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Chat about your freebies, coupons, and deals - /r/FreebieTalk :-)

2011.11.05 12:15 Nougat Chat about your freebies, coupons, and deals - /r/FreebieTalk :-)

This is the discussion subreddit for the /freebies [family](https://www.reddit.com/usebanned_accounts/m/freebies_family). Share what freebies you've gotten in the mail, suggestions for our subs, help finding certain freebies, and anything about freebies! Stick around for our **Hoarder's Hump Day** on the first Wednesday of every month and win some custom flair! ----- https://sh.itjust.works/c/freebies
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2011.03.01 01:47 flipmosquad r/23andMe

Talk about your genes and their possible implications! Discord: https://discord.gg/3Jjc3GdmtB
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2015.01.03 21:54 SlothBucket RAOTB - What's better than giving the gift of the Bell?

Reddit’s Home to Giving the Gift of Taco Bell
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2024.05.02 20:10 bmblbee84 Ergo Cycle good indicator of Exercise Induced Asthma?

Hello fellow Veterans!
For those of you serviced connected with asthma that is considered to be exercise induced, did you happen to ride an ergo cycle and fail or barely passed it while in the service?
The reason I ask is because when I was on active duty, for a while, an ergo cycle test was used in lieu of a fitness test that consisted of a run, pull ups and push ups.
When I first took the ergo cycle test, I scored a decent score. After this first one, I barely passed the second test and then I received zeros or no passes for all of the other tests.
For some reason, the HAWC folks or my leadership never had me go to the hospital to see what was going on with me. I ended up getting placed on a monitored fitness improvement program, but it was always a wonder to the people running it because I wasn’t a smoker or even overweight. Minus not being able to pass the ergo cycle test, I was pretty healthy. The ironic thing is that it seemed like not being able to pass the fitness test had no effect on my ability to be promoted to an NCO. You would think that it would, right?
Later, I eventually attempted the regular PT tests while on active duty and then in the reserves, but my breathing was always labored during this. The funny thing is that I was still in decent shape in the reserves like when I was on active duty.
As of right now, my non-VA pulmonologist said that my ergo cycle scores are indicative of being exercise induced (luckily, I still had my fitness paperwork from when I was on active duty that he reviewed).
The VA denied my initial claim and I submitted a supplemental claim with a note from my non-VA pulmonologist who said that my scores could be a direct result of exercise induced asthma. I completed a PFT through the Veterans Evaluation Services and it’s been two months since I completed that. I’m hoping that the reviewer for my supplemental claim can put two and two together, but I thought I’d see how things worked out for others that got their asthma service connected as a result from being exercise induced.
Thank you all and I hope that you all have a wonderful rest of your week!
submitted by bmblbee84 to VeteransBenefits [link] [comments]


2024.05.02 20:08 DTG_Bot This Week In Destiny 05/02/2024

Source: https://www.bungie.net/7/en/News/Article/twid-05-02-2024
This week in Destiny we’re fine tuning our PvP loadouts. We’ve got three new beautiful Crucible maps coming next week, and we want to make sure we’re ready. So, grab that Rose you’ve been dominating with, and let’s get into it.
This week topics:
  • PVP map pack launch.
  • The Pantheon boss profiles.
  • The Pantheon Bungie Rewards.
  • New Rahool reputation and Exotic system.
  • The Final Shape shader icon revamp.
  • PvP Strike Team update.
  • Superblack shader now available.
  • Windows 7 and 8 deprecation. ##PvP Map Pack Launch
With Update 7.3.6.4 this Tuesday, May 7, three new maps will be coming to Crucible: Cirrus Plaza, Eventide Labs, and Dissonance. We gave our first look at these maps last month during our Destiny 2: Into the Light Dev Livestream #3. In that stream, we provided a walkthrough of each map with discussion around our design goals, creation process, and artistic considerations with developing these maps. If you haven’t checked it out yet, head over and watch it now.
With only a few days until their release, we wanted to take a final look at these maps from a slightly different angle. That's why we partnered with our favorite community cartographer, Relikt, to develop callout map overviews. We've been fans of his callout maps for years, and we are thrilled to work with him on this new set of Crucible maps. Let’s jump in and take a look!

Eventide Labs

Eventide Labs is set in a long-forgotten human colony research outpost on Europa that Eramis chose to use as a refueling station.
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With initial spawns near point A at the Warehouse and near point C at the Ice Caves, players will make their way to contest the Servitor area that holds point B and a valuable Heavy ammo crate. But be careful! While the interior of the map by the Promenade and Upper Glacial is more closer-quarters battle focused, a handful of longer sight lines in the space between Air Dock and Loading Bay means you’ll have to ensure that you approach carefully, or you may be on the wrong side of a Sniper Rifle.

Cirrus Plaza

Our next map takes us to Neptune. Cirrus Plaza is set in a shopping and entertainment center on Neomuna.
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There are four distinct areas on Cirrus Plaza with the Arcade, Restaurant, Aquarium, and Atrium. Players will spawn in the Arcade near point A and the Restaurant near point C. The Atrium will be an area of interest, as players will seek the Heavy ammo crate that spawns in the middle and battle to earn the valuable high ground. However, with sight lines spanning multiple floors and players battling for point B nearby, Guardians will need to get in and out quickly or ensure they have teammates watching their back.

Dissonance

If you’ve always wanted to PvP on a terraformed Pyramid ship , then we’ve got you covered. Equal parts beautiful and haunting, Dissonance is set on the Witness’s former ship, Essence, which was terraformed by the Traveler.
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With initial spawn points near the Fossils at point A and the Sigil at point C, the map offers somewhat direct paths through the middle, where players will be drawn to Orbits to engage in heated brawls over the Heavy ammo and across the bottom of the map towards point B.

New Territory

When these maps arrive on May 7, they’ll be on a separate 3v3 playlist called "New Territory," so you can enjoy the new experience these maps offer on demand. The playlist will replace the 3v3 Quickplay node and feature the three new maps with the following game modes: Survival, Elimination, Clash, and Collision. Be sure to pick up the introductory quest from Shaxx for more details on the maps and playlist.
Additionally, while New Territory is the designated playlist for the new maps, the maps will be available in other playlists and the private lobby as usual.
Lastly, New Territory will be available until the end of the Season, at which point any player who engaged in the playlist will be awarded with the new Slaycation emblem!
Slaycation
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The Pantheon Boss Deep Dive

The Pantheon is upon us. The new PvE raid gauntlet opened this week featuring four bosses as part of the first wave. With more bosses on the way each week, we wanted to take a moment to highlight the targets you’ve been tasked with taking down. We’ve got the details to ensure you know thy enemies well.
VANGUARD – GUARDIAN DISPATCH – ALL POINTS BULLETIN

DEFENDERS OF THE CITY,
You are tasked with the elimination of the following targets:

-GOLGOROTH-

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CLASSIFICATION
  • Hive
  • Blood of Oryx
  • Ogre
  • Worm
HAZARDS
  • Void eye beam
  • Venomous gaze
  • Unstable Light
  • Monstrous strength and durability
INTEL
  • Ogres are forged -- through tortuous trials and dark rituals -- from corrupted and deformed Thralls known as Unborn. They know only pain and are conditioned to hate and despise the Light.
  • Golgoroth is a Hive Ogre, infested with burrowing parasites related to the Worm gods and committed to Oryx’s service. One of the most powerful ogres ever known, Golgoroth was felled aboard the Dreadnaught by the same brave fireteam that delivered the Taken King his final death.
  • Vanguard operatives uncovered that Golgoroth was enlisted as a vessel to both tithe violence directly to Oryx and corrupt hordes of stolen Light from Oryx’s conquests. The ogre’s flesh also served as containment for a Tablet of Ruin.
OF NOTE
  • Recovered from Golgoroth’s remains, Tablet of Ruin x1.
  • The item has been vaulted for proper containment.
  • Deciphered Hive apocrypha suggests Golgoroth was fond of flower petals. Daughters of Savathûn would send warriors with petals stuffed beneath their chitin as deathly delights for the Ogre.

-CARETAKER-

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CLASSIFICATION
  • Scorn, Abomination, altered
  • Resonant
  • Eliksni, former, House unknown
  • Worm, altered
HAZARDS
  • Scale drone swarm
  • Overcharged ether blast
  • Sacred dematerialization
  • Resonant empowerment
INTEL
  • Slain by the intrepid fireteam that stormed the Sunken Pyramid in the fetid Court of Savathûn, the Caretaker is a being of which we know little. It resembles a Scorn Abomination but has been the subject of several experiments and is believed to have been host to a Worm.
  • The Caretaker was entrusted with a collection of Wormspawn as well as other entities the Witness and Rhulk had obtained to be analyzed and stored within the Pyramid.
  • Reports from fireteams raiding the Sunken Pyramid mention that the Caretaker appears to have been both victim to and overseer of experiments seeking to fuse Worms and Scorn together.
OF NOTE
  • Multiple fireteams have commented on what appear to be “pet” mutations that are believed to have belonged to the Caretaker. Whether these were rejected experiments or unsanctioned creations isn’t known.
  • There is a discrepancy in the number of Wormspawn marked as collected from the Pyramid and those delivered to the Tower’s vault containment. Guardians who have information regarding their whereabouts should submit a report to Vanguard Leadership.

-ATRAKS-1, FALLEN EXO-

“The Wildcard”
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CLASSIFICATION
  • Eliksni
  • Exo(s)*
  • House Salvation, Baroness
  • Ex-House of Devils, Council
HAZARDS
  • Modified Shock Rifle
  • Extinction protocol
  • Self-replication
  • Teleportation
  • Stasis empowerment
INTEL
  • *Exos are humanoid machines that house a living mind. Atraks-1 obtained this technology from a BrayTech station orbiting Europa. Atraks’s mind commands multiples copies of her Exo frame.
  • Before converting herr form, Atraks acted as Council to Eramis, Kell of House Salvation for many years. Atraks was entrusted with command of the Deepstone Crypt. She was destroyed by the Guardian fireteam that brought the Morning Star down from orbit.
  • Atraks-1 created multiple copies of herself to deceive foes. Fireteams encountering this tactic in the future are advised to locate the original target and focus a simultaneous strike.
  • Atraks was at one time seen as a voice of reason, an orator, able to speak to the hearts of the Eliksni youth in House Salvation.
OF NOTE
  • The Hidden have relayed rumors that a copy of Atraks-1’s mind exists, stored somewhere on Europa. This has yet to be verified.
  • At least two of the initial six fireteam members that destroyed Atraks-1 believe they destroyed a clone and that the real Atraks-1 still lives. This is under investigation.
  • Atraks-1 was known to prefer synthetic lubricant when undergoing maintenance.

-ZO’AURC, EXPLICATOR OF PLANETS-

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CLASSIFICATION
  • Manufactured
  • Cabal Shadow
  • Legion Incendior
  • Clone
HAZARDS
  • Cabal magma launcher
  • Searing beam (column of flame)
  • Magma launcher compression blast
  • Paracausal shielding
  • Resonant empowerment
INTEL
  • Zo’Aurc is a Cabal clone created by the deposed Emperor Calus and is assigned to a detachment of the Shadow Legion forces aboard the Witness’s personal Pyramid ship.
  • According to Vanguard decryption teams, Zo'Aurc, who was granted the title Explicator of Planets, has surveyed a collection of worlds conquered by the Black Fleet for an unknown purpose. Preliminary theories span weighing the worlds for Discipleship to searching for the Veil or a method of contributing to the Final Shape.
OF NOTE
  • Reports conclude that even the Shadow Legion was not immune to Nezarec’s torment. Zo’Aurc details his own nightmares and more reports of nightmares and violent incidents among his forces.
  • Zo’Aurc’s personal logs have been decoded. It seems that, whatever their official goal was, they were personally cataloging worlds that had once been part of the Cabal empire but were no more. ##The Pantheon Bungie Rewards
And if the thrill of the hunt wasn’t enough, your success in The Pantheon will nab you not only some loot in-game, but also the opportunity to add some heroic Bungie Rewards to forever mark your accomplishments, including the Godslayer Title Pin and The Pantheon Raid Ring.
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The Pantheon Raid Ring features a legendary re-envisioning of our iconic first Raid Ring, launched in 2020. Beyond the striking raid symbol as the focus of the ring, owners will also have a private reminder of the importance of loyalty in the face of adversity. Etched on the inside is a message that reads, “Glory comes easy when you have allies you can trust.” The epitome of strength and camaraderie, The Pantheon Raid Ring stands as a testament to the valor and unity found in the heat of battle. This special Bungie Rewards offer is available for purchase only to players who complete all encounters from any tier of The Pantheon in Destiny 2 by June 3, 2024.
The Godslayer Title Pin will also be available for purchase via Bungie Rewards for players who complete the Godslayer Title by June 3, 2024.

