44 carbine ballistics

Fallout Foundry Port Progress!

2024.05.19 07:44 Puzzled-Pain-8337 Fallout Foundry Port Progress!

Fallout Foundry Port Progress! submitted by Puzzled-Pain-8337 to XPtoLevel3 [link] [comments]


2024.05.19 07:16 GhoulGriin Best Canvas Range Bag

Best Canvas Range Bag

https://preview.redd.it/i13g3jfkhb1d1.jpg?width=720&format=pjpg&auto=webp&s=65e9a62eb70c416f1c6a45e7f384ffcc6119f911
Get ready to elevate your target shooting experience with the versatile and durable Canvas Range Bag. In this roundup article, we'll take a closer look at the top-rated Canvas Range Bags on the market, offering you in-depth reviews and expert insights to help you find the perfect addition to your range bag collection.

The Top 13 Best Canvas Range Bag

  1. Rothco Canvas Double Strap Duffle Bag: Large Capacity, Military Style, Perfect for Travel - Rothco's 22oz Heavyweight Cotton Canvas Double Strap Duffle Bag offers a perfect blend of durability, versatility, and stylish military design, making it the ultimate choice for large-capacity travel or storage needs.
  2. SHE Outdoor Range Savior XL Conceal Carry Bag - The SHE Outdoor Savior Range Bag is a perfect blend of style and function, designed especially for women shooters, offering quick access to gear and durability for long-lasting use.
  3. Durable Breathable Outdoor Range Backpack with Axe Holder - Experience ultimate sport comfort with the TideWe Range Backpack, featuring a breathable and ergonomic design, adjustable shoulder straps, and ample storage for all your gear, while ensuring durability with its waterproof rain cover and sturdy materials.
  4. Soft, Stylish, and Customizable 2-Pistol Range Bag by Bulldog Cases - The Bulldog Cases Deluxe 2 Pistol Range Bag with Strap & MOLLE, in black BDT917B, is a high-quality, versatile, and customizable range bag designed to securely hold two pistols and 8 magazines, making it ideal for shooting enthusiasts of all levels.
  5. High-Capacity Sportsmen's Range Bag - Experience hassle-free shooting trips with the premium quality Uncle Mike's Sportsmen's Range Bag Black 53500BK, featuring lockable zippers and multiple compartments for secure storage and easy organization of your firearms and accessories.
  6. Weather-Resistant Canvas Range Bag: Versatile Gun Bag for Range, Gym, and Travel - The Viktos Tactical Weather-Resistant Range Trainer 44 Duffel Bag, Greyman is a versatile and durable bag designed for range, gym, office, and travel use, offering customizable storage for rifles, magazines, and even a dedicated shoe compartment.
  7. Blackhawk Sportster Deluxe Range Bag with Multiple Compartments - Experience robust protection and organized storage in the Blackhawk Sportster Deluxe Range Bag Black, specifically designed for women's range use with advanced features for efficient and well-protected firearm storage.
  8. Rugged Browning Shooting Range Bag with Padded Detachable Shoulder Strap - Protect your essentials with the durable, water-resistant Browning Single Pistol Range Bag, complete with a detachable shoulder strap and lockable zipper closure.
  9. Customizable Canvas Range Bag with Cleaning Mat - The Browning Factor Range Bag is a highly customizable and organized canvas shooting essential, featuring fold-out cleaning mats and numerous pockets.
  10. Imported Rip-Stop Waxed Canvas Range Bag with Extra Storage Pocket - Experience uncompromised durability and versatility with the Pathfinder Waxed Canvas Range Bag, featuring rip-stop waxed canvas, 15" height, 12" width, and a pocket inside the flap for extra storage.
  11. Bolderton Canvas Range Bag - Versatile and Durable Hunting Accessory - The Bolderton Canvas Field Bag offers classic styling, versatility, and durability for all your outdoor excursions, while protecting your gear with padded sidewalls and an internal divider.
  12. Vietnamese-Made Canvas Mountain Town Daypack - Explore the mountains in style with Free Range Equipment's Canvas Pack, a premium collaboration between artists and mountain enthusiasts, made with love in Vietnam.
  13. Rothco Canvas Duffle Bag: Compact and Durable Gear Storage - The Rothco Canvas Equipment Bag is a versatile and stylish duffle perfect for travel, sports, or everyday carry, with ample storage space and comfortable shoulder straps.
As an Amazon™ Associate, we earn from qualifying purchases.

Reviews

🔗Rothco Canvas Double Strap Duffle Bag: Large Capacity, Military Style, Perfect for Travel


https://preview.redd.it/ciiu7s9lhb1d1.jpg?width=720&format=pjpg&auto=webp&s=96cf7cca0f36f6dc87ff7920e02c24a28e83ed31
I recently used the Rothco Canvas Range Bag on a trip to the mountains, and I must say it was the perfect companion for my travels. With its 22 oz heavyweight cotton canvas material, I knew this duffle bag would be durable, and it certainly lived up to my expectations.
I particularly appreciated the adjustable shoulder straps, as they made it easy to carry my belongings comfortably. And when I needed to access something quickly, the side pocket with snap closure came in handy. The metal clip top closure also ensured that my gear was securely stored during the trip.
One minor downside was the size of the bag, which seemed a bit smaller than expected, but it still managed to hold all the clothes and gear I needed for my adventure. Overall, I highly recommend the Rothco Canvas Range Bag, especially for those who prioritize quality and durability in their travel gear.

🔗SHE Outdoor Range Savior XL Conceal Carry Bag


https://preview.redd.it/w7efkqilhb1d1.jpg?width=720&format=pjpg&auto=webp&s=a46059bd7ae088d83c13d6e657c5203bbec0c109
As a woman shooter, the SHE Outdoor XL Range Bag quickly became my go-to choice for organizing and protecting my gear at the range. Its feminine design, combined with its rugged construction, made it the perfect companion for my shooting adventures.
The bag's durability was evident, as it boasted a 600-denier polyester exterior, along with a non-slip PVC bottom. This ensured that my gear would stay protected, even during the most demanding shooting sessions.
One of the features that really stood out was the bag's large main compartment and multiple interior pockets. The zippered exterior pockets, complete with magazine pouches, made it incredibly easy to keep my gear organized and within quick reach.
While the adjustable shoulder strap and padded grip handles made it comfortable to carry, I did notice a slight drawback: the carry strap broke after around 6 months of use. Despite this minor issue, I still believe that the SHE Outdoor XL Range Bag is a fantastic choice for women shooters who demand both style and functionality.

🔗Durable Breathable Outdoor Range Backpack with Axe Holder


https://preview.redd.it/sji6g4xlhb1d1.jpg?width=720&format=pjpg&auto=webp&s=1f89d9930204461709182762d679d85ba0364029
As an avid outdoor lover, I've had the privilege of testing the TideWe Range Backpack, and I must say, it's been a game-changer for my sport experience. I can feel its breathable design and ergonomically padded back and shoulder straps supporting my belongings with ease. Not to mention the unique storage space provided for headphones and extra magazines is a lifesaver.
This backpack is seriously roomy, with zippers that can handle all your gear. Plus, the waterproof rain cover is a thoughtful touch for those unexpected showers. The durable 900D polyester fabric and reinforced stitching give me peace of mind, knowing this backpack can stand up to the elements.
However, let's address a few areas that could use some improvements. The pistol pouches might not fit full-size handguns, so some extra adaptation will be needed. Also, the lower side pockets could be more expandable for larger ammo boxes. And finally, the target holder design is not perfect, as it tends to loosen up easily, causing targets to fall out.
Despite these small drawbacks, I'm thoroughly impressed with the TideWe Range Backpack. It's become an essential part of my outdoor gear, and I'm confident it will live up to your expectations as well.

🔗Soft, Stylish, and Customizable 2-Pistol Range Bag by Bulldog Cases


https://preview.redd.it/87gcrqemhb1d1.jpg?width=720&format=pjpg&auto=webp&s=fac48c689abb6f1262b46034d0114e7d3c88d167
I've been using the "Bulldog Gun Cases Deluxe 2 Pistol Range Bag" for a few months now at my local shooting range. As a first-time buyer, I was initially looking for something practical, durable, and relatively affordable. And let me tell you, this bag has not disappointed!
The first thing that struck me was the adjustable shoulder strap. It made carrying the range bag so much easier. Whether I was walking through the parking lot or hiking up to the range, the bag felt comfortable and secure.
Then came the MOLLE webbing. A feature that wasn't on my radar, but has proven to be incredibly useful. I can now attach extra pouches and accessories, giving me more flexibility and control over how I organize my gear.
The bag itself is well-built and robust. The heavy-duty zippers, reinforced handles, and high-quality ballistic nylon material all contribute to its durability. Even after several trips to the range, the bag looks as good as new.
One minor hiccup was that the range of motion on the shoulder strap was a little limited. However, it's a small inconvenience compared to the overall efficiency of the bag.
In conclusion, for anyone seeking a high-quality, versatile, and reasonably priced range bag, look no further than the "Bulldog Gun Cases Deluxe 2 Pistol Range Bag". It's a solid choice that won't let you down.

🔗High-Capacity Sportsmen's Range Bag


https://preview.redd.it/o6dysoqmhb1d1.jpg?width=720&format=pjpg&auto=webp&s=29d134fcbd3001fed65db902c3f2c9b725d86b46
As an avid gun enthusiast, I've been on the hunt for the perfect range bag for quite some time. And let me tell you, I hit the jackpot with Uncle Mike's Sportsmen's Range Bag Black 53500BK. You know how they say you can't judge a book by its cover? Well, this bag is the exception. It's not only sleek and stylish but also incredibly well-built.
The first time I loaded up the Sportsmen's Range Bag, I was blown away by how many compartments it has. There are specific spots for my two handguns, ammo, and even a dedicated area for ear and eye protection. Plus, the lockable zippers provide an added layer of security that gives me peace of mind when transporting my firearms.
One of the things I love most about this bag is its durability. Made from heavy-duty materials, it feels like it can take a serious beating and still come out unscathed. I've been using it for months now, and there's not a single sign of wear and tear.
Now let's talk about something that could be improved. Although I appreciate the multiple compartments, sometimes it can be overwhelming trying to remember where I've put everything. A little organization system in the form of pouches or dividers would have been a nice touch to keep things sorted.
In conclusion, if you're in the market for a reliable, durable, and stylish range bag, look no further than Uncle Mike's Sportsmen's Range Bag Black 53500BK. It's got all the features you could want and then some, making it a must-have for any serious shooter.

🔗Weather-Resistant Canvas Range Bag: Versatile Gun Bag for Range, Gym, and Travel


https://preview.redd.it/xy85os8nhb1d1.jpg?width=720&format=pjpg&auto=webp&s=5278ecd99723292b2350e420d6235d7cd2039abd
As someone who often travels with their firearms, I found the Viktos Tactical Weather-Resistant Range Trainer to be a perfect fit for my needs. Carrying the bag was a breeze, even when it was fully loaded with my firearms and magazines. The weather-resistant nylon ripstop with carbon fiber reinforcement provided a sturdy yet lightweight frame that withstood all sorts of weather conditions.
One of the standout features of this bag was the dedicated space for storing shoes, perfect for trips to the gym. The lockable padded compartment also housed a removable full-size pistol holster, which was a thoughtful addition. Although the bag had enough space for carrying plenty of ammunition, I wish the materials inside the holster were a bit softer.
Overall, the Viktos Tactical Weather-Resistant Range Trainer was an impressive product, offering durability, functionality, and style all at once. It truly is the perfect companion for gun range or travel, ensuring peace of mind for any gun enthusiast.

🔗Blackhawk Sportster Deluxe Range Bag with Multiple Compartments


https://preview.redd.it/ns0btvjnhb1d1.jpg?width=720&format=pjpg&auto=webp&s=23bfd637377fd856009f6344d30925c135506a39
The Blackhawk Sportster Deluxe Range Bag is a practical and durable addition to any shooting enthusiast's gear. Made from heavy-duty 600 denier polyester with a thick PVC laminate, this bag boasts three generous compartments, perfect for storing essentials.
It comes with a removable gun rug pouch, offering top-notch firearm protection. The wraparound tactical web handles offer excellent support, while the multiple internal pockets make it supremely easy to stay organized. Overall, this range bag is both practical and stylish, with the emphasis on durability and functionality.

🔗Rugged Browning Shooting Range Bag with Padded Detachable Shoulder Strap


https://preview.redd.it/2zp0n1unhb1d1.jpg?width=720&format=pjpg&auto=webp&s=37a18cd00630e13338e02114ba7da40598efb64d
As a reviewer, I've had the opportunity to use the Browning Black &Gold Range Bag in my daily life. The first thing that caught my attention was the 600-Denier ripstop polyester construction, which adds a sense of durability to the bag. The zipper closure also stood out, providing a secure way to keep my essentials from falling out.
One feature that I found particularly convenient was the detachable shoulder strap. It made carrying the bag a breeze, especially when I had to juggle multiple items at the shooting range. However, I also noticed that the bag could be a bit heavy when fully loaded, making me wish for some additional weight relief on the shoulder strap.
The bag's large, gate-mouth main compartment offered ample space for storing ammunition and various shooting accessories. The five exterior zippered pockets were a great addition as well, allowing me to store smaller items without sacrificing organization.
Overall, the Browning Black &Gold Range Bag has been a reliable companion during my shooting sessions. While it offers some great features, I do hope for some enhancements in the shoulder strap's weight capacity and perhaps additional padding for a more comfortable experience.

🔗Customizable Canvas Range Bag with Cleaning Mat


https://preview.redd.it/ref0zf8ohb1d1.jpg?width=720&format=pjpg&auto=webp&s=88129a6e0679f10ee95e4b79e86ae34000980b4f
As a seasoned shooter, I recently stumbled upon the Browning Factor Range Bag, and I have to say, it did not disappoint. The most noticeable feature of this bag is its customizable interior, which has a multitude of pockets to keep all your shooting equipment organized in one convenient place.
One of the best aspects I discovered was the fold-out cleaning mat, which makes maintenance a breeze. It's so handy that I wish it was on more of my gear. The canvas material gives the bag a sturdy feel without weighing you down, making it easy to carry around the range.
While there were some minor cons, such as the initial smell of the bag that took a few days to dissipate, overall, I am quite pleased with the Browning Factor Range Bag. It's a well-made, versatile, and reliable addition to my shooting arsenal, making it a standout choice for any range bag.

🔗Imported Rip-Stop Waxed Canvas Range Bag with Extra Storage Pocket


https://preview.redd.it/xpb0mdoohb1d1.jpg?width=720&format=pjpg&auto=webp&s=0f90f3f133e2d533f19f4ac491372f67cb21edba
As a reviewer, I recently had the opportunity to try the Pathfinder Waxed Canvas Haversack Bag. This bag has been a game-changer in my outdoor excursions. The first thing that stood out to me was its sturdy, rip-stop waxed canvas material.
It provides a sense of security knowing my gear is well-protected. The 15" height and 12" width fit perfectly in my backpack while leaving room for other essentials.
I also appreciate the 47" strap, which makes it comfortable to carry while traversing different terrains. One downside I noticed was that the pocket on the inside flap seems a bit too small for my needs, but it's a minor inconvenience compared to the overall functionality of the bag.
Overall, I would highly recommend the Pathfinder Waxed Canvas Haversack Bag for anyone seeking a reliable and versatile companion for their outdoor adventures.

🔗Bolderton Canvas Range Bag - Versatile and Durable Hunting Accessory


https://preview.redd.it/n7ps1wzohb1d1.jpg?width=720&format=pjpg&auto=webp&s=d1cc202eb902baf32ae6d7db91ef4038ac6c472f
As someone who enjoys spending time at the shooting range, I recently stumbled upon the Bolderton Canvas Field Bag and it has been a game-changer. The classic styling not only looks great, but it also offers versatility that I've come to appreciate.
One of the standout features is the padded sidewalls which provide an extra layer of protection for my gear. Additionally, the removable divider ensures that everything stays organized without the risk of items shifting around. The canvas construction not only adds a classic touch, but it also offers durability, making it a long-lasting investment.
However, there are a couple of drawbacks to this bag. The weight can be a bit of an issue, especially when carrying it around for a long period of time. But overall, the pros outweigh the cons.
In conclusion, the Bolderton Canvas Field Bag is a fantastic option for those looking for a stylish and functional range bag. Its versatility and durability make it a standout choice for anyone spending time at the shooting range.

🔗Vietnamese-Made Canvas Mountain Town Daypack


https://preview.redd.it/plows0dphb1d1.jpg?width=720&format=pjpg&auto=webp&s=80f3d927bdba0bfeb5fbd9226e7fc65a704adfd9
As a nature enthusiast who loves hiking and exploring mountain trails, the Canvas Pack from Free Range Equipment has become my go-to companion for all my adventures. The beautiful artistry on the pack not only adds a unique touch but also serves as a reminder to stay grounded and appreciate the beauty of nature.
What stood out most for me was the durability of the canvas material. It's been through countless hikes, rainstorms, and even a few falls, and still, the pack maintains its quality and structure. On the downside, I found the lack of a waterproof compartment to be a bit disappointing, as I often carry a few items that need to stay dry.
However, the overall design and craftsmanship truly make the Canvas Pack an exceptional choice for those seeking a stylish and functional daypack for their mountain escapades. The emphasis on community and creativity embodied by Free Range Equipment adds an extra layer of warmth and personal connection to this fantastic product.

🔗Rothco Canvas Duffle Bag: Compact and Durable Gear Storage


https://preview.redd.it/9tf6wcsphb1d1.jpg?width=720&format=pjpg&auto=webp&s=5ed0b2898e9d5576c19622c58d4af49d23590f12
Recently, I found myself in need of a portable, versatile bag to store and carry a variety of my belongings. I was initially drawn to the Rothco Canvas Equipment Bag because of its large capacity, attractive navy blue color, and similarities to Rothco's canvas flight backpacks. After acquiring one, I quickly realized the bag was the perfect fit for my needs.
One of the key features of the bag that stood out to me was its adjustable shoulder strap and twin carry handles. This made it incredibly convenient and comfortable to carry, especially when traveling to and from the gym on weekends. The 24" x 12" size allowed me to fit all my gear and equipment inside, making it an excellent companion for weekend trips and everyday use.
However, I also noticed that the bag, unfortunately, is not waterproof. This can be a bit inconvenient during the rainy season or when there's dampness from a gym locker room. I've learned to always make sure to check if any items inside are completely dry before placing them in the bag to prevent any damage to the contents.
Despite this minor drawback, I have thoroughly enjoyed using the Rothco Canvas Equipment Bag. Its large capacity, convenient carrying options, and attractive design make it a fantastic addition to my daily life. As someone who frequently travels and requires a reliable and spacious bag, the Rothco Canvas Equipment Bag has proven itself to be a valuable investment.

Buyer's Guide

A canvas range bag is a versatile and durable accessory for firearms enthusiasts. These bags come in various sizes and styles, designed to accommodate different calibers and provide a variety of storage options. In this buyer's guide, we will explore the essential features, considerations, and general advice to help you choose the perfect canvas range bag for your needs.

https://preview.redd.it/ndgqpg6qhb1d1.jpg?width=720&format=pjpg&auto=webp&s=deb32243eb4dac5b5597fe6252478d3e06c7af81

Material and Durability

Canvas range bags are typically made of heavy-duty cotton or synthetic materials, providing strength and resistance to wear and tear. Look for products made from high-quality materials that can stand up to long-term use. Additionally, consider bags with reinforced stitching and double-stitched seams for enhanced durability.

Size and Capacity

The size of a canvas range bag is an essential factor to consider when making your purchase. Bags come in various sizes, ranging from small bags suitable for handguns to larger ones capable of holding multiple firearms and accessories. Measure your firearms and determine the appropriate size based on the number of guns you plan to store. Remember that larger bags usually cost more, so choose the right size to fit your requirements and budget.

https://preview.redd.it/amyye5vqhb1d1.jpg?width=720&format=pjpg&auto=webp&s=6e87fe8e69ef47a456a39136a5dd2dabebb254fb

Storage Compartments and Organization

Organization is key when it comes to range bags. Look for bags with multiple compartments and pockets to store firearms, ammunition, magazines, cleaning supplies, and other accessories. Some bags even offer dedicated spaces for specific items, such as a separate pocket for eyewear or a slot for a hearing aid. Consider the type and quantity of gear you need to carry and choose a bag with the appropriate storage options.

Carry Handles and Straps

Canvas range bags are often equipped with carry handles and shoulder straps to make transportation easier. Handles can be made of canvas, metal, or other durable materials, while shoulder straps often come with padding for comfort. Ensure the handles and straps are securely attached and can support the weight of the bag. Additionally, consider bags with adjustable straps for a customizable fit.

https://preview.redd.it/41jcjg4rhb1d1.jpg?width=720&format=pjpg&auto=webp&s=646677c40c7b4dd2df82c66fc0386a596e406488

Additional Features and Accessories

Some canvas range bags come with additional features, such as a built-in target carrier or a removable shooting mat. These added accessories can enhance the overall convenience and functionality of the bag. If you find these features appealing, consider bags that offer them.

Maintenance and Care

To ensure your canvas range bag lasts for years, proper care and maintenance are essential. Regularly inspect the bag for signs of wear, such as fraying or damaged stitching, and address any issues promptly. When cleaning the bag, follow the manufacturer's instructions and avoid using harsh chemicals or abrasive materials. Store your bag in a cool, dry place away from direct sunlight to prevent fading and damage.
A high-quality canvas range bag can provide both functionality and durability for your firearms and accessories. By considering factors such as material, size, storage compartments, and additional features, you can choose the perfect bag to suit your needs and preferences. Remember to take proper care of your bag to ensure it remains in excellent condition for years to come.

https://preview.redd.it/7jsuifirhb1d1.jpg?width=720&format=pjpg&auto=webp&s=104a8e8474b7732e91996e939e03cc3fdd227d8e

FAQ

What is a Canvas Range Bag?

A Canvas Range Bag is a type of range bag that is typically made from durable and weather-resistant canvas material. It is designed to carry and protect firearms, ammunition, and other shooting accessories during transportation to and from a shooting range.

What are the benefits of using a Canvas Range Bag?

  • Durability: Canvas material is long-lasting and resistant to wear and tear, ensuring your range bag will withstand frequent use.
  • Weather-resistance: Canvas bags can stand up to harsh weather conditions, keeping your gear safe and dry.
  • Versatility: Canvas range bags come in various sizes and styles, allowing you to choose the perfect one for your shooting needs.

What features should I look for when buying a Canvas Range Bag?

  • Durable zippers and handles: Ensure the bag has strong zippers and sturdy handles to withstand the weight of your gear.
  • Multiple compartments: Look for a bag with different compartments to organize your ammunition, magazines, and other accessories.
  • Padded interior: A padded interior helps protect your firearms and accessories from scratches and damage.

How do I clean and maintain my Canvas Range Bag?

To clean your Canvas Range Bag, simply use a damp cloth and mild detergent to wipe away any dirt or stains. Allow the bag to air dry before storing it. Regularly inspect the bag for any signs of wear and tear, and repair any holes or tears promptly to maintain its durability.

What is the difference between a Canvas Range Bag and other materials such as nylon?

Canvas bags are typically more durable and weather-resistant than nylon bags. While nylon bags might be lighter and more cost-effective, they may not last as long as canvas bags in harsh conditions. Canvas bags also tend to have a more rugged and classic appearance that some shooters may prefer.
As an Amazon™ Associate, we earn from qualifying purchases.
submitted by GhoulGriin to u/GhoulGriin [link] [comments]


2024.05.19 03:06 ThatYankeeBloke [WTS] AR-15 Parts - Nill Grip, Unobtanium Older Parts, Rails, Barrels, Charging Handles, and More (Badger Ordnance, Geissele, FCD, Aero, Reptilia, SLR, Etc.)

