Casino map of reno

Reno Nevada Subreddit

2014.03.16 05:12 Reno Nevada Subreddit

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2010.10.07 04:39 sweetandsour Lake Tahoe

Local events, visitor information, anything relating to Lake Tahoe (California & Nevada)
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2016.07.14 18:08 Shirest Pokemon Go Reno

A subreddit dedicated to sharing information about Pokemon Go in Reno, Nevada! Share your best locations, gym battles, rare pokemon, and unique spawns!
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2024.05.19 02:02 april-showers23 Seth!!!! Is this a note from him??

Seth!!!! Is this a note from him??
This was in the Overlook chapter of part 2!!! Do you think its a coincidence or maybe its a letter from the Seth we know?
submitted by april-showers23 to thelastofus [link] [comments]


2024.05.19 01:00 TheLotStore Lot 144, Springdale Road, Helena AR 72342

Lot 144, Springdale Road, Helena AR 72342
Lot 144, Springdale Road, Helena AR 72342
Nice wooded 1/4 acre parcel in an excellent Helena location.
Located just minutes from the Isle of Capri Casino!
GPS Coordinates are 34.53942114646017, -90.59634906149168.
Debit/Credit Cards Accepted No Closing Costs Cash Price: $2,500 Finance with $250 Down and 24 Payments of $120 Per Month 
Property Address: Lot 144, Springdale Road, Helena AR 72342 (Map location is approximate)
County: Phillips
Assessor Parcel Number: 704-02974-000
Legal Description: Lot 144, West Addition to Hayti
Zoning: Residential
Annual Property Taxes: $18.00
View our amazing property deals at TheLotStore.Com.
Additional Information: https://thelotstore.com/property/lot-144-springdale-road-helena-ar-72342/?feed_id=10857
submitted by TheLotStore to u/TheLotStore [link] [comments]


2024.05.18 21:52 tonemaz5 TributeRP Whitelisted Community Quality roleplay Quasar SmartphonePro w/ Facetime & more! LSPD/EMS open interviews! 70+ a Night & Looking for more EU players EVERYONE is welcome! Gangs Actively Recruiting but Offering free Gang Packages for new Groups! Come join for a forever home 🙂

TributeRP Whitelisted Community Quality roleplay Quasar SmartphonePro w/ Facetime & more! LSPD/EMS open interviews! 70+ a Night & Looking for more EU players EVERYONE is welcome! Gangs Actively Recruiting but Offering free Gang Packages for new Groups! Come join for a forever home 🙂
https://discord.gg/tributerp
Hi! We at TributeRP would like to offer you the chance to come try out our server! TributeRP is a serious server, but we also don’t take ourselves too seriously, and we focus heavily on quality RolePlay, with plenty of silliness and goofiness abound! We have a lot of different types of Player-Owned jobs hiring, and Custom Developed Scripts for the many of the activities found in our city. It’s a well curated and toxicity free community full of respectful and close-nit players and it has a lot of potential to grow! Come join us!
Gang Package: Fly in with a group of 5+ people and provide good roleplay, and the server will provide you with a gang package, all for free, as a reward for bringing quality roleplay to our server.. The package will come with: An MLO/Safehouse, gang car for all founding members, Gang drug OR gun, 5 pieces of gang clothes, Turf on Map, Sprays + other Criminal Activities.
https://discord.gg/tributerp connect.tributerp.com
Recent Updates:
● More Realistic Player Faces: replaced vanilla face textures plus +46 new face shapes and textures!
● Sewer System
● Working Trains
● New Clothing Stores
● Clicklovers
● NoPixel Server-side Visual Assets
TributeRP Activities Overview:
● Trucking and Air Deliveries
● Car Boosting D to S+
● Vin Scratching
● City Lore with plenty of depth, interconnected with current activities.
● Immersive Gang experience w/ many activities, like Custom Weapons Transports, 10+ Heists, Etc
● Custom Drug Production and Distribution Activities
● Dynamic and Static Black Markets
● Illegal Item and Weapons Crafting
● Organ harvesting/selling Civilian
Opportunities:
● DOJ - Lawyers and District attorneys.
● Housing/Real Estate
● Player Owned Businesses Hiring: Limey’s, Cat Cafe, Korean Noodle Shop, Burgershot, cookies, white widow, towing
● Local Jobs Hiring: Trucker, Fisherman, Garbageman, Recycling, etc, 25+ civilian jobs
● Custom Businesses available
● Unique EMS Features
● PD Evidence Sweeping, Blood samples, Bullet casings etc Unique Assets:
● Custom Cars (Non-Branded)
● Custom Clothes(Non-Branded)
● Custom Weapons
● Weed Script with 1000+ Custom strains available for production + selling reputation
● Casino + Prize Wheel spin + Hotel
● Race club/street racing scene
● LSPD Abilities: Taser, Handcuffs, Pistol, SMG, AR, 10+ Cop Cars, Exosuit, Tire Grappler, GSR, MDT, etc, all with appropriate SOPs.
● An Active DOJ!
● Scheduled server events!
Pretty much anything you can think of, we most likely have it, or we can try our best to make it! We are always open to suggestions to make this place a better environment for everyone 🙂
https://discord.gg/tributerp
https://youtu.be/i7fPjBCIFsw?si=X-qKeqC-ud39okOX
submitted by tonemaz5 to FiveMServers [link] [comments]


2024.05.18 21:41 Slep1k Grand Theft Auto: San Andreas (How would you rate this game?)

Grand Theft Auto: San Andreas (How would you rate this game?)
This is my experience with the story mode. Keep in mind that it differs from person to person and you shouldn’t compare yours with that of the others. ⬇️
💟 (Phenomenal) ✅ (Very Good) ✴️ (Good) ⛔️ (Bad)
STORY 💟
Storytelling 💟 - Starting with the low life gangsters and rising to the top of the world, just to be reminded where you came from. - Each mission has its own storyline, be it a simple job, a date, a well planed heist or a complex robbery. - Tenpenny vs CJ was a good battle, way too stretched and way too one sided though. Only the final mission had the chips turned upside down. - The Driver game by Reflections was played by nearly everyone during some cutscenes, funny how all of them sucked at it, myself included.
Characters 💟 - CJ was a good character. Way too vulnerable in my opinion. Everyone from the start of the game was pushing him around, using him, not taking him seriously, and what’s even worse, even by the end, I didn’t feel any power emanating from him. - Tenpenny and Samuel L. Jackson’s performance made this game a thousand times better. The lines, calmness, just two fucks given, a real motherfucker! - Catalina and Claude, yeah, Claude from GTA III made a cool presentation of how crazy women can be. She kept calling CJ throughout the game and expressing her love in a weird manner. - Sweet was a dumb fool. Having an opportunity to get out of the hood and live the life, he chose to stay within it and remain a low life, dragging everyone with him. - Big smoke was all talk and didn’t appear on screen for too long, which was a good thing. His whole part in this game was very confusing and didn’t provide any meaningful input. - Woozie was my favourite. Even when blind, he always knew that whichever path he followed, it would lead him to HIS destination.
Setting 💟 - The whole California vibe was incredible. - Starting with the low life hoods, then moving towards the unknown forests, deserts, and finally reaching the big city with all the casinos. - Los Santos was super detailed and didn’t lack any of its vibe.
Pacing ✴️ - Somewhat good. Starting slow, then blasting through a variety of missions, and finally ending with a well balanced pace. - Some missions are badly stretched and lack the fast travel option. - Driving around for 10 minutes just to arrive at your destination and failing due to a technical flaw in the game’s design is the most painful thing you can endure, even Souls games didn’t give me that much grief.
GAMEPLAY ✅
Controls ✅ - Enjoyable but very confusing at the start. Coming from GTA III & Vice City, this was a heavy change. - The auto aim works wonders, although sometimes it’s better to use manual. - Cars feel very good and you can actually improve their skill and controls. - Boats are very enjoyable with the quick turns and acceleration. - Helicopters and planes have a heavy feel, each one with a different control and feeling. Some buttons like the R3 to retract the wheels are wrong.
Mechanics 💟 - Starting with the gang territories, they were frustrating. Each one was confusing to acquire and by the end, a chore. - Like in Vice City there were properties which you acquired by completing missions with the usual cash reward. I so wished there was a taxi one which gave you the fast travel option. - There were some missions hunting bikers for cash and doing different jobs. - The gym for muscle growth, dating, driving, lung capacity and more, all of these had their meter to fill and felt like a chore. The flying and driving schools were cool though.
Exploration 💟 - Impressive for a game made in 2004. So many different buildings which weren’t marked on the map that you could enter. - Based on 3 huge islands there were a whole lot to explore. Starting with collectibles which provide special rewards, hidden weapons, cars, planes, and more. - The map was so huge that you could get lost within a city, sometimes the map was the only way you could escape.
Missions/Events ✅ - I loved each of them, but I hated their length. Some start and end very quickly, while the others have crazy long distances and make your finger hurt by pressing X for too long. - The diversity, pain and fun you had in each of them was a colourful experience. - Starting with the hood, the simplicity, and finishing with the casino heists, which required some crazy feats. For reference, the jet hijack was hilarious.
Difficulty ✴️ - Way harder than expected. The missions in themselves aren’t hard, it’s their longevity. - Advancing into a mission for 20 minutes just to fail due to the lack of health items is very painful. - The last mission was made by sadistic fucks. I think it went on for longer than an hour, and if you fail, you get to experience it all over again. The game was way too rushed if you ask me. - Very hard and incredibly frustrating, that’s what I’m going with.
SOUND DESIGN 💟
Surround Sound 💟 - I loved it. Each interaction, cutscene, music, cars, planes, everything was synched together delivering a beautiful experience. - Sometimes characters would fall behind and you’ll hear them as if it was real life. The distance was felt, effects made you exited, voices created feeling, all around great.
Sound Effects 💟 - Incredible for such a game. As soon as you start, you can feel each car’s engine, people talking to each other, planes flying on top of your head, police chasing criminals and so on. - CJ hurting, people dying, cars getting blown or destroyed, gunfire, tires, so many details that I can’t even write them all down.
Voice Acting 💟 - The game delivered some movie quality acting right here. I was so hyped when I hear S. L. Jackson, he really carried. - Each character had his own accent and personality. Transferring emotions through the screen is hard in a movie, let alone a video game, and this one delivered.
Music 💟 - Each to their own. There’re a whole bunch of radio stations from which you can choose your favorite one. I for once didn’t have a favorite, because each one was perfect in its own way.
VISUALS ✅
Fidelity 💟 - Astronomical achievement. I can’t believe this game came on a DVD and had these amazing details. - The field of view was short indeed, but on such a big scale, texture streaming was impressive. Even when flying through the city, it somehow kept up with the pace.
Performance ✴️ - I wouldn’t go as far as good, but I’d give it an acceptable vote. - Most of the time the frame rate was below 30 with terrible screen tearing and freezes. I do understand though, the game had revolutionary details.
Textures 💟 - Every single thing in Los Santos is incredibly detailed. You could stop by some houses in the wild and admire their design, pick a variety of cars while destroying them and wonder how they did it, look at NPCs in the world and follow their actions. - Each location is well made and doesn’t lack anything really, Rockstar’s craft is on another level.
Effects 💟 - From fires spreading through the wild, sandstorms, rain, waves and much more, such a cool vibe. - Flying around through the clouds and foggy cities was such a great experience!
COMBAT 💟
Flow 💟 - Good progression through enemies. Each one has a health bar, some can be killed with headshots or running them over. - The gore and head explosions are cool. I wish there was total body dismemberment though. - Free aiming is difficult at times, until you get the sensitivity right.
Diversity 💟 - Starting with a normal car run over, then a knife in the neck, a silent shot to the skull, 30 shots to the body, even if already dead, a snipe to the genitals, a rocket to a chopper, a jet with missiles and much more. - So many creative ways to kill people that one can just wonder.
Enemy Variety ✅ - A bunch of gangsters, police, swat, bosses and more, the game has incredible NPC development. - Most of them have the same weapons and make your life harder, but overall very cool.
Weapons 💟 - Super fun and a whole lot of them. The dildo had me cracking. The ability to kill people with that thing already gave this game a 10/10! - Choppers have mini guns and rockets, same as jets but these have an auto aim system as well.
Stealth 💟 - I love stealth in games and this one didn’t disappoint. The way CJ sneaks behind enemies and delivers the final blow with that sweet sound effect is very pleasing. - Most missions have a choice, either sneak or go guns blazing.
DRIVING ✅
Flow ✴️ - Good driving around enjoying a beautiful landscape while listening to some great songs. - The problem lies in NPCs. They occasionally drive into you and cause mayhem. Other than that, they have no sense of awareness. You can sit at a light waiting for it to go green, and they will just honk at you endlessly while passing you aggressively. - Cars have weight and it shows, what I mean is how quickly they get upside down. Not to mention the fact that a car will always blow up if it does so, right?
NPCs ⛔️ - Dumb and critically aggressive. Sometimes you have to avoid them altogether to complete a mission.
Cops ✅ - Coming from previous GTAs, this game was somehow a relief. They were aggressive, sure, but not as aggressive as in previous titles.
Cars/Planes 💟 - Impressive variety. From normal to trucks and finally to super cars. - Boats have different ones with small, medium and large ones. - Helicopters have a cool variety too. Normal, combat, pickup, and so on. - Jets and planes have a unique feel. Some aquaplanes as well. Quite impressive!
Roads 💟 - Very detailed in every way. As an example, if you drive in the rain, the car would have a water print behind it, or the desert would have dust, even in water there’re waves. - Each one is well made and connects to each island through bridges.
WORLD DESIGN 💟
Atmosphere 💟 - The initial vibe wasn’t as good, all dark and without proper scale, but as you progress through the game, it expands like the universe itself. - You start discovering different locations, sights, landscapes, roads, cities and it becomes one of the greatest experiences on PS2.
Surroundings 💟 - Loved each city and desert. You could go on the highway and stop for a couple of seconds just because of the sunrise. Or drive through the city and see a yellow marker that doesn’t have anything on the map, so you go exploring. - Each part of the game has astonishing surroundings and level designs. You can get lost in it.
Landscapes 💟 - Extremely beautiful. For a 2004 game, I bet people back in the day were all ecstatic.
World Destruction ✴️ - Overall good, nothing too impressive on an environmental scale. - The usual car blowing up, planes, boats, motorcycles, and so on. - There’re a couple of locations where there’re some minor level changing destructions, but nothing too impressive.
submitted by Slep1k to GTA [link] [comments]


