Baking classes in hamilton

Having a hard time making friends because I just don’t like a lot of people!

2024.05.20 00:13 kurt-vonneslut Having a hard time making friends because I just don’t like a lot of people!

I was talking to the bestie earlier (who now lives 1,000+ miles away) and made a dumb self deprecating joke about how I need to make friends, and she was like “what do you mean? I feel like you’re always hanging out with people and bopping around” which I guess is true, I do put myself out there socially. I’m always in some kind of rec league and I volunteer and go to meetup groups and all of that, but nothing actually sticks in any meaningful way
Like this one rec league I was in a few months ago for example, our groupchat is still pretty active and most of us get together and hangout every other weekend or so, but I don’t talk to anyone in the group outside of that. I met 2 girls through volunteering and we all agreed to sign up for some dance classes together which we’re currently doing weekly, but again, don’t really talk to either of them outside of it.
The problem, I think, is that I don’t actually want to…? Like I WANT to make friends, actual friends I don’t just meet up with in group settings for a couple hours every Friday night. And so I do all of these things like trivia and softball leagues and book clubs and I meet so many people who also want to make friends. I just don’t…like them very much :(
I don’t actively dislike anyone or anything! I just think of my current friendships and how we all just LIKE each other enough that we manage to keep in touch throughout stuff like having kids, marriage, distance, whatever. When I think of old friends I’ve lost touch with over the years, the obvious reason we lost touch was because “life just got in the way” but I think that’s kind of a half-baked excuse
Proximity is the driving force of most friendships, we all know this. People always bitch about how hard it is to make friends outside of school or work. But I rarely hear anyone talk about the reason why? Obviously it’s because it takes effort to maintain friendship outside of those channels, and we don’t want to make effort for people we don’t like that much. It’s literally the “if they wanted to, they would” dating advice mantra but for platonic relationships.
I met my best friend through work at my/our first job like 10 years ago. I was friends with most of my coworkers and we hungout frequently outside of work, but in hindsight most of them actually kind of annoyed me lol even though I didn’t realize it at the time. But with my best friend I literally remember being like ok THIS girl rocks, I want to be her friend. And she felt the same and the rest was history!
Throughout all of my rec leagues and volunteering etc there was exactly 1 girl who I thought I’d like to be friends with, and she ended up basically just bitching to me privately one night about how misleading the marketing for our league was (which was true, I felt her grievances lol) and then she never showed up again after that night.
Maybe I’m the problem. Idk I’m just venting!
submitted by kurt-vonneslut to rspod [link] [comments]


2024.05.19 23:16 Lexyt25 Fun historical things to do in NY as a history nerd? Or any classes that I can do?

I was told to be more specific on my last deleted post so wondering what historical things I can do when I go in December for seven days from England. I'm also wondering if there any good/ specific baking/ cooking / making ( jewellery, glass, or anything fun ) classes I could take? Budget isn't really a big deal so open to all . Hopefully this is a lot more specific ☺️.
submitted by Lexyt25 to AskNYC [link] [comments]


2024.05.19 22:55 miam-muenchen My next cooking and baking classes are not getting traction. Please help me understand! They are in English, is it the issue? Is it the price? Is it the date/season? Is it the content? If someone is into cooking classes, please let me know. Otherwise please share with your friends

submitted by miam-muenchen to munichsocialclub [link] [comments]


2024.05.19 22:47 Tall_Ad_8140 Zerbrochenheit

"i tell you kids, back in my day, we had it so rough... or so much better, i can't tell anymore. anyway, every day, we would wake up at 2 in the morning and go to the table for breakfast. we all lived in a closet, you see, so it was one room. and we would ask, me and my 64 brothers and 27 sisters, "what's for breakfast mum?". she would smack us all with a shoe and say "cold beans". and if we complained and said "but we had cold beans yesterday" - because we had cold beans every day - she would smack us all five times with a shoe and say "tough its all we can afford. i'm trying to feed a family of 93 with just half a silver buckington", a silver buckington was about the same as half a penny back in the day. then we would head to school. we met up with the johnson kids from down the road, and walked the 1674 miles to school. on the way to school, we had to walk up a mountain so tall it extended to outer space. when we got to the top of the mountain, we would see the peterson boys on their fancy bikes - which they dont make like they used to, and we would race them down the mountain. then, when we got to school at 4 in the morning, the headmaster would come up to us and say "you bloody kids are late", then he would smack us all with the cane 10 times and tell us we had 7 years of detention. then, we went to class, and mr stevenson would say "ok line up kids", then he would spank us each 60 times, then hit us each with the cane 40 times each. then it was 7 at night and we had to walk home. then, when we got home, we'd ask "whats for dinner mum?", and she'd smack us each 50 times with a pan and say "rotten cabage". and if we complained, she would smack us each 100 times with a broom and say "im trying to feed a family of 154 on just one islet sliver, just you wait until your dad gets home" - now an islet silver was worth about as much as a grain of sand. then, when our dad got home from his job at the soot factory, he would hit us all 180 times with his belt. if we had been naughty, we would hit us all another 600 times. then, at 1:58, mum would say "ok time for bed". then, we got into our potato sacks, and she would hit us each with a shoe 8 times before we went to sleep. on saturdays, we went down to uncle bob's farm to work. we would have to walk 345 miles to the bus stop, then catch the route 4 bus for 56 stops. we would get on the bus and pay our fare of 3 teddy roses - now a teddy rose is worth about the same as a flake of skin. then, if the ticket inspector came to us, he would hit us all 4 times with his baton. if any of us had lost our ticket, we would hit us all 10 times again and throw us off the bus and we had to walk the rest of the way. when we got to the farm, uncle bob would drive to the gate in his tractor, hit us all 780 times with his crowbar, and tell us to get in his trailer so he could drive us to the farm house. then, we had to plow the fields with a toothbrush in the blazing summer heat - now, they dont make summers like they used to, so it was about 1345.4 degrees spencer, or 67 degrees centigrade using your new-fangled metric system. then, we would have to milk the cows - now, they dont make cows like they used to, so each cow weighed about 459 hog's heads, or 3.2 tonnes in your new-fangled metric system. if you touched a cows udder, it would kick you and you would die, so you had to be really careful when you milked the cows. then, when we were done, uncle bob would say "ok kids time for your pocket money". he would give us each 9 copper jemimahs - which are worth about one political promise each - and beat us each 6 times with his tractor before we left. on sundays, we would meet the johnson boys and go down to the river - now, they don't make rivers like they used to, so this river was about as wide as the whole of america, and as deep as the marianas trench, and it was filled with liquid tungsten. we would play by the old oak tree near the river, climbing on it and building tree houses and such. now - they don't make trees like they used to, so this tree had a trunk as thick as a city, and was tall enough that the branches on the top could scrape the moon. one day, little jimmy fell from the top of the tree. when he hit the ground, the only bit of his body we could recognise was his left eyeball. we picked up all his bits and rushed him to the doctors surgery. dr james said "oh its just a scratch little jimmy dont worry pop a plaster on it and you'll be right" and he gave little jimmy a plaster and a lollipop and he was ok. after we finished playing by the river, we would go into town and get some candy. now, back in the day, you could give the shopkeeper one bronze winglet - which is worth about as much as a ciggarette butt - and he would give you the entire stock of the store. so we would go and get our candy, and we'd go into the town square and eat it. now, we didn't have any of your fancy food laws back in the day, so there was all kinds of stuff in our candy. bleach, lsd, ecstasy, you name it. so we would always get a little hyper after our candy. one day, when we were hyper, we went up the mr boris's car, the only car in the town, and touched it. as we touched it, we saw dad storming down the street holding his belt. "you kids, having fun while i work all day in the soot factory just so you can have grilled water for tea every night, i oughta smack you all". we were sure he was going to smack us, but then he said "no, i got a better idea, ill take you to see mr henderson, he'll set ya right". now, dad had told us about mr henderson. mr henderson was a veteran from the great war, where he got a really bad injury, but we never knew what it was. dad walked us all down to the pub, and we saw a left testicle propped up on a pegleg. "mr henderson," said dad, "i have some kids here who need a good whooping". then, mr henderson picked up the entire pub, and hit us each 4006 times with it. then, dad said "right, i gotta go back to the soot factory, you kids run on home now". now, by now it was 1pm, which meant it was curfew. while we were walking out of the town square, we heard a man shout "oi you bloody kids, its curfew". we turned around and saw the constable holding his baton. he hit us each 160265 times with his baton, then put us in gaol for 60123865 years. now - they don't make gaols like they used to - this one had 5 mile thick steel walls, and a single hole in the top let in some light. we were in there for about 13526 years, until mum baked the constable some cardboard pie so he would let us out. then, she hit us all 1292 times with a washboard, and grounded us for the rest of our lives. so don't you come complaining to me about nonsense like not being able to breathe or not being able to feel your legs.
submitted by Tall_Ad_8140 to AntifaDeutschland [link] [comments]


2024.05.19 22:46 Tall_Ad_8140 Stuff

"i tell you kids, back in my day, we had it so rough... or so much better, i can't tell anymore. anyway, every day, we would wake up at 2 in the morning and go to the table for breakfast. we all lived in a closet, you see, so it was one room. and we would ask, me and my 64 brothers and 27 sisters, "what's for breakfast mum?". she would smack us all with a shoe and say "cold beans". and if we complained and said "but we had cold beans yesterday" - because we had cold beans every day - she would smack us all five times with a shoe and say "tough its all we can afford. i'm trying to feed a family of 93 with just half a silver buckington", a silver buckington was about the same as half a penny back in the day. then we would head to school. we met up with the johnson kids from down the road, and walked the 1674 miles to school. on the way to school, we had to walk up a mountain so tall it extended to outer space. when we got to the top of the mountain, we would see the peterson boys on their fancy bikes - which they dont make like they used to, and we would race them down the mountain. then, when we got to school at 4 in the morning, the headmaster would come up to us and say "you bloody kids are late", then he would smack us all with the cane 10 times and tell us we had 7 years of detention. then, we went to class, and mr stevenson would say "ok line up kids", then he would spank us each 60 times, then hit us each with the cane 40 times each. then it was 7 at night and we had to walk home. then, when we got home, we'd ask "whats for dinner mum?", and she'd smack us each 50 times with a pan and say "rotten cabage". and if we complained, she would smack us each 100 times with a broom and say "im trying to feed a family of 154 on just one islet sliver, just you wait until your dad gets home" - now an islet silver was worth about as much as a grain of sand. then, when our dad got home from his job at the soot factory, he would hit us all 180 times with his belt. if we had been naughty, we would hit us all another 600 times. then, at 1:58, mum would say "ok time for bed". then, we got into our potato sacks, and she would hit us each with a shoe 8 times before we went to sleep. on saturdays, we went down to uncle bob's farm to work. we would have to walk 345 miles to the bus stop, then catch the route 4 bus for 56 stops. we would get on the bus and pay our fare of 3 teddy roses - now a teddy rose is worth about the same as a flake of skin. then, if the ticket inspector came to us, he would hit us all 4 times with his baton. if any of us had lost our ticket, we would hit us all 10 times again and throw us off the bus and we had to walk the rest of the way. when we got to the farm, uncle bob would drive to the gate in his tractor, hit us all 780 times with his crowbar, and tell us to get in his trailer so he could drive us to the farm house. then, we had to plow the fields with a toothbrush in the blazing summer heat - now, they dont make summers like they used to, so it was about 1345.4 degrees spencer, or 67 degrees centigrade using your new-fangled metric system. then, we would have to milk the cows - now, they dont make cows like they used to, so each cow weighed about 459 hog's heads, or 3.2 tonnes in your new-fangled metric system. if you touched a cows udder, it would kick you and you would die, so you had to be really careful when you milked the cows. then, when we were done, uncle bob would say "ok kids time for your pocket money". he would give us each 9 copper jemimahs - which are worth about one political promise each - and beat us each 6 times with his tractor before we left. on sundays, we would meet the johnson boys and go down to the river - now, they don't make rivers like they used to, so this river was about as wide as the whole of america, and as deep as the marianas trench, and it was filled with liquid tungsten. we would play by the old oak tree near the river, climbing on it and building tree houses and such. now - they don't make trees like they used to, so this tree had a trunk as thick as a city, and was tall enough that the branches on the top could scrape the moon. one day, little jimmy fell from the top of the tree. when he hit the ground, the only bit of his body we could recognise was his left eyeball. we picked up all his bits and rushed him to the doctors surgery. dr james said "oh its just a scratch little jimmy dont worry pop a plaster on it and you'll be right" and he gave little jimmy a plaster and a lollipop and he was ok. after we finished playing by the river, we would go into town and get some candy. now, back in the day, you could give the shopkeeper one bronze winglet - which is worth about as much as a ciggarette butt - and he would give you the entire stock of the store. so we would go and get our candy, and we'd go into the town square and eat it. now, we didn't have any of your fancy food laws back in the day, so there was all kinds of stuff in our candy. bleach, lsd, ecstasy, you name it. so we would always get a little hyper after our candy. one day, when we were hyper, we went up the mr boris's car, the only car in the town, and touched it. as we touched it, we saw dad storming down the street holding his belt. "you kids, having fun while i work all day in the soot factory just so you can have grilled water for tea every night, i oughta smack you all". we were sure he was going to smack us, but then he said "no, i got a better idea, ill take you to see mr henderson, he'll set ya right". now, dad had told us about mr henderson. mr henderson was a veteran from the great war, where he got a really bad injury, but we never knew what it was. dad walked us all down to the pub, and we saw a left testicle propped up on a pegleg. "mr henderson," said dad, "i have some kids here who need a good whooping". then, mr henderson picked up the entire pub, and hit us each 4006 times with it. then, dad said "right, i gotta go back to the soot factory, you kids run on home now". now, by now it was 1pm, which meant it was curfew. while we were walking out of the town square, we heard a man shout "oi you bloody kids, its curfew". we turned around and saw the constable holding his baton. he hit us each 160265 times with his baton, then put us in gaol for 60123865 years. now - they don't make gaols like they used to - this one had 5 mile thick steel walls, and a single hole in the top let in some light. we were in there for about 13526 years, until mum baked the constable some cardboard pie so he would let us out. then, she hit us all 1292 times with a washboard, and grounded us for the rest of our lives. so don't you come complaining to me about nonsense like not being able to breathe or not being able to feel your legs.
submitted by Tall_Ad_8140 to AntifaLogos [link] [comments]


2024.05.19 22:42 Tall_Ad_8140 Dude

"i tell you kids, back in my day, we had it so rough... or so much better, i can't tell anymore. anyway, every day, we would wake up at 2 in the morning and go to the table for breakfast. we all lived in a closet, you see, so it was one room. and we would ask, me and my 64 brothers and 27 sisters, "what's for breakfast mum?". she would smack us all with a shoe and say "cold beans". and if we complained and said "but we had cold beans yesterday" - because we had cold beans every day - she would smack us all five times with a shoe and say "tough its all we can afford. i'm trying to feed a family of 93 with just half a silver buckington", a silver buckington was about the same as half a penny back in the day. then we would head to school. we met up with the johnson kids from down the road, and walked the 1674 miles to school. on the way to school, we had to walk up a mountain so tall it extended to outer space. when we got to the top of the mountain, we would see the peterson boys on their fancy bikes - which they dont make like they used to, and we would race them down the mountain. then, when we got to school at 4 in the morning, the headmaster would come up to us and say "you bloody kids are late", then he would smack us all with the cane 10 times and tell us we had 7 years of detention. then, we went to class, and mr stevenson would say "ok line up kids", then he would spank us each 60 times, then hit us each with the cane 40 times each. then it was 7 at night and we had to walk home. then, when we got home, we'd ask "whats for dinner mum?", and she'd smack us each 50 times with a pan and say "rotten cabage". and if we complained, she would smack us each 100 times with a broom and say "im trying to feed a family of 154 on just one islet sliver, just you wait until your dad gets home" - now an islet silver was worth about as much as a grain of sand. then, when our dad got home from his job at the soot factory, he would hit us all 180 times with his belt. if we had been naughty, we would hit us all another 600 times. then, at 1:58, mum would say "ok time for bed". then, we got into our potato sacks, and she would hit us each with a shoe 8 times before we went to sleep. on saturdays, we went down to uncle bob's farm to work. we would have to walk 345 miles to the bus stop, then catch the route 4 bus for 56 stops. we would get on the bus and pay our fare of 3 teddy roses - now a teddy rose is worth about the same as a flake of skin. then, if the ticket inspector came to us, he would hit us all 4 times with his baton. if any of us had lost our ticket, we would hit us all 10 times again and throw us off the bus and we had to walk the rest of the way. when we got to the farm, uncle bob would drive to the gate in his tractor, hit us all 780 times with his crowbar, and tell us to get in his trailer so he could drive us to the farm house. then, we had to plow the fields with a toothbrush in the blazing summer heat - now, they dont make summers like they used to, so it was about 1345.4 degrees spencer, or 67 degrees centigrade using your new-fangled metric system. then, we would have to milk the cows - now, they dont make cows like they used to, so each cow weighed about 459 hog's heads, or 3.2 tonnes in your new-fangled metric system. if you touched a cows udder, it would kick you and you would die, so you had to be really careful when you milked the cows. then, when we were done, uncle bob would say "ok kids time for your pocket money". he would give us each 9 copper jemimahs - which are worth about one political promise each - and beat us each 6 times with his tractor before we left. on sundays, we would meet the johnson boys and go down to the river - now, they don't make rivers like they used to, so this river was about as wide as the whole of america, and as deep as the marianas trench, and it was filled with liquid tungsten. we would play by the old oak tree near the river, climbing on it and building tree houses and such. now - they don't make trees like they used to, so this tree had a trunk as thick as a city, and was tall enough that the branches on the top could scrape the moon. one day, little jimmy fell from the top of the tree. when he hit the ground, the only bit of his body we could recognise was his left eyeball. we picked up all his bits and rushed him to the doctors surgery. dr james said "oh its just a scratch little jimmy dont worry pop a plaster on it and you'll be right" and he gave little jimmy a plaster and a lollipop and he was ok. after we finished playing by the river, we would go into town and get some candy. now, back in the day, you could give the shopkeeper one bronze winglet - which is worth about as much as a ciggarette butt - and he would give you the entire stock of the store. so we would go and get our candy, and we'd go into the town square and eat it. now, we didn't have any of your fancy food laws back in the day, so there was all kinds of stuff in our candy. bleach, lsd, ecstasy, you name it. so we would always get a little hyper after our candy. one day, when we were hyper, we went up the mr boris's car, the only car in the town, and touched it. as we touched it, we saw dad storming down the street holding his belt. "you kids, having fun while i work all day in the soot factory just so you can have grilled water for tea every night, i oughta smack you all". we were sure he was going to smack us, but then he said "no, i got a better idea, ill take you to see mr henderson, he'll set ya right". now, dad had told us about mr henderson. mr henderson was a veteran from the great war, where he got a really bad injury, but we never knew what it was. dad walked us all down to the pub, and we saw a left testicle propped up on a pegleg. "mr henderson," said dad, "i have some kids here who need a good whooping". then, mr henderson picked up the entire pub, and hit us each 4006 times with it. then, dad said "right, i gotta go back to the soot factory, you kids run on home now". now, by now it was 1pm, which meant it was curfew. while we were walking out of the town square, we heard a man shout "oi you bloody kids, its curfew". we turned around and saw the constable holding his baton. he hit us each 160265 times with his baton, then put us in gaol for 60123865 years. now - they don't make gaols like they used to - this one had 5 mile thick steel walls, and a single hole in the top let in some light. we were in there for about 13526 years, until mum baked the constable some cardboard pie so he would let us out. then, she hit us all 1292 times with a washboard, and grounded us for the rest of our lives. so don't you come complaining to me about nonsense like not being able to breathe or not being able to feel your legs.
submitted by Tall_Ad_8140 to politix [link] [comments]


2024.05.19 22:24 miam-muenchen I am struggling to develop my business and I am wondering why

Hi,
I started my business as self-employed about 6 months ago. I a offering baking and cooking classes, mainly in English. It has ups and downs. Overall it slowly gets better. But I didn't receive a single booking for the last 2 weeks. And it has a serious impact on me and my family (stress, financial insecurity)
I am wondering what is the reason behind it. How can I reach my target group? The prices I am offering are more attractive than the other schools. Maybe English is the issue? Maybe I am offering too many different classes? (Parent-child, sourdough baking, Cooking classes), any I should better focus on one.
I would appreciate any hint. Thanks
submitted by miam-muenchen to Munich [link] [comments]


2024.05.19 22:21 Mediocre-Schedule741 Japanese desserts

Does anyone know a nom-baked and fast to make traditional Japanese dessert. I have a cooking class in school so we have like an hour to make the meal and we've been told to make a Japanese cuisine. So does anyone have an advice?
submitted by Mediocre-Schedule741 to JapaneseFood [link] [comments]


2024.05.19 22:18 Altruistic-Novel72 update and full story on my sister melissa loosing her kids

