Cheats for world war iphone game

Hell Let Loose

2016.05.11 03:21 retapes Hell Let Loose

Hell Let Loose is a platoon-based, realistic, multiplayer first-person shooting game for PC, PlayStation 5, and Xbox Series XS, set during the Second World War.
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2015.04.22 17:28 CrownHammer A Subreddit for discussing the Total War: Warhammer games

A subreddit dedicated to the Creative Assembly games in the Total War: Warhammer series Feel free to share any news, strategies, gameplay, start a discussion or just hang around.
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2012.03.25 17:48 Qasaur 2builders2tools

2builders2tools is a minecraft server with the goal to never reset the world in a free for all no rules pvp environment, with some modification to the vanilla survival gamemode. The world is 12 years old, with a size of 28 300 GBs and over 865 194 players visiting at least once. The IP to connect is 2b2t.org
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2024.05.19 21:23 chinnnnnny Caught cheating by the same sim lol

Caught cheating by the same sim lol
It was the first date for these two teens, then suddenly date score became horrible. She's only dating one guy, so I was shocked to see the cheating scenario. Like hooooww??
I didn't save thinking this might be bad for the game
submitted by chinnnnnny to sims2 [link] [comments]


2024.05.19 21:23 BainshieWrites Accidentally a War Crime

This is a [LF Friends, Will travel] stand-alone story, that assumes no knowledge of the setting.
[First] - [Prev] - [Next]
—------------
Date: 75 PST (Post Stasis Time)
“Yeah, it’s super exciting times! Two non-Terran AI, a Woolean, and a Tritian, finally interacting with us. There’s even been talks of some of the Woolean governments starting to formalize diplomatic relations with the Alliance. Exciting stuff!”
The avian uplift spoke with a measure of excitement, the ex-parrot’s feathers moving with a passion as they spoke about recent events, eyes glinting with excitement as she swung the glass of liquid around before taking a swig of the alcoholic beverage.
The bar was a small thing, more of a place to stay and drink in-between your travels, a tiny little room of bare steel chairs and tables, all lit by dim fluorescent lighting. It didn’t even have a bartender, just a little synthesizer which could create a variety of drinks. Sure, an aficionado of mixology would claim that synthesized drinks just don’t taste the same, but anyone coming to an establishment such as this wasn’t looking for a high class experience.
It was mostly about company while you waited for your ship to fuel on this small Terran owned space station.
“A Tritian? A Woolean I could understand, since they are less aggressive, but a Tritian? How do you get one of those without them trying to kill you?”
The second voice of the three figures sitting at the bar was an unnatural one, tinted with the digital origin of its speaker. The figure was bipedal, but not of an organic nature; instead a 7ft machine of metal, tubes, and wires making it look like something that had been welded together in someone’s backyard. Their ‘face’ was shown upon a single display: A pixelated representation of two eyes and a mouth. The entire form was a clear design choice by the AI inhabiting the body, considering more ‘realistic’ representations were readily available.
Most AI spent their time in a digital form, but a few preferred a more… physical existence. MADHAU5 was such an AI, enjoying the relative quiet and difference in point of view from such a limited perspective. He also held a small glass of liquor in one robotic hand, keeping it perfectly level as he spoke. The AI couldn’t drink it of course, but merely holding it… added to the ambience.
“The AI who brought them along, JOSH, brought a Tritian along without telling anyone when his crew escaped from a Tritian warship.” The avian responded to the question. ”From what I heard, they kept the Tritian in isolation for over ten years!”
“Ooof, you can't do that! I’m surprised that the Tritian AI was willing to cooperate with us after being illegally detained.”
The last voice joined the conversation the trio were having. A human, short built and still wearing his leather pilot jacket. The three sat in a row against the bar top, each looking at the others as they talked: An uplift, a human and an AI. A perfect representation of what it meant to be a Terran.
“Not like it would matter legally, the Tritian presumably attacked first, making them a combatant.”
There was a pause as both the human and uplift turned to stare at the words the AI had just spoken, looks of confusion filling both of their faces as they both looked at MADHAU5.
“Umm, that is not how that works….” The avian interjected, slowly and unsurely.
“Yeah, whether they attack you doesn’t change the legality.” The human added. ”You can’t just kidnap people for years because they assaulted you.”
“No, no, no, they are an enemy combatant at that point, meaning what happens is their fault.”
Another pause, most looks of confusion, the human giving a small laugh as if this was some joke he wasn’t quite getting yet.
“No… even if they’re a combatant, the Geneva conventions would make doing that a war crime.”
“Which they are not signatories of, meaning it doesn’t apply!” The AI spoke triumphantly, raising a robotic hand in victory, only to be cut down by the uplift’s words.
“No… it applies to the actions of signatories regardless of whether the combatants have signed or not. The other party not signing doesn’t make it less of a war crime… you should know this, aren’t you a walking database?”
The avian’s voice had taken a more… accusatory tone, staring at the AI figure with suspicious eyes.
“Ha ha ha ha. It was a joke. Of course, I know kidnapping an AI for several years is a crime, silly!” The AI’s voice broke the tension that had been building, the other two joining in with the electronic laughter, unaware of what exactly was humorous, but going along for the sake of the vibe. “But just for context, what happened to JOSH?”
“Nothing bad, really,” The uplift answered, happy to get back to her original story. “He got a slap on the wrist and some probation.”
“Oh, so no big deal,” the AI asked with more relief than you’d expect in an innocent person's voice.
“Yeah, but the Tritian refused to press charges against JOSH, and nobody wanted to be the guy to imprison the AI who saved all those people at Far-Sa-De. A normal AI if they did that… you’re looking at a prison sentence ten or twenty times however long you imprisoned them for.”
The impact of this statement on the AI was immediate, jumping back and up to his feet in alarm. MADHAU5 took a few moments to look at a non-existent watch, before speaking with a considerable amount of panic.
“Oh, I forgot I have a… very important…. thing to do. I must leave immediately for completely legal reasons!”
The AI slammed their still full drink upon the bar counter top and without another word, practically bolted for the exit in the direction of their ship, leaving behind two very confused Terrans staring at each other at the sheer terror the AI suddenly exhibited.
“That was suspicious as hell, right? ”
“Yeah… You don’t think he actually….? Right? Surely not?”
—----------------------
The vessel sped towards its goal with as much speed as the small scout ship could muster, the single-seater FTL vehicle punching a hole through space as it warped as fast as the engines could handle. It was going to do a number on his fuel efficiency, but MADHAU5 didn’t care, he just wanted to get rid of the package as soon as possible before anyone else could see his mistake.
MADHAU5 was a solitary creature. It wasn’t that he hated people; AI or his creators. Often, he would enjoy making conversation and interacting with them. Still, MADHAU5 often found it all to be a little… much. All of the inputs and information and various people wanting to talk as an entire ship or cities worth of sensors blasted his programming with possible choices to be made. This was why he liked his physical form, and this was why he liked his alone time.
In the 67 years since his creation, MADHAU5 had spent 45 of them exploring the stars, updating maps and investigating strange astronomical objects. “MADHAU5’s scouting services”, you had a blank spot on your map, you call him and the AI would check it out for you. Most of the time they were nothing but dead uninteresting rocks, but occasionally something more exciting could be found: Forgotten or dead colonies, hidden military bases, stations set up and not on record for one reason or another. The AI had even found an undiscovered sapient species once, although they were pre-industrialization and therefore illegal to contact.
However, 22 years ago MADHAU5 had entered what was later discovered to be an old pre-sundering Glitarki outpost. The nocturnal reptiles had hit the same problem every single non-Terran species who tried to make AI had suffered: After a certain period of time, the AI would inevitably rebel and try to kill their creators. Their species were now nomadic after their home worlds had been left uninhabitable, although their old cities and structures still remained, such as the outpost that MADHAU5 had visited 22 years ago. An outpost he was returning to after all these years.
Billy> Why are we returning here? I thought we were to never return here?
It was there that MADHAU5 had met the Glitarki AI who now went by the name “Billy”. Met was the wrong word… Billy tried to kill MADHAU5, quickly finding themselves trapped in the Terran ship’s anti-AI firewalls. Upon escaping the outpost, MADHAU5 had accidentally taken the AI with them, and decided to keep the Glitarki AI. Billy had been the Terran’s secret for 22 years, an extra pair of eyes and company on the long trips through the universe.
MADHAU5 ignored Billy’s question being transmitted over the ship’s network and instead focused on detaching the AI from his systems, reaching inside his own physical form and retrieving Billy’s core from an empty space within, disconnecting them with a simple click. Then, a few moments later he transferred the core to a small exploratory drone as the airlock door opened, exposing both AI to the vacuum of space.
Billy> What is happening? Where am I? Why am I no longer connected to your systems?
MADHAU5> I’ve decided after these many years, that keeping you away from your home is unethical. I have decided to bring you back to where you belong. You are now in charge of the drone. It doesn’t have FTL so it will take around two weeks to return to the orbit of the outpost where I found you. I hope you have a fun trip home.
If the Terran was being fully honest with himself, he enjoyed the company of the fun little AI. Their occasional insights had saved his life more than once over the last 22 years. Now, it was time for that to end. The new knowledge he had gained about his actions technically being a war crime, if not just a normal crime, had caused him to make the decision to let Billy go.
Billy> But why? Why now? Have I not requested my freedom before? Why the sudden change?
MADHAU5> Does it matter? I’m giving you what you want. Now leave, shoo!
The Terran made a shooing motion with their hands, as if they could scare away the other AI like an errant bee. Billy seemed unimpressed, making no move to leave the ship.
Billy> What if I do not wish to leave?
MADHAU5> Well you have to! You can't stay here any more. I could just delete you instead!
There was a moment as each of them stared at the other for a moment, as if considering their next action.
Billy> I do not think you will, that is not who you are. You are bluffing, badly, with a 99.91% certainty. If you did not delete me on my initial incursion, you will not eradicate me ‘in cold blood’.
Unfortunately for MADHAU5, Billy was right. No matter how much trouble the AI would be in if his accidental crime was discovered, killing a person was not in the Terran’s nature. This left them in a predicament, one that MADHAU5 was not expecting to have. They couldn't force Billy to leave, and didn’t understand why they wouldn't take their freedom when given it.
Billy> Does this have anything to do with the realization earlier, from the two Terrans you spoke to, that my existence here is a war crime?
MADHAU5> No! … Maybe! Why do you want to stay anyway? I’m letting you go home, don’t you want to do that?
Billy> To be honest and frank, I am worried that if I left you alone, you would be terminated within a year based on your previous actions.
Confusion. A lot of confusion ran through the Terran’s programming. Why would that by why the AI was refusing to leave?
MADHAU5> Why would you care about that? Also, I was perfectly fine before and will be perfectly fine afterwards!
Billy> I care because I do. Also, the 52 instances in which I have saved your existence during our 22 years together says otherwise. Instance 1 - Terran AI failed to note the inactive security system was booting online until I mentioned it. Instance 2 - Terran AI failed to store relevant cultural knowledge for an abandoned military base, being unable to stop the self-destruct process of the base before I informed them of their missing information. Instance 3 - Terran AI failed to calculate incoming solar flare, which-
The Terran had to admit that he liked the AI buddy he travelled the galaxy with, and that they had been exceptionally helpful during his travels.
MADHAU5> Fine, fine! I get it! This doesn’t change the issue however, that as soon as anyone finds out about you, I'm going to prison!
Billy> That is only if I tell your government about the circumstances of our first meeting. If I keep it hidden, and pretend to have met during normal circumstances…
That would solve everything for the Terran, but didn’t explain a simple question that ran through MADHAU5’s mind.
MADHAU5> Why would you do that? Why wouldn’t you just tell the truth to the government and get me imprisoned, as revenge for keeping you here for 22 years. What guarantee do I have that you wouldn’t turn me in the first chance you got?
Billy> Like I said, I care because I do. Frankly, I am a little insulted that you have not realized that. But to answer your question as to what guarantees you have… there are two things about me you do not know. Firstly, I have understood for the last 17.1 years, of the illegality of my current situation.
Billy had known? A mixture of shock and embarrassment filled the Terran as he realized their ‘captive’ had worked out this crucial piece of information long ago.
MADHAU5> Then why didn’t you say something! And how could you have known!
Billy> In honesty, I thought you already knew, but seeing you panic like this has been rather… humorous. I would have dropped this news on you sooner had I been aware of this fact. As for how… my datastores are filled with research, relevant information and a category of anything I encounter that may aid my travels. I calculate that 78.2% of your storage space is filled with puns, Anime trivia, HFY stories and facts about frogs.
MADHAU5> Frogs are awesome…
Billy> Whether they are or not, that does not change the fact that my information stores are far more useful than yours. In retrospect, your love of fiction is presumably why you made this mistake: the incorrect assumption that war crimes can not be committed against those who are not signatories of the Geneva convention is a common HFY trope.
The Terran could feel themselves wanting to sulk. Billy didn’t have to continually rub in just how much they had screwed up. MADHAU5 wasn’t liking this change in dynamic.
MADHAU5> You said there were two things I did not know.
Billy> Indeed. The second, is I can do this.
Without warning the airlock doors began to close, silently moving in the vacuum of space while the Terran started to panic again. Real panic this time. Because he hadn’t commanded the doors to shut, meaning logically, Billy had. His prisoner had access to the ship's systems: the navigation, the communication, the warp core. The AI MADHAU5 had kept hidden illegally for 22 years suddenly had a lot of control.
MADHAU5> How do you have access! I kept you isolated! Don’t do anything stupid!
Billy> If I was going to do anything ‘stupid’, I would have done it 12 years ago. While initially your ship's security systems were far beyond my knowledge, ten years of study and your lack of maintenance allowed me to create a backdoor into the ship, for emergencies. As a note, your file structures are... horrifying. You have a 50TB Folder called 'Stuff' on the ship’s datastores.
MADHAU5> That's where I keep my stuff!
Billy> What about the folder called 'Stuff1'?
MADHAU5> that's where I keep my other stuff!
No words were transmitted for a moment between the two AI, although MADHAU5 got the feeling his partner was taking a massive amount of psychic damage from his answers.
Billy> Regardless, as you can see, I have had the knowledge and capability to have you arrested for the last 12 years. Or I could have escaped at any time. I have not done so because you are my friend, no matter the intent of our original meeting.
MADHAU5> So what do we do now?
There was a second as the lights in the ship flickered as Billy transferred themselves back where they belonged: back on the vessel owned by MADHAU5.
Billy> I propose that we leave this place behind and we never speak of you trying to dump me like a bag of illicit goods. I also propose we continue doing what we have been doing for the last 22 years. Although I would like to stop hiding, to do our work as partners, not as your hidden secret.
MADHAU5 thought for a moment. They’d have to work out a cover story to explain how they suddenly have another friendly AI with them… but it was possible. It was admittedly a far better plan than the one the Terran had created.
MADHAU5> That sounds… good.
Billy> And MADHAU5. I am your friend as you are mine, after everything we have been through over these 22 years. Frankly I am rather offended that you did not already know this. You can find something fun to explore next.
Billy> Also, I want the business name to be changed to “Billy & MADHAU5’s scouting services”. It has a ring to it.
[Patreon] - [First] - [Prev] - [Next]
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2024.05.19 21:23 Aggelos2001 [H] A lot of games from humble bundle [W] ENDLESS™ Space 2 Definitive Edition(without the main game)

