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The Citadel: ASOIAF fanfiction
2012.11.06 03:46 NavarrB The Citadel: ASOIAF fanfiction
A subreddit for Fanfiction of George R. R. Martin's A Song of Ice and Fire Series and its HBO Shows Game of Thrones and House of the Dragon.
2024.05.13 22:45 redddddiitttt [Offer] The only name your price web designer /developer?
Hi All,
I’m an experienced web developer and designer, launching a new and unique way of getting a website built - my USP is “name your price” and I’ll build a website based on that budget.
The website -
www.yourpricewebsites.com As I’m keen on building up a strong relationship and showcase of high quality work, this isn’t just a rinse-repeat of the same template. All websites I build will be made by myself, based on your needs.
A few things I offer as part of this
- A variety of site “types” (business sites, e-commerce, blogs for example)
- Logo design and graphics needed.
- SEO optimization.
- Website wording.
- Hosting, domain and setup.
The way it works:
Enter the request on the website and I’ll be in touch.
I’ll take a down payment to cover the domain, setup and homepage. Then the rest once the homepage is to your liking.
I offer three months hosting and maintenance for free, then it’s $30 monthly after that (or I can provide you the site files).
This is something that I’m very interested in seeing the sort of enquiries I receive and hope to educate others on the progress of this project (seeing as I’ve never seen a web design/development company work this way before).
All the best,
Josh.
submitted by
redddddiitttt to
slavelabour [link] [comments]
2024.05.13 22:34 No_Degree_7361 [web browser] [around 2000-2012?] Nostalgic underwater(?) kids game I've been trying to remember
Platform(s): web browser, it had its own website, It may have also been on additional sites but I know I played it on its own site.
Genre: Casual, it was a really light game, there was no specific plot as far as I'm aware, it may have been a creation style game like making characters or scenery, however I'm not certain it's been a long time so my memory is very foggy
Estimated year of release: I don't know exactly but it would've been before 2012 and I don't believe it would've been before early 2000s
Graphics/art style: 2d very cartoony a more light and cute aesthetic based game, It was very bubbly, soft and round kind of style, and the background was blue I'm fairly certain it was underwater but it may have been a sky, or it could have swapped between the two. I know that it was a light blue background and the game name was mid-upper screen in a large white bubble letter font very similar to the Poptropica font with the blue shadows and outlines but rounder.
Notable characters: all the characters were animals I don't remember there being any humans they were all just little cartoon animals, and I don't remember if you really played as a character or not
Notable gameplay mechanics: unfortunately I can't solidly remember anything about the gameplay itself, I only remember the overall style of the game and the introduction
Other details: it was a game I would play in school so there is a small chance it may have been educational however I don't think it was I'm pretty sure it was just one of the few approved non educational games, there's a chance it's an obscure Canadian game but I haven't been able to find anything about it, so it could also have been taken down, I just remember playing it between sometime between 2012ish to 2015. I remember when you go into the website the loading screen background is completely blue (a bit of a darker blue) with the white bubble font, but part of me wants to say the words were kind of cloud shaped if that makes sense. Then when It loaded it still had the name of the game in the upper part of the screen and the lighter blue background with little cartoon animals under it. Possibly relevant I want to say that the name may have been related to the words bubbles/clouds/creatures/animals/pets but that may be just words my brain is thinking are relevant just because of the style of the game.
If anyone happens to have any idea what It might be I'd appreciate it, I apologize if none of what I said makes sense I can attempt to clarify if needed, it's just a game that I occasionally remember and it's nostalgic, it just bothers me that I can't remember it.
submitted by
No_Degree_7361 to
tipofmyjoystick [link] [comments]
2024.05.13 22:30 shione-shirakami Predicting Yandere Simulator great twist : Ayano and Megami
Most of you are probably already aware of this theory. It has been around for years. The great twist of
Yandere Simulator will be the reveal that Megami and Ayano are sisters.
This had been a widly accepted theory since the release of Megami's first design, back when she still had black hair. Her design at the time was extremely similar to
Kill la Kill character, Satsuki Kiryun. For those who are unaware, Satsuki is the main antagonist of the anime, and the president of the student council the protagonist attends. The plot twist of the anime is that she is the protagonist's sister.
Considering Alex knows about
Kill la Kill, as proven by several easter eggs, it's likely he decided to use the same plot twist for Yandere Simulator. Megami's design was changed to not give it away immediatly, but of course, Alex couldn't keep his damn mouth shut, so there are many, MANY details that confirm this theory. I said details ? I should have said pages.
However, I feel like a lot of people are glossing over many details about this theory, and have many misconceptions about it. Notably, about how Megami and Ayano are related. So I decided to give my own theory, including all the... uh... subtle evidences we get in the game.
Crazy Grandpa master plan No need to beat around the Saikou family's bush (or should I say tree, wink wink), you probably know about the Saikou Grandpa eugenics tendencies. His goal is to create the perfect human being, and he plans on using that by acheving the perfect combination of genetics.
So you might not know about this, but there are two major theories about the development of an individual. It's nature against nurture. Is an individual as he is because he was born this way, or because he grew to be this way. Is a person a blank slate at birth, or is their individuality already present from birth. This plays into determinism, I won't go into more details for a
Yandere Simulator dumb theory, but you can look it up if you're interested.
So, to go back to Crazy Grandpa, he was probably on the side of nature at first. He only reproduced after he found the perfect wife, as he didn't want his gene pool to be "tainted", going as far as to DNA her on random shit. How did he DNA test her in the 60s is anyone's guess but let's move on.
The result were two children, Ichiko and Ichirou. Ichiko was raised rather normally, and ended up leaving the Saikou family as she didn't want to become the CEO. Crazy Grandpa saw it as the failure of his belief in nature, and decided to switch to nurture with Ichiro.
So Ichirou was raised with high expectations, to the point he acted like a robot, but Crazy Grandpa was very proud about what he had become.
Saishou carefully designed a very specific upbringing for Ichirou in order to encourage the development of specific personality traits and interests, and discourage the development of any attribute that he considered to be 'unnecessary'.
The boy spoke formally at all times,
never expressed emotion, and
rarely changed his facial expression. The Saikou family's attendants often wondered if the boy was still capable of independent thought, or if he was
simply an empty shell that had been trained to carry out his father's will." Beside that, nothing else is known about his personality.
Familiar, isn't it ? We also learn that this is Saisho's conception of an "ideal person".
It is mentionned Grandpa was the one to chose Ichirou's wife, with the same criteria as he chose his own wife. Again, a perfect wife, because he didn't want his son to waste all the work he had put to this point to have a perfect bloodline. To this point, grandpa got the living proof that nurture works, but he still can't let go of his belief nature plays a part in it.
If only there was a way to run an experiment that could give an answer to this question...
The theory The sisters theory is that Megami and Ayano are sisters, but there are usually divergences on how they are related. Keep in mind that I will be using the old timeline from 1980s mode as a template. It's already inaccurate as Yandere Simulator isn't set in 2022 anymore, but in 2026. But I don't care, the events probably play the same way.
Megami and Ayano are revealed in this timeline to have been born in the same year. You'll notice that the timeline mentions the birth of "Ryoba's daughter", and the birth of "Ichirou's daughter". Keep in mind that Jokichi isn't mentioned as Ayano's father.
And that's where we come to the main misconception in this theory.
Who are Megami's parents ? Ichirou is obviously Megami's father. However, many have theorized that Ryoba is Megami's biological mother. This theory goes both way, either Megami and Ayano are twins separated from birth, or Saikou kept an egg from Ryoba and inseminated the Wife. This would make her Ayano's maternal half-sister.
I don't suscribe to this theory. Well, first of all, considering the timeline, Crazy Grandpa was the one behind the deal we'll mention later with Ryoba. I don't think he would have wasted his time finding a wife with perfect genes for his son if he had planned for her to only be an incubator.