Timestamp: https://imgur.com/a/vpGof94
Most parts are unused/never been fired or taken in the field. There may be small signs of test fitting.
Comment below with questions or dibs. PM me (Not Chat) - or I'll PM you - after dibs to confirm details and lock it down.
Payment via PayPal only. Prices include shipping. You pay the fees if you want G&S. NO COMMENTS. Thanks!
1: Magpul Ar-15 ODG K2-XL Grip w/ oil bottle - $20 SOLD
2: Takeoff RRA Overmolded A2 Grip w/grip screw- $15
3: Boyds Nutmeg Ar-15 Grip (w/screw) - $50
4: VZ AR-15 G10 Frag FDE Grip - $60
5: YHM HK Style Flip FSB - $75 Pending
6: Unobtanium NEW OLD STOCK Vltor VST-1C Gen 1 Flip FSB and original tool - $175 SOLD
7: POF Dictator Adjustable Gas Block + Tool w/rifle length gas tube - $80
8: FCD 6315XE Xeno Mount Flash Hider (perfect for 14.5) - $80
9: AR180 Parts AR180S Cone Flash Hider - $45
10: Helius Tactical 1/2x28 Compensator (Heat Treated) - $25
11: Helius Tactical 5/8x24 1776 Compensator + Extra Timing nuts - $20
12: K-SPEC Enhanced AR15 PCC 9.5 oz Buffer w/Flatware Spring - $75 SOLD
13: BKF 9mm AR Bolt, Nitride - $85 SOLD
14: Unobtanium NEW OLD STOCK Badger Ordnance Stabilizer Handguard (Carbine length or perfect for a quirky .300 blk) - $130 SOLD
15: SLR ION 12.5" Hybrid MLOK in factory Burnt Bronze Cerakote (Briefly test fit but never fully mounted/torqued down. Like New. SLR Specific Barrel Nut wrench, barrel nut, and wedge pieces included) - $250 $225
19: Parallax Tactical FFSSR 13.5" Rail in factory Tungsten Grey Cerkatote (+ barrel nut) - $105 $95
20: McGowen Custom 16" Stainless Rifle Gas .45 Raptor Bundle (for AR-10, 1-10 twist, includes Wojtek gas block) - $280 $160 GOOD FOR HOGS OR DINOSAURS Unfired, never installed This is a sweet set-up for a suppressed Ar10!
21: Ballistic Advantage (EPC9) Barrel 8.3" - $45 Unfired SOLD
22: Aero (EPC9) Barrel 16" - $60 Unfired SOLD
23: Aero 20" 5.56 CMV Barrel w/Pinned FSB, Rifle Length - $95 Unfired SOLD
24: Ruger Ar556 Upper w/CHF Barrel and Enhanced FSB (No BCG or Charging Handle) - $150 Unknown Round Count, Very Good Condition
25: SLR 7075 Aluminum Handstop/Barricade Stop - $40 SOLD
26: WTC Arms AR-15 Magwells (2 BLK, 1 FDE) - $ 21 for all three or ADD-ON FOR $8 EACH. SOLD
27: BAD ODG Anodized 7075 Rack Charging Handle (Ambi, NIB) - $70
28: Aero Enhanced Carbine Buffer Tube ODG Anodized - $25 SOLD
29: Aero Enhanced Carbine Buffer Tube Kodiak Brown Anodized - $25 SOLD
30: KA-BAR D2 Extreme Fighting Knife w/sheath - $110 excellent condition SOLD
31: Geissele DDC Government Charging Handle - $85 SOLD
32: Reptilia Lower 1/3 FDE/Tanodized Dot Mount FOR AIMPOINT Micro/T2 Unused, but the box is beat up - ~~$70 $60~~ SOLD
33: B&T Coyote Angled 45° Handstop - $45
34: Magpul ODG SL Stock + Enhanced Buttpad - $55
35: Wellsmade Company Navajo Pattern Sling - $45 SOLD
36: WOOX Walnut MLOK Panels - $40 (OR $25 if purchased with the Nill Grip!) SOLD
37: Ar15 PSG1 Style Nill Oiled Walnut Adjustable Match Grip + WOOX Walnut MLOK panels - $255 SOLD (Purchased for $320 + tax and shipping in 2020)
38: Elftmann Straight Match Trigger (New, hand-adjustable model + Antiwalk Pins) - $140 (Trigger is NIB, The pins have a bit of wear on one edge)
39: Doublestar 7075 Aluminum Folding A1 Rear Sight - $65
40: Spikes 7075 Micro Adjustable Folding Rear Peep Sight (perfect for under an LPVO) - $65
41: Battle Arms Development Blue Aluminum Enhanced Takedown and Pivot Pin Set - $15 (OR $10 with the Blue Safety) SOLD
42: Battle Arms Development BAD-ASS-LITE Ambidextrous Safety Selector, 90/60, Lightweight, Reversible, Anodized Blue - $40
43: Elftmann Stainless Push Button Speed Safeties - 2x at $25 Each SOLD
44: Phase5 Blk Aluminum Winter Trigger Guards - 1x unopened at $20, and 1x slightly scratched/salted at $15
45: Aero XL Stripped Big Bore Upper Receiver - $65
submitted by ThatYankeeBloke to GunAccessoriesForSale [link] [comments]


2024.05.19 02:23 Movinfr8 Hogdon H227 powder?

Looking at a OLD loading manual load for a 300 grain .44 special load that is subsonic out of a carbine, but has enough power to penetrate two 4x4s. It calls for Hogdon H227. I can find a H4227, is that a later version?
submitted by Movinfr8 to reloading [link] [comments]


2024.05.19 02:23 Defiant-Room-6457 Sorry to big Connor I probably ruined your night

Sorry to big Connor I probably ruined your night
You nearly got me with that bait and your teammate running to exilf with all the loot
submitted by Defiant-Room-6457 to GhostsOfTabor [link] [comments]


2024.05.18 23:01 4maqh H: colas w: 10c each any type

H: colas w: 10c each any type
Need storage asap🥲
submitted by 4maqh to Market76 [link] [comments]


2024.05.18 14:47 molten07 Help With This Crash Please! "Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x000000000000"

Fallout 4 v1.10.163
Buffout 4 v1.28.6
Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x000000000000
\[Compatibility\] F4EE: false \[Crashlog\] AutoOpen: true PromptUpload: true \[Fixes\] ActorIsHostileToActor: true CellInit: true CreateD3DAndSwapChain: true EncounterZoneReset: true GreyMovies: true MagicEffectApplyEvent: true MovementPlanner: true PackageAllocateLocation: true SafeExit: true TESObjectREFRGetEncounterZone: true UnalignedLoad: true UtilityShader: true \[Patches\] Achievements: true ArchiveLimit: false BSMTAManager: true BSPreCulledObjects: true BSTextureStreamerLocalHeap: false HavokMemorySystem: true INISettingCollection: true InputSwitch: false MaxStdIO: -1 MemoryManager: true MemoryManagerDebug: false ScaleformAllocator: true SmallBlockAllocator: true WorkshopMenu: true \[Warnings\] CreateTexture2D: true ImageSpaceAdapter: true 
SYSTEM SPECS:
OS: Microsoft Windows 10 Home v10.0.19045 CPU: GenuineIntel 11th Gen Intel(R) Core(TM) i7-11800H @ 2.30GHz GPU #1: Nvidia GA106M \[GeForce RTX 3060 Mobile / Max-Q\] GPU #2: Intel TigerLake-H GT1 \[UHD Graphics\] GPU #3: Microsoft Basic Render Driver PHYSICAL MEMORY: 11.39 GB/15.75 GB 
PROBABLE CALL STACK:
\[0\] 0x7FFC405E5CE2 Buffout4.dll+0085CE2 \[1\] 0x7FFC405D9E7F Buffout4.dll+0079E7F \[2\] 0x7FFC405E34F5 Buffout4.dll+00834F5 \[3\] 0x7FFCAD8BD827 KERNELBASE.dll+012D827 \[4\] 0x7FFCAFE75570 ntdll.dll+00A5570 \[5\] 0x7FFCAFE5CA06 ntdll.dll+008CA06 \[6\] 0x7FFCAFE7247F ntdll.dll+00A247F \[7\] 0x7FFCAFE214B4 ntdll.dll+00514B4 \[8\] 0x7FFCAFE70F8E ntdll.dll+00A0F8E 
REGISTERS:
RAX 0x1C433721280 (void\*) RCX 0x1C433723E40 (void\*) RDX 0x0 (size\_t) RBX 0x1C50B3D6780 (BSFadeNode\*) Name: "Phone01Residential" RSP 0x8C7CDCF458 (void\*) RBP 0x8C7CDCF620 (void\*) RSI 0xD0 (size\_t) RDI 0x1C50B3D6780 (BSFadeNode\*) Name: "Phone01Residential" R8 0x1 (size\_t) R9 0x20 (size\_t) R10 0x8C7CDCF240 (BSTArrayAllocatorFunctor\*) R11 0x8C7CDCF3F0 (void\*) R12 0x1 (size\_t) R13 0x1C37452CAE0 (void\*) R14 0x4F (size\_t) R15 0x69 (size\_t) 
STACK:
\[RSP+0 \] 0x7FF7F64F9277 (void\* -> Fallout4.exe+1B99277) \[RSP+8 \] 0x1C4E5047900 (BSFadeNode\*) Name: "PlasticBin" \[RSP+10 \] 0x1C400000002 (void\*) \[RSP+18 \] 0x1C47FFFFFFF (size\_t) \[RSP+20 \] 0x1C4E5078EA8 (void\*) \[RSP+28 \] 0x69 (size\_t) \[RSP+30 \] 0x0 (size\_t) \[RSP+38 \] 0x8C7CDCF620 (void\*) \[RSP+40 \] 0x7FF7F7131AC5 (void\* -> Fallout4.exe+27D1AC5) \[RSP+48 \] 0x8C7CDCF620 (void\*) \[RSP+50 \] 0xD0 (size\_t) \[RSP+58 \] 0x1C50B3D6780 (BSFadeNode\*) Name: "Phone01Residential" \[RSP+60 \] 0x1 (size\_t) \[RSP+68 \] 0x1C50B3D6780 (BSFadeNode\*) Name: "Phone01Residential" \[RSP+70 \] 0x7FF7F64F9362 (void\* -> Fallout4.exe+1B99362) \[RSP+78 \] 0x1C546C63880 (NiNode\*) Name: "" \[RSP+80 \] 0x0 (size\_t) \[RSP+88 \] 0x1C51EEFF4C0 (NiNode\*) Name: "" \[RSP+90 \] 0x0 (size\_t) \[RSP+98 \] 0xA (size\_t) \[RSP+A0 \] 0x1 (size\_t) \[RSP+A8 \] 0x1C4DDCAA080 (BSMultiBoundNode\*) Name: "" \[RSP+B0 \] 0x7FF7F64F9362 (void\* -> Fallout4.exe+1B99362) \[RSP+B8 \] 0x8C7CDCF620 (void\*) \[RSP+C0 \] 0x48 (size\_t) \[RSP+C8 \] 0x1C546C63880 (NiNode\*) Name: "" \[RSP+D0 \] 0x0 (size\_t) \[RSP+D8 \] 0x0 (size\_t) \[RSP+E0 \] 0x7FF7FA3CBDC0 (JobListManager::ServingThread\*) \[RSP+E8 \] 0x1C4DDCAA080 (BSMultiBoundNode\*) Name: "" \[RSP+F0 \] 0x7FF7F6638C58 (void\* -> Fallout4.exe+1CD8C58) \[RSP+F8 \] 0x9C0 (size\_t) \[RSP+100\] 0x0 (size\_t) \[RSP+108\] 0x8C7CDCF620 (void\*) \[RSP+110\] 0x0 (size\_t) \[RSP+118\] 0x3F800000 (size\_t) \[RSP+120\] 0x0 (size\_t) \[RSP+128\] 0x3F80000000000000 (size\_t) \[RSP+130\] 0x0 (size\_t) \[RSP+138\] 0x0 (size\_t) \[RSP+140\] 0x3F800000 (size\_t) \[RSP+148\] 0x0 (size\_t) \[RSP+150\] 0x3F80000000000000 (size\_t) \[RSP+158\] 0x0 (size\_t) \[RSP+160\] 0x0 (size\_t) \[RSP+168\] 0x1C4DDCAA080 (BSMultiBoundNode\*) Name: "" \[RSP+170\] 0x7FF7F6503C05 (void\* -> Fallout4.exe+1BA3C05) \[RSP+178\] 0x1C4DDC9A200 (TESObjectCELL\*) File: "Unofficial Fallout 4 Patch.esp" Flags: 0x00040009 Form ID: 0x03000CD5 Form Type: 63 Full Name: "" \[RSP+180\] 0x8C7CDCF620 (void\*) \[RSP+188\] 0x1C4DDC9A200 (TESObjectCELL\*) File: "Unofficial Fallout 4 Patch.esp" Flags: 0x00040009 Form ID: 0x03000CD5 Form Type: 63 Full Name: "" \[RSP+190\] 0x9C0 (size\_t) \[RSP+198\] 0x2 (size\_t) \[RSP+1A0\] 0x7FF7F4D19A60 (void\* -> Fallout4.exe+03B9A60) \[RSP+1A8\] 0x1C4DDCAA080 (BSMultiBoundNode\*) Name: "" \[RSP+1B0\] 0x1C546BC6180 (AddCellGrassTask\*) \[RSP+1B8\] 0x2 (size\_t) \[RSP+1C0\] 0x1C37452CAE0 (void\*) \[RSP+1C8\] 0x1C400000000 (void\*) \[RSP+1D0\] 0x0 (size\_t) \[RSP+1D8\] 0x80000 (size\_t) \[RSP+1E0\] 0x7FF700000001 (size\_t) \[RSP+1E8\] 0x0 (size\_t) \[RSP+1F0\] 0x0 (size\_t) \[RSP+1F8\] 0x1C3C9E061D0 (GridCellArray\*) \[RSP+200\] 0x0 (size\_t) \[RSP+208\] 0x0 (size\_t) \[RSP+210\] 0x7FF7F4B33A98 (void\* -> Fallout4.exe+01D3A98) \[RSP+218\] 0x1C4DDC9A200 (TESObjectCELL\*) File: "Unofficial Fallout 4 Patch.esp" Flags: 0x00040009 Form ID: 0x03000CD5 Form Type: 63 Full Name: "" \[RSP+220\] 0x1C4DE672401 (void\*) \[RSP+228\] 0x0 (size\_t) \[RSP+230\] 0x7FF7FA3CBDC0 (JobListManager::ServingThread\*) \[RSP+238\] 0x7FF7FA3CBDC0 (JobListManager::ServingThread\*) \[RSP+240\] 0x1C348BF17A0 (void\*) \[RSP+248\] 0x1C3C9DB3EC0 (TES\*) \[RSP+250\] 0x7FF7F4A55DA8 (void\* -> Fallout4.exe+00F5DA8) \[RSP+258\] 0x1C3C9DB3EC0 (TES\*) \[RSP+260\] 0x1C348CB4450 (void\*) \[RSP+268\] 0x1C35C612800 (SceneGraph\*) Name: "WorldRoot Node" \[RSP+270\] 0x7FFCAD7FF55B (void\* -> KERNELBASE.dll+006F55B) \[RSP+278\] 0x0 (size\_t) \[RSP+280\] 0x7FF7FA3CBDC0 (JobListManager::ServingThread\*) \[RSP+288\] 0x0 (size\_t) \[RSP+290\] 0x7FF7FA3CBDC0 (JobListManager::ServingThread\*) \[RSP+298\] 0x0 (size\_t) \[RSP+2A0\] 0x7FFCAD7B1C4E (void\* -> KERNELBASE.dll+0021C4E) \[RSP+2A8\] 0x6 (size\_t) \[RSP+2B0\] 0x1C35C61DC20 (void\*) \[RSP+2B8\] 0x1C4DE81A100 (TESObjectCELL\*) File: "BusMod.esl" Flags: 0x0004000B Form ID: 0x03000D0B Form Type: 63 Full Name: "" \[RSP+2C0\] 0x7FF7F569C080 (void\* -> Fallout4.exe+0D3C080) \[RSP+2C8\] 0x1C300000000 (void\*) \[RSP+2D0\] 0x0 (size\_t) \[RSP+2D8\] 0x48 (size\_t) \[RSP+2E0\] 0x1 (size\_t) \[RSP+2E8\] 0x0 (size\_t) \[RSP+2F0\] 0x0 (size\_t) \[RSP+2F8\] 0x46BF538AC5BF7210 (size\_t) \[RSP+300\] 0x446C5474 (size\_t) \[RSP+308\] 0x0 (size\_t) \[RSP+310\] 0x7FF7F561E5B0 (void\* -> Fallout4.exe+0CBE5B0) \[RSP+318\] 0x1C348CB4448 (void\*) \[RSP+320\] 0x0 (size\_t) \[RSP+328\] 0x7FF7FA3CBDC0 (JobListManager::ServingThread\*) \[RSP+330\] 0x1C348BF17A0 (void\*) \[RSP+338\] 0x0 (size\_t) \[RSP+340\] 0x7FF7F561D20D (void\* -> Fallout4.exe+0CBD20D) \[RSP+348\] 0x1C348CB4448 (void\*) \[RSP+350\] 0x1C348CB4450 (void\*) \[RSP+358\] 0x0 (size\_t) \[RSP+360\] 0x4F18 (size\_t) \[RSP+368\] 0x0 (size\_t) \[RSP+370\] 0x0 (size\_t) \[RSP+378\] 0x7FF7FA3CBDC0 (JobListManager::ServingThread\*) \[RSP+380\] 0x7FF7F56207A7 (void\* -> Fallout4.exe+0CC07A7) \[RSP+388\] 0x1C348CB4400 (void\*) \[RSP+390\] 0x1C348CB4450 (void\*) \[RSP+398\] 0x0 (size\_t) \[RSP+3A0\] 0x0 (size\_t) \[RSP+3A8\] 0x7FF7FA3CBDC0 (JobListManager::ServingThread\*) \[RSP+3B0\] 0x7FF7F647CFED (void\* -> Fallout4.exe+1B1CFED) \[RSP+3B8\] 0x4F48 (size\_t) \[RSP+3C0\] 0x8C7CDCF830 (void\*) \[RSP+3C8\] 0x1C35C5FBC90 (void\*) \[RSP+3D0\] 0x0 (size\_t) \[RSP+3D8\] 0x7FF7FA3CBDC0 (JobListManager::ServingThread\*) \[RSP+3E0\] 0x0 (size\_t) \[RSP+3E8\] 0x0 (size\_t) \[RSP+3F0\] 0x7FFCADE17344 (void\* -> KERNEL32.DLL+0017344) \[RSP+3F8\] 0x0 (size\_t) \[RSP+400\] 0x0 (size\_t) \[RSP+408\] 0x0 (size\_t) \[RSP+410\] 0x0 (size\_t) \[RSP+418\] 0x0 (size\_t) \[RSP+420\] 0x7FFCAFE226B1 (void\* -> ntdll.dll+00526B1) \[RSP+428\] 0x0 (size\_t) \[RSP+430\] 0x0 (size\_t) \[RSP+438\] 0x0 (size\_t) \[RSP+440\] 0x0 (size\_t) \[RSP+448\] 0x0 (size\_t) \[RSP+450\] 0x0 (size\_t) \[RSP+458\] 0xA8D0C89F00000000 (size\_t) \[RSP+460\] 0x0 (size\_t) \[RSP+468\] 0x0 (size\_t) \[RSP+470\] 0x7FFCAD8BD640 (void\* -> KERNELBASE.dll+012D640) \[RSP+478\] 0x8C7CDCDF80 (void\*) \[RSP+480\] 0xAB63DBE0000FFF8 (size\_t) \[RSP+488\] 0x7FFC055B1EDF (size\_t) \[RSP+490\] 0x8C7CDCDF80 (void\*) \[RSP+498\] 0x0 (size\_t) \[RSP+4A0\] 0x0 (size\_t) \[RSP+4A8\] 0x0 (size\_t) \[RSP+4B0\] 0x0 (size\_t) \[RSP+4B8\] 0x0 (size\_t) \[RSP+4C0\] 0x0 (size\_t) \[RSP+4C8\] 0x0 (size\_t) \[RSP+4D0\] 0x0 (size\_t) \[RSP+4D8\] 0x0 (size\_t) \[RSP+4E0\] 0x0 (size\_t) \[RSP+4E8\] 0x0 (size\_t) \[RSP+4F0\] 0x0 (size\_t) \[RSP+4F8\] 0x0 (size\_t) \[RSP+500\] 0x0 (size\_t) \[RSP+508\] 0x0 (size\_t) \[RSP+510\] 0x0 (size\_t) \[RSP+518\] 0x0 (size\_t) \[RSP+520\] 0x0 (size\_t) \[RSP+528\] 0x0 (size\_t) \[RSP+530\] 0x0 (size\_t) \[RSP+538\] 0x0 (size\_t) \[RSP+540\] 0x0 (size\_t) \[RSP+548\] 0x0 (size\_t) \[RSP+550\] 0x0 (size\_t) \[RSP+558\] 0x0 (size\_t) \[RSP+560\] 0x0 (size\_t) \[RSP+568\] 0x0 (size\_t) \[RSP+570\] 0x0 (size\_t) \[RSP+578\] 0x0 (size\_t) \[RSP+580\] 0x0 (size\_t) \[RSP+588\] 0x0 (size\_t) \[RSP+590\] 0x0 (size\_t) \[RSP+598\] 0x0 (size\_t) \[RSP+5A0\] 0x0 (size\_t) \[RSP+5A8\] 0x0 (size\_t) \[RSP+5B0\] 0x0 (size\_t) \[RSP+5B8\] 0x0 (size\_t) \[RSP+5C0\] 0x0 (size\_t) \[RSP+5C8\] 0x0 (size\_t) \[RSP+5D0\] 0x0 (size\_t) \[RSP+5D8\] 0x0 (size\_t) \[RSP+5E0\] 0x0 (size\_t) \[RSP+5E8\] 0x0 (size\_t) \[RSP+5F0\] 0x0 (size\_t) \[RSP+5F8\] 0x0 (size\_t) \[RSP+600\] 0x0 (size\_t) \[RSP+608\] 0x0 (size\_t) \[RSP+610\] 0x0 (size\_t) \[RSP+618\] 0x0 (size\_t) \[RSP+620\] 0x0 (size\_t) \[RSP+628\] 0x0 (size\_t) \[RSP+630\] 0x0 (size\_t) \[RSP+638\] 0x0 (size\_t) \[RSP+640\] 0x0 (size\_t) \[RSP+648\] 0x0 (size\_t) \[RSP+650\] 0x0 (size\_t) \[RSP+658\] 0x0 (size\_t) \[RSP+660\] 0x0 (size\_t) \[RSP+668\] 0x0 (size\_t) \[RSP+670\] 0x0 (size\_t) \[RSP+678\] 0x0 (size\_t) \[RSP+680\] 0x0 (size\_t) \[RSP+688\] 0x0 (size\_t) \[RSP+690\] 0x0 (size\_t) \[RSP+698\] 0x0 (size\_t) \[RSP+6A0\] 0x0 (size\_t) \[RSP+6A8\] 0x0 (size\_t) \[RSP+6B0\] 0x0 (size\_t) \[RSP+6B8\] 0x0 (size\_t) \[RSP+6C0\] 0x0 (size\_t) \[RSP+6C8\] 0x0 (size\_t) \[RSP+6D0\] 0x0 (size\_t) \[RSP+6D8\] 0x0 (size\_t) \[RSP+6E0\] 0x0 (size\_t) \[RSP+6E8\] 0x0 (size\_t) \[RSP+6F0\] 0x0 (size\_t) \[RSP+6F8\] 0x0 (size\_t) \[RSP+700\] 0x0 (size\_t) \[RSP+708\] 0x0 (size\_t) \[RSP+710\] 0x0 (size\_t) \[RSP+718\] 0x0 (size\_t) \[RSP+720\] 0x0 (size\_t) \[RSP+728\] 0x0 (size\_t) \[RSP+730\] 0x0 (size\_t) \[RSP+738\] 0x0 (size\_t) \[RSP+740\] 0x0 (size\_t) \[RSP+748\] 0x0 (size\_t) \[RSP+750\] 0x0 (size\_t) \[RSP+758\] 0x0 (size\_t) \[RSP+760\] 0x0 (size\_t) \[RSP+768\] 0x0 (size\_t) \[RSP+770\] 0x0 (size\_t) \[RSP+778\] 0x0 (size\_t) \[RSP+780\] 0x0 (size\_t) \[RSP+788\] 0x0 (size\_t) \[RSP+790\] 0x0 (size\_t) \[RSP+798\] 0x0 (size\_t) \[RSP+7A0\] 0x0 (size\_t) \[RSP+7A8\] 0x0 (size\_t) \[RSP+7B0\] 0x0 (size\_t) \[RSP+7B8\] 0x0 (size\_t) \[RSP+7C0\] 0x0 (size\_t) \[RSP+7C8\] 0x0 (size\_t) \[RSP+7D0\] 0x0 (size\_t) \[RSP+7D8\] 0x0 (size\_t) \[RSP+7E0\] 0x0 (size\_t) \[RSP+7E8\] 0x0 (size\_t) \[RSP+7F0\] 0x0 (size\_t) \[RSP+7F8\] 0x0 (size\_t) \[RSP+800\] 0x0 (size\_t) \[RSP+808\] 0x0 (size\_t) \[RSP+810\] 0x0 (size\_t) \[RSP+818\] 0x0 (size\_t) \[RSP+820\] 0x0 (size\_t) \[RSP+828\] 0x0 (size\_t) \[RSP+830\] 0x0 (size\_t) \[RSP+838\] 0x0 (size\_t) \[RSP+840\] 0x0 (size\_t) \[RSP+848\] 0x0 (size\_t) \[RSP+850\] 0x0 (size\_t) \[RSP+858\] 0x0 (size\_t) \[RSP+860\] 0x0 (size\_t) \[RSP+868\] 0x0 (size\_t) \[RSP+870\] 0x0 (size\_t) \[RSP+878\] 0x0 (size\_t) \[RSP+880\] 0x0 (size\_t) \[RSP+888\] 0x0 (size\_t) \[RSP+890\] 0x0 (size\_t) \[RSP+898\] 0x0 (size\_t) \[RSP+8A0\] 0x0 (size\_t) \[RSP+8A8\] 0x0 (size\_t) \[RSP+8B0\] 0x0 (size\_t) \[RSP+8B8\] 0x0 (size\_t) \[RSP+8C0\] 0x0 (size\_t) \[RSP+8C8\] 0x0 (size\_t) \[RSP+8D0\] 0x0 (size\_t) \[RSP+8D8\] 0x0 (size\_t) \[RSP+8E0\] 0x0 (size\_t) \[RSP+8E8\] 0x0 (size\_t) \[RSP+8F0\] 0x0 (size\_t) \[RSP+8F8\] 0x0 (size\_t) \[RSP+900\] 0x0 (size\_t) \[RSP+908\] 0x0 (size\_t) \[RSP+910\] 0x0 (size\_t) \[RSP+918\] 0x0 (size\_t) \[RSP+920\] 0x0 (size\_t) \[RSP+928\] 0x0 (size\_t) \[RSP+930\] 0x0 (size\_t) \[RSP+938\] 0x0 (size\_t) \[RSP+940\] 0x0 (size\_t) \[RSP+948\] 0x0 (size\_t) \[RSP+950\] 0x0 (size\_t) \[RSP+958\] 0x0 (size\_t) \[RSP+960\] 0x0 (size\_t) \[RSP+968\] 0x0 (size\_t) \[RSP+970\] 0x0 (size\_t) \[RSP+978\] 0x0 (size\_t) \[RSP+980\] 0x0 (size\_t) \[RSP+988\] 0x0 (size\_t) \[RSP+990\] 0x0 (size\_t) \[RSP+998\] 0x0 (size\_t) \[RSP+9A0\] 0x0 (size\_t) \[RSP+9A8\] 0x0 (size\_t) \[RSP+9B0\] 0x0 (size\_t) \[RSP+9B8\] 0x0 (size\_t) \[RSP+9C0\] 0x0 (size\_t) \[RSP+9C8\] 0x0 (size\_t) \[RSP+9D0\] 0x0 (size\_t) \[RSP+9D8\] 0x0 (size\_t) \[RSP+9E0\] 0x0 (size\_t) \[RSP+9E8\] 0x0 (size\_t) \[RSP+9F0\] 0x0 (size\_t) \[RSP+9F8\] 0x0 (size\_t) \[RSP+A00\] 0x0 (size\_t) \[RSP+A08\] 0x0 (size\_t) \[RSP+A10\] 0x0 (size\_t) \[RSP+A18\] 0x0 (size\_t) \[RSP+A20\] 0x0 (size\_t) \[RSP+A28\] 0x0 (size\_t) \[RSP+A30\] 0x0 (size\_t) \[RSP+A38\] 0x0 (size\_t) \[RSP+A40\] 0x0 (size\_t) \[RSP+A48\] 0x0 (size\_t) \[RSP+A50\] 0x0 (size\_t) \[RSP+A58\] 0x0 (size\_t) \[RSP+A60\] 0x0 (size\_t) \[RSP+A68\] 0x0 (size\_t) \[RSP+A70\] 0x0 (size\_t) \[RSP+A78\] 0x0 (size\_t) \[RSP+A80\] 0x0 (size\_t) \[RSP+A88\] 0x0 (size\_t) \[RSP+A90\] 0x0 (size\_t) \[RSP+A98\] 0x0 (size\_t) \[RSP+AA0\] 0x0 (size\_t) \[RSP+AA8\] 0x0 (size\_t) \[RSP+AB0\] 0x0 (size\_t) \[RSP+AB8\] 0x0 (size\_t) \[RSP+AC0\] 0x0 (size\_t) \[RSP+AC8\] 0x0 (size\_t) \[RSP+AD0\] 0x0 (size\_t) \[RSP+AD8\] 0x0 (size\_t) \[RSP+AE0\] 0x0 (size\_t) \[RSP+AE8\] 0x0 (size\_t) \[RSP+AF0\] 0x0 (size\_t) \[RSP+AF8\] 0x0 (size\_t) \[RSP+B00\] 0x0 (size\_t) \[RSP+B08\] 0x0 (size\_t) \[RSP+B10\] 0x0 (size\_t) \[RSP+B18\] 0x0 (size\_t) \[RSP+B20\] 0x0 (size\_t) \[RSP+B28\] 0x0 (size\_t) \[RSP+B30\] 0x0 (size\_t) \[RSP+B38\] 0x0 (size\_t) \[RSP+B40\] 0x0 (size\_t) \[RSP+B48\] 0x0 (size\_t) \[RSP+B50\] 0x0 (size\_t) \[RSP+B58\] 0x0 (size\_t) \[RSP+B60\] 0x0 (size\_t) \[RSP+B68\] 0x0 (size\_t) \[RSP+B70\] 0x0 (size\_t) \[RSP+B78\] 0x0 (size\_t) \[RSP+B80\] 0x0 (size\_t) \[RSP+B88\] 0x0 (size\_t) \[RSP+B90\] 0x0 (size\_t) \[RSP+B98\] 0x0 (size\_t) \[RSP+BA0\] 0x0 (size\_t) 
MODULES:
XINPUT1\_3.dll 0x000000400000 mdnsNSP.dll 0x000068F90000 X3DAudio1\_7.dll 0x000069340000 steam\_api64.dll 0x000069350000 BakaScrapHeap.dll 0x01C3579D0000 wintrust.dll 0x01C361800000 Fallout4.exe 0x7FF7F4960000 DSOUND.DLL 0x7FFBEDED0000 MpOav.dll 0x7FFBF73C0000 nvcuda64.dll 0x7FFC3D940000 d3dcompiler\_47\_64.dll 0x7FFC3E360000 NvCamera64.dll 0x7FFC3E770000 XAudio2\_7.dll 0x7FFC3FE10000 DINPUT8.dll 0x7FFC3FEA0000 gameoverlayrenderer64.dll 0x7FFC3FEF0000 UneducatedShooter.dll 0x7FFC40090000 rename\_anything.dll 0x7FFC40110000 RefLookup.dll 0x7FFC40160000 mcm.dll 0x7FFC401A0000 LongLoadingTimesFix.dll 0x7FFC40240000 HighFPSPhysicsFix.dll 0x7FFC402A0000 f4pm.dll 0x7FFC40330000 f4ee.dll 0x7FFC403A0000 ClassicHolsteredWeapons.dll 0x7FFC404B0000 Buffout4.dll 0x7FFC40560000 f4se\_1\_10\_163.dll 0x7FFC40990000 tier0\_s64.dll 0x7FFC40A70000 steamclient64.dll 0x7FFC40C10000 flexRelease\_x64.dll 0x7FFC42290000 vstdlib\_s64.dll 0x7FFC44630000 MSVCR110.dll 0x7FFC446F0000 BulletCountedReload.dll 0x7FFC46FB0000 achievements.dll 0x7FFC4CE70000 GFSDK\_SSAO\_D3D11.win64.dll 0x7FFC4DAE0000 nvwgf2umx.dll 0x7FFC56FA0000 f4se\_steam\_loader.dll 0x7FFC5D0F0000 MSVCP110.dll 0x7FFC5D130000 cudart64\_75.dll 0x7FFC5E080000 bink2w64.dll 0x7FFC5E0E0000 GFSDK\_GodraysLib.x64.dll 0x7FFC6A0F0000 flexExtRelease\_x64.dll 0x7FFC6AC70000 nvspcap64.dll 0x7FFC6BFE0000 nvgpucomp64.dll 0x7FFC72020000 nvldumdx.dll 0x7FFC75590000 MSVCP140.dll 0x7FFC84E10000 MessageBus.dll 0x7FFC87970000 ncryptsslp.dll 0x7FFC88C40000 VCRUNTIME140.dll 0x7FFC8A040000 VCRUNTIME140\_1.dll 0x7FFC8B020000 webio.dll 0x7FFC8F640000 winmmbase.dll 0x7FFC91DD0000 mskeyprotect.dll 0x7FFC91F60000 igc64.dll 0x7FFC94240000 dbghelp.dll 0x7FFC98B70000 Secur32.dll 0x7FFC9B840000 OneCoreCommonProxyStub.dll 0x7FFC9BB70000 amsi.dll 0x7FFC9D010000 WeaponDebrisCrashFix.dll 0x7FFC9D8E0000 wbemsvc.dll 0x7FFC9E590000 fastprox.dll 0x7FFC9E5B0000 NvMessageBus.dll 0x7FFC9E930000 wbemcomn.dll 0x7FFC9EE50000 nvapi64.dll 0x7FFC9F020000 igd10um64xe.DLL 0x7FFC9F6F0000 textinputframework.dll 0x7FFCA08E0000 WINMM.dll 0x7FFCA0A40000 igdgmm64.dll 0x7FFCA0A70000 IntelControlLib.dll 0x7FFCA0EB0000 ControlLib.dll 0x7FFCA0F20000 igd10iumd64.dll 0x7FFCA0FB0000 inputhost.dll 0x7FFCA1390000 Windows.UI.dll 0x7FFCA1850000 dxcore.dll 0x7FFCA21D0000 wbemprox.dll 0x7FFCA2E40000 OneCoreUAPCommonProxyStub.dll 0x7FFCA2E80000 drvstore.dll 0x7FFCA4660000 cryptnet.dll 0x7FFCA4800000 WindowsCodecs.dll 0x7FFCA5270000 fwpuclnt.dll 0x7FFCA57A0000 twinapi.appcore.dll 0x7FFCA5980000 WindowManagementAPI.dll 0x7FFCA5BF0000 MMDevApi.dll 0x7FFCA5D80000 AUDIOSES.DLL 0x7FFCA5E10000 VERSION.dll 0x7FFCA5FC0000 rasadhlp.dll 0x7FFCA6330000 dhcpcsvc6.DLL 0x7FFCA6360000 XINPUT9\_1\_0.dll 0x7FFCA6650000 avrt.dll 0x7FFCA6A20000 dhcpcsvc.DLL 0x7FFCA6BB0000 nvToolsExt64\_1.dll 0x7FFCA6E40000 WINHTTP.dll 0x7FFCA8210000 WINNSI.DLL 0x7FFCA8330000 PROPSYS.dll 0x7FFCA8C40000 d3d11.dll 0x7FFCA9330000 wintypes.dll 0x7FFCA9FD0000 dcomp.dll 0x7FFCAA130000 CoreMessaging.dll 0x7FFCAA6A0000 CoreUIComponents.dll 0x7FFCAA7A0000 apphelp.dll 0x7FFCAAC30000 uxtheme.dll 0x7FFCAAD20000 resourcepolicyclient.dll 0x7FFCAAEF0000 dwmapi.dll 0x7FFCAAFF0000 kernel.appcore.dll 0x7FFCAB2E0000 windows.storage.dll 0x7FFCAB500000 HID.DLL 0x7FFCABCA0000 dxgi.dll 0x7FFCABD00000 schannel.DLL 0x7FFCAC3C0000 rsaenh.dll 0x7FFCAC4B0000 ntmarta.dll 0x7FFCAC5D0000 UMPDC.dll 0x7FFCAC870000 IPHLPAPI.DLL 0x7FFCAC890000 DNSAPI.dll 0x7FFCAC8D0000 powrprof.dll 0x7FFCACA00000 MSWSOCK.dll 0x7FFCACC00000 CRYPTBASE.DLL 0x7FFCACDF0000 CRYPTSP.dll 0x7FFCACE00000 Wldp.dll 0x7FFCACEA0000 NTASN1.dll 0x7FFCACED0000 ncrypt.dll 0x7FFCACF10000 msasn1.dll 0x7FFCAD030000 devobj.dll 0x7FFCAD200000 DPAPI.DLL 0x7FFCAD260000 USERENV.dll 0x7FFCAD320000 SSPICLI.DLL 0x7FFCAD350000 profapi.dll 0x7FFCAD3B0000 gdi32full.dll 0x7FFCAD480000 bcryptPrimitives.dll 0x7FFCAD5A0000 cfgmgr32.dll 0x7FFCAD6A0000 msvcp\_win.dll 0x7FFCAD6F0000 KERNELBASE.dll 0x7FFCAD790000 bcrypt.dll 0x7FFCADA90000 win32u.dll 0x7FFCADB70000 ucrtbase.dll 0x7FFCADBA0000 CRYPT32.dll 0x7FFCADCA0000 KERNEL32.DLL 0x7FFCADE00000 MSCTF.dll 0x7FFCADEC0000 SHELL32.dll 0x7FFCADFE0000 SETUPAPI.dll 0x7FFCAE750000 NSI.dll 0x7FFCAEC20000 SHCORE.dll 0x7FFCAEC30000 ADVAPI32.dll 0x7FFCAECE0000 GDI32.dll 0x7FFCAED90000 imagehlp.dll 0x7FFCAEE80000 OLEAUT32.dll 0x7FFCAEEA0000 clbcatq.dll 0x7FFCAEF70000 sechost.dll 0x7FFCAF020000 WS2\_32.dll 0x7FFCAF0C0000 ole32.dll 0x7FFCAF140000 USER32.dll 0x7FFCAF270000 shlwapi.dll 0x7FFCAF410000 PSAPI.DLL 0x7FFCAF470000 msvcrt.dll 0x7FFCAF630000 IMM32.DLL 0x7FFCAF6D0000 combase.dll 0x7FFCAF820000 RPCRT4.dll 0x7FFCAFC60000 ntdll.dll 0x7FFCAFDD0000 
F4SE PLUGINS:
achievements.dll BakaScrapHeap.dll v1.3 Buffout4.dll v1.28.6 BulletCountedReload.dll ClassicHolsteredWeapons.dll f4ee.dll f4pm.dll HighFPSPhysicsFix.dll LongLoadingTimesFix.dll mcm.dll RefLookup.dll rename\_anything.dll UneducatedShooter.dll v1 WeaponDebrisCrashFix.dll 
PLUGINS:
\[ 0\] Fallout4.esm \[ 1\] DLCRobot.esm \[ 2\] DLCworkshop01.esm \[ 3\] DLCCoast.esm \[ 4\] DLCworkshop02.esm \[ 5\] DLCworkshop03.esm \[ 6\] DLCNukaWorld.esm \[ 7\] Unofficial Fallout 4 Patch.esp \[ 8\] ArmorKeywords.esm \[ 9\] HUDFramework.esm \[ A\] Homemaker.esm \[ B\] Loads.esm \[ C\] Armorsmith Extended.esp \[ D\] clothingoverhaul.esp \[ E\] OA\_LootableMaterialsCrates\_vanilla.esp \[ F\] A Forest.esp \[10\] Ceft\_Main.esp \[11\] OpenCambridge.esp \[12\] downtownsettlement01\_v2.0.esp \[13\] MojaveImports.esp \[14\] Eli\_Armour\_Compendium.esp \[15\] Some Assembly Required.esp \[16\] Reverb and Ambiance Overhaul.esp \[17\] Rebuilt\_Tenpines.esp \[18\] Raider Gang Extended NPC (Fixed & Cleaned).esp \[19\] AssaultRifleOverhaul.esp \[1A\] UniqueUniques.esp \[1B\] 3dscopes.esp \[1C\] JUNKLANDFIREARMS.esp \[1D\] F4NVRechargerWeapons.esp \[1E\] PigFNC.esp \[1F\] DAKMAC.esp \[20\] Fr4nssonsLightTweaks.esp \[21\] Vivid Weathers - FO4.esp \[22\] RRSouthBoston.esp \[23\] MikeMooresMCAM.esp \[24\] Gas Masks of the Wasteland.esp \[25\] Skb\_RiflesRebirth.esp \[26\] Backpacks of the Commonwealth.esp \[27\] Moddable Plasma Caster.esp \[28\] Glock86.esp \[29\] 1918bar.esp \[2A\] SigSauer127.esp \[2B\] ChinaLakeandHolorifle.esp \[2C\] CorvalhoWidowShotgun.esp \[2D\] AMAC1500.esp \[2E\] mk14.esp \[2F\] cambridgefacility.esp \[30\] LeeEnfieldNo4MkI.esp \[31\] MTs255.esp \[32\] FN-FAL.esp \[33\] RemingtonM11.esp \[34\] HuntingShotgun.esp \[35\] win1897.esp \[36\] DP\_CaravanShotgun.esp \[37\] FCOM.esp \[38\] HandmadeRevolver.esp \[39\] SVT40.esp \[3A\] Dak20mm.esp \[3B\] SettlementMenuManager.esp \[3C\] Gas Mask NPC.esp \[3D\] DV-Durable Vertibirds.esp \[3E\] DV-No Levelled Vertibirds.esp \[3F\] TimedAutosave10Min.esp \[40\] HuntingRevolver.esp \[41\] MysteriousMagnum.esp \[42\] WM Chinese Assault Rifle - Standalone.esp \[43\] DOOMThatGun.esp \[44\] AUG-A1.esp \[45\] M1A.esp \[46\] Sten.esp \[47\] 45autoPistol.esp \[48\] Hunting Revolver\_SA.esp \[49\] 10mm.esp \[4A\] AROAWKCR.esp \[4B\] ARONukaWorld.esp \[4C\] AROSeeThrough.esp \[4D\] AnimChemRedux.esp \[4E\] DX Adventurer Outfit.esp \[4F\] AnimatedRadaway.esp \[50\] Brown Face Fix Male.esp \[51\] BLD\_Barricades.esp \[52\] 44MBF4.esp \[53\] DOOMDesertEagle.esp \[54\] Extended weapon mods.esp \[55\] DaksCombatRifle.esp \[56\] HlgCavalryRevolver.esp \[57\] Campsite.esp \[58\] AWKCR - Mod Power Armor Engine Glitch Fix.esp \[59\] ClothingOverhaulSP\_XB1\_PC.esp \[5A\] FunctionalDisplays.esp \[5B\] FunctionalDisplays-Patch-DLC-ALL.esp \[5C\] Crossbow.esp \[5D\] CrossbowPatch.esp \[5E\] EveryonesBestFriend.esp \[5F\] Meleebangs.esp \[60\] \[ETH\]EthnetsMeleeSounds.esp \[61\] Gas Mask ArmorKeywords.esp \[62\] Holsters & sheaths.esp \[63\] FunctionalDisplays-AID-VIS.esp \[64\] FunctionalDisplays-Collectibles.esp \[65\] FunctionalDisplays-MISC-VIS.esp \[66\] FunctionalDisplays-Patch-DLC-ALL-VIS.esp \[67\] Hunter of the Commonwealth.esp \[68\] ImmersiveAnimationFramework.esp \[69\] HandmadeRevolver - AWKCR.esp \[6A\] PigAAMBeretta.esp \[6B\] FLTWP\_HMEPistol.esp \[6C\] Flashy\_CommonwealthFishing.esp \[6D\] Homemaker - Streetlights Use Passive Power.esp \[6E\] Homemaker - Unlocked Institute Objects.esp \[6F\] K9TacticalHarness.esp \[70\] Journey.esp \[71\] RailwayPistol.esp \[72\] Mosin.esp \[73\] M14.esp \[74\] MP153.esp \[75\] Project Reality Footsteps FO4.esp \[76\] Binoculars.esp \[77\] Locksmith.esp \[78\] NewShacksBGD00.esp \[79\] PhotoMode.esp \[7A\] Post Apocalyptic Survivor Outfit.esp \[7B\] Loads of Ammo - Leveled Lists.esp \[7C\] RealThrowingWeapons.esp \[7D\] Schofield.esp \[7E\] LureEnemies.esp \[7F\] Smoke-able Cigars.esp \[80\] rhlegendary.esp \[81\] NateOutfit.esp \[82\] M2216.esp \[83\] SingleShotgun.esp \[84\] TruePipBoyLight.esp \[85\] GR123 West Tek Tactical Gloves.esp \[86\] SVT40-AWKCR.esp \[87\] 1CAS\_serviceRifle.esp \[88\] AnS Wearable Backpacks and Pouches.esp \[89\] Wasteland Sniper by Hothtrooper44.esp \[8A\] TFSRangerRedux.esp \[8B\] WastelandFashion.esp \[8C\] Vivid Weathers - FO4 - Far Harbor.esp \[8D\] Vivid Weathers - Natural Bright.esp \[8E\] Vivid Weathers - Nuka World.esp \[8F\] WastelandFashionAccessories.esp \[90\] console.esp \[91\] StartMeUp.esp \[92\] BostonFPSFixAutomatron.esp \[93\] EnhancedLightsandFX.esp \[FE: 0\] Munitions - An Ammo Expansion.esl \[FE: 1\] Munitions - Vanilla Ammo Addon.esl \[FE: 2\] BusMod.esl \[FE: 3\] BulldogRevolver.esl \[FE: 4\] FO4ParticlePatch.esp \[FE: 5\] AUR\_RebuildCastle.esp \[FE: 6\] AUR\_RebuildTenpinesBluff.esp \[FE: 7\] LushAmbienceFarHarbor.esp \[FE: 8\] AUR\_Build\_LongfellowsBridge.esp \[FE: 9\] RCW.esp \[FE: A\] wastelandwoundcare.esp \[FE: B\] AnotherOneKukri.esp \[FE: C\] RSh-12.esp \[FE: D\] BusMod-VIS.esp \[FE: E\] SF Beards N Staches.esp \[FE: F\] MinutemenEnforcer.esp \[FE: 10\] Huot.esp \[FE: 11\] CROSS\_BreakActionLaser.esp \[FE: 12\] TEC9.esp \[FE: 13\] Vz52.esp \[FE: 14\] AmmoCounterFramework.esp \[FE: 15\] M1 Carbine.esp \[FE: 16\] CovertSidearmVVSounds.esp \[FE: 17\] Bullet Impact Overhaul.esp \[FE: 18\] CODVG Wade Outfit Pack.esp \[FE: 19\] GaussRifleVVSounds.esp \[FE: 1A\] OMEGA - IAF Wound Care Patch.esp \[FE: 1B\] IAF - Far Harbor & Nuka World.esp \[FE: 1C\] LaserGarand.esp \[FE: 1D\] LostWorld.esp \[FE: 1E\] FS\_NukaWorldTramFastTravel.esp \[FE: 1F\] ODT - Pip Boy Skins.esp 
submitted by molten07 to Fallout4Mods [link] [comments]


