Foster grant 0.75

Seanan McGuire

2016.03.30 21:55 chilly-gin-gins Seanan McGuire

Subreddit for author Seanan McGuire
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2017.02.07 09:22 modern_quill Esoteric Occult

A subreddit dedicated to more in-depth, traditional methods of occult discussion and study.
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2024.05.19 11:50 solarnftgoddess Sunny news! ☀️ VeChain has approved our grant, powering our vision to foster a sustainable future with SolarNFTs. This support perfectly aligns with our mutual mission of advancing sustainability and real world assets. 🤝 Stay tuned for the Mint Announcement & #Vebetterdao listing!

Sunny news! ☀️ VeChain has approved our grant, powering our vision to foster a sustainable future with SolarNFTs. This support perfectly aligns with our mutual mission of advancing sustainability and real world assets. 🤝 Stay tuned for the Mint Announcement & #Vebetterdao listing! submitted by solarnftgoddess to u/solarnftgoddess [link] [comments]


2024.05.19 11:22 BruteSentiment Daily Minors Quick-Notes 5/18/24 - From Hot to Grand for Bryce Eldridge

Daily Minors Quick-Notes 5/18/24 - From Hot to Grand for Bryce Eldridge
Bryce Eldridge’s hitting streak reached double digits, but that wasn’t the news, as he hit a grand slam for his third home run in the last four games. Plus, Carson Ragsdale has his best game, and Schmitt gets right back to it in his first game back at Sacramento.

AAA: Oklahoma City 5, Sacramento 3

Link
https://preview.redd.it/t3e3pcblpc1d1.jpg?width=2442&format=pjpg&auto=webp&s=283cd9a64d34faf416fe2ad8729e6b30bc5f2a87
Player of the Game: SS Casey Schmitt: 1-4, 1 R, 1 RBI, 1 HR (6)
Schmitt was already back to hitting home runs in his first game back at Sacramento, his sixth at the level. This comes after he went 3-for-22 (.136) over six games in the Majors.
Other Players to Spotlight:
  • CF Hunter Bishop: 1-4, 2 K, 1 SB (2) - On a rough offensive day for the team, Bishop did get one of the Cats’ five hits, and picked up his second steal in Triple-A.
  • 2B Donovan Walton: 2-4, 1 K - Walton has back-to-back 2-hit games, as he’s pushed his batting average up to .272 on the season.
Top Prospect Lines:
  • RF Ismael Munguia: 0-4, 2 K
  • RP Kai-Wei Teng: 3.1 IP, 3 H, 2 R, 2 ER, 4 BB
Other Notable Lines:
  • SP Spencer Howard: 4.2 IP, 3 H, 2 R, 2 ER, 2 BB, 9 K

AA: Richmond 2, Reading 0

Link
https://preview.redd.it/e14knh8mpc1d1.jpg?width=2442&format=pjpg&auto=webp&s=f8bc56b2d5d73351526bcd76ba17329e968ec336
Player of the Game: SP Carson Ragsdale: 5.0 IP, 3 H, 0 R, 0 BB, 9 K
Ragsdale reached a new height with a season-high nine strikeouts, and just his second shutout start of the season. He’s reached the 5.0 IP plateau four times this season, but never higher than that.
Other Players to Spotlight:
  • CF Grant McCray: 2-4, 1 R, 1 RBI, 1 HR (5), 1 K - McCray got his first home run since hitting back-to-back home runs on May 3-4. He’s got five home runs and eight doubles in 32 games.
  • DH Will Wilson: 2-2, 1 2B (5), 2 BB - Wilson had his first perfect on-base day, with a pair of hits, and his two walks give him just three walks in the month of May. He’s hitting just .171 with a .227 OBP this season.
  • RF Jairo Pomares: 1-4, 1 R, 1 3B (1), 2 K - Pomares got his first triple in the season’s eighth game. It’s his first triple since 2021.
Top Prospect Lines:
  • LF Vaun Brown: 0-4, 3 K
  • C Adrián Sugastey: 1-4
Other Notable Lines:
  • RP Evan Gates: 2.0 IP, 2 H, 0 R, 0 BB, 3 K
  • RP Eric Silva: 2.0 IP, 0 H, 0 R, 1 BB, 2 K

High-A: Everett 10, Eugene 5

Link
https://preview.redd.it/k4stf5hnpc1d1.jpg?width=2442&format=pjpg&auto=webp&s=30cbb8461fbb54afc74a8e5c65440a7062196cd3
Player of the Game: C Onil Perez: 3-5, 1 2B (7), 1 E (3)
Perez had his first 3-hit game of the season, raising his batting average back above .300 (.302) for the first time in a few games after it had slipped under.
Other Players to Spotlight:
  • DH Matt Higgins: 2-5, 1 R, 1 2B (4), 2 K - Higgins has struggled this May, as he picked up his first multi-hit game since May 3rd. His batting average has dropped to .266 from .348 at the start of the month.
  • 1B Garrett Frechette: 1-3, 1 R, 1 2B (1), 2 K - Frechette got into just his eighth game, and picked up his first double. He’s hitting .200 on the season.
Top Prospect Lines:
  • SS Diego Velasquez: 0-3, 2 BB

Low-A: San Jose 12, Modesto 1

Link
https://preview.redd.it/4xco74sopc1d1.jpg?width=2442&format=pjpg&auto=webp&s=0971651c976e907dc9df5054b21d25901e3cc57c
Player of the Game: 1B Bryce Eldridge: 2-5, 2 R, 6 RBI, 1 HR (5), 1 BB, 1 K, 1 E (7)
Eldridge picked up his third home run in the last four games as he is beginning to reach a new level. In addition to the home runs, Eldridge now has a 10-game hitting streak.
Other Players to Spotlight:
  • CF-2B Jonah Cox: 2-5, 3 R, 1 RBI, 2 K, 1 HBP - Cox has a 10-game hitting streak, seven of which have been multi-hit games, going 19-for-46 (.413), and is now hitting .341.
  • 3B Charlie Szykowny: 1-3, 1 R, 1 2B (2), 1 BB, 1 K - Szykowny is hitting .300/.412/.450 through 12 games, with two doubles and two triples.
  • RP Cesar Perdomo: 4.0 IP, 2 H, 0 R, 0 BB, 7 K, 1 HBP - Perdomo reached a new season-high with seven strikeouts, and had his second game going a season-high 4.0 innings.
Top Prospect Lines:
  • SS Cole Foster: 0-2, 1 E (5) - Foster was removed in the 4th inning with no clear reason.
Other Notable Lines:
  • PH-2B Javier Francisco: 1-1, 1 R, 2 RBI, 1 SB (2), 1 HBP - Francisco was hit in the helmet by a pitch. He got back to his feet quickly and stayed in to go to first, but was lifted the next inning.
  • LF Bo Davidson: 2-5, 2 K
  • DH Elian Rayo: 2-5, 1 R, 1 RBI
ACL: No Game Scheduled
submitted by BruteSentiment to SFGiants [link] [comments]


2024.05.19 10:44 FinancialCause1320 H: weapons and CE armor W: 10mm smg offers

H: weapons and CE armor W: 10mm smg offers
I won’t take mid rolls
submitted by FinancialCause1320 to Market76 [link] [comments]


2024.05.19 08:19 Glitch109 [Crossover Worldbuilding Idea] What if the MCU, DCEU, MonsterVerse, Resident Evil (Capcom Games), Avatar: The Last Airbender, Netflix's The Dragon Prince, Vivziepop's Hazbin Hotel/Helluva Boss, and Live Action Teenage Mutant Ninja Turtles are set in the same universe?