Also, another reason, Megami's little antenae. It's a part of her design that she gets from her mother. The Wife is also mentioned to have given birth to two children, Megami and Kencho, which wasn't a necessary precision. Alex would have probably found a way to circumvent this if she hasn't really have birth to Megami.
So no, sorry, Megami probably isn't a yandere.
So... if Ayano and Megami aren't related throught Ryoba... how are they sisters ? Through Ichirou. Simply enough.
Yeah, as great of a dad Jokichi is, he is probably not Ayano's biological father. Ayano is a copy paste of Ryoba, so he doesn't share anything in common with Ayano design-wise, that could indicate he is indeed her father. We don't even know that much about him as an adult. The Characters page doesn't mention him being Ayano's father, he is only described as the student he was back in the 80s.
However, Ichirou is described as extremely similar personality wise to Ayano. While Ayano is probably emotionless due to the Aishi curse, she is way more stoic than Ryoba in her own mode. But that's still a weak evidence, this is way I will back this up with the timeline.
We know that Ryoba has given birth to a daughter very late compared to her own mother and grandmother. These reasons are said to be plot related and big spoilers. Again, Ayano's father isn't mentioned as a parent, only Ryoba.
I recently went through my text document that lists all character ages and birthdates and changed a few things. Aishi women now give birth at 18. Ryoba, however, gave birth at 31, for plot-related reasons that will be revealed in the true ending (or perhaps in the basement tapes).
So, this is my own theory on what happened.
Just shut up and tell us what happened already In the timeline, it is mentioned Ryoba's mother kept her Senpai in her basement. In 1984, when Ryoba was still a child, Saikou Corp renovated all the houses in Buraza Town for free, including Ryoba's house. Why was this even mentioned ? Because it was the first meeting between the Saikou and Aishi families.
Crazy Grandpa found out about the weird shit happening in the Aishi's basement. He learns about the Aishi curse. He decides to keep an eye on the Aishi's daughter at Akademi. Everything Ryoba did to get her Senpai convinces him the Aishi gene is the perfect gene to create an emotionless heir.
Kocho is extremely reluctant to let Ryoba return to the school, stand on a stage, and hand her a diploma but was told by Saisho Saikou to let it go.
He orders his men to abduct Jokichi as an hostage, so she would agree to have a meeting. That's when they made a deal, that Ryoba would be the mother of the future Saikou heir. But not only is Ichiro not old enough, he wants to find the perfect wife for him. She can marry her Senpai and have well paying jobs in the meantime.
Ten years after that, Ryoba has a meeting with Saikou and his son. And according to Kencho, she is apparently a regular.
She walked straight through the waiting room and directly into Mr. Saikou's office, without even speaking a single word to the secretary.
How long had that woman been coming here? How often? What business did she have here? Kencho asks the secretary details, and we are told :
The secretary was silent for a few moments, and then gave me some generic platitude about how "the details of Mr. Saikou's appointments must be kept strictly confidential."
So either Saisho fired the previous secretary, or this meeting must be
extremely confidential. Because that secretary was a huge gossip when it came to Ichiro and Saisho's falling off.
We get the confirmation it is a big deal as all the employees act the same at the mention of Ryoba.
When they saw how distraught I was, they were eager to help, but...
...When I asked them about that woman who just walked by, they... their attitudes changed in a heartbeat.
They slowly turned away from me and returned to their work in silence.
They ignored me, as if I wasn't even there! I haven't been treated like that since I was a schoolboy!
It was as if that woman was a taboo subject that no-one was allowed to speak of...or that... He asks about her several times but Crazy Grandpa shuts him down. Kencho mentions Ichiro was there for all the meetings, but he has only heard him speak a handful of times. However, we also know that Ryoba and Ichiro have spoken with each other.
2004, Ichiro is in his mid-twenties. He gets married to the Wife. That's when his two daughters are born : Megami is born to the Wife, as the official heir to Saikou. Ayano is born to Ryoba, away from the Saikou family, as the bearer of the Aishi curse.
How exactly what Ayano born ? It is unlikely Ryoba would have cheated on Jokichi, which is why many have theorized on an insemination. Considering Saikou is a tech company, it's not out of reach.
He had two children, in accordance with his father's wishes; 'One as a backup in case the first child fails you.'
Yes, this might refer to Kencho. But this might also refer to Ayano. After all, Saisho did have twin daughters, before having a spare...
One was raised to be emotionless. One was born emotionless. It was the old debate, nurture against nature. Which one would produce the perfect heir to the eyes of the Saikou ?
Crazy grandpa retires in 2019, right before Megami and Ayano enter Akademi, and Ichiro becomes CEO.
Ichiro wants to select the perfect heir. And for that, he decides he will select the one who will come out on top, between Megami and Ayano. He seals a deal with Kencho about Ayano.
There is...one tape...that I'm already prepared to part ways with... The tape I made after Mr. Saikou's recent, ah...demands. It's far, far too risky for a recording like that to exist... That one...must be destroyed...immediately.
We know this deal is about Ayano. When Kencho kills Ayano as he feels threatened, he says "Mr. Saikou, the deal is off".
Ryoba and Jokichi both work for Saikou. We know from the headmaster that Ryoba and Ichiro have frequent meetings. She is able to walk in his office regularly. Why ? To discuss their daughter.
When Ryoba announces they are going to America, and Jokichi worries about their job, she says she gave a call to their boss and "he was very understanding". I used to interpret this as their boss being scared of Ryoba. But if their boss is Ichirou, there might be a reason he was so understanding. If Jokichi and Ryoba were to get away from Buraza Town, they wouldn't get in the way of his plans.
After Ayano disposes of Osana, we get a cutscene where he is on the phone with Ichiro. He seems very pleased with the unfolding events, and tells Kencho these deaths are "necessary casualties" for the "progress of science". Normal CEO activity, nothing wrong here.
But Megami also learns about this, as she is aware of the presence of a dangerous individual. Either Ichiro told her, or she might have discovered it by herself. Ichiro keeps her away from school for several weeks. She attends school through Zoom.
In very early builds of the game, you could find a laptop in the school. You would get to see Megami as a shadowy figure, back when she still had black hair. And here's her monologue :
I know who you are. I know WHAT you are. My father won't allow me to attend school while you are... "active". He has a reason for tolerating your presence at this school. I don't. You are a vulgar creature that is only allowed to exist because you serve a purpose. If it was my decision, then every last one of you would be exterminated.
And here's the end of Megami's description.
Megami clearly has some very important information that would cause her to go to such extreme lengths...but what does she know? Does Saikou Corp have anything to do with it? And, more importantly, does Senpai have anything to do with it?
So yeah, that's it for me folks, I'm putting the tin foil hat away and going back to my regular activities. If you have any counterpoint or anything to add, please tell it in the comments.
submitted by
shione-shirakami to
Osana [link] [comments]
2024.05.13 22:12 arcanewulf [PC][2010] Shooter game where the protagonist is fighting robots, some of which have blended in with humans and may not even know they are robots.
Possible Spoilers (story plot twists in the description)
Platform(s):PC I think (possibly Playstation 3/others) Genre: Estimated year of release:2010-2014 Graphics/art style: I remember it being like common games of the era like CoD, Deus Ex(the newer ones), Remember Me Notable characters: Female Protagonist, robots who blend in as humans Notable gameplay mechanics: Shooter (can't remember if it's FPS or Over the Shoulder Other details: Plot twist is the female lead ends up pregnant. I can't remember if she's a robot and is pregnant and that's the plot twist, or if she's human and the child is artificial and made by the robot AI.
