of commemoration for their achievements and progression in that industry regardless. They have a lot to be proud about there. Off to WGC. Maps wasn’t lying about the walk taking twenty minutes. It's a good thing that I looked it up on streetview beforehand, because I otherwise would have walked right past it without knowing it was there. Then there it was, and there I confronted a past that I couldn’t visit again. Sure, I got to play BM3 The Final at last, but my timing was off, my hands were off, there wasn’t much I could do. Along with that I can say that I’ve played on a Beatmania II cabinet, and that was better than 5th Style at least. But that was it, that was all I could stand to do. It was right there and I couldn’t bear to put up with it more than a few rounds at best. Dream big, because only disappointment follows if your smaller dreams ever are fulfilled. I don’t know why finding IKEA back in Shinjuku was so difficult, but it took a while. I bought a bag, and then I bought a bag because the other bag was at the end of the register, which makes sense. I did feed myself before getting back to the Taito station to play some songs, but it still wasn’t good enough. All thumbs. Ended the day with laundry since the timing worked. Speaking of making dreams big, it’s time to cross another one off the list tomorrow. I can’t wait.
Day 8 - Takasaki, Gunma. Oomiya, Saitama 2.
It’s a good thing that I only needed to get to Ikebukuro to transfer over to the next stop, because that’s where that particular run ended for some reason. I wonder what was up. Speaking of things getting messed up on trains, I managed to find my way on a train that needed a separate ticket, which I didn't have. The conductor found me right away and had me disembark at Uraja for me to wait for the proper transfer. The weather forecast said there’d be rain, and the travel forecast said it would take two hours to get there, and neither lied. I feel like I had more people staring at me in Gunma than other places. I will say that I found the Takasaki station area to be rather charming, with the stores that it had inside and the emphasis on the music culture there. It’s one thing to offer a piano to the public to play, but it’s another to have a public willing to use it. This location had both. Having what was essentially a Bic Camera built into the facility was a nice touch too. The Leisure Land arcade was sandwiched between other floors that had its own offering of gaming stuff, so that was an unexpected bit of a fun thing to look through. The area was clean and sparsely populated, and it wasn’t picked clean of all matter of things that would normally get snapped up, so that was interesting. Finally, I made it over to the machine. They had separate fans for each location. I got the songs and then the medals came, and that’s that. Kantou Seiou. I would have stayed a bit longer but I wanted to have the medals show up right away, and my internet wasn’t cooperating, so that’s all I could do. I think there was an Internet cafe that I could have used in the facility, but I didn’t want to deal with an awkward conversation. I did get some Lawson on the way out, as well as some trinkets from the local Gunma-chan store as well as some mini croissants and some macademia cookie things. More vocal awkwardness. Omiya was one of the stops on the way back, and I found a place to serve omrice, so that’s another one off the list. No shoes allowed inside. The value wasn’t there but the service was good enough, as was the flavor. The machines with the 20G springs are indeed legit. Back home in time for some McDonalds, and that’s another food-checklist item marked off. Takoyaki mayo dipping sauce - somehow it’s both salty and sweet. While returning to the hotel, I did happen to encounter an argument amongst two teenaged locals where the guy ended up half-heartedly kicking the girl and getting her to cry. I wonder what their argument was about. I didn’t play hero, but someone else did so enough to prevent an escalation and called the police over.
Day 9 - Sugamo, Tokyo Sky Tree, Akihabara 3, Kanda
Up early enough to decide that I should at least visit the Sky Tree while I'm there just to say that I did, and that I should visit the Sugamo street market upon its open since it was right there in front of me. I'm glad to have done so. With everything open, this felt more like what one would think to expect from a flea market environment that's operated and supported by the local populace. Small stores were open both sides of the street that go on for many blocks, and some tents and tables were set up to sell second hand goods as well. I was able to find someone selling a US Morgan dollar and he wanted only 2000Y for it, so that was an easy buy. If I would have known better to anticipate this area, I wouldn't have felt compelled to buy kitchy tourist crap that is expected as gifts elsewhere. If you are looking for a place to idly shop around that doesn't get extremely crowded and has an authentic local feel to it, consider making a point to come here. Off to Sky Tree. Getting the combo ticket for the second deck was worth it just for the lack of crowds on the upper area. If you're going to come here, consider getting a phone selfie stick or something of the kind so that you can take pictures against the windows without the structure scaffolding obstructing your view. On the subject of shopping again, this might be another area to consider visiting just for the sake of the specialty stores to be found here, such as those for chopsticks or hairpins. To close out the day, my wife reminded me to look for something from the Square Enix cafe, so that meant swinging by Akihabara yet again. Since it is within a walkway, it was a bit of a pain to find this place even with using maps, but I eventually found it and got what she wanted to find. Played some IIDX at Game Panic, which was surprisingly small and the one machine that was avaialble to play had some 2P turntable issues, so that didn't last all that long. Dinner was at a nearby place that specalized in tofu, so that was a good ramen serving with that infused. For the evening, I wandered south to Kanda to get night pictures, and found it to feel pretty similar to Ueno.
