Ads for smoking in magazines

The mystery of the soda.

2012.10.22 12:47 biurb The mystery of the soda.

Infomercials out of context. A subreddit for infomercials taken OUT OF CONTEXT in animated images. This subreddit is for ads that show real aspects of life but in a completely unrealistic way.
[link]


2011.01.08 19:08 Subduction A support community to help stop smoking cannabis, marijuana, pot, weed, edibles, or getting high.

This is a support and recovery community for practical discussions about how to quit pot, weed, cannabis, edibles, BHO, shatter, Delta 8, or whatever THC-related product you're using, and getting support in staying stopped.
[link]


2009.05.04 19:03 coronado86 Low and Slow

Discuss any and everything BBQ. Have questions? Ask fellow pitmasters!
[link]


2024.05.29 06:50 GoFlyersWoo Posters for Each Episode?

Hi all! Long time Smallville fan and I remember that the WB used to put out posters or print ads in magazines for each episode, usually with a tagline unique to the episode. Is there any way to find these online? I’ve only found a few. Thanks!
submitted by GoFlyersWoo to Smallville [link] [comments]


2024.05.29 06:45 Hefty-Visual7982 [WTS] [ON] Airsoft Gear/Accessories (Everything Must Go!) *Prices Starting at $5*

https://imgur.com/a/ZDqgtr2
Selling a bunch of Airsoft Gear and Accessories I no longer use all items are in new or like new condition and have been tested/inspected for function/flaws. Each item in the picture is numbered and the corresponding price will be displayed in this ad
https://imgur.com/a/ZDqgtr2
  1. No-Name brand combat pants (Size Large) 5$ Each
  2. HRG Multicam General purpose pouch 20$
  3. M4 Rail Covers 10$
  4. Hunting Camo gloves 10$
  5. AT Red Laser Sight 15$
  6. HRG Multicam Pistol Pouch 10$ EACH
  7. Black face mask 10$
  8. AK 1500 Rd High cap mag 15$
  9. Cytac Glock HolsterW/Ammomax Molle adapter 10$
  10. RIHNO APS Front Sight (Tan) 10$
  11. 14mm CCW Metal Flash Hider 10$
Other items not listed in the link above^
  1. X2 Tokyo Marui G17 Magazines (Used) $40 Each https://imgur.com/a/juBuwBF
PRICES ARE FIRM I have priced all items at a reasonable price. Located in Ontario, $20 flat rate shipping anywhere in Canada
Can meet at the premium outlets in Milton
submitted by Hefty-Visual7982 to airsoftmarketcanada [link] [comments]


2024.05.29 06:40 Author-Author908 Rate my mod list [FNV]

I'm just asking to see where I've went wrong with the modding list

Mod_Priority,#Mod_Status,#Mod_Name

"0000","+","DLC: TribalPack"
"0001","+","DLC: OldWorldBlues"
"0002","+","DLC: MercenaryPack"
"0003","+","DLC: LonesomeRoad"
"0004","+","DLC: HonestHearts"
"0005","+","DLC: GunRunnersArsenal"
"0006","+","DLC: DeadMoney"
"0007","+","DLC: ClassicPack"
"0008","+","DLC: CaravanPack"
"0009","-","Utilities_separator"
"0010","+","Fixed Esms"
"0011","+","JIP LN NVSE Plugin"
"0012","+","JIP LN Settings INI"
"0013","+","JohnnyGuitar NVSE"
"0014","+","JohnnyGuitar NVSE - INI Presets"
"0015","+","ShowOff xNVSE Plugin"
"0016","+","SUP NVSE Plugin"
"0017","+","NVTF - New Vegas Tick Fix"
"0018","+","NVTF - INI Presets"
"0019","+","kNVSE Animation Plugin"
"0020","+","UIO - User Interface Organizer"
"0021","+","FNV Mod Limit Fix"
"0022","+","Yvile's Crash Logger"
"0023","+","Improved Console (NVSE)"
"0024","+","Console Paste Support"
"0025","+","Basic Console Autocomplete"
"0026","+","KEYWORDS"
"0027","+","Weapon Mesh Improvement Mod"
"0028","-","Bug Fixes_separator"
"0029","+","Yukichigai Unofficial Patch - YUP"
"0030","+","Unofficial Patch NVSE Plus"
"0031","+","Improved AI (Navmesh Overhaul Mod)"
"0032","+","lStewieAl's Tweaks and Engine Fixes"
"0033","+","Stewie Tweaks Essentials INI"
"0034","+","lStewieAl's Engine Optimizations"
"0035","+","Combat Lag Fix (NVSE)"
"0036","+","VATS Lag Fix"
"0037","+","Viewmodel Shake Fix - NVSE"
"0038","+","ISControl Enabler and Ironsights adjuster (now ESPless)"
"0039","+","Iron Sights Aligned"
"0040","+","New Vegas Mesh Improvement Mod - NVMIM"
"0041","+","skinned mesh improvement mod"
"0042","+","PipBoyOn Node Fixes"
"0043","+","Meshes and Collision - Totally Enhanced Nifs (MAC-TEN)"
"0044","+","Items Transformed - Enhanced Meshes (ITEM)"
"0045","+","Improved Lighting Shaders"
"0046","+","Pip-Boy Shading Fix NVSE"
"0047","+","Vanilla Animations Weapon Scale Fix"
"0048","+","Climate Control NVSE"
"0049","+","Misc Audio Tweaks and Fixes"
"0050","+","Misc Audio Tweaks and Fixes (Elijah Missing Distortion fix)"
"0051","+","ActorCause Save Bloat Fix"
"0052","+","MoonlightNVSE"
"0053","+","Aqua Performa - Strip Performance Fix"
"0054","+","Fallout Alpha Rendering Tweaks - NVSE"
"0055","+","External Emittance Fix - NVSE"
"0056","+","Depth of Field Fix - NVSE"
"0057","+","Crafting Consistency Fix (ESP-Less Version)"
"0058","+","ExRB - Extended Roombounds"
"0059","+","Strip Lights Region Fix"
"0060","+","Swimming Creatures Fix - ESPless"
"0061","+","Impostors and LOD Flicker Fix"
"0062","+","yGTM - Gameplay Tweaks and Madness"
"0063","+","Depth of Field Fix"
"0064","+","Collision Meshes"
"0065","+","update Collision Meshes FNV 1.6.3 to 1.6.4"
"0066","+","zlib Updated - NVSE"
"0067","+","Infinite Loading Screen Fix"
"0068","+","OneTweak for FNV"
"0069","-","User Interface_separator"
"0070","+","The Mod Configuration Menu"
"0071","+","High Res Local Maps"
"0072","+","Faster Main Menu (Stewie's Tweaks)"
"0073","+","lStewieAl - Menu Search"
"0074","+","JIP Improved Recipe Menu ESPless"
"0075","+","One HUD - oHUD"
"0076","+","No Exit to Main Menu"
"0077","+","Delay DLC Redux"
"0078","+","MadAce's Ragdoll compatibility patch (b42 grenade throw)"
"0079","+","oHUD-iHUD compat hotfix (b42 grenade throw)"
"0080","+","Cursor Unilaterally Matched (NVSE)"
"0081","+","Smooth HUD - Immersive Transitions (ESPless)"
"0082","+","ySI - Sorting Ycons"
"0083","+","Colorful Inventory Ycons"
"0084","+","yUI - User Ynterface"
"0085","+","Item Cards"
"0086","+","B42 Bows Patch ySI"
"0087","+","ySI - Pick Up Prompts"
"0088","+","ySI - Colorful Icons Support"
"0089","+","Pip-Boy UI Tweaks"
"0090","+","Consistent Weapon Mod Descriptions"
"0091","+","PHW HPAP Visuals (Custom Health and AP Visuals.)"
"0092","+","Consistent Pip-Boy Icons v4"
"0093","+","Consistent Pip-Boy Icons v5 - Apparel"
"0094","+","Consistent Pip-Boy Icons v5 - DLC's Items"
"0095","+","Consistent Pip-Boy Icons v5 - Framework Plugin"
"0096","+","Consistent Pip-Boy Icons v5 - Items"
"0097","+","B42 Descriptions aka Pip-Info"
"0098","+","ySI - Sorting Icons - Autumn Leaves patch"
"0099","+","Titans of the New West Icons"
"0100","+","The Weapon Mod Menu"
"0101","-","Gameplay_separator"
"0102","+","Immersive Recoil 2.0"
"0103","+","Cookable Grenades"
"0104","+","Faster Sleep-Wait"
"0105","+","Auto-Save Manager"
"0106","+","Bad Touch NVSE"
"0107","+","Harder Barter Faster Stronger"
"0108","+","Traps Tweaks - Traps Use Other Skills"
"0109","+","Enhanced Movement"
"0110","+","Enhanced Movement INI"
"0111","+","FOV Slider"
"0112","+","FPS Weapon Lowering"
"0113","+","B42 FireMode - Selective Fire and First Shot Precision - ESPless"
"0114","+","B42 Quickthrow - an alternative grenade hotkey mod"
"0115","+","B42 Melee Bash"
"0116","+","B42 Inspect - aka Animated Ammo and Weapon Condition Checking"
"0117","+","B42 Notify - Corner Messages Overhaul - ESPless"
"0118","+","unDeath - Death Alternative"
"0119","+","Transporters - Fast Travel Alternative"
"0120","+","BallistX - Internal and External Ballistics"
"0121","+","JLM - Just Loot Menu"
"0122","+","Perception-Based Dynamic DoF - ESPless"
"0123","+","Recent Loot Log"
"0124","+","JBT - Just Bullet Time"
"0125","+","JIP Companions Command and Control"
"0126","+","Sneak Vignette - ESPless"
"0127","+","Crafting XP - ESPless"
"0128","+","Immersive Fast Travel Encounters"
"0129","+","Shiloh DS - Clean Pipboy Screen"
"0130","+","Shiloh DS - Color Survival Map & Icons"
"0131","+","Improved Lonesome Road Perks"
"0132","+","Walking Inertia"
"0133","+","ConsistentSpreadv1.3"
"0134","+","Better Charisma"
"0135","+","Charisma alters Companion Limit"
"0136","+","Weapon Requirements System"
"0137","+","Laser Weapon Iron Sights"
"0138","+","Plasma Weapon Iron Sights"
"0139","+","Laser Weapon Iron Sights - Iron Sight Recoil Animations"
"0140","+","Melee VATS Animation Restoration"
"0141","+","NAWEMO - NPCs use Ammo Variants and Weapon Mods"
"0142","+","Modern Ambient Temperature"
"0143","+","Immersive Recoil Ammo Data (Balisticx"
"0144","+","Weapon Pack Patches - ESPless (Balisticx)"
"0145","+","NCR Salute - Espless"
"0146","+","Realistic Equip and Unequip Sounds"
"0147","+","DSOAL - True 3D Sound for Headphones (HRTF mod)"
"0148","+","ATMOS Ambience Overhaul"
"0149","+","B42 Optics Aligned - Another Millenia kNVSE"
"0150","+","Another Millenia and Addon - B42 Optics Patch"
"0151","+","Leave No Witnesses"
"0152","+","B42 Optics Aligned - Vanilla"
"0153","+","NPCs Can Miss"
"0154","+","Real Time Reflections - NVSE"
"0155","+","B42 Optics - Real Time Reflections Patch"
"0156","+","ADS - Backpack - Jump Sound Effects MONO"
"0157","+","Aim Down Sights - Backpack - Jump Impact sound Effects"
"0158","+","Roleplayers Alternative Start Fallout New Vegas"
"0159","+","Radiant Infinium - Endless Questing Framework"
"0160","+","NPCs Sprint kNVSE - ESPless"
"0161","+","Armed to the Teeth - Redux"
"0162","+","Permanent Weapon Shells"
"0163","+","Clockwork Vegas - Calendar Overhaul and Time-based Mechanics"
"0164","+","Limitless Stats"
"0165","+","Martialize"
"0166","+","Manual Reload"
"0167","+","Ricochet - espless"
"0168","+","NPCs use Aid items"
"0169","+","Absolute Damage Threshold"
"0170","+","Windows of the Mojave"
"0171","+","2x Increased Experience"
"0172","+","Realtime Weapon Modding System (b42)"
"0173","+","Retrievable Throwables Reforged"
"0174","+","Immersive Sleeping Encounters"
"0175","+","S.P.E.C.I.A.L. Magazines and Books"
"0176","-","Content_separator"
"0177","+","Functional Post Game Ending"
"0178","+","The Living Desert - Travelers Patrols Consequences Increased Population and more"
"0179","+","Better Brotherhood"
"0180","+","JSawyer Ultimate Edition"
"0181","+","Hidden Valley Overhauled"
"0182","+","Insignia of the Brotherhood"
"0183","+","Mojave NPCs"
"0184","+","JSawyer Ultimate Edition Patches"
"0185","+","JSRS Sound Mod 2.0"
"0186","+","Sound Extender"
"0187","+","Bullet Snap Redux - Espless"
"0188","+","MNTLs Energy Weapons Sound Pack 1_3"
"0189","+","All Explosion Sounds Overhaul BSA and YUP Patch"
"0190","+","NV Novac Apartment"
"0191","+","Sierra Madre Grand Entrance"
"0192","+","B42 Dropmag - Quest Mod Patches"
"0193","+","Mojave Express Courier Delivery Work - Primm"
"0194","+","Deserters Fortress"
"0195","+","DesertersFortress_Update"
"0196","+","Deserters Fortress Update with Demi story add on"
"0197","+","Uncanny Valley Research Center"
"0198","+","Caps and Scraps Pawn"
"0199","+","Checkpoint Gary"
"0200","+","Autumn Leaves"
"0201","+","Of Truth and Lies"
"0202","+","Crossover Content for Death's Last Whisper (of truth and lies)"
"0203","+","The Someguy Series Revamped"
"0204","+","The Someguy Series Revamped (1.2.1 hotfix)"
"0205","+","The Someguy Series"
"0206","+","New Vegas Bounties I"
"0207","+","NVBII TOTNW 2.0 Patch"
"0208","+","The Inheritance"
"0209","+","Russell"
"0210","+","King of the Ring"
"0211","+","New Vegas Bounties II"
"0212","+","New Vegas Bounties II (patch)"
"0213","+","New Vegas Bounties III"
"0214","+","New Vegas Bounties III (.954 patch)"
"0215","+","New Vegas Killer"
"0216","+","The Better Angels"
"0217","+","Death's Last Whisper - Hugs AND Death"
"0218","+","Death's Last Whisper - Angel of Death Update - Texture Fix"
"0219","+","Eve Dialogue for New Vegas Bounties 1 (Original)"
"0220","+","Eve Dialogue for New Vegas Bounties 2"
"0221","-","Visual_separator"
"0222","+","Mostly Fixed FaceGen Tints (NV or TTW)"
"0223","+","Muzzle Flash Light Fix - NVSE"
"0224","+","Viewmodel Shading Fix - NVSE"
"0225","+","Smooth True Iron Sights Camera"
"0226","+","B42 Weapon Inertia"
"0227","+","B42 Optics - ESPless"
"0228","+","High Resolution Water Fog - Water Aliasing Fix"
"0229","+","Improved LOD Noise Texture"
"0230","+","Landscape Texture Improvements"
"0231","+","Wasted Rocks Normals"
"0232","+","More Consistent Vanilla Rock Textures (Less Green Clifftops)"
"0233","+","A Little More Lamplight"
"0234","+","Atmospheric Lighting Tweaks (Interior Lighting for FNV and TTW)"
"0235","+","High Resolution Bloom NVSE"
"0236","+","Cloud Upgrade NVSE"
"0237","+","Interior Rain"
"0238","+","Heat Haze"
"0239","+","3D Rain"
"0240","+","Climate Control - Rain"
"0241","+","Brave New World"
"0242","+","Climate Control - 3D Rain (Patch)"
"0243","+","Helpless Falling"
"0244","+","Sticky Ragdoll Camera"
"0245","+","Afterglow -- Neon illumination"
"0246","+","B42 Loot - Animated Physical Item Pickup - ESPless"
"0247","+","Elegant Sunglare Retexture"
"0248","+","B42 Optics Aligned"
"0249","+","Cloud Shadows"
"0250","+","Hit - B42 Interact Skinning"
"0251","+","B42 Interact - Animated Items and Interactions Framework - ESPless"
"0252","+","B42 Dropmag and One in the chamber"
"0253","+","Lumen - Ambient Lighting"
"0254","+","Hit - B42 Inject Animation Pack - Season 1"
"0255","+","Hit - B42 Inject Anim Pack - Season 1 - JSawyer Ultimate Patch"
"0256","+","Hit - B42 Inject - Water Animations"
"0257","+","Hit - B42 Inject - Sunset Sarsaparilla Animations"
"0258","+","Hit - B42 Inject - Meat Animations"
"0259","+","Hit - B42 Inject - Assorted Items 1"
"0260","+","Hit - B42 Inject - Liquid Courage"
"0261","+","Animated Ingestibles"
"0262","+","Glowing Ghosts - Happy Little Holograms Emit Light"
"0263","+","Radiation Visuals"
"0264","+","Just Bullet Time DoF - ESPless"
"0265","+","Dynamic Depth-Of-Field - ESPless"
"0266","+","ySI - Assorted Fixes"
"0267","+","Drowning Visuals - ESPless"
"0268","+","Animated Sleeping"
"0269","+","Dismemberment Tweaks"
"0270","+","New Vegas - Enhanced Camera"
"0271","+","Melee Hitstop Effects"
"0272","+","Iron Sights Recoil Animations"
"0273","+","Hit's Anims - Season 1"
"0274","+","Hit - Millenia Animations - Part 2"
"0275","+","Hit - B42 Interact Animation Pack"
"0276","+","New Vegas Animation Overhaul Guns"
"0277","+","Bullet Tracers For New vegas"
"0278","+","Subtle Camera Motion"
"0279","+","Frozen Hit Rockomotion"
"0280","+","Real Reticles for B42 Optics"
"0281","+","Combined melee animation pack"
"0282","+","ISInertia"
"0283","+","Hit - Power Armor Pip-Boy Anim"
"0284","+","Pop-Up Message Icons"
"0285","+","Unironically Final 3.0 Even Better Loading Screen and Main Menu Replacer-Butthurt Edition"
"0286","+","Main And Pause Menus Overhaul"
"0287","+","Patch of Desert"
"0288","+","Nights are Darker"
"0289","+","Just Loot Menu DoF - ESPless"
"0290","+","Increased Bullet Impact LOD"
"0291","+","NMCs Textures NV SMALL Pack SINGLE FILE FOR NMM"
"0292","+","Hit - VATS Restored"
"0293","+","B42 Inject - Animated Item Use - ESPless"
"0294","+","Random Stimpak Animation"
"0295","+","Alt's Animation - Remington Rolling Block"
"0296","+","Animated Ingestibles - B42 Inject Patch"
"0297","+","ySI - Various Patches"
"0298","+","New Vegas Animation Overhaul - Guns - Adjusted Reload Sounds"
"0299","-","Perks_separator"
"0300","+","More Perks Reimagined"
"0301","+","Three-perk Bounty"
"0302","+","JSUE Patch (Sweet perk overhaul)"
"0303","+","Sweet Perk Overhaul"
"0304","+","Skill Based Perks"
"0305","+","PerkPackPlus"
"0306","+","Sweet 6 Shooter Perk Pack NV Version"
"0307","+","Swift Learner 10 Ranks"
"0308","+","SnowglobePerks"
"0309","+","Trench Trooper"
"0310","+","Perk Every Level"
"0311","+","Agility Actually Matters - ESPless"
"0312","+","Rapid Regeneration Trait"
"0313","+","Pick Four Traits"
"0314","+","Perkaholic"
"0315","+","4 new Perks"
"0316","+","Choice Based DLC Perk Rewards"
"0317","-","Weapons and armor_separator"
"0318","+","B42 Wristwatch"
"0319","+","B42 Bows"
"0320","+","NCR Trooper Overhaul_beta"
"0321","+","NCR Trooper Overhaul_beta (sapper leg)"
"0322","+","NCR Trooper Overhaul - Distributed"
"0323","+","ARIZONA SLAVE ARMY - A Legion Overhaul"
"0324","+","ARIZONA SLAVE ARMY - A Legion Overhaul (update)f"
"0325","+","Weapon Mods Expanded - WMX"
"0326","+","Armor for Companions"
"0327","+","Classic Fallout inspired Jackals - Armour only"
"0328","+","Kerberos Panzer Police Jin Roh armor (update)"
"0329","+","Kerberos Panzer Police ToTNW Patch"
"0330","+","Kerberos Panzer Police Armor - Thermal Nightvision"
"0331","+","Power armor less DT"
"0332","+","Advanced Recon Stealth Armor"
"0333","+","Adv Recon Stealth Armor - EASIER STEALTH"
"0334","+","Advanced Recon Thermal Nightvision"
"0335","+","Advanced Recon - Main File 1 - TECH"
"0336","+","Advanced Recon - Main File 2 - GEAR"
"0337","+","Glacier Glasses"
"0338","+","Advanced Recon Glacier Glasses"
"0339","+","Caliber Based Damage - espless"
"0340","+","CaliberZL - Modern Ammo Caliber Expansion"
"0341","+","CaliberX"
"0342","+","CaliberX EMS update -"
"0343","+","ZL Armaments Remastered"
"0344","+","Another Millenia"
"0345","+","Custom Scope Overlays for B42 Optics"
"0346","+","Another Millenia Gun Add-on"
"0347","+","Another Millenia Shop Add-on"
"0348","+","AWO Lend-Lease - Springfield 1861"
"0349","+","AWO Lend-Lease - Springfield 1861 (mesh fix Patch)"
"0350","+","AWO - Lend-Lease - MG42"
"0351","+","AWO - Lend-Lease - MG42 (Update)"
"0352","+","MG42 animation for AWO - MG42 by Serviamnon"
"0353","+","AWO - MG42 - B42 Optics Patch"
"0354","+","AWO Lend-Lease - Winchester 1895 (Trench Repeater)"
"0355","+","AWO Lend-Lease - Winchester 1895 (Trench Repeater) (b42 patch)"
"0356","+","AWO - Trench Repeater - NVTS patch"
"0357","+","AWO Lend-Lease - Lee-Enfield - B42 Optics Patch"
"0358","+","AWO Lend-Lease - Lee-Enfield"
"0359","+","Canvas Backpacks - FNV - TTW"
"0360","+","CIBS - Customizable Integrated Backpack System"
"0361","+","454 Casull Auto"
"0362","+","The Jackal"
"0363","+","The Jackal - Hellsing ARMS 13mm Auto Anti-Freak Combat Pistol kNVSE set"
"0364","+","Ani_Desert Eagle kNVSE Set"
"0365","+","Collectible Canteens"
"0366","+","Collectible Canteens (Patch)"
"0367","+","PipBoyToPSVITA"
"0368","+","Quantum Trigger"
"0369","+","Functional Benny's Lighter"
"0370","+","Hunting Revolver Iron Sights"
"0371","+","Anti-Materiel Rifle Iron Sights"
"0372","+","Mojave Express Messenger Bag"
"0373","+","Knights of the Mojave (Brotherhood Knights expanded)"
"0374","+","NCR Chemtroopers (Sodaz Trench Raiders inspired)"
"0375","+","Titans of The New West"
"0376","+","NIGHTMARE FIENDS - A Junkie Overhaul"
"0377","+","NIGHTMARE FIENDS - A Junkie Overhaul (Update for sadist armor)"
"0378","+","Merc Armor Buffed - ESPless"
"0379","+","Postman_uniform"
"0380","+","AK-50"
"0381","+","AK50 - B42 Optics Patch"
"0382","+","AK50 - Update 1.1"
"0383","+","El Sepulturero - The Cursed Shovel"
"0384","+","Fat Stacks"
"0385","+","Raygun"
"0386","+","Lil' Bomber"
"0387","+","Defibrillator"
"0388","+","Nintendo Zapper Pistol"
"0389","+","NES ZAPPER (clintmich) hitman animations patch"
"0390","+","Combine Stun Batton"
"0391","+","Ammo Boxes - An Economy Fix"
"0392","+","More Powerful Service Rifle"
"0393","+","Remington Rolling Block Rifle"
"0394","+","FG 42 I"
"0395","+","FG 42 I - Patch 1.1"
"0396","+","B42 Optics - Remington Rolling Block Rifle Patch"
"0397","+","M1903A3 Springfield Redux"
"0398","-","Stuff that Belongs to the VERY bottom_separator"
"0399","+","Vanilla HUD Remastered"
"0400","+","Skeleton by MadAce (Ragdoll mod compat)"
"0401","+","Diagonal movement"
"0402","+","Ragdolls"
"0403","+","360 Movement"
"0404","+","NV Compatibility Skeleton (B42 bow compatiblility patch)"
"0405","+","NV Compatibility Skeleton"
"0406","+","Desert Natural Weathers - NV - TTW"
"0407","+","Desert Natural Realism - Redux"
"0408","+","Vanilla UI Plus (New Vegas)"
submitted by Author-Author908 to fnv [link] [comments]


2024.05.29 06:39 Author-Author908 Rate my Mod list [FNV]

I'm just asking for a few tips to see where I've done wrong with the mods I've downloaded.

