Popular bowling team names

SCJerk

2016.02.16 13:07 ANAL_CAVITIES SCJerk

"The best modded Jerk sub in history" - Tony Khan
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2008.03.19 17:17 Men's Rights :: Advocating for the social and legal equality of men and boys since 2008

At the most basic level, men's rights are the legal rights that are granted to men. However, any issue that pertains to men's relationship to society is also a topic suitable for this subreddit. Men's rights are influenced by the way men are perceived by others. WARNING: Some other subs have bots that will ban you if you post or comment here.
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2017.11.05 00:47 NeonXI Group Breaks

Welcome to /GroupBreaks, the community for group breakers. Share your pulls, news, funny stories, questions and upcoming case and box breaks.
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2024.05.19 20:54 buriom Competitive Head-to-Head Leagues

Hi FantasyPL! I’m analyzing competitive Head-to-Head leagues from this season for my Master's thesis. If you managed a team, could you please share your League ID or name? Thanks in advance!
submitted by buriom to FantasyPL [link] [comments]


2024.05.19 20:52 Comfortable-Bee2236 My issues with AFK Journey

So, I play AFK Journey since day 1, I had a blast at the start and still enjoy the game "somewhat" But here is a few issues that I just cant wrap my head around. I'll list the issues down below...>
  1. The main issue for me is that there's just not enough content to do. EVEN though its a AFK game. I feel like we need more content directed more towards the end-game players. The content we currently have is pretty fun, but all of it can be done within 15 minutes max if you're taking your time.
  2. Cosmetics, They are a nice addition to the game. They help everyone create their own unique character, But here is what I dont like, The game gives you plenty of cosmetics from just doing the campaign, But the majority of it is just a bunch of animalistic cosmetics or cosmetics that were made just for the sake of having more options thus half of them not being made with actual passion behind it. If you manage to reach the top-20 in Supreme Arena, Which is very difficult to get to, and not only that, You'd also have to manage to stay top-20 without people overthrowing you. But, the cosmetics you get are temporary, They are not only the best looking cosmetics by far currently in the game. But they are also temporary. So after tears and sweat getting there. You only get temporary cosmetic. Why cant it be permanent? We actually had to put effort into it (Wallet included) to get there, Unlike the majority of the cosmetics we get just by doing campaign which are permanent. I'd rather look like a fully plated amored knight (As edgy as it sounds) then be a "Furry" as people like to call. Or you know, simply add a more variety of cosmetics then a bunch of tails and sticks glued to our head.
  3. Essences, the bane of my existence. Getting essences is so ridiculously expensive, that you'd make a big mistake to spread it out on multiple characters instead of prioritizing just 1 core team. (This is not included for whales) Im a mid-spender, Not a whale by far, just buy packs that have high value. And I struggle to have 2 strongly independant teams because I lack the resources such as Essences. Can we just please have a specific game-mode or that we get MORE essences by game-modes that already drop essences.
  4. In this massive, open-world game. There are only 2 vendors currently, But 1 of the 2, Is pretty much a waste to even bother with. And im talking about Ironhoof Forge. Not only does it sell equipment that you will most likely replace within the same hour, or day maximum. It also sells the equipment for a ridiculous price. Almost everyone i've talked too. Nobody ever recommended even going there unless you really were desperate and had a very, very low equipment lvl, that needed a replacement. But not only that, I just feel like in general, For such a massive open-world game. I feel like there is a lack of vendors or open-world activities such as crafting stations, or cooking stations, you name it. It needs more NPC driven activities imo.
  5. Chest equipments, The chests that we open up for the equipment, just so we can recycle it, Its mind-baffling how the chest require a specific resonance level, Yet it gives equipment far below from what you currently have. Its stupid.
  6. Reset all the levels of Arcane Labyrinth once a week, or increase the levels, Its honestly suprising they haven't even touched that yet. There's no use for it once you've cleared all 15 levels. And that was 3 weeks ago.
  7. They should really add more guild-related activities/events. We get to have a nice guild-hall, but the only purpose of it is to do your daily battle-drills, claim rewards, and get out of it. Its such a waste honestly.
  8. The Abyss, which I cleared 1 week ago, Has dull and underwhelming rewards once you reach a certain stage, Why is it with every game-mode, The higher we go, The more underwhelming the rewards become? Would it hurt to keep the reward the same?
  9. We need more Co-op events/activities, If there is 1 thing I enjoy doing, its doing Corrupted-Creature with my guild-mates or my friends. Its very engaging having to set up a team with other players.
  10. This is not so much of a issue, but more towards what I'd like to see in the future. A housing-system. We got the world for it, And i'd be a pretty fun activity to do, If you just want to sit back and do something that doesn't involve killing, running, and pushing stages.
submitted by Comfortable-Bee2236 to AFKJourney [link] [comments]


2024.05.19 20:51 KaiTheGSD White German Shepherds

Let's learn about the genetics surrounding white German Shepherds (WGSDs for short) and White Swiss Shepherds (WSSDs for short). However, we start with the genetics, let's talk a bit about White Swiss Shepherds and white German Shepherds, as well as their similarities and differences.
WHITE SWISS SHEPHERDS (WSSDs): What is a White Swiss Shepherd? White Swiss Shepherds are a seperate FCI and KC recognised breed that descends from white German Shepherds, made after white wasn't allowed back into the GSD breed standard. The first White Swiss Shepherd stud, named Lobo, was born in 1966 and was later exported to Switzerland along with other white German Shepherds from the US and Canada.
Lobo was owned by a woman named Agatha Burch, who also imported a female from the UK called 'White Lilac of Blinkbonny'. It was Lobo, White Lilac, and the other imports brought into Switzerland that are considered to be the foundation of the White Swiss Shepherd Dog, though Lobo and his progeny are the most recognizable. A club for the WSSD was founded in 1989, and gained FCI provisional recognition in 2002, and was later definitively recognized in 2011. The breed was also recognized by the Kennel Club (not to be confused with the AKC, UKC, or either CKCs) in 2017. A large portion of WSSDs, however, haven't been outcrossed to WGSDs since the making of the breed and since the registration of four of Lobo's offspring in the Swiss Stud Book in the early 70's, although that is starting to change (which will explain a bit more further down).
Today's White Swiss Shepherds look different from most white German Shepherds. The biggest difference is that WSSDs, as any breed, have their own breed standard. And this standard is different from the GSD standards. The WSSD breed standard calls for a look that is more similar to the older GSDs. They don't have such sloped croups, their rear legs aren't as exaggerated as in GSDs, they have longer backs, and more rectangular shaped bodies. Their feet also need to be oval-shaped rather than cat-shaped. WSSDs can also be a bit bigger than GSDs. WSSDs can come in short coats (also called stock coat) and long coats and both of these variations can be shown without any added faults. And of course, only white coats and black noses are allowed in WSSDs. Snow noses and more cream shaded coats can happen in the breed, but they are not desired. The desired look in the breed is a snow white dog with jet black skin, nose, and brown eyes. So in general, the WSSD breed standard calls for a wolfier, "old-style" GSD kind of appearance.
White Swiss Shepherds are stacked in a four-point stack and unlike German Shepherds, there are no working lines or show-lines in the breed. All dogs are just White Swiss Shepherds and can participate in any sport or show as their owners wish. Any nose colors that aren't black would be a disqualification in WSSDs, but so far only a small portion of WSSDs have been found to carry liver. That being said, no liver litters have been born in the breed and with how highly inbred the breed is, breeding livers would result badly.
Temperament wise, White Swiss Shepherds tend to be calmer and more level-headed than German Shepherds, but there are exceptions with a higher level of drive.
Most White Swiss Shepherds can been found in Europe. A way smaller amount of breeders can be found in non-FCI countries like the US, but they can be difficult to find. As such, WSSDs have an issue with COI as a lot of these dogs are very inbred. And even though no issues can be seen now, continuing to breed WSSDs to only other WSSDs could bring upon the end of the breed. To stop that from happening, the ''borders'' between WGSDs and WSSDs have gotten lighter and some breeders are introducing new white lines to the breed.
WHITE GERMAN SHEPHERDS (WGSDs): What is a white German Shepherd? White German Shepherds are German Shepherds that are, well, white. They aren't a seperate breed from the typical German Shepherd, except for in the UKC where they can be shown as a variant of the German Shepherd or as their own breed, the White Shepherd.
And with the fact that WGSDs are GSDs, they can vary more in appearance than WSSDs. As with any other German Shepherd, WGSDs can come from different lines like American show-line, Czech working line, West German show-line, etc. And of course, as German Shepherds, they have the same German Shepherd breed standard. Although in the biggest kennel clubs, white is either a fault or a disqualification. The UKC is the biggest and only kennel club that allows white GSDs to be shown. The German Shepherd breed standards may vary depending on the location, but in general, German Shepherds tend to be smaller than WSSDs, tend to have more sloped croups, and more exaggerated rear legs. The biggest difference between WSSDs and WGSDs is the color variety. WGSDs can come in many shades from a golden shade (Often called champagne or biscuit) to pure white. Due to white only being a masking gene, WGSDs can also have liver, blue, isabella, etc pigmentation. They can even be piebald or panda and with the panda, have blue eyes. But most commonly, pure white, black-nosed, and brown-eyed WGSDs are seen. White German Shepherds, like any other German Shepherd, are commonly stacked in a three-point stack.
German Shepherds tend to be more energetic and driven than White Swiss Shepherds. White German Shepherds also don't really have COI issues like WSSDs as there are many different lines they can use for their breeding programs, non-white GSD lines included.
WSSDs and WGSDs: To recap, what's different in the two breeds? White Swiss Shepherds tend to look longer, be less exaggerated, and look more natural. White Swiss Shepherds also tend to be more docile than German Shepherds. White Swiss Shepherds don't vary in color as much as white German Shepherds. White German Shepherds tend to look more similar to GSDs (because that's what they are) not WSSDs. White German Shepherds can come in different shades, can come in liver, blue, isabella, panda, piebald, etc. Due to both breeds being different, they both have different breed standards. WSSDs are stacked in a four-point stack in shows, while WGSDs are stacked in a three-point stack.
So, what's similar in the two breeds? Both have similar features as they were once the same breed. Both share the same ancestry, and both come in mostly white coats where yellow shades aren't preferred. In both breeds, snow noses are not desired.
However, even though these two are seperate breeds, breeding these dogs isn't as easy as it might seem at first. This is mostly because WSSDs are a seperate breed in the FCI, but not in the AKC or UKC. As such, all WSSDs are seen as WGSDs in the US. That being said, a WGSD wouldn't be seen as a WSSD in any FCI country. As such, if a WSSD and WGSD had puppies, they could be registered in the AKC and UKC as GSDs, but if a WSSD and WGSD had puppies in an FCI country, they'd be seen as mutts that don't belong in the German Shepherd or White Swiss Shepherd breed. They would also likely be seen at mutts in the KC, so it is a mess in general. What makes the breed situation for the WSSD even worse is that currently, some WGSD lines are getting introduced in WSSDs in hopes to add to genetic diversity. That in itself is great, but it also breaks down the already wonky border between the breeds.
So in conclusion, unless they're at the extreme ends of the spectrum, you won't be able to tell apart a WSSD from a WGSD just by looks. You can tell the breed by their pedigree and by the breed they're registered as. And in the US, the line between the breeds doesn't really exist so unless you're breeding FCI registered WSSDs to other FCI registered WSSDs, your WSSD and it's offspring will most likely be counted as WGSDs or just GSDs.
GENETICS: Now, the fun stuff. The white German Shepherd and the White Swiss Shepherd are called white, although the correct term for their color is recessive red. Recessive red is located on the E locus and looks like this: ee. Recessive red makes a dog's body covered in phaeomelanin (Phaeomelanin is the red pigment of a dog. It doesn't color the dog's skin or affect their eye color, it just affects the red fur of the body). Recessive red comes in different shades from deep red (in Irish Setters), yellow (in Labradors and Golden Retrievers for an example), to white (like in White Swiss Shepherds and white German Shepherds).
If a recessive red dog is bred to another recessive red dog, then they can only produce recessive red puppies. If a recesive dog is bred to a non-recessive dog, then the color of the puppies will be determined by the other colors that their parents carry. So some puppies can be white, come black and tan, etc.
Every recessive red dog has another pattern underneath all of the phaeomelanin. That's why golden retriever mixes can be brindle or WSSD mixes wolfsable or any other color that they carry. Take my white GSD, Yōkai, for example. Underneath all of the phaeomelanin, he is black and tan. Recessive red can't come in any patterns, but can have panda over any other true white over it, as panda is a dominant gene and not recessive. Recessive red dogs can also have different skin, nose, eye colors depending on their eumelanin color.
HEALTH: There are no health problems associated with the white masking gene.
IN GERMAN SHEPHERDS: Recessive red naturally occurs in the breed and wasn't introduced by crossbreeding. As it is a recessive gene, it can similarly pop up in litters just like blue and liver. White is probably the most popular of the nonstandard colors, and their coat color doesn't impact their temperament at all.
submitted by KaiTheGSD to germanshepherds [link] [comments]