Day 10 - Ginza, Tokyo, Kanda & Akihabara 4
Launrdry in the morning. I also wanted to say that I went to Ginza in my time here, and I didn't research anywhere to go to keep it a surprise. It was a bit warmer and sunnier than usual that day, and I stuck to the main road for most of the walk, so I can't say that I found too many points of the interest along the path that I walked starting from Yurakucho station and heading out that way. High class store for high class people, and that's too rich for my peasant blood. Similarly for Tokyo proper itself, I suppose I'd have to needed to wander far away from the Yamanote vicinity to find points of interest there, as I didn't encounter anything that was remarkably distinctive here in comparison to other areas that I have previously seen. Continuing north across Nihonbashi brought me to Kanda and eventually to Akihabara yet again, as if it was a magnet that pulled me inside every time. For the sake of trying a different place I chose to play some IIDX at the Leisure Land arcade there, and I'm glad to have done that, as those machines were probably in the best coniditon that I encountered within that area. Dinner was at Tenkaippin, which I didn't realize until after I placed the order was cash only. The clerk didn't request it beforehand but I voluntarily left my passport there to show that I would return, and promptly went to the same ATM that I had found days prior in order to get the cash to pay for the bill.
Day 11 - Haneda T3, Nishi Nippori, Nippori, Uguisuidani, Otsuka, Shibuya, Shinjuku, Ikebukruo, home.
The end. I resolved to take the subway over to Haneda today to get the one luggage over there and stored, and it’s a good thing that I did - there’s no easy solution for getting over there without encountering a crowd. If anything I wonder if Yamanote is actually better. Regardless, I got that much done. With the day left to go, I ventured to Nishi Nippori and I needed to summon the map several times to make sure I found the location, as it was as obscure as it could get. Just a sign on the ground for the third floor, a stairway that led to the back, an elevator that had no decoration, a single room that housed everything. Arcade PCB kits on shelves, joystick panels in exposed boxes, nicotine odor from years past - it was like I was transported to 1995 upon entry, beyond the fact that the games weren’t as old. Most of them, they did have a lot going for SF3 3rd yet. I was able to take care of some game business in a hurry since I was the only one there. It was a very pleasant respite for play in comparison to most of the other sessions. The region itself felt much the same as this arcade - old and well worn, as in well lived. Venturing south to Nippori led me to stumble upon a shrine and cemetery just by following some stairs. Usuigudani was cleaner but mostly had hotels as points of interest. Back home to buy some mochi while mochi was for sale in midday. Then to Otsuka, thinking that I would wander to Ikebukuro, but I ended up wandering back to Sugamo instead. Whoops. Meal at Sugamo, then back out to return to Shibuya and Shinjuku at night to catch evening shots, when I hadn’t done so before at these places. Good thing I did that to get Golden Gai area shots at night. With the night winding down, I decided to have one last IIDX play at Round 1 in Ikebukuro to symbolically end where I started.
Ending arcade comments
¡ Although the upkeep is generally better and more consistent than the US, some machines will have hardware issues here too. I was surprised by the blurriness with some of the LM IIDX machines.
¡ Densha De Go on the propert large cabinet is nice but quickly becomes very expensive.
¡ Bombergirl is OK enough and having the dedicated detonator button that pops up for hitting the base is a cute touch.
¡ Chase Chase Jokers feels rather clunky and I'm not sure what the game is trying to do. Interesting side screen concept at least.
¡ Nostalgia is delightful and would probably find a small fanbase worldwide if it had more exposure.
¡ Favorite IIDX locations are Taito Station in Oomiya for the light keys and Leisure Land Akihabara for the high quality of the LMs there. Honorable mention goes to the Game Versus loctation in Nishi Nihonbashi, but that might not be worth it for a dedicated trip unless you go there first thing in the morning.
Ending overall comments
This was a life altering trip for me, as would be expected. While I'm glad to have made the journey, as to be expected, I will only want to return after making an extensive redoubled effort into speaking and hearing comprehension, because I know that I came across like a blubbering idiot so many times, and it's truly aggravating because I generally know what I want to say and most of the words that are used to say it, but it just doesn't come out of my mouth properly when it needs to be done.
I welcome any questions you may have, as that will help for me to recall the memories and have me write them down.
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2024.05.18 21:34 Alphatmldr Using free play to make a profit

