Ballistic charts for rifles

Ammo and ammo deals

2011.11.07 07:35 laza01 Ammo and ammo deals

This is a community for discussion about ammunition and related topics. If you have a question, please post. Someone else may be wondering the same thing.
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2024.05.19 10:05 Malal-the-lost-God Helldivers 2 Idea dump

A dump for ideas I've been thinking about for Helldiver's. Let me know what you think and feel free to add your own.
Disclaimer: some of these ideas may have been mentioned here in this subreddit, on a different subreddit, on YouTube, or anywhere else on the Internet. I'm not in the business of stealing other people's ideas and will never claim any of these as soley mine.
Armor Passives
Electrical Conduit (reworked): Provides Arc damage Resistance to yourself and nearby teammates + ignore stun from EMS effects
Hydraulic Assisted: Improve Weapon Ergonomics + increase Melee damage and stagger
Flame Retardant: Ignore damage over time from fire + fire effects on surfaces that you create last 4 seconds longer
Internal Targeting System: Your drone and sentry strategems will avoid shooting friendly helldiver's including yourself + shows trajectory of projectiles before shooting or throwing them.
Strategems
Orbital Incindiary Airburst Strike: Launches a single Incindiary laiden projectile that detonates mid air covering a large area in fire.
Orbital Arc Strike: Sends down a large Arc beam comparable to a bolt of lightning that targets the tallest enemy in the area then arcs to the next tallest, and the next tallest, and so on up to 5 times.
Pelican Overwatch: Call in the Pelican Gunship to follow and hover above you providing overwatch with it's high caliber autocannon.
DRT-10 Syringe gun: Call in a syringe gun that uses compressed air to launch hypodermic needles at high velocities to your teammates. The drug cocktail contained inside will temporarily increase a helldiver's speed, Melee damage, reload speed, and weapon ergonomics as well as providing the standard stim healing and stamina effects. These syringes duration can be increased by the MED-Kit armor passive. These syringes have no effect on enemies.
LAS-202 Gatling: Call in a multibarreled, rotary, laser Gatling Gun as a support weapon. Comes with a backpack required for use and does not need reloading but will overheat after frequent use and requires a brief cool down period.
FLAM-12 Heat Gun: Call in a short two handed "heat gun" rifle originally designed for industrial welding in the vacuum of space to obliterate foes with a wide beam of superheated air hotter than the surface of the sun.
Weapons And grenades
LAS-15 Falchion: A Laser SMG similar to the Sickle with higher damage, slower fire rate, more inaccuracy, and the one handed trait.
LAS-27 Hammer: A laser Shotgun with a variable spread determined by how long you hold down on the trigger. The longer you hold, the more accurate.
ARC-5 Cranky (name pending): An arc pistol designed with a hand operated crank used to charge it. After cranking the pistol 3 times the pistol will be "charged". Once charged firing the pistol will result in 3 high powered arc bolts being discharged from the gun operating in a similar manner to that of the Blitzer.
P-93 Dart: A pistol designed to shoot non-lethal darts that stick to surfaces and enemies and act as a homing beacon for the next strategem used by the operator.
G-17: An arc based grenade with a small charge up time that sends out 3 high damage arc bursts that can arc to additional enemies up to 2 times each.
G-1 Grenade: A cheap "ballistic grenade" as dubbed by the ministry of truth. It's effectiveness is only outmatched by its plentifullness. Helldivers spawn in with an infinite number of these grenades. (It's a rock)
submitted by Malal-the-lost-God to Helldivers [link] [comments]


2024.05.19 07:16 GhoulGriin Best Canvas Range Bag

Best Canvas Range Bag

https://preview.redd.it/i13g3jfkhb1d1.jpg?width=720&format=pjpg&auto=webp&s=65e9a62eb70c416f1c6a45e7f384ffcc6119f911
Get ready to elevate your target shooting experience with the versatile and durable Canvas Range Bag. In this roundup article, we'll take a closer look at the top-rated Canvas Range Bags on the market, offering you in-depth reviews and expert insights to help you find the perfect addition to your range bag collection.

The Top 13 Best Canvas Range Bag

  1. Rothco Canvas Double Strap Duffle Bag: Large Capacity, Military Style, Perfect for Travel - Rothco's 22oz Heavyweight Cotton Canvas Double Strap Duffle Bag offers a perfect blend of durability, versatility, and stylish military design, making it the ultimate choice for large-capacity travel or storage needs.
  2. SHE Outdoor Range Savior XL Conceal Carry Bag - The SHE Outdoor Savior Range Bag is a perfect blend of style and function, designed especially for women shooters, offering quick access to gear and durability for long-lasting use.
  3. Durable Breathable Outdoor Range Backpack with Axe Holder - Experience ultimate sport comfort with the TideWe Range Backpack, featuring a breathable and ergonomic design, adjustable shoulder straps, and ample storage for all your gear, while ensuring durability with its waterproof rain cover and sturdy materials.
  4. Soft, Stylish, and Customizable 2-Pistol Range Bag by Bulldog Cases - The Bulldog Cases Deluxe 2 Pistol Range Bag with Strap & MOLLE, in black BDT917B, is a high-quality, versatile, and customizable range bag designed to securely hold two pistols and 8 magazines, making it ideal for shooting enthusiasts of all levels.
  5. High-Capacity Sportsmen's Range Bag - Experience hassle-free shooting trips with the premium quality Uncle Mike's Sportsmen's Range Bag Black 53500BK, featuring lockable zippers and multiple compartments for secure storage and easy organization of your firearms and accessories.
  6. Weather-Resistant Canvas Range Bag: Versatile Gun Bag for Range, Gym, and Travel - The Viktos Tactical Weather-Resistant Range Trainer 44 Duffel Bag, Greyman is a versatile and durable bag designed for range, gym, office, and travel use, offering customizable storage for rifles, magazines, and even a dedicated shoe compartment.
  7. Blackhawk Sportster Deluxe Range Bag with Multiple Compartments - Experience robust protection and organized storage in the Blackhawk Sportster Deluxe Range Bag Black, specifically designed for women's range use with advanced features for efficient and well-protected firearm storage.
  8. Rugged Browning Shooting Range Bag with Padded Detachable Shoulder Strap - Protect your essentials with the durable, water-resistant Browning Single Pistol Range Bag, complete with a detachable shoulder strap and lockable zipper closure.
  9. Customizable Canvas Range Bag with Cleaning Mat - The Browning Factor Range Bag is a highly customizable and organized canvas shooting essential, featuring fold-out cleaning mats and numerous pockets.
  10. Imported Rip-Stop Waxed Canvas Range Bag with Extra Storage Pocket - Experience uncompromised durability and versatility with the Pathfinder Waxed Canvas Range Bag, featuring rip-stop waxed canvas, 15" height, 12" width, and a pocket inside the flap for extra storage.
  11. Bolderton Canvas Range Bag - Versatile and Durable Hunting Accessory - The Bolderton Canvas Field Bag offers classic styling, versatility, and durability for all your outdoor excursions, while protecting your gear with padded sidewalls and an internal divider.
  12. Vietnamese-Made Canvas Mountain Town Daypack - Explore the mountains in style with Free Range Equipment's Canvas Pack, a premium collaboration between artists and mountain enthusiasts, made with love in Vietnam.
  13. Rothco Canvas Duffle Bag: Compact and Durable Gear Storage - The Rothco Canvas Equipment Bag is a versatile and stylish duffle perfect for travel, sports, or everyday carry, with ample storage space and comfortable shoulder straps.
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Reviews

🔗Rothco Canvas Double Strap Duffle Bag: Large Capacity, Military Style, Perfect for Travel


https://preview.redd.it/ciiu7s9lhb1d1.jpg?width=720&format=pjpg&auto=webp&s=96cf7cca0f36f6dc87ff7920e02c24a28e83ed31
I recently used the Rothco Canvas Range Bag on a trip to the mountains, and I must say it was the perfect companion for my travels. With its 22 oz heavyweight cotton canvas material, I knew this duffle bag would be durable, and it certainly lived up to my expectations.
I particularly appreciated the adjustable shoulder straps, as they made it easy to carry my belongings comfortably. And when I needed to access something quickly, the side pocket with snap closure came in handy. The metal clip top closure also ensured that my gear was securely stored during the trip.
One minor downside was the size of the bag, which seemed a bit smaller than expected, but it still managed to hold all the clothes and gear I needed for my adventure. Overall, I highly recommend the Rothco Canvas Range Bag, especially for those who prioritize quality and durability in their travel gear.

🔗SHE Outdoor Range Savior XL Conceal Carry Bag


https://preview.redd.it/w7efkqilhb1d1.jpg?width=720&format=pjpg&auto=webp&s=a46059bd7ae088d83c13d6e657c5203bbec0c109
As a woman shooter, the SHE Outdoor XL Range Bag quickly became my go-to choice for organizing and protecting my gear at the range. Its feminine design, combined with its rugged construction, made it the perfect companion for my shooting adventures.
The bag's durability was evident, as it boasted a 600-denier polyester exterior, along with a non-slip PVC bottom. This ensured that my gear would stay protected, even during the most demanding shooting sessions.
One of the features that really stood out was the bag's large main compartment and multiple interior pockets. The zippered exterior pockets, complete with magazine pouches, made it incredibly easy to keep my gear organized and within quick reach.
While the adjustable shoulder strap and padded grip handles made it comfortable to carry, I did notice a slight drawback: the carry strap broke after around 6 months of use. Despite this minor issue, I still believe that the SHE Outdoor XL Range Bag is a fantastic choice for women shooters who demand both style and functionality.

🔗Durable Breathable Outdoor Range Backpack with Axe Holder


https://preview.redd.it/sji6g4xlhb1d1.jpg?width=720&format=pjpg&auto=webp&s=1f89d9930204461709182762d679d85ba0364029
As an avid outdoor lover, I've had the privilege of testing the TideWe Range Backpack, and I must say, it's been a game-changer for my sport experience. I can feel its breathable design and ergonomically padded back and shoulder straps supporting my belongings with ease. Not to mention the unique storage space provided for headphones and extra magazines is a lifesaver.
This backpack is seriously roomy, with zippers that can handle all your gear. Plus, the waterproof rain cover is a thoughtful touch for those unexpected showers. The durable 900D polyester fabric and reinforced stitching give me peace of mind, knowing this backpack can stand up to the elements.
However, let's address a few areas that could use some improvements. The pistol pouches might not fit full-size handguns, so some extra adaptation will be needed. Also, the lower side pockets could be more expandable for larger ammo boxes. And finally, the target holder design is not perfect, as it tends to loosen up easily, causing targets to fall out.
Despite these small drawbacks, I'm thoroughly impressed with the TideWe Range Backpack. It's become an essential part of my outdoor gear, and I'm confident it will live up to your expectations as well.

🔗Soft, Stylish, and Customizable 2-Pistol Range Bag by Bulldog Cases


https://preview.redd.it/87gcrqemhb1d1.jpg?width=720&format=pjpg&auto=webp&s=fac48c689abb6f1262b46034d0114e7d3c88d167
I've been using the "Bulldog Gun Cases Deluxe 2 Pistol Range Bag" for a few months now at my local shooting range. As a first-time buyer, I was initially looking for something practical, durable, and relatively affordable. And let me tell you, this bag has not disappointed!
The first thing that struck me was the adjustable shoulder strap. It made carrying the range bag so much easier. Whether I was walking through the parking lot or hiking up to the range, the bag felt comfortable and secure.
Then came the MOLLE webbing. A feature that wasn't on my radar, but has proven to be incredibly useful. I can now attach extra pouches and accessories, giving me more flexibility and control over how I organize my gear.
The bag itself is well-built and robust. The heavy-duty zippers, reinforced handles, and high-quality ballistic nylon material all contribute to its durability. Even after several trips to the range, the bag looks as good as new.
One minor hiccup was that the range of motion on the shoulder strap was a little limited. However, it's a small inconvenience compared to the overall efficiency of the bag.
In conclusion, for anyone seeking a high-quality, versatile, and reasonably priced range bag, look no further than the "Bulldog Gun Cases Deluxe 2 Pistol Range Bag". It's a solid choice that won't let you down.

🔗High-Capacity Sportsmen's Range Bag


https://preview.redd.it/o6dysoqmhb1d1.jpg?width=720&format=pjpg&auto=webp&s=29d134fcbd3001fed65db902c3f2c9b725d86b46
As an avid gun enthusiast, I've been on the hunt for the perfect range bag for quite some time. And let me tell you, I hit the jackpot with Uncle Mike's Sportsmen's Range Bag Black 53500BK. You know how they say you can't judge a book by its cover? Well, this bag is the exception. It's not only sleek and stylish but also incredibly well-built.
The first time I loaded up the Sportsmen's Range Bag, I was blown away by how many compartments it has. There are specific spots for my two handguns, ammo, and even a dedicated area for ear and eye protection. Plus, the lockable zippers provide an added layer of security that gives me peace of mind when transporting my firearms.
One of the things I love most about this bag is its durability. Made from heavy-duty materials, it feels like it can take a serious beating and still come out unscathed. I've been using it for months now, and there's not a single sign of wear and tear.
Now let's talk about something that could be improved. Although I appreciate the multiple compartments, sometimes it can be overwhelming trying to remember where I've put everything. A little organization system in the form of pouches or dividers would have been a nice touch to keep things sorted.
In conclusion, if you're in the market for a reliable, durable, and stylish range bag, look no further than Uncle Mike's Sportsmen's Range Bag Black 53500BK. It's got all the features you could want and then some, making it a must-have for any serious shooter.

🔗Weather-Resistant Canvas Range Bag: Versatile Gun Bag for Range, Gym, and Travel


https://preview.redd.it/xy85os8nhb1d1.jpg?width=720&format=pjpg&auto=webp&s=5278ecd99723292b2350e420d6235d7cd2039abd
As someone who often travels with their firearms, I found the Viktos Tactical Weather-Resistant Range Trainer to be a perfect fit for my needs. Carrying the bag was a breeze, even when it was fully loaded with my firearms and magazines. The weather-resistant nylon ripstop with carbon fiber reinforcement provided a sturdy yet lightweight frame that withstood all sorts of weather conditions.
One of the standout features of this bag was the dedicated space for storing shoes, perfect for trips to the gym. The lockable padded compartment also housed a removable full-size pistol holster, which was a thoughtful addition. Although the bag had enough space for carrying plenty of ammunition, I wish the materials inside the holster were a bit softer.
Overall, the Viktos Tactical Weather-Resistant Range Trainer was an impressive product, offering durability, functionality, and style all at once. It truly is the perfect companion for gun range or travel, ensuring peace of mind for any gun enthusiast.

🔗Blackhawk Sportster Deluxe Range Bag with Multiple Compartments


https://preview.redd.it/ns0btvjnhb1d1.jpg?width=720&format=pjpg&auto=webp&s=23bfd637377fd856009f6344d30925c135506a39
The Blackhawk Sportster Deluxe Range Bag is a practical and durable addition to any shooting enthusiast's gear. Made from heavy-duty 600 denier polyester with a thick PVC laminate, this bag boasts three generous compartments, perfect for storing essentials.
It comes with a removable gun rug pouch, offering top-notch firearm protection. The wraparound tactical web handles offer excellent support, while the multiple internal pockets make it supremely easy to stay organized. Overall, this range bag is both practical and stylish, with the emphasis on durability and functionality.

🔗Rugged Browning Shooting Range Bag with Padded Detachable Shoulder Strap


https://preview.redd.it/2zp0n1unhb1d1.jpg?width=720&format=pjpg&auto=webp&s=37a18cd00630e13338e02114ba7da40598efb64d
As a reviewer, I've had the opportunity to use the Browning Black &Gold Range Bag in my daily life. The first thing that caught my attention was the 600-Denier ripstop polyester construction, which adds a sense of durability to the bag. The zipper closure also stood out, providing a secure way to keep my essentials from falling out.
One feature that I found particularly convenient was the detachable shoulder strap. It made carrying the bag a breeze, especially when I had to juggle multiple items at the shooting range. However, I also noticed that the bag could be a bit heavy when fully loaded, making me wish for some additional weight relief on the shoulder strap.
The bag's large, gate-mouth main compartment offered ample space for storing ammunition and various shooting accessories. The five exterior zippered pockets were a great addition as well, allowing me to store smaller items without sacrificing organization.
Overall, the Browning Black &Gold Range Bag has been a reliable companion during my shooting sessions. While it offers some great features, I do hope for some enhancements in the shoulder strap's weight capacity and perhaps additional padding for a more comfortable experience.

🔗Customizable Canvas Range Bag with Cleaning Mat


https://preview.redd.it/ref0zf8ohb1d1.jpg?width=720&format=pjpg&auto=webp&s=88129a6e0679f10ee95e4b79e86ae34000980b4f
As a seasoned shooter, I recently stumbled upon the Browning Factor Range Bag, and I have to say, it did not disappoint. The most noticeable feature of this bag is its customizable interior, which has a multitude of pockets to keep all your shooting equipment organized in one convenient place.
One of the best aspects I discovered was the fold-out cleaning mat, which makes maintenance a breeze. It's so handy that I wish it was on more of my gear. The canvas material gives the bag a sturdy feel without weighing you down, making it easy to carry around the range.
While there were some minor cons, such as the initial smell of the bag that took a few days to dissipate, overall, I am quite pleased with the Browning Factor Range Bag. It's a well-made, versatile, and reliable addition to my shooting arsenal, making it a standout choice for any range bag.

🔗Imported Rip-Stop Waxed Canvas Range Bag with Extra Storage Pocket


https://preview.redd.it/xpb0mdoohb1d1.jpg?width=720&format=pjpg&auto=webp&s=0f90f3f133e2d533f19f4ac491372f67cb21edba
As a reviewer, I recently had the opportunity to try the Pathfinder Waxed Canvas Haversack Bag. This bag has been a game-changer in my outdoor excursions. The first thing that stood out to me was its sturdy, rip-stop waxed canvas material.
It provides a sense of security knowing my gear is well-protected. The 15" height and 12" width fit perfectly in my backpack while leaving room for other essentials.
I also appreciate the 47" strap, which makes it comfortable to carry while traversing different terrains. One downside I noticed was that the pocket on the inside flap seems a bit too small for my needs, but it's a minor inconvenience compared to the overall functionality of the bag.
Overall, I would highly recommend the Pathfinder Waxed Canvas Haversack Bag for anyone seeking a reliable and versatile companion for their outdoor adventures.

🔗Bolderton Canvas Range Bag - Versatile and Durable Hunting Accessory


https://preview.redd.it/n7ps1wzohb1d1.jpg?width=720&format=pjpg&auto=webp&s=d1cc202eb902baf32ae6d7db91ef4038ac6c472f
As someone who enjoys spending time at the shooting range, I recently stumbled upon the Bolderton Canvas Field Bag and it has been a game-changer. The classic styling not only looks great, but it also offers versatility that I've come to appreciate.
One of the standout features is the padded sidewalls which provide an extra layer of protection for my gear. Additionally, the removable divider ensures that everything stays organized without the risk of items shifting around. The canvas construction not only adds a classic touch, but it also offers durability, making it a long-lasting investment.
However, there are a couple of drawbacks to this bag. The weight can be a bit of an issue, especially when carrying it around for a long period of time. But overall, the pros outweigh the cons.
In conclusion, the Bolderton Canvas Field Bag is a fantastic option for those looking for a stylish and functional range bag. Its versatility and durability make it a standout choice for anyone spending time at the shooting range.

🔗Vietnamese-Made Canvas Mountain Town Daypack


https://preview.redd.it/plows0dphb1d1.jpg?width=720&format=pjpg&auto=webp&s=80f3d927bdba0bfeb5fbd9226e7fc65a704adfd9
As a nature enthusiast who loves hiking and exploring mountain trails, the Canvas Pack from Free Range Equipment has become my go-to companion for all my adventures. The beautiful artistry on the pack not only adds a unique touch but also serves as a reminder to stay grounded and appreciate the beauty of nature.
What stood out most for me was the durability of the canvas material. It's been through countless hikes, rainstorms, and even a few falls, and still, the pack maintains its quality and structure. On the downside, I found the lack of a waterproof compartment to be a bit disappointing, as I often carry a few items that need to stay dry.
However, the overall design and craftsmanship truly make the Canvas Pack an exceptional choice for those seeking a stylish and functional daypack for their mountain escapades. The emphasis on community and creativity embodied by Free Range Equipment adds an extra layer of warmth and personal connection to this fantastic product.

🔗Rothco Canvas Duffle Bag: Compact and Durable Gear Storage


https://preview.redd.it/9tf6wcsphb1d1.jpg?width=720&format=pjpg&auto=webp&s=5ed0b2898e9d5576c19622c58d4af49d23590f12
Recently, I found myself in need of a portable, versatile bag to store and carry a variety of my belongings. I was initially drawn to the Rothco Canvas Equipment Bag because of its large capacity, attractive navy blue color, and similarities to Rothco's canvas flight backpacks. After acquiring one, I quickly realized the bag was the perfect fit for my needs.
One of the key features of the bag that stood out to me was its adjustable shoulder strap and twin carry handles. This made it incredibly convenient and comfortable to carry, especially when traveling to and from the gym on weekends. The 24" x 12" size allowed me to fit all my gear and equipment inside, making it an excellent companion for weekend trips and everyday use.
However, I also noticed that the bag, unfortunately, is not waterproof. This can be a bit inconvenient during the rainy season or when there's dampness from a gym locker room. I've learned to always make sure to check if any items inside are completely dry before placing them in the bag to prevent any damage to the contents.
Despite this minor drawback, I have thoroughly enjoyed using the Rothco Canvas Equipment Bag. Its large capacity, convenient carrying options, and attractive design make it a fantastic addition to my daily life. As someone who frequently travels and requires a reliable and spacious bag, the Rothco Canvas Equipment Bag has proven itself to be a valuable investment.