2024.05.18 11:15 BIackNorton 82 Ergo M4 (from SheefGG's video)

82 Ergo M4 (from SheefGG's video) submitted by BIackNorton to TarkovLoadout [link] [comments]


2024.05.18 10:50 innerpeacethief (WTS)(wtt) vortex 4-12scope, 14.5 ba barrel

Timestamp
I have a couple things laying around and I’d like to use the funds for other cooo shit.
Look at these photographs!
• Vortex Diamondback 4-12x50 • Comes with the sun shade and the covers. This thing is just too much for what I’m using it on. I put maybe 7 rounds down with it on, previous owner never shot it. It’s super clean, other than the rattle job. Ideally, I’d love to trade for a 1x6, 2x7, or mayyybe 3x9 lvpo or scope. ~$250 Not sure on pricing, but would rather trade this.
• Ballistic Advantage 14.5” Carbine length • Never shot by me. Got in a bundle deal and was going to build out but ended up selling the other parts. Looks good, and has been kept clean and put away. ~$80
• DPMS Stock • Pretty obvious.. looks mint to me, never mounted it for longer than a day on a rifle, never shot. Milspec tube sizing. ~$15
• Unknown Hand guard 15” • Don’t think this was ever mounted either, was going to cut to fit the BA barrel, never got to it. Comes with barrel nut and all little hardware. Measures 15” tip to butt. Lil salty ~$50
If my prices are off, let me know. Price includes shipping. Can have out Saturday afternoon, or Monday evening at the latest. All forms of payment accepted.
Things I’m looking for: - Sig 365 accessories! •grip/frames •optic cut slide •mags •triggelight
1x6 LPVO or something similar…. Scopes okay. Going on a bolt .350leg deer gun.
5.56 1/2x28 muzzle devices -going on a 11.5 with no can for now… big loud/flash
submitted by innerpeacethief to GunAccessoriesForSale [link] [comments]


2024.05.18 07:47 Lay_Dax Overclock Popularity Stats

With season 5 adding 12 new Overclocks, I wondered what Overclocks are currently the most popular? So two days ago I made a post asking what everyone's favorite overclocks are, and I received 160+ responses! I have compiled that data into a spreadsheet and am here to share the results! Also I am still collecting data, and hope to reach ~350 responses, so if you have yet to fill out the form please do!
Original Post: https://www.reddit.com/DeepRockGalactic/comments/1ct62sy/whats_everyones_favorite_oc/
Favorite Overclock Form: https://docs.google.com/forms/d/e/1FAIpQLSdEA9QDDxnMKgyCrgoSQjSR12pWq5MrG4MELJ3rVy6XkJ25gw/viewform?usp=sf_link
Spreadsheet: https://docs.google.com/spreadsheets/d/1AVSZpx6C6l-rmfBzhuwZoO0BhQIs02lt4WPcn40guaM/edit?usp=sharing
Per Weapon Pie Charts: https://docs.google.com/document/d/1GRyNFOps1l7yccVgWCTLZ6A_rU6cKswtair1m_9Duv4/edit?usp=sharing
First Here are the top 10 most popular Overclocks:
#1 RJ250 Compound
#2 Fat Boy
#3 Special Powder
#4 Hyper Propellant
#5 Explosive Chemical Rounds
#6 Plasma Burster Missiles
#7 Double Barrel
#8 AI Stability Engine
#9 Plastcrete Catalyst
#10 Ice Spear
Unsurprisingly Fat Boy and Special powder are within the top 10, though I didn't expect AI Stability Engine to be quite so popular.
Here are the 7 lowest ranked Overclocks
# 142 Flow Rate Expansion
# 143 Electro Minelets
# 144 Turret Arc
# 145 Full Chamber Seal
# 146 Mini Shells
# 147 Heat Pipe
# 148 Micro Flechettes
Mainly weak OC's sitting at the bottom.
Now here are the favorite/least favorite OC's for each weapon:
Weapon Most Popular Least Popular
Nishanka Boltshark X-80 Cryo Bolt (27.2%) Quick Fire (5.4%)
Zhukov NUK17 Embedded Detonators (44%) Custom Casings (4%)
Jury-Rigged Boomstick Special Powder (45.8%) Stuffed Shells (1.3%)
DRAK-25 Plasma Carbine Thermal Exhaust Feedback (28.7%) Thermal Liquid Coolant (0.7%)
M1000 Classic Hipster (27.8%) Minimal Clips (7.3%)
Deepcore GK2 AI Stability Engine (51.6%) Compact Ammo (2%)
ArmsKore Coil Gun The Mole (38.2%) Backfeeding Module (1.3%)
BRT7 Burst Fire Gun Lead Spray (52.7%) Composite Casings (2.7%)
"Bulldog" Heavy Revolver Volatile Bullets (30.8%) Chain Hit (2.6%)
"Hurricane" Guided Rocket System Plasma Burster Missiles (29.5%) Overtuned Feed Mechanism (5.8%)
"Thunderhead" Heavy Autocannon Big Bertha (34%) Composite Drums (2%)
"Lead Storm" Powered Minigun Lead Storm (34.8%) Thinned Drum Walls (0.6%)
Shard Diffractor Volatile Impact Reactor (28%) Automated Beam Controller (4.5%)
Breach Cutter Spinning Death (24%) High Voltage Crossover (2.6%)
Deepcore 40mm PGL RJ250 Compound (41.8%) Pack Rat (0.6%)
LOK-1 Smart Rifle Executioner (40%) & Explosive Chemical Rounds (40%) Armor Break Module (1.3%)
"Stubby" Voltaic SMG EM Refire Booster (46.1%) Well Oiled Machine (2.6%)
"Warthog" Auto 210 Magnetic Pellet Alignment (45.5%) Light-Weight Magazines (5.8%)
Colette Wave Cooker Mega Power Supply (37.2%) Super Focus Lens (1.4%)
Experimental Plasma Charger Persistent Plasma (43.5%) Magnetic Cooling Unit (4.1%)
Subata 120 Automatic Fire (39.2%) Chain Hit (2%)
Corrosive Sludge Pump Disperser Compound (34.2%) AG Mixture (3.4%)
Cryo Cannon Ice Spear (31.8%) Flow Rate Expansion (4.6%)
CRSPR Flamethrower Sticky Fuel (36.7%) Lighter Tanks (4.1%)
Seems to mostly match what I've seen in game, Though I'm surprised Spinning Death won for the Breach cutter, as I've only seen it used a couple times.
Finally here are the 5 Overclocks that people think most need buffs/reworks:
#1 Mini Shells
#2 Overcharger
#3 Micro Flechettes
#4 Fat Boy
#5 Face Melter
Thank you all for responding to the form, and thank you to anyone who is going to respond to the form!
I am still collecting data, and hope to reach ~350 responses, so if you have yet to fill out the form please do!
Favorite Overclock Form: https://docs.google.com/forms/d/e/1FAIpQLSdEA9QDDxnMKgyCrgoSQjSR12pWq5MrG4MELJ3rVy6XkJ25gw/viewform?usp=sf_link
Edit: I'm still updating the spreadsheet as more responses come in, so the placement of specific overclocks will likely shift.
submitted by Lay_Dax to DeepRockGalactic [link] [comments]