So I am going to see how much profit I can make using free play over the next month. For background, I have played fairly regularly at my local casino but have mostly only been offered $25-$50 in freeplay 3x a week (every Mon-Wed, Thu-Fri, Sat-Sun). I have stopped going for a while and was kind of over it but I just got an offer for $200 freeplay 3x a week for the next month (so 15 separate freeplay sessions). My plan is to use every one of them and not spend any money and see how much I can make. I know my future freeplay offers will likely drop or disappear which I'm fine with. I live about 20 min away so looking at about an hour of my time and maybe $5 in gas each time. I'm going to stick with one machine each time and do a variety of video poker and slots at various denoms and bet levels. Rules are only bring $20 in cash and no ATM card and cash out once the freeplay is done. I'm going to track the results and maybe update here. I think it will be interesting and hopefully will get a little lucky.
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2024.05.18 21:18 ApprehensiveCap6525 Earth is a Lost Colony (28)

A/N: yeah I changed up the Alliance admiral's name from Shepard Adama to Sheparda Dama (so creative i know) because the old one was going to fuck me over badly at some point. It would be like trying to make a legitimate, serious fantasy novel with a wizard named Albus Gandalf. I was NOT cooking when I came up with that shit.
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It was said that no plan ever survived contact with the enemy. That, at least in the case of Marcus Wayne’s infiltration of Neldia, was proven entirely true.
His ship, the Peacemaker, had undergone an extensive refit before its jump to Neldia to both modify its sensor signature and repair its failing Aegis barrier. The first objective succeeded. The second did not.
One day later, leaving the derelict Ultimate Vigil behind in deep space, the United Human Alliance courier ship Winged Deliverance logged a real space entry at the edge of the Neldia system. Its crew, having spent their waking hours plagued by hallucinations and enduring horrible nightmares as they slept, found this shift very welcome. The worst, though they could hardly believe it, was still yet to come.
“The Neldian fleet is mustering for war,” rumbled the man who had once held the title and security codes of an Alliance sector admiral. Now, he was a traitor to his homeland. “Security will be high.”
“No need to worry, Admiral,” said Marcus Wayne. “Your code will get us through.” It would not.
It took two hours for the Peacemaker, disguised as the Winged Deliverance, to be challenged by the Neldian Armada. “Transmit clearance code,” said an automated voice. Marcus took out a data disc with the admiral's clearance code on it.
“Hold,” said Terris. She was clad in black, her active camouflage offline to save battery, and she had been sitting at the passive sensor console for the past three hours. “Look at this.” A news broadcast popped up in front of Marcus Wayne and his officers. Sector Admiral Sheparda Dama, or at least he was once a sector admiral, had been tried and convicted of high treason.
“It was a secret trial,” Dama said, still in shock at the revelation. “I had no knowledge of this.”
“Well, that tracks, but what do we do now? What code gets us through?”
“Transmit clearance code,” the voice said again, “or adjust course.”
Dama thought for a moment. “Change course,” he said. “We’re not getting through.”
They did. A great sense of defeat took hold in the hearts of the crew. They would never reach the Neldian hypercom. Sheparda Dama, who would have gladly given his life in defense of humankind, would never get the chance to be the man who broke their chains.
The Peacemaker was halfway out of the Neldia system before Terris spoke again. “Hold it,” she said. “I have an idea.”
That was why she had been placed where she was. Clad in an airtight stealth suit. Inside a hollowed-out asteroid. On a ballistic journey to the heart of Neldian space. It was the most insane idea that Marcus Wayne had ever seen.
But, sometimes, insanity was a symptom of genius.
Terris flew past the Neldian Armada undetected. Many asteroids entered the inner system this way, flung by outer-system prospecting ships to the foundries and shipyards in Neldian orbit, and they were thrown and caught so frequently that only the most cursory of inspections was put upon each one. Terris passed the Alliance fleet entirely undetected.
Terris’ chameleon suit could mimic the sensor return of the precious metals it was buried in, at least enough to fool a probing scan, and the cuts made by Protectoral engineers had been so precise that Terris had fit inside there with barely a centimeter of space to spare. She was effectively entombed inside sixty meters of solid rock.
Interstellar espionage was not a job for the claustrophobic.
Finally, after days of waiting, the signal came. She was in range. A mental command triggered a series of shaped charges in the rock above her, if such directions existed in microgravity, and forty pea-sized explosives blasted a circular tunnel all the way to the asteroid surface. If just one of them had failed, that rock might have been her tomb.
Terris tried not to think about that as she began climbing her way out. A brief burst from her suit’s EVA thrusters was enough to start her on her way, and the tunnel out was wide enough for her to use her arms and legs to speed things up. Finally, after too long a wait, Terris saw the Neldian sun for the very first time.
There was fire in the distance. Comm chatter on every band. Warships burning hard for the outer system. The Coalition fleet was here.
She zoomed in, far more than she had ever had to before, and she could pick out the faintest flashes of blue as warships exploded in the black. A brief crawl around the asteroid, which also helped to warm up her muscles after days of inactivity, let her discern an attack force engaging the Alliance fleet. After a moment’s hesitation, weighing the risks, Terris activated her passive sensor suite to try and decrypt Alliance military chatter.
Instantly, her sensors were flooded with noise from the defensive bastions. The fleet base at the L5 point was loudest, its comm operators screaming indecipherably at fellow Alliance elements fighting in the black. Neldian orbit, where the hypercom station was, seemed to be the centerpiece of all the communications traffic. The hypercom, unsurprisingly, was being used as a relay for comm traffic all across the system. Terris made a note to hack its server banks for intelligence, and perhaps leave a timed virus or two to shut down the system after she was gone.
Her suit bleeped, alerting her that she was in optimum position to make the leap to the hypercom. She zoomed in on it, a red and spiked thing just like everything else the Alliance made, and calculated the right trajectory to land right on its metal surface.
