Enfield bullet enginem

RoyalEnfieldBullet

2024.03.14 23:22 Significant-Lake-274 RoyalEnfieldBullet

This is a community for all Royal Enfield Bullet owners to discuss stuff related to their bikes and share wonderful experiences and admiration towards each others machines. So start sharing !
[link]


2013.12.02 06:24 pterion2910 Buying strategies-Royal Enfield bullet.

I am in the plans of buying a royal enfield bullet for the last couple of years. I need suggestions and valuable insights on which model I should buy. Whether go for the brand new ones or the original Britain made bullet-pre 1978.
[link]


2024.05.19 03:23 ThatsElectrical PLEASE HELP! Load Order!

PLEASE HELP! Load Order!
Hey everyone, I'm kind of needing a break from life right now because my grandma and dad have been in the hospital and I'm just wanting to have fun on Fallout but my OCD self absolutely hates that I don't have the best load order. We also just got the news of my dad having cancer so that's always fun. Anyways, I know about the load order guide but it's tremendously hard to understand it right now. I'm not sure if it's due to me getting no sleep due to all of the emergencies or my migraine or my ADHD. Probably all of it. Anyways, I know it is a tremendously large longshot but I would highly appreciate it if someone either taught me in a digestible way or (if it's easy for you) put it in the correct order. Thank you for reading this if you are reading it. I know this is different but I also know how all of you understand gaming as an escape. Love you guys and thank you once again!
Note #1: I also am aware that there might be a bunch of useless stuff in here or stuff that might interfere with other mods. I would appreciate those that could help create the perfect load order!
Note #2: If you have any mods that could replace any mods I have because they are superior please let me know that as well!
Note #3: I also am having camera issues after using the Cover Mod (specifically camera issues in third person).
Note #4: I also attached as many photos as I could but I couldn't fit everything in the photos so I took the time to type it too! Want to make it as easy as possible for you guys as well!
CURRENT LOAD ORDER:
True Storms: Wasteland Edition
[XB1] Homemaker
3 Star Lever Action
Leveled Item Framework (LIF)
ECO + NEO ALL DLCS MERGED
Equipment and Crafting Overaul INNR (the title is cut off so I think this is what it's called)
Equipment and Crafting Overhaul Automatron Patch
Equipment and Crafting Overhaul Nuka World Patch
Equipment and Craftinh Overhaul Far Harbor Patch
New Equipment Overhaul (NEO)
New Equipment Overhaul (NEO) (not sure what this one is or the rest of the title but I assume it's a patch)
New Equipment Overhaul (NEO) (not sure what this one is or the rest of the title but I assume it's a patch)
New Equipment Overhaul (NEO) (not sure what this one is or the rest of the title but I assume it's a patch)
Legendary Effect Overhaul (LEO)
Legendary Effect Overhaul (LEO) (not sure what this one is or the rest of the title but I assume it's a patch)
Legendary Effect Overhaul (LEO) (not sure what this one is or the rest of the title but I assume it's a patch)
Legendary Effect Overhaul (LEO) (not sure what this one is or the rest of the title but I assume it's a patch)
Legendary Mod Additions
Even Better Mod Descriptions (not sure what the rest of the title is)
Craft and Scr*p ammo by SKK
Plenty 'o' Exploration - Xbox
NPC Accuracy Adjustment
Enhanced Lights and FX
Sunlight Alignment Tweak
Sun Shadows in Real Time
Smoother Sun Shadow
[XB1] Enhanced Flickering Fire
Dilapidated Roads - Charcoal
Vivid Fallout - All in One
Green in the Commonwealth XB1
WET - Water Enhancement Texture
[XB1] Vivid Waters
Wave
CC's Realistic Stars
MOON - Beautiful Replacement Texture
Fixed Enhanced Blood Textures
Spitfire (Enhanced Muzzle FX)
(XB1) Improved Lightinh Balistics
[XB1] Realistic Bullets: Improved Lighting Ballistics
Enhanced Decal Draw Distance
Extreme Particles Overhaul
Clarity - A Visual Overhaul
NAC X Fixed
60 FPS Series SX Ultra settings
Boston FPS Fix VD
[XB1] Universal Missing Menus
Better In Game TAA
In-game Third Person Camera Configuration
Better 3RD Person Firearms Handling
Tactical Stealth 3RD Person Animation
Confident Idle MALE VERSION
Jedi's Alt AR Bundle - 3rd Person
Cadence Based Stealth (WIP)
Jedi's Res Evil Pistols REDUX
Take cover for Xbox One
Slide - Standalone [Xbox]
Better Casing Ejection
Project Reality Footsteps F04
Better Sound of Casing Touching
(XB1) Pre-Walled Settlements
[XB1] Vanilla Waving Flagpoles
[X1] New California Republic Wavinh Flagpole
[X1] Settlement Borders Extended
See Through Scopes - GOTY
Quick Hack and Pick
A Touch Of Lige - Complete
Bullet Impact Overhaul
Realistic Sound XB1
Cheat Terminal [Xbox One]
Spawn Items for XBOX ONE
M.D. Wolfe's Shipping Services
Outfit Switcher
Elite Riot Gear - Standalone
Snappy HouseKit XBox
Renovated Furniture [xbox]
Colored Workshop Lights
Conquest - Build New Settlements
[XB1] FCOM - Fallout Commander
Place Everything!!! XBOX
Aliens of the Commonwealth
The Attachment Pack (Version 1)
Legendary Modification
Everyone's Best Friend (Dogmeat)
A Better World - Cabin Workshop
WM Service Rifle
Wasteland Melody's Service rifle and See-Through-Scopes
Hunting Revolver and Ranger Sequoia
Anti Material Rifle
F4NV Anti-Material Rifle STS Patch
Alien Assault Rifle
MTs-255 Shotgun Revolver
M1 Garand
WWII Colt 1911 of Freedom
Vintage Shotgun - Winchester 1897
Lee Enfield No.4 Mk. 1
Lee Enfield STS Patch
Mo Weapons - XB1 -
Lever Action Modification Pack
Lever Action Receivers
Golden Ninjato Katana
The Redeemed Shadow
Throwing Knives and Grenade Pack
Dogmeat's Backpack
Ballistic Weave Book
Light Flares and ChemLights
Player Home Apartment
Accessible Bridges - UPDATED
Simple Attack Reactions
Better Settlers XBOX
Improvised Backpack for Power Armor
Wasteland Baubles Ring Overhaul
[XB] Boss Chests Contain Legendary
Spadey and Pizza's Additional Stocks
Spadey and Pizza's Additional Stocks Patch
X1 Eye Fixer
IMVR Regions and Grid
[XB1] STS - Scrap that Settlement
[XB1] [English] Full Dialogue Interface
Place Anywhere
One Handed Revolver
Fan The Hammer - Fast Firing
Wealthier Commonwealth
Quick Step
ADS Lean Patch
Improved VATS Visual FX
Bullet Time for Xbox One
Alex's Bounties
Unlimited Bounties
F04 extras power armor uniform
Gloomy Glass - All Transparent
Disable Character Glow
[XB1] OCDecorator
[XB1] OCDecorator - DLC
Patch: CC & OCDecorator
Unlocking violence
Craftable C-4 Explosives
Commonwealth Warfare - Explosions
Deadly Explosives
Sanctuary Hills SP Repubuild
Armorsmith Extended Dummy File
Institute Overhaul
Rich Vendors+
More Smarter Companions Mod
Follower Stealth Distance Fix
Hardcore Health Overhaul
Equilibrium: Weapons (Balance
Bullet Counted Reload System
submitted by ThatsElectrical to Fallout4ModsXB1 [link] [comments]


2024.05.18 14:47 molten07 Help With This Crash Please! "Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x000000000000"