Inspired by MichaeltheSpikester's idea of a shared world, decided to add my variation of it. But with extra media that I think would fit well with this shared world.
-Several dimensions that were connected to Earth-199999 are not only the Astral, Dark, Mirror, K'un-Lun, Ta Lo, Duat, etc. but also consisted of Chronobowl (DCEU), Mount Olympus (DCEU), Axis Mundi (MonsterVerse), 4 Nations (Avatar: The Last Airbender), Spirit World (Avatar: The Last Airbender), Xadia (Netflix's The Dragon Prince), Heaven & Hell (Hazbin Hotel/Helluva Boss), and the Kraang Dimension (TMNT).
-The Titan's origins originated from the Celestial Tiamut from the Earth's core with the cosmic energy mutating small creatures into giant monsters. It is revealed that every planet in the universe not only has its celestials but also has its own set of Titans that play a key role in the planet's ecosystem. King Ghidorah is revealed to be one of the last few members of his species who survived his planet's Emergence and the reason why he and his kind terraform worlds is to rebuild the home they lost.
-Heaven and the Kraang played a role in the development of the Human race where it is revealed that Humans have various animal DNA, thus having the dormant gene that ties them to their animal ancestor.
-Lilith would be considered the "First Scarlet Witch".
-Due to Heaven's influence, their magic created the Gods and Goddesses in the universe. Adam would eventually create the Council of Godheads, where he is good friends with Zeus from Thor: Love and Thunder (aka Jupiter, the Roman counterpart of Zeus).
-The celestial's cosmic energy not only created Hollow Earth but also created pockets from the Earth's surface that created portals that allowed access to Hollow Earth from the surface.
-Asgardians, ancient Wakanda, Eternals, and Titans banding together with humanity, ancient Atlantis, ancient Green Lanterns, Olympians, and Themsycira in the fight against Darkseid, Steppenwolf, and their forces in ancient history.
-It is revealed that Titans, such as Sehkmet, Na Kika, and an unnamed Thunderbird Titan are responsible for Bashenga's, Talokanil's, and Chafa's origins and abilities instead of the Gods and Goddesses from Thor: Love and Thunder.
-The Titans and Startouch Elves would be labeled as "low-level" gods by the Council of Godheads.
-Atlantis, Asgard, Themyscira, Heaven, and Olympus (When the Greek Gods were still around) were aware of the existence of Titans and the role they play in the Earth's ecosystem. Similar to Asgardians, Titans were responsible for many legends and myths regarding mythical creatures and gods. The relationship between them and benevolent titans would be at best mutual notably towards those like Godzilla and Mothra but otherwise would be at odds with destroyer titans like Rodan and Scylla.
-The Eternals are aware of the Titans as well. Ikaris proposed killing them since they would be affecting the Earth's population and preventing the Emergence from progressing. However, Ajak talked him out of it as they observed Godzilla's species preserving the balance of nature, keeping the population steadying, keeping the other Titans at bay, and hunting/killing giant Deviants as well.
-The Eternals once met with Mothra, who Sersi and Sprite formed a close bond with.
-The animalistic Egyptian Gods and Goddesses (Khonshu, Anubis, Ammit, Tawaret, Horus, etc.) were once human-looking Gods/Goddesses before being exposed to the Kraang's Ooze, which mutated them into more animalistic creatures.
-Godzilla has a mixed relationship with the Eternals. While he approves them for keeping the Earth safe, he doesn't trust them due to their "unnatural" nature due to being from space, which is the same with King Ghidorah.
-Prior to his arrival on earth. King Ghidorah had a fearful reputation across the cosmos by civilizations, similar to that of Darkseid and Thanos.
-Both Thor and Rodan once fought each other in the past when Rodan at some point appeared in Scandinavia and terrorized the people, which prompted the Thunder God to engage. It was a long, withdrawn, and lengthy battle that eventually ended with Thor finally driving Rodan off. Like many legends and myths, this fight inspired one of those about Thor fighting a "Great Bird of Fire".
-Shazam was the first Sorcerer Supreme and taught the Ancient One magic.
-Wonder Woman and the original Shazam took part in imprisoning Ammit alongside the other Egyptian Gods and Goddesses.
-The radiation of Hollow Earth caused certain viruses and organisms to become more hostile when infecting their host while granting them various abilities. Examples include the T-Virus and the E-Series mold.
-Both Asgard and Mount Olympus are aware of Aaravos and his past crimes.
-The Ancient One visited both Xadia and the 4 nations once to learn more about both world's magic. The Ancient One also helped in imprisoning Aaravos.
-While Xadia is aware of dark magic, they are unaware of the Dark Dimension and Dormammu.
-King Ghidorah was without a doubt probably the only being that Darkseid and Thanos had ever developed a grudging respect. Both warlords are aware of King Ghidorah due to being just as feared by civilizations across the cosmos as they are. Despite classing Titans as "low-level" gods, the Council of Godheads also feared King Ghidorah due to his destructive nature.
-The Necrosword is made of the same metallic material used by the Exorcist Angels during their exterminations.
-Wonder Woman's presence in World War I inspired Johann Schmidt (aka Red Skull) to pursue mythology in hopes of creating weaponry for HYDRA.
-Captain America and Wonder Woman met during World War II when Steve was doing his USO Show.
-SHIELD is aware of Monarch and STAR Labs and has often collaborated with each other in the past.
-Packard is a relative of Nick Fury.
-Asgard and Krypton having had a history with one another and the former having tried to warn the latter of their inevitable doom, but were dismissed.
-Prior to Krypton's destruction. Zod and his soldiers had a run-in with Yondu and the Ravagers.
-Both SHIELD and Nick Fury were not only aware of the Titan's existence but also aware of Superman's arrival on Earth and kept close tabs on him since he was a child.
-Both Superman and Chris Redfield were Captain America fans when younger.
-After the T-Virus Incident in Raccoon City, SHIELD and Monarch helped with the clean-up.
-Bruce Wayne, William Stenz, Amanda Waller, and Chris Redfield were all targets of Project Insight.
-Alongside SHIELD, STAR Labs, B.S.A.A., and Monarch were all infiltrated by HYDRA Agents who sought their resources. They stole various technological weapons created by the Motherbox, samples of the T-Virus, and stole Titan DNA to create Titan clones.
-After the Turtles made their debut, SHIELD and Monarch kept close eye on them based on their mutation.
-After the Civil War, Amanda Waller proposed Task Force X to the government, in which Theaddeus Ross was among those who approved it while William Stenz opposed it. Abomination and Baron Zemo were among the possible candidates for Task Force X.
-Task Force X and Monarch weren't affected by the Sokovia Accords due to their connections with the government.
-After the Baker House Incident, SHIELD and Monarch not only helped clean up the situation but also got clues on the E-Series's origin. Not trusting the B.S.A.A. or Blue Umbrella, they gave the info to Chris, which led to his isolation from both organizations.
-Talokan would be considered one of the Kingdoms of Atlantis. Ocean Master would later try to recruit Namor, but decides not to as he was warned by the other rulers that Namor is more dangerous than Ocean Master himself.
-Karathen is revealed to be one of the lost Titans of Earth.
-Wakanda is aware of the existence of Atlantis but their ancestors have made a treaty with each other in not interfering. After the events of Aquaman, both T'Challa and Arthur meet in secret to discuss how to unite their kingdoms together and reveal their secret to the world. While Arthur respects T'Challa, he wants to keep Atlantis a secret until the time is right.
-Katolis would be aware of various magical humans such as Original Shazam and the Ancient One.
-Clark Kent/Superman, Diana Prince/Wonder Woman, Billy Batson/Shazam, and Mothra are beings capable of lifting Mjolnir.
-At the Senate hearing, alongside Serizawa, Nick Fury and Calvin Swanwick (Martian Manhunter) are among those who defended the Titans while Thaddeus Ross and Amanda Waller voiced against them.
-After the Titans were released, several Titans, such as Titanus Sehkmet, Behemoth, and Mokele-Mbembe all resided near Wakanda and all bonded with T'Challa/Black Panther while Titans such as Titanus Na Kika, Tiamat, and Amhuluk all resided near Talokan and bond with Namor.
-By the end of Infinity War and during the events of Endgame. Superman, Batman, Wonder Woman, Lois Lane, Martian Manhunter, Joker, Lex Luthor, Black Mask, Victor Zsasz, Black Canary, Renee Montoya, Huntress, Cassandra Cain, Bruce the Hyena, Bloodsport, Harley Quinn, Rick Flagg, King Shark, Ratcatcher 2 and Sebastian, Polka-Dot Man, Captain Boomerang, Savant, Javelin, Blackguard, Mongal, T.D.K., Weasel, Thinker, Billy Batson/Shazam, Billy's foster parents and siblings, Amanda Waller, Emilia Harcourt, John Economos, Adebayo Waller, Clemson Murn/Ik Nobe Llok, Goff/Sophie Song/Eek Stack Ik Ik, Casper Locke, Larry Fitzgibbon, James Gordon, Atlanna, Mera, Arthur Jr., Starro, Peacemaker, White Dragon, Hawkman, Doctor Fate, Cyclone, Atom Smasher, Adrianna Tomaz, Karim, Amon Tomaz, Ishmael GregoSabbac, Blue Beetle and the Reyes family, Victoria and Jenny Kord, Carapax, Madison Russell, Mark Russell, Illene Chen, Houston Brooks, Sam Coleman, Nathan Lind, Illene Andrews, Jia, Josh Valentine, Bernie Hayes, Travis Beasley/Trapper, Walter and Maia Simmons, Ren Serizawa, Alan Jonah, Godzilla, Kong, half of the known titans, Leon Kennedy, Chris Redfield, Claire Redfield, Ethan Winters, Mia Winters, Zoe Baker, Joe Baker, Mother Miranda, Karl Heisenberg, Lady Dimitrescu, Salvatore Moreau, Donna Beneviento, The Duke, Chris's Team, the Turtles, and Baxter Stockman would be amongst the survivors of The Blip.
-Flash, Cyborg, Aquaman, Perry White, Martha Kent, Stephen Shin, Deadshot, Deathstroke, Katana, Killer Croc, Ling Chen, Rick Stanton, Diane Foster, Jackson Barnes, Anthony Martinez, Lauren Griffin, Rodan, other half of the known titans, Jill Valentine, Ada Wong, Sensei Splinter, Bebop, and Rocksteady were amongst the victims of The Blip.
-Similar to Scott Lang, Black Adam, Mothra, Khaji-Da, and the inhabitants of the 4 nations, Xadia, Heaven, and Hell would not be affected by the Blip.
-The only beings that sensed the Blip were the Avatar (Aang), The Archdragons of Xadia (Zubeia, Rex Igneous, Domina Profundis, and Sol Regem), the Seraphim (Sera and Emily), the Goetian Hierarchy (Stolas and Octavia), and the 7 Deadly Sins (Lucifer Morningstar, Asmodeus, Satan, Mammon, Beelzebub, Leviathan, and Belphegor).
-The victims of the Blip weren't sent to Heaven or Hell, they were stuck in Limbo.
-During the post-Blip, due to Thanos' actions, Godzilla had a hard time in trying to keep balance of the Earth with half of the remaining titans running loose. Due to the world powers struggling, they helped fund Apex Cybernetics to stabilize their economy as well as unknowingly helping Walter process with his Mechagodzilla experiment.
-Because of Thanos, the Corto Maltese government took advantage of this by continuing their experiments with Project Starfish and the Intergang were able to operate and have full control over Kahndaq. Many crime organizations in Gotham have either been dismantled due to the disappearance of the leaders or have been absorbed into the Black Mask Crime Organization. Jaime's family and his community go through financial struggles from Kord Industries due to the effects of the Blip.
-Due to less hero activity, the I.M.P.s operated their assassination business.
-Kingpin met with Joker and Black Mask during the Blip where the 2 made mutual agreements in developing a partnership. However, this agreement was broken due to Black Mask's death.
-The Joker was on Ronan's list of targets. However, due to his powerful influence, he was forced to back down.
-Due to the effects of the Blip, the butterflies decided to start their invasion by infecting powerful humans.
-After the Village's destruction, SHIELD aids Chris in a war against B.S.A.A.
-After Doctor Fate's death, Hawkman gives the Helmet of Fate to Kamar-Taj for safekeeping so it doesn't fall into the wrong hands.
-The Avengers and Justice League team up and join the time heist to find the Infinity Stones. With Iron Man's and Batman's technology, they create a black and red infinity gauntlet. Hulk still snaps his fingers which brings every living being back. During the final battle with Thanos, the Justice Society, Black Adam, Godzilla, and the other Titans arrive to join in the fight.
-Victoria Kord and Walter Simmons are among the many people who also had a hatred towards Tony Stark and are joyful about his death.
-After the events of Blue Beetle, Damage Control tried to apprehend him but was forced to back down due to public support.
-Godzilla would grow hostile towards the Hex that Wanda made. Due to being composed of cosmic radiation from the celestial, Godzilla and the other Titans are revealed to be immune to magic due to their massive size as well as not being affected by the Hex's effects. However, once Wanda leaves Westview, Godzilla will leave as well.
-After Endgame, Apex Cybernetics not only seeks to eliminate Titans but also superpowered individuals as well. After the events of GvK, Damage Control cleaned up the damage and acquired their resources.
-Among the deceased that would be in Heaven based on Adam's rule: "Act selfless, Don't Steal, and Stick it to the man" would be Tony Stark/Iron Man, Natasha Romanoff/Black Widow, Peggy Carter, Ancient One, Ben Parker, May Parker, Pietro Maximoff/Quicksilver, Phil Coulson, Steve Trevor, Jonathan Kent, Chato Santana/El Diablo, Silas Stone, Rick Flag, Alberto Reyes, José Morales, Ignacio Carapax/OMAC, and Nuidis Vulko.
-Among the deceased that would be in Hell and have the potential to become Overlords are Obadiah Stane/Iron Monger, Ivan Vanko/Whiplash, TrevoThe Mandarin, Alexander Pierce, Dreykov, Xu Wenwu, Quentin Beck/Mysterio, Roman Sionis/Black Mask, Victor Zsaasz, David Kane/Black Manta, and Walter Simmons.
-Wanting to reconnect with his daughter, Mark Russell resigns his position as leader of Monarch and Bruce BanneHulk becomes the next head of Monarch due to his knowledge of Nuclear Physics.
-Both the Great Protector and Dweller-in-Darkness are revealed to be Titans who stumbled upon Ta Lo.
-In Xadia, Viren was resurrected 5 years later rather than 2 (Events of S1-3 take place in 2019-and S4-6 take place in 2024).
-Due to the effects of the Emergence and the Deviants, Godzilla would ally with the Eternals in hunting down and killing the Deviants as well as stopping the Emergence from happening.
-The Benevolent Titans have gained a reputation due to their involvement in keeping the planet safe and healthy.
-Driven by vengeance, Overlord Quentin Beck/Mysterio pays the I.M.P.s to assassinate Peter ParkeSpider-Man. However, this is during the events of No Way Home and when Doctor Strange performs the spell that erases everyone's memory of who Spider-Man is, the I.M.P.s were affected as well and called the mission off due to their amnesia.
-Maya Lopez's/Echo's Powers awaken the ancient Thunderbird Titan that lives near her hometown. She successfully bonds with the Titan.
-Ms. Marvel would not only be a Captain Marvel fan but also a Wonder Woman and Mothra fan as well.
-Riri Williams is a huge fan of both Iron Man and Cyborg which influenced her to create her own enhanced suits. While she has an intense hatred towards Apex Cybernetics after their dirty secrets were exposed, Riri started making concepts on how to build a giant-mech suit to combat hostile Titans.
-Thor recruits Wonder Woman and the Shazam family to help them stop Gorr the God Butcher. They arrive at Omnipotence City where Wonder Woman exposes the Greek Gods being the Roman counterparts with Zeus' real identity revealed to be Jupiter. After the mission, Thor gives Shazam the Thunderbolt.
-Wonder Woman then encounters Marc SpecteMoon Knight where she sees and speaks with Khonshu.
-When Doctor Strange and America Chavez arrive on Earth-838, they meet the Illuminati which not only consists of Captain Carter, Blackbolt, Captain Marvel (Maria Rambeau), and Mister Fantastic but also consists of Christian Bale's Batman and Brandon Routh's Superman.
-Same with Wakanda, the U.N. held a conference on whether the Titans should be contained or killed. Director Fontaine would state that the Titan's radiation helps balance the ecosystem of the planet and propose a solution where they can imprison the Titans and drain this energy they embody to help sustain the ecosystem, thus having them alive, but tortured.
-After Shuri takes the heart-shaped herb and becomes the next Black Panther, she communicates with Sehkmet, Behemoth, and Mokele-Mbembe for the first time. She convinces them to take part in the battle against Namor by battling against Na Kika, Tiamat, and Amhuluk.
-After the battle, Wakanda becomes harmonious with their Titans as they are welcomed in Wakanda and become its protectors alongside Shuri.
-After the alliance with Talokan, Aquaman visits Shuri on the same beach where she meets her nephew, T'Challa II, and warns her about her deal with Namor. Then he introduces his son, Arthur Jr., where he and T'Challa II develop a brotherly bond with each other.
-Due to the Secret Invasion, Superman was affected by the Anti-Alien Act and was forced into hiding.
-During the events of Secret Invasion, the Turtles were forced into hiding due to being confused for Skrulls.
-After the events of The Flash, Doctor Strange and Clea confront him that his actions in altering time created more incursions and recruit him to have them fixed.
-After the events of the Marvels, Monica Rambeau not only meets Binary and Beast but also meets Michael Keaton's Batman and Sasha Calle's Supergirl.
-After the events of Lost Kingdom, Atlantis revealed its existence to the world by joining alliances with the UN and Wakanda.
-Ms. Marvel's Quantum Bands and Shang-Chi's Ten Rings start behaving weirdly as they detect a signal from deep within Hollow Earth, signifying a war cry from ancient Titans known as the Skar King and Shimo.
-As Namor is preparing for the war against the surface by aligning themselves with Wakanda, he commands the Titans he bonded to gain strength. However, one of the Titans, Tiamat, is killed by Godzilla, and Namor is saddened when hearing the news.
-Ms. Marvel's Quantum Bands attracts the attention of Mothra, who believes that Mothra may be the key to bringing back Monica Rambaeu.
-The Avatar's (Aang) awakening was sensed by Doctor Strange.
Overall, this is my take on how this shared world would go. If you have any suggestions on how the shared world would go, feel free to reply!
Special thanks to MichaeltheSpikester for the idea!
submitted by Glitch109 to WhatIfFiction [link] [comments]


2024.05.19 05:49 RadioActiveWildMan From Another Sub... maybe someone can pull this clown's donor records... his narrative seems way out of context...

From Another Sub... maybe someone can pull this clown's donor records... his narrative seems way out of context...
I'd bet the "comparable steeple height" argument doesn't fundamentally compare.
submitted by RadioActiveWildMan to mormon [link] [comments]


2024.05.19 04:44 LordofBones89 Revised Deities (3.5e): Lathander, the Morninglord

LATHANDER
The Morninglord, Commander of Creativity, Patron to Spring and Eternal Youth, Mentor of Self-Perfection, Bringer of the Dawn, Lord of Birth and Renewal
Greater Power of Elysium
Symbol Sunrise made of pink, red, and yellow gems, or a simple rosy pink disk
Realm Morninglory (Elysium/Eronia)
Alignment Neutral Good
Aliases none
Superior none (AO)
Allies Chauntea (lover), Deneir, Eldath, Gond, Ilmater, Kelemvor, Llira, Lurue, Mielikki, Milil, Oghma, Paladine, Selune, Siamorphe, Silvanus, Sune, Torm, Tyche (dead), Tymora, Tyr, Ushas
Foes Bane, Beshaba, Bhaal (dead), Cyric, Ibrandul (dead), Iyachtu Xvim (dead), Loviatar, Moander (dead), Myrkul (dead), Shar, Talona
Servants none
Servitor Creatures butterflies, celestials of all types, elysian dragons, hollyphants, radiant creatures, robins (normal and celestial), sanctified creatures, sun peacocks (normal and celestial), sunwyrms (good aligned only)
Manifestations an intense and rosy radiance that appears around objects to indicate special qualities or at confusing or dangerous junctures to indicate a safe or preferred path, and that causes those people it surrounds to be telekinetically pushed out of harmful situations, healed of all wounds, purged of any diseases, poisons, foreign objects, magical and nonmagical afflictions and deleterious effects, magical or psionic compulsions, fear, and curses, causes resurrection effects to be automatically successful, and transmits messages
Signs of Favor aster blossoms, an intense and rosy radiance with the same qualities as his manifestation, sun peacock feathers
Worshipers Aristocrats, artists, athletes, farmers, hunters of the undead, merchants, monks of the Sun Soul, peasants, performers, the youthful
Cleric Alignments LG, NG, CG
Specialty Priests Morninglord
Holy Days Midsummer morning, the mornings of the vernal and autumnal equinoxes
Important Ceremonies Song of Dawn; contracts, marriages and promises made at dawn, funerals for those not meant to be raised or resurrected
Portfolio Athletics, birth, creativity, dawn, renewal, self-perfection, spring, vitality, youth
Domains Community, Courage, Endurance, Good, Glory, Hope, Life, Protection, Radiance, Renewal, Strength, Zeal
Favored Weapon Dawnspeaker (heavy or light mace)

