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Iron Kingdoms RPG

2013.03.01 15:59 Sigma34561 Iron Kingdoms RPG

Subreddit to discuss the Iron Kingdoms Roleplaying Game by Privateer Press.
[link]


2015.08.24 15:15 JesusFabre Horizon Chase - A love letter to 8 and 16 bit racers.

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submitted by IllusiveWebDesign to vgo [link] [comments]


2024.05.19 18:41 Rompenabos88 A honest critique of Pyro's Content

(Apologies for bad english, it's not my first Language)
I have been watching Pyro's content since 2016 and even though I liked the way he managed his channel back then, it has become a shell of it's former self. I think most of his community knows about this situation and I just wanted to add my small grain of sand into the heaping pile of rubbish that Pyro Live and Le Slop have formed.
Firstly, Pyro Live channel isn't "slop", it's fucking garbage. This term Pyro and his fans used to refer to the content the Second Channel produced carried the implication that it wasn't what Pyro wanted to do, rather what he had to do to pay bills and produce the larger and higher quality videos. This has now proven to be the contrary, since Pyro is producing around 5-7 Pyro Live videos a week that are of the poorest quality and talk about "This internet drama is insane" or "Insane Youtuber situation". These videos, coupled with the insane amount of donos pyro earns from his streams (1000 bucks to show his feet) are providing him with a steady flow of income, income Pyro is using to improve the Slop Live channel instead of the Main Channel,
An argument many will use to justify the "Slop Live" situation is the following: "Oh but Pyro NEEDS the money from the second channel to create 4 hour long videos like the Cruelty Squad one." Even if it is arguable that Pyro could actually afford to live from the main channel alone since he has his own merch, live events and is streaming on top of it (those 100$ donos might be a huge chunk of his income), I do believe that 95% of Pyro's fanbase would be happier if he posted shorter and higher quality videos in the Main Channel (Like the Iron Lung or Petscop ones) since this would actually free up Pyro's schedule in order to be able to release more videos. But no, Pyro has to do the 5 hour video on Cruelty Squad and fill it with unnecessary jokes and filler. He HAS to make a Lethal Company video instead of the Darkwood one because he needs to capitalize on that sweet sweet money that comes from talking about viral games. He needs the money that comes from monetizing every single video with worthless products.
I think this is kind of the point of this post. Pyro has been prioritizing money over everything else and it is becoming annoying. His live videos are up to the brim with unnecessary tangents and conversations that Pyro artificially generates out of thin air in order to reach the 8 minute mark. His reactions to donos are extremely unfunny since he ALWAYS screams and starts flailing his arms around like a monkey at a 5 dollar dono that told him his hair is actual garbage. No Pyro, asking mods to pull someone's home address for the 25th time in a row when someone in chat says "Oldest Pyro Fan" at a barely developed fetus is NOT funny.
I am not trying to downplay the effect we as his audience have had on him. We constantly bully and mess with Pyro, making unfunny jokes about his hair and his chin, something that has made Pyro think that he needs to scream like a react Andy at every donation that "attacks" any part of his personality. It is a cashgrab of the worst kind (the kind of cashgrab we as his audience are a part of) and it has hindered his video's quality greatly.
Also, him reusing topics for the second channel and straight up reacting to SunnyV2 on the Third Channel (Le Ultimate Slop Live) just shows that he does not fucking care wether his content is interesting or not. He is becoming a C-tier British Moistcritikal imitation without all the ironic humor that makes Charlie enjoyable to watch. The absolute lack of self awareness when confronted with the lack of research in the Fallout video and the absolute dogshit points he makes in said video is revolting. Him making a 40 minute video about the Kendrick and Drake beef whilst admitting he knows dogshit about any of the singers involved in said beef (and making wonderful comments like "Metro's Booming") is one of many examples of Pyro milking the content cow dry. I honestly believe Pyro has said Neon and Adin Ross's names in the past months more than his own parent's name's during his entire life.
In conclusion, what used to be a great channel dedicated to passionate videos has now devolved into a 3 way channel content beast, creating video after video of baseless critique and commentary. There is still hope that Pyro might change for the good, prioritizing the main channel videos instead of the slop of the Second Channel, but seeing at the direction his channel is moving it doesn't seem likely.
Ironically, we might be seeing MoistCritikal or Ludwig reacting to a SunnyV2 video on "The Fall of Pyrocinical" in just a few years.
submitted by Rompenabos88 to pyrocynical [link] [comments]


2024.05.19 18:38 _Triple_ [STORE] 900+ KNIVES/GLOVES/SKINS, 100.000$+ INVENTORY. BFK Lore, Gloves Amphibious, Skeleton Fade, Bowie Emerald, BFK Auto, Gloves MF, Talon Doppler, Gloves POW, Bayo Tiger, Gut Sapphire, Stiletto MF, M9 Ultra, Ursus Doppler, Flip Doppler, M9 Stained, Nomad CW, Paracord CW, AK-47 X-Ray & A Lot More

Everything in my inventory is up for trade. The most valuable items are listed here, the rest you can find in My Inventory

Feel free to Add Me or even better send a Trade Offer. Open for any suggestions: upgrades, downgrades / knives, gloves, skins / stickers, patterns, floats.

All Buyouts are listed in cash value.

KNIVES

★ Butterfly Knife Lore (Factory New), B/O: $7194.77

★ Butterfly Knife Autotronic (Minimal Wear), B/O: $2025.74


★ M9 Bayonet Ultraviolet (Field-Tested), B/O: $557.87

★ M9 Bayonet Stained (Well-Worn), B/O: $529.41

★ M9 Bayonet Boreal Forest (Field-Tested), B/O: $465.39


★ Talon Knife Doppler (Factory New), B/O: $1295.27

★ Bayonet Tiger Tooth (Minimal Wear), B/O: $746.28

★ Karambit Bright Water (Field-Tested), B/O: $688.15


★ Flip Knife Doppler (Factory New), B/O: $547.93

★ Flip Knife Autotronic (Minimal Wear), B/O: $476.69

★ Flip Knife Case Hardened (Battle-Scarred), B/O: $278.18

★ Flip Knife Black Laminate (Well-Worn), B/O: $258.83

★ Flip Knife Urban Masked (Field-Tested), B/O: $181.64


★ Stiletto Knife Marble Fade (Factory New), B/O: $686.04

★ Stiletto Knife Doppler (Factory New), B/O: $665.41

★ Stiletto Knife, B/O: $601.39

★ Stiletto Knife Crimson Web (Field-Tested), B/O: $418.25

★ Stiletto Knife Night Stripe (Field-Tested), B/O: $227.80

★ Stiletto Knife Boreal Forest (Field-Tested), B/O: $194.96

★ Stiletto Knife Safari Mesh (Field-Tested), B/O: $192.79


★ Nomad Knife Crimson Web (Field-Tested), B/O: $518.11

★ Nomad Knife Scorched (Field-Tested), B/O: $169.78

★ Nomad Knife Forest DDPAT (Battle-Scarred), B/O: $166.88

★ StatTrak™ Nomad Knife Blue Steel (Field-Tested), B/O: $335.79


★ Skeleton Knife Stained (Well-Worn), B/O: $442.05

★ Skeleton Knife Urban Masked (Minimal Wear), B/O: $426.24

★ Skeleton Knife Boreal Forest (Field-Tested), B/O: $314.03

★ StatTrak™ Skeleton Knife Fade (Minimal Wear), B/O: $2361.28

★ StatTrak™ Skeleton Knife Urban Masked (Field-Tested), B/O: $376.53


★ Ursus Knife Doppler (Factory New), B/O: $557.12

★ Ursus Knife, B/O: $471.42

★ Ursus Knife Blue Steel (Minimal Wear), B/O: $212.37

★ Ursus Knife Case Hardened (Battle-Scarred), B/O: $187.66

★ Ursus Knife Damascus Steel (Field-Tested), B/O: $178.18

★ Ursus Knife Ultraviolet (Battle-Scarred), B/O: $155.13

★ Ursus Knife Boreal Forest (Battle-Scarred), B/O: $124.26


★ Huntsman Knife Black Laminate (Minimal Wear), B/O: $204.83

★ Huntsman Knife Black Laminate (Field-Tested), B/O: $184.50

★ StatTrak™ Huntsman Knife Lore (Battle-Scarred), B/O: $224.11


★ Bowie Knife Gamma Doppler (Factory New), B/O: $2142.02

★ Bowie Knife, B/O: $230.44

★ Bowie Knife Damascus Steel (Factory New), B/O: $209.20

★ Bowie Knife Ultraviolet (Minimal Wear), B/O: $180.51

★ Bowie Knife Ultraviolet (Field-Tested), B/O: $131.03


★ Falchion Knife Night (Field-Tested), B/O: $132.54

★ Falchion Knife Urban Masked (Well-Worn), B/O: $112.81

★ Falchion Knife Scorched (Field-Tested), B/O: $108.81

★ Falchion Knife Forest DDPAT (Field-Tested), B/O: $107.82

★ Falchion Knife Safari Mesh (Field-Tested), B/O: $107.46

★ StatTrak™ Falchion Knife Ultraviolet (Field-Tested), B/O: $143.08


★ Paracord Knife Crimson Web (Minimal Wear), B/O: $486.48

★ Paracord Knife Blue Steel (Battle-Scarred), B/O: $163.12


★ Survival Knife Blue Steel (Battle-Scarred), B/O: $138.26

★ Survival Knife Night Stripe (Field-Tested), B/O: $131.03


★ Gut Knife Sapphire (Minimal Wear), B/O: $1127.79

★ Gut Knife Gamma Doppler (Factory New), B/O: $286.17

★ Gut Knife Doppler (Factory New), B/O: $246.55

★ Gut Knife Marble Fade (Factory New), B/O: $240.77

★ Gut Knife, B/O: $210.49

★ Gut Knife Lore (Field-Tested), B/O: $194.22

★ Gut Knife Case Hardened (Battle-Scarred), B/O: $151.51

★ Gut Knife Blue Steel (Minimal Wear), B/O: $124.94

★ Gut Knife Rust Coat (Well-Worn), B/O: $118.99

★ Gut Knife Boreal Forest (Minimal Wear), B/O: $109.80

★ StatTrak™ Gut Knife Doppler (Factory New), B/O: $237.96


★ Shadow Daggers Gamma Doppler (Factory New), B/O: $264.92

★ Shadow Daggers Marble Fade (Factory New), B/O: $253.03

★ Shadow Daggers Tiger Tooth (Factory New), B/O: $237.22

★ Shadow Daggers Crimson Web (Field-Tested), B/O: $153.40

★ Shadow Daggers Autotronic (Minimal Wear), B/O: $144.42

★ Shadow Daggers Blue Steel (Field-Tested), B/O: $105.20

★ StatTrak™ Shadow Daggers Damascus Steel (Minimal Wear), B/O: $150.46


★ Navaja Knife Fade (Factory New), B/O: $365.99

★ Navaja Knife Doppler (Factory New), B/O: $228.93

★ Navaja Knife Marble Fade (Factory New), B/O: $227.43

★ Navaja Knife Slaughter (Factory New), B/O: $209.06

★ Navaja Knife, B/O: $203.16

★ Navaja Knife Case Hardened (Well-Worn), B/O: $132.57

★ Navaja Knife Damascus Steel (Factory New), B/O: $121.69

★ Navaja Knife Damascus Steel (Minimal Wear), B/O: $109.95

★ Navaja Knife Damascus Steel (Field-Tested), B/O: $100.41

★ StatTrak™ Navaja Knife Fade (Factory New), B/O: $369.01

★ StatTrak™ Navaja Knife Damascus Steel (Field-Tested), B/O: $109.95

GLOVES

★ Sport Gloves Amphibious (Minimal Wear), B/O: $2394.67

★ Sport Gloves Omega (Well-Worn), B/O: $572.33

★ Sport Gloves Bronze Morph (Minimal Wear), B/O: $338.88

★ Sport Gloves Big Game (Field-Tested), B/O: $323.66


★ Specialist Gloves Marble Fade (Minimal Wear), B/O: $1652.07

★ Specialist Gloves Tiger Strike (Field-Tested), B/O: $599.14

★ Specialist Gloves Crimson Web (Well-Worn), B/O: $231.57

★ Specialist Gloves Buckshot (Minimal Wear), B/O: $126.21


★ Moto Gloves POW! (Minimal Wear), B/O: $996.99

★ Moto Gloves POW! (Field-Tested), B/O: $383.31

★ Moto Gloves POW! (Well-Worn), B/O: $276.00

★ Moto Gloves Turtle (Field-Tested), B/O: $180.28


★ Hand Wraps CAUTION! (Minimal Wear), B/O: $502.29

★ Hand Wraps Giraffe (Minimal Wear), B/O: $180.73

★ Hand Wraps CAUTION! (Battle-Scarred), B/O: $178.32


★ Driver Gloves Queen Jaguar (Minimal Wear), B/O: $181.01

★ Driver Gloves Rezan the Red (Field-Tested), B/O: $101.66


★ Broken Fang Gloves Jade (Field-Tested), B/O: $127.88

★ Broken Fang Gloves Needle Point (Minimal Wear), B/O: $124.55


★ Bloodhound Gloves Guerrilla (Minimal Wear), B/O: $127.94

★ Hydra Gloves Case Hardened (Field-Tested), B/O: $102.55

WEAPONS

AK-47 X-Ray (Well-Worn), B/O: $478.95

AUG Hot Rod (Factory New), B/O: $425.83

StatTrak™ M4A1-S Hyper Beast (Factory New), B/O: $413.95

M4A4 Daybreak (Factory New), B/O: $309.51

StatTrak™ AK-47 Aquamarine Revenge (Factory New), B/O: $305.43

AK-47 Case Hardened (Well-Worn), B/O: $196.38

StatTrak™ M4A4 Temukau (Minimal Wear), B/O: $174.64

P90 Run and Hide (Field-Tested), B/O: $167.03

AWP Asiimov (Field-Tested), B/O: $153.33

Souvenir SSG 08 Death Strike (Minimal Wear), B/O: $140.00

M4A1-S Printstream (Battle-Scarred), B/O: $124.70

StatTrak™ M4A1-S Golden Coil (Field-Tested), B/O: $117.48

AWP Asiimov (Well-Worn), B/O: $115.97

StatTrak™ Desert Eagle Printstream (Minimal Wear), B/O: $112.96

StatTrak™ AK-47 Asiimov (Minimal Wear), B/O: $110.85

Souvenir M4A1-S Master Piece (Well-Worn), B/O: $102.42

AK-47 Bloodsport (Minimal Wear), B/O: $100.53

Trade Offer Link - Steam Profile Link - My Inventory

Knives - Bowie Knife, Butterfly Knife, Falchion Knife, Flip Knife, Gut Knife, Huntsman Knife, M9 Bayonet, Bayonet, Karambit, Shadow Daggers, Stiletto Knife, Ursus Knife, Navaja Knife, Talon Knife, Classic Knife, Paracord Knife, Survival Knife, Nomad Knife, Skeleton Knife, Patterns - Gamma Doppler, Doppler (Phase 1, Phase 2, Phase 3, Phase 4, Black Pearl, Sapphire, Ruby, Emerald), Crimson Web, Lore, Fade, Ultraviolet, Night, Marble Fade (Fire & Ice, Fake FI), Case Hardened (Blue Gem), Autotronic, Slaughter, Black Laminate, Tiger Tooth, Boreal Forest, Scorched, Blue Steel, Vanilla, Damascus Steel, Forest DDPAT, Urban Masked, Freehand, Stained, Bright Water, Safari Mesh, Rust Coat, Gloves - Bloodhound Gloves (Charred, Snakebite, Guerrilla, Bronzed), Driver Gloves (Snow Leopard, King Snake, Crimson Weave, Imperial Plaid, Black Tie, Lunar Weave, Diamondback, Rezan the Red, Overtake, Queen Jaguar, Convoy, Racing Green), Hand Wraps (Cobalt Skulls, CAUTION!, Overprint, Slaughter, Leather, Giraffe, Badlands, Spruce DDPAT, Arboreal, Constrictor, Desert Shamagh, Duct Tape), Moto Gloves (Spearmint, POW!, Cool Mint, Smoke Out, Finish Line, Polygon, Blood Pressure, Turtle, Boom!, Eclipse, 3rd Commando Company, Transport), Specialist Gloves (Crimson Kimono, Tiger Strike, Emerald Web, Field Agent, Marble Fade, Fade, Foundation, Lt. Commander, Crimson Web, Mogul, Forest DDPAT, Buckshot), Sport Gloves (Pandora's Box, Superconductor, Hedge Maze, Vice, Amphibious, Slingshot, Omega, Arid, Big Game, Nocts, Scarlet Shamagh, Bronze Morph), Hydra Gloves (Case Hardened, Emerald, Rattler, Mangrove), Broken Fang Gloves (Jade, Yellow-banded, Unhinged, Needle Point), Pistols - P2000 (Wicked Sick, Ocean Foam, Fire Element, Amber Fade, Corticera, Chainmail, Imperial Dragon, Obsidian, Scorpion, Handgun, Acid Etched), USP-S (Printstream, Kill Confirmed, Whiteout, Road Rash, Owergrowth, The Traitor, Neo-Noir, Dark Water, Orion, Blueprint, Stainless, Caiman, Serum, Monster Mashup, Royal Blue, Ancient Visions, Cortex, Orange Anolis, Ticket To Hell, Black Lotus, Cyrex, Check Engine, Guardian, Purple DDPAT, Torque, Blood Tiger, Flashback, Business Class, Pathfinder, Para Green), Lead Conduit, Glock-18 (Ramese's Reach, Umbral Rabbit, Fade, Candy Apple, Bullet Queen, Synth Leaf, Neo-Noir, Nuclear Garden, Dragon Tatto, Reactor, Pink DDPAT, Twilight Galaxy, Sand Dune, Groundwater, Blue Fissure, Snack Attack, Water Elemental, Brass, Wasteland Rebel, Vogue, Franklin, Royal Legion, Gamma Doppler, Weasel, Steel Disruption, Ironwork, Grinder, High Beam, Moonrise, Oxide Blaze, Bunsen Burner, Clear Polymer, Bunsen Burner, Night), P250 (Apep's Curse, Re.built, Nuclear Threat, Modern Hunter, Splash, Whiteout, Vino Primo, Mehndi, Asiimov, Visions, Undertow, Cartel, See Ya Later, Gunsmoke, Splash, Digital Architect, Muertos, Red Rock, Bengal Tiger, Crimson Kimono, Wingshot, Metallic DDPAT, Hive, Dark Filigree, Mint Kimono), Five-Seven (Neon Kimono, Berries And Cherries, Fall Hazard, Crimson Blossom, Hyper Beast, Nitro, Fairy Tale, Case Hardened, Copper Galaxy, Angry Mob, Monkey Business, Fowl Play, Anodized Gunmetal, Hot Shot, Retrobution, Boost Protocol), CZ75-Auto (Chalice, Crimson Web, Emerald Quartz, The Fuschia is Now, Nitro, Xiangliu, Yellow Jacket, Victoria, Poison Dart, Syndicate, Eco, Hexane, Pole, Tigris), Tec-9 (Mummy's Rot, Rebel, Terrace, Nuclear Threat, Hades, Rust Leaf, Decimator, Blast From, Orange Murano, Toxic, Fuel Injector, Remote Control, Bamboo Forest, Isaac, Avalanche, Brother, Re-Entry, Blue Titanium, Bamboozle), R8 Revolver (Banana Cannon, Fade, Blaze, Crimson Web, Liama Cannon, Crazy 8, Reboot, Canal Spray, Night, Amber Fade), Desert Eagle (Blaze, Hand Cannon, Fennec Fox, Sunset Storm, Emerald Jörmungandr, Pilot, Hypnotic, Golden Koi, Printstream, Cobalt Disruption, Code Red, Ocean Drive, Midnight Storm, Kumicho Dragon, Crimson Web, Heirloom, Night Heist, Mecha Industries, Night, Conspiracy, Trigger Discipline, Naga, Directive, Light Rail), Dual Berettas (Flora Carnivora, Duelist, Cobra Strike, Black Limba, Emerald, Hemoglobin, Twin Turbo, Marina, Melondrama, Pyre, Retribution, Briar, Dezastre, Royal Consorts, Urban Shock, Dualing Dragons, Panther, Balance), Rifles - Galil (Aqua Terrace, Winter Forest, Chatterbox, Sugar Rush, Pheonix Blacklight, CAUTION!, Orange DDPAT, Cerberus, Dusk Ruins, Eco, Chromatic Aberration, Stone Cold, Tuxedo, Sandstorm, Shattered, Urban Rubble, Rocket Pop, Kami, Crimson Tsunami, Connexion), SCAR-20 (Fragments, Brass, Cyrex, Palm, Splash Jam, Cardiac, Emerald, Crimson Web, Magna Carta, Stone Mosaico, Bloodsport, Enforcer), AWP (Black Nile, Duality, Gungnir, Dragon Lore, Prince, Medusa, Desert Hydra, Fade, Lightning Strike, Oni Taiji, Silk Tiger, Graphite, Chromatic Aberration, Asiimov, Snake Camo, Boom, Containment Breach, Wildfire, Redline, Electric Hive, Hyper Beast, Neo-Noir, Man-o'-war, Pink DDPAT, Corticera, Sun in Leo, Elite Build, Fever Dream, Atheris, Mortis, PAW, Exoskeleton, Worm God, POP AWP, Phobos, Acheron, Pit Viper, Capillary, Safari Mesh), AK-47 (Steel Delta, Head Shot, Wild Lotus, Gold Arabesque, X-Ray, Fire Serpent, Hydroponic, Panthera Onca, Case Hardened, Vulcan, Jet Set, Fuel Injector, Bloodsport, Nightwish, First Class, Neon Rider, Asiimov, Red Laminate, Aquamarine Revenge, The Empress, Wasteland Rebel, Jaguar, Black Laminate, Leet Museo, Neon Revolution, Redline, Frontside Misty, Predator, Legion of Anubis, Point Disarray, Orbit Mk01, Blue Laminate, Green Laminate, Emerald Pinstripe, Cartel, Phantom Disruptor, Jungle Spray, Safety Net, Rat Rod, Baroque Purple, Slate, Elite Build, Uncharted, Safari Mesh), FAMAS (Waters of Nephthys, Sundown, Prime Conspiracy, Afterimage, Commemoration, Dark Water, Spitfire, Pulse, Eye of Athena, Meltdown, Rapid Eye Move, Roll Cage, Styx, Mecha Industrie, Djinn, ZX Spectron, Valence, Neural Net, Night Borre, Hexne), M4A4 (Eye of Horus, Temukau, Howl, Poseidon, Asiimov, Daybreak, Hellfire, Zirka, Red DDPAT, Radiation Hazard, Modern Hunter, The Emperor, The Coalition, Bullet Rain, Cyber Security, X-Ray, Dark Blossom, Buzz Kill, In Living Color, Neo-Noir, Desolate Space, 龍王 (Dragon King), Royal Paladin, The Battlestar, Global Offensive, Tooth Fairy, Desert-Strike, Griffin, Evil Daimyo, Spider Lily, Converter), M4A1-S (Emphorosaur-S, Welcome to the Jungle, Imminent Danger, Knight, Hot Rod, Icarus Fell, Blue Phosphor, Printstream, Master Piece, Dark Water, Golden Coil, Bright Water, Player Two, Atomic Alloy, Guardian, Chantico's Fire, Hyper Beast, Mecha Industries, Cyrex, Control Panel, Moss Quartz, Nightmare, Decimator, Leaded Glass, Basilisk, Blood Tiger, Briefing, Night Terror, Nitro, VariCamo, Flashback), SG 553 (Cyberforce, Hazard Pay, Bulldozer, Integrale, Dragon Tech, Ultraviolet, Colony IV, Hypnotic, Cyrex, Candy Apple, Barricade, Pulse), SSG 08 (Death Strike, Sea Calico, Blood in the Water, Orange Filigree, Dragonfire, Big Iron, Bloodshot, Detour, Turbo Peek, Red Stone), AUG (Akihabara Accept, Flame Jörmungandr, Hot Rod, Midnight Lily, Sand Storm, Carved Jade, Wings, Anodized Navy, Death by Puppy, Torque, Bengal Tiger, Chameleon, Fleet Flock, Random Access, Momentum, Syd Mead, Stymphalian, Arctic Wolf, Aristocrat, Navy Murano), G3SG1 (Chronos, Violet Murano, Flux, Demeter, Orange Kimono, The Executioner, Green Apple, Arctic Polar Camo, Contractor), SMGs - P90 (ScaraB Rush, Neoqueen, Astral Jörmungandr, Run and Hide, Emerald Dragon, Cold Blooded, Death by Kitty, Baroque Red, Vent Rush, Blind Spot, Asiimov, Trigon, Sunset Lily, Death Grip, Leather, Nostalgia, Fallout Warning, Tiger Pit, Schermatic, Virus, Shapewood, Glacier Mesh, Shallow Grave, Chopper, Desert Warfare), MAC-10 (Sakkaku, Hot Snakes, Copper Borre, Red Filigree, Gold Brick, Graven, Case Hardened, Stalker, Amber Fade, Neon Rider, Tatter, Curse, Propaganda, Nuclear Garden, Disco Tech, Toybox, Heat, Indigo), UMP-45 (Wild Child, Fade, Blaze, Day Lily, Minotaur's Labyrinth, Crime Scene, Caramel, Bone Pile, Momentum, Primal Saber), MP7 (Teal Blossom, Fade, Nemesis, Whiteout, Asterion, Bloosport, Abyssal Apparition, Full Stop, Special Delivery, Neon Ply, Asterion, Ocean Foam, Powercore, Scorched, Impire), PP-Bizon (Modern Hunter, Rust Coat, Forest Leaves, Antique, High Roller, Blue Streak, Seabird, Judgement of Anubis, Bamboo Print, Embargo, Chemical Green, Coblat Halftone, Fuel Rod, Photic Zone, Irradiated Alert, Carbon Fiber), MP9 (Featherweight, Wild Lily, Pandora's Box, Stained Glass, Bulldozer, Dark Age, Hot Rod, Hypnotic, Hydra, Rose Iron, Music Box, Setting Sun, Food Chain, Airlock, Mount Fuji, Starlight Protector, Ruby Poison Dart, Deadly Poison), MP5-SD (Liquidation, Oxide Oasis, Phosphor, Nitro, Agent, Autumn Twilly), Shotguns, Machineguns - Sawed-Off (Kiss♥Love, First Class, Orange DDPAT, Rust Coat, The Kraken, Devourer, Mosaico, Wasteland Princess, Bamboo Shadow, Copper, Serenity, Limelight, Apocalypto), XM1014 (Frost Borre, Ancient Lore, Red Leather, Elegant Vines, Banana Leaf, Jungle, Urban Perforated, Grassland, Blaze Orange, Heaven Guard, VariCamo Blue, Entombed, XOXO, Seasons, Tranquility, Bone Machine, Incinegator, Teclu Burner, Black Tie, Zombie Offensive, Watchdog), Nova (Sobek's Bite, Baroque Orange, Hyper Beast, Green Apple, Antique, Modern Hunter, Walnut, Forest Leaves, Graphite, Blaze Orange, Rising Skull, Tempest, Bloomstick, Interlock, Quick Sand, Moon in Libra, Clean Polymer, Red Quartz, Toy Soldier), MAG-7 (Copper Coated, Insomnia, Cinqueda, Counter Terrace, Prism Terrace, Memento, Chainmail, Hazard, Justice, Bulldozer, Silver, Core Breach, Firestarter, Praetorian, Heat, Hard Water, Monster Call, BI83 Spectrum, SWAG-7), M249 (Humidor, Shipping Forecast, Blizzard Marbleized, Downtown, Jungle DDPAT, Nebula Crusader, Impact Drill, Emerald Poison Dart), Negev (Mjölnir, Anodized Navy, Palm, Power Loader, Bratatat, CaliCamo, Phoenix Stencil, Infrastructure, Boroque Sand), Wear - Factory New (FN), Minimal Wear (MW), Field-Tested (FT), Well-Worn (WW), Battle-Scarred (BS), Stickers Holo/Foil/Gold - Katowice 2014, Krakow 2017, Howling Dawn, Katowice 2015, Crown, London 2018, Cologne 2014, Boston 2018, Atlanta 2017, Cluj-Napoca 2015, DreamHack 2014, King on the Field, Harp of War, Winged Difuser, Cologne 2016, Cologne 2015, MLG Columbus 2016, Katowice 2019, Berlin 2019, RMR 2020, Stockholm 2021, Antwerp 2022, Paris 2023, Swag Foil, Flammable foil, Others - Souvenirs, Agents, Pins, Passes, Gifts, Music Kits, Cases, Keys, Capsules, Packages, Patches

