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2024.05.17 12:57 Tough-Amoeba1115 Creative and Budget-Friendly Baby Shower Decoration Ideas
The leading rental solution provider, you can achieve stunning decorations without breaking the bank. From incorporating traditional elements like seemantham decoration to infusing divine grace with godh bharai decoration, these ideas are tailored to make your baby shower a truly unforgettable event. Preparing for the arrival of a new bundle of joy is a moment filled with excitement and anticipation, and what better way to celebrate than with a memorable baby shower? In this comprehensive guide, we unveil creative and budget-friendly baby shower decorations ideas that will elevate your celebration to new heights. With Take Rent Pe submitted by Tough-Amoeba1115 to u/Tough-Amoeba1115 [link] [comments] https://preview.redd.it/3itthy3qwy0d1.png?width=1000&format=png&auto=webp&s=1b38e5bc10946ce129830aae6404a8a4ae6c6511 1.DIY Balloon Garland: Balloons are a classic and budget-friendly decoration option for any baby shower. Take your balloon decor to the next level by creating a stunning DIY balloon garland. Mix and match colors and sizes to complement your theme. Incorporate themed foil balloons or letters to personalize the garland. With Take Rent Pe, you can rent helium tanks and balloon pumps to make the DIY process hassle-free. Elevate your baby shower decorations with a beautiful balloon garland that adds a touch of whimsy and elegance to the celebration. The DIY approach not only saves you money but also allows you to unleash your creativity and customize the garland to suit your preferences. 2. Themed Table Centerpieces: Transform your baby shower tables into works of art with themed table centerpieces. Assert your commitment to style by incorporating elements that reflect the theme of the celebration. From floral arrangements to baby-themed props, the possibilities are endless. Consider incorporating elements of seemantham decoration or godh bharai decoration to add a traditional touch to the centerpieces. Take Rent Pe offers a wide range of table decor items for rent, allowing you to create stunning centerpieces without exceeding your budget. Personalize each table with unique decorations that enhance the overall ambiance of the baby shower. Themed table centerpieces are a budget-friendly way to make a statement and impress your guests. 3. DIY Photo Booth: Take Rent Pe offers a variety of backdrop options for rent, ensuring you can create a photo booth that fits your budget and theme. Encourage guests to snap photos throughout the event and provide them with instant prints or a digital gallery to cherish the memories. A DIY photo booth is a budget-friendly way to add entertainment and excitement to your baby shower while creating lasting memories for everyone involved. Capture memories that will last a lifetime with a DIY photo booth at your baby shower. Assert your commitment to fun and creativity by setting up a designated photo booth area with a backdrop that complements your theme. Incorporate props like baby bottles, pacifiers, and onesies to add a playful touch to the photos. 4. Personalized Signage: Add a personalized touch to your baby shower decorations with customized signage. Assert your commitment to uniqueness by displaying signs featuring the baby's name, due date, or a special message. Incorporate elements of seemantham decoration or godh bharai decoration to infuse traditional charm into the signage. Take Rent Pe offers a range of signage options for rent, allowing you to create personalized decor without exceeding your budget. From chalkboard signs to acrylic boards, there are endless possibilities to customize signage for your baby shower. Personalized signage adds a special touch to the celebration and serves as a cherished keepsake for the parents-to-be. Planning a memorable baby shower doesn't have to break the bank. With these creative and budget-friendly decoration ideas, you can elevate your celebration without compromising on style or quality. From DIY balloon garlands to themed table centerpieces, there are plenty of options to suit every budget and theme. With Take Rent Pe, you can access a wide range of rental items to bring your vision to life without exceeding your budget. Assert your commitment to creativity, style, and tradition with these stunning baby shower decoration ideas. Cheers to a joyful and budget-friendly celebration that will create lasting memories for the parents-to-be and their loved ones! |
2024.05.17 12:45 snotrocketscientist These were the most popular baby names in Michigan in 2023 - WDIV ClickOnDetroit
submitted by snotrocketscientist to greatlakestate [link] [comments] |
2024.05.17 12:38 Kunal_Sen 40 Years of Sharaabi