LATHANDER
Male Sentinel 20, Cleric 20, Morninglord 20, Master of Radiance 5
NG Medium Outsider (Extraplanar, Good)
Divine Rank 17
Init 44 (+16 Dex, +8 Superior Initiative); Senses 17-mile-radius; Listen 77, Spot 77; remote sensing (20 locations), portfolio sense
Aura divine aura (DC 78), courage (100 ft, +8 saves against fear), radiant 3/day; Languages can communicate with any living creature; Words of Creation
_________________________________________________________________________________________________________________
AC 105, touch 57, flat-footed 95, undead 107 (+18 armor, +20 deflection, +10 Dex, +17 divine, +30 natural)
hp 1,860 (20d10 + 45d8 plus 1300), fast healing 74; divine shield 23/day (170 hp); renewal 1/day (if fall below 0 but less than -10 hit points regain 1d8 +20 hp); DR 40/epic, evil and adamantine
Immune ability damage, ability drain, banishment, death effects, disease, disintegration, electricity, energy drain, fire, imprisonment, mind-affecting effects, paralysis, poison, rebuking, sleep, sonic, stunning, transmutation, and turning
Resist acid 37, cold 37; SR 81
Fort 111 Ref 101 Will 105; +2 against evil outsiders and undead, +4 against mind-affecting effects from evil outsiders, +5 against evil spells or spells from evil characters
________________________________________________________________________________________________________________
Speed 60 ft. (12 squares)
Melee dawnspeaker 115/110/105/100 (55 plus 18 fire plus 18 holy plus 1 negative level vs evil plus 48 vs evil outsiders and undead plus undead disruption [Fort DC 79 or die]/19-20/x2 plus 36 fire plus 36 holy plus 2 negative levels vs good plus death [Fort DC 79, evil outsiders and undead] plus undead disruption [Fort DC 79 or die]), +8 atk vs evil outsiders and undead; or
Melee spell 80 or
Ranged spell 76
Base Atk +43; Grp +63
Atk Options Awesome Smite, Cleave, Holy Potency, Power Attack; smite evil 24/day (+20 atk, +455 damage)
Special Actions alter reality, divine blast (444 damage) 23/day, feat of endurance 1/day (+30 Con for 1 minute), destroy evil outsiders and undead 27/day as a 66th level cleric (turning check 73, turning damage 105; Heighten Turning, Intensify Turning, Multiturning, Quicken Turning), protective ward 1/day (+65 resistance bonus to one saving throw for one hour), surge of hope 1/day (when failing a skill check, attack roll, or saving throw, add 1d6 to the result), touch of life 1/day (1d6 +65 temporary hp to a single creature for one hours), zeal 1/day (take 20 on a skill check, except on checks are not normally allowed to take 20, without increasing the amount of time needed to make the check); Battle Blessing, Corona (Will DC 62), Divine Censure (Will DC 62), Epic Divine Might, Epic Divine Vengeance, Sacred Vengeance
Combat Gear dawnspeaker
Divine Spell-like Abilities (CL 65th; +1 good spells; all [fire] and [light] spells are intensified)
At will – aid, animate objects, animate plants, antimagic field, atonement, bear’s endurance, bigby’s clenched fist, bigby’s crushing hand, bigby’s grasping hand, blade barrier (DC 53), bless, bless weapon, bolt of glory, bull’s strength, charm person (DC 48), cloak of bravery, color spray (DC 48), commune, consecrate, crown of glory (DC 55), death ward, dismissal (DC 51), dispel evil (DC 52), disrupt undead, disrupting weapon (DC 52), endure elements, enlarge person, widened faerie fire, flame strike (DC 52), fire shield, fire seeds (DC 53), freedom, gate, globe of invulnerability, good hope, greater cloak of bravery, greater dispel magic, greater heroism, greater planar ally, greater restoration, greater status, greater teleport, heat metal (DC 49), helping hand, heroes’ feast, heroism, hide from undead (DC 48), holy aura (DC 55), holy smite (DC 51), holy sword, holy word (DC 54), hypnotic pattern (DC 49), iron body, lesser restoration, lion’s roar (DC 56), magic vestment, mass bear’s endurance, mass heal (DC 56), mind blank, mordenkainen’s magnificent mansion, plant growth, plane shift (DC 52), polymorph any object (DC 55), prayer, prismatic sphere (DC 56), prismatic spray (DC 54), prismatic wall (DC 56), protection from energy, protection from evil, rary’s telepathic bond, rainbow, rainbow pattern (DC 51), refreshment, refuge, regenerate, reincarnate (DC 51), remove disease, remove fear, repulsion (DC 54), righteous might, sanctuary (DC 48), scintillating pattern, searing light, sustain, spell immunity, spell resistance, status, stoneskin, sympathy (DC 55), summon monster IX (good creatures only), sunbeam (DC 54), sunburst (DC 55), tongues.
1/day – calm emotions (DC 51)
Master of Radiance Spell-like Abilities (CL 56th; +1 good spells; all [fire] and [light] spells are intensified; only usable during aura of radiance)
1/round – beam of sunlight, searing light
Morninglord Spell-like Abilities (CL 54th; +1 good spells; all [fire] and [light] spells are intensified)
1/day – daylight, searing ray (as searing light, but automatically empowered against undead)
Cleric Spells per Day (CL 54th; +1 good spells; all spells are energized and maximized; all [fire] and [light] spells are intensified)
20th (3+1/day) – heightened intensified end to strife (DC 63) (x2), heightened last judgement (DC 70), enhanced heightened intensified mass heal (DC 59) (D).
19th (3+1/day) – heightened miracle (DC 69) (x2), consecrated intensified purified sacred storm of vengeance (DC 59), enhanced empowered heightened sunburst (DC 63) (D).
18th (3+1/day) – consecrated enhanced heightened purified flame strike (DC 62) (x2) (D), intensified quickened righteous smite (DC 57), enhanced intensified righteous smite (DC 57).
17th (3+1/day) – heightened holy word (DC 67) (D), heightened know true name (DC 67), empowered intensified lion’s roar (DC 58), heightened quickened miracle (DC 63).
16th (4+1/day) – intensified mass heal (DC 59), intensified righteous exile (DC 59) (x2), intensified storm of vengeance (DC 59), enhanced quickened sunburst (DC 58) (D).
15th (4+1/day) – empowered intensified blade barrier (DC 56) (D), enhanced quickened searing erupt (DC 59) (x2), intensified mass cure critical wounds, heightened righteous glare (DC 65).
14th (4+1/day) – enhanced fire-substituted fiery searing lion’s roar (DC 58) (D), heightened quickened holy word (DC 60) (x2), empowered quickened sunburst (DC 58) (x2).
13th (4+1/day) – enhanced quickened flame strike (DC 55) (D), quickened implosion (DC 59) (x2), quickened sublime revelry, intensified weight of sin (DC 56).
12th (5+1/day) – empowered enhanced blade barrier (DC 56) (D), empowered enhanced cometfall (DC 56), intensified divine retribution (DC 55), consecrated purified sacred firestorm (DC 58) (x2), quickened visions of the future.
11th (5+1/day) – quickened amber sarcophagus, consecrated purified quickened cometfall (DC 56), sacred searing erupt (DC 59), quickened greater shield of lathander, quickened light of purity, quickened sunbeam (DC 57) (D).
10th (5+1/day) – quickened crown of brilliance, consecrated fire-substituted searing earthquake (DC 58), quickened heal (DC 56) (D), empowered fire-substituted stormrage.
9th (7+1/day) – heightened eternal rest (DC 56), quickened flame strike (DC 55), feast of champions, gate, mantle of the fiery spirit, prismatic sphere (DC 59) (D), summon elemental monolith, undeath’s eternal foe.
8th (8+1/day) – chain dispel, holy aura (DC 58) (D), illusion purge, know true name (DC 58), mass restoration, mass valiant spirit, spread of contentment (DC 58), shun the dark chaos (DC 58), consecrated purified wages of sin.
7th (8+1/day) – bastion of good, control weather, fortunate fate, quickened light of Venya (DC 53), rain of embers (DC 57), radiant assault (x2) (DC 57), rejuvenating light (DC 57), sunbeam (DC 57) (D).
6th(8+1/day) – chasing perfection, consecrate battlefield, quickened deific vengeance (DC 52), heal (DC 56) (D), fiery vision (x2), ghost trap, light of courage (DC 56), vigorous circle.
5th (9+1/day) – atonement, blistering radiance (DC 55), chaav’s laugh (DC 55), condemnation (DC 55), crown of flame, divine agility, divine retribution (DC 55), searing meteoric strike (DC 54) (x2), valiant fury (D).
4th (10+1/day) – aligned aura (DC 54), assay spell resistance (x2), aura of the sun (x2), channeled divine health, cure critical wounds, holy smite (DC 54) (D), recitation, sacred haven, sunmantle.
3rd (10+1/day) – cure serious wounds, fell the greatest foe, find the gap, flamebound symbol (x2), forced manifestation (DC 53), heart’s ease, mass align weapon, phieran’s resolve, prayer (D), protection from negative energy.
2nd (10+1/day) – detect aberration, eagle’s splendor, healing lorecall, make whole, mark of doom (x2), mark of judgment (x2) (DC 52), master’s touch, share talents, shield other (D).
1st (10+1/day) – bless water, conviction, detect taint, divine favor, endure elements (D), exorcism (x2) (DC 51), nimbus of light, ray of hope, ray of resurgence, vision of heaven (DC 51).
Orisons (6/day) – create water, cure minor wounds, guidance, light, purify food and drink, read magic.
Epic Spells Prepared 6 divine, up to Spellcraft DC 122
Epic Spells Known epic mage armor, epic repulsion, epic spell reflection, global warming, glorious light of renewal, greater ruin, hellball, nailed to the sky, nimbus, rain of fire, ruin, superb dispelling. Lathander has additionally created many epic spells that bring light and life, as well as bring ruin to the undead.
_________________________________________________________________________________________________________________
Abilities Str 50, Dex 42, Con 50, Int 36, Wis 51, Cha 50
SQ avatar, bane of the restless, celestial fortitude, celestial minion 1/day, creative fire +20, divine grace, divinity, immortality, lathander’s light, resist fiendish lure
Feats Awesome Smite, Battle Blessing, Cleave, Consecrate Spell, Corona (Will DC 62), Divine Censure (Will DC 62), Divine Might, Divine Vengeance, Empower Spell, Energize Spell, Energy Substitution (fire), Extra Turning, Fiery Spell, Heighten Spell, Heighten Turning, Holy Potency, Improved Critical (heavy mace), Improved Initiative, Improved Turning, Maximize Spell (B), Power Attack, Purify Spell, Quicken Spell, Quicken Turning, Sacred Vengeance, Sanctify Martial Strike, Searing Spell, Weapon Focus (heavy mace), Words of Creation (B)
Epic Feats Enhance Spell, Epic Divine Might, Epic Divine Vengeance, Epic Spellcasting (B), Great Smiting (x2), Improved Heighten Spell, Intensify Spell, Intensify Turning, Multiturning, Positive Energy Aura, Superior Initiative
Salient Divine Abilities Area Divine Shield (170 hp in a 170 ft square or a 17 ft sphere or hemisphere), Automatic Metamagic (energize spell), Banestrike (evil outsiders), Banestrike (undead), Call Creatures (17 celestials with up to 37 HD), Divine Inspiration (hope), Divine Fast Healing (x2), Divine Paladin, Divine Spellcasting, Divine Weapon Focus (heavy mace), Divine Weapon Specialization (heavy mace), Earthmother’s Boon (unique salient divine ability), Energy Burst (170 ft, 136 fire damage), Energy Storm (170 ft, 17 holy and 17 positive), Gift of Life, Indomitable Strength, Life and Death (Fort DC 79 or die, 340 damage on a successful save), Lord of the Dawn (unique salient divine ability), Mass Life and Death (any number of creatures no more than 17 miles apart, Fort DC 79 or die, 340 damage on a successful save), Power of Nature, Rejuvenation (-17, -34 in Morninglory), Undead Mastery (17 creatures)
Skills Appraise 70 (78 paintings and sculptures), Bluff 82, Concentration 125, Craft (painting) 138, Craft (sculpting) 138, Diplomacy 143, Gather Information 72, Heal 125, Jump 84, Intimidate 86, Knowledge (arcana) 80, Knowledge (history) 92, Knowledge (nobility and royalty) 118, Knowledge (religion) 118, Knowledge (the planes) 118, Listen 77, Perform 145, Ride 62, Search 75, Sense Motive 82, Spot 77, Spellcraft 122, Survival 67 (75 extraplanar), Swim 82, Tumble 67
Possessions +8 full plate of the celestial battalion, dawnspeaker

