Necchi 539 manual

Grinder update from SPG [Australia]

2024.05.12 12:13 x20ckx Grinder update from SPG [Australia]

My Breville Smart Grinder Pro died this week. The main gear appears to be stripped. The replacement part is only available from the US, AFAIK, which ends up costing $70 AUD with shipping. A lot for not being 100% sure that this will fix it. I was not too happy with the SGP (high retention, output varied by +-2g, large steps), so I am not too sad. However, the timing is really unfortunate. I planned to upgrade next year, when we will have much more budget. But a year without espresso is not an option, and I don't want to buy twice, if possible.
Requirements: For me, the quality of the shots matters most, and I have been wishing to upgrade for a while. My partner prefers convenience (she loved the SGP for the timer) as she doesn't taste the difference, but if another machine makes me happy, she is fine with that. :)
Options (all currencies in AUD):
Summary I am going back and forth between the Encore ESP and the Mingon Manuale. I feel like the ESP is good, but I would want to upgrade next year when I have the money and I don't want to buy twice. However, the Mingon doesn't feel perfect either, as I don't understand how I get a consistent weight out. The DF54 appears to be perfect for what we want, but I would need to find a solution for 3 months. If someone had an idea where to get the replacement gear to fix the SGP for now, this would be an option, but I don't think it's possible. Any advice from the pros?
submitted by x20ckx to espresso [link] [comments]


2024.05.11 23:18 KDPS3200 Wasat needs help

Wasat needs help submitted by KDPS3200 to Helldivers [link] [comments]


2024.05.10 17:02 winningrove Slow Tasks Forsaken Tundra

Slow Tasks Forsaken Tundra
https://preview.redd.it/364f2eqs5mzc1.png?width=1578&format=png&auto=webp&s=18fb9dde7c3b4c1afcadb452b9f3c20b49294160
Just wondering if I can do anything to speed up these tasks aside of dmg reduction pots and other pots. These tasks are slow but am training my range to 115 so I can max agility but meanwhile grinding the items these Legendary tasks drop so then I can grind the Dungeons .
submitted by winningrove to MelvorIdle [link] [comments]


2024.05.08 20:18 tifosiv122 "Schematic Floor Plans" are very unreliable! Double check everything!

Just a warning to those paying for "Schematic Floor Plans" - I've found them to be highly incorrect. Matterport says "Sizes and dimensions are approximate, actual may vary" but in reality, they are almost made up.
Some examples:
  1. 868 sqft room labeled as 32' 5" x 47' 6" = 1,539 sqft
    1. https://i.postimg.cc/x1pbPTVn/ye1pQFm.png
    2. https://i.postimg.cc/Bt6n8H6D/OqDgmbN.png
  2. ~400 sqft hallway labeled as 31' 11'' x 33' 9'' = 1,077 sqft
    1. https://i.postimg.cc/bwwtbSMm/63r6H7J.png
    2. https://i.postimg.cc/grTk3jX7/WfFv6di.png
  3. Commercial bathroom labeled a bedroom
    1. https://i.postimg.cc/ZBq4dzTZ/85s5YWT.png
  4. Hallway given two different dimensions and drawing doesn't line up
    1. https://i.postimg.cc/2LVkPRJT/riz7sep.png (5'0'' width)
    2. https://i.postimg.cc/xJFYGpCm/uVoeBAp.png (5'0'' width)
    3. https://i.postimg.cc/kR6CTN6p/wlZ0Npd.png (5'1'' & 5'3'')
  5. Office that should be 8'11'' x 8'8'' labeled 9'1''x 8'10''
    1. https://i.postimg.cc/NGxF4fRS/RLyuIpq.png
    2. https://i.postimg.cc/YjZMhPTK/Z39X1b6.png
I realize the service is relatively cheap ($15 & $20/rush) but if they are this inaccurate and I had to spend hours manually fixing it, what's the point?
submitted by tifosiv122 to matterport3d [link] [comments]


2024.05.08 17:12 tifosiv122 "Schematic Floor Plans" are very unreliable! Double check everything!

Just a warning to those paying for "Schematic Floor Plans" - I've found them to be highly incorrect. Matterport says "Sizes and dimensions are approximate, actual may vary" but in reality, they are almost made up.
Some examples:
  1. 868 sqft room labeled as 32' 5" x 47' 6" = 1,539 sqft
    1. https://i.imgur.com/ye1pQFm.png
    2. https://i.imgur.com/OqDgmbN.png
  2. ~400 sqft hallway labeled as 31' 11'' x 33' 9'' = 1,077 sqft
    1. https://i.imgur.com/63r6H7J.png
    2. https://i.imgur.com/WfFv6di.png
  3. Commercial bathroom labeled a bedroom
    1. https://i.imgur.com/85s5YWT.png
  4. Hallway given two different dimensions and drawing doesn't line up
    1. https://i.imgur.com/riz7sep.png (5'0'' width)
    2. https://i.imgur.com/uVoeBAp.png (5'0'' width)
    3. https://i.imgur.com/wlZ0Npd.png (5'1'' & 5'3'')
  5. Office that should be 8'11'' x 8'8'' labeled 9'1''x 8'10''
    1. https://i.imgur.com/RLyuIpq.png
    2. https://i.imgur.com/Z39X1b6.png
I realize the service is relatively cheap ($15 & $20/rush) but if they are this inaccurate and I had to spend hours manually fixing it, what's the point?
submitted by tifosiv122 to matterport [link] [comments]


2024.05.03 16:04 Ricosss Novel insight into GLUT1 deficiency syndrome: screening for emotional and behavioral problems in youths following ketogenic diet (Pub Date: 2024-04-01)

https://doi.org/10.23736/S2724-5276.21.05923-1
https://pubpeer.com/search?q=10.23736/S2724-5276.21.05923-1

Novel insight into GLUT1 deficiency syndrome: screening for emotional and behavioral problems in youths following ketogenic diet

Abstract

BACKGROUND
Glucose transporter type 1 deficiency syndrome (GLUT1DS) is a rare disorder with a broad spectrum of neurological manifestations. The ketogenic diet (KD) is, to date, the gold standard treatment. Behavioral problems, well recognized in patients with chronic conditions, have not been, so far, deeply investigated in GLUT1DS patients. We performed an exploratory study to assess the risk of emotional and behavioral problems and investigated the potential role of influencing factors related to the pathology itself or KD treatment.
METHODS
This was a mono-center retrospective study involving youths with GLUT1Ds treated with KD and a group of migraine patients age- and gender-matched. Patients were included if the main caregiver completed the Child Behavior Check List 6-18 (CBCL). Descriptive statistics for demographic and clinical data and questionnaire scores were computed. Correlational analyses were used to assess the potential associations of clinical variables and age and time from KD introduction with CBCL scores in GLUT1DS patients.
RESULTS
We enrolled nine youths with GLUT1DS and 9 with migraine. In the GLUT1DS group, none of the mean scores of the CBCL items fell within the borderline/clinical range, except for social problems located in the borderline range. Investigation for influencing factors revealed the patient's age related to withdrawn/depressive (r=0.709, P=0.032) and social problems (r=.684, P=0.042). Time from the introduction of KD was related to social problems (r=.827, P=0.006). From the comparison with the scores obtained from migraine patients, significantly higher scores emerged in the latter group in internalizing problems (Z=-2.48, P=0.01), externalizing problems (Z=-3.49, P<0.001), anxious/depressed subscale (Z=-2.37, P=0.014), somatic complaints subscale (Z=-2.624, P=0.008), aggressive behavior subscale (Z=-2.539, P=0.011).
CONCLUSIONS
Although highly exploratory in its nature, this study provides a novel insight into GLUT1DS. Our data suggested that the risk for internalizing problems in GLUT1DS youths was related to higher age and higher time elapsed from KD introduction. They occurred at a sub-clinical level, making them difficult to detect, if not expressly and systematically investigated.
------------------------------------------ Info ------------------------------------------
Open Access: False (not always correct)
Authors: * Costanza VARESIO * Martina P. ZANABONI * Ludovica PASCA * Livio PROVENZI * Cinzia FERRARIS * Anna TAGLIABUE * Elena PEZZOTTI * Adriana CARPANI * Pierangelo VEGGIOTTI * Valentina DE GIORGIS
------------------------------------------ Open Access ------------------------------------------
If the paper is behind paywall, please consider uploading it to our google drive anonymously.
You'll have to log on to Google but none of your personal data is stored. I will manually add a link to the file in this post when received.
Upload PDF
submitted by Ricosss to ketoscience [link] [comments]


2024.05.02 16:33 BigHeadDjango Series 33 Week 2 - Autumn Seasonal Tunes! (Apex Allstars) by BigHedDjango

Hello everyone! BigHedDjango here, tunes for this week to help you out.
Weekly photo: https://i.imgur.com/bvAcRuT.png
Mad Panda livery by MARVAN Ai. 2018 MERCEDES-AMG GT3 share code: 777 611 674
All feedback on tunes is appreciated - good or bad. Specially when tunes are bad. At the end of the day I am just the mechanic and you guys are the racers. Do not hesitate irrespective of your tuning knowledge or racing skills!
Tuning method: 1. Stock look - stock wheel rims and size, no aero (unless absolutely necessary for handling and stability) 2. Tuned for automatic/manual players by not skipping clutch+gearbox upgrades 3. Max performance with max handling possible 4. All cars tuned vs. Unbeatable AI, tracks/weather conditions are now unknown since time travel no longer works. Since release AI has been inconsistent between many car types and weather conditions, not every car will win 10/10 races vs Unbeatable AI without rewind/restart abuse 5. Bodykit used if it does not hurt performance
___ 

Forzathon Weekly Challenge - Grand Tourer

2017 Ford GT * Tune - 553 697 179 (RALLY SUSPENSION VERSION) * Decent grip; Superb braking; Tiny bit of high speed understeer, limited by tuning; Stock rear wing; Stock engine only; Unique engine sounds; v4 * For La Silica Speed Zone - Start 0.9 miles from south east fast travel board
___ 

Trial - Porsche it to the Limit

Road Racing - Porsche Track Toys - S1 900

NOTE: Try to block and slow down AI and help teammates in order to win. One player on the team needs to take at least P3 and slow down the AI for a guaranteed win
2019 Porsche 911 GT3 RS * Tune - 101 763 575 * Stock rear wing; Stock rims; v1
2016 Porsche Cayman GT4 * Tune - 140 662 212 * Decent grip; Good accel; Stock rear wing; Stock engine; v1
2018 Porsche 911 GT2 RS * Tune - 246 355 163 * Stock rear wing; Stock engine; v1
2016 Porsche 911 GT3 RS * Tune - 127 017 121 * Stock engine; v2 - smoother, faster
___ 

Event Lab 1 - Red Bramble Raceway

Track Toys - A 800

2002 BMW M3-GTR * Tune - 138 787 673 * Good car; Good handling; Comfortable to use; Good at sprints; Stock engine; v1
___ 

Event Lab 2 - Circuit de Mulegé GP

GT & Super GT - A 800

2017 Aston Martin DB11 * Tune - 153 787 435 * Stock engine only; v2
___ 

Event Lab 3 - The Lodge Raceway

Hypercars - S1 900

2016 Lamborghini Centenario LP 770-4 * Tune - 156 811 181 * Stock tirebombs; Good grip; Excellent braking; 7-gears; Stock engine; True Purist; v2
___ 

Seasonal PR Stunts

2015 Ferrari F12TDF * Tune - 150 017 422 * Smooth; Stock engine only; v3

Speed Trap - Bulevar - Super GT - S1 900

  • Start 0.8 miles from the south

Speed Trap - Canyon Pass - Super GT - S1 900

  • Start at least 0.5 miles from the east

Speed Zone - Rio Fuerte - Super GT - S1 900

  • Start 0.6 miles from the west
NOTE: All Championships are locked at Highly Skilled difficulty

Championship 1 - Vroom Vroom Saloon!

Road Racing - Super Saloons - A 800

2014 BMW M4 Coupe * Tune - 993 434 123 (v4)
2012 Mercedes-Benz C 63 AMG Coupe Black Series * Tune - 160 911 714 (v3)
2018 Mercedes-AMG GT 4-Door Coupe * Tune - 537 526 594 * 6-gears; Heavy but fun to drive; v2
2013 Audi RS 4 Avant * Tune - 290 036 703 * Smooth; Easy to use; 6 usable gears; Stock engine; True Purist; v1
2015 Audi RS 6 Avant * Tune - 106 649 063 * 7 usable gears; Stock engine; True Purist; v1
2021 Lynk & Co 03+ * Tune - 504 958 044 (stock look) * Good handling and accel; Decent grip; 7 usable gears; Stock rear wing; Anti-lag; Stock engine; True Purist; v1 * Tune - 575 937 738 (widebody) * Lynk & Co Widebody kit + rear wing; Full grip, no top speed; Anti-lag; Stock engine; Purist; Probably only good for a few circuits; v1
2015 Lexus RC F * Tune - 999 507 297 * Lacks top speed; Decent braking; Dry only; v1
___ 

Championship 2 - Making History

Road Racing - Ford GT40 vs #24 Ferrari P4 - A 800

1966 Ford #2 GT40 MK II * Tune - 535 100 129 * Stock engine only; v1
1967 Ferrari #24 Ferrari SPA 330 P4 * Tune - 322 263 599 * RWD; M+C recommended; Slow; Lacks top speed; Stock engine only; True Purist; v1
___ 

Championship 3 - A Hero Comes Along

Dirt Racing - Homologation Heroes - B 700

1998 Subaru Impreza 22B-STi Version * Tune - 450 523 791 * Very smooth; Wrecks Unbeatable AI; Stock engine; True Purist; v2
1980 Renault 5 Turbo * Tune - 161 424 645 * Good handling; Smooth; Stock engine; v2
1987 Ford Sierra Cosworth RS500 * Tune - 174 628 507 * Good handling; Stock engine; v1
1991 BMW M3 * Tune - 631 335 680 * Very high top speed; Tuned for Hot Wheels Hazard races; Better suited for dirt than road; v2
1999 Mitsubishi Lancer Evolution VI GSR * Tune - 107 953 889 * Stock engine; True Purist; v2
1992 Lancia Delta HF Integrale EVO * Tune - 539 048 945 * Good handling; Easy to use; Anti-lag; Stock engine; True Purist; v1
1982 Lancia 037 Stradale * Tune - 153 022 285 * Playlist car; Slow to start; Smooth; Easy to use; Stock engine; Unique engine sounds; v1
___ 

Treasure Hunt - Zoomin Zenvo’s

What to do: Get 3 stars at Oceano Azul speed trap in a Zenovo
___ 

RALLY ADVENTURE DLC

Seasonal PR Stunts

Speed Zone - Cráteres Secos - 1990s Toyota Celica - C 600

1992 Toyota Celica GT-Four RC ST185 * Tune - 638 462 263 * Start 0.6 miles from the south

Championship 4 - Royalty of Rally

Road Rally - 1990s Toyota Celica - C 600

1992 Toyota Celica GT-Four RC ST185 * Tune - 638 462 263 * Stock engine; True Purist; v1
___ 

HOT WHEELS DLC

Seasonal PR Stunts

Speed Trap - Hammer’s Shadow - Hennessey Venom - S2 998

2021 Hennessey Venom F5 * Tune - 334 060 466 * Start in north loop

Championship 5 - Poison Drive-Y

Speed - Hennessey Venom - S2 998

2021 Hennessey Venom F5 * Tune - 334 060 466 * PR only tune aka wallride tune
2012 Hennessey Venom GT * Tune - 938 011 361 * Innate on throttle understeer; Full aero; Custom rims; Anti-lag; Stock engine only; v1
___ 

Event Lab Blueprints!