Buyer's Guide

A canvas range bag is a versatile and durable accessory for firearms enthusiasts. These bags come in various sizes and styles, designed to accommodate different calibers and provide a variety of storage options. In this buyer's guide, we will explore the essential features, considerations, and general advice to help you choose the perfect canvas range bag for your needs.

https://preview.redd.it/ndgqpg6qhb1d1.jpg?width=720&format=pjpg&auto=webp&s=deb32243eb4dac5b5597fe6252478d3e06c7af81

Material and Durability

Canvas range bags are typically made of heavy-duty cotton or synthetic materials, providing strength and resistance to wear and tear. Look for products made from high-quality materials that can stand up to long-term use. Additionally, consider bags with reinforced stitching and double-stitched seams for enhanced durability.

Size and Capacity

The size of a canvas range bag is an essential factor to consider when making your purchase. Bags come in various sizes, ranging from small bags suitable for handguns to larger ones capable of holding multiple firearms and accessories. Measure your firearms and determine the appropriate size based on the number of guns you plan to store. Remember that larger bags usually cost more, so choose the right size to fit your requirements and budget.

https://preview.redd.it/amyye5vqhb1d1.jpg?width=720&format=pjpg&auto=webp&s=6e87fe8e69ef47a456a39136a5dd2dabebb254fb

Storage Compartments and Organization

Organization is key when it comes to range bags. Look for bags with multiple compartments and pockets to store firearms, ammunition, magazines, cleaning supplies, and other accessories. Some bags even offer dedicated spaces for specific items, such as a separate pocket for eyewear or a slot for a hearing aid. Consider the type and quantity of gear you need to carry and choose a bag with the appropriate storage options.

Carry Handles and Straps

Canvas range bags are often equipped with carry handles and shoulder straps to make transportation easier. Handles can be made of canvas, metal, or other durable materials, while shoulder straps often come with padding for comfort. Ensure the handles and straps are securely attached and can support the weight of the bag. Additionally, consider bags with adjustable straps for a customizable fit.

https://preview.redd.it/41jcjg4rhb1d1.jpg?width=720&format=pjpg&auto=webp&s=646677c40c7b4dd2df82c66fc0386a596e406488

Additional Features and Accessories

Some canvas range bags come with additional features, such as a built-in target carrier or a removable shooting mat. These added accessories can enhance the overall convenience and functionality of the bag. If you find these features appealing, consider bags that offer them.

Maintenance and Care

To ensure your canvas range bag lasts for years, proper care and maintenance are essential. Regularly inspect the bag for signs of wear, such as fraying or damaged stitching, and address any issues promptly. When cleaning the bag, follow the manufacturer's instructions and avoid using harsh chemicals or abrasive materials. Store your bag in a cool, dry place away from direct sunlight to prevent fading and damage.
A high-quality canvas range bag can provide both functionality and durability for your firearms and accessories. By considering factors such as material, size, storage compartments, and additional features, you can choose the perfect bag to suit your needs and preferences. Remember to take proper care of your bag to ensure it remains in excellent condition for years to come.

https://preview.redd.it/7jsuifirhb1d1.jpg?width=720&format=pjpg&auto=webp&s=104a8e8474b7732e91996e939e03cc3fdd227d8e

FAQ

What is a Canvas Range Bag?

A Canvas Range Bag is a type of range bag that is typically made from durable and weather-resistant canvas material. It is designed to carry and protect firearms, ammunition, and other shooting accessories during transportation to and from a shooting range.

What are the benefits of using a Canvas Range Bag?

  • Durability: Canvas material is long-lasting and resistant to wear and tear, ensuring your range bag will withstand frequent use.
  • Weather-resistance: Canvas bags can stand up to harsh weather conditions, keeping your gear safe and dry.
  • Versatility: Canvas range bags come in various sizes and styles, allowing you to choose the perfect one for your shooting needs.

What features should I look for when buying a Canvas Range Bag?

  • Durable zippers and handles: Ensure the bag has strong zippers and sturdy handles to withstand the weight of your gear.
  • Multiple compartments: Look for a bag with different compartments to organize your ammunition, magazines, and other accessories.
  • Padded interior: A padded interior helps protect your firearms and accessories from scratches and damage.

How do I clean and maintain my Canvas Range Bag?

To clean your Canvas Range Bag, simply use a damp cloth and mild detergent to wipe away any dirt or stains. Allow the bag to air dry before storing it. Regularly inspect the bag for any signs of wear and tear, and repair any holes or tears promptly to maintain its durability.

What is the difference between a Canvas Range Bag and other materials such as nylon?

Canvas bags are typically more durable and weather-resistant than nylon bags. While nylon bags might be lighter and more cost-effective, they may not last as long as canvas bags in harsh conditions. Canvas bags also tend to have a more rugged and classic appearance that some shooters may prefer.
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submitted by GhoulGriin to u/GhoulGriin [link] [comments]


2024.05.19 03:23 ThatsElectrical PLEASE HELP! Load Order!

PLEASE HELP! Load Order!
Hey everyone, I'm kind of needing a break from life right now because my grandma and dad have been in the hospital and I'm just wanting to have fun on Fallout but my OCD self absolutely hates that I don't have the best load order. We also just got the news of my dad having cancer so that's always fun. Anyways, I know about the load order guide but it's tremendously hard to understand it right now. I'm not sure if it's due to me getting no sleep due to all of the emergencies or my migraine or my ADHD. Probably all of it. Anyways, I know it is a tremendously large longshot but I would highly appreciate it if someone either taught me in a digestible way or (if it's easy for you) put it in the correct order. Thank you for reading this if you are reading it. I know this is different but I also know how all of you understand gaming as an escape. Love you guys and thank you once again!
Note #1: I also am aware that there might be a bunch of useless stuff in here or stuff that might interfere with other mods. I would appreciate those that could help create the perfect load order!
Note #2: If you have any mods that could replace any mods I have because they are superior please let me know that as well!
Note #3: I also am having camera issues after using the Cover Mod (specifically camera issues in third person).
Note #4: I also attached as many photos as I could but I couldn't fit everything in the photos so I took the time to type it too! Want to make it as easy as possible for you guys as well!
CURRENT LOAD ORDER:
True Storms: Wasteland Edition
[XB1] Homemaker
3 Star Lever Action
Leveled Item Framework (LIF)
ECO + NEO ALL DLCS MERGED
Equipment and Crafting Overaul INNR (the title is cut off so I think this is what it's called)
Equipment and Crafting Overhaul Automatron Patch
Equipment and Crafting Overhaul Nuka World Patch
Equipment and Craftinh Overhaul Far Harbor Patch
New Equipment Overhaul (NEO)
New Equipment Overhaul (NEO) (not sure what this one is or the rest of the title but I assume it's a patch)
New Equipment Overhaul (NEO) (not sure what this one is or the rest of the title but I assume it's a patch)
New Equipment Overhaul (NEO) (not sure what this one is or the rest of the title but I assume it's a patch)
Legendary Effect Overhaul (LEO)
Legendary Effect Overhaul (LEO) (not sure what this one is or the rest of the title but I assume it's a patch)
Legendary Effect Overhaul (LEO) (not sure what this one is or the rest of the title but I assume it's a patch)
Legendary Effect Overhaul (LEO) (not sure what this one is or the rest of the title but I assume it's a patch)
Legendary Mod Additions
Even Better Mod Descriptions (not sure what the rest of the title is)
Craft and Scr*p ammo by SKK
Plenty 'o' Exploration - Xbox
NPC Accuracy Adjustment
Enhanced Lights and FX
Sunlight Alignment Tweak
Sun Shadows in Real Time
Smoother Sun Shadow
[XB1] Enhanced Flickering Fire
Dilapidated Roads - Charcoal
Vivid Fallout - All in One
Green in the Commonwealth XB1
WET - Water Enhancement Texture
[XB1] Vivid Waters
Wave
CC's Realistic Stars
MOON - Beautiful Replacement Texture
Fixed Enhanced Blood Textures
Spitfire (Enhanced Muzzle FX)
(XB1) Improved Lightinh Balistics
[XB1] Realistic Bullets: Improved Lighting Ballistics
Enhanced Decal Draw Distance
Extreme Particles Overhaul
Clarity - A Visual Overhaul
NAC X Fixed
60 FPS Series SX Ultra settings
Boston FPS Fix VD
[XB1] Universal Missing Menus
Better In Game TAA
In-game Third Person Camera Configuration
Better 3RD Person Firearms Handling
Tactical Stealth 3RD Person Animation
Confident Idle MALE VERSION
Jedi's Alt AR Bundle - 3rd Person
Cadence Based Stealth (WIP)
Jedi's Res Evil Pistols REDUX
Take cover for Xbox One
Slide - Standalone [Xbox]
Better Casing Ejection
Project Reality Footsteps F04
Better Sound of Casing Touching
(XB1) Pre-Walled Settlements
[XB1] Vanilla Waving Flagpoles
[X1] New California Republic Wavinh Flagpole
[X1] Settlement Borders Extended
See Through Scopes - GOTY
Quick Hack and Pick
A Touch Of Lige - Complete
Bullet Impact Overhaul
Realistic Sound XB1
Cheat Terminal [Xbox One]
Spawn Items for XBOX ONE
M.D. Wolfe's Shipping Services
Outfit Switcher
Elite Riot Gear - Standalone
Snappy HouseKit XBox
Renovated Furniture [xbox]
Colored Workshop Lights
Conquest - Build New Settlements
[XB1] FCOM - Fallout Commander
Place Everything!!! XBOX
Aliens of the Commonwealth
The Attachment Pack (Version 1)
Legendary Modification
Everyone's Best Friend (Dogmeat)
A Better World - Cabin Workshop
WM Service Rifle
Wasteland Melody's Service rifle and See-Through-Scopes
Hunting Revolver and Ranger Sequoia
Anti Material Rifle
F4NV Anti-Material Rifle STS Patch
Alien Assault Rifle
MTs-255 Shotgun Revolver
M1 Garand
WWII Colt 1911 of Freedom
Vintage Shotgun - Winchester 1897
Lee Enfield No.4 Mk. 1
Lee Enfield STS Patch
Mo Weapons - XB1 -
Lever Action Modification Pack
Lever Action Receivers
Golden Ninjato Katana
The Redeemed Shadow
Throwing Knives and Grenade Pack
Dogmeat's Backpack
Ballistic Weave Book
Light Flares and ChemLights
Player Home Apartment
Accessible Bridges - UPDATED
Simple Attack Reactions
Better Settlers XBOX
Improvised Backpack for Power Armor
Wasteland Baubles Ring Overhaul
[XB] Boss Chests Contain Legendary
Spadey and Pizza's Additional Stocks
Spadey and Pizza's Additional Stocks Patch
X1 Eye Fixer
IMVR Regions and Grid
[XB1] STS - Scrap that Settlement
[XB1] [English] Full Dialogue Interface
Place Anywhere
One Handed Revolver
Fan The Hammer - Fast Firing
Wealthier Commonwealth
Quick Step
ADS Lean Patch
Improved VATS Visual FX
Bullet Time for Xbox One
Alex's Bounties
Unlimited Bounties
F04 extras power armor uniform
Gloomy Glass - All Transparent
Disable Character Glow
[XB1] OCDecorator
[XB1] OCDecorator - DLC
Patch: CC & OCDecorator
Unlocking violence
Craftable C-4 Explosives
Commonwealth Warfare - Explosions
Deadly Explosives
Sanctuary Hills SP Repubuild
Armorsmith Extended Dummy File
Institute Overhaul
Rich Vendors+
More Smarter Companions Mod
Follower Stealth Distance Fix
Hardcore Health Overhaul
Equilibrium: Weapons (Balance
Bullet Counted Reload System
submitted by ThatsElectrical to Fallout4ModsXB1 [link] [comments]


2024.05.19 03:06 ThatYankeeBloke [WTS] AR-15 Parts - Nill Grip, Unobtanium Older Parts, Rails, Barrels, Charging Handles, and More (Badger Ordnance, Geissele, FCD, Aero, Reptilia, SLR, Etc.)

Timestamp: https://imgur.com/a/vpGof94
Most parts are unused/never been fired or taken in the field. There may be small signs of test fitting.
Comment below with questions or dibs. PM me (Not Chat) - or I'll PM you - after dibs to confirm details and lock it down.
Payment via PayPal only. Prices include shipping. You pay the fees if you want G&S. NO COMMENTS. Thanks!
1: Magpul Ar-15 ODG K2-XL Grip w/ oil bottle - $20 SOLD
2: Takeoff RRA Overmolded A2 Grip w/grip screw- $15
3: Boyds Nutmeg Ar-15 Grip (w/screw) - $50
4: VZ AR-15 G10 Frag FDE Grip - $60
5: YHM HK Style Flip FSB - $75 Pending
6: Unobtanium NEW OLD STOCK Vltor VST-1C Gen 1 Flip FSB and original tool - $175 SOLD
7: POF Dictator Adjustable Gas Block + Tool w/rifle length gas tube - $80
8: FCD 6315XE Xeno Mount Flash Hider (perfect for 14.5) - $80
9: AR180 Parts AR180S Cone Flash Hider - $45
10: Helius Tactical 1/2x28 Compensator (Heat Treated) - $25
11: Helius Tactical 5/8x24 1776 Compensator + Extra Timing nuts - $20
12: K-SPEC Enhanced AR15 PCC 9.5 oz Buffer w/Flatware Spring - $75 SOLD
13: BKF 9mm AR Bolt, Nitride - $85 SOLD
14: Unobtanium NEW OLD STOCK Badger Ordnance Stabilizer Handguard (Carbine length or perfect for a quirky .300 blk) - $130 SOLD
15: SLR ION 12.5" Hybrid MLOK in factory Burnt Bronze Cerakote (Briefly test fit but never fully mounted/torqued down. Like New. SLR Specific Barrel Nut wrench, barrel nut, and wedge pieces included) - $250 $225
19: Parallax Tactical FFSSR 13.5" Rail in factory Tungsten Grey Cerkatote (+ barrel nut) - $105 $95
20: McGowen Custom 16" Stainless Rifle Gas .45 Raptor Bundle (for AR-10, 1-10 twist, includes Wojtek gas block) - $280 $160 GOOD FOR HOGS OR DINOSAURS Unfired, never installed This is a sweet set-up for a suppressed Ar10!
21: Ballistic Advantage (EPC9) Barrel 8.3" - $45 Unfired SOLD
22: Aero (EPC9) Barrel 16" - $60 Unfired SOLD
23: Aero 20" 5.56 CMV Barrel w/Pinned FSB, Rifle Length - $95 Unfired SOLD
24: Ruger Ar556 Upper w/CHF Barrel and Enhanced FSB (No BCG or Charging Handle) - $150 Unknown Round Count, Very Good Condition
25: SLR 7075 Aluminum Handstop/Barricade Stop - $40 SOLD
26: WTC Arms AR-15 Magwells (2 BLK, 1 FDE) - $ 21 for all three or ADD-ON FOR $8 EACH. SOLD
27: BAD ODG Anodized 7075 Rack Charging Handle (Ambi, NIB) - $70
28: Aero Enhanced Carbine Buffer Tube ODG Anodized - $25 SOLD
29: Aero Enhanced Carbine Buffer Tube Kodiak Brown Anodized - $25 SOLD
30: KA-BAR D2 Extreme Fighting Knife w/sheath - $110 excellent condition SOLD
31: Geissele DDC Government Charging Handle - $85 SOLD
32: Reptilia Lower 1/3 FDE/Tanodized Dot Mount FOR AIMPOINT Micro/T2 Unused, but the box is beat up - ~~$70 $60~~ SOLD
33: B&T Coyote Angled 45° Handstop - $45
34: Magpul ODG SL Stock + Enhanced Buttpad - $55
35: Wellsmade Company Navajo Pattern Sling - $45 SOLD
36: WOOX Walnut MLOK Panels - $40 (OR $25 if purchased with the Nill Grip!) SOLD
37: Ar15 PSG1 Style Nill Oiled Walnut Adjustable Match Grip + WOOX Walnut MLOK panels - $255 SOLD (Purchased for $320 + tax and shipping in 2020)
38: Elftmann Straight Match Trigger (New, hand-adjustable model + Antiwalk Pins) - $140 (Trigger is NIB, The pins have a bit of wear on one edge)
39: Doublestar 7075 Aluminum Folding A1 Rear Sight - $65
40: Spikes 7075 Micro Adjustable Folding Rear Peep Sight (perfect for under an LPVO) - $65
41: Battle Arms Development Blue Aluminum Enhanced Takedown and Pivot Pin Set - $15 (OR $10 with the Blue Safety) SOLD
42: Battle Arms Development BAD-ASS-LITE Ambidextrous Safety Selector, 90/60, Lightweight, Reversible, Anodized Blue - $40
43: Elftmann Stainless Push Button Speed Safeties - 2x at $25 Each SOLD
44: Phase5 Blk Aluminum Winter Trigger Guards - 1x unopened at $20, and 1x slightly scratched/salted at $15
45: Aero XL Stripped Big Bore Upper Receiver - $65
submitted by ThatYankeeBloke to GunAccessoriesForSale [link] [comments]