After Amitabh Bachchanâs near fatal accident and before his ill-fated stint in politics and between the big blockbusters Coolie (1983) and Mard (1985) made by Manmohan Desai, his arch rival, there is also the Prakash Mehra hit Sharaabi, another Bachchan starrer. Indeed, even by Mehraâs own standards, set by the super blockbuster Muqaddar Ka Sikandar, blockbuster Namak Halaal, and super hits Zanjeer, Hera Pheri and Laawaris, Sharaabi seems lesser but it was made with remarkable difficulties and remains his last success as a filmmaker. This post is an ode to the product and the pain in its production. submitted by Kunal_Sen to bollywood [link] [comments] The Poster THE STORY The origins story of Sharaabi has three versions and the truth lies somewhere in between. The first and best known one is that the film is a version of the English film Arthur. The second account comes straight from the horseâs mouth and suggests the idea was born in, if not out of, thin air. âWe were on the World Tour of 1983, the very first of its kind for the Industry and having performed in almost 10 cities in US and London, flying to Trinidad & Tobago from NYC, when Prakash Mehra also travelling with me, suggests we should do a film based on a father son relationship where the son is an alcoholic.â - Amitabh Bachchan Lastly, the story goes that while shooting in the outdoors for Laawaris, Mehra made friends with the hotel owner who fascinated him as a functioning alcoholic who ran a successful business as well. Mehraâs arch-rival Desai alluded that the friendship was likely based on kinship. âOnly a Sharaabi can make a film called Sharaabi,â Desai said in the press back then. Mehraâs reply canât be reprinted. But his films always had autobiographical elements. The music director Anand ji said that like his filmsâ orphaned or neglected heroes, Mehra too faced abandonment issues because when he was young, his father had become a sadhu. THE HERO â⌠blew my hand off with a Diwali bomb .. took me 2 months to move my thumb to my index finger.â - Amitabh Bachchan Still recovering from the grievous injury on the sets of Coolie in the July of â82, which forced Bachchan first to wear special belts around his stomach to basically prevent his guts from spilling out and then long shirts and coats to hide the scars, an accident involving a spurious Anaar on Diwali day of 1983 meant that Bachchan lost most of his skin, webbing and use of fingers on his left hand (and Bachchan is left-handed). But he worked through immense pain and improvised by hiding his injured hand in pockets, creating the iconic look from the film, though in one song, the blood and bandage is woven into the narrative. Hiding Pain THE HEROINE This was the time when there was a heroine crisis in Amitabh Bachchanâs screen life. Hema Malini had started a family and cut down on work. Parveen Babi was unwell. Jaya Bachchan had retired. Reportedly, Raj Babbar made it difficult for Smita Patil to be available for Bachchanâs projects. There were doubts over Shabana Azmiâs commercial potential. And Mehra had had date problems with Rakhee in the past. While Zeenat Aman had worked with the duo in Laawaris, Sharaabiâs role of a Hindustani dancer was different. In stepped Jaya Prada. THE SCRIPT Bachchanâs idea and insistence to speak the lines in a drawl-like fashion of a drunkard and Mehraâs concern about pacing brought about the brilliant joint decision to keep the lines sharp and short so that Bachchan could draw them out. The fact that his character Vicky in the film was also a budding poet seeking vazan in his spoken creations that he would only find later, like an older-day Janardan Jordan (of Rockstar fame), meant that there also had to a graph along with the meter. Kader Khan memorably put pen to paper. THE SONGS Kishore Kumar was Bachchanâs voice in Mehraâs films. But when Sharaabi went on floors, a cold war was brewing. Some time ago, Kishore had expected Bachchan to agree to a cameo in a film called Mamta Ki Chhaon Mein but influenced by Desai, who had a long-running feud with Kishore over monetary issues and artistic differences despite their collaborative success, Bachchan declined. Kishore announced he wouldnât sing for Bachchan again, leaving Sharaabiâs pre-production in crisis. It was Bappi Lahiri, Kishoreâs nephew and Mehraâs Namak Halaal music director, who brought the icons together for Sharaabi. The truce wouldnât last long though. Kishore got upset that Bachchan got playback credit before him for singing the rap section (âThere was a catâŚâ ) in his âJahaan Chaar Yaarâ unlike their jugalbandi in âMy Name in Anthony Gonsalvesâ in Desaiâs Amar Akbar Anthony where Bachchan had dubbed the English-speaking portions. Kishoreâs work in Sharaabi was historic enough to earn him all the nominations at that yearâs Filmfare Awards for Best Playback Singer (Male), a record number. Kishore would win for âManzilein Apni Jagah Hainâ. Unlike Namak Halaalâs Pag Ghunghroo, he even performed the classical alaap himself before the Log Kehte Hain Main Sharaabi Hoon section of the Salaame-E-Ishq Meri Jaan-like song âMujhe Naulakha Mangwa De Reâ. RJ Rahoul has a great take on the making of Intehaa Ho Gayi in which itâs impossible to detect when Bachchanâs dialogues end and Kishoreâs singing starts. Despite their differences off screen, they were that close on it. ... Sharaabi would win its year's Filmfares only in the Music Category but time has also marked Vicky Kapoor as one of Amitabh Bachchan's iconic roles and perhaps his greatest performance in the 1980s. |
2024.05.17 12:36 itz_henka_gacha Brick RRB Character AI full conversation
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2024.05.17 12:02 AutoModerator Arthur S12E07 - "War of the Worms" & "I Owe You One" [Episode Discussion] đş
Welcome to Arthur's Daily Episode Discussion Thread! Today's episodes are: submitted by AutoModerator to Arthur [link] [comments] War of the Worms
Synopsis: After Fern gets tired of Brain correcting the logic in her stories, Fern tricks Brain into believing Elwood City is being attacked by worms. I Owe You One
https://preview.redd.it/x77dsz5af1zc1.png?width=1107&format=png&auto=webp&s=4b1bcd5595643450171521f07541e8bcf0dc371b We'd love to hear your thoughts about the episode in the comment section below!đ´Watch Episode: https://archive.org/details/11-05-baby-kate-and-the-imaginary-mystery-strangers-on-a-train/12-07+War+of+the+Worms+_+I+Owe+You+One.m4vđPast Episode Discussion posts here!New Discussion Threads are posted every 2 days! See you on the next one! đ |
