Winxp logging and automatic logoff

Tuta

2015.03.19 14:39 redditorguy Tuta

Tuta is the world's most secure email service and amazingly easy to use.
[link]


2010.03.19 21:25 Xert RedditRequest - Adopt an unmoderated community!

This subreddit is for requesting moderation privileges for an abandoned subreddit or to remove an inactive top mod from a subreddit you currently moderate.
[link]


2024.05.19 11:11 Catch9182 Help with heavy forwarders

Hello, I’m quite new to managing splunk infrastructure and have mostly come from a role where I create queries, dashboards and alerts etc. However our team has now inherited to responsibility of managing the infrastructure too and there has been very little information provided on how to do so.
On our heavy forwarders as an example we are currently storing and receiving Cisco device logs under /opt/rsyslog/cisco/cisco.log for example - these logs are then forwarded onto our indexers with no issues using inputs.conf monitors.
What I’m trying to understand is, where is that rsyslog folder structure defined and how does the heavy forwarder know to place the Cisco logs in that specific directory before forwarding them on or is this done automatically by splunk?
submitted by Catch9182 to Splunk [link] [comments]


2024.05.19 10:20 FarmerRemote9850 Melon VPN v8.0.112 MOD APK (VIP Unlocked)

Melon VPN v8.0.112 MOD APK (VIP Unlocked)
https://preview.redd.it/e695924cec1d1.png?width=512&format=png&auto=webp&s=5139d8172daf8236b5910a2a1b3f46167367b520
Name Melon VPN - Secure Proxy VPN
Publisher Inf Security Studio
Genre Tools
Size 35 MB
Version 8.0.032
MOD VIP Unlocked
https://modyolo.co.in/melon-vpn-secure-proxy-vpn/
👆👆👆👆Download Link👆👆👆👆
Also Join us on telegram
https://t.me/official_modyolo
Also join us on Instagram
https://instagram.com/modifiedmod.in
Also join us on Discord
https://discord.gg/GQUCUPEeed
Follow us on WhatsApp: https://whatsapp.com/channel/0029VaAMOg5AInPlcwBnJd2Y
Melon VPN provides a solution to help you surf the web without domain or IP restrictions. It brings together a diverse number of servers for you to freely choose from, and if you don’t know what to choose, the auto-connect feature is an effective solution to find the best server. In addition, all online information is secure after you successfully connect to the application’s server, so you will not need to worry about your online information falling into the hands of others. Powerful servers that are no less powerful than the network you are currently using are waiting for you to experience and perform many different entertainment activities.

UNLIMITED DATA USAGE WITHOUT THROTTLING OR CAPS

The first function of any VPN application like Melon VPN is to help you surf the web comfortably without worrying about anything. In other words, you can go to many countries even if you haven’t done this before. In addition, the quality of the servers is also what impresses users, as they can experience many different servers with just one touch. At the same time, each server has its transmission power to help you do anything on the internet continuously and without being disturbed. A perfect experience is something to be proud of that the application can bring you.
  • Unlimited bandwidth: Enjoy unlimited bandwidth with no data caps or speed throttling.
  • No restrictions: Stream, download, and browse as much as you want without restrictions.
  • Worry-free usage: Use Melon VPN without worrying about running out of high-speed data.

BEST-IN-CLASS MILITARY-GRADE ENCRYPTION FOR MAXIMUM SECURITY

Removing barriers when surfing the web with Melon VPN is a basic feature you can use freely. At the same time, besides this use, the application also comes with hidden support features to ensure everything is always stable and secure. Your online information will always be kept confidential, just like this application uses a curtain to cover things from others. In addition, this security also prevents your information from being exposed to bad guys and causing you to receive unsafe experiences. Therefore, you can safely surf the web to the websites you desire.
  • Top-tier encryption: Utilizes top-tier AES 256-bit encryption to secure your connection.
  • Total privacy: Hides your IP address, location, and online activities from prying eyes.
  • Hackers blocked: Protects against hackers, government surveillance, and data collection.

STRICT NO-LOGS POLICY FOR COMPLETE ONLINE PRIVACY

One thing you will like about any application feature is its user-friendliness; in other words, you can quickly use it right after downloading it. No need to go through many complicated steps, just open the application and access the server system immediately to use the internet. At the same time, you do not need to worry when using the application because the application only secures your information and does not track anything. Therefore, your privacy is completely confidential in all forms and will certainly not be exposed to the eyes of others.
  • Zero logs: Do not log or retain user activity or connection data.
  • Untraceable: You remain completely anonymous and untraceable while connected.
  • Peace of mind: Knowing your data is never stored or tracked.

ULTRA-FAST SERVER NETWORK FOR LIGHTNING-FAST SPEEDS

With diverse servers, anyone will doubt the connection line and the application is committed to user experience. It provides dozens of servers with the same connection, all synchronized at speed to avoid lags while surfing the web. Therefore, it is no worse than the basic internet connection you use at home and creates a smooth feeling when experiencing many activities. Surfing the web is not the only activity; it is also about watching movies or playing games in countries that restrict your country’s IP.
  • Blazing speeds: Provides incredibly fast server speeds up to 10Gbps.
  • Minimal slowdown: Minimal speed loss compared to your normal internet connection.
  • Smooth performance: Enjoy smooth, uninterrupted streaming, gaming, and browsing.

RELIABLE WORLDWIDE SERVER COVERAGE FOR ALWAYS-ON SECURITY

The experience is simple and easy to use when the interface appears with the main functions you can immediately get used to. You can search and review the servers you need to create a list for later use. At the same time, there are problems in diversifying servers: if you don’t know which server to use, you can use the automatic feature of the application. With just one touch, a server will be automatically connected immediately without taking too much time. Most countries have their server, so generally, the network has no geographical barriers.
  • Global network: Robust network of servers across the world for reliable connections.
  • Optimized connections: The auto-connect feature finds the best server for your location.
  • Secure access: Stay protected even when traveling or using restrictive networks.
submitted by FarmerRemote9850 to Modifiedmods [link] [comments]


2024.05.19 10:04 Crafty_Sample1682 Maplestory (GMS and MSEA) Monster Life Discharge Macro using G HUB Lua script