Easy Win Road Sprint - 696 659 852
Easy Win Road Circuit - 177 632 200
Easy Win Dirt Trail - 991 376 926
Easy Win Dirt Scramble - 135 436 707
Easy Win Cross Country Sprint - 114 199 871
Easy Win Cross Country Circuit - 181 401 852
Easy Win Street Scene Sprint - 134 229 457
Easy Win Drag Strip - 812 084 897
___ 

Horizon 4 and 5 Tunes Archive!

https://www.reddit.com/useBigHeadDjango/comments/r4ptt6/forza_horizon_4_and_horizon_5_tunes_archive/
___ 
Thank you to everyone for your downloads, uses, likes, follows, shares and feedback! Check my in-game profile for more tunes. You can check my reddit profile for more content
📸 Also don't stop yourself from checking out my photos on the creative hub. Wow! What beautiful photos! 📸
Don't hesitate to ask if you need any help!
🛠️ I am open to requests for cars you might want me to tune! It would also help me understand FH5 tuning better. So let me know the car and class and I'd get back to you! 🛠️
___ 

Have a great week! 🥳

submitted by BigHeadDjango to ForzaHorizon [link] [comments]


2024.05.02 16:33 BigHeadDjango Series 33 Week 2 - Autumn Seasonal Tunes! (Apex Allstars) by BigHedDjango

Hello everyone! BigHedDjango here, tunes for this week to help you out.
Weekly photo: https://i.imgur.com/bvAcRuT.png
Mad Panda livery by MARVAN Ai. 2018 MERCEDES-AMG GT3 share code: 777 611 674
All feedback on tunes is appreciated - good or bad. Specially when tunes are bad. At the end of the day I am just the mechanic and you guys are the racers. Do not hesitate irrespective of your tuning knowledge or racing skills!
Tuning method: 1. Stock look - stock wheel rims and size, no aero (unless absolutely necessary for handling and stability) 2. Tuned for automatic/manual players by not skipping clutch+gearbox upgrades 3. Max performance with max handling possible 4. All cars tuned vs. Unbeatable AI, tracks/weather conditions are now unknown since time travel no longer works. Since release AI has been inconsistent between many car types and weather conditions, not every car will win 10/10 races vs Unbeatable AI without rewind/restart abuse 5. Bodykit used if it does not hurt performance
___ 

Forzathon Weekly Challenge - Grand Tourer

2017 Ford GT * Tune - 553 697 179 (RALLY SUSPENSION VERSION) * Decent grip; Superb braking; Tiny bit of high speed understeer, limited by tuning; Stock rear wing; Stock engine only; Unique engine sounds; v4 * For La Silica Speed Zone - Start 0.9 miles from south east fast travel board
___ 

Trial - Porsche it to the Limit

Road Racing - Porsche Track Toys - S1 900

NOTE: Try to block and slow down AI and help teammates in order to win. One player on the team needs to take at least P3 and slow down the AI for a guaranteed win
2019 Porsche 911 GT3 RS * Tune - 101 763 575 * Stock rear wing; Stock rims; v1
2016 Porsche Cayman GT4 * Tune - 140 662 212 * Decent grip; Good accel; Stock rear wing; Stock engine; v1
2018 Porsche 911 GT2 RS * Tune - 246 355 163 * Stock rear wing; Stock engine; v1
2016 Porsche 911 GT3 RS * Tune - 127 017 121 * Stock engine; v2 - smoother, faster
___ 

Event Lab 1 - Red Bramble Raceway

Track Toys - A 800

2002 BMW M3-GTR * Tune - 138 787 673 * Good car; Good handling; Comfortable to use; Good at sprints; Stock engine; v1
___ 

Event Lab 2 - Circuit de Mulegé GP

GT & Super GT - A 800

2017 Aston Martin DB11 * Tune - 153 787 435 * Stock engine only; v2
___ 

Event Lab 3 - The Lodge Raceway

Hypercars - S1 900

2016 Lamborghini Centenario LP 770-4 * Tune - 156 811 181 * Stock tirebombs; Good grip; Excellent braking; 7-gears; Stock engine; True Purist; v2
___ 

Seasonal PR Stunts

2015 Ferrari F12TDF * Tune - 150 017 422 * Smooth; Stock engine only; v3

Speed Trap - Bulevar - Super GT - S1 900

  • Start 0.8 miles from the south

Speed Trap - Canyon Pass - Super GT - S1 900

  • Start at least 0.5 miles from the east

Speed Zone - Rio Fuerte - Super GT - S1 900

  • Start 0.6 miles from the west
NOTE: All Championships are locked at Highly Skilled difficulty

Championship 1 - Vroom Vroom Saloon!

Road Racing - Super Saloons - A 800

2014 BMW M4 Coupe * Tune - 993 434 123 (v4)
2012 Mercedes-Benz C 63 AMG Coupe Black Series * Tune - 160 911 714 (v3)
2018 Mercedes-AMG GT 4-Door Coupe * Tune - 537 526 594 * 6-gears; Heavy but fun to drive; v2
2013 Audi RS 4 Avant * Tune - 290 036 703 * Smooth; Easy to use; 6 usable gears; Stock engine; True Purist; v1
2015 Audi RS 6 Avant * Tune - 106 649 063 * 7 usable gears; Stock engine; True Purist; v1
2021 Lynk & Co 03+ * Tune - 504 958 044 (stock look) * Good handling and accel; Decent grip; 7 usable gears; Stock rear wing; Anti-lag; Stock engine; True Purist; v1 * Tune - 575 937 738 (widebody) * Lynk & Co Widebody kit + rear wing; Full grip, no top speed; Anti-lag; Stock engine; Purist; Probably only good for a few circuits; v1
2015 Lexus RC F * Tune - 999 507 297 * Lacks top speed; Decent braking; Dry only; v1
___ 

Championship 2 - Making History

Road Racing - Ford GT40 vs #24 Ferrari P4 - A 800

1966 Ford #2 GT40 MK II * Tune - 535 100 129 * Stock engine only; v1
1967 Ferrari #24 Ferrari SPA 330 P4 * Tune - 322 263 599 * RWD; M+C recommended; Slow; Lacks top speed; Stock engine only; True Purist; v1
___ 

Championship 3 - A Hero Comes Along

Dirt Racing - Homologation Heroes - B 700

1998 Subaru Impreza 22B-STi Version * Tune - 450 523 791 * Very smooth; Wrecks Unbeatable AI; Stock engine; True Purist; v2
1980 Renault 5 Turbo * Tune - 161 424 645 * Good handling; Smooth; Stock engine; v2
1987 Ford Sierra Cosworth RS500 * Tune - 174 628 507 * Good handling; Stock engine; v1
1991 BMW M3 * Tune - 631 335 680 * Very high top speed; Tuned for Hot Wheels Hazard races; Better suited for dirt than road; v2
1999 Mitsubishi Lancer Evolution VI GSR * Tune - 107 953 889 * Stock engine; True Purist; v2
1992 Lancia Delta HF Integrale EVO * Tune - 539 048 945 * Good handling; Easy to use; Anti-lag; Stock engine; True Purist; v1
1982 Lancia 037 Stradale * Tune - 153 022 285 * Playlist car; Slow to start; Smooth; Easy to use; Stock engine; Unique engine sounds; v1
___ 

Treasure Hunt - Zoomin Zenvo’s

What to do: Get 3 stars at Oceano Azul speed trap in a Zenovo
___ 

RALLY ADVENTURE DLC

Seasonal PR Stunts

Speed Zone - Cráteres Secos - 1990s Toyota Celica - C 600

1992 Toyota Celica GT-Four RC ST185 * Tune - 638 462 263 * Start 0.6 miles from the south

Championship 4 - Royalty of Rally

Road Rally - 1990s Toyota Celica - C 600

1992 Toyota Celica GT-Four RC ST185 * Tune - 638 462 263 * Stock engine; True Purist; v1
___ 

HOT WHEELS DLC

Seasonal PR Stunts

Speed Trap - Hammer’s Shadow - Hennessey Venom - S2 998

2021 Hennessey Venom F5 * Tune - 334 060 466 * Start in north loop

Championship 5 - Poison Drive-Y

Speed - Hennessey Venom - S2 998

2021 Hennessey Venom F5 * Tune - 334 060 466 * PR only tune aka wallride tune
2012 Hennessey Venom GT * Tune - 938 011 361 * Innate on throttle understeer; Full aero; Custom rims; Anti-lag; Stock engine only; v1
___ 

Event Lab Blueprints!

Easy Win Road Sprint - 696 659 852
Easy Win Road Circuit - 177 632 200
Easy Win Dirt Trail - 991 376 926
Easy Win Dirt Scramble - 135 436 707
Easy Win Cross Country Sprint - 114 199 871
Easy Win Cross Country Circuit - 181 401 852
Easy Win Street Scene Sprint - 134 229 457
Easy Win Drag Strip - 812 084 897
___ 

Horizon 4 and 5 Tunes Archive!

https://www.reddit.com/useBigHeadDjango/comments/r4ptt6/forza_horizon_4_and_horizon_5_tunes_archive/
___ 
Thank you to everyone for your downloads, uses, likes, follows, shares and feedback! Check my in-game profile for more tunes. You can check my reddit profile for more content
📸 Also don't stop yourself from checking out my photos on the creative hub. Wow! What beautiful photos! 📸
Don't hesitate to ask if you need any help!
🛠️ I am open to requests for cars you might want me to tune! It would also help me understand FH5 tuning better. So let me know the car and class and I'd get back to you! 🛠️
___ 

Have a great week! 🥳

submitted by BigHeadDjango to forza [link] [comments]


2024.04.29 14:19 FeistyBandicoot IMDB list doesn't fully import

Hi, I'm currently on Sonarr V4 and using the IMDB list import function but it doesn't import the full list. Does anyone know why? I can't find any answers.
The list has 2,853 shows in it and for the most part Sonarr handles it fine. It says "processing list item xxx/2,841" so obviously some are missing, but the number of shows in Sonarr is sitting at 2,539. This is after multiple syncs. It's not like it's hit a limit or anything because most shows I add in will import fine.
Is there some way I can at least work out which ones are importing and figure out a way to manually import those?
submitted by FeistyBandicoot to sonarr [link] [comments]


2024.04.27 14:53 PoisonerKappa Bed leveling help

Bed leveling help
Help me with my leveling
Bilinear Leveling Grid:
0 1 2 3 4
0 -0.932 -0.539 -0.193 +0.098 +0.314
1 -0.701 -0.333 +0.015 +0.303 +0.540
2 -0.560 -0.132 +0.203 +0.468 +0.646
3 -0.475 -0.094 +0.237 +0.512 +0.755
4 -0.420 +0.007 +0.322 +0.570 +0.760
echo:Settings Stored (720 bytes; crc 775)
Whats your opinion of this first layer? my z offset when i do the auto level is -0.24, but with that i cant print anything until i manually set to -2.18 that is what i used in the first layer test of the attached images.
https://preview.redd.it/9vhmowsjr0xc1.jpg?width=720&format=pjpg&auto=webp&s=a422cdfb173c029619d8992e4b040e241bdd4c12
https://preview.redd.it/rnydpwsjr0xc1.jpg?width=720&format=pjpg&auto=webp&s=1085341dd5f5c2cc90aac86eb557a5c4de16aa2c
https://preview.redd.it/yoxhi1vkr0xc1.png?width=847&format=png&auto=webp&s=36cd63c465b46fc30677a433f25112c3179152b2
submitted by PoisonerKappa to anycubic [link] [comments]


2024.04.14 19:41 J_SAMa [WTS][EU-UK][H] HD800S, Arya V2 [W] Paypal or Local Pickup

Selling my HD800S and Arya V2. Both are in excellent, like-new condition. Both come in original boxes with all accessories and manuals.
HD800S: asking £729 + shipping. Manufactured and originally purchased in mid-2022.
Arya V2: asking £539 + shipping. Manufactured and originally purchased in late 2021.
Open to offers on both.
Can ship to all of UK mainland. Local collection from South East England welcome.

HD800S timestamps and pictures
Arya V2 timestamps and pictures

submitted by J_SAMa to AVexchange [link] [comments]


2024.04.04 04:52 lel_Holi everybody knows this, but rainmakers curry is insane

everybody knows this, but rainmakers curry is insane
just wanted to share a good game i had wit him
submitted by lel_Holi to NBA2KMOBILE_ [link] [comments]


2024.03.26 04:11 Hrtlsmoe First time setting incorporating water cooling aio, please help me identify what I did wrong.