Rahool’s Frequent Decryptor Program

The experience of grinding out new Exotic armor can be a time-consuming process. It can take quite a few runs to get the drop you’re looking for, and many more to get one that has stats that support your build. Besides that, with Exotic armor pieces often forming the backbone of a powerful build, new players are regularly asked to spend a long time tackling challenging content solo before being able to run builds that support the most effective tactics.
Luckily, the Econ Team has established a good working relationship with the Tower’s Number One Cryptarch over the last year as we added Exotic armor focusing, and we have managed to help Rahool set up a new promotional program of sorts that makes farming the armor you want more deterministic and less dependent on rotators.
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Starting in The Final Shape, Rahool is going to be the source for any new Exotic armor that we release. When you first talk to Rahool after The Final Shape launch, he will introduce you to a new rewards program tied to his brand-new Reputation Track. The idea is simple: the more you decode engrams with him, the more you increase your reputation with him. Once you completely fill the reputation track once and reset your rank, Rahool will allow you into an elite club, giving you access to a new tier of focusing.
Once you become one of Rahool’s “Engram Ensiders” (he was very proud of the name, so be nice to him), you’ll be able to purchase any piece of Exotic armor for any character on your account for one Exotic engram and one Exotic cipher, in addition to the previous focusing options. Because this is tied to Rahool’s new reputation track, there is no weekly limit to using this tier of focusing; as long as you still have Exotic ciphers and engrams, you can keep rolling armor.
With this change, we are also altering the way that old sources of Exotic armor work. First, Lost Sectors will keep the same drop rates for Exotics but will instead drop engrams whenever they would have previously dropped gear. Neomuna will also still drop new Exotic armor when you complete a Vex Strike Force encounter, but we won’t be adding any more new armor to the drop list after Season of the Wish.
With these changes, we know you’re wondering, “How long will it take to get this newfangled tier of focusing? I’ve got the World’s First Race to prepare for, wot wot!” Without going into the exact numbers, the actions that will give the most reputation will be precision decryption (aka Tier 2 focusing), followed by advanced decryption, then opening an Exotic engram , and last but also least, opening a prime engram. So, if you want to be ready for the Witness’s forces as soon as possible, make sure to stock up on Exotic engrams and Ascendant Shards before June 4, as with a little more than a full stock of Exotic engrams you’ll be able to start focusing new armor.

Shader Icon Revamp

With The Final Shape, we're upgrading the look and design of the shader icon layout. Shaders are a core way a player can provide a unique look and feel to their Guardian, and we wanted to help continue to make that a better experience. Our goal with this update is to help make the shader icons more accurately reflect the colors and textures they will apply.
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Currently, there are some issues that can make the experience of applying a shader inconsistent. The first being that, while each shader applies six colors, only four are currently shown on the shader icon. This can sometimes result in the shader appearing differently than players may expect from the icon preview.
Adding to this is the fact that all four color sections of the current shader icon are equal in shape and size, making it difficult to distinguish what the main colors will be when applied. There are also many shaders that have unique glows that players strive for, and with the current design, they are not represented. Gambit Jadestone is a great example of this.
Gambit Jadestone Shader Icon - Current
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To help address these issues, we've made updates to the shader icon design that includes all six colors for that shader. We are also changing the design in a way that makes the primary colors appear to take more space than the secondary colors for a more accurate representation with most gear items. Glows are also reflected in the updated design so it will be easier to distinguish those shaders within your shader selection screens.
Gambit Jadestone Shader Icon - Updated In The Final Shape
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We tested many different design solutions for this goal, and eventually settled on adding a diamond to the center of the current icon design and changing the layout of the color slots on the icon.
We’re hoping these new improvements will offer a better experience for Guardians looking to show off their best looks.

PvP Strike Team Update

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Hello everyone, PvP Strike Team here to talk about Special ammo in the Crucible. Since Update 7.3.5, we’ve been doing a substantial amount of iteration on our Special ammo distribution systems. We’ve tried the meter system in multiple playlists as well as two different versions of the ammo crates system in Competitive, Hardware, and for a limited time in Trials. Some people asked why we are bothering to do this level of experimentation, and we’d like to explain it.
The Respawn System
The original Special ammo distribution system was brought into the game with Forsaken and, combined with allowing players to pick up ammo from defeated opponents, it eventually peaked in a short period of time where Special weapons eclipsed Primary weapons for final blows in Crucible. We walked it back several times, mostly focused on how much ammo you could pick up from bricks on the ground, but we were still left in a position of one-shot kill Special weapons making up a substantial percentage of Crucible final blows and contributing to many of the issues with sandbox readability we have discussed before.
While the respawn system had its issues and we felt there was some room for improvement, it did do a decent job of balancing ammo distribution between high- and low-performing players, with high-performing players on average utilizing Special ammo 1.5-2 times more than low performing players. Similarly, with years of the system in place, the Special weapon meta had solidified nicely. Shotguns were at the top, with around 47% of Special weapon kills. Snipers and Fusions combined to make up 43%, and all the other Special weapons were the remaining 10%.
When investigating changes to the respawn system, it became apparent that we were very limited in terms of how we could tune the system to get the desired effects, and that led us to investigate two additional systems. While we wanted to be able to solve the problem of too many one-hit kills in PvP, it was important to us that the new systems did not introduce new and potentially worse problems.
The Meter System
To understand the meter system, we first need to take you through its development. This system was originally intended to be experimental, utilized only in the temporary Labs mode, Checkmate. It was built using a combination of other existing systems co-opted from various parts of the game that allowed us to do things we could not usually do in Crucible, like retaining the state of the meter between lives and between rounds (an invisible stat on the scoreboard the game reads back every time you respawn), dropping ammo directly onto the player in a transmat (an invisible ammo crate that opens directly above you and then deletes itself), carrying the full amount of ammo over between deaths (utilizing the logic system we use in PvE activities to re-grant you ammo on spawn), and displaying the current progress of the meter (the UI bar borrowed from Exotic weapon and activities buffs).
Reception to the system in Checkmate was mixed, but we saw there was a lot of potential in our first truly “earnable” Special ammo system. Since its introduction, we have iterated on it several times, including earlier this week, and have gotten it into a much more acceptable state. Unfortunately, as the meter system has been exposed to the wider game for an extended period, we have run into two core issues which have required us to continue to look for possible solutions.
Balance Issues – The overall balance of the meter system in the wider sandbox has been concerning. It primarily benefits one player type over all others, with players who routinely perform above average in their lobbies getting the double benefits of having more Special ammo than the respawn system allowed at certain points in the game, while their opponents often have much less. In the meter system, high-performing players are earning Special ammo at 3.5 times the rate of lower-performing players, a delta which has led to many non-high-performing players abandoning Special weapons entirely. In Competitive, for example, with the meter system in use low-performing players were more likely to get kills with Heavy ammo weapons than they were with Special ammo weapons.
The weapon balance has become similarly one-sided, as it promotes Shotguns as the main solution, and all other Special weapons are perceived as no longer useful for most players when in an ammo-limited situation. Under the meter system, Shotguns have more than 76% of Special weapon kills, with Fusions and Snipers reduced to a combined 18%, and the rest of the Special weapons making up only 6%. This has led to a very “rich get richer” meta, where the best performing players and weapons are now even stronger by comparison without having to do anything differently.
Earlier this week we took steps to improve on these issues, but the difficulty we face in a system where Special ammo is almost entirely earned is that we have limited room to close the gap between high and low performers before it functionally becomes "everyone gets Special ammo on a timer," which is something we'd like to avoid.
Technical Issues – Balance problems aside, being built on tech that was not designed to be used in this way has exposed multiple issues that, upon investigation, we determined could not be easily fixed in the meter’s current state. Some things, like being unable to notify opponents that an ammo transmat has occurred or give starting ammo on join-in-progress, are already apparent to players. Other problems, which are far more significant, appear in the backend and affect how we handle several of the processes, impacting our ability to both balance and maintain the system in the long term. Functionally, these combined issues require us to rebuild the meter from the ground up as a new, dedicated system. We feel the system has shown enough merit that this is something we are undertaking for a future release.
The Crates System
As a potential fallback for the meter system, the Special ammo crates system was resurfaced and iterated upon. The crates system has several benefits from a design perspective, including the ability to place crates in key zones around the map to help encourage player movement in non-objective or objective-optional modes and prevent coagulation around a single power position, as well as offering the ability to delay Special weapon pushes in round-based modes.
The crates system has also, based on its time in Competitive and Trials, done some positive things in terms of moving Special ammo distribution closer to healthy values. The delta between high- and low-performing players has moved back to 2.4 times, and it has led to less late-game snowballing, as players who do try to hoard Special ammo lose it upon death. Weapon balance is similarly improved, although not optimal, and there is significantly increased variety with Shotguns coming down to 59% of kills, Fusions and Snipers combining for 28% of kills, and all other Special weapons increasing to 13% of kills.
Ultimately, the crates system in isolation also has several major problems. It can present a frustrating amount of friction between playing the game how you want and playing the game how you need to if you want to run a Special ammo weapon. Additionally, in round-based modes, it is too frictionless to run double Special ammo weapons. It is also the first system we have introduced that allows players to directly influence the Special ammo economy of the opposing team, as controlling most crates can help starve the other team of Special ammo.
From a strategic perspective this is an interesting mechanic, but with no other way to earn Special ammo in gameplay it serves to be more frustrating than fun, and many players have struggled to adapt to the change, causing additional friction when playing in matchmade teams.
The “Blended” 1-1-1 System
Each of the above-listed systems has both positives and negatives. In isolation, each system helps and hurts a different part of the population, but none of them holistically solves the Special ammo problem.
  • The respawn system offers a safe distribution of ammo amongst players, and the ease of availability promotes special weapon diversity, but giving two kill’s worth to every player every life also results in far too many one-hit kills for a healthy sandbox.
  • The meter system allows players to earn Special ammo in a deterministic way and increases the rate of earning if you’re playing well, which feels rewarding for high-performing players. On the other hand, for low-performing players, it feels significantly worse, and it promotes a homogenous Special weapon meta.
  • The crate system allows us to promote movement around the map, alter push timings, reward map control, and give players more direct control over the amount of Special ammo in play for their opponents. It also causes significant friction by forcing conflict with optimal player flows and between matchmade teams, and it allows too much Special ammo in round-based modes.
The solution we have settled on is a blended system we refer to as the “1-1-1," taking parts of each of the above systems and combining them to solve the problems introduced by each system individually.
  1. Players will respawn each life with one kill worth of Special ammo for their chosen weapon. This serves as a stopgap for players to make sure they are never going long amounts of time with an empty weapon and encourages more players to continue to utilize Special weapons, albeit in a limited fashion. Setting the ammo at one instead of two kill’s worth ensures that there is not a surplus of Special ammo that is available for minimum effort. Spawning with one also functions as a healthy mid-point between spawning with none in the crates system and retaining all ammo with the meter.
  2. All Primary weapon final blows will drop a personal ammo brick that awards one kill’s worth of Special ammo. This is our deterministic, earnable method of distributing ammo in the blended system until our purpose-built version of the ammo meter is ready. What this means is that any of your final blows with a Primary weapon will drop an ammo brick that only you can pick up, regardless of whether the opponent you defeated had Special ammo on them. Likewise, if you defeat a player who has Special ammo using a Special ammo weapon, that will not drop a brick on the ground, so like the meter system, you cannot use Special to directly earn more Special. We will be initially introducing this specific portion of the system into the Competitive playlist starting next week, to help address player complaints about the economy in those modes.
  3. Crates will continue to exist, but their icon visibility range on the HUD has been decreased, and they will only provide a single kill’s worth of Special ammo when opened. These crates will continue to serve as points of interest around a map, but it will no longer be a requirement for players to interact with them to partake in the Special ammo system. They will instead function as a small bonus for players who take the time to engage with them and an optional mid-point step for players to gain Special ammo that is more effort than simply respawning with it, but less effort than getting a Primary weapon final blow.
We’re very excited to introduce this system sometime after the launch of The Final Shape, and we greatly appreciate your patience and feedback as we have continued experimenting in our ongoing effort to improve the Crucible.