2024.05.18 17:00 Gh0stLicH CS wins not paid prizepicks because they nullified their loss claiming DNP

I played several bets on a match 3 of CS on Prizepicks. I took less and was correct on my bets. AFTER the match has completed prizepicks DNP'd my results and after going to live chat they claim it is a board error.
The example prizepicks used for a board error is a QB with a line of 20 touchdowns. (they officially emailed me this) I can understand the football board error because that result has never occurred in the NFL.
https://preview.redd.it/fmxgm43k971d1.png?width=1452&format=png&auto=webp&s=a130567276c26eae4a240fd99abb412698bd7e77
However players in counterstrike have gotten more 26+ kills in a single map in competitive play and more than just a few times. (Players scores can go very high in continuous overtimes.
The claim that these lines are board errors in my opinion come off as prizepicks trying to avoid a loss on a bet, and pretend it didn't happen.
Imagine if I went to a casino and bet on roulette, and didn't win and then just pulled my bet from the table saying the casino didn't win.
https://preview.redd.it/clkwl0xe971d1.jpg?width=1440&format=pjpg&auto=webp&s=294315df8325e64525c5433fb94ff61abd480345
submitted by Gh0stLicH to dfsports [link] [comments]


2024.05.18 06:32 Rogueone44 I have high hopes for the next installment for cyberpunk

I have high hopes for the next installment for cyberpunk
So I did some research and there is a lot of cut content in Cyberpunk. However, in Pacifica, there was an entire section of the map that was supposed to be part of Pacifica that you could explore. The map is already big, but there was a lot more. Not to mention that you were supposed to have the game, which you do not unless you somehow mod your way through it.
I just hope CD Projekt Red can give us more of Night City or something similar in the sequel, like maybe mini games. For example, like what you can do in the casino in Phantom Liberty. That's the only time you actually had a mini game that didn't involve cars or anything like that. It just had casual card games or coins. I have high hopes for the sequel and maybe we will have a five-year plan like what Rockstar has when it comes to their multiplayer online element. Just saying, it would have been cool to see what Cyberpunk would look like if it had a multiplayer element to the game.
submitted by Rogueone44 to cyberpunkgame [link] [comments]


2024.05.18 06:31 Rogueone44 I have high hopes for the future for Cd project to read when it comes to cyberpunk 2

So I did some research and there is a lot of cut content in Cyberpunk. However, in Pacifica, there was an entire section of the map that was supposed to be part of Pacifica that you could explore. The map is already big, but there was a lot more. Not to mention that you were supposed to have the game, which you do not unless you somehow mod your way through it.
I just hope CD Projekt Red can give us more of Night City or something similar in the sequel, like maybe mini games. For example, like what you can do in the casino in Phantom Liberty. That's the only time you actually had a mini game that didn't involve cars or anything like that. It just had casual card games or coins. I have high hopes for the sequel and maybe we will have a five-year plan like what Rockstar has when it comes to their multiplayer online element. Just saying, it would have been cool to see what Cyberpunk would look like if it had a multiplayer element to the game.
submitted by Rogueone44 to playstation [link] [comments]


2024.05.18 02:55 EssayPerfect What weapon is better

What weapon is better
What weapon do yall think is better?
submitted by EssayPerfect to Market76 [link] [comments]


2024.05.18 01:57 romeititaly Found a long-term parking (30+ days) in Reno, so thought to share.

I was going out of town for 30+ days, and here were the parking options I considered below. Prices listed are from May 2024.
submitted by romeititaly to unr [link] [comments]


2024.05.18 01:54 romeititaly Found a long-term parking (30+ days) in Reno, so thought to share.

I was going out of town for 30+ days, and here were the parking options I considered below. Prices listed are from May 2024.
submitted by romeititaly to Reno [link] [comments]