2024.05.18 01:24 TheMajesticFreak [WTS/WTT] Aero Handguard FDE BCM Kag Streamlight Protac Railmount 2 LOK Grips PDP Magwell + basepads BCM MIL-SPEC Carbine Stock Hardware Kit Glock 19X Mags Shaffer Machining Streamlight Pressure Mount Picatinny Unity Hotbutton FDE Modbutton Lite Surefire

Timestamp
Sell:
Aero 12 in Atlas S-One Handguard FDE w/ all installation tools and hardware (installed, but no rounds fired) - $90 shipped
BCM Kag (bought new, installed, but went back to emissary handbrake) - $16 shipped
Streamlight Protac Railmount 2 625 lumens w/Shaffer Machining Streamlight Pressure Mount Picatinny (less than 500 rounds)- $130 shipped
LOK Grips PDP Magwell + 4 basepads (seen 2 range trips) - $100 shipped
BCM MIL-SPEC Carbine Stock Hardware Kit w/BCM QD end plate (less than 500 rounds)- $45 shipped
Kratos Design Group 6-position M4/Carbine Length Receiver Extension Tube - $40 shipped
Glock 19X Mags (catch and release) - $44 shipped
Unity Hotbutton FDE (catch and release) - $70 shipped
Modbutton Lite Surefire (catch and release) - $60 shipped
Trade:
I'll consider offers/bundles. The worst I can say is no.
I take Paypal FF or G&S (buyer pays fees)
Dibs then PM. No chats
submitted by TheMajesticFreak to GunAccessoriesForSale [link] [comments]


2024.05.17 20:41 Twinsfan945 Yeah… not so sure about that one

Yeah… not so sure about that one submitted by Twinsfan945 to brandonherrara [link] [comments]


2024.05.17 18:23 LtPatterson [WTS] Nitride BCGs, Vedder Belt, AR-22 CMMG Barrel Collar Adapter, Magpul FDE Trigger Guard Add-On

TIMESTAMP: https://imgur.com/a/xWsuR8r
OBO but be reasonable about one-offs for the sake of shipping costs. PP F&F Preferred NO NOTES or can do other payment methods. Preference to PM. Bundle pricing negotiable.
  1. Ballistic Advantage Nitride BCG ~1K rounds, upgraded extractor spring to springco, dimpled cam pin: $70
  2. AO Precision/E2 Armory MPI/HPT BCG ~50 rounds, dimpled cam pin: $50 SOLD
  3. Vedder Brown Leather Gun Belt sz. 34 (worn less than 10 times, I am aware this sells new for $49, but you will pay Vedder S/T so I have listed accordingly considering condition is like-new): $50
  4. CMMG AR-15 Bolt Chamber Adapter: $30
  5. Carbine Buffer (3oz): $10
  6. Magpul Trigger Guard (FDE): $5 (add-on item only, unless you want to pay +$5 shipping separately)
submitted by LtPatterson to GunAccessoriesForSale [link] [comments]


2024.05.17 14:30 Cigarette-Man [FNV] Cannot add skill points when i level up/intense training and have negative special points for leaving Goodsprings

Not a super frequent Modder so I'm sort of average understanding, I've looked up everywhere and so far have only found one way someone tried to fix it and that was to remove the mods that apply to perks in any way, I've tried that add it hasn't worked, I've looked at stewietweaks stuff in the in game tweaks menu to see if it messes with the skills and it hasn't done anything, in the game i don't get stuck on the menus when i have to level up or anything it just says to go next. i will add an unlisted video and also add my mods load order and my plugins if that matters and for reference i use vortex i know its "bad"
https://youtu.be/BdChIzHdYuI
mods
0 third person camera overhaul
1 a crime against nature
2 ATTT redux
3 TOTNW 2.0 ATTT compatibility
4 ATTT redux cowboy holsters
5 animated cigarettes
6 anim cig update English
7 another ghoul variation
8 b42 optics
9 refined casino people and suits grimy dirty fixes factional fix
10 bullet impact lod increased espless
11 bulletsnap redux espess 1.2
12 cannibal reborn
13 chrysalis highwayman gasoline and slower TOTNW patch
14 Chrysalis highwayman
15 classic 6520 pistol weathered replacer
16 classic fonts accents blocky
17 MUVAT v0.6 2k
18 classic vault 13 jumpsuit
19 classic 10mm colt 6520 replacer dark
20 one hud
21 shiloh ds clean pipboy screen
22 vanillaui+
23 just vanilla sprint
24 diagonal movement
25 enhanced bullet impacts
26 nmc texture medium 2/2
27 nmc texture medium 1/2
28 the frontier master
29 TOTNW
30 hd main menu and loadscreens
31 MCM
32 nostalgy menu v2
33 Revelation interface mod
34 consistent pip boy icons 4.4
35 consistent pip boy icons v5 apparel
36 consistent pip boy icons v5 dlc
37 consistent pip boy icons v5 extension
38 consistent pip boy icons v5 framework plugin
39 consistent pip boy icons v5 items
40 consistent pip boy icons v5 reputation
41 consistent pip boy icons v5 weapons
42 desert ranger hud 3.2
43 disable dlc loaded messages
44 dismemberment tweaks
45 dramatic inertia 3rd person movement overhaul
46 dramatic inertia only in combat knvse
47 drivable Nevada patrol car
48 fov slider
49 fast weapon lag fix
50 no karma for feral ghouls
51 pipboy tabs file
52 ghoulified version 1.01b
53 immersive playable ghoul addon and fixup
54 ghoul player voice
55 ghoulified cleaned
56 gruesome cannibal eating sound
57 Hermes express and a garage
58 frontier hotfix 0.6.6
59 iscontrol, enabler and iron sights adjuster espless
60 collision meshes fnv
61 ant to ghoul 1.0
62 ragdolls
63 new Vegas mesh improvement mod
64 ITEM
65 improved console
66 JIP NVSE
67 JSRS Sound 2.0
68 johnny guitar NVSE
69 killable children NVSE KCNVSE
70 killable childrenESP
71 MAC-TEN
72 MCM bugfix 2
73 NV energy visuals+ 2
74 xNVSE
75 OWB IN CRT
76 onetweak really updated
77 ATTT redux lowered pistols default
78 physics based ballistics
79 a familliar friend
80 pip boy 2000 retexture pipboy 2500
81 pipboy 2500a glowing tubes
82 satellite world map 100% brighter
83 SUP NVSE
84 satellite DLC maps
85 securitrons in CRT
86 shiloh DS color maps and icons
87 showoff xNVSE
88 the frontier slave harbor side quest
89 sound extender
90 stewie tweaks
91 vanillaUI+ tweak pipboy 2500 the thing
92 talking heads dialog interfaces desert ranger no monitor 1
93 HUD editor
94 The strip open
95 UIO
96 neoclasic armored vault 13 jumpsuit
97 vortex archive invalidation
98 wheels in the wasteland
99 windows of the mojave
100 kNVSE Animation plugin
101 vault 13 jumpsuits classic style
plugins
1 dead money
2 honest hearts
3 oldworldblues
4 lonesomeroad
5 gunrunnersarsenal
6 classicpack
7 mercenarypack
8 tribalpack
9 caravanpack
10 QS3rdpercamoverhaul
11 theHUDeditor
12 TheFrontier
13 NVStripOpen
14 oHUD
15 Ragdolls
16 NVMIM
17 FalloutNV_lang
18 Animated cigarettes
19 classic 6520 pistol weathered replacer
20 ArmedtotheteethNV-Redux
21 TFHotfixes
22 Ghoulified
23 windows of he mojave
24 stripopenmain
25 wheelsinthewasteland
26 highwayman
27 suitfixes+factions
28 diagonal movement
29 10mmcoltv2
30 disableDLCLoadedmessages
31 FOVSlider
32 no vanilla smokers
33 pipboy tabs
34 ant replacer
35 nokarmaferalghouls
36 anotherghoulvariantmod
37 hermesshiny
38 MCM
39 energy visuals
40 JSRS
41 frontier enable slaves harbour
42 VanillaUI+
43 drivablecopcar
44 justvanillasprint
45 neoclassicvaultsuit
46 KC
47 TOTNW
48 TOTNW power armor sprint JVS
49 pipboy2500 edisleado
50 cannibal reborn
51 a crime against nature
52 classicvaultnumbers
53 vault13jumpsuits
submitted by Cigarette-Man to FalloutMods [link] [comments]


2024.05.17 07:30 moonmonk123 load order keeps crashing as soon as i start new game

help im kinda new to modding have had stable load orders in the past but im trying a large load order list and i know thats gonna come with some compatability issues so need help trimming down or reorganizing ive been at this for a good 7 hours moving everything around deleting redownloading disabling enabling finding patches i did have it running with a lo almost exactly the same i think i moved stuff that i shouldnt have mmovedor downloaded something that broke it ive been trying to use the simple load order guide from nexus page as its confusing me as there are gameplay changes and gameplay overhauls faction overhauls and added npc but some of my npc/faction mods could be placed together or separate same with the gameplay mods i have the dlc and the creation club content that was given in the update installed and this is what i have for my load order used 1.98gb have 15mb left but wont let me use that last lil bit think it has to do with cache
Ps sorry for run on sentences shite grammar and no punctuation
LOAD ORDER
Unofficial fallout 4 patch
Workshop framework (will let me move in master file area)
Random encounter framework (will let me move in master file area)
Hudframework (will let me move in master file area but stays above def_widgets core)
Def_widgets core (wont let me move in master file area)
Munitions (will let me move in master file area)
Munitions vanilla ammo addon (will let me move in master file area)
Cap stashes give hundreds of caps (will let me move in master file area)
Awkcr all dlc(will let me move in master file area
Im guessing the above area is the master files area as they wont let me move anything below above them
Smm settlement menu manager
Immersive animation framework
Forced evolution super mutant addon
Minimal minutemen radiants
Automatron caravann fixes
Poseidon energy can have radar transmitter
Fallout 2287 gas masks of the wasteland
Gas masks of the wasteland with nac x
Fallout 2287 gas mask biped fix
Fallout 2287 universal gas masks
Follower revive system
Simple attack and death reaction
Realistic cardio
Immersive fallout (dlc)
Silents xp scaling xbox
[HTCW] high level perks 2 (full)
Synth sense
GO4 normal difficulty survival
GO4 Immersive cheats
Safe and trunk contents rework
Ugh. Canteen
Creation club delayed
Pulowskis shelter save point
Wasteland consumer 2
Commonwealth encounter pack
Snipers of the commonwealth
Raider gangs extended npc fixed
Worldwide ghouls
Doc drumlin
More legendary enemies
Aliens of the commonwealth
More companion slots human+automaton+dogmeat
Horrorghouls soundpack
Immersive pickup sounds
Realistic sound xb1
Clarity a visual overhaul
Nac x lite
Nac x far harbor
Nac x nuka world
Clarity + nac x patch
Cute water lite version for xbox
Wave.
Glowing sea glowing critters
Truly glowing nuka cola quantum and beverages
Immersive candles by munkyspunk
True tracers and bolt lasers
Fov 115
Genesis Nature
More vines
The fungal forest no lod
No borders
Valdicils item sorting (vis)
Immersive HUD (ihud)
Def_ui core
Def_ui_inv_config authors pick
Jedi hud
Immersive power armor hud 1k
Companion status hud
Paper vault boy
Survival stats widget
Holotime- hud clock widget
Def_ui_tags icon definitions (vis)
Def_ui_tabs inventory tabs (vis)
Def_ui_rollups pipboy VIS rollups
Def_ui_plugin scrap components
Def_ui hud framework patch
Ihud hudframework compatibility patch
Lock pick bar-xb1
More map markers (xb1)
Infantry battle rifle t48
.38 machine pistol
Police shotgun
Handmade assault smg
The automatic rifle
20mm anti power armor rifle
Ruger rifle pack (10-22 and .44)
.30 carbine pistol
Makeshift .32 smg
Edmonds dynamic power armor
Cheat terminal
Modern pharmacy iaf
Pbw the 9mm pistol
The assault pistol
Mg69 daks assault rifle replacer
The .22 pistol pack
Handmade assault shotgun
Handmade rocket rifle
Grenade expansion pack gxp classic
Pigs improvised explosive pack
Dogmeats packback
The attachment pack
The attachment pack implementation patch
Gunsmith overhaul
Gunsmith overhaul patch and weapon rebalance
Gunsmith overhaul and attachment pack compatability patch
Armorsmith extended v 3.02 full
Armorsmith far harbor
Armorsmith automatron
Apc transport
Apc transport nuka world
Beantown interiors project
PAC AIO
Crowded commonwealth
Plenty o exploration
Rsyios location pack
Lexington interiors xb1 or pc
Caves of the commonwealth default
Federal ration stockpile
Unmarked raider camps
Unmarked raider camps 2
Immersive drumlin diner
Pulowskis vip shelters xbox
Posiden offices by glitchfinder
Posiden offices no bugs
Dark hollow pond by glitchfinder
Jedis vault 111 starter pack
Roadside pines motel by glitchfinder
Nest survival bunkers
Military readiness program
Expanding boston
Far better far harbor
Bunker 13
Full dialogue interface
Start me up redux fdi version
Start me up redux nuka world patch fdi version
See through scopes goty
Gunfighter framework
glassy pip boy screen glare fix
Pip boy flashlight small
Pip boy light flashlight sound
Ugh mod managers cap
submitted by moonmonk123 to Fallout4ModsXB1 [link] [comments]


2024.05.17 02:49 iMetalocalypse [WTS] Colt GWOT Cage Code Square Complete Upper, Magpul UBR Gen 1, BA BCG, SWFA 1-6x24, Vortex Strike Eagle 1-6x24, Viper PDW Stock, MVB Arc PDW Stock, Timney Flat AR-Impact 3.5 lb Flat trigger, Armaspec SRS 3.3 oz, Scalarworks LEAP 08 1.57, XLR Stock

Timestamp: https://imgur.com/a/timestamp-16-may-24-ZYyEFwo
Album: https://imgur.com/a/5uOm81c
Serials: https://imgur.com/a/TBG6vM0
Add-ons - Trybe Ambi CH, salty - $12 - Mil-spec buffer tube, ambi-loop end plate and spring - $20
I accept PP, Venmo, Zelle, Dibs>Haggles, Dibs here then PM within 30 min or I move on to the next. If using PP G&S, buyer pays fees.
Open to trades if anyone has an A.R.M.S. #32 Harris adapter, Geissele SSA-E, Tanodized buffer tube, FDE Magpul CTR and Magpul FDE .75" cheek riser
Cheers!
submitted by iMetalocalypse to GunAccessoriesForSale [link] [comments]


2024.05.16 23:10 Artistic-Buy1062 [FNV] I keep getting random crashes and don't know what to do

