Inspiring facebook status

FacebookStatusMemes

2020.09.07 14:52 RockLobsterBitch FacebookStatusMemes

For all those cringy, ironically funny Facebook status posts with way too many emojis.
[link]


2011.08.22 04:56 /r/GoNets - Nets World

Welcome to /GoNets, the ultimate subreddit for all Brooklyn Nets fans! Join us to celebrate the team's history, analyze roster moves, share memes, and unite as #NETSWORLD.
[link]


2011.12.11 06:12 wallaceofspades Fortnite: Save The World

The developer supported, community run subreddit dedicated to Fortnite: Save the World from Epic Games. Build forts, co-op, kill monsters, save the day, bacon.
[link]


2024.05.19 05:11 CowardlyLion_ On a common reply style Destiny gets:

Maybe I will write this nice and formatted at some point but here it is before I forget.
This was inspired by the reaction to Destiny's tweet that is calling out Frogan's tweet that is reacting to the thumbnail of Stardust's video. (Phew)
So, immediately, I of course look at the comments and retweets of people that disagree with Destiny, and what I see makes me a little sad that people can't really engage with the criticism.
The point of Destiny's tweet is to point out that people that are from Frogan's in-group (I kinda wanna call them "progressives" but idk if that really fits) are held to a different standard than everybody else.
In this case, Frogan's in-group is very likely a group that would come down really hard on perceived misogyny. However, because Frogan is attacking Stardust, who is seen as an enemy, she is basically free to be a giant hypocrite. We've all heard this before.
But, the reactions from detractors are things like "Didn't you say the n word?" "Don't act like you have the moral high ground" "You've said worse" "You promoted deepfake porn, don't act like you care about misogyny" "Advocating for genocide is way worse"
I think you get the idea. I didn't link to anything directly as to not get accused of directing harassment or some dumb shit, but this shit isn't hidden.
Regardless, so from what I can see what seems to be happening is that they think Destiny is offended by this and calling out how offensive it is instead of being like "you have no principles, this is hypocritical".
Same thing with the "gusano" slur. Destiny's criticism is that it's hypocritical to cry about other slurs but greenlight gusano. Destiny isn't saying he is offended by him being called that, he is saying that if people get to call him that, he gets to call people slurs and everyone needs to shut the fuck up because it's the standard THEY are making.
So, basically, it goes a little like:
D (Destiny): [some joke about qtcinderella or someshit]
OS (Other Streamers): Whoa wtf that's misogynistic!
TA (Their Audience): Ugh Destiny is such a misogynyst, gross, misogyny is bad
later
OS: This Stardust chick ran out of Destiny's cum so she's after me now
TA: Lol yeah based fuck that bitch misogyny based
D: What the fuck, it's such bullshit that just because you don't like the person all you fucks get to shit on her in a misogynistic manner after giving me so much shit
TA: Wow, look who's offended now. Didn't you say that horrible thing that was misogynistic? You don't get to talk.
Notice that at no point the audience acknowledges the actual criticism. Nobody addresses the contradiction. Nobody stands against misogyny. They invent a strawman and fight against the strawman, and because, well, the strawman has been defeated, everyone can go home without ever thinking: "Gee, isn't it weird that all the streamers that I like that advocate for certain principles immediately go against their principles when it comes to someone they like?"
Granted, most people wouldn't want to think about it and most people don't have principles themselves.
I don't really know what the point of this is, maybe to find a way to actually put the spotline on how spineless and hypocritical these people are? Maybe find a way to make it more obvious? Who knows. I just think.it's really annoying how easy it is to prop up "Destiny is offended" as a strawman when the actual argument is "You are a spineless shifty unprincipled hack"
submitted by CowardlyLion_ to Destiny [link] [comments]


2024.05.19 05:03 IkazuchiRaikou Top 10 LGBT-Free OS Alternatives

Top 10 LGBT-Free OS Alternatives - Article By Zenith

As we know, popular operating systems such as iOS, Android, and Windows include various LGBT content, such as pride wallpapers, same-sex, and non-binary emojis. Operating systems should aim to be neutral. Therefore, I have compiled a list of the top ten operating systems that do not include LGBT content.
1. Deepin DDE
Deepin DDE (Deepin Desktop Environment) is a user-friendly and visually appealing interface for computers. It is designed to be simple and easy to use, even for people who are not very familiar with technology. Here are some key features. Deepin DDE looks modern and stylish, with smooth animations and a clean layout. It has a dock at the bottom of the screen, similar to what you might see on a Mac, which makes it easy to access your favorite apps. The interface is straightforward and intuitive, so you can find what you need without getting confused. The start menu is well-organized, and common settings are easy to access. It comes with a set of pre-installed applications that cover basic needs like web browsing, music playing, and document editing. These apps are designed to work well together and match the overall look of the desktop. You can personalize the appearance of Deepin DDE by changing themes, wallpapers, and icon styles to suit your taste.
2. Arch Linux
Arch Linux is like a blank canvas for your computer. It's an operating system that gives you the freedom to build your digital world just the way you want it. Imagine it as a DIY project where you get to choose every little detail, from the color of the walls to the type of furniture you want. With Arch Linux, you're in control. You get to handpick every app, tool, and feature that goes into your system. Want a sleek and minimalist setup? You got it. Prefer a decked-out powerhouse with all the latest software? No problem. Whatever your style, Arch Linux lets you express yourself and tailor your computer to fit your unique needs. But here's the catch: because Arch Linux is so customizable, it's best suited for folks who don't mind getting their hands a little dirty. If you're up for a bit of tinkering and learning along the way, Arch Linux can be an incredibly rewarding experience. Plus, there's a vibrant community of fellow Archers ready to lend a hand if you ever get stuck. So if you're someone who loves to customize and personalize everything to perfection, give Arch Linux a try. It's like having your own digital playground where the possibilities are endless!
3. Ubuntu
Ubuntu is a user-friendly and free operating system that you can use on your computer or tablet. It's designed to be easy to use, similar to how smartphones work, with a simple interface that includes a dock (a bar with your favorite apps) and a status bar (which shows important information like battery life and Wi-Fi connection). Ubuntu is a great choice if you want a reliable, secure, and straightforward alternative to more familiar operating systems like Windows or macOS. Ubuntu comes with many useful apps already installed, such as a web browser, an email client, office programs (like Word and Excel), and media players for music and videos. This means you can start using it right away without needing to download a lot of extra software. Ubuntu is known for being very secure. It can breathe new life into older machines that might be too slow to run the latest versions of Windows or macOS.
4. AvdanOS
AvdanOS isn't your everyday operating system. It's a visionary concept created by YouTuber and motion designer Avdan, aiming to redefine the way we interact with our computers. It prioritizes a seamless interface that streamlines actions, making daily tasks on your computer significantly faster and more efficient. AvdanOS aspires to be more than just a pretty face. It positions itself as a complete workflow overhaul, not just a desktop environment. This means it envisions a cohesive system that integrates seamlessly with your work style, anticipating your needs and streamlining your processes. Drawing inspiration from the industry leaders, AvdanOS incorporates elements from popular operating systems like Windows, macOS, iOS, and Android. This creates a familiar yet innovative experience, leveraging the strengths of existing systems while introducing a fresh perspective. AvdanOS is built with the power of open-source collaboration in mind. Its development is happening on GitHub, allowing programmers and enthusiasts to contribute to the project's evolution. This open approach fosters a community around the concept and fuels its potential growth.
submitted by IkazuchiRaikou to Homophobes_ [link] [comments]


2024.05.19 04:47 Content-Mood6582 Thoughts about harry and Hermione ending up together...

I am starting this topic because i saw that a guy was saying that almost every one that have read the books before ships more ron with Hermione... And the ones that have only watched the movie ship harry and Hermione... Well i disagree with what he said because when i read the books( around 14-15 years old)i literally fell in love with Hermione... I liked her character... She was smart kind loving passionate brave and a good friend emotional(there may be more but I cant think more now...). So because i imagined as a kid i am harry potter( Being a brave wizard and everything except the tragic things that happened to him like losing his parents...) i also wanted harry to end up with Hermione so i thought i will end up with Hermione or someone like her in the future... Btw i was really shy back then especially with girls... I had crashes i never talked to or i talk for 1 or two mins per day... I did not have a girlfriend of course even though most of my friends had one at least once... So i was trying to reduce the little pain and jealously i may had with thinking i have Hermione and thay will someday end up with her or a girl like her that is better than most of the other girls and the girls my friends dated( i wasn't bad at my friends of course... All these were my inner thoughts...). Basically i said to myself don't worry if no girl likes you bc you are so shy... One day you will be with a cute and beautiful girl like Hermione... I also saw some of the movies then and i was attracted to Emma Watson so that made me fall for Hermione more lol( but i was already in love with the character just from the books). Basically Emma Watson was my first celebrity crush ( from the 3rd movie and after it). So yeah that was what i was dreaming 😅... Even now i feel attracted to emma but not like then... And of course Hermione... I think if i find a girl that is good looking and resembles Hermiones personality ( both the good and bad) i would fall in love with her immediately and try to do everything to make her like me too and someday if all go well marry her... And no its not that i like the bad things about Hermiones character but i don't care because all humans have some drawbacks... But i think everything good about a girl that has the personality of Hermione outweighs the bad... And yeah its maybe weird but if i ever find a girl like that i will give her the nickname Hermione 🤣. But as a child yes i fell for her really hard so i wanna know two things... First of all because this is for harry and Hermione... Guys and girls that have read the books did you want harry and Hermione to end up together and if yes why? Second is that do you think that there are girls these days that have most of these personality traits? Because more and more girls nowadays don't really believe in true love and they don't love you because of your personality and looks... They like your money or your status more than they like YOU( this may go to men too). I personally want to marry a girl that is attractive and also is kindhearted and has a pure heart and loves me as much as i will love her... I believe in true love and will never give up on it... You may call me and an idiot or a kid but if that is how idiots and kids think then i will prefer being an idiot and a kid instead of not looking for the right person for me( like a soulmate but soulmate is really hard to find)... Took a little inspiration from naruto( its a great anime with much love and action and approval... I recommend to all to give it a try)... That's my questions and why i liked Hermione so much as a character... Please if you want just to be mean don't comment... It will just make me sad... But if you tell me your honest opinion even if its the opposite i will respond and talk to you...
submitted by Content-Mood6582 to harrypotter [link] [comments]


2024.05.19 04:44 LordofBones89 Revised Deities (3.5e): Lathander, the Morninglord

LATHANDER
The Morninglord, Commander of Creativity, Patron to Spring and Eternal Youth, Mentor of Self-Perfection, Bringer of the Dawn, Lord of Birth and Renewal
Greater Power of Elysium
Symbol Sunrise made of pink, red, and yellow gems, or a simple rosy pink disk
Realm Morninglory (Elysium/Eronia)
Alignment Neutral Good
Aliases none
Superior none (AO)
Allies Chauntea (lover), Deneir, Eldath, Gond, Ilmater, Kelemvor, Llira, Lurue, Mielikki, Milil, Oghma, Paladine, Selune, Siamorphe, Silvanus, Sune, Torm, Tyche (dead), Tymora, Tyr, Ushas
Foes Bane, Beshaba, Bhaal (dead), Cyric, Ibrandul (dead), Iyachtu Xvim (dead), Loviatar, Moander (dead), Myrkul (dead), Shar, Talona
Servants none
Servitor Creatures butterflies, celestials of all types, elysian dragons, hollyphants, radiant creatures, robins (normal and celestial), sanctified creatures, sun peacocks (normal and celestial), sunwyrms (good aligned only)
Manifestations an intense and rosy radiance that appears around objects to indicate special qualities or at confusing or dangerous junctures to indicate a safe or preferred path, and that causes those people it surrounds to be telekinetically pushed out of harmful situations, healed of all wounds, purged of any diseases, poisons, foreign objects, magical and nonmagical afflictions and deleterious effects, magical or psionic compulsions, fear, and curses, causes resurrection effects to be automatically successful, and transmits messages
Signs of Favor aster blossoms, an intense and rosy radiance with the same qualities as his manifestation, sun peacock feathers
Worshipers Aristocrats, artists, athletes, farmers, hunters of the undead, merchants, monks of the Sun Soul, peasants, performers, the youthful
Cleric Alignments LG, NG, CG
Specialty Priests Morninglord
Holy Days Midsummer morning, the mornings of the vernal and autumnal equinoxes
Important Ceremonies Song of Dawn; contracts, marriages and promises made at dawn, funerals for those not meant to be raised or resurrected
Portfolio Athletics, birth, creativity, dawn, renewal, self-perfection, spring, vitality, youth
Domains Community, Courage, Endurance, Good, Glory, Hope, Life, Protection, Radiance, Renewal, Strength, Zeal
Favored Weapon Dawnspeaker (heavy or light mace)

LATHANDER
Male Sentinel 20, Cleric 20, Morninglord 20, Master of Radiance 5
NG Medium Outsider (Extraplanar, Good)
Divine Rank 17
Init 44 (+16 Dex, +8 Superior Initiative); Senses 17-mile-radius; Listen 77, Spot 77; remote sensing (20 locations), portfolio sense
Aura divine aura (DC 78), courage (100 ft, +8 saves against fear), radiant 3/day; Languages can communicate with any living creature; Words of Creation
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AC 105, touch 57, flat-footed 95, undead 107 (+18 armor, +20 deflection, +10 Dex, +17 divine, +30 natural)
hp 1,860 (20d10 + 45d8 plus 1300); divine shield 23/day (170 hp); renewal 1/day (if fall below 0 but less than -10 hit points regain 1d8 +20 hp); DR 40/epic, evil and adamantine
Immune ability damage, ability drain, banishment, death effects, disease, disintegration, electricity, energy drain, fire, imprisonment, mind-affecting effects, paralysis, poison, rebuking, sleep, sonic, stunning, transmutation, and turning
Resist acid 37, cold 37; SR 81
Fort 111 Ref 101 Will 105; +2 against evil outsiders and undead, +4 against mind-affecting effects from evil outsiders, +5 against evil spells or spells from evil characters
________________________________________________________________________________________________________________
Speed 60 ft. (12 squares)
Melee dawnspeaker 115/110/105/100 (55 plus 18 fire plus 18 holy plus 1 negative level vs evil plus 48 vs evil outsiders and undead plus undead disruption [Fort DC 79 or die]/19-20/x2 plus 36 fire plus 36 holy plus 2 negative levels vs good plus death [Fort DC 79, evil outsiders and undead] plus undead disruption [Fort DC 79 or die]), +8 atk vs evil outsiders and undead; or
Melee spell 80 or
Ranged spell 76
Base Atk +43; Grp +63
Atk Options Awesome Smite, Cleave, Holy Potency, Power Attack; smite evil 24/day (+20 atk, +455 damage)
Special Actions alter reality, divine blast (444 damage) 23/day, feat of endurance 1/day (+30 Con for 1 minute), destroy evil outsiders and undead 27/day as a 66th level cleric (turning check 73, turning damage 105; Heighten Turning, Intensify Turning, Multiturning, Quicken Turning), protective ward 1/day (+65 resistance bonus to one saving throw for one hour), surge of hope 1/day (when failing a skill check, attack roll, or saving throw, add 1d6 to the result), touch of life 1/day (1d6 +65 temporary hp to a single creature for one hours), zeal 1/day (you may take 20 on a skill check, except on checks are not normally allowed to take 20, without increasing the amount of time needed to make the check); Battle Blessing, Corona (Will DC 62), Divine Censure (Will DC 62), Epic Divine Might, Epic Divine Vengeance, Sacred Vengeance
Combat Gear dawnspeaker
Divine Spell-like Abilities (CL 65th; +1 good spells; all [fire] and [light] spells are intensified)
At will – aid, animate objects, animate plants, antimagic field, atonement, bear’s endurance, bigby’s clenched fist, bigby’s crushing hand, bigby’s grasping hand, blade barrier (DC 53), bless, bless weapon, bolt of glory, bull’s strength, charm person (DC 48), cloak of bravery, color spray (DC 48), commune, consecrate, crown of glory (DC 55), death ward, dismissal (DC 51), dispel evil (DC 52), disrupt undead, disrupting weapon (DC 52), endure elements, enlarge person, widened faerie fire, flame strike (DC 52), fire shield, fire seeds (DC 53), freedom, gate, globe of invulnerability, good hope, greater cloak of bravery, greater dispel magic, greater heroism, greater planar ally, greater restoration, greater status, greater teleport, heat metal (DC 49), helping hand, heroes’ feast, heroism, hide from undead (DC 48), holy aura (DC 55), holy smite (DC 51), holy sword, holy word (DC 54), hypnotic pattern (DC 49), iron body, lesser restoration, lion’s roar (DC 56), magic vestment, mass bear’s endurance, mass heal (DC 56), mind blank, mordenkainen’s magnificent mansion, plant growth, plane shift (DC 52), polymorph any object (DC 55), prayer, prismatic sphere (DC 56), prismatic spray (DC 54), prismatic wall (DC 56), protection from energy, protection from evil, rary’s telepathic bond, rainbow, rainbow pattern (DC 51), refreshment, refuge, regenerate, reincarnate (DC 51), remove disease, remove fear, repulsion (DC 54), righteous might, sanctuary (DC 48), scintillating pattern, searing light, sustain, spell immunity, spell resistance, status, stoneskin, sympathy (DC 55), summon monster IX (good creatures only), sunbeam (DC 54), sunburst (DC 55), tongues.
1/day – calm emotions (DC 51)
Master of Radiance Spell-like Abilities (CL 56th; +1 good spells; all [fire] and [light] spells are intensified; only usable during aura of radiance)
1/round – beam of sunlight, searing light
Morninglord Spell-like Abilities (CL 54th; +1 good spells; all [fire] and [light] spells are intensified)
1/day – daylight, searing ray (as searing light, but automatically empowered against undead)
Cleric Spells per Day (CL 54th; +1 good spells; all spells are energized and maximized; all [fire] and [light] spells are intensified)
20th (3+1/day) – heightened intensified end to strife (DC 63) (x2), heightened last judgement (DC 70), enhanced heightened intensified mass heal (DC 59) (D).
19th (3+1/day) – heightened miracle (DC 69) (x2), consecrated intensified purified sacred storm of vengeance (DC 59), enhanced empowered heightened sunburst (DC 63) (D).
18th (3+1/day) – consecrated enhanced heightened purified flame strike (DC 62) (x2) (D), intensified quickened righteous smite (DC 57), enhanced intensified righteous smite (DC 57).
17th (3+1/day) – heightened holy word (DC 67) (D), heightened know true name (DC 67), empowered intensified lion’s roar (DC 58), heightened quickened miracle (DC 63).
16th (4+1/day) – intensified mass heal (DC 59), intensified righteous exile (DC 59) (x2), intensified storm of vengeance (DC 59), enhanced quickened sunburst (DC 58) (D).
15th (4+1/day) – empowered intensified blade barrier (DC 56) (D), enhanced quickened searing erupt (DC 59) (x2), intensified mass cure critical wounds, heightened righteous glare (DC 65).
14th (4+1/day) – enhanced fire-substituted fiery searing lion’s roar (DC 58) (D), heightened quickened holy word (DC 60) (x2), empowered quickened sunburst (DC 58) (x2).
13th (4+1/day) – enhanced quickened flame strike (DC 55) (D), quickened implosion (DC 59) (x2), quickened sublime revelry, intensified weight of sin (DC 56).
12th (5+1/day) – empowered enhanced blade barrier (DC 56) (D), empowered enhanced cometfall (DC 56), intensified divine retribution (DC 55), consecrated purified sacred firestorm (DC 58) (x2), quickened visions of the future.
11th (5+1/day) – quickened amber sarcophagus, consecrated purified quickened cometfall (DC 56), sacred searing erupt (DC 59), quickened greater shield of lathander, quickened light of purity, quickened sunbeam (DC 57) (D).
10th (5+1/day) – quickened crown of brilliance, consecrated fire-substituted searing earthquake (DC 58), quickened heal (DC 56) (D), empowered fire-substituted stormrage.
9th (7+1/day) – heightened eternal rest (DC 56), quickened flame strike (DC 55), feast of champions, gate, mantle of the fiery spirit, prismatic sphere (DC 59) (D), summon elemental monolith, undeath’s eternal foe.
8th (8+1/day) – chain dispel, holy aura (DC 58) (D), illusion purge, know true name (DC 58), mass restoration, mass valiant spirit, spread of contentment (DC 58), shun the dark chaos (DC 58), consecrated purified wages of sin.
7th (8+1/day) – bastion of good, control weather, fortunate fate, quickened light of Venya (DC 53), rain of embers (DC 57), radiant assault (x2) (DC 57), rejuvenating light (DC 57), sunbeam (DC 57) (D).
6th(8+1/day) – chasing perfection, consecrate battlefield, quickened deific vengeance (DC 52), heal (DC 56) (D), fiery vision (x2), ghost trap, light of courage (DC 56), vigorous circle.
5th (9+1/day) – atonement, blistering radiance (DC 55), chaav’s laugh (DC 55), condemnation (DC 55), crown of flame, divine agility, divine retribution (DC 55), searing meteoric strike (DC 54) (x2), valiant fury (D).
4th (10+1/day) – aligned aura (DC 54), assay spell resistance (x2), aura of the sun (x2), channeled divine health, cure critical wounds, holy smite (DC 54) (D), recitation, sacred haven, sunmantle.
3rd (10+1/day) – cure serious wounds, fell the greatest foe, find the gap, flamebound symbol (x2), forced manifestation (DC 53), heart’s ease, mass align weapon, phieran’s resolve, prayer (D), protection from negative energy.
2nd (10+1/day) – detect aberration, eagle’s splendor, healing lorecall, make whole, mark of doom (x2), mark of judgment (x2) (DC 52), master’s touch, share talents, shield other (D).
1st (10+1/day) – bless water, conviction, detect taint, divine favor, endure elements (D), exorcism (x2) (DC 51), nimbus of light, ray of hope, ray of resurgence, vision of heaven (DC 51).
Orisons (6/day) – create water, cure minor wounds, guidance, light, purify food and drink, read magic.
Epic Spells Prepared 6 divine, up to Spellcraft DC 122
Epic Spells Known epic mage armor, epic repulsion, epic spell reflection, global warming, glorious light of renewal, greater ruin, hellball, nailed to the sky, nimbus, rain of fire, ruin, superb dispelling. Lathander has additionally created many epic spells that bring light and life, as well as bring ruin to the undead.
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Abilities Str 50, Dex 42, Con 50, Int 36, Wis 51, Cha 50
SQ avatar, bane of the restless, celestial fortitude, celestial minion 1/day, creative fire +20, divine grace, divinity, immortality, lathander’s light, resist fiendish lure
Feats Awesome Smite, Battle Blessing, Cleave, Consecrate Spell, Corona (Will DC 62), Divine Censure (Will DC 62), Divine Might, Divine Vengeance, Empower Spell, Energize Spell, Energy Substitution (fire), Extra Turning, Fiery Spell, Heighten Spell, Heighten Turning, Holy Potency, Improved Critical (heavy mace), Improved Initiative, Improved Turning, Maximize Spell (B), Power Attack, Purify Spell, Quicken Spell, Quicken Turning, Sacred Vengeance, Sanctify Martial Strike, Searing Spell, Weapon Focus (heavy mace), Words of Creation (B)
Epic Feats Enhance Spell, Epic Divine Might, Epic Divine Vengeance, Epic Spellcasting (B), Great Smiting (x2), Improved Heighten Spell, Intensify Spell, Intensify Turning, Multiturning, Positive Energy Aura, Superior Initiative
Salient Divine Abilities Area Divine Shield (170 hp in a 170 ft square or a 17 ft sphere or hemisphere), Automatic Metamagic (energize spell), Banestrike (evil outsiders), Banestrike (undead), Call Creatures (17 celestials with up to 37 HD), Divine Inspiration (hope), Divine Fast Healing (x2), Divine Paladin, Divine Spellcasting, Divine Weapon Focus (heavy mace), Divine Weapon Specialization (heavy mace), Earthmother’s Boon (unique salient divine ability), Energy Burst (170 ft, 136 fire damage), Energy Storm (170 ft, 17 holy and 17 positive), Gift of Life, Indomitable Strength, Life and Death (Fort DC 79 or die, 340 damage on a successful save), Lord of the Dawn (unique salient divine ability), Mass Life and Death (any number of creatures no more than 17 miles apart, Fort DC 79 or die, 340 damage on a successful save), Power of Nature, Rejuvenation (-17, -34 in Morninglory), Undead Mastery (17 creatures)
Skills Appraise 70 (78 paintings and sculptures), Bluff 82, Concentration 125, Craft (painting) 138, Craft (sculpting) 138, Diplomacy 143, Gather Information 72, Heal 125, Jump 84, Intimidate 86, Knowledge (arcana) 80, Knowledge (history) 92, Knowledge (nobility and royalty) 118, Knowledge (religion) 118, Knowledge (the planes) 118, Listen 77, Perform 145, Ride 62, Search 75, Sense Motive 82, Spot 77, Spellcraft 122, Survival 67 (75 extraplanar), Swim 82, Tumble 67
Possessions +8 full plate of the celestial battalion, dawnspeaker