2024.05.18 00:17 Pokken_Champ815 My Sonic Heroes Review

So for a while or so I've been playing older Sonic games just to see if they still held up. So far a majority of the games I played were at the very least good with some of the best ones being Sonic Adventure 2 and Sonic rush. But something that might be my biggest Sonic hot take ever is that Heroes is one of the worst games in the entire Sonic series(unpopular opinion I know but let me explain myself). And just a heads up this is gonna be a long one because I got a lot to say about this game.
Because this game has a lot of aspects that I don’t like, I'm going to first touch on some aspects I actually like about the game. Even though not every character was written the best I will say some stand out characters I enjoyed are Cream and Omega, especially Omega but I wanna touch on Cream first. Ever since reading the IDW comics I've always had a soft spot for Cream just from how innocent and adorable she was and that sentiment continued with how she was paired with Blaze in Sonic Rush. I was admittedly nervous about how she would be portrayed in Heroes for reasons I'll get into later but she was handled alright. Nothing too groundbreaking but she kept her cute nature and even had some small moments of sass which was nice. The real star of the show was E-123 Omega. He really only has one thing on his mind with destroying Eggman and doesn’t really go through any sort of character arc, but that’s fine with me because the dude’s funny as hell with how aggressive and angry he is. He doesn’t have much of a face or eyes that are able to emote but you can still tell exactly what he’s thinking. I can’t explain why but every piece of dialogue that comes out of his…mouth?....speakers?...is hysterical. From “ANNIHILATE” to “USELESS CONSUMER MODELS” even down to when he says “GOOD” every time you pop an item box or balloon every quote is comedy gold with how monotone his voice is. The chemistry each team has with each other is nice to watch since from their dialogue you can tell that these trios have known each other for a while, are good friends with one another, or in Team Dark’s case just work friends(but their banter is still entertaining with how Omega keeps telling them to stay focused). And the music is good but as a Sonic fan that’s par for the course at this point. What I’m Made Of is a stand out banger for me.
But unfortunately that’s where all the positives end as we move into the negatives with one of the biggest being the physics of the game being poorly optimized. Throughout my playthrough I have run into so many bugs or victims of poor game design that I’ve lost count. But over half of my deaths have been due to the fact that there are no invisible walls to act as safety nets for players incase they misclick or even do something as simple as do a homing attack or perform a 3 hit combo with a power character, the latter happening way too often because power characters are the most reliable way to deal with enemies. Enemies bumping you are also a common way to die but not because of running out or rings, but because of the lack of walls keeping you on the platforms. Speaking of the homing attack, with how the movement physics work with speed characters I never use them because they end up being too slippery to control with instances where it feels like I'm fighting for control just so I can move forward in a straight line or hit a boost pad on a loop. The Light Speed Dash works whenever it feels like it and there’s no way to aim the homing attack so you pretty much have to press A twice and pray that rn-Jesus does you nice, otherwise you’re falling down a pit like you’re Scrooge McDuck diving into a vault of gold coins. And remember how I said enemies bumping you off cliffs was a common way to die? Well they can also just combo you for free because this game has no invincibility frames meaning you can get hit once and then instantly die if you or one of your teammates doesn’t pick up a ring right after being hit. This is especially apparent in horde fights like Robot Storm where you can get easily swarmed. And a staple mechanic from Sonic Adventure 2 that was butchered in this followup was the rail grinding. It was super fun to build up speed by balancing and crouching but now you just mash B with any real sense of speed being from a speed character. And heaven forbid you decided to grind rail with a flight character unless you like sliding at the speed of a snail, but you might wanna do that anyway to be save because if you switch rails the game doesn’t magnetize your character to it risking you to just shoot yourself off the map just for swapping rails or getting off of a rail.
Another awful aspect with the game is the team mechanic itself. It’s an interesting idea on paper to be able to swap between 3 characters to perform different actions based on what the level throws at you. But the problem with that is not every formation is balanced. The flying formation is awful in every way. The totem formation itself looks weird and looks especially janky with how it looks when going off a set of springs or going through a dash panel loop. How it controls itself makes absolutely no sense either; you jump and jump again to fly which drains a meter, which makes sense since Tails worked in a similar way back in Sonic 2 and still works like that in every other 2D classic style game. But I didn’t learn until the last story that the gauge only drains if you move forwards and won’t drain if you don’t move forward which not only makes no sense but doesn’t work like that in Sonic 2 at all. And whenever the meter runs out you might think that you would just glide down to the floor right? No. Instead the game halts all of your momentum and has you fall straight down like a boulder making flying based platforming impossible which was not the case in Sonic 2. And for some reason there’s a limit for how high you can go even though there’s already a limit you can fly for. Wanna know what game allows you to fly as long as you want until you run out of stamina? SONIC FUCKING 2 ON THE SEGA GENESIS/MEGA DRIVE. Sonic Heroes not only came out 10 years after Sonic 2 but was released on more powerful consoles so I'm baffled that they didn’t even try to make any of this shit work in any similar fashion. And this gets even worse for Sonic Heroes because you know how I just described how they would have improved the flying mechanics in Sonic Heroes? Well it WORKS EXACTLY HOW I JUST EXPLAINED IN SONIC ADVENTURE FOR THE THE DREAMCAST 1999. What the hell were they thinking with this!? This makes absolutely no fucking sense. And the Thunder Shoot attack? It doesn’t do much except paralyze enemies and hit targets meant to help you move forward in levels. Except it only does one of these things correctly since the game doesn’t auto target the targets meaning 90% of the time you’ll be constantly throwing your teammates into the ether while missing entirely as you try again and again to change your angle to hit the target just so you can move on with the average 10 minute level. And the switches you’re meant to pull are janky in their own right but the switches you have to fly for are the worst since no matter how close you get to that switch the game won’t register what you’re trying to do which is annoying as balls. And as the finishing touch all flying character have no differences in gameplay despite slight animations and apparently they have this unique attack they can do if they don’t have party members to throw with Thunder Shoot by pressing B again...but the game doesn’t tell you that and even knew that you’ll never see it in practice because if you toss a teammate with Thunder Shoot they’ll come back almost instantly.
And the biggest failure is that you can no longer spin dash in this game. It’s no big deal, it’s not like they removed one of Sonic’s most essential moves in his arsenal that was present all the way from Sonic 2 and was even in Sonic Adventure 1 and 2, useless crap like that. Instead you have to use the stupid Rocket Accel which can’t be activated instantly like the spin dash with instead having the player get a running start to have your teammate boost you forward that doesn’t go as far as the spin dash in Sonic Adventure 1 and 2. It’s an alright concept that would be fine to keep if the spin dash remained in the game and not replaced with some trash faker that doesn’t hold up to the original. Which leaves us with the power formation which is the best formation by far but not by much. Power is the easiest one to control since it allows you to properly control your character at a moderate speed, a novel concept I know. But combo attacks that involve the character moving forward in a short burst are risky to use since you could wind up pushing yourself off the map which happens way more often than you’d think and more often than it should. And because they have to share data with all the playable teams they away Knuckles’ ability to climb walls in favor of a tacky looking team glide for platforming just like they took away the Spin Dash.
Another team related mechanic the game introduces is something called the “Team Blast” which has a gauge fill up every time you deal damage to enemies or collect rings no matter how you collect said rings(remember this for later). When a team gauge is filled you can perform a Team Blast by pressing Z that acts as a screen wipe that clears almost every enemy on screen. I say almost because it doesn’t really remove every enemy on screen because some doof over at Sonic Team thought it would be a good idea to give an ultimate attack that’s meant to wipe out all enemies on screen with a limited range, which is smaller than you’d think by the way. Each Team Blast has their own special effect that appears for around 10 seconds after the attack is used which i’ll be talking about when I talk about each team on their own but know that after Team Sonic’s Team Blast Sonic will be able to use the Light Speed Attack from Adventure 1 and 2…but that’s useless when you’re able to still fight as Knuckles and it fucks up your Thunder Shoot when attacking bosses.
And the next fancy mechanic they try adding in is the new level system. And I hate this system so much. The idea of the level system is that your character starts off dealing an ok amount of damage but can get stronger the more you level up by collecting orbs that can drop from enemies. Speed characters get a stronger spin dash, flight characters get a stronger Thunder Shoot, and power characters get stronger combo enders. The problem is that in terms of combat no Sonic game has ever worked like this. For the most part every enemy in a Sonic game that came out before and after Heroes is able to be one shot by a simple jump, roll, spin dash, homing attack, mech shot, boost or punch with the only exceptions I can name off the top of my head being Sonic Rush, Sonic Unleashed’s night stages, and Sonic Frontiers. But those 3 examples are excusable since with Rush it’s only one enemy that has more than 1 HP that doesn’t spawn often and with the other 2 being based more on combat than speeding through levels as fast as possible. Your team will only be satisfying to play after everyone as at the maximum level of level 3 which can be difficult to do since whichever orbs enemies drop when defeated are not only random for when exactly they’ll drop but it’s also completely random who the level up is meant for. Imagine needing to level up your power character to get through a large horde of enemies but instead all the levels go to the other 2 teammates that are virtually useless in a fight. “Ah dammit, I needed a power orb to get to level 2…ah well might as well give my other teammates their 50th orb of the fight.” The only ways to get guaranteed levels for a certain character is with certain item boxes and balloons scattered throughout the level and with checkpoints but the latter only works for the character leading the formation when touching the checkpoint, not to mention they’re single use only. And say you grinded all those levels so you can blitz through this level, guess what, if you die all of your levels get reset and it doesn’t matter if you only lose a life or game over. And i’ve made it very clear how easy it is to unintentionally kill yourself in this game.
Something else that isn’t properly explained is the hidden difficulty system. The problem is that each team campaign has a hidden difficulty system but the game doesn’t tell you that at all unless you want to willingly listen to Omochao(note that I played the tutorial and afterwards I actively avoided his tips on the main menu). The difficulty from easy to hard is Teams Rose, Sonic, Dark, and Chaotix being a gimmick team but the game orders them from Sonic, Dark, Rose, Chaotix which is bad game design because not only are people gonna wanna play as the main character Sonic the Hedgehog, but with how the stories are laid out players would instinctively play from left to right causing them to play the game on normal, hard, easy, and then gimmick which doesn’t make too much sense. I knew the difficulty levels before going in but I played in order of Sonic, Rose, Dark, Chaotix because I like Sonic as a character. But what I wasn’t prepared for is that this game is kinda hard even on the normal difficulty because the game is full of jank that can just kill you for playing the game as intended.
But now for Team Rose and Team Dark. Team Rose is so piss easy that it’s insulting for players who are well affirmed with the series. For one they force you to play the tutorial even after you’ve completed a story previously. Which btw this is the most bullshit tutorial in the history of gaming. Most games have pop ups with button commands and visuals to help the player out or they let the player figure things out themselves. Sonic Heroes does neither of these but instead have this little annoying ass robotic fuck hold your hand throughout the entire thing. What makes this worse is that every time he pops up to tell you what to do your character is stuck in place as you gotta wait for him to shut up so you can play the game only for you to be stopped by his rambling again and again and again until it’s finally over. And most of the skills players can learn on their own since it’s not that hard to just press a random button and get immediate feedback of “oh this button does this? cool beans''. Their moveset is also broken with Amy’s tornado attack being a moving projectile meaning you don’t have to willingly get in contact with the enemy in order to use it, Big having a combo that doesn’t have him move so he can’t fall off the map along with a broken belly flop that’s good for not only combat but weirdly enough platforming, and Cream…she’s just the flier. Their Team Blast is just a win button for no good reason. Not only does it give all of your teammates a free level, not only does it give your team a shield, but it makes your entire team INVINCIBLE. Ok game I get it, stop treating me like a baby. And the finishing touch is that all the levels are cut in half. Awesome. Setting up unrealistic expectations for newcomers and disrespecting older players in one foul swoop.
And then there’s Team Dark…oh Team Dark…when they said this was the “hard” mode they were lying. Because it should’ve been called “kaizo” mode. Enemies are everywhere including places they shouldn’t be, the amount of rings available is greatly reduced, And the bosses become borderline impossible to beat at times(except for the rival fights but we’ll get to that). And not only are there more enemies but the stronger variants of said enemies spawn more frequently. And you’d think their Team Blast would make things better, well yes and no but here’s why. Their Team Blast freezes time completely and I mean completely. Rings don’t spin, projectiles don’t move, even the timer doesn’t tick down. But the most annoying part is if you’re using your Team Blast to try and move forward the puzzles are stuck in time too until the gauge runs out so you gotta sit and wait to move on. And even after you move on the game will probably toss 3 giant armored robots at you at once that fight like mini-bosses(if you know you know) immediately after your Team Blast just ran out.
But before I talk about the final team with Team Chaotix I wanna talk about the level design! Yippee! Except not really because it’s all terrible. The locations and themes are unique in their own right but each level suffers from their own issues coupled with all the bugs that can kill you outright without the player having any time to think about what just happened. Ignoring the main bugs, Seaside Hill and Ocean Palace are fine first levels in all honesty. Power Plant’s elevator section is long and tedious and it’s worse if you have a character than use the Light Speed Dash along with a super stressful rising lava section that you gotta hurry up to climb or else you’re dead. But oooh nooo it’s not that easy because the lava moves faster along with the player which means if you’re too slow, you die and if you’re too fast…you die. Casino Park and Bingo Highway have pinball mechanics that will leave you stuck in one of the tables forever unless you’re a pinball god or just lucky. And we just love games marketed at children that encourage gambling addictions, especially if said gambling minigames are rng. Rail Canyon and Bullet Station rely entirely on rails which don’t work properly as I said before and Bullet Station in particular has a cannon that’s supposed to shoot you onto another rail track but in actuality it fires you straight into the death zone if you’re unaware about this and hold forward…and because it’s a Sonic the Hedgehog game you’re gonna do that. “Gotta go fast” and all that. Frog Forest and Lost Jungle have flying flowers that are so jittery they’re impossible to control, swinging vines with an awkward timing window, and it ends on a chase sequence against a giant crocodile that relies on the janky vines that last way too long. Hang Castle and Mystic Mansion are puzzle-filled mazes with ghost enemies that show up at the worst of times to jumpscare you…which is all the time, and everything else(we all know these levels sucks moving on). Egg Fleet and Final Fortress have tons of bullshit cannons that can home in on you, can snipe you out of the air which can hit you out of a platforming segment and send you falling to your death, crumbling floors, everything’s in the sky so there’s almost no floor to stand on, and rails. The worst part about it all is that all 4 campaign’s use the same exact 14 levels. You heard me right. ALL 4 CAMPAIGNS USE THE EXACT SAME LEVELS. Sonic Adventure 2 had 2 campaigns with levels that heavily differed from each other one way or another. Each campaign has either a speed level, a treasure level, or a mech level and even then it’s not equal to how many levels each type of level gets and each level has a different setting and music track. Rush is the one case I can think of where the campaigns had minor differences. Only thing is that those differences are huge. The levels are the same but they’re in a different order for Sonic and Blaze, Blaze plays completely differently from Sonic, Blaze gets her own music tracks, and Sonic has to use special stages to get the Chaos Emeralds while Blaze doesn’t need any to get the Sol Emeralds. And at the end of every other stage you gotta face off against-
