Monkey magic tv series

The New Legends Of Monkey TV Series

2018.04.27 23:50 Kabada The New Legends Of Monkey TV Series

The New Legends Of Monkey TV Series
[link]


2023.04.12 21:34 HarryPotteronHBO

The Official Subreddit for fans of the MAX Original ‘Harry Potter’ TV show, where magic meets television. Featuring instant news, lively discussions, speculation, and fan art; all focused on the upcoming TV adaptation of the beloved fantasy series.
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2009.10.16 22:38 stacks85 Fans of the Los Angeles Dodgers

Reddit Community for fans of the Los Angeles Dodgers.
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2024.06.02 08:01 RLMatchThreads RLCS 2024: OCE Open Qualifier #6 Day 5 of 5 Event Thread

RLCS 24 - Major 2: OCE Open Qualifier #6

Schedule Day UTC Top X Bracket.
Day 3 Fri 6:00 Top 16 Swiss
Day 4 Sat 6:00 Top 8 Single Elim
Day 5 Sun (Today) 6:00 Top 4 Single Elim

Coverage

Liquipedia / / Start.gg

Streams

Platforms Link
Twitch FortressGlobal

Results

Single Elimination UTC Liquipedia Bracket
▼ Semifinals (Bo7)
QuikTrip Pioneers Gaming 7:00 Chiefs Esports Club
PWR 8:00 Ground Zero
▼ Finals (Bo7)
TBD 9:00 TBD

Standings

Place Prize Team RLCS Points
1st $9,900 20
2nd $6,000 16
3rd-4th $3,000 12
3rd-4th $3,000 12
5th-8th $1,800 HSP 8 (24)
5th-8th $1,800 Gremlins 8 (40)
5th-8th $1,800 Reapers Scythe 8 (8)
5th-8th $1,800 Kibbgang 8 (32)
submitted by RLMatchThreads to RocketLeagueEsports [link] [comments]


2024.06.02 08:00 CompetitiveApexMod ALGS Pro League: Y4 Split 2 APAC-N Day 2/3 Groups AvC & BvC (Information & Discussion)

ALGS Pro League: Y4 Split 2 APAC-N Day 2/3 Groups AvC & BvC (Information & Discussion)
ALGS Pro League: Y4 Split 2 APAC-N Day 2/3 Groups AvC & BvC
  • Date & Time Day #2 (AvC):
    • Sunday, June 2nd - 12 PM JST (Tokyo), 4 AM BST (London), 11pm EDT (New York)
    • Saturday, May 31st -- 8 PM PDT (Los Angeles)
  • Date & Time Day #3 (BvC):
    • Sunday, June 2nd - 4 PM JST (Tokyo), 8 AM BST (London), 3 AM EDT (New York), 12 AM PDT (Los Angeles)
  • Type: Online
  • Region: APAC-N
  • Format: Bo6
  • Broadcasts:
----------------------------------------

#2 AvC

  • Teams
https://preview.redd.it/ijcdn0u4u03d1.png?width=1042&format=png&auto=webp&s=6e0479f028b8634b2e7abe56fbd2239a18fd99ba
https://preview.redd.it/07fyhsfcot3d1.png?width=1248&format=png&auto=webp&s=cc366e4ddb3d7a788a13bf12c7cd39c3e2b675c4
Screenshots via Liquipedia at time of post writing (5/27) (Link)
Scores:
  • Battlefy: Live Results (Automated updates.)
  • Liquipedia: Live Scores (Manually edited; please have patience on updates.)
ALGS Stats
----------------------------------------

#3 BvC

  • Teams
https://preview.redd.it/70nouq07u03d1.png?width=1020&format=png&auto=webp&s=d715f24262c7377e2d06d7feec3affaf70a55cc7
https://preview.redd.it/6cjyi87got3d1.png?width=1250&format=png&auto=webp&s=9141ff123ea2b5b250050f8cbad04009f584d398
Screenshots via Liquipedia at time of post writing (5/27) (Link)
Scores:
  • Battlefy: Live Results (Automated updates.)
  • Liquipedia: Live Scores (Manually edited; please have patience on updates.)
ALGS Stats
submitted by CompetitiveApexMod to CompetitiveApex [link] [comments]


2024.06.02 08:00 zeroair [This Day in DMB History] Studio Album release: Big Whiskey & the GrooGrux King. June 2, 2009.

This Day in DMB History is a series in DMB, which started in mid-2020. You can view other TDiDMBH posts here, covering all the studio albums, other significant events throughout the year, and the rich history of DMB.
The studio album Big Whiskey & the GrooGrux King was released on June 2, 2009.

Big Whiskey & the GrooGrux King

Big Whiskey & the GrooGrux King is the seventh studio recording from the Dave Matthews Band. The album debuted at number 1 on the Billboard 200 charts and was the fifth consecutive album by DMB to do so. This album is preceded by Stand Up) (2005) and followed by Away from the World (2012).
The track listing follows. Two of these songs (in bold) were released as singles.
No. Title Length
1. "Grux" 1:11
2. "Shake Me Like a Monkey" 4:00
3. "Funny the Way It Is" 4:28
4. "Lying in the Hands of God" 5:13
5. "Why I Am" 3:53
6. "Dive In" 4:26
7. "Spaceman" 4:08
8. "Squirm" 5:32
9. "Alligator Pie" 3:59
10. "Seven" 4:17
11. "Time Bomb" 3:59
12. "Baby Blue" 3:41
13. "You & Me" 5:40
Album trivia:
DMB did not play a show on June 2, 2009, the release day for this album.
Big Whiskey & the GrooGrux King can still be purchased from davematthewsband.com here.
Source(s):


If you note any technical inaccuracies or have information that would be important to include in this yearly post, please add it in the comments and tag a moderator!
submitted by zeroair to DMB [link] [comments]


2024.06.02 07:59 DeadlyDominick ISO, trade list in comments.

ISO, trade list in comments. submitted by DeadlyDominick to webkinzbuyselltrade [link] [comments]


2024.06.02 07:57 Wanderer2142 Auspicious Dragon Dance - Shine On! Fireworks of the Aurora! Write-up

