Garand pistol

/r/guns: Firearms and related articles

2008.03.06 16:26 /r/guns: Firearms and related articles

Read Me: More than ***30%*** of our contributing community access reddit via a 3PA. And another significant portion access via old.reddit (33% of our desktop users) something that is absolutely next on the block. This information is from reddit’s own data. Plus the majority of our content creators and visitors are historically long time reddit users. We are now an 18+ only community.
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2024.05.07 12:15 kirlian_Frequency need help with my fo4 load order

im new-ish to modding and ive got my a list it plays smooth for a bit then freezes like its half life and im thinking its the load order so i was wondering if some one can take a look and maybe fix it a bit
Fallout4.esm
DLCRobot.esm
DLCworkshop01.esm
DLCCoast.esm
DLCworkshop02.esm
DLCworkshop03.esm
DLCNukaWorld.esm
ccbgsfo4012-pipboy(red).esl
ccbgsfo4015-pipyell.esl
ccbgsfo4034-powerarmorskinyellow.esl
ccbgsfo4031-powerarmorskinred.esl
BakaFramework.esm
ArmorKeywords.esm
WorkshopFramework.esm
HUDFramework.esm
XDI.esm
BodyPillows.esl
BodyPillows_Anime.esl
[A0] KT_Framework.esm
Munitions - An Ammo Expansion.esl
InstituteTechnologyOverhaul.esm
CWPointLookoutFO4.esm
KARMA.esm
MutantMenagerie_PointLookout.esm
CastleSpectacleFerry.esl
CWOutfitPackPart2.esl
PMOutfitPack.esl
ClassicMeleePack.esl
ClassicUnarmedPack.esl
Mantis.esl
MWSentryTurret.esl
AnimeMagazine.esl
AnimeMagazine01.esl
AnimeMagazine02.esl
AnimeMagazine03.esl
AnimeMagazine04.esl
AnimeMagazine05.esl
AnimeMagazine06.esl
AnimeMagazine07.esl
AnimeMagazine08.esl
AnimeMagazine09.esl
AnimeMagazine10.esl
AnimeMagazine11.esl
AnimeMagazine12.esl
AnimeMagazine13.esl
SettlementKeywords.esm
TrueStormsFO4.esm
StarlightDriveInAndDiner - ELECBLUETRIM.esl
Rizz.esl
VisibleCompanionAffinity.esp
BetterModDescriptions.esp
A Forest.esp
def_inv_scrap_en.esp
MojaveImports.esp
You CAN use this while in combat.esp
LegendaryAllDifficulties10x.esp
LegendaryRarity25.esp
512StandaloneHairColors.esp
RaceCustomizer.esp
AnimeRace_Nanako.esp
KSHairdos_oel.esp
NanakochanReplacer_ArmorKeywords_All.esp
NanakochanReplacer_AllDLCs_All.esp
True Legendary Enemies.esp
Wasteland Illumination.esp
America Rising - A Tale of the Enclave.esp
Armorsmith Extended.esp
InstituteTechnologyOverhaul - FULL.esp
Power Armor to the People.esp
DeadlierDeathclaws.esp
RED.esp
W.A.T.Minutemen.esp
Kamuro Neon.esp
Diamond City Enhanced.esp
Vivid Weathers - FO4.esp
WastelandEnergyShields.esp
Backpacks of the Commonwealth.esp
FNVAC.esp
M2_Flamethrower_2.2.esp
Eli_Armour_Compendium.esp
Power Armor to the People - Classic Advanced Power Armor.esp
F4NVServiceRifleRedux.esp
F4NVLaserPistol.esp
MakeYourOwnSynths.esp
WattzLaserGun.esp
LString_Bow.esp
CAPA.esp
Power Armor to the People - Nuka-World.esp
Power Armor to the People - Far Harbor.esp
CWCreateABot.esp
FO4 NPCs Travel.esp
InstitutePowerArmor.esp
Power Armor to the People - Institute Power Armor.esp
VermillionFrost.esp
Nanakofy_VermillionFrost_ver.0.6.esp
PD_LowerWeapon.esp
lowered_weapons_lighting_patch.esp
AnimeRace_NanaEyes2.esp
Nanakofy_Eli.esp
NanakochanReplacer_hair.esp
Nanakochan Killmove Fix.esp
JTC.esp
ManufacturingExtended.esp
AzarPonytailHairstyles.esp
sarcastic perk descriptions fixed again.esp
Power Armor to the People - Automatron.esp
Power Armor to the People - AWKCR.esp
Power Armor to the People - America Rising.esp
EnclaveX02.esp
Power Armor to the People - Enclave X-02.esp
Institute Heavy Weaponry.esp
Power Armor to the People - Institute Power Armor - Institute Heavy Weaponry.esp
Power Armor to the People - We Are The Minutemen.esp
Sarcastic Sneak.esp
QwibLucyBag.esp
ClassicNukaColaMachine.esp
FIS-Naming-Weap-Armo-EN.esp
65SeriesPistols.esp
Live Action Handy - PW - With GlowMap.esp
Campsite.esp
HoloTime.esp
CHALLENGES.esp
AutomatronUnlocked.esp
AutomatronUnlockedNukaParts.esp
Ketaros Cards - TacticalWifus.esp
dummy.esp
LaserGarand.esp
Fireflies.esp
DX Commonwealth Mini Dresses.esp
Journey.esp
Grab and Eat.esp
SurvivalOptions.esp
Classic Fallout Music.esp
Classic Fallout Music Far Harbor.esp
Classic Fallout Music NukaWorld.esp
WheelMenu.esp
EFF.esp
BetterNightVision.esp
Clean Water - Tropical - Rads.esp
MMsLaserRCW.esp
CROSS_GoreCrits.esp
CROSS_GoreCrits_FarHarborPatch.esp
BobbleGirl.esp
InstitWeapPosit.esp
TrueGrass.esp
AForest-TrueGrass.esp
AVBPipeGunsReplace.esp
QuickTrade.esp
3dscopes-replacer.esp
AVBMusket.esp
FO4LaserBolts.esp
AVBMGReplace.esp
LooksMenu.esp
Immersive HUD.esp
M8rDisablePipboyEffects.esp
CBBE.esp
Point Lookout HumantoNanako.esp
nanaChildRace.esp
Animequin.esp
Glowing Animals Emit Light.esp
SSEX.esp
Live Dismemberment - Brutal.esp
Live Dismemberment - Insane-o.esp
Live Dismemberment - Liebermode.esp
Live Dismemberment - Mental.esp
Live Dismemberment - Mind-Blowing.esp
Live Dismemberment - POSTAL.esp
Live Dismemberment - Regular.esp
WES-AE.esp
TrueStormsFO4-FarHarbor.esp
DarkerNights.esp
WeatherSynergy-VividPriority-N.esp
TrueStormsFO4-EarlierSunsets.esp
Vivid Weathers - FO4 - Far Harbor.esp
TrueStormsFO4-EarlierSunsetsFH.esp
TrueStormsFO4-GlowingSeaExtraRads.esp
Vivid Weathers - Nuka World.esp
Nanakofy - America Rising.esp
BetterModDescriptionsAE.esp
dD-Enhanced Blood Basic.esp
45autoPistol.esp
fo3friedghouls.esp
SKKSettlementAttackSystem.esp
StartMeUp.esp
PlayerComments.esp
WET.esp
EnhancedLightsandFX.esp
Pip-Boy Flashlight.esp
i know its a lot
submitted by kirlian_Frequency to FalloutMods [link] [comments]


2024.05.04 22:43 CptKeyes123 Identifying late 19th early 20th century ammo beyond my knowledge

Identifying late 19th early 20th century ammo beyond my knowledge
So my family has some guns and ammunition that were in our collection for ages, and we're trying to decipher their value. In this post I'm trying to figure out what the ammo exactly is, caliber and year. It's primarily late 19th/early 20th century ammunition, with the youngest being I believe 1943.
This is the exact collection of ammo I've got physical access to.
https://preview.redd.it/yeeket33zgyc1.jpg?width=1251&format=pjpg&auto=webp&s=1b169c0f892a4d9d12333b8038a7663f129a7b19
Most of the spent ammo is pistol and I believe some 5.56 or .223. In the front row I've got some .22 Remington Jet.
EDIT: I did some rough measurements for scale.
In the back left, we have an M1 Garand clip, or what I presume to be one, loaded with 30-06 rounds.
https://preview.redd.it/teqdpr87zgyc1.jpg?width=704&format=pjpg&auto=webp&s=bb55a9968cc8786257365ec6ddc5dd35fb0ddab9
The headstamps say "S L 4 3". I'm guessing that's the St Louis Ordnance Plant, and the numbers are the year.
Here are the two long and silver ones at left.
https://preview.redd.it/qw4tjrtfzgyc1.jpg?width=704&format=pjpg&auto=webp&s=c06ec25a1da2798e94636524033d2c042fb9f398
https://preview.redd.it/tg4bfzbizgyc1.jpg?width=704&format=pjpg&auto=webp&s=4f641aaff5384f316d6645224ebbf67bee06839c
https://preview.redd.it/wpwipaijzgyc1.jpg?width=704&format=pjpg&auto=webp&s=9965cd2c09ff6ae2b9165e7c5b32f3c3e51e4378
https://preview.redd.it/k949mnnkzgyc1.jpg?width=704&format=pjpg&auto=webp&s=3dc82c040ce7a4e86bdc6bcad8baa015c0c5da2f
I had trouble deciphering the head stamps. They both say "3 F 98", and they look pretty old. I don't remember when tapering entered common service, unfortunately, and google wasn't much help. My investigation found they're likely Eastern European, Hungary, Poland, or Germany.
https://preview.redd.it/1kdnr6e00hyc1.jpg?width=704&format=pjpg&auto=webp&s=6e2063f72ecd5e4dfb408484567f3dea048ff3a4
https://preview.redd.it/ki3o9k910hyc1.jpg?width=704&format=pjpg&auto=webp&s=97aa8ea828450fa2bee56afdfee1beab4702d2f2
This one looks newer, western Europe or USA, with the head stamp "S A 8 37". That might mean South Carolina, or I might be completely misinterpreting it.
https://preview.redd.it/afchrl1h0hyc1.jpg?width=704&format=pjpg&auto=webp&s=23f63754bad1884944f4ebc389f9cc962e2bad71
https://preview.redd.it/u632cmuk0hyc1.jpg?width=704&format=pjpg&auto=webp&s=839959f1a00a01aa2390b86edbe65c7c1f3793bf
The stripper clip I figured is either late 19th or early 20th century, and probably Eastern European. I figure Hungarian, German, Polish, or Romanian, with the head stamp "F A 21". They look a bit like minie balls.
https://preview.redd.it/sm9yjf8t0hyc1.jpg?width=704&format=pjpg&auto=webp&s=faacac2d8872d3d37f185c38225dcbd0f86defad
This thing has no identifying marks. The tip is a bit blackened. It's not properly spent as it's not dented, so I figure it's a spare or something someone took apart. My first impulse was a .50 BMG bullet, but I could be very wrong.
The last two I was able to identify the variety, but not the type. They both look like .50-90 Sharps cartridges but with different bullet heads. They're old, I'm curious as to whether or not they're from the original production run in the 1870s! I doubt it, considering the head stamps, I figure they were made by various manufacturers in the 20th century, but I welcome anyone who can give me confirmation!
https://preview.redd.it/zq7qjxw61hyc1.jpg?width=704&format=pjpg&auto=webp&s=b18cfba5d880520cb11b16d03274e1515e94c8d9
https://preview.redd.it/5jer6p681hyc1.jpg?width=704&format=pjpg&auto=webp&s=93d18d240b15c42f62cb8e00879bdd01ad7ba917
This one is stamped "6 F 32".
https://preview.redd.it/3n1qauga1hyc1.jpg?width=704&format=pjpg&auto=webp&s=45ffe22854d58fcf65af343c565017d73e8bd8bd
https://preview.redd.it/d0bc7u8b1hyc1.jpg?width=704&format=pjpg&auto=webp&s=3e7bdd31fb068fb3c197afc083433aa121d4eb93
And this one is "4 F 94".
Please, I'd love to hear if anyone has any thoughts on this!
submitted by CptKeyes123 to guns [link] [comments]