Superblack Shader Now Available

With the final two BRAVE weapons available this week, players will receive the final quests needed to unlock the much-anticipated Superblack shader. Players can unlock the shader by earning the Superblack Key Alpha from Shaxx, and Superblack Key Omega from Arcite 90-40. Using both will grant you access to the Superblack Containment and to the shader. If you’re a Hunter…er…a player of any class, you’ll want to grab this new Shader and look your finest.

Player Support Report

Reject modernity. Embrace tradition. Equip Anarchy.
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Known Issues List Help Forums Bungie Help Twitter

WINDOWS 7 AND 8 SUPPORT
Beginning on June 4, 2024, Destiny 2 is ending support for Windows 7, Windows 8, and Windows 8.1 operating systems. This decision is to align with Steam and Microsoft ending support for these systems.
Destiny 2 may continue running on these older operating systems after June 4, 2024, but we are unable to guarantee continued functionality after that date.
Players using these operating systems to play Destiny 2 are urged to upgrade to a more recent version of Windows or move to another platform so that their playtime won't be interrupted.
For more information, please view our Windows 7 and 8 Support article.
PANTHEON CHECKPOINTS
Due to an issue preventing players from progressing in The Pantheon when joining at a checkpoint, we have disabled checkpoints for The Caretaker and Zo'aurc, Explicator of Planets. We are attempting to resolve this issue as soon as possible and will provide an update when we have more information to share.
ARCHIE QUEST INFORMATION
We've seen confusion surrounding the weekly Archie Hunt quests and wanted to offer clarification. These quests are only intended to be available for one week each and were made with this time limit in mind. We understand that this is not ideal for all players, which is why we made the shader available for one completion for any of the weekly quests. The lore attached to these triumphs will become available to all players when The Final Shape launches on June 4.
KNOWN ISSUES
While we continue investigating various known issues, here is a list of the latest issues that were reported to us in our #Help Forum:
  • In Onslaught, players may be teleported back to the incorrect ADU location after completing certain phases.
  • The ADU in Onslaught can occasionally despawn.
  • On rare occasions, the Spark in Onslaught can be lost.
  • The portal to leave a boss phase in Onslaught will sometimes not open when killing a boss too quickly.
  • BRAVE weapons The Recluse and Hammerhead don’t highlight enemies like their previous models.
For a full list of emergent issues in Destiny 2, review our Known Issues article. Players who observe other issues should report them to our #Help forum.

Titan Smash(ed)

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To be a Titan is to live and die by the melee, even if that means a gruesome but spectacular death.
Movie of the Week:
[
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Final God Of Pain

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For a Final God of Pain, Nezarec is pretty stylish and colorful. Probably because we are not sharing that Superblack shader with him.
Art of the Week: AliveWake via TwitteX
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That’s everything we have for this week. Hopefully you’re enjoying The Pantheon so far. Remember, this is only the first wave of bosses and more are on the way. It only gets more fun from here. And we swear that wasn’t an evil laugh we were stifling, it was just…a cough. cough
We’ll be back next week with another TWID. Until then, be good to each other, and thanks for hanging out with us.

Destiny 2 Community Team
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2024.05.02 20:07 DTG_Bot This Week In Destiny 05/02/2024

Source: https://www.bungie.net/7/en/News/Article/twid-05-02-2024
This week in Destiny we’re fine tuning our PvP loadouts. We’ve got three new beautiful Crucible maps coming next week, and we want to make sure we’re ready. So, grab that Rose you’ve been dominating with, and let’s get into it.
This week topics:
  • PVP map pack launch.
  • The Pantheon boss profiles.
  • The Pantheon Bungie Rewards.
  • New Rahool reputation and Exotic system.
  • The Final Shape shader icon revamp.
  • PvP Strike Team update.
  • Superblack shader now available.
  • Windows 7 and 8 deprecation. ##PvP Map Pack Launch
With Update 7.3.6.4 this Tuesday, May 7, three new maps will be coming to Crucible: Cirrus Plaza, Eventide Labs, and Dissonance. We gave our first look at these maps last month during our Destiny 2: Into the Light Dev Livestream #3. In that stream, we provided a walkthrough of each map with discussion around our design goals, creation process, and artistic considerations with developing these maps. If you haven’t checked it out yet, head over and watch it now.
With only a few days until their release, we wanted to take a final look at these maps from a slightly different angle. That's why we partnered with our favorite community cartographer, Relikt, to develop callout map overviews. We've been fans of his callout maps for years, and we are thrilled to work with him on this new set of Crucible maps. Let’s jump in and take a look!

Eventide Labs

Eventide Labs is set in a long-forgotten human colony research outpost on Europa that Eramis chose to use as a refueling station.
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With initial spawns near point A at the Warehouse and near point C at the Ice Caves, players will make their way to contest the Servitor area that holds point B and a valuable Heavy ammo crate. But be careful! While the interior of the map by the Promenade and Upper Glacial is more closer-quarters battle focused, a handful of longer sight lines in the space between Air Dock and Loading Bay means you’ll have to ensure that you approach carefully, or you may be on the wrong side of a Sniper Rifle.

Cirrus Plaza

Our next map takes us to Neptune. Cirrus Plaza is set in a shopping and entertainment center on Neomuna.
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There are four distinct areas on Cirrus Plaza with the Arcade, Restaurant, Aquarium, and Atrium. Players will spawn in the Arcade near point A and the Restaurant near point C. The Atrium will be an area of interest, as players will seek the Heavy ammo crate that spawns in the middle and battle to earn the valuable high ground. However, with sight lines spanning multiple floors and players battling for point B nearby, Guardians will need to get in and out quickly or ensure they have teammates watching their back.

Dissonance

If you’ve always wanted to PvP on a terraformed Pyramid ship , then we’ve got you covered. Equal parts beautiful and haunting, Dissonance is set on the Witness’s former ship, Essence, which was terraformed by the Traveler.
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With initial spawn points near the Fossils at point A and the Sigil at point C, the map offers somewhat direct paths through the middle, where players will be drawn to Orbits to engage in heated brawls over the Heavy ammo and across the bottom of the map towards point B.

New Territory

When these maps arrive on May 7, they’ll be on a separate 3v3 playlist called "New Territory," so you can enjoy the new experience these maps offer on demand. The playlist will replace the 3v3 Quickplay node and feature the three new maps with the following game modes: Survival, Elimination, Clash, and Collision. Be sure to pick up the introductory quest from Shaxx for more details on the maps and playlist.
Additionally, while New Territory is the designated playlist for the new maps, the maps will be available in other playlists and the private lobby as usual.
Lastly, New Territory will be available until the end of the Season, at which point any player who engaged in the playlist will be awarded with the new Slaycation emblem!
Slaycation
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The Pantheon Boss Deep Dive

The Pantheon is upon us. The new PvE raid gauntlet opened this week featuring four bosses as part of the first wave. With more bosses on the way each week, we wanted to take a moment to highlight the targets you’ve been tasked with taking down. We’ve got the details to ensure you know thy enemies well.
VANGUARD – GUARDIAN DISPATCH – ALL POINTS BULLETIN

DEFENDERS OF THE CITY,
You are tasked with the elimination of the following targets:

-GOLGOROTH-

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CLASSIFICATION
  • Hive
  • Blood of Oryx
  • Ogre
  • Worm
HAZARDS
  • Void eye beam
  • Venomous gaze
  • Unstable Light
  • Monstrous strength and durability
INTEL
  • Ogres are forged -- through tortuous trials and dark rituals -- from corrupted and deformed Thralls known as Unborn. They know only pain and are conditioned to hate and despise the Light.
  • Golgoroth is a Hive Ogre, infested with burrowing parasites related to the Worm gods and committed to Oryx’s service. One of the most powerful ogres ever known, Golgoroth was felled aboard the Dreadnaught by the same brave fireteam that delivered the Taken King his final death.
  • Vanguard operatives uncovered that Golgoroth was enlisted as a vessel to both tithe violence directly to Oryx and corrupt hordes of stolen Light from Oryx’s conquests. The ogre’s flesh also served as containment for a Tablet of Ruin.
OF NOTE
  • Recovered from Golgoroth’s remains, Tablet of Ruin x1.
  • The item has been vaulted for proper containment.
  • Deciphered Hive apocrypha suggests Golgoroth was fond of flower petals. Daughters of Savathûn would send warriors with petals stuffed beneath their chitin as deathly delights for the Ogre.

-CARETAKER-

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CLASSIFICATION
  • Scorn, Abomination, altered
  • Resonant
  • Eliksni, former, House unknown
  • Worm, altered
HAZARDS
  • Scale drone swarm
  • Overcharged ether blast
  • Sacred dematerialization
  • Resonant empowerment
INTEL
  • Slain by the intrepid fireteam that stormed the Sunken Pyramid in the fetid Court of Savathûn, the Caretaker is a being of which we know little. It resembles a Scorn Abomination but has been the subject of several experiments and is believed to have been host to a Worm.
  • The Caretaker was entrusted with a collection of Wormspawn as well as other entities the Witness and Rhulk had obtained to be analyzed and stored within the Pyramid.
  • Reports from fireteams raiding the Sunken Pyramid mention that the Caretaker appears to have been both victim to and overseer of experiments seeking to fuse Worms and Scorn together.
OF NOTE
  • Multiple fireteams have commented on what appear to be “pet” mutations that are believed to have belonged to the Caretaker. Whether these were rejected experiments or unsanctioned creations isn’t known.
  • There is a discrepancy in the number of Wormspawn marked as collected from the Pyramid and those delivered to the Tower’s vault containment. Guardians who have information regarding their whereabouts should submit a report to Vanguard Leadership.

-ATRAKS-1, FALLEN EXO-

“The Wildcard”
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CLASSIFICATION
  • Eliksni
  • Exo(s)*
  • House Salvation, Baroness
  • Ex-House of Devils, Council
HAZARDS
  • Modified Shock Rifle
  • Extinction protocol
  • Self-replication
  • Teleportation
  • Stasis empowerment
INTEL
  • *Exos are humanoid machines that house a living mind. Atraks-1 obtained this technology from a BrayTech station orbiting Europa. Atraks’s mind commands multiples copies of her Exo frame.
  • Before converting herr form, Atraks acted as Council to Eramis, Kell of House Salvation for many years. Atraks was entrusted with command of the Deepstone Crypt. She was destroyed by the Guardian fireteam that brought the Morning Star down from orbit.
  • Atraks-1 created multiple copies of herself to deceive foes. Fireteams encountering this tactic in the future are advised to locate the original target and focus a simultaneous strike.
  • Atraks was at one time seen as a voice of reason, an orator, able to speak to the hearts of the Eliksni youth in House Salvation.
OF NOTE
  • The Hidden have relayed rumors that a copy of Atraks-1’s mind exists, stored somewhere on Europa. This has yet to be verified.
  • At least two of the initial six fireteam members that destroyed Atraks-1 believe they destroyed a clone and that the real Atraks-1 still lives. This is under investigation.
  • Atraks-1 was known to prefer synthetic lubricant when undergoing maintenance.