Fallout 4 v1.10.163
Buffout 4 v1.28.6
Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x000000000000
\[Compatibility\] F4EE: false \[Crashlog\] AutoOpen: true PromptUpload: true \[Fixes\] ActorIsHostileToActor: true CellInit: true CreateD3DAndSwapChain: true EncounterZoneReset: true GreyMovies: true MagicEffectApplyEvent: true MovementPlanner: true PackageAllocateLocation: true SafeExit: true TESObjectREFRGetEncounterZone: true UnalignedLoad: true UtilityShader: true \[Patches\] Achievements: true ArchiveLimit: false BSMTAManager: true BSPreCulledObjects: true BSTextureStreamerLocalHeap: false HavokMemorySystem: true INISettingCollection: true InputSwitch: false MaxStdIO: -1 MemoryManager: true MemoryManagerDebug: false ScaleformAllocator: true SmallBlockAllocator: true WorkshopMenu: true \[Warnings\] CreateTexture2D: true ImageSpaceAdapter: true 
SYSTEM SPECS:
OS: Microsoft Windows 10 Home v10.0.19045 CPU: GenuineIntel 11th Gen Intel(R) Core(TM) i7-11800H @ 2.30GHz GPU #1: Nvidia GA106M \[GeForce RTX 3060 Mobile / Max-Q\] GPU #2: Intel TigerLake-H GT1 \[UHD Graphics\] GPU #3: Microsoft Basic Render Driver PHYSICAL MEMORY: 11.39 GB/15.75 GB 
PROBABLE CALL STACK:
\[0\] 0x7FFC405E5CE2 Buffout4.dll+0085CE2 \[1\] 0x7FFC405D9E7F Buffout4.dll+0079E7F \[2\] 0x7FFC405E34F5 Buffout4.dll+00834F5 \[3\] 0x7FFCAD8BD827 KERNELBASE.dll+012D827 \[4\] 0x7FFCAFE75570 ntdll.dll+00A5570 \[5\] 0x7FFCAFE5CA06 ntdll.dll+008CA06 \[6\] 0x7FFCAFE7247F ntdll.dll+00A247F \[7\] 0x7FFCAFE214B4 ntdll.dll+00514B4 \[8\] 0x7FFCAFE70F8E ntdll.dll+00A0F8E 
REGISTERS:
RAX 0x1C433721280 (void\*) RCX 0x1C433723E40 (void\*) RDX 0x0 (size\_t) RBX 0x1C50B3D6780 (BSFadeNode\*) Name: "Phone01Residential" RSP 0x8C7CDCF458 (void\*) RBP 0x8C7CDCF620 (void\*) RSI 0xD0 (size\_t) RDI 0x1C50B3D6780 (BSFadeNode\*) Name: "Phone01Residential" R8 0x1 (size\_t) R9 0x20 (size\_t) R10 0x8C7CDCF240 (BSTArrayAllocatorFunctor\*) R11 0x8C7CDCF3F0 (void\*) R12 0x1 (size\_t) R13 0x1C37452CAE0 (void\*) R14 0x4F (size\_t) R15 0x69 (size\_t) 
STACK:
\[RSP+0 \] 0x7FF7F64F9277 (void\* -> Fallout4.exe+1B99277) \[RSP+8 \] 0x1C4E5047900 (BSFadeNode\*) Name: "PlasticBin" \[RSP+10 \] 0x1C400000002 (void\*) \[RSP+18 \] 0x1C47FFFFFFF (size\_t) \[RSP+20 \] 0x1C4E5078EA8 (void\*) \[RSP+28 \] 0x69 (size\_t) \[RSP+30 \] 0x0 (size\_t) \[RSP+38 \] 0x8C7CDCF620 (void\*) \[RSP+40 \] 0x7FF7F7131AC5 (void\* -> Fallout4.exe+27D1AC5) \[RSP+48 \] 0x8C7CDCF620 (void\*) \[RSP+50 \] 0xD0 (size\_t) \[RSP+58 \] 0x1C50B3D6780 (BSFadeNode\*) Name: "Phone01Residential" \[RSP+60 \] 0x1 (size\_t) \[RSP+68 \] 0x1C50B3D6780 (BSFadeNode\*) Name: "Phone01Residential" \[RSP+70 \] 0x7FF7F64F9362 (void\* -> Fallout4.exe+1B99362) \[RSP+78 \] 0x1C546C63880 (NiNode\*) Name: "" \[RSP+80 \] 0x0 (size\_t) \[RSP+88 \] 0x1C51EEFF4C0 (NiNode\*) Name: "" \[RSP+90 \] 0x0 (size\_t) \[RSP+98 \] 0xA (size\_t) \[RSP+A0 \] 0x1 (size\_t) \[RSP+A8 \] 0x1C4DDCAA080 (BSMultiBoundNode\*) Name: "" \[RSP+B0 \] 0x7FF7F64F9362 (void\* -> Fallout4.exe+1B99362) \[RSP+B8 \] 0x8C7CDCF620 (void\*) \[RSP+C0 \] 0x48 (size\_t) \[RSP+C8 \] 0x1C546C63880 (NiNode\*) Name: "" \[RSP+D0 \] 0x0 (size\_t) \[RSP+D8 \] 0x0 (size\_t) \[RSP+E0 \] 0x7FF7FA3CBDC0 (JobListManager::ServingThread\*) \[RSP+E8 \] 0x1C4DDCAA080 (BSMultiBoundNode\*) Name: "" \[RSP+F0 \] 0x7FF7F6638C58 (void\* -> Fallout4.exe+1CD8C58) \[RSP+F8 \] 0x9C0 (size\_t) \[RSP+100\] 0x0 (size\_t) \[RSP+108\] 0x8C7CDCF620 (void\*) \[RSP+110\] 0x0 (size\_t) \[RSP+118\] 0x3F800000 (size\_t) \[RSP+120\] 0x0 (size\_t) \[RSP+128\] 0x3F80000000000000 (size\_t) \[RSP+130\] 0x0 (size\_t) \[RSP+138\] 0x0 (size\_t) \[RSP+140\] 0x3F800000 (size\_t) \[RSP+148\] 0x0 (size\_t) \[RSP+150\] 0x3F80000000000000 (size\_t) \[RSP+158\] 0x0 (size\_t) \[RSP+160\] 0x0 (size\_t) \[RSP+168\] 0x1C4DDCAA080 (BSMultiBoundNode\*) Name: "" \[RSP+170\] 0x7FF7F6503C05 (void\* -> Fallout4.exe+1BA3C05) \[RSP+178\] 0x1C4DDC9A200 (TESObjectCELL\*) File: "Unofficial Fallout 4 Patch.esp" Flags: 0x00040009 Form ID: 0x03000CD5 Form Type: 63 Full Name: "" \[RSP+180\] 0x8C7CDCF620 (void\*) \[RSP+188\] 0x1C4DDC9A200 (TESObjectCELL\*) File: "Unofficial Fallout 4 Patch.esp" Flags: 0x00040009 Form ID: 0x03000CD5 Form Type: 63 Full Name: "" \[RSP+190\] 0x9C0 (size\_t) \[RSP+198\] 0x2 (size\_t) \[RSP+1A0\] 0x7FF7F4D19A60 (void\* -> Fallout4.exe+03B9A60) \[RSP+1A8\] 0x1C4DDCAA080 (BSMultiBoundNode\*) Name: "" \[RSP+1B0\] 0x1C546BC6180 (AddCellGrassTask\*) \[RSP+1B8\] 0x2 (size\_t) \[RSP+1C0\] 0x1C37452CAE0 (void\*) \[RSP+1C8\] 0x1C400000000 (void\*) \[RSP+1D0\] 0x0 (size\_t) \[RSP+1D8\] 0x80000 (size\_t) \[RSP+1E0\] 0x7FF700000001 (size\_t) \[RSP+1E8\] 0x0 (size\_t) \[RSP+1F0\] 0x0 (size\_t) \[RSP+1F8\] 0x1C3C9E061D0 (GridCellArray\*) \[RSP+200\] 0x0 (size\_t) \[RSP+208\] 0x0 (size\_t) \[RSP+210\] 0x7FF7F4B33A98 (void\* -> Fallout4.exe+01D3A98) \[RSP+218\] 0x1C4DDC9A200 (TESObjectCELL\*) File: "Unofficial Fallout 4 Patch.esp" Flags: 0x00040009 Form ID: 0x03000CD5 Form Type: 63 Full Name: "" \[RSP+220\] 0x1C4DE672401 (void\*) \[RSP+228\] 0x0 (size\_t) \[RSP+230\] 0x7FF7FA3CBDC0 (JobListManager::ServingThread\*) \[RSP+238\] 0x7FF7FA3CBDC0 (JobListManager::ServingThread\*) \[RSP+240\] 0x1C348BF17A0 (void\*) \[RSP+248\] 0x1C3C9DB3EC0 (TES\*) \[RSP+250\] 0x7FF7F4A55DA8 (void\* -> Fallout4.exe+00F5DA8) \[RSP+258\] 0x1C3C9DB3EC0 (TES\*) \[RSP+260\] 0x1C348CB4450 (void\*) \[RSP+268\] 0x1C35C612800 (SceneGraph\*) Name: "WorldRoot Node" \[RSP+270\] 0x7FFCAD7FF55B (void\* -> KERNELBASE.dll+006F55B) \[RSP+278\] 0x0 (size\_t) \[RSP+280\] 0x7FF7FA3CBDC0 (JobListManager::ServingThread\*) \[RSP+288\] 0x0 (size\_t) \[RSP+290\] 0x7FF7FA3CBDC0 (JobListManager::ServingThread\*) \[RSP+298\] 0x0 (size\_t) \[RSP+2A0\] 0x7FFCAD7B1C4E (void\* -> KERNELBASE.dll+0021C4E) \[RSP+2A8\] 0x6 (size\_t) \[RSP+2B0\] 0x1C35C61DC20 (void\*) \[RSP+2B8\] 0x1C4DE81A100 (TESObjectCELL\*) File: "BusMod.esl" Flags: 0x0004000B Form ID: 0x03000D0B Form Type: 63 Full Name: "" \[RSP+2C0\] 0x7FF7F569C080 (void\* -> Fallout4.exe+0D3C080) \[RSP+2C8\] 0x1C300000000 (void\*) \[RSP+2D0\] 0x0 (size\_t) \[RSP+2D8\] 0x48 (size\_t) \[RSP+2E0\] 0x1 (size\_t) \[RSP+2E8\] 0x0 (size\_t) \[RSP+2F0\] 0x0 (size\_t) \[RSP+2F8\] 0x46BF538AC5BF7210 (size\_t) \[RSP+300\] 0x446C5474 (size\_t) \[RSP+308\] 0x0 (size\_t) \[RSP+310\] 0x7FF7F561E5B0 (void\* -> Fallout4.exe+0CBE5B0) \[RSP+318\] 0x1C348CB4448 (void\*) \[RSP+320\] 0x0 (size\_t) \[RSP+328\] 0x7FF7FA3CBDC0 (JobListManager::ServingThread\*) \[RSP+330\] 0x1C348BF17A0 (void\*) \[RSP+338\] 0x0 (size\_t) \[RSP+340\] 0x7FF7F561D20D (void\* -> Fallout4.exe+0CBD20D) \[RSP+348\] 0x1C348CB4448 (void\*) \[RSP+350\] 0x1C348CB4450 (void\*) \[RSP+358\] 0x0 (size\_t) \[RSP+360\] 0x4F18 (size\_t) \[RSP+368\] 0x0 (size\_t) \[RSP+370\] 0x0 (size\_t) \[RSP+378\] 0x7FF7FA3CBDC0 (JobListManager::ServingThread\*) \[RSP+380\] 0x7FF7F56207A7 (void\* -> Fallout4.exe+0CC07A7) \[RSP+388\] 0x1C348CB4400 (void\*) \[RSP+390\] 0x1C348CB4450 (void\*) \[RSP+398\] 0x0 (size\_t) \[RSP+3A0\] 0x0 (size\_t) \[RSP+3A8\] 0x7FF7FA3CBDC0 (JobListManager::ServingThread\*) \[RSP+3B0\] 0x7FF7F647CFED (void\* -> Fallout4.exe+1B1CFED) \[RSP+3B8\] 0x4F48 (size\_t) \[RSP+3C0\] 0x8C7CDCF830 (void\*) \[RSP+3C8\] 0x1C35C5FBC90 (void\*) \[RSP+3D0\] 0x0 (size\_t) \[RSP+3D8\] 0x7FF7FA3CBDC0 (JobListManager::ServingThread\*) \[RSP+3E0\] 0x0 (size\_t) \[RSP+3E8\] 0x0 (size\_t) \[RSP+3F0\] 0x7FFCADE17344 (void\* -> KERNEL32.DLL+0017344) \[RSP+3F8\] 0x0 (size\_t) \[RSP+400\] 0x0 (size\_t) \[RSP+408\] 0x0 (size\_t) \[RSP+410\] 0x0 (size\_t) \[RSP+418\] 0x0 (size\_t) \[RSP+420\] 0x7FFCAFE226B1 (void\* -> ntdll.dll+00526B1) \[RSP+428\] 0x0 (size\_t) \[RSP+430\] 0x0 (size\_t) \[RSP+438\] 0x0 (size\_t) \[RSP+440\] 0x0 (size\_t) \[RSP+448\] 0x0 (size\_t) \[RSP+450\] 0x0 (size\_t) \[RSP+458\] 0xA8D0C89F00000000 (size\_t) \[RSP+460\] 0x0 (size\_t) \[RSP+468\] 0x0 (size\_t) \[RSP+470\] 0x7FFCAD8BD640 (void\* -> KERNELBASE.dll+012D640) \[RSP+478\] 0x8C7CDCDF80 (void\*) \[RSP+480\] 0xAB63DBE0000FFF8 (size\_t) \[RSP+488\] 0x7FFC055B1EDF (size\_t) \[RSP+490\] 0x8C7CDCDF80 (void\*) \[RSP+498\] 0x0 (size\_t) \[RSP+4A0\] 0x0 (size\_t) \[RSP+4A8\] 0x0 (size\_t) \[RSP+4B0\] 0x0 (size\_t) \[RSP+4B8\] 0x0 (size\_t) \[RSP+4C0\] 0x0 (size\_t) \[RSP+4C8\] 0x0 (size\_t) \[RSP+4D0\] 0x0 (size\_t) \[RSP+4D8\] 0x0 (size\_t) \[RSP+4E0\] 0x0 (size\_t) \[RSP+4E8\] 0x0 (size\_t) \[RSP+4F0\] 0x0 (size\_t) \[RSP+4F8\] 0x0 (size\_t) \[RSP+500\] 0x0 (size\_t) \[RSP+508\] 0x0 (size\_t) \[RSP+510\] 0x0 (size\_t) \[RSP+518\] 0x0 (size\_t) \[RSP+520\] 0x0 (size\_t) \[RSP+528\] 0x0 (size\_t) \[RSP+530\] 0x0 (size\_t) \[RSP+538\] 0x0 (size\_t) \[RSP+540\] 0x0 (size\_t) \[RSP+548\] 0x0 (size\_t) \[RSP+550\] 0x0 (size\_t) \[RSP+558\] 0x0 (size\_t) \[RSP+560\] 0x0 (size\_t) \[RSP+568\] 0x0 (size\_t) \[RSP+570\] 0x0 (size\_t) \[RSP+578\] 0x0 (size\_t) \[RSP+580\] 0x0 (size\_t) \[RSP+588\] 0x0 (size\_t) \[RSP+590\] 0x0 (size\_t) \[RSP+598\] 0x0 (size\_t) \[RSP+5A0\] 0x0 (size\_t) \[RSP+5A8\] 0x0 (size\_t) \[RSP+5B0\] 0x0 (size\_t) \[RSP+5B8\] 0x0 (size\_t) \[RSP+5C0\] 0x0 (size\_t) \[RSP+5C8\] 0x0 (size\_t) \[RSP+5D0\] 0x0 (size\_t) \[RSP+5D8\] 0x0 (size\_t) \[RSP+5E0\] 0x0 (size\_t) \[RSP+5E8\] 0x0 (size\_t) \[RSP+5F0\] 0x0 (size\_t) \[RSP+5F8\] 0x0 (size\_t) \[RSP+600\] 0x0 (size\_t) \[RSP+608\] 0x0 (size\_t) \[RSP+610\] 0x0 (size\_t) \[RSP+618\] 0x0 (size\_t) \[RSP+620\] 0x0 (size\_t) \[RSP+628\] 0x0 (size\_t) \[RSP+630\] 0x0 (size\_t) \[RSP+638\] 0x0 (size\_t) \[RSP+640\] 0x0 (size\_t) \[RSP+648\] 0x0 (size\_t) \[RSP+650\] 0x0 (size\_t) \[RSP+658\] 0x0 (size\_t) \[RSP+660\] 0x0 (size\_t) \[RSP+668\] 0x0 (size\_t) \[RSP+670\] 0x0 (size\_t) \[RSP+678\] 0x0 (size\_t) \[RSP+680\] 0x0 (size\_t) \[RSP+688\] 0x0 (size\_t) \[RSP+690\] 0x0 (size\_t) \[RSP+698\] 0x0 (size\_t) \[RSP+6A0\] 0x0 (size\_t) \[RSP+6A8\] 0x0 (size\_t) \[RSP+6B0\] 0x0 (size\_t) \[RSP+6B8\] 0x0 (size\_t) \[RSP+6C0\] 0x0 (size\_t) \[RSP+6C8\] 0x0 (size\_t) \[RSP+6D0\] 0x0 (size\_t) \[RSP+6D8\] 0x0 (size\_t) \[RSP+6E0\] 0x0 (size\_t) \[RSP+6E8\] 0x0 (size\_t) \[RSP+6F0\] 0x0 (size\_t) \[RSP+6F8\] 0x0 (size\_t) \[RSP+700\] 0x0 (size\_t) \[RSP+708\] 0x0 (size\_t) \[RSP+710\] 0x0 (size\_t) \[RSP+718\] 0x0 (size\_t) \[RSP+720\] 0x0 (size\_t) \[RSP+728\] 0x0 (size\_t) \[RSP+730\] 0x0 (size\_t) \[RSP+738\] 0x0 (size\_t) \[RSP+740\] 0x0 (size\_t) \[RSP+748\] 0x0 (size\_t) \[RSP+750\] 0x0 (size\_t) \[RSP+758\] 0x0 (size\_t) \[RSP+760\] 0x0 (size\_t) \[RSP+768\] 0x0 (size\_t) \[RSP+770\] 0x0 (size\_t) \[RSP+778\] 0x0 (size\_t) \[RSP+780\] 0x0 (size\_t) \[RSP+788\] 0x0 (size\_t) \[RSP+790\] 0x0 (size\_t) \[RSP+798\] 0x0 (size\_t) \[RSP+7A0\] 0x0 (size\_t) \[RSP+7A8\] 0x0 (size\_t) \[RSP+7B0\] 0x0 (size\_t) \[RSP+7B8\] 0x0 (size\_t) \[RSP+7C0\] 0x0 (size\_t) \[RSP+7C8\] 0x0 (size\_t) \[RSP+7D0\] 0x0 (size\_t) \[RSP+7D8\] 0x0 (size\_t) \[RSP+7E0\] 0x0 (size\_t) \[RSP+7E8\] 0x0 (size\_t) \[RSP+7F0\] 0x0 (size\_t) \[RSP+7F8\] 0x0 (size\_t) \[RSP+800\] 0x0 (size\_t) \[RSP+808\] 0x0 (size\_t) \[RSP+810\] 0x0 (size\_t) \[RSP+818\] 0x0 (size\_t) \[RSP+820\] 0x0 (size\_t) \[RSP+828\] 0x0 (size\_t) \[RSP+830\] 0x0 (size\_t) \[RSP+838\] 0x0 (size\_t) \[RSP+840\] 0x0 (size\_t) \[RSP+848\] 0x0 (size\_t) \[RSP+850\] 0x0 (size\_t) \[RSP+858\] 0x0 (size\_t) \[RSP+860\] 0x0 (size\_t) \[RSP+868\] 0x0 (size\_t) \[RSP+870\] 0x0 (size\_t) \[RSP+878\] 0x0 (size\_t) \[RSP+880\] 0x0 (size\_t) \[RSP+888\] 0x0 (size\_t) \[RSP+890\] 0x0 (size\_t) \[RSP+898\] 0x0 (size\_t) \[RSP+8A0\] 0x0 (size\_t) \[RSP+8A8\] 0x0 (size\_t) \[RSP+8B0\] 0x0 (size\_t) \[RSP+8B8\] 0x0 (size\_t) \[RSP+8C0\] 0x0 (size\_t) \[RSP+8C8\] 0x0 (size\_t) \[RSP+8D0\] 0x0 (size\_t) \[RSP+8D8\] 0x0 (size\_t) \[RSP+8E0\] 0x0 (size\_t) \[RSP+8E8\] 0x0 (size\_t) \[RSP+8F0\] 0x0 (size\_t) \[RSP+8F8\] 0x0 (size\_t) \[RSP+900\] 0x0 (size\_t) \[RSP+908\] 0x0 (size\_t) \[RSP+910\] 0x0 (size\_t) \[RSP+918\] 0x0 (size\_t) \[RSP+920\] 0x0 (size\_t) \[RSP+928\] 0x0 (size\_t) \[RSP+930\] 0x0 (size\_t) \[RSP+938\] 0x0 (size\_t) \[RSP+940\] 0x0 (size\_t) \[RSP+948\] 0x0 (size\_t) \[RSP+950\] 0x0 (size\_t) \[RSP+958\] 0x0 (size\_t) \[RSP+960\] 0x0 (size\_t) \[RSP+968\] 0x0 (size\_t) \[RSP+970\] 0x0 (size\_t) \[RSP+978\] 0x0 (size\_t) \[RSP+980\] 0x0 (size\_t) \[RSP+988\] 0x0 (size\_t) \[RSP+990\] 0x0 (size\_t) \[RSP+998\] 0x0 (size\_t) \[RSP+9A0\] 0x0 (size\_t) \[RSP+9A8\] 0x0 (size\_t) \[RSP+9B0\] 0x0 (size\_t) \[RSP+9B8\] 0x0 (size\_t) \[RSP+9C0\] 0x0 (size\_t) \[RSP+9C8\] 0x0 (size\_t) \[RSP+9D0\] 0x0 (size\_t) \[RSP+9D8\] 0x0 (size\_t) \[RSP+9E0\] 0x0 (size\_t) \[RSP+9E8\] 0x0 (size\_t) \[RSP+9F0\] 0x0 (size\_t) \[RSP+9F8\] 0x0 (size\_t) \[RSP+A00\] 0x0 (size\_t) \[RSP+A08\] 0x0 (size\_t) \[RSP+A10\] 0x0 (size\_t) \[RSP+A18\] 0x0 (size\_t) \[RSP+A20\] 0x0 (size\_t) \[RSP+A28\] 0x0 (size\_t) \[RSP+A30\] 0x0 (size\_t) \[RSP+A38\] 0x0 (size\_t) \[RSP+A40\] 0x0 (size\_t) \[RSP+A48\] 0x0 (size\_t) \[RSP+A50\] 0x0 (size\_t) \[RSP+A58\] 0x0 (size\_t) \[RSP+A60\] 0x0 (size\_t) \[RSP+A68\] 0x0 (size\_t) \[RSP+A70\] 0x0 (size\_t) \[RSP+A78\] 0x0 (size\_t) \[RSP+A80\] 0x0 (size\_t) \[RSP+A88\] 0x0 (size\_t) \[RSP+A90\] 0x0 (size\_t) \[RSP+A98\] 0x0 (size\_t) \[RSP+AA0\] 0x0 (size\_t) \[RSP+AA8\] 0x0 (size\_t) \[RSP+AB0\] 0x0 (size\_t) \[RSP+AB8\] 0x0 (size\_t) \[RSP+AC0\] 0x0 (size\_t) \[RSP+AC8\] 0x0 (size\_t) \[RSP+AD0\] 0x0 (size\_t) \[RSP+AD8\] 0x0 (size\_t) \[RSP+AE0\] 0x0 (size\_t) \[RSP+AE8\] 0x0 (size\_t) \[RSP+AF0\] 0x0 (size\_t) \[RSP+AF8\] 0x0 (size\_t) \[RSP+B00\] 0x0 (size\_t) \[RSP+B08\] 0x0 (size\_t) \[RSP+B10\] 0x0 (size\_t) \[RSP+B18\] 0x0 (size\_t) \[RSP+B20\] 0x0 (size\_t) \[RSP+B28\] 0x0 (size\_t) \[RSP+B30\] 0x0 (size\_t) \[RSP+B38\] 0x0 (size\_t) \[RSP+B40\] 0x0 (size\_t) \[RSP+B48\] 0x0 (size\_t) \[RSP+B50\] 0x0 (size\_t) \[RSP+B58\] 0x0 (size\_t) \[RSP+B60\] 0x0 (size\_t) \[RSP+B68\] 0x0 (size\_t) \[RSP+B70\] 0x0 (size\_t) \[RSP+B78\] 0x0 (size\_t) \[RSP+B80\] 0x0 (size\_t) \[RSP+B88\] 0x0 (size\_t) \[RSP+B90\] 0x0 (size\_t) \[RSP+B98\] 0x0 (size\_t) \[RSP+BA0\] 0x0 (size\_t) 
MODULES:
XINPUT1\_3.dll 0x000000400000 mdnsNSP.dll 0x000068F90000 X3DAudio1\_7.dll 0x000069340000 steam\_api64.dll 0x000069350000 BakaScrapHeap.dll 0x01C3579D0000 wintrust.dll 0x01C361800000 Fallout4.exe 0x7FF7F4960000 DSOUND.DLL 0x7FFBEDED0000 MpOav.dll 0x7FFBF73C0000 nvcuda64.dll 0x7FFC3D940000 d3dcompiler\_47\_64.dll 0x7FFC3E360000 NvCamera64.dll 0x7FFC3E770000 XAudio2\_7.dll 0x7FFC3FE10000 DINPUT8.dll 0x7FFC3FEA0000 gameoverlayrenderer64.dll 0x7FFC3FEF0000 UneducatedShooter.dll 0x7FFC40090000 rename\_anything.dll 0x7FFC40110000 RefLookup.dll 0x7FFC40160000 mcm.dll 0x7FFC401A0000 LongLoadingTimesFix.dll 0x7FFC40240000 HighFPSPhysicsFix.dll 0x7FFC402A0000 f4pm.dll 0x7FFC40330000 f4ee.dll 0x7FFC403A0000 ClassicHolsteredWeapons.dll 0x7FFC404B0000 Buffout4.dll 0x7FFC40560000 f4se\_1\_10\_163.dll 0x7FFC40990000 tier0\_s64.dll 0x7FFC40A70000 steamclient64.dll 0x7FFC40C10000 flexRelease\_x64.dll 0x7FFC42290000 vstdlib\_s64.dll 0x7FFC44630000 MSVCR110.dll 0x7FFC446F0000 BulletCountedReload.dll 0x7FFC46FB0000 achievements.dll 0x7FFC4CE70000 GFSDK\_SSAO\_D3D11.win64.dll 0x7FFC4DAE0000 nvwgf2umx.dll 0x7FFC56FA0000 f4se\_steam\_loader.dll 0x7FFC5D0F0000 MSVCP110.dll 0x7FFC5D130000 cudart64\_75.dll 0x7FFC5E080000 bink2w64.dll 0x7FFC5E0E0000 GFSDK\_GodraysLib.x64.dll 0x7FFC6A0F0000 flexExtRelease\_x64.dll 0x7FFC6AC70000 nvspcap64.dll 0x7FFC6BFE0000 nvgpucomp64.dll 0x7FFC72020000 nvldumdx.dll 0x7FFC75590000 MSVCP140.dll 0x7FFC84E10000 MessageBus.dll 0x7FFC87970000 ncryptsslp.dll 0x7FFC88C40000 VCRUNTIME140.dll 0x7FFC8A040000 VCRUNTIME140\_1.dll 0x7FFC8B020000 webio.dll 0x7FFC8F640000 winmmbase.dll 0x7FFC91DD0000 mskeyprotect.dll 0x7FFC91F60000 igc64.dll 0x7FFC94240000 dbghelp.dll 0x7FFC98B70000 Secur32.dll 0x7FFC9B840000 OneCoreCommonProxyStub.dll 0x7FFC9BB70000 amsi.dll 0x7FFC9D010000 WeaponDebrisCrashFix.dll 0x7FFC9D8E0000 wbemsvc.dll 0x7FFC9E590000 fastprox.dll 0x7FFC9E5B0000 NvMessageBus.dll 0x7FFC9E930000 wbemcomn.dll 0x7FFC9EE50000 nvapi64.dll 0x7FFC9F020000 igd10um64xe.DLL 0x7FFC9F6F0000 textinputframework.dll 0x7FFCA08E0000 WINMM.dll 0x7FFCA0A40000 igdgmm64.dll 0x7FFCA0A70000 IntelControlLib.dll 0x7FFCA0EB0000 ControlLib.dll 0x7FFCA0F20000 igd10iumd64.dll 0x7FFCA0FB0000 inputhost.dll 0x7FFCA1390000 Windows.UI.dll 0x7FFCA1850000 dxcore.dll 0x7FFCA21D0000 wbemprox.dll 0x7FFCA2E40000 OneCoreUAPCommonProxyStub.dll 0x7FFCA2E80000 drvstore.dll 0x7FFCA4660000 cryptnet.dll 0x7FFCA4800000 WindowsCodecs.dll 0x7FFCA5270000 fwpuclnt.dll 0x7FFCA57A0000 twinapi.appcore.dll 0x7FFCA5980000 WindowManagementAPI.dll 0x7FFCA5BF0000 MMDevApi.dll 0x7FFCA5D80000 AUDIOSES.DLL 0x7FFCA5E10000 VERSION.dll 0x7FFCA5FC0000 rasadhlp.dll 0x7FFCA6330000 dhcpcsvc6.DLL 0x7FFCA6360000 XINPUT9\_1\_0.dll 0x7FFCA6650000 avrt.dll 0x7FFCA6A20000 dhcpcsvc.DLL 0x7FFCA6BB0000 nvToolsExt64\_1.dll 0x7FFCA6E40000 WINHTTP.dll 0x7FFCA8210000 WINNSI.DLL 0x7FFCA8330000 PROPSYS.dll 0x7FFCA8C40000 d3d11.dll 0x7FFCA9330000 wintypes.dll 0x7FFCA9FD0000 dcomp.dll 0x7FFCAA130000 CoreMessaging.dll 0x7FFCAA6A0000 CoreUIComponents.dll 0x7FFCAA7A0000 apphelp.dll 0x7FFCAAC30000 uxtheme.dll 0x7FFCAAD20000 resourcepolicyclient.dll 0x7FFCAAEF0000 dwmapi.dll 0x7FFCAAFF0000 kernel.appcore.dll 0x7FFCAB2E0000 windows.storage.dll 0x7FFCAB500000 HID.DLL 0x7FFCABCA0000 dxgi.dll 0x7FFCABD00000 schannel.DLL 0x7FFCAC3C0000 rsaenh.dll 0x7FFCAC4B0000 ntmarta.dll 0x7FFCAC5D0000 UMPDC.dll 0x7FFCAC870000 IPHLPAPI.DLL 0x7FFCAC890000 DNSAPI.dll 0x7FFCAC8D0000 powrprof.dll 0x7FFCACA00000 MSWSOCK.dll 0x7FFCACC00000 CRYPTBASE.DLL 0x7FFCACDF0000 CRYPTSP.dll 0x7FFCACE00000 Wldp.dll 0x7FFCACEA0000 NTASN1.dll 0x7FFCACED0000 ncrypt.dll 0x7FFCACF10000 msasn1.dll 0x7FFCAD030000 devobj.dll 0x7FFCAD200000 DPAPI.DLL 0x7FFCAD260000 USERENV.dll 0x7FFCAD320000 SSPICLI.DLL 0x7FFCAD350000 profapi.dll 0x7FFCAD3B0000 gdi32full.dll 0x7FFCAD480000 bcryptPrimitives.dll 0x7FFCAD5A0000 cfgmgr32.dll 0x7FFCAD6A0000 msvcp\_win.dll 0x7FFCAD6F0000 KERNELBASE.dll 0x7FFCAD790000 bcrypt.dll 0x7FFCADA90000 win32u.dll 0x7FFCADB70000 ucrtbase.dll 0x7FFCADBA0000 CRYPT32.dll 0x7FFCADCA0000 KERNEL32.DLL 0x7FFCADE00000 MSCTF.dll 0x7FFCADEC0000 SHELL32.dll 0x7FFCADFE0000 SETUPAPI.dll 0x7FFCAE750000 NSI.dll 0x7FFCAEC20000 SHCORE.dll 0x7FFCAEC30000 ADVAPI32.dll 0x7FFCAECE0000 GDI32.dll 0x7FFCAED90000 imagehlp.dll 0x7FFCAEE80000 OLEAUT32.dll 0x7FFCAEEA0000 clbcatq.dll 0x7FFCAEF70000 sechost.dll 0x7FFCAF020000 WS2\_32.dll 0x7FFCAF0C0000 ole32.dll 0x7FFCAF140000 USER32.dll 0x7FFCAF270000 shlwapi.dll 0x7FFCAF410000 PSAPI.DLL 0x7FFCAF470000 msvcrt.dll 0x7FFCAF630000 IMM32.DLL 0x7FFCAF6D0000 combase.dll 0x7FFCAF820000 RPCRT4.dll 0x7FFCAFC60000 ntdll.dll 0x7FFCAFDD0000 
F4SE PLUGINS:
achievements.dll BakaScrapHeap.dll v1.3 Buffout4.dll v1.28.6 BulletCountedReload.dll ClassicHolsteredWeapons.dll f4ee.dll f4pm.dll HighFPSPhysicsFix.dll LongLoadingTimesFix.dll mcm.dll RefLookup.dll rename\_anything.dll UneducatedShooter.dll v1 WeaponDebrisCrashFix.dll 
PLUGINS:
\[ 0\] Fallout4.esm \[ 1\] DLCRobot.esm \[ 2\] DLCworkshop01.esm \[ 3\] DLCCoast.esm \[ 4\] DLCworkshop02.esm \[ 5\] DLCworkshop03.esm \[ 6\] DLCNukaWorld.esm \[ 7\] Unofficial Fallout 4 Patch.esp \[ 8\] ArmorKeywords.esm \[ 9\] HUDFramework.esm \[ A\] Homemaker.esm \[ B\] Loads.esm \[ C\] Armorsmith Extended.esp \[ D\] clothingoverhaul.esp \[ E\] OA\_LootableMaterialsCrates\_vanilla.esp \[ F\] A Forest.esp \[10\] Ceft\_Main.esp \[11\] OpenCambridge.esp \[12\] downtownsettlement01\_v2.0.esp \[13\] MojaveImports.esp \[14\] Eli\_Armour\_Compendium.esp \[15\] Some Assembly Required.esp \[16\] Reverb and Ambiance Overhaul.esp \[17\] Rebuilt\_Tenpines.esp \[18\] Raider Gang Extended NPC (Fixed & Cleaned).esp \[19\] AssaultRifleOverhaul.esp \[1A\] UniqueUniques.esp \[1B\] 3dscopes.esp \[1C\] JUNKLANDFIREARMS.esp \[1D\] F4NVRechargerWeapons.esp \[1E\] PigFNC.esp \[1F\] DAKMAC.esp \[20\] Fr4nssonsLightTweaks.esp \[21\] Vivid Weathers - FO4.esp \[22\] RRSouthBoston.esp \[23\] MikeMooresMCAM.esp \[24\] Gas Masks of the Wasteland.esp \[25\] Skb\_RiflesRebirth.esp \[26\] Backpacks of the Commonwealth.esp \[27\] Moddable Plasma Caster.esp \[28\] Glock86.esp \[29\] 1918bar.esp \[2A\] SigSauer127.esp \[2B\] ChinaLakeandHolorifle.esp \[2C\] CorvalhoWidowShotgun.esp \[2D\] AMAC1500.esp \[2E\] mk14.esp \[2F\] cambridgefacility.esp \[30\] LeeEnfieldNo4MkI.esp \[31\] MTs255.esp \[32\] FN-FAL.esp \[33\] RemingtonM11.esp \[34\] HuntingShotgun.esp \[35\] win1897.esp \[36\] DP\_CaravanShotgun.esp \[37\] FCOM.esp \[38\] HandmadeRevolver.esp \[39\] SVT40.esp \[3A\] Dak20mm.esp \[3B\] SettlementMenuManager.esp \[3C\] Gas Mask NPC.esp \[3D\] DV-Durable Vertibirds.esp \[3E\] DV-No Levelled Vertibirds.esp \[3F\] TimedAutosave10Min.esp \[40\] HuntingRevolver.esp \[41\] MysteriousMagnum.esp \[42\] WM Chinese Assault Rifle - Standalone.esp \[43\] DOOMThatGun.esp \[44\] AUG-A1.esp \[45\] M1A.esp \[46\] Sten.esp \[47\] 45autoPistol.esp \[48\] Hunting Revolver\_SA.esp \[49\] 10mm.esp \[4A\] AROAWKCR.esp \[4B\] ARONukaWorld.esp \[4C\] AROSeeThrough.esp \[4D\] AnimChemRedux.esp \[4E\] DX Adventurer Outfit.esp \[4F\] AnimatedRadaway.esp \[50\] Brown Face Fix Male.esp \[51\] BLD\_Barricades.esp \[52\] 44MBF4.esp \[53\] DOOMDesertEagle.esp \[54\] Extended weapon mods.esp \[55\] DaksCombatRifle.esp \[56\] HlgCavalryRevolver.esp \[57\] Campsite.esp \[58\] AWKCR - Mod Power Armor Engine Glitch Fix.esp \[59\] ClothingOverhaulSP\_XB1\_PC.esp \[5A\] FunctionalDisplays.esp \[5B\] FunctionalDisplays-Patch-DLC-ALL.esp \[5C\] Crossbow.esp \[5D\] CrossbowPatch.esp \[5E\] EveryonesBestFriend.esp \[5F\] Meleebangs.esp \[60\] \[ETH\]EthnetsMeleeSounds.esp \[61\] Gas Mask ArmorKeywords.esp \[62\] Holsters & sheaths.esp \[63\] FunctionalDisplays-AID-VIS.esp \[64\] FunctionalDisplays-Collectibles.esp \[65\] FunctionalDisplays-MISC-VIS.esp \[66\] FunctionalDisplays-Patch-DLC-ALL-VIS.esp \[67\] Hunter of the Commonwealth.esp \[68\] ImmersiveAnimationFramework.esp \[69\] HandmadeRevolver - AWKCR.esp \[6A\] PigAAMBeretta.esp \[6B\] FLTWP\_HMEPistol.esp \[6C\] Flashy\_CommonwealthFishing.esp \[6D\] Homemaker - Streetlights Use Passive Power.esp \[6E\] Homemaker - Unlocked Institute Objects.esp \[6F\] K9TacticalHarness.esp \[70\] Journey.esp \[71\] RailwayPistol.esp \[72\] Mosin.esp \[73\] M14.esp \[74\] MP153.esp \[75\] Project Reality Footsteps FO4.esp \[76\] Binoculars.esp \[77\] Locksmith.esp \[78\] NewShacksBGD00.esp \[79\] PhotoMode.esp \[7A\] Post Apocalyptic Survivor Outfit.esp \[7B\] Loads of Ammo - Leveled Lists.esp \[7C\] RealThrowingWeapons.esp \[7D\] Schofield.esp \[7E\] LureEnemies.esp \[7F\] Smoke-able Cigars.esp \[80\] rhlegendary.esp \[81\] NateOutfit.esp \[82\] M2216.esp \[83\] SingleShotgun.esp \[84\] TruePipBoyLight.esp \[85\] GR123 West Tek Tactical Gloves.esp \[86\] SVT40-AWKCR.esp \[87\] 1CAS\_serviceRifle.esp \[88\] AnS Wearable Backpacks and Pouches.esp \[89\] Wasteland Sniper by Hothtrooper44.esp \[8A\] TFSRangerRedux.esp \[8B\] WastelandFashion.esp \[8C\] Vivid Weathers - FO4 - Far Harbor.esp \[8D\] Vivid Weathers - Natural Bright.esp \[8E\] Vivid Weathers - Nuka World.esp \[8F\] WastelandFashionAccessories.esp \[90\] console.esp \[91\] StartMeUp.esp \[92\] BostonFPSFixAutomatron.esp \[93\] EnhancedLightsandFX.esp \[FE: 0\] Munitions - An Ammo Expansion.esl \[FE: 1\] Munitions - Vanilla Ammo Addon.esl \[FE: 2\] BusMod.esl \[FE: 3\] BulldogRevolver.esl \[FE: 4\] FO4ParticlePatch.esp \[FE: 5\] AUR\_RebuildCastle.esp \[FE: 6\] AUR\_RebuildTenpinesBluff.esp \[FE: 7\] LushAmbienceFarHarbor.esp \[FE: 8\] AUR\_Build\_LongfellowsBridge.esp \[FE: 9\] RCW.esp \[FE: A\] wastelandwoundcare.esp \[FE: B\] AnotherOneKukri.esp \[FE: C\] RSh-12.esp \[FE: D\] BusMod-VIS.esp \[FE: E\] SF Beards N Staches.esp \[FE: F\] MinutemenEnforcer.esp \[FE: 10\] Huot.esp \[FE: 11\] CROSS\_BreakActionLaser.esp \[FE: 12\] TEC9.esp \[FE: 13\] Vz52.esp \[FE: 14\] AmmoCounterFramework.esp \[FE: 15\] M1 Carbine.esp \[FE: 16\] CovertSidearmVVSounds.esp \[FE: 17\] Bullet Impact Overhaul.esp \[FE: 18\] CODVG Wade Outfit Pack.esp \[FE: 19\] GaussRifleVVSounds.esp \[FE: 1A\] OMEGA - IAF Wound Care Patch.esp \[FE: 1B\] IAF - Far Harbor & Nuka World.esp \[FE: 1C\] LaserGarand.esp \[FE: 1D\] LostWorld.esp \[FE: 1E\] FS\_NukaWorldTramFastTravel.esp \[FE: 1F\] ODT - Pip Boy Skins.esp 
submitted by molten07 to Fallout4Mods [link] [comments]