Okay guys, I'm trying to find a game that I can only remember parts of. I know that the game involves AI robots who look indistinguishable from humans (possibly some of them are unaware they are even robots). You play as a character who has to break into the research facility that produced these androids and gather information and possibly destroy the source. You find that they have been doing a ton of research and eventually, at the end, you find out that the character that you play as was a robot from the facility all along? Or possible the protagonist ends up pregnant with an artificial child? Either way it's a huge plot twist at the end and it leaves you wondering if the machines were right or if they should have been destroyed.
I'm probably butchering the description, I only barely remember it. I'd love to play it again. I remember playing it (I believe) on PC and it would have likely been between 2010-2014 ish. I thought it was on Steam but I cannot find anything like it in my steam library. If I remember right it was set in a jungle-ish setting, and the facility was abandoned/run down and all that was left was the machines.
If anyone has a clue what I'm talking about please let me know. I almost feel like I'm gaslighting myself and it's not a real game.
submitted by
arcanewulf to
tipofmyjoystick [link] [comments]
2024.05.13 22:09 Rclarke115 Gorgeous ahh suit back in theaters
| Probably my least favorite movie in the live action franchise, so many plot lines to keep in track and spends a good majority of the second and third act setting up future movies. However, we get perhaps the most brilliant suit to glaze the screen. What do you think of The Amazing Spider-Man 2? submitted by Rclarke115 to spiderman2 [link] [comments] |
2024.05.13 21:37 KangarooWithARifle [pc] [2000s] help me with finding a game i played on moms pc
So, i vividly remember a game that frustrated the hell out of me (because i was 7 years old kid). It was a point'n'click adventure game, that contained a level at some park/forest/museum area in urban setting with construction site at a globe statue. After certain point, there was a cutscene where a (?black?) man was sitting in a black car or van, putting eye meds in his eyes (like, dripping meds in his eye), seemingly waiting or stalking protags. Maybe the plot involved a murder or some sort of it That game has cellshaded 3d graphics and it was definitely released in 00's or very early 2010's, as it was 2010 or 2011.
submitted by
KangarooWithARifle to
tipofmyjoystick [link] [comments]
2024.05.13 21:36 Euronotus 92S (Invest — Southwestern Indian)
Latest Observation
Last updated: Monday, 13 May — 10:00 PM Seychelles Time (SCT; 18:00 UTC)
ATCF | | 10:00 PM SCT (18:00 UTC) |
Current location: | | 9.1°S 54.4°E |
Relative location: | | 509 km (316 mi) SSW of Victoria, Seychelles |
| | 878 km (546 mi) E of Aldabra Atoll, Seychelles |
Forward motion: | | SW (245°) at 4 km/h (2 knots) |
Maximum winds: | | 35 km/h (20 knots) |
Minimum pressure: | | 1007 millibars (29.74 inches) |
Potential (2-day): | ▲ | high (70 percent) |
Potential (5-day): | ▲ | high (70 percent) |
Official information
Météo-France (RSMC Reunion)
Joint Typhoon Warning Center (United States)
Seychelles Meteorological Authority
Radar imagery
Not available
Radar imagery is not currently available for this system.
Satellite imagery
Storm-specific imagery
Regional imagery
Meteosat
Analysis graphics and data
Wind analyses
Sea-surface Temperatures
Model guidance
Storm-specific guidance
Regional single-model guidance
- Tropical Tidbits: GFS
- Tropical Tidbits: ECMWF
- Tropical Tidbits: CMC
- Tropical Tidbits: ICON
Regional ensemble model guidance
submitted by
Euronotus to
TropicalWeather [link] [comments]
2024.05.13 21:09 StateInitial956 Updating my resume after having no luck for 2 years
Hey guys, I have been looking on and off for an entry level full time job for a couple years and haven’t had much luck.
To be blunt, I know I’m not an amazing candidate. After failing out of school years ago and working various part time jobs, I got my degree in Media Arts. The issue is that I probably didn’t specialize as much as I should have in one specific thing. I have experience with several types of jobs, but I’m not really an expert in anything. I know a lot about shipping and customer service, I’m just kind of an okay graphic designer and video editor, and I’ve also done Administrative Assistant work for a large financial company.
I decided to update my resume to be a bit more ATS compliant and have started looking for any kind of entry level job that would be looking for some skills I have. Administrative assistant, logistics, customer service, generic social media/marketing stuff, etc. I’m also working on making my portfolio website now that I have more to showcase even if it is only average quality at best.
Was hoping to get some feedback on this to see what I can improve on to hopefully make me more attractive to employers. Thanks guys!
submitted by
StateInitial956 to
resumes [link] [comments]
2024.05.13 20:42 AlfieUK4 [PC/XBOX/PS] Major Update 1.204 - Signal
Previous Update discussion All Update Threads New official Wiki at https://spaceengineers.wiki.gg/wiki/Space_Engineers_Wiki Hello, Engineers!
The new Signal update is here! “Signal” lays the foundation for a new era of Space Engineers. 2024 will be a year of exploration, battle, and survival. This update focuses on our framework for a new standard in player versus environment.
Signal adds new choices to your creative arsenal with new blocks, specifically created for this occasion. With this new set of blocks, your remote automation can act with an entirely new level of autonomy. Where the wildly popular “Automatons” update added remote mining operations, automated drones, welding assistants and so much more, “Signal” empowers these systems to communicate! Reactive updates, straight-to-chat, as well as complex systems communicating over multiple ships, stations, or any combination are now possible!
Get live chat updates from your remote satellite array, mining drone fleet, or automated defense sentinels in Signal!
Please join us in 2024 as we explore Space Engineers like never before. We can’t wait to see what you create!
Update 1.204 - Signal trailer (
https://www.youtube.com/watch?v=u4Me_6tcxLw)
Features - Scenario selection menu overhaul for Steam Version and XBOX/Microsoft Store
- New Red Ship Starting Scenario (Quick Start) / Quick Start button in Main Menu
- Death and Respawn improvements (A Reason for your death, Cryopod death message)
- Added reload bar for static weapons
- New NPC Grid Claiming
- Reputation System Rebalance
- Improving performance of NPC Grids
- Improvements to Cargo Ship flight paths
- Added warning notifications when grinding Components to Scrap
- Block info/stats improvements (charge efficiency, production blocks)
- Cargo Container Destruction improvements, Temporary Containers
- Disabled scrap item spawning from damaged blocks by default in new Worlds
- Non-unique items can be stacked in the inventory
- Adjustment to Tree collisions
- Lightning damage disabled by default for worlds
- Improvements to F1 help screen
- Npc changes, modding (possibility to spawn paired loot in container), Drone Spawning Improvements, New Loot Container Options
Added new Blocks - Base Game - Broadcast Controller (1 block, L + S grid)
- Action Relay (1 block, L + S grid)
- Additional Round Armor Panels (4 blocks, L grid + 4 blocks, S grid)
- Compact Antenna (1 block, L grid)
Added Content to existing DLCs: - Scaffolding (4 blocks, L grid) (added to Deco Pack 3 )
- 9 music note sheets, concert version of in-game soundtrack (added to Deluxe Edition)
Signal Pack - Truss Set (7 blocks, L grid + 2 blocks S grid)
- Truss Light - S + L grid
- Truss Pillar - S + L grid
- Truss Pillar Diagonal - L grid
- Truss Pillar Offset - L grid
- Truss Pillar T - L grid
- Truss Pillar X - L grid
- Truss Decoy - L grid
- Corridor Blocks (8 blocks, L grid)
- Corridor - L grid
- Corridor Corner - L grid
- Corridor Double Windowed Sides - L grid
- Corridor Light - L grid
- Corridor T Intersection - L grid
- Corridor Windowed Roof - L grid
- Corridor Windowed Side - L grid
- Corridor X Intersection - L grid
- Narrow Corridor (1 block, L grid)
- Narrow Corridor Stowage (1 block, L grid)
- Narrow Door (2 blocks, L grid)
- Inset Walls Set (6 blocks, L grid)
- Inset Wall - L grid
- Inset Wall Corner - L grid
- Inset Wall Corner Inv. - L grid
- Inset Wall Diagonal - L grid
- Inset Wall Light - L grid
- Inset Wall Pillar - L grid
- Decorative Console Blocks (5 blocks, L grid + 5 blocks, S grid)