Trying to jump from a moving asteroid out past Neldia’s rings and hit a hypercom station barely three hundred meters in diameter was like shooting a rifle from a jumbo jet in hopes of hitting a mosquito down on Earth. A nearly impossible shot, even with Coalition computers to help make the jump, and anyone lucky enough to make it would have been better served bankrupting their local casino at the slot machines.
Terris gave a command to her suit, activating a set of ion thrusters to boost her off the asteroid and adjust her course mid-flight. She’d never believed in luck.
She coasted silent and graceful past the particle guns in high orbit, like a majestic swan flying on a summer wind. Their sensor arrays were directed out, past her, to the far distant parts of space where a trillion tons of steel were locked in deadly battle. Terris really did wish she could smile at the moment. She was about to have unrestricted access to the biggest communications relay in the star system, able to send out viruses and receive vital intelligence that could cripple the Alliance fleet if placed in the right hands. Terris, confident as ever, knew they would be.
She would make the Neldian Armada burn, and they had no idea she was even coming.
She reached the hypercom station in just under a day, agonizingly slow for a woman like her, hovering just above its surface to avoid triggering pressure sensors. After that, it was simple enough to get inside. Terris found it almost trivial to bypass the airlock sensor grid and trigger the outer bulkhead to open unnoticed, its report to the command room destroyed before it ever arrived. Entering the station itself was easy after that.
Here, there was gravity. She could not hover like she had on the outside of the station. But here, there were no pressure sensors. She really had no need to hover.
The corridor she found herself in was large enough, though nothing like the expansive halls of a dreadnought, and a patrol of marines in powered suits trundled towards her obliviously. Terris had made the right call not to wear a Phantom powered suit. She ducked into an alcove, the chameleon suit concealing her from even their impressive sensor batteries, and they passed by with no clue at all.
Terris made it to the server banks with ease. Most of the hypercom’s security measures took the form of warships in orbit, clustered tightly around the planet to prevent exactly this scenario from happening, but those warships were off waging war. The station defenses were hopeless now that she was actually inside.
The data was encrypted, and she could neither access it nor copy it without potentially fatal consequences, but she wasn’t there to steal data. A brief, milliseconds-long connection to the primary server was all it took to riddle the entire system with custom-tailored computer viruses. The viruses were self-replicating, rather like an electronic version of the biological ones on Earth. They worked similarly, too, meant to latch onto outgoing communications signals and remain inert for a certain amount of time before activating and wreaking havoc across cyberspace.
The program would be scoured from the net in seconds once it began its assault, but it would cause plenty of chaos before then. And, with another critical transmission being scheduled to send at around that time, Terris knew her mostly-ineffective virus attack would be just enough of a distraction to make sure its message was heard.
Terris planned to leave the station in approximately thirty minutes. Shortly after that, the fireworks would begin. It was going to be beautiful.
She heard footsteps. A maintenance worker, no doubt. It was time for her to go. She disconnected from the server, taking pains to hide her involvement, and snuck out of the server room like a ghost in the night.
Next was the transmission array. This room was better-guarded, its door being flanked by marines, but Terris slipped inside by trailing behind an officer as he entered on some unknown pretext. After that, her daring and sleight of hand made sure Admiral Dama’s pre-recorded propaganda transmission was uploaded to the hypercom transmitter. It came with a set of instructions bearing the Admiralty’s seal, changed to be anonymous, to ensure as many people as possible heard his message.
In just under one standard hour, the United Human Alliance would be shaken to its very core. Terris had just made sure of it.
It took longer than she had expected for the door to open again and give her a chance to slip out. Terris had spent that time quite productively, downloading as many incoming and outgoing messages as she could to the internal hard drive just by her spinal cord. Even if they were encrypted, they’d be useful intelligence once Coalition codebreakers took a crack at them.
After that, it was trivial to slip past marine patrols and escape to the hull of the hypercom station. Terris found her ride, an Alliance warship by the name of Brightest Thunder, holding orbit just near the hypercom station. Admiral Dama, even if he was no longer an admiral, still had connections.
She charged her ion thrusters by tapping into the station reactor, an act which did not go unnoticed, but by then it was too late to respond. She had completed her incursion. The damage had been done. Perhaps if the Alliance acted swiftly and accurately, they could undo it, but Terris was a careful woman. She had covered her tracks well.
Waving one final goodbye to the crew of the hypercom station, Terris triggered her thrust pack and shot off into the ink.
“You must be my passenger.” A man in an Alliance captain’s uniform was waiting for her in the Brightest Thunder’s airlock. He wore a helmet and gloves, hermetically sealed to his airtight outfit, so he felt no effects from the vacuum of space. “I was sent by Sector Admiral Sheparda Dama,” he announced after a period of silence, “To transport you and whatever you may have safely to the Coalition fleet.” Nothing. Apart from the dull thudding of the ship’s railgun batteries, firing missiles at range to ward off a strike force of Coalition ships, the airlock was quiet as a ghost.
“You cannot expect me to endanger my life and the lives of my crew without at least some identification that you are who you claim to be!” Silence. Captain Senar Trevy had been standing in that airlock for three and a half hours, while his ship was tasked with screening Neldia and her eighteen billion inhabitants from harm, and he was just now wondering if he had been talking to a ghost.
“I am,” came a voice. Cold. Sterile. Inhuman. Exactly the kind Trevy expected from the secret spies of his former admiral.
“So you are.” Captain Trevy thought for a moment. He cycled the airlock. If his guest held hostile intent, one steel bulkhead would make no difference. “I’ve been stocking the crew with handpicked men and women since I received word of the operation,” he explained as they walked through the ship’s corridors. The crewmen he passed thought him insane. “I can’t vouch for them all, but the ship as a whole will obey me.” No response. Sometimes, Captain Trevy thought himself insane as well.