2024.05.18 07:14 Eldervaron Please god help me

Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FF61804E547 Fallout4.exe+0E2E547
\[Compatibility\] F4EE: false \[Crashlog\] AutoOpen: true PromptUpload: true \[Fixes\] ActorIsHostileToActor: true CellInit: true CreateD3DAndSwapChain: true EncounterZoneReset: true GreyMovies: true MagicEffectApplyEvent: true MovementPlanner: true PackageAllocateLocation: true SafeExit: true TESObjectREFRGetEncounterZone: true UnalignedLoad: true UtilityShader: true \[Patches\] Achievements: true ArchiveLimit: false BSMTAManager: true BSPreCulledObjects: true BSTextureStreamerLocalHeap: false HavokMemorySystem: true INISettingCollection: true InputSwitch: false MaxStdIO: -1 MemoryManager: true MemoryManagerDebug: false ScaleformAllocator: true SmallBlockAllocator: true WorkshopMenu: true \[Warnings\] CreateTexture2D: true ImageSpaceAdapter: true 
SYSTEM SPECS:
OS: Microsoft Windows 10 Home v10.0.19045 CPU: GenuineIntel Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz GPU #1: Nvidia TU116 \[GeForce GTX 1660 SUPER\] GPU #2: Microsoft Basic Render Driver PHYSICAL MEMORY: 10.78 GB/15.92 GB 
PROBABLE CALL STACK:
\[0\] 0x7FF61804E547 Fallout4.exe+0E2E547 -> 656299+0x347 \[1\] 0x7FF617F9AD40 Fallout4.exe+0D7AD40 -> 1176621+0x680 \[2\] 0x7FF6181317D0 Fallout4.exe+0F117D0 -> 1114836+0x180 \[3\] 0x7FF618124AC0 Fallout4.exe+0F04AC0 -> 706499+0x40 \[4\] 0x7FF618D70F26 Fallout4.exe+1B50F26 -> 329005+0xC6 \[5\] 0x7FF618D71432 Fallout4.exe+1B51432 -> 194800+0x202 \[6\] 0x7FF618D73F67 Fallout4.exe+1B53F67 -> 1492866+0x67 \[7\] 0x7FF618D3CFED Fallout4.exe+1B1CFED -> 1079791+0x3D \[8\] 0x7FFC77C17344 KERNEL32.DLL+0017344 \[9\] 0x7FFC78E826B1 ntdll.dll+00526B1 
REGISTERS:
RAX 0x0 (size\_t) RCX 0x21508166100 (void\*) RDX 0x21508160F00 (Actor\*) Object Reference: File: "" Flags: 0x00000008 Form ID: 0xFF00D9A7 Form Type: 45 File: "" Flags: 0x00400508 Form ID: 0xFF00D9A5 Form Type: 65 RBX 0x0 (size\_t) RSP 0x90022FF570 (void\*) RBP 0x90022FF5E9 (void\*) RSI 0xFFFFFFFF (size\_t) RDI 0x0 (size\_t) R8 0x0 (size\_t) R9 0x90022FF548 (void\*) R10 0x2150816F108 (void\*) R11 0x21512BE6520 (void\*) R12 0x21508160F00 (Actor\*) Object Reference: File: "" Flags: 0x00000008 Form ID: 0xFF00D9A7 Form Type: 45 File: "" Flags: 0x00400508 Form ID: 0xFF00D9A5 Form Type: 65 R13 0x21508166100 (void\*) R14 0xFFFFFFFF (size\_t) R15 0x214EFB6B2E0 (void\*) 
STACK:
\[RSP+0 \] 0x12 (size\_t) \[RSP+8 \] 0xFFFFFFFF (size\_t) \[RSP+10 \] 0x90022FF5E9 (void\*) \[RSP+18 \] 0xFFFFFFFF (size\_t) \[RSP+20 \] 0x2150816F120 (void\*) \[RSP+28 \] 0x7FF618016525 (void\* -> Fallout4.exe+0DF6525) \[RSP+30 \] 0x0 (size\_t) \[RSP+38 \] 0x0 (size\_t) \[RSP+40 \] 0x90022FF658 (void\*) \[RSP+48 \] 0x7FF6172B96F8 (void\* -> Fallout4.exe+00996F8) \[RSP+50 \] 0x2150816F100 (void\*) \[RSP+58 \] 0xFFFFFFFF (size\_t) \[RSP+60 \] 0xFFFFFFFF (size\_t) \[RSP+68 \] 0x7FF618034994 (void\* -> Fallout4.exe+0E14994) \[RSP+70 \] 0x21508160F00 (Actor\*) Object Reference: File: "" Flags: 0x00000008 Form ID: 0xFF00D9A7 Form Type: 45 File: "" Flags: 0x00400508 Form ID: 0xFF00D9A5 Form Type: 65 \[RSP+78 \] 0x7FF6176174B5 (void\* -> Fallout4.exe+03F74B5) \[RSP+80 \] 0x0 (size\_t) \[RSP+88 \] 0x0 (size\_t) \[RSP+90 \] 0x0 (size\_t) \[RSP+98 \] 0x0 (size\_t) \[RSP+A0 \] 0x0 (size\_t) \[RSP+A8 \] 0x0 (size\_t) \[RSP+B0 \] 0x21508160F00 (Actor\*) Object Reference: File: "" Flags: 0x00000008 Form ID: 0xFF00D9A7 Form Type: 45 File: "" Flags: 0x00400508 Form ID: 0xFF00D9A5 Form Type: 65 \[RSP+B8 \] 0xFFFFFFFF (size\_t) \[RSP+C0 \] 0x7FF61CE08080 (void\* -> Fallout4.exe+5BE8080) \[RSP+C8 \] 0x7FF61CE08088 (void\* -> Fallout4.exe+5BE8088) \[RSP+D0 \] 0x7FF61CCD3BF0 (ProcessLists\*) \[RSP+D8 \] 0x7FF617F9AD40 (void\* -> Fallout4.exe+0D7AD40) \[RSP+E0 \] 0x12 (size\_t) \[RSP+E8 \] 0x0 (size\_t) \[RSP+F0 \] 0x0 (size\_t) \[RSP+F8 \] 0x21508160F00 (Actor\*) Object Reference: File: "" Flags: 0x00000008 Form ID: 0xFF00D9A7 Form Type: 45 File: "" Flags: 0x00400508 Form ID: 0xFF00D9A5 Form Type: 65 \[RSP+100\] 0x21424813040 (ActorValueInfo\*) File: "Fallout4.esm" Flags: 0x00000009 Form ID: 0x000002D5 Form Type: 98 Full Name: "" \[RSP+108\] 0x7FF618016B55 (void\* -> Fallout4.exe+0DF6B55) \[RSP+110\] 0x214F78F9D00 (Actor\*) Object Reference: File: "" Flags: 0x00000008 Form ID: 0xFF00DA67 Form Type: 45 File: "Fallout4.esm" Flags: 0x00420409 Form ID: 0x00187ABA Form Type: 65 \[RSP+118\] 0x0 (size\_t) \[RSP+120\] 0x40AA3DE9 (size\_t) \[RSP+128\] 0x0 (size\_t) \[RSP+130\] 0x0 (size\_t) \[RSP+138\] 0x0 (size\_t) \[RSP+140\] 0x3C76CC00 (size\_t) \[RSP+148\] 0x0 (size\_t) \[RSP+150\] 0x21508166100 (void\*) \[RSP+158\] 0x7FF6181317D0 (void\* -> Fallout4.exe+0F117D0) \[RSP+160\] 0x0 (size\_t) \[RSP+168\] 0x21508160F00 (Actor\*) Object Reference: File: "" Flags: 0x00000008 Form ID: 0xFF00D9A7 Form Type: 45 File: "" Flags: 0x00400508 Form ID: 0xFF00D9A5 Form Type: 65 \[RSP+170\] 0x7FF61CCD3BF0 (ProcessLists\*) \[RSP+178\] 0x0 (size\_t) \[RSP+180\] 0x0 (size\_t) \[RSP+188\] 0x0 (size\_t) \[RSP+190\] 0x0 (size\_t) \[RSP+198\] 0x0 (size\_t) \[RSP+1A0\] 0x0 (size\_t) \[RSP+1A8\] 0x0 (size\_t) \[RSP+1B0\] 0x0 (size\_t) \[RSP+1B8\] 0x0 (size\_t) \[RSP+1C0\] 0x0 (size\_t) \[RSP+1C8\] 0x0 (size\_t) \[RSP+1D0\] 0x7FF61CE08084 (void\* -> Fallout4.exe+5BE8084) \[RSP+1D8\] 0x1 (size\_t) \[RSP+1E0\] 0x0 (size\_t) \[RSP+1E8\] 0x7FF618124AC0 (void\* -> Fallout4.exe+0F04AC0) \[RSP+1F0\] 0x7FF61CCD3BF0 (ProcessLists\*) \[RSP+1F8\] 0x2142472E320 (void\*) \[RSP+200\] 0x21508160F00 (Actor\*) Object Reference: File: "" Flags: 0x00000008 Form ID: 0xFF00D9A7 Form Type: 45 File: "" Flags: 0x00400508 Form ID: 0xFF00D9A5 Form Type: 65 \[RSP+208\] 0x0 (size\_t) \[RSP+210\] 0x7FF61CE09630 (void\* -> Fallout4.exe+5BE9630) \[RSP+218\] 0x7FF618D70F26 (void\* -> Fallout4.exe+1B50F26) \[RSP+220\] 0x7FF61CE09630 (void\* -> Fallout4.exe+5BE9630) \[RSP+228\] 0x0 (size\_t) \[RSP+230\] 0x0 (size\_t) \[RSP+238\] 0x0 (size\_t) \[RSP+240\] 0x0 (size\_t) \[RSP+248\] 0x0 (size\_t) \[RSP+250\] 0x7FF61CE20440 (void\* -> Fallout4.exe+5C00440) \[RSP+258\] 0x1 (size\_t) \[RSP+260\] 0x7FF61CE095C0 (BSJobs::JobThread\*) \[RSP+268\] 0x7FF618D71432 (void\* -> Fallout4.exe+1B51432) \[RSP+270\] 0x1 (size\_t) \[RSP+278\] 0x7FF61CE095E0 (void\* -> Fallout4.exe+5BE95E0) \[RSP+280\] 0x0 (size\_t) \[RSP+288\] 0x90022FF850 (char\*) "lJ" \[RSP+290\] 0x0 (size\_t) \[RSP+298\] 0x0 (size\_t) \[RSP+2A0\] 0x0 (size\_t) \[RSP+2A8\] 0x7FF618D73F67 (void\* -> Fallout4.exe+1B53F67) \[RSP+2B0\] 0x7FF61CE095C0 (BSJobs::JobThread\*) \[RSP+2B8\] 0x0 (size\_t) \[RSP+2C0\] 0x0 (size\_t) \[RSP+2C8\] 0x0 (size\_t) \[RSP+2D0\] 0x7FF61CE095C0 (BSJobs::JobThread\*) \[RSP+2D8\] 0x7FF618D3CFED (void\* -> Fallout4.exe+1B1CFED) \[RSP+2E0\] 0x4A6C (size\_t) \[RSP+2E8\] 0x90022FF870 (void\*) \[RSP+2F0\] 0x2142470BC90 (void\*) \[RSP+2F8\] 0x0 (size\_t) \[RSP+300\] 0x7FF61CE095C0 (BSJobs::JobThread\*) \[RSP+308\] 0x0 (size\_t) \[RSP+310\] 0x0 (size\_t) \[RSP+318\] 0x7FFC77C17344 (void\* -> KERNEL32.DLL+0017344) \[RSP+320\] 0x0 (size\_t) \[RSP+328\] 0x0 (size\_t) \[RSP+330\] 0x0 (size\_t) \[RSP+338\] 0x0 (size\_t) \[RSP+340\] 0x0 (size\_t) \[RSP+348\] 0x7FFC78E826B1 (void\* -> ntdll.dll+00526B1) \[RSP+350\] 0x0 (size\_t) \[RSP+358\] 0x0 (size\_t) \[RSP+360\] 0x0 (size\_t) \[RSP+368\] 0x0 (size\_t) \[RSP+370\] 0x0 (size\_t) \[RSP+378\] 0x0 (size\_t) \[RSP+380\] 0xC106FF700000000 (size\_t) \[RSP+388\] 0x0 (size\_t) \[RSP+390\] 0x0 (size\_t) \[RSP+398\] 0x7FFC7689D640 (void\* -> KERNELBASE.dll+012D640) \[RSP+3A0\] 0x90022FE640 (void\*) \[RSP+3A8\] 0xFFF8F533736E00 (size\_t) \[RSP+3B0\] 0x7FFC7A99B9B7 (size\_t) \[RSP+3B8\] 0x90022FE640 (void\*) \[RSP+3C0\] 0x0 (size\_t) \[RSP+3C8\] 0x0 (size\_t) \[RSP+3D0\] 0x0 (size\_t) \[RSP+3D8\] 0x0 (size\_t) \[RSP+3E0\] 0x0 (size\_t) \[RSP+3E8\] 0x0 (size\_t) \[RSP+3F0\] 0x0 (size\_t) \[RSP+3F8\] 0x0 (size\_t) \[RSP+400\] 0x0 (size\_t) \[RSP+408\] 0x0 (size\_t) \[RSP+410\] 0x0 (size\_t) \[RSP+418\] 0x0 (size\_t) \[RSP+420\] 0x0 (size\_t) \[RSP+428\] 0x0 (size\_t) \[RSP+430\] 0x0 (size\_t) \[RSP+438\] 0x0 (size\_t) \[RSP+440\] 0x0 (size\_t) \[RSP+448\] 0x0 (size\_t) \[RSP+450\] 0x0 (size\_t) \[RSP+458\] 0x0 (size\_t) \[RSP+460\] 0x0 (size\_t) \[RSP+468\] 0x0 (size\_t) \[RSP+470\] 0x0 (size\_t) \[RSP+478\] 0x0 (size\_t) \[RSP+480\] 0x0 (size\_t) \[RSP+488\] 0x0 (size\_t) \[RSP+490\] 0x0 (size\_t) \[RSP+498\] 0x0 (size\_t) \[RSP+4A0\] 0x0 (size\_t) \[RSP+4A8\] 0x0 (size\_t) \[RSP+4B0\] 0x0 (size\_t) \[RSP+4B8\] 0x0 (size\_t) \[RSP+4C0\] 0x0 (size\_t) \[RSP+4C8\] 0x0 (size\_t) \[RSP+4D0\] 0x0 (size\_t) \[RSP+4D8\] 0x0 (size\_t) \[RSP+4E0\] 0x0 (size\_t) \[RSP+4E8\] 0x0 (size\_t) \[RSP+4F0\] 0x0 (size\_t) \[RSP+4F8\] 0x0 (size\_t) \[RSP+500\] 0x0 (size\_t) \[RSP+508\] 0x0 (size\_t) \[RSP+510\] 0x0 (size\_t) \[RSP+518\] 0x0 (size\_t) \[RSP+520\] 0x0 (size\_t) \[RSP+528\] 0x0 (size\_t) \[RSP+530\] 0x0 (size\_t) \[RSP+538\] 0x0 (size\_t) \[RSP+540\] 0x0 (size\_t) \[RSP+548\] 0x0 (size\_t) \[RSP+550\] 0x0 (size\_t) \[RSP+558\] 0x0 (size\_t) \[RSP+560\] 0x0 (size\_t) \[RSP+568\] 0x0 (size\_t) \[RSP+570\] 0x0 (size\_t) \[RSP+578\] 0x0 (size\_t) \[RSP+580\] 0x0 (size\_t) \[RSP+588\] 0x0 (size\_t) \[RSP+590\] 0x0 (size\_t) \[RSP+598\] 0x0 (size\_t) \[RSP+5A0\] 0x0 (size\_t) \[RSP+5A8\] 0x0 (size\_t) \[RSP+5B0\] 0x0 (size\_t) \[RSP+5B8\] 0x0 (size\_t) \[RSP+5C0\] 0x0 (size\_t) \[RSP+5C8\] 0x0 (size\_t) \[RSP+5D0\] 0x0 (size\_t) \[RSP+5D8\] 0x0 (size\_t) \[RSP+5E0\] 0x0 (size\_t) \[RSP+5E8\] 0x0 (size\_t) \[RSP+5F0\] 0x0 (size\_t) \[RSP+5F8\] 0x0 (size\_t) \[RSP+600\] 0x0 (size\_t) \[RSP+608\] 0x0 (size\_t) \[RSP+610\] 0x0 (size\_t) \[RSP+618\] 0x0 (size\_t) \[RSP+620\] 0x0 (size\_t) \[RSP+628\] 0x0 (size\_t) \[RSP+630\] 0x0 (size\_t) \[RSP+638\] 0x0 (size\_t) \[RSP+640\] 0x0 (size\_t) \[RSP+648\] 0x0 (size\_t) \[RSP+650\] 0x0 (size\_t) \[RSP+658\] 0x0 (size\_t) \[RSP+660\] 0x0 (size\_t) \[RSP+668\] 0x0 (size\_t) \[RSP+670\] 0x0 (size\_t) \[RSP+678\] 0x0 (size\_t) \[RSP+680\] 0x0 (size\_t) \[RSP+688\] 0x0 (size\_t) \[RSP+690\] 0x0 (size\_t) \[RSP+698\] 0x0 (size\_t) \[RSP+6A0\] 0x0 (size\_t) \[RSP+6A8\] 0x0 (size\_t) \[RSP+6B0\] 0x0 (size\_t) \[RSP+6B8\] 0x0 (size\_t) \[RSP+6C0\] 0x0 (size\_t) \[RSP+6C8\] 0x0 (size\_t) \[RSP+6D0\] 0x0 (size\_t) \[RSP+6D8\] 0x0 (size\_t) \[RSP+6E0\] 0x0 (size\_t) \[RSP+6E8\] 0x0 (size\_t) \[RSP+6F0\] 0x0 (size\_t) \[RSP+6F8\] 0x0 (size\_t) \[RSP+700\] 0x0 (size\_t) \[RSP+708\] 0x0 (size\_t) \[RSP+710\] 0x0 (size\_t) \[RSP+718\] 0x0 (size\_t) \[RSP+720\] 0x0 (size\_t) \[RSP+728\] 0x0 (size\_t) \[RSP+730\] 0x0 (size\_t) \[RSP+738\] 0x0 (size\_t) \[RSP+740\] 0x0 (size\_t) \[RSP+748\] 0x0 (size\_t) \[RSP+750\] 0x0 (size\_t) \[RSP+758\] 0x0 (size\_t) \[RSP+760\] 0x0 (size\_t) \[RSP+768\] 0x0 (size\_t) \[RSP+770\] 0x0 (size\_t) \[RSP+778\] 0x0 (size\_t) \[RSP+780\] 0x0 (size\_t) \[RSP+788\] 0x0 (size\_t) \[RSP+790\] 0x0 (size\_t) \[RSP+798\] 0x0 (size\_t) \[RSP+7A0\] 0x0 (size\_t) \[RSP+7A8\] 0x0 (size\_t) \[RSP+7B0\] 0x0 (size\_t) \[RSP+7B8\] 0x0 (size\_t) \[RSP+7C0\] 0x0 (size\_t) \[RSP+7C8\] 0x0 (size\_t) \[RSP+7D0\] 0x0 (size\_t) \[RSP+7D8\] 0x0 (size\_t) \[RSP+7E0\] 0x0 (size\_t) \[RSP+7E8\] 0x0 (size\_t) \[RSP+7F0\] 0x0 (size\_t) \[RSP+7F8\] 0x0 (size\_t) \[RSP+800\] 0x0 (size\_t) \[RSP+808\] 0x0 (size\_t) \[RSP+810\] 0x0 (size\_t) \[RSP+818\] 0x0 (size\_t) \[RSP+820\] 0x0 (size\_t) \[RSP+828\] 0x0 (size\_t) \[RSP+830\] 0x0 (size\_t) \[RSP+838\] 0x0 (size\_t) \[RSP+840\] 0x0 (size\_t) \[RSP+848\] 0x0 (size\_t) \[RSP+850\] 0x0 (size\_t) \[RSP+858\] 0x0 (size\_t) \[RSP+860\] 0x0 (size\_t) \[RSP+868\] 0x0 (size\_t) \[RSP+870\] 0x0 (size\_t) \[RSP+878\] 0x0 (size\_t) \[RSP+880\] 0x0 (size\_t) \[RSP+888\] 0x0 (size\_t) \[RSP+890\] 0x0 (size\_t) \[RSP+898\] 0x0 (size\_t) \[RSP+8A0\] 0x0 (size\_t) \[RSP+8A8\] 0x0 (size\_t) \[RSP+8B0\] 0x0 (size\_t) \[RSP+8B8\] 0x0 (size\_t) \[RSP+8C0\] 0x0 (size\_t) \[RSP+8C8\] 0x0 (size\_t) \[RSP+8D0\] 0x0 (size\_t) \[RSP+8D8\] 0x0 (size\_t) \[RSP+8E0\] 0x0 (size\_t) \[RSP+8E8\] 0x0 (size\_t) \[RSP+8F0\] 0x0 (size\_t) \[RSP+8F8\] 0x0 (size\_t) \[RSP+900\] 0x0 (size\_t) \[RSP+908\] 0x0 (size\_t) \[RSP+910\] 0x0 (size\_t) \[RSP+918\] 0x0 (size\_t) \[RSP+920\] 0x0 (size\_t) \[RSP+928\] 0x0 (size\_t) \[RSP+930\] 0x0 (size\_t) \[RSP+938\] 0x0 (size\_t) \[RSP+940\] 0x0 (size\_t) \[RSP+948\] 0x0 (size\_t) \[RSP+950\] 0x0 (size\_t) \[RSP+958\] 0x0 (size\_t) \[RSP+960\] 0x0 (size\_t) \[RSP+968\] 0x0 (size\_t) \[RSP+970\] 0x0 (size\_t) \[RSP+978\] 0x0 (size\_t) \[RSP+980\] 0x0 (size\_t) \[RSP+988\] 0x0 (size\_t) \[RSP+990\] 0x0 (size\_t) \[RSP+998\] 0x0 (size\_t) \[RSP+9A0\] 0x0 (size\_t) \[RSP+9A8\] 0x0 (size\_t) \[RSP+9B0\] 0x0 (size\_t) \[RSP+9B8\] 0x0 (size\_t) \[RSP+9C0\] 0x0 (size\_t) \[RSP+9C8\] 0x0 (size\_t) \[RSP+9D0\] 0x0 (size\_t) \[RSP+9D8\] 0x0 (size\_t) \[RSP+9E0\] 0x0 (size\_t) \[RSP+9E8\] 0x0 (size\_t) \[RSP+9F0\] 0x0 (size\_t) \[RSP+9F8\] 0x0 (size\_t) \[RSP+A00\] 0x0 (size\_t) \[RSP+A08\] 0x0 (size\_t) \[RSP+A10\] 0x0 (size\_t) \[RSP+A18\] 0x0 (size\_t) \[RSP+A20\] 0x0 (size\_t) \[RSP+A28\] 0x0 (size\_t) \[RSP+A30\] 0x0 (size\_t) \[RSP+A38\] 0x0 (size\_t) \[RSP+A40\] 0x0 (size\_t) \[RSP+A48\] 0x0 (size\_t) \[RSP+A50\] 0x0 (size\_t) \[RSP+A58\] 0x0 (size\_t) \[RSP+A60\] 0x0 (size\_t) \[RSP+A68\] 0x0 (size\_t) \[RSP+A70\] 0x0 (size\_t) \[RSP+A78\] 0x0 (size\_t) \[RSP+A80\] 0x0 (size\_t) \[RSP+A88\] 0x0 (size\_t) 