The fourth challenge of the series, the first that you don't really have to intentionally slow down.
Video Link: https://youtu.be/aJPB0XQfKMQ
Basic Information:
5 heroes, 15 turn time limit. The time limit isn't an issue if you're trying to get the 8 turn clear feat anyways. You are provided the friendly ice dragon, who largely doesn't change except for the new map mechanic.
You'll be fighting the Dark Dragon this time, supported by Dark Apostle minions that largely are a pushover, but force you to go through certain phases of the fight quickly. Note the Apostles have an 80% DR shield that is broken by being poked by the friendly dragon.
The main gimmick of the fight is a shifting night/day feature, which the phase change is triggered by fireworks being cast from your friendly dragon. Fireworks are gathered by killing the Apostles for 1 firework each (the event buff gives you another one, I believe), and you need to spend 5 for the basic phase change, or 10 for the Aniki Blessing for the feat and a phase change. You have 3 turns of daylight by default.
During night, the Dark Dragon has 60% DR naturally and 30% DR per minion alive, so you would prefer to do the first phase change asap simply by virtue of being able to reliably damage the boss. Also, during night, four Apostles will spawn around the dragon every turn. During day, only two Apostles will spawn. Lastly, the Dark Dragon gains a 20% stat buff per turn while in night, which gets cleared when switching to day.
The Dark Dragon has two lives, which basically means you have to repeat the fight twice, the second go-around with the Dragon having 30% additional ATK/INT. He moves this time around, so you can't really long range cheese him beyond just ignoring counterattacks. However, he doesn't fly, which means you can corner him against the top of the map. Primarily a magic enemy, meaning magic DR is desired for the fight. By default he has 40% damage up, which allows him to pretty much ignore Angel DR, but you should bring an Angel tank anyways because every other unit would probably get swiss cheesed.
The Dark Dragon will use his 5 range ST first, which applies 6 debuffs before battle and then applies a 30% damage taken increase after battle. Note that the attacks and the debuffs do not ignore immunity and can be dispelled, which means immunities of any kind are welcome.
The aoe will come next, which you prefer to take during day, because the debuff applied that ignores immunity is weaker during day. If applied during day, it is just 50% fixed damage which can be immuned via fixed damage immunity, but if applied during night, it also sticks 3 debuffs.
Afterwards, you have two turns of normal attacks before the abilities recycle.
The Apostles get significantly stronger during the day, based on how many times the Dark Dragon has damaged you. Basically you can't remove the marks applied by the dragon, but you can passive silence the Apostles to get around that if you need to. Ideally you shouldn't waste too much time within the daylight phase because the Apostles will keep spawning.
Once the Dark Dragon's first life is eliminated, it will forcefully shift to night if it is day, and instead of having 3 turns of daylight, you will have 2 turns of daylight for subsequent phase changes.
The mechanics of the fight don't change after the first life, so largely just accumulate for the Aniki Blessing and kill the Dragon again.
Strategy Info:
There are a lot of debuffs that go out in the fight, so debuff clearing or immunities is pretty much required for the fight.
Other than that, don't drop the covenant immediately because you need to accumulate Fireworks to switch to day. You want to drop the covenant right as you're about to switch to day, so you don't waste damage on the DR shields that the boss has.
Note that the Apostles are basically only immune to heal reversal and curse of wounding, so you can get creative with crowd control options if you've having trouble killing the Apostle swarm in an efficient manner.
submitted by Wanderer2142 to langrisser [link] [comments]


2024.06.02 07:55 FauxWolfTail I earned the title "Evilest DM in Town".

Long story, but let me give a quick explanation; I am part of a local D&D group for a small town, where I currently run 3 different capaigns, one for a group of preteens, a group of adults, and a group of seior citizens who have been playing their campaign since 1st Edition (I was offered to take over when their DM passed away in '21, and I fear this campaign will keep on going until I am in the retirement home). This story is from the Adult group.
Now, a while ago, I read a reddit post that explained how a DM was using gummy bears and candy as monster pieces, treating the players who deal the final blow with eating said piece of candy. Inspired by this, I added into my gameworld a chaotic god who is corrupting the land, turning people and creatues into evil twisted candy, that the party needs to either save or put down.
Earlier in May, I got my hands on something special, one that I know the party would lilove to tear into.
Now, the party (Ancient Paladin, Totem Barbarian, Life Cleric, Assasin Rogue, and Divi Wizard(the poor victim)) are all lvl9, but they are right on the edge of reaching Lvl10. Their current mission: reach the bottom of an ancient temple that may hold a weapon that once sealed the chaitic god. However, they are aware that the corruption has reached this temple, as they fight thru hordes of gummy worms to the center of the temple, where they find the big boss: a corrupted Guardian Naga, represented by a literal 1-foot long gummy worm I found online. And yes, it nearly did take up a good portion of the table, but every player was ready to claim that bounty.
The fight was mostly even, but about an hour into combat, the players visions of sweet victory were turning sour due to bad rolls: The Paladin was out of smites, the Cleric was out of healing spells, the Rogue was on their third death saving throw (2 success, one failed), the Wizard was out of spells, and the Barbarian was eaten by the Naga, and was slowly both drowning and taking acid damage. Everyone was under 10HP. The Wizard's turn was up, and after him, was the Naga's.
He turned to me, and asked "May I do a Rule of Cool?", which I have as a homebrew rule where if they believe they need to do something drastic that breaks the core ruling, but it would be so cool and lifesaving, I might allow it, with a monkey's paw consequences. "May I cast Wish?"
Now, due to complications of the plot, the party earlier got a hold of a Wizard's book that contained Wish, however he was way too underlevel, plus he was already out of spell slots. "Now why would I allow that?" I asked, putting on the best snarky judge look that I could muster.
"Well, my character is in desperation, the party may be doomed if I cannot stop this Naga here and now, at least two of my friends will die. My character will pay anything- hell, I will do anything for even that small chance to save them!"
Now, I took a quick look over the ruling of Wish. Written in the 5th edition, Wish does state "State your wish to the DM as precisely as possible. The DM has great latitude in ruling what occurs...", plus his character had that Wish spell for a few sessions, so theoretically he could try.
"Alright, tell me your wish, as best and clear as you can, and I may grant it. However, there will be consequences..."
"I Wish... that the Naga loses all of its magic and becomes just a regular gummy worm!"
Nice wish. I nod slowly, and stay quiet for a minute as the rest of the table chatters amongst themselves. I roll 2d10s behind my screen (a 8 and a 9), and I let out a soft sigh.
"As you make your wish... you feel every last bit of arcane energy surge inside of you, a hidden font of power that you have never felt before. And as all of your energy floods into the large Nage Gummy, the gelatin jiggles, wobbles, then falls, the Naga Gummy... now dead."
The table cheers in victory, the Barbarian handing the wizard the gummy worm for first bite. "However..." I stop him, grinning evilly. "As the rest of the party celebrates, you, Wizard, now feel yourself changing. You start to shrink in size as the party watches you vanish under your robes, leaving your gear and clothing in a pile on the ground."
"Wait, am I dead?"
"Oh no~ much, much worse~ You see, the consequences for your actions of using a powerful spell without proper safety measures and training resulted in some magical backlash~ And what has become of the Naga..." I reach down under the table, and pull out a fresh little gummy worm, handing it to him with the rest of the party staring in absolute horror "... has now been graced upon you~ You are now a sentient gummy worm~"
"Oh that is messed up!"
"No, you know whats messed up??" I show him the page I had kept the Gummy Naga's health tracked, revealing the Gummy Naga was at 3 HP left. All he needed to do was a simple Fire Bolt spell and he would of probably killed it. I, of course, laughed like a villain as the session winded down, and we ended for the night.
By the end of the week, Everyone in town heard about what I did to the Wizard, and now even the other groups are giving me shit for it. I'm not mad about it, but damn, now I can't even buy groceries without the local grocery clerk slipping me a free coupon for more gummy worms. And yes, I am now known as the town's "Evillest DM", and I am not even sure if its earned. But now, I think I will buy a few gummy Rats for an upcoming session...
submitted by FauxWolfTail to dndhorrorstories [link] [comments]


2024.06.02 07:55 _Fullary_ Review of the series "Follout"

Review of the series
So I watched the TV series Fallout (season 1) It just so happened that I played Fallout 3 and I really liked it. With its unpredictable missions and plot twists from mission to mission. But honestly, I thought the series would be worse. But the series was able to surprise me with its plot in the spirit of Fallout, so I definitely demand to continue as soon as possible!!! Of course, I would like to see a more serious sequel and more special effects, something in the spirit of "Marvel" and even better to try to use Artificial Intelligence that would create WELL, VERY REALISTIC SCENERY AND SPECIAL EFFECTS that gave this series crazy plausibility and visual ecstasy.
https://preview.redd.it/2fu9crbhl34d1.jpg?width=380&format=pjpg&auto=webp&s=2fee9d95a88d039bef151982d30d7bc3d65123d8
submitted by _Fullary_ to u/_Fullary_ [link] [comments]


2024.06.02 07:54 Embarrassed-Pear589 I'm working on a hunter x hunter themed ttrpg system and wondering what others think about it (super long)