Hi, I know this may be against game policy and may bring criticism. But Monster Life is over soon, so I thought those in hurry of making level 40 farm in MSEA and GMS would NEED this. No meso cubes but meso caps, why play nice...
This is a video of what fully scripted auto care & discharge should look like : https://www.youtube.com/watch?v=XZj9XyKVERM&t=1s . However, I'm not a software engineer or any coding related expert; so, my script i'm sharing is only discharge part (you would either have to find a different or make this better if you want it to be fully automatic like the video)
Credits to 경제분석박사 for sharing this script https://www.inven.co.kboard/maple/2302/15022 loooong ago. I edited my scrlpt based on this. Having said this, I don't take any troubleshooting questions; I'm no expert (if I did it, you 200% can fix it)
So before using this, a few requirements and basics:
  1. You need logitech mouse to connect to G HUB
  2. You need about 12,000,000 Waru in your Monster Life for fully leveling to 40 (More if you don't have Pharaoh Yeti <- btw always lock this to not mistakenly discharge it)
The basics
  1. https://www.youtube.com/watch?v=wyg93s_XPdw . watch this video to set up Lua features. I didn't scan and make new profile for Maplestory because when it runs it turns to desktop profile and glitched. So, I recommend using Desktop profile as it is.
  2. The OutCount = n (*at 26 now) is how many you want to discharge in one run. Change "n" as per your monsters out
  3. You may notice in the scrlpt , there is CarePet function. I used it to hit additional enter after RemovePet function (the discharge), so manually "Auto Take Care" first before using this (buying C-grade box and opening them is also manual)
  4. I put the Monster Life in full screen and adjusted the absolute mouse position to click the check box that appear in the center when discharge was clicked. Monster Life is usually 1024 * 768 but if yours is somehow not, then you may need to either adjust screen size or the scrlpt itself "MoveMouseTo(31065, 36865)" <--- it means (x,y) or (left to right, low to high)
  5. Hover your mouse cursor to the first monster to be discharge (one right to Pharaoh Yeti) then press 5 (4:08 of the lua intro video)to run it as shown in the photo below
In the lua script code dialog copy the script below and load it
count = 0 -- 조합카운트
OutCount = 26 --돌보기후 펫방출 반복횟수
function OnEvent(event, arg)
OutputLogMessage("event = %s, count = %d, arg = %dn", event, count,arg)
if (event == "PROFILE_ACTIVATED") then
EnablePrimaryMouseButtonEvents(true)
elseif event == "PROFILE_DEACTIVATED" then
ReleaseMouseButton(2) -- to prevent it from being stuck on
end
if (event == "MOUSE_BUTTON_PRESSED" and arg == 5) then--(휠우측 = 펫3회돌보기 후 방출),전환형태
CareAndOutPet(OutCount)
Sleep(60)
end
end
-- 기능함수 작성 --
--마우스 화면밖으로보내기
function GoOutside()
MoveMouseRelative(-120, 0)
Sleep(1)
MoveMouseRelative(-120, 0)
Sleep(1)
MoveMouseRelative(-120, 0)
Sleep(1)
MoveMouseRelative(-120, 0)
Sleep(1)
PressAndReleaseMouseButton(1)
end
--펫방출
function RemovePet()
local _x, _y = GetMousePosition();
PressAndReleaseMouseButton(3)
Sleep(30)
GoMouse(0,18)
Sleep(30)
PressAndReleaseMouseButton(1)
Sleep(50)
GoOutside()
Sleep(10)
MoveMouseTo(31065, 36865)
Sleep(10)
PressAndReleaseMouseButton(1)
Sleep(100)
PressKey("enter");
Sleep(50)
ReleaseKey("enter");
Sleep(80)
GoOutside()
Sleep(10)
MoveMouseTo(_x, _y)
Sleep(10)
PressAndReleaseMouseButton(1)
Sleep(40)
end
--자동 돌보기(_n회)
function CarePet(_x)
for i = 1,_x do
PressAndReleaseMouseButton(3);
Sleep(10)
GoMouse(0,21)
Sleep(10)
PressAndReleaseMouseButton(1);
Sleep(10)
PressKey("enter");
Sleep(30)
ReleaseKey("enter");
Sleep(30)
PressKey("enter");
Sleep(30)
ReleaseKey("enter");
Sleep(30)
GoMouse(0,-21)
Sleep(30)
end
end
-- 공통함수 작성 --
--마우스 상대좌표 이동(_x : x좌표, _y : y좌표)
--양수일경우 y는 위, x는 우측 이동 음수는 그반대로 이동
function GoMouse(_x, _y)
local cx = 1
local cy = 1
if _x > 0 then cx = -1
elseif _x == 0 then cx = 0
else cx = 1
end
if _y > 0 then cy = -1
elseif _y == 0 then cy = 0
else cy = 1
end
for i = 1, Abs(_x) do
MoveMouseRelative(cx*10, 0)
Sleep(1)
end
Sleep(1)
for i = 1, Abs(_y) do
MoveMouseRelative(0, cy*10)
Sleep(1)
end
end
--현재좌표-> 절대좌표값 이동
function GoAbsMouse(_x, _y)
local now_x, now_y = GetMousePosition();
local gap_x = _x - now_x
local gap_y = _y - now_y
local cx = 1 --x방향
local cy = 1 --y방향
if gap_x > 0 then cx = -1
elseif _x == 0 then cx = 0
else cx = 1
end
if gap_y > 0 then cy = -1
elseif _y == 0 then cy = 0
else cy = 1
end
for i = 1, Abs(_x) do
MoveMouseRelative(cx*1, 0)
Sleep(1)
end
Sleep(1)
for i = 1, Abs(_y) do
MoveMouseRelative(0, cy*1)
Sleep(1)
end
end
--절대값 구하기
function Abs(_x)
if _x > 0 then return _x
else return -_x
end
end
-- 마우스 절대좌표확인
function PrintMousePosition()
local _x, _y = GetMousePosition();
OutputLogMessage("Mouse is at %d, %dn", _x, _y);
end
--반복횟수 지정
function SumCount()
count = count + 1
if count > maxCount then count = maxCount
end
end
-- (돌보기1회 + 펫방출1회) * x회
function CareAndOutPet(_x)
for i = 1, _x do
CarePet(1)
Sleep(70)
RemovePet()
Sleep(70)
end
end
submitted by Crafty_Sample1682 to u/Crafty_Sample1682 [link] [comments]