2024.05.19 20:51 Training-Ad-603 Advice Required: An entrepreneur & EMBA

Hi Everyone,
Background of Profile
I am 36 years old and here is a brief history. Almost a rags to riches type of profile.
Topper at School and excelled in science while at School.
18 years of age joined Dell at India and got promoted twice and won awards. Couldn’t fund my college education due to a poor family situation.
21 years joined a cloud services firm and got promoted twice
25 years became a team manager managing 8 direct reports and client base in about 4 countries.
26 years Got a Bachelors of Arts in Political Science, History & Economics with average grades since I was more inclined just to finish it rather than compete for grades. It gave me exposure to Economics and even got featured in a Top podcast. I did find interest in Austrian school of economics. The degree acquired through distance/online from an accredited university in India.
27 years became an entrepreneur & CEO at a blockchain startup established in US. Build the company from scratch with zero capital and got investors from US and others. Saved from almost 4 bankruptcy situations to an M&A.
Also have a 1 year consulting experience with an analytics firm, mainly had to make money while creating a startup.
Got a patent in my name in post quantum encryption in blockchain in US.
Currently in an M&A process and heading the acquiring firm as SVP product and Managing Director of couple of country operations.
Currently based in Middle East. I can always go to US with an O1 visa option, that's what my attorney suggested.
I felt I almost reached the maximum without a formal college degree and wanted to think if an EMBA would help build further.
My requirements are below.
I would like to join an institution which probably inspires/helps me to create probably another startup.
A strong alumni network.
Top 10 school in US.
Advice Required
Can I pass some of the admission requirements especially for a top institute like Kellogg based on my unusual profile.
Should I take a GMAT or another test to offset a lack of strong academic background or something like a patent would offset that.
I understand schools like Kellogg I might be able to crack, I was thinking of MIT Sloan school as well.
Happy to answer any further questions to make an informed decision.
submitted by Training-Ad-603 to eMBA [link] [comments]


2024.05.19 20:51 Redwillish Team Sky OC!

His name is Nylan and he wants to join team sky and his team is Rayquaza, Miraidon, Necrozma, Decidueye, Iron Jugulis, and Lunala (that can fuse with necrozma).
submitted by Redwillish to TeamSky [link] [comments]


2024.05.19 20:48 CannabisTrainingU How to Make Pot Brownies

How to Make Pot Brownies: A Step-by-Step Guide

Making pot brownies is a popular and enjoyable way to consume cannabis, combining the delightful experience of eating a sweet treat with the effects of cannabis. Here's a comprehensive guide to help you create delicious and potent pot brownies.

Ingredients

For the Cannabis-Infused Butter (Cannabutter):
For the Brownies:

Tools

Step-by-Step Instructions

1. Decarboxylate Your Cannabis

Decarboxylation is the process of activating the THC in cannabis, making it psychoactive.
  1. Preheat the oven: to 240°F (115°C).
  2. Prepare the cannabis: Break down the cannabis into small pieces using your hands or a grinder.
  3. Spread on a baking sheet: Place the cannabis evenly on a baking sheet lined with parchment paper.
  4. Bake: in the preheated oven for about 40 minutes, stirring every 10 minutes to ensure even heating. The cannabis should turn a light brown color.

2. Make the Cannabutter

  1. Melt the butter: In a saucepan, melt 1 cup of butter over low heat.
  2. Add decarboxylated cannabis: Stir in the decarboxylated cannabis and simmer on low heat for 2-3 hours. Make sure the mixture doesn’t boil.
  3. Strain the mixture: Use a fine mesh strainer or cheesecloth to strain the cannabutter into a clean bowl, removing the plant material. Let it cool.

3. Prepare the Brownie Batter

  1. Preheat the oven: to 350°F (175°C).
  2. Mix sugars and butter: In a large mixing bowl, combine the granulated sugar, brown sugar, and 1 cup of cannabutter. Mix well until creamy.
  3. Add eggs and vanilla: Beat in the eggs one at a time, then add the vanilla extract.
  4. Combine dry ingredients: In a separate bowl, whisk together the flour, cocoa powder, salt, and baking powder.
  5. Mix wet and dry ingredients: Gradually add the dry ingredients to the wet ingredients, mixing until well combined.
  6. Optional mix-ins: Fold in the chocolate chips and nuts if desired.

4. Bake the Brownies

  1. Prepare the baking pan: Grease a 9x13 inch baking pan or line it with parchment paper.
  2. Pour the batter: Spread the brownie batter evenly in the prepared pan.
  3. Bake: in the preheated oven for 25-30 minutes, or until a toothpick inserted into the center comes out with a few moist crumbs.
  4. Cool: Allow the brownies to cool completely in the pan before cutting them into squares.

Dosage and Consumption

Tips for a Perfect Batch

  1. Consistent Mixing: Ensure all ingredients are well-mixed for even potency.
  2. Temperature Control: Avoid high temperatures when making cannabutter to prevent degrading the THC.
  3. Patience: Wait for the brownies to cool completely before cutting to prevent them from crumbling.
Enjoy your homemade pot brownies responsibly and remember to label them clearly to avoid accidental consumption. Happy baking!
submitted by CannabisTrainingU to u/CannabisTrainingU [link] [comments]


2024.05.19 20:46 RetroNumanox Lumas fine art gallery, specialists for high-quality art, now also promotes and sells AI art worldwide in collaboration with reputable artists. AI Art = Art

Lumas fine art gallery, specialists for high-quality art, now also promotes and sells AI art worldwide in collaboration with reputable artists. AI Art = Art

AI ART: ARTISTIC INTELLIGENCE

Enter a realm of unlimited creativity: welcome to the innovative world of AI art. Discover the revolutionary approach that uses today's technologies to realize tomorrow's visions. A new form of creativity – between artificial and artistic intelligence. Explore creations that transcend the ordinary! AI ART: ARTISTIC INTELLIGENCE
https://preview.redd.it/nh8vqecyhf1d1.jpg?width=1920&format=pjpg&auto=webp&s=c3ba3149aa2ac422fc2878c57b620700686df7a3
Art out of this world: In his original AI-generated works, the artistic figure Slender O’Kenoshi creates the parallel universe within a parallel universe. He creates a holistic concept that merges fiction and reality and brings on a new aesthetic entity. Instead of fighting it, Slender O’Kenoshi teams up with what other photographers tend to consider a threat: Artificial intelligence accompanies every step of his process, an artistic synthesis, from the re-invention of the artist himself through the artificial character based on an AI-generated biography to the virtual virtuoso compositions inventing a new world. He engages entirely in what others use supportively, becoming a part of the story he is telling. While conventional photographers create stories with pictures, Slender O’Kenoshi creates pictures with stories.
https://www.lumas.com/artist/steve_glashie
Artistic intelligence: Steve Glashier is familiar with visualizing the world - both as a photographer and as a filmmaker. In his avant-garde, exclusively AI-generated works, the entire creative process is based on the artist's imagination and creativity. Instead of merely depicting the world, he builds his own - and thus helps building a new, much-discussed artform: promtography. Instead of capturing things, in promtography it is all about allowing full bent: virtual image creation knows no boundaries, but instead it confronts the artist with the challenge of going beyond the limits of the imagination and channeling or taming it.
The equation that photography is merely a mirror of our living world has become obsolete at the latest since contemporary art. Meaningful art does not imitate: it creates. Notable photographs do not only depict the actual state, but they change it. In this sense, Steve Glashier uses digital image production in the form of text-based, generative artificial intelligence as a design tool – to elevate his conceptual thinking to a new level that leads to artworks that do not only portray reality but expand it. It offers him new forms of expression for his passion for storytelling, enhancing the space for his ideas to unfold ad infinitum. The more precise the commands to the AI, the more artistic the results.
https://preview.redd.it/r0xz5ey9if1d1.jpg?width=1600&format=pjpg&auto=webp&s=ff62171ccce82ad1ec4a42947bc75e44c0c3b0fc
https://www.lumas.com/artist/sophia_winters/
Artful contrasts melting together in the evening sun: cold stone bathed in warm twilight; earthy colors that play around cool water surfaces. Modern aesthetics of clear lines and straight surfaces, interrupted by the sweeping shapes of classic vintage cars. A deserted ambience that is at the same time brimming with personality: Sophia Winter's aesthetic creations exude an irresistible, luxurious charm. Behind the glassy pool surfaces, however, lie sophisticated creations that go into depth: Her series is a sensual study of society. Under her artist's name, the sociology graduate from Los Angeles explores the spirit and lifestyle of California from an aesthetic point of view. Socialized in a society ruled by innovation, the artist has been inspired by her immediate environment not only in terms of her subject matter, but also her technical approach: Using complex AI tools, she succeeds in giving visual expression to her socio-psychological observations. Free of judgement, yet with a critical eye, her works reflect the zeitgeist in a world characterized by glamour and progress.
The artist uses digital tools, which are usually used to generate a touch of surrealism and realize parallel worlds, to create astonishingly photorealistic impressions – in an environment illuminated by the Hollywood’s glow and dominated by the pursuit of perfection. In this way, she subtly integrates a meaningful friction between a real illusory world and generated reality.
https://preview.redd.it/sre2akv2if1d1.jpg?width=1600&format=pjpg&auto=webp&s=d2cb14800fe5cb4a8e1ef24196e1191005983214
https://www.lumas.com/artist/tom_bake
What if ...: Tom Baker has set himself the challenge of posing this question – far beyond the boundaries of the superhero cosmos. Tom Baker is not an artist, but many. He is the sophisticated concept of a creative collective that combines a cultural-theoretical approach with a creative one. After configuring a personified algorithm who gave himself the name Tom Baker, they jointly explore the limits and possibilities of artificial intelligence under his pseudonym. Using state-of-the-art technology, they create art on a meta-level that addresses the human fascination with superhumanity – illustrated by a superhero fascinated by everyday life.
Tom Baker's avatar is designed to continuously tap into sources of information and autonomously acquire data. Or also: “Developed to self-develop.” A dynamic concept that consciously rejects the idea of completion and thus positions itself critically against the concept of 'completion' as perfection. “The expression of ‘attaining something’ is also misleading. It idealizes the arrival, the cessation. But in terms of living, movement is essential. Moving people, moving things. That is the difference between art and administration. Art knows no closing time, but it is also immortal.”
https://preview.redd.it/2p8vk0r4if1d1.jpg?width=1600&format=pjpg&auto=webp&s=545d1e7f300605fba0bb64168edaaffeac565e51
https://preview.redd.it/51e9o9fvhf1d1.jpg?width=1523&format=pjpg&auto=webp&s=19e5dbbc6ccf3dfff91ae8242e7f716fc6ac6326
submitted by RetroNumanox to aiwars [link] [comments]


2024.05.19 20:45 FelicitySmoak_ Do you think there's a connection between Michael's death & his attorney Peter Lopez's "suicide"?