Aura of Radiance (Su) The light of Lathander shines perpetually. No matter how dark it is, the Morninglord sees as though the conditions were identical to the outdoors at sunrise. This ability functions like darkvision out to 60 feet, except that he sees in color. Lathander also has a +2 sacred bonus on saving throws against spells with the darkness descriptor and a +2 sacred bonus to Armor Class against attacks from undead creatures.
Beam of Sunlight (Sp) Lathander can evoke a dazzling beam of intense light (the equivalent of a beam from the sunbeam spell) once per round as a full-round action as long as his radiant aura is active as a 56th level caster.
Blessing of Dawn (Su) The sight of the morning sun is an inspirational vision for the Morninglord. Lathander gains a +2 morale bonus on Will saves from sunrise until noon. This ability is in effect only while he can see the sun; the effect is suppressed any time he is deprived of the sight of it during this period.
Celestial Fortitude (Su) Lathander’s endurance and fortitude are enhanced against fiendish attacks. He has a +2 sacred bonus to all Fortitude saving throws against effects from evil outsiders and evil spells. Additionally, if he makes a successful Fortitude saving throw against an effect from an evil spell or evil outsider that normally deals half damage or partial effects on a successful save, he instead takes no damage and suffers no partial effects.
Celestial Minion (Sp) Lathander may summon a Medium or smaller size celestial animal (with the celestial creature template) as a standard action usable once a day. This celestial minion carries the same responsibilities as a paladin's special mount and gains the same bonuses to its HD, natural armor, Strength, Intelligence, and other special abilities that a paladin's special mount has, but only remains for 20 hours before returning to the outer plane from whence it came.
Creative Fire (Ex) The Morninglord is a creative, expressive deity. He has a bonus equal to his morninglord level on all Craft and Perform checks.
Divinity Lathander is an embodiment of ancient divine power. As such, reality is his to shape as he sees fit.
Alter Reality: Lathander may alter reality within the bounds of his portfolio. This functions as a wish spell that requires no XP or material cost. The limits of this ability are fully described in Deities and Demigods. He can additionally alter his size from Fine to Colossal and may additionally alter up to 100 pounds of objects in the same manner.
Avatar: Lathander can have up to 20 avatars at any given time. The Morninglord appears as a golden-skinned athletic male of exceeding beauty who has just fully entered early manhood. He wears noble robes constructed in the colors of the dawn, carries himself proudly, and dresses in the finest golden plate armor if attending to matters that might turn violent.
Divine Blast: Lathander can create a ray of divine power that extends for up to 17 miles, dealing up to 444 points of damage, as a ranged touch attack with no saving throw. Lathander can unleash a divine blast 23 times per day, and alter the visual, auditory and sensation-based qualities of his divine blast as he desires. Lathander’s divine blasts generally take the form of rays of fiery sunlight.
Divine Shield: As a free action 23 times per day, Lathander can create a shield that lasts 10 minutes and stops 170 points of damage from attacks. Once the shield stops that much damage, it collapses. Any damage Lathander is naturally immune to does not count towards the shield’s limits.
Earthmother’s Boon (unique salient divine ability) Chauntea is Lathander’s lover and has bestowed a degree of protection over her consort. By her grace, the Lord of the Dawn cannot be harmed by any nonmagical plant or any creature with less than 33 Hit Dice with the plant subtype. Epic creatures and creatures with equal or more than 33 Hit Dice must succeed at a Will save (DC 79) to harm the Morninglord.
Greater Turning (Su) Six times per day, Lathander may use greater turning as the granted power of the Sun domain. This is superseded by his Lord of the Dawn salient divine ability.
Lathander's Light (Su) Whenever Lathander casts a spell with the light descriptor, its area is doubled.
Lord of the Dawn (unique salient divine ability) Lathander is the sun. He is the light that drives back the darkness, the brilliant spark that lights the way out of night and the creative brilliance within every artist. His dominion over light and the sun, both physical and metaphysical, grants him a variety of powers as listed below:
Fires of the Sun: The light of the sun shields Lathander’s body. This protection renders Lathander immune to all forms of magical and nonmagical fire, with searing effects only dealing half damage. In addition, spells and spell-like abilities cast by Lathander from the Sun domain, or with the [fire] and [light] descriptors, are similarly enhanced and are always intensified.
Radiance of the Dawn: Lathander can shed light equal to full sunlight in a 17-mile emanation from his body that counters and dispels all Darkness effects unless created by a higher ranked deity. Undead and evil outsiders caught within the radius must succeed at a Fortitude save (DC 79) or be destroyed and turned into dust. Creatures vulnerable to sunlight suffer a -17 penalty to the saving throw. A successful saving throw still deals 17d8 points of damage, while creatures vulnerable to sunlight suffer 17d12 points of damage.
Spark of Creativity: Lathander is the commander of creativity, the inspiration and muse for craftsmen and artists throughout the Realms. 17 times per day, Lathander may bestow a +17 divine bonus to any Craft or Performance check, or the Efficient Item Creation feat, to up to 17 creatures for the next 24 hours. Performances and non-magical items crafted beneath the aegis of this ability always earn three times the normal gold amount and have three times the listed market price in cost. Magical items crafted with the benefit of this ability add +17,000 gp to the listed market price and increase any numeric benefit (enhancement bonuses for the purpose of attack and damage rolls, armor and save bonuses and so forth) by +4.
Spurn the Profane: Lathander uses the totality of his character level to determine the effectiveness of his ability to smite evil, turn outsiders and undead as well as any of his feats that affect the undead. His turn attempts resolve as greater turnings (as the granted power of the Sun domain). In addition, Lathander adds his paladin spells to his clerical spell list, using the sum of both lists to determine his caster level.
Wrath of the Dawn: As a standard action Lathander can generate a ray of scorching light that extends for up to 17 miles and inflicts 17d6 points of damage, half fire and half divine. As a full attack option, he can generate up to four rays, and undead and evil outsiders suffer 17d12 points of damage. In addition, Lathander can duplicate the effects of any spell with the [light] descriptor as a standard action. (CL 65th, DC 50 plus spell level).
Maximize Turning (Su) Once per day, Lathander can automatically achieve the maximum possible result on a turning damage roll. This is superseded by his natural divine powers.
Radiant Aura (Su) Three times per day, Lathander can emanate an aura of brilliant light that weakens undead creatures for one minute. The aura provides bright illumination in a 30-foot radius around him, and shadowy illumination for an additional 30 feet beyond that. Creatures that take penalties in bright light also take them while within the radius of the bright aura. In addition, undead creatures within the radius of bright light take a —2 penalty on attack rolls, damage rolls, and saving throws. Activating the radiant aura is a free action that does not provoke attacks of opportunity. While his radiant aura is active, Lathander casts spells with the light descriptor at +2 caster level. The radiant aura is the equivalent of a 5th-level spell with the light descriptor for the purpose of interacting with spells and effects with the darkness descriptor.
Rejuvenation of the Morn (Su) Dawn is a powerful symbol of rebirth and renewal. Once per tenday, Lathander may spend one uninterrupted hour before dawn in prayer. As soon as the sun rises after this prayer ritual, he gains one benefit of his choice from the following list.
· Healing up to full normal hit points (self only).
· Removal of any poisons or diseases (self only). This effect does not restore ability damage or ability drain caused by poison or disease.
· Full restoration of ability damage due to one poison or disease.
If his prayers are interrupted for even a single round, the attempt is ruined, and he must wait a full tenday to try again.
Resist Fiendish Lure (Su) Lathander has a +4 sacred bonus to all saving throws against mind-affecting attacks of evil outsiders.
Possessions
Dawnspeaker, Lathander’s gold-and-ivory mace, is a +10 fiery blast ghost strike mighty disruption heavy mace of holy power and evil outsider and undead dread. When held by the Morninglord, it also functions as a holy devastator. The DC of the weapon’s disruption and dread abilities is 79, and creatures vulnerable to sunlight suffer a -17 penalty to saving throws made to resist Dawnspeaker’s abilities. Lathander is known to loan out Dawnspeaker to questors and warriors he deems worthy and can call it back to his hand from anywhere in the cosmos.
The Morninglord also occasionally wears a set of golden +8 full plate with the powers of an armor of the celestial battalion. The bonuses are not reflected in the above statistics.
Other Divine Powers As a greater deity, Lathander automatically receives the best possible result on any die roll he makes (including attack rolls, damage, checks, and saves). He treats a 1 on an attack roll or saving throw normally and not as an automatic failure. He is immortal. Senses Lathander can see (using normal vision or darkvision), hear, touch, and smell at a distance of 17 miles. As a standard action, he can perceive anything within 17 miles of his worshippers, holy sites, objects, or any location where one of his titles or name was spoken in the last hour. He can extend his senses to up to 20 locations at once. He can block the sensing power of deities of his rank or lower at up to two remote locations at once for 17 hours. Portfolio Sense Lathander is aware of any event under the light of the sun, competition or act of artistry of the number of people involved up to 17 weeks in the past and 17 weeks in the future. Automatic Actions Lathander can use any skill related to his portfolio as a free action if the DC for the task is 30 or lower. He can perform up to twenty such free actions each round. Create Magic Items Lathander can craft any magical item that associated with heat and light, aids in self-empowerment, preserves or restores vitality or harms the undead, including artifacts.
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Eternal Rest [Ravenloft: Legacy of Blood 71]
Necromancy
Level: Cleric 6
Components: V, S, DF
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Effect: Ray (see text)
Duration: Instantaneous
Saving Throw: Will partial (see text)
Spell Resistance: Yes
This spell creates a ray of golden light that destroys one undead creature’s material body (if it has one), causing it to crumble to dust, which is then wafted away in a swirling breeze. This spell affects incorporeal undead without the usual incorporeal miss chance, and such a creature merely winks out of existence if it fails its save. If the target makes a successful save, it still takes 6d6 points of damage. If the creature has a special quality that allows it to return after destruction (such as a vampire’s fast healing power or a ghost’s rejuvenation power), the creature gains a bonus equal to its Charisma modifier on its saving throw. If such a creature fails its saving throw against this spell, it must make a successful Will save at the same DC (also with its Charisma modifier as a bonus) to return. If the creature’s method of return normally requires a saving throw (as a ghost’s rejuvenation power does), the creature must first make that saving throw, then make the Will saving throw against this spell.
You can improve your chance of success by presenting at least one object or substance that the target hates, fears, or otherwise finds repulsive or painful (such as a mirror and bud of garlic for a vampire). For each such object or substance, you gain a +1 bonus on your caster level check to overcome the target’s spell resistance (if any), and the spell’s saving throw DC increases by +1. A particular creature’s history might suggest additional objects or substances that would make the spell more effective.
This spell can also be cast when an undead creature has been physically destroyed and its remains are not present. In this case, the spell must be aimed at the spot where the creature was destroyed, and it must be used within 1 minute of the undead creature’s destruction. No attack roll is required for this use of the spell.
This spell can destroy an undead darklord’s physical form, but it cannot prevent the darklord from returning.
Rainbow [Dragon Magazine 321 68]
Conjuration (Creation)
Level: Cleric 6, Radiance 6
Components: V, S, DF
Casting Time: 1 standard action
Effect: Rainbow bow, quiver, and arrows
Duration: 1 hour / level
Saving Throw: No
Spell Resistance: Yes
A rainbow-hued longbow appears in your hand, along with a full quiver of arrows fletched with different colors. The longbow is considered a +1 longbow that the caster is proficient with. The quiver holds an endless supply of seven different colored arrows, each being made of a different material and having the following effects:
Red: +1 elemental-bane adamantine arrows.
Orange: +1 construct-bane silver arrows.
Yellow: +1 plant-bane evil-aligned arrows.
Green: +1 magical beast-bane good-aligned arrows.
Blue: +1 undead-bane lawful-aligned arrows.
Indigo: +1 aberration-bane chaotic-aligned arrows.
Violet: +1 dragon-bane cold iron arrows.
Only the caster is able to use the bow, quiver, and arrows. They appear immediately back in the caster’s possession if dropped or given away, though the caster may drop the bow and quiver to use another item, but can rematerialize them at will, as a free action. The bow, quiver, and arrows have no weight and cannot be disarmed or sundered.
Know True Name [Kalamar: Player’s Guide 3.0 177]
Enchantment (Compulsion) [Mind-Affecting]
Level: Cleric 8
Components: V, S, DF
Casting Time: 1 action
Ranged: Close (25 ft. + 5 ft. / 2 levels)
Target: One fiend
Duration: Instantaneous
Saving Throw: Will negates
Spell Resistance: Yes
You force a fiend to tell you its true name. Once you know a fiend’s true name, all spells that you cast at that creature have their save DCs increase by +4. You also gain a +4 on all checks to penetrate the creature’s spell resistance.
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2024.05.19 04:28 SafeGood2977 What in the actual efff is even happening

Foster daughter has been with us from 2 months of age. She is about to be 2. Born with a positive toxicology but has been doing very well in our home. Parents were inconsistent with visits and there are manyyy kids involved all placed in different homes including the most recent born just 10 months ago also positive toxicology. TPR hearing was set for the two youngest one of which is my foster daughter. Both parents filed 388 which is an appeal of sorts asking for the court to grant another 6 months of services after 20 months of foster care this is absolutely ridiculous in my opinion they have had plenty of time both babies are extremely bonded to foster family’s and county recommends the judge grant the motion for more time. Hearing is soon we have legal representation as we are DEfacto parents but this case is going on so much longer than it should. Is the judge likely to side with the county? Who in their right mind would think the best thing for these two babies is to be ripped away (again) from the comfort they know. We filed a motion to do a bonding study but it was denied which I don’t get because why would we not want an expert opinion on this ? I freaking hate this system.
submitted by SafeGood2977 to Fosterparents [link] [comments]


2024.05.19 03:34 citysc_bot Post-Match Thread: FC Cincinnati 3-1 St. Louis City SC (MLS) [May 18, 2024]

FT: FC Cincinnati 3-1 St. Louis City SC

FC Cincinnati scorers: Luciano Acosta (26'), Yuya Kubo (49'), Matt Miazga (54' OG), Sergio Santos (80')
TV/Streaming: Apple TV - MLS Season Pass

Lineups

FC Cincinnati
Roman Celentano, Nick Hagglund, Matt Miazga, Ian Murphy (🔄 Kipp Keller, 86'), Bret Halsey (🔄 Yamil Asad, 67'), Obinna Nwobodo, Pavel Bucha, Luca Orellano, Luciano Acosta (🔄 Malik Pinto, 86'), Yuya Kubo (🔄 Sergio Santos, 67'), Gerardo Valenzuela (🔄 Kevin Kelsy, 59')
Subs: Miles Robinson, Kipp Keller, Alec Kann, Sergio Santos, Yamil Asad, Isaiah Foster, Malik Pinto, Stiven Jimenez, Kevin Kelsy
St. Louis City SC
Roman Bürki, Aziel Jackson, Akil Watts, Joakim Nilsson, Nikolas Dyhr (🔄 Tim Parker, 45'), Kyle Hiebert, Samuel Adeniran (🔄 Eduard Löwen, 75'), Célio Pompeu (🔄 Indiana Vassilev, 60'), Hosei Kijima (🔄 Tomas Ostrak, 45'), Njabulo Blom (🔄 Chris Durkin, 60'), João Klauss
Subs: Chris Durkin, Tim Parker, Indiana Vassilev, Jake Nerwinski, Rasmus Alm, Eduard Löwen, Benjamin Lundt, Tomas Ostrak, Nökkvi Thórisson

Match Stats:

Cincinnati 3-1 St. Louis
53.02% Ball Possession 46.98%
15 Total Shots 11
8 Shots on Target 3
5 Corner Kicks 4
3 Offside 1
11 Fouls 15
1 Yellow Cards 2
0 Red Cards 0
3 Goalkeeper Saves 5
3.20 Expected Goals (xG) 0.82
438 Total Passes 348
78.3% Pass Accuracy 74.4%
Last updated: May 18, 08:34PM. All data via mlssoccer.com. Opta ID: 2415048
submitted by citysc_bot to stlouiscitysc [link] [comments]


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  • ⁠Inherent Vice, HD
  • ⁠Project X, HD
  • ⁠Tenacious D in The Pick of Destiny, HD
  • ⁠We're the Millers, HD

$3.00 May Universal Rewards Code

Good for one of the following movies, redeemable via Movies Anywhere.
  • Backdraft 2, 4k $3
  • Black Christmas, 4k $3
  • A Dog's Purpose, 4k $3
  • The Sparks Brothers, 4k $3
  • Agnes Browne, HD $3
  • Antz, HD $3
  • Being Frank, HD $3
  • Don't Let Go, HD $3
  • Final Account, HD $3
  • Kicks, HD $3
  • Loving, HD $3
  • Raw, HD $3

$3.50 Sony Buff Pass

Good for one of the following movies, redeemable via Movies Anywhere.
  • Hancock, 4k $3.50
  • My Girl, 4k $3.50
  • Stripes, 4k $3.50
  • The Blob, HD $3.50
  • Blue Thunder, HD $3.50
  • Born Yesterday, HD $3.50
  • Bye Bye Birdie, HD $3.50
  • Guess Who, HD $3.50
  • Stir Crazy, HD $3.50
  • Untraceable, HD $3.50

$3.00 to $4.50 Disney/Marvel/Star Wars HD MA, vudu, or iTunes Movie Codes (All Port to Movies Anywhere)