2024.05.17 11:55 CommanderRoku Fully Explained: Star Cards for Blaster Heroes (Part III)
To celebrate the upcoming 25th anniversary of the Phantom Menace this 19th of May, I decided to go all out on discovering the hidden effects or poorly described star cards in this game based on the plentiful resources and posts of the past (References are found at the end). At the same time, I did what I could to rewrite the ability and card descriptions to be somewhat unilateral and have similar explanations. Many were a surprise to be sure but a welcome one, while others are completely out of hand. Use whatâs useful to you, and feel free to share your own test results. At last we will reveal these stats to all, at last⌠submitted by CommanderRoku to StarWarsBattlefront [link] [comments] Star Cards for Blaster Heroes (Part III) ¡ Boba Fett o Quick Refill: The 8.3% per second refill rate for jetpack fuel is faster when not being used. At EPIC rarity, it is 12.3% per second. Normal Refill Time: 12 seconds; EPIC Rarity: 10.5 seconds. (S1) § Refill Rate per Second: ? / ? / ? / 12.3% o Born to Fly: Reduces the cooldown times of CONCUSSION ROCKET, FOR THE HUNT, and ROCKET BARRAGE when flying with a jetpack. Health regeneration is delayed from 5 seconds to 6.5 seconds as a result. FOR THE HUNTâs Duration: 8 seconds. âFuel Efficiencyâ Jetpack Flight Time in Seconds: 5.00 / 5.25 / 5.40 / 5.55 / 5.75; Normal Cooldown Times by order of mention (And âIntense Barrageâ): 15 seconds; 10 seconds; 20 seconds; 13 seconds. Hypothetical EPIC Rarity: 12 seconds; 8 seconds; 16 seconds; 10.4 seconds. § Reduced Cooldown Time: 5% / 10% / 15% / 20% https://preview.redd.it/orm1dg8jly0d1.jpg?width=225&format=pjpg&auto=webp&s=d5ecaf78692ae925016f53d99afdbb2f2933ceee o Extended Exposure: Enemies stay revealed for additional seconds after FOR THE HUNTâs 8-second duration ends. Ability Cooldown Time: 10 seconds; Total Reveal Time: 10 / 11 / 12 / 14 (S1) § Additional Seconds: 2 / 3 / 4 / 6 o Acute Concussion: Adds seconds to the 5-second duration of the concussive effect caused by CONCUSSION ROCKET. Extended Effects: blurring of vision; disabling of lightsaber attack target lock-on. Duration in Seconds: 5.5 / 6.0 / 6.5 / 7.0 § Added Seconds: 0.5 / 1.0 / 1.5 / 2.0 o Augmented Gear: If CONCUSSION ROCKET hits the number of enemies stated below, flying with a jetpack can be used without fuel consumption. Normal âFuel Efficiencyâ Jetpack Flight Time in Seconds: 5.00 / 5.25 / 5.40 / 5.55 / 5.75; New âFuel Efficiencyâ Jetpack Flight Time in Seconds: 9.00 / 9.25 / 9.40 / 9.55 / 9.75; FOR THE HUNT Duration: 8 seconds; âQuick Refillâ Refill Time: 12 seconds / 10.5 seconds. § Number of Enemies: 5 / 4 / 3 / 2 § No Fuel Consumption Time in Seconds: 2 / 2 / 3 / 4 o Fuel Efficiency: Decreases the consumption rate of jetpack fuel, increasing the 5-second flight time. Jetpack Flight Time in Seconds: 5.25 / 5.40 / 5.55 / 5.75 § Decreased Consumption Rate: 5% / 8% / 11% / 15% o Intense Barrage: If 500 damage points are dealt to enemies within a single use of ROCKET BARRAGE, the following 20-second cooldown time is reduced. âFocalizeâ Rocket Damage: 75 / 79 / 81 / 83 / 85; âFocalizeâ on Two Enemies: 150 / 158 / 162 / 166 / 170; âFocalizeâ Five Rockets on One Enemy: 375 / 395 / 405 / 415 / 425; Cooldown Time: 16 / 15 / 14 / 13 § Seconds Removed from Cooldown Time: 4 / 5 / 6 / 7 o Death From Above: Damage reduction is received when using ROCKET BARRAGE while flying with a jetpack. âFuel Efficiencyâ Jetpack Flight Time in Seconds: 5.00 / 5.25 / 5.40 / 5.55 / 5.75; Health Points: 600 / 648 / 660 / 672 / 690 § Damage Reduction: 8% / 10% / 12% / 15% o Focalize: ROCKET BARRAGE rockets deals bonus damage within a 1-meter radius of the center of the explosion. Rocket Damage: 75 / 79 / 81 / 83 / 85; On Two Enemies: 150 / 158 / 162 / 166 / 170; Five Rockets on One Enemy: 375 / 395 / 405 / 415 / 425 § Bonus Damage: 4 / 6 / 8 / 10 ¡ Bossk o Name Your Poison: Health is regained each in-game tick within DIOXIS GRENADEâs cloud of gas. Ability Duration: 6 seconds. Total Health Regained: 90 / 120 / 150 / 180 § Health regained per Second: 15 / 20 / 25 / 30 o Trap Arming Speed: PROXIMITY MINES arm faster when deployed, reducing activation time. At EPIC rarity, it reduces by 65%. Arming Speed in Seconds: 4 / 2.8 / 2.4 / 2 / 1.6 (S1) § Reduced Activation Time: ? / ? / ? / 65% OR 30% / 40% / 50% / 60% o Spreading The Disease: This card does nothing. (BF1; R1) o Sniper Expert: A headshot defeat with the sniper scope resets removes blaster heat. Blaster Overheat: 8 shots. § No Blaster Heat Time in Seconds: 1.0 / 1.5 / 2.0 / 2.5 o Unrelenting Predator: For every enemy defeated while PREDATOR INSTINCTS is active, the 20-second cooldown times of DIOXIS GRENADE and PROXIMITY MINES are reduced. Ability Duration: 25 seconds; Cooldown Times in Seconds: 19.0 / 18.4 / 17.8 / 17.2 § Reduced Cooldown Time: 5% / 8% / 11% / 14% o Predator Resilience: Damage Reduction is received while PREDATOR INSTINCTS is active. Ability Duration: 25 seconds; Health Points: 600 / 660 / 678 / 696 / 720 § Damage Reduction: 10% / 13% / 16% / 20% o Multi-Traps: Adds two additional PROXIMITY MINES. All mines also have an extended detonation radius. Mine Damage: 76; All Five Mines: 380; Detonation Radius: 6 / 6.5 / 6.9 / 7.2 / 7.5; Inner Detonation Radius: 5 / 5.5 / 5.75 / 6 / 6.25 § Extended Detonation Radius: 10% / 15% / 20% / 25% o Ultimate Predator: For every enemy defeated with micro-grenades or proximity-mines and while active, PREDATOR