Mod_Priority,#Mod_Status,#Mod_Name

"0000","+","DLC: TribalPack"
"0001","+","DLC: OldWorldBlues"
"0002","+","DLC: MercenaryPack"
"0003","+","DLC: LonesomeRoad"
"0004","+","DLC: HonestHearts"
"0005","+","DLC: GunRunnersArsenal"
"0006","+","DLC: DeadMoney"
"0007","+","DLC: ClassicPack"
"0008","+","DLC: CaravanPack"
"0009","-","Utilities_separator"
"0010","+","Fixed Esms"
"0011","+","JIP LN NVSE Plugin"
"0012","+","JIP LN Settings INI"
"0013","+","JohnnyGuitar NVSE"
"0014","+","JohnnyGuitar NVSE - INI Presets"
"0015","+","ShowOff xNVSE Plugin"
"0016","+","SUP NVSE Plugin"
"0017","+","NVTF - New Vegas Tick Fix"
"0018","+","NVTF - INI Presets"
"0019","+","kNVSE Animation Plugin"
"0020","+","UIO - User Interface Organizer"
"0021","+","FNV Mod Limit Fix"
"0022","+","Yvile's Crash Logger"
"0023","+","Improved Console (NVSE)"
"0024","+","Console Paste Support"
"0025","+","Basic Console Autocomplete"
"0026","+","KEYWORDS"
"0027","+","Weapon Mesh Improvement Mod"
"0028","-","Bug Fixes_separator"
"0029","+","Yukichigai Unofficial Patch - YUP"
"0030","+","Unofficial Patch NVSE Plus"
"0031","+","Improved AI (Navmesh Overhaul Mod)"
"0032","+","lStewieAl's Tweaks and Engine Fixes"
"0033","+","Stewie Tweaks Essentials INI"
"0034","+","lStewieAl's Engine Optimizations"
"0035","+","Combat Lag Fix (NVSE)"
"0036","+","VATS Lag Fix"
"0037","+","Viewmodel Shake Fix - NVSE"
"0038","+","ISControl Enabler and Ironsights adjuster (now ESPless)"
"0039","+","Iron Sights Aligned"
"0040","+","New Vegas Mesh Improvement Mod - NVMIM"
"0041","+","skinned mesh improvement mod"
"0042","+","PipBoyOn Node Fixes"
"0043","+","Meshes and Collision - Totally Enhanced Nifs (MAC-TEN)"
"0044","+","Items Transformed - Enhanced Meshes (ITEM)"
"0045","+","Improved Lighting Shaders"
"0046","+","Pip-Boy Shading Fix NVSE"
"0047","+","Vanilla Animations Weapon Scale Fix"
"0048","+","Climate Control NVSE"
"0049","+","Misc Audio Tweaks and Fixes"
"0050","+","Misc Audio Tweaks and Fixes (Elijah Missing Distortion fix)"
"0051","+","ActorCause Save Bloat Fix"
"0052","+","MoonlightNVSE"
"0053","+","Aqua Performa - Strip Performance Fix"
"0054","+","Fallout Alpha Rendering Tweaks - NVSE"
"0055","+","External Emittance Fix - NVSE"
"0056","+","Depth of Field Fix - NVSE"
"0057","+","Crafting Consistency Fix (ESP-Less Version)"
"0058","+","ExRB - Extended Roombounds"
"0059","+","Strip Lights Region Fix"
"0060","+","Swimming Creatures Fix - ESPless"
"0061","+","Impostors and LOD Flicker Fix"
"0062","+","yGTM - Gameplay Tweaks and Madness"
"0063","+","Depth of Field Fix"
"0064","+","Collision Meshes"
"0065","+","update Collision Meshes FNV 1.6.3 to 1.6.4"
"0066","+","zlib Updated - NVSE"
"0067","+","Infinite Loading Screen Fix"
"0068","+","OneTweak for FNV"
"0069","-","User Interface_separator"
"0070","+","The Mod Configuration Menu"
"0071","+","High Res Local Maps"
"0072","+","Faster Main Menu (Stewie's Tweaks)"
"0073","+","lStewieAl - Menu Search"
"0074","+","JIP Improved Recipe Menu ESPless"
"0075","+","One HUD - oHUD"
"0076","+","No Exit to Main Menu"
"0077","+","Delay DLC Redux"
"0078","+","MadAce's Ragdoll compatibility patch (b42 grenade throw)"
"0079","+","oHUD-iHUD compat hotfix (b42 grenade throw)"
"0080","+","Cursor Unilaterally Matched (NVSE)"
"0081","+","Smooth HUD - Immersive Transitions (ESPless)"
"0082","+","ySI - Sorting Ycons"
"0083","+","Colorful Inventory Ycons"
"0084","+","yUI - User Ynterface"
"0085","+","Item Cards"
"0086","+","B42 Bows Patch ySI"
"0087","+","ySI - Pick Up Prompts"
"0088","+","ySI - Colorful Icons Support"
"0089","+","Pip-Boy UI Tweaks"
"0090","+","Consistent Weapon Mod Descriptions"
"0091","+","PHW HPAP Visuals (Custom Health and AP Visuals.)"
"0092","+","Consistent Pip-Boy Icons v4"
"0093","+","Consistent Pip-Boy Icons v5 - Apparel"
"0094","+","Consistent Pip-Boy Icons v5 - DLC's Items"
"0095","+","Consistent Pip-Boy Icons v5 - Framework Plugin"
"0096","+","Consistent Pip-Boy Icons v5 - Items"
"0097","+","B42 Descriptions aka Pip-Info"
"0098","+","ySI - Sorting Icons - Autumn Leaves patch"
"0099","+","Titans of the New West Icons"
"0100","+","The Weapon Mod Menu"
"0101","-","Gameplay_separator"
"0102","+","Immersive Recoil 2.0"
"0103","+","Cookable Grenades"
"0104","+","Faster Sleep-Wait"
"0105","+","Auto-Save Manager"
"0106","+","Bad Touch NVSE"
"0107","+","Harder Barter Faster Stronger"
"0108","+","Traps Tweaks - Traps Use Other Skills"
"0109","+","Enhanced Movement"
"0110","+","Enhanced Movement INI"
"0111","+","FOV Slider"
"0112","+","FPS Weapon Lowering"
"0113","+","B42 FireMode - Selective Fire and First Shot Precision - ESPless"
"0114","+","B42 Quickthrow - an alternative grenade hotkey mod"
"0115","+","B42 Melee Bash"
"0116","+","B42 Inspect - aka Animated Ammo and Weapon Condition Checking"
"0117","+","B42 Notify - Corner Messages Overhaul - ESPless"
"0118","+","unDeath - Death Alternative"
"0119","+","Transporters - Fast Travel Alternative"
"0120","+","BallistX - Internal and External Ballistics"
"0121","+","JLM - Just Loot Menu"
"0122","+","Perception-Based Dynamic DoF - ESPless"
"0123","+","Recent Loot Log"
"0124","+","JBT - Just Bullet Time"
"0125","+","JIP Companions Command and Control"
"0126","+","Sneak Vignette - ESPless"
"0127","+","Crafting XP - ESPless"
"0128","+","Immersive Fast Travel Encounters"
"0129","+","Shiloh DS - Clean Pipboy Screen"
"0130","+","Shiloh DS - Color Survival Map & Icons"
"0131","+","Improved Lonesome Road Perks"
"0132","+","Walking Inertia"
"0133","+","ConsistentSpreadv1.3"
"0134","+","Better Charisma"
"0135","+","Charisma alters Companion Limit"
"0136","+","Weapon Requirements System"
"0137","+","Laser Weapon Iron Sights"
"0138","+","Plasma Weapon Iron Sights"
"0139","+","Laser Weapon Iron Sights - Iron Sight Recoil Animations"
"0140","+","Melee VATS Animation Restoration"
"0141","+","NAWEMO - NPCs use Ammo Variants and Weapon Mods"
"0142","+","Modern Ambient Temperature"
"0143","+","Immersive Recoil Ammo Data (Balisticx"
"0144","+","Weapon Pack Patches - ESPless (Balisticx)"
"0145","+","NCR Salute - Espless"
"0146","+","Realistic Equip and Unequip Sounds"
"0147","+","DSOAL - True 3D Sound for Headphones (HRTF mod)"
"0148","+","ATMOS Ambience Overhaul"
"0149","+","B42 Optics Aligned - Another Millenia kNVSE"
"0150","+","Another Millenia and Addon - B42 Optics Patch"
"0151","+","Leave No Witnesses"
"0152","+","B42 Optics Aligned - Vanilla"
"0153","+","NPCs Can Miss"
"0154","+","Real Time Reflections - NVSE"
"0155","+","B42 Optics - Real Time Reflections Patch"
"0156","+","ADS - Backpack - Jump Sound Effects MONO"
"0157","+","Aim Down Sights - Backpack - Jump Impact sound Effects"
"0158","+","Roleplayers Alternative Start Fallout New Vegas"
"0159","+","Radiant Infinium - Endless Questing Framework"
"0160","+","NPCs Sprint kNVSE - ESPless"
"0161","+","Armed to the Teeth - Redux"
"0162","+","Permanent Weapon Shells"
"0163","+","Clockwork Vegas - Calendar Overhaul and Time-based Mechanics"
"0164","+","Limitless Stats"
"0165","+","Martialize"
"0166","+","Manual Reload"
"0167","+","Ricochet - espless"
"0168","+","NPCs use Aid items"
"0169","+","Absolute Damage Threshold"
"0170","+","Windows of the Mojave"
"0171","+","2x Increased Experience"
"0172","+","Realtime Weapon Modding System (b42)"
"0173","+","Retrievable Throwables Reforged"
"0174","+","Immersive Sleeping Encounters"
"0175","+","S.P.E.C.I.A.L. Magazines and Books"
"0176","-","Content_separator"
"0177","+","Functional Post Game Ending"
"0178","+","The Living Desert - Travelers Patrols Consequences Increased Population and more"
"0179","+","Better Brotherhood"
"0180","+","JSawyer Ultimate Edition"
"0181","+","Hidden Valley Overhauled"
"0182","+","Insignia of the Brotherhood"
"0183","+","Mojave NPCs"
"0184","+","JSawyer Ultimate Edition Patches"
"0185","+","JSRS Sound Mod 2.0"
"0186","+","Sound Extender"
"0187","+","Bullet Snap Redux - Espless"
"0188","+","MNTLs Energy Weapons Sound Pack 1_3"
"0189","+","All Explosion Sounds Overhaul BSA and YUP Patch"
"0190","+","NV Novac Apartment"
"0191","+","Sierra Madre Grand Entrance"
"0192","+","B42 Dropmag - Quest Mod Patches"
"0193","+","Mojave Express Courier Delivery Work - Primm"
"0194","+","Deserters Fortress"
"0195","+","DesertersFortress_Update"
"0196","+","Deserters Fortress Update with Demi story add on"
"0197","+","Uncanny Valley Research Center"
"0198","+","Caps and Scraps Pawn"
"0199","+","Checkpoint Gary"
"0200","+","Autumn Leaves"
"0201","+","Of Truth and Lies"
"0202","+","Crossover Content for Death's Last Whisper (of truth and lies)"
"0203","+","The Someguy Series Revamped"
"0204","+","The Someguy Series Revamped (1.2.1 hotfix)"
"0205","+","The Someguy Series"
"0206","+","New Vegas Bounties I"
"0207","+","NVBII TOTNW 2.0 Patch"
"0208","+","The Inheritance"
"0209","+","Russell"
"0210","+","King of the Ring"
"0211","+","New Vegas Bounties II"
"0212","+","New Vegas Bounties II (patch)"
"0213","+","New Vegas Bounties III"
"0214","+","New Vegas Bounties III (.954 patch)"
"0215","+","New Vegas Killer"
"0216","+","The Better Angels"
"0217","+","Death's Last Whisper - Hugs AND Death"
"0218","+","Death's Last Whisper - Angel of Death Update - Texture Fix"
"0219","+","Eve Dialogue for New Vegas Bounties 1 (Original)"
"0220","+","Eve Dialogue for New Vegas Bounties 2"
"0221","-","Visual_separator"
"0222","+","Mostly Fixed FaceGen Tints (NV or TTW)"
"0223","+","Muzzle Flash Light Fix - NVSE"
"0224","+","Viewmodel Shading Fix - NVSE"
"0225","+","Smooth True Iron Sights Camera"
"0226","+","B42 Weapon Inertia"
"0227","+","B42 Optics - ESPless"
"0228","+","High Resolution Water Fog - Water Aliasing Fix"
"0229","+","Improved LOD Noise Texture"
"0230","+","Landscape Texture Improvements"
"0231","+","Wasted Rocks Normals"
"0232","+","More Consistent Vanilla Rock Textures (Less Green Clifftops)"
"0233","+","A Little More Lamplight"
"0234","+","Atmospheric Lighting Tweaks (Interior Lighting for FNV and TTW)"
"0235","+","High Resolution Bloom NVSE"
"0236","+","Cloud Upgrade NVSE"
"0237","+","Interior Rain"
"0238","+","Heat Haze"
"0239","+","3D Rain"
"0240","+","Climate Control - Rain"
"0241","+","Brave New World"
"0242","+","Climate Control - 3D Rain (Patch)"
"0243","+","Helpless Falling"
"0244","+","Sticky Ragdoll Camera"
"0245","+","Afterglow -- Neon illumination"
"0246","+","B42 Loot - Animated Physical Item Pickup - ESPless"
"0247","+","Elegant Sunglare Retexture"
"0248","+","B42 Optics Aligned"
"0249","+","Cloud Shadows"
"0250","+","Hit - B42 Interact Skinning"
"0251","+","B42 Interact - Animated Items and Interactions Framework - ESPless"
"0252","+","B42 Dropmag and One in the chamber"
"0253","+","Lumen - Ambient Lighting"
"0254","+","Hit - B42 Inject Animation Pack - Season 1"
"0255","+","Hit - B42 Inject Anim Pack - Season 1 - JSawyer Ultimate Patch"
"0256","+","Hit - B42 Inject - Water Animations"
"0257","+","Hit - B42 Inject - Sunset Sarsaparilla Animations"
"0258","+","Hit - B42 Inject - Meat Animations"
"0259","+","Hit - B42 Inject - Assorted Items 1"
"0260","+","Hit - B42 Inject - Liquid Courage"
"0261","+","Animated Ingestibles"
"0262","+","Glowing Ghosts - Happy Little Holograms Emit Light"
"0263","+","Radiation Visuals"
"0264","+","Just Bullet Time DoF - ESPless"
"0265","+","Dynamic Depth-Of-Field - ESPless"
"0266","+","ySI - Assorted Fixes"
"0267","+","Drowning Visuals - ESPless"
"0268","+","Animated Sleeping"
"0269","+","Dismemberment Tweaks"
"0270","+","New Vegas - Enhanced Camera"
"0271","+","Melee Hitstop Effects"
"0272","+","Iron Sights Recoil Animations"
"0273","+","Hit's Anims - Season 1"
"0274","+","Hit - Millenia Animations - Part 2"
"0275","+","Hit - B42 Interact Animation Pack"
"0276","+","New Vegas Animation Overhaul Guns"
"0277","+","Bullet Tracers For New vegas"
"0278","+","Subtle Camera Motion"
"0279","+","Frozen Hit Rockomotion"
"0280","+","Real Reticles for B42 Optics"
"0281","+","Combined melee animation pack"
"0282","+","ISInertia"
"0283","+","Hit - Power Armor Pip-Boy Anim"
"0284","+","Pop-Up Message Icons"
"0285","+","Unironically Final 3.0 Even Better Loading Screen and Main Menu Replacer-Butthurt Edition"
"0286","+","Main And Pause Menus Overhaul"
"0287","+","Patch of Desert"
"0288","+","Nights are Darker"
"0289","+","Just Loot Menu DoF - ESPless"
"0290","+","Increased Bullet Impact LOD"
"0291","+","NMCs Textures NV SMALL Pack SINGLE FILE FOR NMM"
"0292","+","Hit - VATS Restored"
"0293","+","B42 Inject - Animated Item Use - ESPless"
"0294","+","Random Stimpak Animation"
"0295","+","Alt's Animation - Remington Rolling Block"
"0296","+","Animated Ingestibles - B42 Inject Patch"
"0297","+","ySI - Various Patches"
"0298","+","New Vegas Animation Overhaul - Guns - Adjusted Reload Sounds"
"0299","-","Perks_separator"
"0300","+","More Perks Reimagined"
"0301","+","Three-perk Bounty"
"0302","+","JSUE Patch (Sweet perk overhaul)"
"0303","+","Sweet Perk Overhaul"
"0304","+","Skill Based Perks"
"0305","+","PerkPackPlus"
"0306","+","Sweet 6 Shooter Perk Pack NV Version"
"0307","+","Swift Learner 10 Ranks"
"0308","+","SnowglobePerks"
"0309","+","Trench Trooper"
"0310","+","Perk Every Level"
"0311","+","Agility Actually Matters - ESPless"
"0312","+","Rapid Regeneration Trait"
"0313","+","Pick Four Traits"
"0314","+","Perkaholic"
"0315","+","4 new Perks"
"0316","+","Choice Based DLC Perk Rewards"
"0317","-","Weapons and armor_separator"
"0318","+","B42 Wristwatch"
"0319","+","B42 Bows"
"0320","+","NCR Trooper Overhaul_beta"
"0321","+","NCR Trooper Overhaul_beta (sapper leg)"
"0322","+","NCR Trooper Overhaul - Distributed"
"0323","+","ARIZONA SLAVE ARMY - A Legion Overhaul"
"0324","+","ARIZONA SLAVE ARMY - A Legion Overhaul (update)f"
"0325","+","Weapon Mods Expanded - WMX"
"0326","+","Armor for Companions"
"0327","+","Classic Fallout inspired Jackals - Armour only"
"0328","+","Kerberos Panzer Police Jin Roh armor (update)"
"0329","+","Kerberos Panzer Police ToTNW Patch"
"0330","+","Kerberos Panzer Police Armor - Thermal Nightvision"
"0331","+","Power armor less DT"
"0332","+","Advanced Recon Stealth Armor"
"0333","+","Adv Recon Stealth Armor - EASIER STEALTH"
"0334","+","Advanced Recon Thermal Nightvision"
"0335","+","Advanced Recon - Main File 1 - TECH"
"0336","+","Advanced Recon - Main File 2 - GEAR"
"0337","+","Glacier Glasses"
"0338","+","Advanced Recon Glacier Glasses"
"0339","+","Caliber Based Damage - espless"
"0340","+","CaliberZL - Modern Ammo Caliber Expansion"
"0341","+","CaliberX"
"0342","+","CaliberX EMS update -"
"0343","+","ZL Armaments Remastered"
"0344","+","Another Millenia"
"0345","+","Custom Scope Overlays for B42 Optics"
"0346","+","Another Millenia Gun Add-on"
"0347","+","Another Millenia Shop Add-on"
"0348","+","AWO Lend-Lease - Springfield 1861"
"0349","+","AWO Lend-Lease - Springfield 1861 (mesh fix Patch)"
"0350","+","AWO - Lend-Lease - MG42"
"0351","+","AWO - Lend-Lease - MG42 (Update)"
"0352","+","MG42 animation for AWO - MG42 by Serviamnon"
"0353","+","AWO - MG42 - B42 Optics Patch"
"0354","+","AWO Lend-Lease - Winchester 1895 (Trench Repeater)"
"0355","+","AWO Lend-Lease - Winchester 1895 (Trench Repeater) (b42 patch)"
"0356","+","AWO - Trench Repeater - NVTS patch"
"0357","+","AWO Lend-Lease - Lee-Enfield - B42 Optics Patch"
"0358","+","AWO Lend-Lease - Lee-Enfield"
"0359","+","Canvas Backpacks - FNV - TTW"
"0360","+","CIBS - Customizable Integrated Backpack System"
"0361","+","454 Casull Auto"
"0362","+","The Jackal"
"0363","+","The Jackal - Hellsing ARMS 13mm Auto Anti-Freak Combat Pistol kNVSE set"
"0364","+","Ani_Desert Eagle kNVSE Set"
"0365","+","Collectible Canteens"
"0366","+","Collectible Canteens (Patch)"
"0367","+","PipBoyToPSVITA"
"0368","+","Quantum Trigger"
"0369","+","Functional Benny's Lighter"
"0370","+","Hunting Revolver Iron Sights"
"0371","+","Anti-Materiel Rifle Iron Sights"
"0372","+","Mojave Express Messenger Bag"
"0373","+","Knights of the Mojave (Brotherhood Knights expanded)"
"0374","+","NCR Chemtroopers (Sodaz Trench Raiders inspired)"
"0375","+","Titans of The New West"
"0376","+","NIGHTMARE FIENDS - A Junkie Overhaul"
"0377","+","NIGHTMARE FIENDS - A Junkie Overhaul (Update for sadist armor)"
"0378","+","Merc Armor Buffed - ESPless"
"0379","+","Postman_uniform"
"0380","+","AK-50"
"0381","+","AK50 - B42 Optics Patch"
"0382","+","AK50 - Update 1.1"
"0383","+","El Sepulturero - The Cursed Shovel"
"0384","+","Fat Stacks"
"0385","+","Raygun"
"0386","+","Lil' Bomber"
"0387","+","Defibrillator"
"0388","+","Nintendo Zapper Pistol"
"0389","+","NES ZAPPER (clintmich) hitman animations patch"
"0390","+","Combine Stun Batton"
"0391","+","Ammo Boxes - An Economy Fix"
"0392","+","More Powerful Service Rifle"
"0393","+","Remington Rolling Block Rifle"
"0394","+","FG 42 I"
"0395","+","FG 42 I - Patch 1.1"
"0396","+","B42 Optics - Remington Rolling Block Rifle Patch"
"0397","+","M1903A3 Springfield Redux"
"0398","-","Stuff that Belongs to the VERY bottom_separator"
"0399","+","Vanilla HUD Remastered"
"0400","+","Skeleton by MadAce (Ragdoll mod compat)"
"0401","+","Diagonal movement"
"0402","+","Ragdolls"
"0403","+","360 Movement"
"0404","+","NV Compatibility Skeleton (B42 bow compatiblility patch)"
"0405","+","NV Compatibility Skeleton"
"0406","+","Desert Natural Weathers - NV - TTW"
"0407","+","Desert Natural Realism - Redux"
"0408","+","Vanilla UI Plus (New Vegas)"
submitted by Author-Author908 to FalloutMods [link] [comments]


2024.05.29 06:35 Emotional_Turnip12 AITAH for demanding my husband to find us another place to stay for the weekend while we visit his dad and sister?

So background: his adult sister moved in with their dad because the bum that my husband and their dad warned her against is abusive, manipulative, and neglectful. (I was in a toxic relationship too so I do get it, I’m not putting all the blame on her) she had a kid from another man, and these two toddler with said bum. Anyways, she’s a pig. Not even the dad wants to stay in the house anymore, he sleeps outside in his car because it’s so disgusting in the house. She does nothing to help her situation, and the dad is the one who has to work to feed everyone. She didn’t want to have her baby dad served papers or anything (whatever it’s called in Mexico) for support for her and the kids. Their dad is 70+ years old, and only works about 3 days a week and has to get other odd jobs to get some sort of money. My husbands sister doesn’t cook, or clean the house. It’s rare. The other day my husbands dad called him and told him that he hasn’t ate since the day before and all day that day, that she didn’t make food and he doesn’t even know if the kids ate at all since there wasn’t signs of a meal being prepared. I get depression, I really do but to let your old father and kids go without eating?? Anyways, every time we go over we always take food and groceries. I don’t mind since I know it’s such a help and relief for them. What I DO MIND is that once I get there, I have to do ALL the house chores. Cleaning up after 8 people by myself. I just had my second baby 2 months ago, and have a 3 year old toddler. I have to put the groceries away, wash the dishes, and cook for everybody because she just doesn’t do anything just smoke. Then she holds my baby while smelling of cigarettes. While I get all the chores done. Not to mention. They have no bathroom, toilet, sink. I have to carry water in a bucket to take a bath, in a metal tin. I have to carry water in a basin basically to wash the dishes. All while taking care of my babies and everyone else. I’m also breastfeeding so it’s too much stress for me. Also, I get not having a toilet and having to go out in the desert to go to the bathroom, (I also grew up without water or electricity) but they do it next to the house. The house is in the corner of the street, so everyone sees tp. Everywhere you go there’s dirty tp. They aren’t mindful of cleaning up after themselves, they let the dogs do it (who are also starving and neglected). When my husbands dad used to live by himself, the house and the yard was always clean and tidy. Now it’s just a nightmare. Last month we stayed a week and I almost went insane. I had no time to go visit my own family in this town because I was stuck in the house everyday doing all the chores or else we wouldn’t have a way to eat. Because I’m breastfeeding I’m constantly hungry and just adding to the list of things you have to do in a normal/tour own household, plus all that was so hard on me. I’m not lazy, if I stay with someone I wouldn’t want to feel like a burden and of course I’d do chores for them, but at this level was insane. Now my husband wants to go back, but I told him if he doesn’t find us another place to stay I won’t go. My husband doesn’t drive or have a license, so if I don’t go he won’t go. I feel like a jerk for basically giving him an ultimatum, but I feel like it isn’t fair to me. This is HIS family, he should deal with it, then he didn’t even help me at all that whole week we stayed. With all the other things I do for him, (he’s basically a big baby) he can’t read, write, drive, pay (use credit and debit cards) I feel like it really isn’t fair. The trip is about a 7 hour drive, and the majority of that I drive until we cross into Mexico then he takes over(but there are still some areas I have to drive since the cars are in my name and I have a license) it’s a tough drive plus with my 2 month old I have to nurse, then to have to deal with that nightmare of his family’s living situation, it’s just so hard on me and all for him to have a good time with his family at my expense. I feel like it just isn’t worth it for me, I win absolutely nothing with these trips. I don’t even have a good time and have time to visit my own family. But I still do feel like I’m being a jerk. Anyways, AITAH?
Edit to add: this weekend we are going, there’s going to be a party in this town. My husbands niece is going with her husband and their 1yo, and also my husbands older sister is going. They’re going to stay with my husbands dad in said house. The house that only has 3 beds, with 2 being used by husbands other sister and her kids. So there really won’t be a comfortable way to stay. Also with the way wveryone has to bathe, you have to bring water in a bucket and bathe in the tin, in the bedroom with the beds. So basically you have to kick everyone out while you bath and get dressed and ready. So with 8+ people having to bathe daily, it could take forever.
submitted by Emotional_Turnip12 to AITAH [link] [comments]


2024.05.29 06:34 Top-Offer-2270 Maximizing Space: Essential Tips for Storage Organization

Maximizing Space: Essential Tips for Storage Organization
Effective storage organization is crucial for maintaining a tidy and functional living space. By maximizing available space and keeping items neatly arranged, you can reduce clutter and enhance the overall aesthetics of your home. Here are some essential tips for organizing storage in various areas of your home.
Kitchen Storage Solutions
The kitchen is often one of the most cluttered areas in a home. To keep it organized, consider the following tips:
  • Use Clear Containers: Store pantry items in clear, labeled containers. This not only keeps things neat but also allows you to see what you have at a glance.
  • Vertical Storage: Utilize vertical space by adding shelves or using stackable bins. This maximizes storage without taking up additional floor space.
  • Drawer Dividers: Install dividers in drawers to keep utensils and small kitchen gadgets organized and easily accessible.
Closet Organization Ideas
Closets can quickly become chaotic without proper organization. Here are some ways to keep your closet tidy:
  • Uniform Hangers: Use matching hangers to create a cohesive look and save space.
  • Seasonal Rotation: Rotate your wardrobe seasonally, storing off-season clothes in bins or under-bed storage to free up closet space.
  • Shoe Racks: Invest in shoe racks or organizers to keep footwear orderly and off the floor.
Living Room Storage Tips
The living room is a multifunctional space that often requires clever storage solutions. Consider these ideas:
  • Multifunctional Furniture: Choose furniture with built-in storage, such as ottomans with hidden compartments or coffee tables with shelves.
  • Baskets and Bins: Use decorative baskets and bins to store items like blankets, magazines, and remote controls, keeping them easily accessible yet out of sight.
  • Wall Shelves: Install wall-mounted shelves to display books, photos, and decorative items while freeing up floor space.
Bedroom Storage Solutions
Keeping the bedroom organized can create a more relaxing environment. Try these storage tips:
  • Under-Bed Storage: Utilize the space under your bed for storing off-season clothes, shoes, or extra linens in bins or vacuum-sealed bags.
  • Closet Organizers: Install a closet organizer system with shelves, drawers, and hanging rods to maximize space and keep items neatly arranged.
  • Bedside Tables: Choose bedside tables with drawers or shelves to keep essentials like books, glasses, and electronics within reach.
Bathroom Organization Ideas
Bathrooms are typically small spaces that require smart storage solutions. Here are some effective ideas:
  • Over-the-Door Storage: Use over-the-door organizers for storing toiletries, towels, or cleaning supplies.
  • Cabinet Organizers: Install shelves or drawers inside cabinets to make the most of vertical space and keep items like cosmetics and medications organized.
  • Shower Caddies: Use shower caddies or wall-mounted shelves to store bath products, keeping them within easy reach and reducing clutter.
Garage and Basement Storage Tips
Garages and basements can quickly become catch-all spaces. Keep them organized with these tips:
  • Wall-Mounted Storage: Install pegboards, hooks, and shelves on walls to store tools, sports equipment, and other items off the floor.
  • Clear Bins: Use clear plastic bins with labels to store seasonal decorations, outdoor gear, and other items, making them easy to find.
  • Workbenches and Cabinets: Set up a workbench with drawers and cabinets for organizing tools and supplies, ensuring everything has its place.
Conclusion: Achieving an Organized Home
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Effective storage organization involves using space efficiently and keeping items easily accessible. By implementing these tips in various areas of your home, you can create a tidy, functional, and visually appealing living environment. Start organizing today and enjoy the benefits of a well-ordered home.
submitted by Top-Offer-2270 to u/Top-Offer-2270 [link] [comments]


2024.05.29 06:25 GuiltlessMaple Best 40 Caliber Magazine Pouches

Best 40 Caliber Magazine Pouches

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Get ready to level up your ammunition game with our hand-picked selection of the best 40 Caliber Magazine Pouches on the market! Explore top-rated pouches designed to securely store and transport your 40 S&W mags. From versatile options for everyday carry to rugged ones for extreme outdoor adventures, we've got you covered in this comprehensive roundup.