-ZO’AURC, EXPLICATOR OF PLANETS-

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CLASSIFICATION
  • Manufactured
  • Cabal Shadow
  • Legion Incendior
  • Clone
HAZARDS
  • Cabal magma launcher
  • Searing beam (column of flame)
  • Magma launcher compression blast
  • Paracausal shielding
  • Resonant empowerment
INTEL
  • Zo’Aurc is a Cabal clone created by the deposed Emperor Calus and is assigned to a detachment of the Shadow Legion forces aboard the Witness’s personal Pyramid ship.
  • According to Vanguard decryption teams, Zo'Aurc, who was granted the title Explicator of Planets, has surveyed a collection of worlds conquered by the Black Fleet for an unknown purpose. Preliminary theories span weighing the worlds for Discipleship to searching for the Veil or a method of contributing to the Final Shape.
OF NOTE
  • Reports conclude that even the Shadow Legion was not immune to Nezarec’s torment. Zo’Aurc details his own nightmares and more reports of nightmares and violent incidents among his forces.
  • Zo’Aurc’s personal logs have been decoded. It seems that, whatever their official goal was, they were personally cataloging worlds that had once been part of the Cabal empire but were no more. ##The Pantheon Bungie Rewards
And if the thrill of the hunt wasn’t enough, your success in The Pantheon will nab you not only some loot in-game, but also the opportunity to add some heroic Bungie Rewards to forever mark your accomplishments, including the Godslayer Title Pin and The Pantheon Raid Ring.
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The Pantheon Raid Ring features a legendary re-envisioning of our iconic first Raid Ring, launched in 2020. Beyond the striking raid symbol as the focus of the ring, owners will also have a private reminder of the importance of loyalty in the face of adversity. Etched on the inside is a message that reads, “Glory comes easy when you have allies you can trust.” The epitome of strength and camaraderie, The Pantheon Raid Ring stands as a testament to the valor and unity found in the heat of battle. This special Bungie Rewards offer is available for purchase only to players who complete all encounters from any tier of The Pantheon in Destiny 2 by June 3, 2024.
The Godslayer Title Pin will also be available for purchase via Bungie Rewards for players who complete the Godslayer Title by June 3, 2024.

Rahool’s Frequent Decryptor Program

The experience of grinding out new Exotic armor can be a time-consuming process. It can take quite a few runs to get the drop you’re looking for, and many more to get one that has stats that support your build. Besides that, with Exotic armor pieces often forming the backbone of a powerful build, new players are regularly asked to spend a long time tackling challenging content solo before being able to run builds that support the most effective tactics.
Luckily, the Econ Team has established a good working relationship with the Tower’s Number One Cryptarch over the last year as we added Exotic armor focusing, and we have managed to help Rahool set up a new promotional program of sorts that makes farming the armor you want more deterministic and less dependent on rotators.
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Starting in The Final Shape, Rahool is going to be the source for any new Exotic armor that we release. When you first talk to Rahool after The Final Shape launch, he will introduce you to a new rewards program tied to his brand-new Reputation Track. The idea is simple: the more you decode engrams with him, the more you increase your reputation with him. Once you completely fill the reputation track once and reset your rank, Rahool will allow you into an elite club, giving you access to a new tier of focusing.
Once you become one of Rahool’s “Engram Ensiders” (he was very proud of the name, so be nice to him), you’ll be able to purchase any piece of Exotic armor for any character on your account for one Exotic engram and one Exotic cipher, in addition to the previous focusing options. Because this is tied to Rahool’s new reputation track, there is no weekly limit to using this tier of focusing; as long as you still have Exotic ciphers and engrams, you can keep rolling armor.
With this change, we are also altering the way that old sources of Exotic armor work. First, Lost Sectors will keep the same drop rates for Exotics but will instead drop engrams whenever they would have previously dropped gear. Neomuna will also still drop new Exotic armor when you complete a Vex Strike Force encounter, but we won’t be adding any more new armor to the drop list after Season of the Wish.
With these changes, we know you’re wondering, “How long will it take to get this newfangled tier of focusing? I’ve got the World’s First Race to prepare for, wot wot!” Without going into the exact numbers, the actions that will give the most reputation will be precision decryption (aka Tier 2 focusing), followed by advanced decryption, then opening an Exotic engram , and last but also least, opening a prime engram. So, if you want to be ready for the Witness’s forces as soon as possible, make sure to stock up on Exotic engrams and Ascendant Shards before June 4, as with a little more than a full stock of Exotic engrams you’ll be able to start focusing new armor.

Shader Icon Revamp

With The Final Shape, we're upgrading the look and design of the shader icon layout. Shaders are a core way a player can provide a unique look and feel to their Guardian, and we wanted to help continue to make that a better experience. Our goal with this update is to help make the shader icons more accurately reflect the colors and textures they will apply.
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Currently, there are some issues that can make the experience of applying a shader inconsistent. The first being that, while each shader applies six colors, only four are currently shown on the shader icon. This can sometimes result in the shader appearing differently than players may expect from the icon preview.
Adding to this is the fact that all four color sections of the current shader icon are equal in shape and size, making it difficult to distinguish what the main colors will be when applied. There are also many shaders that have unique glows that players strive for, and with the current design, they are not represented. Gambit Jadestone is a great example of this.
Gambit Jadestone Shader Icon - Current
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To help address these issues, we've made updates to the shader icon design that includes all six colors for that shader. We are also changing the design in a way that makes the primary colors appear to take more space than the secondary colors for a more accurate representation with most gear items. Glows are also reflected in the updated design so it will be easier to distinguish those shaders within your shader selection screens.
Gambit Jadestone Shader Icon - Updated In The Final Shape
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We tested many different design solutions for this goal, and eventually settled on adding a diamond to the center of the current icon design and changing the layout of the color slots on the icon.
We’re hoping these new improvements will offer a better experience for Guardians looking to show off their best looks.

PvP Strike Team Update

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Hello everyone, PvP Strike Team here to talk about Special ammo in the Crucible. Since Update 7.3.5, we’ve been doing a substantial amount of iteration on our Special ammo distribution systems. We’ve tried the meter system in multiple playlists as well as two different versions of the ammo crates system in Competitive, Hardware, and for a limited time in Trials. Some people asked why we are bothering to do this level of experimentation, and we’d like to explain it.
The Respawn System
The original Special ammo distribution system was brought into the game with Forsaken and, combined with allowing players to pick up ammo from defeated opponents, it eventually peaked in a short period of time where Special weapons eclipsed Primary weapons for final blows in Crucible. We walked it back several times, mostly focused on how much ammo you could pick up from bricks on the ground, but we were still left in a position of one-shot kill Special weapons making up a substantial percentage of Crucible final blows and contributing to many of the issues with sandbox readability we have discussed before.
While the respawn system had its issues and we felt there was some room for improvement, it did do a decent job of balancing ammo distribution between high- and low-performing players, with high-performing players on average utilizing Special ammo 1.5-2 times more than low performing players. Similarly, with years of the system in place, the Special weapon meta had solidified nicely. Shotguns were at the top, with around 47% of Special weapon kills. Snipers and Fusions combined to make up 43%, and all the other Special weapons were the remaining 10%.
When investigating changes to the respawn system, it became apparent that we were very limited in terms of how we could tune the system to get the desired effects, and that led us to investigate two additional systems. While we wanted to be able to solve the problem of too many one-hit kills in PvP, it was important to us that the new systems did not introduce new and potentially worse problems.
The Meter System
To understand the meter system, we first need to take you through its development. This system was originally intended to be experimental, utilized only in the temporary Labs mode, Checkmate. It was built using a combination of other existing systems co-opted from various parts of the game that allowed us to do things we could not usually do in Crucible, like retaining the state of the meter between lives and between rounds (an invisible stat on the scoreboard the game reads back every time you respawn), dropping ammo directly onto the player in a transmat (an invisible ammo crate that opens directly above you and then deletes itself), carrying the full amount of ammo over between deaths (utilizing the logic system we use in PvE activities to re-grant you ammo on spawn), and displaying the current progress of the meter (the UI bar borrowed from Exotic weapon and activities buffs).
Reception to the system in Checkmate was mixed, but we saw there was a lot of potential in our first truly “earnable” Special ammo system. Since its introduction, we have iterated on it several times, including earlier this week, and have gotten it into a much more acceptable state. Unfortunately, as the meter system has been exposed to the wider game for an extended period, we have run into two core issues which have required us to continue to look for possible solutions.
Balance Issues – The overall balance of the meter system in the wider sandbox has been concerning. It primarily benefits one player type over all others, with players who routinely perform above average in their lobbies getting the double benefits of having more Special ammo than the respawn system allowed at certain points in the game, while their opponents often have much less. In the meter system, high-performing players are earning Special ammo at 3.5 times the rate of lower-performing players, a delta which has led to many non-high-performing players abandoning Special weapons entirely. In Competitive, for example, with the meter system in use low-performing players were more likely to get kills with Heavy ammo weapons than they were with Special ammo weapons.
The weapon balance has become similarly one-sided, as it promotes Shotguns as the main solution, and all other Special weapons are perceived as no longer useful for most players when in an ammo-limited situation. Under the meter system, Shotguns have more than 76% of Special weapon kills, with Fusions and Snipers reduced to a combined 18%, and the rest of the Special weapons making up only 6%. This has led to a very “rich get richer” meta, where the best performing players and weapons are now even stronger by comparison without having to do anything differently.
Earlier this week we took steps to improve on these issues, but the difficulty we face in a system where Special ammo is almost entirely earned is that we have limited room to close the gap between high and low performers before it functionally becomes "everyone gets Special ammo on a timer," which is something we'd like to avoid.
Technical Issues – Balance problems aside, being built on tech that was not designed to be used in this way has exposed multiple issues that, upon investigation, we determined could not be easily fixed in the meter’s current state. Some things, like being unable to notify opponents that an ammo transmat has occurred or give starting ammo on join-in-progress, are already apparent to players. Other problems, which are far more significant, appear in the backend and affect how we handle several of the processes, impacting our ability to both balance and maintain the system in the long term. Functionally, these combined issues require us to rebuild the meter from the ground up as a new, dedicated system. We feel the system has shown enough merit that this is something we are undertaking for a future release.
The Crates System
As a potential fallback for the meter system, the Special ammo crates system was resurfaced and iterated upon. The crates system has several benefits from a design perspective, including the ability to place crates in key zones around the map to help encourage player movement in non-objective or objective-optional modes and prevent coagulation around a single power position, as well as offering the ability to delay Special weapon pushes in round-based modes.
The crates system has also, based on its time in Competitive and Trials, done some positive things in terms of moving Special ammo distribution closer to healthy values. The delta between high- and low-performing players has moved back to 2.4 times, and it has led to less late-game snowballing, as players who do try to hoard Special ammo lose it upon death. Weapon balance is similarly improved, although not optimal, and there is significantly increased variety with Shotguns coming down to 59% of kills, Fusions and Snipers combining for 28% of kills, and all other Special weapons increasing to 13% of kills.
Ultimately, the crates system in isolation also has several major problems. It can present a frustrating amount of friction between playing the game how you want and playing the game how you need to if you want to run a Special ammo weapon. Additionally, in round-based modes, it is too frictionless to run double Special ammo weapons. It is also the first system we have introduced that allows players to directly influence the Special ammo economy of the opposing team, as controlling most crates can help starve the other team of Special ammo.
From a strategic perspective this is an interesting mechanic, but with no other way to earn Special ammo in gameplay it serves to be more frustrating than fun, and many players have struggled to adapt to the change, causing additional friction when playing in matchmade teams.
The “Blended” 1-1-1 System
Each of the above-listed systems has both positives and negatives. In isolation, each system helps and hurts a different part of the population, but none of them holistically solves the Special ammo problem.
  • The respawn system offers a safe distribution of ammo amongst players, and the ease of availability promotes special weapon diversity, but giving two kill’s worth to every player every life also results in far too many one-hit kills for a healthy sandbox.
  • The meter system allows players to earn Special ammo in a deterministic way and increases the rate of earning if you’re playing well, which feels rewarding for high-performing players. On the other hand, for low-performing players, it feels significantly worse, and it promotes a homogenous Special weapon meta.
  • The crate system allows us to promote movement around the map, alter push timings, reward map control, and give players more direct control over the amount of Special ammo in play for their opponents. It also causes significant friction by forcing conflict with optimal player flows and between matchmade teams, and it allows too much Special ammo in round-based modes.
The solution we have settled on is a blended system we refer to as the “1-1-1," taking parts of each of the above systems and combining them to solve the problems introduced by each system individually.
  1. Players will respawn each life with one kill worth of Special ammo for their chosen weapon. This serves as a stopgap for players to make sure they are never going long amounts of time with an empty weapon and encourages more players to continue to utilize Special weapons, albeit in a limited fashion. Setting the ammo at one instead of two kill’s worth ensures that there is not a surplus of Special ammo that is available for minimum effort. Spawning with one also functions as a healthy mid-point between spawning with none in the crates system and retaining all ammo with the meter.
  2. All Primary weapon final blows will drop a personal ammo brick that awards one kill’s worth of Special ammo. This is our deterministic, earnable method of distributing ammo in the blended system until our purpose-built version of the ammo meter is ready. What this means is that any of your final blows with a Primary weapon will drop an ammo brick that only you can pick up, regardless of whether the opponent you defeated had Special ammo on them. Likewise, if you defeat a player who has Special ammo using a Special ammo weapon, that will not drop a brick on the ground, so like the meter system, you cannot use Special to directly earn more Special. We will be initially introducing this specific portion of the system into the Competitive playlist starting next week, to help address player complaints about the economy in those modes.
  3. Crates will continue to exist, but their icon visibility range on the HUD has been decreased, and they will only provide a single kill’s worth of Special ammo when opened. These crates will continue to serve as points of interest around a map, but it will no longer be a requirement for players to interact with them to partake in the Special ammo system. They will instead function as a small bonus for players who take the time to engage with them and an optional mid-point step for players to gain Special ammo that is more effort than simply respawning with it, but less effort than getting a Primary weapon final blow.
We’re very excited to introduce this system sometime after the launch of The Final Shape, and we greatly appreciate your patience and feedback as we have continued experimenting in our ongoing effort to improve the Crucible.