2024.05.19 09:57 random-guy-abcd A pirate's guide to android apps

Recently, a comment I made under another post (https://www.reddit.com/Piracy/s/OWvN8UNd0e) explaining what apps I use kinda blew up and people really found it useful, so I'm turning it into a proper guide! Here are some apps I think you all could find useful:
Getting apps
F-droid: the alternative to the play store, it needs extra repositories to unlock its full potential. I'd recommend adding at least IzzyOnDroid, Guardian Project and Newpipe's repositories, but there are more. Many apps from the rest of this list come from f-droid.
Obtainium: an app that allows you to get updates for your other app from any source, including github and f-droid. The only thing I don't like about it is that you can't easily discover new apps from there, otherwise I'd immediately get rid of f-droid lol
Mobilism: where you can get all the modded apps you want
Lucky Patcher: lets you patch your apps yourself, only recommended for experienced users
Honourable mentions: droid-ify, a client for f-droid; aurora store, it allows you to download stuff from the play store without logging in; apkmirror, where you can get clean .apk files for most apps
Media
Aniyomi: manga, comics, anime, movies, tv series, everything in a single app. I can't recommend it enough.
Cloudstream: alternative to Aniyomi, doesn't have manga/comics and it's more focused around western movies and series.
ReVanced: if I have to explain it to you, you're the most inexperienced pirate sailing the seas of android. It's the way to use youtube without ads and with a ton of extra features. It needs an external app for downloads, I'd recommend either newpipe or seal. Oh, and they also have patches for other apps like twitter, not just youtube!
PurpleTV: twitch client with adblocking and extra emotes
Seal: downloading stuff from pretty much everywhere
Honourable mentions: any fork of tachiyomi for mangas and comics works; there are some unofficial forks of revanced (like revanced extended), I haven't tried any of them though so idk if they're safe and/or worth it; newpipe and grayjay as youtube alternatives; tubemate, an alternative youtube downloader
Music
Spotify: the default way to listen to music for most people. There are 5000 modded versions of it, so just pick one
Musicolet: the GOAT of offline music players, it's free and it's the best one I've ever tried
Automatic Tag Editor (Automatag): edit tags (artist, name, album art, etc) of your music
SongSync: add lyrics to your downloaded music through .lrc files (only works if supported by the music player)
Honourable mentions: fildo, an alternative to cracked Spotify that I only use to download stuff in FLAC
Browser
Just use firefox with a truckload of add-ons, it's the best. Brave is ok too I guess, and Tor might be useful sometimes, but just use firefox.
Utility
MiXplorer: the best file manager in existence, period. Takes a while to set it up, but it's worth it, trust me.
Hypatia: antivirus. Not necessary, but doesn't hurt either.
FolderSync: lets you sync folders between devices and with cloud services. Extremely useful for backups and file sharing
Syncthing: sync folders between your device without needing to use cloud services, alternative to FolderSync
Aegis: authenticator app for 2FA, safer alternative to Google Authenticator
KeePassDX or Bitwarden: password managers. Both have their pros and cons, personally I use keepass but most people suggest self-hosted bitwarden. Just look into them and decide yourself.
AdAway: adblocker. There are other options that are just as valid, no reason to pick this one in particular.
Notesnook: encrypted notes with automatic backups and syncing between devices
AntennaPod: where I get my podcasts from
Proton: free VPN, not for torrenting tho.
OpenWeather: weather app
Honourable mentions: MEGA: the goat of clouds; AccuBattery: info about your battery's health; Calyx VPN or RiseUp VPN are alternatives to Proton... If you trust them; modded Picsart is the best picture editor; I didn't mention any torrenting app because I don't torrent stuff on my phone, feel free to suggest them in the comments!
Sources: years of fucking around and finding out, and FREEMEDIAHECKYEAH
submitted by random-guy-abcd to Piracy [link] [comments]


2024.05.19 09:50 OkAlternative7723 GTA 5 CrossOver login failed

GTA 5 CrossOver login failed
hi, downloaded and installed gta 5 through the crossover, went to rockstar launcher and there is an error with logging into the rockstar network, the game seems to open, but at startup a window appears and writes "login failed", although in fact launched the game through the launcher, photo attac
text on photo:
Login failed
please launch rockstar games launcher and log on to the network.
automatic login...
https://preview.redd.it/ec0hs3xa8c1d1.png?width=1544&format=png&auto=webp&s=6d88ca04a7cd17c761cb4fd49a04fb552b473235
submitted by OkAlternative7723 to macgaming [link] [comments]


2024.05.19 09:10 Retr0_680 What modules do you recommend for nothing os 2.5.5

What modules do you recommend for nothing os 2.5.5
I'm using these modules but for some reason the pixelify modules dialer features aren't working anymore ever since I updated to 2.5.5.
submitted by Retr0_680 to NOTHING [link] [comments]


2024.05.19 07:23 DC_Legend1 Vange: Abandoned Knight v2.05.70 MOD APK (God Mode, Red Stone)

Vange: Abandoned Knight v2.05.70 MOD APK (God Mode, Red Stone)
https://preview.redd.it/5ktzuy2wib1d1.png?width=512&format=png&auto=webp&s=487bcb0a2b76870722e5a72853d21afd72c9d2d5
Name Vange : Idle RPG
Publisher Picture Soft Inc.
Genre Simulation
Size 210MB
Version 2.05.70
MOD God Mode, Red Stone
https://modyolo.co.in/vange-idle-rpg/
👆👆👆👆Download Link👆👆👆👆
Also Join us on telegram
https://t.me/official_modyolo
Also join us on Instagram
https://instagram.com/modifiedmod.in
Also join us on Discord
https://discord.gg/GQUCUPEeed
Vange: Abandoned Knight emerges as a game dripping with allure and wrapped in enchantment in a land steeped in mystery and dripping with intrigue. Through painstakingly designed skill trees and ground-breaking equipment enhancement systems, this game immerses players in a world where they can craft their destinies and experience immersive gameplay with limitless potential.

CAN MOLD THEIR GAMING EXPERIENCE UNIQUELY, CRAFTING THEIR SKILLS METICULOUSLY WITHIN THE GAME’S UNIVERSE

Explore Vange: Abandoned Knight’s nuances to seeing how the skill tree transforms into an artist’s canvas. Players carefully hone their abilities, building a skill tree that reflects their preferred gameplay styles. The wide variety of active and passive skills available through this tailored approach to skill acquisition allows players to shape their gaming strategies into their experiences, making each foray into the game’s universe uniquely their own.

THE INNOVATIVE, UNBREAKABLE EQUIPMENT EVOLUTION SYSTEM IN THIS GAME GUARANTEES ENHANCEMENT SUCCESS, ELIMINATING TYPICAL INCONVENIENCES

A true example of the innovation present in Vange: Abandoned Knight is the game’s unbreakable equipment evolution and enhancement system. Players use steel to create equipment that has never before been this powerful. Development eliminates the inconvenience typically associated with enhancement failures by having a 100% success rate. Enhancement scrolls are available for those who want even more power, promising to upgrade their gear without running the risk of damaging it.

THE SEAMLESS EQUIPMENT SYNTHESIZE SYSTEM ELEVATES GAMEPLAY, OFFERING ENHANCED USER EXPERIENCE AND NEW CUSTOMIZATION POSSIBILITIES

Beyond conventional limitations, the equipment synthesizes system seamlessly integrates, easily elevating equipment tiers. Four pieces of equipment of the same level can be synthesized by players, significantly improving their gameplay. The game’s generosity is evident in its free automatic and batch synthesize features, which further enhance user experience and open up new possibilities for equipment customization and improvement.

THROUGH DETAILED CHARACTER DEVELOPMENT, PLAYERS CAN DELVE DEEP INTO CUSTOMIZATION, CREATING INDIVIDUAL AVATARS COMPLETE WITH ACCESSORIES AND COMPANIONS

In this game’s richly detailed world, character development is emphasized through badges and artifacts, which give players an advantage in their quests. The journey does not stop there, though! The realm is overflowing with opportunities for players to create their avatars, complete with charming outfits, adorable pets, and regal mounts. The character’s appearance can also be altered by ordinary equipment, adding another level of customization.

OFFERING A PLETHORA OF HUNTING GROUNDS AND WEEKLY UPDATES, THE GAME ENSURES ENDLESS, EVER-EVOLVING ADVENTURE AND CONTENT FOR PLAYERS

With more than 1300 hunting grounds, Vange: Abandoned Knight offers an infinite amount of content updated almost weekly to keep the adventure exciting and new. New hunting grounds become available every Friday, and daily gem mining opportunities abound for those looking for more resources. The game also includes various expedition content, such as defense battles and dungeons, to keep players interested and their thirst for adventure sated.

ENJOY ENHANCED GAMEPLAY THROUGH DAILY GOLD EVENTS AND FEATURES LIKE AUTOMATIC HUNTING AND POWER-SAVING MODE.