Do you think there's a connection between Michael's death & his attorney Peter Lopez's
On June 25, 2009, Michael Jackson dies, reportedly of a Propofol overdose
Three deaths of people connected to Michael happen within a six month period & I begin to think this was not a coincidence.
  • November 5, 2009 - the father of the first accuser Evan Chandler, commits suicide - single gunshot to the head
  • December 18, 2009, Bruce Ayers (Dr. Klein's research assistant and confidant of 3 years) was found dead on a sidewalk in Los Angeles. Ayers knew MJ
  • April 30, 2010, Peter Lopez (Michael Jackson's ex-lawyer) commits suicide - single gunshot to the head
https://preview.redd.it/ttr8fclnhf1d1.jpg?width=190&format=pjpg&auto=webp&s=cf9d10038dbcb96ee666a17bcf9d98aa4f92927d
NO ONE, not his mother nor his family and friends, saw any sign that Peter Lopez would commit suicide. Reports surfaced that said Lopez seemed slightly stressed, but not one sign that morning
Peter dropped the kids off at school at about 9:00 AM Friday. When he got home, he apparently went to the backyard garden and shot himself in the head
There were reports from people close to Peter that thought he seemed "stressed out" in the weeks leading up to his death ... but that he did not tell anyone -- including his family -- what was bothering him.
They did find a 1-page, handwritten note in which Peter expressed his love for his wife & kids and asked for forgiveness, but did not even hint at why Peter would end his life
In the very odd 911 call that his wife, actress Catherine Bach made, she states that there was a "terrible robbery" a few days earlier
I wonder what was stolen? Is the robbery connected?
https://preview.redd.it/i11oo7tqhf1d1.jpg?width=485&format=pjpg&auto=webp&s=08064dcc10707b306aced4de65b9756339e07932

Peter's History With Michael

Raymone Bain, Michael's former general manager, said she hired Peter Lopez in 2006 as Jackson's entertainment attorney when she was reorganizing his business affairs.
"I'd known Peter for 20 years," she said. When she was searching for a new legal team she said another of her clients, R&B singer Babyface, recommended Lopez.
"I can't think of a nicer individual," she said after his death. "He was a good guy. I'm just so shocked."
Lopez was conveniently/coincidentally hired to replace John Branca.
On August 7, 2006, Raymone Bain stated that:
"in what could be one of the biggest conspiracies in the entertainment industry, documents have been sent to Michael Jackson, and his representatives, which reveal a deliberate plan by some former attorneys as well as associates and advisors, to force Jackson into involuntary bankruptcy. The documents reveal that FORMER ATTORNEYS actively solicited other attorneys, vendors and creditors to 'join in a petition to place the client in involuntary bankruptcy.' ...Based on the timing of the events that have impacted his personal and professional life in recent years, he has long been suspicious that some of them that he entrusted to act on his behalf, and to advise him with respect to his personal and business affairs, may not have always acted in his best interests."
John Branca was fired by Michael Jackson in 2006. Although Branca stated that he left because Michael was surrounded by people who he did not care for or trust, the fact is that that Michael Jackson fired Branca and wrote him a letter demanding that he return all documents that pertained to him.
https://preview.redd.it/m0nczzp07f1d1.jpg?width=642&format=pjpg&auto=webp&s=a973ae4098ad803623619d397de3700b28764881
Michael's letter was dated in 2003. Did Jackson finally have the evidence against John Branca that he needed? And to be sure, Lopez was aware of all that was going on regarding Michael Jackson, whether it was Branca or other seedy characters that surrounded him.

The Final Months

Some people say Lopez wasn't involved with Michael in his final months. They are wrong. He was integral in the putting together of the This Is It residency, as confirmed by his wife & others
Darius Jordi Lassus, President and CEO of IMC Records said:
"in the past three years, Peter Lopez helped Michael Jackson launch the Life Water "Thrillicious" Super Bowl ad featuring Naomi Campbell, the release of "Thriller 25" (the 25th Anniversary edition of the biggest selling album in music history with new mixes featuring Wil.i.am, Kanye West, Akon and Fergie), "Thriller the Musical", the "This Is It" tour with AEG and an MJ inspired clothing line with Christian Audigier, you simply couldn't stop them, they were on fire."
On February 27, 2009, he is seen in Michael's entourage
https://reddit.com/link/1cvv7k3/video/7f6ceop3df1d1/player

On March 4, 2009, Lopez signed this "Confidential Estate Planning' document
https://preview.redd.it/gzru3t8yaf1d1.jpg?width=2544&format=pjpg&auto=webp&s=4a5ee8d0b0568550c18e6fea27a008cea4078cf0
https://preview.redd.it/tj5bwlg0bf1d1.jpg?width=2550&format=pjpg&auto=webp&s=5bbdf3d43f83fc7eda70dbbed63196b674bfc155
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In April of 2009, Peter Lopez was fired. The reason & by whom is unknown, though it is widely believed to have been by Tohme Tohme
It is said that he was fired to make room for John Branca to come back. Reportedly, on June 17th, eight days before he died, Michael signed a letter hiring Branca back as his lawyer. This letter has never been made public
Howard Weitzman, a lawyer for the estate, confirmed:
"In mid-June, Michael Jackson retained John Branca to represent him as general and entertainment counsel in his business and personal affairs."
We all know about Michael's fraudulent 2002 will that Branca has passed off as authentic but it is said that Lopez was in possession of the legitimate 1997 will
Picture taken May 23, 2008
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Yes, I know Keya Morgan is not completely trustworthy or a good person but I still don't think we should outright dismiss everything that he says
In this August 2009 interview with Lopez, he says that the Michael Jackson investigation was to be solved "very soon". He seems like a man that knows more than he was letting on
https://reddit.com/link/1cvv7k3/video/rwsjdbpnaf1d1/player
Bach told the police that in the days prior to Peter's "suicide", she was being stalked.
In 2012, when asked if she thought that maybe it was not suicide, or that something other than personal issues was behind his death she said
"I don't know"
In a 2013 interview with The Huffington Post, Catherine Bach states:
"He represented Michael Jackson, and you know how crazy that was. He's the man responsible for putting the "This Is It" tour together. He brought AEG into the picture which I'm sure now he wishes he didn't. So I think that he felt very responsible for what happened to Michael. And I think that that gave him a lot of grief"
This all seems a lot to just be coincidence
Was someone threatening Peter's family because of what he knew about Michael's business?
Peter was openly critical about the way the estate was handling MJ's business after his death. He said they (the estate) did not know what they were doing.
Did Peter sacrifice himself to save his family from threats?
Did he take himself out of the equation because he knew the info he was sitting on and other people knew that he knew?
Peter would likely have known or have been in possession of it, if there was another will
If Peter knew that people had conspired to kill Michael then he would also know that they would have no problem getting rid of him or his family too
Why does Branca seem to be involved in every facet of this?
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2024.05.19 20:44 uscvball Former Trojan track stars shine at the LA Grand Prix

TT Terry was 5th in the 100M final with an 11.37. She's already met the Olympic Standard. She has great split times so I would be shocked if she didn't make the US team for Paris.
Kendall Ellis had a Season Best 22.77 in the 200, finishing 7th.
Anna Cockrell won the 400H with a Season Best 53.75, almost a full second ahead of the 2nd place finisher. She's already met the Olympic Standard.
Michael Norman won the 400 with a 44.53.
Isaiah Jewett finished 2nd in the 800 with a Season Best 1:44.02. He has already met the Olympic Standard.
Rai Benjamin won the 400H with a World Leading time of 46.64. That's a superb opening time for Rai. If he and Dos Santos of Brazil stay healthy, that will be an epic showdown in Paris.
Great meet this weekend, attracted a ton of big name participants. Hate that it was in westwood but USC still seems to own that track.
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2024.05.19 20:43 beingsadique Ranchi Itinerary: Your Ultimate Guide to Exploring the City

Ranchi Itinerary: Your Ultimate Guide to Exploring the City
https://preview.redd.it/f2yaohvsgf1d1.jpg?width=6000&format=pjpg&auto=webp&s=24b3a63afa232a9aa07484cdd2ae9fcc79660860

Day 1: Discovering the Natural Wonders of Ranchi

Begin your Ranchi adventure by diving into its natural beauty. Start your day with a visit to the Hundru Falls, one of the most picturesque waterfalls in the region. The cascading waters of Hundru Falls offer a breathtaking view and a serene environment, making it a perfect spot to refresh your senses. Early morning is the best time to visit, as the area is less crowded, allowing you to truly appreciate the natural splendor.
Post this, head to the Rock Garden, a perfect spot for some relaxation and photography. The Rock Garden is known for its unique rock formations and lush greenery. Wander along the winding paths and take in the tranquil atmosphere. The garden's artistic layout, featuring various sculptures carved from rocks, provides ample opportunities for memorable photographs.
For lunch, savor some local Jharkhand cuisine at a nearby restaurant. Traditional dishes such as litti chokha, dhuska, and bamboo shoot curry offer a delightful culinary experience that reflects the rich cultural heritage of the region. Many local eateries around the Rock Garden provide a cozy ambiance, perfect for a mid-day meal.
In the afternoon, make your way to Tagore Hill, named after the famous poet Rabindranath Tagore. The hill offers panoramic views of the city and is a favored spot for both locals and tourists. The serene environment at the top of Tagore Hill provides an excellent setting for introspection and relaxation. The climb is relatively easy, but the reward is a stunning vista of Ranchi’s landscape.
Conclude your day with a leisurely evening stroll around the serene Ranchi Lake. The lake, often referred to as Bada Talab, is a popular spot for evening outings. The calm waters and surrounding greenery create a peaceful ambiance, perfect for winding down after a day of exploration. Consider opting for a Ranchi tour package to streamline your travel experience and ensure you don't miss any must-see attractions.