Superblack Shader Now Available

With the final two BRAVE weapons available this week, players will receive the final quests needed to unlock the much-anticipated Superblack shader. Players can unlock the shader by earning the Superblack Key Alpha from Shaxx, and Superblack Key Omega from Arcite 90-40. Using both will grant you access to the Superblack Containment and to the shader. If you’re a Hunter…er…a player of any class, you’ll want to grab this new Shader and look your finest.

Player Support Report

Reject modernity. Embrace tradition. Equip Anarchy.
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Known Issues List Help Forums Bungie Help Twitter

WINDOWS 7 AND 8 SUPPORT
Beginning on June 4, 2024, Destiny 2 is ending support for Windows 7, Windows 8, and Windows 8.1 operating systems. This decision is to align with Steam and Microsoft ending support for these systems.
Destiny 2 may continue running on these older operating systems after June 4, 2024, but we are unable to guarantee continued functionality after that date.
Players using these operating systems to play Destiny 2 are urged to upgrade to a more recent version of Windows or move to another platform so that their playtime won't be interrupted.
For more information, please view our Windows 7 and 8 Support article.
PANTHEON CHECKPOINTS
Due to an issue preventing players from progressing in The Pantheon when joining at a checkpoint, we have disabled checkpoints for The Caretaker and Zo'aurc, Explicator of Planets. We are attempting to resolve this issue as soon as possible and will provide an update when we have more information to share.
ARCHIE QUEST INFORMATION
We've seen confusion surrounding the weekly Archie Hunt quests and wanted to offer clarification. These quests are only intended to be available for one week each and were made with this time limit in mind. We understand that this is not ideal for all players, which is why we made the shader available for one completion for any of the weekly quests. The lore attached to these triumphs will become available to all players when The Final Shape launches on June 4.
KNOWN ISSUES
While we continue investigating various known issues, here is a list of the latest issues that were reported to us in our #Help Forum:
  • In Onslaught, players may be teleported back to the incorrect ADU location after completing certain phases.
  • The ADU in Onslaught can occasionally despawn.
  • On rare occasions, the Spark in Onslaught can be lost.
  • The portal to leave a boss phase in Onslaught will sometimes not open when killing a boss too quickly.
  • BRAVE weapons The Recluse and Hammerhead don’t highlight enemies like their previous models.
For a full list of emergent issues in Destiny 2, review our Known Issues article. Players who observe other issues should report them to our #Help forum.

Titan Smash(ed)

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To be a Titan is to live and die by the melee, even if that means a gruesome but spectacular death.
Movie of the Week:
[
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Final God Of Pain

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For a Final God of Pain, Nezarec is pretty stylish and colorful. Probably because we are not sharing that Superblack shader with him.
Art of the Week: AliveWake via TwitteX
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That’s everything we have for this week. Hopefully you’re enjoying The Pantheon so far. Remember, this is only the first wave of bosses and more are on the way. It only gets more fun from here. And we swear that wasn’t an evil laugh we were stifling, it was just…a cough. cough
We’ll be back next week with another TWID. Until then, be good to each other, and thanks for hanging out with us.

Destiny 2 Community Team
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2024.05.02 20:02 happyhusband1992 Receive a 30€/30$/£23 BONUS with the purchase of a Meta Quest

Hello :)
Are you a new Quest user looking to save some money? If so, you're in luck! By using a referral link when purchasing your Oculus Quest 2 or 3, both you and the link creator can receive a complimentary 30€/30$/£23 from MetaQuest!
Here's how it works:
  1. Purchase an Oculus Quest 2 or 3 from any retailer.
  2. Use my referral link: www.meta.com/referrals/link/dhuy
  3. Activate your Quest 2 or 3 headset.
Already activated your headset? No worries! Here's what to do next:
  1. Open the Oculus app on your phone.
  2. Navigate to "Devices" and connect to your headset if not already connected.
  3. Select "Advanced Settings."
  4. Choose "Factory Reset."
  5. Use my referral link: www.meta.com/referrals/link/dhuy
  6. Reactivate your Quest 2 or 3 headset.
Please note: Factory reset and reactivation must be completed within a week of activation.
Thank you, everyone!
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2024.05.02 20:02 happyhusband1992 Receive a 30€/30$/£23 BONUS with the purchase of a Meta Quest

Hello :)
Are you a new Quest user looking to save some money? If so, you're in luck! By using a referral link when purchasing your Oculus Quest 2 or 3, both you and the link creator can receive a complimentary 30€/30$/£23 from MetaQuest!
Here's how it works:
  1. Purchase an Oculus Quest 2 or 3 from any retailer.
  2. Use my referral link: www.meta.com/referrals/link/dhuy
  3. Activate your Quest 2 or 3 headset.
Already activated your headset? No worries! Here's what to do next:
  1. Open the Oculus app on your phone.
  2. Navigate to "Devices" and connect to your headset if not already connected.
  3. Select "Advanced Settings."
  4. Choose "Factory Reset."
  5. Use my referral link: www.meta.com/referrals/link/dhuy
  6. Reactivate your Quest 2 or 3 headset.
Please note: Factory reset and reactivation must be completed within a week of activation.
Thank you, everyone!
submitted by happyhusband1992 to MetaQuestAppReferrals [link] [comments]


2024.05.02 20:02 happyhusband1992 Receive a 30€/30$/£23 BONUS with the purchase of a Meta Quest

Hello :)
Are you a new Quest user looking to save some money? If so, you're in luck! By using a referral link when purchasing your Oculus Quest 2 or 3, both you and the link creator can receive a complimentary 30€/30$/£23 from MetaQuest!
Here's how it works:
  1. Purchase an Oculus Quest 2 or 3 from any retailer.
  2. Use my referral link: www.meta.com/referrals/link/dhuy
  3. Activate your Quest 2 or 3 headset.
Already activated your headset? No worries! Here's what to do next:
  1. Open the Oculus app on your phone.
  2. Navigate to "Devices" and connect to your headset if not already connected.
  3. Select "Advanced Settings."
  4. Choose "Factory Reset."
  5. Use my referral link: www.meta.com/referrals/link/dhuy
  6. Reactivate your Quest 2 or 3 headset.
Please note: Factory reset and reactivation must be completed within a week of activation.
Thank you, everyone!
submitted by happyhusband1992 to OculusReferral [link] [comments]


2024.05.02 20:02 happyhusband1992 Receive a 30€/30$/£23 BONUS with the purchase of a Meta Quest

Hello :)
Are you a new Quest user looking to save some money? If so, you're in luck! By using a referral link when purchasing your Oculus Quest 2 or 3, both you and the link creator can receive a complimentary 30€/30$/£23 from MetaQuest!
Here's how it works:
  1. Purchase an Oculus Quest 2 or 3 from any retailer.
  2. Use my referral link: www.meta.com/referrals/link/dhuy
  3. Activate your Quest 2 or 3 headset.
Already activated your headset? No worries! Here's what to do next:
  1. Open the Oculus app on your phone.
  2. Navigate to "Devices" and connect to your headset if not already connected.
  3. Select "Advanced Settings."
  4. Choose "Factory Reset."
  5. Use my referral link: www.meta.com/referrals/link/dhuy
  6. Reactivate your Quest 2 or 3 headset.
Please note: Factory reset and reactivation must be completed within a week of activation.
Thank you, everyone!
submitted by happyhusband1992 to MetaReferrals [link] [comments]


2024.05.02 20:02 happyhusband1992 Receive a 30€/30$/£23 BONUS with the purchase of a Meta Quest

Hello :)
Are you a new Quest user looking to save some money? If so, you're in luck! By using a referral link when purchasing your Oculus Quest 2 or 3, both you and the link creator can receive a complimentary 30€/30$/£23 from MetaQuest!
Here's how it works:
  1. Purchase an Oculus Quest 2 or 3 from any retailer.
  2. Use my referral link: www.meta.com/referrals/link/dhuy
  3. Activate your Quest 2 or 3 headset.
Already activated your headset? No worries! Here's what to do next:
  1. Open the Oculus app on your phone.
  2. Navigate to "Devices" and connect to your headset if not already connected.
  3. Select "Advanced Settings."
  4. Choose "Factory Reset."
  5. Use my referral link: www.meta.com/referrals/link/dhuy
  6. Reactivate your Quest 2 or 3 headset.
Please note: Factory reset and reactivation must be completed within a week of activation.
Thank you, everyone!
submitted by happyhusband1992 to OculusReferralLinks [link] [comments]


2024.05.02 20:02 happyhusband1992 Receive a 30€/30$/£23 BONUS with the purchase of a Meta Quest

Hello :)
Are you a new Quest user looking to save some money? If so, you're in luck! By using a referral link when purchasing your Oculus Quest 2 or 3, both you and the link creator can receive a complimentary 30€/30$/£23 from MetaQuest!
Here's how it works:
  1. Purchase an Oculus Quest 2 or 3 from any retailer.
  2. Use my referral link: www.meta.com/referrals/link/dhuy
  3. Activate your Quest 2 or 3 headset.
Already activated your headset? No worries! Here's what to do next:
  1. Open the Oculus app on your phone.
  2. Navigate to "Devices" and connect to your headset if not already connected.
  3. Select "Advanced Settings."
  4. Choose "Factory Reset."
  5. Use my referral link: www.meta.com/referrals/link/dhuy
  6. Reactivate your Quest 2 or 3 headset.
Please note: Factory reset and reactivation must be completed within a week of activation.
Thank you, everyone!
submitted by happyhusband1992 to MetaQuest_Referrals [link] [comments]


2024.05.02 19:52 TheRogu3DM My concept for a Predator themed chapter (Now with the killer perks I forgot to add.)