As the title says, I keep getting random crashes with "Exception C0000005 caught!" in the crashlog. I tried uninstalling NVHR and it solved the problem for a while, I already downloaded the last JIP beta in the xNVSE discord but it keeps happening and it appears to be random, because sometimes I can play like for an hour or longer but other times it crashes after five minutes or so, the last one happened fifteen minutes after I opened the game. Here is my loadorder:
  1. FalloutNV.esm
  2. DeadMoney.esm
  3. HonestHearts.esm
  4. OldWorldBlues.esm
  5. LonesomeRoad.esm
  6. GunRunnersArsenal.esm
  7. Fallout3.esm
  8. Anchorage.esm
  9. ThePitt.esm
  10. BrokenSteel.esm
  11. PointLookout.esm
  12. Zeta.esm
  13. CaravanPack.esm
  14. ClassicPack.esm
  15. MercenaryPack.esm
  16. TribalPack.esm
  17. TaleOfTwoWastelands.esm
  18. YUPTTW.esm
  19. NavmeshOverhaul.esm
  20. TTW Ultimate Invisible Wall Remover.esm
  21. FO3_Optimization.esm
  22. Main And Pause Menus Overhaul.esm
  23. TweaksTTW.esm
  24. Tale of Bi Wastelands.esm
  25. TTW Reputations.esm
  26. Tale of Bi Wastelands + TTW Reputations Patch.esm
  27. TTW New Vegas Speech Checks.esm
  28. TTW New Vegas Speech Checks - TTW Reputations Patch.esm
  29. Tale of Bi Wastelands + TTW NV Speech Checks Patch.esm
  30. Functional Post Game Ending.esm
  31. Functional Post Game Ending - TTW Patch.esm
  32. TLD_Travelers.esm
  33. A Trail of Crumbs.esm
  34. Regulators.esm
  35. Uncut Wasteland.esp
  36. Uncut Extra Collection.esp
  37. Functional Post Game Ending - Uncut Wasteland And Extra Collection Patch.esm
  38. AWorldOfPainFO3.esm
  39. Sweet Pain.esm
  40. A World of Pain Revised.esm
  41. Sweet Pain NV.esm
  42. MoreMojave.esm
  43. Home and Safehouse Tweaks.esm
  44. Home and Safehouse Tweaks - TTW Addon.esm
  45. Lootable Statics.esm
  46. zl_Armaments_Remastered.esm
  47. Tammer's NIF-Bashed Weapons Mega-Pack.esm
  48. [RWM]-Complete.esm
  49. mil.esp
  50. mil-TTWPlacements.esp
  51. mil_Add-On.esp
  52. Tactapack.esp
  53. SD_Transporters.esp
  54. Pl DOCTORS.esp
  55. CFEE.esp
  56. CFEE - TTW.esp
  57. drgNV - Melissa Companion.esm
  58. IFoundThoseWhoCare.esp
  59. The Mod Configuration Menu.esp
  60. TLD LVLI Total Overhaul.esp
  61. TTW FaceGen Fix.esp
  62. Vanilla UI Plus.esp
  63. Power Armor Holo Panel.esp
  64. PAHP_Edits.esp
  65. PipBoyUITweaks.esp
  66. ExRB-TTW.esp
  67. FOVSlider.esp
  68. ItemCards.esp
  69. 3DGrenadeIndicator.esp
  70. QuickSelect.esp
  71. SimpleNightVision.esp
  72. Immersive Minigames.esp
  73. NVCollectiblesMerged.esp
  74. TTWCollectiblesMerged.esp
  75. [RWM]-Complete Added.esp
  76. Casino Exchange All.esp
  77. DelayDLCRedux.esp
  78. Root 'n Loot.esp
  79. JIP Companions Command & Control.esp
  80. JustAssortedMods.esp
  81. JBTImproved.esp
  82. ImmersiveRecoil.esp
  83. Reload Reloaded.esp
  84. DynamicDetectionSystem.esp
  85. TTWZetaRewards.esp
  86. TTWTransportalponderEx.esp
  87. Supplemental Ammo Crafting.esp
  88. Benny Humbles You and Steals Your Stuff.esp
  89. GRA Scavenger Hunt Unbalanced.esp
  90. GUWR - TTW Patch.esp
  91. DelayDLCReduxPOPP.esp
  92. SP TTW Patch.esp
  93. MoreMojave - FPGE Patch.esp
  94. TTW No PipBoy Glove Equipping or Race Changes.esp
  95. MigArmorDegen.esp
  96. MigCrippled.esp
  97. New Blood.esp
  98. S6S Base Game Perks Redux.esp
  99. S6S Base Game Perks Redux TTW Side.esp
  100. S6S Perks.esp
  101. Friends With Benefits Perk Pack.esp
  102. Vegas Elysium.esp
  103. ImmersiveSleepEncounters.esp
  104. Unmissable Casino Rewards.esp
  105. RAD.esp
  106. New Blood TTW Patch.esp
  107. Classic Fallout Weapons Remastered v1.2.esp
  108. FNV+LR Flare Gun to 12Ga Flare Conversion.esp
  109. Tammer's KNVSE Mega Patch.esp
  110. Sweet Consumables.esp
  111. Aid Addon.esp
  112. Healing Systems.esp
  113. Unfound Loot.esp
  114. WeaponRequirementSystem.esp
  115. B42Inertia.esp
  116. PurchaseDisplay.esp
  117. Quickthrow.esp
  118. QuickthrowTweaks.esp
  119. Simple Explosive Entry.esp
  120. Simple Explosive Entry Tweaks (Easy Pete).esp
  121. Forced Entry.esp
  122. TTW Dialogue and Interactions Expansion Overhaul.esp
  123. DIEO - Tale of Bi Wastelands Patch.esp
  124. DIEO - AWOPFO3 Patch.esp
  125. TTW A Tribe of Two.esp
  126. DLC Followers All-In-One.esp
  127. TiesThatBind.esp
  128. CFEE - TTW Both ED-E Perks.esp
  129. CFEE - No Companion Limit.esp
  130. CFEE - DLC Companions AIO.esp
  131. CCO - Ulysses Companion.esp
  132. CFEE - Amanda TTW.esp
  133. CFEE - Ties That Bind - Dad Expansion.esp
  134. BennyReturns.esp
  135. drgNV - Marcus Companion.esp
  136. TheAIMerge.esp
  137. IRNPC.esp
  138. AintThatAScarInTheHead.esp
  139. TTW Pitt Rot.esp
  140. RadiationVisuals.esp
  141. Impostors and LOD Flicker Fix.esp
  142. NVMIM.esp
  143. Enhanced Movement.esp
  144. ArmedToTheTeethNV-Redux.esp
  145. Titans of The New West.esp
  146. STAR TTW 2.esp
  147. More Perks v3.esp
  148. Dead Money - Elijah's Rambling Last Words.esp
  149. Dynamic Terrifying Presence.esp
  150. Atmospheric Lighting Tweaks TTW.esp
  151. Natural Interior.esp
  152. DNWeathers.esp
  153. Interior Rain.esp
  154. Interior Rain - TTW.esp
  155. CC - Rain.esp
  156. CC - 3D Rain.esp
  157. LOD additions and improvements - TTW Patch.esp
  158. Viva New Vegas - LOD.esp
  159. Diagonal movement.esp
  160. S6S Big Guns Implementation.esp
  161. SimpleHairs.esp
  162. SimpleHairs - Color.esp
  163. Mutant Eyes.esp
Here's the modlist:
+Character Kit Remake - Teeth
+Uncut Wasteland Extra Collection CKR Patch
+Uncut Wasteland CKR Patch
+Sweet Pain DC CKR Patch
+TTW A World of Pain for Fallout 3 CKR patch
+Transporters - Immersive Fast Travel CKR Patch
+The Living Desert CKR patch
+Sweet Pain NV CKR Patch
+AWOPR CKR Patch
+MoreMojave CKR Patch
+FPGE CKR Patch
+Character Kit Remake TTW Facegen
+Character Kit Remake
+JIP_LN_NVSE_Plugin
+Wasteland Eyes - Mutant Eyes Lite
+Mutant Eyes
+Female eyes clipping FIX
+Shotgun Buffs
+Dynamic Terrifying Presence NVSE
+NV Collectibles - Merged
+Dead Money - Elijah's Rambling Last Words
+Pre-War Money Retexture
+Natural eyes by zzjay
+Hair Patcher Two ESPLess
+Simple Hairs - New Vegas
+S6S Perks Patches
+S6S Perks and Tammer Weapon Pack Compatiblity Patch
+dree74 More Perks Upscaled (and Regular-ified Art pack)
+More Perks Reimagined
+S6S Big Guns Implementation
+TTW Extra Special Love Tester
+(Unbalanced - Overpowered) Sweet Perk Overhaul
+FO4-style SPECIAL plus Infinite Intense Training - ESPless
+NV Compatibility Skeleton
+Diagonal movement
+TTW LOD
+TTW Ain't That A Scar In The Head
+TTW Pitt Rot
+I Found Those Who Care - New Ending for Veronica (TTW)
+A Tiny Perk Styled Pack (an add on for JIP - CCC)
+JIP CCC Perk Styled Collection
+Perk Style CCC Icons Modded Companions
+Perk Styled CCC Icons
+Marcus Patch
+Ulysses Patch
+Benny Returns Patch
+Melissa Patch
+DLC Companions AIO Patch
+Ties That Bind - Dad Expansion
+Ties That Bind Patch
+No Companion Limit
+ED-E Both Perks
+CFEE - A Complete Companion Overhaul
+Marcus Companion
+Ulysses Companion Mod
+Benny Returns
+Melissa Lewis Companion
+DLC Companions - All-In-One
+Ties that Bind - TTW Conversion
+Ties that Bind - a narrative companion mod
+A Tribe of Two
+Armed to the Teeth - Redux
+STARS TOTNW Patch
+PAVE TOTNW PatchTitans of Steel Version
+Tesla Armor Mods x consistent pip-boy icons - Classic Tesla Armor Icons
+TTW Goodies
+Consistent Pip-Boy Icons v5 - Dynamicon
+Consistent Pip-Boy Icons v5 - Stats (and Some Perks)
+Consistent Pip-Boy Icons v5 - Reputation
+Consistent Pip-Boy Icons v5 - Addendumb
+Consistent Pip-Boy Icons v5 - Vault Girl Extension
+Consistent Pip-Boy Icons v5 - Extension
+Consistent Pip-Boy Icons v5 - DLC's Items
+Consistent Pip-Boy Icons v5 - Apparel
+Consistent Pip-Boy Icons v5 - Weapons
+Consistent Pip-Boy Icons v5 - Items
+3. CPI - Mod Patches
+1. Consistent Pip-boy Icons
+Map Marker Icons
+Pop-Up Message Icons
+Consistent Pip-Boy Icons v5 - Framework Plugin
+PipBoyOn Node Fixes
+STARS TTW - Sweet's Total Armor Rework System
+Classic Lightweight Leather Armor Replacer
+Classic Leather Armor Replacer for Leather Armor
+Salvaged Armor
+Modern Gunslinger Armor
+Bone Harvester - Tribal Cannibal
+Wasteland Stealth Armor NV
+The Road Warrior Armor
+Psycho Armor and Mask
+Metal Armor MkI
+WW2 M1 Helmets
+AKIRAMORI Tactical Gloves
+Altyn Helmet - Retro Tactical Headgear
+Wasteland Seeker Armor
+Geonox Riot Armor - Female Version -
+Geonox Riot Armor
+KORs Pistol Harness
+Fallout Tactics Brotherhood Metal Armor Integration
+Classic Tesla Armor
+Mercenary Wanderer
+Searchlight Firefighter Outfit
+Fallout Revelation Blues Mega Armor Pack
+Fallout The Odyssey Mega Armor Pack
+Arsthetiu's Armoire - A Nif-Bashed Armour Collection
+Classic Fallout Tesla armor
+DVA - Distributed Variety Armors - Hats Headgears Accessories
+Petal Gasmask
+Canvas Backpacks - FNV - TTW
+Waster Gear - TTW - FNV
+The Lone Wanderer - TTW and NV
+NCR Commando
+GP-5 Gasmask
+Courier Duster Replacer
+Ballistic Skull Mask
+Tribal Power Helmet - Definitive Edition
+Classic Combat Armor Replacer Combined (TTW)
+Classic Replacers for TTW
+Classic Combat Armor Replacer Redux
+Classic Fallout 2 combat armor Mark 2 (remastered)
+Classic Fallout 2 Metal armor Mk II
+Classic Fallout Metal Armor
+Veronica Outfit Replacer
+Unique Troublemaker Outfit-Nightstalker Set
+DogTooth Enclave Officer
+The BLACKJACK pack - Tons of armors for VANILLA bodys
+Power Armor Visual Enhancement (PAVE)
+Deus Specs
+Spice of Life
+Tammer's NIF-Bashed Armor Mega-Pack v4.2
+Book of Steel - Compatibility Edition
+nov 2011 book of steel
+Wasteland Soldier Redux NV
+Wasteland Soldier - NV Edition
+No PipBoy in Power Armor
+Simple Headshots
+SIDE - Simple Items Distributed Everywhere
+Immersive Recoil NPC
+Simple Explosive Entry Tweaks
+Simple Explosive Entry
+Immersive Sleeping Encounters
+Forced Entry
+Sweet Keywords
+Camping - ESPless
+Bottle the Water
+Unmissable Casino Rewards
+TTW Collectibles - Merged
+SMAC - Simple Melee Attack Canceling
+Simply Less Junk. esp-less
+Purchase Items on Display (xNVSE)
+Point Lookout Doctors TTW
+Movable Statics replaced with Lootable versions - ESPless
+Lootable Statics Compatibility Edition - Base Object Swapper
+Base Object Swapper
+Hardcore Forever
+Cookable Grenades
+Benny Fighting Chance
+B42 Quickthrow Perks
+B42 Quickthrow - an alternative grenade hotkey mod
+B42 Optics TTW Patches
+B42 Optics NV Patches
+Tactapack - B42 Optics Patch
+Classic Fallout Weapons Remastered B42 Optics Patch
+Another Millenia and Addon - B42 Optics Patch
+B42 Optics - ESPless
+Desert Natural Weathers - NV - TTW
+Climate Control - 3D Rain
+Climate Control - Rain
+3D Rain
+Interior Rain - TTW
+Interior Rain
+Longer Weather Transitions ESPless
+Natural Interiors
+Atmospheric Lighting Tweaks (Interior Lighting for FNV and TTW)
+Iron Sights Aligned - Mod Support
+Iron Sights Aligned
+Wasteland Warrior - A Melee Animation Overhaul
+Butcher Pete Complete - A Melee Animation Overhaul
+New Vegas Animation Overhaul Guns
+Anniversary Anim Pack
+B42 Weapon Inertia
+ISControl
+3rd Person Animation Fixpack
+VNV - LOD Patches
+LOD additions and improvements - TTW Patch
+Wasted LOD - Cliffs of DC
+LODIFY FNV Wall_SoGB Editon
+LODIFY - Level of detail improvement for your Fallout (TTW And NV Lods)
+Different LOD mods little tweaks and additions
+Wasted LOD - Cliffs of Mojave
+More LODs Additions and fixes
+TCM's LOD Overhaul
+Optional Overpasses
+FNV LOD Supplementation
+LOD additions and improvements
+Much Needed LOD fixed rocks color
+Much Needed LOD
+LOD Fixes and Improvements - NVSE
+Impostors and LOD Flicker Fix
+Mobile Pip-Boy Light - NVSE
+Mainframes Litter Flickering Fix
+Fallout 3 TTW Interior Optimization Project
+ExRB - Extended Roombounds
+Items Transformed - Enhanced Meshes (ITEM)
+Meshes and Collision - Totally Enhanced Nifs (MAC-TEN)
+New Vegas Mesh Improvement Mod - NVMIM
+Collision Meshes FNV
+Collision Meshes FO3
+TTW Ultimate Invisible Wall Remover
+Improved AI (Navmesh Overhaul Mod)
+Sweet Healing Systems
+Sweet Consumables
+ySI - Sorting Icons - S6S Aid Addon patch
+Aid Addon
+New Blood
+More Rads No Irradiated Lonesome Road
+RAD - Radiation (is) Actually Dangerous - Overhaul
+Unfound Loot - Harder core settings ini
+Unfound Loot
+Harder Barter Faster Stronger
+TOTNW One Hand Animations For Another Millenia plus Addon
+Titans of The New West
+Tactapack
+ZL Armaments Remastered
+KNVSE Animation Mega Patch for Tammer's Weapons
+Tammer's NIF-Bashed Weapons Mega-Pack v6.0
+SDS CFWR Patch
+Classic Fallout Weapons Remastered
+Another Millenia Gun Add-on
+Another Millenia - TTW Unique Placements
+Another Millenia
+DIEO - AWOPFO3 Patch
+DIEO - Tale of Bi Wastelands Patch
+TTW (D.I.E.O.) Dialogue and Interactions Expansion Overhaul
+GRA Unique Weapons Relocated - TTW Patch
+GRA Unique Weapons Relocated
+TTW The Regulators
+TTW A Trail of Crumbs
+Functional Post Game Ending - Uncut Wasteland And Extra Collection Patch
+Uncut Extra Collection
+Uncut Wasteland
+MoreMojave - FPGE Patch
+MoreMojave Terrain LOD
+MoreMojave
+Sweet Pain TTW
+Sweet Pain NV
+A World of (Less) Pain - A Lore Friendly AWOP Revision
+Sweet Pain DC
+TTW A World of Pain for Fallout 3
+The Living Desert Leveled List Overhaul
+The Living Desert - Travelers Patrols Consequences Increased Population and more
+Functional Post Game Ending
+B42 True Leaning - Custom INI
+B42 True Leaning - Contextual - ESPless
+Immersive Minigames
+Vegas Elysium Perk Pack
+Levelup Traits
+Friends With Benefits Perk Pack
+Sweet 6 Shooter Perks - TTW - NV
+Sweet Perk Overhaul
+NPCs Sprint kNVSE - ESPless
+Enhanced Movement INI
+Enhanced Movement
+Supplemental Ammo Crafting
+Sweet Dynamic Detection System
+Simple AI Merge
+Sweet's Configuration
+Weapon Jamming Tweaks - ESPless
+Reload Reloaded
+Immersive Recoil 2.0
+B42 FireMode - Selective Fire and First Shot Precision - ESPless
+Weapon Requirements System
+Real Weapon Mods 2 Rebalanced
+Real Weapon Mods 2
+Armor Damage Overhaul - Custom INI
+ADO - Armor Damage Overhaul
+Better Damage Multipliers
+Crippled Limb Reaction Enforcer
+Transporters - Fast Travel Alternative
+TTW Transportalponder Extended
+Home and Safehouse Tweaks INI File
+Home and Safehouse Tweaks
+JIP CCC HD icons
+JIP Companions Command and Control
+JAM - Custom INI
+Bullet Time Improved - a JAM addon
+Clean Just Assorted Mods (JAM)
+JAM - Just Assorted Mods
+Nail Gun Semi Auto Rework
+BHYSYS Custom INI
+(Benny Humbles You) and Steals Your Stuff
+Delay DLC Redux
+TTW - Mothership Zeta Rewards
+Charisma Tweaks (NVSE)
+Tale of Bi Wastelands TTW Patches for TTW Reputations and TTW New Vegas Speech Checks
+Tale of Bi Wastelands TTW
+TTW New Vegas Speech Checks - TTW Reputations Patch
+TTW New Vegas Speech Checks
+TTW Reputations
+TTW Merchant Supply Expansion
+Hardcore Perk Every Level
+Casino Exchange All
+Better Caravan
+Root 'n Loot TTW
+Tweaks for TTW Custom INI
+Tweaks for TTW
+ESP-less Tutorial Killer
+Simple Night Vision
+Radiation Visuals
+Drowning Visuals - ESPless
+Quick Select - A Zelda BOTW Style Quick Menu
+3D Grenade Indicator
+Item Cards Custom INI
+Item Cards
+Instant and Faster Pipboy (No Stutter)
+Pip-Boy UI Tweaks
+High Res Local Maps
+Simple Maps - TTW
+Clean Companion Wheel
+Vault Boy Paper Doll
+High Resolution Screens
+Vanilla Fonts Revisited
+MAPMO WSG Preset
+Extras - Stewie's Tweaks Sorting Icons Replacer
+Extras - Hi-Res Logos
+MAPMO - Main and Pause Menus Overhaul
+Recent Loot Log - ESPless
+B42 Notify - Corner Messages Overhaul - ESPless
+Clean Vanilla Hud
+Alternate Holographic Panel - No PipBoy in Power Armor
+Simple Power Armor HUD
+FOV Slider
+ySI Vanilla MiscQuest Items Patch
+ySI Sorting - Extended NV-TTW
+Sleep Wait Hardcore Needs
+Radiation Loadwheel
+Scum's Considerably Cute Corner Load Wheel
+Main Menu Redone - TTW
+ySI - Pick Up Prompts
+ySI - Colorful Icons Fix
+Colorful Inventory Ycons
+ySI - Sorting Ycons
+yUI - User Ynterface
+Vanilla UI Plus (New Vegas)
+The Mod Configuration Menu
+Vanilla Animations Weapon Scale Fix
+TTW Combat Shotgun HQ Reload Sounds
+TTW 32 Pistol Projectile Clipping Fix
+Tranquility Lane Pipboy Glove and Custom Race Fix
+Ranger Combat Helmets Clipping Fix
+NPCa - NPC Prevention of Chem addiction - ESPless
+MZ Holding Cells Fog Clip Distance Fix
+Money Fixer - ESPless
+Melee VATS Animation Restoration
+Laser Pistol 3rd Person Latch animation fix
+Gun Runners Kiosk Glass Fix
+Gauss Impact Fix - ESPless
+Freeside Neon Sign Fix
+Female Pipboy Aligned
+Viewmodel Shading Fix - NVSE
+MoonlightNVSE
+zlib Updated - NVSE
+Weapon Mod Description Fix (TTW)
+Viewmodel Shake Fix - NVSE
+Vent Lighting Fix
+Swimming Creatures Fix - ESPless
+Smooth True Iron Sights Camera
+Pip-Boy Shading Fix NVSE
+Muzzle Flash Light Fix - NVSE
+Mostly Fixed FaceGen Tints (NV or TTW)
+JIP Localized Damage Fix
+Improved Lighting Shaders
+High Resolution Water Fog - Water Aliasing Fix
+High Resolution Bloom NVSE
+Fog-based Object Culling
+Fallout Alpha Rendering Tweaks - NVSE
+External Emittance Fix - NVSE
+Equip and Movement Speed Fix - ESPless
+Depth of Field Fix - NVSE
+Consistent Spread - Firearms Accuracy and Wobble Fix
+Aqua Performa - Strip Performance Fix
+Cloud Upgrade NVSE
+Climate Control NVSE
+SUP NVSE
+AnhNVSE
+KEYWORDS
+UIO - User Interface Organizer
+ShowOff xNVSE Plugin
+Basic Console Autocomplete
+Console Paste Support
+Improved Console (NVSE)
+kNVSE Animation Plugin
+FNV Mod Limit Fix
+ActorCause Save Bloat Fix
+VATS Lag Fix
+Combat Lag Fix (NVSE)
+lStewieAl's Engine Optimizations
+Stewie Tweaks Custom INI
+Stewie Tweaks Essentials INI
+lStewieAl's Tweaks and Engine Fixes
+NVTF - INI Presets
+NVTF - New Vegas Tick Fix
+Yvile's Crash Logger
+JohnnyGuitar NVSE - INI Presets
+JohnnyGuitar NVSE
+JIP LN Custom INI
+JIP LN NVSE Plugin
+ROOGNVSE Plugin
+Tales of Two Wastelands
submitted by Artistic-Buy1062 to FalloutMods [link] [comments]


2024.05.15 22:40 OriginalSprinkles718 [PS5/PS4] List of 100+ mods with correct LOAD ORDER - Difficult and satisfying survival challenge.

[PS5/PS4] List of 100+ mods with correct LOAD ORDER - Difficult and satisfying survival challenge.

PLEASE READ THE WHOLE POST.

This took weeks of picking and testing mods
Played on PS5, should work on PS4
Order is stable, no crashes
New game on survival difficulty required
All 6 DLCs needed
No unbalanced cheat mods added
Very difficult but satisfying and immersive
Adding other mods will break stuff, ask in comments
Not tested on PS4 or PS4 Pro performance-wise

OVERVIEW

This modlist is for people enjoying difficult challenge, exploration, combat, managing settlements and a bit of building. No more bullet sponges, loot/enemy respawns and rambo playstyle!
In the beginning you are no one. You leave the vault weak, tired, with barely any gear. Avoid most encounters and quests at the start. Try to survive, build a safe spot and carefully explore. Be aware of your surroundings, use what you find.
Saving often in beds and making 'autosave drug' at the earliest possibility is a good idea (nearest chemistry workbench is at Abernathy Farm). Save menu is always on top of MISC category in Pip-Boy.
Discovering new places gives plenty of exp in the beginning, but quests are your main exp income.
Exploring safer areas like Sanctuary, Concord and smaller settlements first (avoiding powerful enemies) recommended. There might be a lot of combat in the background. Don't engage much, especially avoid supermutants, robots, turrets, bears - they are deadly even for high level, well developed characters. Raiders also hit hard, depending on their weapon and rank.
Weapon caliber makes huge damage difference. 10mm is pretty weak, but if you find rare .50cal rounds or some good explosives, you should eliminate tougher targets much more easily.
Investing in stats right after level 15 is a good idea. STR for carry weight, PER for accuracy, END for health, CHA for better prices, INT for more exp, AGI for sneak and speed, LCK for dmg and loot. Be sure of your choices. Watch out for 'revealing all map markers' and 'slow time when aiming' perks. Be sure you want and like them, there is no going back.
Deathclaw in the early minuteman quest is tough - try to use explosives to break his legs and some high caliber weapons to finish him off by shooting his face. Or maybe you'll get lucky and raiders will kill him. Or just simply avoid him until you get proper gear.
Don't waste ammo on zombies, use melee. Bullets are valuable. However zombies can grab and instantly kill you if your HP is very low, so watch out on low, early levels!
Aim for the head for much higher damage. Concentrating damage on arms or legs to rip them off is a good strategy too. Raider without arms wont do much to you except running around and alerting nearby enemies, that is.
Damage types are important. Ballistic damage is not efficient against turrets, melee against radroaches and so on. You need to figure out yourself whats best strategy.
Develop and protect your settlements, put walls to protect generators and other important structures. Repairing is costly. Gear up settlers. Scraping and cleaning settlements is a good early source of components.
Try to fully explore the map, kill enemies and do all quests. Most loot and enemies wont ever respawn so this is your chance to find new secrets in Commonwealth and clear the place.

========== CHANGES ==========

Combat, Enemies

  • Enemies will flank, charge, take cover, run in fear, use and pick up ammo & weapons, swap to backup gun and so on.
  • Headshots or weakspot hits do much higher damage than torso shots.
  • Gun caliber greatly affects damage, explosives are powerful and damage type matters.
  • Foes have special moves like biting and holding leg, wrestling moves, kicks. Dependent on enemy type and briefly stuns you.

Sound, Graphic

  • Sounds are less flat because of added reverb and other tweaks.
  • Very dark nights with wide, helpful flashlight.
  • Atmospheric lightning: beautiful light from lantern and fire sources, dusk, dawn, moon, plus bullets illuminate environment when flying around.
  • No dreadful, annoying, unimmersive: combat music, hearthbeat, sounds of generators, turrets, exp gain sound, most perk triggers and perk chart.

Crafting, Modifying

  • Making/disasembling ammo and also creating various shipments. Upgrading clothes, rings, glasses in different ways.
  • Legendary swapping, crafting legendary effects using technical documents. Some effects have been adjusted.
  • Added crafting of new, lower damage explosives, but they have unique effects for ease of use.

Perks, SPECIAL

  • STR affects carry weight, PER accuracy, END is health, max AP, CHA for better prices, INT for more exp, AGI for sneak, walk and reload speed, LCK for small dmg boost, loot, critical hits outside VATS and while using it.
  • Leveling up does not give you health. You rely on stats, bonuses, gear.
  • Perks tree mostly changed, level 15 needed to start increasing Special base stats, level of around 100 to increase stat to 10. To get all perks you would need 300 levels, so new modified 'idiot savant' will help a lot.
  • Collecting magazines, bobbleheads, companion perks is now more helpful and recommended.
  • Some skills are changed, reordered, much more interesting and useful.
  • More perks are needed for crafting, especially science perk is required for most technology related stuff.
  • Lockpicking everything is available instantly from level one, but perks and AGI make it reasonably easier. Bobby pins are more rare.
  • Hacking is simplified to not do the repeating minigame. Now holotapes to reprogram and override terminals might be of use.

Settlements, Building

  • Expensive build costs of robot workbenches, turrets, big generators, so buying component shipments is justified.
  • You can hire guards for caps or risk settlers lives on the usual guard posts.
  • Can't harvest planted fruit and veg, you get your fair share in workbench instead.
  • Collecting resources by settlers changed. Bigger variety of settlers and they are now mortal.
  • More objects to build and decorate your bases.

Locations, Loot

  • Items like meds and ammo are harder to find and exist in appropriate containers.
  • New map markers and few minuteman towers as a small addition to explore.
  • Quick travel available, but only to settlements.
  • Only rare enemies like bosses drop legendaries. And many more...

Before you download:

  • Safe to remove/swap mods are listed below the modlist, just in case you don't like or want some of them. Rest needs to be kept for balance or glitch removal, but only in the CORRECT ORDER!
  • Remove all mods you currently have before downloading this mod list.
  • Read what to do after downloading mods.

MOD LIST WITH CORECT ORDER:

  1. Unofficial Fallout 4 Patch [UFO4P] [PS4] - Thousands of small bug fixes for FO4.
  2. Radium Rifle Suppressed Sound Fix - As the mod name suggests. Must be on top of mod list, its a master file.
  3. [PS4] Pip-Boy Paint Jobs - Colors Of The Wasteland Pack (Club Freedom) - Adds simple Pip-Boy skins. Remember you can click touchpad while using pip-boy to zoom. Again a master file.
  4. Kane's Items Sorting (PS4) - Junk is sorted and some other things too.
  5. [PS] Useful Technical Documents - Legendaries - You can swap legendaries for free, create new ones using technical documents.
  6. Named NPC Protection [PS4] - Protects named quest npc's, merchants, important characters from random encounters with enemies.
  7. Tribals of Commonwealth - Adds tribal groups, often found in wilderness.
  8. Ghouls Of Commonwealth - Adds over 1100 feral ghouls for zombie apocalypse and chaos.
  9. DLC Creatures In The Commonwealth [PS4] - Adds 200 creature spawns to the commonwealth for constant war, danger and chaos.
  10. Longhorns Of The Commonwealth - Adds longhorns to more empty areas on the map.
  11. Gulpers Of The Commonwealth - Adds gulpers to more empty areas on the map.
  12. Wolves Of The Commonwealth - Adds wolf spawn points to the map.
  13. More Behemoths In Commonwealth - Adds 5 more behemots to the Commonwealth.
  14. Behind Enemy Lines - Adds plenty of enemies to the glowing sea region.
  15. Roving War Parties, Raiding Packs And Hordes Of MY - Adds wandering groups that attack some key locations.
  16. More Radstags - Adds plenty of radstags, especially north and into forests.
  17. Better Radstags - More agressive radstags.
  18. Not a Princess - Humans can grab you/others and slam on the ground, make karate moves, dogs can hold your legs/arms, bloodbugs suck your blood.
  19. Disable Minutemen's Annoying Quests [PS4] - Disables 7 types of repetitive and not important radiant quests.
  20. [PS4] Grounded Updated By Sarinia - Adds tons of ground foundations, floors, walls, mounds of dirt to Structures-Concrete menu.
  21. Miscellaneous Settlement Items Unlocked [PS4] By Callias - Adds 49 objects for building in settlements.
  22. Cinder Block Walls And Sandbags Unlocked [PS4] By Callias - Adds 16 objects like cinder blocks and sandbags.
  23. Constructible Faction Guards - Adds ability to hire guards for caps in build menu, but only after allying with a faction.
  24. [PS4] OCDecorator - Adds inventory items as a decorational building objects.
  25. [PS4] OCDecorator DLC - Support for addons for the above mod.
  26. Tweaks - Survival Fast Travel Settlements All DLC - You can fast travel to settlements on survival difficulty.
  27. 1st Person Animation Tweaks [PS4] - In first person mode you lower your gun automatically.
  28. [PS4] Swinging Animated Meat Bags - Adds animations to supermutant meat bags.
  29. Power Line Physics [PS4] - Swinging power lines in settlements.
  30. No Sneak Indicators - Completely removes all sneak indicators.
  31. [PS4] Dogs Not Brahmin - Provisioners and traders use dogs instead of brahmin.
  32. Vertibirds Unghosted - Tweaks invincible vertibirds for danger and realism.
  33. [PS4] Simple Settlers (Mortal Edition) - Provides bigger settlers pool (five times more) and names them.
  34. Quieter Settlements PS4 - Vanilla - Generators, turrets and hammering are much quieter.
  35. Fallout 76-Style Region Music - Changes music in regions for less boring/repetitive background tracks.
  36. Reverb And Ambiance Overhaul - ALL DLC [PS4] - Tweaks sounds for better ambient and reverb and adds sliders to options.
  37. Better Dialogue - Camera focuses on NPC, changes made to some irritating generic dialogues and tweaked dialogue interuption.
  38. Esk QuietPerks [PS4] - Muted five annoying perks like idiot savant.
  39. No Experience SFX - Silences sounds when gaining experience from various sources.
  40. [PS4] Dead Beat - Removes heart beat sound at low HP.
  41. Combat Music Remover - Mutes combat music, so there is silence and suspension when enemy detects you.
  42. Commonwealth Visual Overhaul & DLC [PS4] - Changes colours, atmosphere and makes nights darker.
  43. UCW - Unified Commonwealth Weather - Adjusted weather for regions and integrated DLC weather for Commonwealth.
  44. [PS4] No More Fake Puddles - Removes ugly puddles that stay 24/7.
  45. No More Twigs - Removes stupid twigs sticking out of the ground.
  46. [PS4] Enhanced Flickering Firelight - Better light effects for fire sources including oil lamps.
  47. [PS4] Dark Mode - Abandoned Settlements - Empty settlements don't have light sources.
  48. Vanilla Moon (4x) - Much bigger moon. Anything bigger looks low quality.
  49. Sunlight Alignment Tweak - Better Dawn And Dusk [PS4] - Changes sun and moon movement for better lighting and atmosphere during dusk, dawn and night.
  50. Crafting Blur Removal (PS4) - Removes blur while looting containers, from crafting screen, power armor.
  51. Ironsight Blur Removal (PS4) - Removes blur while aiming.
  52. More Map Markers (PS4) - Adds some new markers on map.
  53. CleanVATS - Green Tint Remover PS4 - Removes fullscreen green tint effect while aiming in VATS mode.
  54. VATS Third Person Only - As the name says, just changes in cameras used in VATS.
  55. [PS4] Payneful VATS - Better VATS cinematics, shows important hits and finishers a bit slower.
  56. Component Tagging Helper - Allows to easily tag basic components on cooking bench and you can quickly view how many you have in total.
  57. Grenade and Mine Pack - Adds some new weaker, but modified explosives.
  58. Saving Survival Mode - Allows crafting misc items on chemistry workbench for anytime saving (3 standard autosave slots and 1 save shared/overwritten on all survival characters).
  59. Animations Be Gone - Removes plenty annoying hammering spots in sanctuary.
  60. Minuteman Watchtowers - Adds 8 minuteman watchtowers containing loot and/or guards.
  61. Power Goggles (All DLC) - Power Armor Mods For Goggles, Visors, And Glasses - As the name says. Two mods for glasses for high level characters.
  62. Clothes For Every Stats Wz - Most clothes can be worn under armor and you can upgrade them after unlocking ballistic weave.
  63. Bear Trap and Caltrops Fix [PS4] - Small changes in how traps work and balance them.
  64. See-Through-Scopes [PS4] - Adds new combat scopes in place of 2.5x and 4x magnification.
  65. See-Through-Scopes - Nuka World [PS4] - As above but for 2 Nuka World guns.
  66. See-Through-Scopes - Far Harbor [PS4] - As above but for 2 Far Harbor weapons.
  67. Targeting Sensors On Recon Scopes(Colour Coded NPCs Version)[PS4] - Modified recon scopes that highlight enemies, friends and dead bodies in specific colours.
  68. Immersive Gameplay Combat Mostly PS4 - Core of this modlist. Hundreds of changes.
  69. Immersive-Gameplay. Low Tech, No Powerarmor Justification Patch. (PS4) - Makes fusion cores worn. Balances the game around power armor.
  70. Immersive Gameplay Seasonpass Patch (Playstation) - DLC compatibility for IG.
  71. Immersive Gameplay Rough Start (PS4) - Overwrites starting level to 1.
  72. Medium Settlement Raids PS4 - Makes enemy raids less ridicolous and balanced.
  73. Zombie Walkers (PS4) - Most feral ghouls act like slow rotten zombies.
  74. Curse Of Darkness - Normal Edition - - Zombies are faster and more dangerous after midnight.
  75. Esk No More Teleporting Creatures [PS4] - Molerats and radscorpions don't teleport.
  76. Realistic Insects Health [PS4] - Makes insects easier to kill and balanced.
  77. Full Load - Loot Logic And Reduction Complete - Restricted harvest, lower and/or different production output for settlements, empty bottles renamed, Scrounger perk less ammo, less meat, less loot.
  78. Full Load - Rough Start Less Handouts - Removed some workbenches in starting locations. Different loot in Vault111.
  79. Immersive Gameplay Dismemberment - A Patch Or Standalone Feature. - Higher damage to headshots, easier to dismember limbs.
  80. Tackle! Immersive Gameplay Knockdown Version - Lets you stagger enemies by sprinting into them after aquiring a perk.
  81. Wasteland Baubles Ring Overhaul! PS4 - You can find unique rings at traders, in suitcases, cabinets. Allows scraping and modifying rings for special legendary effects.
  82. [PS4] STS - All-In-One - Allows scraping almost all settlement objects.
  83. (PS4) Improved Lighting Ballistics - Improves lighting for projectiles such as bullets, lasers, gauss, plasma, missiles, flares and explosions.
  84. Explorer Restored - Cut Perk Mod PS4 - Adds rank two of VANS perk - explorer. Uncovers map.
  85. Idiot Savant & Better Criticals Redone (PS4) - Idiot savant is better the more INT you have, muted perk chart, better criticals perk for crits outside VATS.
  86. Realistic Death Physics - No Animation - ALL DLC [PS4] - Decreases the amount of force of both melee and ranged attacks, so bodies wont fly away.
  87. Increased Settler Limit - Awareness - Wire Length - Corpse Collisions [PS4] - More aware settlers with limit of 50 per settlement and longer wires. Mind the limit.
  88. Settlement Attack Spawns Outside The Settlement PS4 - Moves attack spawns outside the settlements.
  89. Power Conduits Radius Increase And No Build Limit - All DLC [PS4] - Infinite build limit and two times longer range electricity conduits.
  90. [PS4] Creation Club Skins (Weapon & PipBoy) Generic Compatibility Patch - Makes weapon paints from Creation Club show up in crafting menu if you have any.
  91. No Affinity Cooldown - Removes cooldown between companions liking/hating your actions.
  92. [PS4]More XP Per Level (Base:600, Bump 120) - Increased experience required to level up.
  93. Increased EXP - Increases the amount of EXP gained to make Immersive Gameplay and mod list balanced.
  94. No Building Houses XP Gains PS4 - Building settlements don't provide experience.
  95. Pip-Boy Flashlight - Pipboy light is now a flashlight.
  96. PS4 - Longer Headlamp Light - Makes flashlight much bigger and changes headlamp and power armor light.
  97. [PS4] Starting SPECIAL = 7 - Changes starting SPECIAL stats to 1 in each category so you start weak.
  98. No Enemy Respawns - Game areas don't respawn loot and enemies, after time have passed.
  99. Accelerated Fast Travel - Fast travel takes less in-game time, should be also relevant to survival needs.
  100. Time Scale Changed From 20 To 10 [PS4] - Day and night lasts twice as long.

