Sword out of symbols

Linguistics Humor

2012.12.29 21:30 Linguistics Humor

Linguistics Humor: a sub for humor relating to linguistics
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2009.11.01 00:31 Math Homework Reddit

#This subreddit is now private. [Click here to find out why we have gone dark](https://www.theverge.com/2023/6/5/23749188/reddit-subreddit-private-protest-api-changes-apollo-charges) /cheatatmathhomework is FREE math homework help sub. Asking for or offering payment will result in a permanent ban.
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2009.02.12 17:16 Swords

A subreddit for enthusiasts, practitioners, collectors, and investigators of swords (and related historical weapons). Real swords, decorative, historical, fantasy; humor, social, ID requests, shopping help, art; all sword-related topics are welcome (we are not very strict about topicality)!
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2024.05.19 08:43 TrumpIsAFuckFace How would you react if Biden publicly executed Trump at his Inaugural Address next year?

After winning the election, Biden gives a triumphant speech about upholding democracy before ominously shifting focus to the necessity to "restore its integrity by making an example out of opponents to democracy." Secret Service agents then carry a man kicking and screaming onto the stage, his head covered by a black shroud. Biden is handed a large greatsword gilded with patriotic symbolism, including an intricately carved eagle head on the pommel. The agents remove the shroud, revealing Trump. His face drips with sweat as he struggles to breathe, orange makeup smeared across his face. He looks up at Biden with helpless contempt. Biden looks down at him and declares, "Donald, you have disgraced our great nation for the last time. It is with the good will of the American people and the power they bestow upon me that I raise my blade before you, bringing an end to this terrible saga once and for all. Any departing words?" Donald starts to say something but Biden simply laughs and cuts him off, "will you shut up, man" he says as he swiftly brings the sword up and then down, decapitating the former president to the resounding cheers of the American people.
submitted by TrumpIsAFuckFace to hypotheticalsituation [link] [comments]


2024.05.19 08:06 Mantis_Shrimp47 The monster in the sand dunes turned my brother into a bird

"You gotta know that there's an art to it, Ezra," Hitch said, cutting another piece of duct tape.
The sleeves of his weather-beaten coat were shoved all the way up his arms, to stop the fabric from falling over his knuckles while he was working, and goosebumps lined his skin. He was strapping a rubber chicken to the back of his truck, over the lens of the shattered backup camera, with the legs pointing down so that they hung a couple inches above the ground. There were dents in the hood from the crash last week, and scratches along the door from scraping into a curb. The chicken, hopefully, would keep him from breaking anything else.
"You can't go cheap," Hitch said. "The cheap rubber chickens only make noise when pressure lets go. That's no good. As soon as I back up into something, I want this chicken to be screaming like it’s in the depths of hell."
“Sure thing,” I said in a monotone, leaning against the side of the truck.
There were scrambled electronic parts piled in the back of the truck, the innards of a radio, a broken computer, tangled wires, a couple loose pairs of earbuds. He found the parts in alleyways or bummed them off his friends for a couple bucks or stole them from the vacation homes that were left empty for most of the year. Then he sold them for a profit at the scrapyard. Hitch had bounced between minimum-wage jobs for a while after high school, spending a couple months as a bagger at the grocery store or as a seasonal worker at the farm two hours down the highway. He'd never stuck with it. At the very least, the scrapyard got him enough money to eat and occasionally spend a night in a motel when he got tired of sleeping in his car.
Hitch pressed the last piece of tape in place and grinned up at me. "I've got something for you, duck."
The nickname came from when I’d broken my leg as a child and waddled around in a cast until it was healed. I hated it with a burning passion, and I glared at Hitch with the ease of twenty-one years of practice. He had a duck tattoo at the base of his thumb that he’d gotten in a back-alley shop as a teenager. He said that he’d gotten it to remind him of me, and the fact that I hated the nickname was just a bonus. It was shaky-lined, with an uneven face, but he loved it anyway.
The handle stuck when Hitch tried to open the door, a consequence of the rust collecting in the crevices of the car and running down the sides like blood from a cut. The car groaned when the door finally popped open, a metal against metal screech that had me flinching away. Hitch dug through the cluttered fast food containers in the passenger-side footwell, eventually coming up with a crinkly paper bag. He waved away the flies buzzing around the opening of the bag and held it out to me.
The last time Hitch had brought me food, I’d gotten food poisoning because he’d left it out in the midday sun for two days. The donut was squished slightly, and the icing was stuck to the bag. I still ate it, grimacing at the harsh citrus flavor. Taking Hitch’s food was an instinct engraved from the days when Dad had given us a can of kidney beans for dinner and Hitch had drank the juice, leaving the beans for me.
I rarely went hungry anymore, three mostly square meals a day and granola in my pockets just in case, but habits didn’t die easy.
These days, Hitch only brought me food when he wanted my help, like when he saw a place he wanted to hit but was worried about doing it alone.
I got in the car, like I always did.
We drove past the cluster of seafood-themed restaurants with chipped paint decks, the beachfront park where there were always shifty-eyed men sitting under the slide, the single room library where all the books had been water damaged in the flood last year. The change was quick as we drove across Main Street, heading closer to the beach. The roads were freshly paved, the concrete a smooth black except where the sun had already started to pick away at it. The three-story homes lining the sides of the street were crouched on elegant stilts, with space underneath for a car or three. Most of the garages were empty, with the lights off and curtains drawn in the house. Come summer, the streets would be swarming with tourists and vacationers, but until then, most of the buildings nearest to the beach were unoccupied.
Hitch stopped as the sun started to go down at a house that was leaning precariously out towards the beach, tilted ever so slightly, the edge of its foundation buried in the shifting sand of the beach. It certainly looked deserted, with an overgrown yard and blue paint peeling off the door in sheets.
Hitch took his hammer out of the backseat, hoisting it over his shoulder. It was two feet of solid metal with rags wrapped around the head to muffle the sound of the hits. Hitch squared up, bending his knees and holding the hammer like a baseball bat. Before he could swing, though, the door creaked open on its own, the hinges squeaking. The house beyond was dark enough that I could only make out general shapes, glimpsing the curve of a sofa to the left, what was maybe the shimmer of a chandelier on the other side.
Hitch lowered his hammer, looking vaguely disappointed that he didn’t get to use it. “That’s…weird as hell.”
“Maybe the deadbolt broke, maybe they forgot to lock it, it doesn’t matter,” I hissed, checking our surroundings for other people again. “Just hurry up and get inside before someone calls the cops.”
Hitch flicked the lightswitch on the wall, and the lights flickered on. They were dim, buzzing audibly and blinking off occasionally. The walls were plastered with contrasting swatches of wallpaper and splattered with random colors. There was neon orange behind the dining table, a galaxy swirl in the kitchen, and on the ceiling there was a repeating floral pattern covered in nametag stickers. Each of the stickers was filled out with The Erlking. Chandeliers hung in every room, three or four for each, and rubber ducks sat on every table. A miniature carousel sat in the corner along with a towering model rocket.
Sand was heaped on every surface, at least a couple inches everywhere. It was piled in the corners and stuck to the walls, and it covered the floor in a thick blanket. Our hesitant steps into the house left footprints clearly outlined in the sand.
Hitch took a cursory look around and headed immediately for the TV mounted on the wall. “Look out the windows and tell me if anyone is coming.”
I shook the sand out of the blinds and pulled them open, then had to brush sand off of the window before I could see anything.
Hitch was quick, practiced at finding and appropriating the things that were worth taking. He came back to me with an armful of electronics and chandeliers, dumping it at my feet before turning to head deeper into the house again.
There was a thump, somewhere upstairs, and then footsteps, slow and deliberate. Hitch froze at the threshold of the room, then ran for the door with me just ahead of him, sand flying out from under our feet.
My hand was almost brushing the doorknob, close enough that I could see the light from the streetlamp outside streaming in through the cracks in the door. My fingers touched the wood and it gave under my touch, becoming malleable and warm. I yelped, stumbling backwards, and the door started to melt. The paint ran down in thick drops, pooling at the bottom of the door, and the wood warped like metal being welded. The soft edges of the door ran into the walls until there was no sign of an exit ever being there.
“Well, well, well,” said a cultured voice with just an edge of snooty elitism. “What do we have here?”
The man was well over eight feet tall, with long black hair covering his eyes. He was wearing a yellow raincoat with holes cut out of the hood to accommodate the deer antlers jutting upwards from his head. There was sand settled on his shoulders and hovering around his head like a halo.
“Who the fuck are you?” Hitch said, inching towards a window.
He smiled, just a little bit, and his teeth shone in the dim light. “I am the Erlking.”
Hitch nodded, and seemed about to respond. I grabbed him by the hand and pulled him towards the window. I could feel sand in the wind roaring against my back as the Erlking growled in anger, the grains scraping harshly against my cheeks.
We were almost to the window when Hitch was ripped away from me, and I came to a startled halt. The sand had formed long grasping arms that pressed Hitch against the floral wallpaper. His wrists were held tight, and as I watched, a sandy hand wrapped around his mouth and forced its way between his teeth. He gagged, and sand trickled out of the corners of his mouth.
The Erlking strolled towards him, not seeming to be in any sort of rush. “You know, I’m not very fond of your yapping.”
He made an idle gesture and the sand wrapped around my ankles, tethering me in place.
“I yap all the time,” Hitch said. “Three-time olympic yapper, that’s me. Best to just let me go now and save yourself some trouble.”
The Erlking tapped a manicured nail against Hitch’s mouth, hard enough to hurt, judging by the way he flinched away. “But why would I ever let you go when I’ve gone to this much trouble to catch you and your sister? It’s so hard, these days, to find people that no one will miss.”
Hitch struggled against the sand, trying to escape and failing. “What do you want with us, then? You just said it, we’re nobody.”
“I’m fae, dear one,” the Erlking said. “I get my power from my followers. And I think that you two will make lovely additions to my flock.”

He flicked Hitch's nose and Hitch gasped. Feathers started to form on his arms, popping out from under his skin in a spray of blood.
Hitch pushed off the wall, using his bound hands as a fulcrum, and his knees crashed into the Erlking’s stomach. The Erlking fell backwards, wheezing, and the sand around my ankles loosened.
Hitch made desperate eye contact with me as feathers shot up his neck and jerked his head towards the window. The message was obvious. Run.
The last thing I saw before crashing out the window and into freedom was Hitch’s body twisting, his arms wrenching into wings and feathers covering every inch of his skin. By the time I landed on the concrete outside, he was a small black bird, held tightly in the Erlking’s hands. The whole building was sinking into the ground, burnished-gold sand piling up over top and streaming from the windows.
Thirty years later, I saw Sam’s Supernatural Consultation and Neutralization written in neat, looping handwriting on a piece of paper taped to the door. The tape was peeling at the corners and the paper was yellowed with age, but there was obviously care put into the sign, in its perfectly centered text and looping floral designs drawn over the edges in gold marker.
I knocked, hesitantly, drawing my woolen coat closer around my shoulders. I’d bought it as a fiftieth birthday gift for myself, and I took comfort in the heavy weight of it over my shoulders.
“Coming!” someone called from within the depths of the office.
There were a couple crashes, and the sound of paper shuffling. Eventually, the door was opened by a young woman with ketchup stains on her shirt and pencils stuck through her hair.
“Hi, I’m Sam, I specialize in supernatural consultation and hunting, how may I help you today?” Sam said, customer-service pep in her voice. She stood in the doorway, solidly blocking entry into the office.
“My name is Ezra, I’m for a consultation. I emailed you but you didn’t respond?” I shifted in place, suddenly feeling awkward.
“Oh! Yeah, I lost the password for the email ages ago. Sorry for the bad welcome, I get lots of people thinking I’m crazy or pulling a prank and harassing me.”
She ushered me into the office, clearing papers off one of the chairs to make room for me to sit down. There was a collection of swords along one wall, all of them polished to perfection, several with deep knicks in the metal which indicated that they’d been used heavily.
“So what can I help you with?” Sam asked again, more sincere this time.
“Thirty years ago, my brother was turned into a bird,” I started. I’d told this story so many times that it barely felt ridiculous to say anymore. I was used to the disbelieving looks, the careful pity. But Sam just nodded along, face open and welcoming.
“I’ve almost given up on finding him, at this point,” I said. “But I saw your ad in the newspaper, and…here I am, I suppose.”
“Here you are,” Sam echoed, smiling. She pulled one of the pencils out of her hair and took a bit of paperwork off of one of her stacks, turning it over so that the blank side sat neatly in front of her. “Tell me everything.”
I told Sam everything, and she wrote it all down, pencil scratching along the paper.
The last part of the story was always the hardest to tell. “I left him there. I ran and I didn’t look back.”
I had been to dozens of detectives and investigators over the years, once the police had dropped Hitch’s case. I’d been to professional offices with smartly-dressed secretaries and met scraggly men in coffee shops. All of them had given me the same look, pity and annoyance all mixed up into a humor-the-crazy-lady soup. Sam, though, just seemed thoughtful.
Sam leaned forward and put a hand over mine, carefully, like she thought that I would pull away. “Sometimes you have to leave people behind.”
I tightened her hold on Sam’s hand and drew it towards me, like I could make Sam listen if only I squeezed tight enough. “But that’s why I’m here. I don’t want to leave him behind.”
“Okay then. I’ll do my best to help you.” Sam agreed, finally. Then she paused, and said softly, “You know…I think I met your brother once. He might have saved my life. He’s certainly why I started in this business.”
“Really? What happened?” I asked.
This is the story that Sam told me, related to the best of my abilities:
It was a new moon, so the only illumination came from the stars gazing idly down and distant porch lights shining across the scraggly brush of the dunes. Sam’s neighbors were decent people who cared about baby turtles, so the lights were a low, unobtrusive red, and the ocean sloshed like blood. Sam walked on the beach almost every night, drawing back the gauzy pink curtains and clambering out her bedroom window. She didn’t often bother to be quiet; her mama worked the late shift and came home exhausted. As long as Sam got home before the sun, her mama would never find out that she paced the shoreline and dreamed of inhaling sand until her lungs became their own beach.
The sky was lightening. The sun would come up soon, and that meant Sam’s time on the beach was over. She needed to get back to her real life, go to her fifth grade class and stop that nonsense, as her mother would say. Her mother loved to say things like that, pushing Sam into her proper place by implication alone.
“She’s a good kid, of course, but she’s a bit…” Her mother would trail off there, usually getting a commiserating expression from whoever she was talking to. Sam always wondered how that sentence would have finished. She’s a bit strange, maybe. She’s a bit intense. She’s a bit abrasive. She’s quiet enough but when Jason tried to steal her pencil in math class, she stabbed him in the hand so hard that the lead tattooed him.
Her mother was better, for the most part. The days of her stocking up the fridge, and leaving a post-it note on the counter, and leaving for days at a time were gone. But Sam still stepped around the place on the kitchen tile where her mother had collapsed and caved her head in, even though the bloodstains had been replaced with new tile.
“Your auntie got an abortion, you know,” her mother had said from her place on the couch, slurring her words. “Pill in the mail and then bam, no more baby.”
She had clapped her hands together to illustrate her point. Her mother jerked forward and grabbed Sam by the wrist, then, staring up at her until Sam met her eyes.
“I love you, you know? But sometimes I wonder…” She settled back onto the couch. “Yeah. I wonder.”
She’d gotten up, then, back to the kitchen. She’d been stumbling, a shambling zombie of a woman. The ground in the entryway of the kitchen was raised, ever so slightly, and her mother went down hard. Her head cracked against the tile, chin first, and she didn’t move.
Sam had been the one to call the ambulance. She had stared at the scattering of loose teeth on the ground while she waited, and considered what her life would be like with a dead mom. Not so bad, she thought, and immediately felt guilty for it.
Her mom was better, now, for the most part. But Sam still stepped around the place on the kitchen floor where she had collapsed. There was still a matchbox hidden under her bed with the gleaming shine of her mother’s lost teeth, two canines and a molar. It was nice, having a piece of her mom to keep. Even if she left again, Sam would still have part of her.
Sam sighed, and turned away from the ocean. As she faced towards the low dunes further up the beach, she saw a sandcastle sitting nestled among them. It was such a strange sight that her eyes skipped over it at first, almost automatically, disregarding it because it was so out of place.
Sam found sandcastles out on the beach sometimes, usually half-collapsed and on the verge of being washed away by the waves, but she had never seen anything like the sandcastle in front of her. It was life-sized, something that wouldn’t have looked out of place in the Scottish highlands, with spires shooting up above her head and carefully etched out bricks lining each side. The front wall was dominated by an arched set of double doors, twice her height, with a portcullis nestled at the top, ready to be dropped. All of it was lovingly detailed, down to the rust on the tips of the towers and the wood grain of the door. It was made out of wet, densely-packed sand, held together impossibly. It had not been there two hours ago, when she had come to the beach.
There was a bird sitting on the overhang of the door, small and black.
As soon as she took a step towards the sandcastle, the bird shook out its feathers and swooped down towards Sam, landing at her feet with a little stumble.
“Hey, kid, get out of here,” said the bird.
Sam closed her eyes, very deliberately. When she opened them, the bird was still there. Sam considered herself a very reasonable person, so she immediately drew the most logical conclusion. The bird was, she was almost certain, a demon.
“Trust me, you don’t want to run into Mr. Salty, the queen bitch himself,” the bird said.
“Mr. Salty?” Sam inquired, polite as she knew how to be. She edged to the side, trying to get a good angle to kick the bird like a soccer ball.
The bird did something similar to a wince, all its feathers fluffing up then settling back down. “Ah, don’t call him that. He’d turn you into a toad.”
The bird gestured with its head, towards the looming sand structure. “That’s his castle. He’s in there, probably scuttling along the ceiling or some shit because that’s the sort of weirdo he is.”
Sam nodded, encouraging. She pulled back her foot and lined up her shot, the way she’d seen athletes do on TV. She aimed right for its sharp beak and let loose. The bird saw it coming, its beady eyes widening, and it cawed in distress. It flapped away, avoiding her kick only to fall backward into the sand in a scramble of wings.
“What’s your fucking problem?” it squawked. “I was trying to help you!”
“I don’t need the help of a demon,” Sam yelled, trying to remember the exorcism that her mama had taught her once, because her mama believed in being prepared for anything.
“I’m not a demon,” the bird said indignantly.
It was at about that moment that Sam gave up and just decided to roll with it.
“What are you, then?” Sam asked.
The bird shuffled its clawed feet, looking about as awkward as it could, given that it didn’t really have recognizable facial expressions. “Technically I’m a familiar of the Erlking, prince of the fae, but I prefer to be called Hitch.”
“You can’t blame me for assuming, though,” Sam said. “Ravens do tend to be associated with murder.”
“Hey, excuse you,” Hitch said. “I’m a rook, not a raven. Ravens are way bigger.”
“Sure,” Sam said, not really paying attention. Her eyes had caught on the details of the sandcastle, and she was transfixed by the slow spirals of the sand, the strange beauty of it. She found herself stepping towards the great doors, lifting a hand to knock, and as she did, the sand warped in front of her eyes, heaving itself towards her with bulging slowness. The door creaked open before her, revealing a vast, empty room. Just before she stepped inside, she felt a piercing pain in her foot, and she yelped, leaping backwards.
Hitch pecked her again, really digging his beak in. “Don’t be an idiot.”
Sam glared at him, rubbing her foot. About to retort, she finally really took in the room inside the sandcastle, and her words died in her throat.
There was a body just past the threshold of the door, face down and limbs hanging limp at its sides. Long hair splayed out in a halo around its head.
“Don’t,” Hitch warned, suddenly serious. “Just leave, kid, I mean it. I’ve seen too many people go down this road and you don’t want to be one of them.”
Sam ignored him. She made her way across the beach, slipping with every step. The sand felt deeper, piling up around her feet in silent drifts. She picked up the nearest stick and poked the body with it through the door, ready to leap back if anything went wrong, staying firmly outside of the sandcastle.
This close, Sam could tell that it used to be a woman. Her head wasn’t attached to her body. It hadn’t been a clean amputation, either. Her upper body was bruised, with chunks taken out of it, and the bones in her neck hung mangled, not connected to anything.
“Well, I warned you,” Hitch said, defeated. “I did warn you.”
Sam nudged the head with the end of the stick, nudging it over so that she could see the face. Her mother stared back at her, torn to pieces, breath still wheezing from her lungs. She wasn’t blinking, just gazing forward with glazed eyes. Sweat dripped down from her hairline.
Sam screamed and dropped the stick, tripping over herself in her haste to get away.
Her mother’s eyes were wide and pleading, and she was mouthing desperate words at Sam. Her vocal cords were broken to bits, and the only sound that came out was a strained groan.
The head rolled, inching closer to Sam like a grotesque caterpillar.
Her mother gasped for air, torn lips fluttering. Finally, comprehensible words came out. “Help. Help me, daughter.”
“That’s not your mother,” Hitch said, quiet.
Sam knew that. Her mother was sleeping back at home, and anyways her mom had never asked for her help. She had an aversion to accepting charity, as she put it.
“Okay,” Sam said, shaking all over. “Okay.”
She backed away from the sandcastle, not looking away.
“Failure,” her mother hissed as she stepped away. “I never wanted a daughter like you.”
The sun came up over the horizon. The sandcastle, Hitch, and her mom all disintegrated into sand as the light hit them.
The beach, the next night, was almost exactly how I remembered it. The beams of our flashlights sent light bouncing across the dunes, illuminating the waves, and I imagined faces in the foam of the waves.
“I’ve been back here a hundred times. There’s nothing left,” I said.
Sam took the car key out of her purse and pointed it at the sand, adjusting the sword slung over her shoulder in order to do it. The key had belonged to Hitch; Sam had requested an item of his, and it was the only thing I had left. She rested the key on the sand and drew a circle around it, inscribing symbols around the borders.
“What are you doing?” I asked.
Sam shrugged. “Not much, really. I’m…I guess you could say that I’m knocking.”
The key laid inert on the sand for long enough that I was just about to give up and go home, admit to myself that Hitch was dead and that I was a fool to believe that Sam could actually help me. Then a building started to take shape, flickering in and out like it was struggling to get away. With a pop of displaced air, the sandcastle settled into existence.
Sam banged on the entryway. Nothing happened. She did it again, harder, and scowled when the door still didn’t open.
“We demand entrance, under your honor,” Sam yelled. There was a hard rush of wind, and I gripped Sam’s arm to keep my balance, but the doors cracked open reluctantly.
The inside of the sandcastle consisted of one enormous hall, the roof arching up out of sight. Rafters crisscrossed from wall to wall, and a cobbled path led further into the building, but other than that, it was completely empty, except for the birds. There were thousands of them, perched on the rafters or hopping along the ground. They parted in front of Sam and I, and reformed behind us, leaving us in a small pocket of open space. They were all black-feathered, with sharp beaks and beady eyes.
The Erlking sat on a throne at the end of the hall, lounging across it with his feet up on the armrest. He watched them as they came forward, the soft caw of the birds the only sound.
“I am here to bargain for the life of my brother,” I said, with as much dignity as I could muster, before the Erlking could say anything.
The Erlking ignored her, tilting his head to look at Sam. “I remember you. I almost got you, once.”