2024.05.04 20:28 Cyrus_Black1 Small Arms of the Bear and Lone Star

This isn't any grandiose scenario about alternate wars or nations. Just my best attempt at a Forgotten Weapons style history of two fictional nation's small arms from the 1830s to the modern day.
Disclaimer: I would have added multiple flairs considering this post covers the mid 1800s to the present, but since I could only add one I went with Post 1900s. I do hope that is the correct one for this post.
Introduction
The California Republic and Republic of Texas are two nations linked in shared history and struggle. Both were founded by alliances of American immigrants and local Californio and Tejano dissidents that joined together and fought for their freedom against the unstable and often dictatorial Mexican central government of the 1830s and 1840s. In their fights for independence, the Bear and Lone Star Republics adopted many different weapons over the years. In this we will chronicle the different small arms used from the earliest days of each nation’s military to the modern day.
Part 1: Independence to the Great War
Arms of Independence: 1835-1848
We begin with each nation's fight for independence. As we will come to see, through the 19th century, both California and Texas would mirror each other with weapons adoption. Additionally, internal weapons development would be rare throughout this time period as well. For the most part, both nations would use a collection of whatever they could get their hands on in terms of infantry small arms.
There were three principle firearms employed by the Bear Flag and Lone Star Rebels; the American Model of 1816 Springfield Musket, the Spanish M1752 Musket, and the India Pattern Brown Bess. These also included examples of all the variants of said firearms. The M1816 and M1752 were by far the most common as many of the fighting men owned their own weapons, however the India Pattern Brown Bess was heavily used by regular Mexican forces during the Texas and California Revolutions, so it’s unsurprising that captured examples made their way into the ranks of the rebels.
It should also be said that during both wars, the United States did happily supply the Rebels with arms, powder, and munitions. This would make the Model 1816 the most common arm used by either nation by the late 1840s. It’s ironic really, as in 1848 the Californians would turn the arms supplied to them against their former American benefactors when the U.S. attempted to annex the fledgling state in 1848.
Standardization and Modernization: 1848-1867
Following the Californians stunning victory over the American Army at the Battle of Lake Tahoe, the sister Republics of Texas and California would solidify their independence as the latter was quickly recognized by the Great Powers of Europe, and the former would see the defeat and collapse of the pro-annexation political parties in government. It’s during this time that both nations looked to standardize and modernize their weapons.
Texas had begun this process during the late 1830s and early 1840s, however they were unable to truly begin standardizing on a weapon until just before the outbreak of the Californian Revolution in 1845. Texas’ first true standard weapon would be a variation of the aforementioned Model of 1816 Springfield, namely the caplock Model of 1842 Springfield Musket. While still a smoothbore design, this weapon would bring the Texan Military up to date with their contemporaries. It would take Texas several years, but by 1849 their entire military would be equipped with the new weapon.
California began its modernization campaign during the tenure of its second President, Joshua Stevens and continued under the third, Mauricio Valdez, a span of time between 1850 and 1872. Both were military men, Stevens having served in both the Texan and Californian Revolutions, while Valdez had been an officer in the Alta California Militia before leading a mutiny and joining the rebels. They both recognized the need for a standard arm if the young republic was to defend itself. Like Texas they had taken several years and trial several different weapons, including the 1853 Enfield and 1854 Lorenz, but ultimately they would choose the Model of 1855 Springfield due mostly in part to the ease of procurement given their proximity to the U.S. One major request they made however was the removal of the tape primer system the Springfield Armory had been experimenting with, and the installation of a traditional caplock mechanism. Texas would soon follow suit and adopt the new Model of 1855. The weapon for its faults had a distinct advantage over their 1842s, it was a rifle musket and thus offered greater range and accuracy than the smoothbore 1842.
The Model of 1855 would never fully outfit either the Texan or Californian militaries, but it would contribute a significant minority of small arms equipped to infantry. The Model of 1855 would be quickly superseded by the Model of 1861 Springfield, which would come to be the standard arm of both nation’s military. There was a complication however, considering the U.S. was in the midst of the Civil War and couldn’t spare rifles to sell to foreign nations. To remedy this issue, both nations would purchase the license and tooling to build the rifles themselves. This would be the first time either nation would produce their own rifles themselves.
The 1842, 1855, and 1861 would serve Californian and Texan troops well during the War of the American Alliance, which lasted from 1863-1867, and saw California and Texas intervene in the Franco-Mexican War to assist Mexico from being subjugated by France and Austria. Also, while officially neutral, many independent Californian and Texan volunteers would take these rifles with them to fight in the American Civil War on the side of the Union and Confederacy respectively.
During this time of standardization there was an attempt by both nations to standardize the arms of their officer corps. During the era of the Revolutions from 1835 to 1848, officers used what they could get their hands on much like the rank and file infantryman, everything from full length rifles to flintlock pistols, and early revolvers. Two revolvers would be unofficially adopted by both nations during this time period, both Colt designs, the 1851 Colt Navy and later the 1860 Colt Army. I say “unofficially” because these were popular firearms purchased by the officers themselves and were never truly standard issue. It wouldn’t be until the early 1870s when a standard side arm was adopted by either California or Texas.
Breech Loader Revolution: 1867-1894
Following the end of the American Civil War and War of the American Alliance in 1865 and 1867 respectively, the Californians and Texans began to look at further modernization of their small arm, and for the first time this would also include their cavalry forces. Up until now California and Texas have outfitted their Cavalry forces very differently from each other, with the former employing large numbers of Lancers and Hussars, and the latter simply equipping their cavalry with the infantry musket. Both would experience issues with their respective doctrines during the War of the American Alliance as massed Cavalry charges were slowly becoming obsolete and long infantry rifles were not very practical for use on horseback.
California had employed Lancers and Hussars in their military over Dragoons due mainly in part to the success they had with both types of troop during their war of independence. Many Californios formed a corps of Lancers whose charge was deadly and used to great effect by Mauricio Valdez in his campaign down the central valley and pacific coast. On a similar note, Joshua Stevens led a guerrilla band of light cavalry on lightning raids throughout Eastern Alta California and Nuevo Mexico. After the war, these militia formations would be reorganized into regulars, the Crimson Lancers and Emerald Hussars.
Texas on the other hand operated an irregular band of horsemen, mostly a mixed formation of what could be considered hussars and mounted rifles, known as the Texas Legion. The Cavalry in Texas didn’t have as formidable a reputation as the Californian Cavalry, but still proved to be an effective fighting force during the revolutions of the 1830s and 1840s.
The Californians and Texans had been paying attention to military developments in both the American Civil War and in the wars of Europe. What they had seen was the widespread adoption of breech loading and repeating firearms. Each of their infantry forces would adopt breechloading conversions of the 1861 Springfield, The Model of 1866. These weapons however would see short service lives, and like the Model of 1855, would never come to fully equip either nation’s military. Instead, the weapon that became the iconic arm of the mid to late 19th century for the Bear and Lone Star would be the Model of 1873 Trapdoor Springfield, as well as the later iteration, the Model of 1881. Both would be adopted in the American .45-70 Cartridge.
When it came to their cavalry however, this is where both nations took a differing approach to arms procurement. Many Texan volunteers in the Confederate Army had been cavalrymen, famed for their lightning raids under the command of men like J.E.B Stuart and Nathan Bedford Forrest, and they had been quick to adopt short breech loading carbines, namely the Sharps Carbine, when they could get their hands on them. When these men returned to Texas after the war, quite a few had brought their new preferred weapon with them which prompted the Texan military to look into the firearm. After extensive testing and research of battlefield reports through the late 1860s, the Texan military would formally adopt the Sharps Carbine as their main cavalry arm in 1871. This coincided with the Texas Legion being reorganized into a force of regular Light Cavalry Dragoons and being renamed the Texas Rangers.
Californian Volunteers in the Union Army made up a single infantry brigade as well as a cavalry regiment. These were the “California Brigade,” made up of the 69th, 71st, 72nd, and 106th Pennsylvania, and the 2nd Massachusetts “California Hundred” Cavalry. These men had very different experiences in the war, with the Infantry becoming famed for their tenacity and discipline, while the cavalry would be notable for having a pair of Medal of Honor recipients during the war. In any case, to make a long story short, the men of the 2nd Mass had come to use both the sharps and spencer carbines during their service, and while both were well liked, the spencer was far more popular. Like the Taxan military, the Californian military would test both weapons, with President Valdez taking a personal liking to the Spencer. By 1869, California had chosen the Spencer as its standard cavalry arm and would purchase several thousand from the U.S. and begin licensed production as well. Like Texas, California would reorganize their Lancer and Hussar cavalry units into Dragoons, the renamed Crimson Dragoons operating as “Heavy” Cavalry and the Emerald Dragoons as “Light” Cavalry.
Both weapons would have a relatively short service life however as newer weapons developed in the 1870s would quickly surpass them. In 1876 Texas would adopt a carbine variant of their 1873 Rifles while California would adopt the 1876 Winchester Repeater in 1877, followed by the Models of 1886 and 1892 later on.
A weapon with a significantly longer service life would be the sidearm adopted during this time period by both nations. Both California and Texas held extensive trials during the early 1870s to finally standardize the sidearms of their officers and replace the collection of 1851 and 1860 Colt revolvers they operated. By 1875 this had resulted in both nations adopting the iconic Colt Single Action Army for their officer corps for both the infantry and cavalry. The Single Action Army would go on to have a long career in both nation’s militaries, serving a frontline role until 1895 and a reserve role until 1918.
The weapons adopted during this post war era would see little service beyond peacekeeping and garrison duty as between 1867 and 1912, no wars were fought involving either California or Texas.
Part 2: Weapons of the World Wars: 1894-1956
Rifles, Short Rifles, and Carbines
The late 1880s and early 1890s were a whirlwind for weapons development on the world stage. The invention of smokeless powder and the subsequent adoption of the 1886 Lebel by the French produced a dreadnought effect that would make all existing single shot and black powder firearms obsolete overnight. To their credit the Californian and Texan militaries would begin to shop around and trial many different firearms, but it would take many years before they would adopt new arms to outfit their soldiers. This would occur in 1894 in Texas and 1896 in California.
One thing both Texas and California would do would be to outfit their militaries with a single standard rifle, the infantry, cavalry, and navy (including marines) would all have a single rifle made in different patterns based on need. In Texas this took the form of the Model of 1894 “Lone Star” Rifle, a Texan contract Krag Jorgensen Rifle. All rifles would fire the same cartridge, the proprietary .30-30 Krag (aka .30 Texan), but all would be made in differing lengths. The 1894 “Army” had a 30 inch barrel, the “Navy” had a 27 inch barrel, and the Cavalry Carbine would have a 20 inch barrel.
California would adopt a variation of the American Model of 1895 Lee Navy in 1896. A small group of Californian military attaches had been present during the U.S. Navy trials of 1894-95 and quite liked the rifle. Following its adoption by the U.S they would approach James Paris Lee about purchasing a license to produce the firearm. After a short testing period they would adopt the weapon in three variations as the M96 Rifle in 6x60 Lee (aka. 6mm Lee Navy) . The M96 “Navy” would be unchanged from its American counterpart with a 28 inch barrel, while the “Army” would have a longer 32 inch barrel. The Cavalry Carbine would sport a 20 inch barrel.
Both the Texan Krag and Californian Lee would come to fully replace all their black powder firearms by the mid 1900s and would undergo some incremental changes. In the case of the Texan Krag, this took the form of the weapon being rechambered in the American .30-06 cartridge in 1907. This was done for two reasons; Reason number one being that .30 Texan had proven to be an underpowered cartridge for what the Texan Army wanted in their service rifle. During early tests and field trials all seemed fine, but with the rapid pace of firearms development, it had been outpaced by its contemporaries. Reason number two was that .30 Texan was not a spitzer bullet, it was a round-nosed type. With the aforementioned reason of it being underpowered, the Texan military opted to not update .30 Texan and just replace it all together. The newly minted Model 94/07 Rifles and Carbines would go on to serve the Texan Army well during their Joint Intervention in the Mexican Revolution with California as well as in the trenches of WW1 during their involvement from 1916-1918.
The M96 Lee would not be updated until after the aforementioned intervention in the Mexican Revolution and California’s annexation of the Baja California Peninsula. Like the Texan rifle, the Californians would update their ammunition, however instead of rechambering their rifles, they would update their ammunition to spitzer bullets, retroactively naming the early type “M1 Ball” and designating the new 6x60 spitzer ammunition as “M2 Ball.” Additionally, the Californian troops had issues with losing their extractors when field stripping and cleaning their firearms, so this update also saw the free floating extractor of the M96 seated in a track on the bolt, still allowing it to move, but without it falling out of the gun when removing the bolt. These new updates were developed in 1914 and formally adopted in 1915, giving the rifle with these updates the designation of M96/15.
Texas would have one final iteration of their “Lone Star” Krags developed in the mid 1920s and formally adopted in 1927. This iteration would be the “Lone Star” Short Rifle. The Texans had come to learn that having three different versions of your main weapon wasn’t necessary anymore. World War 1 had proven cavalry to be mostly obsolete beyond reconnaissance and garrison duties, so a short Carbine wasn’t entirely necessary for them. Similarly, the long 30+ inch barrels many infantry rifles of the day had along with the sword style bayonets proven to be overly long for modern warfare. The new Model of 1927 Short Rifle would feature a universal barrel length of 26 inches for all three major service branches. In addition to this, a semi-pistol grip would be added for ease of use by the shooter. This firearm would have a short frontline service of only 11 years before its replacement by the American M1 Garand. It would serve in a reserve and auxiliary role until 1943 when it would be formally replaced in this role by the M1 Carbine. Both these iconic American repeating firearms would serve with Texan forces through the 1940s and 50s, and into the early 60s in a reserve role.
California would also develop a new version of their M96 Rifle. Development and testing took place in the mid to late 20s, of both a new rifle and new ammunition. California had seen many contemporary militaries switch to 7mm or .30 caliber ammunition over the last 30 years and 6x60 Lee was beginning to show its age as a military cartridge. They looked at many different rounds such as .303 British, 7.5 French, and 8mm Mauser, but also considered just chambering the new round in .30-06. However, after several rounds of testing and development, California created a proprietary cartridge, 7.5x55 M1 Ball (aka 7mm Lee). The most major change to the M96 was the decision to go to a traditional straight pull rotating bolt action rather than keeping the existing upward camming tilting bolt action. This was done to allow the fitting of a rear aperture sight to the new rifle, which provided a better sight picture than the tangent sights of the M96 as well as to make the action more slick and faster to use as a whole. Lastly, a universal barrel length of 25 inches would be chosen. The new weapon was adopted in 1932 as the M32 Service Rifle. The weapon would receive an update in 1942 to make it simpler to produce and be dubbed the M32/42. Additionally, due to experiences in the thick jungles of the South Pacific a carbine version with a 20 inch barrel would be developed and adopted in 1944 as the M44 Carbine. The M32 would be formally retired in 1954 while the M44 would be rechambered into 7.62 NATO and be made standard issue as the M4 Service Rifle, it would serve until its replacement in 1956, and remain in reserve and auxiliary usage until 1965.
Squad Support Weapons
Neither California nor Texas had adopted a portable light machine gun in the years leading up to World War 1. They had however adopted heavier machine guns mounted on tripods such as the iconic water-cooled Maxim Gun and the much cheaper Colt-Browning M1895 “Potato Digger.” The search for a portable light machine gun would begin during the 1912-1913 Intervention in the Mexican Revolution by both nations. The fluid nature of maneuver warfare in that conflict meant that heavier mounted machine guns like the maxim and potato digger were of limited and varying effectiveness and it was found by the joint intervention force that units of infantry needed more portable heavy firepower. This would result in California and Texas holding joint military trials in 1915 of several different firearms, most notably the Madsen and Lewis Guns. These trials wouldn’t ultimately lead to the adoption of any one standard light machine gun as by 1916 they had found themselves embroiled in World War 1 and in serious need of firearms. Both the Californian and Texan militaries would operate a collection of these early light machine guns during the Great War, the Madsen was a favorite among troops, and the Lewis proved to be reliable, but the infamous Chauchat was more common and available in higher numbers.
Following their experiences in World War 1, both nations would continue their trials of various Light Machine Guns albeit separately. Texas would adopt two Browning designs in the early 1920s, the first being the M1918 Browning Automatic Rifle and the other being the M1919 Browning Machine Gun. The latter of these two arms was meant to replace existing stockpiles of Maxims and Potato Diggers, while also serving a man portable sustained fire support weapon at the section level. The BAR on the other hand was meant to be issued out at the squad level as was the original intention of the trials back in 1915. The adoption of these weapons made sense for Texas considering they were proven reliable firearms already chambered in their standard .30-06 cartridge.
California on the other hand would initially standardize on the Lewis Gun rechambered in 6x60 during the post war years, dubbing it the M22 Light Machine Gun for its year of official adoption in 1922. However, with the adoption of a new cartridge and rifle in 1932, the Bear Republic sought to replace the Lewis Gun entirely rather than simply rechambering it for the 7.5x55 cartridge. During this time, the Lewis Gun would be put up against several other firearms including the aforementioned BAR and M1919, as well as the Madsen Gun, FM 24/29, and ZB 26. Ultimately the Czech ZB 26 would be officially adopted in 1934 to replace the Lewis Gun as the M34 Light Machine Gun and chambered in 7.5x55.
The M1919, BAR, and M34 would serve with Texas and California respectively through the Second World War and into the 1950s. All would prove to be reliable and well liked by the troops issued with them. In the case of the M34, it would go through an update in 1955 to rechamber it into 7.62 NATO, being redubbed the M5 Light Machine Gun and would serve in a reserve role until the 1980s.
Sidearms
California and Texas would both adopt a new revolver in the mid 1890s, this being the Colt M1892 to replace their existing Single Action Armies. While the iconic revolver would remain in reserve service through World War 1, the new M1892 would prove to become a favorite among officers and other troops issued with them. California and Texas would in fact hang on to their revolvers longer than the U.S. would. While both nations would experiment with more modern handguns, they didn’t have the same push to replace them as the U.S. had considering the Californians and Texans weren’t fighting fanatical guerrillas in the jungles of the Philippines. It wouldn’t be until the 1930s when either nation looked to replace their revolvers, and they would take two distinct routes.
Texas in the mid 1930s would continue their trend of adopting the American standard firearm with the official adoption of the Colt 1911 in .45 ACP. The trials for this weapon were fairly extensive as it was tested against several contemporary arms including the S&W M1917 Revolver, the Luger P08, and an early version of the FN Browning High Power. Ultimately however, the 1911 won out and would be the Texan military standard until they jumped on the 9x19 bandwagon in the early 2000s.
California would as part of their rearmament program in the early to mid 1930s adopt a new pistol, the FN Browning High Power. While the American 1911 was considered for adoption and tested during this time, Military officials saw the growing global standard was the 9x19 Parabellum cartridge and decided to adopt that as their national standard. Like the 1911 in Texan service, the Browning High Power would have a long service history, being in frontline service until the mid 1980s and continuing to today in a reserve role.
Part Three: The Cold War and Beyond
Cold War Modernization: 1956-1985
Following World War II and the creation of NATO, there was a push for Western Aligned nations to standardize on a rifle and cartridge for ease of logistics in the event of another major war. Texas and California would formally participate in NATO trials in the 1950s for said firearm and rifle, this was also despite the fact that the latter was not formally a part of NATO. Following the adoption of 7.62x51 as the standard NATO cartridge, California and Texas would look to convert their existing firearms to it as well as adopt new self-loading battle rifles to replace them in frontline service.
For California this would take the form of the semi-auto only Inch Pattern FN FAL, which would be adopted in 1956 as the M6 Service Rifle. The Californian Inch Pattern FALs are identified from Commonwealth FALs in that they lack the carry handle and for their distinctive Redwood furniture. The M6 would serve as the infantry standard until 1989, and continues in the role of a designated marksman’s rifle today.
Texas would adopt the Armalite AR-10 in 1957 as the select fire M10 Combat Rifle. The Texan M10 also featured wood furniture rather than plastic or bakelite and is distinctive for its khaki tan color. One other marking to tell Texan contract AR-10s from others is the presence of the Texan Lone Star stamped into the side of the receiver. The M10 would serve as the infantry standard until 1992. A DMR version dubbed the M10S would be adopted in 1987 and continues to serve in that role today.
In the realm of Light Machine Guns, both nations would adopt the FN MAG in 7.62 NATO in the early 1960s. Officially, the weapon was dubbed by California as the M3 General Purpose Machine Gun (GPMG) and in Texas simply as the FN GPMG. This weapon would formally replace each nation’s stockpile of squad support weapons and section machine guns, and continue in their roles to this day.
Modern Small Arms for a Modern World: 1985-present
Almost as soon as 7.62 NATO was adopted, there had been a trend towards the adoption of smaller intermediate rounds. The U.S. had adopted the AR-15 in 5.56x45 to replace their existing 7.62 M14 less than 10 years after their official adoption, and other nations in both the Western and Eastern Blocs were experimenting with similar cartridges. Texas would begin to phase out the M10 Combat Rifle when they adopted the American M16 in 1989 and the shorter M4 Carbine in 1995, both chambered in 5.56 NATO. California would do the same with their M6 Service Rifle earlier in 1982 with the adoption of the FN FNC as the M2 Service Rifle in 5.56 NATO.
While the FN MAG would continue in service for both nations, a lighter more easily portable Machine Gun was looked for by both nations. An early attempt to replace the FN MAG as the squad support weapon would be made in the 1970s with experimental heavy barrel M6s and M10s equipped with larger drum mags and bipods. These tests however would go nowhere as neither weapon was suited to the role. It wouldn’t be until the 1980s when both nations would trial and adopt the FN Minimi in the role of the Squad Support Weapon. Adopted in 1987 in California, they would dub the weapon the M7 Squad Automatic Weapon (SAW), while Texas would adopt the weapon in 1986 as the FN LMG.
California and Texas would also modernize their handguns during this time. While the Browning Hi Power and M1911 had served both nations well, they were well over fifty year old designs by this point. California would adopt a new pistol first, choosing the Glock 17 to replace the Browning Hi Power in 1984. Seeing as both pistols were chambered in 9x19 it was also seen by Californian officials as the right choice since they could use existing stockpiles of munitions. Glocks continue to serve in the Californian military today, with more compact Glock 19 coming to be the most common form in the military today. Texas would test a multitude of pistols over the 1990s, including the Glock, but would ultimately adopt the H&K USP in 9x19 in 2001. This handgun continues to serve Texan forces to this day as their standard side arm. In both the case of California and Texas however there are ongoing discussions to adopt the SIG M17 and M18 pistols to replace the Glock and USP, but very little has been done to test and trial the proposed weapons against the existing standard.
submitted by Cyrus_Black1 to AlternateHistory [link] [comments]


2024.05.03 03:42 TheLasVegasLocal Need your opinion guys (LCP Max, FN Reflex, or Glock 29?)

Title says it all for a tl;dr
Now for the details.
I currently own a P365. I love this gun. It's funny because I shoot better groups with it than a full size 1911 comp my friend had.
(it could have simply been the fact that I'm unfamiliar with the gun, but it seems to me that it'd be more accurate on paper: heavier, better trigger, comp, etc)
However, when me and my friends have gone to the range, there have been about 3-5 different occasions where the P365 has failed to go into battery. I plan to see a gunsmith on this issue.
However, it put a noticeable doubt in my mind over if I would be confident staking my life on this gun. Thus, I've been thinking about buying a 2nd pistol for Carry. Options I've been thinking over are listed in title.
I'm starting to wear more formal clothing for work purposes (business casual, 2-piece suit, etc) and I drive for alot of my work.
I've shot magnum rounds before with some frequency, where I'm quite comfortable with shooting .357 mag and I'm just adequate with .44 mag.
I'll list the reasons why the guns above appeal to me:
  1. LCP Max -Smaller than P365 -10-12 round capacity -.380 is more capable than the memes give it credit for, although still below 9mm -Size makes me think it'd be ideal for the formal clothing I wear and I don't think I'd encounter alot of threats in office building environments -The anniversary version of the LCP Max at 280ish dollars is quite the bargain
  2. FN Reflex -Comparable with P365 in size, a wee bit bigger -Internal hammer for the single action trigger sounds fantastic, I'm quite comfortable carrying P365 loaded, but I acknowledge there's about 2 pounds difference between the two guns. However, it seems like a good holster and draw practice with the gun would make a misfire a non-factor -FDE looks smexy -FN build quality seems great, although I've read some guys on forums saying their Reflex shit the bed sub 50-100 rounds
  3. Glock 29 -10mm power, especially with the performance of the 10mm hollow point Garand Thumb used in his video (the 135 grain load I think, forget the manufacturer, Hornady I think) -Bigger than P365, Reflex, and LCP, but still concealable from what I've seen -Famed Glock reliability -10mm ammo seems to be tolerable in price -Although I've shot magnum loads, I acknowledge those where on 6" revolvers so there could be a fair amount more recoil to manage and learn on the Glock
So that just about covers it.
Honestly, if money was no issue, then I'd buy all these babies, test them all out and see which would be best, but at the moment, I can really only see myself having the sheckles for 1 pistol in the coming months. Very interested to hear your guy's opinions, perspectives, or if I got something wrong.
submitted by TheLasVegasLocal to CCW [link] [comments]


2024.05.02 22:02 PhoenixFlames1992 Decided to take an update family photo

Decided to take an update family photo
Top to bottom M1 Garand Winchester Aug 1943 (30.06), Yugo M48 (8mm Mauser), M38 Mosin Nagant 1941 (7.62x54R), M91/30 Mosin Nagant 1940 (7.62x54R), Norinco SKS 1974 (7.62x39), Springfield Armory Saint with Vortex Spitfire sight (5.56/.223), American Tactical Milspec (5.56/.223), Zastava Arms ZPAPM70 (7.62x39) long gun on left: Ruger 10/22 (.22LR), Long gun on right: Mossberg Maverick 88 (12 Gauge). Pistols top to bottom: Springfield Armory M1911 Milspec (.45ACP), Glock 19Gen5 (9mm)
submitted by PhoenixFlames1992 to milsurp [link] [comments]


2024.05.02 22:00 PhoenixFlames1992 Decided to take an updated family photo

Decided to take an updated family photo
Top to bottom M1 Garand Winchester Aug 1943 (30.06), Yugo M48 (8mm Mauser), M38 Mosin Nagant 1941 (7.62x54R), M91/30 Mosin Nagant 1940 (7.62x54R), Norinco SKS 1974 (7.62x39), Springfield Armory Saint with Vortex Spitfire sight (5.56/.223), American Tactical Milspec (5.56/.223), Zastava Arms ZPAPM70 (7.62x39) long gun on left: Ruger 10/22 (.22LR), Long gun on right: Mossberg Maverick 88 (12 Gauge). Pistols top to bottom: Springfield Armory M1911 Milspec (.45ACP), Glock 19Gen5 (9mm)
submitted by PhoenixFlames1992 to liberalgunowners [link] [comments]