From 9 PM to 3 PM (UTC), daily gold events offer a 2x gold drop event to make the gameplay more enjoyable. It functions like a true idle RPG, allowing automatic hunting even when you are not logged in, and it also has a power-saving mode and screen protection to keep your smartphone safe. Use the discount codes THANKS, HAPPY, LUCKY, 3, 33, 333, and 3333 to improve your visit to this magical world!

STANDS OUT IN THE GAMING INDUSTRY, OFFERING EXTENSIVE CUSTOMIZATION, ENGAGING CONTENT, AND REWARDING EXPERIENCES FOR EVERY PLAYER

Vange: Abandoned Knight is a true gem in the gaming industry, providing a tailored experience for each player thanks to its delicate blend of strategic planning, extensive customization, engaging content, and rewarding experiences. This game has something to pique your interest and keep you coming back for more, whether you’re a strategic planner, a customization enthusiast, or an adventure seeker.
submitted by DC_Legend1 to Modifiedmods [link] [comments]


2024.05.19 07:00 BrightonSummers So you can't mention another user in your comments without those comments being secretly removed?

That's pretty stupid.
What I mean is you can't reference someone elses statement like by saying "I actually agree with u/'s statement earlier"...
...such a mention will automatically be removed, and you will have no idea it's happened unless you log out and happen chance up this information.
So basically AustralianPolitics self-sabotages discussions by shadow-removing some comments. That's stupid.
submitted by BrightonSummers to MetaAusPol [link] [comments]


2024.05.19 04:59 Smart_tech123 Get Paid with SerpClix

~Method:~
1. You must use ‘Firefox’ or ‘Microsoft Edge’ browsers
2. Only ~Laptop or PC~
3. You must install the SerpClix browser extension from link provided on their website
~Paymenth Method:~ PayPal (Automatic transfer) First week of every month
Earnings are paid out via PayPal at the beginning of each month for earnings during the previous month for any accounts that have earned at least $5.00

~Payout:~ $5. 00 (You will get $0.05 per click)

~Joining Link:~
serpclix. com/ users/referrals/Z94SD29SV80FMI05BNC7LY9FW (remove 2 spaces and press enter)
~Tips:~
1.After installing the extention log in there with same credentials and always enable ‘Bell Notification’ so you will get desktop notification for every advertisement.
  1. You don’t need to search manually, after clicking on the Advertisement you will get ‘Red Colored Website’ which you need to click once and wait until the timer is finished. You have to search upto 10 pages The correct listing may be highlighted in red.
submitted by Smart_tech123 to Ways2EarnMoneyOnline [link] [comments]


2024.05.19 04:51 Smart_tech123 Get Paid with SerpClix

~Method:~
1. You must use ‘Firefox’ or ‘Microsoft Edge’ browsers
2. Only ~Laptop or PC~
3. You must install the SerpClix browser extension from link provided on their website
~Paymenth Method:~ PayPal (Automatic transfer) First week of every month
Earnings are paid out via PayPal at the beginning of each month for earnings during the previous month for any accounts that have earned at least $5.00

~Payout:~ $5. 00 (You will get $0.05 per click)

~Joining Link:~
serpclix. com/ users/referrals/Z94SD29SV80FMI05BNC7LY9FW (remove 2 spaces and press enter)
~Tips:~
1.After installing the extention log in there with same credentials and always enable ‘Bell Notification’ so you will get desktop notification for every advertisement.
  1. You don’t need to search manually, after clicking on the Advertisement you will get ‘Red Colored Website’ which you need to click once and wait until the timer is finished. You have to search upto 10 pages The correct listing may be highlighted in red.
submitted by Smart_tech123 to EarningOnline [link] [comments]


2024.05.19 02:29 Live-Chair-6364 App Engine Pricing Update: How to check exact bandwith used?

Logged in and saw the following App Platform update to pricing. Didn't know they were updating it and now am worried I'll get hit with an overage. Anyone know how to check the outbound bandwith used? The Insights tab shows a graph but thats not exact

We are excited to announce changes to App Platform's pricing that will help reduce costs and simplify the experience. 🎉

WHAT'S CHANGING?

WHAT YOU CAN EXPECT:

Bandwidth allowance changes went into effect on May 1st. App pricing tiers have been removed and new plans were be added. You can remain on your current instance plan or select a new plan for existing app resources. Price changes will apply automatically to new app resources. If you have any questions, please contact support.
submitted by Live-Chair-6364 to digital_ocean [link] [comments]


2024.05.19 01:26 Crackaveli_8406 Step-by-Step Guide to Setting Up Pi-hole with a Router Lacking DNS Options

1. Install Pi-hole and Assign a Static IP

2. Access the Pi-hole Web Interface

3. Configure DHCP Settings in Pi-hole

4. Advanced DHCP Settings

5. Set Static DHCP Leases

6. Configure DNS Settings in Pi-hole

7. Restart Pi-hole or DHCP Server

8. Finalizing Configuration

Verification and Troubleshooting

  1. Restart Devices: Restart your router and any connected devices to ensure they receive the new DHCP settings.
  2. Check Pi-hole Logs: Look at the Pi-hole query logs to confirm that DNS requests are being routed through Pi-hole.
  3. Test Connectivity: Ensure internet connectivity on all devices. Use nslookup or dig to verify that DNS queries are being handled by Pi-hole.

Notes

Only important if you dont know what static and dynamic Router address are otherwise ignore it:

Edit : Static MAC and IP of the router : If you're confused about what I mean by static and dynamic IP, MAC addresses of the router...:

In your router's network settings, you'll likely find an option to view your Static IP for the Router. Additionally, there will be a STATIC MAC address associated with its STATIC IP, which is different from the dynamically assigned IP and MAC of the Router.
The IP address of the static assignment is usually longer and unique for each router (STATIC). It's crucial to use this specific STATIC MAC address and STATIC IP OF THE ROUTER when configuring static DHCP leases in Pi-hole, rather than the MAC address associated with the dynamically assigned IP.
This ensures that the router consistently receives the same IP address from Pi-hole. So, instead of using the IP "192.168.0.1", you should use the Static IP of your ROUTER along with its corresponding STATIC MAC address found in your router's settings.
This way, your Pi-hole works automatically on all devices that connect to your WLAN. If you have a second router, you can TRY and SHOULD adding the Pi-hole's static IP to DNS settings; however, typically, all traffic runs through the FIRST router and should be filtered accordingly. Ensure to perform these configurations also on your 2nd Router (if you have one) and on your MAIN router.
Locate Router's Network Settings: Access your router's administration panel through a web browser. Typically, you can do this by entering your router's IP address (usually something like "192.168.0.1") into the address bar. Log in using your router's username and password.
  1. Find Static IP for the Router: Look for an option related to network settings or LAN settings. Within this section, you should find an option for finding the Static IP of your router. This static IP address will be used to ensure consistency in network configurations.
  2. Identify Static MAC Address: Alongside the static IP address, you'll also find a MAC address associated with it. This MAC address is unique to your router and is used to identify it on the network. Make note of this MAC address as you'll need it later.
  3. Configure Static DHCP Lease in Pi-hole: Access the Pi-hole web interface and navigate to the DHCP settings. Find the section for setting static DHCP leases. Here, you'll add an entry for your router.
  4. Enter Router's Static MAC and IP: In the static DHCP lease configuration, enter the MAC address you found earlier along with the static IP address assigned to your router. This ensures that your router always receives the same IP address from Pi-hole.
  5. Update DNS Settings in Pi-hole: Navigate to the DNS settings in the Pi-hole web interface. Add the static IP address of your router as one of the upstream DNS servers. This ensures reliable DNS resolution for your network.
  6. Verify Configuration: Double-check all entries for accuracy. Ensure that you've used the correct static IP address and MAC address for your router.
  7. Save Settings and Test: Click save to apply the settings. Restart your Pi-hole device to ensure it recognizes and applies the new settings. You can also restart your router for good measure.
submitted by Crackaveli_8406 to linux [link] [comments]