2024.05.19 02:21 Chonk_Lord98 Chonk_Lord48's C5S2 Comprehensive Tier List

To whom it may concern,
Shalom. Introductions aside, just know that I am a hardcore gamer who has pristine observation skills. I wanted to take it upon myself to give a comprehensive Tier List of the entirety of Chapter 5, Season 2 weapons.
This is not a spreadsheet, no specific mathematical mumbo jumbo needed.
In other words, take my word for it and debate me if you disagree with my tier list for this season.
Additionally, mythic boss weapons are excluded because I judge the weapon classes they belong to holistically. Although mythic weapons do more damage than legendary variants, they are restricted from being customized to preference, thus making the legendary variant of each mythic far superior.
Lastly, there are two honorable mention tiers and this is far from the typical tier list.
Chonk_Lord48's Observations:
Atrocity - Waterbending
S Tier - Thunder Burst SMG, Gatekeeper Shotgun, Ranger Pistol, Cluster Clingers
A Tier - Nemesis AR, Huntress DMR, Hand Cannon, Chain of Hades
B Tier - Warforged AR, Drum Gun, Earthbending
C Tier - Hammer Pump Shotgun, Tactical AR, Airbending, Reaper Sniper Rifle
D Tier - Thunderbolt of Zeus, Firebending
F Tier - Frenzy Auto Shotgun, Chewie's Bowcaster, Darth Vader's Lightsaber
Absurdity - Harbinger SMG, E-11
Reasoning Section
Atrocity - Waterbending is an all encompassing infinite range (it travels past render range) infinite ammo, instant reload super power that will drop any enemy of most skill ranges in exactly two shots. This two shot kill problem is especially a factor when your enemy is using an untraceable form of Zen or Aimbot. Gamers who rely on this atrocious thing to kill or get wins are either inept at the game OR fighting water with water. Thought I would NEVER hear that phrase... Yet it is LITERAL. This weapon should have started and ended with the Avatar: The Last Airbender mini event. This is the second worst decision Epic has ever made, right next to... Well, that's a banned name isn't it... that pleb pleaser from Season X. Waterbending is so broken that it just removes the enjoyment from the game entirely. Even though it is labeled as a mythic rarity item it is far more common than bandages and perhaps more common than most common rarity weapons. Horrendous, absolutely horrendous decision.
S Tier - The Thunder Burst SMG is a phenomenal skill-based weapon that requires precision accuracy to observe the sheer powerhouse of a weapon it is. It has one of the lowest Time To Kill (TTK) in the game due to It's powerful damage output, accuracy, and headshot multiplier (1.76x). It can be used for mid-range combat as well with a modest damage reduction.
The Gatekeeper Shotgun is by far the BEST shotgun ever released in Fortnite History, surpassing the Charge Shotgun class except its Mythic variant. This shotgun excels in point blank range and the TTK is less than two seconds. It has a great spread which provides the opportunity for some guaranteed hits when firing from the hip. When it is aimed down, the spread becomes more precise. Most shotguns do this, yet the Gatekeeper stands out because the choke is not pinpoint accurate (like other failures of a shotgun) and its crosshair fits so nicely around an enemy's head.
The Ranger Pistol has a fast TTK and is damn near the perfection of the Thunder Burst SMG. The two are so similar in damage output, firerate, reload time and range that honestly a player can use either and perform well. When compared to the Warforged AR, it is more accurate, has a higher headshot multiplier, and reloads much faster.
Cluster Clingers were literally the only throwable explosives that did enough damage required to kill. A lethal weapon in the hands of a skilled player. This specific item will forever hold its place as the 'only' explosive throwable item. Be honest, the rest were just gimmicks that were terrible and practically useless. This was the ONLY grenade that actually put enemies back to the lobby. Why it was removed is beyond nonsensical. Anyone who could dare complain about the first (only) grenade that did grenading is... I will say it, part of the Little Timmy community (plebs) that Epic LOVES to humor (I remember Season X well).
Each of these weapons are truly a masterpiece in their class and stand out as among the greatest weapons to ever touch the surface of the game. They do not require attachments to be good. These weapons can be deadly in the hands of players from all skill ranges. From common to legendary or mythic these weapons take the cake as this season's best.
A Tier - The Huntress DMR is the BEST DMR to date. All other DMRs pale in comparison to this one (Looking at you Cobra) because it actually hits targets when you aim and shoot directly at them. This would have been S-Tier but since it requires a specific set of attachments each game to be superior, it cannot be placed there. This weapon shoots the farthest and has little to no bullet drop whatsoever. It is superior to the once great Reaper Sniper rifle and takes the cake as the best long-range choice this season.
Note: Perhaps with the fresh new ballistics system, the Cobra DMR can make a return and actually function properly instead of being exclusive to function on PC.
The Hand Cannon is a re-imagining of one of Chapter 1's best weapons. It is superior to other slow firing, semi-automatic weapons due to its damage output and buffed headshot multiplier. This weapon is exclusive for highly accurate and skilled players which is precisely why it remains in A Tier. It is not universally great (S-Tier), yet it still rewards those with precise aim. The fun with this weapon is that it doubles as a close range defender or a sniper rifle depending on attachment preference. When modded to be a long-range weapon it should be noted that it has less bullet drop than the Reaper Sniper Rifle. The other optimization is the classic one which can be done with an optic attached or not. When used in this classic form, it outclasses the Hammer Pump Shotgun entirely. It does more headshot damage and less body shot damage, sure, but at least significant damage is guaranteed since spread is not a factor.
The Nemesis AR is a powerhouse of a weapon as well which is surprisingly accurate for its high damage output and adequate headshot multiplier. It has a fast TTK and requires little investment to be superior to other weapons in its class.
The Chain of Hades is not an an atrocity. It is very much required to counter and punish enemies who think they are tough guys fleeing from a fight using shockwaves or the wings of Icarus, or even a motorbike. It is fun to use, when it works. This item is prevented from being S-Tier due to the FACT it does not work properly. This weapon has a sweeping animation and must be paired with area of effect damage. The center of the crosshair is NOT the only area of damage. This can be tested and proven by opening a door, aiming in the middle of the doorway, and swinging. You will notice the it does indeed deal damage to the left and right of the crosshair. Sadly, and unsurprisingly, this AOE melee weapon seems to exclusively function properly on PC. When used on PC, this chain causes a stagger that prevents a weapon from firing in a minute instances. That is, each hit when swung, causes an interruption of a weapon firing. This feature is nonexistent on consoles and seems intentional. As for the chain pull, that attack causes stagger universally, which is good.
B Tier - The Warforged AR is decent at best. Even with a legendary properly modded variant, it pales in comparison to the Nemesis AR, which requires little investment to no investment. This weapon had much potential but Epic clealry refuses to allow an S-Tier assault rifle to exist again.
The Drum Gun is yet another re-imagining of one of the greatest weapons to enter the META first debuted in Chapter 1. This version, regardless of attachments, fails to be what it once was. It is about as accurate as the Warforged and also lacks recoil control even with the attachments meant to reduce it.
Earthbending was a failed opportunity for Epic to allow players to have fun with the game. I would have preferred summoning armor on my character (like Toph does in the show) paired with the ability to bull charge into an enemy which would deal an atrocious amount of damage to be equally unfair as Waterbending. Maybe 150 damage or simply an instant KO. Heck if I care you cannot shoot the armor off quick enough to cancel the attack. As for Earthbebding as it was made, the cover provided was stronger than metal, and more reliable than porta bunkers. Long before the time it would take to break the cover, the ability to form another wall is primed and ready. Hurling large, fine cut rock slabs at enemies should have caused a KO in two hits to counter that atrocity not worth my breath anymore.
C Tier - The Hammer Pump Shotgun is just a joke but can still be deadly when paired with an appropriate backup weapon. This weapon could be A-Tier at best when paired with a Thunder Burst SMG or F-Tier at worst when used alone. By that logic, it averages to the middle of the tier list. Oh I miss the days when it just took one skilled shot to send them back to the lobby with the original Pump Shotgun re-imagined in Chapter 1 Season 5. This was arguably the most balanced period in Fortnite's history especially for both SMGs and ARs.
The Tactical AR is yet another re-imagining of one of the greatest weapons. This too pales in comparison to it's predecessor. Even with all necessary attachments on it, it is not the same as before. Period. It does not do enough damage and high a slow TTK. It pales in comparison to both the Thunder Burst SMG and other assault rifles. It fails to be both SMG and AR when it is meant to be a combination of both.
The Reaper Sniper has once graced players inventories as the BEST sniper rifle in Fortnite's history. Once an S-Tier weapon, this powerful sniper rifle has fallen from that status due to Epic's tendency to humor plebeians in the community. It has caused this weapon to become absolutey useless for what it was made for. It does not make any sense at all for this weapon's bullets to have bullet drop before 20m. The projectory of the bullet is flaccid, like to an ED extent. Absolutely an ABSURD choice for long range encounters, period. However, this weapon can surpass even the Hand Cannon as a replacement for a shot gun, slap the proper attachments on play pretend that it is the KSG-12 or a slug round shotgun, then you got yourself an S-Tier shotgun that drops players in ONE shot.
Airbending is not a weapon per se, however it can be used as one to cause a death due to gravity or to prevent vehicles from traveling. It was amazing. I miss it. It was the best movement option that was ever released in the game.
D Tier - Thunderbolt of Zeus had potential to be amazing. It was pathetic compared to cluster clingers and its splash damage seems to be so random that it is unreliable. It is supposed to hit for 40, 40, then 140. Yet my final hit is hitting for 80. I do not understand. Prep time alone makes this weapon a death wish.
Firebending also lack a passive ability and Epic has failed to make this combat-based bending effective. Unless you are staying perfectly still, you will jump around like a maniac and miss all projectiles. Period. Upon release, it dealt barely any damage and Epic did not bother buffing the damage until near the event's conclusion. I should, according to the same broken logic, be able to bend lightning with extreme precision to deal 300+ damage, thus instantly knocking out anyone.
F Tier - The Frenzy Auto Shotgun was once an atrocity and at first got respectfully nerfed. Then Epic nerfed it again to be effective exclusively at less than point-blank range. Any further than 10 meters then you are surely dealing between 10-20 damage IF you are lucky.
The Bowcaster is a failure of what could have been a fun limited time weapon to use. Firstly it animates an AoE per shot regardless of charge and does NOT do splash damage when shot. When charged fully it deals decent damage but then the splash damage is negligible. I am a first hand witness to this bs weapon having splash damage be effective exclusively on PC. I was damaged from about a tile and a half away from the point of impact when at the Dumpen Haussen reboot van. I find it unnerving that some weapons have no polish on console. The Bowcaster when shot semiautomatic is not only supposed to have splash damage but it also fails to deal damage in general. This weapon suffers the Cobra DMR curse where if you aim directly at an enemy and HIT them, it does no damage or just goes right through them or it is just rubber bullets or blanks. As for the bowcaster, it is as if the laser goes directly through the enemy causing no damage whatsoever. This does not happen on PC. To my knowledge, Epic intentionally caters to this SMALL percentage of the community.
Darth Vader's lightsaber is just bad compared to the chain. The chain is in an entirely different class. The lightsaber lacks damage output and is trash at blocking waterbending. The guard is easily broken. Without a pool of lightsabers to choose from that have powers per color. The other powers would have been perfect counters to the chain of hades. Push em off or pull them down or towards. Amazing, is what it would have been.
Absurdity Tier - The E-11 is canonically accurate, how ironic. Nuff said. No wonder the Storm Troopers could never hit their shots.
The Harbinger SMG was supposed to fix Epic's failure last season, the Hyper SMG. Both are absurdities and should NEVER be picked up in any circumstance. You would fair better throwing grass at your enemies. The Harbinger SMG is outclassed in DPS by EVERY other light ammo weapon option, EVER, not just this season. It is BEYOND a failure which is why it takes its rightful place here. It is to NEVER be relied on. You will surely die faster by any other weapon in the game. Even at legendary rarity optimized for hipfire or ADS the gun is inaccurate regardless of the player using it. Both the E-11 and the Harbinger SMG are universally repulsive and fail to be a weapon (by definition) in the hands of any player.
Conclusion
These are my expert observations on what is, can be, and is not effective in the current META. Please feel free to debate these claims, if you can.
Thanks and God bless you all,
Chonk_Lord48
submitted by Chonk_Lord98 to FortNiteBR [link] [comments]


2024.05.19 01:34 Initial-Hurry8026 Thoughts on what an extraordinary achievement Helldivers 2 is, from a veteran live service game developer

Hail, fellow Helldivers!
I’m a game dev with over 20 years experience, half of that on live service games or MMOs, all of it on core combat for action games, on game teams ranging from 10 people to over 600.
I play a ton of hard co-op action games, and I was a huge fan of Helldivers 1. I’m honestly in awe of how good Helldivers 2 is, even after the hundreds of hours I’ve put into it, and how they’ve sustained the pace of updates for so long after launch.
Yes, this is a throwaway Reddit account, I wanted to share some of my thoughts without inviting death threats.
Development
This game must have been in development since shortly after Arrowhead’s last released game, Helldivers 1 (plus whatever DLC and maintenance), so, 8 years give or take (I sent Pilestedt a congratulatory email, but presumably he’s drowning in them, haha).
I ran into the devs at GDC 2019, shared a few drinks and we talked shop about our similar games. They were super cagey but very excited about what they were working on, even moreso when they found out I was a huge fan of HD1. They were clearly already deep in development of HD2 at that point.
This has been discussed elsewhere, but it adds to how impressive this game is: this is the same engine (Autodesk Stingray) as Helldivers 1, a top-down game with 2D gameplay and much lower visual fidelity. Stingray is no longer supported by Autodesk as of sometime after 2018, so most of the features HD2 required would have been built in-house by Arrowhead. To my knowledge there’s only one other studio actively using the engine, and that’s Fat Shark, the developers of (most recently) Warhammer 40,000: Darktide.
The AH team has grown massively in size over the past 8 years. I don’t have the exact numbers, but it’s a 5x to 10x increase in size. Scaling up that fast and not ruining your company culture is super hard, and you can see plenty of other studios that have tried to grow so they can build bigger games and have fallen apart doing it.
Helldivers 2 easily has a AAA level of polish. I’ve gone back to HD1 recently, which at the time looked and played super well, and the improvements are night and day. HD2’s production values compare favorably to any random AAA game released in the last few years
Weapons
Building first or third person weapons to this level of quality is extremely expensive. A unique gun for a AAA first person shooter might take 4-6 weeks of artist time and the same (or more) of designer time to set up and tune the gameplay. For any completely new type of weapon, factor in around 6 months of animator time, and a few weeks for a variant that has a different reload animation or similar. E.g. all rifle-sized shotguns might use the same base shotgun animation set, but the continuous reload shotguns would have a different reload animation than the Breaker family. Then you need VFX and audio too.
Vehicles are even moreso, taking months for each, more if they can seat multiple players or have points that contact the ground (e.g. wheels).
Environments
Building environments that look this good is expensive even if you know what you want, having built a prototype version, you then have to iterate on it while you refine the gameplay and then build the final art. Building environments that look this good and are procedurally generated in as freeform a way as in HD2 is mind-boggling. Let alone doing that in a way that runs fast enough. Sure once it’s all up and running you have a ton of variety for relatively cheap, but I don’t think I’ve ever seen the proc gen create a serious gameplay problem, and that indicates very clever design and thorough testing.
AI
AI that works as well as this is expensive to build, and typically computationally expensive at runtime too. In games like Call of Duty or whatever, you have a static environment, with maybe 10-20 active AI at a time, prebuilt navmesh (which is a hand-drawn or generated map that allows AI to move around the environment without having to calculate valid geometry constantly at runtime), and level or encounter designers have hand scripted a lot of what looks like emergent AI behavior. HD2 can’t do any of that; there can be hundreds of enemies active at once, the environments are procedurally generated, AND terrain can be deformed, buildings can be destroyed etc. The AI can’t be scripted to the same degree as on a static map, probably the devs have hints that are procedurally added to the world and not much more. It helps that all of the enemies we’ve seen so far are the “implacably advancing” kind, typically they don’t have any complex behaviors, and instead the design of the character themselves and their attacks carries the gameplay. Smart design. The Illuminate in HD1 were much sneakier, it’ll be interesting to see how that faction translates to a full 3D game with a lot more enemies active at once.
UI
This game has a lot of quality of life features that it’s easy to take for granted, but are hard to build, and hard to retrofit to an existing game, for example:
· A zoomable, pingable minimap (IMO this is a best-in-class minimap implementation)
· A ping system
· Battlepass implementation allowing for not expiring old battle passes.
And all of this is UI-heavy, where UI is one of the most expensive things to make in AAA games. Every project I’ve shipped, UI has been a bottleneck. It doesn’t help that every company basically builds a UI system from scratch, since engines rarely have something shippable built in, and Scaleform (the most prominent UI middleware) went away. And then it takes a ton of iteration to get to a point where a feature is powerful and intuitive to players.
Gamefeel
If you play much of the most highly-regarded AAA shooters, you might not like the feel of some of the weapons in Helldivers 2 by comparison. They often feel slow to use, hard to aim, and punishing of misses, bad timing or bad positioning. Some of this is a polish thing and probably isn’t intended, e.g. scopes that look janky in first person, misaligned reticles and similar stuff. Most of it though looks deliberate, and supports the gameplay they’re laser-focused on building. The weapons are largely useful in very specific situations, and are not power fantasy moments for the player. There are serious tradeoffs, including “if I’m caught by a melee enemy with a Recoilless Rifle out, I’m in trouble”, the most powerful support weapons preventing you from bringing a shield, the snappiest weapons typically only being useful against weak enemies, etc. Most mass-market shooters sacrifice this extreme level of tradeoff in service of making the game feel better to play, and can lack gameplay variety as a result.
Given all of the above, most of the content that Arrowhead has released post ship must have been built alongside the rest of the game. It’s unlikely that they’re able to turn around 3 new weapons, new giant enemies, new mission types etc every month for several months in a row building them from scratch since ship. And yet, the game at launch still felt complete. This is a hard balance to strike. I wonder how much near-shippable content they have in their war-chest, and whether they’ll be able to generate more quickly enough to satisfy the appetite of the community on an ongoing basis.
Balance
Typically on a live game, the same designers build gameplay, ship it, and then balance it in patches post-ship. Sometimes a studio will have a separate “live team”, either dedicated, or rotating members of the dev team through it, but this isn’t common and it doesn’t look like Arrowhead splits the team up like this.
In any case, players always ask why developers ever nerf anything, and it’s for three reasons:
· Typically only a small number of things (weapons, abilities, heroes) are dominant, and a very large number are OK or weak in the current meta – buffing everything else would be extremely expensive, and since it’s the same people doing this work and building new content, it’d reduce the amount of new content the team could make. So it’s much more efficient to tamp down the overpowered things as a priority, and buff some other options at the same time.
· “No nerf, only buff” results in player power creep over time, which makes the game easier, and eventually will require a correction either in the form of a large scale nerf pass or buffs to enemies – both of these are bad: players hate widespread nerfs, and buffing enemies can put the game in a degenerate state where lethality is skewed, or only the best players can compete because they have all the best gear, or you end up in an arms race between player design and enemy design as both teams try to react to player feedback or overall game difficulty.
· Having a small number of overpowered things is much more destructive to a varied meta than a small number of weak things. Say you have 100 abilities and 3 of them are overpowered. Well, now everyone’s only using 3% of the possible content. Say you have 100 abilities and 3 of them are too weak.The other 97% is viable. Overly simplistic, clearly there’s a gradient, but you get the idea.
BTW the pace at which Arrowhead has updated balance is extremely fast for a large PvE game. Some small PvP-only games can react this quickly to a developing meta, but on large-scale games it takes weeks or months of testing and platform certification to ship balance updates on consoles. And “hotfixes”, i.e. very quick responses to critical issues, have a high level of scrutiny on them, i.e. lots of justifiable red tape, and often require crunch.
Community Interaction
It’s extremely rare for developers from large studios at any level to talk directly to the community, mostly because the gaming community burned those bridges long ago, by doxing devs they don’t agree with, sending them death threats, or just generally abusing them publicly and anonymously. No way in hell would I be public facing, and no one at any studio should be required to unless it’s explicitly part of their job. And even then, I feel for community managers. Direct communication from devs is a precious thing, and not one that should be taken for granted or used as an avenue for abuse.
*Salutes* to Arrowhead
Huge, huge kudos to Arrowhead. This game is an absolute triumph. To go from a small team making top-down games, to a medium-sized AAA team that shipped a game that catapulted right to the top of the most-played charts and game of the year lists and has stayed there is a massive accomplishment. I hope you’re all seeing a big payday from this success!
submitted by Initial-Hurry8026 to Helldivers [link] [comments]


2024.05.19 01:15 Gazooonga Diary of a Press-Ganged Saurian (#1/?)