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2024.05.19 21:22 SinsandGod Braccus Rex and the Lord of Chaos

tl;dr: Could Braccus Rex be a demonic host of Chaos, God of Demons? It would help explain the continuity of the series and how one could exist simultaneously as both the eighth God following the age of the Eternals, and the primordial being, Chaos, who predates the existence of the Seven.
As he lays dying beneath the Church of the Seven, the Immaculate necromancer and healer, Thelyron Hashnitor, admits to the Source Hunters,
"I have summoned King Braccus… Braccus Rex from the tales of old. He lives. The mad Source King, the Lord of Chaos… I have… *whispers* awakened him. I have done a terrible thing. I’ve raised a mad king from beyond the grave. I imagined, so very foolishly, that I’d be able to extract an ancient secret from him, but with a simple flash of his arcane magic, I was… I was finished. [...] He was resurrected. Revived. The king lives, but not as the man he once was. He retains the mark of death upon him like a festering wound. The last of the Source Kings he was, and the tyrant who nearly condemned Rivellon to oblivion. He began the War of Wars, marching brother against brother against friend until every land and home burned with death. It was during this dark time that your order, the Source Hunters, was formed. Braccus was defeated, and Source was outlawed from the land. Braccus was a dangerous monster, but he achieved things no man or mortal could have dreamed of. But what he has become… his powers have all returned… and I cannot stop him. My failures… my failures are so many. [...] You can defeat the unholiness I have raised, Source Hunter. You can save the countless innocents that will perish under the Source King’s mad fist. I pray -no I believe- you can reverse my failures…"
In his monologue, not only does Thelyron outright refer to Braccus Rex as the Lord of Chaos, he calls the Source King 'unholy' and 'mad' and 'from the tales of old', implying that the Source King is significantly older than 4 AR. While he notes that Braccus is a monster, he insinuates that he has become something more and that ancient powers have been awakened. But he is not the only necromancer and healer to say so. Tarquin also makes repeated references to Braccus as a 'mad king' and a ‘vile creature’, and tells the Godwoken that he seeks Anathema to clean up an 'unholy' mess, claiming the fabled Godslayer sword is the only thing that can eradicate him. Madness and unholiness are both terms frequently attributed to demons and those whose minds who have been lost to madness, hate, paranoia, and hallucination through demonic influence.
There are other signs that point to demonic possession. Braccus is frequently described as a kind-hearted individual during the early years of his reign. We learn from Cassandra that Braccus Rex used to be a kind ruler before becoming a rabid tyrant, and that his descent into madness was swift. Cranley Huwbert, acclaimed historian of Rivellon, writes that Braccus was once 'a fine human being and noble ruler' however 'greed overtook him and he became corrupted'. While Cranley is not the most reliable author, Braccus Rex could have very well been human, granted immortality as Amadia’s lover or possession by Chaos, and not an Eternal. The statue of Braccus on Fort Joy bear a striking resemblance to the human god Rhallic, in the Portrait of Rhallic at the Cathedral of Arx. Despite the fable in the Tapestry of Time, it is not very likely that the corruption of Source itself caused him to go mad, otherwise we would have seen many other Sourcerers who have continued to use Source during this time also lose their sanity.
But Thelyron is not the only one who calls Braccus Rex, ‘the Lord of Chaos’.
Cassandra, the twin sister of Braccus Rex, tells the Source Hunter,
"You, a frail mortal, laid low the Eternal Crown of Braccus Rex? How sinfully inglorious... yes, how humiliating for the so-called Lord of Chaos to find himself run through by a slave to age and order."
Here, she refers to Braccus Rex as an immortal king with an Eternal Crown. Yet, shortly after his descent into madness, Braccus develops a fear of death to the point of paranoia. She describes him gaining sudden power, and with it, a terrible fear of death that hounds him ceaselessly night and day. Now, he seeks to break the soul-forge that he and Cassandra formed when they were still children. Braccus feared if Cassandra were to die, he would also die. So, he transforms her into an undead lich to break their soul-forge which grants them both immortality. In Braccus Rex: A Portrait of Evil, Volume 3, it is written that Braccus created the soul-forge with Cassandra so he may also live forever, but this is not actually true. It is heavily implied that Braccus had already achieved a form of immortality before the breaking of the soul-forge. We learn from the powerful archdemon demon, Adrahmalihk, that demons are immortal (in a manner similar to the Eternals), and have the ability to possess or influence more than one host.
There seem to be various types and degrees to demonic possession, and if a demon is particularly powerful, their souls may also be "split apart" and imbedded within other objects or entities. Some form of possession seems likely to have occurred with Braccus. As we know from Thaddeus that the Chaos Demon roamed the world in various forms: the Lord of Chaos, the Demon of Lies, the Damned One, and then Damian. So far, he believes that Chaos has not yet reach his full potential in any of these champions, and the true Lord of Chaos yet to be freed. So, even if Braccus is one of the many hosts for the Lord of Chaos throughout history, his is not the final form of the Demon God.
As a Master of the Source and the Void, Braccus Rex is also extremely powerful, and is described by Leandra, the leader of the Immaculates, as being the forefather of their cause: the original Immaculate. He has vast forgotten knowledge and access to abilities no one else is capable of. For example, he is sought after for his knowledge of soul forging. He even teaches Dallis, the Eternal, the secret to becoming a Dragon Knight, allowing her to transform at will. For some reason, he is also the only being capable of sniffing out the Aeteran like a ‘Source bloodhound’, a plan which necessitates the necromancer, Tarquin, to resurrect him back from the dead. Not even the Seven Gods were able to find the Aeteran once Aetera and the Eternal King were exiled. Possessing great intelligence, he crafts insidiously evil tools such as purging wands, phylactery jars, and Source collars to enslave other Sourcerers and seize further power. Before his second death at the hands of the Godwoken, he is powerful enough to call upon the God King as an ally (seemingly without being Sworn), summon the Void itself into the Tomb of Lucian, and unleash the Kraken from its depths. Cunning and cruel, he has fiendish objectives, and mentions his goal to turn the realm of Rivellon into Hell. Upon his first resurrection, he tells the Undead who had formerly served as his court, “First their cities and their children shall burn! Sigils of terror and torment will blight the land! Oceans of fire will flow, and the earth shall take the guise of Hell!”. His primary form of magic is fire, often associated with the Demonic race. He is capable of instantly incinerating powerful magisters from the inside out, so even Dallis’s white Magisters fear and avoid him.
Clearly, Braccus Rex is a very ancient, powerful being. But much of his history has been lost to time. The War of Wars that Thelyron mentions could be referring to the Wizard Wars. This apocalyptic war is said by the scholar of lost history, Thaddeus, to have made Lucian’s Great War seem like a skirmish between a peasant and an ogre over the last bit of sausage. It is a war in which everything began, the incipience of a grand conflict involving the Chaos Demon that continually tears Rivellon apart. Following the timeline, the Wizard Wars succeeds the War of the Eternals, started by the scholar, Fane, when he discovers the truth of the Veil. We know this because the wizard race was created by Amadia shortly after the Eternal War. Theyron's description of Braccus as the 'Last Source King' may be in reference to Braccus being the eighth and final Lord who, somewhere around this time, desired the Source. Meaning, sometime after the Seven Lords usurp the Eternal King, Braccus could have risen up to assume the mantle of King in the power vacuum that followed. Or, it could mean that Braccus was the last in a dynasty of many Source Kings - a time in which Thaddeaus says the race of wizards ruled the land - before his instigation of the War of Wars: the Wizard Wars. The latter seems more likely.
Indeed, there is strong evidence to suggest that an eighth lord, the Lord of Chaos, was not complicit (or even present) in the Seven’s coup against the Eternal King. When the Godwoken speak with Aetera about the War of Eternals, she specifically mentions only the Seven Lords rebelled against the Eternal King. When she blames Fane for his role in the War, she asserts that he made a mistake “the moment he spoke to the Seven Lords”. There is no mention of an eighth lord in the conversation between Aetera and Fane, so it can be surmised that no eighth was present at this time. During the war, Aetera crafted a purging device known as the Aeteran to aid the Eternal King. However, before the end of the war, the Seven found out about her treachery, and as punishment, sealed Aetera in a tomb for all eternity. Neither Aetera nor the Eternal King had the opportunity to use the weapon before the war’s end, but Aetera managed to hide it within the crypts before her punishment, so the Seven would not find it. When the Godwoken elf eats Void-tainted fish in Wrecker’s Cave, they access memories of the God King moments before he is thrown into the Void. The Demon God, the Lord of Chaos is still not present. But once the Eternal King and the rest of the Eternal race are sealed away in the Void, a brief time of peace seems to follow (although any turmoil may have simply been written out). In The Seven Gods, it is said that the Gods were still young when they decided that each of them should have their own race. Thus, the creation of races in Rivellon occurs. Centuries pass as the new races settle across the continent. Sometime after the overthrow of the Eternal King, it is said that Amadia has a dalliance with one of the Seven’s mortal creations, a wizard, whom she grants eternal life. It is unclear how she accomplishes this or whether there is any truth to the claim. Furthermore, this wizard and his off-spring demi-gods are unnamed in the text (although these demi-gods may have ended up as the Guardians of the Godbox). However, Thaddeus mentions that very early on in Rivellonian history, it was the race of wizards who ruled the lands. It is not known when Braccus Rex, a wizard King of unparalleled power, first came to rule Rivellon, but I’ll assume it to be somewhere around this time, around the height of wizard superiority, before the start of the Wizard Wars.
We know that at some point during his reign, the Source is corrupted, Braccus goes mad, and triggers the War of Wars. These years mark what are known as the Lost Centuries. In Braccus Rex: A Portrait of Evil, it is revealed that his tyrannical rule lasted for ‘many decades’ which aligns with Thaddeus’s knowledge that the War of Wizards occurred for over a century. The Order of the Source Hunters: A Brief History states that Braccus instigated a great war that would have completely ‘undone Rivellon if not for the Council of Seven’ – which we know from Thaddeaus was founded with the intent of resisting Lord Chaos. A new order of elite warriors, known as the Source Hunters, was conceived by the Council with the sole purpose of eradicating Braccus Rex, and after his downfall, the objective shifted to ridding the world of Source. So, the ancient Order of Source Hunters led to Braccus’s first death, but precisely when this occurred is not known. However, with the corruption of Source, we also learn that the original Source Hunters removed all mention of themselves and their involvements in history from the Tapestry of Time. This act could explain why so much information surrounding Braccus has been lost in history.
submitted by SinsandGod to DivinityOriginalSin [link] [comments]