Sam glared at him but didn’t respond.
“You want your brother,” The Erlking said to me, and he almost sounded amused. “Then go get him.”
As if by some sort of silent signal, every bird in the room took flight at once, and their cawing made me think of screams. I covered my head against the flapping of their wings, and my vision was quickly obscured by the chaotic movement of them. I found myself on my knees, just trying to escape them.
A hand met my shoulder. Sam urged me to my feet, and together we ran for the edge of the room, where the swarm was the thinnest. We pressed ourselves into the corner and the swarm spiraled tighter and tighter at the center of the room. It went on until there seemed to be no differentiation between the birds, all of them fused together into one creature.
When the chaos died down, the birds had become one mass, with wings and eyes and talons sticking out of its flesh, thrashing and chirping. Human body parts stuck out of it, bulging out from the feathers. It was hands, mostly, with a couple knees or staring eyes. The bird amalgamation had no recognizable facial features, but there was one long beak extending from the front of its head. Most of the body parts were concentrated around the beak, and they peeked out from where the beak connected with muscle, or grew from the tongue, nestled between the two crushing halves of the beak.
It turned its beak down and crawled forward, using the hands to balance. The fingers scrambled over the ground. I was afraid of centipedes as a child, and I felt that same crawling dread when it started moving.
“Holy shit,” Sam whispered, which was rather disappointing, because I had been hoping that at least one of us knew what to do.
The creature turned, a lurching movement that crushed some of the hands underneath it, and started heaving itself slowly towards our corner.
“Better hurry up!” the Erlking called from his throne.
It was blocking the exit, by then. The shifting body of it had moved to block us off. It ambled towards us and I tried to sink further into the corner.
As it approached, getting close enough that I could smell the stink of it, I saw a flash of a tattoo on one of the hands. I leaned in, trying to find it again, like looking for dolphins surfacing in the ocean. And again, I caught a glimpse of a duck tattoo, the tattoo that Hitch had gotten on his hand as a teenager.
I ripped away from Sam’s death grip and ran for the monster.
I fell to my knees in front of it, wincing as I impacted the ground, and reached into the nest of hands. I could feel them tearing at my forearms and ripping into me with their sharp nails, but I kept going. I pressed further in, up to my shoulder in a writhing mass of limbs, aiming for the spot where I had last seen that tattoo.
The hands were tugging at me, wrapping around my back and hair. They were pulling together, trying to draw me completely into the mass of them. I was aware of Sam at my side, anchoring me in place and bashing any hand that got too close with her sword or the sparks that leapt from her hands with muttered words. But I didn’t think it would be enough. They were too strong, and there were too many of them.
I was up to my waist in the hands when something grabbed my palm. I felt the way it clung to me, and the calluses on its palm, and I knew that I had found my brother.
I flung herself back. The hands didn’t want to let me go, and they fought the whole way, but slowly, I made progress. I kept hold of Hitch’s hand in mine the whole time, gripping it as hard as I could. I finally broke free, Hitch with me, and Sam was immediately charging the creature, able to use her sword with much greater strength without being worried about injuring Hitch. She swung it forward, and it sliced through the wrist of one of the hands. It fell without a sound, red sand flowing out of it. It deflated until it looked like dirty laundry, just a piece of limp flesh. The creature shrieked, scuttling away enough that the door was finally accessible. The three of us ran for it, Sam and I supporting Hitch between us.
I looked back as I left and found the Erlking staring right at me.
“Interesting,” he murmured, his voice carrying impossibly across the vast space between us.
The sandcastle collapsed behind us, the great walls falling in on themselves. We were out in the morning sun, the sandcastle disappearing as we watched. Hitch was on the ground in front of me, as young as he’d been thirty years ago, when he was captured. He started laughing, feathers puffing out of his mouth. He laughed until he cried and I hugged him in the way that he’d held me when I was young, in the times when my life had been defined by hunger and fear.
Hitch left, afterwards. He scratched at the pinhole scars covering his body, where feathers burst through his skin, and pulled his long sleeves down around his wrists. He didn’t know where he was going but he told me that he needed time
I had spent thirty years worth of time without him. I wanted to grab my brother by the shoulders and beg him to stay. But he flinched when I hugged him goodbye and he refused to go near sand and he stared distrustfully at the birds chirping in the trees. Hitch needed to go away and I loved him too much to stop him.
I sat out on the beach every morning. I felt the sun on my face and I waited for Hitch to come home.
submitted by Mantis_Shrimp47 to nosleep [link] [comments]


2024.05.19 06:22 Fine-Eye4953 [OoT3d] First Time playing Ocarina of Time / A Zelda game - Is it supposed to be this frustrating???

Might be hard to believe, but growing up I had never played a Zelda game (yes people like me exist haha) so I figured better to start late than never. I had recently found and dusted off my old 3DS I found in the back of the closet and took the opportunity to look at old games I missed out on growing up. As I combed through the 3DS' most popular games and people's recommendations, one that kept sticking out was "Ocarina of Time 3D", universally praised and ranked number one on a lot of people's lists. So as someone 26+ years late to the party, I thought I'd finally play my first Zelda game.
So far, I'm loving the game. It's fun and charming, the atmosphere is so nice and immersive, and I finally discovered all the iconic music and sound effects I've heard for YEARS in other stuff LOL. Currently I'm still early on in the game, just landed into the Royal Family's Tomb in Kakariko Village.
I've got a huge question though, is the game supposed to be frustrating and hard to follow? I'm no stranger to these types of games and am used to exploring, backtracking and traveling, but I kept getting stuck ALOT.
In the beginning of the game at Kokiri village, I got stuck immediately. I was told to go find a "Sword and Shield" before I could see the great deku tree. So I went to the shop and bought a shield, and then thought "Well they got a stick for sale in here, so maybe that's the make shift sword for now?" but obviously that wasn't it. After running around the village more, I found the entrance to the The Lost woods. Being such a grand opening of an entrance I thought I was supposed to go in there to find a sword. After running around for 15 more minutes and getting lost over and over I realized this wasn't it either. So after running around the village more I found the crawlspace to learn how to dodge the moving boulder and found nothing again? But I figured that couldn't be it so I keep running around in circles and missed the chest THREE times because of the game's camera controls (maybe this is just a 3ds version issue?). Was I supposed to have a hard time finding the first sword? No one told me it would be at the back of town, behind a small crawlspace, past a moving boulder. The only clue I got was "You need a sword and shield to pass through here". I thought it honestly seemed more like a place to find a secret item, rather than an important story piece?
When I progressed to Hyrule Castle to try and see the princess, I got stuck again. During the portion where you have to sneak past the guards, I found the vines growing on the side of the wall. And after sneaking past to the side of the castle, I found an old guy sleeping? He wouldn't wake up no matter how many times I talked to him and I couldn't figure out what to do. So I thought I missed something and went back to town. When I couldn't find anything different in town I went back to the castle and noticed there was a girl named Malon standing next to the vines now. I talked to her and she said her dad fell asleep on his way to the castle during a delivery and asked if I could "wake him up". I thought "ah, now that I've talked to this girl I can wake up that guy". I did think it was really weird how she wasn't there before hand though, shouldn't she have been there the first time I tried to sneak in? Anyway I snuck to the side of the castle again and the guy WOULDN'T WAKE UP. I was super confused why he wouldn't wake up after I talked to Malon. After running around for 10 minutes and finding nothing, I decided to look up a guide. It turns out Malon gives you an egg, but only after you talk to her TWICE. She only gives you the important item you need if you speak to her again, after she finishes talking the first time?? Wouldn't it make more sense for her to say "hey can you wake up my dad if you find him? Also here is an egg" all in one? Why would I need to talk to her two times in a row for the progression item I need? Anyway, I got the egg and snuck past the guards again and when I made it to her dad it hatched into a chicken. I'm going to be real here, I got stuck again lol. I thought I would just talk to Malon's sleeping dad and he would finally wake up and I would give him a chicken as a gift? I knew chickens were animals in Zelda (and that you're never supposed to attack one) but it didn't even occur to me that the chicken in my inventory was an item to be equipped and used to wake up Malon's dad. I had to look at another guide for that one.
My third time getting stuck was after I talked to Zelda for the first time. After I talked to Zelda for the first time, I got to see the cool cutscene and spy on Ganon in the window. Afterwards, I get the Princess note thing and Zelda stops talking to me (I'm free to move around). At this point, I had been playing for over 2 hours so I saved and closed the game. When I came back to it later in the day, I was SUPER CONFUSED why I was back in Kokiri village. After looking it up, I get sent back there every time I save and close the game unless it's a dungeon?? Shouldn't that be a warning when you save?? "Warning, closing your game will have you awake in your bed in Kokiri village the next time you continue". I was really frustrated that I had to run back to Hyrule on foot, sneak past all the guards AGAIN, and then when I talked to Zelda I had to watch the cutscene AGAIN. It only took like 17 minutes, so it wasn't a huge deal but it was really frustrating how saving and closing the game made me lose progress.
The most recent time I got stuck was at the graveyard in Kakariko Village. After entering Kakariko village, I couldn't find anything to do since I couldn't progress into the mountain without the King's permission. I kept hearing about the graveyard though, so I figured that's where I should go next. I found the graveyard at the edge of town and read the gravestones one by one. When I got to the royal family's tomb some ghost popped out and I defeated them. The ghost told me some things and then disappeared afterwards. After that, I thought I was done in the graveyard, no chests, no branching paths, just the graveyard tour which I assumed was a minigame to get some rupees?. My train of thought was, okay so now maybe the king will be in town and I need to find him so he will give me permission to enter the mountain, I'll probably need to play my ocarina for him since Impa said the song will give me credibility for knowing the royal family. Guess who was wrong lol. I spent 30 minutes running around town checking every nook and cranny for something that would progress me forward. I gave up and looked at a guide again. Turns out I needed to play my ocarina at the royal family tomb to progress forward. Was I supposed to know to do that??? Did I miss some dialog at some point that tells me if I see a triforce symbol to play my ocarina on it? No one told me to do that. It seemed obvious when I thought about it, but there wasn't any tutorial or hints from Navi about it.
Am I just incompetent?? Is progression in OOT supposed to be smooth sailing and I'm just fumbling the bag? I'm genuinely confused why I got stuck so many times this early on in the game. It's just really frustrating and disrupts the flow of what would other wise seem like a great story. Don't get me wrong, I'm going to keep playing, I love the gameplay and the visuals so far, plus it's kind of exciting since it's my first Zelda game. But man, is it supposed to be this frustrating for me? Are all Zelda games like this? Or is this just how games were in 1998? Am I just bad at this game? Lol
submitted by Fine-Eye4953 to zelda [link] [comments]


2024.05.19 04:44 LordofBones89 Revised Deities (3.5e): Lathander, the Morninglord

LATHANDER
The Morninglord, Commander of Creativity, Patron to Spring and Eternal Youth, Mentor of Self-Perfection, Bringer of the Dawn, Lord of Birth and Renewal
Greater Power of Elysium
Symbol Sunrise made of pink, red, and yellow gems, or a simple rosy pink disk
Realm Morninglory (Elysium/Eronia)
Alignment Neutral Good
Aliases none
Superior none (AO)
Allies Chauntea (lover), Deneir, Eldath, Gond, Ilmater, Kelemvor, Llira, Lurue, Mielikki, Milil, Oghma, Paladine, Selune, Siamorphe, Silvanus, Sune, Torm, Tyche (dead), Tymora, Tyr, Ushas
Foes Bane, Beshaba, Bhaal (dead), Cyric, Ibrandul (dead), Iyachtu Xvim (dead), Loviatar, Moander (dead), Myrkul (dead), Shar, Talona
Servants none
Servitor Creatures butterflies, celestials of all types, elysian dragons, hollyphants, radiant creatures, robins (normal and celestial), sanctified creatures, sun peacocks (normal and celestial), sunwyrms (good aligned only)
Manifestations an intense and rosy radiance that appears around objects to indicate special qualities or at confusing or dangerous junctures to indicate a safe or preferred path, and that causes those people it surrounds to be telekinetically pushed out of harmful situations, healed of all wounds, purged of any diseases, poisons, foreign objects, magical and nonmagical afflictions and deleterious effects, magical or psionic compulsions, fear, and curses, causes resurrection effects to be automatically successful, and transmits messages
Signs of Favor aster blossoms, an intense and rosy radiance with the same qualities as his manifestation, sun peacock feathers
Worshipers Aristocrats, artists, athletes, farmers, hunters of the undead, merchants, monks of the Sun Soul, peasants, performers, the youthful
Cleric Alignments LG, NG, CG
Specialty Priests Morninglord
Holy Days Midsummer morning, the mornings of the vernal and autumnal equinoxes
Important Ceremonies Song of Dawn; contracts, marriages and promises made at dawn, funerals for those not meant to be raised or resurrected
Portfolio Athletics, birth, creativity, dawn, renewal, self-perfection, spring, vitality, youth
Domains Community, Courage, Endurance, Good, Glory, Hope, Life, Protection, Radiance, Renewal, Strength, Zeal
Favored Weapon Dawnspeaker (heavy or light mace)

LATHANDER
Male Sentinel 20, Cleric 20, Morninglord 20, Master of Radiance 5
NG Medium Outsider (Extraplanar, Good)
Divine Rank 17
Init 44 (+16 Dex, +8 Superior Initiative); Senses 17-mile-radius; Listen 77, Spot 77; remote sensing (20 locations), portfolio sense
Aura divine aura (DC 78), courage (100 ft, +8 saves against fear), radiant 3/day; Languages can communicate with any living creature; Words of Creation
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AC 105, touch 57, flat-footed 95, undead 107 (+18 armor, +20 deflection, +10 Dex, +17 divine, +30 natural)
hp 1,860 (20d10 + 45d8 plus 1300), fast healing 74; divine shield 23/day (170 hp); renewal 1/day (if fall below 0 but less than -10 hit points regain 1d8 +20 hp); DR 40/epic, evil and adamantine
Immune ability damage, ability drain, banishment, death effects, disease, disintegration, electricity, energy drain, fire, imprisonment, mind-affecting effects, paralysis, poison, rebuking, sleep, sonic, stunning, transmutation, and turning
Resist acid 37, cold 37; SR 81
Fort 111 Ref 101 Will 105; +2 against evil outsiders and undead, +4 against mind-affecting effects from evil outsiders, +5 against evil spells or spells from evil characters
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Speed 60 ft. (12 squares)
Melee dawnspeaker 115/110/105/100 (55 plus 18 fire plus 18 holy plus 1 negative level vs evil plus 48 vs evil outsiders and undead plus undead disruption [Fort DC 79 or die]/19-20/x2 plus 36 fire plus 36 holy plus 2 negative levels vs good plus death [Fort DC 79, evil outsiders and undead] plus undead disruption [Fort DC 79 or die]), +8 atk vs evil outsiders and undead; or
Melee spell 80 or
Ranged spell 76
Base Atk +43; Grp +63
Atk Options Awesome Smite, Cleave, Holy Potency, Power Attack; smite evil 24/day (+20 atk, +455 damage)
Special Actions alter reality, divine blast (444 damage) 23/day, feat of endurance 1/day (+30 Con for 1 minute), destroy evil outsiders and undead 27/day as a 66th level cleric (turning check 73, turning damage 105; Heighten Turning, Intensify Turning, Multiturning, Quicken Turning), protective ward 1/day (+65 resistance bonus to one saving throw for one hour), surge of hope 1/day (when failing a skill check, attack roll, or saving throw, add 1d6 to the result), touch of life 1/day (1d6 +65 temporary hp to a single creature for one hours), zeal 1/day (take 20 on a skill check, except on checks are not normally allowed to take 20, without increasing the amount of time needed to make the check); Battle Blessing, Corona (Will DC 62), Divine Censure (Will DC 62), Epic Divine Might, Epic Divine Vengeance, Sacred Vengeance
Combat Gear dawnspeaker
Divine Spell-like Abilities (CL 65th; +1 good spells; all [fire] and [light] spells are intensified)
At will – aid, animate objects, animate plants, antimagic field, atonement, bear’s endurance, bigby’s clenched fist, bigby’s crushing hand, bigby’s grasping hand, blade barrier (DC 53), bless, bless weapon, bolt of glory, bull’s strength, charm person (DC 48), cloak of bravery, color spray (DC 48), commune, consecrate, crown of glory (DC 55), death ward, dismissal (DC 51), dispel evil (DC 52), disrupt undead, disrupting weapon (DC 52), endure elements, enlarge person, widened faerie fire, flame strike (DC 52), fire shield, fire seeds (DC 53), freedom, gate, globe of invulnerability, good hope, greater cloak of bravery, greater dispel magic, greater heroism, greater planar ally, greater restoration, greater status, greater teleport, heat metal (DC 49), helping hand, heroes’ feast, heroism, hide from undead (DC 48), holy aura (DC 55), holy smite (DC 51), holy sword, holy word (DC 54), hypnotic pattern (DC 49), iron body, lesser restoration, lion’s roar (DC 56), magic vestment, mass bear’s endurance, mass heal (DC 56), mind blank, mordenkainen’s magnificent mansion, plant growth, plane shift (DC 52), polymorph any object (DC 55), prayer, prismatic sphere (DC 56), prismatic spray (DC 54), prismatic wall (DC 56), protection from energy, protection from evil, rary’s telepathic bond, rainbow, rainbow pattern (DC 51), refreshment, refuge, regenerate, reincarnate (DC 51), remove disease, remove fear, repulsion (DC 54), righteous might, sanctuary (DC 48), scintillating pattern, searing light, sustain, spell immunity, spell resistance, status, stoneskin, sympathy (DC 55), summon monster IX (good creatures only), sunbeam (DC 54), sunburst (DC 55), tongues.
1/day – calm emotions (DC 51)
Master of Radiance Spell-like Abilities (CL 56th; +1 good spells; all [fire] and [light] spells are intensified; only usable during aura of radiance)
1/round – beam of sunlight, searing light
Morninglord Spell-like Abilities (CL 54th; +1 good spells; all [fire] and [light] spells are intensified)
1/day – daylight, searing ray (as searing light, but automatically empowered against undead)
Cleric Spells per Day (CL 54th; +1 good spells; all spells are energized and maximized; all [fire] and [light] spells are intensified)
20th (3+1/day) – heightened intensified end to strife (DC 63) (x2), heightened last judgement (DC 70), enhanced heightened intensified mass heal (DC 59) (D).
19th (3+1/day) – heightened miracle (DC 69) (x2), consecrated intensified purified sacred storm of vengeance (DC 59), enhanced empowered heightened sunburst (DC 63) (D).
18th (3+1/day) – consecrated enhanced heightened purified flame strike (DC 62) (x2) (D), intensified quickened righteous smite (DC 57), enhanced intensified righteous smite (DC 57).
17th (3+1/day) – heightened holy word (DC 67) (D), heightened know true name (DC 67), empowered intensified lion’s roar (DC 58), heightened quickened miracle (DC 63).
16th (4+1/day) – intensified mass heal (DC 59), intensified righteous exile (DC 59) (x2), intensified storm of vengeance (DC 59), enhanced quickened sunburst (DC 58) (D).
15th (4+1/day) – empowered intensified blade barrier (DC 56) (D), enhanced quickened searing erupt (DC 59) (x2), intensified mass cure critical wounds, heightened righteous glare (DC 65).
14th (4+1/day) – enhanced fire-substituted fiery searing lion’s roar (DC 58) (D), heightened quickened holy word (DC 60) (x2), empowered quickened sunburst (DC 58) (x2).
13th (4+1/day) – enhanced quickened flame strike (DC 55) (D), quickened implosion (DC 59) (x2), quickened sublime revelry, intensified weight of sin (DC 56).
12th (5+1/day) – empowered enhanced blade barrier (DC 56) (D), empowered enhanced cometfall (DC 56), intensified divine retribution (DC 55), consecrated purified sacred firestorm (DC 58) (x2), quickened visions of the future.
11th (5+1/day) – quickened amber sarcophagus, consecrated purified quickened cometfall (DC 56), sacred searing erupt (DC 59), quickened greater shield of lathander, quickened light of purity, quickened sunbeam (DC 57) (D).
10th (5+1/day) – quickened crown of brilliance, consecrated fire-substituted searing earthquake (DC 58), quickened heal (DC 56) (D), empowered fire-substituted stormrage.
9th (7+1/day) – heightened eternal rest (DC 56), quickened flame strike (DC 55), feast of champions, gate, mantle of the fiery spirit, prismatic sphere (DC 59) (D), summon elemental monolith, undeath’s eternal foe.
8th (8+1/day) – chain dispel, holy aura (DC 58) (D), illusion purge, know true name (DC 58), mass restoration, mass valiant spirit, spread of contentment (DC 58), shun the dark chaos (DC 58), consecrated purified wages of sin.
7th (8+1/day) – bastion of good, control weather, fortunate fate, quickened light of Venya (DC 53), rain of embers (DC 57), radiant assault (x2) (DC 57), rejuvenating light (DC 57), sunbeam (DC 57) (D).
6th(8+1/day) – chasing perfection, consecrate battlefield, quickened deific vengeance (DC 52), heal (DC 56) (D), fiery vision (x2), ghost trap, light of courage (DC 56), vigorous circle.
5th (9+1/day) – atonement, blistering radiance (DC 55), chaav’s laugh (DC 55), condemnation (DC 55), crown of flame, divine agility, divine retribution (DC 55), searing meteoric strike (DC 54) (x2), valiant fury (D).
4th (10+1/day) – aligned aura (DC 54), assay spell resistance (x2), aura of the sun (x2), channeled divine health, cure critical wounds, holy smite (DC 54) (D), recitation, sacred haven, sunmantle.
3rd (10+1/day) – cure serious wounds, fell the greatest foe, find the gap, flamebound symbol (x2), forced manifestation (DC 53), heart’s ease, mass align weapon, phieran’s resolve, prayer (D), protection from negative energy.
2nd (10+1/day) – detect aberration, eagle’s splendor, healing lorecall, make whole, mark of doom (x2), mark of judgment (x2) (DC 52), master’s touch, share talents, shield other (D).
1st (10+1/day) – bless water, conviction, detect taint, divine favor, endure elements (D), exorcism (x2) (DC 51), nimbus of light, ray of hope, ray of resurgence, vision of heaven (DC 51).
Orisons (6/day) – create water, cure minor wounds, guidance, light, purify food and drink, read magic.
Epic Spells Prepared 6 divine, up to Spellcraft DC 122
Epic Spells Known epic mage armor, epic repulsion, epic spell reflection, global warming, glorious light of renewal, greater ruin, hellball, nailed to the sky, nimbus, rain of fire, ruin, superb dispelling. Lathander has additionally created many epic spells that bring light and life, as well as bring ruin to the undead.
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Abilities Str 50, Dex 42, Con 50, Int 36, Wis 51, Cha 50
SQ avatar, bane of the restless, celestial fortitude, celestial minion 1/day, creative fire +20, divine grace, divinity, immortality, lathander’s light, resist fiendish lure
Feats Awesome Smite, Battle Blessing, Cleave, Consecrate Spell, Corona (Will DC 62), Divine Censure (Will DC 62), Divine Might, Divine Vengeance, Empower Spell, Energize Spell, Energy Substitution (fire), Extra Turning, Fiery Spell, Heighten Spell, Heighten Turning, Holy Potency, Improved Critical (heavy mace), Improved Initiative, Improved Turning, Maximize Spell (B), Power Attack, Purify Spell, Quicken Spell, Quicken Turning, Sacred Vengeance, Sanctify Martial Strike, Searing Spell, Weapon Focus (heavy mace), Words of Creation (B)
Epic Feats Enhance Spell, Epic Divine Might, Epic Divine Vengeance, Epic Spellcasting (B), Great Smiting (x2), Improved Heighten Spell, Intensify Spell, Intensify Turning, Multiturning, Positive Energy Aura, Superior Initiative
Salient Divine Abilities Area Divine Shield (170 hp in a 170 ft square or a 17 ft sphere or hemisphere), Automatic Metamagic (energize spell), Banestrike (evil outsiders), Banestrike (undead), Call Creatures (17 celestials with up to 37 HD), Divine Inspiration (hope), Divine Fast Healing (x2), Divine Paladin, Divine Spellcasting, Divine Weapon Focus (heavy mace), Divine Weapon Specialization (heavy mace), Earthmother’s Boon (unique salient divine ability), Energy Burst (170 ft, 136 fire damage), Energy Storm (170 ft, 17 holy and 17 positive), Gift of Life, Indomitable Strength, Life and Death (Fort DC 79 or die, 340 damage on a successful save), Lord of the Dawn (unique salient divine ability), Mass Life and Death (any number of creatures no more than 17 miles apart, Fort DC 79 or die, 340 damage on a successful save), Power of Nature, Rejuvenation (-17, -34 in Morninglory), Undead Mastery (17 creatures)
Skills Appraise 70 (78 paintings and sculptures), Bluff 82, Concentration 125, Craft (painting) 138, Craft (sculpting) 138, Diplomacy 143, Gather Information 72, Heal 125, Jump 84, Intimidate 86, Knowledge (arcana) 80, Knowledge (history) 92, Knowledge (nobility and royalty) 118, Knowledge (religion) 118, Knowledge (the planes) 118, Listen 77, Perform 145, Ride 62, Search 75, Sense Motive 82, Spot 77, Spellcraft 122, Survival 67 (75 extraplanar), Swim 82, Tumble 67
Possessions +8 full plate of the celestial battalion, dawnspeaker