Just another fun little story idea I had. I am still working on Humans are the violent ones but I like to bounce around and experiment with ideas to see what I really like. I also suck at writing more casual stories, as they give me severe writer's block as I try to map out how to make a scene feel genuine in my head, but I promise I'll update that soon. If you like this story and want to see more, then like and comment. I'll gladly continue this series as well.
Start of Personal Log
Humans don't like being told what to do. They don't like being commanded, put in their place, or snubbed. It was an inexorable, inalienable trait of humans, at least any noteable humans, to go against any authority that they believed was against their interests.
Humanity would not fit amongst the stars. Few ever did. It was a trait of most successful species to be willful, ambitious, and to desire more. But once they reached the stars the new (and simultaneously very old) pecking order either quashed any spirit such species had or simply eradicated them. Countless tomb worlds and diaspora served as painful reminders of what became of the nails that chose to stick out. The hammer of order would always strike. There could be no compromise, the very soul of the authority that held the Jurisdiction together relied on a show of unmatched power, or at least the illusion of item.
In reality, the Jurisdiction was an old, fat, and lazy beast. It filled its belly on the corpses of empires far and wide, and sated its bloodlust on the shattered dreams of hopeful cubs. It had every right to, for none could challenge it: there were no new frontiers to explore, nor were there any other enemies to conquer. The Milky Way, as humans had so strangely dubbed our cradle galaxy, as well as Andromeda, had long since been warred over and settled for millennia before humanity had arrived, bright-eyed and with familiar yet otherwise foolish dreams of cooperation and prosperity. The Jurisdiction did not cooperate, nor did it ensure prosperity. Oh, it claimed it did, but in reality it simply took. The rest was just the peace that came with not being the direct target of the biggest fish in the pond. The humans didn't like that, but they had no choice.
Slavery was a common tribute. The Jurisdiction had no use for other resources: it simply took. No, it wanted those who could facilitate that unequal exchange, those raised in a world where the only morality was the one set by your lord. The Jurisdiction was held together by expectations, obligations, and dury more than any kind of shared dream, so when you were ordered to take you did so without question. Humanity was new: they had no niche or value that set them apart, but they had a penchant for killing and taking, so the Jurisdiction gave them a taste of how the galaxy worked. They killed and they took. The humans didn't like that, but what choice did they have?
Humans were strange. They learned, but not in the way most species learned. Most species learned to adapt in a passive way, to adhere to the world around them. They flowed like water, moving past and around obstacles and confirming to the boxes they were assigned too. Humans didn't confirm, nor did they adapt: they made their circumstances fit their desires. They would not move around obstacles, but rather smash through them, and they refused to stay in one box for too long. The Jurisdiction merely saw them as a particularly loud nuisance, but those who faced their wrath knew better.
It is said that when a beast seeks to make an example, it shall humble its rival by killing it's cubs. Children were one of those universal constants that brought entire communities together: the Sok’klar saw their hatchlings as gifts, shaped by the fruitful currents of the universe in perfect harmony. The Yarrack saw each and every newborn whelp as an uncut gemstone, ready to be shaped into something magical. Humanity oftentimes referred to their offspring as angels, or spirits of unbridled good sent by the gods themselves. Children were seen by most of the galaxy as gifts.
The Jurisdiction saw them as a lever to inflict suffering. It had become quite effective at enacting psychological punishments on those that stood up and spoke out. You dare to disobey? You believe you can speak out? Your gifts shall be taken from you, and you shall be without joy.
Humans didn't like this, but the Jurisdiction would have their pound of flesh, and humankind would kneel. And they did. But humans were patient creatures: most species who retained that trait of willful spit also lacked patience.
I had long since become desensitized to the Jurisdiction’s actions: it was simply how the universe worked now, as if it were a constant akin to gravity. Cruelty was the unspoken rule of this seemingly unending age, where our lives never appeared to move forward or backwards, only lay dormant. The Jurisdiction had been the unyielding authority that ruled the galaxy for thousands of years, venerable yet feared all the same.
And for the longest time I was just another cog in its wheel. My name is Kalnuracht Sedjuur-Noumar VII, and was the scion of the noble house Sedjuur-Noumar. I was born into what most would describe as veiled apathy, living a life that could be attributed to the privileged class of feared scribes that enacted the will of those above. I was an administrator and nothing more. And now I am doomed to be far less than that in the eyes of my former constituents within the endless administration. I am the only scion, as is tradition, and without an heir I am the last of my house, our name to be scrubbed from the records, worthless, meaningless, and forgotten.
I am merely Kalnuracht, nothing else and nothing more. I have seen from their eyes, the eyes of the downtrodden, and it makes my crimes of association with the Jurisdiction feel all the more damning on my worthless soul. I am worthless to the world, and this is my story.
End Personal Log #1
Start of Neural Lace Narrative Log #1
They came from the black like carrion birds in the night, encircling our convoy as if it were a dying animal ready to be picked clean without remorse. There was no warning, no list of demands sent out as civilized peoples did, nor was there either any requirement for unconditional surrender nor chance to parlay, as was done so under letter of marque: this was an unmistakable call for violence and nothing else. They sought to reduce us to slag and scavenge the rest.
So, as one would expect, the entire bridge of the ship was nearing a panicked state. This was not the actions of those practicing civility, but rather the common behaviors of despoiling barbarians, the kind that tore their way through the dark reaches of the galaxy as if they owned it.
“Wayfinder, what do your probes see?” Shouted the ship’s sovereign. He was an older Kar’Rowmach, an amphibious cephalopod species with a venerable history within the Jurisdiction going back thousands of years. Normally one such as him would be above me if it weren't for the fact that I was under the authority of the Jurisdiction’s seal of office. He didn't like me very much, but most of his kind shared the same sentiment.
“All dark, honorable Sovereign: the sensor arrays are wailing but the feedback we're reviewing is beyond incomprehensible,” the wayfinder replied with a certain restrained temper in his voice. The Sok'klar wayfinder swayed gently, his tentacled limbs grasping different metallo-liquid braille output arrays, the liquid gallium flexing and reshaping unnaturally to allow him to to take in multiple different sources of sensory output at once, with the primary navigation computer plugged into the cybernetics surrounding his opaque, gelatinous head and plugging directly into his tube-shaped brain.
The Sovereign cursed in Loskat and pointed to his bridge crew while I simply sat in the back, near the Sovereign’s symbolic throne. “Prepare countermeasures and spool up the warp drive, we cannot allow the amanuensis to be taken! He carries sensitive information that only he can translate and transcribe!”
As the bridge crew nodded and began fiddling with their own systems, I preened my feathered hide anxiously. I wasn't a fighter: us nobles of the cloth were the educated minority above all else, not those who waged war or partook in hard labor. Special cybernetics in my brain allowed me to translate triple-encoded messages that usually took a ducal signet codekey or above to parse, but even without that I was a skilled mathematician and logician. I had terabytes worth of knowledge stored within the hardware installed in my head, all well protected of course, but if I were to die it would still be a waste. I could only imagine the damage any malcontenders could do with it if they were able to get their filthy hands on me.
Suddenly, the ship rocked, and the gallium overhead display began to form crescendos like I'd never seen before. “Sovereign, decks A-3 through C-12 are venting atmosphere and our coolant systems have been obliterated,” the Wayfinder spoke in an almost serene voice, as if he was completely unconcerned by current events. I knew they were simply incapable of tonal displays, but it was unnerving nonetheless. “Once we jump, we will not be able to risk another until the vacuum of the void can reduce temperatures to acceptable levels within the plasma capacitors.”
“Damn them,” the armored nautiloid hissed, his barbed feelers coiling in frustration, “May the currents take them. What are our options? what can we see? This fleet cannot fall to the void today, not with such vital cargo.” My hackles rose lightly at the Kar’Rowmach referred to me as some object rather than an esteemed amanuensis of the Jurisdiction, but I bit my forked tongue. Now was not the time to squabble with the sovereign over who was what and what titles I deserved, not while he was so desperately attempting to keep what semblance of order within his fleet that he had left.
I could not blame the crew for being panicked either: wars were practically mythologized now, having been long since rendered obsolete with the rise of the Jurisdiction, and that felt like an eternity ago. Now, either being levied into or joining a ducal naval force was simply another career, more akin to serving as an officer of the law rather than a fully fledged soldier. Minimal training was required, most of it being the technicals of one's duty rather than any kind of combat conditioning, so expecting a fleet to actually be prepared for a combat scenario in a universe where peace was the norm was laughable.
“We are practically blind, Sovereign,” stated the Sok'klar Wayfinder, “our probes are offline, and shipboard graviton displacement sensory arrays have been rendered unreliable at best.”
“What about the particle emission array? Has there been a spike in radioactivity where we were hit?”
The Wayfinder seemed to think for a second, his gelatinous form flexing and morphing a bit before answering. “Affirmative, a jump from negligible to forty billion becquerels along decks A through E-5 on our starboard side.”
“Torpedoes…” the Sovereign hissed, stroking his barbed feelers, “Human Torpedoes. Only those primitives would rely on crude nuclear warheads.” He then turned to his militant leaders on the ship. “Noddos, Rel’ads: organize your phalanxes and prepare to repel boarders. We are bound to be assailed by those rancorous primates, and I want their skulls piled at my feet if they dare set foot on our ship.”
“Your wish is our command, Sovereign,” the two militant commanders spoke as one. Noddos, a large bipedal with multiple sets of curved spines running down his back, a pair of graceful horns sprouting from his head, and multiple rows of sharp teeth in his snout, bowed first, followed by Rel’ads, a marsupial with long saberteeth and thick fur. They both must have been fierce warriors in their own right to each lead a phalanx. They wore thick, semi-powered armor and held dueling polearms alongside their usual plasma casters, and seemed completely unfazed by the situation we were in. As they stomped out of the brightly lit bridge, I let out a quiet squawk of discontentment. “Sovereign, why haven't we jumped again? We are wasting precious time.”
“I am working on it, you spineless beaurocrat!” He warbled back, his feelers tensing in anger, “besides, it's not as if you're the one who will be spilling blood today, amanuensis, so flatten your wretched beak or I shall weld it shut with a plasma torch.
I was about to reply with something indignant, but the ship rocked again, this time causing the lights to flicker and the air to become… thick. The skin under my feathers began to blister, and I became lightheaded and confused. “Seal the damnable vents, initiate radiation scrubbers, and activate secondary life support!” Shouted the Sovereign, “Their nuclear weapons are rendering the ship inhospitable!”
I coughed up magenta blood accidentally, and I could feel more seeping from under my eyes. Some of the crew was in a similar position, but others were more resistant to radiation than I. The Sok'klar seemed completely at ease as he ran his tentacles across his morphic braille arrays before calmly announcing the ship’s status. “I've regained some control over our probes: ten, twelve, and seventeen are active and fully functional, the rest are either still malfunctioning or permanently inoperable. A rapid rise in localized radiation is also interfering with the detection of graviton displacement; we can't sense photon redirection, thus readings will remain inconclusive.
“Wayfinder, damn you, get me some kind of out here! We're easy prey until we can respond in kind!”
“Negative, something has gone awry with our processing hub, I am attempting to troubleshoot-”
And with that, the Wayfinder’s bulbous head exploded in a cascade of opaque lavender blood, covering the front half of the deck crew like a morbid art piece. Some of the crew screamed and shouted in terror before removing their cranial adaptors and choosing to interact with their displays manually. Others died just as quickly, unable to unplug in time as their brain stems fried or their blood boiled. It was a horrible way to go, having your insides neutralized by your own cybernetics, so I was glad I wasn't connected to the system.
“Cybernetic warfare! All systems are to be considered compromised, switch to manual settings or you'll be killed!”
The lights in the bridge flickered again, and the displays went haywire. The bridge crew, which obviously weren't acquainted with working without being hard-linked into the mainframe, moved at a much slower pace.
“Launch missile pods A through F and set to self-target after five hundred kilometers, then rely on their ballistic coordinates to begin firing broadsides! If we can't see the humans due to their meddling, we'll just have to feel them.” Shouted the Sovereign, “and got me a detailed report on the ship’s diagnostics readings. I need to know if this flagship is still capable of escaping or if we'll have to scuttle it and retreat on another.”
“Acknowledged, Sovereign, launching now,” affirmed another deck officer as he swiped across his own gallium output array. I could hear the dull thunk, thunk, thunk of missiles pushing out of their pods before racing off to their intended targets, then the mechanical whirring as the pods rotated to be reloaded by slaves in the lower decks. I was regaining my bearings as the many horrible sensations of being overwhelmed by radiation poisoning were beginning to subside, but I still felt as if I had been microwaved. The air was stale, the crew was horribly sick as well, and even the sovereign himself seemed to be on his last leg. I was beginning to believe that I might die here.
“Sovereign, a message from the lower decks,” shouted a communications officer, his chitin scraping against itself as he turned quickly, “they're requesting reinforcements, something about being overrun.”
“Impossible,” the Sovereign hissed out in a vain attempt to exude confidence, “We must outnumber the humans, they always go for bigger targets out of arrogance.”
“I've received reports that it's not just humans: the primates seem to make up only a third or so of the assailing force, along with some Phaeldaer and Vrex.”
The commander slammed his clawed hands down on his own output array in a fit of rage, obviously overwhelmed by the circumstances, “Then this wasn't just a typical assault, but something more sinister!” The nautiloid warbled, blood seeping from his shell as the full effects of the radiation took hold, “Get Rel’ads on the line, have him divert all spare lances to the lower decks or else we'll lose the only offensive capabilities we can use.”
“Rel'ads has gone dark, Sovereign, his vitals are critical.”
“Then either get me Rel'ads tail-leader or get me Noddos!” He screamed in rage, “don't give me this nonsense! If we don't pick it up we're all going to die, is that what you want?”
“No, Sovereign, I'm simply overwhelmed-”
“We're all overwhelmed! By the tides, I'm dying of radiation poisoning you nincompoop! Get me something I can work with!”
The officer didn't even acknowledge the Sovereign after that, simply turning back to his display. Eventually, the Sovereign was able to get Noddos on the line.
“Sovereign, two thirds of my phalanxes have been decimated by combat with the primitives and the radiation, the rest are in shambles. We must retreat and fortify elsewhere!”
“Then the ship is compromised! Rel'ads is unresponsive and the lower decks are swarming with intruders. We must evacuate the amanuensis to another ship.”
Just as the Sovereign spoke, I heard several gentle thumps rattle against the bridge’s door, and it made me uneasy. Some of the bridge crew seemed to feel the same, as they looked incredibly nervous and some even drew their sidearms. Just as the sovereign turned to give further orders, the door blew inward with a deafening explosion, followed by shouting and gunfire. Several of the bridge officers were dispatched quickly, brain matter and blood splattering against the delicate electronics. Others were shot in the legs, the torso, or in any other exotic yet non-vital body parts. The humans poured in, brandishing primitive ballistic firearms and jury-rigged energy weapons while wearing scavenged, legion-grade powered armor.
The Sovereign was the next to go, but he wasn't afforded an honorable death. He was shot along the arm with a particularly potent plasma caster, burning off his clawed hand and cauterizing the wound, the acrid smell of roasting chitin filling the already hot and cramped bridge. He fell back against his output array, the gallium reaching new highs and lows as more diagnostics and casualty reports were delivered, and he clutched his stump angrily. “I'll burn every last one of you in the foundries! I'll tie you to stakes, cover you in wax and set you alight! Your screams will be broadcasted all over the galaxy!”
One human warrior stomped up and slammed the butt of his rifle into the sovereign’s face, shattering his facial plates and causing blue blood to splatter across his section of the bridge. “Shut the fuck up, you mutant lobster,” the human said before dragging him by both antennae towards the center of the bridge and receiving a stained breeching axe from one of his comrades. “Emmanuel, start recording. We need proof.”
The other human nodded and pressed a button on his armor before lifting up his gun again. The rest of the humans fanned out, holding everyone else at gunpoint. I tried to get up and sneak out, but a human grabbed me by my neck and nearly wrung it out as he forced me to my knees and pointed a sidearm to my skull. “Get down, you piece of shit, before I blow your brains out too.”
“Damnable primate,” I hissed, but he bashed me in my skull with the base of his sidearm’s grip and sent me sprawling, making my already pounding headache worse. Another human shouted at him in a language I didn't recognize, but he sounded furious. The first brought me back up to my knees again, and I complies with a hiss and a groan, blood still leaking from my eyes and mouth and my world was spinning.
The Sovereign struggled, but he was weak from the radiation poisoning and he couldn't exactly resist on account of his lost arm. The human with the breaching ax kicked the Sovereign down and forced him to kneel before lifting up the breeching ax and splitting his chitinous head down the middle with one powerful swing, sending more blood and brains across the floor. “Execution confirmed, take his antennae just in case and we've got ourselves a bounty. Now all we need is that ugly cat’s teeth and the fat hedgehog-thing’s grimy spines and we'll be in business. Although, they do have skulls… we might as well just take their heads.”
The real horror of the situation dawned on me at that moment: they were going to kill us all, or maybe worse. They mentioned a bounty for the commanders, and multiple of the higher ranking ship officers were already dead, their brains splattered against the walls or their bodies torn apart by gunfire. I wasn't dead yet, but that didn't mean much since I wasn't an immediate threat.
“Alright, round them up and bring all the grunts to the hanger bay, then kill the rest,” the leader of the humans said in such a lackadaisical manner that his complete disregard for life almost made me sick… almost. I had seen worse from the Jurisdiction before, but usually that was from me delivering some kind of ordered judgment on a world that had sinned against order. I might have simply been the messenger, but I had seen many of the outcomes. “And make sure to collect whatever proof of bounties you can, we'll need to deliver them to the office to get cashed out. Don't let this be a repeat of last time where Juarez fucking forgot to take a few heads and it ended up cutting our profits in half, the fucking retard.”
Some of the humans chuckled at that as they dragged more of the senior officers away, out of the room and into the hall,where I heard gunshots. The rest of the bridge crew froze in place, different fear instincts kicking in. The remaining Sok'klar corralled together into what seemed to be a singular, semi-congealed mass as if to try and trick the humans into believing that they were much bigger and much more threatening than they actually were. The one Thei’chi on the bridge, an ensign who had clearly thought this would be a simple mission, bore her curved fangs at the humans and growled as they approached, her hackles completely vertical and her eyes dilated. They quickly muzzled and bound her before beating her over the head with a gun stock, sending her sprawling onto the ground. Many others simply cooperated, eyes wide and yet simultaneously empty, as if they couldn't quite process that the ship had been taken and the commanding officers were being executed as the rest were escorted to the hangar.
“Get the damn messenger down to the hanger as well, we need whatever data's in his ugly lizard head, then we can decide on what to do with him.”
I spat at him in spite, as if to try and seem brave, but it was clearly an empty gesture. “You won't get anything, primate! You couldn't possibly crack the encryption!”
The human holding me seemed to wind up for another swing, but the commanding officer simply held up his hand to stop my tormentor before strolling over to me. He knelt down and removed his helmet, revealing a beige-colored face covered in scars, wiry black hair cut down to the scalp, and multiple tattoos. “You're really fucking mouthy for a hostage,” he said before punching me across my beak faster than I could register. I heard a sharp crack as his fist connected, and my head spun again as the metallic taste of blood pooled into my mouth. “I'd advise you to shut up, but I'm sure you won't listen: you aristocratic types are so full of yourselves. Maybe I should have you flogged in the public square until your vocal chords give out once we rip those cybernetics from your head, huh? How's that sound?”
“It won't matter… it won't change anything… the Jurisdiction will hunt you down.”
“Maybe, but I doubt it will happen for some time: they really suck at doing anything that requires effort, even when they're mad enough. They just keep sending their rabid lapdogs to try and smoke us out, and they always end up full of holes,” the human officer said with a smirk, his yellowish-white teeth and green eyes sending shivers down my spine as he drew his knife. “They're just horrible at their job, you know? You've all gotten so lazy and incompetent after being able to just take what you want without resistance, and now that you've met people who are angry and crazy enough to fight back you act as if we're committing some grave injustice,” he placed the knife against my throat, the flat just underneath my now bent beak, “No, we just took a few pages out of your book, ‘cept we've got standards. No kids, for one…” he seemed to look off into the distance as his sneer deepened, “but it's more than that, we don't attack the defenseless in general and we still win against you all in fair fights.”
I went to say something else snarky, but he quickly grabbed my thin tongue with his fingers and yanked it out, blood from my mouth pulling to the floor as he held the blade of his knife against it. “No no, none of that. Say one more thing and I'll cut that rancid little tongue of yours out of your mouth and feed it to you,” he hissed at me, pressing the blade down just hard enough to draw blood. “Do you know what it's like to see a planet turn into a tomb?" he asked me, gritting his teeth, “Do you know what it's like to see everything you've ever known crumble to ash and glass, all the life and the green stripped away leaving nothing but bones? I do. I've seen it happen to countless worlds, and my grandfather always told me stories of how you bastards did it to Earth. He still prays in its direction five times a day, to Mecca, but he knows the Kaaba is gone now, or maybe it's still there, buried in the bones of those who sought refuge there.”
I didn't care for the human’s nonsensical beliefs, but I did care to correct him. “I've seen it before, and I'll see it again. And so will you, it's inevitable. The Jurisdiction will always have its judgment fulfilled, there is no alternative.”
“One day, I hope we can rectify that,” he said, then he sheathed his knife and slammed my head against the metal floor with enough force to nearly knock me out. As I lost consciousness, I could hear him speak. “Take him to the Chop Doc, and make sure the cybernetics don't get damaged: they're supposedly more valuable than any bounty on this ship.”
Warning: Severe radiation poisoning detected. Flush system immediately.
Warning: Neural Lace removal detected, chance of neurological damage high. Proceeded with caution.
submitted by Gazooonga to HFY [link] [comments]


2024.05.18 22:32 Pyropeace Long-range cartridge with lower recoil than 7.62 but more frontal bullet area than 5.56

I'm looking for a caliber suitable for a designated marksman rifle that is useable in a lightweight platform (about 4 pounds, similar to the OIP AR-15) and makes a big hole. Velocity and kinetic energy are only important insofar as they relate to range; from what I know of ballistics, impact energy is less important than the size of the wound cavity. A flat-nosed cartridge would be ideal, but I know that those are less aerodynamic and are generally large-caliber, high-recoil rounds that don't feed well into semi- and auto rifles. Any suggestions?
submitted by Pyropeace to ammo [link] [comments]


2024.05.18 21:18 ApprehensiveCap6525 Earth is a Lost Colony (28)