Bosses! They all suck for different reasons. The mech fights boil down to mashing homing attacks like it’s a Mario Party minigame, the rival team fights are a joke, and the horde fights…oh my god the horde fights. I’m just gonna rip the band-aid off here. ROBOT. FUCKING. STORM. This is not only the worst “level” in Sonic Heroes but the worst boss fight out of any Sonic game I have ever played. Team Sonic’s is hard enough as is, Team Rose’s is a pushover(as is every boss in their campaign really), Team Chaotix…we’ll get to them later. But Team Dark’s has to be the boss fight that throws the bullshit at you. Don’t believe me well then let’s see here, we got; a long robot gauntlet that feels like it takes years to get over with, more enemies that spawn with a lot of them being the stronger variants of the enemies we’ve already be accustomed to, multiple giant hammer wielding robots paired with either robots that heal them or robots that sap all your rings which because it’s a Sonic game it’s basically life steal, and because this game was programmed with monkeys holding hammers the enemies will constantly knock your ass off the map and there is NOTHING you can do about it except pray. Pray to rn-Jesus that you can make it out alive with what little sanity is left in your body. And after all that Eggman has the balls to say what I'd call the worst line in any Sonic game, “Don’t get too excited boys! Those were the easy ones!”. It’s genuinely unbelievable that such a level exists. This was marketed towards kids. How is fucking little Casey who just got Sonic Heroes as their first video game gonna beat this shit? He’s not. Because the developers didn’t think about that just like they didn’t think about anything in this game except making a “fun” gimmick. But that’s not all. Because there’s one more boss...
Egg Emperor…and the bullshit continues. I definitely know what true evil is when facing this boss all right. The fight consists of running across a few platforms before making your way over to a bigger arena. The boss only has 3 attacks but 2 of them are what make this boss a slog to get through. He can fire energy waves by swinging his lance like he’s Cloud Strife and a charge attack that has no weaknesses that the game says activates whenever you’re too far from him. Because this is a Sonic game I figured that meant he can only charge if you’re too slow, but if you manage to run ahead of him he’ll charge anyway. But if you get too close to him you could risk either getting hit by a lance beam or by his massive hurtbox. And you might be thinking “why don’t you homing attack the body at that point?” and that’s because he has a shield that blocks all attacks and it’s only worth attacking his body after the second part of the fight where you go to that arena section. In the arena section you have to destroy some cannons and defeat some enemies before getting to the big man himself. You can make him drop his shield by using Thunder Shoot and follow up with your Power character but you probably wouldn’t do as much damage as you were hoping for since in order to do any real damage you’ll have to level your Power character up to level 3 which could take forever in this fight. After a certain amount of time the boss will flee causing you to chase after him again and repeat the boss cycle. But don’t go too fast because then you’ll wind up smacking right into his body or he’ll swat you out the air like a fly with a lance beam attack. And you can’t go too slow or else he’ll just charge at you which if he does it at the wrong time he can intercept your approach and boop you off the map meaning you’ll be dead. And if you thought that was enough, because the developers don’t know how to properly make things different between campaigns you have to fight this motherfucker 4 SEPARATE TIMES. And it doesn’t matter what campaign you go through because you’ll always have a tough time regardless of difficulty. I know it’s the final boss and that it’s meant to be a challenge but holy shit tone it down, there’s kids playing this shit.
And the last campaign involves Team Chaotix and they’re by far my favorite team to play as…and they still have problems. Instead of going through levels the same way you did 3 separate times already it instead focuses on missions. And I have mixed feelings about this. It’s great because it finally keeps things fresh and gives the player another way to experience the game that isn’t platforming focused. The problem is the fact that it’s still the same levels, levels that were meant for an action platformer instead of things finding an x amount of…I don’t know seashells. While the treasure hunting stages were my least favorite aspect of Sonic Adventure 2 they at least did a better job with the concept than some of the collecting missions in Heroes since the maps are built specifically for this kind of gameplay and there was at least a tracker telling you if you were going in the right direction. The Chaotix has you searching through levels you’re meant to speed through while not giving you any sort of tracker to tell you if you’re in the right direction. The Casino Park one in particular was the worst one because of the instructions: “Win 200 Rings!”. Anyone who sees this probably assumes they mean to use the slot machines since we’re a casino level with slot machines built into the pinball tables. But the thing is you can easily just collect 200 rings by playing the stage. But the game doesn’t say collect 200 rings, it says win 200 rings which is the dumbest piece of misinformation in this game and that’s saying something since this game loves to withhold information from the player for no reason. Like did you know you can fire your Thunder Shoot at nothing to charge your team gauge? Or that even though the game says to use a Speed character’s tornado to deal with shield enemies Power characters can punch right through them no problem? You probably didn’t because the game doesn’t tell you this. Anyway the stealth missions are the best ones because Espio’s invisibility is broken. And their Team Blast causes any enemy destroyed to turn into rings and for the duration of the meter any enemy destroyed turns into rings. This is the most broken move in the game. Why? Well remember when I said that the Team Gauge charges from attacking enemies and collecting rings? Well the game counts any rings collected towards the meter. Meaning if you destroy enough enemies at once with this attack you can immediately get your gauge back to repeatedly use again and again. It’s such an easy exploit to pull off that I'm not even surprised that this was left unchecked in all honesty. It even makes the dreaded Robot Storm look like a joke.
So that’s it. You beat all the 4 campaigns and you’d think that it’s time for the usual last story, right?...right? Well unfortunately special stages make a return and with that the 7 Chaos Emeralds. And this is by far the worst one. In the past special stages were unlocked by method of holding at least 50 rings until the end of the stage and jumping into a warp ring in Sonic 1 or holding at least 50 rings and jumping into a star post in Sonic 2 or by jumping into a giant warp ring hidden in the level in Sonic 3 & Knuckles. Sonic Heroes decided they wanna be a bit quirky in a horrible way. In order to access the special stages in this game you have to collect a key hidden in the stage and bring that key with you until the end of the level or mission in order to unlock the special stages and collect the Emeralds…there’s so much wrong with this…Not only is it already easy for the game to send your ass to the shadow realm for existing but if you get hit and lose your key it doesn’t just fall out like rings do, it disappears completely meaning you’ll have to reload at a checkpoint or worse, restart the entire level every single time you get hit. And after you get through that bullshit we get to the special stage itself…if you’ve played this game you already know what’s up. The special stage acts similarly to the half pipe in Sonic 2 but except it’s a full enclosed pipe you run around in. The goal is to collect orbs to fill your boost meter and speed ahead to catch the emerald. It sounds very simple but remember, this game was coded by monkeys with hammers so the physics don’t function. Your character will constantly jitter around while moving making positioning yourself impossible when trying to collect the orbs. You have to pick between a Power or Speed character because Flight characters are too slow to do anything but even then you’re picking your poison. Do you wanna control your character better at the cost of speed or do you wanna go fast in order to get the emerald quickly at the cost of controlling your character? ‘Cause that’s exactly what it feels like. And I'm still not done because each Emerald is locked into every other stage. Sonic 1, 2, and 3 & Knuckles allows you to get the Emeralds as easy as the first 2 or 3 zones if you know what you’re doing. If you miss an emerald in one of the few stages they appear in you’ll have to repeat the level and do everything I just explained ALL OVER AGAIN. WHAT KIND OF COLLECTOR HATING SADISTIC BASTARD THOUGHT THIS WOULD BE A GOOD IDEA WHEN THE EMERALDS ARE REQUIRED TO BEAT ALL OF THE STORY!? Before going in I knew how bad the special stages were while being blissfully unaware how bad the unlock requirements were so I used save states(yes I used an emulator) to collect the emeralds in a timely fashion. Not only did this end up taking longer than expected even with save states but I was forced to keep using them for every time I got hit, sent off the stage, or missed the Emerald causing my save file to corrupt and erase all my data. Which caused the auto save to fail and use exclusively save states to progress. And let me tell you, nothing’s scarier than booting up the game and discovering all of your save data has been completely erased even after you completed 2 campaigns previously.
Before I get into the last couple topics of discussion I'll touch on some minor things that don’t warrant their own paragraph individually. The voice acting is hit or miss with stand outs like Omega and Sonic and then there’s instances of some of the worst voice acting in the series with Tails where they deadass brought an 8 year old to voice the character. “Look at all those Eggman’s robots!”. But it gets weirder since Cream was voiced by an actual voice actress and Charmy was voiced by a teenager. Doesn’t help that the game has the characters not stop talking for every single damn action in the game. It’s the same cheesy lines for the entire playthrough. The game looks ugly with the admittedly improved models having textures that look like they’re plastic toys ready to be sold in some Walmart or Target. The pre rendered cutscenes might be revolutionary at the time but are horribly dated by today’s standards and the in game cutscenes that start at the beginning of boss fights and levels look extremely jittery and stiff with characters’ arms flailing to move into position, Omega’s eyes constantly bugging out, and the camera repeatedly having a stroke. Some assets feel like they are copy/pasted and slapped onto characters that don’t make sense. Omega and Big share the same aura color along with Espio and Sonic sharing the same aura color, purple and blue respectively. Omega’s triple glide animation looks exactly like Knuckles’ even though he could’ve been animated to use his thrusters. Rouge has a weird outfit change that is never used again. Some might think that it could be for censorship reasons but her chest is still exposed through a cleavage slit in the outfit which makes me wonder why they even bothered to change it. Plus her pink eyeshadow is less aesthetically pleasing than her iconic bright blue. It’s unclear if all the teams are doing everything at the same exact time or not making things really confusing.The way the characters are written are all over the place with a mixed bag across the board. Team Dark’s great as characters but then you have Tails who’s portrayed to act like some scaredy baby and Amy who’s been turned into a hyper thirsty yandere that’s willing to beat Sonic into marrying her. But all of that is nothing compared to how dirty they did Shadow.
Every team has their own mini story that drives their plot forwards; Team Sonic has to find and defeat Eggman, Team Rose is looking for their lost friends, Team Chaotix is tryna get the bread, and Omega, specifically Omega, is out to look for Eggman for revenge for locking him in a vault. Shadow though…ok first off, why is he here? He literally sacrificed himself to save the planet Earth from the space colony Ark with characters honoring said sacrifice and mourning his death, Sonic included…But then they decided to bring him back along with amnesia and a clone side story that makes him question who he is. The clone story is the dumbest shit in this entire damn game. As if it wasn’t enough to make him forget all the events of Sonic Adventure 2, which can kinda make sense if he was sent into a coma after crashing on Earth. But now he has to go through some midlife crisis level shit to try and figure out his past and if he’s even real, which spoiler alert: this game doesn’t resolve either plot point. These points were further developed and resolved by the next game; Shadow the Hedgehog which wasn’t the best game by all means but it gave more of a fuck to have a concrete story than Heroes ever did. And what’s worse is if the clones were gonna be brought up again in Shadow the Hedgehog and then be resolved in that same game then what the fuck was the point of doing any of this shit in Heroes!? All that did was leave Shadow’s story on a cliffhanger that accomplished nothing but made fans confused and left them with unanswered questions for 2 years until Shadow the Hedgehog came out.
But finally, after collecting all 7 Chaos Emeralds and beating all 4 Team campaigns you’re rewarded with the Last Story which reveals that Metal Sonic was the real mastermind behind everything that happened in the game so he can copy everyone’s data and assume a powerful new form…that takes way too long to transform into…with Metal Overlord…just to beat Sonic. Not even world domination, just to beat Sonic. While his dedication is admirable it’s a really shallow goal. Plus the buildup towards him being the main big bad isn’t handled as well as it could’ve been. All we get are a background element that people would miss if they’re too focused on just beating the level, an extra animation at the end of a boss cutscene that only appears for Team Sonic and Shadow’s story, and a few lines of dialogue from Team Chaotix’s “client” that makes it clear that it’s Eggman. But it would’ve been better to actually know how all of this happened in the first place. Metal Sonic shows up as Neo Metal Sonic as the first time we see him in this game with no explanation as to how he got this form or how he found out he can copy others’ abilities. Not even a cutscene or backstory from Eggman in the final story, instead he just complains about how they can’t defeat him without the Chaos Emeralds. Without prior knowledge I wouldn’t blame anyone for thinking that Metal Sonic just got a redesign since he hadn't made an appearance in the Adventure era at that time. How cool would it have been to have been given cutscenes showing us Metal Sonic twisting and contorting his body to not only show how he managed to do this in the first place but how far he’s willing to go to beat Sonic without spoiling the final form to leave the audience in suspense before the final act? And him not revealing that he copied Team Rose and Team Chaotix data kinda comes off as him not recognizing their strengths and calling them too weak to copy from, even if he didn’t say so himself. The segment where the teams do their best to weaken Metal Madness for Team Sonic is fine enough except the coding monkeys did it again and made it so that Flying characters can’t do any damage. But then there’s the final battle with Super Team Sonic…Team Super Sonic…uh…a Chaos Emerald powered Team Sonic. Admittedly the fight is really cool with Metal Overlord chucking entire battleships at the player and talking about how he believes he’s the real Sonic as What I’m Made Of blasts in the background. But there’s 2 major things that bring this fight down for me. Sonic Adventure 2 did a similar sequence of the cast of characters help Sonic and Shadow go super and defeat the big bad. Only difference being the buildup was more elaborate and the stakes were higher as if they failed the entire planet was at stake along with the presentation of the final fight being better in every way. One fight takes place in outer space while the other takes place in the sky a vague height above the ground. And most insulting of all they robbed us of bringing back Super Knuckles and Super Tails. This might’ve been because of the retcon of super forms only being possible with male hedgehogs but that was a massive missed opportunity. And after the fight is done Sonic drops one of the corniest one liners in the franchise, the 5th set of unskippable credits scrolls on screen, and the game tells you to do everything again but get to A ranks this time as one final fuck you.
In conclusion the game had a lot of…interesting ideas to say the least in terms of mixing up the Sonic formula. Unfortunately they used too much gas when trying to cook and sent the entire dish ablaze. I think if they let this game simmer a bit more and took at least a year to iron out all the bugs and mishaps since this game was developed in 20 months. As a comparison Sonic Adventure 2 took 18 months to develop and was still better. And while I've made comparisons to past Sonic games I wanna make it clear that I am aware of the flaws those other games have. After all, nothing is perfect. But Sonic Team at least could’ve made sure that their game was worth it in spite of these flaws by tweaking some game mechanics to make them more fun. And feel free to say why you’d think this game is peak Sonic. Alright that’s all, thanks for reading this far and have a fantastic day.
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2024.05.17 23:43 604Mafia We backkk!!!!!