INSTINCTSâs 25-second duration is extended. (S1) § Extended Duration: 15% / 20% / 25% / 30% o Lingering Dioxis: Adds seconds to DIOXIS GRENADEâs 6-second duration. At EPIC rarity, it deals up to 238 damage. Duration: 8 / 9 / 10 / 12 (R4) § Added Seconds: 2 / 3 / 4 / 5 ¡ Chewbacca o Bonus Health: Increases maximum base health. Maximum Base Health: 700 / 750 / 775 / 800 / 850 § Health Added: 50 / 75 / 100 / 150 o Echoing Roar: For every enemy defeated with FURIOUS BOWCASTER, its 25-second duration is extended. Duration: 7.5 to 25 seconds; Cooldown Time: 20 seconds. (S1) § Extended Duration: 15% / 20% / 30% / 40% o Extended Shock: Extends SHOCK GRENADEâs duration of 1.1 seconds. The 15-second cooldown time is extended by 50% as a result. At EPIC rarity, the shock duration is extended 20%. EPIC Rarity: 1.3 seconds; New Cooldown Time: 22.5 seconds. (S1) § Extended Shock Duration: ? / ? / ? / 20% o Charging Frenzy: Even more damage reduction is added to the 30% damage reduction received while sprinting with CHARGE SLAM. Cooldown Time: 10 seconds; Total Damage Reduction: 50% / 60% / 70% / 80%; Health Points: 910 / 1050 / 1120 / 1190 / 1260; And âBonus Healthâ: 850 / 1105 / 1275 / 1360 / 1445 / 1530; And âImperviousâ Only: 938 / 1219 / 1407 / 1501 / 1595 / 1688; âBonus Healthâ And âImperviousâ: 1139 / 1481 / 1709 / 1822 / 1936 / 2050; âBonus Healthâ And âFurious Resilienceâ: 1020 / 1326 / 1530 / 1632 / 1734 / 1836; âImperviousâ And âFurious Resilienceâ: 1126 / 1464 / 1689 / 1802 / 1914 / 2027 (S1) § Additional Damage Reduction: 20% / 30% / 40% / 50% o Multi-Shock: SHOCK GRENADE splits into even more missiles, increasing area of affect. Missiles: 5 / 6 / 7 / 8 / 9 § Added Missiles: 1 / 2 / 3 / 4 https://preview.redd.it/1j4npupply0d1.jpg?width=225&format=pjpg&auto=webp&s=edb83a0b5c986b492d6ec259e6ae715fd7dca063 o Impervious: Every 200 damage points dealt to enemies while any ability is active permanently adds damage reduction by 2%. As a bonus, if an enemy hero is thrown off a ledge using CHARGE SLAM and they die from the void within 3 seconds, the additional damage reduction received will be set to the maximum value possible. The effect resets after being defeated. Maximum Health Points Possible: 700 / 854 / 882 / 910 / 938; And âBonus Healthâ: 850 / 1037 / 1071 / 1105 / 1139 (S1) § Maximum Damage Reduction: 22% / 26% / 30% / 34% o Shocked And Vulnerable: Enemies shocked by SHOCK GRENADE receive Damage Vulnerability for the shock duration of 1.1 seconds. § Damage Vulnerability: 3% / 5% / 7% / 9% o Slammed: CHARGE SLAM deals bonus damage to enemies within half of its 8-meter radius. Cooldown Time: 10 seconds; Total Damage to Troopers: 200 / 220 / 230 / 240 / 250; Heroes: 150 / 170 / 180 / 190 / 200 (BF1) § Bonus Damage: 20 / 30 / 40 / 50 o Furious Resilience: Blaster damage reduction is received while FURIOUS BOWCASTER is active. Ability Duration: 25 seconds. Health Points: 700 / 735 / 770 / 805 / 840; And âBonus Healthâ: 850 / 893 / 935 / 978 / 1020; And âImpervious Only: 938 / 985 / 1032 / 1079 / 1126;âBonus Healthâ And âImperviousâ: 1139 / 1196 / 1253 / 1310 / 1367 § Blaster Damage Reduction: 5% / 10% / 15% / 20% ¡ Han Solo o Broad Shoulders: Damage reduction is received while sprinting with SHOULDER CHARGE. Cooldown Time: 10 seconds; Health Points: 650 / 813 / 845 / 878 / 910 § Damage Reduction: 25% / 30% / 35% / 40% o Sharpshooter's Calm: Decreases SHARPSHOOTERâs time reduction per blaster shot. Cooldown Time: 15 seconds; Duration in Seconds: 3 / 3.3 / 3.45 / 3.6 / 3.75 § Decreased Time Reduction: 10% / 15% / 20% / 25% o Keep Your Head Cool: Every headshot defeat removes all blaster heat. Blaster Overheat: 8 shots. § No Blaster Heat Time in Seconds: 1.0 / 1.5 / 2.0 / 2.5 o Big Bang: After 5 seconds of being attached, DETONITE CHARGEâs 10-meter outer blast radius is extended. Unknown if the 5-meter inner blast radius remains the same or extends as well. Inner Blast radius Damage: 200; Outer Blast Radius Damage: 60; Inner Blast Radius in Meters: 5.5 / 5.75 / 6 / 6.25; Total Blast Radius in Meters: 11 / 11.5 / 12 / 12.5 (BF1; S1) § Extended Blast Radius: 10% / 15% / 20% / 25% o All In: A defeat with SHOULDER CHARGE reduces the cooldown times of all abilities. The effect is permanent until the ability is used again or when defeated. At EPIC rarity, SHOULDER CHARGEâs cooldown time reduces by 75%, while DETONITE CHARGE and SHARPSHOOTER reduces by the values stated below. Without Card by order of mention: 10 seconds; 18 seconds; 15 seconds. EPIC Rarity: 5 seconds; 9 seconds; 7.5 seconds; And âSmugglerâs Witsâ: 6 seconds; 10 seconds; 8.5 seconds. (BF1; R1) § Reduced Cooldown Time: 20% / 30% / 40% / 50% o Air Burst: DETONITE CHARGEâs damage increases if it is detonated in the air before attaching itself to a surface. Damage: 200 / 220 / 226 / 232 / 240 § Increased Damage: 10% / 13% / 16% / 20% o Smuggler's Wits: An extra dodge is ready for use. Seconds are added to the cooldown times to DETONITE CHARGE, SHARPSHOOTER, and SHOULDER CHARGE as a result. Without Card by order of mention: 10 seconds; 18 seconds; 15 seconds. EPIC Rarity: 12 seconds; 20 seconds; 17 seconds. § Added Seconds: 3.5 / 3.0 / 2.5 / 2.0 o Heavily Modified Blaster: Reduces the main weaponâs blaster heat. Blaster Shots Before Overheat: 8 / 9 / 9 / 10 / 11 § Blaster Heat Reduction: 10% / 14% / 18% / 25% ¡ Iden Versio o Pulse Cannon Mastery: PULSE CANNON reveals enemies that are hit by it. § Reveal Time in Seconds: 1 / 2 / 3 / 4 o Sturdy Shield: Increases DROID SHIELDâs health. Health: 750 / 825 / 848 / 870 / 900 § Increased Health: 10% / 13% / 16% / 20% o Alternative Methods: Decreases