Aura of Radiance (Su) The light of Lathander shines perpetually. No matter how dark it is, the Morninglord sees as though the conditions were identical to the outdoors at sunrise. This ability functions like darkvision out to 60 feet, except that he sees in color. Lathander also has a +2 sacred bonus on saving throws against spells with the darkness descriptor and a +2 sacred bonus to Armor Class against attacks from undead creatures.
Beam of Sunlight (Sp) Lathander can evoke a dazzling beam of intense light (the equivalent of a beam from the sunbeam spell) once per round as a full-round action as long as his radiant aura is active as a 56th level caster.
Blessing of Dawn (Su) The sight of the morning sun is an inspirational vision for the Morninglord. Lathander gains a +2 morale bonus on Will saves from sunrise until noon. This ability is in effect only while he can see the sun; the effect is suppressed any time he is deprived of the sight of it during this period.
Celestial Fortitude (Su) Lathander’s endurance and fortitude are enhanced against fiendish attacks. He has a +2 sacred bonus to all Fortitude saving throws against effects from evil outsiders and evil spells. Additionally, if he makes a successful Fortitude saving throw against an effect from an evil spell or evil outsider that normally deals half damage or partial effects on a successful save, he instead takes no damage and suffers no partial effects.
Celestial Minion (Sp) Lathander may summon a Medium or smaller size celestial animal (with the celestial creature template) as a standard action usable once a day. This celestial minion carries the same responsibilities as a paladin's special mount and gains the same bonuses to its HD, natural armor, Strength, Intelligence, and other special abilities that a paladin's special mount has, but only remains for 20 hours before returning to the outer plane from whence it came.
Creative Fire (Ex) The Morninglord is a creative, expressive deity. He has a bonus equal to his morninglord level on all Craft and Perform checks.
Divinity Lathander is an embodiment of ancient divine power. As such, reality is his to shape as he sees fit.
Alter Reality: Lathander may alter reality within the bounds of his portfolio. This functions as a wish spell that requires no XP or material cost. The limits of this ability are fully described in Deities and Demigods. He can additionally alter his size from Fine to Colossal and may additionally alter up to 100 pounds of objects in the same manner.
Avatar: Lathander can have up to 20 avatars at any given time. The Morninglord appears as a golden-skinned athletic male of exceeding beauty who has just fully entered early manhood. He wears noble robes constructed in the colors of the dawn, carries himself proudly, and dresses in the finest golden plate armor if attending to matters that might turn violent.
Divine Blast: Lathander can create a ray of divine power that extends for up to 17 miles, dealing up to 444 points of damage, as a ranged touch attack with no saving throw. Lathander can unleash a divine blast 23 times per day, and alter the visual, auditory and sensation-based qualities of his divine blast as he desires. Lathander’s divine blasts generally take the form of rays of fiery sunlight.
Divine Shield: As a free action 23 times per day, Lathander can create a shield that lasts 10 minutes and stops 170 points of damage from attacks. Once the shield stops that much damage, it collapses. Any damage Lathander is naturally immune to does not count towards the shield’s limits.
Earthmother’s Boon (unique salient divine ability) Chauntea is Lathander’s lover and has bestowed a degree of protection over her consort. By her grace, the Lord of the Dawn cannot be harmed by any nonmagical plant or any creature with less than 33 Hit Dice with the plant subtype. Epic creatures and creatures with equal or more than 33 Hit Dice must succeed at a Will save (DC 79) to harm the Morninglord.
Greater Turning (Su) Six times per day, Lathander may use greater turning as the granted power of the Sun domain. This is superseded by his Lord of the Dawn salient divine ability.
Lathander's Light (Su) Whenever Lathander casts a spell with the light descriptor, its area is doubled.
Lord of the Dawn (unique salient divine ability) Lathander is the sun. He is the light that drives back the darkness, the brilliant spark that lights the way out of night and the creative brilliance within every artist. His dominion over light and the sun, both physical and metaphysical, grants him a variety of powers as listed below:
Fires of the Sun: The light of the sun shields Lathander’s body. This protection renders Lathander immune to all forms of magical and nonmagical fire, with searing effects only dealing half damage. In addition, spells and spell-like abilities cast by Lathander from the Sun domain, or with the [fire] and [light] descriptors, are similarly enhanced and are always intensified.
Radiance of the Dawn: Lathander can shed light equal to full sunlight in a 17-mile emanation from his body that counters and dispels all Darkness effects unless created by a higher ranked deity. Undead and evil outsiders caught within the radius must succeed at a Fortitude save (DC 79) or be destroyed and turned into dust. Creatures vulnerable to sunlight suffer a -17 penalty to the saving throw. A successful saving throw still deals 17d8 points of damage, while creatures vulnerable to sunlight suffer 17d12 points of damage.
Spark of Creativity: Lathander is the commander of creativity, the inspiration and muse for craftsmen and artists throughout the Realms. 17 times per day, Lathander may bestow a +17 divine bonus to any Craft or Performance check, or the Efficient Item Creation feat, to up to 17 creatures for the next 24 hours. Performances and non-magical items crafted beneath the aegis of this ability always earn three times the normal gold amount and have three times the listed market price in cost. Magical items crafted with the benefit of this ability add +17,000 gp to the listed market price and increase any numeric benefit (enhancement bonuses for the purpose of attack and damage rolls, armor and save bonuses and so forth) by +4.
Spurn the Profane: Lathander uses the totality of his character level to determine the effectiveness of his ability to smite evil, turn outsiders and undead as well as any of his feats that affect the undead. His turn attempts resolve as greater turnings (as the granted power of the Sun domain). In addition, Lathander adds his paladin spells to his clerical spell list, using the sum of both lists to determine his caster level.
Wrath of the Dawn: As a standard action Lathander can generate a ray of scorching light that extends for up to 17 miles and inflicts 17d6 points of damage, half fire and half divine. As a full attack option, he can generate up to four rays, and undead and evil outsiders suffer 17d12 points of damage. In addition, Lathander can duplicate the effects of any spell with the [light] descriptor as a standard action. (CL 65th, DC 50 plus spell level).
Maximize Turning (Su) Once per day, Lathander can automatically achieve the maximum possible result on a turning damage roll. This is superseded by his natural divine powers.
Radiant Aura (Su) Three times per day, Lathander can emanate an aura of brilliant light that weakens undead creatures for one minute. The aura provides bright illumination in a 30-foot radius around him, and shadowy illumination for an additional 30 feet beyond that. Creatures that take penalties in bright light also take them while within the radius of the bright aura. In addition, undead creatures within the radius of bright light take a —2 penalty on attack rolls, damage rolls, and saving throws. Activating the radiant aura is a free action that does not provoke attacks of opportunity. While his radiant aura is active, Lathander casts spells with the light descriptor at +2 caster level. The radiant aura is the equivalent of a 5th-level spell with the light descriptor for the purpose of interacting with spells and effects with the darkness descriptor.
Rejuvenation of the Morn (Su) Dawn is a powerful symbol of rebirth and renewal. Once per tenday, Lathander may spend one uninterrupted hour before dawn in prayer. As soon as the sun rises after this prayer ritual, he gains one benefit of his choice from the following list.
· Healing up to full normal hit points (self only).
· Removal of any poisons or diseases (self only). This effect does not restore ability damage or ability drain caused by poison or disease.
· Full restoration of ability damage due to one poison or disease.
If his prayers are interrupted for even a single round, the attempt is ruined, and he must wait a full tenday to try again.
Resist Fiendish Lure (Su) Lathander has a +4 sacred bonus to all saving throws against mind-affecting attacks of evil outsiders.
Possessions
Dawnspeaker, Lathander’s gold-and-ivory mace, is a +10 fiery blast ghost strike mighty disruption heavy mace of holy power and evil outsider and undead dread. When held by the Morninglord, it also functions as a holy devastator. The DC of the weapon’s disruption and dread abilities is 79, and creatures vulnerable to sunlight suffer a -17 penalty to saving throws made to resist Dawnspeaker’s abilities. Lathander is known to loan out Dawnspeaker to questors and warriors he deems worthy and can call it back to his hand from anywhere in the cosmos.
The Morninglord also occasionally wears a set of golden +8 full plate with the powers of an armor of the celestial battalion. The bonuses are not reflected in the above statistics.
Other Divine Powers As a greater deity, Lathander automatically receives the best possible result on any die roll he makes (including attack rolls, damage, checks, and saves). He treats a 1 on an attack roll or saving throw normally and not as an automatic failure. He is immortal. Senses Lathander can see (using normal vision or darkvision), hear, touch, and smell at a distance of 17 miles. As a standard action, he can perceive anything within 17 miles of his worshippers, holy sites, objects, or any location where one of his titles or name was spoken in the last hour. He can extend his senses to up to 20 locations at once. He can block the sensing power of deities of his rank or lower at up to two remote locations at once for 17 hours. Portfolio Sense Lathander is aware of any event under the light of the sun, competition or act of artistry of the number of people involved up to 17 weeks in the past and 17 weeks in the future. Automatic Actions Lathander can use any skill related to his portfolio as a free action if the DC for the task is 30 or lower. He can perform up to twenty such free actions each round. Create Magic Items Lathander can craft any magical item that associated with heat and light, aids in self-empowerment, preserves or restores vitality or harms the undead, including artifacts.
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Eternal Rest [Ravenloft: Legacy of Blood 71]
Necromancy
Level: Cleric 6
Components: V, S, DF
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Effect: Ray (see text)
Duration: Instantaneous
Saving Throw: Will partial (see text)
Spell Resistance: Yes
This spell creates a ray of golden light that destroys one undead creature’s material body (if it has one), causing it to crumble to dust, which is then wafted away in a swirling breeze. This spell affects incorporeal undead without the usual incorporeal miss chance, and such a creature merely winks out of existence if it fails its save. If the target makes a successful save, it still takes 6d6 points of damage. If the creature has a special quality that allows it to return after destruction (such as a vampire’s fast healing power or a ghost’s rejuvenation power), the creature gains a bonus equal to its Charisma modifier on its saving throw. If such a creature fails its saving throw against this spell, it must make a successful Will save at the same DC (also with its Charisma modifier as a bonus) to return. If the creature’s method of return normally requires a saving throw (as a ghost’s rejuvenation power does), the creature must first make that saving throw, then make the Will saving throw against this spell.
You can improve your chance of success by presenting at least one object or substance that the target hates, fears, or otherwise finds repulsive or painful (such as a mirror and bud of garlic for a vampire). For each such object or substance, you gain a +1 bonus on your caster level check to overcome the target’s spell resistance (if any), and the spell’s saving throw DC increases by +1. A particular creature’s history might suggest additional objects or substances that would make the spell more effective.
This spell can also be cast when an undead creature has been physically destroyed and its remains are not present. In this case, the spell must be aimed at the spot where the creature was destroyed, and it must be used within 1 minute of the undead creature’s destruction. No attack roll is required for this use of the spell.
This spell can destroy an undead darklord’s physical form, but it cannot prevent the darklord from returning.
Rainbow [Dragon Magazine 321 68]
Conjuration (Creation)
Level: Cleric 6, Radiance 6
Components: V, S, DF
Casting Time: 1 standard action
Effect: Rainbow bow, quiver, and arrows
Duration: 1 hour / level
Saving Throw: No
Spell Resistance: Yes
A rainbow-hued longbow appears in your hand, along with a full quiver of arrows fletched with different colors. The longbow is considered a +1 longbow that the caster is proficient with. The quiver holds an endless supply of seven different colored arrows, each being made of a different material and having the following effects:
Red: +1 elemental-bane adamantine arrows.
Orange: +1 construct-bane silver arrows.
Yellow: +1 plant-bane evil-aligned arrows.
Green: +1 magical beast-bane good-aligned arrows.
Blue: +1 undead-bane lawful-aligned arrows.
Indigo: +1 aberration-bane chaotic-aligned arrows.
Violet: +1 dragon-bane cold iron arrows.
Only the caster is able to use the bow, quiver, and arrows. They appear immediately back in the caster’s possession if dropped or given away, though the caster may drop the bow and quiver to use another item, but can rematerialize them at will, as a free action. The bow, quiver, and arrows have no weight and cannot be disarmed or sundered.
Know True Name [Kalamar: Player’s Guide 3.0 177]
Enchantment (Compulsion) [Mind-Affecting]
Level: Cleric 8
Components: V, S, DF
Casting Time: 1 action
Ranged: Close (25 ft. + 5 ft. / 2 levels)
Target: One fiend
Duration: Instantaneous
Saving Throw: Will negates
Spell Resistance: Yes
You force a fiend to tell you its true name. Once you know a fiend’s true name, all spells that you cast at that creature have their save DCs increase by +4. You also gain a +4 on all checks to penetrate the creature’s spell resistance.
submitted by LordofBones89 to Forgotten_Realms [link] [comments]


2024.05.19 02:49 No_Count_453 [eternally regressing knight] Is it good? It's from the same guy who was the author of low rank Soldier becoming a monarch.

[eternally regressing knight] Is it good? It's from the same guy who was the author of low rank Soldier becoming a monarch. submitted by No_Count_453 to manhwa [link] [comments]


2024.05.19 02:45 Honest-Sample-665 Rahu, Hanuman, Kuafu

I just came across these myths, Maybe they can tell us something about Luffy, Dragon, Imu and the One Piece.
Rahu (my take is IMU):
The tales begin in the "remotest periods of the earliest of time, when the devas and asuras churned the ocean of milk to extract from it the amrita, the elixir of immortality." - Svarbhanu, an Asura (demon) deceived Vishnu’s female avatar Mohini, posing as a Deva(god) to steal the elixir of immortality. Displeased, Mohini cut Svarbhanu’s head. Svarbhanu was henceforth referred to as Rahu (head) and Ketu (body), could not die, but his head was separated from his body.
Following this event, Rahu (IMU) and Ketu (Five Elder planets representing his torso, both legs and arms) gained the status of planets, and could influence the lives of humans on Earth.
Rahu and Ketu became bitter enemies with Surya (Sun - Sun God Nika or Monkey D. Luffy) and Chandra (Moon - Marshall D. Teach) for exposing his deception and leading to his decapitation.
Hanuman (hindu deity that inspired Sun Wookong):
When Hanuman was an infant, he was once left unattended by his earthly mother and father. He became hungry, and when the Sun rose, he believed it to be a ripe fruit. So, Hanuman leapt up towards the Sun with extreme speed. Vayu (Wind God) his celestial father, blew cold wind on him to protect him from the burning Sun. Coincidentally, Rahu (Imu maybe) was meant to swallow the Sun (Eternal Flame?) and eclipse it that day. As Rahu approached the Sun, he saw Hanuman (Nika) about to eat it.
Hanuman saw Rahu and thought Rahu to be a fruit as well, so he attempted to eat him too. Rahu fled to the court of the king of the devas, Indra (Lightning God), and complained that while he was meant to satisfy his hunger with the Sun, there was now a bigger Rahu who tried to consume the Sun and himself.
Indra set out on Airavata, his divine elephant (Zunesha?), to investigate alongside Rahu, who retreated once more when he saw how enormous Hanuman had grown. Hanuman was playing with the Sun's chariot and reached for Rahu again. As Rahu cried out to Indra for help, Hanuman saw the Airavata and mistook it for yet another fruit.
When he approached in his giant form, Indra struck his left jaw with a thunderbolt and injured him. Hanuman began falling back towards the Earth when he was caught by Vayu.
Kuafu (a giant of chinese legend):
There was a vast mountain in the desolated plains of the north. In the mountain forest lived a tribe of mighty giants (The Kuafu-Shi). They were led by Kuafu (Joyboy and Roger); the grandson of Houtu (Mother Earth). The giants were strong but kind, leading simple lives.
The leader, Kuafu, was not only tall and muscular, but also had strong legs which enabled him to run faster than a rabbit. He often led his people to fight with beasts for survival. Thus he often wore yellow snakes he caught as earrings, and swung snakes in his hands with pride.
One day, Kuafu sat on a slope watching the sun slowly setting in the west. As the land was gradually covered in darkness, he suddenly came up with a wild idea. If he captured the sun, would he then bring bright light and warmth to the world forever?
Hearing his idea, many people tried to talk him out of it.
“Don’t even think about it,” one said. “The sun is too far way, and you will die from fatigue!”
“The sun is too hot. You will be burned alive,” another said.
But Kuafu was determined to compete with the sun and try to catch it.
As the sun rose the next morning, Kuafu bade farewell to his tribe and started chasing the sun with a cane in his hand.
The sun was just like a naughty child, prancing across the sky. Kuafu raced across the land like a gush of wind, chasing the sun relentlessly. He chased it over mountains and rivers, shaking the land with every step he took.
The sun rose higher and higher and yet Kuafu kept chasing it with sweat streaming down his face.
He was famished and extremely thirsty so he ran to a fruit tree to quench his thirst and relieve his hunger. When tired, Kuafu leaned against his cane and took a quick rest.
The chase continued and the sun began dropping in the west.
Kuafu got agitated and shouted, “You keep on running, and see if I don’t catch you!”
The sun didn’t seem to care at all and moved even faster into the western horizon. Kuafu twirled his cane, and scurried across the plains, racing thousands of miles toward the sun. It seemed that he was getting closer and closer. He chased it all the way to the Mount Yanzi. As Kuafu stretched forth his mighty arms in an attempt to catch the ball of fire, a wave of heat gushed in, blowing him far way. Fortunately, he regained balance with his cane.
Kuafu kept his chin up and started chasing yet again. The closer he got to the sun, the hotter it got. His sweat drained profusely, leaving his clothes soaked. He took his clothes off and exposed his dark and strong chest.
As he kept running, Kuafu felt terribly thirsty. His throat was dry and sore. Suddenly, his eyes lit up with the Yellow River coming into his sight. He rushed over and leaned into the river, gulping up the water fiercely.
He was so thirsty that he drank up all the water in the Yellow River. Still thirsty, Kuafu ran to the Weihe River and started gulping again. The Weihe River got drunk dry as well. But Kuafu’s thirst was still not quenched. So he headed north to another big lake.
The big lake sat in the north of Mount Yanmen. The water was clean and clear, with birds flocking and flourishing around. Thinking all of the fresh water, Kuafu scurried over even faster. He tried to get there before the sun set, so that he could keep on chasing the sun again after quenching his thirst.
However, his footsteps got heavier and heavier. The intense thirst slowed him down immensely, and Kuafu fell down like a mountain with a large booming sound.
Just as he fell, Kuafu flung his cane over with all his strength. The cane made an arc in the air and then fell into the distance.
Just then, the sun set into the Yu Valley of Mountain Yanzi, leaving a golden afterglow on Kuafu’s face.
The sun rose again the next dawn, yet Kuafu had already turned into a huge mountain where he fell down.
On the northern side of the mountain, there was a lush peach orchard, which was turned from his cane.
Kuafu (Joyboy and Roger) believed that there would always be someone else trying to chase the sun like he did and the peach orchard (One Piece) he left would help them quench their thirst. Just as he planned, the orchard flourished, creating shelter and shade for passers-by and offered fruit (Devil Fruit?) to relieve their thirst and exhaust (give hope).
Though the myth suggested that Kuafu chased the Sun on the spur of a moment, some scholars conjectured that it may have actually been planned for the whole tribe searching for water source in the draught. Chasing the sun indicated that the tribe tried migrating westward for water.
submitted by Honest-Sample-665 to OnePiece [link] [comments]


2024.05.19 02:42 gfdoctor Sun Bucks for Washington state folks

Sun Bucks AKA Summer EBT benefits are available to eligible families with school aged children. Families receiving Basic Food benefits and/or Free and Reduced Lunch Rates automatically qualify and will receive $120 per child.
To enroll in the program, contact the SUN Bucks Contact Center at 1-833-543-3230 (TTY: 1-800-833-6348) between 8am and 5pm Monday–Friday (except observed holidays) or visit textsunbucks.dshs.wa.gov to opt into to text alerts and to check your account status.
submitted by gfdoctor to FoodStampCooking [link] [comments]