Some items on the list may no longer be available or are still locked, visit My Inventory for more details.

Send a Trade Offer for fastest response. I consider all offers.

Add me for discuss if there is a serious offer that needs to be discussed.

submitted by _Triple_ to GlobalOffensiveTrade [link] [comments]


2024.05.19 18:32 BeannePickles Shakepay Referral - Buy and Sell Bitcoin in Canada and get a $20 Sign up Bonus! They also give you free crypto everyday when you shake your phone with the app open - Only for Canada

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submitted by BeannePickles to CanadaReferralCodes [link] [comments]


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submitted by United-Plum1228 to smarterpro_firestick [link] [comments]


2024.05.19 18:22 CheoG27 A little discussion about Stellar Blade’s lore, and what we could we see in the sequel.

Raphael Marks (Adam) founded the three companies. He created the Android Eidos, he created the Naytibas, and he was the one that created and programmed Mother Sphere, who is basically and AI entity, just like Hades and GAIA in Horizon. Shift Up clearly got inspired by the Horizon series and Nier: Automomata, who coincidentally got released with 5 days of difference( Nier was released on February 23, 2017; Horizon came out the 28th). Shift Up also is inspired by Sekiro’s combat system in some way..
Back to the topic, we’ll clearly gonna get a sequel, as Shift Up confirmed it after the credits roll. So, here’s my theory according to which ending was chosen:
As we chose an ending in the final mission of the game, it’s only right that they let players choose what type of story they want to play. Here are examples of how this could be played out:
1) Return to the Colony (default ending): EVE and Lily return to the Colony after defeating the Elder Naytiba and give Mother Sphere all the info they found on Earth. Naturally, and just like Raven predicted, Mother Sphere was displeased by them uncovering the truth (the Colony residents are brainwashed and are ignorant to the facts), so basically EVE and Lily become persona non grata in the Colony and they flee back to Earth. The game might involve them trying to find Raphael Marks’ algorithms of Mother Sphere so they can shut her down. I pressume there’s more unknown facilities all over the world that are going to be explored. Raven is not dead, possibly found by a unknown entity ( possibly the same person that flooded Eidos 7), and gets her fixed and able to fight again. Raven would be clearly looking for revenge after being humiliated by EVE. I would also suspect that Lily might finally find a solution to bring Iberis back to functional state, and with her help, they might finally find a way to crack Mother Sphere’s complex algorithm. There is a reason why Lili stated that Iberis is the best hacker in the Colony, so I doubt she would stay just in coma forever.
2) Making New Memories (secret and best ending): After EVE merged with the Elder Naytiba, we see Mother Sphere ordering the execution of the new Andro-Naytiba, which is unsuccessful. With a big target on her back, EVE and Lily must find a way to shut down Mother Sphere and protect Xion of new attacks. Raven returns to get revenge. Iberis is brought back to functional state and aids in the quest.
3) Cost of Lost Memories (chaotic ending): After the deaths of Adam and Lily, EVE must embark on the quest of trying to bring Mother Sphere down while defending Xion . Raven returns. Iberis might not return because Lily is dead and she might had been the only one able to fix her, unless a new character appears. EVE will track down Raphael Marks’ remaining facilities in search of the codes to shut down Mother Sphere.
Feel free to comment below! Thanks!
submitted by CheoG27 to stellarblade [link] [comments]


2024.05.19 18:16 zeeloo99 Yakuza 5: A Mega Big Ole Review/Summary for a Big Ole Game! Part 2.

If you're curious about my thoughts on previous Yakuza games, here are my much shorter (except for 4, thats pretty long too) reviews for Kiwami 1, Kiwami 2, Yakuza 3 (Remastered), and Yakuza 4 (Remastered).
This is a Part 2 to my Mega big Yakuza 5 review. In the first part I covered the plot and it was absurdly long because I am psychotic. If you want to read that you can read it here: https://www.reddit.com/yakuzagames/comments/1cvry2x/yakuza_5_a_mega_big_ole_reviewsummary_for_a_big/
Combat and Gameplay: I generally felt Y5 was a bit of a step down in gameplay compared to Y4 sometimes. I think Saejima was way more bearable to use in Y5 but I generally found the combat to just be less? fun? it felt a little bland. Kiryu felt much slower for some reason. Akiyama still felt great to use and at times a little better. Shinada's combat style was not my cup of tea. I can respect a characters combat relying on weapons but his felt repetitve and honestly the weapon to bare handed combat for him didn't feel good either way. Haruka's was great though obviously. I never felt such joy or excitement then when I first started the dancing gameplay in Y5.
The upgrade system was lame I did not enjoy it, I ended up just keeping on auto upgrade so I didnt have to bother. It felt like a downgrade back to Y3.
This game was mostly really easy, granted I do play on easy because I happen to be a shame to the video game community, but I very nearly turned it to normal many times. Haruka's dance stuff was so fun I actually did try it on every difficulty mode, hard mode was so fun!
As sure as random combat encounters are in the streets of Yakuza, my complaining about these encounters after every review is just as, if not more expected. Yeah obviously the mugging in this game was excessive for me. I went everywhere by taxi just to avoid getting attacked a billion times on one street. And it is kind of at it's worst in this game not just because of how often you're getting attacked but also because of the battle fields. At first I was pretty excited because the space you can fight was so large I incorrectly assumed you could just leave the fight, wrong. While a bigger battle space sounds better on paper, it's actually a horrible idea. I cant tell you how many times I would have finished fighting three of the goons but the fight wouldnt finish because there was two more hiding AROUND THE DAMN BLOCK. It was so irritating. They did take a step in the right direction by letting Kiryu have a ward off bracelet that kept the attacks mostly at bay, it was so nice I wish other games did that in case you want to just walk around for a change or better yet the rest of this one! Because as far as I could tell none of the others had similar items, and the mugging was at it's worse with Saejima in his city enviroment. It HAD to be bugged with the amount of times i'd get attacked in that area, I probably fought more people there in the brief stint I was there compared to all of Shinada's area. So basically yeah I hate the random fight encounters and it is always one of my main complaints with these games.
I liked the tower sweeps in this game, but the one you do as Kiryu near the end of his section had a horrible situation that I have to complain about, mostly because i'm an idiot. There's an area midway through the sweep where the doorway is lit on fire. Me being the genius I am, I grab the fire extinguisher, point it at the fire, and simply throw the whole thing into the flames. Cue the next 20 mintues being me panic running and collapsing into the fire trying to get the extinguisher :(.
Side Stories
Yeah so this game on top of its massive plot and its many new areas, also added on entire side stories for each character! I'll go through and talk about my experience with each one.
Kiryu: The Taxi Driver
Oh My God. This did NOT have to be as fun as it was. I was amazed that Kiryu even knew how to drive let alone was this good of a driver. So there are three types of missions you can get with this, Racing, Taxi driving where you drive, and taxi driving where you talk. I did literally every possible thing you could in this side story. The racing is a ton of fun, there is a bit of a plot to it that basically consists of batting a rival gang of street racers and leads into your taxi boss's trauma and whatever, I didn't really care for the plot but all the gameplay was stellar. I found the missions with just the conversations to be a bit boring, but my favorite was actually doing my job and driving people to their destinations. What a blast.
Saejima: The Hunter
Okay now I can talk about the bear plot. Saejima's side story is massive and I did love it. I wont go through and summarize the whole thing but Saejima basically stays in the village with the old man who saved him from that big bear he beat up and dedicates himself to finding the bear and hunting it to help the old man and the village. There's lots of ups and downs and twists and turns and I really enjoyed it! I liked the twist that the old man was an escaped convict/former hitman as well.
As for how the gameplay of this sidestory works, basically you go to the mountain and do hunting. You lay traps, shoot animals, etc. As you work through the plot you have more acess to higher parts of the mountain. I can definitely see this gameplay not being it for some people, but I actually really enjoyed it! I do have some complaints tho, I really wish you didn't have to start all the way at the bottom of the mountain everytime, or ESPECIALLY have to walk all the way back down when you're ready to leave. I had hoped those shacks you built would serve as fast travel spots but nope. Also the gameplay is a bit clunky here, I love clunkiness so it isn't a big deal but the male deer charging at me no matter what everytime got hella irritating. Also I was stupid during one of the evil bear encounters and when I was supposed to run I stayed and thought I was supposed to fight him and I sat there fighting for my life for literally thirty minutes before I was like "hmmm whats taking so long?" Anyways I did like it and did literally every mission I could except one lousy mushroom quest because I rage quit it.
Haruka: She's an idol or whatever
Yeah this is the best one. There's not much of a seperate plot here as it basically directly ties into her main plot but it mostly consists of her doing idol activities in preperation for each level of the Princess League competition and eventually her debut.
There are lots of different types of games here. There are actual performances which duh they're amazing. There's dance battles or solo battles where you basically do a dance battle...alone? those are also always fun. There are handshake events which took awhile for me to get the hang of, I think they needed way better directions to be honest but once I figured it out it was alot of fun. There are interviews, these are fine except I hate that they make me answer under a time limit STRESS. There's TV appearances, these range from going on a comedian interview show where you have to answer questions then do quick time events, to running ?, to doing various yakuza mini games like pool or air hockey and more. The running show was so weird, the producer was always like creepy as hell and I really dont get what the point of that show was. The minigame shows varied on fun depending on if I liked the minigame.
Now dear reader, I know what you've been wondering this whole time, youve been BEGGING to hear. What is Alex's Haruka song ranking? Im so glad you asked.
So not including the dance battle songs cuz duh she doenst even sing them but I do like "Like a Arabesque" the most out of those.
  1. So Much More: Like obviously right? This is the greatest song of all time! I should be studied next to Bohemian Rhapsody, Nessun Dorma, and Moonlight Sonata.
  2. Dream: Technically a dreamline song but who cares. This shit made me CRY. The lyrics are ssoooooooooooo goddamn.
  3. Because I Have You: This might be a hot take because I do think's it's less well made then Lonliness Loop, but I still would just rather listen to this. It's a jam, SUE ME.
  4. Lonliness Loop: Honestly not a bad song either, I just find it to be thematically the weakest as well as feeling a little awkward execution wise. Still a jam tho!
What are YOUR song rankings?
I also like that the songs some what reflect Haruka's state of mind at the time of her performing them. At the time of So Much More she is just really excited for her career and incredibly optimistic. Then during Lonliness Loop she's generally dealing with the heaviness of her career and isolation of it and if I remember correctly, Park had just died when she went on to perform it. Then Because I Have You is building up to the eventual decision Haruka will end up making at the end, she's realizing how much she misses her family but her dream is still ahead of her, just super duper close. Lastly Dream, the tear jerker, and tragically not on the OST, is about Haruka's dream finally cultivating. She is in this moment achieving her dream, but she's thinking of her family and is grateful to them for supporting her this way. THIS SONG IS FOR KIRYU. Like bro, amazing.
Shinada: Baseball
Anyways lets talk about baseball. I didn't love it. At first I kind of did because I was like omg thank god baseball is way easier in this game if I'm going to be expected to do it way more often. But omg bro its TOO easy. It's just boring man. There's no room for anything interesting or diverging about it. Kiryu's could be pretty repetitive as it's just driving but they offer three different types of driving games within it, Shinada's is just a bunch of the same hitting the baseball game. Granted I liked the little story with him helping the little boy be a good pitcher. I found the main story within it really boring? I struggled to pay attention but the ending to it was cute. Yeah I guess I just dont have as much to say with this side story. I did most of it too, I think I missed one baseball mission? I did enjoy the coach missions that he sends you on for training. Well most of them...THAT UFO ONE WAS EVIL. I've never seen a machine make you get a stick in a tiny hole (thats what she sai-) before as the goal to get your prize like WHAT?
Side stories final thoughts: And thats the side stories! They were alot of fun (mostly) I wish Akiyama got a side story :(. I can't think of what they'd give him to do but I would take literally anything. Any potential side story ideas for him?
Substories
My god I did like 95% of the substories. I did SO many.
Kiryu had a really good lineup of substories. My favorite was EASILY "From a far-off land" I cried so hard doing it bro. Basically Kiryu thinks of his kids during Christmas time and he sends money to each of them so they can get what they want for Christmas. Thing is he thought alot about each of them, it wasnt him just throwing twenty bucks per kid at them through the ATM, no, he sat there and was like "Well Shiro would really like this book, I think it costs about this much so I'll send around this much to cover it" But he does it with ALL OF THEM and its so stinkin cute I disintigrated. My second favorite goes to "The other Haruka" as you can imagine anything reminding me of the kids will be my favorite. This one is good for obvious reasons. As for a weaker substory, I really didnt care for "A knock on the door" Honorable mention to the series of substories with Yuya in them! This game was tragically the only one that didn't have Kazuki in it at all.
Saejima's were the weakest and here's why. Because you only get one chapter in his city area, all of them are incredibly fast. One of them is literally just briefly talking to a guy like ???. He does also have several substories on the mountain but they're more related to his side story so I dont really count them. Anyways, my favorite of his was easily "The Little Match Girl" I CRIED, listen im a sucker for the little match girl story and this was just really adorable. I also loved the substory where he dressed as Santa and had to escape a bunch of kids. His worst is probably that one where he just talks to that guy.
Haruka wise, I liked any of her substories where she hung out with Akari, but my favorite overall was probably the one where she does the Okinawa magazine interview it was so cute and it made me wanna cri. Least favorite wise, I hated "starbound" it just felt meanspirited. Haha she's fat, grow up.
Akiyama had alot of fun ones. The best probably being either of the two where he DOES A DANCE BATTLE. It was fucking amazing. I also really enjoyed the "Quirky Idol" substory. I did not like "giving up on a dream" Akiyama was once again being mega weird and creepy, I hated that.
Shinada is much better in his substories then he is normally. My favorite's were "Daddy Papa" and "The Scoop Photo", that guy had crazy hair. I did not like the store clerk one because I am incapable of math.
And thats the substories! There's also the Tatsuya quests. Although I like Tatsuya and I made sure to do all of them, I don't think this was well executed. They dont feel very rewarding and taking Tatsuya to the resturaunts is really awkward, I wish they added like mini cutscenes of dialogue where each person got to know Tatsuya with every resturaunt encounter or something. But it wasn't that bad I hope I see him again.
As for the revelations, I am a huge fan of revelations in the Yakuza games. They cut back on them alot in this one sadly but at least we still got some. Also I know there were weapon revelations but I somehow found none of them so Im going to just talk about the normal ones. Well, more like rank them.
Saejima: This was funny in a looney tunes way, I loved it.
Haruka: Okay I hated the substory starbound but this was so stupid I couldn't help but lose it while watching.
Shinada: This was just really cool.
Akiyama: I can respect that performance
Kiryu: Althought I like the guy and respect the situation, the revelation in itself wasn't super memorable.
There you have it!
Lastly, the settings.
Yakuza 5 is wild because every character (except Akiyama) got their own unique area in the game, plus there is also Kamurocho. Saejima actually got TWO if not three if you count the prison. I found Kiryu's to be really lovely, it's probably my favorite honestly, at least out of the new ones. I felt like I really got a good feel of the place and it had such a relaxing atmosphere. Because of the slow nature of this part of the game, it really had time to develop a unique identity especially because Kiryu was so familiar with the locals. The mountain was a better setting for Saejima, I wish they just expanded the mountain rather then have him go to the city. Saejima's city, While I thought this area was my favorite beauty wise. we aren't there long enough and it feels to restrictive on where we can go. Satenbori felt like coming home and it was SO lovely and nice just like I remembered, no notes. Shinada's lacked alot of character. I actually thought it was Kamurocho for way too long because it looks so similar to it. Granted I get Japan can't look too different from well, Japan, it just struggled to stick out in my mind. It's unique feature was the large park area and that was pretty cool but I like never went over there. Lastly, Karmurocho is as lovely as ever, im amazed they still let me go underground even though we barely spend any time in the city, like there was no need for them to let me but they did and I appreciate it. Goodbye intricate rooftop access though, you will be missed. The Kamurocho hills additon made the whole place feel quite unfamiliar honestly. It was a strange feeling walking around it but I still thought it was pretty cool!
Did anyone have a favorite city we visited?
And that concludes my Yakuza 5 ramblings about everything other then the plot. If you read this AND part 1, thank you so much from the bottom of my heart. Im excited to discuss this game with people because I loved it alot! Feel free to comment on either post if you want to, otherwise I'll finally shut up.
8/10
submitted by zeeloo99 to yakuzagames [link] [comments]