“This is my personal quarters,” he told the specter, stepping inside and sealing the door behind him. “I must warn you, for your own safety, it would be best not to leave it. The crew are mostly still Alliance loyalists.” He looked around, paying no heed to the decorated furniture or artificial sky, and finally shrugged and sighed. “Are you even here, still?”
Terris decloaked. She stood between him and the door, winged and cloaked in black like a demon of ancient myth. “I am.”
“You’re a black angel.” Senar Trevy, to his credit, kept his composure well. “A spy for the Ierad Republic.” He questioned her purpose here. They both knew it.
“You weren’t told?”
“I was told an alien would be coming aboard, but…” Trevy shrugged again, as if to say ‘what am I supposed to do?’ “The admiral vouched for you. That much is enough for me.” He also knew he had no choice in the matter. From what he knew about black angels, his ship had been lost the moment she boarded.
“I could have impersonated him,” said Terris, voice a perfect replica of Captain Trevy’s own. Even his own mother could not have told the difference. “And I’m trained to lie.” She was testing him, gauging his reaction to assess his personality. She was good at that.
“I could have you screened for deception,” Trevy countered, pointing up at a pearl-sized camera in the ceiling. Terris made a note that it was disabled. “And I could have had the technology officers vet your transmission.”
“I’m trained to lie well.” Terris sat down on Captain Trevy’s bed, a spartan thing compared to the sleeping quarters of most officers. There were no chairs in the room, so her options were few. She took off her helmet and tried to at least appear relaxed. In reality, she was anything but. “It comes with the job, really.”
“Fair,” Trevy chuckled, feigning calm. “I suppose the question now becomes whether or not you can trust me.”
“It’s a safe gamble.” Terris made a mental calculation. It would take her between thirty and fifty seconds to kill Captain Trevy, take the bridge, and vent the ship. That was a very safe gamble. “Besides, that’s what a peace treaty is.” Trevy looked confused. “A leap of faith. You trust your enemy to back their word, and you trust them to trust you as well. If we can’t get along here, can’t put aside our differences to work toward a common goal, then the Alliance will be right. And I hate it when they’re right.”
“I’m speaking to you now because I know they are wrong.” That came as no surprise to either of them. “You know, I was once a foreman of a labor crew in the munitions factories. The most productive unit in my sector.” That one did come as a surprise. “As a foreman, you get leeway to make certain decisions regarding the… well, I suppose they are slaves, under your command. Food intake and the like.” Captain Trevy looked pained when he brought up such memories. Terris wasn’t convinced that was how he really felt. “They use it to weed out any potential xeno sympathizers from the populace. Of course, at the time, I wasn’t so empathetic.”
“So you were a slave driver, and you beat your slaves to make them work. I hope every one of those shells was sabotaged.” Terris’ voice dripped with disdain. She had almost forgotten the Alliance captain was her enemy.
“No, I showed mercy,” Trevy defended himself. “I was generous.” This made Terris reconsider. Perhaps Senar Trevy could be an ally, if not a friend. “I won’t say I was a good man, but I wasn’t cruel. I was practical. Strong, healthy, well-treated workers are more productive than the beaten sacks of flesh in the other factories. My crew’s output was unmatched.”
“And?” Terris cocked her head inquisitively. For a high-ranking officer in the space navy of a genocidal regime, Senar Trevy really did not seem so bad. To be fair, however, she had set the bar pretty low.
“I was investigated for anti-human activity.” Terris could have predicted that. She almost did, too. “They sent me to the fleet, and my labor crew was reacquainted with the energy whips and pain beams.” There was no carrot for an Alliance labor slave. Only the stick. “Their productivity fell thirty percent in the first two weeks alone.” He sounded almost mournful as he said that. He was not lamenting the loss in productivity.
“You see,” said Trevy, “Hatred is not natural. It has to be caused, sustained, nurtured from the day a man is born until the day he dies.” With that, at least, Terris agreed. “And, as you’re about to see, a nation built around cruelty or prejudice cannot sustain itself. It will have to apply pressure to maintain its flawed status quo, like it did with me, and the pressure will build and build until it cannot build anymore.” He tapped a few buttons on the data disc in his hand. It began projecting an image of the battle for Neldia. He placed it on the bed next to Terris. “Now it’s breaking.”
“I wonder if they’ll find themselves in need of more shells.” Terris knew it wasn’t just shells. Every time a slave driver prioritized hatred over hard work, put cruelty over their quota, or even just bowed their head and obeyed the traditional dogma, they hurt the Alliance. Across nine worlds, with billions of slaves not working as they could have, things started to add up. “You know, for a superior species, your fleet is really getting its ass kicked right now. Might want to work on that.”
Captain Trevy nodded. His data disc beeped. He was needed on the bridge. “Agreed,” he said. “I hope this war ends soon, and to our mutual benefit. I’d hate to face you on the battlefield.” He picked up the data disc and turned to leave.
“Oh, forgot to mention, there’s a virus embedded in the transmissions you’ve received. Self-replicating. Nasty piece of work.” Terris shifted a bit in her seat. “Almost forgot about that.”
“Well, better to know now than when it’s activated,” Trevy smiled. “I’ll have Technology Officer Galdir investigate it.” With that, he left. His duty to the Alliance was nonexistent, but the men and women under his command still needed him. He had waited too long in the stateroom.
Terris, with nothing better to do, got to work on cracking the encryption in the transmissions she had copied. She failed. A transmission from deep in unknown space, sent from a dreadnought at the head of a task force known only as the Deep Expedition Fleet, was the only message she could read. Its contents, while troubling, mattered little at the moment. What was far more crucial, however, was the message Terris could not decipher. The military battle plan of Janus Ora’s personal armada.
The battle plan that, when analyzed on a Republic starship, would reveal its terrible secret too late.
The Coalition fleet was walking into a trap.
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submitted by ApprehensiveCap6525 to HFY [link] [comments]