I posted on here before that my sister Mellissa losing her kids she has 7 in total katelynne is 19 kay din is 13 Lillianna is 11 Miracle is 6 zanders are 8 and Ransom and Rytheme are 2 years old today is their birthday the whole problem started in 2019 when Melissa found her old crush from school his name is Aron.
Aron and Melissa are dating i knew from day one I didn't like him he was controlling in my eyes all he ever did was tell Melissa what to do I noticed this when we all gathered at my sister Jessica's house early for Christmas since she wouldn't be in town
Jessica is married to a Mexican who I adore his name is Andres so normally every other Christmas and summer she would go with her son to Mexico to spend time with his family we were having a good time until he began texting and calling Melissa
he had been living with her that next year in 2020 we found out some disturbing things Melissa didn't want to get pregnant again so she had an IUD inserted in her arm to prevent her from getting pregnant what Aron would do was squeeze her arm to break the IUD so he can get her pregnant
In April of 2020, I moved into my sister's house i was previously living with my mom under her landlord's radar until I got accused of stealing clothes which is ridiculous and then I got banned so I moved into my oldest sister's Jessica house
Just a few days after moving in my sister Jessica came into my room and told me that Aron had beat up Melissa and it was bad she had bruises and gashes all over her from her beating on her and DCFS had gotten involved
DCFS told her that if she did not get rid of Aron she would have no choice but to take her kids away because of what happened his kids also displayed abuse his son was violent and his daughter would sit there and watch as Zander who is Autisic was getting dressed disturbing
Then in May of 2021 Ransom and Rytheme were born Ransom was born with Cleft feet while Rytheme was normal but Aron's control over her got worse during this time we got calls from the kids more and more often asking for Jessica to come to get them because they were scared
Aron and Melissa were fighting again Melissa was also an alcoholic so they would fight when they were mostly drunk is when the fights they both wanted to run the household when it should have been Melissa since it was her house
Then 2022 started we did not hear much of Melissa leading up to this year she came over on Christmas and it seemed she was still under his control she would pick up immediately after he would call this worried us because she was pregnant
January nothing February nothing then March happened Kaydon her 12 year old called us saying Melissa was drinking again and that he found an empty vodka bottle in her trash can we told him to tell his bio dad stevie and Stevie told her case worker
this was March 2nd of 2022 that year was very eventful if you ask me multiple false police calls from her on us threats from Aron stalking us because he didn't like that we had his kids and multiple false reports to DCFS from her about us citing that we were abusing the kids
all reports came back unfounded of the course she also posted on Facebook slandering Jessica saying that she always wanted her to have her kids taken away which wasnt true she had gotten her kids taken away and then we had to immediately find babysitters for the babies
Jessica worked so did Andres and I and Jessica had a deal when I moved in that i didn't have to babysit if I didn't want to as you can tell babysitting 2 infants a 5-year-old and a 7-year-old autistic child was not an easy thing to do
At first, our babysitter Brooklyn just quit babysitting Zander saying his meltdowns were way to much and then she quit watching the babies so i took over it was from April- to October of 2022 in between that time I had given a lot of my time up to babysitting i never got a day off
on top of making sure I fed and changed the babies while making sure the older kids got to bed on time I had to also clean the house and this was proven to be too stressful on me the fact Jessica's son Zion would always contradict me this would lead to fights we had
In August of 2022, they went on vacation for 6 days and this was a saving grace for me since i got 6 whole days to myself in September of 2022 I had gotten into a fight with Zion her husband was supposed to be off that day but he went somewhere with the older kids
so it was just me Zion and the babies Zion wanted to watch tv i said no he tried to snatch the remote from me and a fight happened the fight got so heated because he kept trying to follow me around if i went into the kitchen where he was the livingroom there he was the bathroom there he was
Finally, i went outside and he tried grabbing me until the neighbor came out he then went inside and locked me out of the house twice once back inside I yelled WHAT THE HELL IS THE MATTER WITH YOU, YOU DONT HAVE A RIGHT TO LOCK ME OUT AND THERE ARE BABIES IN THE HOUSE!!!" he then shoved me so I called Jessica
Jessica sped home and she laid it on him thick saying that she was taking his game until he learned to keep his hands off of me Andres came just in time to see him try and put his hands on Jessica and he beat up Zion Jessica had to pull him off of Zion
the next two months he just went on walks until his mom would be home until October I was putting all the same colors of play dough in the same container and my vape was by the tv so I could just grab it and go outside he purposely knocked it to the ground
I asked him about it and he blamed the 5-year-old for it but there were 2 problems to this story 1 -I had it scooted back to where the 5-year-old couldn't reach the vape and 2- the 5-year-old is smarter than most and knows not to touch it
this is when the final fight happened Andres had already left for work and Jessica was already at work I didn't want to fight with him so I told him to stop but he didn't want to be kept it up he started following me around the house but this time I chose to ignore I got hungry
so I went to grab a knife and a potato so I could cut up a potato i can make myself a baked potato and he grabbed a knife of his own this made me feel threatened so I called Jessica no answer i texted Jessica no answer so then I tried his andres I called him no answer I texted him no answer this was after I told the older kids to go to the playroom
after no answer, I called the police the police came Zions Dimbass went outside with the knife to talk to the police I told the officer what happened and he told his side of the story too not long after they left Jessica came home instead of her yelling at Zion for starting a fight she yelled at me
so the next day Jerry told me he wanted me to come to the hills and talk to him and at the same time I felt like she was going to make me move out she said she would pick Melissa's kids over me every time which upset me
so I went and got papers for Indian Hills and signed them she tried to backtrack as soon as DCFS said it was unfounded but I told her I did not want to babysit anymore so she had Stevie and Jen babysit This only lasted a month so November thru December
after they quit it was Ricky Katenynnes boyfriend who babysat Kateynee came now and then to help out but she had her job and Ricky did not follow any rules Jessica had some strict rules when it came to ways to babysit the baby
such as cleaning up the mess and not vaping around the babies if one of the kids is sick keeping them away from the babies and letting the babies sleep whenever they wanted Jessica didn't want them sleeping past 5 pm so they would have a sleep schedule
After Ricky quit due to him accusing Zion of looking up porn on the internet on one of the kid's tablets and being told that maybe he was the one doing it then Jessica tried to pressure me into babysitting again even though in October we sat down in the kitchen and i told her how I felt
then she told me she understood the deal we made and that the only time that she would ask me to babysit was for school stuff and doctor appointments and when she went to the boat that's what she calls the casino so she had to quit her job at the restraint so that she didn't have to worry
January and February we were living off of food pantries and behind on bills then mom mentioned on Addus and working for Travis and so she signed up went to orientation and now she works for Travis
now for the update :
last day of court was today and they told Melissa she will not be getting her kids back She is back on medicine and she is doing her classes but the one thing she was not doing was accepting the fact that it was Aron who got her kids taken
thank you Reddit for joining me on this wild ride
submitted by Altruistic-Novel72 to MarkNarrations [link] [comments]


2024.05.19 21:56 Sweet-Count2557 A Latte Fun Long Islands New Play Space and Cafe Its Fun for

A Latte Fun Long Islands New Play Space and Cafe Its Fun for
A Latte Fun Long Islands New Play Space and Cafe Its Fun for Are you looking for a place that combines fun for the kids and relaxation for the adults? A Latte Fun, Long Island's newest play space and cafe, offers just that. With a wide range of activities for children of all ages and a cozy cafe serving delicious treats, there's something for everyone.But that's not all - A Latte Fun also fosters a sense of community and provides a comfortable environment for parents. Want to know more? Keep reading to discover the exciting features and offerings that make A Latte Fun the go-to destination for families in South Huntington, NY.Key TakeawaysA Latte Fun is an indoor playspace and cafe located in South Huntington, NY.The playspace is safe and gated, catering to children from crawlers to eight-year-olds.A Latte Fun offers a range of activities for caregivers and children to enjoy, including arts and crafts, baking classes, and children's yoga.A Latte Fun is a great venue for children's birthday parties, providing a clean, safe, and exciting environment, with birthday party packages available.Overview of A Latte FunA Latte Fun isn't just your ordinary play space and cafe; it's a vibrant and welcoming haven for both parents and children in South Huntington, NY. As soon as you step inside, you'll be greeted by the cheerful sounds of laughter and the rich aroma of freshly brewed coffee and baked goods. This indoor playspace offers a safe and gated environment for children from crawlers to eight-year-olds to explore and have fun.While the little ones are busy playing, parents can relax and enjoy a cup of fancy coffee and indulge in tasty baked goods. The cafe at A Latte Fun offers a wide variety of options, including light breakfast and lunch items. Whether you're craving a creamy latte or a flaky croissant, there's something to satisfy every palate.But A Latte Fun is more than just a place to grab a coffee and let the kids run wild. It's a community where parents can connect and children can make new friends. The friendly staff ensures that everyone feels welcome and comfortable. They're always on hand to ensure the safety and engagement of the children, allowing parents to relax and enjoy their time together.Location and FacilitiesLocated in South Huntington, NY, A Latte Fun offers not only a vibrant playspace and cafe but also a range of facilities that cater to both parents and children.The location accessibility of A Latte Fun is a major advantage for families in the area. Situated in a convenient location, it's easily accessible by car and public transportation, making it a breeze for parents and children to visit.The playspace itself is spacious and well-designed, with a variety of play space amenities to keep children entertained for hours. From a trampoline for bouncing fun to a double slide for thrilling races, there's something for children of all ages to enjoy. The playspace also features a colorful carousel, providing a whimsical experience for little ones. Additionally, there are cozy corners for quiet play and a book reading lounge area for storytime sessions.As for the facilities catering to parents, the cafe at A Latte Fun is the perfect spot to relax and recharge while keeping an eye on the little ones. The cafe offers a wide selection of fancy coffees, tasty baked goods, light breakfast, and lunch items. It provides a comfortable and welcoming environment where parents can connect with other caregivers and form friendships.The staff at A Latte Fun are attentive and dedicated to ensuring the safety and engagement of the children, giving parents peace of mind as they enjoy their time at the playspace.With its convenient location, accessible facilities, and exciting play space amenities, A Latte Fun truly offers a fun and enjoyable experience for both parents and children.Age-specific Play AreasWhen exploring A Latte Fun, visitors will discover that the playspace offers age-specific play areas designed to cater to the unique needs and interests of children at different stages of development. These age-specific play areas provide numerous benefits for children's development and growth, as well as create an environment that fosters freedom and exploration.Here are three reasons why age-specific play areas are important:Promotes developmental milestones: Age-specific play areas at A Latte Fun are carefully designed to encourage children to reach their developmental milestones. For example, the crawling area stimulates motor skills and spatial awareness, while the toddler area focuses on balance, coordination, and social interaction. By providing targeted activities, children have the freedom to explore and learn in a way that's appropriate for their age, allowing them to develop and grow at their own pace.Enhances social and emotional development: Play is essential for children's social and emotional development. The age-specific play areas at A Latte Fun provide opportunities for children to interact with their peers, practice sharing and taking turns, and develop important social skills. Additionally, engaging in play activities that are tailored to their age group helps children build confidence, self-esteem, and emotional resilience.Fosters cognitive and imaginative skills: Play isn't just about having fun; it also plays a crucial role in cognitive and imaginative development. Each age-specific play area at A Latte Fun is designed to stimulate children's curiosity, creativity, and problem-solving abilities. From sensory play in the infant area to imaginative play in the preschool area, children are encouraged to explore, discover, and use their imagination in a safe and supportive environment.At A Latte Fun, age-specific play areas are more than just spaces for children to play. They're carefully crafted environments that promote the overall well-being and development of children, allowing them the freedom to learn, grow, and have fun.Menu and Cafe OfferingsThe menu at A Latte Fun is filled with delicious treats and refreshing drinks for both children and adults to enjoy. Whether you're in the mood for a tasty snack or a specialty coffee, our cafe has something to satisfy every craving.For the little ones, we offer a variety of menu options that are both kid-friendly and nutritious. Our menu includes favorites like chicken nuggets, mac and cheese, and mini pizzas. We also have fresh fruit cups, vegetable sticks with dip, and yogurt parfaits for those looking for a healthier option. And of course, no visit to A Latte Fun would be complete without trying our famous homemade cookies and brownies!But it's not just the kids who get to indulge in delicious treats. Our cafe also serves a wide range of specialty coffees for adults to enjoy. From lattes and cappuccinos to mochas and espressos, we've a coffee to suit every taste. And if coffee isn't your thing, we also offer a selection of teas, hot chocolates, and smoothies.In addition to our menu options, we also have a variety of daily specials and seasonal treats. Whether it's a pumpkin spice latte in the fall or a peppermint mocha during the holidays, there's always something new and exciting to try at our cafe.Comfortable Environment for ParentsAs parents step into A Latte Fun, they're greeted with a warm and inviting atmosphere that immediately makes them feel at ease. The comfortable environment provided at A Latte Fun is designed to prioritize parental relaxation and foster friendships. Here are three reasons why parents find A Latte Fun to be the perfect place to unwind and connect with other caregivers:Cozy Seating Areas: A Latte Fun offers plenty of cozy seating areas where parents can relax and enjoy a cup of coffee or a delicious treat from the cafe. From plush armchairs to comfortable couches, there are plenty of options to choose from. Whether you want to catch up on your favorite book, chat with fellow parents, or simply take a moment to yourself, the cozy seating areas provide the perfect spot for relaxation.Socializing Opportunities: A Latte Fun isn't just a place for children to play, but also a hub for caregivers to socialize and form connections. The welcoming and friendly atmosphere encourages interaction and conversation among parents. Whether you strike up a conversation while watching your little ones play or join one of the organized activities, A Latte Fun provides ample opportunities to meet new friends and nurture existing friendships.Peace of Mind: A Latte Fun understands the need for parents to have peace of mind while their children are playing. With trained attendants on site, parents can relax knowing that their children are safe and engaged in age-appropriate activities. The playspace is gated and secure, allowing parents to enjoy their time without worrying about their child's well-being.At A Latte Fun, parents can unwind, connect with other caregivers, and create lasting memories with their children. It's a place where relaxation and friendship go hand in hand, providing the perfect escape for parents in need of some freedom and rejuvenation.Attendants for Child SafetyWith trained and attentive staff members on hand, parents can feel confident in the safety and well-being of their children while visiting A Latte Fun. Child safety measures are of utmost importance at A Latte Fun, and the role of the attendants is to ensure a secure and enjoyable environment for all the little ones.The attendants at A Latte Fun are carefully selected and undergo thorough training to ensure they're equipped to handle any situation that may arise. They're knowledgeable about child safety protocols and are constantly vigilant, keeping a watchful eye on the children at all times. Their presence provides an added layer of security, giving parents peace of mind as they sip on their fancy coffees or indulge in a delicious treat from the cafe.The attendants not only prioritize safety but also actively engage with the children, creating a fun and interactive experience. They're always ready to join in on a game, help with an arts and crafts project, or simply have a friendly chat. Their warm and friendly demeanor fosters a sense of trust and comfort, allowing children to feel at ease in their surroundings.In addition to their role in ensuring child safety, the attendants also play a vital role in fostering a sense of community. They facilitate social interactions among the children, encouraging them to make new friends and build lasting connections. The attendants understand the importance of socializing and provide a supportive environment where children can learn, play, and grow together.At A Latte Fun, parents can rest assured that their children are in capable hands. The dedicated and attentive attendants prioritize child safety while creating a fun and engaging atmosphere. So, parents can relax and enjoy their time at A Latte Fun, knowing that their children are safe, happy, and well-cared for.Mommy and Me ActivitiesLooking for fun and interactive activities to enjoy with your little one? A Latte Fun offers a variety of Mommy and Me activities that are sure to create lasting memories and foster a strong bond between you and your child. Here are three benefits of participating in these activities:Creativity and Expression: Mommy and Me crafts provide a wonderful opportunity for you and your child to unleash your creativity and explore different art forms together. From painting and drawing to making collages and sculptures, these crafts allow your child to express themselves while having fun. Watching your little one's imagination come to life is truly a magical experience.Bonding and Connection: Engaging in Mommy and Me activities creates a special time for you to connect with your child on a deeper level. It allows you to share laughter, joy, and learning experiences together. These activities provide a nurturing environment where you can build a strong foundation of love and trust, strengthening your relationship as you navigate through the early years of your child's life.Developmental Benefits: Mommy and Me activities offer numerous developmental benefits for your child. Whether it's improving fine motor skills through arts and crafts or enhancing cognitive abilities through interactive games and puzzles, these activities promote overall growth and development. Additionally, they encourage social interaction and communication skills, helping your child build confidence and make new friends.Baking and Cooking ClassesEngaging in the creative world of Mommy and Me crafts at A Latte Fun is just the beginning of the exciting and educational experiences that await you and your child - now get ready to tantalize your taste buds with their delightful Baking and Cooking Classes.At A Latte Fun, they offer kids baking classes that are both fun and educational. These classes are designed to teach children the basics of baking while allowing them to explore their creativity in the kitchen. From making cookies and cupcakes to creating delicious pastries, your little ones will be able to unleash their inner chef.To give you a taste of what to expect, here's a sneak peek at some of the activities featured in the kids baking classes at A Latte Fun:WeekThemeActivity1Cupcake CreationsDecorating cupcakes with colorful icing and sprinkles2Cookie CrazeBaking and decorating different types of cookies3Pizza PartyMaking homemade pizza dough and adding your favorite toppings4Sweet TreatsCreating yummy desserts like brownies and fruit tartsThese classes provide a hands-on learning experience where children can learn about measurements, mixing ingredients, and following recipes. Not only will they develop their culinary skills, but they will also learn valuable life skills such as patience, teamwork, and creativity.And what's even better is that after each baking class, you and your child can enjoy a coffee and pastry pairing at the A Latte Fun cafe. So while your little ones are exploring the world of baking, you can sit back, relax, and savor the delicious treats.The kids baking classes at A Latte Fun are a perfect way to bond with your child, learn new skills, and create lasting memories together. So why wait? Sign up for a class today and let the baking adventures begin!Children's Yoga and StorytimeChildren at A Latte Fun can embark on a journey of relaxation and imagination through the enchanting world of Children's Yoga and Storytime. This unique activity offers a multitude of benefits for children, both physically and mentally. Here's what you can expect from these interactive and engaging sessions:Improved flexibility and strength: Children's yoga poses help to stretch and strengthen their growing bodies, promoting flexibility and enhancing their physical abilities. Through these movements, children can develop balance, coordination, and body awareness.Enhanced focus and concentration: Yoga encourages mindfulness and helps children develop the ability to concentrate and focus. By practicing different poses and engaging in breathing exercises, children can learn to calm their minds and improve their attention span.Boosted creativity and imagination: Storytime at A Latte Fun takes children on captivating adventures through the power of storytelling. By immersing themselves in imaginative tales, children can expand their creativity, stimulate their imagination, and develop a love for reading.During Children's Yoga and Storytime sessions at A Latte Fun, children have the opportunity to explore their bodies through yoga poses while also engaging in interactive storytime activities. The combination of movement and storytelling creates a dynamic and engaging experience for children, promoting their overall well-being and fostering a love for both physical activity and literature.These sessions are led by experienced instructors who understand the unique needs of children. They create a safe and supportive environment where children can explore, learn, and have fun.Studio Space for ClassesThe studio space at A Latte Fun offers a vibrant and creative environment for children to explore a variety of classes and activities. Whether your child is interested in dance, music, or yoga, our studio space provides the perfect setting for them to unleash their creativity and have fun. Take a look at some of the exciting studio space activities and creative classes we offer:Studio Space ActivitiesCreative ClassesAge RangeYogaMommy and Me Yoga2-4 yearsHip-hopDance5-8 yearsBalletBallet3-6 yearsMusic and MovementMusic2-5 yearsArt and CraftsArt4-7 yearsOur studio space is equipped with all the necessary equipment and materials to make each class engaging and enjoyable. From colorful dance mats to musical instruments, your child will have everything they need to fully immerse themselves in their chosen activity. Our experienced instructors are passionate about what they do and are dedicated to providing a positive and nurturing environment for your child to learn and grow.At A Latte Fun, we believe in the power of creative expression and the benefits it brings to a child's development. Our studio space is designed to inspire imagination, boost confidence, and foster a love for learning. Whether your child wants to twirl in ballet class or groove to the beat in a hip-hop session, they will have the opportunity to explore their interests and discover new talents.Come and join us at A Latte Fun's studio space for an enriching and fun-filled experience. Watch as your child's creativity blossoms and their confidence soars. With our wide range of studio space activities and creative classes, there's something for every child to enjoy. Let their imagination run wild and give them the freedom to explore their passions in a supportive and encouraging environment.Fun Play EquipmentWith a range of exciting and interactive play equipment, A Latte Fun offers a thrilling and engaging experience for children of all ages. Our play space is designed to spark imagination, promote physical activity, and create lasting memories.Here are three reasons why our fun play equipment will leave your children wanting more:Giant Trampoline: Picture your child bouncing with joy on our giant trampoline. With every jump, they'll feel a sense of freedom and exhilaration. This interactive play experience not only brings laughter and smiles but also promotes coordination and balance.Double Slide: Our double slide is a crowd favorite. Children love racing their friends to see who can slide down the fastest. The feeling of wind rushing through their hair as they slide down brings a sense of adventure and excitement. It's a thrilling experience that will have your little ones begging for more.Colorful Carousel: Step onto our vibrant carousel and watch as your child's eyes light up with wonder. They'll have the chance to choose their favorite animal to ride, whether it's a majestic horse or a friendly elephant. As the carousel spins, children can enjoy the feeling of freedom as they go round and round.At A Latte Fun, we believe that play should be a liberating experience. Our fun play equipment provides children with the opportunity to explore, imagine, and interact with their surroundings in a safe and engaging environment. So come on over and let your children unleash their inner adventurer as they embark on a journey of fun and excitement.Birthday Party PackagesReady to throw your child the ultimate birthday party? Look no further than A Latte Fun's exciting and hassle-free birthday party packages.At A Latte Fun, we understand the importance of creating lasting memories for your child's special day. That's why we offer a range of birthday party themes and customizable packages to suit your child's interests and preferences.Choose from a variety of fun and imaginative themes, such as princesses, superheroes, animals, pirates, and more. Our dedicated team will work with you to create a one-of-a-kind party experience that your child and their friends will never forget. From the moment you step into our beautifully decorated party room, you'll be transported to a world of wonder and excitement.Our birthday party packages include everything you need to host a memorable celebration. We provide party decorations, including themed table settings, balloons, and banners, to create a festive atmosphere. Our experienced staff will take care of all the details, from setting up the party room to cleaning up afterward. All you have to do is sit back, relax, and enjoy the party with your child.In addition to the themed decorations, our birthday party packages also include playtime in our safe and engaging playspace. Children can bounce on our trampoline, race down our double slide, and ride our colorful carousel, all while having a blast with their friends. It's the perfect combination of fun and entertainment.At A Latte Fun, we believe that every child deserves a special birthday celebration. That's why we offer affordable birthday party packages to fit any budget. So whether you're looking for a small gathering or a larger celebration, we've options for you.Don't stress over planning your child's birthday party. Let A Latte Fun take care of everything. Contact us today to book your child's ultimate birthday party experience.Socializing and Community BuildingAt A Latte Fun, we believe in the power of socializing and building a strong community for both parents and children. We understand the importance of mom support and playdate opportunities, which is why we've created an environment that fosters connection and friendship. Here are three reasons why socializing and community building are at the heart of our mission:A Place to Connect: A Latte Fun provides a welcoming space for parents to come together and share their experiences. Whether you're a new mom looking for advice or a seasoned parent wanting to meet like-minded individuals, our playspace and cafe offer the perfect setting to connect with others who understand the joys and challenges of raising children.Playdate Opportunities: We believe in the power of playdates to not only entertain children but also facilitate social interaction and friendship building. At A Latte Fun, you'll find a wide range of activities and play areas where children can explore, learn, and have fun together. Our staff is always on hand to encourage positive interaction and help facilitate playdates between children.Supportive Community: We strive to create a supportive community where parents can find encouragement, advice, and a listening ear. A Latte Fun is more than just a play space; it's a place where friendships are formed, and bonds are strengthened. Whether you're looking for a shoulder to lean on or someone to celebrate milestones with, our community is here to provide the support you need.At A Latte Fun, we believe that socializing and community building are essential for both parents and children. We invite you to join us in creating lasting connections and building a strong community that uplifts and supports one another. Come and experience the joy of socializing and building friendships at A Latte Fun.Pricing and Opening HoursWe offer convenient pricing options and a variety of discounts to make your visit to A Latte Fun even more enjoyable. At A Latte Fun, we believe that everyone should have access to a fun and safe play environment without breaking the bank. That's why we've carefully curated our pricing options to suit different needs and budgets.Our admission fee is $16 for the first child, $10 for crawlers, and $12 for siblings. We also offer play pack discounts, where you can purchase multiple visits at a discounted rate. These play packs are perfect for families who plan on visiting regularly or for groups of friends looking to have a great time together. Additionally, we've unlimited play packages available, allowing you to enjoy unlimited playtime during our opening hours.We understand the importance of staying connected in today's digital age, which is why we've a strong social media presence. You can find us on Facebook and Instagram, where we regularly update our followers with the latest news, events, and discounts. By following us on social media, you'll never miss out on any exciting promotions or special events happening at A Latte Fun.Our opening hours are designed to accommodate your busy schedule. We're open Monday to Friday from 10 a.m. to 5 p.m., and on weekends from 9 a.m. to 5 p.m. (unless closed for a special event). Whether you're looking for a weekday outing or a weekend adventure, we're here to provide a fun and engaging experience for you and your little ones.Frequently Asked QuestionsWhat Are the Parking Options Available at a Latte Fun?Outdoor seating is available at A Latte Fun for those who prefer to enjoy their coffee and treats outside.As for parking options, there's ample parking space available at the facility, ensuring a hassle-free experience for visitors. Whether you're coming for a birthday party or just to enjoy the playspace and cafe, you can easily find parking nearby.Are Strollers Allowed Inside the Playspace?Yes, strollers are allowed inside the playspace at A Latte Fun. They understand that parents may need to bring their strollers, and they've made sure to accommodate for that.The play area is designed to be accessible for strollers, with wide pathways and plenty of space to maneuver.So, you can easily bring your little one in their stroller and enjoy all the fun activities and attractions that A Latte Fun has to offer.It's all about making things convenient for parents!Can Adults Bring Their Own Food and Drinks to the Cafe?Yes, adults can bring their own food and drinks to the cafe at A Latte Fun. However, please note that during adults only events, there may be specific policies regarding outside food and drinks.We encourage you to check with the staff for more information.As for the alcohol policy, A Latte Fun doesn't serve alcohol, but they do offer a variety of fancy coffees and other non-alcoholic beverages for adults to enjoy.Are There Changing Facilities Available for Babies?Diaper changing facilities at A Latte Fun make it a convenient and family-friendly space. We understand the needs of parents with babies, and we provide a clean and comfortable area for changing diapers.In addition, our parent lounge area offers a private and quiet space for breastfeeding. We want to ensure that parents can relax and enjoy their time at A Latte Fun, knowing that we've their needs in mind.Does a Latte Fun Offer Any Membership Options or Loyalty Programs?At A Latte Fun, we offer membership options and loyalty programs to provide even more value for our visitors.Our membership options allow families to enjoy unlimited playtime and exclusive benefits, such as discounts on admission, snacks, and birthday party packages.Our loyalty program rewards frequent visitors with special perks and discounts.We want to ensure that our guests feel appreciated and have the opportunity to make the most of their experience at our play space and cafe.ConclusionIn a Latte Fun, the fun never stops!With our exciting play space, delicious cafe offerings, and a welcoming environment for parents, we've got it all covered.So why wait? Grab your little ones and head on over to our South Huntington location for a day filled with laughter, connections, and endless fun.Don't miss out on the chance to make memories that will last a latte!
submitted by Sweet-Count2557 to worldkidstravel [link] [comments]