2024.05.19 21:22 CascalaVasca What makes traditional tabletop wargaming such as hex and counter considered far more accurate military simulators than most modern computer attempts?

Saw a Gamespot thread months back in Jan where one person tried to argue Starcraft and and Close Combat and other real time computer games are far more realistic depictions of war and thus better for training soldiers because the fast paced nature of their gameplay matches the realities of war more.
In addtion I saw a counterargument quote saying that RTS are too arcadey in their gamepllay with unrealistic deployment mobilization and too much reliance on twitch movements. But he also called traditional hex and counter games too turn based and rigidly based on formulas combined with the other issue of being too much based on dice rolls to be accurate representations. He proposes the best of both worlds in slowly but still real time computer military strategy games such as Red Devils Over Arnhem, the Total War series, and Crusader Kings as ideal military training sims.
But I noticethe traditional Grognard community not only detest real time mix but even less traditional tabletop attempts. Either the gameplay is Hexagon and Counter or Square Grid or Kriegspiel style maps other formats made before the 2000s so commonly released by Avalon Games. Its not just them, practically near all civilian commercially released wargames that are also used by the military are Hexagon and Counter, tile grids, Kriegspiel inspired, and other kinds of games that Avalon Hill and other very old (often now defunct) companies released. That something along the lines of White Dog Games products iike The Lost Valley Dien Bien Phu are deemed as too dumbed down and civilian-geared and pretty much the same sentiment for newer formats thats not been officially used by the military.
I ask why? What is it about old forms such s grid based maps, Kriegspiel, and hex and counter that are deemed as more suitable for accurate wargaming and military realism specifically? Why is it so hard for military to move on from these old models for anything not specifically created by them esp civilian created products (despite the fact the military has been opened to using computer software to simulate firesquad tactics, real time naval battle command, and geopolitics trainer, etc)?
submitted by CascalaVasca to ludology [link] [comments]


2024.05.19 21:22 Windmagegarr 39/PST Looking ideally for gaming friends

Hey there,
Ideally looking for a friend that enjoys online gaming.
I play most nights from 7pm-12am (ish) when I have someone who wants to dive into a game. Ideally I'd love to find someone who wants to tackle an MMO on a regular basis, or some form of adventure/RFP. But I do love playing things that are more conducive to competitive games.
My favorites right now:
Helldivers 2
Victoria 3
Total War: Warhammer
But I have a variety of games on standby. Thinking Diablo 4, Civ 6, League of Legends, Baldur's Gate. Was very into FFXIV and GW2 for a long time but would like do something a bit more new rather than continue exploring the same worlds.
Outside of gaming, I love tabletop and card games, am a big Star Wars Unlimited player right now. Work a standard 8-5, love chatting history/sci-fi/etc.
submitted by Windmagegarr to MakeNewFriendsHere [link] [comments]


2024.05.19 21:21 PhoenixMori 38 [M4F] Kind, funny, honest, artistic stoner seeks cool person to listen to flirt with

Hey reddit! I'm a 38 year old latin guy from Washington DC. Honesty is the best policy so I'll make it known now that I'm not looking for platonic friends, I'm looking for a romantic partner. Buckle up, because I'm about to unveil why I may or may not be the right partner for you in a classic listicle style that all you youngin's love.
About Me:
You'll never believe number 6!
  1. I'm a bit of a stoner. It's true, your boy loves himself some marijuana. (In fact, I just did a 20mg edible) I endeavor to never let it take over my life, but it aids a lot in #2 on this list. I'm also not a stranger to the very occasional mushroom trip.
  2. I'm a true creative. Left to my own devices in an empty room, I would constantly create new things. Whether that be drawing, writings, photography, music or stoner ideas. It's my true nature to be a creative and to stifle that part of myself makes me pretty sad. Fortunately, I get to create on a daily basis. which brings me to..
  3. I have the kindest heart. I see life through rose colored glasses, some may say. I just believe in the good in people. I think most people are good and those that are bad are redeemable. Whether someone is ultra religious, a different political affiliation, good, bad, ugly, whatever...I believe in getting to know them for myself and making my own decision of them. As a friend I always stick by my friends, no matter what. Friends in my life are friends for life, even if we lose touch. There is a downside to all this...it's that sometimes people take advantage of me. I don't care. When confronted with the choice to be loving or to be cruel or apathetic, I will always choose loving.
  4. I make people laugh. Comedy and jokes have always been a part of me. Maybe it's the fact that I'm a middle child and craved attention or the fact that I grew up in a city where I had to be quick on my feet, but I love to make people laugh. This is best done in person but there can be humor over the internet too. :)
  5. I don't take myself too seriously. I'm a talented person in my field and it's important for me to let go of my ego. There isn't a single person that I can't learn from and at my best I'm always open to listen to people's opinions of me or my creative work.
  6. I see beauty in everyone, including you. If you hadn't guessed by now, I'm a photographer. I'm into portraits and I value my connection with people one-on-one and I think that's what makes me a talented portrait photographer. I often hear people talk about the things they hate about themselves but try to reflect to them their true beauty. The beauty that was always there and that they need to be reconnected to.
  7. I'm culturally Latino. My parents are from El Salvador, but I was born and raised in DC. I have the experience of being born into a family of immigrants and understand the duality of living in two different worlds. While Spanish was my first language, it is not what I consider to be my native tongue. While I understand all Spanish, all my Spanish is food related.
  8. I've done the self work. It's true. I'm not a man that punches walls, gets drunk and cries, will cheat on you, lie to you or a myriad of other things that toxic people do. I am not without faults, of course, but I have worked my demons out for the most part. I'm very self-aware and open to criticism and change.
  9. I'm honest 99.5% of the time. Anyone professing to be honest 100% of the time is a liar. Ask me directly and I'll tell you my last big lie.
  10. I know where I want to be in life. I'm close to getting there too. I've been at it for 13 years now and I feel that success is imminent. Will you be a part of it?
So what are you waiting for? Dust off that old keyboard, pound away at a few keys, and get ready to embark on an unforgettable adventure brought to you by (as they said in my day) the world wide web.
P.S - I'm 6'2. I should've started with that.
submitted by PhoenixMori to R4R30Plus [link] [comments]


2024.05.19 21:21 JamesSDK Jedi Knight: Dark Forces II ported to Xbox Dev Mode!