- Console Module - S + L grid
- Console Module Buttons - S + L grid
- Console Module Corner - S + L grid
- Console Module Corner Inv. - S + L grid
- Console Module LCD - S + L grid
- Bay Windows Set (5 blocks, L grid + 4 blocks, S grid)
- Bay Window - S + L grid
- Bay Window Corner - S + L grid
- Bay Window Dome - S + L grid
- Bay Window End - S + L grid
- Bay Window Railing - L grid
- 9 Tracks added to Jukebox
- Approaching the Start [concert version]
- The Dust
- A New Dawn
- Liftoff [concert version]
- Uncharted Territory [concert version]
- Fight Like One [concert version]
- Warfare Trailer [live]
- Out of Early Access [live]
- We Are Engineers
Official Blueprints Fixes & Improvements - Changed ModAPI behavior for mechanical blocks to accept Attach/Detach only once per tick
- Fixed an issue where pixelated flickering would appear near large amount of light sources
- Fixed a crash when grinding down a parachute hatch at the moment of it being deployed
- Fixed an issue where clicking View (Camera block, etc...) when remotely connected to a grid beyond sync distance would kick you to spectator
- Fixed an issue where NPCs would fall through the planet upon death
- Changed Admin teleport behavior using Ctrl+Space when seated in a station. Character will be unseated and then teleported. Dynamic grid and character behavior unchanged
- Fixed an issue where "Target is out of range" would appear even to other players not currently trying to lock a target on DS
- Fixed an issue where trees would fly away after cutting them down
- Changed hand drill behavior so that at most 15 floating ore objects spawn from single voxel change, floating ores over this number are combined into bigger chunks
- Fixed an issue where the first world in the list would get published instead of the one selected by controller
- Fixed an issue where the deployed parachute would still slow the grid down even after the block was ground down into construction stage
- Fixed an issue where the AI Offensive block would get stuck in an unresponsive state while shooting
- Fixed an issue where a drone would forget "Flee to" GPS on DS
- Fixed an issue where a conveyor line to Hydrogen Tank would not get interrupted even when part of it was ground to construction stage
- Fixed an issue where a Hydrogen Tank would not fill up when the conveyor connection was built in Survival
- Fixed an issue where an alarm in Space Standoff would remain active with a dead enemy character in the area
- Fixed an issue where the removal of an item from Build Planner queue was prevented by the selection of an N/A blockvariant
- Fixed an issue where a Sensor block would fail to detect manually placed asteroids
- Fixed an issue where a Connector status would get desynchronized and appear unlocked for some and locked for others on DS
- Fixed an issue where copypasting Body location GPS would try converting the date and time into coordinates
- Fixed an issue where player would get kicked from DS after trying to weld projection too fast
- Fixed an issue where spherical safe zones would fail to identify what is and what isnt contained in the field
- Fixed an issue where ModAPI IMyTurretControlBlock.Target returned itself
- Fixed an issue where graphical artifacts appeared when weather was present due to precision loss
- Fixed an issue where safe zone would reject and continue rejecting a grid, accelerating it to max speed
- Fixed an issue where Idle movement would not work for Searchlight in MP
- Fixed a crash when attempting to crush a grid with another grid
- Fixed an issue where a turned off Sensor would still visualize the Show sensor field range
- Fixed an issue where a character would jump low and near in low artificial gravity
- Fixed an issue where the Day duration slider and description in Advanced world settings would break visually
- Fixed an issue where the info about Help keybinding would not change on the HUD when key was rebound
- Fixed an issue where NPCs would not be able to follow player onto a ramp of sufficient height and elevation
- Fixed an issue where NPCs would get stuck on steep surfaces or could not follow player near trees
- Changed NPC behavior when they cannot reach a target to wander around instead of stopping and waiting
- Fixed an issue where turning off Saberoids/Spiders on DS would not make them despawn
- Fixed an issue with Z-fighting on the small grid oxygen tank
- Fixed an issue where a copied Rocket turret in combat would continue actively shooting after pasting without having a target
- Fixed an issue where block's destroy particles would not scale with its dimensions
- Fixed Enable drones and Enable voxel hand toggles in Advanced World Settings not having a tooltip
- Fixed an issue where lootable NPCs would not be displaying their names when highlighted
- Fixed an issue where the muzzle flash particle would look as a 1 pixel wide line above the iron sights when in that mode by adding support for ironsight particle
- Fixed an issue where NPCs would stop their AI after reloading a save
- Fixed an issue where a ship would have trouble orientating itself along recorded path in gravity
- Fixed an issue where a server could start with a 3rd party generated or incorrect password salt causing connecting Clients to crash on join
- Fixed an issue where one of the Mission Briefing datapads in the Space Standoff would contain old version of the text
- Fixed an issue where the Space Credits icon would not be displayed in economy screens on PlayStation
- Fixed an issue where the direction of shooting would follow the decoupled crosshair in 3rd person and not the direction the character and weapon was facing on DS
- Fixed an issue with Z-fighting on the Inset Bed block
- Fixed an issue where all Barrel blocks would be under Block Weapons tab. Explosive Barrel moved under Warheads, others moved to Cargo section
- Fixed an issue where Assault turrets would continue to spin after being turned off during idle movement
- Fixed an issue where LCDs would be too bright, causing the text to be harder to read
- Fixed an issue where UI opacity could be set too low, preventing the player from seeing completely
- Fixed an issue where Willis Duct Light would have incorrect research dependency
- Fixed an issue where Small grid Railgun collision models would be too large
- Fixed an issue where ModAPI for IMyExhaust, IMyPowerProducer and IMyReactor interfaces would extend the in-game variants
- Fixed an issue where h2/o2 Generator would mirror incorrectly
- Fixed an issue where a newly added item to a Jukebox playlist would advance the Jukebox UI to the last song but still remain playing the current one
- Fixed an issue where Event Controller would forget assigned blocks on paste on DS
- Fixed an issue where ModSDK tools ModelViewer and BehaviorTree would produce an exception on startup
Support Site Fixes - Fixed a crash when deleting a cargo filled with non-stackable items
- Fixed a crash when splitting a grid with an LCD in a construction stage
- Fixed a crash when Event Controller was set up to attach/detach a mechanical block top part at the same time
- Fixed a crash when a Connector would try to repeatedly attach or detach while already attaching/detaching
- Fixed an issue where the upper parts of an o2/h2 Generator would not have mountpoints
- Fixed an issue where the collisions of small grid Autocannon and Assault cannon turrets would be too large
- Fixed an issue where the Custom Turret Controller would forget assigned weapons and settings after grid split/merge
- Fixed an issue where the Pirate Base on the Moon would spawn drones with Atmospheric thrusters
- Fixed an issue where an LCD with too long of a text would freeze or crash the game. Now text max 65k characters long. Title max 512 characters.
- Fixed an issue where a CTC powered rocket launchers would not lead a target
- Fixed an issue where small grid Small Connector was able to connect from the sides
- Fixed an issue where an assigned toolbar action would work even through a physical connection like Landing gear instead of logical like Connector
- Fixed an issue where it was possible to receive an invite dialog from a multiplayer game other than SE, resulting in an error
- Fixed an issue where CTC selected weapons would not persist through save/restart on DS
- Fixed an issue where an AI offensive block with intercept would be prevented from retargetting by collision avoidance
- Fixed an issue where an AI recorder would not trigger setup actions at the waypoints
- Fixed an issue where the time to target lock was too long. When the target is a grid, the locking time is 5 seconds down from 10 seconds.