So this originally started as an idea to use chat gpt to run a DND 5e campaign for me to use to test different character builds, then I started to wonder if I could incorporate hunter x hunter into the game. Using a really really long chat gpt prompt I wrote it actually ended up going really well so I decided to try to make it an entire system that you could kinda hopefully incorporate into any version of DND or other ttrpgs to have your own personalized hunter x hunter campaign. Now this whole thing is really messy but that's just because it's easier for my weird brain to work with. Anyway here's what I have so far 1. Primary Race: Human - The primary race is human, reflecting the "Hunter x Hunter" universe. However, players can customize their characters with unique physical traits or abilities, reflecting the diverse range of human appearances in the series.
  1. Alternative Race: Chimera Ant
    • As an alternative, players can choose to be a Chimera Ant, which allows for a mix of human and animal traits, offering unique physical and sensory abilities. This race would have its own set of strengths and vulnerabilities.
  2. Classes
    • Hunter: The main class, with sub-classes based on Hunter types (e.g., Beast Hunter, Treasure Hunter).
    • Assassin: Focused on stealth and precision, with techniques like those of the Zoldyck family. Sub-classes could be based on different assassination styles or tools.
    • Criminal: A class for those who operate outside the law, like the Phantom Troupe, with sub-classes based on criminal expertise (e.g., Thief, Bandit, Mercenary).

Nen System Integration

  1. Nen Types and Abilities
    • Each class develops Nen abilities based on their Nen type, with unique Hatsu abilities.
    • Assassins and Criminals might have Nen abilities that complement their class skills (e.g., a Thief might be a Transmuter, changing the properties of their aura to aid in stealth).
  2. Aura Points (AP)
    • This system replaces spell slots. Using Nen abilities consumes AP, which can be restored with rest.

Gameplay Mechanics

  1. Nen Training and Character Progression
    • Character leveling involves improving Nen control and developing Hatsu abilities.
  2. Combat and Nen Conflicts
    • Combat includes standard D&D mechanics and strategic use of Nen.
    • Nen-enhanced attacks and defenses: Characters can use AP to enhance physical attacks or bolster defense, adding an extra layer to combat strategy.
  3. Quests and Adventures
    • DMs craft campaigns within the "Hunter x Hunter" world, allowing exploration and interaction with familiar and new elements.

Balancing and Adaptation

  1. Balancing Races and Classes
    • Chimera Ants might have natural advantages (like enhanced senses) but also specific weaknesses (such as susceptibility to certain Nen types).
    • Each class and sub-class should offer unique advantages and playstyles without overshadowing others.
  2. Adapting Nen Abilities
    • Nen abilities must be balanced in power and utility, encouraging creative use without making them overpowered.
    • Regular player feedback and DM discretion will be essential for maintaining balance.
  3. Skill and Ability Checks
    • Incorporate Nen in skill checks, where appropriate, to allow creative problem-solving using Nen abilities.
This hybrid RPG would blend the detailed world and power system of "Hunter x Hunter" with the structured gameplay of D&D 5e, offering a rich and dynamic role-playing experience. Players can explore the complexities of Nen, engage in strategic combat, and embark on diverse quests, all while navigating the morally complex and vibrant world of "Hunter x Hunter."
Merging the power system and world of "Hunter x Hunter" with the fundamentals of Dungeons & Dragons (D&D) 5th Edition could create a unique and exciting tabletop RPG experience. Here's a basic framework for how it could be done:

Character Creation

  1. Races and Backgrounds: Stick to D&D's system for races and backgrounds, as these provide rich lore and diversity. However, incorporate elements from the "Hunter x Hunter" world into the backgrounds, allowing players to come from specific regions or organizations within that universe.
  2. Classes: Replace D&D classes with "Hunter" as the primary class. Sub-classes could be based on the different types of Hunters in "Hunter x Hunter" (like Beast Hunter, Treasure Hunter, Blacklist Hunter, etc.), each with unique skills and quests.
  3. Ability Scores: Use the standard D&D ability scores (Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma). These will influence the character's physical and mental capabilities as usual.

Nen System Integration

  1. Nen Types: During character creation, players determine their Nen type (Enhancer, Emitter, Manipulator, Transmuter, Conjurer, Specialist). This could be chosen or determined randomly, as in the series.
  2. Nen Abilities (Hatsu): Players develop their unique Hatsu abilities, guided by their Nen type. This replaces the magic/spellcasting system of traditional D&D. Balancing these abilities would be key to ensure gameplay remains challenging and engaging.
  3. Aura Points (AP): Similar to spell slots in D&D, characters have Aura Points. Using Nen abilities consumes AP, which can be restored with rest.

Gameplay Mechanics

  1. Nen Training and Challenges: Incorporate Nen training into the leveling-up process. As characters level up, they gain more control over their Nen, unlocking new capabilities or strengthening their Hatsu.
  2. Quests and Storytelling: The DM crafts adventures within the "Hunter x Hunter" universe, allowing players to explore familiar locales and encounter characters from the series, while also introducing original plots.
  3. Combat and Challenges: Integrate D&D's combat system, but with modifications to incorporate Nen abilities. This includes Aura defense, Nen-enhanced attacks, and strategic use of Hatsu abilities. A nen user may choose to enhance their Attack power, Speed, or defense, by covering their bodies or weapons with aura. Enhanced Attack- Choosing to put 1 or more AP into enhancing attack will grant +2 to damage for each point.
Enhanced Defense- Choosing to put 1 or more points into defense will subtract -2 points of damage taken for each point.
Enhanced Speed- Choosing to put 1 or more AP into speed will grant +5 movement speed, +1 to attack bonus, and +1 to AC for every two AP, because enhancing speed is much more difficult and usually only one who's ability allows for it can enhance their speed efficiently.
Enhancing such abilities uses AP but does not deplete it. tho prolonged use of aura will cause it to weaken over time. through training this can be overcome.
  1. Nen Conflicts: Introduce Nen battles, which are more about outsmarting opponents with clever use of Nen abilities than just overpowering them.

Balancing and Adaptation

This hybrid game would offer the depth and complexity of D&D's role-playing and combat systems with the unique and intriguing Nen system from "Hunter x Hunter," creating a fresh and engaging experience for players familiar with either or both worlds.
In "Hunter x Hunter," each Nen user has an affinity for one of six Nen types: Enhancer, Emitter, Manipulator, Transmuter, Conjurer, and Specialist. We can assign a key ability score to each Nen type for calculating Aura Points (AP) and other Nen-related mechanics. Here's a suggested assignment:
  1. Enhancer
    • Key Ability: Strength or Constitution
    • Rationale: Enhancers focus on reinforcing their natural physical abilities, making Strength or Constitution a natural fit.
  2. Emitter
    • Key Ability: Charisma
    • Rationale: Emitters project their aura away from their bodies, requiring force of personality, represented by Charisma.
  3. Manipulator
    • Key Ability: Intelligence
    • Rationale: Manipulation requires precision and understanding complex systems, aligning well with Intelligence.
  4. Transmuter
    • Key Ability: Dexterity
    • Rationale: Transmuters alter the properties of their aura, requiring finesse and control, which Dexterity represents.
  5. Conjurer
    • Key Ability: Wisdom
    • Rationale: Conjurers create objects out of their aura, requiring insight and strong mental discipline, qualities associated with Wisdom.
  6. Specialist
    • Key Ability: Wisdom or Charisma
    • Rationale: Specialists have unique and varied abilities that don't fit into other categories. Wisdom or Charisma can be chosen based on the nature of the Specialist's unique ability.