I purchased the attached PC part picker parts, and I'm trying to stabilize my system for gaming; I have Two Base fans x 140 (Intake), 1x 140 case back fan Exhaust, and two front case fans Intake that came with the case. The front and back case fans are connected via Hub; the Base fans are connected to a chassis header. The AIO is connected via CPUin header and USB 2.0 header. The AIO fans are connected via a breakout cable supplied by the AIO's manufacturer, which is connected to the pump, fans, USB 2.0 header, and power supply. While Doing Cinebench testing, the case fans seem to ramp up their speeds, but the CPUin (aio fans) never change speeds. I have tried manually setting them into the motherboard settings, but they stay at constant speeds. I assume that the aio fans increase and decrease speeds by the temperatures. If any of you experienced builders notice any errors I have made in the process, please help me identify them. I am trying to stabilize my system via Cinebench and Intel's tuning, but first, I must make sure the fans are working adequately.[PCPartPicker Part List](https://pcpartpicker.com/list/yhXxmD)TypeItemPrice:----:----:----**CPU** [Intel Core i9-14900K 3.2 GHz 24-Core Processor](https://pcpartpicker.com/product/ZLjRsY/intel-core-i9-14900k-32-ghz-24-core-processor-bx8071514900k) $539.99 @ Amazon**CPU Cooler** [NZXT Kraken 360 78.02 CFM Liquid CPU Cooler](https://pcpartpicker.com/product/D8rqqs/nzxt-kraken-360-7802-cfm-liquid-cpu-cooler-rl-kn360-b1) $179.99 @ Amazon**Motherboard** [Asus ROG STRIX Z790-H GAMING WIFI ATX LGA1700 Motherboard](https://pcpartpicker.com/product/8ybTwP/asus-rog-strix-z790-h-gaming-wifi-atx-lga1700-motherboard-rog-strix-z790-h-gaming-wifi) $249.99 @ Newegg**Case** [Lian Li LANCOOL 216 ATX Mid Tower Case](https://pcpartpicker.com/product/KKytt6/lian-li-lancool-216-atx-mid-tower-case-lancool-216rx) $99.99 @ Newegg Sellers**Case Fan** [Noctua F12 PWM chromax.black.swap 54.97 CFM 120 mm Fan](https://pcpartpicker.com/product/cFwqqs/noctua-nf-f12-pwm-chromaxblackswap-550-cfm-120mm-fan-nf-f12-pwm-chromaxblackswap) $24.75 @ Amazon**Case Fan** [Noctua F12 PWM chromax.black.swap 54.97 CFM 120 mm Fan](https://pcpartpicker.com/product/cFwqqs/noctua-nf-f12-pwm-chromaxblackswap-550-cfm-120mm-fan-nf-f12-pwm-chromaxblackswap) $24.75 @ Amazon**Case Fan** [Noctua F12 PWM chromax.black.swap 54.97 CFM 120 mm Fan](https://pcpartpicker.com/product/cFwqqs/noctua-nf-f12-pwm-chromaxblackswap-550-cfm-120mm-fan-nf-f12-pwm-chromaxblackswap) $24.75 @ Amazon**Case Fan** [Noctua A14 PWM chromax.black.swap 82.52 CFM 140 mm Fan](https://pcpartpicker.com/product/sWM323/noctua-nf-a14-pwm-chromaxblackswap-825-cfm-140mm-fan-nf-a14-pwm-chromaxblackswap) $26.95 @ Amazon**Case Fan** [Noctua A14 PWM chromax.black.swap 82.52 CFM 140 mm Fan](https://pcpartpicker.com/product/sWM323/noctua-nf-a14-pwm-chromaxblackswap-825-cfm-140mm-fan-nf-a14-pwm-chromaxblackswap) $26.95 @ Amazon**Case Fan** [Noctua A14 PWM chromax.black.swap 82.52 CFM 140 mm Fan](https://pcpartpicker.com/product/sWM323/noctua-nf-a14-pwm-chromaxblackswap-825-cfm-140mm-fan-nf-a14-pwm-chromaxblackswap) $26.95 @ Amazon *Prices include shipping, taxes, rebates, and discounts* **Total** **$1225.06** Generated by [PCPartPicker](https://pcpartpicker.com) 2024-03-25 22:24 EDT-0400 Hello, All I have just completed my build in more than 10 years. Please help me Troubleshoot
submitted by Hrtlsmoe to pcmasterrace [link] [comments]


2024.03.26 03:46 Hrtlsmoe First time setting incorporating water cooling aio, please help me identify what I did wrong.

I purchased the attached PC part picker parts, and I'm trying to stabilize my system for gaming; I have Two Base fans x 140 (Intake), 1x 140 case back fan Exhaust, and two front case fans Intake that came with the case. The front and back case fans are connected via Hub; the Base fans are connected to a chassis header. The AIO is connected via CPUin header and USB 2.0 header. Both The breakout cable and the fan hub is powered by a single sata cable connector from the psu. AIO fans are connected via a breakout cable supplied by the AIO's manufacturer, which is connected to the pump, fans, USB 2.0 header, and power supply. While Doing Cinebench testing, the case fans seem to ramp up their speeds, but the CPUin (aio fans) never change speeds. I have tried manually setting them into the motherboard settings, but they stay at constant speeds. I assume that the aio fans increase and decrease speeds by the temperatures. If any of you experienced builders notice any errors I have made in the process, please help me identify them. I am trying to stabilize my system via Cinebench and Intel's tuning, but first, I must make sure the fans are working adequately. [PCPartPicker Part List](https://pcpartpicker.com/list/yhXxmD) TypeItemPrice :----:----:---- **CPU** [Intel Core i9-14900K 3.2 GHz 24-Core Processor](https://pcpartpicker.com/product/ZLjRsY/intel-core-i9-14900k-32-ghz-24-core-processor-bx8071514900k) $539.99 @ Amazon **CPU Cooler** [NZXT Kraken 360 78.02 CFM Liquid CPU Cooler](https://pcpartpicker.com/product/D8rqqs/nzxt-kraken-360-7802-cfm-liquid-cpu-cooler-rl-kn360-b1) $179.99 @ Amazon **Motherboard** [Asus ROG STRIX Z790-H GAMING WIFI ATX LGA1700 Motherboard](https://pcpartpicker.com/product/8ybTwP/asus-rog-strix-z790-h-gaming-wifi-atx-lga1700-motherboard-rog-strix-z790-h-gaming-wifi) $249.99 @ Newegg **Case** [Lian Li LANCOOL 216 ATX Mid Tower Case](https://pcpartpicker.com/product/KKytt6/lian-li-lancool-216-atx-mid-tower-case-lancool-216rx) $99.99 @ Newegg Sellers **Case Fan** [Noctua F12 PWM chromax.black.swap 54.97 CFM 120 mm Fan](https://pcpartpicker.com/product/cFwqqs/noctua-nf-f12-pwm-chromaxblackswap-550-cfm-120mm-fan-nf-f12-pwm-chromaxblackswap) $24.75 @ Amazon **Case Fan** [Noctua F12 PWM chromax.black.swap 54.97 CFM 120 mm Fan](https://pcpartpicker.com/product/cFwqqs/noctua-nf-f12-pwm-chromaxblackswap-550-cfm-120mm-fan-nf-f12-pwm-chromaxblackswap) $24.75 @ Amazon **Case Fan** [Noctua F12 PWM chromax.black.swap 54.97 CFM 120 mm Fan](https://pcpartpicker.com/product/cFwqqs/noctua-nf-f12-pwm-chromaxblackswap-550-cfm-120mm-fan-nf-f12-pwm-chromaxblackswap) $24.75 @ Amazon **Case Fan** [Noctua A14 PWM chromax.black.swap 82.52 CFM 140 mm Fan](https://pcpartpicker.com/product/sWM323/noctua-nf-a14-pwm-chromaxblackswap-825-cfm-140mm-fan-nf-a14-pwm-chromaxblackswap) $26.95 @ Amazon **Case Fan** [Noctua A14 PWM chromax.black.swap 82.52 CFM 140 mm Fan](https://pcpartpicker.com/product/sWM323/noctua-nf-a14-pwm-chromaxblackswap-825-cfm-140mm-fan-nf-a14-pwm-chromaxblackswap) $26.95 @ Amazon **Case Fan** [Noctua A14 PWM chromax.black.swap 82.52 CFM 140 mm Fan](https://pcpartpicker.com/product/sWM323/noctua-nf-a14-pwm-chromaxblackswap-825-cfm-140mm-fan-nf-a14-pwm-chromaxblackswap) $26.95 @ Amazon *Prices include shipping, taxes, rebates, and discounts* **Total** **$1225.06** Generated by [PCPartPicker](https://pcpartpicker.com) 2024-03-25 22:24 EDT-0400 Hello, All I have just completed my build in more than 10 years. Please help me Troubleshoot
submitted by Hrtlsmoe to buildapc [link] [comments]


2024.03.17 18:05 Jcb112 Wearing Power Armor to a Magic School (71/?)

First Previous Next
Patreon Official Subreddit Series Wiki Royal Road
[MOTHERSHIP STANDING BY… REQUESTING PILOT INPUT]
I stood there, in silence, my glazed-over eyes locking with that of the Vunerian who stood defiantly at my shins.
[MOTHERSHIP STANDING BY… REQUESTING PILOT INPUT]
The incessant reminders from the flight-warning systems blared at me to refocus my attention back to the task at hand.
And yet… I found myself incapable of doing so, as the Vunerian had transitioned from simply gesturing at my gun with his eyeballs, to outright pointing at it with an index finger, dropping all pretenses at subtlety.
I was at a loss for words.
“Initiate automatic flightpath mode, Cadet Booker?” The EVI finally chimed in, pulling me out of my reverie of disbelief as I finally found it in me to respond.
“No, no. Just keep it where it is. Hold position until I get this situation sorted.” I ordered.
“Acknowledged. Holding position.”
With that out of the way, I now placed my attention squarely on the Vunerian, pinning my armored fists against my armored hips. There was no other way of addressing this. For one word was enough to sum up my confusions up to this point. “Why?
“I thought you’d never ask, earthrealmer.” Ilunor replied with a huff, though not an indignant one, for whatever that was worth. “I am at a loss for my current situation.” He admitted reluctantly, practically forcing those words through his teeth. “I will be forthright in addressing what needs to be addressed, as you will require every detail necessary in order to aid me in our urgent quest.”
“Alright Ilunor, stop beating around the bush and let’s get to the point.” I practically growled out.
“I require your assistance in the interception of a courier, Emma Booker. A courier who currently holds the keys to my future. A future with which I had hastily decided to surrender, under former pretenses that have since fundamentally changed, all thanks to your merciful and resourceful nature.” The Vunerian spoke with a poetic, almost sing-song cadence, finding it in him to draft a whole poem before addressing anything tangible. “This courier has, in his hands, the echoes of my own short-sightedness that once more threaten to doom me.” That was, until he finally seemed to get to the point. “Do you recall the letter you… took from my possession a few days prior?” He inquired with a clear hint of frustration. It wasn’t clear however whether those frustrations were born from this situation, or whether he was still holding a grudge over my snooping of his letter a few days prior.
“Yeah, I do. Your renouncement of your noble titles, right?” I replied, before letting out a sigh, lifting my hand up to my forehead. “Did it somehow get through the mail? Did you forget to cancel it or put it on pause or something-?”
“Do you consider me so absent-minded that I would commit such a blunder?” Ilunor interjected, for a moment dropping his courteous act and returning to that scathing tone of indignancy, capped off with a kobold hiss.
“Judging by how you’ve self-admitted to ‘foolish’ and ‘short-sighted’ actions twice now? I’m leaning towards yes rather than no, just going off of objective data trends.” I replied bluntly, prompting the Vunerian to let out an even louder, more aggressive hiss.
That little outburst didn’t last for long however, as either the truth finally began sinking in, or the time crunch he was under finally started pushing him past the outburst phase with a weak slump.
“Your observations, whilst tantamount to judging a person by the sum of a week’s worth of correspondences… are understandable to me. For if I were in your position, I would more than likely have responded in a similar manner.” The Vunerian acknowledged through a strained breath. My eyes widened in reaction to this rare act of empathy. “But to get to the point; no, I did not simply forget. What’s more, that was my first order of business following the conclusion of our library misadventures. No, what seems to have transpired is a form of… miscommunication. A fault that had manifested somewhere along the line. Either through deliberate sabotage or an inability to act within the strict timeline of the bowmen, it would seem as if my actions have not had their intended effect… and the letter is now somewhere within the wider system of shadow couriers; fast approaching its trailless trek.”
I shot out my hand, signaling for the Vunerian to pause following that unexpected dump of words that didn’t necessarily add up due to a single, yet key missing context.
“EVI, did you translate that right? Bowmen? I need a disambiguation parse.”
“Parsing complete. Translation is accurate, Cadet Booker. Consider inquiring [Ilunor] for further disambiguation.”
“Let’s back up a bit.” I began. “First off, bowmen?” I scoffed. “I’m sure you didn’t hand off your letter to a bunch of archers, right?”
Ilunor sighed, moving both hands up towards his temples. “It’s a wordplay upon an acronym, Emma Booker. The Whisperwind Society's Whispermen. Hence, bowman.” Ilunor replied succinctly, prompting the EVI to chime in just as quickly before confusion could take hold.
“Point of conflict detected. The High Nexian acronym for the Whisperwind Society’s Whispermen, appears to phonetically match the colloquial pronunciation of the High Nexian term for [Bowman/ArcheHunter]. New esoteric colloquialism added to the [Working Language Database].”
“Oh.” I replied promptly, my response directed towards the EVI and Ilunor in equal measure. “Understood.” I continued, before moving off from that point just as quickly.
“I assume you do not need me to explain the concept of shadow couriers next, earthrealmer?”
“Yeah, no, shadow couriers are pretty self explanatory.” I acknowledged. “Language localisms aside, let me ask you this, Ilunor. Why do you need my drone?” I paused, before gesturing towards the gun. “And my gun as well for that matter?”
“The two are necessary for my plan to dispatch with this troublesome situation once and for all. Only through the use of your drone, and a weapon such as your gun, can we hope to stop this letter.”
I paused for a moment, putting two and two together as a flipbook-style animation began manifesting in my head… of Ilunor arming himself with a pistol, before catching a flight down into town to deal with one of these shadow couriers personally.
“So you want to hitch a ride on the drone into town, with the intent of shooting one of these bowmen before they can-?”
“What? No! By His Eternal Majesty’s grace, no!!” Ilunor shot back in disbelief, before slowly, but surely, shifting to a thoughtful, pondering look. “Perhaps in any other circumstance, I might have considered it… but no, not now. Not at this particular junction.” He promptly ‘corrected’ himself; causing me to shoot him an unamused look of frustration.
“So what do you need them for?”
“For a fight that only your drone can perform.” He answered cryptically. “By means of attaching that manaless ranged weapon, onto your manaless flying artifice.”
I couldn’t believe what I was hearing right now… as I took a moment to regard the Vunerian’s words with genuine disbelief.
“My drone has weapons, Ilunor.” I replied plainly.
Ilunor’s eyes blinked rapidly at that response, as he turned his eyes from my holster, towards the drone, then back towards my holster in rapid succession.
He opened his mouth, as if poised to make an argument, before second-guessing himself with a sullen sigh. “My apologies for being proactive with my imagination and what limited information I had to work with, Emma Booker. For I saw no talons, no obvious weapons of the sort, and thus logically assumed it was defenseless; thus necessitating the addition of your ranged weapon.” He pointed to my gun once more, illustrating his point. “Either way, my urging stems from a lack of transparency on your end, Emma Booker.” The Vunerian quickly broke into an inward sigh. “But no matter. I must ask then: what manner of weapons do you have within that drone?”
“That depends, Ilunor.” I spoke firmly, crossing my arms as I did so. “What kind of fight are we looking at?”
“One of the aerial variety, Emma Booker.”
I narrowed my eyes at that answer. “So… airmail. Your letter is being shipped out via airmail.”
“That is correct.”
I sighed once more, reaching to clasp my forehead with a firm metallic slap. “Alright, what are we facing up against? A wyvern? A dragon? A gryphon? A dragon-wyvern-gryphon hybrid?” I rattled on, eliciting a sharp quirk of the Vunerian’s brow as he shook his head slowly.
“None of the above, but I’m surprised you know of a dragon-wyvern-gryphon hybrid given your status as a newrealmer, Emma Booker.'' He reasoned.
“Wait, what-”
“But that is beside the point.” He cut me off before we could dive into another tangent. “Our target isn’t any of the above… it is simply a messenger bird.”
I blinked rapidly at that answer.
My whole mind practically stopped as I heard what we were up against.
And not because of fear.
But a huge sense of relief. Because despite the armaments present on the mothership, it was nowhere near capable of taking down a dragon; something I feared would’ve been what we were up against.
“That’s it?” I finally managed out with a massive sigh of relief.
“Do not be fooled by the innocuous nature of this target, Emma Booker.” Ilunor warned darkly. “For what it lacks in conspicuous strength, it makes up for in inconspicuous camouflage.”
“Good point.” I acknowledged, actually agreeing with Ilunor as it felt like we were about to enter an actual productive conversation for once. “So any pointers on how we can spot this thing?”
“Our target will be a bird of the feral and typical variety. Anything from a sparrow to a phoenix.” He paused, before correcting his course. “Though I doubt you’d find much of the latter given its rarity in this part of the Nexus.” The Vunerian shrugged. “As for any distinguishing features? Manafields, Emma Booker. This particular bird will have a slightly above average ebb within the flow of mana than most. Like a rock parting the streams of water in a creek.” He explained.
“So any above average surge in mana then?”
“Yes.”
“Right then, I can do that.” I acknowledged, shifting myself and my gaze back to the mothership, before realizing something else. “And exactly how many birds in the Nexus typically generate an above average surge in mana radiation on a typical day-to-day basis?”
“I am not a bird scholar, Emma Booker. But from what I understand, it is a somewhat typical occurrence, yes.”
“So… how do we pick out yours from the crowd?”
“Does your drone carry limited ammunition?” He answered with an innocent cock of his head.
“Yes.” I answered flatly, and with an unamused look underneath the helmet. “Are you insinuating that we shoot down literally every bird that happens to have even an above average surge in mana radiation?”
“That is correct, Emma Booker.” Ilunor replied, unbothered and completely nonplussed. “If ammunition is a concern, this may prove-”
“No, that’s not my main concern! I’m more worried about A. Blowing our cover, and B. Collateral damage in the form of a lot of unnecessary dead animals.”
Ilunor paused, actually considering those points. “You raise valid concerns… if these manaless weapons are anywhere near as loud as your gun, then this may raise more suspicions in the town below than would be preferable.” The Vunerian began stroking the undersuit of his chin, pondering the situation at hand, despite not even addressing the collateral damage issue… “You claimed your drone was: ‘faster than the fastest bird’?”
“Yeah.”
“Then I must ask, does your drone have some sort of manual manipulator?”
“Like a claw or an extendable hand?”
“Correct.”
“I can do you one better.” I smiled. “It has nets, ones that can be deployed and reeled back mid-air. Meant for drone retrieval and enemy drone capture but… I guess it could double as a bird-capture tool. The holes are small enough that a sparrow wouldn’t be able to escape through it after all.”
The Vunerian responded to this revelation with a hopeful nod, as it seemed as if our minds were clicking on exactly what needed to be done next. “And I assume these nets are silent, reusable and plentiful?”
“Correct on all accounts, Ilunor.”
“Then I suggest we begin post-haste.” He couldn’t help but let off a slight twitch of his lips for a miniscule smile, before shrinking it just as quickly as it seemed like another thought entered his mind. “I assume you have confidence in your drone’s ability to see in the darkness of the night?”
“Hmm… You know what? Why don’t I address those concerns by just letting you see for yourself, Ilunor?” I offered vaguely, prompting the Vunerian to raise his brow ridge curiously.
“How?”
“By seeing the world through the eyes of a manaless artifice.”