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2024.05.17 23:00 TheLotStore 308 Cones Road, Hot Springs, AR 71901

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2024.05.17 21:04 tonemaz5 TributeRP Whitelisted Community Quality roleplay Quasar SmartphonePro w/ Facetime & more! LSPD/EMS open interviews! 70+ a Night & Looking for more EU players EVERYONE is welcome! Gangs Actively Recruiting but Offering free Gang Packages for new Groups! Come join for a forever home 🙂

TributeRP Whitelisted Community Quality roleplay Quasar SmartphonePro w/ Facetime & more! LSPD/EMS open interviews! 70+ a Night & Looking for more EU players EVERYONE is welcome! Gangs Actively Recruiting but Offering free Gang Packages for new Groups! Come join for a forever home 🙂
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Pretty much anything you can think of, we most likely have it, or we can try our best to make it! We are always open to suggestions to make this place a better environment for everyone 🙂
https://discord.gg/tributerp
https://youtu.be/i7fPjBCIFsw?si=X-qKeqC-ud39okOX
submitted by tonemaz5 to FiveMServers [link] [comments]


2024.05.17 19:43 SilverUpperLMAO Rank your favorite areas of the map and why

  1. San Fierro - I love the bounciness of the city streets especially going around in the bikes and i think the atmosphere of the foggy blue is nice and moody
  2. Los Santos - probably the biggest and most detailed bit of the map, as well as where I think some of the best and most iconic missions take place from the beginning to the end
  3. Desert - love the sense of isolation and the purple skies at night. It's not as barren as it seems and i think it encapsulates an American desert well with the alien stuff and the small towns and quarries. as well as fun stuff to discover like the bugged out planes. it also has the aircraft graveyard for getting all the cool vehicles and stealing a tank from area 69 is always fun
  4. Las Venturas - kind of boring and flat. love the tacky casinos but i think it's something that feels like it didnt have the technology yet to portray the visuals of a Vegas pastiche. I would love GTA7 to take place here
  5. The forests. Some of the weakest missions and not a lot of cool stuff. I think the Bigfoot myths came from people wanting there to be more to do than there was
submitted by SilverUpperLMAO to sanandreas [link] [comments]


2024.05.17 19:11 mcm8279 [Discovery 5x8 Reviews] TrekMovie: "“Labyrinths of the Mind” was another tightly wound episode that perfectly balanced sci-fi action with huge emotional drama. The escalation within and without the mindscape was paced well as the drama came to various tipping points. Elena Juatco was a delight."