Aura of Radiance (Su) The light of Lathander shines perpetually. No matter how dark it is, the Morninglord sees as though the conditions were identical to the outdoors at sunrise. This ability functions like darkvision out to 60 feet, except that he sees in color. Lathander also has a +2 sacred bonus on saving throws against spells with the darkness descriptor and a +2 sacred bonus to Armor Class against attacks from undead creatures.
Beam of Sunlight (Sp) Lathander can evoke a dazzling beam of intense light (the equivalent of a beam from the sunbeam spell) once per round as a full-round action as long as his radiant aura is active as a 56th level caster.
Blessing of Dawn (Su) The sight of the morning sun is an inspirational vision for the Morninglord. Lathander gains a +2 morale bonus on Will saves from sunrise until noon. This ability is in effect only while he can see the sun; the effect is suppressed any time he is deprived of the sight of it during this period.
Celestial Fortitude (Su) Lathander’s endurance and fortitude are enhanced against fiendish attacks. He has a +2 sacred bonus to all Fortitude saving throws against effects from evil outsiders and evil spells. Additionally, if he makes a successful Fortitude saving throw against an effect from an evil spell or evil outsider that normally deals half damage or partial effects on a successful save, he instead takes no damage and suffers no partial effects.
Celestial Minion (Sp) Lathander may summon a Medium or smaller size celestial animal (with the celestial creature template) as a standard action usable once a day. This celestial minion carries the same responsibilities as a paladin's special mount and gains the same bonuses to its HD, natural armor, Strength, Intelligence, and other special abilities that a paladin's special mount has, but only remains for 20 hours before returning to the outer plane from whence it came.
Creative Fire (Ex) The Morninglord is a creative, expressive deity. He has a bonus equal to his morninglord level on all Craft and Perform checks.
Divinity Lathander is an embodiment of ancient divine power. As such, reality is his to shape as he sees fit.
Alter Reality: Lathander may alter reality within the bounds of his portfolio. This functions as a wish spell that requires no XP or material cost. The limits of this ability are fully described in Deities and Demigods. He can additionally alter his size from Fine to Colossal and may additionally alter up to 100 pounds of objects in the same manner.
Avatar: Lathander can have up to 20 avatars at any given time. The Morninglord appears as a golden-skinned athletic male of exceeding beauty who has just fully entered early manhood. He wears noble robes constructed in the colors of the dawn, carries himself proudly, and dresses in the finest golden plate armor if attending to matters that might turn violent.
Divine Blast: Lathander can create a ray of divine power that extends for up to 17 miles, dealing up to 444 points of damage, as a ranged touch attack with no saving throw. Lathander can unleash a divine blast 23 times per day, and alter the visual, auditory and sensation-based qualities of his divine blast as he desires. Lathander’s divine blasts generally take the form of rays of fiery sunlight.
Divine Shield: As a free action 23 times per day, Lathander can create a shield that lasts 10 minutes and stops 170 points of damage from attacks. Once the shield stops that much damage, it collapses. Any damage Lathander is naturally immune to does not count towards the shield’s limits.
Earthmother’s Boon (unique salient divine ability) Chauntea is Lathander’s lover and has bestowed a degree of protection over her consort. By her grace, the Lord of the Dawn cannot be harmed by any nonmagical plant or any creature with less than 33 Hit Dice with the plant subtype. Epic creatures and creatures with equal or more than 33 Hit Dice must succeed at a Will save (DC 79) to harm the Morninglord.
Greater Turning (Su) Six times per day, Lathander may use greater turning as the granted power of the Sun domain. This is superseded by his Lord of the Dawn salient divine ability.
Lathander's Light (Su) Whenever Lathander casts a spell with the light descriptor, its area is doubled.
Lord of the Dawn (unique salient divine ability) Lathander is the sun. He is the light that drives back the darkness, the brilliant spark that lights the way out of night and the creative brilliance within every artist. His dominion over light and the sun, both physical and metaphysical, grants him a variety of powers as listed below:
Fires of the Sun: The light of the sun shields Lathander’s body. This protection renders Lathander immune to all forms of magical and nonmagical fire, with searing effects only dealing half damage. In addition, spells and spell-like abilities cast by Lathander from the Sun domain, or with the [fire] and [light] descriptors, are similarly enhanced and are always intensified.
Radiance of the Dawn: Lathander can shed light equal to full sunlight in a 17-mile emanation from his body that counters and dispels all Darkness effects unless created by a higher ranked deity. Undead and evil outsiders caught within the radius must succeed at a Fortitude save (DC 79) or be destroyed and turned into dust. Creatures vulnerable to sunlight suffer a -17 penalty to the saving throw. A successful saving throw still deals 17d8 points of damage, while creatures vulnerable to sunlight suffer 17d12 points of damage.
Spark of Creativity: Lathander is the commander of creativity, the inspiration and muse for craftsmen and artists throughout the Realms. 17 times per day, Lathander may bestow a +17 divine bonus to any Craft or Performance check, or the Efficient Item Creation feat, to up to 17 creatures for the next 24 hours. Performances and non-magical items crafted beneath the aegis of this ability always earn three times the normal gold amount and have three times the listed market price in cost. Magical items crafted with the benefit of this ability add +17,000 gp to the listed market price and increase any numeric benefit (enhancement bonuses for the purpose of attack and damage rolls, armor and save bonuses and so forth) by +4.
Spurn the Profane: Lathander uses the totality of his character level to determine the effectiveness of his ability to smite evil, turn outsiders and undead as well as any of his feats that affect the undead. His turn attempts resolve as greater turnings (as the granted power of the Sun domain). In addition, Lathander adds his paladin spells to his clerical spell list, using the sum of both lists to determine his caster level.
Wrath of the Dawn: As a standard action Lathander can generate a ray of scorching light that extends for up to 17 miles and inflicts 17d6 points of damage, half fire and half divine. As a full attack option, he can generate up to four rays, and undead and evil outsiders suffer 17d12 points of damage. In addition, Lathander can duplicate the effects of any spell with the [light] descriptor as a standard action. (CL 65th, DC 50 plus spell level).
Maximize Turning (Su) Once per day, Lathander can automatically achieve the maximum possible result on a turning damage roll. This is superseded by his natural divine powers.
Radiant Aura (Su) Three times per day, Lathander can emanate an aura of brilliant light that weakens undead creatures for one minute. The aura provides bright illumination in a 30-foot radius around him, and shadowy illumination for an additional 30 feet beyond that. Creatures that take penalties in bright light also take them while within the radius of the bright aura. In addition, undead creatures within the radius of bright light take a —2 penalty on attack rolls, damage rolls, and saving throws. Activating the radiant aura is a free action that does not provoke attacks of opportunity. While his radiant aura is active, Lathander casts spells with the light descriptor at +2 caster level. The radiant aura is the equivalent of a 5th-level spell with the light descriptor for the purpose of interacting with spells and effects with the darkness descriptor.
Rejuvenation of the Morn (Su) Dawn is a powerful symbol of rebirth and renewal. Once per tenday, Lathander may spend one uninterrupted hour before dawn in prayer. As soon as the sun rises after this prayer ritual, he gains one benefit of his choice from the following list.
· Healing up to full normal hit points (self only).
· Removal of any poisons or diseases (self only). This effect does not restore ability damage or ability drain caused by poison or disease.
· Full restoration of ability damage due to one poison or disease.
If his prayers are interrupted for even a single round, the attempt is ruined, and he must wait a full tenday to try again.
Resist Fiendish Lure (Su) Lathander has a +4 sacred bonus to all saving throws against mind-affecting attacks of evil outsiders.
Possessions
Dawnspeaker, Lathander’s gold-and-ivory mace, is a +10 fiery blast ghost strike mighty disruption heavy mace of holy power and evil outsider and undead dread. When held by the Morninglord, it also functions as a holy devastator. The DC of the weapon’s disruption and dread abilities is 79, and creatures vulnerable to sunlight suffer a -17 penalty to saving throws made to resist Dawnspeaker’s abilities. Lathander is known to loan out Dawnspeaker to questors and warriors he deems worthy and can call it back to his hand from anywhere in the cosmos.
The Morninglord also occasionally wears a set of golden +8 full plate with the powers of an armor of the celestial battalion. The bonuses are not reflected in the above statistics.
Other Divine Powers As a greater deity, Lathander automatically receives the best possible result on any die roll he makes (including attack rolls, damage, checks, and saves). He treats a 1 on an attack roll or saving throw normally and not as an automatic failure. He is immortal. Senses Lathander can see (using normal vision or darkvision), hear, touch, and smell at a distance of 17 miles. As a standard action, he can perceive anything within 17 miles of his worshippers, holy sites, objects, or any location where one of his titles or name was spoken in the last hour. He can extend his senses to up to 20 locations at once. He can block the sensing power of deities of his rank or lower at up to two remote locations at once for 17 hours. Portfolio Sense Lathander is aware of any event under the light of the sun, competition or act of artistry of the number of people involved up to 17 weeks in the past and 17 weeks in the future. Automatic Actions Lathander can use any skill related to his portfolio as a free action if the DC for the task is 30 or lower. He can perform up to twenty such free actions each round. Create Magic Items Lathander can craft any magical item that associated with heat and light, aids in self-empowerment, preserves or restores vitality or harms the undead, including artifacts.
_________________________________________________________________________________________________________________
Eternal Rest [Ravenloft: Legacy of Blood 71]
Necromancy
Level: Cleric 6
Components: V, S, DF
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Effect: Ray (see text)
Duration: Instantaneous
Saving Throw: Will partial (see text)
Spell Resistance: Yes
This spell creates a ray of golden light that destroys one undead creature’s material body (if it has one), causing it to crumble to dust, which is then wafted away in a swirling breeze. This spell affects incorporeal undead without the usual incorporeal miss chance, and such a creature merely winks out of existence if it fails its save. If the target makes a successful save, it still takes 6d6 points of damage. If the creature has a special quality that allows it to return after destruction (such as a vampire’s fast healing power or a ghost’s rejuvenation power), the creature gains a bonus equal to its Charisma modifier on its saving throw. If such a creature fails its saving throw against this spell, it must make a successful Will save at the same DC (also with its Charisma modifier as a bonus) to return. If the creature’s method of return normally requires a saving throw (as a ghost’s rejuvenation power does), the creature must first make that saving throw, then make the Will saving throw against this spell.
You can improve your chance of success by presenting at least one object or substance that the target hates, fears, or otherwise finds repulsive or painful (such as a mirror and bud of garlic for a vampire). For each such object or substance, you gain a +1 bonus on your caster level check to overcome the target’s spell resistance (if any), and the spell’s saving throw DC increases by +1. A particular creature’s history might suggest additional objects or substances that would make the spell more effective.
This spell can also be cast when an undead creature has been physically destroyed and its remains are not present. In this case, the spell must be aimed at the spot where the creature was destroyed, and it must be used within 1 minute of the undead creature’s destruction. No attack roll is required for this use of the spell.
This spell can destroy an undead darklord’s physical form, but it cannot prevent the darklord from returning.
Rainbow [Dragon Magazine 321 68]
Conjuration (Creation)
Level: Cleric 6, Radiance 6
Components: V, S, DF
Casting Time: 1 standard action
Effect: Rainbow bow, quiver, and arrows
Duration: 1 hour / level
Saving Throw: No
Spell Resistance: Yes
A rainbow-hued longbow appears in your hand, along with a full quiver of arrows fletched with different colors. The longbow is considered a +1 longbow that the caster is proficient with. The quiver holds an endless supply of seven different colored arrows, each being made of a different material and having the following effects:
Red: +1 elemental-bane adamantine arrows.
Orange: +1 construct-bane silver arrows.
Yellow: +1 plant-bane evil-aligned arrows.
Green: +1 magical beast-bane good-aligned arrows.
Blue: +1 undead-bane lawful-aligned arrows.
Indigo: +1 aberration-bane chaotic-aligned arrows.
Violet: +1 dragon-bane cold iron arrows.
Only the caster is able to use the bow, quiver, and arrows. They appear immediately back in the caster’s possession if dropped or given away, though the caster may drop the bow and quiver to use another item, but can rematerialize them at will, as a free action. The bow, quiver, and arrows have no weight and cannot be disarmed or sundered.
Know True Name [Kalamar: Player’s Guide 3.0 177]
Enchantment (Compulsion) [Mind-Affecting]
Level: Cleric 8
Components: V, S, DF
Casting Time: 1 action
Ranged: Close (25 ft. + 5 ft. / 2 levels)
Target: One fiend
Duration: Instantaneous
Saving Throw: Will negates
Spell Resistance: Yes
You force a fiend to tell you its true name. Once you know a fiend’s true name, all spells that you cast at that creature have their save DCs increase by +4. You also gain a +4 on all checks to penetrate the creature’s spell resistance.
submitted by LordofBones89 to Forgotten_Realms [link] [comments]


2024.05.19 00:06 LordOfIronFan Character Profile: Bellona

Character Profile: Bellona
https://preview.redd.it/38gl0gv1a91d1.png?width=960&format=png&auto=webp&s=61284aa65f4eeaeeb9ebfaf45b8a479a74e0448c
Name: Enyo Gender: Female Height: 171cm (5,6 feet) Race: God Pantheon: Roman (Current), Greek (Exiled) Position: Goddess of the War and Bloodlust
Alias: Butcher of Athens
Personality: Enyo was a very simple minded individual. And has a short temper. But also has her own sadistic side to her, starting wars for very stupid reasons. Just like she got bored and raided Athens with her soldiers. The streets of Athens were filled with corpses and blood splattered everywhere. Even children were not spared. On the temple, where the last remaining soldiers and citizens were hiding, Queens of the forces clashed. Athena VS Enyo. That battle took 12 minutes, and ended with Athena ripping Enyo's left eye out of socket. This raid also caused Zeus to finally snap at her daughter, and exiled her out of Greek Pantheon. Destined to wander plains of the world alone. From a piece of metal, she covered the wound on her face, and it gave rise to deep hatred for Athena.
As she lived among mortals, she got bored of War. The moment guns exchanged bows with arrows and swords, it all stopped being entertaining for her. And it even grew on announcement. She lived in Poland, during World War II, and during Germany's attack, a little girl saved her. The girl did not know she is goddess and could not be hurt by mortal weapons, but still did so. In following days, when they started hunting for Jews, Enyo have hidden said girl and her family in her own house. And when they got discovered, Goddess of War and Bloodshed raised on surface, massacring all soldiers that came there, and sended their heads with message carved to their heads to Germany. Despised Goddess became symbol of hope for said small town. Symbol of Protection. And after war ended, Enyo embraced her Roman equivalent of Bellona. As symbol of her being new being. Even letting go of her deep hatred for Athena. But... as it's always the case. Nobody ever dies... not even our past selves. As it's the case with Bellona. Butcher of Athens... Enyo... is still deep within her. Waiting for the moment to come back on the surface once more. Though she has picked a habit of smoking cigarettes.
submitted by LordOfIronFan to ShuumatsuNoValkyrie [link] [comments]


2024.05.18 20:45 Obvious_Outsider Character Analysis: Rean Schwarzer (How do I Feel About Rean?)

This post contains spoilers from CS1-Reverie, including Reverie’s post-game content.
Disclaimer: The analysis portion of the Background section contains discussion of mental illness. I am not an expert in mental health, or any health field for that matter. I’m just a guy applying his own perception, lived experiences, and surface-level knowledge to interpreting Rean’s arc. I probably don’t even need to be making this disclaimer, but I felt like it.
Last year, I made this post asking how the members of this sub felt about Cold Steel’s protagonist: the one and only Rean Schwarzer. I was pleasantly surprised by the amount of engagement it got, as well as the diversity of opinion expressed in the comments. There were those who loved him, those who were neutral on him, and a few who just couldn’t stand him. At the time, I had just finished CS2, so there was a ton about Rean I wasn’t privy to. However, now that I’ve played Reverie and am fully caught up with the first half of the series, I have a much fuller picture of him. Since so many of you were kind enough to offer up your takes on Rean back then, I figured I’d express my own thoughts on him in the form of a proper analysis. Without further ado, let’s begin!

Background

Rean Schwarzer (born Rean Osborne) is the main protagonist of Trails of Cold Steel I, II, III, and IV, as well as one of the three main protagonists of Trails into Reverie. He was born in S.1187 to Erebonian commoners Brigadier General Giliath and Kasia Osborne. Rean’s father was a brilliant leader and strategist, but his commoner status made him an enemy of the military’s nobles. This led to Giliath’s home being attacked by jaegers when Rean was five, resulting in Kasia’s death and Rean’s heart being punctured by shrapnel. In a desperate bid to save his son’s life, Giliath made a deal with Ishmelga, the Ebon Knight, to become its Awakener and used its power to transplant his own heart into Rean’s body. Due to his deal with Ishmelga, Giliath was forced to give up custody of Rean, entrusting him to the care of Baron Teo Schwarzer. As a result, “Rean Osborne,” the son of a commoner military officer, became “Rean Schwarzer,” the adopted son of a minor noble family.
Although Rean’s new family was loving and supportive, his new life was not without struggle. The boy’s sudden, mysterious appearance in the Schwarzer household made the family - particularly Teo - the subject of gossip and controversy among other nobles. Some believed Rean was Teo’s illegitimate child, while others openly lambasted Teo for his willingness to potentially allow a commoner into the nobility’s ranks. Teo essentially became an outcast among his noble peers, his family’s name tarnished by rumor. Rean, for his part, came to believe he was at fault for this situation, and the subsequent guilt would plague him for many years.
Rean’s self-worth was further challenged by another, more personal problem that arose during his childhood. At age nine, Rean watched an unknown monster attack his younger sister, Elise, and the stress caused an innate “ogre power” within him to manifest. Rean fell into a blind rage, savagely killing the monster. When he returned to his senses, Rean was traumatized by the scene he had left behind, and by the discovery of this new, violent side of him he could not control.
Two years later, Rean became an apprentice of the legendary swordsman Yun Ka-fai, founder of the Eight Leaves One Blade school, hoping to learn how to control his ogre powers. Despite showing great promise as a swordsman, Rean was unable to develop control over his ogre power, and Yun was eventually forced to cut short Rean’s training for unrelated reasons. Although the beginner-rank Rean continued to train on his own, the damage to his psyche was too deep-seated for him to fix alone. He believed he was nothing but a burden and a monster, undeserving of love or happiness. This guilt and self-loathing spurred him to always put others’ needs and well-being above his own, believing himself less important than anyone else. This self-sacrificial behavior became a recurring problem for Rean over the course of his adolescence and early adulthood.
In S.1204, at age 17, Rean enrolled at the prestigious Thors Military Academy in eastern Erebonia. He, along with eight others, became part of Class VII, Thors’s first socially integrated graduating class. Although he still struggled with low self-worth, Rean thrived in this new environment, quickly befriending his classmates and discovering his natural-born ability as a leader. By this time, Rean’s real father, Giliath Osborne, had become Chancellor of Erebonia and was being targeted for death by the Imperial Liberation Front - an anti-Osborne terrorist group. The ILF was a recurring presence in Class VII’s lives during their first school year, and the two groups clashed frequently. At the end of the year, Rean’s life took a dramatic turn when he unexpectedly became the Awakener for the Divine Knight Valimar before watching the ILF - led by his friend Crow Armbrust - seemingly assassinate Osborne and spark a nationwide civil war. Thors came under siege by Crow shortly thereafter, and in the chaos, Rean was forcibly separated from his classmates.
One month later, Rean awoke in the Eisengard Mountain Range outside his adopted hometown, Ymir. Now armed with Valimar’s power, Rean rendezvoused with his family and set out to reunite Class VII. Although he succeeded, Rean was later captured by the Noble Alliance and was held captive alongside Erebonian princess Alfin Reise Arnor. With Alfin’s encouragement, Rean freed the two of them using his ogre powers and rejoined Class VII onboard the imperial family’s airship Courageous. Thanks to Alfin and his bond with his classmates, Rean learned to stop fearing his ogre powers and started opening up more to those closest to him. Using the Courageous, Class VII successfully led a mission to retake Thors before ultimately confronting the Noble Alliance’s leader, Duke Cayenne, and stopping his plan to use the Infernal Castle to win the war. At the same time, new drama entered Rean’s life: Shortly after stopping Duke Cayenne’s plan, Crow unexpectedly died and Osborne was revealed to still be alive - and Rean’s real father. Rean, for his part, was formally recognized by the imperial government for his role in ending the war and became a national hero. This was, however, merely a ploy to pressure Rean into obeying Osborne’s wishes, and it succeeded, as Rean subsequently became an operative in Erebonia’s conquest of Crossbell. It was during this time that he became acquainted with Crossbell Special Support Section leader Lloyd Bannings.After Crossbell’s annexation, Rean fought in the Northern War, which resulted in Erebonia annexing North Ambria. He partook in the siege of Haliask, where he fought archaisms using Valimar. During this stretch of the war, Rean lost control of his ogre powers and was rendered unconscious for three days. As a result, he once again lost faith in his ability to control himself, and swore off the use of his ogre power.
In April S.1206, roughly 1.5 years after the civil war’s end, Rean started a job as instructor of a “new Class VII” at Thors’s new branch campus in western Erebonia. At the branch campus, Rean bonded with his students and fellow faculty while also taking on assignments from the imperial government. It was also during this time that Osborne’s plan to trigger the Great Twilight started unfolding, causing Rean, his students, and his comrades to regularly butt heads with jaegers, Ouroboros, and powerful cryptids. Ultimately, however, Osborne outmaneuvered all attempts by Rean, Olivert, and others to stop him; the Courageous was destroyed by a bomb with Olivert still onboard, Rean’s forces were spread thin through various battles, and Rean himself was forced to watch as Millium Orion was killed and turned into a Sword of the End. Finally at his wit’s end, Rean suffered a mental breakdown and was consumed by his ogre powers, causing him to violently trigger the Great Twilight himself before being taken captive by Osborne and Ishmelga.
After a short period of captivity, Rean was freed by Class VII and their allies. He, along with the SSS and the Liberl Bracer Guild, declined to become part of Musse Egret’s Operation Mille Mirage, instead choosing to oppose Osborne their own way. Rean, as Valimar’s Awakener, decided to partake in the Rivalries to reform the Great One, in hopes of defeating Ishmelga’s curse. He gradually defeated and absorbed power from the other Awakeners until, finally, during Operation Jormungandr, he defeated Osborne and Ishmelga, becoming the pilot of a corrupted Great One. It is at this time when two different futures unfolded: In one, Rean flew the Great One beyond Zemuria’s atmosphere to remove Ishmelga from the continent. In the other, Rean used the power of the Holy Beast of Earth to give Ishmelga’s curse a corporeal form, allowing him and his friends to destroy it. It was this latter future that became Zemuria’s reality, while the former remained hypothetical and unrealized.
Many months after Ishmelga’s defeat, in S.1207, Rean became involved in the incident involving Crossbell and Elysium. While combating enemy forces in the Nord Highlands, Rean started undergoing assimilation with Ishmelga-Rean, an alternate version of himself created by Elysium based on the unrealized timeline from when Ishmelga was first beaten. Later, during the final confrontation with Ishmelga-Rean, the real Rean saw visions of his other self’s sacrifice and finally grasped the devastating effects his past martyr-like behavior had on those he loved. He vowed to make a change before eliminating Ishmelga-Rean, stopping the assimilation.
Sometime after the clash with Elysium, Rean visited Longlai in eastern Calvard with his family, secretly hoping to track down Yun while there. Instead, he encountered members of the Ikaruga jaeger corps, who informed him that Yun was not in Longlai before departing. Rean has since contented himself with his current life as a Thors instructor, sensing that the next incident to befall Zemuria will involve not him, but an entirely different group of heroes.
Analysis: From even a cursory glance at Rean’s story, it is clear he endured much distress and trauma at a young age, and in my view, the result was deep-seated mental illness - namely depression. I am not a psychologist, but I would wager that the violent manner in which his five year-old self lost his home, his mother, and, almost, his own life, was horrific enough for his mind to block all memory of that period as a defense mechanism. This would help explain how Rean did not remember his real parentage until his encounter with Osborne in CS2 jogged his memory. Further stressing Rean were the controversies surrounding his adoption, which were not at all his fault but still interpreted as such by him, and the sudden, gory manner in which he learned of his ogre power. With such a potent combination of stressors burdening his young mind, it is no surprise to me that it took Rean such a long time to overcome his feelings of guilt and worthlessness. He was saddled with depression during the most formative period of his life, and like any mental illness, depression cannot be overcome with just one or two instances of positive reinforcement. It is often something people have to live with for many years, with periods of relative difficulty and relative ease. Looking at it this way, it makes sense for Rean’s arc to have taken as long as it did.
Side note: Obviously, Rean’s story is not the most realistic depiction of depression in fiction, but the manner in which it unfolds and is presented is still enough for me to take it seriously as a journey of struggling with mental health. When Rean receives support or encouragement from his friends and family, it helps in the short-term, but does little to erode the larger problem because that simply isn’t enough. Further, Rean’s progress is not linear, but is marked with occasional setbacks: In CS2, he finally learns to stop fearing his ogre power, but in CS3, we see that he is still vulnerable to losing control of it, and he does so during the Northern War and in the finale of that game. He receives a pendant (“meds?”) and training (“therapy?”) to control said power in CS3, but he still struggles with it. In CS4’s “bad” ending, even after everything he has gone through, Rean falls back into his old habits of self-sacrifice, because that’s how “baked-in” his problems are; he doesn’t even see the issue because he’s lived that way for so long. It is CS3’s finale that is the most striking part of Rean’s journey to me: In my eyes, it is the same as Rean having a mental breakdown, too overcome by his own emotional turmoil to control himself. He becomes consumed by his own demons, literally and figuratively, and it takes the collective effort of his loved ones in CS4 to bring him back to stability.
It is also fitting that Rean’s big turning point - the moment in Reverie where he sees the pain his martyr-esque behavior causes others - is as dramatic as the instances that facilitated Rean’s internal struggle to begin with. What I particularly appreciate about this chunk of Rean’s arc is that it is presented as Rean finally realizing the change he needs to make, rather than him being instantly cured of his ailments. It is simply him resolving to change his outlook on himself and his relationships, and that feels more grounded to me than any alternative route the writers could have taken.