The Top 5 Best 40 Caliber Magazine Pouches

  1. Adjustable Magazine Pouch for 1911 Firearms - Enhanced Durability - Safariland's adjustable magazine pouch offers high-quality, secure magazine storage and seamless integration with various tactical belts, providing you with optimal control and adjustability.
  2. Versatile Safariland 71 Single Magazine Pouch for 1911 Magazines - Versatile and compact, the Safariland 71 Single Magazine Pouch accommodates 9mm, .40 caliber, and .45 ACP mags, flashlights, knives, and multi-tools, fitting virtually any 1.5" to 2.25" belt.
  3. Customizable Spandex Front Secure Magazine Pouch with Concealed Carry Option - Securely hold and organize your handgun or pistol magazines with the Stealth Double Magazine Pouch, perfect for tactical use and concealed carry.
  4. Stick Magazine Pouch for M4 Triple Stacker - Multicam - The Shellback Tactical Triple Stacker Open Top M4 Mag Pouch offers ultimate versatility, holding six M4 magazines and featuring adjustable bungee retention cords, fully Molle compatible design, and six button snap webbing straps for seamless attachment.
  5. MOLLE Pistol Magazine Pouch for Multi-Caliber Magazines (SKU - 766340) - The Tasmanian Tiger Single MCL LP Molle Pistol Magazine Pouch is an unobtrusive, multi-caliber option that accommodates all standard double-row magazines, boasting a narrow design that hardly shows.
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Reviews

🔗Adjustable Magazine Pouch for 1911 Firearms - Enhanced Durability


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In my daily life as a tactical enthusiast, I've found the Safariland Adjustable Magazine Pouch to be a reliable and convenient addition to my gear. With its ability to adapt to various belt systems and offer precise resistance for magazine removal, this pouch is a versatile and dependable companion.
One aspect that stood out was the closed low-cut front, which effectively secures the magazine and prevents it from accidentally falling out of the pouch. However, I did notice that the built-up channel inside the pouch can be a bit tight when drawing the magazine out, which may require some adjustment on my part.
Overall, this magazine pouch has proven to be a valuable accessory for my firearm, providing me with the ease and security I need while on the go.

🔗Versatile Safariland 71 Single Magazine Pouch for 1911 Magazines


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In my experience, the Safariland magazine pouch, also known as the 71-Model, proves itself to be a reliable and versatile gear holder. This pouch is designed to accommodate most standard 9mm, . 40 caliber, single stack, and double stack. 45 ACP mags, making it an ideal candidate for various weapons. Additionally, it can fit flashlights, knives, and even multi-tools. The pouch's design, with its flexible accordion construction, allows for a snug fit even with a small footprint and minimal size.
One of the key features that stood out to me was the fit it offers. The adjustable-tensioned design holds your gear securely and prevents it from falling out, even during vigorous activities. I can personally attest to this, as I have successfully used the pouch during my outdoor endeavors, including hiking, camping, and ATV riding. The fit proved to be both functional and comfortable, which is crucial for all-day wear.
However, the pouch's ability to fit a wide range of weapons comes at a price. It may not always fit smaller items like pocket knives or smaller flashlights. In my experience, the pouch was best suited for larger weapons like a Sig P220R or a HK45, but not the smaller firearms or accessories I initially tested it with.
Overall, the Safariland 71-Model magazine pouch offers a reliable and convenient solution for those looking to hold their various gear items securely. Its adjustable-tensioned design and versatile fit earn it praise from many satisfied users, and though some issues may arise with smaller items, its pros outweigh its cons.

🔗Customizable Spandex Front Secure Magazine Pouch with Concealed Carry Option


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The Stealth Double Magazine Pouch is a game-changer for anyone looking to organize their gun safe. It securely holds two clips with a strong hook and loop backing, making it an excellent option for those who want to keep their handgun and magazines together. The spandex front stretches to fit nearly any size clip, ensuring a snug fit for all types of magazines.
One of the best features of this pouch is its versatility. It easily attaches to any tactical vest or carry bag, making it perfect for concealed carry or storing extra mags while on the go. Measuring 4 inches long and 5 inches wide, each pocket is 2 1/4 inches wide, offering plenty of space for even the largest clips.
Although it works great for many users, there are a couple of drawbacks to consider. Some customers have found that the pouch is too shallow for larger, fully loaded magazines, causing them to droop and potentially slip out. Additionally, while the velcro backing is strong and secure, it may not be as effective on some surfaces as advertised.
Overall, the Stealth Double Magazine Pouch is an excellent product for anyone looking to keep their gun safe organized and well-stocked. With its durable construction, versatile design, and affordable price, it's an essential item for any gun enthusiast.

🔗Stick Magazine Pouch for M4 Triple Stacker - Multicam


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I recently had the chance to try out the Shellback Tactical Triple Stacker Open Top M4 Mag Pouch in Multicam, and I must say, it's a game-changer for any combat enthusiast. This pouch is built to last, with a rugged and durable construction that can withstand even the toughest conditions.
One of the most impressive features of this pouch is its capacity to hold six 30-round M4 magazines in a triple row, double-stacked pattern. This means you can easily store a complete combat load of ammo, giving you the extra firepower you need when you need it most.
The open top design of the pouch is also a major plus. In a high-stress firefight situation, the last thing you want is to struggle to get to your ammo. With the Shellback Tactical pouch, you can quickly and easily access your mags, thanks to the six open top slots.
Each slot also features adjustable bungee retention cords with pull tabs, ensuring your magazines stay securely in place. This attention to detail is what sets this pouch apart from similar products on the market.
Fully Molle compatible, this pouch also comes with six button snap webbing straps, making it easy to attach to any gear with PALS webbing. Whether you're heading into the field for a training exercise or prepping for a real-life combat situation, this pouch has you covered.
While there are no major drawbacks to this pouch, one thing to note is its weight. At 0.6 lb, it might be a bit hefty for some users. However, given its durability and capacity, I believe it's a small price to pay for the added security and convenience it provides.
Overall, I highly recommend the Shellback Tactical Triple Stacker Open Top M4 Mag Pouch for anyone looking to upgrade their ammo storage. It's a solid investment that will last you through thick and thin.

🔗MOLLE Pistol Magazine Pouch for Multi-Caliber Magazines (SKU - 766340)


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I recently had the chance to test out the Tasmanian Tiger Single MCL Molle Pistol Magazine Pouch and it didn't disappoint. The narrow design of this pouch allows for an incredibly discrete appearance, making it perfect for those who value subtlety. Its MOLLE attachment style also offers versatility and ease of use.
I was pleased with the slim profile of this pouch, as it held my magazine securely without sticking out like a sore thumb. However, I noticed that the single magazine capacity might not be suitable for those who prefer to carry multiple magazines. Despite this drawback, the overall build quality of the pouch was quite impressive, giving a sense of durability that I appreciated.
Overall, my experience with the Tasmanian Tiger Single MCL Molle Pistol Magazine Pouch was mostly positive, but I do encourage users to consider their specific needs before deciding to purchase it, as the lack of multiple magazine capacity might be a deal-breaker for some.

Buyer's Guide

Welcome to our comprehensive buyer's guide for 40 Caliber Magazine Pouches. This guide aims to provide you with essential features, considerations, and helpful tips when choosing the right magazine pouch for your needs. Remember, safety should always be a priority while handling firearms.

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Important Features to Consider

  1. Material: High-quality pouches are typically made from durable materials such as nylon or cordura. They should be resistant to wear and tear, especially during tactical operations.
  2. Compatibility: Make sure the pouch is compatible with your specific 40 Caliber magazines. Most pouches can hold one or two magazines, but some might be designed for three-round capacity magazines.
  3. Design and Construction: Look for a design that supports quick and easy access to the magazine. Sturdy stitching and reinforced seams add durability and ensure that the pouch holds up over time.
  4. Size and Weight: The pouch should be lightweight and compact enough to fit into your gear without adding bulk or weight.
  5. Attachment System: Consider the attachment system, be it Velcro, snap buttons, or belt loops, depending on your preferred method of mounting the pouch.

Factors to Consider Before Purchasing

  1. Your Budget: Magazine pouches come in various price ranges, from affordable options to high-end, premium products. Determine your budget first to narrow down your choices.
  2. Personal Preferences: Some users prefer pouches with a minimalistic design, while others prefer bright or camouflaged colors for better visibility in different scenarios.
  3. Environment and Use Case: Consider the conditions in which you will be using the pouches. If you plan to use them in harsh environments, choose a pouch with a water-resistant or weather-resistant coating.

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General Advice and Tips

  1. Always follow the manufacturer's guidelines and safety precautions when using the magazine pouches.
  2. Regularly inspect your pouches for any signs of damage, such as frayed stitching or torn fabric, and replace them promptly if needed.
  3. Never overload the pouch, as it may compromise the secure retention of the magazines and put you at risk.
  4. Practice proper magazine reloading techniques to avoid accidents or misfires.

FAQ


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What are 40 Caliber Magazine Pouches?

40 Caliber Magazine Pouches are specially designed holsters that are used to carry 40 caliber magazines for rifles, pistols, and other firearms. These pouches are made of durable materials to ensure they can withstand the weight of a full magazine without breaking or failing.

Why should I use a 40 Caliber Magazine Pouch?

Using a 40 Caliber Magazine Pouch is a smart choice for various reasons. It provides easy access to ammunition during shooting, helps keep your firearm organized, and allows you to carry extra magazines without having to rely on pockets or other storage options. Additionally, it can be a lifesaver in emergency situations where quick access to ammunition is critical.

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What materials are 40 Caliber Magazine Pouches made of?

Most 40 Caliber Magazine Pouches are made of high-quality materials such as canvas, thick leather, or ballistic nylon. These materials are durable and resistant to wear and tear, ensuring that the pouches last for years of use. Some pouches also feature reinforced stitching and heavy-duty zippers for optimum durability.

How many magazines can one 40 Caliber Magazine Pouch carry?

The number of magazines a 40 Caliber Magazine Pouch can carry depends on the size and design of the pouch. Generally, these pouches are designed to carry one magazine per pouch. However, some larger pouches with expandable or multi-compartment designs can accommodate multiple magazines.

Can I carry 40 Caliber Magazine Pouches on my person, or do they need to be carried in a bag or backpack?

While some 40 Caliber Magazine Pouches can be attached to a belt or other clothing item using a belt loop or snap, most of them are designed for use in a bag or backpack. These pouches are lightweight and compact, making them easy to store and carry along with your other gear. Carrying pouches on your person can be a good option for hunters or other outdoor enthusiasts who need quick access to their ammunition, but for most users, carrying them in a bag or backpack is sufficient.

Are there any differences between 40 Caliber Magazine Pouches made for rifles versus those made for pistols or revolvers?

Yes, there are differences between 40 Caliber Magazine Pouches designed for rifles versus those made for pistols or revolvers. While the overall design and construction may be similar, there are key differences that make each type of pouch better suited for a specific firearm. For instance, rifle pouches are typically larger and more rugged to accommodate the larger magazine capacity of rifles. Pistol or revolver pouches, on the other hand, are typically smaller and more compact to suit the smaller size of pistol and revolver magazines.

How do I choose the right 40 Caliber Magazine Pouch?

When choosing the right 40 Caliber Magazine Pouch, consider the type of firearm you'll be using it with, the number of magazines you need to carry, and the materials and construction you prefer. Be sure to look for pouches that are compatible with your specific firearm and magazines, and that are made of high-quality materials to ensure durability and functionality.
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2024.05.29 05:53 ConsequenceSure3063 Best 22Lr Magazine Pouches

Best 22Lr Magazine Pouches

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Are you in search of a reliable and efficient way to carry your 22LR magazines while on the field or range? Look no further as we've gathered the best options available for you. Our roundup of 22Lr Magazine Pouches offers a variety of designs and features tailored to suit your individual needs. Explore the latest offerings and discover the perfect solution to keep your magazines secure and accessible during your next shooting excursion.

The Top 5 Best 22Lr Magazine Pouches

  1. Duty Double Pistol & Rifle Taco Magazine Pouch MOLLE-Compatible USA-Made - High-speed, adjustable-retention Duty Double Pistol / Rifle Taco Magazine Pouch with black finish, ideal for carrying various equipment and accessories.
  2. Rapid Access Open Top AR Magazine Pouch for 308 Magazines - The RangeMaxx Open Top AR Magazine Pouch provides secure and rapid access to 5.56 or 7.62 AR rifle magazines, perfect for any shooting enthusiast.
  3. Stick Magazine Pouch for M4 Triple Stacker - Multicam - The Shellback Tactical Triple Stacker Open Top M4 Mag Pouch offers ultimate versatility, holding six M4 magazines and featuring adjustable bungee retention cords, fully Molle compatible design, and six button snap webbing straps for seamless attachment.
  4. Compact and Versatile 22LR Magazine Pouch - The PHLSTER Ascent rifle pouch offers a sleek, slim, and versatile solution for IWB concealment, with an ultra-high-strength flexible polymer textile for structure and compatibility, making it a top pick for 22Lr magazine pouches.
  5. Blackhawk 7.62 Double Magazine Pouch - Secure and Adjustable - Secure and sturdy, the Blackhawk Foundation Series 7.62 Double Magazine Pouch provides a snug fit and easy access to your magazines, while offering the versatility of MOLLE attachment and adjustable shock cord options.
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Reviews

🔗Duty Double Pistol & Rifle Taco Magazine Pouch MOLLE-Compatible USA-Made


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As an avid shooter, I've tried numerous magazine pouches over the years. However, the High Speed Gear Duty Double Pistol / Rifle Taco Magazine Pouch has quickly become my go-to choice. This sleek, compact pouch not only securely holds most rifle and pistol caliber magazines but also offers the flexibility to fit a variety of other items such as radios, shotgun shell trays, and multitools. Its unique design, featuring an open top and tapered, protruding brackets, ensures quick and easy access to your equipment, making it perfect for both indoor and outdoor activities.
One standout feature of this pouch is its compatibility with both MOLLE and belts up to 2 inches wide, thanks to the new HSGI Universal Clips. Not only does it provide versatility in its attachment options, but it's also built with heavy-duty nylon laminate, shock cord, and polymer brackets to provide adjustable retention and durability. This pouch has endured rigorous use and continues to perform flawlessly.
The only downside I've noticed is that the pouch is quite narrow, which can make it difficult to fit larger items like some shotgun shell trays. However, this minor issue has not detracted from my overall satisfaction with the product. If you're in the market for a high-quality, American-made magazine pouch that offers both functionality and versatility, I wholeheartedly recommend the High Speed Gear Duty Double Pistol / Rifle Taco Magazine Pouch.

🔗Rapid Access Open Top AR Magazine Pouch for 308 Magazines


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When it comes to finding the perfect magazine pouch for your AR-type rifle, the RangeMaxx Open Top has proven to be a great option for many. This pouch is perfect for those on a budget or for those just starting out in the shooting world. Constructed with rugged 1,000D polyester, the pouch is built to last. The metal grommet drain hole on the bottom allows water to escape, keeping your magazine intact even in wet conditions.
My experience with this pouch has been fairly positive. It effectively holds AR-type rifle magazines securely and provides rapid access when needed. The elastic band and bungee cord with lock keep the magazine in place, preventing it from falling out unexpectedly. Its ability to fit belts up to 1-3/4" adds versatility to its design.
However, I did find a few drawbacks. The pouch seems to struggle with fitting slightly larger magazines, such as those for 308 rifles. I also encountered some resistance when trying to insert larger, AICS magazines. It's important to note that the packaging might be somewhat misleading in regards to the range of magazines this pouch can accommodate.
Overall, the RangeMaxx Open Top AR Magazine Pouch is a reliable and budget-friendly option for carrying AR-type rifle magazines in the field or at the range. While it may not be the best choice for those seeking a more robust or versatile pouch, it does an adequate job for most shooting enthusiasts.

🔗Stick Magazine Pouch for M4 Triple Stacker - Multicam


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I recently had the chance to try out the Shellback Tactical Triple Stacker Open Top M4 Mag Pouch in Multicam, and I must say, it's a game-changer for any combat enthusiast. This pouch is built to last, with a rugged and durable construction that can withstand even the toughest conditions.
One of the most impressive features of this pouch is its capacity to hold six 30-round M4 magazines in a triple row, double-stacked pattern. This means you can easily store a complete combat load of ammo, giving you the extra firepower you need when you need it most.
The open top design of the pouch is also a major plus. In a high-stress firefight situation, the last thing you want is to struggle to get to your ammo. With the Shellback Tactical pouch, you can quickly and easily access your mags, thanks to the six open top slots.
Each slot also features adjustable bungee retention cords with pull tabs, ensuring your magazines stay securely in place. This attention to detail is what sets this pouch apart from similar products on the market.
Fully Molle compatible, this pouch also comes with six button snap webbing straps, making it easy to attach to any gear with PALS webbing. Whether you're heading into the field for a training exercise or prepping for a real-life combat situation, this pouch has you covered.
While there are no major drawbacks to this pouch, one thing to note is its weight. At 0.6 lb, it might be a bit hefty for some users. However, given its durability and capacity, I believe it's a small price to pay for the added security and convenience it provides.
Overall, I highly recommend the Shellback Tactical Triple Stacker Open Top M4 Mag Pouch for anyone looking to upgrade their ammo storage. It's a solid investment that will last you through thick and thin.

🔗Compact and Versatile 22LR Magazine Pouch


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The Phlster Ascent rifle pouch is a game-changer in the world of concealed carry. It combines the best features of both elastic and rigid pouches while addressing their limitations. Made from an ultra-high-strength flexible polymer textile, the pouch maintains its slim profile without sacrificing its structure. The threaded shock cord allows for customization, providing a perfect fit for a wide range of magazine widths and lengths.
I've personally used the Ascent pouch with my trusty AR-10, and it has made carrying my magazines with ease. The low-profile attachment also ensures a comfortable, snag-free experience when wearing the pouch on my belt. The versatility of the shock cord allows it to be used with other essential gear like flashlights or multitools, making it a must-have for any serious gun enthusiast.
However, it's not without its drawbacks. The price point is a bit higher than some of its competitors. Additionally, some users might find the learning curve to properly adjust the shock cord to be a bit of a hassle. Despite these minor grievances, the Phlster Ascent rifle pouch has become an indispensable part of my daily carry routine, offering unmatched performance and versatility in one convenient package.

🔗Blackhawk 7.62 Double Magazine Pouch - Secure and Adjustable


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In my line of work, being well-equipped can mean the difference between success and failure. That's why I've come to rely on the Blackhawk Foundation Series 7.62 Double Magazine Pouch. This durable little gem holds two SR25/AR10-sized magazines securely in place, thanks to the adjustable shock cord. The elastic body molds to the shape of your magazines for a snug fit, and the draw is as smooth as a perfectly executed routine.
For added versatility, you can even attach smaller pouches to the outside using the included MOLLE strip. It's a feature I didn't think I'd use, but when I needed a quick holster for my sidearm, it saved the day.
But, as with everything in life, there are a couple of downsides. First, it's designed for SR25/AR10 magazines, so it might not be the best fit for all your needs. And secondly, while the shock cord can be removed for faster access, it's not as quick as a simple flap toggle.
Overall, though, the Blackhawk Foundation Series 7.62 Double Magazine Pouch is a handy tool to have in your arsenal. It's built to last and offers a level of organizational help that's been greatly appreciated in my line of work. It's definitely worth considering, especially if you're in a role that benefits from the careful arrangement and easy access of your gear.

Buyer's Guide

When it comes to outdoor activities and shooting sports, having the right equipment and accessories can make a significant difference in your overall experience and performance. One such essential accessory for shooters is a 22Lr magazine pouch, which is designed to securely hold and carry extra magazines for your 22LR firearm. In this buyer's guide, we will discuss important features, considerations, and general advice to help you choose the perfect 22Lr magazine pouch for your needs.

Materials and Construction

When selecting a 22Lr magazine pouch, it's essential to consider the materials and construction. High-quality pouches are typically made from durable and weather-resistant materials such as nylon or ballistic nylon, which can withstand harsh outdoor conditions and provide long-lasting durability. Look for pouches with strong stitching and reinforcement at stress points to ensure they maintain their shape and functionality over time.

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Size and Compatibility

It's crucial to select a 22Lr magazine pouch that is the right size and compatible with your specific firearm magazines. Check the manufacturer's specifications to ensure the pouch will properly hold your chosen magazines, and consider features such as adjustable straps or clips that allow for a custom fit on your belt or gear.

Carry Options

There are various ways to carry a 22Lr magazine pouch, including belt loops, clips, velcro straps, or attach-to-pack options. Consider your personal preferences and desired carry method when selecting a pouch. Also, be sure to check if the pouch can be worn on either the right or left side, depending on your dominant hand.

Retention and Security

A reliable 22Lr magazine pouch should securely hold your magazines while also allowing for quick and easy access when needed. Look for pouches with retention features such as adjustable tension straps, buckles, or locking mechanisms to prevent accidental magazine drops or spills. It's also essential to choose a pouch with a secure closure system, such as zippers or snaps, that keeps your extra magazines protected and stored properly.

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Additional Features to Consider

When shopping for a 22Lr magazine pouch, consider whether you need additional features such as a built-in magazine loader, compatibility with other ammunition types, or camouflage patterns. These features may not be essential for everyone but can enhance your overall experience and convenience.

Brand Reputation and Reviews

Choosing a high-quality 22Lr magazine pouch is crucial for the longevity and performance of your accessory. Research the brand and read customer reviews to ensure you're investing in a reliable and trusted product. A good brand should offer a warranty or guarantee on their products, indicating confidence in their manufacturing and design.

Price and Value

While price should not be the only factor when choosing a 22Lr magazine pouch, it's essential to consider your budget and find a pouch that offers good value for its price point. Be cautious of extremely low-priced pouches, as they may be of lower quality or may not offer the features and durability you need.
By considering these factors, you will be well-equipped to select the perfect 22Lr magazine pouch for your shooting sports or outdoor activities. Remember to always prioritize safety and comfort when using any gear or equipment.

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FAQ

What is a 22Lr Magazine Pouch?

A 22Lr Magazine Pouch is a carrying case designed to hold multiple 22 Long Rifle (22LR) ammunition magazines securely and conveniently. They are commonly used by hunters, shooters, and firearm enthusiasts to keep their ammunition organized and within easy reach.

What is the difference between a 22Lr Magazine Pouch and a regular ammunition pouch?

The main difference between a 22Lr Magazine Pouch and a regular ammunition pouch is the size and shape of the magazine pockets. A 22LR Magazine Pouch is specifically designed to accommodate 22LR magazines, while a regular ammo pouch is typically more versatile.

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How many 22LR magazines can a pouch hold?

The capacity of a 22Lr Magazine Pouch varies depending on the model and size. Some pouches can hold as few as three or four magazines, while others can accommodate six, eight, or even ten. It is essential to check the specific pouch's dimensions and capacity before purchasing to determine if it meets your needs.

What materials are 22Lr Magazine Pouches made of?