2024.05.01 02:23 Revan-Pentra (FO4) Random Food and Drug noise Bug

Note - I have not updated my game and still on the prior version, so the new update had no effect on my game
I recently returned to fallout 4 modding after a short break, and I forgot I had got this random bug after adding mods that has resulted in random eating/Drug using noises seemingly at random, at this point I don't remember which mods I added around the time when this first popped up. It's followed me to a new save, does anyone know what this bug is? Any help would be appreciated. My Load order is here if anyone sees a mod that could be causing it (I'm aware I have a ton active so know It may be a result of that, but I have run this many mods in the past without this bug happening). Thanks to everyone in advance
Fallout4.esm
DLCRobot.esm
DLCworkshop01.esm
DLCCoast.esm
DLCworkshop02.esm
DLCworkshop03.esm
DLCNukaWorld.esm
ccbgsfo4018-gaussrifleprototype.esl
ccbgsfo4019-chinesestealtharmor.esl
ccfsvfo4002-midcenturymodern.esl
cceejfo4001-decorationpack.esl
ccgcafo4001-factionws01army.esl
ccgcafo4002-factionws02acat.esl
ccgcafo4003-factionws03bos.esl
ccgcafo4004-factionws04gun.esl
ccgcafo4005-factionws05hrpink.esl
ccgcafo4007-factionws07hrflames.esl
ccgcafo4008-factionws08inst.esl
ccgcafo4009-factionws09mm.esl
ccgcafo4010-factionws10rr.esl
ccgcafo4011-factionws11vt.esl
ccgcafo4013-factionas02bos.esl
ccgcafo4014-factionas03gun.esl
ccgcafo4017-factionas06inst.esl
ccgcafo4018-factionas07mm.esl
ccgcafo4020-factionas09rr.esl
ccacxfo4001-vsuit.esl
Unofficial Fallout 4 Patch.esp
ArmorKeywords.esm
XDI.esm
WorkshopFramework.esm
BakaFramework.esm
Companion Pictures and Posters.esl
Darlene.esm
VaultOutfitPack.esl
AAF.esm
Automatron Randomized Bots Framework.esm
HiPolyFacesCompanionPlugin.esl
CWRaiders.esl
K198Recruit.esl
CWOutfitPackPart2.esl
ClassicMeleePack.esl
ClassicUnarmedPack.esl
FalloutInstrumentPack.esl
FOLON_Lewis.esl
Munitions - An Ammo Expansion.esl
Munitions - Vanilla Ammo Addon.esl
NCRArmourPack.esl
PMOutfitPack.esl
PMWorkshopPack.esl
Quick_Change_Armor_by_tooun.esl
RecruitTraderRylee.esl
TacticalReload.esm
Servitron.esm
SettlementKeywords.esm
1NGuard.esl
armoredCC.esl
Eli_ToolsDontScrap.esl
DarleneDLC.esp
MinutemanProvisionerEscortFH.esp
Cleaner AIO Environment Indoor and Outdoor.esp
BetterSettlersNoLollygagging.esp
Armorsmith Extended.esp
ClothingOverhaulSP_XB1_PC.esp
UnzippableVaultSuit.esp
clean and simple - sanctuary startup.esp
PiperCaitCurieDialogueOverhaul.esp
Clean and Simple - Spectacle Island Startup.esp
More Gunners.esp
Mechanist Lair Lighting.esp
DX_Harley_Quinn_Outfit.esp
F3metalarmor.esp
Escape from Boston - G36.esp
keyNuker.esp
EferasShoulderBag.esp
MTM-Power Radius Increased and No Build Limit.esp
Gunner_Operator.esp
DoubleBarrelRifle.esp
AsharaFO4Cyborg.esp
GunnerFaceVariety.esp
BH_StG44.esp
Glock19x.esp
BH_StG44_LowerSounds.esp
Crimsomrider's 1950s Feminine Outfits.esp
RaiderOverhaul.esp
Delta.esp
127mmSMG.esp
BH_StG44_LL.esp
MinutemenSentinel.esp
Assaultron Junk Parts.esp
AshGooPilesAwayV1.5.esp
EqualArmor.esp
AutoLockpick.esp
Automatron Protectrons Expanded.esp
AEWS.esp
Automatron Randomized Bots - AEWS Patch.esp
RobotMilitaryPaint.esp
Automatron Decals.esp
Automatron Randomized Bots - Assaultron Junk Parts patch.esp
RobotFactionPaint.esp
Automatron Randomized Bots Overrider.esp
Automatron Randomized Bots Overrider Unleveled.esp
Better_Settlement_Defence.esp
CyberPunk Suit by NewerMind43.esp
Commonwealth Captives.esp
Covenant Unrestricted.esp
Crimsomrider's Accessories.esp
DLCRobot - AdditionalVoices.esp
Crimsomrider's Unique Furniture.esp
ESPExplorerFO4.esp
Evil Detective Outfit.esp
DiverseChildren.esp
Guards.esp
EyesoftheUniverse.esp
FOLON_Bren.esp
FoodGenerators.esp
FrenchMaidFO4-CBBE.esp
FOLON_Bren_Addon.esp
Modern - Cross Explorer.esp
HiPolyFaces.esp
Cute Rylee.esp
Danse GTFO Power Armor.esp
HavenTrooper.esp
Headcrab_Bunny.esp
CROSS_Techmask.esp
PigClassicCombatShotgun.esp
BetterCasingEjection.esp
CommonWealthCaptivesClothed.esp
MyCart_Biohazard.esp
BobbleGirl.esp
SlowTime.esp
BusySettlers.esp
CROSS_Cybernetics.esp
CBBE.esp
ChineseSuitBuffs.esp
ChineseStealthSuit.esp
Brahminless Provisioners - UFO4P.esp
FurbyKnight.esp
M9A3.esp
M9A3_LvlLists.esp
MwOtter.esp
level4merchantsimproved.esp
M4k4rov - PPSh.esp
FOLON - LugerP08.esp
FO4LaserBolts.esp
LMBTOverlays.esp
MG42.esp
HuntingRifleSounds.esp
Mama Murphys Chair Redone.esp
PIP-Pad.esp
Look At Me TE.esp
IaQSone.esp
Insignificant Object Remover.esp
JSTriggermen.esp
Laser Weapon Reanimated.esp
LaserGarand.esp
JezebelComp.esp
ToroInstaBell.esp
MaxsonShowered.esp
OK Guard Posts.esp
Macs_NEO_Selene.esp
MGSBB.esp
Movable PA Frames - Vanilla + DLC.esp
Mosin.esp
MercenaryOutfits.esp
MercerRescuedSynths.esp
Fallout3StyleVaults.esp
SanctuaryCleanup.esp
3DNPC_FO4.esp
the castle.esp
Vault98.esp
Fizztop_Grille.esp
Clean and Simple - Coastal Cottage Startup.esp
BuildWithPurpose.esp
QuickTrade.esp
RL_Recruit_Framework.esp
Nomads.esp
a102 Disable Cigarette Markers.esp
Starlight DriveIn.esp
The Collector's Guides AIO.esp
BetterOpenSeason.esp
Integration.esp
norespawns-croup.esp
Hangmans Valley.esp
Eli_Armour_Compendium.esp
Fog Remover II (AIO) Recommended.esp
Deeper Thoughts - Expressive Curie.esp
ExperimentsUnleashed.esp
ChairFace.esp
Crimsomrider's Beautified Companions.esp
CWRaiders - LLIntegrated.esp
Vault110.esp
Raider Gang Extended NPC (Fixed & Cleaned).esp
Vivid Weathers - FO4.esp
Vivid Weathers - FO4 - Quest.esp
3DNPC_FO4_DLC.esp
RecruitableSettlers.esp
W.A.T.Minutemen.esp
SSTMinutemanWatchtowers.esp
Vault111ExtSettlement.esp
More Forged.esp
CheatTerminal.esp
AirshipHome.esp
Vivid Waters.esp
UniqueUniques.esp
LadyAttire.esp
AirshipHome - KraZ - Navmesh Patch.esp
SKS.esp
45autoPistol.esp
CROSS_InstituteExpeditionarySuit.esp
CROSS_CourserStrigidae.esp
FG-42.esp
ubfo224.esp
3DNPC_FO4Settler.esp
officersRevolver.esp
RecruitableSettlersFH.esp
Mercenary.esp
ABundleofTape.esp
CSEPCompanion.esp
Vertibird Faction Paint Schemes.esp
RecruitableNPC.esp
ChinaLakeandHolorifle.esp
CROSS_MojaveManhunter.esp
ODW - Winchester Model 1873.esp
Nuka-World Collectable Markers.esp
NukaWorldOpenSeasonExtend.esp
F4NVServiceRifleRedux.esp
SA80.esp
Vault88-EntranceLightFix.esp
Vault88-RadScannersFix.esp
BVTSA-Replacer-DLC.esp
F4NVLaserPistol.esp
MakeYourOwnSynths.esp
Wana_SA58.esp
CWCreateABot.esp
RecruitArlen.esp
llamaCompanionHeatherv2.esp
RioGrande.esp
SalvagedT51Helmet.esp
FO4 NPCs Travel.esp
Eli_NukaStuff.esp
LeeEnfieldNo4MkI.esp
MartiniHenryICI.esp
StealthSuitDrk.esp
cakelegendsrwbymod.esp
Kimiko.esp
ElMudoStore.esp
AKMnv.esp
MercenaryCBBEPatch.esp
BullpupBozar.esp
RCW.esp
DP_CaravanShotgun.esp
F4CW10mmSMG.esp
Housekeeping.esp
CROSS_BrotherhoodRecon.esp
InstantVault.esp
InstantVaultExtras.esp
InstantVault_FarHarbor.esp
InstantVault_NukaWorld.esp
DoubleBarrelRifleUniques.esp
WinCowbowRepeater.esp
MP7.esp
HuntingRevolver.esp
FnScar.esp
G3Family.esp
HK_MP5.esp
Sten.esp
M1A.esp
M1 Carbine.esp
GIAT_FAMAS.esp
Famas_Addon.esp
MiscOutfitPackv2.esp
BC93.esp
SuomiPP.esp
FV20_MaskOfBlades.esp
Yagisan_SSSL_Home_Plate_Settlement.esp
MP40.esp
Mama Murphy blind fresh eyebr..esp
MechanistLairWorkshopFix.esp
Lever Action Expansion.esp
HRP_Mk23.esp
Pig1887Munitions.esp
FnScar_LvlListPatch.esp
FnScar_TacticalReload.esp
synths_wear_synth_uniforms.esp
TheKite_HCD_SynthUniform.esp
Fei HCD replacer.esp
LighterAmbientV88.esp
F4NV-N99.esp
RPD.esp
Raider Overhaul - AE Patch.esp
PAMAP.esp
NPC Accuracy Revised.esp
PRCH.esp
AKSounds.esp
FOC_NCR_Armors.esp
AzarPonytailHairstyles.esp
Popping Heads Extreme.esp
pulsecarbine.esp
Nuka World Bot Fixes.esp
AEWS_NukaWorldPatch.esp
Eli_Pride2023.esp
Conejito's MU Accessories.esp
CROSS_Cybernetics_NoRobotFootStepSounds.esp
NanoSuit.esp
NanoSuit_AWKCR_AE.esp
Prisoner Shackles.esp
Realistic Roads - Black Asphalt.esp
NoRandomMercer.esp
NPC Pipboy.esp
OverlaySample.esp
PigAAMDeag.esp
MarchingBag.esp
slootyVaultSuit.esp
VltSec10mmSmg.esp
BVTSA-Standalone-DLC.esp
WM Chinese Assault Rifle - Standalone.esp
Eli_Vault-Tec Outfits.esp
Wintermute.esp
PigAAMC96.esp
Vivid Weathers - FO4 - Far Harbor.esp
Vivid Weathers - Nuka World.esp
RugerMini14.esp
AnotherOneRCW_LLI.esp
CROSS_InstituteExpeditionSuit_ArmorLLI.esp
CowboyRepeater_LLInjector.esp
EvilDetective_ArmorLLI.esp
FOLON_AnotherOne_Bren_LLInjector.esp
FOLON_Lewis_No TR_LLI.esp
Gunner_Operator_ArmorLLI.esp
HuntingRev_LLInjector.esp
M4k4rovPPSH-41_LLInjector.esp
MG42_LLInjector.esp
MP40_LLInjector.esp
MartiniHenry_LLinjector.esp
Railroad Uniform.esp
RugerMini14_LLInjector.esp
SA80_LLInjector.esp
SOCOM_Mark 23_LLInject.esp
ServiceRifle_LLInjector.esp
WM_ChineseAR_LLInjector.esp
TheKite_HCD_SynthUniform_Replacer.esp
RemoveCurieVaultDialogue.esp
Subtle Curie.esp
3dscopes-fnfal.esp
3dscopes-replacer-g3family.esp
SuperMutantMilkArmor.esp
RPD_LLI.esp
scavengesandboxmod.esp
UncappedSettlementSurplus.esp
DanseBOSnohostility.esp
Speedy Protectron Legs.esp
Vault-Tec Mask.esp
Unbreakable Power Armor Player Only.esp
Crimsomrider's Institute Assassin.esp
Toxic Raider Armour.esp
SettlersAsHairdressers.esp
RemoveLowHealthBlur.esp
RustyFaceFixRedux.esp
Reanimated Stimpack Sounds.esp
TheKite_Railroad_Handmaiden.esp
ThompsonSMGReplacer.esp
LeeEnfieldNo4MkI - VIS&AWKCR.esp
Rio Grande .45.esp
SKKWorkshopUtilities.esp
SanctuaryGuardPost.esp
3dscopes-m1a.esp
3dscopes-mosin.esp
3dscopes-replacer-bullpupbozar.esp
3dscopes-replacer-ccgauss.esp
3dscopes-replacer-holorifle.esp
3dscopes-replacer-huntingrevolver.esp
3dscopes-replacer-leeenfield.esp
3dscopes-replacer-servicerifle.esp
3dscopes-replacer.esp
MG69.esp
PA-Quick Animations.esp
SettlementMenuManager.esp
SettlementPrivacy.esp
RecruitVirgil.esp
Remington870.esp
UniqueUniques - Plus Vanilla.esp
cwraider-armorslot-fix.esp
Martini Henry Casing Fix.esp
3dscopes-wmsr.esp
tao_expanded_heels_sound.esp
LooksMenu.esp
LooksMenu Customization Compendium.esp
PIP-Pad_LMCC.esp
Skip New Game Intro.esp
BostonFPSFixAIO.esp
Scrap Everything - Ultimate Edition.esp
BetterSettlers.esp
BetterSettlersCleanFacePack.esp
BetterSettlersCCAPack2.0.esp
BetterSettlersMortalSoldiersPack.esp
battlebrother13_fix_BetterSettlersCCAPack2.0_FHVoices.esp
clothingoverhaul.esp
Clean and Simple - Red Rocket Startup.esp
AmazingFollowerTweaks.esp
AFT No Settlement Option.esp
GenderRatios.esp
Synth Overhaul.esp
Synth Overhaul - No level requirements Patch.esp
submitted by Revan-Pentra to FalloutMods [link] [comments]


2024.04.30 15:13 Sparrowflop Gun Talk Tuesday 30-April-2024

The daily sticky is your catchall for topics not relevant to the main sub - things too simple or too frequently asked, etc. It's also your catch all for lightly off topic conversations or daily catch-ups.
Sorry, had some posting issues, let's try this again.
For today, let's talk about made up guns. Pick your favorite - the only rule is it cannot be a wholesale real gun (so no M1 Garand as used by X in Y movie). It could be a heavily modified one, but nothing real, nothing issued or functional.
Cite your source (game, TV series, etc.), any interesting features, and why you picked it.
Personally I've always liked the Shorty from Last of us - it's some bizarre 410 semi-auto pistol with box mags. I've even tried to make one, but 410 box fed is a bit unusual.
submitted by Sparrowflop to guns [link] [comments]


2024.04.30 14:28 Ok-Classic-6155 My fo4 game is really buggy and I don't have modding experience

As the title says and idk how load orders work stuff like that I got issues like hud/ui stuff settlements stuff and massively leveling, I reached level 78 just by killing 1 radroach at vault 111 on a new game
and also im in cambridge police with paladin danse me and him go to a tower or something idk i havent got there cus it crash my game, the mods
I'm using mod organizer 2 btw
here is my load order

This file was automatically generated by Mod Organizer.

Fallout4.esm
DLCRobot.esm
DLCworkshop01.esm
DLCCoast.esm
DLCworkshop02.esm
DLCworkshop03.esm
DLCNukaWorld.esm
Unofficial Fallout 4 Patch.esp
ArmorKeywords.esm
WorkshopFramework.esm
XDI.esm
HUDFramework.esm
TrueStormsFO4.esm
Robot Home Defence.esm
AmericaRising2.esm
SSTMinutemanWatchtowers.esl
Loads.esm
NewCalibers.esp
SimSettlements.esm
ProjectZeta.esm
Ladder.esl
QuestBoard.esl
NPCScaling - Encounter Zones.esl
NPCScaling.esm
NukaTownTraderMoreItems.esl
REFramework.esm
VLPad.esl
CWBrotherhoodOutfits.esl
ARB.esl
ARB-SimSettlements.esl
ARB-WSFW.esl
RecruitCora.esl
FlirtyCommonwealthMale.esp
PiperCaitCurieDialogueOverhaul.esp
TrueStormsFO4-EarlierSunsets.esp
TrueStormsFO4-FarHarbor.esp
LooksMenu.esp
TrueStormsFO4-EarlierSunsetsFH.esp
The Eyes of Beauty Looking Stranger.esp
The Eyes Of Beauty.esp
Weightless AIO.esp
Items Weightless.esp
AllSetsExtended.esp
Unique NPCs - Creatures and Monsters.esp
SOTS.esp
Armorsmith Extended.esp
FunctionalDisplays-Collectibles.esp
FunctionalDisplays.esp
FunctionalDisplays-MISC-Vanilla.esp
CSEMod.esp
Improved Boston Airport.esp
The_Prydwen_Overhaul.esp
Stm_DiamondCityExpansion.esp
Fallout 4 NPC Scaling and Enemy Buff 1.0.esp
NPCScaling - Actors.esp
QuestsTags_01_patch_UFO4P.esp
Build High - Expanded Settlements.esp
SuperMutantRedux.esp
1ECHO.esp
OutcastsAndRemnants.esp
CrimeTown.esp
FaceMaxson.esp
CombatZoneRestored.esp
i73fi-scavengers.esp
TrainBar.esp
SettlementVault111.esp
DeadlierDeathclaws.esp
AA FusionCityRising.esp
dD-Enhanced Blood Basic.esp
keke-bu All-in-one Pack_1.1.7.esp
Fog Remover II (AIO) Recommended.esp
Fog Remover II (AIO) Combo 1.0.esp
QuestsTags_00_AllDLC.esp
WhoIsTheGeneral.esp
Raider Gang Extended NPC (Fixed & Cleaned).esp
W.A.T.Minutemen.esp
JLS Prydwen Player Home.esp
SimSettlements_XPAC_Conqueror.esp
GhoulBlood.esp
Eli_Faction Housing Overhaul - Prydwen.esp
Eli_Faction Housing Overhaul - The Castle.esp
UniqueRaiderPatrols1.esp
Fog Remover II (AIO) - Interior Fog Remover.esp
CheatTerminal.esp
LooksMenu Customization Compendium.esp
LongerPowerLines3x.esp
Weightless Bodies and Objects.esp
UnlimitedPower.esp
Kamuro Neon.esp
Consistent Power Armor Overhaul.esp
Brotherhood Power Armor Overhaul.esp
Liberty Reborn Redone.esp
More Smarter Companions Mod.esp
TU3SD4Y'S Commonwealth Responders.esp
DT_GunnerOutfitPack.esp
Minutemen Supply Caches.esp
DTG_LeveledListIntegration.esp
Hard Legendary Giant Creatures.esp
EMEncounters1.esp
MilitarizedMinutemen.esp
Buffed Minutemen.esp
CSEPBIARedux.esp
Fallout 4 AI Overhaul.esp
SovietPowerArmor.esp
Glock86.esp
powerarmort49.esp
ProjectValkyrie.esp
Vendor Diversity Overhaul.esp
Eli_Armour_Compendium.esp
Ak5C.esp
CorvalhoWidowShotgun.esp
F4NVServiceRifleRedux.esp
SimpleBounties.esp
Rangergearnew.esp
Respawnable Legendary Bosses.esp
WattzLaserGun.esp
FO4TribalPowerArmor.esp
SubmersiblePowerArmorRedux.esp
AER15.esp
Midwest Power Armor Evolution.esp
ClassicSniper.esp
1TIL.esp
LegendaryModification.esp
vftfromprydwen.esp
BosVertibirdDLCLocations.esp
HansSword.esp
SynthPA.esp
BrotherhoodEyebots.esp
FO4 NPCs Travel.esp
BOS_overhaul.esp
Heavy BoS.esp
RU556.esp
AK74M.esp
shoddymemone.esp
SimSettlements_MegaPack_YearOne.esp
SSEX.esp
VeryRichMerchants.esp
BetterSettlers.esp
BetterSettlersNoLollygagging.esp
SkjAlert_All_DLC.esp
CagebreakerPowerArmor.esp
BetaWaveHarmonica.esp
FCOM.esp
BostonAirport_WorkshopFix.esp
SettlementTidyBot.esp
BOUNTIESFORYOU.esp
T-51C Power Armor.esp
SalvageBeacons.esp
Batman Beyond.esp
IncreasedCarryWeight.esp
hercules.esp
GrassDensityReducer4DLCs.esp
OCDecorator.esp
OCDecoratorDLC.esp
OCDispenser.esp
BasementLiving.esp
CCsFlags.esp
FlagsOfTheOldWorld.esp
FunctionalDisplays-Patch-DLC-ALL.esp
FunctionalDisplays-AID-Vanilla.esp
LooksMirror.esp
EFF.esp
Marmo1233 - Immersive Settlers.esp
BetterCompanions.esp
AzarPonytailHairstyles.esp
NPCs Use Items.esp
Chemfluence AI Combat Dynamics.esp
SettlementMenuManager.esp
ImmersiveAnimationFramework.esp
IAF - Far Harbor & Nuka World.esp
fo3friedghouls.esp
VATSVolumeTweak.esp
YellowishVATSTint.esp
LegendaryAllDifficulties3x.esp
LegendaryRarity25.esp
LegendaryModification2LM.esp
LegendaryModificationMisc.esp
LegendaryModification - DLC Far Harbor.esp
LegendaryModification - DLC Far Harbor (2LM).esp
EveryonesBestFriend.esp
CorpusPraesidium.esp
CROSS_CourserStrigidae.esp
Wedding Ring mod.esp
Danse by PokaPefk.esp
Lots More Facial Hair.esp
Lots More Male Hairstyles.esp
Lots More Female Hairstyles.esp
strong_PA.esp
strong_PA - AWKCR.esp
InstitutePowerArmor.esp
tank_PA.esp
tank_PA - AWKCR.esp
PAMAP.esp
Liberty_PA.esp
Liberty_PAMAP.esp
T-51C_PAMAP.esp
Minutemen Paint Job.esp
Institute Heavy Weaponry.esp
Overboss-PA-NoChain.esp
T-49 Power Armor - Fallout Brotherhood Patch.esp
SKKRESystemManager.esp
PhotoMode.esp
Fog Remover II - Far Harbor Only.esp
Ghoul_Skin.esp
Fr4nssonsLightTweaks.esp
BetterNightVision.esp
DarkerNightsDetection.esp
TrueStormsFO4-NukaWorld-FH-Compat.esp
DarkerNights.esp
PipBoyShadows.esp
VividFallout - AiO - BestChoice.esp
FO4Hotkeys.esp
OutfitSwitcher.esp
HelmetToggle.esp
WestTekTacticalOptics.esp
Bullet Impact Overhaul.esp
CAMP.esp
WmkActiveEffects.esp
Project Reality Footsteps FO4.esp
Build High - Builder's Patch.esp
SuperMutantRedux_ArmorSmithExtended.esp
Synth Overhaul.esp
Synth Overhaul - White Patch.esp
EvilViking13_MinutemenMorale.esp
BluesMinutemenFlagsStandalone.esp
M72GaussRifle.esp
Minuteman_CB.esp
DansesWearableHolotags_v01-2.esp
BOS_X01_Paintjobs.esp
Combat_Helmet_Illumination 1.2.esp
vb_doublespeed.esp
VertibirdBeacon.esp
NanotechWaterpump_FoodWaterHappy.esp
Pchela.esp
SpiritofSteel.esp
CROSS_BrotherhoodRecon.esp
Better Vertibird.esp
SimSettlements_XPAC_RiseOfTheCommonwealth.esp
AirPistol.esp
Scarecrows.esp
WinchesterP94.esp
KSHairdos.esp
aBitPrettierBOSFaces.esp
Wasteland Heroines Replacer All in One_2.0.esp
IWCurie.esp
IWMagnolia.esp
IWMacCready.esp
IWCait.esp
IWPiper.esp
K9TacticalHarness.esp
DX Courser X-92 Power Suit.esp
1nivDX Courser X-92 Power Suit Male.esp
HN66-SiriusArmor.esp
CBBE.esp
M9.esp
Extended weapon mods.esp
M2216.esp
PA-Quick Animations.esp
Vault88Candidates.esp
NPCSTRAVELFIXES.esp
Guards.esp
Glowing Animals Emit Light.esp
Tactical Flashlights.esp
Tactical Flashlights - Settings.esp
AnS Wearable Backpacks and Pouches.esp
AnS Wearable Backpacks and Pouches - Ballistic Weave.esp
Loads of Ammo - Leveled Lists.esp
Nexus_PMC.esp
TrueReporter.esp
CROSS_Cybernetics.esp
SimSettlements_XPAC_IndustrialRevolution.esp
NanoSuit.esp
NanoSuit_AWKCR_AE.esp
PlutoniumCreatures.esp
StartMeUp.esp
WET.esp
EnhancedLightsandFX.esp
Scrap Everything - Ultimate Edition.esp
Scrap (Not Quite) Everything - 1a Retaining Walls.esp
Scrap (Not Quite) Everything - 1a Sanctuary Sidewalks.esp
Scrap (Not Quite) Everything - 1a Sanctuary Sign.esp
Scrap (Not Quite) Everything - 1a Sanctuary Steps.esp
Scrap (Not Quite) Everything - 2 Red Rocket and Starlight Combo.esp
Scrap (Not Quite) Everything - 4 Covenant Houses.esp
Scrap (Not Quite) Everything - 4 Covenant Sign.esp
Scrap (Not Quite) Everything - 4 Covenant Turret Platforms.esp
Scrap (Not Quite) Everything - 4 Covenant Walls.esp
Scrap (Not Quite) Everything - 1 Sanctuary Roads, Foundations, Houses and Driveways.esp
WorkshopFramework_ScriptOverride.esp
heres my modlist

This file was automatically generated by Mod Organizer.