MODULES:
XINPUT1\_3.dll 0x000000400000 X3DAudio1\_7.dll 0x0000500E0000 steam\_api64.dll 0x0000500F0000 mdnsNSP.dll 0x000051370000 ClassicHolsteredWeapons.dll 0x02141FB00000 Fallout4.exe 0x7FF617220000 steamclient64.dll 0x7FFBEEDB0000 BackportedBA2Support.dll 0x7FFBF3840000 gameoverlayrenderer64.dll 0x7FFBFA580000 wsfw\_identifier.dll 0x7FFBFB5C0000 Buffout4.dll 0x7FFBFC3B0000 XAudio2\_7.dll 0x7FFBFD940000 po3\_SpellPerkItemDistributorF4.dll 0x7FFBFEA50000 mcm.dll 0x7FFC18B30000 f4ee.dll 0x7FFC26E60000 BakaFramework.dll 0x7FFC30A60000 f4se\_1\_10\_163.dll 0x7FFC33A40000 PowerGridTools.dll 0x7FFC445A0000 BulletCountedReload.dll 0x7FFC455A0000 tier0\_s64.dll 0x7FFC45630000 flexRelease\_x64.dll 0x7FFC457D0000 vstdlib\_s64.dll 0x7FFC45B40000 GFSDK\_SSAO\_D3D11.win64.dll 0x7FFC45D00000 nvspcap64.dll 0x7FFC47DE0000 faster\_workshop.dll 0x7FFC4C590000 winmmbase.dll 0x7FFC4CCA0000 SettlementOfUnlimitedSize.dll 0x7FFC4EB50000 GLXRM\_ScalingFlagRemover.dll 0x7FFC50590000 cudart64\_75.dll 0x7FFC51BA0000 MSVCR110.dll 0x7FFC51C00000 COMCTL32.dll 0x7FFC529B0000 GFSDK\_GodraysLib.x64.dll 0x7FFC52FD0000 MSVCP110.dll 0x7FFC53030000 flexExtRelease\_x64.dll 0x7FFC58990000 f4se\_steam\_loader.dll 0x7FFC5B9C0000 bink2w64.dll 0x7FFC5BA00000 webio.dll 0x7FFC5F630000 nvwgf2umx.dll 0x7FFC5FD50000 wbemsvc.dll 0x7FFC63E20000 OneCoreCommonProxyStub.dll 0x7FFC63E50000 fastprox.dll 0x7FFC63F80000 NvMessageBus.dll 0x7FFC64300000 wbemcomn.dll 0x7FFC64870000 InputHost.dll 0x7FFC64E90000 textinputframework.dll 0x7FFC64FF0000 Windows.UI.dll 0x7FFC650F0000 VCRUNTIME140\_1.dll 0x7FFC65950000 MSVCP140.dll 0x7FFC65960000 VCRUNTIME140.dll 0x7FFC659F0000 nvgpucomp64.dll 0x7FFC667B0000 nvapi64.dll 0x7FFC689D0000 WINMM.dll 0x7FFC69810000 DSOUND.DLL 0x7FFC6B180000 mskeyprotect.dll 0x7FFC6B420000 ncryptsslp.dll 0x7FFC6B740000 fwpuclnt.dll 0x7FFC6BBE0000 Secur32.dll 0x7FFC6BCB0000 rasadhlp.dll 0x7FFC6BCC0000 MpOav.dll 0x7FFC6CD10000 amsi.dll 0x7FFC6CDA0000 nvldumdx.dll 0x7FFC6DAA0000 OneCoreUAPCommonProxyStub.dll 0x7FFC6DE20000 WINHTTP.dll 0x7FFC6F0D0000 dxcore.dll 0x7FFC6F1E0000 wbemprox.dll 0x7FFC6F2C0000 dhcpcsvc6.DLL 0x7FFC6F970000 drvstore.dll 0x7FFC6FA30000 VERSION.dll 0x7FFC6FC50000 cryptnet.dll 0x7FFC6FD10000 dhcpcsvc.DLL 0x7FFC6FDE0000 WINNSI.DLL 0x7FFC70280000 twinapi.appcore.dll 0x7FFC706C0000 MMDevApi.dll 0x7FFC708D0000 WindowManagementAPI.dll 0x7FFC70960000 AUDIOSES.DLL 0x7FFC70A20000 avrt.dll 0x7FFC70F60000 nvToolsExt64\_1.dll 0x7FFC710A0000 PROPSYS.dll 0x7FFC71D60000 d3d11.dll 0x7FFC71EE0000 wintypes.dll 0x7FFC72CC0000 dcomp.dll 0x7FFC72E20000 CoreUIComponents.dll 0x7FFC73390000 CoreMessaging.dll 0x7FFC73700000 uxtheme.dll 0x7FFC73BE0000 resourcepolicyclient.dll 0x7FFC73CA0000 dwmapi.dll 0x7FFC73ED0000 dbghelp.dll 0x7FFC74350000 windows.storage.dll 0x7FFC74560000 HID.DLL 0x7FFC74D00000 kernel.appcore.dll 0x7FFC74D40000 dxgi.dll 0x7FFC74D60000 schannel.DLL 0x7FFC75420000 rsaenh.dll 0x7FFC75510000 ntmarta.dll 0x7FFC75630000 UMPDC.dll 0x7FFC758D0000 IPHLPAPI.DLL 0x7FFC758F0000 DNSAPI.dll 0x7FFC75940000 powrprof.dll 0x7FFC75A10000 MSWSOCK.dll 0x7FFC75C60000 CRYPTSP.dll 0x7FFC75E50000 CRYPTBASE.DLL 0x7FFC75E70000 Wldp.dll 0x7FFC75F00000 NTASN1.dll 0x7FFC75F30000 ncrypt.dll 0x7FFC75F70000 msasn1.dll 0x7FFC76090000 devobj.dll 0x7FFC76260000 DPAPI.DLL 0x7FFC762C0000 USERENV.dll 0x7FFC76380000 SSPICLI.DLL 0x7FFC763B0000 profapi.dll 0x7FFC76410000 CRYPT32.dll 0x7FFC764E0000 bcryptPrimitives.dll 0x7FFC76640000 wintrust.dll 0x7FFC766D0000 bcrypt.dll 0x7FFC76740000 KERNELBASE.dll 0x7FFC76770000 win32u.dll 0x7FFC76A70000 gdi32full.dll 0x7FFC76AA0000 msvcp\_win.dll 0x7FFC76BC0000 ucrtbase.dll 0x7FFC76C60000 cfgmgr32.dll 0x7FFC76E10000 OLEAUT32.dll 0x7FFC76E60000 USER32.dll 0x7FFC76F30000 msvcrt.dll 0x7FFC770D0000 SHELL32.dll 0x7FFC77380000 KERNEL32.DLL 0x7FFC77C00000 SETUPAPI.dll 0x7FFC77CC0000 ADVAPI32.dll 0x7FFC78130000 PSAPI.DLL 0x7FFC78240000 GDI32.dll 0x7FFC78250000 IMM32.DLL 0x7FFC78290000 shlwapi.dll 0x7FFC782D0000 sechost.dll 0x7FFC78330000 imagehlp.dll 0x7FFC78430000 clbcatq.dll 0x7FFC78450000 WS2\_32.dll 0x7FFC78500000 NSI.dll 0x7FFC78570000 SHCORE.dll 0x7FFC78580000 RPCRT4.dll 0x7FFC78630000 combase.dll 0x7FFC78760000 MSCTF.dll 0x7FFC78AC0000 ole32.dll 0x7FFC78BE0000 COMDLG32.dll 0x7FFC78D10000 ntdll.dll 0x7FFC78E30000 
F4SE PLUGINS:
BackportedBA2Support.dll v1 BakaFramework.dll v1.10 Buffout4.dll v1.28.6 BulletCountedReload.dll ClassicHolsteredWeapons.dll f4ee.dll faster\_workshop.dll GLXRM\_ScalingFlagRemover.dll v1 mcm.dll po3\_SpellPerkItemDistributorF4.dll v2 PowerGridTools.dll SettlementOfUnlimitedSize.dll wsfw\_identifier.dll 
PLUGINS:
\[ 0\] Fallout4.esm \[ 1\] DLCRobot.esm \[ 2\] DLCworkshop01.esm \[ 3\] DLCCoast.esm \[ 4\] DLCworkshop02.esm \[ 5\] DLCworkshop03.esm \[ 6\] DLCNukaWorld.esm \[ 7\] Unofficial Fallout 4 Patch.esp \[ 8\] ArmorKeywords.esm \[ 9\] WorkshopFramework.esm \[ A\] TacticalReload.esm \[ B\] CleanMySettlement.esm \[ C\] InstituteTechnologyOverhaul.esm \[ D\] SimSettlements.esm \[ E\] CALIBER-COMPLEX.esm \[ F\] Kermie's Explosives Complex.esp \[10\] Loads.esm \[11\] LootableCars.esp \[12\] Armorsmith Extended.esp \[13\] Crafting Mastery.esp \[14\] Crafting Mastery - Armor Keywords Patch.esp \[15\] clothingoverhaul.esp \[16\] ClothingOverhaulSP\_XB1\_PC.esp \[17\] Freeze.esp \[18\] MojaveImports.esp \[19\] CROSS\_PlasRail.esp \[1A\] InstituteTechnologyOverhaul - LITE.esp \[1B\] America Rising - A Tale of the Enclave.esp \[1C\] ConcordDowntown.esp \[1D\] Raider Gang Extended NPC (Fixed & Cleaned).esp \[1E\] SimSettlements\_XPAC\_Conqueror.esp \[1F\] GhoulBlood.esp \[20\] RussianAssaultPack.esp \[21\] Ozzys\_BP50.esp \[22\] SPR300.esp \[23\] ehtyeci\_MPX.esp \[24\] American180nv.esp \[25\] GhillieModRedux.esp \[26\] Gunsmith Extended.esp \[27\] Radical.esp \[28\] MikeMooresMCAM.esp \[29\] CondoVII2.esp \[2A\] CheatTerminal.esp \[2B\] Snappy\_HouseK.esp \[2C\] RegulatorsFactionPack.esp \[2D\] M2\_Flamethrower\_2.2.esp \[2E\] Forced Evolution.esp \[2F\] Eli\_Armour\_Compendium.esp \[30\] SimSConqAtomsGlory.esp \[31\] M2Agency.esp \[32\] Vargo52.esp \[33\] ImiUzi.esp \[34\] RemingtonM11.esp \[35\] F4NV-AMR.esp \[36\] HaxRPG7.esp \[37\] 9x39Project.esp \[38\] HowaRifle.esp \[39\] HandmadeAntiMaterielRifle.esp \[3A\] USP .45\_by\_tooun.esp \[3B\] Krebs.esp \[3C\] 9mmPistol.esp \[3D\] F4NVServiceRifleRedux.esp \[3E\] GrenadeExpansionPack.esp \[3F\] F4NVSingleActionArmy.esp \[40\] ToggleFanning.esp \[41\] Buildable\_PAFrames.esp \[42\] WIPAG\_Power Armor Overhaul.esp \[43\] standaloneconstruct.esp \[44\] MK18.esp \[45\] Remington R5 RGP.esp \[46\] Crossbow.esp \[47\] LString\_Bow.esp \[48\] Remington 1858.esp \[49\] SCAR-L.esp \[4A\] ClassicSniper.esp \[4B\] M1Garand.esp \[4C\] LeeEnfieldNo4MkI.esp \[4D\] tsuki no hana.esp \[4E\] SKKWorkshopUtilities.esp \[4F\] AK74M.esp \[50\] DakVintageRepeater.esp \[51\] tumba\_SynthCombatArmor.esp \[52\] MartiniHenryICI.esp \[53\] HuntingShotgun.esp \[54\] win1897.esp \[55\] 3dscopes.esp \[56\] DP\_CaravanShotgun.esp \[57\] TFRangerGear.esp \[58\] CrudeBlowback.esp \[59\] MilitarizedMinutemen.esp \[5A\] Assassins outfit.esp \[5B\] More Scavenging Stations.esp \[5C\] Classic Combat Armor.esp \[5D\] Type99.esp \[5E\] AWKCR - Last Resort CTD FIX.esp \[5F\] DP-27.esp \[60\] R97r Camo Weapon Skins.esp \[61\] R97R Pack Raider Overhaul.esp \[62\] ImmersiveAnimationFramework.esp \[63\] LooksMenu.esp \[64\] CourierDuster.esp \[65\] 65SeriesPistols.esp \[66\] F4NV-N99.esp \[67\] GhillieModRedux - Hotfix.esp \[68\] DakFR2.esp \[69\] AttachPack.esp \[6A\] DakProtoAA12.esp \[6B\] DakRevolverRifle.esp \[6C\] RaidenPreUpgrade.esp \[6D\] Freeze - Vanilla Patch.esp \[6E\] Nexus\_PMC.esp \[6F\] GunnerConq.esp \[70\] Sim Settlements Triggermen Faction Pack.esp \[71\] MJC\_Con\_Cells.esp \[72\] BOUNTIESFORYOU.esp \[73\] DOOMThatGun.esp \[74\] HuntingRevolver.esp \[75\] SKKMobileWorkshop.esp \[76\] AtomCatsRadio.esp \[77\] MJC\_Atom\_Cats\_Faction\_Pack.esp \[78\] SimSettlementsConquerorFaction\_SimpleBrotherhood.esp \[79\] InstitutePowerArmor.esp \[7A\] Green Commonwealth.esp \[7B\] AEWS.esp \[7C\] Smoke-able Cigars.esp \[7D\] BountifulBoards.esp \[7E\] WastelandFashion.esp \[7F\] WastelandFashionAccessories.esp \[80\] DOOMDesertEagle.esp \[81\] Elysium.esp \[82\] GrenadeExpansionPackAWKCRPatch.esp \[83\] GrenadeExpansionPackLoadsPatch.esp \[84\] Skibs-223PistolRedux.esp \[85\] M1Garand - AWKCR.esp \[86\] g2m\_Workshop\_Nexus.esp \[87\] NimroutKnifeExpansionPack.esp \[88\] AzarPonytailHairstyles.esp \[89\] G3Family.esp \[8A\] RiotShotgun.esp \[8B\] GS Lever Action Shotgun.esp \[8C\] M60.esp \[8D\] Skibs-WHMk22Redux.esp \[8E\] MoreCages.esp \[8F\] MoreCages\_Automatron.esp \[90\] BLD\_Barricades.esp \[91\] Legion Workshop 1 By Mr. Mobius.esp \[92\] Legionary Armor.esp \[93\] PowerArmorAutopilot.esp \[94\] Buildable\_PAFrames\_Recipe.esp \[95\] Crafting Mastery - AE Patch.esp \[96\] Crafting Mastery - Patch Loads of Ammo.esp \[97\] Simple Artillery Strikes.esp \[98\] M110 howitzer.esp \[99\] WWP - PC.esp \[9A\] AdvSettleTurretSet.esp \[9B\] ExpandedSettlementBuildings.esp \[9C\] KidsRocketLauncher.esp \[9D\] AlienAssaultRifle.esp \[9E\] Parang Machete.esp \[9F\] DOOMCatalyst.esp \[A0\] zWInsanity.esp \[A1\] AK74M Stock Options.esp \[A2\] Skibs-IF88Redux.esp \[A3\] Skibs-IF54Redux.esp \[A4\] YogHarleyBat.esp \[A5\] Holy Hand Grenade Standalone.esp \[A6\] DOOMGlock.esp \[A7\] GatlingRifle.esp \[A8\] GatlingRifle-Loads.esp \[A9\] Colt Python.esp \[AA\] fn five-seven v3.0.esp \[AB\] CrudeBlowback - AWKCR.esp \[AC\] Ev\_CPA10.esp \[AD\] EV\_CPA10\_LL.esp \[AE\] CROSS\_FireworksCannon.esp \[AF\] Crecy.esp \[B0\] Loads of Ammo - Leveled Lists.esp \[B1\] dD-Realistic Ragdoll Force.esp \[B2\] MsAutomatronPartsCollection.esp \[B3\] AutomatronWheelLegs.esp \[B4\] Lots More Facial Hair.esp \[B5\] Lots More Female Hairstyles.esp \[B6\] Lots More Male Hairstyles.esp \[B7\] JaguarLMG.esp \[B8\] DOOMLK05.esp \[B9\] Thematic and Practical.esp \[BA\] BoarsInstitutePack.esp \[BB\] USP .45\_by\_tooun\_TR\_patch.esp \[BC\] USP 45.esp \[BD\] AnotherLife.esp \[BE\] Scrap Everything - Ultimate Edition.esp \[FE: 0\] BakaFramework.esm \[FE: 1\] PMWorkshopPack.esl \[FE: 2\] RunningWithHandsAnim.esl \[FE: 3\] Munitions - An Ammo Expansion.esl \[FE: 4\] Munitions - Vanilla Ammo Addon.esl \[FE: 5\] GuardMat.esl \[FE: 6\] HellcatPA.esl \[FE: 7\] StandaloneWorkbenches.esl \[FE: 8\] Reapers Wasteland Imports Patch.esp \[FE: 9\] Springfield M1903.esp \[FE: A\] HaxRPG7 - EC Patch.esp \[FE: B\] AMR3000.esp \[FE: C\] F4NV-AMR\_CALIBER\_COMPLEX\_PATCH.esp \[FE: D\] CagebreakerPowerArmor.esp \[FE: E\] Huot.esp \[FE: F\] Huot\_TacReload.esp \[FE: 10\] HowaRifle\_TacReload.esp \[FE: 11\] Type\_81\_Rifle.esp \[FE: 12\] Vargo52TR.esp \[FE: 13\] IAF - Far Harbor & Nuka World.esp \[FE: 14\] Aogaras - AE Tweaks.esp \[FE: 15\] LOST Eli Compendium Patch.esp \[FE: 16\] LOST PMC Patch.esp \[FE: 17\] Ozzys\_BP50\_LL\_Patch.esp \[FE: 18\] RemingtonM11\_LvlListPatch.esp \[FE: 19\] CALIBER - 9mm.esp \[FE: 1A\] COLT\_SINGLE\_CALIBER-PATCH.esp \[FE: 1B\] DOOMDesertEagle\_CALIBER\_COMPLEX\_PATCH.esp \[FE: 1C\] ElysiumAK\_CALIBER\_COMPLEX\_PATCH.esp \[FE: 1D\] GrenadeExpansionPack-EC.esp \[FE: 1E\] HuntingRevolver\_CALIBER\_COMPLEX\_PATCH.esp \[FE: 1F\] HuntingShotgun-CC.esp \[FE: 20\] Service Rifle\_CALIBER\_COMPLEX\_PATCH.esp \[FE: 21\] Skibs223PistolRedux\_CC.esp \[FE: 22\] Springfield M1903 Unique.esp \[FE: 23\] Springfield M1903 Unique-CC.esp \[FE: 24\] Springfield M1903-cc.esp \[FE: 25\] spr\_sts\_patch.esp \[FE: 26\] SPR300\_LvlList.esp \[FE: 27\] Better Chems.esp \[FE: 28\] QwibWandererVaultSuit.esp \[FE: 29\] Caliber-Complex Ammo Crafting.esp \[FE: 2A\] ImiUziLvlList.esp \[FE: 2B\] Makeshifttextures.esp \[FE: 2C\] M2AgencyLvlListPatch.esp \[FE: 2D\] SCOURGE - Vanilla.esp \[FE: 2E\] SCOURGE - Automatron.esp \[FE: 2F\] SCOURGE - Far Harbor.esp \[FE: 30\] SCOURGE - Nuka World.esp \[FE: 31\] HangmanArmorfix.esp \[FE: 32\] WIPAG\_Construction\_Addon.esp \[FE: 33\] WIPAG\_Contraptions\_DLC\_Addon.esp \[FE: 34\] WIPAG\_FarHarbor\_DLC\_Addon.esp \[FE: 35\] WIPAG\_NukaWorld\_DLC\_Addon.esp \[FE: 36\] WIPAG\_Vanilla\_AWKCR\_PA\_Addon.esp \[FE: 37\] win1897\_TR.esp \[FE: 38\] Ozzys\_BP50\_TR\_Patch.esp \[FE: 39\] SPR300\_TacticalReload.esp 
submitted by Eldervaron to Fallout4Mods [link] [comments]