Ilunor now had front row seats to the bird’s eye… or more accurately, the virtual-cockpit’s view of the drone as I continued maneuvering it carefully into town. The active-camo surfaces and the distance from the town itself provided a safe screen by which to operate with a level of discretion. Funnily enough, Ilunor had done the same for our end of the operation: casting a cone of silence and some magical camo around the balcony which hid us from any unsuspecting eyes and ears.
We had full visibility over the entire town from the drone’s vantage point, save for a single district that seemed to be covered in an unnaturally forming fog that started and ended along strangely artificial lines—demarcated by the abrupt cessation of an opaque gray mist along streetlines and rooftops instead of naturally thinning out over a large distance.
Aside from that… anomaly… the whole town was right there for us to see. I didn’t even need to turn on night-vision mode given how bright everything was even this late into the night. Despite that, the drone’s automatic functions—aided by the EVI—was parsing through every available spectral range within the cameras and sensors’ capabilities, creating this almost otherworldly composite layering effect upon the live feed that was as chaotic as it was oddly mesmerizing.
A sentiment that seemed to be shared by the Vunerian whose eyes were practically glued to the screen right now, his expression shifting constantly between confusion, concern, anxiety, and a level of worry probably stemming from what was on the line rather than the view itself.
“And is this… the world as is seen through your eyes, earthrealmer?” He asked slowly.
“No, I mean… it can with the aid of my armor and its sensors. What I usually see is what you saw in my sight-seer though; so, no. However, this is typically what my drones can see. As it allows it to better accomplish its various missions, such as the one I originally set it out to do.” I answered curtly, just as several things began happening on my end of the live feed.
Namely, the rescue operation of the survey drones that survived the blast.
Of which only one managed to dock with the mothership successfully so far.
For the most part though, this segment of the operation was done in silence.
Despite that, I still had one eye open towards the skies, for the sake of Ilunor’s added side quest.
Though it was clear from the tap-tap-tapping of his feet that Ilunor wasn’t the type to be composed in these calm before the storm situations. However, just as he was about to address his anxieties, opening his mouth to question it—
[ALERT: TARGET PARAMETERS MET. TARGET GROUP BEARING GRID 107, 395, 225. TRAJECTORY CALCULATED. INTERCEPT? Y/N]
All hell quickly broke loose.
Several things started happening all at once now.
And Ilunor was for the first time, getting to see first-hand the hectic realities of modern combat… or at the very least a toned down version of it.
My entire focus now shifted to my HUD, the flock of birds that had originated from the outskirts of town becoming almost like a flight of enemy drones in my mind. Training and reflexes kicked in, augmented by the EVI’s micro-corrections to the mothership’s course, as we caught up to the speedy group of avians whose velocities would’ve been impressive to an ornithologist… but failed to impress the drone-operator within me.
This made my hyperfocus less necessary, as by the point I’d arrived above the flock, the whole battle was already decided.
It was now like shooting fish in a barrel.
The whole thing was over with a push of a button, the flock of birds didn’t even know what hit them as the drone deployed a massive high-tensile e-warfare rated netting. One that would’ve otherwise absolutely fried or disabled non-hardened electronics on-contact, and rendered all radio communications from within and without inert. But on this occasion, merely acted as an overengineered animal capture tool, which - to its credit - was a role it slipped into seamlessly.
This was true even as the whole flight of birds began absolutely panicking mid-air, their wings flapping about in sheer distress, their collective weight and absolute terror causing the inexperienced Ilunor to become visibly worried for the flight stability of the mothership.
However, given the fact that it was rated for enemy drone capture and retrieval… no amount of flapping from even a hundred birds would’ve made much of a dent on the sturdily engineered machine.
“Batch one captured!” I announced with an ecstatic cheer. “Now, do any of these look like what we’re looking for, Ilunor?” I asked, before pointing all cameras at the panicked net of birds, some of which occasionally glanced towards one of the mothership’s many unfeeling camera lenses with unadulterated terror.
The Vunerian began combing through the footage, his face clearly frustrated by the lack of a manastream no doubt, but trying to make do as he seemed hyper fixated on their talons.
“Shake them.” He ordered unenthusiastically.
“What?”
“I know what I’m doing. Shake them vigorously, earthrealmer. There’s an art to this process.” He reasoned, prompting me to genuinely question his sanity, before going through with it anyways.
The whole net-full of birds let out a cacophony of terrified squawks and traumatized cries at that, as the Vunerian began tilting his head to and fro, before sighing.
“Use your manual manipulator to go through each one, bring it up to your drone’s eyes, and allow me to inspect them closely.”
I complied, not because of any sense of faith in the Vunerian’s plans, but because he was nominally in charge of determining exactly whether or not we’d caught our target.
A proportionally sized mechanical arm emerged from the underside of the drone, one that was three-clawed as opposed to my five-fingered backpack-mounted ARMS, which seemed to repulse the Vunerian even more so.
With a small calibration of its servos, it immediately jammed itself into the net, prompting even more panicked squawks to erupt before it managed to pull out what looked to be a cross between a seagull and a puffin. Its chest heaving as its little head cocked back and forth in every direction.
“No.” Ilunor announced after a cursory look, prompting the drone to release it, where it quickly flew off into the night. “Next.”
The whole process was repeated, to the tune of panicked squawks and cold unfeeling whirrs.
Ending with another resounding “No.” from the Vunerian, prompting the whole process to be repeated yet again.
This continued for some time; ultimately leaving us with nothing but an empty bag and a frightened flock.
The Vunerian sighed, crossing his arms. “We still have the whole night, but I have a sinking suspicion we will soon be onto our target rather than later.”
“And you know this… how?”
“I’ve worked with the bowmen before, Emma.” Ilunor admitted through a despondent breath. “More than I would’ve liked, but the fact remains… I know with relative precision the sorts of timeframes they operate on. So do not fret, we will sooner have our target secured than suffer from the dullness of a wild grouse chase. I can guarantee that much.”
That guarantee however, turned out to be as empty as Vanavan’s half-hearted promises.
As flock-
[ALERT: TARGET PARAMETERS MET. TARGET GROUP BEARING GRID 209, 539 723. TRAJECTORY CALCULATED. INTERCEPT? Y/N]
-after flock-
[ALERT: TARGET PARAMETERS MET. TARGET GROUP BEARING GRID 752, 375, 295. TRAJECTORY CALCULATED. INTERCEPT? Y/N]
-after terrified-
SQUAWK!
-shocked-
CHIRP CHIRP CHIRP!
-panicked-
COO COO! RRREEEE!
-and dazed flocks…
[ALERT: TARGET PARAMETERS MET. TARGET GROUP BEARING GRID 498, 1095, 925. TRAJECTORY CALCULATED. INTERCEPT? Y/N]
… turned out to be duds.
And after an entire hour of exhaustive flying, of grabbing more birds than an ornithologist would in their entire doctorate program, we ended up with nothing but even more frustration and wasted power.
It was around the same time that we encountered a relatively bizarre series of birds that flew individually, yet maintained a higher than average level of background mana radiation.
Tracking down these birds was a bit more difficult, requiring more aerial acrobatics than I would’ve been comfortable with in the mothership, yet upon grabbing them… they seemed no less innocuous than any other bird-hybrid we’d captured so far.
The night had become quieter after that. As Ilunor had promptly grabbed a chair from the living room to plop himself atop of.
“I trust that you are still… comfortable standing up, Earthrealmer?” Ilunor asked through a strangely empathetic breath.
“I’m fine.” I shot back frustratingly.
“That’s good.” He nodded. “I genuinely hope you still have faith in my assertions. For I know for a fact we are getting closer to-”
[ALERT: TARGET PARAMETERS MET. TARGET GROUP BEARING GRID 32, 172, 98. TRAJECTORY CALCULATED. INTERCEPT? Y/N]
A flock of birds… a massive flock of them in fact, emerged from that shadowy part of town my sensors had had a difficult time penetrating.
Ilunor’s eyes widened at the sheer breadth of them this time around, as it looked like one of those migrating flocks capable of outright blotting out the sun, rather than any old group of random birds.
“This is it.” Ilunor announced. “I’m sure of it.”
“You don’t say…” I uttered out with tired contempt, revving up the mothership’s engines as I repeated the motions of the chase that had quickly become muscle memory by this point.
However, unlike the rest of the engagements thus far, this flock was proving to be more difficult to deal with.
Simply put, there were way too many of them.
What’s more, mana radiation signals were everywhere within and around the flock.
“Ilunor, I can’t cast a net that’s going to get us all of them all at once. You’re going to have to give me some pointers in order to—”
“I know what this is.” He interrupted abruptly, his eyes widening in worrisome shock. “At least three quarters of this flock are an illusion, a projection. Tell me, does your drone detect mana surges homogeneously throughout the flock?”
“My sensors aren’t that sensitive… but if I were to eyeball it, then yeah. That seems to be the case.”
“Then this is a trick out of my book.” He narrowed his eyes, as he traced his finger across the tablet. “There! Emma Booker, target your net trailing ahead of the flock. From there, allow it to drag through the flock. Like a skytrawler casting a net ahead of a school of flightfish, except you will find that a good portion of these ‘birds’ are merely illusions that will dissipate upon contact with a physical barrier!”
With the flock of birds moving at an even greater speed than any other flock thus far, and the signal risking cutting out if even a second was spent improperly, I took Ilunor’s advice and ran with it.
The maneuvers were simple enough; the massive flock reacted, but not quick enough for the fishing trawler trick to begin in earnest. I quickly parked the thing in front of the flock, and deployed the net.
Sure enough, an entire section of the flock dematerialized, prompting me to take immediate action of my own volition.
“Emma, you should-”
Training and gut instinct overrode Ilunor’s advice now, as I made a hasty call to bank left, catching the flock as it attempted to veer off, but was stopped by the superior speed and maneuverability of the drone.
Row after row of birds dematerialized in seconds the instant they made contact with the net, as I found that almost all of the flock were complete and utter phantoms despite every single ‘bird’ registering as solid pings on almost all of the drone’s sensors; similar to Ilunor’s null trick in the workshop.
No sooner did I realize that however, did we net something.
A single, solitary solid bird.
The lone ‘survivor’ out of a flock of fakes.
A hawk-like pigeon of all things. That sat there lazily in the net. Stretching its talons to and fro without a care in the world.
“Alright. We caught it.” I announced.
But no sooner did I manage to say that did Ilunor’s eyes grow wide.
“That’s not right. That behavior- Emma, release it now!
“What? What are you-”
“If you value your drone and this quest, release it and kill it, now!
I barely had time to react as several sensors began going wild.
Most notably, several overheat and mana radiation sensors.
The net soon went up in flames.
And following that, a burst of fire slammed against the underside of the drone, disorienting the more sensitive sensor suites for a few seconds, but otherwise leaving the drone relatively unscathed.
The optical sensors however, reported on everything as it transpired, as the innocuous bird seemed to erupt into a burst of flames; its feathers, its body, its wings— indeed its whole form seemingly self-igniting.
But instead of succumbing to the flames… it simply flew off.
Leaving a trail of fire behind it, prompting Ilunor to point at the screen incessantly, screaming at the top of his lungs. “FIREBIRD! Emma Booker, we haven’t the time! Shoot it! You must shoot it!”
My whole world once more slowed to a crawl as I flicked down the tactical drawer on my controller, giving me access to the drone’s weapons suite. A lock-on reticle landed squarely on the bird. Half a second later, the reticles lined up, glowing green and beeping incessantly. A second after that came a single, thunderous, earth-shattering-
-BANG!
It took seconds for that sound to reach us in person, or at least it would have if it wasn’t for Ilunor’s cone of silence. However even if it did, all that could be heard from this distance would be more akin to a weak and distant ka-crrack of stray thunder.
The firebird’s flight stopped almost immediately after. Its ducking and weaving reminiscent of a 20th century dogfighting ace halted abruptly and unceremoniously upon that round being discharged.
From there, it fell seven thousand or so feet from the sky, leaving a trail of fire behind that was extinguished about halfway down as it began trailing smoke, and then finally, soot.
The drone followed it quickly, managing to find nothing but a charred pile of grossly overcooked turkey, and what appeared to be a neatly packaged letter alongside it.
Using its manipulator to grab it, Ilunor positively ID’d it. “That’s it.”
But not a second later, before the drone was even able to unfurl its arm, the small patch of grasslands we found ourselves in suddenly erupted into flames.
As the firebird’s carcass began to cremate itself with a small tornado of iridescent flames, ash and embers of this charring corpse suddenly reformed into its former state.
“That wasn’t a firebird.” Ilunor announced through a hushed breath. “That was a minor phoenix.” He practically whispered out, as the bird reached for the letter once more, glaring the drone right through its optics and threatening it with a mighty screech—
Only to have another thunderous - BOOM! - ring out not a second after, punching a hole straight through it.
Following that, I wasted no time in grabbing the letter, before packaging it deep within the drone’s cargo bay.
No sooner was that accomplished did the phoenix begin reforming once again, which prompted Ilunor to answer a question that was rapidly forming in my head.
“It will follow us until its mission is done.” He spoke firmly. “There is only one way to be rid of it.”
“Dunk its ashes in a river?” I shot back sarcastically.
“Yes.” Ilunor acknowledged with a nod. “How did you know-”
“Forget about it, let’s just do it.” I sighed frustratingly, as I began revving the drone back up to altitude and speed, prompting a chase with the offending bird.
What happened next was a scene pulled straight from a video game.
As I weaved, ducked, and maneuvered this way and that, avoiding fireballs, flames, and even the errant attempt at melee from the bird.
It was a straight thirty seconds of nonstop aerial acrobatics before we found ourselves above a stream that flowed right from Lake Telliad.
From there, I bided my time, ducking this way and that before the time was right for the perfect shot.
“Gotcha.” I spoke under a sweat-laden grin.
BANG!
Causing the bird to die for the third time, its body plunging straight into the rapids below, as it began disintegrating into dust within the water itself.
Steam bubbled and billowed from beneath the water… but after a few solid minutes of waiting, nothing reemerged.
We eventually met each other’s gaze moments after the bubbles had been carried down the stream and out of visual range.
“We were lucky it was a minor phoenix.” Ilunor sighed with relief. “Otherwise, a typical, or Gods forbid… a great phoenix would be impervious to this trick.”
I slid back against the armor immediately after Ilunor’s little confirmation, turning on the in-armor postural readjustment mode, as I sat there for a few solid seconds, but not before ordering the EVI to RTB the thing back to the balcony.
The next few moments were spent in silence, as I simply sat there monitoring the mothership’s flightpath back to the balcony.
Ilunor seemed to mirror that sentiment too as he basically sank into his chair, sighs of relief escaping his maw every so often until eventually, the drone returned.
The blue thing yanked the letter from its three-clawed appendage aggressively, checked it meticulously, scanning it with a surge of mana radiation, before lighting it up with a flame of his own which reduced it to ash. All the while, the EVI’s mana notification warnings began disappearing one by one, probably marking the dissolution of both the invisibility and privacy barriers by this point.
From there, Ilunor turned to face me, with a look of relief colored with a sense of genuine appreciation. “Thank you once again, earthrealmer.” He spoke, this time, even more earnestly than before. “I… have never met someone with such a capacity for charity and compassion.” He lowered his head, not so much in a bow, as it was just a deep nod of gratitude.
“It’s alright, Ilunor.” I replied, before quickly correcting myself. “You owe me one though.” I stated bluntly, making sure to balance my modest earth sensibilities with Nexian ‘social decorum’.
“That much I understand, Emma Booker.” Ilunor nodded in acknowledgement.
“Well in any case, I think we should-”
KNOCK KNOCK KNOCK!
A series of knocks stopped me in my tracks, prompting both of our gazes to face the source of that interruption.
The front door.
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(Author’s Note: Ilunor's sidequest comes at a great surprise to Emma as she decides to just go along with it anyways seeing that it seems to be a rather straightforward mission. However, she certainly wasn't expecting to be facing off against a phoenix of all things, let alone having to resort to one of the mothership's main armaments! I guess that's just another day in the life of a power armor wearing human in a magical academy! :D Let's just hope whoever's knocking at the front door shares that sentiment! I hope you guys enjoy! :D The next Two Chapters are already up on Patreon if you guys are interested in getting early access to future chapters!)
[If you guys want to help support me and these stories, here's my ko-fi ! And my Patreon for early chapter releases (Chapter 72 and Chapter 73 of this story is already out on there!)]
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2024.03.17 02:44 georgeamberson1963 The original Napster. What’s in your download queue?