Aura Points (AP) Calculation

Using the Key Ability Score

This system ties the Nen type to specific D&D ability scores, enhancing the role-playing aspect by encouraging players to consider their characters' strengths and weaknesses when choosing their Nen type and developing their abilities.
Removing traditional spellcasting and replacing it with a Nen-based system is a significant change that can fully integrate the unique aspects of "Hunter x Hunter" into your D&D game. Here's how you can adapt the Aura Point (AP) system to completely replace spellcasting:

Revised Aura Point (AP) System for Nen Abilities

1. Aura Points as the Sole Power Source - All supernatural abilities, including those that would normally be spells in D&D, are now Nen abilities powered by AP. - Characters do not have spell slots but instead use AP to activate and sustain their Nen abilities.
2. Nen Ability Categories - Classify Nen abilities into tiers, similar to spell levels: Basic, Intermediate, Advanced, and Master. - The AP cost for using an ability depends on its tier: Basic (1-2 AP), Intermediate (3-5 AP), Advanced (6-8 AP), Master (9-12 AP).
3. Learning and Developing Nen Abilities - Characters learn new Nen abilities as they level up. The number and tier of abilities they can learn and use are based on their level and key ability score. - Characters can also develop custom Nen abilities in consultation with the DM, tailored to their character's development and story.
4. Aura Point Recovery - AP is fully restored after a long rest. Half of the maximum AP is restored after a short rest. - Certain items or actions in-game could also restore AP.
5. Overexertion Risks - Using more AP than the maximum can lead to overexertion, causing fatigue, reduction in maximum hit points, or other penalties. - Severe overexertion could lead to more drastic consequences, like temporary loss of Nen abilities.
6. Nen Training and Advancement - Include quests or training sessions for characters to increase their AP maximum, reduce Nen ability costs, or learn new abilities. - This system allows for character growth and the pursuit of mastery over Nen.
7. Nen-Based Defense and Attacks - Allow characters to use AP to enhance physical attacks, defense, or to perform feats like enhanced jumps, bursts of speed, etc.
8. Balancing Nen Abilities - The DM should ensure Nen abilities are balanced within the game, avoiding overpowered combinations. - Regular feedback and adjustments may be necessary based on gameplay experience.
With this revised system, Nen becomes the central mechanic for all supernatural and extraordinary abilities in the game, deeply immersing players in the "Hunter x Hunter" universe while maintaining the strategic and role-playing elements of D&D. This approach requires careful planning and balance but offers a unique and engaging gameplay experience. for the HUNTER class, the features include
Creating detailed class features and proficiencies for each Hunter class and its subclasses in a D&D 5e format requires a comprehensive approach. I'll provide a basic outline for the "Hunter" class and one subclass, the "Beast Hunter," as an example. You can use this format as a template to develop other subclasses.

Hunter Class (General Features)

Hit Points - Hit Dice: 1d10 per Hunter level - Hit Points at 1st Level: 10 + Constitution modifier - Hit Points at Higher Levels: 1d10 (or 6) + Constitution modifier per Hunter level after 1st
Proficiencies - Armor: Light armor, medium armor - Weapons: Simple weapons, martial weapons - Tools: None - Saving Throws: Dexterity, Intelligence - Skills: Choose two from Acrobatics, Survival, Investigation, Nature, Perception, Stealth
Equipment - (a) a longbow and 20 arrows or (b) any simple weapon - (a) a dungeoneer's pack or (b) an explorer's pack - Leather armor, a hunter's token, and a dagger
Features
Let's define each feature of the Hunter class in the context of a "Hunter x Hunter" and D&D 5e hybrid game:

Level 1: Nen Sensitivity

Level 1: Hunter's Expertise

Level 2: Nen Training (Basic Techniques)

Level 3: Hunter Archetype

Level 3: Nen Ability (Hatsu)

Level 4: Ability Score Improvement

Level 5: Extra Attack

Level 6: Archetype Feature

Level 7: Nen Training (Advanced Techniques)

Level 8: Ability Score Improvement

Level 9: Indomitable (1 use)

Level 10: Archetype Feature

Level 11: Improved Nen Ability

Level 12: Ability Score Improvement

Level 13: Indomitable (2 uses)

Level 14: Archetype Feature

Level 15: Nen Mastery

Level 16: Ability Score Improvement

Level 17: Indomitable (3 uses)

Level 18: Archetype Feature

Level 19: Ability Score Improvement

Level 20: Hunter's Pinnacle

These features combine D&D 5e mechanics with "Hunter x Hunter" lore, offering a comprehensive and thematic progression for characters in this hybrid game.
Each subclass within the Hunter class would have similar structure, with unique abilities and features tailored to their specialization, such as Sea Hunter, Gourmet Hunter, etc. This approach keeps the balance and progression familiar to D&D 5e while integrating the unique elements of the "Hunter x Hunter" universe.

Beast Hunter Subclass

Level 3: Beast Tracking - Gain proficiency in Survival. If you already have it, double your proficiency bonus for Survival checks related to beasts. - Learn to track and identify creatures by their tracks, noises, and other signs.
Level 6: Primal Communication - Ability to communicate on a basic level with beasts and understand their intentions and emotions.
Level 10: Beast Companion - Bond with a beast you encounter, which becomes your faithful companion. - Use the Ranger's Companion feature from the Ranger class as a reference for rules and stats.
Level 14: Predator's Instinct - Gain advantage on initiative rolls in natural environments. - Can't be surprised by beast-type creatures.
Level 18: Master of Beasts - Gain the ability to temporarily control or influence the behavior of beasts through Nen.

Sea Hunter Subclass

Level 3: Aquatic Adaptation - Gain the ability to breathe underwater and a swimming speed equal to your walking speed. - Gain proficiency in Athletics. If already proficient, double the proficiency bonus for Athletics checks related to swimming.
Level 6: Deep Sea Knowledge - Advantage on Nature and Survival checks related to aquatic environments. - Can identify aquatic creatures and plants and their uses or dangers.
Level 10: Pressure Resistance - Gain resistance to cold damage and ignore the effects of deep and cold water pressure.
Level 14: Master Navigator - Can never be lost at sea. Gain proficiency in Navigation tools. If already proficient, double the proficiency bonus.
Level 18: Call of the Depths - Ability to summon and communicate with sea creatures, possibly enlisting their help or guidance.

Treasure Hunter Subclass

Level 3: Artifact Lore - Gain proficiency in History. If already proficient, double the proficiency bonus for History checks related to artifacts and treasures. - Can identify and appraise artifacts and relics.
Level 6: Trap Sense - Gain advantage on saving throws against traps and spells that protect treasures. - Can detect the presence of traps within a 30-foot radius.
Level 10: Dungeon Delver - Move at normal speed while stealthily exploring ruins and dungeons. - Resistance to damage from traps.
Level 14: Ancient Secrets - Can decipher ancient languages and codes. Gain advantage on Intelligence checks related to ancient texts and puzzles.
Level 18: Treasure's Boon - Once per long rest, can locate a significant treasure, artifact, or hidden place within a 10-mile radius.

Music Hunter Subclass

Level 3: Harmonic Awareness - Gain proficiency in a musical instrument of your choice. If already proficient, double the proficiency bonus. - Can detect mood and intentions of others through their tone and choice of words.
Level 6: Soothing Melody - Can use music to calm emotions, dispel fear, or inspire courage in others.
Level 10: Sonic Resonance - Gain resistance to thunder damage and charm effects. - Can use music to communicate simple ideas to creatures that don't speak any languages.
Level 14: Echolocation - Through focused listening, can sense the location of objects and creatures in complete darkness within a 60-foot radius.
Level 18: Symphony of Power - Once per long rest, can play a powerful melody that grants temporary hit points, cures one condition, or boosts one ability score for the duration of the performance.