Most 22Lr Magazine Pouches are made of durable synthetic materials, such as nylon or polyester. Some higher-end pouches may be constructed from more premium materials like ballistic nylon or Cordura.

Do 22Lr Magazine Pouches have a retention system to secure the magazines?

Yes, many high-quality 22Lr Magazine Pouches come with some form of retention system, such as elastic bands, Velcro, or buckles, to help hold the magazines in place. This is particularly important when engaging in vigorous activities or when wearing the pouch in an inverted position.

Can 22Lr Magazine Pouches be worn on the belt or worn as a chest rig?

Most 22Lr Magazine Pouches come with a variety of mounting options, including belt loops, MOLLE (Modular Lightweight Load-carrying Equipment) hook-and-loop panels, or straps that can be worn as a chest rig. It is essential to choose a pouch that is compatible with your intended mounting method.

How do I ensure my 22Lr Magazine Pouch is durable and long-lasting?

  • Inspect the pouch for any signs of wear and tear during the initial inspection.
  • Opt for pouches made from durable materials, such as ballistic nylon or Cordura.
  • Check the stitching and material for any fraying or weak spots.
  • Ensure the retention system is secure and properly functional.

Are 22Lr Magazine Pouches waterproof?

Not all 22Lr Magazine Pouches are waterproof, but some high-end pouches may have water-resistant or waterproof coatings to protect the contents from moisture. It is essential to check the specifications of the pouch you are interested in to determine if it has these features.
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2024.05.29 05:51 Significant-Tower146 Best 22Lr Snap Caps

Best 22Lr Snap Caps

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Looking to add a touch of style to your 22Lr ammo? Look no further than our roundup of the best 22Lr Snap Caps available on the market. These stylish and functional accessories not only protect your ammo, but also enhance the visual appeal of your firearm. Read on to discover the top 22Lr Snap Caps that will elevate your shooting experience.

The Top 6 Best 22Lr Snap Caps

  1. High-Quality 9mm Snap Caps for Firearm Training - Experience safe and accurate firing practice with the Deluxe Snap Caps, featuring spring-loaded "primers" that mimic live rounds, and bright colors to prevent confusion with live ammo.
  2. Gold Standard Snap Cap Kit for Vehicles - Upgrade your vehicle's appearance with this gold stainless steel snap cap kit, featuring durable hardware to ensure a lasting finish!
  3. 4-Pellet Box Roll Caps: 1000 Action Shots for Cap Guns - Experience the thrill of 1000 super loud action shots with four boxes of Parris Roll Caps- perfect for your cap gun collection.
  4. Nickel Military Star Line 24 Snap Caps - Enhance your style with the Military Star Line 24 Snap Cap Antique Nickel 7/8 inch, an elegant accessory for your outfit and gear!
  5. Police Support Police Mourning Snap Cap in Nickel - Stand in support of fallen officers with this high-quality 1" inch x 5/8" inch nickel Police Support pin snap cap from Stecksstore, available in a variety of sizes for versatile usage on your clothing, jewelry, accessories, and more.
  6. High-Quality Marine Snap Caps - Marpac Snap Cap #6 & 8 Black - 1517766: Versatile, durable screw caps for #6 and #8 boat cabin screws, perfect for a variety of applications.
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Reviews

🔗High-Quality 9mm Snap Caps for Firearm Training


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As a gun enthusiast, I've found these Deluxe Snap Caps to be an invaluable addition to my training routine. The product's bright colors and distinct feel make it easy to differentiate from live ammunition, keeping my live rounds safely stored and helping me avoid any mix-ups during practice. The spring-loaded "primers" of these dummy rounds provide a soft landing for the firing pin, reducing the risk of damage to essential components.
While they may not perfectly mimic the weight and balance of live rounds, they're still a reliable choice for function testing and dry fire practice. Overall, I highly recommend these Deluxe Snap Caps for firearm enthusiasts looking to train safely and efficiently.

🔗Gold Standard Snap Cap Kit for Vehicles


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I recently had the chance to try out the Standard Snap Cap in gold for a DIY project. This hardware kit comes with all the necessary stainless steel screws that made my vehicle upgrade a breeze.
The snap caps, in particular, were a game-changer in keeping my new frame or plate looking pristine. Overall, it's a convenient and reliable addition to any home improvement toolbox.
Even though there might be some minor drawbacks, overall it's a worthwhile investment.

🔗4-Pellet Box Roll Caps: 1000 Action Shots for Cap Guns


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I recently came across Parris Roll Caps, the ultimate action shots for your cap gun enthusiasts! With a pack of 4 boxes, totaling 1000 caps, the excitement never stops. These Roll Caps fit perfectly with other cap gun accessories such as the Double Holster Set or Western Girl Revolver.
In my experience with the Roll Caps, I appreciate their ability to produce a decent pop, unlike some of the disappointing duds I've encountered in the past. Additionally, the compact packaging is handy when you need to restock on caps.
However, the only downside I encountered with the Roll Caps is that the paper thickness and dimensions are slightly different from the old school caps of my childhood. This resulted in compatibility issues with my cap gun. Nonetheless, my grandchildren were still thrilled to use these Roll Caps, experiencing a blast from the past in their cap gun adventures. All in all, they have been a great addition to our cap gun collection, providing hours of fun for the young and old alike.

🔗Nickel Military Star Line 24 Snap Caps


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I recently tried this Stecksstore Military Star Line snap cap, and I must say, it's an impressive piece of accessory. It's perfect for adding a touch of military-inspired style to any outfit or accessory.
The nickel finish is a highlight, giving it a classy and antique look. However, it's a bit smaller than I expected, measuring at 7/8 inches in diameter, but that's no deal breaker.
To my delight, the packaging came complete with a size 24 eyelet, socket, and stud, making it versatile for use on a variety of clothing and gear items. Overall, I'm happy with my purchase, and it'll surely add a unique look to my outfit when I wear it - or for that matter, any outfit.

🔗Police Support Police Mourning Snap Cap in Nickel


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I recently had the pleasure of using Stecksstore's Police Support Pin Line 24 Snap Cap, and let me tell you, it was a game-changer. The nickel finish added a touch of sophistication, and the size was perfect for my needs. However, one downside was that I didn't receive exactly the same number of pins as advertised in the package.
But overall, the product exceeded my expectations and became a staple in my daily fashion.

🔗High-Quality Marine Snap Caps


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A few weeks ago, I had the chance to give the Marpac Snap Caps a try in my daily life. The 6 and 8 black snap caps fit perfectly on the screws of a project I was working on.
The first thing that stood out to me was how smoothly the Snap Caps clicked into place. It felt like a satisfying click every time I inserted them, which gave me a sense of security knowing they were fully secured. After a couple of attempts, I found it quite easy to remove the Snap Caps as well – just a simple twist and they popped right off.
One downside I found was that the Snap Caps sometimes got a bit stubborn, especially when it came to inserting them. It took a bit more force than I would have liked, which caused the screws to slip slightly. However, once they were in, they stayed there no problem.
Overall, I found the Marpac Snap Caps to be a solid addition to any toolkit. It might not have been perfect, but the pros definitely outweighed the cons, making it a worthwhile investment.

Buyer's Guide

22Lr Snap Caps are important accessories for the 22 Long Rifle cartridges. They are designed to secure the primer and prevent accidental firing while handling and storage. In this buyer's guide, we will discuss various aspects of 22Lr Snap Caps to help you make an informed decision.

Material Quality

Choose snap caps made from durable materials to withstand frequent use. Common materials include brass, aluminum, or plastic. Brass and aluminum options are more expensive but offer better durability, while plastic options are lightweight but may wear down more quickly.

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Fit and Compatibility

The snap caps should fit securely on the cartridges without causing any deformation. Check the packaging or product information for compatibility with different bullet materials or case sizes. Some snap caps are designed for specific calibers, so make sure to select the correct ones for your 22Lr cartridges.

Design and Functionality

There are different designs of snap caps, such as hinged, twist-off, or fixed. Hinged and twist-off snap caps allow for easier removal, while fixed snap caps may offer a more secure fit. Consider the convenience of use and safety features when selecting snap caps.

Cost and Value

The price of snap caps can vary depending on the brand, material, and packaging. Research different options and compare the price per unit to find the best value for your needs. However, avoid selecting the cheapest option if it compromises the quality and performance of the snap caps.

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Practicality and Maintenance

Consider the ease of use and maintenance when selecting snap caps. Snap caps with a well-thought-out design and easy-to-clean features will make your experience more enjoyable. Additionally, investing in a quality storage case can help prolong the life of your snap caps.

Manufacturer Reputation

Purchase snap caps from a reputable manufacturer with a track record of producing high-quality products and providing excellent customer support. This will help you enjoy a reliable and stress-free experience with your 22Lr Snap Caps.

FAQs


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Q: Can I use snap caps on live ammunition?

No, snap caps should only be used for practice and not on live ammunition. Using snap caps on live ammunition can cause accidental firing and poses a serious safety risk.

Q: How many snap caps should I buy per box of ammunition?

It is generally recommended to purchase one snap cap for each cartridge in the box. This ensures complete protection and prevents any accidental firing during storage or handling.

Q: Can I reuse snap caps?

While snap caps are designed for multiple uses, they may still wear down over time. It is best to replace snap caps periodically to ensure proper functionality and safety.
When purchasing 22Lr Snap Caps, consider factors such as material quality, fit and compatibility, design and functionality, cost and value, practicality and maintenance, and manufacturer reputation. By making an informed decision, you can enjoy a safer and more efficient shooting experience with your 22Lr cartridges.

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FAQ

What are 22Lr Snap Caps and their uses?

22Lr Snap Caps are small, lightweight plastic pieces designed to secure the ends of 22LR rifle cartridges. These caps prevent the cartridges from accidentally firing inside the magazine or storage container. They can also be used as a visual indicator of a fired round in the barrel, making it easier to keep track of spent ammunition during shooting sessions.

What materials are 22Lr Snap Caps made of?

The materials used to manufacture 22Lr Snap Caps vary, but the most common ones include polyethylene (PE), polytetrafluoroethylene (PTFE) or a type of plastic like acetal or polypropylene. These materials are chosen for their durability, lightweight, and resistance to various environmental conditions.

How do I install 22Lr Snap Caps on my rifle cartridges?

To install 22Lr Snap Caps, first ensure your rifle cartridges are clean and free of debris. Push the snap cap onto the tip of the cartridge, then gently twist it clockwise to secure it in place. Some snap caps may require a slight force to push them onto the cartridge, ensuring a proper fit and secure attachment.

What are some popular brands of 22Lr Snap Caps?

Several brands manufacture 22Lr Snap Caps, including Brownells, MidwayUSA, MagnetoSpeed, and Blackhawk. These brands offer a wide variety of materials, colors, and designs to suit different customer preferences and shooting needs.

Are 22Lr Snap Caps reusable?

In general, 22Lr Snap Caps are reusable, as long as they are not damaged or worn. However, it is a good practice to inspect and replace any snap caps that show signs of wear or damage to maintain the functionality and reliability of your cartridges.

What is the difference between 22Lr and other snap caps?

  • 22Lr snap caps are specifically designed for use with 22LR rifle cartridges.
  • Other snap cap sizes and materials may be better suited for different calibers and applications, such as centerfire rifle cartridges or pistol ammunition.

What are some benefits of using 22Lr Snap Caps?

Using 22Lr Snap Caps offers several benefits, including improved safety by preventing accidental firings inside magazines or storage containers, reducing the likelihood of chambering fired rounds, and helping users keep track of spent ammunition during shooting sessions.
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2024.05.29 05:26 slaying_all_day Music samples - anti-drug PSAs

Hey y'all! I'm trying to find free samples/loops to use in my music that are someone talking in an anti-drug PSA (for example the beginning of Sublime - Smoke Two Joints). Where can I find these? Thank you!! Also, what do y'all think of songs that have old commercials/ads as samples?
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2024.05.29 05:16 fred_reedAU Prevalent Illnesses in Australia this 2024

Australia will still be dealing with a wide range of health issues in 2024, with the colder months being the peak for seasonal illnesses including respiratory infections and influenza. This year's flu season has been especially bad, as seen by a rise in hospital admissions and recorded cases over the previous few years. To stop the virus from spreading, health authorities are advising the public to be vaccinated and to maintain proper cleanliness. Furthermore, respiratory illnesses are adding to the strain on the healthcare system. These infections are made worse by environmental variables like smoke from bushfires.
Heart disease, diabetes, and cancer are the three most common chronic illnesses, and they continue to be major health concerns. Type 2 diabetes incidence has increased noticeably, and this trend is largely attributable to lifestyle choices like eating poorly and not exercising. The national health campaign on physical activity and nutrition is one of the many healthy living projects being carried out by the Australian government. Funding for research into new medicines and early detection programmes are two further ways that cancer rates are being tackled.
Concerns about mental health are receiving increased attention as the value of psychological well-being becomes more widely recognised. An increased frequency of anxiety, depression, and other mental health conditions has been linked to the COVID-19 pandemic. Better access to mental health treatments, such as telehealth options and support programmes, is being pushed for as a result. To encourage more people to seek support and assistance, efforts are being made to lessen the stigma attached to mental health issues.
Taking care of our health is very important to make us capable of doing more and becoming more. As the saying goes, "Health is wealth".
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2024.05.29 04:30 Hooded_Person2022 Some of the ways alcohol is consumed in two of my settings/worlds

Some of the ways alcohol is consumed in two of my settings/worlds submitted by Hooded_Person2022 to worldbuilding [link] [comments]


2024.05.29 04:24 gardenvalleydentist1 8 Oral Health Tips for a Brighter Smile

Maintaining excellent oral health is essential for overall well-being, confidence, and quality of life. Fortunately, with the right knowledge and practice, achieving a radiant smile is well within reach. Whether you're a seasoned dental enthusiast or just starting your oral health journey, we've got the inside scoop on all the tips and tricks you need to keep your pearly whites in their best shape. So, let's dive right in and uncover the secrets to maintaining a radiant smile.
Master the Art of Brushing
Brushing your teeth is the cornerstone of good oral hygiene, but are you doing it right? Opt for a soft-bristled toothbrush and fluoride toothpaste, and brush for a full two minutes twice a day. Remember to brush all surfaces of your teeth, including the front, back, and chewing surfaces, using gentle circular motions. And don't forget to show some love to your tongue and gums, too!
Don't Forget to Floss
Ah, flossing—the unsung hero of oral hygiene. It may seem like a hassle, but trust us, it's worth it! Flossing removes plaque and food particles from between your teeth and along the gumline, where your toothbrush can't reach. So grab a piece of floss (waxed or unwaxed, your choice!) and gently slide it between each tooth, making sure to curve it around the base of each tooth for a thorough clean.
Watch Your Diet
Be mindful of your dietary choices, as they can significantly impact your oral health. Choose tooth-friendly snacks such as crunchy fruits and vegetables, which help scrub away plaque, and calcium-rich dairy products, which strengthen tooth enamel. Limit your intake of sugary and acidic foods and beverages, as they can contribute to tooth decay and erosion.
Hydrate for Health
Stay hydrated throughout the day to keep your mouth moist and happy. Drinking plenty of water helps rinse away food particles and bacteria, and it also helps stimulate saliva production, which is essential for neutralizing acids and protecting against cavities. Water is calorie-free and good for your overall health—so drink up!
Don't Forget Your Tongue
Your tongue plays a crucial role in your oral health, so don't forget to give it some love! Use your toothbrush or a tongue scraper to gently clean your tongue and remove bacteria and food debris. This not only helps keep your breath fresh but also reduces the risk of oral health issues like bad breath and gum disease.
Add Mouthwash to Your Routine
Consider adding mouthwash to your oral hygiene routine for an extra layer of protection against plaque and bacteria. Choose a mouthwash with fluoride to strengthen tooth enamel and help prevent cavities. Swish with mouthwash after brushing and flossing for a refreshing finish to your oral care routine.
Say No to Smoking
Smoking not only stains your teeth and causes bad breath but also increases the risk of gum disease, tooth loss, and oral cancer. Quitting smoking is one of the best things you can do for your oral health and overall well-being. Seek support from healthcare professionals or smoking cessation programs to kick the habit for good.
Schedule Regular Check-ups
Even if your teeth feel fine, routine dental visits are crucial for catching any potential issues early on and preventing them from becoming bigger problems down the road. Your dentist can also provide professional cleanings to remove plaque and tartar buildup, keeping your smile bright and healthy. Plus, who doesn't love that fresh-from-the-dentist feeling?
And there you have it—some friendly and informative oral health tips to help you achieve a brighter, healthier smile. Remember, a little love and care go a long way when it comes to your oral health, so keep up the good work and keep on smiling!
,
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2024.05.29 04:09 Storms_Wrath The Human Artificial Hivemind Part 518: A Falling Tower

