Maltese cross embroidery design

Cross Stitch

2010.04.28 02:48 transcendhate Cross Stitch

Cross Stitch - a home for stitchers, finished objects (FOs), works-in-progress (WIPs), patterns, and more!
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2021.02.24 08:25 GrandmaBeWildin StitchersOfReddit

Stitchers Of Reddit: An inclusive sub where all stitchers are welcome to share their stitch craft & find community amongst the good stitchy Folx of Reddit. Cross Stitch, Embroidery, Fiber Art, Hand Embroidery, Pattern Design, Crewel, X Stitch, Needle Felting, Tatting, Plastic Canvas Stitchers, Amigurumi We Welcome All Stitchers From All Over Social Media StitchersOfInstagram, StitchersOfFacebook, StitchersOfTwitter, DiscordStitchers, GothStitchers, StitchersOfTwitch,
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2015.04.22 02:13 Creative Room

A positive place to post about your creativity. Share your progress, ask for advice, suggestions, and feedback. Just express yourself! This is a place to be proud about what you're working on and the things you have created.
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2024.05.18 22:33 JulianSkies Blackriver Cases - Season 10 “Days of Fury” - Episode 2 “Visiting Omen”

[ [FIRST] [NEXT>]

Season 10 “Days of Fury” - Episode 2 “Visiting Omen”

He had hoped for a boring day. Boring days are good at work, and Santos was already expecting to not have many of them for a while.
The first couple of days were boring, as usual- Blackriver is a small town, and the worst that had happened was Nila and Kessa making a few wellness checks after worried calls from neighbors. A couple of people in denial, a few ashamed at their own violent outbursts and a stern warning to Tamm about painting others’ properties without asking first.
This morning, however, began with an all-hands meeting. There were no meeting rooms in the office, so they made do in the general workspace room, they all stood there at the center while Keya looked them over.
“We have received a report from a neighboring city about a convoy of protestors making its way to Blackriver” she describes without tone. At this point nobody bothers interrupting.
“This convoy is comprised of approximately four hundred and seventy eight individuals of multiple species, primarily human and venlil but with operationally relevant representations of the entire spectrum of size and mobility types” her paws are behind her back, her ears focused directly ahead, her eyes centered to keep the entire team on the core of her focus “They have crossed multiple cities already, generally engaging in verbal sparring with any figure of authority, parading signs and banners denouncing all manners of authorities as well as occasionally engaging in physical altercations with officers.”
“They are also known to engage in vandalism. Though primarily aimed at exterminator and police precincts as well as public offices, they have already caused considerable collateral to others they have identified as ‘collaborators’” there’s a single heartbeat of waiting for breath before she continues “They have, however, not shown to be an incredibly organized group or one with a clear goal and objective. The convoy appears to contain only extremely emotionally charged people with no clear overarching goal.”
“We are incapable of dealing with the situation should they turn aggressive, as such we will be simply maintaining watch and relocating the populace should they become a problem.” Then, she picks up her holopad and passes it to Lunek beside her “They can only follow one path with the entire convoy, the central street, therefore I have divided it into four sectors. One of each will be assigned to a sector.”
First her ears turn to the first target “Lunek, sector one at the entrance. As the most approachable member of the precinct your task is to give an initial image of harmlessness. Do not engage first, do not take initiative against them. Ensure the members of the herd in the area are warned of their approach. If they become aggressive, retreat and focus on the escape of the herd.”
She tilts her head a little bit, turning her ears the other way “Marik, sector two. Mostly the commercial area, your task is ostensive protection to lower the chances of them initiating aggression. Whereas protection of the herd is first priority your second priority is ensuring Tenve’s Hardware Store as well as Sunbreeze Meals and Watchful Café remain capable of providing anyone whose residences become damaged.” suddenly, she turns her head entirely to face Marik “Ostensive protection means dissuasion, ensure that they know they are not under threat and as long as those specific areas are not engaged, do not provoke”
Next in her line of fire is Santos “As our human officer you will be in sector three, nearby the precinct. They are liable to become most agitated in this area and your presence may serve to calm them. You are not to engage, if deemed necessary the precinct’s materials are considered expendable, do not attempt to stop them”
“Sector four, the exit of town, will be with me to ensure that they have fully left Blackriver and will not attempt to turn back” then she tilts her ears again “Aren, you will gear up with a CCG and remain out of view range, your task will be quick emergency response should the need arise.” she then points her tail at the last three officers “Vess, your task will be to inform the herd and ensure a clear path for the convoy while Nila and Kessa will gather all of our medical supplies and set a staging area out of the convoy’s range. Organize ambulance assistance from Striped Hill and Everrain”
Then, she turns her ears around to focus each one in turn “As any attempt at aggression will end only in negative consequences, and in order to reduce the apparent levels of threat you will be unarmed. The estimated time of arrival is a third of a claw, ready yourselves and be at your post in time. Dismissed.”
“Not sure if I like or I don’t that we had the cold bastard right now” Aren says, as soon as Keya had left the room “Maybe we should move in closer when the convoy gets to sector four?”
“Probably a good idea to be nearby” Santos adds with a sigh “They might take umbrage with her demeanor, hopefully they won’t be set off too hard.”
And with silent signs of agreement all of the officers of Blackriver depart for preparations. The first ones to leave the precinct are the ones in charge of support, the two girls set off early to find someone willing to permit usage of their lawn as a possible impromptu field hospital and a little while later Aren leaves with a heavy CCG.
Slowly, the clock ticks to the appointed claw… And soon enough, Lunek can see in the distance the incoming omen of people. At first a distant line in the horizon, slowly the dark mark on the road coalesces into distinct shapes, the shapes of hundreds of vehicles slowly rolling down the road.
When the first few get close to the initial buildings of the main street, the entire convoy slows down. Their process of preparation is seemingly laborious, each vehicle houses multiple people at a time, smaller cars full to the brim, flatbeds with more people on their cargo space than can safely be contained, even buses conscripted for the effort. They carry with them signs, flags, a multitude of symbols as they dismount their vehicles and start spreading out to fill the street.
They seem to naturally form two distinct yet highly mixed groups, at its most distinctive is the pack of humans who keep a good distance from each other. But they are not alone in this group as takkan, mazic, yotul, zurulian and even drilvar form this central group. But flowing around them, not avoiding their presence but never infringing in their space is the grey mass of venlil, packed tight together, and mixed in there adding color to the monochromatic flux are krakotl, tilfish, sulean, iftali, sivkit and even a seemingly very confused duerten.
And at the very core of the moving group are their vehicles, which gently start rolling forward again as the group starts moving. Lunek simply waits, silently, by the side of the road, his ears attentively swiveling from one side to the other, expression having given way to function. Before the first of the convoy even arrives close he turns to the side, making a pointing sign with his tail. A woman who had been watching from her yard flicks her right ear and runs back inside.
He continues to wait, scanning around at all times for the presence of… Anything. The street is empty of locals when the first visitors start to alight. The convoy is loud, their symbols carry a loudness of colors and their vehicles make as much noise as they can to draw attention, but those who walk seem content in allowing their tools to speak for them, for now. Lunek tries to make sense of the banners and signs, but the messages are disparate as the group- Some speak of injustices against their people, some speak of anger at invaders, some speak of betrayal.
“Fuck off, fireman!” comes the harsh bark of a human, causing Lunek to flinch. But flinch is all he does, he simply starts walking alongside the moving convoy.
The exterminator’s attention is drawn to the details of the few people he can distinguish amongst the mass. Something tickles at his pattern-recognition but he cannot quite ascertain what for a while, until a lightly limping mazic makes her way to the edge of the mass “Want to finish the job?!” she trumpets, her form towering over his.
“I’m just observing, ma’am.” Though the tremor of his voice is noticeable, he remains stoic. But her proximity makes him notice something about her body, marks in her wrists, neck and feet. Though mazic have powerful wrists and knuckles upon which they support the front half of their weight, her left wrist seems completely incapable of it, giving her a limp particular to a three-point walk. “To make sure there’s no impediment on your path” he notices the leathery skin around her left wrist is deeply blackened.
“Oh, ‘no impediment’ is that it? So everyone that lives here is an impediment?!” her voice booms.
“Ma’am” still, he does not yield nor does he break his pace following the convoy “We have not done anything other than inform our people of your presence…” for a half second all he hears is the sound of his own heart “We can’t do anything else.”
Those words, then, sealed his fate. The first shout to echo in his direction was a yotul howling “Yeah you’re useless!” and soon the avalanche came in multiple voices and languages “Can’t do shit!” “You’re just here to hurt people!” “Useless crap!” “Idiot!” and many more.
With every step and twitch the very average exterminator puts all of his focus on just being there. He lets himself cower a little bit, against the barrage it is difficult not to, but he continues to accompany. A few curious coats step out from their houses to watch, but the front of the convoy seems far too focused on the sole exterminator in view to bother anyone else.
A few steps ahead, an older venlil with a cane has moved the closest to the convoy as any watcher has up to now. Seeing her proximity to the increasingly rowdy crowd causes Lunek to speed up, quickly approaching her “Leva-”
But his words are stalled when she puts a paw on his shoulder, she gently puts her head against his for just a second “You’re doing good pup, keep at it” she mutters to him before breaking contact and turning around to walk back inside. He can spy her grandchildren looking on through the door. Lunek looks back at the still-shouting moving convoy, takes a deep breath, and continues to accompany them forward. A small pawful of them, however, seem to have fallen silent.
Once having reached the limit of his assigned zone, however, Lunek stops. He watches the convoy move forward, past the houses, now noisier than before. The initial hollering at him had turned into disjointed screams at some indistinct foe- Though the herd had been noticed of a foe, it was yet unaware of who, or what, said foe was. So for now it howled at the ineptitude of… Someone. And as the last of the convoy passes beyond the imaginary line of his duty, Lunek lets out a deep sigh and allows himself to sit down on the ground.
He stays there for a moment, without thought, simply letting the tension, confusion and fear permeate his body until a gentle paw touches his arm. He doesn’t need to look to identify it, he lets his lover use her strength to prop him up, raising him to his feet “Keina you shouldn’t-”
“Neighbor’s looking over Tiss” his wife wraps her arms and tail around him “I’m not leaving you alone.” she stays like that for a second, before breaking off “Do you need to go after them?”
“No”
Marik stalks through the sidewalk, moving with energy. His speed outpaces the movement of the convoy, his paws twitch to grasp at something that isn’t there and a deep and intense motion makes his short fur stand on end. He had let the convoy’s head move in front of him, simply standing still as he assessed as many as he could in the mass, and now he had begun to move towards the front again.
As he stalked forward he focused his sight on every member of the convoy that seemed of interest. A human whose clothes seemed suspiciously loose, a venlil whose movements were far too stiff, a gojid who kept his claws behind his back. He stared at each like they were his quarry, analyzing every piece of movement they made for threats, and yet aside from the challenge in the human’s gaze he saw no danger arise.
Tenve had closed his shop, so as the convoy moved forward Marik simply continued to follow along, scanning the crowd for threats. But the next point of interest arrives, and he rushes ahead placing himself in front of the only restaurant of the town. Sunbreeze Meals wasn’t a very common sort of restaurant, Blackriver did not have enough visitors for a normal restaurant to be profitable and was small enough most people had their meals at home, it most often served takeout for those farmers who’d spend so long in the field they would return home without the energy to feed themselves.
Sparing a look inside at the only five tables, Marik couldn’t keep a small thought away from his mind. How most who got their meals from Sunbreeze these days did so because they enjoyed the cooking rather than their need of work, ever since the sunspeck population has been brought under control and the maintenance of the fields had become much smaller. He feels the presence long before he can recognize what led him to feel it and turns to stare at a group of six that approach the entrance: Two humans, a tilfish, two gojids and a takkan had broken off from the convoy and approached the restaurant.
He traces his color band over each in turn, and they all bristle at his stare. One of the humans hesitates before continuing to walk inside, and Marik simply remains by the door with his arms crossed, left ear twisted as far back as he could to listen to the inside.
“What have you got here?”
“W-we mostly ha-have ready ma-made meals to go or- or- Or you can look over the menu”
“There’s no need to stutter, y’know”
“So-sorry-”
“Really, after everything y’all are still with this predator crap?”
The chimes on the door echo for the second time in sequence as Marik makes his way inside. The tilfish had started to lean over the counter while the other five had arrayed themselves behind her. They all turn their attention to him as he enters, including the venlil manning the counter. Marik keeps his gaze directly on the tilfish for a few uncomfortable seconds, before looking at the man behind the counter and making a simple sign with his tail, a short vertical bob with the tip and a slow horizontal swipe. It’s meaning simple: >Safe<.
After a few seconds someone else appears from the kitchen. The tall venlil carries a large stack of plastic boxes in his arms, all of them seemingly designed to attach to themselves so as to be carried with ease. He puts them down with a resounding crash on the counter, and opens up his voice with ice “Farmer’s Pots, good meal when you’re working and can’t go home.” With each word the owner of the restaurant and main cook comes closer and closer to the tilfish, until the last “Ten credits each.”
Nobody moves for a couple of seconds, and then one of the humans steps closer and brings a holopad over to the credit reader. There’s a noise indicating payment, and then the owner raises his head and tilts it to focus his favored eye and both of his ears at the man who paid “Now,” he shifts register in his voice and the language he speaks in “fuck off” he finishes.
With no small amount of surprise the group of six retrieve the stack of packaged meals, carefully walking out and back into the convoy. Marik stays behind for a moment “Didn’t know you spoke human”
“Pup’s enamored with their languages. Of course, first greek words he learns is swearing.”
Outside, Marik stalks further ahead to the next point of interest. He moves faster than the convoy, and has time to move in front of it. For a few meters the street is still clear as he arrives to find a group of people standing in front of the Watchful. Standing there were all of its employees, and even all of its regulars, twenty people total standing there as if they were having the most normal day. If not for their raised ears tracking every noise coming from down the street and their swaying tails swinging about like angry beasts.
One of them simply points his tail at the other side of the street as Marik comes closer, and the hunter doesn’t need a second command to understand the meaning. They have this, he has a less practical but just as important duty. He crosses the street quickly before the convoy starts coming closer, and heads towards the park.
As the regulars of the Watchful had feared, it took little time until a large group had broken off from the convoy. With the town on alert about the convoy they had found themselves bereft of prey and now this group had set out to find some, anyone who might be willing, or not, to listen to their grievances. And what is clearly a place designed for people to congregate looked most appetizing.
Marik shadowed the group as they moved through the park, but they were accompanied by nothing but silence. It wasn’t until they ran into the centerpiece of the park that he took initiative, stepping ahead of the group and simply… Standing there a distance away from the tree of many scions, between it and the group.
“What’s so important over there, fireman?” it was a venlil who asked, but his usage of an english word was not lost on Marik.
“A place you will respect” the exterminator has his arms crossed, the one good portion of his gaze set on the man who asked “This is a grave.”
Though the group that now prowled was large, those who heard were taken aback. One such, however, approaches closer. He was a venlil whose fur shifted between a soft, brownish color and a dirty white “A tradition of the tenets right? One of those family trees?” The man would have been distinctive in any other group due to his missing patches of fur around neck, wrists, even portions around his head. But such signs of long term damage were common in the convoy.
Interest. They had shown true interest, or at least one of them had. “No, but similar… The forgotten tree is a grave for the forgotten.” He felt like these people, at least the ones before him, could probably understand the meaning of this place “It is of no tradition. Someone, a long time ago, wanted to honor someone who was gone but whose name was not meant to be remembered. Someone who had disappeared in the system… So they borrowed on another’s tradition, and added a scion to this tree, with something in their memory. Others have done so similarly, until it became… A grave for the forgotten”
“Didn’t think you’d be worried about this kind of place” it’s a human that speaks up this time
“Our duty is to protect this town, what you think-” but Marik’s words are interrupted by that same venlil who had asked before. His demeanor suddenly shifts, his ears perk up and his entire body shifts forward for a moment. He hesitates, for a second everyone’s focus is on him, and then he runs towards the tree.
Marik follows behind, stopping just by the man’s side as he finds himself at the base of the tree. The man makes a direct line to somewhere, something he had found from the distance, as if it had called him. He finds a thick and heavy branch that had been bent down by the weight of its scions and memories, near its base and speaking of a memory left behind long ago is a braid of fur made of three colors, a dirty white, a soft brown and a dark grey, bound by the braids are two beads.
The man raises up a paw, but does not touch it. As if cradling it, he recites the words engraved in one of the beads “I will cross every star to return home” others have come closer to listen to the man’s hoarse voice “There will always be a home for you” he reads of the second one. The names on the beads have been scratched out. The man falls on his knees “S-she kept her promise and… I couldn’t keep mine…”
Marik steps back as he watches two others come closer to comfort the man. He looks as a few others approach with more caution, looking up at the tree with a bit more reverence than they had before. Then, he turns around and starts heading back towards the main street.
Gazing out as the convoy gains a new flux, some leave it as it passes to move towards the park while others leave the park to rejoin the convoy, Marik simply stays there at the side of the street looking as stern as he could. Though the noise of the convoy remains great, here in this portion it seems to die down a little. A thought crosses his mind as he turns an ear as far back as he can, a thought he can’t help but voice “I wonder how many are looking at their own graves…”
As the convoy progresses, Santos simply stands by the front of the precinct, hands in his pockets. He watches the convoy arrive, heart beating fast, constrained hands the only reason he hasn't started shaking quite yet. He starts tapping his right foot as he watches the first few people cross by without noticing what this place is yet, everyone knows where the precinct is, so aside from the words printed on the sign by the entrance there is no other marker of what this building’s purpose might be.
Of course, it is impossible for nobody to notice. The entire convoy seems to stop as soon as a zurulian riding on the shoulders of a human points a claw at the building and says something. A large group breaks away at the command, all of them holding disparate signs and messages. They turn on the building with enough roars that whatever they are attempting to transmit is lost on him.
Santos is thankful his hearing isn’t nearly as good as his coworkers’, as the cacophony is already overwhelming him. He changes stances slightly, taking his hands out of his pockets and crossing his arms. This prompts a small group to turn their looks at him, the focus easily identifiable with the humans in their midst, focus which made the hair in the back of Santos’ neck stand on end. Living in this place had refined his sense of danger, but he didn’t need that to realize what could happen.
It was a group of five that approached, four humans and a venlil. “Didn’t think they’d be letting humans live out here in the boonies” said one of his kin.
Santos just shrugs “Got hired to work here. Honestly, rural folk get a needlessly bad reputation, most of the time they just don’t care as long as you’re not bothering them”
“Really? In my-”
Santos interrupts the man “Cut it out” there are many ways in which humans make themselves obvious, many of which are their eyes. Santos did understand the fear of them and why it was primal, it was not the fear of the eyes but the fear of attention, it was knowing you were under the scrutiny and judgment of another that set off that emotion. It was rarely the eyes that showed this attention for most species, but for humans it was, and the man’s clear gaze on his badge made the entire situation clear to him “Stop beating around the bush and say it already.”
Someone else is who speaks. The tall woman starts not with words, however, but by spitting on Santos’ uniform “You fucking traitor” her voice is both fierce and cold at the same time. A very emotional coldness.
“There we go” he sighs “Just… Move on. We’re not getting anything out of this conversation”
“Why?” It was the venlil in the group that started this time “These people hate you, they hate you for what you are! Why do you work for them?!”
Santos rubs his eyes and sighs “Because someone has to. Change only happens when you make it happen, simple as that”
“Change?!” another one of the humans howls “Do you think those people can change?! You know the truth, those fuckers have never done anything good!”
“You know, if you had read your history books…” Santos stares at the one who had just had their outburst “You’d remember that we once thought the very same about the police” there’s the sound of glass breaking, but he doesn’t reaction “And a lot of us still do”
The human staring him down shifts their gaze slightly at the broken window of the precinct, then back at Santos “A broken window is easy to fix” he shrugs “As I was saying. Same shit.” he crosses his arms again “There’s a role those people play, a role that needs to be played because it’s important. Different name, different problems, still the same shit. Gotta fix this, I’m doing my part” he then stares at the venlil in the group “You do yours. Simple as that.”
“Role?!” the venlil of the group steps closer “What role could they possibly have?! They only exist to hurt people!”
Santos steps back, and raises his eyes a little bit. Of course, the classics had shown themselves in this instance. With as many humans as there are in the crowd there were now quite a few objects in the air, most clearly aimed at the precinct behind him. Though given the failed arc of some of them it was clearly not just the humans indulging in such a tried and true method.
“I used to be a wildlife preserve ranger” Santos then focuses his gaze on the aggravated venlil “This is a frontier town, if you walk in the brushes with shorts you’ll walk out with your ankles numb. The athai out there are rather harmless, but they keep the sunspecks under control.” He takes another step back “Since coming here I’ve been pest control, had to catch an exotic animal set loose, investigated a murder, helped stop a child from taking her own life, stopped large scale fights, helped a dozen people avoid being arrested for self defense and helped break a fucking siege
Santos cracks his knuckles “There’s roles. Jobs that need done and there is one fucking organization doing it all. That is a problem.” Then, he sighs and takes a few more steps to the side, offering indifference from this point on “There’s nothing I can say that would make you calm down.” he says one final time “Just make sure not to injure yourselves in the process, alright?” His words seemed to be enough to make the small group cease trying to interact, as the convoy had begun moving again. Though the one human who had called him a traitor gets one final parting shot at the precinct “Where the hell did you get an egg in this planet…” Santos says with a raised eyebrow as the projectile impacts the front door.
Keya stands by a large sign, the same one that welcomes you into Blackriver on one side and sees you out at the other, the official limit of the town. Her arms behind her back, her attention directly towards the front of the convoy as they march. Something gains the whole of her attention, the car in the front. Someone draws her focus, a human with a megaphone on top of the car. The man shouts words of encouragement at the people behind him with the megaphone before turning to his holopad, then he bends over downwards to discuss something with the driver.
She simply remains there, waiting for the convoy to pass. But instead of moving on out of the city, here the convoy stops completely. Keya observes as the further end of the convoy starts to slowly compact upon itself, and her ears pick up something “Alright everyone, start getting ready, next town over is more than a claw away, make sure you’ve left nothing behind” the words were not meant for her, nor for anyone too far. They come from the same man she had seen standing on top of the car, but he had now climbed down and was talking with a group of multiple species.
It is clear they have some degree of leadership, though the convoy does not stop cleanly nor does it begin to organize with alacrity they do respond to the group’s organization. So Keya keeps her focus on them as they point, wave and talk between themselves, others and devices. But at least one of them has noticed her attention, a gangly and light-skinned human with fire-red hair, the man that was atop the car. He starts walking in her direction, before turning around for one final set of commands as he walks backwards “And make sure the guys at the back got all the crap! We’re here to be heard, not to trash the city!” he says before turning back again to head towards her. A venlil with pure white fur erupts from inside the car he was riding, quickly dashing to his side as they notice where he was going.
In a few moments both have come up to her, the human looking down at her with the venlil bristles at his side “Saw anything interesting, fireman?”
“What are you doing here?”
“What? Isn’t it obvious?!” it was the venlil that roared a response “You saw all of it! You know what they’ve done to us! What they’ve done to everyone! And you still work for those brahking monsters! It’s like you’re thankful they made you a cripple!”
The human puts a hand on the venlil’s shoulder, calming her demeanor just a little bit “We’re here because honestly, we’re all too tired of being fucking ignored is what. So what the fuck are you gonna do?!”
“I have put the wrong emphasis” Keya says with her lack of tone. She can see the human shiver just a little bit “My task is to ensure the safety of this town. Your convoy is a danger. We have eight field-capable officers, we cannot ensure the safety of the residents against a group like yours. People will take actions for reasons, you have broadcast your reasons clearly. You have chosen this place for a reason which I cannot ascertain.”
She makes sure her ears are trained towards both the human and the venlil, an action which causes the venlil to cower behind her partner “We do not house government agencies. This is a farming town of little note. The local precinct is a simple precinct, we have no regulatory or command authority. The town population is approximately double that of the number of your convoy. We have no individuals of appreciable social or political reach. There is nothing in Blackriver of interest to people attempting to change government policy, nor have there been actions taken here that I can identify as being cause for retaliatory actions within the context of your message.”
“I must ensure this does not happen again and the only way of doing so is minimizing our attractivity as targets. A logical assumption of your choice of quarry would be a town with the presence of politicians, a large city with constant news coverage, cities housing important government agencies or those containing the Regional Firebases”
“So I ask again. What are you doing here?”
The two remain silent for a few seconds, before the human turns around with a mouth noise “Whatever, I don’t need to explain myself to someone that won’t listen. Come on!” he starts to stalk back towards the car, but stops once he notices his venlil companion wasn’t moving.
The snow-white venlil has their focus on Keya, who offers a simple low forward swipe of her tail, a sign to proceed. Still, the venlil seems frozen in place until the human comes back and grabs hold of their paw with a gentle touch. At which point both finally return to the convoy.
Keya remains at the side of the road, watching as the convoy readies itself again to leave. People get back inside cars, they hop on the back of trucks and load themselves into buses. She continues to watch as the convoy takes its time riding out, making their way out of the town.
Once it is finally gone, multiple footsteps sound behind her. When she turns around she meets her officers, having returned from their assigned positions “They have left. I expect your reports of what happened in each sector by the end of your shifts” she states plainly, before looking at Santos “They did not appear to have a specific reason for targeting Blackriver.” The question remains unspoken.
The human officer just shrugs “Sometimes, you don’t know what you’re doing. We’re just a little town, I doubt they even know what exactly they’re angry about.” He looks at the tail end of the convoy as it leaves “Town was probably just a place they felt safe going to.”
“D-do you think we might get more like that” Lunek says, at the back of the group.
“Who knows…” Santos sighs “But if human history applies anywhere here… This is just a sign of worse things to come”
[ [FIRST] [NEXT>]
And thus the omen passes by. Feelings, emotions of all sorts, without a plan or a reason other than just their own rage and distress.
Did any of these even know what they were doing? And how much worse can it be when they do?
submitted by JulianSkies to NatureofPredators [link] [comments]