  • Atlantis: Milo's Return, HD MA (ports to MA) $4.50
  • Brother Bear, HD MA (ports to MA) $4.50
  • Brother Bear 2, HD MA (ports to MA) $4.50
  • The Fox and the Hound 2, HD MA (ports to MA) $4
  • Hocus Pocus, HD MA (ports to MA) $4
  • The Little Mermaid (1989), HD MA (ports to MA) $4
  • The Lone Ranger, HD iTunes (ports to MA) $4
  • Mary Poppins (1964), HD iTunes (ports to MA) $4
  • Mulan (1998), HD MA (ports to MA) $4
  • The Nightmare Before Christmas, HD MA (ports to MA) $4
  • Oz the Great and Powerful, HD MA (ports to MA) $3.50
  • Queen of Katwe, HD MA (ports to MA) $3
  • Turning Red, HD MA (ports to MA) $3.50

$1.50 to $3.50 Disney/Marvel/Star Wars HD Google Play Movie Codes (All Port to Movies Anywhere)

  • Aladdin (2019), HD gp (ports to MA) $3
  • Avengers: Endgame, HD gp (ports to MA) $2.25
  • Beauty and the Beast (2017), HD gp (ports to MA) $2.25
  • Big Hero 6, HD gp (ports to MA) $2.25
  • Black Panther, HD gp (ports to MA) $2.25
  • The Call of the Wild, HD gp (ports to MA) $2.25
  • Captain America: The Winter Soldier, HD gp (ports to MA) $3
  • Captain America: Civil War, HD gp (ports to MA) $3
  • Cinderella (2015), HD gp (ports to MA) $2.25
  • Coco, HD gp (ports to MA) $3
  • Doctor Strange, HD gp (ports to MA) $2.25
  • Finding Dory, HD gp (ports to MA) $2
  • Frozen, HD gp (ports to MA) $2
  • Frozen (Sing-Along Edition), HD gp (ports to MA) $2
  • The Good Dinosaur, HD gp (ports to MA) $3
  • Guardians of the Galaxy, HD gp (ports to MA) $2.50
  • Incredibles 2, HD gp (ports to MA) $3.50
  • Inside Out, HD gp (ports to MA) $2.50
  • The Lion King (2019), HD gp (ports to MA) $2.50
  • Little Mermaid (animated), HD gp (ports to MA) $3
  • Maleficent, HD gp (ports to MA) $2
  • Mary Poppins (1964), HD gp (ports to MA) $3
  • Moana, HD gp (ports to MA) $2
  • Monsters University, HD gp (ports to MA) $3.50
  • The Nightmare Before Christmas, HD gp (ports to MA), HD gp (ports to MA) $3.50
  • Star Wars: The Force Awakens, HD gp (ports to MA) $2
  • Star Wars: The Last Jedi, HD gp (ports to MA) $2
  • Star Wars: The Rise of Skywalker, HD gp (ports to MA) $2
  • Thor: The Dark World, HD gp (ports to MA) $3.50
  • Thor: Ragnarok, HD gp (ports to MA) $2.50
  • Toy Story 4, HD gp (ports to MA) $2
  • Zootopia, HD gp (ports to MA) $2

$2.00 to $3.00 HD MA, vudu, or iTunes Movie Codes

  • Assassination Nation, HD MA (ports to MA) $3
  • The Bourne Legacy, HD MA (ports to MA) $2
  • Boyhood, HD vudu $2
  • Boyhood, HD iTunes $2
  • Chicago (Diamond Edition), HD iTunes or HD vudu $2
  • Danny Collins, HD iTunes (ports to MA) (Comes with 500 Universal Rewards Points) $2
  • The Gunman, HD iTunes (ports to MA) (Comes with 500 Universal Rewards Points) $3
  • Home Again, HD MA (ports to MA) $3
  • I Feel Pretty, HD iTunes $3
  • Ice Age: A Mammoth Christmas, HD MA (ports to MA) $3
  • Megan Leavey, HD iTunes (ports to MA) (Comes with 500 Universal Rewards Points) $2
  • The Nut Job 2: Nutty by Nature, HD iTunes (ports to MA) (Comes with 500 Universal Rewards Points) $2
  • Paranormal Activity 3, HD vudu $2
  • The Purge, HD MA (ports to MA) $2
  • Rio 2, HD MA (ports to MA) $3
  • Same Kind of Different As Me, HD iTunes $2
  • Selma, HD vudu $2
  • Selma, HD iTunes $2
  • Sinister, HD iTunes $2
  • Super 8, HD vudu $3
  • Tremors 5: Bloodlines, HD MA (ports to MA) $2.50
  • Walking With Dinosaurs: The Movie, HD MA (ports to MA) $3

$0.75 to $1.25 HD MA, vudu, or iTunes Movie Codes (Total must be at least $1)

  • The Expendables 2, HD vudu $0.75
  • Florence Foster Jenkins, HD iTunes $0.75
  • The Hunger Games, HD vudu $0.75
  • Indivisible, HD MA (Canada only) $0.75
  • Paranormal Activity 3, HD iTunes $1.25
  • The Twilight Saga: Breaking Dawn Part 2, HD vudu $0.75
  • Tyler Perry's Madea's Witness Protection, HD vudu $1.25

$0.50 to $1.00 SD Movie Codes (Total must be at least $1)

  • Hugo, SD vudu $0.50
  • Rio, SD iTunes (ports to MA) $1
  • The Vow, SD MA (ports to MA) $0.50
Venmo and CashApp Accepted
submitted by guy6288 to DigitalCodeSELL [link] [comments]


2024.05.19 02:21 Throwawayindio1112 Got married, she broke up with me 3 days later

Throw away account, just venting to the world.
TLDR; I got married Wednesday she broke up with me Saturday.
sorry for the long read, but here we go. I met this girl 22 years ago and we dated for about 2 years. We were young and both a little high drama. Things ended but we had both thought about each other throughout the years and reconnected 12 years ago.
She had married and was going though a divorce at the time, and I was living across the state. Long distance relationships did not work well for us, so we parted ways after dating for about 6 months.
About 8 months ago we reconnected. We really clicked well together but she was married and had a 10 year old child. We were living in different states and continued our discussions and I was amazed that she was still in love with me over the years, as I was with her. One thing lead to another and she filed for divorce with joint custody of the child. We settled into a place together, I was known as a roommate to the child, and we kept our relationship a secret to allow the divorce wounds to heal. There were some growing pains initially adapting to a new life together, recently she asked the child if it was ok for us to date, which permission was granted. I really felt like I was bonding with both of them so well. I really tried hard to provide a great environment to foster a new child’s relationship and have fun with it. This leads up to what happened this week.
We headed out of town for an elopement of just her and I alone. The trip went well, we got our little ceremony done and the license notarized. We were having a great time together and I was looking forward to spending the rest of my life with the love of my life. We got back into town Thursday evening since she had an obligation for the child (ex husband was there). We agreed to go turn in the paperwork at the courthouse next week. For those 3 days I was beside myself in happiness. This morning, she sat me down to have a chat that she did not feel right about the wedding and that she wanted to move out. It was the gut punch from hell…out of nowhere. I am physically, emotionally and mentally reeling.
When I asked the reasons behind the decision, she said she had guilt about bringing the child into our situation, and wanted time to heal that side. When I asked why this was not brought up PRIOR to the wedding, she snipped and said I should had known this, which I did recognize and was making every effort to mitigate. She says her decision is final. I wish this would had been all hashed out before what seemed to be the happiest day of my life so far.
anyways thanks for letting me vent, best wishes to all.
submitted by Throwawayindio1112 to BreakUps [link] [comments]


2024.05.19 01:00 citysc_bot Match Thread: FC Cincinnati vs. St. Louis City SC (MLS) [May 18, 2024, 6:30 PM CDT]

FT: FC Cincinnati 3-1 St. Louis City SC

FC Cincinnati scorers: Luciano Acosta (26'), Yuya Kubo (49'), Matt Miazga (54' OG), Sergio Santos (80')
TV/Streaming: Apple TV - MLS Season Pass

Lineups

FC Cincinnati
Roman Celentano, Nick Hagglund, Matt Miazga, Ian Murphy (🔄 Kipp Keller, 86'), Bret Halsey (🔄 Yamil Asad, 67'), Obinna Nwobodo, Pavel Bucha, Luca Orellano, Luciano Acosta (🔄 Malik Pinto, 86'), Yuya Kubo (🔄 Sergio Santos, 67'), Gerardo Valenzuela (🔄 Kevin Kelsy, 59')
Subs: Miles Robinson, Kipp Keller, Alec Kann, Sergio Santos, Yamil Asad, Isaiah Foster, Malik Pinto, Stiven Jimenez, Kevin Kelsy
St. Louis City SC
Roman Bürki, Aziel Jackson, Akil Watts, Joakim Nilsson, Nikolas Dyhr (🔄 Tim Parker, 45'), Kyle Hiebert, Samuel Adeniran (🔄 Eduard Löwen, 75'), Célio Pompeu (🔄 Indiana Vassilev, 60'), Hosei Kijima (🔄 Tomas Ostrak, 45'), Njabulo Blom (🔄 Chris Durkin, 60'), João Klauss
Subs: Chris Durkin, Tim Parker, Indiana Vassilev, Jake Nerwinski, Rasmus Alm, Eduard Löwen, Benjamin Lundt, Tomas Ostrak, Nökkvi Thórisson

Match Stats:

Cincinnati 3-1 St. Louis
53.02% Ball Possession 46.98%
15 Total Shots 11
8 Shots on Target 3
5 Corner Kicks 4
3 Offside 1
11 Fouls 15
1 Yellow Cards 2
0 Red Cards 0
3 Goalkeeper Saves 5
3.20 Expected Goals (xG) 0.82
438 Total Passes 348
78.3% Pass Accuracy 74.4%

Match Events

  • 1' ⏱️ Lineups are announced and players are warming up.
  • 1' ⏱️ First half begins.
  • 26' ⚽️ Goal! 1:0. Luciano Acosta (FC Cincinnati) scored from penalty with right footed shot with an xG of 77%.
  • 35' 🟨 Hosei Kijima (St. Louis CITY SC) is shown the yellow card for the foul.
  • 36' 🟨 Ian Murphy (FC Cincinnati) is shown the yellow card for the foul.
  • 44' 🟨 Samuel Adeniran (St. Louis CITY SC) is shown the yellow card for poor sportsmanship.
  • 45'+3' ⏱️ First half ends, FC Cincinnati 1, St. Louis CITY SC 0.
  • 46' ⏱️ Second Half begins: FC Cincinnati 1, St. Louis CITY SC 0.
  • 46' 🔄 Substitution, St. Louis CITY SC. Tomas Ostrak replaces Hosei Kijima.
  • 46' 🔄 Substitution, St. Louis CITY SC. Tim Parker replaces Nikolas Dyhr.
  • 49' ⚽️ Goal! 2:0. Yuya Kubo (FC Cincinnati) scored with right footed shot from the right side of the box with an xG of 25%. Assisted by Luciano Acosta.
  • 54' ⚽️ Own goal! 2:1. Matt Miazga (FC Cincinnati) scored an own goal from the central position outside the box.
  • 59' 🔄 Substitution, FC Cincinnati. Kevin Kelsy replaces Gerardo Valenzuela.
  • 60' 🔄 Substitution, St. Louis CITY SC. Chris Durkin replaces Njabulo Blom.
  • 60' 🔄 Substitution, St. Louis CITY SC. Indiana Vassilev replaces Célio Pompeu.
  • 67' 🔄 Substitution, FC Cincinnati. Sergio Santos replaces Yuya Kubo.
  • 67' 🔄 Substitution, FC Cincinnati. Yamil Asad replaces Bret Halsey.
  • 75' 🔄 Substitution, St. Louis CITY SC. Eduard Löwen replaces Samuel Adeniran.
  • 80' ⚽️ Goal! 3:1. Sergio Santos (FC Cincinnati) scored with left footed shot from the centre of the box with an xG of 83%. Assisted by Luciano Acosta, second assist by Luca Orellano.
  • 86' 🔄 Substitution, FC Cincinnati. Kipp Keller replaces Ian Murphy.
  • 86' 🔄 Substitution, FC Cincinnati. Malik Pinto replaces Luciano Acosta.
Last updated: May 18, 08:34PM. All data via mlssoccer.com. Opta ID: 2415048
submitted by citysc_bot to stlouiscitysc [link] [comments]


2024.05.18 23:52 VaughnDaVision Doro Doro No Mi

Name: Loam Loam Fruit
Type: Logia
Description: The Loam Loam Fruit is a Logia-type Devil Fruit that grants its user the ability to transform into, manipulate, and generate soil at will, effectively making them a Soil Human.
Abilities and Powers: - Soil Transformation: Transform the user's body into soil, allowing them to become intangible and impervious to physical attacks while in this form. - Soil Manipulation: Control and shape soil with precision, altering its composition, density, and structure to create various forms such as barriers, constructs, or projectiles. - Soil Generation: Generate soil from their surroundings or create it from nothing, replenishing depleted earth and expanding their arsenal of soil-based abilities. - Earthquake Generation: Manipulate soil to create seismic disturbances or earthquakes, causing tremors and upheavals in the ground to disrupt opponents or reshape the battlefield. - Plant Growth Manipulation: Influence the growth and development of plants by manipulating the soil composition and nutrient content, fostering rapid growth or inducing withering and decay as desired.
Usage Examples: - Terrain Control: Manipulate soil to alter the terrain of the battlefield, creating obstacles, trenches, or fortifications to impede enemy movement or provide strategic advantages for allies. - Earth Manipulation: Utilize soil manipulation to hurl boulders, launch projectiles, or construct defensive barriers, wielding the earth as a versatile and formidable weapon in combat. - Subterranean Movement: Traverse underground by transforming into soil and moving through the ground with ease, infiltrating enemy territory or evading detection with stealth and agility. - Natural Disaster Induction: Channel soil manipulation abilities to trigger landslides, mudslides, or sinkholes, causing widespread destruction and chaos to overwhelm adversaries or disrupt their plans. - Plant Growth Enhancement: Enhance agricultural productivity or facilitate reforestation efforts by enriching soil nutrients and promoting plant growth in barren or depleted areas.
Weaknesses: - Water Susceptibility: Soil-based abilities may be weakened or nullified in the presence of large bodies of water or heavy rainfall, limiting the user's effectiveness in aquatic environments or during wet weather conditions. - Limited Range: Manipulating soil requires proximity to earth or soil-based materials, restricting the user's capabilities in barren or urban environments where soil may be scarce or nonexistent. - Physical Exhaustion: Extensive or prolonged use of soil manipulation abilities may lead to physical fatigue or exhaustion, draining the user's energy reserves and impairing their combat performance over time. - Standard Devil Fruit Weaknesses: The user is affected by the standard weaknesses that apply to all Devil Fruit users, including the inability to swim and the loss of their abilities when in contact with Seastone or similar substances.
submitted by VaughnDaVision to DevilFruitIdeas [link] [comments]


2024.05.18 23:28 Tesa_Tesanovic1988 Exploring Performance Boosters: Synthetic Equity vs. Tokens – Which One Fits You?