Gourmet Hunter Subclass

Level 3: Culinary Expertise - Gain proficiency in Cooking tools. If already proficient, double the proficiency bonus. - Can identify edible and medicinal plants and creatures, and the best ways to prepare them.
Level 6: Enhanced Taste - Can detect poisons and potions by taste. Gain advantage on saving throws against ingested poisons.
Level 10: Exotic Cuisine - Can prepare meals that grant temporary hit points or other minor benefits.
Level 14: Iron Stomach - Gain immunity to poison and disease from ingested sources.
Level 18: Culinary Masterpiece - Once per long rest, can create a meal that acts as a Greater Restoration spell or provides a significant buff to the party.

Blacklist Hunter Subclass

Level 3: Investigative Skills - Gain proficiency in Investigation. If already proficient, double the proficiency bonus. - Can gather information and track targets in urban environments more efficiently.
Level 6: Interrogation Expert - Gain advantage on Insight and Intimidation checks when interrogating.
Level 10: Criminal Network - Can establish contacts and gather information from criminal sources. Gain advantage on Charisma checks when dealing with criminals.
Level 14: Expert Tracker - Gain the ability to track targets over long distances, even across different terrains.
Level 18: Master of Justice - Once per long rest, can discern the truth of any statement or determine the location of a person or object related to your investigation.

Medical Hunter Subclass

Level 3: Medical Knowledge - Gain proficiency in Medicine. If already proficient, double the proficiency bonus. - Can stabilize a dying creature as a bonus action.
Level 6: Herbalist - Can identify and create medicinal herbs and potions. Gain proficiency in Herbalism Kit.
Level 10: Healer's Touch - Can use a pool of healing points to restore hit points equal to 5 times your Hunter level. As an action, can touch a creature to restore any number of these points.
Level 14: Disease Resistance - Gain immunity to disease and advantage on saving throws against effects that cause illness.
Level 18: Lifesaver - Once per long rest, can perform a healing action that acts as a Resurrection spell without needing material components.

Archaeological Hunter Subclass

Level 3: Ancient Lore - Gain proficiency in History. If already proficient, double the proficiency bonus. - Can identify and interpret historical artifacts, ruins, and texts.
Level 6: Ruins Delver - Gain advantage on saving throws made to avoid or resist traps and natural hazards in ancient ruins and dungeons.
Level 10: Relic Hunter - Can sense the presence of significant historical artifacts within a 1-mile radius.
Level 14: Cryptographer - Gain the ability to decipher ancient codes and languages, and unlock magical inscriptions.
Level 18: Guardian's Favor - Once per long rest, can invoke ancient powers for protection or insight, granting advantage on a series of checks or resisting a powerful magical effect.

Information Hunter Subclass

Level 3: Network of Contacts - Gain proficiency in Persuasion. If already proficient, double the proficiency bonus. - Can establish a network of informants to gather information more effectively.
Level 6: Codebreaker - Gain advantage on Intelligence checks to intercept and decipher secret messages and codes.
Level 10: Eavesdropper - Gain the ability to listen in on conversations or sounds from great distances or through barriers.
Level 14: Master of Disguise - Can create disguises that allow blending into almost any environment or society. Advantage on checks made to maintain a disguise.
Level 18: Omnipresent Knowledge - Once per long rest, can gain detailed knowledge about a person, place, or object that is not commonly known or easily accessible.

Lost Hunter Subclass

Level 3: Expert Tracker - Gain proficiency in Survival. If already proficient, double the proficiency bonus. - Can track creatures and people across various terrains, and can discern the passage of time since their passing.
Level 6: Urban Tracker - Adapted to tracking in urban environments, can navigate and gather information in cities efficiently.
Level 10: Sixth Sense - Gain a limited ability to sense the direction of a sought person or object within a 5-mile radius.
Level 14: Path Finder - Can create shortcuts or find the most efficient paths through natural and urban landscapes.
Level 18: Find the Lost - Once per long rest, can locate exactly a lost person or item, regardless of distance or barriers, as long as they are on the same plane of existence.
These subclass features provide specialized skills and abilities that align with the unique roles and expertise of each type of Hunter, allowing for a rich role-playing experience within the "Hunter x Hunter" and D&D 5e hybrid framework. Players can choose a path that best suits their interests and play style, diving deep into the diverse world of "Hunter x Hunter." . If anyone has any suggestions or questions please let me know. Also if you want the full chat gpt prompt you can DM me
submitted by Embarrassed-Pear589 to HatsuVault [link] [comments]


2024.06.02 07:47 Mono_Construction I inherited a magic 8 ball, it just predicted my wife's death.

Life was perfectly normal and mundane until the day I inherited the Magic 8 Ball from a distant relative who had recently passed away. At first, it seemed like a quirky keepsake, a relic of childhood nostalgia. But as I held it in my hands one overcast evening, an unsettling feeling crept over me. There was something off about it, a strange, almost ominous vibe that seemed to emanate from its old, worn surface. I glanced at my wife, blissfully unaware, sitting across the room. Our love had always felt like a sanctuary, yet now, this seemingly innocuous toy had introduced an inexplicable sense of dread into our home. It just felt off, like something not meant to induce tension into the air but certainly did at the time. I never mentioned it to Anna since the evening was beautiful, and the mood was full of anticipation for the upcoming playoff game. We were looking forward to some good old hockey. As a joke, I asked the Magic 8 Ball if our home team was going to win the game, chuckling at the childish stupidity that brought back fond memories of my youth.
“Cannot say now,” the 8 Ball in my calloused hand read a few seconds later.
I wasn't surprised by the answer, knowing it was just a toy with a limited set of responses. Maybe I'd ask it again during the first intermission, I thought to myself. As the puck dropped, the game started with a few penalties and a goal against us just before the initial 20 minutes of the period ended. I had almost forgotten about the toy relic that had been passed down to me recently. As the first intermission progressed, I picked up the 8 Ball again and asked if our team would win against the opposing team.
“Certainly, it will be legendary,” I read after a short pause.
Initially, I thought it was an odd answer, but what did I know? It was probably made in the '60s when people were a bit more open-minded to quirky responses. I smiled at Anna and showed her the response. She found it funny, and her laugh, as always, became the highlight of the moment. Her laughter has always been the center point of my love and affection for her, making her the undeniable lead honcho in any group she’s a part of. During the 2nd and 3rd periods, we witnessed our home team not only tie the game but score an additional 4 goals in rapid succession against the opposing team. It was not only legendary as the 8 Ball predicted, but it also sent the stadium into a roaring frenzy. Later, it was said that the noise level matched that of an Airbus A-220.
"It seems the Magic 8 Ball helped me win my $20 bet on our home team," I said confidently to my wife. "Probably just by chance, but who knows? I could use it to predict Friday's lottery numbers."
She smiled and told me to give it a shot, but I knew it was futile. Just like trying not to wake Anna up while leaving for work, it always ended with her sensing the creaking floorboards. About a few days had passed before we ended up having a heated argument about the dreaded topic of having kids in the future, I of course never want the sobbing, snot wheezing kids that take up 150% of your future time and life that could be used for retirement time in Hawaii. But, of course, she had bipolar opposite views on the topic. She wanted kids, perhaps to sow our six-year marriage back together. I, on the other hand, was dead set against it, feeling as if she were trying to force feed me a hefty dose of the plague. At the time, I had just stormed out of the room to cool off and muttered something I still regret to this day.
“Damn it, when will Anna's obsession with having kids ever end?” I grumbled to myself in frustration.
Suddenly, the 8 ball I’d left in the den flashed with a bright white light, like a screen turning on. Just as quickly, the flash disappeared, replaced by a simple message on its black surface.
“Soon enough, Derrick,” the ball read, almost mockingly.
My focus shifted from Anna's relentless talk about kids to the unnerving fact that the 8 ball not only knew my name but also had an answer for such a ridiculous question. I hadn’t even touched the thing—don’t you need to shake it for it to work? At this point, I was tempted to toss that relic into the trash and be done with it, but being a bit stubborn, I decided to let the demonic thing be and left it to its own devices. A few days had passed, and Anna and I had made up after our brief argument on that chilly Tuesday afternoon when I got home from work. She promised to hold off on bringing it up again for a while and to let me consider our options going forward. Life has been running smoothly again, and our home hockey team won their semi-finals match today, heading to the finals. Anna and I are caught up in the excitement of tomorrow night's game and are pretty pleased with how this year has gone, especially with our 7th anniversary just around the corner!
Work has been dragging lately, and I find myself just wanting to fast-forward to the day I wake up next to Anna and kiss her passionately on our long-awaited 7th anniversary, which is now just a few days away. As for the 8 ball of unknown origin, it's still just sitting dormant in the den. To be honest, I'm quite surprised it hasn't detonated or flashbanged me again whenever I step in there to grab some work files on clients. But no, it just sits there menacingly, waiting to tell me something I don't want to hear.
Anna and I had planned a special outing for our 7th anniversary. We decided to visit our favorite local donut shop around noon. As we prepared to leave, I grabbed the old magic 8 ball, intending to throw it away on the way there. As we approached the intersection on 136th street, the light was red. With a playful smile, I asked the 8 ball one last question.
"Will the light turn green soon?" I asked, grinning at my overjoyed wife.
"Unfortunately, yes," the 8 ball replied.
I showed Anna the response, and she chuckled, thinking the toy wanted us to be stuck at the red light. When the light turned green, we started to cross the intersection. Suddenly, Anna gasped and clutched her chest. I managed to swerve to the side of the road just in time to avoid an oncoming car. I pulled over, my heart pounding, and turned to her in panic.
"Anna, what's wrong?" I asked, fear gripping me.
"I don't know," she whispered, her face pale and sweaty. "I just feel... so weak."
I rushed her to the hospital, where doctors ran a series of tests. After what felt like an eternity, they diagnosed her with a rare and severe illness. The news hit me like a ton of bricks, and I felt the world spinning around me. For the next few weeks, Anna's condition worsened. I spent every moment by her side, watching helplessly as she battled the illness. The magic 8 ball sat untouched in the den, its last message haunting me.
"Unfortunately, yes," it had said.
Despite the grim prognosis, Anna showed that sickness can't stop her indominable human spirit. We took things one day at a time, finding solace in each other's company. Our 7th anniversary passed quietly in the hospital, but it was a day filled with love rather than despair. As the weeks turned into months, Anna's condition slowly worsened. The doctors were hoping it would get better eventually.
One day, I decided to confront the magic 8 ball. I picked it up and asked, "Will Anna get better?"
The answer floated to the surface: "Signs point to no."
I refused to showed Anna the response, it would only make things worse. We placed the 8 ball back on the shelf, as a relic of doomful honesty, but as a symbol of the future and the past. Our journey wasn't over yet, I have to spend as much time with her before she departs.
submitted by Mono_Construction to libraryofshadows [link] [comments]