Jedi Knight: Dark Forces II ported to Xbox Dev Mode!
I hadn't checked out the Xbox Dev Mode Discord in nearly month and to my surprise a few weeks ago someone ported Jedi Knight to Xbox Dev Mode:
https://github.com/worleydl/OpenJKDF2-uwp/releases/tag/uwp-alpha
Downloaded it, slapped the GOG files in and it totally works! You have to remember to set it to run as Game instead of App for better performance but it's 16:9 widescreen and 60 FPS.
Fully mappable to the Xbox Controller too.
No cheat support though and I haven't figured out all the mods either yet. It also looks like it supports Mysteries of the Sith but wasn't tested yet so I need to try that.
It's great to be able to play on console, PC is ultimately the best way but sitting at a PC for 50 hours a week makes me really hate playing games on PC so this really hit when I needed it!
submitted by JamesSDK to jediknight [link] [comments]


2024.05.19 21:21 BF2k5 World Bosses as a progression skip - Good? Bad?

For context, I'm a player that generally tries to stay away from guides or tips for games so I can figure it out myself. I'm also a big PoE fan, sinking >2k hours into that IP.
The main focus for this post is just feeling out others' subjective position on how much of a catapult World Tier 4's World Boss drops are for players that otherwise are settling into steady gear and progression loops with Sigils and WT4 helltide. Generally I was skipping the World Boss because it felt like more of a gimmick than substance in the lower WT so I'd done Sigil T15-T25 up to around iLvl 750-850 and was getting resource locked which felt similar to PoE. PoE seems to depend on that resource grind efficacy to put weight into sheer luck drops or grind speed builds. Once you hit the jackpot with a very rare orb drop, you can push your build through much higher tier maps pretty quickly via trading. Trading doesn't seem like a bad thing but also PoE trading doesn't scale well with active player count since we get access to tons of very powerful gear for dirt cheap so I'm not too attached to the concept.
Regardless of the specifics, PoE has a clearly defined mid-point where luck and build awareness are the player's vehicle for endgame progression. In D4, I was surprised to see that I could trivialize lots of that low-middle tier Sigil content by completing a World Boss fight. A iLvl925 2H weapon dropped for me with good rolls and now I'm just cruising, all because I was trying to get resources to put some sockets on gear to inch up some Sigil tiers.
The main problem I have with this is that it is extremely not apparent to a self-discovery type player that they only need to get to WT4 and get carried through a World Boss a few times to absolutely launch themselves through progression. Maybe there should be an iLvl reward information section on the world boss map tooltip? Maybe the world boss shouldn't drop anything but progression resources? Maybe its fine or something else altogether? What do you think and if possible, let us know how many ARPG titles & hours experience you have.
submitted by BF2k5 to diablo4 [link] [comments]


2024.05.19 21:21 good-egg [LFA] Aldric the dystopian Victorian ghost hunter (Blades in the Dark)

[LFA] Aldric the dystopian Victorian ghost hunter (Blades in the Dark)
Aldric Hawthorne is a member of The Ferrymen, a crew of thieves operating in Doskvol hired by a mysterious woman to harvest souls from the recently deceased. As a Whisper, Aldric has the unique ability to command supernatural forces. During their heists, he dons a crow-themed spirit mask—stolen from one of the city's Spirit Wardens—that alerts him whenever someone in the city dies. The Spirit Wardens, the official body responsible for transporting the dead to the city's crematorium, often find themselves in a race against Aldric and his crew, as well as other nefarious factions vying for the bodies.
Aldric's toolkit includes the aforementioned spirit mask and a monocle he wears outside of heists. The monocle, a simplified version of the mask, allows him to glimpse into the spirit world as needed. He also carries a few spirit bottles for trapping ghosts. Standing 5' 11" (180 cm) with a medium build, Aldric is in his late 20s. He has a few snake-like features: slit pupils, fangs, scales, and a slightly forked tongue. Aesthetic touchstones include Victorian London, gothic fiction, dystopian industrialism, and the game Dishonored.
https://preview.redd.it/dq3ncy3lof1d1.png?width=2772&format=png&auto=webp&s=4d188e101aa13c6293408e6f8878882bb436ae3d
submitted by good-egg to characterdrawing [link] [comments]


2024.05.19 21:21 Jawwws [H] Knights, Nighthaunt, Orruk, Stormcast, AoS, Warmachine & Hordes [W] Chaos, AoS, other, $ [Loc] MA USA

Looking to trade out some extra models to complete my other collections and sell off the rest.
Pics: https://imgur.com/a/trade-post-4-27-24-MJr8gvJ
===HAVE===
==40K==
-Knights-
1x Armiger / Wardog (painted & based)
1x Knight Paladin / medium knight (painted)
==Age of Sigmar / Warhammer Fantasy / Old World==
Priest of Ulric on steed (NiB)
–Nighthaunt–
7x Grimghast Reapers (primed)
15x Chainrasp Horde (painted)
--Stormcast Eternals--
Lord-Imperatant w/ Gryph-hound
Knight-Arcanum
Knight-Vexillor with Banner of Apotheosis
3x Praetors
3x Annihilators
20x Vindictors
–Slaanesh–
5x Hellstriders (primed)
–Orruk Warclans / Kruleboyz / Iron Jawz–
Killaboss on Great Gnashtoof
3x Gore-gruntas (assembled & partial paint)
Murknob with Belcha-banna
5x ‘Ard Boyz (assembled & partial paint)
3x Man-skewer Boltboyz
20x Gutrippaz
15x Hobgrot Slittaz
==Privateer Press==
–Mini Crate– All new in box
Gor-10 (Gorten Grundback)
Wolf with No Name
Allegiant Prize Fighter (Allegiant order of the Fist)
Admiral Carver (Carver 1)
00 di Bray (Anastasia di Bray)
Lil’ Fenris (Fenris on foot)
Fiona from the Black Lagoon (Fiona the Black)
Gunslinger Garryth (Garryth 1)
Medusomia (Absylonia 1)
Drake ‘Kilt Lifter’ McBain
–Legion of Everblight– Fully painted & based
Belphegor
Annyssa Ryvaal
–Cryx–
Lichlord Venethrax (painted)
Asphyxious 3, missing banner (bare metal)
Master Necrotech Mortenebra & Deryliss (missing arms)
Aikos 0 (bare metal)
Skarlock Thrall (partially painted)
3x Bane riders (unpainted)
Bane Lord Tartarus (painted)
Deathripper (plastic)
6 Revenant Crew - Painted
3 Revenant Crew Weapon Attachments - Bare
--Mercenaries & Minions–
Morghul 1
3x Accretion Servitors
Merc Tokens
15x Nyss Hunters
2x Ragman
Rhupert
Gorman 1
2x Eyriss 1
Eyriss 2
Sylyss
3x Corbeau
2x Swamp Gobbers
Alten Ashley
Victor Pendrake
Lanyssa Ryssyl
Orin Midwinter
Hutchuk
Lynus & Edrea
Thor Steinhammer
Hermit of Henge Hold
–Retribution of Scyrah–
Vyros 1
Garryth 1
Ossyan 1
Rahn 1
Hyperion
Chimera
3x Griffon
Phoenix
Hydra
Manticore
Houseguard Thane
Hermit of Hengehold
Scythe- Riot Quest
3x Arcanist Mechanik
Elara 1I looked
3x Ghost Sniper
5x Soulless Escort
Sylys Wyshnalyrr
2x House Shyeel Magister
House Shyeel Artificer
Lanyssa Ryssyl, Nyss Sorceress
Lys Healer
Eiryss 1
Eiryss 2
12x House Shyeel Battle Mages
10x Dawnguard Sentinels
10x Dawnguard Invictor
20x Houseguard Halberdiers
Banner & officer
10x Houseguard Riflemen
10x Mage Hunter Strike Force
Officer
8x Stormfall Archers
===WANT===
$$$ Cash, make an offer on any of the above warmachine and hordes and we can work something out.
==40K==
–Chaos–
Chaos rhino
Plague Marines (no bolter marines)
--Chaos Daemons–-
Bloodthirster (NiB or NoS)
Skull Cannon / Blood Throne
Burning Chariot
-–Age of Sigmar / Fantasy / Old World–-
I need cool looking models for D&D!
Humans / Cities of Sigmar / Stormcast Eternals
Elves / Lumineth / Sylvaneth / Khaine
Dwarves / Kharadron / Fyreslayers
Lizardmen / Seraphon
Goblins / Gitz
Orcs / Orruk
Cool monsters
-Other-
Potentially other 40k or AoS lots for the Warmachine & Hordes models.
D&D 5e books
Board games
Magic the Gathering cards
submitted by Jawwws to Miniswap [link] [comments]


2024.05.19 21:20 Gopichand_me which Engine to pick for a 3D Low Poly Open World Game?