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submitted by DolphinGaming101 to ffxivraf [link] [comments]


2024.05.19 17:59 IM_THE_SAM Please Help

I just started playing Minecraft Java Edition this morning. I've always played Bedrock Edition. I figured out how to install shaders and mods. I've been trying to increase my performance because there are occasional jitters and buffers while playing. I downloaded a good bit of mods and now my world is crashing. I'm not sure what the problem is someone that knows more than I do, please help.
---- Minecraft Crash Report ----
// My bad.
Time: 2024-05-19 11:54:20
Description: Exception ticking world
org.spongepowered.asm.mixin.transformer.throwables.MixinTransformerError: An unexpected critical error was encountered
at org.spongepowered.asm.mixin.transformer.MixinProcessor.applyMixins(MixinProcessor.java:392) \~\[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4\] {} at org.spongepowered.asm.mixin.transformer.MixinTransformer.transformClass(MixinTransformer.java:250) \~\[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4\] {} at org.spongepowered.asm.service.modlauncher.MixinTransformationHandler.processClass(MixinTransformationHandler.java:131) \~\[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4\] {} at org.spongepowered.asm.launch.MixinLaunchPluginLegacy.processClass(MixinLaunchPluginLegacy.java:131) \~\[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4\] {} at cpw.mods.modlauncher.serviceapi.ILaunchPluginService.processClassWithFlags(ILaunchPluginService.java:142) \~\[modlauncher-10.1.2.jar:10.1.2\] {} at cpw.mods.modlauncher.LaunchPluginHandler.offerClassNodeToPlugins(LaunchPluginHandler.java:91) \~\[modlauncher-10.1.2.jar:?\] {} at cpw.mods.modlauncher.ClassTransformer.transform(ClassTransformer.java:107) \~\[modlauncher-10.1.2.jar:?\] {} at cpw.mods.modlauncher.TransformingClassLoader.maybeTransformClassBytes(TransformingClassLoader.java:44) \~\[modlauncher-10.1.2.jar:?\] {} at net.minecraftforge.securemodules.SecureModuleClassLoader.readerToClass(SecureModuleClassLoader.java:473) \~\[securemodules-2.2.10.jar!/:?\] {} at net.minecraftforge.securemodules.SecureModuleClassLoader.findClass(SecureModuleClassLoader.java:399) \~\[securemodules-2.2.10.jar!/:?\] {} at net.minecraftforge.securemodules.SecureModuleClassLoader.loadClass(SecureModuleClassLoader.java:415) \~\[securemodules-2.2.10.jar!/:?\] {} at java.lang.ClassLoader.loadClass(ClassLoader.java:525) \~\[?:?\] {} at net.minecraft.world.entity.ai.behavior.VillagerGoalPackages.m\_24607\_(VillagerGoalPackages.java:231) \~\[forge-1.20.4-49.0.50-client.jar!/:?\] {re:classloading} at net.minecraft.world.entity.npc.Villager.m\_35424\_(Villager.java:184) \~\[forge-1.20.4-49.0.50-client.jar!/:?\] {re:mixin,xf:fml:forge:forge\_method\_redirector,re:classloading,xf:fml:forge:forge\_method\_redirector} at net.minecraft.world.entity.npc.Villager.m\_8075\_(Villager.java:157) \~\[forge-1.20.4-49.0.50-client.jar!/:?\] {re:mixin,xf:fml:forge:forge\_method\_redirector,re:classloading,xf:fml:forge:forge\_method\_redirector} at net.minecraft.world.entity.LivingEntity.(LivingEntity.java:244) \~\[forge-1.20.4-49.0.50-client.jar!/:?\] {re:mixin,re:computing\_frames,re:classloading,pl:mixin:APP:canary.mixins.json:alloc.enum\_values.living\_entity.LivingEntityMixin,pl:mixin:APP:canary.mixins.json:entity.collisions.unpushable\_cramming.LivingEntityMixin,pl:mixin:APP:canary.mixins.json:entity.fast\_elytra\_check.LivingEntityMixin,pl:mixin:APP:canary.mixins.json:entity.fast\_hand\_swing.LivingEntityMixin,pl:mixin:APP:canary.mixins.json:entity.fast\_powder\_snow\_check.LivingEntityMixin,pl:mixin:APP:canary.mixins.json:entity.skip\_equipment\_change\_check.LivingEntityMixin,pl:mixin:A} at net.minecraft.world.entity.Mob.(Mob.java:142) \~\[forge-1.20.4-49.0.50-client.jar!/:?\] {re:mixin,pl:accesstransformer:B,xf:OptiFine:default,re:classloading,pl:accesstransformer:B,xf:OptiFine:default,pl:mixin:APP:canary.mixins.json:entity.inactive\_navigations.MobMixin,pl:mixin:APP:canary.mixins.json:entity.skip\_equipment\_change\_check.MobMixin,pl:mixin:A} at net.minecraft.world.entity.PathfinderMob.(PathfinderMob.java:16) \~\[forge-1.20.4-49.0.50-client.jar!/:?\] {re:mixin,re:classloading} at net.minecraft.world.entity.AgeableMob.(AgeableMob.java:29) \~\[forge-1.20.4-49.0.50-client.jar!/:?\] {re:classloading} at net.minecraft.world.entity.npc.AbstractVillager.(AbstractVillager.java:49) \~\[forge-1.20.4-49.0.50-client.jar!/:?\] {re:classloading} at net.minecraft.world.entity.npc.Villager.(Villager.java:140) \~\[forge-1.20.4-49.0.50-client.jar!/:?\] {re:mixin,xf:fml:forge:forge\_method\_redirector,re:classloading,xf:fml:forge:forge\_method\_redirector} at net.minecraft.world.entity.npc.Villager.(Villager.java:136) \~\[forge-1.20.4-49.0.50-client.jar!/:?\] {re:mixin,xf:fml:forge:forge\_method\_redirector,re:classloading,xf:fml:forge:forge\_method\_redirector} at net.minecraft.world.entity.EntityType.m\_20615\_(EntityType.java:530) \~\[forge-1.20.4-49.0.50-client.jar!/:?\] {re:mixin,xf:fml:forge:forge\_method\_redirector,re:classloading,xf:fml:forge:forge\_method\_redirector} at net.minecraft.world.entity.EntityType.m\_185996\_(EntityType.java:535) \~\[forge-1.20.4-49.0.50-client.jar!/:?\] {re:mixin,xf:fml:forge:forge\_method\_redirector,re:classloading,xf:fml:forge:forge\_method\_redirector} at java.util.Optional.map(Optional.java:260) \~\[?:?\] {re:mixin} at net.minecraft.world.entity.EntityType.m\_20642\_(EntityType.java:534) \~\[forge-1.20.4-49.0.50-client.jar!/:?\] {re:mixin,xf:fml:forge:forge\_method\_redirector,re:classloading,xf:fml:forge:forge\_method\_redirector} at net.minecraft.world.level.levelgen.structure.templatesystem.StructureTemplate.m\_74543\_(StructureTemplate.java:444) \~\[forge-1.20.4-49.0.50-client.jar!/:?\] {re:classloading,xf:fml:forge:forge\_method\_redirector} at net.minecraft.world.level.levelgen.structure.templatesystem.StructureTemplate.addEntitiesToWorld(StructureTemplate.java:427) \~\[forge-1.20.4-49.0.50-client.jar!/:?\] {re:classloading,xf:fml:forge:forge\_method\_redirector} at net.minecraft.world.level.levelgen.structure.templatesystem.StructureTemplate.m\_230328\_(StructureTemplate.java:337) \~\[forge-1.20.4-49.0.50-client.jar!/:?\] {re:classloading,xf:fml:forge:forge\_method\_redirector} at net.minecraft.world.level.levelgen.structure.pools.SinglePoolElement.m\_213695\_(SinglePoolElement.java:134) \~\[forge-1.20.4-49.0.50-client.jar!/:?\] {re:classloading} at net.minecraft.world.level.levelgen.structure.PoolElementStructurePiece.m\_226509\_(PoolElementStructurePiece.java:89) \~\[forge-1.20.4-49.0.50-client.jar!/:?\] {re:classloading} at net.minecraft.world.level.levelgen.structure.PoolElementStructurePiece.m\_213694\_(PoolElementStructurePiece.java:85) \~\[forge-1.20.4-49.0.50-client.jar!/:?\] {re:classloading} at net.minecraft.world.level.levelgen.structure.StructureStart.m\_226850\_(StructureStart.java:90) \~\[forge-1.20.4-49.0.50-client.jar!/:?\] {re:classloading} at net.minecraft.world.level.chunk.ChunkGenerator.m\_223080\_(ChunkGenerator.java:320) \~\[forge-1.20.4-49.0.50-client.jar!/:?\] {re:classloading} at com.google.common.collect.ImmutableList.forEach(ImmutableList.java:422) \~\[guava-32.1.2-jre.jar!/:?\] {re:mixin} at net.minecraft.world.level.chunk.ChunkGenerator.m\_213609\_(ChunkGenerator.java:319) \~\[forge-1.20.4-49.0.50-client.jar!/:?\] {re:classloading} at net.minecraft.world.level.chunk.ChunkStatus.m\_279978\_(ChunkStatus.java:108) \~\[forge-1.20.4-49.0.50-client.jar!/:?\] {re:mixin,pl:accesstransformer:B,re:classloading,pl:accesstransformer:B} at net.minecraft.world.level.chunk.ChunkStatus$SimpleGenerationTask.m\_214024\_(ChunkStatus.java:309) \~\[forge-1.20.4-49.0.50-client.jar!/:?\] {re:classloading} at net.minecraft.world.level.chunk.ChunkStatus.m\_280308\_(ChunkStatus.java:252) \~\[forge-1.20.4-49.0.50-client.jar!/:?\] {re:mixin,pl:accesstransformer:B,re:classloading,pl:accesstransformer:B} at net.minecraft.server.level.ChunkMap.lambda$chunkGenerate$27(ChunkMap.java:793) \~\[forge-1.20.4-49.0.50-client.jar!/:?\] {re:mixin,pl:accesstransformer:B,xf:OptiFine:default,re:classloading,pl:accesstransformer:B,xf:OptiFine:default} at com.mojang.datafixers.util.Either$Left.map(Either.java:38) \~\[datafixerupper-6.0.8.jar!/:?\] {} at net.minecraft.server.level.ChunkMap.lambda$chunkGenerate$29(ChunkMap.java:780) \~\[forge-1.20.4-49.0.50-client.jar!/:?\] {re:mixin,pl:accesstransformer:B,xf:OptiFine:default,re:classloading,pl:accesstransformer:B,xf:OptiFine:default} at java.util.concurrent.CompletableFuture$UniCompose.tryFire(CompletableFuture.java:1150) \~\[?:?\] {} at java.util.concurrent.CompletableFuture$Completion.run(CompletableFuture.java:482) \~\[?:?\] {} at net.minecraft.server.level.ChunkTaskPriorityQueueSorter.m\_143188\_(ChunkTaskPriorityQueueSorter.java:62) \~\[forge-1.20.4-49.0.50-client.jar!/:?\] {re:classloading} at net.minecraft.util.thread.ProcessorMailbox.m\_18759\_(ProcessorMailbox.java:91) \~\[forge-1.20.4-49.0.50-client.jar!/:?\] {re:classloading} at net.minecraft.util.thread.ProcessorMailbox.m\_18747\_(ProcessorMailbox.java:146) \~\[forge-1.20.4-49.0.50-client.jar!/:?\] {re:classloading} at net.minecraft.util.thread.ProcessorMailbox.run(ProcessorMailbox.java:102) \~\[forge-1.20.4-49.0.50-client.jar!/:?\] {re:classloading} at java.util.concurrent.ForkJoinTask$RunnableExecuteAction.exec(ForkJoinTask.java:1395) \~\[?:?\] {} at java.util.concurrent.ForkJoinTask.doExec(ForkJoinTask.java:373) \~\[?:?\] {} at java.util.concurrent.ForkJoinPool$WorkQueue.topLevelExec(ForkJoinPool.java:1182) \~\[?:?\] {} at java.util.concurrent.ForkJoinPool.scan(ForkJoinPool.java:1655) \~\[?:?\] {re:computing\_frames} at java.util.concurrent.ForkJoinPool.runWorker(ForkJoinPool.java:1622) \~\[?:?\] {re:computing\_frames} at java.util.concurrent.ForkJoinWorkerThread.run(ForkJoinWorkerThread.java:165) \~\[?:?\] {} 
Caused by: org.spongepowered.asm.mixin.throwables.MixinApplyError: Mixin [canary.mixins.json:ai.poi.tasks.LocateHidingPlaceMixin] from phase [DEFAULT] in config [canary.mixins.json] FAILED during APPLY
at org.spongepowered.asm.mixin.transformer.MixinProcessor.handleMixinError(MixinProcessor.java:636) \~\[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4\] {} at org.spongepowered.asm.mixin.transformer.MixinProcessor.handleMixinApplyError(MixinProcessor.java:588) \~\[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4\] {} at org.spongepowered.asm.mixin.transformer.MixinProcessor.applyMixins(MixinProcessor.java:379) \~\[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4\] {} ... 53 more 
Caused by: org.spongepowered.asm.mixin.injection.throwables.InvalidInjectionException: Critical injection failure: u/Redirect annotation on redirect could not find any targets matching 'lambda$create$5' or 'm_289100_' in net.minecraft.world.entity.ai.behavior.LocateHidingPlace. Using refmap canary.refmap.json [PREINJECT Applicator Phase -> canary.mixins.json:ai.poi.tasks.LocateHidingPlaceMixin -> Prepare Injections -> -> redirect$zzk000$redirect(Lnet/minecraft/world/entity/ai/village/poi/PoiManager;Ljava/util/function/Predicate;Ljava/util/function/Predicate;Lnet/minecraft/world/entity/ai/village/poi/PoiManager$Occupancy;Lnet/minecraft/core/BlockPos;ILnet/minecraft/util/RandomSource;)Ljava/util/Optional; -> Parse]
at org.spongepowered.asm.mixin.injection.struct.InjectionInfo.validateTargets(InjectionInfo.java:656) \~\[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4\] {} at org.spongepowered.asm.mixin.injection.struct.InjectionInfo.findTargets(InjectionInfo.java:587) \~\[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4\] {} at org.spongepowered.asm.mixin.injection.struct.InjectionInfo.readAnnotation(InjectionInfo.java:330) \~\[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4\] {} at org.spongepowered.asm.mixin.injection.struct.InjectionInfo.(InjectionInfo.java:316) \~\[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4\] {} at org.spongepowered.asm.mixin.injection.struct.InjectionInfo.(InjectionInfo.java:308) \~\[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4\] {} at org.spongepowered.asm.mixin.injection.struct.RedirectInjectionInfo.(RedirectInjectionInfo.java:44) \~\[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4\] {} at jdk.internal.reflect.GeneratedConstructorAccessor61.newInstance(Unknown Source) \~\[?:?\] {} at jdk.internal.reflect.DelegatingConstructorAccessorImpl.newInstance(DelegatingConstructorAccessorImpl.java:45) \~\[?:?\] {} at java.lang.reflect.Constructor.newInstanceWithCaller(Constructor.java:499) \~\[?:?\] {} at java.lang.reflect.Constructor.newInstance(Constructor.java:480) \~\[?:?\] {} at org.spongepowered.asm.mixin.injection.struct.InjectionInfo$InjectorEntry.create(InjectionInfo.java:149) \~\[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4\] {} at org.spongepowered.asm.mixin.injection.struct.InjectionInfo.parse(InjectionInfo.java:708) \~\[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4\] {} at org.spongepowered.asm.mixin.transformer.MixinTargetContext.prepareInjections(MixinTargetContext.java:1311) \~\[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4\] {} at org.spongepowered.asm.mixin.transformer.MixinApplicatorStandard.prepareInjections(MixinApplicatorStandard.java:1042) \~\[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4\] {} at org.spongepowered.asm.mixin.transformer.MixinApplicatorStandard.applyMixin(MixinApplicatorStandard.java:393) \~\[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4\] {} at org.spongepowered.asm.mixin.transformer.MixinApplicatorStandard.apply(MixinApplicatorStandard.java:325) \~\[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4\] {} at org.spongepowered.asm.mixin.transformer.TargetClassContext.apply(TargetClassContext.java:383) \~\[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4\] {} at org.spongepowered.asm.mixin.transformer.TargetClassContext.applyMixins(TargetClassContext.java:365) \~\[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4\] {} at org.spongepowered.asm.mixin.transformer.MixinProcessor.applyMixins(MixinProcessor.java:363) \~\[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4\] {} ... 53 more 
A detailed walkthrough of the error, its code path and all known details is as follows:
-- Head --
Thread: Server thread
Suspected Mods: NONE
Stacktrace:
at org.spongepowered.asm.mixin.transformer.MixinProcessor.applyMixins(MixinProcessor.java:392) \~\[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4\] {} at org.spongepowered.asm.mixin.transformer.MixinTransformer.transformClass(MixinTransformer.java:250) \~\[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4\] {} at org.spongepowered.asm.service.modlauncher.MixinTransformationHandler.processClass(MixinTransformationHandler.java:131) \~\[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4\] {} at org.spongepowered.asm.launch.MixinLaunchPluginLegacy.processClass(MixinLaunchPluginLegacy.java:131) \~\[mixin-0.8.5.jar:0.8.5+Jenkins-b310.git-155314e6e91465dad727e621a569906a410cd6f4\] {} at cpw.mods.modlauncher.serviceapi.ILaunchPluginService.processClassWithFlags(ILaunchPluginService.java:142) \~\[modlauncher-10.1.2.jar:10.1.2\] {} at cpw.mods.modlauncher.LaunchPluginHandler.offerClassNodeToPlugins(LaunchPluginHandler.java:91) \~\[modlauncher-10.1.2.jar:?\] {} at cpw.mods.modlauncher.ClassTransformer.transform(ClassTransformer.java:107) \~\[modlauncher-10.1.2.jar:?\] {} at cpw.mods.modlauncher.TransformingClassLoader.maybeTransformClassBytes(TransformingClassLoader.java:44) \~\[modlauncher-10.1.2.jar:?\] {} at net.minecraftforge.securemodules.SecureModuleClassLoader.readerToClass(SecureModuleClassLoader.java:473) \~\[securemodules-2.2.10.jar!/:?\] {} at net.minecraftforge.securemodules.SecureModuleClassLoader.findClass(SecureModuleClassLoader.java:399) \~\[securemodules-2.2.10.jar!/:?\] {} at net.minecraftforge.securemodules.SecureModuleClassLoader.loadClass(SecureModuleClassLoader.java:415) \~\[securemodules-2.2.10.jar!/:?\] {} at java.lang.ClassLoader.loadClass(ClassLoader.java:525) \~\[?:?\] {} at net.minecraft.world.entity.ai.behavior.VillagerGoalPackages.m\_24607\_(VillagerGoalPackages.java:231) \~\[forge-1.20.4-49.0.50-client.jar!/:?\] {re:classloading} at net.minecraft.world.entity.npc.Villager.m\_35424\_(Villager.java:184) \~\[forge-1.20.4-49.0.50-client.jar!/:?\] {re:mixin,xf:fml:forge:forge\_method\_redirector,re:classloading,xf:fml:forge:forge\_method\_redirector} at net.minecraft.world.entity.npc.Villager.m\_8075\_(Villager.java:157) \~\[forge-1.20.4-49.0.50-client.jar!/:?\] {re:mixin,xf:fml:forge:forge\_method\_redirector,re:classloading,xf:fml:forge:forge\_method\_redirector} at net.minecraft.world.entity.LivingEntity.(LivingEntity.java:244) \~\[forge-1.20.4-49.0.50-client.jar!/:?\] {re:mixin,re:computing\_frames,re:classloading,pl:mixin:APP:canary.mixins.json:alloc.enum\_values.living\_entity.LivingEntityMixin,pl:mixin:APP:canary.mixins.json:entity.collisions.unpushable\_cramming.LivingEntityMixin,pl:mixin:APP:canary.mixins.json:entity.fast\_elytra\_check.LivingEntityMixin,pl:mixin:APP:canary.mixins.json:entity.fast\_hand\_swing.LivingEntityMixin,pl:mixin:APP:canary.mixins.json:entity.fast\_powder\_snow\_check.LivingEntityMixin,pl:mixin:APP:canary.mixins.json:entity.skip\_equipment\_change\_check.LivingEntityMixin,pl:mixin:A} at net.minecraft.world.entity.Mob.(Mob.java:142) \~\[forge-1.20.4-49.0.50-client.jar!/:?\] {re:mixin,pl:accesstransformer:B,xf:OptiFine:default,re:classloading,pl:accesstransformer:B,xf:OptiFine:default,pl:mixin:APP:canary.mixins.json:entity.inactive\_navigations.MobMixin,pl:mixin:APP:canary.mixins.json:entity.skip\_equipment\_change\_check.MobMixin,pl:mixin:A} at net.minecraft.world.entity.PathfinderMob.(PathfinderMob.java:16) \~\[forge-1.20.4-49.0.50-client.jar!/:?\] {re:mixin,re:classloading} at net.minecraft.world.entity.AgeableMob.(AgeableMob.java:29) \~\[forge-1.20.4-49.0.50-client.jar!/:?\] {re:classloading} at net.minecraft.world.entity.npc.AbstractVillager.(AbstractVillager.java:49) \~\[forge-1.20.4-49.0.50-client.jar!/:?\] {re:classloading} at net.minecraft.world.entity.npc.Villager.(Villager.java:140) \~\[forge-1.20.4-49.0.50-client.jar!/:?\] {re:mixin,xf:fml:forge:forge\_method\_redirector,re:classloading,xf:fml:forge:forge\_method\_redirector} at net.minecraft.world.entity.npc.Villager.(Villager.java:136) \~\[forge-1.20.4-49.0.50-client.jar!/:?\] {re:mixin,xf:fml:forge:forge\_method\_redirector,re:classloading,xf:fml:forge:forge\_method\_redirector} at net.minecraft.world.entity.EntityType.m\_20615\_(EntityType.java:530) \~\[forge-1.20.4-49.0.50-client.jar!/:?\] {re:mixin,xf:fml:forge:forge\_method\_redirector,re:classloading,xf:fml:forge:forge\_method\_redirector} at net.minecraft.world.entity.EntityType.m\_185996\_(EntityType.java:535) \~\[forge-1.20.4-49.0.50-client.jar!/:?\] {re:mixin,xf:fml:forge:forge\_method\_redirector,re:classloading,xf:fml:forge:forge\_method\_redirector} at java.util.Optional.map(Optional.java:260) \~\[?:?\] {re:mixin} at net.minecraft.world.entity.EntityType.m\_20642\_(EntityType.java:534) \~\[forge-1.20.4-49.0.50-client.jar!/:?\] {re:mixin,xf:fml:forge:forge\_method\_redirector,re:classloading,xf:fml:forge:forge\_method\_redirector} at net.minecraft.world.level.levelgen.structure.templatesystem.StructureTemplate.m\_74543\_(StructureTemplate.java:444) \~\[forge-1.20.4-49.0.50-client.jar!/:?\] {re:classloading,xf:fml:forge:forge\_method\_redirector} at net.minecraft.world.level.levelgen.structure.templatesystem.StructureTemplate.addEntitiesToWorld(StructureTemplate.java:427) \~\[forge-1.20.4-49.0.50-client.jar!/:?\] {re:classloading,xf:fml:forge:forge\_method\_redirector} at net.minecraft.world.level.levelgen.structure.templatesystem.StructureTemplate.m\_230328\_(StructureTemplate.java:337) \~\[forge-1.20.4-49.0.50-client.jar!/:?\] {re:classloading,xf:fml:forge:forge\_method\_redirector} at net.minecraft.world.level.levelgen.structure.pools.SinglePoolElement.m\_213695\_(SinglePoolElement.java:134) \~\[forge-1.20.4-49.0.50-client.jar!/:?\] {re:classloading} at net.minecraft.world.level.levelgen.structure.PoolElementStructurePiece.m\_226509\_(PoolElementStructurePiece.java:89) \~\[forge-1.20.4-49.0.50-client.jar!/:?\] {re:classloading} at net.minecraft.world.level.levelgen.structure.PoolElementStructurePiece.m\_213694\_(PoolElementStructurePiece.java:85) \~\[forge-1.20.4-49.0.50-client.jar!/:?\] {re:classloading} at net.minecraft.world.level.levelgen.structure.StructureStart.m\_226850\_(StructureStart.java:90) \~\[forge-1.20.4-49.0.50-client.jar!/:?\] {re:classloading} at net.minecraft.world.level.chunk.ChunkGenerator.m\_223080\_(ChunkGenerator.java:320) \~\[forge-1.20.4-49.0.50-client.jar!/:?\] {re:classloading} at com.google.common.collect.ImmutableList.forEach(ImmutableList.java:422) \~\[guava-32.1.2-jre.jar!/:?\] {re:mixin} at net.minecraft.world.level.chunk.ChunkGenerator.m\_213609\_(ChunkGenerator.java:319) \~\[forge-1.20.4-49.0.50-client.jar!/:?\] {re:classloading} at net.minecraft.world.level.chunk.ChunkStatus.m\_279978\_(ChunkStatus.java:108) \~\[forge-1.20.4-49.0.50-client.jar!/:?\] {re:mixin,pl:accesstransformer:B,re:classloading,pl:accesstransformer:B} at net.minecraft.world.level.chunk.ChunkStatus$SimpleGenerationTask.m\_214024\_(ChunkStatus.java:309) \~\[forge-1.20.4-49.0.50-client.jar!/:?\] {re:classloading} at net.minecraft.world.level.chunk.ChunkStatus.m\_280308\_(ChunkStatus.java:252) \~\[forge-1.20.4-49.0.50-client.jar!/:?\] {re:mixin,pl:accesstransformer:B,re:classloading,pl:accesstransformer:B} at net.minecraft.server.level.ChunkMap.lambda$chunkGenerate$27(ChunkMap.java:793) \~\[forge-1.20.4-49.0.50-client.jar!/:?\] {re:mixin,pl:accesstransformer:B,xf:OptiFine:default,re:classloading,pl:accesstransformer:B,xf:OptiFine:default} at com.mojang.datafixers.util.Either$Left.map(Either.java:38) \~\[datafixerupper-6.0.8.jar!/:?\] {} at net.minecraft.server.level.ChunkMap.lambda$chunkGenerate$29(ChunkMap.java:780) \~\[forge-1.20.4-49.0.50-client.jar!/:?\] {re:mixin,pl:accesstransformer:B,xf:OptiFine:default,re:classloading,pl:accesstransformer:B,xf:OptiFine:default} at java.util.concurrent.CompletableFuture$UniCompose.tryFire(CompletableFuture.java:1150) \~\[?:?\] {} at java.util.concurrent.CompletableFuture$Completion.run(CompletableFuture.java:482) \~\[?:?\] {} at net.minecraft.server.level.ChunkTaskPriorityQueueSorter.m\_143188\_(ChunkTaskPriorityQueueSorter.java:62) \~\[forge-1.20.4-49.0.50-client.jar!/:?\] {re:classloading} at net.minecraft.util.thread.ProcessorMailbox.m\_18759\_(ProcessorMailbox.java:91) \~\[forge-1.20.4-49.0.50-client.jar!/:?\] {re:classloading} at net.minecraft.util.thread.ProcessorMailbox.m\_18747\_(ProcessorMailbox.java:146) \~\[forge-1.20.4-49.0.50-client.jar!/:?\] {re:classloading} 
-- Affected level --
Details:
All players: 1 total; \[ServerPlayer\['IM\_THE\_SAM'/75, l='ServerLevel\[:)\]', x=2480.03, y=146.23, z=1153.84\]\] Chunk stats: 27933 Level dimension: minecraft:overworld Level spawn location: World: (0,66,0), Section: (at 0,2,0 in 0,4,0; chunk contains blocks 0,-64,0 to 15,319,15), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,-64,0 to 511,319,511) Level time: 40684 game time, 73274 day time Level name: :) Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false Level weather: Rain time: 67548 (now: false), thunder time: 9364 (now: true) Known server brands: forge Removed feature flags: Level was modded: true Level storage version: 0x04ABD - Anvil Loaded entity count: 301 
Stacktrace:
at net.minecraft.server.level.ServerLevel.m\_6026\_(ServerLevel.java:1509) \~\[forge-1.20.4-49.0.50-client.jar!/:?\] {re:mixin,pl:accesstransformer:B,re:classloading,pl:accesstransformer:B,pl:mixin:APP:canary.mixins.json:alloc.chunk\_random.ServerLevelMixin,pl:mixin:APP:canary.mixins.json:chunk.replace\_streams.ServerLevelMixin,pl:mixin:APP:canary.mixins.json:entity.inactive\_navigations.ServerLevelMixin,pl:mixin:APP:canary.mixins.json:profiler.ServerLevelMixin,pl:mixin:APP:canary.mixins.json:util.accessors.ServerLevelAccessor,pl:mixin:APP:canary.mixins.json:world.block\_entity\_ticking.sleeping.ServerLevelMixin,pl:mixin:A} at net.minecraft.server.MinecraftServer.m\_5703\_(MinecraftServer.java:952) \~\[forge-1.20.4-49.0.50-client.jar!/:?\] {re:mixin,pl:accesstransformer:B,re:classloading,pl:accesstransformer:B} at net.minecraft.server.MinecraftServer.m\_5705\_(MinecraftServer.java:837) \~\[forge-1.20.4-49.0.50-client.jar!/:?\] {re:mixin,pl:accesstransformer:B,re:classloading,pl:accesstransformer:B} at net.minecraft.client.server.IntegratedServer.m\_5705\_(IntegratedServer.java:129) \~\[forge-1.20.4-49.0.50-client.jar!/:?\] {re:classloading,xf:OptiFine:default} at net.minecraft.server.MinecraftServer.m\_130011\_(MinecraftServer.java:673) \~\[forge-1.20.4-49.0.50-client.jar!/:?\] {re:mixin,pl:accesstransformer:B,re:classloading,pl:accesstransformer:B} at net.minecraft.server.MinecraftServer.m\_206580\_(MinecraftServer.java:256) \~\[forge-1.20.4-49.0.50-client.jar!/:?\] {re:mixin,pl:accesstransformer:B,re:classloading,pl:accesstransformer:B} at java.lang.Thread.run(Thread.java:833) \~\[?:?\] {re:mixin} 
-- System Details --
Details:
Minecraft Version: 1.20.4 Minecraft Version ID: 1.20.4 Operating System: Windows 11 (amd64) version 10.0 Java Version: 17.0.8, Microsoft Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Microsoft Memory: 655399912 bytes (625 MiB) / 2147483648 bytes (2048 MiB) up to 2147483648 bytes (2048 MiB) CPUs: 12 Processor Vendor: GenuineIntel Processor Name: 11th Gen Intel(R) Core(TM) i5-11400 @ 2.60GHz Identifier: Intel64 Family 6 Model 167 Stepping 1 Microarchitecture: Rocket Lake Frequency (GHz): 2.59 Number of physical packages: 1 Number of physical CPUs: 6 Number of logical CPUs: 12 Graphics card #0 name: NVIDIA GeForce RTX 3060 Ti Graphics card #0 vendor: NVIDIA (0x10de) Graphics card #0 VRAM (MB): 4095.00 Graphics card #0 deviceId: 0x2489 Graphics card #0 versionInfo: DriverVersion=31.0.15.2802 Memory slot #0 capacity (MB): 8192.00 Memory slot #0 clockSpeed (GHz): 2.40 Memory slot #0 type: DDR4 Memory slot #1 capacity (MB): 8192.00 Memory slot #1 clockSpeed (GHz): 2.40 Memory slot #1 type: DDR4 Virtual memory max (MB): 31599.39 Virtual memory used (MB): 14193.93 Swap memory total (MB): 15360.00 Swap memory used (MB): 159.08 JVM Flags: 9 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance\_javaw.exe\_minecraft.exe.heapdump -Xss1M -Xmx2G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M Server Running: true Player Count: 1 / 8; \[ServerPlayer\['IM\_THE\_SAM'/75, l='ServerLevel\[:)\]', x=2480.03, y=146.23, z=1153.84\]\] Data Packs: vanilla, mod:terralith, mod:forge (incompatible), mod:mousetweaks (incompatible), mod:t\_and\_t, mod:geckolib (incompatible), mod:clumps (incompatible), mod:cristellib (incompatible), mod:entityculling (incompatible), mod:canary (incompatible), mod:fallingtree (incompatible) Enabled Feature Flags: minecraft:vanilla World Generation: Experimental Type: Integrated Server (map\_client.txt) Is Modded: Definitely; Client brand changed to 'forge'; Server brand changed to 'forge' Launched Version: 1.20.4-forge-49.0.50 OptiFine Version: OptiFine\_1.20.4\_HD\_U\_I7 OptiFine Build: 20240317-172634 Render Distance Chunks: 16 Mipmaps: 4 Anisotropic Filtering: 1 Antialiasing: 0 Multitexture: false Shaders: BSL\_v8.2.09p1.zip OpenGlVersion: 4.6.0 NVIDIA 528.02 OpenGlRenderer: NVIDIA GeForce RTX 3060 Ti/PCIe/SSE2 OpenGlVendor: NVIDIA Corporation CpuCount: 12 ModLauncher: 10.1.2 ModLauncher launch target: forge\_client ModLauncher naming: srg ModLauncher services: / slf4jfixer PLUGINSERVICE / runtimedistcleaner PLUGINSERVICE / runtime\_enum\_extender PLUGINSERVICE / object\_holder\_definalize PLUGINSERVICE / capability\_token\_subclass PLUGINSERVICE / accesstransformer PLUGINSERVICE / eventbus PLUGINSERVICE / mixin PLUGINSERVICE / OptiFine TRANSFORMATIONSERVICE / fml TRANSFORMATIONSERVICE / mixin TRANSFORMATIONSERVICE FML Language Providers: minecraft@1.0 lowcodefml@49 javafml@49.0.50 Mod List: Terralith\_1.20\_v2.5.1.jar Terralith terralith 2.5.1 DONE Manifest: NOSIGNATURE forge-1.20.4-49.0.50-client.jar Minecraft minecraft 1.20.4 DONE Manifest: NOSIGNATURE entityculling-forge-1.6.4-mc1.20.4.jar EntityCulling entityculling 1.6.4 DONE Manifest: NOSIGNATURE canary-mc1.20.4-0.3.3.jar Canary canary 0.3.3 DONE Manifest: NOSIGNATURE FallingTree-1.20.4-1.20.4.3.jar FallingTree fallingtree 1.20.4.3 DONE Manifest: NOSIGNATURE MouseTweaks-forge-mc1.20.2-2.26.jar Mouse Tweaks mousetweaks 2.26 DONE Manifest: NOSIGNATURE forge-1.20.4-49.0.50-universal.jar Forge forge 49.0.50 DONE Manifest: NOSIGNATURE t\_and\_t-1.12.1.1.jar Towns and Towers t\_and\_t 1.12.1 DONE Manifest: NOSIGNATURE geckolib-forge-1.20.4-4.4.4.jar GeckoLib 4 geckolib 4.4.4 DONE Manifest: NOSIGNATURE Clumps-forge-1.20.4-15.0.0.2.jar Clumps clumps 15.0.0.2 DONE Manifest: NOSIGNATURE cristellib-1.2.2-forge.jar Cristel Lib cristellib 1.2.2 DONE Manifest: NOSIGNATURE Crash Report UUID: 66846349-41d4-4cf2-8d20-f22f013f6aa7 FML: 0.0 Forge: net.minecraftforge:49.0.50 
submitted by IM_THE_SAM to feedthebeast [link] [comments]