2024.05.18 22:25 Necessary_Adagio5661 Where to get marine basic first aid in Niagara?

I live in Ontario and am starting to do the steps to get my stuff to join and these are listed 5. STCW Basic Safety - COP 6. Proficiency in Survival Craft and Rescue Boats other than Fast Rescue Boats 7. Marine Basic First-Aid - ENDORSED BY TRANSPORT CANADA 8. Vessel Personnel With Designated Security Duties - COP 9. Transport Canada Discharge Book – (contact your local TC Marine Safety and Security Service). I can’t find a place for the marine first aid, the Red Cross courses aren’t around me so it’s confusing I live in Niagara Falls Ontario.. and the discharge book I can get a transport Canada when I have my cdn number right?
submitted by Necessary_Adagio5661 to maritime [link] [comments]


2024.05.18 22:21 AbeOutlaw New fantasy course- Shenandoah Crossings 24

New fantasy course- Shenandoah Crossings 24
I would love for folks to take a look at my new Virginia inspired course.
Take a stroll through the autumn trees and hilly terrain as my course crosses not only the Shenandoah valley, but also double back on itself in spots. If the elevation changes don't give you trouble, the sloping greens may. Playing safe is playing smart on some holes, while taking dead aim will pay off on others.
Enjoy 😁
submitted by AbeOutlaw to PGA_Tour_2K [link] [comments]


2024.05.18 22:00 Prestigious_Web_7778 HIRING: Web Developer / Designer (40k basic + 5k allowance)

NOTE: This role focuses primarily on web design and front-end development.
Requirements:
I can endorse you directly to the client, increasing your chances of getting hired. But, you will still need to go through the standard interview process required by the company.
Please send me your resume (preferably with a portfolio). You can blur out any personal information if you are not comfortable sharing it.
submitted by Prestigious_Web_7778 to PHJobs [link] [comments]


2024.05.18 21:54 Prestigious_Web_7778 HIRING: Web Developer / Designer (40k basic + 5k allowance)

NOTE: This role focuses primarily on web design and front-end development.
Requirements:
I can endorse you directly to the client, increasing your chances of getting hired. But, you will still need to go through the standard interview process required by the company.
Please send me your resume (preferably with a portfolio). You can blur out any personal information if you are not comfortable sharing it.
submitted by Prestigious_Web_7778 to BPOinPH [link] [comments]


2024.05.18 21:53 Emberashn Complex Martials and Tactical Soft Magic

Docs are linked below, skip to those if you don't want to read my musings. The martial/magic doc cuts out what I'm talking about specifically, but I also threw in the full CombatDoc for those that want to chew on it or just see how different things work. Keep in mind this is a development doc.
Its only meant to be playable enough to people who are being taught to play in person or who already know the game. Its more so I can consolidate my notes and things ive forgotten into a more workable document.
https://www.enworld.org/attachments/martial-magicrules-pdf.363871/
https://www.enworld.org/attachments/combatrev7-pdf.363872/