Day 2: Exploring the Cultural and Historical Gems

On the second day of your Ranchi itinerary, immerse yourself in the city's rich cultural and historical landscape. Begin your day with a visit to the Jagannath Temple, one of the most significant religious sites in Ranchi. This temple not only offers spiritual solace but also showcases architectural beauty that is a feast for the eyes. The intricate carvings and the serene atmosphere make it a must-visit for anyone interested in history and spirituality.
Following your spiritual retreat, head to the State Museum Hotwar. This museum is a treasure trove of Jharkhand's rich history and heritage. From ancient artifacts to exhibits that narrate the region's historical journey, the State Museum Hotwar provides an educational experience that is both enriching and enlightening. It's an ideal stop for history enthusiasts and those looking to understand the cultural backdrop of Ranchi.
For lunch, consider trying out a local eatery that serves traditional Jharkhand dishes. The local cuisine offers a unique blend of flavors, with dishes such as litti chokha, dhuska, and thekua providing a taste of the region's culinary heritage. This gastronomic experience will not only satisfy your hunger but also give you insight into the local food culture.
In the afternoon, make your way to the Ranchi Science Centre. Particularly if you're traveling with family, this center offers an educational and entertaining experience with its interactive exhibits and demonstrations. The science center aims to make learning fun and engaging, making it a perfect spot for children and adults alike.
Conclude your day by exploring the bustling local markets such as the Basanti Market. Here, you can shop for souvenirs and local handicrafts, which make for perfect mementos of your trip. The market is a vibrant place filled with the colors and sounds of Ranchi, offering an authentic local shopping experience.

Call to Action

For a hassle-free trip, you may want to book a comprehensive Ranchi tour package that includes guided tours and transportation. Such packages often provide valuable insights and conveniences, making your exploration of the city seamless and enjoyable.
For enquiry and this tool free to call :
Name: Anshu Kumar Email: anshus(@)specialtrips.in Contact Number: +919205574407/+917992407604 Company Address: N - 14, Flat no. - 1104, 11th floor, Sector - 151, JAYPEE GREEN AMAN, Behind Urba Tech , Noida, Gautam Buddha Nagar, Uttar Pradesh. Pin - 201310
submitted by beingsadique to ItineraryLab [link] [comments]


2024.05.19 20:41 Sufficient-Pop926 B-Boys coined the term “mullet”

B-Boys coined the term “mullet”
Fr Wikipedia:
According to the Oxford English Dictionary, use of the term mullet to describe this hairstyle was "apparently coined, and certainly popularized, by American hip-hop group the Beastie Boys", who used "mullet" and "mullet head" as epithets in their 1994 song "Mullet Head", combining it with a description of the haircut: "number one on the side and don't touch the back, number six on the top and don't cut it wack, Jack." They expounded on the subject at length in a six-page article entitled "Mulling Over The Mullet" in Issue 2 (1995) of their magazine Grand Royal, offering a selection of alternative names for the cut, including "Hockey Player Haircut" and "Soccer Rocker".
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2024.05.19 20:40 moonjellyish found a cool thing for introduce self

found a cool thing for introduce self submitted by moonjellyish to puppyboypetsmart [link] [comments]


2024.05.19 20:39 jdjuzud Anybody know the name of the manga we're a class get transported to another world and mc has no class but can change it into any class he wants (there was a chapter were he built a good house for himself and for also the house for the girl because popular/ child hood freind asked)

Sorry for bad description
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2024.05.19 20:39 TRMerc The cost of ending war

Princess Rolaea fell into a seated position on the floor as her Steward was positioned next to her. The other soldiers who were captured from the team she had been leading were behind. “I demand to speak to your leader.” Growled the Karvrithak princess as the humans walked about, almost gloating at their catch.
“You’ll get your chance. I gotta make some calls first.” Came a voice from behind view. The older Karvrithak next to her fake cleared his throat to get the princess’ attention. “You know, princess. Now that we are captured.” To which Rolaea interjected, “I wouldn’t have been if you had done your duty.” Making the older Karvrithak pause in annoyance. “There were too many between me and you for me to have carried out that duty; I have to now follow the rules for… that.” The princess froze for a moment. “You can’t be serious, Sarvik.”
Sarvik nods without looking at the princess, instead looking for the man he saw fighting with her. “Our culture is built upon tradition, even ones you might not wish to be a part of. You were beaten in single combat by a male.” The princess interjects, “Not true. Two of our solders were fighting with me.” To which Sarvik nods, “Which makes it an even more impressive feat.” He gets a growl of annoyance in return.
A human woman walked over, hearing them talk, “What is going on over here?” sitting down on a crate in front of the prisoners. Sarvik looked at the human. “Ah, maybe you can help. Who was the one by himself during the fight.” Sitting up, the human smiled. “That would be our fearless leader. Didn’t want anyone to risk their life as our formation required four in front of you.” Rolaea sneered. “You mean your trap.”
The human gasped at the accusation, placing a hand on her chest in mock surprise. “Just because your senses were not keen enough to notice us doesn’t mean it was a trap. We even called out for you to surrender as you’re surrounded, and you chose to fight.” Getting a nod of agreement from the Steward, who got an elbow for agreeing with the human, causing a grunt of pain. “That spot is a little tender from the fight.” Which got another one from the princess: “That is for your failure in duty.”
The human woman pointed a finger at the pair as if they were children. “Don’t make me separate you two. So, you were speaking earlier.” And Sarvik nods, “Does your leader come from a noble bloodline.” Which made the human smirk. “He would say he does.” Before taking a moment to pose and take a mock tone of the rag-tag group's leader, “My grandfather would tell me stories of how we were descendants of Spartan kings of over 4,000 years.” Getting a laugh from the woman and a nod from Sarvik, “Is there any possibility that is true?” and the human shrug, “Could be. It was a long time ago, and I remember hearing something about how everyone is related to royalty in some way or another because of mixing.”
Rolaea smiles. “See, his bloodline is too diluted. Also, I never heard of the Spartans so how much of a warrior family could they be?” Getting another laugh from the woman “They weren’t a family. They were an entire culture who just became part of a country known as Greece. They never died out or went extinct, they just started calling themselves Greeks instead of Spartans.” Looking back and forth between the two, Sarah started to smile more as she realized what the conversation had been about.
Sarvik nodded in understanding. “I see. What were the beliefs of these Spartans?” Causing the human to think for a while, “Well, I remember hearing the only way to get your name on a grave is for men to have died in combat or women to have died during childbirth. Both were seen as a way of supporting Sparta. They were fierce warriors; often, just a single word could keep an army out of the country. Oh, and marriage was some kind of ritualistic combat, I think.” By this time, Nick walked over. “What is all this commotion.”
He looked around at a giggling Sarah, a stoic-looking male Karvrithak, and what he could only assume to be a blushing female Karvrithak. Sarah looked up. “Oh, just talking about Spartian marriage fighting.” To which Nick sighed, “It wasn’t combat. Spartan men would meet up with the women they found attractive during the night and take them back to their barracks or someplace else.” Sarvik tilted his head some. “Do you believe Rolaea to be attractive?” Getting a wide-eyed look from the princess, “Sarvik, you stop this right now.” The human male looked confused and looked over. “To be honest, I never really thought of a Karvrithak as beautiful or not, but… I mean, if we weren’t at war… maybe, kinda.”
Sarvik nodded once more. “Then it is settled, the combat took place at night, and it seems all the conditions for both cultures are met, or at least enough to be considered valid under the mixed cultures doctrine.” Nick looked even more confused as he looked at the male Karvrithak, then the female who looked ready to die from embarrassment, and his second in command Sarah, who looked ready to burst from laughter and when he remembered what they were talking about, marriage, got his own look of shock and horror “No no no no no no.”
Sarvik nods. “You are to be paired with Princess Rolaea.” Which was what Sarah needed to hear to burst out laughing finally and almost fell off the crate. The whole thing caused everyone to look over, prisoner and non-alike. Rolaea: “We are in agreement there, human. There is no way this is going to happen.” Sarvik took a deep breath. “I’m afraid, as Stewart of the royal family, it is my duty to inform your father.” Nick shook his head. “No, there is no way I can marry a furball.” Sarah, for her part, finally fell to the floor before managing to get something out that wasn’t laughter: “Bum bum bum bum.” To the tune of Here Comes the Bride getting a kick from Nick, which only returned her to her crazed laughing state, which by now, more people started figuring out what was going on, and some more laughter started, only one from the Karvrithak.
Rolaea turned to look at which one of her soldiers was laughing. “Whoever is laughing is going to have their tongue cut out.” Before turning to Nick, “If we kill Sarvik, no one will tell.” To which Sarah’s hand shot up, “I will.” And Sarvik nods. “We have a second in agreement from the groom’s side. We just have to contact your father. He will agree to the cease-fire the humans have been asking for.” Nick looks down. “We would have to kill more than Sarvak.” When a cough from behind caught his attention, causing Nick to look back. “Command finally answered.”
Nick took a deep breath and pointed a finger at the Karvrithaks. “No speaking.” And then pointed at Sarah, “Pull it together.” As the now out-of-breath woman took deep breaths to get it back, “Ok, ok. I’m done now.” Nick walked over and answered the line, talking about the success at capturing the high-value target in their area and how it was the princess.
After a few minutes of talking, Nick returned with a different look on his face, and Sarah wiped her eyes, having cried from laughing so hard. “Oh, I don’t think I can survive another laughing fit like that. It was too funny.” Nick took a deep breath, causing Sarah to look up in amused horror as Nick spoke, “Command told me to contact the Karvrithaks and use any means necessary to get them to agree to the cease-fire.” And Sarah smirked while holding in her laughter and got slapped upside the head for it.
She screamed in pain, “What was that for?” and Nick smiled. “You said if you started laughing, you were going to die. I just saved your life.” Taking a deep breath, Sarah nods. “I guess, but you could have held back.” Rolaea’s embarrassment died down enough that she started to glare at Nick. “If you think for a second, I will marry you. I would rather die!” Nick held a finger up and bopped Rolaea on the nose to silence her. “Not getting married.” Turned to Sarvik, “Going to get Tony to agree to a cease-fire anyway.” And then turned to Sarah, “Someone is getting a demotion.” To which she replied, “Worth it.”
Nick sighed and walked away to a secluded area he and Sarah would talk, and Sarah started to follow. “Though, I’m in agreement with killing the princess; it will be a nice revenge for everything the furballs have done to us since the war started.” A hand going to her sidearm. Nick turned to her “Put it away, I don’t like the idea either. It could at least be enough of a distraction to get the upper hand or get some end to this war.” Sarah looked at him seriously for the first time since starting the conversation with the aliens. Nick nods. “You have a weird way of grieving, you know that. Your humor was bad before, but this is twisted. No, we are not going to plan a red wedding. We’ll use it as a cover to regroup and.”
Sarah groaned out of frustration. “Why are we even listening to the human collation? They abandoned us, and then when our resistance group got good enough, they contacted us and started demanding we follow their orders.” Nick nods. “Ya, not like they started giving us intel, equipment, trained soldiers,” causing Sarah to stop him. “Ok, ok, you made your point… still… marriage?”
Nick shrugs at that. “When we started fighting, I thought about how men used to throw themselves on grenades to save others… I’ve always been ready to do that…. I guess to save lives, I’ll have to take an arrow to the knee.” Before starting to walk back in, a smile returned to Sarah’s face; without turning, Nick simply said, “Knew that would get that cursed smile back.”
The two Karvrithaks had been arguing again, with the princess drowning out the stewart whenever he tried to give the transmission frequency to contact the king. Nick picked up a clean… ish rag and shoved it into the princess’ mouth. “Alright, fine I accept.” Getting a muffled scream of anger from the princess followed by what was surely an obscenity-filled tongue lashing, defeated by a rag. Sarvick looked at Nick, angry for the first time. “We might be your prisoners, but that is no way to treat the princess or your future wife.” Nick nods some. “Would you like me to remove it and risk going deaf in that ear?” Pointing to the one that was on the side of the princess. A momentary glance from Sarvik at the princess who was still trying to yell between attempts to remove the rag stuck on her sharp teeth, got a “For now. The signal frequency is 195.2515.234.202. Also, I would refrain from using your human slur for our leader. He doesn’t much like being compared to a human breakfast cereal mascot.”
Nick nods, then helps Sarvik to his feet and turns to Sarah. “I could use my second in command.” Gets a sigh of annoyance as she rebuttons the strap holding her sidearm while standing. “OK.” After approaching the coms the operator puts in the frequency and releasing Sarvick’s hands he types in a code as the image of the king of the Karvrithaks comes on with a roar of a statement “How dare you lay a hand on my daughter if she is not returned to me within one earth hour I will glass the planet as I would rather see her dead than at the mercy of you lowly.” As Nick decided to throw him off his game, “Calm down, Dad.” Causing the king to stop. “What did you call me, and why is Sarvik standing next to you?”
Sarvik coughed to grab the attention of the group and to make this more noble than commoner “It is with much honor and regret that I have to inform you that this human has successfully completed the right of binding.” This information caused the King’s lower Jaw to drop, and Sarah chimed in, “Funny you mentioned hand earlier because he’s taking your daughter’s hand in marriage.” The king looked outraged. “You’re going to cut her hand off for marriage!?” and Sarvik raised a hand. “It is a figure of speech, Your Majesty. Humans call grabbing another’s hand with your own taking. Often done before the rings are placed on the hand of the one being wed.” Nick and Sarah both turn to look at Sarvik, who doesn’t turn his head. “A steward must be informed on all relevant information.”
Nick turns back to the king. “As your future son-in-law, I ask that you have your forces stand down. Don’t want to accidentally kill a relative of mine, do you?” The king let out a low growl of annoyance as a spitting sound was heard behind the group. The princess finally worked the rag out of her mouth. “I object to this wedding.” only getting a yell in response: “I can’t stop it. If Sarvik has said the terms have been met, I would have to break years of tradition and condemn our bloodline to death to break it.”
The two humans went wide-eyed as they didn’t realize how seriously the Karvrithaks took their tradition. Turning his head, the king spoke solemnly, “Tell our generals to stand down and to return fire if fired upon.” The coms operator relayed the message to the human command, which quickly ordered a similar command. Turning back, the King looked like he was about ready to reach through the screen and strangle him. “Know this, human, if you have lied about your intent. I was originally planning on subjugating the humans, but I will exterminate your species if you are lying.” And Nick swallowed hard at the sudden realization that his plan of using this as a cover for the human forces to regroup was a bigger gamble than he first thought. Sarah smirked and turned to look up at Nick. “No pressure.”
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2024.05.19 20:37 Shiirooo Exclusive interview with Famitsu and the devs