+CBBE Ida Body Texture
+2.1.0 CBBE BODY AND BODYSLIDES 2K TEXTURES
+Quantum Creatures - Resources
+RU556 - Assault Rifle v3.0 - 2K
+Plutonium Creatures V 1.15
+NanoSuit
+Wattz Laser Gun
+Sim Settlements - Industrial Revolution 4.2.3
+DKS-501 Sniper Rifle 1.5
+CROSS_Cybernetics106c01
+Deadlier Deathclaws
+True Reporter 2.1
+Nexus PMC 3.0
-M1 Garand
+New Calibers -
+Loads of Ammo
+ProtoVaultSuit - Blue
+Wearable Backpacks and Pouches
+Tactical Flashlights
+Glowing Animals Emit Light - ALL DLC
+Appealing Moles- EXTRA Moles
+Wasteland Heroines Replacer All in One
+Eye Liner Masks
+deLuxe Mask
+Editor's Choice
-Valkyr Body Texture
+Settlement Tidy Bot
+Raider Gang Extended DLC Compatibility Update
+DiamondCityFaceVariety
+Npcs Travel Fixes
+Vault 88 Candidates
+Vendor Diversity Overhaul 1.1
+Recruit Cora - Chelsea and Peter - ESL
+Power Armor Animation Changes-1.1
+The M2216
+Extended weapon mods 1.7
+Widow Shotgun - Fixed Barrel attachments
+M9
+Sim Settlements Mega Pack - Year One 1.0.5
+AK74M - Assault Rifle
+Service Rifle
+Sim Settlements - Conqueror
+Caliente's Beautiful Bodies Enhancer -CBBE-
+Super Hero Bodies
+File A - HN66_SiriusArmor_2.30_Main mod files
+Courser X-92 Power Suit Zipped Male 1_2
+A. Courser X-92 Power Suit
+K-9 Harness - Tactical Body Armor for Dogmeat
+Eddy Wally Critical Sound
+FlirtyCommonwealth MALE.rar
+Immersive Wastelanders - Piper Replacer
+Immersive Wastelanders Cait Replacer
+Immersive Wastelanders - MacCready Replacer
+Immersive Wastelanders Magnolia Replacer
+Immersive Wastelanders Curie Replacer
+FaceMaxsonV2_9
+aBitPrettierBOSFaces 1.1
+Commonwealth Cuts 2.5.1
+Winchester P94
+BOS Combat Armor Overhaul v 1.2
+Beta Wave Blaster
+Scarecrows - ESL flagged ESP
+Air Pistol
+Advanced Recruitment Beacon
+Sim Settlements - Rise of the Commonwealth 4.2.0
+Better Vertibird
+CROSS_BrotherhoodRecon_091b2
+Spirit of Steel
+CW Brotherhood Outfits
+B-35C 2k
+Vertibird Pchela - English
+BOS Standalone Paint Jobs - Resource Pack
+BOS Military Cap
+Boston Airport Workbench Fix
+BoS Eyebots
+Vertibird Beacon
+BosVertibirdDLCLocations_v.20
+Vertibird Jump 1.9.9
+Ad Victoriam Apocalypse Edition
+Vertibird Landing Pad - ESL Version
+vb_doublespeed
+Vertibird Travel From Prydwen
+Prydwen Player Home
+Combat Helmet Illumination 1.2
+BOS Standalone Paint Jobs 0.6 - Main File
+Prydwen Quarters 1.2
+DansesWearableHolotags
+Main File N002b
+NEW Main File
+Buffed Minutemen Militia
+Minuteman Combat Armor
+Laser Musket
+Laser Reflex Replacer
+Darker Blue Bandana
+General's Quarters
+FCOM 3.11
+dogmeat_minutemen_armor
+Minutemen Supply Caches
+AER15
+Midwest Power Armor Evolution
+Glock 86 - Plasma Pistol
+Ak5C 1.2
+M72 Gauss Rifle
+Blue's Minutemen Flag Pack (Standalone)
+Minutemen Morale
+Militarized Minutemen
+Liberty Reborn
+Minuteman Watchtowers (ESL)
+Who's The General
+Synth Overhaul - By Maaro and Echoes
+Unique NPCs - Creatures and Monsters
-Respawnable Legendary Bosses and Hard Legendary Giant Creatures
+Super Mutant Redux 2.0
+Submersible Power Armor Redux Version 1.2
+Random Encounter Framework
+Build High - Expanded Settlements
+Fallout - 76 - C.A.M.P
+Bullet Impact Overhaul 2.1
+NCR Veteran Ranger Armor 0.41
+Scrap (Not Quite) Everything
-Almost Realistic Immersive First-Person View Camera
-True Shadows - All DLC
-Button Lowered Weapons - Auto Raise from Cover
-Button Lowered Weapons
+Project Reality Footsteps FO4 1.7 BA2
+Towbie's Realistic Firearms
+Better Console
+Main File - AIO Installer
-FallUI - Sleep and Wait
+Simple Wait Anywhere
-FallUI - Map
+Quests Tags
-FIS - The NEW FallUI Item Sorter
+ActiveEffects.zip
+West Tek Tactical Optics v2.0.1 (minor update)
+Nuclear Fire Main Menu Replacer
+Hotkeys for Outfit Switcher
+Helmet Toggle
+Outfit Switcher 2.2
+FO4 Hotkeys - Option 1 - Full -
-Immersive HUD - iHUD
-FallUI
+Classic UI Sounds
-FallUI - HUD
+WET
+PipBoyShadows
+Nuka World Add-On (with TS Far Harbor Compatibility)
+Darker Nights 1.11p6
+Fr4nsson's Light Tweaks
+Fog Remover II ESL (Main) v2.2 Installer
+Ghoul Skin
+Scrap Everything
+Photo Mode 1.0.3
+CSE - Automatron DLC
+Commonwealth Spawns Extended
+SKKRESystemManager_012
+DTG_LeveledListIntegration
+T-49 Power Armor - Fallout Brotherhood Patch
+Fallout Brotherhood - A Storyteller Quest Mod
+Gunner Outfit Pack
+Corpus_Praesidium_1.0.1.rar
+Overboss Power Armor - Constructable BASE Linings
+Institute Heavy Weaponry
+Minutemen Paint Job_v1.1.zip
+Scavengers mod
+SweXavier05's Power Armored Enemies
+T-49 - Armor of the Storyteller 1.1
+Bastion - Soviet Power Armor
+Vault 111 Settlement 1.2
+BPAO
+CPAO
+T-51C_PAMAP
+Liberty_PAMAP
+Liberty Power Armor Version 2.3
+Power Armor Materials AND Paints (PAMAP)
+Tribal Power Armour Version 1.0
+Synth Power Armor
+Tumbajamba Raider Power Armor
+Spartan Power Armor
+InstitutePowerArmor
+T51c Power Armor
+Nuka Town Traders More Items (ESL)
+Strong Power Armor
+Cyberdog Clean Texture
+Rex Cyberdog 2.5
-Skarlett Eyes
+Lots More Female Hairstyles v. 1.33
+Lots More Male Hairstyles v. 1.21 - Fix
+Lots More Facial Hair v. 1.21
+Danse by PokaPefk - face replacer
+NPC Scaling and Tougher Enemies Overhaul 1.0
+NPC Level Scaling
+PA Ownership Fix
+Wedding ring mod
+Diamond City Expansion 1.6.2
+We Are The Minutemen
-Update 1.01
+CROSS_CourserStrigidae_090c.zip
+Better Goodneighbor
+Better The Third Rail
+Everyone's Best Friend
+Fallout 4 AI Overhaul
+Combat Zone Restored - esp replacer version
+CombatZoneRestored
+South of the Sea (1.00Beta)
+Bounties For You (3)
+Settler and Companion Dialogue Overhaul
+Echo
-Wait - animportantquestion
+1TIL
+Quest Board ESL
+Simple Bounties
+Fusion City Rising v.1.0
+Project Valkyrie
+Outcasts and Remnants
+The Commonwealth Responders 1.9 (WAV)
+HansSwordNukaWorld.7z
+Legendary Modification - DLC (Automatron) (Far Harbor) (Nuka World) and Additional Fixes (ENG)
+Legendary Modification
+Legendary Enemy Spawning
+Weightless AIO
+Brothers In Arms Chapter 1 and 2
+America Rising 2 - Legacy of the Enclave
-nemesis replacer all
+RDR2 Dead-eye SFX Replacer and Orange Tint for VATS
+DirectHIt
+High FPS Physics Fix
+Classic Feral Ghouls
+Immersive Animation Framework
+Sprint Reload
+Rename Anything 2.6.12
-PEACE - Project Extend And Change Everything
+SettlementMenuManagerMainFile
+Chemfluence AI Combat Dynamics
+NPCs Use Items
+RobCo Patcher
+Jet Script Bugfix
+Extended Dialogue Interface 1.3.6
+More Feral Ghouls. A Zombie Mod
+Project Zeta
-Loving Cait
+Ponytail Hairstyles by Azar - BA2
+keke-bu All-in-one Pack (keke-bu version)
+More Smarter Companions Mod
+BetterCompanions
+Immersive Settlers
+VividFallout - All in One - Best Choice
+LooksMirror
+Valentine REBORN - HD Retexture - V2 - Blue Eyes
+UniqueRaiderPatrols1
+Better Settlers
-Nuclear Football 1.1
+Sim Settlements
+Functional Displays v0.2.9.2 BETA
+Flags of the Old World 6.0.1
+CC's HD Standalone Flags - Loose Files - 2K - 2.1
+Basement Living
+Enhanced Lights and FX
-DEF_UI Compatibility Patch
+HUDFramework 1.0f
-DEF_UI
+OCDecorator
+GODR - DLCs - ESP
+Hercules
+Increased Carry Weight
+Batman Beyond
+Unlimited Companion Framework
+Salvage Beacons 1.0.4
+SkjAlert
+ASE 2.0.2
+Kamuro Neon
+Climbable Ladders 1.1 ESL - Workshop Framework
+Armor and Weapon Keywords Community Resource (AWKCR)
+Enhanced Blood Textures
+armorsmith_extended_v
+Very Rich Merchants 1.1
+FO4 NPCs Travel
+Robot Home Defence
+Main file
+Unlimited Power
+Workshop Framework Script Override
-Full Dialogue Interface
+Looks Menu Customization Compendium
+Weightless Bodiess
+Items Weightless - Aid- Misc - Junk
+Workshop Framework
+Longer Power Lines 3x
+Cheat Terminal
+Start Me Up - Normal Dialogue Prompts - version 6.1
+The Eyes of Beauty Fallout Kaleidoscope Edition - All-in-One
+True Storms Wasteland Edition v1.4
+Mod Configuration Menu 1.39
+BodySlide and Outfit Studio -
+LooksMenu
+Unofficial Fallout 4 Patch
*DLC: Automatron
*DLC: Contraptions Workshop
*DLC: Far Harbor
*DLC: Nuka-World
*DLC: Vault-Tec Workshop
*DLC: Wasteland Workshop
*Unmanaged: XDI
submitted by Ok-Classic-6155 to FalloutMods [link] [comments]


2024.04.30 13:32 Ok-Classic-6155 My fo4 game is really buggy and I don't have modding experience

As the title says and idk how load orders work stuff like that I got issues like hud/ui stuff settlements stuff and massively leveling, I reached level 78 just by killing 1 radroach at vault 111 on a new game
and also im in cambridge police with paladin danse me and him go to a tower or something idk i havent got there cus it crash my game, the mods
I'm using mod organizer 2 btw
here is my load order

This file was automatically generated by Mod Organizer.

Fallout4.esm
DLCRobot.esm
DLCworkshop01.esm
DLCCoast.esm
DLCworkshop02.esm
DLCworkshop03.esm
DLCNukaWorld.esm
Unofficial Fallout 4 Patch.esp
ArmorKeywords.esm
WorkshopFramework.esm
XDI.esm
HUDFramework.esm
TrueStormsFO4.esm
Robot Home Defence.esm
AmericaRising2.esm
SSTMinutemanWatchtowers.esl
Loads.esm
NewCalibers.esp
SimSettlements.esm
ProjectZeta.esm
Ladder.esl
QuestBoard.esl
NPCScaling - Encounter Zones.esl
NPCScaling.esm
NukaTownTraderMoreItems.esl
REFramework.esm
VLPad.esl
CWBrotherhoodOutfits.esl
ARB.esl
ARB-SimSettlements.esl
ARB-WSFW.esl
RecruitCora.esl
FlirtyCommonwealthMale.esp
PiperCaitCurieDialogueOverhaul.esp
TrueStormsFO4-EarlierSunsets.esp
TrueStormsFO4-FarHarbor.esp
LooksMenu.esp
TrueStormsFO4-EarlierSunsetsFH.esp
The Eyes of Beauty Looking Stranger.esp
The Eyes Of Beauty.esp
Weightless AIO.esp
Items Weightless.esp
AllSetsExtended.esp
Unique NPCs - Creatures and Monsters.esp
SOTS.esp
Armorsmith Extended.esp
FunctionalDisplays-Collectibles.esp
FunctionalDisplays.esp
FunctionalDisplays-MISC-Vanilla.esp
CSEMod.esp
Improved Boston Airport.esp
The_Prydwen_Overhaul.esp
Stm_DiamondCityExpansion.esp
Fallout 4 NPC Scaling and Enemy Buff 1.0.esp
NPCScaling - Actors.esp
QuestsTags_01_patch_UFO4P.esp
Build High - Expanded Settlements.esp
SuperMutantRedux.esp
1ECHO.esp
OutcastsAndRemnants.esp
CrimeTown.esp
FaceMaxson.esp
CombatZoneRestored.esp
i73fi-scavengers.esp
TrainBar.esp
SettlementVault111.esp
DeadlierDeathclaws.esp
AA FusionCityRising.esp
dD-Enhanced Blood Basic.esp
keke-bu All-in-one Pack_1.1.7.esp
Fog Remover II (AIO) Recommended.esp
Fog Remover II (AIO) Combo 1.0.esp
QuestsTags_00_AllDLC.esp
WhoIsTheGeneral.esp
Raider Gang Extended NPC (Fixed & Cleaned).esp
W.A.T.Minutemen.esp
JLS Prydwen Player Home.esp
SimSettlements_XPAC_Conqueror.esp
GhoulBlood.esp
Eli_Faction Housing Overhaul - Prydwen.esp
Eli_Faction Housing Overhaul - The Castle.esp
UniqueRaiderPatrols1.esp
Fog Remover II (AIO) - Interior Fog Remover.esp
CheatTerminal.esp
LooksMenu Customization Compendium.esp
LongerPowerLines3x.esp
Weightless Bodies and Objects.esp
UnlimitedPower.esp
Kamuro Neon.esp
Consistent Power Armor Overhaul.esp
Brotherhood Power Armor Overhaul.esp
Liberty Reborn Redone.esp
More Smarter Companions Mod.esp
TU3SD4Y'S Commonwealth Responders.esp
DT_GunnerOutfitPack.esp
Minutemen Supply Caches.esp
DTG_LeveledListIntegration.esp
Hard Legendary Giant Creatures.esp
EMEncounters1.esp
MilitarizedMinutemen.esp
Buffed Minutemen.esp
CSEPBIARedux.esp
Fallout 4 AI Overhaul.esp
SovietPowerArmor.esp
Glock86.esp
powerarmort49.esp
ProjectValkyrie.esp
Vendor Diversity Overhaul.esp
Eli_Armour_Compendium.esp
Ak5C.esp
CorvalhoWidowShotgun.esp
F4NVServiceRifleRedux.esp
SimpleBounties.esp
Rangergearnew.esp
Respawnable Legendary Bosses.esp
WattzLaserGun.esp
FO4TribalPowerArmor.esp
SubmersiblePowerArmorRedux.esp
AER15.esp
Midwest Power Armor Evolution.esp
ClassicSniper.esp
1TIL.esp
LegendaryModification.esp
vftfromprydwen.esp
BosVertibirdDLCLocations.esp
HansSword.esp
SynthPA.esp
BrotherhoodEyebots.esp
FO4 NPCs Travel.esp
BOS_overhaul.esp
Heavy BoS.esp
RU556.esp
AK74M.esp
shoddymemone.esp
SimSettlements_MegaPack_YearOne.esp
SSEX.esp
VeryRichMerchants.esp
BetterSettlers.esp
BetterSettlersNoLollygagging.esp
SkjAlert_All_DLC.esp
CagebreakerPowerArmor.esp
BetaWaveHarmonica.esp
FCOM.esp
BostonAirport_WorkshopFix.esp
SettlementTidyBot.esp
BOUNTIESFORYOU.esp
T-51C Power Armor.esp
SalvageBeacons.esp
Batman Beyond.esp
IncreasedCarryWeight.esp
hercules.esp
GrassDensityReducer4DLCs.esp
OCDecorator.esp
OCDecoratorDLC.esp
OCDispenser.esp
BasementLiving.esp
CCsFlags.esp
FlagsOfTheOldWorld.esp
FunctionalDisplays-Patch-DLC-ALL.esp
FunctionalDisplays-AID-Vanilla.esp
LooksMirror.esp
EFF.esp
Marmo1233 - Immersive Settlers.esp
BetterCompanions.esp
AzarPonytailHairstyles.esp
NPCs Use Items.esp
Chemfluence AI Combat Dynamics.esp
SettlementMenuManager.esp
ImmersiveAnimationFramework.esp
IAF - Far Harbor & Nuka World.esp
fo3friedghouls.esp
VATSVolumeTweak.esp
YellowishVATSTint.esp
LegendaryAllDifficulties3x.esp
LegendaryRarity25.esp
LegendaryModification2LM.esp
LegendaryModificationMisc.esp
LegendaryModification - DLC Far Harbor.esp
LegendaryModification - DLC Far Harbor (2LM).esp
EveryonesBestFriend.esp
CorpusPraesidium.esp
CROSS_CourserStrigidae.esp
Wedding Ring mod.esp
Danse by PokaPefk.esp
Lots More Facial Hair.esp
Lots More Male Hairstyles.esp
Lots More Female Hairstyles.esp
strong_PA.esp
strong_PA - AWKCR.esp
InstitutePowerArmor.esp
tank_PA.esp
tank_PA - AWKCR.esp
PAMAP.esp
Liberty_PA.esp
Liberty_PAMAP.esp
T-51C_PAMAP.esp
Minutemen Paint Job.esp
Institute Heavy Weaponry.esp
Overboss-PA-NoChain.esp
T-49 Power Armor - Fallout Brotherhood Patch.esp
SKKRESystemManager.esp
PhotoMode.esp
Fog Remover II - Far Harbor Only.esp
Ghoul_Skin.esp
Fr4nssonsLightTweaks.esp
BetterNightVision.esp
DarkerNightsDetection.esp
TrueStormsFO4-NukaWorld-FH-Compat.esp
DarkerNights.esp
PipBoyShadows.esp
VividFallout - AiO - BestChoice.esp
FO4Hotkeys.esp
OutfitSwitcher.esp
HelmetToggle.esp
WestTekTacticalOptics.esp
Bullet Impact Overhaul.esp
CAMP.esp
WmkActiveEffects.esp
Project Reality Footsteps FO4.esp
Build High - Builder's Patch.esp
SuperMutantRedux_ArmorSmithExtended.esp
Synth Overhaul.esp
Synth Overhaul - White Patch.esp
EvilViking13_MinutemenMorale.esp
BluesMinutemenFlagsStandalone.esp
M72GaussRifle.esp
Minuteman_CB.esp
DansesWearableHolotags_v01-2.esp
BOS_X01_Paintjobs.esp
Combat_Helmet_Illumination 1.2.esp
vb_doublespeed.esp
VertibirdBeacon.esp
NanotechWaterpump_FoodWaterHappy.esp
Pchela.esp
SpiritofSteel.esp
CROSS_BrotherhoodRecon.esp
Better Vertibird.esp
SimSettlements_XPAC_RiseOfTheCommonwealth.esp
AirPistol.esp
Scarecrows.esp
WinchesterP94.esp
KSHairdos.esp
aBitPrettierBOSFaces.esp
Wasteland Heroines Replacer All in One_2.0.esp
IWCurie.esp
IWMagnolia.esp
IWMacCready.esp
IWCait.esp
IWPiper.esp
K9TacticalHarness.esp
DX Courser X-92 Power Suit.esp
1nivDX Courser X-92 Power Suit Male.esp
HN66-SiriusArmor.esp
CBBE.esp
M9.esp
Extended weapon mods.esp
M2216.esp
PA-Quick Animations.esp
Vault88Candidates.esp
NPCSTRAVELFIXES.esp
Guards.esp
Glowing Animals Emit Light.esp
Tactical Flashlights.esp
Tactical Flashlights - Settings.esp
AnS Wearable Backpacks and Pouches.esp
AnS Wearable Backpacks and Pouches - Ballistic Weave.esp
Loads of Ammo - Leveled Lists.esp
Nexus_PMC.esp
TrueReporter.esp
CROSS_Cybernetics.esp
SimSettlements_XPAC_IndustrialRevolution.esp
NanoSuit.esp
NanoSuit_AWKCR_AE.esp
PlutoniumCreatures.esp
StartMeUp.esp
WET.esp
EnhancedLightsandFX.esp
Scrap Everything - Ultimate Edition.esp
Scrap (Not Quite) Everything - 1a Retaining Walls.esp
Scrap (Not Quite) Everything - 1a Sanctuary Sidewalks.esp
Scrap (Not Quite) Everything - 1a Sanctuary Sign.esp
Scrap (Not Quite) Everything - 1a Sanctuary Steps.esp
Scrap (Not Quite) Everything - 2 Red Rocket and Starlight Combo.esp
Scrap (Not Quite) Everything - 4 Covenant Houses.esp
Scrap (Not Quite) Everything - 4 Covenant Sign.esp
Scrap (Not Quite) Everything - 4 Covenant Turret Platforms.esp
Scrap (Not Quite) Everything - 4 Covenant Walls.esp
Scrap (Not Quite) Everything - 1 Sanctuary Roads, Foundations, Houses and Driveways.esp
WorkshopFramework_ScriptOverride.esp
heres my modlist

This file was automatically generated by Mod Organizer.