Anyway, the interesting I think about what I've created here is how I ended up making it. The Battle Combo system was the genesis idea for it, coming from long before I ever started working on the game when I theorycrafted how one might actually deliver on the "complex Fighter" but without crossing into the "weaboo fightan magic" memes.
Back then it was mostly just a rough idea of it, but once the time came, my initial idea was to dedicate the whole thing to just being the shtick to my take on the Warrior.
Over time, though, particularly as I honed in what I wanted combat to look like, it eventually became prudent to open the system up to two more class concepts, the Battlemage (a Summoner focused on summoning magically created weapons and armor), and the Paladin.
And that was the running thought for a while, but as more of the system came to life and we started ad hoc testing of these ideas, it became clear that the system should just open up to everybody. Which does limit some of what I had planned to do, but as I note in the docs, I still have some decent ideas for how to make the OG 3 still specialized in this system.
Another peculiar thing is that I ended up combining this with my take on the Mighty Deed, which was something I was deeply unsure of whether I wanted to do or not. But, as I started to acclimate to the idea of deliberately combining improvisation with mechanical depth, it became pretty obvious.
And as a bonus, doing that actually does a lot to deliver on the specific gamefeel I've been working towards. And I think the best way to explain that is by showing what I'm going for:
https://youtu.be/RK6bEOylkYE?si=qz9ajUEZPdq-Xkgk
While that scene isn't the only inspiration (there's actually quite a lot), its probably the best example of the exact rhythm I was looking for, and in picking what Techniques I wanted to put in, the tamoenage Hulga does to that last guy was an easy pick. (And if one is skeptical about how this system does that kind of fighting, one should grab some dice and try engaging the full system. It isn't going to be that apparent until you actually do it)
But what the embrace of improv also lead to was my take on Magic, which I've talked about previously, which it occurred to me is practically a soft magic system, but tactical, which is a fascinating idea.
While Magic has a singular rule to it, in that it can only ever destroy, no matter what it does, through that single rule we elaborate into a system that has a pretty unlimited possibility space, as even the specific, bespoke Runes and Wards aren't rigidly defined, and while Elemental Welds follow specific rules, there's nothing saying you couldn't do entirely new combinations.
Whats also apparent, if somewhat unintentional (I came at Magic from a completely separate vision), I actually ended mechanically embedding the same dynamic the Mighty Deed, or at least my version of it, which is what I think leads to the soft magic feel of it. And then of course, we have my take on Corruption, which embeds quite a few narrative threads, personal and otherwise, which pairs well with the soft magic bent.
And of course, as the system is meant to interact with a tactical combat system, it has the mechanical depth to do so, without sacrificing much of anything about it.
So, long story short, its kinda neat how these came together. As of now, its definitely going to bear further testing and iteration. While I'm pretty married to having individual effects for each Technique, I think they can be quite overtuned, even for the extreme power fantasy meets combat-as-war design I'm going for.
Its entirely plausible we might move to just skipping the base level effects; eg, you just improvise an effect using the Technique as a prompt, and then the 4x is going to be specifically defined. That seems to make the most sense, but as with my initial goes at this kind of Magic, I want to see it in action.
I know testing it out solo that it gives the dynamics I'm looking for either way, but I don't want to assume anything based on that. But that'll have to wait as we aren't doing another session until mid summer. Poo lol.
submitted by Emberashn to RPGdesign [link] [comments]


2024.05.18 21:52 IrkThePurists Bayou Trails Rant

WHY, OH WHY, OH WHY???
First the positive - There are now so many great bike trails along the bayous, they are truly a wonderful resource.
Now the negative - Why the hell are so many designed without bridge underpasses i.e. you have to come up to street level and cross major streets at cross walks (which often have damaged or inoperable call buttons). What is even more galling is that frequently there are ramps installed for mowing machine access on one or both sides of the bridges, but with a portion unpaved and frequently muddy.
I imagine differing 'rights of way' and 'responsible authorities' are involved but is there any way for this to be fixed before more riders die?
submitted by IrkThePurists to bikehouston [link] [comments]


2024.05.18 21:52 Emberashn Complex Martials and Tactical Soft Magic

Docs are linked below. The martial/magic doc cuts out what I'm talking about, but I also threw in the full CombatDoc for those that want to chew on it or just see how different things work. Keep in mind this is a development doc.
Its only meant to be playable enough to people who are being taught to play in person or who already know the game. Its more so I can consolidate my notes and things ive forgotten into a more workable document.
https://www.enworld.org/attachments/martial-magicrules-pdf.363871/
https://www.enworld.org/attachments/combatrev7-pdf.363872/

Anyway, the interesting I think about what I've created here is how I ended up making it. The Battle Combo system was the genesis idea for it, coming from long before I ever started working on the game when I theorycrafted how one might actually deliver on the "complex Fighter" but without crossing into the "weaboo fightan magic" memes.
Back then it was mostly just a rough idea of it, but once the time came, my initial idea was to dedicate the whole thing to just being the shtick to my take on the Warrior.
Over time, though, particularly as I honed in what I wanted combat to look like, it eventually became prudent to open the system up to two more class concepts, the Battlemage (a Summoner focused on summoning magically created weapons and armor), and the Paladin.
And that was the running thought for a while, but as more of the system came to life and we started ad hoc testing of these ideas, it became clear that the system should just open up to everybody. Which does limit some of what I had planned to do, but as I note in the docs, I still have some decent ideas for how to make the OG 3 still specialized in this system.
Another peculiar thing is that I ended up combining this with my take on the Mighty Deed, which was something I was deeply unsure of whether I wanted to do or not. But, as I started to acclimate to the idea of deliberately combining improvisation with mechanical depth, it became pretty obvious.
And as a bonus, doing that actually does a lot to deliver on the specific gamefeel I've been working towards. And I think the best way to explain that is by showing what I'm going for:
https://youtu.be/RK6bEOylkYE?si=qz9ajUEZPdq-Xkgk
While that scene isn't the only inspiration (there's actually quite a lot), its probably the best example of the exact rhythm I was looking for, and in picking what Techniques I wanted to put in, the tamoenage Hulga does to that last guy was an easy pick. (And if one is skeptical about how this system does that kind of fighting, one should grab some dice and try engaging the full system. It isn't going to be that apparent until you actually do it)
But what the embrace of improv also lead to was my take on Magic, which I've talked about previously, which it occurred to me is practically a soft magic system, but tactical, which is a fascinating idea.
While Magic has a singular rule to it, in that it can only ever destroy, no matter what it does, through that single rule we elaborate into a system that has a pretty unlimited possibility space, as even the specific, bespoke Runes and Wards aren't rigidly defined, and while Elemental Welds follow specific rules, there's nothing saying you couldn't do entirely new combinations.
Whats also apparent, if somewhat unintentional (I came at Magic from a completely separate vision), I actually ended mechanically embedding the same dynamic the Mighty Deed, or at least my version of it, which is what I think leads to the soft magic feel of it. And then of course, we have my take on Corruption, which embeds quite a few narrative threads, personal and otherwise, which pairs well with the soft magic bent.
And of course, as the system is meant to interact with a tactical combat system, it has the mechanical depth to do so, without sacrificing much of anything about it.
So, long story short, its kinda neat how these came together. As of now, its definitely going to bear further testing and iteration. While I'm pretty married to having individual effects for each Technique, I think they can be quite overtuned, even for the extreme power fantasy meets combat-as-war design I'm going for.
Its entirely plausible we might move to just skipping the base level effects; eg, you just improvise an effect using the Technique as a prompt, and then the 4x is going to be specifically defined. That seems to make the most sense, but as with my initial goes at this kind of Magic, I want to see it in action.
I know testing it out solo that it gives the dynamics I'm looking for either way, but I don't want to assume anything based on that. But that'll have to wait as we aren't doing another session until mid summer. Poo lol.
submitted by Emberashn to CrunchyRPGs [link] [comments]


2024.05.18 21:45 ComparisonOk2208 Madison store update

No silver for the next 4 weeks. They are trying something new with the designs in white gold and yellow gold. When I say this I mean some design that didn’t appear in gold before. They want to see if this works with the current market.
Alot of white gold tiny cross with pink sapphires. Wg dagger no 5 with pink sapphires.
I’ve tried on a white gold tiny whistle with silver ball chain. That is usd 4k.
Heads up to all the brothers in chrome.
submitted by ComparisonOk2208 to ChromeHeart [link] [comments]


2024.05.18 21:28 -Stevo Do Americans need another civil war?

Long overdue. Half the delusional people in America would either have to wake up or shut up. Everybody feels their freedoms slowly slipping away in the states. I say this as I am traveling through the middle eastern countries.
All the awful politics, picking between two terrible candidates in their 80s. It’s a sick joke and Americans still think they don’t have a choice to go outside of red or blue. Stop signing up for people who tell you what you want to hear for a living just so they can let you down every election. Especially black folks. Jesus Christ….
Feminism….. So we are just going to act like the state of our women in America is sustainable? Screw it…let’s be Frank. Our women are too smart to have children and take instruction from their men, but still too dumb to recognize they are working twice as hard now for less pay as they say, as well as not knowing the dark side of what will happen when the men who put this civilization together decide “F it. Not worth the squeeze”
Is it a curse or gift to be a fool? I don’t blame females for going completely insane when left to their own devices. That’s what females will do if there is lack of guidance and instruction. Men learn about what LINES to cross early. Men all have a mutual respect for each other because they know better. We learn quick what is acceptable. Any form of disrespect or habitual line crossing will be met with severe consequences. Natural order. What we failed to factor into the equation was WOMEN and CHILDREN. Honestly, it was stupid to give rights to either from a logical standpoint. What wise men deemed it smart to grant full autonomy to two creatures who are not built for battle? Once again natural order.
….. of course all the propaganda and programming will now try to shame anyone with this clear view. It’s easier to take advantage of a whole village of single mother homes. How do you feel safe as a woman with children in a home by yourself? This is how you can tell Americans have never left the United States and visited other countries. Should honestly be mandatory study abroad at 18 or get recruited for the services.
Each year it becomes harder to afford living cost in America. Making 6 figures to survive as a single person is ridiculous. If I were the government, I would be laughing at this point on how people have that much faith and dependency on a system that has been royally ****** them raw since the 70s. Nope. These sheep get up everyday to sell their soul to a machine that doesn’t even know their name. Why do you think the highest rated film is The Godfather or Shawshank redemption? Easy…. Because they know the human psyche craves that kind of freedom, but would never take ANY risk for a better outcome.
These other countries have no guns, so when they revolt, they usually get what they were demanding. I get that a revolt in America would cause massive deaths because of the amount of firepower we have, but have you noticed how not one small militia of people have even attempted in modern day America? That’s some pretty impressive programming. I am not inciting violence. I’m just very surprised it has not happened once. 50 civilian men with rifles rolling through any major city raiding? Who would stop that? The police? National guard? Military? Prisoners in our own home….
Mental illness is mental illness… Don’t call homosexuality or body dysmorphia a psychological issue and then have children getting sex changes allowing them to gay parades as well as telling every girl with a big nose and small assets to start chopping/adding. Just like weed, when it became lucrative for the system, it wasn’t seen as negative anymore. I hear folks saying now “Well, that’s just how it is. It’s all business” … Oh yea? Was it business when all the major pharmaceutical companies orchestrated a complete shutdown of the world to administer a new vaccine they made record profits on because it was subsidized by the government? The people fought over mask and toilet paper. The virus only defeated .001 of the world population. I couldn’t even walk the stage my final semester of university 2020! I’m not too upset. These kids can’t even read getting promoted to the 6 grade. Missed proms.
Just say you lack the intestinal fortitude to fight back against this obvious oppressive system that your dumb enough to think is free or admit you don’t know who’s head exactly we should be coming for first. THE POLITICIANS….HOLD THEM ACCOUNTABLE
Make the rule that 90% of what they promised must be delivered or they literally get guillotined on live tv. GUARANTEE you won’t have too many career politicians anymore. The fact that they treat politics like a game show or sports team in the states is very telling about its people. It’s shameful to say the least. They know their average citizen is weak, stupid, and broken to pull what they do.
I’m not finished. Boomers have to go as well. That greedy generation is clogging up the center. F your grandpa. They were hoping Covid would gobble up your granny.
I’m not finished. They better bring those gas prices down before folks get to “politely” asking the gas attendant to press the button and I don’t mean for aiwater.
I’m not finished. Paying illegal immigrants less because you refuse to pay US citizens more is not an excuse to say Americans refuse to do this line of work. What do you think crackheads and college students were doing in the 80s? If they pay actual livable wages, the US citizens wouldn’t be in a state of desperation. They would have to be treated like actual humans and not wage slaves.
I’m not finished. No amount of time will pass on that American Slavery thing. The amount of trauma on black communities that came with that dark time will be repaid. If it is not repaid, then it will be known that the system was designed for them to fail(poor education, housing, medical, mental health) or transferring that level of wealth over would make America lose its advantage it created off free labor.
I’ll think of more to rant about later but I’m enjoying another country right now, so I have to go before the sun goes down
submitted by -Stevo to BidenIsNotMyPresident [link] [comments]


2024.05.18 21:27 Bbobsillypants Nature of Big Donuts 6 - a Stargate x NOP crossover fic - Fear