For starters, I kind of bounced between using hard numbers and not. My opinion on concept characters is that stats should be left vague, since everyone will have their own thoughts and opinions on what's strong. Any numbers you see, please read them as a general idea of length of time or etc. Additionally, I couldn't come up with a map idea beyond general Amazon forest or Los Angeles city block.

Killer: Predator

Power: Hunter’s Arsenal
The Predator starts the trial with an arsenal of tools and weapons allowing for the perfect hunt. Pressing the active ability button while the Predator’s power is full will activate the current equipment and deplete the power for a set amount of time. After using an equipment, a different equipment is selected at random to be used next from the following:
Cloak: When activated, the Predator becomes invisible and gains Undetectable for a medium length of time. During this time, nearby survivors will hear occasional cackling, based on their distance from the Killer. If a survivor loses a health state by any means, the Cloak ends.
Plasma Caster: When activated, the Predator enables the use of his plasma caster for a medium length of time. Press the Secondary Button to aim the plasma caster, slowing you while locking onto the closest survivor within range. If a lock-on is successful, the Predator shoots the caster, injuring the survivor. Additionally, the Predator has a limited amount of ammo.
Bio-Helmet: Heat Vision: When activated, the Predator gains heat vision for a medium length of time, allowing them to see the aura of any survivor within a short range, including lockers.
Perk 1: Relentless Pursuit
The thrill of the hunt only bolsters your prowess. Whenever a survivor performs a rushed action, enters or exits a locker, or drops a pallet shortly after a chase begins, Relentless Pursuit gets a token. At 5/4/3 tokens, the next time a chase begins, Relentless Pursuit loses all of its tokens and the survivor being chased becomes Exposed for a small duration.
Perk 2: Hunter’s Momentum
With each capture, the hunter’s appetite only grows. When you hook a survivor for the first time and move a medium distance from the hook, you gain 10% haste for a small period. If you’ve gotten 4 unique hooks, survivors that enter your terror radius while you have this bonus trigger Killer Instinct until the haste ends.
Perk 3: Hex: Power Grid
The web of technology ensnares all who rely on it. While this Hex is active, survivors that repair a generator cause the closest unfinished generator that isn’t currently being repaired to begin regressing at 25/50/75% speed as long as survivors keep repairing. When this hex totem is cleansed, all unfinished generators that are not being repaired explode, causing them to lose 3/5/8% progress and begin regressing. Then this perk deactivates.

Survivor: Alan “Dutch” Schaefer

Perk 1: Last Stand
You refuse to give up and have a plan for when everything goes wrong.
When rescued from the hook while in the second hook state, this perk activates for the remainder of the trial. While active, you receive the following: You repair, heal, and recover 10/20/30% quicker. Increases your wiggle speed by 10/15/20% when being carried. When in a chase, you trigger Killer Instinct for the duration of the chase.
“Come on! Do it now! Kill me!” - Dutch
Perk 2: Bait & Switch
You know just how to draw the heat away from your allies.
While in a chase, other survivors can see the aura of generators, exit gates, and hatches within 12/16/20 meters. Escaping the chase hinders the killer, making them move 0/3/6% slower for 10 seconds. Bait & Switch has a 90 second cooldown.
“Get to the Chopper!” - Dutch
Perk 3: Guerilla Tactics
You’re capable of returning to your primal roots in order to complete the mission.
After repairing generators for a total of 30% and holding no item, you receive a makeshift trap, being able to hold and use up to 3/5/7. While crouched, press the Active Ability button to place a trap that remains on the ground for 60/90/120 seconds. If a killer steps on the trap, they trigger a loud sound notification for survivors, their aura is revealed to all survivors for 6 seconds, and they receive 10% hinder for 6 seconds.
“I don’t know what it was. The jungle, the jungle took him.” - Anna

Notes:

I imagine the power similar to Knight's, where it cycles on a timer, and the player can activate the current readied ability when they want to, which has its own timer. The main idea I have is that each item and perk cycles between playstyles, making it hard for survivors to adapt, while Dutch's perks have the feeling of hunting the killer, in a way. Thank you for reading. Hope you guys find this interesting and we can have a constructive discussion about it!
submitted by TheRogu3DM to deadbydaylight [link] [comments]


2024.05.02 19:45 arcco96 Progressive anagrams time waves

Hi got excited about time coding and projective resynthesis. I just learned about how there’s a lot of undeniably well nested phonetic associations related to lambda cauculus over common computer phrases… this lead to a paper citation “progressive anagrams 1974 Collins” https://www.cavemanchemistry.com/anagram/ the paper has made a magic vanish from google search. What’s the deepest significance of this result. Is it that all words said in our languages have been recompiled or computationally formed?
Within this conversation some wise scientist sorts told me about mind reading and science and then opened my mind to power law calculation… which my weak math sense will relate as “approximation by xlr di box injection” within this conversation was the consideration that all media can be sampled within our memory threshold… including the answer sets to progressively repheased (wrote reprogrammed and my phone seems to be teaching me cs with autocorrect again). Anyways these smart scientists brought up example after example of solved problem we waste time on including the infinite iq problem and the shared thought server.
Because I wasted so much time computing when I could have rhymed what’s the best way to practice mathematics? It seems like we need to engage a native mathematical sense akin to a matrix api or brain portal… can we agree pencil and paper method is not fast at least….
On this note can someone link the correct name of cross linked script (chairo page rxo page from libdesfarne gospel) I’ve heard these spell the purer form of proofs and solve crosswords discreetly (could this be partially true on the last account but only marginally more difficult with “synthetic” compute resources)
Finally what is the appropriate language for studying time formally and litterally can it even be thought in English my native implementation?
This leads to the confusion between rhyman’ analysis and more classical Reimannean comparison…. How is rhyme scheme matching performed and is there database of the fundamental algorithms in pseudo code?… does each have an best language to declare it in?
Finally what’s a time wave and what does it do? Thank you getting excited about math finally how do I collaborate mentally? When did you guys start doing so?
submitted by arcco96 to puremathematics [link] [comments]


2024.05.02 19:33 Michtrk Formation of socialist bloc and international relations 1946-1948

Communist Securing Power (almost same as in reality, minor changes in timeline) without Denmark
Romania
Bulgaria
Yugoslavia
Albania - There is not really anything different compared to reality. Liberated a bit later, 9th December 1944, by its own partisan forces. Hoxha has been in control since.
Poland
Hungary
Czechoslovakia
Paris Conference of Foreign Ministers
1.2.1946 to 15.2.1946
Discussed: Soviets again agree to join war against Japan, deportation of Germans, occupation zones in Germany established together with Allied Control Council, Rhineland established as “Joint Occupation Zone” before the UN control can established, Soviet agreed to quickly withdraw from Benelux and not interfere in its politics, aforementioned guarantee of Lowlands and Denmark sovereignty and territorial integrity happens already here.
Occupation of Germany
We are back in Europe.9th January 1946 war finally ended. The Red Army stands victorious, and evils of fascism are defeated. As millions celebrate, the mood in Washington and London is however tense. In Stalin now the West sees a new foe and Soviet strength frightens them, the West now tries to do everything to contain him, but until the fall of Japan the West must keep good relations. Already in January, Soviet forces retreated from southern Germany, giving administration to the British and American forces. Allied Control Council established. But the majority of valuable assets were already confiscated by the Soviets as the Western forces arrived, causing tensions. Retreat from Bavaria is viewed negatively by Red Army soldiers, who suffered heavy losses there. Soviet Unions begin to lobby for splitting Bavaria between Soviet controlled Franconia and US controlled Bavaria, this proposal is refused, however, influences US in changing borders in their zone, splitting Bavaria up. International Territory is controlled by Soviets for now, Western powers are invited there and are present together with them (“Joint Occupation Zone”)
Between 3rd and 17th May, the Hamburg Conference is held.
From April 1946 to March 1947 Nuremberg Trials were held Difference to OTL: Göring is already dead, Speer is executed.
United Nations Mandate in Germany (to 1950)
Last time we spoke about its formation and ideas behind it, but how did it work in its first days. UNMG was governed by the Allied Control Commission (not to be confused with Allied Control Council, that governed the rest of Germany) which was overseen by the United Nations Trusteeship Council. ACC was made up of the USSR, US, UK, and France. UNTC of the same states + Republic of China. To make decisions all sides had to agree, because every member can veto anything. Thus, no important decisions were made. UNMG was made up of 5 states (länder) that worked as other German states during the occupation with their own autonomous government. Devastated industry was controlled by Western powers. UNMG is politically part of Germany and thus later under political influence of the German government.
Truman Doctrine
Announced already in August 1946, Truman openly criticized “soviet expansionism”. Reasons: election of communist governments, Soviet pressure to open Turkish straits to their ships, Greek and unlike OTL also Chinese civil wars. The USSR abided by previous agreements and didn’t intervene in Greece until 1947 US intervention in China.
Paris Peace Conference – from December 1946 to April 1947, as OTL, only Italy got better terms, getting all of what became in reality the Trieste Territory. Result is worsening of Yugoslav relations with the West for some time. Faroe Islands independence.
1947
Denmark (1945-1949)
The Soviets really wanted to control Denmark to get access to the Atlantic from the Baltic, also possible bases for submarines in Denmark’s overseas territories. Western powers also wanted Denmark on their side, to prevent the Soviets entering the Atlantic. To stop the Kiel Canal being controlled by Soviet occupied Germany, Britain and the United States supported Danish claims on Southern Schleswig. Denmark became a major battleground of the early days of the Cold War.
Faroe and Greenland Crisis
24 September 1946: Faroe Islands independence referendum votes in favor of Independence, with a larger margin than OTL (68%), and the island declares independence. Denmark wanted to ignore it, king even dissolved its parliament, however UK and USA pressured Danish government into accepting islands self-determination (mostly due to fears of Denmark being controlled by communists), this issue was brought (in what was seen in Denmark as a degrading move) to the Paris Peace Conference, where powers agreed to Faroese Independence. The Republic of Faroe Islands was officially recognised on the 10th of March 1947.
The United States had bases stationed in Greenland since WW2, even though territorial administration was de-jure returned to Denmark, the US was still more or less controlling and occupying it. Denmark protested several times and Americans, first in January 1946. Americans then wanted negotiations about bases there, Denmark rejected, so the US promised to withdraw by the end of 1946 in the American-Danish agreement of 1946. American troops however still stayed there in 1947 and had to intentions of leaving. Denmark put a motion to UN and Paris negotiations, but nothing happened, the US only promised to withdraw in no time. This behavior distanced Denmark from the West. On the 28th of March 1947, Denmark signed a treaty with the Soviet Union, in which countries established diplomatic alliance, and the treaty had a secret part about Soviet bases in Greenland. This treaty was a nightmare for the United States. On 2nd of April 1947 Danish representatives were expelled from Greenland and the United States Greenland Administration Authority was proclaimed. Denmark was furious, US diplomats were expelled from the country and diplomatic relations ceased, motion was put to the UN, but was blocked by the USA. Occupation of Greenland led to massive condemnation from the socialist bloc. USSR (and rightfully so) condemned such action as violation of Hamburg Agreements about territorial integrity. Invasion was justified by Truman as necessary to protect US security and as an act to support self-determination. As together with the US occupation, declaration of Greenland Independence was issued, but the US had in reality no interest in the creation of any Greenland state.
Marshall Plan
As OTL US worked on the Marshall plan for European recovery, with goals of weakening of communist in mind. Relatively sooner compared to OTL the plan was proposed in June 1947, but was rejected by what is to become socialist bloc, citing US occupation of Greenland as one of reasons. The Marshall plan was limited as we will see later, but still somehow contributed to development. The Soviet response was the Molotov plan, it was not enough. The USSR itself lacked resources and in 1947 experienced a famine. Europe was still in very bad condition during this era.
TATO
Formed on 4th August 1947 initially between the United States, Canada and the United Kingdom (that’s why it is called Trans-Atlantic Treaty!). During August several countries joined: Faroe Islands, Portugal, Italy, Norway and Iceland (where it was met with widespread protests). Benelux countries and France refused. France however signed the TATO-French Treaty in 1948, securing friendly relations and opening the possibility of military cooperation, this worsened French relations with USSR (on the other hand France did indirectly condemn the occupation of Greenland with communique denouncing usage of force in international relations). We will return to France eventually, now only based on the French view of postwar international relations. France wanted to continue their cooperation with the USSR in the framework of the 1944 treaty, at the same time cooperating with the West. France wants to position itself as a third power in Europe. Ireland, Greece and Turkey established close relations with TATO. Sweden signed a treaty similar to the French, this was vocally criticized by the USSR.
Greek Civil War (to 1949)
1948
German Crisis
Back in Germany. Through 1946 allied cooperation in Germany somehow worked. In the Soviet zone KPD united with SPD and formed SED, this alliance did not happen in the South and UNMG. On 20 February 1947 local elections were held, separately in each state. In Soviet ones these were dominated by SED, in the south by CDU, results in UNMG were mixed. Political parties in the Soviet zone unified into a Democratic bloc.
Since 1947 there have been efforts to lay foundations of a separate south German state by western allies, this is vigorously opposed by Soviets. In the aftermath of the election Deutsche Wirtschaftskommission (DWK) was formed, a proto-government controlling the zone and claiming the rest. Separate government emerged in the south (unified since summer 1947 as “bizonia” ) the Länderrat based in Stuttgart. In March 1948 the Deutscher Volkskongress, de-facto German parliament was formed.
Negotiations about Germany in Paris (August 1947) – no agreement, London conference (February to May 1948) also no agreement. USSR criticizes Marshall plan for south Germany. In May 1948 USSR decided to push more aggressively for a unified Germany. In May a new Deutsche Mark was introduced in the Soviet zone, Bizone refused its circulation as it was done without their consent, instead introducing its own currency in July. This leads to a similar situation as in reality, as West Berlin is blockaded by the USSR in August. US airlift is less effective as they now have fewer corridors. Tensions rose, many feared the war may break up.
During the crisis Churchill proposed to Truman the declaration of South German state, this was rejected as too confrontational.
Austria
Borders changed in favor of the West. Already during the war in September 1945 a provisional government under Karl Renner was proclaimed. The UK and USA refused to recognise it, viewing it as a puppet state. Important change to OTL, in the Soviet part election was won by KPÖ, due to them merging with Social democrats, March 1946. New government headed by communists is formed, Renner becomes head of state. There is not much cooperation and communication between Allied powers. Later in 1946 a second government in Salzburg emerged (based on results from the western zone) headed by ÖVP. Both claim to be only some legitimate government of Austria. What is worse is that both governments have formed their own (para)military forces since 1948.
And with that we will leave.
submitted by Michtrk to pobeda1946 [link] [comments]