2024.06.02 07:41 Jango__Fett__420 🌸✨ **Join Our Cozy, Immersive Modded Minecraft Server!** ✨🌸

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🏗️ Building & Engineering: - Create: Craft intricate machinery and automation systems. - Create Crafts + Additions: Expand your building possibilities. - Create Big Cannons: Build and use massive cannons. - Ars Creo: Blend magic and engineering in your builds. - Create Ender Transmission: Teleport items and fluids across distances. - Macaw's Building Series: Add elegant and detailed structures. - Valkyrien Skies: Construct and fly custom airships. - Eureka: Innovate with new building mechanics. - Immersive Aircraft: Take to the skies with realistic aircraft. - Iron Jetpacks: Fly with customizable jetpacks.
🍲 Immersion, QoL, and Simulation: - Let's Do Bakery: Bake delightful treats with friends. - Let's Do Brewery: Brew various beverages and enjoy them together. - Let's Do Vinery: Ferment and create fine wines. - Let's Do Candlelight: Illuminate your world with cozy candles. - Blackwing Survival: Enhance your survival experience with realistic mechanics. - Exposure: Manage your body temperature in different environments. - Farmers Delight: Cultivate and cook a wide range of foods. - First Aid: Manage your health with detailed injury and healing mechanics. - Friends and Foes: Improve interactions with new friendly and enemy mobs. - Guard Villagers: Protect your villagers with trained guards. - Golems are Friends Not Fodder: Befriend and utilize golems. - Immersive Melodies: Fill your world with beautiful music. - Immersive Paintings: Decorate with stunning artworks. - Inventory Sorter: Organize your inventory with ease. - JEI: Simplify crafting with Just Enough Items. - Jade: Get detailed information about blocks and items. - Luck's Tough as Nails Compat: Enhance survival with realistic needs. - Macaw Building Series: Add a touch of elegance to your structures. - Nutritional Balance: Maintain a balanced diet for better health. - Sit & Chill: Relax and take a break with friends. - Sophisticated Backpacks: Carry your items with stylish, functional backpacks. - Villager Workers: Employ villagers for various tasks. - Waystones: Travel quickly with waystones. - Xaero's Minimap: Navigate easily with a detailed minimap.
🔮 Magic, Combat, and Adventure: - Ars Nouveau: Master powerful spells and magical crafting. - Ars Creo: Combine magic with engineering. - L_ender's Cataclysm: Face thrilling challenges and bosses. - Better Combat: Experience enhanced combat mechanics. - Black Powder Weapons/Guns: Equip a variety of firearms. - Cave Dweller Reimagined: Encounter new and dangerous cave-dwelling creatures. - Create Big Cannons: Use massive cannons in combat. - Divine Weaponry: Wield legendary and powerful weapons. - First Aid: Manage combat injuries with detailed healing mechanics. - Guard Villagers: Protect your village with skilled guards. - Ice and Fire: Dragons: Tame and battle fearsome dragons. - Monsters and Girls: Engage with whimsical and charming new mobs. - Old Guns Mod: Use historical firearms in your adventures. - Simple Weapons for Better Combat: Access a variety of new weapons. - Wizards Reborn: Embark on epic quests as a powerful wizard.
Currently spawn is set in Hey. Cherry tree bottom on top of a mountain with a village and everybody is working to build a Beautiful community in this beautiful setting. Feel free to join the community and contribute or seek your own adventure and write your new story!
Come join us and create unforgettable memories in a world filled with wonder, adventure, and cozy moments.
Whether you're building intricate machines, cooking delicious meals, or exploring enchanted lands, there's something for everyone to enjoy
Comment or dm if you'd like to join!
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submitted by Jango__Fett__420 to ModdedMinecraft [link] [comments]


2024.06.02 07:39 Mono_Construction I inherited a magic 8 ball, it just predicted my wife's future.