2024.05.17 18:52 Author-Author908 Which mods should I delete that messes with performance? [FNV]

Okay these are the mods that I have installed so which should I delete because whenever I go to The Vegas strip or fiend territory the game crashes.

Mod_Priority,#Mod_Status,#Mod_Name

"0000","+","DLC: TribalPack"
"0001","+","DLC: OldWorldBlues"
"0002","+","DLC: MercenaryPack"
"0003","+","DLC: LonesomeRoad"
"0004","+","DLC: HonestHearts"
"0005","+","DLC: GunRunnersArsenal"
"0006","+","DLC: DeadMoney"
"0007","+","DLC: ClassicPack"
"0008","+","DLC: CaravanPack"
"0009","+","NVAC - New Vegas Anti Crash"
"0010","+","JohnnyGuitarNVSE"
"0011","+","NVTF - New Vegas Tick Fix"
"0012","+","JIP LN NVSE Plugin"
"0013","+","JSawyer Ultimate Edition"
"0014","+","Mod Limit Fix"
"0015","+","Unofficial Patch NVSE Plus"
"0016","+","AnhNVSE"
"0017","+","kNVSE Animation Plugin"
"0018","+","Infinite Loading Screen Fix"
"0019","+","Yukichigai Unofficial Patch - YUP"
"0020","+","Improved Console"
"0021","+","yGTM - Gameplay Tweaks and Madness"
"0022","+","lStewieAl's Tweaks and Engine Fixes"
"0023","+","Aqua Performa - Strip Performance Fix"
"0024","+","Stewie Tweaks INI"
"0025","+","ShowOff xNVSE Plugin"
"0026","+","SUP NVSE Plugin"
"0027","+","OneTweak for Fallout New Vegas"
"0028","+","Collision Meshes"
"0029","+","Fog-based Object Culling"
"0030","+","zlib Updated - NVSE"
"0031","+","Mojave Raiders Patch"
"0032","+","update Collision Meshes FNV 1.6.3 to 1.6.4"
"0033","+","Low AP Effect for Custom Health and AP Visuals (Cyber Jam)"
"0034","+","New Vegas Mesh Improvement Mod"
"0035","+","Meshes and Collision - Totally Enhanced Nifs (MAC-TEN)"
"0036","+","Iron Sights Aligned"
"0037","+","ActorCause Save Bloat Fix"
"0038","+","Fast Weapon Lag Fix"
"0039","+","Arizona Army Patch"
"0040","+","Consistent weapon spread"
"0041","+","Vanilla Weapon Scale Fix"
"0042","+","HIPControl - Weapon Idle Position Adjuster - ESPless"
"0043","+","Mojave Raiders"
"0044","+","ISControl"
"0045","+","FOV Slider"
"0046","+","KEYWORDS"
"0047","+","NVB1Patch"
"0048","+","AWO Lend-Lease - Lee-Enfield - B42 Optics Patch"
"0049","+","Patch Main And Pause Menus Overhaul"
"0050","+","NVBII Version 1 dot 47 Standalone (Patch)"
"0051","+","v1-02 Patch"
"0052","+","Console Paste"
"0053","+","Cyberware 2281"
"0054","+","Just Loot Menu DoF - ESPless"
"0055","+","Just Bullet Time DoF - ESPless"
"0056","+","JAM - Just Assorted Mods"
"0057","+","B42 Quickthrow patch"
"0058","+","Base Object Swapper"
"0059","+","AWO - Trench Repeater"
"0060","+","AWO - Trench Repeater - NVTS patch"
"0061","+","AWO - Trench Repeater - B42 Optics Patch"
"0062","+","B42 Optics Aligned - Anniversary"
"0063","+","AWO - MG42"
"0064","+","Ani_Desert Eagle kNVSE Set- Another Millenia Patch"
"0065","+","AWO - MG42 - update"
"0066","+","AWO - MG42 - B42 Optics Patch"
"0067","+","tactapack B42 Optics Patch"
"0068","+","Updated Another Mil B42 Optics Update"
"0069","+","Another Millenia and Addon - B42 Optics Patch"
"0070","+","B42 Optics - Real Time Reflections Patch"
"0071","+","B42 Optics NV Patches"
"0072","+","Supplementary Weapons Pack Patch"
"0073","+","Immersive Recoil Ammo Data"
"0074","+","Death's Last Whisper - Angel of Death Update - Texture Fix"
"0075","+","NVBII TOTNW 2.0 Patch"
"0076","+","NVBIII Version .954 PATCH"
"0077","+","NVBII Version 1 dot 47 Standalone"
"0078","+","Someguy Series 2 dot 0"
"0079","+","The Someguy Series Revamped"
"0080","+","DesertersFortress_Update"
"0081","+","VATS Lag Fix"
"0082","+","Threshold"
"0083","+","Weapon Pack Patches - ESPless"
"0084","+","yUI-User interface"
"0085","+","UIO - User Interface Organizer"
"0086","+","MCM BugFix 2"
"0087","+","The Mod Configuration Menu"
"0088","+","Consistent Pip-Boy Icons v5 - Framework Plugin"
"0089","+","Consistent Pip-Boy Icons v5 - Apparel"
"0090","+","Trooper Overhaul Main File"
"0091","+","Sapper Leg Fix"
"0092","+","Consistent Pip-Boy Icons v4"
"0093","+","Advanced Recon HD Icons"
"0094","+","Helmet Overlay"
"0095","+","1.2.1a Hotfix"
"0096","+","Main And Pause Menus Overhaul"
"0097","+","Melee Hitstop Effects"
"0098","+","JSRS Sound Mod Main File"
"0099","+","Sound Extender"
"0100","+","Viewmodel Shake Fix - NVSE"
"0101","+","DSOAL - True 3D Sound for Headphones (HRTF mod)"
"0102","+","Bullet Snap Redux - Espless"
"0103","+","MNTLs Energy Weapons Sound Pack"
"0104","+","All Explosion Sounds Overhaul BSA and YUP Patch"
"0105","+","BallistX Patch Collection"
"0106","+","ADS - Backpack - Jump Sound Effects MONO"
"0107","+","Empty Clicks"
"0108","+","Animated TVs with Sound"
"0109","+","Interior Rain"
"0110","+","Iron Sights Recoil Anims"
"0111","+","Iron Sight Inertia - espless"
"0112","+","Smooth True Ironsights"
"0113","+","Animated Ingestibles (english)"
"0114","+","AWO - musket"
"0115","+","AWO LL - Lee-Enfield (updated LL)"
"0116","+","AWO - musket mesh fix (Musket)"
"0117","+","Serviamnon - AWO MG42 machine gun animation"
"0118","+","Volare Complete quest and the boomers will be using it"
"0119","+","New Vegas Animation Overhaul Guns"
"0120","+","Combined melee animation pack"
"0121","+","Animated Sleeping"
"0122","+","Ani_Desert Eagle kNVSE Set"
"0123","+","Hit - Power Armor Pip-Boy Anim"
"0124","+","Hit - B42 Interact Animation Pack"
"0125","+","B42 Interact"
"0126","+","Immersive Weapon Swap ESPLess"
"0127","+","Frozen Hit Rockomotion"
"0128","+","Subtle Camera Motion"
"0129","+","ySI - Sorting Ycons"
"0130","+","ySI - Sorting Icons - Autumn Leaves patch"
"0131","+","ySI - Assorted Fixes"
"0132","+","ySI - Colorful Icons Fix"
"0133","+","ySI - Pick Up Prompts"
"0134","+","Item Cards"
"0135","+","Viewmodel Recoil 0.308"
"0136","+","B42 Inertia"
"0137","+","Walking Inertia"
"0138","+","Dramatic Inertia - 3rd Person Movement Overhaul"
"0139","+","Bullet Tracers For New vegas"
"0140","+","B42 Dropmag and One in the chamber"
"0141","+","Dramatic Staggering"
"0142","+","Realistic Equip and Unequip Sounds"
"0143","+","Better Stand Up Animation"
"0144","+","Ragdolls"
"0145","+","Immersive Recoil 2.4.1"
"0146","+","Realistic Movement - 2023 Update"
"0147","+","Realistic AI Movement 1.0"
"0148","+","B42 Inspect - aka Animated Ammo and Weapon Condition Checking"
"0149","+","Custom Health and AP Visuals"
"0150","+","Colorful Inventory Ycons"
"0151","+","Weapon Requirements System"
"0152","+","Charisma alters Companion Limit"
"0153","+","Hardcore Charisma (ShowOff NVSE)"
"0154","+","sweet perk overhaul"
"0155","+","Better Charisma"
"0156","+","More Perks Reimagined"
"0157","+","B42 Loot - Animated Physical Item Pickup - ESPless"
"0158","+","Three-perk Bounty"
"0159","+","Caravan Guard"
"0160","+","Mojave Express Courier Delivery Work - Primm"
"0161","+","Radiant Infinium"
"0162","+","Enhanced Camera"
"0163","+","Sticky Ragdoll Camera"
"0164","+","NPCs use Aid Items"
"0165","+","Checkpoint Gary"
"0166","+","Mojave NPCs"
"0167","+","Cook-Cook In His Castle"
"0168","+","More Useful Books (english)"
"0169","+","Great Khans' Toughness Increased"
"0170","+","BallistX - Internal and External Ballistics"
"0171","+","Laser Weapon Iron Sights"
"0172","+","JIP Selective-Fire"
"0173","+","Alternative Endurance Health Regen"
"0174","+","B42 Melee Bash"
"0175","+","Melee VATS Animation Restoration"
"0176","+","Weightless Junk - Fixed"
"0177","+","b42 Cabot's Quest"
"0178","+","PerkPackPlus"
"0179","+","Leave No Witnesses"
"0180","+","NPCs Can Miss"
"0181","+","Collectable Sonar"
"0182","+","Collectible Canteens"
"0183","+","SnowglobePerks"
"0184","+","Functional Post Game Ending"
"0185","+","Shiloh DS - Color Survival Map & Icons"
"0186","+","Shiloh DS - Clean Pipboy Screen"
"0187","+","AmaccurzerO's Animated Mojave"
"0188","+","Damage Threshold"
"0189","+","Hunting Revolver Iron Sights"
"0190","+","JIP Companions Command and Control"
"0191","+","Clockwork Vegas - Calendar Overhaul and Time-based Mechanics"
"0192","+","Anti-Materiel Rifle Iron Sights"
"0193","+","unDeath - Death Alternative"
"0194","+","Windows of the Mojave"
"0195","+","Adv Recon Stealth Armor - EASIER STEALTH"
"0196","+","Armed to the Teeth - Redux"
"0197","+","Permanent Weapon Shells"
"0198","+","NPCs Sprint kNVSE - ESPless"
"0199","+","Stealth Suit Controls"
"0200","+","Stealthsuit mkII with Glowmaps"
"0201","+","Recent Loot Log"
"0202","+","B42 Notify"
"0203","+","B42 Descriptions"
"0204","+","B42 Wristwatch"
"0205","+","B42 Quickthrow - an alternative grenade hotkey mod"
"0206","+","Roleplayers Alternative Start Fallout New Vegas"
"0207","+","Retrievable Throwables Reforged"
"0208","+","Realtime Weapon Modding System"
"0209","+","Helpless Falling"
"0210","+","Sniper Rifle Iron Sights"
"0211","+","Limitless Stats"
"0212","+","NPCs Use Ammo NV YUP"
"0213","+","Fast V.A.T.S. and Kill Camera"
"0214","+","Real Time Reflections - INI"
"0215","+","Real Time Reflections"
"0216","+","CyberJAM"
"0217","+","Perk Icons Vanilla Resolution (Cyber Jam)"
"0218","+","Cyberware 2281 - B42 Quickthrow Patch"
"0219","+","Another Millenia Shop Add-on"
"0220","+","Glacier Glasses"
"0221","+","Real Reticles"
"0222","+","Custom Scope Overlays for B42 Optics"
"0223","+","Martialize"
"0224","+","Manual Reload"
"0225","+","Ricochet - espless"
"0226","+","Gore Dismember and Explode Edits"
"0227","+","Gore Dismember and Explode Edits LE"
"0228","+","Autumn Leaves"
"0229","+","Death's Last Whisper - Hugs AND Death"
"0230","+","Eve Dialogue for New Vegas Bounties 1 (Original)"
"0231","+","Eve Dialogue for New Vegas Bounties 2"
"0232","+","New Vegas Killer"
"0233","+","Of Truth and Lies - Main Files"
"0234","+","Crossover Content for Death's Last Whisper"
"0235","+","The Better Angels"
"0236","+","New Vegas Bounties I"
"0237","+","New Vegas Bounties II"
"0238","+","New Vegas Bounties III"
"0239","+","King of the Ring"
"0240","+","Russell"
"0241","+","The Inheritance"
"0242","+","Deserters Fortress"
"0243","+","Deserters Fortress Update with Demi story add on"
"0244","+","Caliber Based Damage - espless"
"0245","+","B42 Optics"
"0246","+","CaliberZL"
"0247","+","CaliberX EMS update"
"0248","+","CaliberX"
"0249","+","Sweet Dynamic Detection System - CaliberZL Patch"
"0250","+","Improved Lighting Shaders"
"0251","+","NV - Energy Visuals Plus 2"
"0252","+","Increased Bullet Impact LOD"
"0253","+","Depth of Field Fix"
"0254","+","Muzzle Flash Light Fix"
"0255","+","Consistent Pip-Boy Icons v5 - Weapons"
"0256","+","High Resolution Screens"
"0257","+","Consistent Pip-Boy Icons v5 - Items"
"0258","+","Titans of The New West"
"0259","+","NIGHTMARE FIENDS - A Junkie Overhaul"
"0260","+","update for Sadist Armor"
"0261","+","Scorched sierra power armor without bear"
"0262","+","ARIZONA SLAVE ARMY - A Legion Overhaul"
"0263","+","NCR Trooper Overhaul_beta"
"0264","+","Bone Harvester - Tribal Cannibal"
"0265","+","Classic Adobe Red Rock Canyon"
"0266","+","Classic Fallout inspired Jackals - Armour only"
"0267","+","Greaser-Style Greasers"
"0268","+","Ending Slideshows Ultimate Edition Overhaul"
"0269","+","Lumen - NV"
"0270","+","Heat Haze"
"0271","+","Elegant Sunglare Retexture"
"0272","+","Cloud Upgrade"
"0273","+","Radiation Visuals"
"0274","+","Weathers Revised"
"0275","+","Climate Control NVSE"
"0276","+","3D Rain"
"0277","+","Mojave Nights"
"0278","+","Cloud Shadows"
"0279","+","Afterglow"
"0280","+","Glowing Ghosts - Happy Little Holograms Emit Light"
"0281","+","General Lighting Overhaul"
"0282","+","Strip Lighting Overhaul"
"0283","+","Lucky 38 Lights Redone"
"0284","+","A Little More Lamplight"
"0285","+","Interior Lighting Overhaul"
"0286","+","More Powerful Service Rifle"
"0287","+","Climate Control - Rain"
"0288","+","Dynamic Depth-Of-Field - ESPless"
"0289","+","Armor for Companions"
"0290","+","B42 Bows"
"0291","+","Modern Ambient Temperature"
"0292","+","NAWEMO - NPCs use Ammo Variants and Weapon Mods"
"0293","+","Advanced Recon - Main File 1 - TECH"
"0294","+","Advanced Recon - Main File 2 - GEAR"
"0295","+","ZL Armaments Remastered"
"0296","+","Tactapack"
"0297","+","Another Millenia Gun Add-on"
"0298","+","Another Millenia"
"0299","+","Lonesome Road Unique Equipment"
"0300","+","Canvas Backpacks - FNV"
"0301","+","Sweet 6 Shooter Perk Pack NV Version"
"0302","+","FNV Fat Stacks"
"0303","+","FNV Functional Benny's Lighter"
"0304","+","The Quantum Trigger"
"0305","+","Advanced Recon Stealth Armor"
"0306","+","El Sepulturero - The Cursed Shovel"
"0307","+","Lil Bomber"
"0308","+","Advanced Recon Riot Gear Helmets"
"0309","+","Better Stealth Suit Mk II"
"0310","+","Weapon Mods Expanded"
"0311","+","Proton Sword"
"0312","+","White Gloves Have White Gloves"
"0313","+","Doc Mitchell Lab Coat (No Bandanna)"
"0314","+","Mojave express messenger bag"
"0315","+","Advanced Recon Glacier Glasses"
"0316","+","Supplementary Weapons Pack"
"0317","+","PipBoyToPSVITA"
"0318","+","MWRWP USP45"
"0319","+","Enhanced Movement"
"0320","+","Enhanced Movement INI"
"0321","+","Postman_uniform"
"0322","+","Oven Cooker - ESPless"
"0323","+","Knights of the Mojave (Brotherhood Knights expanded)"
"0324","+","True Electrified Riot Gear"
"0325","+","NV Novac Apartment"
"0326","+","Sierra Madre Grand Entrance"
"0327","+","The Sink - Simple Overhaul"
"0328","+","NCR Chemtroopers (Sodaz Trench Raiders inspired)"
"0329","+","Challenges Tracker"
"0330","+","Sneak Vignette"
"0331","+","No PipBoy in Power Armor"
"0332","+","NCR Salute - Espless"
"0333","+","Pip-Boy UI Tweaks"
"0334","+","Sweet Dynamic Detection System"
"0335","+","M1903A3 Springfield Redux"
"0336","+","Stun Batton"
"0337","+","AKIRAMORI Tactical Gloves"
"0338","+","Drowning Visuals"
"0339","+","Animated Workbench - ESPless"
"0340","+","AK-50"
"0341","+","AK50 - B42 Optics Patch"
"0342","+","AK50 - Update 1.1"
"0343","+","ATMOS Ambience Overhaul"
"0344","+","Longer Weather Transitions nvse"
"0345","+","Caps and Scraps Pawn"
"0346","+","Perk Styled CCC Icons"
"0347","+","Concept Art Loading Screens - TTW 3.3.X supported"
"0348","+","Aid Addon - Unofficial Icon Edits"
"0349","+","Mojave Treasures of the Sierra Madre"
"0350","+","Hoover Dam Jets Restored and Distant"
"0351","+","REB's Average Food Replacer (No Esp)"
"0352","+","The Jackal"
"0353","+","Jackal 13mm Dropmag"
"0354","+","Jackal 13mm Hellsing ARMS kNVSE set"
"0355","+","454 Casul"
"0356","+","Kerberos Panzer Police Jin Roh armor"
"0357","+","Kerberos Thermal Nightvision addon"
"0358","+","Power armor less DT"
"0359","+","One HUD - oHUD"
"0360","+","Increased Experience"
"0361","+","Smooth HUD - Immersive Transitions (ESPless)"
"0362","+","Swift Learner 10 Ranks"
"0363","+","Browning M2067 PIMG"
"0364","+","Crafting XP - ESPless"
"0365","+","Browning M2067 PIMG Updated ESP"
"0366","+","Simple AI Merge"
"0367","+","Performance Of The Gods"
"0368","+","Improved AI (Navmesh Overhaul Mod)"
"0369","+","Leveled DLC Delay"
"0370","+","Merc Armor Buffed - ESPless"
"0371","+","Agility Actually Matters - ESPless"
"0372","+","Perception-Based Dynamic DoF - ESPless"
"0373","+","Working Camera"
"0374","+","Simple Player Journal - espless"
"0375","+","Fixed Repconn Entrance"
"0376","+","The Final Resting Place - A Lucky 38 Control Room Overhaul"
"0377","+","Goodsprings - IDIMW"
"0378","+","Another Cooked Salisbury Steak"
"0379","+","Diagonal movement"
"0380","+","Skeleton by MadAce (Ragdoll mod compat)"
"0381","+","NVCS"
"0382","+","NV Compatibility Skeleton"
"0383","+","Vanilla UI Plus Patch"
"0384","+","Vanilla UI Plus (New Vegas)"
submitted by Author-Author908 to FalloutMods [link] [comments]


2024.05.17 03:17 Novel-Builder8868 First bike for a skinny girl: Z650RS?

First bike for a skinny girl: Z650RS?
My daughter is about to buy her first motorcycle. She really likes retro style bikes and is looking at the Z650RS (she also likes it because our family name is Kawasaki :)
We’re trying to figure out if it’s going to be too much bike for her. It weighs 423 lbs and has a seat height of 31.5”. My daughter is 5’5” (with shoes on) and 115 lbs. She can stand over the bike with her heels about 2” off the ground. I guess we could lower it if that’s a problem.
Other bikes she’s looked at are the Kawasaki Eliminator and Royal Enfield Bullet 350. The Eliminator is 35 lbs lighter and the seat is 2.5” lower. But she’s less interested in a cruiser-style bike. The Bullet is 73 lbs lighter, but we read some mixed things about that particular model.
She doesn’t want to settle for a bike she doesn’t really want, so she keeps coming back to the Z650RS. We can buy one locally for $7000 (a 2023). Do you think she’ll regret getting a bike that heavy?
https://preview.redd.it/u5a6cnas1w0d1.jpg?width=1744&format=pjpg&auto=webp&s=69f8b9f7a0b7dc52c52fa89eff7f187bcebeb98c
submitted by Novel-Builder8868 to Kawasaki [link] [comments]


2024.05.16 20:17 Author-Author908 Whenever I try to get close to the strip or fiend territory my game either freezes or gives me a out of memory error [FNV]

I need help figuring out which mods to delete so I can alleviate this from happening again so tell me which mods do I need to delete just so I can be able to enter fiend territory or the strip
Mod list:

Mod_Priority,#Mod_Status,#Mod_Name

"0000","+","DLC: TribalPack"
"0001","+","DLC: OldWorldBlues"
"0002","+","DLC: MercenaryPack"
"0003","+","DLC: LonesomeRoad"
"0004","+","DLC: HonestHearts"
"0005","+","DLC: GunRunnersArsenal"
"0006","+","DLC: DeadMoney"
"0007","+","DLC: ClassicPack"
"0008","+","DLC: CaravanPack"
"0009","+","NVAC - New Vegas Anti Crash"
"0010","+","JohnnyGuitarNVSE"
"0011","+","JIP LN NVSE Plugin"
"0012","+","New Vegas Tick Fix"
"0013","+","JSawyer Ultimate Edition"
"0014","+","Mod Limit Fix"
"0015","+","Unofficial Patch NVSE Plus"
"0016","+","AnhNVSE"
"0017","+","kNVSE Animation Plugin"
"0018","+","Infinite Loading Screen Fix"
"0019","+","Yukichigai Unofficial Patch - YUP"
"0020","+","Improved Console"
"0021","+","yGTM - Gameplay Tweaks and Madness"
"0022","+","lStewieAl's Tweaks and Engine Fixes"
"0023","+","Stewie Tweaks INI"
"0024","+","ShowOff xNVSE Plugin"
"0025","+","SUP NVSE Plugin"
"0026","+","OneTweak for Fallout New Vegas"
"0027","+","Collision Meshes"
"0028","+","Mojave Raiders Patch"
"0029","+","update Collision Meshes FNV 1.6.3 to 1.6.4"
"0030","+","Low AP Effect for Custom Health and AP Visuals (Cyber Jam)"
"0031","+","New Vegas Mesh Improvement Mod"
"0032","+","Meshes and Collision - Totally Enhanced Nifs (MAC-TEN)"
"0033","+","Iron Sights Aligned"
"0034","+","Fast Weapon Lag Fix"
"0035","+","Arizona Army Patch"
"0036","+","Consistent weapon spread"
"0037","+","Vanilla Weapon Scale Fix"
"0038","+","HIPControl - Weapon Idle Position Adjuster - ESPless"
"0039","+","Mojave Raiders"
"0040","+","ISControl"
"0041","+","FOV Slider"
"0042","+","KEYWORDS"
"0043","+","NVB1Patch"
"0044","+","AWO Lend-Lease - Lee-Enfield - B42 Optics Patch"
"0045","+","Patch Main And Pause Menus Overhaul"
"0046","+","NVBII Version 1 dot 47 Standalone (Patch)"
"0047","+","v1-02 Patch"
"0048","+","Console Paste"
"0049","+","Cyberware 2281"
"0050","+","Just Loot Menu DoF - ESPless"
"0051","+","Just Bullet Time DoF - ESPless"
"0052","+","JAM - Just Assorted Mods"
"0053","+","B42 Quickthrow patch"
"0054","+","Base Object Swapper"
"0055","+","AWO - Trench Repeater"
"0056","+","AWO - Trench Repeater - NVTS patch"
"0057","+","AWO - Trench Repeater - B42 Optics Patch"
"0058","+","B42 Optics Aligned - Anniversary"
"0059","+","AWO - MG42"
"0060","+","Ani_Desert Eagle kNVSE Set- Another Millenia Patch"
"0061","+","AWO - MG42 - update"
"0062","+","AWO - MG42 - B42 Optics Patch"
"0063","+","tactapack B42 Optics Patch"
"0064","+","Updated Another Mil B42 Optics Update"
"0065","+","Another Millenia and Addon - B42 Optics Patch"
"0066","+","B42 Optics - Real Time Reflections Patch"
"0067","+","B42 Optics NV Patches"
"0068","+","Supplementary Weapons Pack Patch"
"0069","+","Immersive Recoil Ammo Data"
"0070","+","Death's Last Whisper - Angel of Death Update - Texture Fix"
"0071","+","NVBII TOTNW 2.0 Patch"
"0072","+","NVBIII Version .954 PATCH"
"0073","+","NVBII Version 1 dot 47 Standalone"
"0074","+","Someguy Series 2 dot 0"
"0075","+","The Someguy Series Revamped"
"0076","+","DesertersFortress_Update"
"0077","+","VATS Lag Fix"
"0078","+","Threshold"
"0079","+","Weapon Pack Patches - ESPless"
"0080","+","yUI-User interface"
"0081","+","UIO - User Interface Organizer"
"0082","+","MCM BugFix 2"
"0083","+","The Mod Configuration Menu"
"0084","+","Consistent Pip-Boy Icons v5 - Framework Plugin"
"0085","+","Consistent Pip-Boy Icons v5 - Apparel"
"0086","+","Trooper Overhaul Main File"
"0087","+","Sapper Leg Fix"
"0088","+","Consistent Pip-Boy Icons v4"
"0089","+","Advanced Recon HD Icons"
"0090","+","Helmet Overlay"
"0091","+","1.2.1a Hotfix"
"0092","+","Main And Pause Menus Overhaul"
"0093","+","Melee Hitstop Effects"
"0094","+","JSRS Sound Mod Main File"
"0095","+","Sound Extender"
"0096","+","Viewmodel Shake Fix - NVSE"
"0097","+","DSOAL - True 3D Sound for Headphones (HRTF mod)"
"0098","+","Bullet Snap Redux - Espless"
"0099","+","MNTLs Energy Weapons Sound Pack"
"0100","+","All Explosion Sounds Overhaul BSA and YUP Patch"
"0101","+","BallistX Patch Collection"
"0102","+","ADS - Backpack - Jump Sound Effects MONO"
"0103","+","Empty Clicks"
"0104","+","Animated TVs with Sound"
"0105","+","Interior Rain"
"0106","+","Iron Sights Recoil Anims"
"0107","+","Iron Sight Inertia - espless"
"0108","+","Smooth True Ironsights"
"0109","+","Animated Ingestibles (english)"
"0110","+","AWO - musket"
"0111","+","AWO LL - Lee-Enfield (updated LL)"
"0112","+","AWO - musket mesh fix (Musket)"
"0113","+","Serviamnon - AWO MG42 machine gun animation"
"0114","+","Volare Complete quest and the boomers will be using it"
"0115","+","New Vegas Animation Overhaul Guns"
"0116","+","Combined melee animation pack"
"0117","+","Animated Sleeping"
"0118","+","Ani_Desert Eagle kNVSE Set"
"0119","+","Hit - Power Armor Pip-Boy Anim"
"0120","+","Hit - B42 Interact Animation Pack"
"0121","+","B42 Interact"
"0122","+","Immersive Weapon Swap ESPLess"
"0123","+","Frozen Hit Rockomotion"
"0124","+","Subtle Camera Motion"
"0125","+","ySI - Sorting Ycons"
"0126","+","ySI - Sorting Icons - Autumn Leaves patch"
"0127","+","ySI - Assorted Fixes"
"0128","+","ySI - Colorful Icons Fix"
"0129","+","ySI - Pick Up Prompts"
"0130","+","Item Cards"
"0131","+","Viewmodel Recoil 0.308"
"0132","+","B42 Inertia"
"0133","+","Walking Inertia"
"0134","+","Dramatic Inertia - 3rd Person Movement Overhaul"
"0135","+","Bullet Tracers For New vegas"
"0136","+","B42 Dropmag and One in the chamber"
"0137","+","Dramatic Staggering"
"0138","+","Realistic Equip and Unequip Sounds"
"0139","+","Better Stand Up Animation"
"0140","+","Ragdolls"
"0141","+","Immersive Recoil 2.4.1"
"0142","+","Realistic Movement - 2023 Update"
"0143","+","Realistic AI Movement 1.0"
"0144","+","B42 Inspect - aka Animated Ammo and Weapon Condition Checking"
"0145","+","Custom Health and AP Visuals"
"0146","+","Colorful Inventory Ycons"
"0147","+","Weapon Requirements System"
"0148","+","Charisma alters Companion Limit"
"0149","+","Hardcore Charisma (ShowOff NVSE)"
"0150","+","sweet perk overhaul"
"0151","+","Better Charisma"
"0152","+","More Perks Reimagined"
"0153","+","B42 Loot - Animated Physical Item Pickup - ESPless"
"0154","+","Three-perk Bounty"
"0155","+","Caravan Guard"
"0156","+","Mojave Express Courier Delivery Work - Primm"
"0157","+","Radiant Infinium"
"0158","+","Enhanced Camera"
"0159","+","Sticky Ragdoll Camera"
"0160","+","NPCs use Aid Items"
"0161","+","Checkpoint Gary"
"0162","+","Mojave NPCs"
"0163","+","Cook-Cook In His Castle"
"0164","+","More Useful Books (english)"
"0165","+","Great Khans' Toughness Increased"
"0166","+","BallistX - Internal and External Ballistics"
"0167","+","Laser Weapon Iron Sights"
"0168","+","JIP Selective-Fire"
"0169","+","Alternative Endurance Health Regen"
"0170","+","B42 Melee Bash"
"0171","+","Melee VATS Animation Restoration"
"0172","+","Weightless Junk - Fixed"
"0173","+","b42 Cabot's Quest"
"0174","+","PerkPackPlus"
"0175","+","Leave No Witnesses"
"0176","+","NPCs Can Miss"
"0177","+","Collectable Sonar"
"0178","+","Collectible Canteens"
"0179","+","SnowglobePerks"
"0180","+","Functional Post Game Ending"
"0181","+","Shiloh DS - Color Survival Map & Icons"
"0182","+","Shiloh DS - Clean Pipboy Screen"
"0183","+","Boones Spotter Perk Enhanced"
"0184","+","Slightly Faster Targeting"
"0185","+","AmaccurzerO's Animated Mojave"
"0186","+","Damage Threshold"
"0187","+","Hunting Revolver Iron Sights"
"0188","+","JIP Companions Command and Control"
"0189","+","Clockwork Vegas - Calendar Overhaul and Time-based Mechanics"
"0190","+","Anti-Materiel Rifle Iron Sights"
"0191","+","unDeath - Death Alternative"
"0192","+","Windows of the Mojave"
"0193","+","Adv Recon Stealth Armor - EASIER STEALTH"
"0194","+","Armed to the Teeth - Redux"
"0195","+","Permanent Weapon Shells"
"0196","+","NPCs Sprint kNVSE - ESPless"
"0197","+","Stealth Suit Controls"
"0198","+","Stealthsuit mkII with Glowmaps"
"0199","+","Recent Loot Log"
"0200","+","B42 Notify"
"0201","+","B42 Descriptions"
"0202","+","B42 Wristwatch"
"0203","+","B42 Quickthrow - an alternative grenade hotkey mod"
"0204","+","Roleplayers Alternative Start Fallout New Vegas"
"0205","+","Retrievable Throwables Reforged"
"0206","+","Realtime Weapon Modding System"
"0207","+","Helpless Falling"
"0208","+","Sniper Rifle Iron Sights"
"0209","+","Limitless Stats"
"0210","+","NPCs Use Ammo NV YUP"
"0211","+","Fast V.A.T.S. and Kill Camera"
"0212","+","Real Time Reflections - INI"
"0213","+","Real Time Reflections"
"0214","+","CyberJAM"
"0215","+","Perk Icons Vanilla Resolution (Cyber Jam)"
"0216","+","Cyberware 2281 - B42 Quickthrow Patch"
"0217","+","Another Millenia Shop Add-on"
"0218","+","Glacier Glasses"
"0219","+","Real Reticles"
"0220","+","Custom Scope Overlays for B42 Optics"
"0221","+","Martialize"
"0222","+","Manual Reload"
"0223","+","Ricochet - espless"
"0224","+","Gore Dismember and Explode Edits"
"0225","+","Gore Dismember and Explode Edits LE"
"0226","+","Autumn Leaves"
"0227","+","Death's Last Whisper - Hugs AND Death"
"0228","+","Eve Dialogue for New Vegas Bounties 1 (Original)"
"0229","+","Eve Dialogue for New Vegas Bounties 2"
"0230","+","New Vegas Killer"
"0231","+","Of Truth and Lies - Main Files"
"0232","+","Crossover Content for Death's Last Whisper"
"0233","+","The Better Angels"
"0234","+","New Vegas Bounties I"
"0235","+","New Vegas Bounties II"
"0236","+","New Vegas Bounties III"
"0237","+","King of the Ring"
"0238","+","Russell"
"0239","+","The Inheritance"
"0240","+","Deserters Fortress"
"0241","+","Deserters Fortress Update with Demi story add on"
"0242","+","Caliber Based Damage - espless"
"0243","+","B42 Optics"
"0244","+","CaliberZL"
"0245","+","CaliberX update"
"0246","+","CaliberX"
"0247","+","Sweet Dynamic Detection System - CaliberZL Patch"
"0248","+","Improved Lighting Shaders"
"0249","+","NV - Energy Visuals Plus 2"
"0250","+","Increased Bullet Impact LOD"
"0251","+","Depth of Field Fix"
"0252","+","Muzzle Flash Light Fix"
"0253","+","Consistent Pip-Boy Icons v5 - Weapons"
"0254","+","High Resolution Screens"
"0255","+","Consistent Pip-Boy Icons v5 - Items"
"0256","+","Titans of The New West"
"0257","+","NIGHTMARE FIENDS - A Junkie Overhaul"
"0258","+","update for Sadist Armor"
"0259","+","Scorched sierra power armor without bear"
"0260","+","ARIZONA SLAVE ARMY - A Legion Overhaul"
"0261","+","NCR Trooper Overhaul_beta"
"0262","+","Bone Harvester - Tribal Cannibal"
"0263","+","Classic Adobe Red Rock Canyon"
"0264","+","Classic Fallout inspired Jackals - Armour only"
"0265","+","Greaser-Style Greasers"
"0266","+","Ending Slideshows Ultimate Edition Overhaul"
"0267","+","Lumen - NV"
"0268","+","Elegant Sunglare Retexture"
"0269","+","Cloud Upgrade"
"0270","+","Radiation Visuals"
"0271","+","Weathers Revised"
"0272","+","Climate Control NVSE"
"0273","+","3D Rain"
"0274","+","Mojave Nights"
"0275","+","Cloud Shadows"
"0276","+","Afterglow"
"0277","+","Glowing Ghosts - Happy Little Holograms Emit Light"
"0278","+","General Lighting Overhaul"
"0279","+","Strip Lighting Overhaul"
"0280","+","Lucky 38 Lights Redone"
"0281","+","A Little More Lamplight"
"0282","+","Interior Lighting Overhaul"
"0283","+","More Powerful Service Rifle"
"0284","+","Climate Control - Rain"
"0285","+","Dynamic Depth-Of-Field - ESPless"
"0286","+","Heat Haze"
"0287","+","Armor for Companions"
"0288","+","B42 Bows"
"0289","+","Modern Ambient Temperature"
"0290","+","NAWEMO - NPCs use Ammo Variants and Weapon Mods"
"0291","+","Advanced Recon - Main File 1 - TECH"
"0292","+","Advanced Recon - Main File 2 - GEAR"
"0293","+","ZL Armaments Remastered"
"0294","+","Tactapack"
"0295","+","Another Millenia Gun Add-on"
"0296","+","Another Millenia"
"0297","+","Lonesome Road Unique Equipment"
"0298","+","Canvas Backpacks - FNV"
"0299","+","Sweet 6 Shooter Perk Pack NV Version"
"0300","+","FNV Fat Stacks"
"0301","+","FNV Functional Benny's Lighter"
"0302","+","The Quantum Trigger"
"0303","+","Advanced Recon Stealth Armor"
"0304","+","El Sepulturero - The Cursed Shovel"
"0305","+","Lil Bomber"
"0306","+","Advanced Recon Riot Gear Helmets"
"0307","+","Better Stealth Suit Mk II"
"0308","+","Weapon Mods Expanded"
"0309","+","Proton Sword"
"0310","+","White Gloves Have White Gloves"
"0311","+","Doc Mitchell Lab Coat (No Bandanna)"
"0312","+","Mojave express messenger bag"
"0313","+","Advanced Recon Glacier Glasses"
"0314","+","Supplementary Weapons Pack"
"0315","+","PipBoyToPSVITA"
"0316","+","MWRWP USP45"
"0317","+","Enhanced Movement"
"0318","+","Enhanced Movement INI"
"0319","+","Postman_uniform"
"0320","+","Oven Cooker - ESPless"
"0321","+","Knights of the Mojave (Brotherhood Knights expanded)"
"0322","+","True Electrified Riot Gear"
"0323","+","NV Novac Apartment"
"0324","+","Sierra Madre Grand Entrance"
"0325","+","The Sink - Simple Overhaul"
"0326","+","NCR Chemtroopers (Sodaz Trench Raiders inspired)"
"0327","+","Challenges Tracker"
"0328","+","Sneak Vignette"
"0329","+","No PipBoy in Power Armor"
"0330","+","NCR Salute - Espless"
"0331","+","Pip-Boy UI Tweaks"
"0332","+","Sweet Dynamic Detection System"
"0333","+","M1903A3 Springfield Redux"
"0334","+","Stun Batton"
"0335","+","AKIRAMORI Tactical Gloves"
"0336","+","Drowning Visuals"
"0337","+","Animated Workbench - ESPless"
"0338","+","AK-50"
"0339","+","AK50 - B42 Optics Patch"
"0340","+","AK50 - Update 1.1"
"0341","+","ATMOS Ambience Overhaul"
"0342","+","Longer Weather Transitions nvse"
"0343","+","Caps and Scraps Pawn"
"0344","+","Perk Styled CCC Icons"
"0345","+","Concept Art Loading Screens - TTW 3.3.X supported"
"0346","+","Aid Addon - Unofficial Icon Edits"
"0347","+","Mojave Treasures of the Sierra Madre"
"0348","+","Hoover Dam Jets Restored and Distant"
"0349","+","REB's Average Food Replacer (No Esp)"
"0350","+","Global Imposter Region"
"0351","+","The Jackal"
"0352","+","Jackal 13mm Dropmag"
"0353","+","Jackal 13mm Hellsing ARMS kNVSE set"
"0354","+","454 Casul"
"0355","+","Kerberos Panzer Police Jin Roh armor"
"0356","+","Kerberos Thermal Nightvision addon"
"0357","+","Power armor less DT"
"0358","+","One HUD - oHUD"
"0359","+","Smooth HUD - Immersive Transitions (ESPless)"
"0360","+","Browning M2067 PIMG"
"0361","+","Browning M2067 PIMG Updated ESP"
"0362","+","Simple AI Merge"
"0363","+","Improved AI (Navmesh Overhaul Mod)"
"0364","+","Leveled DLC Delay"
"0365","+","Merc Armor Buffed - ESPless"
"0366","+","Agility Actually Matters - ESPless"
"0367","+","Perception-Based Dynamic DoF - ESPless"
"0368","+","Working Camera"
"0369","+","Simple Player Journal - espless"
"0370","+","Fixed Repconn Entrance"
"0371","+","The Final Resting Place - A Lucky 38 Control Room Overhaul"
"0372","+","Goodsprings - IDIMW"
"0373","+","Another Cooked Salisbury Steak"
"0374","+","Diagonal movement"
"0375","+","Skeleton by MadAce (Ragdoll mod compat)"
"0376","+","NVCS"
"0377","+","NV Compatibility Skeleton"
"0378","+","Vanilla UI Plus Patch"
"0379","+","Vanilla UI Plus (New Vegas)"
submitted by Author-Author908 to FalloutMods [link] [comments]


2024.05.16 16:44 Author-Author908 I need Help of which mods to delete [FNV]

Whenever I go into fiend territory and new Vegas I somehow get either memory errors or my screen freezes which mods should I delete?
Edit 1: I have the 4gb patcher installed but to further elaborate on the issues at hand. I also have some lod-esk load issues where areas or certain buildings go from low quality to high quality in an instant but when I'm in some very dense areas of the map with buildings it just freezes or tells me that I have run out of memory.
Mods:

Mod_Priority,#Mod_Status,#Mod_Name

"0000","+","DLC: TribalPack"
"0001","+","DLC: OldWorldBlues"
"0002","+","DLC: MercenaryPack"
"0003","+","DLC: LonesomeRoad"
"0004","+","DLC: HonestHearts"
"0005","+","DLC: GunRunnersArsenal"
"0006","+","DLC: DeadMoney"
"0007","+","DLC: ClassicPack"
"0008","+","DLC: CaravanPack"
"0009","+","NVAC - New Vegas Anti Crash"
"0010","+","JohnnyGuitarNVSE"
"0011","+","JIP LN NVSE Plugin"
"0012","+","New Vegas Tick Fix"
"0013","+","JSawyer Ultimate Edition"
"0014","+","Mod Limit Fix"
"0015","+","Unofficial Patch NVSE Plus"
"0016","+","AnhNVSE"
"0017","+","kNVSE Animation Plugin"
"0018","+","Infinite Loading Screen Fix"
"0019","+","Yukichigai Unofficial Patch - YUP"
"0020","+","Improved Console"
"0021","+","yGTM - Gameplay Tweaks and Madness"
"0022","+","lStewieAl's Tweaks and Engine Fixes"
"0023","+","Stewie Tweaks INI"
"0024","+","ShowOff xNVSE Plugin"
"0025","+","SUP NVSE Plugin"
"0026","+","OneTweak for Fallout New Vegas"
"0027","+","Collision Meshes"
"0028","+","Mojave Raiders Patch"
"0029","+","update Collision Meshes FNV 1.6.3 to 1.6.4"
"0030","+","Low AP Effect for Custom Health and AP Visuals (Cyber Jam)"
"0031","+","New Vegas Mesh Improvement Mod"
"0032","+","Meshes and Collision - Totally Enhanced Nifs (MAC-TEN)"
"0033","+","Iron Sights Aligned"
"0034","+","Fast Weapon Lag Fix"
"0035","+","Arizona Army Patch"
"0036","+","Consistent weapon spread"
"0037","+","Vanilla Weapon Scale Fix"
"0038","+","HIPControl - Weapon Idle Position Adjuster - ESPless"
"0039","+","Mojave Raiders"
"0040","+","ISControl"
"0041","+","FOV Slider"
"0042","+","KEYWORDS"
"0043","+","NVB1Patch"
"0044","+","AWO Lend-Lease - Lee-Enfield - B42 Optics Patch"
"0045","+","Patch Main And Pause Menus Overhaul"
"0046","+","NVBII Version 1 dot 47 Standalone (Patch)"
"0047","+","v1-02 Patch"
"0048","+","Console Paste"
"0049","+","Cyberware 2281"
"0050","+","Just Loot Menu DoF - ESPless"
"0051","+","Just Bullet Time DoF - ESPless"
"0052","+","JAM - Just Assorted Mods"
"0053","+","B42 Quickthrow patch"
"0054","+","Base Object Swapper"
"0055","+","AWO - Trench Repeater"
"0056","+","AWO - Trench Repeater - NVTS patch"
"0057","+","AWO - Trench Repeater - B42 Optics Patch"
"0058","+","B42 Optics Aligned - Anniversary"
"0059","+","AWO - MG42"
"0060","+","Ani_Desert Eagle kNVSE Set- Another Millenia Patch"
"0061","+","AWO - MG42 - update"
"0062","+","AWO - MG42 - B42 Optics Patch"
"0063","+","tactapack B42 Optics Patch"
"0064","+","Updated Another Mil B42 Optics Update"
"0065","+","Another Millenia and Addon - B42 Optics Patch"
"0066","+","B42 Optics - Real Time Reflections Patch"
"0067","+","B42 Optics NV Patches"
"0068","+","Supplementary Weapons Pack Patch"
"0069","+","Immersive Recoil Ammo Data"
"0070","+","Death's Last Whisper - Angel of Death Update - Texture Fix"
"0071","+","NVBII TOTNW 2.0 Patch"
"0072","+","NVBIII Version .954 PATCH"
"0073","+","NVBII Version 1 dot 47 Standalone"
"0074","+","Someguy Series 2 dot 0"
"0075","+","The Someguy Series Revamped"
"0076","+","DesertersFortress_Update"
"0077","+","VATS Lag Fix"
"0078","+","Threshold"
"0079","+","Weapon Pack Patches - ESPless"
"0080","+","yUI-User interface"
"0081","+","UIO - User Interface Organizer"
"0082","+","MCM BugFix 2"
"0083","+","The Mod Configuration Menu"
"0084","+","Consistent Pip-Boy Icons v5 - Framework Plugin"
"0085","+","Consistent Pip-Boy Icons v5 - Apparel"
"0086","+","Trooper Overhaul Main File"
"0087","+","Sapper Leg Fix"
"0088","+","Consistent Pip-Boy Icons v4"
"0089","+","Advanced Recon HD Icons"
"0090","+","Helmet Overlay"
"0091","+","1.2.1a Hotfix"
"0092","+","Main And Pause Menus Overhaul"
"0093","+","Melee Hitstop Effects"
"0094","+","JSRS Sound Mod Main File"
"0095","+","Sound Extender"
"0096","+","Viewmodel Shake Fix - NVSE"
"0097","+","DSOAL - True 3D Sound for Headphones (HRTF mod)"
"0098","+","Bullet Snap Redux - Espless"
"0099","+","MNTLs Energy Weapons Sound Pack"
"0100","+","All Explosion Sounds Overhaul BSA and YUP Patch"
"0101","+","BallistX Patch Collection"
"0102","+","ADS - Backpack - Jump Sound Effects MONO"
"0103","+","Empty Clicks"
"0104","+","Animated TVs with Sound"
"0105","+","Interior Rain"
"0106","+","Iron Sights Recoil Anims"
"0107","+","Iron Sight Inertia - espless"
"0108","+","Smooth True Ironsights"
"0109","+","Animated Ingestibles (english)"
"0110","+","AWO - musket"
"0111","+","AWO LL - Lee-Enfield (updated LL)"
"0112","+","AWO - musket mesh fix (Musket)"
"0113","+","Serviamnon - AWO MG42 machine gun animation"
"0114","+","Volare Complete quest and the boomers will be using it"
"0115","+","New Vegas Animation Overhaul Guns"
"0116","+","Combined melee animation pack"
"0117","+","Animated Sleeping"
"0118","+","Ani_Desert Eagle kNVSE Set"
"0119","+","Hit - Power Armor Pip-Boy Anim"
"0120","+","Hit - B42 Interact Animation Pack"
"0121","+","B42 Interact"
"0122","+","Immersive Weapon Swap ESPLess"
"0123","+","Frozen Hit Rockomotion"
"0124","+","Subtle Camera Motion"
"0125","+","ySI - Sorting Ycons"
"0126","+","ySI - Sorting Icons - Autumn Leaves patch"
"0127","+","ySI - Assorted Fixes"
"0128","+","ySI - Colorful Icons Fix"
"0129","+","ySI - Pick Up Prompts"
"0130","+","Item Cards"
"0131","+","Viewmodel Recoil 0.308"
"0132","+","B42 Inertia"
"0133","+","Walking Inertia"
"0134","+","Dramatic Inertia - 3rd Person Movement Overhaul"
"0135","+","Bullet Tracers For New vegas"
"0136","+","B42 Dropmag and One in the chamber"
"0137","+","Dramatic Staggering"
"0138","+","Realistic Equip and Unequip Sounds"
"0139","+","Better Stand Up Animation"
"0140","+","Ragdolls"
"0141","+","Immersive Recoil 2.4.1"
"0142","+","Realistic Movement - 2023 Update"
"0143","+","Realistic AI Movement 1.0"
"0144","+","B42 Inspect - aka Animated Ammo and Weapon Condition Checking"
"0145","+","Custom Health and AP Visuals"
"0146","+","Colorful Inventory Ycons"
"0147","+","Weapon Requirements System"
"0148","+","Charisma alters Companion Limit"
"0149","+","Hardcore Charisma (ShowOff NVSE)"
"0150","+","sweet perk overhaul"
"0151","+","Better Charisma"
"0152","+","More Perks Reimagined"
"0153","+","B42 Loot - Animated Physical Item Pickup - ESPless"
"0154","+","Three-perk Bounty"
"0155","+","Caravan Guard"
"0156","+","Mojave Express Courier Delivery Work - Primm"
"0157","+","Radiant Infinium"
"0158","+","Enhanced Camera"
"0159","+","Sticky Ragdoll Camera"
"0160","+","NPCs use Aid Items"
"0161","+","Checkpoint Gary"
"0162","+","Mojave NPCs"
"0163","+","Cook-Cook In His Castle"
"0164","+","More Useful Books (english)"
"0165","+","Great Khans' Toughness Increased"
"0166","+","BallistX - Internal and External Ballistics"
"0167","+","Laser Weapon Iron Sights"
"0168","+","JIP Selective-Fire"
"0169","+","Alternative Endurance Health Regen"
"0170","+","B42 Melee Bash"
"0171","+","Melee VATS Animation Restoration"
"0172","+","Weightless Junk - Fixed"
"0173","+","b42 Cabot's Quest"
"0174","+","PerkPackPlus"
"0175","+","Leave No Witnesses"
"0176","+","NPCs Can Miss"
"0177","+","Collectable Sonar"
"0178","+","Collectible Canteens"
"0179","+","SnowglobePerks"
"0180","+","Functional Post Game Ending"
"0181","+","Shiloh DS - Color Survival Map & Icons"
"0182","+","Shiloh DS - Clean Pipboy Screen"
"0183","+","Boones Spotter Perk Enhanced"
"0184","+","Slightly Faster Targeting"
"0185","+","AmaccurzerO's Animated Mojave"
"0186","+","Damage Threshold"
"0187","+","Hunting Revolver Iron Sights"
"0188","+","JIP Companions Command and Control"
"0189","+","Clockwork Vegas - Calendar Overhaul and Time-based Mechanics"
"0190","+","Anti-Materiel Rifle Iron Sights"
"0191","+","unDeath - Death Alternative"
"0192","+","Windows of the Mojave"
"0193","+","Adv Recon Stealth Armor - EASIER STEALTH"
"0194","+","Armed to the Teeth - Redux"
"0195","+","Permanent Weapon Shells"
"0196","+","NPCs Sprint kNVSE - ESPless"
"0197","+","Stealth Suit Controls"
"0198","+","Stealthsuit mkII with Glowmaps"
"0199","+","Recent Loot Log"
"0200","+","B42 Notify"
"0201","+","B42 Descriptions"
"0202","+","B42 Wristwatch"
"0203","+","B42 Quickthrow - an alternative grenade hotkey mod"
"0204","+","Roleplayers Alternative Start Fallout New Vegas"
"0205","+","Retrievable Throwables Reforged"
"0206","+","Realtime Weapon Modding System"
"0207","+","Helpless Falling"
"0208","+","Sniper Rifle Iron Sights"
"0209","+","Limitless Stats"
"0210","+","NPCs Use Ammo NV YUP"
"0211","+","Fast V.A.T.S. and Kill Camera"
"0212","+","Real Time Reflections - INI"
"0213","+","Real Time Reflections"
"0214","+","CyberJAM"
"0215","+","Perk Icons Vanilla Resolution (Cyber Jam)"
"0216","+","Cyberware 2281 - B42 Quickthrow Patch"
"0217","+","Another Millenia Shop Add-on"
"0218","+","Glacier Glasses"
"0219","+","Real Reticles"
"0220","+","Custom Scope Overlays for B42 Optics"
"0221","+","Martialize"
"0222","+","Manual Reload"
"0223","+","Ricochet - espless"
"0224","+","Gore Dismember and Explode Edits"
"0225","+","Gore Dismember and Explode Edits LE"
"0226","+","Autumn Leaves"
"0227","+","Death's Last Whisper - Hugs AND Death"
"0228","+","Eve Dialogue for New Vegas Bounties 1 (Original)"
"0229","+","Eve Dialogue for New Vegas Bounties 2"
"0230","+","New Vegas Killer"
"0231","+","Of Truth and Lies - Main Files"
"0232","+","Crossover Content for Death's Last Whisper"
"0233","+","The Better Angels"
"0234","+","New Vegas Bounties I"
"0235","+","New Vegas Bounties II"
"0236","+","New Vegas Bounties III"
"0237","+","King of the Ring"
"0238","+","Russell"
"0239","+","The Inheritance"
"0240","+","Deserters Fortress"
"0241","+","Deserters Fortress Update with Demi story add on"
"0242","+","Caliber Based Damage - espless"
"0243","+","B42 Optics"
"0244","+","CaliberZL"
"0245","+","CaliberX update"
"0246","+","CaliberX"
"0247","+","Sweet Dynamic Detection System - CaliberZL Patch"
"0248","+","Improved Lighting Shaders"
"0249","+","NV - Energy Visuals Plus 2"
"0250","+","Increased Bullet Impact LOD"
"0251","+","Depth of Field Fix"
"0252","+","Muzzle Flash Light Fix"
"0253","+","Consistent Pip-Boy Icons v5 - Weapons"
"0254","+","High Resolution Screens"
"0255","+","Consistent Pip-Boy Icons v5 - Items"
"0256","+","Titans of The New West"
"0257","+","NIGHTMARE FIENDS - A Junkie Overhaul"
"0258","+","update for Sadist Armor"
"0259","+","Scorched sierra power armor without bear"
"0260","+","ARIZONA SLAVE ARMY - A Legion Overhaul"
"0261","+","NCR Trooper Overhaul_beta"
"0262","+","Bone Harvester - Tribal Cannibal"
"0263","+","Classic Adobe Red Rock Canyon"
"0264","+","Classic Fallout inspired Jackals - Armour only"
"0265","+","Greaser-Style Greasers"
"0266","+","Ending Slideshows Ultimate Edition Overhaul"
"0267","+","Lumen - NV"
"0268","+","Elegant Sunglare Retexture"
"0269","+","Cloud Upgrade"
"0270","+","Radiation Visuals"
"0271","+","Weathers Revised"
"0272","+","Climate Control NVSE"
"0273","+","3D Rain"
"0274","+","Mojave Nights"
"0275","+","Cloud Shadows"
"0276","+","Afterglow"
"0277","+","Glowing Ghosts - Happy Little Holograms Emit Light"
"0278","+","General Lighting Overhaul"
"0279","+","Strip Lighting Overhaul"
"0280","+","Lucky 38 Lights Redone"
"0281","+","A Little More Lamplight"
"0282","+","Interior Lighting Overhaul"
"0283","+","More Powerful Service Rifle"
"0284","+","Climate Control - Rain"
"0285","+","Dynamic Depth-Of-Field - ESPless"
"0286","+","Heat Haze"
"0287","+","Armor for Companions"
"0288","+","B42 Bows"
"0289","+","Modern Ambient Temperature"
"0290","+","NAWEMO - NPCs use Ammo Variants and Weapon Mods"
"0291","+","Advanced Recon - Main File 1 - TECH"
"0292","+","Advanced Recon - Main File 2 - GEAR"
"0293","+","ZL Armaments Remastered"
"0294","+","Tactapack"
"0295","+","Another Millenia Gun Add-on"
"0296","+","Another Millenia"
"0297","+","Lonesome Road Unique Equipment"
"0298","+","Canvas Backpacks - FNV"
"0299","+","Sweet 6 Shooter Perk Pack NV Version"
"0300","+","FNV Fat Stacks"
"0301","+","FNV Functional Benny's Lighter"
"0302","+","The Quantum Trigger"
"0303","+","Advanced Recon Stealth Armor"
"0304","+","El Sepulturero - The Cursed Shovel"
"0305","+","Lil Bomber"
"0306","+","Advanced Recon Riot Gear Helmets"
"0307","+","Better Stealth Suit Mk II"
"0308","+","Weapon Mods Expanded"
"0309","+","Proton Sword"
"0310","+","White Gloves Have White Gloves"
"0311","+","Doc Mitchell Lab Coat (No Bandanna)"
"0312","+","Mojave express messenger bag"
"0313","+","Advanced Recon Glacier Glasses"
"0314","+","Supplementary Weapons Pack"
"0315","+","PipBoyToPSVITA"
"0316","+","MWRWP USP45"
"0317","+","Enhanced Movement"
"0318","+","Enhanced Movement INI"
"0319","+","Postman_uniform"
"0320","+","Oven Cooker - ESPless"
"0321","+","Knights of the Mojave (Brotherhood Knights expanded)"
"0322","+","True Electrified Riot Gear"
"0323","+","NV Novac Apartment"
"0324","+","Sierra Madre Grand Entrance"
"0325","+","The Sink - Simple Overhaul"
"0326","+","NCR Chemtroopers (Sodaz Trench Raiders inspired)"
"0327","+","Challenges Tracker"
"0328","+","Sneak Vignette"
"0329","+","No PipBoy in Power Armor"
"0330","+","NCR Salute - Espless"
"0331","+","Pip-Boy UI Tweaks"
"0332","+","Sweet Dynamic Detection System"
"0333","+","M1903A3 Springfield Redux"
"0334","+","Stun Batton"
"0335","+","AKIRAMORI Tactical Gloves"
"0336","+","Drowning Visuals"
"0337","+","Animated Workbench - ESPless"
"0338","+","AK-50"
"0339","+","AK50 - B42 Optics Patch"
"0340","+","AK50 - Update 1.1"
"0341","+","ATMOS Ambience Overhaul"
"0342","+","Longer Weather Transitions nvse"
"0343","+","Caps and Scraps Pawn"
"0344","+","Perk Styled CCC Icons"
"0345","+","Concept Art Loading Screens - TTW 3.3.X supported"
"0346","+","Aid Addon - Unofficial Icon Edits"
"0347","+","Mojave Treasures of the Sierra Madre"
"0348","+","Hoover Dam Jets Restored and Distant"
"0349","+","REB's Average Food Replacer (No Esp)"
"0350","+","Global Imposter Region"
"0351","+","The Jackal"
"0352","+","Jackal 13mm Dropmag"
"0353","+","Jackal 13mm Hellsing ARMS kNVSE set"
"0354","+","454 Casul"
"0355","+","Kerberos Panzer Police Jin Roh armor"
"0356","+","Kerberos Thermal Nightvision addon"
"0357","+","Power armor less DT"
"0358","+","One HUD - oHUD"
"0359","+","Smooth HUD - Immersive Transitions (ESPless)"
"0360","+","Browning M2067 PIMG"
"0361","+","Browning M2067 PIMG Updated ESP"
"0362","+","Simple AI Merge"
"0363","+","Improved AI (Navmesh Overhaul Mod)"
"0364","+","Leveled DLC Delay"
"0365","+","Merc Armor Buffed - ESPless"
"0366","+","Agility Actually Matters - ESPless"
"0367","+","Perception-Based Dynamic DoF - ESPless"
"0368","+","Working Camera"
"0369","+","Simple Player Journal - espless"
"0370","+","Fixed Repconn Entrance"
"0371","+","The Final Resting Place - A Lucky 38 Control Room Overhaul"
"0372","+","Goodsprings - IDIMW"
"0373","+","Another Cooked Salisbury Steak"
"0374","+","Diagonal movement"
"0375","+","Skeleton by MadAce (Ragdoll mod compat)"
"0376","+","NVCS"
"0377","+","NV Compatibility Skeleton"
"0378","+","Vanilla UI Plus Patch"
"0379","+","Vanilla UI Plus (New Vegas)"
submitted by Author-Author908 to FalloutMods [link] [comments]