TREKMOVIE:
"[...] The serenely beautiful library location proved the perfect backdrop for a deep exploration of the series’ focal character with a heart-wrenching and vulnerable performance from Sonequa Martin-Green. Once again, this final season ties into the show’s beginnings by reflecting on Burnham’s past. The mindscape is classic Trek, with a big nod to “The Inner Light” and other episodes about the captain being tested, particularly reminiscent of Voyager‘s “Sacred Ground” and Captain Janeway’s (incorrect) assumptions about the test she had to undergo to save Kes’ life. The Breen confrontation also evoked classics, with elements of “Balance of Terror” and other moments. It was also very Trek to give David Ajala double duty playing Dr. Derex’s avatar, although he made some curious acting choices to differentiate the character as he guided Michael to her epiphany. The episode certainly leans into Discovery’s DNA of an exploration of character feelings, but in this case it all worked as a way to tie into the season plot arc which has also turned into Burnham’s epic journey of self-discovery, all to prove her worthiness.
This was an episode that stands on its own well, with a visit to a unique new location, memorable guest star, and a clear beginning and end, but it also moved the season plot arc along in a big way. Michael’s ultimate test brought with it the culmination of the map, the season’s MacGuffin. However, it again is a bit disappointing that we didn’t meet the final three 24th-century scientists, unless we are to see Book’s mindscape avatar as a version of Dr. Derex. It was a bit of a surprise that immediately after completing the map, Burnham handed it over to the bad guys as a bargaining chip to save the Archive, but that fits with her compassion—and don’t forget, she has key info the Breen don’t. Culber’s season arc of spiritual awakening also got a little nod when the man of science took that leap of faith that this was all part of a plan and Burnham was in good hands, even though she was under the mind control of an old alien tome. Book’s arc may also be set up with the gift of the Kwejian world root, which feels like something that could pay off later, especially with the power of creation promised by the Progenitor tech. And with all this big drama, the episode still found time to lighten the mood, continuing the season’s welcome pivot in tone and style. Elena Juatco was a delight as Hy’Rell, believably delivering a quirky but strict librarian, and it’s just fun to have her as an Efrosian, a memorable but rarely seen Star Trek species. The brief scenes with the Stamets, Reno, and Adira team technobabbling their way through the crisis was very fun Star Trek… and of course Reno used to party with Hysperians.
This was another episode that revealed more about the inner workings of Breen society and technology, as well as the cool open-plan interior design of their massive ship. The killing of the Primarch was a bit of a surprise, although he won’t necessarily be missed as Ruhn was a fairly one-note villain. Moll’s Lady Macbeth manipulation of the Primarch’s second-in-command shows a new level of cunning and sets her up as the real big bad of the season. The motivation of Breen is still a bit mysterious, so we will have to take it on faith that Moll was able to use what she learned from L’ak to be able to manipulate Arisar into backing her coup. There were subtle hints this was coming throughout the episode, and Arisar was introduced in the previous to set up this confrontation, but the fact that all the helmeted Breen look the same makes this thread hard to follow. Arisar’s uniform did have some tiny differences, but they should have been more pronounced to differentiate the character who became so pivotal to Moll’s plot.
The episode also continued the season’s welcome trend of finely weaving in elements of Trek lore without going over the top. Putting the Archive inside the Badlands was a nice touch, giving us a 21st century VFX update to the classic dangerous location featured previously in DS9 and Voyager. Referencing a nucleonic beam was the only overt nod to the Kataan probe of “The Inner Light.” You don’t need to namedrop Captain Picard to evoke the vibe of that classic TNG episode. And the nods didn’t stop there with plenty of classic technobabble and even that Lower Decks reference from Reno, whose backstory continues to get filled in with delightful new details. [...]"
Anthony Pascale (TrekMovie)
Link:
https://trekmovie.com/2024/05/16/recap-review-star-trek-discovery-navigates-its-way-through-in-labyrinths/
submitted by mcm8279 to trektalk [link] [comments]


2024.05.17 17:10 GeorgH20 Week 19 2024 New Online Casino Games May – Spin on 25 Hot Releases!

Week 19 2024 New Online Casino Games May – Spin on 25 Hot Releases!
527 New Releases in 2024 To Date
With another week in 2024 consigned to the history books, it’s that time when I bring you up to date with the new casino games released in the previous week. Although slightly fewer than in recent weeks, 25 new slot games were launched throughout the past seven days. Added to the total figure for the year, which we’ve been keeping track of, that means we’ve now witnessed at least 527 new casino games launched in 2024 so far.

What’s in this week’s update?

After plenty of deliberation and a vote, the team here at Casinoplusbonus has determined our top 5 new slot games of the week. We each had a session on all new slots launched and placed our votes, with the slots that received the most, making our top 5. Below, we’ve reviewed each game and given you a rundown of their features. At the very bottom of this update, you can check out the full list of casino games that hit the online casinos in the previous week.

Top 5 Slots Releases 7 May- 13 May 2024

(Rated by the Casinoplusbonus team)
The quality on display throughout all the slot games launched since our last update has been very high, so it wasn’t easy for us to whittle down to our best five. However, votes never lie, and the results are in. The online slots that received the most are Epic Dreams (Relax Gaming), Area Link™ Dragon (AreaVegas Games / Games Global), Bang Bang Reloaded (Booming Games), Riptide Pirates™ (Nailed It! Games), and Dazzling Crown (Endorphina). Once you’ve worked through those, check out the complete list of new games at the end of this report. We’re confident you’ll find many other top games to enjoy!
  • Bang Bang Reload (Booming Games)
Giddy up in the latest video slot from Booming Games. Bang Bang Reload takes us to the wild wild west and boasts a max win of 5,200x your stake. On top of that, it has some features that will keep you on your toes.

Bang Bang Reloaded Features Explained

Let’s check Booming Game’s newest slot features:
  • Wild Symbol: Can transform in all other symbols except for Scatter, which can only land on the 2nd, 3rd, and 4th reel. You increase your chances of triggering the Big SHot WHeel feature the more wilds you collect during a spin.
  • Scatter Symbol: It appears only on the 1st, 3rd and 5th reel.
  • Cascading Reels: The symbols fall into position, instead of spinning. Each win will start the cascading reels, remove the winning combo, and the remaining symbols fall to the bottom. The new cascade fills empty positions, raising the win multiplier until the maximum multiplier is reached. Once there, it will provide additional cascades until no more wins occur. If there are no wins, the multiplier is reset. Here are the multiplier values:
    • In the base game: 1x, 2x, 3x, 5x.
    • In the Free Spins: 3x, 6x, 9x, 15x.
The multipliers are applied to all wins except for Scatter payouts.
  • Big Shot Wheel Feature: The more wilds you collect during a spin, the bigger your chances to trigger the Big Shot Wheel. Once the cascade feature is done, you can trigger the Big Shot Wheel Feature. When it’s triggered, you win one of the following prizes: Minor (15x), Major(100x), or Grand(5,000x). Once the feature is over, the chances for a new one are back to zero, and you have to collect wilds again in order to trigger it. Moreover, having 3 scatters on the reels stops it from activating.
  • Free Spins: You can trigger 10 Free Spins by landing 3 Scatters on the reels. You can activate 5 additional Free Spins if you land another 3 Scatters during the Free Spins. There’s also a Free Spins win multiplier (3x, 6x, 9x, 15x) which increases with each subsequent cascade. The win multipliers get reset when no paying commons are on the reels. Scatter (1x) 3 max
  • Buy Bonus: You can purchase the Bonus feature for 70x your stake
Booming Games is putting us back in the saddle with their newest western video slot, Bang Bang Reloaded. The slot prides itself on a max win of 5,200x your stake, cascading reels, and some interesting features. Overall, a pleasant throwback to the classical Western slot, with modern visuals and flawless gameplay experience.

Bang Bang Reloaded Online Slot Features

  • 5×4 Reels with 40 paylines
  • 95.8% Theoretical RTP
  • High ‘Variance/Volatility’
  • Wild/Scatter Symbols
  • Multipliers
  • Cascading Reels
  • Prize Wheel
  • Free Spins
  • Min-Max Bets: 0.40 to 400.00
  • MaxWin: 5,200x
Casinoplusbonus Rating: 89% (Great)
  • Riptide Pirates™ (Nailed it! Games)
Ahoy, Nailed it! Games just dropped a jaw-dropping pirate-themed video slot, Riptide Pirates™. This pirate adventure sounds like fun and offers a max win of 5,000x, special features, and multipliers. Keep reading to find out more.

Riptide Pirates™ Features Explained

Let’s check it out:
  • Wild symbols: Replaces all other symbols except Riptide and Pirates Bonus symbols.
  • Riptide: Each reel of the slot has a Riptide collection, all the Riptide symbols landing on the reels are added to the collection of that specific reel. You’ll get a free Riptide collections boost when you begin the game for the first time. When a Riptide collection is full, it triggers a Riptide Wild Stack on the following spin. Each Riptide Wild Stack moves one reel to the left with each round. You can win a new Riptide Wild Stack, even when you already have another stack on the reel. In turn, a 2x multiplier is added to the stack or it can increase the existing stack with 1x.
  • Pirates Bonus: You can trigger it by landing 3 Pirate Bonus Symbols. The feature begins with up to 4 active cannons, each having 3 chances to hit a target. If successful, the cannon chance counter is reset back to 3. To win its prize, you need to sink a boat or ship. Even hitting a chest grants you a hidden bonus. To sink bigger ships, you must hit all the ship sections.
  • Bonus Booster: To unlock up to 4 cannons, you need to fill the bar with the help of Pirate Bonus symbols (they add 1 point to the Bonus Booster). At least one cannon is guaranteed, and the Pirate Bonus starts with the number of active cannons in the booster.
  • Pirates Bonus Awards: Ships with the following multipliers (5,000x) and 200x, 50x and 15x. Boats: They award the following prizes: 2x, 3x, 5x or 10x your stake. The bonuses can be increased by Extra Prize, Fortune, or Double. Chests: If you hit a chest you can receive:
    • Instant prizes: 10x, 20x, 50x, or 100x your stake
    • Extra prizes: 2x, 3x, or 10x are added to all boats (Instant prizes of 2x, 3x, or 5x the bet.)
    • Fortune: On every turn, 2x, 3x, or 5x will be added to all boats. (Instant prizes of 2x, 3x, or 5x the bet.)
    • Hunter: this one hits one section of each big ship
    • Reinforcements: an additional 7 boats are being added to the map
    • Double: Doubles the prizes on boats.
Riptide Pirates™ by Nailed it! Games is a splashy adventure with tons of winning opportunities and fun. The 5,000x max win is a great payout, and the fun is guaranteed. One of our favourite video slot releases of the week.

Riptide Pirates™ Online Slot Features

  • 5×4 Reels with 25 paylines
  • 96.14% Theoretical RTP
  • High ‘Variance/Volatility’
  • Wild Symbol
  • Multipliers
  • Riptide
  • Pirate Bonus
  • Bonus Booster
  • Pirates Bonus Awards
  • Min-Max Bets: 0.20 to 40.00
  • MaxWin: 5,000x
Casinoplusbonus Rating: 88% (Great)
  • Area Link™ Dragon (Area Vegas/Games Global)
These game providers have created innovative and exciting gameplay in one fresh slot release – Area Link™ Dragon. Boasting a max win of 5,000x, special features, and interesting gameplay, this slot keeps us intrigued from the get-go. Check it out.