Life was perfectly normal and mundane until the day I inherited the Magic 8 Ball from a distant relative who had recently passed away. At first, it seemed like a quirky keepsake, a relic of childhood nostalgia. But as I held it in my hands one overcast evening, an unsettling feeling crept over me. There was something off about it, a strange, almost ominous vibe that seemed to emanate from its old, worn surface. I glanced at my wife, blissfully unaware, sitting across the room. Our love had always felt like a sanctuary, yet now, this seemingly innocuous toy had introduced an inexplicable sense of dread into our home. It just felt off, like something not meant to induce tension into the air but certainly did at the time. I never mentioned it to Anna since the evening was beautiful, and the mood was full of anticipation for the upcoming playoff game. We were looking forward to some good old hockey. As a joke, I asked the Magic 8 Ball if our home team was going to win the game, chuckling at the childish stupidity that brought back fond memories of my youth.
“Cannot say now,” the 8 Ball in my calloused hand read a few seconds later.
I wasn't surprised by the answer, knowing it was just a toy with a limited set of responses. Maybe I'd ask it again during the first intermission, I thought to myself. As the puck dropped, the game started with a few penalties and a goal against us just before the initial 20 minutes of the period ended. I had almost forgotten about the toy relic that had been passed down to me recently. As the first intermission progressed, I picked up the 8 Ball again and asked if our team would win against the opposing team.
“Certainly, it will be legendary,” I read after a short pause.
Initially, I thought it was an odd answer, but what did I know? It was probably made in the '60s when people were a bit more open-minded to quirky responses. I smiled at Anna and showed her the response. She found it funny, and her laugh, as always, became the highlight of the moment. Her laughter has always been the center point of my love and affection for her, making her the undeniable lead honcho in any group she’s a part of. During the 2nd and 3rd periods, we witnessed our home team not only tie the game but score an additional 4 goals in rapid succession against the opposing team. It was not only legendary as the 8 Ball predicted, but it also sent the stadium into a roaring frenzy. Later, it was said that the noise level matched that of an Airbus A-220.
"It seems the Magic 8 Ball helped me win my $20 bet on our home team," I said confidently to my wife. "Probably just by chance, but who knows? I could use it to predict Friday's lottery numbers."
She smiled and told me to give it a shot, but I knew it was futile. Just like trying not to wake Anna up while leaving for work, it always ended with her sensing the creaking floorboards. About a few days had passed before we ended up having a heated argument about the dreaded topic of having kids in the future, I of course never want the sobbing, snot wheezing kids that take up 150% of your future time and life that could be used for retirement time in Hawaii. But, of course, she had bipolar opposite views on the topic. She wanted kids, perhaps to sow our six-year marriage back together. I, on the other hand, was dead set against it, feeling as if she were trying to force feed me a hefty dose of the plague. At the time, I had just stormed out of the room to cool off and muttered something I still regret to this day.
“Damn it, when will Anna's obsession with having kids ever end?” I grumbled to myself in frustration.
Suddenly, the 8 ball I’d left in the den flashed with a bright white light, like a screen turning on. Just as quickly, the flash disappeared, replaced by a simple message on its black surface.
“Soon enough, Derrick,” the ball read, almost mockingly.
My focus shifted from Anna's relentless talk about kids to the unnerving fact that the 8 ball not only knew my name but also had an answer for such a ridiculous question. I hadn’t even touched the thing—don’t you need to shake it for it to work? At this point, I was tempted to toss that relic into the trash and be done with it, but being a bit stubborn, I decided to let the demonic thing be and left it to its own devices. A few days had passed, and Anna and I had made up after our brief argument on that chilly Tuesday afternoon when I got home from work. She promised to hold off on bringing it up again for a while and to let me consider our options going forward. Life has been running smoothly again, and our home hockey team won their semi-finals match today, heading to the finals. Anna and I are caught up in the excitement of tomorrow night's game and are pretty pleased with how this year has gone, especially with our 7th anniversary just around the corner!
Work has been dragging lately, and I find myself just wanting to fast-forward to the day I wake up next to Anna and kiss her passionately on our long-awaited 7th anniversary, which is now just a few days away. As for the 8 ball of unknown origin, it's still just sitting dormant in the den. To be honest, I'm quite surprised it hasn't detonated or flashbanged me again whenever I step in there to grab some work files on clients. But no, it just sits there menacingly, waiting to tell me something I don't want to hear.
Anna and I had planned a special outing for our 7th anniversary. We decided to visit our favorite local donut shop around noon. As we prepared to leave, I grabbed the old magic 8 ball, intending to throw it away on the way there.
As we approached the intersection on 136th street, the light was red. With a playful smile, I asked the 8 ball one last question.
"Will the light turn green soon?" I asked, grinning at my overjoyed wife.
"Unfortunately, yes," the 8 ball replied.
I showed Anna the response, and she chuckled, thinking the toy wanted us to be stuck at the red light. When the light turned green, we started to cross the intersection. Suddenly, Anna gasped and clutched her chest. I managed to swerve to the side of the road just in time to avoid an oncoming car. I pulled over, my heart pounding, and turned to her in panic.
"Anna, what's wrong?" I asked, fear gripping me.
"I don't know," she whispered, her face pale and sweaty. "I just feel... so weak."
I rushed her to the hospital, where doctors ran a series of tests. After what felt like an eternity, they diagnosed her with a rare and severe illness. The news hit me like a ton of bricks, and I felt the world spinning around me. For the next few weeks, Anna's condition worsened. I spent every moment by her side, watching helplessly as she battled the illness. The magic 8 ball sat untouched in the den, its last message haunting me.
"Unfortunately, yes," it had said.
Despite the grim prognosis, Anna showed remarkable strength. We took things one day at a time, finding solace in each other's company. Our 7th anniversary passed quietly in the hospital, but it was a day filled with love and hope rather than despair. As the weeks turned into months, Anna's condition slowly stabilized. The doctors were cautiously optimistic, and we began to see a glimmer of hope. The scare made us appreciate every moment together, cherishing the small victories and holding onto hope.
One day, I decided to confront the magic 8 ball. I picked it up and asked, "Will Anna get better?"
The answer floated to the surface: "Signs point to yes."
I showed Anna the response, and she smiled weakly. "Maybe it's not so cursed after all," she said. We placed the 8 ball back on the shelf, not as a relic of doom, but as a symbol of hope and resilience. Our journey wasn't over, but we faced it together, stronger than ever.
submitted by Mono_Construction to Wholesomenosleep [link] [comments]


2024.06.02 07:30 AutoModerator Comic Weekly Discussion & Feedback Thread June 02, 2024

Welcome to the Weekly Discussions & Feedback Thread of Comic !
Every week, this thread invites enthusiasts from all corners of the comic universe to come together and discuss their favorite medium. Whether you're into classic comic books, animated series, superhero films, or graphic novels, this is the place to share your thoughts, learn from others, and explore the vast world of comics.
This Week’s Features:
Here’s how you can actively participate in our community:
  1. Post Your Insights: Whether it’s a detailed analysis or a simple opinion, share your thoughts on your latest reads or watches.
  2. Engage with Others: Exchange views, challenge ideas, and discuss with fellow comic fans.
  3. Encourage Respectful Dialogue: Keep all discussions courteous and constructive, fostering a welcoming environment for all participants.

Helpful Links

submitted by AutoModerator to comic [link] [comments]


2024.06.02 07:25 KnowYourJapan 500 Japanese Grammatical Constructions Textbook

Hello everyone.
For a few past years I have been working on the document encompassing almost all constructions needed to pass the JLPT N1 exam. One of the cool features is that you can actually check how often the construction is used in actual Japanese (according to the corpus named Shōnagon). What is more, many constructions are ordered thematically (so you can learn and memorize all the different ways of how to say "not only ... but also" together). Many exemplary sentences come from various PC games, Japanese TV series, books, or Youtube videos by native Japanese, and they are ordered roughly according to their degree of difficulty for each grammar entry. Naturally, if you have an N1 entry, in some cases, even the first sentence might be difficult to understand if your current knowledge level is N4 or lower. Therefore, I would recommend this guide for those of you who have already mastered the majority of N3 constructions.
I hope that some of you will find this grammar guide useful. It can also be downloaded from my ResearchGate website as .docx document. You can also download the overview of all grammar entries within the guide provided in English. If you have some questions feel free to contact me. Nonetheless, the foreword section should hopefully answer at least some of your questions.
Wish you all good luck studying Japanese!
submitted by KnowYourJapan to LearnJapanese [link] [comments]


2024.06.02 07:24 charpso Spider-Monkey (Future Series)

Spider-Monkey (Future Series)
This is an intro I made for the near future (Spider-Monkey) Series I have planned. I plan on giving each main Spider-Man villain its own video of being defeated by Spider-Monkey, with maybe a sinister 6 finale to end the series. I am unsure of when I’ll be able to record them the way I feel is right, but once I do I’ll be able to edit the video fairly quickly and post it on YouTube. In about 6 weeks I’ll be down in Mexico for about a month , which means no fun videos for a while, but I’ll probably still post some chill Art videos or something. That’s about it. As you can See, the first Spider-Monkey episode that’ll go up is “The Revenge of Sand-Blizzard/SandMan.” So that’s a mild spoiler but whatever.
submitted by charpso to Charpso_WlaiY80085 [link] [comments]


2024.06.02 07:24 Subject-Rabbit-2360 THIS SERIES HAS ME IN A CHOKE HOLD.....