Personality

Rean is a kind, courageous, selfless individual who greatly cares about those around him. Despite his own low self-esteem, he is a gifted speaker and possesses the spirit of a natural-born leader. It is this charisma that quickly made him the de facto leader of Class VII, as he often served as an intermediary for the interpersonal clashes between his other classmates (see: Machias/Jusis and Fie/Laura). He often goes out of his way to help his peers solve problems or make their lives easier. This behavior is propelled by his own feelings of worthlessness, which causes his generosity to often escalate to self-sacrificial activity. On the occasions when Rean is unable to help someone, he often feels guilty, even if the problem at hand was not his fault or was out of his control (examples include his inability to stop Vulcan and Crow from dying in CS2).
Rean is also extraordinarily perceptive thanks to his Unclouded Eye technique, which he learned from Yun Ka-fai. This allows him to set aside any preconceived notions or prejudices he may have and accurately discern a person’s true nature. His training also allows him to notice things others may not, such as objects moving at high speed or unseen people/creatures in his vicinity. At the same time, there are things he struggles to pick up on, namely when it comes to others’ feelings regarding him. Rean often fumbles when it comes to romantic/intimate interactions with the girls in his life, either unintentionally flustering them or failing to understand how deep their feelings run. Rean also fails to understand how his martyr behavior hurts those he cares about, despite numerous incidents ending with people refusing to abandon him and calling him out for perceived recklessness.
Analysis: One thing I’ve always appreciated about Rean is that, despite his serious personal problems, he never comes off as whiny, annoying, cringe, etc. He knows how to compartmentalize and portray an air of confidence and amicability; I would attribute this to his noble upbringing, as we see similar behavior in other noble characters like Laura and Jusis. His natural ability as a speaker and leader are reminiscent of Osborne’s, as is his penchant for self-sacrificial behavior; Osborne was, after all, willing to bond with Ishmelga, literally give his heart to his son, and turn himself into a villain for the sake of his people.
There are considerable differences between Rean and the three protagonists who preceded him. He is almost the antithesis of Estelle: She is lively, spontaneous, and unafraid to open up to others emotionally, Rean is more reserved and measured, and is initially guarded, though he does learn to express himself over time. While he does share similar backstory details to Kevin, their outward personalities are starkly different, with Kevin being suave and laid-back and Rean being more serious and passive. As for Lloyd, while Rean does share his kindness, perception, and leadership ability, the two do have their differences as well. Lloyd’s arc is about starting from nothing and overcoming barriers, gaining strength along the way. He is driven by a commitment to justice and a zealous patriotic spirit. Rean, on the other hand, starts out with great power at a young age but struggles to control it, making his journey more internal and personal than Lloyd’s. Additionally, his fighting spirit comes not from burning passion, but from steely nerve and trust in his companions. And, of course, he is not morally gray like his successor, Van.

Relationships

Due to the sheer number of people Rean becomes involved with, I will only address his more notable relationships. Many will be in clusters, with only a select few individuals receiving their own entries.

Future

As a main series protagonist, Rean is basically guaranteed to return in a future game. Whether or not he will be playable or have a significant role in said game is difficult to ascertain, but given his lengthy period of stardom in the Cold Steel games and Trails’s treatment of other past protagonists, my guess is that he will take more of a side role. Since Rean was looking for Yun Ka-fai after Reverie, and Yun is set to appear in Kai no Kiseki, I wouldn’t be surprised to see Rean in that game at all - at least in flashback form. Failing that, Rean will surely appear in or close to the series finale. Of this I am certain.

Misc. Notes/Commentary

submitted by Obvious_Outsider to Falcom [link] [comments]


2024.05.18 20:01 The-Hot-Shame Lore Theory: Why Miquella planted the Haligtree [potential spoilers for the story of Elden Ring, obviously]

Apologies if this seems a bit messy, this is my first time writing out a FromSoft lore theory and I copied and pasted this from a google doc that I had this all written in. I wasn't sure if I was going to post the theory on here, or make a YouTube video. In the end, I decided to post it here since this would be the first, and probably only video that I would have made.
As a point of note, throughout this theory you will hear me refer to the DLC area as both the Land of Shadow and the Realm of Shadow. To clarify, what I mean by this is that we know that the DLC area once existed alongside the Lands Between, until something happened that separated it from the mainland. A character in the trailer calls the DLC area the ‘Realm of Shadow’. Simply put, I believe the Land of Shadow became the Realm of Shadow once it was veiled and obscured by Marika.
The Haligtree in Elden Ring, is an optional area within the game, created by the Empyrean Miquella. Miquella seemed pretty keen on the successful growth of this tree, going as far as watering it with his own blood when it was a sapling and even placing his own body inside it, only for Mohg to steal him away. However, something that is never explained is exactly why Miquella decided to grow the Haligtree in the first place. I mean, Miquella’s main goal has been to cure Malenia of her Rot. He even abandon’s Fundamentalism, something he was deeply involved with along with his father, all because it could do nothing to cure Malenia of her rot. I believe I have figured out why Miquella grew the tree and it all starts on ‘The Night of the Black Knives’.
The Night of the Black Knives
The night of the black knives is a major event in the history of Elden Ring, where the black knife assassin’s stole a piece of the rune of death, and used it to slay the demigod Godwyn the Golden. Making him ‘the first of the demigods to die’. However, Godwyn did not die a ‘true death’. He was slain in soul alone, while his body remained intact. Due to Godwyn’s condition, deathroot started to spread and any who came in contact with it was cursed to live in death. This is because, at the same time Godwyn was slain with the rune of death, Ranni (Godwyn's half sister) was also slain. However, Ranni’s body was slain, but her soul remained intact, later being housed in the four-armed puppet that we meet her in in the game.
Miquella was clearly affected by what happened to Godwyn. We know that Miquella helped in the creation of the Golden Epitaph sword as it was he that spoke the prayer ‘O brother, Lord brother, please die a true death’. We can also see a statue in Loretta’s arena of the twin empyreans being embraced by a third, older figure. This individual is believed to be Godwyn, which would make sense given Miquella’s involvement in aiding those of the Golden Order that hunt those that live in death.
Ranni tells us that she orchestrated the whole thing, in order to free herself from the control of the two fingers. She says the following:
“I was once an Empyrean.
Of the demigods, only I, Miquella, and Malenia could claim that title.”
“I stole the Rune of Death,
slew mine own Empyrean flesh,
casting it away.
I would not be controlled by that thing.”
These lines of dialogue tells us that Empyreans are, somehow, controlled by the two fingers and the only way to free oneself from their control is to rid yourself of your ‘Empyrean Flesh’.
Ranni also calls it a ‘fearsome rite’, I think we can infer from this that everything that happened during the night of the Black Knives had to happen the way it did in order for fulfil some kind of ritual that allowed Ranni to cast away her empyrean flesh.
Divesting of Flesh
So Ranni learned of this ‘fearsome rite’ to rid herself of her Empyrean flesh and it was necessary for her to do so in order to chase her own goals, that of the dark path. The Two Fingers obviously would not have allowed her to do this and thus, Ranni went ahead with this ‘fearsome rite’.
Miquella, as we learned from the interview with Miyazaki after the trailer dropped, has ‘divested himself of his flesh’ in order to travel to the realm of shadow. We know that the Land of Shadow is the first place the Goddess Marika stepped. I think it’s a safe assumption to make that Miquella is trying to learn what Marika did here in the Land of Shadow. We know that Miquella is a scholar at heart. He devoted so much of his time to research and study many things. Gowry calls his golden needle a “work of a true artisan”, Miquella also created two incantations, Discus and triple rings of light, Miquella founded the Unalloyed Gold ideology and even managed to find a way to stave off the presence of outer gods. It could also be argued that Miquella created the pulley weapons which, if true, further adds to the point of him being scholarly.
I believe that, through Miquella’s research of trying to cure Melania’s scarlet rot, learned of the Land of Shadow, learned that that is where Marika became a Goddess and that she ultimately hid something deep within the Realm of Shadow. We know that Marika was hiding the Rune of Death in Faram Azula, so it stands to reason that the Realm of Shadow is hiding yet another one of Marika’s secrets.
However, I don’t think that Miquella’s Two Fingers would have allowed him to travel to the Land of Shadow. As for why, it’s unclear, perhaps that reason could be the very secret Marika is trying to keep secret.
Melina is ‘burned and bodiless’ and is still seemingly able to retrieve Torrent from Miquella, phase in and out from the Lands Between and also take us to the Roundtable Hold, which I believe lies in the Land of Shadow. That would explain the existence of two Roundtable Holds (the one with the Two Fingers and the Fortified Manor in Leyndell). Considering all this, I believe the Realm of Shadow is a place that only spirits can access freely. This would makes sense since when a spirit, or soul, passes into the afterlife, they are said to have ‘passed through the veil’. We know that veils are used to hide things in Elden Ring. The Mimic’s veil transforms us into something else and the Black Knife Assassins use veils to become invisible. I believe that the Realm of Shadow is also being obscured by a large veil.
I think that, because the Two Fingers wouldn’t allow for Miquella to travel there, Miquella sought the need to divest himself of his flesh as well, similarly to Ranni, but didn’t want to perform the same rite as Ranni as Miquella was very clearly upset about what happened to Godwyn. Afterall, we can see a prayer that he spoke on the Golden Epitaph, which reads ‘O brother, Lord brother, please die a true death’. This would lead Miquella to seek out another way to ‘divest himself of his flesh’ and, being the genius scholar that he is, I think he found it.
Planting the Haligtree
I believe that Miquella discovered another rite. I believe that this rite involves the planting of a Haligtree seed, watering it with the blood of the one who wishes to divest themselves of their flesh and then, finally, placing their body inside it once it has grown large enough. I don’t think that the cocoon would develop around anyone else if they placed themselves in the Haligtree, only Miquella. As it was with his blood that the Haligtree ‘was raised on’ and so it would need his blood to fully mature. That would explain why the Haligtree started to die when Mohg ripped his cocoon from the Haligtree.
While it’s unclear where exactly Miquella got the Haligtree seed from, I do think that we can make some good estimations based on some clues given to us in the game.
The first clue is that Erdtree Avatars have emerged to defend the Haligtree, along with Ulcerated Tree Spirits. We know that Erdtree Avatars emerge to protect the offspring of the Erdtree, the minor Erdtrees, as we fight them at most, if not every, Minor Erdtree that we visit.. This suggests that the Haligtree is a form of offspring to the Erdtree, however it’s likely a different kind of offspring to the Minor Erdtrees. The reason I think this is because the Haligtree was planted before the shattering. The symbol of the Haligtree appears when using the Golden Epitaph’s weapon skill, which implies that Miquella helped craft weapons that would aid the Golden Order in the hunt of those that live in death. The only way this could be possible is if the Haligtree was planted before the Golden Epitaph weapon was created. At this time, it was considered impossible for the Erdtree to produce seeds or offspring, as it was thought that the Erdtree was eternal.
The second clue we get regarding the origin of the Haligtree is a voice line from Gowry:
“The work of a true artisan…a meticulous, bold craftsman who grasps the essence of life.”
From this, we learn that Miquella is not only a ‘true artisan’ but also was able to ‘grasp the essence of life’, and I think this is important. I think that, because Miquella ‘grasped the essence of life’ he was able to procure the Haligtree seed from the Erdtree, even when everyone else thought it impossible.
The Plan
I think Miquella wanted to go into the Realm of Shadow to mainly learn how Marika became a Goddess. Afterall it did once exist alongside the Lands Between before ‘something’ separated it. I think it’s pretty clear that Marika obscured the Realm of Shadow, and if Marika obscured it, then it must contain something that Marika wants to keep a secret. I believe Miquella came to the same conclusion and decided to travel there. However, due to how it exists, only spirits can ‘pass through the veil’ that obscures it from the Lands Between. So, Miquella sought to ‘divest himself of his flesh’ so that he could exist in soul alone to travel through the veil and investigate the Realm of Shadow.
The reason I think Mesmer is sealed within the Realm of Shadow, but is still fiercely loyal to Marika is because he was either chosen, or volunteered himself to protect whatever secret Marika is trying to keep hidden. Just like how Maliketh was protecting the Rune of Death, I believe Marika had Mesmer protect Marika’s secret. Afterall, nobody who would be following the grace of gold would be lead to the Realm of Shadow to begin with, so all who enter would be fair game for Mesmer to ‘impale’ or ‘embrace Mesmer’s flame’
Additional Thoughts/Theories
Perhaps the reason Miquella needs his ‘promised lord’ is so that he could fuse with them. Afterall, we don’t know exactly how Marika and Radagon became one individual. Perhaps Radagon was a native to the Land of Shadow and, once it had become veiled, he and Marika were able to fuse and form a ‘two souls-one body’ situation. Thus, Miquella might need to do the same, where an individual with an intact body might be offered to Miquella to house his soul. This individual, I believe, is his ‘promised lord’ that he is waiting for in the Realm of Shadow. Perhaps Miquella’s original plan was to wait for the eclipse, in which the residents of Castle Sol would be able to send Miquella his ‘comrade’, making Miquella the living soul to the comrade’s soulless body. This would explain why the residents of Castle Sol lament at how Miquella’s ‘comrade remains soulless’. Perhaps this line was never referencing Godwyn. Afterall, we do know that Miquella wanted Godwyn to ‘die a true death’ and, the line ‘your comrade remains soulless’ almost implies a resurrection of some sort. This sounds almost too hypercritical if Miquella wants Godwyn to ‘die a true death’ but also wants to revive him.
It also never sat quite right with me how, Miquella was taken from the Haligtree and Malenia is doing… nothing about it. I know she was wounded in her fight with Radahn, but I don’t think that her waking up for her boss fight is the first time she awoke since being carried back to the Haligtree by Finlay. It would make sense, however, if the reason Malenia isn’t looking for Miquella is because she knows that the body that was taken is no longer important. Yes Miquella will fulfil his promise and return, but he won’t return to his previous body.
Conclusion
In conclusion, I believe that the reason Miquella planted the Haligtree was specifically to divest himself of his flesh in order to escape the control of his Two Fingers. Then, travel to the Realm of Shadow in order to learn what Marika did to become a God, where he would then await his promised lord that would be delivered to him during the eclipse. Then, together, they would follow Marika’s footsteps and ascend to Godhood where they could then bring an end to Malenia’s rot (and potentially give Godwyn a true death?).
submitted by The-Hot-Shame to Eldenring [link] [comments]


2024.05.18 18:40 LeYGrec New "Gladiator" movie dialogue translations - Novae translationes colloquiorum ab pellicula "Gladiatore".

Here's a translation of the dialogue between Maximus and Proximo. Please, feel free to point out errors, or offer alternatives !

P: What do you want? Hm? A girl? A boy?
Quid vīs ? Hem ? Puellam ? Puerum ?
M: You sent for me?
Mēne vocāvistī ?
P: Yes I did. You’re good Spaniard but you’re not that good. You could magnificent.
Ita vocāvī. Bonus es Hispāne. Sed nōn valdē bonus. Magnificus esse possīs.
M: I’m required to kill so I kill. That is enough.
Occīdere requīror, ergō occīdō. Sufficit.
P: That’s enough for the provinces but not for Rome. The young Emperor has arranged a series of spectacles to commemorate his father Marcus Aurelius. I find that amusing since it was Marcus Aurelius the wise, the all-knowing Marcus Aurelius that closed the stand. So finally after five years of scratching a living in flee-infested villages, we’re finally going back to where we belong: the Colosseum…Oh, you should see the Colosseum Spaniard… 50,000 Romans watching every movement of your sword, willing you to make that killer blow, the silence before you strike, and the noise afterwards, rises… rises up like… like storm, as if you were the thunder god himself.
Sufficit prō prōvinciīs, sed nōn prō Rōma. Imperātor juvenis seriem spectāculōrum ut patrem suum commemorēmus Mārcum Aurēlium disposuit. Rīdiculum id exīstimō, quia Mārcus Aurēlius ipse, Mārcus Aurēlius sapiēns, Mārcus Aurēlius omnisciēns, vēnātiōnēs inclūsit. Itaque, tandem, post quīnque annōs inopiae vīvendī in pāgō pēdiculōsō, ubi pertinēmus revertimur, Amphitheātrum Flāvium… Āh, Amphitheātrum vidēre dēbeās Hispāne… L̄ Rōmānī omnēs mōtiōnēs gladiī tuī spectantēs, ictum illum fātālem expectantēs, silentium ante, et clāmor post illum, crēscēns… ut… ut tempestās crēscēns, quasī deus tonitrūs ipse sīs.
M: You were a gladiator?
Gladiātorne fuistī ?
P: Yes I was.
Sīc fuī.
M: You won your freedom?
Lībertātemne vīcistī ?
P: A long time ago the Emporor presented me with a rudius, it’s just a… a wooden sword, a symbol of your freedom. He touched me on the shoulder and I was free.
Jamprīdem, Imperātor mihi rudium praesentāvit, quī modō gladius ex lignō est, signum lībertātis. Umerum meum tetigit, tunc lībertus sum.
M: You knew Marcus Aurelius?!
Mārcumne Aurēlium nōvistī ?!
P: I did not say I knew him, I said he touched me on the shoulder once!
Nōn eum nōvī dīxī, sed umerum meum semel tetigit !
M: You asked me what I want: I too, want to stand in front of the Emperor. As you did.
Quid volō interrogāvistī: Egō quoque cōram Imperātōre stāre uolō, sīcut tū stetistī.
P: Then listen to me. Learn from me. I wasn’t the best because I kill quickly. I was the best because the crowd loved me. Win the crowd, and you’ll win your freedom.
Ergō mē auscultā. Ā mē disce. Nōn optimus eram quia rapidē interfēcī. Optimus eram quia plēbs mē amābat. Plēbem cape, lībertātem capēs.
M: I’ll win the crowd. I’ll give them something they’ve never seen before.
Plēbem capiam. Aliquid quod numquam spectāvit eī dābō.
P: Aha! So Spaniard, we shall go to Rome together, and have bloody adventures and the great whore will suckle us until we are fat and happy and can suckle no more and then, when enough men have died, perhaps you will have your freedom.
Ahā ! Ergō Hispāne, Rōmam ūnā ībimus adventūrōs cruentōs habēre et meretrīx magna nōs lactābit dōnec tam pinguēs laetīque erimus ut nōn jam bibere possīmus et deinde, quandō satis virī mortuī erunt, fortasse, lībertātem habēbis.
submitted by LeYGrec to latin [link] [comments]


2024.05.18 18:25 Mr_G30 Harry Dresden Soulgaze headcannon

I've always held the idea that Harrys soulgaze would be someone standing in a grave yard, looking at a battered and bloodied Harry. His revolver spent and discarded, his staff snapped, blasting wand ashes and his shield bracelet molten slag on his arm.
He's stood amongst corpses, bones and graves and behind him are huddled shadowed mass of frightened people. Harry is in a last desperate stand is facing against numerous Harrys.
One Harry lays decayed on the ground in a designer suit and immaculate haircut (this is the Harry who could have taken up with Marcone), another Harry is scorched and smoking with the corpse halfway through ripping out of its skin and emerging as a monstrous bat like creature (this is the Harry that could have been turned by the Reds), another Harry is impaled on a silver sword and his immaculate white cloak is stained red with blood (this is the potential Warden of the Council he could have been).
One Harry is behind the rest a glowing pair of eyes above his own and an hourglass symbol above that (Harry can still call on Lasciel at anytime), observing the bones of the dead is a Harry dressed all in black and surrounded by necromantic energy (Harry could perform the darkhallow and become a god of death). The remaining two are stood side by side and are pressing the attack. One is dressed all in white (the white court Harry) and the other dressed in artic blue with frost on his arms and a hunger in his eyes (The Winter knight version of Harry).
To me I love the idea that this soul gaze evolved as time went on. The various paths Harry could have taken trying to claim his soul as he stands a last bastion against the innocents of the world as he stands amongst the fallen friends and lovers.
It would explain Molly saying he's lonely and her awe of him and why he earns respect from people like Michael and I can imagine his mother speaking to Thomas in this battlefield
submitted by Mr_G30 to dresdenfiles [link] [comments]


2024.05.18 17:01 LegitimateTown3247 The ORIGINS of The Asteri, Valg and Princes of Hel

This post was originally a comment under Lousiferrr's post but despite the limited amount of effort I put into it, it turned out to be one of the most complex and well thought out theories I came out with 😅. So, without further rambling this is the theory.
I thought about this theory a few days ago without fact-checking anything, so there is a possibility that I remember things wrong.
☆We know from Apollion that his (and presumably his brother's) father is Void and his mother is Chaos. We also know that the Under-King was also created by Void. Void is described (if I'm not mistaken) as being the darkness between the stars, so we can assume that the dark powers the princes possess come from Void. But there is another power that Apollion has that stood out to me, and that is his lightning. Lightning is a form of light, the opposite of how Void is described, so could that power come from Chaos?
If Void is the darkness between the stars, is Chaos the stars themselves?
This would make sense if the Valg, Princes of Hel/demons, and the Asteri are the same species because it means the difference between them comes from who inherited powers from which side of the family.
☆We can see many examples of Asteri/Valg having powers that should belong to the other: - Rigelus' light is described as being destructive, despite that trait being associated with dark powers - Vesperus is an Asteri, a being associated with light powers , but she, alongside the other Asteri that ruled over Prythian, created the illyrians, a species with dark, destructive magic and leathery wings, the same wings Hunt hears in his dream with Apollion and the wings the Princes have in their true forms.
☆Now there is a speculation I had for some time now and I know for sure I'm not the only one, and that is that the 12 gods from tog are actually Asteri not only because of their rotten personality but also because both of them are described to think/act as one.
So, in that case, let's include them in this mess, too :)
We know from Seline's hologram that the shifter fae came to Prythian at some point. She also says that Theia managed to kill all the Asteri on their home planet. We know that the second one is not true at all, not only because of the Vesperus but also because of the Asteri from Midgard that want to take revenge on the fae there. But who's to say they were the only Asteri that ruled that planet - I believe the gods from the tog world are the remaining Asteri that ruled Prythian and left to Erilea when the shifter fae opened the rift (or gate i can't remember).
Now why do I believe that, and how is that even related to the subject? Because I want everyone to understand my thought process, so bear with me.
The reason why I connect the tog Asteri to the Prythian ones is because of the power similarities. I'm sure some of you know who I'm talking about already, and that's Nesta and Deanna. - in Empire of Storms, i believe, Aelin is possessed by Deanna, and her flames turn silver - in acotar, Nesta's powers manifest as silver flames We know from Hofas that the Asteri from Prythian gathered their powers into the Cauldron so they could make the Dread Troves. The same Cauldron Nesta was thrown into in acowar. There is a BIG possibility that Nesta got Deanna's actual powers.
Now back to my point on how the Asteri’s powers manifest as both Void and Chaos
If we go along with my theory about Nesta, then her powers are the ones of an Asteri. So let's analyze them: - Nesta's powers represent death. She has been called Lady Death after all. Plus, Lanthys asks her which death god she is. - Thanatos calls himself Prince of Death in Hosab. - As I said above, Nesta's death powers manifest as silver flames. Flames are a form of light.
☆We also have Amren. One of the biggest mysteries of the SJM Universe and my favourite character in Acotar :) Theories about her are very varied from Valg to Asteri to the Goddess of Death Vanth from tog to an angel from our world. Now I don't believe for the last one to be true at all, as for the Vanth one, I keep going back and forth with it.
So, for the sake of not making this reply longer than it already is, we would take in consideration just the first two.
→The people that say she is valg use as examples: - her illusion abilities from acomaf, where she made the hybern army believe they were drowning - the fact that she drinks blood like the ironteeth witches - She was Rhysand's main teacher when it came to controlling his powers, powers which seem pretty Valg-like to me and others.
→The people that believe she is Asteri have as main argument: - Her true form, which is revealed in acowar, is described as a being of light with feathered wings and a halo above her head - The fact that she describes her act of disobedience as falling, the same way the rebels on Midgard are called (Fallen).
So, if the theory about the big three being the same species is correct, then her variety of powers makes perfect sense. She got her illusion powers from Void and her fire ones from Chaos.
☆Now comes an issue I don't have an exact answer to, and it is about the black blood. Before finishing Hofas, I believed it symbolized that the person who had it was drinking first/secondlight. After reading that the Asteri did not bleed black in the final fight, I came to the opinion that black blood symbolizes that the beings who possess it took more powers from Void than they did from Chaos.
☆Now comes another problem because why not ☺️ And that is, if Nesta and Elain got Asteri’s powers, which made them capable of using the Dread Troves, then how come Bryce can do it too.
I believe that is because Theia was created by Vesperus the same way Hunt was created by Thanatos and Apollion. I am pretty sure Theia has Vesperus’ powers, or, at least, a diluted version of it. I mean, SO MANY things point to that: - we know that the sword Gwydion/Starsword was dipped into the Cauldron which is where it got its magic properties from, but we also know from the Princes of Hel that both the sword and Truth Teller are keyed to Theia's power. If Vesperus put her power into the Cauldron and Theia also has that power, then it would make sense why the weapons would answer to her. - She has the powers of an Asteri/Valg: both light and darkness/shadows - Vesperus says that after she, alongside the other Asteri from Prythian, put their powers into the Cauldron, they “bound the very essence of the Cauldron to the soul of this world”. With that is mind, isn't it interesting how Bryce can manipulate, not only the Prison island but also the ones from Avallen, kinda like her powers are bound to the world itself
Aidas says Bryce's powers are different from the Asteri, but are they? Because it doesn't seem like it to me. The difference we are given is that the Asteri’s are more blunt but that to me only means that is so strong that it's harder to manage, not that Theia's doesn't have the same origin.
In conclusion:
Sorry if there are any mistakes. English isn't my first language.
submitted by LegitimateTown3247 to SarahJMaas [link] [comments]


2024.05.18 14:54 -anonymousse Using Marseille Tarot?