2024.05.19 02:39 FlyIll9270 Let’s Go Love …💀💀

Let’s Go Love …💀💀 submitted by FlyIll9270 to the_real_nilla [link] [comments]


2024.05.19 02:30 zkidparks The guide to FOREVER (a photo/digital storage MLM)

Hello redditors of antiMLM,
Just this week, I received an email from a relation advertising FOREVER—not to be confused with Forever Living. Searching through this sub, I found a few short references over the last years with little detail. In one, a commentor described FOREVER stating "as mlms go, it seems ethical." Every red light went off while I looked into these “FOREVER Ambassadors.” I then began a search, with much of the ultimate work done by my spouse. It took longer than seemed acceptable to identify this MLM for people who glanced over the internet. FOREVER is not listed on any of the MLM databases I could find from this sub or elsewhere. Based on the mandatory “FOREVER Ambassador Community” on Facebook, now 8 years old, at least 2,500 people have gotten into their clutches at some point (I haven’t linked because I think it might be against the sub rules).
Thus, for the benefit and enjoyment of the people, here are references for the community to identify a yet-another-multi-level-marketing scheme. I am a sarcastic person, so be forewarned. All sources were publicly available and required no logins or access.
TABLE OF CONTENTS
(1) Background of the FOREVER business model
(2) The FOREVER Ambassador program
(3) Costs of serving as an Ambassador
(4) Compensation advertised for Ambassadors
(4a) Income in cash from personal sales
(4b) The downline system used by FOREVER
(4c) Non-monetary-achievement compensation
(5) FOREVER Ambassador Business Training
(6) Conclusion down to brass tax on FOREVER
STUDY OF FOREVER
(1) Background of the FOREVER business model
FOREVER is an online service that advertises it can be a “permanent digital home that lasts for many generations.”[1] This is to be accomplished via a so-called “FOREVER Guarantee Fund” that invests to pay for digital storage for over 100 years.[1] Their website promises me that “permanent” is “not a buzzword”—I think that’s the Platonian ideal of a buzzword.[1] Regardless, this is not a quality review post.
(2) The FOREVER Ambassador program
The sellers used by FOREVER are called “FOREVER Ambassadors.”[2] As advertised, it looks like a classic MLM pitch. You can “earn up to 35%” commission” while having “the freedom to work from home, and the flexibility to make money on your own schedule.”[2] FOREVER lists various opportunities, such as “trainings” and the ability to “learn and grow with friends,” as well as “make life-long friends.”[2] As part of the “Meet our Team” webpage for corporate FOREVER, there are multiple “Executive Ambassadors” listed.[3] There is no barrier to entry on experience required to become an Ambassador.[4] I observed that, throughout the internet and on the FOREVER website, the vast majority of Ambassadors are women—as you know, many MLMs target women and moms.
(3) Costs of serving as an Ambassador
FOREVER has, at minimum, an “Annual Ambassador Fee” that is the primary cost to entry of the program.[2] For $179 a year, one would receive “back office tools,” various marketing materials, and “countless opportunities”—maybe money, but more on that soon.[2] There is a link to an Ambassador’s own selling website.[5, at 22] This Ambassador fee “is subject to change over time.”[5, at 25] There is also a FOREVER Merchandise store where Ambassadors can get their supplies.[6] These include a 40-pack set of catalogs for $44.99 and a $144.99 tablecloth for potential customers during in-person events.[6]
For Ambassadors, FOREVER advertises there are “free training events.”[5, at 25] Each year, for $399 in 2024, Ambassadors can attend the 3-day “FOREVER Live!” event.[7] It is in the destination getaway of… next to their headquarters in Pittsburgh, PA (I’m sorry Pittsburgh, you’re a beautiful city).[5, at 24] It is also possible to pay for a “p2P Virtual Party” and “p2P Live Events,” but is unclear what those mean.[5, at 5] Various “ranks” of Ambassadors receive a “monthly stipend” starting at $25 a month after $15,000 total in personal plus team sales a year.[5, at 9]
(4) Compensation advertised for Ambassadors
(4a) Income in cash from personal sales
FOREVER pays its Ambassadors based on a “cash sales” versus “full sales” system.[5, at 5] The too-long-didn’t-read summary is that some products are paid less commission than others because of “margin” of different products.[5, at 5–6] Critically, the Personal Commission Rate is where our story kicks into gear. At the bottom, an Ambassador who sells less than $2,000 a year in sales receives the windfall of a 15% commission.[5, at 7] The number rises to 34% once sales are $90,000 or greater in one year (I don’t know where the 35% from earlier went).[5, at 7] However, to earn the 20% commission or more once one passes the $2,000 sales amount requires completion of the “FOREVER Ambassador Business (FAB) Training.”[5, at 7] I read it, more on that later.
You might ask, “Is there a sales quota for FOREVER® Ambassadors?” FOREVER says “no.”[8] However, the less one does the less FOREVER pays Ambassadors for what they do (this chart is older than the Compensation Guide cited).[8]
(4b) The downline system used by FOREVER
Of course, while it took forever to reach here, we come to the “downline” process—FOREVER’s words, not mine.[9] FOREVER immediately identified that new Ambassadors “choose another Ambassador to mentor you as you grow your business” (I do not know if this means an upline).[2] Nevertheless, “Team Sales” are compensated by FOREVER down to the 5th Line.[5, at 9] If an Ambassador does not build a team, then they do not earn Team Commissionable Cash Sales Commissions.[5, at 9] FOREVER states that getting new Ambassadors “to sign up under your name” is how you help “further your business.”[9]
However, even if an Ambassador builds a team, they receive a very restricted downline compensation if they do not make a minimum of personal sales.[5, at 9] For future reference, an “Associate Ambassador,” the bottom, makes less than $2,000 and earns no downline sales.[5, at 9] An “Ambassador,” second to last, is the first rank with a downline commission (4% for 1st Line), requiring $2,000/personal a year.[5, at 9] To reach “Senior Ambassador,” third to last, and above, a FOREVER Ambassador must start earning exponentially greater amounts of personal plus team sales to rise in the “ranks.”[5, at 9] A Senior Ambassador requires $8,000/personal but $15,000/gross, and is the first to get 2nd Line commission (4% for 1st Line and 2% for 2nd Line).[5, at 9] It is unclear to me if “new members” must be recruited “each month” to rankup—the website says so, but I see it nowhere in the Compensation Guide.[8]
At the top of hierarchy, there become two “Executive Ambassadors.”[5, at 9–10] These ranks start at $28,000/personal and $250,000/gross a year.[5, at 9] As well, one must have at least three “Team Leaders” in their 1st Line.[5, at 10] Team Leaders refers to Ambassadors who have themselves reached the rank of “Associate Lead Ambassador” ($12,000/personal and $30,000/gross).[5, at 9] FOREVER advertises that the Executive ranks are for—and I am not making this up—those Ambassadors who are “grooming FOREVER Leaders on your team below you.”[5, at 10] Irony is dead folks.
(4c) Non-monetary-achievement compensation
Because being paid to work is overrated, FOREVER will also provide “Additional Benefits” to its various ranks. As an Associate Ambassador, you can join the aforementioned Facebook Group and hear the CEO talk on a monthly phone call.[5, at 11] Regular Ambassadors also get a certificate to put on their wall.[5, at 11] Senior Ambassadors get a standing ovation at FOREVER Live!—you can even be ovated on stage as an Associate Lead Ambassador (I would pay $179 a year to not).[5, at 13–14] My observation is that a lot of ranks mostly provide additional types of standing ovations at FOREVER Live! and reserved seats for dinners there.
But then you can reach the pinnacle of Everest (that much like the real one, other people just carry you up there): the Million Dollar Club.[5, at 20] For making $1 million in personal and team sales in a year, one will earn a single $10,000 dollar bonus.[5, at 20] If you are then a “top-performing Ambassador,” one can be taken on the “Achievement Gathering,” to Jamaica in 2024, to mill around with other top-performing Ambassadors—and the corporate staff.[5, at 24] There is no mention how many people earn it or how much must be earned.[5, at 24]
(5) FOREVER Ambassador Business Training
I mentioned earlier that Ambassadors must complete a “FAB” training to receive more than 15% in commissions.[5, at 7] To hit this post home, I wanted to identify some highlights. The FAB training has 5 Steps to reach regular Ambassador status.[10, at 4] These Steps include such activities as “Meet with your Upline” (Step 1), “Connect with your Upline” (Step 2), “Meet with your Upline” (Step 3), “Meet with your Upline” (Step 4), and “Meet with your Upline” (Step 5).[10, at 7, 10, 12, 14, 16] You also have to join the FOREVER Facebook group and any created by your Team (just “ask your Upline” to find it).[10, at 6–7] There’s a task in Step 2 to create an introductory “Share List,” with five lines each for “Friends,” “Teachers,” and your own “Parents/Grandparents.”[10, at 7–9] For an unclear number of hours, you must attend multiple weekly and monthly “training opportunities” and “calls.”[10, at 6–7, 10] And one last item, to rank up in FOREVER, you must register for an upcoming event.[10, at 12] As of writing, the only one listed on the linked webpage is the $399 FOREVER Live! conference.[11]
(6) Conclusion down to brass tax on FOREVER
I was unable to find an Income Disclosure Statement for FOREVER. However, basic math tells us that an Associate Ambassador, the bottom, can only earn up to $300 a year.[5, at 11] To reach regular Ambassador, which includes signing up and beginning all the time sinks listed above, the maximum personal commission is $1,200, in addition to whatever downline (however big those are on average).[5, at 11] Without a downline, even the top-bracket personal sellers are the only ones to earn more than $30,000 a year.[5, at 7] The Federal Reserve Bank of St. Louis estimates that the Real Median Personal Income in the United States for 2022 was $40,480.[12]
There is one way to make it with FOREVER: to build a downline. It’s a multi-level-marketing scheme, and no one should join it. Unless of course, you want to join my downline—I promise you'll be rich just like me.
LIST OF REFERENCES
[1] “Our Story,” FOREVER.com (accessed May 18, 2024), https://www.forever.com/our-story
[2] “Become a FOREVER Ambassador,” FOREVER.com (accessed May 18, 2024), https://www.forever.com/opportunity
[3] “Meet Our Team,” FOREVER.com (accessed May 18, 2024), https://www.forever.com/our-story/team
[4] “What is required of me as a FOREVER Ambassador?,” FOREVER.com Support (accessed May 18, 2024 [updated “2 years ago”]), https://support.forever.com/hc/en-us/articles/215823437-What-is-required-of-me-as-a-FOREVER-Ambassador
[5] Ambassador Compensation Guide, FOREVER (Jan. 31, 2024), https://www.forever.com/app/users/forevealbums/ambassador-kit/f3ii4wzeewd0nfwg4nb40kyw1/files/1043b0c6-de01-4aff-a1e3-83db7e6b1b17
[6] “FOREVER Merchandise,” FOREVER.com Ambassador Training (accessed May 18, 2024), https://www.training.forever.com/store
[7] “FOREVER Live! 2024,” FOREVER.com (accessed May 18, 2024), https://www.forever.com/events/forever-live-2024
[8] “Is there a sales quota for FOREVER® Ambassadors?,” FOREVER.com Support (accessed May 18, 2024 [updated “2 years ago”]), https://support.forever.com/hc/en-us/articles/215142548-Is-there-a-sales-quota-for-FOREVER-Ambassadors
[9] “Downline,” FOREVER.com Support (accessed May 18, 2024 [updated “2 years ago”]), https://support.forever.com/hc/en-us/articles/221072448-Downline
[10] FOREVER Ambassador Business Training, FOREVER (May 14, 2024), https://www.forever.com/app/users/ambassador-training/albums/02-forever-ambassador-business-training-booklet/qcg622q43zy6835w9ojq3wkw/files/f0bd2387-bb14-43a2-a46d-344a91470147
[11] “Events,” FOREVER.com (accessed May 18, 2024), https://www.forever.com/events
[12] “Real Median Personal Income in the United States,” Federal Reserve of St. Louis (accessed May 18, 2024), https://fred.stlouisfed.org/series/MEPAINUSA672N
POST EDITS
A few formatting errors and a minor phrasing correction.
submitted by zkidparks to antiMLM [link] [comments]


2024.05.19 01:23 Feeling-Piano9887 Daughter I gave up at 13 contacted me and has been told lies, she’s in a very vulnerable mental health state and I’m concerned

Hi I’m a 29 year old female. When I was 13, I fell pregnant. This wasn’t a consensual relationship, I was a virgin who didn’t really even know how babies were made, i still played with barbies, I was raped by my friends 23 year old brother during a sleepover.
I didn’t tell anybody. I didn’t know I was pregnant, Id only started my periods a few months prior so there absence didn’t concern me and like I said, I didn’t really know how babies were made beyond the basics. I found out I was pregnant at 29 weeks when I went to ER with my parents for stomach pain.
My parents were very angry at me despite the circumstances. He was convicted and imprisoned. They tried to find a doctor who’d give me an abortion but none would due to gestation. They said I had to give the baby up and I went along with it, I had no support from them and I grew up having a very cold relationship with them. When my daughter was born I was inconsolable and didn’t want to give her up. I refused to and my daughter was forcefully taken from me at the hospital. I was told that I was too young and because of that they didn’t need my consent for adoption just the consent of my parents. After which I was hysterical and had to be sedated. I made attempts on my life in the months after that. I was then put in to boarding school, where I stayed until I was 18.
It wasn’t an open adoption, I was allowed to leave a letter with her and I also left her my necklace which was my prized possession at the time. The adoptive mother stated she wanted no contact which I was devastated about but the social worker told me I could have contact when she turned 18. After I turned 18 and left boarding school, I moved in with my Nan whilst attending university. My Nan gave me so much love and care and was very disappointed in my parents (my Nan had no knowledge of me even being pregnant)
When I was 21 I graduated and I also got pregnant, that relationship didn’t work out but I’ve since married and had 3 more children. But I’ve never stopped thinking about my first born. I gave birth to her on my 14th birthday so we share a birthday and every birthday I feel like I’m grieving. I go through periods of just crying and staying in bed feeling guilty at what I’d done. I still feel so guilty and I can’t cope with guilt it eats me up.
Anyway, my daughter who is now 15 found me on Facebook 2 weeks ago (I have a distinct name and I still use my maiden name on there) she messaged me an angry message and then blocked me so I couldn’t even respond.
She messaged me saying that she hates me and I’m dead to her, she told me how much she loves her adoptive mother and as far as she’s concerned I don’t exist. She says I’ve turned her in to a “messed up person” She told me how she thought I was a disgusting person for giving her up for adoption because I wanted to “enjoy life without the burden of a child” her words. She called me a slut (among other words) and questioned why I was having sex at 13. She said that she hoped my other children die and called them racist terms (they are mixed) because she is angry that I kept them and not her and that she felt that meant I wasn’t good enough. She then went on to say her adoptive mother told her that
1: My parents (her bio grandparents) wanted her but I refused to look after her and wanted her to be adopted (lies)
2: I wanted an abortion and told adoptive mother that I wished I could have had an abortion (lies)
3: That adoptive mother had reached out to me when I was 21 and pregnant with her first sibling to ask if I wanted contact, and I (according to her birth mum) said I didn’t care about her and wanted to forget the whole thing and asked her not to contact me again. (God knows if that had actually happened I would have jumped at the chance)
4: That I was sleeping around with a lot of men my age and didn’t know her bio dad as I’d been with so many male school friends which is why I got sent to boarding school because I was “out of control” (lies)
All the above are just outright lies. I am glad she doesn’t know the circumstances of her conception, I’d be happy if bio mum had told her for example that her father was a childhood boyfriend of mine because the truth is something she shouldn’t know until she’s older, but to suggest I was sleeping around with multiple men at the age of 13 and didn’t know who he was is disgusting when it’s not true.
Im not able to contact her back because she’s blocked me. I’ve looked at her profile from my husbands account, I’ve seen her adoptive mum and dads Facebook profile but I don’t intend to contact any of them as much as I want to because I guess I will just tell her everything when she’s 18 if she wants to hear it because perhaps now is not the appropriate age.
Her mums Facebook shows that she is her only child, that she’s now divorced (her and her husband adopted my daughter so she’s since divorced him) they have lots of photos together. She has one post saying they were being evicted and asking if anyone knew any landlords so not in stable housing.
I found her adoptive fathers Facebook. No photos of my daughter but plenty of photos of his new wife and their 3 children. It seems he’s moved overseas.
My daughters Facebook is concerning and it’s public so I could see everything. She posts quotes about depression and anxiety, has scars on her wrists which I believe are SH scars) writes status’ such as “no body cares about me I may as well just die” and posts indicating how she hates her adoptive father (not sure what’s gone on there, likely adoptive mother has poisoned her against him too or won’t allow access but he possibly he just doesn’t want involvement) constantly posts pictures laying in a hospital bed and attached to a drip with wounds on her arms.
I know I shouldn’t have been snooping on adoptive parents and daughters Facebook as much as I did but I needed to ensure I had all info to give to social services and so I knew the situation. When I met them, they seemed kind. Social services are allowed to tell birth parents a bit about the adoptive parents life at the time of adoption, they told me they had been together for 10 years prior, she was unable to carry a pregnancy past 20 weeks and had lost a lot of babies before pursing adoption, that they had a lovely big home and that she didn’t work so had a lot of time for baby and her husband was in the army and how they had lots of extended family to love the child.
I have since informed social services about what I’ve seen on Facebook and they’ve just told me that they can not discuss this with me due to confidentiality as she’s legally not my child but have said they can assure me that they are looking in to it (I screenshot and sent the posts) and are doing everything necessary to ensure she is ok and now have involvement with her and bio mum. They can’t update me on their circumstances now (like they did when she was adopted) because the adoption is done.
I don’t really know what to do. She has a false impression of me told by her adoptive mother. None of which is true, she was so wanted and I’ve never got over it. I now fear that her thinking I rejected her and didn’t want her and she wasn’t good enough has led to some serious mental health issues and potentially these will only get worse or she could harm herself very badly based on lots of lies.
I want her to know I love her, I want her to know I wanted her but I was forced to give her up, I want her to know that I still love her and always will and that I’d do anything for her. I want to tell her I was never contacted by adoptive mother and had I have been I would have jumped at the opportunity to even just talk to my daughter. I want to tell her that I do know her bio father and I wasn’t sleeping with multiple men (although the truth regarding the rape shouldn’t be disclosed right now) I just want her to know all of this, but I’m powerless until she is 18. I have been told if I message her from a different account since I’m blocked I could face legal charges.
I am so scared of her hurting herself based on lies. Her adoptive mum whilst I believe does love her, has poisoned my daughter against me in an attempt to get my daughter to hate me because she doesn’t want daughter potentially coming back to me or forming a relationship with me and her getting pushed out, so she’s said all of this to make that impossible so she will be her only mother.
But that’s to the detriment of my daughter, my daughter clearly has mental health issues and whilst they could be from other things I know that feeling unloved, unwanted and having being told this information that is outright lies must be weighing heavily on her and making her feel inadequate. I can’t imagine if I was adopted and I heard things like that about my bio mum, it would devastate me and I would hate myself.
I don’t know what I’m hoping to gain from this post just looking for advice. I can contact her in 3 years. But I’m scared in those 3 years something bad could happen with the way her mental health is, and that something bad may happen without her knowing the truth about how much I love her.
I’ve been off sick from work since, I have been an emotional wreck. I just hope she’s okay even if she does hate me. Of course I’d love to tell her the truth but more than anything I want her to know the truth for the sake of her own mental well-being even if that means she still doesn’t want to speak to me. Social services just keep telling me that they can’t discuss anything with her about me beyond the basics of the fact that she’s adopted. The rest is down to adoptive mother to disclose if she wishes. When she is 18 she will get access to her file and know the true circumstances but until then, everything she knows is based on lies.
I fully understand her angry reaction because I can understand being told that about your bio mother would upset and anger anyone. I’m more concerned about the fact her adoptive mum thinks this is ok just to keep daughter close to her and away from me but to the detriment of her mental health and feelings. She could have just for example said “your mum was young so couldn’t care for you but I’m sure she loves you” that’s what I’d say if I was an adoptive mother - even if that wasn’t the truth!
submitted by Feeling-Piano9887 to Adoption [link] [comments]


2024.05.19 01:09 gvfhncimn anywhere you can post baby registry links?

so i’m not announcing my pregnancy on social media until baby is born. of course, family and friends already know and have the link. is there anywhere (besides making a facebook status) that i can post my registry link to get some help with items we are still in need of? i’d figured there would be some type of community somewhere online to share registries and help other families buy things for their baby. if there is such a thing, i’d love to be pointed in the right direction
submitted by gvfhncimn to BabyBumps [link] [comments]


2024.05.19 01:01 ultradip New to r/Charity? Read this first!

Welcome to /Charity!

Got a charitable cause you'd like to share! This is the place!

Requirements

For 501c(3) non-profits (US) or a Non-Governmental Organization (aka NGO outside the US)

Please modmail us so that we can flair your post as a registered certified non-profit!

For Everyone Else

You must have both

NOTE: We are specifically looking for COMMENT karma. The karma value you are probably looking at is a COMBINED value, consisting of both Link/Post karma plus Comment karma.

To view your karma breakdown:
The following circumventions will result in a ban:
Comment Karma is directly correlated to how many comments you leave plus/minus any points as people upvote a popular comment or downvote an unpopular comment.

Credibility, Community, and You

AKA, Why Do We Have Account Requirements for Individuals?
In an effort to make your crowdfunding efforts more successful here on Reddit, some background first:
In many of the gifting and fundraising subs, you'll notice that without a certain amount "karma" and an account that's old enough, you'll garner down votes or worse, your posts and comments get automatically removed.
Why?
To many Redditors, this place is a community built on activity. The "coin" of the land here is your account, and how much you've contributed to the Reddit community at large reflected in post and comment karma.
As a general rule, Redditors dislike the creation of accounts specifically to fund raise or to make requests. It makes it seem like these people simply treat Reddit as some sort of magical internet wallet, and that doesn't win many friends.
The other reason why new accounts are so disliked is that they're often alternate accounts of established users, in order to hide their activity from people they know. While we do sympathize with those of you who have valid reasons, this privilege is often abused by those who create disposable accounts to scam people for a quick buck.
This trust issue doesn't exist in the same way with certified non-profit groups, as you can look them up online for verification, and at least in the case of 501c(3)s, their spending is transparent due to their required tax filings which are public information.
So if you're new to Reddit, welcome! Spend some time and look around for something that catches your interest and chat it up with others and become part of the community!
However if you're here for the sole reason of making requests in a hurry, please be aware your pleas for help will likely be ignored.
REMEMBER, CREDIBILITY AND COMMUNITY IS EVERYTHING!
For this reason, the mods will not post anything on behalf of any user that does not meet account requirements.