The original Napster. What’s in your download queue?
I remember going from a crappy 56K dial-up connection to broadband when I went to college. My suitemates and I had a constant queue going - discovered so many new genres this way!
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2024.03.15 18:45 Procrasturbasaurus The Top 50 Limited Players on Arena according to 17Lands

Back in April of 2023, this post from twitter user @RhysLindmark made the rounds on magic twitter and on reddit, endeavoring to quantitively rank the top players on Arena. Nearly a year later, we’re due for an update, and I wanted to make a few changes to the methodology while we’re at it. (Or feel free to skip to the bottom if you don’t care how the sausage got made.)
 
  1. Total trophies > total wins. Sorting by most total trophies will pull in more of the strong players winning at elite rates, taking the place of the folks who brute force their way onto the total wins leaderboard despite unremarkable winning percentages (a noble pursuit to be sure, but not relevant to a Best of the Best conversation).
  2. Lump totals > Set by Set data. Rhys’s analysis pulled 15 sets’ leaderboard data one by one, but I can’t think of a compelling argument against simply pulling everything all at once. 17Lands allows you to remove the set filter from its leaderboard and pull the 500 users with the most total trophies in their full 17Lands career, across all formats.
  3. Winning percentage > Total Wins. As long as we’re confident that the sample size is sufficiently large to smooth out variance, the top players are the ones who win at the highest rates, not the ones who play the most games.
  4. Traditional Draft matters too! I pulled top-500s from both the Premier Draft and Traditional Draft leaderboards. (Sorry Quick Draft.)
 
Pulling the trophy leaderboards for both event types produces a list of 873 unique players, as 126 17Lands users appear on both leaderboards. (Astute arithmeticians will note that 873 + 126 adds up to 999 rather than 1000. This is because 17Lands user DullUserName appears on the Traditional Draft trophy leaderboard twice somehow. DullUserName indeed!)
 
These 126 duplicate drafters are of great use, as they allow us to dig into the age-old question of just how much easier is it to win in Traditional Draft than in Premier? First, we have to reverse-engineer everyone’s Trad Draft game win % from their Trad Draft match win %, since 17Lands only provides the latter. The formula for estimating Bo3 match win % from a given game win % is:
Match Win % = [Game Win %]^2 * (3 - 2 * [Game Win %]) 
To invert this, I graphed out the above formula, flipped the x and y axis, and fit a curve to the resulting line, producing a derived Game Win % formula of:
Game Win % = 0.6581 * [Match Win %]^3 - 0.9884 * [Match Win %]^2 + 1.1498 * [Match Win %] + .0898. 
 
Trad Draft Derived Game Win %
 
Convert our users’ Trad Draft Match Win % to Game Win %, and we now have 126 data points of users’ Trad Draft Game Win % vs their Premier Draft Game Win %. Below, I plotted the delta between the two winrates against users’ total Premier Drafts logged.
 
Trad Draft Game Win % vs Premier Draft Game Win %
 
We see clear evidence that high volume Arena limited players will find easier competition in Traditional Draft, as 94% of these users produced a higher winrate in Traditional Draft than in Premier. The weighted average of this differential is a +3.34%. But we get an even more precise accounting from the linear regression line applied above:
[Trad Draft WR] - [Premier Draft WR] = 2.2348% + (0.12% * [Total Premier Drafts]) 
 
This formula tells us that these users are winning +2.23% more of their Trad Draft games at a baseline, plus that gap widens by an additional 1.2% for each 1000 Premier Drafts drafts logged. So not only is this useful for comparing win rates in Trad Draft to Premier Draft on an even playing field, it’s an invaluable tool for win rate comparison within the Premier Draft trophy leaderboard. Users toward the bottom with ~300 total Premier Drafts logged can manage their rank to minimize time spent in Mythic, whereas the 1000+ Premier Draft grinders will unavoidably spend the majority of their time there.
 
Armed with this, we can now pull together all the data and make an apples-to-apples comparison between Trad and Premier, low-volume Premier and high-volume Premier. (Adjusting Premier Draft Game Win % upward to normalize it to the observed lower competition level found in Traditional Draft. In effect, calculating each users' game win % if all of their games were played in Traditional Draft.)
 
Without further ado, the top 50 Arena Drafters on 17Lands:
Rank Screen Name Total Premier Drafts Premier Draft Game Win % Adjusted Premier Draft Game Win % Total Trad Drafts Derived Trad Draft Game Win % Overall Game Win %
1 Naemen 310 69.5 72.1 72.1
2 Eken 1670 67.4 71.6 71.6
3 JiRock 262 66.7 69.2 910 71.9 71.3
4 Bond2King 423 68.5 71.2 71.2
5 Voldraek 222 71.2 71.2
6 Daedylus 403 68.3 71 71
7 churro 138 70 70
8 Trumpetman 309 68.7 71.3 315 68.2 69.7
9 Matignon 380 67.3 70 147 68.4 69.5
10 luvemNleavum 1163 65.8 69.4 679 69.7 69.5
11 Residentevil0324 457 66.6 69.4 69.4
12 Icky 2041 65.1 69.8 304 66.7 69.4
13 gemaide 328 66.7 69.3 69.3
14 Solola 739 66.2 69.3 69.3
15 Sene 147 69.3 69.3
16 BeersSC 1512 65.2 69.2 69.2
17 Boz 658 66.7 69.7 235 67.6 69.2
18 Nummy 2223 64.1 69 69
19 littlebeep 702 65.7 68.8 68.8
20 Just Lola 1702 64.8 69.1 752 68.1 68.8
21 Tali 768 65.6 68.8 68.8
22 Beschi 360 66 68.7 68.7
23 Ekil 315 66.1 68.7 902 68.6 68.7
24 JasonYe4273 304 64.6 67.2 762 69 68.5
25 Dafore 1686 64.2 68.5 68.5
26 ElPalito 1043 65.1 68.6 548 68.2 68.4
27 DarkestMage 458 65.6 68.4 68.4
28 Bagzoo 253 65.8 68.3 68.3
29 Consecrated Sphinct 294 65.7 68.3 164 68.4 68.3
30 DraftPunk 760 65.3 68.4 485 67.9 68.2
31 JohnnyD 322 65.6 68.2 68.2
32 Worldwaker2 278 65.5 68.1 68.1
33 Neo 743 64.9 68 68
34 Stapler 571 65.1 68 68
35 Shirkka 315 65.4 68 68
36 SamuelHBlack 1426 64.1 68 200 67.8 68
37 Razgorth 1325 67.9 67.9
38 qtasky 617 64.9 67.9 67.9
39 shmee 492 65.5 68.3 303 67 67.8
40 CloakedByMist 398 65.1 67.8 67.8
41 greghatch 477 65 67.8 67.8
42 Narchon 243 67.8 67.8
43 Chord_O_Calls 2273 62.8 67.8 67.8
44 OysteinPrytz 1158 64.1 67.7 67.7
45 Ncaa 1958 63.6 68.2 336 64.8 67.7
46 twoduckcubed 2284 63 68 433 65.8 67.6
47 aigra 539 64.6 67.5 300 67.8 67.6
48 rst38 724 67.5 67.5
49 Pumbles Mumbles 482 64.7 67.5 67.5
50 Kankedort 278 69.5 72.1 831 65.9 67.5
 
Top 50 Arena Drafters on 17Lands
Full List of 873 (+LSV manually added)
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2024.03.14 08:21 hireddit123456789 Understanding Empathy Deficits in Cluster B Personality Disorders: Neurobiological Insights, Relationship Dynamics, and Interventions