Hello all, I've a question that I've not seen addressed before (but maybe it was, and I missed it).
Quareia requires to start practicing with the RWS, and so I did, completing M1L2 with that deck. I used it for over two years, things were working out ok, but something never seemed to sit right with me. The fact that the minor arcana had scenes depicted on them seemed to limit their meaning enormously. Take the swords suit, for example: almost every card in it has a negative connotation, and one that is very hard to avoid. How could it be that the element of Air was always to be interpreted negatively? And even more so, why should it be that a single card (be it swords or any other suit) has always a negative or positive connotation, but could very rarely "switch" depending on the context?
Thus a few months ago I decided to give the Tarot de Marseille a go, and I'm finding it so much richer. Cards are definetly harder to interpret (they lack all of the very explicit symbolism in the RWS) but I feel like they are much more aligned with the nature of reality: things are what they are, they're not good nor bad per se. With this deck a six of swords, say, can be a very beneficial or a very detrimental card depending on the position it lands in, and the question at hand, but it is in itself "neutral".
I do plan on going back to the RWS eventually, as I'm likely missing something. But in the meantime, given I've already experienced with the RWS, is it ok if I stick to the Marseille deck? Or will it be counterproductive in the course? I do believe that one should develop a practice that is in line with themselves, but at the same time I don't want to shut down the "magical channels" provided by the course.
Thanks to everyone in advance!
submitted by -anonymousse to Quareia [link] [comments]


2024.05.18 12:56 Ok_Introduction4737 I have no idea how to approach learning Marseille.

Note: Because I am very un-emotive and I also always sound like I am itching for a fight (I am not - every bit of frustration is usually exarcebated by me not speaking English as my first language and choosing words that are too intense. I am also usually frustrated at myself.)
I am learning most tarot traditions and I own decks from every tradition. RWS and Thoth are going fine, and I came to approach them pretty intuitively, while still keeping esoteric traditions in my head (I love Rachel Pollack's approach of seeing all that goes into these decks as stories I know in my head, or symbols in my head, which manifest in reading when I need them). However, I am hitting massive wall when it comes to Marseille. This is due to multiple factors. Keep in mind I do want to learn it. Learning more styles lets me then pick elements I like from each. And also one of my favourite deck is Marseille tradition based.
Majors are fine. They are images, so I just read them as I would any other card (I do hate the depiction of the Fool as idiot :( Here I strongly prefer Thoth's take on fool.) Minors are massive problem though. Everytime my Historical Pips based deck is in circullation for the day or more I groan when I get a minor. They are just... unapproachable to me. I don't need scenic minors exactly - even if unlike what many people say, they do not feel limiting to me in the slightest (I can work the image from different angles or focus on one part of it). But to me, just numerology + suit feels....limiting? Ironically enough. Like I arrive at one keyword and that it is. Which is enough, I suppose it just... does not feel like that SHOULD be it. Everyone who talks about Marseille points out you don't need to learn the esoteric underpinning that was never there but, I dunno I LIKE the fact I have solid system I can depend on. My favourite style of minors is in Thoth's deck actually. They are Pippish but extremely evocative and logic behind them makes a lot of sense (number corresponds to sefira in qabala, but whole card also corresponds to decan. suit corresponds to world on tree of life). And even reading with focus on illustrrations does NOT help. The repeat of elements means that even if I arrive at something, it is usually repeated on some other card. (Swords suffer from this. The imagery is usually one sword breaking through more of the swords. Every odd card has this.)
It's even worse because I feel like the few books or sources I read on Marseille rarely agree on a definition. Many of them also go the way of "uhm acthually Marseille is the best and original and every other reading method is inferior" which makes me instinctually not want to read anymore. I also know Marseille cards have their own esoteric focused interpret, but I... want to learn Marseille reading for what it is.
It does not help I am queer. And this should mean that Marseille style of reading would attract me more. I know I mentioned I like esoteric underpinning but the extreme cisheteronormative approach to it, and massive focus on two genders and how they intermingle and how there is no other way actually makes me frustrated sometimes (it actually made me so frustrated earlier in my journey that I wanted to stop tarot altogether). Marseille does not have this. Pips means I do not need to see another heterosexual couple on 2 and 10 of Cups, I can see som universal emotion. But Marseille books tend to be older, again written with extreme focus on gender and straight sexuality in mind, and they also bring up Jung or Freud so often (It's why I dropped Jodorowsky's book).
So. I don't know. I don't even know how to start appropaching the Minors the Marseille way but I want to. I really do.
submitted by Ok_Introduction4737 to tarot [link] [comments]


2024.05.18 11:06 FFRBP777 Chariot Chaos

Hey, so you ever get a birthday present that's so not your style, but you really can't return it because it'd be really awkward? Normally it's like, I dunno. Shoes, or shirts or something like that, right?
For me it was four fire-breathing horses.
Okay, so I should clarify. My dad didn't really give me four fire-breathing ponies to keep. It was more of a test for him to treat me like his son again.
See, I just recently got out of a Styx oath that would have led me to eternal damnation if I didn't fulfill it. It's a long story, but to keep it short: I swore an oath on the Styx to be a brave hero by my eighteenth birthday when I really should have just pinkie promised. But yeah. My dad, God of War and dad of the year took it well. …In that he pretty much said that I was a waste of space, disowned me and he'd personally hand me over to the Styx for eternal damnation.
Nice guy. Really should get into motivational speeches.
The night before, after riding the high of not having the threat of being sent to Super Hell I had a pretty bad dream. I mean, it wasn’t the normal David nightmare. It wasn't me killing endless hordes of monsters while my dad laughed at how pathetic I was.
Well, half of that. It was just my dad. To be honest, rather I’d take the monsters.
He was laughing at me, with that smug face of his, in that all-leather biker outfit with the shades that made him look even more like an asshole, as if that's hard to believe.
Oh, sorry. Didn't mean to cuss. Anyways yeah. Me and my dad. Not the best relationship, even by demigod standards.
He gave me a toothy grin, like a shark’s as he circled around me. I instinctively stood up straight, at attention. As much as I hate my dad, ticking off a god is a pretty dumb thing to do. Plus, I was pretty dumbfounded to see him here in my dream of all things.
“Well, color me surprised. To be honest, boy, I thought I'd end up taking care of this myself. So, congratulations on that front. But, sorry to burst your bubble, it might be good enough for ol’ Styxy but…it’s not good enough for me. But, you know, I'm a generous guy! Prove me you're a warrior. Do that, and I'll welcome you back in the family with open arms. I even got the perfect way for you to prove yourself.”
Without warning, he tossed me a set of keys with a miniature boar-headed keychain and a really big switchblade on the end of it. I fumbled with it before slipping it into my pocket.
“An oldie but a goodie. Used to let my sons prove themselves to me all the time with this one. Now, I'm sure once you see what I got planned you'll know the rules, considering you're a fuckin’ nerd. But in case you forget…”
He lowered his shades, revealing balls of fire as he glared right at me.
“Sundown. My temple. Don't be late or I'll toss you in the Styx myself. Well! Have fun, yeah? I'm looking forward to watching you fail this one, like your last quest. Now, get up. Clock’s ticking after all…”
“Gaah!”
I snapped my eyes open, falling out of my bed and onto the hard floor under me. As soon as I hit the floor, I could hear one of my many siblings start to stir from their sleep. Immediately, my sister Tiffany started to sigh as she shot up from her bed. I could see her pastel pink sleep mask perched on her head as she glared into the darkness of the early morning. She groaned in frustration, her words cutting through the quiet of the dawn.
"What the hell are you idiots doing?"
To be fair, I could see why she’d think that. Most of my siblings were fond of pranking each other every now and then. The chaos of the Ares cabin was unmatched from most cabins, except maybe Hermes. But, when you cut off her beauty sleep, the threat of an angry Tiff was usually was enough to make nighttime a truce. Usually.
My sister rubbed her eyes and looked down at me. I sheepishly gave a smile as I rubbed my head, still sore from when it hit the floor.
"Seriously, David?"
Tiffany got out of bed and silently made her way to me. She wordlessly held out a hand and I grasped at it as she pulled me up.
"Thanks Tiff. I had this dream, where Dad called me a nerd and was talking to me about testing me now that my Styx Oath is..."
I felt something hard and metallic poke against my leg, from my sweats pocket. I pulled out the unfamiliar object and to my surprise, there were the same keys from my dream. My eyes widened as I realized that my dream was a little bit more than usual demigod stuff.
"Oh. That...wasn't a dream."
She raised an eyebrow as she looked at the keys that sat in my hand. I played with the accessories, absentmindedly feeling the boar head and the switchblade knife. She leaned in, peering at the keys as the dawn started to rise.
"What the hell are those for?"
She looked to the keys, then back at my face, and then the keys again. She looked at me as if I just said that Kronos was about to come back and throw an ice cream party courtesy of the Titans.
"You're telling me Dad gave those to you or something? You're joking. Have to be."
I shook my head, but I could see why she thought so. I was pretty sure I was near the bottom, if not at the bottom of his list of favorite kids. If I was being honest, I was pretty sure he wanted me dead more than a few times.
"Tiff, you know that I'm not exactly Dad's favorite by a long shot. Why would I say something like that and risk him getting even mad more mad at me because of my lying? Dad disowned me, remember? He mentioned something along the line in my dream that if I pass his test I'd be treated as one of his sons again but he didn't mention what it..."
The gears started turning as I looked at the keys in my hands.
”A test…keys…sundown…oh no. Oh, no.”
I immediately pocketed up my keys and started putting on my shoes. No time for pants, sweats would do just fine, I just had to make sure to take my wallet with me, considering I was going to New York now. I had to be quick or this test was over before it even started.
"No. I...I think I know what it is. But if I'm right, then shoot I gotta get going then! Before our brothers take it."
In hindsight, I probably should have told Tiff a bit about my thoughts. But, the more I delayed the more issues that could have cropped up. I just had to make sure it was safe.
"Take what? Where the hell are you going?!"
I burst out of the cabin, staring at what was in front of our cabin. I felt a bit of nervousness bubble up as my thoughts were proven true. Tiffany was close behind me as she walked outside our cabin. I looked at her face and caught an expression of wonder as whatever she was going to ask me was forgotten. Parked in front of the cabin was a red and gold Harley. The seat was white leather and gave a sorta…humany vibe to it that I did not wanna think about. Only one thing came to mind, something I knew instinctively from the moment I saw it. Dad's War Chariot.
Or as the god of war would call it, his chariot.
"I...I think dad wants me to take his ride for a spin."
I ran my hand over the cold metal, and I realized what Dad meant about the “oldie but a goodie.” A while back, before the Second Titan war ended, and all of the children of the gods had to be claimed, there was a ritual all sons of Ares went through. It was something all my brothers did at fifteen. Drive around his Chariot and return it before sundown. It wasn't easy, my Godly siblings, Phobos and Deimos both loved to mess with whoever was in charge of the chariot at the time. And you had to deal with monsters too, but overall when it came to demigod stuff it wasn’t the most dangerous around. I dunno if that says a lot about how dangerous this life can get though.
But, shortly after the then-counselor Clarisse La Rue became the first girl to do it, Dad pulled the plug. I dunno if it was good ol’ sexism, someone totaling it, or dad not wanting to let all of his kids drive his ride, either way it wasn't super common nowadays. It wasn't like he stopped, but it was something given, not a right. Dad letting me do this was him at least giving me a chance to prove myself to be one of his kids, which was more than I expected to be honest.
I took a breath as I looked at Dad’s ride, feeling a pit of unease in my stomach as I started to climb in. If it wouldn't end up with me being tormented for the rest of my short life, I'd tell him no and go back to sleep. But, telling a god no, especially my dad is a neat way to be turned into a rodent. Or a fine red paste. Or a rodent that would be turned into said paste.
Tiffany's brows furrowed as she processed my words, a layer of disbelief on her face as she chewed over it.
You? He wants you to drive it? I...that...what the hell?"
I fought off a wince as she looked at me, then the ride, then back at me again. I could tell she was a bit annoyed. I mean, yeah from her perspective I was singled out by dad to do something she probably wanted to do for a while. I felt a pit of guilt in my stomach, it wasn't fair, really. But at the same time I had to do this.
"I mean, seriously? He must be out-"
She cut herself off. Calling my dad crazy was another way to get turned into a rat that would then be turned into a fine paste. Actually a lot of things carried the threat, my dad is kinda a jerk. I sighed, figuring I might as well tell her about why Dad was doing this. I didn't wanna hide it, but it's not like I like to talk about the fact that I've been disowned for two years. She knew, most of us did. But it's not something I like bringing up, because yeah. It sucks.
"I read a bit about previous Ares campers. He used to do this more often, at first only his sons did, but later his daughters could. I dunno why he stopped but, this isn't really like he's doing it because he's proud of me. I'm sorta disowned, remember? He said if I can drive the chariot, he'll take me back as one of you guys again. It's...more of a test to earn myself back into his good graces, I think.”
Tiffany listened to my explanation, not saying anything for a bit She looked a bit bothered about the fact that I was chosen to drive the Chariot, which again, not surprising.
"Ugh, I guess that makes sense."
I could hear the frustration in her voice as she crossed her arms. I winced again, preparing for her to resent or hate me. But to my surprise, I heard her add more in a softer voice.
"Well, don't get yourself killed trying to pass this stupid test, I don't want to have to explain to everyone why you're not coming back."
Her icy tone defrosted as she looked back at me with a bit of concern in her eyes. She seemed less annoyed and more worried about me, which was sweet. Not that I'd let her hear that. I hoped that maybe, dad would let her give it for a spin later down the road. If anyone deserved it, it would be her. I gave a nervous laugh as I took the keys out of my pocket.
"Of course, I passed my Styx Oath, didn't I? It'd be really dumb of me to die right after barely avoiding that, right? Oh, yeah. If Ellie asks for me, tell her about dad's little test he has for me. Hopefully it won't be too long but you know how it is with godly stuff. I should be back in time for us to hang out for the rest of my birthday once I do this for dad. I'll bring back something cool!”
I felt my trepidation fade away as I prepared to drive. Lots of my siblings dreamed of piloting the chariot. It wouldn't be right to reject the opportunity when it was given to me. And, who knows? Getting back in Dad's good graces (or as much as one can get in them) might help me out. At least I would have one less target on my back. As I sat down in the white leather seat, I put the keys in the ignition and instantly it began to morph.
OOC:Read this while listening to whats coming up
The front split apart into one steel horse that slowly split into two, and then four cream-colored horses that looked around with a cruel intelligence. The seat dipped, and warped before it became a horse-drawn chariot I was now standing in. The chariot was gold and blood red, adorned with the lovely images of people dying gruesome deaths, because Dad's taste in decor is somewhere between military surplus and serial killer, apparently.
“Okay…so, I need to get to Dad's temple before sundown. I don't know New York highways though, so how can I…oh hey! A gps!”
My fingers brushed against a touch screen set up on the chariot and punched The Intrepid into the coordinates. I gave one last wave to my sister before I lashed the horses and they immediately took off. I led them out of camp easily enough, but as we reached the highway they sped up to an impossible speed for a chariot. Their speed was even faster than any cars on the highway, rivaling the time that Aphrodite camper drove us to the beach once. I pulled back on the reins, trying to get them to slow down. Instead, they gave a rebellious snort and went even faster.
I would like to say that I embraced my inner Ares kid and relished the challenge. But I'm not going to lie, when you end up going past 80 MPH in a chariot, you tend to think you're going to die, fun fact. I screamed for most of the way, yanking and pulling at their reins so we could bob and weave through traffic.
It's a bit of a drive from Camp Half-Blood to New York City, I know it well, it’s a pretty common place for me to go for some monster slaying. But, up until now, I've been in the passenger seat while Argus drives. The speed of the horses really made the time go by faster. As we entered the city, the horses started to slow down and I felt a ray of hope as I started to steer them through the city. I gave a triumphant laugh as I looked down at my ETA. It was surprisingly quick, considering how congested New York can get. And I didn't see hide or hair of either one of my godly brothers, so I felt pretty good, all things considered.
“Huh. That's weird. There's not many cars today…my luck must be turning around!”
“Traffic update: Incoming Monsters. Rerouting. Cannot reroute.”
“Huh?”
Immediately, a massive boar the size of a garbage truck burst from a nearby alley way behind me. Behind the massive pig, two armored bank cars recklessly merged into traffic. One leaned out, revealing a gray-skinned human in body armor brandishing a shotgun.
“Of course! I had to open my big mouth! Is there anything that I’m going to have to deal with?”
“You are on the fastest route!”
“Well that’s just GREAT! Now I can be on the quickest way to the underworld!”
”Rerouting to: D.O.A. Records, Los Angeles.”
“Woah, woah, woah, no! Keep me on The Intrepid! The Intrepid!”
Seeing all these enemies together though, I started to put a thought in my head. They all had something in common, now that I saw them all in front of me. A boar was sacred to Ares, Spartoi too came from a dragon sacred to him. I put the pieces together as I saw the monsters come out of the woodwork and all to me. Now things made sense. The lack of Phobos and Deimos, the sacred beings to Ares, the lack of mortals on the street.
I didn't see my siblings because Dad wanted to mess with me personally.
Even now, I don't know if he wanted to test me in a Spartan way, or if he just wanted to get rid of me without kinslaying. Either way, I couldn't back down now. Not when I was so close. I snapped on the reins and the rebellious horses continued on their path, bickering and weaving left and right as they snorted and whinnied.
I heard the wiz of something traveling through the air and quickly moved out of the way. A metal feather hit the chariot, bouncing off the hull and onto the ground. I looked up and saw a few birds. They were black and crow-like, but their feathers had a metallic sheen, like iron. Their wings flapped and I heard the sound of metal on metal as they soared above me.
“Dad called in feather-shooters too? Come on!
I steered left and right as I evaded the metal feathers shooting at me. The newcomers behind me quickly gained as I bobbed and weaved. I had to figure a way out of this, and fast. Problem was, I was quickly outnumbered and outmatched. I wasn't the best at archery, and my sword could shoot a blast of force, courtesy of the then Forgemaster. Main issue was it took a bit to charge, and I couldn't take them on so high up.
I couldn't run. I needed to fight out of this. But even if I could fight the two Spartoi and the big pig, the problem was the birds. I didn't have a ranged option…or did I? I looked to the horses, breathing embers as they huffed and pulled the chariot further on. Ares kids couldn't talk to horses, but these were godly horses. They seemed smarter than your average horse. Maybe I could talk them into behaving, the same way I got some of my siblings to listen to the plan during Capture the Flag.
“Hey guys, are you bored? I'm sure Dad and my brothers take all the good fights, huh? You know, if you guys continue fighting each other, I might lose this and you guys will miss out on a good fight.”
At first, I thought it fell on deaf ears. But then, they stopped their jostling and started to take a more unified path as we raced along the streets. Like I thought, they enjoyed a good fight as much as their owner did.
“That's what I like to see. Look, we're pretty surrounded right now. What do you say we rampage a bit before I take you guys home?”
An evil-sounding whinny came from the horses. I couldn’t really speak horse, but I took that as an okay and pointed at the birds above us. Did I feel stupid? Kinda. But as long as it worked, I couldn’t complain.
“See them? All yours. I'll cover you guys from the ground forces, and in exchange, you guys fall in line. Alright?”
A burst of fire came from one of the horses in response and I heard a loud squawk as it engulfed one of the feather-shooters. I breathed a sigh in relief as the rest of the birds started to scatter. They veered left and right in an attempt to avoid the flaming streams that were now sporadically being fired in their direction.
“Alright! Good job, I'll leave it to you!”
I gave a smile as I turned behind to my land-based foes, quickly gaining on me. I could hear the occasional woosh of fire as the horses fought the birds. One of the armored trucks caught up to my right and one of the spartoi leaned out of the vehicle. They aimed down the sights and pointed their shotgun at me.
“Sudden traffic in your area. You will be delayed by…five minutes. You are still on the fastest route!”
“Woah, that’s not fair! Come on Dad! A gun? Really!?”
I felt a tug in my stomach. It wasn’t something I could do a lot in a row without being exhausted, but I had some sorta pull when it came to weapons. When I gave a command, they were able to fall right out of their owner’s hands.
“Alright, let’s even the playerfield shall we?”
I held out my hand and they dropped it, the gun fell onto the ground, crushed by the wheels of the car. The second caught up to my left and once again, a spartoi leaned out of their car, weapon in hand.
“Another one!? Come on! How am I going to…”
I was jerked to the side as the horses suddenly veered right. At first, I thought it was the horses misbehaving again, but then a monstrous squeal came from behind me, rushing forwards.
Crash
I heard the sound of steel groaning as the boar rushed past the truck, pushing their truck out of the way as they aggressively charged forward. It was a good thing I managed to get out of the way, or else I would have been in trouble. I could see the spartoi shaking their fist as they spun out, their car massively dented with a massive gash in the armor. Now that I had to deal with two enemies, I decided to use the boar’s momentum to my advantage. I pulled back on the reins and the boar kept barreling on, too fast to stop as I made the chariot suddenly stop and then take a sudden turn away from the temple. The boar ran straight into a brick wall, seemingly dazed but otherwise okay.
”Rerouting...”
That temporarily took care of two of my enemies. Now that I had one to worry about, and my horses were pretty steady, I could start this fight in earnest. I kept one hand on the reins as I grabbed my Miku keychain. I unclipped it, and the keychain turned into a katana, with said keychain still on the bottom. It was my sword, Anime (I want to clarify, my friend Jules named it, not me). One of the Spartoi readied a spear and lunged at me. I parried it with my blade, and stabbed at their chest. I felt my blade plunge into their body. I pulled away at it, slashing at it again to tear it apart. To my disappointment though, the monster quickly reformed.
I don't know what I expected, to be honest. They wouldn't be much of an immortal soldier if they died after the first hit. But it bought me valuable time as we pushed forward. Almost as soon as its bones knit back together, it struck at me. I guarded once again, my sword starting to glow brighter and brighter with each strike. Our blades clashed and separated again and again for, I don’t know how long to be honest. I was putting up a good fight, but I just couldn’t gain the upperhand in that fight. For starters, if it was a monster or even a demigod it’d be ten ways to Tartarus at the moment. But, no matter how I sliced or diced it, the immortal soldier kept on coming back. Also, I just wasn't used to multitasking like that, I held on as tightly as I could, but the brief times I practiced Chariot combat with my friends Jules and Cel, I was either driving or fighting. Both at the same time was hard, and I was lucky that the horses were so cooperative.
I heard the whinny of one of the horses ahead as I looked back to the front. No sign of the birds meant that there was a few extra-crispy feather-shooters along the road somewhere, which was good news. But then, I looked out in front and realized that there was a big problem. One of the trucks we left behind somehow got in front of us, blocking the road with their car. Five spartoi were standing outside of the car, swords and spears drawn as they headed the chariot off.
At this moment, I knew I was screwed. I was too fast to just stop. And, even if I did stop, I’d have to deal with all the angry skeleton men chasing me down. I just winced, bracing for impact. But then, I heard a neigh as the horses pulling my chariot started to turn into steel and combined once more. The chariot started to shift, the creak of metal folding and turning. I quickly sheathed my sword as the reins turned into chrome handlebars which I gripped like my life depended on it. The chariot continued to morph until once again it was a motorcycle with flame patterns. I veered as left as I could, narrowly avoiding hitting the side of a nearby building as I sped past the skeletal blockade. I braked, motorcycle now turning back into the chariot form as I turned back and watched as the car that was chasing me slammed straight into the other.
The now pissed spartoi stumbled out of the wreckage and started to scream undead obscenities to each other. I couldn’t speak ghost, but whatever they said seemed to be pretty rude, because both sides started to unsheath their swords and get into an all-out brawl. One of the spartoi sliced the other in two, and they didn’t reform this time as their essence slid into their black sword.
Huh. Well, that was one way to deal with them.
“Whew! Good horses.”
I turned, ready to snap the reins once again, but I stopped as I saw what was waiting for me at the other end of the road. The boar, still very much on my trail stood in front of me. It pawed at the ground in front of it, and my horses started to do the same. I stared at the boar, unsheathing Anime once again as we stared off.
“Keep straight for…500 feet.”
The thing about boars is that they can be pretty deadly. They’re brutish and aggressive, and they go down fighting. You know the crossguard that’s near the pointy end of a spear? That’s so the animal doesn’t run up the spear to take you out with it. You don’t think them being that dangerous, but there’s a reason that dad’s symbol is a boar.
I had to make this quick, and efficient or I’d end up maimed, or worse. I snapped the reins one more time, and the horses started to dash down the street. The boar squealed as it barreled to me. I could see it get closer and closer. I grit my teeth, holding my blade in my right hand as it started to shine more and more brightly. My hand held onto the grip tightly, bracing for my next action.
I’d have one shot at this.
I miss, I’m dead.
I hesitate, I’m dead.
I don’t hit the vitals, I’m dead.
Time started to slow around me as I watched the boar rush at the chariot, enraged as it reached the point where there was no stopping it now. I could see the powerful muscles push and pull, the beast using all its power in an attempt to off me for good. I felt heat coming from the front as all four horses breathed a stream of flames at the swine. The boar kept on charging forwards, through the fire as the flames engulfed it. An angry squeal erupted from the inferno as it lept up from the sea of flames, still on fire as it used its strong legs to clear the horses and go straight for me.
Breathe in
I felt a sense of calm wash over me as I pulled my sword hand back. My blade shined brilliantly, even in the May sun. I watched it fall ever closer to me, the flames still eating away at the flesh. I stared into its ever-angry eyes, burning brighter than the flames surrounding it. I don’t falter. I’ve faced monsters that have crushed my bones. I don’t feel fear. I’ve fought creatures that could have killed me in five seconds. This is it. I need it to be perfect.
Breathe out.
SHING
I swung my blade and a rush of air followed it, making an arc that flew to the boar. I don’t doubt my skills. I simply watch, confident that this will end the monster once and for all. The blast, charged from my fight flew unimpeded. The beast’s chuffs turned into surprised squeal as it sliced the boar cleanly in two, bisecting it from the snout down. I sheathed my sword and put both hands back on the reins, eyes on the road as I barely watched what came next. The flaming boar started to fade into dust, still falling through the air until only a tusk was left. I held out my arm and caught it with my right hand.
“Oh hot, hot!”
I juggled it a bit with one hand before placing it down on the chariot floor. I grinned triumphantly as I realized what happened. Dad tried to test me, to see if I was “worthy” or he genuinely tried to kill me. Either way, I beat him this time, proving to him that I was more. That he underestimated me when we first met, that I was a brave warrior all along. In the end, I proved to him that I could fulfill my Styx oath even past what was expected of me. I laughed as I sped up, I felt pretty good about my victory. I wondered how his face would look, or if I could read his expression past his dumb sunglasses.
But as I rounded the corner, a terrifying sight came to my face as my glee turned to sorrow. I watched with horror as I realized Dad’s influence on the fight kept a more dangerous foe than any before at bay. Now that the fight was over, he had no reason to keep it around, and for once, I wasn’t sure if I could get through this unscathed. I gulped as I put my hands on the reins, not ready to face the impossible challenge alone. I hoped it wouldn’t break me as I prepared what little I had to fight this foe.
”There is an unusual amount of traffic in your area today.”
“Now you tell me…”
None other, than New York traffic.
I’d like to say that I did something else. Like I defeated an army of drakons on my way, or managed to fight off crazed demigods sent by my dad…but no. It was pretty much just traffic the rest of the way there. It was long and arduous, but I managed to make my way over to The Intrepid. After that traffic,I had to say, the amount of crazy drivers was almost San Francisco bad. I’d have taken as many spartoi and boars as dad could throw at me, if it meant I wasn’t drowning in the sea of cars. I drove down Pier 86, feeling a sense of relief as I got closer and closer to the aircraft carrier turned museum. As I got within eyeshot, I realized that dad said to take it to the temple, but not where to drop it off at.
It would be really stupid to end up failing just because I wasn’t sure where to leave dad’s ride. I got off the chariot, and was eyeing the prices of a ticket.
“Adults are thirty-six, Seniors and College Students…thirty four… Oh hey! Children of Ares get in free! Now, how do I wheel dad’s chariot through the front…”
Suddenly the side gate opened, lights flashing and clanging as it automatically retracted. The person standing in the booth waved me over and I hopped back onto the chariot, driving it by cautiously. They were dressed like a security guard, shades covering their eyes as they looked down onto their phone that they were absentmindedly playing with. Eyebrow piercings peeked out from behind the shades. They were tall, looked about early twenties, and seemed like your average bored museum guard, if not for that sorta godly aura I got from them.
“Take the chariot this way, Lord Ares will be at the end of Pier 86. Can’t miss him.”
I eyed the godling suspiciously. They seemed like one of those myriad younger and minor gods I saw when I was on Olympus. Not anyone I’d know, but if they wanted to stop me, it’d be annoying to get past them. They didn’t seem to be that dangerous, at least right now. But when you were a demigod, you learned to be wary of free handouts.
“Uh…look man, I’m going to be honest. I just got through some hellish traffic to get through here. So if like, you’re leading me into a trap or if my godly brothers are going to show up to try and take this, can you just start the fight and save me the trouble? It’s been a long morning, and I just wanna get this over with.”
I stared back at my reflection through their mirrored shades. Growing up, I always thought of myself as gangly and awkward. I could see my messed up hair, tousled from the wind. I stood tall, and although I wasn’t the buffest Ares kid around, you couldn’t call me skinny anymore. I looked almost heroic as I held the reins atop the chariot. Was that how I looked now? The godling shook their head as they chuckled, putting down their phone as they looked at me in the eyes.
“Kid, even for a god like Ares who likes conflict, you don’t do something like that in a temple. You can’t just attack his kid on his own grounds. Plus, it's part of the rules of war to respect neutralized zones. Trust me, you’re home free.”
“Oh. Um, thank you.”
He nodded and went back on his phone. I snapped on the reins and the chariot trotted along, even fire-breathing horses had to follow traffic laws apparently. I was on guard, not taking the godling’s words at face value. Mortals in a daze parted around the chariot, a few snapping pictures at me. I freaked out for a split second before I heard the tourists being in awe at what I heard to be a “vintage bomber”. Dumbfounded, I stopped for a brief second. It didn’t even have wings! But, I could see the mist shimmer around me and for a brief moment, see the silhouette of the plane around the chariot. It was an old fighter, a single propellor with flaming horse art on the nose.
“P-40B Warhawk? Alright, guess we’re working with that.”
I frowned a bit, trying to think if I knew that before this, from a school project or if it was more demigod shenanigans. I was never into fighter jets, but when you’re a demigod sometimes your parent’s godly influence shoves itself into your head and it’s always confusing when it does.
I drove the “plane” to the end of the pier, where I could see my dad sitting down on a barricade, blocking off a massive plane above him. It wasn’t used for war apparently, because I had no clue what type of plane it was. Looked cool though, it was really narrow around the nose end and the wings were all near the back end. He had a big wicked-looking combat knife in his hand that he used to clean his nails. He looked up at me, disinterestedly, before going back down to the knife.
“You’re alive.”
I couldn’t tell from his tone if that was a good or bad thing. It seemed… neutral. Like he was stating the sky was blue. But, overall I’d take that as a good thing, considering our last meeting. I spoke a bit warily, not sure if he was in a good or bad mood considering my victory.
“Uh, so Father. I’m finished with what you-”
“No. You’re not.”
“I’m not!? Do I need to do anything or-”
A moment of panic snuck up into my chest. For a brief moment I was afraid he was going to pull a twelve labors on me, but then he whistled and held out his hand.
“Not until you give me the keys kid, then it’s done.”
I hopped out of the chariot, the reins in my hand turning into keys as the horses went back into their motorcycle form. I somewhat clumsily tossed it to my dad, who grabbed it. He pushed himself off his perch, first making sure his motorcycle was unharmed. Then, he turned to me, eying me up and down as he circled around where I stood. I stood still, at attention as I felt my heart racing in my chest. I felt like a deer, cornered by a wolf just waiting to strike. Yet, the first pang of anxiety soon settled down. If he wanted to take care of me, he would have done so already. Or sent something more dangerous like a Drakon at me when I was driving. I felt my heart leap up into my throat as he clapped a big hand on my shoulder. The gesture wasn’t hostile, if anything, the motion seemed friendly. But his grip was anything but. His hand, like the claws of a tiger dug into my shoulder as he grinned at me.
“I have to say, I thought you were a lost cause, but look at you kid. Took you long enough, but I guess you have enough of me in you after all. Well, a late bloomer is better than being completely useless, but man! You were one of my most pathetic kids when you took that oath. I don’t think I had a kid as wimpy as you in a long time. Well, I’m glad my little nudge helped you keep that oath up after all. It would have been a waste of a perfectly good warrior if you didn’t shape up.”
I looked at him, dumbfounded. He helped me? He didn’t do anything! I wasn’t stupid enough to point it out, but I guess he knew what I was thinking as I felt his grip tighten as he growled.
“Come on, don’t give me that look, kid. Oh, don’t look so surprised. Tip of advice: don’t dip your toes into cards. You have a horrible poker face. Your mom was the same way. But, yes. I helped. Not that kids these days would understand. Parents these days are too soft, including most of us gods. Back in Sparta, we’d leave our kids to fend for themselves. Just give them barely enough food and let them hunt or steal the rest. If they end up dying in the hunt or starved, well that’s fine. They were too weak to do anything of note anyway. You should consider yourself lucky I was generous enough to just turn my back on you.”
He chuckled low, and my blood ran cold as he shook me. I shook my head, fighting off a wave of dizziness as he threatened to take off my arm.
“Oh, but that’s in the past! You passed your agōgē period, all by yourself. Now that is true strength.”
His evil grin widened as he gave me the closest thing to an approved look he’d ever given me. I furrowed my brow as I shook my head. This credit, it wasn’t mine to take, was it? Before I could think, I spoke what was on my mind.
“I’m sorry, but I didn’t do this by myself. Everywhere I went, I had someone to help me out. If it wasn’t for the help from my friends, I don’t think I would be standing here. I didn’t-”
My dad’s good mood instantly soured as his grin warped into a snarl. His grip, although somewhat friendly now seemed dangerously tight as he frustratingly interrupted me.
“Oh for the love of! I’m complimenting you, kid. Look. I don’t care about those other twerps one way or another. Allies are fine enough in war, as long as you don’t make them do all the work. Kid, you’ve gotten strong all on your own, like a true son of mine. Don’t deny you and me the kleos you rightfully deserve ever again. Shut up and just take the honor.”
“I…uh…yes, Dad.”
I was surprised that all it accounted to was a mild scolding. My dad, too seemed to calm down after I agreed with his words, as he went back to a smile. He put his hand back into his pocket as he started to walk up to his chariot. He ran his finger across the chrome finish, taking out a cloth and cleaning off my fingerprints from the metal.
“About your joyride. Not bad, not bad at all. It took you a bit to embrace your birthright, but you ended up not even scratching my ride. Nice. Nice. Saves me the trouble of buffing it out. Now, if you could only stop complaining at everything that opposed you. You’re a man, aren’t you David? Start acting like it. If you think a bag of bones and a pig are hard, just wait until your future. The stronger a warrior gets, the stronger their foes get. Make sure you’re strong enough to stand up against them before you end up a stain on the pavement.”
I heard the engine rev as he got into the seat. He threw a bag at me that I clumsily fumbled with before I fully caught it. I opened it, and a few golden drachmas shined back at me.
“Since your agōgē finished up, consider yourself un-cut off. Even I’m not heartless enough to leave a son of mine stranded in New York. Keep the rest. Feel free to hang around my temple, and help yourself to the gift shop if you want, it’s on the house, happy birthday and all that. Just don’t go overboard.”
He turned the motorcycle, wheeling it around so he could leave the pier. He turned around, giving me a few more parting words he shouted over the roar of the engine.
“Don’t think you’re done yet, David. You got a lot more to grow. Especially now that you can receive my blessings again. What, did you think that taking a good hit was all you can do? You’ll see sooner or later. See ya kid! Don’t disappoint me.”
He revved his engine one more time and took off, leaving me behind on the pier. As I watched my dad leave, I realized that with that resolved, the last of what made my Styx Oath so suffocating was finally finished. A part of me felt that I’d always keep the consequences of it with me. Either dad would continue to disown me, or I’d be horribly injured from my jobs. But, to my surprise, everything worked out alright. I worked as hard as I could, and now everything was over, truly over. I…wasn’t sure how I felt about it. I mean, like obviously I didn’t wanna have them with me for the rest of my life. But, for all of my oath’s lifespan I had the deadline looming overhead, and my expectation was that something would happen to me as a result. I was glad to have it over with, but I never felt that I could relax until now. The feeling of not having the anxiety of my imminent demise was something I wasn’t familiar with, and to be honest I still have trouble relaxing. As he disappeared into the afternoon traffic, I realized that, so too did my previous life.
Maybe…maybe I could afford to enjoy my life now after all.
OOC: And there we have it! The final David storymode relevant to this storyline! I meant to have this yesterday but I didn't see the modmail that gave me the okay until literally an hour ago oop. Which means that yes, the Chariot and Ares both are approved from the mods.
Big thank you to Tiffany's writer, angelspoint for helping me with her parts, I had a blast working with them! Hope you enjoyed David's Victory lap!
submitted by FFRBP777 to CampHalfBloodRP [link] [comments]