Rules

  1. Posts must be more than just a link to your campaign. Be descriptive! Show evidence . This includes:
    1. If this is for your pet, photos of your pet in question, with your username on a handwritten note in the picture.
    2. School documentation showing enrollment if you are asking for assistance for school.
    3. Redacted bills showing your situation.
    4. Or other relevant documentation that can help establish credibility.
    5. At minimum, please attach an unobstructed selfie photo of yourself(the submitter) with a handwritten note of your username.
    6. Low effort posts that simply say to the effect of, "everything is listed in the GoFundMe" will be removed.
  2. Please Flair your posts, once created. If you don't know how, just let the mods know and we'll do it for you.
  3. Only 1 campaign per user. We want you have some personal connection to the campaign, and not submit multiples simply because they were in the news.
  4. Reposts are allowed once a week. If a repost comes up too early, the newest one(s) will be removed.
  5. Acceptable transfer methods for individuals are for crowdfunding sites only, such as GoFundme, YouCaring, etc. Individuals should avoid using Paypal, crypto, or direct banking aps (like Chase). 501c(3) and NGOs may use whatever method they wish.
  6. Don't PM people to make requests. If you receive an unsolicited private message, please let us know!
  7. Do not post politically-related campaigns. They're just too divisive.
  8. Trolling will not be tolerated and offending users will be banned.
  9. Don't bug the mods for an exception to the account requirements. None will be given. If you attempt to circumvent the requirement by karma farming or by commenting on someone else's post, your account will be banned.
  10. No posting for other Redditors. No Alts. This is viewed as a circumvention of requirements and both accounts will be banned.
  11. Selling is only allowed by 1st parties directly. We do not allow selling by 3rd parties to benefit another organization, as there's no transparency to verify that the announced percentage of sales actually goes to the beneficiary. Only direct sales by the non-profit organization are allowed.

Supporting Information Requested for Non-501c(3) and Non-NGO campaigns.

We aren't the government. We aren't a court of law. We definitely don't want you to give out information that could lead to identity theft. However, some campaigns are more successful when they have additional documentation.
This includes:
Low effort posts that simply say to the effect of, "everything is listed in the GoFundMe" (or less!) will be removed.

How to Include a Photo or Other Supporting Info Document In Your Post

Because Reddit wasn't initially designed to handle photos when it was created, it has limitations in the implementation of photo support which don't work well for us. So instead we suggest the following:
  1. Upload your photo to Imgur.com or other photo hosting site.
  2. Copy the URL for the photo.
  3. Create a new post or Edit your existing one to include the URL to the photo.
Please make sure to include this, as it is the primary reason why posts that are otherwise fine get removed.

Advice On Making Your Campaign Go Further

Not all crowdfunding campaigns are the same, but here are some suggestions.

Questions?

Please don't hesitate to ask the mods!
... Unless you're trying to ask for an exception to the account requirements.
submitted by ultradip to Charity [link] [comments]


2024.05.19 01:01 ultradip Weekly Rules Reminder - New to our sub? Please read this first!

Welcome to /gofundme!

____
In an effort to make your crowdfunding efforts more successful here on Reddit, some background first:

Credibility, Community, and You
AKA, Why Do We Have Account Requirements?
In many of the gifting and fundraising subs, you'll notice that without a certain amount "karma" and an account that's old enough, you'll garner down votes or worse, your posts and comments get automatically removed.
Why?
To many Redditors, this place is a community built on activity. The "coin" of the land here is your account, and how much you've contributed to the Reddit community at large reflected in post and comment karma.
As a general rule, Redditors dislike the creation of accounts specifically to fund raise or to make requests. It makes it seem like these people simply treat Reddit as some sort of magical internet wallet, and that doesn't win many friends.
The other reason why new accounts are so disliked is that they're often alternate accounts of established users, in order to hide their activity from people they know. While we do sympathize with those of you who have valid reasons, this privilege is often abused by those who create disposable accounts to scam people for a quick buck.
So if you're new to Reddit, welcome! Spend some time and look around for something that catches your interest and chat it up with others and become part of the community!
However if you're here for the sole reason of making requests in a hurry, please be aware your pleas for help will likely be ignored.

**REMEMBER, CREDIBILITY AND COMMUNITY IS EVERYTHING!**

For this reason, the mods will not post anything on behalf of any user that does not meet account requirements.
_____
Account Requirements
All accounts must meet BOTH of the following:
  1. Account age of 90 days or older.
  2. *Comment* karma of 250 or greater.
NOTE: We are specifically looking for *COMMENT* karma. The karma value you are probably looking at is a COMBINED value, consisting of both Link/Post karma plus Comment karma.

To view your karma breakdown:

The following circumventions will result in a ban, and get you added to the UniversalScammerList:
Comment Karma is directly correlated to how many comments you leave plus/minus any points as people upvote a popular comment or downvote an unpopular comment.
_____
Rules

  1. Posts must be more than just a link to your campaign. Be descriptive! Be prepared to show evidence if needed. If the mods find it lacking, it may be removed.
  2. Please Flair your posts, once created. If you don't know how, just let the mods know and we'll do it for you.
  3. Only 1 GoFundMe per user. We want you have some personal connection to the campaign, and not submit multiple GFMs simply because they were in the news.
  4. Reposts are allowed once a week. If a repost comes up too early, the newest one(s) will be removed.
  5. Crowdfunding sites only. No crypto currency, direct PayPal, cash transfers, trading or loans. Our scope is only GoFundMe and other crowd sourced funding sites.
  6. Don't PM people to make requests. If you receive an unsolicited private message, please let us know!
  7. Do not post politically-related campaigns. They're just too divisive. Also, they're too often used to scam people (remember the campaign to fund Trump's wall?).
  8. Trolling will not be tolerated and offending users will be banned.
  9. Don't bug the mods for an exception to the account requirements. None will be given. If you attempt to circumvent the requirement by karma farming or by commenting on someone else's post, your account will be banned.
  10. No posting for other Redditors. No Alts. This is viewed as a circumvention of the requirements and the accounts in question will be banned. (New Oct 22, 2020)
  11. No referral links. A referral link like that isn't likely to solve anyone's financial problems in the time frame they need. (New March 16, 2024)
Any referral links posted here will be flagged as spam, and may trigger your account to be added to Reddit's site-wide spammer list.
_____
Supporting Information Requested
We aren't the government. We aren't a court of law. We definitely don't want you to give out information that could lead to identity theft. However, some campaigns are more successful when they have additional documentation.
This includes:
- Pet related requests: Photos of your pet in question, with your username on a handwritten note in the picture. This helps show you actually own the pet in question.
- Education related requests: Documentation showing enrollment or acceptance if you are asking for assistance for school.
- Redacted bills showing your situation. In some cases, a donor may prefer to pay a creditor directly on your behalf, so be prepared and find out if that is available to you.
- If you are sharing a campaign for a registered certified non-profit organization (such as a 501c3 or NGO), you should say so in the post, and it should list that status on the campaign page/web site.
- Or other relevant documentation that can help establish credibility.
- At minimum, an unobstructed selfie photo of yourself(the submitter) holding a handwritten note of your username is required if none of the above apply.
Low effort posts that simply say to the effect of, "everything is listed in the GoFundMe" (or less!) will be removed.
_____
Advice On Making Your Campaign Go Further
Not all crowdfunding campaigns are the same, but here are some suggestions.
_____
Questions?
Please don't hesitate to ask the mods!

... Unless you're trying to ask for an exception to the account requirements.
submitted by ultradip to gofundme [link] [comments]


2024.05.18 23:50 AutoModerator Ask Me Anything: DJ Jamison

About DJ
[](https://imgur.com/a/MzsJJtM) I live in the Midwest (apologies for my region of the country) and write M/M romances about everyday life but extraordinary love featuring a variety of queer characters, from gay to bisexual to asexual. I spent more than a decade in the newspaper industry before pursuing my first dream to write fiction. I am a lifelong introvert and avid reader, and I continue to get my social fixes through books and a screen more than any other way!
I’ve been published since 2015, but I wrote my first piece of fiction in second grade. It was a skit about dental care, and the teacher had the class perform it.
About DJ’s Books
I write low-angst, tropey, fun contemporary M/M romance. I’ve gone through some evolutions as an author, and in the past couple of years, I’ve been writing more quirky small-town romances with tight-knit groups of friends, nosy neighbors, “punny” business names, and old ladies who make a nuisance of themselves but have big hearts!
I really enjoy the world building in these types of books where the town is like another character that readers enjoy. But I also have quite a few books in my catalog that are not so focused on the small town aspect. Thrust into Love, for example, is about college students and app hookups that go awry in all the best ways.
My newest book is Dock Tease, Book 1 of Swallow Cove, set in a quirky lake town in the Ozarks. I am also writing a Rom-Com Reboot series inspired by Hollywood movies. Sexless in Seattle is out now, and You’ve Got Male is dropping May 22.
My most popular series is Games We Play, about a group of friends in small-town Granville stumbling into their HEAs via party games like Never Have I Ever and Truth or Dare. Two Truths and a Lyle, a prequel novella that launches that series, is free!
My entire catalog is in Kindle Unlimited (except for Lyle, which is free). I also have a growing selection of audios, some of which are distributed wide.
Where to Find Me
GIVEAWAY
To show my appreciation to everyone for being here, I’d like to give away your choice of an ebook or signed paperback of my newest release, Dock Tease! As long as you’ve asked a question below during the hours of this AMA, your name will be entered to win. The winner will be chosen at random after the AMA and contacted through Reddit!
submitted by AutoModerator to MM_RomanceBooks [link] [comments]


2024.05.18 23:26 Tesa_Tesanovic1988 Making the shift to a decentralized and open innovation model

In today’s evolving and competitive landscape, the value of innovation is shifting from the traditional closed systems approach to a more open, decentralized, and community-driven approach. Paul Lalovich and Tesha Teshanovich from Agile Dynamics outline what is driving the trend, its implications for organizations, and how leaders can successfully operate at the forefront of the shift.
Innovation transcends the mere conceptualization of fresh ideas; it is the actionable process of enhancing existing products or conjuring entirely new offerings. While there is a strong correlation between R&D and innovation – with the former serving as a wellspring for pioneering thoughts – the journey from groundbreaking research to practical utility can be intricate and protracted.
However, it’s worth noting that innovation isn't solely tethered to structured R&D. It can spontaneously arise from sheer curiosity, a spark of inspiration, or even the simple act of refining or tweaking existing methodologies.
Firms might invest in R&D to catalyze innovation, but they can also harness external advancements – referred to as ‘spillovers’. After all, groundbreaking knowledge isn't always the exclusive domain of its creators, making external inspirations invaluable.
Emerging from a robust foundation of innovation, soft power presents tangible advantages. Leaders in technology often establish benchmarks that others deem beneficial to adopt. As a result, global standards lean favorably toward those pioneers. Moreover, countries recognized for their innovative acumen become prime territories for patent filings. These innovation hubs magnetize not just domestic but international investments and capital.
Perhaps the most profound testament to their soft power is the allure they hold for top-tier talents. For instance, Silicon Valley has evolved into a global nexus, drawing in exceptional minds from the realms of information, communication, and digital technologies. Such concentrations of talent can significantly influence a nation’s trade dynamics.

Tech monopolies slow down innovation

In the arena of global economic dominance, competition emerges as the cornerstone, propelling nations to the forefront of innovation and growth. While Chinese strategies appear to have adapted, embracing the dynamism of competitive markets, the United States stands at a crossroads. Some of its tech behemoths promote their size and market leadership as pivotal for cutting-edge innovation.
Yet, it is crucial to discern the nature of this innovation and whose interests it truly serves. Does it prioritize shareholder returns, or is there a broader, national interest at play? As smaller, agile firms emerge, emphasizing true boundary-pushing innovation, one must ponder: Is the spirit of unbridled competition – a force that once fueled the American economy – being overshadowed by the looming giants?
In the nuanced interplay between governmental oversight and market forces, recent actions within China's technology sector provide a captivating study of regulatory boundaries. This phenomenon, aptly termed ‘de-tycoonification’, captures a deliberate effort to harmonize enterprise innovation with centralized checks.
A leading digital commerce platform in China encountered regulatory attention. The swift determination that its practices were anti-competitive, accompanied by a significant financial penalty, symbolizes a broader intent to redefine market paradigms. Prompt official communique following these events conveys a clear perspective: monopolistic behaviours can inhibit the holistic evolution of a market-based economy.
This stance also emphasizes that thoughtful regulations, rather than restricting growth, might actually serve as pillars to stabilize and nurture it. The regulatory web further ensnared another major digital entity in China, underscoring the principle that technological ingenuity should operate within established ethical and legal frameworks. Such internal checks within China challenge certain dominant narratives in global tech centres.
The notion that maintaining a robust market stature acts as a shield against global tech adversaries comes under scrutiny. The introspective regulatory steps within China necessitate a broader re-evaluation of such assumptions.
The tech landscape today is unmistakably marked by the towering presence of Big Tech, but what underlies this dominance might point towards a concerning reduction in competitive intensity. For two decades, the profits raked in by American tech behemoths have remained unparalleled, with market valuations suggesting this trend is expected to continue, if not amplify, in the coming years.
Such sustained, sky-high profitability isn't typical in a genuinely competitive market. In such a setting, rivals and newcomers usually exert downward pressures, ensuring no single entity retains an overwhelming edge for extended periods. The tech industry's trajectory further points towards a rising penchant for consolidation. This is evidenced by the substantial acquisitions of budding companies by the tech titans.
Data sourced from Mergermarket underscores an uptick in acquisition activity by these colossal tech firms, particularly post-2010. The symbiotic relationship between persistent high profits and a trend toward industry concentration suggests that the tech market might be veering away from the vibrant competitive arena it once was.

Cardwell’s law

The tech landscape’s evolution, in its relationship with innovation, is witnessing a palpable shift in entrepreneurial motivation and vision. Historically, the fervour of pioneering something transformative, encapsulated in the ‘moonshot thinking’, drove entrepreneurs. This audacious spirit envisioned groundbreaking entities akin to the tech luminaries of the late 20th and early 21st century. Yet, today’s entrepreneurial aspirations seem more tempered.
Instead of fostering ambitions of building the next revolutionary tech empire, there’s a growing inclination towards securing an acquisition by an existing tech colossus. This shift in sentiment dims the likelihood of a new tech juggernaut rising to challenge the incumbent titans. Post the era of computer-centric, web-driven, and smartphone-related innovations, a cloud of uncertainty looms over the emergence of new tech powerhouses.
Notably, the promising technological domains of the upcoming decade – be it autonomous vehicles with their exorbitant R&D costs, virtual or augmented reality's significant development expenditures, the data intensity of artificial intelligence, or drones and the Internet of Things with their challenging profit margins – present formidable entry barriers.
These hurdles, combined with a changing entrepreneurial landscape, cast a shadow on the future dynamism of tech innovation. Cardwell's elucidation on the patterns of technological evolution offers a poignant lens through which to view the current landscape dominated by Big Tech.
Donald Stephen Lowell Cardwell’s seminal work from 1972 suggests that technological vigor within societies is not an enduring flame, but a fleeting burst of brilliance. Within the European context, as one nation's innovative energy began to wane, another would rise, ensuring a consistent relay of progress across the continent.
Visualize this relay of innovation as a torch, brilliant yet intense. Historically, regions such as Northern Italy, Southern Germany, Spain, and Portugal, and later Holland, Britain, the United States, and Germany, took turns in holding this torch, leading the march of innovation. Yet, no single society clung to this leadership for extended durations. The relay ensured that as one nation's innovation diminished, another took up the mantle, propelling the collective forward.
This phenomenon, coined as ‘Cardwell’s Law’ by Joel Mokyr, posits that when left in isolation, a society’s technological creativity is but a brief spark. Over time, conservatism’s stifling grip, intent on preserving existing structures of power and privilege, often curtails this innovative drive.
This is where the analogy becomes particularly relevant for the Big Tech landscape. In today’s digital age, a few colossal entities dominate, much like the leading nations of old Europe. Yet, as these tech giants solidify their positions, they risk becoming victims of the very conservatism Mokyr speaks of.
Instead of being conduits for continual innovation, their sheer dominance and entrenched positions could lead to a stagnation in technological creativity. As they grow in size and influence, there is an increasing tendency to preserve the status quo, which inadvertently suppresses the innovative spark found in smaller, more agile entities.

Decentralization and open innovation

In the contemporary milieu characterized by the overwhelming dominance of Big Tech monopolies, the paradigms of decentralized innovation and open innovation emerge as potentially transformative alternatives.
The concept of distributed strategy borrows from nature, suggesting that in the same manner that organisms such as trees maximize their efficiency by creating multiple self-similar structures like leaves instead of solely relying on a single core trunk, businesses too need to shift their focus from purely scaling their core processes to nurturing multiple iterative strategies at the organizational peripheries. This can be encapsulated in the mantra of ‘Think Local, Act Global’.
In essence, companies must attune to the nuanced demands and opportunities of each local market, while simultaneously integrating these learnings into a broader global strategy. This is particularly evident in industries undergoing rapid transformation; for instance, the automotive industry's evolution from merely selling cars to offering comprehensive mobility solutions, a shift that is predicted to significantly alter its revenue structure by 2035.
In parallel, in our data-driven age, there is an increasing realization that the sheer volume of data is less crucial than its meaningful interpretation. Organizations need to pivot from prioritizing data accumulation to developing advanced algorithms capable of drawing insights from fragmented, patchy datasets. In the rapidly shifting landscape of today's global business environment, numerous established multinational corporations find themselves at a perplexing crossroads.
The crux of their predicament stems from a foundational dilemma: how to juxtapose traditional scale-driven strategies with the emergent imperative of Distributed strategies. To dissect this conundrum, one must appreciate the inherently divergent organizational philosophies underpinning scale and distributed strategies. Transitioning from a scale-centric model to a distributed-oriented one is not merely about implementing a series of organizational modifications, no matter how profound.
The shift demands a comprehensive reimagining of the organizational ethos and operational mechanics. Moreover, it is a fallacy to view these strategies as mutually exclusive. In actuality, they exist on a continuum, each holding its unique value. The challenge for modern enterprises lies in striking an optimal balance between harnessing the benefits of scale and the agility of Distributed strategies. Regrettably, the journey to this equilibrium is riddled with pitfalls, and many companies, even with their vast resources and global reach, have faltered in this endeavor.
Contrary to scale-centric entities that depend on static assets, with streamlined yet inherently slower supply chains, Distributed organizations harness networks characterized by adaptability and continuous transformation. These networks are primed for swiftly addressing specific local requirements and seizing niche market prospects.
Such frameworks incorporate a blend of proprietary micro-production facilities, possibly utilizing innovations like 3D printing; leasing assets from providers offering asset-on-demand services; and coordinating flexible ecosystems of regional digital collaborators. The overarching aim is twofold: continuously devise innovative solutions tailored for local clientele and escalate them to various markets with optimal speed.
Distributed-oriented organizations prioritize decentralization, contrasting with the top-down hierarchies commonly seen in scale-driven entities. Within these structures, decision-making isn't confined to a centralized corporate core. Instead, considerable authority is delegated to customer-centric teams positioned away from the primary headquarters. This design fosters agility, allowing for a rapid response to localized demands and new opportunities.
Some multinational corporations have observed marked improvements in their performance metrics after such decentralization. They empowered regional leaders with financial oversight, decision-making rights, streamlined communication channels to the central office, and enhanced access to market analytics.
Another trend, seen in the case of an appliance industry giant, involves an even more radical shift. This entity introduced a unique organizational framework aimed at minimizing the distance between the enterprise and its customer base. In a bold move, an entire level of middle management was eliminated, redistributing power to numerous newly-formed, semi-independent, customer-aligned business segments. These units operate in synergy, linked by a unified digital platform.
Further reading: Knowledge and venture capital as a driver of innovation.
Meanwhile, ‘Open Innovation’ offers a complementary model, championing a departure from insular corporate research and development approaches. Instead, it advocates for the amalgamation of external insights, be they from academia, startups, or independent innovators, into the innovation process. This synergistic approach addresses the often-criticized inertia inherent in large tech monopolies, promoting a more dynamic and collaborative innovation ecosystem.
Both these paradigms, however, necessitate a significant cultural shift within organizations, demanding a more flexible, adaptive, and outward-looking ethos to truly harness their potential in countering the inertia often associated with tech giants.
The rise of open innovation, propelled by reduced communication costs and advancements in memory and computation capabilities, has ushered in significant changes in market dynamics and societal interactions. Unlike the traditionally centralized, firm-driven innovation models, open innovation champions a decentralized, peer-based approach that emphasizes intrinsic motivation and societal benefits.
Indeed, the literature has delved into the nature of these peer innovation communities, understanding their social structures and intricacies.
However, the repercussions of this shift towards open innovation on established and emerging firms remain inadequately explored. Current organizational and strategic theories don't fully encapsulate the nuances of community-driven innovation. Despite the transformative potential of open innovation, its influence on mainstream organizational and strategic discourses has been somewhat muted.
As we progress, it becomes imperative to develop a more comprehensive understanding of firms in this new context, addressing the interaction between traditional organizational structures and emerging community-based innovation paradigms.