+CBBE Ida Body Texture
+2.1.0 CBBE BODY AND BODYSLIDES 2K TEXTURES
+Quantum Creatures - Resources
+RU556 - Assault Rifle v3.0 - 2K
+Plutonium Creatures V 1.15
+NanoSuit
+Wattz Laser Gun
+Sim Settlements - Industrial Revolution 4.2.3
+DKS-501 Sniper Rifle 1.5
+CROSS_Cybernetics106c01
+Deadlier Deathclaws
+True Reporter 2.1
+Nexus PMC 3.0
-M1 Garand
+New Calibers -
+Loads of Ammo
+ProtoVaultSuit - Blue
+Wearable Backpacks and Pouches
+Tactical Flashlights
+Glowing Animals Emit Light - ALL DLC
+Appealing Moles- EXTRA Moles
+Wasteland Heroines Replacer All in One
+Eye Liner Masks
+deLuxe Mask
+Editor's Choice
-Valkyr Body Texture
+Settlement Tidy Bot
+Raider Gang Extended DLC Compatibility Update
+DiamondCityFaceVariety
+Npcs Travel Fixes
+Vault 88 Candidates
+Vendor Diversity Overhaul 1.1
+Recruit Cora - Chelsea and Peter - ESL
+Power Armor Animation Changes-1.1
+The M2216
+Extended weapon mods 1.7
+Widow Shotgun - Fixed Barrel attachments
+M9
+Sim Settlements Mega Pack - Year One 1.0.5
+AK74M - Assault Rifle
+Service Rifle
+Sim Settlements - Conqueror
+Caliente's Beautiful Bodies Enhancer -CBBE-
+Super Hero Bodies
+File A - HN66_SiriusArmor_2.30_Main mod files
+Courser X-92 Power Suit Zipped Male 1_2
+A. Courser X-92 Power Suit
+K-9 Harness - Tactical Body Armor for Dogmeat
+Eddy Wally Critical Sound
+FlirtyCommonwealth MALE.rar
+Immersive Wastelanders - Piper Replacer
+Immersive Wastelanders Cait Replacer
+Immersive Wastelanders - MacCready Replacer
+Immersive Wastelanders Magnolia Replacer
+Immersive Wastelanders Curie Replacer
+FaceMaxsonV2_9
+aBitPrettierBOSFaces 1.1
+Commonwealth Cuts 2.5.1
+Winchester P94
+BOS Combat Armor Overhaul v 1.2
+Beta Wave Blaster
+Scarecrows - ESL flagged ESP
+Air Pistol
+Advanced Recruitment Beacon
+Sim Settlements - Rise of the Commonwealth 4.2.0
+Better Vertibird
+CROSS_BrotherhoodRecon_091b2
+Spirit of Steel
+CW Brotherhood Outfits
+B-35C 2k
+Vertibird Pchela - English
+BOS Standalone Paint Jobs - Resource Pack
+BOS Military Cap
+Boston Airport Workbench Fix
+BoS Eyebots
+Vertibird Beacon
+BosVertibirdDLCLocations_v.20
+Vertibird Jump 1.9.9
+Ad Victoriam Apocalypse Edition
+Vertibird Landing Pad - ESL Version
+vb_doublespeed
+Vertibird Travel From Prydwen
+Prydwen Player Home
+Combat Helmet Illumination 1.2
+BOS Standalone Paint Jobs 0.6 - Main File
+Prydwen Quarters 1.2
+DansesWearableHolotags
+Main File N002b
+NEW Main File
+Buffed Minutemen Militia
+Minuteman Combat Armor
+Laser Musket
+Laser Reflex Replacer
+Darker Blue Bandana
+General's Quarters
+FCOM 3.11
+dogmeat_minutemen_armor
+Minutemen Supply Caches
+AER15
+Midwest Power Armor Evolution
+Glock 86 - Plasma Pistol
+Ak5C 1.2
+M72 Gauss Rifle
+Blue's Minutemen Flag Pack (Standalone)
+Minutemen Morale
+Militarized Minutemen
+Liberty Reborn
+Minuteman Watchtowers (ESL)
+Who's The General
+Synth Overhaul - By Maaro and Echoes
+Unique NPCs - Creatures and Monsters
-Respawnable Legendary Bosses and Hard Legendary Giant Creatures
+Super Mutant Redux 2.0
+Submersible Power Armor Redux Version 1.2
+Random Encounter Framework
+Build High - Expanded Settlements
+Fallout - 76 - C.A.M.P
+Bullet Impact Overhaul 2.1
+NCR Veteran Ranger Armor 0.41
+Scrap (Not Quite) Everything
-Almost Realistic Immersive First-Person View Camera
-True Shadows - All DLC
-Button Lowered Weapons - Auto Raise from Cover
-Button Lowered Weapons
+Project Reality Footsteps FO4 1.7 BA2
+Towbie's Realistic Firearms
+Better Console
+Main File - AIO Installer
-FallUI - Sleep and Wait
+Simple Wait Anywhere
-FallUI - Map
+Quests Tags
-FIS - The NEW FallUI Item Sorter
+ActiveEffects.zip
+West Tek Tactical Optics v2.0.1 (minor update)
+Nuclear Fire Main Menu Replacer
+Hotkeys for Outfit Switcher
+Helmet Toggle
+Outfit Switcher 2.2
+FO4 Hotkeys - Option 1 - Full -
-Immersive HUD - iHUD
-FallUI
+Classic UI Sounds
-FallUI - HUD
+WET
+PipBoyShadows
+Nuka World Add-On (with TS Far Harbor Compatibility)
+Darker Nights 1.11p6
+Fr4nsson's Light Tweaks
+Fog Remover II ESL (Main) v2.2 Installer
+Ghoul Skin
+Scrap Everything
+Photo Mode 1.0.3
+CSE - Automatron DLC
+Commonwealth Spawns Extended
+SKKRESystemManager_012
+DTG_LeveledListIntegration
+T-49 Power Armor - Fallout Brotherhood Patch
+Fallout Brotherhood - A Storyteller Quest Mod
+Gunner Outfit Pack
+Corpus_Praesidium_1.0.1.rar
+Overboss Power Armor - Constructable BASE Linings
+Institute Heavy Weaponry
+Minutemen Paint Job_v1.1.zip
+Scavengers mod
+SweXavier05's Power Armored Enemies
+T-49 - Armor of the Storyteller 1.1
+Bastion - Soviet Power Armor
+Vault 111 Settlement 1.2
+BPAO
+CPAO
+T-51C_PAMAP
+Liberty_PAMAP
+Liberty Power Armor Version 2.3
+Power Armor Materials AND Paints (PAMAP)
+Tribal Power Armour Version 1.0
+Synth Power Armor
+Tumbajamba Raider Power Armor
+Spartan Power Armor
+InstitutePowerArmor
+T51c Power Armor
+Nuka Town Traders More Items (ESL)
+Strong Power Armor
+Cyberdog Clean Texture
+Rex Cyberdog 2.5
-Skarlett Eyes
+Lots More Female Hairstyles v. 1.33
+Lots More Male Hairstyles v. 1.21 - Fix
+Lots More Facial Hair v. 1.21
+Danse by PokaPefk - face replacer
+NPC Scaling and Tougher Enemies Overhaul 1.0
+NPC Level Scaling
+PA Ownership Fix
+Wedding ring mod
+Diamond City Expansion 1.6.2
+We Are The Minutemen
-Update 1.01
+CROSS_CourserStrigidae_090c.zip
+Better Goodneighbor
+Better The Third Rail
+Everyone's Best Friend
+Fallout 4 AI Overhaul
+Combat Zone Restored - esp replacer version
+CombatZoneRestored
+South of the Sea (1.00Beta)
+Bounties For You (3)
+Settler and Companion Dialogue Overhaul
+Echo
-Wait - animportantquestion
+1TIL
+Quest Board ESL
+Simple Bounties
+Fusion City Rising v.1.0
+Project Valkyrie
+Outcasts and Remnants
+The Commonwealth Responders 1.9 (WAV)
+HansSwordNukaWorld.7z
+Legendary Modification - DLC (Automatron) (Far Harbor) (Nuka World) and Additional Fixes (ENG)
+Legendary Modification
+Legendary Enemy Spawning
+Weightless AIO
+Brothers In Arms Chapter 1 and 2
+America Rising 2 - Legacy of the Enclave
-nemesis replacer all
+RDR2 Dead-eye SFX Replacer and Orange Tint for VATS
+DirectHIt
+High FPS Physics Fix
+Classic Feral Ghouls
+Immersive Animation Framework
+Sprint Reload
+Rename Anything 2.6.12
-PEACE - Project Extend And Change Everything
+SettlementMenuManagerMainFile
+Chemfluence AI Combat Dynamics
+NPCs Use Items
+RobCo Patcher
+Jet Script Bugfix
+Extended Dialogue Interface 1.3.6
+More Feral Ghouls. A Zombie Mod
+Project Zeta
-Loving Cait
+Ponytail Hairstyles by Azar - BA2
+keke-bu All-in-one Pack (keke-bu version)
+More Smarter Companions Mod
+BetterCompanions
+Immersive Settlers
+VividFallout - All in One - Best Choice
+LooksMirror
+Valentine REBORN - HD Retexture - V2 - Blue Eyes
+UniqueRaiderPatrols1
+Better Settlers
-Nuclear Football 1.1
+Sim Settlements
+Functional Displays v0.2.9.2 BETA
+Flags of the Old World 6.0.1
+CC's HD Standalone Flags - Loose Files - 2K - 2.1
+Basement Living
+Enhanced Lights and FX
-DEF_UI Compatibility Patch
+HUDFramework 1.0f
-DEF_UI
+OCDecorator
+GODR - DLCs - ESP
+Hercules
+Increased Carry Weight
+Batman Beyond
+Unlimited Companion Framework
+Salvage Beacons 1.0.4
+SkjAlert
+ASE 2.0.2
+Kamuro Neon
+Climbable Ladders 1.1 ESL - Workshop Framework
+Armor and Weapon Keywords Community Resource (AWKCR)
+Enhanced Blood Textures
+armorsmith_extended_v
+Very Rich Merchants 1.1
+FO4 NPCs Travel
+Robot Home Defence
+Main file
+Unlimited Power
+Workshop Framework Script Override
-Full Dialogue Interface
+Looks Menu Customization Compendium
+Weightless Bodiess
+Items Weightless - Aid- Misc - Junk
+Workshop Framework
+Longer Power Lines 3x
+Cheat Terminal
+Start Me Up - Normal Dialogue Prompts - version 6.1
+The Eyes of Beauty Fallout Kaleidoscope Edition - All-in-One
+True Storms Wasteland Edition v1.4
+Mod Configuration Menu 1.39
+BodySlide and Outfit Studio -
+LooksMenu
+Unofficial Fallout 4 Patch
*DLC: Automatron
*DLC: Contraptions Workshop
*DLC: Far Harbor
*DLC: Nuka-World
*DLC: Vault-Tec Workshop
*DLC: Wasteland Workshop
*Unmanaged: XDI
submitted by Ok-Classic-6155 to fo4 [link] [comments]


2024.04.29 20:49 DeadRain_ Getting a gun as a graduation gift and I'm torn between a few options, any opinions?

So my grandfather has decided that he would get me a gun for a graduation gift. I already own a .22 rifle and an old 19th century trapdoor rifle and I've always had an amazing appreciation for older firearms, particularly those with wood on them and all that.
In this vein, I have largely narrowed my options down to an M1 Garand, an M1911, or some kind of black powder firearm.
My basic thought process is:
M1 Garand
Absolute classic, plus who can say no to that beautiful ping. It seems like it'd be an absolute dream to fire.
M1911
Another classic that I would love to own. It has the added benefit of being able to be carried in the future once I come of the correct age and have a situation where carrying would be necessary.
Black Powder
This is a less specific idea, but probably something like a flintlock pistol, or a rifled musket. It would be the best damn conversation starter that anyone has ever seen, but my diagnosed ADHD-ass might get tired of the extra work required to deal with black powder (particularly the extra cleaning required to avoid corrosion.
Those are my main ideas, but I am absolutely open to any suggestions that fall in line with the interests I've outlined here.
I greatly appreciate any comments that can help me decide!
submitted by DeadRain_ to liberalgunowners [link] [comments]


2024.04.25 04:04 hirykk cherry bomb on roblox (lol)

cherry bomb on roblox (lol)
i was playing this game on Roblox and there's a gun called Cherry Bomb, I was curious, picked it up and it was what I thought lmao, when you throw it, it plays SIKE
https://preview.redd.it/eg5h5aeh9jwc1.png?width=1917&format=png&auto=webp&s=0322a31ba12be0c8f4f4c0b0cefb2d0740e24b6c
submitted by hirykk to tylerthecreator [link] [comments]


2024.04.24 17:52 ChesireBox The support machine guns should have more identity

As it is right now- the Stalwart is basically a support weapon that is balanced like a primary weapon, the Machinegun is a great noob support weapon until you unlock higher difficulties and more primaries, and the Heavy Machinegun is a total piece of trash.
I'd make the Heavy Machinegun a Backpack Support Weapon; and attach a heat meter to it. Have the gun itself just be fed from the backpack so you can actually lay down an insanely impressive suppressing fire; and make it so if you overheat the barrel melts and you have to change the barrel out. This would make it's insanely high rate of fire a more skill based technique, and allow skilled players to utilize that high RPM and justify it's lack of hit markers and accuracy while ADS'd.
The regular machine gun should have bipods on it; so that it's extra accurate while prone or if crouched near cover you can "deploy" the bipods onto so to have increased accuracy.
The Stalwart could have a sling on it; maybe make it so you can switch very quickly between the Stalwart and a different gun. This could make it viable on Grenade Pistol or Eruptor / Plasma Shotgun loadouts- and emphasize it on the more mobile yet lighter machine gun. The recoil could be reduced while moving / standing / turning- because you are meant to hipfire it by using the sling(like how the BAR was used in WW2).
Also speaking of WW2 inspired weaponry; I saw someone else post and have also thought to myself how we need a Garand inspired weapon. Someone suggested adding the ping to the Eruptor; but I personally think the Scorcher would be the best fit for it- especially if you made the ejection of the cartridge automatic but made it so the cartridge "pinged" and then sizzled a little bit before your helldiver slammed in a new cartridge.
Anyways; TLDR the 3 Machine Gun Support Weapons all lack character and just feel terrible to use and their differences seem arbitrary as of right now due to them all being support weapons.
submitted by ChesireBox to Helldivers [link] [comments]


2024.04.24 07:36 Camadorski [FO4] Survival Mode not disabling save and quicksave in my game

I have a peculiar issue I can't figure out. Somehow, survival mode in my game doesn't disable saves in the menu. Quicksave and Normal save are entirely functional. I'm not sure how this is happening. I've tried uninstalling and reinstalling mods, I've tried starting a brand new game multiple times and I even tried to install unlimited survival mode to see if that would help, but it does nothing to disable to save options in menu like it's supposed to. I also tried starting a game on different difficulties and then switching to survival but that did nothing. Near as I can tell, it's the only issue I'm having. All my other mods seem to be working fine. I could just ignore it and keep playing anyway, but it's kinda bugging me that I can't figure it out. I'm sure one of you amazing people can tell me all the flaws in my load order and what exactly I did wrong where. Or maybe you can tell me an alternative solution. I'm sure I've got conflicts in there. I'm trying to build a game around Horizon 1.9 and tried to limit to using only small mods and patches or mods I've seen other people use with Horizon but I'm no modding expert of any kind.
# Automatically generated by Vortex
Fallout4.esm
DLCRobot.esm
DLCworkshop01.esm
DLCCoast.esm
DLCworkshop02.esm
DLCworkshop03.esm
DLCNukaWorld.esm
DLCUltraHighResolution.esm
cceejfo4001-decorationpack.esl
ccacxfo4001-vsuit.esl
Unofficial Fallout 4 Patch.esp
GoodneighborExpanded.esp
YouAndWhatArmy2.esm
HandmadeAntiMaterielRifle.esl
T65PA.esl
CWGaussRifle.esl
ClassicSuperSledge.esl
HellcatPA.esl
Gunners Overhaul 1.1.esm
CUPAPP.esm
TacticalReload.esm
Z_Architect.esm
ClassicUnarmedPack.esl
AutoAxe.esl
ShieldFramework.esm
Snap'n Build.esm
CROSS_GoreCrits.esp
Z_Architect_WorldManager.esp
Z_Architect_WorldManager_DLC.esp
3DNPC_FO4.esp
BetterBostonAirport.esp
Z_Architect_Empire.esp
Z_Architect_Lighting.esp
Stm_DiamondCityExpansion.esp
Z_Architect_Weather.esp
LR_APCTransport.esp
Backpacks of the Commonwealth.esp
Zapgun.esp
3DNPC_FO4Settler.esp
Mk41GyrojetHMG.esp
Z_Architect_WorldFixes.esp
RedWave.esp
LR_APCNukaWorldExspansion.esp
ChinaLakeandHolorifle.esp
CorvalhoWidowShotgun.esp
MREs.esp
LR_APCFarHarborExspansion.esp
ClassicSniper.esp
M2045MagnumRevolverRifle.esp
skewer.esp
02_M520.esp
VarmintRifle.esp
StealthSuitDrk.esp
SelectRevolver.esp
G3A3.esp
F4NVRechargerWeapons.esp
Zanthir_BumpVertSwords.esp
smmg.esp
Crossbow.esp
HuntingShotgun.esp
RB_ProtonAxe.esp
AtomicRadio.esp
SelectRapidMG.esp
SelectAssaultRifle.esp
SelectShotgun.esp
DOOMThatGun.esp
InstitutePowerArmor.esp
CROSS_CoA.esp
DCGuard_ArmorOverhaul.esp
3dscopes.esp
G3_R91_Expansion_Replacer_AR.esp
AVBGuns.esp
Z_Horizon - Snap n Build Patch.esp
MRE_Horizon_Patcher.esp
RainofBrassPetals.esp
One Minutemen Radiant Quest At A Time.esp
Z_BlurRemoval_Original.esp
mjp_PTRS41ATR.esp
Chainsaw.esp
Chainsaw_LL.esp
M14.esp
Z_Architect_TexturePack01.esp
Campsite.esp
SelectBlaster.esp
SigSauer127.esp
PiperArmoredCoat.esp
ChineseStealthSuit.esp
10mmRevolver.esp
CROSS_RugerMkV.esp
DOOMCatalyst.esp
Altyn Assault Helmet.esp
F3metalarmor.esp
PigClassicCombatShotgun.esp
22Pack.esp
DD_flag_poles.esp
CROSS_BrotherhoodRecon.esp
CROSS_GoreCrits_FarHarborPatch.esp.ghost
AWPointLookoutAxe.esp
Fallout3StyleVaults.esp
Move (Get Out the Way).esp
RetroInstitute.esp
[ETH]ShieldIntegrationProject.esp
HeavySelectShotgun.esp
SelectMarksman.esp
RemoteExplosives.esp
GaussRifleMk2.esp
tumbajamba Advanced Engineering.esp
GaussRifleMk2 - tAE.esp
MMsLaserRCW.esp
LaserGarand.esp
Metro Gas Masks.esp
pipeshotty.esp
MinutemenEnforcer.esp
VaultTecSecurityReplacement.esp
More_Clothes_Textures.esp
MedMeleePack.esp
RocketRifle.esp
Synth Overhaul.esp
Synth Overhaul - Black Patch.esp
DakLindaPistol.esp
DakSurvivalHatchet.esp
Thematic and Practical.esp
X01Light.esp
F4NV-N99.esp
WM Heavy Machine Gun - Standalone.esp
AWFalloutNVKnives.esp
MS SkipPreWar.esp
GoodneighborExpanded[Patch-Previs].esp
Yona_Weapon_DefenseGun.esp
ChiappaTripleThreat.esp
RiotShotgun.esp
CROSS_Uni_Headset.esp.ghost
WorkshopRearranged.esp
Z_Horizon.esp
Z_Horizon_DLC_All.esp
Z_Horizon_CPAM.esp
HorizonPatch_sushicid3.esp
F4NVServiceRifleRedux.esp
WattzLaserGun.esp
HorizonPatch_OM3N.esp
m14_Horizon.esp
Wattz Laser Gun - Unofficial Update_Horizon.esp.ghost
SovietPowerArmor.esp
UltracitePA.esp
CROSS_MojaveManhunter.esp
T47R_PA.esp
FO4TribalPowerArmor.esp
LAER.esp
RedShiftPowerArmor.esp
T65PA.esp
HorizonAPCTransportPatch.esp
X-01 Tesla Upgrade Kit.esp
CUPAPP - Horizon.esp
F4CW10mmSMG.esp
CROSS_CourserStrigidae.esp
CROSS_Blades.esp
CROSS_InstituteExpeditionarySuit.esp
HK_MP5.esp
RemingtonM11.esp
HKUSP9mm.esp
DP_CaravanShotgun.esp
Glock86.esp
EnclaveX02.esp
K9TacticalHarness.esp
Enclave-X02.esp
Hellfirenew.esp
MTs255.esp
Makeshiftshotgun.esp
PA_ImprovisedBackpack.esp
T-60 Equipment.esp
Vaker.esp
Vertibird Sword.esp
WM Chinese Assault Rifle - Standalone.esp
X03Factions.esp
YK42B.esp
YouAndWhatArmy2 - Horizon.esp
WinchesterP94.esp
Tomacuzi9.esp
Buzz_Axe.esp
Campsite Horizon patch.esp
PipeShotgun.esp
X03CamoPack.esp
ExcavatorPA.esp
X02Factions.esp
AOSuperAlloysCohesion.esp
T-51 Settlers.esp
T60 Shoulder Cape.esp
FALLOUT4WT.esp
Post-apocalyptic homemade weapons Horizon1.9 Patch.esp
ClassicSuperSledge.esp
HandmadeAntiMaterielRifle.esp
Z_Architect_Extras.esp
Z_Extras.esp
Z_Horizon_DEFUI.esp
BH_Colt M1911.esp
WestTekTacticalOptics.esp
Horizon_x_TAP.esp
BH_Colt M1911_TR Patch_Horizon.esp
HKUSP9mmTacReload_Horizon.esp
WestTek_addon_gunners.esp
Z_Architect_EnhancedSettlements.esp
Z_ArchitectEnhancedSettlements - Workshop Rearranged Patch.esp.ghost
Z_Architect_EnhancedSettlements_DLC.esp
Z_Architect_HomePlate.esp
submitted by Camadorski to FalloutMods [link] [comments]