2024.05.19 20:37 Shiirooo Exclusive interview with Famitsu and the devs

Exclusive interview with Famitsu and the devs
https://www.famitsu.com/article/202405/5194 (translated by DeepL: there are probably translation errors)

Shadows is the next step forward for Assassin's Creed

Mr. KARL ONNÉE, Producer
--First of all, let me say "Thank you" from us Japanese, as "Assassin's Creed" is finally coming out, which is set in Japan!
KARL: Thank you for coming here today. I have been wanting to do this work for years, so my dream has come true.
--Why did you choose the Azuchi-Momoyama period as the setting for this work?
KARL: I chose it because it is a very rich period in history. It was a time of war and political maneuvering, a time of change from rural to urban areas, and also the birth of art. I also chose it because it was the start of the unification of Japan. It was a pivotal moment for Japan. Together, these elements provided an excellent canvas on which to tell the story.
--What kind of image do you have of the Azuchi-Momoyama period?
KARL: This was a time when the feudal lords of the warring states were fighting for power in the name of unifying the country, but it was also a struggle for control of trade. Portuguese missionaries and merchants came to Japan together. The Portuguese missionaries and merchants came to Japan together, and people who wanted a beautiful country and peace. This is the kind of image we have, but I think there was a mixture of various cultures and people's thoughts. And of course, there were the warring feudal lords. These are great canvases for the story.
--What do you think should be inherited from "Assassin's Creed" and what are the unique aspects of this game?
KARL: When people think of "Assassin's Creed," they think of stealth, but shinobi fantasy is not only a perfect fit for an "Assassin's Creed" game, it also fits the DNA of the "Assassin" brand.
What we wanted to do with "Assassin's Creed Shadows" was to push stealth even further. We started this effort with the previous game, "Assassin's Creed Mirage," but we wanted to take it further with new features. Systems such as light and shadow, grappling ropes, prone, and a variety of tools available in the game provide a new experience.
The gameplay is also enriched by two characters, Naoe, a shinobi, and Yasuke, a samurai. Players will explore and discover Japan through the eyes of Naoe, a local, and one non-Japanese outsider. The game is more dynamic than ever before, pushing the limits of technology and offering an experience exclusive to current-gen consoles.
--The "Assassin's Creed: Valhalla," released in 2020, is based on the theme of "Vikings" and has been a huge sales success. As a Japanese, I feel that from a global perspective, the Japanese "shinobi" theme is even more niche, but what is your current response?
KARL: I would like to talk about how it compares to "Viking" fantasy. Both shinobi and samurai are exciting and celebrated as fantasy with power, and are widely discussed in pop culture, and we are very much inspired by them.
Shinobi were on our radar from the beginning because we thought they fit well with the "Assassins" brand, but we felt that incorporating a powerful samurai would create two different gameplay experiences and give us the opportunity to tell the story from two different perspectives. We feel that this is a powerful motif that can compete with the "Viking" motif.
--How did you like the setting of Japan as a subject matter for the latest model?
KARL: I think it was perfect. For example, the "Global Illumination" technology allowed us to explore the response of light and shadow. Some consoles are still called "Baked GI", but by using dynamic lighting and the power of the new hardware, we were able to explore the creativity.
We are now able to express not only light and shadow, but also the dynamism of nature in greater detail. Naturally, since it is set in Japan, we have never dealt with so many trees, and thus so much data, in previous works in the series. We also needed more data to seamlessly move various things at the same time because of the seasonal changes. The latest models have allowed us to realize our vision, and our ambition for this game and for "Assassin's Creed" will continue.
--Assassin's Creed Mirage marks the 15th anniversary of the game. Can we consider this work as the next step forward for the next generation of "Assassin's Creed"?
KARL: You are absolutely right. Mirage" was a tribute to existing works, but this game is the first step into a new era. We are in the era of modern equipment. With the new generation of our engine "Anvil", plus the opportunity to create a new era by using the power of the latest consoles, we are able to do what we wanted to do with "Assassin's Creed Shadows".
With technologies such as global illumination and dynamism, we are now making the game we really wanted to make.
--What are the four pillars you are focusing on in the development of this game?
KARL: We are focusing on four pillars.
  • The first is to create an authentic and dynamic world.
  • Second is the story, introducing a new form of storytelling to "Assassin's Creed" by introducing two characters with different stories and perspectives.
  • Third, there are two different action sequences. Samurai and Shinobi each have their own skills tree elements and unique weapons. For example, in castles, each has a different positioning that they excel at, which makes a big difference in how they play.
  • And finally, there is stealth. We are promoting the importance of stealth more than ever with new systems such as light and shadow, objects in the environment, depression, and grappling ropes.
-- The launch is scheduled for November 15, 2024. What is the current development status?
KARL: Development is going very well. We are proud to say that we have done a good job, but of course it is not finished and there are still glitches. This is the result of all the work we have done so far. We are very happy with how things are going right now, and we hope you will stay tuned for more news.
-- I understand that "Assassin's Creed Infinity" was announced at the previous Ubisoft Forward and that this title will be included in the game? Also, what is the development status of that game at ......?
KARL: "Assassin's Creed Infinity" is introduced as an Animus Hub (*a hub that will function in the future as an entry point for the series), which we will talk about at a later date.
--What is your message to your fans around the world and in Japan?
KARL: We are humbled that our dream of creating a game in this setting has come true. This is a setting that our fans have been anticipating for a long time, and for us it has been a wonderful experience to work on a game that we have always wanted to make.
This game is the result of our love. We hope you enjoy it. We look forward to talking more about it in the coming months.

The Shinobi Assassin and the Legendary Samurai. Experience the different fighting styles created by these two characters.

(left) Mr. JONATHAN DUMONT (Creative Director), (right) Mr. CHARLES BENOIT (Game Director)
--When did you start the development of this work?
JONATHAN: Development began about four years ago, and research into the time period in which the game is set began immediately. There were a number of cool subjects that brought us great characters and story plots. I had a gut feeling that this was going to be a very good game.
--Was the Azuchi-Momoyama period chosen as the period setting from the pre-development stage? Did you have an idea for a major point in Japanese history, such as the end of the Tokugawa Shogunate?
JONATHAN: I started from the beginning of my study of Japanese history, but I began reading with the feeling of a student. Following the Socratic principle, you took the attitude of knowing nothing. As I read on, I found some very interesting settings.
I focused on the Azuchi-Momoyama period because I felt it was an extremely important period for Japan. It was a time of warring states, the need to unify the country, and the need to defend itself against the growing influence of other countries.
It was a grand and complex period, and there are many stories that can be told from different angles. Among the heroes of the unification of Japan, Tokugawa Ieyasu, Toyotomi Hideyoshi, and Oda Nobunaga are best known among the outstanding characters in Japanese history.
Not only war, but also politics are involved, and they are moving toward the peace that will eventually come, with a good ending waiting somewhere in the middle. I strongly felt that this was a wonderful and interesting period that deserved to be featured.
It was also a time when the foundations of the arts were laid. Castle towns were built, the world changed, and people's relationships with each other and with art, as well as their inner lives, also changed. It was very interesting to explore this period, and I was strongly attracted to the characters who lived in this time.
-- Why did you choose the title "Shadows"?
CHARLES: From my point of view, there are two reasons. Shinobi hide in the shadows, so "Shadows" is of course inspired by that. In a way, this embraces the "Assassin" brand and shinobi.
There are other aspects to "Shadows" as well. There are "hidden things" in the game that must be discovered by the player, but they are hidden in the darkness in some way.
JONATHAN: Both characters are in a way connected to being shadowy heroes living in the underworld of this era. It's a cool title, if you can think of it this way.
--Why did you choose two main characters and two fighting styles? Also, what kind of combat action can the Shinobi and Samurai experience respectively?
JONATHAN: One of the reasons for the separation of the two styles is that from the beginning of development, we wanted to have two distinct and cool archetypes to play with: the samurai and the shinobi.
We also wanted to make sure that this fantasy was as close to reality and expectation as possible without being diluted. I also often felt the need to have two points of view in the development of the story, since history is rarely clearly black and white. The two protagonists provided interesting dynamics and perspectives on how to approach the game.
CHARLES: I think it is very interesting that in combat, both the samurai and the shinobi have special types of weapons. Therefore, the style of combat in this work is built on a more weapon-based approach.
There are weapons that only Samurai can use, and the same goes for Shinobi. The player can get a good feel for the two different fighting styles. And it is possible to switch between them.
--What weapons can Naoe and Yasuke use?
CHARLES: Both players have different types of weapons. For Naoe, we went for a more classic fantasy type shinobi. The chain scythe is a weapon that covers a wide area and can only be used by Naoe.
In addition, she also has a dagger used at close range, which can be combined with a hidden blade (Hidden Blade). Naoe can fight very quickly and efficiently with these.
On the other hand, Yasuke, who excels at overpowering with force, is given more types of weapons, some of which are firearms type weapons. They also have the typical samurai bow.
--Why did you choose to make the shinobi Naoe an original character and the samurai Yasuke a historical figure?
JONATHAN: Even though they are well known in Japan, at least in North America, not much is known about farmers, what happened to them, and where the Shinobi came from.
So we decided to introduce a figure from Iga who is shrouded in mystery. We considered historical figures from the region, but we preferred a sense of mystery, so we came up with Naoe as someone who may or may not have actually existed.
As for Yasuke, from the beginning we thought that a story about the arrival of the Portuguese would be a very good way to tell the story of the crisis in Japan. The team liked the character Yasuke, and we thought we could use him to show the promise of discovering Japan.
We thought that if we started with a samurai already in Japanese society, he would be a very interesting and intriguing character, with concepts that we don't necessarily know. And it would also be interesting to see what happened to him. He starts out as a character who is already rooted in history, and we are curious to find out what happens to him.
I thought they would make a cool team, complementing each other in terms of storytelling, physique, and family background.
--What did you keep in mind when creating the scenario where the two main characters switch? What were some of the challenges?
JONATHAN: I wanted the audience to feel that "both are the main characters," but this was more complicated than it seems. Their stories overlap in places, but I wanted to make sure that as the game progresses, you gradually discover more and more about both characters. They have similar goals and motivations, but they are not 100% the same, which made it complicated and difficult to maintain their individual personalities.
Naturally, the quest can be played by either character. If a quest needs to be started by one character and completed by the other, the settings must accommodate both play styles. Thus, although it can be complicated, there are many opportunities to tell the story from one of the two perspectives.
Having two different points of view is a lot of fun, but there were some complications, such as having to use new technology in the conversation tools. There were some cool things, however. It is interesting that in the conversational scenes, the player decides which of the two protagonists speaks and they ask for different things. This is cool in a way.
CHARLES: Both characters are attacking the castle and at some point the player is asked if they want to continue with Yasuke or Naoe, both are interesting. At various points the player must make these choices.
The stories are independent, so if you want to know more about Naoe's or Yasuke's past, you can play as one character and delve into that character's story.
--Are there areas of action that differ, such as places that only Naoe, a shinobi, is allowed to enter?
JONATHAN: There are areas where both Naoe and Yasuke have different areas of activity. I can't go into details because there are a few surprises, but since Naoe can use a hooked rope, there are places that are almost exclusively accessible to her.
The world is designed to be enjoyed by both characters, and players can switch between the two at will.
Of course, if you want to reach the final point of the world or reach the summit through the ruins, then perhaps Naoe is the better choice. However, if you want to break through the fort head-on alone and open the way, Yasuke seems like a better choice. Of course, you can play with either character.
CHARLES: Each character also has specific actions. Naoe can hook the hooked rope to a specific spot and move like a pendulum, or hook the hook to a high spot and climb the rope to get to where she wants to go faster than Yasuke. However, Yasuke can use a shoulder bash to break down reinforced doors.
Yasuke can also perform parkour very efficiently in a more daring way. What can be felt when Yasuke performs parkour is how the crowd reacts. Because Yasuke is a samurai and exudes dignity as a superior class, the crowd reacts accordingly. Naoe, on the other hand, gives the impression of being more integrated into the world.
--Can you both use the Hidden Blade, Hawk's Eye, and other Assassin abilities?
CHARLES: Without spoiling anything, the traditional skills of the Assassins are mainly for Naoe. However, there is another mechanism called "Kantori" (provisional name) that can be used when you want to find an enemy or target person, and this can be used by both of them.
You can use free aim to look around, but you cannot see through walls. Yasuke can also kill with stealth, but in a more direct and easier way. Even with stealth, there will be some sound, so it is a "stealth-like" approach.
JONATHAN: Kantori (provisional name) can be used to find many things in your current location. It is a very good guide for a certain area, but it does not take all the fun out of exploration. It is a good guide because you can learn a little more about where you want to go, but you are left with the surprise of discovering something.
-- Is there a skill tree that makes Naoe more combat-oriented or enhances Yasuke's stealth?
CHARLES: Both have skills that are more combat-oriented and stealth-oriented. Also, some equipment has effects such as increased resistance when attacked. We also offer perks that enhance your abilities in combat.
Naoe, enhanced to be more combat-oriented, has an advantage in melee combat compared to Naoe, enhanced to be more stealth-oriented. Both have a range, but cannot go in completely opposite directions. There is some overlap between the two, but we have made sure that the characteristics of each ability are properly felt.
--Please explain the skill system.
JONATHAN: Both characters share XP and level up together, but the rest of the system is a bit similar to that of "Assassin's Creed Odyssey".
XP and character abilities are available, weapons can be crafted to some degree, and various upgrades can be made as the game progresses. Weapons are not stand-alone, but for two, so each weapon has its own unique skill system. Players should not feel any discomfort, but this is a very different part of the game from the past.
CHARLES: There are two things that were very important to us in terms of skills.
First, we have to be very aware of archetypes. In Japan, there are distinct archetypes, such as the armor-clad samurai, the revolting monk, and the bandit, which are quite different. We try to make it clear to the player who is stronger, and we try to make that part of the leveling process as important as possible. Samurai are always stronger than bandits.
Secondly, player skill is added to the mix. The better you are at timing, reading attacks, understanding weapons, etc., the better you will be and the further ahead you will be.
--What is the volume of the map compared to past works? I would also like to know how you decided on the scale of this work.
JONATHAN: The biggest difference is the scale ratio. The mountains are not the actual size, but we wanted them to be true forests, consisting of trees of a certain size, so that you feel you are in a forest. To achieve this, we needed space.
We also decided to keep it close to a realistic scale, so we could feel the breath of many things. When we visited Japan and saw the castle, we were so glad we made this decision. Japanese castles are huge! Of course, we had seen pictures of castles before and thought they were big and magnificent, but when we saw them in person, they were astonishingly large.
And I wanted more space to explore the castle. Castles were built to be large battlegrounds, you know. You need space to build intricate walls for defense.
The overall scale of the map is similar to the size of the map in Origins. However, the scale ratio makes it feel more realistic. The open space leads to secluded areas throughout the game, which will be fun to explore. This sense of scale is a very interesting aspect of this game for us.
CHARLES: The story led us to choose which locations in Japan we would choose. The major events in Kyoto, around Osaka, and around Azuchi Castle took place in the same area, so we were able to focus on that.
JONATHAN: Of course, we had to choose a size that matched the game, but I think it was the perfect size for this story and type of game.
--Since the game is set in the Warring States period, is there a system that allows players to participate in battles?
JONATHAN: We see several battles in the story, and the battle at Iga is playable. There are other battles as well, but I can't talk about them right now. The game is set in the Warring States period, but it is not only about battles. It is a game that allows you to travel and discover that world.
--What challenges have you faced and what have you been able to achieve as a result?
JONATHAN: By making the big decision to go completely modern and demanding a very high level from the "Anvil" engine, we were able to increase the number of particles, create a more realistic atmosphere, and expand the graphical possibilities of the changing seasons.
This allowed us to work on a fresh new Assassin's Creed. This was a great opportunity for us to take a big leap forward in graphics.
CHARLES: Also, thanks to the new global illumination system, we were able to take advantage of light and shadow, which had a huge impact on the gameplay and stealth approach. For example, enemies became aware of our presence through our shadows, enemies gathered for warmth under a fire in the winter, or shadows through shoji screens depicted enemy presence, giving a new dimension to stealth.