First Previous Wiki
Penny gazed at the quartet of Elders. They were all wearing the merchandise she remembered from the last Judgment, which was exceedingly awkward. Mainly because they were wearing shirts with her face on them. But it was also oddly endearing, in a way. Until now, she hadn't seen too many Elders that were on her side.
Elders that weren't just Kashaunta or the familiar faces she already knew, like Spentha or Rho and Sai, actually showing appreciation of her, felt odd. Even if these ones went a little too far in it.
"You're even more beautiful in person, Liberator," one said.
"Uh, thanks. I appreciate that. I'm glad that you all like me. Rho and Sai told me that you all are interested in something I can give you?"
"Yeah. Maybe a short interview? We won't be like that airhead reporter. We'll ask the good questions."
"Yep, we will."
"Right then," Penny said. "Well, I'm glad to meet you."
"Thank you. Now that we're here, we'd like to know how you plan on taking care of the gang leaders."
"Well, presumably by imprisoning them. I don't think they deserve to die, even if others do. I'll leave that decision up to Justicar and his various judges in the criminal system."
Penny didn't like having to lie blatantly. She wanted to kill the slavers quite brutally, but doing that was a bad idea right now. Saying it also was a bad idea, for a similar reason. And Justicar's system was worryingly preferential to Elders, from what she'd looked up after the meeting with Pundacrawla.
"Aren't you worried that the Judges won't give proper justice?"
"I trust Justicar to do everything that is necessary."
Another lie. Justicar would do whatever he could to maintain his image. Hopefully, that wouldn't be at the cost of the Alliance's very existence.
"Got it. By the way, what's it like being human? Walking on only two legs. It seems kind of unstable. Do you fall a lot?"
A genuine curiosity from them was another breath of fresh air. It was the kind of question a quadruped would definitely ask, which put her more at ease about the nature of what they were trying to do. Even more than their evident support of her, with all the merch they were wearing. Penny felt a smile crack at the corners of her lips, unbidden.
"Not really. We can use our arms to steady ourselves pretty well. Obviously it's not as easy to balance on our two legs as it is with your four, but it's still good enough. In fact, the sprinters in the Olympics use all four limbs, since running as fast as possible also requires pumping our arms. As for what it's like to be human, it's hard to describe. For many of us, it will feel colder or warmer than Sprilnav would feel in the same temperatures, due to thinner skin. Our eyesight is more frontal than yours, given our lack of snouts, so our blindspots are a lot bigger. Our feet require shoes for rough ground, and we heal slower than you by around 20%. We can't really clack our jaws to the scale that you can, though we can make them meet."
Penny bared her teeth, showing as she opened and closed her mouth. It was nice to be able to talk about things like this.
"The Olympics?" one of them asked.
"It's a competition about athletics," Penny said. "Running, jumping, throwing, diving, swimming, skiing, snowboarding, and a lot of sports. There's specific divisions, too. Like how there's a 100 meter dash, 200 meter dash, 400 meter dash, and even an 800 meter dash for those with high levels of psychic energy. Though really, psychic energy and genetic editing have been messing with the events for a while now. And there's a Winter, Summer, and Space Olympics, each with different sorts of events. They move from city to city, though the Space Olympics are pretty much always on either Luna, Ceres, or Mercury. There's a lot more information out there on various events, but it's an old cultural practice revered by the entire species. Even more so since Phoebe's increased the prize pools for everyone."
"How does your species handle space in general? I know that you guys did things way differently before First Contact."
"We did. Mining companies kept tight control on all asteroid mining, while nations controlled planets like Earth and Mars and large planetary bodies like Luna. Supposedly, a few people planned for a cloud city on Venus, but we couldn't risk having such a vulnerable population because they'd have to rely on giant balloons to survive. That would probably be the least secure way to live, given the existence of rogue organizations and all that.
As for spaceships, most of them since we really colonized Luna come equipped with spacesuit bays, zero gravity water and food packs, oxygen tanks, emergency seats, specialized anti-micrometeorite hulls, and radiation shielding. A lot of the older military ships also were equipped with big radiators until World War Three, when it all became masses of drone warfare, with the big ships kept mainly for cargo and lanes where mass drone control was impossible.
Once the Vinarii came and we got shields, we started building big again. After all, it provided a huge number of jobs, and in the post-war economies, especially with VIs in place, a lot of people needed work. But we still go and do asteroid and moon mining, star lifting, and energy gathering. We built an orbital ring around Mercury, the closest planet to Sol, to help with all of that. It doubles as a production hub, too. Now, it's all in more systems and with a lot more friends."
"Speaking of aliens, what theory does your people have on why so many creatures resemble one another? Our jaws are adapted for hard shelled creatures, and we're told that many planets have oddly similar variations of those."
"Crabs."
She guessed what they were getting at.
It is odd, isn't it? Nilnacrawla observed.
Perhaps that is another one of the Source's whims, Penny thought.
Maybe.
A few of the Elders made exclamations of shock.
"You even have a word for them that directly translates!"
Penny chuckled. "Yeah, carcinization is a bit of a meme in the science community. But I've heard the most mainstream theories since the First Contact are that the Source itself is uncreative. It has a certain template of creatures which it largely doesn't alter, though it can take in inputs from beings close to it, perhaps even influencing them."
"Influencing them?"
"Yes. Modern depictions of wendigoes, folkloric creatures from North America, a continent on Earth, are shockingly similar to the Knowers in appearance. The internet depictions of them in particular like to emphasize canine qualities, and often show them with skulls visible directly, and with dark brown or black fur. Recent depictions, as in the past 300 years, differ from their original appearances quite significantly, with the canine characteristics in particular being enhanced.
We have sorted through all known images of these creatures and found roughly 80% similarity with the Knowers and tens of thousands of images that are literally exactly the same as Knowers. The ones we searched all came before World War Three, far before even the First Contact with the Vinarii, much less the Knowers who were entirely underground at the time due to the radiation of their home star. We believe that the Source managed to influence this facet of human culture with the actual existence of a real creature.
Other examples exist, like how the Trikkec look very similar to Komodo Dragons, Vinarii look very similar to insects known as a mantis, and the Acuarfar look exactly like insects known as wasps with the single exception of their furry snouts and green instead of yellow markings. The Sprilnav species itself shares high amounts of similarity with a fictional species known as Elites in early 2000s culture, particularly with your jaws, though you all have red skin instead of grey or brown.
The Junyli, Dreedeen, and the wanderers are the main species without high amounts of appearance in our cultures at some point. This correlates with the idea of the Source being the influencer, as their predecessors all were used to fight it. Many species of the galaxy look like parts of our culture or Earth's creatures. The proximity of these examples makes this far more suspicious than if they were across the galaxy.
But since they existed first, the only answer must be that the Source brought the influence to us first and planted the ideas in our heads. As for the ones which look like Earth creatures, all of them are old enough evolutionary branches that copying from them to Earth makes more sense. Though the references centering around the early 2000s is quite odd, it is also roughly when the internet came into wide existence, so it is also possible the Source gave the ideas a push so they would propagate, for an unknown reason. Like if it seeded the ideas that propagated across the early global network Humanity used."
"Hmm. Fascinating. We've seen evidence of the 'seeding' process among some historical nations near the galactic region of Earth before. So the Source re-uses and alters depictions of life and also life itself?"
"Maybe," Penny said. "Unless the Source is more directly tied to life than we think. There's a conceptual Death, but no conceptual Life. Isn't that odd?"
"Conceptual Life died in the Source war."
How did that really work, though? Penny asked Nilnacrawla.
Imagine a conceptual being. A few of the Progenitors, as well as Narvravarana, went up to try to harvest its power. It refused, and Narvravarana used its unique abilities to try and force the deal.
Why was your civilization like this?
Excess and greed, partly. But we couldn't really do much more expansion. Vertical expansion also had its limits if we wanted to remain relevant for the remaining lifespan of the universe. So Narvravarana, along with a few of the greatest rulers and leaders of Sprilnav society, started looking to other dimensional planes. They figured it was best not to let the problem get too much worse. Or at least, that is what they say. I believe it was to harvest more resources to use against our surrounding enemies.
You didn't have any allies? Penny asked.
At that time, all the powers of the universe were enemies. All the allies eventually merged through millions of years of normalization. We happened to get on the universal stage the earliest, so other civilizations we encountered had little choice but to surrender their independence. Some fought, others didn't, but the outcome was the same.
That seems terrible.
It was, though the other universal civilizations were no better. Some of them just exterminated all alien life they found that couldn't fight back. In that sense, the pre-war Sprilnav civilization was one of the greatest, and that's why I fought for them. Obviously, I'm biased in that regard, though.
Thanks for telling me, father.
No problem, Penny.
She refocused back on the conversation at hand.
"But a thing cannot be alive if it dies. The concept of life doesn't work that way. So maybe the Source just... took in the concept of life? Or absorbed it into whatever psychic energy really is, considering that it's responsible for all of our existence?"
"That's so crazy it might actually be true," one of the Elders said. "You're incredible, Penny."
"Uh, thanks. You're all pretty great too." Her eyes drifted to the images of herself on their clothing. She couldn't really help it.
"I have a question for you."
"Yes?"
"Do you know what I'm fighting for?"
"I assume since you're asking it here, you don't just want a one word answer," an Elder said. "I would say yes, and for the liberation of the Sprilnav from the stain of slavery. Though going deeper into your history, you have also fought for other species, either in wars or just generally moving around. It does look aimless, mostly, since the galaxy's so big. But I'm sure you've got a way through that."
"In some way. Part of why I'm here isn't just about my people. It was at first, I admit that. But as I have lived here, on Justicar, for days and weeks, I've seen you less as alien. It makes it easier for sympathy and easier to break out of simple mindsets. So far, there are many problems, but there are distinct pieces. The first is that many people want to uphold slavery. I'm not sure why, but they do. It isn't profitable, and it isn't moral. Robots are cheaper in every way, and don't need food or water.
That means it's illogical or emotional. So I could try and solve the problem with violence alone, but it won't be addressing the cause, only the symptoms. I need to get to the heart of the matter. And I think it has to do with Elders' memories and the gradual woes they have accumulated going through life. I don't want to tear that away or drug them into believing they're fine. I want to find a way to outlet that productively. The second part I have identified is scale. The galaxy is enormous, and your species is incredibly numerous. I could fight planet by planet for the rest of my life, and liberation would still be difficult.
That also means I'd need a better way of doing things. Maybe an economic or political incentive. Emotional reasons will not work permanently, nor will logic, since we are in this situation. I have found several ways to address this. Sadly, since the gangs are likely monitoring this feed, I can't just outright say my strategy. All I can ask you all to do is to believe. Believe that I have a solution, and that I and those who stand with me are working on it. Believe in me because I believe in you."
None of the Elders questioned or ridiculed her words. Most of it was because they were fans of her. But one of them, an Elder named Rahautiti, had a distinct glint in his eye. Their gazes met only momentarily, but Penny could tell he knew.
And so she appeared in the mindscape, even as they concluded the interview, which would be the first of many. It was a ploy to just talk about human culture and ideals a bit more, to get it out there. Because the hivemind's theory was correct.
In the universe, ideas had power. That power could be weaponized against those who previously stood to gain. The first part of it was the image: Nova as an unbeatable bastion. Lecalicus as the Beast, a monster capable of star-crushing rage. Twilight as... whatever she did. Penny wasn't really familiar with the Progenitor's image too much, and the various names, like the Silent Night or the Smiling Darkness, were just so unbelievably edgy she cringed every time she recalled them.
But Rahautiti understood so she moved her mindscape avatar to see him.
"Hello again, Penny. I am no threat."
"I know. I'm glad that your group is led by someone as capable as you, as well as the other groups you dabble within."
"Who discovered it?"
"Phoebe. You met with Ezeonwha, and the android wanted to ensure you weren't a way for Yasihaut to kill him."
"Yeah. We did get approached about that, actually. We're supposed to kill Ezeonwha when you walk into the Judgment hall. Of course, we won't do this, and she won't be able to retaliate against us easily while there."
"Thank you for your honesty, Elder," Penny said. "It seems I'm in your debt."
"Nonsense. 2,839. That is the number of children I have had. 2,626. That is the number of children of mine which were enslaved. The remaining 213 died in unrelated incidents, with nearly half of those involving slavers killing them. I remember all of their names, and all of their faces, Penny. I want all the slavers in this universe dead."
"I cannot achieve that."
"You cannot," Rahautiti agreed. "Not with my help or even that of Kashaunta and Lecalicus. And certainly not right now. I have not lived this long to be incapable of compromise or patchwork solutions. You show great promise. I understand your aversion to killing and the circumstantial reason why you are not doing so now. I will not grow upset if you do not resume killing when the Judgment ends. Nor do I harbor a grudge against you for the speeding space entity you left outside the room to avoid uncomfortable publicity. You are incredibly young.
A sliver of a life. But you are strong, and you are mature. That sliver of your lifespan already outshines all I could do with a trillion more years, Penny. You are right in that this isn't something you can punch your way through. Trauma is part of why slavery still exists, despite it being a wholly unjust reason for the Elders to make such a sport of it. I am sure you know the story of the war, with a great hero in your head and Kashaunta at your side. My line of work is what I started to help you. Every thought about you being the Liberator, every eye that glances on you freeing slaves, helps you to gather conceptual energy. My talent happens to be great enough to sense the Pact of Blades you have, as well. If you want, I can teach you how to hide the mark on your soul and your mind."
"I would like that, yes," Penny said. "And thank you for being so reasonable. I will ask Kashaunta to protect you from what consequences come for refusing the offer on Ezeonwha."
"There are going to be attacks on him, you know. Him and your ship."
Penny felt an odd feeling in her soul. Cardi's power flared around him, and she squinted at the sky. She just barely saw a sliver of a tentacle. Most would have mistaken it for a normal speeding space entity. But here? On Justicar, with Exile obviously not being the cause?
Only one being would cause that. Fate.
Given the subject of their conversation, it was obvious what was going on.
Penny tapped Rahautiti's jaw, adding a thin mark of conceptual power so she could easily find him again. She focused on the conceptual mark she'd left on Ezeonwha. A twinge of conceptual energy came from it. It was accompanied by various impressions, like fear, pain, and acceptance.
"I have to go," Penny said. "I will be back later. Displace."
She appeared next to the 102nd Visitor Welcome Office but not next to Ezeonwha. It was carnage everywhere she looked.
"Champion!" an unknown Elder yelled. "I am Elder Na-"
Her rising fury surged, and it took all she had not to dismember him. The distant thought of the Judgment stayed her hands, though only just.
Penny's fist collided with the Elder's jaw at twice the speed of sound. A piece of his jaws flew free. Bone fragments hit the ground behind him. Hundreds of soldiers fired on her, and she slammed them to the ground with pure will. Penny tore their guns away and sent them each to pummel the Elder in front of her with as much brutality as she could. His powerful armor wasn't as capable of defense against physical attacks as it was against her psychic energy, and so he fell.
"You... cannot save him," the Elder spat. Fields of psychic suppression fell upon her, reducing her power.
"Manipulation through Determination," Penny growled. "De-"
No! Nilnacrawla said. Do not kill him! Not yet!
"What goes up will go down."
Air hardened around the Elder and accelerated rapidly.
The Elder smashed into the shield five miles above with a speed just slow enough that he wouldn't die. He fell from it and then hit it again at a more modest speed. He'd bounce on that until the Guides came to get him.
But Penny had another target. One she had to save instead of attack.
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High Judge Tassidonia awoke to the sound of explosions. He grabbed his swords, his main gun, and the personal shield he reserved for only the most dire occasions. The sky was erupting in war all around him, and buildings were already falling nearby. The spires of skyscrapers rained down upon the entrances to the Underground, crushing thousands of fleeing Sprilnav under their wide impacts.
His implant identified members of the gangs nearby, making their way to his home.
"Retribution Cycle!" Tassidonia cried. A hidden door opened, and he boarded a small hovercraft that sported a high amount of defensive and offensive technology, a gift from Justicar for dealing with all that he had related to the Judgment. Only this time, he wouldn't be on the next one. But already, the destruction was spreading.
Micro-missiles rained upon friend and foe alike. Several detonated against the layered shields. The mounted turrets on the side of his hoverbike shot lasers into the enemies his implant identified.
"Elder Tassidonia!" an Elder cried nearby. "For the crime of defying the will of-"
Tassidonia called his fury to bear. He rammed his mind into the enemy Elder, disorienting her. She reeled, about to attack, when a thick laser smashed into her chest. It pushed her against the wall, and Tassidonia kept the pressure up until her body melted. He listened to her screams impassively, occasionally sending blasts from his gun at the gangs when their members started to stray too close.
The thick red beam did its work within twenty pulses. His swords began to float beside him, keeping pace as he sped away from his home. The entire apartment complex shuddered and began to lean, its foundation being destroyed by some effect below. Tassidonia abandoned it with only minor regret. He'd known this moment would come. Everything he needed was already with him.
He linked into the Guide network, directing squadrons to attack the breaches he'd identified. Orbital strikes fell upon them in quick succession. Thick beams of light pierced through the lower planetary shields from orbital platforms, their guns honing in on Justicar's enemies. Tassidonia's implant was linked to the grid as well. So when he eyed buildings occupied with too many gang members, orbital strikes fell on them a few pulses later.
Fire and plasma rained all around him. Explosions and smoke blossomed all around him. More missiles fell from his hovercraft. A fighter ship appeared beside him, its simple stealth revealing itself to his eyes. Tassidonia waited for the pilot chamber to open, and his craft stowed itself behind him when he got in. It was fully equipped, so soon, Tassidonia was in full control of a weapon of war.
His first order of business was detecting the gangs' most fortified areas. He peppered those bases in shield-weakening mines, followed by bunker-buster missiles. Several anti-air turrets hit him, but his shields prevented them from taking him down. He dropped three high-end Butcher Androids into the fray of the largest battles.
One of the adjacent fighter wings in the separate shield sector dropped a nuke. At that moment, Tassidonia made a decision.
Whatever insanity was going on right now wasn't worth staying here on his own. He turned his ship upward, narrowly avoiding nearly fifty missiles shot from another gang fortress, which was really just the lower floors of a supermarket. Thick slabs of concrete were being set up by androids and slaves from the Underground. All he could do was watch from above and attempt to mark those that might be a problem.
Justicar's Grand Fleet was moving in, though only the carriers and their escorts were doing anything of any scale. The armies were mobilizing, and it seemed that war had finally broken out. Justicar, while isolated due to the Judgment, would have to win a war that threatened to topple his rule entirely.
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Ezeonwha woke when the walls around him shuddered.
An earthquake?
Groggily, he activated the lights in the room. Phoebe's android was charging in the wall. Her limbs swayed with the motion. The walls shuddered again, and the lights went out. Thin, tiny cracks spread in the walls, increasing his worry factors massively. His implant notified him that this wasn't a dream. Distant screams reached his ears, and he went to the window.
Hordes of Sprilnav were running on the ground, tripping over each other to escape. He heard the thump of footsteps approaching from outside. The android activated, standing up.
"Move away from the doo-"
An explosion tossed him across the room. A Sprilnav carrying some sort of mouth weapon faded into view for a moment, smoke recalibrating the stealth field. And then he was gone. Phoebe smashed into the Sprilnav, her fists pummeling the assassin faster than Ezeonwha could comprehend.
Phoebe's arms turned into swords, and she stabbed the Sprilnav at least fifty times in a single pulse. She turned to grab him, but before she reached him, a second explosion sent him flying out of the now-shattered window.
The massive skyscraper loomed large, and he saw the ground beneath it ripple. Dull thumps sounded from below, and large, circular caverns opened beneath the 102nd Visitor Welcome Office. The whole building started to list forward, and Ezeonwha frantically activated his emergency personal shield as he started falling faster and faster. A bullet hit the shield. And then a second one. Gunshots echoed out in the distance, and he saw other Sprilnav falling from broken windows in the falling skyscraper. Gunfire erupted on the streets as Guides engaged a growing army of attackers bubbling up from basements of shops and businesses.
He saw spurts of blood exit the Sprilnav nearest him, bullets tearing holes through the woman's body. Piercing screams surrounded him, a terrible chorus that reminded him of the worst wars he'd fought in. But here, his training could do nothing. She was already dead, and he knew that he was the target of this whole attack. His eyes watered, and Ezeonwha felt so powerless. So useless.
A Corrector emerged from the side of the tilting skyscraper, eyes fixed on Ezeonwha. Then he looked down. Somehow, Ezeonwha knew when the orders had been sent. He knew that it was Astipra in the distance, a jetpack on his shoulders burning a thick flame beneath him.
Astipra looked back at the building and flew toward it. Ezeonwha felt the wind rushing past the shield as pressure. Astipra, far above, vaporized falling chunks of the skyscraper with blasts from his arm cannons. He pressed back against the skyscraper, the jetpack going into overdrive. The metal bent inward, and the groaning and twisting structure continued its fall. Blasts of light from Astipra again vaporized the set of falling chunks.
"Penny," he said. It was almost a prayer, really. His desperate mind was scrambling for whatever it could get. "Please, save me!"
He didn't know if she could hear him. Logically, it was impossible. And in a battle such as this, unlikely as well. Rippling explosions erupted across the facade of the falling skyscraper as rockets struck it. More explosions bloomed as lasers from distant police vehicles, Guides, and Astipra destroyed more of the fast-flying missiles and rockets. They pounded on the world around him, a horde of madness threatening to break his brain. He could feel the wind and gravity equalize as he reached terminal velocity.
And all he could see was the world descending into war around him. The 102nd Visitor Welcome Office continued to slump and lean against Astipra's best efforts. More bullets hit Ezeonwha's personal shield, and peppered the Guides moving over to save him. Air ambulances were shot from the sky. Even small fighter crafts were shot down by powerful ground lasers. EMPs thumped, disabling all the higher functions of his implant before he could think to use it.
A much larger explosion bloomed out, and Ezeonwha followed the rocket's trail to an Elder on the ground, standing in the wreckage surrounding a sudden tunnel opening. The Elder stared at him in glee, and he lined up another shot. Two Guides fell upon the Elder, who flew up using a jetpack to cut them in half with his sword. A hard light hologram lifted a large gun, pointing at Ezeonwha as he fell.
His eyes widened. Ezeonwha did everything he could. He angled his legs and arms. He pushed at the air. He even hefted the meager psychic energy he had, struggling with all his soul to escape the death he could feel was coming to him.
Guides swarmed beyond the shield appearing, while gang soldiers died by the hundreds to carpet bombing. Personal shields sprang up to block the explosions, and the Elder had survived. A thick red laser cut one of the fighters in half from the smoke. Above him, the collapsing facade of the skyscraper consumed Astipra entirely, though large gouts of plasma and thick explosions emerged from within. He could survive if it fell upon him, but Ezonwha could not.
Penny materialized far below, closer to the field of battle. A sweeping wave of gang members began disappearing. A bullet smashed into her head and her stomach, detonating in bright explosions. A personal shield flared and disappeared. Missiles and lasers slammed into Penny by the thousands as psychic energy gathered. A constant roll of words fell from her tongue, but without his implant, they were not translated.
Missiles crumbled into dust. Lasers impacted raw space in front of Penny before bending down and back to their origins, destroying automated turrets. Bullets still hit Penny and the Guides by the thousands, firing too quickly and densely for her to entirely block. But the large ordnance from the gangs continued to work against them.
Penny looked around, confusion evident on her face. But amidst the thousands of wounded and dead Sprilnav falling from the broken windows, Ezeonwha was hidden too well.
Shattering glass could be constantly heard, and he could feel the distant screams in his soul. A bullet smashed into his personal shield again, disabling it. A pulse later, he lost feeling in his legs.
He tried to reach out to her mind, but the war in the mindscape was equally intense. Too many Elders and Guides battling it out along with various suppression artifacts made it all impossible. He could sense Penny's influence, but couldn't directly reach her.
He let out a breath, knowing it to be the final one.
I'm sorry, Penny, Ezeonwha thought.
I wish you luck in the Judgment, and I am sorry I caused this to happen to you.
Penny finally appeared in front of him, eyes wide-
Blood erupted. A searing pain in his head told him his implant had just shorted out. And in the mindscape, he saw a mental attack heading for him, its brutal power evident. He closed his eyes.
submitted by Storms_Wrath to HFY [link] [comments]


2024.05.29 04:05 scassim I Am Sam

SHARE EVERYWHERE
I am Shaheer Cassim (pronounced Shuh-HER Kuh-SEEM), editor of Arctic News blogspot. I write on the threat of runaway global warming caused by methane hydrates. Some esteemed scientists I confer with are Peter Wadhams, world leading expect on Arctic Sea ice at the University of Cambridge and Guy McPherson, emeritus professor at the University of Arizona. In 2011 I founded the Arctic Methane Emergency Group, which included esteemed scientists John Nissen and Paul Beckwith, professor of climatology at the University of Ottawa.
In 2011 scientists discovered 100 methane seeping structures on the East Siberian Arctic Shelf, and estimated there may be many thousands of them. There are more than 1700 billion tonnes of hydrate in the ESAS. Methane hydrate has been liked to four of the five major extinctions in earth history. Scientists Natalia and Igor told that 50 billion tonnes of methane hydrate could be released at any time, which Peter Wadhams calculated would cause a 1.2 degrees Celsius rise in global temperatures in a matter of years. This would cause localized warming which would release more methane hydrate causing runaway global heating. In 2012 I applied an exponential best fit line to Arctic Sea ice and predicted that the sea ice would disappear around 2016. Peter Wadhams agreed with this conclusion.
Yet here we are, 12 years later and no news at all from the Arctic. I believe the government is secretly geoengineering the Arctic to prevent the collapse of the sea ice and catastrophic release of methane hydrates.
The ESAS contains 1700 Gt (Giga-tonne, billion tonnes) of methane hydrate. Since methane hydrate is about 10% pure methane, the ESAS has about 170 Gt methane. What would be the effect of a release of 1 Gt methane? Since methane has 105 times the warming effect over 10 years than CO2, that would be the equivalent of adding 105 Gt of CO2. Humans now emit about 36 Gt CO2 annually.
Methane is decomposed in the atmosphere by hydroxyl. The level of methane we have been emitting in the atmosphere has significantly reduced atmospheric hydroxyl. Large releases of methane will further decrease it until there is no more. Methane in the atmosphere will not decompose anymore.
The IPCC, the International Panel on Climate Change, a U.N. body, says we must at net-zero emissions in just a few decades. Net-zero is the carbon we can emit that will not increase the emissions. Net-zero is about 8 Gt, about 1 tonne of CO2 per person. This number may be too high.
The IPCC is lying to us when they say temperatures will only rise by 3 degrees Celsius by 2100. They are killing us.
There is more carbon in methane hydrate than in all the coal, oil, and gas in the world. In 2009 James Hansen, former director of the NASA Goddard Institute of Space Studies, told if we burn all the coal, oil, and gas, we will cause runaway heating turning Earth into Venus. He told it is a certainty. Now when you add in methane hydrate, it is a dead certainty.
If we pass this tipping point in the next year, 2026, in a decade humankind will be extinct.
In 2012 I came up with the idea we should have not an Earth Hour or Earth Day, but an Earth Year. A year to solve our problems. This is the list of what we must do.
  1. Abandon the cities and return to the farmland, build yourselves homes and grow food.
Cities cause carbon emissions. They require enormous amounts concrete, which need coal. There is not enough land to grow food. Food grown outside must be trucked in.
  1. End all weapons and live in peace.
Weapons kill and cause carbon emissions. Killing creates hatred and a desire for revenge.
  1. Have only one child. After 200 years you may have two.
When Jesus Christ died 2000 years ago world population was 200 000 000. At the start of the industrial revolution population was 1 000 000 000. Today it is 8 000 000 000 and climbing by 80 000 000 a year. This is due to fossil fuels. Oil and gas will run out by 2050, coal later.
  1. Eat only plants. Fish is allowed on Fridays.
When you hurt an animal, it feels as we do. Farming is suffering. For an egg, you need a male and female chicken. The baby boy chicken is killed. Milk needs a male, female, and baby cow. All are killed. Do not eat shrimp. Why kill 100 lives for one meal when you can kill one. Do not eat shellfish, for they are boiled alive. Wild fish offers B12, essential oils, and fulfills the human need for flesh.
  1. Technology is not allowed. Electric bicycles and phones powered by solar panels are allowed.
All technology breaks down and must be replaced. Electric cars use huge amounts of metals and oil, and the battery weighs 1000 lbs. Nuclear power plants use concrete, takes years to build, and uranium supplies are running low. Nuclear plants on tectonic zones must be shut down immediately. Wind turbines use concrete, metal, and oil, and must be torn down after forty years. Batteries are less energy dense than fossil fuels. Ships, planes, and freighters will never be electrified
  1. Timekeeping is not allowed. Live by the cycles of the sun and moon.
Humans cannot live by the clock. Timekeeping creates anxious behaviour and effects mood. Only students and professionals must live by the clock.
  1. Pay all an equal wage.
The labourer working in the field did not have opportunity and education growing, and deserves more than 12 cents an hour. The doctor had education, and the business owner had capital.
  1. Give all the right to a home, food, medicine, and education.
  2. Sit, eat, and sleep on the floor.
Too many trees are killed by furniture
  1. Grow hemp.
Hemp grows fast on marginal soil, the seeds provide protein and oil, the stalks textiles, and the residues can be burned for cooking.
  1. You may use the body of a deceased animal, but you must not eat it.
Meat is a drug. If you give drugs again, you will become addicted.
  1. Cats and dogs must be pescatarian.
  2. Plastic is not allowed.
By 2050 there will be more plastic in the ocean then fish. There are micro plastics in the rain and drinking water.
  1. Tobacco is not allowed.
Tobacco kills. Nicotine is more addictive than heroin. Butts destroy nature.
  1. Coffee is not allowed.
Coffee affects the sleep-wake cycle.
  1. Sugar is not allowed.
Sugar is the most damaging crop to nature. It's causing a dentistry, obesity, and diabetic crisis.
  1. A man and a lady must use their hands and mouths on their partners sensual organs, and avoid normal lovemaking to prevent the creation of new life.
Vaginal love making risks the creation of new life. Every year billions of condoms are thrown into landfills. Condoms must be kept for those with STDs.
What happens when you smoke?
Smoke is composed of tar, carbon, and chemicals, some which are cancerous. Tar clogs up the passageways of the lung and alveoli. These are microscopic sacs that exchange oxygen and carbon. Carbon cuts up the alveoli. Eventually they collapse, and respiration becomes impossible. Chemicals and small carbon pass into the bloodstream and are distributed through the body. Blood cells try to remove the carbon from the body, and are cut up and killed. Another blood cell tries to remove the carbon, and this continues. Small carbon enters the brain and becomes lodged in the brain cells. To be removed from the body, carbon needs to bond with oxygen. Carbon from smoke cannot bond so remains in your body
.Jesus Christ wants you to stop killing yourself. Jesus Christ ❤️
What does it mean to kill someone?
When you take land, and cause someone to die, you have killed them.
When you destroy nature, and cause someone to die, you have killed them.
When you pollute and cause someone to die, you have killed them.
When you deny knowledge, you kill.
When you deny food, water, shelter, or medicine, you kill.
Giving drugs, tobacco, and alcohol kills.
Buildings that collapse, catch fire, or are destroyed by rain.
Enabling weapons.
Why quit motion video?
Flashing lights affects the brain. Motion video is rapidly moving lights. Children viewing motion video become dramatic. Too much of certain wavelengths of light can affect the brain. Sunlight has the perfect light. Go out and enjoy sunlight.
Believe in Jesus Christ and you will Live Forever. See Jesus Christ. Love Jesus Christ. Forever Jesus Christ ❤️
submitted by scassim to NTHE [link] [comments]


2024.05.29 03:53 imaginedratinis Sincere requests from an active player

I'm only typing this because I believe there are people at Arrowhead who care about this game and want to make it great. I've spent countless hrs playing this game and I really do enjoy it (currently lvl 110, only saying this as support that I play the game A LOT) but it's starting to feel like fewer players are online. I like that this game is designed to be hard, but can we focus on perhaps making the game more enjoyable through removing nagging frustrations? These are a few of my humble suggestions:
So I know this is a lot and thank you for reading. I'm passionate about this game because I really want to see it grow. Every time there's are updates, inevitably there will be grumbling about change, but I have seen a lot of my mates fall off this game. I personally like the challenge of the game but it does feel like every update obsesses on taking advantages away from the helldiver and that same isn't applied to the enemy. When two or three of these advantages occur, you take it in stride but when you play a good game and still get relentlessly hit with these unfair glitches it just turns players off. Anyway, I am rooting for you all because I love the game, but like all toxic relationships, you can only love something for so long as it continues to mistreat you. Keep the game hard but please remember that it should be fun first!
submitted by imaginedratinis to Helldivers [link] [comments]


2024.05.29 03:28 Dunamis-777 A Guide To Quranic Contradictions - surah 40- surah 49 - By Abul Kasem

A Guide To Quranic Contradictions - surah 40- surah 49 - By Abul Kasem
Sura 40: Al‑Mumin (The Believer) or Gafir (He who Forgives)
40:25 Pharaoh ordered that all the newborn sons of the believers of Moses killed, but to spare their daughters. Contradiction: 20:37‑39 says Pharaoh ordered the killing of infants when Moses was born, and not when Moses turned into an adult.
40:62 He is Allah, the creator and the sustainer of everything, worship none but Allah. Contradiction: 12:100 says Allah allowed Joseph’s brothers and his parents to worship Joseph by prostrating before him. Contradiction: 23:14, 37:125 say there are other creators besides Allah, but Allah is the best creator.
40:65 Allah is eternal; worship none except Him; all praise belongs to Allah. Contradiction: 12:100 says Allah allowed Joseph’s brothers and his parents to worship Joseph by prostrating before him.
Sura 41: Ha‑Mim or Ha‑Mim‑Sajda or Fussilat (Revelation well‑expounded)
41:9 Allah created the earth (first) in two days (means Sunday and Monday—ibn Kathir) and He is the Lord of all worlds.
Contradiction: 79:27‑30 says Allah created the heavens first. Contradiction: 7:54, 10:3, 11:7, 25:59 say six days of creation. Contradiction: 41:12 says Allah created the seven heavens in two days.
41:11 Allah designed the sky as a smoke; He rose towards the smoke, asked the smoke and the earth (i.e. earth was already created) whether they would come together willingly or unwillingly (the smoke is the steam of water—ibn Abbas). Contradiction: 21:30 says heavens and the earth were joined together as one solid mass, then Allah separated them.
41:12 Allah completed in two days (Thursday and Friday—ibn Kathir) the creation of heavens in seven firmaments (first) and (then) earth (that is; the total creation time for the earth and the seven heavens were two days); assigned duties and commands to each heaven, and adorned the lower heaven with lights. Contradiction: 7:54, 10:3, 11:7, 25:59 say Allah created the heavens and earth in six days. Contradiction: 2:117 says Allah creates instantly.
41:16
Ad people were unappreciative of Allah’s revelations, so Allah destroyed them through a violent wind for several days and warned that penalty for them in the hereafter would be more humiliating. Contradiction: 54:19 says Allah destroyed Ad people in one day. Contradiction: 69:6‑7 says Allah destroyed Ad people in seven nights and eight days.
41:31 The angels are our protectors in this life and in the life hereafter. Contradiction: 2:107, 29:22, and 42:28 say Allah is our only protector. Contradiction: 5:55 and 9:71 say messengers and the believers are our protectors and helpers.
41:37 The sun and the moon are the signs of Allah, but do not worship them; prostrate only to Allah who has created them. Contradiction: 12:100 says Allah allowed Joseph’s brethren and his parents to prostrate before Joseph.
Sura 42: As‑Shura (Consultation, Counsel)
42:51 Allah speaks from behind a veil, or through sending a messenger; Allah never speaks directly. Contradiction: 53:11 says Muhammad saw Allah with his own eyes. Contradiction: 2:259 says Allah spoke directly to an ordinary person. Contradiction: 2:36 says Allah spoke directly to Adam. Contradiction: 4:164 says Allah spoke directly to Moses.
Sura 43: Az‑Zukhruf (Gold Adornments)
43:55 Pharaoh’s insolence greatly annoyed Allah, so He drowned Pharaoh. Contradiction: 10:92 says Allah saved Pharaoh.
Sura 44: Ad‑Dukhan (Smoke or Mist)
44:4 On this night (that is, on the night of Laylatul Qadr), Allah decides on all matters. Contradiction: 20:52 and 57:22 says Allah has predetermined our fate even before He created us; everything is predetermined in the preserved tablet.
Sura 45: Jathiya (Bowing the Knees, Kneeling)
45:14 The believers are to forgive the unbelievers; Allah will decide on their punishment and/or reward. Contradiction: 9:5, 9:29 say kill the unbelievers if they do not accept Islam or pay jizya tax.
Sura 47: Muhammad (Prophet Muhammad)
47:15 Believers will be in gardens with rivers of incorruptible water, rivers of milk, rivers of wine, rivers of honey, all kinds of fruits, and grace from Allah. Unbelievers will dwell in fire; they will drink boiling water which will tear their intestines. Contradiction: 5:90, 2:219 say wine is Satan’s handiwork.
submitted by Dunamis-777 to exmuslim [link] [comments]