[FIRST][LAST]
Atlantis Commission
Officer Report - Lieutenant Colonel John Shepard
CLEARANCE LEVEL 5
Well this had definitely been a very interesting couple of hours. This dimension and its people had very odd opinions and ideas. Apparently the prey species of this dimension were all obligate cowards, whose instincts compelled them to be non-violent and run from threats. At least according to themselves. There were apparently some of them who were “predator diseased” as they called it, a disease which often resulted in increased violence, aggression, lack of empathy, and unheard like behavior. It sounded to me like some form of infectious psychopathy, but the venlil assured us it shouldn't affect us since we were predators, which didn’t really ease my fears, but hopefully it was something we could figure out when we got home if it ever became a problem.
Gotta love mandatory quarantine periods woo hoo!
As scary as this odd disease sounded, my main concern at the moment was to try and turn a professed coward into someone who could at the very least defend themselves.
I looked down to the table of gear ahead of me and then over to the mostly naked Venlil to my side, and then even farther to Tiel’c who thought It would be a good idea to help oversee Farva’s rapid fire training course. I fiddled with the bluetooth earpiece which was rigged up to one of our handhelds to run a translation program to speak directly with the captain. A big step up from our unknowingly one sided communications earlier.
I stepped on the other side of the plastic table and placed my hands down upon it and looked on at my new student..
“Welcome Captain Farva to our very impromptu accelerated course on Human arms armor and basic infantry tactics.” I said gesturing to the hodge podge gear we had managed to assemble for the good captain. “Are we ready to begin?”.
She flicked her ears, somewhat nervously by the looks.
“I’d take it that's a yes then?”
“Oh yes sorry”
“Alright then, well given that most of our crew is human and the only other alien struts around naked all the time, the only gear we have on hand is for humans, So you're going to be running size smalls and it's all going to fit all a bit big” I say as I toss her the tactical vest. ”Here try this on, we can try to tighten it up if it's a bit loose anywhere”. The captain wrestles with the buckles a bit, and Teal'c helps her tighten up some of the top straps, as the Venil’s shoulders weren't as broad as humans. Farva gave Teal’c an odd look, but seemed appreciative none the less.Once finished, she grasped the vest in her paws with interest. “This armor seems quite lightweight, which is nice, weight is often an issue that causes us to forgo armor, since heavy armor would hurt our running ability.” Farva remarks. “Also the sheer amount of pockets seems quite excessive, what do you need all these for?”
“Well for starters it's currently missing these '' I hand Farva one of the armor plates which she looks over. “That is a depleted Naquadria ceramic composite plate. It’s designed to stop bullet impacts and dissipate energy weapon blasts. It slots into that chest compartment in the front and back of your armor.”
“This isn't quite what Id imagine for the armor of your kind”
“What do you mean?” I asked.
“Well judging by your ships I would have imagined you would put more emphasis on defense Your predatory nature would make you less likely to run away from conflict allowing for more encompassing armor to cover more than just your chest, since you have less need to run.”
She would put it like that.
“Well there are a number of reasons for that, a lot to do with those excess pockets you mentioned. For starters you will not be carrying the same amount of gear that the standard infantry unit would normally be carrying, we are preparing you for a quick in and out op. Normally us expedition teams need to be deployed into unknown territory for extended periods of time, we need to carry everything we might need with us from food, bullets, weapons, to comms gear, sensors, repelling equipment etc. The weight from all that gear adds up fast; In order to stay sufficiently mobile and combat effective; we only carry enough armor to protect our vitals, head and torso, anything else can hopefully be patched up by a field medic.”
Tielc gave his piece as well. “It is important to know when to run both towards and aways from one's foes, not every battle can be won through strength alone, but by strategy and cunning. Being able to reposition oneself quickly is therefore highly advantageous”
Farva seemed to freeze at Teal'c's statement, not out of fear I think, she instead had a distant look in her eye. To snap her out of her slump I handed her a standard ballistic helmet.
Seeming to get the idea she looked at it oddly and tried it on. It confirmed to her head shape decently well but depressed her ears to either side of her head, kind of resembling what one might imagine a sad bunny rabbit to look like “I don't think this will be something I can bring with me” she said ” I can't use ear signals and this will muffle my hearing.”
“Why don’t you keep it on for the time being, I think any extra hearing protection might be useful considering what we are about to try next.” I hand Farva some ballistic ear protectors, slightly modified and somewhat ramshackle. “One of the corporals worked closely with Nurse Fila to get an idea for safe decibels levels for your kind, we were also able to get these earbuds molded to fit into your ear canal better”
Farva took them and slipped them in. “These are a bit uncomfortable, what do I need these for?”
“You'll need them for this” I say as I unsnap the clasps on the weapons case revealing its contents.
The content seems to capture Farva’s interest, getting a slight tail wave.
“Okay So this here is a p90, It carries a 50 round top loading magazine of teflon coated armor piercing ordnance. With a cyclical rate of fire of 900 rounds per minute.”
Farvas ears perk up at this. “This seems like an efficient design, I take it these are a flashlight and laser sight for accuracy?” She asked, pointing to the top of the weapon.
“Yes we also have holographic and acog optics which will help line up targets from farther away.” I look on as Farva picks up the weapon and inspects it, testing the weight as I note that it will weigh a fair bit more once loaded. But she doesn't seem to be struggling with the weight. I can't help but notice good firearm safety as well, she keeps her finger well off the trigger and takes care to keep her weapon pointed aways from anyone else.
“This seems like a solid design but I'm not sure how useful those weapon optics would be, as they are not designed for my side facing eyes”
“I'm sure our master at arms can figure something out, why don't we give it a test fire first tho, before we send it off to make adjustments.” I instruct her on how to load the weapon and turn the safety off. I warn her of the sound it makes. And while definitely taken aback by the recoil and sound at first, she quickly gets the hang of it, she has some respectable shot groupings in both single fire and in short bursts. And keeps the rounds reasonably centered while firing in full auto.
She did a whole lot better than I would have initially suspected given her performance in the hanger bay a day before.
“The rate of fire seems useful” Farva spoke “This would be useful for our soldiers, our accuracy falters when we are panicked, and the increased shot count should guarantee some hits based on volume of fire alone” she finished with a dejected expression.
She quickly places the weapon back in its case, as if it burned to touch.” I don't know if I should be armed for this mission, at least not with that weapon, I don't want to miss and hit one of you in the back!”
“What? Nonsense, you are a great shot, and this is just a precaution in case we get separated or flanked and need some covering fire. If our guys are doing their job right you shouldn't need to fire a single round anyways.”
Captain Farva’s breathing started to hasten, earlier I might have thought it was fear, but I was starting to get an idea of what the captain's issues were. I’ve seen this before.
“I.. I can’t be trusted with this responsibility, every time I am left in charge of something, every time people put their lives in my paws I ....”
“Farva, don’t you start with me now you hear.” I said sternly, swiftly capping off her inevitable spiral of self doubt.
“But.. no.. you don’t understand”
Stopping her again I spoke. “But nothing, what happened before on that ship, and back at that colony is in the past. I don’t know your whole situation, but from what I have gathered from the crew It was nothing good. You feel responsible and it's eating away at you, and frankly it doesn’t matter if that's true or not. Accidents happen, people make mistakes, and when that happens we need to learn, take those lessons to heart, and don't let it stop us from helping people in the present. If you let guilt, or fear of mistakes stop you, then bad guys have already won, all without having to have fired a shot”
Farva is quiet for a short time, I was hoping I got through to her, I'm not the best and pep talks and this certainly wasn’t your typical weapons demo, if only everyones could go as smoothly as Ronan’s.
Farva spoke quietly, arms pressed up against her chest, she looked so sad, defeated, and small. Well more than usual anyways. “We can't be strong like you humans, we are too emotional and when we are scared we run away or we lock up and...”
“And that is clearly not the case with you captain Farva” Teal’c finally reentered the conversation having heard enough. “You have shown courage with every action you have taken so far, your actions have saved the lives of many of your crew, every time you have been threatened you acted not just to protect yourself but others as well. You attempted to contend with beings many times your size without even thinking about it, all in the effort to protect others, and this is only in the time we have known you, this speaks nothing of your actions over the colony. You are a warrior of admirable courage Captain Farva, your self doubt is unearned.”
A single tear rolled down Farva’s eyes which she quickly wiped away. “That was very nice of you to say, but I'm not brave like you say, I was terrified out of my mind the whole time.”
Teal’c looked puzzled. “I did not call you brave, I said you were courageous.”
Farva shot back with the little venlil one up one down ear flick I had very quickly learned was confusion.” I'm confused you just said brave twice”
“Hmm it appears your language does not contain the word I am using, I apologize I am not used to speaking through a translator” Teal’c relented “ There are two words I am using admittedly in slightly different forms, bravery and courage. Bravery or to be brave is to lack fear, to not be afraid to begin with. Courage tho, Is a trait far more admirable. Courage is to be afraid, to have fear, to worry about one's own mortality and personal safety. It is to acknowledge risk, danger, to feel fear, but to act in spite of it.”
“Had I not met your kind before I would have thought predators don't feel fear.”
“Everyone fears feel Farva, It is how we overcome it that determines our worth as warriors”
Teal’c picks up the p90 and returns it to Farvas hands.
“Your people need a warrior Farva, a warrior who protects the innocent and guides the lost to safety. You have shown how collected you can be in the heat of battle, You have already proven your worth in our eyes Farva, now you must do the same in your own. The greatest enemy lies not without” Teal’c places his hand firmly on the venlil’s chest “But within”.
After Action Report - Venlil Colonial Defense Force
Subject : Chief Engineer Donu
I fiddled with my holopad, Its small surface area proving to be a consistent source of annoyance in my current endeavor. Gone was the large workspace afforded to me by my holotable back in my office. Instead I had to work with the scaled down portable holotablet I was just fortunate enough to have strapped to my person when I was beamed away from our last ship. I was stuck with its smaller keyboard and slower rendering speeds.
An annoyed smooth skin alien looked over my shoulder at my device, attached to it was a jury rigged fiber optic cable, slotted into a terran silicon to crystal patch cable, which would convert the electrical signals broadcasted by my tablet into a bandwidth that the terrans crystalline based computers; which they used for highly complex tasks like hyperdrive and transporter systems; could use, and then It was patched again in a even stranger connector to patch into the odd asgard computer stones.
All in all it looked like someone tried to plug a regular computer into some crystal construct like you would find in a fantasy holonovel, and again plugged that into a harchen heat rock sauna lounge. Finally branching out from this conglomeration was a simple copper based wire that connects to a computer terminal at which currently sat the late Doctor Rodney Mckay. A title upon initially hearing led me to believe he was a medical doctor, which led to a flurry of medical questions that he had absolutely no means of answering.
While this odd alien nomenclature was interesting, what intrigued me more was his actual area of expertise, theoretical astrophysics, as well as a number of other diverse specialties and fields. Not to mention not only was he a great scientist who had he been raised in the more civilized portion of this galaxy, would have knowledge and aptitude that would put him alongside some of Aafas greatest minds, but he was also an engineer without peer, at least in this galaxy. His interactions with general Samantha Carter hinted at her possibly being his match if not more. For a species that was supposed to glorify violence the decision to have a scientist be arguably the most senior member of what was by their admission a military vessel spoke to their commitment to knowledge and understanding, a very noble prey-like goal.
I looked warily at the lines of code at my screen, the asguard translation program had earlier scanned our ship and was able to parse written languages, but complex files, like images and 3d design schematics were harder to encode and decode from our perspective systems. As is stands we have 3 completely separate computer architectures, the asguard can talk to human computers and the venlil computers can talk to the asguard computers, It sounds like we would have everything we need to get a human C.A.D schematic into a venlil holotablet right? Wrong! And you're stupid for entertaining such a idiotic notion! Parsing text from raw binary is relatively straight forward, you're just looking for patterns, repeating bit combinations that might infer letters and then iterating them over millions of times looking for patterns, letters, words, and then with a bit of help from some undecoded analog audio transmission, spoken language. This is a far cry from actual procedural communication protocols,the ones that allow for file transfers, exactly what we needed if we were to get Rodney's redesigned part schematics into a format and medium that can be plugged into a suitable fabricator. Assuming one still exists, which I can reasonably assume it does.
Speaking of which, I have just made something of a breakthrough. For upon my screen appears a simple geometric hydrogen cube, we’re talking vertices, planes, material data, everything we need for a usable design file.
I let out an excited pent up yip, the culmination of hours of frustrating software integration work. Unfortunately I startled Rodney, who lets out a panicked gasp and clutches his chest pelts with one of his paws.
“Oh god…..” He gasps, pointing at me “Please.. don’t do that”
“Sorry!” I say a bit meekly. I slowly approach him so as to not make him unnecessarily uncomfortable and show him my work.
“I got the file exchange set up, all we need from you is to finish any modifications to your part, upload them to my holopad, and then we can print away at any class 3 or above fabricator we can scrounge up on Brayga colony.”
“Ok.. um.. got it, I'm almost done i’m just you know” He points a lone grasping appendage at his screen,”Running some simulations, making sure everything is up to spec.” keeping his response kurt. “Sorry for freaking out there.”
I nod my head in the human display of affirmation and return to my workstation to further bug check my work, to test potentially problematic edge cases for when he finishes. Tho Rodney's continued odd behavior intruded on my thoughts.
I should have felt empowered, being able to intimidate this ‘massive beast’, but I didn't. I didn't like being feared, his people have been nice to me, Rodney himself courteous to a fault and desperate for positive attention.
I thought I could expect predators to be fearless but that clearly wasn't the case, rodney was fearful, nervous, had I not known better I would say defective, and while it annoyed his crew, they didn't berate him for it, or attempt to assert dominance, they encouraged it even with placating words and tried to help him through it, they encouraged and supported him like a proper herd, even if sometimes it took the form of what the human would call a playful ribbing. I supposed I could help him as well.
I approached him again, careful to make my approach known to him, making sure to approach from within his limited field of vision. He looks up at me with a wide eyed glare, had I not known him I might have assumed it was hunger, but I did and knew it to be concern.
“Uh high Donu.. um whats up?”
“Why are you afraid of us rodney?”
“Wa-What, me afraid?” he gives out a panicked laugh ”uh no no, I'm not afraid, you know just a bit weirded out I'm just getting used to you all, it's not a fear thing it's a a…. Just getting used to new aliens thing, ask Hermirod we went through this whole song and dance right buddy”
Hermirod furrowed his brow and gave an irritated sigh from across the room.
I reached out to take Rodney by the paw.
His whole body flinched at my mere touch, I quickly withdrew my paw.
“Oh.. um.. I didn't…”
“Rodney! It's okay, your crew doesn’t seem to care when you show fear, and neither do I. Why are you afraid of us? You are almost twice our size and surely double our strength, most venlil would scream and run in terror at the mere sight of you. What's wrong?”
Rodney let out a sigh. “Oh its, we don't have to talk about this, I can deal with this, I deal with scary situations all the time, it's fine, I'll be fine.”
“Rodney, my people are a very emotional, empathic people, we are open with our feelings and with our fear, and the fear of the one can affect the herd, please let me help you. I don’t know what to expect from your society but I promise I wont judge you for your fear or emotions, I mean look at many of my crew mates, we are no one to judge”
Rodney shot back “You didn't seem to be so bothered”
“I’m too old to care, I was about to retire, hell I was about to die as far as I knew, Brayga colony was supposed to be a quiet place to lay back, work on some hobbies, plant a garden and pester the young men of my colony until I either dropped dead of boredom or got lucky” I joked.
That seemed to raise Rodney's mood somewhat. He sighed and seemingly relented.
“It’s… a dumb story, I don't even know why it affected me so much, I come from a place on earth called Canada, people don't usually believe me when I say I am from there, us Canadians are notoriously friendly and I guess I haven’t exactly filled that mold for a lot of my life, but hey I'm working on it, people like me, I have lots of friends back at Atlantis” He says the last sentence in a way as if it isn't me he's trying to convince.
“I'm sure you do, Rodney, You seem like quite the charming individual when you're not cowering!”
“Ha ha thanks, maybe you could come and visit sometime. Tell that to doctor Becket, really nice guy, smart man, he would love to meet you, he loves investigating new species. But back on topic, oh boy, so me and my sister Jeannie were on a family trip to rural Vancouver to visit my grandpa's farm, he kept a lot of goats, not for eating or anything, they were essentially pets that he would use for milk”
“Wait hold on? You drink milk from other animals! Do your females not produce enough milk for their young?”
“Oh um no, we just sort of drink it or ferment it into cheese!”
“Ferment? You mean spoil?
“Yeh”
I reeled from this plasma blast of a statement, I like any right minded venlil had a number of nightmares about being an arxur’s cattle before, especially when I first learned about those things in primary school, but never once had it crossed my mind that we could be used for something so weird. What the speh was I supposed to do with that information?
“Maybe you should get back on topic”
“Yeh sorry about that uh.. Anyways the momma goat had just had a litter of babies, and their real cute when their little, so late in the day when my grandpa was asleep we snuck out to the pens so we can play with the little baby goats, our grandpa told us not to but you now how kids are.”
At this I think back to a young Nyan, as I teach him the inner working of the hyperdrive, I tell him he’s not cleared yet to operate in this engine compartment alone, but I could tell from the occasional caught black hairs and dropped writing implements, there had been a number of curious unauthorized expeditions into its inner workings, he didn't really listen either.
“My sister as always was trying to be the voice of reason, wanting to take it slow. If I was paying attention I might have noticed the angry moma goat who didn’t appreciate the strange human messing with her children.”
The color seemed to drain from his face.
“I uh…” He began to stutter again ”I screamed, a lot, it was rather undignified, she ran right at me, thank god it wasn't a male goat, one with horns, I tired to run but I was hit in the back and knocked over and kicked real good in the head, like wake up in the vet clinic a quarter mile down the road kind of bad”
“This goat was a prey animal?”
“That would be what your kind focuses on”
“Oh sorry”
“Anyways It seems dumb but I have just never been good with animals since then, especially ones that look like you; no offense; I'm getting better but when I first saw you guys in the hangar bay, I was just that dumb kid again, getting in way over my head, scared for my life. I guess there is something to be said about childhood trauma. I really should be over this, I'm getting better with it I swear it’s just”
I take his paw again, he doesn't flinch this time.
“I'm a venlil, a prey animal, I know fear, I know what it is to live in fear, It rattles your brain, it turns your paws to wet grains. It takes great strength to overcome it, to push it aside just long enough to protect the herd. Your herd relies on you Rodney and you are doing a great job in spite of your fear, in spite of having to work with those you fear. You have achieved intellectual feats that rival the greatest minds of the federation and all that while struggling with a traumatic experience. Fear isn’t dumb and there is nothing wrong with you for feeling it.”
“Thank you” Rodney says “That means a lot, I won't be like forever I promise, I just need some time.”
“We will laugh about this someday,” I assured. “Nothing as big and intelligent as you should be afraid of anything”
“Are you calling me fat?” Rodney exclaimed with fake offense.
We both chuckled.
My kind words had resulted in a more upright posture, and a more cheerful demeanor from the human, almost like when I congratulated Nyan on his work, and it got me a look at that happy snarl of his, that I was starting to grow quite fond of.
After Action Report - Venlil Colonial Defense Force
Subject : Apprentice Engineer Nyan
Oh wow! I get to write a report for this mission! I never get to write reports, Donu says they're too boring, but there’s so many interesting things going on all the time. Sometimes I sneakily write my own! Just for fun of course, nobody sees them, which is probably for the best as I sometimes get excited and embellish them slightly. One of the reports I wrote was about the time Donu used nothing but a wad of electrical tape, a bottle of high grain venlil alcohol and a pocket knife to repair a venlil medical ship just in time to get out of the way of a big scary space predator, with glowing red eyes and a million tentacles!
Anyways Im not sure If im suppose to write these In present tense first person or past tense. I asked the captain and she said it's whatever so long as I make sure any pertinent dialogues are properly quoted(“”).
“Nobody usually reads these things anyways.” She said, but this one is surely going to be so exciting, who could look away!
I mean who's gonna scoff at a chance to read about friendly predators from another dimension! A dimension of friendly predators who give warm head scratches and hand out yummy strayu not strayu treats called donuts, that are somehow fluffier than strayu, and have a nice moisture to them. I asked for the recipe but Samantha said we wouldn't have the ingredients back on Venili prime to make them, and Teal'c said the recipe is an old family secret. Its weird predators would be so protective of their plant snacks.
There are so many weird things about these predators, they have nurturing instincts that make them find us cute. They stay perfectly balanced even if they don’t have tails, swinging their arms and body all over the place to keep upright like a lopsided gyroscope, it's pretty funny looking!
They also wear artificial pelts all the time, which I thought was weird, I thought maybe the ships temperature was set by the angry gray alien since he’s the only crew member beside the venlil who walks around naked all the time, maybe he had a fit when it was to warm, and the humans obliged him cause they were worried they would make him even angrier, and wore clothes to make up for the cold. I thought this made sense, a lot of their technology does seem to come from the Asguard, maybe he has more say in the goings on of the ship because of that. But apparently humans just like wearing pelts all the time. They feel uncomfortable without them and don’t like it if you try to remove them or look up their upper artificial pelts they call shirts.
The humans are so weird, I don’t even have to embellish my reports to make it more interesting. Like that time with the big tentacled space predator. That may sound real compared to this stuff but it Isn't, Ha! I bet you fell for it at first, hook line and sinker! Like the humans would say. I think I used that saying right, I'm not sure what it means, but Shepard brought it up when he was telling a story about the wraith.
The humans are so nice, instead of exterminating their predators they try to cure them! Their doctors are working to modify the wraith so they don't have to eat humans anymore, so they can be friendly predators too.
Anyways I should probably get to the actual report part of this report. Farva says I should start after I went off with Samantha to work on some special astrophysics equations she said I would be good at. I kind of wanted to go with Donu to help Rodney get the new parts they needed, or Farva to help rescue our people, but the humans and even the angry gray alien got really weird when Farva mentioned taking me on the mission. Samantha seemed to want me to help her really badly so I didn’t mind. Samantha says I have the most important part to our mission. She's teaching me about how humans communicate through subspace, and about stellar drift equations. We are working on what she calls the exit strategy.
submitted by Bbobsillypants to NatureofPredators [link] [comments]