2024.04.24 01:36 DeltaPan identify a mod


https://reddit.com/link/1cbjky0/video/z19x00hcebwc1/player
could someone help me identify this mod, i'm at +10 rads all the time and there's a beeping noise
load order :
0 0 Fallout4.esm
1 1 DLCRobot.esm
2 2 DLCworkshop01.esm
3 3 DLCCoast.esm
4 4 DLCworkshop02.esm
5 5 DLCworkshop03.esm
6 6 DLCNukaWorld.esm
7 7 Unofficial Fallout 4 Patch.esp
8 8 XDI.esm
9 9 HUDFramework.esm
254 FE 0 BakaFramework.esm
10 a WorkshopFramework.esm
11 b TacticalReload.esm
254 FE 1 LootedWorld.esl
254 FE 2 LootedWorld_DLCCoast.esl
254 FE 3 LootedWorld_DLCNukaWorld.esl
254 FE 4 PPF.esm
12 c MutantMenagerie.esm
254 FE 5 LootedWorld_DLCRobot.esl
13 d SS2.esm
14 e SS2_XPAC_Chapter2.esm
15 f SS2_XPAC_Chapter3.esm
254 FE 6 InGameCollectibleMaps.esl
254 FE 7 CellRespawnMod.esl
254 FE 8 Horrorghouls2.2.esl
254 FE 9 Skb_MachinegunsRebirth.esl
254 FE a Small blur Crafting screen background.esl
254 FE b SwimmingAnims.esl
254 FE c LIF.esl
254 FE d T65PA.esl
254 FE e SelectGuitars.esl
254 FE f Hellfirenew.esl
254 FE 10 RunningWithHandsAnim.esl
254 FE 11 Ladder.esl
254 FE 12 No Aggro Impact Landing - ESL.esl
254 FE 13 M84FlashBang.esl
254 FE 14 HiPolyFacesCompanionPlugin.esl
254 FE 15 Dilapidated Roads - Charcoal.esl
CROSS_VertibirdFlightsuit.esl
254 FE 16 Immersive_Molotovs_FlamerESL.esl
254 FE 17 iModAlternateCinematics.esl
254 FE 18 HoloDisplay.esl
254 FE 19 3dscopes-nightvision.esl
254 FE 1a LIF_DisableInjectionOptions.esl
254 FE 1b SavrenXFoodAndFoodware.esp
254 FE 1c Wetness Shader Fix.esp
254 FE 1d DiamondCityBillboards.esp
16 10 dD-Enhanced Blood Basic.esp
17 11 Leaf Piles Improved.esp
254 FE 1e Luxor's Vertibirds 4k.esp
18 12 Gritty Subway Stations.esp
19 13 Ammo.esp
20 14 The Eyes Of Beauty.esp
254 FE 1f VeryZen_MutantMenagerie.esp
254 FE 20 FAR.esp
21 15 RetroInstitute.esp
22 16 dD - Screen Blood Duration Medium.esp
23 17 IH_LV_Cars_Have_loot.esp
24 18 SS2Extended.esp
25 19 subwayrunnnerdynamiclighting.esp
26 1a AnimatedCandles.esp
27 1b Reverb and Ambiance Overhaul.esp
254 FE 21 Dank_ArmorOverrides.esp
28 1c FIS-Naming-Weap-Armo-EN.esp
29 1d Diello_ExtraIconsForFIS.esp
30 1e CombinedArmsNV.esp
31 1f CombinedArmsEXPack.esp
254 FE 22 CombinedArmsIntegrationProject.esp
32 20 RaiderOverhaul.esp
33 21 ImmersiveDrumlinDiner.esp
254 FE 23 Fog Remover II (AIO) Recommended.esp
254 FE 24 WulfRaiderAccessories.esp
34 22 Clothing Of The Commonwealth.esp
254 FE 25 Look At Me RAE.esp
35 23 jsrs.esp
36 24 WRVR.esp
37 25 W.A.T.Minutemen.esp
38 26 GhoulBlood.esp
39 27 dD - Small Splatter Size.esp
40 28 NAC.esp
254 FE 26 LushAmbience.esp
254 FE 27 subwayrunnnerdynamiclighting OPC Patch.esp
41 29 EveryonesBestFriend.esp
42 2a InstituteFastTravelForSurvival.esp
254 FE 28 NAC X Water LOD God Rays Fix.esp
43 2b ImmersiveAnimationFramework.esp
44 2c mr Loot Logic and Reduction.esp
254 FE 29 MAIM Distributor.esp
254 FE 2a MAIM 2.esp
45 2d Flashy_CrimeAndPunishment_GunForHire_Addon.esp
254 FE 2b GunForHire-eXoPatch.esp
46 2e UniqueUniques.esp
254 FE 2c JSRS_Regions.esp
47 2f Backpacks of the Commonwealth.esp
254 FE 2d Dank_LEO.esp
48 30 Skb_RiflesRebirth.esp
49 31 MilitarizedMinutemen.esp
50 32 M2_Flamethrower_2.2.esp
254 FE 2e Burst Impact Blast FX.esp
254 FE 2f JSRS_Fallout4.esp
51 33 TDOW_LC.esp
52 34 cVc Dead Wasteland 6.esp
254 FE 30 Dank_ECO.esp
254 FE 31 TheKite_Railroad_Handmaiden.esp
254 FE 32 Look At Me RE.esp
53 35 Eli_Armour_Compendium.esp
254 FE 33 WestonWaterLOD.esp
254 FE 34 freefov.esp
254 FE 35 freefovpowerarmor.esp
54 36 Scopes.esp
StartMeUpShaunDefaultAppearance.esp
55 37 CROSS_GoreCrits.esp
56 38 CROSS_GoreCrits_FarHarborPatch.esp
254 FE 36 IAF - Far Harbor & Nuka World.esp
57 39 AnimatedRadaway.esp
254 FE 37 Fallout 4 AI Overhaul.esp
58 3a Nuka-World Collectable Markers.esp
254 FE 38 ImmersiveDrumlinDiner-eXoPatch.esp
59 3b Ketaros_MissingMags.esp
60 3c RussianAssaultPack.esp
61 3d Zapgun.esp
254 FE 39 CROSS_InstituteExpeditionarySuit.esp
62 3e 1CAS_ServiceRifle.esp
63 3f ChinaLakeandHolorifle.esp
64 40 ClassicPowerArmor.esp
254 FE 3a CROSS_2077.esp
254 FE 3b CROSS_MojaveManhunter.esp
65 41 F4NVServiceRifleRedux.esp
66 42 WattzLaserGun.esp
254 FE 3c PRP-SS2-Fixes-Ch2.esp
67 43 LString_Bow.esp
68 44 AER15.esp
69 45 CourserCrusher.esp
70 46 llamaCompanionHeatherv2.esp
71 47 M1Garand.esp
72 48 SS2WastelandVenturers.esp
73 49 M1928A1.esp
74 4a FO4 NPCs Travel.esp
254 FE 3d CityAmbience.esp
75 4b EvilViking13_PatchworkSanctuaryBridge.esp
76 4c Movable Power Armor.esp
77 4d ImmersiveVendors.esp
254 FE 3e BAM-BetterArmoryMod.esp
78 4e BetterSettlersNoLollygagging.esp
79 4f ShootingTarget.esp
80 50 SettlementMenuManager.esp
254 FE 3f Backpacks of the Commonwealth - HQ NavMesh.esp
81 51 ElMudoStore.esp
82 52 HaxRPG7.esp
83 53 Enclave-X02.esp
84 54 cVc Dead Wasteland 6 DLC.esp
85 55 cVc Dead Wasteland 6 DLC2.esp
86 56 Fallout 4 AI Overhaul - NAC X Legacy Patch.esp
87 57 Flashy_CommonwealthFishing.esp
254 FE 40 AndStayDown!1min.esp
88 58 G3A3.esp
89 59 F4NVRechargerWeapons.esp
254 FE 41 PRP-SS2-Fixes-Ch1.esp
90 5a WinCowbowRepeater.esp
91 5b HK_MP5.esp
92 5c WastelandWideWarehouse.esp
93 5d GaussRevolver.esp
94 5e Mossberg500.esp
95 5f Glock19x.esp
254 FE 42 Glock19X Tweaks and Fixes.esp
254 FE 43 CROSS_CoA.esp
96 60 Classic Combat Armor.esp
254 FE 44 CROSS_BrotherhoodRecon.esp
254 FE 45 CROSS_VertibirdFlightsuit.esp
254 FE 46 Dank_ArmorOverrides_DLCCoast.esp
254 FE 47 IW_AIO Patch.esp
254 FE 48 Look At Me BE.esp
254 FE 49 Dank_INNRoverride.esp
254 FE 4a IW_LIF Patch.esp
97 61 Hunter of the Commonwealth.esp
98 62 VAFS Redux.esp
99 63 CombatStyleNPC.esp
100 64 Faster Terminal Displays (20x).esp
101 65 Journey.esp
102 66 Locky Bastard.esp
103 67 LongerPowerLines3x.esp
104 68 Realistic Death Physics - ALL DLC.esp
254 FE 4b Elzee Have a Seat.esp
105 69 Campsite.esp
106 6a VAFS Redux DLC Patch.esp
107 6b Immersive Fallout - Movement (DLC).esp
108 6c Immersive Fallout - Realistic ADS (DLC).esp
109 6d Immersive Fallout - Realistic Jumping.esp
110 6e mr Harvest Restrictions Only no tarberry.esp
111 6f mr Lower Settlement Production Kickbacks.esp
112 70 STEALTH AND DETECTION SYSTEM 5c.esp
254 FE 4c SimplePowerArmorReductionSystem.esp
254 FE 4d SimpleImpact.esp
254 FE 4e Enjoy the Darkness.esp
113 71 BetterLowHealth_35.esp
114 72 AA Better Companions - No Conflicts.esp
115 73 OWR_OWT.esp
116 74 OWR_SFM.esp
117 75 OWR_CJRS.esp
118 76 CapitalRuinsFO4.esp
119 77 OWR_GOP.esp
120 78 ImmersivePipboyRadio.esp
254 FE 4f Elzee Jolly Item Sounds.esp
254 FE 50 00LK_MW_Explosions.esp
121 79 RadioReverbFix.esp
254 FE 51 Bullet Impact Overhaul.esp
254 FE 52 Physics Sound Overhaul.esp
254 FE 53 Melee Impact Overhaul.esp
122 7a JSRS_Footsteps.esp
254 FE 54 BrutalDeath.esp
123 7b Ambient Wasteland.esp
124 7c Blues Radio DBR.esp
254 FE 55 NAC-RemoveMenuItem.esp
125 7d LooksMenu.esp
126 7e CustomCamera.esp
254 FE 56 M8rDisableCreationClub.esp
127 7f Immersive HUD.esp
128 80 PhotoMode.esp
254 FE 57 ConditionBoy.esp
129 81 WheelMenu.esp
254 FE 58 M8rDisablePipboyEffects.esp
130 82 HiPolyFaces.esp
131 83 AzarPonytailHairstyles.esp
132 84 CBBE.esp
133 85 HairVariations_Conversions.esp
134 86 HairVariations_Elegant.esp
135 87 HairVariations_FairyTails.esp
136 88 HairVariations_Sophisticate.esp
137 89 HairVariations_YoungAtHeart.esp
138 8a KSHairdos.esp
139 8b CBBEHeadRearFix.esp
140 8c PIP-Pad.esp
141 8d LooksMenu Customization Compendium.esp
142 8e KSHairdos_oel.esp
143 8f LMBTOverlays.esp
144 90 RutahTattooPack_FO4.esp
254 FE 59 Remington870.esp
145 91 PEACEKEEPER.esp
146 92 Gunner_Operator.esp
147 93 RightHandedHuntingRifle.esp
148 94 CF_AtomicWarlord.esp
149 95 Mosin.esp
150 96 RemoteExplosives.esp
151 97 CF_AtomicWarlord_CBBE.esp
254 FE 5a Mossberg500_OlTrusty.esp
152 98 G3A3_AnimationUpdate.esp
153 99 MilitarisedMinutemen_PatchesAddon.esp
154 9a Metro Gas Masks.esp
155 9b K9TacticalHarness.esp
156 9c WestTekTacticalOptics.esp
157 9d 3dscopes-replacer.esp
254 FE 5b Backpacks of the Commonwealth - PerkFix.esp
254 FE 5c Backpacks of the Commonwealth - Sneak Fix.esp
158 9e PowerArmorLite.esp
159 9f Tactical Combat Swimwear.esp
160 a0 Casio_W59.esp
161 a1 ReconPack.esp
162 a2 InstitutePowerArmor.esp
254 FE 5d LaserGarand.esp
163 a3 Nexus_PMC.esp
164 a4 PMC_extended.esp
254 FE 5e 4estGimp - RO1 BoT 3Pack Injection.esp
254 FE 5f HOTC_RaiderOverhaul.esp
254 FE 60 Look At Me NE.esp
254 FE 61 Look At Me AE.esp
254 FE 62 Look At Me GE.esp
254 FE 63 Look At Me TE.esp
254 FE 64 CROSS_CourserStrigidae.esp
254 FE 65 Look At Me IE.esp
165 a5 BetterSettlers.esp
166 a6 BetterSettlersCleanFacePack.esp
167 a7 BetterSettlersCCAPack2.0.esp
168 a8 NAC-FH.esp
169 a9 NAC-NW.esp
170 aa PIP-Pad_LMCC.esp
254 FE 66 There It Is x Minimalist.esp
254 FE 67 Power Armor HUD Switcher.esp
171 ab Better Manufacturing.esp
172 ac DLC items to manufacturing.esp
173 ad Better Manufacturing - Manufacturing Extended Expanded Patch.esp
254 FE 68 UsefulCrank.esp
174 ae CROSS_Cybernetics.esp
175 af Splinterz.esp
254 FE 69 CombinedArmsNV_M82_Tweak.esp
254 FE 6a Glock 19X - Pistol 1stP PA Footstep Fix.esp
254 FE 6b G3A3 1stP PA Footstep Fix.esp
254 FE 6c HK_MP5 1stP PA Footstep Fix.esp
254 FE 6d 1CAS_ServiceRifle 1stP PA Footstep Fix.esp
176 b0 Silent-M249-Reload.esp
177 b1 _PAHelmetAlways.esp
254 FE 6e G3A3LvlListPatch.esp
178 b2 MilitarizedMinutemenImmersionFix.esp
254 FE 6f SS2_MagnussonTerminalFix.esp
254 FE 70 subwayrunnnerMap.esp
179 b3 VAFS Color PATCH.esp
254 FE 71 Patch_HotC_Menagerie.esp
254 FE 72 BetterVertibirdMinigun100.esp
254 FE 73 CombinedArms-DirtyPAFix.esp
254 FE 74 SS2 XDI Perk Speech Checks.esp
180 b4 SS2_XDI Patch.esp
254 FE 75 Enjoy the Darkness - West Tek.esp
254 FE 76 Bullet in the Chamber.esp
254 FE 77 JSRS BitCH_Fallout4_DLC.esp
254 FE 78 JSRS_FarHarbor.esp
254 FE 79 JSRS BitCH_TDOW_LC.esp
254 FE 7a JSRS_NukaWorld.esp
254 FE 7b RiflesRebirth_JSRS.esp
181 b5 PMC_NVG.esp
254 FE 7c K-9 Harness_ArmorLLI.esp
254 FE 7d LString_Bow_LL - FIStags.esp
254 FE 7e LString_LLInjector.esp
254 FE 7f M1928A1_LLInjector.esp
254 FE 80 MetroMasks_ArmorLLI.esp
254 FE 81 JSRS Combined Arms Patch.esp
254 FE 82 JSRS CombinedArmsIntegrationProject Patch.esp
254 FE 83 JSRS COMBINED ARMS EXP Patch.esp
254 FE 84 JSRS G3A3 Patch.esp
254 FE 85 JSRS Glock19X Tweaks and Fixes Patch.esp
254 FE 86 JSRS HK_MP5.esp
254 FE 87 JSRS M1928A1.esp
254 FE 88 JSRS Russian Recon Pack Patch.esp
254 FE 89 JSRS SREP LE Patch.esp
182 b6 MoleRatCure.esp
254 FE 8a Dank_ArmorOverrides_DLCNukaWorld.esp
254 FE 8b Dank_ArmorOverrides_DLCRobot.esp
Dilapidated Roads - Charcoal.esp
183 b7 Smoke-able Cigars.esp
254 FE 8c Backpacks of the Commonwealth - FIStags.esp
254 FE 8d CF_AtomicWarlord_COA_IAF - FIStags.esp
254 FE 8e Campsite - FIStag.esp
254 FE 8f Flashy_CommonwealthFishing_MM_IAF - FIStag.esp
254 FE 90 Flashy_GunForHire_IAF - FIStags.esp
254 FE 91 Hunter of the Commonwealth - FIStag.esp
254 FE 92 M84FlashBang - FIStags.esp
254 FE 93 Metro Gas Masks - FIStags.esp
254 FE 94 MutantMenagerie_IAF - FIStags.esp
254 FE 95 RaiderOverhaul_IAF - FIStags.esp
254 FE 96 Smoke-able Cigars - FIStags.esp
254 FE 97 WestTekTacticalOptics - FIStags.esp
254 FE 98 llamaCompanionHeatherv2_IAF - FIStags.esp
254 FE 99 AER15_IW_LLI.esp
254 FE 9a Machineguns_Rifles_Rebirth_AUTOLLI.esp
254 FE 9b The Charger Pistol - a Gauss based weapon platform_LLI.esp
254 FE 9c Dank_LEO-Automatron.esp
254 FE 9d Dank_LEO_DLCCoast.esp
254 FE 9e Dank_LEO_DLCNukaWorld.esp
254 FE 9f Dank_ECO_DLCCoast.esp
254 FE a0 Dank_ECO_DLCNukaWorld.esp
254 FE a1 Dank_ECO_DLCRobot.esp
254 FE a2 JSRS Burst Impact Blast FX - Patch.esp
184 b8 LongRangeBulletHoles.esp
254 FE a3 Stimpaks help you breathe.esp
185 b9 FO4LaserBolts.esp
254 FE a4 BitCH_ChinaLakeandHolorifle1.5x.esp
254 FE a5 BitCH_GaussRevolver.esp
254 FE a6 BitCH_RaiderOverhaul.esp
254 FE a7 BitCH_Remington870.esp
254 FE a8 BitCH_Zapgun.esp
254 FE a9 JSRS BitCH RPG-7 Projectile Patch.esp
254 FE aa JSRS BitCH_Combined Arms_CAIP.esp
254 FE ab JSRS BitCH_M1Garand.esp
254 FE ac JSRS BitCH_Mosin.esp
254 FE ad JSRS BitCH_Mossberg500.esp
254 FE ae JSRS BitCH_RussianAssaultPack.esp
254 FE af MAIM 2 - Lite.esp
254 FE b0 MAIM 2 - Dismemberment Patch.esp
254 FE b1 MAIM 2 - EZ Keywords.esp
254 FE b2 MAIM 2 Lite - Stimpaks Help You Breathe Patch.esp
186 ba StartMeUp.esp
187 bb StartMeUpNukaWorldPatch.esp
188 bc Better Landscape Grass.esp
189 bd Vault88 - Essentials.esp
254 FE b3 PRP.esp
254 FE b4 PRP-Compat-JSRS-Regions.esp
254 FE b5 PRP-SS2.esp
254 FE b6 PRP-SS2-Ch3-CR.esp
190 be Scrap Everything - Ultimate Edition.esp
191 bf Pip-Boy Flashlight.esp
192 c0 PIP-Pad_Pip-BoyFlashlight.esp

submitted by DeltaPan to Fallout4Mods [link] [comments]


2024.04.22 05:18 ian2345 If you were to build an FPS arena shooter game game with the most iconic weapons (real and fictional) throughout all of gaming, what would you include?