2024.05.18 05:52 Hotpot-creations Short story - D&D: The Underdark Expedition

Short story - D&D: The Underdark Expedition
Image by Hotpot.ai
The Underdark Expedition Story and image by Hotpot AI
The team of explorers stood at the edge of the dark abyss, their torches flickering in the cold, damp air. They had been preparing for this journey for months, gathering supplies and training for the dangers that awaited them in the Underdark. But nothing could truly prepare them for what lay ahead.
Their leader, a seasoned warrior named Arin, stepped forward and gazed into the depths below. "This is it," he said, his voice echoing off the cavern walls. "The entrance to the Underdark. Our journey begins here."
The team descended into the darkness, their hearts pounding with a mixture of fear and excitement. The Underdark was a place of legend, a vast network of tunnels and caverns that stretched deep beneath the surface of the earth. It was said to be home to all manner of creatures, both monstrous and magical, and the team was determined to find the artifact that lay hidden within its depths, a jade stone tablet etched with sacred runes.
As they traveled deeper into the Underdark, the terrain became increasingly treacherous. Jagged rocks jutted out from the ground, and narrow passageways threatened to trap them at every turn. But the team pressed on, their determination driving them forward.
They soon encountered their first obstacle—a pack of vicious, spider-like creatures known as drow. The explorers fought with all their might, their swords and spells clashing against the drow's sharp claws and venomous fangs. It was a fierce battle, but the team emerged victorious, their adrenaline pumping as they continued on their quest.
But as they delved deeper into the Underdark, tensions began to rise within the team. The long hours of travel, the constant danger, and the pressure to find the artifact were taking their toll. Arguments broke out, and trust began to waver.
Arin, the leader, knew that they could not afford to let their conflicts tear them apart. He called for a meeting and reminded the team of their ultimate goal—to find the jade stone artifact and bring it back to the surface. He urged them to put aside their differences and work together as a team.
And so, with renewed determination, the explorers continued their journey. They faced countless challenges - from giant, fire-breathing lizards to treacherous underground rivers - but they persevered, relying on each other's strengths and skills to overcome each obstacle.
Finally, after what felt like an eternity, they reached the chamber where the artifact was said to be hidden. But as they approached, they were met with a surprise—a group of rival explorers, also seeking the jade tablet.
A fierce battle ensued, with both teams fighting tooth and nail for the artifact. But in the end, it was the teamwork and determination of Arin's team that prevailed. They emerged victorious, claiming the artifact as their own.
As they made their way back to the surface, the team reflected on their journey. They had faced unimaginable dangers and overcome seemingly insurmountable obstacles, but they had done it together. And in the end, it was their unity and perseverance that had led them to success.
The artifact they had retrieved was more than just a valuable treasure—it was a symbol of their strength and resilience as a team. And as they emerged from the Underdark, they knew that they were not just a group of explorers, but a family bonded by their shared experiences.
Years later, the legend of the team's journey into the Underdark would be told and retold, inspiring future generations of adventurers to never give up, no matter how perilous the journey may seem. And for the team, their epic quest would forever be etched in their memories as the greatest adventure of their lives.
submitted by Hotpot-creations to HotpotAI [link] [comments]


2024.05.17 13:58 NierouPSN Get your solo flawless ghosts of the deep now.

I want to preface this with the fact that I am not an amazing player, I have not ran ghosts much only 4 times and 2 of those were after my solo. The reason to run it now is we have an amazing artifact, we don't know whats coming so why not just get it done now. The builds i used were not my own as if i was going to try this I would have used Hunter. I will be doing this again on my PS5 account but I don't see why it would be any harder than on my PC account.
The guide that gave me the idea to even attempt this was made by ItzTizzle on Youtube, he makes great guides i highly recommend checking him out.
Now on to my tips, for the first 2 encounters they are incredibly easy as a solar titan the only spot where you might die would be to moths in the first encounter and drowning in the 2nd. I used a machine gun instead of a sword though I never really fired it for the first encounter..
For Echtar the only troublesome spot was the underwater section, my biggest tip is to only go for 1-2 symbols at a time if you aren't 100% sure the path to take. I almost died the 1st phase trying to get all 3. Its a marathon not a sprint, you're better off taking an extra 30 seconds to get your bearings before diving back down than wiping and having to do encounter 1 again.
Now onto the one that gives everyone trouble, Simmumuh. Honestly wasn't that bad there are some steps to follow to make it pretty safe.
  1. Once you crush the ghost to start, kill the moths don't worry about anything else she always spawns them at the start. Simmumuh will spawn moths every time Volgath the knight spawns meaning 3 times per damage phase.
  2. Kill the boomers, if you leave them up they will kill you if they target you while the boss has line of sight on you. They re-spawn after every damage phase and are the 2nd thing to focus after moths.
  3. Take the time to double check the symbol before you crush the lightbearers ghost, you have ample time after killing before they re-spawn to spin the camera around.
Now here is where i differed from the guide above, loadouts. Tizzle used his super to break her shield and sleeper simulant for dps. After my 1st damage phase i quickly realized I suck at throwing hammers, it would have taken me 8~ phases with the damage i dealt. I decided to just rock arbalest and initially planned on using briars contempt alongside the trace from RoN but I dont have 1 crafted so i went with doomed petitioner with enhanced surrounded.
With arbalest breaking the shield, unloading all linear shots and finishing with my super I got the kill in 4 phases. Now I don't know if it would have been a 3 phase as my first i did so little damage only landing 5 sleeper shots but it feels possible.
Here's the 3 loadouts i used:
I know some people really hate loadout swaps but its really not bad in this dungeon, for echtar swap before you deposit the last vestige and for Simummuh I swap while crushing the final ghost before heading back through the water.
For controller players, you will want to rebind your charged melee and uncharged. With auto it's very easy to yeet your hammer and that could be fatal. I use right on the d-pad for my charged melee and r1 for uncharged but i've been doing it for a long time now so i am quite used to it. The reason you want separate bindings is the way roaring flames works, it turns your uncharged melee into a pseudo-charged melee. This lets you create sunspots as well as orbs every punch with 3x heavy handed.
I know solo flawless runs always seem so daunting, and normally they are however for this dungeon specifically with the amount of healing we have currently as long as you can shoot moths and punch acolytes there is nothing in here that can even bring you close to death. 2x arc resists with concussive dampener and restoration lets you sit there and DPS Simummuh as if you were in a well. With the extra 15% from solo op, plus whatever the debuff is from revitalizing blast it really cuts down on the phases especially if you mess up a rotation. Less phases, less room for failure.
~~ I hope at least some of you give it a try, I absolutely hated this dungeon on launch still kind of do as the traversal and opening encounter are too long. However at least for now, titan survival trivializes any real difficulty.
submitted by NierouPSN to DestinyTheGame [link] [comments]