2024.05.18 19:55 m4ng3lo MyAir app no longer showing my nightly usage calendar

Thanks in advance!
I'm a new CPAP user. When I first started using the MyAir app I noticed it told me exactly how many days I used my machine within compliance, and how many days left in my compliance period.
It even gave me a CALENDAR view, with green shading on each day I met my compliance, and the total length of time still left in my period.
I went to the pulmonologist on Thursday, and he did all the things he needed to acknowledge my usage is within compliance. And we made an appointment for 5 months from now, as a standard followup. (Notice that, 5 months. That's outside the 90 day period for compliance)
Yesterday (Friday) I received a call from my DME saying "Hey, we see you're using the machine and it's been about 4 weeks. Now the next step is to see your doctor". I told the phone operator that I saw the Dr. the previous day, and he completed all that stuff on his end. to which she was like "ok great! We'll go ahead and begin talking about mask and filter replacement". And the conversation continued on after that.
So now I'm assuming that I no longer need to worry about compliance? My Dr said compliance is a one time thing. But I've heard stories on this subreddit that some companies need continued compliance during the rental period. I understand that only my insurance company can give me appropriate advice on this.
But my REAL QUESTION for this post is...
I no longer HAVE that data visible to me on MyAir app, that I described in the above. I can't take a screenshot to show us. But the data just isn't there anymore. The graphical elements are gone. Everything . Everything else is present and works like expected.
Is that a known "feature" of the app... that eventually that will disappear? Possibly triggered by a change somewhere in the administrative features of the app & their involvement w my insurance company? I can still see everything else. The reports, and bar graphs, etc.
submitted by m4ng3lo to CPAP [link] [comments]


2024.05.18 19:45 ndstreet Help with apartment Ethernet wiring

Help with apartment Ethernet wiring
Edit: resolved! Thanks!
Hey everyone - have looked at the FAQ and other online resources but am still struggling to understand why my new rental apartment's setup isn't working.
I have a Verizon optical endpoint which I have connected to my router's WAN port. WiFi from the router and Ethernet connected directly to the router's LAN slots works. The cabinet that is in the apartment already seems to have a Ethernet switch which I assume is properly wired to the various Ethernet ports around the apartment (think there are 6). However, when I connect the switch to my router's LAN port (to the first Ethernet slot that was already labeled "HR" when we moved in which I assume means home router?), the Ethernet ports around the apartment do not connect to my router.
I'm trying to figure out what I'm not understanding - could the switch not be properly wired? There are also black and green cables in the same cabinet which are not connected but I assume these are COAX and phone lines which we do not need.
Thanks in advance!
https://preview.redd.it/ylcdycx6281d1.png?width=3024&format=png&auto=webp&s=b53b72428d89ad9e38ffd57621c4b8a98853ccdd
https://preview.redd.it/mg5w7fs8281d1.png?width=3024&format=png&auto=webp&s=2a3a171c4ad71c9b9379fe6536e2698d688fcf1f
https://preview.redd.it/bn7i3skb281d1.png?width=3024&format=png&auto=webp&s=b86a18abd8b1e63585e6a4eee90fffb1aed8579a
https://preview.redd.it/c6y7wbzc281d1.png?width=3024&format=png&auto=webp&s=ae3b24923e4e8c8d2f0e8e22f5f9b1c00aee20c0
https://preview.redd.it/e5dxsx1e281d1.png?width=3024&format=png&auto=webp&s=e2d87d21beeb45257a59ecd68b395cfd66d5c22a
https://preview.redd.it/e1f7azwe281d1.png?width=3024&format=png&auto=webp&s=a8a07f3f1e9b032b4df45543f3a921a3e76b614b
https://preview.redd.it/x22hazbf281d1.png?width=3024&format=png&auto=webp&s=fc4547b9bdceca06068eeffdd1c1cdd94981f517
submitted by ndstreet to HomeNetworking [link] [comments]