Personally I'd add the Halo assault rifle and plasma pistol, BFG, intervention, m16 and AK variants out of obligation, the fallout laser rifle, m1 garand, fallout laser rifle, star wars E-11 and DC-15, portal gun, and the gravity gun.
I think the best video game crossover game that's been done has been fortnite, but I have no interest in it aesthetically or gameplay wise. I'd rather see a massive crossover fps game that would spark my interest way more. What weapons would you add to this kind of game?
submitted by ian2345 to gaming [link] [comments]


2024.04.22 04:12 DirectorDennis I think my load order is alright but another pair of eyes would be much appreciated

Unofficial Fallout 4 Patch [UFO4P]
American Rising 2 - Legacy of the Enclave
[XB1] Wasteland Imports: Updated
[XB1] Atlas Summit Redux br MrColonelMustard
BS Defence - UFO4P
Simple Local Leader Overhaul (Xbox One)
DC Guards Uniform by MF
‘Protected’ Diamond City security
Protected Unique NPC’s [Xbox One]
No Negative Affinity
Companion Infinite Ammo & Unbreakable Power Armour (Armor)
Everyone’s Best Friend (Dogmeat + Companion At Same Time) [XBox]
Realistic Sound XB1
Vivid Fallout - All In One
50 Shades of Rust
Wooden Shacks Re-Done
BoS Flag HighRes Texture 2k by Nevar [XB]
Medkit, chem, parm, and military boxes retextured.
Retextured Chems - Ephla’s Unique Chems v.1
(XB1) Shadow PA Frame
Calamity Weathers
Calamity Weathers - Interiors
Calamity Weathers - Far Harbor
Calamity Weathers - Nuka World
Vivid Waters (Vanilla) - a Water overaul for Fallout 4
Immersive Power Armour HUD 1k
[XB1] Beards N’ Staches
Lots More Male Hairstyles - Xbox
Glock 19x - Pistol
M1 Garand
Vanilla Crafting Expansion
Moddable Robot Settlers
Keep Radiants In The Commonwealth
Keep Radiants In The Commonwealth - UF4P Patch
[XB1] [English] Full Dialogue Interface
LOOKUP FAILED - Creation Club - Full Dialogue Interface Fix (English)
Boston - Less Enemies
submitted by DirectorDennis to Fallout4ModsXB1 [link] [comments]


2024.04.21 09:14 itsbiggie_cheese [FO4] Which mod is making me die one shot from random guns and raiders?

I have an enormous load order and I cannot find the one or couple of mods that are causing me to die one shot from GUNS, its annoying. I would love the help, take a gander and see if u spot it or if the issue rings a bell.
*Unofficial Fallout 4 Patch.esp
*PPF.esm
*WorkshopFramework.esm
*HUDFramework.esm
XDI.esm
*SS2.esm
*SS2_XPAC_Chapter2.esm
*SS2_XPAC_Chapter3.esm
*AmericaRising2.esm
*SouthOfTheSea.esm
*AshlandStationSettlement.esp
*ArmorKeywords.esm
*BakaFramework.esm
*InGameCollectibleMaps.esl
*LIF.esl
*CanarySaveFileMonitor.esl
*HoloDisplay.esl
*3dscopes-nightvision.esl
*T65PA.esl
*Seasons.esm
*MutantMenagerie.esm
*Seasonal Snow.esl
*tooun_Animationpack.esl
*TacticalReload.esm
*TrueStormsFO4.esm
*Horrorghouls2.2.esl
*CellRespawnMod.esl
*MultipleMarkerBeds.esl
*MultipleMarkerBeds_Replacer.esl
*Small blur Crafting screen background.esl
*SwimmingAnims.esl
*LoreFriendlyWater.esl
*CROSS_VertibirdFlightsuit.esl
*iModAlternateCinematics.esl
*StandaloneWorkbenches.esl
*SelectBlaster.esl
*Hellfirenew.esl
*LIF_DisableInjectionOptions.esl
*M84FlashBang.esl
*Munitions - An Ammo Expansion.esl
*No Aggro Impact Landing - ESL.esl
*RunningWithHandsAnim.esl
*Immersive_Molotovs_FlamerESL.esl
*Arbitration - Resources.esm
*Ladder.esl
*Dogs can grab player.esl
*SS2Extended.esp
*SubwayRunnerRevised.esp
*RaiderOverhaul.esp
*GhoulBlood.esp
*Flashy_CrimeAndPunishment_GunForHire_Addon.esp
*GunForHire-eXoPatch.esp
*TDOW_LC.esp
*Ashland Station O - SubwayRunnerRevised.esp
*TheZone.esp
*llamaCompanionHeatherv2.esp
*CHAOTIC SUN.esp
*0_Vault120.esp
*CavesOfTheCommonwealth.esp
*In The Flesh.esp
*SavrenXFoodAndFoodware.esp
*SavrenX HD Vanilla Clothes Optimized.esp
*SavrenX HD Vanilla Armor.esp
*Wetness Shader Fix.esp
*FPSL.esp
*Eli_Armour_Compendium.esp
*FO4 NPCs Travel.esp
*DiamondCityBillboards.esp
*NAC.esp
*Dank_ArmorOverrides.esp
*SettlementMenuManager.esp
*GunForHire-AmericaRising2.esp
*AzarPonytailHairstyles.esp
*LooksMenu.esp
*PhotoMode.esp
*BetterSettlers.esp
*MojaveImports.esp
*jsrs.esp
*EveryonesBestFriend.esp
*JSRS_Regions.esp
*Dank_ECO.esp
*cVc Dead Wasteland 6.esp
*WattzLaserGun.esp
*3dscopes-replacer.esp
*Dank_ECO_DLCCoast.esp
*Dank_ECO_DLCNukaWorld.esp
*Dank_ECO_DLCRobot.esp
*ImmersiveVendors.esp
*The Eyes Of Beauty.esp
*cVc Dead Wasteland 6 DLC.esp
*cVc Dead Wasteland 6 DLC2.esp
*AmericaRising2-Armaments-3dScopes.esp
*AmericaRising2-Armaments-Marine.esp
*Nexus_PMC.esp
*M8rDisablePipboyEffects.esp
*LooksMenu Customization Compendium.esp
*Vault88 - Essentials.esp
*Backpacks of the Commonwealth.esp
*CombinedArmsNV.esp
*CombinedArmsEXPack.esp
*CROSS_InstituteExpeditionarySuit.esp
*AER15.esp
*Backpacks of the Commonwealth - eXoPatch.esp
*Enclave-X02.esp
*GaussRevolver.esp
*CROSS_CoA.esp
*CROSS_CourserStrigidae.esp
*TheKite_Railroad_Handmaiden.esp
*K9TacticalHarness.esp
*AmericaRising2-Armaments-X02.esp
*WestTekTacticalOptics.esp
*PMC_extended.esp
*MGRemesh.esp
*Arbitration - Button Lowered Weapons - Auto Raise from Cover.esp
*RadioReverbFix.esp
*HardcoreHealthOverhaul.esp
*VividFallout - AiO - 4k.esp
*FAR.esp
*Nuclear Reloaded.esp
*Unique NPCs - Creatures and Monsters.esp
*CombinedArmsIntegrationProject.esp
*AnimatedCandles.esp
*Reverb and Ambiance Overhaul.esp
*FeralGhoulOUTBREAK.esp
*dD-Enhanced Blood Basic.esp
*Alternate Dialogue - SMU.esp
*WhoIsTheGeneral.esp
*AttachPack.esp
*spacefiddle_Follower-Stealth-Distance-Fixes.esp
*DakLindaPistol.esp
*Fog Remover II (AIO) Recommended.esp
*DAKMAC.esp
*Dank_WOP-WattzLaserGun.esp
*LushAmbience.esp
*Vivid Weathers - FO4.esp
*NAC X Water LOD God Rays Fix.esp
*CheatTerminal.esp
*Flashy_CrimeAndPunishment.esp
*Attach Pack Modcol.esp
*MilitarizedMinutemen.esp
*MAIM Distributor.esp
*mr Loot Logic and Reduction.esp
*ImmersiveAnimationFramework.esp
*MAIM 2.esp
*Dank_LEO.esp
*M2_Flamethrower_2.2.esp
*DiamondCityMoreSecurity.esp
*RussianAssaultPack.esp
*Zapgun.esp
*Cinematic Lensflares.esp
*WestonWaterLOD.esp
*ChinaLakeandHolorifle.esp
*Nuka-World Collectable Markers.esp
*Ketaros_MissingMags.esp
*ClassicPowerArmor.esp
*SigMCX.esp
*1CAS_ServiceRifle.esp
*WastelandWideWarehouse.esp
*HaxRPG7.esp
*Glock19x.esp
*Remington870.esp
*9mmPistol.esp
*FallEvil - Complete Edition.esp
*F4NVServiceRifleRedux.esp
*PRP-SS2-Fixes-Ch2.esp
*LString_Bow.esp
*M1Garand.esp
*NeighborWatch.esp
*M1928A1.esp
*Wana_SA58.esp
*CROSS_BrotherhoodRecon.esp
*CROSS_VertibirdFlightsuit.esp
*Classic Combat Armor.esp
*FIS-Naming-Weap-Armo-EN.esp
*Diello_ExtraIconsForFIS.esp
*Look At Me BE.esp
*Look At Me IE.esp
*Wasteland Imports Fixes.esp
*Locky Bastard.esp
*00LK_MW_Explosions.esp
*Bullet in the Chamber.esp
*Dank_ArmorOverrides_DLCCoast.esp
*Realisticbullets.esp
*JSRS_Fallout4.esp
*TrueStormsFO4-FarHarbor.esp
*TrueStormsFO4-NukaWorld-FH-Compat.esp
*SeasonsChange - TrueStorms and Vivid Patch.esp
*Ambient Wasteland.esp
*WeatherSynergy-VividPriority-N.esp
*CityAmbience.esp
*G3A3.esp
*BullpupBozar.esp
*AKM_AKMS.esp
*AKM_AKMS_NWPatch.esp
*Ev_CPA10.esp
*Look At Me GE.esp
*Galac-TactREDUX.esp
*EV_CPA10_LL.esp
*Realistic Death Physics - ALL DLC.esp
*dD-Realistic Ragdoll Force.esp
*Brotherhood of Steel Kit.esp
*Elzee Human Grab Attacks.esp
*TrueGrass.esp
*Vanilla_Parallax_Project.esp
*Vivid Fallout - Landscapes - Complex Parallax Occlusion.esp
*AX50.esp
*3rd Person Cam SmallFix.esp
*stealthboy-10min.esp
*Classic Fallout Music.esp
*Fallout Suite.esp
*PRP-SS2-Fixes-Ch1.esp
*RevampedGhoulRace.esp
*OfficeOutfitVariations.esp
*OfficeOutfit.esp
*SKKCombatStalkers.esp
*Elzee Breathe.esp
*Immersive Fallout - Movement (DLC).esp
*Movement Speed Revised.esp
*[ARR] FallEvil - Zombie Dogs REVisited.esp
*[ARR] FallEvil - Mega Zombie Pack.esp
*Feral Ghoul Bite Skills.esp
*IW_Damage_Tweak.esp
*rhlegendary.esp
*GibsofGlory.esp
*Hunter of the Commonwealth.esp
*EvilViking13_PatchworkSanctuaryBridge.esp
*HK_MP5.esp
*HKUSP9mm.esp
*45autoPistol.esp
*DP_CaravanShotgun.esp
*DiamondCityAutoClose.esp
*Cyberpunk 2077 G-58 Dian.esp
*GreaseGunSMG.esp
*SigSauer127.esp
*Classic Fallout Music Far Harbor.esp
*Classic Fallout Music NukaWorld.esp
*pmp_hair.esp
*TBOS-AntoHairPack.esp
*Existence 2.0.esp
*Vivid Weathers - FO4 - Far Harbor.esp
*NAC-FH.esp
*WeatherSynergy-FarHarbor.esp
*NAC-NW.esp
*WeatherSynergy-NukaWorld-FH-Compact.esp
*TrueStormsFO4-EarlierSunsets.esp
*TrueStormsFO4-EarlierSunsetsFH.esp
Ciri.18B5F4.18B5F4.18B5F4.esp
*Ellie.23134B.esp
Ghost.231346.231346.esp
*Heather.18B5F3.18B5F3.18B5F3.esp
*Jodelle.23134A.esp
*Krisa.esp
*KSHairdos.esp
*Lexxa.225B67.225B67.225B67.225B67.esp
*Lima.225B6A.225B6A.225B6A.225B6A.esp
*Lin.231349.231349.esp
*Lora.18B5F7.esp
*Roxy.225B68.225B68.225B68.225B68.225B68.225B68.esp
*Triss.23134C.23134C.23134C.23134C.esp
*With.225B69.esp
*Yennefer.18B5F6.esp
*Vivid Weathers - Nuka World.esp
cute.231348.231348.esp
*Look At Me RE.esp
*KSHairdos_oel.esp
*NukaRadBans.esp
*CBBE.esp
*Piercings.esp
*VaultSuitUnzipped.esp
*CROSS_2077.esp
*OWR_OWT.esp
*OWR_SFM.esp
*Campsite.esp
*PRP-COTC.esp
*CombinedArms-DirtyPAFix.esp
*Elzee Cough.esp
*CombinedArmsNV_M82_Tweak.esp
*CustomCamera.esp
*Cyberpunk 2077 G-58 Dian - Location Patch.esp
*Dark Sci Fi Vault Retexture.esp
*M8rDisableCreationClub.esp
*dD - Screen Blood Duration Medium.esp
*dD - Small Splatter Size.esp
*Depth of Field Removal.esp
*EasyHacking.esp
*Scopes.esp
*Faster Terminal Displays (20x).esp
*JSRS_FarHarbor.esp
*Flashlight Stealth Fix.esp
*Glock 19X - Pistol 1stP PA Footstep Fix.esp
*G3A3LvlListPatch.esp
*G3A3_AnimationUpdate.esp
*G3A3 1stP PA Footstep Fix.esp
*Elzee Have a Seat.esp
*HK_MP5 1stP PA Footstep Fix.esp
*IAF - Far Harbor & Nuka World.esp
*Immersive HUD.esp
*ImmersivePipboyRadio.esp
*InstitutePowerArmor.esp
*JSRS_Footsteps.esp
*Elzee Jolly Item Sounds.esp
*Journey.esp
*Dank_LEO-Automatron.esp
*Dank_LEO_DLCCoast.esp
*Dank_LEO_DLCNukaWorld.esp
*SCOURGE - Vanilla.esp
*SCOURGE - Automatron.esp
*SCOURGE - Far Harbor.esp
*SCOURGE - Nuka World.esp
*SimplePowerArmorReductionSystem.esp
*1CAS_ServiceRifle 1stP PA Footstep Fix.esp
*STEALTH AND DETECTION SYSTEM 5c.esp
*ShootingTarget.esp
*Silent-M249-Reload.esp
*SimpleImpact.esp
*Smoke-able Cigars.esp
*Stimpaks help you breathe.esp
*PowerArmorLite.esp
*Physics Sound Overhaul.esp
*There It Is x Minimalist.esp
*VeryZenDarkRoads.esp
*_PAHelmetAlways.esp
*Bastion.esp
*4estGimp - RO1 No Varied Raiders Face Mod.esp
*Very Zen Impacts_JSRS.esp
*22Pack.esp
*Dank_WOP-M1Garand.esp
*LetMeUseThat.esp
*Grenades.esp
*NPCs Use Items.esp
*Delay DLC - Automatron.esp
*Delay DLC - Far Harbor.esp
*Delay DLC - NukaWorld.esp
*Delay DLC - Vault Tec.esp
*Melee Impact Overhaul.esp
*K9_REVAMPEDxStandaloneWorkbenchesPatch.esp
*Chemfluence AI Combat Dynamics.esp
*FN FAL - MUNITIONS PATCH.esp
*MMLFAW_No_Boombugs_In_111_Patch.esp
*DakCRRedux.esp
*ImprovedCaravanGuards.esp
*ImprovedGuards.esp
*Metro Gas Masks.esp
*MilitarisedMinutemen_PatchesAddon.esp
*RemoteExplosives.esp
*IW_Sound Patch.esp
*CHALLENGES.esp
*K-9 Harness_ArmorLLI.esp
*LString_LLInjector.esp
*M1928A1_LLInjector.esp
*MetroMasks_ArmorLLI.esp
*The Charger Pistol - a Gauss based weapon platform_LLI.esp
*Dynamic Body Weight.esp
*QwibLucyBag.esp
*AR2 Attachment Pack Patch.esp
*CombinedArmsIntegrationProject_EyDits.esp
*Dank_INNRoverride.esp
*Look At Me AE.esp
*AdrenalineRedone.esp
*Mosin.esp
*Glock19X Tweaks and Fixes.esp
*ReconPack.esp
*LaserGarand.esp
*LStringBow-ArrowSelectImproved.esp
*FO4LaserBolts.esp
*LockyBastard_RestoreGated.esp
*LongerPowerLines3x.esp
*mr Lower Settlement Production Kickbacks.esp
*Luxor's Vertibirds 4k.esp
*freefov.esp
*MilitarizedMinutemenImmersionFix.esp
*Movable Power Armor.esp
*MoleRatCure.esp
*NAC-RemoveMenuItem.esp
*Dank_ECO-Munitions.esp
*Dank_ArmorOverrides_DLCNukaWorld.esp
*Dank_ArmorOverrides_DLCRobot.esp
*Immersive Fallout - Realistic ADS (DLC).esp
*Immersive Fallout - Realistic Jumping.esp
*PMC_NVG.esp
*JSRS_NukaWorld.esp
*QuickTrade.esp
*RightHandedHuntingRifle.esp
*RetroInstitute.esp
*freefovpowerarmor.esp
*AndStayDown!1min.esp
*AnimatedRadaway.esp
*BAM-BetterArmoryMod.esp
*BetterLowHealth_35.esp
*BetterCompanions.esp
*BetterSettlersCleanFacePack.esp
*BetterSettlersCCAPack2.0.esp
*BetterSettlersNoLollygagging.esp
*Blues Radio DBR.esp
*4estGimp - RO1 BoT 3Pack Injection.esp
*SCOURGE - LFAW.esp
*Glowing Animals Emit Light.esp
*HumblePerksPack.esp
*IW_CombatStyle_Tweak.esp
*IW_Fall Damage.esp
*IW_Perk_Tweak.esp
*IW_Player.esp
*IW_Sneak Nerf.esp
*STEALTH AND DETECTION SYSTEM_longer Search.esp
*Better Landscape Grass.esp
*InstituteFastTravelForSurvival.esp
*Burst Impact Blast FX.esp
*IW_AIO Patch.esp
*JSRS BitCH_Fallout4_DLC.esp
*IW_Attachment Pack Patch.esp
*Seasons_NAC-X.esp
*FN FAL - FIStags.esp
*LString_Bow_LL - FIStags.esp
*IW_CROSS Armors SW Patch.esp
*JSRS BitCH_TDOW_LC.esp
*IW_CHAOTIC SUN SW Patch.esp
*IW_Campsite SW Patch.esp
*BitCH Munitions_ChinaLakeandHolorifle1.5x.esp
*IW_ChinaLakeandHolorifle SW Patch.esp
*IW_ECO SW Patch.esp
*IW_GFH SW Patch.esp
*IW_LStringBow SW Patch.esp
*IW_Metro Gas Masks SW Patch.esp
*IW_MilitarisedMinutemen SW Patch.esp
*IW_Munitions SW Patch.esp
*IW_MutantMenagerie-LFAW SW Patch.esp
*IW_OWR Radios SW Patch.esp
*IW_RPG7 SW Patch.esp
*IW_RaiderOverhaul SW Patch.esp
*IW_RemoteExplosives SW Patch.esp
*IW_RussianAssaultPack SW Patch.esp
*IW_SREP Redux SW Patch.esp
*IW_SmokeableCigars SW Patch.esp
*IW_TALOS Exoskeleton SW Patch.esp
*IW_Wasteland Imports SW Patch.esp
*IW_West Tek Tactical Optics SW Patch.esp
*AER15_IW_LLI.esp
*IW_LIF Patch.esp
*AER15_Munitions.esp
*Backpacks of the Commonwealth - FIStags.esp
*BitCH_22Pack.esp
*BitCH_GaussRevolver.esp
*BitCH_MM LFAW - FIStags.esp
*BitCH_RaiderOverhaul.esp
*BitCH_Remington870.esp
*BitCH_Zapgun.esp
*Campsite - FIStag.esp
*ECO_workbench - FIStags.esp
*Eli_Armour_Compendium - FIStags.esp
*IW_Eli_Armour_Compendium 2.1_LLI Patch.esp
*IW_Location Patch.esp
*IW_Quest Patch.esp
*IW_SelectBlaster.esp
*Immersive HUD FIStag.esp
*Immersive_Molotovs NAC-X Patch.esp
*JSRS BitCH Munitions_M1Garand - WOP.esp
*JSRS BitCH Munitions_RussianAssaultPack.esp
*JSRS BitCH RPG-7 Projectile Patch.esp
*JSRS Combined Arms Integration EyDits Patch.esp
*JSRS BitCH_Combined Arms_CAIP.esp
*JSRS BitCH_Mosin.esp
*JSRS Burst Impact Blast FX - Patch.esp
*JSRS G3A3 Patch.esp
*JSRS M1928A1.esp
*JSRS Munition MP5 Complex Patch.esp
*JSRS Munitions Glock19 Tweaks and Fixes Patch.esp
*JSRS Munitions ReconPack Patch.esp
*JSRS SREP LE Patch.esp
*JSRS_DakCRRedux.esp
*M84FlashBang - FIStags.esp
*Metro Gas Masks - FIStags.esp
*MilitarizedMinuteman - FIStags.esp
*Munitions_LaserGarand.esp
*Munitions_ammo - FIS_extraIcons.esp
*PMC_Helment_NVG Edit.esp
*QwibLucyBag - FIStag.esp
*RemoteExplosives FIS tags.esp
*SREP_Munitions.esp
*SVU SVD_ScopeSway.esp
*Smoke-able Cigars - FIStags.esp
*WestTekTacticalOptics - FIStags.esp
*k-9 Harness_RaiderOverhoul_LLI Patch.esp
*LongRangeBulletHoles.esp
*IW_Merged SW Patch.esp
*IW_VertibirdMinigun_Tweak.esp
*PRP.esp
*SouthOfTheSea[Previs].esp
*PRP-AmericaRising2.esp
*PRP-Compat-JSRS-Regions.esp
*0_Vault120_PRP.esp
*PRP-SS2-Ch3-CR.esp
*PRP-SS2.esp
*EnhancedLightsandFX.esp
*Pip-Boy Flashlight.esp
*IW_Wasteland Imports Patch_IAF - FIStags.esp
*BitCH_AmericaRising2_IAF - FIStags.esp
*BitCH_AshlandStation_IAF - FIStags.esp
*BitCH_CHAOTIC SUN_IAF - FIStags.esp
*BitCH_SouthOfTheSea_IAF - FIStags.esp
*BitCH_TheZone_IAF - FIStags.esp
*Flashy_GunForHire_IAF - FIStags.esp
*IW_Explosion Patch.esp
*IW_InTheFlesh_IAF - FIStags.esp
*Mutant LFAW IAF - FIStags.esp
*RaiderOverhaul_IAF - FIStags.esp
*llamaCompanionHeatherv2_IAF - FIStags.esp
*IW_Plausible_Bandages_NoStim_IAF.esp
*IW_Plausible_Bandages_LLI Patch.esp
*Stim Heal No Limbs-Wasteland Imports.esp

submitted by itsbiggie_cheese to FalloutMods [link] [comments]