the cooldown time of the main weaponâs alternative fire. Cooldown Time: 2.3 / 1.8 / 1.7 / 1.6 / 1.5 § Reduced Cooldown Time: 10% / 15% / 20% / 25% o Shock Reach: Extends STUN DROIDâs 25-meter area of effect for searching for viable targets. (BF1; R1) § Extended Area of Effect: 15% / 20% / 25% / 30% o Shield Sustain: Adds seconds to DROID SHIELDâS duration. Duration: 12 / 16 / 17 / 18 / 22 § Added Seconds: 4 / 5 / 6 / 10 o Acquiring Targets: Extends STUN DROIDâs area of effect that shocks enemies. (BF1; R1) § Extended Area of Effect: 25% / 30% / 35% / 40% o Shocking Weakness: STUN DROID reveals enemies within 25 meters. § Reveal Time in Seconds: 4 / 6 / 8 / 10 o Droid Batteries: Reduces the cooldown times of STUN DROID and DROID SHIELD. STUN DROID Cooldown Time in Seconds: 20 / 18 / 17 / 16 / 15; DROID SHIELD Cooldown Time in Seconds: 12.0 / 9.0 / 8.5 / 8.0 / 7.5 § Reduced Cooldown Time: 10% / 15% / 20% / 25% o Cooled Blaster: Reduces the main weaponâs blaster heat. Blaster Shots Before Overheat: 48 / 52 / 53 / 55 / 57 § Blaster Heat Reduction: 8% / 10% / 12% / 15% ¡ Lando Calrissian o Disabler Lifetime: Adds seconds to the 25-second duration of DISABLER. Area of Effect: 20 meters; Duration in Seconds: 33 / 35 / 37 / 40 § Added Seconds: 8 / 10 / 12 / 15 o Hot and Cold: Increases maximum base health. Maximum Base Health: 700 / 725 / 750 / 800 § Health Added: 50 / 75 / 100 / 150 o Welcome To Cloud City: This card does nothing. (BF1; R1) o Maximized Efficiency: If three enemies or more are targeted, SHARP SHOTâs cooldown time is reduced. Cooldown Time in Seconds: 12 / 9 / 8.4 / 7.8 / 7.2 § Reduced Cooldown Time: 25% / 30% / 35% / 40% o Buckle Up, Baby: Every enemy trooper defeated or 100 damage points dealt to enemy heroes permanently reduces the main weaponâs blaster heat by 2%. The effect resets after being defeated. Maximum Blaster Shots Possible: 15 / 17 / 18 / 19 / 20 § Maximum Blaster Heat Reduction: 10% / 18% / 26% / 34% o Lingering Smoke: Adds seconds to the 10-second duration of SMOKE GRENADE. Duration in Seconds: 12 / 13 / 14 / 16 § Added Seconds: 2 / 3 / 4 / 6 o Disabler Growth: After 5 seconds of being attached, DISABLERâs 20-meter area of effect is extended. At EPIC rarity, it extends by 25%. Area of Effect in Meters: 23 / 24 / 25 / 26 (S1; YB1) § Extended Area of Effect: ? / ? / ? / 25% OR 15% / 20% / 25% / 30% o Quick Shock: After 5 seconds of being attached, DISABLERâs shock duration of 1.1 seconds is extended. At EPIC rarity, it extends by 20%. Shock Duration in Seconds: 1.265 / 1.32 / 1.375 / 1.43 (S1; YB1) § Extended Shock Duration: ? / ? / ? / 20% OR 15% / 20% / 25% / 30% o Wide Eyed: Extends SHARP SHOTâs 40-meter targeting reach distance. At EPIC rarity, it extends by 40%. Reach Distance in Meters: 50 / 52 / 54 / 56 (S1) § Extended Reach Distance: 25% / 30% / 35% / 40% ¡ Leia Organa o Optimized Shield Deployment: Decreases SQUAD SHIELDâs 20-second cooldown time. At EPIC rarity, it reduces 25%. Ability Duration: 30 seconds. EPIC Rarity: 15 seconds. (S1) § Reduced Cooldown Time: ? / ? / ? / 25% o High Spirit: More health can be regenerated. Health Regeneration: 200 / 225 / 250 / 275 / 300 § Added Health to Regeneration: 25 / 50 / 75 / 100 o Fearless: This card does nothing. (BF1; R1) o Rebel Heart: Damage reduction is received when RAPID FIRE is active. Duration: 8 to 25 seconds; Health Points: 650 / 715 / 748 / 780 / 812.5; And âStay Togetherâ: 660 / 726 / 759 / 792 / 825 § Damage Reduction: 10% / 15% / 20% / 25% o Stay Together: If two allies or more are within 15 meters, damage reduction is received. Allies also receive this damage reduction. Health Points: 600 / 625 / 636 / 648 / 660 § Damage Reduction: 4% / 6% / 8% / 10% o Handy Device: Removes seconds from THERMAL DETONATORSâ cooldown time. Cooldown Time in Seconds: 13.00 / 12.50 / 12.00 / 11.75 / 11.50 § Removed Seconds: 0.50 / 1.00 / 1.25 / 1.50 o Laser Brain: The main weaponâs alternate fire deals extra damage. Alternate Fire Charge-Up Time: 1.5 seconds; Total Damage: 145 / 165 / 170 / 175 / 180 § Extra Damage: 20 / 25 / 30 / 35 o Relentless Firing: Decreases RAPID FIREâs time reduction per blaster shot. Cooldown Time: 15 seconds; Duration in Seconds: 8.0 / 10.0 / 10.8 / 11.6 / 12.4 § Decreased Time Reduction: 25% / 35% / 45% / 55% o Shield Durability: Increases SQUAD SHIELDâs health. Health: 3000 / 3300 / 3450 / 3600 / 3750 § Increased Health: 10% / 15% / 20% / 25% ¡ Finn o In Charge: For every enemy trooper defeated or 100 damage points dealt to enemy heroes while UNDERCOVER TEAM is active, 2% damage reduction is permanently received whether UNDERCOVER TEAM is active or not. Any ally within 15 meters also receives this damage reduction. The effect resets after being defeated. Health Points: 600 / 696 / 744 / 780 / 816; With BIG DEAL: 930 / 1079 / 1153 / 1209 / 1265 § Damage Reduction: 16% / 24% / 30% / 36% o Beacon Of Hope: Extends BIG DEALâs 15-meter radius if two allies are affected. Radius in Meters: 17.25 / 18 / 19.5 / 21 (S1) § Extended Radius: 15% / 20% / 30% / 40% o No More Running: DEADEYE deals extra damage. Minimum Damage: 20 / 25 / 28 / 30 / 22; Maximum Damage: 30 / 35 / 38 / 40 / 42 (R1) § Extra Damage: 5 / 8 / 10 / 12 o Come Get It: Headshots extend BIG DEALâs duration. Normal Duration: 10 seconds. § Extended Duration: 5% / 9% / 12% / 15% o I Can Do This: Enemies stay revealed for additional seconds after UNDERCOVER TEAMâs duration ends. Area of Effect: 15 meters; Ability Duration: 5 to 25 seconds; Ability Cooldown Time: 15 seconds; Minimum Reveal Time Possible: 8.0 / 9.0 / 9.5 / 10.0; Maximum Reveal Time Possible: 28.0 / 29.0 / 29.5 / 30.0 (S1) § Additional Seconds: 3.0 / 4.0 / 4.5 / 5.0 o Stay Calm: For every enemy defeated and while active, DEADEYEâs duration is extended. Cooldown Time: 15 seconds; Normal Duration: 5 to 25 seconds (S1) § Extended Duration: 15% / 20% / 30% / 40% o One Resistance: If used on three or more allies, BIG DEALâs cooldown time is reduced. § Reduced Cooldown Time: 15% / 20% / 30% / 40% o Never Going Back: For every enemy defeated and while active, UNDERCOVER TEAMâs duration is extended. Normal Duration: 5 to 25 seconds (R1) § Extended Duration: 15% / 20% / 30% / 40% o Raised To Do One Thing: This card does nothing. (YT6, Timestamp: 6:37-8:48) ¡ Captain Phasma o The More the Better: FIRST ORDER SENTRY DROIDâs motor capacity is improved, decreasing the time it takes to make a 6-second full rotation. At EPIC rarity, motors are used at 150% capacity, making the full rotation now 4.5 seconds, a 25% decrease in time. Full Rotation in Seconds: 5.4 / 5.1 / 4.8 / 4.5 (S1, Comment: ajschefflerbackup) § Increased Motor Capacity: 20% / 30% / 40% / 50% o Blaster Inspection: Every enemy defeated permanently reduces the main weaponâs blaster heat by 3%. Any ally within 15 meters also receives this blaster heat reduction. The effect resets after being defeated. Maximum Blaster Shots Possible: 58 / 68 / 72 / 75 / 79; And âEasy Shotsâ: 77 / 91 / 95 / 100 / 105 § Maximum Blaster Heat Reduction: 18% / 24% / 30% / 36% o Easy Shots: Reduces the main weaponâs blaster heat. Blaster Shots Before Overheat: 48 / 62 / 67 / 72 / 77 (S1) § Blaster Heat Reduction: 30% / 40% / 50% / 60% o Finish Them Off: This card does nothing. (S1; YB1) o Safety First: SURVIVOR gives even more bonus health. Total Bonus Health: 200 / 220 / 240 / 250 / 260; Total Health: 700 / 900 / 920 / 940 / 950 / 960 § Extra Bonus Health: 20 / 40 / 50 / 60 o Laser Wall Durability: Cardâs Actual Name: âAll for Myselfâ. After defeating four enemies with STAFF STRIKES, the 20-second cooldown times of SURVIVOR and FIRST ORDER SENTRY DROID are permanently reduced. At EPIC rarity, they reduce by 30%. The effect resets after being defeated. New Cooldown Time: 14 seconds. (S1) § Reduced Cooldown Time: ? / ? / ? / 30% o Come Closer: After defeating three enemies or more while FIRST ORDER SENTRY DROID is active, the shock area of effect is extended. The effect is permanent until the sentry droid is disassembled or destroyed. Total Shock Duration: 0.8 seconds; Shock Area of Effect in Meters: 15.0 / 18.0 / 19.5 / 21.0 / 22.5 (S1) § Extended Shock Area of Effect: 20% / 30% / 40% / 50% o There's No Escape: After shocking an enemy, the next unique individual to get shocked by the FIRST ORDER SENTRY DROID will suffer an extended shock duration. The seconds added are permanent until the sentry droid is disassembled or destroyed. Total Shock Duration in Seconds: 0.8 / 1 / 1.05 / 1.1 / 1.15 (S1) § Seconds Added to Shock Duration: 0.20 / 0.25 / 0.30 / 0.35 o Not Hard Enough: Damage Reduction is received while SURVIVOR is active. Health Points: 900 / 1080 / 1170 / 1260 / 1350; And âSafety Firstâ: 960 / 1152 / 1248 / 1344 / 1440 § Damage Reduction: 20% / 30% / 40% / 50% ¡ BB-8 o Self Repairs: More health can be regenerated. Health Regeneration: 300 / 325 / 350 / 375 / 400 § Added Health to Regeneration: 25 / 50 / 75 / 100 o Shielded Roll: Damage reduction is received while ROLLING CHARGE is active. Cooldown Time: 10 seconds; Health Points: 650 / 845 / 910 / 975 / 1040 § Damage Reduction: 30% / 40% / 50% / 60% o Headfirst: ROLLING CHARGE deals extra damage. Cooldown Time: 10 seconds; Damage to Troopers: 200 / 220 / 225 / 235 / 240; Damage to Heroes: 150 / 170 / 175 / 180 / 190; With RESISTANCE BACKING to Troopers: 210 / 231 / 236 / 247 / 252; With RESISTANCE BACKING to Heroes: 158 / 179 / 184 / 189 / 200; And âUncoverâ to Troopers: 235 / 259 / 264 / 276 / 282; And âUncoverâ to Heroes: 176 / 200 / 206 / 212 / 223 § Extra Damage: 20 / 25 / 35 / 40 o Whirlwind: CABLE SPIN deals extra damage. Area of Effect is also extended. Ability Duration: 8 seconds; Damage per 0.3 Seconds: 45 / 47 / 49 / 51 / 53; Total Damage: 1170 / 1222 / 1274 / 1326 / 1378; With RESISTANCE BACKING per 0.3 Seconds: 47 / 49 / 51 / 54 / 56; With RESISTANCE BACKING Total: 1229 / 1283 / 1338 / 1392 / 1447; And âUncoverâ per 0.3 Seconds: 53 / 55 / 58 / 60 / 62; And âUncoverâ Total: 1375 / 1436 / 1497 / 1558 / 1619; Area of Effect in Meters: 5 / 5.5 / 6.0 / 6.5 / 7.0 § Extra Damage per 0.3 Seconds: 2 / 4 / 6 / 8 § Extended Area of Effect in Meters: 0.5 / 1.0 / 1.5 / 2.0 https://preview.redd.it/4he3tdhsly0d1.jpg?width=225&format=pjpg&auto=webp&s=15df742a6722d8ab68dbf6db1dc239b3029a5e6f o Spared Batteries: For every three enemy troopers defeated or 300 damage points dealt to enemy heroes, 1 damage point is permanently added to basic attack damage. As a bonus, if an enemy hero is thrown off a ledge using ROLLING CHARGE and they die from the void within 3 seconds, the extra attack damage will be increased to the maximum value possible. The effect resets after being defeated. Basic Attack Damage: 29 / 31 / 33 / 35 / 36; With RESISTANCE BACKING: 30 / 33 / 35 / 37 / 38; And âUncoverâ: 34 / 36 / 39 / 41 / 42 (S1) § Maximum Extra Damage: 2 / 4 / 6 / 7 o Spinner: Hitting the number of enemies stated below with CABLE SPIN removes seconds from the following cooldown time. Cooldown Time in Seconds: 25 / 21 / 19 / 17 / 15 § Number of Enemies: 4 / 3 / 2 / 2 § Removed Seconds: 4 / 6 / 8 / 10 o Trusty Droid: If an enemy revealed by RESISTANCE BACKING is defeated, allies nearby will regenerate health. [Unknown if it is health regeneration per second or health gained as bonus health] § Area