2024.05.14 13:58 chintu_banarasi Royal Enfield Classic 350, New Bullet 350 or Hunter?

My height is 5'3. I ride about 25km daily. Which one will be good?
submitted by chintu_banarasi to royalenfield [link] [comments]


2024.05.14 02:04 Mzabes12 Bullet information request.

Bullet information request.
Apologies in advance if im doing this wrong or im just dumb… While visiting Fort Funston beach near San Fran I came across what appears to be a very old bullet. After more research it matched many other confederate Enfield bullets. Seemed odd to find right on the coast of California but after more research I found out there were confederate vessels that would try to pirate gold leaving the bay so I thought there may be chance this is actually a confederate bullet found on the cliffs outside of the San Fran bay.
Any help is appreciated, and again sorry if I’m completely wrong here. Thanks!
submitted by Mzabes12 to CIVILWAR [link] [comments]


2024.05.12 11:30 Feeling-Bar8474 I found this number on my enfield bullet engine 171883, what does that means?

I found this number on my enfield bullet engine 171883, what does that means? submitted by Feeling-Bar8474 to royalenfield [link] [comments]


2024.05.11 13:37 1osamaisback1 Today I chased down Royal Enfield Scrambler 650, Guerrilla 450 and a Classic 350 Bobber.

TL;DR - Chased down in the sense, I was riding like a 4th in their clique, in a more professional way unlike a squid, although the Guerrilla guy was squiding a little, but he was clean with it.
I was returning back to my home after visiting my friends in kalpakkam in my D400 filled to the brim. I spotted 3 guys with jackets cruising past me. Obviously, I wanted to follow them and see how good they drive. They were like 60% aggressive on the traffic but they never scared or shocked the traffic.
I was driving in between guerrilla and the Bobber but that, scrambler had too much power, he just left us kids play in the back.
I couldn't get a good look on the guerilla but i remember seeing it having the whole tail section of the Guerrilla looked like 70% of a Duke 200 2015 models. I really had a good look on The Bobber as it was really slower in the batch. It was really a cooler version of the current Bullet, it didn't have any rear seat. The essence of the original Royal Enfield has been perfectly engraved on this new design. It's not too aggressively different looking than current Bullet. But new one looks like a vintage collection piece. Guerrilla had really cool headlights. Like the ones that modified lights where there like 4 tubes of CFL lights, but a little more like a street legal version. like same design but the DRLs are achieved by internal reflection.
I never could see the Scrambler at all, I have not seen that design up close.
submitted by 1osamaisback1 to indianbikes [link] [comments]


2024.05.11 11:45 Impossible-Motor2102 The attitude you got after sitting on Enfield is what makes you Royal.

The attitude you got after sitting on Enfield is what makes you Royal.
Enjoying this sweet not ear piercing thump after eliminating air leakage problem in my Royal Enfield bullet 350 electra bs6 EFI with upswept silencer installed 🤩🤩…..upswept silencer is of classic 500cc EFI 2012 model…..let me know how’s the thump and did you liked it or not?
submitted by Impossible-Motor2102 to u/Impossible-Motor2102 [link] [comments]


2024.05.08 13:27 Fireserpent7 Preston not interactable(bug)

After completing the Tenpines Bluff quest and turning it in, i went through the dialogue in which preston makes you the general and becomes available as a follower, he would not follow me and was just standing still even if i gave him a command, i can't interact with him and he doesn't say anything when i try, i recruited codsworth and told it to send preston to sanctuary (where i am) and now when i try to interact with him nothing happens, no voice lines, nothing. Would be super grateful if someone could help me out, i tried googling it and tried all the solutions i could find doing that to no avail.
Mod List:
20 Leagues Under the Sea
Achievements Mod Enable
Address Library
America Rising 2
Anotherone Sten MkII
Aquila Eng
Amor and Weapon Keywords Community Resource v8.6.0
Balanced Survival Quicksave - FO4hotkey Version
Beretta M9A3 - 2k Textures
BH StG44 Assault Rifle - 2k
Bullet Counted Reload - Patches - BCR-LeeEnfield
Bullet Counted Reload - Patches- BCR-MisriahArmory-45TacShotgun By vwtrotky
Bullet Counted Reload - Patches - BCR-Mosin
Bullet Counted Reload - v.2.00
Campsite - Simple Wasteland Camping
Chaotic Sun
Chaotic Sun - CS Update 0.1d
Chaotic Sun - IAF Patch
Crime and Punishment
Cross_GoreCrits_91g
Dak's Assault Rifle Replacer REDUX (remesh) - Machine Gun Remesh
Def_Widgets_Core
Depravity - A Harmless Bit of Fun - Depravity
Diary of a Madman
Disable Companion Collision
DLL (Native mod) Loader - loader-v.2. zip
Encounter Zone Racalculation
Enhanced Blood Textures - EBT_Basic v101
Everyone's Best Friend (Dogmeat and Companion At Same Time - No Console - No Hack) Everyone's best friend v3.0.0
Existence 2.0
Fallout 4 Script Extender (F4SE)
Falllout Priority Next Gen - CPU Performance FPS Optimizer - Fallout Priority (3.4.0)
FallUI - HUD
FallUI - Inventory
FATE Installer-1-4-0 .zip
FN 502
FO4 Hotkeys - option 1 - Full - v1.2
Galaxy News Radio (Fully Voiced and Very Immersive New Radio Station) - Galaxy News Radio v3.1
Gore Overhaul 3.0 -Reload-
Hearts of Darkness Main
High FPS Physis Fix
HUDFramework 1.0f
Immersive Animation Framework
Immersive Cube Maps-35133-1-1-1540945625 .rar
Immersive Fast Travel Extended
Institute Technology Overhaul - Weapons
Laser Reanimation
Lee Enfield No. 4 Mk. 1 1.5
Lewis Gun 1.0.1 - ESP
Long Save Bug Fix - GCBugFix Release 0.1
Lore Friendly 5.56 Collection 1.3
Lore Friendly 5.56 Collection Tactical Reload Patch - LoreFriendly556TRpatch-62364-3-0-0-1658334505
MAIM -Wounds Bleeding Pain Meds and Headshots - MAIM 2.2 Installer
MAIM HUD - Modern and Minimal FallUI HUD Preset - MAIM HUD 1.0
Misraih Armory - Main
Mod Configuration Menu 1.39(Currently non-fuctional)
Mosin Nagant - Sniper Rifle v1.1
MOTM - Stoner Rifle-25 - Knights Armaments = Glock 17 MOS-Glock 18 - 1. SR-25 - Main
Move (Get Out the Way)
Munitions - An Ammo Expansion
Munitions - Official Patch Repository
Nuka-World Reborn
Outcasts and Remnants
Realistic
Realistic Ragdolls and Force
Remington Model 870 Shotgun
Remington New Army Revolver and Carabine
Rickety Restored Sanctuary Bridge - Initial Release
Rise of the Commonwealth for Sim Settlements 2
Robco Patcher
RU556 - Assault Rifle v3.0
Scar Family - Main
See Through Scopes 2.5.3
SettlementMenuManagerMainFile
Sim Settlements 2: Chapter 3 All Chapter Pack
Skibadaa Weapon Pack REDUX v1.2d
South of the Sea - Atoms Storm
Start Me Up -Alternate Start and Dialogue Overhaul - Patch for Nuka World - Normal Dialogue Prompts
Start Me Up - Normal Dialogue Prompts - version 6.1
Survival Options v1.7.1
Survival stats widgets - DEF_WIDGETS_SURVIVAL1
Tactical Reload Framework
The Cat's Meow
the Fens Sheriff's Department - Main and Plugin
The Fens Sheriff's Department - Textures
True Storms - Wasteland Edition (Thunder-Rain-Weather Redone) - Nuka World Plus Far Harbor Add-On
True Storms - Wasteland Editions (Thunder-Rain-Weather Redone) - True Storms 1.4.2
Uneducated Shooter
Unofficial Fallout 4 Patch
Vivid Fallout - All in One - Best Choice
War Of The Commonwealth - Spawns- Custom Enemy Loadouts- Factions Vertibirds and MORE -Custimizable- v. 1.4
Wearable Backpacks and Pouches
Welcome to Goodneighbor
Workshop Framework
ZENIT RE-REDUX - AK-74M - AKM - AK-12 - Main Mod
end of mod list
https://reddit.com/link/1cn27f2/video/re6zl7mzy6zc1/player
submitted by Fireserpent7 to Fallout [link] [comments]


2024.05.07 20:32 DevilXPuzzler Where do I find service manuals for bikes?

Hi all, recently run into problems with my 2009 Thunderbird 350, including a broken main shaft. Since the bike is so old, and I have other modes of transport, I want to take a crack at playing and fixing it myself as a project. Does anyone know where I can find the service manual for this specific bike or other royal enfield bikes? I have the service manual for a Royal Enfield Bullet 500 from when my father used to ride and fix it himself, any recommendations on how I can do the same? Thank you tl:dr; bike broke, want to fix myself, where can i find service manual?
submitted by DevilXPuzzler to indianbikes [link] [comments]


2024.05.07 17:24 TacoHaus [Fo4] AI Mods that don't scale enemy difficulty? OR Help with finding a mod that is scaling my difficulty to an insane amount.

As stated in the title I'm looking for a more immersive AI mod that doesn't scale enemies to a ridiculous level. I work a lot and like to casually play Fallout 4 feeling like a god. I don't want to struggle to fight with a sting wing because it's scaled for someone that wants it to 1 hit them or make the combat super difficult. I just wanna chill, be able to annihilate my enemies, but not have them vanilla and completely braindead when I start clappin.
Mods I've used that didn't give me what I want or I couldn't find a way to adjust them to my needs are: REAL AI (absolute garbage, enemies 1 hitting me from literally across the map, NPCs traveling 1000 miles like Vanessa Carlton just to kill a mole rap), Combat AI Empowered (still getting shit on right out of the vault by Sanctuary bloatflies)
My Load Order generated by LOOT (which is probably most likely a culprit in my difficulties But it's been incredibly stable and I'd prefer not to fuck with it too much). If there is a mod in here that is making things more complicated for my gameplay difficulty I can't find it.
TL;DR looking for a AI mod that doesn't make enemies smarter but not mercilessly difficult or survival difficulty. I play on Very Easy, because after a stressful day work I want an absolute cakewalk for a rpg.
submitted by TacoHaus to FalloutMods [link] [comments]


2024.05.06 18:02 CarelessEquivalent3 Modern classic bike suggestions

A couple of years ago I decided to get a scooter as a cheap form of transport. I honestly had no passion for riding, I just wanted to be able to get to work on time but I've fallen in love with it since. The two years on my IBT are nearly up, I originally did it on a scooter so I'm restricted to automatics so I think once it's up I'll do it again on a bike.
I honestly know very little about bikes but I love the look of the royal Enfield bullet 350 standard black but about 99% of my driving is done in the city, I've read that they're probably a bit too heavy for this type of riding.
Any suggestions for a similar style bike that might be better suited to city roads? With most of my driving being in the city power isn't real a huge deal for me, even the 125 scooter does what I need it to do, if I could buy a brand new gn125 I would 😂 I love the retro look of them. I still want to keep it light as possible for the slow moving traffic although with a bit of an increase I'd be able to venture a bit further.
submitted by CarelessEquivalent3 to MotoIRELAND [link] [comments]