2024.05.18 19:25 mclaire_us Free iFit thru June 12th

Hi, I just registered my S22i and have the iFit trial thru June 12th. My wife and I are using the machine which means 3 open slots are just going to waste. Anybody want one? First come, first served.
submitted by mclaire_us to iFit [link] [comments]


2024.05.18 19:16 swear_to_care 6 slots available 8$ each

Got you new slots for rental ;) don’t miss your chance 🚨🚨
I can resign \ re-rigion \ decrypt a save or whatever you want I have 6 available slots 8$ each
Paypal only ‼️
Dm me for more information Or contact me on discord: Donjano#2967
submitted by swear_to_care to savewizard [link] [comments]


2024.05.18 19:07 DTG_Bot [D2] Daily Reset Thread [2024-05-18]

Daily Modifiers

Vanguard Ops

Dares of Eternity

Onslaught: Playlist

Riven's Lair

The Coil

Seasonal

Legend/Master Lost Sector

Exotic armor drop (if solo): Chest

Gilded Precept: Legend

  • Legend Difficulty: Locked Equipment, Extra Shields
  • Champions: [Shield-Piercing] Barrier, [Stagger] Unstoppable
  • Threat: [Arc] Arc
  • Shields: [Solar] Solar, [Void] Void
  • Modifiers: Scorched Earth

Gilded Precept: Master

  • Legend Difficulty: Locked Equipment, Extra Shields
  • Champions: [Shield-Piercing] Barrier, [Stagger] Unstoppable
  • Threat: [Arc] Arc
  • Shields: [Solar] Solar, [Void] Void
  • Modifiers: Scorched Earth

Misc

  • Terminal Overload: Ahimsa Park Weapon: Basso Ostinato (Shotgun)
  • The Wellspring: Attack Weapon: Come to Pass (Auto Rifle)
  • Altars of Sorrow Weapon: Apostate (Sniper Rifle)

Guns & Materials

Banshee's Featured Weapons

Name Type Column 1 Column 2 Column 3 Column 4 Masterwork
Timelines' Vertex Energy Fusion Rifle Candle PS // Jolt PS Ionized Battery // Projection Fuse Lead from Gold Elemental Capacitor Tier 2: Charge Time
True Prophecy Kinetic Hand Cannon Fastdraw HCS // Crossfire HCS Tactical Mag // Steady Rounds Overflow Demolitionist Tier 2: Reload Speed
Whispering Slab Kinetic Combat Bow Agile Bowstring // Natural String Helical Fletching // Natural Fletching Archer's Tempo Swashbuckler Tier 2: Draw Time
Code Duello Heavy Rocket Launcher Countermass // Linear Compensator Alloy Casing // Implosion Rounds Quickdraw Frenzy Tier 2: Blast Radius
Piece of Mind Kinetic Pulse Rifle Corkscrew Rifling // Hammer-Forged Rifling Armor-Piercing Rounds // Flared Magwell Overflow Vorpal Weapon Tier 2: Range
Note: Fixed perks on weapons are not displayed

Master Rahool's Material Exchange

  • Purchase Glimmer (10000 for 10 Legendary Shards)
  • Purchase Glimmer (10000 for 10 Dark Fragment)
  • Purchase Glimmer (10000 for 10 Phantasmal Fragment)
  • Purchase Glimmer (10000 for 25 Herealways Piece)
  • Enhancement Prism (1 for 10 Enhancement Core & 10000 Glimmer)
  • Ascendant Shard (1 for 10 Enhancement Prism & 50000 Glimmer)
  • Ascendant Alloy (1 for 10 Enhancement Prism & 50000 Glimmer)