Additionally after downloading:

  • After installing the mod list, restart your PS4/PS5.
  • Dont add or remove mods mid playthrough.
  • Change game difficulty to survival in options.
  • Play on performance 60fps. Newly added mode visual 60fps is more laggy and has awfull VATS framerate.
  • If you want even more immersive settings, go to Settings, Gameplay and turn off quest markers or crosshair.
  • Go to Options, Sound and reduce ambience level by 5-8 clicks and reverb by 2-3.
  • Dont forget to change camera sensitivity (I play on max), next go to Options, Display and change hud color to blue or any other that makes sense (not red), lower transparency by 30% or more, set pip-boy colour to your preference (I use red pip-boy and minty hud to have the best compatibility with highlighting perks and scopes).

You can add/swap some mods if you want:

101... Immortal Cats - PS4 - Invincible cats, so you don't lose happiness increase when they die. Add after mod #83 \ 102... [PS4] STS - Extras - Living & Dead - Season Pass Version - You can get extra resources from scraping dead bodies in settlements. Watch out not to scrap someone alive. Place after mod #82. \ 103... Josephine Preset - Nice looking preset number 13 for female character creation. Change hair and other details if you want. Delete after leaving vault111 and saving (if you need mod list space that is). Add after mod #55. \ 104... Faster Positive Affinity For Companions - Removes cooldown between companions liking/hating your actions and gain five times more positive affinity. Swap with mod #91 if you want more cheaty version. \ 105... Silent Main Menu - To mute main menu sound, find duplicate sound slider named 'Master sound' and move it all the way to the left. Add after mod #41. \ 106... Quieter Settlements PS4 - Contraptions DLC - Quieter production lines. I ran out of space on mod list so this and next one are optional. Add after mod #34. \ 107... Quieter Settlements PS4 - Wasteland Workshop - Quieter fusion generators. Add after mod #34. \ 108... [PS4] Simple Settlers (Immortal Edition) - Instead of #33, so generic settlers don't die during settlement attacks. \ 109... Reduced Rubble Etc. - Safely reduces density of unimportant objects by 50-75%. Add after #44 or swap with #45. \ 110... Vrexia's Magical Rings - Add after #57 only if you get poison/perception bug where your PER is shown as (-1). You can offset it by equiping multiple rings from this mod (created at chem bench). Didnt found a better way yet. \ 111... Pip-Boy Flashlight (Brighter) - For a smaller, brighter flashlight swap #96 with #95 and replace #95 with this.

Remove, if you want:

Stock, ugly Pip-Boy color - #3 \ No tinkering with legendary effects - #5 \ No powerful groups wandering and attacking places - #15 \ Radstags to be less agressive - #17 \ Dont care about building - #20 #21 #22 \ Dont care about decorating settlements - #24 #25 \ Annoying wandering brahmins instead of dogs - #31 \ Cash register sounds when gaining exp - #39 \ Old vanilla dusk and dawn lighting - #49 \ Don't use VATS much - #53 #54 #55 \ Prefer old combat scopes - #64 #65 #66 \ Don't want uncover map perk and will never unlock it - #84 \ Don't have any weapon skins from Creation Club - #90 \ Faster leveling - #92 \ To gain building EXP - #94 \ Start with 7 extra SPECIAL points to distribute - #97 \ Loot and enemies respawn after time - #98 \ Fast travel to take time - #99 \ Days be vanilla length - #100

Known issues, bugs, glitches, exploits:

Some of those are present in vanilla game. I just mention every problem encountered during testing and not fully fixed. - Ground textures in and around sanctuary flicker black. FIX: Fixes itself. Possibly after short time or reload. - Creature cages cost too much in building menu. NO FIX: Did not found a safe and balanced fix yet, so cages are most likely out of reach, because cost is absurd. - Green chest containing flare gun and 10k flares after exiting vault 111. FIX: Mod dev forgot to delete it. Ignore it or if it bothers you much, remove mod #83, which I don't recommend doing. - Hubby secret basement in Sanctuary. NO FIX: Its up to you if you want to use its content. Just easier difficulty option, but not game breaking. - Hacking rank 4 seems useless or has wrong description. NO FIX: Needs proper check. - Wall turrets sometimes glitches and play sound on repeat. FIX: Re-enter the area or reload save. - Contact frag mines seems to have too low damage. FIX: Just dont craft them. Rest of new explosives should work fine even that it shows low damage values in description. - Perception low, constant (-1) PER in stats because of poison damage/resistance bug. FIX: Add mod #110 and equip perception rings. Dont delete the mod. Cant find safer solution for now. Rings dont take equipment slots. - Action girl perk have only one rank on female character and two on male. NO FIX: Just 25% AP regen loss at high level. Not a big deal. - Bubblegum seems to unintentionally quench thirst a bit and kind vendors give it for free. NO FIX: Free candies. Its better to use them to slow down time. - Incorrect cost to build concrete foundations. FIX: Use mod #20 to add tons of foundations in newly added category Structures-Concrete. - OCDecorator replaces creation club menu. FIX: Items from CC are still available in other building categories. Ignore or delete mod #24 + #25 if you dont care about its function. - Few perk descriptions might be slightly incorrect or missing. NO FIX: Nothing important to worry about. - Three street lights, powered water pump, industrial purifier and subway light have incorrect build costs. NO FIX: These have wrong values, but items like clean sofa or tv are more expensive to build on purpose though. - Pip-boy light wont transfer from first to third person camera view. FIX: Turn flashlight off and on. - Water surface sometimes flash black when moving underwater. NO FIX: Its not very noticable and you don't dive much in FO4 anyway. - Can't use Wattz Consumer Electronics terminal, animation stops. FIX: There is a radroach behind the wall. Kill it by swinging melee, explosives or reenter area. - Flashlight in Vault111 has incorrect beam look/color. FIX: It will fix itself after mods load right after you leave Vault111, dont worry.
v1.00 - Initial version.

Have fun!

submitted by OriginalSprinkles718 to Fallout4modsps4 [link] [comments]


2024.05.15 21:34 Ep1cEvergreen [WTS] Barrel Bonanza (Colt, Aero Precision, BA Hanson) and Random MDs

Timestamp
Hello again fellow degenerates. Boy have I been spend happy. Here are a couple of catch and release. Payment via Paypal F&F and Venmo preferred. If you, as the buyer, prefer G&S, then I ask that you cover the fee when you pay. No notes, or it will be refunded and I will move onto the next person. Dibs/yolo/some sort of affirmative comment taking ownership in the comments below will take priority over any negotiating in PMs. You can PM me here after commenting below, I do not respond to chats unless your comment is visible below. All prices include shipping.
1 - Colt 16" Carbine length, 1/7 twist barrel: includes a gas tube and barrel nut. Code is 13629. Not quite what I wanted, seems more for a clone build. About 500 rounds downrange according to previous owner. Paid $165, it can be yours for ***$130*** ~~$100, cheap start to your clone build! EDIT I am an idiot and a newbie. I had no idea the FSB was shaved down. Dropped the price down to $70~~ SOLD
2 - Aero Precision 11.5" Carbine Length, 1/7 twist, standard aero finish. Bore looks in good shape, round count unknown, estimated around 200. Includes gas tube, unknown manufacturer. ***$60*** $50 SOLD
3 - Ballistic Advantage 10.3" Hanson Profile, Carbine Length, 1/7 twist. QPQ finish. Round count unknown, although I believe previous owner said it's basically new. Slight smudge near the threads, the feed ramps look sexy smooth. $40 cuz y hold onto something you don't neeeeeeeeeeeeeeeeeeeeeeeeed SOLD
Take what's left for $120
4 - assortment of 5/8x24 muzzle devices, includes some birdcage flash hiders and comps. Take the lot for $20. As these do not fit with the above devices, if you have a 30 cal barrel at home that's naked, i will throw the whole lot in for free with one of the barrels above, but you must comment MD lot along with your dibs below. SOLD
Thanks friends.
submitted by Ep1cEvergreen to GunAccessoriesForSale [link] [comments]


2024.05.15 20:57 OriginalSprinkles718 [PS5/PS4] List of 100+ mods with correct LOAD ORDER - Difficult and satisfying survival challenge.

PLEASE READ THE WHOLE POST.

This took weeks of picking and testing mods
Played on PS5, should work on PS4
Order is stable, no crashes
New game on survival difficulty required
All 6 DLCs needed
No unbalanced cheat mods added
Very difficult but satisfying and immersive
Adding other mods will break stuff, ask in comments
Not tested on PS4 or PS4 Pro performance-wise

OVERVIEW

This modlist is for people enjoying difficult challenge, exploration, combat, managing settlements and a bit of building. No more bullet sponges, loot/enemy respawns and rambo playstyle!
In the beginning you are no one. You leave the vault weak, tired, with barely any gear. Avoid most encounters and quests at the start. Try to survive, build a safe spot and carefully explore. Be aware of your surroundings, use what you find.
Saving often in beds and making 'autosave drug' at the earliest possibility is a good idea (nearest chemistry workbench is at Abernathy Farm). Save menu is always on top of MISC category in Pip-Boy.
Discovering new places gives plenty of exp in the beginning, but quests are your main exp income.
Exploring safer areas like Sanctuary, Concord and smaller settlements first (avoiding powerful enemies) recommended. There might be a lot of combat in the background. Don't engage much, especially avoid supermutants, robots, turrets, bears - they are deadly even for high level, well developed characters. Raiders also hit hard, depending on their weapon and rank.
Weapon caliber makes huge damage difference. 10mm is pretty weak, but if you find rare .50cal rounds or some good explosives, you should eliminate tougher targets much more easily.
Investing in stats right after level 15 is a good idea. STR for carry weight, PER for accuracy, END for health, CHA for better prices, INT for more exp, AGI for sneak and speed, LCK for dmg and loot. Be sure of your choices. Watch out for 'revealing all map markers' and 'slow time when aiming' perks. Be sure you want and like them, there is no going back.
Deathclaw in the early minuteman quest is tough - try to use explosives to break his legs and some high caliber weapons to finish him off by shooting his face. Or maybe you'll get lucky and raiders will kill him. Or just simply avoid him until you get proper gear.
Don't waste ammo on zombies, use melee. Bullets are valuable. However zombies can grab and instantly kill you if your HP is very low, so watch out on low, early levels!
Aim for the head for much higher damage. Concentrating damage on arms or legs to rip them off is a good strategy too. Raider without arms wont do much to you except running around and alerting nearby enemies, that is.
Damage types are important. Ballistic damage is not efficient against turrets, melee against radroaches and so on. You need to figure out yourself whats best strategy.
Develop and protect your settlements, put walls to protect generators and other important structures. Repairing is costly. Gear up settlers. Scraping and cleaning settlements is a good early source of components.
Try to fully explore the map, kill enemies and do all quests. Most loot and enemies wont ever respawn so this is your chance to find new secrets in Commonwealth and clear the place.

========== CHANGES ==========

Combat, Enemies

  • Enemies will flank, charge, take cover, run in fear, use and pick up ammo & weapons, swap to backup gun and so on.
  • Headshots or weakspot hits do much higher damage than torso shots.
  • Gun caliber greatly affects damage, explosives are powerful and damage type matters.
  • Foes have special moves like biting and holding leg, wrestling moves, kicks. Dependent on enemy type and briefly stuns you.

Sound, Graphic

  • Sounds are less flat because of added reverb and other tweaks.
  • Very dark nights with wide, helpful flashlight.
  • Atmospheric lightning: beautiful light from lantern and fire sources, dusk, dawn, moon, plus bullets illuminate environment when flying around.
  • No dreadful, annoying, unimmersive: combat music, hearthbeat, sounds of generators, turrets, exp gain sound, most perk triggers and perk chart.

Crafting, Modifying

  • Making/disasembling ammo and also creating various shipments. Upgrading clothes, rings, glasses in different ways.
  • Legendary swapping, crafting legendary effects using technical documents. Some effects have been adjusted.
  • Added crafting of new, lower damage explosives, but they have unique effects for ease of use.

Perks, SPECIAL

  • STR affects carry weight, PER accuracy, END is health, max AP, CHA for better prices, INT for more exp, AGI for sneak, walk and reload speed, LCK for small dmg boost, loot, critical hits outside VATS and while using it.
  • Leveling up does not give you health. You rely on stats, bonuses, gear.
  • Perks tree mostly changed, level 15 needed to start increasing Special base stats, level of around 100 to increase stat to 10. To get all perks you would need 300 levels, so new modified 'idiot savant' will help a lot.
  • Collecting magazines, bobbleheads, companion perks is now more helpful and recommended.
  • Some skills are changed, reordered, much more interesting and useful.
  • More perks are needed for crafting, especially science perk is required for most technology related stuff.
  • Lockpicking everything is available instantly from level one, but perks and AGI make it reasonably easier. Bobby pins are more rare.
  • Hacking is simplified to not do the repeating minigame. Now holotapes to reprogram and override terminals might be of use.

Settlements, Building

  • Expensive build costs of robot workbenches, turrets, big generators, so buying component shipments is justified.
  • You can hire guards for caps or risk settlers lives on the usual guard posts.
  • Can't harvest planted fruit and veg, you get your fair share in workbench instead.
  • Collecting resources by settlers changed. Bigger variety of settlers and they are now mortal.
  • More objects to build and decorate your bases.

Locations, Loot

  • Items like meds and ammo are harder to find and exist in appropriate containers.
  • New map markers and few minuteman towers as a small addition to explore.
  • Quick travel available, but only to settlements.
  • Only rare enemies like bosses drop legendaries. And many more...

Before you download:

  • Safe to remove/swap mods are listed below the modlist, just in case you don't like or want some of them. Rest needs to be kept for balance or glitch removal, but only in the CORRECT ORDER!
  • Remove all mods you currently have before downloading this mod list.
  • Read what to do after downloading mods.

MOD LIST WITH CORECT ORDER:

  1. Unofficial Fallout 4 Patch [UFO4P] [PS4] - Thousands of small bug fixes for FO4.
  2. Radium Rifle Suppressed Sound Fix - As the mod name suggests. Must be on top of mod list, its a master file.
  3. [PS4] Pip-Boy Paint Jobs - Colors Of The Wasteland Pack (Club Freedom) - Adds simple Pip-Boy skins. Remember you can click touchpad while using pip-boy to zoom. Again a master file.
  4. Kane's Items Sorting (PS4) - Junk is sorted and some other things too.
  5. [PS] Useful Technical Documents - Legendaries - You can swap legendaries for free, create new ones using technical documents.
  6. Named NPC Protection [PS4] - Protects named quest npc's, merchants, important characters from random encounters with enemies.
  7. Tribals of Commonwealth - Adds tribal groups, often found in wilderness.
  8. Ghouls Of Commonwealth - Adds over 1100 feral ghouls for zombie apocalypse and chaos.
  9. DLC Creatures In The Commonwealth [PS4] - Adds 200 creature spawns to the commonwealth for constant war, danger and chaos.
  10. Longhorns Of The Commonwealth - Adds longhorns to more empty areas on the map.
  11. Gulpers Of The Commonwealth - Adds gulpers to more empty areas on the map.
  12. Wolves Of The Commonwealth - Adds wolf spawn points to the map.
  13. More Behemoths In Commonwealth - Adds 5 more behemots to the Commonwealth.
  14. Behind Enemy Lines - Adds plenty of enemies to the glowing sea region.
  15. Roving War Parties, Raiding Packs And Hordes Of MY - Adds wandering groups that attack some key locations.
  16. More Radstags - Adds plenty of radstags, especially north and into forests.
  17. Better Radstags - More agressive radstags.
  18. Not a Princess - Humans can grab you/others and slam on the ground, make karate moves, dogs can hold your legs/arms, bloodbugs suck your blood.
  19. Disable Minutemen's Annoying Quests [PS4] - Disables 7 types of repetitive and not important radiant quests.
  20. [PS4] Grounded Updated By Sarinia - Adds tons of ground foundations, floors, walls, mounds of dirt to Structures-Concrete menu.
  21. Miscellaneous Settlement Items Unlocked [PS4] By Callias - Adds 49 objects for building in settlements.
  22. Cinder Block Walls And Sandbags Unlocked [PS4] By Callias - Adds 16 objects like cinder blocks and sandbags.
  23. Constructible Faction Guards - Adds ability to hire guards for caps in build menu, but only after allying with a faction.
  24. [PS4] OCDecorator - Adds inventory items as a decorational building objects.
  25. [PS4] OCDecorator DLC - Support for addons for the above mod.
  26. Tweaks - Survival Fast Travel Settlements All DLC - You can fast travel to settlements on survival difficulty.
  27. 1st Person Animation Tweaks [PS4] - In first person mode you lower your gun automatically.
  28. [PS4] Swinging Animated Meat Bags - Adds animations to supermutant meat bags.
  29. Power Line Physics [PS4] - Swinging power lines in settlements.
  30. No Sneak Indicators - Completely removes all sneak indicators.
  31. [PS4] Dogs Not Brahmin - Provisioners and traders use dogs instead of brahmin.
  32. Vertibirds Unghosted - Tweaks invincible vertibirds for danger and realism.
  33. [PS4] Simple Settlers (Mortal Edition) - Provides bigger settlers pool (five times more) and names them.
  34. Quieter Settlements PS4 - Vanilla - Generators, turrets and hammering are much quieter.
  35. Fallout 76-Style Region Music - Changes music in regions for less boring/repetitive background tracks.
  36. Reverb And Ambiance Overhaul - ALL DLC [PS4] - Tweaks sounds for better ambient and reverb and adds sliders to options.
  37. Better Dialogue - Camera focuses on NPC, changes made to some irritating generic dialogues and tweaked dialogue interuption.
  38. Esk QuietPerks [PS4] - Muted five annoying perks like idiot savant.
  39. No Experience SFX - Silences sounds when gaining experience from various sources.
  40. [PS4] Dead Beat - Removes heart beat sound at low HP.
  41. Combat Music Remover - Mutes combat music, so there is silence and suspension when enemy detects you.
  42. Commonwealth Visual Overhaul & DLC [PS4] - Changes colours, atmosphere and makes nights darker.
  43. UCW - Unified Commonwealth Weather - Adjusted weather for regions and integrated DLC weather for Commonwealth.
  44. [PS4] No More Fake Puddles - Removes ugly puddles that stay 24/7.
  45. No More Twigs - Removes stupid twigs sticking out of the ground.
  46. [PS4] Enhanced Flickering Firelight - Better light effects for fire sources including oil lamps.
  47. [PS4] Dark Mode - Abandoned Settlements - Empty settlements don't have light sources.
  48. Vanilla Moon (4x) - Much bigger moon. Anything bigger looks low quality.
  49. Sunlight Alignment Tweak - Better Dawn And Dusk [PS4] - Changes sun and moon movement for better lighting and atmosphere during dusk, dawn and night.
  50. Crafting Blur Removal (PS4) - Removes blur while looting containers, from crafting screen, power armor.
  51. Ironsight Blur Removal (PS4) - Removes blur while aiming.
  52. More Map Markers (PS4) - Adds some new markers on map.
  53. CleanVATS - Green Tint Remover PS4 - Removes fullscreen green tint effect while aiming in VATS mode.
  54. VATS Third Person Only - As the name says, just changes in cameras used in VATS.
  55. [PS4] Payneful VATS - Better VATS cinematics, shows important hits and finishers a bit slower.
  56. Component Tagging Helper - Allows to easily tag basic components on cooking bench and you can quickly view how many you have in total.
  57. Grenade and Mine Pack - Adds some new weaker, but modified explosives.
  58. Saving Survival Mode - Allows crafting misc items on chemistry workbench for anytime saving (3 standard autosave slots and 1 save shared/overwritten on all survival characters).
  59. Animations Be Gone - Removes plenty annoying hammering spots in sanctuary.
  60. Minuteman Watchtowers - Adds 8 minuteman watchtowers containing loot and/or guards.
  61. Power Goggles (All DLC) - Power Armor Mods For Goggles, Visors, And Glasses - As the name says. Two mods for glasses for high level characters.
  62. Clothes For Every Stats Wz - Most clothes can be worn under armor and you can upgrade them after unlocking ballistic weave.
  63. Bear Trap and Caltrops Fix [PS4] - Small changes in how traps work and balance them.
  64. See-Through-Scopes [PS4] - Adds new combat scopes in place of 2.5x and 4x magnification.
  65. See-Through-Scopes - Nuka World [PS4] - As above but for 2 Nuka World guns.
  66. See-Through-Scopes - Far Harbor [PS4] - As above but for 2 Far Harbor weapons.
  67. Targeting Sensors On Recon Scopes(Colour Coded NPCs Version)[PS4] - Modified recon scopes that highlight enemies, friends and dead bodies in specific colours.
  68. Immersive Gameplay Combat Mostly PS4 - Core of this modlist. Hundreds of changes.
  69. Immersive-Gameplay. Low Tech, No Powerarmor Justification Patch. (PS4) - Makes fusion cores worn. Balances the game around power armor.
  70. Immersive Gameplay Seasonpass Patch (Playstation) - DLC compatibility for IG.
  71. Immersive Gameplay Rough Start (PS4) - Overwrites starting level to 1.
  72. Medium Settlement Raids PS4 - Makes enemy raids less ridicolous and balanced.
  73. Zombie Walkers (PS4) - Most feral ghouls act like slow rotten zombies.
  74. Curse Of Darkness - Normal Edition - - Zombies are faster and more dangerous after midnight.
  75. Esk No More Teleporting Creatures [PS4] - Molerats and radscorpions don't teleport.
  76. Realistic Insects Health [PS4] - Makes insects easier to kill and balanced.
  77. Full Load - Loot Logic And Reduction Complete - Restricted harvest, lower and/or different production output for settlements, empty bottles renamed, Scrounger perk less ammo, less meat, less loot.
  78. Full Load - Rough Start Less Handouts - Removed some workbenches in starting locations. Different loot in Vault111.
  79. Immersive Gameplay Dismemberment - A Patch Or Standalone Feature. - Higher damage to headshots, easier to dismember limbs.
  80. Tackle! Immersive Gameplay Knockdown Version - Lets you stagger enemies by sprinting into them after aquiring a perk.
  81. Wasteland Baubles Ring Overhaul! PS4 - You can find unique rings at traders, in suitcases, cabinets. Allows scraping and modifying rings for special legendary effects.
  82. [PS4] STS - All-In-One - Allows scraping almost all settlement objects.
  83. (PS4) Improved Lighting Ballistics - Improves lighting for projectiles such as bullets, lasers, gauss, plasma, missiles, flares and explosions.
  84. Explorer Restored - Cut Perk Mod PS4 - Adds rank two of VANS perk - explorer. Uncovers map.
  85. Idiot Savant & Better Criticals Redone (PS4) - Idiot savant is better the more INT you have, muted perk chart, better criticals perk for crits outside VATS.
  86. Realistic Death Physics - No Animation - ALL DLC [PS4] - Decreases the amount of force of both melee and ranged attacks, so bodies wont fly away.
  87. Increased Settler Limit - Awareness - Wire Length - Corpse Collisions [PS4] - More aware settlers with limit of 50 per settlement and longer wires. Mind the limit.
  88. Settlement Attack Spawns Outside The Settlement PS4 - Moves attack spawns outside the settlements.
  89. Power Conduits Radius Increase And No Build Limit - All DLC [PS4] - Infinite build limit and two times longer range electricity conduits.
  90. [PS4] Creation Club Skins (Weapon & PipBoy) Generic Compatibility Patch - Makes weapon paints from Creation Club show up in crafting menu if you have any.
  91. No Affinity Cooldown - Removes cooldown between companions liking/hating your actions.
  92. [PS4]More XP Per Level (Base:600, Bump 120) - Increased experience required to level up.
  93. Increased EXP - Increases the amount of EXP gained to make Immersive Gameplay and mod list balanced.
  94. No Building Houses XP Gains PS4 - Building settlements don't provide experience.
  95. Pip-Boy Flashlight - Pipboy light is now a flashlight.
  96. PS4 - Longer Headlamp Light - Makes flashlight much bigger and changes headlamp and power armor light.
  97. [PS4] Starting SPECIAL = 7 - Changes starting SPECIAL stats to 1 in each category so you start weak.
  98. No Enemy Respawns - Game areas don't respawn loot and enemies, after time have passed.
  99. Accelerated Fast Travel - Fast travel takes less in-game time, should be also relevant to survival needs.
  100. Time Scale Changed From 20 To 10 [PS4] - Day and night lasts twice as long.