Conclusion

In an evolving landscape where tasks are increasingly modular and knowledge about solutions becomes more widespread, the traditional closed systems of innovation shift towards open, community-driven models. The implications are profound: we can no longer rely solely on conventional understandings of innovation rooted in cost efficiency, control mechanisms, and external incentives.
As innovation gets embedded in a spectrum ranging from strictly internal processes to open community collaborations, our conceptualization of firms and their boundaries need revisiting. This doesn’t negate the value of traditional models, but it requires a hybrid approach where both internal and open strategies coexist.
A pivotal question arises: under what circumstances should firms toggle between these different modes of innovation? The answer, it appears, lies in understanding the nature of the product and the distribution of problem-solving knowledge.
For products that are inherently integrated and where specialized knowledge is centralized, the conventional in-house R&D model, bolstered by a strong innovation-centric culture, remains relevant. Here, innovation is typically cocooned within the firm's boundaries, spanning from distinct functional divisions to intricate, ambidextrous designs.
However, when a product can be broken down into modular components and the requisite knowledge is dispersed, the limitations of a closed innovation system become evident. In these contexts, the power dynamics of innovation are reshaped by the principles of openness, collaborative sharing, intrinsic motivation, and community engagement.
The challenge, then, for modern enterprises is to discern when to internalize and when to externalize, ensuring that they harness the best of both worlds while navigating the complex terrain of innovation.In today’s evolving and competitive landscape, the value of innovation is shifting from the traditional closed systems approach to a more open, decentralized, and community-driven approach. Paul Lalovich and Tesha Teshanovich from Agile Dynamics outline what is driving the trend, its implications for organizations, and how leaders can successfully operate at the forefront of the shift. Innovation transcends the mere conceptualization of fresh ideas; it is the actionable process of enhancing existing products or conjuring entirely new offerings. While there is a strong correlation between R&D and innovation – with the former serving as a wellspring for pioneering thoughts – the journey from groundbreaking research to practical utility can be intricate and protracted. However, it’s worth noting that innovation isn't solely tethered to structured R&D. It can spontaneously arise from sheer curiosity, a spark of inspiration, or even the simple act of refining or tweaking existing methodologies.
Firms might invest in R&D to catalyze innovation, but they can also harness external advancements – referred to as ‘spillovers’. After all, groundbreaking knowledge isn't always the exclusive domain of its creators, making external inspirations invaluable. Emerging from a robust foundation of innovation, soft power presents tangible advantages. Leaders in technology often establish benchmarks that others deem beneficial to adopt. As a result, global standards lean favorably toward those pioneers. Moreover, countries recognized for their innovative acumen become prime territories for patent filings. These innovation hubs magnetize not just domestic but international investments and capital. Perhaps the most profound testament to their soft power is the allure they hold for top-tier talents. For instance, Silicon Valley has evolved into a global nexus, drawing in exceptional minds from the realms of information, communication, and digital technologies. Such concentrations of talent can significantly influence a nation’s trade dynamics. Tech monopolies slow down innovation In the arena of global economic dominance, competition emerges as the cornerstone, propelling nations to the forefront of innovation and growth. While Chinese strategies appear to have adapted, embracing the dynamism of competitive markets, the United States stands at a crossroads. Some of its tech behemoths promote their size and market leadership as pivotal for cutting-edge innovation. Yet, it is crucial to discern the nature of this innovation and whose interests it truly serves. Does it prioritize shareholder returns, or is there a broader, national interest at play? As smaller, agile firms emerge, emphasizing true boundary-pushing innovation, one must ponder: Is the spirit of unbridled competition – a force that once fueled the American economy – being overshadowed by the looming giants? In the nuanced interplay between governmental oversight and market forces, recent actions within China's technology sector provide a captivating study of regulatory boundaries. This phenomenon, aptly termed ‘de-tycoonification’, captures a deliberate effort to harmonize enterprise innovation with centralized checks. A leading digital commerce platform in China encountered regulatory attention. The swift determination that its practices were anti-competitive, accompanied by a significant financial penalty, symbolizes a broader intent to redefine market paradigms. Prompt official communique following these events conveys a clear perspective: monopolistic behaviours can inhibit the holistic evolution of a market-based economy. This stance also emphasizes that thoughtful regulations, rather than restricting growth, might actually serve as pillars to stabilize and nurture it. The regulatory web further ensnared another major digital entity in China, underscoring the principle that technological ingenuity should operate within established ethical and legal frameworks. Such internal checks within China challenge certain dominant narratives in global tech centres. The notion that maintaining a robust market stature acts as a shield against global tech adversaries comes under scrutiny. The introspective regulatory steps within China necessitate a broader re-evaluation of such assumptions. The tech landscape today is unmistakably marked by the towering presence of Big Tech, but what underlies this dominance might point towards a concerning reduction in competitive intensity. For two decades, the profits raked in by American tech behemoths have remained unparalleled, with market valuations suggesting this trend is expected to continue, if not amplify, in the coming years. Such sustained, sky-high profitability isn't typical in a genuinely competitive market. In such a setting, rivals and newcomers usually exert downward pressures, ensuring no single entity retains an overwhelming edge for extended periods. The tech industry's trajectory further points towards a rising penchant for consolidation. This is evidenced by the substantial acquisitions of budding companies by the tech titans. Data sourced from Mergermarket underscores an uptick in acquisition activity by these colossal tech firms, particularly post-2010. The symbiotic relationship between persistent high profits and a trend toward industry concentration suggests that the tech market might be veering away from the vibrant competitive arena it once was. Cardwell’s law The tech landscape’s evolution, in its relationship with innovation, is witnessing a palpable shift in entrepreneurial motivation and vision. Historically, the fervour of pioneering something transformative, encapsulated in the ‘moonshot thinking’, drove entrepreneurs. This audacious spirit envisioned groundbreaking entities akin to the tech luminaries of the late 20th and early 21st century. Yet, today’s entrepreneurial aspirations seem more tempered. Instead of fostering ambitions of building the next revolutionary tech empire, there’s a growing inclination towards securing an acquisition by an existing tech colossus. This shift in sentiment dims the likelihood of a new tech juggernaut rising to challenge the incumbent titans. Post the era of computer-centric, web-driven, and smartphone-related innovations, a cloud of uncertainty looms over the emergence of new tech powerhouses. Notably, the promising technological domains of the upcoming decade – be it autonomous vehicles with their exorbitant R&D costs, virtual or augmented reality's significant development expenditures, the data intensity of artificial intelligence, or drones and the Internet of Things with their challenging profit margins – present formidable entry barriers. These hurdles, combined with a changing entrepreneurial landscape, cast a shadow on the future dynamism of tech innovation. Cardwell's elucidation on the patterns of technological evolution offers a poignant lens through which to view the current landscape dominated by Big Tech. Donald Stephen Lowell Cardwell’s seminal work from 1972 suggests that technological vigor within societies is not an enduring flame, but a fleeting burst of brilliance. Within the European context, as one nation's innovative energy began to wane, another would rise, ensuring a consistent relay of progress across the continent. Visualize this relay of innovation as a torch, brilliant yet intense. Historically, regions such as Northern Italy, Southern Germany, Spain, and Portugal, and later Holland, Britain, the United States, and Germany, took turns in holding this torch, leading the march of innovation. Yet, no single society clung to this leadership for extended durations. The relay ensured that as one nation's innovation diminished, another took up the mantle, propelling the collective forward. This phenomenon, coined as ‘Cardwell’s Law’ by Joel Mokyr, posits that when left in isolation, a society’s technological creativity is but a brief spark. Over time, conservatism’s stifling grip, intent on preserving existing structures of power and privilege, often curtails this innovative drive. This is where the analogy becomes particularly relevant for the Big Tech landscape. In today’s digital age, a few colossal entities dominate, much like the leading nations of old Europe. Yet, as these tech giants solidify their positions, they risk becoming victims of the very conservatism Mokyr speaks of. Instead of being conduits for continual innovation, their sheer dominance and entrenched positions could lead to a stagnation in technological creativity. As they grow in size and influence, there is an increasing tendency to preserve the status quo, which inadvertently suppresses the innovative spark found in smaller, more agile entities. Decentralization and open innovation In the contemporary milieu characterized by the overwhelming dominance of Big Tech monopolies, the paradigms of decentralized innovation and open innovation emerge as potentially transformative alternatives. The concept of distributed strategy borrows from nature, suggesting that in the same manner that organisms such as trees maximize their efficiency by creating multiple self-similar structures like leaves instead of solely relying on a single core trunk, businesses too need to shift their focus from purely scaling their core processes to nurturing multiple iterative strategies at the organizational peripheries. This can be encapsulated in the mantra of ‘Think Local, Act Global’. In essence, companies must attune to the nuanced demands and opportunities of each local market, while simultaneously integrating these learnings into a broader global strategy. This is particularly evident in industries undergoing rapid transformation; for instance, the automotive industry's evolution from merely selling cars to offering comprehensive mobility solutions, a shift that is predicted to significantly alter its revenue structure by 2035. In parallel, in our data-driven age, there is an increasing realization that the sheer volume of data is less crucial than its meaningful interpretation. Organizations need to pivot from prioritizing data accumulation to developing advanced algorithms capable of drawing insights from fragmented, patchy datasets. In the rapidly shifting landscape of today's global business environment, numerous established multinational corporations find themselves at a perplexing crossroads. The crux of their predicament stems from a foundational dilemma: how to juxtapose traditional scale-driven strategies with the emergent imperative of Distributed strategies. To dissect this conundrum, one must appreciate the inherently divergent organizational philosophies underpinning scale and distributed strategies. Transitioning from a scale-centric model to a distributed-oriented one is not merely about implementing a series of organizational modifications, no matter how profound. The shift demands a comprehensive reimagining of the organizational ethos and operational mechanics. Moreover, it is a fallacy to view these strategies as mutually exclusive. In actuality, they exist on a continuum, each holding its unique value. The challenge for modern enterprises lies in striking an optimal balance between harnessing the benefits of scale and the agility of Distributed strategies. Regrettably, the journey to this equilibrium is riddled with pitfalls, and many companies, even with their vast resources and global reach, have faltered in this endeavor. Contrary to scale-centric entities that depend on static assets, with streamlined yet inherently slower supply chains, Distributed organizations harness networks characterized by adaptability and continuous transformation. These networks are primed for swiftly addressing specific local requirements and seizing niche market prospects. Such frameworks incorporate a blend of proprietary micro-production facilities, possibly utilizing innovations like 3D printing; leasing assets from providers offering asset-on-demand services; and coordinating flexible ecosystems of regional digital collaborators. The overarching aim is twofold: continuously devise innovative solutions tailored for local clientele and escalate them to various markets with optimal speed. Distributed-oriented organizations prioritize decentralization, contrasting with the top-down hierarchies commonly seen in scale-driven entities. Within these structures, decision-making isn't confined to a centralized corporate core. Instead, considerable authority is delegated to customer-centric teams positioned away from the primary headquarters. This design fosters agility, allowing for a rapid response to localized demands and new opportunities. Some multinational corporations have observed marked improvements in their performance metrics after such decentralization. They empowered regional leaders with financial oversight, decision-making rights, streamlined communication channels to the central office, and enhanced access to market analytics. Another trend, seen in the case of an appliance industry giant, involves an even more radical shift. This entity introduced a unique organizational framework aimed at minimizing the distance between the enterprise and its customer base. In a bold move, an entire level of middle management was eliminated, redistributing power to numerous newly-formed, semi-independent, customer-aligned business segments. These units operate in synergy, linked by a unified digital platform. Further reading: Knowledge and venture capital as a driver of innovation. Meanwhile, ‘Open Innovation’ offers a complementary model, championing a departure from insular corporate research and development approaches. Instead, it advocates for the amalgamation of external insights, be they from academia, startups, or independent innovators, into the innovation process. This synergistic approach addresses the often-criticized inertia inherent in large tech monopolies, promoting a more dynamic and collaborative innovation ecosystem. Both these paradigms, however, necessitate a significant cultural shift within organizations, demanding a more flexible, adaptive, and outward-looking ethos to truly harness their potential in countering the inertia often associated with tech giants. The rise of open innovation, propelled by reduced communication costs and advancements in memory and computation capabilities, has ushered in significant changes in market dynamics and societal interactions. Unlike the traditionally centralized, firm-driven innovation models, open innovation champions a decentralized, peer-based approach that emphasizes intrinsic motivation and societal benefits. Indeed, the literature has delved into the nature of these peer innovation communities, understanding their social structures and intricacies. However, the repercussions of this shift towards open innovation on established and emerging firms remain inadequately explored. Current organizational and strategic theories don't fully encapsulate the nuances of community-driven innovation. Despite the transformative potential of open innovation, its influence on mainstream organizational and strategic discourses has been somewhat muted. As we progress, it becomes imperative to develop a more comprehensive understanding of firms in this new context, addressing the interaction between traditional organizational structures and emerging community-based innovation paradigms. Conclusion In an evolving landscape where tasks are increasingly modular and knowledge about solutions becomes more widespread, the traditional closed systems of innovation shift towards open, community-driven models. The implications are profound: we can no longer rely solely on conventional understandings of innovation rooted in cost efficiency, control mechanisms, and external incentives. As innovation gets embedded in a spectrum ranging from strictly internal processes to open community collaborations, our conceptualization of firms and their boundaries need revisiting. This doesn’t negate the value of traditional models, but it requires a hybrid approach where both internal and open strategies coexist. A pivotal question arises: under what circumstances should firms toggle between these different modes of innovation? The answer, it appears, lies in understanding the nature of the product and the distribution of problem-solving knowledge. For products that are inherently integrated and where specialized knowledge is centralized, the conventional in-house R&D model, bolstered by a strong innovation-centric culture, remains relevant. Here, innovation is typically cocooned within the firm's boundaries, spanning from distinct functional divisions to intricate, ambidextrous designs. However, when a product can be broken down into modular components and the requisite knowledge is dispersed, the limitations of a closed innovation system become evident. In these contexts, the power dynamics of innovation are reshaped by the principles of openness, collaborative sharing, intrinsic motivation, and community engagement. The challenge, then, for modern enterprises is to discern when to internalize and when to externalize, ensuring that they harness the best of both worlds while navigating the complex terrain of innovation.
submitted by Tesa_Tesanovic1988 to Open_innovation_model [link] [comments]


2024.05.18 23:04 Theo-Dorable Ideologies (and their descriptions)

A list of all the ideologies (within the game files), including their descriptions. Enjoy.

Conservatism

Conservatism is a political and social philosophy promoting traditional social institutions in the context of culture and civilization. The central tenets of conservatism include tradition, human imperfection, organic society, hierarchy and authority, and property rights. Conservatives seek to preserve a range of institutions such as monarchy, religion, parliamentary government, and property rights, with the aim of emphasizing social stability and continuity.
National Conservatism National conservatism is a variant of conservatism that concentrates more on national interests and upholding cultural or ethnic identity than most other conservatives. In Europe, national conservatives are usually Eurosceptics.
Gaullism
Gaullism is a French political stance based on the thought and action of World War II French Resistance leader General Charles de Gaulle, who would become the founding President of the Fifth French Republic.
Corporatism I do not know where the description for this is. Considering corporatism doesn't exactly fit within conservatism I believe this is a mistake, but I'm including it here anyway.
Republican Party [sic]
The Republican Party is one of the two major political parties in the United States, the other being its historic rival, the Democratic Party. The party is named after republicanism, a major ideology of the American Revolution. Founded by anti-slavery activists, economic modernizers, ex-National Republicans, ex-Free Soilers and Whigs in 1854, the Republicans largely dominated politics nationally and in the majority of northern states between 1860 and 1932.
Religious Zionism Formed as a nationalist opposition and acts as the basis of the Israeli right, Revisionist Zionism envisions territorial integrity over the historical Land of Israel and supports Jewish nationalism. Revisionist Zionists believed that Jews have sovereignty over both banks of the Jordan river and its followers question the legitimacy of the Kingdom of Jordan. Currently, Revisionist Zionism is regarded as a fringe ideology but its proponents have recently began a push to make the ideology more moderate and hence more electable.
Black Conservatism Black Conservatism is a type of conservative ideology popular among Africans in both hemispheres. Individuals which would promote black conservatism would likely be advocates of free market capitalism, promotion of traditional beliefs (generally in regards to Catholic and Protestant Christianity), and Patriotism or Jingoism. Black Conservatism generally is opposed to Pan-Africanism, Socialism, and Anti-Imperialism.

Liberal Conservatism

Liberal conservatism combines conservative policies with liberal stances, especially on economic, social and ethical issues. It incorporates the classical liberal view of minimal government intervention in the economy, according to which individuals should be free to participate in the market and generate wealth without government interference. However, individuals cannot be thoroughly depended on to act responsibly in other spheres of life, therefore liberal conservatives believe that a strong state is necessary to ensure law and order and social institutions are needed to nurture a sense of duty and responsibility to the nation. They also support civil liberties, along with some social conservative positions.
Conservative Liberalism Conservative liberalism is a variant of liberalism, combining liberal values and policies with conservative stances, or simply representing the right-wing of the liberal movement. It is a more positive and less radical variant of classical liberalism.

Christian Democracy

Christian democracy is a form of conservatism and a political ideology which emerged in 19th century Europe under the influence of Catholic social teaching, as well as Neo Calvinism. It was originally conceived as a combination of traditional Catholic beliefs and modern democratic ideas, and it grew to incorporate the social teaching of other Christian denominations, such as the Lutheran Church and the Reformed Church.
Vatican [sic]
The politics of Vatican City take place in a framework of an theocratic absolute elective monarchy, in which the Pope, religiously speaking, the leader of the Roman Catholic Church and Bishop of Rome, exercises ex officio supreme legislative, executive, and judicial power over the Vatican City, a rare case of non-hereditary monarchy.

Socialism

Socialism is a range of economic and social systems characterized by social ownership and workers' self-management of the means of production as well as the political theories and movements associated with them. Social ownership may refer to forms of public, collective or cooperative ownership, or to citizen ownership of equity. There are many varieties of socialism and there is no single definition encapsulating all of them, though social ownership is the common element shared by its various forms. Socialist economic systems can be divided into non-market and market forms. Non-market socialism involves the substitution of factor markets and money, with engineering and technical criteria, based on calculation performed in-kind, thereby producing an economic mechanism that functions according to different economic laws from those of capitalism. Non-market socialism aims to circumvent the inefficiencies and crises traditionally associated with capital accumulation and the profit system. By contrast, market socialism retains the use of monetary prices, factor markets and in some cases the profit motive, with respect to the operation of socially owned enterprises and the allocation of capital goods between them. Profits generated by these firms would be controlled directly by the workforce of each firm, or accrue to society at large in the form of a social dividend. The socialist calculation debate discusses the feasibility and methods of resource allocation for a socialist system.
Democratic Socialism Democratic socialism is a political philosophy that advocates political democracy alongside social ownership of the means of production, with an emphasis on self-management and democratic management of economic institutions within a market or some form of decentralized planned socialist economy.
Market Socialism Market socialism is a type of economic system involving the public, cooperative, or social ownership of the means of production in the framework of a market economy.
Royal Socialism No information in the game files. Probably a scrapped ideology, but still here for showcase purposes.
Neocommunism Ditto to above.
African Socialism African socialism is a belief in sharing economic resources in a traditional African way, as distinct from classical socialism. Common principles of African socialism are social development guided by a large public sector, incorporating the African identity and what it means to be African, and the avoidance of the development of social classes within society.
Ujamaa The Swahili word Ujamaa means 'extended family', 'brotherhood' or 'socialism'; as a political concept it asserts that a person becomes a person through the people or community. Ujamaa was a term made popular by the political philosophy applied under Julius Nyerere's social and economic development policies in Tanzania after it gained independence from Britain in 1961.
Labor Zionism (Mapai) Labor Zionism is the left-wing of the Zionist movement. For many years, it was the most significant tendency among Zionists and Zionist organizations. It saw itself as the Zionist sector of the historic Jewish labor movements of Eastern and Central Europe, eventually developing local units in most countries with sizable Jewish populations. Labor Zionists believe that a Jewish state could only be created through the efforts of the Jewish working class settling in the Land of Israel and constructing a state through the creation of a progressive Jewish society with rural kibbutzim and moshavim and an urban Jewish proletariat.
Kemalism Kemalism is the founding ideology of the Republic of Turkey. Kemalism, as it was implemented by Mustafa Kemal Atatürk, was defined by sweeping political, social, cultural and religious reforms designed to separate the new Turkish state from its Ottoman predecessor and embrace a Westernized way of living, including the establishment of democracy, secularism, state support of the sciences and free education.
Oriental Personalism Oriental Personalism is the official ideology of Ngo Dinh Diem's Can-Lao Party in South Vietnam. Owing as much to the influence of his brother, Ngo Dinh Nhu as Diem himself, Oriental Personalism has diverse ideological influences, including Emannuel Mournier's theory of Personalism, Marxism, and the folk traditions and religions of Vietnam. The Can-Lao manifest calls for the gradual transformation of Vietnamese society through two phase. In the first phase, the Personalist Revolution, the Social and Working Classes will tear their divisions and join as one. Then comes the Social Revolution, where all forms of capitalism and colonial influence will be swept out on a triumphant march to a utopian, socialist, and proudly Vietnamese society.

Social Democracy

Social Democracy is a political, social and economic ideology that supports economic and social interventions to promote social justice within the framework of a capitalist economy, as well as a policy regime involving a commitment to representative democracy, measures for income redistribution, and regulation of the economy in the general interest and welfare state provisions.
Democratic Party [sic]
The Democratic Party is one of the two major contemporary political parties in the United States, along with the Republican Party. Tracing its heritage back to Thomas Jefferson and James Madison's Democratic-Republican Party, the modern-day Democratic Party was founded around 1828 by supporters of Andrew Jackson, making it the world's oldest active political party.
Labor Zionism Functionally the exact same as Labor Zionism (Mapai), with the same description. I have no clue why it's divided as such.

Social Liberalism

Social liberalism is a political ideology that believes individual liberty requires a level of social justice. Like classical liberalism, social liberalism endorses a market economy and the expansion of civil and political rights and liberties, but differs in that it believes the legitimate role of the government includes addressing economic and social issues such as poverty, health care, and education.

Progressivism

Progressivism is the support for or advocacy of improvement of society by reform. As a philosophy, it is based on the idea of progress, which asserts that advancements in science, technology, economic development and social organization are vital to the improvement of the human condition.
Green politics Green politics is a political ideology that aims to create an ecologically sustainable society rooted in environmentalism, nonviolence, social justice and grassroots democracy.

Centrism

Centrism is a political outlook or specific position that involves acceptance or support of a balance of a degree of social equality and a degree of social hierarchy, while opposing political changes which would result in a significant shift of society either strongly to the left or the right.

Classical Liberalism

Democracy (yes, that is the entire description)
Libertarianism Libertarianism is a collection of political philosophies and movements that uphold liberty as a core principle. Libertarians seek to maximize political freedom and autonomy, emphasizing freedom of choice, voluntary association, and individual judgment. Libertarians share a skepticism of authority and state power, but they diverge on the scope of their opposition to existing political and economic systems.
Zionism (General Zionism) Many people and parties chose not to follow any of the distinct Zionist schools of thought and chose to stick to the core ideology of Zionism, settling in Israel and the establishment of the Jewish State. Many of the parties that stick to the 'core' of Zionism are centrist parties that don't associate themselves with either the left nor the right and tend to be economically liberal.