Introduction
Cluster B personality disorders, encompassing borderline, narcissistic, histrionic, and antisocial personality disorders, are characterized by pervasive patterns of dramatic, emotional, or erratic behavior that profoundly affect individuals' relationships and functioning (American Psychiatric Association, 2013). Central to the dynamics of interpersonal interactions is the concept of empathy, defined as the capacity to understand and share the feelings of others. Empathy plays a pivotal role in fostering meaningful connections, promoting social cohesion, and facilitating effective communication (Decety & Jackson, 2004). However, individuals with Cluster B personality disorders often exhibit deficits in empathy, which can lead to significant challenges in their relationships and social interactions (Shi et al., 2018). This study aims to investigate how empathy deficits manifest in individuals with Cluster B personality disorders and explore the implications for their interpersonal relationships. By elucidating these mechanisms, we seek to enhance our understanding of the complexities inherent in these disorders and inform interventions aimed at improving relational outcomes for affected individuals.
Neurobiological Underpinnings
Empathy deficits observed in individuals with Cluster B personality disorders have been increasingly linked to underlying neurobiological abnormalities, as evidenced by neuroimaging studies. Neuroimaging research has revealed distinct patterns of brain activity and structural differences in empathy-related brain regions among individuals with Cluster B disorders compared to neurotypical individuals.
Several neuroimaging studies have implicated abnormalities in brain regions associated with empathy processing, such as the anterior cingulate cortex (ACC), the insula, and the prefrontal cortex (PFC), in individuals with Cluster B disorders (Bertsch et al., 2013; Dziobek et al., 2011). These studies have consistently shown reduced activation or structural alterations in these regions, suggesting compromised empathic processing in individuals with Cluster B disorders.
Furthermore, differences in neural processing of empathy stimuli have been observed in individuals with Cluster B disorders. Functional magnetic resonance imaging (fMRI) studies have demonstrated attenuated neural responses to emotional cues and decreased connectivity between empathy-related brain regions in individuals with Cluster B personality disorders compared to controls (Marsh et al., 2013; Schulte-Rüther et al., 2012).
Understanding the neurobiology of empathy deficits in Cluster B disorders has significant implications for targeted interventions. By elucidating the neural mechanisms underlying these deficits, researchers can identify potential targets for intervention, such as neuromodulation techniques or pharmacological interventions aimed at restoring empathy-related brain function (Marsh et al., 2013; Shamay-Tsoory et al., 2009). Additionally, psychotherapeutic approaches, such as cognitive-behavioral therapy (CBT) or mindfulness-based interventions, may be tailored to address specific neurobiological deficits associated with empathy processing in individuals with Cluster B disorders (Shamay-Tsoory et al., 2009; Taschereau-Dumouchel et al., 2018).
In summary, neurobiological research provides valuable insights into the underlying mechanisms of empathy deficits in individuals with Cluster B personality disorders. By delineating the neural substrates of empathy impairment, researchers can inform the development of targeted interventions aimed at ameliorating interpersonal difficulties and improving relational outcomes in affected individuals.
Impact on Relationship Dynamics
Empathy deficits characteristic of individuals with Cluster B personality disorders significantly influence the dynamics of their relationships, posing challenges in forming and sustaining meaningful connections. These deficits contribute to a range of interpersonal difficulties, affecting communication patterns, conflict resolution strategies, and attachment styles within relationships.
Individuals with Cluster B disorders often struggle to attune to the emotional needs and experiences of others due to their impaired empathy, leading to misunderstandings and conflicts in their interactions (Wai & Tiliopoulos, 2012). Their communication patterns may be marked by a lack of emotional reciprocity, as they may prioritize their own needs and emotions over those of their partners or family members (Jones & Paulhus, 2011). Additionally, their difficulty in recognizing and responding to social cues can exacerbate relationship tensions, as they may misinterpret others' intentions or emotions (Ripoll et al., 2013).
In conflict situations, individuals with Cluster B disorders may exhibit maladaptive strategies for resolving disagreements, such as avoidance, aggression, or manipulation (McCormick & Smith, 2013). Their limited capacity for empathy hinders their ability to empathize with their partners' perspectives or negotiate mutually satisfactory resolutions, often leading to persistent relational strife (Jones & Paulhus, 2011).
Furthermore, empathy deficits influence attachment styles within relationships, contributing to insecure attachment patterns characterized by fear of abandonment, mistrust, and emotional volatility (Berenson et al., 2012). Individuals with Cluster B disorders may exhibit anxious or avoidant attachment styles, reflecting their underlying difficulties in forming secure, trusting bonds with others (Wai & Tiliopoulos, 2012).
Qualitative research and case studies provide compelling insights into the interpersonal challenges experienced by individuals with Cluster B disorders and their partners or family members. These studies illustrate the profound impact of empathy deficits on relationship dynamics, highlighting the struggles faced by both parties in navigating the complexities of living with and caring for someone with a Cluster B personality disorder (Fertuck et al., 2013; Karterud et al., 2016).
In summary, empathy deficits inherent in Cluster B personality disorders significantly shape relationship dynamics, influencing communication patterns, conflict resolution strategies, and attachment styles. Qualitative research and case studies offer valuable narratives that illuminate the lived experiences of individuals affected by these disorders and underscore the importance of addressing empathy deficits in therapeutic interventions aimed at improving relational outcomes.
Interventions and Treatment Approaches
Psychosocial interventions play a crucial role in addressing empathy deficits in individuals with Cluster B personality disorders, offering pathways for improving interpersonal functioning and enhancing relational outcomes. Several therapeutic modalities have been developed to target empathy-related impairments, with approaches such as Dialectical Behavior Therapy (DBT), Cognitive Behavioral Therapy (CBT), and Schema Therapy demonstrating promise in clinical practice.
Dialectical Behavior Therapy (DBT) integrates skills training modules aimed at enhancing emotional regulation, interpersonal effectiveness, distress tolerance, and mindfulness (Linehan, 2015). DBT emphasizes the cultivation of empathy as a core component of interpersonal effectiveness, helping individuals with Cluster B disorders develop greater awareness of their own emotions and those of others (Linehan, 2015). Through structured interventions such as validation techniques and perspective-taking exercises, DBT facilitates the acquisition of empathy-related skills necessary for navigating social interactions and building healthier relationships.
Similarly, Cognitive Behavioral Therapy (CBT) targets maladaptive cognitive and behavioral patterns underlying empathy deficits in individuals with Cluster B disorders (Beck, 2011). CBT interventions focus on challenging distorted thinking patterns, enhancing perspective-taking abilities, and promoting prosocial behaviors through cognitive restructuring and behavioral experiments (Beck, 2011). By addressing cognitive distortions and fostering empathy-related skills, CBT empowers individuals to navigate interpersonal challenges more effectively and cultivate more satisfying relationships.
Schema Therapy offers another comprehensive approach to addressing empathy deficits by targeting underlying maladaptive schemas and core emotional needs (Young et al., 2003). Through experiential techniques such as imagery rescripting and empathic confrontation, Schema Therapy aims to restructure maladaptive schemas and cultivate healthier relational patterns (Young et al., 2003). By addressing deep-seated emotional wounds and promoting empathy development, Schema Therapy facilitates lasting changes in interpersonal functioning and emotional well-being.
Empirical studies evaluating the effectiveness of empathy-focused interventions in individuals with Cluster B disorders have shown promising results, with significant improvements observed in empathy-related outcomes and interpersonal functioning (Kelley et al., 2014; Bateman & Fonagy, 2016). However, challenges in implementing these interventions remain, including resistance to treatment, comorbid psychiatric conditions, and limited access to specialized care (Bateman & Fonagy, 2016). Addressing these challenges requires a multifaceted approach, involving tailored treatment adaptations, increased collaboration between mental health professionals, and greater accessibility to evidence-based interventions (Bateman & Fonagy, 2016).
In summary, psychosocial interventions offer valuable avenues for addressing empathy deficits in individuals with Cluster B personality disorders, with approaches such as DBT, CBT, and Schema Therapy demonstrating effectiveness in improving interpersonal functioning. While empirical evidence supports the efficacy of these interventions, ongoing efforts are needed to overcome implementation challenges and enhance treatment outcomes for individuals affected by empathy-related impairments.
Cultural and Gender Differences
Understanding the expression and perception of empathy among individuals with Cluster B personality disorders requires consideration of cultural and gender factors, which play significant roles in shaping interpersonal behaviors and relational dynamics. Cultural contexts influence the manifestation of empathy deficits, with variations observed in the ways different cultures value and express empathy (Matsumoto & Juang, 2016). Moreover, gender norms and socialization processes contribute to distinct patterns of empathic responding and emotional expression across genders (Eisenberg & Lennon, 1983).
Cultural diversity shapes the expression of empathy, influencing how individuals with Cluster B disorders interact within their social contexts. Cultural norms regarding emotional expression, communication styles, and social roles impact the display of empathic behaviors and the interpretation of emotional cues (Matsumoto & Juang, 2016). For example, cultures that emphasize collectivism may prioritize harmony and social cohesion, influencing individuals to suppress overt displays of emotion or prioritize group needs over individual desires (Matsumoto & Juang, 2016). In contrast, cultures with a more individualistic orientation may encourage assertiveness and self-expression, potentially amplifying the expression of empathy in interpersonal interactions (Matsumoto & Juang, 2016).
Gender differences also contribute to variations in empathic responding among individuals with Cluster B disorders. Socialization processes shape gender-specific norms regarding emotional expression, with males often socialized to suppress vulnerable emotions and demonstrate instrumental forms of empathy, such as problem-solving (Eisenberg & Lennon, 1983). In contrast, females may be socialized to prioritize relational aspects of empathy, such as emotional support and interpersonal connection (Eisenberg & Lennon, 1983). These gendered patterns of empathic responding can influence how individuals with Cluster B disorders navigate social interactions and perceive the needs of others, impacting their ability to establish and maintain meaningful relationships.
Cultural competence and gender-sensitive approaches are essential in addressing empathy deficits in individuals with Cluster B disorders. Mental health professionals must recognize the influence of cultural backgrounds and gender norms on empathic processes, tailoring assessment and treatment approaches accordingly (Hays, 2016). Culturally sensitive interventions should incorporate cultural values, beliefs, and communication styles into therapeutic practices, fostering a culturally responsive therapeutic alliance and promoting effective engagement (Hays, 2016). Similarly, gender-sensitive approaches should acknowledge the unique experiences and socialization processes that shape gendered patterns of empathy, addressing gender-related barriers to empathic understanding and interpersonal connection (Hays, 2016).
In conclusion, cultural and gender differences play significant roles in shaping the expression and perception of empathy among individuals with Cluster B personality disorders. Understanding these influences is essential for developing culturally competent and gender-sensitive approaches to assessing and treating empathy deficits, promoting more effective interventions and enhancing relational outcomes.
Conclusion
In conclusion, the examination of empathy deficits in Cluster B personality disorders reveals profound implications for clinical practice and research. Throughout this exploration, it becomes evident that empathy deficits significantly impact interpersonal relationships and contribute to the challenges faced by individuals with Cluster B disorders.
Key findings highlight the multifaceted nature of empathy deficits, influenced by neurobiological, psychosocial, cultural, and gender factors. Understanding these complexities is crucial for developing targeted interventions aimed at addressing empathy deficits and enhancing interpersonal functioning among individuals with Cluster B disorders.
In clinical practice, the insights gained from this examination can inform the development of empathy-focused interventions tailored to the unique needs of individuals with Cluster B disorders. Culturally sensitive approaches that consider cultural and gender differences in empathic processes are essential for promoting effective engagement and treatment outcomes.
Furthermore, future research endeavors should continue to explore the intricate relationship between empathy deficits and Cluster B personality disorders. Longitudinal studies examining the developmental trajectories of empathy deficits, cross-cultural investigations exploring cultural variations in empathic responding, and gender-sensitive research elucidating gender-specific patterns of empathy are critical for advancing our understanding of this complex phenomenon.
By integrating empirical evidence, clinical expertise, and cultural competence, mental health professionals can strive to enhance empathy-related outcomes and improve the quality of life for individuals with Cluster B personality disorders.
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Ripoll, L. H., Snyder, R., Steele, H., & Siever, L. J. (2013). The neurobiology of empathy in borderline personality disorder. Current Psychiatry Reports, 15(5), 344.
Schulte-Rüther, M., Greimel, E., Markowitsch, H. J., Kamp-Becker, I., Remschmidt, H., Fink, G. R., & Piefke, M. (2011). Dysfunctions in brain networks supporting empathy: An fMRI study in adults with autism spectrum disorders. Social neuroscience, 6(1), 1-21.
Shamay-Tsoory, S. G., Aharon-Peretz, J., & Perry, D. (2009). Two systems for empathy: a double dissociation between emotional and cognitive empathy in inferior frontal gyrus versus ventromedial prefrontal lesions. Brain, 132(3), 617-627.
Shi, Y., Burchett, D., Ng, L., & Zhang, B. (2018). Empathy deficits in patients with antisocial personality disorder: A neuroimaging meta-analysis. Neuropsychologia, 116, 61-71.Taschereau-Dumouchel, V., Lepage, M., & Beauregard, M. (2018). Mindfulness-based interventions: Are they all the same? Journal of Clinical Psychology, 74(1), 22-38.
Wai, M., & Tiliopoulos, N. (2012). The affective and cognitive empathic nature of the dark triad of personality. Personality and Individual Differences, 52(7), 794-799.
submitted by hireddit123456789 to clusterb [link] [comments]


2024.02.29 15:20 BigHeadDjango Series 31 Week 1 - Summer Seasonal Tunes! (European Automotive) by BigHedDjango

Hello everyone! BigHedDjango here, tunes for this week to help you out.
Weekly photo: https://i.imgur.com/mcRKe2n.jpg
Photo by Wahoo1518. Check out more of their photos in-game!
All feedback on tunes is appreciated - good or bad. Specially when tunes are bad. At the end of the day I am just the mechanic and you guys are the racers. Do not hesitate irrespective of your tuning knowledge or racing skills!
Tuning method: 1. Stock look - stock wheel rims and size, no aero (unless absolutely necessary for handling and stability) 2. Tuned for automatic/manual players by not skipping clutch+gearbox upgrades 3. Max performance with max handling possible 4. All cars tuned vs. Unbeatable AI, tracks/weather conditions are now unknown since time travel no longer works. Since release AI has been inconsistent between many car types and weather conditions, not every car will win 10/10 races vs Unbeatable AI without rewind/restart abuse 5. Bodykit used if it does not hurt performance
___ 

Forzathon Weekly Challenge - Italian V8

2009 Ferrari 458 Italia * Tune - 486 485 147 * Crazy fast; Good acceleration; What Unbeatable AI? v3 * Event Lab BP - Easy Win Road Sprint - 696 659 852
___ 

Trial - Audi Ya Do

Street Racing - European Modern Sports Cars - A 800

NOTE: Try to block and slow down AI and help teammates in order to win. One player on the team needs to take at least P3 and slow down the AI for a guaranteed win
2008 BMW Z4 M Coupe * Tune - 365 241 172 * Good accel; v3 - rebuild, added rally tires
2012 Mercedes-Benz SLK 55 AMG * Tune - 503 067 556 * Good accel; Lacks a bit of handling; Stock engine only; v3 - rebuild, added rally tires + race weight reduction
2012 Lotus Exige S * Tune - 100 912 724 (v4 - no weight reduction) * Good grip and handling; Low top speed; Stock engine; Unique engine noise * Tune - 171 044 244 (v3 - added rally tires) * Good grip and handling; Lacks top speed; Stock engine
2015 Audi TTS Coupe * Tune - 108 272 258 * Slow; Low top speed; Stock engine; True Purist; v4 - smoother
2018 Porsche 718 Cayman GTS * Tune - 114 518 748 * Slow but decent handling; Low top speed; 7 gears; Stock engine; v1
___ 