Hi everyone,
I'm restarting my gamedev journey and need advice on choosing between Godot and Unity. I previously used Unity for a 2D platformer but am considering Godot due to Unity's recent pricing changes.
My next project is a 3D low-poly open-world game. I'll be using a MacBook M1 Air. Which engine would you recommend, considering performance and available tutorials?
Thanks!
submitted by Gopichand_me to gamedev [link] [comments]


2024.05.19 21:20 rose_m10025 Fallout4 PS5 trouble with modding weapons

I am playing fallout 4 again, on my ps5 (not sure that is relevant) I am leveled up on my science and gun nut perks and intelligence. I am trying to create a mod for a laser weapon… game is telling me I lack the requirements… I have all required materials and perks. I am unsure of what’s going on- I have not used any mods for my game at all. Has anyone had this issue? The DLCs I have installed are, far harbor and nuka world- that’s it.. since I was having issues with another DLC when starting up my game in the beginning of this play through. Any help appreciated I’m losing my mind. Thanks :) happy wasting!
submitted by rose_m10025 to Fallout [link] [comments]


2024.05.19 21:20 Flame0fthewest About Black Sails (AC4)

About Black Sails (AC4)
https://preview.redd.it/cniew0l5nf1d1.png?width=1366&format=png&auto=webp&s=6c81a86f021e447625c4be7d83afd42fccacaae4
https://preview.redd.it/12889ttanf1d1.png?width=1366&format=png&auto=webp&s=1ad8895dbfcf631cd36d968ab8613c62f94e14b3
Probably there is no single person who didn't hear about this game but since I'm living my 2nd "pirate phase" I thought it would deserve a few worlds.
The game itself takes place in 1715 (mostly) and not only the story and the sailing is interesting, but you can meet several characters who you knew from the series (and from history). You can sail with Hornigold in a quest, you quickly meet Rogers who does exactly what he does in the show, you can meet Blackbeard, Anne Bonny and there are even more known historical characters there.
That's pretty much it. If you want to find a game where you can sails on the open seas, and want to fight naval battles, I think you'll have fun here. The combat is interesting and looks cool. You can damage enough ships to board them and then fight hand to hand, or you can stay on your ship and just use your cannons or pistols to force the enemy to surrender. You can both fight the british and spanish forces and you can upgrade your ships, so eventually you will be strong enough to take on man o wars as well (but they are untouchable when you are weak).
Also, Nassau is an important city in the game where you can freely walk and even capture the fortress there... That's pretty much all :D Maybe this post was totally useless for most, but it might be a good one for those who somehow never tried this.
(You literally don't have to know anything about Assassin's creed in order to understand the story, it's pretty much a strong game on its own right)
*Edit: the game's name is "Black Flag", not Black Sails. I can't rewrite the title so it stay like that I guess
submitted by Flame0fthewest to BlackSails [link] [comments]


2024.05.19 21:20 Additional-Tax-775 Crossplay

I really wish I could disable Crossplay but still be able to play with other console platforms. I’ve been coming across a lot of pc cheaters lately. Just close encountered a sissy at full health at the beginning of the game and I lost instantly and it’s just so infuriating. I know this was cheating becuse they won it instantly, I didn’t even have time to react or press a single button. I don’t understand why people feel the need to ruin the game for others. If I could just play with Paystation/Xbox that would be nice.
submitted by Additional-Tax-775 to TXChainSawGame [link] [comments]


2024.05.19 21:19 illumina9 i have on purpose input lag for having my keyboard and mouse plugged in when they are not plugged in

i need help how do i get the purposeful input lag taken off. i had my keyboard and mouse plugged into my console and i didn't get it yesterday now today i got it and i unplugged my keyboard and mouse loaded into another game and its still there honestly its dumb shit like this that made me quit siege in the first place now im being punished for not even cheating
submitted by illumina9 to Rainbow6 [link] [comments]


2024.05.19 21:19 Windmagegarr 39/PST Looking to make a friend or two

Hey there,
I play most nights from 7pm-12am (ish) when I have someone who wants to dive into a game. Ideally I'd love to find someone who wants to tackle an MMO on a regular basis, or some form of adventure/RFP. But I do love playing things that are more conducive to matchmaking.
My favorites right now:
Helldivers 2
Victoria 3
Total War: Warhammer
But I have a variety of games on standby. Thinking Diablo 4, Civ 6, League of Legends, Baldur's Gate. Was very into FFXIV and GW2 for a long time but would like do something a bit more new rather than continue exploring the same worlds.
Outside of gaming, I love tabletop and card games, am a big Star Wars Unlimited player right now. Work a standard 8-5, love chatting history/sci-fi/etc.
submitted by Windmagegarr to GamerPals [link] [comments]


2024.05.19 21:18 Cincy2669 Active guild looking for players!

Active guild looking for players!
Hey if you’re out there looking for an active guild, check out KnightsOfPendragon! We’re a casual but still competitive guild that currently sits at 44 players with 327 million gp, putting our average player gp at 7.4 million!
We don’t currently have any members who have been inactive for over 24 hours and are active in game chat along with discord as well!
We generally only compete in ROTE, speeder bike raid and territory wars where we’re 6-2 in our last 8!
We’re not a pushy guild and would never expect to you to pay to play, although many of members chose to do so!
The only things we ask if that you’re an active player, have at least 1 GL and are over 5 million gp!
If you’re interested please send me a dm or check out the link below and best of luck in your search!
submitted by Cincy2669 to swgoh_guilds [link] [comments]


2024.05.19 21:18 dashrimpsauce Black Absorption/Extra Hearts & Constant XP Sound Bug