Additionally after downloading:

  • After installing the mod list, restart your PS4/PS5.
  • Dont add or remove mods mid playthrough.
  • Change game difficulty to survival in options.
  • Play on performance 60fps. Newly added mode visual 60fps is more laggy and has awfull VATS framerate.
  • If you want even more immersive settings, go to Settings, Gameplay and turn off quest markers or crosshair.
  • Go to Options, Sound and reduce ambience level by 5-8 clicks and reverb by 2-3.
  • Dont forget to change camera sensitivity (I play on max), next go to Options, Display and change hud color to blue or any other that makes sense (not red), lower transparency by 30% or more, set pip-boy colour to your preference (I use red pip-boy and minty hud to have the best compatibility with highlighting perks and scopes).

You can add/swap some mods if you want:

101... Immortal Cats - PS4 - Invincible cats, so you don't lose happiness increase when they die. Add after mod #83 \ 102... [PS4] STS - Extras - Living & Dead - Season Pass Version - You can get extra resources from scraping dead bodies in settlements. Watch out not to scrap someone alive. Place after mod #82. \ 103... Josephine Preset - Nice looking preset number 13 for female character creation. Change hair and other details if you want. Delete after leaving vault111 and saving (if you need mod list space that is). Add after mod #55. \ 104... Faster Positive Affinity For Companions - Removes cooldown between companions liking/hating your actions and gain five times more positive affinity. Swap with mod #91 if you want more cheaty version. \ 105... Silent Main Menu - To mute main menu sound, find duplicate sound slider named 'Master sound' and move it all the way to the left. Add after mod #41. \ 106... Quieter Settlements PS4 - Contraptions DLC - Quieter production lines. I ran out of space on mod list so this and next one are optional. Add after mod #34. \ 107... Quieter Settlements PS4 - Wasteland Workshop - Quieter fusion generators. Add after mod #34. \ 108... [PS4] Simple Settlers (Immortal Edition) - Instead of #33, so generic settlers don't die during settlement attacks. \ 109... Reduced Rubble Etc. - Safely reduces density of unimportant objects by 50-75%. Add after #44 or swap with #45. \ 110... Vrexia's Magical Rings - Add after #57 only if you get poison/perception bug where your PER is shown as (-1). You can offset it by equiping multiple rings from this mod (created at chem bench). Didnt found a better way yet. \ 111... Pip-Boy Flashlight (Brighter) - For a smaller, brighter flashlight swap #96 with #95 and replace #95 with this.

Remove, if you want:

Stock, ugly Pip-Boy color - #3 \ No tinkering with legendary effects - #5 \ No powerful groups wandering and attacking places - #15 \ Radstags to be less agressive - #17 \ Dont care about building - #20 #21 #22 \ Dont care about decorating settlements - #24 #25 \ Annoying wandering brahmins instead of dogs - #31 \ Cash register sounds when gaining exp - #39 \ Old vanilla dusk and dawn lighting - #49 \ Don't use VATS much - #53 #54 #55 \ Prefer old combat scopes - #64 #65 #66 \ Don't want uncover map perk and will never unlock it - #84 \ Don't have any weapon skins from Creation Club - #90 \ Faster leveling - #92 \ To gain building EXP - #94 \ Start with 7 extra SPECIAL points to distribute - #97 \ Loot and enemies respawn after time - #98 \ Fast travel to take time - #99 \ Days be vanilla length - #100

Known issues, bugs, glitches, exploits:

Some of those are present in vanilla game. I just mention every problem encountered during testing and not fully fixed. - Ground textures in and around sanctuary flicker black. FIX: Fixes itself. Possibly after short time or reload. - Creature cages cost too much in building menu. NO FIX: Did not found a safe and balanced fix yet, so cages are most likely out of reach, because cost is absurd. - Green chest containing flare gun and 10k flares after exiting vault 111. FIX: Mod dev forgot to delete it. Ignore it or if it bothers you much, remove mod #83, which I don't recommend doing. - Hubby secret basement in Sanctuary. NO FIX: Its up to you if you want to use its content. Just easier difficulty option, but not game breaking. - Hacking rank 4 seems useless or has wrong description. NO FIX: Needs proper check. - Wall turrets sometimes glitches and play sound on repeat. FIX: Re-enter the area or reload save. - Contact frag mines seems to have too low damage. FIX: Just dont craft them. Rest of new explosives should work fine even that it shows low damage values in description. - Perception low, constant (-1) PER in stats because of poison damage/resistance bug. FIX: Add mod #110 and equip perception rings. Dont delete the mod. Cant find safer solution for now. Rings dont take equipment slots. - Action girl perk have only one rank on female character and two on male. NO FIX: Just 25% AP regen loss at high level. Not a big deal. - Bubblegum seems to unintentionally quench thirst a bit and kind vendors give it for free. NO FIX: Free candies. Its better to use them to slow down time. - Incorrect cost to build concrete foundations. FIX: Use mod #20 to add tons of foundations in newly added category Structures-Concrete. - OCDecorator replaces creation club menu. FIX: Items from CC are still available in other building categories. Ignore or delete mod #24 + #25 if you dont care about its function. - Few perk descriptions might be slightly incorrect or missing. NO FIX: Nothing important to worry about. - Three street lights, powered water pump, industrial purifier and subway light have incorrect build costs. NO FIX: These have wrong values, but items like clean sofa or tv are more expensive to build on purpose though. - Pip-boy light wont transfer from first to third person camera view. FIX: Turn flashlight off and on. - Water surface sometimes flash black when moving underwater. NO FIX: Its not very noticable and you don't dive much in FO4 anyway. - Can't use Wattz Consumer Electronics terminal, animation stops. FIX: There is a radroach behind the wall. Kill it by swinging melee, explosives or reenter area. - Flashlight in Vault111 has incorrect beam look/color. FIX: It will fix itself after mods load right after you leave Vault111, dont worry.
v1.00 - Initial version.

Have fun!

submitted by OriginalSprinkles718 to FO4mods [link] [comments]


2024.05.15 20:53 OriginalSprinkles718 [PS5/PS4] List of 100+ mods with correct LOAD ORDER - Difficult and satisfying survival challenge.

[PS5/PS4] List of 100+ mods with correct LOAD ORDER - Difficult and satisfying survival challenge.

PLEASE READ THE WHOLE POST.

This took weeks of picking and testing mods
Played on PS5, should work on PS4
Order is stable, no crashes
New game on survival difficulty required
All 6 DLCs needed
No unbalanced cheat mods added
Very difficult but satisfying and immersive
Adding other mods will break stuff, ask in comments
Not tested on PS4 or PS4 Pro performance-wise

OVERVIEW

This modlist is for people enjoying difficult challenge, exploration, combat, managing settlements and a bit of building. No more bullet sponges, loot/enemy respawns and rambo playstyle!
In the beginning you are no one. You leave the vault weak, tired, with barely any gear. Avoid most encounters and quests at the start. Try to survive, build a safe spot and carefully explore. Be aware of your surroundings, use what you find.
Saving often in beds and making 'autosave drug' at the earliest possibility is a good idea (nearest chemistry workbench is at Abernathy Farm). Save menu is always on top of MISC category in Pip-Boy.
Discovering new places gives plenty of exp in the beginning, but quests are your main exp income.
Exploring safer areas like Sanctuary, Concord and smaller settlements first (avoiding powerful enemies) recommended. There might be a lot of combat in the background. Don't engage much, especially avoid supermutants, robots, turrets, bears - they are deadly even for high level, well developed characters. Raiders also hit hard, depending on their weapon and rank.
Weapon caliber makes huge damage difference. 10mm is pretty weak, but if you find rare .50cal rounds or some good explosives, you should eliminate tougher targets much more easily.
Investing in stats right after level 15 is a good idea. STR for carry weight, PER for accuracy, END for health, CHA for better prices, INT for more exp, AGI for sneak and speed, LCK for dmg and loot. Be sure of your choices. Watch out for 'revealing all map markers' and 'slow time when aiming' perks. Be sure you want and like them, there is no going back.
Deathclaw in the early minuteman quest is tough - try to use explosives to break his legs and some high caliber weapons to finish him off by shooting his face. Or maybe you'll get lucky and raiders will kill him. Or just simply avoid him until you get proper gear.
Don't waste ammo on zombies, use melee. Bullets are valuable. However zombies can grab and instantly kill you if your HP is very low, so watch out on low, early levels!
Aim for the head for much higher damage. Concentrating damage on arms or legs to rip them off is a good strategy too. Raider without arms wont do much to you except running around and alerting nearby enemies, that is.
Damage types are important. Ballistic damage is not efficient against turrets, melee against radroaches and so on. You need to figure out yourself whats best strategy.
Develop and protect your settlements, put walls to protect generators and other important structures. Repairing is costly. Gear up settlers. Scraping and cleaning settlements is a good early source of components.
Try to fully explore the map, kill enemies and do all quests. Most loot and enemies wont ever respawn so this is your chance to find new secrets in Commonwealth and clear the place.

========== CHANGES ==========

Combat, Enemies

  • Enemies will flank, charge, take cover, run in fear, use and pick up ammo & weapons, swap to backup gun and so on.
  • Headshots or weakspot hits do much higher damage than torso shots.
  • Gun caliber greatly affects damage, explosives are powerful and damage type matters.
  • Foes have special moves like biting and holding leg, wrestling moves, kicks. Dependent on enemy type and briefly stuns you.

Sound, Graphic

  • Sounds are less flat because of added reverb and other tweaks.
  • Very dark nights with wide, helpful flashlight.
  • Atmospheric lightning: beautiful light from lantern and fire sources, dusk, dawn, moon, plus bullets illuminate environment when flying around.
  • No dreadful, annoying, unimmersive: combat music, hearthbeat, sounds of generators, turrets, exp gain sound, most perk triggers and perk chart.

Crafting, Modifying

  • Making/disasembling ammo and also creating various shipments. Upgrading clothes, rings, glasses in different ways.
  • Legendary swapping, crafting legendary effects using technical documents. Some effects have been adjusted.
  • Added crafting of new, lower damage explosives, but they have unique effects for ease of use.

Perks, SPECIAL

  • STR affects carry weight, PER accuracy, END is health, max AP, CHA for better prices, INT for more exp, AGI for sneak, walk and reload speed, LCK for small dmg boost, loot, critical hits outside VATS and while using it.
  • Leveling up does not give you health. You rely on stats, bonuses, gear.
  • Perks tree mostly changed, level 15 needed to start increasing Special base stats, level of around 100 to increase stat to 10. To get all perks you would need 300 levels, so new modified 'idiot savant' will help a lot.
  • Collecting magazines, bobbleheads, companion perks is now more helpful and recommended.
  • Some skills are changed, reordered, much more interesting and useful.
  • More perks are needed for crafting, especially science perk is required for most technology related stuff.
  • Lockpicking everything is available instantly from level one, but perks and AGI make it reasonably easier. Bobby pins are more rare.
  • Hacking is simplified to not do the repeating minigame. Now holotapes to reprogram and override terminals might be of use.

Settlements, Building

  • Expensive build costs of robot workbenches, turrets, big generators, so buying component shipments is justified.
  • You can hire guards for caps or risk settlers lives on the usual guard posts.
  • Can't harvest planted fruit and veg, you get your fair share in workbench instead.
  • Collecting resources by settlers changed. Bigger variety of settlers and they are now mortal.
  • More objects to build and decorate your bases.

Locations, Loot

  • Items like meds and ammo are harder to find and exist in appropriate containers.
  • New map markers and few minuteman towers as a small addition to explore.
  • Quick travel available, but only to settlements.
  • Only rare enemies like bosses drop legendaries. And many more...

Before you download:

  • Safe to remove/swap mods are listed below the modlist, just in case you don't like or want some of them. Rest needs to be kept for balance or glitch removal, but only in the CORRECT ORDER!
  • Remove all mods you currently have before downloading this mod list.
  • Read what to do after downloading mods.

MOD LIST WITH CORECT ORDER:

  1. Unofficial Fallout 4 Patch [UFO4P] [PS4] - Thousands of small bug fixes for FO4.
  2. Radium Rifle Suppressed Sound Fix - As the mod name suggests. Must be on top of mod list, its a master file.
  3. [PS4] Pip-Boy Paint Jobs - Colors Of The Wasteland Pack (Club Freedom) - Adds simple Pip-Boy skins. Remember you can click touchpad while using pip-boy to zoom. Again a master file.
  4. Kane's Items Sorting (PS4) - Junk is sorted and some other things too.
  5. [PS] Useful Technical Documents - Legendaries - You can swap legendaries for free, create new ones using technical documents.
  6. Named NPC Protection [PS4] - Protects named quest npc's, merchants, important characters from random encounters with enemies.
  7. Tribals of Commonwealth - Adds tribal groups, often found in wilderness.
  8. Ghouls Of Commonwealth - Adds over 1100 feral ghouls for zombie apocalypse and chaos.
  9. DLC Creatures In The Commonwealth [PS4] - Adds 200 creature spawns to the commonwealth for constant war, danger and chaos.
  10. Longhorns Of The Commonwealth - Adds longhorns to more empty areas on the map.
  11. Gulpers Of The Commonwealth - Adds gulpers to more empty areas on the map.
  12. Wolves Of The Commonwealth - Adds wolf spawn points to the map.
  13. More Behemoths In Commonwealth - Adds 5 more behemots to the Commonwealth.
  14. Behind Enemy Lines - Adds plenty of enemies to the glowing sea region.
  15. Roving War Parties, Raiding Packs And Hordes Of MY - Adds wandering groups that attack some key locations.
  16. More Radstags - Adds plenty of radstags, especially north and into forests.
  17. Better Radstags - More agressive radstags.
  18. Not a Princess - Humans can grab you/others and slam on the ground, make karate moves, dogs can hold your legs/arms, bloodbugs suck your blood.
  19. Disable Minutemen's Annoying Quests [PS4] - Disables 7 types of repetitive and not important radiant quests.
  20. [PS4] Grounded Updated By Sarinia - Adds tons of ground foundations, floors, walls, mounds of dirt to Structures-Concrete menu.
  21. Miscellaneous Settlement Items Unlocked [PS4] By Callias - Adds 49 objects for building in settlements.
  22. Cinder Block Walls And Sandbags Unlocked [PS4] By Callias - Adds 16 objects like cinder blocks and sandbags.
  23. Constructible Faction Guards - Adds ability to hire guards for caps in build menu, but only after allying with a faction.
  24. [PS4] OCDecorator - Adds inventory items as a decorational building objects.
  25. [PS4] OCDecorator DLC - Support for addons for the above mod.
  26. Tweaks - Survival Fast Travel Settlements All DLC - You can fast travel to settlements on survival difficulty.
  27. 1st Person Animation Tweaks [PS4] - In first person mode you lower your gun automatically.
  28. [PS4] Swinging Animated Meat Bags - Adds animations to supermutant meat bags.
  29. Power Line Physics [PS4] - Swinging power lines in settlements.
  30. No Sneak Indicators - Completely removes all sneak indicators.
  31. [PS4] Dogs Not Brahmin - Provisioners and traders use dogs instead of brahmin.
  32. Vertibirds Unghosted - Tweaks invincible vertibirds for danger and realism.
  33. [PS4] Simple Settlers (Mortal Edition) - Provides bigger settlers pool (five times more) and names them.
  34. Quieter Settlements PS4 - Vanilla - Generators, turrets and hammering are much quieter.
  35. Fallout 76-Style Region Music - Changes music in regions for less boring/repetitive background tracks.
  36. Reverb And Ambiance Overhaul - ALL DLC [PS4] - Tweaks sounds for better ambient and reverb and adds sliders to options.
  37. Better Dialogue - Camera focuses on NPC, changes made to some irritating generic dialogues and tweaked dialogue interuption.
  38. Esk QuietPerks [PS4] - Muted five annoying perks like idiot savant.
  39. No Experience SFX - Silences sounds when gaining experience from various sources.
  40. [PS4] Dead Beat - Removes heart beat sound at low HP.
  41. Combat Music Remover - Mutes combat music, so there is silence and suspension when enemy detects you.
  42. Commonwealth Visual Overhaul & DLC [PS4] - Changes colours, atmosphere and makes nights darker.
  43. UCW - Unified Commonwealth Weather - Adjusted weather for regions and integrated DLC weather for Commonwealth.
  44. [PS4] No More Fake Puddles - Removes ugly puddles that stay 24/7.
  45. No More Twigs - Removes stupid twigs sticking out of the ground.
  46. [PS4] Enhanced Flickering Firelight - Better light effects for fire sources including oil lamps.
  47. [PS4] Dark Mode - Abandoned Settlements - Empty settlements don't have light sources.
  48. Vanilla Moon (4x) - Much bigger moon. Anything bigger looks low quality.
  49. Sunlight Alignment Tweak - Better Dawn And Dusk [PS4] - Changes sun and moon movement for better lighting and atmosphere during dusk, dawn and night.
  50. Crafting Blur Removal (PS4) - Removes blur while looting containers, from crafting screen, power armor.
  51. Ironsight Blur Removal (PS4) - Removes blur while aiming.
  52. More Map Markers (PS4) - Adds some new markers on map.
  53. CleanVATS - Green Tint Remover PS4 - Removes fullscreen green tint effect while aiming in VATS mode.
  54. VATS Third Person Only - As the name says, just changes in cameras used in VATS.
  55. [PS4] Payneful VATS - Better VATS cinematics, shows important hits and finishers a bit slower.
  56. Component Tagging Helper - Allows to easily tag basic components on cooking bench and you can quickly view how many you have in total.
  57. Grenade and Mine Pack - Adds some new weaker, but modified explosives.
  58. Saving Survival Mode - Allows crafting misc items on chemistry workbench for anytime saving (3 standard autosave slots and 1 save shared/overwritten on all survival characters).
  59. Animations Be Gone - Removes plenty annoying hammering spots in sanctuary.
  60. Minuteman Watchtowers - Adds 8 minuteman watchtowers containing loot and/or guards.
  61. Power Goggles (All DLC) - Power Armor Mods For Goggles, Visors, And Glasses - As the name says. Two mods for glasses for high level characters.
  62. Clothes For Every Stats Wz - Most clothes can be worn under armor and you can upgrade them after unlocking ballistic weave.
  63. Bear Trap and Caltrops Fix [PS4] - Small changes in how traps work and balance them.
  64. See-Through-Scopes [PS4] - Adds new combat scopes in place of 2.5x and 4x magnification.
  65. See-Through-Scopes - Nuka World [PS4] - As above but for 2 Nuka World guns.
  66. See-Through-Scopes - Far Harbor [PS4] - As above but for 2 Far Harbor weapons.
  67. Targeting Sensors On Recon Scopes(Colour Coded NPCs Version)[PS4] - Modified recon scopes that highlight enemies, friends and dead bodies in specific colours.
  68. Immersive Gameplay Combat Mostly PS4 - Core of this modlist. Hundreds of changes.
  69. Immersive-Gameplay. Low Tech, No Powerarmor Justification Patch. (PS4) - Makes fusion cores worn. Balances the game around power armor.
  70. Immersive Gameplay Seasonpass Patch (Playstation) - DLC compatibility for IG.
  71. Immersive Gameplay Rough Start (PS4) - Overwrites starting level to 1.
  72. Medium Settlement Raids PS4 - Makes enemy raids less ridicolous and balanced.
  73. Zombie Walkers (PS4) - Most feral ghouls act like slow rotten zombies.
  74. Curse Of Darkness - Normal Edition - - Zombies are faster and more dangerous after midnight.
  75. Esk No More Teleporting Creatures [PS4] - Molerats and radscorpions don't teleport.
  76. Realistic Insects Health [PS4] - Makes insects easier to kill and balanced.
  77. Full Load - Loot Logic And Reduction Complete - Restricted harvest, lower and/or different production output for settlements, empty bottles renamed, Scrounger perk less ammo, less meat, less loot.
  78. Full Load - Rough Start Less Handouts - Removed some workbenches in starting locations. Different loot in Vault111.
  79. Immersive Gameplay Dismemberment - A Patch Or Standalone Feature. - Higher damage to headshots, easier to dismember limbs.
  80. Tackle! Immersive Gameplay Knockdown Version - Lets you stagger enemies by sprinting into them after aquiring a perk.
  81. Wasteland Baubles Ring Overhaul! PS4 - You can find unique rings at traders, in suitcases, cabinets. Allows scraping and modifying rings for special legendary effects.
  82. [PS4] STS - All-In-One - Allows scraping almost all settlement objects.
  83. (PS4) Improved Lighting Ballistics - Improves lighting for projectiles such as bullets, lasers, gauss, plasma, missiles, flares and explosions.
  84. Explorer Restored - Cut Perk Mod PS4 - Adds rank two of VANS perk - explorer. Uncovers map.
  85. Idiot Savant & Better Criticals Redone (PS4) - Idiot savant is better the more INT you have, muted perk chart, better criticals perk for crits outside VATS.
  86. Realistic Death Physics - No Animation - ALL DLC [PS4] - Decreases the amount of force of both melee and ranged attacks, so bodies wont fly away.
  87. Increased Settler Limit - Awareness - Wire Length - Corpse Collisions [PS4] - More aware settlers with limit of 50 per settlement and longer wires. Mind the limit.
  88. Settlement Attack Spawns Outside The Settlement PS4 - Moves attack spawns outside the settlements.
  89. Power Conduits Radius Increase And No Build Limit - All DLC [PS4] - Infinite build limit and two times longer range electricity conduits.
  90. [PS4] Creation Club Skins (Weapon & PipBoy) Generic Compatibility Patch - Makes weapon paints from Creation Club show up in crafting menu if you have any.
  91. No Affinity Cooldown - Removes cooldown between companions liking/hating your actions.
  92. [PS4]More XP Per Level (Base:600, Bump 120) - Increased experience required to level up.
  93. Increased EXP - Increases the amount of EXP gained to make Immersive Gameplay and mod list balanced.
  94. No Building Houses XP Gains PS4 - Building settlements don't provide experience.
  95. Pip-Boy Flashlight - Pipboy light is now a flashlight.
  96. PS4 - Longer Headlamp Light - Makes flashlight much bigger and changes headlamp and power armor light.
  97. [PS4] Starting SPECIAL = 7 - Changes starting SPECIAL stats to 1 in each category so you start weak.
  98. No Enemy Respawns - Game areas don't respawn loot and enemies, after time have passed.
  99. Accelerated Fast Travel - Fast travel takes less in-game time, should be also relevant to survival needs.
  100. Time Scale Changed From 20 To 10 [PS4] - Day and night lasts twice as long.

Additionally after downloading:

  • After installing the mod list, restart your PS4/PS5.
  • Dont add or remove mods mid playthrough.
  • Change game difficulty to survival in options.
  • Play on performance 60fps. Newly added mode visual 60fps is more laggy and has awfull VATS framerate.
  • If you want even more immersive settings, go to Settings, Gameplay and turn off quest markers or crosshair.
  • Go to Options, Sound and reduce ambience level by 5-8 clicks and reverb by 2-3.
  • Dont forget to change camera sensitivity (I play on max), next go to Options, Display and change hud color to blue or any other that makes sense (not red), lower transparency by 30% or more, set pip-boy colour to your preference (I use red pip-boy and minty hud to have the best compatibility with highlighting perks and scopes).

You can add/swap some mods if you want:

101... Immortal Cats - PS4 - Invincible cats, so you don't lose happiness increase when they die. Add after mod #83 \ 102... [PS4] STS - Extras - Living & Dead - Season Pass Version - You can get extra resources from scraping dead bodies in settlements. Watch out not to scrap someone alive. Place after mod #82. \ 103... Josephine Preset - Nice looking preset number 13 for female character creation. Change hair and other details if you want. Delete after leaving vault111 and saving (if you need mod list space that is). Add after mod #55. \ 104... Faster Positive Affinity For Companions - Removes cooldown between companions liking/hating your actions and gain five times more positive affinity. Swap with mod #91 if you want more cheaty version. \ 105... Silent Main Menu - To mute main menu sound, find duplicate sound slider named 'Master sound' and move it all the way to the left. Add after mod #41. \ 106... Quieter Settlements PS4 - Contraptions DLC - Quieter production lines. I ran out of space on mod list so this and next one are optional. Add after mod #34. \ 107... Quieter Settlements PS4 - Wasteland Workshop - Quieter fusion generators. Add after mod #34. \ 108... [PS4] Simple Settlers (Immortal Edition) - Instead of #33, so generic settlers don't die during settlement attacks. \ 109... Reduced Rubble Etc. - Safely reduces density of unimportant objects by 50-75%. Add after #44 or swap with #45. \ 110... Vrexia's Magical Rings - Add after #57 only if you get poison/perception bug where your PER is shown as (-1). You can offset it by equiping multiple rings from this mod (created at chem bench). Didnt found a better way yet. \ 111... Pip-Boy Flashlight (Brighter) - For a smaller, brighter flashlight swap #96 with #95 and replace #95 with this.