Area Link™ Dragon Features Explained

Let’s see what’s hiding inside this dragon’s nest:
  • Wild symbol: It replaces all other symbols except for Fireball symbols and they are stacked on all reels.
  • Area Link™ Feature: You can trigger it when at least one Fireball lands on the reels. The Fireball is added to the collection of eggs of the same color (above the reels). The combination of FIreballs collected determines the Dragon Upgrades during this feature. Once triggered, you get 3 Free Spins and all Fireball symbols are locked in place, any additional Fireball symbols reset the number of Free Spins back to 3. Each Fireball symbol grants a cash prize or a jackpot at the end of the feature. The feature stops when all positions get occupied (You could also win the Grand jackpot.) or when the respins are over.
  • Green Dragon Upgrade: This one offers a random multiplier (2x, 3x, or 5x) on every spin. The Yellow Fireball symbols get multiplied once when they first get locked into place.
  • Purple Dragon Upgrade: You win a second Area Link™ feature array. Each feature array operates independently from the other array. It ends when each array has completed all of its spins or has filled all positions.
  • Red Dragon Upgrade: During this feature, you will see Red Fireballs that instantly collect all Yellow Fireballs. Once it’s over, a Yellow Fireball appears in its place.
  • Blue Dragon Upgrade: During this feature, Blue Fireballs appear, and their value is added to a random number of Yellow Fireballs. The same Yellow Fireballs can receive a single Blue Fireball feature multiple times. Once the Blue Fireball feature is finished, it is replaced by a Yellow Fireball.
  • Multiple Dragon Upgrade: All Dragon Upgrade features triggered on a single base spin are played alongside Area Link™. Here’s what you can expect:
    • If a Green Dragon Upgrade is activated with a Purple Dragon Upgrade – the multiplier is used on all new Yellow Fireballs on both arrays.
    • If a Green Dragon Upgrade is activated with a Red Dragon Upgrade – after the Red Fireball feature, the multiplier will be applied to the Yellow Fireball.
    • If a Green Dragon Upgrade is activated with a Blue Dragon Upgrade – the multiplier is applied before the Blue Fireball feature.
    • If a Red Dragon Upgrade is activated with a Purple Dragon Upgrade – the Red Fireball collects only the values belonging to its array.
    • If a Red Dragon Upgrade is activated with a Blue Dragon Upgrade – all the Blue Fireball features will play out before the Red Fireball features.
    • If a Blue Dragon Upgrade is activated with a Purple Dragon Upgrade – the Blue Fireball adds to Yellow Fireballs within its array.
The video slot from Area Vegas and Games Global brings us a very interesting and fresh take on the dragon theme. Everything from the features, graphics, and sounds immerse you in the gameplay. One of my personal favourite fresh releases this week, and with a max win of 5,000x, this game really knocks it out of the park.

Area Link™ Dragon Online Slot Features

  • 5×3 Reels with 20 paylines
  • 96.50% Theoretical RTP
  • High ‘Variance/Volatility’
  • Wild Symbol
  • Area Link™ feature
  • Free Spins
  • Dragon Upgrades
  • Multipliers
  • Min-Max Bets: 0.20 to 50.00
  • MaxWin: 5,000x
Casinoplusbonus Rating: 88% (Great)
  • Dazzling Crown (Endorphina)
The latest Endorphina release brings back the classic slot with a slightly modern twist. With a max win of 1,500x your stake, tumble feature and so much more, Dazzling Crown looks zesty. Let’s check it out.

Dazzling Crown Features Explained.

Keep reading to find out what Endorphina has been preparing in their latest video slot, Dazzling Crown:
  • Wild Symbol: The Wild Symbol can replace all symbols except Scatter. It appears only on reels 2, 3, and 4, and it expands vertically to complete combinations.
  • Scatter: Represented by 2 different symbols:
    • The Diamond Scatter which appears on all reels
    • The Star Scatter which only appears on reels 1, 3 and 5
  • Risk Game: Take your chance with the dealer, beat his hand and your win is doubled. You can double your win up to 10 times. You can try again if there’s a draw and both of you have the same value card. You can opt out of this feature if you don’t want to risk losing your win.
It’s always great to revisit the classic slot format, especially when the interface has a modern look and feel. All in all, the 1,500x max win is a decent payout, and although the video slot is not rich in many features, its simplicity is a nostalgic reminder of old slots.

Dazzling Crown Online Slot Features

  • 5×3 Reels with 10 paylines
  • 96.05% Theoretical RTP
  • High ‘Variance/Volatility’
  • Tumble Feature
  • Expanding Wild/Scatter Symbols
  • Risk Game (Gamble Feature)
  • Min-Max Bets: 0.10 to 160.00
  • Max Win: 1,500x
Casinoplusbonus Rating: 85% (Good)
  • Epic Dreams (Relax Gaming)
The newest video slot from Relax Gaming offers a max win of 5,000x your stake and adventurous features inside a sloth’s Epic Dreams.

Epic Dreams Features Explained

Let’s check them out:
  • Wild Symbols: It can substitute all other symbols.
  • Bonus Pick: This feature gets triggered when all the stone blocks get cleared at the end of the round. If at the bottom of the row, the Super Bonus stone blocks get destroyed, the Super Bonus Pick will be triggered. During any of these bonuses, you’ll have to pick between the Dig Bonus and the Build Bonus (you’ll also have to pick between the super bonuses).
  • Dig Bonus: It starts with 5 Free Spins and you can win a +1 Free Spins when every third stone block row gets destroyed to reveal a level row. At the beginning of every spin, all stone block rows that haven’t been destroyed are kept in place. Fresh stone block rows will appear from underneath, this ensures that every free spin starts with 4 stone block rows. During this feature, you have the chance to win the max win if all 50 stone block rows are destroyed and the 5000x your bet stone is revealed. If you land the max win stone, the bonus ends. Moreover, some stone block rows could be hiding Treasure Chest and when they get destroyed you might just activate one of the following features:
    • Coin Add: Offers up to 3 coins to stone blocks.
    • Upgrade: Upgrades the values of up to 3 coins.
    • Wild Add: Introduces a wild into the vacant spots within the 1-3 stone block rows.
The Treasure Chests can hide up to 3 Super Orbs, if you collect 3 during the Dig Bonus feature, it upgrades the feature to Super Bonus. Therefore, you’ll get 5 spins and an additional 2 spins (instead of 1, each time a level row is cleared). Once the Treasure Chest awards the final Super Orb, it won’t offer the feature anymore.
  • Super Dig Bonus: You get 10 Free Spins, and for every third stone block row destroyed, you’ll see a level row that awards 3 free spins. After the upgrade, no more Super Orbs can show up.
  • Build Bonus: You begin with 3 rounds, during which 3 symbols drop-down; if you fill a row with any symbol, you win, and the counter resets back to 3. Each symbol of the winning row pays out as a three-of-a-kind symbol. The symbols descend into random columns, occupying the lowest available position. The Build Bonus’s multiplier ladder begins at 1x and increases by 1 with every row filled. The payout for symbols in the row is increased by their respective multiplier values. The value of Coin symbols will be adjusted to their final multiplied value upon landing. After you fill 50 rows, the top of the multiplier ladder will be reached and you’ll be awarded with the max win of 5,000x your bet! Additionally, there’s the opportunity for Coin Symbols and Treasure Chests to drop instead of regular paying symbols:
    • Coin Symbols – when included in a winning combination, they grant payouts equivalent to the visible value displayed on the coin.
    • Treasure Chests – open immediately and can trigger one of the following:
      • Coin Add: Ensures only Coin Symbols will land on the reels for one drop
      • Filler: Fills up to 3 rows with random symbols and can trigger wins
      • +1 Drop: Enables Future Spins to drop an extra symbol in each subsequent round
The Treasure Chests can contain up to 3 Super Orbs. Collecting all 3 during the Build Bonus upgrades it to Super Bonus and resets the counter to 4 (till the end of the bonus round). Once the upgrade is offered, no more Super Orbs can appear.
  • Super Build Bonus: You begin with 4 rounds and when a win occurs, the round counter is reset to 4.
  • Buy Bonus: You can buy the Bonus Pick feature (only during the base game) for 50x your bet at 96.50% RTP.
  • Buy Super Bonus: You can purchase the Bonus Pick feature (only during the base game) for 250x your bet at 96.50% RTP. You’ll get to pick between the Super Dig Bonus and the Super Build Bonus.
All in all, Epic Dreams by Relax Gaming has an innovative theme paired with entertaining features and a decent max win of 5,000x your stake. We enjoyed giving it a few spins and the features lived up to the hype.

Epic Dreams Online Slot Features

  • 6×7 Reels with 117649 ways to win
  • 96.10% Theoretical RTP
  • High ‘Variance/Volatility’
  • Wild Symbols
  • Bonus Pick
  • Dig Bonus
  • Free Spins
  • Super Bonus Versions
  • Buy and Super Bonus Feature
  • Min-Max Bets: 0.10 to 200.00
  • Max Win: 5,000x
Casinoplusbonus Rating: 83% (Solid)

All New Casino Games Released 7 May – 13 May 2024

  • (1) Fishin’ Bear (3 Oaks Gaming)
  • (2) Lion Kingdom (Amigo Gaming)
  • (3) Area Link™ Dragon (AreaVegas Games)
  • (4) Luck& Magic Scratch (BGaming)
  • (5) Sweet Splash (Boldplay)
  • (6) Bang Bang Reload (Booming Games)
  • (7) Pug Thugs of Nitropolis (Elk Studios)
  • (8) Dazzling Crown (Endorphina)
  • (9) B-Ball Blitz (Evoplay)
  • (10) Silver Lux: Big Win Spinner (Greentube)
  • (11) Sienna Steele™ (High Limit Studios)
  • (12) Sweet Candy Cash Megaways Deluxe (Iron Dog Studios)
  • (13) Riptide Pirates™ (Nailed It! Games)
  • (14) KENNETH MUST DIE (NoLimit City)
  • (15) Majestic Wheelshow (OnAir Entertainment)
  • (16) Gunpowder (Peter & Sons / Yggdrasil)
  • (17) Mystic Potion (PGSoft)
  • (18) Wild Survivor (Play’n Go)
  • (19) Front Runner Odds On (Pragmatic Play)
  • (20) Dwarf & Dragon (Pragmatic Play)
  • (21) Game of Chronos Unicorn (R.Franco Digital)
  • (22) Epic Dreams (Relax Gaming)
  • (23) Dreams of Cleopatra (Spinomenal)
  • (24) Midas Golden Touch 2 (Thunderkick)
  • (25) 30 Coins (Wazdan)