2024.05.29 03:22 PianoIndividual2879 Seeking Advice on Renting Out Our Basement: Renovation Costs and Legal Concerns

Good evening, dear community!
My wife and I are considering renting out our two-bedroom basement. We live in a bungalow with a spacious basement featuring high ceilings, located two hours from Toronto. Since it's just the two of us, we don’t need all that space. However, our basement currently lacks a separate entrance and some features aren't up to code. For instance, there aren't smoke detectors in every bedroom, and our furnace doesn't have a sensor to shut it off in case of smoke.
To make it rental-ready, we need to undertake major renovations, estimated to cost around 50,000 CAD. Here’s the breakdown:
We don’t need to upgrade the ceiling (already compliant) or the floor (already done). The shower and toilet are also completed.
Once renovated, the basement will be a compliant, separate apartment with two large bedrooms, a new kitchen, and a separate entrance. We plan to rent it out for 1,400-1,900 CAD per month, either by room or as a whole unit.
However, I’m concerned about potential tenant issues, such as those who might stop paying rent and take a year to evict. I learned that having roommates instead of tenants makes eviction easier if problems arise. To classify them as roommates, I need to share a kitchen or bathroom with them. Our basement has a large utility room housing the water heater, electrical box, and furnace. This room is big enough for a bed, desk, and chair, so I could theoretically use it as my "bedroom."
I have several questions:
  1. Am I breaking any laws by living in a utility room without a window, given that I am the property owner? (The rented rooms will be code-compliant.)
  2. Can my tenants be considered roommates in this case?
  3. What do you think of our plan overall? Are we aiming for something unrealistic?
Thank you for your time and advice.
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2024.05.29 03:19 PianoIndividual2879 Seeking Advice on Renting Out Our Basement: Renovation Costs and Legal Concerns

Good evening, dear community!
My wife and I are considering renting out our two-bedroom basement. We live in a bungalow with a spacious basement featuring high ceilings, located two hours from Toronto. Since it's just the two of us, we don’t need all that space. However, our basement currently lacks a separate entrance and some features aren't up to code. For instance, there aren't smoke detectors in every bedroom, and our furnace doesn't have a sensor to shut it off in case of smoke.
To make it rental-ready, we need to undertake major renovations, estimated to cost around 50,000 CAD. Here’s the breakdown:
We don’t need to upgrade the ceiling (already compliant) or the floor (already done). The shower and toilet are also completed.
Once renovated, the basement will be a compliant, separate apartment with two large bedrooms, a new kitchen, and a separate entrance. We plan to rent it out for 1,400-1,900 CAD per month, either by room or as a whole unit.
However, I’m concerned about potential tenant issues, such as those who might stop paying rent and take a year to evict. I learned that having roommates instead of tenants makes eviction easier if problems arise. To classify them as roommates, I need to share a kitchen or bathroom with them. Our basement has a large utility room housing the water heater, electrical box, and furnace. This room is big enough for a bed, desk, and chair, so I could theoretically use it as my "bedroom."
I have several questions:
  1. Am I breaking any laws by living in a utility room without a window, given that I am the property owner? (The rented rooms will be code-compliant.)
  2. Can my tenants be considered roommates in this case?
  3. What do you think of our plan overall? Are we aiming for something unrealistic?
Thank you for your time and advice.
submitted by PianoIndividual2879 to canadahousing [link] [comments]


2024.05.29 03:14 redlight886 February 1998 PLAYBOY Interview with Conan O'Brien [additional content]

PLAYBOY Interview With Conan O'Brien Interview by Kevin Cook For Playboy Magazine February 1998
A candid conversation with the preppie prince of "Late Night" about his rocky start, his show's secret one-day cancellation and how David Letterman saved the day.
He was polite. He was funny. He gave us a communicable disease.
At 34 Conan O'Brien is hotter than the fever he was running when we met in his private domain above the "Late Night" sound stage. A gangly freckle-faced ex-high school geek he is "one of TV's hottest properties" according to "People" magazine. The host of "Late Night With Conan O'Brien" has become his generation's king of comedy.
Uneasy lies the head that wears a crown. Congested too, but O'Brien has far more to worry about than his head cold. A perfectionist who broods over one bad minute in an otherwise perfect hour of TV, he worries he might be anhedonic, "I have trouble with success," he says, "I was raised to believe that if something good happens something bad is coming." Sure things look good now "Rolling Stone" calls "Late Night" "the hottest comedy show on TV." Ratings are better than ever, particularly among 18- to 34-year-olds, the viewers advertisers crave.
But O'Brien only works harder. Despite his illness he taped two shows in 26 hours on three hours' sleep. He smoothly interviewed Elton John then burst into coughing fits during commercials. Later in his crammed corner office overlooking Manhattan traffic Conan the Cool gulped Dayquil gel caps. He coughed spewing microbes.
"Sorry, sorry," he said. Of course O'Brien can't complain. He came seriously close to falling to being banished behind the scenes as just another failed talk show host.
At his first "Late Night" press conference he corrected a reporter who called him a relative unknown, "Sir I am a complete unknown," he said. That line got a laugh, but soon O'Brien looked doomed. His September 13, 1993 debut began with O'Brien in his dressing room preparing to hang himself only to be interrupted by the start of his show. Before long his career was hanging by a thread. Ratings were terrible. Critics hated the show. Tom Shales of "The Washington Post" called it as "lifeless and messy as roadkill." Shales said O'Brien should quit.
Network officials held urgent meetings discussing the Conan O'Brien debacle. Should they fire him? How should they explain their mistake?
In the end of course he turned it around. The network hung with him long enough for the ratings to improve and the host of the cooler-than-ever "Late Night" now defines comedy's cutting edge just as Letterman did ten years ago.
Even Shales loves "Late Night" these days. He calls O'Brien's turnaround "one of the most amazing transformations in television history."
O'Brien was born on April 18, 1963 in Brookline, Massachusetts. His father, a doctor, is a professor at Harvard Medical School. His mother, a lawyer, is a partner at an elite Boston Law firm. Conan, the third of six children became a lector at church and a misfit at school. Tall and goofy, bedeviled with acne, he tried to impress girls with jokes. That plan usually bombed, but O'Brien eventually found his niche at Harvard where he won the presidency of the "Harvard Lampoon" in 1983 and again in 1984 - the first two-time "Lampoon" president since humorist Robert Benchley held the honor 85 years ago.
After graduating magna cum laude with a double major in literature and American history he turned pro. Writing for HBO's "Not Necessarily The News." O'Brien was earning $100,000 a year before his 24th birthday. But writing was never enough.
He honed his performance skills with the Groundlings, a Los Angeles improv group. There he worked with his onetime girlfriend Lisa Kudrow, now starring on "Friends." But Conan was not such a standout. In 1988 he landed a job at "Saturday Night Live" - but as a writer, not as on-air talent. In almost four years on the show O'Brien made only fleeting appearances, usually as a crowd member or security guard. His writing was more memorable. He wrote (or co-wrote) Tom hanks' "Mr Short-Term Memory" skits as well as the "pump you up" infosatire of Hanz and Franz and the nude beach sketch in which Matthew Broderick and "SNL" members played nudists admiring one another's penises. With dozens of mentions of the word that hit was the most penis-heavy moment in TV history. It helped O'Brien win an Emmy for comedy writing.
In 1991 he quit "SNL" and moved on to "The Simpsons" where he worked for two years. His urge to perform came out in wall-bouncing antics in writers' meetings. "Conan makes you fall out of your chair" said "Simpsons" creator Matt Groening. O'Brien's yen to act out was so strong that he spurned Fox's reported seven-figure offer to continue as a writer. He was driving for the spotlight.
By then David Letterman had announced he was turning shin - leaving NBC taking his ton-rated act to CBS. Suddenly NBC was up a creek without a host. The network turned to Lorne Michaels, O'Brien's "Saturday Night Live" boss. Michaels enlisted Conan's help in the host search planning to use him in a behind-the-scenes job. But when Garry Shandling, Dana Carvey and almost every other star turned down the chore of following Letterman, Michaels finally listened to Conan's crazy suggestion, "Let me do it!" Michaels persuaded the network to entrust it's 12:30 slot which Letterman had turned into a gold mine to an untested wiseass from Harvard.
O'Brien was working on one of his last "Simpsons" episodes when he got the news. He turned "paler than usual," Groening recalled. The Conan moseyed back to where the other writers were working, "I'll come back with the Homer Simspon joke later. I have to go replace Letterman," he said.
NBC executives now get credit for their foresight during those dark days of 1993 and 1994. They snared the axe and now reap the multimillion-dollar spoils of that decision. In fact, the story is not so simple. We sent Contributing Editor Kevin Cook to unravel the tale of O'Brien's survival, which he tells here for the first time. Cook reports:
"His office is chock-full of significa. There's a three-foot plastic pickle the Letterman staff left behind in 1993 - perhaps to suggest what a predicament he was in. There's a copy of Jack Paar's 'I Kid You Not' and a coffee-table book called 'Saturday Night Live: The First 20 Years.' His bulletin board features letters from fans such as John Watters and Bob Dole and an 8" x 10" glossy of Andy Richter with the inscription: "To Conan - Your bitter jealousy warms my black heart. Love and Kisses Andy."
"Of course it's all for show. From the photos of kitch icons Adam West and Robert Stack to the framed Stan Laurel autograph, from the deathbed painting of Abraham Lincoln, to the ironic star taped to Conan's door - they're all clever signals that tell a visitor how to view the star. Lincoln was his collegiate preoccupation: stardom is his occupation. Somewhere between the two I hoped to find the real O'Brien.
"As a Playboy reader he wanted to give me a better-than-average interview. I wanted something more - a definitive look at the guy who may end up being the Johnny Carson of his generation."
"Here's hoping we succeeded. If not I carried his germs 3000 miles and infected dozens of Californians for no good reason.
O'Brien: Yes, this is how to do a Playboy Interview -- completely tanked on cold medicine. I'll pick it up and read, "Yes, I'm gay."
Playboy: We could talk another time. O'Brien: (coughing) No, it's OK. I memorized Dennis Rodman's answers. Can I use them?
Playboy: You sound really sick. Do you ever take a day off? O'Brien: No. The age of talk show hosts taking days off is over. Johnny Carson could go to Africa when he was the only game in town -- "See you in two weeks!" But nobody does that now. I will give you a million dollars on the first day Jay takes off for illness.
Playboy: Do you ever slow down and enjoy your success? O'Brien: If anything, the pace is picking up. Restaurateurs insist on giving me a table even if I'm only passing by, so I'm eating nine meals a night. Women stop me on the street and hand me their phone numbers.
Playboy: So you have groupies? O'Brien: Oh yes. And other fans. Drifters. Prisoners. Insomniacs. Cab Drivers, who must watch a lot of late night TV, seem to love me lately. They keep saying, "You will not pay, you will not pay, you make me happy!"
Playboy: How happy did your new contract make you? O'Brien: Terrified. The network said, "We're all set for five years." I said, "Shut up, shut up! I can't think that far ahead." Tonight, for instance, I do my jokes, then interview Elton John and Tim Meadows. We finished taping about 6:30. By 6:45 my memory was erased and my only thought was, Tomorrow: John Tesh. And I started to obsess about John Tesh. Sad, don't you think?
Playboy: Not too sad. You got off to a rocky start but now you're so hot that People magazine recently said, "that was then, this is wow." O'Brien: I try not to pay much attention. Since I ignored the critics who said I should shoot myself in the head with a German Luger, it would be cheating to tear out nice reviews now and rub them all over my body, giggling. Though I have thought about it.
Playboy: Tell us about your trademark gag. You interview a photo of Bill Clinton or some other celeb, and a pair of superimposed lips provide outrageous answers. O'Brien: We call it the Clutch Cargo bit, after that terrible old cartoon series. They saved money on animation by superimposing real lips on the cartoons. I wanted to do topical jokes in a cartoony way -- not just Conan doing quips at a desk. TV is visual; I want things to look funny. But we're not Saturday Night Live; we couldn't spend $100,000 on it. Hence, the cheap, cheesy lips, You'd be surprised how many people we fool.
Playboy: Viewers believe that's really the president yelling, "Yee-haw! Who's got a joint?" O'Brien: It's strange. You may know intellectually that Clinton doesn't talk like Foghorn Leghorn. Ninety-eight percent of your brain knows the president wouldn't say, "Whoa Conan get a load of that girl!" But there are a few brain cells that aren't sure. When Bob Dole was running for president we had him doing a past-life regression: "My cave, get away." And then back further, "Must form flippers to crawl on to rocky soil," he says. There may be people out there who believe that Bob Dole was the first amphibian.
Playboy: Do you ever go too far? O'Brien: The fun is in going too far. It's a nice device because you get Bill Clinton to do the nastiest Bill Clinton jokes. We'll have Clinton making fart noises while I say "Sir! Please!"
Playboy: Are you enjoying your job now, with your new success? O'Brien: Well, there are surprises. I hate surprises. Like most comics, I'm a control freak. But I am learning that the show works best when things are out of control. Tonight I ask Elton John if he likes being neighbors with Joan Collins. He says he isn't neighbors with Joan Collins. He lives next door to Tina Turner. So I panic -- huge mistake! But Elton saves the day. "Joan Collins, Tina Turner, it doesn't matter. Either way I could borrow a wig," he says. Huge laugh, all because I fucked up. Later he surprised me by blurting out that he's hung like a horse. The camera cuts to me shaking my head: That crazy Elton. What can I do? Of course, I'm delighted that he went too far.
Playboy: That "What can I do?" look resembles a classic take of Jack Benny's. O'Brien: There's an old saying in literature: "Good poets borrow; great poets steal." I think T.S. Eliot stole it from Ezra Pound. Comics steal, too. Constantly. When I watched Johnny Carson, I noticed that he got a few takes from Benny and Bob Hope. When a comedy writer told me how much Woody Allen had borrowed from Hope, I thought, What? They're nothing alike. Then I went back and watched Son of Paleface, and there's Hope, the nervous city guy backing up on his heels, wringing his hands and saying, "Sorry, I'll just be moving along." Now look at early Woody Allen. You see big authority figures and Woody nervously saying, "Look, I'll just be on my way." Of course Woody made it his own, but he must have watched and loved Bob Hope.
Playboy: Who are your role models? O'Brien: Carson. Woody Allen. SCTV. Peter Sellers. When Peter Sellers died I felt such a loss, thinking, There won't be anymore of that. There's some Steve Martin in my false bravado with female guests: "Why, hel-lo there!" And I won't deny having some Letterman in my bones.
Playboy: You were surprise as Letterman's successor. At first you seemed like the wrong choice. O'Brien: I didn't get ratings. That doesn't mean I didn't get laughs. Yes, I had a giant pompadour and I looked like a rockabilly freak. I was too excited, pushed too hard, and people said, "That guy isn't a polished performer." Fine! But it isn't my goal to be Joe Handsomehead cool, smooth talk show host. Late Night with Conan O'Brien is supposed to be a work in progress, and now that we've had some success there's a danger of our getting too polished and morphing into something smoothly professional. Which would suck.
Do you know why I wanted this show? Because Late Night with David Letterman played with the rules and it looked like fun. Here was a place where people did risky comedy every night for millions of people. We had to keep this thing alive. There should be a place on a big network where people are still messing around.
Playboy: How bad were your early days on the show? O'Brien: Bad. Dave left here under a cloud: his fans and the media were angry with NBC. Then NBC picks a guy with crazy hair and a weird name. And the world says, "Harvard? Those guys are assholes." I sincerely hope that the winter of December 1993, our first winter, was the worst time I will ever have. I'd go out to do the warm up and the back two rows of seats would be empty. That's hard to look at. I would tell a joke and then hear someone whisper, "Who's he? Where's Dave?"
Playboy: You had trouble getting guests. O'Brien: Bob Denver canceled on us. We shot a test show with Al Lewis of The Munsters. We did the clutch cargo thing with a photo of Herman Munster. Unfortunately, Fred Gwynne, who played Herman, had recently died, and Al Lewis kept pointing at the screen, saying, "You're dead! I was at your funeral!"
Playboy: For months you got worried notes from network executives. What did they say? O'Brien: They were worried. The fact that Lorne Michaels was involved bought me some time. But Lorne had turned to me at the start and said, "OK, Conan. What do you want to do?" Now television critics were after me and the network was starting to realize what a risk I was. Suggestions came fast and furious. I kept the note that said, "Why don't you just die?"
Playboy: Did they suggest ways to be funnier? O'Brien: They were more specific and tactical. The network gets very specific data. Say there was a drop in ratings between 12:44 and 12:48 when I was talking to Jon Bon Jovi. I'll be told, "Don't ever talk to him again" Or they'll want me to tease viewers into staying with us: "You should tease that -- say, 'We'll have nudity coming up next!'"
Playboy: You did come close to being cancelled. O'Brien: We were cancelled.
Playboy: Really? You have never admitted that. O'Brien: This is the first time I've talked about it. When I had been on for about a year, there was a meeting at the network. They decided to cancel my show. They said, "It's cancelled." Next day they realized they had nothing to put in the 12:30 slot, so we got a reprieve.
Playboy: Were you worried sick? O'Brien: I went into denial. I tried hard not to think, Yes, I'm bad on the air and my show has none of the things a TV show needs to survive. We had no ratings. No critics in our corner. Advertisers didn't like us. Affiliates wanted to drop us. Sometimes I'd meet a programming director from a local station where we had no rating at all. The guy would show me a printout with no number for Late Night's rating, just a hash mark or pound sign. I didn't dare think about that when I went out to do the show.
Playboy: Are you defending denial? O'Brien: How else does anyone get through a terrible experience? The odds were against me. Rationally, I didn't have much chance. Denial was my only friend. When I look back on the first year, it's like a scene from an old war movie: Ordinary guy gets thrown into combat, somehow beats impossible odds, staggers to safety. His buddy say, "You could have been killed!" The guy stops and thinks. "Could have been killed?" he says. His eyes cross and he faints.
Playboy: How did you dodge the bullet? O'Brien: There were people at NBC who stood up for me. I will always be indebted to Don Ohlmeyer, who stuck to his guns. Don said, "We chose this guy. We should stick with him unless we get a better plan." He was brutally honest. He came to me and said, "Give me about a 15 percent bump in the ratings and you'll stay on the air. If not, we're going to move on."
Playboy: Ohlmeyer started his career in the sports division. O'Brien: Exactly, his take was, "You're on our team." Of course, it wasn't exactly rational of Don to hope I'd be 15 percent funnier. It was like telling a farmer, "It better rain this week or we'll take your farm away."
Playboy: What did you say to Ohlmeyer? O'Brien: There wasn't time. I had to go out and do a monologue. But I will always be indebted to Don because he told me the truth. Wait a minute -- you have tricked me into talking lovingly about an NBC executive. Let me say that there were others who were beneath contempt -- executives who wouldn't know a good show if it swam up their asses and lit a campfire.
Playboy: Finally the ratings went your way. Hard work rewarded? O'Brien: Well, I also paid off the Nielsen people. That was $140,000 well spent.
Playboy: Ohlmeyer plus bribery saved you? O'Brien: There was something else. Just when everyone was kicking the crap out of the show, Letterman defended me.
Playboy: Letterman had signed off on NBC saying, "I don't really know Conan O'Brien, but I heard he killed someone." O'Brien: Then I pick up the paper and he's saying he thinks I am going to make it. "They do some interesting, innovative stuff over there," he says. "I think Conan will prevail." And then he came on as a guest. Remember, this was when we were at our nadir. There was no Machiavellian reason for David Letterman, who at the time was the biggest thing in show business, to be on my show.
Playboy: Why did he do it? O'Brien: I'm still not sure. Maybe out of a sense of honor. Fair play. And it woke me up. It made me think. Hey, we have a real fucking television show here.
Of six or seven pivotal points in my short history here, that was the first and maybe the biggest. I wouldn't be sitting here -- I probably wouldn't even exist today -- if he hadn't done our show.
Playboy: The Late Night wars were hardly noted for friendly gestures. O'Brien: How little you understand. Jay, Dave and I pal around all the time. We often ride a bicycle built for three up to the country. "Nice job with Fran Drescher!" "Thanks, pal. You weren't so bad with John Tesh." We sleep in triple-decker bunk beds and snore in unison like the Three Stooges.
Playboy: You talk more about Letterman than your NBC teammate Leno. O'Brien: I hate the "Leno or Letterman, who's better?" question. I can tell you that Jay has been great to me. He calls me occasionally.
Playboy: To say what? O'Brien: (Doing Leno's voice) "Hey, liked that bit you did last night." Or he'll say he saw we got a good rating. I call him at work, too. It can be a strange conversation because we're so different. Jay, for instance, really loves cars. He's got antique cars with kerosene lanterns, cars that run on peat moss. He'll be telling me about some classic car he has, made entirely of brass and leather, and I'll say, "Yeah, man, I got the Taurus with the vinyl." One thing we have in common is bad guests. There are certain actors, celebrities with nothing to say, who move through the talk show world wreaking havoc. They lay waste to Dave's town and Jay's town, then head my way.
Playboy: You must be getting some good guests. Your ratings have shown a marked improvement. O'Brien: Remember, when you're on at 12:30 the Nielsens are based on 80 people. My ratings drop if one person has a head cold and goes to bed early.
Playboy: Actually, you're seen by about 3 million people a night. Your ratings would be even higher if college dorms weren't excluded from the Nielsens. How many points does that cost you? O'Brien: I told you I'm an idiot. Now I have to do math too?
Playboy: Do you still get suggestions from NBC executives? O'Brien: Not as many. The number of notes you get is inversely proportional to your ratings.
Playboy: What keeps you motivated? O'Brien: Superstition. We have a stagehand, Bobby Bowman, who holds up the curtain when I run out for the monologue. He is the last person I see before the show starts, and I have to make him laugh before I go out. It started with mild jabs: "Bobby, you're drunk again." Bobby laughs, "Heehee."" Then it was, "Still having trouble with the wife, Bobby?" But after hundreds of shows, you find yourself running out of lines. It's gotten to where I do crass things at the last second. I'll put his hand on my ass and yell, "You fucking pervert!" Or drop to my knees and say, "Come on, Bobby, I'll give you a blow job!"
"Ha-ha. Conan, you're crazy," he says. But even that stuff wears off. Soon, I'll be making the writers work late to give me new jokes for Bobby.
Playboy: Did you plan to be a talk show host or did you fall into the job? O'Brien: I was an Irish Catholic kid from St. Ignatius parish in Brookline, outside of Boston. And that meant: Don't call attention to yourself. Don't ask for too much when the pie comes around. Don't get a girl pregnant and fuck up your life.
Playboy: Were you an alter boy? O'Brien: I wanted to be an alter boy, but the priest at St. Ignatius said, "No, no. You're good on your feet, kid," and made me a lector. A scripture reader at Mass. He was the one who spotted my talent.
Playboy: What did you think of sex in those days? O'Brien: I was sexually repressed. At 16 I still thought human reproduction was by mitosis.
Playboy: How did you get over your sexual repression? O'Brien: Who says I got over it? My leg has been jiggling this whole time.
Playboy: What were you like in high school? O'Brien: Like a crane galumphing down the hall. A crane with weird hair, bad skin and Clearasil. Big enough for basketball but lousy at it. My older brothers were better. I would compensate by running around the court doing comedy, saying, "Look out, this player has a drug addiction. He's incredibly egotistical."
I was an asshole at home, too. My little brother Justin loved playing cops and robbers, but I kept tying him up with bureaucratic bullshit. When he'd catch me, I'd say, "I get to call my lawyer." Then it was, "OK, Justin, we're at trial and you've been charged with illegal arrest. Fill out these forms in triplicate." Justin was eight; he hated all the lawsuits and countersuits. He just cried.
Playboy: Were you a class clown? O'Brien: Never. I was never someone who walked into a room full of strangers and started telling jokes. You had to get to know me before I could make you laugh. The same thing happened with Late Night. I needed to get the right rhythm with Andy and Max and the audience.
Playboy: So how did you finally learn about sex? O'Brien: My parents gave me a book, but it was useless. At the crucial moment, all it showed was a man and a woman with the bed covers pulled up to their chins. I tried to find out more from friends, but it didn't help. One childhood friend told me it was like parking a car in a garage. I kept worrying about poisonous fumes. What if the fumes build up? Should you shut off the engine?
Playboy: For all your talk about being repressed, you can be rowdy on the air. O'Brien: The show is my escape valve. When I tear off my shirt and gyrate my pelvis like Robert Plant, feigning orgasm into the microphone, that shows how repressed I am -- a guy who wants to push his sex at the lens but can only do it as a joke.
Playboy: Aren't you tempted to live it up? O'Brien: I always imagined that if I were a TV star I would live the way I pictured Johnny Carson living. Carousing, stepping out of a limo wearing a velvet ascot with a model on my arm. Now that I have the TV show, I drive up to Connecticut on the weekends and tool around in my car. I could probably join a free-sex cult, smoke crack between orgies and drive sports cars into swimming pools, and my Catholic guilt would still be there, throbbing like a toothache. Be careful. If something good happens, something bad is on the way.
Playboy: Yet you don't mind licking the supermodels. O'Brien: At one point a few of them lived in my building, women who are so beautiful they almost look weird, like aliens. To me, a woman who has a certain approachable amount of beauty becomes almost funny. It's the same with male supermodels. They look like big puppets. So while I admire their beauty I probably won't be "romantically linked" with a model. I'd catch my reflection in a ballroom mirror and break up laughing.
Playboy: The horny Roy Orbison growl you use on gorgeous guests sounds real enough -- O'Brien: Oh, I've been doing that shit since high school. It just never worked before.
Playboy: Your father is a doctor, your mother an attorney. What do they think of their son the comedian? O'Brien: My dad was the one who told me denial was a virtue. "Denial is how people get through horrible things," he said. He also cut out a newspaper article in which I said I was making money off something for which I should probably be treated. So true, he thought. But when I got an Emmy for helping write Saturday Night Live, my parents put it on the mantel next to the crucifix. Here's Jesus looking over, saying, "Wow, I saved mankind from sin, but I wish I had an Emmy."
Playboy: Ever been in therapy? O'Brien: Yes. I don't trust it. I have told therapists that I don't particularly want to feel good. "Repression and fear, that's my fuel." But the therapists said that I had nothing to worry about. "Don't worry Conan you will always be plenty fucked up."
Playboy: When a female guest comes out, how do you know whether to shake her hand or kiss her? Is that rehearsed O'Brien: No, and it's awkward. If you go to shake her hand and her head starts coming right at you, you have to change strategy fast. I have thought about using the show to make women kiss me, but that would probably creep out the people at home. I decided not to kiss Elton John.
Playboy: Do you get all fired up if Cindy Crawford or Rebecca Romijn does the show? O'Brien: I like making women laugh. Always have, ever since I discovered you can get girls' attention by acting like an ass. That's one of the joys of the show -- I'm working my eyebrows and going grrr and she's laughing, the audience is laughing. It's all a big put-on and I'm thinking. This is great. Here is a beautiful woman who has no choice but to put up with this shit.
But it's not always put on. Sometimes they flirt back. Sometimes there's a bit of chemistry. That happened with Jennifer Connelly of The Rocketeer.
Playboy: One guest, Jill Hennessy, took off her pants for you. Then you removed yours. Even Penn and Teller took off their pants. O'Brien: Something comes over me. It happened with Rebecca Romijn -- I was practically climbing her. Those are the times when Andy and the audience seem to disappear and it's just me and this lovely woman sitting there flirting. I keep expecting a waiter to say, "More wine, Monsieur?"
Playboy: Would you lick the wine bottle? O'Brien: It's true, there's a lot of licking on the show. I have licked guests. I have licked Andy. Comedy professionals will read this and say, "Great work, Conan. Impressive." But I have learned that if you lick a guest, people laugh. If I pick this shoe off the floor, examine it, Hmmm, and then lick it, people laugh. I learned this lesson on The Simpsons, where I was the writer who was forever trying to entertain the other writers. I still try desperately to make our writers laugh, which is probably a sign of sickness since they work for me now. Licking is one of those things that look funny.
Playboy: Johnny Carson never licked Ed McMahon. O'Brien: We are much more physical and more stupid than the old Tonight Show. Even in our offices before the show there's always some writer acting out a scene crashing his head through my door. A behind-the-scenes look at our show might frighten people.
Playboy: One night you showed a doctored photo of Craig T. Nelson having sex with Jerry Van Dyke. Did they complain about it? O'Brien: I haven't heard from them. Of course I'm blessed not to be a part of the celebrity pond. I have a television show in New York, an NBC outpost. I don't run with or even run into many Hollywood people.
Playboy: You also announced that Tori Spelling has a penis. O'Brien: I did not. Polly the Peacock said that.
Playboy: Another character you use to say the outrageous stuff. O'Brien: Polly is not popular with the network.
Playboy: You mock Fabio, too. O'Brien: If he sues me, it'll be the best thing that ever happened. A publicity bonanza: Courtroom sketches of Fabio with his man-boobs quivering, shaking his fist, and me shouting at him across the courtroom. I'm not afraid of Fabio. He knows where to find me. I'm saying it right here for the record: Fabio, let's get it on.
Playboy: Ever have a run-in with an angry celeb? O'Brien: I did a Kelsey Grammar joke a few years ago, something about his interesting lifestyle, then heard through the network that he was upset. He had appeared on my show and expected some support. At this point my intellect says, "Kelsey Grammar is a public figure. I was in the right." Then I saw him in an airport. Kelsey didn't see me at first: I could have kept walking. But there he was, eating a cruller in the airport lounge. I thought I should go over. I said hello and then said, "Kelsey, I'm sorry if I upset you." And he was glad. He looked relieved. He said, "Oh, that's OK." We both felt better.
....See my other post with the last third of the interview
submitted by redlight886 to conan [link] [comments]