A/N: yeah I changed up the Alliance admiral's name from Shepard Adama to Sheparda Dama (so creative i know) because the old one was going to fuck me over badly at some point. It would be like trying to make a legitimate, serious fantasy novel with a wizard named Albus Gandalf. I was NOT cooking when I came up with that shit.
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It was said that no plan ever survived contact with the enemy. That, at least in the case of Marcus Wayne’s infiltration of Neldia, was proven entirely true.
His ship, the Peacemaker, had undergone an extensive refit before its jump to Neldia to both modify its sensor signature and repair its failing Aegis barrier. The first objective succeeded. The second did not.
One day later, leaving the derelict Ultimate Vigil behind in deep space, the United Human Alliance courier ship Winged Deliverance logged a real space entry at the edge of the Neldia system. Its crew, having spent their waking hours plagued by hallucinations and enduring horrible nightmares as they slept, found this shift very welcome. The worst, though they could hardly believe it, was still yet to come.
“The Neldian fleet is mustering for war,” rumbled the man who had once held the title and security codes of an Alliance sector admiral. Now, he was a traitor to his homeland. “Security will be high.”
“No need to worry, Admiral,” said Marcus Wayne. “Your code will get us through.” It would not.
It took two hours for the Peacemaker, disguised as the Winged Deliverance, to be challenged by the Neldian Armada. “Transmit clearance code,” said an automated voice. Marcus took out a data disc with the admiral's clearance code on it.
“Hold,” said Terris. She was clad in black, her active camouflage offline to save battery, and she had been sitting at the passive sensor console for the past three hours. “Look at this.” A news broadcast popped up in front of Marcus Wayne and his officers. Sector Admiral Sheparda Dama, or at least he was once a sector admiral, had been tried and convicted of high treason.
“It was a secret trial,” Dama said, still in shock at the revelation. “I had no knowledge of this.”
“Well, that tracks, but what do we do now? What code gets us through?”
“Transmit clearance code,” the voice said again, “or adjust course.”
Dama thought for a moment. “Change course,” he said. “We’re not getting through.”
They did. A great sense of defeat took hold in the hearts of the crew. They would never reach the Neldian hypercom. Sheparda Dama, who would have gladly given his life in defense of humankind, would never get the chance to be the man who broke their chains.
The Peacemaker was halfway out of the Neldia system before Terris spoke again. “Hold it,” she said. “I have an idea.”
That was why she had been placed where she was. Clad in an airtight stealth suit. Inside a hollowed-out asteroid. On a ballistic journey to the heart of Neldian space. It was the most insane idea that Marcus Wayne had ever seen.
But, sometimes, insanity was a symptom of genius.
Terris flew past the Neldian Armada undetected. Many asteroids entered the inner system this way, flung by outer-system prospecting ships to the foundries and shipyards in Neldian orbit, and they were thrown and caught so frequently that only the most cursory of inspections was put upon each one. Terris passed the Alliance fleet entirely undetected.
Terris’ chameleon suit could mimic the sensor return of the precious metals it was buried in, at least enough to fool a probing scan, and the cuts made by Protectoral engineers had been so precise that Terris had fit inside there with barely a centimeter of space to spare. She was effectively entombed inside sixty meters of solid rock.
Interstellar espionage was not a job for the claustrophobic.
Finally, after days of waiting, the signal came. She was in range. A mental command triggered a series of shaped charges in the rock above her, if such directions existed in microgravity, and forty pea-sized explosives blasted a circular tunnel all the way to the asteroid surface. If just one of them had failed, that rock might have been her tomb.
Terris tried not to think about that as she began climbing her way out. A brief burst from her suit’s EVA thrusters was enough to start her on her way, and the tunnel out was wide enough for her to use her arms and legs to speed things up. Finally, after too long a wait, Terris saw the Neldian sun for the very first time.
There was fire in the distance. Comm chatter on every band. Warships burning hard for the outer system. The Coalition fleet was here.
She zoomed in, far more than she had ever had to before, and she could pick out the faintest flashes of blue as warships exploded in the black. A brief crawl around the asteroid, which also helped to warm up her muscles after days of inactivity, let her discern an attack force engaging the Alliance fleet. After a moment’s hesitation, weighing the risks, Terris activated her passive sensor suite to try and decrypt Alliance military chatter.
Instantly, her sensors were flooded with noise from the defensive bastions. The fleet base at the L5 point was loudest, its comm operators screaming indecipherably at fellow Alliance elements fighting in the black. Neldian orbit, where the hypercom station was, seemed to be the centerpiece of all the communications traffic. The hypercom, unsurprisingly, was being used as a relay for comm traffic all across the system. Terris made a note to hack its server banks for intelligence, and perhaps leave a timed virus or two to shut down the system after she was gone.
Her suit bleeped, alerting her that she was in optimum position to make the leap to the hypercom. She zoomed in on it, a red and spiked thing just like everything else the Alliance made, and calculated the right trajectory to land right on its metal surface.
Trying to jump from a moving asteroid out past Neldia’s rings and hit a hypercom station barely three hundred meters in diameter was like shooting a rifle from a jumbo jet in hopes of hitting a mosquito down on Earth. A nearly impossible shot, even with Coalition computers to help make the jump, and anyone lucky enough to make it would have been better served bankrupting their local casino at the slot machines.
Terris gave a command to her suit, activating a set of ion thrusters to boost her off the asteroid and adjust her course mid-flight. She’d never believed in luck.
She coasted silent and graceful past the particle guns in high orbit, like a majestic swan flying on a summer wind. Their sensor arrays were directed out, past her, to the far distant parts of space where a trillion tons of steel were locked in deadly battle. Terris really did wish she could smile at the moment. She was about to have unrestricted access to the biggest communications relay in the star system, able to send out viruses and receive vital intelligence that could cripple the Alliance fleet if placed in the right hands. Terris, confident as ever, knew they would be.
She would make the Neldian Armada burn, and they had no idea she was even coming.
She reached the hypercom station in just under a day, agonizingly slow for a woman like her, hovering just above its surface to avoid triggering pressure sensors. After that, it was simple enough to get inside. Terris found it almost trivial to bypass the airlock sensor grid and trigger the outer bulkhead to open unnoticed, its report to the command room destroyed before it ever arrived. Entering the station itself was easy after that.
Here, there was gravity. She could not hover like she had on the outside of the station. But here, there were no pressure sensors. She really had no need to hover.
The corridor she found herself in was large enough, though nothing like the expansive halls of a dreadnought, and a patrol of marines in powered suits trundled towards her obliviously. Terris had made the right call not to wear a Phantom powered suit. She ducked into an alcove, the chameleon suit concealing her from even their impressive sensor batteries, and they passed by with no clue at all.
Terris made it to the server banks with ease. Most of the hypercom’s security measures took the form of warships in orbit, clustered tightly around the planet to prevent exactly this scenario from happening, but those warships were off waging war. The station defenses were hopeless now that she was actually inside.
The data was encrypted, and she could neither access it nor copy it without potentially fatal consequences, but she wasn’t there to steal data. A brief, milliseconds-long connection to the primary server was all it took to riddle the entire system with custom-tailored computer viruses. The viruses were self-replicating, rather like an electronic version of the biological ones on Earth. They worked similarly, too, meant to latch onto outgoing communications signals and remain inert for a certain amount of time before activating and wreaking havoc across cyberspace.
The program would be scoured from the net in seconds once it began its assault, but it would cause plenty of chaos before then. And, with another critical transmission being scheduled to send at around that time, Terris knew her mostly-ineffective virus attack would be just enough of a distraction to make sure its message was heard.
Terris planned to leave the station in approximately thirty minutes. Shortly after that, the fireworks would begin. It was going to be beautiful.
She heard footsteps. A maintenance worker, no doubt. It was time for her to go. She disconnected from the server, taking pains to hide her involvement, and snuck out of the server room like a ghost in the night.
Next was the transmission array. This room was better-guarded, its door being flanked by marines, but Terris slipped inside by trailing behind an officer as he entered on some unknown pretext. After that, her daring and sleight of hand made sure Admiral Dama’s pre-recorded propaganda transmission was uploaded to the hypercom transmitter. It came with a set of instructions bearing the Admiralty’s seal, changed to be anonymous, to ensure as many people as possible heard his message.
In just under one standard hour, the United Human Alliance would be shaken to its very core. Terris had just made sure of it.
It took longer than she had expected for the door to open again and give her a chance to slip out. Terris had spent that time quite productively, downloading as many incoming and outgoing messages as she could to the internal hard drive just by her spinal cord. Even if they were encrypted, they’d be useful intelligence once Coalition codebreakers took a crack at them.
After that, it was trivial to slip past marine patrols and escape to the hull of the hypercom station. Terris found her ride, an Alliance warship by the name of Brightest Thunder, holding orbit just near the hypercom station. Admiral Dama, even if he was no longer an admiral, still had connections.
She charged her ion thrusters by tapping into the station reactor, an act which did not go unnoticed, but by then it was too late to respond. She had completed her incursion. The damage had been done. Perhaps if the Alliance acted swiftly and accurately, they could undo it, but Terris was a careful woman. She had covered her tracks well.
Waving one final goodbye to the crew of the hypercom station, Terris triggered her thrust pack and shot off into the ink.
“You must be my passenger.” A man in an Alliance captain’s uniform was waiting for her in the Brightest Thunder’s airlock. He wore a helmet and gloves, hermetically sealed to his airtight outfit, so he felt no effects from the vacuum of space. “I was sent by Sector Admiral Sheparda Dama,” he announced after a period of silence, “To transport you and whatever you may have safely to the Coalition fleet.” Nothing. Apart from the dull thudding of the ship’s railgun batteries, firing missiles at range to ward off a strike force of Coalition ships, the airlock was quiet as a ghost.
“You cannot expect me to endanger my life and the lives of my crew without at least some identification that you are who you claim to be!” Silence. Captain Senar Trevy had been standing in that airlock for three and a half hours, while his ship was tasked with screening Neldia and her eighteen billion inhabitants from harm, and he was just now wondering if he had been talking to a ghost.
“I am,” came a voice. Cold. Sterile. Inhuman. Exactly the kind Trevy expected from the secret spies of his former admiral.
“So you are.” Captain Trevy thought for a moment. He cycled the airlock. If his guest held hostile intent, one steel bulkhead would make no difference. “I’ve been stocking the crew with handpicked men and women since I received word of the operation,” he explained as they walked through the ship’s corridors. The crewmen he passed thought him insane. “I can’t vouch for them all, but the ship as a whole will obey me.” No response. Sometimes, Captain Trevy thought himself insane as well.
“This is my personal quarters,” he told the specter, stepping inside and sealing the door behind him. “I must warn you, for your own safety, it would be best not to leave it. The crew are mostly still Alliance loyalists.” He looked around, paying no heed to the decorated furniture or artificial sky, and finally shrugged and sighed. “Are you even here, still?”
Terris decloaked. She stood between him and the door, winged and cloaked in black like a demon of ancient myth. “I am.”
“You’re a black angel.” Senar Trevy, to his credit, kept his composure well. “A spy for the Ierad Republic.” He questioned her purpose here. They both knew it.
“You weren’t told?”
“I was told an alien would be coming aboard, but…” Trevy shrugged again, as if to say ‘what am I supposed to do?’ “The admiral vouched for you. That much is enough for me.” He also knew he had no choice in the matter. From what he knew about black angels, his ship had been lost the moment she boarded.
“I could have impersonated him,” said Terris, voice a perfect replica of Captain Trevy’s own. Even his own mother could not have told the difference. “And I’m trained to lie.” She was testing him, gauging his reaction to assess his personality. She was good at that.
“I could have you screened for deception,” Trevy countered, pointing up at a pearl-sized camera in the ceiling. Terris made a note that it was disabled. “And I could have had the technology officers vet your transmission.”
“I’m trained to lie well.” Terris sat down on Captain Trevy’s bed, a spartan thing compared to the sleeping quarters of most officers. There were no chairs in the room, so her options were few. She took off her helmet and tried to at least appear relaxed. In reality, she was anything but. “It comes with the job, really.”
“Fair,” Trevy chuckled, feigning calm. “I suppose the question now becomes whether or not you can trust me.”
“It’s a safe gamble.” Terris made a mental calculation. It would take her between thirty and fifty seconds to kill Captain Trevy, take the bridge, and vent the ship. That was a very safe gamble. “Besides, that’s what a peace treaty is.” Trevy looked confused. “A leap of faith. You trust your enemy to back their word, and you trust them to trust you as well. If we can’t get along here, can’t put aside our differences to work toward a common goal, then the Alliance will be right. And I hate it when they’re right.”
“I’m speaking to you now because I know they are wrong.” That came as no surprise to either of them. “You know, I was once a foreman of a labor crew in the munitions factories. The most productive unit in my sector.” That one did come as a surprise. “As a foreman, you get leeway to make certain decisions regarding the… well, I suppose they are slaves, under your command. Food intake and the like.” Captain Trevy looked pained when he brought up such memories. Terris wasn’t convinced that was how he really felt. “They use it to weed out any potential xeno sympathizers from the populace. Of course, at the time, I wasn’t so empathetic.”
“So you were a slave driver, and you beat your slaves to make them work. I hope every one of those shells was sabotaged.” Terris’ voice dripped with disdain. She had almost forgotten the Alliance captain was her enemy.
“No, I showed mercy,” Trevy defended himself. “I was generous.” This made Terris reconsider. Perhaps Senar Trevy could be an ally, if not a friend. “I won’t say I was a good man, but I wasn’t cruel. I was practical. Strong, healthy, well-treated workers are more productive than the beaten sacks of flesh in the other factories. My crew’s output was unmatched.”
“And?” Terris cocked her head inquisitively. For a high-ranking officer in the space navy of a genocidal regime, Senar Trevy really did not seem so bad. To be fair, however, she had set the bar pretty low.
“I was investigated for anti-human activity.” Terris could have predicted that. She almost did, too. “They sent me to the fleet, and my labor crew was reacquainted with the energy whips and pain beams.” There was no carrot for an Alliance labor slave. Only the stick. “Their productivity fell thirty percent in the first two weeks alone.” He sounded almost mournful as he said that. He was not lamenting the loss in productivity.
“You see,” said Trevy, “Hatred is not natural. It has to be caused, sustained, nurtured from the day a man is born until the day he dies.” With that, at least, Terris agreed. “And, as you’re about to see, a nation built around cruelty or prejudice cannot sustain itself. It will have to apply pressure to maintain its flawed status quo, like it did with me, and the pressure will build and build until it cannot build anymore.” He tapped a few buttons on the data disc in his hand. It began projecting an image of the battle for Neldia. He placed it on the bed next to Terris. “Now it’s breaking.”
“I wonder if they’ll find themselves in need of more shells.” Terris knew it wasn’t just shells. Every time a slave driver prioritized hatred over hard work, put cruelty over their quota, or even just bowed their head and obeyed the traditional dogma, they hurt the Alliance. Across nine worlds, with billions of slaves not working as they could have, things started to add up. “You know, for a superior species, your fleet is really getting its ass kicked right now. Might want to work on that.”
Captain Trevy nodded. His data disc beeped. He was needed on the bridge. “Agreed,” he said. “I hope this war ends soon, and to our mutual benefit. I’d hate to face you on the battlefield.” He picked up the data disc and turned to leave.
“Oh, forgot to mention, there’s a virus embedded in the transmissions you’ve received. Self-replicating. Nasty piece of work.” Terris shifted a bit in her seat. “Almost forgot about that.”
“Well, better to know now than when it’s activated,” Trevy smiled. “I’ll have Technology Officer Galdir investigate it.” With that, he left. His duty to the Alliance was nonexistent, but the men and women under his command still needed him. He had waited too long in the stateroom.
Terris, with nothing better to do, got to work on cracking the encryption in the transmissions she had copied. She failed. A transmission from deep in unknown space, sent from a dreadnought at the head of a task force known only as the Deep Expedition Fleet, was the only message she could read. Its contents, while troubling, mattered little at the moment. What was far more crucial, however, was the message Terris could not decipher. The military battle plan of Janus Ora’s personal armada.
The battle plan that, when analyzed on a Republic starship, would reveal its terrible secret too late.
The Coalition fleet was walking into a trap.
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submitted by ApprehensiveCap6525 to HFY [link] [comments]


2024.05.18 19:30 DaveDavetheDave [Fo4] Getting crashes, what could be causing it and is there anything wrong with my load order?

Im not too good at knowing where things should go, so imma put this here and ask if anyone can give me advice on what to change.

This file was automatically generated by Mod Organizer.

Fallout4.esm
DLCRobot.esm
DLCworkshop01.esm
DLCCoast.esm
DLCworkshop02.esm
DLCworkshop03.esm
DLCNukaWorld.esm
Unofficial Fallout 4 Patch.esp
REFramework.esm
Ownership Fixes.esp
Community Fixes Merged.esp
TMR_GlitchfinderAIO.esm
BakaFramework.esm
HUDFramework.esm
XDI.esm
WorkshopFramework.esm
CWWorkshopMaster.esm
InstituteTechnologyOverhaul.esm
AshlandStationSettlement.esp
Snap'n Build.esm
YouAndWhatArmy2.esm
KARMA.esm
PPF.esm
GoodneighborExpanded.esp
SSTMinutemanWatchtowers.esl
CWWorkshopPackPart2.esl
CW10mmPistol.esl
CW32Pistol.esl
CWOutfitPackPart2.esl
ClassicMysteriousStranger.esl
CROSS_VertibirdFlightsuit.esl
CWRaiders.esl
SSTRagsPirates.esl
SSTTomsBruisers.esl
SSTMinutemenOrganizedMilitia.esl
SSTGrizzledSecurity.esl
Munitions - An Ammo Expansion.esl
Munitions - Vanilla Ammo Addon.esl
RunningWithHandsAnim.esl
7 More SPECIAL points.esl
LIF.esl
HiPolyFacesCompanionPlugin.esl
WhatsYourName.esl
SSTFungalForestLOD.esl
deathclawshd2k.esl
DeadlierDeathclaws.esp
WeaponModFixes-GOTY.esp
MiscAnimTweaks.esp
Wetness Shader Fix.esp
Fixed Gobo Effects.esp
Give Me That Bottle Rehydrated.esp
RAW INPUT.esp
Less Annoying Berry Mentats.esp
EveryonesBestFriend.esp
FOVSlider.esp
XDI ServiceCost.esp
OutlineWorkshopShader.esp
Less intrusive tutorial.esp
Grab and Eat.esp
CompanionStatus.esp
CompanionStatus-Settings.esp
WmkActiveEffects.esp
RBChemSortGOTY.esp
Smoke-able Cigars.esp
AnimatedIngestibles.esp
AnimChemRedux.esp
MGRemesh.esp
Assault Rifle Reanimated.esp
smmg.esp
RocketRifle.esp
skewer.esp
DakGrenadeAPW.esp
CROSS_CryoLance.esp
NV_LMG.esp
DakBAR.esp
AMR3000.esp
Dak20mm.esp
F4NVServiceRifleRedux.esp
DakPoliceShotgun.esp
DakHomemadeSaiga.esp
DakHomemadeVityaz.esp
DakRevolverRifle.esp
10mmRevolver.esp
DakRugerRifles.esp
DakVintageRepeater.esp
DakFAL.esp
F4CW10mmSMG.esp
DakDeagle.esp
DakBorz.esp
DakLindaPistol.esp
DakSW59.esp
CrudeBlowback.esp
DakSCAMP.esp
DAKMAC.esp
22Pack.esp
MedMeleePack.esp
DakSurvivalHatchet.esp
DakBowieKnife.esp
InstituteTechnologyOverhaul - FULL.esp
AttachPack.esp
Attach Pack Modcol.esp
The Attachment Pack - Implementation WMF Patch.esp
Attach Pack Mod Description Fixes.esp
WestTek.esp
WestTekOpticsAligned.esp
DakCRRedux.esp
UniqueUniques.esp
AKSounds.esp
RightHandedHuntingRifle.esp
InstitutePowerArmor.esp
InstitutePowerArmorForFinalBosses.esp
More_Clothes_Textures.esp
MiscOutfitPackv2.esp
MercenaryOutfits.esp
F3metalarmor.esp
Classic Combat Armor.esp
QwibWandererVaultSuit.esp
QwibLucyBag.esp
CROSS_CourserStrigidae.esp
CROSS_InstituteExpeditionarySuit.esp
CROSS_BrotherhoodRecon.esp
CROSS_CoA.esp
ChineseStealthSuit.esp
Tribal Forged.esp
GreaseRatGarbs.esp
GreaseRatGarbs_RaiderPatch.esp
TheKite_Railroad_Handmaiden.esp
DX_Black_Widow.esp
CorvalhoWidowShotgun.esp
DT_GunnerOutfitPack.esp
DTG_LeveledListIntegration.esp
AtomsGloryThreads.esp
Radical.esp
Radical-eXoPatch.esp
MojaveImports.esp
Wasteland Imports Reloaded - ECO-NEO Patch.esp
Wasteland Imports Reloaded - Force Lock Disabler.esp
WI_auto-inject_fixer.esp
WestTekTacticalOptics.esp
WestTekTacticalOptics - WP.esp
4estGimp - WestTekTac_Injection.esp
RED.esp
BoSStory.esp
BoS Story Typo Patch.esp
Lunar - BoSStory.esp
InstituteReformation.esp
InstituteStory.esp
FatherCompanion.esp
NukaWorldReborn.esp
VivaNukaWorldQuests.esp
VivaNukaWorldQuests_nerfs.esp
3DNPC_FO4.esp
3DNPC_FO4-UFO4P.esp
3DNPC-eXoPatch.esp
3DNPCs Typo Patch.esp
Patch XDIServiceCost-TftC.esp
3DNPC_FO4 FaceGen.esp
Swectorious_3DNPC-InstituteStory_Patch.esp
OldTimeReligion.esp
OldTimeReligion-Legendary.esp
AtomicRadio.esp
3DNPC_FO4_DLC.esp
Flashy_CrimeAndPunishment.esp
Flashy_CrimeAndPunishment_MercPatch.esp
SCDC_v0.5.esp
MentalHealth.esp
MH_Smokable_Patch.esp
FFHD.esp
Infiltrator - Lockpicking Overhaul.esp
CannibalReworked.esp
DineNDash.esp
WastelandCannibals.esp
CHALLENGES.esp
Complex Vendors.esp
Complex Vendors - UFO4P Patch.esp
BlockingOverhaul.esp
NPCs Use Items.esp
Chemfluence AI Combat Dynamics.esp
STEALTH AND DETECTION SYSTEM 5c.esp
Realistic Crippled Limbs Effects No Autoheal.esp
Bastion.esp
Community Fixes Merged - BPA Redux Patch.esp
SimplePowerArmorReductionSystem.esp
broken_t45.esp
Concord - Broken Minigun on Rooftop.esp
Vault111PistolLockedUp.esp
DLC Timing.esp
DLC Timing - UFO4P Patch.esp
Keep Radiants In Commonwealth.esp
Thrive Redone.esp
StimpaksHealNoLimbs_RobCo.esp
Weapon Scrapping Redone.esp
Clothing Scrapping Redone.esp
Dank_ECO-INNR.esp
Dank_ECO-WestTek.esp
Dank_ECO.esp
Dank_ECO_DLCCoast.esp
Dank_ECO_DLCNukaWorld.esp
Dank_ECO_DLCRobot.esp
Dank_ArmorOverrides.esp
Dank_ArmorOverrides_DLCCoast.esp
Dank_ArmorOverrides_DLCNukaWorld.esp
Dank_ArmorOverrides_DLCRobot.esp
Dank_INNRoverride.esp
Dank_ECO-Munitions.esp
Dank_ECO-Munitions_INNR.esp
NoRailRoadBallisticWeaveCPL.esp
WhoIsTheGeneral.esp
WTG - KRIC Patch.esp
SimpleSettlers.esp
Orphans.esp
ChildrenofBunkerHill.esp
ChildrenofGoodneighbor.esp
GunnersOverhaul.esp
FO4 NPCs Travel.esp
Face Fixes - All in One.esp
GhoulBlood.esp
[ARRETH] FGEP-DE NoKnockDown.esp
[ARRETH] FGEP-DE.esp
4estGimp - MFG_FGEP-DE Merged.esp
VeryZenFGEP_2k.esp
VeryZen_FGEP_SoundLevels.esp
Very Zen FGEP Tanks.esp
Improved_Radstag_Behavior.esp
Extended Diamond City Security Dialogue.esp
PiperCaitCurieDialogueOverhaul.esp
Interview.esp
Genetical Father 1.0.1.esp
LooksMenu.esp
LooksMenu Customization Compendium.esp
HiPolyFaces.esp
LMBTOverlays.esp
RutahTattooPack_FO4.esp
Lots More Male Hairstyles.esp
Lots More Female Hairstyles.esp
Lots More Facial Hair.esp
[HN] New Bald Hairstyles.esp
Rusty Face Fix.esp
Lightweight Lighting.esp
Gloomy Glass.esp
FO4ParticlePatch.esp
WET.esp
WAVE.esp
NF_Rocks_Fix.esp
Makeshifttextures.esp
The Silver Shroud.esp
UniquePipboy.esp
Vault Outfits Redux.esp
CROSS_GoreCrits.esp
CROSS_GoreCrits_FarHarborPatch.esp
dD-Enhanced Blood Basic.esp
ScopeOverlayDOF.esp
DiamondCityBillboards.esp
GoodneighborView.esp
RemoveBlur.esp
TerrainUndersides.esp
Terrain Undersides - PPF Patch.esp
SettlementMenuManager.esp
WorkshopPlus.esp
DD_Khassar_De_Templari_Increased_build.esp
Better_Settlement_Defence.esp
Conquest.esp
OCDecorator.esp
OCDecoratorDLC.esp
OCDispenser.esp
g2m_Workshop_Nexus.esp
Snappy_HouseK.esp
cVc Dead Wasteland 6.esp
cVc Dead Wasteland 6 DLC.esp
cVc Dead Wasteland 6 DLC2.esp
cVc Dead Wasteland 6 DLC3.esp
KURO.esp
Thematic and Practical - DLC.esp
Thematic and Practical.esp
woodysWastelandStuff.esp
WoodysWastelandStuff_SMM_Main_Menu.esp
MutilatedDeadBodies.esp
Elzee Gramophone.esp
WDP-PC.esp
Workshop Bookcase Door.esp
SnappingClothesRack.esp
WWP - PC.esp
ManufacturingExtended.esp
ManufacturingExtendedFH.esp
DLC items to manufacturing.esp
cartman1975_soylent.esp
ZebrinasWorkshopDevices.esp
ZebrinasWorkshopDevices-WorkshopRearranged.esp
BusySettlers.esp
Prisoner Shackles.esp
PrisonerShackles SMM.esp
BasementLiving.esp
Grounded.esp
JustDebris.esp
JustDebris Revised SMM.esp
MutilatedDeadBodies-Workshop.esp
NorthlandDiggers.esp
PWR.esp
PassiveWaterResources SMM.esp
MakeshiftBattery.esp
MakeshiftBattery SMM.esp
ruined_handmadeturrets.esp
WorkshopRearranged.esp
WorkshopRearrangedAddon_WeightlessJunk.esp
FarHarborBobbleheads.esp
EvilViking13_PatchworkSanctuaryBridge.esp
ImmersiveCovenantCompound.esp
Hunkered Down.esp
WZWildWasteland.esp
Lore Notes.esp
Rsiyo'sLocationPack.esp
stumbleuponinteriors.esp
3DNPC_FO4-Patch.esp
PRP.esp
3DNPC_FO4[Previsibines].esp
SSTFungalForest.esp
GoodneighborExpanded[Patch-PRP].esp
CrimeTown.esp
GoodneighborExpanded[Patch-Crimetown].esp
GoodneighborExpanded[Patch-Previs].esp
TrainBar.esp
Train Bar - Deleted Navmesh Fix-twiz.esp
3DNPC_FO4Settler.esp
3DNPC_FO4Settler FaceGen.esp
Stm_DiamondCityExpansion.esp
DiamondCity-PreVis.esp
DiamondCityExpansion-eXoPatch.esp
DCX_Optimization.esp
Guards.esp
APC_Mobile_Base_v1.3.esp
MosesSubmarine.esp
Eli_Faction Housing Overhaul - AiO.esp
KidsDontSmoke.esp
Scrap Everything - Ultimate Edition.esp
BuildingGroundFix.esp
Scrap (Not Quite) Everything - 1 Sanctuary Roads, Foundations, Houses and Driveways.esp
Scrap (Not Quite) Everything - 2 Red Rocket and Starlight Combo.esp
PuddleReflectionFix.esp
submitted by DaveDavetheDave to FalloutMods [link] [comments]