Marxism-Leninism

Marxism-Leninism is the ideology combining Marxist socioeconomic theory and Leninist political praxis, which is the official ideology of the Union of Soviet Socialist Republics and of the Communist International. The purpose of Marxism-Leninism is the revolutionary development of a capitalist state into a socialist state, effected by the leadership of a vanguard party of professional revolutionaries from the working class.
Liberal Communism I can find no reference. I presume this refers to the like of Gorbachev.
Stalinism Stalinism is the means of governing and related policies implemented from around 1927 to 1953 by Joseph Stalin. Stalinist policies and ideas as developed in the Soviet Union included rapid industrialization, the theory of socialism in one country, a totalitarian state, collectivization of agriculture, a cult of personality and subordination of the interests of foreign communist parties to those of the Communist Party of the Soviet Union, deemed by Stalinism to be the leading vanguard party of communist revolution at the time.
Juche Juche is the official state ideology of North Korea, described by the government as Kim Il-sung's original, brilliant and revolutionary contribution to national and international thought. It postulates that the Korean masses are to act as the masters of the revolution and construction and that by becoming self-reliant and strong a nation can achieve true socialism.
Ho Chi Minh Thought Ho Chi Minh Thought is the official ideology of the Communist Party of Vietnam under the leadership of Chairman Ho Chi Minh. Though firmly Marxist-Leninist, Ho believes in a more nationalistic reintepretation of Marxism for the unique conditions of the Vietnamese revolution, even taking some influence from Sun Yat-Sen's "Three Principles of the People" and the American revolutionaries. Ho Chi Minh Thought is as proudly Vietnamese as it is Communist, and calls for a "national democratic revolution" -- a truly Vietnamese path to socialism where worker, peasant, soldier, and merchant will unite against inequality and imperialism in all its forms.

Revolutionary Socialism

Revolutionary socialism is the socialist doctrine that social revolution is necessary in order to bring about structural changes to society. More specifically, it is the view that revolution is a necessary precondition for a transition from capitalism to socialism.
Revolutionary Islamic Socialism Your guess is as good as mine.
Trotskyism Trotskyism is the theory of Marxism as advocated by Russian Leon Trotsky. Trotsky identified as an orthodox Marxist and Bolshevik-Leninist. He supported founding a vanguard party of the proletariat, proletarian internationalism and a dictatorship of the proletariat based on working class self-emancipation and mass democracy.
Sartre Thought No description given.
Anarcho-Communism Anarcho-communism is a theory of anarchism which advocates the abolition of the state, capitalism, wage labor and private property in favor of common ownership of the means of production, direct democracy and a horizontal network of workers' councils with production and consumption based on the guiding principle: From each according to his ability, to each according to his needs.
Posadism No description. Another relic.
Titoism Titoism is described as the post-World War II policies and practices associated with Josip Broz Tito during the Cold War, characterized by an opposition to the Soviet Union. It usually represents Tito's Yugoslav doctrine in Cold War international politics. It emerged with the Yugoslav Partisans' liberation of Yugoslavia independently of the Red Army, resulting in Yugoslavia being the only Eastern European country to remain socialist, but independent after World War II as well as resisting Soviet Union pressure to become a member of the Warsaw Pact.
Left-wing Military Dictatorship a Left-wing Military Dictatorship is a government which may espouse specific socialistic beliefs to gain second world support, but is however a military-controlled oppressive autocratic state. [sic]
Person Dignity Theory (Nhuism) Person Dignity Theory, also known as Spiritualistic Marxism, describes the more radical worldview of Ngo Dinh Nhu. Influenced by his involvment with French syndicalism in the 1930s and the left-wing nationalism of the Viet Minh, Nhu's views are significantly to the left of his older brother. Nhu's interpretation of \"True Marxism\" calls for a total centralization of state power in the Can Lao Party and the complete destruction of traditional society in favor of the strict regimentation of the peasants in collectivist \"Strategic Hamlets\" and the city dwellers through \"Urban Revolutionary Syndicates\". Some believe Nhu's ambitions may lie beyond Vietnam, given his calls for a worldwide crusade against \"Materialistic Capitalism\". [sic]

Maoism (Mao Zedong Thought)

Actually clumps together "anti-revisionist" ideologies, but for our purposes we'll start with Mao Zedong Thought.
Mao Zedong thought is the product of the combination of the basic principles of Marxism Leninism and the specific reality of the Chinese revolution. It is the crystallization of the collective wisdom of the Chinese Communists. It is a political, military and development theory advocated by Mao Zedong and widely practiced in the Chinese revolution in the 20th century. It is generally considered to be the development of Marxism Leninism in China.
Anti-Revisionism A Marxist-Leninist position emerging after the XXth Congress of the Communist Party of the Soviet Union. Anti-revisionist movements oppose the reforms of the Khrushchev period and uphold Stalinist and Maoist developments in Marxism.
Marxism-Leninism-Maoism The synthesis of Marxism–Leninism–Maoism did not occur during the life of Mao Zedong. From the 1960s, groups that called themselves Maoist or which upheld Maoism were not unified around a common understanding of Maoism and had instead their own particular interpretations of the political, philosophical, economical and military works of Mao; these disorganized ideological trends comprised, and still comprise, Mao Zedong Thought.
Scientific Socialism Scientific Socialism was founded by Friedrich Engels and Karl Marx, but was widely used by Deng Xiaoping of the PRC to reform Maoism. It is often Maoism, but with a few reforms that add more emphasis on science, industrialization, and overall a new focus on the economy.
Hoxhaism Hoxhaism is a variant of anti-revisionist Marxism-Leninism that developed in the late 1970s due to a split in the Maoist movement, appearing after the ideological dispute between the Communist Party of China and the Party of Labor of Albania. The ideology is named after Enver Hoxha, a notable Albanian communist leader.
Guevarism Guevarism is a theory of communist revolution and a military strategy of guerrilla warfare associated with communist revolutionary Ernesto \"Che\" Guevara. The ideology promotes exporting revolution to any country whose leader is supported by the empire (United States) and has fallen out of favor with its citizens. The ideology has three main points, namely that the people can win with proper organization against a nation's army; that the conditions that make a revolution possible can be put in place by the popular forces; and that the popular forces always have an advantage in a non urban setting. [sic]

Third Positionism

Encompassing a variety of ultra-nationalist movements, third positionism typically venerates devotion to the state and uniting the people under a strong leader. Third Positionism is presented as its own unique ideology as a third option to capitalism or communism.
Falangism An authoritarian ideology with traits of fascism and conservatism, Falangist values national and Catholic identity.
Rexism Strongly opposed to both liberal and communist ideals, Rexism is a staunchly conservative nationalist movement who advocate a corporatist economic policy. Employing increasingly populist and authoritarian rhetoric, their ideals are shifting closer to other fascist movements.
Hindu Nationalism Hindu nationalism has been collectively referred to as the expression of social and political thought, based on the native spiritual and cultural traditions of the Indian subcontinent.
Salazarism Salazarism is a nationalist authoritarian ideology focusing on 'God, Fatherland and Family' and emphasizing the social role of Catholicism - setting it apart from mainstream variations of Fascism.
Neo-Nazism Neo-Nazism consists of post-World War II militant, social or political movements seeking to revive the ideology of Nazism. It borrows elements from Nazi doctrine, including ultranationalism, racism up to xenophobia, ableism, homophobia, anti-Romanyism, antisemitism, anti-communism and initiating the Fourth Reich. Holocaust denial is a common feature, as is the incorporation of Nazi symbols and admiration of Adolf Hitler.
National Bolshevism National Bolshevism is a political movement that combines elements of nationalism and Bolshevism.
Baathism Baathism is an Arab nationalist ideology that promotes the development and creation of a unified Arab state through the leadership of a vanguard party over a progressive revolutionary government.
Ku Klux Klan The Ku Klux Klan is an American white supremacist hate group. The Klan has existed in three distinct eras at different points in time during the history of the United States. Each has advocated extremist reactionary positions such as white supremacy, white nationalism, anti-immigration and-especially in later iterations-Nordicism and anti-Catholicism.
Kahanism No information.
Authenticité Ditto.
Trujillism Ditto.
Peronism Ditto.

Nationalism

Encompassing a variety of ultra nationalist movements, Nationalism typically venerates devotion to the state and uniting the people under a strong leader.
National Democracy no desc.
Pan-Africanism Pan-Africanism is a worldwide movement that aims to encourage and strengthen bonds of solidarity between all people of African descent. Based on a common fate going back to the Atlantic slave trade, the movement extends beyond continental Africans, with a substantial support base among the African diaspora in the Caribbean, Latin America and the United States.
Leftwing Nationalism Leftwing Nationalism is a form of nationalism which promotes the raising of societal standards for one's own national people generally through the introduction of social equality and government nationalization. Leftwing Nationalism is often anti-imperialist and can commonly represent national liberation fronts. Generally, Leftwing Nationalism will be a response to repeated exploitation of a nation by outside factors.
Bourguibism No desc.
Nasserism Nasserism is a revolutionary ideology, inspired by the second Egyptian President, Gamal Abdel Nasser; espousing the unification of what is referred to as the Arab world. It asserts that the Arab people constitute a single nation or federation, based upon a shared language and culture, transcending Islam and Christianity. Advocates of Nasserism have often been described representing political and economic positions which are secular, socialist, nationalistic, socially progressive, and anti-imperialist.
Revisionist Zionism See above.

Monarchism

A monarchy is a form of government in which a group, generally a family representing a dynasty, embodies the country's national identity and its head, the monarch, exercises the role of sovereignty.
Islamic Monarchy Islamic monarchies are a type of Islamic state which are monarchies. They are historically known by various names, such as Mamlakah, Caliphate, Sultanate, or Emirate.
Negusa Nagast
Negusa Nagast, or king of kings, is a type of selective hereditary imperial monarchy that became the prevalent leadership of Ethiopia since Negus Zemene Mesafint ended the Age of Princes period where Ethiopia was fractured between small principalities, kindoms, and sultanates.

Reactionary (also Neutrality)

In political science, a reactionary is a person who holds political views that favor a return to the status quo ante, the previous political state of society, which he or she believes possessed characteristics that are negatively absent from the contemporary status quo of a society.
Despotism Despotism is a form of government in which a single person rules with absolute power.
Military Dictatorship A military dictatorship is a form of government wherein a military force exerts complete or substantial control over political authority.
Oligarchic Oligarchy is a form of government in which a group of people rule with absolute power.
Colonialism Colonialism is the policy of a foreign polity seeking to extend or retain its authority over other people or territories, generally with the aim of opening trade opportunities. The colonizing country seeks to benefit whilst the colonized country or land mass, as many of the colonized countries were not countries at all, modernize in terms defined by the colonizers, especially in economics, religion, and health.
Independent An independent politician is an individual politician not affiliated with any political party.
Haredi no desc.
Vennamoism Vennamolaisuus, or Vennamoism in english is name given to the ideology and political movement of Veikko Vennamo, the leader of Finnish Rural Party. It is categorized by populism, reliance on slogans and support for agriculture.

Islamism

Sunni Islam is the largest denomination of Islam. Its name comes from the word Sunnah, referring to the exemplary behavior of the Islamic prophet Muhammad
Democratic Islamism Islamic democracy is a political ideology that seeks to apply Islamic principles to public policy within a democratic framework. Islamic political theory specifies three basic features of an Islamic democracy: leaders must be elected by the people, subject to sharia and committed to practicing \"shura\", a special form of consultation practiced by Prophet Muhammad
Ibadi Imamate no desc.

Radical Shiaism

Shia is a branch of Islam which holds that the Islamic prophet Muhammad designated Ali ibn Abi Talib as his successor (Imam).
Shia Monarchy no desc.
Houthiism
Houthiism is an armed movement stemming from a sect of Shia Islam, Zaidiism. Houthiism is almost nonexistent outside of Yemen. The Houthi movement strongly opposes Saudi Arabia, the US, and Israel and seeks to combat the 'underdevelopment and marginalization' of Yemen.

Salafism

Salafism is a reform branch or revivalist movement within Sunni Islam that developed in Egypt in the late 19th century as a response to Western European imperialism, with roots in the 18th-century Wahhabi movement that originated in the Najd region of modern day Saudi Arabia.
"Eereerhmm... where are the ideology tags?" NOWHERE! I will not add them.
submitted by Theo-Dorable to CWIC [link] [comments]


2024.05.18 23:02 Klokinator The Cryopod to Hell 560: Ancient Domains

Author note: The Cryopod to Hell is a Reddit-exclusive story with over three years of editing and refining. As of this post, the total rewrite is 2,182,000+ words long! For more information, check out the link below:
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Join the Cryoverse Discord server!
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...................................
(Previous Part)
(Part 001)
"Hell yeah, I wanna go exploring." Jason says to Calanthra with a smile. "How do we navigate around Ripspace though? Traveling to other galaxies is going to take billions of years, right? Surely, there's a shortcut."
"Ripspace is not as it seems." Calanthra explains, gesturing grandly to the epic sight before them. "It is a connection between the past and the present; the near and far. The further away or the further back you want to travel, the higher the price you will have to pay."
Jason's smile vanishes. "Wait... you can use Ripspace to travel back in time?!"
"No." Calanthra clarifies. "Time is linear. We cannot travel through it. Some can slow it down or speed it up. A rare few can even pause it for a short while. But moving forward and backward is impossible. Countless have attempted to do so over the eons, but all have failed."
She looks at Jason meaningfully. "Many Rulers would wipe out galaxies if it might let them obtain such a power. The fact they still haven't proves it is impossible."
Jason nods slowly. "I won't lie. I have a lot of regrets. Sometimes I wish I could go back in time and save my daughter from dying."
"Everyone has regrets." Calanthra muses, looking off into the distance. "I have plenty, myself. But it's better this way. There would be pandemonium if time travel ever became possible."
She pauses before continuing with her explanation. "While we cannot go back in time, we can look back into time. Pinpointing exact moments in history is difficult, to say the least, but it is possible to use Ripspace to search for key moments in intergalactic history."
"So it's like a massive seer-stone." Jason muses aloud. "But wait, didn't you imply earlier that you used Ripspace to travel to the Milky Way from Andromeda? How does it allow you to jump between galaxies? Are other species using Ripspace for intergalactic travel?"
"You can indeed use Ripspace to travel to distant reaches of space." Calanthra explains. "But... you have to pay a certain price. Akasha's Barriers still protect every galaxy. Cosmics cannot travel between them easily. Mortals can, but the price we must pay is unimaginably steep. That is also the reason my mother perished not long after arriving in the Milky Way and giving birth to me."
The Fairy Monarch sighs softly.
"My people used the power of Ripspace to travel to several other galaxies. We were fortunate that the Creator had died, allowing us to take up residence here in secret, but the Angels, Titans, and Dragons were still a threat we could not overlook. Later, the Volgrim rose up too, and that was something that worried us for a while. Particularly when their Sentinels began to rapaciously erase the lives of innumerable Sentients."
She waves her hand. "Ultimately, very few galaxies didn't have a Ruler in power. Traveling to one that did meant flipping a coin and praying our people could avoid their gaze. Sadly, time has shown me that we were likely unsuccessful. I have lost contact with all my sisters across the cosmos."
The image of innumerable galaxies floating in the distance changes before Jason's eyes. Calanthra manipulates some unseen power, causing herself and Jason to suddenly materialize directly in front of a beautiful spiral galaxy.
"This is our Milky Way." Calanthra explains, waving her hand to conjure another, far bigger galaxy beside it. "And this is Andromeda."
"Is it just me or does Andromeda seem... brighter?" Jason asks.
"Andromeda contains far more interstellar particles, cosmic energy, and latent magical power than the Milky Way." Calanthra says. "Of course, in the ancient past, it had even more than it does now, but such is the way of entropy and Chaos."
Jason nods. "How exactly do galaxies lose power over time? Doesn't this feel self-defeating in a way?"
"Every Ruler enters the Unending War with a strategy." Calanthra says, motioning with her hands to disperse the galaxies and reveal images of ghostly creatures, some standing on two legs, some on four, and plenty that appear as mere blobs of energy. "I cannot pretend to know the thoughts of such high and mighty beings, especially as I am a mere mortal myself. Even so, I can definitively state that there are Rulers who seek to put as much galactic energy into their initial creations as possible, while others wish to adopt a more energy-efficient growth-model."
She pokes her finger against Jason's chest. "Take the angels and humans, for instance. The Creator poured the vast majority of his power into creating a galaxy full of Apex Cosmics. At their peak, the angels as a whole commanded enough power to flatten other galaxies. But what did they do instead? They fought with one another, killing themselves due to sheer boredom, if not outright ego."
"I see." Jason says, brushing Calanthra's finger away. "So the Creator dumped all the Milky Way's energy into the angels. I take it this is uncommon among Rulers?"
"Of course. It's a wasteful strategy and usually loses Rulers the War for that Eternity." Calanthra says dismissively. "The Timeless used a different strategy. She created the fairies as mere mortals that evolved over time, gaining greater and greater power through their own efforts. This meant that instead of devouring Andromeda's abundant Cosmic energy, they could slowly sap off its excess over time. For you see, the more energy a galaxy has, the more it can produce. If you ration it long enough, you can reap more of it across the duration of an Eternity."
"That makes sense." Jason concludes. "It's like a Rush build in an RTS versus an Economy build. You sacrifice long-term gains in exchange for short-term power. The problem is, with Akasha's Barriers preventing Rulers from attacking their enemies straight away, a Rush build is dumb because you're just wasting your resources and sacrificing Cosmic energy when you'll actually need it."
Calanthra blinks twice. She looks at Jason with a strange expression, then turns away for a moment, trying to understand the strange terms he's used. They mostly make sense, but some of them are a little...
She shakes her head and returns to the topic at hand. "Right. Rush strategy versus Economy. Of... course. Well, in any case, there is one advantage toward the first strategy. If you drain all the energy from your galaxy, it becomes less appealing for other Rulers to attack. Because Andromeda was so large and still filled with Cosmic power even billions of years after the Expansion Era, it stoked the hunger of the Dark Ones. Meanwhile, the Milky Way only needs to deal with the Plague, which is threatening for mortals, but manageable for Cosmics. In that respect, we've gotten off much luckier."
"I get the bigger picture now." Jason says with a nod. He turns to look back at the cosmos before him. "So, what about all this? Are we gonna go exploring, or what?"
"In order to explore the universe presented here, we would need to make sacrifices we cannot afford. I think you would find the price most disagreeable. But there is something we can explore freely..."
She waves her hand, and instantly, the brilliant and beautiful cosmic view of the universe vanishes.
In its place, Jason and Calanthra suddenly appear inside a dead, barren wasteland. Brown and grey dirt rises up in huge dunes stretching off into the distance. Fallen towers made of gold and stone lay on their sides, or stick into the ground, buried nearly up to their tops as they point diagonally toward the sky.
And speaking of the sky, it glows faintly grey, as if some weak, pale imitation of a star were trying to shine through a thin atmosphere clouded by dust and grime. The very air itself smells of sulfur and toxins, making Jason's nose curl up when he takes a breath.
"Ugh... what the hell? Where are we now?" Jason asks, as he turns and looks around at the dead world surrounding him.
"An Ancient Domain." Calanthra says softly. "A remnant of a dead universe. All life stripped away. All hope lost. Septillions of different Sentient species, gone. Their mortals, their Cosmics, reduced to dust by the Contraction."
The Wordsmith frowns. "This Ancient Domain represents a dead universe? But how can that be possible? If the Heat Death played out and all the galaxies faded to cosmic dust, then there already wouldn't be anything left. And then, if the entire universe collapsed into a singularity before exploding again, there definitely wouldn't be anything left behind resembling physical matter."
"You perceive reality through just three dimensions." Calanthra intones. "Time and space can be considered two dimensions. Cosmic Power is another dimension. I must admit I do not understand how Ancient Domains have continued to exist across countless Eternities, and I don't know how they retain a vaguely familiar form... but I can assure you that in spite of bending logic itself, they do exist and they can provide tangible benefits to those dedicated to exploring them."
"You've been exploring them, then?" Jason asks, turning away from the dead world to scrutinize Calanthra's phantasmal image.
"Me, a little. But often, I dispatch my descendants to scour these Ancient Domains for things of value. It may surprise you, but there are powerful artifacts, vengeful spirits, and all manner of other inter-dimensional horrors lurking within these so-called dead-lands."
Calanthra pauses. She shifts her posture to look at Jason deeply.
"And that is why I've brought you here, Jason. It's time for me to get down to the crux of the matter and breach the subject that I find most important."
He nods. "I'm listening."
"It's like this." Calanthra explains. "The Ancient Domains are unfathomably broad. Think of how large a universe is. Think of how many universes have existed. Think of how much space my people have yet to explore."
She pauses.
"The gains we have received have made my people stronger than you would expect. Among those gains are Yredelemnul's Eye and other leftover remnants of power that many dead ancient Rulers lost when their Existences became forfeit. While their tangible Existences may have perished, their spirits sometimes live on in these broad, unending dead universes..."
"That's why you approached me." Jason says, while crossing his arms and leaning on the ball of his heel. "You said you wanted an alliance with humanity. You... want humans to help you explore the Ancient Domains?"
"Trust is hard to come by among mortals, Cosmics, and Rulers." Calanthra says simply. "I never would have considered allying with the humans before, but you have shown me the broadness of your mind during the debate against your clone and the commander of your military. To some, you certainly appear naive, but to me I see an opportunity I would be foolish to ignore."
She continues. "The Fairies cannot reproduce efficiently. Every fairy we send into the Ancient Domain is one less fairy we have among our Empire. We already have a difficult time replenishing our numbers through the remaining Male Fairies, but do you think it is easy for us to reproduce with other species?"
Jason slowly shakes his head. "Blinker and Kar's children were all crocodiles, not fairies. From that, I can only imagine that most of the time, your mating attempts do not create more of yourselves, but instead more non-fairy children."
"That's exactly correct." Calanthra replies. "But that all changed recently when I found out one of your human males somehow spontaneously altered his genetic profile to become a fairy. There is no doubt about it; Samuel Baker harnesses all the capability to reproduce that you humans do, as well as the trueborn powers of any male fairy."
"So... are you seeking a marriage alliance with Samuel Baker?" Jason asks, scratching his head in confusion. "You could just ask him yourself, you know?"
"This is not about one man." Calanthra retorts. "Samuel Baker, if he were to join our ranks, would certainly help us stave off extinction for a while longer. But that is hardly worth all this melodrama and me taking you to the Ancient Domain in person..."
Jason's eyes widen in realization. "I see! You... you're thinking that if my magic could make one male fairy, I could surely make another, and another..."
"Yes, precisely." Calanthra says, revealing a beautiful smile. "Additionally, if humans were to assist us in scouring these Ancient Domains, we could make great gains together. There is plenty of room for another species to join ours in locating powerful artifacts and other items capable of Uplifting us."
"You want to become Cosmics still." Jason muses. "You haven't resigned yourselves to your current fate."
"Quite the opposite." Calanthra says. "The curse placed upon us is unbreakable by those beneath the realm of Ruler. As I said before, the fairies have lost this Eternity's war. However, while we cannot Ascend any longer, that does not mean the humans are subject to the same limitation. If we could groom a human into becoming the Milky Way's Ruler, we could finally break free of our shackles by virtue of having a powerful ally."
She pauses, looking meaningfully at the Wordsmith.
"If the Demons or the Volgrim were to become our Ruler, we would not enjoy such a benefit. At best, we would only maintain the status quo, and at worst, they might eradicate us out of fear of having an unsightly tumor in their midst."
"Haha." Jason laughs. "So you brought me here to show your sincerity. I get it. Well, I'm definitely not opposed to helping you. Blinker is my good friend. If she were to ask me, I'd definitely say yes to just about any request."
Jason turns away. He walks a few feet off to the side and pauses, standing to gaze out at the Ancient Domain and its endlessly rolling plains which stretches off into the infinite distance...
"Here's what I can do." Jason says. "My people are already working on laying out the options for humanity and where our fellow men and women will depart over the next few weeks. Some will travel to Maiura. Some will go to Sharmur. Some will stay on Tarus II. It's no trouble at all to put Pixiv on the list, especially as I was already planning to do that. I even have some other places I'd like to include, too..."
"Such as Camael's Cube?" Calanthra asks with a smile. "Or do you perhaps mean Chrona and Hope's Hall of Heroes?"
Jason nearly jumps out of his skin. He whirls around to look at Calanthra with shock in his eyes. "What?! How do you know about Chrona? How do you also know about where Hope has been hiding?? I don't even know that much!"
"For those who are talented in magic, it is possible to see through many lies and deceptions." Calanthra says calmly, unfazed by the alarm on Jason's face. "Your Spynet Sphere isn't so different from the many options I have at my disposal. I have many means to keep an eye on the galaxy. And while Diablo does not know exactly where or what Chrona is, he certainly knows of its general existence."
Her smile turns cold. "I would advise you not to take Unarin lightly either, Wordsmith. That ancient creature is more capable than you can imagine. He is hiding a great many secrets from the galaxy... secrets he does not know that I am aware of. If he were to learn of the true extent of my information web, I fear that he would dispatch a handful of High Psions to eliminate the fairy species tomorrow."
Calanthra's words truly rock Jason to his core. All along, he assumed the precautions he put on Chrona, precautions that fooled even Hope, would make his hidden dimension impossible to detect.
But how could he be so naive?
As the daughter of an Apex Cosmic, Calanthra must have her means, and that likely means Unarin and Diablo aren't too far behind either.
"Shit." Jason curses, lowering his head as a flicker of anger smolders in his heart. "I was too complacent. Chrona isn't secure, which means it's only a matter of time before more Cosmics learn of its existence. How long before they can find its exact location and invade it?"
"Calm yourself, child." Calanthra says soothingly. "The situation is not that dire. After all, Chrona still exists within a highly accelerated timespace. Any biological entity that wishes to travel there could suffer severe after-effects. Furthermore, the entities born inside will be too adapted to living within a higher dimension, so they won't pose much threat to the creatures of realspace."
She waves her hand. "Let's move on, Jason. I want to discuss other matters before dying of old age."
The Wordsmith cools himself off. He inhales deeply, then returns his attention to her.
"Alright. What next, then?"
"Fairies are not the only Sentients capable of entering Ancient Domains." Calanthra explains. "There are others who rarely appear inside here. That is why exploring these domains can be dangerous. The good news is that Cosmics have little need to enter these barren lands, as most of the heritages, treasures, and other such gains you might find inside are only useful to mortals. There are exceptions, but they are so rare as to be a needle found within ten million haystacks. A waste of effort better spent simply progressing one's Cosmic power the ordinary way."
"So what you're saying is, when you send fairies into an Ancient Domain, they can die as a result of crossing paths with Sentients from other galaxies." Jason concludes. "But if you had an army of humans to enter with you, your people would be a lot safer."
"Safety in numbers, yes. And you humans are... uniquely advantaged in Ancient Domain exploration." Calanthra says mysteriously. "Before that, though... do you know what the Power of Imagination is, Wordsmith?"
Jason raises an eyebrow. "Imagination? Like the mental ability to visualize stuff in your head? Yeah. It's not that complicated to understand."
"Ah, that's where you're wrong." Calanthra chides gently. "Imagination is the key to magical power. Imagination, Conception, Visualization, these are all key capabilities powerful maguses and sorcerors use to uplift their capabilities! And as it turns out, most Sentients are actually quite terrible at conceptualizing thoughts into imagery."
She gestures grandly. "Just take the Volgrim! You may think they are a powerful Sentient species, but in fact the Volgrim have terrible imaginations. They are stodgy, dull, and lack a great deal of creativity. All the gains their Technopaths make through technology are developed via brute force. They slowly improve their technological prowess by minute fractions over long periods of time, eventually resulting in a large and cohesive buildup."
"At the same time, the Psions Uplift themselves through meditation and sitting motionless for thousands of years at a time. Can a species capable of such incredible feats of drudgery also possess limitless imagination? I think not."
"Maybe the reason they're able to sit still for so long is because they live in their imagination?" Jason posits. "In which case their power of imagination should be quite formidable, right?"
"Possible, but unlikely." Calanthra says with a wave of her hand. "Never mind that. The point I'm trying to make is that humans have an extremely high affinity for magic. If your people were to ally with mine, we could teach you our ways. You could help us through your Wordsmithing and superior genetics, creating more fairies and humans alike. This would create a recursive cycle that would continually bolster both our species to greater and greater heights!"
She lowers her voice back to normal. "An alliance with humanity would have other benefits. You humans are equally adept in technology and magic both. You are versatile, capable of learning any skill provided you have time to devote to your studies. The bursts of inspiration you receive also allow you to make large jumps in capability as well, which could mean that in a relatively short period, you might even be capable of challenging the Volgrim."
Jason nods. "That does sound tempting, Calanthra. I'm willing to help you, but I won't demand my people join the fairies. It would be better if those who were the most interested did so instead."
Calanthra playfully twirls a finger through her hair. "Well. My daughters are all beautiful. Perhaps you should make mention that the fairies are... aggressively interested in copulation?"
"COUGH COUGH!" Jason wheezes, taking a step back as he asses her bold choice of words. "Yeah! Uh, I can probably- I'll let everyone know about that too. Obviously!"
Calanthra chuckles. "Such a cute boy. Well, it seems I've accomplished what I wanted. Let's return for now. You can always pay Ripspace a visit later."
"I will." Jason says, nodding seriously. "Waypoint."
Calanthra raises an eyebrow. "You think you can return here without a Ruler's power?"
"Won't know unless I try." Jason smiles back.
...
Not long after, Jason and Calanthra emerge back into Realspace. He shivers as he feels the Eye of Yredelemnul fixating on him from behind, but Calanthra quickly reactivates the Formation of Light, sending the sliver of a Ruler back to the shadows so it can no longer interact with the physical world.
"You know, Jason." Calanthra says. "You are a Candidate. You have the capability to become a Ruler someday."
"I am?" Jason asks, before thinking back to a conversation in the past. "Oh yeah, someone did mention that to me before. But... eh. I don't know. Becoming a Ruler sounds awful."
"Awful?" Calanthra asks. "How so?"
"It seems... lonely." Jason says, his voice softening. He looks at the space between the four statues, where Yredelemnul's Eye has disappeared. "Imagine all your loved ones dying, but you're stuck behind, living through the end of an Eternity, which takes trillions of years before Heat Death finally eradicates everything. Then comes the next Eternity, where you can remake your species again... but it won't be the same. Even if you remake your loved ones, it won't really be them."
Jason lowers and shakes his head. "That sort of life doesn't suit me."
"I understand why you'd think that way." Calanthra says. "In fact, you are suffering from the same affliction that plagues all Candidates who began their Existences as Biologicals. We have too many ties to the mortal world, so the majority of Biologicals who ascend to the rank of Ruler... fall to their non-biological opponents."
"As for the things which are not biological..." Calanthra says, looking at Jason with disgust. "You should already know what they are."
"Highly evolved Artificial Intelligences?" Jason guesses.
"That's right." Calanthra affirms. "There are several tiers of power a superintelligence can possess. The Volgrim have taken great care to prevent anything above a Beta Core from forming in the Milky Way, but once, a long time ago... they made a huge mess by accidentally creating the Milky Way's first Alpha Core Synthmind."
Calanthra chuckles. "The stupid fools didn't only create an Alpha Core, they gave it autonomy in the hopes it would be able to stop the wars between their factions. They built indestructible bipedal bodies for its splintered intelligences, and called them... Sentinels. Luckily, they were able to defeat the Alpha Core before it ascended further, but countless other biological species have failed at that juncture, creating an Alpha Core that ultimately devoured the full power of their galaxy for itself."
A chill trickles down Jason's spine. "You're saying the vast majority of Rulers are actually Alpha Core AIs? AIs that control entire galaxies?!"
"No, Jason." Calanthra counters. "Alpha Cores can defeat advanced civilizations. But there is one Existence higher than an Alpha Core, a tier that can only be reached once it has swallowed the power of a galaxy."
"That would be an Omega Core. a sentient artificial intelligence that has become Ruler over one or more galaxies. And in Akasha's game, more than 90% of all Rulers are estimated to be these superior lifeforms."
"It is for that reason that these highly adaptable entities are known as The Evolved."
submitted by Klokinator to HFY [link] [comments]