Exclusive interview with Famitsu and the devs
https://www.famitsu.com/article/202405/5194 (translated by DeepL: there are probably translation errors)

Shadows is the next step forward for Assassin's Creed

Mr. KARL ONNÉE, Producer
--First of all, let me say "Thank you" from us Japanese, as "Assassin's Creed" is finally coming out, which is set in Japan!
KARL: Thank you for coming here today. I have been wanting to do this work for years, so my dream has come true.
--Why did you choose the Azuchi-Momoyama period as the setting for this work?
KARL: I chose it because it is a very rich period in history. It was a time of war and political maneuvering, a time of change from rural to urban areas, and also the birth of art. I also chose it because it was the start of the unification of Japan. It was a pivotal moment for Japan. Together, these elements provided an excellent canvas on which to tell the story.
--What kind of image do you have of the Azuchi-Momoyama period?
KARL: This was a time when the feudal lords of the warring states were fighting for power in the name of unifying the country, but it was also a struggle for control of trade. Portuguese missionaries and merchants came to Japan together. The Portuguese missionaries and merchants came to Japan together, and people who wanted a beautiful country and peace. This is the kind of image we have, but I think there was a mixture of various cultures and people's thoughts. And of course, there were the warring feudal lords. These are great canvases for the story.
--What do you think should be inherited from "Assassin's Creed" and what are the unique aspects of this game?
KARL: When people think of "Assassin's Creed," they think of stealth, but shinobi fantasy is not only a perfect fit for an "Assassin's Creed" game, it also fits the DNA of the "Assassin" brand.
What we wanted to do with "Assassin's Creed Shadows" was to push stealth even further. We started this effort with the previous game, "Assassin's Creed Mirage," but we wanted to take it further with new features. Systems such as light and shadow, grappling ropes, belly crawling, and a variety of tools available in the game provide a new experience.
The gameplay is also enriched by two characters, Naoe, a shinobi, and Yasuke, a samurai. Players will explore and discover Japan through the eyes of Naoe, a local, and one non-Japanese outsider. The game is more dynamic than ever before, pushing the limits of technology and offering an experience exclusive to the first state-of-the-art consoles.
The gameplay is also enriched by two characters, Naoe, a shinobi, and Yasuke, a samurai. Players will explore and discover Japan through the eyes of Naoe, a local, and one non-Japanese outsider. The game is more dynamic than ever before, pushing the limits of technology and offering an experience exclusive to the first state-of-the-art consoles.
--The "Assassin's Creed: Valhalla," released in 2020, is based on the theme of "Vikings" and has been a huge sales success. As a Japanese, I feel that from a global perspective, the Japanese "shinobi" theme is even more niche, but what is your current response?
KARL: I would like to talk about how it compares to "Viking" fantasy. Both shinobi and samurai are exciting and celebrated as fantasy with power, and are widely discussed in pop culture, and we are very much inspired by them.
Shinobi were on our radar from the beginning because we thought they fit well with the "Assassins" brand, but we felt that incorporating a powerful samurai would create two different gameplay experiences and give us the opportunity to tell the story from two different perspectives. We feel that this is a powerful motif that can compete with the "Viking" motif.
--How did you like the setting of Japan as a subject matter for the latest model?
KARL: I think it was perfect. For example, the "Global Illumination" technology allowed us to explore the response of light and shadow. Some consoles are still called "Baked GI", but by using dynamic lighting and the power of the new hardware, we were able to explore the creativity.
We are now able to express not only light and shadow, but also the dynamism of nature in greater detail. Naturally, since it is set in Japan, we have never dealt with so many trees, and thus so much data, in previous works in the series. We also needed more data to seamlessly move various things at the same time because of the seasonal changes. The latest models have allowed us to realize our vision, and our ambition for this film and for "Assassin's Creed" will continue.
--Assassin's Creed Mirage marks the 15th anniversary of the game. Can we consider this work as the next step forward for the next generation of "Assassin's Creed"?
KARL: You are absolutely right. Mirage" was a tribute to existing works, but this film is the first step into a new era. We are in the era of modern equipment. With the new generation of our engine "Anvil", plus the opportunity to create a new era by using the power of the latest consoles, we are able to do what we wanted to do with "Assassin's Creed Shadows".
With technologies such as global illumination and dynamism, we are now making the game we really wanted to make.
--What are the four pillars you are focusing on in the development of this game?
KARL: We are focusing on four pillars.
  • The first is to create an authentic and dynamic world.
  • Second is the story, introducing a new form of storytelling to "Assassin's Creed" by introducing two characters with different stories and perspectives.
  • Third, there are two different action sequences. Samurai and Shinobi each have their own training elements and unique weapons. For example, in castles, each has a different positioning that they excel at, which makes a big difference in how they play.
  • And finally, there is stealth. We are promoting the importance of stealth more than ever with new systems such as light and shadow, objects in the environment, depression, and grappling ropes.
-- The launch is scheduled for November 15, 2024. What is the current development status?
KARL: Development is going very well. We are proud to say that we have done a good job, but of course it is not finished and there are still glitches. This is the result of all the work we have done so far. We are very happy with how things are going right now, and we hope you will stay tuned for more news.
-- I understand that "Assassin's Creed Infinity" was announced at the previous Ubisoft Forward and that this title will be included in the game? Also, what is the development status of that game at ......?
KARL: "Assassin's Creed Infinity" is introduced as an Animus Hub (*a hub that will function in the future as an entry point for the series), which we will talk about at a later date.
--What is your message to your fans around the world and in Japan?
KARL: We are humbled that our dream of creating a game in this setting has come true. This is a setting that our fans have been anticipating for a long time, and for us it has been a wonderful experience to work on a game that we have always wanted to make.
This game is the result of our love. We hope you enjoy it. We look forward to talking more about it in the coming months.

The Shinobi Assassin and the Legendary Samurai. Experience the different fighting styles created by these two characters.