2024.05.18 10:50 innerpeacethief (WTS)(wtt) vortex 4-12scope, 14.5 ba barrel

Timestamp
I have a couple things laying around and I’d like to use the funds for other cooo shit.
Look at these photographs!
• Vortex Diamondback 4-12x50 • Comes with the sun shade and the covers. This thing is just too much for what I’m using it on. I put maybe 7 rounds down with it on, previous owner never shot it. It’s super clean, other than the rattle job. Ideally, I’d love to trade for a 1x6, 2x7, or mayyybe 3x9 lvpo or scope. ~$250 Not sure on pricing, but would rather trade this.
• Ballistic Advantage 14.5” Carbine length • Never shot by me. Got in a bundle deal and was going to build out but ended up selling the other parts. Looks good, and has been kept clean and put away. ~$80
• DPMS Stock • Pretty obvious.. looks mint to me, never mounted it for longer than a day on a rifle, never shot. Milspec tube sizing. ~$15
• Unknown Hand guard 15” • Don’t think this was ever mounted either, was going to cut to fit the BA barrel, never got to it. Comes with barrel nut and all little hardware. Measures 15” tip to butt. Lil salty ~$50
If my prices are off, let me know. Price includes shipping. Can have out Saturday afternoon, or Monday evening at the latest. All forms of payment accepted.
Things I’m looking for: - Sig 365 accessories! •grip/frames •optic cut slide •mags •triggelight
1x6 LPVO or something similar…. Scopes okay. Going on a bolt .350leg deer gun.
5.56 1/2x28 muzzle devices -going on a 11.5 with no can for now… big loud/flash
submitted by innerpeacethief to GunAccessoriesForSale [link] [comments]


2024.05.18 07:47 Lay_Dax Overclock Popularity Stats

With season 5 adding 12 new Overclocks, I wondered what Overclocks are currently the most popular? So two days ago I made a post asking what everyone's favorite overclocks are, and I received 160+ responses! I have compiled that data into a spreadsheet and am here to share the results! Also I am still collecting data, and hope to reach ~350 responses, so if you have yet to fill out the form please do!
Original Post: https://www.reddit.com/DeepRockGalactic/comments/1ct62sy/whats_everyones_favorite_oc/
Favorite Overclock Form: https://docs.google.com/forms/d/e/1FAIpQLSdEA9QDDxnMKgyCrgoSQjSR12pWq5MrG4MELJ3rVy6XkJ25gw/viewform?usp=sf_link
Spreadsheet: https://docs.google.com/spreadsheets/d/1AVSZpx6C6l-rmfBzhuwZoO0BhQIs02lt4WPcn40guaM/edit?usp=sharing
Per Weapon Pie Charts: https://docs.google.com/document/d/1GRyNFOps1l7yccVgWCTLZ6A_rU6cKswtair1m_9Duv4/edit?usp=sharing
First Here are the top 10 most popular Overclocks:
#1 RJ250 Compound
#2 Fat Boy
#3 Special Powder
#4 Hyper Propellant
#5 Explosive Chemical Rounds
#6 Plasma Burster Missiles
#7 Double Barrel
#8 AI Stability Engine
#9 Plastcrete Catalyst
#10 Ice Spear
Unsurprisingly Fat Boy and Special powder are within the top 10, though I didn't expect AI Stability Engine to be quite so popular.
Here are the 7 lowest ranked Overclocks
# 142 Flow Rate Expansion
# 143 Electro Minelets
# 144 Turret Arc
# 145 Full Chamber Seal
# 146 Mini Shells
# 147 Heat Pipe
# 148 Micro Flechettes
Mainly weak OC's sitting at the bottom.
Now here are the favorite/least favorite OC's for each weapon:
Weapon Most Popular Least Popular
Nishanka Boltshark X-80 Cryo Bolt (27.2%) Quick Fire (5.4%)
Zhukov NUK17 Embedded Detonators (44%) Custom Casings (4%)
Jury-Rigged Boomstick Special Powder (45.8%) Stuffed Shells (1.3%)
DRAK-25 Plasma Carbine Thermal Exhaust Feedback (28.7%) Thermal Liquid Coolant (0.7%)
M1000 Classic Hipster (27.8%) Minimal Clips (7.3%)
Deepcore GK2 AI Stability Engine (51.6%) Compact Ammo (2%)
ArmsKore Coil Gun The Mole (38.2%) Backfeeding Module (1.3%)
BRT7 Burst Fire Gun Lead Spray (52.7%) Composite Casings (2.7%)
"Bulldog" Heavy Revolver Volatile Bullets (30.8%) Chain Hit (2.6%)
"Hurricane" Guided Rocket System Plasma Burster Missiles (29.5%) Overtuned Feed Mechanism (5.8%)
"Thunderhead" Heavy Autocannon Big Bertha (34%) Composite Drums (2%)
"Lead Storm" Powered Minigun Lead Storm (34.8%) Thinned Drum Walls (0.6%)
Shard Diffractor Volatile Impact Reactor (28%) Automated Beam Controller (4.5%)
Breach Cutter Spinning Death (24%) High Voltage Crossover (2.6%)
Deepcore 40mm PGL RJ250 Compound (41.8%) Pack Rat (0.6%)
LOK-1 Smart Rifle Executioner (40%) & Explosive Chemical Rounds (40%) Armor Break Module (1.3%)
"Stubby" Voltaic SMG EM Refire Booster (46.1%) Well Oiled Machine (2.6%)
"Warthog" Auto 210 Magnetic Pellet Alignment (45.5%) Light-Weight Magazines (5.8%)
Colette Wave Cooker Mega Power Supply (37.2%) Super Focus Lens (1.4%)
Experimental Plasma Charger Persistent Plasma (43.5%) Magnetic Cooling Unit (4.1%)
Subata 120 Automatic Fire (39.2%) Chain Hit (2%)
Corrosive Sludge Pump Disperser Compound (34.2%) AG Mixture (3.4%)
Cryo Cannon Ice Spear (31.8%) Flow Rate Expansion (4.6%)
CRSPR Flamethrower Sticky Fuel (36.7%) Lighter Tanks (4.1%)
Seems to mostly match what I've seen in game, Though I'm surprised Spinning Death won for the Breach cutter, as I've only seen it used a couple times.
Finally here are the 5 Overclocks that people think most need buffs/reworks:
#1 Mini Shells
#2 Overcharger
#3 Micro Flechettes
#4 Fat Boy
#5 Face Melter
Thank you all for responding to the form, and thank you to anyone who is going to respond to the form!
I am still collecting data, and hope to reach ~350 responses, so if you have yet to fill out the form please do!
Favorite Overclock Form: https://docs.google.com/forms/d/e/1FAIpQLSdEA9QDDxnMKgyCrgoSQjSR12pWq5MrG4MELJ3rVy6XkJ25gw/viewform?usp=sf_link
Edit: I'm still updating the spreadsheet as more responses come in, so the placement of specific overclocks will likely shift.
submitted by Lay_Dax to DeepRockGalactic [link] [comments]


2024.05.18 05:05 Agitated_Captain7413 Gas port size and handguard question

First lr308. My aero kodiak brown m5 receivers came in yesterday. Gonna be shooting some steel at 5-600 so i need SOME accuracy. So barrel options starting at the low end https://bkingsfirearms.com/shop/lr308-dpms-barrels/ballistic-advantage-18-308-heavy-profile-ar-10-rifle-length-barrel-premium-series/ And maybe the aero 18 stainless rifle length for even cheaper. At that cost i could always swap later. I will be putting an adjustable gas block on, my question is should i just order a drill bit at the same time and drill it out to be safe? Are they that bad
Another option for barrel https://bkingsfirearms.com/shop/lr308-dpms-barrels/ballistic-advantage-18-308-heavy-tactical-government-fluted-rifle-length-ar-10-barrel-premium-series/ Or
https://bkingsfirearms.com/shop/lr308-dpms-barrels/ballistic-advantage-18-308-heavy-profile-rifle-length-ar-10-barrel-modern-series/ or Cant seem to find any solid deals on any other 18 rifle length big gunners or wilson combat. Criterion hybrid is barely within price range, like to use that money on a higher end optic or dedicated can.
submitted by Agitated_Captain7413 to AR10 [link] [comments]


2024.05.18 04:33 Sparky_McDibben 3rd Party Micro Review - Investor's Guide

Hey y'all,
I like to do reviews - I don't know why; maybe I'm just a born critic. But I think that really I enjoy the feeling of finding something really cool and sharing it. Recently, a handful of really nice homebrew supplements have come to my attention, and I wanted to start sharing them with y'all.
Tonight, we're going over the first one: u/CosmicJackalop's Investor's Guide.
What I'm Reviewing:
https://www.reddit.com/cyberpunkred/comments/1ctacav/after_too_much_waiting_the_2nd_chapter_of_the/
The Investor's Guide is presented as a prospectus from the Bangor* Association of Investment Traders (BAIT), working through four up-and-coming corporations. Each corporation has a backstory, key personalities, and some of their products detailed. Only two corporations have been finished as of the time of this writing, and the document clocks in at 16 pages.
Why I'm Reviewing It:
That's a bit more of an existential question, I think, but there's really two reasons:
  1. Because it does some interesting things, and it does them stylishly
  2. Because that's what communities do - sure, we bicker, argue, and downvote, but we also lift people up when they do something awesome
A third, sort-of-bonus reason is that I want more folks to be aware of where the bar is being set for Cyberpunk RED homebrew. The homebrew I've been seeing blows some of the paid products on DriveThru out of the water, and I want to elevate that.
Now, a quick note on this review. This product is half done, but that first half is promising, and that deserves a look. I'm not going to be docking points for grammar or spelling. That amnesty is extended because a) this is someone's homebrew, offered for free, b) because you can never tell when someone's ESL and c) because I don't find proofreading to be an interesting exercise.
The Good:
Layout and writing are solid throughout the book. This carries through down to the little details (like how the page numbers are written in a similar font to US currency). The backstories for the corporations have an interesting switch in voice from the first to the second, since the second corporation has a first-hand account of the company's startup. That's hard to do, and it was interesting to read.
As to the gear, it swings for the fences. There's an assault rifle that crits on 5's and 6's on the dice. Now, it only has four shots before you have to reload, it's $5K, and it requires a bipod or BODY 11 to use, but that alone bumps the respectable crit chance of an AR from ~20% to ~51%. Hot damn.
There's also a great little anti-grenade system that uses clay discs to neutralize thrown grenades. And pigeons. And small children. Look, the point is, are your players enamored of grenades? Well give your bad guys this and watch the PCs have to figure out exactly how many discs are left before they use their precious grenade ammo! It's going in my next bad guy's toolkit.
There's also a cyber eye you can take out and leave somewhere, an option to let two Cyberdecks get paired together, and a ballistic coprocessor that gives smart ammo a +12 to hit instead of the usual +10.
Look, I'm not a great judge of game balance (I gave my current players in my 5E game double feats), because game balance isn't the most important thing I look for. But in terms of the Christmas morning factor, that sense of "I cannot wait to play with this!" I think this book passes with flying colors.
The Bad:
There are a couple of points I think could use some improvement from a table-focused perspective. These are primarily from a GM's point of view, so take them with a grain of salt.
The book's focus on founder-mythology in the corporation's backstories means that "how does this corp affect your players" is very nebulous. I would have preferred something like a screamsheet in the back, maybe one per corp, that puts that corporation in the crosshairs of a group of PCs. Maybe not as villains, but as victims of intercorp espionage, etc. I want the Gopnikov Concern to matter to my PCs. I think we can do more to bring that out.
There was very little focus on plots or plans by the corps. This may have been a product of the framing device, or there may be more to be revealed later in the book, but I'd like to know what key people in these corps want. What are there goals and motivations?
Recommendation:
Get it now, and keep an eye out for more down the road. Even if you use nothing from it, the ideas inside give you a solid jumping-off point for your own homebrew. Well done!
*A delightful place in an underrated state
submitted by Sparky_McDibben to cyberpunkred [link] [comments]


2024.05.18 04:29 Buckshot02 Idea for armor set or Warbond

I'm not entirely sure how possible it would be to do this bur I feel like the community would fully back this idea. Along with that, I haven't thought everything through like player cards or boosters. My grand idea is a Crusaders theme.
Weapons: not entirely sure if we could add in a mele weapon like Excalibur but that would be epic. I think the devs would use some word play for a new rifle to add in Excalibur. Would be amazing to have the Holy Hand Gernade but obviously name changed.
Armocosmetics: capes would be easy to figure out. Would be great to see the classic bucket style helmet but kinda mixed with a clone trooper helmet to make it more space. Armor would be kinda simple but look more grand with it being a little shiny at first. Would also love to see, probably not possible, the ballistic shield have a cosmetic change where it looks like a different crusaders shield with a cross or medieval family crest on it when using different skins. Would be hilarious to see the Black Knight armor set and that would possibly open up amazing dialog options when using stims or being damaged.
That's about it for what I could think of for now. I'd love to hear anyone else's ideas on this.
submitted by Buckshot02 to Helldivers [link] [comments]


2024.05.18 03:04 Equivalent_Cicada153 A few things I would Love in helldivers 2


submitted by Equivalent_Cicada153 to Helldivers [link] [comments]


2024.05.18 03:03 Xenogun238 I would love to see these Suits, Weapons, parts and skills be added to Gundam breaker 4’s main game or through future updates & DLCs

Universal Century and Regild Century (original timeline)(From Gundam 0079 - Gundam Reconguista in G)
GM Dominance
GM Ground Type
Gundam GP02A (Type-MLRS)
Gundam GP04 "Gerbera"
Gundam Pixy
Methuss
Hyaku Shiki Kai
Hyaku Shiki Kai Mass Production Type
Full Armor Hyaku Shiki Kai
Mega Bazooka Launcher as a EX-skill or a burst skill for the Hyaku Shiki.
Bolinoak Sammahn
Enhanced ZZ Gundam
Gundam TR-1 [Hazel-Rah]
Hrududu
Nu Gundam Heavy Weapons System
Nu Gundam’s Duel Fin Funnels
Hi-ν Gundam Heavy Weapons System
Hi-ν Gundam’s Hyper Mega Bazooka Launcher (as an awakening skill)
Sazabi FF
Sinanju Stein
G-Defenser for Gundam Mk.II to become Super Gundam
Deep Striker as a MA boss
Delta Gundam
Gundam Delta Kai
Mudrock Gundam
Full Armor 7th Gundam
Full Armor Gundam (Light Armor Thunderbolt Ver.)
Atlas Gundam (Bandit Flower Ver.)
Gundam Ground Type S
GM (Thunderbolt Ver.)
Kshatriya Repair
Moon Gundam
Moon Gundam (Long Rifle Equipped Ver.)
Varguil
ReZEL
ReZEL Commander Type
Unicorn Gundam 03 Phenex (Gundam NT Ver.)
Armed Armored DE (Gundam NT Ver.)
unicorn gundam perfectibility divine
Gundam F90
Gundam F90’s missions packs A-Z
Gundam F91 Twin VSBR Type
Gundam F91 Heavy Weapons Type
Crossbone Gundam X-0
Crossbone Gundam X-1 Skull Heart
Crossbone Gundam X-1 Patchwork
Crossbone Gundam X-1 Full Cloth
Crossbone Gundam X-2
Crossbone Gundam X-2 Kai
Crossbone Gundam X-3
Ghost Gundam
Phantom Gundam
Second V
Gun-EZ
Gunblaster
S-Gundam's Beam Rifle
Narrative Gundam A-packs (as a MA boss or awakening skill)
Narrative Gundam B-packs
Narrative Gundam C-packs
Gundam FSD
GM Intercept Custom
GM Guard Custom
Gundam Local Type
Heavy Gundam
Penelope
Odysseus Gundam
Neo Zeong (as an awakening skill)
Engage Gundam
Gundam GPO-3 Dendrobium (as an awakening skill)
Gundam EX
Gundam G-Arcane
Gundam G-Arcane Full Dress
Gundam G-Self Space Pack
Gundam G-Self Assault Pack
Gundam G-Self Reflector Pack
Gaeon
Dahack
Montero
After War (GundamX)
Gundam Airmaster
Gundam Airmaster Burst
Gundam Leopard
Gundam Leopard Destroy
G-Falcon
Gundam Belphagor
Daughtress
Daughtress Command
Gundam Ashtaron
Gundam Ashtaron Hermit Crab
Cosmic Era (Gundam SEED and SEED Destiny)
M1 Astray
Murasame
METEOR (as an awakening skill)
Gunbarrel Dagger (also know as the 105 Dagger + Gunbarrel striker)
Strike Gundam’s Strike Bazooka
Lightning Strike Gundam
Blu Duel Gundam
Verde Buster Gundam
Dreadnought Gundam
X Astray
Calamity Gundam
Forbidden Gundam
Raider Gundam
Gundam Hyperion
Gundam Astray Blue Frame D
Gundam Astray Turn Red
Gundam Astray Noir
Load Astray Ω
Civilian Astray DSSD Custom
Destiny Impulse Gundam R
Destiny Impulse Gundam
DI Adaga
GINN High Maneuver Type
CGUE DEEP Arms
GuAIZ
GOUF Ignited
ZAKU Phantom
ZAFT ZAKU Bazooka
Slash ZAKU Phantom
Blaze ZAKU Phantom
Kerberos ZAKU Warrior
Kerberos wizard pack
Kerberos BuCUE Hound
DOM Trooper
Abyss Gundam
Gaia Gundam
Chaos Gundam
Saviour Gundam
Strike dagger
Strike dagger Parachute pack
Dagger L
Dark dagger L’s Mk39 Low-Recoil Cannonl
Windam
Doppelhorn Striker
Multi Striker Pack
Maneuver Striker
Raijin Striker
Eclipse Gundam
Eclipse Gundam Reactor 2
Testament Gundam
Gundam Astray Out Frame
Gundam Astray Out Frame D
Zeus Silhouette
Destiny Gundam Spec II
Infinite Justice Gundam Type II
Mighty Strike Freedom Gundam
Rising Freedom Gundam
Immortal Justice Gundam
ZGMF-MM07 Z'Gok
Another Trial Sword Strike Gundam E & Another Trial Launcher Strike Gundam E
Destroy Gundam (boss)
Gundam Astray Mirage Frame
Gundam Astray Mirage Frame 2nd Issue
Gundam Astray Mirage Frame 3rd Issue
Gale Strike Gundam
Hail Buster Gundam
Regen Duel Gundam
Nix Providence Gundam
Nebula Blitz Gundam
GELGOOG Menace
GYAN Strom
GYAN Strom (Hilda Harken colors)
Cavalier Aifrid
Lightning Buster Gundam
Duel Blitz Gundam
Type 35 Prototype Advanced Railgun
NOG-M1A1 Shi-ve.A
NOG-M4F Rud-ro.A
NOG-M2D1/E Cal-re.A
Raigo Gundam
Raigo Gundam Speculum
Raigo Gundam Sumbullet
Raigo Gundam Calibarn
For Anno Domini (Gundam 00)
0 Gundam
0 Gundam (type A.C.D.)
1.5 Gundam
Seravee Gundam GNHW/B
Arios Gundam GNHW/M
Gundam Exia Repair 1, Repair 2, Repair 3 & Repair 4
XN Raiser
00 XN Raiser
00 Raiser GN Condenser Type
Gundam Avalanche Exia (Non Dash Ver.)
Arios Gundam
Seravee Gundam
Seraphim Gundam
Cherudim gundam’s GN Sniper Rifle II sub-machine gun mode
Cherudim Gundam SAGA
Gundam Harute final battle version
Gundam Zabanya final battle version
00 Qan[T] Full Saber
Raphael Gundam
Gundam Astraea
Gundam Astraea Type F
Gundam Astraea Type F Full Armament
Gundam Astraea Type F2
Gundam Avalanche Astraea Type F
Gundam Plutone
Gundam Rasiel
Sefer Rasiel
Reborns Gundam Origin
Reborns Gundam
GN Arms type E (as an awakening skill)
GN Arms type D (as an awakening skill)
For After Colony (Gundam Wing)
OZ-06MS Leo all equipment
OZ-06MS Leo [Space type]
Taurus Custom
Vayeate
Mercurius
Wing Zero Custom’s Drei Zwerg
Wing Zero Custom’s Wing Shield Neo
Gundam Griepe
Gundam Aesculapius
Gundam Geminass 01
Tallgeese 2’s Heat sword (EWoL)
Tallgeese Flugel
Tallgeese Flugel’s Heat Halberd
Gundam Deathscythe Hell custom’s Buster Shields
Gundam Nataku’s beam cannon & twin beam cannon (aka Altron Gundam custom’s beam cannon & twin beam cannon)
Shenlong Gundam EW Liaoya
Gundam Deathscyythe EW Rousette
Gundam Heavyarms EW Eagle
Gundam Sandrock EW Armadillo
Advanced Generation (Gundam AGE)
Genoace Custom
G-Exes
G-Bouncer
Zeydra
Ghirarga
Gundam AGE-1 Swordia
Gundam AGE-1 Flat
Gundam AGE-1 Glansa
Gundam AGE-1 Full Glansa
Gundam AGE-1 Razor
Gundam AGE-1 Sparrow
Gundam AGE-2 Double Bullet’s twin Rifles
Gundam AGE-2 Artimes
Gundam AGE-3 Orbital
Gundam TRY-AGE
G-Xiphos
G-Xiphos (Snake Sword Equipment Type)
Shaldoll Rogue
G-Exes Jackedge
Post Disaster (Gundam Iron-Blooded Orphans)
Gundam Barbatos 1st, 2nd, 3rd, 5th form, and 5th from ground
Weapons for Gundam Barbatos Lupus. Arm Rocket Launcher, New Long Sword, Large Railgun, Variable Mace, and Anti-Ship Lance Mace
Gundam Gusion Rebake Full City
Gundam Gusion Rebake Full City booster
Gundam Flauros (Ryusei-Go)
Gundam Flauros (Ryusei-Go) Short-Barrelled Cannon
Gundam Flauros (Ryusei-Go) Dainsleif Super Galaxy Cannon
Graze Dainsleif
Graze Ritter
All weapons and equipment for Graze
Graze custom
Graze custom II (Ryusei-Go)
Graze Custom III (Ryusei-Go)
Schwalbe Graze
Geirail Scharfrichter
Geirail
Helmwige Reincar
Gundam Kimaris Trooper
Gundam Vidar
Gundam Astaroth Rinascimento
Gundam Vual
Gundam Astaroth Origin
Gundam Dantalion
Gundam Dantalion Half Cowl T
Gundam Dantalion Half Cowl B
Gundam Dantalion Perfect Cowl
Long Distance Transport Booster Kutan Type-III (as an awakening skill)
Gundam Hajiroboshi
Gundam Hajiroboshi Alector
Gundam Hajiroboshi 2nd from
Gundam Marchosias
Gundam Asmoday
Gundam Gremory
Grimgerde
Rouei
Reginlaze
Helmwige Reincar
Reginlaze Julia
Reginlaze Julia Final battle
Sigrún
Shiden Custom
Orga's Shiden
Shiden
Landman Rodi
man Rodi
Hekija
Hyakuri
Hyakuren
Oltlinde
For Gunpla Builders Beginning G
Forever Gundam
Beginning Gundam (original variant)
Beginning D Gundam
Beginning J Gundam
Gundam Build Fighters and Divers
Build Gundam Mk-II and make the build booster Mk.II a separate backpack
Build Strike gundam’s beam gun
Star Build Strike Gundam
Build Strike Galaxy Cosmos
Build Strike Exceed Galaxy
Try Burning Gundam
Kamiki Burning Gundam
Shin Burning Gundam
Lightning Gundam Full Burnern
Lightning Gundam Strider
Lightning Zeta Gundam
Gundam Leopard da Vinci
Gundam X Maoh
Gundam X Jumaoh
Crossbone Gundam Maoh
Wing Gundam Fenice
Gundam Fenice Liberta
Gundam Fenice Rinascita
Lunagazer Gundam
Gundam Portent
Gundam 00 Shia Qan[T]
Transient Gundam
Transient Gundam Glacier
A-Z Gundam
Reversible Gundam
Zaku Amazing
Kämpfer Amazing
Gundam Amazing Exia
Gundam Exia Dark Matter
Amazing Strike Freedom Gundam
Gundam Amazing Red Warrior
Ballistic Zaku
Weiss Sinanju
Sengoku Astray Gundam
Ninpulse Gundam
Gouf R35
Dom R35
Denial Gundam
Gundam Schwarzritter
Cathedral Gundam
Mega-Shiki
Kurenai Musha" Red Warrior Amazing
Gundam Lightning Black Warrior
Galbaldy Rebake
Gundam Astray No-Name
Gundam Love Phantom
Gundam 00 Diver Ace
Gundam 00 Sky
Gundam 00 Sky HWS (Heavy Weapon System)
Gundam 00 Sky Moebius
Gundam 00 Diver Arc
Gundam AGE-II Magnum (SV ver.)
Gundam TRY-AGE Magnum
Impulse Gundam Arc
Impulse Gundam Lancier
Gundam Stormbringer
Gundam Valkyrie
Core Gundam[Rize]
Core Gundam and core Gundam Gundam 2 with planet System
Re:Rising Gundam (as an awakening skills)
Plutine Gundam
Veetwo Gundam
Mercuone Gundam
Marsfour Gundam
Nepteight Gundam
Earthree Gundam
Uraven Gundam
Saturnix Gundam
Jupitive Gundam
Uraven Gundam Extra Limited Change
Gundam Anima[Rize]
Aun[Rize] Armor
Gundam Justice Knight
Gundam Aegis Knight
JMA0530-MAY Wodom Pod
Valkylander
Avalanche Rex Valkylander
Ex Valkylander
Alus Core Gundam
Alus Earthree Gundam
Fake ν Gundam
Gundam Barbataurus
Gundam Areus
Gundam Artemis
RX-Zeromaru
RX-Zeromaru (Shinki Kessho)
F-Kunoichi Kai
Winning Gundam
Star winning Gundam
Star winning Gundam (Real Type)
Gundam Seltsam
Gundam Tertium
Gundam Amazing Barbatos Lupus
Gundam Barbaric
∀ Gundam Shin
Other
Extreme Gundam
G-Saviour Space Mode
Ex Impulse
Phoenix Gundam (SD GUNDAM)
Tornado Gundam (SD GUNDAM)
Sisquiede (A.E.U.G. colors SD GUNDAM)
Sisquiede ( Titans color SD GUNDAM)
Kouki Gundam
Avalanche Rex Buster
Tertium Arms
Seltsam Arms
GN Sefer
Dáinsleif (Graze & Gundam Flauros)
Gusion Axe and Gusion Chopper
Gundam Lfrith Anavata
Gundam Lfrith Jiu
Gundam Lfrith Pre-Production Model
Gundam Lfrith
Mirasoul Flight Unit
Gundam Pharact
Gundam Aerial Rebuild
Gundam Schwarzette
Gundam Calibarn
Gundam Calibarn Permet Score 8
Blot Gundam
Gundam Maxter
Gundam Spiegel (a.k.a shadow Gundam)
submitted by Xenogun238 to GundamBreaker [link] [comments]