In the ever-evolving landscape of modern business, companies face a critical choice when it comes to rewarding and motivating their key talent.

The debate between adopting traditional token distribution models and embracing Synthetic Equity with deferred cash payments based on performance continues to shape the compensation strategies of organizations worldwide. This expository essay aims to shed light on this important decision-making process, offering insights into the advantages and pitfalls of each approach.

Token Distribution:

Pros:
  1. Immediate Ownership: Token distribution provides immediate ownership, aligning team members with the project’s success from the outset.
  2. Strong Incentive: Tokens are potent incentives, as their value can soar if the project prospers.
  3. Transparency: Blockchain-based tokens often offer transparency and traceability in ownership and transactions.
  4. Avoiding Ownership Dilution: Tokens allow companies to avoid diluting their cap tables.
  5. Payment Efficiency: Salaries and performance-based bonuses in token form can conserve cash reserves, with employees seeking liquidity in the market.
Cons:
  1. Market Volatility: Token values can be highly volatile, creating uncertainty for team members.
  2. Limited Liquidity: Token liquidity constraints make converting tokens into cash challenging.
  3. Tax Implications: Transferring token value can trigger income tax obligations.
  4. Legal and Regulatory Compliance: Issuing tokens, especially in countries like the US, often involves legal, financial, and administrative hurdles.
  5. Access to Top Talent: High-caliber talent may be hesitant to accept tokens due to market volatility.

Synthetic Equity:

Pros:
  1. Performance-Driven: Synthetic Equity and deferred cash payments link rewards directly to individual or team performance, fostering a strong work ethic.
  2. Predictable Rewards: Cash payments offer stability and predictability compared to volatile tokens.
  3. Flexibility: Synthetic Equity and cash incentives can be customized to align with specific performance metrics and goals.
  4. Avoiding Ownership Dilution: Tokens allow companies to avoid diluting their cap tables.
  5. Value for Investors: High-performing organizations often deliver greater value to shareholders.
  6. Utility Token: Synthetic Equity tokens, being a derivative of work, carry no inherent value, making them utility tokens with fewer legal implications.
  7. Bottom-Line Impact: Additional payments are derived from bottom-line growth, directly rewarding employees for business expansion.
  8. Tax Implications: Specify payouts such as “time certain” and separation of service, all of which are 100% compensation expense for tax purposes. Have the lowest predictable cost to the company based on after- tax cash flow.
Cons:
  1. Performance management system set up: Synthetic Equity requires strong expertise in establishing performance management and incentive structures.
  2. Delayed Ownership: Synthetic Equity lacks the immediate ownership associated with tokens.
  3. Administrative Complexity: Implementing and managing a comprehensive incentives program can be administratively intricate.
SyntheticEquity.io combines innovative compensation strategies designed to simulate the value of actual equity shares.
Synthetic Equity offers an alternative to the traditional token issuance model, integrating performance management seamlessly. It aligns stakeholder and shareholder interests, encourages innovation, and rewards high performance. Furthermore, it addresses a common challenge faced by startups—creating and measuring key performance indicators (KPIs). Our unique performance plan methodology enhances teamwork, promotes a healthier work environment, and ensures individual productivity by emphasizing collective success.
Synthetic equity is ideal for companies committed to thriving and nurturing top talent. Individuals who meet their KPIs are rewarded, while those failing to contribute positively to the business unit’s performance forfeit part of their compensation.
The decision between token distribution and Synthetic Equity hinges on an organization’s objectives, risk tolerance, and the preferences of founders and team members. Some organizations may choose a combination of both to balance immediate ownership and performance-based incentives. Legal, regulatory, and tax considerations, as well as project dynamics, must be carefully weighed. Consulting with legal and financial experts can prove invaluable in crafting an effective and compliant compensation strategy.
Synthetic equity is a powerful tool for attracting, retaining, and rewarding top talent, especially in owner succession planning. However, many business owners and advisors possess only a rudimentary understanding of synthetic equity and its design. This essay defines synthetic equity, explores its appropriateness for specific capital and tax structures, illustrates its flexibility and benefits in owner succession, and showcases its potential through a compelling case study.
Synthetic equity, unlike traditional equity plans, is a compensation approach that grants executives and contract-based employees the right to a defined portion of enterprise value without requiring them to invest their own capital. It offers exceptional versatility and can be tailored to meet specific criteria related to who receives what, when, and under what conditions in terms of value sharing.
Outlined below are six fundamental examples of synthetic equity programs:
  1. Phantom Stock:
    • An executive is entitled to a percentage share of the company’s value. (For example, Joe holds 5% of the company’s value expressed as phantom stock.)
  2. Phantom Stock Over an Owner’s Threshold:
    • An executive has the right to a percentage share of the company’s value beyond an initial fixed threshold value or formula. (For instance, Joe has 5% of the company’s value above $10 million.)
  3. Stock Appreciation Rights (SARs):
    • Executives are granted the right to share in a set percentage of the company’s value exceeding its value at the time of the grant—similar to employee stock options. (For instance, Joe has 5% of the company’s value above the current valuation of $20 million.)
  4. Value Band Plans:
    • Executives are entitled to a graduated percentage share of the company’s value based on predetermined thresholds. (For example, Joe has a baseline right to 3% of the company’s value and can earn an additional 1% for every $10 million in growth, with a maximum share of 7%.)
  5. Sales Bonus in Event of Change of Control:
    • Executives are entitled to a percentage share of the company’s value payable exclusively in the event of a change of control. (For example, Joe has 5% of the company’s value expressed as phantom stock, payable only if a change of control occurs.)
  6. Simulated Equity Plan:
    • Executives are entitled to a percentage share of the value of a specific division or segment of the company, determined by a predefined formulaic breakup value of the company. (For instance, Joe holds 5% of the European division’s value based on a preset formulaic breakup value of the company.)
These diverse synthetic equity programs offer flexibility and the ability to tailor incentive structures to meet specific business objectives and circumstances.
The possibilities are virtually endless. Synthetic equity is akin to a sculptor’s clay for incentive structures—it can be molded into a wide array of forms to suit a business owner’s preferences. It can transform from a tracking stock to a pure performance-based incentive.
Of significant significance to business owners, synthetic equity operates independently of the company’s shareholders’ agreement and related buy-sell terms. This independence grants a high degree of flexibility, particularly concerning payout. Synthetic equity agreements must adhere to IRS code section 409A, which outlines rules governing plan payouts. According to 409A, synthetic equity plans can be triggered by six permissible events or plan termination. The three events that cannot be predicted are death, disability, and unforeseeable emergencies, while the three strategic triggers are change of control, time certain, and separation of service. Consequently, business owners have the authority to determine when executives can realize the value of the plan. This contrasts with a typical employee stock option plan, where executives decide when to “exercise” their stock options independently. In summary, synthetic equity plans provide business owners with enhanced control and flexibility in terms of plan design and payout.
In conclusion, synthetic equity stands as a compelling option for organizations seeking to optimize cash resources, empower succession, and reward high performance. It offers a robust and flexible framework, ensuring that top talent remains motivated and aligned with organizational goals. Embracing Synthetic Equity can truly set a company on the path to sustained high performance and success.
Authors

Paul Lalovich

submitted by Tesa_Tesanovic1988 to Open_innovation_model [link] [comments]


2024.05.18 22:50 Kudos2me11 Garland & Allen Trade

Garland & Allen Trade
After reading that article from the Athletic and seeing various Xweets and reports about Allen being discontent about the whole rib injury fiasco (for those who don't know, he refused injections that could have numbed his rib pain & and helped him get on the floor, and that irked some of his teammates & organization members), and Garland's camp (Klutch Sports) saying they would want to facilitate a trade out of Cleveland if Mitchell resigns, I started looking at potential trade targets for them, and I came across a few that I think are feasible & check out via Fanspo NBA Trade Machine & Cap Manager (as long as the Cavs sign & trade Okoro & make this trade on or after the 2024 draft).
Note: This is just a rough draft, not sure if it would be enough for either the Pels or Blazers, but I'd love for the Cavs to pull some sort of trade like this (other targets in mind, Mikal Bridges, Miles Bridges, DeMar DeRozan, Kyle Kuzma, Andrew Wiggins, Jonathan Kuminga, just to name a few).
Starting lineup: PG: Donovan Mitchell SG: Caris LeVert or Max Strus (I think Caris is better) SF: Brandon Ingram PF: Jerami Grant C: Evan Mobley
Note: Ingram and Grant could be interchangeable at SF & PF
submitted by Kudos2me11 to clevelandcavs [link] [comments]


2024.05.18 22:19 Historical-Abies2975 Is this a Groll?

Is this a Groll? submitted by Historical-Abies2975 to Market76 [link] [comments]


2024.05.18 22:04 SkyInuzuka Does anyone else wish they spoke up?

Lately I’ve been thinking about my childhood and the abuse I had gone through. My experiences with my Nmom shaped how little I trusted adults. Then, my grandparents would not help me either when I would go to them crying and telling them how mean she was to me. “I know, it’s just how she is”
I wish i told a guidance counselor about everything. I was too afraid of foster care, or what could happen to me.
When my little brother was born, his dad (not the same as mine) would call CPS on my Nmom trying to get her in trouble. Granted, she didn’t do anything to my brother when I was living at home, at least to my knowledge. But I remember her telling me that my brother could be taken away, and that scared me too. Even though sometimes I really badly wanted to tell the CPS workers how mean she was towards me.
I wonder where I could’ve been in my life now if I spoke up to someone
submitted by SkyInuzuka to raisedbynarcissists [link] [comments]


2024.05.18 20:46 Adofus2 What should I do?

What should I do?
I'm 57 glues away from gummy mask and i've got everything else for it.
I'm thinking of getting the remaining glues by buying gumdrops with tickets which i have close to 800 of. If i do this it'll make me 9 glues short, but i don't know if i should save up to buy a star treat instead. I can afford coconut clogs too but i feel that i should get gummy mask first. What should I do?
https://preview.redd.it/rcb0479wd81d1.png?width=1919&format=png&auto=webp&s=729d3f592034f77bc40f622b85bee2f06b4c1ae9
submitted by Adofus2 to BeeSwarmSimulator [link] [comments]


2024.05.18 19:07 DTG_Bot [D2] Daily Reset Thread [2024-05-18]

Daily Modifiers

Vanguard Ops

Dares of Eternity

Onslaught: Playlist

Riven's Lair

The Coil

Seasonal

Legend/Master Lost Sector

Exotic armor drop (if solo): Chest

Gilded Precept: Legend

  • Legend Difficulty: Locked Equipment, Extra Shields
  • Champions: [Shield-Piercing] Barrier, [Stagger] Unstoppable
  • Threat: [Arc] Arc
  • Shields: [Solar] Solar, [Void] Void
  • Modifiers: Scorched Earth

Gilded Precept: Master

  • Legend Difficulty: Locked Equipment, Extra Shields
  • Champions: [Shield-Piercing] Barrier, [Stagger] Unstoppable
  • Threat: [Arc] Arc
  • Shields: [Solar] Solar, [Void] Void
  • Modifiers: Scorched Earth

Misc

  • Terminal Overload: Ahimsa Park Weapon: Basso Ostinato (Shotgun)
  • The Wellspring: Attack Weapon: Come to Pass (Auto Rifle)
  • Altars of Sorrow Weapon: Apostate (Sniper Rifle)

Guns & Materials

Banshee's Featured Weapons

Name Type Column 1 Column 2 Column 3 Column 4 Masterwork
Timelines' Vertex Energy Fusion Rifle Candle PS // Jolt PS Ionized Battery // Projection Fuse Lead from Gold Elemental Capacitor Tier 2: Charge Time
True Prophecy Kinetic Hand Cannon Fastdraw HCS // Crossfire HCS Tactical Mag // Steady Rounds Overflow Demolitionist Tier 2: Reload Speed
Whispering Slab Kinetic Combat Bow Agile Bowstring // Natural String Helical Fletching // Natural Fletching Archer's Tempo Swashbuckler Tier 2: Draw Time
Code Duello Heavy Rocket Launcher Countermass // Linear Compensator Alloy Casing // Implosion Rounds Quickdraw Frenzy Tier 2: Blast Radius
Piece of Mind Kinetic Pulse Rifle Corkscrew Rifling // Hammer-Forged Rifling Armor-Piercing Rounds // Flared Magwell Overflow Vorpal Weapon Tier 2: Range
Note: Fixed perks on weapons are not displayed

Master Rahool's Material Exchange

  • Purchase Glimmer (10000 for 10 Legendary Shards)
  • Purchase Glimmer (10000 for 10 Dark Fragment)
  • Purchase Glimmer (10000 for 10 Phantasmal Fragment)
  • Purchase Glimmer (10000 for 25 Herealways Piece)
  • Enhancement Prism (1 for 10 Enhancement Core & 10000 Glimmer)
  • Ascendant Shard (1 for 10 Enhancement Prism & 50000 Glimmer)
  • Ascendant Alloy (1 for 10 Enhancement Prism & 50000 Glimmer)