- Fixed an issue where purple texture would get used on voxels after changing graphics settings
- Fixed an issue where Alt+mouse camera control would not work when controlling CTC
- Fixed an issue where Preserve aspect ratio would not work on curved LCDs
- Fixed a crash when entering a cockpit with specific toolbar setup
- Fixed an issue where it was impossible to access interactive elements of other blocks obscured by the Holo LCD
- Fixed an issue where it would spawn players under the ground if the spawn point was embedded in voxel
- Fixed an issue where AI offensive block would lose assigned weapons on grid split
- Fixed a crash when a missile type projectile hit a door subpart while mid open/close
- Fixed an issue where the Flare launcher had an incorrect dummy
- Fixed an issue where the the Safezone would incorrectly determine if something was in or not
- Fixed an issue where a character in jetpack on a DS would start copying rotation of a nearby spinning grid
- Fixed an issue where the small grid Rocket turret would have a hole in its model
- Fixed an issue where the displayed mass of a grid would not update on change due to the calculation not taking multipliers into account
- Fixed an issue where the UV textures on the ladder block decals would not be correct
- Fixed an issue where small grid Landing gear collision models would be too large
- Fixed an issue in the Industrial cockpit model
- Fixed an issue where large grid Connector collision models would be too large
- Fixed an issue where small grid Ship drill collision models would be too large
- Fixed an issue where Oxygen farm collision models would be too large
- Fixed an issue where small grid Rotor collision models would be too large
- Fixed an issue where small grid Advanced Rotor collision models would be too large
- Fixed an issue where Ship Welder model would have a see-thru seam around the conveyor port
- Fixed an issue where {player_count} in server Motd would count NPCs as players
- Fixed an issue where the Medical room block had incorrect mounpoints
- Fixed an issue where the grid would explode after attaching it to a fallen tree with a Landing gear
- Fixed an issue where the large grid Ship welder was not able to touch the conveyor with its conveyor port
- Fixed an issue where the Oxygen farm model was not able to touch the conveyor with its conveyor port
- Fixed an issue where hydrogen would not flow through sorters in the opposite way
- Fixed an issue where the AI blocks would not calculate with the mass of subgrids as well
- Fixed an issue where NPCs would attack through closed doors
- Fixed an issue where a Beacon would interfere with Remote control and remote connection to a grid
- Fixed an issue where the base of a large grid Antenna was not centered
- Fixed an issue where Large oxygen tank conveyor port models would intersect with conveyor lines a bit
- Fixed an issue where large grid Large cargo container conveyor ports would not touch with other connected blocks
- Fixed an issue where the small grid Gyroscope would appear to levitate above the surface
- Fixed an issue where Jump drive had holes in its model
- Fixed an issue where smal grid Small cargo models would not visually connect
- Fixed an issue where Ion thruster models did not visually connect
- Fixed an issue where Atmospheric thruster model would have a gap in it
- Fixed an issue where Programmable block API for Laser antenna was not working
- Fixed an issue where the Offset door collision models would be too large
- Fixed an issue where filled gas Tanks would show damage effects after being ground below functional
- Fixed an issue where the Chat spam protection would time out even Admins
- Fixed an issue where the scrollable server Player list would not fit all players
- Fixed an issue where Aquarium bubbles would show and animate in projections
- Fixed an issue where Inset couch would mirror incorrectly
- Fixed an issue where the Sensor block would not be able to detect players laying in beds
- Fixed an issue where the small grid Beacon did not require radio components to be functional
- Fixed an issue where the Pillar model construction stages were rotated by 90 degrees
- Fixed an issue where the player would not be informed that they are unable to spawn outside of the world size limit
- Fixed an issue where Alt+MMB would allow for items to pass through sorters the wrong way
- Fixed an issue where Solar panels either worked when they shouldn't or did not work when they should
- Fixed an issue where left CTRL would get ignored for crouching in localised languages, right CTRL would always be ignored when key was bound to it
- Fixed an issue where small grid Blast door edge collision models would be too large
- Fixed an issue where AI blocks would be ignored in the power priority rankings and lose power
- Fixed an issue where a multiplayer lobby would fail to download specific mods
- Fixed an issue where control of a remote grid would not persist through save/restart of a server
- Fixed an issue where a Piston would not allow other Pistons being placed around it
- Fixed an issue where a Drone collision avoidance would try to avoid its own subgrids and refuse to fly to Waypoints
- Fixed an issue where there would be less planetary boulder spawning
- Fixed an issue where AI Offensive block would continue shooting even after target was destroyed
- Fixed an issue where it would not be possible to place a block onto the top part of a piston placed horizontally on a surface
- Fixed an issue where sounds would be almost inaudible in the right channel of a Stereo setup
- Fixed an issue where a leftover Debug Draw would appear when target pattern was set to hit and run on AI Offensive block
- Fixed an issue where AI recorder would name waypoints differently in the Detailinfo than in the Waypoints list
- Fixed an issue where Offensive word filter would try to protect player even in non-shareable areas of the UI
Hotfixes will be listed in a reply comment below: submitted by
AlfieUK4 to
spaceengineers [link] [comments]
2024.05.13 19:59 OCStudiosAndCritique [F4M] The prey becomes the predator.
Hello! You may call me Sun, or rat! I'm currently dying to use an old OC who I've recently revamped. This can be oc x oc, or if you'd prefer to play a canon character that's fine! I don't mind who you play as, so long they could fit into the desired role I have in mind.
Before anything, helloooo~ I'm a nineteen year old so I'd prefer playing with eighteen and up roleplayers! I can typically write three paragraphs minimum. I'll provide a roleplay sample at the end. What I'm currently looking for is someone who could play possibly a detective like character for the role against my oc! Mine being a serial killer. 😅 I know, this is a bit of a "wow that's a twist" of a plot, I just adore playing characters who aren't normal.
Speaking of, she's also not entirely human, think of her like a satyr but more deer-like. But anyhow, I feel like it'd be fun to roleplay the whole mystery and thrill of trying to hunt down an infamous killer you know? While the killer themselves maintains a second persona when they're not doing their usual.. well you know. We of course can throw in other elements to this! Like maybe they have to work together at some point, or maybe the detective is caught by the killer? 👀
The time period of course will be modern, well. Maaaaybe. We could do a time period era if you have anything in mind, I want you to bring ideas too!
If you want to go for romance we can sure try! It would definitely be a slow burn though. A fair warning there will be some elements of mild gore, but nothing too extreme and nothing too graphic. If you've read this far, DM me with what your favorite candy is and just a basic introduction! That way I know you've gotten this far.
I can't wait to meet you!
submitted by
OCStudiosAndCritique to
Roleplay [link] [comments]
2024.05.13 19:37 SAF10102 F4F Spider-Gwen RP
Hey! I’m currently really into Spider-Man right now after having rewatched all three Toby Maguire movies in theaters (which was an awesome experience 😭) so I’ve been dying to roleplay a ship I’ve always wanted to try out which is Spider-Gwen x Mary Jane, I was thinking it could either be a loose retelling of the first Spider-Man movie but with Gwen Stacey instead of Peter Parker or it could be a completely made up plot that we can work on together! I honestly have no preference on which route we go so just lmk which you prefer in your first message, I’d also appreciate if you include which character you want to play, I have no preference myself of who I play so feel free to pick either one!
Some rules:
I’m 21 so you must be 18+
I prefer quality over quantity when it comes to writing, as long as it’s not low effort and it gives me something to go off of then I’m fine with any length besides one liners
I do get busy so I’m not always available to rp but if it’s been 2 days without a response then don’t be afraid to send a reminder text as sometimes I do forget to reply 😭
If you ever feel like the rp isn’t working out for you please let me know instead of just ghosting, I completely understand that rps don’t always work out so it’s no problem at all!