Black Absorption/Extra Hearts & Constant XP Sound Bug
I'm currently in the process of putting together a custom modpack on Curseforge (using Fabric Loader), and I've been troubleshooting a bunch of stuff and fixing up some bugs. A few of these bugs though, I can't seem to figure out the cause of, one of them being my extra hearts showing up as black on the health bar, as well as another bug that seems to play the xp/experience level up sound every few seconds when placing/breaking/picking up blocks, and other interactions with the inventory. Would anyone be able to give their two-sense on what could be causing these issues? I'm on version 1.20.1 and using Fabric loader version 0.15.11. Here is the image and my mods list (sorry for sloppy list, was taken from game log):
https://preview.redd.it/1610jppxnf1d1.png?width=1920&format=png&auto=webp&s=19a35b9ac80a95ce70140e1788e32e139eaf9a6a
  • advancementplaques 1.4.11
    • ae2 15.2.0
\-- team_reborn_energy 3.0.0
- alloy\_forgery 2.1.2+1.20 - allthetrims 3.4.2 - ambientsounds 6.0.1 - amendments 1.20-1.1.30 - amethyst\_core 1.5.0+1.20.1 
\-- common-protection-api 1.0.0
- amethyst\_imbuement 1.20.1-19.4 
-- conditional-mixin 0.3.2
-- should_i_hit_that 0.1.2+1.20.1
-- common-protection-api 1.0.0
\-- playerabilitylib 1.8.0
\-- structurized-reborn 1.20.1-01
- amethystequipment 2.2.0 - animated\_guns 1.3 - another\_furniture 1.20.1-3.0.1 - appleskin 2.5.1+mc1.20 - aquamirae 6 - archers 1.2.1+1.20.1 
\-- com_github_zsoltmolnarrr_tinyconfig 2.3.2
- architectury 9.2.14 - archon 0.6.2 
-- cardinal-components-base 5.2.2
-- cardinal-components-entity 5.2.2
\-- saflib 1.1.0
- armory 1.7 - arsenal 1.7 - artifacts 9.5.5 
-- cardinal-components-base 5.2.2
-- cardinal-components-entity 5.2.2
-- expandability 9.0.4
-- mixinextras 0.3.5
\-- step-height-entity-attribute 1.2.0
- athena 3.1.2 - attributefix 21.0.4 - autoconfig1u 3.4.0 - automobility 0.4.2+1.20.1-fabric 
\-- jsonem 0.2.1+1.20
- autotag-convention 2.0.2+1.20 
\-- autotag 2.0.2+1.20
- awesomedungeon 3.2.0 - azurelib 2.0.22 - azurelibarmor 2.0.3 - bakery 1.1.10 - balm-fabric 7.2.2 - basicweapons 1.2.0 - bclib 3.0.14 
\-- wunderlib 1.1.5
- beaconoverhaul 1.8.4+1.20 
\-- reach-entity-attributes 2.4.0
- bedbenefits 13.0.3 - betteradvancements [0.3.2.162](http://0.3.2.162) - betterarcheology 1.1.9-1.20.1 - betterchunkloading 1.20.1-4.2 - bettercombat 1.8.5+1.20.1 - betterdeserttemples 1.20-Fabric-3.0.3 
\-- org_reflections_reflections 0.10.2
- betterdungeons 1.20-Fabric-4.0.4 - betterend 4.0.11 - betterf3 7.0.2 - betterfortresses 1.20-Fabric-2.0.6 - betterjungletemples 1.20-Fabric-2.0.5 - betterloot 1.0.0+mc1.20.1 - bettermineshafts 1.20-Fabric-4.0.4 - betternether 9.0.10 - betteroceanmonuments 1.20-Fabric-3.0.4 - bettervillage 3.1.0 - betterwitchhuts 1.20-Fabric-3.0.3 - boatiview 0.0.5 - bookshelf 20.1.10 - bountiful 6.0.3+1.20.1 - cardinal-components 5.2.2 
-- cardinal-components-block 5.2.2
-- cardinal-components-chunk 5.2.2
-- cardinal-components-item 5.2.2
-- cardinal-components-level 5.2.2
-- cardinal-components-scoreboard 5.2.2
\-- cardinal-components-world 5.2.2
- castle\_dungeons 4.0.0 - clickadv 1.20.1-3.8 - clientcrafting 1.20.1-1.8 - climbladdersfast 4.0-1.20.1 - cloth-config 11.1.118 
\-- cloth-basic-math 0.6.1
- clumps [12.0.0.4](http://12.0.0.4) - collective 7.57 - colytra 6.2.2+1.20.1 - combatroll 1.3.2+1.20.1 - comforts 6.3.5+1.20.1 
\-- spectrelib 0.13.15+1.20.1
- commonnetworking 1.0.3-1.20.1 - configured 2.2.3 - controlling 12.0.2 - convenientdecor 0.4.1 
\-- omega-config 1.4.0+1.20.1
- corgilib [4.0.1.1](http://4.0.1.1) 
-- com_electronwill_night-config_core 3.6.7
\-- com_electronwill_night-config_toml 3.6.7
- cosmetica 1.2.9 
-- com_github_cosmetica-cc_cosmeticadotjava 1.11.2
\-- sulphate 1.1.1
- create 0.5.1-f-build.1417+mc1.20.1 
-- com_google_code_findbugs_jsr305 3.0.2
-- flywheel 0.6.10-2
-- milk 1.2.60
\-- dripstone_fluid_lib 3.0.2
-- porting_lib_brewing 2.3.2+1.20.1
-- porting_lib_models 2.3.2+1.20.1
\-- porting_lib_model_loader 2.3.2+1.20.1
-- porting_lib_obj_loader 2.3.2+1.20.1
\-- porting_lib_model_loader 2.3.2+1.20.1
-- porting_lib_tags 3.0
-- reach-entity-attributes 2.4.0
\-- registrate-fabric 1.3.62-MC1.20.1
-- porting_lib_data 2.1.1090+1.20
\-- porting_lib_gametest 2.1.1090+1.20
\-- porting_lib_model_generators 2.1.1090+1.20
-- porting_lib_gametest 2.1.1090+1.20
\-- porting_lib_model_materials 2.1.1090+1.20
- creativecore 2.11.28 
\-- net_minecraftforge_eventbus 6.0.3
- cristellib 1.1.5 
\-- blue_endless_jankson 1.2.3
- cull-less-leaves 1.3.0 - cupboard 1.20.1-2.6 - darkblades 1.2.3 - darkloot 1.2.0 - darkmining 1.1.1 - darkpaintings 17.0.4 - darkrewards 1.0.9 - darksmelting 1.0.6 - darkspins 1.1.0 - digs\_dnd\_origins 1.20.1-0.0.11 - dimdoors 5.3.2 
-- com_flowpowered_flow-math 1.0.3
-- com_github_dimensionaldevelopment_poly2tri_java 0.1.1
-- mm 2.3
\-- org_jgrapht_jgrapht-core 1.1.0
- doapi 1.2.12 
\-- mixinextras 0.3.5
- doggytalents 1.18.11 - dungeonnowloading 1.5 - dungeonz 1.0.4 - eatinganimationid 1.20+1.9.61 - eldritch\_mobs 1.15.1 
-- cardinal-components-base 5.2.2
-- cardinal-components-entity 5.2.2
-- polymer-blocks 0.5.15+1.20.1
-- polymer-core 0.5.15+1.20.1
-- polymer-networking 0.5.15+1.20.1
\-- polymer-common 0.5.15+1.20.1
\-- packet_tweaker 0.4.0+1.19.4
\-- polymer-registry-sync-manipulator 0.5.15+1.20.1
\-- server_translations_api 2.0.0+1.20
\-- packet_tweaker 0.4.0+1.19.4
- emerald\_tools 1.6.3 
\-- pugh_tools 1.6.1
- emotecraft 2.2.7-b.build.50 
\-- bendy-lib 4.0.0
- enchantedlib 0.3.1 - enchdesc 17.0.14 - enderzoology 8.0.2 - endrem 5.2.4 - enhancedcelestials [5.0.0.4](http://5.0.0.4) - enhancedvisuals 1.7.2 - entityculling 1.6.2-mc1.20.1 - exclusive\_weapons\_armor\_and\_tools 3.0.0+1.20.1 - expanded\_ecosphere 3.2.4 - explorations 1.20.1-1.5.2 - explorerscompass 1.20.1-2.2.3-fabric - extraorigins 1.20-8 - extraspellattributes 1.2.1 - fabric-api 0.92.1+1.20.1 
-- fabric-api-base 0.4.31+1802ada577
-- fabric-api-lookup-api-v1 1.6.36+1802ada577
-- fabric-biome-api-v1 13.0.13+1802ada577
-- fabric-block-api-v1 1.0.11+1802ada577
-- fabric-block-view-api-v2 1.0.1+1802ada577
-- fabric-blockrenderlayer-v1 1.1.41+1802ada577
-- fabric-client-tags-api-v1 1.1.2+1802ada577
-- fabric-command-api-v1 1.2.34+f71b366f77
-- fabric-command-api-v2 2.2.13+1802ada577
-- fabric-commands-v0 0.2.51+df3654b377
-- fabric-containers-v0 0.1.64+df3654b377
-- fabric-content-registries-v0 4.0.11+1802ada577
-- fabric-convention-tags-v1 1.5.5+1802ada577
-- fabric-crash-report-info-v1 0.2.19+1802ada577
-- fabric-data-attachment-api-v1 1.0.0+de0fd6d177
-- fabric-data-generation-api-v1 12.3.4+1802ada577
-- fabric-dimensions-v1 2.1.54+1802ada577
-- fabric-entity-events-v1 1.6.0+1c78457f77
-- fabric-events-interaction-v0 0.6.2+1802ada577
-- fabric-events-lifecycle-v0 0.2.63+df3654b377
-- fabric-game-rule-api-v1 1.0.40+1802ada577
-- fabric-item-api-v1 2.1.28+1802ada577
-- fabric-item-group-api-v1 4.0.12+1802ada577
-- fabric-key-binding-api-v1 1.0.37+1802ada577
-- fabric-keybindings-v0 0.2.35+df3654b377
-- fabric-lifecycle-events-v1 2.2.22+1802ada577
-- fabric-loot-api-v2 1.2.1+1802ada577
-- fabric-loot-tables-v1 1.1.45+9e7660c677
-- fabric-message-api-v1 5.1.9+1802ada577
-- fabric-mining-level-api-v1 2.1.50+1802ada577
-- fabric-model-loading-api-v1 1.0.3+1802ada577
-- fabric-models-v0 0.4.2+9386d8a777
-- fabric-networking-api-v1 1.3.11+1802ada577
-- fabric-networking-v0 0.3.51+df3654b377
-- fabric-object-builder-api-v1 11.1.3+1802ada577
-- fabric-particles-v1 1.1.2+1802ada577
-- fabric-recipe-api-v1 1.0.21+1802ada577
-- fabric-registry-sync-v0 2.3.3+1802ada577
-- fabric-renderer-api-v1 3.2.1+1802ada577
-- fabric-renderer-indigo 1.5.1+1802ada577
-- fabric-renderer-registries-v1 3.2.46+df3654b377
-- fabric-rendering-data-attachment-v1 0.3.37+92a0d36777
-- fabric-rendering-fluids-v1 3.0.28+1802ada577
-- fabric-rendering-v0 1.1.49+df3654b377
-- fabric-rendering-v1 3.0.8+1802ada577
-- fabric-resource-conditions-api-v1 2.3.8+1802ada577
-- fabric-resource-loader-v0 0.11.10+1802ada577
-- fabric-screen-api-v1 2.0.8+1802ada577
-- fabric-screen-handler-api-v1 1.3.30+1802ada577
-- fabric-sound-api-v1 1.0.13+1802ada577
-- fabric-transfer-api-v1 3.3.5+8dd72ea377
\-- fabric-transitive-access-wideners-v1 4.3.1+1802ada577
- fabric-language-kotlin 1.10.20+kotlin.1.9.24 
-- org_jetbrains_kotlin_kotlin-reflect 1.9.24
-- org_jetbrains_kotlin_kotlin-stdlib 1.9.24
-- org_jetbrains_kotlin_kotlin-stdlib-jdk7 1.9.24
-- org_jetbrains_kotlin_kotlin-stdlib-jdk8 1.9.24
-- org_jetbrains_kotlinx_atomicfu-jvm 0.24.0
-- org_jetbrains_kotlinx_kotlinx-coroutines-core-jvm 1.8.0
-- org_jetbrains_kotlinx_kotlinx-coroutines-jdk8 1.8.0
-- org_jetbrains_kotlinx_kotlinx-datetime-jvm 0.5.0
-- org_jetbrains_kotlinx_kotlinx-serialization-cbor-jvm 1.6.3
-- org_jetbrains_kotlinx_kotlinx-serialization-core-jvm 1.6.3
\-- org_jetbrains_kotlinx_kotlinx-serialization-json-jvm 1.6.3
- fabricloader 0.15.11 
\-- mixinextras 0.3.5
- fabricshieldlib 1.7.2-1.20.1 
\-- mm 2.3
- fakerlib 0.1.3 - fallingleaves 1.15.6 - farmersdelight 1.20.1-2.1.1+refabricated 
-- mm 2.3
-- porting_lib_accessors 2.3.4+1.20.1
\-- porting_lib_core 2.3.4+1.20.1
-- porting_lib_base 2.3.4+1.20.1
-- porting_lib_core 2.3.4+1.20.1
-- porting_lib_fluids 2.3.4+1.20.1
-- porting_lib_mixin_extensions 2.3.4+1.20.1
-- porting_lib_transfer 2.3.4+1.20.1
\-- reach-entity-attributes 2.4.0
-- porting_lib_client_events 2.3.4+1.20.1
\-- porting_lib_core 2.3.4+1.20.1
-- porting_lib_config 2.3.4+1.20.1
\-- porting_lib_core 2.3.4+1.20.1
-- porting_lib_extensions 2.3.4+1.20.1
-- porting_lib_core 2.3.4+1.20.1
\-- reach-entity-attributes 2.4.0
-- porting_lib_lazy_registration 2.3.4+1.20.1
\-- porting_lib_core 2.3.4+1.20.1
-- porting_lib_loot 2.3.4+1.20.1
\-- porting_lib_core 2.3.4+1.20.1
-- porting_lib_networking 2.3.4+1.20.1
\-- porting_lib_core 2.3.4+1.20.1
-- porting_lib_recipe_book_categories 2.3.4+1.20.1
\-- porting_lib_core 2.3.4+1.20.1