2024.05.18 23:02 Klokinator Cryopod Refresh 560: Ancient Domains

"Hell yeah, I wanna go exploring." Jason says to Calanthra with a smile. "How do we navigate around Ripspace though? Traveling to other galaxies is going to take billions of years, right? Surely, there's a shortcut."
"Ripspace is not as it seems." Calanthra explains, gesturing grandly to the epic sight before them. "It is a connection between the past and the present; the near and far. The further away or the further back you want to travel, the higher the price you will have to pay."
Jason's smile vanishes. "Wait... you can use Ripspace to travel back in time?!"
"No." Calanthra clarifies. "Time is linear. We cannot travel through it. Some can slow it down or speed it up. A rare few can even pause it for a short while. But moving forward and backward is impossible. Countless have attempted to do so over the eons, but all have failed."
She looks at Jason meaningfully. "Many Rulers would wipe out galaxies if it might let them obtain such a power. The fact they still haven't proves it is impossible."
Jason nods slowly. "I won't lie. I have a lot of regrets. Sometimes I wish I could go back in time and save my daughter from dying."
"Everyone has regrets." Calanthra muses, looking off into the distance. "I have plenty, myself. But it's better this way. There would be pandemonium if time travel ever became possible."
She pauses before continuing with her explanation. "While we cannot go back in time, we can look back into time. Pinpointing exact moments in history is difficult, to say the least, but it is possible to use Ripspace to search for key moments in intergalactic history."
"So it's like a massive seer-stone." Jason muses aloud. "But wait, didn't you imply earlier that you used Ripspace to travel to the Milky Way from Andromeda? How does it allow you to jump between galaxies? Are other species using Ripspace for intergalactic travel?"
"You can indeed use Ripspace to travel to distant reaches of space." Calanthra explains. "But... you have to pay a certain price. Akasha's Barriers still protect every galaxy. Cosmics cannot travel between them easily. Mortals can, but the price we must pay is unimaginably steep. That is also the reason my mother perished not long after arriving in the Milky Way and giving birth to me."
The Fairy Monarch sighs softly.
"My people used the power of Ripspace to travel to several other galaxies. We were fortunate that the Creator had died, allowing us to take up residence here in secret, but the Angels, Titans, and Dragons were still a threat we could not overlook. Later, the Volgrim rose up too, and that was something that worried us for a while. Particularly when their Sentinels began to rapaciously erase the lives of innumerable Sentients."
She waves her hand. "Ultimately, very few galaxies didn't have a Ruler in power. Traveling to one that did meant flipping a coin and praying our people could avoid their gaze. Sadly, time has shown me that we were likely unsuccessful. I have lost contact with all my sisters across the cosmos."
The image of innumerable galaxies floating in the distance changes before Jason's eyes. Calanthra manipulates some unseen power, causing herself and Jason to suddenly materialize directly in front of a beautiful spiral galaxy.
"This is our Milky Way." Calanthra explains, waving her hand to conjure another, far bigger galaxy beside it. "And this is Andromeda."
"Is it just me or does Andromeda seem... brighter?" Jason asks.
"Andromeda contains far more interstellar particles, cosmic energy, and latent magical power than the Milky Way." Calanthra says. "Of course, in the ancient past, it had even more than it does now, but such is the way of entropy and Chaos."
Jason nods. "How exactly do galaxies lose power over time? Doesn't this feel self-defeating in a way?"
"Every Ruler enters the Unending War with a strategy." Calanthra says, motioning with her hands to disperse the galaxies and reveal images of ghostly creatures, some standing on two legs, some on four, and plenty that appear as mere blobs of energy. "I cannot pretend to know the thoughts of such high and mighty beings, especially as I am a mere mortal myself. Even so, I can definitively state that there are Rulers who seek to put as much galactic energy into their initial creations as possible, while others wish to adopt a more energy-efficient growth-model."
She pokes her finger against Jason's chest. "Take the angels and humans, for instance. The Creator poured the vast majority of his power into creating a galaxy full of Apex Cosmics. At their peak, the angels as a whole commanded enough power to flatten other galaxies. But what did they do instead? They fought with one another, killing themselves due to sheer boredom, if not outright ego."
"I see." Jason says, brushing Calanthra's finger away. "So the Creator dumped all the Milky Way's energy into the angels. I take it this is uncommon among Rulers?"
"Of course. It's a wasteful strategy and usually loses Rulers the War for that Eternity." Calanthra says dismissively. "The Timeless used a different strategy. She created the fairies as mere mortals that evolved over time, gaining greater and greater power through their own efforts. This meant that instead of devouring Andromeda's abundant Cosmic energy, they could slowly sap off its excess over time. For you see, the more energy a galaxy has, the more it can produce. If you ration it long enough, you can reap more of it across the duration of an Eternity."
"That makes sense." Jason concludes. "It's like a Rush build in an RTS versus an Economy build. You sacrifice long-term gains in exchange for short-term power. The problem is, with Akasha's Barriers preventing Rulers from attacking their enemies straight away, a Rush build is dumb because you're just wasting your resources and sacrificing Cosmic energy when you'll actually need it."
Calanthra blinks twice. She looks at Jason with a strange expression, then turns away for a moment, trying to understand the strange terms he's used. They mostly make sense, but some of them are a little...
She shakes her head and returns to the topic at hand. "Right. Rush strategy versus Economy. Of... course. Well, in any case, there is one advantage toward the first strategy. If you drain all the energy from your galaxy, it becomes less appealing for other Rulers to attack. Because Andromeda was so large and still filled with Cosmic power even billions of years after the Expansion Era, it stoked the hunger of the Dark Ones. Meanwhile, the Milky Way only needs to deal with the Plague, which is threatening for mortals, but manageable for Cosmics. In that respect, we've gotten off much luckier."
"I get the bigger picture now." Jason says with a nod. He turns to look back at the cosmos before him. "So, what about all this? Are we gonna go exploring, or what?"
"In order to explore the universe presented here, we would need to make sacrifices we cannot afford. I think you would find the price most disagreeable. But there is something we can explore freely..."
She waves her hand, and instantly, the brilliant and beautiful cosmic view of the universe vanishes.
In its place, Jason and Calanthra suddenly appear inside a dead, barren wasteland. Brown and grey dirt rises up in huge dunes stretching off into the distance. Fallen towers made of gold and stone lay on their sides, or stick into the ground, buried nearly up to their tops as they point diagonally toward the sky.
And speaking of the sky, it glows faintly grey, as if some weak, pale imitation of a star were trying to shine through a thin atmosphere clouded by dust and grime. The very air itself smells of sulfur and toxins, making Jason's nose curl up when he takes a breath.
"Ugh... what the hell? Where are we now?" Jason asks, as he turns and looks around at the dead world surrounding him.
"An Ancient Domain." Calanthra says softly. "A remnant of a dead universe. All life stripped away. All hope lost. Septillions of different Sentient species, gone. Their mortals, their Cosmics, reduced to dust by the Contraction."
The Wordsmith frowns. "This Ancient Domain represents a dead universe? But how can that be possible? If the Heat Death played out and all the galaxies faded to cosmic dust, then there already wouldn't be anything left. And then, if the entire universe collapsed into a singularity before exploding again, there definitely wouldn't be anything left behind resembling physical matter."
"You perceive reality through just three dimensions." Calanthra intones. "Time and space can be considered two dimensions. Cosmic Power is another dimension. I must admit I do not understand how Ancient Domains have continued to exist across countless Eternities, and I don't know how they retain a vaguely familiar form... but I can assure you that in spite of bending logic itself, they do exist and they can provide tangible benefits to those dedicated to exploring them."
"You've been exploring them, then?" Jason asks, turning away from the dead world to scrutinize Calanthra's phantasmal image.
"Me, a little. But often, I dispatch my descendants to scour these Ancient Domains for things of value. It may surprise you, but there are powerful artifacts, vengeful spirits, and all manner of other inter-dimensional horrors lurking within these so-called dead-lands."
Calanthra pauses. She shifts her posture to look at Jason deeply.
"And that is why I've brought you here, Jason. It's time for me to get down to the crux of the matter and breach the subject that I find most important."
He nods. "I'm listening."
"It's like this." Calanthra explains. "The Ancient Domains are unfathomably broad. Think of how large a universe is. Think of how many universes have existed. Think of how much space my people have yet to explore."
She pauses.
"The gains we have received have made my people stronger than you would expect. Among those gains are Yredelemnul's Eye and other leftover remnants of power that many dead ancient Rulers lost when their Existences became forfeit. While their tangible Existences may have perished, their spirits sometimes live on in these broad, unending dead universes..."
"That's why you approached me." Jason says, while crossing his arms and leaning on the ball of his heel. "You said you wanted an alliance with humanity. You... want humans to help you explore the Ancient Domains?"
"Trust is hard to come by among mortals, Cosmics, and Rulers." Calanthra says simply. "I never would have considered allying with the humans before, but you have shown me the broadness of your mind during the debate against your clone and the commander of your military. To some, you certainly appear naive, but to me I see an opportunity I would be foolish to ignore."
She continues. "The Fairies cannot reproduce efficiently. Every fairy we send into the Ancient Domain is one less fairy we have among our Empire. We already have a difficult time replenishing our numbers through the remaining Male Fairies, but do you think it is easy for us to reproduce with other species?"
Jason slowly shakes his head. "Blinker and Kar's children were all crocodiles, not fairies. From that, I can only imagine that most of the time, your mating attempts do not create more of yourselves, but instead more non-fairy children."
"That's exactly correct." Calanthra replies. "But that all changed recently when I found out one of your human males somehow spontaneously altered his genetic profile to become a fairy. There is no doubt about it; Samuel Baker harnesses all the capability to reproduce that you humans do, as well as the trueborn powers of any male fairy."
"So... are you seeking a marriage alliance with Samuel Baker?" Jason asks, scratching his head in confusion. "You could just ask him yourself, you know?"
"This is not about one man." Calanthra retorts. "Samuel Baker, if he were to join our ranks, would certainly help us stave off extinction for a while longer. But that is hardly worth all this melodrama and me taking you to the Ancient Domain in person..."
Jason's eyes widen in realization. "I see! You... you're thinking that if my magic could make one male fairy, I could surely make another, and another..."
"Yes, precisely." Calanthra says, revealing a beautiful smile. "Additionally, if humans were to assist us in scouring these Ancient Domains, we could make great gains together. There is plenty of room for another species to join ours in locating powerful artifacts and other items capable of Uplifting us."
"You want to become Cosmics still." Jason muses. "You haven't resigned yourselves to your current fate."
"Quite the opposite." Calanthra says. "The curse placed upon us is unbreakable by those beneath the realm of Ruler. As I said before, the fairies have lost this Eternity's war. However, while we cannot Ascend any longer, that does not mean the humans are subject to the same limitation. If we could groom a human into becoming the Milky Way's Ruler, we could finally break free of our shackles by virtue of having a powerful ally."
She pauses, looking meaningfully at the Wordsmith.
"If the Demons or the Volgrim were to become our Ruler, we would not enjoy such a benefit. At best, we would only maintain the status quo, and at worst, they might eradicate us out of fear of having an unsightly tumor in their midst."
"Haha." Jason laughs. "So you brought me here to show your sincerity. I get it. Well, I'm definitely not opposed to helping you. Blinker is my good friend. If she were to ask me, I'd definitely say yes to just about any request."
Jason turns away. He walks a few feet off to the side and pauses, standing to gaze out at the Ancient Domain and its endlessly rolling plains which stretches off into the infinite distance...
"Here's what I can do." Jason says. "My people are already working on laying out the options for humanity and where our fellow men and women will depart over the next few weeks. Some will travel to Maiura. Some will go to Sharmur. Some will stay on Tarus II. It's no trouble at all to put Pixiv on the list, especially as I was already planning to do that. I even have some other places I'd like to include, too..."
"Such as Camael's Cube?" Calanthra asks with a smile. "Or do you perhaps mean Chrona and Hope's Hall of Heroes?"
Jason nearly jumps out of his skin. He whirls around to look at Calanthra with shock in his eyes. "What?! How do you know about Chrona? How do you also know about where Hope has been hiding?? I don't even know that much!"
"For those who are talented in magic, it is possible to see through many lies and deceptions." Calanthra says calmly, unfazed by the alarm on Jason's face. "Your Spynet Sphere isn't so different from the many options I have at my disposal. I have many means to keep an eye on the galaxy. And while Diablo does not know exactly where or what Chrona is, he certainly knows of its general existence."
Her smile turns cold. "I would advise you not to take Unarin lightly either, Wordsmith. That ancient creature is more capable than you can imagine. He is hiding a great many secrets from the galaxy... secrets he does not know that I am aware of. If he were to learn of the true extent of my information web, I fear that he would dispatch a handful of High Psions to eliminate the fairy species tomorrow."
Calanthra's words truly rock Jason to his core. All along, he assumed the precautions he put on Chrona, precautions that fooled even Hope, would make his hidden dimension impossible to detect.
But how could he be so naive?
As the daughter of an Apex Cosmic, Calanthra must have her means, and that likely means Unarin and Diablo aren't too far behind either.
"Shit." Jason curses, lowering his head as a flicker of anger smolders in his heart. "I was too complacent. Chrona isn't secure, which means it's only a matter of time before more Cosmics learn of its existence. How long before they can find its exact location and invade it?"
"Calm yourself, child." Calanthra says soothingly. "The situation is not that dire. After all, Chrona still exists within a highly accelerated timespace. Any biological entity that wishes to travel there could suffer severe after-effects. Furthermore, the entities born inside will be too adapted to living within a higher dimension, so they won't pose much threat to the creatures of realspace."
She waves her hand. "Let's move on, Jason. I want to discuss other matters before dying of old age."
The Wordsmith cools himself off. He inhales deeply, then returns his attention to her.
"Alright. What next, then?"
"Fairies are not the only Sentients capable of entering Ancient Domains." Calanthra explains. "There are others who rarely appear inside here. That is why exploring these domains can be dangerous. The good news is that Cosmics have little need to enter these barren lands, as most of the heritages, treasures, and other such gains you might find inside are only useful to mortals. There are exceptions, but they are so rare as to be a needle found within ten million haystacks. A waste of effort better spent simply progressing one's Cosmic power the ordinary way."
"So what you're saying is, when you send fairies into an Ancient Domain, they can die as a result of crossing paths with Sentients from other galaxies." Jason concludes. "But if you had an army of humans to enter with you, your people would be a lot safer."
"Safety in numbers, yes. And you humans are... uniquely advantaged in Ancient Domain exploration." Calanthra says mysteriously. "Before that, though... do you know what the Power of Imagination is, Wordsmith?"
Jason raises an eyebrow. "Imagination? Like the mental ability to visualize stuff in your head? Yeah. It's not that complicated to understand."
"Ah, that's where you're wrong." Calanthra chides gently. "Imagination is the key to magical power. Imagination, Conception, Visualization, these are all key capabilities powerful maguses and sorcerors use to uplift their capabilities! And as it turns out, most Sentients are actually quite terrible at conceptualizing thoughts into imagery."
She gestures grandly. "Just take the Volgrim! You may think they are a powerful Sentient species, but in fact the Volgrim have terrible imaginations. They are stodgy, dull, and lack a great deal of creativity. All the gains their Technopaths make through technology are developed via brute force. They slowly improve their technological prowess by minute fractions over long periods of time, eventually resulting in a large and cohesive buildup."
"At the same time, the Psions Uplift themselves through meditation and sitting motionless for thousands of years at a time. Can a species capable of such incredible feats of drudgery also possess limitless imagination? I think not."
"Maybe the reason they're able to sit still for so long is because they live in their imagination?" Jason posits. "In which case their power of imagination should be quite formidable, right?"
"Possible, but unlikely." Calanthra says with a wave of her hand. "Never mind that. The point I'm trying to make is that humans have an extremely high affinity for magic. If your people were to ally with mine, we could teach you our ways. You could help us through your Wordsmithing and superior genetics, creating more fairies and humans alike. This would create a recursive cycle that would continually bolster both our species to greater and greater heights!"
She lowers her voice back to normal. "An alliance with humanity would have other benefits. You humans are equally adept in technology and magic both. You are versatile, capable of learning any skill provided you have time to devote to your studies. The bursts of inspiration you receive also allow you to make large jumps in capability as well, which could mean that in a relatively short period, you might even be capable of challenging the Volgrim."
Jason nods. "That does sound tempting, Calanthra. I'm willing to help you, but I won't demand my people join the fairies. It would be better if those who were the most interested did so instead."
Calanthra playfully twirls a finger through her hair. "Well. My daughters are all beautiful. Perhaps you should make mention that the fairies are... aggressively interested in copulation?"
"COUGH COUGH!" Jason wheezes, taking a step back as he asses her bold choice of words. "Yeah! Uh, I can probably- I'll let everyone know about that too. Obviously!"
Calanthra chuckles. "Such a cute boy. Well, it seems I've accomplished what I wanted. Let's return for now. You can always pay Ripspace a visit later."
"I will." Jason says, nodding seriously. "Waypoint."
Calanthra raises an eyebrow. "You think you can return here without a Ruler's power?"
"Won't know unless I try." Jason smiles back.
...
Not long after, Jason and Calanthra emerge back into Realspace. He shivers as he feels the Eye of Yredelemnul fixating on him from behind, but Calanthra quickly reactivates the Formation of Light, sending the sliver of a Ruler back to the shadows so it can no longer interact with the physical world.
"You know, Jason." Calanthra says. "You are a Candidate. You have the capability to become a Ruler someday."
"I am?" Jason asks, before thinking back to a conversation in the past. "Oh yeah, someone did mention that to me before. But... eh. I don't know. Becoming a Ruler sounds awful."
"Awful?" Calanthra asks. "How so?"
"It seems... lonely." Jason says, his voice softening. He looks at the space between the four statues, where Yredelemnul's Eye has disappeared. "Imagine all your loved ones dying, but you're stuck behind, living through the end of an Eternity, which takes trillions of years before Heat Death finally eradicates everything. Then comes the next Eternity, where you can remake your species again... but it won't be the same. Even if you remake your loved ones, it won't really be them."
Jason lowers and shakes his head. "That sort of life doesn't suit me."
"I understand why you'd think that way." Calanthra says. "In fact, you are suffering from the same affliction that plagues all Candidates who began their Existences as Biologicals. We have too many ties to the mortal world, so the majority of Biologicals who ascend to the rank of Ruler... fall to their non-biological opponents."
"As for the things which are not biological..." Calanthra says, looking at Jason with disgust. "You should already know what they are."
"Highly evolved Artificial Intelligences?" Jason guesses.
"That's right." Calanthra affirms. "There are several tiers of power a superintelligence can possess. The Volgrim have taken great care to prevent anything above a Beta Core from forming in the Milky Way, but once, a long time ago... they made a huge mess by accidentally creating the Milky Way's first Alpha Core Synthmind."
Calanthra chuckles. "The stupid fools didn't only create an Alpha Core, they gave it autonomy in the hopes it would be able to stop the wars between their factions. They built indestructible bipedal bodies for its splintered intelligences, and called them... Sentinels. Luckily, they were able to defeat the Alpha Core before it ascended further, but countless other biological species have failed at that juncture, creating an Alpha Core that ultimately devoured the full power of their galaxy for itself."
A chill trickles down Jason's spine. "You're saying the vast majority of Rulers are actually Alpha Core AIs? AIs that control entire galaxies?!"
"No, Jason." Calanthra counters. "Alpha Cores can defeat advanced civilizations. But there is one Existence higher than an Alpha Core, a tier that can only be reached once it has swallowed the power of a galaxy."
"That would be an Omega Core. a sentient artificial intelligence that has become Ruler over one or more galaxies. And in Akasha's game, more than 90% of all Rulers are estimated to be these superior lifeforms."
"It is for that reason that these highly adaptable entities are known as The Evolved."
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2024.05.18 22:49 ed0404040 Review of the Article: "Social Media: What Parents Should Know” and Incorporating the 7 Media Keys