2024.05.19 00:14 anwoke8204 Issues trying to attach a new drive to a vm.

hi, i am still new to Proxmox and am trying to attach a 250 gig drive that i created. its listed under hardware, but it is orange. when i go into the VM and go to disk management, it doesnt show up so i can bring it online and assign a drive letter, here is a copy and paste of the data in the log as it ran the task.
()Task viewer: VM 101 - Configure[Output]()[Status]()[Stop]()[Download]()update VM 101: -sata1 local-lvm:250 WARNING: You have not turned on protection against thin pools running out of space. WARNING: Set activation/thin_pool_autoextend_threshold below 100 to trigger automatic extension of thin pools before they get full. Logical volume "vm-101-disk-2" created. WARNING: Sum of all thin volume sizes (352.00 GiB) exceeds the size of thin pool pve/data and the amount of free space in volume group (16.00 GiB). sata1: successfully created disk 'local-lvm:vm-101-disk-2,size=250G' TASK OK
I know the thin pool wont run out of space. where do i go to set these. also it says that all volumes the thin pool size, but its a 512 gig drive. there is only 3 vms, one with the default 32 gig drive, one with a 40 gig drive and one with a 30 gig drive, so how can i have exceeded the total thin pool size when there are only only 102 gigs of drives between the 3 vm's.when i created the 250 gig drive, it even said there was 352 gigs available in the drive pool.
submitted by anwoke8204 to Proxmox [link] [comments]


2024.05.19 00:04 HeatAcceptable9163 Windows 10 Error after Error Help

Hello, I was pretty drunk yesterday I had spilt water on my keyboard while at my desk, the keyboard began to press random characters and opened many different applications and etc etc, eventually for some reason the PC Blue Screened, and when booted up after a restart it would say 'Automatic Repair', which I googled and then figured to reset my computer to a previous version of windows or something along those lines, keeping my documents but deleting my files (?).
I've now just been able to log in for first time, and though working fine, I have all my files (apparently) including things like pictures which I can open, however applications (for example steam or spotify) I cannot open and comes up with an error message 'The specified path doesn't exist'. How do i move forward from this point? All my drives are showing up as having the same amount of storage taken up as previously which is impossible since i (think) I just reset it all?
Should I reset everything to nothing and if so how? Can I recover everything to install again in some sort of straightforward way? Do I simply clean up the drives somehow and delete the applications i can't access but keep the documents?
Please help!
Also something that could help to diagnose the situation, when right clicking the bin and pressing properties it appears to show all the space available in my drives correctly (or different to file explorer) ... how?
submitted by HeatAcceptable9163 to techsupport [link] [comments]


2024.05.18 23:02 HeatAcceptable9163 Windows 10 Error after Error Help

Windows 10 Error after Error Help
Hello, I was pretty drunk yesterday I had spilt water on my keyboard while at my desk, the keyboard began to press random characters and opened many different applications and etc etc, eventually for some reason the PC Blue Screened, and when booted up after a restart it would say 'Automatic Repair', which I googled and then figured to reset my computer to a previous version of windows or something along those lines, keeping my documents but deleting my files (?).
I've now just been able to log in for first time, and though working fine, I have all my files (apparently) including things like pictures which I can open, however applications (for example steam or spotify) I cannot open and comes up with an error message 'The specified path doesn't exist'. How do i move forward from this point? All my drives are showing up as having the same amount of storage taken up as previously which is impossible since i (think) I just reset it all?
Should I reset everything to nothing and if so how? Can I recover everything to install again in some sort of straightforward way? Do I simply clean up the drives somehow and delete the applications i can't access but keep the documents?
Please help!
Also something that could help to diagnose the situation, when right clicking the bin and pressing properties it appears to show all the space available in my drives correctly (or different to file explorer) ... how?
submitted by HeatAcceptable9163 to WindowsHelp [link] [comments]


2024.05.18 21:46 Hallowalls My friend account was logged in by another user, My friend changed his codm email, password everything and unlinked his Facebook account but hacker still has access

My friend account was intially hacked or logged in by another user from Facebook, that user kept logging in, kicking my friend out and my friend logging in, kicking him out. Then my friend changed his email, password, also did 2FA authentication as well as unlinked his codm account from facebook. Now he has control over the account password and hacker can't take over his account. The real problem is that the hacker keep on logging in, meaning he didn't have to provide password and automatically log in, kicking out my friend
My friend no 2 said to do a option called "log out from all devices" and we can't find that option.
So how do we kick out the hacker permanently and stop him from logging in?
submitted by Hallowalls to CallOfDutyMobile [link] [comments]


2024.05.18 20:20 DangamerYTReddit Minecraft Server Reset.

Minecraft Server Reset. submitted by DangamerYTReddit to DarknessStudios [link] [comments]


2024.05.18 20:09 Joseph_Plays Making some more custom Anomalies [ANOMALY SPOILERS]