2024.05.19 17:51 ripped_ravenclaw Question about all the dead Horuses and Scarabs..

Throughout the world, and especially in the east side of the forbidden west, we find dozens if not hundreds of scarabs, not destroyed, but seemingly frozen in place. Like they ran out of gas and just stopped moving. Some even appear in mid-combat positions, some standing on tanks, others trying to get into structures.
Maybe I need to play more and find more datapoints, but we also find numerous datapoints regarding soldiers who died fighting in the area.
I'm wondering why most of the machines seem almost completely intact, albeit dead.
So my question is: What killed them?
My Primary guess is
1) Minerva. Maybe the scarabs, horuses, and kopeshes were all vibing, just walking around on the dead earth, when the minerva codes were broadcast, flash freezing all of the robots in place in seconds. Some probably tried to move or get inside things, explaining why it looks like some of the scarabs were mid attack. It also explains many of the horus's final resting positions. They simply stopped moving once they detected no more humans, and continued pumping out robots to scour the planet for fuel before the end. (I'm thinking of the horus at the gravehoard). And that maybe, as the codes were going out, in a last ditch effort to survive, the swarm AI reacted by quickly going "GET DOWN BOYS SHIIIIIIT", causing many of the scarabs and kopeshes to try to bury themselves in the last moments to avoid getting shut down (and thankfully failing).
My other guesses are
2) Excessive use of shortrange EMPs- I imagine hitting an oldworld machine with a powerful enough EMP would hurt a lot, but since the swarm was actively seeking murder, or for some other reason, it was ineffective as a whole. Maybe some special EM-resistive armor plating was developed, meaning that only after taking a bigass hit super up close could EMPs work, explaining why there are so many railgun tanks everywhere. We find a lot of powercells, maybe they had something to do with it.
3)Future Weapons. The multitude of tanks discovered, along with several batteries found in the mountains in various places, indicate the existence of advanced railguns in operation, likely able to murder robots en masse from range. However, railguns are just a delivery mechanism. Yes, they are usually loaded with a heavy metal shell, or possibly an explosive tipped variant, but perhaps we got really good before the end and developed proximity triggered EMP shells. As in, maybe the railguns, like today's shotguns, could take wildly different ammunition types, some, for classic armor piercing, and some, for remote shutdowns. Railguns that shoot slugs plus intact machines don't make sense, something else might be at play...
P.S.
As a sidenote, we almost never see actual guns, aside from the ones torn off the kopeshes.
Do we think that's a game design choice, or that guns would actually decay and turn to dust after a 1000 years.
So yeah! If I'm simply missing a datapoint, please advise! Otherwise up for discussion!
submitted by ripped_ravenclaw to horizon [link] [comments]


2024.05.19 17:48 OkRefrigerator7507 C4C - PLEASE READ BEFORE COMMENTING THSNSK

I have NEW FISH AND NEW FARM- ILL ONLY SWAP THEM FOR NEW FISH.
BEFORE DOING MY CODE PLEASE ASK IF I HAVE ELIGIBLE CLICKS FOR YOUR GAME REGARDLESS OF THE FACT THAT I HIGHLIGHT TAHAT THEY ELIGIBLE. WHEN I CONFIRM DO MY CODE AND DROP YOUR USERNAME & CODE FOR YOUR CLICK IF YOU WERE ELIGIBLE.
🐠167752431 - (4 existing & 5 new needed + NEW APP USERS)
TEMU GAMES AVAILABLE; hattrick, farm, fishland, the money games (All but free gift)
SHEIN GAMES AVAILABLE- (happy draw, money tree, pup, draw easily)
submitted by OkRefrigerator7507 to TemuTradesUSA [link] [comments]


2024.05.19 17:44 ikkleste What should I use my deepsight harmonizers on?

So i started when the game came free on Epic , I've bought lightfall and the season pass since. I've finished all the main campaign content (from all the current DLCs). I've played through all the Season of the Wish content. I've just about finished all the patterns from the wish weapons and season of defiance. I haven't made much progress on undying weapons. I 've done a bit of Season of the Witch and unlocked Erimite and the Bryas Love. I've not touched Season of The Deep The dailies and last couple of weeks will see me unlock the rest of those. I've not done anything in the way of raids. I spent my wish tokens on apex predator pattern.
I've finished the season pass track and have 5 resonators left to claim. What pattern (of a currently available weapon) should i prioritize? If it makes a difference I like hand cannons, scouts, and trace, by preference. A good machine gun could be nice. But I'll take any recommendation. I mostly play PvE content, solo and matchmade. I've not dipped much into end game stuff yet. I strongly main hunter (solar or void are what I've mostly played around with).
Obviously as i can only hold one at a time i need to use them up before the next season starts but not sure what to target.
Any advice?
submitted by ikkleste to destiny2 [link] [comments]


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submitted by webdevfe to top10deals [link] [comments]


2024.05.19 17:40 ayatier [LFM] [C] [DT SAVAGE] [Cross NA DC] [LF REGEN or NON-RPR MELEE] [STATIC] [7 OF 8]

We're looking for either a regen healer or non-RPR melee to trial and permanently fill the 8th spot for our DT savage adventures!
RAID DAYS AND TIME:
Wednesdays & Thursdays
7:00 PM CST to 9:00 PM CST
About our static:
We're a static of gray to purple parsers. Members vary from veteran to clearing a couple of savage fights. We are a static that isn't here to rush a clear of the tier as soon as possible, however we will raid with a midcore mindset where we are expected to progress further each time we meet up to raid. Mistakes happen and that is also okay. Goal is to finish the tier before unlock/echo. We're a static that values not only raiding but others aspects of FFXIV and playing other games, or just having time for yourself to do what you like.
As we're all from different NA Data Centers, we will migrate to a couple of different DCs depending how many of us are in the same DC.
Brand new to savage? Don’t have a parse log? That’s okay. It’s more important as long our views, attitudes, willingness, and ethics align. As long you are diligent, your progress will show.
See below:
Being punctual. If you can't arrive on time, arrive earlier.
Being communicative, as such you’ll be gone for a day or vacation or asking questions about mechanics!
Respect! We have members with preferred pronouns!
Being prepared for raid day with food, pots, being melded, and studying ahead of time.
Always striving to become better. Listening to criticism. Understand your job.
Stay focused and keeping banter in between pulls to a minimum.
Current Roster:
DRK, WAR, SGE, RPR, NIN, BLM, RPR
Current Objectives:
Clear P4S and P8S for the ones missing these or need de-rusting. Maybe farm a little for the loot?
Prog point is P4S Part 1 clean up. We don't mind recruiting someone who hasn't done this fight yet. Study and listen to call outs 🙂 (this will probably end up as your trial run/tryouts)
Interested?:
Feel free to inquire more for further details or direct your questions to me via discord (nana.tier). Also feel free to share anything about yourself. Little tidbits or your logs, if any. Your aspiration. Or your savage raiding goals? [Not required, of course.]
submitted by ayatier to FFXIVRECRUITMENT [link] [comments]


2024.05.19 17:33 SelectionOptimal7348 🏰 Building Your Crypto Castle with Our Bitcoin QR Code Maker App 🏰

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bitcoinqrcodemaker.com
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submitted by SelectionOptimal7348 to BitcoinQR [link] [comments]


2024.05.19 17:24 fiverruser1 How to *really* spend your time to grow business the most?