Url: https://caringforkids.cps.ca/handouts/behavior-and-development/social_media
Title: “Social Media: What Parents Should Know”
Author: Canadian Pediatric Society
Date Published: August 2023
In society today, social media has become an essential part of staying connected with others. But as children become old enough to have phones and get social media including apps such as TikTok and Instagram, it’s important for parents to know how to monitor their kids' online interactions and keep them safe from its dangers. Social media has some positive attributes that can benefit children and teens, but also has some negative effects that can be harmful. The Canadian Pediatric Society published an article titled, “Social media: What parents should know,” that discusses how social media is used by kids in both good and bad ways and how parents should take steps in keeping their children safe from the dangers of social media.
The First Media Key: Balance
In the book, Infinite Bandwidth, seven media keys are used to describe and interpret the strengths and weaknesses in the media. The first media key of balance relates to eating healthy and using social media. “That’s what eating right looks like: a little bit of everything, more of what’s good for us than what’s bad for us…” (Gan, pg. 27). This example shows that media can be shown to us in moderation because it is not good to consume too much of it. Using balance also allows us to make decisions about whether the media is acceptable for our children. If we practice the virtue of temperance, then we will be able to use this media key to examine and moderate the media and focus more on the good in the world around us rather than on social media.
An example of balance is when the author suggests that parents use parental controls to block certain websites and use time limits on social media. This shows that if we use social media in moderation then we will be healthier. And by establishing boundaries and guidelines we can protect our children from the dangers of overusing social media. Using temperance will allow our children to experience social media in a safe way, but also enjoy and see the beauty in the world that God has created for us that is right at our fingertips.
The Second Media Key: Attitude Awareness
The second media key, attitude awareness, focuses on the virtue of prudence. “With the help of this virtue we apply moral principles to particular cases without error and overcome doubts about the good to achieve and the evil to avoid” (Gan, pg. 47). This media key shows that we are aware that there is both good and bad content on social platforms and we must use reason and our best judgment when discerning the role of each particular form of media.
In the article, we find an example of attitude awareness when the author discusses how we need to see both sides of the media. “Social media can have both positive (staying connected with friends) and negative (lowered self-esteem, making social comparisons) effects on kids’ mental and emotional health” (Canadian Pediatric Society). This shows that parents need to have prudence when looking at the strengths and shortcomings that media can have on their children. If parents examine social media sites using good judgment and wisdom then they will be protecting their children from the negative side of social media.
The Third Media Key: The Dignity of the Human Person
The third media key highlights the virtue of justice. “Justice towards men disposes one to respect the rights of each and to establish in human relationships the harmony that promotes equity with regard to persons and to the common good” (Gan pgs. 62-63). The dignity of the human person key reminds us to respect one another in relationships, especially as children of God. But also to respect our mind and bodies because they too are a part of us and we need to respect and honor ourselves and the bodies of others.
When discussing social media with children, parents need to teach them how to protect themselves and their privacy. One way we can respect each other is to “[p]rotect and respect their friends’ privacy by asking permission before posting a photo or video of another person” (Canadian Pediatric Society). Also, parents should remind their kids that online photos that they post could be used against them. A person’s body is sacred and photos should not be shared containing anything inappropriate or provocative. These parental reminders reiterate the dignity of the human person and teach children to be respectful of their bodies and the bodies of others in what they post online.
The Fourth Media Key: Truth-Filled
Truth-filled is the fourth media key that follows the virtue of fortitude. The virtue of fortitude “strengthens the resolve to resist temptations and to overcome obstacles in the moral life” (Gan pg. 79). “Whether we’re creating a misleading picture of our life on Facebook, cultivating an online persona who does what we would never do offline, or simply failing to give credit where credit is due, we’re not using the media in a way that reflects or upholds truth” (Gan pg. 76).
On social media, we must remember that not everything we see is true or real. Parents must teach their children to be aware that even when others are not truthful, they need to be honest and true online. “Remind your children that what they see on social media doesn’t always reflect reality, and help them find joy in offline activities” (Canadian Pediatric Society). If we teach them fortitude and strength of character, then they will be able to overcome the obstacles like lies or fake personas on social media that may lead them away from being truthful in real life.
The Fifth Media Key: Inspiring
The fifth media key, inspiring, shows us the best in the media and that it does have a good purpose. By using the virtue of hope, we will be able to “desire the kingdom of heaven and eternal life as our happiness, placing our trust in Christ’s promises and relying not on our own strength, but on the help of the grace of the Holy Spirit” (Gan, pg. 95). God wants us to live a good life full of happiness and love. If we practice hope then it will inspire us to do good in our everyday lives.
There are many negative effects of social media but there are also many positives as well. Children can use social media in ways of “connecting with others, messaging and chatting, and joining groups. For youth with disabilities or chronic conditions, peer support groups can provide a safe place to meet others with shared experiences, and can help rescue social isolation” (Canadian Pediatric Society). This gives children hope and allows them to partake in the good life that God has promised us. Using social media in positive ways shows us the best of this form of media and allows us to understand its purpose in our lives and society.
The Sixth Media Key: Skillfully Developed
The virtue that connects with the sixth media key is faith. Having faith is not only limited to yourself, but also having faith for those in the media. We must educate ourselves in new technology and experience advancements throughout our world. This will shape us to “learn how to recognize and create media that meets the culture’s expectations for what constitutes skillfully developed products” (Gan, pg. 102). If we see this skillfully developed media with faith as our guide then it will allow for us to make a better judgment for us and our children in the future.
“Social media apps are designed to keep people online as long as possible. Constantly checking for ‘likes,’ followers, and messages can lead to unhealthy behaviors and mood changes” (Canadian Pediatric Society). If parents skillfully develop guidelines for media and technology and understand its role in society, then they can set limits and restrictions to minimize its risks for them. Social media is out there, but if parents educate themselves about it, then they can curb its negative effects and instead put their faith in the positive effects for their children.
The Seventh Media Key: Motivated by or Relevant to Experience
The motivated by or relevant to experience media key follows the virtue of charity. “The practice of all the virtues of animation and inspired by charity, which…upholds and purifies our human ability to love, and raises it to the supernatural perfection of divine love” (Gan, pg. 128). Our love allows us to use charity to motivate us into action to protect and care for each other.
“Set a good example by following the rules you set for online behavior. Ask them before you share anything about them” (Canadian Pediatric Society). This quote tells parents what they can do to set a good example for how their children should be behaving online. This media key shows us that our own experiences have an impact on our children and their thoughts and behaviors. If what parents reflect in their social media posts is good and wholesome then when their children get social media they will have an admirable example to follow.
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2024.05.18 22:10 cupcakeviolence My artwork has been illegally plagiarised without my concent.

Please advise this is legally serious. A so called digital artist has illegally plagiarised my original and signed artwork. My paintings and fb timeline prove it beyond a doubt. The tinest changes of detail is not inspiration and illegal to pass off as ones own art. This parasitic arsehole fannied about on a tablet removed/changed a few details like the level of emaciation and removal of self ham scars slight placement of crows, slightly different hair, face and thigh thickness with different paint shop badly rubbed out clouds. How fucking dare there. I need legal recourse.
https://www.facebook.com/share/p/DHaft2xtrzeSbYSj/
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2024.05.18 22:09 Hyacinthed1 Can true autumns wear tyrquoise?

Hello! I've successfully managed to quell my desire for being a soft summer, and accepted my very real status as a true autumn. It was obvious when I think about it, everything was pointing to it, but it doesn't matter now. Anyways, I was having fun making some outfits for later and used my palette as inspiration. I put on a tyrquoise top that I never wore before, and it was very flattering on me. It was bright, but not spring bright, and it was warm, but not completely, and it looked really good on me. However, I couldn't find it in the true autumn palette. There was a teal, a darker teal, adriatic, but I couldn't find this color. It looked like this for reference: https://imgur.com/a/6a4qW0h
So that begs the question. Is it a true autumn color or nah?
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2024.05.18 21:58 emptyArray_79 Reworking The Guardian Part 2: Class Options

Hi, the past few days I had to think about about the Guardian, some of the issues the class has as it is right now, and how I would go about fixing them. I had a lot of (What I think to be) cool ideas and now want to share them across a few posts on this sub. This post is one of those. I will first write down the ideas I had as rules, and then later add some comments explaining my thoughts and reasoning behind those ideas.
Disclaimer: This is not me saying that this is what the Guardian SHOULD BE. I also don't claim that these changes would even necessarily be for the better. My goals with these posts is not to dictate how to make the Guardian properly. My goals with these posts is discussing potential issues with the Class (many of which have already been pointed out, some of which I haven't seen discussed much), talking about potential ways of fixing them and discussing game design in general, but primarily, my goal with this is just to share and discuss some cool ideas I had because I love homebrewing :). And how knows, maybe a Paizo designer stumbles across one of these and takes some inspiration, but that would already be far more than I would hope to accomplish.
Here is a list of all parts:
Reworking The Guardian Part 1: The Taunt Mechanic
Reworking The Guardian Part 3: Class Mechanics & Subclasses
This will probably the longest post. Here I go into the primary class options my homebrew Guardians would be able to choose from. At the end I discuss some feat ideas I had, some of which should replace feats I turned into class features. _______________________________________________________________________________________

Keyword Intercept:

Some abilities refer to this. These are the rules for intercepting
Intercept You attempt to redirect an effect away from an ally to yourself. Generally, only targeted effects can be intercepted. Attempt a check using your Class DC - 10 + your armors item bonus against the enemies relevant DC or 10 + the enemies relevant modifier. -Critical Success: As success, but you gain a +2 circumstance bonus to the relevant defense. -Success: You are in time. The effect targets you instead of your ally. You can still choose to split the damage like with the failure condition. -Failure: You are barley too late. If the effect causes damage, your ally takes half and you can take the other half. You an your ally only apply half your usual resistances against that damage. -Critical Failure: You fail to Intercept

Defensive Strategy

While all Guardians are specialists of protecting their allies, the way they go about doing so differs from Guardian to Guardian. Choose 2 of the following abilities. You Subclass will grant you a third one.
Tackle Ally ⟳ Trigger: An willing ally you are adjacent is about to be subject to a hostile effect. Effect: Before the effect resolves, you push the ally 5 feet away from you and enter their space yourself. This is forced movement. If their is not enough space for either, this ability fails. If the triggering effect was targeted, you also try to Intercept it. If the triggering effect was an area effect and the ally is now outside the area, they aren't affected.
Command Attention ◆ or ◆◆ (mental) Duration: Until the end of your next turn. Area: 15-foot or 30-foot emanation. Effect: All enemies in the area are taunted 1. The area depends on the actions spend.
Danger Sense Whenever you are in the presence of a hidden threat (Such as a potential ambush, traps, hidden weapons ect.) the GM secretly rolls a Perception check against a relevant DC (Usually the Stealth DC of the creature/object). On a success you spot the danger, on a critical success you or an ally of yours gains a +1 circumstance bonus on the relevant defensive stat for the purpose of the first check made to resist the spotted threat.
Hampering Sweeps ◆ Like the feat, but enemies can attempt a Reflex save against your class DC. -Success: They get away -Failure: They can't get away -Critical Failure: They can't get away and can't take move actions for the rest of their turn.
Taunting Strike ◆ (flourish) You Strike an enemy. If you hit they are taunted 1 (Taunted 2 on a critical).
Challenge ◆ (mental) Range: 60 feet Duration: 1 round. Effect: The enemy has to attempt a Will save against your Class DC. -Critical Success: They are unaffected. -Success: They are taunted 1. -Failure: They are up to taunted 2 (Your choice). -Critical Failure: They are up to taunted 2 for up to 2 rounds (Your choice).
Blanket Defense ◆◆ Like the feat.
Body Block ◆◆ Area: 5-foot emanation. Duration: Sustained up to 3 rounds. Effect: Whenever the line-of-effect of a ranged, targeted strike/ability/spell intersect the area, you can attempt to Intercept it. If the effect is a burst, line or cone and you are between an affected ally and the areas origin, you can attempt the same check as the one when you would Intercept, but it has the following effects: -Critical Success: As success but you get a +1 circumstance bonus to the relevant defense instead. -Success: Only you are affected and you take a -1 circumstance penalty to the relevant defense. -Failure: Both you and the ally are affected as normal.
Covering Statue You always provide Standard Cover instead of Lesser Cover to allies and allies can Take Cover behind you to upgrade this to Greater Cover.
Guard Ally ◆ Targets: An ally adjacent to you. Duration: Until the end of your next turn. Effect: As long as you are still adjacent to the target, you can Intercept all targeted effects the ally is subject to. If the ally moves, you can Stride up to your speed as a reaction, but you have to Stride towards the allies current position.
Guardian Lore You gain "Guardian Lore". You can use "Guardian Lore" to Recall Knowledge about offensive statistics and abilities and about ways of mitigating them. Your proficiency in Guardian Lore increases to expert at 3rd level, to master at 7th level and to legendary at 15th level.

Feat Ideas

Taunting Strength --- Feat 2 When you succeed at an Athletics check against an enemy, they have to make a Will save against your class DC. On a failure they are taunted 1 for 1 round (Taunted 2 on a critical failure). If you Athletics check was a critical success, they decrease their degree of success by one step.
Slowing Strike ◆ (flourish) --- Feat 6 Make a Strike against an enemy. If you hit, they need to make a Fortitude save against your Class DC. If your hit was a critical hit, they decrease their degree of success by 1 step. -Critical Success: They are unaffected. -Success: They take a -5 foot status penalty to their speed for 1 round. -Failure: They take a -15 foot status penalty to their speed for 1 round. -Critical Failure: They are Immobilized for 1 round.
Ground Stomp ◆◆ --- Feat 8 You stomp the ground so hard that it becomes uneven and difficult to walk through. The ground in a 10 foot emanation becomes difficult terrain. All creatures in the area must attempt a Reflex save against your Class DC. On a failure they loose 10 feet of their next Stride action. On a critical failure they also fall prone.
Don't Run! --- Feat 10 When an enemy is taunted by you, moving away from you is difficult terrain.
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Comments

I want to start by saying, that while there was a lot of though behind some of these, other more just proof of concepts, and I realize that these options are probably not balanced yet.
There are a few things I tried to accomplish with these changes
  1. I think that the Guardian is thematically closer to an Archetype than a Class. Its about protection in two very specific and niche ways. I think, that while for archetypes to have a very specific/limited scope/theme, classes need to be more open ended, or if they are specific in theme (Like the Thaumaturge) they need to have a very strong theme. And even those very specific classes (Thaumaturge, Psychic, Gunslinger) usually have a lot of choices and different ways of being played/build. I think this is something the Guardian still lacks. I come back to this in my post about Class Mechanics & Subclasses, but I tried to expand the theme from "Very specific video game-esk semi-tank" to being about "Protection in various different ways".
  2. I wanted to provide players with interesting choices and make it so that different Guardians can actually be very different.
  3. I tried to balance some broken options.
  4. I turned some Feats that I think are very fitting for the class into general class options that you can take at level 1.
  5. I wanted these abilities to fulfill the "tank" fantasy better. Gameplay of tanks generally centers around positioning and space-control. So I added some abilities that allow you to engage with that aspect of strategy.
Now lets discuss specific options
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