7 May – 13 May 2024 Game Releases Preview

That list will satisfy most of you and give you plenty of options the next time you want to play something new at the online casinos. As for what’s coming throughout this week, we’re expecting a similar number of new slots and casino games in time for our update at this time next week.
As a bit of a spoiler, I’ll let you in on a few I already know are set to come off the production line of several software developers:
  • Red Tiger Gaming: Fruit Flash (15 May)
  • BGaming: Chicken Rush (15 May)
  • Pragmatic Play: Rise of Pyramids (16 May)
That’s just for starters, as we know there will be plenty more where they came from. Make sure you come back to check out our new casino games report next week!
submitted by GeorgH20 to gambling_news [link] [comments]


2024.05.17 14:30 Cigarette-Man [FNV] Cannot add skill points when i level up/intense training and have negative special points for leaving Goodsprings

Not a super frequent Modder so I'm sort of average understanding, I've looked up everywhere and so far have only found one way someone tried to fix it and that was to remove the mods that apply to perks in any way, I've tried that add it hasn't worked, I've looked at stewietweaks stuff in the in game tweaks menu to see if it messes with the skills and it hasn't done anything, in the game i don't get stuck on the menus when i have to level up or anything it just says to go next. i will add an unlisted video and also add my mods load order and my plugins if that matters and for reference i use vortex i know its "bad"
https://youtu.be/BdChIzHdYuI
mods
0 third person camera overhaul
1 a crime against nature
2 ATTT redux
3 TOTNW 2.0 ATTT compatibility
4 ATTT redux cowboy holsters
5 animated cigarettes
6 anim cig update English
7 another ghoul variation
8 b42 optics
9 refined casino people and suits grimy dirty fixes factional fix
10 bullet impact lod increased espless
11 bulletsnap redux espess 1.2
12 cannibal reborn
13 chrysalis highwayman gasoline and slower TOTNW patch
14 Chrysalis highwayman
15 classic 6520 pistol weathered replacer
16 classic fonts accents blocky
17 MUVAT v0.6 2k
18 classic vault 13 jumpsuit
19 classic 10mm colt 6520 replacer dark
20 one hud
21 shiloh ds clean pipboy screen
22 vanillaui+
23 just vanilla sprint
24 diagonal movement
25 enhanced bullet impacts
26 nmc texture medium 2/2
27 nmc texture medium 1/2
28 the frontier master
29 TOTNW
30 hd main menu and loadscreens
31 MCM
32 nostalgy menu v2
33 Revelation interface mod
34 consistent pip boy icons 4.4
35 consistent pip boy icons v5 apparel
36 consistent pip boy icons v5 dlc
37 consistent pip boy icons v5 extension
38 consistent pip boy icons v5 framework plugin
39 consistent pip boy icons v5 items
40 consistent pip boy icons v5 reputation
41 consistent pip boy icons v5 weapons
42 desert ranger hud 3.2
43 disable dlc loaded messages
44 dismemberment tweaks
45 dramatic inertia 3rd person movement overhaul
46 dramatic inertia only in combat knvse
47 drivable Nevada patrol car
48 fov slider
49 fast weapon lag fix
50 no karma for feral ghouls
51 pipboy tabs file
52 ghoulified version 1.01b
53 immersive playable ghoul addon and fixup
54 ghoul player voice
55 ghoulified cleaned
56 gruesome cannibal eating sound
57 Hermes express and a garage
58 frontier hotfix 0.6.6
59 iscontrol, enabler and iron sights adjuster espless
60 collision meshes fnv
61 ant to ghoul 1.0
62 ragdolls
63 new Vegas mesh improvement mod
64 ITEM
65 improved console
66 JIP NVSE
67 JSRS Sound 2.0
68 johnny guitar NVSE
69 killable children NVSE KCNVSE
70 killable childrenESP
71 MAC-TEN
72 MCM bugfix 2
73 NV energy visuals+ 2
74 xNVSE
75 OWB IN CRT
76 onetweak really updated
77 ATTT redux lowered pistols default
78 physics based ballistics
79 a familliar friend
80 pip boy 2000 retexture pipboy 2500
81 pipboy 2500a glowing tubes
82 satellite world map 100% brighter
83 SUP NVSE
84 satellite DLC maps
85 securitrons in CRT
86 shiloh DS color maps and icons
87 showoff xNVSE
88 the frontier slave harbor side quest
89 sound extender
90 stewie tweaks
91 vanillaUI+ tweak pipboy 2500 the thing
92 talking heads dialog interfaces desert ranger no monitor 1
93 HUD editor
94 The strip open
95 UIO
96 neoclasic armored vault 13 jumpsuit
97 vortex archive invalidation
98 wheels in the wasteland
99 windows of the mojave
100 kNVSE Animation plugin
101 vault 13 jumpsuits classic style
plugins
1 dead money
2 honest hearts
3 oldworldblues
4 lonesomeroad
5 gunrunnersarsenal
6 classicpack
7 mercenarypack
8 tribalpack
9 caravanpack
10 QS3rdpercamoverhaul
11 theHUDeditor
12 TheFrontier
13 NVStripOpen
14 oHUD
15 Ragdolls
16 NVMIM
17 FalloutNV_lang
18 Animated cigarettes
19 classic 6520 pistol weathered replacer
20 ArmedtotheteethNV-Redux
21 TFHotfixes
22 Ghoulified
23 windows of he mojave
24 stripopenmain
25 wheelsinthewasteland
26 highwayman
27 suitfixes+factions
28 diagonal movement
29 10mmcoltv2
30 disableDLCLoadedmessages
31 FOVSlider
32 no vanilla smokers
33 pipboy tabs
34 ant replacer
35 nokarmaferalghouls
36 anotherghoulvariantmod
37 hermesshiny
38 MCM
39 energy visuals
40 JSRS
41 frontier enable slaves harbour
42 VanillaUI+
43 drivablecopcar
44 justvanillasprint
45 neoclassicvaultsuit
46 KC
47 TOTNW
48 TOTNW power armor sprint JVS
49 pipboy2500 edisleado
50 cannibal reborn
51 a crime against nature
52 classicvaultnumbers
53 vault13jumpsuits
submitted by Cigarette-Man to FalloutMods [link] [comments]


2024.05.17 13:25 Busy_Web7599 Using the Fairplay app? Here's How to log in to the Fairplay App

The thrill of competition, the anticipation of a win – the world of online betting beckons, and Fairplay stands ready to be your gateway. But before you dive into the action, mastering the login process of the Fairplay app is crucial. This guide will equip you with the knowledge to navigate the login screen with ease, unlocking the exciting features and betting opportunities that await.
Are You a Fairplay Veteran?
If you've already established yourself on the Fairplay platform, logging in is a breeze. Here's how to get started:
  1. App Launch: Locate the Fairplay app icon on your phone's home screen. With a simple tap, the app will spring to life.
  2. Finding the Login Portal: Upon launch, you'll likely be presented with a login screen. This screen will typically display designated fields for usernames or email addresses and passwords.
  3. Credentials at the Ready: Now comes the moment when you unleash your inner secret agent. Enter the login details you meticulously crafted during your Fairplay account creation. This could be your email address or phone number, depending on your chosen registration method, followed by your secure password. Accuracy is key here – a typo can be the difference between cheering on a winning bet and staring at an error message.
  4. Login Triumphant: Once you've entered your credentials correctly, tap the glorious "Login" button. The app will verify your information, and if everything aligns, you'll be granted access to the vibrant world of Fairplay.
New to Fairplay? Welcome Aboard!
The Fairplay app welcomes newcomers with open arms. Most login screens offer a "Join Now" or "Sign Up" option, just waiting to be clicked. This initiates the registration process, where you'll be guided through creating an account. Be prepared to provide some personal details, craft a unique username and a secure password, and, of course, agree to the terms and conditions.
Welcome to the Fairplay Arena!
Now that you've successfully logged in, let's explore the exciting landscape that awaits:
Exploring the Fairplay Universe: Don't hesitate to spend some time familiarizing yourself with the app's layout and features. While most Fairplay app are designed for user-friendliness, taking a moment to explore each section can unlock hidden gems and optimize your betting experience.
Beyond the Login: Pro Tips for Fairplay Users
By mastering the login process and utilising the insightful tips outlined above, you'll be well on your way to conquering the Fairplay app and maximising your online betting experience. Remember, Fairplay awaits – log in, explore, and enjoy the thrill of the game,
submitted by Busy_Web7599 to u/Busy_Web7599 [link] [comments]


2024.05.17 12:40 Reasonable-Plant-708 Do you think we’ll ever see new maps or factions with the axis vs the allies in Italy?

I was wondering this bc I think battles like monte casino and the invasion of Italy would make for great maps plus to have separate Italian/british factions would be awesome too but idk if enlisted has enough players to want all of that.
submitted by Reasonable-Plant-708 to enlistedgame [link] [comments]


2024.05.17 10:11 shades09 My J1 visa got Rejected

Hello 👋 I applied for the J1 visa which is student visitor exchange program in hotel industry. My interview was in Delhi Embassy at 8:30 am. I got all of my process and I was waiting in the queue for the interview. When I was in the queue I was looking at all the counters. Counter 13/17 were the counters were most people got rejected more as per my observation. The lady who was allocating the people allocated me to counter 13 and I got little nervous. In front of me there were 2 people one of them was a mother and daughter which got rejected. And there was another cabin crew girl which got selected. My turn came. He asked for my passport and DS2019. He asked me many questions including my work profile , salary , purpose of going to USA, skillset , family income etc. The last 3-4 questions were very tricky at that point for me coz it was my 1st interview. He asked I see you are travelling to Reno nevada , why ? Why only Reno nevada ? Reno is not a representative of USA still what you would be learning over there ? You are travelling to casino hotel , what specific skills you will learn at a casino hotel that you can learn it here ?
This questions got me very nervous and unanswerable. Because I didnt even expected this questions to be asked frankly. Idk how to deal with this. If you all can help me. Please. Thankyou.
submitted by shades09 to USVisas [link] [comments]


2024.05.17 10:03 NotMythicWaffle Don't let these two in the same room

Don't let these two in the same room submitted by NotMythicWaffle to Fallout2 [link] [comments]


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