2024.05.18 21:10 TheBahrbarian Anybody have experience with World Cat? Or other cats?

Hoping to get some opinions from anyone who has experience running a cat.
I recently trialed a World Cat 280, and I wasn't off-put by any of the typical shortcomings of a cat hull that everyone talks about (flat steering, bow steer, etc.). I did notice that at low speeds, typically when cruising at like 1500rpm or so, the boat shudders/shakes quite a lot when it hit small waves. It was a very noticeable shudder, and quite off-putting. Any sizeable wave, or when crossing a boats wake head on, the bow would almost slam and cause the boat to shudder as it came down the back of the wake. Obviously once you got the bow up at all, the boat smoothed right out, and on plane it rode quite well.
Just curious if this is a "quirk" of all cats, or perhaps just specific to World Cats hull design. I was obviously concerned that this could get quite annoying when trolling at low speed for extended periods in the ocean.
submitted by TheBahrbarian to boating [link] [comments]


2024.05.18 21:07 Complex_Psychology56 looking for Product or Founder's office roles with no calls

submitted by Complex_Psychology56 to resumes [link] [comments]


2024.05.18 21:04 windkirby Animal Crossing Pocket Camp v5.6.0b Update

Animal Crossing Pocket Camp v5.6.0b Update
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Howdy, messy roommates. If you felt a bit tickled-pink-to-death by April’s roseate flurry of events, this year’s May just may have the cure with a foray into the airborne, outdoorsy, and adventurous. Thanks as always to Miranda, Bassieeee, and Ray for help datamining. We’ve got our airships, our kites, and our handheld birds, so let’s get our flight gear in check and take off our Zipper constumes (please I’m begging you guys)!
Twitter preview image for May 2024 in Pocket Camp