By having two main characters, it is possible to show a wider range of angles and different perspectives.

(left) BROOKE DAVIES, Associate Narrative Director, (right) SACHI SCHMIDT-HORI, Narrative Consultant
--Did you choose the Azuchi-Momoyama period as the period setting from the pre-production stage?
BROOKE: I joined the project after the choice of period had been made, so the Azuchi-Momoyama period had already been chosen. This period offered so many wonderful opportunities from a narrative perspective. The complexity and duality of the period is well reflected in the characters of Naoe and Yasuke.
--What were you aware of and what were the challenges in creating a scenario where the two main characters switch?
BROOKE: From a storytelling perspective, I see it more as a wonderful opportunity than a challenge. When I write a story, I try to show rather than tell, and having two characters allows me to show what's going on from a wider range of angles and different perspectives. I hope this will encourage players to want to share their feelings with them.
--What do you think are the most important points in bringing original characters and historical figures into the game?
BROOKE: Both offer different and unique opportunities. With regard to Yasuke, I found him very interesting historically because we know some things about him, but there are many unknowns. So we needed to fill in the blanks in the story. It is important to note that Yasuke is a historical figure.
And in the case of Naoe, an original character, we were able to draw the story freely to some extent. The fact that she is a member of the Fujibayashi family and that her father is Masayasu Fujibayashi Nagato Mamoru allowed us to place her firmly within the setting. Because Yasuke is a real person but appears as a foreign-born samurai, the Japanese-born Naoe is on equal footing with Yasuke, although she has a different perspective.
--Will other historical figures appear besides Nobunaga Oda and Yasuke?
BROOKE: You will meet Luis Frois (a Jesuit missionary) at the meeting in Azuchi Castle. Also, Nene and Oichi will appear. The Japanese art renaissance that began in the Azuchi-Momoyama period blossomed in the Edo period, and you will also meet Sen no Rikyu, Kano Eitoku, and other important figures.
--Please tell us what year the story will be depicted.
BROOKE: I can't tell you what players will see, but I think it covers a part of the Azuchi-Momoyama period, from 1579 to 1584.
--I think the appeal of the series is to depict the struggle between the Assassin Order and the Templars while taking into account the history, but I would like to ask if there were any difficulties in putting the Azuchi-Momoyama period into it.
BROOKE: I don't want to mention the Knights Templar because I don't want to spoil anything, but the fascination and dynamics of this period are very interesting and provided wonderful opportunities for storytelling.
--How did you go about creating a world with a realistic feel of the Azuchi-Momoyama period?
BROOKE: We were very lucky to work with the Environment Team. The visuals they created for the game provided a great backdrop for the story.
The in-world experience added so much to the story. What we see from the stories and characters of this time period is complexity. I also believe that many of the people surrounding the World had their own struggles.
It was a very difficult time historically, and we see duality. Nothing is ever clear-cut and black and white. In warfare, two groups face each other and are confronted with different perspectives. But in the midst of it all, there are glimpses of hope for the future as we know it, which will later blossom.
--What advice did you actually give?
HORI: One scene that left a strong impression on me was the scene where Nobunaga's sister, Oichi, remarries Katsuie Shibata. In the original story we received, it was thought that the two families decided on their own without regard to Oichi's intentions, and Katsuie was portrayed negatively because he was more than 20 years older than Oichi.
So I spoke with BROOKE and the team and asked them to change it. Oichi had young children after the death of her husband Nagamasa Asai, so if her remarriage was to Katsuie, a trusted man who had served Nobunaga, she would have married him as a matter of course. When I explained that it was better to portray it in a positive light, it was a new discovery for the BROOKEs, and they were very moved by it. The rewritten version of the episode was very moving.
The other scene is the tea ceremony scene featuring Sen no Rikyu. Chanoyu is widely known to be translated as tea ceremony, but experts say it is a mistranslation. After researching the misunderstanding over here, I advised them, as far as I could understand, not to use a teapot or tea leaves, for example.
--Even we Japanese have a strong image of "ninja" as a fantasy. Did you encounter any difficulties with the theme of "ninja" in order to achieve a high level of fidelity to the historical reconstruction?
HORI: Ninja are certainly a fantasy, so I think it's a good thing that we can express ourselves creatively and without reservation. However, there are also dedicated ninja fans and communities around the world, and I am not sure to what extent they see the ninja as a real existence, or as an entity that existed in history.
Therefore, the extent to which ninja are represented in the game depends on the level of tolerance of the avid shinobi fans. I discussed this with the members of the development team. We did not have a specific policy on how much to express, but made decisions on a case-by-case basis. We would say, "This is an acceptable creative expression," or "This is stereotypical", so let's not do that.
--I'm sure there are many references, but which one left a particularly strong impression on you?
BROOKE: The first book I looked through was "Nobunaga no Kouki" by Ota Ushiichi (Azuchi-Momoyama period, military commander and military history author). I was impressed by his personal observations as he recounts the details. We can learn a lot of historical facts from reading history books, but this author incorporated his own views so that I felt I could understand even his character and what it was like to live in that era, and I was completely drawn in. I was thrilled to be able to portray this time period and the people in this book.
--The drama "Shogun" which is set in a similar time period, has been a hit, and I hope that this work will attract the same kind of attention from game fans. I understand that you have prepared a "Discovery Tour" that allows visitors to freely walk around the game world with historical explanations.
BROOKE: I can't answer about the Discovery Tour today, but I am glad to see that interest in the setting and time period of the game is growing. I look forward to the day when we can bring this to you.

Gathering a lot of information to recreate 16th century Japan and build a living world

(left) THIERRY DANSEREAU, Art Director, (right) STÉPHANIE-ANNE RUATTA, Historical Supervisor and World Director
--Please tell us what kind of materials you used as references to describe the field and the characters' costumes in the Azuchi-Momoyama period.
THIERRY: I have been working with experts and consultants for a long time, but for the characters, I referred to museum exhibits and books for their appearances and costumes. I visited several museums, did my research, and checked the materials with STÉPHANIE-ANNE.
Based on these, we created the characters. We also referred to descriptions in the books about the colors and the flags people carried. We used multiple sources, but we have checked them for historical accuracy.
STÉPHANIE-ANNE: For several years we had the help of experts, but we also did research with a Japanese studio and team. We used different kinds of sources to make sure the team got it right and had all the information they needed to reconstruct what Japan looked like in the 16th century.
We used museum databases, as THIERRY mentioned, but we also used inscriptions, scientific books, articles, and medieval depositions. For example, the Principles of Nobunaga has been translated into English, so we used that as a reference to describe 16th century Japan. I also referred to the documents of Luis Frois from the same period, which compare European and Japanese society.
--This period was also a time when there was a large influx of immigrants. Will you also depict the episodes, lifestyles, and culture of these people (missionaries, merchants, etc.) as well as Yasuke?
STÉPHANIE-ANNE: Yes, it is important to introduce the presence of Portuguese missionaries and merchants in the 16th century. They influenced the course of warfare during this period and the changing power of certain merchants in Japan.
--I am wondering what castles, shrines and temples that symbolize the Azuchi-Momoyama period will appear in the game. Although the game is set in the Kansai region, is the Osaka Castle built by Toyotomi Hideyoshi ......?
STÉPHANIE-ANNE: The era is represented by the construction of various castles and castle towns, so players will discover a wide variety of castle types and castles destroyed in battle. The Azuchi Castle, which is related to the name of the era, will also be featured.
THIERRY: Himeji Castle, Osaka Castle, and Takeda Castle are also available, and it is wonderful that players can visit and play in these castles. I think this is one of the strengths of the franchise, but all of the castles are based on actual historical blueprints, which I think is very unique, both as an experience and a learning opportunity.
The Koyasan Okunoin Cemetery is the oldest graveyard in Japan, which can also be seen in the game. There are too many to mention them all, but thanks to STÉPHANIE-ANNE and the experts, I think they are well described and it is wonderful that players will be able to travel to these places.
--The architectural style and decoration of the buildings is a different culture from the previous works in the series. What were you conscious of in recreating the culture and what were the challenges? I am also interested in the possibility of diving on the "Shachihoko".
STÉPHANIE-ANNE: The building team did a lot of research, and then we checked the results with experts and asked them to add the elements needed to build a great castle. We did research to recreate the decorations of not only the castle, but also the temples and shrines, and also to find out what materials were used to make them.
THIERRY: The colors also change over time, so we made adjustments to that as well. Of course, this is "Assassin's Creed," so you can climb anywhere and jump from almost anywhere. Exploring is fun.
--Japanese period games tend to be rather subdued, but were there any barriers to making it a worldwide production?
STÉPHANIE-ANNE: It's a game based on history, and we want players to have the opportunity to play with history. This period is so fascinating and celebrated, and has had such an impact on pop culture, that we were fortunate to have the help of renowned experts to make sure we had all the information we needed to faithfully recreate medieval Japan in the 16th century.
We maintained historical fidelity because it was a rich period with so much to talk about and we didn't feel the need to change it. There is an experience that goes into fantasy, but keeping it authentic was our primary goal.
--In the main storyline, can we experience famous episodes from the Azuchi-Momoyama period (such as the Battle of Nagashino, the Honnoji Incident, the Battle of Komaki and Nagakute, etc.)?
STÉPHANIE-ANNE: You will have to wait a little longer for that.
--In the recent series, "Origins," "Odyssey," and "Valhalla," you can enjoy the connection to mythology and fantasy elements based on mythological themes. Will this work also contain elements based on Japanese mythology, yokai, and other fictional creatures?
STÉPHANIE-ANNE: That is a very good question, but I will answer this one later.
--This game also reproduces the four seasons of Japan. Which season did you start first? And which seasons were particularly difficult to express?
THIERRY: I started with spring. We all know about cherry blossoms, and I think they are the most symbolic Japanese element for foreigners. And the big difference is winter. I wouldn't say that winter is more complicated because it has many different expressions, but it was very different from spring, summer, and fall, and the challenges were also different.
--What was particular about the representation of water, such as waterfalls, rivers, lakes, etc.?
THIERRY: All of the water topics were very important to us. We knew that there is a Shinto belief in waterfalls and rivers, and that they are important places in the Japanese eco-system. Even the blueprints of the suburbs are lined with irrigation canals, and they even go into the houses. Thus, we knew that water is a key component of Japanese culture, especially for agriculture.
This is why we installed drains everywhere in this work. The presence of water in the Japanese landscape was different, so we took it seriously and treated it as an inviolable part of the Japanese landscape and way of life.
--What are some of your favorite places, castles, or cultures that appear in your work?
STÉPHANIE-ANNE: That's difficult.
THIERRY: My favorite is Takeda Castle. It is on top of a high mountain and is called the castle in the sky, and I like this location. I can't say it's fair because we built it ourselves, but there are many other great places to visit.
It was a lot of work to create the forest, but I really enjoy looking at the landscape. I also like how all the ecosystems interact with each other, such as the clouds in the weather system. It's not a location, but I enjoy it because it encompasses the whole game.
STÉPHANIE-ANNE: I was impressed by the "Rakuchu Rakugaizu," Japanese folding screens from this period. I was fascinated by the fact that just by looking at them, one could come into contact with the vivid world of this period.
The artistic touch is something special. I have never seen anything so full of art. I truly admire the artists of this era.
THIERRY: I also think the most striking thing for me was the harmony of nature and architecture. I visited the site and found many places, and I could see how everything was deliberately composed.
I was told that trees were planted while the chedi was being built at the time, but everything looked perfect. Also, the culture loves the age and values it, so they cherish moss and things that have taken root there. Japan has maintained these places so they still exist and are still in use.
I realized that we are dealing with a subject that has a long history. It is also a culture that values space, living space. These were the most exciting discoveries during my travels in Japan.
submitted by Shiirooo to assassinscreed [link] [comments]


2024.05.19 20:02 ReyZ82 Help with NVIDIA offload steam. Can’t change ingame resolution and get this error

[rey@nixos:~]$ nvidia-offload steam steam.sh[22329]: Running Steam on nixos 23.11 64-bit steam.sh[22329]: STEAM_RUNTIME is enabled automatically setup.sh[22407]: Steam runtime environment up-to-date! steam-runtime-identify-library-abi: Failed to execute child process "/sbin/ldconfig" (No such file or directory) run.sh[22419]: steam-runtime-identify-library-abi --ldconfig-paths failed, falling back to ldconfig run.sh[22419]: Warning: An unexpected error occurred while executing "/sbin/ldconfig -XNv", the exit status was 127 steam.sh[22329]: Steam client's requirements are satisfied [2024-05-19 19:20:42] Startup - updater built May 16 2024 20:10:34 [2024-05-19 19:20:42] Startup - Steam Client launched with: '/home/rey/.local/share/Steam/ubuntu12_32/steam' 05/19 19:20:42 minidumps folder is set to /tmp/dumps 05/19 19:20:42 Init: Installing breakpad exception handler for appid(steam)/version(1715891371)/tid(22449) Looks like steam didn't shutdown cleanly, scheduling immediate update check [2024-05-19 19:20:42] Loading cached metrics from disk (/home/rey/.local/share/Steam/package/steam_client_metrics.bin) [2024-05-19 19:20:42] Using the following download hosts for Public, Realm steamglobal [2024-05-19 19:20:42] 1. https://client-update.akamai.steamstatic.com, /, Realm 'steamglobal', weight was 1000, source = 'update_hosts_cached.vdf' [2024-05-19 19:20:42] 2. https://cdn.cloudflare.steamstatic.com, /client/, Realm 'steamglobal', weight was 1, source = 'update_hosts_cached.vdf' [2024-05-19 19:20:42] 3. https://cdn.steamstatic.com, /client/, Realm 'steamglobal', weight was 1, source = 'baked in' [2024-05-19 19:20:42] Checking for update on startup [2024-05-19 19:20:42] Checking for available updates... [2024-05-19 19:20:42] Downloading manifest: https://client-update.akamai.steamstatic.com/steam_client_ubuntu12 [2024-05-19 19:20:42] Manifest download: send request [2024-05-19 19:20:43] Manifest download: waiting for download to finish [2024-05-19 19:20:43] Manifest download: finished [2024-05-19 19:20:43] Download skipped: /steam_client_ubuntu12 version 1715891371, installed version 1715891371, existing pending version 0 [2024-05-19 19:20:43] Nothing to do [2024-05-19 19:20:43] Verifying installation... [2024-05-19 19:20:43] Performing checksum verification of executable files [2024-05-19 19:20:44] Verification complete UpdateUI: skip show logo Steam logging initialized: directory: /home/rey/.local/share/Steam/logs
/nix/store/9dj0v04wg47nxvr7ildwwkdk731mhnby-gvfs-1.52.2/lib/gio/modules/libgvfsdbus.so: wrong ELF class: ELFCLASS64 Failed to load module: /nix/store/9dj0v04wg47nxvr7ildwwkdk731mhnby-gvfs-1.52.2/lib/gio/modules/libgvfsdbus.so XRRGetOutputInfo Workaround: initialized with override: 0 real: 0xf0be07b0 XRRGetCrtcInfo Workaround: initialized with override: 0 real: 0xf0bdefa0 steamwebhelper.sh[22458]: === So 19. Mai 19:20:45 CEST 2024 === steamwebhelper.sh[22458]: Starting steamwebhelper under bootstrap sniper steam runtime at /home/rey/.local/share/Steam/ubuntu12_64/steam-runtime-sniper CAppInfoCacheReadFromDiskThread took 35 milliseconds to initialize Steam Runtime Launch Service: starting steam-runtime-launcher-service Steam Runtime Launch Service: steam-runtime-launcher-service is running pid 22597 bus_name=com.steampowered.PressureVessel.LaunchAlongsideSteam BRefreshApplicationsInLibrary 1: 0ms steamwebhelper.sh[22909]: === So 19. Mai 19:20:55 CEST 2024 === steamwebhelper.sh[22909]: Starting steamwebhelper under bootstrap sniper steam runtime at /home/rey/.local/share/Steam/ubuntu12_64/steam-runtime-sniper BuildCompleteAppOverviewChange: 175 apps RegisterForAppOverview 1: 36ms RegisterForAppOverview 2: 36ms [2024-05-19 19:22:47] Background update loop checking for update. . . [2024-05-19 19:22:47] Checking for available updates... [2024-05-19 19:22:47] Downloading manifest: https://client-update.akamai.steamstatic.com/steam_client_ubuntu12?t=382424862 [2024-05-19 19:22:47] Manifest download: send request [2024-05-19 19:22:47] Manifest download: waiting for download to finish [2024-05-19 19:22:47] Manifest download: finished [2024-05-19 19:22:47] Download skipped by HTTP 304 Not Modified [2024-05-19 19:22:47] Nothing to do x86_64-linux-gnu-capsule-capture-libs: warning: Dependencies of libnvidia-pkcs11.so.545.29.02 not found, ignoring: Missing dependencies: Could not find "libcrypt o.so.1.1" in LD_LIBRARY_PATH "/home/rey/.local/share/Steam/ubuntu12_32:/home/rey/.local/share/Steam/ubuntu12_32/panorama:/lib64:/lib32:/steamrt/amd64/lib/x86_64- linux-gnu:/steamrt/amd64/lib:/steamrt/amd64/uslib/x86_64-linux-gnu:/steamrt/amd64/uslib:/steamrt/i386/lib/i386-linux-gnu:/steamrt/i386/lib:/steamrt/i386/us lib/i386-linux-gnu:/steamrt/i386/uslib:/run/opengl-drivelib:/run/opengl-driver-32/lib", ld.so.cache, DT_RUNPATH or fallback /lib:/uslib pressure-vessel-wrap[24056]: W: "/run/current-system/sw/bin/getent" is unlikely to appear in "/run/host" pressure-vessel-wrap[24056]: W: Found more than one possible libdrm data directory from provider /nix/store/9dj0v04wg47nxvr7ildwwkdk731mhnby-gvfs-1.52.2/lib/gvfs/libgvfscommon.so: undefined symbol: g_task_set_source_tag Failed to load module: /nix/store/9dj0v04wg47nxvr7ildwwkdk731mhnby-gvfs-1.52.2/lib/gio/modules/libgvfsdbus.so /nix/store/9dj0v04wg47nxvr7ildwwkdk731mhnby-gvfs-1.52.2/lib/gvfs/libgvfscommon.so: undefined symbol: g_task_set_source_tag Failed to load module: /nix/store/9dj0v04wg47nxvr7ildwwkdk731mhnby-gvfs-1.52.2/lib/gio/modules/libgioremote-volume-monitor.so fsync: up and running. /bin/sh\0-c\0/home/rey/.local/share/Steam/ubuntu12_32/reaper SteamLaunch AppId=356190 -- /home/rey/.local/share/Steam/ubuntu12_32/steam-launch-wrapper -- '/run/m edia/rey/Gamez/SteamLibrary/steamapps/common/SteamLinuxRuntime_sniper'/_v2-entry-point --verb=waitforexitandrun -- '/run/media/rey/Gamez/SteamLibrary/steamapps/c ommon/Proton 9.0 (Beta)'/proton waitforexitandrun '/run/media/rey/Gamez/SteamLibrary/steamapps/common/ShadowOfWax64/ShadowOfWar.exe'\0 chdir "/run/media/rey/Gamez/SteamLibrary/steamapps/common/ShadowOfWax64/" ERROR: ld.so: object '/home/rey/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored . ERROR: ld.so: object '/home/rey/.local/share/Steam/ubuntu12_64/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS64): ignored . ERROR: ld.so: object '/home/rey/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored . ERROR: ld.so: object '/home/rey/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored . ERROR: ld.so: object '/home/rey/.local/share/Steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded (wrong ELF class: ELFCLASS32): ignored . x86_64-linux-gnu-capsule-capture-libs: warning: Dependencies of libnvidia-pkcs11.so.545.29.02 not found, ignoring: Missing dependencies: Could not find "libcrypt o.so.1.1" in LD_LIBRARY_PATH "/lib64:/lib32:/steamrt/amd64/lib/x86_64-linux-gnu:/steamrt/amd64/lib:/steamrt/amd64/uslib/x86_64-linux-gnu:/steamrt/amd64/uslib :/steamrt/i386/lib/i386-linux-gnu:/steamrt/i386/lib:/steamrt/i386/uslib/i386-linux-gnu:/steamrt/i386/uslib:/run/opengl-drivelib:/run/opengl-driver-32/lib:/ run/media/rey/Gamez/SteamLibrary/steamapps/common/ShadowOfWax64/", ld.so.cache, DT_RUNPATH or fallback /lib:/uslib pressure-vessel-wrap[24275]: W: "/run/current-system/sw/bin/getent" is unlikely to appear in "/run/host" pressure-vessel-wrap[24275]: W: Found more than one possible libdrm data directory from provider /nix/store/9dj0v04wg47nxvr7ildwwkdk731mhnby-gvfs-1.52.2/lib/gvfs/libgvfscommon.so: undefined symbol: g_task_set_source_tag Failed to load module: /nix/store/9dj0v04wg47nxvr7ildwwkdk731mhnby-gvfs-1.52.2/lib/gio/modules/libgvfsdbus.so /nix/store/9dj0v04wg47nxvr7ildwwkdk731mhnby-gvfs-1.52.2/lib/gvfs/libgvfscommon.so: undefined symbol: g_task_set_source_tag Failed to load module: /nix/store/9dj0v04wg47nxvr7ildwwkdk731mhnby-gvfs-1.52.2/lib/gio/modules/libgioremote-volume-monitor.so fsync: up and running. Setting breakpad minidump AppID = 356190 Steam_SetMinidumpSteamID: Caching Steam ID: 76561198159874761 [API loaded no] Fossilize INFO: Overriding serialization path: "/run/media/rey/Gamez/SteamLibrary/steamapps/shadercache/356190/fozpipelinesv6/steamapprun_pipeline_cache". Fossilize INFO: Overriding serialization path: "/run/media/rey/Gamez/SteamLibrary/steamapps/shadercache/356190/fozpipelinesv6/steamapprun_pipeline_cache". GameOverlay: started '/home/rey/.local/share/Steam/ubuntu12_32/gameoverlayui' (pid 24571) for game process 24484 05/19 19:31:21 minidumps folder is set to /tmp/dumps 05/19 19:31:21 Init: Installing breakpad exception handler for appid(gameoverlayui)/version(20240516201100)/tid(24571) 05/19 19:31:21 Init: Installing breakpad exception handler for appid(gameoverlayui)/version(1.0)/tid(24571) pid 24411 != 24410, skipping destruction (fork without exec?) Game 356190 created interface STEAMAPPLIST_INTERFACE_VERSION001 / AppList Game 356190 created interface STEAMAPPS_INTERFACE_VERSION006 / Apps Game 356190 created interface STEAMAPPS_INTERFACE_VERSION008 / Apps Game 356190 created interface STEAMAPPTICKET_INTERFACE_VERSION001 / Game 356190 created interface STEAMHTMLSURFACE_INTERFACE_VERSION_003 / HTMLSurface Game 356190 created interface STEAMHTTP_INTERFACE_VERSION002 / HTTP Game 356190 created interface STEAMINVENTORY_INTERFACE_V001 / Inventory Game 356190 created interface STEAMMUSICREMOTE_INTERFACE_VERSION001 / MusicRemote Game 356190 created interface STEAMMUSIC_INTERFACE_VERSION001 / Music Game 356190 created interface STEAMREMOTESTORAGE_INTERFACE_VERSION014 / RemoteStorage Game 356190 created interface STEAMSCREENSHOTS_INTERFACE_VERSION003 / Screenshots Game 356190 created interface STEAMUGC_INTERFACE_VERSION009 / UGC Game 356190 created interface STEAMUNIFIEDMESSAGES_INTERFACE_VERSION001 / UnifiedMessages Game 356190 created interface STEAMUSERSTATS_INTERFACE_VERSION011 / UserStats Game 356190 created interface STEAMVIDEO_INTERFACE_V001 / Video Game 356190 created interface SteamController004 / Controller Game 356190 created interface SteamFriends015 / Friends Game 356190 created interface SteamMatchMaking009 / Matchmaking Game 356190 created interface SteamMatchMakingServers002 / MatchmakingServers Game 356190 created interface SteamNetworking005 / Networking Game 356190 created interface SteamUser017 / User Game 356190 created interface SteamUser019 / User Game 356190 created interface SteamUtils007 / Utils Game 356190 created interface SteamUtils008 / Utils Game 356190 method call count for IClientRemoteStorage::GetFileSize : 1 Game 356190 method call count for IClientRemoteStorage::FileRead : 1 Game 356190 method call count for IClientRemoteStorage::FileWrite : 1 Game 356190 method call count for IClientUserStats::SetStat : 3 Game 356190 method call count for IClientUserStats::SetStat : 139 Game 356190 method call count for IClientUserStats::GetStat : 3 Game 356190 method call count for IClientUserStats::GetStat : 232 Game 356190 method call count for IClientUserStats::RequestCurrentStats : 1 Game 356190 method call count for IClientAppManager::GetCurrentLanguage : 4 Game 356190 method call count for IClientAppManager::GetAppStateInfo : 1 Game 356190 method call count for IClientAppManager::GetDlcDownloadProgress : 7 Game 356190 method call count for IClientAppManager::BIsDlcEnabled : 1085 Game 356190 method call count for IClientAppManager::GetAppInstallDir : 7 Game 356190 method call count for IClientAppManager::IsAppDlcInstalled : 26 Game 356190 method call count for IClientApps::BGetDLCDataByIndex : 2926 Game 356190 method call count for IClientApps::GetDLCCount : 154 Game 356190 method call count for IClientUtils::RecordSteamInterfaceCreation : 29 Game 356190 method call count for IClientUtils::GetAPICallResult : 1 Game 356190 method call count for IClientUtils::GetAppID : 32 Game 356190 method call count for IClientFriends::GetPersonaName : 4 Game 356190 method call count for IClientUser::BIsSubscribedApp : 2934 Game 356190 method call count for IClientUser::GetEncryptedAppTicket : 1 Game 356190 method call count for IClientUser::RequestEncryptedAppTicket : 1 Game 356190 method call count for IClientUser::GetAppOwnershipTicketExtendedData : 1 Game 356190 method call count for IClientUser::GetSteamID : 12 Game 356190 method call count for IClientUser::BLoggedOn : 11 Uploaded AppInterfaceStats to Steam
(process:24571): GLib-GObject-CRITICAL **: 19:35:44.354: g_object_unref: assertion 'G_IS_OBJECT (object)' failed reaping pid: 24571 -- gameoverlayui
submitted by ReyZ82 to NixOS [link] [comments]