2024.04.20 16:31 Oddone13 WW2 Italian Infantry Rifle & Pistol Help

Hey guys I'd like to know what a standard Italian front line infantry solider would have been issued as the main rifle and pistol as I'd like to have one of each for the collection.
US had the garand and 1911a1, Germany had the k98 and lugeP38, Soviets had the mosin and nagant revolver, etc etc. I've done research but can't find a straightforward answer anywhere. Thanks for the help.
submitted by Oddone13 to milsurp [link] [comments]


2024.04.20 08:59 Arrebios Power Armor: "direct missile impacts", "chewing through enemy tanks and armor", and making sense of 2500 Joules. Part II: Fallout (2024 TV Show)

Hello, everyone!
Now that I've watched the Fallout show, I figured I'd continue a post I made several years ago on the protective qualities of power armor. In that post, I argue against the interpretation of PA as a largely indestructible "walking tank" - a fanon idea that I'd argue was perpetuated by an uncited source that was snuck into the Wiki without a citation for over two decades - and instead propose that PA can and is regularly defeated by small arms fire. I suggest reading over that thread first since it lays out most of my thoughts, assumptions, and answers some common rebuttals.
Quick note: I don't know what the policy on screenshots for a currently airing show, especially one on a paid service and I'd rather not rely on random fan recordings off Youtube so instead I'll use timestamps taken from Amazon's player. If, at some point, I hear that screencaps are allowed, I might update this post with links to images.
So, let's start:
Now, Fallout helpfully provides technical specifications for T-51b. According to ZAX 1.2:
The T-51b powered infantry armor) is designed with the latest passive defense features for both civilian and military disturbances. The back-mounted TX-28 MicroFusion Pack generates 60,000 Watts to power the HiFlo hydraulic systems built into the frame of the suit. Made of the latest poly-laminate composite, the T-51b shell is lightweight and capable of absorbing over 2,500 Joules of kinetic impact. The 10 micron silver ablative coating can reflect laser and radiation emissions without damage to the composite subsurface.
Here, I will assume that T-60 has similar protective qualities. While armor penetration isn't a simple kinetic energy calculation based on muzzle energy (distance, angle, round characteristics all play a role), it's a useful back-of-napkin estimate that the series seems to largely stick to, so we'll use it here.

First, let's talk about the Ghoul.

The Ghoul appears to carry a modified MTs255. He uses this weapon in two separate episodes against power armored opponents.
In episode two, "The Target."
The MTs255 can load all sorts of shotgun rounds as well as .410. However, the ammo the Ghoul is using (0:41:13 - 0:41:24) don't appear to be any of those rounds. Instead, it appears to fire a Fallout version of the FRAG-12. Here is a video of an AA-12 with FRAG-12 rounds. This forum posted some of the technical specifications of the FRAG-12. Most notably, we see that it has an in-flight weight of 42 g and muzzle velocity of 274.32 m/s for a total kinetic energy of 1,580 J. This is below the T-51b's (and likely the T-60s) armor rating, so it makes sense that it doesn't penetrate Maximus' armor.
We also see that the FRAG-12 has an arming distance of 3 meters. This might explain why the rounds the Ghoul fires off at point-blank range don't explode; they simply didn't have time to properly arm themselves.
On the other hand, the rounds in episode eight somewhat resemble FIER Ammunition rounds. Notably, the FIER Classic 12 gauge has enough KE to puncture T-51b's stated armor and all of the FIER Expansive rounds also have enough KE to penetrate T-51b. All of these are 12 gauge rounds which the MTs255 can load.
Here, I am of course assuming the Ghoul is using an MTs255 and rounds somewhat similar to the FRAG-12 and FIER Ammunition. Clearly, they aren't the same rounds, but I think it's reasonable to draw comparisons to the closest real world analogues in this case. These comparisons seem consistent with the arguments I've advanced before.
The Ghoul also uses a rifle of sorts. In episode two, "The Target", he fires on Maximus multiple times to no effect (0:46:38 - 0:47:02). The IMFDB also notes that the Ghoul is using a Winchester Model 1873 meant to look like the Marlin Model 1895 from Far Harbor. So, let's look at both to be safe:

Now, let's talk about the NCR.

During the Battle of the Griffith Observatory (a name I just made up, I dunno what it's called canonically), we see a variety of guns among the NCR militia/soldiers/remnants/whatever. Luckily, we see many of them in the Fallout trailer. Since this is an official video, I'll be using the time stamps from there for the next few examples:
IMO, the observatory battle is some of the strongest evidence against for my position and against the fanon idea that PA soldiers are invulnerable. During episode eight, the BoS launches six - seven Vertibirds from Filly (six at 0:20:16 - 0:20:22, a seventh appears at 0:37:36 - 0:37:42) with around two Knights per plane (0:37:42 - 0:37:46) for a total of twelve to fourteen Knights in the first wave. At least six or seven are killed on screen by the NCR:
So, of the original twelve or fourteen Knights, between nine to ten of them are killed in the first wave. This is all during a surprise attack where they were able to bring their heaviest weapons against an enemy caught largely unawares, armed with whatever they had on hand (and in some cases, armed with only knives or a flag), who were also protecting fleeing civilians (which the BoS were happy to shoot). Even with all those advantages, around half of the first wave of Knights was killed by the NCR. An entire squad was killed by the one guy who was well-prepared enough to bring AP rounds and use the terrain to his advantage.
IMO, all of this fits in line with my argument - that Fallout, Fallout 3, Fallout: New Vegas, Fallout 4, Fallout 76, and now Fallout (2024) show PA as a useful tool for heavy weapons, stamina, passive protection (from radiation and the elements), and people armed with pistol or intermediate cartridges. This also lines up with something I mentioned in the old thread and elsewhere; I don't believe PA soldiers are meant to be deployed in front-line assaults against hardened enemy positions. I strongly suspect PA would shine most if armed with heavy weaponry, preferably chemical, biological, or nuclear, to saturate an enemy position with overwhelming firepower. Their armor would protect them against explosive shrapnel (unless directly hit), as well as the contaminants in the air. Their helmet's vision assistance (if used properly) would let them see through the gas clouds, and the disoriented enemy would have a harder time concentrating their weapons on them. Additionally, their jetpacks (which this show suggests could be integrated into the suit itself), should allow properly trained PA troopers the ability to attack from unexpected angles (perhaps explaining their famed ability to destroy tanks).
But the BoS doesn't have all the resources the US Army does. Instead, they just field PA troopers with big assault rifles on the front lines as walking shields for unarmed soldiers. They're doing the best they can with the scraps from the old world. And against a mostly disorganized band of raiders, random townsfolk, mercenaries, or even smaller groups that are also just picking up whatever they can, this usually works.
But once they encounter an enemy with at least some decent organization, training, and supplies, they start facing issues. The exact moment people show up with fully powered cartridges is the moment PA troopers start facing serious danger - just like the soldiers killed in the Glow, the Enclave soldiers killed in Fallout 3 by raiders, my entire argument about Recon Squad Artemis and Gladius being whittled away by raider attacks, and the events at HELIOS One.
A common rebuttal was that the PA troopers in all those situations were killed by heavy explosives, overwhelming numbers, or advanced energy weapons. I believe this show presents further evidence that you can just use regular guns. You don't have to assume those troopers were killed by fancy weaponry when regular small arms are far more common and therefore a likelier answer.
As it is, season one seems to line up with my interpretation of canon. This may change in future games or season two. At which point, I will go back and revise my position. But right now, I think it makes sense.
You thoughts?
EDIT: This is a lore forum. Our own FAQ lays out the role of canon and dev comments:
This leaves certain pieces of supplemental material, such as game manuals, game guides, tabletop role playing games, and developer comments on lore as just that - supplementary to the main game series, as the games take precedent in all circumstances.
Hell, even rules 1 and 2 seem to suggest we should stick to lore and avoid talking about the devs.
It doesn't matter to me where the 2,500 J figure comes from. It could have been a clueless intern who has no knowledge about guns or it could have been the Ultimate Gun Afficionado on the team. It doesn't matter. The primary source of evidence is the games and the show, and in both of them, we see performance consistent with a 2,500 J figure and therefore takes precedence over whatever the writer may or may not have intended or may or may not have known about ballistic protection.
While I understand not everyone reads the FAQ or takes the "death of the author" argument seriously, and it is interesting to have background on the writers if we're doing a sort of literary analysis - here, I'm focusing solely on an a Watsonian interpretation of the technology as opposed to a Doylist one.
EDIT 2: For some reason, some of my responses to certain comments posting videos of real .50 BMG failing to penetrate Type IV armor aren't showing up, so I'll make them here.
Here is video from the Battle of the Griffith Observatory.
From 3:00 to 3:03 you can see one of the Ghoul's armor piercing rounds penetrate T-51 armor. Before someone (yet again), points out that he was aiming for the weak spot, we see this isn't necessary. Why? Because from 3:28 to 3:36, we see his rounds penetrate the back, shoulder, and chest area.
You can view this at 0.25 speed to verify it for yourself. Here's a screencap of the moment in question.
yeet-man-10000000000 brings up an image comparing the size of .50 BMG to 7.62 NATO.
Here's another shot to see the size of .50 BMG compared to a human hand. Here's another video of a guy frying a .50 BMG round, chosen because you can see its size compared to his hand.
Here's a shot of the rounds in the Ghouls' bandolier.
Here's a shot of the AP round in the Ghoul's hand.
Here's a final reminder that the Ghoul's AP rounds penetrate T-60 armor while being smaller than a .50 BMG M2 round.
submitted by Arrebios to falloutlore [link] [comments]


2024.04.17 03:41 AluminumFoyle [WTS] Daniel Defense Take-off AR Triggers and Muzzle Devices, BCA 7.5" 5.56 AR Barrel, KAK Receiver Extension Buffer tube and shockwave blade, Condor Exo Gen 2 plate carrier, Smokey Mountain Concealment Canik Drop OWB Holster, Vortex Crossfire 6-18x44, Safariland, Onward Research SIMP Pouch + More!

Timestamp: https://imgur.com/a/375uOOX
(Post #2 for what remains from my first lot posting 2 days ago) - WITH PRICE DROPS
Hello /gafs, There isnt a whole lot of explanation to this post, but i decided to do a little bit of spring cleaning of some old parts and components that i am no longer in need of.
But first, a Few rules!

AR Parts:
* Daniel Defense Complete Factory Milspec Triggers (Comes with Hammer, Trigger, disconnector, springs, and trigger pins). In used, but very clean condition. - $35 each x2 available SOLD
  • Daniel Defense OEM Bird Cage Take off Muzzle Device, 1/2x28 - $30 (x2 x1 available)
* KAK Flash Can 5.56 1/2x28 “blast forwarding device” medium length one i think? - $25 SOLD
  • Random Generic no name tanker style muzzle brake, 1/2x28 - $5
  • Random Generic no name tanker style muzzle brake, 5/8x24 - $5
  • Random Assortment of AR Sling Clip Swivel buffer tube receiver extension endplates - $8 for all 4 of them
  • KAK Shockwave Blade, KAK Divoted Buffer Tube, and upgraded quick adjust thumb gnurling set screw + Original Allen set Screw, Castle nut and A2 retainer plate, Comes with PSA Carbine Buffer Weight and Spring - $40
  • PSA AR-15 Pistol Tube style Buffer tubes - $5 for both, show signs of use/scratching/scuffing (x2 available)
  • BCA 7.5” 5.56 Barrel, 1:7” Twist, Pistol Gas - less than 100 rounds through it, has a little bit of black paint overspray from a handguard i rattle canned - $45
  • Generic A2 Milspec Stock, unknown brand but possibly smith and wesson? PM me if you need more info and i can send more detailed pics to you if needed - $10
* Strike Industries Ultralight AR Pivot Takedown Pins - $10 SOLD

AK/SKS Parts:
  • Norinco SKS Bayonet Collar and Spring kit $10
  • Romanian AKM BFPU Gas Tube - $25

Pistol Holsters:
  • Smokey Mountain Concealment Canik TP9SF (Plus Other Models) OWB Drop Offset Holster with Tek-Lok Belt Attachment system - $70
  • Safariland 6280-8321-491 (Glock 17,22 + Others) with light and UBL Belt Hanger + mount hardware, Shiny Black Color, New with Tags and packaging- $35

Scope Parts:
  • UTG Accusync 30mm Cantilever Scope base. Like new condition, scope mouted in it but never fielded. - $30
  • Traditions Buckstalker Muzzleloader 3-9x40 Rifle Scope with Traditions Scope Rings. Like new condition.- $30
* Vortex Crossfire 2 6-18x44 Dead Hold BDC MOA Reticle and Adjustments, Comes with Vortex Bikini Style Scope Caps, 44mm sun shade, Butler Creek Flip open style caps, Generic 30mm Cantilever no-name mount with pic rail and round top rings + Generic 2 piece weaver scope rings, Original box, Scope is in like new Condition, Windage Turret Cap has some light safe scratch marks on it - $170 SOLD

Kit Parts:
* Garand Thumb Onward Research SIMP Pouch Dangler, ARID Multicam, like new condition and never fielded - $35 SOLD (Pending funds)
  • Condor EXO Plate Carrier Gen II Coyote Brown L/XL and backpack, Comes with All pouches shown - Includes: (all attachments are coyote color) - this used to be my old kit and range backpack 3x single pocket ar mag carriers 2x single pocket pistol mag pouches 2x radio/coms pouch (different styles) 1x random multi purpose zipper pouch 1x back-mounted Condor 2L hydration carrier (Bladder not included for sanitary reasons) 1x Load bearing single point sling HK Clip style routed through shoulder pads 1x random counter weight pouch mounted on back panel 1x 40L Matching 3-day backpack, unknown brand , got it on amazon a few years ago. 1x Spare 2 point sling - HK style Clips
Whole plate carrier kit and backpack Bundle - $90
submitted by AluminumFoyle to GunAccessoriesForSale [link] [comments]


2024.04.16 11:41 An_idiot_27 [XB1] (Fo4) Munitions patch for FappaR’s M1 Garand not working

[XB1] (Fo4) Munitions patch for FappaR’s M1 Garand not working
Mod list:
Unofficial Fallout 4 Patch [XB1] Ownership Fixes Workshop Framework Cap Stashes give thousands of caps Handmade Rifle Classic Barrel Munitions No Quest AutoStart Handmade Rifle Long Covered Welded Barrel fix Optimized Vanilla Textures [XB1] Modern Tank Replacer (Abrams) Detailed Bunkers Minutemen Watchtowers Rsiyo’s Location Pack PAC AIO Fallout 2 Toxic Caves Recreation Nuka-World Handmade Rifle - Fixed Boston - Less Enemies EyeSoreBegone Screw You Nick Fallout 4 Enhanced Color Correction Restoring the Castle Vault 81 Player Home Diamond City Supplements Life on the Prydwen NoRespawns - Home Plate Decoration [XB1] Railroad redone 115mm Howitzer M1 Sandbag Fortifications [XB1] Better Cooking Stations [XB1] [English] Full Dialogue Interface Immersive Animation Framework [XB1] Quick Start - Skip Intro Realistic Headshots Angry Artillery By MrNerdHair Radiation Overhaul [XB1] Realistic Ragdoll Force A Touch Of Life - Basic Lockpick Bar Fusion Cores - UWU Wildlife Overhaul- Less Aggressive wildlife Fast Corpse Despawn NPC Footsteps Overhaul Brotherhood Power Armor Overhaul Power Armor Materials AND Paints Overhaul [XB1] Insignificant Object Removal Smoother Sun Shadow Classic Landscapes l Lite Classic Roads l Lite Bullet Impact Overhaul Melee Impact Overhaul Better Casing Ejection Better Sound of Casing Touching the Ground Less Vertibird Encounters Consistent Power Armor Overhaul Pulowski Preservation Shelter Retexture Shadow Resolution 2048 > 512 Polluted Climate Polluted Weathers Interiors Patch Nytra’s Performance Tweaks - Complete Pack No Combat Music Classic Fallout Ambient Music Replacer Immersive Pickup Sounds Satafinix’s Sound Rework Bundle You and What Army - More Minutemen Patrols Gloomy Glass Proper Nuka Grenade Explosion Glassy Pipboy Screen (Glare Filter) Pip-Boy W.S. l Low Quality Classic Ghouls Replacer Fallout 3 NV Feral Ghouls Replacer Classic Ghoul Replacer - Nuka World Patch Glowing Animals Emit Light [XB1] Nuka-Cola Classic [XB1] Nuka-Cola Classic (Nuka World Patch) [XB1] Nuka-Cola Quantum Classic Label [XB1] Purified Water Classic Enhanced Blood Textures (1k) Proto Vault Suit Retexture Sweet Roll 5000 [XB1] Toaster Classic Resident Evil Ammo Boxes (Dirty) Chem sub types retextured Hunting Rifles Tactical Stock Retexture More Realistic Pipe Weapon Textures Clean Faction Flags (BOS West) High Res Pre-War Money Retexture Places Anywhere “Free” Settlements Building Slightly Better Double-Barrel Stock Right-Handed Nukaworld AK replacer Riot Shotgun by Cumble Cranky Shotgun Mod Winchester Model 1897 Shotgun Winchester Model 1897 Shotgun Sound Fix AnotherOne Browning M1918A2 Anti Material Rifle CROSS_Strigidae_BethNet Defalt’s Gunner Outfit Pack B-35C Brotherhood armor B-35C Replacer CROSS STRIGIDAE REPLACER Gunner Outfit Pack - NPC Level list integration Metro Gas Mask Replacer [XB1] R-Series Rifles Police Sidearm M1911A1 (XB1 Version) .38 Machine Pistol (Mac-11) M1 Garand [XB1] Militarized Minutemen (Green) winchester model 1897 - combat shotgun replacer Capital Wasteland Radiation Suit NV Authority Glasses Shipment Maker Glowsticks [simple-200] Pig’s Improvised Explosion Pack See Through Scopes - GOTY F4NV Anti-Material Rifle STS patch [XB1] Useful Crank Stronger Handmade Rifle and Disciples Blade Explosive Heavy Weapons Replacement Right-handed Lever Action Replacer Ballistic Ammo Renamed Truckman’s Ammo - 7.62x51mm The Attachment Pack (Version 1) [XB1] Laser Rifle Reanimation Laser Rifle Reanimation (One Handed) Radium Rifle Reload Animation BF1 Animation - Deliverer Double Action Revolver Reanimation Hunting Rifle Animation Replacer BF1 Animation Pack - Hunting Rifle Battlefield 1 Animation Pack - Double Barrel Handmade Rifle Replaces Assault Rifle 1x damage Multiplier - All Difficulties Combat Shotgun remesh RuleBreaker M1 Garand Munitions patch AnotherOne Browning M1918A2 Munitions patch Bullet counted reload
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