2024.05.18 02:57 Xenogun238 Would love to see these Suits, Weapons, parts and skills be added to Gundam breaker 4’s main game or through future updates & DLCs

Universal Century and Regild Century (original timeline)(From Gundam 0079 - Gundam Reconguista in G)
GM Dominance
GM Ground Type
Gundam GP02A (Type-MLRS)
Gundam GP04 "Gerbera"
Gundam Pixy
Methuss
Hyaku Shiki Kai
Hyaku Shiki Kai Mass Production Type
Full Armor Hyaku Shiki Kai
Mega Bazooka Launcher as a EX-skill or a burst skill for the Hyaku Shiki.
Bolinoak Sammahn
Enhanced ZZ Gundam
Gundam TR-1 [Hazel-Rah]
Hrududu
Nu Gundam Heavy Weapons System
Nu Gundam’s Duel Fin Funnels
Hi-ν Gundam Heavy Weapons System
Hi-ν Gundam’s Hyper Mega Bazooka Launcher (as an awakening skill)
Sazabi FF
Sinanju Stein
G-Defenser for Gundam Mk.II to become Super Gundam
Deep Striker as a MA boss
Delta Gundam
Gundam Delta Kai
Mudrock Gundam
Full Armor 7th Gundam
Full Armor Gundam (Light Armor Thunderbolt Ver.)
Atlas Gundam (Bandit Flower Ver.)
Gundam Ground Type S
GM (Thunderbolt Ver.)
Kshatriya Repair
Moon Gundam
Moon Gundam (Long Rifle Equipped Ver.)
Varguil
ReZEL
ReZEL Commander Type
Unicorn Gundam 03 Phenex (Gundam NT Ver.)
Armed Armored DE (Gundam NT Ver.)
unicorn gundam perfectibility divine
Gundam F90
Gundam F90’s missions packs A-Z
Gundam F91 Twin VSBR Type
Gundam F91 Heavy Weapons Type
Crossbone Gundam X-0
Crossbone Gundam X-1 Skull Heart
Crossbone Gundam X-1 Patchwork
Crossbone Gundam X-1 Full Cloth
Crossbone Gundam X-2
Crossbone Gundam X-2 Kai
Crossbone Gundam X-3
Ghost Gundam
Phantom Gundam
Second V
Gun-EZ
Gunblaster
S-Gundam's Beam Rifle
Narrative Gundam A-packs (as a MA boss or awakening skill)
Narrative Gundam B-packs
Narrative Gundam C-packs
Gundam FSD
GM Intercept Custom
GM Guard Custom
Gundam Local Type
Heavy Gundam
Penelope
Odysseus Gundam
Neo Zeong (as an awakening skill)
Engage Gundam
Gundam GPO-3 Dendrobium (as an awakening skill)
Gundam EX
Gundam G-Arcane
Gundam G-Arcane Full Dress
Gundam G-Self Space Pack
Gundam G-Self Assault Pack
Gundam G-Self Reflector Pack
Gaeon
Dahack
Montero
After War (GundamX)
Gundam Airmaster
Gundam Airmaster Burst
Gundam Leopard
Gundam Leopard Destroy
G-Falcon
Gundam Belphagor
Daughtress
Daughtress Command
Gundam Ashtaron
Gundam Ashtaron Hermit Crab
Cosmic Era (Gundam SEED and SEED Destiny)
M1 Astray
Murasame
METEOR (as an awakening skill)
Gunbarrel Dagger (also know as the 105 Dagger + Gunbarrel striker)
Strike Gundam’s Strike Bazooka
Lightning Strike Gundam
Blu Duel Gundam
Verde Buster Gundam
Dreadnought Gundam
X Astray
Calamity Gundam
Forbidden Gundam
Raider Gundam
Gundam Hyperion
Gundam Astray Blue Frame D
Gundam Astray Turn Red
Gundam Astray Noir
Load Astray Ω
Civilian Astray DSSD Custom
Destiny Impulse Gundam R
Destiny Impulse Gundam
DI Adaga
GINN High Maneuver Type
CGUE DEEP Arms
GuAIZ
GOUF Ignited
ZAKU Phantom
ZAFT ZAKU Bazooka
Slash ZAKU Phantom
Blaze ZAKU Phantom
Kerberos ZAKU Warrior
Kerberos wizard pack
Kerberos BuCUE Hound
DOM Trooper
Abyss Gundam
Gaia Gundam
Chaos Gundam
Saviour Gundam
Strike dagger
Strike dagger Parachute pack
Dagger L
Dark dagger L’s Mk39 Low-Recoil Cannonl
Windam
Doppelhorn Striker
Multi Striker Pack
Maneuver Striker
Raijin Striker
Eclipse Gundam
Eclipse Gundam Reactor 2
Testament Gundam
Gundam Astray Out Frame
Gundam Astray Out Frame D
Zeus Silhouette
Destiny Gundam Spec II
Infinite Justice Gundam Type II
Mighty Strike Freedom Gundam
Rising Freedom Gundam
Immortal Justice Gundam
ZGMF-MM07 Z'Gok
Another Trial Sword Strike Gundam E & Another Trial Launcher Strike Gundam E
Destroy Gundam (boss)
Gundam Astray Mirage Frame
Gundam Astray Mirage Frame 2nd Issue
Gundam Astray Mirage Frame 3rd Issue
Gale Strike Gundam
Hail Buster Gundam
Regen Duel Gundam
Nix Providence Gundam
Nebula Blitz Gundam
GELGOOG Menace
GYAN Strom
GYAN Strom (Hilda Harken colors)
Cavalier Aifrid
Lightning Buster Gundam
Duel Blitz Gundam
Type 35 Prototype Advanced Railgun
NOG-M1A1 Shi-ve.A
NOG-M4F Rud-ro.A
NOG-M2D1/E Cal-re.A
Raigo Gundam
Raigo Gundam Speculum
Raigo Gundam Sumbullet
Raigo Gundam Calibarn
For Anno Domini (Gundam 00)
0 Gundam
0 Gundam (type A.C.D.)
1.5 Gundam
Seravee Gundam GNHW/B
Arios Gundam GNHW/M
Gundam Exia Repair 1, Repair 2, Repair 3 & Repair 4
XN Raiser
00 XN Raiser
00 Raiser GN Condenser Type
Gundam Avalanche Exia (Non Dash Ver.)
Arios Gundam
Seravee Gundam
Seraphim Gundam
Cherudim gundam’s GN Sniper Rifle II sub-machine gun mode
Cherudim Gundam SAGA
Gundam Harute final battle version
Gundam Zabanya final battle version
00 Qan[T] Full Saber
Raphael Gundam
Gundam Astraea
Gundam Astraea Type F
Gundam Astraea Type F Full Armament
Gundam Astraea Type F2
Gundam Avalanche Astraea Type F
Gundam Plutone
Gundam Rasiel
Sefer Rasiel
Reborns Gundam Origin
Reborns Gundam
GN Arms type E (as an awakening skill)
GN Arms type D (as an awakening skill)
For After Colony (Gundam Wing)
OZ-06MS Leo all equipment
OZ-06MS Leo [Space type]
Taurus Custom
Vayeate
Mercurius
Wing Zero Custom’s Drei Zwerg
Wing Zero Custom’s Wing Shield Neo
Gundam Griepe
Gundam Aesculapius
Gundam Geminass 01
Tallgeese 2’s Heat sword (EWoL)
Tallgeese Flugel
Tallgeese Flugel’s Heat Halberd
Gundam Deathscythe Hell custom’s Buster Shields
Gundam Nataku’s beam cannon & twin beam cannon (aka Altron Gundam custom’s beam cannon & twin beam cannon)
Shenlong Gundam EW Liaoya
Gundam Deathscyythe EW Rousette
Gundam Heavyarms EW Eagle
Gundam Sandrock EW Armadillo
For Advanced Generation (Gundam AGE)
Genoace Custom
G-Exes
G-Bouncer
Zeydra
Ghirarga
Gundam AGE-1 Swordia
Gundam AGE-1 Flat
Gundam AGE-1 Glansa
Gundam AGE-1 Full Glansa
Gundam AGE-1 Razor
Gundam AGE-1 Sparrow
Gundam AGE-2 Double Bullet’s twin Rifles
Gundam AGE-2 Artimes
Gundam AGE-3 Orbital
Gundam TRY-AGE
G-Xiphos
G-Xiphos (Snake Sword Equipment Type)
Shaldoll Rogue
G-Exes Jackedge
For Post Disaster (Gundam Iron-Blooded Orphans)
Gundam Barbatos 1st, 2nd, 3rd, 5th form, and 5th from ground
Weapons for Gundam Barbatos Lupus. Arm Rocket Launcher, New Long Sword, Large Railgun, Variable Mace, and Anti-Ship Lance Mace
Gundam Gusion Rebake Full City
Gundam Gusion Rebake Full City booster
Gundam Flauros (Ryusei-Go)
Gundam Flauros (Ryusei-Go) Short-Barrelled Cannon
Gundam Flauros (Ryusei-Go) Dainsleif Super Galaxy Cannon
Graze Dainsleif
Graze Ritter
All weapons and equipment for Graze
Graze custom
Graze custom II (Ryusei-Go)
Graze Custom III (Ryusei-Go)
Schwalbe Graze
Geirail Scharfrichter
Geirail
Helmwige Reincar
Gundam Kimaris Trooper
Gundam Vidar
Gundam Astaroth Rinascimento
Gundam Vual
Gundam Astaroth Origin
Gundam Dantalion
Gundam Dantalion Half Cowl T
Gundam Dantalion Half Cowl B
Gundam Dantalion Perfect Cowl
Long Distance Transport Booster Kutan Type-III (as an awakening skill)
Gundam Hajiroboshi
Gundam Hajiroboshi Alector
Gundam Hajiroboshi 2nd from
Gundam Marchosias
Gundam Asmoday
Gundam Gremory
Grimgerde
Rouei
Reginlaze
Helmwige Reincar
Reginlaze Julia
Reginlaze Julia Final battle
Sigrún
Shiden Custom
Orga's Shiden
Shiden
Landman Rodi
man Rodi
Hekija
Hyakuri
Hyakuren
Oltlinde
For Gunpla Builders Beginning G
Forever Gundam
Beginning Gundam (original variant)
Beginning D Gundam
Beginning J Gundam
For Gundam Build Fighters and Divers
Build Gundam Mk-II and make the build booster Mk.II a separate backpack
Build Strike gundam’s beam gun
Star Build Strike Gundam
Build Strike Galaxy Cosmos
Build Strike Exceed Galaxy
Try Burning Gundam
Kamiki Burning Gundam
Shin Burning Gundam
Lightning Gundam Full Burnern
Lightning Gundam Strider
Lightning Zeta Gundam
Gundam Leopard da Vinci
Gundam X Maoh
Gundam X Jumaoh
Crossbone Gundam Maoh
Wing Gundam Fenice
Gundam Fenice Liberta
Gundam Fenice Rinascita
Lunagazer Gundam
Gundam Portent
Gundam 00 Shia Qan[T]
Transient Gundam
Transient Gundam Glacier
A-Z Gundam
Reversible Gundam
Zaku Amazing
Kämpfer Amazing
Gundam Amazing Exia
Gundam Exia Dark Matter
Amazing Strike Freedom Gundam
Gundam Amazing Red Warrior
Ballistic Zaku
Weiss Sinanju
Sengoku Astray Gundam
Ninpulse Gundam
Gouf R35
Dom R35
Denial Gundam
Gundam Schwarzritter
Cathedral Gundam
Mega-Shiki
Kurenai Musha" Red Warrior Amazing
Gundam Lightning Black Warrior
Galbaldy Rebake
Gundam Astray No-Name
Gundam Love Phantom
Gundam 00 Diver Ace
Gundam 00 Sky
Gundam 00 Sky HWS (Heavy Weapon System)
Gundam 00 Sky Moebius
Gundam 00 Diver Arc
Gundam AGE-II Magnum (SV ver.)
Gundam TRY-AGE Magnum
Impulse Gundam Arc
Impulse Gundam Lancier
Gundam Stormbringer
Gundam Valkyrie
Core Gundam[Rize]
Core Gundam and core Gundam Gundam 2 with planet System
Re:Rising Gundam (as an awakening skills)
Plutine Gundam
Veetwo Gundam
Mercuone Gundam
Marsfour Gundam
Nepteight Gundam
Earthree Gundam
Uraven Gundam
Saturnix Gundam
Jupitive Gundam
Uraven Gundam Extra Limited Change
Gundam Anima[Rize]
Aun[Rize] Armor
Gundam Justice Knight
Gundam Aegis Knight
JMA0530-MAY Wodom Pod
Valkylander
Avalanche Rex Valkylander
Ex Valkylander
Alus Core Gundam
Alus Earthree Gundam
Fake ν Gundam
Gundam Barbataurus
Gundam Areus
Gundam Artemis
RX-Zeromaru
RX-Zeromaru (Shinki Kessho)
F-Kunoichi Kai
Winning Gundam
Star winning Gundam
Star winning Gundam (Real Type)
Gundam Seltsam
Gundam Tertium
Gundam Amazing Barbatos Lupus
Gundam Barbaric
∀ Gundam Shin
For Other
Extreme Gundam
G-Saviour Space Mode
Ex Impulse
Phoenix Gundam (SD GUNDAM)
Tornado Gundam (SD GUNDAM)
Sisquiede (A.E.U.G. colors SD GUNDAM)
Sisquiede ( Titans color SD GUNDAM)
Kouki Gundam
Avalanche Rex Buster
Tertium Arms
Seltsam Arms
GN Sefer
Dáinsleif (Graze & Gundam Flauros)
Gusion Axe and Gusion Chopper
Gundam Lfrith Anavata
Gundam Lfrith Jiu
Gundam Lfrith Pre-Production Model
Gundam Lfrith
Mirasoul Flight Unit
Gundam Pharact
Gundam Aerial Rebuild
Gundam Schwarzette
Gundam Calibarn
Gundam Calibarn Permet Score 8
Blot Gundam
Gundam Maxter
Gundam Spiegel (a.k.a shadow Gundam)
submitted by Xenogun238 to GundamBreaker3 [link] [comments]


2024.05.18 01:29 Le0nThotsky Yet another TTW crash (Fast Travel Edition)

Breaking news my fellow redditors!
I did a stupid
I come to present my load order and crash log for help figuring out where i went wrong on my modlist. Unfortunately for myself, I am a dumbass and somewhere along the line after adding a plethora more mods after working off the Begin Again list, suddenly i can no longer fast travel outside of D.C interior zones as I instead get fast traveled over to my desktop screen. Maybe if I'm lucky, I'll be presented with a big black.....texture before TTW crashes.
Here's my load order, go ahead point and laugh and tell me how I completely messed up my load order so I can go cry in the corner about it for 5 minutes then fix the problem. Unlike my irl preferences, please point out any red flags in the list so they can be avoided.