  • Version Codes
    • v5.6.0 was 61b5c, v5.6.0b is 45822.
    • This is a client-side update that should not require downloading a new version of the app.
  • May Seasonal Event – Village-Green Lazy Day
    • It’s with great embarrassment that Pete regretfully admits why there was no Valentine’s Day this year… Some troublemaking slingshotter hit clean through his mailbag, scattering all this year’s love letters in the snow! With Wilbur and Orville taking over, Pete is taking a little spring break sabbatical from all the stress… These breezy days are perfect for daydreaming about his longtime love, Phyllis. “Do you know what she said to me the other day? ‘What are you looking at?! Wipe that dopey look off your mug!’ Oh, my heart… Her billed lips are so beautiful when they speak such harsh words!” But while Pete relaxes, there’s still work to be done! This May, we’ll be participating in Harvey’s Colorful Picnic gardening event, the Kite Flying Fishing Tourney, and the Hide-and-Seek Scavenger Hunt to collect 30 wildflower bouquets from each for a total of 90 wildflower bouquets available from events this month. The more bouquets you gather, the more outdoorsy prizes you’ll receive through the planner including handheld foxtail and wildflowers, grassy napping spots, and the grand prize, the wildflower rest spot! We’ll need to forage deep in the woods to gather all the love letters scattered months ago… and hopefully even Pete’s treasured missives to his beloved would-be missus! (Not that she would ever agree…) May’s amazing, not-so-lazy days begin with Harvey’s Colorful Picnic a little early on April 30th GMT!
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  • May Terrain – Village Green
    • May’s new terrain set ushers a civic springtime atmosphere into your campsite with a verdant park square replete with striking fountains, blue flowerbeds, weirdly cubic trees, and a rustic clocktower standing watch. What’s more, this terrain’s middle ground will be given to all players—a little awkward without the foreground to complete the water path, but you can get a little creative and hide the rift with other water features or large-scale decorations. The background includes a homey albeit bustling, old-fashioned town and a blimp roving the airways while the sky adds fresh greenish, teal, and gold hues to your vista you might not often see. Your visitors might not exactly be green with envy considering everyone’s getting this terrain, but they can still park their rears to enjoy your campsite’s outdoor amenities when this terrain set of middle ground, foreground, background, and sky becomes available April 30th GMT.
Tip screen for the village green terrain; auto-designer images using the village green terrain and items from May's main three events; event preview image for Harvey's Colorful Picnic gardening event
  • May Gardening Event – Harvey’s Colorful Picnic
    • Harvey’s not sure why his beloved Harriet never responded to his thoughtful love letter a couple months ago… But he’s totally not gonna let it get him down! With the breezy, clear weather, it’s the perfect time for this free-spirited nomadic dog to have a picnic with his favorite pals… and put his aspiring photography skills to good use to document the event with a panoply of pics to post on social media. Harriet is bound to see it and know for sure that he’s not pining for her day and night! But for the picnic to work, we’ll need to plant daisy seeds to attract sandwichbees… The prospect of eating these creatures is a bit disturbing to stomach, but just think of them as lively kebabs! More importantly, sticking enough of bite-sized buzzers will earn fixings for a festive picnic including flag garlands, take-out drinks and sandwiches, and shaded picnic blankets! Completing this event in full will also yield 30 wildflower bouquets as part of May’s Village-Green Lazy Day campaign, so be sure to replant and exchange bugs with friends often! With outdoor hors-d’oeuvres and sportive knickknacks, it’s the almost-perfect respite between RV outings… Now if he could only get them to call him “Harv” like she used to… Stuff down your doggone feelings with a refreshmental health break when the groovy gardening begins April 30th GMT.
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  • Rudy’s Airship Cookie
    • Maybe it’s a resemblance to a certain reindeer, but Rudy’s always taken as much pride in delivering goodies as he does in his favorite pastime of taking to the skies with inflatable aircraft… He’s not especially careful aboard these dirigibles or hot-air balloons… but if he finds himself freefalling from these feline-friendly floats (and it’s happened many times before), he always manages to land on his feet. So when he spied a love letter addressed to Harriet lost in the brush on one of his airborne outings, Rudy saw it as his civic duty to trustily tend to its safe delivery… And to make sure his noble act of inspiration inspires as many as it should, he’s taken the opportunity to hire a bountiful brigade of blimps and balloons to celebrate the letter’s airborne journey, no expenses spared! For no other particular reason, it’s a raucous, helium-fueled festival starring an airship helmed by Boomer (who has no time for such foolishness but takes his piloting task with utter seriousness), and animals have come from miles around to watch the airshow as Rudy suddenly realizes how hard it is to make out Harriet’s address from the frankly indecipherable scribbles on the envelope. And what is “Harv”? Is that even a word? With refreshments from the balloon-fest food cart, viewers watch the proceedings through their handheld opera glasses as Rudy makes his grand pronouncements over the intercom of his 5-star balloon-fest airship. “Thanks everybody for all your support in completing our big mission. We were gonna hand-deliver this letter originally, but we figure there’s a pretty good chance this ‘Harriet’ is in the crowd somewhere, so we’ve made the decision to helpfully read it out loud for her own convenience, and also to, uh, save fuel and the environment. Ahem: ‘TO MY DEAR SWEET HATTIE. YOUR PRECIOUS PINK FUR IS MORE BEAUTIFUL THAN THE FRESHEST MORNING PEONY. BUT THIS AIN’T NO PUPPY LOVE. YOU’VE TRIMMED THE UNTAMED HAIR OF MY HEART INTO A PERFECTLY COIFFED COAT THAT KEEPS IT WARM, AND NO OTHER GAL WILL ’DO! SORRY, I NEED TO WRAP THIS UP—THIS ANNOYING BIRD ON MY HEAD KEEPS TUGGING AT MY HEADBAND. FUREVER YOURS, HARV. PS: THIS LETTER IS FOR HARRIET’S EYES ONLY.’ Wow, well, that definitely wasn’t worth this big party... Uh, let’s go find some more lost mail to rescue, Boomer—mush, mush! Launch into the catmosphere to jubilantly help out animals in need with a spy-high view of all their business when this read-nosy cookie launches May 1st GMT!
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  • Airy Picnic Outfit Collection
    • You can carry your merry little derrière a little airier with this crisp attire featuring the colors of blooming spring flowers, comfortable blue skies and ponds, and even your favorite manilla folder. And even if you live in a pollution-ravaged landfill, you can still see the striking, verdant greenery of spring through the keen lenses of the green picnic sunglasses! Make sure life’s a picnic with this cookout-ready clothing collection served hot off the grill May 5th GMT.
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  • Blue-Sky Wall & Floor Collection
    • This expansive wall and floor collection might come in handy if you want to transform your cabin or RV into a well-kept city park or attempt an interior design that takes place entirely midair! We’ve had a couple sky and cloud wallpapers before but none before that featured a swarm of balloons like in that disturbing number from the Brave Little Toaster Mars movie. The vintage-style illustrations of the plentiful-picnic wall will also harken back to simpler days of rustled-up breakfasts on rustic vacations at the family cabin or on the open road. Look for these vagrant and free-floating designs when they release May 10th GMT.
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  • Grasshopper Goals
    • You have much work to do, young grasshopper. But it’ll probably be pretty easy. This misleadingly named rerun of an April 2022 goals event will see the return of Animal Crossing mainstay and Pocket Camp common insect long locust to Sunburst Isle, where you can find it hopping about the tropical grass—make sure not to step on one! They only sell for 10 Bells, so you might find them to be more of a nuisance than an asset after you finish catching enough for your standard Leaf Tickets and Rudy's airship cookie. But they’re sure to hop along when this goals event concludes after May 11th – 14th GMT.
  • May Fishing Tourney - Kite Flying
    • For May’s fishing tourney, we’ll be gliding over to Saltwater Shores to catch an ironically grim assortment of monochrome fish from tourneys past. String enough of these sable sea fish together to unfurl prizes you can let sail into the wild blue yonder like colorful stacked kites and a birdy parachute toy—perfect for May’s spring breezes. Handheld pinwheel toys and even colorful wind socks make appearances as well, likely as loving references to the Gamecube days where wind socks could be spotted in May and players could carry pinwheels around as rare handheld decor. Completing this event in full will yield 30 wildflower bouquets as part of May’s monthlong Village-Green Lazy Day campaign, so be sure to set up your rod, reel and string every 3-hour rotation you can. You might get a few bites… or a few kites to catch a gale of a tale! Turn your attention upward and decorate your campsite skies with this colorful assortment of draft-ready aircraft… And while we don’t have any stormy or windy terrain still (tragedy of tragedies), you can still pair this with items from last June’s Drizzly Daydream Scavenger Hunt with its windblown grass and trees to complete the picture of a windswept, fun day. And if there’s any animals bothering you, tell ’em to go fly a kite when this winding race to the skies kicks off May 12th GMT, ending May 18th GMT.
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  • Special Visitor Furniture – Pete's Petite Post Office
    • With collected letters fluttering back in, it’s not too late for Pete to roll up his sleeves and start sorting the retrieved mail in his simple post-and-beam treehouse… as long as Twiggy’s pet birds quit harassing him. With this special visitor furniture, you can install Pete’s rustic postbox in your cabin or at your campsite and listen to him regale you with lofty thoughts on the lost arts of mail and romance… You can even do some matchmaking by combining it with Pelly’s postal counter to see if Pete will be too busy mooning over Phyllis to notice the admiration of her sister down below… Clear up a mess of messages with mailman whose treetop cubby is as well-billed as its drama when this pillary, pelicanny post goes on sale May 15th GMT!
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  • Twiggy's Chirpy Cookie
    • With the muddy trail of Curly gone cold, Detective Beardo has had to return to field the mountain of requests on his desk for his P.I. services, but one lonesome plea stood out from a Java sparrow by thname of Peck… “You’ve gotta help me, crunch. I finally achieved my dream of a solitary bird sanctuary all of my own. Then the next thing I know, I’m getting kicked out by Lyle with a whole series of lawsuits, and this birdbrain named Twiggy moves in! I don’t like the way she’s looking at me, Beardo! She keeps calling me her super-cute pet and won’t let me leave—she says it’s too dangerous for a bird like me. Is anybody home in that hollow noggin of hers, crunch? These wings of steel can beat up anybody! Holy moly, and the racket around here! She moved in with eighteen flocks of the loudest birds alive. I’m lucky if I get two winks of sleep! Peck’s Peaceful Paradise is a thing of the past—now it’s Twiggy’s Tweedledeelightful Chirpatorium, and she says she’s opening a new branch of Flora’s bird and breakfast retreat! When I tell her how hard I’ve worked these muscles to get here, she says that’s ‘just the way things are’ and the ‘fortune cookie powers that be’ have this stuff all hammered out! I’m not afraid to say it, Detective—I really need your help! I’m starting to think there’s something a little sexist here about who gets to have what fortune cookies, but I don’t wanna ruffle any feathers.” With a sparrow in harrowing straits, and never one to turn away from fowl play, Beardo and his trusty sidekick Merengue book the first flight out to Twiggy’s brand-new bird haven… only to find that Peck is nowhere to be seen! They check every nook in the bird-haven birdhouse, try to interview bird-lovers lounging on the redundantly named bird-haven birdy sofa… but with all the colorful bird-calling and caterwauling going on around them, they can scarcely hear any potential leads! They meet with Twiggy at the 5-star bird-haven tree, but it leads to more chicanery than answers… “ISN’T THIS PLACE THE TOTAL BEST? IT WAS SUCH A SNOOZEFEST BEFORE I GOT HERE, AND NOW IT’S, LIKE, A CHIRPY CHOIR CACOPHONY DELIVERED STRAIGHT IN MY EARDRUMS! WHAT’S THAT? WHERE? PECK? UH—I GUESS ON THE CHEEK, BUT ARE YOU SERIOUS? I JUST MET YOU! TALK ABOUT CHEAPERS CREEPERS! OH, YOU MEAN THAT HIGHTAILED HOTTIE WHO WAS HERE A COUPLE MONTHS AGO? I HAVE, LIKE, NO CLUE WHAT HAPPENED TO HIM, BUT I CALLED DIBS, SO IF YOU SEE HIM, HANDS OFF!” There’s no trace of Peck to be seen, but just then, that’s when Beardo and Merengue spot it—a handheld java sparrow perching on Twiggy’s forewing! This seems a dark coincidence… Did Peck make a brave avian escape, or did this burly boy-chick meet a perilous fate as a pet?! Beardo and Merengue keep watch on every bird and bird-watcher in this pet-filled paradise, but mum’s the bird among the patrons and no one’s making a peep… Just a cuckoo commotion that they can’t help consider would drown out a Java sparrow’s cry for help… Try to reach the bottom of a cheep trick of bye-bye birdie when this birdcagey cookie makes some noise May 17th GMT!​
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Tip screens for Twiggy's chirpy cookie, the Bright Bird Outfit Collection, and the Birdy Wall & Floor Collection
  • Bright Bird Outfit Collection
    • May’s second clothing collection works as a companion to Twiggy’s fortune cookie. It’s bright, it’s birdiful, and it’s very LOUD with bird-emblem tunics and long cardigans in, ahem, very strong colors that will certainly make a statement flapping in your viewer’s face. We reached out to Robin for her thoughts on this collection’s bird bags… “So undignified. I can’t imagine people would be too pleased if I started wearing plastic people bouncing around my derriere, carrying my loose change, hm?” Being a crazy cat lady is so 8 months ago… Become a crazy bird lady (or a crazy bird lord!) when this collection flits in on May 18th GMT.​
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  • Birdy Wall & Floor Collection
    • This set of ravin’-avian designs will set the heart aflutter of anyone who has birds on the brain… (for anyone else… they’re not bad). You can capture the visages of birds forever in the bird-photo wall or cavalierly set them free with the bird-window wall. If you enjoyed last June’s lily pond wall but feel like it was just a little too beautiful, the park-pond wall here will do you nicely. Get a little cocky with these bold patterns for your cabin or camper when this flock of refurbishments alights May 18th GMT.
https://preview.redd.it/gszlkn28g81d1.png?width=1536&format=png&auto=webp&s=485688f1e905af2bad9b6de99b2abdf0f91ca43d
  • Threadfin Trevally Goals
    • This oddly timed rerun of a November 2021 goals event will see the return of the threadfin trevally to Saltwater Shores in the form of tiny-size shadows (size 1 of 6). They sell for 400 Bells each at base price and are uncommon-tier when gifted to animal campers, so not a bad catch, but if your interest in this wispy fellow is dangling by a thread, or a fin, you can still nab some Leaf Tickets and an Rudy’s airship cookie for your trouble during this limited-time event from May 19th through 22nd GMT.
  • May Scavenger Hunt – Hide-and-Seek
    • For May’s scavenger hunt, we’ll be searching the very best hiding places around the various recreation spots to spy hide-and-seek gyroidites. And watch out for their extra foliage as camouflage… even their bushes might be hiding behind bushes! Ferret out enough of these stealthy sneaks to earn prizes for a recess-ridden recreational park, crammed with nooks where animals can hide for classic games of hide and seek… some of them more effective than others. (I’m looking at you, Al.) Judging by the Happy Homeroom classes, the most likely Leaf Ticket items are the hide-and-seek slide and jungle gym, and then either the hide-and-seek lightpost, pipes, or drinking fountain—just some speculation, though. Completing this event in full will yield the final 30 wildflower bouquets to complete May’s monthlong Village-Green Lazy Day campaign, so be sure to keep the hunt on even past sundown (and check out the quarry and your campsite animals too!) to finish off the month in sneaky style! This outdoor décor makes for a calmingly mellow ode to nostalgic days from childhood (and from Animal Crossing: City Folk and New Leaf!) that will make finding your campers for your daily chats more ~~frustrating~~ I mean fun than ever! Hunt for gyroidite and animals when this oxenfree-for-all begins May 20th GMT (ending the 30th GMT)!
https://preview.redd.it/i2lrmvqag81d1.png?width=512&format=png&auto=webp&s=165550ea11c8781f350beb16ffdb105d4476e5c1
https://preview.redd.it/eh8pjr9bg81d1.png?width=512&format=png&auto=webp&s=6f383be223eb9a7006b97e57354772cec59bf861
  • Curlos and Pals
    • While there isn’t technically much datamined here, this update did add an animal batch under the name of “Curlos and Pals” to the date of May 25th GMT. It seems this will be after the next update as map assets haven’t actually been added yet for this batch, but we do know that “Gwen and Pals’ Island” will be joining Curlos’s island, likely as part of this batch. With only 8 animals left— Benjamin, Biff, Curlos, Gwen, Sydney, Velma, Freckles and Mott—it seems likely this means they will be finished releasing all the animals at the end of this month, but as of now, this is unconfirmed.
  • Happy Homeroom
    • This update included the typical 3 classes each for Harvey’s Colorful Picnic gardening event, Rudy’s airship cookie, the Kite Flying Fishing Tourney, Twiggy’s chirpy cookie, and the Hide-and-Seek Scavenger Hunt, as well as 8 classes each for new normal Courses 53 and 54.
https://preview.redd.it/3awozmhhg81d1.png?width=960&format=png&auto=webp&s=d53dff4e11e83e4c934f2b69a7f6a8b6a28a2bbf

And that’s all of May’s merriments! Our fellow dataminer Koopavocelot has also spotted a noteworthy notice that may be coming this month but no info yet on its contents… Hopefully it’s not some sort of end-of-times apocalyptic alert with the last of the villagers likely coming out this month. Er… right? As for June, we’ll probably get the Twitter preview in only a week’s time. June is often themed around seasonal rain or weddings as they’re what the month is known for in Japan, and given that we just had a windy-themed event this month, I’d expect more of the latter matrimania for next month’s events. But who knows? We might get some of both in a dewy bridal shower! (Or maybe something completely different.) I’ll aim to have that datamine posted for you fine folks when the update drops ASAP. Until then, thanks for reading, and remember, even if a bird is super-hunkalicious, that doesn’t make it okay to keep him as a pet!
—Woodsy
submitted by windkirby to ACPocketCamp [link] [comments]


2024.05.18 20:37 andimuhammadrifki Lionel Messi: my icon concept (including all details)

Lionel Messi: my icon concept (including all details)
card of my Lionel Messi icon concept; design originally by futbin
PLAYER BIO
Name: Lionel Messi Date of Birth: 24/06/1987 Height: 5'7" (1.70 m) Work Rate: Medium (Attacking) / Low (Defensive) Skill Moves: 4 stars Weak Foot: 4 stars
PLAYER DETAILS
Main Position: CF Alternative Position(s): RW, CAM, ST Country: Argentina
ATTRIBUTE DETAILS
PACE: 92 Acceleration: 96 Sprint Speed: 88
SHOOTING: 92 Attacking Position: 98 Finishing: 98 Shot Power: 84 Long Shot: 90 Volley: 88 Penalty: 80
PASSING: 87 Vision: 92 Crossing: 84 Free Kick Accuracy: 88 Short Pass: 88 Long Pass: 84 Curve: 88
DRIBBLING: 98 Agility: 98 Balance: 90 Reaction: 90 Ball Control: 98 Dribbling: 98 Composure: 92
DEFENDING: 45 Interception: 42 Header: 76 Defensive Awareness: 40 Stand Tackle: 42 Slide Tackle: 42
PHYSICALITY: 70 Jump: 76 Stamina: 82 Strength: 70 Aggression: 52
ICON PROFILE "By the end of the 2010–11 season, Lionel Messi had contributed very much in Barcelona's domestic and European dominance. He led Barcelona to the La Liga and UEFA Champions League double, scoring 53 stunning goals in all competitions. In the first half of the next season, Barcelona won the UEFA Super Cup and the FIFA Club World Cup, in which Messi provided a total of three goals in both competitions. Following that, Messi also shattered numerous records: most goals in a single La Liga season with 50 goals and most goals in a European club season with 73 goals across all competitions, helping Barcelona secure another Copa del Rey title. He maintained his stellar performances halfway through the 2012–13 season, breaking Gerd Müller's 40-year-old record for the most goals in a single calendar year by netting 91 incredible goals. His brilliant consistent form throughout the years 2011 and 2012 led him to two consecutive FIFA Ballon d'Or awards in those years."
PLAYER TRAITS Chip shot Finesse shot Long shot taker Outside foot shot Playmaker Speed dribbler Team player Technical dribbler
submitted by andimuhammadrifki to fut [link] [comments]


2024.05.18 20:19 Faithhal The Ultimate Guide to Custom T-Shirts: Unleashing Your Creativity and Style

In the world of fashion, custom t-shirts have become a popular way for individuals and businesses to express their unique identities. From personal statements to branding tools, custom t-shirts offer endless possibilities. This guide will explore the benefits, design process, and tips for creating your perfect custom tee.