of Effect in Meters: 1 / 2 / 3 / 4 § Extra Health: 5 / 7 / 10 / 12 o Uncover: Even more damage weakness is received to enemies revealed by RESISTANCE BACKING. Area of Effect: 20 meters; Duration: 12 seconds; Cooldown Time: 18 seconds; Damage Weakness: 5% / 10% / 12.5% / 15% / 17.5%; Basic Attack Damage per 0.3 Seconds: 29 / § Additional Damage Weakness: 5% / 7.5% / 10% / 12.5% o Roll Together: Adds additional percentage reduction to the already 6% reduced cooldown time of allies' abilities through SWIFT REACTION. Total Reduced Cooldown Time: 11% / 15% / 18% / 21% (R1; S1) § Additional Reduced Cooldown Time: 5% / 9% / 12% / 15% ¡ BB-9E o Full Reconstruction: More health can be regenerated. Health Regeneration: 250 / 275 / 300 / 325 / 350 § Added Health to Regeneration: 25 / 50 / 75 / 100 o Hearty Exhaust: SMOKE SCREENâs area of effect is extended. Duration: 12 seconds; Cooldown Time: 18 seconds; Area of Effect: 30 / 31 / 31.3 / 31.6 / 32 § Extended Area of Effect in Meters: 1.0 / 1.3 / 1.6 / 2.0 o I See You: Enemies stay revealed for additional seconds after SMOKE SCREENâs 12-second duration ends. Area of Effect: 30 meters; Cooldown Time: 18 seconds; Reveal Time: 14.5 / 15.0 / 15.5 / 16.0 (S1) § Additional Seconds: 2.5 / 3.0 / 3.5 / 4.0 o Spin Me Round: SHOCK SPIN pushes enemies 4 meters away. Seconds are added to its cooldown time as a result. Initial Damage: 90 damage; Normal Cooldown Time: 25 seconds; New Cooldown Time in Seconds: 25 / 31 / 30 / 29 / 28 § Added Seconds: 6 / 5 / 4 / 3 o Linked Systems: For every four shocks with shock prod, 1 damage point is permanently added to basic attack damage. The effect resets after being defeated. Basic Attack Damage per 0.3 Seconds: 24 / 26 / 28 / 30 / 32 (S1) § Maximum Extra Damage: 2 / 4 / 6 / 8 o Faster, Faster!: If SHOCK SPIN hits the number of enemies stated below, its damage will be doubled. Duration: 8 seconds; Cooldown Time: 25 seconds; Normal Damage per 0.8 Seconds: 30; Total Damage: 270; Double: 540. § Number of Enemies: 5 / 4 / 3 / 2 o Supercharged: CHARGE UPâs Area of Effect is extended. Duration: 5 Seconds; Cooldown Time: 15 seconds; Area of Effect in Meters: 20 / 24 / 25 / 26 / 27 § Extended Area of Effect in Meters: 4 / 5 / 6 / 7 o Swift Power: Removes seconds from CHARGE UPâs cooldown time. Duration: 5 Seconds; Cooldown Time in Seconds: 15 / 13 / 12 / 11 / 10 § Removed Seconds: 2 / 3 / 4 / 5 o Potent Bacta: BACTA SUPPORTâs Area of Effect is extended. Seconds are added to its cooldown time as a result. Area of Effect in Meters: 7 / 8 / 8.5 / 9 / 9.5; Seconds Health Is Gained: 0.8 / 3.8 / 3.8 / 2.8 / 2.8 § Extended Area of Effect in Meters: 1.0 / 1.5 / 2.0 / 2.5 § Added Seconds: 3 / 3 / 2 / 2 CATEGORIZED BY COLOR https://preview.redd.it/1pk441gyky0d1.png?width=809&format=png&auto=webp&s=1459b21033cf7a8b3fd549122f11c70f2e1e80ad NOTES ¡ The EPIC rarity is only stated in the card description if it is a different value than shown in-game. ¡ All Star Card descriptions were rewritten to be unilateral and have similar explanations. The names of heroes and second-person pronouns were avoided. ¡ Clearer antonyms are used: increased/decreased; extended/reduced. o Increase/decrease suggests a progression in size, amount, or numbers (like adding/subtracting health, damage, stamina drain, and sprint speed). o Extend/reduce suggests a change made to a value or number (like percentages for time, distance, and blaster heat). ¡ Damage Reduction is received; health points are regained. ¡ To avoid confusion, the term increased cooldown speed and increased recharge time (which uses percentage increased) is avoided. To keep all related effects as close in description as possible: extended/reduced cooldown time (still percentage) is the simplest way to describe the effect without changing the in-game number values. ¡ Extra damage is damage added to ability; bonus damage is situational. ¡ Some values were rounded to whole numbers to reflect in-game values. Such are health points, damage points, and blaster overheat. As a result, though noticeably small, the actual values in-game may be a little off when it comes to stacked values (like stacking damage reduction) and are yet to be tested. ¡ Some stats between the BF2 wiki and SammyBoiiiâs Hero Guides differ in stats; however, they agree for the most part and usually differ by units less than a second. ¡ Feel free to pick any hero and test out the stats yourself. The more accurate stats we have, the better we can use them. ¡ Question Marks are unknown values. If you happen to know them or calculate the value, feel free to share them. Video proof seems to always work best. ¡ I personally feel that being open to the intricacies of every star card and ability is the best way to go and should not be considered an exploit. Everyone should know whatâs happening when the enemy team starts using these game-changers (and there are many people who do), and best enabling them to learn how to counter it. In the end, understanding these little details leads to a more competitive and playable battlefront. ¡ Although not too often, some of the supposed up-to-date references below contradict each other; I had to make a final choice without having the time to test them. ¡ Getting all these stats was a hard-earned headache in the end. Feel free to correct any discrepancies you may find! REFERENCES BF1 BF2 Community on Fandom [Most stats taken from here] https://battlefront.fandom.com/wiki/Heroes_and_Villains R1 These are ALL the Broken Hero Star Cards (u/RogueZeroRendar on Reddit) https://www.reddit.com/StarWarsBattlefront/comments/gcyh0these_are_all_the_broken_hero_star_cards/ R2 Hero Star Cards that are broken in a âbeneficial wayâ? (u/T-RevLynn on Reddit) https://www.reddit.com/StarWarsBattlefront/comments/ub797m/hero_star_cards_that_are_broken_in_a_beneficial/ R3 Hero Star Card Guide (u/ MAshby1001 on Reddit) https://www.reddit.com/StarWarsBattlefront/comments/pmf1b5/hero_star_card_guide/ R4 Damage stats for every trooper, hero and reinforcement in BF2 (u/ImpecableBunny on Reddit) [To Confirm Stats] https://www.reddit.com/StarWarsBattlefront/comments/15bvq7z/damage_stats_for_every_trooper_hero_and/#lightbox R5 Grievous strikes again (u/Accomplished_Ebb1545 on Reddit) [âJedi Killerâ Secondary Effect] https://www.reddit.com/StarWarsBattlefront/comments/1610bg5/grievous_strikes_again/ S1 All Broken Hero Starcards in BF2 (By shuds and Shineberg on Steam) https://steamcommunity.com/sharedfiles/filedetails/?id=3024044483 YB1 SWBF2 Guide to Hero/Villain Stats (By jmorga3) [To Confirm Stats; Found this list after finishing my list, consider it a simplified version] https://www.yekbot.com/swbf2-guide-to-hero-villain-stats/ YT1 Star Cards Breakdown (@KillerDebit on YouTube) https://www.youtube.com/watch?v=KtoW9-Eb-QU&list=PLwVdQ5vamLGbW4srkAHahjSYp7qayFb88 YT2 Every hidden/actual star card effect on battlefront 2 (@Picos on YouTube) https://www.youtube.com/watch?v=EZb-iNSpFrM YT3 Battlefront 2 has 17 Star Cards that DONâT WORK (or are useless)⌠DO NOT USE THESE! (@Battlefront Knight on YouTube) [OUTDATED, BUT USEFUL COMMENT SECTION] https://www.youtube.com/watch?v=CQNIOHv-yxA YT4 SammyBoiii: Star Wars Hero Guides [Stats also taken from here] https://www.youtube.com/watch?v=Q9yGv_5YaeI&list=PLMe4n3PD17TRrp_7adLtTblLCDmZeygZm YT5 Every Broken Hero Card In Battlefront 2 https://www.youtube.com/watch?v=V0H70XpXI24 YT6 Star Wars Battlefront 2 Testing 5 USELESS Star Cards And Proving That They Don't Work! https://www.youtube.com/watch?v=kBF4kRo6Y88 |
2024.05.17 11:52 Choice-Brick-6612 Dear Supercell, get rid of the fucking bots
2024.05.17 11:50 elm9183 Name advice for my baby girl
2024.05.17 11:42 canofsnowflakes Baby Audio Industry Pro Bundle RTO
2024.05.17 11:38 JulieSongwriter #74B: Good Morning, Ladies!
This treasure tower is adorned with seven kinds of treasures: gold, silver, lapis lazuli, seashell, agate, pearl and carnelian. It rises to a height of 500 yojanasâabout one-third the diameter of planet Earthâand is 250 yojanas wide. Lavishly decorated with jeweled necklaces and ten thousand million jeweled bells, the tower emits a wonderful fragrance that pervades the four directions (see LSOC, 209).The size of the tower, of course, is other worldly in scale. But why the jewels and the "wonderful fragrance"? This is my speculation only, certainly not Sensei's, but aren't we here appealing to both the masculine and feminine? Ladies, we are not simply a "Plus One" as the curtain lifts. The stage is set for us and we should proudly walk on it!
Many Treasures Buddha is seated within the tower. After Shakyamuni transforms the lands three times, the treasure tower opens and Shakyamuni takes a seat beside Many Treasures Buddha in the tower.Talk about drama! Some of my classmates chided me that I haven't seen Dune Two yet. They went on and on about the effects that portray the emergence of the sand worms. But that is nothing compared to what we are seeing here in this chapter.
The beings attending the assembly on Eagle Peak are then raised high into the air and the Ceremony in the Air begins.The beings are raised high in the air before the ceremony begins. That is such an optimistic message to we Ladies! Right? We are proud participants in the assembly. We are meant to be uplifted!
What is the true significance of the treasure tower? What is the meaning of the events described during the Ceremony in the Air?He answers:
Throughout The Record of the Orally Transmitted Teachings, Nichiren explains that they teach that we ourselves are supremely noble beings who embody the Mystic Law.That is such an exciting place to end. I may or may not have time to post tomorrow but I will certainly see you on Monday.
2024.05.17 11:13 Low_Bee_1592 Live from LA: General Patton visits troops at the La Poubelle front
"We're not holding anything! LetAfter meeting with his top lieutenants in charge of his vanity operation, we get this 84-minute stream. The purpose seems to be nothing more than salvaging the plummeting reputations of LA's Rebels Without a Clue and demonize Francois Koster (with no new information).the HunKoster do that. We're gonna go through her like foie gras through a goose!"
Aaron on Willy: "I absolutely understand Hypocritical Willy not wanting anyone (Daniel) to speak for him...I could understand why he would be upset"Really?đ¤Žđ¤Žđ¤Ž Exactly the opposite reaction than I had to these unhinged man-babies. How revelatory.
Aaron on Cringe Chris: "THAT is how you do it! He exposed her fraud! Wow! This is amazing. There you go! That's how you blow her out of the water"
"Apologize to Chrissie Bixler, the other Janes and say you believe Danny Masterson SA'd them. I regret supporting him." But quickly adds "Why would protests stop before getting justice for the victims?... not that I have any control over others, nor that I even want it to stop until you're out of business".Read: It's not over until >>I<< say it's over, consequences to others be damned.
2024.05.17 11:10 AwarenessPrimary7680 The Trio's breakup
2024.05.17 11:07 TownZealousideal5345 What it means ?(I am new one and English is not my first language)
Do I get banned or something ? submitted by TownZealousideal5345 to PoliticalCompassMemes [link] [comments] |