2024.05.17 10:41 Erwinblackthorn How to Make a Final Fantasy Plot

Final Fantasy is one of the biggest(if not the biggest) RPG franchises out there. As an anthology series, the games each hold a different world, every single numbered installment, as well as a different story. The patterns that connect the stories are there in order to keep a Final Fantasy game a Final Fantasy game. They’ve been able to make these games feel consistent in their approach for about 10 installments, with the titles after 10 being more on the subversion side. Now that Final Fantasy 7 is getting a remake “trilogy”, this subversion has become a complete deconstruction of what made the series well loved. The new people in charge of the IP seemed to have lost the magic, resulting in the series becoming a hollow husk of its former self.
With so many RPG Maker people wanting to recapture the magic, as well as Square Enix itself, this brings up the question: what exactly is a Final Fantasy plot?
In the 80s, Final Fantasy was conceived as a response to TTRPG games like Dungeon and Dragons and computer RPG games like Wizardry, with Dragon’s Quest being an influence and sharing the same influences itself. These fantasy game influences created a lot of the gameplay, with the story coming from what came prior in the form of Tolkienesque stories. To further the chain of influence, these Tolkienesque stories were inspired by Arthurian romance and mythology, holding a big focus on how alchemy approached the combination of mythologies to express a monomyth. Carl Jung helped popularize the monomyth, along with Joseph Campbell, which would later establish the media usage of the hero’s journey. When Lord of the Rings came out, the prevention of the world ending by the usage of a MacGuffin became a staple in heroic fantasy storytelling.
Final Fantasy began with nameless characters of unknown origins, having you play as the 4 warriors of light. 4 warriors were picked to represent the 4 elements, the 4 corners of the world, with 4 monsters of the elements acting as their main form of opposition as they head to the final boss. Fire, water, air, and earth were treated as vulnerable crystals that must be restored, bringing order back to a chaotic world, with the final boss being Chaos itself, to end the game with a peaceful kingdom. Rather than a single ring to rule them all, the MacGuffins in FF1 are instead key items, each one unlocking a new location to move the story forward. The world map is entirely used, from land to sea to air, forcing a journey process across different areas as these heroes attempt to fix the world.
The gameplay focuses on classes, with each class serving a different party purpose, forcing the player to pick different types for easier results. Each class was given a different outfit, easy to tell the difference between their roles, with each one symbolically having a different personality. It’s not that they had a personality in the game where they never speak, but rather the roles they hold grant them different paths on how they got there. For example, the fighter would have to become physically stronger and knighted to become a knight, while the thief would have to sneak around and learn black magic to become a ninja. In fact, having more thieves in your team was a way to make the game harder, because of their lower HP.
This combination of classes and a quest to save the world changed upon the second installment, where characters were finally given names and backstories. Due to this held history, their hometown was presented as the catalyst for the story to begin, being saved by a princess this time as they start a rebellion against an evil Emperor. Sounds familiar? This is where Star Wars comes in more full, acting as an inspiration for the science fantasy elements that come in during the later half of this game and the first one. The final location of a floating island could be considered part of Star War’s Cloud City, but it can also be tied to the more Japanese inspiration of Castle in the Sky.
Studio Ghibli, the “Japanese Disney”, came out with this movie a year prior to Final Fantasy 1’s release. In this movie, steampunk retrofuturism was inspired by science romanticism books of the 1800s, while its castle in the sky was inspired by the floating island in the satirical novel Gulliver's Travels (1726). All of these are still directly inspired by both the hero’s journey of alchemical study (through Star Wars) and mythological journeys(with floating islands being found in Homer’s Odyssey). The steampunk style continued into later titles, allowing the usage of swords with the combination of robots to make sense to the player. This also reinforces a romantic approach to storytelling, as Arthurian romance and scientific romance are combined into a mythological premise concerning the end of the world and heroes who go out to save it with MacGuffins.
Two creatures that would play important roles for the heroes were both made by the same designer: Koichi Ishii. The Chocobo would be used as a giant bird that you ride like a horse, while the Moogle was meant to be a spiritual assistant that has a pom-pom growing out of its head, symbolically declaring itself as your personal cheerleader. The cat-like body of the Moogle, as well as its infinite source of magical assistance, could easily be traced back to the 60s blue cat named Doraemon. While the cute Moogle was based on a culturally significant source (as well as the kami of Japanese folklore), the chocobo turned itself into one by becoming a cute form of transportation, both allowing the game to become more appealing to kids and animal lovers. These additions allowed the traveling merchants of the game, as well as the trusty galliform, to serve more of a story purpose when their significant locations are visited.
By the time we hit Final Fantasy 6, the classes are changed from choosing outfits to become character locked. At this point, the characters themselves are the class, with more classes collected as more characters are collected along the way. Their backstories come with their discovery, allowing their hometowns to become different locations across the map, and their relationships growing into pre-game histories and future romances. The summoner, a special type of mage, is treated as the most important type of character, due to their control of creatures that are based on our polytheistic gods and some mythological characters. Their role is to serve as a humorous deus ex machina, a reference to how plays would use a god of mythology to interfere with a story and set things right when the writer usually wrote themselves into a corner.
The roles of characters each become a repetition of this setup from 6, causing several key plot points to occur. The main “leader” is a young male who holds a bladed weapon, in the form of a sword or dagger. This is the “Luke Skywalker” of the group who is aided by an older magician or mentor who shows him the ropes. Along the way, they find a “princess” with access to ancient powers who is able to lead them to the MacGuffin that will save the world. From the beginning, they are opposed by a “black knight” who is the shadow of the leader, with an emperor antagonist that is overshadowed by this black knight, leading to the final showdown that is fought in several stages.
Three stages are utilized to represent the destruction of the antagonist’s body, mind, and spirit. Their presence throughout the story is in the form of stages, acting as spiritual checkpoints for the heroic leader to confront their shadow. Once the evil “emperor” is defeated, the shadow's presence brings in the apocalypse that threatens the world, as well as their symbolic four horsemen. Across the journey of the main party, they unlock the 4 forms of transportation: earth(main map), water(boat), air (airship), and fire (combustion vehicle/chocobo). Each quest unlocks the next quest with the next ability to access it, whether it’s a key item or a form of this transportation.
Each game comes with about 10 hours of storylines, making up about a fifth of total gameplay for an average playthrough. This sounds like a lot, but when split up by the 5 point story structure, this gives about 2 hours per point. When we realize there are an average of 70 locations per game, we can feel overwhelmed by the amount of locations to visit. Thankfully, only a small handful are actual story locations and the majority are battle locations for gameplay. The trick to figuring out their location planning is all in the types of locations they go through.
Locations are split into two types: 1. Hub 2. Dungeon
Hubs come in: 1. Small merchant 2. Rest stop(usually a save point) 3. Village (people but no shops) 4. Town (people and shops) 5. City (people, shops, side quests) 6. Castle (people, shops, main quests)
The dungeons come in the variety of: 1. Grassy 2. Desert 3. Snowy 4. Mountain 5. underwater 6. Cave 7. Forest 8. Haunted House 9. Laboratory 10. Castle 11. Space/unknown
When we view it in this way, those 70 locations get split into 35 each, with about 4- 5 hubs for each type and 3 - 4 dungeons of each type. With how each game needs a main hub as the kingdom, the emperor’s tower, the shadow’s fortress, a hometown(plus dungeon) for each side character, 3 to 4 main islands, and remakes of locations caused by running themes(like the gardens in 8), the tall order becomes far more shorter than presumed. The gathering of the side characters make up the bulk of act 2, which include: 1. A driver of the airship 2. An unconventional “mancer” 3. A gag character 4. One who betrays the empire (sometimes comes as an NPC or temporary character) 5. Secret characters 6. A tragic character (seeks revenge on the empire) 7. A dragoon (or sniper in the case of FF8
These character types can be combined in any way, but the goal is to include them for a full experience.
As for villains, the typical boss will be based on a particular weakness to a single(or theme based) type of attack. Reoccurring “Team Rocket” style battles will act as another form of story checkpoint, with these goons being a creature like Ultros or a trio like The Turks. In the final dungeon, a boss rush will either summon a lot of previous bosses to take you on at a higher level, or introduce a cast of new bosses that are to be fought at different layers. The defeat of a boss is meant to be the ending of a quest and the expansion into the next quest area until the game is over, with optional bosses causing neither of these(hence the name “optional”). The normal enemies of the area are (supposed) to train the player for the encounter with the boss of that same area.
Final Fantasy followed this simple formula for about 10 installments until the PS2 era started to make it shaky and then Final Fantasy 12 removed the doomsday weapon. 13 removed the male lead and any coherent recollection of a main antagonist. Once we got to 15, the doomsday weapon was back but now the summonings are treated like main characters. The remake of 7 flips everything on its head as it tries to force Midgar to be a world of its own, not realizing that the journey requires the player to leave the castle and get on an airship within the same game. As time goes on, the romanticism of its origins will be lost and it will just be building over itself without understanding where any of the structure comes from, because each installment comes with more deconstruction.
Final Fantasy started as romantic mythology, tied together with the fairy tale magic of Disney and Studio Ghibli. Everything about it is supposed to be cute, aimed at kids, hits hard enough to make an adult cry, and blessed by the presence of consistency. We don’t need the games to be more realistic, we need them to be more enjoyable. But hopefully, with this guide, you will be able to make your own Final Fantasy one day. You will make it better, make it proper, and it will certainly not be the final time we see it.
submitted by Erwinblackthorn to TDLH [link] [comments]


2024.05.17 08:37 PumpkinsVenue Parallels between Dark Souls 2 and Elden Ring - the weapons, mechanics, and items

Parallels between Dark Souls 2 and Elden Ring - the weapons, mechanics, and items
I've compiled lists (there was supposed just one, but reddit limits blocked me) of parallels that fans have drawn between Elden Ring and Dark Souls 2, along with brief commentaries and illustrations on the patterns they may have observed.
https://preview.redd.it/3o71ivtxdx0d1.png?width=1280&format=png&auto=webp&s=6ff4db775d112fe77aad24a7201a52688dc20abb
Power Stance is a lost art mechanic that triggers extra moves when dual-wielding (under certain conditions).
https://preview.redd.it/8hukv7lvcx0d1.png?width=1715&format=png&auto=webp&s=0d50bd60b0a7a7f1ebbc66c3c59b04daefec924e
In Elden Ring, Dark Moon Greatsword‘s description reads “A Moon Greatsword, bestowed by a Carian queen upon her spouse to honor long-standing tradition.” in comparison to Benhart of Jugo’s Bluemoon Greatsword, when he says “This sword, it's been in my family for generations.”
https://preview.redd.it/ku7mluf0ex0d1.png?width=1600&format=png&auto=webp&s=82b1bcd7cbc997d509a29f00d15edfdfb91fcfc2
The Frozen Needle from Elden Ring and the Ice Rapier from Dark Souls 2 are powerful frost-themed weapons known for their swift attacks and ability to freeze enemies.
https://preview.redd.it/skvqypatcx0d1.png?width=1605&format=png&auto=webp&s=2af8e109a637c0077c3f90360a15b6105ace2248
The Black Knife and the Shadow Dagger from Dark Souls 2 are both joint with assassins who carry out their deadly work in the shadows, with the Black Knife being used by assassins who murdered Godwyn and the Shadow Dagger belonging to shadow knights from Mirrah who had rejected honor for mercenary work.
https://preview.redd.it/ydkpuo5dfx0d1.png?width=1500&format=png&auto=webp&s=b90a9ba7fe559d75b4669dfa24759df6f585d67f
Both the Crystal Knife from Elden Ring and the Puzzling Stone Sword from Dark Souls 2 share similarities as unique weapons with intricate, crystalline designs (although the latter is crafted with rare magnetic stone).
https://preview.redd.it/78ikhnkpex0d1.png?width=500&format=png&auto=webp&s=abb74c24c587729f5ec267bc1e3dcc4021070e81
The Staff of the Guilty, Briars of Sin, from Elden Ring Bloodied Whip, and Witchtree Bellvine from Elden Ring, which are associated with exiled criminals or ostracized good-for-nothings, heretical sorceries, forbidden practices maybe involving blood, that might pose as real threats to various the establishments,
https://preview.redd.it/swoheph9ex0d1.png?width=1024&format=png&auto=webp&s=fa03cc720997efa7b8f545ae71f3297422d7ccd3
Both games have mysterious stones. Ones crafted by miners of the Raya Lucaria academy whose methods have been lost, and stones that said the Melfian Magic Academy the failed attempt to reproduce them yet someone must have enigmatically succeeded.
https://preview.redd.it/w6b130y2fx0d1.png?width=400&format=png&auto=webp&s=82c5e64575384295f9a7bebe74813f1052545119
Crimson Tears from Elden Ring and Crimson water Dark Souls 2 are healing flasks, while we know where the former originates that latter states its “origins are completely unknown “.
https://preview.redd.it/ohve1vf2dx0d1.png?width=1500&format=png&auto=webp&s=d1849f2933446ed55c750bb663d6de90d28b2b58
The eternally burning Smoldering Butterflies of Elden Ring, used as kindling for crafting, are reminiscent of the Flame Butterflies from Dark Souls 2.
https://preview.redd.it/yqydwc26dx0d1.png?width=1440&format=png&auto=webp&s=57d7c6bb94947bae43b3e934b7db8f4b2d1b39ad
The Gold Firefly in Elden Ring and the Brightbug in Dark Souls 2 both offer powerful temporary buffs to aid players, enhancing gameplay with their illuminating effects.
https://preview.redd.it/o9fygfyocx0d1.png?width=1524&format=png&auto=webp&s=28fe3760660fef2419fe132696144f91947b854a
Both the Dewkissed Herba from Elden Ring and the Ember Herb from Dark Souls 2 are materials that glow faintly, are found in underground areas, and bloom under the night skies.
https://preview.redd.it/szhd9vnudx0d1.png?width=500&format=png&auto=webp&s=27f631e90bf46fabdb5895d42515d00bae425721
Glowstones in Elden Ring, which heal HP by consuming their own vitality, share similarities with Lifegems in Dark Souls 2, which restore health by consuming the bearer's own life force, hinting at the common theme of harnessing the essence of life to prolong existence, as Sellen notes that golden amber contains the remnants of ancient life and its vitality. Where Primal Glintstones which contain the essence of a sorcerers' souls.
https://preview.redd.it/qn6xrtpfex0d1.png?width=1000&format=png&auto=webp&s=45cf41be4169439336a3d520c3e6c263fda45e78
The Bloodhound Step in Elden Ring and the Simpleton's Ring in Dark Souls 2 offer the abilities to temporarily disappear and evade attacks.
https://preview.redd.it/iy6ve27iex0d1.png?width=1869&format=png&auto=webp&s=3327dfbf2832ee4c25982fbc1633dd3faaf0aedd
Elden Ring and Dark Souls 2 have baited trapped chests.
https://preview.redd.it/c7gkzvocex0d1.png?width=500&format=png&auto=webp&s=51030b3690c236c4cdd99ecbf7be565f8beb12ba
The Stonesword Keys and Pharros' Lockstones unlock special paths.
https://preview.redd.it/477vdzc8fx0d1.jpg?width=1800&format=pjpg&auto=webp&s=2e84916279fe9584df49bd94069be3f23320ce75
Dark Souls 2 introduced a mechanic where beasts are frightened by torches, a concept continued in Elden Ring with the inclusion of the Beast-Repellent Torch.
“Nihil nihil nihil” - Mohg
Morgott's Cursed Sword from Elden Ring which can be purchased using the remembrance of the omen king, this sword is made from the accused blood that Morgott (as an omen is connected by the crucible) recanted and sealed away reformed into this blade. Where the Curved Nil Greatsword from Dark Souls 2 is a great curved sword with an Ominous blade. Formed by Rock, Tree, and the remnants of a most peculiar soul.
https://preview.redd.it/iu119lk6ex0d1.png?width=2048&format=png&auto=webp&s=ccdee0ff6a992b95993393827d3888b9c54e4b7a
Elden Ring features numerous items symbolically linked to spirals, including the Godslayer's Greatsword and the Bolt of Gransax. Similarly, in Dark Souls 2, a parallel can be drawn with the Helix Halberd, which serves a dual function as both a halberd and a spear. Its description states “Although its precise origins are unclear, its construction appears to utilize techniques from the lost land of Olaphis. “
https://preview.redd.it/68fnbd14ex0d1.png?width=328&format=png&auto=webp&s=96e874e7fc284c213a21a033570134e319fce943
The Serpentbone Blade from Elden Ring, and the Manslayer from Dark Souls 2 are modeled sinister katanas capable of inflicting poison buildup.
https://preview.redd.it/w1lue3hmex0d1.jpg?width=3600&format=pjpg&auto=webp&s=9fba75d92af06a5cf48c5af4107b2d570982a23b
Elden Ring and Dark Souls 2 are the only ones of the series where players can wield Twin blades.
Editor's note; I really wish this thread marks the conclusion of our parallel games series, but due to Reddit's limitations per submission, I've compiled the remaining content in the following link: https://imgur.com/a/XMHHGHF
submitted by PumpkinsVenue to DarkSouls2 [link] [comments]


2024.05.17 04:39 TheAbsoluteBread Project Octopath Traveler 3: Crowson the Warrior, Chapter 2

Hey Everyone! This is the second chapter of the Warrior’s story in Project OT3! Crowson continues working towards his goal of bringing an end to the Obsidians. As always, I recommend reading both Crowson’s Intro Post and First Chapter before reading this one.
Completed Chapter 2s: Thearnt, Taland, Pascal, Harmony, Crowson
Next Chapter 2: Asherah the Chef
Crowson the Warrior, Chapter 2: Recommended Level 24
——————
(The Journey So Far…)
Crowson had served loyally under his father King Milo all his life.
But once his close comrade Theo was sentenced to be executed…
Crowson abandoned all loyalty he once had to the Obsidians
He fled their newly captured town of Westfirst…
and arrived in Fallholt to lay low and search the streets for Obsidian Influence, before taking action on his one and only goal, Kill King Milo and bring an end to the organization…
Crowson stands atop a ledge, overlooking the small town below. He sighs, “They won’t find me here. It was a mistake to slip the name of Beggar’s Hole to Maverick, he’s likely told Milo and… I hope Theo decided to hide out in another town like I did.”
He would proceed to walk down some stairs and into the town properly. He’d sit down on a bench and try to take a breath. Unable to get his mind off of King Milo. Crowson figures the tavern would be a good place to start looking into figuring out if these rumors of Obsidian Influence in town were true.
You’d head to the Fallholt Tavern
The Bar is empty aside from two men sitting far away from where Crowson decides to sit down at. He gets served a drink by the bartender that he quickly downs. Before listening to what the other two men are saying. “Ready to get to work Zach?”
“Course I am Rene. You always know I’m ready for a fight! But are you? No guarantee what you find in these ruins is pretty.”
“Ruins?” Crowson thinks to himself
Rene and Zach exit the bar, nodding to each other on the way out. Crowson ponders and decides to follow them. He needs to know what these ruins are… Outside, Rene and Zach walk down a path north of town, Crowson prepares to follow.
Road to the Ruins of Fallholt, Danger Level 24
Crowson runs into the two fairly quickly. He hides from them, “Well– There has to be someone else on our force who can lend us a weapon…” he overhears Rene saying.
“Your ‘force’?” Crowson reveals himself to them. Rene is started by him and gets down to his knees “We’re with the— Fallholt Guard!” he shouts. “...You– aren’t going to– kill– us– are you?”
Crowson turns around, as if to make sure King Milo isn’t there, “No.” he says. Zach asks Crowson what he’s doing out here. Crowson doesn’t say anything… Rene gets back on his feet and asks Crowson if he’d mind doing them a favor. He’d go on to explain that they were going to investigate the ruins, but their weapons were stolen by bandits nearly the second they left town. Zach continues off of Rene saying “It’s a lot, but we’re desperate. Please... help.”
“...” Crowson frowns, “Where did these bandits go?” Rene points him in their direction
You’d mug the bandits and take the weapons back.
Crowson returns their weapons, They ask him what he did with the bandit he went after, Crowson tells them not to worry about it and insists they get a move on if they’re going to come along. As he walks ahead of them in the direction of the Ruins of Fallholt.
The Three of them stop at the ruins door, Rene and Zach have no idea how to get it open. Crowson decides to use a bit of brute force, pushing and shoving against the door until it opens, revealing the dark ruins inside…
Ruins of Fallholt, Danger Level 25
As you make your way through the ruins, the screen would occasionally rumble.
The source of the noise is uncovered deeper in the ruins. Crowson, Rene, and Zach encounter a short Minotaur. It growls as it exits from the shadows. Rene and Zach draw their weapons. Rene is more timid and Zach eagerly awaits a fight. Crowson takes out his sword and stares coldly at the Minotaur, “So you’re the Obsidians’ pet then…” Crowson says, the three of them exchange a few more words before the Minotaur strikes, “Let’s play…”
BOSS: Minotaur
(Boost Dialogue: This is where I set things right!)
The Minotaur is defeated. Crowson puts his sword away, Rene says “That takes care of that…” Zach nods “We owe you a lot...”
“I’m sorry you had to fight on your own like that… We’re not the best at our job— We’ve never been heroes.” Rene admits
Crowson tells Rene “If you knew half of who I am, I’m not a hero either. I just follow orders and do what needs to be done.”
Crowson takes a look ahead, behind where Rene and Zach are standing. Through the dim light, he’s able to make out a symbol on the wall. The symbol of the Obsidian Crow…
“What– So I was correct then.
“Um–” Rene tries to talk to him, but he can’t take his eyes off the crow.
“That bird… That damn bird…” when Rene steps forward, Crowson draws his sword and puts it near his throat. Causing him to freeze in place.
“Rene- Zach- Did, You, Know.” Crowson asks coldly.
“I– I–” Rene stutters, Zach only breathes “...”
Crowson decides not to strike against them. He withdraws his sword and stares at the ground, his eyes covered by his hair. Rene tries to reason, “I swear to you, I don’t know anything about that symbol, or what it means. I’m not a crow!”
“....” Crowson thinks about what to say “I’m sorry.”
Zach asks “What does the crow mean?”
“It means the Obsidians were here. But why, Why in this place? What was their reason for being in the Ruins?” Crowson examines the symbol “It’s faded, it’s unlikely to have been visited in a while.”
“The Obsidian Crows…?” Rene ponders
“I have to leave.” Crowson says, as the three begin to walk out.
Rene and Zach stop Crowson at the entrance to Fallholt. “We just wanted to thank you for helping us out.” Rene says shyly. “I’m sorry about– the crow.” Crowson tells them not to think about it. They ask Crowson where he will go next, Crowson turns away, looks down, and almost smiles when he says “To meet an old friend…”
(Ending Text)
Crowson came upon the discovery that Fallholt was once home to a group of Obsidians…
He knew he must flee immediately to avoid the risk of being caught in the event the Obsidians still remained in town. Any further investigation can wait.
But he still asks himself, “Why was the crow in the Ruins of Fallholt? Did something happen there?” He doesn’t have time to think about it.
And so, Crowson sets out once again. His quest for King Milo’s blood continues.
He sets out towards Beggar’s Hole, wondering If any place is truly safe from the crows ravaging anymore...
——————
Crowson the Warrior: Chapter 2, End.
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2024.05.17 01:08 SupermanisGoat What if Kevin had the Antitrix in the Classic Series? (Part 1)