2024.05.02 19:28 jptiger0 ISO software to help a team fill out online forms collaboratively, sharing comments and marking authorship

Hi there, I work for a nonprofit that's fortunate enough to have lots of grants and support from foundations and government entities. It's great, though one drawback is that we regularly have to fill out lots of very detailed forms reporting on what we did with our our donors' etc. money and what results we achieved. The forms vary widely in terms of both content and format, but they're almost all online fillable forms of some kind, whether coded bespoke, SurveyMonkey Apply, Salesforce Experience Cloud etc. etc.
To fill these forms, we need our program managers to fill in some data, our finance and accounting folks to fill in others, our fundraising office to manage and check everything's in place, and our legal folks to review everyone else's work for compliance. Which gets a little tiresome when we're trying to fill out a multi-page google form that doesn't save your progress or allow you to move forward until you've answered all required questions on the page.
What we've done so far is ask some of our funders to send us word or pdf versions that we can work on together. About one-third are willing to do this, and often they accidentally don't match the live survey. So more often what we end up doing is copying down every question onto a shared spreadsheet with a column for: the question, the question type, if it's required, the answer choices, our answer, who on the team is supposed to answer it, and who on the team checked their answer and approved it. And that's the simplified version after I pointed out that Excel has a commenting feature built-in so we don't need dedicated columns for notes or discussion.
There's got to be a better way, right? Does anyone know of an app or piece of software that will allow us to, for example, annotate an online form in a way that marks who is annotating, edit annotations later, and reply to annotations as comments?
Thank you!
submitted by jptiger0 to software [link] [comments]


2024.05.02 19:24 queerwine I'm afraid my self-doubt is ruining everything.

I'm not even really sure how to go about writing this post. I'm sorry in advance if it's a bit of a mess.
Basically, I've spent much of my life working on my insecurity, low confidence, unending intrusive thoughts, and mind/body block. I'm so proud of the progress I have made, and I generally consider myself a self-aware and emotionally solid person. But when it comes to my spiritual practice, it's so easy for me to revert back to being an insecure mess, and I don't know what to do anymore.
I hold ritual space with my Ancestors anywhere from once a week to once a month, and have for 5 years now. Additionally, I've been reading a lot about generational trauma, going to therapy, doing a lot of reparative emotional work within my immediate family, and have been single-handedly fleshing out the most accurate and extensive family tree I know about us having. Ancestral relationship means a lot to me on a physical level as well as a spiritual one, and I've made that a big part of my life.
And yet, when I hold ritual space, I can't tell at all if they're there with me or not. I can't sense a presence, and I generally can't sense my own intuition at all. I have continued to do this work regardless, because I believe it's a me problem and not an actual connection problem. I've tried to communicate with my Ancestors through pendulum, oracle cards, dreams, meditative listening, etc. and I have never felt confident that I've successfully received any clear messages at all.
My mind is constantly bogged down with thoughts like, "I'm doing this wrong", "I don't understand what this means", "I can't tell if that was my intuition or not", "I'll never get better at this", etc. I always persist against these thoughts, because I know it's insecurity talking. But after this many years, I feel like I'm not anywhere closer to being confident about my role in my own practice. (Which also includes general divination, spellwork, and communicating with other kinds of gods and spirits.) I cannot identify when a connection is made, and I cannot stop myself from thinking things like, "I'm just not able to do this. I'll always be deeply interested in spirits and magic, but I will never be able to actually access them."
I've tried a lot of different methods for persisting against my insecurity. I'm currently enrolled in an empowered witchcraft course, and I've taken two other courses in the past over the ritual arts and animistic perspective. I'm part of quite a few different local pagan groups, and I watch a lot of awesome witchy and pagan youtubers. I've personally reached out to a few different folks involved in the magical community for advice. I make it a point to try and read about honing one's intuition, and I try to just go with the flow and accept things as they come. Spirituality and witchcraft is genuinely something I am so in love with, but I can't overcome this feeling like I'm being blocked from receiving anything. Does that make sense?
One last note: A couple weeks ago, a friend reached out and asked if I'd like to volunteer to have some energy work (blockages removed) and a Tarot reading done, as she is designing a course related to these subjects. I accepted, and since then she has (in her words) worked with my spiritual team and helped design some meditations and qigong routines for my to incorporate into my days, which I have been doing to the best of my ability.
Two things about this: 1. she recently checked in to see if my energy has shifted since this work has been done, and I genuinely can't tell. I can never tell. I feel so divorced from being able to sense anything energetically at all. So I just feel a bit embarrassed about that, because she just seems so embodied and can so easily connect with her sense of the Divine. And 2. part of this whole deal is that she has worked directly with my Ancestors on this, to provide me with some energetic support, and I can't help but wonder why she can so successfully work with my Ancestors, but I can't even tell after 5 years if they like the offerings I choose for them. :(
I'm just feeling sort of defeated. I am starting to feel sorry for my Ancestors that I'm the only one in my family who tries to have such a close relationship with them, because I'm so blocked. I'm afraid I'll always be interested in spirit work and witchcraft, but unable to ever really make headway in actual practice.
I'm feeling incredibly vulnerable in all of this, and any advice or words of kindness would be so, so appreciated. Thank you in advance, and I hope this post made sense.
submitted by queerwine to witchcraft [link] [comments]


2024.05.02 19:05 PiedCrow Had the urge to write again and would love feed back

Sir Jack Beastman, accompanied by his companions Soup and Lightning, couldn’t help but smirk with a mix of excitement and nervousness. He managed to control his expression just before the impressive royal guards each pushed open their part of the double doors.
It did not escape Jack's notice that the guards opened the inward-swinging double doors with grace, practiced motion, and speed, transforming them into a single grand and imposing mechanism. This observation intrigued Jack, who was always too curious and never satisfied. He could see the attention and seriousness the guards put into their duties. It was evident to Jack that these royal guards had likely dealt with and thwarted real threats. No guard could maintain such focus and attention without taking pride in their work and finding fulfillment in it. Men like these craved action to feel fulfilled, of that Jack had no doubt. As he waited for the royal spokesman to announce his arrival, Jack observed each guard's micro-twitches, which suggested they were mentally simulating potential encounters with him and his canine companions at least four times over.
Unbeknownst to Jack, the guards who impressed him so much were also the first target for cutbacks whenever the kingdom faced financial woes. Despite recommendations from economy and administrative counselors to reduce expenses by eliminating the separate royal guard.
As Jack crossed the threshold, he looked around, consciously restraining his urge to scan the room too quickly for decorum's sake.
The room was lined with guards, positioned against the walls, their numbers denser near the throne. Amidst them, two large clusters of courtiers, whom Jack affectionately dubbed "gossip talkers," congregated around the center. Jack anticipated a grand rug to adorn the space between them, but instead, the floor was bare stone. Casting his gaze upward, Jack noted the lack of decoration throughout the throne room, contributing to its austere and cold atmosphere.
The king, seated upon his throne, appeared to be nursing a headache, his temples gently massaged by a servant positioned discreetly behind his seat. With eyes closed, he sought solace from the persistent ache. Meanwhile, his wife, Queen Mary, alternated her gaze between Jack and his companions, her concern evident as she monitored her husband's discomfort.
She leaned over to him, snapping the king from his pain relief trance like state, he straightened himself and the servant quietly disappeared into the shadows behind the throne.
Jack by this point has reached the spot where he is supposed to bow and address the king Soup and Lighting never detaching from his knee, quietly waiting for the king's acknowledgement to proceed with the formalities.
As their gazes met, the king gave a subtle nod, signaling Jack to begin. Keeping his back straight and maintaining eye contact with the king, Jack executed a respectful bow. Simultaneously, Soup and Lighting, ever attuned to their master's cues, lowered their torsos and heads in their own version of a bow, acknowledging the king in their canine way.
Jack congratulated himself for winning the stare contest he decided that he and the king were having, when the king looked away to appreciate his friend’s gesture. He then cursed himself for enjoying the pressure too much and to focus, as the room is filled with people who could make him disappear.
Jack momentarily congratulated himself for what he perceived as winning the unspoken stare contest with the king, only to quickly reprimand himself for indulging in such frivolity. As the king shifted his gaze to acknowledge Jack's companions, Soup and Lighting, Jack cursed inwardly, chiding himself for relishing the pressure of the moment. He reminded himself sternly to remain focused, acutely aware of the presence of numerous high influence men and women who could make him vanish without a trace.
Once all the formalities were concluded, Soup and Lighting settled down at Jack's side as the king addressed him directly. "Jack, my esteemed knight, do you recall that I served as your sword bearer during your knighting ceremony?" The king gestured toward Jack's bastard sword, prompting a flood of memories.
"I do, Your Highness," Jack replied, a mixture of respect and unease evident in his tone. "You graciously yielded your own sword, albeit with some reluctance, to fulfill my request for a bastard sword instead of the traditional longsword." Internally, Jack cringed at his choice of words. "What did I just say?" he scolded himself, mortified at the perceived familiarity in addressing the king's disposition.
To Jack’s relief, the king laughed. “I have heard you have taken good care of her as well," he remarked, referring to Jack's sword. "Before my father granted that territory to you, the kingdom suffered countless raids from the mutees, the grand forest in your territory providing them plenty of hiding and ambush spots for our armies. Your wise use of the forest for your timber industry and ability to defend it proves your merit to this kingdom”
The king continued to praise Jack. “Now, only ten years later, the mutee’s are our allies thanks to negotiations you started with their chief. Yet even more impressive than that, you have become one of the richest knights in my kingdom.”
Jack felt a lump form in his throat as he realized the king was praising him. In his experience, starting with the good things only meant the bad things were the important part saved for later.
"I had sent spies into your household, Jack," the king stated blankly. "I was afraid the secret of your success was, as is often the case for many, rooted in dark tidings." The king's smile softened the severity of his words. "But it’s not, is it? The secret of your success is you."
The king's revelation left Jack momentarily stunned, his mind racing to comprehend the implications of the king's surveillance. However, before he could gather his thoughts, the king continued.
"I need you here, in my council. You are wasted on a border territory."
submitted by PiedCrow to writingcritiques [link] [comments]