Event Lab 1 - Coast-City-Circuit-Drivertars

European Super Saloons - A 800

2014 BMW M4 Coupe * Tune - 993 434 123 (v4)
___ 

Event Lab 2 - Dancing Gopher

European Rally Monsters - A 800

2007 Peugeot 207 Super 2000 * Tune - 841 509 187 * Biggest rear rims; Stock engine; v1
___ 

Event Lab 3 - Powerplant Surge V1.3

European Super Saloons - A 800

2014 BMW M4 Coupe * Tune - 993 434 123 (v4)
___ 

Seasonal PR Stunts

1983 Volvo 242 Turbo Evolution * Tune - 982 363 009 * Stock engine; v1

Danger Sign - Baja Showjump - Volvo - C 600

  • Start roughly 800 yards on south road

Speed Trap - Sendero - Volvo - C 600

  • Mark speed trap and spawn on north-east road, you'll be 0.5 miles away. Turn left and go over the hill to the target. Can also be done legit from north dirt trail

Speed Zone - La Subida - Volvo - C 600

  • Mark speed zone and spawn 1 mile away on northern road. When road bends to the right go offroad and aim for the zone. Can also be done legit from north-west dirt trail with ~800 yard run up
NOTE: All Championships are locked at Highly Skilled difficulty

Championship 1 - Exclusive Event: Lucky Lancia

Dirt Racing - Lancia - B 700

1992 Lancia Delta HF Integrale EVO * Tune - 539 048 945 * Good handling; Easy to use; Anti-lag; Stock engine; True Purist; v1
1982 Lancia 037 Stradale * Tune - 153 022 285 * Playlist car; Slow to start; Smooth; Easy to use; Stock engine; Unique engine sounds; v1
___ 

Championship 2 - Ferrari Park

Road Racing - Ferrari - S1 900

2019 Ferrari 488 Pista * Tune - 140 961 681 * Smooth and grippy; Feathered braking can be more effective; Stock engine; v3
2015 Ferrari F12TDF * Tune - 150 017 422 * Smooth; Stock engine only; v3
2009 Ferrari 458 Italia * Tune - 486 485 147 * Crazy fast; Good acceleration; What Unbeatable AI? v3
2015 Ferrari 458 GTB * Tune - 511 738 455 * Fast; Decent handling; Stock engine only; v1
2002 Ferrari Enzo Ferrari * Tune - 803 372 211 * Stock engine; v2
2017 Ferrari 812 Superfast * Tune - 176 936 660 * 7 gears; Stock engine; v2
___ 

RALLY ADVENTURE DLC

Seasonal PR Stunts

Danger Sign - La Cantera - European Rally Monsters - A 800

2007 Peugeot 207 Super 2000 * Tune - 841 509 187 * Start ~740 yards away in hairpin on north-east road. Jump from middle of ramp

Championship 3 - Cupra-Sized

Road Rally - European Sports Utility Heroes - B 700

2019 Porsche Macan Turbo * Tune - 547 253 645 (v3 - smoother)
2011 BMW X5 M * Tune - 937 139 745 * High profile rear tire; v3 - rebuild, faster, smoother
2017 Maserati Levante S * Tune - 177 829 831 * Stock engine; High profile tires; True Purist; v2
2018 Land Rover Range Rover Velar First Edition * Tune - 126 279 693 * Tune by Atomikka3846; Rear wing
___ 

HOT WHEELS DLC

Seasonal PR Stunts

Drift Zone - Turbo Knot - European Hypercars - S2 998

2020 Lotus Evija * Tune - 154 772 877 * Drift tune by MARZZOMBIE; Stock look

Championship 4 - Competitive Avant-age

Speed - European Hypercars - S2 998

2019 Rimac Concept Two * Tune - 540 241 336 * Full aero tune; Custom rims; Insane high speed accel; Stock engine only; v1
2019 Aston Martin Valhalla Concept Car * Tune - 163 204 157 * Superb grip; Good accel; Stock engine only; True Purist; 8-gears but only use 6 with Manual, will never shift into 7th on its own on Automatic (without external stimuli at least); v2
2020 Lotus Evija * Tune - 101 692 197 * Ridiculous top speed and accel; 4-gears; Stock engine only; True Purist; v1
2016 Lamborghini Centenario LP 770-4 * Tune - 131 836 019 * Front aero; 7-gears; On the edge of oversteer; Needs skill in rain; Stock engine; v3
2014 Porsche 918 Spyder * Tune - 135 417 835 (v2)
2018 McLaren Senna * Tune - 106 100 053 * Decent grip; v1
___ 

Event Lab Blueprints!

Easy Win Road Sprint - 696 659 852
Easy Win Road Circuit - 177 632 200
Easy Win Dirt Trail - 991 376 926
Easy Win Dirt Scramble - 135 436 707
Easy Win Cross Country Sprint - 114 199 871
Easy Win Cross Country Circuit - 181 401 852
Easy Win Street Scene Sprint - 134 229 457
Easy Win Drag Strip - 812 084 897
___ 

Horizon 4 and 5 Tunes Archive!

https://www.reddit.com/useBigHeadDjango/comments/r4ptt6/forza_horizon_4_and_horizon_5_tunes_archive/
___ 
Thank you to everyone for your downloads, uses, likes, follows, shares and feedback! Check my in-game profile for more tunes. You can check my reddit profile for more content
📸 Also don't stop yourself from checking out my photos on the creative hub. Wow! What beautiful photos! 📸
Don't hesitate to ask if you need any help!
🛠️ I am open to requests for cars you might want me to tune! It would also help me understand FH5 tuning better. So let me know the car and class and I'd get back to you! 🛠️
___ 

Have a great week! 🥳

submitted by BigHeadDjango to forza [link] [comments]


2024.02.29 15:20 BigHeadDjango Series 31 Week 1 - Summer Seasonal Tunes! (European Automotive) by BigHedDjango

Hello everyone! BigHedDjango here, tunes for this week to help you out.
Weekly photo: https://i.imgur.com/mcRKe2n.jpg
Photo by Wahoo1518. Check out more of their photos in-game!
All feedback on tunes is appreciated - good or bad. Specially when tunes are bad. At the end of the day I am just the mechanic and you guys are the racers. Do not hesitate irrespective of your tuning knowledge or racing skills!
Tuning method: 1. Stock look - stock wheel rims and size, no aero (unless absolutely necessary for handling and stability) 2. Tuned for automatic/manual players by not skipping clutch+gearbox upgrades 3. Max performance with max handling possible 4. All cars tuned vs. Unbeatable AI, tracks/weather conditions are now unknown since time travel no longer works. Since release AI has been inconsistent between many car types and weather conditions, not every car will win 10/10 races vs Unbeatable AI without rewind/restart abuse 5. Bodykit used if it does not hurt performance
___ 

Forzathon Weekly Challenge - Italian V8

2009 Ferrari 458 Italia * Tune - 486 485 147 * Crazy fast; Good acceleration; What Unbeatable AI? v3 * Event Lab BP - Easy Win Road Sprint - 696 659 852
___ 

Trial - Audi Ya Do

Street Racing - European Modern Sports Cars - A 800

NOTE: Try to block and slow down AI and help teammates in order to win. One player on the team needs to take at least P3 and slow down the AI for a guaranteed win
2008 BMW Z4 M Coupe * Tune - 365 241 172 * Good accel; v3 - rebuild, added rally tires
2012 Mercedes-Benz SLK 55 AMG * Tune - 503 067 556 * Good accel; Lacks a bit of handling; Stock engine only; v3 - rebuild, added rally tires + race weight reduction
2012 Lotus Exige S * Tune - 100 912 724 (v4 - no weight reduction) * Good grip and handling; Low top speed; Stock engine; Unique engine noise * Tune - 171 044 244 (v3 - added rally tires) * Good grip and handling; Lacks top speed; Stock engine
2015 Audi TTS Coupe * Tune - 108 272 258 * Slow; Low top speed; Stock engine; True Purist; v4 - smoother
2018 Porsche 718 Cayman GTS * Tune - 114 518 748 * Slow but decent handling; Low top speed; 7 gears; Stock engine; v1
___ 

Event Lab 1 - Coast-City-Circuit-Drivertars

European Super Saloons - A 800

2014 BMW M4 Coupe * Tune - 993 434 123 (v4)
___ 

Event Lab 2 - Dancing Gopher

European Rally Monsters - A 800

2007 Peugeot 207 Super 2000 * Tune - 841 509 187 * Biggest rear rims; Stock engine; v1
___ 

Event Lab 3 - Powerplant Surge V1.3

European Super Saloons - A 800

2014 BMW M4 Coupe * Tune - 993 434 123 (v4)
___ 

Seasonal PR Stunts

1983 Volvo 242 Turbo Evolution * Tune - 982 363 009 * Stock engine; v1

Danger Sign - Baja Showjump - Volvo - C 600

  • Start roughly 800 yards on south road

Speed Trap - Sendero - Volvo - C 600

  • Mark speed trap and spawn on north-east road, you'll be 0.5 miles away. Turn left and go over the hill to the target. Can also be done legit from north dirt trail

Speed Zone - La Subida - Volvo - C 600

  • Mark speed zone and spawn 1 mile away on northern road. When road bends to the right go offroad and aim for the zone. Can also be done legit from north-west dirt trail with ~800 yard run up
NOTE: All Championships are locked at Highly Skilled difficulty

Championship 1 - Exclusive Event: Lucky Lancia

Dirt Racing - Lancia - B 700

1992 Lancia Delta HF Integrale EVO * Tune - 539 048 945 * Good handling; Easy to use; Anti-lag; Stock engine; True Purist; v1
1982 Lancia 037 Stradale * Tune - 153 022 285 * Playlist car; Slow to start; Smooth; Easy to use; Stock engine; Unique engine sounds; v1
___ 

Championship 2 - Ferrari Park

Road Racing - Ferrari - S1 900

2019 Ferrari 488 Pista * Tune - 140 961 681 * Smooth and grippy; Feathered braking can be more effective; Stock engine; v3
2015 Ferrari F12TDF * Tune - 150 017 422 * Smooth; Stock engine only; v3
2009 Ferrari 458 Italia * Tune - 486 485 147 * Crazy fast; Good acceleration; What Unbeatable AI? v3
2015 Ferrari 458 GTB * Tune - 511 738 455 * Fast; Decent handling; Stock engine only; v1
2002 Ferrari Enzo Ferrari * Tune - 803 372 211 * Stock engine; v2
2017 Ferrari 812 Superfast * Tune - 176 936 660 * 7 gears; Stock engine; v2
___ 

RALLY ADVENTURE DLC

Seasonal PR Stunts

Danger Sign - La Cantera - European Rally Monsters - A 800

2007 Peugeot 207 Super 2000 * Tune - 841 509 187 * Start ~740 yards away in hairpin on north-east road. Jump from middle of ramp

Championship 3 - Cupra-Sized

Road Rally - European Sports Utility Heroes - B 700

2019 Porsche Macan Turbo * Tune - 547 253 645 (v3 - smoother)
2011 BMW X5 M * Tune - 937 139 745 * High profile rear tire; v3 - rebuild, faster, smoother
2017 Maserati Levante S * Tune - 177 829 831 * Stock engine; High profile tires; True Purist; v2
2018 Land Rover Range Rover Velar First Edition * Tune - 126 279 693 * Tune by Atomikka3846; Rear wing
___ 

HOT WHEELS DLC

Seasonal PR Stunts

Drift Zone - Turbo Knot - European Hypercars - S2 998

2020 Lotus Evija * Tune - 154 772 877 * Drift tune by MARZZOMBIE; Stock look

Championship 4 - Competitive Avant-age

Speed - European Hypercars - S2 998

2019 Rimac Concept Two * Tune - 540 241 336 * Full aero tune; Custom rims; Insane high speed accel; Stock engine only; v1
2019 Aston Martin Valhalla Concept Car * Tune - 163 204 157 * Superb grip; Good accel; Stock engine only; True Purist; 8-gears but only use 6 with Manual, will never shift into 7th on its own on Automatic (without external stimuli at least); v2
2020 Lotus Evija * Tune - 101 692 197 * Ridiculous top speed and accel; 4-gears; Stock engine only; True Purist; v1
2016 Lamborghini Centenario LP 770-4 * Tune - 131 836 019 * Front aero; 7-gears; On the edge of oversteer; Needs skill in rain; Stock engine; v3
2014 Porsche 918 Spyder * Tune - 135 417 835 (v2)
2018 McLaren Senna * Tune - 106 100 053 * Decent grip; v1
___ 

Event Lab Blueprints!