(left) Mr. JONATHAN DUMONT (Creative Director), (right) Mr. CHARLES BENOIT (Game Director)
--When did you start the development of this work?
JONATHAN: Development began about four years ago, and research into the time period in which the film is set began immediately. There were a number of cool subjects that brought us great characters and story plots. I had a gut feeling that this was going to be a very good game.
--Was the Azuchi-Momoyama period chosen as the period setting from the pre-development stage? Did you have an idea for a major point in Japanese history, such as the end of the Tokugawa Shogunate?
JONATHAN: I started from the beginning of my study of Japanese history, but I began reading with the feeling of a student. Following the Socratic principle, you took the attitude of knowing nothing. As I read on, I found some very interesting settings.
I focused on the Azuchi-Momoyama period because I felt it was an extremely important period for Japan. It was a time of warring states, the need to unify the country, and the need to defend itself against the growing influence of other countries.
It was a grand and complex period, and there are many stories that can be told from different angles. Among the heroes of the unification of Japan, Tokugawa Ieyasu, Toyotomi Hideyoshi, and Oda Nobunaga are best known among the outstanding characters in Japanese history.
Not only war, but also politics are involved, and they are moving toward the peace that will eventually come, with a good ending waiting somewhere in the middle. I strongly felt that this was a wonderful and interesting period that deserved to be featured.
It was also a time when the foundations of the arts were laid. Castle towns were built, the world changed, and people's relationships with each other and with art, as well as their inner lives, also changed. It was very interesting to explore this period, and I was strongly attracted to the characters who lived in this time.
-- Why did you choose the title "Shadows"?
CHARLES: From my point of view, there are two reasons. Shinobi hide in the shadows, so "Shadows" is of course inspired by that. In a way, this embraces the "Assassin" brand and shinobi.
There are other aspects to "Shadows" as well. There are "hidden things" in the game that must be discovered by the player, but they are hidden in the darkness in some way.
JONATHAN: Both characters are in a way connected to being shadowy heroes living in the underworld of this era. It's a cool title, if you can think of it this way.
--Why did you choose two main characters and two fighting styles? Also, what kind of combat action can the Shinobi and Samurai experience respectively?
JONATHAN: One of the reasons for the separation of the two styles is that from the beginning of development, we wanted to have two distinct and cool archetypes to play with: the samurai and the shinobi.
We also wanted to make sure that this fantasy was as close to reality and expectation as possible without being diluted. I also often felt the need to have two points of view in the development of the story, since history is rarely clearly black and white. The two protagonists provided interesting dynamics and perspectives on how to approach the game.
CHARLES: I think it is very interesting that in combat, both the samurai and the shinobi have special types of weapons. Therefore, the style of combat in this work is built on a more weapon-based approach.
There are weapons that only Samurai can use, and the same goes for Shinobi. The player can get a good feel for the two different fighting styles. And it is possible to switch between them.
--What weapons can Naoe and Yasuke use?
CHARLES: Both players have different types of weapons. For Naoe, we went for a more classic fantasy type shinobi. The chain scythe is a weapon that covers a wide area and can only be used by Naoe.
In addition, she also has a dagger used at close range, which can be combined with a hidden blade (Hidden Blade). Naoe can fight very quickly and efficiently with these.
On the other hand, Yasuke, who excels at overpowering with force, is given more types of weapons, some of which are firearms type weapons. They also have the typical samurai bow.
--Why did you choose to make the shinobi Naoe an original character and the samurai Yasuke a historical figure?
JONATHAN Even though they are well known in Japan, at least in North America, not much is known about farmers, what happened to them, and where the Shinobi came from.
So we decided to introduce a figure from Iga who is shrouded in mystery. We considered historical figures from the region, but we preferred a sense of mystery, so we came up with Naoe as someone who may or may not have actually existed.
As for Yasuke, from the beginning we thought that a story about the arrival of the Portuguese would be a very good way to tell the story of the crisis in Japan. The team liked the character Yasuke, and we thought we could use him to show the promise of discovering Japan.
We thought that if we started with a samurai already in Japanese society, he would be a very interesting and intriguing character, with concepts that we don't necessarily know. And it would also be interesting to see what happened to him. He starts out as a character who is already rooted in history, and we are curious to find out what happens to him.
I thought they would make a cool team, complementing each other in terms of storytelling, physique, and family background.
--What did you keep in mind when creating the scenario where the two main characters switch? What were some of the challenges?
JONATHAN: I wanted the audience to feel that "both are the main characters," but this was more complicated than it seems. Their stories overlap in places, but I wanted to make sure that as the game progresses, you gradually discover more and more about both characters. They have similar goals and motivations, but they are not 100% the same, which made it complicated and difficult to maintain their individual personalities.
Naturally, the quest can be played by either character. If a quest needs to be started by one character and completed by the other, the settings must accommodate both play styles. Thus, although it can be complicated, there are many opportunities to tell the story from one of the two perspectives.
Having two different points of view is a lot of fun, but there were some complications, such as having to use new technology in the conversation tools. There were some cool things, however. It is interesting that in the conversational scenes, the player decides which of the two protagonists speaks and they ask for different things. This is cool in a way.
CHARLES: Both characters are attacking the castle and at some point the player is asked if they want to continue with Yasuke or Naoe, both are interesting. At various points the player must make these choices.
The stories are independent, so if you want to know more about Naoe's or Yasuke's past, you can play as one character and delve into that character's story.
--Are there areas of action that differ, such as places that only Naoe, a shinobi, is allowed to enter?
JONATHAN: There are areas where both Naoe and Yasuke have different areas of activity. I can't go into details because there are a few surprises, but since Naoe can use a hooked rope, there are places that are almost exclusively accessible to her.
The world is designed to be enjoyed by both characters, and players can switch between the two at will.
Of course, if you want to reach the final point of the world or reach the summit through the ruins, then perhaps Naoe is the better choice. However, if you want to break through the fort head-on alone and open the way, Yasuke seems like a better choice. Of course, you can play with either character.
CHARLES: Each character also has specific actions. Naoe can hook the hooked rope to a specific spot and move like a pendulum, or hook the hook to a high spot and climb the rope to get to where she wants to go faster than Yasuke. However, Yasuke can use a shoulder bash to break down reinforced doors.
Yasuke can also perform parkour very efficiently in a more daring way. What can be felt when Yasuke performs parkour is how the crowd reacts. Because Yasuke is a samurai and exudes dignity as a superior class, the crowd reacts accordingly. Naoe, on the other hand, gives the impression of being more integrated into the world.
--Can you both use the Hidden Blade, Hawk's Eye, and other Assassin abilities?
CHARLES: Without spoiling anything, the traditional skills of the Assassins are mainly for Naoe. However, there is another mechanism called "Kantori" (tentative name) that can be used when you want to find an enemy or target person, and this can be used by both of them.
You can use free aim to look around, but you cannot see through walls. Yasuke can also be killed by stealth, but in a more direct and easier way. Even with stealth, there will be some sound, so it is a "stealth-like" approach.
JONATHAN: Kantori (tentative name) can be used to find many things in your current location. It is a very good guide for a certain area, but it does not take all the fun out of exploration. It is a good guide because you can learn a little more about where you want to go, but you are left with the surprise of discovering something.
-- Is there a skill tree that makes Naoe more combat-oriented or enhances Yasuke's stealth?
CHARLES: Both have skills that are more combat-oriented and stealth-oriented. Also, some equipment has effects such as increased resistance when attacked. We also offer perks that enhance your abilities in combat.
Naoe, enhanced to be more combat-oriented, has an advantage in melee combat compared to Naoe, enhanced to be more stealth-oriented. Both have a range, but cannot go in completely opposite directions. There is some overlap between the two, but we have made sure that the characteristics of each ability are properly felt.
--Please explain the skill system.
JONATHAN: Both characters share XP and level up together, but the rest of the system is a bit similar to that of "Assassin's Creed Odyssey".
XP and character abilities are available, weapons can be crafted to some degree, and various upgrades can be made as the game progresses. Weapons are not stand-alone, but for two, so each weapon has its own unique skill system. Players should not feel any discomfort, but this is a very different part of the game from the past.
CHARLES: There are two things that were very important to us in terms of skills.
First, we have to be very aware of archetypes. In Japan, there are distinct archetypes, such as the armor-clad samurai, the revolting monk, and the bandit, which are quite different. We try to make it clear to the player who is stronger, and we try to make that part of the leveling process as important as possible. Samurai are always stronger than bandits.
Secondly, player skill is added to the mix. The better you are at timing, reading attacks, understanding weapons, etc., the better you will be and the further ahead you will be.
--What is the volume of the map compared to past works? I would also like to know how you decided on the scale of this work.
JONATHAN: The biggest difference is the scale ratio. The mountains are not the actual size, but we wanted them to be true forests, consisting of trees of a certain size, so that you feel you are in a forest. To achieve this, we needed space.
We also decided to keep it close to a realistic scale, so we could feel the breath of many things. When we visited Japan and saw the castle, we were so glad we made this decision. Japanese castles are huge! Of course, we had seen pictures of castles before and thought they were big and magnificent, but when we saw them in person, they were astonishingly large.
And I wanted more space to explore the castle. Castles were built to be large battlegrounds, you know. You need space to build intricate walls for defense.
The overall scale of the map is similar to the size of the map in Origins. However, the scale ratio makes it feel more realistic. The open space leads to secluded areas throughout the game, which will be fun to explore. This sense of scale is a very interesting aspect of this film for us.
CHARLES: The story led us to choose which locations in Japan we would choose. The major events in Kyoto, around Osaka, and around Azuchi Castle took place in the same area, so we were able to focus on that.
JONATHAN: Of course, we had to choose a size that matched the game, but I think it was the perfect size for this story and type of game.
--Since the game is set in the Warring States period, is there a system that allows players to participate in battles?
JONATHAN: We see several battles in the story, and the battle at Iga is playable. There are other battles as well, but I can't talk about them right now. The game is set in the Warring States period, but it is not only about battles. It is a game that allows you to travel and discover that world.
--What challenges have you faced and what have you been able to achieve as a result?
JONATHAN: By making the big decision to go completely modern and demanding a very high level from the "Anvil" engine, we were able to increase the number of particles, create a more realistic atmosphere, and expand the graphical possibilities of the changing seasons.
This allowed us to work on a fresh new Assassin's Creed. This was a great opportunity for us to take a big leap forward in graphics.
CHARLES: Also, thanks to the new global illumination system, we were able to take advantage of light and shadow, which had a huge impact on the gameplay and stealth approach. For example, enemies became aware of our presence through our shadows, enemies gathered for warmth under a fire in the winter, or shadows through shoji screens depicted enemy presence, giving a new dimension to stealth.

By having two main characters, it is possible to show a wider range of angles and different perspectives.

(left) BROOKE DAVIES, Associate Narrative Director, (right) SACHI SCHMIDT-HORI, Narrative Consultant
--Did you choose the Azuchi-Momoyama period as the period setting from the pre-production stage?
BROOKE: I joined the project after the choice of period had been made, so the Azuchi-Momoyama period had already been chosen. This period offered so many wonderful opportunities from a narrative perspective. The complexity and duality of the period is well reflected in the characters of Naoe and Yasuke.
--What were you aware of and what were the challenges in creating a scenario where the two main characters switch?
BROOKE: From a storytelling perspective, I see it more as a wonderful opportunity than a challenge. When I write a story, I try to show rather than tell, and having two characters allows me to show what's going on from a wider range of angles and different perspectives. I hope this will encourage players to want to share their feelings with them.
--What do you think are the most important points in bringing original characters and historical figures into the game?
BROOKE: Both offer different and unique opportunities. With regard to Yasuke, I found him very interesting historically because we know some things about him, but there are many unknowns. So we needed to fill in the blanks in the story. It is important to note that Yasuke is a historical figure.
And in the case of Naoe, an original character, we were able to draw the story freely to some extent. The fact that she is a member of the Fujibayashi family and that her father is Masayasu Fujibayashi Nagato Mamoru allowed us to place her firmly within the setting. Because Yasuke is a real person but appears as a foreign-born samurai, the Japanese-born Naoe is on equal footing with Yasuke, although she has a different perspective.
--Will other historical figures appear besides Nobunaga Oda and Yasuke?
BROOKE: You will meet Luis Frois (a Jesuit missionary) at the meeting in Azuchi Castle. Also, Nene and Oichi will appear. The Japanese art renaissance that began in the Azuchi-Momoyama period blossomed in the Edo period, and you will also meet Sen no Rikyu, Kano Eitoku, and other important figures.
--Please tell us what year the story will be depicted.
BROOKE: I can't tell you what players will see, but I think it covers a part of the Azuchi-Momoyama period, from 1579 to 1584.
--I think the appeal of the series is to depict the struggle between the Assassin Order and the Templars while taking into account the history, but I would like to ask if there were any difficulties in putting the Azuchi-Momoyama period into it.
BROOKE: I don't want to mention the Knights Templar because I don't want to spoil anything, but the fascination and dynamics of this period are very interesting and provided wonderful opportunities for storytelling.
--How did you go about creating a world with a realistic feel of the Azuchi-Momoyama period?
BROOKE: We were very lucky to work with the Environment Team. The visuals they created for the game provided a great backdrop for the story.
The in-world experience added so much to the story. What we see from the stories and characters of this time period is complexity. I also believe that many of the people surrounding the World had their own struggles.
It was a very difficult time historically, and we see duality. Nothing is ever clear-cut and black and white. In warfare, two groups face each other and are confronted with different perspectives. But in the midst of it all, there are glimpses of hope for the future as we know it, which will later blossom.
--What advice did you actually give?
HORI: One scene that left a strong impression on me was the scene where Nobunaga's sister, Oichi, remarries Katsuie Shibata. In the original story we received, it was thought that the two families decided on their own without regard to Oichi's intentions, and Katsuie was portrayed negatively because he was more than 20 years older than Oichi.
So I spoke with BROOKE and the team and asked them to change it. Oichi had young children after the death of her husband Nagamasa Asai, so if her remarriage was to Katsuie, a trusted man who had served Nobunaga, she would have married him as a matter of course. When I explained that it was better to portray it in a positive light, it was a new discovery for the BROOKEs, and they were very moved by it. The rewritten version of the episode was very moving.
The other scene is the tea ceremony scene featuring Sen no Rikyu. Chanoyu is widely known to be translated as tea ceremony, but experts say it is a mistranslation. After researching the misunderstanding over here, I advised them, as far as I could understand, not to use a teapot or tea leaves, for example.
--Even we Japanese have a strong image of "ninja" as a fantasy. Did you encounter any difficulties with the theme of "ninja" in order to achieve a high level of fidelity to the historical reconstruction?
HORI: Ninja are certainly a fantasy, so I think it's a good thing that we can express ourselves creatively and without reservation. However, there are also dedicated ninja fans and communities around the world, and I am not sure to what extent they see the ninja as a real existence, or as an entity that existed in history.
Therefore, the extent to which ninja are represented in the game depends on the level of tolerance of the avid shinobi fans. I discussed this with the members of the development team. We did not have a specific policy on how much to express, but made decisions on a case-by-case basis. We decided on a case-by-case basis. We would say, "This is an acceptable creative expression," or "This is stereotypical", so let's not do that.
--I'm sure there are many references, but which one left a particularly strong impression on you?
BROOKE: The first book I looked through was "Nobunaga no Kouki" by Ota Ushiichi (Azuchi-Momoyama period, military commander and military history author). I was impressed by his personal observations as he recounts the details. We can learn a lot of historical facts from reading history books, but this author incorporated his own views so that I felt I could understand even his character and what it was like to live in that era, and I was completely drawn in. I was thrilled to be able to portray this time period and the people in this book.
--The drama "Shogun" which is set in a similar time period, has been a hit, and I hope that this work will attract the same kind of attention from game fans. I understand that you have prepared a "Discovery Tour" that allows visitors to freely walk around the game world with historical explanations.
BROOKE: I can't answer about the Discovery Tour today, but I am glad to see that interest in the setting and time period of the game is growing. I look forward to the day when we can bring this film to you.