This might be a slightly philosophical post. But the aim is to get to the bottom of what you should be truly doing. To truly get the most results.
There seems to be a MASSIVE amount of conflicting information online about how to do this.
“Do stuff that moves the needle forward”
“Do stuff that brings in revenue”
What does this truly mean though. And is it even the right thing. That’s the purpose of this post, to uncover.
When I’ve spent my time on actual needle-moving forward things, like taking business from 0 to revenue, doing all offer development, operations, sales process, marketing myself, it generally has taken me about 6 months to fully ‘try out’ a business idea I’ve had.
Most times it hasn’t worked.
Either it wasn’t profitable. Or there was a big problem somewhere.
I believe fundamentally it’s because I’m moving too slow.
Because it usually takes me around 6 months to ‘validate’ whether a business has good potential.
When you haven’t sold it or developed expertise in it yourself yet.
And I would say about 5% of the time it does work.
So if it takes 6 months and only 5% of the time it works (where you bring in revenue, no major issues), and each time it doesn’t work you try a new variation of it or something new based on what you learned, then it might take 10 years of trying different things to get the business to work.
Which sounds like it takes way too long.
So I thought about how the top companies move much quicker.
What separates them and my strategy.
And realized they simply had much more people on their team.
If you think about any successful organization who has achieved great things, and is world-leading, usually there is not 1 person on the team.
There seems to be a correlation between number of people on the team and speed of progress they can make in business.
Which goes against what most conventional startup wisdom tells you, most small business content creators etc all tell you to do it all yourself.
Which I’ve done for quite a few years and it’s gone so slowly in terms of overall progress.
If you should ‘do everything yourself’ then most Fortune 500 companies would’ve had single founders, and 1 person on their team. But the vast majority of successful Fortune 500 companies had co-founders.
And most successful businesses I know of, had co-founders.
And as they succeeded, they got more people on the team, and these people helped bring more success, then they brought more people.
Obviously there can be bad staff and not everyone contributes to the success of the company.
But I do believe, based on this, and observing top companies, that generally the more successful they are, the more people were involved with bringing about the success.
Which completely contradicts most information given to startups about ‘lone wolf’, ‘go it alone’. If that were true, Google would have 1 employee. Apple would have 1 employee.
And they would have never gotten off the ground.
Anyway, I may not have explained this perfectly but I do strongly believe the more & higher quality people are working together on something, the stats show these companies tend to do better, and successful companies you see often have more people than less working on them.
From the very beginning and now.
Regardless of the stage they were at.
So going based off this information, that the more people, the better, I have hired 30+ different people for different roles. Over the past few years. Across different businesses. To help speed up the progress in different areas.
From marketing roles, sales process roles, web development, app development, customer service, delivery of services.
And I would say there have been maybe 1 or 2 of them where I was actually happy with the result.
Most times, I would hire someone to do a job, and they didn’t do the job well, despite saying they were experienced.
And showing past examples of their work. And telling me everything I wanted to hear about how good they were.
It would often be that they would end up performing badly in the KPIs I set for them, giving many excuses, asking for help/questions/not solving anything on their own.
And just so many other problems. Like when there were multiple people at the same time on a team, working on the same project, they would blame each other and no one took responsibility despite clear responsibilities.
All telling me how other staff were bad and they were good, but getting conflicting info from all staff where they blame each other for everything so it’s difficult to know who to trust and who is being truthful.
Oftentimes not being reliable or doing what they were clearly asked to do.
Oftentimes trying to outsource the work I game them, to other people and not caring about the quality.
At my expense.
So I lost lots of clients, had low performing areas in the areas I hired for a lot of the time.
To be fair, things happened faster the more people there were.
But they often needed much more from me than they were contributing.
Like they always wanted to get paid more, for doing less work, weren’t reliable, did low quality work, didn’t hit KPIs, missed clear deadlines, always gave excuses, blamed others/external things, always asking how “I” wanted their job to be done, to the point where I was having to literally tell them every single thing to do and become an expert at their job myself, and show them how to do what they were put there to do, or do it myself, and still get a low quality result from them.
Anyway, the list goes on in all the problems I have experienced hiring people.
It really seems like a minefield.
But there were 1-2 people who did actually do well, who were responsive, who did what they committed to do, who hit deadlines, who did what they were asked, who didn’t give excuses. Who were actually honest hard workers who figured out how to solve problems and actually do the job that was asked from them.
Because of the amount of people I hired and the very low % of people who seemed to do their job well, it made me think that I am probably the problem here. If so many people are doing a bad job and not doing what they were actually hired to do. When most other companies seem to succeed at hiring people.
Then it must be a problem with myself and how I am hiring and managing them.
So it makes me think I need to level up in how I hire and manage people.
I’ve tried lots of different businesses and variations of them and some have done okay, some have not.
Mainly the most success I’ve had is in my own freelancing, where I don’t have other people on my team.
Because it’s kind of turned into a headache working with others. Who just seem to have mostly never been able to deliver what they promised without it becoming pointless to hire them in the first place with all the work I’m doing on their behalf and trying to pick up after all the problems and failures they’ve done.
So I’m not sure exactly what to spend my time and resources on.
I have money saved up from freelancing.
Where I can continue to hire people.
But I do feel I’ve had many many bad experiences.
And I believe it’s mostly my fault. Maybe my training, my hiring, my management, at places along the line I’ve not done it well enough.
I’ve tried to make improvements each time but it has kind of seemed like luck to get people who do actually do their job well.
I genuinely want to hire people and succeed in this.
Because if I can successfully work with people to achieve outcomes, rather than relying only on myself, I can build a real business and not just do freelancing.
In freelancing, I was able to make $3k-5k/month but it was very stressful and I hated speaking with clients, and was constantly stressed.
I generally really don’t like socialising with people. Including clients and staff.
And staff often try to get me to socialise unnecessarily so they can avoid doing their job, and pull me away from mine.
So trying to make it work.
I want to make it work with hiring people because if I can do this, I can make 10x-100x-1000x faster progress with other people on the same team.
But I do have a very bad track record so far. So it’s kind of painful returning to it and continuing to have bad experiences.
But at the same time I know it’s me who’s probably at fault because there can’t be this many bad people I’ve hired and it surely can’t be this bad for everyone.
I think the reason is that I’ve been better at managing myself and doing things successfully solo throughout my life.
Like I’ve achieved very good things in solo sports, in academia, and in many areas that don’t require a team, but often become frustrated working in a team.
But I don’t want my business success to be limited to 1 person.
So I truly want to make it work in improving my ability to manage (ideally a large amount of) people in a way where they can actually deliver and it work well.
Because I was capped in freelancing to making $3k-5k/month because I couldn’t take on more clients because I was undercharging and overdelivering and couldn’t handle more due to being massively stressed out and hating it. I was able to work with less clients at times and charge higher, but they never wanted me to ‘outsource’ my work to others or bring on a team, and I felt bad about it because had bad experiences where I had felt like I let clients down, and oftentimes they told me they had hired me because of me, and not wanted me to ‘outsource’ the work.
But I want to make it work.
Building a real business with a team. Not just doing freelancing and relying just on myself.
So I have time and money and resources to put into this.
I have 1 staff member currently who is unproductive. But we have an equity deal so it doesn’t cost me money for them to perform. But costs me lots of time and their performance is extremely weak. Don’t even want to go into detail, but it’s a nightmare. Their performance is about 1/10 but I believe I can raise their performance if I improve my ability to raise their performance.
Anyway. I want to build a team, but not sure exactly what activities are best ways to spend my time.
If I am physically making improvements, I feel I am slowing down the business progress.
Whereas I want to hire and manage people.
I’ve built training so that this co-founder is able to hire people. And these people can use the same training to hire people.
But I don’t currently have training to enable them to manage people.
My fear is that without training, people just ask unlimited questions on how to do something in their role and it becomes pointless to have hired them because I have to do everything they should have done to do it, so they basically just become a robot following very specific instructions. Rather than a human being who can achieve things independently.
So for example, if I made this training, it would take up all my time, whereas I have savings I’ve accumulated from freelancing which I can put into either having the co-founder manage staff, or have the co-founder make management training at the same time to enable more and more staff to hire and manage new staff. To achieve overall objectives and KPIs.
Or I could have the co-founder hire someone to make the training.
Then that frees up my time, my co-founders, time and only takes financial resources to accomplish.
What I want to achieve, is a scenario where I can give staff KPIs and objectives, and they are enabled to hire and manage people who can meet these objectives. Independently without my help required.
They give feedback, and I have a system for feedback to internal improvements can be made based on staff feedback.
Without it being unfiltered, it’s structured and organised so people can’t just get unlimited help/training/whatever from me.
Where they should be able to take actions, iterate, learn, improve, and act as independent thinking people who can achieve objectives themselves. Or within a system where it’s not all tied directly to me.
E.g. I have direct reports going to me.
But they have direct reports who go to them.
Previously I had a system where I did this, but then staff at the bottom of the hierarchy would ask their managers questions, and the managers wouldn’t know the answer so would then ask me the questions, and so jumping over the managers and making me deal with everything.
Whereas I want to build a system where people can make business progress in their specific area, independently without everything going to the CEO. Only important/urgent things are feedbacked to the CEO.
This way I believe much faster progress can happen.
Because I won’t be bogged down by exponentially growing problems.
Like with how it works in any successful organisation.
Tim Cook has only a handful of direct reports. Who each only have a handful of direct reports. And so on.
He’s making the most important decisions, dealing with what’s most important and strategic, with top authority, dealing with everything as a birds eye view, but not doing every employee’s job for them, teaching every employee how to do their job. Picking up the pieces after every employee misses their deadlines, doesn’t do their work, gives excuses, does poor work that doesn’t help the company.
Even in any successful organisation. Each unit/person is making their own decisions, taking their own action, learning from it, practicing themself at improving, gaining their own experience, not all relying on 1 person, every single person in the organisation, just for them to do their job.
In successful organisations, people at every level experience new problems all the time, and don’t need to contact the #1 person at the top just to deal with it.
They come up with a solution and go for it. And iterate. Learn, try to do something better next time. And there’s a constant learning/feedback process going on across the organisation which everyone takes part in, not just 1 person doing every part for everyone.
I believe this structure of modelling what actually successful organisations do is the correct way. Because they’re successful for a reason.
Not this ‘hustle grindset’ BS in the startup/business world where lots of information seems to be saying the wrong thing. It just makes no sense to make every single person 100% reliant on you for them to do their job.
Anyway so I’m thinking about what I should do with my time.
What I want to do, is tell my co-founder what to do, which involves hiring and managing people who do things that move the needle forward in the business, as defined by me, and some of those people also hire and manage people. To have an exponentially growing system of people growing the organisation. And a communication and feedback and learning system and autonomy within the system itself so it can take action, learn, grow, thrive. As a system within itself.
I believe if hypothetically, I did everything myself, then it takes about 6 months to ‘validate’ whether a business has good potential, and 5% of the time it does. So if I do everything myself, I believe it will take me 10 years to get a business off the ground.
But if I utilise my money and time more efficiently, I can have as many people working on each part involved in validating these businesses as possible.
I don’t know if that is lazy or smart.
I believe it’s both. But mostly smart. Because I believe I can convince, hire, organise, manage people to either work on equity deals or pay in a way where businesses can realistically bring in profit.
My co-founder does very little of what I ask him to do.
And he wants me to be doing individual things.
He objectively is financially and intelligently very poor and has very minimal skills or experience.
Not to be offensive. Just to paint a picture. So since there is conflicting information everywhere in the business world and you need to choose who to trust, I don’t trust what he believes.
Objectively I am much richer in all these areas than him.
So I used to operate on a democratic system with them. But it’s kind of like, in a vote for president, if you have 80% of the population being easily controlled by the media and being very dumb and easy to sway and manipulate into believing anything, and they vote for things which are objectively dumb and go against what the smartest and objectively most valuable people vote for, I don’t want to be held back by a dumb population having authority or being listened to, if they have a clear, long track record of making very bad decisions.
If you were to take business advice from a homeless person with no experience, money or intellect, or a Fortune 500 CEO, who let’s say objectively has massive experience, money, intellect and success. Then I would probably take what the CEO has to say.
If you had to listen to what a scientist vs 12 year old had to say about a scientific topic, you’d probably want to listen to the scientist who studied the topic and is well respected in their field.
So I believe it would be dumb for both of us, if he made decisions, objectively.
But at the same time it’s difficult to truly know what the truth is.
The Fortune 500 CEO could be telling you what you want to hear, and could have an incentive to lie to you to send you in the wrong direction with bad business advice so you don’t become competition to them, and the homeless person could be honest.
The scientist could be trying to gain fame and get attention to themself to build their career on a lie and fake experiments whereas the 12 year old could be a science savant.
So it’s difficult to truly know what the truth is.
If I should listen to him or myself.
Objectively.

  1. I believe if I spend time building the business via this logic I’ve described above, it can grow much faster, with unlimited people working on it and performing well, if the necessary improvements are made.
  2. And I believe if I were to do the individual things necessary to do it, it would take 6 months to ‘validate’ each’s potential. I.e. try everything in that timeframe to make it work, build a good service/product, build good sales process, build good marketing, deal with customers, etc, all on your own.
Whereas in the first option, other people could do all these things.
Human development over history has happened due to the input of millions, if not billions of people.
There wasn’t 1 person who did all the work to get Carnegie or Bill Gates or Jeff Bezos or Elon Musk or Mark Zuckerberg to gain the success they’ve achieved.
They all build an empire off the backs of others.
Did the slave owners do the slave work themselves when they brought slaves to America? No.
Does Elon do all the individual parts necessary to grow the company? No. He leads and controls the people in order to do that.
Does Mark Zuckerberg single handedly get Facebook off the ground? No. There were 10+ people involved. He stole code from others. Who sued him.
All of these people had exponentially growing staff as the company grew, as fuel to grow the company.
So if you have the money and strategy to lead them to success, I believe it surely is possible.
So long story short this is a long rambling piece of writing but I believe there’s very little impact 1 individual person has on the success of a company. Controlling and amassing an army of people who build the company up and contribute to the company sounds more true.
Does 1 person do everything involved in every sports team? No. Each player plays their respective part. Directed by the coach/manager.
Does 1 person do everything involved in musical orchestras? No each musician plays their part. Directed by the conductor.
And so on.
If you can build an exponentially growing team of staff who effectively work together, bring others on, take action to grow the business, learn from mistakes, make improvements, are highly motivated, are led successfully, it can achieve great things. I feel like it’s a delusion that individual people single-handedly grow companies without others.
So what should that person spend their time doing?
Doing all the millions of things necessary to grow the company? Or bring and manage others who some make progress themselves, some bring and manage others, to gain more and more resources to make progress at faster and faster rate.
Do successful people really have only 1 person responsible? No. They have teams of people behind them.
So trying to do the work of 1,000 people as 1 person sounds 1,000x as hard as getting 1,000 people to each do the work of 1 person.
So if you can finance the growth of the company via hiring others.
Let’s assume I can finance this exponential staff growth. Then surely I should do it right?
Like if I were to compete with 1 person trying to grow their business, and I had 1,000+ people, all doing their jobs effectively, being organised, working as a system not all relying on me, the competition where it’s 1 staff member on average would get beaten.
And surely any excuse you could give, I could just hire someone to solve that excuse.
Like “oh but what roles do you hire these people to do?” well I could hire someone whose role is to figure out what roles they should do. “But what if x?” well I could hire someone whose role is to solve that too. And so on. “Oh but do you have enough money to pay these staff?” Yes. And I can hire people whose job is to bring in money. Whether it’s fundraising, raising from
Did Hitler fight WW2 with 1 person? No. He fought it with millions, if not hundreds of millions of people.
Did Amazon/[insert any Fortune 500 company] get to their size today from having 1 staff member who did everything? No. They had thousands if not hundreds of thousands of staff.
Did any successful mom and pop shop/small business get to their size today from 1 staff member? No. They are one of the largest employers in the USA. Which means they hire a lot of people. Successful mom & pop shops generally have more staff the more successful they are.
Armies generally have more success the bigger and more effective they are.
Companies generally have more success the more staff and more effective the staff are.
So surely we shouldn’t hold ourselves back, to use the example of war, it’s like trying to go to war with others who have hundreds of thousands of people in their army, with just 1 person, yourself. Who is going to win? Them.
How are you going to compete with companies with way more staff, and way more effective staff than you? You would have to become exponentially more effective as 1 person which I just don’t know if it’s realistic.
I think it’s more delusional to believe that 1 person can do as well as 10 or 20 or 50 or 100 or more people who are each as effective as that 1 person.
So if you were to win, you would probably want to expand your army/staff and make them more effective, rather than try to make yourself somehow perform on the same level as armies/companies with thousands or hundreds of thousands of people. It’s just delusional to believe you can beat them in my opinion.
In business, you’d have to be extremely skilled at hundreds of different skills, spend 10+ hours on 100+ individual areas of the business each week to compete with 1,000+ staff who, if performing effectively, would crush you.
This is just my thoughts.
Am I being delusional? Come on…
I just feel like this is the way. Just look at the most successful organisations in history. Was it 1 person?
No, 1 person cannot realistically win a war against 100,000+ people. No matter how good they are. They would need to be top 0.00000000001% in skill in the world at what they’re beating the other side at.
Could 1 footballer beat a football team of 100 people of equal ability than them? No.
Could a company of 1 person outperform a company of 1,000 people? No.
So I believe if I can solve the ability to do this, I can grow a team of unlimited size to conquer and beat any problem thrown at us.
It’s just down to control of people.
Money doesn’t exist.
Even biggest most successful companies in the world mostly didn’t get there on their own.
I believe less than 1% of Fortune 500 Companies were bootstrapped. Or something similar.
And this is what I’m saying.
People in the small business/entrepreneur world tell you you need to have everything yourself.
How are you going to outfinance, outcompete companies on complete other levels without acquiring these resources from others? Just relying on yourself.
How could 1 person get more financing/investment in a company from investors compared to 1,000 of equal ability.
It’s never 1 person ‘beating the world’. Or beating the industry on their own.
Maybe if your aspiration is to be an average business.
“Oh but you should do what is best at each level, and it’s different for each level. Start just by yourself until you get X revenue. THEN hire people”
…..Well if you struggle to get X revenue on your own, how are you ever going to hire others?
The others help you grow the revenue in the first place.
I feel like the small business world is too overreliant on the founder and delusional about the capabilities of 1 person when competing against units 100-1,000x + bigger than them.
Come on.
Anything you want to compete in. In business.
Generally you already have competition.
And if you manage to somehow “spot” something they’ve “missed”, they could just copy you and wipe you out with their massive resources anyway.
In my opinion you need to expand your resources as FAST as possible.
Not this BS “oh wait until you get X profit on your own to hire other people”
Well if you’ve only made good profit on your own as a freelancer, and you’ve spent a lot of years trying to get a business off the ground solo, what are you meant to do?
“Oh just make it work” Great advice.
I just feel like there’s too much delusion into what it actually takes.
In a job or as a freelancer. It’s easier to make $3k-5k/month revenue because you’re only competing against individuals.
But when you try to compete against other businesses to make $3k-5k/month profit, you’re competing against businesses with 10x-100x the people, the money, the resources, the everything, to beat you.
So how are you meant to realistically beat them on your own? Without expanding your resources as quick as possible.
So because of this I believe if 1 person on their own is somehow meant to take a business from $0 to $10k/mo profit, then surely it will happen quicker if more people, of equal ability, are trying to make the business $0 to 10k/mo profit.
To be honest I don’t know what the truth is. This is just what I believe the truth is.
Because I’ve consumed so much wrong information from people acting like they have the correct advice in business.
All Youtube videos, articles, courses, claiming to make you successful in business, when in reality it’s just advice that sounds either easy to say or easy to hear.
Like it’s easy to say as a comment to this post, a response that takes 5 seconds to write, like the first thing that comes to your mind, like “just figure it out on your own”. But that’s not necessarily the truth, it’s just easy for you to say as a commenter. Comments aren’t necessarily the truth.
And on the other side business advice is easy to hear. Like “work on your own, make $1m/month, move to X country, live the life, working 2hours/day” which is just pure delusion. And most of the time the content/advice’s purpose is to benefit the business who made it, not the receiver of the advice. Because it’s selling a course or they have ad sense so they just want maximum engagement and views.
And anyone who is successful in business doesn’t need to give any advice. Because they’re applying the advice. Not giving it. Bill Gates or Jeff Bezos etc have no strong incentive trying to help others get to their level because they could just make an extra $10M-100M from spending the same time/energy/resources giving advice into growing their business.
They’re never gonna have advice that would help you beat them because otherwise they would’ve applied it themself.
And they are actually incentivized to not want others to truly succeed. Because it means more competition for them and less success for them.
So 99%+ of info online just seems like it’s not true.
I’m trying to figure out what is true and what isn’t.
Honestly though it’s difficult to even trust what anyone says in business. Any advice or feedback. For the reasons given.
Because 99% of feedback is either from people who haven’t truly grown a successful business, or it’s not related to you, or it involved luck, or it’s just like a motivational quote they tell you, or it’s a snarky comment they tell you.
It’s only helpful to them. And you are actually their customer or viewer or their entertainment. Not a successful business yourself. Because it’s just all misinformation that all contradicts with the truth.
So not even sure if it’s worth trying to get advice or if it’s all just pointless, just to figure it out myself from experience, trial and error and learning from my own thinking than relying on any other thinking.
Anyway do you think this is just crazy and I’m going crazy or is there any truth to what I’m saying?
Let me know your brutal honest feedback
submitted by fiverruser1 to Entrepreneur [link] [comments]


2024.05.19 17:24 fiverruser1 How to *really* spend your time to grow business the most?