2024.05.02 19:03 Astrasa [Service] Build Services: soldering, desoldering, millmax, stab lubing (Bay Area, CA)

Located: East Bay Area, California
Happy Keebing! If you'd like feedback on my services I can put you in contact with someone.
Build/Assembly Info
Main Tools: Hakko FX888D Soldering Station, Hakko FR301 Desoldering
Soldering Work - actively updating
- Stabilizer Modding: 205g0
Soldering/Desoldering Services Cost Other Services Cost
<40% $30 Millmax <40% $50
60-65% $40 Millmax 60-65% $60
75%/TKL $50 Millmax 75%/TKL $70
TKL+ $60 Millmax TKL+ $90
Desolder Same as solder cost Stab Modding $15
Through-hole Builds Starts at $150 depending on size
I am not currently offering switch lubing, which is why there is no price listed for this service, since I don't have enough time for this and it makes lose my mind. Appreciate your understanding!
Full commissions are available upon request, please send me a pm to discuss these!
Notes:
Turn-around Time:
Feel free to click below to send me a reddit pm or fill out my service form or you can hit me up on discord (astrasa) <3 Thanks for stopping by!

Click to send me a pm!

Service Form

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2024.05.02 18:40 Worried_Scheme_3063 On the lookout for a freelance long term content writing gig.

Hi there guys, F(23) here. My post is super random, yes but tbh I am kinda reposting this in different comment sections cuz I have a feeling that in someway reddit will definitely be of help to me.
What am I looking for?
I've noticed that the reddit community has helped tons of people over time and I just wanted to pitch in my service on this platform in the hopes that I would find someone who matches my dream job with my salary expectations. I am currently looking for a remote job on the long term that pays about $2.5-3 grand per month when it comes to creating written content in the form of blogs or articles.
What's my goal?
Okay so researching and writing are skillsets that I am personally good at cuz I do enjoy my fair share of learning new Intel online. However, many people have approached me with responses like, "I could start my own blog or I could apply for new jobs. "
But tbh, I prefer to work under someone for now with the skill set that I have since I plan to use the funds that I will be receiving to invest on my business idea which focuses on mental wellbeing.
Overall, my goal is to leverage my monthly income to re invest on a business idea that I am really passionate about.
Work Samples?
I have had about a year of experience in this field and I have attached samples of my work that you can refer to below.
Blog Post 1- Mental Health Blog Post 2- How To Guides (tech article) Additional Blog Post 3
(P.s if there is any other information you do require, feel free to leave me a dm. Thanks alot for your time.)
submitted by Worried_Scheme_3063 to HireaWriter [link] [comments]


2024.05.02 18:21 rachelisgreatchel first pc- $1.2k max budget. very confused girl

this is a repost cus i realized i need to bring my budget down a bit. this is my very first pc and i am a very confused girl that knows nothing abt this kind of stuff so i appreciate any help.
What will you be doing with this PC? Be as specific as possible, and include specific games or programs you will be using.
the only game i play is overwatch. sometimes i will play minecraft and roblox. also maybe some emulator games but nothing too crazy. i also will use this pc for work and school so i just need it to handle documents and enough storage for my job (a lot of photos and documents saved for school and my job).
What is your maximum budget before rebates/shipping/taxes?
$1.2k
When do you plan on building/buying the PC? Note: beyond a week or two from today means any build you receive will be out of date when you want to buy.
as soon as possible
**What, exactly, do you need included in the budget? (ToweOS/monitokeyboard/mouse/)
the only things i DO have is a desk, headset, wifi and a chair. i will need EVERYTHING else.
Which country (and state/province) will you be purchasing the parts in? If you're in US, do you have access to a Microcenter location?
michigan, USA
If reusing any parts (including monitor(s)/keyboard/mouse/etc), what parts will you be reusing? Brands and models are appreciated.
n/a
Will you be overclocking? If yes, are you interested in overclocking right away, or down the line? CPU and/or GPU?
i have no idea what this even means 😭😭
Are there any specific features or items you want/need in the build? (ex: SSD, large amount of storage or a RAID setup, CUDA or OpenCL support, etc)
i also have no idea what these mean 😭. i need decent storage for work and school, but my cheap laptop still has plenty of storage i don’t think i need more than average i guess.
Do you have any specific case preferences (Size like ITX/microATX/mid-towefull-tower, styles, colors, window or not, LED lighting, etc), or a particular color theme preference for the components?
i like the all white ones i’ve seen. i love cutesy stuff so it’s preferred but not required! i can always decorate it with stickers or trinkets. i also like the window looking into the pc.
Do you need a copy of Windows included in the budget? If you do need one included, do you have a preference?
i will need windows. i don’t have a preference because i know nothing about any of this stuff lmao.
Extra info or particulars:
basically i’ll mostly be using this pc for playing overwatch. so it’s important for me to have a high quality graphic monitor. i also prefer a full size keyboard if possible. and a mouse with the thumb buttons.
for context, i play games currently in my university’s esports lounge, but they are only having the hours open like 12-4 now and i have to work during the day. the ones in the esports are alienware. i like the monitors because the graphics are great. i genuinely know nothing about pcs so any help is appreciated thank you!!!!
submitted by rachelisgreatchel to buildapcforme [link] [comments]


2024.05.02 18:14 Accomplished_Oil527 April updates from PFS Network: Sample collection nears completion, new Economist coverage & media interest

We are pleased to provide an update on fundraising, research and awareness efforts for April.
While it was a slower month of fundraising comparatively, it brings us close to halfway of our 2024 fundraising target.
In January we announced our 2024 fundraising campaign with a target of €200,000 and a focus on getting more family members & loved ones to donate.
In April we secured an additional €4600 in funding, bringing our total funds raised to €88,300, or 44% of our target for 2024. We are thankful to all who donated in April, including generous donations from family & loved ones.
The ratio of donations from family & loved ones decreased in April, however this number was still higher than last year’s.
To find out what we can do with more family support, and why it’s so important they get involved, check out our latest fundraising campaign.

Research progresses steadily

We are pleased to report that sample collection is nearly complete for our genetics study.
We have now received back 143/150 samples required for the study. Sequencing of the samples is underway and we expect data to be shipped to the University of Tampere soon.
If you have received a kit and still not completed it, please do so immediately or get in touch if you are experiencing issues. Some patients are at risk of being replaced if they do not return kits soon. If this is you, you have received an email from us privately.
With a reserve cohort of patients available, we have now closed applications for this study. A huge thank you to everyone who has participated.
In April, members of our team also paid a visit to Dr Nadine Hornig and her team in Kiel.
We spent time with Dr Hornig and her team in the lab, where cell culturing continued and some experiments, including RNA sequencing, have begun.
One thing that was apparent is that this stage of any patient-focused molecular research is very time consuming. Cell culturing is painstaking, meticulous work, which can take many months to complete. Dr Hornig and her team urged patience during this important phase.
We will provide more updates on this study as they are available.

New Economist article and new media opportunities

In early April, John Phipps from The Economist’s 1843 Magazine published an article on the disease.
Receiving appropriate and balanced coverage from one of the world’s leading publications is another landmark moment in the history of the issue.
The article provided appropriate recognition of the breadth and severity of symptoms, particularly physical symptoms which are frequently underreported. The article also covered the lack of predictive factors and how easy the drug is to access.
A big thank you to all the patients who bravely told their story.
On the back of this coverage, we’ve been contacted by three different outlets interested in covering the issue further. Two of these outlets are in the UK and one is in New Zealand. They are all looking for patients in these regions to speak with.
If you are willing to share your story publicly, or even privately for background, please get in touch for more information.
With gratitude,
PFS Network team
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2024.05.02 18:10 ndsales Looking for something that smells like this lotion…

I posted this two days in a row on the Help Me Choose thread and only got one response (thank you for that one!). I’m hoping to get a few more ideas.
My family and I recently stayed in an Air BnB in Chicago, and the lotion they had in the room was Jonathon Adler champagne. It smells soooo good. I would love to find a perfume that smells similar. It’s soft, just a little bit sweet and a little bit floral, nothing overpowering as I don’t tend to like sweet or heavy floral perfumes. I’m wondering if anyone has smelled it and knows of a perfume that might be similar. The notes are: pink grapefruit, raspberry, French cassis, violet leaves, rose petal, grape leaf.
I googled and found one called Mistral Champagne Peony that has similar notes. I ordered a sample to try. Also will get samples of the ones minidivine recommended to me.
Looking for more ideas it you have them!
Thanks!
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2024.05.02 18:06 Ok_Shift1957 Uc and lcwra

Hi there, need some advice…
I only yesterday handed in my sick note to my UC work coach (self employed) already I’ve been referred to for a LWC assessment and it says this will be done via a letter they send out.
Due to my distress with anxiety (extreme panic attacks, can’t leave house, extreme stress, nervous breakdown) my doctor has got me in quick to the mental health clinic and my appointment is the 14th. I’ve read it’s hard to be awarded benefits for anxiety. It’s something I hope to get the proper help for, having put it off for years, and be back working as soon as I can.
My questions are … Is there a reason UC have referred me so quickly, I thought it was after 28 days?
Is the form assessment for LCW instead of a face-to-face interview/ phone call?
Do you get the normal amount of universal credit you already receive and you just don’t have to meet MIF once LCW is processed?
Thanks guys!
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2024.05.02 18:02 Beautiful_Flounder15 New to all this

Hello all!
I have been interested in wearing some sort of scent for a while now. I’ve been discouraged from wearing anything for a while, due to always smelling people from the other side of the room that wear way too much. But more recently, I’ve started meeting people that don’t- and it actually smells good.
I’m coming to y’all for some help picking out my first fragrance. I’ve heard that you can get samples from different houses - That is something I’m interested in doing. I don’t have a huge budget but I’m willing to spend like $60 on the right one. I just have to find that one first.
I did scent bird, after the questions they recommended English laundry by charmer. I ordered a sample, but I have no clue what the eta is on it.
After taking some quizzes I was recommended a lighter, clean scent. I’m fond of citrus notes. Since summer is around the corner I’d like to find a summer scent.
Side note: I have a wedding I am attending soon. I am interested in finding something I can wear during it. If yall have any commonly good scents for that or any specific recommendations I’d appreciate it as well.
TLDR; Need my first fragrance. Looking for something not too strong, clean, with some citrus notes. Something that is good for summer. Budget ~$60, looking to get samples before going all out on one.
Thank you to everyone who reads and all those who decide to help a fellow brother out 🤙
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