I prefer to keep things on Reddit! I’m fine with either chat or dm so message me through whichever you prefer!
Password: Spider-Ghost
submitted by
SAF10102 to
Roleplay [link] [comments]
2024.05.13 18:44 YourStonerGF 33F, US, For your new nerdy best friend inquire within!
I'm rather nerdy. I spend most of my days at home hanging out with the cats. I've loved art ever since I was very young. I have big ambitions to have my own graphic design gig some day.
I love video games. I got a lot to play on. PS5, Xbox One, Switch, Meta Quest 2, and my iPad. So, like, pretty much everything but PC 😅 I also collect PS1 & 2 games to play on my PlayStation 2. In recent years I've been very casual with my gaming, playing a lot of platformers and survival/crafting games. I'll play a bit of everthing, though, except, like, sports games.
I love tabletop games. Star Wars Legion, Warhammer 40K/AoS, Magic: The Gathering, Pokémon TCG, Digimon TCG, and Lorcana. I love to paint miniatures as well, but it's a bit of a struggle to actually get people to play with me. Never really gotten the chance to play an TTRPG, but would love to. I suffer from a bit of learning curve.
I love music. Dance Gavin Dance, Papa Roach, Twenty-One Pilots, A Day To Remember, stuff like that. Bit of an elder emo. I wish I could play an instrument, but I fear I may be tone deaf 🙃
I love Marvel. Spider-Man's probably my favorite.
I love Harry Potter. Pretty sure my house is Hufflepuff.
Huge fan of The Office. I've seen the whole series countless times.
I love horror movies and got into true crime on YouTube few years ago. My favorite horror movie is probably The Blair Witch Project, second to the 2003 Texas Chainsaw Massacre.
I love anime and manga. Demon Slayer is by far my favorite. I also really love Fullmetal Alchemist, Attack on Titan, Digimon, Dragon Ball, and Sword Art Online.
I'm doin' a Japanese course on Duolingo.
I love baking, coffee, and grilling. I don't have too much confidence in my cooking skills 😅 I'm rather adept at baking though, and I love smoked meats 🤤
🟢4 20 friendly because some seem confused🟢
submitted by
YourStonerGF to
MakeNewFriendsHere [link] [comments]
2024.05.13 18:33 multitoucher Design Test after passing interview...But it's for a paying client they have..
I'm not totally sure how to feel about this situation that I'm in. For context, I've been in graphic design 15 years or so, and about 10 professionally. Most of my professional work has been within my own companies. Clothing, freelance, contract advertising.
I've gotten to the point where I'm tired of being independent and doing everything on my own, I don't have the same drive that I used to where I would do music festival and comic convention vending every weekend to make ends meet. This year I decided it's time to find a role within a team so that my life can be a bit more stable and relaxed as I grow into my thirties.
I applied for a designer role at the leading vehicle wrap shop in my hometown. Prior to my interview, the owner requested a design test. I hate the idea of design tests, but this is a small, family owned company. I decided I'm willing to play ball if it gets me an interview. After all, I prefer a small place that I can help grow with the skills I've acquired over the past decade, as opposed to a corporate designer in a stuffy environment. He sends me a template for a truck, and basically told me to show him what I've got. I created a logo and style guide for a fake electricity company. Nailed the composition. Created a photorealistic mockup in PS for a bit of overkill. Send it to him and wait for the response.
When he gets back to me later that day, he's clearly impressed by my work and sets up an interview immediately. When I go to the interview a couple of days later everything goes smoothly. We have a lot of good back and forth banter. He's touring me around the building and using language that's highly suggestive of me already having the position. He reviews my portfolio with me, notes many times on how impressed he is and how well I demonstrated my range in my portfolio. He asks me what I'm seeking for pay, and then proposes the idea of a second design test. He tells me for the first time that there are two other applicants and while he thinks I'm the most advanced applicant, he still wants to see what the three of us can come up with for a "real client scenario."
At this point I'm more than a little annoyed, but I just smile through it and tell him I'd be willing to do another testing round. After all, they're a small company, and sorely in need of someone with a real design background if I'm being honest, and I know they have to be careful where they put their money. I give the benefit of the doubt that the guy just doesn't realize how sleazy he's being and how frowned upon this is. He was really cool otherwise.
Well, fast forward to this morning and he sends me over the specs for the new "test." It's for a real company. I know of the company he's requesting this test for. I google them to verify..yup, they're a real company. I email the owner and politely ask "Hey, GUY, quick question, is this for an actual company that's hired your company for design work?"
He responds "Yes." to my email.
Where do I go from here? Am I supposed to feel as livid as I do? I really want a well paying internal job, and this place really seems like it could be a great fit. I think that I can help them a lot as he's wanting to expand into areas that I have a lot of expertise in. But this one has me unsure of how to move forward. Do I attempt to educate him at the cost of my hiring by telling him how frowned upon this practice is, and that he should be able to make a decision based on my portfolio and interview process? Do I deny the work and insult him in the process? Do I deny the work and tell him that I'm willing to do this for a standard hourly rate? Do I just do it? Do I just do it, but watermark the living hell out of it?
I could really use some insight from some of you more senior level guys. Thank you in advance <3
submitted by
multitoucher to
graphic_design [link] [comments]
2024.05.13 18:26 JonoSteel Lost in the sauce and need a recommendation
I could use some recommendations but want to paint a bit of background since that'll probably help.
My Favorites: - Annabelle Hawthorne's Home for Horny Monster Series - Tamryn Tamer HoS Series (I am giving up on them...) - The Alien Ship (Found on Literotica many years ago and pissed the story was just starting and ended abruptly)
What I've read and liked: - Backyard Goblins
What I've read either partial or complete and disliked: - Monster Girl Island series (not too bad, but predictable and dry writing) - Monster Girl (Just couldn't get into for some odd reason) - Fairy Breeder (Dry writing and huge plot holes)
So now for recommendations. I am having a hard time navigating this and other genres and could use some help finding series to read. I am more than willing to pay for great content (HUGE Annabelle Hawthore Supporter! Thank God she hit her Patreon marker to dedicate herself to full time writing!)
What I am hoping to find: Great story in either Science Fiction or Fantasy Theme with graphic descriptions of the good stuff! I am open to many things, just need some guidance. Thank you all so much for being welcoming to newbies!
submitted by
JonoSteel to
haremfantasynovels [link] [comments]
2024.05.13 18:25 Miyette Games like Song of the Evertree?
All right, I know I am not the first to ask, but I loved this game and I am really new to this genre. I have tried some recommendations for other games already, but I did not like Yonder nearly as much, and I could not get into Stardew Valley (the two most popular suggestions), so that's why I am looking for more ideas. Grow was, imo, a lot more streamlined, with a clear plot and final goal, while simultaneously giving you freedom to mess about and take your time & customisation options. I also liked the graphics a lot better. I can see the charm in pixels, but I am spoiled and like it when things look pretty and cute.
I don't normally play games like this; mostly into rpgs and action/adventure, like Final Fantasy, Uncharted, Diablo, Last of Us... but this was a perfect game to play with the kids around. I could hand my four year old the controller and let her do whatever she wanted without messing anything up, which was great. And it was really relaxing, so I would love to try more of these cozy games. Any tips?
submitted by
Miyette to
GrowSongOfTheEvertree [link] [comments]
2024.05.13 18:21 EndBot My review and thoughts no spoilers.
I have been a long time fan of the series in fact the original is my favorite RTS of all time.
The Graphics are fantastic and suck you in excluding cutscenes. The cutscenes are good but I miss the old style cutscenes made from vector images. I think I would rather have seen a more classic style or just go full live action as the gap between the hard edge stuff and soft is too much. That said it didn't detract from my experience too much.
The soundtrack is stunning and keeps in line with the series having great audio.
The plot was much more personal than the previous games but felt good.