This might be a slightly philosophical post. But the aim is to get to the bottom of what you should be truly doing. To truly get the most results.
There seems to be a MASSIVE amount of conflicting information online about how to do this.
“Do stuff that moves the needle forward”
“Do stuff that brings in revenue”
What does this truly mean though. And is it even the right thing. That’s the purpose of this post, to uncover.
When I’ve spent my time on actual needle-moving forward things, like taking business from 0 to revenue, doing all offer development, operations, sales process, marketing myself, it generally has taken me about 6 months to fully ‘try out’ a business idea I’ve had.
Most times it hasn’t worked.
Either it wasn’t profitable. Or there was a big problem somewhere.
I believe fundamentally it’s because I’m moving too slow.
Because it usually takes me around 6 months to ‘validate’ whether a business has good potential.
When you haven’t sold it or developed expertise in it yourself yet.
And I would say about 5% of the time it does work.
So if it takes 6 months and only 5% of the time it works (where you bring in revenue, no major issues), and each time it doesn’t work you try a new variation of it or something new based on what you learned, then it might take 10 years of trying different things to get the business to work.
Which sounds like it takes way too long.
So I thought about how the top companies move much quicker.
What separates them and my strategy.
And realized they simply had much more people on their team.
If you think about any successful organization who has achieved great things, and is world-leading, usually there is not 1 person on the team.
There seems to be a correlation between number of people on the team and speed of progress they can make in business.
Which goes against what most conventional startup wisdom tells you, most small business content creators etc all tell you to do it all yourself.
Which I’ve done for quite a few years and it’s gone so slowly in terms of overall progress.
If you should ‘do everything yourself’ then most Fortune 500 companies would’ve had single founders, and 1 person on their team. But the vast majority of successful Fortune 500 companies had co-founders.
And most successful businesses I know of, had co-founders.
And as they succeeded, they got more people on the team, and these people helped bring more success, then they brought more people.
Obviously there can be bad staff and not everyone contributes to the success of the company.
But I do believe, based on this, and observing top companies, that generally the more successful they are, the more people were involved with bringing about the success.
Which completely contradicts most information given to startups about ‘lone wolf’, ‘go it alone’. If that were true, Google would have 1 employee. Apple would have 1 employee.
And they would have never gotten off the ground.
Anyway, I may not have explained this perfectly but I do strongly believe the more & higher quality people are working together on something, the stats show these companies tend to do better, and successful companies you see often have more people than less working on them.
From the very beginning and now.
Regardless of the stage they were at.
So going based off this information, that the more people, the better, I have hired 30+ different people for different roles. Over the past few years. Across different businesses. To help speed up the progress in different areas.
From marketing roles, sales process roles, web development, app development, customer service, delivery of services.
And I would say there have been maybe 1 or 2 of them where I was actually happy with the result.
Most times, I would hire someone to do a job, and they didn’t do the job well, despite saying they were experienced.
And showing past examples of their work. And telling me everything I wanted to hear about how good they were.
It would often be that they would end up performing badly in the KPIs I set for them, giving many excuses, asking for help/questions/not solving anything on their own.
And just so many other problems. Like when there were multiple people at the same time on a team, working on the same project, they would blame each other and no one took responsibility despite clear responsibilities.
All telling me how other staff were bad and they were good, but getting conflicting info from all staff where they blame each other for everything so it’s difficult to know who to trust and who is being truthful.
Oftentimes not being reliable or doing what they were clearly asked to do.
Oftentimes trying to outsource the work I game them, to other people and not caring about the quality.
At my expense.
So I lost lots of clients, had low performing areas in the areas I hired for a lot of the time.
To be fair, things happened faster the more people there were.
But they often needed much more from me than they were contributing.
Like they always wanted to get paid more, for doing less work, weren’t reliable, did low quality work, didn’t hit KPIs, missed clear deadlines, always gave excuses, blamed others/external things, always asking how “I” wanted their job to be done, to the point where I was having to literally tell them every single thing to do and become an expert at their job myself, and show them how to do what they were put there to do, or do it myself, and still get a low quality result from them.
Anyway, the list goes on in all the problems I have experienced hiring people.
It really seems like a minefield.
But there were 1-2 people who did actually do well, who were responsive, who did what they committed to do, who hit deadlines, who did what they were asked, who didn’t give excuses. Who were actually honest hard workers who figured out how to solve problems and actually do the job that was asked from them.
Because of the amount of people I hired and the very low % of people who seemed to do their job well, it made me think that I am probably the problem here. If so many people are doing a bad job and not doing what they were actually hired to do. When most other companies seem to succeed at hiring people.
Then it must be a problem with myself and how I am hiring and managing them.
So it makes me think I need to level up in how I hire and manage people.
I’ve tried lots of different businesses and variations of them and some have done okay, some have not.
Mainly the most success I’ve had is in my own freelancing, where I don’t have other people on my team.
Because it’s kind of turned into a headache working with others. Who just seem to have mostly never been able to deliver what they promised without it becoming pointless to hire them in the first place with all the work I’m doing on their behalf and trying to pick up after all the problems and failures they’ve done.
So I’m not sure exactly what to spend my time and resources on.
I have money saved up from freelancing.
Where I can continue to hire people.
But I do feel I’ve had many many bad experiences.
And I believe it’s mostly my fault. Maybe my training, my hiring, my management, at places along the line I’ve not done it well enough.
I’ve tried to make improvements each time but it has kind of seemed like luck to get people who do actually do their job well.
I genuinely want to hire people and succeed in this.
Because if I can successfully work with people to achieve outcomes, rather than relying only on myself, I can build a real business and not just do freelancing.
In freelancing, I was able to make $3k-5k/month but it was very stressful and I hated speaking with clients, and was constantly stressed.
I generally really don’t like socialising with people. Including clients and staff.
And staff often try to get me to socialise unnecessarily so they can avoid doing their job, and pull me away from mine.
So trying to make it work.
I want to make it work with hiring people because if I can do this, I can make 10x-100x-1000x faster progress with other people on the same team.
But I do have a very bad track record so far. So it’s kind of painful returning to it and continuing to have bad experiences.
But at the same time I know it’s me who’s probably at fault because there can’t be this many bad people I’ve hired and it surely can’t be this bad for everyone.
I think the reason is that I’ve been better at managing myself and doing things successfully solo throughout my life.
Like I’ve achieved very good things in solo sports, in academia, and in many areas that don’t require a team, but often become frustrated working in a team.
But I don’t want my business success to be limited to 1 person.
So I truly want to make it work in improving my ability to manage (ideally a large amount of) people in a way where they can actually deliver and it work well.
Because I was capped in freelancing to making $3k-5k/month because I couldn’t take on more clients because I was undercharging and overdelivering and couldn’t handle more due to being massively stressed out and hating it. I was able to work with less clients at times and charge higher, but they never wanted me to ‘outsource’ my work to others or bring on a team, and I felt bad about it because had bad experiences where I had felt like I let clients down, and oftentimes they told me they had hired me because of me, and not wanted me to ‘outsource’ the work.
But I want to make it work.
Building a real business with a team. Not just doing freelancing and relying just on myself.
So I have time and money and resources to put into this.
I have 1 staff member currently who is unproductive. But we have an equity deal so it doesn’t cost me money for them to perform. But costs me lots of time and their performance is extremely weak. Don’t even want to go into detail, but it’s a nightmare. Their performance is about 1/10 but I believe I can raise their performance if I improve my ability to raise their performance.
Anyway. I want to build a team, but not sure exactly what activities are best ways to spend my time.
If I am physically making improvements, I feel I am slowing down the business progress.
Whereas I want to hire and manage people.
I’ve built training so that this co-founder is able to hire people. And these people can use the same training to hire people.
But I don’t currently have training to enable them to manage people.
My fear is that without training, people just ask unlimited questions on how to do something in their role and it becomes pointless to have hired them because I have to do everything they should have done to do it, so they basically just become a robot following very specific instructions. Rather than a human being who can achieve things independently.
So for example, if I made this training, it would take up all my time, whereas I have savings I’ve accumulated from freelancing which I can put into either having the co-founder manage staff, or have the co-founder make management training at the same time to enable more and more staff to hire and manage new staff. To achieve overall objectives and KPIs.
Or I could have the co-founder hire someone to make the training.
Then that frees up my time, my co-founders, time and only takes financial resources to accomplish.
What I want to achieve, is a scenario where I can give staff KPIs and objectives, and they are enabled to hire and manage people who can meet these objectives. Independently without my help required.
They give feedback, and I have a system for feedback to internal improvements can be made based on staff feedback.
Without it being unfiltered, it’s structured and organised so people can’t just get unlimited help/training/whatever from me.
Where they should be able to take actions, iterate, learn, improve, and act as independent thinking people who can achieve objectives themselves. Or within a system where it’s not all tied directly to me.
E.g. I have direct reports going to me.
But they have direct reports who go to them.
Previously I had a system where I did this, but then staff at the bottom of the hierarchy would ask their managers questions, and the managers wouldn’t know the answer so would then ask me the questions, and so jumping over the managers and making me deal with everything.
Whereas I want to build a system where people can make business progress in their specific area, independently without everything going to the CEO. Only important/urgent things are feedbacked to the CEO.
This way I believe much faster progress can happen.
Because I won’t be bogged down by exponentially growing problems.
Like with how it works in any successful organisation.
Tim Cook has only a handful of direct reports. Who each only have a handful of direct reports. And so on.
He’s making the most important decisions, dealing with what’s most important and strategic, with top authority, dealing with everything as a birds eye view, but not doing every employee’s job for them, teaching every employee how to do their job. Picking up the pieces after every employee misses their deadlines, doesn’t do their work, gives excuses, does poor work that doesn’t help the company.
Even in any successful organisation. Each unit/person is making their own decisions, taking their own action, learning from it, practicing themself at improving, gaining their own experience, not all relying on 1 person, every single person in the organisation, just for them to do their job.
In successful organisations, people at every level experience new problems all the time, and don’t need to contact the #1 person at the top just to deal with it.
They come up with a solution and go for it. And iterate. Learn, try to do something better next time. And there’s a constant learning/feedback process going on across the organisation which everyone takes part in, not just 1 person doing every part for everyone.
I believe this structure of modelling what actually successful organisations do is the correct way. Because they’re successful for a reason.
Not this ‘hustle grindset’ BS in the startup/business world where lots of information seems to be saying the wrong thing. It just makes no sense to make every single person 100% reliant on you for them to do their job.
Anyway so I’m thinking about what I should do with my time.
What I want to do, is tell my co-founder what to do, which involves hiring and managing people who do things that move the needle forward in the business, as defined by me, and some of those people also hire and manage people. To have an exponentially growing system of people growing the organisation. And a communication and feedback and learning system and autonomy within the system itself so it can take action, learn, grow, thrive. As a system within itself.
I believe if hypothetically, I did everything myself, then it takes about 6 months to ‘validate’ whether a business has good potential, and 5% of the time it does. So if I do everything myself, I believe it will take me 10 years to get a business off the ground.
But if I utilise my money and time more efficiently, I can have as many people working on each part involved in validating these businesses as possible.
I don’t know if that is lazy or smart.
I believe it’s both. But mostly smart. Because I believe I can convince, hire, organise, manage people to either work on equity deals or pay in a way where businesses can realistically bring in profit.
My co-founder does very little of what I ask him to do.
And he wants me to be doing individual things.
He objectively is financially and intelligently very poor and has very minimal skills or experience.
Not to be offensive. Just to paint a picture. So since there is conflicting information everywhere in the business world and you need to choose who to trust, I don’t trust what he believes.
Objectively I am much richer in all these areas than him.
So I used to operate on a democratic system with them. But it’s kind of like, in a vote for president, if you have 80% of the population being easily controlled by the media and being very dumb and easy to sway and manipulate into believing anything, and they vote for things which are objectively dumb and go against what the smartest and objectively most valuable people vote for, I don’t want to be held back by a dumb population having authority or being listened to, if they have a clear, long track record of making very bad decisions.
If you were to take business advice from a homeless person with no experience, money or intellect, or a Fortune 500 CEO, who let’s say objectively has massive experience, money, intellect and success. Then I would probably take what the CEO has to say.
If you had to listen to what a scientist vs 12 year old had to say about a scientific topic, you’d probably want to listen to the scientist who studied the topic and is well respected in their field.
So I believe it would be dumb for both of us, if he made decisions, objectively.
But at the same time it’s difficult to truly know what the truth is.
The Fortune 500 CEO could be telling you what you want to hear, and could have an incentive to lie to you to send you in the wrong direction with bad business advice so you don’t become competition to them, and the homeless person could be honest.
The scientist could be trying to gain fame and get attention to themself to build their career on a lie and fake experiments whereas the 12 year old could be a science savant.
So it’s difficult to truly know what the truth is.
If I should listen to him or myself.
Objectively.

  1. I believe if I spend time building the business via this logic I’ve described above, it can grow much faster, with unlimited people working on it and performing well, if the necessary improvements are made.
  2. And I believe if I were to do the individual things necessary to do it, it would take 6 months to ‘validate’ each’s potential. I.e. try everything in that timeframe to make it work, build a good service/product, build good sales process, build good marketing, deal with customers, etc, all on your own.
Whereas in the first option, other people could do all these things.
Human development over history has happened due to the input of millions, if not billions of people.
There wasn’t 1 person who did all the work to get Carnegie or Bill Gates or Jeff Bezos or Elon Musk or Mark Zuckerberg to gain the success they’ve achieved.
They all build an empire off the backs of others.
Did the slave owners do the slave work themselves when they brought slaves to America? No.
Does Elon do all the individual parts necessary to grow the company? No. He leads and controls the people in order to do that.
Does Mark Zuckerberg single handedly get Facebook off the ground? No. There were 10+ people involved. He stole code from others. Who sued him.
All of these people had exponentially growing staff as the company grew, as fuel to grow the company.
So if you have the money and strategy to lead them to success, I believe it surely is possible.
So long story short this is a long rambling piece of writing but I believe there’s very little impact 1 individual person has on the success of a company. Controlling and amassing an army of people who build the company up and contribute to the company sounds more true.
Does 1 person do everything involved in every sports team? No. Each player plays their respective part. Directed by the coach/manager.
Does 1 person do everything involved in musical orchestras? No each musician plays their part. Directed by the conductor.
And so on.
If you can build an exponentially growing team of staff who effectively work together, bring others on, take action to grow the business, learn from mistakes, make improvements, are highly motivated, are led successfully, it can achieve great things. I feel like it’s a delusion that individual people single-handedly grow companies without others.
So what should that person spend their time doing?
Doing all the millions of things necessary to grow the company? Or bring and manage others who some make progress themselves, some bring and manage others, to gain more and more resources to make progress at faster and faster rate.
Do successful people really have only 1 person responsible? No. They have teams of people behind them.
So trying to do the work of 1,000 people as 1 person sounds 1,000x as hard as getting 1,000 people to each do the work of 1 person.
So if you can finance the growth of the company via hiring others.
Let’s assume I can finance this exponential staff growth. Then surely I should do it right?
Like if I were to compete with 1 person trying to grow their business, and I had 1,000+ people, all doing their jobs effectively, being organised, working as a system not all relying on me, the competition where it’s 1 staff member on average would get beaten.
And surely any excuse you could give, I could just hire someone to solve that excuse.
Like “oh but what roles do you hire these people to do?” well I could hire someone whose role is to figure out what roles they should do. “But what if x?” well I could hire someone whose role is to solve that too. And so on. “Oh but do you have enough money to pay these staff?” Yes. And I can hire people whose job is to bring in money. Whether it’s fundraising, raising from
Did Hitler fight WW2 with 1 person? No. He fought it with millions, if not hundreds of millions of people.
Did Amazon/[insert any Fortune 500 company] get to their size today from having 1 staff member who did everything? No. They had thousands if not hundreds of thousands of staff.
Did any successful mom and pop shop/small business get to their size today from 1 staff member? No. They are one of the largest employers in the USA. Which means they hire a lot of people. Successful mom & pop shops generally have more staff the more successful they are.
Armies generally have more success the bigger and more effective they are.
Companies generally have more success the more staff and more effective the staff are.
So surely we shouldn’t hold ourselves back, to use the example of war, it’s like trying to go to war with others who have hundreds of thousands of people in their army, with just 1 person, yourself. Who is going to win? Them.
How are you going to compete with companies with way more staff, and way more effective staff than you? You would have to become exponentially more effective as 1 person which I just don’t know if it’s realistic.
I think it’s more delusional to believe that 1 person can do as well as 10 or 20 or 50 or 100 or more people who are each as effective as that 1 person.
So if you were to win, you would probably want to expand your army/staff and make them more effective, rather than try to make yourself somehow perform on the same level as armies/companies with thousands or hundreds of thousands of people. It’s just delusional to believe you can beat them in my opinion.
In business, you’d have to be extremely skilled at hundreds of different skills, spend 10+ hours on 100+ individual areas of the business each week to compete with 1,000+ staff who, if performing effectively, would crush you.
This is just my thoughts.
Am I being delusional? Come on…
I just feel like this is the way. Just look at the most successful organisations in history. Was it 1 person?
No, 1 person cannot realistically win a war against 100,000+ people. No matter how good they are. They would need to be top 0.00000000001% in skill in the world at what they’re beating the other side at.
Could 1 footballer beat a football team of 100 people of equal ability than them? No.
Could a company of 1 person outperform a company of 1,000 people? No.
So I believe if I can solve the ability to do this, I can grow a team of unlimited size to conquer and beat any problem thrown at us.
It’s just down to control of people.
Money doesn’t exist.
Even biggest most successful companies in the world mostly didn’t get there on their own.
I believe less than 1% of Fortune 500 Companies were bootstrapped. Or something similar.
And this is what I’m saying.
People in the small business/entrepreneur world tell you you need to have everything yourself.
How are you going to outfinance, outcompete companies on complete other levels without acquiring these resources from others? Just relying on yourself.
How could 1 person get more financing/investment in a company from investors compared to 1,000 of equal ability.
It’s never 1 person ‘beating the world’. Or beating the industry on their own.
Maybe if your aspiration is to be an average business.
“Oh but you should do what is best at each level, and it’s different for each level. Start just by yourself until you get X revenue. THEN hire people”
…..Well if you struggle to get X revenue on your own, how are you ever going to hire others?
The others help you grow the revenue in the first place.
I feel like the small business world is too overreliant on the founder and delusional about the capabilities of 1 person when competing against units 100-1,000x + bigger than them.
Come on.
Anything you want to compete in. In business.
Generally you already have competition.
And if you manage to somehow “spot” something they’ve “missed”, they could just copy you and wipe you out with their massive resources anyway.
In my opinion you need to expand your resources as FAST as possible.
Not this BS “oh wait until you get X profit on your own to hire other people”
Well if you’ve only made good profit on your own as a freelancer, and you’ve spent a lot of years trying to get a business off the ground solo, what are you meant to do?
“Oh just make it work” Great advice.
I just feel like there’s too much delusion into what it actually takes.
In a job or as a freelancer. It’s easier to make $3k-5k/month revenue because you’re only competing against individuals.
But when you try to compete against other businesses to make $3k-5k/month profit, you’re competing against businesses with 10x-100x the people, the money, the resources, the everything, to beat you.
So how are you meant to realistically beat them on your own? Without expanding your resources as quick as possible.
So because of this I believe if 1 person on their own is somehow meant to take a business from $0 to $10k/mo profit, then surely it will happen quicker if more people, of equal ability, are trying to make the business $0 to 10k/mo profit.
To be honest I don’t know what the truth is. This is just what I believe the truth is.
Because I’ve consumed so much wrong information from people acting like they have the correct advice in business.
All Youtube videos, articles, courses, claiming to make you successful in business, when in reality it’s just advice that sounds either easy to say or easy to hear.
Like it’s easy to say as a comment to this post, a response that takes 5 seconds to write, like the first thing that comes to your mind, like “just figure it out on your own”. But that’s not necessarily the truth, it’s just easy for you to say as a commenter. Comments aren’t necessarily the truth.
And on the other side business advice is easy to hear. Like “work on your own, make $1m/month, move to X country, live the life, working 2hours/day” which is just pure delusion. And most of the time the content/advice’s purpose is to benefit the business who made it, not the receiver of the advice. Because it’s selling a course or they have ad sense so they just want maximum engagement and views.
And anyone who is successful in business doesn’t need to give any advice. Because they’re applying the advice. Not giving it. Bill Gates or Jeff Bezos etc have no strong incentive trying to help others get to their level because they could just make an extra $10M-100M from spending the same time/energy/resources giving advice into growing their business.
They’re never gonna have advice that would help you beat them because otherwise they would’ve applied it themself.
And they are actually incentivized to not want others to truly succeed. Because it means more competition for them and less success for them.
So 99%+ of info online just seems like it’s not true.
I’m trying to figure out what is true and what isn’t.
Honestly though it’s difficult to even trust what anyone says in business. Any advice or feedback. For the reasons given.
Because 99% of feedback is either from people who haven’t truly grown a successful business, or it’s not related to you, or it involved luck, or it’s just like a motivational quote they tell you, or it’s a snarky comment they tell you.
It’s only helpful to them. And you are actually their customer or viewer or their entertainment. Not a successful business yourself. Because it’s just all misinformation that all contradicts with the truth.
So not even sure if it’s worth trying to get advice or if it’s all just pointless, just to figure it out myself from experience, trial and error and learning from my own thinking than relying on any other thinking.
Anyway do you think this is just crazy and I’m going crazy or is there any truth to what I’m saying?
Let me know your brutal honest feedback
submitted by fiverruser1 to EntrepreneurRideAlong [link] [comments]