2024.05.19 18:44 Anonymous_q13838484 National Devil’s Food Cake Day

National Devil’s Food Cake Day
Devil’s food cake is not your ordinary chocolate cake. It’s a unique mix of ingredients that brings out the chocolate. Recipes often call for boiling water, instead of milk, and some even add coffee to bring out the chocolate flavor! Mixing science with desserts, the cake gets its darker color from its higher pH levels due to the added baking soda. The cake uses cocoa instead of chocolate squares, making it even fluffier! Some say the cake gets its name to distinctly contrast from the Angel’s food cake, which is much lighter in comparison. As more and more types of cakes have been created over the years, “devil’s food cake” is often used as a catch all name for a super-choclatety cake that doesn’t have nuts.
To celebrate this amazing holiday, have a bake off! Invite over all your friends and have a devil’s food cake taste-test. Judge cakes based on overall look, flavor, and moistness. Make sure to keep the baker’s identities a secret to not throw off any of the judging or sway votes! Give out prizes like the coveted blue ribbon or a coupon to take a baking class! Test out your local bakeries. This day calls from some extensive research. Do a little google-ing to see which places offer the extra-chocolatey goodness, and put together your delicious itinerary of stops to try. Take along a friend and see if you agree on which cake was the best! Make sure to take pictures at each stop and tag them on social media with #NationalDevilsFoodCakeDay! Read up on devil’s food cake lore. Although there are conflicting tales, and published cookbooks to contradict the story, legend has it that the devil’s food cake was created at New York’s Waldorf Astoria Hotel. One account even suggests that a customer loved the cake so much, that she asked for the recipe. The customer got the recipe, but it came with a price—the Waldorf also served her a bill for $100. Now that’s an expensive cake!
submitted by Anonymous_q13838484 to cake [link] [comments]


2024.05.19 15:30 xiaolii [H] Lots of Games [W] Trade for Games or Paypal (EU)

Last Updated List: 19/05/2024
 
I'm primarily looking to trade for games from my wishlist, otherwise I am also open to selling them. I am not interested in games I already have and all games I'm getting are for me and activated on my own account. Other than that feel free to offer your list of Steam games and something I may not have and fulfills my criteria I could/would be willing to trade for it/them.
If you're either trading or buying please state the game(s) you are interested in and your offer (game(s)/list/price).
 
Info:
 
I kindly ask of you is to be reasonable when making offers to make it a fair trade for both of us.
Let's have a good exchange/trade!
 
List of games:
submitted by xiaolii to GameTrade [link] [comments]


2024.05.19 15:30 xiaolii [H] Lots of Games [W] Trade for Games or Paypal (EU)

Last Updated List: 19/05/2024
 
I'm primarily looking to trade for games from my wishlist, otherwise I am also open to selling them. I am not interested in games I already have and all games I'm getting are for me and activated on my own account. Other than that feel free to offer your list of Steam games and something I may not have and fulfills my criteria I could/would be willing to trade for it/them.
If you're either trading or buying please state the game(s) you are interested in and your offer (game(s)/list/price).
 
Info:
 
I kindly ask of you is to be reasonable when making offers to make it a fair trade for both of us.
Let's have a good exchange/trade!
 
List of games:
submitted by xiaolii to indiegameswap [link] [comments]


2024.05.19 11:10 kgbking Excess Profit Tax Proposal - Jagmeet's continuous attempt to Manage Capitalism's Symptoms

Personally, I am not a fan the "excessive profit" tax policy because it seems like a half-baked proposal that fails to get to the core of the problem. However, this is nothing new as the NDP constantly puts forth half measures and band-aid solutions.
Why is the current proposal a half measure? Because the "excess profits" are generated by the oligopolistic market structure. That is, the grocery corporations have monopolized to the point where they have so much market power that they can raise their prices without much of a fear of losing customers / market share due to an lack of competition within the industry.
Unfortunately, oligopolistic market structures, such as the one which enables big grocers to accumulate monopoly profits, have now become widespread and pervasive. While we should take notice of the behemoth corporations that sprouted out of the last four and half decades of globalization, it is fundamentally our neoliberal political paradigm that brought these circumstances about by annihilating our protectionist policies to allow the free movement of capital and commodities, by privatizing our national industry, and by ensuing an abundance of labor so that real wages in most industries would never rise (or, as in the case of the grocers, be driven right down to minimum wage).
In short, we need to start focusing more on our contemporary economic conditions and forms of market structure (including the labor and housing market) because these have been organized in a way by neoliberal politicians to facilitate an increasing concentration of capital / worsening economic stratification. That is, both our economy and the global economy have been intentionally structured to vastly enrich a small minority of capitalists and speculators while, on the other hand, intensifying the immiseration of the working class.
In reaction to such oppressive and exploitative economic circumstances, Jagmeet is absolutely right to call out monopolists and threaten them with additional taxes if their quarterly profits are deemed by (at least progressive) politicians to be excessively high. However, while increasing taxation on these corporations would undoubtably be beneficial, I do not believe it gets to the deep core of the problem.
I think it is clear to everyone that Jagmeet is a sweet-hearted guy who undoubtedly deserves credit on his cultural inclusiveness. He constantly makes us proud when he rallies to the defense of marginalized populations. However, it is also evident that Jagmeet is not a visionary. That is, he does not have a bold vision of a post-(neo)liberal social order in which we overcome the current afflictions of late capitalism.
Unfortunately, such a lack of futural vision seems to run throughout the entire NDP.. we have still not overcome the sentiment of resignation that impelled us to relinquish the term "socialist", and such an impotent stance is causing us to lose disillusioned working class voters to (absurd as it is) Poilievre. Even as the liberal party implodes and widespread social discontentment intensifies, the NDP fail to make gains.
In order to face the encountered challenge, the NDP needs to recognize that at this present moment in history we are facing multiple, overlapping crises in which our current institutions and ideational convictions are unable to resolve. In other words, our current institutions are slow collapsing under the weight of the numerous contradictions plaguing contemporary society. Such a bleak situation is engulfing the country in a cloud of despair, fueling reactionary populism, and leading us down a path of disaster.
Thus, to move us out of such a deadlock, the NDP and its leadership need to be visionaries who espouse a bold eco-socialist form of society by which we can overcome the malaise of late capitalism. The populace demands real solutions to real problems, and if the NDP could muster up the courage and insight to deliver this to them, we would once again experience a much needed taste of hope.
submitted by kgbking to ndp [link] [comments]


2024.05.19 07:58 ConsequenceSure3063 Best Car Duster

Best Car Duster

https://preview.redd.it/zv74mi7zob1d1.jpg?width=720&format=pjpg&auto=webp&s=686d0ce11438839717e06186744f1fc2fc3218bb
If you've ever struggled to keep your prized automobile clean and spotless, then you'll want to pay attention. In this article, we'll be diving into the world of car dusters, exploring the top options available on the market that could make your car-cleaning routine a breeze. From essential features to user-friendly designs, we'll help you find the perfect car duster for your needs. So, buckle up and get ready to witness what these innovative tools can do for your cherished vehicle.

The Top 19 Best Car Duster

  1. Effective Removable Microfiber Car Duster for Dust-Free Vehicles - Keep your car sparkling clean with the versatile Speedway Car Duster, featuring a removable and washable microfiber surface for effortless dust removal.
  2. Ride Kings Car Duster: Soft Cotton Exterior Duster for Cars with a Telescopic Handle - The Ride Kings Car Duster is a versatile, easy-to-use duster designed for reaching hard-to-reach areas, effectively removes dust pollen without water, and is gentle on all vehicle surfaces, making it a must-have for a clean, scratch-free car.
  3. Ultimate Car Duster Kit: Effortless Sparkle and Cleanliness - Upra Ultimate Car Duster Set - The versatile, long-lasting, and 360-degree dust removal solution perfect for your car, SUV, RV, motorcycle, and truck needs.
  4. Original California Mini Car Duster for Dust Removal - The Original California Mini Duster is a top-rated, compact duster perfect for tackling dust inside vehicles and homes, featuring a signature baked-in wax treatment and easy-to-use cotton strands with a special paraffin blend for effective cleaning.
  5. Premium Wood Handle Car Duster for Interior Cleaning - Enjoy a smooth, dust-free ride with the Californian California Car Duster Platinum Mini Dash Duster featuring a high-quality, paraffin wax-treated cotton strand and an attractive wood handle for effortless cleaning.
  6. Soft Microfiber Car Duster for Scratch-Free Cleaning - Bzczh Soft Microfiber Car Duster: Non-Linting, Pollen-Free, and Swirl-Mark-Free Solution for Car, Truck, Suv, RV, and Motorcycle Cleaning without Scratching the Paint
  7. Professional Quality Car Duster for Spotless Interior Detailing - Experience the perfect car detailing solution with TAKAVU Interior Car Duster, featuring a lint-free, electrostatic microfiber chenille design that leaves your car and bike interiors spotless and pristine.
  8. Car Duster with Solid Wood Handle and Soft Dusting Fibers - Experience the ultimate shine with this wax-infused car duster, featuring a long, narrow design and durable storage cover for flawless results every time.
  9. Extendable Car Duster Set with Anti-Rust Stainless Steel Brush - Introducing the Ride Kings Car Duster Set - a versatile and effective solution for cleaning cars, featuring an extendable handle and soft, anti-rust stainless steel brush for effortless dust removal on both exterior and interior surfaces.
  10. Universal Car Duster with Extension and Rotation Features - The Triple Threat Extending and Rotating Duster from California Car Duster effortlessly removes dust without scratching paint, works on all surfaces, and extends the time between washes, perfect for SUVs, RVs, and hard-to-reach areas in your home.
  11. Premium Extra Large Car Duster with Marine Varnished Wood Handle - The OCM Premium Extra Large Car Duster, featuring a durable 100% cotton thread design and a marine varnished solid wood handle, is perfect for achieving a showroom finish with ease and efficiency, making it a top choice among professional detailers.
  12. Effortless Dash Duster for Clean Vehicle Interiors - Keep your vehicle's interior pristine and clean easily with the California Duster - Dash Duster, a non-toxic, safe, and 100% cotton paraffin-treated mop that effortlessly lifts off dust without scratching, perfect for homes, offices, and more.
  13. Unique Ostrich Feather Duster for Car Cleaning - Aldwin Ostrich Feather Duster: Eco-friendly, reusable, and washable 16-inch black ostrich feather duster with a wooden handle, perfect for cleaning delicate surfaces or as a stylish ornament.
  14. Original California Car Duster for Interior Cleaning - Experience hassle-free interior cleaning with the durable and versatile Original California Car Duster II, featuring baked-on wax-treated cotton strands, superior viewing angles, and a storage bag.
  15. Unlimited Compressed Air Duster for Multiple Tasks - Unleash unlimited compressed air with the versatile XPOWER A-5 electric air duster, featuring advanced features and eco-friendly benefits, perfect for car detailing, dusting, drying, and inflating tasks with multiple nozzle and brush options!
  16. The Original California Car Duster - Car Care Magic - The Original California Car Duster ensures a pristine car shine with its innovative paraffin wax-infused cotton strands, which effectively lift and remove dust, instantly giving the appearance of a just-washed vehicle.
  17. California Duster: High-Quality Car Cleaning Duster with Soft Wood Handle - Clean your car effortlessly with The Original California Car Duster, featuring soft cotton strands, a comfortable wood handle, and paraffin wax treatment for effective dust removal, all while keeping your ride's finish safe and scratch-free.
  18. Soft and Scratch-Free Car Duster for Gentle Cleaning - Clean and protect your car's interior effortlessly with Armor All's Microfiber Noodle Tech Interior Duster, a soft, scratch-free solution for use on dry surfaces.
  19. California Car Duster with Wax Treatment and Storage Bag - The Original California Car Duster, a convenient and versatile solution to keeping your car clean, with its soft and durable strands, baked-on wax treatment, and minimal water usage, making it a top pick for car enthusiasts.
As an Amazon™ Associate, we earn from qualifying purchases.

Reviews

🔗Effective Removable Microfiber Car Duster for Dust-Free Vehicles


https://preview.redd.it/v99y3xszob1d1.jpg?width=720&format=pjpg&auto=webp&s=c1d6899d5f29b3704fdf12eb24a2bc77b2a9a193
The Speedway Car Duster is a true lifesaver for car enthusiasts. This duster is not only easy to use but also incredibly effective at eliminating dust from your vehicle. The microfiber material is soft and gentle on your car's finish, while the removable and washable feature ensures that your duster stays clean and dust-free.
One of the standout features of the Speedway Car Duster is the metal tube handle. It provides a sturdy grip, making it easy to maneuver around your car, even in tight spaces. The purple color also adds a touch of elegance and style, making this duster a great addition to your car care routine.
Using the Speedway Car Duster is a breeze - simply run it over your car's surface, and watch as the dust magically disappears. The microfiber material is designed to trap dust particles, providing a thorough clean. If you're tired of constantly wiping down your car to keep it dust-free, this duster might just be the solution you've been looking for.
Overall, the Speedway Car Duster is a must-have for anyone who takes pride in their vehicle's appearance. With its sturdy construction, easy-to-use design, and effective dust-collecting capabilities, it's no wonder this duster has earned such high praise from its users.

🔗Ride Kings Car Duster: Soft Cotton Exterior Duster for Cars with a Telescopic Handle


https://preview.redd.it/b5e5ur30pb1d1.jpg?width=720&format=pjpg&auto=webp&s=0d6d404ce558b82b391753e035abb3422f3318b4
I've been using the Ride Kings Car Duster for a while now, and let me tell you, it's quite the handy little tool. Its telescopic rod is a game-changer for those of us with a tad less height, as it allows us to reach those high-up spots without stressing our backs. Plus, the rotating and locking mop head ensures versatility and flexibility for a quick dusting session.
What really stands out is the paraffin wax-treated cotton strands that effectively remove dust and pollen without the need for water. Not only does it save water, but it's also gentle on all surfaces, making it a must-have for those who live in dusty environments like desert or coastal regions. The soft, natural, 100% cotton fibers don't scratch the finish, leaving behind no lint after use.
Additionally, this duster comes with a portable storage cover, making it easy to tote around in your car trunk and pull off dust whenever you need to. The detachable brush pole head also ensures easy storage. Overall, it's a solid choice for car owners seeking a reliable, eco-friendly cleaning solution.

🔗Ultimate Car Duster Kit: Effortless Sparkle and Cleanliness


https://preview.redd.it/u01lkrj0pb1d1.jpg?width=720&format=pjpg&auto=webp&s=fe653e64d697a10e12300af42f10a227500bbb42
I recently got my hands on the upra Ultimate Car Duster Kit, and I must say, this is the best car duster set I've ever used. Not only does it have a sturdy build that won't fall apart or unravel over time, but it also features a special design and tight joint that prevents snagging things on or in my car.
One of the things that stood out to me the most was the set's large car duster with a minimum length of 22.8 inches and a maximum length of 32.6 inches. Along with the circular one measuring 11.8 inches in diameter and 4.33 inches in length, and a mini car air vent duster with a dimension of 6.3 inches, this kit has got me covered for all my car cleaning needs.
The fine material applied, high-class microfiber, makes sure I leave no lint or wax behind – something I appreciate when I want my car to look as good as new both indoors and outdoors. With its powerful dust or dirt removing performance, this car duster has saved me a significant amount of time and money and works for all vehicle types, from trucks to SUVs and even motorcycles.
Now, I must say, it does require some maintenance, but it's worth the investment considering how efficient and easy to operate it is. Upra really knows how to create a top-notch product, and their Ultimate Car Duster Kit is the perfect proof of that.