I used the new control set and it was easy to get used to with the exception of docking.
Turrets are novel especially with all the extra surfaces.
The absence of a tech tree and lack of variation does leave something to be desired. Only one corvette made them feel somewhat useless.
The larger ships feel much less dangerous than previous series.
The war games concept is amazing but needs alot of balance work. Recon are vastly overpowered and the frigates feel underwhelming. Additionally working in some way to get larger units is a must. Capture and defend shipyard for a ship might be cool.
I think it will flesh out over time.
My wishlist for wargames
- Bomber inclusion
- Expanded stats, how many of each ship type did each player destroy or damage.
- More maps and objectives
- A method to get larger ships.
- More difficulty modifications and a method to pick and choose.
- Ability to abandon relics as you can lock yourself into a bad deal especially when stacking.
I haven't played skirmish yet so I can't speak to it.
Overall I am happy with the game and look forward to seeing it grow.
submitted by
EndBot to
homeworld [link] [comments]
2024.05.13 18:14 OpALbatross Potential to buy family land cheap and build - what to consider?
Hello!
TLDR: I don't know if I want to stay on the land we are living on, but don't want to see it destroyed or sold out of the family. Try to buy closer to the city, or build in the country?
My mom owns our house and land. She has decided that if / when my husband and I move, she wants to bulldoze the house, log the land and then sell it. It's 12.5 acres in the mountains.
This land has been in our family since the 1800s (my dad's side). It's where I grew up. We already bought our funeral plots 20 minutes away, so are committed to staying in the surrounding area. We love the land, but don't like the house currently on it. I tear up when I think about the land being destroyed.
My mom said she would be open to selling the land to us, not at market value (so I'm assuming under market. She also said she wouldn't need the money up front, because she knows the cost to build and get it more livable would be high). She also said she didn't think we would want to live here. Right now she lets us live here for free (previously since my husband was in school, now because I'm in school, and she doesn't need our money. We are incredibly thankful for this). We aren't sure if we would want this area to be the forever home. There are a ton of pros and cons.
The land is near a pipeline being constructed, currently has no cell phone service, and poor Internet (but that could change). It is a rural community with lots of people with rural, conservative views. We get snowed in easily. There are a ton of trees that block out the light, and a ton of deer so gardening would be a challenge.
My husband and I are liberal. I'm bi. We love our new neighbors though, and are related to most of the others (even if they are more conservative. People usually keep to themselves).
It's a 35-40 minute drive to the closest city... Gym, groceries, schools... You're basically driving 30 minutes to get to anything. But it's quiet and beautiful and home.
It's not in the school district we were considering, but it is in the one we went to. We both feel good about the education we received. We likely couldn't be the hang out house like we wanted for when we have kids (since it is so far out of the way).
It could limit employment options, but my husband really likes his company and they are well established. I'm studying graphic design (I graduate in two years) so will have the ability to freelance. The plan is for me to stay home with kids (if possible).
The current build would need torn down. It has fundamental problems that are more expensive to fix than the home is worth. It has a well, but that may need fixed. It almost certainly will need a new septic tank by then. We would basically have to tear everything down and start from scratch.
My husband is an electrical engineer. In a few years, he will likely be certified to design and sign off on electrical plans, so could likely do that aspect of our house. My father in law does a ton of home building and had added buildings / additions to his home that are beautiful and well crafted. My husband had helped him with that before. Because of this, there is a chance we could do some of the work ourselves / within the family.
We would likely need to level more of the land. My husband and I would also want a spot to build a shop, and potentially a greenhouse. The soil is pretty rocky so building a fence isn't super feasible (to contain children, dogs, etc. - we have gotten several people to look into it and each one said not possible).
We would want to build an eco-friendly, mostly off the grid home. The trees would likely make solar panels less effective, but cutting the trees would likely make the soil less "secure."
My husband and I have talked at length about how much we would love to one day build our own eco-friendly home. We figured we'd never be able to afford the land and the build. Buying this "discounted" land may be our best hope at this dream, even if it isn't perfect.
Home prices in the areas we looked are crazy and come on tiny lots. I'm honestly not sure which is the more affordable option, or which we would be happier with. We would be looking to build or buy in the next 2-3 years.
Is building a home more expensive than buying an existing construction? If so, how much more expensive? Are there ways to make it cheaper? How did you decide what route to take? Can first time home buyer / veteran home loans be used for construction? Are there more pros / cons that maybe I haven't considered? How did you decide to build / buy?
Any advice / insight would be appreciated.
submitted by
OpALbatross to
Homebuilding [link] [comments]
2024.05.13 17:43 PunkinBrewster Where are the creator resources for ToV?
Has Kobold Press released any style guides, graphics, or templates for 3rd party creators? The only creators kit that I can find is for streamers, not for people who want to write ToV compatible adventures.
If these don't exist, are there plans in the works for a DMs Guild style ecosystem?
submitted by
PunkinBrewster to
koboldpress [link] [comments]
2024.05.13 16:27 SurroundOther4472 What Is Evergreen Content?
If you’ve been following along with our theme for this month, you’ll know we’ve been putting a lens on sustainability in marketing. With that in mind, it would be tragic if we didn’t discuss Evergreen Content.
What is Evergreen Content? As the term suggests, Evergreen Content is content that is continually relevant for your audience for a long period of time. But wait, don’t confuse something being accessible for “long periods of time’ with it being Evergreen content. After all, you might post a blog and it doesn’t disappear after you publish it, in fact, it might stay on the internet forever but that doesn’t necessarily make the topic and ideas in the blog relevant to a person if they were to read it months from now, does it?
Evergreen Content regardless of the medium of distribution is content that is useful for both the audience and your business beyond the necessity of time it was released. But with the fast-paced consumption of media now and the sheer quantity of content being resurfaced, what does Evergreen content look like in 2023?
Evergreen content can be generated for many different mediums. Evergreen content on
social media marketing might look like posts about your local food business location and general information like telephone numbers or reservations that would only change if you moved your business.
For an e-commerce website on social media, you might make Evergreen around your customer’s UGC photos of your staple products.
Your use case for Evergreen content will expand beyond social too! For your website and SEO, you might create how-to articles on how to operate your products for example, how to clean your make-up brushes, the very ones your brand is built around. You might even add value guides such as nutritional values or a set of videos expanding on just how cool your brand is.
Here are some other examples of Evergreen content: · FAQs
· Checklists
· How to guides
· Policies
· Celebrity collaborations
· Case Studies
· Industry Resources
· Quotes & interviews
· UGC & Reviews
· Industry resources
and... your BRAND STORY
Get creative but remember that Evergreen content is something that your audience can use for a long time to come. Aside from the obvious benefits to your audience Evergreen content can be used to elevate a business in so many ways. After all, the reason why we’re even talking about Evergreen content is that we’re discussing how it can be part of your sustainable marketing model. For us, we find that Evergreen content is something we can reuse and don’t have to recreate, saving us tons of time and investment in our
content marketing strategies. You can leverage this same methodology to your benefit in more ways than the obvious.
Here are some Ideas: · Take and save videos and photos of your team and office. You can use this as a B-Roll to fill in gaps in the future.
· Download, tag, and save UGC. This can be used in so many ways in the future.
· Templatize certain images or graphics to fill in the blanks in the future!
· Frequent and Save reviews and customer feedback, screenshot conversation (with permission of course!)
Now you have RAW Evergreen content that you can leverage internally when producing new marketing campaigns because they are still relevant! By doing this, you save time, money, and more importantly, your bandwidth. Don’t burn hours and mental energy over something you can build on with content that you can keep using again and again. Instead, make it a practice to be sustainable when it comes to your efforts and start leveraging Evergreen content to help with the longevity of your marketing efforts.
submitted by
SurroundOther4472 to
u/SurroundOther4472 [link] [comments]
2024.05.13 16:21 Internal_Low_6181 7 Essential Tools For Kidpreneurs
For parents of aspiring kid entrepreneurs, guiding your child to start their own business is not only a rewarding journey but also an educational one. It teaches valuable life skills such as financial literacy, creativity, and resilience. In today’s digital age, leveraging free online platforms can provide young entrepreneurs with the tools they need to build and grow their business with minimal initial investment. Here are some top free platforms that can help Kidpreneurs get their business off the ground.