2024.05.19 17:19 bAN0NYM0US Very niche PC reward auto generator

I don’t have a PC anymore, but I do have my server that has a Windows VM, so I wanted to see if playing solitaire on there would unlock the “play a pc game” reward, which it did, and after getting the reward I closed out of it all but didn’t really think about the fact that I left solitaire open.
Next day the reward just unlocked on its own. At first I thought I just forgot to claim the one from the day before so it was still ready to claim, but then day three rolls around and it happened again. Now today is day four and it just keeps claiming it everyday because I have a Windows VM running on my server where I forgot Solitaire open.
So it’s a pretty niche market for this auto generating reward, but if you have a server with a Windows VM that runs 24/7 anyway, start up Solitaire and it’s a free 20 points every day without doing anything.
submitted by bAN0NYM0US to MicrosoftRewards [link] [comments]


2024.05.19 17:17 Accidenz-Grotesk KIFASS 2 Game Jam: Keep it Fun and Stupid! Starts Friday (May 24)

KIFASS, the game jam that wants you to keep it fun and stupid (stupid!) is back for round two! https://itch.io/jam/kifass-2
The jam is exclusively for games made with DragonRuby and organised by members of the DragonRuby community. It’s ultra-relaxed and suitable for game devs of any ability, from beginners to pros.
To celebrate the jam and allow everyone to join in, DragonRuby is free for a limited time. If you don’t already have it, now’s the time to go grab it. We love it because it’s a tiny, fun, easy-to-learn but powerful 2D game engine. It hot-loads your code, publishes to multiple platforms with a single command, makes you breakfast and cleans up after your pets.
KIFASS Jam is named after a saying on the DragonRuby Discord server: Keep it fun and stupid, stupid. It’s a reminder to put the serious stuff aside for a while, loosen up a little, make something stupid and have fun.
submitted by Accidenz-Grotesk to gamedev [link] [comments]


2024.05.19 17:06 Star60WasTaken Speculations about the new DbD spinoff "What the Fog" being a data mining cash grab

Speculations about the new DbD spinoff
Not sure how many people here are interested in What the Fog but since it doesn't have it's own subreddit I thought this would be the next best thing.
I'm going to ramble a lot about the games history that I can tell from its files, so if you're not really interested in that skip down to the next sentence with bold text to get to the meat of this post.
So I'm sure most of you who did redeem What the Fog for free found it a little bit weird that in order to get your steam code you had to agree to two conditions being bHVR is allowed to data-mine from your game and share that data with 3rd party corporations. If you didn't want to agree to this you have the option of just buying the game on steam for the full price instead. Although not really major this did seem like a bit of a red flag and a couple of my friends thought so as well so I did a little digging.
It didn't take long at all from looking in the games files that this game was never intended to be Dead by Daylight themed, I'm not just talking about the fact that the weapons are overly fantasy-like or the enemies and abilities don't fit the characters I mean the fact that there are literally 3 unused characters in the games files named "Paladin", "Ranger" and "Sorcerer".
The folder containing all character models, textures, animations and abilities.
The Paladin and the Sorcerer still have their character models left over in the games files and after a long battle with Umodel, Fmodel and UE 4/5 Scripting System I managed to recover both the Paladin and the Sorcerer. After loading them into Blender and setting up their materials here's how they look.
The unused Sorcerer and Paladin character models.
These models do appear to be outdated though as they do not have a skeleton or a rig and they are using the old hand type, have an outdated UV as well as missing parts of their models.
I've been working over the past day or so to restore the models to a functional state based off the rigging of Dwight and Feng. They still need some work but here's an idea of what they could have looked like had they have not been scrapped. Interesting thing to note is that the skeletons used by Dwight and Feng have bones left over for these characters that are animated in the animations these characters use. Both characters share a 'hat' bone for the helmet and wizards hat and the Sorcerer has a 'strap' bone for knot at his chin as well as the Paladin having a 'wings' bone and a 'helm_front' bone. Take a look.
The Sorcerer and Paladin playing their menu idle animations, alongside Dwight and Feng.
The Sorcerer and Paladin playing their spawn animations, alongside Dwight and Feng.
While the Paladin and Sorcerer were left over in the files unfortunately the Ranger is nowhere to be found, they could be tucked away in a random file but as far as I can see only their textures remain. I can infer a little from their diffuse map as to how they might have appeared.
The diffuse texture for the Ranger.
I believe that the Ranger wore a green puffer jacket but the rest is a bit hard to understand from the UV... with consideration of the fantasy theme the green quarter circle shapes in the top left could be a gambeson that they wore over a brown skirt with a white shirt. I can't see any pants on the texture so this is my best guess. Their shoes were green with black detailing and they wore a green headband with yellow writing with a yellow gem in the center of their headband. Their weapon was a green crossbow bearing yellow gems. They have dark skin with black curly hair and black eyes. Based on the skeleton that all the characters use having some hair bones that nobody else uses I can assume that they had a bun on the back of their head with puffy bangs that were swept to the left of their face.
If you've played What the Fog then you'll be able to guess that the Sorcerer was replaced with Dwight, the Ranger was replaced with Claudette and the Paladin was replaced with Feng. This sudden change was assumedly made pretty late into the games development considering the fact that some abilities still reference removed character weapons and the 'SkullNBones' models that each survivor use are still using the old weapon designs from these characters when you die which I'll go into more detail about.
Feng has 3 skills she can learn which feel off, those being 'Shield Bash', 'Plated' and 'Resolve' which you can see the icons for below in that order.
Shield Bash, Plated & Resolve.
Two of these skills still depict the character with the shield/torso plating that the Paladin wears, rather than reworking these abilities they just simply left them in despite them not making much sense. The last ability being Resolve feels off due to the art style, it's inconsistent with the rest of the drawings and the shading has more of a smeared paint look to it rather than the gradient every other icon in the game has, suggesting it was drawn over when they made the switch from the Paladin to Feng. (It's hard to see from this image, if anyone wants the HD texture files to compare let me know.)
Despite those remnants still left over you can actually see the literal remains of the Paladin, Ranger and Sorcerer when a player dies and isn't revived by the end of the level. Below you can see the 'SkullNBones' models for each character where you can see that the sword has the Paladins design on the blade rather than the cloth wrapped around Feng's, the crossbow has the Rangers yellow gems on it instead of Claudette's pink gems and the staff has the Sorcerers green crystal in it rather than Dwight's blue crystal. The changes to this game to make it DbD themed must have happened late into development since the game already had original characters, mechanics and models before it was turned into a DbD spinoff. I assume they were also made very close to release considering how the wrong weapons displaying on dead players really should have been noticed before release.
The remains of the Paladin, the Ranger and the Sorcerer being used by Feng, Claud and Dwight respectively.
Other than the character models of the original characters remaining, there are some other remnants of the game before it became What the Fog left over in its files. Much like the character models I am unable to view most of them however I can say that certain mechanics such as the exit door was different. It appears to have had a massive crystal on it instead of trappers mask and would have been unlocked with a key, assumedly found in the level.
Another leftover asset are the chests that existed before Generators. I found it a bit weird that you had to spend currency to complete a generator and for it to give you a buff, turns out its because they were chests before the game was rebranded. I'll include an image of them below.
Chest_00 and Chest_02 respectively.
So what's the point of this post, well I'm a bit worried about what this game means for bHVR and DbD in the future.
On the surface this game looks like a funny little DbD spinoff but from what it looks like bHVR rebranded this game as a DbD game in order to get the fanbase of its biggest title to go "Omg! New DbD thing!" and start downloading it, normally this wouldn't be a problem as a lot of game studios make sequels upon sequels to games and spinoffs because the franchise sells but this game is a little different.
Assumedly the game was either a little side project of bHVR's or a test for the Devs when moving from UE4 to UE5, they either finished work on it or were interrupted as they have said that they don't plan to work on it anymore then slapped DbD onto it and released it for free if you agree to bHVR data mining and selling your data to third party businesses.
TL;DR What the Fog is basically a cash grab that bHVR slapped the DbD brand on very last minute to make fans buy the game. They don't plan to update it and they also offer it to existing DbD fans for free as long as bHVR can sell and use your data.
Sometimes bHVR makes changes to DbD that isn't all well received, that's just apart of game development but while those are just choices from a game design standpoint and while you could argue that these changes were made to make the game appeal to DbD fans they also decided to make it free for 2 million DbD fans who chose to sign their data away through an agreement. Looking at those two choices together looks a bit shady, I can't make accurate assumptions based off the findings in a short spinoff game so this is purely speculation and I hope I'm just blowing things out of proportion but as a DbD fan myself I'm genuinely concerned that we could start to see more decisions like this being made, I don't want to find out I'm in the reality where DbD as a game and as a franchise as well as what we're seeing produced by bHVR as well suffers as a game due to questionable business decisions.
After looking through the games files I thought this was an interesting and somewhat concerning discovery that people should know about. In any case if you did receive this game for free by redeeming a code you should go and turn off the data mining on your account through this link: https://account.bhvr.com/account/communication-preferences
You'll still be able to play the game, but bHVR won't be able to collect your data anymore.
Stay safe friends.
submitted by Star60WasTaken to deadbydaylight [link] [comments]