🔗Original California Mini Car Duster for Dust Removal


https://preview.redd.it/h92ft5v0pb1d1.jpg?width=720&format=pjpg&auto=webp&s=5a4cb8a80f171815e9632d4879cc054c13c33338
The California Mini Duster has been a game-changer in my daily life. I've been using it for dusting both at home and in my car, and let me tell you, it's made a huge difference in the cleanliness of my interiors.
One of the standout features of this product is the baked-in wax treatment. It's not just a cleaner, but also a protector for my vehicle's interior. I've noticed that after using the Mini Duster, the surfaces seem to have a nice shine, which is thanks to that special wax treatment.
However, one downside I've found is that while it's great for dusting, it does tend to leave a bit of lint behind. Not a lot, but enough to notice. I've had to shake it out a few times, and I've even ended up using a small brush to get rid of the excess lint.
The Mini Duster's compact size is another plus, making it perfect for on-the-go use. It fits in the palm of my hand and doesn't take up much space in my car, which is super handy.
Using the Mini Duster has made me appreciate just how much dust I didn't realize was lying around. Now, I find myself using it all the time, and I can definitely say that it's been a great addition to my cleaning arsenal.

🔗Premium Wood Handle Car Duster for Interior Cleaning


https://preview.redd.it/e6dmph81pb1d1.jpg?width=720&format=pjpg&auto=webp&s=47dd9067635e084e04997530f3b041235bc39683
The Original California Car Duster Platinum Mini Dash Duster has been a game-changer in my life. The special paraffin wax-treated cotton strands make it super easy to lift dust off without leaving any marks behind.
The attractive wood handle is not only visually appealing but also sturdy and comfortable to hold. While I enjoy using it for auto purposes, its versatility has proven to be beneficial in my home as well. However, I must mention a minor inconvenience - there was no vinyl storage bag included as mentioned.
Nonetheless, it's a fantastic product worth considering for anyone seeking an effortless solution to dust removal.

🔗Soft Microfiber Car Duster for Scratch-Free Cleaning


https://preview.redd.it/3xqxzzr1pb1d1.jpg?width=720&format=pjpg&auto=webp&s=3d2a15505c07230320c267200cbc587260dd0e52
As someone who's always on the lookout for a car duster that leaves no trace, I gave the bzczh Soft Microfiber Car Duster a try. I've been using it for a few weeks now, and I must say, it's been a game-changer.
This duster is incredibly soft, making it perfect for gently removing dust from the exterior of your car without causing any damage. I'm impressed by how well it picks up even the tiniest particles, leaving my car's surface spotless.
The extendable handle is really convenient, allowing me to reach those hard-to-reach spots without straining my back. And the best part? No pesky lint, pollen, or swirl marks to worry about.
However, one downside I noticed is that the duster seems to lose some of its softness after a few washes. But it's not a deal-breaker, as the results are still noticeably better than what I've experienced with other dusters.
In conclusion, the bzczh Soft Microfiber Car Duster definitely lives up to its name, providing a gentle yet effective solution for keeping your car's exterior dust-free. Despite the minor downside, its pros outweigh the cons, making it a great choice for anyone looking for a car duster that truly delivers.

🔗Professional Quality Car Duster for Spotless Interior Detailing


https://preview.redd.it/xrvpc5w2pb1d1.jpg?width=720&format=pjpg&auto=webp&s=c56e0bfc6dac8e4401ce53b05286d316aa6781ad
I recently discovered the TAKAVU Interior Car Detail Duster and couldn't be happier with the result. As a car enthusiast, I've been searching for a dusting solution that not only leaves my vehicle looking incredible but also doesn't require constant maintenance.
This car duster truly exceeded my expectations. Its electrostatic microfiber chenille is a game-changer, as it captures and locks away dust and debris without leaving traces of lint or residue behind. I appreciated how effortlessly it tackles various surfaces, from my car's interior to other items around the house.
However, I did encounter a minor issue with the design. The duster occasionally needed some repositioning to ensure complete coverage, but it was a small price to pay for the overall results.
Despite this minor inconvenience, I still highly recommend the TAKAVU Interior Car Detail Duster. Its ability to leave my car's interior spotless has saved me countless trips to the car wash, and it has become a staple in my detailing toolkit. Plus, it's an excellent gift for car lovers in your life!

🔗Car Duster with Solid Wood Handle and Soft Dusting Fibers


https://preview.redd.it/47g98o13pb1d1.jpg?width=720&format=pjpg&auto=webp&s=91cc1649d89d43b5fdd3ffa27b1073a3ed4d7b9b
I recently received the Classic Car Duster with a solid wood handle for my daily car maintenance. The long and narrow design of the duster allows me to easily access those tight and hard-to-reach areas, making it a fantastic tool for those who are particular about their car's appearance.
One of the most significant features that stood out to me was the 3-inch long threads, which attract and lift dust from the vehicle's surface. I've noticed a marked improvement in the overall cleanliness and shine of my car thanks to this duster.
However, it is essential to note that due to the 100% cotton construction, there may be some lint and wax residue during the initial use. But once this product breaks in, it becomes even softer and continues to perform exceptionally well for years to come. Frequent shaking before, during, and after use helps to prevent this issue.
Lastly, I appreciate the durable storage cover included in the package, which ensures the duster remains in pristine condition when not in use. Overall, I highly recommend this Classic Car Duster for anyone looking to achieve that showroom finish every time.

🔗Extendable Car Duster Set with Anti-Rust Stainless Steel Brush


https://preview.redd.it/b58dzyl3pb1d1.jpg?width=720&format=pjpg&auto=webp&s=9dd56b8fe8c26ca158b5c55eade2cf973ab96e3d
Riding around in a dusty car is never fun, but with the Ride Kings Car Duster Set, it's become easier to keep your vehicle clean. This clever car duster set comes with an extendable handle, perfect for reaching areas like the roof, windshield, and hood of large vehicles. The ergonomic handle is soft and comfortable to grip, even during long cleaning sessions.
One of the standout features of this car duster set is its dual-brush head. The large brush head covers a larger area and quickly removes dust, while the smaller brush is perfect for tackling those hard-to-reach spots. The set also comes with a stainless steel brush rod that's light yet strong, with a non-slip, soft foam handle for even more convenience.
What's especially cool about this car duster set is its portability. The brush set can be carried in the trunk of your car for easy use during road trips. With its removable brush head, you can easily fold it and store it for optimal travel convenience.
Not only is this car duster set functional, but it's also eco-friendly. Its paraffin-treated cotton thread can effectively remove dust and pollen without using water, making it ideal for those living in desert or coastal areas.
One minor drawback is that the Ride Kings Car Duster Set is not suitable for wet use. But overall, with its retractable handle, flexible brush head, and gentle touch, this set is the perfect addition to any car care routine.

🔗Universal Car Duster with Extension and Rotation Features


https://preview.redd.it/egfr6fw3pb1d1.jpg?width=720&format=pjpg&auto=webp&s=2fcae20c7622a79fa25057293f5f5285612ce2af
A few weeks ago, I decided to try out the Triple Threat Extending and Rotating Truck and RV Duster from California Car Duster. As someone who's always on the go, I needed a versatile duster that could handle my busy lifestyle. I was curious to see if it could live up to the hype and clean my dusty SUV with ease.
Right out of the box, I was impressed with the duster's aluminum handle. The extension feature made it simple to adjust the length, reaching high areas like the roof of my vehicle. The larger duster head was perfect for getting into tight spaces and hard-to-reach corners in my SUV and garage.
However, I did notice a small issue with the rotating feature - it didn't spin as freely as I would have liked. And at times, the brush seemed to move dust around instead of lifting it efficiently. Still, I could see the wax-treated 100% cotton mop working its magic on lighter dust.
The best part was the convenient storage bag that came with it. I could easily slip it in the back of my SUV when I needed to use it, and keeping the duster in a safe place ensured it would always be clean and ready to use when I needed it.
Overall, the Triple Threat Extending and Rotating Truck and RV Duster from California Car Duster was a helpful addition to my car care routine. It made cleaning my SUV quicker and more efficient, and the extension feature and storage bag were thoughtful touches. While there were some minor drawbacks, I would still recommend this duster to anyone looking for an easy and effective way to keep their SUV or RV clean.

🔗Premium Extra Large Car Duster with Marine Varnished Wood Handle


https://preview.redd.it/7vfzu8n4pb1d1.jpg?width=720&format=pjpg&auto=webp&s=a2ffc32844154f554b416cabe1cc4f99b7d84981
The OCM Premium Extra Large Car Duster has been a game-changer in my daily life. Its robust design, combined with its lightweight nature, makes it effortless to use. The marine varnished solid wood handle adds a touch of sophistication, while the duster's head is crafted from superb 100% cotton threads.
These cotton threads are infused with a unique wax formula, which makes them gentle and perfect for cleaning delicate surfaces. However, it's essential to note that the duster may initially leave some lint and wax residue as you use it for the first few times. This is completely normal, and the residue will gradually diminish as the duster breaks in and gets softer.
The duster boasts an extra-large head which significantly reduces cleaning time and ensures that your car or truck always has a shiny, showroom finish. Its durability is unmatched, and its storage cover, made of heavy gauge vinyl, ensures the duster head is protected while not in use.
Overall, this OCM Premium Extra Large Car Duster is a worthwhile investment for anyone who wants a top-quality car detailing product that saves time and money. The duster's excellent performance, combined with its ease of use, makes it a no-brainer for professional detailers and enthusiasts alike.

🔗Effortless Dash Duster for Clean Vehicle Interiors


https://preview.redd.it/uh9kx1s4pb1d1.jpg?width=720&format=pjpg&auto=webp&s=366a3dadb0578453dd6a6e2be6d98ed6256b17c6
I've been using the California Duster for months now, and it's been a game-changer for keeping my car's interior clean and free of dust. The paraffin wax-treated cotton mop is perfect for its intended purpose, providing an effortless and gentle dust-lifting experience without damaging my car's surfaces.
One of the most notable features of the California Duster is its clever design, with a rounded shape that makes reaching even the trickiest corners and tight spaces a breeze. Not only does this help keep my dashboard looking pristine, but it also works wonders on various household surfaces, from mini blinds and shutters to appliances.
However, there is one downside to the California Duster: its relatively short length. I've found myself needing to contort my arm in some positions to reach certain areas, which can be a bit uncomfortable after a while.
Overall, I'd definitely recommend the California Duster for anyone looking to keep their car or home interior in tip-top shape without causing any damage. It might be a bit short for some users, but it's a small price to pay for an effective and eco-friendly product.

🔗Unique Ostrich Feather Duster for Car Cleaning


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For the past couple of weeks, I've been using the Aldwin Ostrich Feather Duster as part of my daily house cleaning routine. Let me tell you, it's like having a little army of soft, fluffy soldiers fighting against dust and grime. Each feather feels like a million tiny cleaning superheroes, gently gliding through the air, tackling every smudge and speck in their path.
One of the things I love about this duster is its eco-friendliness. The feathers are sourced from farmed ostrich, ensuring no harm is done to the environment or endangered species. And the fact that the feathers are washed, deodorized, deinsectized, and fumigated before use? That's just an extra bonus.
The wooden handle is a great addition, providing a sturdy connection between the feathers and the handle. It's just one of those things that makes this duster feel solid and reliable in your hand. And speaking of handling, the ostrich feathers are static-free, which means they don't leave any annoying little particles on your clothes or furniture.
The best part is that this duster is reusable and washable. You can simply wash it in warm water and let it dry, and it's as good as new. It's like having a little cleaning companion that you can take anywhere, from your home to your car.
However, I will say that the duster does require a bit of care when it comes to storing it. Since the feathers are delicate, it's important to hang it or place it in a vase where it won't be crushed or bent. But all in all, it's a fantastic product that's made a significant difference in my cleaning routine.

🔗Original California Car Duster for Interior Cleaning


https://preview.redd.it/7tr6mno5pb1d1.jpg?width=720&format=pjpg&auto=webp&s=e2b091037f1574d00a4e98943649b88792f51e3e
I've been using the Original California Car Duster Black Mini Duster in my car for a few weeks now, and I must say, it's a game-changer. What stands out the most is its ability to lift dust from even the toughest to reach spots, both inside and out. The baked-on wax-treated cotton strands are soft yet effective, making the cleaning process effortless.
One downside I've noticed is that it can be a bit bulky for smaller vehicles, but its compact size is perfect for most cars. I also appreciate that it's lightweight and easy to use. The mini duster comes with a convenient storage bag, making it a great addition to any vehicle owner's cleaning toolkit.
All in all, the Original California Car Duster Black Mini Duster has made a positive impact on my daily life. It's easy to use, effective, and best of all, it's durable and doesn't require any maintenance or replacements. Highly recommended for anyone looking to keep their car clean and dust-free.

Buyer's Guide

When it comes to maintaining the cleanliness of your car's interior, a car duster is an essential tool. It helps remove dust, dirt, and debris from your car's surfaces without causing any scratches. However, with so many different car dusters on the market, it can be challenging to know which one is right for you. Here are some important features, considerations, and advice to help you make the best choice.

Material


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The material of the car duster is crucial. It should be made of soft, non-abrasive, and durable material that won't damage your car's interior. Common materials include microfiber, cotton, and polyester. Microfiber is a popular choice because it's soft, gentle, and effective at picking up dirt and dust. However, it may be more expensive than other materials. Cotton and polyester are also good options, but they might not be as effective at picking up fine dust as microfiber.

Size and Shape

The size and shape of the car duster can impact its effectiveness and ease of use. Look for a duster with a head that's large enough to cover a significant area but not so large that it's difficult to maneuver. The shape should be designed to cover a wide range of surfaces, such as dashboard, console, and seats. Some car dusters come with different attachments for specific tasks, like cleaning vents or tight spaces.

Handle Length

The length of the handle can make a big difference in your comfort and reach. Consider the height of your car's interior and ensure the handle is long enough to reach all areas easily. If you have a low-slung car or need to clean high areas, look for a car duster with an adjustable handle.

https://preview.redd.it/gir1a7p8pb1d1.jpg?width=720&format=pjpg&auto=webp&s=450b10e3b0ab25d5f7295d8d2bfe0eb150bf25fc

Maintenance

A car duster should be easy to clean and maintain. Look for a duster with a removable and washable head to make cleaning simpler. Some car dusters also come with a storage bag or pouch to keep them organized when not in use.

Price

Price is always an important factor when considering a product. Car dusters can range in price from budget options to high-end models. Consider how much you're willing to spend and what features are most important to you when deciding on a car duster. Remember that a higher price doesn't always guarantee better quality.

Reader Reviews and Ratings


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Reading reviews and ratings from other buyers can help you make a more informed decision. Look for car dusters with high ratings and positive reviews. Pay attention to feedback on ease of use, durability, and effectiveness.
When it comes to choosing the right car duster, it's essential to consider factors like material, size, shape, and maintenance. By doing your research and finding the best car duster for your needs, you'll be able to keep your car's interior clean and beautiful.

FAQ

What is a Car Duster?

A Car Duster is a tool commonly used by car enthusiasts and professionals to quickly and easily remove dust, dirt, and debris from cars. It is designed to avoid the scratches and swirls that can be caused by regular wiping or cleaning methods.

https://preview.redd.it/3oqpq5t9pb1d1.jpg?width=720&format=pjpg&auto=webp&s=abefd10fcbf64ae101739735bd1ee0fc4103d462

How does a Car Duster work?

A Car Duster typically consists of a soft, microfiber cloth that is loosely attached to a handle. When the user lightly runs the duster across the car's surface, the static electricity built up in the microfiber cloth attracts and picks up dust and dirt particles. This method helps to prevent scratching, as the cloth does not have to physically rub against the car's surface.

What types of Car Dusters are available?

There are several types of Car Dusters available in the market, such as: * Flat Car Dusters
  • Rectangular Car Dusters
  • Half-Round Car Dusters
  • Fiber Wand Car Dusters
Different types of Car Dusters cater to varying needs and preferences, and it's essential to choose the one that works best for you based on your requirements.

Can a Car Duster be used on all car surfaces?

Yes, a Car Duster can be used on most surfaces of a car, including exterior paint, windows, mirrors, and even the interior. However, it is crucial to avoid using it on delicate areas such as rubber trim or plastic parts that can get damaged by static. Always read the product instructions and test it on a small, inconspicuous area before use on any specific part of the car.

How often should I use a Car Duster?

The frequency of using a Car Duster depends on your personal preference and the level of dust and debris your car accumulates. However, it is generally recommended to clean your car regularly to prevent dirt buildup, protect the paint, and maintain its overall appearance. A weekly or bi-weekly maintenance routine can ensure your car stays clean and well-maintained.

How do I clean and maintain my Car Duster?

To clean your Car Duster, you can simply wipe it thoroughly with a damp cloth, or use a mild detergent and water solution if it's severely dirty. After cleaning, allow the duster to air dry completely to prevent any mold or mildew growth. To maintain the effectiveness of the duster, store it in a cool, dry place away from direct sunlight to prolong its lifespan.
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submitted by ConsequenceSure3063 to u/ConsequenceSure3063 [link] [comments]


2024.05.19 03:46 emudly "I saw the TV Glow" Best Movie of the Year or an Empty Promise?!

Hey everyone I just finished watching Jane Schoenbrun's "I Saw the TV Glow" and I have a lot of thoughts. I wanted to post my letterboxd review here to get some discussion going. A lot of people liked this movie but I did not! School me on what I missed !
I really wanted to like this movie, and there were some hits for sure, but mostly, mainly misses:
Hits: • The musical performances and soundtrack. Caroline Polachek!! •A handful of moments with particularly haunting imagery (Mr melancholy spotlight, the shower scene, "opening up" scene) • The practical effects, although I was left wanting more... • Some first-class themes, explored in an original way
Misses • Plot: was there a plot? or was there just a half-baked idea that was played out through 40 fast years of someone's life? • Characters: awkward dialogue on top of bad acting on top of flat characters. There are only really two characters in this movie and they have negative chemistry with each other. We also only learn one thing about each of them and see basically no growth over the course of the movie (except for some absolute cop-out "growth" in the "opening up" scene. see my point on metaphor) • Nebulous metaphor: IMO metaphor is not often done well in movies and this movie is no exception. I would say the use of metaphor was actually notably bad. As soon as "this" has to represent "that" for the movie to make sense, I'm calling you a bad screenwriter. especially when the metaphor falls apart when you try to poke at it... • Final act: the last 30 minutes of the movie had me screaming "SHOW DONT TELL" If I wanted to have the entire finale of the movie summed up in a monologue with no compelling visuals I would just read the movie's Wikipedia page. Especially, disappointing considering the super fun practical effects and visuals in the middle of the film!!!! Also I acknowledge that the "opening up" did show us something but... nothing good... • Lighting: if you like it you like it, but for me the coloured lighting was a little overdone.
I've read a lot of positive reviews and I'm happy for the people for whom this resonates, but I was just hoping for something ..... better
submitted by emudly to Letterboxd [link] [comments]


2024.05.19 01:06 guiltyofnothing “Do you comment on Reddit to be an annoying middle child?” Slapfights rage and insults fly as /r/BoomersBeingFools debates if boomers don’t eat enough food

The Context:

A user posts to /BoomersBeingFools wondering if boomers don’t eat enough and are “starving” themselves, and by extension pushing their expectations unfairly onto others.
Many users quickly take issue with OOP’s premise. The discussion quickly devolves into multiple slapfights, insults over weight, and the war in Gaza.