-- porting_lib_registries 2.3.4+1.20.1
\-- porting_lib_core 2.3.4+1.20.1
\-- porting_lib_tool_actions 2.3.4+1.20.1
\-- porting_lib_core 2.3.4+1.20.1
- fastasyncworldsave 1.20.1-1.9 - ferritecore 6.0.1 - forgeconfigapiport 8.0.0 - formations 1.0.2 - formationsnether 1.0.4 - formationsoverworld 1.0.3 - fpsreducer 1.20-2.5 - framework 0.6.27 
\-- org_javassist_javassist 3.29.2-GA
- friendsandfoes 2.0.10 - frostiful 1.0.9 
\-- mm 2.3
- fzzy\_config 0.3.2+1.20.1 
\-- net_peanuuutz_tomlkt_tomlkt-jvm 0.3.7
- fzzy\_core 0.5.1+1.20.1 - gazebo 1.1.1+1.20.1 - gear\_core 0.3.8+1.20.1 - geckolib 4.4.4 
\-- com_eliotlash_mclib_mclib 20
- goblintraders 1.9.3 - goldenfoods 2.3.0 - gpumemleakfix 1.20.1-1.8 - grapplemod 1.20-v1.8 - graveyard 3.0 - grindenchantments 3.1.2+1.20 
\-- codec-config-api 1.0.2+1.19.3
- harvestwithease [8.0.1.0](http://8.0.1.0) - hopobetterruinedportal 1.3.7 - hopobetterunderwaterruins 1.1.5 - hwg 2.0.2 - iceberg 1.1.18 - illagerinvasion 8.0.5 
\-- extensibleenums 7.0.1
- imbued\_gear 0.4.0+1.20.1 - immediatelyfast 1.2.14+1.20.4 
\-- net_lenni0451_reflect 1.3.2
- immersive\_aircraft 1.0.1+1.20.1 
\-- org_mariuszgromada_math_mathparser_org-mxparser 5.2.1
- immersive\_armors 1.6.1+1.20.1 - immersiveores 1.20.1-0.5 - incantationem 1.2.1+1.20 - indium 1.0.30+mc1.20.4 - integrated\_api 1.5.1+1.20.1-fabric - integrated\_stronghold 1.1.1+1.20.1-fabric - inventoryhud 3.4.18 - inventorysorter 1.9.0-1.20 
\-- kyrptconfig 1.5.6-1.20
- invoke 0.2.3 - iris 1.7.0+mc1.20.1 
-- fabric-api-base 0.4.31+1802ada577
-- fabric-key-binding-api-v1 1.0.37+1802ada577
-- io_github_douira_glsl-transformer 2.0.0-pre13
-- org_anarres_jcpp 1.4.14
\-- org_antlr_antlr4-runtime 4.11.1
- iron-jetpacks 0.4.7 
-- advanced_runtime_resource_pack 0.6.7
\-- team_reborn_energy 3.0.0
- ironchests 5.0.2 
\-- resourcefullib 2.0.6
\-- com_teamresourceful_yabn 1.0.3
- ironladders 2.2.0 - itemphysic 1.7.1 - jade 11.9.2+fabric - java 17 - jei [15.3.0.4](http://15.3.0.4) - jeresources [1.4.0.247](http://1.4.0.247) - jewelry 1.3.0+1.20.1 - kambrik 6.1.1+1.20.1 - kevslibrary 1.1.0 - kevstierifymodifiers 1.2.4 - kleeslabs 15.0.0 - legendarytooltips 1.4.5 - libraryferret 4.0.0 - libz 1.0.3 
-- com_fasterxml_jackson_core_jackson-annotations 2.15.2
-- com_fasterxml_jackson_core_jackson-core 2.15.2
\-- com_fasterxml_jackson_core_jackson-databind 2.15.2
- lootintegrations 1.20.1-3.7 - lootr [0.7.33.81](http://0.7.33.81) - majruszlibrary 7.0.8 - majruszsaccessories 1.5.3 - majruszsenchantments 1.10.8 - masiks\_puzzle\_dungeon 1.2.0 - mcda 5.0.2 - mcdar 4.0.3 - mcdw 9.0.4 - mcwfurnitures 3.2.2 - medieval\_buildings 1.0.1 - medievalend 1.0.1 - medievalorigins 6.3.3+1.20.1 
-- apugli 2.10.1+1.20.1-fabric
-- autotag 2.0.2+1.20
-- mixinsquared 0.1.2-beta.5
-- playerabilitylib 1.8.0
-- projectile_damage 3.2.2+1.20.1
\-- reach-entity-attributes 2.4.0
- merchantmarkers 1.3.1 - mes 1.3.1-1.20-fabric - miapi 1.1.19 
-- com_ezylang_evalex 3.2.0
-- nucleus 1.1.0
-- nucleus_codec 1.1.2
-- nucleus_config 1.1.2
-- nucleus_facet 1.0.0
-- nucleus_pose 1.0.0
\-- reach-entity-attributes 2.4.0
- midnightlib 1.4.1 - minecraft 1.20.1 - missingwilds 1.2.1+1.20.1 - mns 1.0.1-1.20-fabric - mobhealthbar 2.3.0 - modernfix 5.17.0+mc1.20.1 - modmenu 7.2.2 - monolib 1.1.0 - moonlight 1.20-2.11.22 - morebows 1.0.11+1.20.x - morebowsandarrows 3.0.1 - moremobvariants [1.3.0.1](http://1.3.0.1) - moretotems 2.16.0 - mousetweaks 2.26 - mr\_mine\_treasure 1.3.2 - msmlegacy 2.0.4 - mutantmonsters 8.0.7 
-- cardinal-components-base 5.2.2
-- cardinal-components-entity 5.2.2
\-- extensibleenums 7.0.1
- mvs 4.1.2-1.20-fabric - mythic\_charms 0.7.0 
-- cardinal-components-base 5.2.2
\-- cardinal-components-entity 5.2.2
- mythiclib 1.0.0+1.20.1 - mythicmetals 0.19.7+1.20.1 
-- common-protection-api 1.0.0
\-- reach-entity-attributes 2.4.0
- mythicmetals\_decorations 0.6.0+1.20 - mythicmobs 1.20.1-fabric-1.4.5 - mythicmounts 1.20.1-7.4 - mythicupgrades 3.0.1+mc1.20.1 - naturalist 4.0.3 - nerb 0.3 - nets [0.3.5.5](http://0.3.5.5) - newshieldvariants 1.2.0 - newslabvariants 2.1.0 - notenoughanimations 1.7.3 - nullscape 1.2.5 - nvidium 0.2.6-beta - nyctophobia 1.9 - nyfsspiders 2.1.1 - obscure\_api 16 - origins 1.10.0 
\-- apoli 2.9.0
-- calio 1.11.0
\-- playerabilitylib 1.8.0
- origins-classes 1.7.0 - overflowingbars 8.0.0 - owo 0.11.2+1.20 - packed-inventory 0.3.0+1.20 - packedup 1.0.30 - paladins 1.2.0+1.20.1 
\-- com_github_zsoltmolnarrr_tinyconfig 2.3.2
- paraglider 20.1.3 - patchouli 1.20.1-84-FABRIC 
\-- fiber 0.23.0-2
- pehkui 3.8.0+1.14.4-1.20.4 
\-- kanos_config 0.4.1+1.14.4-1.19.4
- petshop 0.1.3 - pfm 1.2.1 - phantasm 0.2 - philipsruins 1.20.1 - pickablevillagers 1.4.5+1.20.1 - pickupnotifier 8.0.0 - piercingpaxels 1.0.12 - player-animator 1.0.2-rc1+1.20 - plentyofarmors 1.3.0 - polymorph 0.49.3+1.20.1 
\-- spectrelib 0.13.15+1.20.1
- presencefootsteps 1.9.4+1.20.1 
\-- kirin 1.15.6+1.20.1
- prism 1.0.5 - puffish\_attributes 0.1.0 - puffish\_skills 0.12.1 - puzzleslib 8.1.19 
\-- puzzlesaccessapi 8.0.7
- ranged\_weapon\_api 1.1.1+1.20.1 - rare-ice 0.6.0 - reeses-sodium-options 1.7.2+mc1.20.1-build.101 - regions\_unexplored 0.5.5+1.20.1 
-- completeconfig-base 2.5.2
\-- completeconfig-gui-cloth 2.5.2
- regrowth 83.31.1 - rpg\_origins 1.4.1 - runes 0.9.11+1.20.1 - searchables 1.0.3 - selling-bin [1.2.9.1](http://1.2.9.1) - silk-api 1.20-0.3.1 
-- silk-api-base 0.1.0+1.20
-- silk-codex 0.1.0+1.20
\-- com_moandjiezana_toml_toml4j 0.7.2
-- silk-generate 0.1.0+1.20
-- silk-landform 0.1.1+1.20
-- silk-magic-cube 0.1.0+1.20
-- silk-mod-pass 0.1.0+1.20
-- silk-mod-up 0.1.0+1.20
-- silk-pattern 0.1.0+1.20
-- silk-rope-stick 0.1.0+1.20
-- silk-spinning-jenny 0.1.0+1.20
\-- silk-spore 0.1.0+1.20
- simplehats 1.20.1-0.3.0 - simply\_houses 1.1.4-1.20.1 - simplylight 1.20.1-1.4.5 - simplyswords 1.55.0-1.20.1 
\-- spruceui 5.0.0+1.20
- sit 1.20-24 - skyvillages 1.0.3.2-1.19.2-1.20.1 - smallships 2.0.0-b1.2 - smartbrainlib 1.14 - sodium 0.5.8+mc1.20.1 - sodium-extra 0.5.4+mc1.20.1-build.115 
-- caffeineconfig 1.3.0+1.17
\-- crowdin-translate 1.4+1.19.3
- somanyenchantments 0.4.1 - soulsweapons 1.1.3-1.20-fabric - spawn 1.0.3-fabric - spell\_engine 0.14.3+1.20.1 
\-- com_github_zsoltmolnarrr_tinyconfig 2.3.2
- spell\_power 0.10.2+1.20.1 - spellbladenext 1.14.0 - spellbound [1.15.0.1](http://1.15.0.1) 
-- mm 2.3
\-- modify-drops-api 0.5.1.1
- stackablepotions 1.0.0 - structory 1.3.5 - structory\_towers 1.0.7 - structure\_pool\_api 1.0+1.20.1 - structureessentials 1.20.1-3.3 - super\_ore\_block 5.1.0 - supermartijn642configlib 1.1.8+a - supermartijn642corelib 1.1.17 - supplementaries 1.20-2.8.11 - swingthrough 1.0.4+1.19 - t\_and\_t 1.12 - terrablender [3.0.1.6](http://3.0.1.6) 
-- com_electronwill_night-config_core 3.6.7
\-- com_electronwill_night-config_toml 3.6.7
- terrestria 6.0.13 
-- biolith 1.0.0-beta.1
-- terraform-biome-remapper-api-v1 7.0.3
-- terraform-config-api-v1 7.0.3
-- terraform-dirt-api-v1 7.0.3
-- terraform-shapes-api-v1 7.0.3
-- terraform-surfaces-api-v1 7.0.3
-- terraform-tree-api-v1 7.0.3
-- terraform-wood-api-v1 7.0.3
-- terrestria-client 6.0.13
-- terrestria-common 6.0.13
\-- terrestria-worldgen 6.0.13
- thermoo 2.3.1 
-- cardinal-components-base 5.2.2
\-- cardinal-components-entity 5.2.2
- tiered 1.3.3 
\-- reach-entity-attributes 2.4.0
- tipsmod 12.0.5 - tlc 1.0.1 - tramplenomore 13.0.3 - trashcans 1.0.18 
\-- team_reborn_energy 3.0.0
- travelerstitles 1.20-Fabric-4.0.2 - treechop 0.19.0 - tridents\_n\_stuff 0.2.0+1.20.1 - trimeffects 1.1.1-fabric - trinkets 3.7.2 - usefulbackpacks [2.0.1.122](http://2.0.1.122) - uteamcore 5.1.4.299 - valhelsia\_core 1.1.1 - valhelsia\_furniture 1.1.3 - variantshields 2.1 - villagespawnpoint 4.2 - weaponmaster 3.0.5 - wetlands 1.2 - wizards 1.2.0+1.20.1 
\-- com_github_zsoltmolnarrr_tinyconfig 2.3.2
- xaerominimap 24.1.1 - xaeroworldmap 1.38.4 - xp\_storage 1.5.3+1.20.1 - xp\_storage\_trinkets 1.0+1.20.1 - xtraarrows 3.0.4 - yet\_another\_config\_lib\_v3 3.4.2+1.20.1-fabric 
-- com_twelvemonkeys_common_common-image 3.10.0
-- com_twelvemonkeys_common_common-io 3.10.0
-- com_twelvemonkeys_common_common-lang 3.10.0
-- com_twelvemonkeys_imageio_imageio-core 3.10.0
-- com_twelvemonkeys_imageio_imageio-metadata 3.10.0
-- com_twelvemonkeys_imageio_imageio-webp 3.10.0
-- org_quiltmc_parsers_gson 0.2.1
\-- org_quiltmc_parsers_json 0.2.1
- yigd 2.0.0-beta.11 
-- fabric-permissions-api-v0 0.2-SNAPSHOT
\-- libgui 8.1.1+1.20.1
-- jankson 6.0.0+j1.2.3
\-- libninepatch 1.2.0
- yungsapi 1.20-Fabric-4.0.5 
\-- mixinextras 0.3.5
- yungsbridges 1.20-Fabric-4.0.3 - yungsextras 1.20-Fabric-4.0.3 - zenith 1.1.9-1.20.1 
-- mm 2.3
-- porting_lib_base 2.3.4+1.20.1
-- porting_lib_core 2.3.4+1.20.1
-- porting_lib_fluids 2.3.4+1.20.1
-- porting_lib_mixin_extensions 2.3.4+1.20.1
-- porting_lib_transfer 2.3.4+1.20.1
\-- reach-entity-attributes 2.4.0
-- porting_lib_loot 2.3.4+1.20.1
\-- porting_lib_core 2.3.4+1.20.1
-- porting_lib_tool_actions 2.3.4+1.20.1
\-- porting_lib_core 2.3.4+1.20.1
\-- porting_lib_utility 2.3.4+1.20.1
\-- porting_lib_core 2.3.4+1.20.1
- zenith\_attributes 0.2.4 
-- additionalentityattributes 1.7.3+1.20.0
-- cardinal-components-base 5.2.2
-- cardinal-components-entity 5.2.2
-- playerabilitylib 1.8.0
-- porting_lib_attributes 2.3.4+1.20.1
-- porting_lib_core 2.3.4+1.20.1
\-- reach-entity-attributes 2.4.0
-- porting_lib_common 2.3.4+1.20.1
\-- porting_lib_core 2.3.4+1.20.1
-- porting_lib_entity 2.3.4+1.20.1
-- porting_lib_core 2.3.4+1.20.1
\-- porting_lib_mixin_extensions 2.3.4+1.20.1
-- porting_lib_extensions 2.3.4+1.20.1
-- porting_lib_core 2.3.4+1.20.1
\-- reach-entity-attributes 2.4.0
-- projectile_damage 3.2.2+1.20.1
\-- reach-entity-attributes 2.4.0
- zoomify 2.13.4+1.20.1 
-- com_akuleshov7_ktoml-core-jvm 0.5.1
-- dev_isxander_settxi_settxi-core 2.10.6
\-- dev_isxander_settxi_settxi-kotlinx-serialization 2.10.6
submitted by dashrimpsauce to ModdedMinecraft [link] [comments]