2024.05.04 20:28 Cyrus_Black1 Small Arms of the Bear and Lone Star

This isn't any grandiose scenario about alternate wars or nations. Just my best attempt at a Forgotten Weapons style history of two fictional nation's small arms from the 1830s to the modern day.
Disclaimer: I would have added multiple flairs considering this post covers the mid 1800s to the present, but since I could only add one I went with Post 1900s. I do hope that is the correct one for this post.
Introduction
The California Republic and Republic of Texas are two nations linked in shared history and struggle. Both were founded by alliances of American immigrants and local Californio and Tejano dissidents that joined together and fought for their freedom against the unstable and often dictatorial Mexican central government of the 1830s and 1840s. In their fights for independence, the Bear and Lone Star Republics adopted many different weapons over the years. In this we will chronicle the different small arms used from the earliest days of each nation’s military to the modern day.
Part 1: Independence to the Great War
Arms of Independence: 1835-1848
We begin with each nation's fight for independence. As we will come to see, through the 19th century, both California and Texas would mirror each other with weapons adoption. Additionally, internal weapons development would be rare throughout this time period as well. For the most part, both nations would use a collection of whatever they could get their hands on in terms of infantry small arms.
There were three principle firearms employed by the Bear Flag and Lone Star Rebels; the American Model of 1816 Springfield Musket, the Spanish M1752 Musket, and the India Pattern Brown Bess. These also included examples of all the variants of said firearms. The M1816 and M1752 were by far the most common as many of the fighting men owned their own weapons, however the India Pattern Brown Bess was heavily used by regular Mexican forces during the Texas and California Revolutions, so it’s unsurprising that captured examples made their way into the ranks of the rebels.
It should also be said that during both wars, the United States did happily supply the Rebels with arms, powder, and munitions. This would make the Model 1816 the most common arm used by either nation by the late 1840s. It’s ironic really, as in 1848 the Californians would turn the arms supplied to them against their former American benefactors when the U.S. attempted to annex the fledgling state in 1848.
Standardization and Modernization: 1848-1867
Following the Californians stunning victory over the American Army at the Battle of Lake Tahoe, the sister Republics of Texas and California would solidify their independence as the latter was quickly recognized by the Great Powers of Europe, and the former would see the defeat and collapse of the pro-annexation political parties in government. It’s during this time that both nations looked to standardize and modernize their weapons.
Texas had begun this process during the late 1830s and early 1840s, however they were unable to truly begin standardizing on a weapon until just before the outbreak of the Californian Revolution in 1845. Texas’ first true standard weapon would be a variation of the aforementioned Model of 1816 Springfield, namely the caplock Model of 1842 Springfield Musket. While still a smoothbore design, this weapon would bring the Texan Military up to date with their contemporaries. It would take Texas several years, but by 1849 their entire military would be equipped with the new weapon.
California began its modernization campaign during the tenure of its second President, Joshua Stevens and continued under the third, Mauricio Valdez, a span of time between 1850 and 1872. Both were military men, Stevens having served in both the Texan and Californian Revolutions, while Valdez had been an officer in the Alta California Militia before leading a mutiny and joining the rebels. They both recognized the need for a standard arm if the young republic was to defend itself. Like Texas they had taken several years and trial several different weapons, including the 1853 Enfield and 1854 Lorenz, but ultimately they would choose the Model of 1855 Springfield due mostly in part to the ease of procurement given their proximity to the U.S. One major request they made however was the removal of the tape primer system the Springfield Armory had been experimenting with, and the installation of a traditional caplock mechanism. Texas would soon follow suit and adopt the new Model of 1855. The weapon for its faults had a distinct advantage over their 1842s, it was a rifle musket and thus offered greater range and accuracy than the smoothbore 1842.
The Model of 1855 would never fully outfit either the Texan or Californian militaries, but it would contribute a significant minority of small arms equipped to infantry. The Model of 1855 would be quickly superseded by the Model of 1861 Springfield, which would come to be the standard arm of both nation’s military. There was a complication however, considering the U.S. was in the midst of the Civil War and couldn’t spare rifles to sell to foreign nations. To remedy this issue, both nations would purchase the license and tooling to build the rifles themselves. This would be the first time either nation would produce their own rifles themselves.
The 1842, 1855, and 1861 would serve Californian and Texan troops well during the War of the American Alliance, which lasted from 1863-1867, and saw California and Texas intervene in the Franco-Mexican War to assist Mexico from being subjugated by France and Austria. Also, while officially neutral, many independent Californian and Texan volunteers would take these rifles with them to fight in the American Civil War on the side of the Union and Confederacy respectively.
During this time of standardization there was an attempt by both nations to standardize the arms of their officer corps. During the era of the Revolutions from 1835 to 1848, officers used what they could get their hands on much like the rank and file infantryman, everything from full length rifles to flintlock pistols, and early revolvers. Two revolvers would be unofficially adopted by both nations during this time period, both Colt designs, the 1851 Colt Navy and later the 1860 Colt Army. I say “unofficially” because these were popular firearms purchased by the officers themselves and were never truly standard issue. It wouldn’t be until the early 1870s when a standard side arm was adopted by either California or Texas.
Breech Loader Revolution: 1867-1894
Following the end of the American Civil War and War of the American Alliance in 1865 and 1867 respectively, the Californians and Texans began to look at further modernization of their small arm, and for the first time this would also include their cavalry forces. Up until now California and Texas have outfitted their Cavalry forces very differently from each other, with the former employing large numbers of Lancers and Hussars, and the latter simply equipping their cavalry with the infantry musket. Both would experience issues with their respective doctrines during the War of the American Alliance as massed Cavalry charges were slowly becoming obsolete and long infantry rifles were not very practical for use on horseback.
California had employed Lancers and Hussars in their military over Dragoons due mainly in part to the success they had with both types of troop during their war of independence. Many Californios formed a corps of Lancers whose charge was deadly and used to great effect by Mauricio Valdez in his campaign down the central valley and pacific coast. On a similar note, Joshua Stevens led a guerrilla band of light cavalry on lightning raids throughout Eastern Alta California and Nuevo Mexico. After the war, these militia formations would be reorganized into regulars, the Crimson Lancers and Emerald Hussars.
Texas on the other hand operated an irregular band of horsemen, mostly a mixed formation of what could be considered hussars and mounted rifles, known as the Texas Legion. The Cavalry in Texas didn’t have as formidable a reputation as the Californian Cavalry, but still proved to be an effective fighting force during the revolutions of the 1830s and 1840s.
The Californians and Texans had been paying attention to military developments in both the American Civil War and in the wars of Europe. What they had seen was the widespread adoption of breech loading and repeating firearms. Each of their infantry forces would adopt breechloading conversions of the 1861 Springfield, The Model of 1866. These weapons however would see short service lives, and like the Model of 1855, would never come to fully equip either nation’s military. Instead, the weapon that became the iconic arm of the mid to late 19th century for the Bear and Lone Star would be the Model of 1873 Trapdoor Springfield, as well as the later iteration, the Model of 1881. Both would be adopted in the American .45-70 Cartridge.
When it came to their cavalry however, this is where both nations took a differing approach to arms procurement. Many Texan volunteers in the Confederate Army had been cavalrymen, famed for their lightning raids under the command of men like J.E.B Stuart and Nathan Bedford Forrest, and they had been quick to adopt short breech loading carbines, namely the Sharps Carbine, when they could get their hands on them. When these men returned to Texas after the war, quite a few had brought their new preferred weapon with them which prompted the Texan military to look into the firearm. After extensive testing and research of battlefield reports through the late 1860s, the Texan military would formally adopt the Sharps Carbine as their main cavalry arm in 1871. This coincided with the Texas Legion being reorganized into a force of regular Light Cavalry Dragoons and being renamed the Texas Rangers.
Californian Volunteers in the Union Army made up a single infantry brigade as well as a cavalry regiment. These were the “California Brigade,” made up of the 69th, 71st, 72nd, and 106th Pennsylvania, and the 2nd Massachusetts “California Hundred” Cavalry. These men had very different experiences in the war, with the Infantry becoming famed for their tenacity and discipline, while the cavalry would be notable for having a pair of Medal of Honor recipients during the war. In any case, to make a long story short, the men of the 2nd Mass had come to use both the sharps and spencer carbines during their service, and while both were well liked, the spencer was far more popular. Like the Taxan military, the Californian military would test both weapons, with President Valdez taking a personal liking to the Spencer. By 1869, California had chosen the Spencer as its standard cavalry arm and would purchase several thousand from the U.S. and begin licensed production as well. Like Texas, California would reorganize their Lancer and Hussar cavalry units into Dragoons, the renamed Crimson Dragoons operating as “Heavy” Cavalry and the Emerald Dragoons as “Light” Cavalry.
Both weapons would have a relatively short service life however as newer weapons developed in the 1870s would quickly surpass them. In 1876 Texas would adopt a carbine variant of their 1873 Rifles while California would adopt the 1876 Winchester Repeater in 1877, followed by the Models of 1886 and 1892 later on.
A weapon with a significantly longer service life would be the sidearm adopted during this time period by both nations. Both California and Texas held extensive trials during the early 1870s to finally standardize the sidearms of their officers and replace the collection of 1851 and 1860 Colt revolvers they operated. By 1875 this had resulted in both nations adopting the iconic Colt Single Action Army for their officer corps for both the infantry and cavalry. The Single Action Army would go on to have a long career in both nation’s militaries, serving a frontline role until 1895 and a reserve role until 1918.
The weapons adopted during this post war era would see little service beyond peacekeeping and garrison duty as between 1867 and 1912, no wars were fought involving either California or Texas.
Part 2: Weapons of the World Wars: 1894-1956
Rifles, Short Rifles, and Carbines
The late 1880s and early 1890s were a whirlwind for weapons development on the world stage. The invention of smokeless powder and the subsequent adoption of the 1886 Lebel by the French produced a dreadnought effect that would make all existing single shot and black powder firearms obsolete overnight. To their credit the Californian and Texan militaries would begin to shop around and trial many different firearms, but it would take many years before they would adopt new arms to outfit their soldiers. This would occur in 1894 in Texas and 1896 in California.
One thing both Texas and California would do would be to outfit their militaries with a single standard rifle, the infantry, cavalry, and navy (including marines) would all have a single rifle made in different patterns based on need. In Texas this took the form of the Model of 1894 “Lone Star” Rifle, a Texan contract Krag Jorgensen Rifle. All rifles would fire the same cartridge, the proprietary .30-30 Krag (aka .30 Texan), but all would be made in differing lengths. The 1894 “Army” had a 30 inch barrel, the “Navy” had a 27 inch barrel, and the Cavalry Carbine would have a 20 inch barrel.
California would adopt a variation of the American Model of 1895 Lee Navy in 1896. A small group of Californian military attaches had been present during the U.S. Navy trials of 1894-95 and quite liked the rifle. Following its adoption by the U.S they would approach James Paris Lee about purchasing a license to produce the firearm. After a short testing period they would adopt the weapon in three variations as the M96 Rifle in 6x60 Lee (aka. 6mm Lee Navy) . The M96 “Navy” would be unchanged from its American counterpart with a 28 inch barrel, while the “Army” would have a longer 32 inch barrel. The Cavalry Carbine would sport a 20 inch barrel.
Both the Texan Krag and Californian Lee would come to fully replace all their black powder firearms by the mid 1900s and would undergo some incremental changes. In the case of the Texan Krag, this took the form of the weapon being rechambered in the American .30-06 cartridge in 1907. This was done for two reasons; Reason number one being that .30 Texan had proven to be an underpowered cartridge for what the Texan Army wanted in their service rifle. During early tests and field trials all seemed fine, but with the rapid pace of firearms development, it had been outpaced by its contemporaries. Reason number two was that .30 Texan was not a spitzer bullet, it was a round-nosed type. With the aforementioned reason of it being underpowered, the Texan military opted to not update .30 Texan and just replace it all together. The newly minted Model 94/07 Rifles and Carbines would go on to serve the Texan Army well during their Joint Intervention in the Mexican Revolution with California as well as in the trenches of WW1 during their involvement from 1916-1918.
The M96 Lee would not be updated until after the aforementioned intervention in the Mexican Revolution and California’s annexation of the Baja California Peninsula. Like the Texan rifle, the Californians would update their ammunition, however instead of rechambering their rifles, they would update their ammunition to spitzer bullets, retroactively naming the early type “M1 Ball” and designating the new 6x60 spitzer ammunition as “M2 Ball.” Additionally, the Californian troops had issues with losing their extractors when field stripping and cleaning their firearms, so this update also saw the free floating extractor of the M96 seated in a track on the bolt, still allowing it to move, but without it falling out of the gun when removing the bolt. These new updates were developed in 1914 and formally adopted in 1915, giving the rifle with these updates the designation of M96/15.
Texas would have one final iteration of their “Lone Star” Krags developed in the mid 1920s and formally adopted in 1927. This iteration would be the “Lone Star” Short Rifle. The Texans had come to learn that having three different versions of your main weapon wasn’t necessary anymore. World War 1 had proven cavalry to be mostly obsolete beyond reconnaissance and garrison duties, so a short Carbine wasn’t entirely necessary for them. Similarly, the long 30+ inch barrels many infantry rifles of the day had along with the sword style bayonets proven to be overly long for modern warfare. The new Model of 1927 Short Rifle would feature a universal barrel length of 26 inches for all three major service branches. In addition to this, a semi-pistol grip would be added for ease of use by the shooter. This firearm would have a short frontline service of only 11 years before its replacement by the American M1 Garand. It would serve in a reserve and auxiliary role until 1943 when it would be formally replaced in this role by the M1 Carbine. Both these iconic American repeating firearms would serve with Texan forces through the 1940s and 50s, and into the early 60s in a reserve role.
California would also develop a new version of their M96 Rifle. Development and testing took place in the mid to late 20s, of both a new rifle and new ammunition. California had seen many contemporary militaries switch to 7mm or .30 caliber ammunition over the last 30 years and 6x60 Lee was beginning to show its age as a military cartridge. They looked at many different rounds such as .303 British, 7.5 French, and 8mm Mauser, but also considered just chambering the new round in .30-06. However, after several rounds of testing and development, California created a proprietary cartridge, 7.5x55 M1 Ball (aka 7mm Lee). The most major change to the M96 was the decision to go to a traditional straight pull rotating bolt action rather than keeping the existing upward camming tilting bolt action. This was done to allow the fitting of a rear aperture sight to the new rifle, which provided a better sight picture than the tangent sights of the M96 as well as to make the action more slick and faster to use as a whole. Lastly, a universal barrel length of 25 inches would be chosen. The new weapon was adopted in 1932 as the M32 Service Rifle. The weapon would receive an update in 1942 to make it simpler to produce and be dubbed the M32/42. Additionally, due to experiences in the thick jungles of the South Pacific a carbine version with a 20 inch barrel would be developed and adopted in 1944 as the M44 Carbine. The M32 would be formally retired in 1954 while the M44 would be rechambered into 7.62 NATO and be made standard issue as the M4 Service Rifle, it would serve until its replacement in 1956, and remain in reserve and auxiliary usage until 1965.
Squad Support Weapons
Neither California nor Texas had adopted a portable light machine gun in the years leading up to World War 1. They had however adopted heavier machine guns mounted on tripods such as the iconic water-cooled Maxim Gun and the much cheaper Colt-Browning M1895 “Potato Digger.” The search for a portable light machine gun would begin during the 1912-1913 Intervention in the Mexican Revolution by both nations. The fluid nature of maneuver warfare in that conflict meant that heavier mounted machine guns like the maxim and potato digger were of limited and varying effectiveness and it was found by the joint intervention force that units of infantry needed more portable heavy firepower. This would result in California and Texas holding joint military trials in 1915 of several different firearms, most notably the Madsen and Lewis Guns. These trials wouldn’t ultimately lead to the adoption of any one standard light machine gun as by 1916 they had found themselves embroiled in World War 1 and in serious need of firearms. Both the Californian and Texan militaries would operate a collection of these early light machine guns during the Great War, the Madsen was a favorite among troops, and the Lewis proved to be reliable, but the infamous Chauchat was more common and available in higher numbers.
Following their experiences in World War 1, both nations would continue their trials of various Light Machine Guns albeit separately. Texas would adopt two Browning designs in the early 1920s, the first being the M1918 Browning Automatic Rifle and the other being the M1919 Browning Machine Gun. The latter of these two arms was meant to replace existing stockpiles of Maxims and Potato Diggers, while also serving a man portable sustained fire support weapon at the section level. The BAR on the other hand was meant to be issued out at the squad level as was the original intention of the trials back in 1915. The adoption of these weapons made sense for Texas considering they were proven reliable firearms already chambered in their standard .30-06 cartridge.
California on the other hand would initially standardize on the Lewis Gun rechambered in 6x60 during the post war years, dubbing it the M22 Light Machine Gun for its year of official adoption in 1922. However, with the adoption of a new cartridge and rifle in 1932, the Bear Republic sought to replace the Lewis Gun entirely rather than simply rechambering it for the 7.5x55 cartridge. During this time, the Lewis Gun would be put up against several other firearms including the aforementioned BAR and M1919, as well as the Madsen Gun, FM 24/29, and ZB 26. Ultimately the Czech ZB 26 would be officially adopted in 1934 to replace the Lewis Gun as the M34 Light Machine Gun and chambered in 7.5x55.
The M1919, BAR, and M34 would serve with Texas and California respectively through the Second World War and into the 1950s. All would prove to be reliable and well liked by the troops issued with them. In the case of the M34, it would go through an update in 1955 to rechamber it into 7.62 NATO, being redubbed the M5 Light Machine Gun and would serve in a reserve role until the 1980s.
Sidearms
California and Texas would both adopt a new revolver in the mid 1890s, this being the Colt M1892 to replace their existing Single Action Armies. While the iconic revolver would remain in reserve service through World War 1, the new M1892 would prove to become a favorite among officers and other troops issued with them. California and Texas would in fact hang on to their revolvers longer than the U.S. would. While both nations would experiment with more modern handguns, they didn’t have the same push to replace them as the U.S. had considering the Californians and Texans weren’t fighting fanatical guerrillas in the jungles of the Philippines. It wouldn’t be until the 1930s when either nation looked to replace their revolvers, and they would take two distinct routes.
Texas in the mid 1930s would continue their trend of adopting the American standard firearm with the official adoption of the Colt 1911 in .45 ACP. The trials for this weapon were fairly extensive as it was tested against several contemporary arms including the S&W M1917 Revolver, the Luger P08, and an early version of the FN Browning High Power. Ultimately however, the 1911 won out and would be the Texan military standard until they jumped on the 9x19 bandwagon in the early 2000s.
California would as part of their rearmament program in the early to mid 1930s adopt a new pistol, the FN Browning High Power. While the American 1911 was considered for adoption and tested during this time, Military officials saw the growing global standard was the 9x19 Parabellum cartridge and decided to adopt that as their national standard. Like the 1911 in Texan service, the Browning High Power would have a long service history, being in frontline service until the mid 1980s and continuing to today in a reserve role.
Part Three: The Cold War and Beyond
Cold War Modernization: 1956-1985
Following World War II and the creation of NATO, there was a push for Western Aligned nations to standardize on a rifle and cartridge for ease of logistics in the event of another major war. Texas and California would formally participate in NATO trials in the 1950s for said firearm and rifle, this was also despite the fact that the latter was not formally a part of NATO. Following the adoption of 7.62x51 as the standard NATO cartridge, California and Texas would look to convert their existing firearms to it as well as adopt new self-loading battle rifles to replace them in frontline service.
For California this would take the form of the semi-auto only Inch Pattern FN FAL, which would be adopted in 1956 as the M6 Service Rifle. The Californian Inch Pattern FALs are identified from Commonwealth FALs in that they lack the carry handle and for their distinctive Redwood furniture. The M6 would serve as the infantry standard until 1989, and continues in the role of a designated marksman’s rifle today.
Texas would adopt the Armalite AR-10 in 1957 as the select fire M10 Combat Rifle. The Texan M10 also featured wood furniture rather than plastic or bakelite and is distinctive for its khaki tan color. One other marking to tell Texan contract AR-10s from others is the presence of the Texan Lone Star stamped into the side of the receiver. The M10 would serve as the infantry standard until 1992. A DMR version dubbed the M10S would be adopted in 1987 and continues to serve in that role today.
In the realm of Light Machine Guns, both nations would adopt the FN MAG in 7.62 NATO in the early 1960s. Officially, the weapon was dubbed by California as the M3 General Purpose Machine Gun (GPMG) and in Texas simply as the FN GPMG. This weapon would formally replace each nation’s stockpile of squad support weapons and section machine guns, and continue in their roles to this day.
Modern Small Arms for a Modern World: 1985-present
Almost as soon as 7.62 NATO was adopted, there had been a trend towards the adoption of smaller intermediate rounds. The U.S. had adopted the AR-15 in 5.56x45 to replace their existing 7.62 M14 less than 10 years after their official adoption, and other nations in both the Western and Eastern Blocs were experimenting with similar cartridges. Texas would begin to phase out the M10 Combat Rifle when they adopted the American M16 in 1989 and the shorter M4 Carbine in 1995, both chambered in 5.56 NATO. California would do the same with their M6 Service Rifle earlier in 1982 with the adoption of the FN FNC as the M2 Service Rifle in 5.56 NATO.
While the FN MAG would continue in service for both nations, a lighter more easily portable Machine Gun was looked for by both nations. An early attempt to replace the FN MAG as the squad support weapon would be made in the 1970s with experimental heavy barrel M6s and M10s equipped with larger drum mags and bipods. These tests however would go nowhere as neither weapon was suited to the role. It wouldn’t be until the 1980s when both nations would trial and adopt the FN Minimi in the role of the Squad Support Weapon. Adopted in 1987 in California, they would dub the weapon the M7 Squad Automatic Weapon (SAW), while Texas would adopt the weapon in 1986 as the FN LMG.
California and Texas would also modernize their handguns during this time. While the Browning Hi Power and M1911 had served both nations well, they were well over fifty year old designs by this point. California would adopt a new pistol first, choosing the Glock 17 to replace the Browning Hi Power in 1984. Seeing as both pistols were chambered in 9x19 it was also seen by Californian officials as the right choice since they could use existing stockpiles of munitions. Glocks continue to serve in the Californian military today, with more compact Glock 19 coming to be the most common form in the military today. Texas would test a multitude of pistols over the 1990s, including the Glock, but would ultimately adopt the H&K USP in 9x19 in 2001. This handgun continues to serve Texan forces to this day as their standard side arm. In both the case of California and Texas however there are ongoing discussions to adopt the SIG M17 and M18 pistols to replace the Glock and USP, but very little has been done to test and trial the proposed weapons against the existing standard.
submitted by Cyrus_Black1 to AlternateHistory [link] [comments]


2024.05.04 11:28 kafkaesqueflare Himalayan x Atal Tunnel

Himalayan x Atal Tunnel
I have learned riding on my own through renting bikes. Started with meteor 350 from Bangalore to Chikamangalur then Himalayan in Manali to Keylong and finally old kick start Bullet in Jaipur..I have heard people criticising Royal Enfield alot but I always loved them regardless of their shortcomings. Maybe it is because I haven't tried other bikes. Always thought that I'd buy my first bike with my own money unlike my friends who asked their dad's to buy them. That dream is coming close now and I'm planning to get the new Himalayan, maybe next year. Idk. By the time I have funds, Himalayan 650 would be out lol ...
submitted by kafkaesqueflare to indianbikes [link] [comments]


2024.04.30 18:00 CapitalShooting Karabiner KAR98 PUBG and the reality from the past to present - Capital Shooting Range Budapest

Karabiner KAR98 PUBG and the reality from the past to present - Capital Shooting Range Budapest

The Karabiner 98 k (also known as the Kar98 k or just K98 k) is a German military bolt-action rifle that Mauser originally manufactured. It's most famous for serving as the standard issue rifle for Nazi Germany's armed forces during World War II.


\"KAR98\" VZ 24 Capital Shooting Range Budapest

Karabiner KAR98 and PUBG

The Karabiner 98 Kurz (Kar98k) is a classic bolt-action rifle weapon in BATTLEGROUNDS.
The Karabiner 98 Kurz is the shortened derivative of the Mauser 98 chambered in 7.92x57mm Mauser. Adopted by the German Wehrmacht in 1935, it is considered to be the pinnacle of bolt action design of that era. The Mauser action has been nearly universally copied in every bolt action rifle since its introduction.

\"KAR98\" VZ 24 Capital Shooting Range Budapest
The Kar98k is highly sought after because of its ability to deal fatal damage against players wearing level 2 helmets, with only level 3 helmets able to protect their wearers from one shot kills assuming they are at more than 85% health. Because of this, it is a very good weapon for long-range engagements without having the risk of going to airdrops for the other bolt-action sniper rifles. Its main drawbacks are its slow reload time when reloading, with full reloads only being somewhat faster than reloading bullets individually, and its rather slow bullet velocity compensated with higher damage, making it more challenging to engage distant enemies, particularly if they are on the move.
The Kar98k will deal maximum damage out to 100 meters after which point damage will decrease, reaching its minimum at 485 meters.

\"KAR98\" VZ 24 Capital Shooting Range Budapest
The Kar98 k, one of the final evolutions in the prolific Mauser Rifle Series, is based on the earlier Kar98b and Mauser Standard Modell, all of which had their roots in the Gewehr 98. Like other German Mauser rifles, the Kar98k quickly gained a reputation for its reliability and accuracy. Germany produced over 14 million Kar98ks between 1935 and 1945.

From the past to the present

After World War II, massive quantities of Kar98ks were distributed by both the Soviet Union and the Western world to allied states worldwide. One of the most notable and somewhat ironic users of the Kar98k after World War II was the newly-founded state of Israel, which received a large number of Kar98ks and converted them to 7.62×51mm NATO. The Kar98k, alongside contemporaries like the Lee-Enfield and Mosin Nagant, continues to see active use on modern battlefields.

\"KAR98\" VZ 24 Capital Shooting Range Budapest

Specifications

(1935 – 1945)
  • Type: Battle Rifle
  • Caliber: 7.92 x 57mm Mauser
  • Weight: 8.2 lbs (3.7 kg) - 9 lbs (4.1 kg)
  • Length: 43.7 in (111 cm)
  • Barrel length: 23.6 in (60 cm)
  • Muzzle velocity: 2,493 ft/s (760 m/s)
  • Capacity: 5-round internal magazine reloaded with stripper clips or individual rounds
  • Fire Modes: Bolt-Action

Karabiner 98k "Kriegsmodell" - 7.92x57mm Mauser. The "Kriegsmodell" (war model) was a late war simplification to the Kar 98k. This rifle is a "semi-Kriegsmodell" as it features simpler screw-retained barrel bands. The bayonet lug and cleaning rod have been omitted, while it retains the bolt disassembly disc in the buttstock. A rifle incorporating all simplification features is known as a "full-Kriegsmodell". But these are rarer and were manufactured by only two factories (bnz and byf/svw).
https://capitalshooting.eu/kar98-pubg-and-the-reality-from-the-past-to-present/
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Credit: www.imfdb.org
submitted by CapitalShooting to shootingrangebudapest [link] [comments]


2024.04.30 13:25 riyakhanna19861 Royal Enfield Quote from the store

I am planning to purchase Royal Enfield 350. Below is the quotation I received at a Mumbai store. Cost in INR:
Bullet 350 Military Ex-Showroom - 1,73,562/- RTO - 23,196/- Insurance - 15,808/- (5 yrs, 1 Yr company and 4 yrs 3rd party) EW + RSA - 5899/- AMC - 2425/-
Total - 2,20,890/- INR
Should I purchase online or from the store?
submitted by riyakhanna19861 to royalenfield [link] [comments]


2024.04.29 00:13 steven_plays321 Title

submitted by steven_plays321 to FalloutMemes [link] [comments]


2024.04.28 17:25 get_clamped Game Stuttering and Freezing when NPCs Spawn

Been trying a new load order after the update but have been having some stuttering issues, any help/load order advice would be greatly appreciated :)
  1. Unofficial Fallout 4 Patch
  2. HUDFramework
  3. Workshop Framework
  4. Enhanced Lights and FX
  5. Sunlight Alignment Tweak
  6. [XB1] Enhanced Flickering Firelight
  7. NAC X Fixed
  8. [SMM] Settlement Menu Manager
  9. Cheat Terminal [Xbox One]
  10. Survival Options[XBox 1]
  11. Arbitration - A Gameplay Overhaul
  12. Arbitration - Automatron AI Addon
  13. Immersive Fallout (DLC)
  14. Realistic Recoil
  15. NPC's Travel
  16. SKK Combat Stalkers
  17. [XB1]Realistic Ragdoll Force
  18. No Exploding and No Dismemberment from Guns
  19. Realistic Sound XB1
  20. Reverb and Ambiance Overhaul - DLC
  21. Satafinix's Sound Rework Bundle
  22. PRIME Plus - Hydraulica
  23. Prime - Icarus Prime
  24. Pip Boy Light - Flashlight Sound
  25. Not Great Not Terrible - Scarier Geiger Counter Sounds
  26. No Experience SFX
  27. Realistic Bullet Cracks
  28. Radium - A Music Mod
  29. ScreamingLake Soundscapes - Dark
  30. Dynamic Music Overhaul - Ambience
  31. See Through Scopes - GOTY
  32. 2K Galaxy w/ Mip Mapping
  33. Fixed Enhanced Blood Textures
  34. Blood Mist Overhaul
  35. Dilapidated Roads - Charcoal
  36. [XB1] No More Fake Puddles
  37. Gritty Subway Stations
  38. [XB1] Russian Stimpack Replacer
  39. Crafting Blur Removal (XB1)
  40. Ironsight Blur Removal (BX1)
  41. A Touch Of Life - Complete
  42. Enhanced Decal Draw Distance - Ultra
  43. Seen Better Days Player PIPBOY
  44. [XB1] Pip-Boy Flashlight - Large
  45. P.A.S. - Post Apocalyptic Survivor
  46. P.A.S. - Post Apocalyptic Survivor Minutemen Replacer
  47. Gunner Armor Expansion
  48. Gunner Militia
  49. Vanilla Reanimation Project - Pipe Guns
  50. hitman47101's Animation Replacer Combo
  51. Double Action Revolver Reanimation (.44 + Western)
  52. Restored Radium Rifle by Crimsomrider
  53. Radium Rifle Reload Animation
  54. [XB1] Assault Rifle Reanimated
  55. [XB1] Laser Rifle Reanimation
  56. Lee Enfield No.4 Mk.1
  57. Lee Enfield STS patch
  58. [Xbox] Browning Hi Power (9mm Pistol) Redux
  59. Sjogren Inertia
  60. Winchester Model 1897 Shotgun - 2k
  61. Militia Gun+Pipe Weapons Replacer
  62. [Xbox] Grease Gun SMG
  63. The Automatic Rifle (Colt Monitor BAR) - Commonwealth Weaponry Expansion - Vanilla
  64. Infantry Battle Rifle (T48 and FAL) - Commonwealth Weaponry Expansion
  65. Vanilla Carbine Pistol Automag III
  66. Thompson SMG Replacer- Dirty Textures (1K Resolution)
  67. [XB1] Compact Pistol (Generic Deliverer)
  68. Another Deliverer Reanimation
  69. AKM Complex (AKM ONLY and New Sounds)
  70. Minuteman Watchtowers
  71. Another Pine Forest
  72. Indubitable Ivy - Summer
  73. Subway Runner for Xbox
  74. Fallout 2287 - Gas Masks of the Wasteland
  75. Metro Gas Masks - M17 mesh fix
  76. The M38 Gas Mask - A 'Gas Mask
  77. Fallout 2287 - Universal Gas Masks [ XB1]
  78. Fallout 2287 - Gas Mask Biped Fix
  79. Fallout 2287 - Hard Core Drop Rates
  80. [XB1] [English] Full Dialogue Interface (NewDialog English translation)
  81. Start Me Up REDUX - FDI Version [SMURFDI]
  82. Start Me Up Redux Nuka World Patch - FDI version [SMURFDI]
  83. AKM Combat Rifle Replacer
  84. AKM Laser Musket Replacer
  85. AKM Handmade Gun Replacer
  86. Winchester model 1897 - combat shotgun replacer
  87. Grease Gun Pipe Revolver Replacer
  88. Gas masks of the Wasteland with NAC updated
submitted by get_clamped to Fallout4ModsXB1 [link] [comments]


http://activeproperty.pl/