About three weeks ago, I made some custom anomalies for Rimworld because I like creating things. Now, I come back with a few more ideas I had for this 'Intermediate' level of Anomalies. In addition, this time, I wanted to have a go at making my own research ideas for it, too.
Remember that I'm not a game designer- I just make these for fun, so if its not balanced, I wouldn't mind feedback as to how to balance it. Hope you enjoy!
BIOFERRITE METEOR
'A chunk of Bioferrite has hit the area nearby. Be careful; due to the nature of this material, there's always a chance something might be hiding inside.'
  • A Meteorite will hit the area, made entirely of Bioferrite Chunks.
  • Each chunk yields around 10-20 Bioferrite, and can be between 9-12 chunks.
  • there is a 50% Chance that a single chunk of the Meteorite is 'Infected'; upon mining about 40% of it, a Basic-Tier Anomaly Entity will burrow its way out, taking a little while to break free before attacking the colony.
RESEARCH: Meteor Calling
'Research the ability to manipulate the orbit of the planet itself, dragging any low-hanging meteorite down near the colony.'
  • Unlocks the 'Call Meteor' Psychic Ritual.
  • An hour after the Ritual is completed, a Meteor will land on the map.
  • The quality of the Ritual determines what kind of resources you'll Summon (Base: 66% Stone Chunks, 33% Actual Resources).
  • In addition, if the Ritual is particularly potent, there's a chance to Summon a Meteor Shower instead.
VOID VULTURE
'A horde of [Number] Void Vultures are attacking the colony! Void Vultures do not seem to care about the colonists- instead, they appear to be going for any unguarded valuables, such as silver. Kill or incapacitate them, or they'll rob you blind!'
  • A horde of Void Vultures will attack the Colony. Void Vultures are bird-like quadrupeds with pitch black, dull grey or bone white feather colourings, large hooked beaks and sharp-looking tails.
  • Unlike a regular Threat, Void Vultures will completely ignore all Colonists. Instead, they'll push through into any area that contains Valuable Items.
  • What a Void Vulture will try and take is varied. Mostly, they'll take Silver, but can also take other standard resources (such as Steel, Plasteel and Gold), Bioferrite, Shards and Serums.
  • Some Void Vultures may even attempt to steal Clothing and Statues, or go as far as to uninstall machinery, such as Turrets and Batteries.
  • As soon as a Void Vulture gets their hands on an item, they'll flee the Colony with it, which causes the colony to lose that item(s) for good.
  • Void Vulture avoid all conflict. When attacked, they'll ignore their attacker, pushing past them if possible, only attacking if they physically cannot get to their destination without doing so.
  • If enough Void Vultures are Killed or Incapacitated, the rest of the horde will flee, leaving any valuables they already got to behind.
RESEARCH: Anti-Anomaly Equipment
'Learn how to craft Anti-Anomaly Doors, Sirens and Weaponry.'
  • Grants access to the following Equipment:
  • Anti-Anomaly Doors: A door that is twice as strong as a normal door, and cannot be opened by Anomalies (such as the Revenant or Void Vulture).
  • Anti-Anomaly Siren: Can be installed on a wall, like a Wall Lamp. Anti-Anomaly Sirens let out a blaring sound whenever an Anomaly appears on the map. Certain Anomalies (such as Shamblers, Fleshbeasts and Devourers) despise the sound, and will actively avoid areas within the Siren's range.
  • Disruptor Pistol: A Standard Pistol, equipped with a Disruptor Flare Pack. Can be used to shoot a Disruptor Flare within its range (3 Uses before reload).
  • Disruptor Rifle: A Standard Bolt-Action Rifle, equipped with a Disruptor Flare Pack. Can be used to shoot a Disruptor Flare within its range (4 Uses before reload).
  • Disruptor Shotgun: equipped with a Disruptor Flare Pack. Can be used to shoot a Disruptor Flare within its range (2 Uses before reload). The bullets from the Disruptor Shotgun also briefly Anomalies.
UNSTABLE GATEWAY
'A strange, block-shaped rift in the universe has appeared nearby. It's letting out a pulse that makes it seem like its constantly warping its shape, and an eerily quiet atmosphere is circulating around it.
If you wish, you can have a Colonist explore the Gateway; however, there's no guarantee that what they'll find anything on the other side. Alternatively, you can wait for it to close itself, but who knows what could begin happening in that time.'
  • A gateway appears on the Colony Map. It takes the form of a white rectangle, creating the same sort of particles that the Colonists create while researching Anomalies.
  • The player can send a Colonist to 'Explore the Gateway'. This can be done with multiple Colonists.
  • If they do, that Colonist will be transported to an alternate setting, taking one of the following settings:
  • Empty: The other side of the Gateway is an empty landscape. No trees, no grass, no signs of life; it is nothing but a husk of something that never had anything to explore its surface.
  • Fleshpit: The other side of the Gateway is a Fleshpit. You can hear the sounds of meaty flesh writhing within the cave; however, there may be valuables within it that might make it worth exploring.
  • Civilisation: The other side of the Gateway leads to a random colony somewhere on the planet. It may be hostile, neutral or friendly.
  • Mirror: The other side of the Gateway is an alternate dimension, revealing a twisted version of the player's own colony. The original colonists will appear, and may be hostile.
  • There may be many other settings that the player could discover through this event (I just don't want to clog the entire document with them).
  • The Gateway will close automatically when all Colonists return from it. Alternatively, it will close within 4-10 days of opening, and has a small chance to summon a Raid directly from its form, usually of Anomalous properties.
RESEARCH: Gateway Research
'Learn how to harness the power of Gateways, and use them to your advantage.'
  • Grants access the to the following equipment:
- G.T.D.: The Gateway Transport Device can be used to Summon a Gateway to anywhere on the planet. It is a one-way use item, and allows the player to transport a single colonist to a single location anywhere within 70 tiles of the colony.
  • Invoke Gateway: A Psychic Ritual capable of activating the Unstable Gateway Event.
BENT OBELISK
'A large, black obelisk has landed nearby. It pulses with an intense energy, leaving those nearby feeling uneasy and slightly itchy. It's not clear what will happen when it reaches its full capacity.
You can send colonists to suppress the obelisk to prevent it from activating. You can also mark the obelisk for study to try to learn its purpose and perhaps make use of it.'
  • The Bent Obelisk appears like every other Obelisk. Like those Obelisks, it too needs to be suppressed, or else it will eventually build to 100% power and unleash havoc.
  • The Bent Obelisk's unique ability is to mess with a Colonist's entire way of being; in total, it can affect a Colonist's Passions, Skills, Traits, Religion, Age, Appearance and Gender.
  • Like other Obelisks, this can be forcefully provoked by a Colonist once enough research has been performed. However, it cannot do this randomly, unless its power is above 70%.
  • If the Bent Obelisk reaches 100%, it will unleash a massive blast of Gene-Altering power, causing every Pawn in the region to randomly become a completely different Xenotype. It also affects animals, morphing every animal into a completely different animal (example: Turning a Guinea Pig into a Polar Bear).
  • The Bent Obelisk can be studied for the following Logs:
Entry 1
'Through their Research, [Colonist Name] has been able to discover more about the obelisk. It appears to harness some sort of alteration-style power; not just in mind, but in body, and even gene-type, too.
it's unsure how it would wield such power if it was allowed to increase in strength. [Colonist Name] thinks the obelisk should be kept beneath a threshold in order not to accidentally trigger its power.
[Colonist Name] needs more time to study the obelisk to truly figure out what it can do, and how to shut it down before it can reach that point.'
Entry 2
'[Colonist Name] has made a frightening discovery. As they originally expected, the obelisk has the ability to physically alter a person beyond just standard twisting of flesh; unlike the abominations that are the Fleshbeasts or similar such cases, it seems the obelisk is far more pinpoint in its ability, going as far as to change a person's sex or race if it sees fit.
On the bright side, [Colonist Name] has been able to find a source of its energy. With more time, [Colonist Name] could eventually figure out how to shut down the obelisk safely.
You can now intentionally provoke the Obelisk for a reaction.'
Entry 3
'After much researching, [Colonist Name] has found the root of the Obelisk's true power. Though it would take two shards of dark energy to do so, [Colonist Name] now knows how to close the Obelisk's power off and nullify it, and has shown the others how to do the same.
However, the sickened curiosity of [Colonist Name] has also managed to figure out just how the Obelisk uses its power to twist people. Even knowing the risk, they could also show the others how to more specifically use its power, too.
You can now shut down the Obelisk using two Dark Archotech Shards. Alternatively, you can now also choose a Specific Change you want to perform on a Colonist (Skill, Trait, Person) using the Provoke option...'
That's all I've got for now! I hope this wasn't too much reading. Do you like them? What would you change or add to the DLC if you could? I'm curious to hear your own suggestions!
submitted by Joseph_Plays to RimWorld [link] [comments]


2024.05.18 20:00 Few-Marsupial7535 App on mac OS, and iOS always randomly log out

Hi,
Does anyone have problems with the app on mac os, and iOS where the app automatically logs out, and you need to log back in.
This has happened a few times now, and i've had to go through the recovery process each time. Pretty annoying, unsure why.
Thanks,
submitted by Few-Marsupial7535 to Dashlane [link] [comments]


2024.05.18 19:30 TallgeeseIV Just Some Suggestions & Feedback for the Developers

I'm about 330 hours in, day 560, clearly I LOVE this game. It's everything I wanted Medieval Dynasty to be, but with a much better execution (Sorry MD). With that in mind, it's in Early Access and that of course means it's not done, and we who purchased it in EA have a responsibility to provide kind, constructive feedback in order to ensure the game is allowed to flourish as much as it deserves. To that end, I have a few notes and ideas that I think could further improve this already stellar game.
I'm sorry it's so long, I've been accumulating this over the course of my playtime.