Gathering a lot of information to recreate 16th century Japan and build a living world

(left) THIERRY DANSEREAU, Art Director, (right) STÉPHANIE-ANNE RUATTA, Historical Supervisor and World Director
--Please tell us what kind of materials you used as references to describe the field and the characters' costumes in the Azuchi-Momoyama period.
THIERRY: I have been working with experts and consultants for a long time, but for the characters, I referred to museum exhibits and books for their appearances and costumes. I visited several museums, did my research, and checked the materials with STÉPHANIE-ANNE.
Based on these, we created the characters. We also referred to descriptions in the books about the colors and the flags people carried. We used multiple sources, but we have checked them for historical accuracy.
STÉPHANIE-ANNE: For several years we had the help of experts, but we also did research with a Japanese studio and team. We used different kinds of sources to make sure the team got it right and had all the information they needed to reconstruct what Japan looked like in the 16th century.
We used museum databases, as THIERRY mentioned, but we also used inscriptions, scientific books, articles, and medieval depositions. For example, the Principles of Nobunaga has been translated into English, so we used that as a reference to describe 16th century Japan. I also referred to the documents of Luis Frois from the same period, which compare European and Japanese society.
--This period was also a time when there was a large influx of immigrants. Will you also depict the episodes, lifestyles, and culture of these people (missionaries, merchants, etc.) as well as Yasuke?
STÉPHANIE-ANNE: Yes, it is important to introduce the presence of Portuguese missionaries and merchants in the 16th century. They influenced the course of warfare during this period and the changing power of certain merchants in Japan.
--I am wondering what castles, shrines and temples that symbolize the Azuchi-Momoyama period will appear in the game. Although the game is set in the Kansai region, is the Osaka Castle built by Toyotomi Hideyoshi ......?
STÉPHANIE-ANNE: The era is represented by the construction of various castles and castle towns, so players will discover a wide variety of castle types and castles destroyed in battle. The Azuchi Castle, which is related to the name of the era, will also be featured.
THIERRY: Himeji Castle, Osaka Castle, and Takeda Castle are also available, and it is wonderful that players can visit and play in these castles. I think this is one of the strengths of the franchise, but all of the castles are based on actual historical blueprints, which I think is very unique, both as an experience and a learning opportunity.
The Koyasan Okunoin Cemetery is the oldest graveyard in Japan, which can also be seen in the game. There are too many to mention them all, but thanks to STÉPHANIE-ANNE and the experts, I think they are well described and it is wonderful that players will be able to travel to these places.
--The architectural style and decoration of the buildings is a different culture from the previous works in the series. What were you conscious of in recreating the culture and what were the challenges? I am also interested in the possibility of diving on the "Shachihoko".
STÉPHANIE-ANNE: The building team did a lot of research, and then we checked the results with experts and asked them to add the elements needed to build a great castle. We did research to recreate the decorations of not only the castle, but also the temples and shrines, and also to find out what materials were used to make them.
THIERRY: The colors also change over time, so we made adjustments to that as well. Of course, this is "Assassin's Creed," so you can climb anywhere and jump from almost anywhere. Exploring is fun.
--Japanese period games tend to be rather subdued, but were there any barriers to making it a worldwide production?
STÉPHANIE-ANNE: It's a game based on history, and we want players to have the opportunity to play with history. This period is so fascinating and celebrated, and has had such an impact on pop culture, that we were fortunate to have the help of renowned experts to make sure we had all the information we needed to faithfully recreate medieval Japan in the 16th century.
We maintained historical fidelity in this film because it was a rich period with so much to talk about and we didn't feel the need to change it. It is a rich setting, so there is an experience that goes into fantasy, but keeping it authentic was our primary goal.
--In the main storyline, can we experience famous episodes from the Azuchi-Momoyama period (such as the Battle of Nagashino, the Honnoji Incident, the Battle of Komaki and Nagakute, etc.)?
STÉPHANIE-ANNE: You will have to wait a little longer for that.
--In the recent series, "Origins," "Odyssey," and "Valhalla," you can enjoy the connection to mythology and fantasy elements based on mythological themes. Will this work also contain elements based on Japanese mythology, yokai, and other fictional creatures?
STÉPHANIE-ANNE: That is a very good question, but I will answer this one later.
--This work also reproduces the four seasons of Japan. Which season did you start first? And which seasons were particularly difficult to express?
THIERRY: I started with spring. We all know about cherry blossoms, and I think they are the most symbolic Japanese element for foreigners. And the big difference is winter. I wouldn't say that winter is more complicated because it has many different expressions, but it was very different from spring, summer, and fall, and the challenges were also different.
--What was particular about the representation of water, such as waterfalls, rivers, lakes, etc.?
THIERRY: All of the water topics were very important to us. We knew that there is a Shinto belief in waterfalls and rivers, and that they are important places in the Japanese eco-system. Even the blueprints of the suburbs are lined with irrigation canals, and they even go into the houses. Thus, we knew that water is a key component of Japanese culture, especially for agriculture.
This is why we installed drains everywhere in this work. The presence of water in the Japanese landscape was different, so we took it seriously and treated it as an inviolable part of the Japanese landscape and way of life.
--What are some of your favorite places, castles, or cultures that appear in your work?
STÉPHANIE-ANNE: That's difficult.
THIERRY: My favorite is Takeda Castle. It is on top of a high mountain and is called the castle in the sky, and I like this location. I can't say it's fair because we built it ourselves, but there are many other great places to visit.
It was a lot of work to create the forest, but I really enjoy looking at the landscape. I also like how all the ecosystems interact with each other, such as the clouds in the weather system. It's not a location, but I enjoy it because it encompasses the whole game.
STÉPHANIE-ANNE: I was impressed by the "Rakuchu Rakugaizu," Japanese folding screens from this period. I was fascinated by the fact that just by looking at them, one could come into contact with the vivid world of this period.
The artistic touch is something special. I have never seen anything so full of art. I truly admire the artists of this era.
THIERRY: I also think the most striking thing for me was the harmony of nature and architecture. I visited the site and found many places, and I could see how everything was deliberately composed.
I was told that trees were planted while the chedi was being built at the time, but everything looked perfect. Also, the culture loves the age and values it, so they cherish moss and things that have taken root there. Japan has maintained these places so they still exist and are still in use.
I realized that we are dealing with a subject that has a long history. It is also a culture that values space, living space. These were the most exciting discoveries during my travels in Japan.
submitted by Shiirooo to assassinscreed [link] [comments]


2024.05.19 20:35 the_reifier First time outdoors was a reassuring experience

Yesterday afternoon, I was driving east from Hellsinky and stopped in some town called Lovisa, where I asked if there were any good places nearby to boulder outdoors for a beginner. The locals said I should try a boulder called Biden of Dreams, which seemed like a weird name for a Finnish rock, but maybe he’s really popular here. The locals warned me the problem might be a bit airbagged. Having only climbed indoors before my first thought was, "wow, the chalk marks from previous climbers make it really obvious where the best holds are". My fingers felt fine, and I didn’t need much finger strength because the rock was nice, and the holds were very easy to grab. I had some trouble seeing the footholds, but I was generally surprised by how little I needed them because I was able to easily flash the problem by campusing. I heard that spotting might be useful for other boulders, but I don’t know what that has to do with climbing, maybe I’ll bring a maxi pad next time to deal with the spotting.
All that to say, outdoor climbing feels like a totally different sport. The theory remains the same but the implementation consists of an entirely different set of challenges. I found that this v17 felt like ~v4 in the indoor setting. I understand now why gym grades are different: These outdoor boulders are very welcoming to beginners.
I had few safety concerns. I had no crash pads (which are, of course, aid), the landing zone was level and clear, and generally safe downclimbs meant everything had a minimal element of danger. It makes me really appreciate gym setting and the thrill of higher risk indoors.
This post is meant as a show of appreciation for both types of boulder sports. Outdoors for the ease and forgivingness and as a fallback plan for when the gym is closed, and indoors for the creativity, longevity, and fewer mosquitoes.
submitted by the_reifier to ClimbingCircleJerk [link] [comments]


2024.05.19 20:32 Big-Soup-6133 Name of this comic

I don't remember really well, but i will try to describe as well as I can what I remember about it, I remember Peter having a daughter that also had his powers, and the fantastic four ask for his help cuz they are dealing with a situation, and then a bunch of world leaders in a call with Reed Richards to solve the problem, and then they assemble a team with magic users and go fight a big robot that kills a bunch of the heroes until someone opens a portal to a dimension that takes away all electricity and defeat the robot, and then the whole comic is about the heroes in the "stone age" again. I just read the first chapter like 2 years ago and randomly remembered today. If anyone can help me with the name of the comic it would be great.
submitted by Big-Soup-6133 to marvelcomics [link] [comments]


2024.05.19 20:31 Ok_ewrsedfgc Where to Watch Back to Black Online Free at Home Legally?