The Benefits of Custom T-Shirts

  1. Personal Expression: Custom t-shirts are a canvas for self-expression. Whether it's showcasing your favorite quote, an inside joke, or a personal artwork, these tees allow you to wear your personality on your sleeve—literally.
  2. Branding and Marketing: For businesses, custom t-shirts serve as walking advertisements. They help create a cohesive brand image and can be used for promotional events, employee uniforms, or merchandise.
  3. Event Memorabilia: Custom t-shirts are a fantastic way to commemorate special events like family reunions, weddings, or corporate events. They provide attendees with a memorable keepsake that unites the group.
  4. Fundraising: Organizations often use custom t-shirts as a fundraising tool. Unique designs can drive sales and raise awareness for causes, making them both a profitable and meaningful choice.

The Design Process

Creating a custom t-shirt involves several key steps:
Conceptualize Your Design: Start by brainstorming ideas. Consider the purpose of the shirt and the message you want to convey. Sketch out rough ideas or use design tools to bring your vision to life.
Choose the Right T-Shirt: The quality of the t-shirt is crucial. Select a fabric that suits your needs—whether it's a soft cotton for comfort or a moisture-wicking material for sports activities. Pay attention to the fit and style, from classic crew necks to trendy V-necks.
Select a Printing Method:
Design Elements:
Finalize Your Design: Use design software to refine your creation. Check for any errors and make sure all elements are properly aligned. Many custom t-shirt companies offer design templates to help with this process.
Order and Production: Once your design is complete, place your order with a reputable custom t-shirt provider. They will guide you through the production timeline and quality checks to ensure your t-shirts turn out exactly as envisioned.

Tips for a Successful Custom T-Shirt

Conclusion

Custom t-shirts are more than just clothing; they are a medium for creativity, branding, and connection. By understanding the design process and considering the tips outlined in this guide, you can create custom t-shirts that not only look great but also resonate with your audience. So, unleash your creativity and start designing your perfect custom t-shirt today!
submitted by Faithhal to u/Faithhal [link] [comments]


2024.05.18 20:11 Sureshs0503 CineSync - Organize Your Debrid Library Easily

Hi everyone,
I recently started using real-debrid and noticed that organizing series can be quite challenging, especially when using Plex, Jellyfin, or Emby. Each folder and file are treated separately, resulting in multiple versions of metadata being detected. While this can be resolved by using Arr's (Sonarr), it may not be feasible for users relying on DMM.
To address this issue, I've created a script that organizes your media without the need for Sonarr. The script generates symbolic links for the original files. It's compatible with both Windows and Linux.
CineSync is a Python & Bash based library management system designed to facilitate the organization of debrid libraries for Shows efficiently, without the need for Sonarr. Users downloading from DMM Manager can easily sort their library into seasons, whether it's a single file or a folder. CineSync smoothly organizes the library and creates symbolic links, giving users full control over their data locally.
This project works with the support of Zurg. Special thanks to yowmamasita. This project might also work with Plex-Debrid (haven't tested that yet, any volunteers are welcome).

Features

Getting Started: https://github.com/sureshfizzy/CineSync/tree/main?tab=readme-ov-file#getting-started
Github link: https://github.com/sureshfizzy/CineSync
I hope this script proves helpful to someone! :)
submitted by Sureshs0503 to debridmediamanager [link] [comments]


2024.05.18 19:49 afterandalasia Oxventure Overall: The Good and the Bad (Spoilers for the whole run!)

So, I'm seeing some mixed reactions to the last season, and honestly I'm feeling them myself as well, so I decided to sit down and sort of breakdown and analyse some of what happened over the course of Oxventure, what seemed to go well and what didn't, and maybe try to get into some litcrit of the whole thing.
Warning: I'm not always nice in this write up, though I have done my best to be fair and honest throughout in what I think the potential pitfalls were and how I hope they might be better addressed in future campaigns.
I've played D&D myself for a few years, listened to other Actual Play series (notably NADDPOD and some D20 at one end of the competency-of-players scale, and Dragon Friends and Dungeons and Drongos at the other), and write... a lot. Including over 250k of fanfic specifically for Oxventure, which started off as an excuse for smut but ended up being a lot of worldbuilding.

System & Setting

Johnny has made no secret that they're not a huge fan of D&D, indicating that they feel it overshadows other systems, and given that the Spicy Rat Caper was meant to be a one-off but fans loved it perhaps they felt a little trapped in the system. This did lead to some funny moments (Faire Trial and Max commenting that they sometimes felt "like a big dice rolling around a tray" sticks with me) but sometimes felt a bit mean-spirited ("Crawl Me Maybe" and the heavy 'lol dungeon crawling is so ridiculous' comes to mind).
It was also clear that at times, none of the group seemed to know the game and the rules super well. From Mike not knowing his movement speed ("30 what? Miles an hour?") to Merilwen not using her animal forms or changing out her spells until level 8, to the underpowering of most of the classes, it became more of an issue as time when on in some ways.
It's easy enough to understand why, live on stage and starry-eyed at Harry McEntire as Aubrey, Johnny missed that in the combat Aubrey cast two levelled spells in the same round (against the rules) as well as using two sorcery spell modifiers in the same round (also against the rules, and they mentioned this on the podcast). Sorcerer was also a new class to everyone, and dealing with a new class is always going to be difficult, especially dropping them in at a higher level rather than starting from level 1 and building up.
However, bluntly, most of the guild weren't using their class/subclass abilities to the fullest. Rules lawyer Andy did the best, so he gets a pass here, and Ellen got sharper with Merilwen over time to stuff like knowing her spell components, tracking her spell slots, and preparing her spells. However, the concept of Egbert as "a paladin who doesn't do paladin things" (quote from the post-Deadlands discussion) was ultimately really limiting not just for Egbert (Mike commented in one podcast episode that he felt he'd trapped himself in only using Egbert's abilities in ways that were funny) but for the entire concept of paladins - Max might as well have been a fighter in the fight in Gnome Alone that they took part in, and we never saw Shattershield fight at all. There were references to combat offscreen in Out of Order, but... that was it. (Additionally, while paladins can be poisoned, as poison and disease are different in 5e rules, paladins can pump out a LOT of healing, and a citadel full of them should have a lot of magical reserves to draw on as a result.)
And Egbert isn't the only one who was limited. One of the biggest features of Great Old One warlocks (which Prudence is, with Cthulhu), is that from level one they have telepathy within 30ft ("Awakened Mind"). Prudence went the entire campaign without using this. Although Johnny allowed the Message cantrip to be treated like this, allowing people to reply to it when RAW it is one-way only, this meant that Dob also essentially gained Prudence's power because he also had Message. Merilwen was limited in her animal forms and the spells that she knew up until level 8, and it was noticeable how everyone was shocked at her power once she had full RAW druid range. Corazón, on the other hand, not only had Andy keeping on top of all of his class and subclass features, but got two subclasses, leaving him about on par or slightly overpowered for the level he should have been looking overpowered because the others didn't use their abilities so well. Meanwhile, Dob was given access to full bardic abilities, but only used bardic inspiration in some of their level 1 adventures and then not much again until the final season.
The counterpart to this under-utilisation of class potential was the amount of 'rule of cool' or 'rule of funny' which sometimes worked well (Merilwen befriending the owlbear in Quiet Riot, or the reflavouring of Thunder Wave to do lightning damage instead based on their initial misunderstanding) and sometimes ended up breaking the game (the "everyone can cast Moonbeam" joke that escalated to the scrolls of Moonbeam that made the finale kind of laughable). Sometimes this seemed to be the time and audience pressure of live shows (allowing Prudence to use the hammer to wheel her way through the skeletons in Stop Hammer Time), but other times it was just letting them do things that went outside the rules (Egbert body-slamming six(?) Otherberts at once in Bad Altitude, or Dob casting all his spells at once in Corpse and Robbers) seemingly preferring the immediate humour or "yes and" over the potential internal logic or end implications.
The contrast between this permissiveness, sometimes to the point of breaking logical immersion, honestly seemed sharper to me when it was laid against Andy's GMing in Deadlands. Whether it was reminding people that there were snipers on the rooftops in Dead Man's Worth or refusing to yes-and a chandelier in More Wonders Than, he made it more difficult for the players and in doing so made them work harder within their skillsets and the setting, making the victories feel harder-won as a result. I'm aware that some people didn't like Andy's GMing specifically because he was less permissive, but I believe that his intention - and the outcome - was a stronger narrative that made the characters feel active and not just lucky. (Liliana lampshaded this in Frenemy at the Gates when she asked whether things often just fell into their laps, like with knowing Binbag, and it almost felt like a spiteful comment so it surprised me to hear it from Johnny.)
What I hope: It has been indicated that Johnny has created the new setting for the next game, so hopefully they have put things more to their liking at the beginning and will not end up seeming to dunk on the premise of their own series. I'm also hoping for everyone to either use more standardised rules, or at least establish in-game standards at the beginning so that all of the characters, and players, feel like they're on a level playing field from the off. Johnny seemed to much more enjoy the systems of Blades in the Dark and Deadlands (which were designed to be less superhero-level) and even the lower levels of Oxventure (especially Tier 1) where the characters were just people who were skilled but not particularly out of the range of normality; I'd be interested to see whether they lean more in that direction and keep the characters lower-powered as a result.

Characters & Character Arcs

Again, it's worth noting that the characters were initially conceived as being for a one-off game, so the initial concepts did not necessarily need planned arcs. However, the rockiness of some of the arcs overall may have contributed to issues with the series, especially as it stretched out over so many years. I'll go through the PCs alphabetically, then Liliana, then mention any other NPCs. There are two elements here - in-character goals, and character arc goals, which both play into things.
Corazón - in my opinion, Corazón had one of the stronger character arcs, which may reflect Andy's interest in writing (and now being published!), going from the coward pirate-wannabe who abandoned his crew to the curse, to the person who threw himself in front of a spell meant for Merilwen. This was highlighted in his reply to Them in Prism Break, even before the Power Word Kill spell. In fact, the Power Word Kill brought a level of pathos to the fact that he had told Them that he was not even done growing as a person. Andy commented on the podcast at some point that he had expected at the beginning to be one of the more morally shady characters (as a pirate), but found himself playing a line of being immoral regarding money but caring deeply about physical hurt or harm to people. Corazón also had two layers of in-character goals - to break the curse (limited) and to become a betterichereal pirate (more open-ended) and find his own identity which allowed him to carry character development over the years even when the curse was ignored for extended periods. Goals: clear and stepped, with the curse as a plot-hook; arc: good and perfectly timed for the finale.
What I hope for: More of the same, really.
Dob - Dob came in early with a clearly defined goal (to find his sister) - but this was done in Brawl of the Wild and Dob has been sort of... undefined ever since. It absolutely makes sense that he would have floundered for a while, but Dob has gone several years without settling on new goal, and Luke also didn't seem to settle on a character arc (the romance subplot in Orbpocalypse Saga through Bride or Die seemed to be almost a character arc, but never got full payoff?) which left Dob feeling... well, at times it almost seemed like Luke wanted to get rid of him to play someone else instead. This was unfortunately also highlighted in conversation with Them, as the response that Dob gave was about him being a "mote of chaos". I obviously couldn't speak for others, but I found this underwhelming and unconvincing as an answer, as it didn't give me any sense of why a powerful celestial being would consider this an argument - if Dob had developed the argument to be that chaos is generative and creative in a way that pure order cannot be, and/or that the free will and agency of sapience demand that they be allowed to act and to try even if they make mistakes or fail, I think there might have been something there, but he didn't really seem to. Goals: had one which formed a good plot-hook, then went without; arc: unclear.
What I hope for: Luke to determine more of a character arc, or series of shorter arcs, perhaps drawing from his Blades in the Dark DMing experience, and to either pick a more open-ended goal or to move along a series of goals over time.
Egbert - Egbert came in with the vaguer goal of "atonement", which gave him more wiggle room, but unfortunately didn't seem to actively pursue it a lot of the time. In Legacy of Dragons it was revealed that he was searching for atonement for the deaths of two Dragon D'Or members - but by this time, so many people around the Oxventurers had died, including innocent bystanders, that the deaths of two other paladins felt like nothing. (Mike commented, again on the podcast, that he agreed with the commenters at the time who agreed that they knew it was his backstory from the beginning because only two paladins had died. The two figure paled next to the collateral damage that the party later caused.) Mike also commented on the podcast that during lockdown, he had made a conscious change with Egbert in to try to avoid combat as much as possible, and to avoid fatal attacks if in combat, but it wasn't clear how long that lasted. It may have been trying to avoid being the annoying/preachy paladin that stopped him from trying to influence the rest of the party or to save lives around them, but unfortunately it meant that it was difficult to see a real sense of wanting to atone in Egbert's arc. Letting innocents die around him isn't exactly less culpable than killing them himself. (Notable incidents included Mule Be Sorry, Wrangle in the Tangle, Hag Reflex, and Squid Pro Quo.) In terms of character arcs, there was definitely an element of going from seeking approval from Dragon D'Or to seeking that of his friends, but that was just a switching of approval-seeking rather than a significant change. Goals: had one, but didn't seem to actively pursue it; arc: moved from pursuing the morals of Dragon D'Or to pursuing the morals of the Oxventurers.
What I hope for: Mike to come back with a character who seeks to pursue their own goals more directly (see Barnaby and Silas, who both felt much stronger in this sense).
Merilwen - Merilwen was supposed to be about balance and protecting nature, but didn't always heavily engage with this point of view, even when the actions of the other Oxventurers should have absolutely led to discussions or disagreements between them. Many people commented on Andy being dickish about shooting seabirds in Legacy of Dragons, but there are other incidents, including the Wrangle in the Tangle (again), Eldritch or Die Trying (where it would have been interesting to see Merilwen's preference for nature clash with the need for the crystal) and the Extinction season which seemed to veer between being set up to be about Merilwen, then swapping to Dob-centric, then cleaning up Corazon's curse. In terms of character arc, I think there might be an element that can be teased out about her not fitting in with elf society and fitting in better with the faster-paced, more chaotic world of shorter-lived peoples, but this feels like speculation on my part more than something intended. Naturally, a character of around 100 is not going to feel as suited to a coming-of-age story as younger ones, but characters of all ages should be able to have character arcs. (Even if they might be slower in longer-lived people like elves - an example I can go to here is Galadriel, from Tolkien, who in her youth was proud and refused a pardon that would have allowed her to return to Valinor, but at the end of LOTR is humble enough to accept and go there. It took millennia for her, but it was a character arc all the same!) In Merilwen's conversation with Them, her uncertainty seemed to talk to this - a lack of clarity about where her characterisation was supposed to have gone over the last few years. I think there was a real opportunity here to explore Merilwen's relationship with morality and the difference between neutrality and passiveness, which unfortunately was missed. Goals: was supposed to be about nature but didn't push for it; arc: [speculation] seeking a non-elven community that she matched better with.
What I hope for: Ellen to have a character with more defined goals or arc, or gaps still to be filled in, rather than a static momentary sketch of personality/character that doesn't feel designed to be changed over time. Again, Lilith with her secrets/looking into the paranormal, and Edie with her goal to help people in a world in which monsters aren't going away, felt stronger as characters with goals and arcs, and I'd be happy to see more of that.
Prudence - Ambitious from the off, Prudence never actually struggled for goals - power, knowledge, magic, influence. The open-endedness of these goals once again served Prudence pretty well for carrying her through individual adventures/games and over the course of the whole canon, even if she didn't come in with clearly-defined (plot hook) goals like Corazón's curse. For the first few years, it felt that her character arc wasn't hugely significant, although there was certainly an element of found family over selfishness that played into it, but Jane also discussed (again, in the podcast) how the werebear element was really quite exciting for her as it allowed her to begin to explore the clash between werebear Lawful Good status and Prudence's usual Chaotic Evil desires. Eldritch or Die Trying explored this in a somewhat exaggerated way, with Cthulhu offering power in exchange for the destruction of the others (I suspect in Prudence's question about specifying people, she was trying to figure out whether she could kill just Liliana) which was a somewhat blatant nod to the character arc but did underline it. (Unlike the others, this also established Prudence's character arc before Them.) Goals: open-ended in a way that leaves them technically incomplete even now but which were stably useful throughout canon; arc: de-isolation and alignment shifting (in a way that should have been ripe for playing off against Liliana's) which played out well.
What I hope for: A character with perhaps some more specific or plot-hook goals as well as broader life goals. Prudence's character arc played out more subtly than Corazón's and sometimes perhaps got lost behind the louder personalities of some of the others, but I do think was well done. A less obvious way to explore or demonstrate it would have been nice.
Liliana - So. Here we go. Liliana was essentially a DMPC for the last season, but was a recurring character before that, with a stated goal of subjecting part or all of G'eth and broader goals (indicated or stated in Prism Break and the finale season generally) of academic/scholarly improvement, arcane knowledge, and the notion of making people appreciate what they have by threatening to take it from them. As a villain, she was threatening, and the layering of goals once again worked here, even with the abrupt movement to 'save G'eth' in the last season because, well, you can't rule what no longer exists. However, I am honestly confused as to what her character arc was supposed to be - whether her stated change of heart in front of Them was real, or whether that was a lie that Them somehow did not call out or challenge. Considering in Frenemy at the Gates, Liliana says that Prudence is the most like her, there was a potential here to play against Prudence's character arc of coming to trust others, even appreciate others, and facing the consequences of suffering making her realise her own flawed logic. I really do not know whether her betrayal of the guild was planned from the beginning (in which case, her talking to Them feels like it was overplayed, and Them should have challenged her on it) or whether Johnny added it because the fight against the giant was over more quickly than anticipated (compare to Dine Hard where the chef was the one person they did not stat up because they didn't expect the guild to fight him). Goals: logical, stepped, and worked for a villain; arc: ????? was there an arc? Was it fake? Was it desperation? Why did she, on 1 hitpoint, try to Power Word Kill Prudence instead of Teleporting away?
What I hope for: I don't know, with this one, really. Liliana's weird arc feels more related to the odd pacing of the last season than an underlying characterisation issue, for me, so I think it's more related to pacing/wanting Oxventure campaign 1 to close out.