The Drama:

Does metabolism change as people age?
People commenting it’s cause they’re older and don’t need to eat as much. Yes, I know that could be a part of it, but let’s be honest, it’s mostly them just being judgy/brainwashed by diet culture/think it’s absurd to spend money on eating out…
"Brainwashed by diet culture" ah so in other words you are obese and need to eat a lot and probably deeply into healthy at any size/fat acceptance.
No they just know they don't need 5000 calori3s a day to exist.
I’m obese for wanting to eat some lunch and dinner? 🤯
No I say that because of "brainwashed by diet culture" there's exactly one group that talks like that.
You must not get out much
[Continued:]
I do actually it's how I maintain not being fat. Limiting calories to under 2500 and being outside moving a lot.
I lost 140 pounds by eating more. 🤷 starving myself led to weight gain.
I'm sure you eat more but less calories in total. No one increases their calories and losses sorry.
You're wrong. Instunted my metabolism and my body was holding on to the weight to protect me.
I was eating skinless baked chicken and plain broccoli for 2 years and could not lose weight. I was sick and exhausted but worked out all the time.
Started eating carbs and the weight came melting off.
Sorry :)
[Continued:]
For sure. Thats why all the body builders are morbidly obese. They eat chicken and broccoli and their body just goes into starvation mode and holds all the fat. Same with like the concentration camps. All those poor morbidly obese starving people. Once we saved them and fed them the weight just shed off. It's the craziest thing.
It's almost like bodies are different, user name doesn't check out, a nerd would know that 🤔
Whatever you need to tell yourself.
[…]
i guess the law of thermodymanics doesnt apply to you.
You should get studied. Defying the laws of thermodynamics is pretty impressive!
[…]
Tell me you see someone fat in the store and cringe inside/judge them for no reason without ever speaking to them without telling me 😂
You dislike/hate fat people for the horrid crime of being fat when they don't think about you at all and haven't ever wronged you in any way at all.
Also, I can tell you have never struggled with your weight in the past due to not giving a shit how hating random people for looking a certain way effects them. That, or you did struggle once, and bought into the haters telling you you were worth less based on the number on the scale, in which case I am sorry you believe that.
Dude I was 350lbs at my heaviest. People love saying "oh he says weightloss is eat less move more? Clearly he wants to genocide fat people" but no that's not it at all. I lost tons and most of the people around me went from morbid obesity to overweight or a normal weight. We changed our lifestyles and got in shape. The people that didn't lose weight claim all kinds of medical issues but none of them changed their diet and not of them want to work out. It's pretty clear how to lose weight. That's all.
No more no less no hate.
Wanna know how I know you're a liar or incredibly ignorant of how you come off?
You say you don't dislike them but make fun of their physical disabilities like it's funny. It's not funny. You're making fun of them. It's not funny to make fun of people for having disabilities or for how they look. You perpetuate hate against them that makes them feel like crap for being alive. I don't care about your spiel about medical issues or dieting in general or the fat acceptance movement. When you make fun of disabled people who have trouble walking i'm going to call you out on it. That's exactly what you did. Whether they're fat or not I refuse to make fun of people for that.
I have never made fun of a single person. Only a movement that claims you can be healthy at any size. You can't be vastly under or over weight and be healthy.
Whatever you say buddy. Keep on making fun of people because they can't walk or cope some more that it wasn't directed at a specific person. Have fun with that.
[Continued:]
Shut the fuck up fatty
Insults are made, ending with accusations of sockpuppeting:
I don't think you realize how pathetic you sound. When my jaw was broken I went 6 weeks without solid food and I'm sitting here rolling my eyes at your propensity for letting your stomach color your opinions of other people. I'd bet dollars to dimes that your body mass index is over 30.
Hey.
You should know:
It costs $0 to not be a dick.
I'll pay that cover charge any day of the week. Especially when I'm dealing with a major league dipshit like [Candy_cane999]
Radagast was brown, nerd.
Wow, you’re disgusting. It’s not that deep
Says the person here gossiping about their relative's metabolism. "Not that deep" lol you made a judgment about an entire generation of people because your family member wasn't hungry..lol fuck off
I bet you are high as a kite right now from all the users here agreeing with you, even if they haven't a fucking clue what they are talking about.
Seriously, though, how fat are you? I'm guessing fat enough that you can't hide that stomach roll when you sit down.
High as a kite? Huh? Relax weirdo, it’s just Reddit
You still haven't told us how fat you are.
Damn this guy hates fat people !
I used to be one.
[Continued:]
So now you just hate fat people for fun?
People with no self control, ESPECIALLY when that self control would benefit their health, are people who are functionally useless as human beings. They are the pieces of shit who would hoard food while everyone else is starving.
It ain't for fun.
Do you comment on Reddit to be an annoying middle child?
Ahhh yes. The fat people are useless excuse. Okay bud have fun out there!
It seems you have to self control over your feelings little guy. Go out there and practice some self control!
Bitter, party of one.
[…]
Get a life, chill
Get a life, chill
Ah yes, the mating call of people who "have lives"...ohhhhhh the irony.
😂sounds like you’re projecting. What’s it like still living in your boomer mom’s basement?
lol "projecting", I see you have your masters in Reddit psychology.
What’s it like still living in your boomer mom’s basement?
Oooooof, sounds like someone is...................................................................................projecting.
You do realize calling someone fat is the easiest most insecure insult to throw out there. Classic textbook. Hypocrite
I used to be fat as fuck, 270lbs at 5'10. I'll judge you fatties all I damn well please.
You keep avoiding answering the question. You're a landwhale, aren't you?
Ahha! There it is. It’s because you hate yourself. Hope you’re in therapy
[Continued:]
The more you avoid this the more we know what kind of person we are dealing with.
You talk shit about people who have self control to excuse how fat and disgusting you are.
[…]
Dude why admit that, all you are showing is that you had become really fat, and rather than learn a healthy relationship with food even at that extreme point, you just chose to hate food in general. You took the easy way out because nobody ever taught you portion control. Your loss I guess.
I admit it because I was raised in a home where I couldn't get up until my plate was clean and my mother made sure there were never leftovers that way. I admit it because it is the truth and I don't lie or omit details to make myself sound better. I admit it to show I can relate to being a fatfuck. I admit it because being fat is a choice.
”why would you say something true about yourself!?" - if that isn't Reddit-in-a-nutshell I don't know what is.
I'm just saying it makes you look like you just hated yourself and were pushing that onto another person that may or may not have a healthier relationship with food than you, that's all.
[…]
They didn't answer did they?
After several attempts they've avoided even talking about their fat stores and are now trying the victim angle.
No doubt. Fatty McFat Fat can't comprehend people not being addicted to constant feedings.
Reddit in a nutshell.
Bro's talking to himself on an alt ​
Then, there’s this:
OP is a fat fuck
As a former fatass this was my immediate thought
I knew as soon as he said road trip to Florida
For wanting lunch and dinner? You’re sick
They’re someone whos whole identity is shoving food in their mouth. Look at their username
Eat shit.
One user thinks they’re speaking uncomfortable truths:
If StandardSafe isn’t willing to say it again, I will: grow up and get over it. 99% of the people who say they “aren’t heavy” actually are, your dad was probably just being a concerned parent. “unhealthy relationship with food”, LMAO. A first-world problem for sure
No, he was just a bully and abusive. But thanks for playing.
That’s a really weird thing to say to a stranger, dude
You ok bro? Did that make you feel good about yourself? To insult a stranger because you personally didn’t have to deal with abuse? Or let me guess, you did, but it made you a “strong man” who knows what’s best for everyone.
You don’t know me. You have no idea what my childhood and young adulthood was like and maybe it sounds like a “first world problem” (which by the way, is so fucking dismissive and gross to say to people when they an issue) to you, but for me it became an eating disorder that I still struggle with in my 40s.
I’m going to try to say this as politely as I can, please fuck off into the sun with your bullshit and go troll somewhere else. You’re an asshole who seems to get off on insulting people to get your pathetic dick hard. I hope you don’t have kids because I worry if you do how fucked up they are and if you’re married I feel terrible for your wife. But let’s be honest, you’re a sad, lonely, angry man who has nothing better to do.
Dumbass takes like this are part of the reason people develop eating disorders on both ends of the spectrum.
You're gonna tell me someone who is suffering from Anorexia/Bulimia just needs to "grow up and get over it"?
You need to grow up and take a biology class.
When did the commenter say she had anorexia/bulimia? Those are actual eating disorders…she just said she eats very little and blames her dad.
A biology class, really? Psychology sounds more like it. Or are you telling me you learned about eating disorders in a bio class? Where was that, at some sort of school that gives out certificates in self-actualization or holistic-healing?
Sorry -- from what school did you get a psychology degree that allows you to label Anoerixa/Bulimia as "actual" eating disorders but not what OP described?
The school of hard knocks 😂 he’s so superior to us that he can diagnose a stranger through the internet on Reddit based on a paragraph that seemed to make him bigly angry.
He’s just a sad man who needs to get off by insulting people. He can go live that life and we’ll be over on this said being human to each other.
Finally, the war in Gaza is brought up for some reason:
You know that on the other side of the apartheid wall Israel set up there are thousands of people who had access to the Dead Sea (and their homes), that was changed by the establishment of Israel. Millions of people around the world are coming to the decision to boycott any company that supports the Israeli Apartheid Occupation. Millions are urging their universities and employers to divest any money and programs with the genocidal force that is Israel. I urge you and your family to take a hard look at yourselves and learn what Israel really is made of. Then the logical decision will be to never visit or spend a dime in Israel until their genocide and apartheid ends. Ty
Take a walk off a short pier.
This response is unhinged.
“Learn about an ongoing genocide, with bombs falling through the air as we speak, that you knowingly or unknowingly support, that we can do something about”
“Your response”
Please just look someone in the eyes today and remember what it means to be a human. Each of us is a library of life, and we’re constantly diminishing the value of each other as “enemies”.
I’d rather that than share air with someone who supports the ongoing genocide. Not for me, not for you, but for the kids and our collective humanity: please learn something new today.
You’re supporting the death of my family in Israel. Seriously, you’re a PoS
Before Israel was, there was Palestine. Palestine was for all. Muslims, Christians, and Jewish families all lived together. We all visited Jerusalem.
When Israel decided that only Jewish people would now be allowed in to these random borders drawn over Palestine, well, that should come off as racist. Now the Christian and Muslim Palestinians had their villages raided and their women raped by a well funded militia, before it became the IDF. This terrorised the Palestinians that lived in their homes, so they ran.
Then these homes were empty.
The land without people for the People without a land. Fabulous. Absolutely fabulous. The people that were born there were displaced by a terrorist militia, and now it was a land magically without a people.
And your family came in, and settled in “Israel”. A family out there has the keys to the very home your family lives in in Israel, although you’ve probably changed the locks by now.
But for generations this land fed them and protected them from the elements. All of a sudden it’s yours?
And the people Israel oppresses, the thousands of Palestinians that are in prison with no trial. Children and women Palestinians have been taken captive for over 70 years!! Where’s the outrage?
Are we not human?
When we say free Palestine from the river to the sea. It’s for everybody. Come by and buy my home. But please don’t show up with an armed force ready to exterminate me for refusing you the home my forefathers have called their own.
TLDR Israel is the fire nation in avatar the last airbender.
The best way I can put it is.. if a bunch of armed chickens showed up and kicked you and your family out of their homes, one day you might want to fight those armed chickens back instead of being homeless. Israel are the armed chickens

The Flairs:

submitted by guiltyofnothing to SubredditDrama [link] [comments]


2024.05.19 00:06 kursor_ Mac Health Sci or Western Med Sci with 70k Scholarship?

I want to begin by saying that I recognize that I am extremely lucky to have the opportunity and freedom to make this decision. Definitely don't want to come off as boastful and am genuinely looking for advice.
I applied to Western's National Scholarship program and ended up receiving the 70k President's Entrance Scholarship (1 of 1) as well as Scholar's Electives. I also received an offer to Mac Health Sci last week. I know a huge part of this decision comes down to my future goals which so far have been getting into medical school and pursuing medicine.
I know that Mac Health Sci is notoriously a "feeder" program with its high matriculate rate into med, but I was wondering if the program itself still outweighs the opportunities that Western is providing. I've included my thoughts about each program below:
Mac Health Sci
Western Med Sci
I've visited both campuses and liked the feel at both so that isn't too much of a factor for me. The opportunities in London vs. Hamilton also seem pretty comparable. Health Sci sounds amazing and the only thing that really concerns me is the untraditional learning style and if I am one of the few it doesn't click for. I do not want the next 4 years of my life to always be nose to the grindstone and the balance seems significantly better at Mac than Western, but I also recognize that Mac is not a guaranteed ticket to med school and it truly depends on the person, not the program.
If anyone could provide their two cents, I would greatly appreciate it :)
submitted by kursor_ to premedcanada [link] [comments]


2024.05.19 00:05 Foreign-Aioli4832 Texted my crush how I felt and he hasn’t responded. Did I misread all the signs?

CONTEXT: Me and my crush (we’ll call him M) have been friends for about two years. We met in college and hit it off instantly, but he’s definitely very shy. There were several signs early on that he liked me. We have mutual friends so after group hangouts ended and everyone left, we would continue talking for hours. One night we just sat outside a friend's apartment and just chatted about life. Another time we went to a party and sat on the porch and talked to each other the whole night about pretty deep things and took pictures of each other. He would constantly tell me how cool and inspiring he thought I was. I could tell he would do things to try to impress me. We connected a lot over art and music and loved to share it with each other. He asked me questions about my opinions on so many things. Hell, he even invited me over one time for a baking night, just the two of us! Everyone around us thought we were more than friends.
To me, it always felt like we obviously liked each other -- a palpable tension in the air -- but we were both too shy to make a move.
Anyways, no one ever made a direct move towards something romantic, so I assumed he just saw me as a friend. I actually ended up getting into a relationship with someone else. My crush on M diminished into strictly friendship because my feelings were elsewhere, but we would still talk to each other multiple times a week because we were in the same classes. Several months later, M and I moved away from our college town and each other but we have had cordial text conversations every few months. Late last year, he texted me out of the blue telling me I’ve made a big impact on his life, which I thought was sweet.
Fast forward to this year, my relationship ended a few months ago. My crush and I have started texting again on a much more regular basis and my feelings for him are back in full swing (Note: I haven’t explicitly told M I’m single, we never really talked about relationships in general). Our dynamic is exactly like it was when we first met — he asks me lots of questions about my life and thoughts on things (and vice versa, of course), we send paragraphs of texts to each other, and he is even thinking about moving to my city in a few months.
THE POINT IS: A few days ago I texted M being honest and saying I had a crush on him when we first met and that I do currently, and he hasn’t responded. From experience, if someone doesn't respond to a text for days, it's pretty clear to me that they aren't interested.
I’m just confused because of the signs I’ve gotten from him over the span of time we’ve known each other. He’s always sucked at texting in a timely manner, so it’s not completely abnormal behavior. But I would think that if someone told you their feelings you would respond quicker than usual, no? I’m just unsure if this is just him taking his time to respond or if this is a rejection. I feel like I may have scared him. Perhaps it has something to do with the fact that I was in another relationship?
If I’m totally misreading the situation, please give me a reality check. I’d also love some insight from fellow shy guys because I truly don’t understand what could be going on in his mind.
TLDR: Been friends with a guy for about two years. He’s pretty shy, I got into a relationship (single now) so nothing overtly romantic ever happened, but our chemistry was tangible. We've started talking a lot again. I thought all signs pointed to mutual feelings, so I confessed to him and he hasn’t responded in days.
submitted by Foreign-Aioli4832 to Crushes [link] [comments]


2024.05.19 00:04 Extra_Abbreviations7 "the game crashed whilst encountered exception while building chunk meshes" on better mc v26 modpack (plus a few mods)