Stealth Mechanics

So, maybe this is something planned for a future update, or intentionally omitted, but I find it kind of odd that an archer wearing all dark clothes in the dead of night can't sneak around and pick off a team of brightly colored Brigands one by one without engaging the whole squad. Seriously, the screen is pitch black, I can barely see myself, but somehow all the Brigands know exactly where I am and B-Line towards me the second an arrow lands in the woods behind them?
Maybe this is just an AI problem, but I would love it if there were some sort of stealth mechanics in the game. I'm not saying add a "sneak mode", but things like being able to confuse enemies by breaking line-of-sight, maybe hiding in bushes, getting closer without alerting by moving slowly, using cloth and leather armor instead of plate to make less noise, maybe even throwing rocks to distract enemies. Traps would be nice as well. Things like caltrops, bear-traps, etc.

Dual Wielding & Combat

Probably an obvious one, maybe even something already being worked on, like I assume more polearms are, but dual-wielding your slot 1 and 2 weapons would be nice. Even if you couldn't attack with the weapon in Slot 2, it would be nice if you could pull it out and block with it, allowing for faster swings after blocking.
Melee combat needs some TLC too. I think we're all heavily relying on bows to get us through this game, and I think part of the reason for that is that melee combat is too limited to fight more than 1-2 people, 3 at most, and only if you're really good at it, and you routinely have to face groups of 5-8. More options in melee combat might be able to mitigate this a bit. A dodge roll might be a step too far, but a quick side-step, back-step, forward-step, etc. would be nice. Counters and parry's would also be nice. Maybe disarming mechanics as well.

Army Management

So obviously, as I'm sure the devs are already aware, this system needs many QoL changes. Don't get me wrong, the latest update adding the tool slot was a brilliant change, 10/10 update, and the current system is surprisingly robust in its current state, but it's still got some major pain-points, major enough that I, and from the threads that I've read, many others, ended up soloing most of the game.
Firstly, there needs to be some sort of system to save your army configuration. Having to identify your archers, your heavies, your grunts, and other variants by their stats every time you recruit them to a squad is a major PITA. It would be nice if you could save an army configuration and recall it at a later time. Amend it by recruiting others, moving people around, if needed, then save again.
Second, being able to assign people to a specific weapon, or weapon class. Assigning your archers to bows for example, would mean that they would automatically grab the highest level bow, quiver, and arrows that they can when recruited to a squad. Similarly if you assigned one-handed sword, two-handed sword, sword and shield, polearm, one-handed axe, two-handed axe, one-handed hammer, two-handed hammer, etc.
And third, food management... Holy crap, I've seen this mentioned a lot, and I've been trying to think of ways to mitigate the issues. Yes, your villagers need to eat, but maybe we don't need total realism in this area... One option, what if your soldiers just got weaker if they haven't eaten, instead of leaving formation? If we were going for total realism here, then deserters would probably be executed. So if we're not going that far, maybe don't bother with that system in general?
Alternatively, what if there were additional roles for non-combatants in the army. Apprentice Innkeepers could be set as Quartermasters, who can store stacks of food and arrows and soldiers would go to automatically when they get hungry or run out of ammo.
Other roles might include drummers and banner carriers, whose job is to play war drums and/or carry the army's banner, increasing combat effectiveness of other soldiers within range.
Apprentice Healers could be assigned as field medics, and could be equipped with bandages and medicinal salves and would automatically patch up your army during and after a fight.
For that matter, at the moment the healer's kind of unnecessary. If it were me, I'd change the Healer to Herbalist, and make that a requirement for the T3 forager hut, medicinal salve, and a third structure for manually converting fruits, vegetables, and plants into seeds.
Additionally, maybe your herbalists could revive fallen villagers in a shorter amount of time, having them respawn at some kind of hospital that could only be researched by them as well.

Villager Housing & Job-Specific Equipment

Can anyone tell me what villager housing storage is even for? As far as I can tell, they don't store anything in it, and it doesn't seem to do much of anything at the moment.
What if, instead of keeping your worker villagers in combat gear all the time, we could craft job-specific clothes at the weaver, that granted bonuses such as +2 harvesting, +1 agility, +3 laborer, etc, of course at the expense of armor. What if each villager assigned to a house had their own storage box at their house. Then, armor and clothing could be stored in their housing storage, and when you recruit, or call them to arms, they run home and equip any armor set in their housing storage before reporting for duty. Being dismissed would cause them to run back and re-equip their job specific clothing.
Eventually you could unlock an Armory at T2, or maybe T3, where every soldier set as a guard reservist can store their armor and weapons, allowing for faster equipment changes.

Building & Structure Placement

Devs, you've got to increase the tolerance on placing larger buildings. I can see that they have foundations, but they don't auto-level correctly. Maybe just give us a manual raise/lower option? Placing large buildings is a nightmare on 90% of the map, and most buildings end up having to be placed in the 1x1 pixel area they can be, instead of where you actually want them to be.
Additionally, many structures have the "center point" used for calculating placement/height set to either a corner, one side, or somewhere else, resulting in some really awkward placement. Fences for example, have a center point at one end instead of the actual center, so if you place a fence on a slope on one side of a road, it's half-sunken into the ground, while after rotating it 180 degrees for the other side of the road, half of it is floating in mid air.
Several structures featuring a fenced area allow you to build other things such as chests and torches within them, while others such as the Tavern and Blacksmith do not. The inconsistency is odd, and to be honest, I think it's fair to say that most players would prefer more relaxed building collision requirements in general. I see complaints about construction clipping being too harsh in almost every survival crafting game, and trust me, I play A LOT of them. A certain amount of overlap/clipping really shouldn't be an issue.
The food cellar is particularly picky about where it can be placed and requires predominantly level ground, which makes NO SENSE because it's literally just a mound of dirt. Why can't I place it 80% buried into the side of a hill, it's already just a dirt hill...
Some decorations would also be nice. Kegs, benches, street lamps, etc. At the moment we can only place streetlamps in neutral villages, but we can't for our own village? For that matter, why can't we just build neutral village buildings wherever we want? The Belltower could be a quick call to arms option. Training grounds could slowly boost your own villager stats instead of only books, etc.
Bigger fences, and eventually gates would be amazing as well. I'm sure there are already plans to expand on all of this, but just putting it out there.
There's a few building-related bugs I'd like to report as well:
Not sure how others feel, but I personally think it would be better if structures such as the Inn and the Foraging Hut did NOT have built-in smoking/drying racks. In the case of the drying racks, these should be a separate structure, and in the case of the smoking rack, it already is.
The reason for this is that NPC's will automatically start smoking/drying food, food that you may have wanted to reserve to create higher-end products, and there's no management system in place for them to forbid this. Alternatively, adding a management system to them would also mitigate this issue.
I would also add a separate "Tool Rack" that only accepts tools, and make the current Weapon Rack only accept weapons and shields, and for that matter, I would remove the attack capabilities from all tools in general. It was a novel idea, and might be moderately helpful in the early game, but it kind of makes a mess of things and I don't think it's worth it. The dedicated tool slot goes a long way, but still.
Lastly, removing structures without losing their materials. I know, I get it, it's part of the game to lose the materials when you just click demolish on it, but hear me out. What if only apprentice carpenter's could slowly deconstruct existing buildings, essentially in the reverse of the process in which it was built, returning all materials over time?