Bounties

Commander Zavala, Vanguard
Name Description Requirement Reward
Pride Before Destruction Defeat powerful combatants. Defeating Champions grants additional progress. 10 Powerful combatants XP+
Rocketing to Prominence Defeat combatants with Heavy ammo. Rocket Launcher final blows in Vanguard playlists grant additional progress. 20 [Rocket Launcher] Rocket Launcher XP+
In Their Face Defeat combatants with Special ammo. Shotgun final blows in Vanguard playlists grant additional progress. 20 [Shotgun] Shotgun XP+
Finish Them Defeat combatants with your finisher in Vanguard playlists. 5 Finisher XP+
Lord Shaxx, Crucible
Name Description Requirement Reward
Sparring Grounds Complete matches in any Crucible playlist. 2 Crucible matches XP+
Standard Fare Defeat opponents with any Kinetic weapon. 5 Kinetic weapon XP+
Knockout Round Defeat opponents with melee. 1 [Melee] Melee XP+
Push the Advantage In Control, defeat opponents while holding Zone Advantage. 3 Zone Advantage XP+
Saint-14, Trials of Osiris
Name Description Requirement Reward
Orbs of Lit As a fireteam, defeat opponents using grenade final blows in Trials of Osiris. 5 [Grenade] Grenade XP+
Lane Plinker As a fireteam, defeat opponents using Scout Rifle final blows in Trials of Osiris. 20 [Scout Rifle] Scout Rifle XP+
Katake's Retribution As a fireteam, defeat opponents using Fusion Rifle final blows in Trials of Osiris. 15 [Fusion Rifle] Fusion Rifle XP+
Voidswept Precipice As a fireteam, defeat opponents with Void weapon final blows in Trials of Osiris. 20 [Void] Void weapon XP+
The Drifter, Gambit
Name Description Requirement Reward
Big-Game Hunter Eliminate a high-value target in Gambit. 1 Targets XP+
Fistful of Motes As a fireteam, bank Motes in Gambit matches. 100 Motes banked XP+
Sun Charred Use Solar abilities to defeat enemies in Gambit. Defeated Guardians are worth extra points. 15 [Solar] Solar ability XP+
Not Your Mama's Combat Drill Defeat enemies in Gambit. 50 Targets XP+
Banshee-44, Gunsmith
Name Description Requirement Reward
Bow Calibration Calibrate Bows against any target. Earn bonus progress with precision final blows and against opposing Guardians. 100 [Bow] Bow XP+ & Enhancement Core & Gunsmith Rank Progress
Sidearm Calibration Calibrate Sidearms against any target. Earn bonus progress against targets at close range and opposing Guardians. 100 [Sidearm] Sidearm XP+ & Enhancement Core & Gunsmith Rank Progress
Machine Gun Calibration Calibrate Machine Guns against any target. Earn bonus progress against opposing Guardians and for additional targets defeated without reloading. 100 [Machine Gun] Machine Gun XP+ & Enhancement Core & Gunsmith Rank Progress
Solar Calibration Calibrate Solar weapons against any target. Earn bonus progress using Power weapons and against opposing Guardians. 100 [Solar] Solar weapon XP+ & Enhancement Core & Gunsmith Rank Progress
Nimbus, Neomuna
Name Description Requirement Reward
Snipers of Myth In Neomuna, defeat combatants with precision final blows. Vex combatants grant additional progress. 60 [Headshot] Precision XP+ & 50 Neomuna Rank
Vexing Void In Neomuna, defeat combatants with Void damage. Vex combatants grant additional progress. 60 [Void] Void XP+ & 50 Neomuna Rank
Combustive Purpose In Neomuna, defeat combatants with Solar damage. 25 [Solar] Solar weapon XP+ & 50 Neomuna Rank
Terminal Rewards Open chests after completing Terminal Overload. 3 Chests opened 1 Terminal Overload Key & 50 Neomuna Rank & XP+
Lord Shaxx, Hall of Champions
Name Description Requirement Reward
Onslaught Defender Deploy and upgrade defenses in Onslaught. 30 Defenses completed 1 XP+ & 25 Lord Shaxx Reputation & 50 Lord Shaxx Reputation
Defiant Looter Open a bonus chest at the end of Defiant Battlegrounds using a Defiant Key. 1 Bonus rewards 1 XP+ & 25 Lord Shaxx Reputation & 50 Lord Shaxx Reputation
Bombastic Defeat targets with grenade abilities. Combatants in Onslaught and Guardians are worth more. 100 [Grenade] Grenade 1 XP+ & 25 Lord Shaxx Reputation & 50 Lord Shaxx Reputation
Clearing the Nest Defeat Hive. Those defeated in Onslaught are worth more. 100 Hive 1 XP+ & 25 Lord Shaxx Reputation & 50 Lord Shaxx Reputation
Spirit of Riven, H.E.L.M.
Name Description Requirement Reward
Will of the People Complete public events in the Dreaming City. Heroic completions are worth more. 6 Public events XP+ & 25 Spirit of Riven Reputation
Lair Defense: Kinetic Weapons Defeat targets with weapons in the Kinetic slot. Combatants in Riven's Lair or The Coil and Guardians are worth more progress. 30 Kinetic weapon XP+ & 25 Spirit of Riven Reputation
Dragon's Maw Defeat targets with Fusion Rifles or Shotguns. Combatants in Riven's Lair or The Coil and Guardians are worth more. 30 [Fusion Rifle] or [Shotgun] defeats XP+ & 25 Spirit of Riven Reputation
Dragonflame Defeat targets with Solar or Stasis damage. Combatants in Riven's Lair or The Coil and Guardians are worth more. 30 [Solar] or [Stasis] defeats XP+ & 25 Spirit of Riven Reputation
Never forget what has been lost. While the API protests have concluded, Reddit remains hostile to its users as their IPO looms in the horizon. More information can be found here.
submitted by DTG_Bot to LowSodiumDestiny [link] [comments]


2024.05.18 19:07 DTG_Bot [D2] Daily Reset Thread [2024-05-18]

Daily Modifiers

Vanguard Ops

Dares of Eternity

Onslaught: Playlist

Riven's Lair

The Coil

Seasonal

Legend/Master Lost Sector

Exotic armor drop (if solo): Chest

Gilded Precept: Legend

  • Legend Difficulty: Locked Equipment, Extra Shields
  • Champions: [Shield-Piercing] Barrier, [Stagger] Unstoppable
  • Threat: [Arc] Arc
  • Shields: [Solar] Solar, [Void] Void
  • Modifiers: Scorched Earth

Gilded Precept: Master

  • Legend Difficulty: Locked Equipment, Extra Shields
  • Champions: [Shield-Piercing] Barrier, [Stagger] Unstoppable
  • Threat: [Arc] Arc
  • Shields: [Solar] Solar, [Void] Void
  • Modifiers: Scorched Earth

Misc

  • Terminal Overload: Ahimsa Park Weapon: Basso Ostinato (Shotgun)
  • The Wellspring: Attack Weapon: Come to Pass (Auto Rifle)
  • Altars of Sorrow Weapon: Apostate (Sniper Rifle)

Guns & Materials

Banshee's Featured Weapons

Name Type Column 1 Column 2 Column 3 Column 4 Masterwork
Timelines' Vertex Energy Fusion Rifle Candle PS // Jolt PS Ionized Battery // Projection Fuse Lead from Gold Elemental Capacitor Tier 2: Charge Time
True Prophecy Kinetic Hand Cannon Fastdraw HCS // Crossfire HCS Tactical Mag // Steady Rounds Overflow Demolitionist Tier 2: Reload Speed
Whispering Slab Kinetic Combat Bow Agile Bowstring // Natural String Helical Fletching // Natural Fletching Archer's Tempo Swashbuckler Tier 2: Draw Time
Code Duello Heavy Rocket Launcher Countermass // Linear Compensator Alloy Casing // Implosion Rounds Quickdraw Frenzy Tier 2: Blast Radius
Piece of Mind Kinetic Pulse Rifle Corkscrew Rifling // Hammer-Forged Rifling Armor-Piercing Rounds // Flared Magwell Overflow Vorpal Weapon Tier 2: Range
Note: Fixed perks on weapons are not displayed

Master Rahool's Material Exchange

  • Purchase Glimmer (10000 for 10 Legendary Shards)
  • Purchase Glimmer (10000 for 10 Dark Fragment)
  • Purchase Glimmer (10000 for 10 Phantasmal Fragment)
  • Purchase Glimmer (10000 for 25 Herealways Piece)
  • Enhancement Prism (1 for 10 Enhancement Core & 10000 Glimmer)
  • Ascendant Shard (1 for 10 Enhancement Prism & 50000 Glimmer)
  • Ascendant Alloy (1 for 10 Enhancement Prism & 50000 Glimmer)

Bounties

Commander Zavala, Vanguard
Name Description Requirement Reward
Pride Before Destruction Defeat powerful combatants. Defeating Champions grants additional progress. 10 Powerful combatants XP+
Rocketing to Prominence Defeat combatants with Heavy ammo. Rocket Launcher final blows in Vanguard playlists grant additional progress. 20 [Rocket Launcher] Rocket Launcher XP+
In Their Face Defeat combatants with Special ammo. Shotgun final blows in Vanguard playlists grant additional progress. 20 [Shotgun] Shotgun XP+
Finish Them Defeat combatants with your finisher in Vanguard playlists. 5 Finisher XP+
Lord Shaxx, Crucible
Name Description Requirement Reward
Sparring Grounds Complete matches in any Crucible playlist. 2 Crucible matches XP+
Standard Fare Defeat opponents with any Kinetic weapon. 5 Kinetic weapon XP+
Knockout Round Defeat opponents with melee. 1 [Melee] Melee XP+
Push the Advantage In Control, defeat opponents while holding Zone Advantage. 3 Zone Advantage XP+
Saint-14, Trials of Osiris
Name Description Requirement Reward
Orbs of Lit As a fireteam, defeat opponents using grenade final blows in Trials of Osiris. 5 [Grenade] Grenade XP+
Lane Plinker As a fireteam, defeat opponents using Scout Rifle final blows in Trials of Osiris. 20 [Scout Rifle] Scout Rifle XP+
Katake's Retribution As a fireteam, defeat opponents using Fusion Rifle final blows in Trials of Osiris. 15 [Fusion Rifle] Fusion Rifle XP+
Voidswept Precipice As a fireteam, defeat opponents with Void weapon final blows in Trials of Osiris. 20 [Void] Void weapon XP+
The Drifter, Gambit
Name Description Requirement Reward
Big-Game Hunter Eliminate a high-value target in Gambit. 1 Targets XP+
Fistful of Motes As a fireteam, bank Motes in Gambit matches. 100 Motes banked XP+
Sun Charred Use Solar abilities to defeat enemies in Gambit. Defeated Guardians are worth extra points. 15 [Solar] Solar ability XP+
Not Your Mama's Combat Drill Defeat enemies in Gambit. 50 Targets XP+
Banshee-44, Gunsmith
Name Description Requirement Reward
Bow Calibration Calibrate Bows against any target. Earn bonus progress with precision final blows and against opposing Guardians. 100 [Bow] Bow XP+ & Enhancement Core & Gunsmith Rank Progress
Sidearm Calibration Calibrate Sidearms against any target. Earn bonus progress against targets at close range and opposing Guardians. 100 [Sidearm] Sidearm XP+ & Enhancement Core & Gunsmith Rank Progress
Machine Gun Calibration Calibrate Machine Guns against any target. Earn bonus progress against opposing Guardians and for additional targets defeated without reloading. 100 [Machine Gun] Machine Gun XP+ & Enhancement Core & Gunsmith Rank Progress
Solar Calibration Calibrate Solar weapons against any target. Earn bonus progress using Power weapons and against opposing Guardians. 100 [Solar] Solar weapon XP+ & Enhancement Core & Gunsmith Rank Progress
Nimbus, Neomuna
Name Description Requirement Reward
Snipers of Myth In Neomuna, defeat combatants with precision final blows. Vex combatants grant additional progress. 60 [Headshot] Precision XP+ & 50 Neomuna Rank
Vexing Void In Neomuna, defeat combatants with Void damage. Vex combatants grant additional progress. 60 [Void] Void XP+ & 50 Neomuna Rank
Combustive Purpose In Neomuna, defeat combatants with Solar damage. 25 [Solar] Solar weapon XP+ & 50 Neomuna Rank
Terminal Rewards Open chests after completing Terminal Overload. 3 Chests opened 1 Terminal Overload Key & 50 Neomuna Rank & XP+
Lord Shaxx, Hall of Champions
Name Description Requirement Reward
Onslaught Defender Deploy and upgrade defenses in Onslaught. 30 Defenses completed 1 XP+ & 25 Lord Shaxx Reputation & 50 Lord Shaxx Reputation
Defiant Looter Open a bonus chest at the end of Defiant Battlegrounds using a Defiant Key. 1 Bonus rewards 1 XP+ & 25 Lord Shaxx Reputation & 50 Lord Shaxx Reputation
Bombastic Defeat targets with grenade abilities. Combatants in Onslaught and Guardians are worth more. 100 [Grenade] Grenade 1 XP+ & 25 Lord Shaxx Reputation & 50 Lord Shaxx Reputation
Clearing the Nest Defeat Hive. Those defeated in Onslaught are worth more. 100 Hive 1 XP+ & 25 Lord Shaxx Reputation & 50 Lord Shaxx Reputation
Spirit of Riven, H.E.L.M.
Name Description Requirement Reward
Will of the People Complete public events in the Dreaming City. Heroic completions are worth more. 6 Public events XP+ & 25 Spirit of Riven Reputation
Lair Defense: Kinetic Weapons Defeat targets with weapons in the Kinetic slot. Combatants in Riven's Lair or The Coil and Guardians are worth more progress. 30 Kinetic weapon XP+ & 25 Spirit of Riven Reputation
Dragon's Maw Defeat targets with Fusion Rifles or Shotguns. Combatants in Riven's Lair or The Coil and Guardians are worth more. 30 [Fusion Rifle] or [Shotgun] defeats XP+ & 25 Spirit of Riven Reputation
Dragonflame Defeat targets with Solar or Stasis damage. Combatants in Riven's Lair or The Coil and Guardians are worth more. 30 [Solar] or [Stasis] defeats XP+ & 25 Spirit of Riven Reputation
Never forget what has been lost. While the API protests have concluded, Reddit remains hostile to its users as their IPO looms in the horizon. More information can be found here.
submitted by DTG_Bot to DestinyTheGame [link] [comments]


2024.05.18 17:41 NoPermission4386 H: armour W: leaders ll8

H: armour W: leaders ll8
Don't be nasty :/
submitted by NoPermission4386 to Market76 [link] [comments]


2024.05.18 14:15 AwkwardGoal3363 [XB1] H: W:

[XB1] H: <Bolstering 7% less explosive damge cavalier ce chest piece> W: <offers>
Have a Bolstering 7%led cavalier ce chest piece available. Looking for offers, thanks for looking
submitted by AwkwardGoal3363 to Market76 [link] [comments]