ive been playing on the better mc v26 modpack with friends on a server and things have been going smoothly until just today. a week or two ago i added a few mods, namely things like create, appleskin, botania, aquaculture, and ice and fire, and that all went smoothly as well for until just now. i logged on, fed my baby dragon and went out to get some more meat for dragon meal. after a few seconds of walking i got disconnected and any attempt to rejoin gets me kicked after a second or two of loading in. ive looked into it and hear a lot that its an issue of rubidium, but ive looked through the modlist and it is not there. i have xenon which i think is similar but updating xenon hasnt helped either. any help would be appreciated, please and thank you !!
[CRASH REPORT]
---- Minecraft Crash Report ---- // My bad. Time: 2024-05-18 16:57:26 Description: Encountered exception while building chunk meshes java.lang.NullPointerException: Cannot invoke "net.minecraft.resources.ResourceLocation.m_135827_()" because "location" is null at org.embeddedt.modernfix.dynamicresources.DynamicBakedModelProvider.isVanillaTopLevelModel(DynamicBakedModelProvider.java:138) ~[modernfix-forge-5.13.0+mc1.20.1.jar%23619!/:5.13.0+mc1.20.1] {re:mixin,re:classloading} at org.embeddedt.modernfix.dynamicresources.DynamicBakedModelProvider.get(DynamicBakedModelProvider.java:160) ~[modernfix-forge-5.13.0+mc1.20.1.jar%23619!/:5.13.0+mc1.20.1] {re:mixin,re:classloading} at org.embeddedt.modernfix.dynamicresources.DynamicBakedModelProvider.get(DynamicBakedModelProvider.java:29) ~[modernfix-forge-5.13.0+mc1.20.1.jar%23619!/:5.13.0+mc1.20.1] {re:mixin,re:classloading} at java.util.Map.getOrDefault(Map.java:671) ~[?:?] {re:mixin} at net.minecraft.client.resources.model.ModelManager.getModel(ModelManager.java:62) ~[client-1.20.1-20230612.114412-srg.jar%23726!/:?] {re:mixin,pl:accesstransformer:B,pl:connector_pre_launch:A,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,pl:mixin:APP:modernfix-common.mixins.json:perf.dynamic_resources.ModelManagerMixin from mod modernfix,pl:mixin:APP:botania_xplat.mixins.json:client.ModelManagerAccessor from mod botania,pl:mixin:APP:fabric-model-loading-api-v1.mixins.json:BakedModelManagerMixin from mod fabric_model_loading_api_v1,pl:mixin:APP:puzzleslib.forge.mixins.json:client.ModelManagerForgeMixin from mod puzzleslib,pl:mixin:APP:bclib.mixins.client.json:ModelManagerMixin from mod bclib,pl:mixin:APP:fabric-resource-loader-v0.client.mixins.json:KeyedResourceReloadListenerClientMixin from mod fabric_resource_loader_v0,pl:mixin:APP:quark.mixins.json:client.accessor.AccessorModelManager from mod quark,pl:mixin:A,pl:connector_pre_launch:A,pl:runtimedistcleaner:A} at net.mehvahdjukaar.moonlight.api.platform.forge.ClientHelperImpl.getModel(ClientHelperImpl.java:220) ~[moonlight-1.20-2.9.10-forge.jar%23621!/:?] {re:classloading} at net.mehvahdjukaar.moonlight.api.platform.ClientHelper.getModel(ClientHelper.java) ~[moonlight-1.20-2.9.10-forge.jar%23621!/:?] {re:classloading} at net.mehvahdjukaar.supplementaries.client.renderers.tiles.BookPileBlockTileRenderer.renderBook(BookPileBlockTileRenderer.java:133) ~[supplementaries-1.20-2.7.35.jar%23682!/:?] {re:classloading} at net.mehvahdjukaar.supplementaries.client.renderers.tiles.BookPileBlockTileRenderer.renderVertical(BookPileBlockTileRenderer.java:109) ~[supplementaries-1.20-2.7.35.jar%23682!/:?] {re:classloading} at net.mehvahdjukaar.supplementaries.client.renderers.tiles.BookPileBlockTileRenderer.renderBookPile(BookPileBlockTileRenderer.java:55) ~[supplementaries-1.20-2.7.35.jar%23682!/:?] {re:classloading} at net.mehvahdjukaar.supplementaries.client.block_models.BookPileModel.getBlockQuads(BookPileModel.java:43) ~[supplementaries-1.20-2.7.35.jar%23682!/:?] {re:classloading} at net.mehvahdjukaar.moonlight.api.client.model.CustomBakedModel.getQuads(CustomBakedModel.java:529) ~[moonlight-1.20-2.9.10-forge.jar%23621!/:?] {re:mixin,re:classloading,pl:mixin:APP:moonlight.mixins.json:SelfCustomBakedModel from mod moonlight,pl:mixin:A} at me.jellysquid.mods.sodium.client.render.chunk.compile.pipeline.BlockRenderer.getGeometry(BlockRenderer.java:167) ~[xenon-0.3.11+mc1.20.1.jar%23710!/:?] {re:mixin,re:computing_frames,re:classloading,pl:mixin:APP:snowrealmagic.mixins.json:sodium.BlockRendererAccess from mod snowrealmagic,pl:mixin:APP:snowrealmagic.mixins.json:sodium.BlockRendererMixin from mod snowrealmagic,pl:mixin:APP:indium.mixins.json:sodium.AccessBlockRenderer from mod lazurite,pl:mixin:A} at me.jellysquid.mods.sodium.client.render.chunk.compile.pipeline.BlockRenderer.renderModel(BlockRenderer.java:156) ~[xenon-0.3.11+mc1.20.1.jar%23710!/:?] {re:mixin,re:computing_frames,re:classloading,pl:mixin:APP:snowrealmagic.mixins.json:sodium.BlockRendererAccess from mod snowrealmagic,pl:mixin:APP:snowrealmagic.mixins.json:sodium.BlockRendererMixin from mod snowrealmagic,pl:mixin:APP:indium.mixins.json:sodium.AccessBlockRenderer from mod lazurite,pl:mixin:A} at me.jellysquid.mods.sodium.client.render.chunk.compile.tasks.ChunkBuilderMeshingTask.redirect$fde000$lazurite$onRenderBlock(ChunkBuilderMeshingTask.java:2046) ~[xenon-0.3.11+mc1.20.1.jar%23710!/:?] {re:mixin,re:computing_frames,re:classloading,pl:mixin:APP:mixins.oculus.compat.sodium.json:block_id.MixinChunkRenderRebuildTask from mod oculus,pl:mixin:APP:mixins.oculus.compat.sodium.json:shader_overrides.MixinChunkBuilderMeshingTask from mod oculus,pl:mixin:APP:flywheel.sodium.mixins.json:ChunkBuilderMeshingTaskMixin from mod flywheel,pl:mixin:APP:indium.mixins.json:sodium.MixinChunkBuilderMeshingTask from mod lazurite,pl:mixin:A} at me.jellysquid.mods.sodium.client.render.chunk.compile.tasks.ChunkBuilderMeshingTask.execute(ChunkBuilderMeshingTask.java:137) ~[xenon-0.3.11+mc1.20.1.jar%23710!/:?] {re:mixin,re:computing_frames,re:classloading,pl:mixin:APP:mixins.oculus.compat.sodium.json:block_id.MixinChunkRenderRebuildTask from mod oculus,pl:mixin:APP:mixins.oculus.compat.sodium.json:shader_overrides.MixinChunkBuilderMeshingTask from mod oculus,pl:mixin:APP:flywheel.sodium.mixins.json:ChunkBuilderMeshingTaskMixin from mod flywheel,pl:mixin:APP:indium.mixins.json:sodium.MixinChunkBuilderMeshingTask from mod lazurite,pl:mixin:A} at me.jellysquid.mods.sodium.client.render.chunk.compile.tasks.ChunkBuilderMeshingTask.execute(ChunkBuilderMeshingTask.java:50) ~[xenon-0.3.11+mc1.20.1.jar%23710!/:?] {re:mixin,re:computing_frames,re:classloading,pl:mixin:APP:mixins.oculus.compat.sodium.json:block_id.MixinChunkRenderRebuildTask from mod oculus,pl:mixin:APP:mixins.oculus.compat.sodium.json:shader_overrides.MixinChunkBuilderMeshingTask from mod oculus,pl:mixin:APP:flywheel.sodium.mixins.json:ChunkBuilderMeshingTaskMixin from mod flywheel,pl:mixin:APP:indium.mixins.json:sodium.MixinChunkBuilderMeshingTask from mod lazurite,pl:mixin:A} at me.jellysquid.mods.sodium.client.render.chunk.compile.executor.ChunkJobTyped.execute(ChunkJobTyped.java:44) ~[xenon-0.3.11+mc1.20.1.jar%23710!/:?] {re:computing_frames,re:classloading} at me.jellysquid.mods.sodium.client.render.chunk.compile.executor.ChunkBuilder$WorkerRunnable.run(ChunkBuilder.java:207) ~[xenon-0.3.11+mc1.20.1.jar%23710!/:?] {re:classloading} at java.lang.Thread.run(Thread.java:833) ~[?:?] {re:mixin} 
A detailed walkthrough of the error, its code path and all known details is as follows:
-- Head --
Thread: Render thread
Suspected Mods:
ModernFix (modernfix), Version: 5.13.0+mc1.20.1 Issue tracker URL: [https://github.com/embeddedt/ModernFix/issues](https://github.com/embeddedt/ModernFix/issues) at TRANSFORMEmodernfix@5.13.0+mc1.20.1/org.embeddedt.modernfix.dynamicresources.DynamicBakedModelProvider.isVanillaTopLevelModel(DynamicBakedModelProvider.java:138) Supplementaries (supplementaries), Version: 1.20-2.7.35 Issue tracker URL: [https://github.com/MehVahdJukaaSupplementaries/issues](https://github.com/MehVahdJukaaSupplementaries/issues) at TRANSFORMEsupplementaries@1.20-2.7.35/net.mehvahdjukaar.supplementaries.client.renderers.tiles.BookPileBlockTileRenderer.renderBook(BookPileBlockTileRenderer.java:133) Moonlight Library (moonlight), Version: 1.20-2.9.10 Issue tracker URL: [https://github.com/MehVahdJukaaMoonlight/issues](https://github.com/MehVahdJukaaMoonlight/issues) at TRANSFORMEmoonlight@1.20-2.9.10/net.mehvahdjukaar.moonlight.api.platform.forge.ClientHelperImpl.getModel(ClientHelperImpl.java:220) Lazurite (lazurite), Version: 1.0.2+mc1.20.1 Issue tracker URL: [https://github.com/Su5eD/Lazurite/issues](https://github.com/Su5eD/Lazurite/issues) Mixin class: link.infra.indium.mixin.sodium.MixinChunkBuilderMeshingTask Target: me.jellysquid.mods.sodium.client.render.chunk.compile.tasks.ChunkBuilderMeshingTask at TRANSFORMExenon@0.3.11+mc1.20.1/me.jellysquid.mods.sodium.client.render.chunk.compile.tasks.ChunkBuilderMeshingTask.redirect$fde000$lazurite$onRenderBlock(ChunkBuilderMeshingTask.java:2046) Xenon (xenon), Version: 0.3.11+mc1.20.1 at TRANSFORMExenon@0.3.11+mc1.20.1/me.jellysquid.mods.sodium.client.render.chunk.compile.pipeline.BlockRenderer.getGeometry(BlockRenderer.java:167) 
Stacktrace:
at org.embeddedt.modernfix.dynamicresources.DynamicBakedModelProvider.isVanillaTopLevelModel(DynamicBakedModelProvider.java:138) \~\[modernfix-forge-5.13.0+mc1.20.1.jar%23619!/:5.13.0+mc1.20.1\] {re:mixin,re:classloading} 
-- Block being rendered --
Details:
Block: Block{supplementaries:book\_pile}\[books=1,waterlogged=false\] Block location: World: (-1162,131,-955), Section: (at 6,3,5 in -73,8,-60; chunk contains blocks -1168,-64,-960 to -1153,319,-945), Region: (-3,-2; contains chunks -96,-64 to -65,-33, blocks -1536,-64,-1024 to -1025,319,-513) Chunk section: RenderSection at chunk (-73, 8, -60) from (-1168, 128, -960) to (-1153, 143, -945) Render context volume: BoundingBox{minX=-1170, minY=126, minZ=-962, maxX=-1151, maxY=145, maxZ=-943} 
Stacktrace:
at me.jellysquid.mods.sodium.client.render.chunk.compile.tasks.ChunkBuilderMeshingTask.execute(ChunkBuilderMeshingTask.java:137) \~\[xenon-0.3.11+mc1.20.1.jar%23710!/:?\] {re:mixin,re:computing\_frames,re:classloading,pl:mixin:APP:mixins.oculus.compat.sodium.json:block\_id.MixinChunkRenderRebuildTask from mod oculus,pl:mixin:APP:mixins.oculus.compat.sodium.json:shader\_overrides.MixinChunkBuilderMeshingTask from mod oculus,pl:mixin:APP:flywheel.sodium.mixins.json:ChunkBuilderMeshingTaskMixin from mod flywheel,pl:mixin:APP:indium.mixins.json:sodium.MixinChunkBuilderMeshingTask from mod lazurite,pl:mixin:A} at me.jellysquid.mods.sodium.client.render.chunk.compile.tasks.ChunkBuilderMeshingTask.execute(ChunkBuilderMeshingTask.java:50) \~\[xenon-0.3.11+mc1.20.1.jar%23710!/:?\] {re:mixin,re:computing\_frames,re:classloading,pl:mixin:APP:mixins.oculus.compat.sodium.json:block\_id.MixinChunkRenderRebuildTask from mod oculus,pl:mixin:APP:mixins.oculus.compat.sodium.json:shader\_overrides.MixinChunkBuilderMeshingTask from mod oculus,pl:mixin:APP:flywheel.sodium.mixins.json:ChunkBuilderMeshingTaskMixin from mod flywheel,pl:mixin:APP:indium.mixins.json:sodium.MixinChunkBuilderMeshingTask from mod lazurite,pl:mixin:A} at me.jellysquid.mods.sodium.client.render.chunk.compile.executor.ChunkJobTyped.execute(ChunkJobTyped.java:44) \~\[xenon-0.3.11+mc1.20.1.jar%23710!/:?\] {re:computing\_frames,re:classloading} at me.jellysquid.mods.sodium.client.render.chunk.compile.executor.ChunkBuilder$WorkerRunnable.run(ChunkBuilder.java:207) \~\[xenon-0.3.11+mc1.20.1.jar%23710!/:?\] {re:classloading} at java.lang.Thread.run(Thread.java:833) \~\[?:?\] {re:mixin} 
-- Affected level --
Details:
All players: 1 total; \[LocalPlayer\['LittleStinky04'/1128, l='ClientLevel', x=-1173.35, y=133.00, z=-946.85\]\] Chunk stats: 453, 453 Level dimension: minecraft:overworld Level spawn location: World: (-7,64,-1787), Section: (at 9,0,5 in -1,4,-112; chunk contains blocks -16,-64,-1792 to -1,319,-1777), Region: (-1,-4; contains chunks -32,-128 to -1,-97, blocks -512,-64,-2048 to -1,319,-1537) Level time: 38272887 game time, 366000 day time Server brand: forge Server type: Non-integrated multiplayer server 
Stacktrace:
at net.minecraft.client.multiplayer.ClientLevel.m\_6026\_(ClientLevel.java:455) \~\[client-1.20.1-20230612.114412-srg.jar%23726!/:?\] {re:mixin,pl:accesstransformer:B,xf:fml:xaerominimap:xaero\_clientworldclass,xf:fml:xaeroworldmap:xaero\_wm\_clientworldclass,pl:connector\_pre\_launch:A,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,xf:fml:xaerominimap:xaero\_clientworldclass,xf:fml:xaeroworldmap:xaero\_wm\_clientworldclass,pl:mixin:APP:xenon.mixins.json:features.render.world.ClientLevelMixin from mod xenon,pl:mixin:APP:citadel.mixins.json:client.ClientLevelMixin from mod citadel,pl:mixin:APP:supplementaries-common.mixins.json:ClientLevelMixin from mod supplementaries,pl:mixin:APP:mixins.oculus.vertexformat.json:block\_rendering.MixinClientLevel from mod oculus,pl:mixin:APP:krypton.mixins.json:client.fastchunkentityaccess.ClientWorldMixin from mod krypton,pl:mixin:APP:lithium.mixins.json:chunk.entity\_class\_groups.ClientWorldMixin from mod radium,pl:mixin:APP:flywheel.mixins.json:ClientLevelMixin from mod flywheel,pl:mixin:APP:entityculling.mixins.json:ClientWorldMixin from mod entityculling,pl:mixin:APP:lambdynlights.mixins.json:ClientWorldMixin from mod ryoamiclights,pl:mixin:APP:blue\_skies.mixins.json:ClientLevelMixin from mod blue\_skies,pl:mixin:APP:bclib.mixins.client.json:ClientLevelMixin from mod bclib,pl:mixin:APP:architectury.mixins.json:MixinClientLevel from mod architectury,pl:mixin:APP:fabric-lifecycle-events-v1.client.mixins.json:ClientWorldMixin from mod fabric\_lifecycle\_events\_v1,pl:mixin:APP:farsight.mixins.json:ClientWorldMixin from mod farsight\_view,pl:mixin:APP:alexscaves.mixins.json:client.ClientLevelMixin from mod alexscaves,pl:mixin:APP:xenon.mixins.json:core.world.biome.ClientWorldMixin from mod xenon,pl:mixin:APP:xenon.mixins.json:core.world.map.ClientWorldMixin from mod xenon,pl:mixin:APP:forge-badoptimizations.mixins.json:tick.MixinClientWorldCloudColor from mod (unknown),pl:mixin:APP:forge-badoptimizations.mixins.json:tick.MixinClientWorldSkyColor from mod (unknown),pl:mixin:A,pl:connector\_pre\_launch:A,pl:runtimedistcleaner:A} at net.minecraft.client.Minecraft.m\_91354\_(Minecraft.java:2319) \~\[client-1.20.1-20230612.114412-srg.jar%23726!/:?\] {re:mixin,pl:accesstransformer:B,xf:fml:xaeroworldmap:xaero\_wm\_minecraft\_runtick,xf:fml:xaeroworldmap:xaero\_wm\_minecraft\_runtick\_render\_call,xf:fml:xaerominimap:xaero\_minecraftclient,xf:fml:xaeroworldmap:xaero\_wm\_minecraftclient,pl:connector\_pre\_launch:A,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,xf:fml:xaeroworldmap:xaero\_wm\_minecraft\_runtick,xf:fml:xaeroworldmap:xaero\_wm\_minecraft\_runtick\_render\_call,xf:fml:xaerominimap:xaero\_minecraftclient,xf:fml:xaeroworldmap:xaero\_wm\_minecraftclient,pl:mixin:A,pl:connector\_pre\_launch:A,pl:runtimedistcleaner:A} at net.minecraft.client.Minecraft.m\_91374\_(Minecraft.java:735) \~\[client-1.20.1-20230612.114412-srg.jar%23726!/:?\] {re:mixin,pl:accesstransformer:B,xf:fml:xaeroworldmap:xaero\_wm\_minecraft\_runtick,xf:fml:xaeroworldmap:xaero\_wm\_minecraft\_runtick\_render\_call,xf:fml:xaerominimap:xaero\_minecraftclient,xf:fml:xaeroworldmap:xaero\_wm\_minecraftclient,pl:connector\_pre\_launch:A,pl:runtimedistcleaner:A,re:classloading,pl:accesstransformer:B,xf:fml:xaeroworldmap:xaero\_wm\_minecraft\_runtick,xf:fml:xaeroworldmap:xaero\_wm\_minecraft\_runtick\_render\_call,xf:fml:xaerominimap:xaero\_minecraftclient,xf:fml:xaeroworldmap:xaero\_wm\_minecraftclient,pl:mixin:A,pl:connector\_pre\_launch:A,pl:runtimedistcleaner:A} at net.minecraft.client.main.Main.main(Main.java:218) \~\[forge-47.2.17.jar:?\] {re:mixin,pl:connector\_pre\_launch:A,pl:runtimedistcleaner:A,re:classloading,pl:mixin:APP:flywheel.mixins.json:ClientMainMixin from mod flywheel,pl:mixin:A,pl:connector\_pre\_launch:A,pl:runtimedistcleaner:A} at jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method) \~\[?:?\] {} at jdk.internal.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:77) \~\[?:?\] {} at jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) \~\[?:?\] {} at java.lang.reflect.Method.invoke(Method.java:568) \~\[?:?\] {re:mixin} at net.minecraftforge.fml.loading.targets.CommonLaunchHandler.runTarget(CommonLaunchHandler.java:111) \~\[fmlloader-1.20.1-47.2.17.jar:?\] {} at net.minecraftforge.fml.loading.targets.CommonLaunchHandler.clientService(CommonLaunchHandler.java:99) \~\[fmlloader-1.20.1-47.2.17.jar:?\] {} at net.minecraftforge.fml.loading.targets.CommonClientLaunchHandler.lambda$makeService$0(CommonClientLaunchHandler.java:25) \~\[fmlloader-1.20.1-47.2.17.jar:?\] {} at cpw.mods.modlauncher.LaunchServiceHandlerDecorator.launch(LaunchServiceHandlerDecorator.java:30) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:53) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.modlauncher.LaunchServiceHandler.launch(LaunchServiceHandler.java:71) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.modlauncher.Launcher.run(Launcher.java:108) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.modlauncher.Launcher.main(Launcher.java:78) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.modlauncher.BootstrapLaunchConsumer.accept(BootstrapLaunchConsumer.java:26) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.modlauncher.BootstrapLaunchConsumer.accept(BootstrapLaunchConsumer.java:23) \~\[modlauncher-10.0.9.jar:?\] {} at cpw.mods.bootstraplauncher.BootstrapLauncher.main(BootstrapLauncher.java:141) \~\[bootstraplauncher-1.1.2.jar:?\] {} 
-- Last reload --
Details:
Reload number: 1 Reload reason: initial Finished: Yes Packs: vanilla, mod\_resources, file/Stay\_True\_1.20.zip, file/MandalasGUI+Modded\_Dakmode\_v4.6.zip, file/Mandalas\_Legacy\_Gui\_Background.zip, overrides\_pack, file/Created Simple Storage 1.3.zip, file/Aether Regenerated v1.1.2.zip, file/waystones\_1.20.zip, file/Icon Xaero's 1.13.zip, file/Better\_Modded\_GUI.zip, file/NoBushyLeaves.zip, fabric, Moonlight Mods Dynamic Assets, builtin/DAGoldenSwetBallFixClient, diagonalblocks:default\_block\_models 
-- System Details --
Details:
Minecraft Version: 1.20.1 Minecraft Version ID: 1.20.1 Operating System: Windows 10 (amd64) version 10.0 Java Version: 17.0.8, Microsoft Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Microsoft Memory: 1171134000 bytes (1116 MiB) / 5049942016 bytes (4816 MiB) up to 7046430720 bytes (6720 MiB) CPUs: 4 Processor Vendor: GenuineIntel Processor Name: Intel(R) Core(TM) i5-4460 CPU @ 3.20GHz Identifier: Intel64 Family 6 Model 60 Stepping 3 Microarchitecture: Haswell (Client) Frequency (GHz): 3.19 Number of physical packages: 1 Number of physical CPUs: 4 Number of logical CPUs: 4 Graphics card #0 name: Intel(R) HD Graphics 4600 Graphics card #0 vendor: Intel Corporation (0x8086) Graphics card #0 VRAM (MB): 1024.00 Graphics card #0 deviceId: 0x0412 Graphics card #0 versionInfo: DriverVersion=20.19.15.4531 Graphics card #1 name: NVIDIA GeForce GTX 1060 3GB Graphics card #1 vendor: NVIDIA (0x10de) Graphics card #1 VRAM (MB): 3072.00 Graphics card #1 deviceId: 0x1c02 Graphics card #1 versionInfo: DriverVersion=31.0.15.4665 Memory slot #0 capacity (MB): 8192.00 Memory slot #0 clockSpeed (GHz): 1.60 Memory slot #0 type: DDR3 Memory slot #1 capacity (MB): 8192.00 Memory slot #1 clockSpeed (GHz): 1.60 Memory slot #1 type: DDR3 Virtual memory max (MB): 27052.93 Virtual memory used (MB): 21447.64 Swap memory total (MB): 10752.00 Swap memory used (MB): 732.73 JVM Flags: 4 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance\_javaw.exe\_minecraft.exe.heapdump -Xss1M -Xmx6720m -Xms256m Loaded Shaderpack: (off) Launched Version: forge-47.2.17 Backend library: LWJGL version 3.3.1 build 7 Backend API: NVIDIA GeForce GTX 1060 3GB/PCIe/SSE2 GL version 4.6.0 NVIDIA 546.65, NVIDIA Corporation Window size: 1360x768 GL Caps: Using framebuffer using OpenGL 3.2 GL debug messages: Using VBOs: Yes Is Modded: Definitely; Client brand changed to 'forge' Type: Client (map\_client.txt) Graphics mode: fancy Resource Packs: vanilla, mod\_resources, file/Stay\_True\_1.20.zip, file/MandalasGUI+Modded\_Dakmode\_v4.6.zip, file/Mandalas\_Legacy\_Gui\_Background.zip, builtin/overrides\_pack, file/Created Simple Storage 1.3.zip, file/Aether Regenerated v1.1.2.zip, file/waystones\_1.20.zip, file/Icon Xaero's 1.13.zip, file/Better\_Modded\_GUI.zip, file/NoBushyLeaves.zip, fabric, Moonlight Mods Dynamic Assets, builtin/DAGoldenSwetBallFixClient (incompatible) Current Language: en\_us CPU: 4x Intel(R) Core(TM) i5-4460 CPU @ 3.20GHz Sinytra Connector: 1.0.0-beta.36+1.20.1 SINYTRA CONNECTOR IS PRESENT! Please verify issues are not caused by Connector before reporting them to mod authors. If you're unsure, file a report on Connector's issue tracker. Connector's issue tracker can be found at https://github.com/Sinytra/Connectoissues. Installed Fabric mods: ================================================== ============================== ============================== ==================== Eldritch\_End-FORGE-MC1.20.1-0.2.31\_mapped\_srg\_1.20 Eldritch End eldritch\_end 0.2.31 better-end-4.0.11\_mapped\_srg\_1.20.1.jar Better End betterend 4.0.11 bclib-3.0.14$wunderlib-1.1.5\_mapped\_srg\_1.20.1.jar WunderLib wunderlib 1.1.5 bclib-3.0.14\_mapped\_srg\_1.20.1.jar BCLib bclib 3.0.14 inventorymanagement-1.3.1+1.20\_mapped\_srg\_1.20.1.j Inventory Management inventorymanagement 1.3.1 spawnersplus-2.0.1-1.20.1\_mapped\_srg\_1.20.1.jar Spawners+ spawners\_plus 2.0.1-1.20.1 ModLauncher: 10.0.9+10.0.9+main.dcd20f30 ModLauncher launch target: forgeclient ModLauncher naming: srg ModLauncher services: mixin-0.8.5.jar mixin PLUGINSERVICE eventbus-6.0.5.jar eventbus PLUGINSERVICE fmlloader-1.20.1-47.2.17.jar slf4jfixer PLUGINSERVICE fmlloader-1.20.1-47.2.17.jar object\_holder\_definalize PLUGINSERVICE fmlloader-1.20.1-47.2.17.jar runtime\_enum\_extender PLUGINSERVICE fmlloader-1.20.1-47.2.17.jar capability\_token\_subclass PLUGINSERVICE accesstransformers-8.0.4.jar accesstransformer PLUGINSERVICE fmlloader-1.20.1-47.2.17.jar runtimedistcleaner PLUGINSERVICE modlauncher-10.0.9.jar mixin TRANSFORMATIONSERVICE modlauncher-10.0.9.jar redirector TRANSFORMATIONSERVICE modlauncher-10.0.9.jar fml TRANSFORMATIONSERVICE modlauncher-10.0.9.jar mixin-transmogrifier TRANSFORMATIONSERVICE modlauncher-10.0.9.jar connector\_loader TRANSFORMATIONSERVICE FML Language Providers: minecraft@1.0 Configured Defaults@8.0.1 javafml@null kotlinforforge@4.10.0 lowcodefml@null 
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