1. Canva
For any business, branding is crucial, and Canva makes it easy and fun. This user-friendly graphic design tool allows kids to create custom logos, flyers, and social media graphics. The drag-and-drop interface is perfect for beginners, and there’s a wealth of free templates and images available to spark creativity.
2. Wix
Wix is an excellent platform for building a professional-looking website without needing to know how to code. It offers a range of free templates specifically tailored to various business types. Kidpreneurs can use Wix to create an online store, portfolio, or blog, helping them to showcase their products or services to a broader audience.
3. Mailchimp
Email marketing is a powerful tool for growing a business, and Mailchimp provides a free plan that is perfect for young businesses just starting out. It allows kidpreneurs to send up to 10,000 emails a month to 2,000 subscribers. They can use it to share updates, promotions, and content with their customers, which can help build a loyal following.
4. Google My Business
Visibility is key for any new business. Google My Business is a free tool that helps businesses manage their online presence across Google, including Search and Maps. By verifying and editing their business information, kidpreneurs can help customers find them and tell them the story of their business.
5. Trello
Organization is essential when managing a business. Trello is a versatile tool that helps keep projects organized. Its system of boards, lists, and cards can be used to manage tasks and set deadlines, which is perfect for keeping everything on track.
6. SurveyMonkey
Understanding your customers is critical, and SurveyMonkey can help do just that. This tool allows kidpreneurs to create free surveys to collect feedback from customers. Insights gathered can be incredibly valuable for improving products and services.
7. Social Media Platforms
Platforms like Facebook, Instagram, and TikTok are not only free but essential for marketing a business today. They offer a direct line to customers and a way to build a community around a business. They also provide valuable tools for advertising and customer interaction.
By taking advantage of these free online platforms, kidpreneurs can lay a strong foundation for their business operations, marketing, and customer engagement. These tools are not just free; they are proven to be effective in helping businesses grow and thrive.
For more resources and guidance on nurturing the entrepreneurial spirit in your children, explore our Kidpreneurs Academy. It’s a gamified online program that helps kids aged 6-12 learn the basics of entrepreneurship and financial literacy through engaging online courses, games, and educational activities.
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2024.05.13 16:17 Internal_Low_6181 7 Essential Tools For Kidpreneurs
For parents of aspiring kid entrepreneurs, guiding your child to start their own business is not only a rewarding journey but also an educational one. It teaches valuable life skills such as financial literacy, creativity, and resilience. In today’s digital age, leveraging free online platforms can provide young entrepreneurs with the tools they need to build and grow their business with minimal initial investment. Here are some top free platforms that can help Kidpreneurs get their business off the ground.
1. Canva
For any business, branding is crucial, and Canva makes it easy and fun. This user-friendly graphic design tool allows kids to create custom logos, flyers, and social media graphics. The drag-and-drop interface is perfect for beginners, and there’s a wealth of free templates and images available to spark creativity.
2. Wix
Wix is an excellent platform for building a professional-looking website without needing to know how to code. It offers a range of free templates specifically tailored to various business types. Kidpreneurs can use Wix to create an online store, portfolio, or blog, helping them to showcase their products or services to a broader audience.
3. Mailchimp
Email marketing is a powerful tool for growing a business, and Mailchimp provides a free plan that is perfect for young businesses just starting out. It allows kidpreneurs to send up to 10,000 emails a month to 2,000 subscribers. They can use it to share updates, promotions, and content with their customers, which can help build a loyal following.
4. Google My Business
Visibility is key for any new business. Google My Business is a free tool that helps businesses manage their online presence across Google, including Search and Maps. By verifying and editing their business information, kidpreneurs can help customers find them and tell them the story of their business.
5. Trello
Organization is essential when managing a business. Trello is a versatile tool that helps keep projects organized. Its system of boards, lists, and cards can be used to manage tasks and set deadlines, which is perfect for keeping everything on track.
6. SurveyMonkey
Understanding your customers is critical, and SurveyMonkey can help do just that. This tool allows kidpreneurs to create free surveys to collect feedback from customers. Insights gathered can be incredibly valuable for improving products and services.
7. Social Media Platforms
Platforms like Facebook, Instagram, and TikTok are not only free but essential for marketing a business today. They offer a direct line to customers and a way to build a community around a business. They also provide valuable tools for advertising and customer interaction.
By taking advantage of these free online platforms, kidpreneurs can lay a strong foundation for their business operations, marketing, and customer engagement. These tools are not just free; they are proven to be effective in helping businesses grow and thrive.
For more resources and guidance on nurturing the entrepreneurial spirit in your children, explore our Kidpreneurs Academy. It’s a gamified online program that helps kids aged 6-12 learn the basics of entrepreneurship and financial literacy through engaging online courses, games, and educational activities.
Join today! submitted by
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Bookkeeping [link] [comments]
2024.05.13 16:13 Internal_Low_6181 7 Essential Tools For Kidpreneurs
For parents of aspiring kid entrepreneurs, guiding your child to start their own business is not only a rewarding journey but also an educational one. It teaches valuable life skills such as financial literacy, creativity, and resilience. In today’s digital age, leveraging free online platforms can provide young entrepreneurs with the tools they need to build and grow their business with minimal initial investment. Here are some top free platforms that can help Kidpreneurs get their business off the ground.
1. Canva
For any business, branding is crucial, and Canva makes it easy and fun. This user-friendly graphic design tool allows kids to create custom logos, flyers, and social media graphics. The drag-and-drop interface is perfect for beginners, and there’s a wealth of free templates and images available to spark creativity.
2. Wix
Wix is an excellent platform for building a professional-looking website without needing to know how to code. It offers a range of free templates specifically tailored to various business types. Kidpreneurs can use Wix to create an online store, portfolio, or blog, helping them to showcase their products or services to a broader audience.
3. Mailchimp
Email marketing is a powerful tool for growing a business, and Mailchimp provides a free plan that is perfect for young businesses just starting out. It allows kidpreneurs to send up to 10,000 emails a month to 2,000 subscribers. They can use it to share updates, promotions, and content with their customers, which can help build a loyal following.
4. Google My Business
Visibility is key for any new business. Google My Business is a free tool that helps businesses manage their online presence across Google, including Search and Maps. By verifying and editing their business information, kidpreneurs can help customers find them and tell them the story of their business.
5. Trello
Organization is essential when managing a business. Trello is a versatile tool that helps keep projects organized. Its system of boards, lists, and cards can be used to manage tasks and set deadlines, which is perfect for keeping everything on track.
6. SurveyMonkey
Understanding your customers is critical, and SurveyMonkey can help do just that. This tool allows kidpreneurs to create free surveys to collect feedback from customers. Insights gathered can be incredibly valuable for improving products and services.
7. Social Media Platforms
Platforms like Facebook, Instagram, and TikTok are not only free but essential for marketing a business today. They offer a direct line to customers and a way to build a community around a business. They also provide valuable tools for advertising and customer interaction.
By taking advantage of these free online platforms, kidpreneurs can lay a strong foundation for their business operations, marketing, and customer engagement. These tools are not just free; they are proven to be effective in helping businesses grow and thrive.
For more resources and guidance on nurturing the entrepreneurial spirit in your children, explore our Kidpreneurs Academy. It’s a gamified online program that helps kids aged 6-12 learn the basics of entrepreneurship and financial literacy through engaging online courses, games, and educational activities.
Join today! submitted by
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