2024.05.19 17:01 UnderstandingNo4768 minecraft forge problem

when i click on single player to create a world it crashes on exit code -1
i put the crashreport below.
---- Minecraft Crash Report ----
// You should try our sister game, Minceraft!
Time: 2024-05-19 15:39:59
Description: mouseClicked event handler
java.lang.IllegalStateException: Failed to load registries due to above errors
at net.minecraft.resources.RegistryDataLoader.m\_247207\_(RegistryDataLoader.java:77) \~\[client-1.20.1-20230612.114412-srg.jar%23182!/:?\] {re:mixin,re:classloading,pl:mixin:APP:zeta.mixins.json:RegistryDataLoaderMixin,pl:mixin:A} at net.minecraft.server.WorldLoader.m\_246152\_(WorldLoader.java:54) \~\[client-1.20.1-20230612.114412-srg.jar%23182!/:?\] {re:classloading} at net.minecraft.server.WorldLoader.m\_245736\_(WorldLoader.java:58) \~\[client-1.20.1-20230612.114412-srg.jar%23182!/:?\] {re:classloading} at net.minecraft.server.WorldLoader.m\_214362\_(WorldLoader.java:31) \~\[client-1.20.1-20230612.114412-srg.jar%23182!/:?\] {re:classloading} at net.minecraft.client.gui.screens.worldselection.CreateWorldScreen.m\_232896\_(CreateWorldScreen.java:125) \~\[client-1.20.1-20230612.114412-srg.jar%23182!/:?\] {re:classloading,pl:runtimedistcleaner:A} at net.minecraft.client.gui.screens.worldselection.WorldSelectionList.m\_233213\_(WorldSelectionList.java:167) \~\[client-1.20.1-20230612.114412-srg.jar%23182!/:?\] {re:classloading,pl:runtimedistcleaner:A} at net.minecraft.client.gui.screens.worldselection.WorldSelectionList.(WorldSelectionList.java:93) \~\[client-1.20.1-20230612.114412-srg.jar%23182!/:?\] {re:classloading,pl:runtimedistcleaner:A} at net.minecraft.client.gui.screens.worldselection.SelectWorldScreen.m\_7856\_(SelectWorldScreen.java:54) \~\[client-1.20.1-20230612.114412-srg.jar%23182!/:?\] {re:classloading} at net.minecraft.client.gui.screens.Screen.m\_6575\_(Screen.java:321) \~\[client-1.20.1-20230612.114412-srg.jar%23182!/:?\] {re:computing\_frames,pl:accesstransformer:B,pl:runtimedistcleaner:A,re:mixin,pl:accesstransformer:B,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,pl:mixin:APP:quark.mixins.json:client.ScreenMixin,pl:mixin:A,pl:runtimedistcleaner:A} at net.minecraft.client.Minecraft.m\_91152\_(Minecraft.java:1007) \~\[client-1.20.1-20230612.114412-srg.jar%23182!/:?\] {re:mixin,pl:accesstransformer:B,xf:fml:xaerominimap:xaero\_minecraftclient,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,xf:fml:xaerominimap:xaero\_minecraftclient,pl:mixin:A,pl:runtimedistcleaner:A} at net.minecraft.client.gui.screens.TitleScreen.m\_279796\_(TitleScreen.java:159) \~\[client-1.20.1-20230612.114412-srg.jar%23182!/:?\] {re:computing\_frames,pl:runtimedistcleaner:A,re:mixin,pl:runtimedistcleaner:A,re:classloading,pl:mixin:APP:mixins.oculus.json:MixinTitleScreen,pl:mixin:A,pl:runtimedistcleaner:A} at net.minecraft.client.gui.components.Button.m\_5691\_(Button.java:38) \~\[client-1.20.1-20230612.114412-srg.jar%23182!/:?\] {re:classloading,pl:runtimedistcleaner:A} at net.minecraft.client.gui.components.AbstractButton.m\_5716\_(AbstractButton.java:55) \~\[client-1.20.1-20230612.114412-srg.jar%23182!/:?\] {re:computing\_frames,pl:runtimedistcleaner:A,re:classloading,pl:runtimedistcleaner:A} at net.minecraft.client.gui.components.AbstractWidget.m\_6375\_(AbstractWidget.java:175) \~\[client-1.20.1-20230612.114412-srg.jar%23182!/:?\] {re:classloading,pl:accesstransformer:B,pl:runtimedistcleaner:A} at net.minecraft.client.gui.components.events.ContainerEventHandler.m\_6375\_(ContainerEventHandler.java:38) \~\[client-1.20.1-20230612.114412-srg.jar%23182!/:?\] {re:computing\_frames,re:mixin,re:classloading} at net.minecraft.client.gui.screens.TitleScreen.m\_6375\_(TitleScreen.java:294) \~\[client-1.20.1-20230612.114412-srg.jar%23182!/:?\] {re:computing\_frames,pl:runtimedistcleaner:A,re:mixin,pl:runtimedistcleaner:A,re:classloading,pl:mixin:APP:mixins.oculus.json:MixinTitleScreen,pl:mixin:A,pl:runtimedistcleaner:A} at net.minecraft.client.MouseHandler.m\_168084\_(MouseHandler.java:92) \~\[client-1.20.1-20230612.114412-srg.jar%23182!/:?\] {re:classloading,pl:runtimedistcleaner:A} at net.minecraft.client.gui.screens.Screen.m\_96579\_(Screen.java:437) \~\[client-1.20.1-20230612.114412-srg.jar%23182!/:?\] {re:computing\_frames,pl:accesstransformer:B,pl:runtimedistcleaner:A,re:mixin,pl:accesstransformer:B,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,pl:mixin:APP:quark.mixins.json:client.ScreenMixin,pl:mixin:A,pl:runtimedistcleaner:A} at net.minecraft.client.MouseHandler.m\_91530\_(MouseHandler.java:89) \~\[client-1.20.1-20230612.114412-srg.jar%23182!/:?\] {re:classloading,pl:runtimedistcleaner:A} at net.minecraft.client.MouseHandler.m\_168091\_(MouseHandler.java:189) \~\[client-1.20.1-20230612.114412-srg.jar%23182!/:?\] {re:classloading,pl:runtimedistcleaner:A} at net.minecraft.util.thread.BlockableEventLoop.execute(BlockableEventLoop.java:102) \~\[client-1.20.1-20230612.114412-srg.jar%23182!/:?\] {re:computing\_frames,pl:accesstransformer:B,re:mixin,pl:accesstransformer:B,re:classloading,pl:accesstransformer:B} at net.minecraft.client.MouseHandler.m\_91565\_(MouseHandler.java:188) \~\[client-1.20.1-20230612.114412-srg.jar%23182!/:?\] {re:classloading,pl:runtimedistcleaner:A} at org.lwjgl.glfw.GLFWMouseButtonCallbackI.callback(GLFWMouseButtonCallbackI.java:43) \~\[lwjgl-glfw-3.3.1.jar%23141!/:build 7\] {} at org.lwjgl.system.JNI.invokeV(Native Method) \~\[lwjgl-3.3.1.jar%23153!/:build 7\] {} at org.lwjgl.glfw.GLFW.glfwWaitEventsTimeout(GLFW.java:3474) \~\[lwjgl-glfw-3.3.1.jar%23141!/:build 7\] {} at com.mojang.blaze3d.systems.RenderSystem.limitDisplayFPS(RenderSystem.java:237) \~\[client-1.20.1-20230612.114412-srg.jar%23182!/:?\] {re:mixin,re:classloading,pl:mixin:APP:mixins.oculus.json:MixinGlStateManager,pl:mixin:APP:mixins.oculus.json:MixinRenderSystem,pl:mixin:APP:mixins.oculus.json:statelisteners.MixinRenderSystem,pl:mixin:A} at net.minecraft.client.Minecraft.m\_91383\_(Minecraft.java:1173) \~\[client-1.20.1-20230612.114412-srg.jar%23182!/:?\] {re:mixin,pl:accesstransformer:B,xf:fml:xaerominimap:xaero\_minecraftclient,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,xf:fml:xaerominimap:xaero\_minecraftclient,pl:mixin:A,pl:runtimedistcleaner:A} at net.minecraft.client.Minecraft.m\_91374\_(Minecraft.java:718) \~\[client-1.20.1-20230612.114412-srg.jar%23182!/:?\] {re:mixin,pl:accesstransformer:B,xf:fml:xaerominimap:xaero\_minecraftclient,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,xf:fml:xaerominimap:xaero\_minecraftclient,pl:mixin:A,pl:runtimedistcleaner:A} at net.minecraft.client.main.Main.main(Main.java:218) \~\[1.20.1-forge-47.2.0.jar:?\] {re:classloading,pl:runtimedistcleaner:A} at jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method) \~\[?:?\] {} at jdk.internal.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:77) \~\[?:?\] {} at jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) \~\[?:?\] {} at java.lang.reflect.Method.invoke(Method.java:568) \~\[?:?\] {} at net.minecraftforge.fml.loading.targets.CommonLaunchHandler.runTarget(CommonLaunchHandler.java:111) \~\[fmlloader-1.20.1-47.2.0.jar:?\] {} at net.minecraftforge.fml.loading.targets.CommonLaunchHandler.clientService(CommonLaunchHandler.java:99) \~\[fmlloader-1.20.1-47.2.0.jar:?\] {} at net.minecraftforge.fml.loading.targets.CommonClientLaunchHandler.lambda$makeService$0(CommonClientLaunchHandler.java:25) \~\[fmlloader-1.20.1-47.2.0.jar:?\] {} at cpw.mods.modlauncher.LaunchServiceHandlerDecorator.launch(LaunchServiceHandlerDecorator.java:30) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:53) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:71) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.modlauncher.Launcher.run(Launcher.java:108) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.modlauncher.Launcher.main(Launcher.java:78) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.modlauncher.BootstrapLaunchConsumer.accept(BootstrapLaunchConsumer.java:26) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.modlauncher.BootstrapLaunchConsumer.accept(BootstrapLaunchConsumer.java:23) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.bootstraplauncher.BootstrapLauncher.main(BootstrapLauncher.java:141) \~\[bootstraplauncher-1.1.2.jar:?\] {} 
A detailed walkthrough of the error, its code path and all known details is as follows:
-- Head --
Thread: Render thread
Stacktrace:
at net.minecraft.resources.RegistryDataLoader.m\_247207\_(RegistryDataLoader.java:77) \~\[client-1.20.1-20230612.114412-srg.jar%23182!/:?\] {re:mixin,re:classloading,pl:mixin:APP:zeta.mixins.json:RegistryDataLoaderMixin,pl:mixin:A} at net.minecraft.server.WorldLoader.m\_246152\_(WorldLoader.java:54) \~\[client-1.20.1-20230612.114412-srg.jar%23182!/:?\] {re:classloading} at net.minecraft.server.WorldLoader.m\_245736\_(WorldLoader.java:58) \~\[client-1.20.1-20230612.114412-srg.jar%23182!/:?\] {re:classloading} at net.minecraft.server.WorldLoader.m\_214362\_(WorldLoader.java:31) \~\[client-1.20.1-20230612.114412-srg.jar%23182!/:?\] {re:classloading} at net.minecraft.client.gui.screens.worldselection.CreateWorldScreen.m\_232896\_(CreateWorldScreen.java:125) \~\[client-1.20.1-20230612.114412-srg.jar%23182!/:?\] {re:classloading,pl:runtimedistcleaner:A} at net.minecraft.client.gui.screens.worldselection.WorldSelectionList.m\_233213\_(WorldSelectionList.java:167) \~\[client-1.20.1-20230612.114412-srg.jar%23182!/:?\] {re:classloading,pl:runtimedistcleaner:A} at net.minecraft.client.gui.screens.worldselection.WorldSelectionList.(WorldSelectionList.java:93) \~\[client-1.20.1-20230612.114412-srg.jar%23182!/:?\] {re:classloading,pl:runtimedistcleaner:A} at net.minecraft.client.gui.screens.worldselection.SelectWorldScreen.m\_7856\_(SelectWorldScreen.java:54) \~\[client-1.20.1-20230612.114412-srg.jar%23182!/:?\] {re:classloading} at net.minecraft.client.gui.screens.Screen.m\_6575\_(Screen.java:321) \~\[client-1.20.1-20230612.114412-srg.jar%23182!/:?\] {re:computing\_frames,pl:accesstransformer:B,pl:runtimedistcleaner:A,re:mixin,pl:accesstransformer:B,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,pl:mixin:APP:quark.mixins.json:client.ScreenMixin,pl:mixin:A,pl:runtimedistcleaner:A} at net.minecraft.client.Minecraft.m\_91152\_(Minecraft.java:1007) \~\[client-1.20.1-20230612.114412-srg.jar%23182!/:?\] {re:mixin,pl:accesstransformer:B,xf:fml:xaerominimap:xaero\_minecraftclient,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,xf:fml:xaerominimap:xaero\_minecraftclient,pl:mixin:A,pl:runtimedistcleaner:A} at net.minecraft.client.gui.screens.TitleScreen.m\_279796\_(TitleScreen.java:159) \~\[client-1.20.1-20230612.114412-srg.jar%23182!/:?\] {re:computing\_frames,pl:runtimedistcleaner:A,re:mixin,pl:runtimedistcleaner:A,re:classloading,pl:mixin:APP:mixins.oculus.json:MixinTitleScreen,pl:mixin:A,pl:runtimedistcleaner:A} at net.minecraft.client.gui.components.Button.m\_5691\_(Button.java:38) \~\[client-1.20.1-20230612.114412-srg.jar%23182!/:?\] {re:classloading,pl:runtimedistcleaner:A} at net.minecraft.client.gui.components.AbstractButton.m\_5716\_(AbstractButton.java:55) \~\[client-1.20.1-20230612.114412-srg.jar%23182!/:?\] {re:computing\_frames,pl:runtimedistcleaner:A,re:classloading,pl:runtimedistcleaner:A} at net.minecraft.client.gui.components.AbstractWidget.m\_6375\_(AbstractWidget.java:175) \~\[client-1.20.1-20230612.114412-srg.jar%23182!/:?\] {re:classloading,pl:accesstransformer:B,pl:runtimedistcleaner:A} at net.minecraft.client.gui.components.events.ContainerEventHandler.m\_6375\_(ContainerEventHandler.java:38) \~\[client-1.20.1-20230612.114412-srg.jar%23182!/:?\] {re:computing\_frames,re:mixin,re:classloading} at net.minecraft.client.gui.screens.TitleScreen.m\_6375\_(TitleScreen.java:294) \~\[client-1.20.1-20230612.114412-srg.jar%23182!/:?\] {re:computing\_frames,pl:runtimedistcleaner:A,re:mixin,pl:runtimedistcleaner:A,re:classloading,pl:mixin:APP:mixins.oculus.json:MixinTitleScreen,pl:mixin:A,pl:runtimedistcleaner:A} at net.minecraft.client.MouseHandler.m\_168084\_(MouseHandler.java:92) \~\[client-1.20.1-20230612.114412-srg.jar%23182!/:?\] {re:classloading,pl:runtimedistcleaner:A} at net.minecraft.client.gui.screens.Screen.m\_96579\_(Screen.java:437) \~\[client-1.20.1-20230612.114412-srg.jar%23182!/:?\] {re:computing\_frames,pl:accesstransformer:B,pl:runtimedistcleaner:A,re:mixin,pl:accesstransformer:B,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,pl:mixin:APP:quark.mixins.json:client.ScreenMixin,pl:mixin:A,pl:runtimedistcleaner:A} at net.minecraft.client.MouseHandler.m\_91530\_(MouseHandler.java:89) \~\[client-1.20.1-20230612.114412-srg.jar%23182!/:?\] {re:classloading,pl:runtimedistcleaner:A} at net.minecraft.client.MouseHandler.m\_168091\_(MouseHandler.java:189) \~\[client-1.20.1-20230612.114412-srg.jar%23182!/:?\] {re:classloading,pl:runtimedistcleaner:A} at net.minecraft.util.thread.BlockableEventLoop.execute(BlockableEventLoop.java:102) \~\[client-1.20.1-20230612.114412-srg.jar%23182!/:?\] {re:computing\_frames,pl:accesstransformer:B,re:mixin,pl:accesstransformer:B,re:classloading,pl:accesstransformer:B} at net.minecraft.client.MouseHandler.m\_91565\_(MouseHandler.java:188) \~\[client-1.20.1-20230612.114412-srg.jar%23182!/:?\] {re:classloading,pl:runtimedistcleaner:A} at org.lwjgl.glfw.GLFWMouseButtonCallbackI.callback(GLFWMouseButtonCallbackI.java:43) \~\[lwjgl-glfw-3.3.1.jar%23141!/:build 7\] {} at org.lwjgl.system.JNI.invokeV(Native Method) \~\[lwjgl-3.3.1.jar%23153!/:build 7\] {} at org.lwjgl.glfw.GLFW.glfwWaitEventsTimeout(GLFW.java:3474) \~\[lwjgl-glfw-3.3.1.jar%23141!/:build 7\] {} 
-- Affected screen --
Details:
Screen name: net.minecraft.client.gui.screens.TitleScreen 
Stacktrace:
at net.minecraft.client.gui.screens.Screen.m\_96579\_(Screen.java:437) \~\[client-1.20.1-20230612.114412-srg.jar%23182!/:?\] {re:computing\_frames,pl:accesstransformer:B,pl:runtimedistcleaner:A,re:mixin,pl:accesstransformer:B,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,pl:mixin:APP:quark.mixins.json:client.ScreenMixin,pl:mixin:A,pl:runtimedistcleaner:A} at net.minecraft.client.MouseHandler.m\_91530\_(MouseHandler.java:89) \~\[client-1.20.1-20230612.114412-srg.jar%23182!/:?\] {re:classloading,pl:runtimedistcleaner:A} at net.minecraft.client.MouseHandler.m\_168091\_(MouseHandler.java:189) \~\[client-1.20.1-20230612.114412-srg.jar%23182!/:?\] {re:classloading,pl:runtimedistcleaner:A} at net.minecraft.util.thread.BlockableEventLoop.execute(BlockableEventLoop.java:102) \~\[client-1.20.1-20230612.114412-srg.jar%23182!/:?\] {re:computing\_frames,pl:accesstransformer:B,re:mixin,pl:accesstransformer:B,re:classloading,pl:accesstransformer:B} at net.minecraft.client.MouseHandler.m\_91565\_(MouseHandler.java:188) \~\[client-1.20.1-20230612.114412-srg.jar%23182!/:?\] {re:classloading,pl:runtimedistcleaner:A} at org.lwjgl.glfw.GLFWMouseButtonCallbackI.callback(GLFWMouseButtonCallbackI.java:43) \~\[lwjgl-glfw-3.3.1.jar%23141!/:build 7\] {} at org.lwjgl.system.JNI.invokeV(Native Method) \~\[lwjgl-3.3.1.jar%23153!/:build 7\] {} at org.lwjgl.glfw.GLFW.glfwWaitEventsTimeout(GLFW.java:3474) \~\[lwjgl-glfw-3.3.1.jar%23141!/:build 7\] {} at com.mojang.blaze3d.systems.RenderSystem.limitDisplayFPS(RenderSystem.java:237) \~\[client-1.20.1-20230612.114412-srg.jar%23182!/:?\] {re:mixin,re:classloading,pl:mixin:APP:mixins.oculus.json:MixinGlStateManager,pl:mixin:APP:mixins.oculus.json:MixinRenderSystem,pl:mixin:APP:mixins.oculus.json:statelisteners.MixinRenderSystem,pl:mixin:A} at net.minecraft.client.Minecraft.m\_91383\_(Minecraft.java:1173) \~\[client-1.20.1-20230612.114412-srg.jar%23182!/:?\] {re:mixin,pl:accesstransformer:B,xf:fml:xaerominimap:xaero\_minecraftclient,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,xf:fml:xaerominimap:xaero\_minecraftclient,pl:mixin:A,pl:runtimedistcleaner:A} at net.minecraft.client.Minecraft.m\_91374\_(Minecraft.java:718) \~\[client-1.20.1-20230612.114412-srg.jar%23182!/:?\] {re:mixin,pl:accesstransformer:B,xf:fml:xaerominimap:xaero\_minecraftclient,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,xf:fml:xaerominimap:xaero\_minecraftclient,pl:mixin:A,pl:runtimedistcleaner:A} at net.minecraft.client.main.Main.main(Main.java:218) \~\[1.20.1-forge-47.2.0.jar:?\] {re:classloading,pl:runtimedistcleaner:A} at jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method) \~\[?:?\] {} at jdk.internal.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:77) \~\[?:?\] {} at jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) \~\[?:?\] {} at java.lang.reflect.Method.invoke(Method.java:568) \~\[?:?\] {} at net.minecraftforge.fml.loading.targets.CommonLaunchHandler.runTarget(CommonLaunchHandler.java:111) \~\[fmlloader-1.20.1-47.2.0.jar:?\] {} at net.minecraftforge.fml.loading.targets.CommonLaunchHandler.clientService(CommonLaunchHandler.java:99) \~\[fmlloader-1.20.1-47.2.0.jar:?\] {} at net.minecraftforge.fml.loading.targets.CommonClientLaunchHandler.lambda$makeService$0(CommonClientLaunchHandler.java:25) \~\[fmlloader-1.20.1-47.2.0.jar:?\] {} at cpw.mods.modlauncher.LaunchServiceHandlerDecorator.launch(LaunchServiceHandlerDecorator.java:30) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:53) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:71) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.modlauncher.Launcher.run(Launcher.java:108) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.modlauncher.Launcher.main(Launcher.java:78) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.modlauncher.BootstrapLaunchConsumer.accept(BootstrapLaunchConsumer.java:26) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.modlauncher.BootstrapLaunchConsumer.accept(BootstrapLaunchConsumer.java:23) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.bootstraplauncher.BootstrapLauncher.main(BootstrapLauncher.java:141) \~\[bootstraplauncher-1.1.2.jar:?\] {} 
-- Last reload --
Details:
Reload number: 1 Reload reason: initial Finished: Yes Packs: vanilla, mod\_resources 
Stacktrace:
at net.minecraft.client.ResourceLoadStateTracker.m\_168562\_(ResourceLoadStateTracker.java:49) \~\[client-1.20.1-20230612.114412-srg.jar%23182!/:?\] {re:classloading} at net.minecraft.client.Minecraft.m\_91354\_(Minecraft.java:2326) \~\[client-1.20.1-20230612.114412-srg.jar%23182!/:?\] {re:mixin,pl:accesstransformer:B,xf:fml:xaerominimap:xaero\_minecraftclient,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,xf:fml:xaerominimap:xaero\_minecraftclient,pl:mixin:A,pl:runtimedistcleaner:A} at net.minecraft.client.Minecraft.m\_91374\_(Minecraft.java:735) \~\[client-1.20.1-20230612.114412-srg.jar%23182!/:?\] {re:mixin,pl:accesstransformer:B,xf:fml:xaerominimap:xaero\_minecraftclient,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,xf:fml:xaerominimap:xaero\_minecraftclient,pl:mixin:A,pl:runtimedistcleaner:A} at net.minecraft.client.main.Main.main(Main.java:218) \~\[1.20.1-forge-47.2.0.jar:?\] {re:classloading,pl:runtimedistcleaner:A} at jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method) \~\[?:?\] {} at jdk.internal.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:77) \~\[?:?\] {} at jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) \~\[?:?\] {} at java.lang.reflect.Method.invoke(Method.java:568) \~\[?:?\] {} at net.minecraftforge.fml.loading.targets.CommonLaunchHandler.runTarget(CommonLaunchHandler.java:111) \~\[fmlloader-1.20.1-47.2.0.jar:?\] {} at net.minecraftforge.fml.loading.targets.CommonLaunchHandler.clientService(CommonLaunchHandler.java:99) \~\[fmlloader-1.20.1-47.2.0.jar:?\] {} at net.minecraftforge.fml.loading.targets.CommonClientLaunchHandler.lambda$makeService$0(CommonClientLaunchHandler.java:25) \~\[fmlloader-1.20.1-47.2.0.jar:?\] {} at cpw.mods.modlauncher.LaunchServiceHandlerDecorator.launch(LaunchServiceHandlerDecorator.java:30) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:53) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:71) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.modlauncher.Launcher.run(Launcher.java:108) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.modlauncher.Launcher.main(Launcher.java:78) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.modlauncher.BootstrapLaunchConsumer.accept(BootstrapLaunchConsumer.java:26) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.modlauncher.BootstrapLaunchConsumer.accept(BootstrapLaunchConsumer.java:23) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.bootstraplauncher.BootstrapLauncher.main(BootstrapLauncher.java:141) \~\[bootstraplauncher-1.1.2.jar:?\] {} 
-- System Details --
Details:
Minecraft Version: 1.20.1 Minecraft Version ID: 1.20.1 Operating System: Windows 11 (amd64) version 10.0 Java Version: 17.0.8, Microsoft Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Microsoft Memory: 1891457688 bytes (1803 MiB) / 3556769792 bytes (3392 MiB) up to 13958643712 bytes (13312 MiB) CPUs: 12 Processor Vendor: AuthenticAMD Processor Name: AMD Ryzen 5 5600G with Radeon Graphics Identifier: AuthenticAMD Family 25 Model 80 Stepping 0 Microarchitecture: Zen 3 Frequency (GHz): 3.89 Number of physical packages: 1 Number of physical CPUs: 6 Number of logical CPUs: 12 Graphics card #0 name: NVIDIA GeForce RTX 2060 Graphics card #0 vendor: NVIDIA (0x10de) Graphics card #0 VRAM (MB): 4095.00 Graphics card #0 deviceId: 0x1f03 Graphics card #0 versionInfo: DriverVersion=31.0.15.5244 Memory slot #0 capacity (MB): 8192.00 Memory slot #0 clockSpeed (GHz): 2.13 Memory slot #0 type: DDR4 Memory slot #1 capacity (MB): 8192.00 Memory slot #1 clockSpeed (GHz): 2.13 Memory slot #1 type: DDR4 Virtual memory max (MB): 33641.12 Virtual memory used (MB): 11939.29 Swap memory total (MB): 17408.00 Swap memory used (MB): 71.40 JVM Flags: 9 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance\_javaw.exe\_minecraft.exe.heapdump -Xss1M -Xmx13G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M Loaded Shaderpack: [SEUS-Renewed-v1.0.1.zip](http://SEUS-Renewed-v1.0.1.zip) Profile: Custom (+0 options changed by user) NEC status: No NEC detected Launched Version: 1.20.1-forge-47.2.0 Backend library: LWJGL version 3.3.1 build 7 Backend API: NVIDIA GeForce RTX 2060/PCIe/SSE2 GL version 4.6.0 NVIDIA 552.44, NVIDIA Corporation Window size: 854x480 GL Caps: Using framebuffer using OpenGL 3.2 GL debug messages: Using VBOs: Yes Is Modded: Definitely; Client brand changed to 'forge' Type: Client (map\_client.txt) Graphics mode: fast Resource Packs: Current Language: es\_es CPU: 12x AMD Ryzen 5 5600G with Radeon Graphics ModLauncher: 10.0.9+10.0.9+main.dcd20f30 ModLauncher launch target: forgeclient ModLauncher naming: srg ModLauncher services: mixin-0.8.5.jar mixin PLUGINSERVICE eventbus-6.0.5.jar eventbus PLUGINSERVICE fmlloader-1.20.1-47.2.0.jar slf4jfixer PLUGINSERVICE fmlloader-1.20.1-47.2.0.jar object\_holder\_definalize PLUGINSERVICE fmlloader-1.20.1-47.2.0.jar runtime\_enum\_extender PLUGINSERVICE fmlloader-1.20.1-47.2.0.jar capability\_token\_subclass PLUGINSERVICE accesstransformers-8.0.4.jar accesstransformer PLUGINSERVICE fmlloader-1.20.1-47.2.0.jar runtimedistcleaner PLUGINSERVICE modlauncher-10.0.9.jar mixin TRANSFORMATIONSERVICE modlauncher-10.0.9.jar fml TRANSFORMATIONSERVICE FML Language Providers: minecraft@1.0 lowcodefml@null javafml@null Mod List: client-1.20.1-20230612.114412-srg.jar Minecraft minecraft 1.20.1 DONE Manifest: a1:d4:5e:04:4f:d3:d6:e0:7b:37:97:cf:77:b0:de:ad:4a:47:ce:8c:96:49:5f:0a:cf:8c:ae:b2:6d:4b:8a:3f mixinextras-forge-0.3.2.jar MixinExtras mixinextras 0.3.2 DONE Manifest: NOSIGNATURE over-enchanted-forge-1.3.0.jar OverEnchanted overenchanted 1.3.0 DONE Manifest: NOSIGNATURE geckolib-forge-1.20.1-4.4.4.jar GeckoLib 4 geckolib 4.4.4 DONE Manifest: NOSIGNATURE unwrecked-ships-plus-1.0.0-forge.jar Unwrecked Ships Plus unwrecked\_ships 1.0.0-1.20 DONE Manifest: NOSIGNATURE jei-1.20.1-forge-15.3.0.4.jar Just Enough Items jei 15.3.0.4 DONE Manifest: NOSIGNATURE forge-1.20.1-47.2.0-universal.jar Forge forge 47.2.0 DONE Manifest: 84:ce:76:e8:45:35:e4:0e:63:86:df:47:59:80:0f:67:6c:c1:5f:6e:5f:4d:b3:54:47:1a:9f:7f:ed:5e:f2:90 Zeta-1.0-14.jar Zeta zeta 1.0-14 DONE Manifest: NOSIGNATURE rubidium-0.6.5.jar Rubidium rubidium 0.6.5 DONE Manifest: NOSIGNATURE curios-forge-5.9.0+1.20.1.jar Curios API curios 5.9.0+1.20.1 DONE Manifest: NOSIGNATURE Quark-4.0-442.jar Quark quark 4.0-442 DONE Manifest: NOSIGNATURE ecologics-forge-1.20.1-2.2.0.jar Ecologics ecologics 2.2.0 DONE Manifest: NOSIGNATURE Xaeros\_Minimap\_24.0.3\_Forge\_1.20.jar Xaero's Minimap xaerominimap 24.0.3 DONE Manifest: NOSIGNATURE oculus-mc1.20-1.6.4.jar Oculus oculus 1.6.4 DONE Manifest: NOSIGNATURE easy-piglins-forge-1.20.1-1.0.5.jar Easy Piglins easy\_piglins 1.20.1-1.0.5 DONE Manifest: NOSIGNATURE u\_desert-1.2.1.jar Unnamed Deserts u\_desert 1.2.1 DONE Manifest: NOSIGNATURE Crash Report UUID: c4dbdb7b-c631-43ac-978f-47c28a3d5ffa FML: 47.2 Forge: net.minecraftforge:47.2.0 
submitted by UnderstandingNo4768 to MinecraftForge [link] [comments]


2024.05.19 17:01 trad9r [Store] May 6 - BFK Emerald, Talon/Bayonet Sapphire, Clean Karambit Fade, Wild Lotus, Pandoras 0.18, Superconductors 0.09, Spearmint 0.18, Vice 0.16, Slingshot 0.11, St Fire Serpent, Glock Fade, M9 CW, Nocts & more

Not all of my skins are listed here, make sure to check my inventory for more!

Buyouts are in cash value but mostly looking for TRADES!

Some prices might be outdated.

Almost all of my prices is negotiable, feel free to send me offers / add me to negotiate prices!

Mostly looking for items offers, downgrades/upgrades!

Last Update May 6, 2024.

Trade Link - Steam Profile - InGame ScreenShots

KNIVES

Name Wear Wear value Additional info Screenshots B/O Tradable After
Butterfly Emerald FN 0.029 - ScreenShot $15,250 May 10
Talon Sapphire FN 0.033 - ScreenShot $4,175 Tradable
Bayonet Sapphire FN 0.008 - ScreenShot $3,775 Tradable
Bayonet Sapphire FN 0.019 - ScreenShot $3,700 Tradable
Karambit Fade FN 0.008 96% fade clean corner ScreenShot $3,888 Tradable
Karambit Marble Fade FN 0.028 tricolor clean corner ScreenShot $1,625 Tradable
M9 Crimson Web MW 0.126 clean hole 2 webs PS ScreenShot $1,500 Tradable
Karambit Tiger Tooth FN 0.007 - ScreenShot $1,250 Tradable

GLOVES

Name Wear Wear value Additional info Screenshots B/O Tradable After
Sport Gloves Pandora's Box FT 0.187 - ScreenShot $6,500 Tradable
Sport Gloves Superconductor MW 0.091 - ScreenShot $5,885 Tradable
Moto Gloves Spearmint FT 0.184 - ScreenShot $3,185 Tradable
Sport Gloves Slingshot MW 0.119 - ScreenShot $2,595 Tradable
Specialist Gloves Crimson Kimono FT 0.166 left hand max red ScreenShot $2,370 May 09
Sport Gloves Vice FT 0.168 - ScreenShot $2,340 Tradable
Specialist Gloves Emerald Web FT 0.152 - ScreenShot $1,200 Tradable
Specialist Gloves Emerald Web FT 0.201 - ScreenShot $965 Tradable
Sport Gloves Arid FT 0.194 - ScreenShot $685 Tradable
Sport Gloves Omega FT 0.163 - ScreenShot $695 Tradable
Driver Gloves Crimson Weave FT 0.169 - ScreenShot $505 Tradable
Sport Gloves Omega FT 0.229 - ScreenShot $499 May 11
Sport Gloves Nocts FT 0.165 - ScreenShot $490 May 11
Sport Gloves Nocts FT 0.166 - ScreenShot $490 May 11
Specialist Gloves Fade FT 0.223 clean E ScreenShot $450 May 12

WEAPONS

Name Wear Wear value Additional info Screenshots B/O Tradable After
AK Wild Lotus WW 0.400 - ScreenShot $5,000 Tradable
St AK Fire Serpent FT 0.277 - ScreenShot $1,875 Tradable
Glock Fade FN 0.026 98%+ fade ScreenShot $1,800 Tradable
AK Fire Serpent FT 0.193 - ScreenShot $888 Tradable
AK Vulcan FN 0.037 - ScreenShot $790 Tradable
AK Vulcan FN 0.065 - ScreenShot $740 Tradable

Trade Link - Steam Profile - InGame ScreenShots

x x X - [ScreenShot]() $x Tradable
submitted by trad9r to Csgotrading [link] [comments]


http://rodzice.org/