Bounties

Commander Zavala, Vanguard
Name Description Requirement Reward
Pride Before Destruction Defeat powerful combatants. Defeating Champions grants additional progress. 10 Powerful combatants XP+
Rocketing to Prominence Defeat combatants with Heavy ammo. Rocket Launcher final blows in Vanguard playlists grant additional progress. 20 [Rocket Launcher] Rocket Launcher XP+
In Their Face Defeat combatants with Special ammo. Shotgun final blows in Vanguard playlists grant additional progress. 20 [Shotgun] Shotgun XP+
Finish Them Defeat combatants with your finisher in Vanguard playlists. 5 Finisher XP+
Lord Shaxx, Crucible
Name Description Requirement Reward
Sparring Grounds Complete matches in any Crucible playlist. 2 Crucible matches XP+
Standard Fare Defeat opponents with any Kinetic weapon. 5 Kinetic weapon XP+
Knockout Round Defeat opponents with melee. 1 [Melee] Melee XP+
Push the Advantage In Control, defeat opponents while holding Zone Advantage. 3 Zone Advantage XP+
Saint-14, Trials of Osiris
Name Description Requirement Reward
Orbs of Lit As a fireteam, defeat opponents using grenade final blows in Trials of Osiris. 5 [Grenade] Grenade XP+
Lane Plinker As a fireteam, defeat opponents using Scout Rifle final blows in Trials of Osiris. 20 [Scout Rifle] Scout Rifle XP+
Katake's Retribution As a fireteam, defeat opponents using Fusion Rifle final blows in Trials of Osiris. 15 [Fusion Rifle] Fusion Rifle XP+
Voidswept Precipice As a fireteam, defeat opponents with Void weapon final blows in Trials of Osiris. 20 [Void] Void weapon XP+
The Drifter, Gambit
Name Description Requirement Reward
Big-Game Hunter Eliminate a high-value target in Gambit. 1 Targets XP+
Fistful of Motes As a fireteam, bank Motes in Gambit matches. 100 Motes banked XP+
Sun Charred Use Solar abilities to defeat enemies in Gambit. Defeated Guardians are worth extra points. 15 [Solar] Solar ability XP+
Not Your Mama's Combat Drill Defeat enemies in Gambit. 50 Targets XP+
Banshee-44, Gunsmith
Name Description Requirement Reward
Bow Calibration Calibrate Bows against any target. Earn bonus progress with precision final blows and against opposing Guardians. 100 [Bow] Bow XP+ & Enhancement Core & Gunsmith Rank Progress
Sidearm Calibration Calibrate Sidearms against any target. Earn bonus progress against targets at close range and opposing Guardians. 100 [Sidearm] Sidearm XP+ & Enhancement Core & Gunsmith Rank Progress
Machine Gun Calibration Calibrate Machine Guns against any target. Earn bonus progress against opposing Guardians and for additional targets defeated without reloading. 100 [Machine Gun] Machine Gun XP+ & Enhancement Core & Gunsmith Rank Progress
Solar Calibration Calibrate Solar weapons against any target. Earn bonus progress using Power weapons and against opposing Guardians. 100 [Solar] Solar weapon XP+ & Enhancement Core & Gunsmith Rank Progress
Nimbus, Neomuna
Name Description Requirement Reward
Snipers of Myth In Neomuna, defeat combatants with precision final blows. Vex combatants grant additional progress. 60 [Headshot] Precision XP+ & 50 Neomuna Rank
Vexing Void In Neomuna, defeat combatants with Void damage. Vex combatants grant additional progress. 60 [Void] Void XP+ & 50 Neomuna Rank
Combustive Purpose In Neomuna, defeat combatants with Solar damage. 25 [Solar] Solar weapon XP+ & 50 Neomuna Rank
Terminal Rewards Open chests after completing Terminal Overload. 3 Chests opened 1 Terminal Overload Key & 50 Neomuna Rank & XP+
Lord Shaxx, Hall of Champions
Name Description Requirement Reward
Onslaught Defender Deploy and upgrade defenses in Onslaught. 30 Defenses completed 1 XP+ & 25 Lord Shaxx Reputation & 50 Lord Shaxx Reputation
Defiant Looter Open a bonus chest at the end of Defiant Battlegrounds using a Defiant Key. 1 Bonus rewards 1 XP+ & 25 Lord Shaxx Reputation & 50 Lord Shaxx Reputation
Bombastic Defeat targets with grenade abilities. Combatants in Onslaught and Guardians are worth more. 100 [Grenade] Grenade 1 XP+ & 25 Lord Shaxx Reputation & 50 Lord Shaxx Reputation
Clearing the Nest Defeat Hive. Those defeated in Onslaught are worth more. 100 Hive 1 XP+ & 25 Lord Shaxx Reputation & 50 Lord Shaxx Reputation
Spirit of Riven, H.E.L.M.
Name Description Requirement Reward
Will of the People Complete public events in the Dreaming City. Heroic completions are worth more. 6 Public events XP+ & 25 Spirit of Riven Reputation
Lair Defense: Kinetic Weapons Defeat targets with weapons in the Kinetic slot. Combatants in Riven's Lair or The Coil and Guardians are worth more progress. 30 Kinetic weapon XP+ & 25 Spirit of Riven Reputation
Dragon's Maw Defeat targets with Fusion Rifles or Shotguns. Combatants in Riven's Lair or The Coil and Guardians are worth more. 30 [Fusion Rifle] or [Shotgun] defeats XP+ & 25 Spirit of Riven Reputation
Dragonflame Defeat targets with Solar or Stasis damage. Combatants in Riven's Lair or The Coil and Guardians are worth more. 30 [Solar] or [Stasis] defeats XP+ & 25 Spirit of Riven Reputation
Never forget what has been lost. While the API protests have concluded, Reddit remains hostile to its users as their IPO looms in the horizon. More information can be found here.
submitted by DTG_Bot to LowSodiumDestiny [link] [comments]


http://rodzice.org/