What if Kevin had the Antitrix in the Classic Series? (Part 1)
Credits to InternationalAd8036 for the What-If suggestion and for giving the main idea of the story.
Prior to Kevin 11
Dr. Psychobos had begun creating the Antitrix to try to overcome Azmuth's new invention, the Omnitrix. Although, it doesn't work properly and the Cerebrocrustacean sends it away deeming it a failure, landing two days after Ben Tennyson got the Omnitrix. Kevin Levin finds it and after the Antitrix had being bonded with him, the device was somehow repaired, granting Levin the cross-contaminated alien DNA to turn into a monstrous, mutated hybrid from Ben's 10 original aliens playlist.
Antitrix Features:
Active Mode: The Antitrix can keep the user in alien form per 5 to 15 minutes, being the usage time longer than that of the Omnitrix, which is 10 minutes.
Size Alteration: The Antitrix can alter its size to fit the user's wrist.
Quick Change: The Antitrix has a quick-change feature, allowing Kevin to change forms by pressing the symbol on the aliens' chests. This, however, uses Antitrix energy and reduces usage time considerably.
Master Control: The Antitrix has a feature akin to Master Control, allowing the user to mentally choose the next alien to turn into. To unlock this feature, the user needs to make a series of combinations on the watch (similar to what Ben accidentally did in "Back with Vengeance" on his Omnitrix).
Amalgamation: With a lot of practice, Antitrix can transform the user into an amalgamation of all his unlocked aliens, allowing them to use all of their powers at once. Unlike Kevin 11's Amalgam originally, Kevin is able to return to his human form, as he can do so of his own free will.
Kevin 11
Ben still gets himself and his family kicked out of the hotel after being caught playing the new Sumo Slammer videogame, having a heated argument with Max and storming out the RV, going to Total Zone. Inside, Ben boots up a baseball-batting game, but loses.
Ben: This place is a ripoff, you know that?
Kevin: You're right. The games were stink.
Ben and Kevin starts talking, until Kevin spots two thuggish kids behind Ben.
Kevin: I have to deal with a nuisance now...
Kevin walks towards the gang, getting ready to reveal his Antitrix that was under his black coat and turn into some alien, but before he could do anything, Ben as XLR8 had defeated the group
Kevin: Wait, this thing looks like one of my aliens...
XLR8 waves to Kevin and zooms away. Outside the arcade, Kevin reunites with Ben and the boys walk away from Gwen. Arriving at an abandoned subway station, both reveal their watchs, turning into some aliens to show to each other.
Come nighttime, they go to the warehouse to steal the Sumo Slammer video games, but the police arrives.
Kevin: Ready for action?
Both slam their Omnitrix, turning into Stinkfly (Ben) and Skunkmoth (Kevin). Now transformed, they fly out the entrance, knocking back some soldiers and being chased by helicopters. The Lepidopterrans flies toward the Statue of Liberty, dodging the gun shots. To get rid of them, Kevin flies over the helicopters and shoots his slime projectile, causing the propeller to stop working and causing the helicopters with the soldiers to fall into the water. Ben and Kevin make their way to the city, de-transforming back to human in a lone alley. Posteriorly, in a subway station, Kevin and Ben hop over the ticket checks. They come into the empty station, which has two tracks on the floor. Kevin explains his plan: A money train loaded with cash was gonna come down that track, so when it crashes into the incoming passenger train, the money would fly and with their speedster forms, they would steal everything and leave.
Ben, then realizing Kevin's intentions, dissolves his partnership with him and charges towards him, only to be thrown to the ground. Kirby Tennyson then activate the Omnitrix and tries to turns into Four Arms, but actually turns into Heatblast.
Heatblast: Ugh, stupid watch.
Kevin: Unlike yours...
Kevin activates the Antitrix and turns into Quad Smack.
Quad Smack: ...my "Omnitrix" let me transform into the alien i want to wreck you...
Ben fires a burst of fire, but Kevin charges through by crossing his arms to defend himself, getting close enough to Pyronite to punch his face and send him flying into the wall of the subway station, Heatblast tries to regain consciousness, but Quad Smack grabs his leg, spinning him around and throwing him even further away, causing the wall to break and they begin to fight outside. Kevin runs towards Ben again to hit him, but Tennyson uses his fire teleport to get behind him, creating fire disks which makes the Tetramand retreat. Heatblast starts to launch several fireballs, trying to keep as much distance as possible, as he knew that in melee combat, he would be easily defeated by Kevin.
Quad Smack: You're really getting on my nerves, Tennyson...
Quad Smack slams the ground, creating a shock wave that interrupts the fire attacks; Kevin grabs his head and start repeatedly flung him into the ground.
Heatblast: GET OFF ME!
Heatblast amplifies his fire, causing Kevin to flinch, then the plasma-based alien kicks him with a blazing slide
Heatblast: I'm losing time here... still have to stop that train from crashing...
Ben returns to the train station, but when he was about to shoot fire at the track switch, he is interrupted by a quick attack
Rush: Don't even think about it, flaming head...
Heatblast tries to counterattack, but the speedster was too much for him and Ben de-transforms, getting defeated on the floor.
Ben: How can you change forms so quickly?
Rush: Does your Omnitrix not have this function? It sucks more than I imagined, apparently...
They both start hearing the train horn and without anyone to stop it, it crashes, killing the people inside.
Rush: Jackpot! It's raining money!
Rush: Now I have to resolve some pending issues with some kids. See ya!
Kevin runs with the money and goes after the thuggish kids from before. Meanwhile, Ben returns to the Rust Bucket, apologizing to Max. Mere apologies would not suffice this time; this was by far the most irresponsible thing Ben had done, leading to the deaths of hundreds of people on that train. However, for now, Max decides to listen to what Ben has to say. Ben discusses Kevin's powers, noting that his transformations are even more potent than his own. He speculates that Kevin may be under the 39th Street bridge, seeking revenge on the thugs.
The RV gets stuck in traffic, and Ben tries to transform into Stinkfly but instead turns into Four Arms, using his enhanced jumping to reach the location. At the hideout, Ben meets Kevin as Crystalfist, who was trapping the four kids with his crystals. The Tetramand initiates a contest of strength against the Petrosapien, both evenly matched until Ben uses his four arms to push Kevin against the wall. Max and Gwen arrive, managing to free the kids from the crystals. Four Arms charges at Kevin once more but is interrupted by a wall of crystals. Breaking through the barrier, he rushes at Kevin again, shattering his two arms completely.
Four Arms: What do you think about this, freak?
Crystalfist: Not impressed...
Crystalfist regenerates his limbs and forms a crystal sword, which strikes Four Arms' chest, tearing his suit. The Petrosapien touches the ground, transforming it into crystal thorns that ensnare Four Arms' feet. Before he can finish the fight, Gwen and Max distract him by throwing a tire at his head.
Crystalfist: Don't interrupt the fight, idiots!
Four Arms frees himself from the crystals, punching Kevin in the face repeatedly, sending him flying back into a column of the bridge. The Tetramand approaches him, preparing to deliver one final blow, but Kevin presses the Antitrix symbol, transforming into Phantasm and becoming intangible. He phases behind Ben and launches a debilitating attack in his mind (similar to what Ghostfreak did to Thumbskull in "Ghostfreaked out").
Four Arms is defeated and de-transforms, but Kevin also starts de-transforming. He becomes intangible, disappearing from Team Tennyson's sight. The next morning, the Rust Bucket leaves the city, and Max reminds Ben that he must earn back his trust. Nothing can undo the deaths of the innocents on the train, nor can anything guarantee that Kevin will stop his criminal acts.
The end...
Antitrix roster:
Hot Shot (Doppelganger of Heatblast): Much more powerful and hotter than Heatblast. Can create big fire tornados. Heat so powerful it can hurt a Tetramand's skin.
FierceHound (Doppelganger of Wildmutt): Smell more efficient than normal Wildmutt. Has spikes on his legs. Can shoot spikes.
Crystalfist (Doppelganger of Diamondhead): Crystal generation. Can redirect energy. Regeneration (can even regenerate limbs).
Rush (Doppelganger of XLR8): Likely faster, more agile and more powerful than XLR8. Speed mirage creation.
Dark Matter (Doppelganger of Grey Matter): Extremely taller and skinny than his normal counterpart. Enhanced Intelligence. Cerebrospinal fireball generation. Crystalline Constructs.
Quad Smack (Doppelganger of Four Arms): Considerably stronger than Four Arms. Enhanced Strength. Earthquake generation. On par with a full-sized Vaxasaurian.
Skunkmoth (Doppelganger of Stinkfly): Gaseous slime. Methane Gas. Faster and more agile than Stinkfly.
Skeligator (Doppelganger of Ripjaws): Strong bite force. Sharp teeth. Enhanced strenght. Can compete with Krakken physically. Enhanced Swimming. Mouth Expansion.
Bootleg (Doppelganger of Upgrade): Technokinesis. Elasticity. Self-Liquefaction. Technological Possession.
Phantasm (Doppelganger of Ghostfreak): Intangibility. Incapacitation. Body Possession. Sharp Tentacles. Flight. Enhanced Telekinesis. Energy Beams.
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2024.05.16 21:20 infinitemind000 1

Introduction
Someone reading this book may wonder what sort of audience is being targeted here. They may also be confused as to what the endgame is behind such a book. The aim of this book is to parallel the different religious & mystic traditions & connect them to the tropes that we find near death experiences propagate. They often are reconnecting us with what ancient texts have said but in the modern secular world where materialism is the norm we have become numb to the meanings & impact behind such text. These texts are often considered archaic & primitive. Unable to contribute much to the modern world they may only be useful in prayer chants.
Thus I aim here to revitalise the spirit of these traditions and connect them to what many call the modern day scriptures. The study of near death experiences, neuroscience, consciousness & other paranormal phenomena.
The endgame of the mystic is to connect, achieve union, knowledge and self growth. Thus by approaching all these texts and the various evolving thought that emerged from it, we can explore the parallels and connections that bridge the gap between traditions. The beauty of mysticism and perennial philosophy is the freedom it offers in interpretation.
This book doesn't focus on the question of whether scriptures are divinely inspired, man made tools written for sociological and political agendas or some sort of corrupted divinity. That discussion is a debate that will never end. Rather the focus here is on the possible wisdom & theological beliefs which parallel and mesh together well in forming a higher meaning & connection to the divine. Whether it be a higher power, an all pervading source or a metaphysical truth. You aren’t required to literally believe the divinity of these texts. A simple level of curiosity & intrigue is sufficient.
However one may contend that it is easy to parallel traditions when they are in harmony but when they differ they directly contradict rendering these connections meaningless and superficial. Therein lies the limitations of this book. Therefore the following concepts won’t be discussed in here. These are mainly :
The primary focus is in following a don't throw the baby out with the bathwater approach. Some may also contend that this book follows a shopping cart style of cherrypicking from texts and discarding beliefs from texts one subjectively finds inappropriate. To this I would simply say that the approach here is one of finding the parallels that align well together and acknowledging when a belief doesn't align well. Not necessarily a pick and choose system. An approach I would call the rational mystic.
The rational mystic is one who is simply open to what may be beyond their senses. They may be mystically inclined, fascinated and open to the plethora of supernatural ideas. However they will not blindly believe any and all beliefs. They will discern using rational faculties what of mysticism is most compatible with reality, what the data or evidence shows & what is more probable than not. I believe people of all beliefs or no beliefs can fit this definition. Whether you identify by a religion, as spiritual but not religious, non religious, atheist, deist or agnostic. Thus a skeptic or believer may able to gain an appreciation for these belief systems.
This book dives into the verses and parallels of ancient texts such as the Old Testament, Gospels, Quran, Hadith, Bhagwad Gita, Dhammapada, Tao Te Ching & Gathas of Zoroaster. Other older parallels such as from Vedic India, Ancient Egypt, Greece & Mesopotamia may be referenced.
Alongside that are the testimonies of NDEs and how they may parallel or differ to these texts. This book also attempts to provide commentary on major philosophical themes & elaborate on various exegesis, mystical traditions such as Kaballah, Sufism, Advaita Vedanta, Neoplatonism & Chinese thought. Since mysticism is ultimately about experience it relevant and useful to enhance these discussions by contrasts to various scientific ideas, philosophy & pop culture.
NDE Filter Methodology
One of the problems with ndes is the fact that they are subjective experiences which we cannot objectively verify or replicate. This makes them a weaker form of evidence compared to empirical studies which can replicate the results. These present a challenge. An individual nde may therefore be subject to embellishment, fabrications & delusions. Therefore in picking our choice of NDEs here we can only look at ndes as a whole in terms of statistical patterns that form. This is the methodology used in NDE literature by various academics including neuroscientists & philosophers researching the phenomenon.
To elaborate we therefore will discard testimonies that appear embellished with fantastical details. These fantastical details may also be subjective from person to person. Calling an otherworldly journey fantastical is simply irony. However in following the certain patterns that appear cross culturally in ndes it is much easier to identify reports that are considered fantastical. The following tropes appear the most across multiple nde studies.
There are of course other concepts that ndes reference which appear from time to time. These allow ndes to be flexible and not rigid experiences. After all no two nde experiences are the same. However using these motifs listed we can filter through unreliable ndes. These include
Finally one may say that the chapters of this book attempt to hint at the veracity of a religion & this book is a subtle attempt to proselytize that faith. I will reiterate that this book isnt trying to prove any specific religion. There may be subtle signs from one faith that fit better with the nde phenomenon than others. The following theories I would say explain these subtle signs. I leave it up to the reader to decide what they feel is the best explanation.
Whilst these theories may suggest a subtle spark of corresponding truths, generally NDEs dont explicitly point to any religion. Some say its simply the case that a Christian will see Jesus, a Muslim will see Allah, A Jew sees Yahweh & a Hindu sees Krishna. This of course is not entirely true. The portion of ndes that claim to see Jesus form a minority & interestingly they too dont point at specific doctrines. NDE experiencers may simply describe a sentient light they perceive to be God. This being doesnt tell anybody that I am Yahweh or Allah. Experiencers will say that religious texts fall short of describing this being. It is beyond what people are taught in religion.
Those who are familiar with NDE reports and studies will know that NDEs tend to be very religion agnostic and at best subtly imply a religious correlation but rarely do we find massive amounts of nde reports cross culturally presenting exclusivist dogmas such as follow holy book x or you will burn, believe Jesus died for your sin or you will burn for eternity. When an nde does present this its seen as a red flag since this doesn't occur with the majority of other ndes. The most we have are subtle religious correlations. However NDEs do present us with certain philosophical dilemmas when it comes to religion.
Some may ask what difference does it make that it doesnt point to a religion. if anything NDEs show us that God is far beyond the narrow confines of religions. It makes an immense difference when we factor the fact that religions have influenced entire cultures and civilisations in good and bad ways. Religions have been used to wage war, cause destruction, control the masses, brainwash, confuse and build fear into the human subconscious. And on the good side religions have given hope to the world that suffering isnt in vain, that life has meaning & that justice and ultimate happiness exists.
For alot of people the need to connect to the transcendental is insatiable and religion provides a whole structure of beliefs that one can organise themselves on. For some this is very restricting and enforces a cultural dogma on to everyone. They may prefer a shopping cart version of religion where they take whats good for them and discard what they disagree on. For others they prefer to deny all religious concepts as dogma and cultural beliefs. One could argue that humans need the cultural clothing of customs and traditions to keep their lives going, something which they can use to relate with to the divine. Not everyone can believe in an abstract deity that they cannot conceive of in the absence of symbols such as scriptures.
Religious texts provide at the very least a gateway to which one can relate through stories of heroes, morals and metaphors of the divine. Of course none of this leads us to whether said divine being has revealed these texts, whether they are inspired but corrupted by man or fully man made. These symbols act as aids in feeling like we have a piece of the divine soul with us thus giving comfort and hope. Thus whilst some have no need for religions, for the masses religions have immense value.
So why dont NDEs prove religion ?
There are no clear answers to this (unless somebody has an nde and asks whoever they speak with to tell them in specifics what religion is from God and whats not) all we can do is speculate. The ndes that do ask or do mention a scripture are so few that we cannot form any conclusion on this.
Do NDEs support materialism or not ?
While the aim of this book isnt to debate the afterlife or brain hypothesis, I will say that at the time of this being written, my view on ndes is to say that I consider them a plausible source of evidence towards consciousness surviving death & the afterlife existing. This view of mine may change in time towards either side. The following are some reasons I would argue for them being plausible.
1 Veridical NDEs : Numerous NDES report out of body experiences including witnessing of events in an environment when this should not be possible. More than 100+ veridical cases have been documented. Not to mention veridical cases from across different countries which further strengthens the case. We would have to be radically skeptical to consider all of these testimonies fabricated.
2 Lucid narrative : NDERS experience a highly lucid narrative that usually doesn't end in the middle or chaotically unlike dreams or hallucinations. Their ndes tend to be structured with a beginning, middle and end where they are either told, know or are sucked back into the body. This is quite a strange experience compared to delirium, delusions, hallucinations etc.
3 Deceased Relatives : Most NDES claim to see deceased relatives rather than alive people supporting the afterlife hypothesis. We should expect a mixed cocktail of alive & deceased people appearing in ndes if this was a case of dreams or hallucinations. The population that do claim to see a mixed group of alive and deceased is quite a small proportion of total ndes.
4 Intuitive Reality : NDERS are very convinced that they are in a hyper real reality that makes this world seem black and white, like a dream/illusion as some would say. They are intuitively convinced they are in something real the way we might be talking in person, as opposed to it being just a dream. In one study its believed that nders brain recollect their nde as if it's a real world memory.
5 ESP claims : NDERS may perceive no time at all, may experience a life review such that they can feel the feelings of others and recall memories long forgotten. They may feel like they intuitively know things without needing to learn. Some may report greater vision and detail than waking life, ability to hear thoughts, instantaneously appear, be in two places at once or pass through solid walls.
5 Religious Expectations : NDES often may contradict the beliefs of many Christians, Atheists and Muslims who have varying beliefs about the afterlife. Some may be surprised to experience the things they see & are particularly surprised at the ESP abilities as these are not predicted by religions. Particularly interesting are religious conservative ndes with more exclusivist beliefs who are surprised and end up becoming more pluralist and liberal.
6 Clinical Death Scenario : The best NDE studies focus on scenarios whereby the person undergoes cardiac arrest and thus clinical death. At this time a person has no heartbeat, no breathing, dilated pupils, no light reflex, no gag reflex and EEG reading of little to no brain activity. This is consistent with unconsciousness as no blood and oxygen can fully reach the brain. Furthermore the fact that most undergoing clinical death dont report any experiences means NDEs are odd occurrences & consciousness should not occur.
7 Transformation : NDERS often are transformed in their beliefs with less to no fear of death, detachment from the material, more interest in altruism and spirituality and are impacted by their NDE for decades, remembering it far more than a hallucination or dream. They see it as the most important experience of their life.
8 Double edged sword : The fact that not everyone has an nde may support the idea of nde being more than brain activity. After all if the nde simply was some evolutionary dying mechanism we would expect everybody to have one. This point could also support naturalistic hypothesis (See below)
However there is still uncertainty regarding the nde phenomenon and further data, & studies are required to build a case that is greater than just plausible. These are some opposing reasons to consider doubt in them valid
1 Embellishment : NDEs are unverifiable and therefore we cannot verify which ndes are authentic or which ndes are embellished over time with the nders own thoughts, interpretations or exaggerations. This makes it easier for fabrications and frauds to claim an nde experience.
2 Brain Activity : Since NDES happen during clinical death or unconscious states where a persons brain can be returned to living we cannot be sure that there isnt some deeper brain activity that causes an nde. We also cant be sure than an nde isnt happening in the window where cerebral blood flow hasnt ceased or in the window where CPR leads back to cerebral blood flow. EEG machines also have certain limitations such that they cannot detect deeper brain regions due to the skulls electrical resistance. EEG spikes may occur due to muscle twitches & electrical noise which can often make it harder to differentiate whether this is due to the NDE or not.
3 Cultural/Religious Contradictions : If we keep an open mind, its entirely possible that a Western nde could see Jesus, an Indian nde see Buddha or an Indian nde see Jesus & a Western nde see Buddha. It seems this can be reconciled by the idea that ndes are customized to fit what comforts people subconsciously. Japanese NDEs for example see a bridge/river symbolizing journey to another world, Westerners a portal/tunnel. Westerners relate best to Jesus, Easterners to other figures. However some ndes provide conflicting metaphysical views. This can be an issue with some ndes if nde 1 says they were told to keep reincarnating until they reach nirvana, nde 2 says something more fitting to abrahamic faith. nde 3 says hell doesnt exist and nde 4 says they saw hell realms.
4 Double edged Sword : This point can be argued for ndes (See above) but also against ndes. Only a small percentage 10-20% of those under cardiac arrest are said to have experienced an nde. This point leaves questions as to why aren't all people experiencing an nde. Should we not expect a larger proportion say more than half of people to experience an nde ? If there is a realm beyond the material should we not expect every person to experience an nde. A low proportion may mean that the nde is some sort of brain anomaly. We only have speculations as to why all dont get an nde.
5 Future Science : Current materialistic explanations may be inadequate to explain ndes but this doesnt mean that future understanding of the brain may not yield a new theory/explanation that explains it away. Thus it remains a potential argument.
All of these points are worthy discussions on their own and can be found in various other valuable books. The above points are simply a valuable framework by which the reader may be able to take away what they value out of this book. Everything written is simply my own research into the subject & I always advise people to take it with a grain of salt unless it makes rational sense to you & appeals to your intuition.
Diving into the depths
Spirituality & mysticism can be thought of as two sides of the same coin with philosophy the ring that runs the circumference of the coin. While spirituality deals with the human aspects such as soul, spirit, ego, morality & purpose, mysticism deals with the divine aspects of things such as essences, attributes, metaphors, realities, realms, entities, space, time, substances etc. We aim to dive into the following themes in this book.
The Divine Source : Everything relevant to defining the higher power & source of existence including essences & attributes.

Consciousness & Spirit : Everything relevant to the nature of consciousness, qualia, perceptions, the spirit & soul.
Reality : Everything relevant to the nature of perception, illusion, concepts, space, time, substances, modes, forms & realities.
Spirituality & Purpose : Everything relevant to the nature of human meaning, objectives, purpose & suffering.
Morality : Everything relevant to values, ideals, ethics & morals.
Knowledge & Truth : Everything relevant to the nature of seeking truth, seeking knowledge & attaining wisdom. These include concepts such as beliefs, truths, axioms, speculations, nature of inspirations & revelations.
Awakening & Dark night of Soul : Everything relevant to the nature of materialism, spiritual awakening, seeking inner peace, anxieties, depression, remorse, angst & layers of the psyche.
Divine Sorrow : Everything relevant to the nature of the eschatological souls corruption, redemption, purification, punishment, divine justice & mercy including modes & forms.
Divine Bliss : Everything relevant to the nature of the souls destiny, ultimate peace, happiness, bliss & divine love including modes & forms.
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2024.05.16 19:24 SimpleRaven A Firefly skin mod proposal

As a good portion of you all know, Firewife's EN VA is Analesa Fisher and she loves sharks leading to many fanarts of Firefly with shark plushies. Some of you probably also know that you can get and use skin mods from various modding sites.
Thus my proposal: We need a skin mod of Firefly in a Shark Onesie. Meanwhile Sam is just a giant shark with arms. When you activate ult, Shark Sam pulls out 2 smaller sharks instead of two swords. Bonus points if each shark is different like the Onesie is a Great White, Sam is Hammerhead, and the smaller sharks are Carpenter Sharks or Threshers. In fact, everything should just be sharks. Her technique should have a shark symbol, her skill icons should be sharks. WHO AGREES WITH ME?!?!?!
TLDR: We need a SharkFly Mod, NOW!!!
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2024.05.16 18:48 Observer-Finland Team REPR´s Leader(Re-release)

Note: Taken from Introducing my first OC
PS: Largely minor changes.
(Let me know if there is any inconsistency.)
Letter R in team REPR(Reaper): Rogert "Roth" Oberon
Sex: Male
Age: 25 during the Fall of Beacon, 26 or 27 during Atlas arc.
Birthday: 18th day of the 10th month
Height: 1,87 meters
Species: Faunus, Bear. Notable markers: Bear snout.
Family: Father and mother, lost a younger sister and brother in a Grimm attack.
Class: Tank. Speciality: Defense, taking and holding ground.
Colours: Cares little for the colour rule yet the colour of the symbol is brown and uses black armour. Varied colours in the rest of the attire intended for camouflage depending on the environment.
Semblance: =Redacted under orders of Headmaster of Beacon= Authorized personnel only as follows:
Animal morphing, Roth Oberon is able to turn into a big bear and is able to remain in full control after years of practice. However, to maintain control of his semblance he needs to change into a bear once every 2 weeks for at least 2 hours to avoid permanently damaging his body. Gained the semblance in his 3rd year as a Huntsman trainee during a hunting mission. Becomes stronger, aura takes more damage and is more animalistic in animal form.
=Classified information ends=
Profession: Huntsman in training at Beacon Academy, team leader. (Former)
Vale defence forces. (Former)
Guardsman of Beacon. (Current)
Appearance: Strong arms with strong legs, broad shoulders, gold brown bear eyes, and brown hair. Bear mouth/snout. Note: Functional muscles instead for show.
Weapons:
Graduate Huntsman in Atlas arc: Two gauntlets with automatic machine guns and a sword blade coming out of them, grappling hooks on both, a spear tip and spear adjusted for his height and physique that can be split into 2 pieces. Carries dust grenades with him with empty dust slots and different dust with him.
Student to graduate Huntsman in Mistral arc: Spear, machine gun gauntlet, sword gauntlet, one-shot reloadable rocket launcher with ammo and a spear tip from a broken spear.
Strengths:
Weaknesses:
Inspiration: What I want to be. A person who could beat Hazel Rainart and Brutes from Batman Arkham Knight. Gregor Eisenhorn of Warhammer 40k. Kratos of God of war in his Nordic life.
Skills:
Personality: Rogert is a loner who was given the job of a leader despite not wanting it. He became more comfortable in the role over the years yet deep down never truly believed he should be a leader.
While a humble person, Roth has no illusions of his strengths and how powerful he can be when in battle.
Roth values loyalty and honesty, things he has shown to his team by having no secrets from them and has encouraged his team to do the same with great effect. Because of his values in honesty, Rogert does not forgive attempts to lie to him and tries to limit his words to be as truthful as possible.
Roth has a ruthless attitude when it comes to leadership and dealing with enemies. As a leader, Roth expects nothing but competence and giving 100% in combination with a firm chain of command and on-the-spot obedience.
Roth is a strong believer in learning and improving skills. Because of this, Roth has learned from his teammates the skills he lacked before meeting them and has instructed them to do the same.
Desiring always to have the upper hand, he learned to keep his emotions in check at all times and focused on his studies in his free time and school time. Other people often consider him emotionless, yet no one is willing to say it in his earshot, and he doesn´t mind this thought about him.
Rogert has mastered his emotions, and he can make decisions that would make other people disgusted with themselves be it torture or cruel punishments without flinching as he got older. While his team reminds him about his better nature and while his actions have never been directed against an innocent, Rogert believes he can´t afford to hesitate to act when many lives are at stake.
His team, REPR, has helped him loosen up, and he discovered his liking for playing the saxophone and driving. His team has helped him to become a better man than he thinks he needs to be as the years went by.
Facts about the character:
Extra skills:
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