2024.05.29 03:02 Horibori To circumvent common questions about igneous here’s some answers on the godroll and what’s good

I’m seeing a large influx of posts asking whether x igneous roll is good and wanted to clear up some questions and hopefully circumvent some of the igneous posts we’ve been seeing.
what is the best igneous roll?
The (generally) agreed upon best igneous roll is
Fluted Barrel
Ricochet rounds
Keep away
Precision instrument
Range/handling masterwork
This roll offers solid stats across the board. You have excellent range, excellent stability, and excellent handling
what if I don’t have fluted barrel?
Most barrels are fine on igneous as long as you can maintain solid stats across the board
does handling really matter?
Yes! There’s a large difference between an igneous with good handling and an ignous with bad handling. While having good range is great when you’re shooting down a lane, if you’re running the classic hand cannon/shotgun combo, that means you’ll be depending on igneous to deliver damage at midrange for you as well. In these scenarios it’s more likely you’ll win engagements if you can ready and ADS with igneous quickly.
Igneous has a base ready speed of .37 seconds and an ADS speed of .27 seconds
The Summoner has a ready speed of .32 and an ADS speed of .26
Rose has a ready speed of .3 seconds and an ADS speed of .23 seconds.
Without fixing igneous’s handling your opponent will start shooting at you earlier if you both ready and ADS at the exact same time. This is horrible for igneous as it’s already a gun with a slow TTK. Handling is a way to ensure you start fights on a more even ground.
what about stability?
Stability will depend on whether you play on controller or mouse and keyboard. I believe 50 is the golden number for both. Some have argued that you want 60 on controller, and some mouse and keyboard players have said 40 is enough. This stat, more than others, is going to come down to preference.
How much range do I want?
I think 80 range is solid. If you can go above 80 even better. But once you’re at 80 range you’ll hit 37.80 meters which is reasonable for this archetype.
what are some good magazine perks?
Ricochet rounds is generally the best you can get in this slot. But any of the perks that grant range are fine with lightmag (in my opinion) being second best as it helps with Igneous’s other weakpoint: the slow reload speed.
what about extended mag for AE?
All I’m going to say is that if you’re planning on using extended mag you better have a way to fix the reload speed. That means your third slot better have keep away or rapid hit. Another solution is to just use ophidians. Either way you don’t want to have 10 reload speed. Reloading for 3.37 seconds is something you’re going to feel in every single match.
What’s worth taking in the third slot?
A lot of things. Aside from keep away we have:
Rapid hit - arguably one of the best perks you can run on igneous and many have argued that it’s actually better than keep away depending on your preference.
Fragile focus - 20 range for the start of every engagement is great. I personally don’t like it because you can lose it easily in the middle of an engagement.
Rangefinder - it just make igneous more sticky. This is definitely something you may or may not feel so just give it a try.
what about encore/heal clip?
Encore I feel is better suited for 6s but is generally fine. Heal clip has a small fan following but I believe that heal clip’s power is dependent on how fast a gun can reload. I run heal clip on helio. But not on igneous
does precision instrument matter?
YES. And no. Precision instrument is a perk that grants consistency. Being able to 2H1B is great because sometimes you’re going to miss a headshot. But precision instrument is specific about when it works. Your third bullet needs to be a headshot. The first and second can be a headshot or a body shot. That’s very specific! It all comes down to the individual player. Do you like perks that help you with consistency? Do you like headseeker? You’ll probably want precision instrument.
There are also range benefits to having precision instrument but I won’t get into numbers.
If you feel confident in your aim, or you know you struggle to land that final 3rd crit, precision instrument might not be for you.
so what else is good?
The usual suspects. Eye of the storm will give you consistency as well but in a different way and can be preferred over precision instrument based on your individual skills.
Golden tricorn will let you 2H1B and can give you a bigger bonus if you run a subclass that gets grenade or melee kills often.
Opening shot is a classic
Moving target is also good.
I got a reload masterwork, is this roll bad?
It really depends on the individual roll. The best rule of thumb I can give is you want to maximize your stats while losing as little as possible. Sometimes, a reload masterwork is exactly what your specific roll needs.
why should I listen to you?
Because I like staring at D2foundry. But you don’t have to listen to me.
can I share my roll?
Yes, feel free to comment your roll below. I’d be happy to give input on any roll you’re trying to gauge. Or just brag about your good roll.
submitted by Horibori to CrucibleGuidebook [link] [comments]


2024.05.29 03:00 wtfwafflezor (Selling) 550 Titles Planet of the Apes 1-3 iTunes 4K $9 Birds of Prey 4K $2.75 & HD $1.25