Player Etiquette

...okay, this one is going to be a little bit harsh, perhaps. But the main campaign, more than either Blades in the Dark or Deadlands, really suffered from certain players having a bout of Main Character Syndrome.
I say specifically players here, because it was entirely in-character for certain characters (largely Corazón) to think of themselves as the main character and behave as such. However, even if the characters think that, is generally considered good etiquette for the players to treat each other as equals, let each other take turns in the spotlight, and have their Moments.
Good examples would be the group letting Merilwen be the main character in Peak Performance, Prudence explore her sundered relationship with Cthulhu during the Orbpocalypse Saga, or Dob showing off his acting bard chops in Dine Harder.
However, at various times, various people have overstepped. Sometimes in live shows where the audience response and excitement probably played a role (Rolling in the Deep) it's more understandable, but it also happened elsewhere. Mike got some flack for picking up the eyepatch at the end of Cursed Case Scenario and 'ruining' Corazón's moment, but even Johnny called Andy out for muscling in on Dob's subplot in Court in the Act, and Life Finds a Dob was almost uncomfortable at times. There was also something of a trend of Dob deliberately acting against the party for unclear reasons (possibly meant to be humour?) - either running away from them in Life Finds a Dob, refusing to 'share' Corazon's body in Portal Combat, or his contrary behaviour in Hunter Pressure in not wanting to fight the hunters/murderers they were facing.
I'm not sure whether this trend of contrariness fed into the unclear character arc that I mentioned above, or the other way around, or whether the two just fed into each other.
The most extreme example of this was, undoubtedly, Dob jumping in on the shoot-off between Liliana and Prudence right at the end of Portal Combat. Liliana approached Prudence in Frenemy at the Gates because they were the most alike. Prudence was the one with the first kill of the whole campaign, using Eldritch Blast, against the party's wishes and Corazón's protests specifically - how appropriate would it have been for her to get the last kill of the campaign, with Eldritch Blast, in defense of herself and her party and as retribution for Corazón? But instead, Luke inserted Dob into the standoff and Johnny played into it, even to the absurd extent of letting the skeletons use Time Stop (a 9th Level spell) just to explain why Dob's whole conversation with them could take place faster than Prudence could fire off an eldritch blast. Corazón's self-sacrifice and Merilwen's reveal of her Reincarnation spell was therefore also partially overshadowed by Dob sacrificing his magic for one more hitpoint of damage on Liliana rather than letting Prudence have her moment.
What I hope for: some of the lessons learned from other campaigns to lead the players to be better at taking turns, both in terms of people not trying to be the Main Character at inappropriate moments, players stepping up and into the leading role when it is appropriate for them to do so, and Johnny more actively monitoring the balance between the players and shutting down some of the more egregious behaviour

Morality

This... isn't actually going to be complaining about characters behaving immorally or even being evil. Prudence is honestly a great example of how to play an evil character in a way that doesn't break a party, while Corazón works as being immoral about money but moral about hurting people (at least most of the time). I've also thoroughly enjoyed some other games in which the characters have been far from moral (NADDPOD's Trinyvale series is a good example of this - the characters are scam artists, grifters and egotists, and the DM commented that "character growth doesn't have to be positive!"; they complain the entire time while saving the world).
But it's consistency that is more of a sticking point, as well as the player treatment of the moral positions of the party. It's hard to know how to treat the morals of the party when they vary from letting a town burn for being slightly annoying (Mule Be Sorry) to most of the team being ready to forgive a hag who used to eat human(oid) children (Hag Reflex). This isn't just the players either - Stop Hammer Time used the murder of children as a joke, and marked a change in tone for the treatment of NPCs and civilians as not mattering compared to the preferences or comfort of the main characters. The skeletons killing the children wasn't even some sort of monkey's paw scenario about asking for there to be no more orphans in the town, either - it was just nasty shock value, in many ways. And playing this sort of thing for humour makes it quite hard to handle some of the rest of the series as a result.
There also felt like a dissonance, at times, between the objective morality of the characters and how the players seemed to want them to be treated. Prudence never claimed to be anything other than evil, from shooting someone with eldritch blast during the Spicy Rat Caper to enjoying Hammerdahl's necromancy in Extinction - Jane even indicated that she wanted to explore shifting Prudence's alignment post-Fast and the Furriest, which can be seen as Prudence is much less interested in random acts of destruction and seems quite happy to get her kicks scaring or torturing people (Silent Knight) or watching the gruesome spectacle at the end of Knight Shift. So Jane's plans matched Prudence's behaviour - a softening of her deliberately evil acts, but still happy to let others be evil.
For the others, though, it didn't always match. Merilwen's "True Neutral" label often felt more like passively letting her party members be evil, rather than actively seeking balance, Egbert was supposed to be on the search for atonement but regularly allowed or took part in atrocities, and Dob seemed more inclined to act on what the audience or Luke thought was funny (or even deliberately seeking to be contrary) rather than following a consistent attitude to morality. His vaguely annoyed "Skeletons!" and hands on hips in return to "It's orphans, boss" was clearly played for laughs, and in Mule Be Sorry he turns on the town easily, which then makes it feel strange when in Hag Reflex he objects to letting the hag live. Dob's infatuation with Liliana and Katie Pearlhead, both of whom have killed or caused the deaths of great numbers of people, also makes it harder to take his claims to morality at all seriously. The potential moral issues of Merilwen killing the Otherberts to prevent them from taking a message to Liliana (Bad Altitude) is turned into accusing her of "war crimes", but it is absurd in the face of how many other innocent bystanders the guild had killed or caused to die in other stories (from as early as Quiet Riot, in which the paladins were annoying but killing them was honestly overboard, to as late as Squid Pro Quo where Dob seemed to forget that five people had died and then brushed off the deaths).
NPCs also got hit by this at times, from the town mayor in Mule Be Sorry (again) who put his townsfolk on spike growth just to cross it, to the chef in Dine Harder who was abruptly made a cannibal to get a fight going, to the decay of morally Good characters like Captain Shattershield turning away from the Upside Down Mistmire when in his first appearance he had been willing to fight Death itself for being on Mistmire's grounds. It's hard to take seriously moral questions about keeping the Dragon Under Mistmire in its shelter, and the accidentally-caused deaths of two paladins, when the guild has been responsible for much worse.
What I hope for: an approach to morality that does not prioritise momentary humour over consistency; evil behaviour to be acknowledged as evil and owned rather than treated as protagonist-centric; a moral balance which makes it possible to really explore moral issues and concerns rather than extreme behaviour which then makes it impossible to treat conflict seriously. Legacy of Dragons, as a standalone arc seeking Egbert's redemption, exploring the protection vs freedom of the gold dragon, and considering how to improve vs break systems, had some really great potential - but because of extreme 'rule of funny' behaviour in the past, it was impossible to really feel that it had the moral gravitas and weight that it deserved. When the skeletons go from murdering a dozen innocent children (Stop Hammer Time) to giving Merilwen a bad haircut (Mean Gulls) and this is almost treated as somehow consistent in evilness, it makes it harder to respect the characters or the expectation of moral standards.
The Good: The humour, the quick-wittedness, the variety of stories. Roleplaying moments such as Egbert and Shattershield in Legacy of Dragons, Corazón putting his old self behind him at the Curse Hole, or Merilwen saying "I'll make you" to Vex.
The Bad: Unclear character arcs, inconsistent moralities, underpowered classes but at the same time game-breakingly permissive DMing, and some Main Character Syndrome moments.
The Hope: Learning from teething issues and setting up a game system that the DM doesn't resent so much, to better enable people to balance and play off each other in a less jarring and more consistent way.
submitted by afterandalasia to TheOxventure [link] [comments]


2024.05.18 19:49 Junior-Pirate2006 Request: Talented Artist Needed for Brawl Stars Skin Design

Title: Looking for an Artist to Design a Knight-Themed Skin for Brawl Stars!
Hello everyone,
I'm looking for a talented artist who can help me design a new skin for the Brawler Angelo in Brawl Stars. The concept is a knight-themed skin, and I have a detailed idea in mind:
Description:
Armor: Full medieval armor with gold accents and insect wing motifs. Helmet: Closed helmet with a cross-shaped visor and small wings/antennae. Cape: Heavy, tattered cape in a rich color (like royal blue or red). Weapon: A medieval crossbow with arrows designed like lances or javelins. Visual Effects: Golden trail for arrows, magical golden mist for his Super. Animations: Drawing a sword for appearance, lifting helmet for victory, kneeling for defeat. Additional Details: A small shield on his back with medieval motifs. If you're interested in this project, I'd love to see your sketches or hear your ideas. I'm happy to credit you and share your work within the Brawl Stars community.
Thanks in advance!
submitted by Junior-Pirate2006 to ICanDrawThat [link] [comments]


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submitted by Bharath_Sundararajan to UK_GraphicNovel_Deals [link] [comments]


2024.05.18 19:21 NeverEndingWalker64 Brainrot gets noted for breaking the fucking Geneva Convention

Brainrot gets noted for breaking the fucking Geneva Convention submitted by NeverEndingWalker64 to GetNoted [link] [comments]


2024.05.18 19:12 KennedysBrain ETF Product Research or Systematic Index Engineering

Quant = Engineering
TLDR; I will have the ability to pick between a quant role designing indices (client facing) or a Product Research role interfacing with PMs (also client facing). The ETF role is external / quant role would be internal. ETF role pays more and is with a prestigious bank / quant role is with a growing but niche bank. ETF role is now / internal role is later.
Two questions: - Would you focus on short term gains for a sacrifice in interest / specialization (pick the ETF role)? - Which role would be more applicable on the pathway to being a PM?
Context:
I have two different paths I can take in the coming year that im 99% sure I will have the opportunity to take but im unsure which I would prefer.
I am current quant adjacent (~2 years with ~5 YOE). I have been told i have a future as a quant in the bank but theres no room currently on the team. Currently i am in more of a product role covering systematic offerings.
I was reached out to and will be receiving an offer for an ETF product research role for approximately 60% more base (40% more TC).
The problem more so exists in career path and interest. My current environment is much more “build your own way” and very intellectually stimulating (product suite is cross asset and ranges from simple linear to very complex nonlinear). I am unsure I will find that in the new role. Also my goal is to move toward a PM role - which i believe both roles would facilitate but definitely looking for input here.
Thank you for your input!
submitted by KennedysBrain to FinancialCareers [link] [comments]


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