2024.05.18 10:56 Sweet-Count2557 Fun Things to Do in Erie With Kids Pa

Fun Things to Do in Erie With Kids Pa
Fun Things to Do in Erie With Kids Pa Are you ready for an unforgettable family adventure in Erie, PA? Well, buckle up and get ready for a wild ride!We've got all the fun things to do in Erie with kids, guaranteed to make your vacation a blast.From outdoor adventures and water parks to animal encounters and pirate excursions, there's something here that will make everyone in the family jump for joy.So, what are you waiting for? Let's go and explore Erie's amazing attractions together!Key TakeawaysPresque Isle State Park offers a variety of outdoor activities such as bird watching, boat tours, and environmental education.Waldameer & Water World and Splash Lagoon Indoor Water Park Resort are great options for water parks and splash zones, with a wide range of rides, slides, and attractions.Erie Zoo provides hands-on experiences and exhibits for children of all ages, while Experience Children's Museum offers exhibits and outdoor activities specifically designed for kids aged 0 to 12.Scallywags Pirate Adventures offers interactive pirate-themed adventures, activities, and treasure hunts for an exciting experience.Outdoor AdventuresOur favorite outdoor adventure in Erie is exploring Presque Isle State Park. This park is a nature lover's paradise, with so many outdoor exploration opportunities and nature activities to enjoy. From hiking and biking along the scenic trails, to bird watching and spotting wildlife, there's something for everyone to experience in this beautiful park.One of the best things about Presque Isle State Park is its beaches. With miles of sandy shores, it's the perfect place to build sandcastles, play beach volleyball, or simply relax and soak up the sun. The park also offers opportunities for water activities such as swimming, kayaking, and paddleboarding. The crystal-clear waters of Lake Erie are inviting and refreshing, making it a great spot to cool off on a hot summer day.But the fun doesn't stop there. Presque Isle State Park is home to a variety of ecosystems, including forests, wetlands, and marshes. Exploring these areas is like stepping into a whole new world. Kids can learn about the different plants and animals that call this park home, and even participate in environmental education activities.So, if you're looking for an adventure in the great outdoors, Presque Isle State Park is the place to be. With its endless opportunities for outdoor exploration and nature activities, it's the perfect destination for families who want to experience the freedom and beauty of nature.And speaking of water fun, let's dive into the next section and discover all the exciting water activities Erie has to offer.Water FunLet's explore some fun water activities for kids in Erie, PA. When it comes to water fun, Erie has plenty to offer. Here are five exciting options for kids to enjoy:Waldameer & Water World: Get ready for a splashing good time at this water park. With over 100 rides, slides, and attractions, including a Giant Wave Pool, there's something for everyone to enjoy. Grab your swimsuit and get ready to make a big splash!Splash Lagoon Indoor Water Park Resort: Rain or shine, this indoor water park is the perfect place to cool off and have a blast. With thrilling water slides, pools, hot tubs, and even a Tree House, you'll never run out of fun things to do. Get ready to dive into a world of water fun!Presque Isle State Park: This beautiful park isn't only home to sandy beaches but also offers a variety of beach activities. Build sandcastles, search for seashells, or take a refreshing swim in Lake Erie. With miles of shoreline to explore, the beach is the perfect place to let your imagination run wild.Boat Tours: Take a boat tour and explore the beauty of Lake Erie. Hop on board and sail across the sparkling waters, learning about the history and wildlife of the area. It's a unique and educational experience that the whole family will enjoy.Fishing: Grab your fishing rod and head to the lake for a day of fishing fun. Cast your line and see if you can catch a fish. Whether you're a beginner or an experienced angler, fishing in Erie is an exciting adventure that will create memories to last a lifetime.With these amazing water parks and beach activities, there's no shortage of fun for kids in Erie, PA. So grab your swimsuit, sunscreen, and sense of adventure, and get ready to make a splash!Animal EncountersHey kids, get ready for some wild adventures! Erie is home to some amazing animal encounters that will let you get up close and personal with all kinds of creatures.From hands-on experiences where you can touch and learn about different animals, to interactive encounters where you can feed and interact with them, there's something for everyone.Get ready to embark on a wild journey and make unforgettable memories with the fascinating animals of Erie!Hands-On Animal ExperiencesOne of the best ways to engage with animals is by participating in hands-on animal experiences at various attractions in Erie. Here are some exciting options for interactive zoo experiences and wildlife encounters that children will love:Erie Zoo: Get up close and personal with nearly 400 animals at the Erie Zoo. From feeding giraffes to petting goats, there are plenty of opportunities for kids to interact with the animal residents.TREC - Tom Ridge Environmental Center: Discover the fascinating world of wildlife through interactive exhibits at TREC. Kids can learn about local animals, their habitats, and even touch real animal fur and feathers.Goodell Gardens & Homestead: Visit the Children's Discovery Garden at Goodell Gardens for hands-on activities that teach kids about nature and the animals that inhabit it. They can explore the butterfly house and see different insects up close.Lake Erie Arboretum at Frontier: Take a stroll through the beautiful gardens at Lake Erie Arboretum and keep an eye out for wildlife. Children can learn about the birds that call the arboretum home and use binoculars to spot them.Asbury Woods: Explore the nature center at Asbury Woods and meet some of their animal ambassadors. Kids can learn about turtles, snakes, and other creatures through interactive displays and even touch some of them under the guidance of trained staff.These hands-on animal experiences provide children with a unique opportunity to learn about and appreciate the natural world around them. They'll surely create lasting memories and a love for animals that will stay with them for years to come.Interactive Animal EncountersWe absolutely loved the interactive animal encounters at the Erie Zoo. It was so exciting to get up close and personal with all different kinds of animals. We had the chance to pet and feed some friendly goats, and even got to brush a gentle pony. But the best part was meeting the zoo's resident kangaroos. We were able to interact with them in a special enclosure and learn all about their habitats and behaviors. It was truly a hands-on experience that we will never forget. Here is a table highlighting some of the amazing interactive animal encounters we had at the Erie Zoo:AnimalEncounterGoatsPetting and feedingPonyBrushing and groomingKangaroosClose interaction and educational talkThese encounters made our visit to the zoo even more fun and educational. We learned so much about these animals and got to experience them in a unique way. If you love animals, the Erie Zoo is definitely a must-visit destination!Pirate ExcursionsAhoy there, young mateys! Are you ready for a swashbuckling adventure on the high seas?In Erie, there are interactive pirate experiences waiting for you! Get ready for treasure hunts, exciting adventures, and family-friendly activities that will make you feel like a true pirate.Interactive Pirate ExperiencesLet's embark on an exciting pirate adventure with interactive pirate experiences in Erie, PA! Ahoy, mateys! Get ready for some swashbuckling fun with these family-friendly pirate experiences in Erie:Scallywags Pirate Adventures: Join a crew of friendly pirates for an interactive pirate-themed adventure on the high seas! Learn to talk like a pirate, search for hidden treasure, and even engage in a friendly water cannon battle. Arrr, it's a pirate's life for me!Pirate Ship Playgrounds: Set sail on a land-based pirate ship playground, complete with climbing ropes, slides, and even a crow's nest. Get your imagination flowing as you pretend to be a fearless pirate captain, sailing the seven seas.Pirate Themed Escape Rooms: Put your problem-solving skills to the test in a pirate-themed escape room! Work together with your family to solve puzzles, find clues, and unlock the treasure. Can you escape before time runs out?Pirate Mini Golf: Grab your putter and get ready to navigate through pirate-themed obstacles and challenges on a mini-golf course. Watch out for hidden treasure chests and pirate props along the way!Pirate Costume Parties: Arrr, it's time to dress up like a pirate and join a pirate costume party! Put on your eye patch, don your pirate hat, and join other buccaneers for a day of pirate games, crafts, and fun.With these interactive pirate experiences in Erie, you'll have a blast channeling your inner pirate and creating unforgettable memories with your family. So hoist the anchor and set sail on your pirate adventure today!Treasure Hunts and AdventuresScallywags Pirate Adventures offers exhilarating treasure hunts and adventures for families in Erie, PA.Ahoy, me hearties! Get ready for an outdoor exploration like no other as you embark on a pirate-themed quest for hidden treasure.As you set sail on the pirate ship, you'll be greeted by a crew of lively pirates who'll guide you on an exciting journey.Put on your eye patch, hoist the Jolly Roger, and follow the clues to uncover the hidden loot.From digging up buried treasure on the beach to deciphering secret codes, every step of the treasure hunt will keep you on your toes.Family-Friendly Pirate ActivitiesWe can experience exciting family-friendly pirate activities by going on pirate excursions in Erie. Here are five fun things we can do:Scallywags Pirate Adventures: They offer thrilling pirate-themed adventures, interactive activities, and even treasure hunts. Get ready to set sail and search for hidden treasures!Pirate themed crafts: We can unleash our creativity and make our own pirate-themed crafts. From making pirate hats to designing our own treasure maps, the possibilities are endless!Pirate themed birthday parties: Arrr, mateys! We can celebrate our birthdays in true pirate style. From dressing up as pirates to playing exciting games and eating pirate-themed snacks, it's sure to be a swashbuckling good time!Interactive pirate shows: Watch captivating pirate shows where we can witness epic sword fights, hear thrilling tales of adventure, and even learn some pirate lingo.Treasure hunts: Join a pirate crew and embark on a thrilling treasure hunt. Follow clues, solve puzzles, and find the hidden treasure!After our exciting pirate adventures, let's dive into the maritime history of Erie and discover the fascinating stories of the U.S. Brig Niagara and the maritime history of Lake Erie.Maritime HistoryThe Erie Maritime Museum showcases the rich maritime history of Erie and Lake Erie, offering us a chance to explore the exhibits and learn about the U.S. Brig Niagara. As we step into the museum, we're greeted by a world of adventure and discovery. The walls are adorned with maritime artifacts, giving us a glimpse into the past. We can see models of historical ships, maps of great voyages, and even real-life artifacts from shipwrecks. It's like stepping back in time and witnessing the grandeur of the sea.One of the highlights of the museum is the U.S. Brig Niagara. This magnificent ship played a crucial role in the War of 1812 and was instrumental in securing victory for the United States. We can walk on the deck, feel the wooden planks beneath our feet, and imagine what it was like to sail the open seas. The museum offers interactive exhibits that allow us to learn about the life of a sailor, the challenges they faced, and the bravery they showed.As we leave the Erie Maritime Museum, our minds are filled with images of historical ships and tales of maritime adventures. We're excited to continue our journey through Erie's rich culture and history. Next, we'll delve into the world of art and culture, where creativity knows no bounds.Art and CultureBut let's not forget about the Erie Art Museum, where you can immerse yourself in contemporary and modern art while exploring the vibrant cultural scene of Erie.The museum is a treasure trove of interactive art exhibits that will captivate both kids and adults alike. Here are five exciting things you can do at the Erie Art Museum:Explore the Art Lab: Get hands-on with your creativity in the Art Lab, where you can experiment with different art techniques and materials. From painting and sculpture to printmaking and digital art, there's something for every budding artist to enjoy.Attend Cultural Events: The Erie Art Museum hosts a variety of cultural events throughout the year, including art festivals, live performances, and workshops. Check their calendar to see what exciting events are coming up during your visit.Marvel at the Exhibitions: The museum regularly showcases thought-provoking exhibitions featuring works by local, national, and international artists. Wander through the galleries and let your imagination soar as you engage with the diverse range of art on display.Take a Guided Tour: Enhance your museum experience by joining a guided tour led by knowledgeable docents. They'll provide fascinating insights into the artwork, helping you understand the stories behind each piece.Create Your Own Masterpiece: Participate in art workshops and classes offered by the Erie Art Museum. Whether you're a beginner or an experienced artist, these sessions provide a fun and educational opportunity to unleash your creativity.The Erie Art Museum is a vibrant hub of artistic expression and cultural exploration. With its interactive art exhibits and exciting cultural events, it's the perfect place to ignite your child's imagination and foster a love for the arts.Educational MuseumsLet's dive into the world of knowledge and exploration at the educational museums in Erie, PA. These museums are not only fun, but also provide interactive exhibits and historical artifacts that will spark your curiosity and ignite your imagination. Check out the table below to learn more about the educational museums in Erie:Museum NameInteractive ExhibitsHistorical ArtifactsHagen History CenterExplore Erie County's history through hands-on activities and eventsDiscover artifacts that tell the story of Erie's pastErie Maritime MuseumStep aboard the U.S. Brig Niagara and learn about maritime historySee artifacts that showcase Erie's important role in navigationTom Ridge Environmental CenterExperience the natural history of the region through interactive exhibitsLearn about the local ecosystem and wildlifeAt the Hagen History Center, you'll have the opportunity to delve into Erie County's captivating past. Through interactive exhibits, you can learn about the region's history in a fun and engaging way. From craft classes to events, there's always something exciting happening at this museum. And don't forget to explore the historical artifacts that provide a glimpse into Erie's rich heritage.The Erie Maritime Museum offers a unique experience where you can step onto the U.S. Brig Niagara, a historic sailing vessel. Learn about the maritime history of Erie and Lake Erie through interactive displays and exhibits. Discover artifacts that highlight the significance of Erie's location and its impact on trade and exploration.The Tom Ridge Environmental Center is the perfect place to explore the natural history of the region. With interactive exhibits, you can learn about the local ecosystem and wildlife in a hands-on way. Don't miss the chance to climb the 75-foot tall observation tower for a breathtaking view of the surrounding area.Frequently Asked QuestionsAre There Any Age Restrictions for the Hands-On Experiences at the Erie Zoo?There are age restrictions for the hands-on experiences at the Erie Zoo. However, there are plenty of other fun activities for kids of all ages to enjoy.If you're looking for a pirate adventure, Scallywags Pirate Adventures offers exciting interactive activities and treasure hunts. It's a great way to let your imagination run wild and have a swashbuckling good time.Can Adults Participate in the Pirate-Themed Adventures at Scallywags Pirate Adventures?Yes, adults can absolutely join in on the fun and excitement of the pirate-themed adventures at Scallywags Pirate Adventures! It's not just for kids, mateys!Whether you're a parent or a grandparent, you can hop aboard and embark on an unforgettable journey filled with interactive activities, treasure hunts, and pirate tales.Is There a Fee to Access the Observation Tower at the Tom Ridge Environmental Center?Yes, there's a fee to access the observation tower at the Tom Ridge Environmental Center. You'll need to pay a small fee to enjoy the amazing views from the 75-foot tall tower.But don't worry, it's definitely worth it! Once you reach the top, you'll be able to see the beautiful natural surroundings and learn about the history of the region through the exhibits at the center.What Types of Performances Are Typically Hosted at the Warner Theatre?At the Warner Theatre, you'll find a variety of exciting performances! From Broadway shows to concerts, ballets, and plays, there's something for everyone.The theater's stunning stage designs and captivating acting make for an immersive experience. Did you know that the Warner Theatre has hosted famous performers like Tony Bennett and the Moscow Ballet?It's a must-visit destination for families looking to enjoy the magic of live entertainment in Erie.Are There Any Special Discounts or Promotions Available for Bowling Sessions at Eastway Lanes Bowling Facility?Yes, there are special promotions available for bowling sessions at Eastway Lanes Bowling Facility in Erie. They offer discounted rates for kids, families, and even birthday parties.At the Erie Zoo, you can enjoy hands-on experiences with animals like feeding giraffes or petting goats.For adults looking for some adventure, Scallywags Pirate Adventures offers thrilling pirate-themed activities and treasure hunts.And if you want a great view, there's a small fee to access the observation tower at Tom Ridge Environmental Center.Lastly, the Warner Theatre hosts a variety of performances, including plays, concerts, and dance shows.ConclusionSo pack your bags, grab your sunscreen, and get ready for the time of your life in Erie, PA!From exploring the wonders of nature at Presque Isle State Park to splashing and sliding at water parks like Waldameer & Water World and Splash Lagoon, there's never a dull moment.And don't forget about the Erie Zoo and Scallywags Pirate Adventures for unforgettable animal encounters and swashbuckling fun.With so many exciting attractions to choose from, your family will be begging to come back for more!
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http://activeproperty.pl/