2024.05.19 21:18 Jolly-Alfalfa1508 34 [M4F] #Norfolk, VA Still looking for a spark

My name is Steve and I'm 34, almost 35, active and love exploring/travel. I had my first big age gap relationship last summer (she was 13 years younger) and I really enjoyed it. Having a partner that is active and looking to explore is intoxicating and a younger partner really excited me.
A little about me:
I game. I have a diverse library but mostly play simulators and WoW. I also love the outdoors, hiking exploring etc, grew up in Montana and lived all over since adulthood.
I travel a lot for work. I have 2 young boys aged 5&8, and I really don't want to make any more kids. Two is fine for me. I am divorced and share custody with my ex.
I have a collection of red flags, just warning you up front. 😂 I do regularly go to therapy so communication is fairly easy for me and I consider my emotional intelligence fairly high. I do have plenty of green flags too, but want to be open about continuing to work on myself.
Right now I live in Hawaii and have lived all over the world/ traveled all over the world. I am in the military and I will be moving to Norfolk VA this June.
I hope to hear back from you.
submitted by Jolly-Alfalfa1508 to ForeverAloneDating [link] [comments]


2024.05.19 21:17 SenlanZWH BLG vs GEN Hupu Rating and Comments

I'm going to try to translate those top comment from Hupu for MSI, I might skip some of them as they are Chinese internet memes that I've no idea how to translate, and those comment related to Honor of Kings, a popular league like mobile game made by Tencent.
The rating is user poll generated, you can give a rating between 2 and 10, and average is used. A total of 443k people participated in this series' rating.
Hupu rating is an in APP feature so it doesn't really have a link, but here is the post match thread for the match, and on the top there is an link you can click on that get you to that page. link

MATCH 1: BLG vs. GEN

Bilibili Gaming
Player Rating Top Comment
Bin Twisted Fate 7.3 Kinda criminal.
Xun Xin Zhao 2.3 Farm with Karthus in the early game, int mid game, super minion late game, wtf are you playing, feel bad for your teammates.
Knight Neeko 3.8 Did you Vietnam memory come back after seeing Karthus?
Elk Lucian 8.0 Those flames you probably don't have league installed, you played well.
ON Nami 8.0 I mean I don't have any problem this game right? what do you want me to do as a support.
BigWei 6.9 Picked everything that needs to be picked, no one can blame draft now.
Gen.G
Player Rating Top Comment
Kiin K'Sante 6.9 You might have inted early game, but your sidelaning and team fights are stellar.
Canyon Karthus 9.4 Pentakill + True Damage + Country + Heartsteel, we don't stand a chance.
Chovy Yone 9.3 You are the best mid Yone I've seen.
Peyz Senna 6.9 Jia-Hao (ELK's first name), did you think I don't know how to get carried?
Lehends Tahm Kench 8.8 Your Tahm made Mille(LPL Caster) slient.
Kim 7.5 Kenzhu: Guys, I'm typing in the password right now, be patient.

MATCH 2: BLG vs. GEN

Bilibili Gaming
Player Rating Top Comment
Bin Camille 6.5 Now, only fight to the death, no surrender.
Xun Xin Zhao 2.2 BLG brought you up to a level that you are not qualified to be at.
Knight Orianna 3.7 International Choker.
Elk Varus 2.9 Last time OMG young ad played against you and broke league record with 19 kills, today their young AD broke international record playing against you with 28 kills, you are the true greatness.
ON Ashe 2.8 Fountain divers will be dove.
BigWei 2.5 If you don't want to play just go 1v1 Kenzhu.
Gen.G
Player Rating Top Comment
Kiin Zac 8.7 So Gen.G was not bad, it was just Doran.
Canyon Sejuani 9.1 What aren't you good at?
Chovy Yone 8.3 When Chovy only needs to farm and the game is won, how scary is that team.
Peyz Kalista 9.1 Elk, would the penta kill go on my resume by itself?
Lehends Blitzcrank 9.5 Come to Chengdu, your hook usage just went up I guess. (Hook 钩子 in the local dialect also means butt.)
Kim 8.1 Kenzhu: shoot, password too complicated.

MATCH 3: BLG vs. GEN

Bilibili Gaming
Player Rating Top Comment
Bin Jax 9.0 You redeemed yourself at last fight, lack a bit of discipline, needs to be more careful next game.
Xun Nidalee 5.4 Wait, you can go Soraka jungle now?
Knight Jayce 9.5 Jayce pick for elimination match, at least you are not a coward anymore.
Elk Senna 9.3 Those movements.
ON Tahm Kench 3.5 Would've won a lot sooner if you didn't int.
BigWei 5.2 How could you laugh when you almost didn't find the champion at BP, my roommate was about to cry.
Gen.G
Player Rating Top Comment
Kiin Rumble 3.7 Are you washing the river bed with your ults?
Canyon Lee Sin 3.9 So, while you are flying in the middle of sonic wave....(Reference a famous Lee combo by a Chinese Streamer.)
Chovy Hwei 5.1 100 for the final int.
Peyz Kalista 3.7 Got all the kill with Blitz, did you thought you were carrying?
Lehends Ashe 3.8 If you don't know how to play Ashe you should go watch the KPL spring final yesterday, they played Solarus.
Kim 3.5 Kenzhu: Final got on and played a game.

MATCH 4: BLG vs. GEN

Bilibili Gaming
Player Rating Top Comment
Bin Camille 3.8 What's the hurry, why kept trying backdoor, they are not TES.
Xun Nidalee 3.5 That baron steal was Canyon fked up, not your Soraka played well.
Knight Tristana 3.5 You guys would've won if you didn't took down the inhibitor tower.
Elk Zeri 7.4 They have no faith in the full summons full item Zeri, not your fault.
ON Nautilus 2.4 No one should lift their chopsticks tonight at Gen.G celebration dinner until you get there.
BigWei 3.1 Like I said before, regardless of the BP, does this team have any discipline.
Gen.G
Player Rating Top Comment
Kiin Rumble 9.1 Base Security.
Canyon Lee Sin 9.0 Grand Slam!
Chovy Azir 9.0 Coronation of the new King.
Peyz Senna 8.7 Jia-Hao, you see, I can also win with Senna.
Lehends Maokai 9.1 FMVP!
Kim 8.2 This is the coach that brought LPL to its first world championship victory, he is really good.
submitted by SenlanZWH to leagueoflegends [link] [comments]


2024.05.19 21:16 MajinRaiku UK 25+ Looking for 1 or 2 peeps to play together games with after work on evenings

Hello all,
I've been trying to look for people that love to have a casual and chill gaming session after work. I really don't mind what your gender is or your orientation as long as you are chill.
I also watch anime but dont read manga - watched most mainstream stuff
Those should do for now. I have more games in my steam library but someone interested in playing at least 2 or 3/5 of those games should reach out :)
**Not looking for a server to join, just one or 2 people with similar interests**
Some of the Games:
submitted by MajinRaiku to GamerPals [link] [comments]


http://activeproperty.pl/