I just finished both books and i am not okay. This book has me in a choke hold :( . Like omg I don't read at all because it is to much for my mind. The first series that had me hooked was Harry Potter. I would have never even found this book if it wasn't for a youtuber talking about the story. The moment they described the first kiss scene between V and X I jumped to read the book. I finished both books in three days. I was pulling all nighters. OMG IT IS SO GOOOOD!!! Like the dialog is so funny and relatable. I have heard others saying they curse alot in the books. However the thoughts i have while reading it basically written within the story.
I am going to honest to spare my feelings ( because HP plot twist was living rent free in my mind for two years) . So i did read all the spoilers . I found out the third book is coming out in Jan 2025. I am so enthralled into this series thats its disgusting smh. I don't know what to do with my life. Sighs .....
I have so many theories for book three
AHH I AM LOSING MY MIND CRIESSSS
submitted by Subject-Rabbit-2360 to fourthwing [link] [comments]


2024.06.02 07:17 varim224 Did From give sorcery the short end of the stick in ds3 (pve)?

Been playing through the whole series and it feels like DS3 really wasn't kind to sorcery compared to other builds. Not that it's necessarily weak or has uninteresting spells, it's just none of the bosses are weak to magic and you have several that really resist it. Fights like aldritch and lothric feels frustrating as you watch your soul spears tickle the bosses to death. It's dlc spells helped a little with this but not much. Unless y'all had different experiences?
submitted by varim224 to darksouls3 [link] [comments]


2024.06.02 07:05 Puzzleheaded_Poem549 [Partially lost] Trying to find the Tuffy the Pony stories from old iPad App

So I know this is kinda stupid but my ADHD brain led me down memory lane the other day and I remember this online story series from an old iPad app called “Read Me Stories” about this Pony called Tuffy who eventually becomes a “ponycorn” unicorn/pony, after saving a few animals he finds on his adventure in a magical dark forest. I think there was a dog named Chip, a frog, and another animal I think and at the end he meets a majestic large blue unicorn who decides Tuffy is worthy to become a unicorn because of his good deeds. This all happens in book 1 and then there was a second book/story where he is asked by a blue leader unicorn to find a magical key to unlock a door I think. Here is the thing I have been able to find video of the first 2 chapters of the first book (up until just after Tuffy saves Chip the dog) on YouTube but even after searching the original website/app on the Internet Archive and across the web I couldn’t find the rest of the chapters or stories. Again I know this is silly but I’m really determined to find these full stories just for nostalgia sake and also to know that these actually existed the way I remember. If anyone also remember these stories, knows more details, or has video please respond to this post!!
submitted by Puzzleheaded_Poem549 to lostmedia [link] [comments]


2024.06.02 07:04 adulting4kids Subgenres...even more!

  1. Hogwarts Literature: Fiction inspired by or set in a magical school setting similar to Hogwarts from the Harry Potter series.
  2. Cubicle Punk: Blends the aesthetics of cyberpunk with the mundane reality of office or corporate life.
  3. Bizarro Fiction: Absurdist and surreal storytelling that often defies traditional genre conventions.
  4. Monster Erotica: Explores romantic or erotic relationships with supernatural or monstrous creatures.
  5. Cryonics Literature: Involves the preservation of humans at low temperatures with the hope of revival in the future.
  6. Decadent Movement: A literary and artistic movement that rejects societal norms and embraces excess and decay.
  7. Solarpunk: Envisions a future where renewable energy and sustainable living practices prevail.
  8. Fungipunk: Blends punk aesthetics with fungi-inspired technology or settings.
  9. Radium Age Science Fiction: Refers to science fiction literature from the early 20th century, marked by the discovery of radium and its influence on storytelling.
  10. Hopepunk: Emphasizes hope, optimism, and resilience in the face of adversity.
  11. Landscape Poetry: Poetry that vividly describes and explores landscapes, both natural and man-made.
  12. Femslash: Fan fiction or literature featuring romantic or sexual relationships between female characters.
  13. Mythopoeia: The creation of myths or mythic worlds through literary or artistic means.
  14. Hikikomori Literature: Explores the phenomenon of social withdrawal and isolation, often associated with the hikikomori lifestyle in Japan.
  15. Wuxia: A Chinese genre of literature focused on martial arts heroes in ancient settings.
  16. Tsundoku Literature: Fictional works that explore the practice of acquiring books and letting them pile up without reading them.
  17. Cattlepunk: A western-inspired subgenre with advanced technology and cattle-centric themes.
  18. Hogwarts Literature: Fiction inspired by or set in a magical school setting similar to Hogwarts from the Harry Potter series.
  19. Solarpunk: Envisions a future where renewable energy and sustainable living practices prevail.
  20. Digital Poetry: Poetry created using digital tools and technology, often exploring the intersection of language and digital media.
submitted by adulting4kids to writingthruit [link] [comments]


2024.06.02 06:58 cjwidd Time Travel Characters

Hi, Outlander TV series fan here. I am up to S6:E6 of the Starz series and I feel like it is kinda lazy(?) writing to not have dedicated more time (up to this point) to explaining the implications of multiple time traveling characters in the same universe. Am I alone here?
Between Claire inventing Penicillin, political antecedents of their alliances, Geillis, Ta'wineonawira, Wendigo Donner, etc., it just seems like the mechanic of time travel is ripe for exploration and the show has mostly paid lip service to that subject.
I really enjoy the show (e.g. characters, writing, sets, costumes, lighting, etc.), but watching Outlander is like being stuck in S1 of Game of Thrones with only tiny glimpses of the White Walkers, once every season.
submitted by cjwidd to Outlander [link] [comments]


2024.06.02 06:53 Ethan-the-bean-22 My controller isn't working at all and I don't know what to do

So basically I was watching TV and when I tried to change something none of the buttons and joy sticks would respond, I tried to turn off the Xbox or restart but when holding the Xbox buttom on the controller, nothing popped up. I jsut turned it off by pressing the power button. From there I am able to turn on the Xbox with the control but not of the controls still won't respond. This is all on a Xbox series x console and controller btw
submitted by Ethan-the-bean-22 to xboxinsiders [link] [comments]


2024.06.02 06:45 w-e-z The proper trailer has the most views from the Playstation event, GO NIKKI GO!

The proper trailer has the most views from the Playstation event, GO NIKKI GO! submitted by w-e-z to LoveNikki [link] [comments]


2024.06.02 06:37 Psycho-Nerd59 Mod finding

Hey I’m designing a role play and looking for mods, right now I’m trying to find a specific mod. The mod includes magical staffs, the mod was used by Aphmau for the character Lucinda, if anyone knows the specific mod that would be really helpful.
If anyone has any recommendations that would be nice, the series will take place in medieval times and includes magic and mystical creatures.
submitted by Psycho-Nerd59 to MinecraftRoleplay [link] [comments]


http://rodzice.org/