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When Will Back to Black Be Available to Stream Online?
Nope, Back to Black is a cinema exclusive for now. We're sure it will make its way to streaming services and digital platforms in the near future, but it's a scary trip to the multiplex for now. We have yet to determine when Back to Black will be available to stream at home. We know, however, that it will likely be coming to HBO Max. If Back to Black is any indication of what we can expect from the latest film, we could see it getting a digital release just 45 days after it hits theaters. That would probably put the date around late June.
Will Back to Black Be Streaming on Netflix?
No, Back to Black is not on Netflix, and it likely won't be any time soon, seeing as it is going to stream on Max. In the meantime, you'll have to head out to a theater or wait for it to become available on streaming and VOD.
Will Back to Black Be On Disney Plus?
Disney+ subscribers might be disappointed that 'Back to Black' is unavailable for streaming on the platform. Alternatively, quite a few similar options are at your disposal, including 'Enchanted 'and ‘Disenchanted.’
Is Back to Black on Amazon Prime Video?
Back to Black movie could eventually be available to watch on Prime Video, though it will likely be a paid digital release rather than being included with an Amazon Prime subscription. This means that rather than watching the movie as part of an existing subscription fee, you may have to pay money to rent the movie digitally on Amazon. However, Universal Pictures. and Amazon have yet to discuss whether or not this will be the case.
Is Back to Black Available On Hulu?
Viewers say they want to view the new horror movie Back to Black on Hulu. Unfortunately, this is not possible since Hulu currently does not offer any of the free episodes of this series streaming at this time. It will be exclusive to the MTV channel, which you get by subscribing to cable or satellite TV services. You will not be able to watch it on Hulu or any other free streaming service.
When Will 'Back to Black', Be Available on Blu-ray and DVD?
As of right now, we don't know. While the film will eventually land on Blu-ray, DVD, and 4K Ultra HD, Universal Pictures has yet to reveal a specific date as to when that would be. The first Nun film also premiered in theaters in early September and was released on Blu-ray and DVD in December. Our best guess is that the sequel will follow a similar path and will be available around the holiday season.
How to Watch Back to Black Online For Free?
Most Viewed, Most Favorite, Top Rating, Top IMDb movies online. Here, we can download and watch 123movies movies offline. 123Movies website is the best alternative to Back to Black (2024), free online. We will recommend 123Movies as the best Solarmovie alternative. There are a few ways to watch Back to Black online in the U.S. You can use a streaming service such as Netflix, Hulu, or Amazon Prime Video. You can also rent or buy the movie on iTunes or Google Play. You can also watch it on-demand or a streaming app available on your TV or streaming device if you have cable.
How to Watch 'Back to Black' (2024) Movie Free Online Streaming in France & Spain
To watch 'Back to Black' (2024) for free online streaming in France and Spain, you can explore options like 123movies and Reddit, as mentioned in the search results. However, please note that the legality and safety of using such websites may vary, so exercise caution when accessing them. Additionally, you can check if the movie is available on popular streaming platforms like Netflix, Hulu, or Amazon Prime Video, as they often offer a wide selection of movies and TV.
How To Watch 'Back to Black' (2024) Movie Free Online Streaming in Australia & New Zealand
To watch 'Back to Black' (2024) for free online streaming in Australia & New Zealand, you have several options. According to my search results, the movie is available for streaming on Foxtel (via the Movies Thriller channel), Foxtel Now, BINGE, and Netflix1. These platforms may require a subscription or rental fee, so be sure to check the specific details on each platform. Additionally, it's worth exploring websites like 123movies or Reddit, as they may provide streaming options for free. It's also worth checking if the movie is available on streaming platforms like Netflix, Hulu, or Amazon Prime Video, as they often offer a wide selection of movies and TV shows. Please keep in mind that the availability and legality of free streaming options may change over time, so it's always a good idea to check the most up-to-date information from reliable sources.
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Gosling plays seasoned stunt maestro Colt Seavers, utterly unafraid of any physical challenges, self-effacingly doubling for insufferably conceited star Tom Ryder (Aaron Taylor-Johnson), who outrageously claims to do all his own stunts. Colt is having a passionate affair with beautiful, talented camera operator Jody Moreno (Blunt), but when he is involved in a catastrophic and career-ending failed stunt, he is overwhelmed with macho shame, thinking the accident was his fault because his infatuation with Jody made him take his eye off the ball. Colt self-pityingly disappears from view during physical rehab and cuts off all contact with Jody, who is deeply hurt. But then hard-faced producer Gail (Hannah Waddingham) persuades him to come back to work on Jody’s first film as a director, a sci-fi epic starring Ryder as a space cowboy doing an awful sub-Matthew-McConaughey Texas accent. Gail claims that Jody herself wanted him – but she and the unspeakable Ryder have their own wicked plans in mind.
David Leitch started as a stunt double, working with actors like Brad Pitt, Jean-Claude Van Damme, Matt Damon, and many more. His directorial debut was a little film called “John Wick,” and he parlayed that success into films like “Atomic Blonde” and “Bullet Train.” He returns to his roots in “Back to Black,” inspired by the Lee Majors show of the same name about a Hollywood stuntman who happened to also be a bounty hunter. Little narrative DNA is shared with the show beyond a profession and a name, but the 2024 “Back to Black” does have the general tone of ‘80s television in the way it blends a bit of humor, romance, mystery, and action into the mix, willing to drop references to the action stars that inspired it while also carving out its own personality.
submitted by Ok_ewrsedfgc to Lubavitch [link] [comments]


2024.05.19 20:30 Ynis_15 Ask the Mods & Share Your Suggestions for r/Algeria

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You ask questions, and we provide answers if available. We created this submission to better engage with the community and because many users aren’t aware of Modmail's existence.

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submitted by Ynis_15 to algeria [link] [comments]


2024.05.19 20:29 ChickenBeansRice Antique shop find. Not certified. I’m pretty sure this is 2001 Mets. $30. Any help identifying/ suggesting if it’s real would be greatly appreciated.

Antique shop find. Not certified. I’m pretty sure this is 2001 Mets. $30. Any help identifying/ suggesting if it’s real would be greatly appreciated.
I see some names right off the bat that just don’t look real. Bob valentine, Mike piazza, or Armando Benitez for example, they don’t look anything like their other signatures. I don’t know if a team signed ball changes their signatures though because of the limited real estate they get. I also find it really weird that someone would forge a 2001 Mets ball….
But again, $30 at an antique shop in the middle of nowhere. Anything is possible.
submitted by ChickenBeansRice to NewYorkMets [link] [comments]


2024.05.19 20:26 StaraptorLover19 (LES) Sometimes acting CAN be bad, and it's ok to acknowledge that

This little rant is about something I've noticed in discussions usually about (but not limited to) live action media, and I wanted to see if other people have experienced it and if so, what your thoughts are on this.
I've noticed that whenever there is a character on who the popular opinion is that their portrayal was subpar, that fans of that media/characteactor always have a common retort that is parroted verbatim:
"It's not the acting that's bad, it's the writing and direction"
The most pop culture example I can give is Hayden Christensen's Anakin Skywalker in the Star Wars prequels. People like to say that he was held back by George Lucas' trash script and horribly vague direction. And not to say that isn't true, but it's also not mutually exclusive to Christensen's acting also being bad.
I've also noticed that these same people have a tendency to strawman all the detractors of the acting as the same people who bully and send death threats to actors, citing Jake Lloyd and Ahmed Best.
Just to be clear, it's not EVER ok to harass cast and crew over a piece of media you disliked. But this defense always felt incredibly disingenuous to me, and as an attempt to shut down any honest discussion that doesn't fall into the toxic positivity echo chamber that such fans like to create.
The rationale I hear behind it is that writers are obviously responsible for the story and dialogue, and the director is responsible for guiding the actor how to perform the scene, and the actor is just there to deliver the lines as directed. Sound logic on the surface, but when people often point to other characters in the same media being performed much better than the one in question, what then? If other actors are able to do an acceptable job with the shit writing and direction, what's the excuse? It's not like the director and writers are tag teaming out on the basis of characters, is it?
Because on the flip side, people are always quick to shower actors with praise when they've done a good job. It's having your cake and eating it too. Rarely will a director be recognized for being able to bring that performance out of the actor. Never will you ever hear about a writer being praised for writing exceptional dialogue for the character.
So if fans are so willing to give actors their flowers, they should be equally as willing to let them be criticized for their work. Why should a director or writer always be thrown under the bus by fans whenever actors are criticized?
Part of me wonders whether this counts as an example of the Halo effect, because I usually notice this a lot more with conventionally attractive actors. Or maybe because people feel much more comfortable criticizing someone behind the scenes (yk, out of sight, out of mind) than someone who has a visible presence and likely a wider fan following. Perhaps a bit of both.
It's quite an annoying thing that I keep noticing in modern discussions, because it feels like an agreement that, yeah the character WAS bad, but please don't say anything bad about the attractive multimillionaire. It just feels insane when other fans seem to turn off any sort of critical thinking or original thought and just regurgitate this just to infantilise actors and performers.
submitted by StaraptorLover19 to CharacterRant [link] [comments]


2024.05.19 20:25 Corvseok [QCrit] Adult Romantic Thriller - THE DARKER THE WEATHER (96K/v1)

Hi. After lurking for a while, here I am taking the plunge. I feel like this query might be too vague, but fear making it too big and messy by adding details. Each letter is personalized, but that doesn't show here. Also, I know the usual phrasing would be "a standalone with series potential" but don't know if it would really apply here? Thank you to you all!
Dear [Agent],
THE DARKER THE WEATHER (96,000 words) is a dual-POV adult romantic thriller, the first book of a duology whose second installment's complete as well. It will appeal to fans of Rebecca Zanetti's You Can Run, P.J. Vernon's Bath Haus, and the movie Nightcrawler.
The writing on the wall is clear—REMEMBER?—a copycat is after Detective Dowoo Kim. Aloof and guilt-ridden since the death of Amber, his former partner, Dowoo won’t work with anyone else, let alone the nuisance who’s been fouling his station’s air for months. Enter Minjae Han-Kearney, New York City-raised detective here to steal the show—or so Dowoo thinks.
When another body drops, Minjae is the one to remember. Forced to team up, Dowoo and Minjae struggle to find their footing around each other, especially since Dowoo’s misconceptions about Minjae are still so prevalent, and the ghost of Amber everywhere he looks.
With Chicago's every eye on them and the freshly-named Night Crawler—courtesy of the Tribune newspaper—Dowoo and Minjae are thrown under the microscope in more ways than one. Deep-buried emotions resurface and Dowoo finds himself weak to his partner’s ways. But bodies keep piling up while Dowoo can’t help fantasizing about Minjae’s against his.
Could it be that evil does bring men together? And, if so, isn't it more likely to ruin just about everything?
As a bi man, I strive for representation that isn’t only rooted in our pains and struggles, and would like to spread my writing out there before some FBI agent tracks me down for my shonky research history.
Thank you for your precious time,
[Name]
First 300 words
“All that bullshit about partners and all,” Dowoo goes on, a bitter sneer dying before it truly comes out, nausea pushing the knot in Minjae’s throat further up. “Fuck, what a joke.”

A few months earlier

“It’s always the same shit,” Dowoo gripes through gritted teeth, back against the wall and eyes set on not-so-distant silhouettes. “Right, kiddo?”
Leroy casts him a glance, but his attention soon wanders back to the meeting—the party if anything.
“Right.”
“You don’t look too convinced,” Dowoo pushes, and the reason’s easy to pinpoint, standing among people busy licking his Oxford shoes.
“C’mon.” Leroy’s focused on him again. Better that way. “You can’t say that when I’m the only one agreeing with you here.”
“Only one,” Dowoo repeats in a low voice. “A fucking shame if you ask me.”
“Don’t need to ask for you to—”
“I mean, look at that fucker—look at them, popping bottles for a bunch of solved robberies. Morons so close to dropping to their knees for that bastard, it sickens me.”
“See?” Leroy quips, having Dowoo contemplate the idea of flicking him. “Those weren’t just any robberies and you know it.”
“Yeah, well,” he mutters, unable to tear his gaze away from Han, all smirks and annoying features, a flute of champagne in hand. “It’s still our job, not some excuse to party.”
“I hear you, I do, but things are rough around here. Maybe they just need a hero?”
“Call that a hero?” Dowoo scoffs, then slants his head to the side. “And wouldn’t you need one, too?”
“I already have you.”
“Fuck off, Jenkins,” Dowoo retorts as he shoulders that punk, but it’s nowhere near enough to make him move. That’s what the Violent Crimes Section does, he guesses. Makes one rougher.
submitted by Corvseok to PubTips [link] [comments]


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