Storage Management, Farming, & Cooking

The "Top Up" command for individual workstations is nice, but I think also being able to set this at the settlement-level would improve things dramatically. I'd love to be able to set a global limit for certain items that would supersede workstations.
Farming is a particular pain-point in this regard, because you can't set any production limits, presumably because you don't know the yield in advance. The only mitigation I can think of for this would be adding a "Silo" building that has no storage limit, but can only store seeds and farmable products, researchable by the Apprentice Farmer.
Deliveries also need a "Top Up" command. Instead of setting a specific amount, it would be nice to be able to tell it to only send enough to keep x amount in storage at the destination.
As far as cooking goes, I think the Campfire with Cauldron is good as is, but I would increase the yield on cooked items for the version at the tavern, and I would replace the smoking racks with cauldrons, with even further increased yields for the Inn. For example, the Tavern should make 3x yield for 3x recipe cost, while the inn should make 5x yield for 5x recipe cost, both for the same cooking time and no increase in required wood.
I don't believe it would be uncommon in medieval times for an inn to have a huge pot of stew constantly cooking for any patrons or travelers, and this would give much more of an incentive to use the buildings for more than just temporary housing as the population of your village, and the amount of food required to sustain them grows.
The Bakery also has this problem. Professional bakers don't just bake two loaves of bread, or a single pie at a time. They bake multiple racks of them at once. As it stands, the bakery appears to be more about giving the player access to small amounts of difficult to make foods with additional perks, but I think it should be overhauled to be able to essentially upgrade your entire town's diet when it's fully fueled and operational. Wheat is soooo easy to obtain in large quantities, that I think you should be able to make at least 36-48 loaves of bread at once with this structure, and at least 10-20 of the other baked goods.

Sign Posts & Fast Travel

Good system, I really like it. The only change I'd make is to make the sign posts that are already around the map also become fixed fast travel points once you interact with them. I know it's minor, but I built my village in an area that has one and it would be nice if I didn't have to have a second one right next to it, haha.
Another oddity is that you can build full-on houses, training grounds, etc. in neutral villages, but oh no, if I want to build a sign post to fast travel back, that HAS to be outside the city limits, so I have to run into and out of town a ways every time I visit. This doesn't make a lot of sense, and I think that at the very least, you should be able to build them inside the town once you get to the Friend or Protector status.

Skill Books

I think the current skill book system is a little odd. You start reading a book, which applies a status effect, that grants the exp when it completes. If you die, you lose the effect, leading to the player avoiding doing anything dangerous while reading a skill book, especially higher tier books. This isn't the end of the world or anything, but I do think it could be improved to not potentially halt the momentum of the gameplay.
Alternatively, what if, upon sleeping, the attribute menu popped up and asked you which book from your settlement's storage you wanted to "read before bed", and you woke up with the additional exp? Similar to how in older Elder Scrolls games, you would level up and apply stat points after sleeping.
Similarly, when you select skill books to apply to your villagers, they would receive the exp the next morning as well.
Another option would be to make skill books provide the exp buff over the course of the buff duration, meaning that if you or a villager do die, at least you got some of the bonus exp and it's not a total loss.

Horses & Carts

This one's pretty obvious, probably don't need to elaborate, and I believe we've already heard that mounts are coming. Carts with extra storage would be nice as well.

Rare Encounters & Traveling Caravans

The world is already pretty beautiful, but does feel a bit empty. Yes, there are bandit camps and thousands upon thousands of roaming bandits, but other than that, you never see any villagers just travelling the roads. It would be nice to see more liveliness, things like brigand caravans that you can attack and steal from. Travelling merchants with rare goods who occasionally get attacked by bandits, random quest-giving npc's, etc.

Liberated Village Trade

It would be nice to be able to schedule certain items to just buy all automatically every day, or buy up to a specified amount, and select certain goods that you overproduce as automatically tradeable in return.

Hunter's Camp/Lodge

Why do hunters grab the best possible arrows just for hunting? We need a way to limit them to a specific arrow type. Any time my Hunters Lodges are turned on, they grab all of my iron arrows, iron arrows that I desperately need, when simple arrows will do the job for them just fine. Yes, I mitigated this by making hunting outposts instead and delivering a few stacks of simple arrows a day, but c'mon, that shouldn't be necessary.

Wood, Logs, & Trees

The fact that trees don't regrow is... kind of ridiculous. There's nothing in my settlement that I have to constantly micro-manage more than logging outposts. I'm positive the devs have already gotten the memo that we want trees to regrow, but just stating it again here as well, for the record.
Well, that's it, those are my thoughts. I might edit this and add to it over time if I think of anything else, but to all three of you who actually read all that, what are your thoughts? Any of these a bad idea? And if so, please elaborate, and I'd love to hear your ideas as well!
submitted by TallgeeseIV to Bellwright [link] [comments]


2024.05.18 19:12 THUNDERBIRDx86 Is there a chance to get my account back?

Is there a chance to get my account back?
Please help im almost crying right now. In short i downloaded the game and tried to log into my old account again(i hadnt connected that email id to supercell account). And the sign in button had been moved to google play games so i downloaded it and it connected to the game automatically and so i uninstalled the game and installed it again and tried but it now shows "do you want to load another account with king level 1". Meaning that it erased my old account from the google id and registered the new beginner account to the email. Im really scared of losing that account pls help
submitted by THUNDERBIRDx86 to ClashRoyale [link] [comments]


2024.05.18 19:00 Raging_Balls_of_Blue The Molecular Level, broke sanctuary.

So I have been trying to complete the molecular level mission and my mercer safe house is at the drive-in settlement, but that’s broken because the enemies won’t spawn and so I can’t clear it out. And so I decided to build it at sanctuary because I’ve done that in my past play through and now I can’t build any generators or connect any wiring otherwise my game will automatically crash. Just wondering if anyone else is dealing with this or did anyone figured out a solution? Also its crazy that i logged over 600 hours into fo4 on the ps4 gen game and Never experienced game breaking glitches until i started using to many mods. And now this next gen update I’ve experienced so many glitches and game breaking issues. Its a bummer cuz i love this game so much.
submitted by Raging_Balls_of_Blue to fo4 [link] [comments]


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