Remove, if you want:

Stock, ugly Pip-Boy color - #3 \ No tinkering with legendary effects - #5 \ No powerful groups wandering and attacking places - #15 \ Radstags to be less agressive - #17 \ Dont care about building - #20 #21 #22 \ Dont care about decorating settlements - #24 #25 \ Annoying wandering brahmins instead of dogs - #31 \ Cash register sounds when gaining exp - #39 \ Old vanilla dusk and dawn lighting - #49 \ Don't use VATS much - #53 #54 #55 \ Prefer old combat scopes - #64 #65 #66 \ Don't want uncover map perk and will never unlock it - #84 \ Don't have any weapon skins from Creation Club - #90 \ Faster leveling - #92 \ To gain building EXP - #94 \ Start with 7 extra SPECIAL points to distribute - #97 \ Loot and enemies respawn after time - #98 \ Fast travel to take time - #99 \ Days be vanilla length - #100

Known issues, bugs, glitches, exploits:

Some of those are present in vanilla game. I just mention every problem encountered during testing and not fully fixed. - Ground textures in and around sanctuary flicker black. FIX: Fixes itself. Possibly after short time or reload. - Creature cages cost too much in building menu. NO FIX: Did not found a safe and balanced fix yet, so cages are most likely out of reach, because cost is absurd. - Green chest containing flare gun and 10k flares after exiting vault 111. FIX: Mod dev forgot to delete it. Ignore it or if it bothers you much, remove mod #83, which I don't recommend doing. - Hubby secret basement in Sanctuary. NO FIX: Its up to you if you want to use its content. Just easier difficulty option, but not game breaking. - Hacking rank 4 seems useless or has wrong description. NO FIX: Needs proper check. - Wall turrets sometimes glitches and play sound on repeat. FIX: Re-enter the area or reload save. - Contact frag mines seems to have too low damage. FIX: Just dont craft them. Rest of new explosives should work fine even that it shows low damage values in description. - Perception low, constant (-1) PER in stats because of poison damage/resistance bug. FIX: Add mod #110 and equip perception rings. Dont delete the mod. Cant find safer solution for now. Rings dont take equipment slots. - Action girl perk have only one rank on female character and two on male. NO FIX: Just 25% AP regen loss at high level. Not a big deal. - Bubblegum seems to unintentionally quench thirst a bit and kind vendors give it for free. NO FIX: Free candies. Its better to use them to slow down time. - Incorrect cost to build concrete foundations. FIX: Use mod #20 to add tons of foundations in newly added category Structures-Concrete. - OCDecorator replaces creation club menu. FIX: Items from CC are still available in other building categories. Ignore or delete mod #24 + #25 if you dont care about its function. - Few perk descriptions might be slightly incorrect or missing. NO FIX: Nothing important to worry about. - Three street lights, powered water pump, industrial purifier and subway light have incorrect build costs. NO FIX: These have wrong values, but items like clean sofa or tv are more expensive to build on purpose though. - Pip-boy light wont transfer from first to third person camera view. FIX: Turn flashlight off and on. - Water surface sometimes flash black when moving underwater. NO FIX: Its not very noticable and you don't dive much in FO4 anyway. - Can't use Wattz Consumer Electronics terminal, animation stops. FIX: There is a radroach behind the wall. Kill it by swinging melee, explosives or reenter area. - Flashlight in Vault111 has incorrect beam look/color. FIX: It will fix itself after mods load right after you leave Vault111, dont worry.
v1.00 - Initial version.

Have fun!

submitted by OriginalSprinkles718 to Fallout4Mods [link] [comments]


2024.05.15 20:40 OriginalSprinkles718 [FO4][PS5/PS4] List of 100+ mods with correct LOAD ORDER - Difficult and satisfying survival challenge.

[FO4][PS5/PS4] List of 100+ mods with correct LOAD ORDER - Difficult and satisfying survival challenge.

PLEASE READ THE WHOLE POST.

This took weeks of picking and testing mods
Played on PS5, should work on PS4
Order is stable, no crashes
New game on survival difficulty required
All 6 DLCs needed
No unbalanced cheat mods added
Very difficult but satisfying and immersive
Adding other mods will break stuff, ask in comments
Not tested on PS4 or PS4 Pro performance-wise

OVERVIEW

This modlist is for people enjoying difficult challenge, exploration, combat, managing settlements and a bit of building. No more bullet sponges, loot/enemy respawns and rambo playstyle!
In the beginning you are no one. You leave the vault weak, tired, with barely any gear. Avoid most encounters and quests at the start. Try to survive, build a safe spot and carefully explore. Be aware of your surroundings, use what you find.
Saving often in beds and making 'autosave drug' at the earliest possibility is a good idea (nearest chemistry workbench is at Abernathy Farm). Save menu is always on top of MISC category in Pip-Boy.
Discovering new places gives plenty of exp in the beginning, but quests are your main exp income.
Exploring safer areas like Sanctuary, Concord and smaller settlements first (avoiding powerful enemies) recommended. There might be a lot of combat in the background. Don't engage much, especially avoid supermutants, robots, turrets, bears - they are deadly even for high level, well developed characters. Raiders also hit hard, depending on their weapon and rank.
Weapon caliber makes huge damage difference. 10mm is pretty weak, but if you find rare .50cal rounds or some good explosives, you should eliminate tougher targets much more easily.
Investing in stats right after level 15 is a good idea. STR for carry weight, PER for accuracy, END for health, CHA for better prices, INT for more exp, AGI for sneak and speed, LCK for dmg and loot. Be sure of your choices. Watch out for 'revealing all map markers' and 'slow time when aiming' perks. Be sure you want and like them, there is no going back.
Deathclaw in the early minuteman quest is tough - try to use explosives to break his legs and some high caliber weapons to finish him off by shooting his face. Or maybe you'll get lucky and raiders will kill him. Or just simply avoid him until you get proper gear.
Don't waste ammo on zombies, use melee. Bullets are valuable. However zombies can grab and instantly kill you if your HP is very low, so watch out on low, early levels!
Aim for the head for much higher damage. Concentrating damage on arms or legs to rip them off is a good strategy too. Raider without arms wont do much to you except running around and alerting nearby enemies, that is.
Damage types are important. Ballistic damage is not efficient against turrets, melee against radroaches and so on. You need to figure out yourself whats best strategy.
Develop and protect your settlements, put walls to protect generators and other important structures. Repairing is costly. Gear up settlers. Scraping and cleaning settlements is a good early source of components.
Try to fully explore the map, kill enemies and do all quests. Most loot and enemies wont ever respawn so this is your chance to find new secrets in Commonwealth and clear the place.

========== CHANGES ==========

Combat, Enemies

  • Enemies will flank, charge, take cover, run in fear, use and pick up ammo & weapons, swap to backup gun and so on.
  • Headshots or weakspot hits do much higher damage than torso shots.
  • Gun caliber greatly affects damage, explosives are powerful and damage type matters.

- Foes have special moves like biting and holding leg, wrestling moves, kicks. Dependent on enemy type and briefly stuns you.

Sound, Graphic

  • Sounds are less flat because of added reverb and other tweaks.
  • Very dark nights with wide, helpful flashlight.
  • Atmospheric lightning: beautiful light from lantern and fire sources, dusk, dawn, moon, plus bullets illuminate environment when flying around.

- No dreadful, annoying, unimmersive: combat music, hearthbeat, sounds of generators, turrets, exp gain sound, most perk triggers and perk chart.

Crafting, Modifying

  • Making/disasembling ammo and also creating various shipments. Upgrading clothes, rings, glasses in different ways.
  • Legendary swapping, crafting legendary effects using technical documents. Some effects have been adjusted.

- Added crafting of new, lower damage explosives, but they have unique effects for ease of use.

Perks, SPECIAL

  • STR affects carry weight, PER accuracy, END is health, max AP, CHA for better prices, INT for more exp, AGI for sneak, walk and reload speed, LCK for small dmg boost, loot, critical hits outside VATS and while using it.
  • Leveling up does not give you health. You rely on stats, bonuses, gear.
  • Perks tree mostly changed, level 15 needed to start increasing Special base stats, level of around 100 to increase stat to 10. To get all perks you would need 300 levels, so new modified 'idiot savant' will help a lot.
  • Collecting magazines, bobbleheads, companion perks is now more helpful and recommended.
  • Some skills are changed, reordered, much more interesting and useful.
  • More perks are needed for crafting, especially science perk is required for most technology related stuff.
  • Lockpicking everything is available instantly from level one, but perks and AGI make it reasonably easier. Bobby pins are more rare.

- Hacking is simplified to not do the repeating minigame. Now holotapes to reprogram and override terminals might be of use.

Settlements, Building

  • Expensive build costs of robot workbenches, turrets, big generators, so buying component shipments is justified.
  • You can hire guards for caps or risk settlers lives on the usual guard posts.
  • Can't harvest planted fruit and veg, you get your fair share in workbench instead.
  • Collecting resources by settlers changed. Bigger variety of settlers and they are now mortal.

- More objects to build and decorate your bases.

Locations, Loot

  • Items like meds and ammo are harder to find and exist in appropriate containers.
  • New map markers and few minuteman towers as a small addition to explore.
  • Quick travel available, but only to settlements.
  • Only rare enemies like bosses drop legendaries. And many more...

Before you download:

  • Safe to remove/swap mods are listed below the modlist, just in case you don't like or want some of them. Rest needs to be kept for balance or glitch removal, but only in the CORRECT ORDER!
  • Remove all mods you currently have before downloading this mod list.
  • Read what to do after downloading mods.

MOD LIST WITH CORECT ORDER:

  1. Unofficial Fallout 4 Patch [UFO4P] [PS4] - Thousands of small bug fixes for FO4.
  2. Radium Rifle Suppressed Sound Fix - As the mod name suggests. Must be on top of mod list, its a master file.
  3. [PS4] Pip-Boy Paint Jobs - Colors Of The Wasteland Pack (Club Freedom) - Adds simple Pip-Boy skins. Remember you can click touchpad while using pip-boy to zoom. Again a master file.
  4. Kane's Items Sorting (PS4) - Junk is sorted and some other things too.
  5. [PS] Useful Technical Documents - Legendaries - You can swap legendaries for free, create new ones using technical documents.
  6. Named NPC Protection [PS4] - Protects named quest npc's, merchants, important characters from random encounters with enemies.
  7. Tribals of Commonwealth - Adds tribal groups, often found in wilderness.
  8. Ghouls Of Commonwealth - Adds over 1100 feral ghouls for zombie apocalypse and chaos.
  9. DLC Creatures In The Commonwealth [PS4] - Adds 200 creature spawns to the commonwealth for constant war, danger and chaos.
  10. Longhorns Of The Commonwealth - Adds longhorns to more empty areas on the map.
  11. Gulpers Of The Commonwealth - Adds gulpers to more empty areas on the map.
  12. Wolves Of The Commonwealth - Adds wolf spawn points to the map.
  13. More Behemoths In Commonwealth - Adds 5 more behemots to the Commonwealth.
  14. Behind Enemy Lines - Adds plenty of enemies to the glowing sea region.
  15. Roving War Parties, Raiding Packs And Hordes Of MY - Adds wandering groups that attack some key locations.
  16. More Radstags - Adds plenty of radstags, especially north and into forests.
  17. Better Radstags - More agressive radstags.
  18. Not a Princess - Humans can grab you/others and slam on the ground, make karate moves, dogs can hold your legs/arms, bloodbugs suck your blood.
  19. Disable Minutemen's Annoying Quests [PS4] - Disables 7 types of repetitive and not important radiant quests.
  20. [PS4] Grounded Updated By Sarinia - Adds tons of ground foundations, floors, walls, mounds of dirt to Structures-Concrete menu.
  21. Miscellaneous Settlement Items Unlocked [PS4] By Callias - Adds 49 objects for building in settlements.
  22. Cinder Block Walls And Sandbags Unlocked [PS4] By Callias - Adds 16 objects like cinder blocks and sandbags.
  23. Constructible Faction Guards - Adds ability to hire guards for caps in build menu, but only after allying with a faction.
  24. [PS4] OCDecorator - Adds inventory items as a decorational building objects.
  25. [PS4] OCDecorator DLC - Support for addons for the above mod.
  26. Tweaks - Survival Fast Travel Settlements All DLC - You can fast travel to settlements on survival difficulty.
  27. 1st Person Animation Tweaks [PS4] - In first person mode you lower your gun automatically.
  28. [PS4] Swinging Animated Meat Bags - Adds animations to supermutant meat bags.
  29. Power Line Physics [PS4] - Swinging power lines in settlements.
  30. No Sneak Indicators - Completely removes all sneak indicators.
  31. [PS4] Dogs Not Brahmin - Provisioners and traders use dogs instead of brahmin.
  32. Vertibirds Unghosted - Tweaks invincible vertibirds for danger and realism.
  33. [PS4] Simple Settlers (Mortal Edition) - Provides bigger settlers pool (five times more) and names them.
  34. Quieter Settlements PS4 - Vanilla - Generators, turrets and hammering are much quieter.
  35. Fallout 76-Style Region Music - Changes music in regions for less boring/repetitive background tracks.
  36. Reverb And Ambiance Overhaul - ALL DLC [PS4] - Tweaks sounds for better ambient and reverb and adds sliders to options.
  37. Better Dialogue - Camera focuses on NPC, changes made to some irritating generic dialogues and tweaked dialogue interuption.
  38. Esk QuietPerks [PS4] - Muted five annoying perks like idiot savant.
  39. No Experience SFX - Silences sounds when gaining experience from various sources.
  40. [PS4] Dead Beat - Removes heart beat sound at low HP.
  41. Combat Music Remover - Mutes combat music, so there is silence and suspension when enemy detects you.
  42. Commonwealth Visual Overhaul & DLC [PS4] - Changes colours, atmosphere and makes nights darker.
  43. UCW - Unified Commonwealth Weather - Adjusted weather for regions and integrated DLC weather for Commonwealth.
  44. [PS4] No More Fake Puddles - Removes ugly puddles that stay 24/7.
  45. No More Twigs - Removes stupid twigs sticking out of the ground.
  46. [PS4] Enhanced Flickering Firelight - Better light effects for fire sources including oil lamps.
  47. [PS4] Dark Mode - Abandoned Settlements - Empty settlements don't have light sources.
  48. Vanilla Moon (4x) - Much bigger moon. Anything bigger looks low quality.
  49. Sunlight Alignment Tweak - Better Dawn And Dusk [PS4] - Changes sun and moon movement for better lighting and atmosphere during dusk, dawn and night.
  50. Crafting Blur Removal (PS4) - Removes blur while looting containers, from crafting screen, power armor.
  51. Ironsight Blur Removal (PS4) - Removes blur while aiming.
  52. More Map Markers (PS4) - Adds some new markers on map.
  53. CleanVATS - Green Tint Remover PS4 - Removes fullscreen green tint effect while aiming in VATS mode.
  54. VATS Third Person Only - As the name says, just changes in cameras used in VATS.
  55. [PS4] Payneful VATS - Better VATS cinematics, shows important hits and finishers a bit slower.
  56. Component Tagging Helper - Allows to easily tag basic components on cooking bench and you can quickly view how many you have in total.
  57. Grenade and Mine Pack - Adds some new weaker, but modified explosives.
  58. Saving Survival Mode - Allows crafting misc items on chemistry workbench for anytime saving (3 standard autosave slots and 1 save shared/overwritten on all survival characters).
  59. Animations Be Gone - Removes plenty annoying hammering spots in sanctuary.
  60. Minuteman Watchtowers - Adds 8 minuteman watchtowers containing loot and/or guards.
  61. Power Goggles (All DLC) - Power Armor Mods For Goggles, Visors, And Glasses - As the name says. Two mods for glasses for high level characters.
  62. Clothes For Every Stats Wz - Most clothes can be worn under armor and you can upgrade them after unlocking ballistic weave.
  63. Bear Trap and Caltrops Fix [PS4] - Small changes in how traps work and balance them.
  64. See-Through-Scopes [PS4] - Adds new combat scopes in place of 2.5x and 4x magnification.
  65. See-Through-Scopes - Nuka World [PS4] - As above but for 2 Nuka World guns.
  66. See-Through-Scopes - Far Harbor [PS4] - As above but for 2 Far Harbor weapons.
  67. Targeting Sensors On Recon Scopes(Colour Coded NPCs Version)[PS4] - Modified recon scopes that highlight enemies, friends and dead bodies in specific colours.
  68. Immersive Gameplay Combat Mostly PS4 - Core of this modlist. Hundreds of changes.
  69. Immersive-Gameplay. Low Tech, No Powerarmor Justification Patch. (PS4) - Makes fusion cores worn. Balances the game around power armor.
  70. Immersive Gameplay Seasonpass Patch (Playstation) - DLC compatibility for IG.
  71. Immersive Gameplay Rough Start (PS4) - Overwrites starting level to 1.
  72. Medium Settlement Raids PS4 - Makes enemy raids less ridicolous and balanced.
  73. Zombie Walkers (PS4) - Most feral ghouls act like slow rotten zombies.
  74. Curse Of Darkness - Normal Edition - - Zombies are faster and more dangerous after midnight.
  75. Esk No More Teleporting Creatures [PS4] - Molerats and radscorpions don't teleport.
  76. Realistic Insects Health [PS4] - Makes insects easier to kill and balanced.
  77. Full Load - Loot Logic And Reduction Complete - Restricted harvest, lower and/or different production output for settlements, empty bottles renamed, Scrounger perk less ammo, less meat, less loot.
  78. Full Load - Rough Start Less Handouts - Removed some workbenches in starting locations. Different loot in Vault111.
  79. Immersive Gameplay Dismemberment - A Patch Or Standalone Feature. - Higher damage to headshots, easier to dismember limbs.
  80. Tackle! Immersive Gameplay Knockdown Version - Lets you stagger enemies by sprinting into them after aquiring a perk.
  81. Wasteland Baubles Ring Overhaul! PS4 - You can find unique rings at traders, in suitcases, cabinets. Allows scraping and modifying rings for special legendary effects.
  82. [PS4] STS - All-In-One - Allows scraping almost all settlement objects.
  83. (PS4) Improved Lighting Ballistics - Improves lighting for projectiles such as bullets, lasers, gauss, plasma, missiles, flares and explosions.
  84. Explorer Restored - Cut Perk Mod PS4 - Adds rank two of VANS perk - explorer. Uncovers map.
  85. Idiot Savant & Better Criticals Redone (PS4) - Idiot savant is better the more INT you have, muted perk chart, better criticals perk for crits outside VATS.
  86. Realistic Death Physics - No Animation - ALL DLC [PS4] - Decreases the amount of force of both melee and ranged attacks, so bodies wont fly away.
  87. Increased Settler Limit - Awareness - Wire Length - Corpse Collisions [PS4] - More aware settlers with limit of 50 per settlement and longer wires. Mind the limit.
  88. Settlement Attack Spawns Outside The Settlement PS4 - Moves attack spawns outside the settlements.
  89. Power Conduits Radius Increase And No Build Limit - All DLC [PS4] - Infinite build limit and two times longer range electricity conduits.
  90. [PS4] Creation Club Skins (Weapon & PipBoy) Generic Compatibility Patch - Makes weapon paints from Creation Club show up in crafting menu if you have any.
  91. No Affinity Cooldown - Removes cooldown between companions liking/hating your actions.
  92. [PS4]More XP Per Level (Base:600, Bump 120) - Increased experience required to level up.
  93. Increased EXP - Increases the amount of EXP gained to make Immersive Gameplay and mod list balanced.
  94. No Building Houses XP Gains PS4 - Building settlements don't provide experience.
  95. Pip-Boy Flashlight - Pipboy light is now a flashlight.
  96. PS4 - Longer Headlamp Light - Makes flashlight much bigger and changes headlamp and power armor light.
  97. [PS4] Starting SPECIAL = 7 - Changes starting SPECIAL stats to 1 in each category so you start weak.
  98. No Enemy Respawns - Game areas don't respawn loot and enemies, after time have passed.
  99. Accelerated Fast Travel - Fast travel takes less in-game time, should be also relevant to survival needs.
  100. Time Scale Changed From 20 To 10 [PS4] - Day and night lasts twice as long.

Additionally after downloading:

  • After installing the mod list, restart your PS4/PS5.
  • Dont add or remove mods mid playthrough.
  • Change game difficulty to survival in options.
  • Play on performance 60fps. Newly added mode visual 60fps is more laggy and has awfull VATS framerate.
  • If you want even more immersive settings, go to Settings, Gameplay and turn off quest markers or crosshair.
  • Go to Options, Sound and reduce ambience level by 5-8 clicks and reverb by 2-3.
  • Dont forget to change camera sensitivity (I play on max), next go to Options, Display and change hud color to blue or any other that makes sense (not red), lower transparency by 30% or more, set pip-boy colour to your preference (I use red pip-boy and minty hud to have the best compatibility with highlighting perks and scopes).

You can add/swap some mods if you want:

101... Immortal Cats - PS4 - Invincible cats, so you don't lose happiness increase when they die. Add after mod #83 \ 102... [PS4] STS - Extras - Living & Dead - Season Pass Version - You can get extra resources from scraping dead bodies in settlements. Watch out not to scrap someone alive. Place after mod #82. \ 103... Josephine Preset - Nice looking preset number 13 for female character creation. Change hair and other details if you want. Delete after leaving vault111 and saving (if you need mod list space that is). Add after mod #55. \ 104... Faster Positive Affinity For Companions - Removes cooldown between companions liking/hating your actions and gain five times more positive affinity. Swap with mod #91 if you want more cheaty version. \ 105... Silent Main Menu - To mute main menu sound, find duplicate sound slider named 'Master sound' and move it all the way to the left. Add after mod #41. \ 106... Quieter Settlements PS4 - Contraptions DLC - Quieter production lines. I ran out of space on mod list so this and next one are optional. Add after mod #34. \ 107... Quieter Settlements PS4 - Wasteland Workshop - Quieter fusion generators. Add after mod #34. \ 108... [PS4] Simple Settlers (Immortal Edition) - Instead of #33, so generic settlers don't die during settlement attacks. \ 109... Reduced Rubble Etc. - Safely reduces density of unimportant objects by 50-75%. Add after #44 or swap with #45. \ 110... Vrexia's Magical Rings - Add after #57 only if you get poison/perception bug where your PER is shown as (-1). You can offset it by equiping multiple rings from this mod (created at chem bench). Didnt found a better way yet. \ 111... Pip-Boy Flashlight (Brighter) - For a smaller, brighter flashlight swap #96 with #95 and replace #95 with this.

Remove, if you want:

Stock, ugly Pip-Boy color - #3 \ No tinkering with legendary effects - #5 \ No powerful groups wandering and attacking places - #15 \ Radstags to be less agressive - #17 \ Dont care about building - #20 #21 #22 \ Dont care about decorating settlements - #24 #25 \ Annoying wandering brahmins instead of dogs - #31 \ Cash register sounds when gaining exp - #39 \ Old vanilla dusk and dawn lighting - #49 \ Don't use VATS much - #53 #54 #55 \ Prefer old combat scopes - #64 #65 #66 \ Don't want uncover map perk and will never unlock it - #84 \ Don't have any weapon skins from Creation Club - #90 \ Faster leveling - #92 \ To gain building EXP - #94 \ Start with 7 extra SPECIAL points to distribute - #97 \ Loot and enemies respawn after time - #98 \ Fast travel to take time - #99 \ Days be vanilla length - #100

Known issues, bugs, glitches, exploits:

Some of those are present in vanilla game. I just mention every problem encountered during testing and not fully fixed. - Ground textures in and around sanctuary flicker black. FIX: Fixes itself. Possibly after short time or reload. - Creature cages cost too much in building menu. NO FIX: Did not found a safe and balanced fix yet, so cages are most likely out of reach, because cost is absurd. - Green chest containing flare gun and 10k flares after exiting vault 111. FIX: Mod dev forgot to delete it. Ignore it or if it bothers you much, remove mod #83, which I don't recommend doing. - Hubby secret basement in Sanctuary. NO FIX: Its up to you if you want to use its content. Just easier difficulty option, but not game breaking. - Hacking rank 4 seems useless or has wrong description. NO FIX: Needs proper check. - Wall turrets sometimes glitches and play sound on repeat. FIX: Re-enter the area or reload save. - Contact frag mines seems to have too low damage. FIX: Just dont craft them. Rest of new explosives should work fine even that it shows low damage values in description. - Perception low, constant (-1) PER in stats because of poison damage/resistance bug. FIX: Add mod #110 and equip perception rings. Dont delete the mod. Cant find safer solution for now. Rings dont take equipment slots. - Action girl perk have only one rank on female character and two on male. NO FIX: Just 25% AP regen loss at high level. Not a big deal. - Bubblegum seems to unintentionally quench thirst a bit and kind vendors give it for free. NO FIX: Free candies. Its better to use them to slow down time. - Incorrect cost to build concrete foundations. FIX: Use mod #20 to add tons of foundations in newly added category Structures-Concrete. - OCDecorator replaces creation club menu. FIX: Items from CC are still available in other building categories. Ignore or delete mod #24 + #25 if you dont care about its function. - Few perk descriptions might be slightly incorrect or missing. NO FIX: Nothing important to worry about. - Three street lights, powered water pump, industrial purifier and subway light have incorrect build costs. NO FIX: These have wrong values, but items like clean sofa or tv are more expensive to build on purpose though. - Pip-boy light wont transfer from first to third person camera view. FIX: Turn flashlight off and on. - Water surface sometimes flash black when moving underwater. NO FIX: Its not very noticable and you don't dive much in FO4 anyway. - Can't use Wattz Consumer Electronics terminal, animation stops. FIX: There is a radroach behind the wall. Kill it by swinging melee, explosives or reenter area. - Flashlight in Vault111 has incorrect beam look/color. FIX: It will fix itself after mods load right after you leave Vault111, dont worry.
v1.00 - Initial version.

Have fun!

submitted by OriginalSprinkles718 to FalloutMods [link] [comments]


http://rodzice.org/