Easy Win Road Sprint - 696 659 852
Easy Win Road Circuit - 177 632 200
Easy Win Dirt Trail - 991 376 926
Easy Win Dirt Scramble - 135 436 707
Easy Win Cross Country Sprint - 114 199 871
Easy Win Cross Country Circuit - 181 401 852
Easy Win Street Scene Sprint - 134 229 457
Easy Win Drag Strip - 812 084 897
___ 

Horizon 4 and 5 Tunes Archive!

https://www.reddit.com/useBigHeadDjango/comments/r4ptt6/forza_horizon_4_and_horizon_5_tunes_archive/
___ 
Thank you to everyone for your downloads, uses, likes, follows, shares and feedback! Check my in-game profile for more tunes. You can check my reddit profile for more content
📸 Also don't stop yourself from checking out my photos on the creative hub. Wow! What beautiful photos! 📸
Don't hesitate to ask if you need any help!
🛠️ I am open to requests for cars you might want me to tune! It would also help me understand FH5 tuning better. So let me know the car and class and I'd get back to you! 🛠️
___ 

Have a great week! 🥳

submitted by BigHeadDjango to ForzaHorizon [link] [comments]


2024.02.27 22:51 jonier23 Wabbajack Cannot continue, was unable to download one or more archives error

############ Wabbajack log file - 2024-02-28 00:34:34.7974 ############ 00:00:00.000 [INFO] (Wabbajack.Downloaders.GameFile.GameLocator) Found SteamGame { AppManifest = { AppId = 228980, Name = Steamworks Common Redistributables, InstallationDirectory = C:/steam/steamapps/common/Steamworks Shared }, LibraryFolder = C:/steam, SteamPath = c:/steam, AppId = 228980, Name = Steamworks Common Redistributables, Path = C:/steam/steamapps/common/Steamworks Shared } 00:00:00.009 [INFO] (Wabbajack.Downloaders.GameFile.GameLocator) Found SteamGame { AppManifest = { AppId = 489830, Name = The Elder Scrolls V: Skyrim Special Edition, InstallationDirectory = C:/steam/steamapps/common/Skyrim SE }, LibraryFolder = C:/steam, SteamPath = c:/steam, AppId = 489830, Name = The Elder Scrolls V: Skyrim Special Edition, Path = C:/steam/steamapps/common/Skyrim SE } 00:00:00.009 [INFO] (Wabbajack.Downloaders.GameFile.GameLocator) Found SteamGame { AppManifest = { AppId = 714010, Name = Aimlabs, InstallationDirectory = C:/steam/steamapps/common/Aim Lab }, LibraryFolder = C:/steam, SteamPath = c:/steam, AppId = 714010, Name = Aimlabs, Path = C:/steam/steamapps/common/Aim Lab } 00:00:00.009 [ERROR] (Wabbajack.Downloaders.GameFile.GameLocator) Game does not exist: GOGGame { Id = 1711230643, Name = The Elder Scrolls V: Skyrim Special Edition, Path = C:/GOG Games/Skyrim Anniversary Edition } 00:00:00.009 [ERROR] (Wabbajack.Downloaders.GameFile.GameLocator) The manifest directory C:/ProgramData/Epic/EpicGamesLauncheData/Manifests does not exist! 00:00:00.022 [ERROR] (Wabbajack.Downloaders.GameFile.GameLocator) Manifest folder C:/ProgramData/Origin/LocalContent does not exist! 00:00:00.022 [ERROR] (Wabbajack.Downloaders.GameFile.GameLocator) Data folder C:/ProgramData/EA Desktop does not exist! 00:00:00.363 [INFO] (Wabbajack.MainWindowVM) Assembly Location: C:\wabba\wabba\Wabbajack.dll 00:00:00.363 [INFO] (Wabbajack.MainWindowVM) Process Location: C:\wabba\wabba\Wabbajack.exe 00:00:00.363 [INFO] (Wabbajack.MainWindowVM) Wabbajack Version: 3.5.0.1 00:00:00.365 [INFO] (Wabbajack.Networking.WabbajackClientApi.Client) Init Client: 83730f8ea3a0c8092946fa297a2b4a4e9299aa231f6ed9281c27c5587cefcdda 00:00:00.365 [INFO] (Wabbajack.Networking.WabbajackClientApi.Client) Init Client: 83730f8ea3a0c8092946fa297a2b4a4e9299aa231f6ed9281c27c5587cefcdda 00:00:00.504 [INFO] (Wabbajack.MainWindow) Wabbajack Build - 5facc21865ebdd55e6be504e359a2dc1a66a6705 00:00:00.504 [INFO] (Wabbajack.MainWindow) Running in C:\wabba\wabba 00:00:00.508 [INFO] (Wabbajack.MainWindow) Detected Windows Version: Microsoft Windows NT 10.0.19045.0 00:00:00.508 [INFO] (Wabbajack.MainWindow) System settings - (8GB RAM) (4,2GB Page), Display: 1920 x 1080 (8GB VRAM - VideoMemorySizeMb=10240) 00:00:00.508 [INFO] (Wabbajack.MainWindow) Pagefile below recommended! Consider increasing to 20000MB. A suboptimal pagefile can cause crashes and poor in-game performance 00:00:00.508 [INFO] (Wabbajack.LauncherUpdater) Outside of standard install folder, not updating 00:00:03.313 [ERROR] (Wabbajack.InstallerVM) While loading modlistSystem.NullReferenceException: Object reference not set to an instance of an object. at Wabbajack.InstallerVM.PopulateSlideShow(ModList modList) in C:\oss\wabbajack\Wabbajack.App.Wpf\View Models\Installers\InstallerVM.cs:line 568 at Wabbajack.InstallerVM.LoadModlist(AbsolutePath path, ModlistMetadata metadata) in C:\oss\wabbajack\Wabbajack.App.Wpf\View Models\Installers\InstallerVM.cs:line 439 00:05:46.136 [INFO] (Wabbajack.InstallerVM) Preparing HttpDownloader 00:05:46.136 [INFO] (Wabbajack.InstallerVM) Preparing GameFileDownloader 00:05:46.136 [INFO] (Wabbajack.InstallerVM) Preparing NexusDownloader 00:05:46.136 [INFO] (Wabbajack.InstallerVM) Preparing ManualDownloader 00:05:46.173 [INFO] (Wabbajack.Installer.StandardInstaller) Installing: 300+ Mod Listesi - 0.0.1.0 00:05:46.433 [INFO] (Wabbajack.Installer.StandardInstaller) Next Step: Configuring Installer 00:05:46.433 [INFO] (Wabbajack.Installer.StandardInstaller) Configuring Processor 00:05:46.433 [INFO] (Wabbajack.Installer.StandardInstaller) Install Folder: C:\wabba\game 00:05:46.433 [INFO] (Wabbajack.Installer.StandardInstaller) Downloads Folder: C:\wabba\Skyrim 300 Mod Listesi\downloads 00:05:46.433 [INFO] (Wabbajack.Installer.StandardInstaller) Game Folder: C:\steam\steamapps\common\Skyrim SE 00:05:46.433 [INFO] (Wabbajack.Installer.StandardInstaller) Wabbajack Folder: C:\wabba\wabba 00:05:46.433 [INFO] (Wabbajack.Installer.StandardInstaller) Optimizing ModList directives 00:05:47.234 [INFO] (Wabbajack.Installer.StandardInstaller) Next Step: Looking for files to delete 00:05:47.240 [INFO] (Wabbajack.Installer.StandardInstaller) Next Step: Cleaning empty folders 00:05:47.539 [INFO] (Wabbajack.Installer.StandardInstaller) Next Step: Looking for unmodified files 00:05:47.578 [INFO] (Wabbajack.Installer.StandardInstaller) Next Step: Updating ModList 00:05:47.578 [INFO] (Wabbajack.Installer.StandardInstaller) Optimized 90133 directives to 90133 required 00:05:47.602 [INFO] (Wabbajack.Installer.StandardInstaller) Next Step: Hashing Archives 00:05:47.602 [INFO] (Wabbajack.Installer.StandardInstaller) Looking for files to hash 00:05:47.602 [INFO] (Wabbajack.Installer.StandardInstaller) Getting archive sizes 00:05:47.620 [INFO] (Wabbajack.Installer.StandardInstaller) Linking archives to downloads 00:05:47.620 [INFO] (Wabbajack.Installer.StandardInstaller) Found 569 total files, 407 matching filesize 00:05:47.670 [INFO] (Wabbajack.Installer.StandardInstaller) Missing 10 archives 00:05:47.670 [INFO] (Wabbajack.Installer.StandardInstaller) Downloading validation data 00:05:48.475 [INFO] (Wabbajack.Installer.StandardInstaller) Validating Archives 00:05:48.475 [INFO] (Wabbajack.Installer.StandardInstaller) Downloading missing archives 00:05:48.475 [INFO] (Wabbajack.Installer.StandardInstaller) Downloading 10 archives 00:05:48.475 [INFO] (Wabbajack.Installer.StandardInstaller) Next Step: Downloading files 00:05:48.475 [INFO] (Wabbajack.Installer.StandardInstaller) Downloading Data_ccbgssse037-curios.esl 00:05:48.475 [ERROR] (Wabbajack.Installer.StandardInstaller) Missing game file Data_ccbgssse037-curios.esl. This could be caused by missing DLC or a modified installation. 00:05:48.475 [INFO] (Wabbajack.Installer.StandardInstaller) Downloading Data_HearthFires.esm 00:05:48.475 [ERROR] (Wabbajack.Installer.StandardInstaller) Missing game file Data_HearthFires.esm. This could be caused by missing DLC or a modified installation. 00:05:48.475 [INFO] (Wabbajack.Installer.StandardInstaller) Downloading Data_Skyrim - Misc.bsa 00:05:48.475 [ERROR] (Wabbajack.Installer.StandardInstaller) Missing game file Data_Skyrim - Misc.bsa. This could be caused by missing DLC or a modified installation. 00:05:48.475 [INFO] (Wabbajack.Installer.StandardInstaller) Downloading Data_Update.esm 00:05:48.489 [ERROR] (Wabbajack.Installer.StandardInstaller) Missing game file Data_Update.esm. This could be caused by missing DLC or a modified installation. 00:05:48.489 [INFO] (Wabbajack.Installer.StandardInstaller) Downloading Data_Dawnguard.esm 00:05:48.489 [ERROR] (Wabbajack.Installer.StandardInstaller) Missing game file Data_Dawnguard.esm. This could be caused by missing DLC or a modified installation. 00:05:48.489 [INFO] (Wabbajack.Installer.StandardInstaller) Downloading SkyrimSE.exe 00:05:48.489 [ERROR] (Wabbajack.Installer.StandardInstaller) Missing game file SkyrimSE.exe. This could be caused by missing DLC or a modified installation. 00:05:48.489 [INFO] (Wabbajack.Installer.StandardInstaller) Downloading Data_Dragonborn.esm 00:05:48.489 [ERROR] (Wabbajack.Installer.StandardInstaller) Missing game file Data_Dragonborn.esm. This could be caused by missing DLC or a modified installation. 00:05:48.489 [INFO] (Wabbajack.Installer.StandardInstaller) Downloading Data_Skyrim - Interface.bsa 00:05:48.489 [ERROR] (Wabbajack.Installer.StandardInstaller) Missing game file Data_Skyrim - Interface.bsa. This could be caused by missing DLC or a modified installation. 00:05:48.489 [INFO] (Wabbajack.Installer.StandardInstaller) Downloading Data_ccbgssse037-curios.bsa 00:05:48.489 [ERROR] (Wabbajack.Installer.StandardInstaller) Missing game file Data_ccbgssse037-curios.bsa. This could be caused by missing DLC or a modified installation. 00:05:48.489 [INFO] (Wabbajack.Installer.StandardInstaller) Downloading Data_Skyrim.esm 00:05:48.489 [ERROR] (Wabbajack.Installer.StandardInstaller) Missing game file Data_Skyrim.esm. This could be caused by missing DLC or a modified installation. 00:05:48.489 [INFO] (Wabbajack.Installer.StandardInstaller) Next Step: Hashing Archives 00:05:48.489 [INFO] (Wabbajack.Installer.StandardInstaller) Looking for files to hash 00:05:48.489 [INFO] (Wabbajack.Installer.StandardInstaller) Getting archive sizes 00:05:48.489 [INFO] (Wabbajack.Installer.StandardInstaller) Linking archives to downloads 00:05:48.489 [INFO] (Wabbajack.Installer.StandardInstaller) Found 569 total files, 407 matching filesize 00:05:48.527 [FATAL] (Wabbajack.Installer.StandardInstaller) Unable to download Data_Skyrim - Interface.bsa (GameFileSourceDownloader+StateSkyrimSpecialEdition1.6.1170.0data\skyrim - interface.bsa) 00:05:48.527 [FATAL] (Wabbajack.Installer.StandardInstaller) Unable to download SkyrimSE.exe (GameFileSourceDownloader+StateSkyrimSpecialEdition1.6.1170.0skyrimse.exe) 00:05:48.527 [FATAL] (Wabbajack.Installer.StandardInstaller) Unable to download Data_Skyrim - Misc.bsa (GameFileSourceDownloader+StateSkyrimSpecialEdition1.6.1170.0data\skyrim - misc.bsa) 00:05:48.527 [FATAL] (Wabbajack.Installer.StandardInstaller) Unable to download Data_ccbgssse037-curios.esl (GameFileSourceDownloader+StateSkyrimSpecialEdition1.6.1170.0data\ccbgssse037-curios.esl) 00:05:48.527 [FATAL] (Wabbajack.Installer.StandardInstaller) Unable to download Data_Skyrim.esm (GameFileSourceDownloader+StateSkyrimSpecialEdition1.6.1170.0data\skyrim.esm) 00:05:48.527 [FATAL] (Wabbajack.Installer.StandardInstaller) Unable to download Data_Update.esm (GameFileSourceDownloader+StateSkyrimSpecialEdition1.6.1170.0data\update.esm) 00:05:48.527 [FATAL] (Wabbajack.Installer.StandardInstaller) Unable to download Data_Dawnguard.esm (GameFileSourceDownloader+StateSkyrimSpecialEdition1.6.1170.0data\dawnguard.esm) 00:05:48.527 [FATAL] (Wabbajack.Installer.StandardInstaller) Unable to download Data_Dragonborn.esm (GameFileSourceDownloader+StateSkyrimSpecialEdition1.6.1170.0data\dragonborn.esm) 00:05:48.527 [FATAL] (Wabbajack.Installer.StandardInstaller) Unable to download Data_HearthFires.esm (GameFileSourceDownloader+StateSkyrimSpecialEdition1.6.1170.0data\hearthfires.esm) 00:05:48.527 [FATAL] (Wabbajack.Installer.StandardInstaller) Unable to download Data_ccbgssse037-curios.bsa (GameFileSourceDownloader+StateSkyrimSpecialEdition1.6.1170.0data\ccbgssse037-curios.bsa) 00:05:48.527 [FATAL] (Wabbajack.Installer.StandardInstaller) Cannot continue, was unable to download one or more archives 
I downloaded the mod list from wabbajack, but I get this error while installing it, what is the reason?
submitted by jonier23 to wabbajack [link] [comments]


2024.02.27 11:42 CuteFluffyDucks Update: my brand new Macbook M3 Pro's memory pressure is YELLOW

Update: my brand new Macbook M3 Pro's memory pressure is YELLOW
Remember my post from two days ago, where most keyboard warriors misunderstood my question and ridiculed me? (2nd pic) The picture was from the store Mac so I couldn't test out all of my usual apps. Of course the memory pressure was green.
Turns out it's not some baseless anxiety. I just bought it and with Canva, Lightroom and Photoshop open, it's already starting to get a little too much for the poor memory. That's exactly what I asked in the previous post and nobody gave me insight on what happens if I have those three open at the same time (minus the AI image generator and video editing). Now imagine if I export a 4k video at the same time 🤣
So I am here to tell you that if you're doing graphics work like I am, yes you can get the base 18GB but you have to use the apps in turn if you want to keep the memory pressure low. There's also the option of not caring and just maxing out the memory usage as long as it stays yellow and not red if you want. If you love multitasking, have the budget and need more future-proofing, go for 36GB. Or base M3 with a 24GB RAM.
This is still a solid laptop though. Coming from a late 2012 Macbook Pro with 8/128GB, it's a HUGE upgrade. Love how fast and snappy it is. Love the force touch trackpad. Love the speakers. The battery only dropped 30% since I bought it yesterday and I've already done hours of work on it. Will be using it for a long time and enjoying every minute of it!
Hope this helps whoever may be facing the same problem as me.
submitted by CuteFluffyDucks to mac [link] [comments]


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