Mod_Priority,#Mod_Status,#Mod_Name,#Mod_Version

"0000","+","DLC: TribalPack",""
"0001","+","DLC: OldWorldBlues",""
"0002","+","DLC: MercenaryPack",""
"0003","+","DLC: LonesomeRoad",""
"0004","+","DLC: HonestHearts",""
"0005","+","DLC: GunRunnersArsenal",""
"0006","+","DLC: DeadMoney",""
"0007","+","DLC: ClassicPack",""
"0008","+","DLC: CaravanPack",""
"0009","+","Tale of Two Wastelands",""
"0010","+","JIP LN NVSE Plugin","57.21.0.0"
"0011","+","JohnnyGuitar NVSE","f5.04d"
"0012","+","lStewieAl's Engine Optimizations","1.0.0.0"
"0013","+","lStewieAl's Tweaks and Engine Fixes","9.15.0.0"
"0014","+","lStewieAl's Tweaks and Engine Fixes INI","2.1.0.0"
"0015","+","ROOGNVSE Plugin","3.3.2.0"
"0016","+","NVTF - New Vegas Tick Fix","10.2.2.3b"
"0017","+","New Vegas Mesh Improvement Mod - NVMIM","1.10.0.0"
"0018","+","UIO - User Interface Organizer","2.30.0.0"
"0019","+","The Mod Configuration Menu","1.5.0.0"
"0020","+","kNVSE Animation Plugin","20.0.0.0"
"0021","+","ShowOff xNVSE Plugin","1.75.0.0"
"0022","+","ShowOff xNVSE Plugin INI","--"
"0023","+","FOV Slider","2.9.0.0"
"0024","+","ISControl Enabler and Ironsights adjuster (now ESPless)","2.3.0.0"
"0025","+","JAM - Just Assorted Mods","4.4.0.0"
"0026","+","JAM or Just Sprint animation replacers","1.1.0.0"
"0027","+","Hit's Anims - Season 1","1.4.0.0"
"0028","+","Hit's Anims - Season 1 cowboy","1.0.0.0"
"0029","+","Hit's Anims - Season 2","1.3.0.0"
"0030","+","Hit's Anims - Season 3","1.0.0.0b"
"0031","+","Hit's Anims - Animation Fixes","14.0.0.0"
"0032","+","B42 Weapon Inertia","1.2.0.0"
"0033","+","B42 Quickthrow - an alternative grenade hotkey mod","3.1.0.0b"
"0034","+","B42 Melee Bash","0.6.0.0b"
"0035","+","B42 Inspect - aka Animated Ammo and Weapon Condition Checking","f1.02"
"0036","+","B42 Descriptions aka Pip-Info","0.3.0.0"
"0037","+","Pip-Boy 2000 Mk VI","0.9.0.0"
"0038","+","Different PipBoy Animations","2.0.0.0"
"0039","+","Consistent Spread - Firearms Accuracy and Wobble Fix","1.3.0.0"
"0040","+","Butcher Pete Complete - A Melee Animation Overhaul","1.0.0.0"
"0041","+","SIGMA - Katana animations - kNVSE","1.1.0.0"
"0042","+","SIGMA - Baseball bat and Golf club animations - kNVSE","1.0.0.0"
"0043","+","SIGMA - Melee animation overhaul - Chapter 1 - kNVSE","1.2.0.0"
"0044","+","SIGMA - Spear animations - kNVSE","1.0.0.0"
"0045","+","SIGMA - Greatsword anim set - kNVSE","1.0.0.0"
"0046","+","SIGMA - Shishkebab anim set - kNVSE","1.0.0.0"
"0047","+","SIGMA - Sledgehammer anim set - kNVSE","1.1.0.0"
"0048","+","Different Ballistic Fist Animations","1.0.0.0"
"0049","+","Different PowerFist Animations Xolerys kNVSE","1.0.0.0"
"0050","+","Blended Locomotion","1.2.0.0"
"0051","+","WAP Year One and Bonus","2.3.0.0"
"0052","+","WAP AR Series Replacer","1.3.0.0"
"0053","+","WAP AR Series Replacer 1","1.5.0.0"
"0054","+","ETJ Animations All Cowboy Repeaters","1.0.0.0"
"0055","+","ETJ Animations Anti Materiel Rifle","1.0.0.0"
"0056","+","ETJ Animation's Riot Shotgun","1.0.0.0"
"0057","+","ETJ Animation's 45 PISTOL","1.3.0.0"
"0058","+","ETJ Animation's That Gun 5.56","1.3.0.0"
"0059","+","ETJ Miniguns","1.0.0.0"
"0060","+","ETJ Animation's Hunting Shotgun (2 Versions)","1.0.0.0"
"0061","+","ETJ Animations Caravan Shotguns","1.0.0.0"
"0062","+","ETJ Animation's BAR Automatic Rifle","1.0.0.0"
"0063","+","ETJ Animation's 45 SMG","1.0.0.0"
"0064","+","ETJ USAS - 12","1.1.0.0"
"0065","+","Different Fatman Animations Xolerys kNVSE","1.0.0.0"
"0066","+","FNV Clean Animations - Missile Launcher","1.0.0.0"
"0067","+","FNV Clean Animations - Rock-It Launcher","1.0.0.0"
"0068","+","FNV Clean Animations - Incinerator","1.0.0.0"
"0069","+","FNV Clean Animations - Recharging Weapons Pack","1.0.0.0"
"0070","+","Ani_MP5 kNVSE Set","1.1.0.0"
"0071","+","Supplementary Weapons Pack","1.3.0.0"
"0072","+","Supplementary Weapons Pack1","1.0.0.0"
"0073","+","NVRA - AutoMag","1.5.0.0"
"0074","+","Classic Fallout Weapons Remastered","1.9.2.0"
"0075","+","NMCs_Texture_Pack_For_New_Vegas","1.0.0.0"
"0076","+","NMCs_Texture_Pack_For_New_Vegas2","1.0.0.0"
"0077","+","NMCs_Texture_Pack_For_New_Vegaschair","1.0.0.0"
"0078","+","water tower","1.1.0.0"
"0079","+","patch","1.1.0.0"
"0080","+","Nut Vegas - Landscapes","1.0.1.0"
"0081","+","Climate Control NVSE","1.0.0.0"
"0082","+","Desert Natural Weathers - NV - TTW","7.7.0.0"
"0083","+","Presets for DDOPP","1.1.0.0"
"0084","+","Simple Interior Lighting Overhaul","1.2.0.0"
"0085","+","Simple Interior Lighting Overhaul - TTW Patch","1.2.0.0"
"0086","+","111777's Silent Player Voice","0.1.0.0"
"0087","+","Project Reality Footsteps","2.1.0.0"
"0088","+","High Resolution Screens","1.1.0.0"
"0089","+","Frozen 3rd Person Masculine Movement","f1.02"
"0090","+","Frozen 3rd Person Feminine Movement","f1.02"
"0091","+","360 Movement","1.2.0.0"
"0092","+","Diagonal movement","0.6.0.0b"
"0093","+","NV Compatibility Skeleton","13.0.0.0"
"0094","+","Rebuild the Capital","2.35.0.0"
"0095","+","Helmet Overlay","1.10.0.0"
"0096","+","Big Town Extensions","f5.04"
"0097","+","Another Millenia1","TTW1.4"
"0098","+","TTW 3.3 Lone Courier's Dialogue","2.0.0.0"
"0099","+","IMPACT","2.0.0.0"
"0100","+","IMPACT - Compatibility Edition (JIP LN) (DLC - TTW - All Mods)","f2.03"
"0101","+","Fallout NV Cheat Terminal Redux","1.87.0.0"
"0102","+","Canvas Backpacks - FNV - TTW","2.0.0.0"
"0103","+","B42 Dropmag and One in the chamber","1.2.0.0b"
"0104","+","Classic weapons","1.0.0.0"
"0105","+","AM dropmag patch","1.1.0.0"
"0106","+","TTW - Mothership Zeta Rehaul","3.5.0.0"
"0107","+","TTW - Complete Player Home Upgrades","2.0.0.0"
"0108","+","TTW The Regulators","1.6.0.0"
"0109","+","Smooth True Iron Sights Camera","2.0.0.0"
"0110","+","EVE - Essential Visual Enhancements","1.19.0.0"
"0111","+","aMidianBorn NV Book Of Water","omni2"
"0112","+","BLEED TTW","1.8.7.0"
"0113","+","Player Dialogue Improvements","6.0.0.0"
"0114","+","(TTW) D.E.R.P. - Dialogue Expansion for Role-Players","1.1.0.0"
"0115","+","Weapon Mods Expanded - WMX","1.1.4.0"
"0116","+","Weapon Mods Expanded - WMX1","1.1.4.0"
"0117","+","WMX (Weapon Mods Expanded) - TTW Patch (Unofficial)","1.1.0.0"
"0118","+","WMX - Moddable FO3 Uniques for TTW","1.1.0.0"
"0119","+","Another Millenia","2.4.7.0"
"0120","+","TTW - Mothership Zeta Rewards","1.0.0.0"
"0121","+","The Pittsburgh Expansion Project - TTW Port","1.0.0.0"
"0122","+","TTW Collectibles - The Pitt","4.0.0.0"
"0123","+","WMVM - Weapon Mod Vending Machine","3.3.1.0"
"0124","+","I Need Glove (Fist Me Baby One More Time)","2.0.0.0"
"0125","+","Armed to the Teeth - Redux","2.3.0.0"
"0126","+","Armed to the Teeth - Redux1","1.0.0.0"
"0127","+","JIP Localized Damage Fix","1.0.0.0"
"0128","+","Simple Power Armor HUD","2.1.3.0"
"0129","+","Wasteland Soldier - NV Edition","1.0.0.0"
"0130","+","Wasteland Soldier Redux NV","1.1.0.0"
"0131","+","Tammer","d2024.5.17.0"
"0132","+","Roberts Male Body FNV","3.4.0.0"
"0133","+","Roberts Male Body FNV1","3.3.0.0"
"0134","+","Roberts Male Body FNV2","3.3.0.0"
"0135","+","Roberts Male Body FNV3","3.4.0.0"
"0136","+","Roberts Male Body FNV4","3.3.0.0"
"0137","+","Roberts Male Body FNV5","3.3.0.0"
"0138","+","Type3 Body and Armor replacer","2.1.0.0"
"0139","+","Spice of Life - Variety Armor and Clothing Robert Breeze Type3","1.2.0.0"
"0140","+","Deus Specs",".1"
"0141","+","The BLACKJACK pack - Tons of armors for VANILLA bodys","d2024.5.17.0"
"0142","+","DogTooth Enclave Officer","1.0.0.0"
"0143","+","Unique Troublemaker Outfit-Nightstalker Set","1.2.0.0"
"0144","+","Classic Fallout Metal Armor","1.0.5.0"
"0145","+","Classic Fallout 2 Metal armor Mk II","1.3.0.0"
"0146","+","Classic Fallout 2 combat armor Mark 2 (remastered)","1.0.0.3"
"0147","+","Veronica Outfit Replacer","1.0.0.0"
"0148","+","Classic Combat Armor Replacer Redux","1.1.0.0"
"0149","+","Classic Replacers for TTW","1.1.0.0"
"0150","+","Classic Combat Armor Replacer Combined (TTW)","1.2.1.0"
"0151","+","Tribal Power Helmet - Definitive Edition","1.0.0.0"
"0152","+","Ballistic Skull Mask","2.0.0.0"
"0153","+","Courier Duster Replacer","f2.00"
"0154","+","GP-5 Gasmask","1.0.0.0"
"0155","+","NCR Commando","1.0.0.0"
"0156","+","The Lone Wanderer - TTW and NV","1.2.0.0"
"0157","+","Waster Gear - TTW - FNV","1.0.0.0"
"0158","+","Petal Gasmask","1.4.0.0"
"0159","+","DVA - Distributed Variety Armors - Hats Headgears Accessories","1.1.1.0"
"0160","+","Classic Fallout Tesla armor","1.0.17.0"
"0161","+","Arsthetiu's Armoire - A Nif-Bashed Armour Collection","2.34.0.0"
"0162","+","Fallout The Odyssey Mega Armor Pack","1.0.0.0"
"0163","+","Fallout Revelation Blues Mega Armor Pack","1.0.0.0"
"0164","+","Searchlight Firefighter Outfit","1.0.0.0"
"0165","+","Mercenary Wanderer",".1.01"
"0166","+","Classic Tesla Armor","1.2.0.0"
"0167","+","Fallout Tactics Brotherhood Metal Armor Integration","1.1.0.0"
"0168","+","KORs Pistol Harness","1.1.0.0"
"0169","+","Geonox Riot Armor","1.1.0.0"
"0170","+","Geonox Riot Armor - Female Version -","1.1.0.0"
"0171","+","Wasteland Seeker Armor","1.1.0.0"
"0172","+","Altyn Helmet - Retro Tactical Headgear","1.0.2.0"
"0173","+","AKIRAMORI Tactical Gloves","1.1.0.0"
"0174","+","WW2 M1 Helmets","209.0.0.0"
"0175","+","WW2 M1 Helmets1","2.0.0.0dot1"
"0176","+","WW2 M1 Helmets2","d2024.5.17.0"
"0177","+","Metal Armor MkI","1.4.0.0"
"0178","+","Psycho Armor and Mask","2.0.0.0"
"0179","+","The Road Warrior Armor","1.0.0.0"
"0180","+","Wasteland Stealth Armor NV","1.0.0.0"
"0181","+","Bone Harvester - Tribal Cannibal","1.3.0.0"
"0182","+","Modern Gunslinger Armor","1.2.0.0"
"0183","+","Salvaged Armor","1.1.0.0"
"0184","+","yUI - User Ynterface","1.4.0.0d"
"0185","+","ySI - Sorting Ycons","1.4.0.0b"
"0186","+","Classic Leather Armor Replacer for Leather Armor1","1.0.0.0"
"0187","+","Classic Leather Armor Replacer for Leather Armor","1.2.0.0"
"0188","+","Power Armor Visual Enhancement (PAVE)","2.1.0.0"
"0189","+","STARS TTW - Sweet's Total Armor Rework System","2.22.0.0"
"0190","+","STARS TTW and ySI Patch","2.2.0.0"
"0191","+","AVCCA - Animated Visor for Classic Combat Armor","1.1.0.0b"
"0192","+","Book of Steel - Compatibility Edition","2.1.0.0"
"0193","+","PipBoyOn Node Fixes","1.2.0.0"
"0194","+","Titans of The New West","2.1.35.0a"
"0195","+","(TTW) Benny Humbles You","f1.05"
"0196","+","(Benny Humbles You) and Steals Your Stuff","12.43.0.0"
"0197","+","STARS TTW - Sweet's Total Armor Rework System1","1.0.0.0"
"0198","+","Uncut Wasteland","1.0.0.0"
"0199","+","Uncut Wasteland1","1.0.0.0"
"0200","+","very's patch hell","1.0.0.0"
"0201","+","Cyberware 2281","d2024.5.17.0"
"0202","+","Cyberware 2281 TTW 3.3 Patch","d2024.5.17.0"
"0203","+","Cyberware 2281 - B42 Quickthrow 3.1b Patch","d2024.5.17.0"
"0204","+","Yvile's Crash Logger","4.5.4.0"
And here's the crash log
Exception C0000005 caught!
Thread: [FNV] Main
Calltrace:
Cannot load DbgHelp.dll, error: 0x00000000
Error initializing symbol store
0x0019F314 ==> -\(°_o)/- (0x10E8C00D) : (Corrupt stack or heap?)
0x0019F34C ==> -\(°_o)/- (0x10E768DA) : (Corrupt stack or heap?)
0x0019F370 ==> -\(°_o)/- (0x10E8EFD8) : (Corrupt stack or heap?)
0x00000000 ==> -\(°_o)/- (0x10E722C6) : (Corrupt stack or heap?)
Registry:
REG VALUE DEREFERENCE INFO
eax 0x00000000
ebp 0x34001AB8 0x010EE70C ==> Class: NiDX9ShaderDeclaration
ebx 0x00000000
ecx 0x44002600 0x010EFE94 ==> Class: NiDX9VertexBufferManager
edi 0x000BC250
edx 0x00000000
eip 0x00E8C00D
esi 0x44002600 0x010EFE94 ==> Class: NiDX9VertexBufferManager
esp 0x0019F2FC
Stack:
# VALUE DEREFERENCE INFO
0 0x000BC250
1 0x0019F314
2 0x00000000
3 0x00000000
4 0x00000000
5 0x144E9E20
6 0x44002600 0x010EFE94 ==> Class: NiDX9VertexBufferManager
7 0x00E768DA
8 0x00000000
C 0x3AEF7600 0x010F017C ==> Class: NiGeometryBufferData
D 0x3A9F7720 0x0109FC54 ==> Class: NiTriStripsDynamicData
1F 0x3A9F7720 0x0109FC54 ==> Class: NiTriStripsDynamicData
28 0x3A9F7720 0x0109FC54 ==> Class: NiTriStripsDynamicData
29 0x49003960 0x010B8980 ==> Class: , failed to get string for label
2A 0x3AEF7600 0x010F017C ==> Class: NiGeometryBufferData
2D 0x1840FAC0 0x010EE4BC ==> Class: NiDX9Renderer
39 0x34001AB8 0x010EE70C ==> Class: NiDX9ShaderDeclaration
3C 0x49003960 0x010B8980 ==> Class: , failed to get string for label
3E 0x25821FA4 0x010BCC90 ==> Class: , failed to get string for label
40 0x25821FA4 0x010BCC90 ==> Class: , failed to get string for label
49 0x3AEF7600 0x010F017C ==> Class: NiGeometryBufferData
4A 0x1840FAC0 0x010EE4BC ==> Class: NiDX9Renderer
51 0x3F184AA0 0x010B7DC8 ==> Class: , failed to get string for label
69 0x3F184AA0 0x010B7DC8 ==> Class: , failed to get string for label
72 0x4602C480 0x0109CB9C ==> Class: NiCamera: failed to format
7B 0x4602C480 0x0109CB9C ==> Class: NiCamera: failed to format
83 0x1840FAC0 0x010EE4BC ==> Class: NiDX9Renderer
84 0x1840FAC0 0x010EE4BC ==> Class: NiDX9Renderer
8A 0x430F8000 0x010A8F90 ==> Class: BSFadeNode: Name: "RockCanyon06", 0A05C115 (), Baseform 0A0464C3 (RockCanyon06rad70)
8C 0x4004D000 0x010C1D14 ==> Class: BSMultiBoundNode: failed to format
8F 0x4604EB40 0x0109CB9C ==> Class: NiCamera: failed to format
90 0x4604EB40 0x0109CB9C ==> Class: NiCamera: failed to format
94 0x1E7A7AF0 0x0102F55C ==> Class: TESObjectREFR: 0A05C115 (), Baseform 0A0464C3 (RockCanyon06rad70)
98 0x4004D000 0x010C1D14 ==> Class: BSMultiBoundNode: failed to format
BD 0x1A49CA34 0x010870AC ==> Class: Creature: 0A0C5D3F (), Baseform 0A01CFA2 (CrBrahminDC)
C5 0x45020CC0 0x010BD44C ==> Class: NiParticleSystem: Name: "pSparks"
F0 0x381802D0 0x01024F4C ==> Class: BGSPlaceableWater: FF0039E4 (PlaceableLODWater)
F3 0x381802D0 0x01024F4C ==> Class: BGSPlaceableWater: FF0039E4 (PlaceableLODWater)
F7 0x381802D0 0x01024F4C ==> Class: BGSPlaceableWater: FF0039E4 (PlaceableLODWater)
FA 0x4302F2D0 0x010A8F90 ==> Class: BSFadeNode: failed to format
FB 0x381802D0 0x01024F4C ==> Class: BGSPlaceableWater: FF0039E4 (PlaceableLODWater)
FE 0x381802D0 0x01024F4C ==> Class: BGSPlaceableWater: FF0039E4 (PlaceableLODWater)
Memory:
MinimumWorkingSetSize: 200.00 KB
MaximumWorkingSetSize: 1.35 MB
PeakWorkingSetSize: 2.93 GB
WorkingSetSize: 2.93 GB
QuotaPeakPagedPoolUsage: 1.15 MB
QuotaPagedPoolUsage: 989.79 KB
QuotaPeakNonPagedPoolUsage: 944.85 KB
QuotaNonPagedPoolUsage: 164.85 KB
PageFaultCount: 1.34 MB
PagefileUsage: 3.03 GB
PeakPagefileUsage: 3.03 GB
Module bases:
UNABLE TO IDENTIFY MODULE CONTAINING THE CRASH ADDRESS.
This can occur if the crashing instruction is located in the vanilla address space, but it can also occur if there are too many
DLLs for us to list, and if the crash occurred in one of their address spaces. Please note that even if the crash occurred
in vanilla code, that does not necessarily mean that it is a vanilla problem. The vanilla code may have been supplied bad data
or program state as the result of an issue in a loaded DLL.
If you've read this far ahead because you're actually taking time out of your day to help out this idiot who barely knows anything about compatibility and mod conflicts, t h a n k s m a n !
submitted by Le0nThotsky to Taleoftwowastelands [link] [comments]


2024.05.17 23:26 357MAGNOLE Building Dope data question

Building Dope data question
How do y'all go about adjusting your ballistic calculators? I went out today with a new load AAC 168 GR SMK and new Scope to dial in.
I was going off my previous charts built using Hornady Ballistic calculator app. I never really got to stretch it out before so it was a new experience. At 530 yards my app called for 3.2 Mil up and .10 left originally. I shot a group of 5, rode down to take a look and was a foot low. Went up .4 clicks and sent 3 more and was still low as seen in this photo. In total I ended up needing 3.9 Mil up to get on target.
The gun is doing well, that's a 3" group there at 530 yards so I'm really happy with that. What throws me off is playing with my velocity on the app to have it call for 3.9 mil up at 530 yards. Seems I have to move it a good bit lower than expected (not measured velocity) box says 2650 and in the app it's set to 2585. I have a 20" barrel so that could be spot on, I haven't shot through a Chrono yet so I'm not sure of the speeds I'm getting.
Should this app be accurate enough that shooting and making the adjustment there should have me pretty on at all ranges or do I need to shoot at 700/800/900 and keep fine tuning before printing cards out?
submitted by 357MAGNOLE to longrange [link] [comments]


2024.05.17 22:34 gnu_gai Questions / Assumption Correction for the Muzzle Loading folks

Inherited a muzzle loader from my late uncle, who I unfortunately never had the chance to talk with about the muzzle loader specifically. I understand how they work (shoutout Scout Brigade of Fort George), but I'm a little uncertain on the load development.
Thompson Centre Impact; .50, rifled, 209 breach plug, etc. In the kit box there's an empty box of Hodgdon 30gr. compressed pellets, and partial box of 50gr. White Hots. The bullets that are left are half .250gr .45cal in plastic sabots (some are in plastic loading tubes paired with a 100gr load of the White Hots), and some 180gr. .49cal lead ball shot.
Question / Assumption Time:
submitted by gnu_gai to canadaguns [link] [comments]


2024.05.17 20:23 eborio16 Questions regarding MRAD optic

I recently purchased an MRAD 1-6 FFP scope for my 5.56/.223 AR. I am pretty confused at how to calculate my holdovers wondering if someone could help me. I primarily shoot factory 55 grain .223. The rifle is a 13.7” barrel and the scope is at 1.7 height. Most ballistic calculators I’ve tried ask for a lot of information that I am not familiar with. I also am on iPhone so I don’t have access to strelak. If someone could help or point me in the right direction I’d greatly appreciate it. Mainly just looking for basic holds up to 600 yards.
submitted by eborio16 to longrange [link] [comments]


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