Prices FIRM - CashApp/Venmo/PayPal Friends & Family
Disney/Marvel titles are split codes. Only redeem what you pay for. Thank you.
12 Years a Slave (2013) (MA/HD) $3.25
13 Hours: Secret Soldiers of Benghazi (2016) (Vudu/4K) $5.50 (Vudu/HD) $1.75 (iTunes/4K) $3
2 Guns (2013) (MA/HD) $4.75 (iTunes/HD) $3.50
21 Bridges (2019) (iTunes/4K) $3
22 Jump Street (2014) (MA/4K) $7 (MA/HD) $4.25
3 From Hell (Vudu/4K) (iTunes/4K) $3.25
47 Meters Down: Uncaged (2019) (Vudu/HD) (iTunes/4K) $4.75
A Monster Calls (2016) (MA/HD) (iTunes/HD) $3.75
A Most Wanted Man (2014) (Vudu/HD) $3.50
A Quiet Place Part II (2020) (Vudu/4K) (iTunes/4K) $6.50
A United Kingdom (2016) (MA/HD) $5
Abominable (2019) (MA/4K) $7 (MA/HD) $6
Abraham Lincoln: Vampire Hunter (2012) (MA/HD) $3.75
Ad Astra (2019) (MA/4K) $6.75 (MA/HD) $4.25
Addams Family 2 (2021) (iTunes/4K) $5.50
Adventures of Tintin (2011) (Vudu/HD) (iTunes/HD) $4
After Earth (2013) (MA/HD) $2.25
Alexander and the Terrible, Horrible, No Good, Very Bad Day (2014) (MA/HD) $4.75
Alice Through the Looking Glass (2016) (MA/HD) $5 (GP/HD) $3.50
Alien: Covenant (2017) (iTunes/4K) (MA/HD) $2.25
All Eyez on Me (2017) (Vudu/HD) $2.50 (iTunes/HD) $1.75
All The Money In The World (2017) (MA/HD) $3.75
Allied (2016) (iTunes/4K) $4.50 (Vudu/HD) $3.50
Aloha (2015) (MA/HD) $2.50
Alpha (2018) (MA/HD) $3.50
Alvin and the Chipmunks 2: The Squeakquel (2009) (MA/HD) $5.50
Amazing Spider-Man (2012) (MA/HD) $4
American Hustle (2013) (MA/HD) $3.75
American Underdog (2021) (iTunes/4K) (Vudu/HD) $4.75
Anchorman 2: The Legend Continues (2013) (Vudu/HD) $2.75 (iTunes/HD) $2
Angel of Mine (2019) (Vudu/HD) (iTunes/HD) $5.25
Anna (2019) (Vudu/4K) (iTunes/4K) $4.25
Antlers (2021) (MA/HD) $4.75 (GP/HD) $3.50
Ant-Man and the Wasp (2018) (MA/4K) $7.50 (iTunes/4K) $6 (GP/HD) $3
Arnold Schwarzenegger 6-Movie (Vudu/HD) $13.50
Atomic Blonde (2017) (MA/4K) $4.75 (iTunes/4K) $3.50 (MA/HD) $2.25
Avengers: Endgame (2019) (MA/4K) $4.50 (MA/HD) $3.75 (GP/HD) $1
Avengers: Infinity War (2018) (MA/4K) $5 (MA/HD) $3.75 (GP/HD) $1
Awkward Moment (2014) (MA/HD) $4.75
Back to the Future (1985) (MA/HD) $4
Bad Boys for Life (2020) (MA/4K) $5 (MA/HD) $3.25
Bad Moms (2016) (MA/HD) $3.25 (iTunes/HD) $2.25
Bambi (1942) (MA/HD) $5.75 (GP/HD) $4.25
Barb and Star Go to Vista Del Mar (2021) (iTunes/4K) (Vudu/HD) $4.75
Batman, The (2022) (MA/4K) $3.50
Battle of the Sexes (2017) (MA/HD) $4
Battleship (2012) (MA/4K) $4 (MA/HD) $1.75 (iTunes/4K) $3
Bedknobs and Broomsticks (1971) (MA/HD) $5 (GP/HD) $3.50
Before Midnight (2013) (MA/HD) $6
Beirut (2018) (MA/HD) $4
Ben-Hur (2016) (Vudu/HD) $2.50
Beverly Hills Cop (1984) (Vudu/4K) (iTunes/4K) $4.25
Big Hero 6 (2014) (iTunes/4K) (MA/HD) $4.50 (GP/HD) $1.50
Big Short (2015) (Vudu/HD) (iTunes/HD) $3
Billy Elliot (2000) (iTunes/HD) Ports to MA $4.25
Birds of Prey (2020) (MA/4K) $2.75 (MA/HD) $1.25
Birth of A Nation (2016) (MA/HD) $3.75
Birth of the Dragon (2017) (MA/HD) (iTunes/HD) $4.25
Black Panther (2018) (MA/4K) $6 (MA/HD) $4.25 (GP/HD) $1.75
Black Phone, The (2021) (MA/HD) $4.50
Black Widow (2021) (MA/4K) $6.25 (MA/HD) $4.50 (GP/HD) $3
Bleed for This (2016) (MA/HD) (iTunes/HD) $3.75
Blindspotting (2018) (Vudu/4K) $4.75 (iTunes/4K) (Vudu/HD) $4.50
Blood Father (2016) (Vudu/HD) $3.75
Bloodshot (2020) (MA/4K) $7 (MA/HD) $3.50
Bond: Skyfall (2012) (Vudu/HD) $1
Book Club (2018) (iTunes/4K) $1
Book of Henry (2017) (MA/HD) (iTunes/HD) $5.50
Book of Life (2014) (MA/HD) (iTunes/HD) $2.50
Boss Baby (2017) (MA/HD) $1.25
Bourne Collection 1-5 (MA/4K) $25 (iTunes/4K) $18 (MA/HD) $14
Bourne Supremacy (2004) (MA/HD) $3
Bourne Ultimatum (2007) (MA/HD) $4
Boy, The (2016) (iTunes/HD) Ports to MA $3.50
Breach (2020) (Vudu/HD) (iTunes/HD) $5.25
Breaking In (Unrated) (2018) (MA/HD) $4.75
Brian Banks (2019) (MA/HD) $3.50
Bridesmaids (2011) (iTunes/HD) Ports to MA $3.50
Bridge of Spies (2015) (MA/HD) $5 (GP/HD) $3.50
Bridget Jones's Diary (2001) (Vudu/HD) (iTunes/HD) $4
Buttons: A Christmas Tale (2018) (Vudu/HD) (iTunes/HD) $4.50
Bye Bye Man (Unrated) (2017) (iTunes/HD) Ports to MA $2.50
Call Me by Your Name (2017) (MA/HD) $5
Call of the Wild (2020) (MA/4K) $6.50 (MA/HD) $1.50 (GP/HD) $1.25
Call, The (2013) (MA/HD) $3.75
Candyman (2020) (MA/HD) $4.75
Captain America: Civil War (2016) (MA/4K) $7 (MA/HD) $4.75 (GP/HD) $2.25
Captain America: The First Avenger (2011) (MA/4K) $8 (MA/HD) $6 (GP/HD) $4.50
Captain Phillips (2013) (MA/HD) $4.50
Captain Underpants: The First Epic Movie (2017) (MA/HD) $2.75
Card Counter, The (2021) (MA/HD) $4.75
Carrie (2013) (Vudu/HD) $5.50
Case for Christ, The (2017) (MA/HD) (iTunes/HD) $4.50
Central Intelligence (Unrated) (MA/4K) $6.50
Charlie's Angels (2019) (MA/4K) $6.50
Chasing Amy (1997) (Vudu/HD) (iTunes/HD) $3.75
Chicago (2002) (Vudu/HD) (iTunes/HD) $4.50
Choice, The (2016) (Vudu/HD) (iTunes/HD) $3
Christopher Robin (2018) (MA/HD) $4.75 (GP/HD) $3.50
Chronicle (2012) (MA/HD) $4
Cinderella (1950) (MA/4K) $7 (iTunes/4K) (MA/HD) $5.75 (GP/HD) $3.75
Cinderella 'Camila Cabello' (2021) (MA/HD) $4.50
Cinderella II: Dreams Come True (2002) (MA/HD) $6.50 (GP/HD) $5
Clifford the Big Red Dog (2021) (iTunes/4K) (Vudu/HD) $3.50
Cloudy With a Chance of Meatballs 2 (2013) (MA/HD) $3.50
Commuter (2018) (Vudu/4K) $5.75 (iTunes/4K) (Vudu/HD) $2.25
Concussion (2015) (MA/HD) $2.75
Counselor (2013) (MA/HD) $3.25
Cowboys and Aliens (2011) (iTunes/HD) Ports to MA $2.50
Creed III (2023) (Vudu/4K) $5 (Vudu/HD) $3
Croods (2013) (MA/HD) $3
Croods: A New Age (2020) (MA/HD) $4.75
Cruella (2021) (MA/4K) $5.50 (MA/HD) $3.50 (GP/HD) $2.50
Daddy's Home 2 (2017) (Vudu/4K) $4.25 (iTunes/4K) $2 (Vudu/HD) $2.25
Dark Tower (2017) (MA/HD) $2.75
Darkest Minds, The (2018) (MA/HD) $4.25
Dead Man Down (2013) (MA/HD) $4.50
Deadpool (2016) (MA/4K) $6 (iTunes/4K) (MA/HD) $1.75
Deadpool 2 (2018) (MA/HD) $3
Dear Evan Hansen (2021) (MA/HD) $3.75
Death Wish (2018) (Vudu/HD) $2.25
Dentist Collection 1-2 (1996-1998) (Vudu/HD) $5
Detroit (2017) (iTunes/4K) Ports to MA $4.50
Diary of a Wimpy Kid (2010) (MA/HD) $4.25
Diary of a Wimpy Kid: The Long Haul (2017) (MA/HD) $2
Die Hard (1988) (MA/4K) $6.75 (MA/HD) $4
Die Hard 1-5 (MA/HD) $15 $4.75 Each
Disaster Artist, The (2017) (Vudu/HD) $5.50
Django Unchained (2012) (Vudu/HD) $2.50
Dolittle (2020) (MA/HD) $3.25
Doorman (2020) (Vudu/HD) (iTunes/4K) $3.75
Downsizing (2017) (iTunes/4K) (Vudu/HD) $1.25
Dr. No (1962) (Vudu/HD) $6.75
Dr. Seuss' The Lorax (2012) (MA/HD) $3 (iTunes/HD) $2.25
Dracula (1931), Frankenstein (1931), The Bride of Frankenstein (1935), The Wolf Man (1941), The Invisible Man (1933), The Mummy (1932) (MA/HD) $18.50
Draft Day (2014) (Vudu/HD) $3.25 (iTunes/HD) $2.50
Dredd (2012) (Vudu/4K) $6.50 (iTunes/4K) (Vudu/HD) $3.25
Duff, The (2015) (Vudu/HD) (iTunes/HD) $2.50
Dying of the Light (2014) (Vudu/HD) $2.25
Early Man (2018) (Vudu/HD) (iTunes/4K) $4.75
Earth Girls Are Easy (1988) (Vudu/HD) $5
Edward Scissorhands (1990) (MA/HD) $3
El Chicano (2019) (MA/HD) $4.75
Emoji Movie (2017) (MA/HD) $2.25
Ender's Game (2013) (iTunes/4K) (Vudu/HD) $3.25
English Patient (1996) (Vudu/HD) (iTunes/HD) $4.75
Epic (2013) (MA/HD) $2.25 (iTunes/SD) $1.25
Escape from Planet Earth (2013) (Vudu/HD) $4.25
Eternals (2021) (MA/4K) $6.75 (MA/HD) $4.25 (GP/HD) $2.75
Evil Dead 2: Dead by Dawn (1987) (Vudu/HD) $4.75
Evil Dead Rise (2023) (MA/4K) $6.50 (MA/HD) $4.50
Exodus: Gods and Kings (2014) (iTunes/4K) (MA/HD) $3.50
Expendables 1-3 (Vudu/4K) $15 (Vudu/HD) $4.75
F9: The Fast Saga + Director's Cut (2021) (MA/4K) $6.75 (MA/HD) $4.75
Fahrenheit 451 (2018) (Vudu/HD) (iTunes/HD) $4.50 (GP/HD) $3
Fantastic Four (2015) (iTunes/4K) (MA/HD) $4
Fast & Furious Collection 1-8 (MA/4K) $23 1-9 (MA/HD) $10
Fast X (2023) (MA/HD) $5.50
Fatherhood (2021) (MA/HD) $3.50
Fault in Our Stars (2014) (MA/HD) $1.50
Fences (2016) (iTunes/4K) (Vudu/HD) $1.75
Ferdinand (2017) (MA/HD) $3.25
Finest Hours, The (2016) (MA/HD) $6.25 (GP/HD) $3.75
Flatliners (2017) (MA/HD) $4.25
Footloose (2011) (Vudu/HD) $5 (iTunes/HD) $3.50
Ford v Ferrari (2019) (MA/HD) $4.50
Fox and the Hound (1981) (MA/HD) $6.25 (GP/HD) $4.75
Foxcatcher (2014) (MA/HD) $3.75
Frank & Lola (2016) (iTunes/HD) Ports to MA $4.50
French Dispatch (2021) (MA/HD) $4.75 (GP/HD) $3.50
Frozen (2013) (MA/4K) $5.50 (MA/HD) $3.50 (GP/HD) $1.50
Fury (2014) (MA/4K) $6.25 (MA/HD) $3.25
Future World (2018) (Vudu/HD) $4
G.I. Joe: Retaliation (2013) (iTunes/4K) (Vudu/HD) $3.75
Gate, The (1987) (Vudu/SD) $3.75
Get on Up (2014) (iTunes/HD) Ports to MA $4.50
Get Out (2017) (iTunes/4K) (MA/HD) $3.50
Ghostbusters (1984) (MA/4K) $7 (MA/HD) $3.50
Gifted (2017) (MA/HD) $4.50
Girl In The Spider's Web (2018) (MA/HD) $4
Girl with the Dragon Tattoo (2011) (MA/HD) $6
Girls Trip (2017) (MA/HD) $1.50 (iTunes/HD) $1
Godfather Trilogy (iTunes/4K) (Vudu/HD) $14
Gods of Egypt (2016) (Vudu/HD) $2
Gone Girl (2014) (iTunes/4K) (MA/HD) $5.50
Good Boys (2019) (MA/HD) $3.75
Good Dinosaur (2015) (iTunes/4K) (MA/HD) $5.25 (GP/HD) $2.75
Goosebumps (2015) (MA/HD) $4.75
Gotti (2018) (Vudu/HD) $3
Grace Unplugged (2013) (Vudu/HD) $5.25
Grand Budapest Hotel (2014) (MA/HD) $3.75
Grey, The (2012) (MA/HD) (iTunes/HD) $3.50
Grinch (2018) (MA/HD) $6.50
Grown Ups 2 (2013) (MA/HD) $5
Guardians of the Galaxy Vol. 2 (2017) (MA/HD) $4.25 (GP/HD) $1.25
Guilt Trip (2012) (Vudu/HD) $3.50 (iTunes/HD) $1.75
Halloween H20: 20 Years Later (1998), The Curse of Michael Myers (1995), Resurrection (2002) (Vudu/HD) (iTunes/HD) $10.50
Hands of Stone (2016) (Vudu/HD) $3.50
Hansel and Gretel: Witch Hunters (2013) (Vudu/HD) (iTunes/HD) $2.50
Hateful Eight (2015) (Vudu/HD) $2
Heat: Director's Definitive Edition (1995) (MA/4K) $5.75 (MA/HD) $4.75
Heaven is for Real (2014) (MA/HD) $2.50
Hercules (2014) (iTunes/4K) (Vudu/HD) $1.50
Here Comes the Boom (2012) (MA/HD) $4
Hereditary (2018) (Vudu/HD) $3.50
Hidden Figures (2016) (iTunes/4K) (MA/HD) $2
Hitman (Unrated) (2007) (MA/HD) $6
Hitman's Bodyguard (2017) (Vudu/4K) $5.75 (iTunes/4K) (Vudu/HD) $4.25
Holiday Inn (1942) (MA/HD) (iTunes/HD) $3.75
Holmes And Watson (2018) (MA/HD) $3.50
Home Alone (1990) (MA/HD) $3.50
Home Alone 2: Lost in New York (1992) (MA/HD) $3.50
Home Alone Collection 1-2 (MA/HD) $6.50
Hop (2011) (MA/HD) (iTunes/HD) $3
Hot Fuzz (2007) (MA/HD) $3.50 (iTunes/4K) $4
Hotel Mumbai (2019) (MA/HD) $4.25
Hotel Transylvania Collection 1-3 (MA/HD) $16
How to Train Your Dragon Collection 1-3 (MA/HD) $7.50
Hugo (2011) (Vudu/HD) (iTunes/HD) $3.50
Huntsman: Winter's War - Extended Edition (2016) (iTunes/4K) (MA/HD) $2.75
Hurricane Heist (2018) (Vudu/HD) (iTunes/4K) $3.50
Ice Age (2002) (MA/HD) $4.25
Ice Age Collection 1-5 (MA/SD) $16
Ice Age: A Mammoth Christmas (2011) (MA/HD) $5.25
Identity Thief (2013) (iTunes/HD) Ports to MA $3.50
If I Stay (2014) (iTunes/4K) (Vudu/HD) $5.75
Immortal Life Of Henrietta Lacks (2017) (iTunes/HD) $3.50
Impossible, The (2013) (Vudu/HD) (iTunes/HD) $4.50
Incredibles (2004) (iTunes/4K) $6 (GP/HD) $4.50
Independence Day: Resurgence (2014) (iTunes/4K) $2 (MA/HD) $1.50
Indiana Jones Collection 1-4 (Vudu/4K) $24 (iTunes/4K) (Vudu/HD) $20
Indivisible (2018) (MA/HD) $5
Inevitable Defeat of Mister and Pete (2013) (Vudu/HD) $4.25
Inferno (2016) (MA/HD) $3
Infinite (2021) (Vudu/4K) $5.50 (iTunes/4K) (Vudu/HD) $4.50
Inside Out (2015) (MA/4K) $5.75 (iTunes/4K) $4 (GP/HD) $1.50
Instructions Not Included (2013) (Vudu/HD) $3.75
Insurgent (2015) (Vudu/4K) (iTunes/4K) $4 (Vudu/HD) $3.50
Interview, The (2014) (MA/HD) $3.25
Iron Man (2008) (MA/4K) $7.25 (iTunes/4K) $7 (GP/HD) $3
Iron Man 2 (2010) (MA/4K) $7.25 (iTunes/4K) $6.50 (GP/HD) $3
Iron Man 3 (2013) (iTunes/4K) $3 (MA/HD) $2.25 (GP/HD) $1.50
Iron Man and Hulk: Heroes United (2013) (MA/HD) $5 (GP/HD) $4
Jack Reacher: Never Go Back (2016) (Vudu/4K) $5.25 (iTunes/4K) (Vudu/HD) $2.75
Jack Ryan: Shadow Recruit (2014) (iTunes/4K) (Vudu/HD) $3
Jackass Presents: Bad Grandpa (2013) (Vudu/HD) (iTunes/HD) $2.75
Jacob's Ladder (1990) (Vudu/HD) $3.50
Jason Bourne (2016) (MA/4K) $5.25 (iTunes/4K) $3.50 (MA/HD) $3
Jason Statham 6-Movie (Wild Card, War, Bank Job, Transporter 3, Crank, Crank 2) (Vudu/HD) $11.50
Jaws (1975) (MA/4K) $5.75 (iTunes/4K) (MA/HD) $4.50
Jaws (1975) Jaws 2 (1978) Jaws 3 (1983) Jaws: The Revenge (1987) (MA/HD) $15.50
Jesus Music, The (2021) (Vudu/HD) (iTunes/HD) $4.50
Jigsaw (2017) (Vudu/4K) $4.75 (iTunes/4K) (Vudu/HD) $2
John Wick: Chapter 3 - Parabellum (2019) (Vudu/4K) (iTunes/4K) $4
Jungle Book (1967) (MA/HD) $6 (GP/HD) $4
Jungle Book (2016) (iTunes/4K) (MA/HD) $5 (GP/HD) $2.75
Jungle Cruise (2021) (MA/4K) $5.50 (MA/HD) $3.75 (GP/HD) $3
Jurassic Park (1993) (MA/4K) $4.75 (iTunes/4K) $3.50 (MA/HD) $2.75
Jurassic Park III (2001) (MA/HD) (iTunes/4K) $3.75
Jurassic Park: The Lost World (1997) (MA/4K) $6.50 (iTunes/4K) $3.50 (MA/HD) $2.75
Jurassic World (2015) (MA/4K) $4.50 (iTunes/4K) $3.50 (MA/HD) $2.50
Jurassic World Collection 1-5 (iTunes/4K) $17.50 (MA/HD) $8.50
Jurassic World Collection 1-6 (MA/HD) $11
Jurassic World: Dominion + Extended Cut (2022) (MA/HD) $3.75
Jurassic World: Fallen Kingdom (2018) (MA/4K) $4.75 (MA/HD) $1.75
Katy Perry: Part of Me (2012) (Vudu/HD) (iTunes/HD) $3.50
Kicks (2016) (iTunes/HD) Ports to MA $4.50
Kid, The (2019) (Vudu/4K) (iTunes/4K) $4.75
Kidnap (2017) (MA/HD) (iTunes/HD) $2.75
Killer Elite (2011) (iTunes/HD) Ports to MA $3.25
Killerman (2019) (Vudu/HD) (iTunes/HD) $3.75
King's Man (2021) (MA/HD) $4.50 (GP/HD) $3.50
Kingsman: The Secret Service (2015) (iTunes/4K) (MA/HD) $4.25
Krampus (2015) (iTunes/HD) Ports to MA $4.75
Labor Day (2013) (Vudu/HD) (iTunes/HD) $4.50
Lady and the Tramp II: Scamp’s Adventure (2001) (MA/HD) $7 (GP/HD) $5.50
Last Duel, The (2021) (MA/HD) $5.25 (GP/HD) $4
Last Vegas (2013) (MA/HD) $3
Last Witch Hunter (2015) (iTunes/4K) (Vudu/HD) $1.50
Last Word (2017) (iTunes/HD) Ports to MA $4.75
Leap! (2017) (Vudu/HD) (iTunes/HD) $3.25
Lee Daniels' The Butler (2013) (Vudu/HD) $2.25
Legend of Hercules (2014) (iTunes/4K) (Vudu/HD) $3
Les Miserables (2012) (MA/HD) (iTunes/HD) $2.75
Let's Be Cops (2014) (iTunes/4K) (MA/HD) $2.50
Life (2017) (MA/4K) $6.50 (MA/HD) $2.50
Like A Boss (2020) (Vudu/HD) (iTunes/4K) $3.50
Lion (2016) (Vudu/HD) $4.25
Lion King (1994) (MA/4K) $7 (MA/HD) $4.50 (GP/HD) $2.75
Little (2019) (MA/HD) $4.50
Little Mermaid (1989) (MA/4K) $7 (iTunes/4K) $5 (GP/HD) $3.25
Little Women (2019) (MA/HD) $5.50
Logan (2017) (iTunes/4K) (MA/HD) $2.50
Lone Ranger (2013) (MA/HD) $4.50 (GP/HD) $2.50
Lone Survivor (2013) (MA/4K) $6.25 (iTunes/4K) $2 (MA/HD) $1.50
Longest Ride (2015) (iTunes/4K) (MA/HD) $1.25
Looper (2012) (MA/HD) $2.75
Lords of Salem, The (2012) (Vudu/HD) $4.75
Lucy (2014) (MA/HD) $2
Mama (2013) (iTunes/HD) Ports to MA $3.25
Martian (Theatrical) (2015) (MA/4K) $7 (iTunes/4K) (MA/HD) $3
Mary Poppins (1964) (MA/HD) $4.25 (GP/HD) $2.75
Maze Runner: The Death Cure (2018) (MA/HD) $5.50
Mechanic: Resurrection (2016) (iTunes/4K) (Vudu/HD) $3
Megan Leavey (2017) (MA/HD) (iTunes/HD) $1.75
Men in Black Collection 1-3 (MA/HD) $14.50
Men Who Stare at Goats (2009) (Vudu/HD) $4.75
Mickey's Christmas Carol (1983) (MA/HD) $6 (GP/HD) $4.50
Mike and Dave Need Wedding Dates (2016) (MA/HD) (iTunes/4K) $3.75
Million Dollar Arm (2014) (MA/HD) $4 (GP/HD) $3
Minions (2015) (iTunes/4K) (MA/HD) $2.50
Miracles From Heaven (2016) (MA/HD) $4
Mission: Impossible – Dead Reckoning Part One (Vudu/HD) (iTunes/4K) $7
Moneyball (2011) (MA/HD) $2.50
Monuments Men (2014) (MA/HD) $2
Mortal Engines (2018) (MA/4K) $6.50 (MA/HD) $3.50
Mortal Instruments: City of Bones (2014) (MA/HD) $3.25
Mother! (2017) (Vudu/HD) $3.25
Motherless Brooklyn (2019) (MA/HD) $3.50
Mother's Day (2016) (MA/HD) (iTunes/HD) $4.75
Mud (2013) (Vudu/HD) (iTunes/HD) $3
Mulan (1998) (MA/4K) $6.75 (MA/HD) $5 (GP/HD) $3
Mummy (1999), Returns (2001), Tomb of the Dragon Emperor (2008), Scorpion King (2002), Mummy (2017) (iTunes/4K) (MA/HD) $22
Mummy, The (2017) (iTunes/4K) (MA/HD) $2.75
My Big Fat Greek Wedding 2 (2016) (iTunes/HD) Ports to MA $3.75
My Dinner with Herve (2018) (Vudu/HD) (iTunes/HD) $4.25 (GP/HD) $2.75
Never Grow Old (2019) (Vudu/HD) (iTunes/HD) $4.50
News of the World (2020) (MA/HD) $3.50
Night at the Museum 3-Movie (MA/HD) $11.50
Night House, The (2021) (MA/HD) $5 (GP/HD) $3
Night School (Extended Cut) (2018) (MA/HD) $4.25
Nightmare Alley (2021) (MA/HD) $4.50 (GP/HD) $3.50
Nightmare Before Christmas (1993) (MA/HD) $6 (GP/HD) $3.50
No Time to Die (2021) (iTunes/4K) $3.50
Noah (2014) (Vudu/HD) $1.75 (iTunes/HD) $1.50
Nobody (2021) (MA/HD) $5
Norm of the North (2016) (Vudu/HD) (iTunes/HD) $2.75
Notting Hill (1999) (MA/HD) (iTunes/HD) $3.75
Now You See Me 1-2 (Vudu/HD) $4 (iTunes/HD) $6.50
Oblivion (2013) (MA/4K) $7 (iTunes/4K) $3.50 (MA/HD) $2
Office Christmas Party (2016) (iTunes/4K) (Vudu/HD) $2.25
Olaf's Frozen Adventure Plus 6 Disney Tales (2017) (MA/HD) $4.50 (GP/HD) $3
Old (2021) (MA/4K) $7 (MA/HD) $4.25
Oliver! (1968) (MA/4K) $6.50
Olympus Has Fallen (2013) (MA/HD) $5
Once Upon A Time... In Hollywood (2019) (MA/4K) $6.75 (MA/HD) $4.25
Oranges, The (2011) (MA/HD) $4.50
Other Guys, The (2010) (MA/4K) $6.50
Other Woman (2014) $4.25
Ouija (2014) (MA/HD) (iTunes/HD) $2.50
Oz the Great and Powerful (2013) (MA/HD) $2 (GP/HD) $1
Pacific Rim Uprising (2018) (MA/4K) $7 (MA/HD) $4.25
Paper Towns (2011) (iTunes/4K) (MA/HD) $4.25
ParaNorman (2012) (iTunes/HD) $5
Parasite (2019) (MA/4K) $6.50 (MA/HD) $4.50
Patriot Games (1992) (Vudu/4K) (iTunes/4K) $5
Patriots Day (2017) (iTunes/4K) (Vudu/HD) $2.50
Paul Blart: Mall Cop 2 (2015) (MA/HD) $3.75
Peanuts Movie (2015) (iTunes/4K) (MA/HD) $2.50
Penguins of Madagascar (2014) (MA/HD) $2.75
Peppermint (2018) (iTunes/HD) $2
Percy Jackson: Sea of Monsters (2013) (MA/HD) $2.25
Perfect Guy (2015) (MA/HD) $3.50
Pet Sematary (2019) (Vudu/4K) $4 (iTunes/4K) (Vudu/HD) $2.50
Pete’s Dragon (2016) (MA/HD) $6 (GP/HD) $4.25
Peter Pan (1953) (MA/HD) $6 (GP/HD) $4.50
Peter Pan: Return to Neverland (2002) (MA/HD) $6 (GP/HD) $4.50
Peter Rabbit 2 (2021) (MA/HD) $4
Phantom Thread (2017) (MA/HD) $3.75
Philadelphia (1993) (MA/4K) $6.50
Pinocchio (1940) (MA/HD) $5.50 (GP/HD) $3.75
Pirates of the Caribbean: Dead Men Tell No Tales (2017) (MA/4K) $7 (MA/HD) $2.75 (GP/HD) $1.50
Pitch Perfect (2012) (MA/HD) $2.50 (iTunes/4K) $3.50
Pitch Perfect 2 (2015) (MA/HD) $2.50 (iTunes/4K) $3.50
Pitch Perfect Collection 1-3 (MA/HD) $11.50
Planet of the Apes 1-3 (Newer) (iTunes/4K) (MA/HD) $9
Playing with Fire (2019) (iTunes/4K) $1.50 (Vudu/HD) $2
Pompeii (2014) (MA/HD) $3.25
Poms (2019) (iTunes/HD) $2.50
Power Rangers (2017) (iTunes/4K) $3 (Vudu/HD) $2.50
Predator (2018) (MA/4K) $5.75 (MA/HD) $3.50
Premium Rush (2012) (MA/HD) $3.25
Pretty in Pink (1986) (iTunes/4K) (Vudu/HD) $4.50
Priceless (2016) (iTunes/HD) Ports to MA $4.50
Prince of Egypt (2002) (MA/HD) $6
Proud Mary (2018) (MA/HD) $4
Psycho (1960) (MA/HD) $4.50
Purge, The (2013) (iTunes/4K) (MA/HD) $2.75
Puss in Boots (2011) (MA/4K) $6.50
Queen of Katwe (2016) (MA/HD) $3 (GP/HD) $2.25
R.I.P.D. (2013) (MA/4K) $6.50 (MA/HD) (iTunes/HD) $3
Rambo Collection 1-5 (Vudu/HD) $12.50
Rampage (2018) (MA/4K) $6.50
Rebel Without a Cause (1955) (MA/4K) $7
Red Dawn (2012) (Vudu/HD) $5.25 (iTunes/SD) $2
Red Sparrow (2018) (MA/HD) $3.75
Rescuers Down Under (1990) (MA/HD) $5.75 (GP/HD) $4
Rescuers, The (1977) (MA/HD) $5.75 (GP/HD) $4
Reservoir Dogs (1992) (Vudu/4K) (iTunes/4K) $5
Resident Evil: Retribution (2012) (MA/HD) $2.25
Resident Evil: Welcome to Raccoon City (2021) (MA/HD) $4.25
Revenant, The (2015) (MA/4K) $5 (iTunes/4K) $3.75
Rhythm Section (2020) (iTunes/4K) (Vudu/HD) $4
Ricki And The Flash (2015) (MA/HD) $4.50
Riddick Collection 1-3 (Unrated) (MA/HD) $13.50
Ride Along 1-2 (MA/HD) (iTunes/HD) $5 $2.75 Each
Rings (2017) (Vudu/HD) $2.75 (iTunes/HD) $1.50
Rio 2 (2014) (MA/HD) $2
Rise of the Guardians (2012) (MA/HD) $3
Rise of the Planet of the Apes (2010) (iTunes/4K) (MA/HD) $5.75
Risen (2016) (MA/HD) $4.50
Robin Hood (Animated) (1973) (MA/HD) $3.75 (GP/HD) $2.75
Rock Dog (2016) (Vudu/HD) $4
Roman J. Israel, Esq. (2017) (MA/HD) $3.50
Room (2015) (Vudu/HD) $4.25
Rough Night (2017) (MA/HD) $4
Rudy (Director's Cut) (1993) (MA/4K) $6.50
Runner Runner (2013) (MA/HD) $3.25
Russell Madness (2015) (MA/HD) $3.75
Safe (2012) (Vudu/HD) (iTunes/HD) $1.75
Safe House (2012) (MA/HD) $3.50 (iTunes/HD) $2.50
Same Kind of Different as Me (2017) (Vudu/HD) (iTunes/HD) $2
Samson (2018) (MA/HD) $3.75
Sausage Party (2016) (MA/HD) $4.75
Savages (2012) (iTunes/HD) Ports to MA $2.25
Saving Mr. Banks (2013) (MA/HD) $4.25 (GP/HD) $2.50
Scary Movie Collection 1-3 (Vudu/HD) (iTunes/HD) $13.50
Schindler's List (1993) (MA/HD) $4.50
Scoob (2020) (MA/4K) $3
Scream Collection 1-3 (Vudu/HD) (iTunes/HD) $13.50
Seeking a Friend for the End of the World (2012) (iTunes/HD) Ports to MA $4.50
Selma (2015) (Vudu/HD) $2.75 (iTunes/HD) $2.25
Semper Fi (2019) (Vudu/HD) (iTunes/HD) $4.25
Serenity (2005) (MA/HD) $3.50
Sex Tape (2014) (MA/HD) $2.75
Shack (2017) (Vudu/HD) (iTunes/HD) $1.50
Shape of Water (2017) (MA/HD) $3.25
Shaun the Sheep Movie (2015) (Vudu/HD) $3.75
Sherlock Gnomes (2018) (iTunes/4K) $2.25
Shrek (2001), Madagascar (2005), Home (2015), Spirit: Stallion of the Cimarron (2003), How to Train Your Dragon (2010), Croods (2013), Kung Fu Panda (2008), Boss Baby (2017), Abominable (2019), Trolls (2016) (MA/HD) $16
Sicario: Day of the Soldado (2018) (MA/4K) $7 (MA/HD) $3.75
Silent Night, Deadly Night: 3-Film Collection (1989-1991) (Vudu/HD) $5.50
Sin City: A Dame to Kill For (2014) (Vudu/HD) $6
Sing (2016) (iTunes/4K) (MA/HD) $2.50
Sinister (2012) (Vudu/HD) $3 (iTunes/HD) $2.75
Sixteen Candles (1984) (iTunes/HD) Ports to MA $4.25
Skyscraper (2018) (MA/4K) $5 (MA/HD) $1.75
Sleepy Hollow (1999) (Vudu/4K) (iTunes/4K) $6.75
Smokey and the Bandit (1977) (MA/4K) $6 (MA/HD) $4.50
Smurfs 2 (2013) (MA/HD) $3
Smurfs: The Lost Village (2017) (MA/HD) $3
Snow White and the Huntsman (Extended) (2012) (iTunes/4K) $3.25 (MA/HD) $2.25
Snow White and The Seven Dwarfs (1937) (MA/HD) $6 (GP/HD) $3.75
Snowden (2016) (MA/HD) $3.50 (iTunes/HD) $4
Snowman (2017) (MA/HD) $2.75
Son of God (2014) (MA/HD) $1.50
Sonic the Hedgehog (2020) (Vudu/4K) $6.25 (iTunes/4K) (Vudu/HD) $4
Soul (2020) (MA/4K) $6 (MA/HD) $3.75 (GP/HD) $2.25
Space Between Us, The (2017) (MA/HD) (iTunes/HD) $4.50
Spider-Man Collection 1-8 (MA/HD) $26
Spider-Man: No Way Home (2021) (MA/4K) $6.25 (MA/HD) $3.50
Spirit Untamed: The Movie (2021) (MA/HD) $5.25
Stand Up Guys (2012) (Vudu/HD) $2.75
Star Trek Beyond (2016) (Vudu/HD) $1.75 (iTunes/4K) $3.25
Star Trek Collection 1-3 (Vudu/HD) $9.50 (iTunes/4K) $13.50
Star Trek Into Darkness (2013) (Vudu/HD) $1.75 (iTunes/4K) $3.25
Still Alice (2015) (MA/HD) $3.25
Stillwater (2021) (MA/HD) $4.75
Stoker (2013) (MA/HD) $4.50
Straight Outta Compton (Unrated Director’s Cut) (2015) (MA/HD) (iTunes/HD) $2.50
Stronger (2017) (Vudu/HD) (iTunes/HD) $4.50
Stuber (2019) (MA/HD) $5.25
Suburbicon (2017) (iTunes/4K) (Vudu/HD) $3.25
Suffragette (2015) (iTunes/HD) Ports to MA $3
Super Troopers (2002) (MA/HD) $5.50
SW: A New Hope (1977) (MA/4K) $7 (GP/HD) $3.50
SW: Empire Strikes Back (1980) (MA/4K) $7 (GP/HD) $3.50
SW: Rise of Skywalker (2019) (MA/4K) $6 (iTunes/4K) $4.75 (GP/HD) $2.25
SW: Solo: A Star Wars Story (2018) (iTunes/4K) $5 (GP/HD) $3.50
Sword in the Stone (1963) (MA/HD) $5.75 (GP/HD) $3.25
T2 Trainspotting (2017) (MA/HD) $7
Tangled (2010) (MA/HD) $4.75 (GP/HD) $3.50
Teenage Mutant Ninja Turtles (2014) (iTunes/4K) (Vudu/HD) $3
Terminator: Genisys (2015) (Vudu/4K) $7 (Vudu/HD) $1.75 (iTunes/4K) $3
Think Like a Man (2012) & Too (2014) (MA/HD) $8.50
Thor (2011) (iTunes/4K) (MA/HD) $7 (GP/HD) $3.50
Three Billboards Outside Ebbing, Missouri (2017) (MA/HD) $3.50
Tinker Bell and the Legend of the NeverBeast (2014) (MA/HD) $5.50 (GP/HD) $3.75
TMNT Out of the Shadows (2016) (iTunes/4K) $4
To Kill a Mockingbird (1962) (MA/4K) $5.75 (iTunes/4K) $4.50
Tomorrowland (2015) (MA/HD) $5.50 (GP/HD) $3.50
Top Five (2014) (iTunes/HD) $3.50
Top Gun (1986) (Vudu/4K) $4.50 (iTunes/4K) (Vudu/HD) $3.50
Total Recall (1990) (Vudu/4K) $5 (iTunes/4K) (Vudu/HD) $4.75
Total Recall + Extended (2012) (MA/HD) $4.75
Toy Story 1-4 (MA/4K) $23 (iTunes/4K) $21 (GP/HD) $11.50
Trading Places (1983) (Vudu/HD) $4.50
Trainwreck (2015) (iTunes/HD) Ports to MA $1.50
Transformers 1-5 (Vudu/4K) $25 (iTunes/4K) (Vudu/HD) $23
Transformers: Last Knight (2017) (Vudu/4K) $4.25 (iTunes/4K) $2 (Vudu/HD) $1.75
Trauma Center (2019) (iTunes/4K) $3.25
Trolls (2016) (MA/HD) $1.25
Trolls Collection 1-2 (MA/HD) $5.75
Tully (2018) (MA/HD) $5
Turbo (2013) (MA/HD) $2.50 (iTunes/SD) $1
Turning, The (2020) (MA/HD) $5.25
Uncle Drew (2018) (Vudu/4K) $6 (Vudu/HD) (iTunes/HD) $3
Uncut Gems (2019) (Vudu/HD) $4.25
Under the Skin (2014) (Vudu/HD) $4.75
Underworld: Blood Wars (2016) (MA/HD) $2.25
Unhinged (2020) (Vudu/HD) $4.50
Up in Smoke ‘Cheech and Chong’ (1978) (iTunes/HD) $2.75
Us (2019) (MA/HD) $4.75
Usual Suspects, The (1995) (Vudu/HD) $6
Valerian and the City of a Thousand Planets (2017) (Vudu/HD) $3.75
Venom (2005) (Vudu/HD) (iTunes/HD) $4
Vertigo (1958) (MA/HD) $4.75
Vice (2015) 'Bruce Willis' (Vudu/HD) $2.50
Visit (2015) (MA/HD) $4.50
Vivo (2021) (MA/HD) $4
Vow, The (2012) (MA/HD) $3.25
Walk, The (2015) (MA/HD) $4.25
Walking with Dinosaurs (2013) (MA/HD) (iTunes/HD) $2.50
Warcraft (2016) (MA/4K) $4.50 (iTunes/4K) (MA/HD) $2.25
Watch, The (2012) (MA/HD) $4
What Men Want (2019) (Vudu/HD) $1.75 (iTunes/4K) $1.25
When the Bough Breaks (2016) (MA/HD) $4.50
White House Down (2013) (MA/HD) $3.25
Why Him? (2016) (iTunes/4K) (MA/HD) $2
Widows (2018) (MA/4K) $6.50 (MA/HD) $2
Wild Card (2015) (Vudu/HD) $3.50
Witch, The (2016) (Vudu/HD) $3.50
Wolverine (Unrated) (2013) (MA/HD) $3.25
Woman in Gold (2015) (Vudu/HD) $2.75
Wonder (2017) (iTunes/4K) (Vudu/HD) $2.75
Wonder Park (2019) (Vudu/HD) $3.50 (iTunes/4K) $2.25
Wonder Woman: Bloodlines (2019) (MA/HD) $2.75
Won't Back Down (2012) (MA/HD) $4
Woodlawn (2015) (MA/HD) (iTunes/HD) $3.50
World War Z (2013) (Vudu/HD) $3.25 (iTunes/4K) $4.50
Wraith, The (1986) (Vudu/HD) $5
X (2022) (Vudu/HD) $6.50
X-Men (2000), X2 (2003), X-Men: The Last Stand (2006) (MA/HD) $12
X-Men: Dark Phoenix (2019) (MA/HD) $6
X-Men: First Class (2010), Days of Future Past (2004), Apocalypse (2014) (MA/HD) $10.50
xXx: The Return of Xander Cage (2017) (iTunes/4K) (Vudu/HD) $1.25
Yesterday (2019) (MA/4K) $7 (MA/HD) $4.75
Zero Dark Thirty (2012) (MA/HD) $2.75
Zookeeper's Wife, The (2017) (iTunes/HD) Ports to MA $3.75
Zootopia (2016) (MA/4K) $7.25 (iTunes/4K) $5 (MA/HD) $4.50 (GP/HD) $3.25
submitted by wtfwafflezor to DigitalCodeSELL [link] [comments]


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